...it's like TV Tropes, but LINKED DATA!
Deadly Lunge
- 353 statements
- 67 feature instances
- 66 referencing feature instances
Deadly Lunge | type |
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Deadly Lunge | comment |
Imagine being in the middle of a Zombie Apocalypse. You rush to some safe place, but the way is blocked by a few aimlessly shambling zombies. Well, no big problem — zombies are slow, aren't they? Well, it seems that getting close to a zombie triggers some reflex in the remains of its brain, resulting in a really fast lunge which, apparently, you weren't prepared for. Too bad for you. Frequently featured offscreen: in every zombie film some character is due to be ambushed by a zombie, which then suddenly lunges into our field of view. The trope isn't limited to just zombies, see below. The lunge may be replaced by a jump or a sprint, the essence being the same: drastic increase of speed triggered by prey proximity. Note that the trope does not apply to the enemies which just have a surprisingly long attack range (e.g. stretching hands) or which are always fast (e.g., 28 Days Later). This is a favored tactic of the Personal Space Invader. Not to be confused with a Deadly Lunch, which may be thrust unexpectedly at one by a Lethal Chef. Compare Dash Attack, which is a videogame equivalent. See also Ankle Drag, another beloved tactic of zombies. Examples |
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Deadly Lunge | fetched |
2023-06-01T01:58:32Z | |
Deadly Lunge | parsed |
2023-06-01T01:58:32Z | |
Deadly Lunge | processingComment |
Dropped link to CallARabbitASmeerp: Not an Item - FEATURE | |
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Dropped link to FishPeople: Not an Item - FEATURE | |
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Dropped link to HeartOfTheSwarm: Not an Item - UNKNOWN | |
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Dropped link to HordeOfAlienLocusts: Not an Item - FEATURE | |
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Dropped link to JustShootHim: Not an Item - FEATURE | |
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Dropped link to LegacyOfTheVoid: Not an Item - UNKNOWN | |
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Dropped link to MightyGlacier: Not an Item - FEATURE | |
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Dropped link to PersonalSpaceInvader: Not an Item - FEATURE | |
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Dropped link to SuperSoldier: Not an Item - FEATURE | |
Deadly Lunge | processingUnknown |
LegacyOfTheVoid | |
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HeartOfTheSwarm | |
Deadly Lunge | isPartOf |
DBTropes | |
Deadly Lunge / int_1861f45b | type |
Deadly Lunge | |
Deadly Lunge / int_1861f45b | comment |
Starcraft: Spider mines are land mines that unbury themselves when they see a nearby enemy and run at it, usually too fast for the enemy to react. In the second game, Protoss Zealots can gain the Charge ability, which greatly boosts their speed as they close in on their enemies. In Heart of the Swarm, Zerglings and Banelings can be upgraded to jump at the enemy. Hilariously broken with Banelings, as they now jump over melee troops and even cliffs to deliver explosive acid death. In Legacy of the Void, one Dark Templar upgrade lets them teleport to an enemy, stab them, teleport to another enemy, stab them, etc. |
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Deadly Lunge / int_1861f45b | featureApplicability |
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Deadly Lunge / int_1861f45b | featureConfidence |
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StarCraft (Video Game) | hasFeature |
Deadly Lunge / int_1861f45b | |
Deadly Lunge / int_187d5707 | type |
Deadly Lunge | |
Deadly Lunge / int_187d5707 | comment |
Devil May Cry: Shadows, with the lunging spike and the lunging bite they do when they are low on life. | |
Deadly Lunge / int_187d5707 | featureApplicability |
1.0 | |
Deadly Lunge / int_187d5707 | featureConfidence |
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Devil May Cry (Video Game) | hasFeature |
Deadly Lunge / int_187d5707 | |
Deadly Lunge / int_1b35b3a3 | type |
Deadly Lunge | |
Deadly Lunge / int_1b35b3a3 | comment |
In [PROTOTYPE 2], James Heller can pounce on enemies with his Claw power active. This is in part to make up for the fact that grabbing things in the first game requires a clear line to the target, which made the process prone to frequent misses. | |
Deadly Lunge / int_1b35b3a3 | featureApplicability |
1.0 | |
Deadly Lunge / int_1b35b3a3 | featureConfidence |
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[PROTOTYPE 2] (Video Game) | hasFeature |
Deadly Lunge / int_1b35b3a3 | |
Deadly Lunge / int_227117b7 | type |
Deadly Lunge | |
Deadly Lunge / int_227117b7 | comment |
In Helix, this is standard M.O. for "Vectors," animals and humans infected with NARVIK-B, a Synthetic Plague that compels its carriers to get close enough to victims to vomit Bad Black Barf into their mouths and transmit The Virus. | |
Deadly Lunge / int_227117b7 | featureApplicability |
1.0 | |
Deadly Lunge / int_227117b7 | featureConfidence |
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Helix | hasFeature |
Deadly Lunge / int_227117b7 | |
Deadly Lunge / int_291e9857 | type |
Deadly Lunge | |
Deadly Lunge / int_291e9857 | comment |
Many enemies in Dark Souls have moves that let them close distance very quickly, though some of them are nice enough to telegraph their moves giving you time to get out of the way. Others, like Ornstein the Dragonslayer, aren't that obliging. | |
Deadly Lunge / int_291e9857 | featureApplicability |
1.0 | |
Deadly Lunge / int_291e9857 | featureConfidence |
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Dark Souls (Video Game) | hasFeature |
Deadly Lunge / int_291e9857 | |
Deadly Lunge / int_3038d75c | type |
Deadly Lunge | |
Deadly Lunge / int_3038d75c | comment |
Diablo II has some skeletons walking around slooowly with very long swords, and suddenly charging and slashing at you. And they can rise again after being defeated. | |
Deadly Lunge / int_3038d75c | featureApplicability |
1.0 | |
Deadly Lunge / int_3038d75c | featureConfidence |
1.0 | |
Diablo II (Video Game) | hasFeature |
Deadly Lunge / int_3038d75c | |
Deadly Lunge / int_32c541e6 | type |
Deadly Lunge | |
Deadly Lunge / int_32c541e6 | comment |
The mannequin soldiers in Fullmetal Alchemist seem to have two speeds: Slow shamble and sprinting into a leap. They change between them suddenly and randomly. | |
Deadly Lunge / int_32c541e6 | featureApplicability |
1.0 | |
Deadly Lunge / int_32c541e6 | featureConfidence |
1.0 | |
Fullmetal Alchemist (Manga) | hasFeature |
Deadly Lunge / int_32c541e6 | |
Deadly Lunge / int_33dd1d90 | type |
Deadly Lunge | |
Deadly Lunge / int_33dd1d90 | comment |
Combine zombies in Half-Life 2 (Zombine) sprint up when they get sufficiently close to you. Fast Zombies occasionally leap at Gordon if he's too far away to slash. They can also do it vertically to catch the player off-guard if they're on a higher platform. | |
Deadly Lunge / int_33dd1d90 | featureApplicability |
1.0 | |
Deadly Lunge / int_33dd1d90 | featureConfidence |
1.0 | |
Half-Life 2 (Video Game) | hasFeature |
Deadly Lunge / int_33dd1d90 | |
Deadly Lunge / int_35ada324 | type |
Deadly Lunge | |
Deadly Lunge / int_35ada324 | comment |
The Alien in most Alien vs. Predator games can do this. It is not slow on foot to begin with, and some variants can pounce over the map if needed. | |
Deadly Lunge / int_35ada324 | featureApplicability |
1.0 | |
Deadly Lunge / int_35ada324 | featureConfidence |
1.0 | |
Alien (Franchise) | hasFeature |
Deadly Lunge / int_35ada324 | |
Deadly Lunge / int_3b7abee2 | type |
Deadly Lunge | |
Deadly Lunge / int_3b7abee2 | comment |
Half-Life Combine zombies in Half-Life 2 (Zombine) sprint up when they get sufficiently close to you. Fast Zombies occasionally leap at Gordon if he's too far away to slash. They can also do it vertically to catch the player off-guard if they're on a higher platform. Regular Headcrabs in all of the Half-Life games are slow, but can jump on a victim across considerable distance. The same applies to the Poison Headcrabs. |
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Deadly Lunge / int_3b7abee2 | featureApplicability |
1.0 | |
Deadly Lunge / int_3b7abee2 | featureConfidence |
1.0 | |
Half-Life (Video Game) | hasFeature |
Deadly Lunge / int_3b7abee2 | |
Deadly Lunge / int_3be31c4 | type |
Deadly Lunge | |
Deadly Lunge / int_3be31c4 | comment |
Commando (Pro) perk from Modern Warfare 2 allows you to cover some distance when knifing. Unless they use a shotgun. | |
Deadly Lunge / int_3be31c4 | featureApplicability |
1.0 | |
Deadly Lunge / int_3be31c4 | featureConfidence |
1.0 | |
Modern Warfare (Video Game) | hasFeature |
Deadly Lunge / int_3be31c4 | |
Deadly Lunge / int_43576f5 | type |
Deadly Lunge | |
Deadly Lunge / int_43576f5 | comment |
In the Supernatural episode "All Hell Breaks Loose, Part One" (S02, Ep21), the Acheri demon leaps at Andy and rips open his stomach. | |
Deadly Lunge / int_43576f5 | featureApplicability |
1.0 | |
Deadly Lunge / int_43576f5 | featureConfidence |
1.0 | |
Supernatural | hasFeature |
Deadly Lunge / int_43576f5 | |
Deadly Lunge / int_49ad83ee | type |
Deadly Lunge | |
Deadly Lunge / int_49ad83ee | comment |
World of Warcraft features this as a move for both the player and enemies. Warriors, for example, have four variants of this for different situations. It also has an inversion, the Death Knight's Death Grip. It instantly drags the target to the caster's location. | |
Deadly Lunge / int_49ad83ee | featureApplicability |
1.0 | |
Deadly Lunge / int_49ad83ee | featureConfidence |
1.0 | |
World of Warcraft (Video Game) | hasFeature |
Deadly Lunge / int_49ad83ee | |
Deadly Lunge / int_4ba244d2 | type |
Deadly Lunge | |
Deadly Lunge / int_4ba244d2 | comment |
In Five Nights at Freddy's 2, Withered Foxy can kill you this way. | |
Deadly Lunge / int_4ba244d2 | featureApplicability |
1.0 | |
Deadly Lunge / int_4ba244d2 | featureConfidence |
1.0 | |
Five Nights at Freddy's 2 (Video Game) | hasFeature |
Deadly Lunge / int_4ba244d2 | |
Deadly Lunge / int_57ad0c07 | type |
Deadly Lunge | |
Deadly Lunge / int_57ad0c07 | comment |
Resident Evil The series sometimes includes zombies that unexpectedly lunge at the player, particularly in Resident Evil – Code: Veronica. It gets even more terrifying in the remake of the original game, where the zombies that are killed reanimate into really fast zombies, complete with claws and wild sprinting. Resident Evil 3: Nemesis had what the knife-run guide refers to as "ninja zombies", regular zombies who run crazy fast at you once they spot you. Instead of being a special enemy, this "ninja" status is assigned at random to any of the game's zombies, so any zombie can be a ninja zombie. A few of these "ninja zombies" were also randomly added to the Director's Cut of the original RE, the upside being that your new, random-head-blowing-off pistol would usually take them out before they could grab you. Hunters for every game up to Resident Evil 4. Regardless of your armor (if that's equippable), health, or whatever; you are dead if they take a forward leaping slash at you. In earlier games, they would decapitate the player, and the uncut PC version of the original shows them still holding the player's head. Lickers Beta in Resident Evil 5. If they decide to leap at you and hold you on the ground, you'd better have your partner VERY close to help you. On the other hand, if you can hit them while they leap, you can slam them on the ground and impale them for an instant kill. This is an achievement, too. In Resident Evil 2 they had a similar attack, and while it wasn't always lethal, it was much harder to dodge given the clunky control system. Resident Evil 6 gives us the C-virus zombies and their evolved forms, the bloodshots (which are essentially the new virus' strain of Lickers, only tongue-less). A Counter-Attack on both is an instant kill - a lightning fast weapon whip for the zombies, while the bloodshot gets a setpiece where it's picked up off the air by the Player Character and flipped over their shoulder so that it lands on its back, at which point the human performs a Finishing Stomp on its exposed chest organs. In the sprinting department, the games have Tyrants. Sure, they start out with an Ominous Walk, but that only lasts so long. Just when you get comfortable, they cover the distance between them and you in the blink of an eye and are right there. |
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Deadly Lunge / int_57ad0c07 | featureApplicability |
1.0 | |
Deadly Lunge / int_57ad0c07 | featureConfidence |
1.0 | |
Resident Evil (Franchise) | hasFeature |
Deadly Lunge / int_57ad0c07 | |
Deadly Lunge / int_591aa39f | type |
Deadly Lunge | |
Deadly Lunge / int_591aa39f | comment |
The Zombie Soldiers in Metal Slug 3 and 4 use this as an attack. Interestingly enough, it's also a Suicide Attack, and they die in a small explosion of infectious fluids and parts when they hit the player (or sail over and hit the floor). | |
Deadly Lunge / int_591aa39f | featureApplicability |
1.0 | |
Deadly Lunge / int_591aa39f | featureConfidence |
1.0 | |
Metal Slug (Video Game) | hasFeature |
Deadly Lunge / int_591aa39f | |
Deadly Lunge / int_59da62aa | type |
Deadly Lunge | |
Deadly Lunge / int_59da62aa | comment |
The Geckoes in Fallout: New Vegas do this. The vanilla ones aren't that deadly, but the Golden and Green ones are. | |
Deadly Lunge / int_59da62aa | featureApplicability |
1.0 | |
Deadly Lunge / int_59da62aa | featureConfidence |
1.0 | |
Fallout: New Vegas (Video Game) | hasFeature |
Deadly Lunge / int_59da62aa | |
Deadly Lunge / int_5e150650 | type |
Deadly Lunge | |
Deadly Lunge / int_5e150650 | comment |
In Exalted one of the Exalt types, the Abyssals, have abilities that mimic the powers of the undead. Their signature martial arts style, Hungry Ghost Style, includes a move called Unnatural Shambling Deftness which is described as specifically imitating a zombie's ability to switch suddenly from immobility to a startling burst of speed. In game terms, though, it's just a regular extra action Charm. But the Style also includes such gems of fear as Leaping Horror Approach and Lunging Phantom Method. | |
Deadly Lunge / int_5e150650 | featureApplicability |
1.0 | |
Deadly Lunge / int_5e150650 | featureConfidence |
1.0 | |
Exalted (Tabletop Game) | hasFeature |
Deadly Lunge / int_5e150650 | |
Deadly Lunge / int_5e91c7d | type |
Deadly Lunge | |
Deadly Lunge / int_5e91c7d | comment |
Hunters for every game up to Resident Evil 4. Regardless of your armor (if that's equippable), health, or whatever; you are dead if they take a forward leaping slash at you. In earlier games, they would decapitate the player, and the uncut PC version of the original shows them still holding the player's head. | |
Deadly Lunge / int_5e91c7d | featureApplicability |
1.0 | |
Deadly Lunge / int_5e91c7d | featureConfidence |
1.0 | |
Resident Evil 4 (Video Game) | hasFeature |
Deadly Lunge / int_5e91c7d | |
Deadly Lunge / int_5e91c7e | type |
Deadly Lunge | |
Deadly Lunge / int_5e91c7e | comment |
Lickers Beta in Resident Evil 5. If they decide to leap at you and hold you on the ground, you'd better have your partner VERY close to help you. On the other hand, if you can hit them while they leap, you can slam them on the ground and impale them for an instant kill. This is an achievement, too. In Resident Evil 2 they had a similar attack, and while it wasn't always lethal, it was much harder to dodge given the clunky control system. | |
Deadly Lunge / int_5e91c7e | featureApplicability |
1.0 | |
Deadly Lunge / int_5e91c7e | featureConfidence |
1.0 | |
Resident Evil 5 (Video Game) | hasFeature |
Deadly Lunge / int_5e91c7e | |
Deadly Lunge / int_5e91c7f | type |
Deadly Lunge | |
Deadly Lunge / int_5e91c7f | comment |
Resident Evil 6 gives us the C-virus zombies and their evolved forms, the bloodshots (which are essentially the new virus' strain of Lickers, only tongue-less). A Counter-Attack on both is an instant kill - a lightning fast weapon whip for the zombies, while the bloodshot gets a setpiece where it's picked up off the air by the Player Character and flipped over their shoulder so that it lands on its back, at which point the human performs a Finishing Stomp on its exposed chest organs. | |
Deadly Lunge / int_5e91c7f | featureApplicability |
1.0 | |
Deadly Lunge / int_5e91c7f | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Deadly Lunge / int_5e91c7f | |
Deadly Lunge / int_6053d9f9 | type |
Deadly Lunge | |
Deadly Lunge / int_6053d9f9 | comment |
Demon Kids and Simians in Silent Hill lunge and jump, respectively. | |
Deadly Lunge / int_6053d9f9 | featureApplicability |
1.0 | |
Deadly Lunge / int_6053d9f9 | featureConfidence |
1.0 | |
Silent Hill (Franchise) | hasFeature |
Deadly Lunge / int_6053d9f9 | |
Deadly Lunge / int_62624eee | type |
Deadly Lunge | |
Deadly Lunge / int_62624eee | comment |
Kleer Skeletons in the Serious Sam series are known for it. | |
Deadly Lunge / int_62624eee | featureApplicability |
1.0 | |
Deadly Lunge / int_62624eee | featureConfidence |
1.0 | |
Serious Sam (Video Game) | hasFeature |
Deadly Lunge / int_62624eee | |
Deadly Lunge / int_6c1d09b3 | type |
Deadly Lunge | |
Deadly Lunge / int_6c1d09b3 | comment |
Many of Fallout 3's non-human opponents have access to these, from the lowliest of radroaches to the mightiest of deathclaws. Most of the ones that don't (like radscorpions or centaurs) typically don't serve as any real threat to an experienced player, as their movement patterns are predictable and attacks easily avoided. Also, crippling an enemy's legs (preferably with the poison dart gun) prevents them from doing this. | |
Deadly Lunge / int_6c1d09b3 | featureApplicability |
1.0 | |
Deadly Lunge / int_6c1d09b3 | featureConfidence |
1.0 | |
Fallout 3 (Video Game) | hasFeature |
Deadly Lunge / int_6c1d09b3 | |
Deadly Lunge / int_6c1d09b4 | type |
Deadly Lunge | |
Deadly Lunge / int_6c1d09b4 | comment |
Feral ghouls gain this ability in Fallout 4, often lunging hard enough to knock themselves prone. | |
Deadly Lunge / int_6c1d09b4 | featureApplicability |
1.0 | |
Deadly Lunge / int_6c1d09b4 | featureConfidence |
1.0 | |
Fallout 4 (Video Game) | hasFeature |
Deadly Lunge / int_6c1d09b4 | |
Deadly Lunge / int_6e627c5c | type |
Deadly Lunge | |
Deadly Lunge / int_6e627c5c | comment |
Halo 5: Guardians allows sprinting Spartans to perform a "Spartan Charge" shoulder bash which does more damage than the standard melee attack. | |
Deadly Lunge / int_6e627c5c | featureApplicability |
1.0 | |
Deadly Lunge / int_6e627c5c | featureConfidence |
1.0 | |
Halo 5: Guardians (Video Game) | hasFeature |
Deadly Lunge / int_6e627c5c | |
Deadly Lunge / int_747d9a6f | type |
Deadly Lunge | |
Deadly Lunge / int_747d9a6f | comment |
[PROTOTYPE] Captain Cross breaks this out with his electric baton if you try to make Alex pick up a gun and Just Shoot Him. In [PROTOTYPE 2], James Heller can pounce on enemies with his Claw power active. This is in part to make up for the fact that grabbing things in the first game requires a clear line to the target, which made the process prone to frequent misses. |
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Deadly Lunge / int_747d9a6f | featureApplicability |
1.0 | |
Deadly Lunge / int_747d9a6f | featureConfidence |
1.0 | |
[PROTOTYPE] / Videogame | hasFeature |
Deadly Lunge / int_747d9a6f | |
Deadly Lunge / int_74f7210c | type |
Deadly Lunge | |
Deadly Lunge / int_74f7210c | comment |
The Legend of Zelda ReDeads, at least in Super Smash Bros. Melee. In The Legend of Zelda: Ocarina of Time, ReDeads are always slow, but have the ability to temporarily stun you if you're in their line of sight. Once they get close enough, they will do a startlingly quick leap onto your shoulders. Ropes (i.e. snakes) charge straight at Link when they see him. They're allegedly poisonous, but don't do anything but immediately deal a small amount of damage. |
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Deadly Lunge / int_74f7210c | featureApplicability |
1.0 | |
Deadly Lunge / int_74f7210c | featureConfidence |
1.0 | |
The Legend of Zelda (Franchise) | hasFeature |
Deadly Lunge / int_74f7210c | |
Deadly Lunge / int_7520cc2f | type |
Deadly Lunge | |
Deadly Lunge / int_7520cc2f | comment |
Dead Space: Most of the enemies, frankly. There is a varied pattern between strong foes being slow, and weak, low damage output but quick and agile ones. Unless they're stalkers from the second and third games, which will flank and charge you the moment they (it's always "they") get the chance. | |
Deadly Lunge / int_7520cc2f | featureApplicability |
1.0 | |
Deadly Lunge / int_7520cc2f | featureConfidence |
1.0 | |
Dead Space (Video Game) | hasFeature |
Deadly Lunge / int_7520cc2f | |
Deadly Lunge / int_755b343f | type |
Deadly Lunge | |
Deadly Lunge / int_755b343f | comment |
Halo: Promethean Knights in Halo 4, who are normally quite slow-moving, will sometimes suddenly lunge, sprint or zig-zag-hyperspeed-charge at you to attack you in melee (or with their Scattershot), usually after you've broken their shield at longer ranges. In all games, the Energy Sword can trigger a lunge when an enemy's in a certain range. The Thruster Pack ability, introduced in Halo 4, can also be used to suddenly close distance for a melee or shotgun attack, or to board a vehicle. Halo 5: Guardians allows sprinting Spartans to perform a "Spartan Charge" shoulder bash which does more damage than the standard melee attack. The Flood players from 4's Flood multiplayer gametype possess significantly boosted Thruster Packs, higher base movement speeds, and blade-arms that act like Energy Swords, so deadly lunging is pretty much their baseline tactic. In the campaigns, lunging was commonly used by various Flood forms, and was the primary form of attack by Infection Forms, to particularly lethal effect against unshielded enemies. |
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Deadly Lunge / int_755b343f | featureApplicability |
1.0 | |
Deadly Lunge / int_755b343f | featureConfidence |
1.0 | |
Halo (Franchise) | hasFeature |
Deadly Lunge / int_755b343f | |
Deadly Lunge / int_77677ed1 | type |
Deadly Lunge | |
Deadly Lunge / int_77677ed1 | comment |
In Sword of the Stars II, the Warp Pulse upgrade allows Tarka ships to do a nigh-instant "lunge" in tactical combat, but with the caveat that any enemy ship in the way causes the lunging Tarka ship to crumple like an egg. | |
Deadly Lunge / int_77677ed1 | featureApplicability |
1.0 | |
Deadly Lunge / int_77677ed1 | featureConfidence |
1.0 | |
Sword of the Stars (Video Game) | hasFeature |
Deadly Lunge / int_77677ed1 | |
Deadly Lunge / int_7c44c988 | type |
Deadly Lunge | |
Deadly Lunge / int_7c44c988 | comment |
In the Boojumverse story "The Wreck of the Charles Dexter Ward", the Artificial Zombies called the reanimated seem to move at a slow, clumsy shuffle. This lulls one character into a false sense of security, and he meets his end by getting too close to a reanimated which suddenly lunges with unexpected speed. | |
Deadly Lunge / int_7c44c988 | featureApplicability |
1.0 | |
Deadly Lunge / int_7c44c988 | featureConfidence |
1.0 | |
Boojumverse | hasFeature |
Deadly Lunge / int_7c44c988 | |
Deadly Lunge / int_7f5bc680 | type |
Deadly Lunge | |
Deadly Lunge / int_7f5bc680 | comment |
Fallout Many of Fallout 3's non-human opponents have access to these, from the lowliest of radroaches to the mightiest of deathclaws. Most of the ones that don't (like radscorpions or centaurs) typically don't serve as any real threat to an experienced player, as their movement patterns are predictable and attacks easily avoided. Also, crippling an enemy's legs (preferably with the poison dart gun) prevents them from doing this. The Geckoes in Fallout: New Vegas do this. The vanilla ones aren't that deadly, but the Golden and Green ones are. Feral ghouls gain this ability in Fallout 4, often lunging hard enough to knock themselves prone. |
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Deadly Lunge / int_7f5bc680 | featureApplicability |
1.0 | |
Deadly Lunge / int_7f5bc680 | featureConfidence |
1.0 | |
Fallout | hasFeature |
Deadly Lunge / int_7f5bc680 | |
Deadly Lunge / int_8e898734 | type |
Deadly Lunge | |
Deadly Lunge / int_8e898734 | comment |
Painkiller has a zombie enemy which normally crawls aimlessly on elbows and knees - until it rears up and flings itself at you across surprising distances. One of your first encounters with them is in an unlit asylum. | |
Deadly Lunge / int_8e898734 | featureApplicability |
1.0 | |
Deadly Lunge / int_8e898734 | featureConfidence |
1.0 | |
Painkiller (Video Game) | hasFeature |
Deadly Lunge / int_8e898734 | |
Deadly Lunge / int_93ef7a8c | type |
Deadly Lunge | |
Deadly Lunge / int_93ef7a8c | comment |
ReDeads, at least in Super Smash Bros. Melee. | |
Deadly Lunge / int_93ef7a8c | featureApplicability |
1.0 | |
Deadly Lunge / int_93ef7a8c | featureConfidence |
1.0 | |
Super Smash Bros. Melee (Video Game) | hasFeature |
Deadly Lunge / int_93ef7a8c | |
Deadly Lunge / int_947cae1a | type |
Deadly Lunge | |
Deadly Lunge / int_947cae1a | comment |
Sputnik. The alien crawls slowly towards its victim because it feeds on the hormones created by the human brain during moments of stress. Once it figures you're scared enough, it races up your body and rips the head open so violently it looks like Your Head Asplode. | |
Deadly Lunge / int_947cae1a | featureApplicability |
1.0 | |
Deadly Lunge / int_947cae1a | featureConfidence |
1.0 | |
Sputnik | hasFeature |
Deadly Lunge / int_947cae1a | |
Deadly Lunge / int_997cc3b9 | type |
Deadly Lunge | |
Deadly Lunge / int_997cc3b9 | comment |
Zombies in Heretical Edge usually move slowly but can move quickly in short bursts. They typically use this to surprise prey by shambling towards them before covering the last few yards extremely quickly. | |
Deadly Lunge / int_997cc3b9 | featureApplicability |
1.0 | |
Deadly Lunge / int_997cc3b9 | featureConfidence |
1.0 | |
Heretical Edge | hasFeature |
Deadly Lunge / int_997cc3b9 | |
Deadly Lunge / int_99e61d8f | type |
Deadly Lunge | |
Deadly Lunge / int_99e61d8f | comment |
The Day of the Triffids. Triffids have a slow means of locomotion, but once they are close they can strike a surprising distance by whipping their trunks forwards while simultaneously lashing out with their stinger. | |
Deadly Lunge / int_99e61d8f | featureApplicability |
1.0 | |
Deadly Lunge / int_99e61d8f | featureConfidence |
1.0 | |
The Day of the Triffids | hasFeature |
Deadly Lunge / int_99e61d8f | |
Deadly Lunge / int_9e003c9 | type |
Deadly Lunge | |
Deadly Lunge / int_9e003c9 | comment |
The series sometimes includes zombies that unexpectedly lunge at the player, particularly in Resident Evil – Code: Veronica. It gets even more terrifying in the remake of the original game, where the zombies that are killed reanimate into really fast zombies, complete with claws and wild sprinting. | |
Deadly Lunge / int_9e003c9 | featureApplicability |
1.0 | |
Deadly Lunge / int_9e003c9 | featureConfidence |
1.0 | |
Resident Evil – Code: Veronica (Video Game) | hasFeature |
Deadly Lunge / int_9e003c9 | |
Deadly Lunge / int_a512f762 | type |
Deadly Lunge | |
Deadly Lunge / int_a512f762 | comment |
Demonic monsters referred to as "Howlers" pose the primary threat, at least early on, in Clive Barker's Undying. Roughly humanoid with canine features and some ape-like elements thrown in, howlers gallop towards the player until they get close enough to pounce. In this case "close enough" is about twenty meters or so. They always land ready to strike with their razor-sharp claws. | |
Deadly Lunge / int_a512f762 | featureApplicability |
1.0 | |
Deadly Lunge / int_a512f762 | featureConfidence |
1.0 | |
Clive Barker's Undying (Video Game) | hasFeature |
Deadly Lunge / int_a512f762 | |
Deadly Lunge / int_a6d883e1 | type |
Deadly Lunge | |
Deadly Lunge / int_a6d883e1 | comment |
Primal Carnage: Both the Novaraptor and the Oviraptor have this as their secondary attack. The attack functions extremely similar to the Hunter's pounce in Left 4 Dead, where the dinosaur will leap upon a human, pinning them to the ground and mauling them to death, which deals continuous damage. The pinned human is helpless and can only be rescued by a teammate damaging the dinosaur, or if the dinosaur runs out of stamina mid-attack, and otherwise the attack is a One-Hit Kill. | |
Deadly Lunge / int_a6d883e1 | featureApplicability |
1.0 | |
Deadly Lunge / int_a6d883e1 | featureConfidence |
1.0 | |
Primal Carnage (Video Game) | hasFeature |
Deadly Lunge / int_a6d883e1 | |
Deadly Lunge / int_ab515a31 | type |
Deadly Lunge | |
Deadly Lunge / int_ab515a31 | comment |
Many enemies in House of the Dead do this, even those that move pretty fast to begin with. | |
Deadly Lunge / int_ab515a31 | featureApplicability |
1.0 | |
Deadly Lunge / int_ab515a31 | featureConfidence |
1.0 | |
House of the Dead (Video Game) | hasFeature |
Deadly Lunge / int_ab515a31 | |
Deadly Lunge / int_accb04fd | type |
Deadly Lunge | |
Deadly Lunge / int_accb04fd | comment |
The Matrix: Path of Neo has this as a common attack for vampire-type enemies who like to lunge out of walls. The deadly lunge is also, rather oddly, a common attack for Smith and his copies in later parts of the game. |
|
Deadly Lunge / int_accb04fd | featureApplicability |
1.0 | |
Deadly Lunge / int_accb04fd | featureConfidence |
1.0 | |
The Matrix: Path of Neo (Video Game) | hasFeature |
Deadly Lunge / int_accb04fd | |
Deadly Lunge / int_ae050a9f | type |
Deadly Lunge | |
Deadly Lunge / int_ae050a9f | comment |
In The Legend of Zelda: Ocarina of Time, ReDeads are always slow, but have the ability to temporarily stun you if you're in their line of sight. Once they get close enough, they will do a startlingly quick leap onto your shoulders. | |
Deadly Lunge / int_ae050a9f | featureApplicability |
1.0 | |
Deadly Lunge / int_ae050a9f | featureConfidence |
1.0 | |
The Legend of Zelda: Ocarina of Time / Videogame | hasFeature |
Deadly Lunge / int_ae050a9f | |
Deadly Lunge / int_b30ae4db | type |
Deadly Lunge | |
Deadly Lunge / int_b30ae4db | comment |
Game of Thrones. In Season 7, a wight is captured at great cost and brought before the Royal Court to convince doubters that there really is an army of the undead marching on them from Oop North. But when the lid of the crate holding the wight is cautiously opened, nothing happens. Sandor Clegane then kicks over the crate... and the snarling wight goes straight for Queen Cersei, only to be stopped at the last moment by Sandor pulling on its chain. | |
Deadly Lunge / int_b30ae4db | featureApplicability |
1.0 | |
Deadly Lunge / int_b30ae4db | featureConfidence |
1.0 | |
Game of Thrones | hasFeature |
Deadly Lunge / int_b30ae4db | |
Deadly Lunge / int_b55b8015 | type |
Deadly Lunge | |
Deadly Lunge / int_b55b8015 | comment |
There are various such moves in Ninja Gaiden. | |
Deadly Lunge / int_b55b8015 | featureApplicability |
1.0 | |
Deadly Lunge / int_b55b8015 | featureConfidence |
1.0 | |
Ninja Gaiden (Video Game) | hasFeature |
Deadly Lunge / int_b55b8015 | |
Deadly Lunge / int_bc848d30 | type |
Deadly Lunge | |
Deadly Lunge / int_bc848d30 | comment |
Used by Man-Ray upon his reawakening in SpongeBob SquarePants. Unfortunately, it didn't work, due to Spongebob having the control to his tickle-belt on hand. | |
Deadly Lunge / int_bc848d30 | featureApplicability |
1.0 | |
Deadly Lunge / int_bc848d30 | featureConfidence |
1.0 | |
SpongeBob SquarePants | hasFeature |
Deadly Lunge / int_bc848d30 | |
Deadly Lunge / int_c39178f6 | type |
Deadly Lunge | |
Deadly Lunge / int_c39178f6 | comment |
Zombies in Blassreiter, known as demoniacs, can leap up to 30 feet in the air. | |
Deadly Lunge / int_c39178f6 | featureApplicability |
1.0 | |
Deadly Lunge / int_c39178f6 | featureConfidence |
1.0 | |
Blassreiter | hasFeature |
Deadly Lunge / int_c39178f6 | |
Deadly Lunge / int_c43ed6f1 | type |
Deadly Lunge | |
Deadly Lunge / int_c43ed6f1 | comment |
Almost all enemies in Boktai, but mainly the Boks (zombies) and the mummies. | |
Deadly Lunge / int_c43ed6f1 | featureApplicability |
1.0 | |
Deadly Lunge / int_c43ed6f1 | featureConfidence |
1.0 | |
Boktai (Video Game) | hasFeature |
Deadly Lunge / int_c43ed6f1 | |
Deadly Lunge / int_c9a05bfd | type |
Deadly Lunge | |
Deadly Lunge / int_c9a05bfd | comment |
This is a power zombies can have in All Flesh Must Be Eaten. | |
Deadly Lunge / int_c9a05bfd | featureApplicability |
1.0 | |
Deadly Lunge / int_c9a05bfd | featureConfidence |
1.0 | |
All Flesh Must Be Eaten (Tabletop Game) | hasFeature |
Deadly Lunge / int_c9a05bfd | |
Deadly Lunge / int_ca713b1c | type |
Deadly Lunge | |
Deadly Lunge / int_ca713b1c | comment |
Many a hostile ghost in Fatal Frame use this as their primary form of attack. | |
Deadly Lunge / int_ca713b1c | featureApplicability |
1.0 | |
Deadly Lunge / int_ca713b1c | featureConfidence |
1.0 | |
Fatal Frame (Video Game) | hasFeature |
Deadly Lunge / int_ca713b1c | |
Deadly Lunge / int_d4e47577 | type |
Deadly Lunge | |
Deadly Lunge / int_d4e47577 | comment |
The majority of enemies in Doom³ have a lunge attack. | |
Deadly Lunge / int_d4e47577 | featureApplicability |
1.0 | |
Deadly Lunge / int_d4e47577 | featureConfidence |
1.0 | |
Doom³ (Video Game) | hasFeature |
Deadly Lunge / int_d4e47577 | |
Deadly Lunge / int_d5166b45 | type |
Deadly Lunge | |
Deadly Lunge / int_d5166b45 | comment |
Promethean Knights in Halo 4, who are normally quite slow-moving, will sometimes suddenly lunge, sprint or zig-zag-hyperspeed-charge at you to attack you in melee (or with their Scattershot), usually after you've broken their shield at longer ranges. | |
Deadly Lunge / int_d5166b45 | featureApplicability |
1.0 | |
Deadly Lunge / int_d5166b45 | featureConfidence |
1.0 | |
Halo 4 (Video Game) | hasFeature |
Deadly Lunge / int_d5166b45 | |
Deadly Lunge / int_d51868d1 | type |
Deadly Lunge | |
Deadly Lunge / int_d51868d1 | comment |
Golems in Hexen 2 do this. | |
Deadly Lunge / int_d51868d1 | featureApplicability |
1.0 | |
Deadly Lunge / int_d51868d1 | featureConfidence |
1.0 | |
Hexen (Video Game) | hasFeature |
Deadly Lunge / int_d51868d1 | |
Deadly Lunge / int_d59e2ca4 | type |
Deadly Lunge | |
Deadly Lunge / int_d59e2ca4 | comment |
Quake: The Fiends from Quake love to leap across distances to get at you, and can One-Hit Kill you with this attack. Quake II has the Mutants, who leap towards their enemies (be it the player or another mook which took a shot to it) should it be in a long distance. The Mission-Pack Sequel The Reckoning has a weaker version in the Gekk, featuring a slower (and easier to avoid) version of the attack, in exchange for a ranged attack and the ability to attack while swimming. |
|
Deadly Lunge / int_d59e2ca4 | featureApplicability |
1.0 | |
Deadly Lunge / int_d59e2ca4 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Deadly Lunge / int_d59e2ca4 | |
Deadly Lunge / int_de276825 | type |
Deadly Lunge | |
Deadly Lunge / int_de276825 | comment |
The Fiends from Quake love to leap across distances to get at you, and can One-Hit Kill you with this attack. | |
Deadly Lunge / int_de276825 | featureApplicability |
1.0 | |
Deadly Lunge / int_de276825 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Deadly Lunge / int_de276825 | |
Deadly Lunge / int_e07c52f8 | type |
Deadly Lunge | |
Deadly Lunge / int_e07c52f8 | comment |
The zombies in Can You Survive the Zombie Apocalypse? perform the sprint variation — they shamble around until they see food, at which point they charge. | |
Deadly Lunge / int_e07c52f8 | featureApplicability |
1.0 | |
Deadly Lunge / int_e07c52f8 | featureConfidence |
1.0 | |
Can You Survive the Zombie Apocalypse? | hasFeature |
Deadly Lunge / int_e07c52f8 | |
Deadly Lunge / int_e388fcf7 | type |
Deadly Lunge | |
Deadly Lunge / int_e388fcf7 | comment |
DSBT InsaniT: This is how Liords (part lion, part lizard) pin down their prey. | |
Deadly Lunge / int_e388fcf7 | featureApplicability |
1.0 | |
Deadly Lunge / int_e388fcf7 | featureConfidence |
1.0 | |
DSBT InsaniT (Web Animation) | hasFeature |
Deadly Lunge / int_e388fcf7 | |
Deadly Lunge / int_e6405649 | type |
Deadly Lunge | |
Deadly Lunge / int_e6405649 | comment |
In The Dinosaur Lords, the hordelings are usually slow and lumbering, but get a sudden shot of speed and energy whenever the enemy is in sight. | |
Deadly Lunge / int_e6405649 | featureApplicability |
1.0 | |
Deadly Lunge / int_e6405649 | featureConfidence |
1.0 | |
The Dinosaur Lords | hasFeature |
Deadly Lunge / int_e6405649 | |
Deadly Lunge / int_e6c59cc4 | type |
Deadly Lunge | |
Deadly Lunge / int_e6c59cc4 | comment |
Quake II has the Mutants, who leap towards their enemies (be it the player or another mook which took a shot to it) should it be in a long distance. The Mission-Pack Sequel The Reckoning has a weaker version in the Gekk, featuring a slower (and easier to avoid) version of the attack, in exchange for a ranged attack and the ability to attack while swimming. | |
Deadly Lunge / int_e6c59cc4 | featureApplicability |
1.0 | |
Deadly Lunge / int_e6c59cc4 | featureConfidence |
1.0 | |
Quake II (Video Game) | hasFeature |
Deadly Lunge / int_e6c59cc4 | |
Deadly Lunge / int_ee76546c | type |
Deadly Lunge | |
Deadly Lunge / int_ee76546c | comment |
In Cataclysm, a few zombies (and animals) can pull this on the player, though a harmless "leap" ability to close the distance is far more common. The experimental builds add feral predators, an upgrade to the feral hunter with a very nasty version that can knock the target over and inflict blood loss. | |
Deadly Lunge / int_ee76546c | featureApplicability |
1.0 | |
Deadly Lunge / int_ee76546c | featureConfidence |
1.0 | |
Cataclysm (Video Game) | hasFeature |
Deadly Lunge / int_ee76546c | |
Deadly Lunge / int_ef4c300f | type |
Deadly Lunge | |
Deadly Lunge / int_ef4c300f | comment |
Assassin's Creed III has some of the wildlife doing this. | |
Deadly Lunge / int_ef4c300f | featureApplicability |
1.0 | |
Deadly Lunge / int_ef4c300f | featureConfidence |
1.0 | |
Assassin's Creed III (Video Game) | hasFeature |
Deadly Lunge / int_ef4c300f | |
Deadly Lunge / int_f00d733b | type |
Deadly Lunge | |
Deadly Lunge / int_f00d733b | comment |
The same is true for zombies in the New World of Darkness book Antagonists. | |
Deadly Lunge / int_f00d733b | featureApplicability |
1.0 | |
Deadly Lunge / int_f00d733b | featureConfidence |
1.0 | |
New World of Darkness (Tabletop Game) | hasFeature |
Deadly Lunge / int_f00d733b | |
Deadly Lunge / int_f17c3b1d | type |
Deadly Lunge | |
Deadly Lunge / int_f17c3b1d | comment |
In Dead Rising, the zombies speed up significantly once they get close. They are noticeably more aggressive at night time and in dark areas, as well. | |
Deadly Lunge / int_f17c3b1d | featureApplicability |
1.0 | |
Deadly Lunge / int_f17c3b1d | featureConfidence |
1.0 | |
Dead Rising (Video Game) | hasFeature |
Deadly Lunge / int_f17c3b1d | |
Deadly Lunge / int_f4a04cd2 | type |
Deadly Lunge | |
Deadly Lunge / int_f4a04cd2 | comment |
Resident Evil 3: Nemesis had what the knife-run guide refers to as "ninja zombies", regular zombies who run crazy fast at you once they spot you. Instead of being a special enemy, this "ninja" status is assigned at random to any of the game's zombies, so any zombie can be a ninja zombie. | |
Deadly Lunge / int_f4a04cd2 | featureApplicability |
1.0 | |
Deadly Lunge / int_f4a04cd2 | featureConfidence |
1.0 | |
Resident Evil 3: Nemesis (Video Game) | hasFeature |
Deadly Lunge / int_f4a04cd2 | |
Deadly Lunge / int_f915263c | type |
Deadly Lunge | |
Deadly Lunge / int_f915263c | comment |
The regular zombies in Dying Light fit this trope to a T, jumping at the player character anytime he gets too close. Volatiles and Night Hunters, while they're always fast, are capable of extreme bursts of speed when they want to kill the protagonist. | |
Deadly Lunge / int_f915263c | featureApplicability |
1.0 | |
Deadly Lunge / int_f915263c | featureConfidence |
1.0 | |
Dying Light (Video Game) | hasFeature |
Deadly Lunge / int_f915263c | |
Deadly Lunge / int_fd8ef85e | type |
Deadly Lunge | |
Deadly Lunge / int_fd8ef85e | comment |
Every zombie in Left 4 Dead is a disheveled muddy-colored marathon runner, but the Hunters are particularly bad about this. He's also the only one that can actually jump on you. There's also the Charger; clumsy most of the time, but can charge at remarkable speed. | |
Deadly Lunge / int_fd8ef85e | featureApplicability |
1.0 | |
Deadly Lunge / int_fd8ef85e | featureConfidence |
1.0 | |
Left 4 Dead (Video Game) | hasFeature |
Deadly Lunge / int_fd8ef85e |
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