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River Raid (Video Game)
- 108 statements
- 20 feature instances
- 8 referencing feature instances
River Raid (Video Game) | type |
TVTItem | |
River Raid (Video Game) | label |
River Raid (Video Game) | |
River Raid (Video Game) | page |
RiverRaid | |
River Raid (Video Game) | comment |
River Raid is one of the first Vertical Scrolling Shooter games. Originally developed for the Atari 2600 and released in 1982 by Activision, then ported to several other platforms.You fly a One-Hit-Point Wonder fighter plane down a river, shooting at ships, helicopters, and planes, and trying to avoid death by Collision Damage. As you get close to the ships and helicopters, they start moving back and forth across the river. The planes fly across the screen and Wrap Around. You will also die if you hit the riverbank or run out of fuel. The river is divided into sections, separated by bridges. You have to blow the bridge to pass into each section. Fortunately, the bridges and all the enemies are one hit point wonders too, so it's easy to cut through them.Some sections of the river are straight, but in others, it splits in two, and you have to carefully fly down a narrow channel, then get back to the center once the two channels join up again. You also have to worry about fuel; your plane goes through it quickly, and will crash if you don't use the refueling stations scattered along the river. You can blow these up before you get to them, so you have to be careful about your shooting.Known for its endless, never random, always changing map, generated procedurally. Also known for being programmed by Carol Shaw, the first female programmer in the industry.A sequel, River Raid II, was developed by Imagineering and released for the Atari 2600 in 1988. | |
River Raid (Video Game) | fetched |
2023-09-01T15:16:00Z | |
River Raid (Video Game) | parsed |
2023-09-01T15:16:00Z | |
River Raid (Video Game) | isPartOf |
DBTropes | |
River Raid (Video Game) / int_1fffccf7 | type |
No Plot? No Problem! | |
River Raid (Video Game) / int_1fffccf7 | comment |
No Plot? No Problem!: No mention is given to who you are, who the enemies are, what river or country this is, or where you're going. | |
River Raid (Video Game) / int_1fffccf7 | featureApplicability |
1.0 | |
River Raid (Video Game) / int_1fffccf7 | featureConfidence |
1.0 | |
River Raid (Video Game) | hasFeature |
River Raid (Video Game) / int_1fffccf7 | |
River Raid (Video Game) / int_34f5d1da | type |
Procedural Generation | |
River Raid (Video Game) / int_34f5d1da | comment |
Procedural Generation: The level layout is randomly generated with each playthrough. This is the first video game to have such a feature. According to an interview with developer Carol Shaw, she said that she wanted to create a bunch of levels, but was unable to fit them on a cartridge, so having the game generated the level layout randomly on the fly was a solution to the problem. | |
River Raid (Video Game) / int_34f5d1da | featureApplicability |
1.0 | |
River Raid (Video Game) / int_34f5d1da | featureConfidence |
1.0 | |
River Raid (Video Game) | hasFeature |
River Raid (Video Game) / int_34f5d1da | |
River Raid (Video Game) / int_36e7ffd2 | type |
Vertical Scrolling Shooter | |
River Raid (Video Game) / int_36e7ffd2 | comment |
Vertical Scrolling Shooter: The game takes place in an endless river, seen from above, that scrolls from top to bottom as you fly through it. | |
River Raid (Video Game) / int_36e7ffd2 | featureApplicability |
1.0 | |
River Raid (Video Game) / int_36e7ffd2 | featureConfidence |
1.0 | |
River Raid (Video Game) | hasFeature |
River Raid (Video Game) / int_36e7ffd2 | |
River Raid (Video Game) / int_41d0e801 | type |
Endless Game | |
River Raid (Video Game) / int_41d0e801 | comment |
Endless Game: The river goes on forever, thanks to an algorithm that generates the terrain. | |
River Raid (Video Game) / int_41d0e801 | featureApplicability |
1.0 | |
River Raid (Video Game) / int_41d0e801 | featureConfidence |
1.0 | |
River Raid (Video Game) | hasFeature |
River Raid (Video Game) / int_41d0e801 | |
River Raid (Video Game) / int_4ccfdd0d | type |
Checkpoint | |
River Raid (Video Game) / int_4ccfdd0d | comment |
Checkpoint: The bridges. Once you get past each one, you restart there if you lose a life. | |
River Raid (Video Game) / int_4ccfdd0d | featureApplicability |
1.0 | |
River Raid (Video Game) / int_4ccfdd0d | featureConfidence |
1.0 | |
River Raid (Video Game) | hasFeature |
River Raid (Video Game) / int_4ccfdd0d | |
River Raid (Video Game) / int_63b3597 | type |
Shoot the Fuel Tank | |
River Raid (Video Game) / int_63b3597 | comment |
Shoot the Fuel Tank: Try to avoid this, but once you're done refueling, you can blow it up for a few more points. | |
River Raid (Video Game) / int_63b3597 | featureApplicability |
1.0 | |
River Raid (Video Game) / int_63b3597 | featureConfidence |
1.0 | |
River Raid (Video Game) | hasFeature |
River Raid (Video Game) / int_63b3597 | |
River Raid (Video Game) / int_66310656 | type |
Instant 180-Degree Turn | |
River Raid (Video Game) / int_66310656 | comment |
Instant 180-Degree Turn: The ships and helicopters bounce back and forth across the river, instantly turning around when they reach the opposite bank. | |
River Raid (Video Game) / int_66310656 | featureApplicability |
1.0 | |
River Raid (Video Game) / int_66310656 | featureConfidence |
1.0 | |
River Raid (Video Game) | hasFeature |
River Raid (Video Game) / int_66310656 | |
River Raid (Video Game) / int_6f3498bc | type |
Collision Damage | |
River Raid (Video Game) / int_6f3498bc | comment |
Collision Damage: Everything in the game except the fuel tanks is just there for you to crash into. | |
River Raid (Video Game) / int_6f3498bc | featureApplicability |
1.0 | |
River Raid (Video Game) / int_6f3498bc | featureConfidence |
1.0 | |
River Raid (Video Game) | hasFeature |
River Raid (Video Game) / int_6f3498bc | |
River Raid (Video Game) / int_740f59b4 | type |
ColorCodedForYourConvenience | |
River Raid (Video Game) / int_740f59b4 | comment |
Color-Coded for Your Convenience: In the sections where the river forks, the terrain is a darker shade of green. | |
River Raid (Video Game) / int_740f59b4 | featureApplicability |
1.0 | |
River Raid (Video Game) / int_740f59b4 | featureConfidence |
1.0 | |
River Raid (Video Game) | hasFeature |
River Raid (Video Game) / int_740f59b4 | |
River Raid (Video Game) / int_7976e429 | type |
2-D Space | |
River Raid (Video Game) / int_7976e429 | comment |
2-D Space: You control an airplane that can't fly higher than the ground. | |
River Raid (Video Game) / int_7976e429 | featureApplicability |
1.0 | |
River Raid (Video Game) / int_7976e429 | featureConfidence |
1.0 | |
River Raid (Video Game) | hasFeature |
River Raid (Video Game) / int_7976e429 | |
River Raid (Video Game) / int_87edd4da | type |
Depth Perplexion | |
River Raid (Video Game) / int_87edd4da | comment |
Depth Perplexion: You're down in the river, and will die if you hit the banks. But the enemy planes are flying over the land, so they're obviously higher than you. So how do you die when you hit them? An interview with the developer somewhat explains this: Carol wanted the player to control a boat, but the graphics of the time made it difficult to tell it was supposed to be a boat, so she made it an airplane. That explains why the plane crashes into the ground, but not why a boat would have crashed into enemy planes. | |
River Raid (Video Game) / int_87edd4da | featureApplicability |
1.0 | |
River Raid (Video Game) / int_87edd4da | featureConfidence |
1.0 | |
River Raid (Video Game) | hasFeature |
River Raid (Video Game) / int_87edd4da | |
River Raid (Video Game) / int_8df14c99 | type |
One-Hit-Point Wonder | |
River Raid (Video Game) / int_8df14c99 | comment |
One-Hit-Point Wonder: You and everybody else die in one hit. | |
River Raid (Video Game) / int_8df14c99 | featureApplicability |
1.0 | |
River Raid (Video Game) / int_8df14c99 | featureConfidence |
1.0 | |
River Raid (Video Game) | hasFeature |
River Raid (Video Game) / int_8df14c99 | |
River Raid (Video Game) / int_907fc128 | type |
EveryTenThousandPoints | |
River Raid (Video Game) / int_907fc128 | comment |
Every 10,000 Points: You get an extra life. | |
River Raid (Video Game) / int_907fc128 | featureApplicability |
1.0 | |
River Raid (Video Game) / int_907fc128 | featureConfidence |
1.0 | |
River Raid (Video Game) | hasFeature |
River Raid (Video Game) / int_907fc128 | |
River Raid (Video Game) / int_ac9b4618 | type |
One Bullet at a Time | |
River Raid (Video Game) / int_ac9b4618 | comment |
One Bullet at a Time: You have to wait until your shot either hits a target or flies off the top of the screen to shoot another one. | |
River Raid (Video Game) / int_ac9b4618 | featureApplicability |
1.0 | |
River Raid (Video Game) / int_ac9b4618 | featureConfidence |
1.0 | |
River Raid (Video Game) | hasFeature |
River Raid (Video Game) / int_ac9b4618 | |
River Raid (Video Game) / int_c64bdacd | type |
Scoring Points | |
River Raid (Video Game) / int_c64bdacd | comment |
Scoring Points: The only objective. You can score up to a million points, at which point the score counter turns into exclamation marks. | |
River Raid (Video Game) / int_c64bdacd | featureApplicability |
1.0 | |
River Raid (Video Game) / int_c64bdacd | featureConfidence |
1.0 | |
River Raid (Video Game) | hasFeature |
River Raid (Video Game) / int_c64bdacd | |
River Raid (Video Game) / int_f7991a5c | type |
Wrap Around | |
River Raid (Video Game) / int_f7991a5c | comment |
Wrap Around: The enemy planes fly off one side of the screen and reappear on the other side. | |
River Raid (Video Game) / int_f7991a5c | featureApplicability |
1.0 | |
River Raid (Video Game) / int_f7991a5c | featureConfidence |
1.0 | |
River Raid (Video Game) | hasFeature |
River Raid (Video Game) / int_f7991a5c | |
River Raid (Video Game) / int_fb09db1f | type |
Video-Game Lives | |
River Raid (Video Game) / int_fb09db1f | comment |
Video-Game Lives: You start with four, and can have up to ten. | |
River Raid (Video Game) / int_fb09db1f | featureApplicability |
1.0 | |
River Raid (Video Game) / int_fb09db1f | featureConfidence |
1.0 | |
River Raid (Video Game) | hasFeature |
River Raid (Video Game) / int_fb09db1f | |
River Raid (Video Game) / int_fda454ec | type |
Every Bullet is a Tracer | |
River Raid (Video Game) / int_fda454ec | comment |
Every Bullet is a Tracer: You can see every shot you fire. | |
River Raid (Video Game) / int_fda454ec | featureApplicability |
1.0 | |
River Raid (Video Game) / int_fda454ec | featureConfidence |
1.0 | |
River Raid (Video Game) | hasFeature |
River Raid (Video Game) / int_fda454ec | |
River Raid (Video Game) / int_ffd816e7 | type |
Everything Trying to Kill You | |
River Raid (Video Game) / int_ffd816e7 | comment |
Everything Trying to Kill You: Battleships, helicopters, airplanes, the land, and bridges. | |
River Raid (Video Game) / int_ffd816e7 | featureApplicability |
1.0 | |
River Raid (Video Game) / int_ffd816e7 | featureConfidence |
1.0 | |
River Raid (Video Game) | hasFeature |
River Raid (Video Game) / int_ffd816e7 | |
River Raid (Video Game) / int_name | type |
ItemName | |
River Raid (Video Game) / int_name | comment |
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River Raid (Video Game) / int_name | featureApplicability |
1.0 | |
River Raid (Video Game) / int_name | featureConfidence |
1.0 | |
River Raid (Video Game) | hasFeature |
River Raid (Video Game) / int_name | |
River Raid (Video Game) / int_name | itemName |
River Raid (Video Game) |
The following is a list of statements referring to the current page from other pages.
River Raid (Video Game) | hasFeature |
Cap / int_4ee94903 | |
Colecovision | seeAlso |
River Raid (Video Game) | |
Intellivision | seeAlso |
River Raid (Video Game) | |
River Raid (Video Game) | hasFeature |
Procedural Generation / int_4ee94903 | |
River Raid | seeAlso |
River Raid (Video Game) | |
River Raid (Video Game) | hasFeature |
Shoot the Fuel Tank / int_4ee94903 | |
River Raid (Video Game) | hasFeature |
Vertical Scrolling Shooter / int_4ee94903 | |
ZXSpectrum | seeAlso |
River Raid (Video Game) |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.