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SaGa 2 (Video Game)
- 821 statements
- 162 feature instances
- 2 referencing feature instances
SaGa 2 (Video Game) | type |
TVTItem | |
SaGa 2 (Video Game) | label |
SaGa 2 (Video Game) | |
SaGa 2 (Video Game) | page |
SaGa2 | |
SaGa 2 (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Full Name: SaGa 2: Hihou Densetsu ("Treasure Legend"). The second game in the SaGa series for the Game Boy, released in North America as Final Fantasy Legend II.One fateful night, your father wakes you up and explains in vague detail that he has to leave you and your mother behind to go on a mission of great importance involving something called MAGI, which, when combined, will form a statue of the Goddess Isis. As a memento, he leaves you with one MAGI, Prism.Several years later, you, accompanied by several schoolmates, set out in a search through many different worlds for your missing father and collecting various MAGI around the way. Along the way, you see different and varied worlds, meet helpful allies and powerful enemies, and eventually, save the worlds.Despite the obtuse gameplay that would characterize the SaGa series, SaGa 2, like its predecessor, was one of the original Game Boy's most memorable RPGs, thanks in part to what was at the time a high level of character customization and varied set pieces — one minute you'd be exploring a high-tech metropolis ruled by a beauty obsessed tyrant queen who has forced two young lovers apart, and the next you'd be in a world inspired by medieval Japan to take part in a detective story. As a result of its wonderfully oddball setting and unique mechanics, it's generally regarded as the strongest game of the original SaGa trilogy.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })In 2009, the game was remade for the Nintendo DS for the series' 20th anniversary, with upgraded graphics, tweaked gameplay elements, new characters, designs by The World Ends with You's Gen Kobayashi, and a new name: SaGa 2: Hihou Densetsu: Goddess of Destiny. Although it will never come out on western shores, thanks to Unlimited Saga and Romancing SaGa bombing hard, a fan translation group has translated it. | |
SaGa 2 (Video Game) | fetched |
2020-12-27T07:27:27Z | |
SaGa 2 (Video Game) | parsed |
2020-12-27T07:27:27Z | |
SaGa 2 (Video Game) | processingComment |
Dropped link to Gundam: Not a Feature - ITEM | |
SaGa 2 (Video Game) | processingComment |
Dropped link to IndianaJonesAndTheLastCrusade: Not a Feature - ITEM | |
SaGa 2 (Video Game) | processingComment |
Dropped link to SagaFrontier: Not a Feature - ITEM | |
SaGa 2 (Video Game) | isPartOf |
DBTropes | |
SaGa 2 (Video Game) / int_128e4ba8 | type |
Gatling Good | |
SaGa 2 (Video Game) / int_128e4ba8 | comment |
Gatling Good: The Vulcan Canon. While it appeared in the first game as well, only in the remake can you see it in all its enemy-killing glory. | |
SaGa 2 (Video Game) / int_128e4ba8 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_128e4ba8 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_128e4ba8 | |
SaGa 2 (Video Game) / int_12a23624 | type |
ChineseGirl | |
SaGa 2 (Video Game) / int_12a23624 | comment |
Chinese Girl: Lynn/Lin. | |
SaGa 2 (Video Game) / int_12a23624 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_12a23624 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_12a23624 | |
SaGa 2 (Video Game) / int_12de0775 | type |
Goggles Do Nothing | |
SaGa 2 (Video Game) / int_12de0775 | comment |
Goggles Do Nothing: Several of the models for human player characters. | |
SaGa 2 (Video Game) / int_12de0775 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_12de0775 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_12de0775 | |
SaGa 2 (Video Game) / int_16f2bb43 | type |
Item Caddy | |
SaGa 2 (Video Game) / int_16f2bb43 | comment |
Item Caddy: The robot halves the number of uses for an item when it goes into his inventory, but the item heals back up to half at the inn. | |
SaGa 2 (Video Game) / int_16f2bb43 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_16f2bb43 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_16f2bb43 | |
SaGa 2 (Video Game) / int_17210967 | type |
Dungeon Town | |
SaGa 2 (Video Game) / int_17210967 | comment |
Dungeon Town: Sort of. You can encounter random battles outside of buildings in the Desert Town. | |
SaGa 2 (Video Game) / int_17210967 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_17210967 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_17210967 | |
SaGa 2 (Video Game) / int_17975d1b | type |
Unstable Equilibrium | |
SaGa 2 (Video Game) / int_17975d1b | comment |
Unstable Equilibrium: The fastest characters (those with the highest agility) in your party usually end up only getting further ahead, since they will always get a turn in battle (you have to act in battle to have any chance of a stat gain) and the slower characters might not. | |
SaGa 2 (Video Game) / int_17975d1b | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_17975d1b | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_17975d1b | |
SaGa 2 (Video Game) / int_17ce80aa | type |
All There in the Manual | |
SaGa 2 (Video Game) / int_17ce80aa | comment |
The game originally came with a reference card that listed all the weapons and what stat they use to deal damage. It didn't help people who bought used copies, though. | |
SaGa 2 (Video Game) / int_17ce80aa | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_17ce80aa | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_17ce80aa | |
SaGa 2 (Video Game) / int_19a781f | type |
Relationship Values | |
SaGa 2 (Video Game) / int_19a781f | comment |
Relationship Values: An important, yet not essential, part of the refitted combat system, which affects your chances of getting different special items. | |
SaGa 2 (Video Game) / int_19a781f | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_19a781f | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_19a781f | |
SaGa 2 (Video Game) / int_1a3a91dd | type |
Say My Name | |
SaGa 2 (Video Game) / int_1a3a91dd | comment |
Say My Name: F L O R A ! ! ! | |
SaGa 2 (Video Game) / int_1a3a91dd | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_1a3a91dd | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_1a3a91dd | |
SaGa 2 (Video Game) / int_1b65dfad | type |
The Cameo | |
SaGa 2 (Video Game) / int_1b65dfad | comment |
The Cameo: The Death Machine appears as a boss battle in the dungeon south of Final Town. It had also previously appeared as a boss in Makai Toshi SaGa. (In SaGa 2, this enemy's depiction is a new illustration including the digit "2" painted on the side of the machine.) The Four Gods as seen in the first SaGa return; they are some of the tier-5 ultimate transformations for your monsters. | |
SaGa 2 (Video Game) / int_1b65dfad | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_1b65dfad | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_1b65dfad | |
SaGa 2 (Video Game) / int_1c6a9289 | type |
Bishōnen | |
SaGa 2 (Video Game) / int_1c6a9289 | comment |
Bishōnen: Want a male human or male esper character who looks burly or manly? Tough luck — all your possible appearance choices appear impossibly skinny with androgynous faces. Granted, these characters are not quite adults, but a great many teenagers in any country look nothing like this and still look perfectly alright. | |
SaGa 2 (Video Game) / int_1c6a9289 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_1c6a9289 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_1c6a9289 | |
SaGa 2 (Video Game) / int_1c6ded94 | type |
Wicked Cultured | |
SaGa 2 (Video Game) / int_1c6ded94 | comment |
Wicked Cultured: Venus embraces this. Also, Apollo qualifies. | |
SaGa 2 (Video Game) / int_1c6ded94 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_1c6ded94 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_1c6ded94 | |
SaGa 2 (Video Game) / int_1c805a42 | type |
Bag of Sharing | |
SaGa 2 (Video Game) / int_1c805a42 | comment |
Bag of Sharing: A variation: While there is a shared inventory, it cannot be accessed during combat. To use an item during combat, it must be equipped into each character's personal inventory. | |
SaGa 2 (Video Game) / int_1c805a42 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_1c805a42 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_1c805a42 | |
SaGa 2 (Video Game) / int_1e122f24 | type |
Boss Banter | |
SaGa 2 (Video Game) / int_1e122f24 | comment |
Boss Banter: Apollo talks a lot during the battle. Your party members talk back a bit when the battle is almost over. | |
SaGa 2 (Video Game) / int_1e122f24 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_1e122f24 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_1e122f24 | |
SaGa 2 (Video Game) / int_1e7c47ab | type |
Stealth Pun | |
SaGa 2 (Video Game) / int_1e7c47ab | comment |
Stealth Pun: The Seven Sword; the kanji for "to cut" consists of the kanji for "seven" and "sword". | |
SaGa 2 (Video Game) / int_1e7c47ab | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_1e7c47ab | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_1e7c47ab | |
SaGa 2 (Video Game) / int_1ebbebc5 | type |
Source Music | |
SaGa 2 (Video Game) / int_1ebbebc5 | comment |
Source Music: The music played on the jukeboxes must be being played in-universe, as at one point in the story a specific tune is needed to advance the plot. | |
SaGa 2 (Video Game) / int_1ebbebc5 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_1ebbebc5 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_1ebbebc5 | |
SaGa 2 (Video Game) / int_23cb7c45 | type |
So Long, and Thanks for All the Gear | |
SaGa 2 (Video Game) / int_23cb7c45 | comment |
So Long, and Thanks for All the Gear: You can equip items on your temporary party members, but you can't remove them once you do. You can also use stat potions on them, albeit it is a waste unless all your human/mutant characters have the potion's applicable stat maxed (or you simply don't have any humans/mutants in your main party). | |
SaGa 2 (Video Game) / int_23cb7c45 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_23cb7c45 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_23cb7c45 | |
SaGa 2 (Video Game) / int_2557e3a9 | type |
Palette Swap | |
SaGa 2 (Video Game) / int_2557e3a9 | comment |
Palette Swap: There are four different color palettes available for every playable Human, Esper, and Robot design. Several Mooks also qualify. | |
SaGa 2 (Video Game) / int_2557e3a9 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_2557e3a9 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_2557e3a9 | |
SaGa 2 (Video Game) / int_25b5600 | type |
Captain Ersatz | |
SaGa 2 (Video Game) / int_25b5600 | comment |
Captain Ersatz: Dad is a traveling Adventurer Archaeologist who wears a hat and carries a whip (albeit an electric shock whip), and has previously found the Ark of the Covenant and the Holy Grail. | |
SaGa 2 (Video Game) / int_25b5600 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_25b5600 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_25b5600 | |
SaGa 2 (Video Game) / int_26f41623 | type |
Kill Sat | |
SaGa 2 (Video Game) / int_26f41623 | comment |
Kill Sat: The Hyper Cannon/Wave Cannon is shown to be one. | |
SaGa 2 (Video Game) / int_26f41623 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_26f41623 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_26f41623 | |
SaGa 2 (Video Game) / int_28cd01ca | type |
Disappeared Dad | |
SaGa 2 (Video Game) / int_28cd01ca | comment |
Disappeared Dad: What essentially sets the story into motion. Lynn has one as well, and who is revealed in the ending (it's Mask). | |
SaGa 2 (Video Game) / int_28cd01ca | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_28cd01ca | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_28cd01ca | |
SaGa 2 (Video Game) / int_2a019fef | type |
Gay Option | |
SaGa 2 (Video Game) / int_2a019fef | comment |
Gay Option: Kinda. There are changing interpersonal relationship dynamics between the party's characters, with bonds like family, love, friendship, hate, strife, etc. The love dynamic can be between any two characters, and gender is irrelevant, as is species or being a robot. Considering the PR schizophrenia over even a hinted gay relationship in a DS game partially marketed at children, one can see how this might have complicated bringing the game to the West. | |
SaGa 2 (Video Game) / int_2a019fef | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_2a019fef | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_2a019fef | |
SaGa 2 (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
SaGa 2 (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: The Seven Sword (or Seven pronged Sword in the remake). It hits seven times with one swing. The catch? You get only seven swings with it, and you need both a very high Strength to deal significant damage, and a high Agility to score all seven hits with it. And it doesn't even raise those stats if equipped on a Robot. And on top of those, the only way to get it is by beating the absurdly powerful enemy, Haniwa. Haniwa only appears in the last dungeon, is arguably as powerful as the Arsenal, if not more so, and it's a slim chance that you will get the Seven Sword anyway! | |
SaGa 2 (Video Game) / int_2bdae2ae | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_2bdae2ae | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_2bdae2ae | |
SaGa 2 (Video Game) / int_2e6a41e0 | type |
Gratuitous English | |
SaGa 2 (Video Game) / int_2e6a41e0 | comment |
Gratuitous English: In the original Japanese version, a student in Nihonbashi, the town Hana is from, tells you "please don't play this game" in katakana English. | |
SaGa 2 (Video Game) / int_2e6a41e0 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_2e6a41e0 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_2e6a41e0 | |
SaGa 2 (Video Game) / int_2ea22847 | type |
That One Boss | |
SaGa 2 (Video Game) / int_2ea22847 | comment |
And on top of those, the only way to get it is by beating the absurdly powerful enemy, Haniwa. Haniwa only appears in the last dungeon, is arguably as powerful as the Arsenal, if not more so, and it's a slim chance that you will get the Seven Sword anyway! | |
SaGa 2 (Video Game) / int_2ea22847 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_2ea22847 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_2ea22847 | |
SaGa 2 (Video Game) / int_3121f1e6 | type |
Noob Cave | |
SaGa 2 (Video Game) / int_3121f1e6 | comment |
Noob Cave: To the north of your hometown. | |
SaGa 2 (Video Game) / int_3121f1e6 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_3121f1e6 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_3121f1e6 | |
SaGa 2 (Video Game) / int_33ca811a | type |
Game-Breaking Bug | |
SaGa 2 (Video Game) / int_33ca811a | comment |
Game-Breaking Bug: At certain points (specifically, when your MAGI count is at specific numbers) in the game, using the trashcan as an item will act as permanent stat-raising Power and Speed potions. However, if you overdo it, you may permanently screw up your MAGI counter and be unable to progress. If you die because of poison, chances are you suddenly find yourself staring down the barrels of Arsenal way before you're capable of beating it. Even though Odin will revive you when you die, your only real option is to reset. | |
SaGa 2 (Video Game) / int_33ca811a | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_33ca811a | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_33ca811a | |
SaGa 2 (Video Game) / int_33fa230b | type |
Your Princess Is in Another Castle! | |
SaGa 2 (Video Game) / int_33fa230b | comment |
Your Princess Is in Another Castle!: The party defeats Ashura, who the story appears to set up as the Big Bad, in the second world. | |
SaGa 2 (Video Game) / int_33fa230b | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_33fa230b | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_33fa230b | |
SaGa 2 (Video Game) / int_34e1ef45 | type |
Unnamed Parent | |
SaGa 2 (Video Game) / int_34e1ef45 | comment |
Unnamed Parent: The protagonist's father. | |
SaGa 2 (Video Game) / int_34e1ef45 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_34e1ef45 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_34e1ef45 | |
SaGa 2 (Video Game) / int_3566c15d | type |
You Are Who You Eat | |
SaGa 2 (Video Game) / int_3566c15d | comment |
You Are Who You Eat: Monsters transform this way, although the form they change to is rarely that of the monster they just ate meat from. | |
SaGa 2 (Video Game) / int_3566c15d | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_3566c15d | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_3566c15d | |
SaGa 2 (Video Game) / int_35c35a89 | type |
Dinosaurs Are Dragons | |
SaGa 2 (Video Game) / int_35c35a89 | comment |
Dinosaurs Are Dragons: Played ludicrously straight during the Dragon Race. | |
SaGa 2 (Video Game) / int_35c35a89 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_35c35a89 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_35c35a89 | |
SaGa 2 (Video Game) / int_36736927 | type |
Stat Grinding | |
SaGa 2 (Video Game) / int_36736927 | comment |
Stat Grinding: Humans and mutants have a chance to gain stats at the end of battle based on their last action, so using strength-based weapons gives you strength, agility-based gives agility, and spellbooks gain mana. Using a shield actually has a small chance of giving a defense gain. Everything else does nothing (and mutants almost never gain strength), so unless you already know how it works, good luck. Also, which weapons are strength, agility, or mana based is never listed in-game, so testing them on robots is really the only way to be sure what you're getting. The game originally came with a reference card that listed all the weapons and what stat they use to deal damage. It didn't help people who bought used copies, though. Thankfully the remake tells you flat out what stats and multipliers each weapon uses. The only remaining ones that aren't so clear are bows and martial arts/taijutsu (which deal fixed damage but increase agility) and whips (which have strength damage multipliers, but increase agility). One way in any version of the game to find out which stat a weapon can boost is to equip it on a robot. Whichever stat it boosts on a robot is the one that can randomly be increased when the weapon is used by a human or mutant, with a few exceptions for the Defender and P-swords. | |
SaGa 2 (Video Game) / int_36736927 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_36736927 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_36736927 | |
SaGa 2 (Video Game) / int_39aeb09e | type |
Rare Candy | |
SaGa 2 (Video Game) / int_39aeb09e | comment |
Rare Candy: Body potions raise a character's maximum HP by 40 points. Power, Speed, and Magic potions raise a character's strength, agility, or mana respectively by three points. Can only be used on humans or mutants. | |
SaGa 2 (Video Game) / int_39aeb09e | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_39aeb09e | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_39aeb09e | |
SaGa 2 (Video Game) / int_3a1c2171 | type |
The Man Behind the Man | |
SaGa 2 (Video Game) / int_3a1c2171 | comment |
The Man Behind the Man: The Magnate, to the bumbling and corrupt Shogun. | |
SaGa 2 (Video Game) / int_3a1c2171 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_3a1c2171 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_3a1c2171 | |
SaGa 2 (Video Game) / int_3babae20 | type |
Degraded Boss | |
SaGa 2 (Video Game) / int_3babae20 | comment |
Degraded Boss: Some "bosses," especially early on, are normal enemies from later worlds. | |
SaGa 2 (Video Game) / int_3babae20 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_3babae20 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_3babae20 | |
SaGa 2 (Video Game) / int_3c3f28a5 | type |
Blessed with Suck | |
SaGa 2 (Video Game) / int_3c3f28a5 | comment |
Blessed with Suck: Mutants can randomly acquire weaknesses to elements. | |
SaGa 2 (Video Game) / int_3c3f28a5 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_3c3f28a5 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_3c3f28a5 | |
SaGa 2 (Video Game) / int_3f0310d6 | type |
Magikarp Power | |
SaGa 2 (Video Game) / int_3f0310d6 | comment |
Magikarp Power: The martial arts weapons like Punch, Kick, etc. They start out weak, doing little to no damage, but get stronger as they are used up, and the last use will deal a ridiculous amount of damage. | |
SaGa 2 (Video Game) / int_3f0310d6 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_3f0310d6 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_3f0310d6 | |
SaGa 2 (Video Game) / int_40a533db | type |
Guest-Star Party Member | |
SaGa 2 (Video Game) / int_40a533db | comment |
Guest-Star Party Member: Several join and leave at various points in the game. | |
SaGa 2 (Video Game) / int_40a533db | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_40a533db | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_40a533db | |
SaGa 2 (Video Game) / int_4160410d | type |
Damsel in Distress | |
SaGa 2 (Video Game) / int_4160410d | comment |
Damsel in Distress: Lynn, a couple times. | |
SaGa 2 (Video Game) / int_4160410d | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_4160410d | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_4160410d | |
SaGa 2 (Video Game) / int_43bda213 | type |
A Taste of Power | |
SaGa 2 (Video Game) / int_43bda213 | comment |
A Taste of Power: Mr. S can one-shot just about any enemy or even group in the first cave you go to, but he leaves after you go through it. Also comes with the Cure spell which should be able to full-heal any of your party members. Some players exhaust all his skills before exiting the cave to earn money. | |
SaGa 2 (Video Game) / int_43bda213 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_43bda213 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_43bda213 | |
SaGa 2 (Video Game) / int_453b3c67 | type |
Imperfect Ritual | |
SaGa 2 (Video Game) / int_453b3c67 | comment |
Imperfect Ritual: Apollo assembles the MAGI to become all powerful, but doesn't realize that he is missing one of them. Because of this, his One-Winged Angel form is flawed and the heroes are able to defeat him. | |
SaGa 2 (Video Game) / int_453b3c67 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_453b3c67 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_453b3c67 | |
SaGa 2 (Video Game) / int_480c69ba | type |
Infinity -1 Sword | |
SaGa 2 (Video Game) / int_480c69ba | comment |
Infinity -1 Sword: The Excalibur mentioned above; it's found in a treasure chest near the end of the game. The Gungnir can be found a little earlier than the Excalibur and is like an Infinity Minus Two Sword Spear. The damage calculation is exactly the same as the Excalibur, although it only has 30 uses rather than infinity. | |
SaGa 2 (Video Game) / int_480c69ba | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_480c69ba | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_480c69ba | |
SaGa 2 (Video Game) / int_48e8fe57 | type |
Happily Adopted | |
SaGa 2 (Video Game) / int_48e8fe57 | comment |
Happily Adopted: Possibly, the main character's parents are apparently human; so if the MC is a robot or monster; likely this. | |
SaGa 2 (Video Game) / int_48e8fe57 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_48e8fe57 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_48e8fe57 | |
SaGa 2 (Video Game) / int_498a6a21 | type |
Badass Teacher | |
SaGa 2 (Video Game) / int_498a6a21 | comment |
Badass Teacher: Mr. S. | |
SaGa 2 (Video Game) / int_498a6a21 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_498a6a21 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_498a6a21 | |
SaGa 2 (Video Game) / int_4a852458 | type |
Big Good | |
SaGa 2 (Video Game) / int_4a852458 | comment |
Big Good: The Goddess, called Isis in the 1991 localization. She comes back to life with the assembly of her statue. | |
SaGa 2 (Video Game) / int_4a852458 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_4a852458 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_4a852458 | |
SaGa 2 (Video Game) / int_4edb403 | type |
Bubbly Clouds | |
SaGa 2 (Video Game) / int_4edb403 | comment |
Bubbly Clouds: Valhalla. | |
SaGa 2 (Video Game) / int_4edb403 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_4edb403 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_4edb403 | |
SaGa 2 (Video Game) / int_50308171 | type |
Sound of No Damage | |
SaGa 2 (Video Game) / int_50308171 | comment |
Sound of No Damage: Metallic "ping" whenever a physical attack is blocked by a shield or otherwise does no damage (the latter accompanied by the text "No damage.") | |
SaGa 2 (Video Game) / int_50308171 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_50308171 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_50308171 | |
SaGa 2 (Video Game) / int_5049f19d | type |
Do Well, But Not Perfect | |
SaGa 2 (Video Game) / int_5049f19d | comment |
Do Well, but Not Perfect: You will want a Total Party Kill at least once before reaching Odin if you want to see a few extra scenes. | |
SaGa 2 (Video Game) / int_5049f19d | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_5049f19d | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_5049f19d | |
SaGa 2 (Video Game) / int_50727f8d | type |
Death Is a Slap on the Wrist | |
SaGa 2 (Video Game) / int_50727f8d | comment |
Death Is a Slap on the Wrist: If you lose a fight, your characters will end up in Valhalla Palace, and Odin will offer to revive you and let you start the battle over. In exchange, though, you have to promise that, if you ever meet him while you are still alive, you will fight him. And you eventually do. Death in battle after that point leads straight to a Game Over. It can even be good to be wiped out at least once. If you haven't been wiped out up to that point, Odin is harder and you'll just jump into the fight without any dialogue. | |
SaGa 2 (Video Game) / int_50727f8d | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_50727f8d | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_50727f8d | |
SaGa 2 (Video Game) / int_5178a5b3 | type |
Glass Weapon | |
SaGa 2 (Video Game) / int_5178a5b3 | comment |
Glass Weapon: Like the first game, has the glass sword, an incredibly powerful weapon which breaks after a single use. | |
SaGa 2 (Video Game) / int_5178a5b3 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_5178a5b3 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_5178a5b3 | |
SaGa 2 (Video Game) / int_5313c266 | type |
Bookends | |
SaGa 2 (Video Game) / int_5313c266 | comment |
Book-Ends: In addition to the existing bookend, the remake as another one during its pre-title screen cutscene, which shows the protagonist's father as he makes his journey, which mirrors the game's ending which has a journey to the same places, but in reverse. | |
SaGa 2 (Video Game) / int_5313c266 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_5313c266 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_5313c266 | |
SaGa 2 (Video Game) / int_537dd8fe | type |
Affably Evil | |
SaGa 2 (Video Game) / int_537dd8fe | comment |
Affably Evil: Apollo. Venus to a lesser extent, but she's a more obvious Rich Bitch who's full of herself. | |
SaGa 2 (Video Game) / int_537dd8fe | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_537dd8fe | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_537dd8fe | |
SaGa 2 (Video Game) / int_545744ee | type |
Plot Coupon That Does Something | |
SaGa 2 (Video Game) / int_545744ee | comment |
Plot Coupon That Does Something: The MAGI have a variety of gameplay-relevant uses. Many of them raise a particular stat or provide protection against an element, others can teleport you to previous worlds or even be used as a weapon. | |
SaGa 2 (Video Game) / int_545744ee | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_545744ee | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_545744ee | |
SaGa 2 (Video Game) / int_5a5de5ca | type |
Boss Rush | |
SaGa 2 (Video Game) / int_5a5de5ca | comment |
Boss Rush: The Soul's Dark Regions features up to five battles in a row. While most of these are just souped up regular monster encounters some of the trials will feature mutiple bosses in a row. | |
SaGa 2 (Video Game) / int_5a5de5ca | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_5a5de5ca | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_5a5de5ca | |
SaGa 2 (Video Game) / int_5b607875 | type |
Inconsistent Dub | |
SaGa 2 (Video Game) / int_5b607875 | comment |
Inconsistent Dub: The fan translation has some bizarre naming choices, which may be product of never being entirely finished. The majority of names are reverted to the Japanese originals, but Isis keeps her Dub Name Change. Conversely, the "Killer" enemies are given a Dub Name Change to "Cutthroats", when they didn't originally have one. Most bafflingly, the key item that shrinks the party normally uses its awkward Japanese name of "Become Small", but uses its English name of "Micronizer" in the story recap. | |
SaGa 2 (Video Game) / int_5b607875 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_5b607875 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_5b607875 | |
SaGa 2 (Video Game) / int_5b81ca8d | type |
Disc-One Nuke | |
SaGa 2 (Video Game) / int_5b81ca8d | comment |
Disc-One Nuke: As long as you can defeat a boss that you're not meant to (hint: use martial arts), the Arena of the Dead can earn you free weapons and armor that you are not supposed to have at that point in the game. | |
SaGa 2 (Video Game) / int_5b81ca8d | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_5b81ca8d | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_5b81ca8d | |
SaGa 2 (Video Game) / int_5cfeb43f | type |
Save Scumming | |
SaGa 2 (Video Game) / int_5cfeb43f | comment |
Save Scumming: Depending on which model Game Boy you're using, may be useful in raising your party's stats quickly. | |
SaGa 2 (Video Game) / int_5cfeb43f | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_5cfeb43f | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_5cfeb43f | |
SaGa 2 (Video Game) / int_63d3ce1a | type |
Dismantled MacGuffin | |
SaGa 2 (Video Game) / int_63d3ce1a | comment |
Dismantled MacGuffin: The MAGI are pieces of the legendary statue of the goddess Isis. | |
SaGa 2 (Video Game) / int_63d3ce1a | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_63d3ce1a | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_63d3ce1a | |
SaGa 2 (Video Game) / int_6439de78 | type |
Heroic Sacrifice | |
SaGa 2 (Video Game) / int_6439de78 | comment |
Heroic Sacrifice: Dad on two occasions, though it's not a permanent loss. | |
SaGa 2 (Video Game) / int_6439de78 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_6439de78 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_6439de78 | |
SaGa 2 (Video Game) / int_64fa0ea8 | type |
Random Encounters | |
SaGa 2 (Video Game) / int_64fa0ea8 | comment |
Random Encounters: Frustratingly, (depending on Game Boy model) you can have one right as you load the game, if you're in any non-town area. Frustratingly is most definitely the wrong word. This was EXPLOITABLE. Saving the game and restarting the system reset the RNG - so if the first encounter on turning on the system was a battle that gave you a stat bonus (or item drop), saving and then restarting the system was GUARANTEED to trigger the same battle with the same reward. Finding a battle with a HP, Strength, or Agility increase and exploiting it in the first couple worlds would give you a character with 999 HP, 99 Strength, 99 Agility, creating both a Disc-One Nuke and Game-Breaker. | |
SaGa 2 (Video Game) / int_64fa0ea8 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_64fa0ea8 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_64fa0ea8 | |
SaGa 2 (Video Game) / int_69782889 | type |
Point of No Continues | |
SaGa 2 (Video Game) / int_69782889 | comment |
Point of No Continues: Your game will be immediately and truly over if your party can't survive anymore after defeating Odin at Valhalla Palace! | |
SaGa 2 (Video Game) / int_69782889 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_69782889 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_69782889 | |
SaGa 2 (Video Game) / int_6e7a3cd | type |
Underground Monkey | |
SaGa 2 (Video Game) / int_6e7a3cd | comment |
Underground Monkey: Most monsters have five different tiers, all with the same sprite but different names/stats/abilities. | |
SaGa 2 (Video Game) / int_6e7a3cd | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_6e7a3cd | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_6e7a3cd | |
SaGa 2 (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
SaGa 2 (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: Good luck finding out how the leveling up system works and how monsters evolve into the one you want without a strategy guide handy. Good luck figuring out how the leveling system works with a strategy guide handy. If you can't seem to do enough damage to Apollo to matter, don't worry. He'll die on his own eventually, so your main objective is not to dish out everything you've got against him, but to survive. Beating the crap out of him just speeds up the inevitable. | |
SaGa 2 (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_6ec989d8 | |
SaGa 2 (Video Game) / int_6edb0066 | type |
Zero-Effort Boss | |
SaGa 2 (Video Game) / int_6edb0066 | comment |
Zero-Effort Boss: BabyWyrm, the first boss, can be easily one-shot by Mr. S. He even seems pleased with himself when you ask him for advice after that. Averted in the remake, where he could take a little more, unless your characters can do enough damage to one-turn kill him. | |
SaGa 2 (Video Game) / int_6edb0066 | featureApplicability |
-1.0 | |
SaGa 2 (Video Game) / int_6edb0066 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_6edb0066 | |
SaGa 2 (Video Game) / int_7086b98 | type |
Port Town | |
SaGa 2 (Video Game) / int_7086b98 | comment |
Port Town: Apollo's world has one. | |
SaGa 2 (Video Game) / int_7086b98 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_7086b98 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_7086b98 | |
SaGa 2 (Video Game) / int_71de9062 | type |
Zettai Ryouiki | |
SaGa 2 (Video Game) / int_71de9062 | comment |
Zettai Ryouiki: Several variations of the Female Espers; Lin. | |
SaGa 2 (Video Game) / int_71de9062 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_71de9062 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_71de9062 | |
SaGa 2 (Video Game) / int_7228d0cb | type |
Game Over | |
SaGa 2 (Video Game) / int_7228d0cb | comment |
And you eventually do. Death in battle after that point leads straight to a Game Over. It can even be good to be wiped out at least once. If you haven't been wiped out up to that point, Odin is harder and you'll just jump into the fight without any dialogue. | |
SaGa 2 (Video Game) / int_7228d0cb | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_7228d0cb | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_7228d0cb | |
SaGa 2 (Video Game) / int_73f7975f | type |
Jerkass Gods | |
SaGa 2 (Video Game) / int_73f7975f | comment |
Jerkass Gods: The most prominent villains are tyrannical gods. Also subverted in that there are mostly nice ones like Isis and Odin. | |
SaGa 2 (Video Game) / int_73f7975f | featureApplicability |
-0.3 | |
SaGa 2 (Video Game) / int_73f7975f | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_73f7975f | |
SaGa 2 (Video Game) / int_7506ec90 | type |
Fashionable Asymmetry | |
SaGa 2 (Video Game) / int_7506ec90 | comment |
Fashionable Asymmetry: The Female Humans. | |
SaGa 2 (Video Game) / int_7506ec90 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_7506ec90 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_7506ec90 | |
SaGa 2 (Video Game) / int_7594e8ff | type |
Turn Undead | |
SaGa 2 (Video Game) / int_7594e8ff | comment |
Turn Undead: The Prayer spell book, which is as powerful as a Flare spell book but only works on undead. | |
SaGa 2 (Video Game) / int_7594e8ff | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_7594e8ff | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_7594e8ff | |
SaGa 2 (Video Game) / int_776a06eb | type |
All Myths Are True | |
SaGa 2 (Video Game) / int_776a06eb | comment |
All Myths Are True: Subverted twice: First in the Port Town in Apollo's world, where the inhabitants think that an undersea volcano is actually the god Neptune, and the second when it is revealed that the idea that the Statue of Isis/The Goddess was made out of 77 MAGI/Treasures, which had been taken as a given since the beginning of the game, isn't entirely accurate. | |
SaGa 2 (Video Game) / int_776a06eb | featureApplicability |
-0.3 | |
SaGa 2 (Video Game) / int_776a06eb | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_776a06eb | |
SaGa 2 (Video Game) / int_78cdd5f6 | type |
"Fantastic Voyage" Plot | |
SaGa 2 (Video Game) / int_78cdd5f6 | comment |
"Fantastic Voyage" Plot: Enemies micronize to enter Ki's body. Your party does the same in order to save her. | |
SaGa 2 (Video Game) / int_78cdd5f6 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_78cdd5f6 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_78cdd5f6 | |
SaGa 2 (Video Game) / int_7b7965dd | type |
Boss in Mook Clothing | |
SaGa 2 (Video Game) / int_7b7965dd | comment |
Boss in Mook Clothing: The Haniwa — an unique enemy in the final area — is definitely challenging enough to be a boss in its own right. It also possesses the elusive Seven Sword. If you're lucky, you'll get it from him as a drop. If you're not, he'll use it on you. | |
SaGa 2 (Video Game) / int_7b7965dd | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_7b7965dd | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_7b7965dd | |
SaGa 2 (Video Game) / int_7d561d58 | type |
Too Awesome to Use | |
SaGa 2 (Video Game) / int_7d561d58 | comment |
Too Awesome to Use: Unlike the previous version, most single-drop weapons like the Gungnir, Muramasa, Yoichi Bow (Samurai Bow), Glass Sword and Wave Cannon (Hyper) are now also pre-set drops from the Arena of the Dead or random drops from the Soul's Dark Regions, both of which can be repeated to your heart's content. | |
SaGa 2 (Video Game) / int_7d561d58 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_7d561d58 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_7d561d58 | |
SaGa 2 (Video Game) / int_7deb3fb1 | type |
Crutch Character | |
SaGa 2 (Video Game) / int_7deb3fb1 | comment |
Crutch Character: The NPCs who join you are usually stronger than your characters. This can work to your detriment, since relying too heavily on them can cause problems down the line. | |
SaGa 2 (Video Game) / int_7deb3fb1 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_7deb3fb1 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_7deb3fb1 | |
SaGa 2 (Video Game) / int_7e02bded | type |
Fetch Quest | |
SaGa 2 (Video Game) / int_7e02bded | comment |
Fetch Quest: Many of the "Free Scenarios". | |
SaGa 2 (Video Game) / int_7e02bded | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_7e02bded | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_7e02bded | |
SaGa 2 (Video Game) / int_7eb09e49 | type |
The Four Gods | |
SaGa 2 (Video Game) / int_7eb09e49 | comment |
The Four Gods as seen in the first SaGa return; they are some of the tier-5 ultimate transformations for your monsters. | |
SaGa 2 (Video Game) / int_7eb09e49 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_7eb09e49 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_7eb09e49 | |
SaGa 2 (Video Game) / int_80621707 | type |
Arranged Marriage | |
SaGa 2 (Video Game) / int_80621707 | comment |
Arranged Marriage: The thrust of the Mini-Story of Venus's World is the arranged marriage between Flora/Olivia and Nils/Julius, despite the former's love for Leon/Anthony. | |
SaGa 2 (Video Game) / int_80621707 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_80621707 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_80621707 | |
SaGa 2 (Video Game) / int_808cbaeb | type |
Arson, Murder, and Jaywalking | |
SaGa 2 (Video Game) / int_808cbaeb | comment |
It can even be good to be wiped out at least once. If you haven't been wiped out up to that point, Odin is harder and you'll just jump into the fight without any dialogue. | |
SaGa 2 (Video Game) / int_808cbaeb | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_808cbaeb | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_808cbaeb | |
SaGa 2 (Video Game) / int_834427cd | type |
Cap | |
SaGa 2 (Video Game) / int_834427cd | comment |
Cap: The game can display only up to 999 HP, and once a Human or Mutant has 999 or more HP, they cannot gain any more either through battles or Body potions. They can keep any excess from a gain that will put them over 999 HP though, making the theoretical max HP for them to be 1038 from using a Body potion when they have 998 max HP. It just won't be displayed properly. The remake averts this case displaying four digits, although the same logic that they cannot gain HP when they have 999 or more still applies. In the Game Boy version the money counter will only display up to 999,999 but it is possible to actually have more than that, and can be seen by going slightly over 999,999 and buying something and noticing the new total is not 999,999 minus the cost of the item. | |
SaGa 2 (Video Game) / int_834427cd | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_834427cd | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_834427cd | |
SaGa 2 (Video Game) / int_8409a385 | type |
Exactly What It Says on the Tin | |
SaGa 2 (Video Game) / int_8409a385 | comment |
Exactly What It Says on the Tin: The Desert Town is a town in a desert. The Final Town is, but the Final Dungeon isn't. The Nasty Dungeon very much deserves its name. | |
SaGa 2 (Video Game) / int_8409a385 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_8409a385 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_8409a385 | |
SaGa 2 (Video Game) / int_8411ab92 | type |
Red Oni, Blue Oni | |
SaGa 2 (Video Game) / int_8411ab92 | comment |
Red Oni, Blue Oni: The muses Polynia and Melmene. Polynia will award you points for dealing large amounts of damage while Melmene will award points for taking minimal damage (Defending and Parrying). | |
SaGa 2 (Video Game) / int_8411ab92 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_8411ab92 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_8411ab92 | |
SaGa 2 (Video Game) / int_868409c | type |
Broken Pedestal | |
SaGa 2 (Video Game) / int_868409c | comment |
Broken Pedestal: At one point, the hero believes (mistakenly) that Dad abandoned the family to play hero and have an affair with Lynn's mother. | |
SaGa 2 (Video Game) / int_868409c | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_868409c | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_868409c | |
SaGa 2 (Video Game) / int_87e661e8 | type |
Absurdly Spacious Sewer | |
SaGa 2 (Video Game) / int_87e661e8 | comment |
Absurdly Spacious Sewer: There's one in Venus's world. | |
SaGa 2 (Video Game) / int_87e661e8 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_87e661e8 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_87e661e8 | |
SaGa 2 (Video Game) / int_8d4fcaa5 | type |
Self-Imposed Challenge | |
SaGa 2 (Video Game) / int_8d4fcaa5 | comment |
Self-Imposed Challenge: Using intentionally unbalanced parties (such as four robots or four monsters) is a popular form of self-imposed challenge with this game. | |
SaGa 2 (Video Game) / int_8d4fcaa5 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_8d4fcaa5 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_8d4fcaa5 | |
SaGa 2 (Video Game) / int_8e9cf84e | type |
||
SaGa 2 (Video Game) / int_8e9cf84e | comment |
"Blind Idiot" Translation: Not quite the same depth as Makai Toshi SaGa suffered, but it still needs a rewrite. | |
SaGa 2 (Video Game) / int_8e9cf84e | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_8e9cf84e | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_8e9cf84e | |
SaGa 2 (Video Game) / int_8f612013 | type |
Token Good Teammate | |
SaGa 2 (Video Game) / int_8f612013 | comment |
Token Good Teammate: Odin turns out to be the only New God who isn't evil. And even he ends up challenging you to a fight to the death, though for honorable reasons. | |
SaGa 2 (Video Game) / int_8f612013 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_8f612013 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_8f612013 | |
SaGa 2 (Video Game) / int_9183215d | type |
Last Disc Magic | |
SaGa 2 (Video Game) / int_9183215d | comment |
Last Disc Magic: The Flare and slightly weaker P-Blast spells which are normally gotten near the end of the game. Not only are they the most powerful magic and hit all enemies in a battle, but the fact that they are non-elemental is a huge asset considering that in the late game many enemies are immune to any elemental magic. | |
SaGa 2 (Video Game) / int_9183215d | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_9183215d | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_9183215d | |
SaGa 2 (Video Game) / int_9578e935 | type |
Bare Your Midriff | |
SaGa 2 (Video Game) / int_9578e935 | comment |
Bare Your Midriff: Human Females playable characters; the muses Repsira, Melmene, Leio, and Pollynia; The Goddess. | |
SaGa 2 (Video Game) / int_9578e935 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_9578e935 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_9578e935 | |
SaGa 2 (Video Game) / int_970c790a | type |
Big Bad | |
SaGa 2 (Video Game) / int_970c790a | comment |
Big Bad: Apollo. After his defeat, the last challenge in the game is to prevent the entire world from collapsing, and while there are lots of monsters, it is no longer strictly a case of good vs. evil. | |
SaGa 2 (Video Game) / int_970c790a | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_970c790a | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_970c790a | |
SaGa 2 (Video Game) / int_98a72851 | type |
Bowdlerisation | |
SaGa 2 (Video Game) / int_98a72851 | comment |
Bowdlerisation: See the infamous bananas example below. The NA translation also awkwardly glosses over the subplot where the hero thinks Dad walked out on the family to have an affair. As a result, the hero appears to angrily storm out of Lynn's house after the Dunatis boss battle for no good reason. The Secret Other Family implication was not lost on every young gamer, even in English. | |
SaGa 2 (Video Game) / int_98a72851 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_98a72851 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_98a72851 | |
SaGa 2 (Video Game) / int_9902398a | type |
Beehive Barrier | |
SaGa 2 (Video Game) / int_9902398a | comment |
Beehive Barrier: Shields which protect the entire party form this effect when activated. | |
SaGa 2 (Video Game) / int_9902398a | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_9902398a | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_9902398a | |
SaGa 2 (Video Game) / int_9b0b8109 | type |
Floating Continent | |
SaGa 2 (Video Game) / int_9b0b8109 | comment |
Floating Continent: The entire world is made up of these smaller worlds floating in the sky, connected by Sky Pillars to the Central Temple. | |
SaGa 2 (Video Game) / int_9b0b8109 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_9b0b8109 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_9b0b8109 | |
SaGa 2 (Video Game) / int_9b610976 | type |
I Can't Believe It's Not Heroin! | |
SaGa 2 (Video Game) / int_9b610976 | comment |
I Can't Believe It's Not Heroin!: Due to Nintendo censorship, the opium being smuggled in the Edo World is bananas in the North American version. Lampshaded somewhat, as a townsperson wonders why bananas would be illegal in the first place. In the remake it's just called black market goods. Which would also include Opium, but mostly the expensive as hell weapons and armor Echigoya normally sells. And bananas. | |
SaGa 2 (Video Game) / int_9b610976 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_9b610976 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_9b610976 | |
SaGa 2 (Video Game) / int_9c7e3137 | type |
Hyperspace Arsenal | |
SaGa 2 (Video Game) / int_9c7e3137 | comment |
Hyperspace Arsenal: Applies to both the common inventory and each characters' personal one; it's particularly hard to explain, for example, how characters can conceal a Leopard 2 battle tank. | |
SaGa 2 (Video Game) / int_9c7e3137 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_9c7e3137 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_9c7e3137 | |
SaGa 2 (Video Game) / int_9f41fabe | type |
Elite Tweak | |
SaGa 2 (Video Game) / int_9f41fabe | comment |
Elite Tweak: Martial arts moves are deliberately built to not only become more powerful when you use the last use of one, but to increase the power of future uses of said moves when you buy another "batch" of them. Problem is, ordinarily, that you normally have to burn through a huge number of uses (for example, 90 punches, when the cap for uses of other weapons is 50) to get to that point. However, there are tweaks to plow through the uses faster, allowing someone with enough patience and cash (and a robot in the party) to suddenly have fists that could decimate gods in the first few hours of the game. | |
SaGa 2 (Video Game) / int_9f41fabe | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_9f41fabe | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_9f41fabe | |
SaGa 2 (Video Game) / int_9f5df7a6 | type |
Geisha | |
SaGa 2 (Video Game) / int_9f5df7a6 | comment |
Geisha: Erato, complete with Shamisen. | |
SaGa 2 (Video Game) / int_9f5df7a6 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_9f5df7a6 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_9f5df7a6 | |
SaGa 2 (Video Game) / int_9fbe06a5 | type |
Badass in a Nice Suit | |
SaGa 2 (Video Game) / int_9fbe06a5 | comment |
Badass in a Nice Suit: Apollo. | |
SaGa 2 (Video Game) / int_9fbe06a5 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_9fbe06a5 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_9fbe06a5 | |
SaGa 2 (Video Game) / int_a31c7ef4 | type |
Cute Machines | |
SaGa 2 (Video Game) / int_a31c7ef4 | comment |
Cute Machines: Robots definitely qualify, or at least the ones that you can pick for your party. | |
SaGa 2 (Video Game) / int_a31c7ef4 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_a31c7ef4 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_a31c7ef4 | |
SaGa 2 (Video Game) / int_a5e02e9e | type |
Infinity +1 Sword | |
SaGa 2 (Video Game) / int_a5e02e9e | comment |
Infinity +1 Sword: The Seven Sword, a rare drop from a fairly rare enemy in the final area of the game. | |
SaGa 2 (Video Game) / int_a5e02e9e | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_a5e02e9e | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_a5e02e9e | |
SaGa 2 (Video Game) / int_a60f7120 | type |
Physical God | |
SaGa 2 (Video Game) / int_a60f7120 | comment |
Physical God: Multiple, and many attempting to become such. | |
SaGa 2 (Video Game) / int_a60f7120 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_a60f7120 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_a60f7120 | |
SaGa 2 (Video Game) / int_a8f9cca9 | type |
Pre-existing Encounters | |
SaGa 2 (Video Game) / int_a8f9cca9 | comment |
Preexisting Encounters: Replacing random encounters. | |
SaGa 2 (Video Game) / int_a8f9cca9 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_a8f9cca9 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_a8f9cca9 | |
SaGa 2 (Video Game) / int_abfb19ba | type |
Fire, Ice, Lightning | |
SaGa 2 (Video Game) / int_abfb19ba | comment |
Fire, Ice, Lightning: There are spells called Fire, Ice, and Thunder, and enemies or your own Mutants can have weaknesses or immunity to them. Mutants will also start off with Blizzard (male) or Flame (female) which hit all enemies but are slightly weaker than the single-group spells. | |
SaGa 2 (Video Game) / int_abfb19ba | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_abfb19ba | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_abfb19ba | |
SaGa 2 (Video Game) / int_ad5283e1 | type |
Robot Girl | |
SaGa 2 (Video Game) / int_ad5283e1 | comment |
Robot Girl: The muse Euter. Complete with online chat speak such as Plz and using the number 4 instead of the word for. | |
SaGa 2 (Video Game) / int_ad5283e1 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_ad5283e1 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_ad5283e1 | |
SaGa 2 (Video Game) / int_ad8dbae4 | type |
Public Domain Artifact | |
SaGa 2 (Video Game) / int_ad8dbae4 | comment |
Public Domain Artifact: The Square mainstays—Excalibur, Muramasa and Masamune, are here. Also, the sword-type enemies in the game are all named after legendary weapons. In the original version, the Samurai bow is called the Yoichi bow. Gungnir is present, and used by Odin himself. One can be found for use by your own party. | |
SaGa 2 (Video Game) / int_ad8dbae4 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_ad8dbae4 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_ad8dbae4 | |
SaGa 2 (Video Game) / int_af8974a3 | type |
Breakable Weapons | |
SaGa 2 (Video Game) / int_af8974a3 | comment |
Breakable Weapons: One of the series' characteristics. All weapons except for the Xcalibr and spellbooks have a limited number of uses. | |
SaGa 2 (Video Game) / int_af8974a3 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_af8974a3 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_af8974a3 | |
SaGa 2 (Video Game) / int_afd68598 | type |
Inventory Management Puzzle | |
SaGa 2 (Video Game) / int_afd68598 | comment |
Inventory Management Puzzle: The common inventory is 16 items instead of 8 like the previous game, however this gets problematic at the Nasty Dungeon. Mutants have this in and of themselves, being able to carry up to only 4-7 items. They will develop up to 4 abilities in empty slots, with new abilities replacing the bottom-most one if they have the maximum of 4 or no more inventory space. Some players prevent them from learning 4 abilities by filling up all their item slots, since it can be limiting to only have 4 actual equipment slots. | |
SaGa 2 (Video Game) / int_afd68598 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_afd68598 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_afd68598 | |
SaGa 2 (Video Game) / int_b0a91b69 | type |
Convection, Schmonvection | |
SaGa 2 (Video Game) / int_b0a91b69 | comment |
Convection Schmonvection: You walk around the interior of not one, but two volcanoes. Wading through the lava has no ill effects apart from one HP of damage per step. | |
SaGa 2 (Video Game) / int_b0a91b69 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_b0a91b69 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_b0a91b69 | |
SaGa 2 (Video Game) / int_b2226c2f | type |
Sheathe Your Sword | |
SaGa 2 (Video Game) / int_b2226c2f | comment |
Sheathe Your Sword: The only way to defeat the muse Repsira. | |
SaGa 2 (Video Game) / int_b2226c2f | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_b2226c2f | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_b2226c2f | |
SaGa 2 (Video Game) / int_b4cbb37f | type |
Good Morning, Crono | |
SaGa 2 (Video Game) / int_b4cbb37f | comment |
Good Morning, Crono: The game begins with the hero being awakened by their father, who gives them a piece of MAGI and leaves out the window. Played with in that it happens during the middle of the night. | |
SaGa 2 (Video Game) / int_b4cbb37f | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_b4cbb37f | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_b4cbb37f | |
SaGa 2 (Video Game) / int_b7371b70 | type |
Mechanically Unusual Class | |
SaGa 2 (Video Game) / int_b7371b70 | comment |
Mechanically Unusual Class: Robots and monsters. A robot's stats are dependent on their equipment, so equipping multiple types of the same item will (usually) boost the relevant stat, like equipping swords for strength or shields for defense. This means their power tends to rise dramatically when you get new gear, but they won't level up with your party and there's a hard cap on their abilities due to limited gear. Monsters can't raise their stats either, but by eating meat they change forms completely. With a bit of luck or a guide, they can become very powerful by eating the right meats, and they don't need any items or equipment. On the other hand, without a guide every meat is a crapshoot that could turn your badass demon lord into a useless fly if you're not careful. | |
SaGa 2 (Video Game) / int_b7371b70 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_b7371b70 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_b7371b70 | |
SaGa 2 (Video Game) / int_b7c53a22 | type |
Blood Knight | |
SaGa 2 (Video Game) / int_b7c53a22 | comment |
Blood Knight: Repsira, she will award points for fighting while allies have fallen in combat. | |
SaGa 2 (Video Game) / int_b7c53a22 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_b7c53a22 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_b7c53a22 | |
SaGa 2 (Video Game) / int_b7e0c5ff | type |
Love Triangle | |
SaGa 2 (Video Game) / int_b7e0c5ff | comment |
Love Triangle: Flora/Nills/Leon (Olivia/Julius/Anthony in Japan). | |
SaGa 2 (Video Game) / int_b7e0c5ff | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_b7e0c5ff | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_b7e0c5ff | |
SaGa 2 (Video Game) / int_ba3c18e6 | type |
Fixed Damage Attack | |
SaGa 2 (Video Game) / int_ba3c18e6 | comment |
Fixed Damage Attack: While there is a slight bit of randomness, the Glass sword completely ignores physical defense and the O-Weapon skill (which halves physical damage) and deals about 1000-1050 damage. The Laser gun similarly ignores any defense and skills, always dealing damage in the upper 300s. | |
SaGa 2 (Video Game) / int_ba3c18e6 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_ba3c18e6 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_ba3c18e6 | |
SaGa 2 (Video Game) / int_bafac7bc | type |
Sad Battle Music | |
SaGa 2 (Video Game) / int_bafac7bc | comment |
Sad Battle Music: The fight with "Ninja" in the world after Guardian Base. | |
SaGa 2 (Video Game) / int_bafac7bc | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_bafac7bc | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_bafac7bc | |
SaGa 2 (Video Game) / int_bd0415e2 | type |
Healing Spring | |
SaGa 2 (Video Game) / int_bd0415e2 | comment |
Healing Spring: In the volcanoes, there are tiles that will heal 100 HP to all party members each time they're used. You can just use them multiple times to restore everyone to max. | |
SaGa 2 (Video Game) / int_bd0415e2 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_bd0415e2 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_bd0415e2 | |
SaGa 2 (Video Game) / int_c091ce5f | type |
Samurai | |
SaGa 2 (Video Game) / int_c091ce5f | comment |
Samurai: Taro/Ronin. | |
SaGa 2 (Video Game) / int_c091ce5f | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_c091ce5f | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_c091ce5f | |
SaGa 2 (Video Game) / int_c3fc7139 | type |
Wutai | |
SaGa 2 (Video Game) / int_c3fc7139 | comment |
Wutai: Edo World. Also, Lin's town in the remake. | |
SaGa 2 (Video Game) / int_c3fc7139 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_c3fc7139 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_c3fc7139 | |
SaGa 2 (Video Game) / int_c564ef1 | type |
Solve the Soup Cans | |
SaGa 2 (Video Game) / int_c564ef1 | comment |
Soup Cans: one may still have to look at a guide to figure out what weapons level up which stat. | |
SaGa 2 (Video Game) / int_c564ef1 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_c564ef1 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_c564ef1 | |
SaGa 2 (Video Game) / int_c5f23623 | type |
Broken Bridge | |
SaGa 2 (Video Game) / int_c5f23623 | comment |
Broken Bridge: You must collect of all the MAGI in a given world before you can open the door to the next. | |
SaGa 2 (Video Game) / int_c5f23623 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_c5f23623 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_c5f23623 | |
SaGa 2 (Video Game) / int_c691d3f4 | type |
Offscreen Teleportation | |
SaGa 2 (Video Game) / int_c691d3f4 | comment |
Offscreen Teleportation: much more Fridge Logicky here than in most other RPGs, since nobody else in the game ever seems to be possibly able to possess enough MAGI to travel from one world to another. | |
SaGa 2 (Video Game) / int_c691d3f4 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_c691d3f4 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_c691d3f4 | |
SaGa 2 (Video Game) / int_c6ae4c86 | type |
Difficulty Spike | |
SaGa 2 (Video Game) / int_c6ae4c86 | comment |
Difficulty Spike: After you lose the relics. As with The 7th Saga you've been using Plot Coupons to increase your power; once the plot takes them away things become more difficult. | |
SaGa 2 (Video Game) / int_c6ae4c86 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_c6ae4c86 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_c6ae4c86 | |
SaGa 2 (Video Game) / int_c75c63a3 | type |
Blackout Basement | |
SaGa 2 (Video Game) / int_c75c63a3 | comment |
Blackout Basement: Inverted. There's a cave that's so bright that you can't see anything unless you have a certain MAGI. | |
SaGa 2 (Video Game) / int_c75c63a3 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_c75c63a3 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_c75c63a3 | |
SaGa 2 (Video Game) / int_c75df49a | type |
Shout-Out | |
SaGa 2 (Video Game) / int_c75df49a | comment |
Shout-Out: One particular armor in the remake is the "Barrier Jacket", which raises Spirit (Mana) and protects you from magic. Say hi to Nanoha for us. Also one of the human female palettes you can have is of Asellus from SaGa Frontier (green hair, pink clothing). One robot palette is suspiciously a shade of dark green like Zaku units. | |
SaGa 2 (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_c75df49a | |
SaGa 2 (Video Game) / int_c7670654 | type |
HornedHairdo | |
SaGa 2 (Video Game) / int_c7670654 | comment |
Horned Hairdo: Venus. | |
SaGa 2 (Video Game) / int_c7670654 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_c7670654 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_c7670654 | |
SaGa 2 (Video Game) / int_c8b26e9e | type |
LostForever | |
SaGa 2 (Video Game) / int_c8b26e9e | comment |
Lost Forever: The extremely useful "Flame" and "Blizzard" skills that Mutants start the game with cannot be relearned if they're replaced. | |
SaGa 2 (Video Game) / int_c8b26e9e | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_c8b26e9e | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_c8b26e9e | |
SaGa 2 (Video Game) / int_cd809603 | type |
Tank Goodness | |
SaGa 2 (Video Game) / int_cd809603 | comment |
Tank Goodness: Eventually, you can equip(!) a Leopard 2 tank (referred to just as "Tank" in the American version) as a weapon. It works like a shield and deals massive damage to one group. | |
SaGa 2 (Video Game) / int_cd809603 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_cd809603 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_cd809603 | |
SaGa 2 (Video Game) / int_ce6555f0 | type |
Lighter and Softer | |
SaGa 2 (Video Game) / int_ce6555f0 | comment |
Lighter and Softer: Compared to the first of the SaGa series. Everybody Lives (except a few Red Shirts) in this game. Well, everybody who wasn't evil and corrupted by the MAGI, anyway. | |
SaGa 2 (Video Game) / int_ce6555f0 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_ce6555f0 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_ce6555f0 | |
SaGa 2 (Video Game) / int_d4bb4e51 | type |
Walking Shirtless Scene | |
SaGa 2 (Video Game) / int_d4bb4e51 | comment |
Walking Shirtless Scene: Male Espers. | |
SaGa 2 (Video Game) / int_d4bb4e51 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_d4bb4e51 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_d4bb4e51 | |
SaGa 2 (Video Game) / int_d5a561a0 | type |
After-Combat Recovery | |
SaGa 2 (Video Game) / int_d5a561a0 | comment |
After-Combat Recovery: Characters killed in battle are revived with 1 HP afterward. Also counts as something of an Anti Frustration Feature, as this replaces the costly system of hearts and the life house from the previous game. | |
SaGa 2 (Video Game) / int_d5a561a0 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_d5a561a0 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_d5a561a0 | |
SaGa 2 (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
SaGa 2 (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: Compared to the original release, Characters can choose to do nothing on their turn, rather than being forced to use an item if they have anything usable. If the enemies drop meat and there are no monsters in the party, the game will simply acknowledge that instead of redundantly asking the player whether they want to eat it. | |
SaGa 2 (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_d6f284a3 | |
SaGa 2 (Video Game) / int_d7d588c8 | type |
Lethal Lava Land | |
SaGa 2 (Video Game) / int_d7d588c8 | comment |
Lethal Lava Land: Features not one, but two volcanoes. | |
SaGa 2 (Video Game) / int_d7d588c8 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_d7d588c8 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_d7d588c8 | |
SaGa 2 (Video Game) / int_d99a228f | type |
Unusually Uninteresting Sight | |
SaGa 2 (Video Game) / int_d99a228f | comment |
Unusually Uninteresting Sight: Monsters and robots are every bit as common in town as humans. Not to mention the fact that your main character can be a monster with two human parents, and no one even brings up the matter. | |
SaGa 2 (Video Game) / int_d99a228f | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_d99a228f | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_d99a228f | |
SaGa 2 (Video Game) / int_da12bcfb | type |
You Can't Go Home Again | |
SaGa 2 (Video Game) / int_da12bcfb | comment |
You Can't Go Home Again: After you clear the North Cave, Mr. S stays behind to guard your hometown. He stands in the cave for the rest of the game, preventing you from returning. | |
SaGa 2 (Video Game) / int_da12bcfb | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_da12bcfb | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_da12bcfb | |
SaGa 2 (Video Game) / int_daef39ee | type |
Elaborate Underground Base | |
SaGa 2 (Video Game) / int_daef39ee | comment |
Elaborate Underground Base: The Guardians' base. | |
SaGa 2 (Video Game) / int_daef39ee | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_daef39ee | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_daef39ee | |
SaGa 2 (Video Game) / int_dc495663 | type |
Ship Level | |
SaGa 2 (Video Game) / int_dc495663 | comment |
Ship Level: The Edo world, where you raid Echigoya's ship. | |
SaGa 2 (Video Game) / int_dc495663 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_dc495663 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_dc495663 | |
SaGa 2 (Video Game) / int_de9047ac | type |
Gambit Pileup | |
SaGa 2 (Video Game) / int_de9047ac | comment |
Gambit Pileup: The Guardians misled Apollo by spreading the misinformation that there were 77 Relics, rather than the 78 there actually were. When Apollo obtains 77 and immediately tries using them to transform into a "true god", the incomplete transformation causes him to melt and then explode instead. But the heroes, the Guardians and Gods were part of Goddess's own Gambit Roulette, as she intentionally divided herself into 78 pieces and scattered them around the world precisely to inspire legends and raise heroes strong enough to help her do regular maintenance on the world, the Sky Pillars and the Central Temple. At the end of the story, she divided herself up again so that the entire process could repeat itself sometime in the distant future. | |
SaGa 2 (Video Game) / int_de9047ac | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_de9047ac | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_de9047ac | |
SaGa 2 (Video Game) / int_e1ff8ff6 | type |
Fantasy Kitchen Sink | |
SaGa 2 (Video Game) / int_e1ff8ff6 | comment |
Fantasy Kitchen Sink: Frequently used in the series as a whole, but the deity lineup in this installment provides a good example: Ashura/Asura (Indian), Venus and Apollo (Roman), and Odin (Nordic). The English translation continues the theme by naming the Goddess Isis (originally Egyptian, which clashes with a her look and mismatched weaponry). | |
SaGa 2 (Video Game) / int_e1ff8ff6 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_e1ff8ff6 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_e1ff8ff6 | |
SaGa 2 (Video Game) / int_e2c4b927 | type |
Dub Name Change | |
SaGa 2 (Video Game) / int_e2c4b927 | comment |
Dub Name Change: Among others, Sensei becomes Mr. S, Olivia becomes Flora, Denpachi becomes Kame, and The Goddess becomes Isis. This is due to namespace conventions, allowing a max of four characters. | |
SaGa 2 (Video Game) / int_e2c4b927 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_e2c4b927 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_e2c4b927 | |
SaGa 2 (Video Game) / int_e2d7b14c | type |
Made of Explodium | |
SaGa 2 (Video Game) / int_e2d7b14c | comment |
Made of Explodium: Every boss: the rhino, Ashura, Dunatis, even a ninja. If it has boss music, it explodes. | |
SaGa 2 (Video Game) / int_e2d7b14c | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_e2d7b14c | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_e2d7b14c | |
SaGa 2 (Video Game) / int_e4878443 | type |
Character Class System | |
SaGa 2 (Video Game) / int_e4878443 | comment |
Character Class System: Of a sort. Players don't pick classes for their party, but races, each of which have their own advantages and weaknesses: Humans have eight equipment slots, granting them a great deal of customization in the weapons and armor they can use; but are incapable of using special skills. Espers (Mutants in the NA version) only have four equipment slots, and their stat growth is slower than Humans; but they have naturally higher levels of mana and can learn special abilities such as spells and immunities. Monsters cannot use items at all, but can use special abilities by default. Their stat growth is stagnant, but they can change into a new form by devouring meat from defeated enemy monsters. Generally speaking, meat from stronger monsters — especially bosses — will transform a monster into a stronger species. Robots, like Monsters, cannot increase their stats through battle. Instead, their stats are determined solely by their equipment: more weapons and armor means higher stats, and they can equip multiple pieces of the same armor to boost their stats. Like humans, they have eight equipment slots, but all weapons they equip have their maximum uses reduced by half. To compensate for this weakness, the uses of all equipped weapons can be restored when resting at inns. They are naturally immune to certain status ailments, but are more susceptible to magical damage. | |
SaGa 2 (Video Game) / int_e4878443 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_e4878443 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_e4878443 | |
SaGa 2 (Video Game) / int_e4900915 | type |
Ridiculously Human Robots | |
SaGa 2 (Video Game) / int_e4900915 | comment |
Ridiculously Human Robots: You can have them in your party, even as the protagonist. | |
SaGa 2 (Video Game) / int_e4900915 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_e4900915 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_e4900915 | |
SaGa 2 (Video Game) / int_e5066b68 | type |
11th-Hour Superpower | |
SaGa 2 (Video Game) / int_e5066b68 | comment |
11th-Hour Superpower: Your final NPC is the Goddess Isis herself. With 99 in every stat, one Flare spell can wipe out most enemies in the game. | |
SaGa 2 (Video Game) / int_e5066b68 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_e5066b68 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_e5066b68 | |
SaGa 2 (Video Game) / int_e5421161 | type |
Expy | |
SaGa 2 (Video Game) / int_e5421161 | comment |
Expy: With his leather jacket, fedora, and whip◊, the protagonist's heroic, treasure-hunting father takes more than a couple of cues from Indiana Jones. | |
SaGa 2 (Video Game) / int_e5421161 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_e5421161 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_e5421161 | |
SaGa 2 (Video Game) / int_e69e12b2 | type |
Combination Attack | |
SaGa 2 (Video Game) / int_e69e12b2 | comment |
Combination Attack: One of the bigger gameplay changes is the ability to sometimes link player attacks for additional damage. | |
SaGa 2 (Video Game) / int_e69e12b2 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_e69e12b2 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_e69e12b2 | |
SaGa 2 (Video Game) / int_e7eb0474 | type |
Hub Level | |
SaGa 2 (Video Game) / int_e7eb0474 | comment |
Hub Level: The Celestial World, which connects to each of the game's independent worlds. | |
SaGa 2 (Video Game) / int_e7eb0474 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_e7eb0474 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_e7eb0474 | |
SaGa 2 (Video Game) / int_e96475ec | type |
Excalibur | |
SaGa 2 (Video Game) / int_e96475ec | comment |
Excalibur: One of the game's best weapons, a sword with infinite uses and the ability to attack an entire group. | |
SaGa 2 (Video Game) / int_e96475ec | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_e96475ec | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_e96475ec | |
SaGa 2 (Video Game) / int_eadfe499 | type |
Teaser Equipment | |
SaGa 2 (Video Game) / int_eadfe499 | comment |
Teaser Equipment: Two minor examples. The Giants' world sells Giant equipment which is far more expensive and far better than anything else you will be able to afford for quite a while. Echigoya's shop about 2/3 of the way through the game sells equipment that isn't sold until the final town, though it eventually becomes unavailable. In both cases the equipment is quite expensive but not unreasonably so, but it will take a lot of cash grinding to get. | |
SaGa 2 (Video Game) / int_eadfe499 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_eadfe499 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_eadfe499 | |
SaGa 2 (Video Game) / int_ee0327e7 | type |
Bonus Boss | |
SaGa 2 (Video Game) / int_ee0327e7 | comment |
Bonus Boss: The Arena of the Dead; souped up versions of bosses you already fought; the only reason to challenge it is to get an item based on your team status (Using Threads of Fate). All weapons/spellbooks/items and threads consumed during the battle are returned to you afterwards. Extremely easy to exploit given that some bosses are weak to petrification (Ashura Soul for example) | |
SaGa 2 (Video Game) / int_ee0327e7 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_ee0327e7 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_ee0327e7 | |
SaGa 2 (Video Game) / int_ee13f24f | type |
Space Elevator | |
SaGa 2 (Video Game) / int_ee13f24f | comment |
Space Elevator: The Pillar of Sky. | |
SaGa 2 (Video Game) / int_ee13f24f | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_ee13f24f | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_ee13f24f | |
SaGa 2 (Video Game) / int_f0df1a7f | type |
Secret Other Family | |
SaGa 2 (Video Game) / int_f0df1a7f | comment |
Secret Other Family: Lynn turned out to be the daughter in what appeared to be Dad's second family, and the main character assumed the worst of him at first. Turns out that the family was Mask's family, and Dad was helping care for them in Mask's absence. | |
SaGa 2 (Video Game) / int_f0df1a7f | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_f0df1a7f | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_f0df1a7f | |
SaGa 2 (Video Game) / int_f11c3835 | type |
Anti-Grinding | |
SaGa 2 (Video Game) / int_f11c3835 | comment |
Anti-Grinding: Done via Breakable Weapons: Every usable battle command has a limited number of uses, be it a shield, Spell Book, or weapon. As such, every battle costs money... And you might not earn enough of it back to make Level Grinding financially practical. (Of course, this also raised the difficulty level, since if That One Boss was giving you trouble, you just had to bull through it...) | |
SaGa 2 (Video Game) / int_f11c3835 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_f11c3835 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_f11c3835 | |
SaGa 2 (Video Game) / int_f40ede4e | type |
SorryILeftTheBGMOn | |
SaGa 2 (Video Game) / int_f40ede4e | comment |
Sorry, I Left the BGM On: While your party eavesdrops on Echigoya and the Shogun's evil plan, suitably evil dungeon music plays. It's replaced by a more heroic theme just before the party barges in, and the villains wonder aloud where the music is coming from. | |
SaGa 2 (Video Game) / int_f40ede4e | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_f40ede4e | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_f40ede4e | |
SaGa 2 (Video Game) / int_f55a1990 | type |
Disc-One Final Dungeon | |
SaGa 2 (Video Game) / int_f55a1990 | comment |
Disc-One Final Dungeon: Ashura's Tower. | |
SaGa 2 (Video Game) / int_f55a1990 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_f55a1990 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_f55a1990 | |
SaGa 2 (Video Game) / int_f654419c | type |
Baleful Polymorph | |
SaGa 2 (Video Game) / int_f654419c | comment |
Baleful Polymorph: Occurs to your party when you first run into the muse Thaleia. | |
SaGa 2 (Video Game) / int_f654419c | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_f654419c | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_f654419c | |
SaGa 2 (Video Game) / int_f8cddfb2 | type |
Laser Blade | |
SaGa 2 (Video Game) / int_f8cddfb2 | comment |
Laser Blade: The “Laser” sword, which was actually called a lightsaber in Japan, now looks just like one, too. | |
SaGa 2 (Video Game) / int_f8cddfb2 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_f8cddfb2 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_f8cddfb2 | |
SaGa 2 (Video Game) / int_fb111d49 | type |
Sequence Breaking | |
SaGa 2 (Video Game) / int_fb111d49 | comment |
Sequence Breaking: See Good Bad Bugs, no longer above, but can be found at sites like GameFAQs under "Mid-Game Warp". | |
SaGa 2 (Video Game) / int_fb111d49 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_fb111d49 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_fb111d49 | |
SaGa 2 (Video Game) / int_fc2f4def | type |
Non-Indicative Difficulty | |
SaGa 2 (Video Game) / int_fc2f4def | comment |
Non-Indicative Difficulty: While one might think a faster dragon is better in the Dragon Race, picking a faster dragon makes it more difficult. The faster dragons must fight more rather tough mid-bosses than the slower ones. On slower dragons, some of these encounters are taken care of by the other racers, and on the slowest, the player only needs to fight the last one. No matter which dragon the player chooses, they will win the race as long as they can make it to the finish line. | |
SaGa 2 (Video Game) / int_fc2f4def | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_fc2f4def | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_fc2f4def | |
SaGa 2 (Video Game) / int_fc33ff16 | type |
One-Winged Angel | |
SaGa 2 (Video Game) / int_fc33ff16 | comment |
One-Winged Angel: Apollo, once the MAGI kick in.... but if you play defensively, it turns out to be a Clipped-Wing Angel. | |
SaGa 2 (Video Game) / int_fc33ff16 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_fc33ff16 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_fc33ff16 | |
SaGa 2 (Video Game) / int_fd9854c4 | type |
MacGuffin Delivery Service | |
SaGa 2 (Video Game) / int_fd9854c4 | comment |
Macguffin Delivery Service: As part of his plan to collect all of the MAGI, Apollo lets your party find most of it, even helping them along at certain points - then takes it all from them in the final world in a Hostage for MacGuffin ploy. | |
SaGa 2 (Video Game) / int_fd9854c4 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_fd9854c4 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_fd9854c4 | |
SaGa 2 (Video Game) / int_fff371b4 | type |
Death Seeker | |
SaGa 2 (Video Game) / int_fff371b4 | comment |
Death Seeker: Odin. | |
SaGa 2 (Video Game) / int_fff371b4 | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_fff371b4 | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_fff371b4 | |
SaGa 2 (Video Game) / int_name | type |
ItemName | |
SaGa 2 (Video Game) / int_name | comment |
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SaGa 2 (Video Game) / int_name | featureApplicability |
1.0 | |
SaGa 2 (Video Game) / int_name | featureConfidence |
1.0 | |
SaGa 2 (Video Game) | hasFeature |
SaGa 2 (Video Game) / int_name | |
SaGa 2 (Video Game) / int_name | itemName |
SaGa 2 (Video Game) |
The following is a list of statements referring to the current page from other pages.
KenjiIto | seeAlso |
SaGa 2 (Video Game) | |
Saga2 | sameAs |
SaGa 2 (Video Game) |
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