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The Elder Scrolls IV: Oblivion (Video Game)
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The Elder Scrolls IV: Oblivion (Video Game) | |
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The Elder Scrolls IV: Oblivion is a Role-Playing Game developed by Bethesda Softworks and released in 2006 for PC and Xbox 360 and one year later for the PlayStation 3.The game places you in the role of a prisoner, convicted of an unknown crime and incarcerated in the dungeons of the Imperial City. Your imprisonment is cut short by the arrival of Emperor Uriel Septim (played by Patrick Stewart) and his bodyguards, the Blades, fleeing assassins who are trying to eliminate the royal family. Their escape route just happens to lead through your cell.What follows is a lengthy quest to save the province of Cyrodiil, heartland of the Empire which spans the whole continent of Tamriel, from destruction at the hands of Mehrunes Dagon, the Daedric Prince of destruction.The game boasts a huge open world with sixteen square miles of terrain to explore, hundreds of dungeons, eight cities filled with Non Player Characters that have their own daily routine and enough quests to fill hundreds of hours of play time. Notably, these NPC routines could be disrupted by the player's activity; Bethesda's new and proprietary 'Radiant AI' would attempt to simulate a realistic response to those actions. The AI for the most part is not scripted, with Non Player Characters merely having a list of general goals to achieve with degrees of priority. Remove all of the food from an NPC's house? When it's time to eat, they may then go out to the market in search of more food. It was... not without its teething problems as a system, with the AI often deciding to do very bizarre things to accomplish its goals.The player has the opportunity to join several factions, such as the Fighter’s Guild, and all have their own storylines spanning several quests.The game received a universally positive critical response, the PC and Xbox 360 versions holding Metacritic scores of 94. The response from players was also generally positive, but the opinions of long-time fans of the series was more mixed, as many of them thought the game was too simplified compared to the previous installment in the franchise, Morrowind. In the long view, the game has also faced some pointed criticism for glaring technical issues that become very obvious during long or repeated playthroughs, as well as certain aspects of its gameplay mechanics being extremely, almost trivially-to-the-point-of-doing-so-accidentally easy to break. These criticisms are ones the game's descendants, obvious or otherwise, have tried to answer.The game spawned a huge and dedicated modding community that still continues to churn out content. These mods range from new items to complete overhauls of the game. For mods with their own trope pages, see Integration: The Stranded Light and Nehrim. For other recommended mods, see this page.The game launched during a turning point in the medium, and served as a guinea pig of sorts for the Xbox Live Marketplace and Downloadable Content, receiving a significant amount of new content, ranging from player homes, to a whole new story arc in the form of Knights of the Nine, which was eventually released on PC as well. The game also received a full expansion called Shivering Isles, dealing with Sheogorath, the Daedric Prince of madness, in 2007. | |
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Blamed for Being Railroaded | |
The Elder Scrolls IV: Oblivion (Video Game) / int_10fe7cc1 | comment |
Blamed for Being Railroaded: Late in the Dark Brotherhood quests, you are given assassination contracts by dead drop, which a traitor intercepts to trick you into killing Dark Brotherhood members instead. Even though the change in the letters' tone is obvious and several targets have Dark Brotherhood gear in their homes, even though you can visit your boss at home for a chat between killings, Stupidity Is the Only Option: you have to kill most of your superiors, get caught by your boss, and weather his What the Hell, Hero? speech. In the Wizards storyline, you are sent as an envoy to the reclusive Count Hassildor, whose suspicious-acting steward tells you that the Count will only meet you at a remote mine shortly after midnight. To progress, you have to walk into the steward's obvious ambush, then let the Count "rescue you" — even if you beat your assailants yourself — and repeatedly insult you for your foolishness. | |
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Supernatural Angst | |
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Rona Hassildor hated becoming a vampire so much that she refused to drink blood and fell into a coma. You can deliver a cure, but she's so weak that she dies as soon as she becomes human again. | |
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Spell Levels | |
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Spell Levels: The game had all spells divided into five difficulty levels (Novice, Apprentice, Journeyman, Expert, and Master), and you could only learn higher-level spells after raising your skill in the corresponding magical school to a certain level. | |
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Shop Fodder | |
The Elder Scrolls IV: Oblivion (Video Game) / int_127027b1 | comment |
Shop Fodder: Copious amounts of it, mostly in form of precious stones or household utensils, as well as books. | |
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Does This Remind You of Anything? | |
The Elder Scrolls IV: Oblivion (Video Game) / int_14ed6ab7 | comment |
Does This Remind You of Anything?: In the Shivering Isles expansion there is a quest where Hirrus Clutumnus asks you to kill him. He's sick of being alive, but doesn't want to kill himself because suicides are punished in the Shivering Isles by having their souls stranded forever on the Hill of Suicides. He offers you a reward which you can retrieve from his house after you kill him. The reward is the Ring of Happiness, a ring which brightens things around the wearer, makes them feel lighter, and makes it easier for them to talk to people. In his will he mentions that it was given by a mage who said it would make his life bearable; but he stopped wearing it because it made him not feel like himself. | |
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Godiva Hair | |
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Godiva Hair: The mermaid statue in Anvil. | |
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The Elder Scrolls IV: Oblivion (Video Game) / int_1501e2dd | type |
Hero Antagonist | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1501e2dd | comment |
Hero Antagonist: Naturally, there are a few of these in the Thieves Guild and Dark Brotherhood quest lines. | |
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The Elder Scrolls IV: Oblivion (Video Game) / int_153299b4 | type |
Boisterous Bruiser | |
The Elder Scrolls IV: Oblivion (Video Game) / int_153299b4 | comment |
Boisterous Bruiser: Most Orcs and Nords play into this trope. | |
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The Elder Scrolls IV: Oblivion (Video Game) / int_15385326 | type |
You Can't Thwart Stage One | |
The Elder Scrolls IV: Oblivion (Video Game) / int_15385326 | comment |
You Can't Thwart Stage One: Cutscene Incompetence stops you saving the Emperor from assassins at the start of the game. You arrive at Kvatch the day after The Daedra burn it to the ground, though thankfully Martin, the man you were sent to rescue, survived by hiding in a chapel. You take him back to the priory just as the Mythic Dawn have finished ransacking the place and taken the Amulet of Kings. You can't stop Mankar Camoran fleeing to Paradise with the amulet, you need to adventure the length and breadth of Cyrodiil looking for components to build a portal so you can follow him. And even when you finally get the amulet, Mehrunes Dagon still achieves his goal of being summoned to Tamriel. If you join the Dark Brotherhood, Lucien Lachance can't stop you murdering half of the Brotherhood, all the way up to The Listener. You can't save him when the surviving members execute him for treachery, and the only way you can expose the real traitor, Bellamont, is when he tries to kill the Night Mother, by which time only you and one other Brotherhood leader, Arquen, remain. No matter what you do, once you come out of the orc usurer's dungeon, you can't stop poor Aleron's death. And you can only delay Sheogorath's transformation into Jyggalag and the triggering of the Greymarch, not stop it completely. | |
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The Elder Scrolls IV: Oblivion (Video Game) / int_159850a5 | type |
Warp Whistle | |
The Elder Scrolls IV: Oblivion (Video Game) / int_159850a5 | comment |
Warp Whistle: You can "Fast Travel" to any of the cities, and most other important locations. The In-Universe Game Clock will still advance by a proportionate amount of time, so be careful of timed missions. | |
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The Elder Scrolls IV: Oblivion (Video Game) / int_1606a707 | type |
Secret Test | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1606a707 | comment |
Secret Test: In the end of the Dark Brotherhood quest the Night Mother reveals she knew Mathieu Bellamont was the traitor before he even knew. Instead of telling the Listener to watch out for him she decided to see if her followers were smart enough to figure it out themselves. Turns out they weren't. | |
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The Elder Scrolls IV: Oblivion (Video Game) / int_16365fa0 | type |
You Fool! | |
The Elder Scrolls IV: Oblivion (Video Game) / int_16365fa0 | comment |
You Fool!: In a Mages' Guild quest, a count's steward informs you that the count wishes to meet you outside of town at 2 am. The steward shows up there with a couple of necromancers, tells you that he tricked you, and tries to kill you. The count himself arrives and helps save you. Afterward, he angrily says: "You impossible fool. What possessed you to think I would suggest a meeting here, of all places?" | |
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The Elder Scrolls IV: Oblivion (Video Game) / int_17059108 | type |
Magic Wand | |
The Elder Scrolls IV: Oblivion (Video Game) / int_17059108 | comment |
Magic Wand: Mage staffs. | |
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The Elder Scrolls IV: Oblivion (Video Game) / int_1778d9a0 | type |
Run, Don't Walk | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1778d9a0 | comment |
Run, Don't Walk: Most players will find themselves doing this. Because for some reason, no matter how high leveled you are, the PC always walks extremely slowly. Even slower than NPC characters. | |
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The Elder Scrolls IV: Oblivion (Video Game) / int_17e8daa3 | type |
Adoring the Pests | |
The Elder Scrolls IV: Oblivion (Video Game) / int_17e8daa3 | comment |
Adoring the Pests: As in Morrowind, one of the first Fighter's Guild quests sends you to help out a woman who has a 'rat problem' in her basement. Unlike in Morrowind, the rats are her pets; the problem is the mountain lions that keep killing them. | |
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The Elder Scrolls IV: Oblivion (Video Game) / int_17e8daa3 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_187bddc1 | type |
Religion of Evil | |
The Elder Scrolls IV: Oblivion (Video Game) / int_187bddc1 | comment |
Religion of Evil: The Dark Brotherhood and the Mythic Dawn Cult. Averted with the other Daedric cults. Sometimes. | |
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The Elder Scrolls IV: Oblivion (Video Game) / int_192ba729 | type |
Older Is Better | |
The Elder Scrolls IV: Oblivion (Video Game) / int_192ba729 | comment |
Older Is Better: Ancient Elven and Dwemer gear is better than most modern armors and weapons. | |
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The Elder Scrolls IV: Oblivion (Video Game) / int_19384952 | type |
Master Forger | |
The Elder Scrolls IV: Oblivion (Video Game) / int_19384952 | comment |
Master Forger: In the Thieves' Guild quest line, the only person capable of forging a transfer recommendation for an Imperial Guard Captain is a nameless stranger who works out of an abandoned shack. His skill and anonymity are explained by him being the Gray Fox, bearer of the Cowl of Nocturnal. | |
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The Elder Scrolls IV: Oblivion (Video Game) / int_19bdffd3 | type |
Non-Health Damage | |
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Non-Health Damage: There's many damage: For example: The Disintegrate effects for damaging the Breakable Weapons, and the Armor variant, which is Anti-Armor. The Damage Attribute effects, targeting the non-metered stats. | |
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The Elder Scrolls IV: Oblivion (Video Game) / int_1a1ea492 | type |
Lord British Postulate | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1a1ea492 | comment |
Lord British Postulate: Mehrunes Dagon is actually killable, he just has a ridiculous amount of health and regeneration. If you can figure out how to hit over 10000 (see GameBreaker.The Elder Scrolls), you can actually one-hit kill him. Alternatively, use Wabbajack to bypass his health entirely, then wail on the poor Daedric Prince until he melts. note Mehrunes Dagon character has no proper death animation programmed since he wasn't meant to be killed, and as a result of dying, the skeleton literally gives way and the 3D character model simply collapses to the ground. This will effectively happen with anything that has no proper skeleton installed, but is quite visible here just because Dagon is so damn BIG. | |
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The Elder Scrolls IV: Oblivion (Video Game) / int_1a237409 | type |
Order Versus Chaos | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1a237409 | comment |
Order Versus Chaos: The theme of the Shivering Isles main quest. | |
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The Elder Scrolls IV: Oblivion (Video Game) / int_1a4b4ee0 | type |
Never Sent Any Letters | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1a4b4ee0 | comment |
Never Sent Any Letters: The Dark Brotherhood quest line has a variant. You receive assassination orders from your handler Lucien via Dead Drop, but a traitor starts intercepting them and replacing them with orders that target the Brotherhood leadership. Lucien confronts you in a panic after your fifth murder as an Unwitting Pawn. | |
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The Elder Scrolls IV: Oblivion (Video Game) / int_1a4b4ee0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1a7d9177 | type |
Dual-World Gameplay | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1a7d9177 | comment |
Dual-World Gameplay: Between the mortal realm and the realm of Oblivion. | |
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The Elder Scrolls IV: Oblivion (Video Game) / int_1a7d9177 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_1a7d9177 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1badfbbb | type |
The Heavy | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1badfbbb | comment |
The Heavy: Mankar Camoran, despite only being The Dragon, is the villains' main driving force for most of the game. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1badfbbb | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1badfbbb | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_1badfbbb | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1bb2c500 | type |
The Horde | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1bb2c500 | comment |
The Horde: Mehrunes Dagon's army of Daedra during the assaults on Bruma and the Imperial City. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1bb2c500 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1bb2c500 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_1bb2c500 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1bc0ca82 | type |
Abandoned Mine | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1bc0ca82 | comment |
Abandoned Mine: The Player Character can enter several of these around Cyrodiil, including one named the Abandoned Mine. They're usually inhabited by hostile monsters or bandits and, despite the name, only look like caverns with cosmetic timber framing and the occasional ore deposit. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1bc0ca82 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1bc0ca82 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_1bc0ca82 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1bc2e445 | type |
End of an Age | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1bc2e445 | comment |
End of an Age: The start of the game has Uriel Septim stating its the end of the Third Era, along with his eventual death. The Septim bloodline is gone and the empire itself in a weakened state. NPCs in the game already talk about the High Elves planning to go against the empire and, after finishing the main quest, some of the provinces plan on seceding. Turns out that in Skyrim, the High Elves formed their own Empire, slowly picking away territory. And, like the NPC's said, 2 of the other provinces did indeed secede. By the time Skyrim's story starts, the Empire is only a shadow of its former self. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1bc2e445 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1bc2e445 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_1bc2e445 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1c169242 | type |
The Order | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1c169242 | comment |
The Order: The Blades, the Dark Brotherhood, the Thieves' Guild, and the Knights of the Nine from the eponymous DLC. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1c169242 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1c169242 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_1c169242 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1c445e86 | type |
Poor Communication Kills | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1c445e86 | comment |
Poor Communication Kills: The Heretics of Cann, a ruin in The Shivering Isles, kidnap people from the marshes and lock them in a dungeon, offering them fine foods, poetry-writing supplies and sensual comfort to prepare them for "The Elaborate Spectacle" (which is described as involving "loving embraces" and "public display of shared pleasure"). Unfortunately, their habit of simply assuming people would naturally think as they do instead of actually explaining their intentions led every single captive to believe that the Spectacle was actually an arena battle to the death. It never ended well. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1c445e86 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1c445e86 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_1c445e86 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1c4adce1 | type |
The Siege | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1c4adce1 | comment |
The Siege: Mehrunes Dagon's final assault on the Imperial City in the endgame. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1c4adce1 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1c4adce1 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_1c4adce1 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1cddf32e | type |
Hungry Weapon | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1cddf32e | comment |
Hungry Weapon: the warrior Umbra holes up in an Ayleid ruin mostly to isolate her sword (also called Umbra) from the souls it lusts for. Of course, you, the bastard that you are, will kill her and take this evil thing for yourself. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1cddf32e | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1cddf32e | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_1cddf32e | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1da01dce | type |
The Computer Is a Lying Bastard | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1da01dce | comment |
The Computer Is a Lying Bastard: According to a loading screen tip, "Higher willpower allows you to defend against magical attacks." In reality, the magic damage formula does not reference "target's willpower" at any point. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1da01dce | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1da01dce | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_1da01dce | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1e12b5b7 | type |
Lawful Stupid | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1e12b5b7 | comment |
Lawful Stupid: The Guards. All of them. So, so much. Trying to talk to someone, but mis-clicked and picked up an item instead? Now the law enforcement is after you for the horrendous crime of stealing an apple. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1e12b5b7 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1e12b5b7 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_1e12b5b7 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1e4a1e0e | type |
I Owe You My Life | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1e4a1e0e | comment |
I Owe You My Life: Seed-Neeus and Dar-Ma, the General Trader in Chorrol and her daughter, respectively, both say this after you save Dar-Ma from the Lovecraft-esque town of Hackdirt. It even comes with maxed out disposition in both women, some free Merchantile training from Seed-Neeus, and Dar-Ma will occasionally welcome you with "My hero!" if you talk to her afterwards. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1e4a1e0e | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1e4a1e0e | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_1e4a1e0e | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1e584efa | type |
Cruel and Unusual Death | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1e584efa | comment |
Cruel and Unusual Death: If you attack Sheogorath at any time during Shivering Isles, he will paralyse you with magic, then teleport you to thousands of feet above ground out in the wilderness and let gravity do the work for him. Or he throws the rest of the world at you. It's not really clear which. Transformation into Worm Thrall, the fate of The Mole within the Necromancers, Mucianus Allias. You are expected (but not required) to Mercy Kill them. The many corpses seen strung up in the realm of Oblivion, along with the sacks of skin simply labelled "The Punished" have their fates left to the player's imagination, but they were no doubt very painful deaths. That is, assuming they're dead. Near the end of The Dark Brotherhood Questline, Lucien Lachance is cornered by members of the Black Hand and killed for his treachery... except he didn't do it. All that's left of him is a strung up husk, with its mouth ripped out. If you talk to one of the culprits, she will mention eating his intestines. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1e584efa | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1e584efa | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_1e584efa | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1e763245 | type |
Vice City | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1e763245 | comment |
Vice City: Bravil is home to a den that sells the otherwise highly regulated/illegal addictive substance - skooma. In addition there are at-least three bars selling various intoxicants. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1e763245 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1e763245 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_1e763245 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1e7c47ab | type |
Stealth Pun | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1e7c47ab | comment |
Stealth Pun: In The Shivering Isles, the first place the player visits on the Isles is called the Fringe, populated by the kind of crazy people you'll expect to meet, making it the "lunatic Fringe". The Adoring Fan is absolutely crazy for the Hero of Kvatch. At night, given his zeal for the Hero of Kvatch, while following them around, he may be carrying a torch for them in more ways than one. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1e7c47ab | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1e7c47ab | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_1e7c47ab | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1eb49c19 | type |
Stripperiffic | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1eb49c19 | comment |
Stripperiffic: The Huntsman Leather shirt and pants. When equipped to females, becomes nothing but a furry bra and tight revealing pants. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1eb49c19 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1eb49c19 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_1eb49c19 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1ed272c1 | type |
Automaton Horses | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1ed272c1 | comment |
Automaton Horses: Partially averted by the fact that horses (excluding Shadowmere) have a finite amount of health and can be killed. But, they still don't need to eat or sleep. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1ed272c1 | featureApplicability |
-1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_1ed272c1 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_1ed272c1 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2044af1 | type |
Faceless Goons | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2044af1 | comment |
Faceless Goons: Dremora, Aurorans, and Knights of Order tend to wear face-concealing helmets. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2044af1 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2044af1 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_2044af1 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_20c6638f | type |
Easing into the Adventure | |
The Elder Scrolls IV: Oblivion (Video Game) / int_20c6638f | comment |
Easing into the Adventure: The point of the tutorial dungeon. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_20c6638f | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_20c6638f | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_20c6638f | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2207b002 | type |
Ambiguously Brown | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2207b002 | comment |
Ambiguously Brown: Or perhaps Ambiguously Blue, in this case. There are a few Non Player Characters running around which either had their races incorrectly flagged in the CS, or are showing signs of mixed heritage. One noteworthy example is a guard seen in Anvil (who guards the chapel and warns people of the scene inside with KOTN installed) who is definitely a Redguard in skin tone and appearance but has an Imperial voice. Cutter, the emo Dementia blacksmith in Shivering Isles, looks to be a Dunmer, but has yellow eyes (the CS lists her race as Bosmer). There are also two female Dementia residents, both Imperial, who have blue skin tones. And then there are some who definitely belong to other races yet are programmed to be otherwise. Numeen and Mahei are a couple of wealthy Argonians who are seen as guests by the count and countess in Leyawiin. Considering the issues of the countess, it is surprising that she visits them often. Later on you realize that they are apparently also referred to as the Derics (they both share an item called Deric's Key which refers to their home, and the NPCs call them as Derics through gossip) and one could easily tell that they were probably meant to be Bretons. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2207b002 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2207b002 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_2207b002 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_22f6000b | type |
Everybody's Dead, Dave | |
The Elder Scrolls IV: Oblivion (Video Game) / int_22f6000b | comment |
Everybody's Dead, Dave: Only a handful of citizens and guards survived the attack on Kvatch. Everybody else is dead, including Jiub, who was living there at the time, and the Count Ormellius Goldwine, whom the remaining city guards were trying to save. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_22f6000b | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_22f6000b | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_22f6000b | |
The Elder Scrolls IV: Oblivion (Video Game) / int_22fdc3e3 | type |
Single-Use Shield | |
The Elder Scrolls IV: Oblivion (Video Game) / int_22fdc3e3 | comment |
Single-Use Shield: The Boots of Springheel Jak will prevent you from dying at the end one very, very long fall but are destroyed upon landing. Various exploits exist to survive said fall and still keep the Boots. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_22fdc3e3 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_22fdc3e3 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_22fdc3e3 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_23698fa8 | type |
Aborted Arc | |
The Elder Scrolls IV: Oblivion (Video Game) / int_23698fa8 | comment |
Aborted Arc: In the vicinity of the Black Horse Courier offices, you are given the new topic "Do you need couriers?", which was obviously part of an intended quest. However, the question never appears in your dialogue options. There is also a cave that can't be explored as a door is locked and there is no key in the game. Dialog indicates there was to be a quest involving a Red Queen and Black Queen- the Black Queen was to live in the cave. Cheating your way through- either by using the console to unlock the door, clipping through, or using paintbrushes to get through the secondary entrance- reveals a cave that's completed but not quite finished in terms of final content. The game quickly dispenses with plot points which had been set up in Morrowind and its expansion packs. Uriel Septim either recovered from his illness, or it hadn't progressed to a critical stage before he was assassinated. The Succession Crisis among his sons that was implied didn't end up being an issue, as the Mythic Dawn cult killed all of them before the game even began. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_23698fa8 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_23698fa8 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_23698fa8 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_237404cc | type |
Ironic Echo | |
The Elder Scrolls IV: Oblivion (Video Game) / int_237404cc | comment |
Ironic Echo: "You're going to die in here!" and "All of Tamriel will know my name"elaborateWhen you first start the game, the first NPC you meet is a Dunmer named Valen Dreth, a prisoner in the cell opposite yours. He'll insult you (depending on which race and gender you choose, even if you're a Dunmer yourself), and then finish with "you're going to die in here". Additionally, before you find him the 2nd time, he is heard taunting a guard that "All of Tamriel will know my name" when he is released, his killing winds up a major headline. If you're in the Dark Brotherhood, you're given a contract to kill him. You don't have to talk to him, but if you do, you can fling those exact words back at him before murdering him. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_237404cc | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_237404cc | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_237404cc | |
The Elder Scrolls IV: Oblivion (Video Game) / int_23d6eccb | type |
Non-Mammal Mammaries | |
The Elder Scrolls IV: Oblivion (Video Game) / int_23d6eccb | comment |
Non-Mammal Mammaries: The lizard people, Argonians. The females of the three Daedric races (Dremora, Golden Saint, and Dark Seducer) and other lesser Daedra (Flame Atronachs, Spider Daedra) have breasts, despite the fact that Daedra cannot produce life. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_23d6eccb | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_23d6eccb | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_23d6eccb | |
The Elder Scrolls IV: Oblivion (Video Game) / int_24cdd048 | type |
Arcadia | |
The Elder Scrolls IV: Oblivion (Video Game) / int_24cdd048 | comment |
Arcadia: Skingrad is a very prosperous, green town whose people enjoy quiet country living. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_24cdd048 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_24cdd048 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_24cdd048 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_24e8329 | type |
Stuck Items | |
The Elder Scrolls IV: Oblivion (Video Game) / int_24e8329 | comment |
Stuck Items: The game won't allow you to drop quest essential items. This is to prevent you from making a quest Unwinnable by losing quest-essential items. Also, said items are weightless. Unfortunately many items will not properly have the "undroppable" tag removed long after they are no longer needed and at least once (Molag Bal's quest) an item that needs to be dropped to complete a quest may get flaged as undroppable. Most of these are unfixed as of the last official patch, requiring fan-made patches to fix. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_24e8329 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_24e8329 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_24e8329 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2512a9d2 | type |
Ability Depletion Penalty | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2512a9d2 | comment |
Ability Depletion Penalty: A creature's Fatigue regenerates continuously and is drained by activities like jumping and attacking. Low Fatigue normally only penalizes their attack damage, but, if they hit negative Fatigue, they collapse on the ground until it rises above zero. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2512a9d2 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2512a9d2 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_2512a9d2 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_253f0265 | type |
Thriving Ghost Town | |
The Elder Scrolls IV: Oblivion (Video Game) / int_253f0265 | comment |
Thriving Ghost Town: Played with. Most of Cheydinhal's population comes from guilds or are locked inside buildings that are not immediately accessible to the player, making it seem like the town is nigh uninhabited. Not counting Guilds, the Dark Brotherhood, or Quest-only citizen, the town only has a population of 23. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_253f0265 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_253f0265 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_253f0265 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_25956bc1 | type |
Scary Impractical Armor | |
The Elder Scrolls IV: Oblivion (Video Game) / int_25956bc1 | comment |
Scary Impractical Armor: Daedric armour. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_25956bc1 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_25956bc1 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_25956bc1 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_25b5600 | type |
Captain Ersatz | |
The Elder Scrolls IV: Oblivion (Video Game) / int_25b5600 | comment |
Captain Ersatz: Spider daedra, unique to this game and Online, are essentially driders with the serial numbers filed off. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_25b5600 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_25b5600 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_25b5600 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_26ac510e | type |
Mythology Gag | |
The Elder Scrolls IV: Oblivion (Video Game) / int_26ac510e | comment |
Mythology Gag: Jiub, the Dunmer who wakes you up on the prison ship at the start of Morrowind and is promptly taken to parts unknown, has been made a saint... for wiping out cliff racers. His severed head can also be found in one of the ruined buildings of Kvatch, complete with eye scar, but nearly every player failed to notice who it was meant to be. It wasn't until the Skyrim expansions featured his spirit, mentioning that he was living in Kvatch at the time of the attack, that players noticed the head and realized who it was. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_26ac510e | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_26ac510e | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_26ac510e | |
The Elder Scrolls IV: Oblivion (Video Game) / int_274aca0c | type |
One-Time Dungeon | |
The Elder Scrolls IV: Oblivion (Video Game) / int_274aca0c | comment |
One-Time Dungeon: The Painted World area, a dream sequence that can't be returned to, and Mankar Camoran's Paradise. Also, closing an Oblivion gate destroys that instance, although it's possible (and indeed likely) to find an identical map behind another gate, but completing the main quest line permanently closes all the gates, cutting off access to Oblivion entirely. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_274aca0c | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_274aca0c | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_274aca0c | |
The Elder Scrolls IV: Oblivion (Video Game) / int_275773bd | type |
Curse Escape Clause | |
The Elder Scrolls IV: Oblivion (Video Game) / int_275773bd | comment |
Curse Escape Clause: Jyggalag, the Daedric Prince of Order, was cursed with madness to become Sheogorath. Once an era, he returns to normal, and will conquer his land of the Shivering Isles. Once he did that, however, he would become Sheogorath once again. Aware of his fate, Sheogorath attempts to find an escape clause by preventing his change into Jyggalag. However, he fails at this. The Hero of Kvatch and Haskill decide to escape the curse by taking up the mantle of Sheogorath and beating Jyggalag in battle. This works. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_275773bd | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_275773bd | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_275773bd | |
The Elder Scrolls IV: Oblivion (Video Game) / int_27690f66 | type |
Literary Allusion Title | |
The Elder Scrolls IV: Oblivion (Video Game) / int_27690f66 | comment |
The Staff of Everscamp quest, "Whom Gods Annoy", is a Literary Allusion Title to the Star Trek: The Original Series episode "Whom Gods Destroy".note Which is itself an allusion to a proverb of uncertain origin, "Those whom the gods wish to destroy they first make mad." | |
The Elder Scrolls IV: Oblivion (Video Game) / int_27690f66 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_27690f66 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_27690f66 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_29338986 | type |
Sidequest | |
The Elder Scrolls IV: Oblivion (Video Game) / int_29338986 | comment |
Side Quest: As per Elder Scrolls tradition, there's a hell of a lot of them. In fact, they make up the bulk of the gaming experience. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_29338986 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_29338986 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_29338986 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2a090d00 | type |
Lampshade Hanging | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2a090d00 | comment |
One of the first Fighter's Guild missions you can get is a shout out, and Lampshade Hanging to the first Fighter's Guild mission you can get in Balmora, in Morrowind. In Morrowind, you're contracted to kill the rats in a woman's basement. In Oblivion, you're contracted to defend them. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2a090d00 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2a090d00 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_2a090d00 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2a55a77a | type |
Bare-Handed Blade Block | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2a55a77a | comment |
Trying to perform a Bare-Handed Blade Block without an adequate level in the Block skill will cause you to take a fair bit of damage. Averted once your Block skill improves. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2a55a77a | featureApplicability |
-1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2a55a77a | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_2a55a77a | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2a7e7af1 | type |
Limited Wardrobe | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2a7e7af1 | comment |
Limited Wardrobe: Rich merchants and members of the nobility have a choice of about three distinct outfits, which somehow magically take a gender-appropriate form for the wearer. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2a7e7af1 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2a7e7af1 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_2a7e7af1 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2ab73660 | type |
Beast Man | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2ab73660 | comment |
Beast Man: The Khajiit (Cat Folk) and Argonians (Lizard Folk). | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2ab73660 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2ab73660 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_2ab73660 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2b0d73eb | type |
Outlaw Town | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2b0d73eb | comment |
Outlaw Town: Bravil is home to a skooma-den, the main Thieves's Guild doyen, beggars who are all in on Thieves Guild secrets, a fence, and a hustler who secretly runs contests Hunting the Most Dangerous Game. Anvil's dock-side is ripe with pirates and smugglers, an outlaw-themed home is availble just on the coat outside of town for the player, according to old logs, one of the former Counts was secretly a smuggler and a certain important figure may well be one of greatest thieves of all time. The Imperial City Waterfront is a segment of the city where the Thieves Guild operates the most. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2b0d73eb | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2b0d73eb | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_2b0d73eb | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2b7d29e1 | type |
Artifact Title | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2b7d29e1 | comment |
Artifact Title: Averted... in a manner of speaking. It is the first Elder Scrolls game since Arena where the actual Elder Scrolls are seen, but they still don't play a part in the Main Quest, but rather in the Thieves Guild quest line. You get to steal one! | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2b7d29e1 | featureApplicability |
-1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2b7d29e1 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_2b7d29e1 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: The unicorn is supremely cool to ride around on but has such a high aggression that it will attack anyone it sees with drawn steel, including younote Unless your fame - infamy >=50, that is. Several leveled spells also count. Said spells are still fairly useful at lower levels even though they're weaker. When obtained at higher levels they become much stronger, but in turn they also cost so much magicka to use that they become extremely impractical. This includes the summonable lich, which has an area of effect spell that can demolish the player character if an enemy gets too close. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2bdae2ae | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2bdae2ae | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_2bdae2ae | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2c1871ee | type |
Shining City | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2c1871ee | comment |
Shining City: The Imperial City is this both metaphorically in the plot and literally when the Dragonfires are lit. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2c1871ee | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2c1871ee | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_2c1871ee | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2c1f1138 | type |
He Who Fights Monsters | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2c1f1138 | comment |
He Who Fights Monsters: There's actually nothing stopping you from going out and killing everyone that can be killed, leaving Cyrodill a desolate wasteland populated by a handful of people before Mehrunes Dagon is even mentioned. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2c1f1138 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2c1f1138 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_2c1f1138 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2c3e4769 | type |
No-Harm Requirement | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2c3e4769 | comment |
No-Harm Requirement: The Thieves' Guild enforces a strict Thou Shalt Not Kill policy on its members; Killing anyone related to a mission for them will result in you being expelled from the guild and forced to pay a fine to one of their leaders if you want to be allowed to rejoin. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2c3e4769 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2c3e4769 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_2c3e4769 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2c7905cf | type |
Spikes of Villainy | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2c7905cf | comment |
Spikes of Villainy: Most of the building in the Oblivion realms have a spiky motif both inside and out. The spikes are apparently just for show, as touching them doesn't hurt you a bit | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2c7905cf | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2c7905cf | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_2c7905cf | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2d4d16d9 | type |
I Know You Know I Know | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2d4d16d9 | comment |
I Know You Know I Know: Both the Paranoia quest in Skingrad and being the Duchess of Dementia's "Grand Inquisitor" in the Shivering Isles. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2d4d16d9 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2d4d16d9 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_2d4d16d9 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2d4fa515 | type |
Ax-Crazy | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2d4fa515 | comment |
Ax-Crazy: The Orc in the Dark Brotherhood. If you refuse to help Glarthir, he takes matters into his own hands, and starts attacking people in the street with a battleaxe! Not only that, but if you try to convince him that no-one is spying on him, he'll convince himself that you're part of the conspiracy and attack you! Big mistake. Most of the worshippers at Sheogorath's shrine. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2d4fa515 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2d4fa515 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_2d4fa515 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2d768e2d | type |
Succession Crisis | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2d768e2d | comment |
The game quickly dispenses with plot points which had been set up in Morrowind and its expansion packs. Uriel Septim either recovered from his illness, or it hadn't progressed to a critical stage before he was assassinated. The Succession Crisis among his sons that was implied didn't end up being an issue, as the Mythic Dawn cult killed all of them before the game even began. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2d768e2d | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_2d768e2d | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_2d768e2d | |
The Elder Scrolls IV: Oblivion (Video Game) / int_30725d31 | type |
Medication Tampering | |
The Elder Scrolls IV: Oblivion (Video Game) / int_30725d31 | comment |
Medication Tampering: One of the Dark Brotherhood quests requires you to assassinate a sickly bandit leader by stealthily replacing his medicine with poison. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_30725d31 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_30725d31 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_30725d31 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_316d4c91 | type |
Auto-Save | |
The Elder Scrolls IV: Oblivion (Video Game) / int_316d4c91 | comment |
Autosave: The game automatically saves your progress each time you enter a new location, with a small "Autosaving" notification on the upper left of the screen. This feature can be turned off, however, and some expert players even suggest it, as it has been occasionally known to produce corrupted save files for some players. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_316d4c91 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_316d4c91 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_316d4c91 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_31874a | type |
100% Heroism Rating | |
The Elder Scrolls IV: Oblivion (Video Game) / int_31874a | comment |
100% Heroism Rating: You have to settle for the occasional compliment ("You're the one who closed the demon gate! The Hero of Kvatch!"). Although you get these based on your actions regardless of your fame or infamy. NPCs' disposition towards you also increases as your fame rating increases. Oh, and you do get a statue of your character built (it's essentially a copy of your character model at the time the quest was completed but stone textured) which is modeled with the most valuable items you have with you when you do this. There is a very nice and thus valuable dagger you get from the Brotherhood, which will take precedence. It just looks silly - full regalia, big armour, giant shield, ramming a 3 inch dagger into the sky...although, apparently, if you have enough torches in your inventory at the time of completion, your weapon will be on fire! Oblivion tracks fame and infamy separately so you can be greeted heartily when you approach a guard and then be chastised for being a thief when you talk to him. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_31874a | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_31874a | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_31874a | |
The Elder Scrolls IV: Oblivion (Video Game) / int_319e4a2f | type |
Even Evil Has Standards | |
The Elder Scrolls IV: Oblivion (Video Game) / int_319e4a2f | comment |
Even Insanity Has Standards: In the Shivering Isles, addiction to a poisonous drug and Cold-Blooded Torture are perfectly fine, but the duke of Mania and duchess of Dementia having an affair? Unthinkable! | |
The Elder Scrolls IV: Oblivion (Video Game) / int_319e4a2f | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_319e4a2f | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_319e4a2f | |
The Elder Scrolls IV: Oblivion (Video Game) / int_31a2a33c | type |
Stuff Blowing Up | |
The Elder Scrolls IV: Oblivion (Video Game) / int_31a2a33c | comment |
Stuff Blowing Up: Delphine Jend of the Bravil Mages Guild prides herself on the creation of the "Enemies Explode" spell, and just loves destruction magic in general. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_31a2a33c | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_31a2a33c | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_31a2a33c | |
The Elder Scrolls IV: Oblivion (Video Game) / int_31da1e24 | type |
Shipper on Deck | |
The Elder Scrolls IV: Oblivion (Video Game) / int_31da1e24 | comment |
Shipper on Deck: Casta Scribonia from Chorrol ships the proprieter of the Gray Mare and the captain of the guard. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_31da1e24 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_31da1e24 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_31da1e24 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_31eeddc8 | type |
Level Scaling | |
The Elder Scrolls IV: Oblivion (Video Game) / int_31eeddc8 | comment |
Level Scaling: Oblivion uses one of the most extreme examples of this where most encounters level with the player up to a certain (high) level. One part which does not scale are allies provided to fight alongside the player in some missions. This means at low levels the allies can easily walk all over the enemies in the mission, while at high levels they are on the receiving end of this. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_31eeddc8 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_31eeddc8 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_31eeddc8 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3273ebb9 | type |
Cut-and-Paste Environments | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3273ebb9 | comment |
Cut and Paste Environments: This can be seen a lot in outdoor areas. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3273ebb9 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3273ebb9 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_3273ebb9 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_33bcd2af | type |
Shoplift and Die | |
The Elder Scrolls IV: Oblivion (Video Game) / int_33bcd2af | comment |
Shoplift and Die: Oh yes. Though not as badly done as in Morrowind; normal NPCs don't immediately go apeshit, swarm attack you and try to kill you on sight if caught stealing. They do, however, start screaming like morons and any nearby guards will come running. And then if you refuse to pay gold or go to jail, they'll kill you. Each NPC in the game has an assigned "responsibility" value, which determines how strictly they follow the law and also how they will report violations of the law. While Imperial Waterfront inhabitants might steal food and cheer on a fight rather than report it to guards, shopkeepers will call for the guards if you so much as touch something without paying for it. Ironically enough, this applies to NPCs more than it does the player. Low-responsibility NPCs will occasionally nick food, and when they're caught it'll be treated as a player stealing. However, NPCs can't be put in jail and don't usually have enough money to pay the fine, so the guards will attack them- and as they have armor and weapons and their targets are usually unarmed civilians, usually kill the poor NPC who got hungry and stole someone's sweetroll. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_33bcd2af | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_33bcd2af | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_33bcd2af | |
The Elder Scrolls IV: Oblivion (Video Game) / int_33ca811a | type |
Game-Breaking Bug | |
The Elder Scrolls IV: Oblivion (Video Game) / int_33ca811a | comment |
If you're in the Shivering Isles, an entire alternate plane of Oblivion, he'll appear, smile, and say "I HAVE NO GREETING." | |
The Elder Scrolls IV: Oblivion (Video Game) / int_33ca811a | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_33ca811a | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_33ca811a | |
The Elder Scrolls IV: Oblivion (Video Game) / int_347e35d6 | type |
Grim Up North | |
The Elder Scrolls IV: Oblivion (Video Game) / int_347e35d6 | comment |
Grim Up North: The Viking like culture of Skyrim has been absorbed into Bruma and the local culture is very much about toughing-out adversity. On a Narrative level, Bruma will play host to Mehrunes Dagon's main force that's set to invade Tamriel. Making the snowfields of Bruma a possible preview to the end of the world if you fail. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_347e35d6 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_347e35d6 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_347e35d6 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_34c6ed8 | type |
Don't Go in the Woods | |
The Elder Scrolls IV: Oblivion (Video Game) / int_34c6ed8 | comment |
Don't Go in the Woods: There is a thick forest to the south between Chorrol and Skingrad... do not go into it lightly. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_34c6ed8 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_34c6ed8 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_34c6ed8 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3517000d | type |
Mad Scientist | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3517000d | comment |
Mad Scientist: Relmyna Verenim is of the "monster expert" variety. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3517000d | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3517000d | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_3517000d | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3566c15d | type |
You Are Who You Eat | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3566c15d | comment |
You Are Who You Eat: Vampires. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3566c15d | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3566c15d | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_3566c15d | |
The Elder Scrolls IV: Oblivion (Video Game) / int_35a858b3 | type |
Cluster F-Bomb | |
The Elder Scrolls IV: Oblivion (Video Game) / int_35a858b3 | comment |
NPCs who are following you have a terrible tendency to get in your way during combat, which often results in your accidentally killing them. Which could result in other NPCs turning hostile on you, or failing a quest, if the outcome depends on a particular NPC's survival. Cue Cluster F-Bomb. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_35a858b3 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_35a858b3 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_35a858b3 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_35e6941a | type |
Rules of the Game | |
The Elder Scrolls IV: Oblivion (Video Game) / int_35e6941a | comment |
Rules of the Game: In the Arena. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_35e6941a | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_35e6941a | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_35e6941a | |
The Elder Scrolls IV: Oblivion (Video Game) / int_370aad9 | type |
Split Personality | |
The Elder Scrolls IV: Oblivion (Video Game) / int_370aad9 | comment |
Explaining the literally split personalities in Split, a townsman says, "A Wizard Did It." | |
The Elder Scrolls IV: Oblivion (Video Game) / int_370aad9 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_370aad9 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_370aad9 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_37f9376a | type |
Barrier Maiden | |
The Elder Scrolls IV: Oblivion (Video Game) / int_37f9376a | comment |
Barrier Maiden: Martin Septim is a male example. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_37f9376a | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_37f9376a | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_37f9376a | |
The Elder Scrolls IV: Oblivion (Video Game) / int_392fe295 | type |
Supporting the Monster Loved One | |
The Elder Scrolls IV: Oblivion (Video Game) / int_392fe295 | comment |
Supporting the Monster Loved One: In "Shivering Isles", the conspiracy theorist Muurine lives with her uncle Leo. Uncle Leo is a zombie locked on the second floor of her house, and it appears that she still loves him and feeds him (judging by the fact that the zombie is non-hostile, he's well fed). Muurine also appears to be unaware what exactly is wrong with Uncle Leo, saying he's only "not feeling well". | |
The Elder Scrolls IV: Oblivion (Video Game) / int_392fe295 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_392fe295 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_392fe295 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_39441318 | type |
Horny Vikings | |
The Elder Scrolls IV: Oblivion (Video Game) / int_39441318 | comment |
The Nords are the obvious example. They're inspired by the Scandinavian peoples of northern Europe. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_39441318 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_39441318 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_39441318 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_39aeb09e | type |
Rare Candy | |
The Elder Scrolls IV: Oblivion (Video Game) / int_39aeb09e | comment |
Rare Candy: Hermaeus Mora's ''Oghma Infinium'', which can permanently raise your stats when used. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_39aeb09e | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_39aeb09e | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_39aeb09e | |
The Elder Scrolls IV: Oblivion (Video Game) / int_39ed1c8a | type |
Conspiracy Theorist | |
The Elder Scrolls IV: Oblivion (Video Game) / int_39ed1c8a | comment |
Conspiracy Theorist: A sidequest concerns a Bosmer named Glarthir who is convinced that several people in town are involved in a conspiracy against him, and wants the player to help him find proof. This is apparently a VERY common trait with the Dukes and Duchesses of Dementia in Shivering Isles. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_39ed1c8a | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_39ed1c8a | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_39ed1c8a | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3a1c2171 | type |
The Man Behind the Man | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3a1c2171 | comment |
The Man Behind the Man: Mehrunes Dagon behind Mankar Camoran. Justified: the former is a god worshipped by the latter, who's trying to shape civilization to the tenets of his religion. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3a1c2171 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3a1c2171 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_3a1c2171 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3aec9e5e | type |
Properly Paranoid | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3aec9e5e | comment |
Glenroy the Blade, also met in the prologue. He's very distrustful and rude of the player and at one point suggests killing you just in case you are working with the assassins. Then again, the Emperor's life is in danger, Glenroy knows nothing about the assassins (which means the player could really be one of them) and the source of the Emperor's trust in the Champion are the dreams of an 87 years old man. Even though the Champion is not an assassin, they still end up killing the Emperor while Glenroy himself dies trying to protect him | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3aec9e5e | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3aec9e5e | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_3aec9e5e | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3b113b7 | type |
Character Development | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3b113b7 | comment |
Mazoga the Orc, at least when you first meet her. She takes an exceptionally rude and peremptory manner with you and Weebam-Na, and insists that you address her with her self-given style of "Sir Mazoga". | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3b113b7 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3b113b7 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_3b113b7 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3b79029a | type |
Crapsaccharine World | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3b79029a | comment |
Crapsaccharine World: Cheydinhal seems like a quiet quaint lush county/town... but just ask around and you will notice it's subject to a lot of loose-values from those in charge at cost to the citizens. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3b79029a | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3b79029a | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_3b79029a | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3c0a4666 | type |
Noodle Incident | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3c0a4666 | comment |
Noodle Incident: We never find out what exactly happened to Archmage Traven to make him hate necromancy so much. It's also never revealed why the PC is in prison, with the Emperor pretty much saying "Who cares? A demon invasion is underway!" To correct for this, there's a mod where you start in the basic world, and the first crime you get arrested for in the Imperial City starts the main plot. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3c0a4666 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3c0a4666 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_3c0a4666 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3ceeccf3 | type |
Minidress of Power | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3ceeccf3 | comment |
If you put an actual chainmail shirt on a female character it turns into a Minidress of Power. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3ceeccf3 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3ceeccf3 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_3ceeccf3 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3d4d3dc9 | type |
Humans Are Bastards | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3d4d3dc9 | comment |
Interesting variation in the quest Whodunit, where you're locked in a mansion with five people of various races you have to kill them, including a Breton, a Nord, a Redguard, a Dark Elf, and an Imperial. The Breton is racist against the Dark Elf, but the most extreme racism is displayed by the Redguard towards the Nord; which is to say that the worst hatred isn't between the fantasy races, but between the humans. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3d4d3dc9 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3d4d3dc9 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_3d4d3dc9 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3d699462 | type |
Curb-Stomp Battle | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3d699462 | comment |
One part which does not scale are allies provided to fight alongside the player in some missions. This means at low levels the allies can easily walk all over the enemies in the mission, while at high levels they are on the receiving end of this. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3d699462 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3d699462 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_3d699462 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3df9c288 | type |
Keystone Army | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3df9c288 | comment |
Keystone Army: Most of the named Goblin tribes (the exceptions being "Bitterfish" and "White Skin") in the game will automatically stop being hostile towards the player once they eliminate the local shaman. They'll even let you explore their lairs at your own pace and take their stuff without even attempting to stop you. However, they will resume attacking you if you decide to harm them any further. Also, summoned creatures will automatically vanish if the NPC that conjured them gets killed. Once you kill Mankar Camoran in Paradise, then Eldamil, the Camoran siblings, and all the other immortal residents will drop dead on the spot. A similar event happens to the Golden Saints and Dark Seducers when their Wellsprings are stopped by the forces of Order. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3df9c288 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3df9c288 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_3df9c288 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3ed23024 | type |
Surprisingly Realistic Outcome | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3ed23024 | comment |
Surprisingly Realistic Outcome: The "Imperial Corruption" sidequest consist in investigating (justified) accusations of extortion againt Audens Avidius, one of Imperial City's captains of the guard. Unsurprisingly, trying to confront him without backup from other guards and ironclad proofs results in a failure and earns you a bounty. Trying to perform a Bare-Handed Blade Block without an adequate level in the Block skill will cause you to take a fair bit of damage. Averted once your Block skill improves. In the Shivering Isles expansion, you are sent on a vital quest by Sheogorath to save his realm from destruction. If the player goes back to Cyrodill and then begins Sheogorath's daedric quest, he will be upset that you are wasting time rather than completing the tasks he has given you. If you do so after being made the new Sheogorath, Haskil will appear and comment on you leaving offerings to yourself, as well as criticize you for wasting time if you have no yet resolved the threat facing the Isles. If the player attacks Sheogorath he will instantly kill them by teleporting them into the sky and letting gravity do the rest. What else would you expect to happen when you attack a god in his own realm? In the Shivering Isles, there's an Orc who's terrified of cats being followed by a Khajiit. Because of this he can hire the PC to get rid of them. That is, unless you are also a Khajiit, then he'll just have his guard dog attack you. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3ed23024 | featureApplicability |
-1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3ed23024 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_3ed23024 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3ee690ca | type |
Terminal Transformation | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3ee690ca | comment |
Terminal Transformation: Rona Hassildor hated becoming a vampire so much that she refused to drink blood and fell into a coma. You can deliver a cure, but she's so weak that she dies as soon as she becomes human again. In the finale, Martin is transformed into a draconic avatar of Akatosh to fight off Mehrunes Dagon. As soon as he wins, the divine power turns his body to stone. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3ee690ca | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3ee690ca | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_3ee690ca | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3eee0728 | type |
Captain Obvious | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3eee0728 | comment |
Captain Obvious: BY THE NINE DIVINES, ASSAULT! "Someone's been murdered!" Rarely, guards who helped you kill someone may go to the corpse and say "Hmm... body's still warm. Looks like there's a killer about." When you're given the quest to kill the Black Bow Bandits, you're told the gang is called that because they use black bows. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3eee0728 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_3eee0728 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_3eee0728 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_40217655 | type |
Faux Action Girl | |
The Elder Scrolls IV: Oblivion (Video Game) / int_40217655 | comment |
Faux Action Girl: Captain Renault, who is presented as a highly-qualified no-nonsense protector of the emperor at the beginning but is always killed in the very first battle of the game. The game's fatally overconfident bandits who happen to be female could also qualify. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_40217655 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_40217655 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_40217655 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_40680cf6 | type |
Stupidity Is the Only Option | |
The Elder Scrolls IV: Oblivion (Video Game) / int_40680cf6 | comment |
In the Wizards storyline, you are sent as an envoy to the reclusive Count Hassildor, whose suspicious-acting steward tells you that the Count will only meet you at a remote mine shortly after midnight. To progress, you have to walk into the steward's obvious ambush, then let the Count "rescue you" — even if you beat your assailants yourself — and repeatedly insult you for your foolishness. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_40680cf6 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_40680cf6 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_40680cf6 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_409c3edf | type |
Zip Mode | |
The Elder Scrolls IV: Oblivion (Video Game) / int_409c3edf | comment |
Zip Mode: While outdoors, you can "Fast Travel" to any location with a discovered icon on the game map, starting with the major cities and adding more as you encounter them in gameplay. It's instantaneous to the player but sets the game clock ahead based on your estimated travel time. And, of course, "You Cannot Fast Travel While Enemies Are Nearby". | |
The Elder Scrolls IV: Oblivion (Video Game) / int_409c3edf | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_409c3edf | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_409c3edf | |
The Elder Scrolls IV: Oblivion (Video Game) / int_40a447c3 | type |
Indestructible Edible | |
The Elder Scrolls IV: Oblivion (Video Game) / int_40a447c3 | comment |
Indestructible Edible: Many of the places you visit, from caves to ancient dungeons that have been abandoned for hundreds of years, will have perfectly edible food stashed away in containers. Then again, this is a world that seems to lack any stort of refrigeration or food preservation yet all foods you find will be perfectly fresh, even stuff found on the floor. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_40a447c3 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_40a447c3 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_40a447c3 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_40c57041 | type |
Manipulative Bastard | |
The Elder Scrolls IV: Oblivion (Video Game) / int_40c57041 | comment |
Manipulative Bastard: Umbacano, Seridur and Mathieu Bellamont. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_40c57041 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_40c57041 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_40c57041 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_40cbee83 | type |
Wretched Hive | |
The Elder Scrolls IV: Oblivion (Video Game) / int_40cbee83 | comment |
Wretched Hive: Thieves Den reveals that Anvil used to be this, a seedy, dangerous den of smugglers and pirates, where pretty much everyone was completely under the thumb of the leader of the single most vicious, bloodthirsty pirate group in Tamriel. Only after Admiral Umbranox defeated the pirate captain and his men did Anvil become the respectable harbor town it is today. Compared to the other major cities of Cyrodiil, which range from average to wealthy, Bravil is a dull, squalid place of shoddy wooden structures, which is often remarked upon by people all across the country. Its reputation as a center for the skooma trade and its rather lackluster leadership (see below) don't help either. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_40cbee83 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_40cbee83 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_40cbee83 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
The Elder Scrolls IV: Oblivion (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending: Mehrunes Dagon is defeated, but the Empire now has no heir. It's clear the Empire's not out of the woods yet and this will likely lead to an interesting future. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_40cc0c7e | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_40cc0c7e | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_40cc0c7e | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4108bb3e | type |
Doomed Hometown | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4108bb3e | comment |
Doomed Hometown: Martin's hometown of Kvatch is destroyed by Daedra at the beginning of the main quest. Unusual because it's not the player character with the Doomed Hometown. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4108bb3e | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4108bb3e | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_4108bb3e | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4160410d | type |
Damsel in Distress | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4160410d | comment |
Damsel in Distress: A few, but most prominently Dar-Ma in A Shadow Over Hackdirt. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4160410d | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4160410d | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_4160410d | |
The Elder Scrolls IV: Oblivion (Video Game) / int_41914bb3 | type |
Blade Below the Shoulder | |
The Elder Scrolls IV: Oblivion (Video Game) / int_41914bb3 | comment |
Blade Below the Shoulder: In the Shivering Isles expansion, we have the Gatekeeper, a sizeable Frankenstein-like monster guarding the entrance to the Isles. One of his arms is a giant blade. After killing the monster, we are tasked later on with putting him back together, using various body parts. For his arm, we can choose between the exact same blade and also an axe and a mace. The cut content suggests that there was also a regular fist to be included too... | |
The Elder Scrolls IV: Oblivion (Video Game) / int_41914bb3 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_41914bb3 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_41914bb3 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4192763e | type |
Malaproper | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4192763e | comment |
Malaproper: Lord Rugdumph. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4192763e | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4192763e | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_4192763e | |
The Elder Scrolls IV: Oblivion (Video Game) / int_41be2c1b | type |
Spoiler Title | |
The Elder Scrolls IV: Oblivion (Video Game) / int_41be2c1b | comment |
Spoiler Title: Several sidequests, including but not limited to the following: One sidequest has Reynald Jemane asking you to find out why someone has been impersonating him. This quest might have been interesting if it hadn't been named "Separated at Birth". Archmage Traven sends you to retrieve a book from Count Janus Hassildor... but he has an ulterior motive. Which probably won't come as a major twist, considering that the quest is named "Ulterior Motives". | |
The Elder Scrolls IV: Oblivion (Video Game) / int_41be2c1b | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_41be2c1b | featureConfidence |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_41be2c1b | |
The Elder Scrolls IV: Oblivion (Video Game) / int_41d128e4 | type |
Non-Lethal K.O. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_41d128e4 | comment |
Non-Lethal K.O.: NPC's that are flagged as essential will only be knocked unconscious if their health is reduced to zero, rather than killed, to prevent the player from making quests Unwinnable. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_41d128e4 | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) / int_41d128e4 | featureConfidence |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_41d128e4 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_422f23f9 | type |
Power-Up Food | |
The Elder Scrolls IV: Oblivion (Video Game) / int_422f23f9 | comment |
Power-Up Food: Downplayed. Food items (both real and fantastical) are present in the game and can be eaten directly for mild effects (mostly Restore Stamina). They are treated as standard alchemical ingredients and can be used to make potions with various effects. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_422f23f9 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_422f23f9 | featureConfidence |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_422f23f9 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_427cc2b1 | type |
Sniping Mission | |
The Elder Scrolls IV: Oblivion (Video Game) / int_427cc2b1 | comment |
Sniping Mission: The Dark Brotherhood quest where you are ordered to kill Adamus Phillida with a special arrow. Though even if you're standing really far away and are well hidden from view, somehow the guards will always detect you...note Although if you are interested in the technical reason, the script for the arrow (which immediately kills Philida) doesn't activate until a split second after the arrow hits. Unless you're completely invisible, Philida will recognize he's under attack and will immediately report the crime before he croaks. The Thieves Guild has a quest in which you must stand on a switch in order to open a keyhole on the other end of the room, then fire the key (which has been made into an arrowhead) into the keyhole without stepping off the switch. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_427cc2b1 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_427cc2b1 | featureConfidence |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_427cc2b1 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_43844bd7 | type |
You Fight Like a Cow | |
The Elder Scrolls IV: Oblivion (Video Game) / int_43844bd7 | comment |
You Fight Like A Pregnant Cow, and apparently not as well as a mudcrab. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_43844bd7 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_43844bd7 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_43844bd7 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_43d5d6d5 | type |
Sticks to the Back | |
The Elder Scrolls IV: Oblivion (Video Game) / int_43d5d6d5 | comment |
Sticks to the Back: Played completely straight, with nothing visibly holding weapons, quivers etc. in place. There is an explanation for the way a one handed weapon seems to "hover" over a character's hip: armors in Oblivion are thick and padded, and most of them also have belts that are supposedly there for the sword's scabbard/blunt weapon's handle to hang on to. A character wearing nothing but mere clothing (which isn't as thick as, say, a suit of leather armor) will have his weapon "hovering" over their hip, because if they were sticking to it, they would clip through thicker armors. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_43d5d6d5 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_43d5d6d5 | featureConfidence |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_43d5d6d5 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_43eeaee8 | type |
The Republic | |
The Elder Scrolls IV: Oblivion (Video Game) / int_43eeaee8 | comment |
The Republic: The Imperial City stays an ally of all the provinces around it and all the counties within it, to the point that even those who don't like the idea of it still need it for trade and border security. With the royal family gone/displaced the Elder Council runs things through a centralized democracy, and nearly all of them are working for the betterment of their people. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_43eeaee8 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_43eeaee8 | featureConfidence |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_43eeaee8 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_43f2f606 | type |
Annoying Arrows | |
The Elder Scrolls IV: Oblivion (Video Game) / int_43f2f606 | comment |
Annoying Arrows: After taking a few arrows to the gut, you'll resemble a living pincushion but can still move around perfectly normally. Even with an arrow right through your crotch. If you shoot someone in the head and they don't die or see you, they'll just walk back to where they were with the arrow still sticking out of their heads. Because it "must have been the wind." | |
The Elder Scrolls IV: Oblivion (Video Game) / int_43f2f606 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_43f2f606 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_43f2f606 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4508b16b | type |
The Guards Must Be Crazy | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4508b16b | comment |
The Guards Must Be Crazy: Actually subverted, especially in the case of the Imperial Guards. They are actually rather good at keeping the peace - because, as anyone who has played the game longer than a couple hours can tell you, they are legitimately insane. The number of videos online showcasing Imperial Guards doing bizarre, inexplicable, hilariously ridiculous things cements these guards as actually crazy. In addition to their lunacy, they are not pushovers in the slightest, and will relentlessly, furiously chase down lawbreakers of the slightest variety, arresting those who comply and striking down those who resist with righteous fury. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4508b16b | featureApplicability |
-0.3 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4508b16b | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_4508b16b | |
The Elder Scrolls IV: Oblivion (Video Game) / int_453b3c67 | type |
Imperfect Ritual | |
The Elder Scrolls IV: Oblivion (Video Game) / int_453b3c67 | comment |
Imperfect Ritual: In one questline, Umbacano, a collector of Ayleid artefacts, asks you to aquire an Ayleid Crown of Nenelata that is in the possession of a rival collector; the second collector refuses to sell, but suggests that an Ayleid Crown from Lindai might be similar enough to fool Umbacano. Whichever crown you give him, Umbacano reveals that he wants to use it as a component in a ritual. If he has the Nenelata crown, the ritual will turn him into a lich, but if he has the Lindai crown, the ritual will kill him. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_453b3c67 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_453b3c67 | featureConfidence |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_453b3c67 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4571c045 | type |
Zodiac Motifs | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4571c045 | comment |
Zodiac Motifs: Character creation includes a Birthsign in the Fictional Zodiac that grants a passive effect, a bonus spell, and/or a unique power usable once per day. For example, characters born under the Atronach have double the Mana Meter and absorb half of every incoming spell, but lack Regenerating Mana. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4571c045 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4571c045 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_4571c045 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_45bf382b | type |
Game Mod | |
The Elder Scrolls IV: Oblivion (Video Game) / int_45bf382b | comment |
Game Mod: Enough of them to build several whole new games. In fact, several mods are there for just that purpose. Nehrim: At Fate’s Edge by SureAI is one of the better ones, expansive enough to warrant its own page here. Integration: The Stranded Light, a sprawling quest mod larger than all the DLCs combined, involving helping a guild full of friendly (and not so friendly) daedra, Khajiit sufferage, stamping out (or aiding) the notorious Renrijra Krin, building a mushroom city, and a romance with a daedra seducer, just to scratch the very surface. Another major mod is Knights Of The Nine: Revelation, which serves as a sequel to the original KOTN, building heavily on more. You will eventually be sent back to the first era to assist in the fall of White Gold Tower, meeting St. Alessia and Pelinal Whitestrake. And, if just to add more fuel to the guessing, you get to chat with the severed head of Pelinal Whitestrake... as if Sheogorath's "a severed head" line in Skyrim didn't need even more fuel to confuse matters... Some of the more renowned mods include Oscuro's Oblivion Overhaul (removes leveled enemies in favor of hand placed, as well as other tweaks), Deadly Reflex (a complex combat overhaul), Martigan's Monster Mod (adds literally hundreds of new monsters, many of which are hand made) and The Lost Spires (lengthy quest mod with a complex story about the ancient history of Tamriel). Oblivion XP replaces the skill leveling system with more traditional experience points (earned by killing monsters, completing quests, discovering locations, etc), and eliminates increasing attributes based on skills in favor of simply allocating points at every level however the player sees fit. Kvatch Rebuilt, which sees the burnt town restored and, well, rebuilt. Trade And Commerce lets the player own a shop to sell goods through rather than having to sell everything to stores. There are also mods which completely rewrite lore, such as A Path Of Dawn which lets the player join the Mythic Dawn, and many, many mods which expand on the Dark Brotherhood. Player homes, armor display mannequins, weapons and armor and even tweaks to the crime system, merchant system... beautification mods, mods to make the game run better on lower-end systems, level uncappers... if you can ask for it, there's a good chance a mod exists for it. Morroblivion which successfully converted the entire Morrowind game to the Oblivion. Skywind is a similar one which will again update Morrowind to Skyrim. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_45bf382b | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_45bf382b | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_45bf382b | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4604fd4d | type |
Worthy Opponent | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4604fd4d | comment |
Worthy Opponent: While not directly stated as the reason, the Gray Fox effectively picks Sympathetic Inspector Antagonist Hieronymus Lex to serve as his head of security. Perhaps even more touching if you take this motivation is that the Gray Fox may have chosen Lex to defend his wife while he was absent. One of the reasons that Kathutet agrees to help you reach Mankar Camoran is because he considers you one of these for defeating his fellow Dremora during the siege of Kvatch. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4604fd4d | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4604fd4d | featureConfidence |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_4604fd4d | |
The Elder Scrolls IV: Oblivion (Video Game) / int_468105b5 | type |
Bring Help Back | |
The Elder Scrolls IV: Oblivion (Video Game) / int_468105b5 | comment |
Bring Help Back: You can do this by getting reinforcements from the other cities when Bruma is besieged by a Great Gate (but only after you close the gates threatening their cities, naturally). It's an optional quest, though, so you can just do it all yourself instead, if you prefer. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_468105b5 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_468105b5 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_468105b5 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_469e49de | type |
Booze-Based Buff | |
The Elder Scrolls IV: Oblivion (Video Game) / int_469e49de | comment |
Booze-Based Buff: All over the place. Ale, mead, beer, wine... there are over a dozen alcoholic items for the player to drink, each with different stat buffs and debuffs. Probably the most interesting of these is Shadowbanish Wine, a special rare vintage that can only be found in a handful of forts. It grants the player a special ability when drunk, but its quest involves turning in six bottles to an innkeeper instead of actually drinking them. (They actually respawn, but most players wouldn't know that unless they like to go back to places they've been and cleared out already.) | |
The Elder Scrolls IV: Oblivion (Video Game) / int_469e49de | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_469e49de | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_469e49de | |
The Elder Scrolls IV: Oblivion (Video Game) / int_46fc2236 | type |
Low-Level Advantage | |
The Elder Scrolls IV: Oblivion (Video Game) / int_46fc2236 | comment |
Low-Level Advantage: Many players despise the leveling system used for enemies, firstly since it prevents any real advancement and secondly because it can actually cause a character to become weaker as they level "up". At higher levels, the later effect can cause enemies to become overpowered. The same mechanic can be exploited to level up skills without gaining character levelsnote by leveling up your combat skills (which happens independently of your character level, especially if you don't rest in beds or sleeping bags — in which case you'll never level up — or if you choose or build a class in such a way that your "major skills," for which each skill raised counts for 10% of the next level, don't include the combat skills you use the most. Enemies level up based on your character's level, not on your aggregate combat skills. Thankfully there is a difficulty slider if the game mechanic goes pathological. A popular mod, "Oscuro's Oblivion Overhaul", replaces this system with objective levels for enemies and loot, making player leveling meaningful. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_46fc2236 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_46fc2236 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_46fc2236 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_47a3b75e | type |
City Guards | |
The Elder Scrolls IV: Oblivion (Video Game) / int_47a3b75e | comment |
City Guards: The embodiment of this trope. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_47a3b75e | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_47a3b75e | featureConfidence |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_47a3b75e | |
The Elder Scrolls IV: Oblivion (Video Game) / int_47da48ad | type |
Stylish Protection Gear | |
The Elder Scrolls IV: Oblivion (Video Game) / int_47da48ad | comment |
Stylish Protection Gear: Glass armor and weapons. As well as the amber ones from The Shivering Isles. Now you too can mix glowing yellow and lime green. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_47da48ad | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_47da48ad | featureConfidence |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_47da48ad | |
The Elder Scrolls IV: Oblivion (Video Game) / int_47e9f862 | type |
My Grandma Can Do Better Than You | |
The Elder Scrolls IV: Oblivion (Video Game) / int_47e9f862 | comment |
My Grandma Can Do Better Than You: When you first join the arena, the Blademaster tells your character that his grandma could beat you. And she's dead. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_47e9f862 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_47e9f862 | featureConfidence |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_47e9f862 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_480c69ba | type |
Infinity -1 Sword | |
The Elder Scrolls IV: Oblivion (Video Game) / int_480c69ba | comment |
Infinity -1 Sword: Umbra. Not quite as spectacular as the Plus Ones, but is the best one-handed weapon in terms of damage and can Soul Trap, and you can get it even if you're fresh out of the tutorial... of course, killing Umbra to get her sword and gear will be nigh impossible unless you're well prepared. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_480c69ba | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_480c69ba | featureConfidence |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_480c69ba | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4832a3bb | type |
Always Chaotic Evil | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4832a3bb | comment |
Always Chaotic Evil: Several examples. Vampires. Since vampirism takes three days to fully take hold, and a very simple spell (or common potion) is all that's needed to arrest it, the majority of Tamrielic vampires wanted to turn into cannibalistic horrors. Although this could also possibly be a case of Gameplay and Story Segregation, since Azura sends you on a quest to kill a cave full of vampires who used to be her followers but were infected with vampirism and sealed themselves in said cave to protect others. If a cure was so easy to obtain, then surely these followers would have sought one rather than sealed themselves in a cave and resigned themselves to their fate. The Mythic Dawn. Killing the Emperor, worshipping Mehrunes Dagon, and plotting to summon him isn't a good indicator for... well, good. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4832a3bb | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4832a3bb | featureConfidence |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_4832a3bb | |
The Elder Scrolls IV: Oblivion (Video Game) / int_485eb589 | type |
Sealed Evil in a Can | |
The Elder Scrolls IV: Oblivion (Video Game) / int_485eb589 | comment |
Sealed Evil in a Can: Mehrunes Dagon. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_485eb589 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_485eb589 | featureConfidence |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_485eb589 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_49134628 | type |
Bringing Back Proof | |
The Elder Scrolls IV: Oblivion (Video Game) / int_49134628 | comment |
Bringing Back Proof: If the Player Character joins the Dark Brotherhood, you can accept a quest from Teinaava to kill the renegade Argonian assassin Scar-Tail and bring back his heart as proof of the deed. When the player finds Scar-Tail, he recently had to kill another Argonian in self defence, so the player can opt to spare Scar-Tail and take the heart from the corpse instead. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_49134628 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_49134628 | featureConfidence |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_49134628 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_49d59be9 | type |
Scenery Porn | |
The Elder Scrolls IV: Oblivion (Video Game) / int_49d59be9 | comment |
Scenery Porn: Lots and lots of it. Especially in Shivering Isles, whose titular region looks a lot like the more "unusual" areas of Morrowind, but some players even complained about seeing grass and forests everywhere. And it's too bad you can only visit Paradise once... | |
The Elder Scrolls IV: Oblivion (Video Game) / int_49d59be9 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_49d59be9 | featureConfidence |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_49d59be9 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4a3e547f | type |
Leaning on the Fourth Wall | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4a3e547f | comment |
Leaning on the Fourth Wall: A Dunmer alchemist in Skingrad identifies herself as being from House Hlaalu, before noting that such distinctions don't matter anymore. In the Shivering Isles expansion, there is a quest where you are tasked with finding unusual items for the local Museum of Oddities. One of the items that you can turn in is a mixing bowl: literally a bowl that you mix potions in. The item is unusual in terms of gameplay, since normally you use mortars, pestles and other alchemical apparatus in order to make potions rather than plain ol' bowls, but it's a perfectly ordinary item in terms of normal, everyday logic. The museum owner lampshades this by musing over the idea before giving in and accepting the item anyway, since she can tell you're trying. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4a3e547f | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4a3e547f | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_4a3e547f | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4bef247f | type |
Artificial Atmospheric Actions | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4bef247f | comment |
Artificial Atmospheric Actions: Oh so much. In particular, procedurally generated Non-Player Character conversation can be a bit vapid. An especially amusing one can randomly occur while sneaking around in Bandit lairs. After the main quest is completed, there's a random chance that certain of the bandits might start singing a song in your honor. That won't stop them from trying to kill you once you're spotted. Lampshaded by some of the idle dialogue (which unfortunately you never hear due to an oversight. A mod that fixes that can be found here) | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4bef247f | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4bef247f | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_4bef247f | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4c116945 | type |
Spell Crafting | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4c116945 | comment |
Spell Crafting: The game grants the ability to create custom spells to players who progress to a certain point in the Mages' Guild quest line or purchase the Wizard's Tower Downloadable Content. The player chooses a spell's range (self, touch, or ranged), area of effect (single-target or Splash Damage), duration, and effects, and the game automatically assigns a Magicka cost depending on how powerful the spell is, theoretically maintaining game balance. In practice, it is hilariously easy to design game-breakingly powerful spells by combining synergistic effects such as Weakness to Fire + Fire Damage, or assigning a one-second duration to spells that increase the Persuasion skill (which only works in dialogue, which pauses the game clock). The Elder Scrolls II: Daggerfall and The Elder Scrolls III: Morrowind had similar features. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4c116945 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4c116945 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_4c116945 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4cacfcc3 | type |
Honey Trap | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4cacfcc3 | comment |
Honey Trap: Like their mythological namesake, the Sirens in Anvil use one. They rob men by flirting with them, getting them to come out to a farmhouse in the middle of the night and take their clothes off, and taking everything they have while they're defenseless. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4cacfcc3 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4cacfcc3 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_4cacfcc3 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4cccd2a9 | type |
Mad Oracle | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4cccd2a9 | comment |
Mad Oracle: Dagail. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4cccd2a9 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4cccd2a9 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_4cccd2a9 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4d51f8e3 | type |
Vulnerable Civilians | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4d51f8e3 | comment |
Vulnerable Civilians: Besides the usual fact that most NPCs are killable by the player, the game's artificial life system means that many characters (especially those who live in small settlements or commute outside the city walls) can be attacked and killed by random wandering monsters, or even in rare extreme cases starve to death or pick fights with each other. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4d51f8e3 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4d51f8e3 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_4d51f8e3 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4d92da97 | type |
Get into Jail Free | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4d92da97 | comment |
Get into Jail Free: A sidequest involves getting yourself imprisoned to gain the trust of an inmate, who you are told has hidden a stash of treasure somewhere. A nonstandard use is in the very beginning. "Why am I in jail?" "Perhaps the Gods have placed you here so that we may meet." | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4d92da97 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4d92da97 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_4d92da97 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4e2ccd24 | type |
North Is Cold, South Is Hot | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4e2ccd24 | comment |
North Is Cold, South Is Hot: Just as Leyawiin is a to the far-far-far south and a thick rainforest-like county, Bruma is to the far-far north and an eternal winter-wonderland. You could say it makes sense considering Skyrim is just over the border, but as seen in Elder Scrolls V: Skyrim, southern Skyrim is actually quite green. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4e2ccd24 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4e2ccd24 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_4e2ccd24 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4e7c4536 | type |
Wham Line | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4e7c4536 | comment |
Wham Line: Mankar Camoran's monologue to the player: "The Principalities have sparkled as gems in the black reaches of Oblivion since the First Morning. Many are their names and the names of their masters: the Coldharbour of Meridia, Peryite's Quagmire, the ten Moonshadows of Mephala,NoteDue to a mistake on the part of the writer, Mankar matches none of the realms to the correct Daedric Prince; Merida's realm is the Colored Rooms, not Coldharbor (that belongs to her worst enemy, Molag Bal), Vaermina owns Quagmire while Peryite's realm is The Pits, and Moonshadow belongs to Azura, not Mephala (hers is the Spiral Skein). and... and Dawn's Beauty, the Princedom of Lorkhan... misnamed Tamriel by deluded mortals." Even after the release of Skyrim, it's still unclear if Mankar was lying or not. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4e7c4536 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4e7c4536 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_4e7c4536 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4ec1330a | type |
Our Minotaurs Are Different | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4ec1330a | comment |
Our Minotaurs Are Different: Minotaurs can be encountered in several places. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4ec1330a | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4ec1330a | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_4ec1330a | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4efce9e6 | type |
Thematic Sequel Logo Change | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4efce9e6 | comment |
Thematic Sequel Logo Change: The Imperial Dragon is replaced with the Daedric letter "O", which also happens to look like an Oblivion Gate, referencing Mehrunes Dagon's invasion of Tamriel through the Oblivion Gates. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4efce9e6 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4efce9e6 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_4efce9e6 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4f0b6445 | type |
Announcer Chatter | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4f0b6445 | comment |
Announcer Chatter: Sometimes the mysterious announcer guy in the Arena can do this. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4f0b6445 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4f0b6445 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_4f0b6445 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4f6bd2da | type |
Nature Is Not Nice | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4f6bd2da | comment |
Nature Is Not Nice: The wilderness around Chorrol is treacherous, but its people feel the hash mountains and forest only make their town more impressive to florish in spite of it. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4f6bd2da | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_4f6bd2da | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_4f6bd2da | |
The Elder Scrolls IV: Oblivion (Video Game) / int_50166c5d | type |
Good Pays Better | |
The Elder Scrolls IV: Oblivion (Video Game) / int_50166c5d | comment |
Good Pays Better: There is a mission near the end of the game where you need to ask all the city rulers to send soldiers to protect the capital. Each ruler will assign you a mission that you need to finish first. If you go the extra mile and complete all the optional objectives, you will get more units to help fight and better rewards. The sidequest Sins of the Father has the player recover a stolen relic of Chorrol for a member of the Thieves' Guild. Giving it to him merely gives you a leveled amount of gold, while returning it to the castle rewards you the Escutcheon of Chorrol, one of, if not the best shield in the game with its high Reflect Damage enchantment. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_50166c5d | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_50166c5d | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_50166c5d | |
The Elder Scrolls IV: Oblivion (Video Game) / int_504a1991 | type |
Body Horror | |
The Elder Scrolls IV: Oblivion (Video Game) / int_504a1991 | comment |
Body Horror: Worm thralls. Also the flesh pods and "the Punished" through the portals. On a more mundane side, the final fate of Lucien Lachance. What's more disturbing than a skinless mutilated corpse? How about a very fresh one? Oh, and he's completely innocent of what they killed him for. (That may be the only thing he's innocent of.) | |
The Elder Scrolls IV: Oblivion (Video Game) / int_504a1991 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_504a1991 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_504a1991 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_504e271f | type |
But Thou Must! | |
The Elder Scrolls IV: Oblivion (Video Game) / int_504e271f | comment |
But Thou Must!: One quest in Anvil involves investigating a series of robberies for the town watch. A group of women have been luring men to a remote cabin with promises of a good time, only to take all their possessions once the men have removed their gear. If you go to a local inn soon afterwards, you will meet the women. If the player character is male, they will attempt to lure him to the cabin with the aforementioned promises. If the PC is female, however, they will offer her a place in their gang. That evening, the quest calls for you to join them at the cabin. No matter whether the PC is male or female, your only dialogue options involve revealing your status as a mole, then taking out the whole gang by yourself in combat. As a female character (who may even be a member of the Thieves Guild and/or Dark Brotherhood and whose railroaded behavior therefore makes little sense), this seems like a waste of a good plot. An even worse example comes in the final stages of the Dark Brotherhood missions, after becoming a Silencer. Your orders are delivered to you via dead drops, giving your the location and name of your target(s). After the first two, there's a noticable change in the sound of the writing, from Lucien's professional but polite tone to outright glee and creepy familiarity. Also, the orders start giving the player explanations of the targets' "crimes" and details of personal lives, things that Lucien had never done prior unless it had relevance in the mission (ie, a hit was placed on a necromancer who he was trying to become a lich, making conventional killing methods difficult). But the worst parts? There's a massively obvious change in the handwriting of the orders, and you can even find Dark Brotherhood robes in the possession of your newest 'targets.' It'd be one thing for the game to put evidence in front of you and let you act on it, but you have no choice but to carry out six of these clearly forged orders before being confronted by Lucien and having already served as an accessory to the conspiracy that would get him killed. There's quite a lot of this in the game. Other examples feature a prank that Volanaro wants you to play on Jeanne Frasoric, the head of the Bruma Mages Guild, where the game doesn't give you the option to tell Jeanne about the prank; and a mission that the Blackwood Company undertakes to slaughter goblins where the goblins are actually innocent humans and there's no way to stop them from being cut down in their own home once the quest begins, whether you figure out what's going on or not - you can opt to run away and it'll complete the mission, but the people who come on the mission with you don't, and end up killing everyone. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_504e271f | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_504e271f | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_504e271f | |
The Elder Scrolls IV: Oblivion (Video Game) / int_50b05d30 | type |
Disproportionate Retribution | |
The Elder Scrolls IV: Oblivion (Video Game) / int_50b05d30 | comment |
Most of the city guards around Cyrodiil are actually a really, really nice and friendly bunch of guys - but break any law, even by accidentally picking something up off a shopkeeper's table, and they'll immediately go nuts and kill you without hesitation. You can, however, yield to them by blocking long enough. The Guards actually do a pretty good job of keeping things running smoothly, an entire guild of professional thieves has a hard time operating in the imperial city as a result. (Not that it stops the Player and the Grey Fox from stealing an Elder Scroll right out from under their noses.) The guards are so determined to hunt you down to face justice that there was even an account of one chasing you into an Oblivion gate. That is dedication! | |
The Elder Scrolls IV: Oblivion (Video Game) / int_50b05d30 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_50b05d30 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_50b05d30 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_520c77b4 | type |
Ignored Confession | |
The Elder Scrolls IV: Oblivion (Video Game) / int_520c77b4 | comment |
Ignored Confession: During a Dark Brotherhood quest where you are required to kill 5 people in a Closed Circle à la Agatha Christie, you can straight up tell the person who greets you that you are an assassin, sent to kill everyone. She'll laugh, praise your sense of humour, and her disposition will rocket to full. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_520c77b4 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_520c77b4 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_520c77b4 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5313c266 | type |
Bookends | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5313c266 | comment |
Book Ends: The Oblivion Crisis begins with the death of a Septim, and ends with the "death" of a Septim. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5313c266 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5313c266 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_5313c266 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_537dd8fe | type |
Affably Evil | |
The Elder Scrolls IV: Oblivion (Video Game) / int_537dd8fe | comment |
Affably Evil Mankar Camoran. He seems to have some respect for the player at times. Most people you meet in the Dark Brotherhood as well. They're murderous, bloodthirsty sociopaths, but they're also very charming and chummy, the only one of this cabal of assassins who openly dislikes you is the resident merchant. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_537dd8fe | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_537dd8fe | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_537dd8fe | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5401e7ac | type |
Daywalking Vampire | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5401e7ac | comment |
Daywalking Vampire: Vampires can day-walk if they are well-fed, but burn otherwise. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5401e7ac | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5401e7ac | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_5401e7ac | |
The Elder Scrolls IV: Oblivion (Video Game) / int_54bb502b | type |
Nobody Poops | |
The Elder Scrolls IV: Oblivion (Video Game) / int_54bb502b | comment |
Nobody Poops: And nobody washes themselves, either, judging by how there's not a single bathroom, outhouse or a bathtub in the entire game. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_54bb502b | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_54bb502b | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_54bb502b | |
The Elder Scrolls IV: Oblivion (Video Game) / int_54ec2f0c | type |
Not Completely Useless | |
The Elder Scrolls IV: Oblivion (Video Game) / int_54ec2f0c | comment |
Not Completely Useless: The second-last Mages Guild Sidequest involves creating a Protective Charm to No-Sell the villain's opening attack, which would otherwise transform the player character into a Worm Thrall. The attack is never used again and the item has no other use. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_54ec2f0c | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_54ec2f0c | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_54ec2f0c | |
The Elder Scrolls IV: Oblivion (Video Game) / int_54fbf23f | type |
Seeking Sanctuary | |
The Elder Scrolls IV: Oblivion (Video Game) / int_54fbf23f | comment |
Seeking Sanctuary: Each city has a church where you can go and pray and be healed of any afflictions you've picked up. Some also have beds to rest in. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_54fbf23f | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_54fbf23f | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_54fbf23f | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5534431f | type |
Money for Nothing | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5534431f | comment |
The sidequest Sins of the Father has the player recover a stolen relic of Chorrol for a member of the Thieves' Guild. Giving it to him merely gives you a leveled amount of gold, while returning it to the castle rewards you the Escutcheon of Chorrol, one of, if not the best shield in the game with its high Reflect Damage enchantment. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5534431f | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5534431f | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_5534431f | |
The Elder Scrolls IV: Oblivion (Video Game) / int_553c910e | type |
This Isn't Heaven | |
The Elder Scrolls IV: Oblivion (Video Game) / int_553c910e | comment |
This Isn't Heaven: Part of the Mythic Dawn's dogma is that those who die in service to the cult will be rewarded with immortality in paradise= with 'Paradise' being a special realm of Oblivion created by Mankar Camoran using the Mysterium Xarxes. You have to travel there as part of the main quest, where you find that it's a beautiful Arcadia with Ayleid-inspired architecture where it's always sunrise...and filled with hostile Daedra who torment the Ascended Immortals there. The only way out is the Forbidden Grotto... which is a trap where Mythic Dawn members who lose faith are tortured with lava. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_553c910e | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_553c910e | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_553c910e | |
The Elder Scrolls IV: Oblivion (Video Game) / int_55c63e0 | type |
Saving the World | |
The Elder Scrolls IV: Oblivion (Video Game) / int_55c63e0 | comment |
Saving the World: From an army of apocalyptic demon monsters. You know, the usual. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_55c63e0 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_55c63e0 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_55c63e0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_575fd5e2 | type |
Dark Is Not Evil | |
The Elder Scrolls IV: Oblivion (Video Game) / int_575fd5e2 | comment |
Averted with the other Daedric cults. Sometimes. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_575fd5e2 | featureApplicability |
-1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_575fd5e2 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_575fd5e2 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_57b80b45 | type |
Fantastic Racism | |
The Elder Scrolls IV: Oblivion (Video Game) / int_57b80b45 | comment |
Fantastic Racism: There actually isn't too much of this in Cyrodiil; it's a very racially diverse place and most folks are very accepting. Although you do get the occasional negative comment directed towards your character's race. The bottom of this page shows that character's base disposition towards you is partly based upon what race you play. Everyone hates the poor Dunmer and the poor Orcs. Countess Alessia Caro despises the beast races. Her speech towards you if you play a Khajiit or Argonian barely even tries to disguise this. She also has a secret Torture Cellar made specifically for Argonians. Which makes it so much fun to kill her over and over again.elaborateUnless you've finished all the quests she's related to, at which point her NPC immortality vanishes and you can kill her for good. One minor NPC has a hobby of fostering discord between Argonians and Khajiit. If you talk to him and you happen to belong to one of those two races, he'll tell you a member of the other race insulted you behind your back. Interesting variation in the quest Whodunit, where you're locked in a mansion with five people of various races you have to kill them, including a Breton, a Nord, a Redguard, a Dark Elf, and an Imperial. The Breton is racist against the Dark Elf, but the most extreme racism is displayed by the Redguard towards the Nord; which is to say that the worst hatred isn't between the fantasy races, but between the humans. The town of Leyawiin is actually quite racist between the Khajiits and Argonians, who will actually tell racist jokes about each other. This makes sense, since the town lies directly between the borders of the respective races' homelands. The first character you meet in the game, Valen Dreth, has a different set of insults for you depending on the race you've chosen. In other words he's basically racist against everyone. So it's probably not surprising that someone put a hit on him. Even if you're a dark elf like him, he either promises to sleep with your wife (if you're male) or propositions you (if you're female). So the racism probably comes from just being a Jerkass. The developers actually programmed racism into the engine; every character has a setting for how much they like or dislike characters of a certain race. This doesn't normally appear in the game because the settings on most characters are insanely high. The mod Race Balancing Project actually tinkers with these settings, to make races that don't like each other act more snarky towards each other than the defaults. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_57b80b45 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_57b80b45 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_57b80b45 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_57d43e40 | type |
Fantasy Counterpart Culture | |
The Elder Scrolls IV: Oblivion (Video Game) / int_57d43e40 | comment |
Fantasy Counterpart Culture: The Elder Scrolls loves this trope. The Nords are the obvious example. They're inspired by the Scandinavian peoples of northern Europe. The Redguards are Africans. Their Proud Warrior Race status and physical appearance were probably original inspired by the Masai, but the way their culture interacts with the Empire resembles the Sikhs' relationship with 19th-century imperial Britain. They have a bit of moors in them too. On that note, we haven't seen much of the Khajiit homeland but lore suggests they lead a tribal lifestyle similar to aborigines and pygmy peoples. Given the racism towards them, a tribal culture, a religion that differs from the Imperial norms more than a lot of others, an addiction to a liquid substance and a reputation for being thieves, one could also say they're fantasy Native-Americans (the theft part being casinos). The Imperials are mostly based on Romans (They have an Emperor, their armies are organised into Legions, their capital has a gladiator arena etc.). Bretons are French/Celts. Although we never see Akavir, it's apparently based on China and Japan. The (extinct) Dwemer become more and more like steampunk Assyrians with each game. The Dunmer have some traits from Semite people, complete with a religious exodus led by a prophet while they were still part of the Chimer race. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_57d43e40 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_57d43e40 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_57d43e40 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_57dda60c | type |
The Emperor | |
The Elder Scrolls IV: Oblivion (Video Game) / int_57dda60c | comment |
The Emperor: The tutorial introduces you to the benevolent Emperor of Cyrodiil, voiced by Patrick Stewart. His death, and the loss of the supernatural protections the office grants the Empire, sets off the main plot. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_57dda60c | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_57dda60c | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_57dda60c | |
The Elder Scrolls IV: Oblivion (Video Game) / int_582f5a70 | type |
This Is the Part Where... | |
The Elder Scrolls IV: Oblivion (Video Game) / int_582f5a70 | comment |
This Is the Part Where...: You fall down and bleeeeeed to death! | |
The Elder Scrolls IV: Oblivion (Video Game) / int_582f5a70 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_582f5a70 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_582f5a70 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_58b32881 | type |
Initiation Quest | |
The Elder Scrolls IV: Oblivion (Video Game) / int_58b32881 | comment |
Initiation Quest: While joining the Mages Guild is as simple as talking to a guild leader, gaining access to the Arcane University in the Imperial City (where most of the Guild's best services including Enchanting are located) requires getting a letter of recommendation from each of the guild hall stewards. Cue a number of Fetch Quests to get their recommendation, with the notable exception of one who is a Treacherous Advisor in league with the questline's Big Bad, who gives you a Suicide Mission trying to get you killed, instead. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_58b32881 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_58b32881 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_58b32881 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_59103508 | type |
Deadly Environment Prison | |
The Elder Scrolls IV: Oblivion (Video Game) / int_59103508 | comment |
Deadly Environment Prison: The prisons in the Shivering Isles. They do confiscate your stuff, but your cell is not locked and you are free to try and brave the dungeon creatures with your bare hands and spells. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_59103508 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_59103508 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_59103508 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_59dbf1a1 | type |
King of Thieves | |
The Elder Scrolls IV: Oblivion (Video Game) / int_59dbf1a1 | comment |
King of Thieves: The mysterious Grey Fox, who is the leader of the Thieves' Guild. Naturally, if you advance through the Thieves Guild quest line, you obtain the position. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_59dbf1a1 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_59dbf1a1 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_59dbf1a1 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_59f47557 | type |
Vicious Cycle | |
The Elder Scrolls IV: Oblivion (Video Game) / int_59f47557 | comment |
Vicious Cycle: The Greymarch. Also, the fate of the Ascended Immortals in Kamoran's Savage Garden/Forbidden Grotto. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_59f47557 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_59f47557 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_59f47557 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5a0e88d8 | type |
Bring It | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5a0e88d8 | comment |
Bring It: Attempt to/Fight an ogre with your bare hands and it may make this gesture. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5a0e88d8 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5a0e88d8 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_5a0e88d8 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5a94cbf6 | type |
Fake Assassination | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5a94cbf6 | comment |
Fake Assassination: The Dark Brotherhood quest "The Assassinated Man" involves faking a client's assassination to help him escape from Loan Sharks. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5a94cbf6 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5a94cbf6 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_5a94cbf6 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5aee9b06 | type |
Trick Shot Puzzle | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5aee9b06 | comment |
Trick Shot Puzzle: In "The Ultimate Heist", you need to fire an Arrow of Extrication to open a door. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5aee9b06 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5aee9b06 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_5aee9b06 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5b3d0d9f | type |
Foreboding Architecture | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5b3d0d9f | comment |
Foreboding Architecture: See that giant black tower in the distance, with spikes sticking out of the top? Oh yes. You just know that whatever is in there, it will want to kill you on sight. See that smaller tower right next to you? It wants to kill you too. And it doesn't care if it sees you. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5b3d0d9f | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5b3d0d9f | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_5b3d0d9f | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5b81ca8d | type |
Disc-One Nuke | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5b81ca8d | comment |
Disc-One Nuke: It's relatively minor, but in the tutorial dungeon, after Blades Captain Renault is killed by some Mythic Dawn assassins, you can loot her body for her personal sword, a steel Akaviri katana. While by no means an incredibly impressive weapon, it's still an extremely good weapon for a level one character and can make mincemeat out of pretty much all the enemies in the dungeon, and could serve you well for the first few levels (and is also better than the other weapon she was holding, a steel short sword). Except that after the Emperor's death, when you talk to Baurus, he will thank you for keeping the sword and take it from you so it can be returned to Cloud Ruler Temple. And no, you can't just drop it before Baurus talks to you, because once the conversation is over, the sword simply disappears, meaning there really is no way to hold onto it. Once you gain access to spellcrafting, "Drain Health 100 Points for 1 second" is a One-Hit Kill on anything with less than 100 hit points. Drain effects are much cheaper than Damage effects, because once they wear off, the target gets their attributes back — unless they're already dead. Once the level scaling starts producing enemies with more than 100 hit points, its value decreases significantly, though it still makes a decent finishing move. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5b81ca8d | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5b81ca8d | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_5b81ca8d | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5dbf364d | type |
Would You Like to Hear How They Died? | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5dbf364d | comment |
Would You Like to Hear How They Died?: Invoked by the player, of all people. When you kill Andreas Draconis, you have the option of taunting him about his mother's death by saying "Your mother bled like a pig." | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5dbf364d | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5dbf364d | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_5dbf364d | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5e7c0ab7 | type |
Kleptomaniac Hero | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5e7c0ab7 | comment |
Kleptomaniac Hero: Optional for the player, but not profitable unless you either a.) join the Thieves Guild, b) have the Thieves' Den Downloadable Content installed and have bought yourself the fence at Dunbarrow Cove, or c.) use stolen ingredients to manufacture potions. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5e7c0ab7 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5e7c0ab7 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_5e7c0ab7 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5e85d617 | type |
Empty Levels | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5e85d617 | comment |
Empty Levels: Enemies scale based purely on your level, but your actual strength in combat involves many factors besides just level (health gain per level, attributes, equipment, and skills). As such, leveling up with too many non-combat skills is likely to result in an insignificant bonus to your abilities, but all enemies still increase in strength. Keeping well ahead of the leveling curve requires training additional minor skills to get the best bonuses per level (such as leaving, say, Conjuration as a minor skill, and then increasing it ten times between levels to get the +5 Intelligence bonus for the next level up). Many people just bypass the whole aggravating "leveling up" process by never sleeping. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5e85d617 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5e85d617 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_5e85d617 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5ec9f980 | type |
Drunk on the Dark Side | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5ec9f980 | comment |
Drunk on the Dark Side: The Necromancers. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5ec9f980 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5ec9f980 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_5ec9f980 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5fe81fea | type |
Cursed Item | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5fe81fea | comment |
Cursed Item: The Staff of the Everscamp is one of the artefacts of Sheogorath, Daedric Prince of Madness, and seems to exist for the sole purpose of Trolling mortals. The staff's owner is constantly followed by four Scamps that give off a horrible smell, generally make the owner's life a misery and can't be permanently killed. Furthermore, the staff's owner feels a compulsion to keep it on their person at all times, and can only get rid of it if another person willingly agrees to become the staff's owner or by leaving it at one of Sheogorath's shrines. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5fe81fea | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_5fe81fea | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_5fe81fea | |
The Elder Scrolls IV: Oblivion (Video Game) / int_60fa92ac | type |
Names to Run Away from Really Fast | |
The Elder Scrolls IV: Oblivion (Video Game) / int_60fa92ac | comment |
Names to Run Away from Really Fast: Mehrunes Dagon, Malacath, Molag Bal... There is a side quest about investigating a gang of women who seduce and rob men. One of them is called Signy Home-Wrecker. The clue is in the name, chaps! | |
The Elder Scrolls IV: Oblivion (Video Game) / int_60fa92ac | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_60fa92ac | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_60fa92ac | |
The Elder Scrolls IV: Oblivion (Video Game) / int_617f0563 | type |
Heel–Face Turn | |
The Elder Scrolls IV: Oblivion (Video Game) / int_617f0563 | comment |
Heel–Face Turn: Eldamil, a Mythic Dawn member in Mankar Camoran's Paradise who helps the player out of regret over his role in the emperor's assassination and the siege of Kvatch. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_617f0563 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_617f0563 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_617f0563 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6293c185 | type |
Sequel Hook | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6293c185 | comment |
Sequel Hook: "When the next Elder Scroll is written, you will be its scribe." | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6293c185 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6293c185 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_6293c185 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6320eced | type |
Gameplay and Story Segregation | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6320eced | comment |
Although this could also possibly be a case of Gameplay and Story Segregation, since Azura sends you on a quest to kill a cave full of vampires who used to be her followers but were infected with vampirism and sealed themselves in said cave to protect others. If a cure was so easy to obtain, then surely these followers would have sought one rather than sealed themselves in a cave and resigned themselves to their fate. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6320eced | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6320eced | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_6320eced | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6439de78 | type |
Heroic Sacrifice | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6439de78 | comment |
Heroic Sacrifice: Hannibal Traven commits suicide by trapping his own soul inside of the colossal black soul gem, so the player can defeat the King of Worms. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6439de78 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6439de78 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_6439de78 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_648fe274 | type |
But for Me, It Was Tuesday | |
The Elder Scrolls IV: Oblivion (Video Game) / int_648fe274 | comment |
But for Me, It Was Tuesday: When Mogens Wind-Shifter killed Ra'Vindra, Mazoga the Orc swore to become a knight so she could avenge her friend. Mogens doesn't remember any of this when you and Mazoga kill him. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_648fe274 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_648fe274 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_648fe274 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_64f55e69 | type |
False Innocence Trick | |
The Elder Scrolls IV: Oblivion (Video Game) / int_64f55e69 | comment |
False Innocence Trick: In one quest you can buy a house, only to find that it's haunted. Investigation reveals the corpse of a lich (imprisoned for being evil) who claims he's turned good after having time to reflect on his crimes. Unfortunately Stupidity Is the Only Option if you want to complete the quest. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_64f55e69 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_64f55e69 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_64f55e69 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_681077c5 | type |
Wide-Open Sandbox | |
The Elder Scrolls IV: Oblivion (Video Game) / int_681077c5 | comment |
Wide-Open Sandbox: Larger than Morrowind note By raw square footage anyways. Morrowind's design makes traveling in a straight line impossible without levitation, and it implements a large vertical component not present in Oblivion but still far smaller than Arena or Daggerfall. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_681077c5 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_681077c5 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_681077c5 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6ac6a56a | type |
And Your Reward Is Clothes | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6ac6a56a | comment |
And Your Reward Is Clothes: Several quests. Notably, completing the central plotline awards you a custom suit of Imperial Dragon armor, which by that point is probably considerably weaker than what you are already wearing. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6ac6a56a | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6ac6a56a | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_6ac6a56a | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6ad19559 | type |
Wine Is Classy | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6ad19559 | comment |
Wine Is Classy: Skingrad has vast vineyards, two friendly competition wine companies, multiple taverns and is easily the most well to-do county outside of the Imperial City. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6ad19559 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6ad19559 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_6ad19559 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6b4b3eba | type |
Lady Land | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6b4b3eba | comment |
Lady Land: The Shivering Isles' Daedric population is almost entirely female. Male Aureal/Mazken are a rare sight. Inverted with the Deadlands' population of Dremora, which are almost exclusively male, with only a few females existing anywhere (they are found as archers of the Markynaz rank) in the entire game and likely being more a result of an oversight than anything else (since they don't even have any voiced lines). | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6b4b3eba | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6b4b3eba | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_6b4b3eba | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6b5a92dc | type |
Uncanny Valley | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6b5a92dc | comment |
Uncanny Valley: The Brethren of Hackdirt invoke this deliberately with their unusually large eyes. At first, it's very unnerving. But once you find out who they are (and their goal), they're terrifying. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6b5a92dc | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6b5a92dc | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_6b5a92dc | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6bd689ca | type |
Meaningful Echo | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6bd689ca | comment |
Meaningful Echo: An oddly effective combination with Welcome to Corneria: " The Emperor is dead, and so are his heirs. We're a Legion without a leader. The Blades were entrusted with our Lord's protection... and they failed." It starts out as a pedestrian bit of atmospheric worldbuilding, but begins sounding more and more like a well-aimed personal accusation in two ways: gradually, and then suddenly. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6bd689ca | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6bd689ca | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_6bd689ca | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: See here. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_6ec989d8 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7086b98 | type |
Port Town | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7086b98 | comment |
Port Town: Anvil is a lovely little sea-side town inside the walls, and a less than subtle pirate/smuggler port dockside. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7086b98 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7086b98 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_7086b98 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_70c06a09 | type |
The Undead | |
The Elder Scrolls IV: Oblivion (Video Game) / int_70c06a09 | comment |
The Undead: Common enemies in dungeons at all levels. Zombies. Animate skeletons. Ghosts that shriek like bats out of hell, wraiths and liches. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_70c06a09 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_70c06a09 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_70c06a09 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_70dc3a86 | type |
Had to Be Sharp | |
The Elder Scrolls IV: Oblivion (Video Game) / int_70dc3a86 | comment |
Had to Be Sharp: Accoridng to Countess Valga, her people have learned self-reliance due to Chorrol being a mountainous county that has had to get-by without the creature-comforts of more heavy-trade areas. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_70dc3a86 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_70dc3a86 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_70dc3a86 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_71d17dff | type |
Everything Fades | |
The Elder Scrolls IV: Oblivion (Video Game) / int_71d17dff | comment |
Everything Fades: Without mods or using console cheats, as long as you don't leave the area corpses never disappear; even if you do leave, it takes three in-game days for the cell to reset. Can be rather troublesome since the developers didn't give the ability to remove corpses like they did in Morrowind. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_71d17dff | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_71d17dff | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_71d17dff | |
The Elder Scrolls IV: Oblivion (Video Game) / int_72217e12 | type |
Murder, Inc. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_72217e12 | comment |
Murder, Inc.: The Dark Brotherhood is a secret Cult of assassins who kill for profit, pleasure, and religious devotion. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_72217e12 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_72217e12 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_72217e12 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7228d0cb | type |
Game Over | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7228d0cb | comment |
Game Over: If the timer runs out on the giant daedric siege machine bearing down on Bruma, the game just has you reload. This is unusual, as most events like this in a Bethesda game would allow Bruma to be destroyed, like how you can destroy Megaton in Fallout 3. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7228d0cb | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7228d0cb | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_7228d0cb | |
The Elder Scrolls IV: Oblivion (Video Game) / int_733e007a | type |
Unwitting Pawn | |
The Elder Scrolls IV: Oblivion (Video Game) / int_733e007a | comment |
Unwitting Pawn: The player himself, in the Dark Brotherhood quest line. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_733e007a | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_733e007a | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_733e007a | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7360a6b6 | type |
Noble Demon | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7360a6b6 | comment |
Kathutet, who you meet in Mankar Camoran's Paradise, is the friendliest (well, the least aggressive) Dremora in the game. In reality, he's just as rude towards mortals as any other Daedra, but he sees the player as a Worthy Opponent for defeating his comrades in the siege of Kvatch, and even agrees to provide you with the means to move on through the related quest, should you agree to do a favor for him.note As is the tradition, whether you side with or against him is Grey-and-Gray Morality: he wants you to release an Ax-Crazy, insanely brutal Xivilai and letting him butcher countless people who had just managed to seal him in the first place, but then again, those "people" are Mythic Dawn members who are trying to bring about The End of the World as We Know It. Of course, you can just kill him, and carry on like normal. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7360a6b6 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7360a6b6 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_7360a6b6 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_73c9a109 | type |
Butlerspace | |
The Elder Scrolls IV: Oblivion (Video Game) / int_73c9a109 | comment |
Butlerspace: Haskill, the chamberlain to Sheogorath, can be summoned with a spell you get during the main quest. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_73c9a109 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_73c9a109 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_73c9a109 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_73f34656 | type |
Highly Visible Landmark | |
The Elder Scrolls IV: Oblivion (Video Game) / int_73f34656 | comment |
Highly Visible Landmark: The White-Gold Tower in the heart of the Imperial City at the center of Cyrodiil is visible from almost everywhere else in the land, and nearly all roads in the land lead back there. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_73f34656 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_73f34656 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_73f34656 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_73f7975f | type |
Jerkass Gods | |
The Elder Scrolls IV: Oblivion (Video Game) / int_73f7975f | comment |
Jerkass Gods: A few of the Daedra Lords, namely Vaermina, Mehrunes Dagon, Boethiah, Jyggalag, and Molag Bal. However, not all of them: Sheogorath, Hermaeus Mora and Sanguine work on their own brand of logic rather than evil; Hircine, Nocturnal and Namira usually mind their own business, and some like Peyrite, Azura and Meridia actually seem nice. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_73f7975f | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_73f7975f | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_73f7975f | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7464705c | type |
Arc Words | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7464705c | comment |
Arc Words: In the Mages Guild questline, Falcar says, "We shall see how prepared you actually are," before sending you on a task he intends for you to die on. The mod "Mannimarco Revisited," makes Mannimarco say this to you as well, right before the final battle with him. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7464705c | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7464705c | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_7464705c | |
The Elder Scrolls IV: Oblivion (Video Game) / int_74b85afd | type |
If You're So Evil, Eat This Kitten! | |
The Elder Scrolls IV: Oblivion (Video Game) / int_74b85afd | comment |
If You're So Evil, Eat This Kitten!: The final step to being initiated into the Mythic Dawn is to murder a prisoner as as sacrifice to Mehrunes Dagon. If you try to infiltrate them, you'll be presented with an Argonian they've captured. It's up to you if you want to save him and blow your cover, or kill him to keep the ruse. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_74b85afd | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_74b85afd | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_74b85afd | |
The Elder Scrolls IV: Oblivion (Video Game) / int_75b23b58 | type |
Sundial Waypoint | |
The Elder Scrolls IV: Oblivion (Video Game) / int_75b23b58 | comment |
Sundial Waypoint: One of the clues is only seen when the sun shines from a certain angle (at a certain time of day) on a gravestone. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_75b23b58 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_75b23b58 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_75b23b58 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_762d730c | type |
Level Editor | |
The Elder Scrolls IV: Oblivion (Video Game) / int_762d730c | comment |
Level Editor: Dear god. With the Construction Set and a bit of imagination, the possibilities are endless. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_762d730c | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_762d730c | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_762d730c | |
The Elder Scrolls IV: Oblivion (Video Game) / int_777c0033 | type |
Technical Pacifist | |
The Elder Scrolls IV: Oblivion (Video Game) / int_777c0033 | comment |
Technical Pacifist: You aren't allowed to kill people during Thieves Guild quests, but nothing says they can't die by any means that don't involve you. A good example of this is an early assignment where you need to raid a tomb with a guard. Opening the target grave will result in a ghost spawning, which isn't on the same side as the guard. If done at low levels (or in OOO) the guard won't have magic weapons or offensive spells and will easily die to the ghost. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_777c0033 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_777c0033 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_777c0033 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_78270847 | type |
Curse Cut Short | |
The Elder Scrolls IV: Oblivion (Video Game) / int_78270847 | comment |
Curse Cut Short: When Modryn Oreyn learns that the Blackwood Company has been taking away most job opportunities from the Fighters Guild, he starts with "Those sons of..." before shrugging it off and paying you for your completed task. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_78270847 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_78270847 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_78270847 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_789912da | type |
Cooking Mechanics | |
The Elder Scrolls IV: Oblivion (Video Game) / int_789912da | comment |
Cooking Mechanics: The game includes bread, cheese, ale, carrots, stew, and various kinds of meat which can typically be eaten raw for a minor fatigue/stamina boost. Oblivion treats food (of all kinds) as a type of alchemical ingredient, which can be eaten raw or used to make potions; they have various effects, mostly restoring stamina. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_789912da | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_789912da | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_789912da | |
The Elder Scrolls IV: Oblivion (Video Game) / int_78ad42bd | type |
The War Sequence | |
The Elder Scrolls IV: Oblivion (Video Game) / int_78ad42bd | comment |
The War Sequence: Mehrunes Dagon's assault on the Imperial City at the end of the main quest. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_78ad42bd | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_78ad42bd | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_78ad42bd | |
The Elder Scrolls IV: Oblivion (Video Game) / int_792bb47a | type |
Heroic Bastard | |
The Elder Scrolls IV: Oblivion (Video Game) / int_792bb47a | comment |
Heroic Bastard: Martin is the bastard son of dear old Emperor Uriel, which is the reason why the assassins weren't as quick to get to him, so you had time to save his life. Yet despite the fact that almost nobody knew of his existence until now (even he wasn't aware that he was the Emperor's son until you told him), when everyone finds out they immediately kneel before him and treat him with total respect as their Emperor. This is derived from two sources; in the case of the Blades, it's the word of their Grand Master which convinces them. For everyone else, its most likely that Martin can wear the Amulet of Kings, something which is physically impossible to do without fulfilling certain conditions (such as being Dragonborn or descended from a Dragonborn) that amount to divine right. It probably helps that all the other candidates are dead, and without an Emperor on the throne the world is (literally) going to hell. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_792bb47a | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_792bb47a | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_792bb47a | |
The Elder Scrolls IV: Oblivion (Video Game) / int_79bffaf4 | type |
Gladiator Subquest | |
The Elder Scrolls IV: Oblivion (Video Game) / int_79bffaf4 | comment |
Gladiator Subquest: The Arena. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_79bffaf4 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_79bffaf4 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_79bffaf4 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7a007c83 | type |
Betting Mini-Game | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7a007c83 | comment |
Betting Mini-Game: Betting at the Arena. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7a007c83 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7a007c83 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_7a007c83 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7ac1f1e5 | type |
Sympathetic Inspector Antagonist | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7ac1f1e5 | comment |
Sympathetic Inspector Antagonist: Hieronymus Lex - one of the Imperial City's Watch Captains - is the Sympathetic Inspector Antagonist to the Gray Fox, leader of the Thieves' Guild in Cyrodiil. In fact, he is one of the only members of the Imperial Watch who even believes the Thieves' Guild exists, and has dedicated himself to becoming a perpetual, overzealous thorn in its side. He mellows considerably after you inform him that he's been reassigned to the city of Anvil... although not without a brief rant about how the Gray Fox must have been behind that, too. He's right. Although for fun, once you get the Gray Fox cowl, you can put it on in front of him and have him sputter in disbelief at finally catching him. So many layers of irony were in that 'reassignment'. On one hand, Lex is now unwittingly working for the Gray Fox. On the other hand, it was the Gray Fox who, after so many years of cat-n-mouse evasion between them, hand-picked him to be his head of security. This actually reveals a huge respect for the man. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7ac1f1e5 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7ac1f1e5 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_7ac1f1e5 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7c0bfb83 | type |
Obviously Evil | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7c0bfb83 | comment |
Obviously Evil: Kalthar. Seriously, he has black, messy rat's nest hair, a near permanent scowl, thick eyebrows, and he's a colossal dick. Oh, and he's a Necromancer. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7c0bfb83 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7c0bfb83 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_7c0bfb83 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7c4ba0e0 | type |
Red Sky, Take Warning | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7c4ba0e0 | comment |
Red Sky, Take Warning: When you get close to an Oblivion gate, the sky turns blood red and a thunderstorm rolls in. Provides the page image for this trope. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7c4ba0e0 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7c4ba0e0 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_7c4ba0e0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7cdfe326 | type |
Cosmic Retcon | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7cdfe326 | comment |
Cosmic Retcon/Hand Wave/A Wizard Did It: A rare In-Universe one. Witness the home of the Red King once jungled! Apparently, a god (or the White-Gold Tower, or the Emperor, or the Emperor using the White-Gold Tower, because canon and lore are confusing) decided that Cyrodiil should be a deciduous forest rather than a rainforest like in previous installments of the series. Uriel Septim should have a head of long, flowing silver hair, rather than the perfectly smooth and hairless scalp he sported in Daggerfall (Ironically looking more like Patrick Stewart than the version he played.) Ocato, who also sported a smooth scalp and a badass posture in Daggerfall, suddenly turned into an Altmer in Oblivion. It is implied the dungeon in Oblivion is supposed to be the same one as in Arena. Both games take place in sewers underneath the palace (Though in Oblivion it's only the very last area) not counting the one zombie in Oblivion and the "Random Thieves" in Arena. All the enemies are rats and goblins. And the mentioned thieves only appear if you stand in one place too long, where do they come from? They come out of hidden doors in the walls, which the Mythic Dawn used when assassinating the Emperor. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7cdfe326 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7cdfe326 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_7cdfe326 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7de3aec2 | type |
What Does She See in Him? | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7de3aec2 | comment |
Glistel (Dunmer) and Malintus Ancrus (Imperial) in Chorrol; the townspeople are rather openly disgusted by their relationship (although some are just more surprised that a girl like her would choose a guy like him). However, it is possible that it is a front, as they're both active Thieves' Guild members. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7de3aec2 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7de3aec2 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_7de3aec2 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7deb3fb1 | type |
Crutch Character | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7deb3fb1 | comment |
Crutch Character: A starting character with Conjuration as a Major Skill will get the spell "Summon Skeleton" for free. It makes for an effective "meat shield" (irony of that statement notwithstanding) to draw aggro away from your (likely Squishy Wizard) starting character. It is also useful for repeatedly casting in order to level up your Conjuration skill, allowing you to use more powerful summons once you gain access. The Skeleton will quickly fall by the wayside after your first couple of levels once you do get those better summon spells. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7deb3fb1 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7deb3fb1 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_7deb3fb1 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7e02bded | type |
Fetch Quest | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7e02bded | comment |
Fetch Quest: There aren't too many of these, thankfully. One, the Cheydinhal Mages' Guild quest is rather an egregious example: you are sent to retrieve something from a well just outside the building. When you return, less than a minute later, you are informed that a heated argument took place and the guild leader abandoned his post. (It Makes Sense in Context, though.) Nerussa's quest to retrieve 6 bottles of Shadowbanish wine requires you to go to different ruined forts to retrieve them. There are only 8 different forts that have them, of which there is around fifty forts, so you have to find them by trial and error from the different forts. If you don't have a guide. Thankfully the bottles respawn, so you could just raid one fort 3 times for the wine. The Battlehorn Castle and Frostcrag Spire add-ons add one non-respawning bottle each of the wine, as well. Umbacano's quest, "The Collector" requires you to go through ten different Ayleid ruins to get the ten statues. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7e02bded | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7e02bded | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_7e02bded | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7eaf99d | type |
Malevolent Architecture | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7eaf99d | comment |
Malevolent Architecture: Most prevalent inside of Oblivion Gates, but can also be seen quite a lot inside of Ayleid ruins and forts around Tamriel. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7eaf99d | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7eaf99d | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_7eaf99d | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7fbb2a3 | type |
Nice Job Breaking It, Hero! | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7fbb2a3 | comment |
Nice Job Breaking It, Hero: During roughly the first half of the Fighter's Guild questline, you and another, high ranking guildmate help the Guildmaster's timid son grow in confidence to prepare him for when he inherits the guild. The good news is that it works, the bad news is that he becomes a little too confident, boldly charges into a cave full of trolls, and gets slaughtered when he gets mixed up in a fight between the trolls and a group Blackwood Company mercenaries under the effects of Hist. The Guildmaster is not pleased by this. An earlier quest has another cave full of trolls that will probably get him (and you) knocked out instantly. It's considered a better idea to go into the cave beforehand and kill them one by one first. In the "Where Spirits Have Lease" quest, you end up playing right into the monster of the sidequest's hands. Thankfully, you're able to correct your error immediately afterwards. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7fbb2a3 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_7fbb2a3 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_7fbb2a3 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8077793f | type |
Open Secret | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8077793f | comment |
Open Secret: The existence of the Dark Brotherhood is officially "just a rumor" and categorically denied by the rulers of Cyrodiil. However, the populace is firmly aware of its existence, and all of the royals are, too; chatting with a guard will sometimes have them comment that they specifically ruled out the Brotherhood as the culprits behind the Emperor's assassination. Count Janus Hassildor's being a vampire also falls under this trope—no one will outright confirm it, but it's obvious to everyone that meets him. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8077793f | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8077793f | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_8077793f | |
The Elder Scrolls IV: Oblivion (Video Game) / int_808cbaeb | type |
Arson, Murder, and Jaywalking | |
The Elder Scrolls IV: Oblivion (Video Game) / int_808cbaeb | comment |
Arson, Murder, and Jaywalking: The Gray Fox's "Wanted" poster lists the charges against him as "Theft, embezzlement, forgery, pickpocketing, counterfeiting, burglary, conspiracy to commit theft, grand larceny, tax evasion, slander, fraud, perfidy and impertinence". Can also apply to the player, if you stole a pear from someone's table and got seen doing it expect that to show up on your list of charges even if you've also killed a dozen guys. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_808cbaeb | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_808cbaeb | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_808cbaeb | |
The Elder Scrolls IV: Oblivion (Video Game) / int_80e7ee8d | type |
Chevalier vs. Rogue | |
The Elder Scrolls IV: Oblivion (Video Game) / int_80e7ee8d | comment |
Chevalier vs. Rogue: The specifically evil playable faction is the Dark Brotherhood (assassin/ninja) and the specifically good one is Knights of the Nine (knight/paladin). The rest of the playable factions are more or less neutral and can be played by both good and evil characters. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_80e7ee8d | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_80e7ee8d | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_80e7ee8d | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8125d8f6 | type |
Easy Level Trick | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8125d8f6 | comment |
Easy Level Trick: The Gray Cowl of Nocturnal is the mask of the Gray Fox, Master Thief of the Thieves' Guild. Naturally, you acquire it after completing that questline. With strong enchantments that help a sneaky character and the ability to conceal your true identity while committing crimes to avoid getting a bounty, it's quite useful but obviously comes too late to help out in the Thieves Guild questline itself. However, it is immensely useful through the Dark Brotherhood questline if you wait to start it until after acquiring the Cowl. In addition to its ever useful boost to your Sneak skill, it also allows you to Detect Life while worn. For a number of Dark Brotherhood quests where committing the murder undetected gives you a bonus, being able to "detect" where other NPCs are makes it trivially easy. Of particular note is the quest where you have to sneak through the sewers to kill a target in the Imperial City Prison. Due to the events of the game's opening, the already dark and maze-like sewers are now patrolled by guards who must be avoided to earn the bonus. The Cowl will allow you to see where the guards are and, if you watch for a bit, you can pick up on their patterns to easily avoid them. For both the Thieves Guild and Dark Brotherhood questlines (and really anywhere with locked doors and containers), the Skeleton Key, granted by completing Nocturnal's Daedric Quest, provides a massive boon. As an unbreakable lockpick, even a character with a minimal Security skill can spam "Auto Attempt" until even the highest level locks eventually fall. Expect to see players rush to complete the quest as soon as they hit the level 10 requirement. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8125d8f6 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8125d8f6 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_8125d8f6 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_820ac3c5 | type |
Dysfunction Junction | |
The Elder Scrolls IV: Oblivion (Video Game) / int_820ac3c5 | comment |
Dysfunction Junction: Most aren't given any background story, but several character's pasts are implied to be this. Most notably with members of the Dark Brotherhood (which is fitting because it explains how they became psychopaths to begin with). Skingrad. The blacksmith's an alcoholic, the town trader's in a loveless common-law marriage with his maid, one alchemist's a necrophiliac, the other hasn't been outside for years, and there's a paranoid wood elf convinced that half the city's population is trying to kill him. Then there's the Count and his right-hand man... Yet despite everything, Skingrad is noted as being one of the most prosperous counties in Cyrodiil. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_820ac3c5 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_820ac3c5 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_820ac3c5 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_823c6e3e | type |
Large Ham | |
The Elder Scrolls IV: Oblivion (Video Game) / int_823c6e3e | comment |
Large Ham: Sheogorath is quite a captivating one. Nords and Orcs are whole races of hams. Imperial Guards. You know you're a ham when upon seeing someone swipe a grape, you shout, "Stop right there, criminal scum!" The Arena announcer is made of this trope, although in his line of work it's sort of expected. The male Dremora, in addition to being fierce warriors, are exceptionally hammy when it comes to their various battle-cries. It certainly helps that they're voiced by the same actor as the Imperial males. Averted with the rare female Dremora, which due to an oversight in the game's development, are completely silent. Unsurprisingly, all of the above, except the Nords and Orcs, are voiced by the same actor, Wes Johnson. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_823c6e3e | featureApplicability |
-1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_823c6e3e | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_823c6e3e | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8288929a | type |
Rewarded as a Traitor Deserves | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8288929a | comment |
Rewarded as a Traitor Deserves: Pulled on Myvryna Arano by Hieronymus Lex in the early Thieves Guild questline; Lex had been using Myvryna to spy on the Guild, but it turns out the Grey Fox had cottoned on to her, so he creates a fake contract to have the player character steal a bust of the late Countess of Cheydinhal Lathasa Indarys from the Chapel Undercroft there. When Lex uses this as an excuse to order a crackdown on the Waterfront, the PC is directed by Methredhel to drop the bust in a cabinet in Myvryna's home and get Lex to check it out. When confronted by this evidence, Lex arrests her on the spot; if she did steal the bust, then she's been playing him, but if she's telling the truth (that the PC standing two feet away watching this is a member of the Thieves Guild and is setting her up), she's still of no use to him, because it means the Grey Fox knows about her. So either way, off to jail she goes. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8288929a | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8288929a | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_8288929a | |
The Elder Scrolls IV: Oblivion (Video Game) / int_82d2715f | type |
Magitek | |
The Elder Scrolls IV: Oblivion (Video Game) / int_82d2715f | comment |
Magitek: The DLC player home Frostcrag Spire is a prime example of this. Also Xedilian, the order-obelisk powered adventure trapper dungeon in the Shivering Isles. Ayleid Ruins and Daedric Realms are rife with Magitek as well. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_82d2715f | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_82d2715f | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_82d2715f | |
The Elder Scrolls IV: Oblivion (Video Game) / int_834420aa | type |
BFS | |
The Elder Scrolls IV: Oblivion (Video Game) / int_834420aa | comment |
BFS: Claymores, and the Akaviri Dai-katana. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_834420aa | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_834420aa | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_834420aa | |
The Elder Scrolls IV: Oblivion (Video Game) / int_834430c2 | type |
Emo | |
The Elder Scrolls IV: Oblivion (Video Game) / int_834430c2 | comment |
Emo: Dementia blacksmith Cutter from Shivering Isles almost plays this straight. She's halfway between emo and psycho, with serious self-esteem issues and a self-cutting habit, but she also seems to like wounding others and tests all her weapons "personally". There's always fresh blood on her work floor. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_834430c2 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_834430c2 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_834430c2 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8365b5e5 | type |
Order Reborn | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8365b5e5 | comment |
Order Reborn: The Knights of the Nine | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8365b5e5 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8365b5e5 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_8365b5e5 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_83adb272 | type |
Crystal Dragon Jesus | |
The Elder Scrolls IV: Oblivion (Video Game) / int_83adb272 | comment |
Crystal Dragon Jesus: Oddly enough, the Nine Divines, considering how previous games depicted the religion (particularly in Daggerfall) as very polytheistic Greco-Roman religion. This was also hit the hardest with the Nibenese-Cyrodiil (the Imperials who live in the east), in a very bizarre form of cultural Flanderization. Previously, the Nibenese where described as esoteric and philosophizing, with elaborate customs and devote to various religions, cults, and ancestor worship. By the time of Oblivion though, they were described as simply chapel-going and doing religious services on Sundays, complementing the now christianity-based worshipping of Nine Divines. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_83adb272 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_83adb272 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_83adb272 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_83ea0763 | type |
Rouge Angles of Satin | |
The Elder Scrolls IV: Oblivion (Video Game) / int_83ea0763 | comment |
Rouge Angles of Satin: Anvil's resident Butt-Monkey, Norbert Lelles, is the proprietor of a shop whose sign is misspelled to read "Lelles' Quality Mercandise", which draws many amused comments from various NPCs. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_83ea0763 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_83ea0763 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_83ea0763 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8409a385 | type |
Exactly What It Says on the Tin | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8409a385 | comment |
In the Shivering Isles expansion, there is a quest where you are tasked with finding unusual items for the local Museum of Oddities. One of the items that you can turn in is a mixing bowl: literally a bowl that you mix potions in. The item is unusual in terms of gameplay, since normally you use mortars, pestles and other alchemical apparatus in order to make potions rather than plain ol' bowls, but it's a perfectly ordinary item in terms of normal, everyday logic. The museum owner lampshades this by musing over the idea before giving in and accepting the item anyway, since she can tell you're trying. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8409a385 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8409a385 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_8409a385 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8411ab92 | type |
Red Oni, Blue Oni | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8411ab92 | comment |
Red Oni, Blue Oni: Mania and Dementia in the Shivering Isles, though it's more like yellow and dark violet. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8411ab92 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8411ab92 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_8411ab92 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8485d41a | type |
Interspecies Romance | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8485d41a | comment |
Interspecies Romance: Lord Lovidicus, an Imperial nobleman, and Luktuv gro-Malog, an Orsimer (aka Orc) woman. A few others if you count the human/ Bosmer couple in Anvil and the Fo'c'sle. Glistel (Dunmer) and Malintus Ancrus (Imperial) in Chorrol; the townspeople are rather openly disgusted by their relationship (although some are just more surprised that a girl like her would choose a guy like him). However, it is possible that it is a front, as they're both active Thieves' Guild members. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8485d41a | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8485d41a | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_8485d41a | |
The Elder Scrolls IV: Oblivion (Video Game) / int_85f0963f | type |
Psycho Serum | |
The Elder Scrolls IV: Oblivion (Video Game) / int_85f0963f | comment |
Psycho Serum: Hist. The sap of the Hist Trees of the Black Marsh changes Argonians into stronger forms over time but when ingested by Non-Argonians strong hallucinogenic properties that sent them into dangerous bloodlust. The Hisy sap in game causes even Argonians to go into a frenzy but this can handwaved by the Blackwood Company messing with the sap. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_85f0963f | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_85f0963f | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_85f0963f | |
The Elder Scrolls IV: Oblivion (Video Game) / int_863fa679 | type |
What Happened to the Mouse? | |
The Elder Scrolls IV: Oblivion (Video Game) / int_863fa679 | comment |
What Happened to the Mouse?: Jagar Tharn's child. According to an ingame book, he fathered a child with Barenziah, the queen of Morrowind, when he seduced her in order to fool her into showing him the way to the Staff of Chaos. Then this child just fades into space ace. Also, lore says that after the events of the very first game, the Staff of Chaos was put away somewhere in White Gold Tower, yet in the game it is nowhere to be found. Players finally got an answer to this in Skyrim. It wasn't actually Tharn's child; he hired a famous thief to seduce Barenziah. Finishing the Thieves Guild quest line in Skyrim gives access to the book which explains that the Dragonborn has actually been working with the grandchild of Barenziah and the thief for several missions. In-game, several quest-related Non Player Characters are usually disabled and removed from the game once their related quest is finished. Often, this is done without any in-universe explanation whatsoever. The most egregious examples are J'Skar (the sole survivor of the attack on the Bruma Mages Guild), and Nelrene (the Dark Seducer involved in the conspiracy in the "Lady of Paranoia" quest, even though she ends up helping you in the end). | |
The Elder Scrolls IV: Oblivion (Video Game) / int_863fa679 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_863fa679 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_863fa679 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_86b21114 | type |
Badass Boast | |
The Elder Scrolls IV: Oblivion (Video Game) / int_86b21114 | comment |
Badass Boast: Lucien Lachance. "My friend, I do not spread rumors... I create them." | |
The Elder Scrolls IV: Oblivion (Video Game) / int_86b21114 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_86b21114 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_86b21114 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_875615dd | type |
Truth in Television | |
The Elder Scrolls IV: Oblivion (Video Game) / int_875615dd | comment |
There is an explanation for the way a one handed weapon seems to "hover" over a character's hip: armors in Oblivion are thick and padded, and most of them also have belts that are supposedly there for the sword's scabbard/blunt weapon's handle to hang on to. A character wearing nothing but mere clothing (which isn't as thick as, say, a suit of leather armor) will have his weapon "hovering" over their hip, because if they were sticking to it, they would clip through thicker armors. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_875615dd | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_875615dd | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_875615dd | |
The Elder Scrolls IV: Oblivion (Video Game) / int_87cc946b | type |
Stumbled Into the Plot | |
The Elder Scrolls IV: Oblivion (Video Game) / int_87cc946b | comment |
Stumbled Into the Plot: Played with. The protagonist is a nobody in prison and happens to cross paths with The Emperor, who is trying to escape assassins, thrusting them into the main quest of preventing The End of the World as We Know It. However, how they managed to get into that cell (it's never supposed to be occupied) is never answered... in fact, you can even ask the Emperor why you were placed there, indicating the protagonist is just as unaware as the player. The Emperor believes the same forces of fate that gave him prophetic dreams about you arranged your placement there to make your encounter possible. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_87cc946b | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_87cc946b | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_87cc946b | |
The Elder Scrolls IV: Oblivion (Video Game) / int_87e661e8 | type |
Absurdly Spacious Sewer | |
The Elder Scrolls IV: Oblivion (Video Game) / int_87e661e8 | comment |
Absurdly Spacious Sewer: The Imperial Capital has a justified example, as the city is built on top of Ayleid ruins that were repurposed after the Ayleids were overthrown. In some parts, the original Ayleid structures are mostly intact, connected by more recent sewer tunnels. The sewers are a popular hideout for bandits and vampires as a result. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_87e661e8 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_87e661e8 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_87e661e8 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_881b90be | type |
Bling of War | |
The Elder Scrolls IV: Oblivion (Video Game) / int_881b90be | comment |
Bling of War: Neon green glass armour. Not only is it perfectly valid, but it's also some of the best armour in the game. The Amber armor from Shivering Isles adds to the hilarity. Now you've got some road-sign yellow armor to go with the neon green. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_881b90be | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_881b90be | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_881b90be | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8967e17f | type |
Back from the Dead | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8967e17f | comment |
Back from the Dead: The player, at the end "Knights of the Nine." You think that merely getting hit repeatedly with a magic sword and lightning bolts, then falling thousands of feet onto the ground, and being proclaimed dead by all his friends who personally saw his mangled body can keep the Divine Crusader down? Bah! In Camoran's Paradise you'll probably notice that everyone there pops up again if you kill them. Created to be a paradise for his followers, there is no lasting death there. Of course, for many of them there is a sting there. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8967e17f | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8967e17f | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_8967e17f | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8acbc572 | type |
Fire and Brimstone Hell | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8acbc572 | comment |
Fire and Brimstone Hell: Mehrunes Dagon's realm of Oblivion, the Deadlands, is this in all but name. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8acbc572 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8acbc572 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_8acbc572 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8ad1328a | type |
Luck Stat | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8ad1328a | comment |
Luck Stat: The Luck attribute has no direct uses, but a high score grants a hidden boost to most skills. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8ad1328a | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8ad1328a | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_8ad1328a | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8af721f7 | type |
Joke Item | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8af721f7 | comment |
Joke Item: Lord Rugdumph's sword. First off, it's designed like a claymore and is used as a two-handed weapon, yet both its length and stats are more fit for a longsword. Additionally, it's statistically no better than an average silver longsword, which you are able to find as early as 4th level, or even 1st if you manage to take it from a guard's inventory. The enchantments aren't of much use either: Absorb Speechcraft 5 points for 5 seconds is completely worthless (it's highly unlikely you'd be able to first attack someone to absorb their Speechcraft and then start a conversation with someone else before the effect wears off, and even then, 5 points makes no notable difference whatsoever), and while Silence for 5 seconds could be potentially useful against mages, the duration is so short that you'd have to continuously hit them with this sword until they die, at which point you'd probably waste a considerable amount of the remaining charges of the enchantment. However, the joke item status seems justified, considering who gives it to you... | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8af721f7 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8af721f7 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_8af721f7 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8ba9512b | type |
Our Zombies Are Different | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8ba9512b | comment |
Our Zombies Are Different: You can collect their flesh. And you can eat it. And brew it into a potion to drink. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8ba9512b | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8ba9512b | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_8ba9512b | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8cd7d89e | type |
Black Eyes of Crazy | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8cd7d89e | comment |
Black Eyes of Crazy: The more feral of the vampires, as well as the Dark Seducers featured in the Shivering Isles expansion pack. Subverted in the latter case: the Seducers are actually pretty nice. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8cd7d89e | featureApplicability |
-0.3 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8cd7d89e | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_8cd7d89e | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8e20979 | type |
Wham Episode | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8e20979 | comment |
Wham Episode: Through the last three games, the Emperor has been the Big Good who the player has been doing all the missions for. In this one? He dies. At the end of the tutorial mission. Likewise, the Third Empire has been the main unifying political entity for all three games, ruled over by the Septim Dynasty. By the end of the game the Septim dynasty is no more, leaving the Empire in disarray, and the resulting chaos from what becomes known as the Oblivion Crisis has far-reaching effects two hundred years later. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8e20979 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8e20979 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_8e20979 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8ec0abf | type |
The Voiceless | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8ec0abf | comment |
The male Dremora, in addition to being fierce warriors, are exceptionally hammy when it comes to their various battle-cries. It certainly helps that they're voiced by the same actor as the Imperial males. Averted with the rare female Dremora, which due to an oversight in the game's development, are completely silent. Unsurprisingly, all of the above, except the Nords and Orcs, are voiced by the same actor, Wes Johnson. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8ec0abf | featureApplicability |
-1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8ec0abf | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_8ec0abf | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8f628fb7 | type |
Forest Ranger | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8f628fb7 | comment |
Forest Ranger: The Imperial Legion has rangers roaming through the woods. Also, apparently the Bosmer are really good at this sorta thing. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8f628fb7 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8f628fb7 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_8f628fb7 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8fb244bd | type |
Replaced with Replica | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8fb244bd | comment |
Replaced with Replica: Umbacano is a collector obsessed with artifacts of the Ayleid Abusive Precursors, who hires you to "obtain" a specific Ayleid crown from a rival. You can fool him with a similar crown from a nearby Ayleid ruin instead. In his next quest, he tries to absorb the power of an Ayleid throne to usher in a new age of Elf rule; if he uses the decoy crown, instead of Super-Empowering him, the throne electrocutes him on the spot. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8fb244bd | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_8fb244bd | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_8fb244bd | |
The Elder Scrolls IV: Oblivion (Video Game) / int_90d44f44 | type |
Karmic Death | |
The Elder Scrolls IV: Oblivion (Video Game) / int_90d44f44 | comment |
Karmic Death: In one ending of the Umbacano questline, Umbacano is killed by the evil Ayleid powers he sought to control. In the other, you kill him. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_90d44f44 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_90d44f44 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_90d44f44 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9123208f | type |
Breaching the Wall | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9123208f | comment |
Breaching the Wall: The results are seen after the fact. Mehrunes Dagon's forces attacked Kvatch with a Daedric Siege Crawler that blasted open the city's walls. They attempt it again at Bruma later in the story, but the Player Character closes the Oblivion gate on the Crawler, destroying it before it can reach Bruma. The whole game is actually predicated on this trope, as the assassination of The Emperor Uriel Septim VII and his heirs allows the Daedric armies to breach the mystical barrier between their native Oblivion and the material plane of Nirn and to stage an invasion through hundreds of Oblivion Gates that opened across Tamriel as a result. The main quest of the game revolves around finding a way to mend the veil between Nirn and Oblivion and thus to prevent any more Gates from opening. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9123208f | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9123208f | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_9123208f | |
The Elder Scrolls IV: Oblivion (Video Game) / int_912b24c4 | type |
Art Shift | |
The Elder Scrolls IV: Oblivion (Video Game) / int_912b24c4 | comment |
Art Shift: Cyrodiil goes from "Romans in a Rain Forest" from the last games to rather normal middle age Europe (then back to Romans for Skyrim). Also, due to the game's vibrant colors, Dunmer are suddenly not just gray-skinned, they are light blue-gray. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_912b24c4 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_912b24c4 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_912b24c4 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_916e370d | type |
Unknowingly Possessing Stolen Goods | |
The Elder Scrolls IV: Oblivion (Video Game) / int_916e370d | comment |
Unknowingly Possessing Stolen Goods: One Sidequest has you investigate an Imperial City shopkeeper with suspiciously cheap merchandise. When you find evidence that his mysterious supplier has been Robbing the Dead, he's horrified and helps you bring the thief to justice. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_916e370d | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_916e370d | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_916e370d | |
The Elder Scrolls IV: Oblivion (Video Game) / int_92cf3f7b | type |
Smashing Hallway Traps of Doom | |
The Elder Scrolls IV: Oblivion (Video Game) / int_92cf3f7b | comment |
Smashing Hallway Traps of Doom: Lots of these, mostly in various Ayleid Ruins such as Nenyond Twyll. In the Mages Guild mission "Liberation or Apprehension?", Fithragaer, the NPC you're (meant to be) escorting charges straight into one and dies instantly. If he doesn't he'll just stand there, just in front of the trap as being trapped in the ruins broke his tiny Bosmer brain. When the quest is done, he'll walk slowly to the exit and will most likely die for real this time. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_92cf3f7b | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_92cf3f7b | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_92cf3f7b | |
The Elder Scrolls IV: Oblivion (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
The Elder Scrolls IV: Oblivion (Video Game) / int_940a5958 | comment |
When fighting in the arena, the best strategy is to stay in the starting area and pick off your enemies with a bow and arrow as they run directly toward you instead of, say, hiding behind one of the many pillars in the arena. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_940a5958 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_94680696 | type |
Shaped Like Itself | |
The Elder Scrolls IV: Oblivion (Video Game) / int_94680696 | comment |
Shaped Like Itself: Rindir's Staffs is a shop run by a Bosmer named Rindir. It sells Magic Staffs. Rindir lampshades it with his greeting. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_94680696 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_94680696 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_94680696 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_95265081 | type |
Leeroy Jenkins | |
The Elder Scrolls IV: Oblivion (Video Game) / int_95265081 | comment |
Leeroy Jenkins: Pretty much every NPC in the game, but most notably the one in the Mages' Guild quest who tells you to follow him and runs straight into a deathtrap not 30 seconds after meeting. There's also the son of the Count of Cheydinhal, who blindly ran into an Oblivion gate and got most of his men killed. The Bruma Guard in the Main Quest are guilty of this. Why can’t you LIVE? Burd survives only because the game deems him necessary. When fighting in the arena, the best strategy is to stay in the starting area and pick off your enemies with a bow and arrow as they run directly toward you instead of, say, hiding behind one of the many pillars in the arena. Kathutet accuses the Player of this if he/she chooses to fight him for the Bands of the Chosen instead of doing his task. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_95265081 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_95265081 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_95265081 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_953045d9 | type |
Stamina Burn | |
The Elder Scrolls IV: Oblivion (Video Game) / int_953045d9 | comment |
Stamina Burn: "Damage Fatigue" and "Drain Fatigue" spell effects. Targets take wide-ranging penalties at zero fatigue, but these effects can also reduce fatigue to negative levels, causing them to collapse until their score rises above zero. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_953045d9 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_953045d9 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_953045d9 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_957e5fc2 | type |
Villainous Breakdown | |
The Elder Scrolls IV: Oblivion (Video Game) / int_957e5fc2 | comment |
Villainous Breakdown: Kalthar in the Mages Guild questline. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_957e5fc2 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_957e5fc2 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_957e5fc2 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_96181ea7 | type |
Loads and Loads of Loading | |
The Elder Scrolls IV: Oblivion (Video Game) / int_96181ea7 | comment |
Loads and Loads of Loading: Some can experience issues with this, particularly on lower-end systems. Especially if one has a lot of mods in their game. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_96181ea7 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_96181ea7 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_96181ea7 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9633f14b | type |
Badass Bystander | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9633f14b | comment |
Badass Bystander: Most if not all of the Master trainers are not people in position or power. Instead they tend to be commoners in unassuming inns or in the wilderness, looking nothing out of the ordinary. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9633f14b | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9633f14b | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_9633f14b | |
The Elder Scrolls IV: Oblivion (Video Game) / int_969c0ac2 | type |
Fresh Clue | |
The Elder Scrolls IV: Oblivion (Video Game) / int_969c0ac2 | comment |
Fresh Clue: Upon finding a corpse, guards will sometimes say "the body's still warm... The murderer cannot be far away." They will do this even when they are the one who killed the victim, or when you killed him in front of them. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_969c0ac2 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_969c0ac2 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_969c0ac2 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_970c790a | type |
Big Bad | |
The Elder Scrolls IV: Oblivion (Video Game) / int_970c790a | comment |
This is Big Bad Mankor Camoran's plot for the game—wipe out the entire Septim line, which will in turn extinguish the Dragonfires which keep the realms of Oblivion and Nirn separate, then have Mehrunes Dagon come in and tear the place apart in exchange for transporting him and his followers to "Paradise." It's only the existence of Martin, the Emperor's bastard son, that prevents the plan from succeeding. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_970c790a | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_970c790a | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_970c790a | |
The Elder Scrolls IV: Oblivion (Video Game) / int_973d220f | type |
Never My Fault | |
The Elder Scrolls IV: Oblivion (Video Game) / int_973d220f | comment |
Never My Fault: After the Fighters Guild guildmaster's son is murdered, she spends up until the very end of the questline putting the blame entirely on you and Oreyn. Once you complete the final quest, however, she realizes that she was wrong and has ceased to be a good leader, promptly retiring and handing you the reins. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_973d220f | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_973d220f | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_973d220f | |
The Elder Scrolls IV: Oblivion (Video Game) / int_977ddbc | type |
The Upper Crass | |
The Elder Scrolls IV: Oblivion (Video Game) / int_977ddbc | comment |
The Upper Crass: Played for Laughs with Lord Rugdumph, the one known Orcish noble in the setting. He lives comfortably on his rural estate, hampered only by his Delusions of Eloquence and his adventurous daughter's hatred of the Idle Rich lifestyle. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_977ddbc | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_977ddbc | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_977ddbc | |
The Elder Scrolls IV: Oblivion (Video Game) / int_97c8b5b0 | type |
Tyop on the Cover | |
The Elder Scrolls IV: Oblivion (Video Game) / int_97c8b5b0 | comment |
Tyop on the Cover: In-universe, poor Norbert Lelles in Anvil, whose shop sign misspells the word merchandise as "Mercandise." Several other townsfolk will comment on it in amusement. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_97c8b5b0 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_97c8b5b0 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_97c8b5b0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_97ec0a3b | type |
Battle Ballgown | |
The Elder Scrolls IV: Oblivion (Video Game) / int_97ec0a3b | comment |
Battle Ballgown: Sort of. Many NPCs wear unarmored pants in their leg armor slot, even if their other slots are occupied by actual armored pieces of equipment. On female characters, those pants are rendered as a long skirt. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_97ec0a3b | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_97ec0a3b | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_97ec0a3b | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9823f7c | type |
ProudWarriorRace | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9823f7c | comment |
Their Proud Warrior Race status and physical appearance were probably original inspired by the Masai, but the way their culture interacts with the Empire resembles the Sikhs' relationship with 19th-century imperial Britain. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9823f7c | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9823f7c | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_9823f7c | |
The Elder Scrolls IV: Oblivion (Video Game) / int_982b6570 | type |
Friendly Neighborhood Vampire | |
The Elder Scrolls IV: Oblivion (Video Game) / int_982b6570 | comment |
Staff at Castle Skingrad keep a tight lid on the fact that Count Hassildor is a vampire, though the amount of garlic to be found in Skingrad households suggests that rumours have spread. Fortunately for the city, he's of the Friendly Neighborhood variety. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_982b6570 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_982b6570 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_982b6570 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_98c2d5b8 | type |
Merchant City | |
The Elder Scrolls IV: Oblivion (Video Game) / int_98c2d5b8 | comment |
Merchant City: The Imperial City features so many merchants they have their own district, and even that is not including the inns and restaurants in basically every section of the city. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_98c2d5b8 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_98c2d5b8 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_98c2d5b8 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_991a3be9 | type |
Ridiculously Alive Undead | |
The Elder Scrolls IV: Oblivion (Video Game) / int_991a3be9 | comment |
Ridiculously Alive Undead: Vampirism is caused by a disease, so vampires can eat, drink, and sleep; are susceptible to drowning; and can have children. Unlike other undead, they're still considered humanoid for the purposes of Soul Trap effects. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_991a3be9 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_991a3be9 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_991a3be9 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_994dcb1c | type |
Gameplay Protagonist, Story Protagonist | |
The Elder Scrolls IV: Oblivion (Video Game) / int_994dcb1c | comment |
Gameplay Protagonist, Story Protagonist: The gameplay protagonist is the Champion of Cyrodiil, but story-wise, they are just a Hypercompetent Sidekick to the story protagonist, Prince Martin Septim — the last illegitimate son of the assassinated Emperor, who, with your help, becomes an Emperor himself and saves the Empire from the Legions of Hell. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_994dcb1c | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_994dcb1c | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_994dcb1c | |
The Elder Scrolls IV: Oblivion (Video Game) / int_999be790 | type |
Tech-Demo Game | |
The Elder Scrolls IV: Oblivion (Video Game) / int_999be790 | comment |
Tech-Demo Game: Despite being released in 2006, the game can still stress out many of the newest computers to this day. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_999be790 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_999be790 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_999be790 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9a480050 | type |
Do Not Taunt Cthulhu | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9a480050 | comment |
Do Not Taunt Cthulhu: Thieves love to attempt to steal things from Nocturnal, the Daedric goddess of the night (and therefore, a crucial part of their jobs). Two thieves succeed and the player recovers the artifact, the Grey Fox exists because of this, and one in a book has a fate that's not elaborated on when she gets caught past being consumed by an angry Nocturnal's shadows. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9a480050 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9a480050 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_9a480050 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9a9f0253 | type |
Diegetic Character Creation | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9a9f0253 | comment |
Diegetic Character Creation: After the Hero of Kvatch's prison cell is used by the Emperor and his bodyguards as an escape tunnel and he judges you as trustworthy, you choose your starsign after he asks you what it is, and choose or design your class based on one of his guard's guessing of it. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9a9f0253 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9a9f0253 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_9a9f0253 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9b54d536 | type |
Evil Counterpart | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9b54d536 | comment |
Evil Counterpart: The Order of the Black Worm, to Necromancy in general. The Blackwood Company is essentially what the Fighters Guild would be like if they didn't have a shred of morality or decency. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9b54d536 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9b54d536 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_9b54d536 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9b61220c | type |
Pressure Plate | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9b61220c | comment |
Pressure Plate: You see these a lot in forts and Ayleid ruins. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9b61220c | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9b61220c | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_9b61220c | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9beffa1c | type |
Hard-Coded Hostility | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9beffa1c | comment |
Most undead are generic monsters with Hard-Coded Hostility. However, one Sidequest has the player character help a Friendly Ghost move on by freeing his corpse from the shackles that caused him to drown. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9beffa1c | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9beffa1c | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_9beffa1c | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9bfbf9f3 | type |
Chainmail Bikini | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9bfbf9f3 | comment |
Chainmail Bikini: Averted with some of the female armors, but played straight with others. If you put an actual chainmail shirt on a female character it turns into a Minidress of Power. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9bfbf9f3 | featureApplicability |
-1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9bfbf9f3 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_9bfbf9f3 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9c1c527b | type |
Hub City | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9c1c527b | comment |
Hub City: While you are not required to go to the Imperial City in-between missions, it is at the center of the map, an easy shopping area and vital for at least four story-beats of the main quest. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9c1c527b | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9c1c527b | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_9c1c527b | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9c7e3137 | type |
Hyperspace Arsenal | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9c7e3137 | comment |
Hyperspace Arsenal: While you're not able to carry an infinite amount of stuff, you can pack several hundred pounds worth of stuff into an invisible pocket. Each item has a weight value, and based on your Strength stat, you can carry so much stuff (1 point of Strength = 5 pounds of encumbrance). Warriors who raise strength can carry more things (up to 500 pounds with a max 100 strength), and spells/effects such as Feather exist to lighten your load even further. Also, being highly skilled (Expert or Master rank) in either of the Light or Heavy armor attributes decreases the weight of armor you have equipped - at Master skill rank, heavy type armor will weigh nothing when worn. It's possible to actually have more items in your inventory than you can carry, but you will not be able to move, and negative effects such as Burden or Drain/Damage Strength can lower encumbrance. The only visible items in your total inventory are whatever you have equipped at the time. note But this largely seems to affect the player only. NPCs usually only carry a limited stock of goods and rarely pick up anything, and even Burden spells are rarely effective to keep them in place. This is taken to extremes due to a bug that effects the Duelists in the Shivering Isles. Each one carries up to several thousand copies of their weapon in inventory with no ill effects, though trying to take all those weapons for yourself (pickpocketing/character death) can either leave you over-encumbered, or glitch the game severely. The Unofficial Patch fixes this. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9c7e3137 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9c7e3137 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_9c7e3137 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9c8f40e8 | type |
An Interior Designer Is You | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9c8f40e8 | comment |
An Interior Designer Is You: With the construction set. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9c8f40e8 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9c8f40e8 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_9c8f40e8 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: Some people will talk about unrest in Summerset about an Aldmeri uprising. Skyrim expands on this with the Aldmeri Dominion. Further, Umbacano, who was going to gain the power of an ancient Ayleid king, solely to restore his own kind to power and subjugate everyone else... all while getting you to do all the hard work for him! It was already hinted at pretty strongly that a few Altmer wanted the old ways back. There is a piece of rather heavy foreshadowing that is possible to miss during the Dark Brotherhood Questline. If you unlock a barrel in J'Ghasta's house or the portrait safe in Alval Uvani's place, you will find a set of Black Hand robes and a copy of The Five Tenets. These are early indicators that you are being set up to kill the members of the Black Hand. If you choose to travel on foot to Chorrol and/or Kvatch at the start of the main quest, you'll likely pass by a pair of road signs with the other city names and arrows for direction. The Kvatch sign has what appears to be a claw mark through it, hinting that something has gone terribly wrong there. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_9d12bbc1 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9d786a68 | type |
A Master Makes Their Own Tools | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9d786a68 | comment |
A Master Makes Their Own Tools: The player's first quest after winning admission to the Arcane University is to create a personal Magic Staff. It's a unique process, unrelated to the usual Item Crafting mechanics. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9d786a68 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9d786a68 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_9d786a68 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9dab0a6e | type |
Continuity Nod | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9dab0a6e | comment |
Continuity Nod: The "Hero of Daggerfall" and Jagar Tharn are mentioned in passing many times, in both in-game books and by a few certain characters. The province of Morrowind has abolished slavery (according to NPC chatter). These examples are notable because most content in Oblivion is self-contained (though this is by no means an exhaustive list). Also, the Utherfrykte Matron. The Utherfrykte was an obscure Optional Boss in the "Bloodmoon" expansion for Morrowind. In relation to this is an NPC from Bloodmoon, the foxy Svenja Snow-Song, who became your character's second in command at the Solstheim Mead Hall. In Oblivion, you can find her husband's journal at Dive Rock, detailing numerous nightmares she had regarding the creatures. Having enough of it, the two decided to venture to Cyrodiil to slay their Matron, only for Svenja to get eaten alive by the creature before getting off a shot. Her husband watches in horror, and is mortally wounded soon after, being able to make it back to their nearby camp to finish writing. You can find the husband's body and journal at the camp, and can also slay the Matron once and for all. Inside its body is Svenja's bow... along with her mostly digested corpse. One off hand but memorable downer instance of this is an NPC in the Imperial Capital who was at Raven's Rock, the ebony mining settlement from Morrowind's expansion. He left when the money dried up, meaning that the settlement canonically fails, though not entirely, as it's still (barely) populated by the time the events of Dragonborn roll around. A snippet of info you get from a random loading screen says "No one has escaped from the Imperial Prison in over 40 years, since the days of Jagar Tharn and the Imperial Simulacrum". The Eternal Champion escaped from the Imperial Prison during the late Imperial Simulacrum, just under 40 years ago. Another couple of Morrowind examples: You can overhear two Elven NPCs talking about the Nerevarine having left on an expedition to Akavir. You can also over hear mention of "St. Jiub, who drove all the cliff racers from Morrowind." | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9dab0a6e | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9dab0a6e | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_9dab0a6e | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9e0c3153 | type |
Punctuated! For! Emphasis! | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9e0c3153 | comment |
Punctuated! For! Emphasis!: Malacath. Is not. Popular. At parties! | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9e0c3153 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9e0c3153 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_9e0c3153 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9ebd9c33 | type |
UnPerson | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9ebd9c33 | comment |
Un-person: Putting on the Gray Cowl of Nocturnal makes the wearer one. To clarify, the cowl actually removes all traces of the wearer from the memory of reality itself. In other words, reality freaking forgets that you exist once you put in on. This was a curse put on the cowl by its original owner, Nocturnal, as punishment for its theft. It's revealed at the end of the Thieves Guild questline that the Gray Fox's ultimate goal was to obtain an Elder Scroll so he could rewrite history and undo the curse. Afterwards you're given the cowl as a reward, with the effect still intact. Thankfully your identity is restored whenever you take it off. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9ebd9c33 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9ebd9c33 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_9ebd9c33 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9f63d4f1 | type |
Our Vampires Are Different | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9f63d4f1 | comment |
Our Vampires Are Different: Not drinking blood makes a vampire PC stronger and grants them more abilities, but with more weaknesses to fire and sunlight. A vampire who has fed recently has no problem blending into society, but one who has not fed for several days becomes exceeding gaunt and pale with deep red eyes, making their condition obvious to anyone else. One vampire you encounter who has been trapped and gone decades without feeding has gone irrevocably insane and attacks anybody on sight. Another you may encounter in a quest to find a vampirism cure hasn't been able to come to terms with her condition and refused to feed, falling into a coma as a result. Also, you get infected with the vampire virus if bitten by an NPC vampire, but for some reason NPCs don't get infected when you bite them. Cyrodiil vampires are different from Morrowind vampires, as they were from Daggerfall vampires. An in-game book confirms there are regional breeds of vampires, and Cyrodiil was once home to other bloodlines that have long since been wiped out by the currently dominant order. Vicente Valtieri has a severe allergy to garlic, but this trait is unique among vampires. Nonetheless, the "vampires are weakened by garlic" myth still exists in Cyrodiil. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9f63d4f1 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9f63d4f1 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_9f63d4f1 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9f93adcd | type |
In-Universe Game Clock | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9f93adcd | comment |
In-Universe Game Clock: Defaults to "one ingame hour is equivalent to two real life minutes". Can be changed with console commands in PC version. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9f93adcd | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_9f93adcd | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_9f93adcd | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a1f82f86 | type |
Enemy Chatter | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a1f82f86 | comment |
Enemy Chatter: Nothing special, but occasionally if you're quiet and just stand around and listen, you will hear enemy NPC's talking amongst themselves (Necromancers, bandits, marauders, vampires, guards, etc). | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a1f82f86 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a1f82f86 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_a1f82f86 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a3633fcc | type |
Brutish Character, Brutish Weapon | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a3633fcc | comment |
The Xivilai, massive daedra who wield battle axes and warhammers in one hand. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a3633fcc | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a3633fcc | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_a3633fcc | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a3fcaa0 | type |
NPC Random Encounter Immunity | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a3fcaa0 | comment |
NPC Random Encounter Immunity: Averted. In the wilderness, foresters are threatened by the local wildlife, Imperial Legion soldiers face off against bandits, and townspeople visiting acquaintances in other cities sometimes meet fatal accidents. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a3fcaa0 | featureApplicability |
-1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a3fcaa0 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_a3fcaa0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a414c3f0 | comment |
Once you gain access to spellcrafting, "Drain Health 100 Points for 1 second" is a One-Hit Kill on anything with less than 100 hit points. Drain effects are much cheaper than Damage effects, because once they wear off, the target gets their attributes back — unless they're already dead. Once the level scaling starts producing enemies with more than 100 hit points, its value decreases significantly, though it still makes a decent finishing move. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a414c3f0 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a414c3f0 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_a414c3f0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a43b3e3 | type |
Fame Gate | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a43b3e3 | comment |
Fame Gate: The Heaven Stones, which can only be activated and grant you their Greater Powers after the sum of your Fame and Infamy reaches a certain value. Also, the Knight of the Nine expansion has an inversion; it requires your character to be free of any infamy, which means (unless you've been an absolute saint for the whole game) you have to go on a pilgrimage to every single shrine in the game to receive a blessing. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a43b3e3 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a43b3e3 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_a43b3e3 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a456a8a9 | type |
Randomly Generated Levels | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a456a8a9 | comment |
Randomly Generated Levels: Like Daggerfall, Bethesda built the non-quest non-Oblivion dungeons out of existing dungeons pieces and randomly spliced them into a "new" dungeon that gets used for every copy's instance of that dungeon. Unlike Daggerfall, you aren't busy getting lost, and the dungeon pieces are much more distinct looking, making it very noticeable (indeed, there were a few instance of "leftovers" from quests in some dungeons in early versions). Additionally all spawns and loot are randomly chosen from leveled lists. The terrain is also computer generated through simulated soil erosion. It sounds neat, but it is very noticeably featureless as a result. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a456a8a9 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a456a8a9 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_a456a8a9 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a4916876 | type |
Blown Across the Room | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a4916876 | comment |
Blown Across the Room: Sneak attacks with a bow can send enemies flying in a ludicrous ragdoll-ballet of death. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a4916876 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a4916876 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_a4916876 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a55ab01e | type |
Jerkass Realization | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a55ab01e | comment |
Jerkass Realization: A minor one for Bittneld the Curse-Bringer, the captain of the guard in Chorrol. When you ask him about Chorrol, he will remark that although it's a nice place, the women there are kind of snooty and not very nice. If you then mention Emfrid, the owner of the local lower-class inn, he will remark that he goes instead to Oak & Crosier, since as the captain of the guard he should visit more upper-class places... and upon saying that, he will realize that he's acting in the exact same way he's accusing the Chorrol women of acting, and subsequently concede that he should probably start paying more attention to Emfrid. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a55ab01e | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a55ab01e | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_a55ab01e | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a5e02e9e | type |
Infinity +1 Sword | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a5e02e9e | comment |
Infinity +1 Sword: Several, as befits the series. Some examples: Umaril's Sword: A ridiculously powerful two-handed sword that can be looted from the final boss of Knights Of the Nine. twice, if you're fast enough. And, of course, the trademark Daedra Prince Artifacts (Azura's Star, Wabbajack, etc) are available upon completing their Prince's quest. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a5e02e9e | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a5e02e9e | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_a5e02e9e | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a6c69bd | type |
MacGuffin | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a6c69bd | comment |
MacGuffin: While there are certainly more, the Amulet of Kings is the most obvious one. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a6c69bd | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a6c69bd | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_a6c69bd | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a7544a0f | type |
Beneath the Earth | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a7544a0f | comment |
Beneath the Earth: The Imperial city is so vast, its sewers are used by several vampires as an alternative to living on the surface. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a7544a0f | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a7544a0f | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_a7544a0f | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a7defafd | type |
Code Name | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a7defafd | comment |
Code Name: All of the brigands aboard "The Bloated Float" inn-boat during the quest "An Unexpected Voyage". | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a7defafd | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a7defafd | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_a7defafd | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a7ebd729 | type |
Revenue-Enhancing Devices | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a7ebd729 | comment |
Revenue-Enhancing Devices: The Horse Armor DLC. Long since made into a meme or a Running Gag, even by Bethesda itself — on April 1, 2009 the price of all Oblivion DLC was halved, except for the Horse Armor DLC, which had its price doubled. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a7ebd729 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a7ebd729 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_a7ebd729 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a7edd1e0 | type |
Point-and-Click Map | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a7edd1e0 | comment |
Point-and-Click Map: The world map's fast travel option allows you to skip to the end of the journey instead of hoofing it. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a7edd1e0 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a7edd1e0 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_a7edd1e0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a8826e1e | type |
Giant Mook | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a8826e1e | comment |
Giant Mook: The Xivilai, massive daedra who wield battle axes and warhammers in one hand. The Knights of the Nine expansion also adds Aurorans, humanoid Daedra associated with Meridia, that wear golden armor and feature the same hulking body structure as the Xivilai. They act as Umaril's personal army of Smash Mooks, and wield Ayleid Battle-Axes in combat. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a8826e1e | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a8826e1e | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_a8826e1e | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a8a04f6f | type |
And I Must Scream | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a8a04f6f | comment |
And I Must Scream: A Wizard stole from Vaermina the Daedric Prince of Nightmares. Now he's trapped within nightmares for all eternity. You have the option to Mercy Kill him. One merchant in Crucible also suggests doing this to you via Chronomancy- trapping your body in time while keeping their mind intact. Thankfully, you can't accept his offer. Mankar Camoran's followers give their lives to defend his cause and end up in his Paradise, which looks like a forested Eden... but it isn't. They're essentially trapped in a fiery Hell, being killed over and over and OVER again, and will never be free from the cycle until you kill their leader. Mehrunes Dagon himself is stuck in this situation. As the Daedric Prince of Destruction, his only purpose in life is to kill, maim, and obliterate everything in his path. The problem? He's stuck in his own plane of Oblivion, where nothing can be permanently destroyed. No matter what he does, Dagon can't eradicate Daedra or anything generated within his plane (they just keep reviving), essentially rendering him powerless in his own kingdom. That's why he's so eager to get to Cyrodil: that way, the Prince of Destruction can actually, you know, destroy things. Speaking of Daedric princes, Jyggalag and Sheogorath suffered this. The other Princes, fearful and envious of the former's power of Order and growing influence, combined their own abilities to transform him into the exact opposite of his aspect—namely, Madness. To make matters worse, they deliberately eradicated the victims' memory of this, trapping them in an endless cycle wherein Sheogorath senses the forces of Order are coming, prepares for them, remembers that he himself is Jyggalag, and transforms briefly, only for the whole routine to start up again. It isn't until the Player Character comes along and defeats Jyggalag in battle that the spell is lifted, allowing him to return to his former self. The Gray Fox specifically Emer Dareloth, the first Gray Fox stole the Cowl of Nocturnal from Nocturnal herself. As a Daedric Prince, she cursed the cowl to literally eradicate its user from history, meaning that no one can remember who he really is or even his own name. The Gray Fox is trapped in a world of people who can never know anything about him, rendering him unable to form permanent connections and separating the current one, Corvus Umbranox, the Count of Anvil, from his wife—he could stand in front of her and she wouldn't be able to recognize him. The Gray Fox earns his happy ending when, with the player's help, he figures out how to break the curse and finally rejoins the world. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a8a04f6f | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a8a04f6f | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_a8a04f6f | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a8af3e53 | type |
Secret Police | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a8af3e53 | comment |
Secret Police: The Blades. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a8af3e53 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a8af3e53 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_a8af3e53 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a8c1433e | type |
Dead Star Walking | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a8c1433e | comment |
Dead Star Walking: Patrick Stewart as the doomed Emperor. There's even a mod that replaces Uriel Septim's head with Stewart's. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a8c1433e | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a8c1433e | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_a8c1433e | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a922f8de | type |
To Be Lawful or Good | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a922f8de | comment |
To Be Lawful or Good: In one quest, the Countess of Chorrol tasks the player character with figuring out who on her staff stole a precious painting of her now-deceased husband. The culprit is the court mage Chanel, who created the painting in the first place. Chanel admits that she was actually in love with the Count and became envious of the Countess monopolizing the painting for herself, and so stole it back to have a small memento of the only man she's ever loved. The player can choose to reveal the truth to the Countess to receive the maximum reward (gold and jewels) for the quest while the thief is fired, or give the wrong name or say must have been an outsider who will never be caught, which earns less of a reward but ensures the thief's safety and happiness. Chanel will also give you a special, one-of-a-kind painting as a reward, too. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a922f8de | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a922f8de | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_a922f8de | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a9f2e259 | type |
Mole in Charge | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a9f2e259 | comment |
Mole in Charge: The vampire hunter organization The Order of the Virtuous Blood's own leader is a vampire using it to scapegoat innocent people for his own murders. A vampire player character can just as easily take his place, though they can at least be a Friendly Neighbourhood Vampire or hunt hostile vampires. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a9f2e259 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_a9f2e259 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_a9f2e259 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_aa2bd65c | type |
Mordor | |
The Elder Scrolls IV: Oblivion (Video Game) / int_aa2bd65c | comment |
Mordor: The appropriately named Deadlands, Mehrunes Dagon's realm of Oblivion. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_aa2bd65c | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_aa2bd65c | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_aa2bd65c | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ab27d196 | type |
Apocalypse Cult | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ab27d196 | comment |
Apocalypse Cult: The Mythic Dawn seek to summon Mehrunes Dagon, the Daedric prince of destruction in order to "purify" Tamriel. To do that, they are trying to break down the barriers between Nirn and Oblivion by murdering the Emperor and all his heirs, who are essential to keeping the barriers in place. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ab27d196 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ab27d196 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_ab27d196 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ab7b9269 | type |
You All Meet in an Inn | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ab7b9269 | comment |
You All Meet in an Inn: Several side quests start at inns. (This usually makes sense, as some of the quest givers are drunks or people who have fallen on hard times.) | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ab7b9269 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ab7b9269 | featureConfidence |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_ab7b9269 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_abbe5875 | type |
Evil Weapon | |
The Elder Scrolls IV: Oblivion (Video Game) / int_abbe5875 | comment |
Evil Weapon: Dawn/Duskfang, which grows in power for every 12 enemies it kills, although this has to be done every day and night and only affects it after dawn or dusk, hence the name. This weapon is actually four weapons in one, two of which are upgraded or "superior" versions of the "base weapons" (Dawnfang and Duskfang). The sword "morphs" into a form appropriate for the current time of day, and if you've slaughtered enough enemies before that point, it will morph into the superior version of its counterpart. For example, Dawnfang will morph into Superior Duskfang at night. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_abbe5875 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_abbe5875 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_abbe5875 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_abe75b67 | type |
FairPlayWhodunit | |
The Elder Scrolls IV: Oblivion (Video Game) / int_abe75b67 | comment |
Fair Play Whodunit: One quest has you investigating who stole a precious painting from the Countess of Chorrol. All of the clues you need to find the culprit are available, and indeed have to be found to complete the mission with the maximum reward. However, even before you've found the pieces of evidence, there's a giveaway clue that lets you solve the case earlier: three of the four suspects' alibis refer to the rain outside the castle the night of the theft, while the fourth—and the guilty party—mentions that she was making star charts, which would have been impossible during a cloudy storm. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_abe75b67 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_abe75b67 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_abe75b67 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_abfcd50d | type |
Breaking and Bloodsucking | |
The Elder Scrolls IV: Oblivion (Video Game) / int_abfcd50d | comment |
Breaking and Bloodsucking: Once you've contracted vampirism, you can only feed on sleeping people. You can find bums sleeping around outside or you break in to homes and hope the psychic guards don't catch you with your fangs in a neck. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_abfcd50d | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_abfcd50d | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_abfcd50d | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ac5b526d | type |
Hellgate | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ac5b526d | comment |
Hellgate: The Oblivon Gates. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ac5b526d | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ac5b526d | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_ac5b526d | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ac8b2810 | type |
Concealing Canvas | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ac8b2810 | comment |
There is a piece of rather heavy foreshadowing that is possible to miss during the Dark Brotherhood Questline. If you unlock a barrel in J'Ghasta's house or the portrait safe in Alval Uvani's place, you will find a set of Black Hand robes and a copy of The Five Tenets. These are early indicators that you are being set up to kill the members of the Black Hand. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ac8b2810 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ac8b2810 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_ac8b2810 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_acecb17d | type |
Chekhov's Skill | |
The Elder Scrolls IV: Oblivion (Video Game) / int_acecb17d | comment |
Chekhov's Skill: J'skar, the lovable Khajiit prankster of the Bruma Mages Guildhall, is shown to only be really good at invisibility. When Mannimarco attacks Bruma's guildhall, his invisibility mastery might be the only thing that saves him, though J'skar suspects that Mannimarco saw him and decided to Spare a Messenger. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_acecb17d | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_acecb17d | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_acecb17d | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ad22dd72 | type |
Elaborate University High | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ad22dd72 | comment |
Elaborate University High: The Arcane Univesity is the second tallest structure outside White-Gold-Tower, and so big it is its own district of the Imperial City. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ad22dd72 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ad22dd72 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_ad22dd72 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ae3d6438 | type |
Deadpan Snarker | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ae3d6438 | comment |
Deadpan Snarker: Haskill, Chamberlain of Lord Sheogorath the Prince of Madness. "What a surprise. I'm summoned. Your skill in repetition is truly astounding." Kathutet, the Dremora guarding the entrance to the Forbidden Grotto, is this in contrast to the rest of the Dremora you encounter in the game. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ae3d6438 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ae3d6438 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_ae3d6438 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_af3ea0e3 | type |
Face–Heel Turn | |
The Elder Scrolls IV: Oblivion (Video Game) / int_af3ea0e3 | comment |
Face–Heel Turn: As the plot of Shivering Isles progresses, several citizens defect to the Forces of Order, including one of the two Dukes of Madness. Schrödinger's Gun: You implicitly pick which duke or duchess defects. Whether you assassinate the Duke of Mania or the Duchess of Dementia, the other, surviving ruler will defect. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_af3ea0e3 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_af3ea0e3 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_af3ea0e3 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_af8974a3 | type |
Breakable Weapons | |
The Elder Scrolls IV: Oblivion (Video Game) / int_af8974a3 | comment |
The Disintegrate effects for damaging the Breakable Weapons, and the Armor variant, which is Anti-Armor. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_af8974a3 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_af8974a3 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_af8974a3 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_afe5728 | type |
Promotion, Not Punishment | |
The Elder Scrolls IV: Oblivion (Video Game) / int_afe5728 | comment |
Promotion, Not Punishment: The final Fighters' Guild quest has you working with a disgraced former guild-member and single-handedly bringing down the Blackwood Company by assaulting their headquarters. After you report your success to the Guildmaster, she tells you that for your reckless actions, you are to be stripped of your position as her second in command... because she will be stepping down and offering you her title | |
The Elder Scrolls IV: Oblivion (Video Game) / int_afe5728 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_afe5728 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_afe5728 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_affcdc91 | type |
Evil Is Sterile | |
The Elder Scrolls IV: Oblivion (Video Game) / int_affcdc91 | comment |
Evil Is Sterile: In the Shivering Isles expansion, the amazingly creepy Knights of Order and their master Jyggalag are said to have no original thoughts whatsoever. Their fighting style reflects this - Jyggalag uses some spells, but the knights just swing swords at you until you or they die. The reason for this is that Jyggalag is the Daedric Prince of Order, anything that's wild and unpredictable is wrong in his eyes which is why he was turned into Sheogorath. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_affcdc91 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_affcdc91 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_affcdc91 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b01abe4f | type |
Catchphrase | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b01abe4f | comment |
Catchphrase: The Thieves' Guild is fond of "shadow hide you". The Gray Fox is fond of "Capital!". For the Dark Brotherhood, we have, among others, "May the Night Mother wrap you in her loving embrace." "BY AZURA, BY AZURA, BY AZURA, ITS THE GRAND CHAMPION!" The Mythic Dawn cult's doubles as a shibboleth: "The dawn is breaking." "Greet the new day, Brother/Sister." | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b01abe4f | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b01abe4f | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_b01abe4f | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b02f996a | type |
Town with a Dark Secret | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b02f996a | comment |
Town with a Dark Secret: Cheydinhal is secretly the Dark Brotherhood's base of operations in Cyrodiil. But of course, the Count and many others deny it, possibly under threat of becoming targets themselves. Staff at Castle Skingrad keep a tight lid on the fact that Count Hassildor is a vampire, though the amount of garlic to be found in Skingrad households suggests that rumours have spread. Fortunately for the city, he's of the Friendly Neighborhood variety. The backwater village of Hackdirt hosts a unique Cult that practices Human Sacrifice and worships Lovecraft Lite "Deep Ones". | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b02f996a | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b02f996a | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_b02f996a | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b0a91b69 | type |
Convection, Schmonvection | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b0a91b69 | comment |
Convection, Schmonvection: Invoked and subverted. The areas of Oblivion you go to seem to be small islands in an ocean of lava, yet one NPC points out that while he'd expect it to be hot, all he feels is a deathly chill. Notably, the fire resistance stat does nothing to protect you from said lava and even Flame Atronachs will die if they fall in, suggesting it may not actually be lava at all. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b0a91b69 | featureApplicability |
-0.3 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b0a91b69 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_b0a91b69 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b1346878 | type |
Fate Worse than Death | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b1346878 | comment |
Fate Worse than Death: Relmyna's experiments, whom she kills over and over to get her methods just right. She does bring "the worthy ones" back to life for good at the end, but how traumatized must they be? Camoran's Paradise, where his followers are killed by daedra, reborn, and killed again. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b1346878 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b1346878 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_b1346878 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b1619b3c | type |
Omnicidal Maniac | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b1619b3c | comment |
Omnicidal Maniac: Mehrunes Dagon, the Daedra and the Mythic Dawn. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b1619b3c | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b1619b3c | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_b1619b3c | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b1a3ce24 | type |
Horned Humanoid | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b1a3ce24 | comment |
Horned Humanoid: The Dremora. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b1a3ce24 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b1a3ce24 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_b1a3ce24 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b2280b66 | type |
Retcon | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b2280b66 | comment |
Retcon: In previous games and source material, Cyrodiil was described as a much more exotic and unique place than how it was potrayed in Oblivion, with a much more fancier and regal looking Imperial City with waterways much like Venice, singing priest clothed by moths; an esoteric, Chinese/Japanese-inspired culture in Nibenay regions; and it was overall a Fantasy Counterpart Culture for Roman Empire combined with East Asia. In Oblivion, this was mostly abandonded in favour of traditional Medieval European Fantasy with only dubiously Roman-like elements and the rest was vaguely handwaved as being outdated propaganda. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b2280b66 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b2280b66 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_b2280b66 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b23e7ba9 | type |
Real Is Brown | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b23e7ba9 | comment |
Real Is Brown: Notably averted, but moreso if your system can run with HDR enabled. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b23e7ba9 | featureApplicability |
-1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b23e7ba9 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_b23e7ba9 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b2e9c33f | type |
Magical Accessory | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b2e9c33f | comment |
Magical Accessory: The Amulet of Kings. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b2e9c33f | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b2e9c33f | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_b2e9c33f | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b30db865 | type |
Space Compression | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b30db865 | comment |
Space Compression: The explorable area is 16 square miles (41.4 square kilometers), larger than the precedessor Morrowind but still orders of magnitude smaller than what the province's size is claimed to be in background material. City Isle, which is about the size of Great Britain on the world map, is scarcely large enough to contain the Imperial City, which is as big as a large parking lot. With the visibility set to maximum and fog options turned off, a player can still see the Imperial City's central tower when climbing mountains near the border. The level of vertical exaggeration applied to said mountains is fairly incredible, too; the road from the Imperial City up to Bruma is almost all at a 30 degree (or more) slope. Despite the map being larger, the level of compression is actually greater than in Morrowind - Vvardenfell represented a bit less than half of a mid-size province, while Cyrodiil represents almost all of the largest by far province. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b30db865 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b30db865 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_b30db865 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b36ae36a | type |
Collector of the Strange | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b36ae36a | comment |
Collector of the Strange: As you might expect, the Shivering Isles expansion contains a few characters who have collections to match their respective obsessions. The player can also go on a quest to enlarge the collection in the Museum of Oddities. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b36ae36a | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b36ae36a | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_b36ae36a | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b431d1a6 | type |
Adjective Animal Alehouse | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b431d1a6 | comment |
Adjective Animal Alehouse: The Drunken Dragon Inn. The Gray Mare Inn in Chorrol. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b431d1a6 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b431d1a6 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_b431d1a6 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b433b32f | type |
Skybox | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b433b32f | comment |
Skybox: Utilized exceptionally well. And the number of mods out there to enhance Oblivion's skies even further is mind blowing. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b433b32f | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b433b32f | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_b433b32f | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b4999dde | type |
Death by Depower | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b4999dde | comment |
Death by Depower: Rona Hassildor hated being a vampire so much that she refused to feed and slipped into a years-long coma. You can find a cure for vampirism, but in her weakened state, she dies peacefully as soon as she becomes human again. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b4999dde | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b4999dde | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_b4999dde | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b4d6aa7d | type |
Dungeon Bypass | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b4d6aa7d | comment |
Dungeon Bypass: In many forts and Ayleid ruins, the final door, after the boss mob and reward chest, leads to a ledge overlooking the entrance, so that you can jump down and leave immediately rather than have to backtrack through an empty dungeon. With sufficient Acrobatics skill (it can be fortified over 200 if necessary), you can jump up to the ledge and work backwards, surprising the boss from behind, and immediately claiming the most lucrative loot. A different but significantly easier one is at Fort Farragut, a.k.a. where Lucien Lachance makes his hideout. Don't want to hack through all those skeletons? Just go to the big, hollow tree on the northeastern side of the fort to drop straight down on top of Lucien himself. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b4d6aa7d | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b4d6aa7d | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_b4d6aa7d | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b53077b3 | type |
Take That! | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b53077b3 | comment |
Take That!: The character M'aiq the Liar is a walking (well, running) take that and Lampshade Hanging of various subjects: the previous game (largely things that didn't make it into this one), new additions and mechanics that some fans disapproved of, memes, and Fable. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b53077b3 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b53077b3 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_b53077b3 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b57a1db3 | type |
Cold Snap | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b57a1db3 | comment |
Cold Snap: The time you spend in Bruma will be fairly well defined by its snowy enviroment both in and around the town. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b57a1db3 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b57a1db3 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_b57a1db3 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b58b4e3c | type |
Too Dumb to Live | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b58b4e3c | comment |
If you refuse to help Glarthir, he takes matters into his own hands, and starts attacking people in the street with a battleaxe! Not only that, but if you try to convince him that no-one is spying on him, he'll convince himself that you're part of the conspiracy and attack you! Big mistake. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b58b4e3c | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b58b4e3c | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_b58b4e3c | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b5914444 | type |
Noodle Implements | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b5914444 | comment |
Noodle Implements: At his shrine, Sheogorath asks for an offering of a lesser soul gem, a head of lettuce and some yarn. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b5914444 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b5914444 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_b5914444 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b5a39030 | type |
Hub Under Attack | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b5a39030 | comment |
Hub Under Attack: The major cities of Cyrodiil are walled off and implemented as separate exterior cells from The Overworld, and therefore most combat that can take place in cities is player-instigated. At the end of the game, the Oblivion Crisis culminates in a massive daedric invasion on the Imperial City from inside the walls, led by Mehrunes Dagon himself. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b5a39030 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b5a39030 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_b5a39030 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b6f34e9c | type |
Omnicidal Neutral | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b6f34e9c | comment |
Omnicidal Neutral: An option for the player. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b6f34e9c | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b6f34e9c | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_b6f34e9c | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b73379e4 | type |
Double-Edged Buff | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b73379e4 | comment |
Double-Edged Buff: All the positive and negative effects of vampirism grow stronger the longer you go without feeding — it boosts several abilities and skills, grants Damage Reduction, and enables a series of powers, but inflicts fire vulnerability and causes Damage Over Time in sunlight. You can reset the effects to their lowest level by drinking blood, or stall the progression by not sleeping. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b73379e4 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b73379e4 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_b73379e4 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b7c85c86 | type |
Free-Love Future | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b7c85c86 | comment |
Free-Love Future: The Khajiit bandits, the Renrijra Krin, want this kind of future. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b7c85c86 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b7c85c86 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_b7c85c86 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b82ca416 | type |
Rage Against the Heavens | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b82ca416 | comment |
Rage Against the Heavens: In the Knights of the Nine expansion, Umaril sends his agents to attack temples of the Nine Divines who helped engineer his first defeat. He claims that he'll cast down the Divines themselves, but it's unclear how he might do this, and you make sure he doesn't get the chance. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b82ca416 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b82ca416 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_b82ca416 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b915b765 | type |
Boss-Altering Consequence | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b915b765 | comment |
Boss-Altering Consequence: The final quest in the Arena chain pits you against the Gray Prince, the current grand champion. If you do his personal sidequest first, the fight is much easier, as the Gray Prince refuses to fight at all due to depression from finding out about his half-vampiric heritage. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b915b765 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_b915b765 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_b915b765 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ba236071 | type |
It Makes Sense in Context | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ba236071 | comment |
One, the Cheydinhal Mages' Guild quest is rather an egregious example: you are sent to retrieve something from a well just outside the building. When you return, less than a minute later, you are informed that a heated argument took place and the guild leader abandoned his post. (It Makes Sense in Context, though.) | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ba236071 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ba236071 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_ba236071 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ba4ed645 | type |
Persuasion Minigame | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ba4ed645 | comment |
Persuasion Minigame: Each NPC has a Disposition score and will only help the PC if it is high enough. The Disposition can be raised with a minigame accessible from the dialogue screen, in which the PC must use four actions (Admire, Boast, Joke, and Coerce) in any order to gain a Disposition boost. Each NPC reacts differently to different actions (increasing or decreasing Disposition by different amounts), and the "weight" of each action shifts randomly every time one is used (higher weight increases the results, whether positive or negative). A high Speechcraft skill increases Disposition gains from liked actions and reduces losses from disliked ones. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ba4ed645 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ba4ed645 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_ba4ed645 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ba7c20be | type |
Call a Hit Point a "Smeerp" | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ba7c20be | comment |
Call a Hit Point a "Smeerp": They're not "magic" points, they're "magicka" points! | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ba7c20be | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ba7c20be | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_ba7c20be | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bac6df68 | type |
Fast-Forward Mechanic | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bac6df68 | comment |
Fast-Forward Mechanic: The act of resting allows the player to skip any amount of hours in-game. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bac6df68 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bac6df68 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_bac6df68 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bb48f8ba | type |
Timed Mission | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bb48f8ba | comment |
Timed Mission: The Great Gate outside Bruma during the main quest. To a lesser extent, the resolution to the side quest 'A Brotherhood Betrayed' (you only have a day to bring Raynil Dralas down after finding out the truth about him, or else he makes his getaway with what would have been your reward). | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_bb48f8ba | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bb7dceca | type |
Arson, Murder, and Lifesaving | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bb7dceca | comment |
Arson, Murder, and Lifesaving: Vilena Donton gives you one of these when you complete the last mission for the Fighter's Guild. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bb7dceca | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bb7dceca | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_bb7dceca | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bb9e6960 | type |
Non-Player Character | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bb9e6960 | comment |
In-game, several quest-related Non Player Characters are usually disabled and removed from the game once their related quest is finished. Often, this is done without any in-universe explanation whatsoever. The most egregious examples are J'Skar (the sole survivor of the attack on the Bruma Mages Guild), and Nelrene (the Dark Seducer involved in the conspiracy in the "Lady of Paranoia" quest, even though she ends up helping you in the end). | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bb9e6960 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bb9e6960 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_bb9e6960 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bba30aeb | type |
Late to the Tragedy | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bba30aeb | comment |
Late to the Tragedy: When the player arrives at Kvatch and finds the city completely destroyed. And when the player arrives at the Bruma Mage's guildhall and finds almost everyone murdered and the place in ruins. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bba30aeb | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bba30aeb | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_bba30aeb | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bbca7a41 | type |
Mirror Match | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bbca7a41 | comment |
Mirror Match: One of the bosses in Shivering Isles is a shadow clone of your character with all your attributes, skills, and spells. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bbca7a41 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bbca7a41 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_bbca7a41 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bbfaa837 | type |
Knight Templar | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bbfaa837 | comment |
Knight Templar: Jyggalag and his Forces of Order. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bbfaa837 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bbfaa837 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_bbfaa837 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bc0ad0c0 | type |
Money Spider | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bc0ad0c0 | comment |
Money Spider: Sometimes generic enemies (rats, mudcrabs, imps, wolves) will be carrying a small amount of gold. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bc0ad0c0 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bc0ad0c0 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_bc0ad0c0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bc74ef27 | type |
Berserk Button | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bc74ef27 | comment |
Berserk Button: Most of the city guards around Cyrodiil are actually a really, really nice and friendly bunch of guys - but break any law, even by accidentally picking something up off a shopkeeper's table, and they'll immediately go nuts and kill you without hesitation. You can, however, yield to them by blocking long enough. The Guards actually do a pretty good job of keeping things running smoothly, an entire guild of professional thieves has a hard time operating in the imperial city as a result. (Not that it stops the Player and the Grey Fox from stealing an Elder Scroll right out from under their noses.) The guards are so determined to hunt you down to face justice that there was even an account of one chasing you into an Oblivion gate. That is dedication! Melus Petilius, a retired paladin, has sworn off violence, but will recant his oath if you attack him at his 'sacred place', the grave of his wife. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bc74ef27 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bc74ef27 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_bc74ef27 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bcb452a9 | type |
Weirdness Magnet | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bcb452a9 | comment |
Weirdness Magnet: Vampires are subconsciously attracted to Skingrad due to a certain well known figure’s presence. In addition there seems to be an abnormal number of unstable people in town between the eccentric alchemist, absentminded Mage’s Guild head, all but open Mythic Dawn Cultist, various jerks with prices on their heads all showing up to the same party, and the single craziest Bosmir in Cyrodiil. Being sandwiched between Elsweyr and Blackmarsh seems to create a weirdness melting-pot in Leyawiin, although also being sandwiched between shrines to the goddess of night and the god of insanity may also be a factor. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bcb452a9 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bcb452a9 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_bcb452a9 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bd2812b5 | type |
Ascend to a Higher Plane of Existence | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bd2812b5 | comment |
Ascend to a Higher Plane of Existence: Martin's fate after becoming an avatar of Akatosh to defeat Dagon. This also happens to members of the Mythic Dawn who are killed in the mortal world. Rather than actually dying, their souls are transported to Mankar Camoran's realm of Paradise where they become immortal. Of course, once you destroy Paradise near the end of the main quest, then they all die for real. At the end of Shivering Isles you become Sheogorath and eventually rule his realm of Oblivion. Though the transformation doesn't take its full permanent form until you meet him in Skyrim. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bd2812b5 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bd2812b5 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_bd2812b5 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bd80cdeb | type |
Weaponized Offspring | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bd80cdeb | comment |
Weaponized Offspring: The Daedra Spiders send little mini-versions of themselves to attack and paralyze you. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bd80cdeb | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bd80cdeb | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_bd80cdeb | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bd9beaf4 | type |
Unexpected Inheritance | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bd9beaf4 | comment |
Unexpected Inheritance: Two DLCs use this to Hand Wave the Hero abruptly receiving a new Player Headquarters. One nameless "long-lost relative" wills them a remote Mage Tower; another passes on Deepscorn Hollow, an Elaborate Underground Base first built by a vampire assassin. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bd9beaf4 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bd9beaf4 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_bd9beaf4 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_beb9a361 | type |
Anti-Hero | |
The Elder Scrolls IV: Oblivion (Video Game) / int_beb9a361 | comment |
Anti-Hero: You can potentially be one, if you gain a lot of infamy points by doing evil things and generally be a dick, at the same time that you're saving the empire. You can also go right past this, straight into Villain Protagonist. The game is sometimes criticized for allowing players to be the Thieves, Mages, Dark Brotherhood's, AND Fighters guild leader while also being a vampire, god of madness, hunter of Vampires, Arena Champion, Hero of the Imperium, AND the man who serves food to prisoners for 5 gold a week. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_beb9a361 | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) / int_beb9a361 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bed47e72 | type |
Element No. 5 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bed47e72 | comment |
Element No. 5: An alchemist in Shivering Isles theorizes that each of the four classical elements corresponds to a part of the body (fire is meat, earth is bone, water is blood and air is breath), and that these elements when brought together, along with the fifth: light, create the sixth element, Flesh. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bed47e72 | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_bed47e72 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bef9ad0 | type |
Trophy Room | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bef9ad0 | comment |
Trophy Room: In the Shivering Isles expansion, the alcoves in Sheogorath's throne room automatically fill with mementos of your progress through the main quest. You can take some of them with you. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bef9ad0 | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_bef9ad0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bf192fd7 | type |
Top-Down View | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bf192fd7 | comment |
Top-Down View: You can achieve this in free camera mode. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bf192fd7 | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_bf192fd7 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bf7cad7d | type |
Locked Door | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bf7cad7d | comment |
Locked Door: Probably the most egregious example is with barrels. Just how do you lock a barrel? And even so, why can't you just take a mace to it? | |
The Elder Scrolls IV: Oblivion (Video Game) / int_bf7cad7d | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) / int_bf7cad7d | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c09dbbbb | type |
Weaksauce Weakness | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c09dbbbb | comment |
Weaksauce Weakness: One Dark Brotherhood quest requires you to assassinate a man who's allergic to honey; your handler suggests tricking him into drinking a bottle of mead, which paralyzes him, making him easier to kill. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c09dbbbb | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_c09dbbbb | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c32ff031 | type |
Xanatos Gambit | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c32ff031 | comment |
After a certain point in the main quest, the members of the covert Mythic Dawn cult who assassinated the Emperor have low enough disposition to attack you on sight... in broad daylight, in a city, with dozens of guards around. note Or who knows, maybe they just see it as a Xanatos Gambit. Either they succeed in killing you, a HUGE victory to their cause, or they fail and go to Paradise for immortal life and great rewards, returning to rule Tamriel when Mehrunes Dagon wins. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c32ff031 | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) / int_c32ff031 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c335b9ec | type |
Irony | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c335b9ec | comment |
Irony: It is revealed that Gaiden Shinji, whose "The best techniques are passed down by the survivors" quote started Arena, was not a survivor. People still think he's amazing though. During A Shadow Over Hackdirt, the villagers plan to sacrifice Seed-Neeus' daughter, Dar-Ma, an Argonian. Given the story that inspired the quest, and the fact that the Argonians are a mix between Lizard Folk and Fish People, someone on the writing team had a sense of humour. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c335b9ec | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_c335b9ec | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c3fc7139 | type |
Wutai | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c3fc7139 | comment |
Although we never see Akavir, it's apparently based on China and Japan. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c3fc7139 | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) / int_c3fc7139 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c5249b29 | type |
Nice Guy | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c5249b29 | comment |
Nice Guy: The Guards. Really, guards in Oblivion are a lovely bunch of polite, helpful guys. Just... Try not to break the law in their presence. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c5249b29 | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_c5249b29 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c5b47b36 | type |
Offscreen Moment of Awesome | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c5b47b36 | comment |
Offscreen Moment of Awesome: It is implied that once you show them how to do it, the city guards from Bruma manage to close any Oblivion Gates that open around the city all on their own - to the point where they later have to be specifically instructed to cease doing it, so that Martin can carry out his plan on getting the Great Sigil Stone. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c5b47b36 | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_c5b47b36 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c5e42cbd | type |
Cutscene Incompetence | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c5e42cbd | comment |
Cutscene Incompetence: At several points in the game, the script forces your character to freeze while you have to watch an enemy character butcher a friendly NPC. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c5e42cbd | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_c5e42cbd | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c5ee8215 | type |
Magical Society | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c5ee8215 | comment |
Magical Society: The Mages Guild, of course. The Altmeri society in the Summerset Isles is also said to be this, because the Altmer have a strong association with magic. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c5ee8215 | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_c5ee8215 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c601fc37 | type |
Professional Killer | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c601fc37 | comment |
One Dark Brotherhood quest sees the player character given a contract to wipe out an entire family line. The first target is the clan matriarch, who believes the player to be a courier that will deliver birthday presents to her children—so she's prepared a detailed list of their locations and schedules. The player even has the opportunity to mock the kids about how much their mother bled before killing them, too. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c601fc37 | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_c601fc37 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c64db44b | type |
Idle Animation | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c64db44b | comment |
Idle Animation: If your character is equipped with a one-handed weapon and is standing still, on rare occasion you can see him/her reach for the weapon and check if it's properly attached to their waist. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c64db44b | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_c64db44b | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c660bc15 | type |
Fan Disservice | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c660bc15 | comment |
Fan Disservice: The Goblin Shamans show way too much veiny cleavage than is necessary. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c660bc15 | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_c660bc15 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c75df49a | type |
Shout-Out | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c75df49a | comment |
Shout-Out: Explaining the literally split personalities in Split, a townsman says, "A Wizard Did It." The luck spell "The Dark One's own luck," is a reference to The Wheel of Time. There is a Dark Brotherhood quest in which you have to join a party with a group of strangers but only to kill all the others off without exposing your real identity, called "Whodunit?" One of the many quests involving the retrieval of an artifact from a ruin is called "Nothing You Can Possess." You might be able to guess how things play out. The quest called "A Shadow Over Hackdirt", which involves you going into a rundown and very much xenophobic village with suspicious residents who worship something called "The Deep Ones" and turns out to make human sacrifices. Heck, you even find a Cthulhu Bible. This is possibly also a reference to the Bethesda-published game Call of Cthulhu: Dark Corners of the Earth, which was released a few months before Oblivion and was also an adaptation of The Shadow Over Innsmouth. To enter the Shivering Isles, you have to enter the mouth of madness. One of the first Fighter's Guild missions you can get is a shout out, and Lampshade Hanging to the first Fighter's Guild mission you can get in Balmora, in Morrowind. In Morrowind, you're contracted to kill the rats in a woman's basement. In Oblivion, you're contracted to defend them. In Shivering Isles, you can find a chest labeled "The Dark Chest of Wonders," and it contains the Ring of the Oceanborn. Umbra is a black, soul-eating sword whose owner despises herself. Sound familiar? When a gang of thieves take over "The Bloated Float" inn-boat while you're aboard, you have to fight and/or talk your way past all of them. One of the dialogue options is to claim that you're the ship's cook. One wardrobe item that can be found or purchased is a pair of blue suede shoes. In one quest, you have to try and catch a man who's supplying items to merchants by stealing said items from the dead. As part of your proof, you find a book that lists the recently deceased and any items of value they own. One of the names in the list is Oford Gabings - an anagram of Frodo Baggins - and the items listed are ones that he carried in Lord of the Rings: "Travel Cloak with Silver and Green Leaf Fastener", "Enchanted Shortsword with Inlaid Writing", "Leather Bound Travel Journal", and "Gold Ring with Inscription (Cursed?)" During one of the Dark Brotherhood quests, the player must venture to a lighthouse with a basement. There player finds a decapitated head in a state of decay sitting on a plate called "Mother's Head", which is a reference to Friday the 13th Part 2. The Staff of Everscamp quest, "Whom Gods Annoy", is a Literary Allusion Title to the Star Trek: The Original Series episode "Whom Gods Destroy".note Which is itself an allusion to a proverb of uncertain origin, "Those whom the gods wish to destroy they first make mad." In Shivering Isles, upon meeting Sheogorath for the first time, during one of the possible discussions, he makes it clear that "You wouldn't like me when I'm bored." Two of the Thieves Guild members are named Jair and Corvus. During the quest "Where Spirits Have Lease", you're confronted by Lorgren Benirus, a Lich, who tricks the player into helping him rise again. He concludes his subsequent evil monologue by shouting "I live.. AGAIN!" | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c75df49a | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_c75df49a | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c7b319ff | type |
Rain of Something Unusual | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c7b319ff | comment |
Rain of Something Unusual: In one quest, you help Sheogorath the Madgod with an elaborate prank by fulfilling stages of a prophecy, in order to convince some villagers that the world is about to end. At the end of the quest, Sheogorath summons a rain of burning dogs, the final sign that the prophecy is coming true. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c7b319ff | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_c7b319ff | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c868a42a | type |
Freudian Excuse | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c868a42a | comment |
Freudian Excuse: Bellamont, the assassin who betrays the Dark Brotherhood has one in the form of his dead mother. It's a bit more justified than most Freudian excuses simply because it was, in fact, the Dark Brotherhood who killed his mother. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c868a42a | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_c868a42a | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c8a8c595 | type |
Retirony | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c8a8c595 | comment |
Retirony: Grommok in the Shivering Isles quest "Baiting the Trap". Direct quote from his journal - "We're going to head north and explore the area around Niben Bay today. I hope that something else like this turns up on our adventures. Then I'm going to retire!". Depending on the players actions, he either dies or goes insane. Enforced in the Dark Brotherhood quest Permanent Retirement, which requires the player to kill a newly retired Imperial Legion commander who spent his life investigating and interfering with the Dark Brotherhood's 'operations'. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c8a8c595 | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_c8a8c595 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c8bea4ec | type |
My Species Doth Protest Too Much | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c8bea4ec | comment |
My Species Doth Protest Too Much: Count Janus Hassildor is pretty much the only vampire that doesn't want to kill you and drink your blood. Kathutet, who you meet in Mankar Camoran's Paradise, is the friendliest (well, the least aggressive) Dremora in the game. In reality, he's just as rude towards mortals as any other Daedra, but he sees the player as a Worthy Opponent for defeating his comrades in the siege of Kvatch, and even agrees to provide you with the means to move on through the related quest, should you agree to do a favor for him.note As is the tradition, whether you side with or against him is Grey-and-Gray Morality: he wants you to release an Ax-Crazy, insanely brutal Xivilai and letting him butcher countless people who had just managed to seal him in the first place, but then again, those "people" are Mythic Dawn members who are trying to bring about The End of the World as We Know It. Of course, you can just kill him, and carry on like normal. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c8bea4ec | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_c8bea4ec | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c92a568 | type |
Family Extermination | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c92a568 | comment |
Family Extermination: Two examples: One Dark Brotherhood quest sees the player character given a contract to wipe out an entire family line. The first target is the clan matriarch, who believes the player to be a courier that will deliver birthday presents to her children—so she's prepared a detailed list of their locations and schedules. The player even has the opportunity to mock the kids about how much their mother bled before killing them, too. This is Big Bad Mankor Camoran's plot for the game—wipe out the entire Septim line, which will in turn extinguish the Dragonfires which keep the realms of Oblivion and Nirn separate, then have Mehrunes Dagon come in and tear the place apart in exchange for transporting him and his followers to "Paradise." It's only the existence of Martin, the Emperor's bastard son, that prevents the plan from succeeding. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c92a568 | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_c92a568 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c9861848 | type |
Video Game Caring Potential | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c9861848 | comment |
Video Game Caring Potential: Depending on how attached you become to some of the Non Player Characters, you may reload certain battles multiple times to ensure that they survive past the time they're flagged as no longer essential, up to and including the ending. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c9861848 | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_c9861848 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c9e5a0db | type |
Legacy Character | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c9e5a0db | comment |
Legacy Character: One of the characters you meet is a Redguard named Cyrus. Presumably, the Cyrus from the game Redguard has long passed on in the past just-over-400 years. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_c9e5a0db | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_c9e5a0db | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ca3a6dbd | type |
Informed Ability | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ca3a6dbd | comment |
Informed Ability: The main quest contains many claims the empire is in chaos with the Emperor's assassination. The game fails to show any actual chaos outside of Kvatch. Although it is mentioned that other cities throughout Tamriel are being invaded by the Daedra, or other events like distant battles involving Nords and Orcs, or groups of wizards causing trouble in Summerset Isle, you don't get to see too much of the former and none of the latter two, since the game's boundaries confine you to Cyrodiil. An advertisement for the Red Diamond says it has the best guards, but it in fact has no guards. In fact, it's one of the easiest and most profitable places to rob, as it's the only store with inventory of any value that respawns (due to being in containers that are easily opened with the easily stolen key). | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ca3a6dbd | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) / int_ca3a6dbd | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ca967579 | type |
Torture Cellar | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ca967579 | comment |
Countess Alessia Caro despises the beast races. Her speech towards you if you play a Khajiit or Argonian barely even tries to disguise this. She also has a secret Torture Cellar made specifically for Argonians. Which makes it so much fun to kill her over and over again.elaborateUnless you've finished all the quests she's related to, at which point her NPC immortality vanishes and you can kill her for good. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ca967579 | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) / int_ca967579 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cc05f657 | type |
Begin with a Finisher | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cc05f657 | comment |
Begin with a Finisher: Initial Evil Gloating notwithstanding, the Necromancer Mannimarco opens the fight against the Player Character with a spell that would instantly kill and reanimate them. Fortunately, the previous quest wins the character an artifact that No-Sells the effect. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cc05f657 | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) / int_cc05f657 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cc374ba6 | type |
It's Up to You | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cc374ba6 | comment |
It's Up to You: Yes, that's right, player. The Emperor even said so himself. You alone must figure out how to stop an army of demons and batshit insane mortals from destroying the world. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cc374ba6 | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_cc374ba6 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cc4d190a | type |
Did You Just Punch Out Cthulhu? | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cc4d190a | comment |
Did You Just Punch Out Cthulhu?: The climax of Shivering Isles pits you against Jyggalag, the Daedric Prince of Order. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cc4d190a | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cc4d190a | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_cc4d190a | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cdfe12c3 | type |
Nothing Is Scarier | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cdfe12c3 | comment |
Nothing Is Scarier: In-universe literary example: "Vralla, go give your parents a big hug." | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cdfe12c3 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cdfe12c3 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_cdfe12c3 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ce3f50f0 | type |
Clever Crows | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ce3f50f0 | comment |
Clever Crows: This game features Corvus Umbranox, the Grey Fox, leader of the Thieves Guild, and former Count of Anvil. Fellow gets around. He's clever and dark-haired. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ce3f50f0 | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) / int_ce3f50f0 | featureConfidence |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_ce3f50f0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ce9a1c4a | type |
Underground Level | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ce9a1c4a | comment |
Underground Level: Cyrodiil has an abundance of caves, abandoned mines, oversized sewers, and subterranean Ayleid ruins, most of them infested with monsters. They have the side benefit of loading as a separate map from the great outdoors. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ce9a1c4a | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ce9a1c4a | featureConfidence |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_ce9a1c4a | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cec7dac0 | type |
The Magocracy | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cec7dac0 | comment |
The Magocracy: Pyandonea (never seen), the home of the mysterious Maormer (only appearance in The Elder Scrolls Online). Also, Summerset Isle. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cec7dac0 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cec7dac0 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_cec7dac0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cf1b706e | type |
Flat-Earth Atheist | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cf1b706e | comment |
Flat-Earth Atheist: Zigzagged with Else God-Hater in Skingrad. Her involvement with the Mythic Dawn might make this seem like a subversion, but she does mention that she has no trouble believing the Daedric Princes exist, on the grounds that "they do things. Bad things, mostly, but things you can see." Yet she isn't convinced by the actions of the Nine Divines despite the consistent and measurable magical effects caused by praying at altars. The Heretics of the Shivering Isles don't believe in Daedric Princes despite living in a Daedric Realm ruled by one. They do acknowledge that Sheogorath exists and is their lord, but they think he's mortal like the rest of them... apparently having missed the cat eyes and him not aging. Of course, they are denizens of the Shivering Isles and thus completely out of their gourds, so at least they have a good excuse. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cf1b706e | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cf1b706e | featureConfidence |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_cf1b706e | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cf3966e6 | type |
Suspicious Spending | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cf3966e6 | comment |
Suspicious Spending: Ulrich Leland lines his pockets with the extortionate fines he imposes on the citizens of Cheydinhal, raising suspicions among his men, who question how a captain's salary can pay for some of the things in his quarters. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cf3966e6 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cf3966e6 | featureConfidence |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_cf3966e6 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cfd569ac | type |
Take Your Time | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cfd569ac | comment |
Take Your Time: With two exceptions, the Daedric invasion of Bruma and tracking down a fake vampire hunter also in Bruma, there's no quest situation that will get any worse if you ignore it entirely. This even includes major battles to defend cities. No, go ahead and play in the Wide-Open Sandbox. The Legion of Doom will wait. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cfd569ac | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cfd569ac | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_cfd569ac | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cfda0ecb | type |
Escort Mission | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cfda0ecb | comment |
Escort Mission: A few, but by far the most annoying one is the quest The Wayward Knight. Farwil Indarys, your escortee and complete Leeroy, will run into battle against enemies far stronger than he, and even worse will completely ignore environmental dangers. He'll even follow enemies off cliffs! The higher your level, the worse these quests become, to the point of Fake Difficulty. While monsters will level, and even get replaced by classes of newer and more powerful monsters, the people you escort... don't. Some quests are made easier by essential characters, as they don't die when the overpowered monsters beat on them, but you still have to kill everything and then wait for them to wake up to push forward into another fight. The Mages Guild quest "Liberation or Apprehension?" thankfully subverts this. You are meant to escort your fellow mage Fithragaer and find Mucianus Allias and bring them back. The former will most likely get killed by a huge trap that pushes the floor up to a spike ceiling and the latter suffered a fate worse than death. All that is required to finish the quest is explore the ruins, fight some monsters, grab some loot, and further the subplot. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cfda0ecb | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cfda0ecb | featureConfidence |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_cfda0ecb | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cfdb91e1 | type |
Gate Guardian | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cfdb91e1 | comment |
Gate Guardian: The Gatekeeper in the expansion The Shivering Isles is a giant monster created by Relmyna Verenim out of the flesh of the dead to guard the exit from the Fringe out into the rest of the Shivering Isles. The player kills it to gain access to the rest of the realm, but is later tasked by Sheogorath to create a new Gatekeeper with Relmyna's help. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cfdb91e1 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_cfdb91e1 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_cfdb91e1 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d08049db | type |
Taken for Granite | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d08049db | comment |
Taken for Granite: Martin's ultimate fate. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d08049db | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d08049db | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_d08049db | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d18dfc1f | type |
High Fantasy | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d18dfc1f | comment |
High Fantasy: Very much so. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d18dfc1f | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d18dfc1f | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_d18dfc1f | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d1affec1 | type |
That Came Out Wrong | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d1affec1 | comment |
That Came Out Wrong: The big plot point of the Mages Guild questline is the fact that Necromancy is banned, and various Necromancers are now posing threat to the Guild as a response to this policy. Tar-Meena, one of the guild's researchers, is overwhelmed with numerous requests from various guild members to provide more info about Necromancy, as the Guild wants to know how to defend itself against them better. You are at once point asked to consult her, but when you talk to her, she tells you in annoyance not to bother her due to her being "up to her ears in Necromancy". Given the Necromancy ban and the dire situation, she's quick to correct herself and explain that she's simply tasked with researching it. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d1affec1 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d1affec1 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_d1affec1 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d2566b32 | type |
Hunting the Most Dangerous Game | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d2566b32 | comment |
Bravil is home to a skooma-den, the main Thieves's Guild doyen, beggars who are all in on Thieves Guild secrets, a fence, and a hustler who secretly runs contests Hunting the Most Dangerous Game. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d2566b32 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d2566b32 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_d2566b32 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d2867431 | type |
Monster Closet | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d2867431 | comment |
Monster Closet: Happens in Ayleid Ruins, though this is at least handwaved by the fact that Ayleid ruins are notorious for being booby-trapped. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d2867431 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d2867431 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_d2867431 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d2ac8eb2 | type |
Keywords Conversation | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d2ac8eb2 | comment |
Keywords Conversation: Dialogue is fully voiced, so the keywords appear in the list after they are spoken. NPCs can refuse to react to certain keywords if your Relationship Values aren't high enough, however. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d2ac8eb2 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d2ac8eb2 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_d2ac8eb2 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d303e45e | type |
Citadel City | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d303e45e | comment |
Citadel City: Imperial City is built on its own island and has a massive set of Ayleid-era walls and towers on top of that. Not that this does it any good when Mehrunes Dagon starts opening portals inside the walls. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d303e45e | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d303e45e | featureConfidence |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_d303e45e | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d332bf54 | type |
Lampshaded | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d332bf54 | comment |
An especially amusing one can randomly occur while sneaking around in Bandit lairs. After the main quest is completed, there's a random chance that certain of the bandits might start singing a song in your honor. That won't stop them from trying to kill you once you're spotted. Lampshaded by some of the idle dialogue (which unfortunately you never hear due to an oversight. A mod that fixes that can be found here) | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d332bf54 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d332bf54 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_d332bf54 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d38f49f0 | type |
Ruins for Ruins' Sake | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d38f49f0 | comment |
Ruins for Ruins' Sake: Outdoors, unless the woods are dense, you are rarely out of sight of one set of ruins or another. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d38f49f0 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d38f49f0 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_d38f49f0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d53ecfe3 | type |
Not-So-Safe Harbor | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d53ecfe3 | comment |
Not-So-Safe Harbor: Just outside Anvil's walls, dock-side, the area is ripe with scoundrel sailors and pirates on their off-hours. They are fond of the area though and have no desire to start trouble while on shore-leave. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d53ecfe3 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d53ecfe3 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_d53ecfe3 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d62dd556 | type |
The Chessmaster | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d62dd556 | comment |
The Chessmaster: Mankar Camoran. To A lesser degree, The Gray Fox. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d62dd556 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d62dd556 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_d62dd556 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d63a5b3f | type |
Irrelevant Importance | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d63a5b3f | comment |
Irrelevant Importance: Once you get your hands on them, some quest items are eternally stuck in your inventory due to buggy scripts. The game will never ever let you dump quest items. Even if they've already served their purpose and the said quest has been completed. Sometimes even items without any quest relation at all get this treatment. But considering that quest items typically have a weight value of 0, it's not really a big deal anyway | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d63a5b3f | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d63a5b3f | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_d63a5b3f | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d6de6609 | type |
In Harmony with Nature | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d6de6609 | comment |
In Harmony with Nature: The large number of hunters and farmers around Chorrol have a healthy respect for the enviroment. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d6de6609 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d6de6609 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_d6de6609 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d7b34c31 | type |
Everyone Calls Him "Barkeep" | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d7b34c31 | comment |
Everyone Calls Him "Barkeep": The Stranger in Anvil. Justified due to the fact that he's the Gray Fox and the curse of the cowl he wears strikes the wearer's identity from history. In fact he even tells you his name a few times but thanks to the curse you still only know him as a stranger. The Adoring Fan. The player character is referred to in various ways, usually related to their prior accomplishments (Grand Champion of the Arena, Hero of Kvatch, Champion of Cyrodiil, etc.). When fighting in the Arena proper, they are allowed to select a nickname, though. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d7b34c31 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d7b34c31 | featureConfidence |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_d7b34c31 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d7d588c8 | type |
Lethal Lava Land | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d7d588c8 | comment |
Lethal Lava Land: Inside the Oblivion Gates. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d7d588c8 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d7d588c8 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_d7d588c8 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d8463201 | type |
Quieting the Unquiet Dead | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d8463201 | comment |
Quieting the Unquiet Dead: Most undead are generic monsters with Hard-Coded Hostility. However, one Sidequest has the player character help a Friendly Ghost move on by freeing his corpse from the shackles that caused him to drown. The spirit of an evil necromancer feigns remorse and asks you to help him pass on by reassembling his dismembered body in his tomb. You have to fall for it, but his Boss Fight quiets him by force. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d8463201 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d8463201 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_d8463201 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d848560f | type |
Unusual Euphemism | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d848560f | comment |
Unusual Euphemism: "Die, fetcher!" "Filthy s'wit!" | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d848560f | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d848560f | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_d848560f | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d9d2c40b | type |
Amazon Brigade | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d9d2c40b | comment |
Amazon Brigade: The Shivering Isles are policed by two of them, no less, the Golden Saints (Auriel) and Dark Seducers (Mazken). There are males... but they're rare, subservient to the females, and statistically weaker. Additionally, due to a scripting error when you become Duke or Duchess of Mania/Dementia the two groups will greet or refer to you only in the feminine. It's "fixed" in the Unofficial Patch, for those that don't find it entertaining. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d9d2c40b | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_d9d2c40b | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_d9d2c40b | |
The Elder Scrolls IV: Oblivion (Video Game) / int_da176edb | type |
Magic Is Mental | |
The Elder Scrolls IV: Oblivion (Video Game) / int_da176edb | comment |
Magic Is Mental: The attributes that govern magic are "Intelligence" and "Willpower". | |
The Elder Scrolls IV: Oblivion (Video Game) / int_da176edb | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_da176edb | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_da176edb | |
The Elder Scrolls IV: Oblivion (Video Game) / int_da1c8191 | type |
Writers Cannot Do Math | |
The Elder Scrolls IV: Oblivion (Video Game) / int_da1c8191 | comment |
Writers Cannot Do Math: As this article points out, there is a subtle (but kind of scary) example in the Arena's method of promoting gladiators. When writing out the means for promoting the player character, Bethesda likely didn't conceive just how exponentially large the killcount would really be when the other gladiators' ranks (and thus number of victories) were considered. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_da1c8191 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_da1c8191 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_da1c8191 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_da3043c5 | type |
Fake Ultimate Hero | |
The Elder Scrolls IV: Oblivion (Video Game) / int_da3043c5 | comment |
Fake Ultimate Hero: Raynil Dralas, who killed his old adventuring partners for a magical amulet and covered it up by planting evidence suggesting they were vampires. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_da3043c5 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_da3043c5 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_da3043c5 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_dabda72b | type |
Only the Worthy May Pass | |
The Elder Scrolls IV: Oblivion (Video Game) / int_dabda72b | comment |
Only the Worthy May Pass: At the end of the Mehrunes' Razor DLC. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_dabda72b | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_dabda72b | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_dabda72b | |
The Elder Scrolls IV: Oblivion (Video Game) / int_daf4da31 | type |
Anime Hair | |
The Elder Scrolls IV: Oblivion (Video Game) / int_daf4da31 | comment |
Anime Hair: Several elven NPCs have magnificent gravity-defying 'dos. For example, Umbacano, the Adoring Fan, and Modryn Oreyn. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_daf4da31 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_daf4da31 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_daf4da31 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_db2b02bf | type |
Horrible Housing | |
The Elder Scrolls IV: Oblivion (Video Game) / int_db2b02bf | comment |
Horrible Housing: The two cheapest houses you can buy are squalid one-room shacks on the Imperial City waterfront and over a canal in the Wretched Hive of Bravil. The seller of the former reacts with a surprised "Why?" when you express interest, while that of the latter says that "the smell will soon make you forget how ugly it is." | |
The Elder Scrolls IV: Oblivion (Video Game) / int_db2b02bf | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_db2b02bf | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_db2b02bf | |
The Elder Scrolls IV: Oblivion (Video Game) / int_db38d6ca | type |
Torture Technician | |
The Elder Scrolls IV: Oblivion (Video Game) / int_db38d6ca | comment |
Torture Technician: Relmyna is a Mad Scientist with a fanatical devotion to pain and a torture dungeon full of research specimens. If you volunteer to save one by taking their place, her Agony Beam spell can potentially kill you on the spot. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_db38d6ca | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_db38d6ca | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_db38d6ca | |
The Elder Scrolls IV: Oblivion (Video Game) / int_db868eb6 | type |
Blood-Stained Glass Windows | |
The Elder Scrolls IV: Oblivion (Video Game) / int_db868eb6 | comment |
Blood-Stained Glass Windows: A sort of off-screen version occurs at the beginning of the "Knights Of The Nine" questline where the cathedral in Anvil is attacked and everyone inside is slaughtered. A bit more straight example would be Cadlew Chapel where the player is forced to fight necromancers who slaughtered everyone there to use as combat fodder. Really though, with all of the churches in the game, the player can invoke this dozens of times if they get bored and don't care where they pick a fight at. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_db868eb6 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_db868eb6 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_db868eb6 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_dba4ae4f | type |
Arc Welding | |
The Elder Scrolls IV: Oblivion (Video Game) / int_dba4ae4f | comment |
It's also never revealed why the PC is in prison, with the Emperor pretty much saying "Who cares? A demon invasion is underway!" To correct for this, there's a mod where you start in the basic world, and the first crime you get arrested for in the Imperial City starts the main plot. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_dba4ae4f | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_dba4ae4f | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_dba4ae4f | |
The Elder Scrolls IV: Oblivion (Video Game) / int_dca03b6b | type |
More Criminals Than Targets | |
The Elder Scrolls IV: Oblivion (Video Game) / int_dca03b6b | comment |
More Criminals Than Targets: Thugs-for-hire walking down Cheydinhal's streets with impunity, a corrupt captain-of-the-guard, assassins and a wealthy elitest who despises the lower-class and is secretly part of a dooms-day-cult; Even the head of the otherwise altruistic Mages Guild is up-to-something. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_dca03b6b | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_dca03b6b | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_dca03b6b | |
The Elder Scrolls IV: Oblivion (Video Game) / int_dcaa8b35 | type |
Locked Room Mystery | |
The Elder Scrolls IV: Oblivion (Video Game) / int_dcaa8b35 | comment |
Locked Room Mystery: The quest A Brush With Death is one: the painter Rythe Lythandas entered his study, his wife, possessor of the only extra key, opening the door after he failed to emerge for several days to find him gone... despite the door remaining locked the whole time. As it turns out, he was still in the room. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_dcaa8b35 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_dcaa8b35 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_dcaa8b35 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_dd050410 | type |
Defeat Means Respect | |
The Elder Scrolls IV: Oblivion (Video Game) / int_dd050410 | comment |
Defeat Means Respect: Your characters' role in the Battle of Kvatch earns them respect from the Dremora who were besieging the town. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_dd050410 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_dd050410 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_dd050410 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_dd5faec5 | type |
Only Mostly Dead | |
The Elder Scrolls IV: Oblivion (Video Game) / int_dd5faec5 | comment |
Only Mostly Dead: Umaril's main ability. You have to do this to yourself in order to kill him for good. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_dd5faec5 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_dd5faec5 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_dd5faec5 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ddac33c8 | type |
The Nudifier | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ddac33c8 | comment |
The Nudifier: There is a quest for the Daedric Prince Sanguine which requires the Player Character to cast the spell "Stark Reality" at a dinner party. The spell strips everyone in the vicinity (including the Player) to their undergarments. The Ring of Disrobing in Shivering Isles has a similar effect. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ddac33c8 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ddac33c8 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_ddac33c8 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_df60d405 | type |
Culture Chop Suey | |
The Elder Scrolls IV: Oblivion (Video Game) / int_df60d405 | comment |
Culture Chop Suey: Oblivion is set in a predominantly European Fantasy Counterpart Culture. However, Cloud Ruler Temple is a Buddhist temple outside, complete with upturned roof corners. Inside, we're back in fantasy Europe. This is pointed out and explained in game: at one time, the empire was ruled by a series of Akaviri (Fantasy Counterpart Culture of Japan) stewards after a failed invasion on their part (long story). The Blades were formed, and Cloud Ruler Temple built, during this time, hence the Akaviri influences on their armor, weapons and architecture. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_df60d405 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_df60d405 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_df60d405 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_dfb675b | type |
Dangerously Garish Environment | |
The Elder Scrolls IV: Oblivion (Video Game) / int_dfb675b | comment |
Dangerously Garish Environment: Shivering Isles expansion, the titular Isles are the home of the Mad God Sheogorath, and are split down the middle to represent the dual nature of madness. The Northwestern half of the Isles, Mania, represents aspects of madness that can be considered positive (such as artistic creation and the spark of invention), and is full of technicolor plants and brightly covered monsters, but is every bit as dangerous as the southeastern half, Dementia. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_dfb675b | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_dfb675b | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_dfb675b | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e0111a63 | type |
Phlebotinum-Handling Requirements | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e0111a63 | comment |
Phlebotinum-Handling Requirements: The Divine Crusader equipment set in Knights of the Nine. To use it, you need to go on a long pilgrimage to all the wayshrines of the Nine Divines, and if your Infamy is raised to anything above 1 after you have obtained it, then you must go on said pilgrimage again. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e0111a63 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e0111a63 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_e0111a63 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e04d4ac0 | type |
In-Game Novel | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e04d4ac0 | comment |
In-Game Novel: Tons. Most of them aren't full length novels, but some are. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e04d4ac0 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e04d4ac0 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_e04d4ac0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e04ed269 | type |
Urban Segregation | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e04ed269 | comment |
Urban Segregation: Naturally the political leaders live/work at the center of the Imperial City, the working-class are divided up by function - with mostly equal living conditions in each district, the city has a "slum" in Dockside, but it largely an unplanned community and just where those who lost all their money decided to set-up a shanty-town, and even then, as far a slums go, it makes Bravil look like an even bigger pieces of troll excrement. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e04ed269 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e04ed269 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_e04ed269 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e0606d52 | type |
Optional Boss | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e0606d52 | comment |
Optional Boss: This game has a few of these, and finding each one of them generally is a Guide Dang It! moment. Erandur-Vangaril (a lich). He can only be found in a specific cave that none of the game's quests lead you to, and can only be fought there once your character reaches a certain level. The giant slaughterfish, who shows up in one of the dungeons you explore in the Thieves Guild questline, but chances are you won't ever see this one if you don't fully explore the place. There's also the Uderfrykte Matron at Dive Rock. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e0606d52 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e0606d52 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_e0606d52 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e16202 | type |
Pilgrimage | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e16202 | comment |
Pilgrimage: The Knights of the Nine add-on has a subquest where you have to visit each of the Nine Divines' shrines scattered around the province in order to advance the main quest. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e16202 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e16202 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_e16202 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e1645c04 | type |
Set a Mook to Kill a Mook | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e1645c04 | comment |
Set a Mook to Kill a Mook: You can use magic to summon monsters that would normally try to kill you on sight when encountered, who will fight other monsters for you, even of their own kind. There's also the Frenzy spell. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e1645c04 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e1645c04 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_e1645c04 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e1fcb183 | type |
Loony Laws | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e1fcb183 | comment |
Loony Laws: There are two acts punishable by death in The Shivering Isles; attacking its ruler, Sheogorath, and attempting to grow a beard. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e1fcb183 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e1fcb183 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_e1fcb183 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e1ff8ff6 | type |
Fantasy Kitchen Sink | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e1ff8ff6 | comment |
Fantasy Kitchen Sink: Imps, unicorns, spirits, demons, vampires... Cyrodiil itself is primarily medieval Europe, owing a lot to Arthurian legend. The Empire and the Imperial Legion mix together the ancient Roman Empire with kings and knights. Asian influences exist thanks to the Akaviri. However, many of the towns and cities better resemble the Americas from the early colonial period to the 1800s, with cobblestone paved streets and raised sidewalks. Clothing also heavily mixes ancient and modern styles, from medieval clothing to things that may have been worn in the 1700s. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e1ff8ff6 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e1ff8ff6 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_e1ff8ff6 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e2a6ebc1 | type |
Closed Circle | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e2a6ebc1 | comment |
Closed Circle: The quest "Whodunit?" is a classic textbook example, except you're the killer. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e2a6ebc1 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e2a6ebc1 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_e2a6ebc1 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e3034e3f | type |
Beating a Dead Player | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e3034e3f | comment |
Beating A Dead Player: Averted. Once you die, you can briefly see that enemies immediately stop attacking. They sheathe their weapons and walk away. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e3034e3f | featureApplicability |
-1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e3034e3f | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_e3034e3f | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e39508ed | type |
Impossibly Mundane Explanation | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e39508ed | comment |
Impossibly Mundane Explanation: Those mysterious ruins all over the Shivering Isles? They're not, as you'd expect, the ruins of some mysterious vanished civilization; they're the previous versions of New Sheoth. Sheogorath builds New Sheoth in a different spot after every Greymarch because he always forgets where the last site was. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e39508ed | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e39508ed | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_e39508ed | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e3f34fb4 | type |
Featureless Protagonist | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e3f34fb4 | comment |
A nonstandard use is in the very beginning. "Why am I in jail?" "Perhaps the Gods have placed you here so that we may meet." | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e3f34fb4 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e3f34fb4 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_e3f34fb4 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e3fcfa4a | type |
I Hate You, Vampire Dad | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e3fcfa4a | comment |
I Hate You, Vampire Dad: The Grey Prince invokes this on himself. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e3fcfa4a | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e3fcfa4a | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_e3fcfa4a | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e49a3a77 | type |
Offering Another in Your Stead | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e49a3a77 | comment |
Offering Another in Your Stead: One Dark Brotherhood quest requires you to save a man's life from mob enforcers rather than kill anyone. Being an assassin cult, the Brotherhood demanded a life as part of the payment, so the man handed over his mother for execution. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e49a3a77 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e49a3a77 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_e49a3a77 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e4cf1ef0 | type |
Load-Bearing Boss | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e4cf1ef0 | comment |
Once you kill Mankar Camoran in Paradise, then Eldamil, the Camoran siblings, and all the other immortal residents will drop dead on the spot. A similar event happens to the Golden Saints and Dark Seducers when their Wellsprings are stopped by the forces of Order. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e4cf1ef0 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e4cf1ef0 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_e4cf1ef0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e4e86215 | type |
Fake Difficulty | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e4e86215 | comment |
Fake Difficulty: Dependent on the difficulty you're playing on. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e4e86215 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e4e86215 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_e4e86215 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e5411cdf | type |
Cult | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e5411cdf | comment |
The backwater village of Hackdirt hosts a unique Cult that practices Human Sacrifice and worships Lovecraft Lite "Deep Ones". | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e5411cdf | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e5411cdf | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_e5411cdf | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e542d80a | type |
Gonk | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e542d80a | comment |
Gonk: It's evident that the developers tweaked the face generator a little far to produce Kalthar and the inhabitants of Hackdirt. (Justified, though; Read H.P. Lovecraft's "The Shadow Over Innsmouth" for details.) | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e542d80a | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e542d80a | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_e542d80a | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e543a655 | type |
Light Is Not Good | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e543a655 | comment |
Light Is Not Good: Umaril and the Aurorans in Knights of the Nine. Also, Sheogorath's Golden Saints. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e543a655 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e543a655 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_e543a655 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e563bf09 | type |
Insistent Terminology | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e563bf09 | comment |
Insistent Terminology: Mazoga the Orc insists that you call her "Sir Mazoga", even though she's a woman. You can even lampshade this. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e563bf09 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e563bf09 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_e563bf09 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e5bb2929 | type |
Super Not-Drowning Skills | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e5bb2929 | comment |
Super Not-Drowning Skills: Argonians can breathe underwater. PC's can breathe under water using spells or rings. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e5bb2929 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e5bb2929 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_e5bb2929 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e5e6640b | type |
Flanderization | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e5e6640b | comment |
This was also hit the hardest with the Nibenese-Cyrodiil (the Imperials who live in the east), in a very bizarre form of cultural Flanderization. Previously, the Nibenese where described as esoteric and philosophizing, with elaborate customs and devote to various religions, cults, and ancestor worship. By the time of Oblivion though, they were described as simply chapel-going and doing religious services on Sundays, complementing the now christianity-based worshipping of Nine Divines. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e5e6640b | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e5e6640b | featureConfidence |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_e5e6640b | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e70127 | type |
The Mole | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e70127 | comment |
Transformation into Worm Thrall, the fate of The Mole within the Necromancers, Mucianus Allias. You are expected (but not required) to Mercy Kill them. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e70127 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e70127 | featureConfidence |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_e70127 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e758e4d6 | type |
Ghibli Hills | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e758e4d6 | comment |
Ghibli Hills: Cheydinhal is easily one of the most lush yet hospitable counties in Cyrodiil. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e758e4d6 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e758e4d6 | featureConfidence |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_e758e4d6 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e82bc849 | type |
Milkman Conspiracy | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e82bc849 | comment |
Milkman Conspiracy: All the beggars of Cyrodiil are in collusion with the Thieves Guild. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e82bc849 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e82bc849 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_e82bc849 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e9604359 | type |
Monster of the Week | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e9604359 | comment |
In the "Where Spirits Have Lease" quest, you end up playing right into the monster of the sidequest's hands. Thankfully, you're able to correct your error immediately afterwards. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e9604359 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_e9604359 | featureConfidence |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_e9604359 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ea08697a | type |
Lockpicking Minigame | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ea08697a | comment |
Lockpicking Minigame: You are shown the one to five pins inside the lock (depending on its complexity) and must use your lockpick to push each one up in succession, then try to set it with a button press before it falls down. The speed at which pins fall back varies, and if you're too slow, your pick breaks and some of the already set pins fall (how many depends on your Security skill). Alternatively, you can Auto Attempt to pick the lock, which either opens it or breaks the lockpick instantly, with the success chance determined by your Security skill. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ea08697a | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ea08697a | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_ea08697a | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ea2e9f2d | type |
No Ending | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ea2e9f2d | comment |
No Ending: Aside from the fact you can continue playing after the game is over, the fact that the Uriel Septim line has ended, the game finishes with a major question unresolved. Who will be Emperor? | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ea2e9f2d | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ea2e9f2d | featureConfidence |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_ea2e9f2d | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ea44cd34 | type |
Britain Is Only London | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ea44cd34 | comment |
Britain Is Only London: In-universe, Outsiders seems to think the Imperial City is the entire province, but the game makes it clear, it is just a capital city, if a busy one. There are citizens who move to the Imperial City and never set foot outside its walls, because they think they have seen it all. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ea44cd34 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ea44cd34 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_ea44cd34 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_eb857152 | type |
Quirky Town | |
The Elder Scrolls IV: Oblivion (Video Game) / int_eb857152 | comment |
Quirky Town: Between the Argonian telling intentionally politically incorrect jokes about Khajiit, the fella taking about sneaking into people’s houses and switching things from one container to the other just to mess with people, the Orc wanna-be Knight, the recently closed down restaurant serving exclusively RATS, the Countess’s... hobby, and the single best Mage in the region talking in riddles as she experiences non-linear time, Leyawiin certainly has the widest range of quirk in Cyrodiil. And considering the rest of the game that is saying something! | |
The Elder Scrolls IV: Oblivion (Video Game) / int_eb857152 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_eb857152 | featureConfidence |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_eb857152 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_eb8ec7c8 | type |
Jerkass | |
The Elder Scrolls IV: Oblivion (Video Game) / int_eb8ec7c8 | comment |
Jerkass: Valen Dreth, the prisoner in the Imperial dungeons you meet in the prologue. No matter what race or gender you are, Dreth will mock and insult you and assure you're going to end your days in prison. When you return to the prison, he can also be heard hurling ineffectual insults at the guards. Glenroy the Blade, also met in the prologue. He's very distrustful and rude of the player and at one point suggests killing you just in case you are working with the assassins. Then again, the Emperor's life is in danger, Glenroy knows nothing about the assassins (which means the player could really be one of them) and the source of the Emperor's trust in the Champion are the dreams of an 87 years old man. Even though the Champion is not an assassin, they still end up killing the Emperor while Glenroy himself dies trying to protect him Alval Uvani, who brushes off every attempt to speak with him by saying: "I have no time for your pathetic attempts at small talk. Now walk away, before I get nasty!" The entire skooma-dealing Orum gang in Cheydinhal save for Borba. M'raaj-Dar, the Khajiit merchant in the Cheydinhal Dark Brotherhood sanctuary is extremely rude and hostile towards the player... but he apologizes towards you just in time for the mission that demands that you kill him. Voranil, as mentioned under Dude, Where's My Respect?. Cheydinhal seems to attract these guys. Mazoga the Orc, at least when you first meet her. She takes an exceptionally rude and peremptory manner with you and Weebam-Na, and insists that you address her with her self-given style of "Sir Mazoga". The Yellow Team Champion from the Arena, who seems to delight in coming up with a new insult everytime you advance in rank. Later, she seems determined to be the one to personally kill you. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_eb8ec7c8 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_eb8ec7c8 | featureConfidence |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_eb8ec7c8 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ec729d5d | type |
Wild Wilderness | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ec729d5d | comment |
Wild Wilderness: Leyawiin county is easily the least tamed most untouched of all Cyrodiil. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ec729d5d | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ec729d5d | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_ec729d5d | |
The Elder Scrolls IV: Oblivion (Video Game) / int_edf8db61 | type |
Oh, My Gods! | |
The Elder Scrolls IV: Oblivion (Video Game) / int_edf8db61 | comment |
Oh, My Gods!: Multiple: "By the Nines / Nine Divines!" From the Adoring Fan: "By Azura! By Azura! By Azzzzura!! It's the Grand Champion!!" | |
The Elder Scrolls IV: Oblivion (Video Game) / int_edf8db61 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_edf8db61 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_edf8db61 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ef20dac5 | type |
Servile Snarker | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ef20dac5 | comment |
Servile Snarker: Haskill. He never shows much emotion in contrast to his lordship and when he does, it usually very dry wit. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ef20dac5 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ef20dac5 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_ef20dac5 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ef255df8 | type |
High Turnover Rate | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ef255df8 | comment |
High Turnover Rate: The Imperial City is this for law-enforcment. No less than three different captains-of-the-guard end up getting replaced, one for corruption, one for crossing the thieves guild, and one due to a Dark Brotherhood contract. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ef255df8 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ef255df8 | featureConfidence |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_ef255df8 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ef2c9b2d | type |
Arbitrary Mission Restriction | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ef2c9b2d | comment |
Arbitrary Mission Restriction: The Dark Brotherhood questline uses the "optional objectives" variant. Players are free to kill the targets any way they please, but with every target after Rufio and Captain Gaston Tussaud—until the player becomes Lucien Lachance's Silencer—there's a bonus added to the payment (usually a magic item) if the kill is carried out in the specified manner (e.g. to Make It Look Like an Accident in "Accidents Happen"). | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ef2c9b2d | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ef2c9b2d | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_ef2c9b2d | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ef43c232 | type |
Downloadable Content | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ef43c232 | comment |
In the Vile Lair Downloadable Content, you can buy the Cattle Cell, which contains an unwakable, unkillable prisoner meant as a food source for those who become vampires, but is more useful for target practice. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ef43c232 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ef43c232 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_ef43c232 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f0085dbc | type |
Impossible Thief | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f0085dbc | comment |
Impossible Thief: The Dark Brotherhood agent that asks if you want to join will always appear when you rest, even if this rest will take you into a dream world that needs a special amulet to enter. If you're in the Shivering Isles, an entire alternate plane of Oblivion, he'll appear, smile, and say "I HAVE NO GREETING." | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f0085dbc | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f0085dbc | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_f0085dbc | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f081fe96 | type |
Translation Train Wreck | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f081fe96 | comment |
Translation Trainwreck: The German translation suffered from multitude of shortcomings, among them: unwieldy, misleading or incorrect item and spell names and descriptions. Even quest texts had errors. There was bad dialogue, fragments of the english orginal, widely different subtitles and so on. Neither the reviewing press nor the German fans were pleased. The latter rectified many issues with mods. The French version has it bad as well, with unvoiced bits of dialogues, some texts or names that are left in English, or some names that the translators got completely wrong, such as a scale (the tool used to measure weights) being translated as "écailles" (which is indeed the proper translation for "scales"... As in, "the scales of a reptile"), or an enchanted axe being called a "sword". Some names were also shortened due to their length once translated, leaving us with things such as a Scroll of Absorb Magicka becoming a "Roul. Absorb. Mag." | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f081fe96 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f081fe96 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_f081fe96 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f0f60e54 | type |
Spring-Heeled Jack | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f0f60e54 | comment |
Spring-Heeled Jack: "Springheel Jak", a legendary thief who lived three centuries before the game's timeframe. One of the quests for the Thieves' Guild has you recover the legendary pair of boots originally belonging to Springheel Jak, which are magically enchanted to provide a massive boost to the wearer's Acrobatics skill, which governs how far and high you can jump. The boots also have a secret power to allow you to survive a very, very long fall in a later quest, which is why you need them in the first place. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f0f60e54 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f0f60e54 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_f0f60e54 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f19b5fcf | type |
Died on Their Birthday | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f19b5fcf | comment |
Died on Their Birthday: Implied. Dark Brotherhood assassin Gogron gro-Bolmog tells the player about a time he got hired to kill a five-year-old Nord girl at her birthday party. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f19b5fcf | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f19b5fcf | featureConfidence |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_f19b5fcf | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f19e8a55 | type |
Bad "Bad Acting" | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f19e8a55 | comment |
Bad "Bad Acting": The "little show" Francois Mottiere puts on for the Dark Brotherhood assassin manages to be melodramatic and wooden at the same time. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f19e8a55 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f19e8a55 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_f19e8a55 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f1ca2085 | type |
Hacking Minigame | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f1ca2085 | comment |
Hacking Minigame: The improved lock-picking system. The Speechcraft system as well, raising some interesting existential questions. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f1ca2085 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f1ca2085 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_f1ca2085 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f3626b09 | type |
Mercy Kill | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f3626b09 | comment |
Mercy Kill: Azura's daedric quest has the player go into a mine to slay people who succubmed to vampirisim. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f3626b09 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f3626b09 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_f3626b09 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f55a4778 | type |
Organ Drops | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f55a4778 | comment |
Organ Drops: Daedra hearts, imp galls, daedra venin. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f55a4778 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f55a4778 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_f55a4778 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f59dac31 | type |
Rat Stomp | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f59dac31 | comment |
Ratstomp: Subverted. The first Fighters Guild mission is entitled "A Rat Problem", but when you talk to the owner of the house you discover that the rats are her pets and that the "problem" is that they keep getting attacked by mountain lions. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f59dac31 | featureApplicability |
-0.3 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f59dac31 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_f59dac31 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f64a9cf7 | type |
Earn Your Happy Ending | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f64a9cf7 | comment |
The Gray Fox specifically Emer Dareloth, the first Gray Fox stole the Cowl of Nocturnal from Nocturnal herself. As a Daedric Prince, she cursed the cowl to literally eradicate its user from history, meaning that no one can remember who he really is or even his own name. The Gray Fox is trapped in a world of people who can never know anything about him, rendering him unable to form permanent connections and separating the current one, Corvus Umbranox, the Count of Anvil, from his wife—he could stand in front of her and she wouldn't be able to recognize him. The Gray Fox earns his happy ending when, with the player's help, he figures out how to break the curse and finally rejoins the world. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f64a9cf7 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f64a9cf7 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_f64a9cf7 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f6b7820b | type |
Cosmic Keystone | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f6b7820b | comment |
Cosmic Keystone: The Amulet of Kings isn't just a shiny piece of jewelry. It's the physical embodiment of a covenant between the Nine Divines and the rulers of Cyrodil. Only a direct descendant of royal blood can wear it, and when they do, the Dragonfires—magic flames that keep the barrier between the hellish realm of Oblivion and the mortal world of Nirn intact—burn brightly. As soon as royals stop wearing it, portals to Oblivion begin to open. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f6b7820b | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f6b7820b | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_f6b7820b | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f7d66b6f | type |
No-Gear Level | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f7d66b6f | comment |
No-Gear Level: Happens during Sanguine's shrine quest, where you cast a spell on the Countess of Leyawiin and her company that causes them all to be stripped naked. It also causes the player to lose their equipment and entire inventory, so you've got to face the guards unarmored and unarmed. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f7d66b6f | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f7d66b6f | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_f7d66b6f | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f818b637 | type |
Dude, Where's My Respect? | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f818b637 | comment |
Voranil, as mentioned under Dude, Where's My Respect?. Cheydinhal seems to attract these guys. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f818b637 | featureApplicability |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f818b637 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
The Elder Scrolls IV: Oblivion (Video Game) / int_f818b637 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: The game allows you to kill any non-essential characters in the game (although this may result in you failing quests that you haven't even started), and essential characters can just be knocked unconscious over and over again. The sheer amount of videos on YouTube about killing certain people (or yourself) in Oblivion is astounding, but admit it, starting random rampages and mercilessly massacring the guards and citizens of Cyrodiil is fun. Number one on the list of favorite targets is the Adoring Fan, who, if killed, will respawn three days later and reappear at your side, torch in hand and smile on face. The amount of videos of killing him in various manners (including that perennial favorite, death by Dive Rock) is mind-boggling to non-fans who don't fully grasp the relationship between players of Oblivion and the Adoring Fan. When you talk to the heart-broken fisherman outside Imperial City you have two options: you help him fish, or you laugh hard at his misfortune. The Wiki notes some strategies for increasing combat skills, including "Use your horse for target practice. If you have obtained Shadowmere, she is unkillable." The game's own tips suggest killing your own summoned creatures to trap their souls for enchanting. In the "Shivering Isles" add-on, the paranoid duchess of a city gives you the task to uncover a conspiracy against her, bestows the title of "Grand Inquisitor" upon you, and lends you her torturer. Then you can either take a direct route to find the conspirators... or let your tourturer zap annoying NPCs. In the Vile Lair Downloadable Content, you can buy the Cattle Cell, which contains an unwakable, unkillable prisoner meant as a food source for those who become vampires, but is more useful for target practice. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f87c42d4 | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) / int_f87c42d4 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f88f2449 | type |
Downer Beginning | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f88f2449 | comment |
Downer Beginning: Emperor Septim is attempting to escape an attempt on his life and breaks you out as he flees for his life. He doesn't make it. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f88f2449 | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) / int_f88f2449 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f91d1d4f | type |
Darkest Hour | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f91d1d4f | comment |
Darkest Hour: Once you're far enough into the main quest, not only do members of the Mythic Dawn start openly attacking people in the city streets, but Oblivion Gates open right outside each major city. | |
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The Elder Scrolls IV: Oblivion (Video Game) / int_f9439c84 | type |
Haunted House | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f9439c84 | comment |
Haunted House: Benirus Manor in Anvil (which the player can purchase) turns out to be full of ghosts and a lich. The suspiciously low price should probably have clued in the player that there was something wrong with the house. | |
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The Elder Scrolls IV: Oblivion (Video Game) / int_f9439c84 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f97ab6a5 | type |
Suicidal Overconfidence | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f97ab6a5 | comment |
Some characters have a bad habit of forgetting they need to unlock a store's front door in the morning, even if they have the appropriate key and locked it the night before. Others will end up trying to pick fights with daedra who just spawned from an Oblivion portal. | |
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The Elder Scrolls IV: Oblivion (Video Game) / int_f990ea58 | type |
Dead Drop | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f990ea58 | comment |
Dead Drop: This is the preferred method the Dark Brotherhood uses to get in touch with and pay you. The drops get taken over by a traitor halfway through the quest line. You end up trying to kill off the Brotherhood command instead. | |
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The Elder Scrolls IV: Oblivion (Video Game) / int_f990ea58 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f9f2c33 | type |
Running Gag | |
The Elder Scrolls IV: Oblivion (Video Game) / int_f9f2c33 | comment |
Running Gag: During the Dark Brotherhood questline, whenever you are presented with dialogue prompts to choose from, one of them is always going to be "say nothing". This can lead to some amusingly awkward moments, depending on whom you're currently "talking" to. | |
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The Elder Scrolls IV: Oblivion (Video Game) / int_f9f2c33 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_fb111d49 | type |
Sequence Breaking | |
The Elder Scrolls IV: Oblivion (Video Game) / int_fb111d49 | comment |
Sequence Breaking: A high level in acrobatics can allow you to do this in optional dungeons. Most dungeons have a Door to Before near their entrance, that's usually found in a higher place, unreachable through normal means. A high Acrobatics skill allows you to jump to these doors, essentially skipping the entire dungeon and allowing you to quickly obtain the best loot found in the dungeon. | |
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The Elder Scrolls IV: Oblivion (Video Game) / int_fb111d49 | |
The Elder Scrolls IV: Oblivion (Video Game) / int_fb9e2ffd | type |
Team Pet | |
The Elder Scrolls IV: Oblivion (Video Game) / int_fb9e2ffd | comment |
Team Pet: The Dark Brotherhood Cheydinhal sanctuary has Schemer the rat, the blue team at the Arena has Porkchop the boar, The Anvil branch of the Fighter's Guild has a dog called Mojo, and Anvil's Mage Guild has an imp called Sparky. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_fb9e2ffd | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) / int_fb9e2ffd | |
The Elder Scrolls IV: Oblivion (Video Game) / int_fbc074c3 | type |
Player Character | |
The Elder Scrolls IV: Oblivion (Video Game) / int_fbc074c3 | comment |
Another couple of Morrowind examples: You can overhear two Elven NPCs talking about the Nerevarine having left on an expedition to Akavir. You can also over hear mention of "St. Jiub, who drove all the cliff racers from Morrowind." | |
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The Elder Scrolls IV: Oblivion (Video Game) / int_fc25c2fb | type |
Cruelty Is the Only Option | |
The Elder Scrolls IV: Oblivion (Video Game) / int_fc25c2fb | comment |
Cruelty Is the Only Option: In the Mehrunes' Razor DLC, the "normal" way to finish the final puzzle and get the Razor is by eating a still living man's heart, getting you a massive infamy penalty. The only others options are to either force the gate (which requires a near maxed out strength stat), or fight a difficult boss.note Although you can take the heart, not eat it, and try to force the gate. This will weaken the aforementioned boss significantly without the negative effects of eating the heart, which include contracting Porphyric Hemophilia (the disease that turns you into a vampire) and Cannibal's Prion. Additionally, if you keep the heart, you can make a potion that turns you into a vampire with maxed Alchemy. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_fc25c2fb | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) / int_fc25c2fb | |
The Elder Scrolls IV: Oblivion (Video Game) / int_fcf4a4bb | type |
Portal Endpoint Resemblance | |
The Elder Scrolls IV: Oblivion (Video Game) / int_fcf4a4bb | comment |
Portal Endpoint Resemblance: The area near an active Oblivion Gate always has the red sky of the Planes of Oblivion and might take on features like volcanic rock, fragments of Daedric architecture, and Fantastic Flora. The sky returns to normal when the Gate is shut down, but the rest stays. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_fcf4a4bb | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) / int_fcf4a4bb | |
The Elder Scrolls IV: Oblivion (Video Game) / int_fd6b88cb | type |
Ruling Family Massacre | |
The Elder Scrolls IV: Oblivion (Video Game) / int_fd6b88cb | comment |
Ruling Family Massacre: At the start of the game, the Mythic Dawn cult carries out coordinated assassinations of the entire Septim Emperor bloodline to clear the way for their Daedric master's invasion. However, The Emperor's last bastard son is saved just in the nick of time by the Player Character to lead Cyrodiil's defenders. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_fd6b88cb | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) / int_fdad625e | type |
Was Once a Man | |
The Elder Scrolls IV: Oblivion (Video Game) / int_fdad625e | comment |
Not drinking blood makes a vampire PC stronger and grants them more abilities, but with more weaknesses to fire and sunlight. A vampire who has fed recently has no problem blending into society, but one who has not fed for several days becomes exceeding gaunt and pale with deep red eyes, making their condition obvious to anyone else. One vampire you encounter who has been trapped and gone decades without feeding has gone irrevocably insane and attacks anybody on sight. Another you may encounter in a quest to find a vampirism cure hasn't been able to come to terms with her condition and refused to feed, falling into a coma as a result. Also, you get infected with the vampire virus if bitten by an NPC vampire, but for some reason NPCs don't get infected when you bite them. Cyrodiil vampires are different from Morrowind vampires, as they were from Daggerfall vampires. An in-game book confirms there are regional breeds of vampires, and Cyrodiil was once home to other bloodlines that have long since been wiped out by the currently dominant order. | |
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The Elder Scrolls IV: Oblivion (Video Game) / int_fdf22cfd | type |
Evil Is Hammy | |
The Elder Scrolls IV: Oblivion (Video Game) / int_fdf22cfd | comment |
Kathutet, the Dremora guarding the entrance to the Forbidden Grotto, is this in contrast to the rest of the Dremora you encounter in the game. | |
The Elder Scrolls IV: Oblivion (Video Game) / int_fdf22cfd | featureApplicability |
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The Elder Scrolls IV: Oblivion (Video Game) / int_ff1cde15 | type |
New Weapon Target Range | |
The Elder Scrolls IV: Oblivion (Video Game) / int_ff1cde15 | comment |
New Weapon Target Range: The Dark Brotherhood will set you optional objectives during your missions and award you magic items as a bonus if you complete all objectives successfully. One of these items is The Deceiver's Finery, a set of fancy clothes that boost your Personality trait and Speechcraft skill... and sure enough, the next mission they give you has you murdering people who are searching for treasure in a manor, and the optional objective involves using Speechcraft to convince them to split up so you can kill them without being discovered. | |
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The Elder Scrolls IV: Oblivion (Video Game) |
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