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Sword Fight (Video Game)
- 264 statements
- 51 feature instances
- 8 referencing feature instances
Sword Fight (Video Game) | type |
TVTItem | |
Sword Fight (Video Game) | label |
Sword Fight (Video Game) | |
Sword Fight (Video Game) | page |
SwordFight | |
Sword Fight (Video Game) | comment |
Sword Fight is an Adobe Flash (later ported to Unity) game by Tovrick released in 2017. It's an Idle Game in which you play as a swordsman who fights other swordsmen. Eventually you level up and earn skill points which can be spent on skills to boost fighting prowess and gold which can be spent on pieces of equipment and upgrading them. After some time, many complex systems open up which affect gameplay significantly, like Masters and Disciples, Rivals, Scrolls, and Archives. | |
Sword Fight (Video Game) | fetched |
2023-10-08T20:47:29Z | |
Sword Fight (Video Game) | parsed |
2023-10-08T20:47:29Z | |
Sword Fight (Video Game) | processingComment |
Dropped link to CriticalHit: Not a Feature - ITEM | |
Sword Fight (Video Game) | isPartOf |
DBTropes | |
Sword Fight (Video Game) / int_1f92e4c6 | type |
Regenerating Health | |
Sword Fight (Video Game) / int_1f92e4c6 | comment |
Regenerating Health: Some of the monsters in the blight, such as zombies, slowly regenerate their health or stamina. They're only encountered during quests. | |
Sword Fight (Video Game) / int_1f92e4c6 | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_1f92e4c6 | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_1f92e4c6 | |
Sword Fight (Video Game) / int_20b176ea | type |
Non-Standard Skill Learning | |
Sword Fight (Video Game) / int_20b176ea | comment |
Non-Standard Skill Learning: First are achievement unlocks to learn skills that will eventually be considered basic use. Eventually, the player will found a new school, and recruit rivals to allow advancing some skills to level 30 (required to get the final rival stars). Some fighting tactics are obtained through quests. | |
Sword Fight (Video Game) / int_20b176ea | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_20b176ea | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_20b176ea | |
Sword Fight (Video Game) / int_28c502f6 | type |
Tactical Rock–Paper–Scissors | |
Sword Fight (Video Game) / int_28c502f6 | comment |
Tactical Rock–Paper–Scissors: Done with the Stances. Barrage > Blitz > Guard > Barrage. The Technique skill grants boosted stats when following the triangle. Area 2 has a separate triangle, Assault > Defend > Attack > Assault | |
Sword Fight (Video Game) / int_28c502f6 | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_28c502f6 | featureConfidence |
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Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_28c502f6 | |
Sword Fight (Video Game) / int_2b694b8 | type |
Flawless Victory | |
Sword Fight (Video Game) / int_2b694b8 | comment |
Flawless Victory: Encouraged with the Vigilance Training skill owned by certain Rival Masters, which gives +200% experience per level and +1 Training win if unharmed at the end of a duel. | |
Sword Fight (Video Game) / int_2b694b8 | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_2b694b8 | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_2b694b8 | |
Sword Fight (Video Game) / int_2f253c94 | type |
Glass Cannon | |
Sword Fight (Video Game) / int_2f253c94 | comment |
Glass Cannon: Red-colored enemies usually attack first and hard, letting them drop lighter enemies with as little as one or two hits, but unable to defend themselves easily when countered. | |
Sword Fight (Video Game) / int_2f253c94 | featureApplicability |
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Sword Fight (Video Game) / int_2f253c94 | featureConfidence |
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Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_2f253c94 | |
Sword Fight (Video Game) / int_315ec0b1 | type |
Auto-Save | |
Sword Fight (Video Game) / int_315ec0b1 | comment |
Auto-Save: The game saves automatically after every fight, though it can be turned off. It also saves automatically to the cloud every 5 minutes, which can also be turned off. | |
Sword Fight (Video Game) / int_315ec0b1 | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_315ec0b1 | featureConfidence |
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Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_315ec0b1 | |
Sword Fight (Video Game) / int_3460db2 | type |
Foregone Victory | |
Sword Fight (Video Game) / int_3460db2 | comment |
Foregone Victory: Once the enemy runs out of Stamina, they're unable to fight back and their stats plummet, letting you lay the smackdown for as long as you don't run too low on Stamina as well, which will cause the both of you to stop and recover. | |
Sword Fight (Video Game) / int_3460db2 | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_3460db2 | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_3460db2 | |
Sword Fight (Video Game) / int_38626ee3 | type |
Combo Breaker | |
Sword Fight (Video Game) / int_38626ee3 | comment |
Combo Breaker: In the Head Master Rotvick quest, Gromit's first tourney is against an infinite combo opponent. Gromit is in the wrong stance, as such Freud's needs to take his place with the Barrage stance. | |
Sword Fight (Video Game) / int_38626ee3 | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_38626ee3 | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_38626ee3 | |
Sword Fight (Video Game) / int_3aa581ed | type |
Undead Counterpart | |
Sword Fight (Video Game) / int_3aa581ed | comment |
Undead Counterpart: All of the Undead enemies are variants of normal training opponents, with added abilities and altered sprites. | |
Sword Fight (Video Game) / int_3aa581ed | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_3aa581ed | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_3aa581ed | |
Sword Fight (Video Game) / int_44e013e4 | type |
Stance System | |
Sword Fight (Video Game) / int_44e013e4 | comment |
Stance System: At first there are only the Attack(Orange) and Defend(Green) stances. Early on you learn Barrage(Red), Blitz(Yellow), and Guard(Blue) which includes color coding all the enemies using those stances aswell. Area 2 introduces enemies who instead specialize in Attack and Defend, and the new Assault (Purple) stance, instead of the 3 the player has usually been using up to this point. | |
Sword Fight (Video Game) / int_44e013e4 | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_44e013e4 | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_44e013e4 | |
Sword Fight (Video Game) / int_479ea2c1 | type |
A.I. Roulette | |
Sword Fight (Video Game) / int_479ea2c1 | comment |
A.I. Roulette: Grand Master Rotvick will randomly switch between fencing and two-handed style. To get past his third tournament, you will also need him to randomize his stance. | |
Sword Fight (Video Game) / int_479ea2c1 | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_479ea2c1 | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_479ea2c1 | |
Sword Fight (Video Game) / int_49fb5ccb | type |
Combat Pragmatist | |
Sword Fight (Video Game) / int_49fb5ccb | comment |
Combat Pragmatist: You can be one in fights with Rival Masters, albeit you'll be penalized for it. In the initial challenges, you need to abide by certain rules in order to get the second and third star. In special training, there are special rules for the dual and you get -200 or more to Atk, Def, and Hit for every rule that isn't followed. | |
Sword Fight (Video Game) / int_49fb5ccb | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_49fb5ccb | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_49fb5ccb | |
Sword Fight (Video Game) / int_50727f8d | type |
Death Is a Slap on the Wrist | |
Sword Fight (Video Game) / int_50727f8d | comment |
Death Is a Slap on the Wrist: Dying does not result in anything, you just fight the opponent again and your health is refilled. Even dying during a tournament only means you can try it again after some time passes. In fact, losing fights can be worth more exp than winning them with the right abilities unlocked. | |
Sword Fight (Video Game) / int_50727f8d | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_50727f8d | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_50727f8d | |
Sword Fight (Video Game) / int_50d71a78 | type |
Dual Wielding | |
Sword Fight (Video Game) / int_50d71a78 | comment |
Dual Wielding: One of the four styles in the game, letting you use a separate sword in both hands. It is by default the most aggressive style. | |
Sword Fight (Video Game) / int_50d71a78 | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_50d71a78 | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_50d71a78 | |
Sword Fight (Video Game) / int_59275ef7 | type |
Chromatic Arrangement | |
Sword Fight (Video Game) / int_59275ef7 | comment |
Chromatic Arrangement: You usually face of against a set of three enemies at every rank - a red Glass Cannon, a blue Mighty Glacier, and a yellow Fragile Speedster. Later in the game, this is expanded to instead be an orange Jack of All Stats, a green Stone Wall, and The Berzerker nearly Lightning Bruiser purple opponents. | |
Sword Fight (Video Game) / int_59275ef7 | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_59275ef7 | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_59275ef7 | |
Sword Fight (Video Game) / int_5979acea | type |
Fragile Speedster | |
Sword Fight (Video Game) / int_5979acea | comment |
Fragile Speedster: Yellow-colored enemies are fast and rely on combos of critical hits/Armor Piercing Attacks, giving them an advantage against slow armored opponents. | |
Sword Fight (Video Game) / int_5979acea | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_5979acea | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_5979acea | |
Sword Fight (Video Game) / int_5c17c12f | type |
Bribing Your Way to Victory | |
Sword Fight (Video Game) / int_5c17c12f | comment |
Bribing Your Way to Victory: Downplayed. You can pay real money to get Gold Lineage Coins more frequently or just buy a pack of them instantly. They are far from needed and you still have to earn Silver Lineage Coins by beating levels anyway to make them useful, but they do make the boosts purchased for Silver Lineage Coins even more convenient. | |
Sword Fight (Video Game) / int_5c17c12f | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_5c17c12f | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_5c17c12f | |
Sword Fight (Video Game) / int_5c300c3b | type |
The Berserker | |
Sword Fight (Video Game) / int_5c300c3b | comment |
The Berserker: The Area 2 unique Assault stance, which is part this part Lightning Bruiser. Relying on damage reduction instead of defense and gaining boosted stats every-time they're hit. | |
Sword Fight (Video Game) / int_5c300c3b | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_5c300c3b | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_5c300c3b | |
Sword Fight (Video Game) / int_5d310fb8 | type |
Sword Fight | |
Sword Fight (Video Game) / int_5d310fb8 | comment |
Sword Fight: The literal name of the game, usually involving 1v1 fights varying in style and stance. Some quests will involve 3v1 fights, where enemies may switch whomever is engaging the player's fighter. | |
Sword Fight (Video Game) / int_5d310fb8 | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_5d310fb8 | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_5d310fb8 | |
Sword Fight (Video Game) / int_5d753b19 | type |
The Smurfette Principle | |
Sword Fight (Video Game) / int_5d753b19 | comment |
The Smurfette Principle: The Blight Management campaign introduces Joan as an explicitly female playable swordfighter. Not only can she slay Undead like the rest of the guys, she's also an expert on Purification. | |
Sword Fight (Video Game) / int_5d753b19 | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_5d753b19 | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_5d753b19 | |
Sword Fight (Video Game) / int_617f0563 | type |
Heel–Face Turn | |
Sword Fight (Video Game) / int_617f0563 | comment |
Heel–Face Turn: Grand Master Rotvick is the boss of the game's first quest, but reforms after being beaten, becomes playable as part of a unique quest, and becomes the effective protagonist of the Blight Management campaign. | |
Sword Fight (Video Game) / int_617f0563 | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_617f0563 | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_617f0563 | |
Sword Fight (Video Game) / int_637ef67 | type |
New Game Plus | |
Sword Fight (Video Game) / int_637ef67 | comment |
New Game Plus: As is common for idle games, it comes in 3 tiers. Retiring lets you train a new disciple with faster growth and reduced costs to learning skills of your previous master. Building a new school starts you from scratch again, but lets you invest in your previous school's fame and influence or even convince a rival to act as a co-founder for unlocking unique benefits. Last but not least you can go to a brand new area, which has entirely new skills, equipment, and abilities to learn and bring with you to new schools. | |
Sword Fight (Video Game) / int_637ef67 | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_637ef67 | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_637ef67 | |
Sword Fight (Video Game) / int_66479d0 | type |
Our Ghosts Are Different | |
Sword Fight (Video Game) / int_66479d0 | comment |
Our Ghosts Are Different: "Phantoms" appear in darker corners of the Blight and are capable of sword fighting like any other undead. They slowly suck the stamina out of their opponents, and leave no body when defeated. | |
Sword Fight (Video Game) / int_66479d0 | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_66479d0 | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_66479d0 | |
Sword Fight (Video Game) / int_690ec658 | type |
Flash of Pain | |
Sword Fight (Video Game) / int_690ec658 | comment |
Flash of Pain: You and the enemies flash red upon getting hit, orange when deflecting an attack for reduced damage, or yellow when an attack was defended but broke through from higher impact. | |
Sword Fight (Video Game) / int_690ec658 | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_690ec658 | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_690ec658 | |
Sword Fight (Video Game) / int_6df40e4b | type |
Skill Point Reset | |
Sword Fight (Video Game) / int_6df40e4b | comment |
Skill Point Reset: There are several ways to reset skill points, including those spent on Fighting Skills, Mastery Skills, and Lineage. Only the third one is initially available and can be done once every 24 hours, the first two require specific Lineage. | |
Sword Fight (Video Game) / int_6df40e4b | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_6df40e4b | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_6df40e4b | |
Sword Fight (Video Game) / int_70c06a09 | type |
The Undead | |
Sword Fight (Video Game) / int_70c06a09 | comment |
The Undead: Created by the Blight, the ranks of the Undead include classic Zombies and Skeletons, but also ethereal Phantoms and even Possessed Armor. | |
Sword Fight (Video Game) / int_70c06a09 | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_70c06a09 | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_70c06a09 | |
Sword Fight (Video Game) / int_7901c6f6 | type |
Export Save | |
Sword Fight (Video Game) / int_7901c6f6 | comment |
Export Save: The game save can be copied to clipboard with at least 6KB of text and pasted into the in-game window. | |
Sword Fight (Video Game) / int_7901c6f6 | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_7901c6f6 | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_7901c6f6 | |
Sword Fight (Video Game) / int_7a7d698d | type |
Challenge Run | |
Sword Fight (Video Game) / int_7a7d698d | comment |
Challenge Run: The game encourages reaching milestones while restricting yourself with certain Awards, for example reaching level 50 as a Novice (this would mean not having crucial benefits from higher ranks for a while) or becoming a Master without spending any Gold (so only starting equipment at level 1 is usable). Quests often invoke special limitations as well. | |
Sword Fight (Video Game) / int_7a7d698d | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_7a7d698d | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_7a7d698d | |
Sword Fight (Video Game) / int_86ba007a | type |
Bad Powers, Good People | |
Sword Fight (Video Game) / int_86ba007a | comment |
Bad Powers, Good People: Van in the Blight Management campaign is a specialist in Infection, which weakens living swordfighters and spreads the Blight, but uses it solely to study the Blight's effects in order to learn how to control and cure it. | |
Sword Fight (Video Game) / int_86ba007a | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_86ba007a | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_86ba007a | |
Sword Fight (Video Game) / int_883f3732 | type |
WarmUpBoss | |
Sword Fight (Video Game) / int_883f3732 | comment |
Warm-Up Boss: Grand Master Greg is the introduction to Rivals and is not a significant challenge. He's only level 100, which is the same or less than the enemies you are training on a this time. He does have very high attack and damage, but you only need to win once to unlock his first star. | |
Sword Fight (Video Game) / int_883f3732 | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_883f3732 | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_883f3732 | |
Sword Fight (Video Game) / int_8ba9512b | type |
Our Zombies Are Different | |
Sword Fight (Video Game) / int_8ba9512b | comment |
Our Zombies Are Different: All the zombies here are swordfighters! Though, usually no more than Provost in rank. | |
Sword Fight (Video Game) / int_8ba9512b | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_8ba9512b | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_8ba9512b | |
Sword Fight (Video Game) / int_909b93cb | type |
Fearless Undead | |
Sword Fight (Video Game) / int_909b93cb | comment |
Fearless Undead: Zombies regenerate and don't even try to defend themselves, despite otherwise being fully capable of sword fighting. Hitting them just infects others, but their lack of defense usually works against them. | |
Sword Fight (Video Game) / int_909b93cb | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_909b93cb | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_909b93cb | |
Sword Fight (Video Game) / int_933576c8 | type |
Mighty Glacier | |
Sword Fight (Video Game) / int_933576c8 | comment |
Mighty Glacier: Blue-colored enemies are good at both blocking and taking hits, specializing in counter attacking, their heavy equipment such as two handed words or shields usually leaves them to be slow. | |
Sword Fight (Video Game) / int_933576c8 | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_933576c8 | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_933576c8 | |
Sword Fight (Video Game) / int_972142db | type |
Headless Horseman | |
Sword Fight (Video Game) / int_972142db | comment |
Headless Horseman: Or Headless Swordsman, rather. Originally a boss in the Halloween event, he shows up disguised as the leader of a gang of bandits in the Blight Management campaign and is the effective boss of the Farmlands area. | |
Sword Fight (Video Game) / int_972142db | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_972142db | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_972142db | |
Sword Fight (Video Game) / int_ac9f78d9 | type |
Jack of All Stats | |
Sword Fight (Video Game) / int_ac9f78d9 | comment |
Jack of All Stats: The Attack stance is this, though it's later outclassed by specializing in one of the 3 main stances. Area 2 introduces improvements to the Attack stance in a new triangle of stances, but it retains its focus in being overall balanced and technical. | |
Sword Fight (Video Game) / int_ac9f78d9 | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_ac9f78d9 | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_ac9f78d9 | |
Sword Fight (Video Game) / int_afc8ddc7 | type |
Armor-Piercing Attack | |
Sword Fight (Video Game) / int_afc8ddc7 | comment |
Armor-Piercing Attack: Critical Hits function as these, doing a set percentage of the opponent's max health ignoring any armor or damage resistance. Technically they deal the opponent's base health in damage, an amount that is multiplied by their health segments, which only goes up with rank and level. | |
Sword Fight (Video Game) / int_afc8ddc7 | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_afc8ddc7 | featureConfidence |
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Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_afc8ddc7 | |
Sword Fight (Video Game) / int_beac3bec | type |
Last Chance Hit Point | |
Sword Fight (Video Game) / int_beac3bec | comment |
Last Chance Hit Point: With the third star from Grand Master Edward, Vigilance Lv. 20 makes you survive with 1 HP once per battle if damage would reduce HP to 0. | |
Sword Fight (Video Game) / int_beac3bec | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_beac3bec | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_beac3bec | |
Sword Fight (Video Game) / int_beb9a361 | type |
Anti-Hero | |
Sword Fight (Video Game) / int_beb9a361 | comment |
Anti-Hero: The Blight Management campaign features Rotvick as its main protagonist, with him being playable in story-focused maps. | |
Sword Fight (Video Game) / int_beb9a361 | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_beb9a361 | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_beb9a361 | |
Sword Fight (Video Game) / int_c281a30c | type |
Surpassed the Teacher | |
Sword Fight (Video Game) / int_c281a30c | comment |
Surpassed the Teacher: The objective of the Disciple and Master system. Once you're done raising your character, you retire them as a Master with knowledge of Fighting Skills and Mastery Skills that makes learning them easier for the Disciple. In most cases, you want your next Master to be better at most things than your previous. | |
Sword Fight (Video Game) / int_c281a30c | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_c281a30c | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_c281a30c | |
Sword Fight (Video Game) / int_c3f6e68 | type |
Dem Bones | |
Sword Fight (Video Game) / int_c3f6e68 | comment |
Dem Bones: Skeletons make up some of the more powerful undead from the Blight, and collapse into a pile of bones if defeated. | |
Sword Fight (Video Game) / int_c3f6e68 | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_c3f6e68 | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_c3f6e68 | |
Sword Fight (Video Game) / int_c64db44b | type |
Idle Animation | |
Sword Fight (Video Game) / int_c64db44b | comment |
Idle Animation: Different styles have different animations while resting from low stamina, sometimes taking poses they didn't start the fight while stepping left and right. | |
Sword Fight (Video Game) / int_c64db44b | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_c64db44b | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_c64db44b | |
Sword Fight (Video Game) / int_c81e2bba | type |
Necromancer | |
Sword Fight (Video Game) / int_c81e2bba | comment |
Necromancer: The Halloween event maps typically feature a boss character named Vlad the Necromancer as the effective Big Bad. | |
Sword Fight (Video Game) / int_c81e2bba | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_c81e2bba | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_c81e2bba | |
Sword Fight (Video Game) / int_cf168867 | type |
The Corruption | |
Sword Fight (Video Game) / int_cf168867 | comment |
The Corruption: The Blight. Encountered during quests and the Blight Management campaign, the Blight creates undead from fighters who fall within it and slowly spreads. Fighting within it inflicts "Weakness" which reduces stats by a %, leaving even the best sword-fighters with 1 in all their stats if trying to fight with 100% weakness. Purifying it is possible, but also makes the remaining Blight in an area stronger, resulting in you learning to spread it as well as-needed to control it. | |
Sword Fight (Video Game) / int_cf168867 | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_cf168867 | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_cf168867 | |
Sword Fight (Video Game) / int_cfbc6ec5 | type |
Not-Actually-Cosmetic Award | |
Sword Fight (Video Game) / int_cfbc6ec5 | comment |
Not-Actually-Cosmetic Award: Completing one of the awards unlocks additional content, intended for later students. | |
Sword Fight (Video Game) / int_cfbc6ec5 | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_cfbc6ec5 | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_cfbc6ec5 | |
Sword Fight (Video Game) / int_db6230b7 | type |
Lightning Bruiser | |
Sword Fight (Video Game) / int_db6230b7 | comment |
Lightning Bruiser: The Area 2 unique Assault stance, which is part this part The Berzerker. In return for their combination of high offense and damage reduction, they rarely bother to actually block attacks, which helps feed the boost they get every-time they do take damage. | |
Sword Fight (Video Game) / int_db6230b7 | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_db6230b7 | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_db6230b7 | |
Sword Fight (Video Game) / int_e3f34fb4 | type |
Featureless Protagonist | |
Sword Fight (Video Game) / int_e3f34fb4 | comment |
Featureless Protagonist: You/your disciple lack characterization, or even a face since they're seen from the back at all times, and is the only entity you never fight against. | |
Sword Fight (Video Game) / int_e3f34fb4 | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_e3f34fb4 | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_e3f34fb4 | |
Sword Fight (Video Game) / int_e5e0349a | type |
Warrior Undead | |
Sword Fight (Video Game) / int_e5e0349a | comment |
Warrior Undead: All of the undead opponents are fully functional sword fighters with a stance and style just like you and every other fighter. More advanced undead will even use flanking tactics when outnumbering their opponent. | |
Sword Fight (Video Game) / int_e5e0349a | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_e5e0349a | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_e5e0349a | |
Sword Fight (Video Game) / int_f62cc38a | type |
Stone Wall | |
Sword Fight (Video Game) / int_f62cc38a | comment |
Stone Wall: The defend stance is this, with the highest defense and damage resistance boosts in the game, but with almost no chance to attack and deal damage. Area 2 introduces improvements to the Defend stance in a new triangle of stances, letting it parry attacks to wear opponents out quickly and disarm them to force them to surrender. | |
Sword Fight (Video Game) / int_f62cc38a | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_f62cc38a | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_f62cc38a | |
Sword Fight (Video Game) / int_f77124e | type |
Good Armor, Evil Armor | |
Sword Fight (Video Game) / int_f77124e | comment |
Good Armor, Evil Armor: Full Plate armor worn by your character is white, while Full Plate armor worn by enemies is darker, color coded, and may contain other menacing elements. | |
Sword Fight (Video Game) / int_f77124e | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_f77124e | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_f77124e | |
Sword Fight (Video Game) / int_f870d50 | type |
Consolation Prize | |
Sword Fight (Video Game) / int_f870d50 | comment |
Consolation Prize: Losing a tournament still gives some gold as a reward depending on how many opponents were beaten. | |
Sword Fight (Video Game) / int_f870d50 | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_f870d50 | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_f870d50 | |
Sword Fight (Video Game) / int_name | type |
ItemName | |
Sword Fight (Video Game) / int_name | comment |
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Sword Fight (Video Game) / int_name | featureApplicability |
1.0 | |
Sword Fight (Video Game) / int_name | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Sword Fight (Video Game) / int_name | |
Sword Fight (Video Game) / int_name | itemName |
Sword Fight (Video Game) |
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