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Tomb Raider (Franchise)
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Tomb Raider is a video game franchise starring an adventurer archaeologist named Lara Croft. In most of the games, she travels around the world looking for highly prized treasures while avoiding rival hunters, wildlife, and various death traps.Since its debut in 1996, the games have sold millions of copies around the world, appeared on almost every single format to date starting from the 5th-generation era, and have spawned a series of comic books, three movies, and an animated series.The first six games were created by British developer Core Design. When the series began to decline and an attempt was made to give it a Darker and Edgier makeover, sales dropped and the publisher of the series, Eidos Interactive, handed it over to American developer Crystal Dynamics (who made most of the Legacy of Kain series).In 2009, Square Enix acquired Eidos as a subsidiary, which also got them Crystal Dynamics and the Tomb Raider franchise. In 2022, Square Enix announced plans to sell most of their Western studios and franchises to Embracer Group, making them the new owners of both Crystal Dynamics and the Tomb Raider franchise. Later that year, it was announced that Crystal Dynamics struck an agreement with Amazon to publish the (currently untitled) next installment of the franchise and that it will be made using the Unreal 5 Engine.Core Design era (original timeline) Tomb Raider I (1996) Tomb Raider Gold (1998) Tomb Raider II (1997) Tomb Raider II Gold (1999) Tomb Raider III (1998) Tomb Raider III: The Lost Artifact (2000) Tomb Raider: The Last Revelation (1999) Tomb Raider Chronicles (2000) Tomb Raider: The Angel of Darkness (2003) Tomb Raider Trilogy Remastered (2024)First Crystal Dynamics era (Legend timeline) Tomb Raider: Legend (2006) Tomb Raider: Anniversary (2007) Tomb Raider: Underworld (2008)Second Crystal Dynamics/Square Enix era (survivor timeline) Tomb Raider (2013) Tomb Raider: Definitive Edition (2014) Rise of the Tomb Raider (2015) Shadow of the Tomb Raider (2018)Third Crystal Dynamics/Amazon era Upcoming untitled Tomb Raider game (TBA)Spinoffs: Tomb Raider (2000; Game Boy Color) Tomb Raider: Curse of the Sword (2001) Tomb Raider: The Prophecy (2002; Game Boy Advance) Lara Croft and the Guardian of Light (2010) Lara Croft and the Temple of Osiris (2014) Lara Croft: Relic Run (2015; mobile) — Set after Lara Croft and the Temple of Osiris Lara Croft GO (2015) Tomb Raider Reloaded (2021; mobile)Video Game Guest Appearances Final Fantasy Brave Exvius (JP:2015, WW:2016) - Lara was available during the 2018 Tomb of the Silversmith collaboration event based on Lara Croft And The Temple Of Osiris. Rainbow Six Siege (2015) - A Lara Croft elite costume was added for operator Ash in 2020. Fortnite (2017) - Tomb Raider skins were added in 2021. Brawlhalla (2017) - Tomb Raider content was added in a 2020 Downloadable Content. Call of Duty: Modern Warfare II and Warzone (2022) - A bundle containing Lara Croft as a playable Operator was released on September 9, 2023. These items can also be used in Modern Warfare III. PowerWash Simulator (2023) - Croft Manor was added as a free expansion, letting you wash the main building, the surrounding gardens, and some of her vehicles; Winston starts out as the client, sending you messages about your progress, but Lara herself takes over midway into the first assignment.Animation: Revisioned: Tomb Raider Animated Series (2007) Tomb Raider: The Legend of Lara Croft (2024)EMAP: Mean Machines Sega (1996) - 8 page comic published in issues 47 to 50Top Cow graphic novels: Tomb Raider/Witchblade (1997) Witchblade/Tomb Raider (1998) Witchblade/Tomb Raider 1/2 (1998) Tomb Raider (1999-2005) Tomb Raider: Origins (2000) Dark Crossings (2000) Tomb Raider Journeys (2001-2003) — set in an Alternate Continuity where Lara promised her mentor that she wouldn't kill anybody. Tomb Raider/The Darkness Special (2001) Tomb Raider: The Greatest Treasure of All (preview published in 2002, full comic published in 2005) Tomb Raider: Scarface's Treasure (2003) Tomb Raider: Epiphany (2003) Tomb Raider: Sphere of Influence (2004) Tomb Raider: Takeover (2004) Tomb Raider: Arabian Nights (2004) Witchblade/Vampirella/The Magdalena/Lara Croft Tomb Raider (2005) Lara also appeared in other Top Cow series including Fathom, Witchblade and Monster WarGlénat Tomb Raider: Dark Aeons (1999) — published with permission of Eidos France until it was withdrawn from the market due to Top Cow owning the publishing rights.Dark Horse Comics: Tomb Raider: The Beginning (2013) — prelude to the 2013 game. Tomb Raider (2014-2015) — set between the 2013 reboot and its sequel. Lara Croft and the Frozen Omen (2015-2016) — Takes place in the same continuity as Lara Croft and the Guardian of Light and Temple of Osiris. Tomb Raider (2016-2017) — set after Rise of the Tomb Raider Tomb Raider: Survivor’s Crusade (2017-2018) — set after Rise of the Tomb Raider Tomb Raider: Inferno (2018) — set after Rise of the Tomb RaiderFilms: Tomb Raider: The Trilogy (1998) — a Short Film made for the Tomb Raider III launch party Lara Croft: Tomb Raider (2001) Lara Croft: Tomb Raider – The Cradle of Life (2003) Tomb Raider (2018)Literature set after The Last Revelation Lara Croft, Tomb Raider: The Amulet of Power (2003) Lara Croft, Tomb Raider: The Lost Cult (2004) Lara Croft, Tomb Raider: The Man of Bronze (2004)Literature Tomb Raider: The Ten Thousand Immortals (2014) — set after the 2013 reboot Lara Croft and the Blade of Gwynnever (2016) — set in the same continuity as Guardian of Light and Temple of Osiris Shadow of the Tomb Raider: Path of the Apocalypse (2018) — set between Rise of the Tomb Raider and Shadow of the Tomb Raider.Tabletop Games: Tomb Raider Collectible Card Game (1999) Lara Croft: Tomb Raider – The Angel of Darkness (2003) Tomb Raider: Underworld (2009) Tomb Raider Legends: The Board Game (2019) | |
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Cherry Tapping | |
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Cherry Tapping: Try killing the Abomination from the end of the first game with pistols (just be sure to nurse your aching fingers afterward). | |
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Fangirl | |
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Fangirl: The series has gained plenty thanks to Kurtis, Larson and Karel. And Lara. | |
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Aw, Look! They Really Do Love Each Other | |
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Aww, Look! He Really Does Care About Her: After spending most of The Last Revelation as an antagonist due to a combination of anger at being Left for Dead, greed, and Demonic Possession, Von Croy has a change of heart after the possession wears off, desperately trying to save Lara from the collapsing Temple of Horus, and is genuinely mournful when he can't save her. In addition, during the present day in Chronicles, he spearheads an operation to try and rescue her. | |
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Tamer and Chaster | |
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Tamer and Chaster: Lara went through a good portion of her life as a video game icon with two major traits: she is a badass adventurer and she is quite sexy, Lara’s image was heavily promoted as such for about 12 years, through two separate continuities; however, the third continuity which began in 2013 presented itself with a new take on Lara’s image, while she remains the same adventurer as always, the sex symbol image was discarded, despite Lara remaining as beautiful as always, she isn’t presented with sexually suggestive profiling and clothing anymore. | |
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Darker and Edgier | |
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Darker and Edgier vs. Lighter and Softer: The original series generally veered towards Darker and Edgier as it went along, but The Angel of Darkness was the only major leap towards it. After the failure of that, Legend signaled a Lighter and Softer change arguably even over the earliest games. Underworld seems to be adding elements of Darker and Edgier again, making the series currently be in somewhat of a slalom. The 2013 game is this even compared to Angel of Darkness and Underworld, with some truly brutal, gory, horrifying imagery to be found throughout. Comparatively, it's sequel Rise of the Tomb Raider is a fair bit lighter, but it got a much darker DLC in the form of Baba Yaga: The Temple of the Witch. | |
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Cutscene | |
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Cutscene: The first five games on PC and PS1 mixed full motion video cutscenes (see the intro for an example) and in-game cutscenes using the gameplay engine. Originally, the in-game cinemas had no mouth movements, so it was rather awkward to see characters bob their heads (while their lips remained static) to indicate that they were talking. This was rectified starting with the fourth game. Starting with the Crystal Dynamics developed games, the cutscenes were all presented using the gameplay engine, due to the advancements of graphics since 1996. | |
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Third-Person Seductress | |
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Third-Person Seductress: Arguably the Trope Maker, and while there have been examples before definitely the Trope Codifier. | |
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Blatant Item Placement | |
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Blatant Item Placement: The classic games use the trope extensively; health kits, weapons, and ammo can be found anywhere, even in places where people have not been around for centuries. The modern games avert the trope though the Anniversary remake of the first game plays the trope straight. | |
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Genre Shift | |
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Genre Shift: Tomb Raider: Curse of the Sword for the Game Boy Color, a cinematic platformer ala Prince of Persia. While the first two series had become increasingly more combat-focused over time, they were still at heart 3D platform action games. The second reboot completely scrapped the platforming gameplay of the originals in favour of gritty and realistic Third-Person Shooter gameplay, taking more cues from the Uncharted series, ironically, than Uncharted ever had from Tomb Raider, with platforming and tomb exploration taking a backseat. | |
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Misplaced Wildlife | |
Tomb Raider (Franchise) / int_17a45ff5 | comment |
Misplaced Wildlife: Are those piranhas in India? And lions in Egypt and China? They're extinct in both those places. There's also a bonus level in "The Golden Mask" (an expansion pack for Tomb Raider II) sees you fight a T-Rex and a large bird monster... in a Las Vegas hotel. Justified in that it's supposed to be Lara's nightmare. | |
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Artistic License – Biology | |
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Artistic License – Biology: As mentioned below, Misplaced Wildlife and Everything Trying to Kill You abound in most of the games. One specific example in the first game sees crocodiles being faster and more dangerous on land. | |
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The Cameo | |
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The Cameo: Kain and Raziel and Kane & Lynch appear as downloadable playable characters in Guardian of Light. | |
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Soft Water | |
Tomb Raider (Franchise) / int_1c2b6ac8 | comment |
Soft Water: In the third game, you are forced to dive off a cliffside. Lara's scream ends and starts again three times. Until you hit the water, just fine after falling roughly 100 ft. The "Ghana" level in Legend opens with Lara swan-diving off a cliff into a lake about 100 feet below. Basically, most of the time you jump from an incredible height but land in a body of water, you'll be alright (if it isn't too shallow, that is). | |
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In the Hood | |
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In the Hood: The Damned. They wear the hoods and masks to hide their Body Horror. | |
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Breaking the Fourth Wall | |
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Breaking the Fourth Wall: The ending of Tomb Raider II. | |
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Stripperiffic | |
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Stripperiffic: From the beginning, most of Lara's outfits showed just a little more skin than practical. In Legend, the developers abandoned all pretense and stuck her in a low-cut, ripped-up evening dress for a whole level. | |
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Regenerating Health | |
Tomb Raider (Franchise) / int_1f92e4c6 | comment |
Regenerating Health: Tomb Raider '13 is the first game in the series to use this game mechanic and abandon Heal Thyself. A strange choice considering the game's overt focus on Lara learning self-sufficiency. Tomb Raider Underworld has a limited Regen, Lara can only recover a little under a quarter of her health without the health upgrades from Relics, its enough to help against gunfire but without the max health boost from relics, most animals can still one-shot her. | |
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Bloodier and Gorier | |
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Bloodier and Gorier: The series seems to up the ante with each instalment; the first game and II had small amounts of blood appear when Lara is damaged, III, The Last Revelation and Chronicles featured clouds of blood in water, The Angel of Darkness had its whole plot based on a Serial Killer (with his work witnessed first-hand many times), Legend, Anniversary and Underworld dialed it back a bit... and then Tomb Raider (2013) happened. | |
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I'm a Humanitarian | |
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I'm a Humanitarian: The Polynesian tribe in Tomb Raider III. | |
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Cleavage Window | |
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And then there is Natla in Anniversary, who's Cleavage Window reaches nearly to her solar supplex. | |
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Ascended Glitch | |
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Ascended Glitch: Lara's iconic mammaries came about due to a programmer accidentally slipping a decimal point and the team throwing 'em in. | |
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Bag of Spilling | |
Tomb Raider (Franchise) / int_28104b90 | comment |
Bag of Spilling: A rather infamous one too. At the end of the level Nevada Desert in Tomb Raider III, Lara ends up getting captured by MP's. All her weapons get confiscated and depending on what order you play the levels, this includes several that you will never get back. Most guides highly recommend starting off with the Nevada levels for exactly this reason. | |
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Bilingual Bonus | |
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Bilingual Bonus: Quite a few lines in Tomb Raider 2013 are spoken in Russian and Japanese. | |
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Parental Abandonment | |
Tomb Raider (Franchise) / int_297ab1b9 | comment |
Parental Abandonment: In the Core Design games: Lara's parents disown her when she goes against their wishes and decides to become an adventurer. In the Crystal Dynamics games: Lara's mom was accidentally killed by Amanda, and her dad was killed by Natla. | |
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Tomb Raider (Franchise) / int_2af0378f | type |
Mayincatec | |
Tomb Raider (Franchise) / int_2af0378f | comment |
Mayincatec: The City of Vilcabamba is based on the real-life last outpost of the Inca. It contains a gold idol modelled on a Tumi, a ceremonial knife used in sacrifices. | |
Tomb Raider (Franchise) / int_2af0378f | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_2af0378f | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_2af0378f | |
Tomb Raider (Franchise) / int_2b706ca | type |
More Dakka | |
Tomb Raider (Franchise) / int_2b706ca | comment |
More Dakka: As Lara's signature weapons are her dual pistols, the dual Uzis essentially function as this for her character (and were used almost as much as the pistols in earlier art for the series). Also, while other weapons had higher overall damage output the mix and agility and damage the Uzi's offered made them the overall best weapon of the first couple of games, although they were overshadowed by other weapons from Tomb Raider III onwards. Due to being a remake, Anniversary did give them some extra limelight again. | |
Tomb Raider (Franchise) / int_2b706ca | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_2b706ca | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_2b706ca | |
Tomb Raider (Franchise) / int_2b7d29e1 | type |
Artifact Title | |
Tomb Raider (Franchise) / int_2b7d29e1 | comment |
Artifact Title: Most entries in the series don't involve raiding any actual tombs. | |
Tomb Raider (Franchise) / int_2b7d29e1 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_2b7d29e1 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_2b7d29e1 | |
Tomb Raider (Franchise) / int_2bdae2ae | type |
Awesome, but Impractical | |
Tomb Raider (Franchise) / int_2bdae2ae | comment |
Awesome, but Impractical: The grenade launcher in Tomb Raider II is very powerful, but it fires at a slow trajectory and unless your enemies run at you in a straight line, you'll miss your shots and have to endure a long reload time. The weapon also lacks Splash Damage. Tomb Raider III has the grenade launcher shots fall to the ground a lot faster and roll along it unless it hits an enemy. | |
Tomb Raider (Franchise) / int_2bdae2ae | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_2bdae2ae | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_2bdae2ae | |
Tomb Raider (Franchise) / int_2bfb1856 | type |
Beard of Evil | |
Tomb Raider (Franchise) / int_2bfb1856 | comment |
Beard of Evil: Pierre Dupont, in both of his incarnations. His Crystal Dynamics incarnation has him with a Bald of Evil, as well. | |
Tomb Raider (Franchise) / int_2bfb1856 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_2bfb1856 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_2bfb1856 | |
Tomb Raider (Franchise) / int_2c18b9a3 | type |
Orphaned Series | |
Tomb Raider (Franchise) / int_2c18b9a3 | comment |
Orphaned Series: The original Core Design continuity. Many fanfics have attempted to continue the story. Crystal Dynamics first continuity was also shelved after another reboot. Averted with comics, at least the TopCow ones - the story and most of loose ends were wrapped up in a preparation for reboot... which never happened. But at least the story as is had a full closure. | |
Tomb Raider (Franchise) / int_2c18b9a3 | featureApplicability |
-1.0 | |
Tomb Raider (Franchise) / int_2c18b9a3 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_2c18b9a3 | |
Tomb Raider (Franchise) / int_2e39af52 | type |
Girlish Pigtails | |
Tomb Raider (Franchise) / int_2e39af52 | comment |
Girlish Pigtails: Teenage Lara sports them. | |
Tomb Raider (Franchise) / int_2e39af52 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_2e39af52 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_2e39af52 | |
Tomb Raider (Franchise) / int_2f36d97 | type |
Older Than They Look | |
Tomb Raider (Franchise) / int_2f36d97 | comment |
Older Than They Look: Sophia Leigh, who, in the words of one of her henchmen looks to be in her "late twenties; early thirties", but is actually much, much older, as the same henchman says that his father and grandfather before him also worked for her. It is later revealed that Sophia is testing treatments for everlasting beauty and keeps the best results for herself. Given that the failed experiments of some of the treatments, the Damned, cannot die, it is also quite possible that Sophia herself is immortal. Indeed, she does come Back from the Dead in the Lost Artifact expansion. Natla is the head of a technology corporation and, at most, looks to be in her mid-thirties. She's actually one of the last rulers of Atlantis, a civilization that pre-dates Ancient Egypt, Greece and Peru. | |
Tomb Raider (Franchise) / int_2f36d97 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_2f36d97 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_2f36d97 | |
Tomb Raider (Franchise) / int_2f6e4ace | type |
Invisible Grid | |
Tomb Raider (Franchise) / int_2f6e4ace | comment |
Invisible Grid: All of the first five games were divided up into grids that made jumps very simple to do and all puzzle blocks always moved by each "square" (for example, Walk to the edge, tap back once, and you got enough room to do a running jump). | |
Tomb Raider (Franchise) / int_2f6e4ace | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_2f6e4ace | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_2f6e4ace | |
Tomb Raider (Franchise) / int_3036294e | type |
Scary Black Man | |
Tomb Raider (Franchise) / int_3036294e | comment |
Scary Black Man: Kold in TRA, who is head taller than any other character and happens to be sociopathic former convict, now on Natla's paycheck. | |
Tomb Raider (Franchise) / int_3036294e | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_3036294e | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_3036294e | |
Tomb Raider (Franchise) / int_36215b80 | type |
Sex Sells | |
Tomb Raider (Franchise) / int_36215b80 | comment |
Sex Sells: Zig-zagged. In the early days of the franchise, a lot of the advertisements played up her sex appeal. Although the games have some fanservicey outfits in them, its far more downplayed than the ads would suggest, it took until Legend and a change in developer for Lara to actually have a bikini outfit in the games. | |
Tomb Raider (Franchise) / int_36215b80 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_36215b80 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_36215b80 | |
Tomb Raider (Franchise) / int_36e63b81 | type |
Rule of Cool | |
Tomb Raider (Franchise) / int_36e63b81 | comment |
Rule of Cool: As explained in the first games manual, this is literally the reason for Lara's head first dive into a body of water. | |
Tomb Raider (Franchise) / int_36e63b81 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_36e63b81 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_36e63b81 | |
Tomb Raider (Franchise) / int_3ac5110b | type |
Unintentionally Unwinnable | |
Tomb Raider (Franchise) / int_3ac5110b | comment |
Unintentionally Unwinnable: Tomb Raider II has one for the Floating Islands level. When you pick up the gold dragon statue, you can jump off the area you're on and land in the previous areas of the level, which you would probably only do if you missed the stone dragon statue. However, if you do this and try to go back through the normal methods, the zipline used to enter the temple is stuck at the bottom instead of being reset. The only way out is to use a level skip cheat. | |
Tomb Raider (Franchise) / int_3ac5110b | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_3ac5110b | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_3ac5110b | |
Tomb Raider (Franchise) / int_3b5fcbb7 | type |
Artifact of Doom | |
Tomb Raider (Franchise) / int_3b5fcbb7 | comment |
Artifact of Doom: Lots and lots of them. | |
Tomb Raider (Franchise) / int_3b5fcbb7 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_3b5fcbb7 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_3b5fcbb7 | |
Tomb Raider (Franchise) / int_3cb1d38d | type |
Bad Boss | |
Tomb Raider (Franchise) / int_3cb1d38d | comment |
Bad Boss: Eckhardt. His reaction to Boaz' failure to destroy the Proto Nephilim is to have the poor woman fed to the Pod. | |
Tomb Raider (Franchise) / int_3cb1d38d | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_3cb1d38d | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_3cb1d38d | |
Tomb Raider (Franchise) / int_3cd3a0f1 | type |
Femme Fatalons | |
Tomb Raider (Franchise) / int_3cd3a0f1 | comment |
Femme Fatalons: Natla in Anniversary sports some to compliment her less human look. | |
Tomb Raider (Franchise) / int_3cd3a0f1 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_3cd3a0f1 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_3cd3a0f1 | |
Tomb Raider (Franchise) / int_40cc0c7e | type |
Bittersweet Ending | |
Tomb Raider (Franchise) / int_40cc0c7e | comment |
Bittersweet Ending: The Angel of Darkness. Even more so as the story was never continued. Underworld also has one. | |
Tomb Raider (Franchise) / int_40cc0c7e | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_40cc0c7e | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_40cc0c7e | |
Tomb Raider (Franchise) / int_40ff3c3b | type |
Sensible Heroes, Skimpy Villains | |
Tomb Raider (Franchise) / int_40ff3c3b | comment |
Sensible Heroes, Skimpy Villains: A trademark of LAU trilogy While calling Lara's outfits "sensible" is already a stretch, Doppelganger is even more into tight leather and revealing clothes than Lara is, although apparently not enough for Zip to tell them apart on a fly. In Legend, Amanda, the main antagonist, dresses in skimpy tops and obligatory leather pants, further contrasting with her slightly younger, pre-corruption self, who was big on embroidered, pastel blouses. And then there is Natla in Anniversary, who's Cleavage Window reaches nearly to her solar supplex. | |
Tomb Raider (Franchise) / int_40ff3c3b | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_40ff3c3b | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_40ff3c3b | |
Tomb Raider (Franchise) / int_42b99897 | type |
White Gangbangers | |
Tomb Raider (Franchise) / int_42b99897 | comment |
White Gangbangers: The Kid in TRA. | |
Tomb Raider (Franchise) / int_42b99897 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_42b99897 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_42b99897 | |
Tomb Raider (Franchise) / int_4389e368 | type |
Actionized Sequel | |
Tomb Raider (Franchise) / int_4389e368 | comment |
While the first two series had become increasingly more combat-focused over time, they were still at heart 3D platform action games. The second reboot completely scrapped the platforming gameplay of the originals in favour of gritty and realistic Third-Person Shooter gameplay, taking more cues from the Uncharted series, ironically, than Uncharted ever had from Tomb Raider, with platforming and tomb exploration taking a backseat. | |
Tomb Raider (Franchise) / int_4389e368 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_4389e368 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_4389e368 | |
Tomb Raider (Franchise) / int_450c5a85 | type |
Alternate Continuity | |
Tomb Raider (Franchise) / int_450c5a85 | comment |
Alternate Continuity: Tomb Raider features three distinct, main continuities and a handful of "sub-continuities": The original, created by Core Design, consisting of the original game through The Angel of Darkness. The first reboot, created by Crystal Dynamics, consisting of Tomb Raider: Legend through Tomb Raider: Underworld. The second reboot, also by Crystal Dynamics, consisting of Tomb Raider (2013) through Shadow of the Tomb Raider. Certain spin-offs such as The Guardian of Light are ambiguous as to which pre-existing continuity they take place in, if any. There's also the two movies starring Angelina Jolie, the 2018 movie starring Alicia Vikander, an anthology animated series, countless comics (some of which are explicitly Alternate Continuity, others which take place in one of the main continuities, and others still which crossover with other franchises like Witchblade), and a few tie-in novels (which take place in various game continuities). | |
Tomb Raider (Franchise) / int_450c5a85 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_450c5a85 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_450c5a85 | |
Tomb Raider (Franchise) / int_453871ec | type |
What Could Have Been | |
Tomb Raider (Franchise) / int_453871ec | comment |
Jean-Yves, a close friend of Lara's, completely disappears between The Last Revelation and Chronicles. This was due to legal trouble between Eidos and an archaeologist of the same name, who complained that Jean-Yves resembled him in both profession and name. Because of this, the decision was made to remove Jean-Yves from Chronicles and replace him with a different friend of Lara's, Charles Kane. The original storyboards found in the Special Features section of Chronicles censor out the character's name due to this. | |
Tomb Raider (Franchise) / int_453871ec | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_453871ec | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_453871ec | |
Tomb Raider (Franchise) / int_45bf382b | type |
Game Mod | |
Tomb Raider (Franchise) / int_45bf382b | comment |
Game Mod: The infamous (and self-explanatory) Nude Raider patches are some of the first examples of modding a non-FPS game. Also, beyond that, while it is not well-known publicly, the level editor released with Chronicles has led to very large modding community with thousands of custom levels and other content. | |
Tomb Raider (Franchise) / int_45bf382b | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_45bf382b | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_45bf382b | |
Tomb Raider (Franchise) / int_464dd7cc | type |
The Unfought | |
Tomb Raider (Franchise) / int_464dd7cc | comment |
The Unfought: Gunderson in The Angel of Darkness. | |
Tomb Raider (Franchise) / int_464dd7cc | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_464dd7cc | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_464dd7cc | |
Tomb Raider (Franchise) / int_47b152f9 | type |
Sexy Soaked Shirt | |
Tomb Raider (Franchise) / int_47b152f9 | comment |
Sexy Soaked Shirt: In Legend, Lara has a costume, "Classic, Gray," with a white shirt and plaid shorts. In the remastered version for the PS3, the shirt becomes see-through when wet (she wears a bra, of course). | |
Tomb Raider (Franchise) / int_47b152f9 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_47b152f9 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_47b152f9 | |
Tomb Raider (Franchise) / int_47fea76b | type |
Butt-Monkey | |
Tomb Raider (Franchise) / int_47fea76b | comment |
Butt-Monkey: Larson has some elements of this in the first game (shot repeatedly and roundhouse kicked in the head), but this aspect is taken to the max in Chronicles - in which his partner-in-crime, Pierre, is also elevated to Butt-Monkey status. | |
Tomb Raider (Franchise) / int_47fea76b | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_47fea76b | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_47fea76b | |
Tomb Raider (Franchise) / int_485eb589 | type |
Sealed Evil in a Can | |
Tomb Raider (Franchise) / int_485eb589 | comment |
Sealed Evil in a Can: In the first game and the remake, Tomb Raider: Anniversary, Natla was locked in limbo for thousands of years after using her powers for evil. | |
Tomb Raider (Franchise) / int_485eb589 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_485eb589 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_485eb589 | |
Tomb Raider (Franchise) / int_49d59be9 | type |
Scenery Porn | |
Tomb Raider (Franchise) / int_49d59be9 | comment |
Scenery Porn: Practically everywhere - especially the Crystal Dynamics games. Tomb Raider II has a level full of surreal architecture, including a large number of floating green islands. | |
Tomb Raider (Franchise) / int_49d59be9 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_49d59be9 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_49d59be9 | |
Tomb Raider (Franchise) / int_4b316d47 | type |
Break the Cutie | |
Tomb Raider (Franchise) / int_4b316d47 | comment |
Break the Cutie: Crystal Dynamics have stated their aim to do this to Lara in the 2013 reboot. | |
Tomb Raider (Franchise) / int_4b316d47 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_4b316d47 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_4b316d47 | |
Tomb Raider (Franchise) / int_4be1f279 | type |
Weredragon | |
Tomb Raider (Franchise) / int_4be1f279 | comment |
Weredragon: Those who have the courage to plunge the Dagger of Xian into their heart are rewarded with being able to transform into a dragon. | |
Tomb Raider (Franchise) / int_4be1f279 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_4be1f279 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_4be1f279 | |
Tomb Raider (Franchise) / int_4cb7f0d8 | type |
Sudden Sequel Death Syndrome | |
Tomb Raider (Franchise) / int_4cb7f0d8 | comment |
Sudden Sequel Death Syndrome: Von Croy returns in The Angel of Darkness, only to be brutally killed off in the game's intro. | |
Tomb Raider (Franchise) / int_4cb7f0d8 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_4cb7f0d8 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_4cb7f0d8 | |
Tomb Raider (Franchise) / int_4e3d253b | type |
Downer Ending | |
Tomb Raider (Franchise) / int_4e3d253b | comment |
Downer Ending: The Last Revelation. Of course, Lara gets better. | |
Tomb Raider (Franchise) / int_4e3d253b | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_4e3d253b | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_4e3d253b | |
Tomb Raider (Franchise) / int_4e52a624 | type |
Screw the Money, I Have Rules! | |
Tomb Raider (Franchise) / int_4e52a624 | comment |
Screw the Money, I Have Rules!: Toby Gard and Paul Douglas, "fathers" of the first game, both left Core Design in disgust after a massive argument about how marketing was entirely focused on sexual pandering. In the process, they've resigned from their royalities worth - depeding on the source - from 100 to 500 thousands pounds each. | |
Tomb Raider (Franchise) / int_4e52a624 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_4e52a624 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_4e52a624 | |
Tomb Raider (Franchise) / int_4eb66c8d | type |
White Male Lead | |
Tomb Raider (Franchise) / int_4eb66c8d | comment |
White Male Lead: Inverted. Maybe one of the reasons the series gained so much popularity is because it portrayed an attractive white female as protagonist, which garnered a substantial female Periphery Demographic to the franchise. Nearly played straight; originally, the series' protagonist was going to be a white male, but the development team dropped that for fear of being sued due to too many similarities with Indiana Jones. Originally this trope was to be averted completely with Lara being Laura Cruz, a South American explorer, but she was changed to be British to make her "UK friendly". | |
Tomb Raider (Franchise) / int_4eb66c8d | featureApplicability |
-1.0 | |
Tomb Raider (Franchise) / int_4eb66c8d | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_4eb66c8d | |
Tomb Raider (Franchise) / int_4f4372e9 | type |
Early-Installment Weirdness | |
Tomb Raider (Franchise) / int_4f4372e9 | comment |
Early-Installment Weirdness: The very first Tomb Raider game feels incredibly awkward and odd compared to later installments. Lara's arsenal is limited to just 4 guns while the sequel nearly doubles the amount of guns Lara can get. Lara's movement is also a bit stiff due to not having the ability to sprint, flip in midair, or crawling into tight areas. Enemies that Lara faced in the first game consisted of animals and mutants. Compared to the handful of humans you can kill in the first game, the later installments has you killing people left and right. The first game also lacked vehicles. The options menu in the first also had some designs that were changed in later games. The icon for the sound options was represented by a Walkman, which was already dated by 1996 when the game launched. Later games would use a CD player for the sound options. The passport in the first game had a black cover and each page had an illustration. Future games would change the cover to red and made all the pages blank. Lara's signature braid was absent in the first game except in CG cutscenes. This was due to the game engine not being able to handle it without massive slowdown. Later games would give Lara her ponytail once the developers improved the game engine. The first game didn't have a short tune play for completing a level like the sequels did. Likewise, the health bar in the first game was a solid beige color while the sequels used red (PC) or green to red (PlayStation). Croft Manor was quite bare bones compared to its overhauls in the sequels. The very first iteration of Lara's mansion had no kitchen, no outside area, and no basement. The music room has a huge mat for Lara to practice her jumps and tumbling, which wasn't brought back in the sequels. | |
Tomb Raider (Franchise) / int_4f4372e9 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_4f4372e9 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_4f4372e9 | |
Tomb Raider (Franchise) / int_504a1991 | type |
Body Horror | |
Tomb Raider (Franchise) / int_504a1991 | comment |
Body Horror: Used quite a bit, but Tomb Raider III especially loves this. The Damned, a group of hooded, masked men who lurk underground, have, thanks to Sophia's experiments, been left with their flesh constantly rotting - and immortal, as they discovered when none of their suicide attempts worked. The RX-Tech mine workers have mutated into hideous (and violent) creatures due to the energies from the meteorite. They are among the most unsettling enemies in the game. Then there's Dr. Willard's boss form... The Angel of Darkness also features this in Boaz's case. It is implied that this is the fate of some of the Monstrum's victims. In the case of one of Bouchard's cronies we get to see the results first-hand. Half of his body is a giant, burnt, swollen mess. And he's somehow still alive. | |
Tomb Raider (Franchise) / int_504a1991 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_504a1991 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_504a1991 | |
Tomb Raider (Franchise) / int_505a86c8 | type |
Selective Condemnation | |
Tomb Raider (Franchise) / int_505a86c8 | comment |
Selective Condemnation: In The Angel of Darkness. Lara is framed for Von Croy's murder and chased by the Paris police force; never mind the many, many people she actually does kill in the game and in the earlier games; including innocent museum guards in the middle of London, most of the staff of Area 51 (surely the USA must have some cameras at one of its most important facilities?) and a gang massacre in broad daylight on the streets of Venice. | |
Tomb Raider (Franchise) / int_505a86c8 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_505a86c8 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_505a86c8 | |
Tomb Raider (Franchise) / int_50727f8d | type |
Death Is a Slap on the Wrist | |
Tomb Raider (Franchise) / int_50727f8d | comment |
Death Is a Slap on the Wrist: Used in Legend, Anniversary and Underworld, where death just sends you back to the last checkpoint with full health, making the games quite a bit easier. | |
Tomb Raider (Franchise) / int_50727f8d | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_50727f8d | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_50727f8d | |
Tomb Raider (Franchise) / int_50c23153 | type |
Cave Behind the Falls | |
Tomb Raider (Franchise) / int_50c23153 | comment |
Cave Behind the Falls: the Lost Valley in the original game was an iconic example of this being one of the first 3D examples of it. Legend attempts to outdo it by putting a whole open temple behind some falls. Anniversary had a lot of things behind various waterfalls In the "Lost Valley" level: Shotgun behind the upper waterfall in the cave. Exit from the level behind the lower waterfall in the cave. In the "Natla's Mines" level the exit from the initial room is behind the waterfall. In the "Final Conflict" level, for a change of pace, a relic is hidden behind a lava fall. | |
Tomb Raider (Franchise) / int_50c23153 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_50c23153 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_50c23153 | |
Tomb Raider (Franchise) / int_50c7749f | type |
Dead Man's Trigger Finger | |
Tomb Raider (Franchise) / int_50c7749f | comment |
Dead Man's Trigger Finger: Happens in Tomb Raider 3, because apparently that game wasn't hard enough already. | |
Tomb Raider (Franchise) / int_50c7749f | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_50c7749f | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_50c7749f | |
Tomb Raider (Franchise) / int_50d71a78 | type |
Dual Wielding | |
Tomb Raider (Franchise) / int_50d71a78 | comment |
Dual Wielding: Lara is always carrying a pair of pistols, though she also uses dual magnums, automatic pistols, and Uzis. | |
Tomb Raider (Franchise) / int_50d71a78 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_50d71a78 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_50d71a78 | |
Tomb Raider (Franchise) / int_5148024 | type |
Locked into Strangeness | |
Tomb Raider (Franchise) / int_5148024 | comment |
Locked into Strangeness: In the Ireland levels of Chronicles, Father Dunstan's hair turns white and stays that way after an offscreen encounter with a demon. | |
Tomb Raider (Franchise) / int_5148024 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_5148024 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_5148024 | |
Tomb Raider (Franchise) / int_51640e80 | type |
Bond One-Liner | |
Tomb Raider (Franchise) / int_51640e80 | comment |
Bond One-Liner: Started in TR3, subverted in Underworld when a Mook knocks Lara out before she can finish delivering her quip. | |
Tomb Raider (Franchise) / int_51640e80 | featureApplicability |
-0.3 | |
Tomb Raider (Franchise) / int_51640e80 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_51640e80 | |
Tomb Raider (Franchise) / int_52748705 | type |
Bamboo Technology | |
Tomb Raider (Franchise) / int_52748705 | comment |
Bamboo Technology: Appears in every single game. Almost all of the Durable Deathtraps are based on this. | |
Tomb Raider (Franchise) / int_52748705 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_52748705 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_52748705 | |
Tomb Raider (Franchise) / int_53224e46 | type |
Bookends | |
Tomb Raider (Franchise) / int_53224e46 | comment |
Bookends: This could be a bit of a stretch, but the first enemy you kill in Tomb Raider is a bat. The final enemy is Batla. Tomb Raider II. While the last level is set back at Lara's mansion, her quest for the Dagger of Xian begins and ends in China. Legend begins and ends in Bolivia. The Last Revelation opens with two flashback levels showing Von Croy trapped in a collapsing temple with Lara unable to save him. In the present day, the game ends with the roles reversed. Also, after finding out the true fate of Amelia and getting closure in Underworld, Lara and Amanda are sent back to the original gate Amelia disappeared through in the flashback during Legend. | |
Tomb Raider (Franchise) / int_53224e46 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_53224e46 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_53224e46 | |
Tomb Raider (Franchise) / int_53407671 | type |
Action Survivor | |
Tomb Raider (Franchise) / int_53407671 | comment |
Action Survivor: The younger Lara seen in the 2013 reboot is this. | |
Tomb Raider (Franchise) / int_53407671 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_53407671 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_53407671 | |
Tomb Raider (Franchise) / int_537dd8fe | type |
Affably Evil | |
Tomb Raider (Franchise) / int_537dd8fe | comment |
Affably Evil: Dr. Willard is very cordial. He stands out even more when compared with Marco Bartoli from previous game. | |
Tomb Raider (Franchise) / int_537dd8fe | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_537dd8fe | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_537dd8fe | |
Tomb Raider (Franchise) / int_53d302c | type |
Vertigo Effect | |
Tomb Raider (Franchise) / int_53d302c | comment |
Vertigo Effect: Seen in the first game's level 1 FMV, right before the wolves attack Lara's guide. | |
Tomb Raider (Franchise) / int_53d302c | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_53d302c | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_53d302c | |
Tomb Raider (Franchise) / int_5458df4f | type |
Fan Remake | |
Tomb Raider (Franchise) / int_5458df4f | comment |
Fan Remake: OpenLara for TR1, a wrapper that allows the game to be ran at a higher resolution and framerate than the original games. Tomb Raider DOX for TR2, which is a complete reconstruction of the game using Unreal engine, but due to low manpower, the progress on the project is going really slow. | |
Tomb Raider (Franchise) / int_5458df4f | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_5458df4f | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_5458df4f | |
Tomb Raider (Franchise) / int_5475a026 | type |
Block Puzzle | |
Tomb Raider (Franchise) / int_5475a026 | comment |
Block Puzzle: Frequent in the first games, toned down later on. | |
Tomb Raider (Franchise) / int_5475a026 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_5475a026 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_5475a026 | |
Tomb Raider (Franchise) / int_548bd053 | type |
Guns Akimbo | |
Tomb Raider (Franchise) / int_548bd053 | comment |
Guns Akimbo: Lara Croft's signature weapon is a pair of akimbo pistols. In the first two titles she used to shoot them with remarkable timing, such that the two shots sounded just like one. In following titles of the series the two shots are slightly offset. She is also noted for automatically aiming both weapons independently in target rich environments. Lara's rival, Pierre, dual wields magnum pistols against her. Lara herself can use said magnum pistols later after she plucks them from his cold, dead, hands. They are replaced in the sequel by automatic pistols. Rounding out her arsenal, Lara can also wield dual Uzi SMGs. A promotional image for 2 showed her duel wielding a pair of M-16's. In the reboot, her trademark dual-pistols have been replaced by a bow and arrows. She only uses the one pistol. That is, until the finale, where she takes the Big Bad's pistol off his belt while grappling with him, and then finally uses it and her own one in her signature style to mow him down. That said, it's only a Mythology Gag, and she does not use it again. | |
Tomb Raider (Franchise) / int_548bd053 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_548bd053 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_548bd053 | |
Tomb Raider (Franchise) / int_5581b443 | type |
The Walls Are Closing In | |
Tomb Raider (Franchise) / int_5581b443 | comment |
The Walls Are Closing In In Legend, it is possible to push a crate ahead of you through such obstacles, so you are safely inbetween the two smashing walls that have been stopped by the crate. | |
Tomb Raider (Franchise) / int_5581b443 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_5581b443 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_5581b443 | |
Tomb Raider (Franchise) / int_58db779e | type |
Letting the Air out of the Band | |
Tomb Raider (Franchise) / int_58db779e | comment |
Letting the Air out of the Band: Heard in Lara Croft and the Guardian of Light when you lose a life. | |
Tomb Raider (Franchise) / int_58db779e | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_58db779e | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_58db779e | |
Tomb Raider (Franchise) / int_597dc052 | type |
What Happened to Mommy? | |
Tomb Raider (Franchise) / int_597dc052 | comment |
What Happened to Mommy?: When Lara finally manages to find her mother at the end of Underworld she discovers she's already an undead Underworld zombie, and apparently has been so for the past twenty years or so. Sadly, it's not like a human being could survive in the hellish zombie-filled Underworld for 20 years anyway. | |
Tomb Raider (Franchise) / int_597dc052 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_597dc052 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_597dc052 | |
Tomb Raider (Franchise) / int_5989e3b6 | type |
Enemy Mine | |
Tomb Raider (Franchise) / int_5989e3b6 | comment |
Enemy Mine: At the end of Underworld, Lara and Amanda team up to stop Natla from destroying the world. | |
Tomb Raider (Franchise) / int_5989e3b6 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_5989e3b6 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_5989e3b6 | |
Tomb Raider (Franchise) / int_5a4aa505 | type |
Government Conspiracy | |
Tomb Raider (Franchise) / int_5a4aa505 | comment |
Government Conspiracy: Area 51 actually does have aliens. You come across several dead bodies and collect the artifact there in a UFO. | |
Tomb Raider (Franchise) / int_5a4aa505 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_5a4aa505 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_5a4aa505 | |
Tomb Raider (Franchise) / int_5c5ac0e2 | type |
Really 700 Years Old | |
Tomb Raider (Franchise) / int_5c5ac0e2 | comment |
Really 700 Years Old: Natla; Eckhardt; Karel. | |
Tomb Raider (Franchise) / int_5c5ac0e2 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_5c5ac0e2 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_5c5ac0e2 | |
Tomb Raider (Franchise) / int_60b03a94 | type |
Parental Issues | |
Tomb Raider (Franchise) / int_60b03a94 | comment |
In the Core Design games: Lara's parents disown her when she goes against their wishes and decides to become an adventurer. | |
Tomb Raider (Franchise) / int_60b03a94 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_60b03a94 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_60b03a94 | |
Tomb Raider (Franchise) / int_617f0563 | type |
Heel–Face Turn | |
Tomb Raider (Franchise) / int_617f0563 | comment |
Heel–Face Turn: Werner von Croy. At first it's due to greed, but later it's mainly down to Demonic Possession. | |
Tomb Raider (Franchise) / int_617f0563 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_617f0563 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_617f0563 | |
Tomb Raider (Franchise) / int_61c3ca7b | type |
Panthera Awesome | |
Tomb Raider (Franchise) / int_61c3ca7b | comment |
Panthera Awesome: Lions, tigers, panthers and bears, oh...wait a second, strike that last item. | |
Tomb Raider (Franchise) / int_61c3ca7b | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_61c3ca7b | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_61c3ca7b | |
Tomb Raider (Franchise) / int_62259825 | type |
Nintendo Hard | |
Tomb Raider (Franchise) / int_62259825 | comment |
Nintendo Hard: The first two games are fair outside of a few sections, but from Tomb Raider III onwards (until Legend) the series took no prisoners. Anniversary also has its moments, although their nature makes this a partial overlap with Game Breaking Bugs. The trap-filled corridors in the Egyptian levels of Anniversary are probably the most extreme example in Crystal Dynamics' games. According to the commentary, the creators' decided that "traps" would be the theme of those levels, and basically stuffed the hallways with instant-death perils just to make them more interesting. The timing can be tricky to get right. The ascend in the Great Pyramid section of Atlantis. It's basically a series of timed jumping puzzles, that get worse the higher you go. The jumps themselves are not always that difficult to make, but in between levels, there are enemies that can blow you off your platform, forcing you to redo entire sections. This can be incredibly frustrating, and make it appear harder than it is. The first level in Tomb Raider II is notable for being incredibly difficult for an opening level, especially if you're new to the series. About halfway through the level, the game simply decides to throw as many spiked walls, spike pits, and blade traps at Lara as possible. Then there's the Golden Dragon secret... The first level in the next game is even harder (and first-time players will miss no fewer than 2 secrets just sliding down the first slope at the beginning), but then again, so is the rest of that game. | |
Tomb Raider (Franchise) / int_62259825 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_62259825 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_62259825 | |
Tomb Raider (Franchise) / int_62525a70 | type |
He Knows About Timed Hits | |
Tomb Raider (Franchise) / int_62525a70 | comment |
He Knows About Timed Hits: In the first six games of the series, Lara Croft herself tells the player how to control her, always mentioning which button to press and staying in character throughout. In Tomb Raider: The Last Revelation, Lara's guide Verner Von Croy tells Lara the controls for the game throughout the first level, while she simply listens without noticing anything odd. | |
Tomb Raider (Franchise) / int_62525a70 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_62525a70 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_62525a70 | |
Tomb Raider (Franchise) / int_62ac3f93 | type |
Sinister Subway | |
Tomb Raider (Franchise) / int_62ac3f93 | comment |
Sinister Subway: The derelict Aldwych station in Tomb Raider III. | |
Tomb Raider (Franchise) / int_62ac3f93 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_62ac3f93 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_62ac3f93 | |
Tomb Raider (Franchise) / int_637ef67 | type |
New Game Plus | |
Tomb Raider (Franchise) / int_637ef67 | comment |
New Game Plus: Upon finishing the first two games, subsequent new games started with all weapons unlocked, also carrying unlimited ammo. LAU trilogy had an entire slew of bonus cheats and special options that were only unlockable after finishing the game. The remaster of the first three games offers a literal New Game+ option, where Lara starts with all weapons already unlocked, but there are no medkits to pick and enemies are much tougher. | |
Tomb Raider (Franchise) / int_637ef67 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_637ef67 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_637ef67 | |
Tomb Raider (Franchise) / int_63a865c9 | type |
Universal Ammunition | |
Tomb Raider (Franchise) / int_63a865c9 | comment |
Universal Ammunition: This is how ammo is handled in Guardian of Light with a blue bar that depletes faster depending on what guns you're using. | |
Tomb Raider (Franchise) / int_63a865c9 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_63a865c9 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_63a865c9 | |
Tomb Raider (Franchise) / int_63cad64b | type |
Threatening Shark | |
Tomb Raider (Franchise) / int_63cad64b | comment |
Threatening Shark: Great Whites, Hammerheads, Blue Sharks, Greenland Sharks, Tigers, Lara can't swim in the ocean ever without her life being on the line. | |
Tomb Raider (Franchise) / int_63cad64b | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_63cad64b | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_63cad64b | |
Tomb Raider (Franchise) / int_6411dac8 | type |
BadassNormal | |
Tomb Raider (Franchise) / int_6411dac8 | comment |
Badass Normal: Lara has encountered various supernatural beings, One-Winged Angel Superbeings and outright gods, and beaten (or re-sealed) them all. | |
Tomb Raider (Franchise) / int_6411dac8 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_6411dac8 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_6411dac8 | |
Tomb Raider (Franchise) / int_6439de78 | type |
Heroic Sacrifice | |
Tomb Raider (Franchise) / int_6439de78 | comment |
Heroic Sacrifice: Sergeant Aziz in The Last Revelation drives his truck filled with explosives into the dragon blocking that is blocking the Citadel, making it explode and killing the beast and himself in the process, which allows Lara to progress. Lara even gives Aziz a farewell salute after the deed is done. Admiral Yarofev in Chronicles insists on staying behind on his doomed submarine in order to activate an escape pod for Lara. His only request is that she tell the world that his crew died bravely whilst doing their duty. A couple of these occur in the 2013 reboot. First, Grim tackles a mook off of a platform, killing them both in order to prevent himself from being used as leverage against Lara. Later on, Roth (whom Lara looks up to as a surrogate father) takes a hatchet to the back in order to protect Lara from it, then kills the mooks around them before dying from his injuries. Then there's Alex, who also lays down his life on Lara's behalf...in fact most of the male cast dies in Lara's name. | |
Tomb Raider (Franchise) / int_6439de78 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_6439de78 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_6439de78 | |
Tomb Raider (Franchise) / int_6480c255 | type |
Robbing the Dead | |
Tomb Raider (Franchise) / int_6480c255 | comment |
Robbing the Dead: Well the games are called Tomb Raider.... | |
Tomb Raider (Franchise) / int_6480c255 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_6480c255 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_6480c255 | |
Tomb Raider (Franchise) / int_6509bb9f | type |
Non-Indicative Name | |
Tomb Raider (Franchise) / int_6509bb9f | comment |
Nonindicative Name: Each game features levels that aren't considered "tombs" by the strictest definition. More often than not, a "tomb" is any long-forgotten, non-civilized place where there are death traps everywhere and ancient artifacts lying around. Only the first and fourth games really stuck to tomb-y locations throughout. Some games even predominantly feature non tomb-based levels (Tomb Raider III with Nevada and London, and Tomb Raider Chronicles, with half the game taking place aboard a modern submarine and in a high rise skyscraper). Angel of Darkness wasn't even originally going to be called Tomb Raider, it would have simply been Lara Croft: The Angel of Darkness as it features virtually no tombs. The Tomb of the Ancients level was added in last minute, in order to justify the branding. | |
Tomb Raider (Franchise) / int_6509bb9f | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_6509bb9f | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_6509bb9f | |
Tomb Raider (Franchise) / int_651a8540 | type |
Indy Escape | |
Tomb Raider (Franchise) / int_651a8540 | comment |
Indy Escape: In the Tomb Raider series, rolling boulders were a standard trap in level design, but only in a few places was this actually an Indy Escape: Tomb Raider: Legend. Lara is chased by a giant boulder while dodging obstacles. At the end the boulder opens a shortcut back up to the current level. Tomb Raider: Anniversary. In the "Atlas" room, you have to activate two switches to retrieve the key, which also causes the giant statue of Atlas to release the giant metal globe he was previously holding up. There are no nooks to hide in, and the pit at the far side is too wide to jump across without help. | |
Tomb Raider (Franchise) / int_651a8540 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_651a8540 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_651a8540 | |
Tomb Raider (Franchise) / int_6602cad | type |
Permanently Missable Content | |
Tomb Raider (Franchise) / int_6602cad | comment |
Permanently Missable Content: Some secrets in the games can be sealed off forever if you fail to solve its puzzle in time or go beyond the point of no return for that secret. Makes 100% Completion quite difficult without frequent use of Save Scumming. | |
Tomb Raider (Franchise) / int_6602cad | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_6602cad | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_6602cad | |
Tomb Raider (Franchise) / int_6860368a | type |
Mook Horror Show | |
Tomb Raider (Franchise) / int_6860368a | comment |
Mook Horror Show: Lara can polish off entire armies of trained mercenaries by herself. | |
Tomb Raider (Franchise) / int_6860368a | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_6860368a | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_6860368a | |
Tomb Raider (Franchise) / int_68da6712 | type |
Canon Welding | |
Tomb Raider (Franchise) / int_68da6712 | comment |
Canon Welding: Due to being a soft reboot, Legend's (and thus entire LAU trilogy) continuity is best described as three parts Core-era Tomb Raiders, two parts Lara Croft: Tomb Raider and a generous squeeze of TopCow's comics, garnished with a peel from one of the official novels. Various bits from all over the franchise were mixed and matched together to create a new continuity. Most notable is the drastic change in Lara's relationship with her parents (or the fact they are both dead) and the general redesign of the Croft manor (which is the family estate, rather than private property of Lara). For comparison, the 2013 game went for hard reboot and decided to reinvent Lara from a scratch. Both of those takes on canon and Lara were controversial among players upon premiere. | |
Tomb Raider (Franchise) / int_68da6712 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_68da6712 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_68da6712 | |
Tomb Raider (Franchise) / int_68f5e5f4 | type |
Living Dinosaurs | |
Tomb Raider (Franchise) / int_68f5e5f4 | comment |
Living Dinosaurs: The first game, Tomb Raider II (but only in a secret area), Tomb Raider III, Anniversary. There's never any real explanation for why they're still around (though the ones from the very first game are a homage to The Lost World (1912)). | |
Tomb Raider (Franchise) / int_68f5e5f4 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_68f5e5f4 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_68f5e5f4 | |
Tomb Raider (Franchise) / int_695efde3 | type |
Raptor Attack | |
Tomb Raider (Franchise) / int_695efde3 | comment |
Raptor Attack: Velociraptor are featured in Tomb Raider, Tomb Raider III, and Anniversary. As usual, they modeled after Jurassic Park's raptors, although Anniversary gives them quill-like feathers on their heads, backs, and arms. | |
Tomb Raider (Franchise) / int_695efde3 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_695efde3 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_695efde3 | |
Tomb Raider (Franchise) / int_69ab6c58 | type |
Justified Tutorial | |
Tomb Raider (Franchise) / int_69ab6c58 | comment |
Justified Tutorial: Any of the games which feature the "Lara's Home" level, which sees Ms. Croft honing her skills via an obstacle course in and around her mansion. Often there's secrets tucked away as rewards for performing exceptionally well. | |
Tomb Raider (Franchise) / int_69ab6c58 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_69ab6c58 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_69ab6c58 | |
Tomb Raider (Franchise) / int_6a4f3cf7 | type |
Took a Level in Dumbass | |
Tomb Raider (Franchise) / int_6a4f3cf7 | comment |
Took a Level in Dumbass: Larson and Pierre go from mildly incompetent in the first game to extremely incompetent in Chronicles. This is played with, however, as this particular Chronicles segment chronologically takes place before the first game. | |
Tomb Raider (Franchise) / int_6a4f3cf7 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_6a4f3cf7 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_6a4f3cf7 | |
Tomb Raider (Franchise) / int_6a79a4a4 | type |
MacGuffin Delivery Service | |
Tomb Raider (Franchise) / int_6a79a4a4 | comment |
MacGuffin Delivery Service: Used in the first and third games; avoided in Legend, where Lara never loses any piece of the Artifact of Doom and ends up wielding it as an 11th-Hour Superpower. | |
Tomb Raider (Franchise) / int_6a79a4a4 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_6a79a4a4 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_6a79a4a4 | |
Tomb Raider (Franchise) / int_6ac6a56a | type |
And Your Reward Is Clothes | |
Tomb Raider (Franchise) / int_6ac6a56a | comment |
And Your Reward Is Clothes: Used in Legend, Anniversary, and Underworld as a reward for collecting secrets. All three games have at least one outfit that is a Shout-Out to a past game. Anniversary even has one where Lara is rendered in fewer polygons to reflect her model from the first game, pointy breasts and all, which made it very jarring and hilarious to see her interact with normal rendered characters in a cutscene. | |
Tomb Raider (Franchise) / int_6ac6a56a | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_6ac6a56a | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_6ac6a56a | |
Tomb Raider (Franchise) / int_6b35788c | type |
Lava Adds Awesome | |
Tomb Raider (Franchise) / int_6b35788c | comment |
Lava Adds Awesome: Loads and loads of lava to be found in the PlayStation games, with Atlantis being mostly lava | |
Tomb Raider (Franchise) / int_6b35788c | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_6b35788c | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_6b35788c | |
Tomb Raider (Franchise) / int_6dc206c9 | type |
Marathon Level | |
Tomb Raider (Franchise) / int_6dc206c9 | comment |
Marathon Level: Each game has at least one level that's longer than the others. "Atlantis" from the first game, "Temple of Xian" from the second game (which is also filled with numerous nasty death traps), and three of the four England levels in the third game being some examples. | |
Tomb Raider (Franchise) / int_6dc206c9 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_6dc206c9 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_6dc206c9 | |
Tomb Raider (Franchise) / int_6f33059b | type |
Iconic Outfit | |
Tomb Raider (Franchise) / int_6f33059b | comment |
Iconic Outfit: Lara's getup on the original game (one of the three seen in the picture above), consisting of green tank top, brown shorts, boots, backpack and ruby teashades. Even if the design changed over the years and reboots, it was always consistently aiming for the original look. | |
Tomb Raider (Franchise) / int_6f33059b | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_6f33059b | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_6f33059b | |
Tomb Raider (Franchise) / int_6fa1e7a2 | type |
Noob Bridge | |
Tomb Raider (Franchise) / int_6fa1e7a2 | comment |
Noob Bridge: Sometimes happens. In the second major area in Tomb Raider: The Prophecy for Game Boy Advance, there's one place where you just have to use the run button; if you never learned of it, you'd be stuck with a door that just closes too soon. In Tomb Raider II, there's an area where Lara must make a long jump into a pool of water far below. There is only a small square of space in the pool that isn't so shallow that it would lead to a lethal fall. However, even a perfectly executed running jump cannot reach it. This is the only point in the game where she absolutely must perform a dive while jumping in order to reach the small square of deep water. In the games made by Core, holding the action button while jumping causes Lara to grab onto the edge of a block if she can't quite make it across. This is incredibly useful, so it's common for new players to get into the habit of always doing so. What isn't immediately obvious (and not mentioned in manual or tutorial) is that this also reduces the jump range slightly. In at least one place (in III), a jump is set up so that you will end up bouncing off the cliff face if you hold action, and land safely on the target if you don't. | |
Tomb Raider (Franchise) / int_6fa1e7a2 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_6fa1e7a2 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_6fa1e7a2 | |
Tomb Raider (Franchise) / int_70321789 | type |
Video Game Remake | |
Tomb Raider (Franchise) / int_70321789 | comment |
For a more traditional example of this trope, try jumping onto the Midas hand in the original game (or the Anniversary remake) and gawk at your solid-gold Lara. | |
Tomb Raider (Franchise) / int_70321789 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_70321789 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_70321789 | |
Tomb Raider (Franchise) / int_70d8269d | type |
Excuse Plot | |
Tomb Raider (Franchise) / int_70d8269d | comment |
Excuse Plot: Often times, the plot for most of the games in the series can best be described as "find McGuffin before rival explorer does and uses it for nefarious purposes. Don't ask why." | |
Tomb Raider (Franchise) / int_70d8269d | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_70d8269d | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_70d8269d | |
Tomb Raider (Franchise) / int_75d6bf40 | type |
Belligerent Sexual Tension | |
Tomb Raider (Franchise) / int_75d6bf40 | comment |
Belligerent Sexual Tension: Lara and Kurtis, most obviously in their first scene together. Never has a disarming been so laced with sexual tension. | |
Tomb Raider (Franchise) / int_75d6bf40 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_75d6bf40 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_75d6bf40 | |
Tomb Raider (Franchise) / int_765a1683 | type |
Enemy Rising Behind | |
Tomb Raider (Franchise) / int_765a1683 | comment |
Enemy Rising Behind: Happens to Larson in Chronicles. | |
Tomb Raider (Franchise) / int_765a1683 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_765a1683 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_765a1683 | |
Tomb Raider (Franchise) / int_77063cd7 | type |
Hooker with a Heart of Gold | |
Tomb Raider (Franchise) / int_77063cd7 | comment |
Hooker with a Heart of Gold: Janice in The Angel of Darkness. | |
Tomb Raider (Franchise) / int_77063cd7 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_77063cd7 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_77063cd7 | |
Tomb Raider (Franchise) / int_7b3ebb57 | type |
Buxom Beauty Standard | |
Tomb Raider (Franchise) / int_7b3ebb57 | comment |
Buxom Beauty Standard: Lara's signature trait, especially in the early games. More recent titles have made her more realistic, but she's still very well endowed. | |
Tomb Raider (Franchise) / int_7b3ebb57 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_7b3ebb57 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_7b3ebb57 | |
Tomb Raider (Franchise) / int_7b8b3def | type |
Celebrity Paradox | |
Tomb Raider (Franchise) / int_7b8b3def | comment |
Celebrity Paradox: A curious and perhaps unintentional one exists in the continuities of the first Tomb Raider games in relation to both film adaptations. According to Core's biography, Deliverance was Lara's favorite movie. In case you don't know, it stars Jon Voight. Now Voight plays Lara's father in the first Tomb Raider movie, and his real life daughter, of course, plays Lara. This means that Voight and Jolie also have to exist within the universe of Core's games, and perhaps even, the TR movies themselves. Which means the movie probably exists within its own continuity. In Lara's promotional interviews for The Angel of Darkness, she compliments Jolie on looking so much like her. In The Angel of Darkness, a small box for a computer game called "Crypt Raider" can also be glimpsed on the shelf of the pawn shop. | |
Tomb Raider (Franchise) / int_7b8b3def | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_7b8b3def | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_7b8b3def | |
Tomb Raider (Franchise) / int_7b90899b | type |
Ultimate Universe | |
Tomb Raider (Franchise) / int_7b90899b | comment |
Ultimate Universe: The Tomb Raider trilogy in the 2010s, due to differences in backstory and characterization with Lara Croft, a significantly darker tone, and a Myth Arc oriented approach as opposed to the generally episodic nature of the original games. Due to other spinoffs in the 2010s featuring the original character design and voice actress for Lara, along with some elements of prior games, this infers that the trilogy started in 2013 is a separate continuity entirely rather than a full reboot. | |
Tomb Raider (Franchise) / int_7b90899b | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_7b90899b | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_7b90899b | |
Tomb Raider (Franchise) / int_7d561d58 | type |
Too Awesome to Use | |
Tomb Raider (Franchise) / int_7d561d58 | comment |
Too Awesome to Use: The Grenade Launcher (Tomb Raider II and III), the Rocket Launcher, and the Desert Eagle (both in Tomb Raider III) will hardly get any use by most players simply because ammo for these weapons is not common. Even players that go out of their way to find the game's secrets and find more ammo for these weapons will never use these guns except on the Final Boss. Averted in Chronicles. Each story chapter has their own set of levels and items don't carry over between stories, so you're free to waste as much supplies and ammo as you want as long as you can find them in the levels. | |
Tomb Raider (Franchise) / int_7d561d58 | featureApplicability |
-1.0 | |
Tomb Raider (Franchise) / int_7d561d58 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_7d561d58 | |
Tomb Raider (Franchise) / int_7eaf99d | type |
Malevolent Architecture | |
Tomb Raider (Franchise) / int_7eaf99d | comment |
Malevolent Architecture: Lampshaded and then justified in Legend. | |
Tomb Raider (Franchise) / int_7eaf99d | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_7eaf99d | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_7eaf99d | |
Tomb Raider (Franchise) / int_7eccbb3d | type |
Shower Scene | |
Tomb Raider (Franchise) / int_7eccbb3d | comment |
Shower Scene: Subverted at the very end of Tomb Raider II, with Lara approaching the shower while untying her bathrobe... before turning to the camera and shooting it. Doubles as a That's All, Folks!. | |
Tomb Raider (Franchise) / int_7eccbb3d | featureApplicability |
-0.3 | |
Tomb Raider (Franchise) / int_7eccbb3d | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_7eccbb3d | |
Tomb Raider (Franchise) / int_7f0f2e2 | type |
Recycled Title | |
Tomb Raider (Franchise) / int_7f0f2e2 | comment |
Recycled Title: Tomb Raider. | |
Tomb Raider (Franchise) / int_7f0f2e2 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_7f0f2e2 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_7f0f2e2 | |
Tomb Raider (Franchise) / int_7fbb2a3 | type |
Nice Job Breaking It, Hero! | |
Tomb Raider (Franchise) / int_7fbb2a3 | comment |
Nice Job Breaking It, Hero: The Last Revelation , as Lara accidentally releases the Egyptian god Set from his sarcophagus near the beginning of the game. Shadow of the Tomb Raider gets Lara tangles into the Mayan "end of times" - as the person responsible for triggering it. | |
Tomb Raider (Franchise) / int_7fbb2a3 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_7fbb2a3 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_7fbb2a3 | |
Tomb Raider (Franchise) / int_80cd1f62 | type |
God of Evil | |
Tomb Raider (Franchise) / int_80cd1f62 | comment |
God of Evil: Set. | |
Tomb Raider (Franchise) / int_80cd1f62 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_80cd1f62 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_80cd1f62 | |
Tomb Raider (Franchise) / int_80cf1e30 | type |
Head Bob | |
Tomb Raider (Franchise) / int_80cf1e30 | comment |
Head Bob: Used in TR 1-3 to indicate characters talking. It wasn't until The Last Revelation when the game engine got Mouth Flaps added. | |
Tomb Raider (Franchise) / int_80cf1e30 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_80cf1e30 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_80cf1e30 | |
Tomb Raider (Franchise) / int_823c6e3e | type |
Large Ham | |
Tomb Raider (Franchise) / int_823c6e3e | comment |
Large Ham: Quite a few, but Verdilet, the demon from the Ireland levels of Chronicles, is particularly noteworthy. | |
Tomb Raider (Franchise) / int_823c6e3e | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_823c6e3e | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_823c6e3e | |
Tomb Raider (Franchise) / int_84f4a870 | type |
Puzzle Boss | |
Tomb Raider (Franchise) / int_84f4a870 | comment |
Puzzle Boss: The original Tomb Raider I had an alien boss which copied Lara's movements. Shooting at it caused Lara's health to go down as well, resulting in a simultaneous death. The only way to defeat it was to position Lara so that the alien, on their side of the room, walked into a pit. The recent "Anniversary" remake once again features the same boss, with the added complications of having to "cooperate" with the Doppelgänger in order to seal its fate. In fact, most Tomb Raider bosses are Puzzle Bosses. Examples: The Dragon of Xian in Tomb Raider II, where you must put the dragon to sleep, then remove the dagger, causing him to revert to human form. Sophia in Tomb Raider III, who is Immune to Bullets, and you must electrocute her by shooting the fuse box (Guide Dang It!?). Dr. Willard's One-Winged Angel spider form in the same game, which can only be temporarily stunned, until you have all the meteor fragments. The ghost and statue boss in Tomb Raider: The Angel of Darkness. Finally, the first battle with the "unknown entity" in Tomb Raider: Legend, which involves a lot of switches, electrical orbs, and a Tesla gun. Pretty much all the bosses in Tomb Raider: Anniversary are puzzle bosses. An example is when you are fighting two centaurs that can turn you to stone. You must use a shield to reflect their spell and turn them into stone, then use the opportunity to attack them. | |
Tomb Raider (Franchise) / int_84f4a870 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_84f4a870 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_84f4a870 | |
Tomb Raider (Franchise) / int_8524222f | type |
Vague Hit Points | |
Tomb Raider (Franchise) / int_8524222f | comment |
Vague Hit Points: In the reboot games (Tomb Raider (2013) and onward), there's no HP gauge, just a red haze around the screen when Lara is injured. The best indication that she's near death is an enemy declaring that she's critically injured, though this is only applicable when fighting enemies that talk. | |
Tomb Raider (Franchise) / int_8524222f | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_8524222f | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_8524222f | |
Tomb Raider (Franchise) / int_863fa679 | type |
What Happened to the Mouse? | |
Tomb Raider (Franchise) / int_863fa679 | comment |
What Happened to the Mouse?: In The Angel of Darkness, Gunderson, the big brute, is sent to contain the situation involving the proto-Nephilim. He is never seen or mentioned again. This is quite jarring, because he was one of the members of Eckhardt's Cabal. Jean-Yves, a close friend of Lara's, completely disappears between The Last Revelation and Chronicles. This was due to legal trouble between Eidos and an archaeologist of the same name, who complained that Jean-Yves resembled him in both profession and name. Because of this, the decision was made to remove Jean-Yves from Chronicles and replace him with a different friend of Lara's, Charles Kane. The original storyboards found in the Special Features section of Chronicles censor out the character's name due to this. | |
Tomb Raider (Franchise) / int_863fa679 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_863fa679 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_863fa679 | |
Tomb Raider (Franchise) / int_86d4f985 | type |
Doing In the Wizard | |
Tomb Raider (Franchise) / int_86d4f985 | comment |
Doing In the Wizard: Legend strongly suggests that the fantastical elements of Arthurian myth were not supernatural, but the work of ancient astronauts. The first game does the same for both Ancient Egyptian mythology and Atlantis. | |
Tomb Raider (Franchise) / int_86d4f985 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_86d4f985 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_86d4f985 | |
Tomb Raider (Franchise) / int_8774fb47 | type |
Eldritch Abomination | |
Tomb Raider (Franchise) / int_8774fb47 | comment |
Eldritch Abomination: The final boss of Tomb Raider III may qualify (if not, it's at the very least Body Horror). The Nephilim in Angel of Darkness is a more cut-and-dry example. | |
Tomb Raider (Franchise) / int_8774fb47 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_8774fb47 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_8774fb47 | |
Tomb Raider (Franchise) / int_8806e0dd | type |
Action Dress Rip | |
Tomb Raider (Franchise) / int_8806e0dd | comment |
Action Dress Rip: Happens in Legend and subverted in Chronicles, where Lara does elaborate acrobatics while wearing a fancy dress and then simply change clothes. | |
Tomb Raider (Franchise) / int_8806e0dd | featureApplicability |
-0.3 | |
Tomb Raider (Franchise) / int_8806e0dd | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_8806e0dd | |
Tomb Raider (Franchise) / int_889cff96 | type |
Quirky Miniboss Squad | |
Tomb Raider (Franchise) / int_889cff96 | comment |
Quirky Miniboss Squad: Natla's henchmen in Tomb Raider and Anniversary. | |
Tomb Raider (Franchise) / int_889cff96 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_889cff96 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_889cff96 | |
Tomb Raider (Franchise) / int_895ec17 | type |
Only in It for the Money | |
Tomb Raider (Franchise) / int_895ec17 | comment |
Only in It for the Money: Pierre's motivations for raiding tombs is for pure profit, unlike Lara who raids tombs to appreciate the beauty and history behind the artifacts. Lara in the Anniversary remake tries to tell Pierre that life is more than just about money, but he isn't convinced. | |
Tomb Raider (Franchise) / int_895ec17 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_895ec17 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_895ec17 | |
Tomb Raider (Franchise) / int_8967e17f | type |
Back from the Dead | |
Tomb Raider (Franchise) / int_8967e17f | comment |
Back from the Dead: Lara in The Angel of Darkness, although it's hardly a surprise seeing as she's the series' protagonist. A much bigger twist was the return of Natla in Underworld. | |
Tomb Raider (Franchise) / int_8967e17f | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_8967e17f | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_8967e17f | |
Tomb Raider (Franchise) / int_89a17726 | type |
Spell My Name with an S | |
Tomb Raider (Franchise) / int_89a17726 | comment |
Spell My Name With An S: It's Lara, not Laura, Werner not Verner, Larson not Larsen, Sophia Leigh not Sophia Lee, Father Dunstan not Father Duncan, Alister not Alistair, Allister or Alasdair, and Amanda Evert, not Everett. | |
Tomb Raider (Franchise) / int_89a17726 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_89a17726 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_89a17726 | |
Tomb Raider (Franchise) / int_8a0bc642 | type |
Unnecessary Combat Roll | |
Tomb Raider (Franchise) / int_8a0bc642 | comment |
Unnecessary Combat Roll: In Legend, if you complete a combo of somersaults and flips (which serve little purpose in the gameplay), Zip or Alister will complement you over your headset. ...even when they've supposedly lost contact with Lara in the Ghana level. | |
Tomb Raider (Franchise) / int_8a0bc642 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_8a0bc642 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_8a0bc642 | |
Tomb Raider (Franchise) / int_8b606a51 | type |
There Is No Kill Like Overkill | |
Tomb Raider (Franchise) / int_8b606a51 | comment |
There Is No Kill Like Overkill: In the first game, it is possible, upon completion of the game, to replay the game with every weapon unlocked - so it is possible to gleefully kill bats with Uzis. Made even more fun in the second and third games with the grenade launcher and the rocket launcher. | |
Tomb Raider (Franchise) / int_8b606a51 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_8b606a51 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_8b606a51 | |
Tomb Raider (Franchise) / int_8b9c512e | type |
Down the Drain | |
Tomb Raider (Franchise) / int_8b9c512e | comment |
Down the Drain: While with a couple of exceptions it's notable for somewhat averting this, with several of the water-focused stages being considered among the highlights of the series for many. | |
Tomb Raider (Franchise) / int_8b9c512e | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_8b9c512e | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_8b9c512e | |
Tomb Raider (Franchise) / int_8bfd8321 | type |
Informing the Fourth Wall | |
Tomb Raider (Franchise) / int_8bfd8321 | comment |
Informing the Fourth Wall: In the Tomb Raider series, when requested to use an item or medipack that she can't use in the current situation, Lara flatly responds "No." Made even funnier in the games where Jonell Elliott voices her, as Lara's "No!" suddenly sounds hostile and admonishing. And in Tomb Raider: Legend she shrugs her shoulders, which is just as strange. Finally, in Tomb Raider II she says "Aha!" every single time she picks up an object, except of course when she's underwater. | |
Tomb Raider (Franchise) / int_8bfd8321 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_8bfd8321 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_8bfd8321 | |
Tomb Raider (Franchise) / int_8c96ae78 | type |
No One Could Survive That! | |
Tomb Raider (Franchise) / int_8c96ae78 | comment |
No One Could Survive That!: One cutscene has Lara diving from a height that kills her if the player attempts it when controlling her. Also, Natla falling into a pool of lava. And the ending of The Last Revelation, where the temple collapses and she is shown falling to apparently certain death. Von Croy's is trapped in a collapsing temple in The Last Revelation flashback, with his leg trapped. He manages to survive, albeit with a disability for the rest of his life. Amanda's apparently certain death by drowning and crushing in the Legend flashback. But when Lara returned, she Never Found the Body, just an untied shoe. Guess what that means? | |
Tomb Raider (Franchise) / int_8c96ae78 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_8c96ae78 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_8c96ae78 | |
Tomb Raider (Franchise) / int_8cb1a369 | type |
Took a Level in Jerkass | |
Tomb Raider (Franchise) / int_8cb1a369 | comment |
Took a Level in Jerkass: Lara in The Angel of Darkness, justified given what she had to go through at the end of The Last Revelation. | |
Tomb Raider (Franchise) / int_8cb1a369 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_8cb1a369 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_8cb1a369 | |
Tomb Raider (Franchise) / int_8d718b9e | type |
Bears Are Bad News | |
Tomb Raider (Franchise) / int_8d718b9e | comment |
Bears Are Bad News: Rise has some that are the only living things in the game that can survive a hit by a poison arrow. Subverted in the first game and Anniversary, where bears are one of the weakest enemies and exist only in first two opening levels. They easily pale in comparison with not only raptors, but also other animals from further levels. | |
Tomb Raider (Franchise) / int_8d718b9e | featureApplicability |
-0.3 | |
Tomb Raider (Franchise) / int_8d718b9e | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_8d718b9e | |
Tomb Raider (Franchise) / int_8e20979 | type |
Wham Episode | |
Tomb Raider (Franchise) / int_8e20979 | comment |
Wham Episode: The ending of The Last Revelation. Lara is apparently killed in a cave-in. Also, the opening of The Angel of Darkness. Werner Von Croy is almost immediately killed under mysterious circumstances, and Lara gets chased into the streets by police. The Antarctica levels of Tomb Raider III, which reveal that friendly, affable Doctor Willard, the man who sent you on your quest for the meteorite artifacts, is the big bad, using the power of the meteorite to muck about with evolution. | |
Tomb Raider (Franchise) / int_8e20979 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_8e20979 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_8e20979 | |
Tomb Raider (Franchise) / int_8e5c862 | type |
Ancient Conspiracy | |
Tomb Raider (Franchise) / int_8e5c862 | comment |
Ancient Conspiracy: Several, and the answer is usually found at the bottom of a ruin. | |
Tomb Raider (Franchise) / int_8e5c862 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_8e5c862 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_8e5c862 | |
Tomb Raider (Franchise) / int_8ed5c6e4 | type |
Asshole Victim | |
Tomb Raider (Franchise) / int_8ed5c6e4 | comment |
Asshole Victim: Sergei Mikhailov in Chronicles, Louis Bouchard and Grant Muller in Angel of Darkness. | |
Tomb Raider (Franchise) / int_8ed5c6e4 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_8ed5c6e4 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_8ed5c6e4 | |
Tomb Raider (Franchise) / int_906365a2 | type |
Demonic Possession | |
Tomb Raider (Franchise) / int_906365a2 | comment |
Demonic Possession: Von Croy is influenced and sometimes directly possessed by Set for much of The Last Revelation. | |
Tomb Raider (Franchise) / int_906365a2 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_906365a2 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_906365a2 | |
Tomb Raider (Franchise) / int_911b22d8 | type |
Suspicious Video-Game Generosity | |
Tomb Raider (Franchise) / int_911b22d8 | comment |
Suspicious Videogame Generosity: Most noticeable with flares; there's rarely a reason to hoard them, since the games will usually give you more right before you enter a dark area. | |
Tomb Raider (Franchise) / int_911b22d8 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_911b22d8 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_911b22d8 | |
Tomb Raider (Franchise) / int_91cab736 | type |
Major Injury Underreaction | |
Tomb Raider (Franchise) / int_91cab736 | comment |
Major Injury Underreaction: Alister's reaction to getting fatally shot in Underworld is simply "I feel bloody awful..." Alot of Lara's injuries in 2013 that should effect her for a significant period of time after simply vanish after the inital cutscene they happen in. | |
Tomb Raider (Franchise) / int_91cab736 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_91cab736 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_91cab736 | |
Tomb Raider (Franchise) / int_91f5e99c | type |
Clipped-Wing Angel | |
Tomb Raider (Franchise) / int_91f5e99c | comment |
Dr. Willard in Tomb Raider III. Having Lara right behind him all, he jumps into the meteor's pool, changing into a mis-shaped mutant resembling gigantic spider with a human head. | |
Tomb Raider (Franchise) / int_91f5e99c | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_91f5e99c | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_91f5e99c | |
Tomb Raider (Franchise) / int_92cf3f7b | type |
Smashing Hallway Traps of Doom | |
Tomb Raider (Franchise) / int_92cf3f7b | comment |
Smashing Hallway Traps of Doom: The franchise make a science of this. In the first level of Legend, you have to push a block through to stop the smashing walls. | |
Tomb Raider (Franchise) / int_92cf3f7b | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_92cf3f7b | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_92cf3f7b | |
Tomb Raider (Franchise) / int_956a6d1e | type |
Pre-Rendered Graphics | |
Tomb Raider (Franchise) / int_956a6d1e | comment |
Pre-Rendered Graphics: Every game developed by Core Design (save Angel of Darkness) used pre-rendered cutscenes, though some were rendered using the gameplay engine instead. | |
Tomb Raider (Franchise) / int_956a6d1e | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_956a6d1e | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_956a6d1e | |
Tomb Raider (Franchise) / int_95d5fa0e | type |
Area 51 | |
Tomb Raider (Franchise) / int_95d5fa0e | comment |
Area 51: Lara ends up here in Tomb Raider III. | |
Tomb Raider (Franchise) / int_95d5fa0e | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_95d5fa0e | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_95d5fa0e | |
Tomb Raider (Franchise) / int_963086ce | type |
Damn You, Muscle Memory! | |
Tomb Raider (Franchise) / int_963086ce | comment |
Damn You, Muscle Memory!: A common occurrence, given the sheer number of games, different engines and different developers: Inverted chronological order, but still: there is neither crouch nor sprint in the first two games. Yet if you played just about any other TR, you are going to instinctively try to use those functions anyway. For added muscle memory, the first five games use the exact same control scheme, yet there is nothing under . and / buttons, as those functions simply weren't in the first and second game. Done deliberately with cheat codes in Core-era games. It's step forward, step backward in the 1st and 2nd games, but step backward, step forward in the 3rd. Each game of the LAU trilogy had a slightly different control scheme. Similarly, Rise of the Tomb Raider made few alternations to key mapping when compared to the 2013 game, causing people who played both to constantly use the wrong type of ammo depending on which game they were currently playing. For reasons unknown, the remaster of the first three games made a 1:1 port of the original controls... except for shifting the Look button from Ins on the numeric keyboard to V. | |
Tomb Raider (Franchise) / int_963086ce | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_963086ce | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_963086ce | |
Tomb Raider (Franchise) / int_970c790a | type |
Big Bad | |
Tomb Raider (Franchise) / int_970c790a | comment |
In the Angelina Jolie Tomb Raider film, the Big Bad reveals he killed Lara's father to goad her into a final fight with him. | |
Tomb Raider (Franchise) / int_970c790a | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_970c790a | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_970c790a | |
Tomb Raider (Franchise) / int_974b47a7 | type |
Men Are the Expendable Gender | |
Tomb Raider (Franchise) / int_974b47a7 | comment |
A couple of these occur in the 2013 reboot. First, Grim tackles a mook off of a platform, killing them both in order to prevent himself from being used as leverage against Lara. Later on, Roth (whom Lara looks up to as a surrogate father) takes a hatchet to the back in order to protect Lara from it, then kills the mooks around them before dying from his injuries. Then there's Alex, who also lays down his life on Lara's behalf...in fact most of the male cast dies in Lara's name. | |
Tomb Raider (Franchise) / int_974b47a7 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_974b47a7 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_974b47a7 | |
Tomb Raider (Franchise) / int_979f41a | type |
Continuity Reboot | |
Tomb Raider (Franchise) / int_979f41a | comment |
Continuity Reboot: Everything after the series was handed over to Crystal Dynamics. The 2013 title is a second one. | |
Tomb Raider (Franchise) / int_979f41a | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_979f41a | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_979f41a | |
Tomb Raider (Franchise) / int_9918518b | type |
Press X to Die | |
Tomb Raider (Franchise) / int_9918518b | comment |
Press X to Die: Swan-diving off a ledge (without Soft Water below) is suicide. Saving while standing in spikes results in a Lara-kabob upon restoring. Don't jump in the Ganges River in 3, or you will be devoured by the piranhas, if you don't drown first. Lara is highly flammable; if you're lucky you can jump in the water before you burn to death. In the glitchy Angel of Darkness, don't go in the alcove with the medkit near the beginning, or you will be mauled to death by invisible dogs. There are countless other instances where you can glitch-kill Lara. For a more traditional example of this trope, try jumping onto the Midas hand in the original game (or the Anniversary remake) and gawk at your solid-gold Lara. And of course there's Tomb Raider 2 and its infamous button sequence that causes Lara to violently explode, often used as Schmuck Bait for dummies looking for the mythical "naked Lara" cheat. | |
Tomb Raider (Franchise) / int_9918518b | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_9918518b | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_9918518b | |
Tomb Raider (Franchise) / int_9a6ee1fa | type |
Dismantled MacGuffin | |
Tomb Raider (Franchise) / int_9a6ee1fa | comment |
Dismantled Macguffin: Used often enough. In Legend, Lara must find the different pieces of Excalibur and reassamble them. In the first game, the Atlantean Scion is split into three parts. The second example is a variation of the trope, as the fragments were not necessarily all from the same version of Excalibur, as it is mentioned that there was more than one such sword. | |
Tomb Raider (Franchise) / int_9a6ee1fa | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_9a6ee1fa | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_9a6ee1fa | |
Tomb Raider (Franchise) / int_9b53f32 | type |
Exposed to the Elements | |
Tomb Raider (Franchise) / int_9b53f32 | comment |
Exposed to the Elements: A green tank top and shorts for any weather, even while climbing the Himalayas. Lara's outfit changes to fit the location starting with the second game, but this doesn't always avert the trope, and from Legend on, the player can choose outfits (even if they're inappropriate) themselves. | |
Tomb Raider (Franchise) / int_9b53f32 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_9b53f32 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_9b53f32 | |
Tomb Raider (Franchise) / int_9b54d536 | type |
Evil Counterpart | |
Tomb Raider (Franchise) / int_9b54d536 | comment |
Evil Counterpart: Amanda, who started off as a fellow archeologist student before turning to Rival Turned Evil. | |
Tomb Raider (Franchise) / int_9b54d536 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_9b54d536 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_9b54d536 | |
Tomb Raider (Franchise) / int_9b9435d0 | type |
AntiFrustrationFeature | |
Tomb Raider (Franchise) / int_9b9435d0 | comment |
Anti-Frustration Feature: In the Core era of the games, Lara will automatically swap to her pistols if her current weapon runs out of ammo so that the flow of combat isn't slowed down. | |
Tomb Raider (Franchise) / int_9b9435d0 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_9b9435d0 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_9b9435d0 | |
Tomb Raider (Franchise) / int_9bee1a7f | type |
Eldritch Location | |
Tomb Raider (Franchise) / int_9bee1a7f | comment |
Eldritch Location: The "Floating Islands" at the end of Tomb Raider II. Green chunks of rock bearing Chinese temple-like buildings guarded by flying statues drifting in the middle of an endless empty void? Yep. | |
Tomb Raider (Franchise) / int_9bee1a7f | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_9bee1a7f | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_9bee1a7f | |
Tomb Raider (Franchise) / int_9c47b23b | type |
Dirty Communists | |
Tomb Raider (Franchise) / int_9c47b23b | comment |
Dirty Communists: Subverted, if unintentionally. In Legend, Lara comes to the assistance of Russian-speaking Kazakh soldiers at a Soviet-era research facility that is being attacked by, of all things, American mercenaries hired by a West Point graduate attempting to steal a Soviet-owned relic. She saves them from a likely death, and with some reluctance, they supply her with the passcode for their command center. Subverted also in Chronicles. Admiral Yarofev and his crew are painted in a much more sympathetic light than The Mafiya who have bought him and his submarine out. The bad Russians in this instance are the capitalists. | |
Tomb Raider (Franchise) / int_9c47b23b | featureApplicability |
-0.3 | |
Tomb Raider (Franchise) / int_9c47b23b | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_9c47b23b | |
Tomb Raider (Franchise) / int_9cde2df1 | type |
Hand Cannon | |
Tomb Raider (Franchise) / int_9cde2df1 | comment |
Hand Cannon: The Desert Eagle in III and the revolver in The Last Revelation were one-shot kills for most of the baddies in the game. | |
Tomb Raider (Franchise) / int_9cde2df1 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_9cde2df1 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_9cde2df1 | |
Tomb Raider (Franchise) / int_9d17b859 | type |
Made of Iron | |
Tomb Raider (Franchise) / int_9d17b859 | comment |
Made of Iron: The 2013 Tomb Raider reboot will often have Lara wounded and she has to force herself to keep on going. However, even suffering from a wound that has her clutching her side doesn't stop her from clambering up on surfaces really quickly. Her Regenerating Health also ensures that she rebounds effortlessly from grievous injuries by design. | |
Tomb Raider (Franchise) / int_9d17b859 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_9d17b859 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_9d17b859 | |
Tomb Raider (Franchise) / int_9dfd7154 | type |
Fridge Logic | |
Tomb Raider (Franchise) / int_9dfd7154 | comment |
...even when they've supposedly lost contact with Lara in the Ghana level. | |
Tomb Raider (Franchise) / int_9dfd7154 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_9dfd7154 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_9dfd7154 | |
Tomb Raider (Franchise) / int_9e0c3153 | type |
Punctuated! For! Emphasis! | |
Tomb Raider (Franchise) / int_9e0c3153 | comment |
Punctuated! For! Emphasis!: Lara has an admirable and frightening go at this where thanks to punctuating each word with a gunshot right by Amanda's face is even more powerful than Leonidas. | |
Tomb Raider (Franchise) / int_9e0c3153 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_9e0c3153 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_9e0c3153 | |
Tomb Raider (Franchise) / int_9ecbba6c | type |
Metroidvania | |
Tomb Raider (Franchise) / int_9ecbba6c | comment |
Metroidvania: Apparently, the 2013 reboot will allow free-roaming across the island, but certain areas will only be accessible once you have the right gear or skills. | |
Tomb Raider (Franchise) / int_9ecbba6c | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_9ecbba6c | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_9ecbba6c | |
Tomb Raider (Franchise) / int_a0434be6 | type |
Eerie Pale-Skinned Brunette | |
Tomb Raider (Franchise) / int_a0434be6 | comment |
Eerie Pale-Skinned Brunette: Lara's recent iterations are quite a bit paler than her original incarnations. Lara's humanesque doppelgänger is a more extreme example of this, though her hair is more of a dark red. | |
Tomb Raider (Franchise) / int_a0434be6 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_a0434be6 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_a0434be6 | |
Tomb Raider (Franchise) / int_a1b141f4 | type |
My God, What Have I Done? | |
Tomb Raider (Franchise) / int_a1b141f4 | comment |
My God, What Have I Done?: In Anniversary, Lara has this reaction after killing Larson. | |
Tomb Raider (Franchise) / int_a1b141f4 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_a1b141f4 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_a1b141f4 | |
Tomb Raider (Franchise) / int_a1f82f86 | type |
Enemy Chatter | |
Tomb Raider (Franchise) / int_a1f82f86 | comment |
Enemy Chatter: In both Crystal Dynamics series, mooks will talk amongst themselves if you let them. | |
Tomb Raider (Franchise) / int_a1f82f86 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_a1f82f86 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_a1f82f86 | |
Tomb Raider (Franchise) / int_a281ee37 | type |
Save Token | |
Tomb Raider (Franchise) / int_a281ee37 | comment |
Save Token: The PlayStation version of Tomb Raider III had collectible save crystals that could be used at any time from the inventory. | |
Tomb Raider (Franchise) / int_a281ee37 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_a281ee37 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_a281ee37 | |
Tomb Raider (Franchise) / int_a414c3f0 | type |
One-Hit Kill | |
Tomb Raider (Franchise) / int_a414c3f0 | comment |
One-Hit Kill: Dr. Willard can fire homing energy projectiles that will instantly kill Lara if they touch her. The unlockable Golden Shotgun in Tomb Raider Anniversary can kill nearly every enemy and boss character in one shot. | |
Tomb Raider (Franchise) / int_a414c3f0 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_a414c3f0 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_a414c3f0 | |
Tomb Raider (Franchise) / int_a426ae28 | type |
Multiple-Choice Past | |
Tomb Raider (Franchise) / int_a426ae28 | comment |
Multiple-Choice Past: Lara's origin seems to be "whatever the designer of the current game/movie/comic feels like." | |
Tomb Raider (Franchise) / int_a426ae28 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_a426ae28 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_a426ae28 | |
Tomb Raider (Franchise) / int_a547562c | type |
Spy Catsuit | |
Tomb Raider (Franchise) / int_a547562c | comment |
Spy Catsuit: Lara dons a short-sleeved variant in the London levels of Tomb Raider III, and a more traditional one in the VCI Headquarters levels of Chronicles. | |
Tomb Raider (Franchise) / int_a547562c | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_a547562c | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_a547562c | |
Tomb Raider (Franchise) / int_a675997a | type |
Scaled Up | |
Tomb Raider (Franchise) / int_a675997a | comment |
Scaled Up: Marco Bartoli at the end of Tomb Raider II. The intro of the same game also shows the same happening to the then-Emperor of China. | |
Tomb Raider (Franchise) / int_a675997a | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_a675997a | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_a675997a | |
Tomb Raider (Franchise) / int_a8a04f6f | type |
And I Must Scream | |
Tomb Raider (Franchise) / int_a8a04f6f | comment |
It is implied that this is the fate of some of the Monstrum's victims. In the case of one of Bouchard's cronies we get to see the results first-hand. Half of his body is a giant, burnt, swollen mess. And he's somehow still alive. | |
Tomb Raider (Franchise) / int_a8a04f6f | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_a8a04f6f | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_a8a04f6f | |
Tomb Raider (Franchise) / int_a8c6a317 | type |
Super-Strength | |
Tomb Raider (Franchise) / int_a8c6a317 | comment |
Super-Strength: Lara is able to push around blocks measuring 2 metres per side. That's about 20 metric tonnes. | |
Tomb Raider (Franchise) / int_a8c6a317 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_a8c6a317 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_a8c6a317 | |
Tomb Raider (Franchise) / int_aaa48538 | type |
Hollywood Skydiving | |
Tomb Raider (Franchise) / int_aaa48538 | comment |
Hollywood Skydiving: Lara's base jump that opens the Kazhakstan level in Legend, which is an interactive cutscene. If the player doesn't press the right button as it appears on the screen, Lara won't deploy her chute and will fall to her death. | |
Tomb Raider (Franchise) / int_aaa48538 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_aaa48538 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_aaa48538 | |
Tomb Raider (Franchise) / int_ad8dbae4 | type |
Public Domain Artifact | |
Tomb Raider (Franchise) / int_ad8dbae4 | comment |
Public Domain Artifact: Several, including Excalibur and the Spear of Destiny. The Ark of the Covenant makes a cameo appearance as well. | |
Tomb Raider (Franchise) / int_ad8dbae4 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_ad8dbae4 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_ad8dbae4 | |
Tomb Raider (Franchise) / int_ad9559e6 | type |
Arc Villain | |
Tomb Raider (Franchise) / int_ad9559e6 | comment |
Arc Villain: Natla in the Crystal Dynamics games. | |
Tomb Raider (Franchise) / int_ad9559e6 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_ad9559e6 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_ad9559e6 | |
Tomb Raider (Franchise) / int_adf84dea | type |
What Beautiful Eyes! | |
Tomb Raider (Franchise) / int_adf84dea | comment |
What Beautiful Eyes!: Intended with the 2013 reboot to avoid Male Gaze. For comparison, these are her previous designs.◊ And this is her design in the reboot (also about as clean a picture as one can find.◊ | |
Tomb Raider (Franchise) / int_adf84dea | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_adf84dea | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_adf84dea | |
Tomb Raider (Franchise) / int_ae3d6438 | type |
Deadpan Snarker | |
Tomb Raider (Franchise) / int_ae3d6438 | comment |
Deadpan Snarker: Lara in spades, especially when it's combined with her Bond One-Liner. Alister and Zip also have their quips in Legend and Underworld. In Tomb Raider III, after Lara winds up knocking herself out from a failed jump with her ATV, some mooks comment on how crazy she was to pull a stunt, then one of them wonders if Lara is an eco-terrorist. The other mook sarcastically replies "And they wear hot pants, huh?" Father Dunstan isn't afraid to snark at Verdilet, despite the latter being an Ax-Crazy demon. | |
Tomb Raider (Franchise) / int_ae3d6438 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_ae3d6438 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_ae3d6438 | |
Tomb Raider (Franchise) / int_af7d78e4 | type |
Stalactite Spite | |
Tomb Raider (Franchise) / int_af7d78e4 | comment |
Stalactite Spite: Seen in Tomb Raider II's "Catacombs of the Talion". | |
Tomb Raider (Franchise) / int_af7d78e4 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_af7d78e4 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_af7d78e4 | |
Tomb Raider (Franchise) / int_aff1ee2e | type |
Small Reference Pools | |
Tomb Raider (Franchise) / int_aff1ee2e | comment |
Small Reference Pools: One of the Lara CG renders is a nude Lara sitting in a chair with the chair back covering her front. How many nowadays know this is a parody of a Christine Keeler photo? | |
Tomb Raider (Franchise) / int_aff1ee2e | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_aff1ee2e | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_aff1ee2e | |
Tomb Raider (Franchise) / int_b0a91b69 | type |
Convection, Schmonvection | |
Tomb Raider (Franchise) / int_b0a91b69 | comment |
Convection, Schmonvection: With Atlantis from Tomb Raider and Anniversary being the biggest offender, but Tomb Raider II and Tomb Raider III have their moments. | |
Tomb Raider (Franchise) / int_b0a91b69 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_b0a91b69 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_b0a91b69 | |
Tomb Raider (Franchise) / int_b1033d4a | type |
Maniac Monkeys | |
Tomb Raider (Franchise) / int_b1033d4a | comment |
Maniac Monkeys: In the third game, the initial monkeys are friendly but annoying but later ones are vicious. | |
Tomb Raider (Franchise) / int_b1033d4a | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_b1033d4a | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_b1033d4a | |
Tomb Raider (Franchise) / int_b1619b3c | type |
Omnicidal Maniac | |
Tomb Raider (Franchise) / int_b1619b3c | comment |
Omnicidal Maniac: Natla. | |
Tomb Raider (Franchise) / int_b1619b3c | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_b1619b3c | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_b1619b3c | |
Tomb Raider (Franchise) / int_b23e7ba9 | type |
Real Is Brown | |
Tomb Raider (Franchise) / int_b23e7ba9 | comment |
Real Is Brown: A big criticism of Anniversary, outside of Peru there's not much color besides brown, tan and grey. The 2013 reboot's colors can be quite dull at times, especially in darker areas. | |
Tomb Raider (Franchise) / int_b23e7ba9 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_b23e7ba9 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_b23e7ba9 | |
Tomb Raider (Franchise) / int_b2cdd776 | type |
Bottomless Magazines | |
Tomb Raider (Franchise) / int_b2cdd776 | comment |
Bottomless Magazines: Lara's weapons never have to be reloaded, ever. Her pistols have infinite ammo, too (all the other weapons have a limited amount). Averted in AOD, as Lara's weapons all have to be reloaded and even her pistols can run out of ammo. After Crystal Dynamics took over the series, Lara's pistols have a limited magazine size but she can reload them as much as she wants. Averted entirely in the second reboot. | |
Tomb Raider (Franchise) / int_b2cdd776 | featureApplicability |
-1.0 | |
Tomb Raider (Franchise) / int_b2cdd776 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_b2cdd776 | |
Tomb Raider (Franchise) / int_b2ed4736 | type |
Bare Midriffs Are Feminine | |
Tomb Raider (Franchise) / int_b2ed4736 | comment |
Bare Midriffs Are Feminine: Lara seemed to be quite fond of wearing these kinds of shirts. Until the reboot series averted it. | |
Tomb Raider (Franchise) / int_b2ed4736 | featureApplicability |
-1.0 | |
Tomb Raider (Franchise) / int_b2ed4736 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_b2ed4736 | |
Tomb Raider (Franchise) / int_b2f7c60a | type |
Living Motion Detector | |
Tomb Raider (Franchise) / int_b2f7c60a | comment |
The T-rex becoming a Living Motion Detector in Tomb Raider III is a reference to Jurassic Park. | |
Tomb Raider (Franchise) / int_b2f7c60a | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_b2f7c60a | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_b2f7c60a | |
Tomb Raider (Franchise) / int_b3c864b0 | type |
Going Down with the Ship | |
Tomb Raider (Franchise) / int_b3c864b0 | comment |
Admiral Yarofev in Chronicles insists on staying behind on his doomed submarine in order to activate an escape pod for Lara. His only request is that she tell the world that his crew died bravely whilst doing their duty. | |
Tomb Raider (Franchise) / int_b3c864b0 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_b3c864b0 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_b3c864b0 | |
Tomb Raider (Franchise) / int_b42e16fb | type |
Feathered Fiend | |
Tomb Raider (Franchise) / int_b42e16fb | comment |
Feathered Fiend: Creepy Crows, Vile Vulture's, and golden eagles. Plus the Guardian, a Half-Human Hybrid. | |
Tomb Raider (Franchise) / int_b42e16fb | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_b42e16fb | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_b42e16fb | |
Tomb Raider (Franchise) / int_b53077b3 | type |
Take That! | |
Tomb Raider (Franchise) / int_b53077b3 | comment |
Take That!: See Shout-Out above. | |
Tomb Raider (Franchise) / int_b53077b3 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_b53077b3 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_b53077b3 | |
Tomb Raider (Franchise) / int_b64b1fc1 | type |
Left for Dead | |
Tomb Raider (Franchise) / int_b64b1fc1 | comment |
Left for Dead: Lara was forced to leave Von Croy in a collapsing temple when she was 16. | |
Tomb Raider (Franchise) / int_b64b1fc1 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_b64b1fc1 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_b64b1fc1 | |
Tomb Raider (Franchise) / int_b983a56b | type |
Came Back Wrong | |
Tomb Raider (Franchise) / int_b983a56b | comment |
Came Back Wrong: Lara's mom in Underworld. | |
Tomb Raider (Franchise) / int_b983a56b | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_b983a56b | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_b983a56b | |
Tomb Raider (Franchise) / int_b9a27725 | type |
Stopped Numbering Sequels | |
Tomb Raider (Franchise) / int_b9a27725 | comment |
Stopped Numbering Sequels: After the third installment. | |
Tomb Raider (Franchise) / int_b9a27725 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_b9a27725 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_b9a27725 | |
Tomb Raider (Franchise) / int_ba236071 | type |
It Makes Sense in Context | |
Tomb Raider (Franchise) / int_ba236071 | comment |
Tomb Raider II has a level full of surreal architecture, including a large number of floating green islands. | |
Tomb Raider (Franchise) / int_ba236071 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_ba236071 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_ba236071 | |
Tomb Raider (Franchise) / int_bbd8d3f4 | type |
Adventurer Archaeologist | |
Tomb Raider (Franchise) / int_bbd8d3f4 | comment |
Adventurer Archaeologist: Which makes her kicking open old vases looking for treasure all the more cringing. | |
Tomb Raider (Franchise) / int_bbd8d3f4 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_bbd8d3f4 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_bbd8d3f4 | |
Tomb Raider (Franchise) / int_bcac7f63 | type |
Distant Prologue | |
Tomb Raider (Franchise) / int_bcac7f63 | comment |
Distant Prologue: Many of the games begin this way: The original game begins in an unnamed time period but it's heavily implied to be the Trinity Test, as the next cutscene flashes forward to the present day, where we meet Lara for the first time. Anniversary uses the same type of intro, but with minor script changes to reflect the change in continuity and improved graphics. Tomb Raider II also begins on an unknown date centuries in the past, when the Chinese army was defeated by the Tibetan monks, who returned the Dagger of Xian to its place in the Great Wall of China. After the title screen, the game flashes forward to present day when Lara lands in the Great Wall of China area. Tomb Raider III begins in prehistoric times when a comet wiped out the dinosaurs. After this, it flashes forward to present day when some Antarctic scientists discover said meteor. Tomb Raider: The Last Revelation features two levels at the beginning where you control teenage Lara, guided by her (then) mentor Von Croy. After these tutorial levels, the game switches to present day. Legend begins when Lara was nine. | |
Tomb Raider (Franchise) / int_bcac7f63 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_bcac7f63 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_bcac7f63 | |
Tomb Raider (Franchise) / int_bcbf7aef | type |
Plucky Comic Relief | |
Tomb Raider (Franchise) / int_bcbf7aef | comment |
Plucky Comic Relief: Larson and Pierre in the Core Design continuity - most obviously in Chronicles. Also, both versions of Zip fill this role in both the Core and Crystal Dynamics continuities, although it's more downplayed in the latter. | |
Tomb Raider (Franchise) / int_bcbf7aef | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_bcbf7aef | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_bcbf7aef | |
Tomb Raider (Franchise) / int_bcdd0afa | type |
End-Game Results Screen | |
Tomb Raider (Franchise) / int_bcdd0afa | comment |
End-Game Results Screen: From Tomb Raider II to The Last Revelation players are shown their final statistics at the end of the game. It was dropped afterwards. | |
Tomb Raider (Franchise) / int_bcdd0afa | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_bcdd0afa | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_bcdd0afa | |
Tomb Raider (Franchise) / int_bdd7fd6b | type |
These Hands Have Killed | |
Tomb Raider (Franchise) / int_bdd7fd6b | comment |
These Hands Have Killed: Lara does this in Anniversary after killing Larson. Repeatedly. | |
Tomb Raider (Franchise) / int_bdd7fd6b | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_bdd7fd6b | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_bdd7fd6b | |
Tomb Raider (Franchise) / int_be03ba89 | type |
Lost World | |
Tomb Raider (Franchise) / int_be03ba89 | comment |
Lost World: The Lost Valley of Peru in the first game, beneath the Great Wall of China in the second (though it consists only of two tyrannosaurs), and a particularly large one on a South Pacific island in the third. | |
Tomb Raider (Franchise) / int_be03ba89 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_be03ba89 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_be03ba89 | |
Tomb Raider (Franchise) / int_beb9a361 | type |
Anti-Hero | |
Tomb Raider (Franchise) / int_beb9a361 | comment |
Anti-Hero: The very title of the game establishes that Lara is, effectively, a thief. And while she has good intentions, nonetheless her quests for finding treasure and artifacts usually result in many people (and a goodly number of animals) dying at her hand, and not always in a "must do it to save the world" context. | |
Tomb Raider (Franchise) / int_beb9a361 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_beb9a361 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_beb9a361 | |
Tomb Raider (Franchise) / int_bef9ad0 | type |
Trophy Room | |
Tomb Raider (Franchise) / int_bef9ad0 | comment |
Trophy Room: In III, you can unlock one that has all of the artifacts that Lara got in all the previous games and sidequests, plus a T. Rex skull and the golden idol from the first Indiana Jones film. | |
Tomb Raider (Franchise) / int_bef9ad0 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_bef9ad0 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_bef9ad0 | |
Tomb Raider (Franchise) / int_c03860d2 | type |
Womb Level | |
Tomb Raider (Franchise) / int_c03860d2 | comment |
Womb Level: The last levels of the first game in Atlantis has walls of pulsating flesh and tissue mixed with tons of lava. | |
Tomb Raider (Franchise) / int_c03860d2 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_c03860d2 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_c03860d2 | |
Tomb Raider (Franchise) / int_c2cedc1c | type |
Big "NO!" | |
Tomb Raider (Franchise) / int_c2cedc1c | comment |
Big "NO!": Natla in TR 1, when Lara attempts to shoot the Scion. Lara's reaction in Underworld when the Doppelganger shoots Alister. | |
Tomb Raider (Franchise) / int_c2cedc1c | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_c2cedc1c | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_c2cedc1c | |
Tomb Raider (Franchise) / int_c39a5ef0 | type |
Willing Suspension of Disbelief | |
Tomb Raider (Franchise) / int_c39a5ef0 | comment |
Willing Suspension of Disbelief: You're gonna need it when you play TRs 2-5. But the craziness is what makes the series so fun. Tomb Raider 1 has one level section that can be summed up as a "underground skateboarding park", which suits the boss fight against The Kid, a punk who rides on a skateboard as he shoots at you. The developers in the Anniversary remake noted that the level design for that fight was so ridiculous and funny, which led them to remove that section in the remake and move The Kid's encounter later on without his skateboard. | |
Tomb Raider (Franchise) / int_c39a5ef0 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_c39a5ef0 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_c39a5ef0 | |
Tomb Raider (Franchise) / int_c3b40ab8 | type |
Evil Redhead | |
Tomb Raider (Franchise) / int_c3b40ab8 | comment |
Evil Redhead: Lara's doppelganger, which has rather striking red hair compared to her auburn locks. | |
Tomb Raider (Franchise) / int_c3b40ab8 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_c3b40ab8 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_c3b40ab8 | |
Tomb Raider (Franchise) / int_c3c18143 | type |
Hope Spot | |
Tomb Raider (Franchise) / int_c3c18143 | comment |
Hope Spot: Towards the end of The Last Revelation, Lara attempts to summon Horus to help her defeat Set. Just as the summoning is almost complete, Set's swarm of locusts burst in and destroy Horus' statue and armour, thus stopping the summoning. Then Set himself appears... | |
Tomb Raider (Franchise) / int_c3c18143 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_c3c18143 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_c3c18143 | |
Tomb Raider (Franchise) / int_c420a553 | type |
We Can Rule Together | |
Tomb Raider (Franchise) / int_c420a553 | comment |
We Can Rule Together: Egyptian god Set's offer to Lara in exchange for the MacGuffin in The Last Revelation; Karel's speech to Lara at the end of The Angel of Darkness; Natla's speech to Lara in Anniversary. | |
Tomb Raider (Franchise) / int_c420a553 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_c420a553 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_c420a553 | |
Tomb Raider (Franchise) / int_c4b09e97 | type |
Doppelgänger | |
Tomb Raider (Franchise) / int_c4b09e97 | comment |
Doppelgänger: Used as part of a puzzle in one of the final levels of the first game and Anniversary, and a more advanced one blows up Lara's mansion in Underworld. | |
Tomb Raider (Franchise) / int_c4b09e97 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_c4b09e97 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_c4b09e97 | |
Tomb Raider (Franchise) / int_c5e42cbd | type |
Cutscene Incompetence | |
Tomb Raider (Franchise) / int_c5e42cbd | comment |
Cutscene Incompetence: Lara gets knocked out or otherwise incapacitated in situations that would be no sweat during gameplay, such as getting knocked out by a mechanic in TR II (to be fair, she was taken by surprise in that situation) or failing a quad jump in TR III (that would be perfectly doable in-game). | |
Tomb Raider (Franchise) / int_c5e42cbd | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_c5e42cbd | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_c5e42cbd | |
Tomb Raider (Franchise) / int_c75df49a | type |
Shout-Out | |
Tomb Raider (Franchise) / int_c75df49a | comment |
Shout-Out: There's a rolling giant boulder trap in Legend, prompting an "Aww, hell no," from Zip. There's a rolling giant boulder trap in the Tomb of Qualopec in Anniversary. If that weren't enough it was recently discovered that the giant boulder has a bullwhip and fedora flattened onto it. Also, in the "Angkor Wat" level in The Last Revelation, Lara comes across a spike trap... and in the middle of this spike trap is a skeleton, a fedora, and a whip. The portrait of Kain (as a human) from the Legacy of Kain game series hangs in the lobby of Croft manor in the Crystal Dynamics games. Lara's Goth outfit has Kain's emblem on her belt buckle as well as Raziel's emblem stamped on her wet suit. The Soul Reaver is an unlockable special weapon in Legend. Croft Manor in the Crystal Dynamics games is ripped straight from the live action movies. The Ark of the Covenant peeking from the lobby crates in the original Tomb Raider. During Lara's battle with the Skateboard Kid, when you start to shoot him, he'll say "Are you firin' at me? You firin' at me? Ain't nobody else here; you must be firin' at me!" A large semi-hidden hand at one point in Guardian of Light looks quite similar to the famous Midas hand. One of the cutscenes in Tomb Raider II has Lara entering a room in the Temple of Xian and spying on the happenings below, which involves members of the Fiama Nera cult ominously chanting. This is definitely a reference to Indiana Jones and the Temple of Doom. One of the trophies in the PS3-updated Legend is "THERE ARE FOUR LIGHTS." The T-rex becoming a Living Motion Detector in Tomb Raider III is a reference to Jurassic Park. The fate of the RX-Tech mine workers and the entire level "RX-Tech Mines" in Tomb Raider III seem to be inspired by The Thing (1982). Additionally, she confronts Doctor Willard about the workers by saying "I just met a man who may as well have been Brundlefly!" | |
Tomb Raider (Franchise) / int_c75df49a | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_c75df49a | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_c75df49a | |
Tomb Raider (Franchise) / int_cc1bd54d | type |
Non-Action Guy | |
Tomb Raider (Franchise) / int_cc1bd54d | comment |
Non-Action Guy: Alister and Zip. Also, Jean-Yves in the fourth game. | |
Tomb Raider (Franchise) / int_cc1bd54d | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_cc1bd54d | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_cc1bd54d | |
Tomb Raider (Franchise) / int_cc4d190a | type |
Did You Just Punch Out Cthulhu? | |
Tomb Raider (Franchise) / int_cc4d190a | comment |
Did You Just Punch Out Cthulhu?: Averted most of the time; while Lara faces gods she can rarely do direct damage and tends to just reseal them and other powerful beings she beats are just that and not outright gods. Partially played straight in Anniversary where while she doesn't kill Natla, she apparently at least incapacitates her for a while (the original game doesn't count as Natla, while a powerful being, was never said to be a god). Underworld she gets an artifact that does allow her to kill Natla) and Guardian of Light like Anniversary, Xolotl is not killed, but at least stunned enough by weaponry for him to be easily resealed, although Lara does have a god on her side too in this case | |
Tomb Raider (Franchise) / int_cc4d190a | featureApplicability |
-1.0 | |
Tomb Raider (Franchise) / int_cc4d190a | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_cc4d190a | |
Tomb Raider (Franchise) / int_ccb39fea | type |
Adventurer Outfit | |
Tomb Raider (Franchise) / int_ccb39fea | comment |
Adventurer Outfit: Lara wears one of the most iconic in all media: hiking boots with cotton socks, khaki shorts, two gun holsters, a cyan tanktop, a small leather backpack and a pair of fingerless gloves. Core's Lara was also very fond of ruby teashades. | |
Tomb Raider (Franchise) / int_ccb39fea | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_ccb39fea | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_ccb39fea | |
Tomb Raider (Franchise) / int_cdfe12c3 | type |
Nothing Is Scarier | |
Tomb Raider (Franchise) / int_cdfe12c3 | comment |
Nothing Is Scarier: This trope is invoked quite a lot as Lara is frequently exploring places no-one has entered in thousands of years. | |
Tomb Raider (Franchise) / int_cdfe12c3 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_cdfe12c3 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_cdfe12c3 | |
Tomb Raider (Franchise) / int_ce1b6f32 | type |
Temple of Doom | |
Tomb Raider (Franchise) / int_ce1b6f32 | comment |
Temple of Doom: If it wasn't for this trope, everyone's favorite Tomb Raider would have enormously less to do for a living. Oddly, sealed-up tombs, with no apparent exits to the outside world apart from the door Lara Croft has just opened, still contain live animals, burning fires, etc. There are some bits of bone or shredded clothing that indicated a... sticky end for some explorers in some levels. | |
Tomb Raider (Franchise) / int_ce1b6f32 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_ce1b6f32 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_ce1b6f32 | |
Tomb Raider (Franchise) / int_d08595d3 | type |
Broken Bird | |
Tomb Raider (Franchise) / int_d08595d3 | comment |
Broken Bird: Lara, by the time of The Angel of Darkness. | |
Tomb Raider (Franchise) / int_d08595d3 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_d08595d3 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_d08595d3 | |
Tomb Raider (Franchise) / int_d0ea147f | type |
A.I. Breaker | |
Tomb Raider (Franchise) / int_d0ea147f | comment |
A.I. Breaker: Throughout the entire franchise, there is only a small handful of enemies that can climb obstacles at all. Thus, you can simply climb up to any given spot and keep firing your guns until they drop dead. Bonus points if they can't engage you at range and only standing there aimlessly. One of the reasons why The Last Revelation is considered so hard is the amount of enemies that can chase you through the entire level by jumping and climbing. | |
Tomb Raider (Franchise) / int_d0ea147f | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_d0ea147f | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_d0ea147f | |
Tomb Raider (Franchise) / int_d2c0e2ed | type |
Schmuck Bait | |
Tomb Raider (Franchise) / int_d2c0e2ed | comment |
And of course there's Tomb Raider 2 and its infamous button sequence that causes Lara to violently explode, often used as Schmuck Bait for dummies looking for the mythical "naked Lara" cheat. | |
Tomb Raider (Franchise) / int_d2c0e2ed | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_d2c0e2ed | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_d2c0e2ed | |
Tomb Raider (Franchise) / int_d323d090 | type |
Incendiary Exponent | |
Tomb Raider (Franchise) / int_d323d090 | comment |
Incendiary Exponent: Guardian of Light has a a T-Rex that's on fire! | |
Tomb Raider (Franchise) / int_d323d090 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_d323d090 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_d323d090 | |
Tomb Raider (Franchise) / int_d39e327f | type |
What the Hell, Hero? | |
Tomb Raider (Franchise) / int_d39e327f | comment |
What the Hell, Hero?: In Underworld Zip is angered at Lara's desire to continue her search for Thor's Hammer after Alister is murdered. | |
Tomb Raider (Franchise) / int_d39e327f | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_d39e327f | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_d39e327f | |
Tomb Raider (Franchise) / int_d3ce4122 | type |
Dynamic Loading | |
Tomb Raider (Franchise) / int_d3ce4122 | comment |
Dynamic Loading: Why Anniversary was mostly corridors. | |
Tomb Raider (Franchise) / int_d3ce4122 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_d3ce4122 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_d3ce4122 | |
Tomb Raider (Franchise) / int_d5b3df2d | type |
Dark Action Girl | |
Tomb Raider (Franchise) / int_d5b3df2d | comment |
Dark Action Girl: Amanda becomes this by the time she returns in Legend. Underworld has the Doppleganger. To the point where she even got her separate DLC. | |
Tomb Raider (Franchise) / int_d5b3df2d | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_d5b3df2d | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_d5b3df2d | |
Tomb Raider (Franchise) / int_d71d51fd | type |
The End of the World as We Know It | |
Tomb Raider (Franchise) / int_d71d51fd | comment |
The End of the World as We Know It: Apparently Underworld was an Evil Plan by Natla so Lara would lead her to the Lost Superweapon she could use to destroy the world. | |
Tomb Raider (Franchise) / int_d71d51fd | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_d71d51fd | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_d71d51fd | |
Tomb Raider (Franchise) / int_d8bb0c63 | type |
Un-Reboot | |
Tomb Raider (Franchise) / int_d8bb0c63 | comment |
Un-Reboot: Several Tomb Raider spinoffs - Lara Croft and the Temple of Osiris, Lara Croft Relic Run and Lara Croft Go - use the character design and voice actress from the first Crystal Dynamics era despite being released after the 2013 reboot. | |
Tomb Raider (Franchise) / int_d8bb0c63 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_d8bb0c63 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_d8bb0c63 | |
Tomb Raider (Franchise) / int_d9f4cb75 | type |
Video Game Perversity Potential | |
Tomb Raider (Franchise) / int_d9f4cb75 | comment |
Video Game Perversity Potential: Since first game, male players have performed in-game actions to make Lara Croft repeatedly say phrases and view closer camera angles of her bust and her butt. Out of all the nude mods, few got the game's developer's attention other than that of Tomb Raider, resulting in the shutdown of the "Nude Raider" website. | |
Tomb Raider (Franchise) / int_d9f4cb75 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_d9f4cb75 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_d9f4cb75 | |
Tomb Raider (Franchise) / int_da76b18 | type |
Hijacked by Ganon | |
Tomb Raider (Franchise) / int_da76b18 | comment |
Hijacked by Ganon: In Underworld Natla returns from Anniversary and plays Amanda and Lara like fiddles, and Amanda's whole revenge scheme becomes an afterthought. | |
Tomb Raider (Franchise) / int_da76b18 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_da76b18 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_da76b18 | |
Tomb Raider (Franchise) / int_dae5c997 | type |
Action Girl | |
Tomb Raider (Franchise) / int_dae5c997 | comment |
Action Girl: Lara Croft, an absolute badass, and the page image of the trope for damn good reason. | |
Tomb Raider (Franchise) / int_dae5c997 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_dae5c997 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_dae5c997 | |
Tomb Raider (Franchise) / int_dbd8e795 | type |
Gaiden Game | |
Tomb Raider (Franchise) / int_dbd8e795 | comment |
Gaiden Game: Unfinished Business, Golden Mask, Lost Artifact, Times Exclusive, Beneath the Ashes, Lara's Shadow, and Guardian of Light. | |
Tomb Raider (Franchise) / int_dbd8e795 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_dbd8e795 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_dbd8e795 | |
Tomb Raider (Franchise) / int_dcff8307 | type |
Multi-Platform | |
Tomb Raider (Franchise) / int_dcff8307 | comment |
Multi-Platform: All of the mainline titles, even if II and III was only in one video game (PS1) alongside computers. | |
Tomb Raider (Franchise) / int_dcff8307 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_dcff8307 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_dcff8307 | |
Tomb Raider (Franchise) / int_df02a97f | type |
City of Canals | |
Tomb Raider (Franchise) / int_df02a97f | comment |
City of Canals: The second game has a level in Venice. | |
Tomb Raider (Franchise) / int_df02a97f | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_df02a97f | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_df02a97f | |
Tomb Raider (Franchise) / int_dfb71617 | type |
Male Gaze | |
Tomb Raider (Franchise) / int_dfb71617 | comment |
Male Gaze: Lara suffers from this in many ways in the classic games; not only does she possess somewhat... exaggerated attributes in the bosom and rear end departments, but the clothes she wears (particularly in the earlier games) are designed to enhance them even further. Coupled with this is the fact that she is mostly viewed from behind during the game (partly as a necessity of the game mechanics), and it's not hard to imagine what many gamers of the male persuasion would be thinking about when playing the game. This got even worse in Tomb Raider Anniversary, where the updated graphics and animation allowed the developer to do the same game except with more fanservice—as Ben "Yahtzee" Croshaw notes in his review, when she comes out of the water she's realistically wet and glistening, and if you leave the game idle for a while she does these shamelessly erotic stretches. Any leftover modesty leaves in Underworld, where Lara dons a swimsuit-leotard for significant portions of the game. Crystal Dynamics have stated they are specially trying to avert this in the 2013 Tomb Raider reboot, to the point that they iterated on her model until people in tests were found to naturally focus on her eyes rather than her breasts. | |
Tomb Raider (Franchise) / int_dfb71617 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_dfb71617 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_dfb71617 | |
Tomb Raider (Franchise) / int_e003c829 | type |
History Repeats | |
Tomb Raider (Franchise) / int_e003c829 | comment |
History Repeats: In the Russia chapters during Chronicles, Lara learns about an artifact called the Spear of Destiny, which is supposed to give its bearer and its armies untold power. A group of Nazis who claimed the spear were subjected to the spear's extremely unstable power and the artifact created an explosion that sunk the group's U-boat. Flash forward to the present where Lara finds the spear, is forced to hand it over to Russian mob boss Sergei, and the history repeats from there as the artifact's powers go haywire. Luckily, Lara manages to escape before the submarine explodes and sinks to the ocean bed. Used as a plot point in Legend. Lara notes that many myths and legends share similarities to the legend of King Arthur and his knights. There's a sword in a stone, a heroic leader figure, a mystical advisor and so on. Lara hypothesizes that these myths were actually real, and that that they are all connected in some manner, possibly through the same people (or things) that made the Excalibur swords. | |
Tomb Raider (Franchise) / int_e003c829 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_e003c829 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_e003c829 | |
Tomb Raider (Franchise) / int_e1107f0e | type |
GiantSpiders | |
Tomb Raider (Franchise) / int_e1107f0e | comment |
Giant Spiders: The large spiders encountered in the Temple of Xian in Tomb Raider II (for no apparent reason, similar to the random pair of Tyrannosaurus rex in the secret area). Even bigger ones are encountered in Underworld. Dr. Willard's One-Winged Angel form also has elements of this. | |
Tomb Raider (Franchise) / int_e1107f0e | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_e1107f0e | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_e1107f0e | |
Tomb Raider (Franchise) / int_e1f4de4e | type |
Common Knowledge | |
Tomb Raider (Franchise) / int_e1f4de4e | comment |
Common Knowledge: Lara is often described wearing a teal tank top in her most iconic outfit. This is not true, as she actually wears a Leotard of Power. | |
Tomb Raider (Franchise) / int_e1f4de4e | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_e1f4de4e | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_e1f4de4e | |
Tomb Raider (Franchise) / int_e243ae29 | type |
Training Dummy | |
Tomb Raider (Franchise) / int_e243ae29 | comment |
Training Dummy: In Legend, there is a dummy in the first Peru level which you can practice your hand-to-hand combat moves on. | |
Tomb Raider (Franchise) / int_e243ae29 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_e243ae29 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_e243ae29 | |
Tomb Raider (Franchise) / int_e5066b68 | type |
11th-Hour Superpower | |
Tomb Raider (Franchise) / int_e5066b68 | comment |
11th-Hour Superpower: In Legend and Underworld, due to Lara reassembling Excalibur and finding Mjolnir, respectively. | |
Tomb Raider (Franchise) / int_e5066b68 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_e5066b68 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_e5066b68 | |
Tomb Raider (Franchise) / int_e50987a9 | type |
Reconstruction | |
Tomb Raider (Franchise) / int_e50987a9 | comment |
Reconstruction: The 2013 reboot is going this way, judging by a Game Informer interview with its designers and Lara's more realistic redesign. | |
Tomb Raider (Franchise) / int_e50987a9 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_e50987a9 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_e50987a9 | |
Tomb Raider (Franchise) / int_e53a34aa | type |
Death Course | |
Tomb Raider (Franchise) / int_e53a34aa | comment |
Death Course: It wouldn't be a Tomb Raider game if Lara wasn't running for her life at some point. | |
Tomb Raider (Franchise) / int_e53a34aa | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_e53a34aa | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_e53a34aa | |
Tomb Raider (Franchise) / int_e5411cdf | type |
Cult | |
Tomb Raider (Franchise) / int_e5411cdf | comment |
Cult/Religion of Evil: The Fiama Nera cult from Tomb Raider II. In Tomb Raider '13, Lara threshes her way through a cult called the Solarii. | |
Tomb Raider (Franchise) / int_e5411cdf | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_e5411cdf | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_e5411cdf | |
Tomb Raider (Franchise) / int_e57198a4 | type |
Advancing Wall of Doom | |
Tomb Raider (Franchise) / int_e57198a4 | comment |
Advancing Wall of Doom: Usually with Spikes of Doom. | |
Tomb Raider (Franchise) / int_e57198a4 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_e57198a4 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_e57198a4 | |
Tomb Raider (Franchise) / int_e5bb2929 | type |
Super Not-Drowning Skills | |
Tomb Raider (Franchise) / int_e5bb2929 | comment |
Super Not-Drowning Skills: In Tomb Raider: Underworld, the oxygen meter takes much longer to deplete, making its underwater sections very easy compared to previous games. Most levels have her wearing proper diving gear though, which instead grants her infinite breath. | |
Tomb Raider (Franchise) / int_e5bb2929 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_e5bb2929 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_e5bb2929 | |
Tomb Raider (Franchise) / int_e5d8460d | type |
Unexplained Recovery | |
Tomb Raider (Franchise) / int_e5d8460d | comment |
Unexplained Recovery: Lara by all indications dies at the end of The Last Revelation, so much so that the next game in the series consisted purely of flashbacks as her friends gather for her funeral. She is back alive and well in The Angel of Darkness with zero explanation of how she got here from the end of The Last Revelation. While there was an official explanation of Lara being rescued by an Egyptian Tribe mentioned in promotional material, the actual game fails to explain this due to the relevant cutscenes being unfinished due to the game's rushed nature and so were excluded from the game. | |
Tomb Raider (Franchise) / int_e5d8460d | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_e5d8460d | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_e5d8460d | |
Tomb Raider (Franchise) / int_e6661fc2 | type |
Press X to Not Die | |
Tomb Raider (Franchise) / int_e6661fc2 | comment |
Press X to Not Die: The "Quick-time events"/"interactive cutscenes" In the Crystal Dynamics games. | |
Tomb Raider (Franchise) / int_e6661fc2 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_e6661fc2 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_e6661fc2 | |
Tomb Raider (Franchise) / int_e6f745e | type |
Leotard of Power | |
Tomb Raider (Franchise) / int_e6f745e | comment |
Any leftover modesty leaves in Underworld, where Lara dons a swimsuit-leotard for significant portions of the game. | |
Tomb Raider (Franchise) / int_e6f745e | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_e6f745e | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_e6f745e | |
Tomb Raider (Franchise) / int_e899df79 | type |
Flame Spewer Obstacle | |
Tomb Raider (Franchise) / int_e899df79 | comment |
Flame Spewer Obstacle: A common obstacle in the series, they're at their deadliest in the PlayStation era of games where Lara only has seconds to put the flames out if she isn't able to dodge them in time. | |
Tomb Raider (Franchise) / int_e899df79 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_e899df79 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_e899df79 | |
Tomb Raider (Franchise) / int_ea46254a | type |
Jiggle Physics | |
Tomb Raider (Franchise) / int_ea46254a | comment |
Jiggle Physics: The Game Boy Color games were the first in the series to make Lara's breasts bounce with movement. The Crystal Dynamics games have it, as would seem obvious. The early games show exactly what is wrong with its absence; Lara's chest is literally Barbie-esque in its steely inflexibility, as if she were smuggling a pair of cannonballs in her bodysuit, or a pair of traffic cones if you played the first game. It was only in the cutscenes for Legend and Anniversary; Underworld has it in the gameplay itself. It's very subtle, but it is there. At least unless you use a user-made Jiggle+ PC mod for Underworld. In the Crystal Dynamics games, the developers actually used the jiggle physics from Dead or Alive, below, for use in Lara's ponytail. Speaking of her ponytail, the reboot uses a new graphical effect called TressFX to render Lara's hair, all several thousand strands of it. | |
Tomb Raider (Franchise) / int_ea46254a | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_ea46254a | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_ea46254a | |
Tomb Raider (Franchise) / int_eb9afb9d | type |
Evil Old Folks | |
Tomb Raider (Franchise) / int_eb9afb9d | comment |
Evil Old Folks: A few of Lara's adversaries are on the older side, such as Pieter van Eckhardt. | |
Tomb Raider (Franchise) / int_eb9afb9d | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_eb9afb9d | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_eb9afb9d | |
Tomb Raider (Franchise) / int_ec7da60a | type |
Beethoven Was an Alien Spy | |
Tomb Raider (Franchise) / int_ec7da60a | comment |
Beethoven Was an Alien Spy: King Arthur was a real figure and the Excalibur was an ancient superweapon that granted him much power. | |
Tomb Raider (Franchise) / int_ec7da60a | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_ec7da60a | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_ec7da60a | |
Tomb Raider (Franchise) / int_ecac4c42 | type |
Why Won't You Die? | |
Tomb Raider (Franchise) / int_ecac4c42 | comment |
Why Won't You Die?: Natla. Oh my God, Natla (in the Crystal Dynamics continuity, anyway). Lampshaded in this fan-made video. | |
Tomb Raider (Franchise) / int_ecac4c42 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_ecac4c42 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_ecac4c42 | |
Tomb Raider (Franchise) / int_ecb70eb4 | type |
Video Game Cruelty Potential | |
Tomb Raider (Franchise) / int_ecb70eb4 | comment |
Videogame Cruelty Potential: Not only are you perfectly able to kill the Tibetan warrior monks in the second game (who are perfectly tolerable towards Lara, unless she decides to shoot them), the friendly monkeys (first level only, after that they get understandably nasty) and the now-helpful (after Lara agrees to help them) members of "the Damned" (London levels) in the third game, you are also able to kill security guards and prison guards in assorted games. Okay, so they are attacking you at the time, but, hey, they're just doing their jobs... There are many, many videos on YouTube that show people diving Lara head first off a cliff onto solid ground. Heck, you can brutally be killed by almost anything in the series and people have happily done every single one of these things to Lara just to see what would happen (especially at Lara's mansion, which is supposed to be a perfectly safe tutorial level but still has little ways you can kill Lara in her own home.) You can also lock Lara's butler Winston in a freezer to keep him from following you in II. And on the assault course, Lara actually uses him for target practice. The trope is purposely invoked by one of the developers of Anniversary in one of the commentaries. Another developer joked that the developer who was invoking the trope always killed Lara by impaling her on spikes and was upset that the ESRB wouldn't allow the game to have Lara be impaled by spikes anymore (this was supposed to let the game remain rated T, which is odd since the PlayStation Tomb Raider games were also rated T and showed Lara getting impaled by spikes, probably due to improved/more realistic graphics). | |
Tomb Raider (Franchise) / int_ecb70eb4 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_ecb70eb4 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_ecb70eb4 | |
Tomb Raider (Franchise) / int_ee7a60e9 | type |
One-Steve Limit | |
Tomb Raider (Franchise) / int_ee7a60e9 | comment |
One-Steve Limit: Averted within the Core series: TR I and Chronicles feature Pierre DuPont; Angel of Darkness features a minor character named Pierre. | |
Tomb Raider (Franchise) / int_ee7a60e9 | featureApplicability |
-1.0 | |
Tomb Raider (Franchise) / int_ee7a60e9 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_ee7a60e9 | |
Tomb Raider (Franchise) / int_eeb2d092 | type |
Killer Gorilla | |
Tomb Raider (Franchise) / int_eeb2d092 | comment |
Killer Gorilla: In Greece, of all places. Handwaved by having them imported to fight in the Colosseum, though it makes one wonder how they're still there after all these years and why they were brought there since Gladiator Games were Roman, not Greek. | |
Tomb Raider (Franchise) / int_eeb2d092 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_eeb2d092 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_eeb2d092 | |
Tomb Raider (Franchise) / int_ef43c232 | type |
Downloadable Content | |
Tomb Raider (Franchise) / int_ef43c232 | comment |
Downloadable Content: A considerable amount of DLC for Underworld was exclusive to the Xbox 360, including two new levels and several outfits. PlayStation loyalists, especially those who had supported the franchise from the very beginning, were not pleased. | |
Tomb Raider (Franchise) / int_ef43c232 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_ef43c232 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_ef43c232 | |
Tomb Raider (Franchise) / int_f05444a4 | type |
Once per Episode | |
Tomb Raider (Franchise) / int_f05444a4 | comment |
Once per Episode: In every single game there is at least a section, if not an entire level, that goes without any weapons. The only exception is Underworld, but in the same time Chronicles has two such instances: one with "classic" disarmed adult Lara scenario and then a whole multi-level segment of the game when she's still a teen. | |
Tomb Raider (Franchise) / int_f05444a4 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_f05444a4 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_f05444a4 | |
Tomb Raider (Franchise) / int_f163b235 | type |
Rival Turned Evil | |
Tomb Raider (Franchise) / int_f163b235 | comment |
Rival Turned Evil: Amanda, complete with white bleach blonde hair. | |
Tomb Raider (Franchise) / int_f163b235 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_f163b235 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_f163b235 | |
Tomb Raider (Franchise) / int_f1e837cc | type |
Mind over Matter | |
Tomb Raider (Franchise) / int_f1e837cc | comment |
Mind over Matter: Kurtis Trent demonstrates telekinetic powers in The Angel of Darkness (which would have been a lot more apparent had Core been allowed to finish the game on time). Amanda's Black Magic ability is functionally similar. | |
Tomb Raider (Franchise) / int_f1e837cc | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_f1e837cc | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_f1e837cc | |
Tomb Raider (Franchise) / int_f2d8e3c2 | type |
Evil Plan | |
Tomb Raider (Franchise) / int_f2d8e3c2 | comment |
Evil Plan: The bad guys usually have one, revolving around the game's MacGuffin artifact. Legend is something of a subversion, as the villain of that story doesn't want to do anything other than go to Avalon. | |
Tomb Raider (Franchise) / int_f2d8e3c2 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_f2d8e3c2 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_f2d8e3c2 | |
Tomb Raider (Franchise) / int_f2dadf81 | type |
Evil Twin | |
Tomb Raider (Franchise) / int_f2dadf81 | comment |
Evil Twin: Lara's doppelganger in Underworld. Though she's not so much evil as completely amoral thanks to being a created thrall. | |
Tomb Raider (Franchise) / int_f2dadf81 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_f2dadf81 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_f2dadf81 | |
Tomb Raider (Franchise) / int_f36c4f98 | type |
Easily Forgiven | |
Tomb Raider (Franchise) / int_f36c4f98 | comment |
Easily Forgiven: Tomb Raider (2013) is Crystal Dynamics' second chance at the series (not to mention yet another Continuity Reboot), whereas Core Design only had one chance and were sacked after AoD. | |
Tomb Raider (Franchise) / int_f36c4f98 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_f36c4f98 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_f36c4f98 | |
Tomb Raider (Franchise) / int_f466c9b1 | type |
Overly Long Scream | |
Tomb Raider (Franchise) / int_f466c9b1 | comment |
Overly Long Scream: Unintentional version; if Lara falls more than a certain distance, her death scream starts playing, on the assumption that she'll die from impact damage when she lands. There are a handful of places in the early games where you can fall so far that the scream loops multiple times before she hits the ground (and at least one place where Soft Water will allow her to survive such a drop). The 2024 Remaster even has an achievement for falling long enough for this to happen. | |
Tomb Raider (Franchise) / int_f466c9b1 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_f466c9b1 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_f466c9b1 | |
Tomb Raider (Franchise) / int_f4b744f5 | type |
Unkempt Beauty | |
Tomb Raider (Franchise) / int_f4b744f5 | comment |
Unkempt Beauty: Lara in the 2013 reboot; even with—or maybe because of—those layers of grime, blood, and God knows what else, she looks stunning. Might be because of the Determinator vibe coming off of her rather than her superficial appearance, though. | |
Tomb Raider (Franchise) / int_f4b744f5 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_f4b744f5 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_f4b744f5 | |
Tomb Raider (Franchise) / int_f511ea9b | type |
Product Placement | |
Tomb Raider (Franchise) / int_f511ea9b | comment |
Product Placement: In Legend, some name brand SUVs (Jeep) and motorcycles (Ducati) were prominently displayed, and even used by Lara. One line of dialogue has Lara talk about the performance capabilities of a Ducati bike just as she jumps on it. | |
Tomb Raider (Franchise) / int_f511ea9b | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_f511ea9b | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_f511ea9b | |
Tomb Raider (Franchise) / int_f516f938 | type |
Never Found the Body | |
Tomb Raider (Franchise) / int_f516f938 | comment |
Amanda's apparently certain death by drowning and crushing in the Legend flashback. But when Lara returned, she Never Found the Body, just an untied shoe. Guess what that means? | |
Tomb Raider (Franchise) / int_f516f938 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_f516f938 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_f516f938 | |
Tomb Raider (Franchise) / int_f5241839 | type |
Braids of Action | |
Tomb Raider (Franchise) / int_f5241839 | comment |
Braids of Action: Lara, in the later installments and the movies. She was planned to have it from the get-go, but technical limitations prevented it from happening in the first Tomb Raider. She does sport a braid in the first game's FMVs, but not during gameplay or non-FMV cutscenes. | |
Tomb Raider (Franchise) / int_f5241839 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_f5241839 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_f5241839 | |
Tomb Raider (Franchise) / int_f63e06eb | type |
Durable Deathtrap | |
Tomb Raider (Franchise) / int_f63e06eb | comment |
Durable Deathtrap: Used constantly, though subverted a few times in Legend. | |
Tomb Raider (Franchise) / int_f63e06eb | featureApplicability |
-0.3 | |
Tomb Raider (Franchise) / int_f63e06eb | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_f63e06eb | |
Tomb Raider (Franchise) / int_f792ffe4 | type |
Beleaguered Assistant | |
Tomb Raider (Franchise) / int_f792ffe4 | comment |
Beleaguered Assistant: Winston, at least in the original continuity. | |
Tomb Raider (Franchise) / int_f792ffe4 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_f792ffe4 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_f792ffe4 | |
Tomb Raider (Franchise) / int_f7d66b6f | type |
No-Gear Level | |
Tomb Raider (Franchise) / int_f7d66b6f | comment |
No-Gear Level: In almost every game, Lara gets captured and loses her guns. This allows those particular sections to focus completely on exploration, instead of combat, as Lara is completely defenseless. Young Lara, as seen in the 4th and 5th games, is always unarmed. By The Angel of Darkness, she has gained the ability to punch and kick. TR1: Natla's henchmen disarm Lara before taking the Scion, and she has to go through Natla's mines to regain them one-by-one. TR2: She loses them in the Offshore Diving Rig after being captured. TR3: After she crashes the quad bike in Nevada, guards disarm her and imprison her, obviously without weapons. This version is particularly cruel because it also strips the player of all ammo (not just the weapons), and even medipacks, except for a single small one. This is why choosing Nevada as the penultimate section of the game is either a horrible or foolish decision. It is considered a really tough Self-Imposed Challenge, since some weapons will be gone for good if Nevada is played last. TR4: Young Lara in Cambodia. In order to escape the wild boars, she needs to lure them towards Von Croy, who can kill them with his knife. TR5: This game has 3 segments where Lara loses her guns. First is a brief time in the Submarine, when Lara is locked up by Yarofev. Second, all the Ireland levels involve Young Lara, who cannot attack at all except during cutscenes with plot-related items. Finally, while trying to escape with the Iris, Lara comes across an X-ray room that activates machine-gun turrets if metal is detected; she has to leave her gun on a tray near the beginning of the level, go through without a weapon, disable the scanner, and then shoot a fire extinguisher down the hall to finish. TRAOD: For some reason Lara starts the game without any weapons, possibly because the dogs rip her backpack off her during the first cutscene as well as the fact she came to Paris for a Social visit not expecting any danger. She picks up a weapon in a shack on the rooftops, but it doesn't come with any ammo, so it's useless until a few levels in. Later, there's the famous scene in the Louvre where Kurtis disarms Lara: turns out he also stole all her weapons. | |
Tomb Raider (Franchise) / int_f7d66b6f | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_f7d66b6f | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_f7d66b6f | |
Tomb Raider (Franchise) / int_f9e16ef | type |
Distressed Dude | |
Tomb Raider (Franchise) / int_f9e16ef | comment |
Distressed Dude: Jean-Yves in The Last Revelation; Father Dunstan in Chronicles. | |
Tomb Raider (Franchise) / int_f9e16ef | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_f9e16ef | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_f9e16ef | |
Tomb Raider (Franchise) / int_f9f2c33 | type |
Running Gag | |
Tomb Raider (Franchise) / int_f9f2c33 | comment |
Running Gag: The unreachable medipack in the PS1 era Tomb Raiders. | |
Tomb Raider (Franchise) / int_f9f2c33 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_f9f2c33 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_f9f2c33 | |
Tomb Raider (Franchise) / int_fa59871 | type |
Equipment-Based Progression | |
Tomb Raider (Franchise) / int_fa59871 | comment |
Equipment-Based Progression: The games follow this trope, giving you more powerful weapons as you progress whilst all other skills remain static from the start. | |
Tomb Raider (Franchise) / int_fa59871 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_fa59871 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_fa59871 | |
Tomb Raider (Franchise) / int_fb6b207f | type |
You Killed My Father | |
Tomb Raider (Franchise) / int_fb6b207f | comment |
You Killed My Father: It usually turns out that Lara's biggest enemy was responsible for her father's death. This is only averted in the original Core Designs continuity, where her parents are alive and well. In the Angelina Jolie Tomb Raider film, the Big Bad reveals he killed Lara's father to goad her into a final fight with him. In the 2018 Tomb Raider reboot film, Lord Croft is actually secretly still alive, but dies at the end and part of Lara's motivation for taking out Mathias is to avenge her father. In Underworld, just before the final battle Natla reveals she killed Lara's father. In Shadow of the Tomb Raider, Lara learns that Dr. Dominguez, the supreme leader of Trinity was the one who personally gave the order for Lord Croft to be killed. | |
Tomb Raider (Franchise) / int_fb6b207f | featureApplicability |
-1.0 | |
Tomb Raider (Franchise) / int_fb6b207f | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_fb6b207f | |
Tomb Raider (Franchise) / int_fb724048 | type |
Real After All | |
Tomb Raider (Franchise) / int_fb724048 | comment |
Real After All: In the Tomb Raider III Gaiden Game Lost Artifact, Lara discovers a fake Loch Ness monster in a secret area, however, viewing a certain area at the right time allows Lara to look over the water and apparently see the real Loch Ness monster moving across the water. | |
Tomb Raider (Franchise) / int_fb724048 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_fb724048 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_fb724048 | |
Tomb Raider (Franchise) / int_fc08173a | type |
Puzzle Pan | |
Tomb Raider (Franchise) / int_fc08173a | comment |
Puzzle Pan: The original games forwent it for the most part, but the later Crystal-Dynamic games practically hold your hand as you solve a puzzle. | |
Tomb Raider (Franchise) / int_fc08173a | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_fc08173a | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_fc08173a | |
Tomb Raider (Franchise) / int_fc33ff16 | type |
One-Winged Angel | |
Tomb Raider (Franchise) / int_fc33ff16 | comment |
One-Winged Angel: Marco Bartoli in Tomb Raider II. He turns himself in an Eastern-style dragon and faces Miss Croft in that form. Dr. Willard in Tomb Raider III. Having Lara right behind him all, he jumps into the meteor's pool, changing into a mis-shaped mutant resembling gigantic spider with a human head. | |
Tomb Raider (Franchise) / int_fc33ff16 | featureApplicability |
1.0 | |
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1.0 | |
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Tomb Raider (Franchise) / int_fe614133 | type |
Beauty Is Never Tarnished | |
Tomb Raider (Franchise) / int_fe614133 | comment |
Beauty Is Never Tarnished: No matter how much damage she endures or what kind of dusty/slimy tombs she crawls through, Lara always comes out looking like she just got back from the stylist. Justified in the games by Core Design, who did not have the technological means for any such effects. Averted in Legend, Anniversary and Underworld. Sometimes it's difficult to notice unless the camera's zoomed in, but Lara gets a layer of dirt and grime on her whenever she shimmies around or climbs ledges. Her face even gets smudged. Further averted in the 2013 reboot, where she gets impaled on spikes and other brutal injuries. And in general, doing a quick Google search will reveal that it's very hard to find any picture where she isn't dirty and beat up. | |
Tomb Raider (Franchise) / int_fe614133 | featureApplicability |
-1.0 | |
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1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_fe614133 | |
Tomb Raider (Franchise) / int_fea42091 | type |
Badass Preacher | |
Tomb Raider (Franchise) / int_fea42091 | comment |
Father Dunstan isn't afraid to snark at Verdilet, despite the latter being an Ax-Crazy demon. | |
Tomb Raider (Franchise) / int_fea42091 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_fea42091 | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_fea42091 | |
Tomb Raider (Franchise) / int_ff369faa | type |
Symbiotic Possession | |
Tomb Raider (Franchise) / int_ff369faa | comment |
In Legend, Amanda, the main antagonist, dresses in skimpy tops and obligatory leather pants, further contrasting with her slightly younger, pre-corruption self, who was big on embroidered, pastel blouses. | |
Tomb Raider (Franchise) / int_ff369faa | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_ff369faa | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Tomb Raider (Franchise) / int_ff369faa | |
Tomb Raider (Franchise) / int_ffd816e7 | type |
Everything Trying to Kill You | |
Tomb Raider (Franchise) / int_ffd816e7 | comment |
Everything Trying to Kill You: Bats, bears, wolves, crocodiles, eels, tigers, monkeys, gorillas, sharks, ravens, random hobos and museum security guards. Lampshaded in Legend, when Mission Control wonders why predators always attack prey larger than themselves. | |
Tomb Raider (Franchise) / int_ffd816e7 | featureApplicability |
1.0 | |
Tomb Raider (Franchise) / int_ffd816e7 | featureConfidence |
1.0 | |
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Tomb Raider (Franchise) / int_name | featureApplicability |
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Tomb Raider (Franchise) / int_name | featureConfidence |
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Tomb Raider (Franchise) |
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