...it's like TV Tropes, but LINKED DATA!
All in a Row
- 606 statements
- 119 feature instances
- 116 referencing feature instances
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AllInARow | |
All in a Row | comment |
A Video Game trope common to RPGs but also found in other genres, where the player controls a group of characters by moving only the group's leader while the rest of the group follows obediently in a line like ducklings after their mother. This is also known as caterpillaring. Often the other party members will copy the leader's movements exactly, but sometimes they act as if they were connected to the hero with a rubber band, so that when the leader starts to run, the other characters start to run only after initially falling behind. In the rubber band variant, the other characters will also not follow every zig and zag the leader makes, but head straight to the leader's current position. Almost always, the leader is able to walk right through their allies, as otherwise the player could get stuck behind the other party members and be confronted with the most pathetic Unintentionally Unwinnable situation ever, making this an Acceptable Break from Reality. You can't talk to them like you could an NPC, though. Again, partly to keep a party member in your way from blocking you from doing something else occupied on the same space/in the same area. Outside of video games, it is common to depict characters walking single-file when we see them walking sideward, so that the audience can actually see everyone easier than if they were jumbled about. This also makes things easier for animators, so that they don't have to draw anyone in front of someone else. Contrast Party in My Pocket where the other party members simply disappear when not needed. Not to be confused with Follow the Leader, which is about similar works emerging after a successful groundbreaking one. |
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All in a Row | fetched |
2023-12-04T21:15:52Z | |
All in a Row | parsed |
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All in a Row | processingComment |
Dropped link to MagicalStarsign: Not an Item - UNKNOWN | |
All in a Row | processingComment |
Dropped link to PartyInMyPocket: Not an Item - FEATURE | |
All in a Row | processingComment |
Dropped link to SideView: Not an Item - FEATURE | |
All in a Row | processingUnknown |
MagicalStarsign | |
All in a Row | isPartOf |
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All in a Row / int_14004ff5 | type |
All in a Row | |
All in a Row / int_14004ff5 | comment |
The X-Men Legends and Marvel Ultimate Alliance games have you controlling one of four characters, and switching between them. The AI controls the others in single-player mode, and makes their movement a bit more natural-looking than the "duckling" behavior the trope describes, though they will (for the most part) stay close to you. They are ''usually smart enough to avoid walking off cliffs or into fires and so on. | |
All in a Row / int_14004ff5 | featureApplicability |
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X-Men Legends (Video Game) | hasFeature |
All in a Row / int_14004ff5 | |
All in a Row / int_15e2ff83 | type |
All in a Row | |
All in a Row / int_15e2ff83 | comment |
In the Dark Sun games you could toggle freely between this mode and Party in My Pocket. | |
All in a Row / int_15e2ff83 | featureApplicability |
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Dark Sun (Video Game) | hasFeature |
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All in a Row / int_1622155 | type |
All in a Row | |
All in a Row / int_1622155 | comment |
Kirby Super Star also has enemies you barf back up act somewhat like this when a second player isn't controlling them. | |
All in a Row / int_1622155 | featureApplicability |
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Kirby Super Star (Video Game) | hasFeature |
All in a Row / int_1622155 | |
All in a Row / int_18fd00d4 | type |
All in a Row | |
All in a Row / int_18fd00d4 | comment |
Despite being a racing game, Super Mario Kart had the AI follow behind each other perfectly and would never speed up or slow down unless they are out of position they were in previously (example: if Mario is currently ranked at 4th place in the standings, he will stay in 4th unless you interfere). They would also never deviate from their pre-determined path unless you shoved them with an item. | |
All in a Row / int_18fd00d4 | featureApplicability |
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Super Mario Kart (Video Game) | hasFeature |
All in a Row / int_18fd00d4 | |
All in a Row / int_1d242e4d | type |
All in a Row | |
All in a Row / int_1d242e4d | comment |
All Growlanser titles use this trope. The party members follow the protagonist at all times. | |
All in a Row / int_1d242e4d | featureApplicability |
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Growlanser (Video Game) | hasFeature |
All in a Row / int_1d242e4d | |
All in a Row / int_1ff419c5 | type |
All in a Row | |
All in a Row / int_1ff419c5 | comment |
Kingdom Hearts II is a bit better with this: When you enter an area without Heartless-encounters, Donald, Goofy and any world specific Party Member will start to act like NPCs and kinda do their own thing, instead of following Sora around. This also gives Sora a chance to talk to them. | |
All in a Row / int_1ff419c5 | featureApplicability |
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Kingdom Hearts II (Video Game) | hasFeature |
All in a Row / int_1ff419c5 | |
All in a Row / int_22e5872a | type |
All in a Row | |
All in a Row / int_22e5872a | comment |
Donkey Kong Country games are known to have two playable characters in the player's command at the same time, with one active and the other following just behind until you switch their positions. | |
All in a Row / int_22e5872a | featureApplicability |
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Donkey Kong Country (Video Game) | hasFeature |
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All in a Row / int_237eae2f | type |
All in a Row | |
All in a Row / int_237eae2f | comment |
Cthulhu Saves the World has your party members follow behind Cthulhu in all their pixelated glory. | |
All in a Row / int_237eae2f | featureApplicability |
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Cthulhu Saves the World (Video Game) | hasFeature |
All in a Row / int_237eae2f | |
All in a Row / int_25305527 | type |
All in a Row | |
All in a Row / int_25305527 | comment |
Done in .hack games, but since you can't have more than three people (and hence two teammates) at a time, it's not that bad. Also, they only follow you in the field; they go off on their own in the cities (or, in GU, hang out in a predetermined spot). GU however illustrates why this trope is not very favorable: trap rooms and stupid AI. | |
All in a Row / int_25305527 | featureApplicability |
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All in a Row / int_25305527 | featureConfidence |
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.hack (Franchise) | hasFeature |
All in a Row / int_25305527 | |
All in a Row / int_2b8a9a79 | type |
All in a Row | |
All in a Row / int_2b8a9a79 | comment |
In many Harry Potter games, you control Harry with Ron and Hermione following behind him. Ron and Hermione back you up in Boss Battles, but will say It's Up to You if you have to do anything more complex than that. | |
All in a Row / int_2b8a9a79 | featureApplicability |
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All in a Row / int_2b8a9a79 | featureConfidence |
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Harry Potter (Video Game) | hasFeature |
All in a Row / int_2b8a9a79 | |
All in a Row / int_2cb2e5ed | type |
All in a Row | |
All in a Row / int_2cb2e5ed | comment |
Breath of Fire IV reverted to the 1-3 tiles behind method. | |
All in a Row / int_2cb2e5ed | featureApplicability |
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All in a Row / int_2cb2e5ed | featureConfidence |
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Breath of Fire IV (Video Game) | hasFeature |
All in a Row / int_2cb2e5ed | |
All in a Row / int_2e2ada67 | type |
All in a Row | |
All in a Row / int_2e2ada67 | comment |
Played straight in Okage: Shadow King. Two of your party members stay behind you, and the ones not present walk in temporarily during cutscenes when needed. | |
All in a Row / int_2e2ada67 | featureApplicability |
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All in a Row / int_2e2ada67 | featureConfidence |
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Okage: Shadow King (Video Game) | hasFeature |
All in a Row / int_2e2ada67 | |
All in a Row / int_2fd96163 | type |
All in a Row | |
All in a Row / int_2fd96163 | comment |
And NPCs in Pokémon XD: Gale of Darkness, when traveling with you, travel like this. | |
All in a Row / int_2fd96163 | featureApplicability |
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All in a Row / int_2fd96163 | featureConfidence |
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Pokémon XD: Gale of Darkness (Video Game) | hasFeature |
All in a Row / int_2fd96163 | |
All in a Row / int_3499459d | type |
All in a Row | |
All in a Row / int_3499459d | comment |
Anybody Ashley is traveling with in the Another Code games will usually follow behind her. | |
All in a Row / int_3499459d | featureApplicability |
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All in a Row / int_3499459d | featureConfidence |
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Another Code (Video Game) | hasFeature |
All in a Row / int_3499459d | |
All in a Row / int_34d22793 | type |
All in a Row | |
All in a Row / int_34d22793 | comment |
Digimon World 3 has this, with your Digimon following exactly in your footsteps. They do not maintain a minimum distance, meaning that if you insist on running into a wall, the party will fold up on you like a concertina. They will also fold up during cutscenes, so afterwards you need to take a few steps to unfold them. | |
All in a Row / int_34d22793 | featureApplicability |
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All in a Row / int_34d22793 | featureConfidence |
1.0 | |
Digimon World 3 (Video Game) | hasFeature |
All in a Row / int_34d22793 | |
All in a Row / int_35f4fb81 | type |
All in a Row | |
All in a Row / int_35f4fb81 | comment |
For 7th Dragon your party follows whoever is in the first slot in your party and will not appear different if they are dead or have a status effect. | |
All in a Row / int_35f4fb81 | featureApplicability |
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7th Dragon (Video Game) | hasFeature |
All in a Row / int_35f4fb81 | |
All in a Row / int_36395288 | type |
All in a Row | |
All in a Row / int_36395288 | comment |
Kirby Kirby Super Star also has enemies you barf back up act somewhat like this when a second player isn't controlling them. The same happens in Kirby's Dream Land 3, with Gooey. Averted in Kirby & the Amazing Mirror, with the rest of the Kirbys going their own way entirely, through completely different rooms and even in the opposite direction. Except when you called them to you. |
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All in a Row / int_36395288 | featureApplicability |
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All in a Row / int_36395288 | featureConfidence |
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Kirby (Franchise) | hasFeature |
All in a Row / int_36395288 | |
All in a Row / int_372350a0 | type |
All in a Row | |
All in a Row / int_372350a0 | comment |
Dubloon exploits this in one of the puzzles where you have to position correct party members on correct tiles in order to pass. Meanwhile, the enemies do the exact opposite. | |
All in a Row / int_372350a0 | featureApplicability |
1.0 | |
All in a Row / int_372350a0 | featureConfidence |
1.0 | |
Dubloon (Video Game) | hasFeature |
All in a Row / int_372350a0 | |
All in a Row / int_4499d6a0 | type |
All in a Row | |
All in a Row / int_4499d6a0 | comment |
''The first game pulled this trope not just for your team, but for enemies as well. Groups of enemies would appear in a line like your team, and you could even hit the back members of the enemy groups in order to get the initiative on them. Of course, enemies will also get the initiative on YOU if they hit anyone besides main character Justin. | |
All in a Row / int_4499d6a0 | featureApplicability |
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All in a Row / int_4499d6a0 | featureConfidence |
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Grandia (Video Game) | hasFeature |
All in a Row / int_4499d6a0 | |
All in a Row / int_4547a31f | type |
All in a Row | |
All in a Row / int_4547a31f | comment |
Throne of Darkness: While you can set formations for your party, all positions are absolute (instead of relative) to your facing, and need constant resetting if the party doesn't fit into a particular turn. The feature ends up being mostly ignored. | |
All in a Row / int_4547a31f | featureApplicability |
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All in a Row / int_4547a31f | featureConfidence |
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Throne of Darkness (Video Game) | hasFeature |
All in a Row / int_4547a31f | |
All in a Row / int_499a0e5e | type |
All in a Row | |
All in a Row / int_499a0e5e | comment |
Minecraft: Story Mode: Usually averted but gets invoked in The Last Place You Look. Jesse is the only person who won't get attacked by Endermen, so the others have to form a connected line behind him/her in order to travel past a haunting of them. | |
All in a Row / int_499a0e5e | featureApplicability |
-1.0 | |
All in a Row / int_499a0e5e | featureConfidence |
1.0 | |
Minecraft: Story Mode (Video Game) | hasFeature |
All in a Row / int_499a0e5e | |
All in a Row / int_49a84be6 | type |
All in a Row | |
All in a Row / int_49a84be6 | comment |
In Final Fantasy III, your main party adheres to Party in My Pocket, but any NPC who joins you follows while lagging behind. | |
All in a Row / int_49a84be6 | featureApplicability |
1.0 | |
All in a Row / int_49a84be6 | featureConfidence |
1.0 | |
Final Fantasy III (Video Game) | hasFeature |
All in a Row / int_49a84be6 | |
All in a Row / int_49a88442 | type |
All in a Row | |
All in a Row / int_49a88442 | comment |
Final Fantasy XIV allows players to use the "follow" feature, which has their character automatically follow a targeted player. You can invoke the trope if you get enough people to follow each other like a train. In instances with NPCs, your allies will follow you with the rubber band variant. |
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All in a Row / int_49a88442 | featureApplicability |
1.0 | |
All in a Row / int_49a88442 | featureConfidence |
1.0 | |
Final Fantasy XIV (Video Game) | hasFeature |
All in a Row / int_49a88442 | |
All in a Row / int_49ad83ee | type |
All in a Row | |
All in a Row / int_49ad83ee | comment |
World of Warcraft also has a follow feature, which is particularly handy for not accidentally getting ahead of your tank in a dungeon. Beware though, not all dungeons are completely linear and you can still end up aggroing mobs if you do this. Many NPCs for escort missions walk on a set path, which is done so that the game can put you in your own phase and spawn monsters only for you. However, it can lead to this trope being invoked, because they typically move just slightly slower than you do. Although, they may not be using the same animation you are: in fact they are often using the "walk" animation, which is generally not used by players outside of roleplaying situations. NPCs capable of combat however largely avert this trope. They typically walk alongside you and at roughly the same speed: though the rubber-band variant of this trope can occur if your internet is on the fritz. These characters generally will be using the same animation you are however: running if you run, walking if you walk, mount up if you do, and even fly if you do. Some of them will even sit down if you do. Others will stand next to you and tell you that the task you've been assigned is urgent, or crack really bad jokes. They will not however dance if you dance...they will just stand there and silently judge you (or at least, one would assume). baby murlocs follow an adult in a line exactly like ducklings. Why exactly they do this is not clear since murlocs are based on frogs. In a few quests, they do this to you because much like baby ducklings they can apparently imprint on humanoids. |
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All in a Row / int_49ad83ee | featureApplicability |
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World of Warcraft (Video Game) | hasFeature |
All in a Row / int_49ad83ee | |
All in a Row / int_4a091dfc | type |
All in a Row | |
All in a Row / int_4a091dfc | comment |
Jay's Journey does this, a rarity for games made with RPG Maker 2000, which mostly adhere to the Party in My Pocket principle. | |
All in a Row / int_4a091dfc | featureApplicability |
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All in a Row / int_4a091dfc | featureConfidence |
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Jay's Journey (Video Game) | hasFeature |
All in a Row / int_4a091dfc | |
All in a Row / int_4a2f06f1 | type |
All in a Row | |
All in a Row / int_4a2f06f1 | comment |
Your party members in Final Fantasy: The 4 Heroes of Light use the rubber-band variation. | |
All in a Row / int_4a2f06f1 | featureApplicability |
1.0 | |
All in a Row / int_4a2f06f1 | featureConfidence |
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Final Fantasy: The 4 Heroes of Light (Video Game) | hasFeature |
All in a Row / int_4a2f06f1 | |
All in a Row / int_4b34e261 | type |
All in a Row | |
All in a Row / int_4b34e261 | comment |
Referenced in a Sketchbook strip: Sora's friends visit her when she's sick and her brother shows them to her room. They silently follow single file as he walks through the house, leading to him to comment that he feels like an RPG hero. | |
All in a Row / int_4b34e261 | featureApplicability |
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Sketchbook (Manga) | hasFeature |
All in a Row / int_4b34e261 | |
All in a Row / int_4b434423 | type |
All in a Row | |
All in a Row / int_4b434423 | comment |
Falinks in the mainline Pokémon Sword and Shield consist of six critters that look like a cross between Corinthian soldiers and Waddle Dees that all move in phalanx formation, with the one in front giving the orders. | |
All in a Row / int_4b434423 | featureApplicability |
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All in a Row / int_4b434423 | featureConfidence |
1.0 | |
Pokémon Sword and Shield (Video Game) | hasFeature |
All in a Row / int_4b434423 | |
All in a Row / int_4ea10091 | type |
All in a Row | |
All in a Row / int_4ea10091 | comment |
Grandia II also did this but they were affected by the environment, or maybe they were just copying you being affected by the environment. | |
All in a Row / int_4ea10091 | featureApplicability |
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All in a Row / int_4ea10091 | featureConfidence |
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Grandia II (Video Game) | hasFeature |
All in a Row / int_4ea10091 | |
All in a Row / int_507dfb6a | type |
All in a Row | |
All in a Row / int_507dfb6a | comment |
EarthBound (1994) mixes the two variants. Only Mostly Dead characters become a weird mix of angels and ghosts (except in Mother 3, where they just slouch and drag their feet). It's kinda strange, really: you can give them a revival item to bring them back, but if you revive them through the hospital, the doctors act as if they've been rushed to the hospital a while ago. No matter which one you go to. There's also at least one Guest-Star Party Member with a pronounced tendency to lag behind. | |
All in a Row / int_507dfb6a | featureApplicability |
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EarthBound (1994) (Video Game) | hasFeature |
All in a Row / int_507dfb6a | |
All in a Row / int_55226230 | type |
All in a Row | |
All in a Row / int_55226230 | comment |
All the Breath of Fire games until Dragon Quarter displayed your current battle party all the time. In most games, they simply trailed the leader's movements by 1-3 tiles, and you could cycle through your party, as only the special abilities of the one on point could be activated on the Overworld Not to Scale. This could lead to the odd animation of party members passing through each other if you suddenly reversed course. | |
All in a Row / int_55226230 | featureApplicability |
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All in a Row / int_55226230 | featureConfidence |
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Breath of Fire (Franchise) | hasFeature |
All in a Row / int_55226230 | |
All in a Row / int_557434b6 | type |
All in a Row | |
All in a Row / int_557434b6 | comment |
In Kingdom Hearts: 358/2 Days, the Organization members will teleport to catch up if they fall behind. Sometimes they like to teleport to you while you're in mid jump. You cannot run through them. Guess how helpful this is. | |
All in a Row / int_557434b6 | featureApplicability |
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All in a Row / int_557434b6 | featureConfidence |
1.0 | |
Kingdom Hearts: 358/2 Days (Video Game) | hasFeature |
All in a Row / int_557434b6 | |
All in a Row / int_57ad0c07 | type |
All in a Row | |
All in a Row / int_57ad0c07 | comment |
Resident Evil Resident Evil 4: Ashley Graham will trail behind Leon wherever he goes when in follow mode. To keep her out of danger you often have to stash her somewhere secluded, like up a tower, in a dumpster, or on the opposite end of a choke point, and give her the wait command. Can be played straight in Resident Evil 5 with Sheva Alomar, your co-op partner. If you don't have a second controller and a skilled friend, Sheva will be controlled by the AI. Granted, she won't do anything completely boneheaded like walking into a crocodile or firing an explosive at a close-ranged enemy, the AI has no concept of flanking maneuvers, preferring to practically glomp you instead. (Then again, have you seen Chris Redfield lately?) This can make fights like Popokarimu and the final Wesker fight practically one-on-one fights with an AI spectator, whereas two human players could run literal circles around such foes and shoot them in their squishy backsides. |
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All in a Row / int_57ad0c07 | featureApplicability |
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All in a Row / int_57ad0c07 | featureConfidence |
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Resident Evil (Franchise) | hasFeature |
All in a Row / int_57ad0c07 | |
All in a Row / int_5921531a | type |
All in a Row | |
All in a Row / int_5921531a | comment |
Persona 3, when exploring Tartarus or on any other sort of mission where combat is involved. They have a tendency to get stuck when you make sharp turns or walk beside ladders. You can actually order them to explore on their own, whereupon they leave you entirely and will wander the map until ordered to return; they'll even engage in combat and open treasure chests by themselves (giving you the loot when they come back). | |
All in a Row / int_5921531a | featureApplicability |
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Persona 3 (Video Game) | hasFeature |
All in a Row / int_5921531a | |
All in a Row / int_5921531b | type |
All in a Row | |
All in a Row / int_5921531b | comment |
Persona 4 had the characters follow you around, but with much more distance than Persona 3's party members. | |
All in a Row / int_5921531b | featureApplicability |
1.0 | |
All in a Row / int_5921531b | featureConfidence |
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Persona 4 (Video Game) | hasFeature |
All in a Row / int_5921531b | |
All in a Row / int_5921531c | type |
All in a Row | |
All in a Row / int_5921531c | comment |
Persona 5's party members not only follow around your player character, but will also Take Cover! behind him and help out when you open treasure chests. | |
All in a Row / int_5921531c | featureApplicability |
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Persona 5 (Video Game) | hasFeature |
All in a Row / int_5921531c | |
All in a Row / int_5b686581 | type |
All in a Row | |
All in a Row / int_5b686581 | comment |
In Sonic Heroes the the other members of your team follow you around like this in the Speed and Power formations, through in the Power formation the characters will generally try to stand in a V behind the Power characters and auto-attack weaker enemies for you. | |
All in a Row / int_5b686581 | featureApplicability |
1.0 | |
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Sonic Heroes (Video Game) | hasFeature |
All in a Row / int_5b686581 | |
All in a Row / int_5e4ba6dc | type |
All in a Row | |
All in a Row / int_5e4ba6dc | comment |
In Overlord, your minions, when not attacking, being swept, or otherwise busy, will follow the Overlord anywhere and everywhere (except water if they are not Blue minions). If already "close enough", they'll try to form a basic tactical formation and copy you; farther away, they'll try to all swarm to the target point, and if unable to get to you they'll usually eventually go home. Their pathfinding has obvious issues, so the game's designed around the idea that you shouldn't need minions out of sight unless they're carrying something (and those paths are carefully worked out). | |
All in a Row / int_5e4ba6dc | featureApplicability |
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Overlord (Video Game) | hasFeature |
All in a Row / int_5e4ba6dc | |
All in a Row / int_5e91c7d | type |
All in a Row | |
All in a Row / int_5e91c7d | comment |
Resident Evil 4: Ashley Graham will trail behind Leon wherever he goes when in follow mode. To keep her out of danger you often have to stash her somewhere secluded, like up a tower, in a dumpster, or on the opposite end of a choke point, and give her the wait command. | |
All in a Row / int_5e91c7d | featureApplicability |
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All in a Row / int_5e91c7d | featureConfidence |
1.0 | |
Resident Evil 4 (Video Game) | hasFeature |
All in a Row / int_5e91c7d | |
All in a Row / int_5e91c7e | type |
All in a Row | |
All in a Row / int_5e91c7e | comment |
Can be played straight in Resident Evil 5 with Sheva Alomar, your co-op partner. If you don't have a second controller and a skilled friend, Sheva will be controlled by the AI. Granted, she won't do anything completely boneheaded like walking into a crocodile or firing an explosive at a close-ranged enemy, the AI has no concept of flanking maneuvers, preferring to practically glomp you instead. (Then again, have you seen Chris Redfield lately?) This can make fights like Popokarimu and the final Wesker fight practically one-on-one fights with an AI spectator, whereas two human players could run literal circles around such foes and shoot them in their squishy backsides. | |
All in a Row / int_5e91c7e | featureApplicability |
1.0 | |
All in a Row / int_5e91c7e | featureConfidence |
1.0 | |
Resident Evil 5 (Video Game) | hasFeature |
All in a Row / int_5e91c7e | |
All in a Row / int_6079f79a | type |
All in a Row | |
All in a Row / int_6079f79a | comment |
This also applies in the fangames Mother: Cognitive Dissonance and Oddity. Cognitive Dissonance follows the EarthBound Beginnings and EarthBound (1994) trend of floating ghost angels for defeated party members while Oddity has fallen party members dragged behind the group. | |
All in a Row / int_6079f79a | featureApplicability |
1.0 | |
All in a Row / int_6079f79a | featureConfidence |
1.0 | |
Cognitive Dissonance (Video Game) | hasFeature |
All in a Row / int_6079f79a | |
All in a Row / int_6365ff2d | type |
All in a Row | |
All in a Row / int_6365ff2d | comment |
All main installments after Dragon Quest (which only had one player character to show on the screen period), excluding Dragon Quest VIII, which for some reason uses Party in My Pocket (this isn't due to the 3D graphics because Dragon Quest IX renders party members and the environment in 3D on less powerful hardware, but brought back this trope like, like it was in II through VII). In a little twist, there is often a button that lets you talk to your party members, who will comment on the surroundings or tip you off about where to go next. And if any of your character's died, you ended up dragging their coffins behind you, still All In A Row. | |
All in a Row / int_6365ff2d | featureApplicability |
1.0 | |
All in a Row / int_6365ff2d | featureConfidence |
1.0 | |
Dragon Quest (Video Game) | hasFeature |
All in a Row / int_6365ff2d | |
All in a Row / int_69a9d669 | type |
All in a Row | |
All in a Row / int_69a9d669 | comment |
In Breath of Fire III, the party members tried to find their own paths, often taking a few seconds to catch up if the leader was running. They could get caught up on obstacles, whereupon they faded away and suddenly appeared beside them. Especially bad at getting stuck was Garr, who, being much larger, could not pass through small spaces. Like Chrono Trigger, there was no problem with Only Mostly Dead, as dead characters were bumped to 1 Hit Point (with reduced Maximum Hit Points) after battle concluded. | |
All in a Row / int_69a9d669 | featureApplicability |
1.0 | |
All in a Row / int_69a9d669 | featureConfidence |
1.0 | |
Breath of Fire III (Video Game) | hasFeature |
All in a Row / int_69a9d669 | |
All in a Row / int_6f4f76ce | type |
All in a Row | |
All in a Row / int_6f4f76ce | comment |
Knights of Xentar: Rolf and Luna happily runs along in a nice line behind Desmond. It may be that they are just careful not to get in front of him. | |
All in a Row / int_6f4f76ce | featureApplicability |
1.0 | |
All in a Row / int_6f4f76ce | featureConfidence |
1.0 | |
Knights of Xentar (Video Game) | hasFeature |
All in a Row / int_6f4f76ce | |
All in a Row / int_749bfb24 | type |
All in a Row | |
All in a Row / int_749bfb24 | comment |
Penny Arcade Adventures uses the rubberbanding method for the first two games and the caterpillering method for the second two, due to the change in developers and playstyle. | |
All in a Row / int_749bfb24 | featureApplicability |
1.0 | |
All in a Row / int_749bfb24 | featureConfidence |
1.0 | |
Penny Arcade Adventures (Video Game) | hasFeature |
All in a Row / int_749bfb24 | |
All in a Row / int_76b8cb10 | type |
All in a Row | |
All in a Row / int_76b8cb10 | comment |
The first few Fallout titles has your followers do this, much like the Arcanum example. They usually spread out a little. In the later games, this is played straight as a line. | |
All in a Row / int_76b8cb10 | featureApplicability |
1.0 | |
All in a Row / int_76b8cb10 | featureConfidence |
1.0 | |
Fallout (Franchise) | hasFeature |
All in a Row / int_76b8cb10 | |
All in a Row / int_76c6804a | type |
All in a Row | |
All in a Row / int_76c6804a | comment |
Your partner in Castlevania: Portrait of Ruin can either wait in your pocket or follow you around, matching your movements as closely as possible. Played for Laughs when you've got speed-up boots on just one character. There's also a bug based on switching to your partner in mid-jump. | |
All in a Row / int_76c6804a | featureApplicability |
1.0 | |
All in a Row / int_76c6804a | featureConfidence |
1.0 | |
Castlevania: Portrait of Ruin (Video Game) | hasFeature |
All in a Row / int_76c6804a | |
All in a Row / int_782a1f0 | type |
All in a Row | |
All in a Row / int_782a1f0 | comment |
The Phantasy Star Online games follow this trope as well. If you have more than one NPC companion, they'll follow you in a line when not in combat. | |
All in a Row / int_782a1f0 | featureApplicability |
1.0 | |
All in a Row / int_782a1f0 | featureConfidence |
1.0 | |
Phantasy Star Online (Video Game) | hasFeature |
All in a Row / int_782a1f0 | |
All in a Row / int_7e30fd9f | type |
All in a Row | |
All in a Row / int_7e30fd9f | comment |
Soma Spirits: How the two-person party travels, with the more energetic Heart leading the way, and Soul following. | |
All in a Row / int_7e30fd9f | featureApplicability |
1.0 | |
All in a Row / int_7e30fd9f | featureConfidence |
1.0 | |
Soma Spirits (Video Game) | hasFeature |
All in a Row / int_7e30fd9f | |
All in a Row / int_7fcbadee | type |
All in a Row | |
All in a Row / int_7fcbadee | comment |
The Flickies in Sonic 3D Blast follow Sonic to the letter. Having the chain of Flickies get hit would cause them to separate, as would having Sonic get hit, though you don't lose rings if a Flicky takes a hit. This was based on an earlier 2D game called, appropriately enough, Flicky. | |
All in a Row / int_7fcbadee | featureApplicability |
1.0 | |
All in a Row / int_7fcbadee | featureConfidence |
1.0 | |
Sonic3DBlast | hasFeature |
All in a Row / int_7fcbadee | |
All in a Row / int_819853fe | type |
All in a Row | |
All in a Row / int_819853fe | comment |
In Final Fantasy XIII-2, Noel will follow Serah around (or vice versa if you're controlling Noel), and Mog hovers around both of them. Your Mons stay hidden outside of battle. | |
All in a Row / int_819853fe | featureApplicability |
1.0 | |
All in a Row / int_819853fe | featureConfidence |
1.0 | |
Final Fantasy XIII-2 (Video Game) | hasFeature |
All in a Row / int_819853fe | |
All in a Row / int_82a3b84e | type |
All in a Row | |
All in a Row / int_82a3b84e | comment |
The sidekick in the original Pokémon Colosseum, travel partners in the D/P/Pt games, Pokémon in Amity Square and Pikachu in Pokémon Yellow (that is, Special Pikachu Edition), but it's not so bad since there's only one at a time (even if the pathfinder for Rui was fairly dense). | |
All in a Row / int_82a3b84e | featureApplicability |
1.0 | |
All in a Row / int_82a3b84e | featureConfidence |
1.0 | |
Pokémon Colosseum (Video Game) | hasFeature |
All in a Row / int_82a3b84e | |
All in a Row / int_84986bf9 | type |
All in a Row | |
All in a Row / int_84986bf9 | comment |
RuneScape has an option to follow another player. Overuse of this may result in a line of twenty people following each other. | |
All in a Row / int_84986bf9 | featureApplicability |
1.0 | |
All in a Row / int_84986bf9 | featureConfidence |
1.0 | |
RuneScape (Video Game) | hasFeature |
All in a Row / int_84986bf9 | |
All in a Row / int_85248c6a | type |
All in a Row | |
All in a Row / int_85248c6a | comment |
Averted in Kirby & the Amazing Mirror, with the rest of the Kirbys going their own way entirely, through completely different rooms and even in the opposite direction. Except when you called them to you. | |
All in a Row / int_85248c6a | featureApplicability |
-1.0 | |
All in a Row / int_85248c6a | featureConfidence |
1.0 | |
Kirby & the Amazing Mirror (Video Game) | hasFeature |
All in a Row / int_85248c6a | |
All in a Row / int_86814e94 | type |
All in a Row | |
All in a Row / int_86814e94 | comment |
Final Fantasy XI has the same "follow" feature. | |
All in a Row / int_86814e94 | featureApplicability |
1.0 | |
All in a Row / int_86814e94 | featureConfidence |
1.0 | |
Final Fantasy XI (Video Game) | hasFeature |
All in a Row / int_86814e94 | |
All in a Row / int_8894cd6a | type |
All in a Row | |
All in a Row / int_8894cd6a | comment |
Also from Super Smash Bros. are the Ice Climbers, who fight as a duo. One of the climbers is AI-controlled and mimics the player's movements very closely. This is essential, as their special attacks are pretty weak when separated, especially their recovery move, which is next to useless unless they are together. Very good players are able to deliberately desync them to perform extremely effective strategies that would normally only be possible in team battles, for example letting one of them throw the enemy and the other to knock him back, only for the first one to grab him again, which can repeated for a long time. | |
All in a Row / int_8894cd6a | featureApplicability |
1.0 | |
All in a Row / int_8894cd6a | featureConfidence |
1.0 | |
Ice Climber (Video Game) | hasFeature |
All in a Row / int_8894cd6a | |
All in a Row / int_8cf75fa | type |
All in a Row | |
All in a Row / int_8cf75fa | comment |
Brave Hero Yuusha: How the party travels, with the order going: Hero, Demon Lord, Princess. | |
All in a Row / int_8cf75fa | featureApplicability |
1.0 | |
All in a Row / int_8cf75fa | featureConfidence |
1.0 | |
Brave Hero Yuusha (Video Game) | hasFeature |
All in a Row / int_8cf75fa | |
All in a Row / int_8e93a13d | type |
All in a Row | |
All in a Row / int_8e93a13d | comment |
The Phantasy Star series' entries (prior to the Dreamcast-and-later online MMORPGs) all feature this trope. In IV, you could even have a giant penguin follow you around in town, just for the hell of it. The Phantasy Star Online games follow this trope as well. If you have more than one NPC companion, they'll follow you in a line when not in combat. |
|
All in a Row / int_8e93a13d | featureApplicability |
1.0 | |
All in a Row / int_8e93a13d | featureConfidence |
1.0 | |
Phantasy Star (Video Game) | hasFeature |
All in a Row / int_8e93a13d | |
All in a Row / int_8ec33a86 | type |
All in a Row | |
All in a Row / int_8ec33a86 | comment |
Xenoblade Chronicles 1 uses the rubberbanding variant, and while your party members are tangible, you can push them out of the way rather easily (And off cliffs, if you feel like it, since they'll get better quickly enough). | |
All in a Row / int_8ec33a86 | featureApplicability |
1.0 | |
All in a Row / int_8ec33a86 | featureConfidence |
1.0 | |
Xenoblade Chronicles 1 (Video Game) | hasFeature |
All in a Row / int_8ec33a86 | |
All in a Row / int_8f4731fb | type |
All in a Row | |
All in a Row / int_8f4731fb | comment |
The Pokémon Mystery Dungeon games have your party follow your every move in the field and in dungeons, they'll try to stay on the panels directly adjacent to you unless ordered otherwise. | |
All in a Row / int_8f4731fb | featureApplicability |
1.0 | |
All in a Row / int_8f4731fb | featureConfidence |
1.0 | |
Pokémon Mystery Dungeon (Video Game) | hasFeature |
All in a Row / int_8f4731fb | |
All in a Row / int_924b6d63 | type |
All in a Row | |
All in a Row / int_924b6d63 | comment |
Xenogears also did this, with a slight delay in jumping actions. | |
All in a Row / int_924b6d63 | featureApplicability |
1.0 | |
All in a Row / int_924b6d63 | featureConfidence |
1.0 | |
Xenogears (Video Game) | hasFeature |
All in a Row / int_924b6d63 | |
All in a Row / int_93fc1d2b | type |
All in a Row | |
All in a Row / int_93fc1d2b | comment |
The first two Paper Mario games had Mario's current partner follow him and jump when he did; Otherwise, they go under Party in My Pocket. They still occasionally get stuck on things or fall in the water, but this simply causes them to warp back to Mario's side a moment later. Mario & Luigi: Superstar Saga obeyed this trope by necessity as a part of the game's puzzles and platforming: you controlled the player in front with the directional pad, and the other brother followed closely behind. However, you had to command both brothers to do any other action, such as jumping. The sequel, Partners in Time, did this with four characters in a piggy-back style control method. |
|
All in a Row / int_93fc1d2b | featureApplicability |
1.0 | |
All in a Row / int_93fc1d2b | featureConfidence |
1.0 | |
Paper Mario (Video Game) | hasFeature |
All in a Row / int_93fc1d2b | |
All in a Row / int_959e88d | type |
All in a Row | |
All in a Row / int_959e88d | comment |
The PS4 version of Dragon Quest XI did it like DQVIII with the Hero by himself on the overworld, but the 3DS version had the active party members out alongside him like in DQIX. Considering the similarities the respective versions have with each preceding entry and this trope, this may have been intentional. The Updated Re-release on the Nintendo Switch (which is a port of the PS4 version), however, plays this straight. | |
All in a Row / int_959e88d | featureApplicability |
1.0 | |
All in a Row / int_959e88d | featureConfidence |
1.0 | |
Dragon Quest XI (Video Game) | hasFeature |
All in a Row / int_959e88d | |
All in a Row / int_98c55b59 | type |
All in a Row | |
All in a Row / int_98c55b59 | comment |
Arcanum: Of Steamworks & Magick Obscura uses a rubber-band effect but for the most part only noticable with slow members such as armored dwarfs and mechanical spiders, and everyone else is quick enough (and has smart enough path finding for the most part) to keep up. | |
All in a Row / int_98c55b59 | featureApplicability |
1.0 | |
All in a Row / int_98c55b59 | featureConfidence |
1.0 | |
Arcanum: Of Steamworks & Magick Obscura (Video Game) | hasFeature |
All in a Row / int_98c55b59 | |
All in a Row / int_9b602c3f | type |
All in a Row | |
All in a Row / int_9b602c3f | comment |
Deltarune takes this approach (naturally, following in the footsteps of Earthbound) and even makes it a crucial part of solving a puzzle involving pressure pads on the floor. One can't be solved unless you have a third party member, which is how you convince said member to stop running off by herself. | |
All in a Row / int_9b602c3f | featureApplicability |
1.0 | |
All in a Row / int_9b602c3f | featureConfidence |
1.0 | |
Deltarune (Video Game) | hasFeature |
All in a Row / int_9b602c3f | |
All in a Row / int_9ce0907 | type |
All in a Row | |
All in a Row / int_9ce0907 | comment |
The Tenth Line: Subverted. In the platforming explorations mode, you control only the leader of the primary party, while the other two generally tag along—but when accessing a location that can only be reached by the current leader, the others cannot follow them automatically and have to either find another way there or stay back. If the leader then initiates combat, party members not in the direct vicinity cannot join them in battle. | |
All in a Row / int_9ce0907 | featureApplicability |
-0.3 | |
All in a Row / int_9ce0907 | featureConfidence |
1.0 | |
The Tenth Line (Video Game) | hasFeature |
All in a Row / int_9ce0907 | |
All in a Row / int_9d34190a | type |
All in a Row | |
All in a Row / int_9d34190a | comment |
In The Elder Scrolls series, followers and escorts follow you in this fashion starting with the series' 3D Leap in Morrowind. They'll spread out when engaged in combat, but will return to follow you immediately after. Hopefully. | |
All in a Row / int_9d34190a | featureApplicability |
1.0 | |
All in a Row / int_9d34190a | featureConfidence |
1.0 | |
The Elder Scrolls (Franchise) | hasFeature |
All in a Row / int_9d34190a | |
All in a Row / int_9ee1b2b3 | type |
All in a Row | |
All in a Row / int_9ee1b2b3 | comment |
Rakenzarn Frontier Story uses the single file variant, only showing the four characters currently in the active party. | |
All in a Row / int_9ee1b2b3 | featureApplicability |
1.0 | |
All in a Row / int_9ee1b2b3 | featureConfidence |
1.0 | |
Rakenzarn Frontier Story (Video Game) | hasFeature |
All in a Row / int_9ee1b2b3 | |
All in a Row / int_9f89a5f0 | type |
All in a Row | |
All in a Row / int_9f89a5f0 | comment |
Pokémon are a Party in My Pocket, of course (it's right there in the name), except in the Yellow version, which takes its cues from the anime and has your starter Pikachu following along behind you. You can turn around to check its mood at any time. HeartGold/SoulSilver do the same with whichever Pokémon is in the lead slot, a feature that can be seen in any game that lets your Pokémon follow you around. The Pokémon Mystery Dungeon games have your party follow your every move in the field and in dungeons, they'll try to stay on the panels directly adjacent to you unless ordered otherwise. Also in Pokémon Ranger and Pokémon Ranger: Shadows of Almia, where your current party will trail you around until released. On some missions, you will be accompanied by human NPCs as well. And NPCs in Pokémon XD: Gale of Darkness, when traveling with you, travel like this. The sidekick in the original Pokémon Colosseum, travel partners in the D/P/Pt games, Pokémon in Amity Square and Pikachu in Pokémon Yellow (that is, Special Pikachu Edition), but it's not so bad since there's only one at a time (even if the pathfinder for Rui was fairly dense). Falinks in the mainline Pokémon Sword and Shield consist of six critters that look like a cross between Corinthian soldiers and Waddle Dees that all move in phalanx formation, with the one in front giving the orders. |
|
All in a Row / int_9f89a5f0 | featureApplicability |
1.0 | |
All in a Row / int_9f89a5f0 | featureConfidence |
1.0 | |
Pokémon (Franchise) | hasFeature |
All in a Row / int_9f89a5f0 | |
All in a Row / int_a3df455 | type |
All in a Row | |
All in a Row / int_a3df455 | comment |
Also in Pokémon Ranger and Pokémon Ranger: Shadows of Almia, where your current party will trail you around until released. On some missions, you will be accompanied by human NPCs as well. | |
All in a Row / int_a3df455 | featureApplicability |
1.0 | |
All in a Row / int_a3df455 | featureConfidence |
1.0 | |
Pokémon Ranger (Video Game) | hasFeature |
All in a Row / int_a3df455 | |
All in a Row / int_a81325d3 | type |
All in a Row | |
All in a Row / int_a81325d3 | comment |
Most Final Fantasy games stick with Party in My Pocket, but the following do this: In Final Fantasy III, your main party adheres to Party in My Pocket, but any NPC who joins you follows while lagging behind. Final Fantasy VIII. So much so, it has become the thing of parodies. Even lampshaded in-game, when Selphie and two others break into a missile silo dressed as guards. A guard will commend you for walking in single file. Final Fantasy XIII you follow your party members, who will always walk towards where the plot needs them. They often comment on you dawdling and going off the wrong direction. Once you can choose your party freely, only the two other characters ready for an active battle will follow this. In Final Fantasy XIII-2, Noel will follow Serah around (or vice versa if you're controlling Noel), and Mog hovers around both of them. Your Mons stay hidden outside of battle. |
|
All in a Row / int_a81325d3 | featureApplicability |
1.0 | |
All in a Row / int_a81325d3 | featureConfidence |
1.0 | |
Final Fantasy (Franchise) | hasFeature |
All in a Row / int_a81325d3 | |
All in a Row / int_a8a64abf | type |
All in a Row | |
All in a Row / int_a8a64abf | comment |
Geneforge, from the same company, does this as well. Creations can be scattered half-way across the map when the party freezes with that 'shnickt!' sound that passes for Fight Woosh. However, Geneforge gives you a choice of what "formation" to use for your party. You can have the characters line up, form a T, form a triangle, and so forth. |
|
All in a Row / int_a8a64abf | featureApplicability |
1.0 | |
All in a Row / int_a8a64abf | featureConfidence |
1.0 | |
Geneforge (Video Game) | hasFeature |
All in a Row / int_a8a64abf | |
All in a Row / int_b044a55a | type |
All in a Row | |
All in a Row / int_b044a55a | comment |
Lufia & The Fortress of Doom in its entirety and Lufia II: Rise of the Sinistrals and Lufia: The Ruins of Lore in town areas, with the last two using Party in My Pocket elsewhere (Lufia: the Legend Returns uses Party in My Pocket during the entire game). | |
All in a Row / int_b044a55a | featureApplicability |
1.0 | |
All in a Row / int_b044a55a | featureConfidence |
1.0 | |
Lufia & The Fortress of Doom (Video Game) | hasFeature |
All in a Row / int_b044a55a | |
All in a Row / int_b0bd1e3d | type |
All in a Row | |
All in a Row / int_b0bd1e3d | comment |
This is the basic idea behind Lemmings; the eponymous creatures march, in line, en masse, across the screen, and the player has to assign special abilities to certain ones in order to scale obstacles and bridge chasms. While technically each individual lemming walks in a straight line heedless of the others, this still tends to result in the All In A Row effect, largely due to it being (usually) the most effective way to play. | |
All in a Row / int_b0bd1e3d | featureApplicability |
1.0 | |
All in a Row / int_b0bd1e3d | featureConfidence |
1.0 | |
Lemmings (Video Game) | hasFeature |
All in a Row / int_b0bd1e3d | |
All in a Row / int_b4622158 | type |
All in a Row | |
All in a Row / int_b4622158 | comment |
Rakenzarn Tales moved to this when it reached version 4, as opposed to the previous Party in My Pocket system. It only show the active party; otherwise, you'd have a line of dozens of characters following you around by the end of the game. | |
All in a Row / int_b4622158 | featureApplicability |
1.0 | |
All in a Row / int_b4622158 | featureConfidence |
1.0 | |
Rakenzarn Tales (Video Game) | hasFeature |
All in a Row / int_b4622158 | |
All in a Row / int_b4967d43 | type |
All in a Row | |
All in a Row / int_b4967d43 | comment |
Sonic the Hedgehog Tails follows Sonic like this in many of the games, though with partial delay. He also attacks enemies, sometimes proving himself useful (Grabbers in Chemical Plant Zone), sometimes not (Special Stages in Sonic 2). The Flickies in Sonic 3D Blast follow Sonic to the letter. Having the chain of Flickies get hit would cause them to separate, as would having Sonic get hit, though you don't lose rings if a Flicky takes a hit. This was based on an earlier 2D game called, appropriately enough, Flicky. In Sonic Heroes the the other members of your team follow you around like this in the Speed and Power formations, through in the Power formation the characters will generally try to stand in a V behind the Power characters and auto-attack weaker enemies for you. |
|
All in a Row / int_b4967d43 | featureApplicability |
1.0 | |
All in a Row / int_b4967d43 | featureConfidence |
1.0 | |
Sonic the Hedgehog (Franchise) | hasFeature |
All in a Row / int_b4967d43 | |
All in a Row / int_b56e7fd | type |
All in a Row | |
All in a Row / int_b56e7fd | comment |
When you interact with fish varieties you have already "befriended" in Endless Ocean, assuming they don't move "on a track", they will start to follow you everywhere. It looks really strange when your diver is surrounded by everything from parrotfish to sharp-toothed barracuda. | |
All in a Row / int_b56e7fd | featureApplicability |
1.0 | |
All in a Row / int_b56e7fd | featureConfidence |
1.0 | |
Endless Ocean (Video Game) | hasFeature |
All in a Row / int_b56e7fd | |
All in a Row / int_b906a721 | type |
All in a Row | |
All in a Row / int_b906a721 | comment |
Secret of Mana and Trials of Mana use the rubber band version in its single player mode, though they usually stick to a close line if there are no monsters around. The former game won't allow anyone to be scrolled off the screen, however, meaning you can find yourself unable to move further if they get distracted by an enemy and get trapped between a wall and the edges of the screen. | |
All in a Row / int_b906a721 | featureApplicability |
1.0 | |
All in a Row / int_b906a721 | featureConfidence |
1.0 | |
Secret of Mana (Video Game) | hasFeature |
All in a Row / int_b906a721 | |
All in a Row / int_bd296f8e | type |
All in a Row | |
All in a Row / int_bd296f8e | comment |
So uh, a spaceship crashed in my yard.: ARIA joins Mark's party when he opens the yard door with his access key, and she walks behind him. | |
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So uh, a spaceship crashed in my yard. (Video Game) | hasFeature |
All in a Row / int_bd296f8e | |
All in a Row / int_beac6ffb | type |
All in a Row | |
All in a Row / int_beac6ffb | comment |
In The Legend of Zelda: Majora's Mask, the Bremen Mask allows you to lead young farm animals around in this manner. | |
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All in a Row / int_beac6ffb | |
All in a Row / int_c0c57462 | type |
All in a Row | |
All in a Row / int_c0c57462 | comment |
In Chrono Trigger, characters followed each other a bit more realistically (with their cats sometimes tagging along), although they would immediately jump into battle position when entering combat mode. The Only Mostly Dead problem was moot, since they are bumped back to 1hp after the battle. Same thing goes for Chrono Cross, albeit without characters jumping into battle position due to the fact that combat takes place on a separate screen in Cross. | |
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All in a Row / int_c25b78e4 | type |
All in a Row | |
All in a Row / int_c25b78e4 | comment |
Used on the 2D maps of Albion. | |
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Albion (Video Game) | hasFeature |
All in a Row / int_c25b78e4 | |
All in a Row / int_c326acd9 | type |
All in a Row | |
All in a Row / int_c326acd9 | comment |
Inazuma Eleven mixes this and Party in My Pocket. Normally, three people tag along behind the leader for random matches, and the other twelve members can be swapped in. | |
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Inazuma Eleven (Video Game) | hasFeature |
All in a Row / int_c326acd9 | |
All in a Row / int_c592d69d | type |
All in a Row | |
All in a Row / int_c592d69d | comment |
If you look at older PennyRacers race demos or AI's movements, you'll notice that every car will follow each other in a line, except in the large straight lines where the line may split up into 2. | |
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Choro Q (Video Game) | hasFeature |
All in a Row / int_c592d69d | |
All in a Row / int_c67a1218 | type |
All in a Row | |
All in a Row / int_c67a1218 | comment |
The Legend of Dragoon generally goes with Party in My Pocket, but in one specific scene, Lavitz and Shana are visible as they follow Dart. | |
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All in a Row / int_c67a1218 | |
All in a Row / int_c710754f | type |
All in a Row | |
All in a Row / int_c710754f | comment |
Fantasy Life does this for the two party member the player can recruits and bountys, large items that have to be physically transported into a town to be converted into money and inventory-friendly items. | |
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All in a Row / int_c710754f | |
All in a Row / int_c8da904d | type |
All in a Row | |
All in a Row / int_c8da904d | comment |
The "Formation Lap" in Future GPX Cyber Formula is basically a take from real life motorsport's safety car rule. It is usually led by the racer who takes the pole position in the qualifying races and is being followed by a safety car until the blue signal light lights up. | |
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Future GPX Cyber Formula | hasFeature |
All in a Row / int_c8da904d | |
All in a Row / int_cc7ed072 | type |
All in a Row | |
All in a Row / int_cc7ed072 | comment |
Evolution: The World of Sacred Device had the other characters follow Mag perfectly. | |
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All in a Row / int_cc7ed072 | featureConfidence |
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EvolutionTheWorldOfSacredDevice | hasFeature |
All in a Row / int_cc7ed072 | |
All in a Row / int_d0599129 | type |
All in a Row | |
All in a Row / int_d0599129 | comment |
Ragnarok Online used this for pets, though you can only have one at a time. It shares your space if you just changed maps or teleported (visibly overlapping, not waiting in your pocket), but otherwise stops a square behind you. And if you manage to trap it behind an obstacle or outrun it, it fades away and reappears at your side. | |
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All in a Row / int_d0599129 | |
All in a Row / int_d0aa1fb1 | type |
All in a Row | |
All in a Row / int_d0aa1fb1 | comment |
Grandia: ''The first game pulled this trope not just for your team, but for enemies as well. Groups of enemies would appear in a line like your team, and you could even hit the back members of the enemy groups in order to get the initiative on them. Of course, enemies will also get the initiative on YOU if they hit anyone besides main character Justin. Grandia II also did this but they were affected by the environment, or maybe they were just copying you being affected by the environment. |
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All in a Row / int_d0aa1fb1 | |
All in a Row / int_d29994ae | type |
All in a Row | |
All in a Row / int_d29994ae | comment |
In Live A Live, where the other party members would follow behind in various formations depending on how many there were. Lampshaded in Prehistoric Chapter when the hero, caveman Pogo, falls down a pit and his faithful gorilla, Gori, sees nothing better to do than just jump with him. The remake however, has all follow in single-file regardless of amount. | |
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Live A Live (Video Game) | hasFeature |
All in a Row / int_d29994ae | |
All in a Row / int_d5361876 | type |
All in a Row | |
All in a Row / int_d5361876 | comment |
All three Mother games, which isn't surprising since other elements of their gameplay are similar to that of Dragon Questnote with one noticeable exception being that the Mother series dropped Random Encounters before Dragon Quest did the same with the same game as the one that brought back the trope on this page. EarthBound (1994) mixes the two variants. Only Mostly Dead characters become a weird mix of angels and ghosts (except in Mother 3, where they just slouch and drag their feet). It's kinda strange, really: you can give them a revival item to bring them back, but if you revive them through the hospital, the doctors act as if they've been rushed to the hospital a while ago. No matter which one you go to. There's also at least one Guest-Star Party Member with a pronounced tendency to lag behind. This also applies in the fangames Mother: Cognitive Dissonance and Oddity. Cognitive Dissonance follows the EarthBound Beginnings and EarthBound (1994) trend of floating ghost angels for defeated party members while Oddity has fallen party members dragged behind the group. |
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All in a Row / int_d5361876 | featureApplicability |
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Mother (Video Game) | hasFeature |
All in a Row / int_d5361876 | |
All in a Row / int_d551d868 | type |
All in a Row | |
All in a Row / int_d551d868 | comment |
LiEat: In the first game, Efina follows Leo. | |
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All in a Row / int_d551d868 | featureConfidence |
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LiEat (Video Game) | hasFeature |
All in a Row / int_d551d868 | |
All in a Row / int_d557c9a2 | type |
All in a Row | |
All in a Row / int_d557c9a2 | comment |
KQ (the obscure Lufia-inspired game, not King's Quest) has the rubber band variant of this trope, complete with companions that are capable of passing through stone walls if they fall far enough behind. | |
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All in a Row / int_d557c9a2 | featureConfidence |
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Lufia (Video Game) | hasFeature |
All in a Row / int_d557c9a2 | |
All in a Row / int_d557e6c3 | type |
All in a Row | |
All in a Row / int_d557e6c3 | comment |
The Lunar games generally follow this rule, unless the game in question uses Pre-existing Encounters. In that case the designated hero alone represents the whole party while in hostile areas. | |
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Lunar (Video Game) | hasFeature |
All in a Row / int_d557e6c3 | |
All in a Row / int_d5ae7da6 | type |
All in a Row | |
All in a Row / int_d5ae7da6 | comment |
Ultima VI does this as well. | |
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All in a Row / int_d5ae7da6 | featureConfidence |
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Ultima VI (Video Game) | hasFeature |
All in a Row / int_d5ae7da6 | |
All in a Row / int_d628f901 | type |
All in a Row | |
All in a Row / int_d628f901 | comment |
Tales of Destiny used this somewhat on the world map. The other members of the fighting party didn't follow you on the map itself, but there was a small window at the bottom of the screen that showed a profile shot of the rest of the party following the hero. In the Japanese version, this window was used for small mid-journey conversations between the characters, which were removed from the English version (due to a lack of voice acting). | |
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Tales of Destiny (Video Game) | hasFeature |
All in a Row / int_d628f901 | |
All in a Row / int_d641cfbf | type |
All in a Row | |
All in a Row / int_d641cfbf | comment |
The MARDEK series. | |
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MARDEK (Video Game) | hasFeature |
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All in a Row / int_da3c9aea | type |
All in a Row | |
All in a Row / int_da3c9aea | comment |
In Mickey Mousecapade, the player controls Mickey Mouse, and Minnie Mouse follows along behind him, repeating his actions exactly a moment after he makes them (so that Minnie doesn't jump until she reachest the point where Mickey jumped, and therefore doesn't fall to her death). This has the interesting side affect of letting you make Minnie stop in midair by standing still when you land after a jump. It's also vital to beating some of the tougher end bosses - Minnie doesn't take damage from enemy attacks, so you can sometimes run just to the edge of the area the end boss's attacks can reach, then immediately double back and duck into cover, leaving Minnie out in the open where she can shoot at the end boss while Mickey stands where he can't be hit. | |
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All in a Row / int_da3c9aea | |
All in a Row / int_db501140 | type |
All in a Row | |
All in a Row / int_db501140 | comment |
The same happens in Kirby's Dream Land 3, with Gooey. | |
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All in a Row / int_db501140 | featureConfidence |
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Kirby's Dream Land 3 (Video Game) | hasFeature |
All in a Row / int_db501140 | |
All in a Row / int_df8856e6 | type |
All in a Row | |
All in a Row / int_df8856e6 | comment |
As well as Dungeon Siege. | |
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Dungeon Siege (Video Game) | hasFeature |
All in a Row / int_df8856e6 | |
All in a Row / int_e0213763 | type |
All in a Row | |
All in a Row / int_e0213763 | comment |
In Ultima VII, the characters showed their dedication to the Avatar by electing to walk through explosive traps and stand in campfires rather than fall out of formation with him. | |
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Ultima VII (Video Game) | hasFeature |
All in a Row / int_e0213763 | |
All in a Row / int_e22c949c | type |
All in a Row | |
All in a Row / int_e22c949c | comment |
Dragon Quest: All main installments after Dragon Quest (which only had one player character to show on the screen period), excluding Dragon Quest VIII, which for some reason uses Party in My Pocket (this isn't due to the 3D graphics because Dragon Quest IX renders party members and the environment in 3D on less powerful hardware, but brought back this trope like, like it was in II through VII). In a little twist, there is often a button that lets you talk to your party members, who will comment on the surroundings or tip you off about where to go next. And if any of your character's died, you ended up dragging their coffins behind you, still All In A Row. The PS4 version of Dragon Quest XI did it like DQVIII with the Hero by himself on the overworld, but the 3DS version had the active party members out alongside him like in DQIX. Considering the similarities the respective versions have with each preceding entry and this trope, this may have been intentional. The Updated Re-release on the Nintendo Switch (which is a port of the PS4 version), however, plays this straight. |
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DragonQuest | hasFeature |
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All in a Row / int_e48493b3 | type |
All in a Row | |
All in a Row / int_e48493b3 | comment |
Ultima In Ultima VII, the characters showed their dedication to the Avatar by electing to walk through explosive traps and stand in campfires rather than fall out of formation with him. Ultima VI does this as well. |
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Ultima (Video Game) | hasFeature |
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All in a Row / int_e4d1bb8c | type |
All in a Row | |
All in a Row / int_e4d1bb8c | comment |
Marvelous: Another Treasure Island has this, though occasionally the following characters will stop to perform a quick "breather" animation before hurrying to catch back up to the leader. You can also opt to separate the party and have the leader go on alone, in which case the other characters will sit down and stay put until called to team back up. By the way, every time you switch who the leader is, the party automatically separates. | |
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Marvelous: Another Treasure Island (Video Game) | hasFeature |
All in a Row / int_e4d1bb8c | |
All in a Row / int_e4f2d161 | type |
All in a Row | |
All in a Row / int_e4f2d161 | comment |
The freeware rpg Barkley, Shut Up and Jam: Gaiden uses this when you're not in combat. | |
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Barkley, Shut Up and Jam: Gaiden (Video Game) | hasFeature |
All in a Row / int_e4f2d161 | |
All in a Row / int_e5c93c13 | type |
All in a Row | |
All in a Row / int_e5c93c13 | comment |
Miis move that way when running in Miitopia. | |
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Miitopia (Video Game) | hasFeature |
All in a Row / int_e5c93c13 | |
All in a Row / int_e6799221 | type |
All in a Row | |
All in a Row / int_e6799221 | comment |
The Spirit Engine 2, like Hard Nova, even has characters fight in a line. (It helps that the game's sidescrolling, so there aren't any angles to deal with—the only impediment is when they have to turn around, in which case they walk through each other.) | |
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The Spirit Engine 2 (Video Game) | hasFeature |
All in a Row / int_e6799221 | |
All in a Row / int_eae8ef96 | type |
All in a Row | |
All in a Row / int_eae8ef96 | comment |
Shining Force II does this whenever a character joins or a key NPC is traveling with the party. Almost always it is at least Bowie and Peter, then it's Oddler, then replace Oddler with Astral. on the world map, a transportation vehicle also follows, and they take a formation. (of course this is more like Dragon Quest). It also gets rather ridiculous if the player returns to Creed's mansion. By that point they will have two permanent followers. Since you had the choice of one party member out of four, you can recruit the additional Optional Party Member (s) there and there will literally be five people tailing Bowie. | |
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Shining Force II (Video Game) | hasFeature |
All in a Row / int_eae8ef96 | |
All in a Row / int_eb6719f6 | type |
All in a Row | |
All in a Row / int_eb6719f6 | comment |
Final Fantasy VIII. So much so, it has become the thing of parodies. Even lampshaded in-game, when Selphie and two others break into a missile silo dressed as guards. A guard will commend you for walking in single file. |
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Final Fantasy VIII (Video Game) | hasFeature |
All in a Row / int_eb6719f6 | |
All in a Row / int_eb6802b4 | type |
All in a Row | |
All in a Row / int_eb6802b4 | comment |
Final Fantasy XIII you follow your party members, who will always walk towards where the plot needs them. They often comment on you dawdling and going off the wrong direction. Once you can choose your party freely, only the two other characters ready for an active battle will follow this. | |
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Final Fantasy XIII (Video Game) | hasFeature |
All in a Row / int_eb6802b4 | |
All in a Row / int_ed5c8fe6 | type |
All in a Row | |
All in a Row / int_ed5c8fe6 | comment |
Retro Game Challenge, a DS game that has mini-games that resembles a series of NES-like games, has a Dragon Quest/Final Fantasy-like RPG called Guadia Quest. All party members are visible, however, and follow the lead character around, unlike the original aforementioned games. | |
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Retro Game Challenge (Video Game) | hasFeature |
All in a Row / int_ed5c8fe6 | |
All in a Row / int_f4ba2731 | type |
All in a Row | |
All in a Row / int_f4ba2731 | comment |
Your Dream Eater allies in Kingdom Hearts 3D [Dream Drop Distance] will start wandering around if you idle long enough, and frequently forget to start following you again. Fortunately, they simply teleport over to you if they get too far away or if you enter combat. You can also have them do it whenever you wish by holding L and R. | |
All in a Row / int_f4ba2731 | featureApplicability |
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All in a Row / int_f4ba2731 | featureConfidence |
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Kingdom Hearts 3D [Dream Drop Distance] (Video Game) | hasFeature |
All in a Row / int_f4ba2731 | |
All in a Row / int_f5892ae | type |
All in a Row | |
All in a Row / int_f5892ae | comment |
In Custom Robo (the one for the GameCube), the story mode you usually just control one person. However, occasionally someone follows you somewhere, and has an extremely annoying habit of getting in the way as their movement is slaved to yours. At one point, roughly six to eight people are following you in what fans have affectionately dubbed the "World's Worst Conga Line." Arena has this also, but you can walk through your party, thankfully. | |
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Custom Robo (Video Game) | hasFeature |
All in a Row / int_f5892ae | |
All in a Row / int_f6a54e75 | type |
All in a Row | |
All in a Row / int_f6a54e75 | comment |
The Kingdom Hearts games has the other two party members following Sora around, and they don't follow you around perfectly... they often lag behind, having to catch up when you stop. And they will sometimes fight Heartless when you don't. They also tend to fall into holes, or try to climb obstacles when you're not. Kingdom Hearts II is a bit better with this: When you enter an area without Heartless-encounters, Donald, Goofy and any world specific Party Member will start to act like NPCs and kinda do their own thing, instead of following Sora around. This also gives Sora a chance to talk to them. In Kingdom Hearts: 358/2 Days, the Organization members will teleport to catch up if they fall behind. Sometimes they like to teleport to you while you're in mid jump. You cannot run through them. Guess how helpful this is. Your Dream Eater allies in Kingdom Hearts 3D [Dream Drop Distance] will start wandering around if you idle long enough, and frequently forget to start following you again. Fortunately, they simply teleport over to you if they get too far away or if you enter combat. You can also have them do it whenever you wish by holding L and R. |
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Kingdom Hearts (Franchise) | hasFeature |
All in a Row / int_f6a54e75 | |
All in a Row / int_fc439a61 | type |
All in a Row | |
All in a Row / int_fc439a61 | comment |
Ace Attorney Investigations: Miles Edgeworth does this for Edgeworth's partners. They'll mimic all of his movements, though with a slight delay. | |
All in a Row / int_fc439a61 | featureApplicability |
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Ace Attorney Investigations: Miles Edgeworth (Visual Novel) | hasFeature |
All in a Row / int_fc439a61 | |
All in a Row / int_fd3487b9 | type |
All in a Row | |
All in a Row / int_fd3487b9 | comment |
Mario & Luigi: Superstar Saga obeyed this trope by necessity as a part of the game's puzzles and platforming: you controlled the player in front with the directional pad, and the other brother followed closely behind. However, you had to command both brothers to do any other action, such as jumping. The sequel, Partners in Time, did this with four characters in a piggy-back style control method. | |
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Mario & Luigi: Superstar Saga (Video Game) | hasFeature |
All in a Row / int_fd3487b9 | |
All in a Row / int_fe85bfc8 | type |
All in a Row | |
All in a Row / int_fe85bfc8 | comment |
Super Smash Bros. Olimar. Thankfully, because he is useless without his Pikmin. Also from Super Smash Bros. are the Ice Climbers, who fight as a duo. One of the climbers is AI-controlled and mimics the player's movements very closely. This is essential, as their special attacks are pretty weak when separated, especially their recovery move, which is next to useless unless they are together. Very good players are able to deliberately desync them to perform extremely effective strategies that would normally only be possible in team battles, for example letting one of them throw the enemy and the other to knock him back, only for the first one to grab him again, which can repeated for a long time. |
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Super Smash Bros. (Video Game) | hasFeature |
All in a Row / int_fe85bfc8 | |
All in a Row / int_ff9ab17f | type |
All in a Row | |
All in a Row / int_ff9ab17f | comment |
In the game based on Star Trek: The Next Generation for the SNES and Genesis, the characters you don't control will stand still, even if attacked. By using the "Command" and touching the character, they will mimic your walking exactly (they still won't fire their phasers or anything, however). | |
All in a Row / int_ff9ab17f | featureApplicability |
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Star Trek: The Next Generation | hasFeature |
All in a Row / int_ff9ab17f |
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