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Flash of Pain
- 354 statements
- 69 feature instances
- 145 referencing feature instances
Flash of Pain | type |
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Flash of Pain | label |
Flash of Pain | |
Flash of Pain | page |
FlashOfPain | |
Flash of Pain | comment |
In many video games, enemies that don't die from one hit will blink a different colour when damaged. Most of the time, it tends to be white, although it may come in different variants, like red. This particular effect was chosen because it is achieved with a simple Palette Swap, a cheap operation for early video hardware.note Using palette swap means that there cannot be more than one such enemy on screen at a time (or they'll flicker, too) or the other ones must use other entires in the palette table (which is problematic due to its very limited size). That's why it's virtually always reserved for bosses and/or the player character. The Flash of Pain will definitely be used on a boss that is Immune to Flinching because it conveys that the player's attacks are actually landing damage. Especially important if the boss has a weak point on its body that must be hit in order to cause any damage (in which case usually just the weak part of the enemy will flash). Absence of this feature is nowadays considered Fake Difficulty. Sometimes the player also flashes in a different color when hit, when the game doesn't feature Mercy Invincibility. Prolonged flashing may also signify that an enemy has Mercy Invincibility after you have attacked it, in which case you must wait for it to stop flashing before you can damage it again. A related analogue occurs in first-person videogames, where - because the player is unable to see their own character - if the player takes a hit, the entire screen will flash momentarily to indicate damage. In some cases when a boss Turns Red, it will look the same as the Flash Of Pain, except it will flash repeatedly on its own. This is also commonly used in fighting games when an attack has Super Armor on it to indicate that a hit landed without interrupting that attack. This trope follows the Rule of Perception, of course, as the Video Game character presumably doesn't see his opponent flashing white for a split second. See also Shows Damage. |
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Flash of Pain | fetched |
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Flash of Pain | parsed |
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Flash of Pain | processingComment |
Dropped link to HitStop: Not an Item - FEATURE | |
Flash of Pain | processingComment |
Dropped link to playercharacter: Not an Item - FEATURE | |
Flash of Pain | isPartOf |
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Flash of Pain / int_142657fa | type |
Flash of Pain | |
Flash of Pain / int_142657fa | comment |
Thunder Force, like Gradius above, uses red bursts for damaging shots and blue bursts for shots that fail to inflict damage. However, the Blade weapon in Thunder Force IV creates red bursts for EVERY hit even if it doesn't do damage. | |
Flash of Pain / int_142657fa | featureApplicability |
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Flash of Pain / int_142657fa | featureConfidence |
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Thunder Force (Video Game) | hasFeature |
Flash of Pain / int_142657fa | |
Flash of Pain / int_17ae2a7 | type |
Flash of Pain | |
Flash of Pain / int_17ae2a7 | comment |
In Tatsunoko vs. Capcom, the giants and Yami do. This is because giant characters, who fight alone, don't flinch when damaged (as compensation for not having a partner). | |
Flash of Pain / int_17ae2a7 | featureApplicability |
1.0 | |
Flash of Pain / int_17ae2a7 | featureConfidence |
1.0 | |
Tatsunoko vs. Capcom (Video Game) | hasFeature |
Flash of Pain / int_17ae2a7 | |
Flash of Pain / int_1afad9df | type |
Flash of Pain | |
Flash of Pain / int_1afad9df | comment |
The Super Spy will have the entire screen flashing red for a split-second when you suffer a hit. | |
Flash of Pain / int_1afad9df | featureApplicability |
1.0 | |
Flash of Pain / int_1afad9df | featureConfidence |
1.0 | |
The Super Spy (Video Game) | hasFeature |
Flash of Pain / int_1afad9df | |
Flash of Pain / int_20117302 | type |
Flash of Pain | |
Flash of Pain / int_20117302 | comment |
Sunset Riders: Bosses and destructible objects flash white when damaged, and rapidly flash red when they're low on health. | |
Flash of Pain / int_20117302 | featureApplicability |
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Flash of Pain / int_20117302 | featureConfidence |
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Sunset Riders (Video Game) | hasFeature |
Flash of Pain / int_20117302 | |
Flash of Pain / int_2428c596 | type |
Flash of Pain | |
Flash of Pain / int_2428c596 | comment |
In Spheres of Chaos, it's possible to add an option for the whole screen to flash when a black hole is hit. | |
Flash of Pain / int_2428c596 | featureApplicability |
1.0 | |
Flash of Pain / int_2428c596 | featureConfidence |
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Spheres of Chaos (Video Game) | hasFeature |
Flash of Pain / int_2428c596 | |
Flash of Pain / int_25b50302 | type |
Flash of Pain | |
Flash of Pain / int_25b50302 | comment |
If a boss in Moon Crystal is hit, the entire screen flashes white. | |
Flash of Pain / int_25b50302 | featureApplicability |
1.0 | |
Flash of Pain / int_25b50302 | featureConfidence |
1.0 | |
Moon Crystal (Video Game) | hasFeature |
Flash of Pain / int_25b50302 | |
Flash of Pain / int_275c56fe | type |
Flash of Pain | |
Flash of Pain / int_275c56fe | comment |
In Marvel vs. Capcom, certain characters, like the Hulk, could take a shot without flinching, flashing red to show they did this. Hidden character Mecha-Zangief could take an infinite number of shots at the cost of being unable to block. | |
Flash of Pain / int_275c56fe | featureApplicability |
1.0 | |
Flash of Pain / int_275c56fe | featureConfidence |
1.0 | |
Marvel vs. Capcom (Video Game) | hasFeature |
Flash of Pain / int_275c56fe | |
Flash of Pain / int_2acb12c7 | type |
Flash of Pain | |
Flash of Pain / int_2acb12c7 | comment |
Z has robots that flash white when hit by a bullet. Both for the robots you control and the enemy, presumably to help you notice when your units are being attacked by something slightly off-screen. | |
Flash of Pain / int_2acb12c7 | featureApplicability |
1.0 | |
Flash of Pain / int_2acb12c7 | featureConfidence |
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Z (Video Game) | hasFeature |
Flash of Pain / int_2acb12c7 | |
Flash of Pain / int_2d32b27e | type |
Flash of Pain | |
Flash of Pain / int_2d32b27e | comment |
Enemies in Dogyuun flash yellow when damaged. | |
Flash of Pain / int_2d32b27e | featureApplicability |
1.0 | |
Flash of Pain / int_2d32b27e | featureConfidence |
1.0 | |
Dogyuun (Video Game) | hasFeature |
Flash of Pain / int_2d32b27e | |
Flash of Pain / int_30065ab | type |
Flash of Pain | |
Flash of Pain / int_30065ab | comment |
Bosses in Cuphead will flash when they take damage. | |
Flash of Pain / int_30065ab | featureApplicability |
1.0 | |
Flash of Pain / int_30065ab | featureConfidence |
1.0 | |
Cuphead (Video Game) | hasFeature |
Flash of Pain / int_30065ab | |
Flash of Pain / int_344f4c2a | type |
Flash of Pain | |
Flash of Pain / int_344f4c2a | comment |
New Super Mario Bros.: All bosses in the subseries have this effect after receiving a hit. With the Koopalings, this is combined with Retaliation Mode to prevent the player from attempting a stunlock (though they can be hit again right before they prepare the next attack). The flash's color is red. | |
Flash of Pain / int_344f4c2a | featureApplicability |
1.0 | |
Flash of Pain / int_344f4c2a | featureConfidence |
1.0 | |
New Super Mario Bros. (Video Game) | hasFeature |
Flash of Pain / int_344f4c2a | |
Flash of Pain / int_36395288 | type |
Flash of Pain | |
Flash of Pain / int_36395288 | comment |
Most bosses in Kirby games, along with some stronger enemies. | |
Flash of Pain / int_36395288 | featureApplicability |
1.0 | |
Flash of Pain / int_36395288 | featureConfidence |
1.0 | |
Kirby (Franchise) | hasFeature |
Flash of Pain / int_36395288 | |
Flash of Pain / int_38fc6312 | type |
Flash of Pain | |
Flash of Pain / int_38fc6312 | comment |
Flippin Kaktus: The kaktus flashes red whenever he takes damage. | |
Flash of Pain / int_38fc6312 | featureApplicability |
1.0 | |
Flash of Pain / int_38fc6312 | featureConfidence |
1.0 | |
Flippin Kaktus (Video Game) | hasFeature |
Flash of Pain / int_38fc6312 | |
Flash of Pain / int_3a64aba3 | type |
Flash of Pain | |
Flash of Pain / int_3a64aba3 | comment |
Shantae: Bosses and enemies either flash when damaged or play a "taking damage" animation. | |
Flash of Pain / int_3a64aba3 | featureApplicability |
1.0 | |
Flash of Pain / int_3a64aba3 | featureConfidence |
1.0 | |
Shantae (Video Game) | hasFeature |
Flash of Pain / int_3a64aba3 | |
Flash of Pain / int_3acdf09f | type |
Flash of Pain | |
Flash of Pain / int_3acdf09f | comment |
This shows up occasionally in the Capcom vs. series. In Marvel vs. Capcom, certain characters, like the Hulk, could take a shot without flinching, flashing red to show they did this. Hidden character Mecha-Zangief could take an infinite number of shots at the cost of being unable to block. In Tatsunoko vs. Capcom, the giants and Yami do. This is because giant characters, who fight alone, don't flinch when damaged (as compensation for not having a partner). |
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Flash of Pain / int_3acdf09f | featureApplicability |
1.0 | |
Flash of Pain / int_3acdf09f | featureConfidence |
1.0 | |
Capcom vs. (Video Game) | hasFeature |
Flash of Pain / int_3acdf09f | |
Flash of Pain / int_3d3a4e34 | type |
Flash of Pain | |
Flash of Pain / int_3d3a4e34 | comment |
Blaster Master: The enemies in the original games. Normal enemies flash red, bosses flash white. Certain bosses, if you paused the game mid-hit, would continue to flash while paused. This meant they were still taking damage, and this could be abused to kill them with a single hit. | |
Flash of Pain / int_3d3a4e34 | featureApplicability |
1.0 | |
Flash of Pain / int_3d3a4e34 | featureConfidence |
1.0 | |
Blaster Master (Video Game) | hasFeature |
Flash of Pain / int_3d3a4e34 | |
Flash of Pain / int_4c56381b | type |
Flash of Pain | |
Flash of Pain / int_4c56381b | comment |
The Binding of Isaac has enemies flashing deep red when hit while the player character has a subtle flash and Mercy Invincibility. The multicoloured Champion variants of regular enemies will flash in whatever colour contrasts their body the most. | |
Flash of Pain / int_4c56381b | featureApplicability |
1.0 | |
Flash of Pain / int_4c56381b | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
Flash of Pain / int_4c56381b | |
Flash of Pain / int_4ce969a9 | type |
Flash of Pain | |
Flash of Pain / int_4ce969a9 | comment |
In the Marathon trilogy, S'pht compilers not only flash into static when they're hit, that's also their death animation. | |
Flash of Pain / int_4ce969a9 | featureApplicability |
1.0 | |
Flash of Pain / int_4ce969a9 | featureConfidence |
1.0 | |
Marathon (Video Game) | hasFeature |
Flash of Pain / int_4ce969a9 | |
Flash of Pain / int_53d09305 | type |
Flash of Pain | |
Flash of Pain / int_53d09305 | comment |
Bosses in Super Space Invaders / Majestic Twelve flash when hit on a vulnerable area. | |
Flash of Pain / int_53d09305 | featureApplicability |
1.0 | |
Flash of Pain / int_53d09305 | featureConfidence |
1.0 | |
Space Invaders (Video Game) | hasFeature |
Flash of Pain / int_53d09305 | |
Flash of Pain / int_56e365ef | type |
Flash of Pain | |
Flash of Pain / int_56e365ef | comment |
Batman: Arkham Asylum and its sequels have the screen going black and white and gets significantly darker for a moment if Batman takes damage, and red when he is shot at. | |
Flash of Pain / int_56e365ef | featureApplicability |
1.0 | |
Flash of Pain / int_56e365ef | featureConfidence |
1.0 | |
Batman: Arkham Asylum (Video Game) | hasFeature |
Flash of Pain / int_56e365ef | |
Flash of Pain / int_591aa39f | type |
Flash of Pain | |
Flash of Pain / int_591aa39f | comment |
All the bosses (and occasionally mid-bosses) in Metal Slug visibly flashes when hit, as an indicator that your attacks are working. It's especially notable for bosses with a single, tiny weak point like Sol-Dae-Rokka and the Evil Incarnate. | |
Flash of Pain / int_591aa39f | featureApplicability |
1.0 | |
Flash of Pain / int_591aa39f | featureConfidence |
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Metal Slug (Video Game) | hasFeature |
Flash of Pain / int_591aa39f | |
Flash of Pain / int_5e46cc66 | type |
Flash of Pain | |
Flash of Pain / int_5e46cc66 | comment |
Sword Fight: You and the enemies flash red upon getting hit or orange upon deflecting an attack but still taking 50% damage. | |
Flash of Pain / int_5e46cc66 | featureApplicability |
1.0 | |
Flash of Pain / int_5e46cc66 | featureConfidence |
1.0 | |
Sword Fight (Video Game) | hasFeature |
Flash of Pain / int_5e46cc66 | |
Flash of Pain / int_62bf542 | type |
Flash of Pain | |
Flash of Pain / int_62bf542 | comment |
Super Mario Bros. 2: The bosses when damaged. The sound effect is slightly different from Doki Doki Panic, due to the more primitive sound chip of the NES compared to that of the Famicon Disk System. The flash rapidly varies through shades of white, green, and pink. | |
Flash of Pain / int_62bf542 | featureApplicability |
1.0 | |
Flash of Pain / int_62bf542 | featureConfidence |
1.0 | |
Super Mario Bros. 2 (Video Game) | hasFeature |
Flash of Pain / int_62bf542 | |
Flash of Pain / int_67a9bbe6 | type |
Flash of Pain | |
Flash of Pain / int_67a9bbe6 | comment |
Flashes of pain often happen in Zero Wing. | |
Flash of Pain / int_67a9bbe6 | featureApplicability |
1.0 | |
Flash of Pain / int_67a9bbe6 | featureConfidence |
1.0 | |
Zero Wing (Video Game) | hasFeature |
Flash of Pain / int_67a9bbe6 | |
Flash of Pain / int_6b85085e | type |
Flash of Pain | |
Flash of Pain / int_6b85085e | comment |
Armored attacks in the Mortal Kombat games from 9 onward cause this as well. | |
Flash of Pain / int_6b85085e | featureApplicability |
1.0 | |
Flash of Pain / int_6b85085e | featureConfidence |
1.0 | |
Mortal Kombat (Franchise) | hasFeature |
Flash of Pain / int_6b85085e | |
Flash of Pain / int_7353a7bd | type |
Flash of Pain | |
Flash of Pain / int_7353a7bd | comment |
Enemies in Dynamite Headdy always flash white with the same little sound effect whenever they take damage without dying. | |
Flash of Pain / int_7353a7bd | featureApplicability |
1.0 | |
Flash of Pain / int_7353a7bd | featureConfidence |
1.0 | |
Dynamite Headdy (Video Game) | hasFeature |
Flash of Pain / int_7353a7bd | |
Flash of Pain / int_74f7210c | type |
Flash of Pain | |
Flash of Pain / int_74f7210c | comment |
The Legend of Zelda: The Legend of Zelda: It happens to both Link and the enemies when hit. In Zelda II: The Adventure of Link: Link and all of the enemies and bosses will cycle through all four of the current palettes in the game's coding upon taking damage. |
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Flash of Pain / int_74f7210c | featureApplicability |
1.0 | |
Flash of Pain / int_74f7210c | featureConfidence |
1.0 | |
The Legend of Zelda (Franchise) | hasFeature |
Flash of Pain / int_74f7210c | |
Flash of Pain / int_7529056 | type |
Flash of Pain | |
Flash of Pain / int_7529056 | comment |
Super Mario World: The only boss in the game that flashes when hit is Big Boo (a Mini-Boss); it flashes multiple colors (such as red, yellow, and green) every time Mario or Luigi throw a block at it (it takes three hits to defeat it). | |
Flash of Pain / int_7529056 | featureApplicability |
1.0 | |
Flash of Pain / int_7529056 | featureConfidence |
1.0 | |
Super Mario World (Video Game) | hasFeature |
Flash of Pain / int_7529056 | |
Flash of Pain / int_7668653a | type |
Flash of Pain | |
Flash of Pain / int_7668653a | comment |
Mass Effect 2 has a variation: your squadmates' status bar icons flash red when they take health damage, rather than the squadmates themselves. | |
Flash of Pain / int_7668653a | featureApplicability |
1.0 | |
Flash of Pain / int_7668653a | featureConfidence |
1.0 | |
Mass Effect 2 (Video Game) | hasFeature |
Flash of Pain / int_7668653a | |
Flash of Pain / int_7bf97a85 | type |
Flash of Pain | |
Flash of Pain / int_7bf97a85 | comment |
The enemies in platforming parts of ActRaiser blink red and white when hit. Even those which require single hit, blink red before exploding. In town building parts, the enemies blink white when hit. | |
Flash of Pain / int_7bf97a85 | featureApplicability |
1.0 | |
Flash of Pain / int_7bf97a85 | featureConfidence |
1.0 | |
ActRaiser (Video Game) | hasFeature |
Flash of Pain / int_7bf97a85 | |
Flash of Pain / int_8258e260 | type |
Flash of Pain | |
Flash of Pain / int_8258e260 | comment |
Super Mario Bros.: Super Mario Bros. 2: The bosses when damaged. The sound effect is slightly different from Doki Doki Panic, due to the more primitive sound chip of the NES compared to that of the Famicon Disk System. The flash rapidly varies through shades of white, green, and pink. Super Mario World: The only boss in the game that flashes when hit is Big Boo (a Mini-Boss); it flashes multiple colors (such as red, yellow, and green) every time Mario or Luigi throw a block at it (it takes three hits to defeat it). Super Mario Land 2: 6 Golden Coins: All bosses flash momentarily when hit by Mario. Since the game uses monochromatic sprites (it was originally released on the Game Boy), the bosses' sprites (which use shades of white, black and gray) flash into the shades' respective opposites, with white going to black and vice versa while gray swings between those two other colors. New Super Mario Bros.: All bosses in the subseries have this effect after receiving a hit. With the Koopalings, this is combined with Retaliation Mode to prevent the player from attempting a stunlock (though they can be hit again right before they prepare the next attack). The flash's color is red. |
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Flash of Pain / int_8258e260 | featureApplicability |
1.0 | |
Flash of Pain / int_8258e260 | featureConfidence |
1.0 | |
Super Mario Bros. (Franchise) | hasFeature |
Flash of Pain / int_8258e260 | |
Flash of Pain / int_82ca6aa3 | type |
Flash of Pain | |
Flash of Pain / int_82ca6aa3 | comment |
Enemies in DonPachi series have been known to flash different colors depending on game. In one game, they flash blue while in the other, they flash gold color. | |
Flash of Pain / int_82ca6aa3 | featureApplicability |
1.0 | |
Flash of Pain / int_82ca6aa3 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
Flash of Pain / int_82ca6aa3 | |
Flash of Pain / int_83f8495b | type |
Flash of Pain | |
Flash of Pain / int_83f8495b | comment |
In Zelda II: The Adventure of Link: Link and all of the enemies and bosses will cycle through all four of the current palettes in the game's coding upon taking damage. | |
Flash of Pain / int_83f8495b | featureApplicability |
1.0 | |
Flash of Pain / int_83f8495b | featureConfidence |
1.0 | |
Zelda II: The Adventure of Link (Video Game) | hasFeature |
Flash of Pain / int_83f8495b | |
Flash of Pain / int_88ab352c | type |
Flash of Pain | |
Flash of Pain / int_88ab352c | comment |
All Is Dust (2015): Whenever Thomas takes damage, the sides of the screen will flash red. | |
Flash of Pain / int_88ab352c | featureApplicability |
1.0 | |
Flash of Pain / int_88ab352c | featureConfidence |
1.0 | |
All Is Dust (2015) (Video Game) | hasFeature |
Flash of Pain / int_88ab352c | |
Flash of Pain / int_8baa6b4d | type |
Flash of Pain | |
Flash of Pain / int_8baa6b4d | comment |
Double Dragon Neon: Bosses flash orange when damaged and rapidly flash when low on health. Skullmageddon even references this in one of his pause menu lines. | |
Flash of Pain / int_8baa6b4d | featureApplicability |
1.0 | |
Flash of Pain / int_8baa6b4d | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Flash of Pain / int_8baa6b4d | |
Flash of Pain / int_916f87f3 | type |
Flash of Pain | |
Flash of Pain / int_916f87f3 | comment |
Enemies in Radiant Silvergun flash white when hit. | |
Flash of Pain / int_916f87f3 | featureApplicability |
1.0 | |
Flash of Pain / int_916f87f3 | featureConfidence |
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Radiant Silvergun (Video Game) | hasFeature |
Flash of Pain / int_916f87f3 | |
Flash of Pain / int_9962bb82 | type |
Flash of Pain | |
Flash of Pain / int_9962bb82 | comment |
Super Mario Land 2: 6 Golden Coins: All bosses flash momentarily when hit by Mario. Since the game uses monochromatic sprites (it was originally released on the Game Boy), the bosses' sprites (which use shades of white, black and gray) flash into the shades' respective opposites, with white going to black and vice versa while gray swings between those two other colors. | |
Flash of Pain / int_9962bb82 | featureApplicability |
1.0 | |
Flash of Pain / int_9962bb82 | featureConfidence |
1.0 | |
Super Mario Land 2: 6 Golden Coins (Video Game) | hasFeature |
Flash of Pain / int_9962bb82 | |
Flash of Pain / int_9ef055f4 | type |
Flash of Pain | |
Flash of Pain / int_9ef055f4 | comment |
Enemies in Ratchet & Clank flash red when damaged. | |
Flash of Pain / int_9ef055f4 | featureApplicability |
1.0 | |
Flash of Pain / int_9ef055f4 | featureConfidence |
1.0 | |
Ratchet & Clank (Franchise) | hasFeature |
Flash of Pain / int_9ef055f4 | |
Flash of Pain / int_a81325d3 | type |
Flash of Pain | |
Flash of Pain / int_a81325d3 | comment |
In many of the Final Fantasy games, enemies will "flash" or otherwise demonstrate that they'd been attacked with a special effect. Even as early as the original Final Fantasy for NES, the flashes would be color-coordinated to the type of weapon or spell used. | |
Flash of Pain / int_a81325d3 | featureApplicability |
1.0 | |
Flash of Pain / int_a81325d3 | featureConfidence |
1.0 | |
Final Fantasy (Franchise) | hasFeature |
Flash of Pain / int_a81325d3 | |
Flash of Pain / int_aaffa15a | type |
Flash of Pain | |
Flash of Pain / int_aaffa15a | comment |
Heavy Barrel: Larger enemies, bosses, and walls flash bright yellow when hit. | |
Flash of Pain / int_aaffa15a | featureApplicability |
1.0 | |
Flash of Pain / int_aaffa15a | featureConfidence |
1.0 | |
Heavy Barrel (Video Game) | hasFeature |
Flash of Pain / int_aaffa15a | |
Flash of Pain / int_af552e7e | type |
Flash of Pain | |
Flash of Pain / int_af552e7e | comment |
Metroid Prime and its sequels use a more complicated version of this trope to help you understand what's going on in a boss fight: a hit that damages the boss will make it flash red, whereas a hit that doesn't directly damage the boss but nonetheless makes progress in the fight will cause it to flash yellow. | |
Flash of Pain / int_af552e7e | featureApplicability |
1.0 | |
Flash of Pain / int_af552e7e | featureConfidence |
1.0 | |
Metroid Prime (Video Game) | hasFeature |
Flash of Pain / int_af552e7e | |
Flash of Pain / int_af60702d | type |
Flash of Pain | |
Flash of Pain / int_af60702d | comment |
The Legend of Zelda: It happens to both Link and the enemies when hit. | |
Flash of Pain / int_af60702d | featureApplicability |
1.0 | |
Flash of Pain / int_af60702d | featureConfidence |
1.0 | |
The Legend of Zelda (Video Game) | hasFeature |
Flash of Pain / int_af60702d | |
Flash of Pain / int_b34ad8d2 | type |
Flash of Pain | |
Flash of Pain / int_b34ad8d2 | comment |
Bosses in the first Adventure Island game blink purple when hit. Subsequent games use white color instead. | |
Flash of Pain / int_b34ad8d2 | featureApplicability |
1.0 | |
Flash of Pain / int_b34ad8d2 | featureConfidence |
1.0 | |
Adventure Island (Video Game) | hasFeature |
Flash of Pain / int_b34ad8d2 | |
Flash of Pain / int_b4967d43 | type |
Flash of Pain | |
Flash of Pain / int_b4967d43 | comment |
Bosses and some other things with multiple hitpoints flash white in most 2D Sonic the Hedgehog games when damaged. If Eggman is piloting a machine, he'll also display a surprised reaction while also facing the screen when his vehicle is damaged. | |
Flash of Pain / int_b4967d43 | featureApplicability |
1.0 | |
Flash of Pain / int_b4967d43 | featureConfidence |
1.0 | |
Sonic the Hedgehog (Franchise) | hasFeature |
Flash of Pain / int_b4967d43 | |
Flash of Pain / int_bec6f25e | type |
Flash of Pain | |
Flash of Pain / int_bec6f25e | comment |
The enemies in Batman: Return of the Joker for the NES blink red and crates blink white after getting hit. | |
Flash of Pain / int_bec6f25e | featureApplicability |
1.0 | |
Flash of Pain / int_bec6f25e | featureConfidence |
1.0 | |
Batman (Sunsoft) (Video Game) | hasFeature |
Flash of Pain / int_bec6f25e | |
Flash of Pain / int_c0c57462 | type |
Flash of Pain | |
Flash of Pain / int_c0c57462 | comment |
Most enemies in Chrono Trigger. | |
Flash of Pain / int_c0c57462 | featureApplicability |
1.0 | |
Flash of Pain / int_c0c57462 | featureConfidence |
1.0 | |
Chrono Trigger (Video Game) | hasFeature |
Flash of Pain / int_c0c57462 | |
Flash of Pain / int_c0d295c4 | type |
Flash of Pain | |
Flash of Pain / int_c0d295c4 | comment |
Team Fortress 2: The screen will flash red in the approximate direction that you've taken damage (or, in the case of being set on fire, a subtle red ring will appear and continue to flash). | |
Flash of Pain / int_c0d295c4 | featureApplicability |
1.0 | |
Flash of Pain / int_c0d295c4 | featureConfidence |
1.0 | |
Team Fortress 2 (Video Game) | hasFeature |
Flash of Pain / int_c0d295c4 | |
Flash of Pain / int_c19c6efa | type |
Flash of Pain | |
Flash of Pain / int_c19c6efa | comment |
Most mobs in Minecraft jump back a bit and flash red when you hit them, including players. | |
Flash of Pain / int_c19c6efa | featureApplicability |
1.0 | |
Flash of Pain / int_c19c6efa | featureConfidence |
1.0 | |
Minecraft (Video Game) | hasFeature |
Flash of Pain / int_c19c6efa | |
Flash of Pain / int_c4eb086f | type |
Flash of Pain | |
Flash of Pain / int_c4eb086f | comment |
Damaging an enemy causes its model to briefly flash white. Critical Hits produce red flashes instead. | |
Flash of Pain / int_c4eb086f | featureApplicability |
1.0 | |
Flash of Pain / int_c4eb086f | featureConfidence |
1.0 | |
Critical Hit | hasFeature |
Flash of Pain / int_c4eb086f | |
Flash of Pain / int_c5f50eb4 | type |
Flash of Pain | |
Flash of Pain / int_c5f50eb4 | comment |
All of the Contra games have the enemies flash when your shots are dealing damage, but in Contra: Hard Corps the bosses and minibosses go through an almost psychedelic pattern of colors while taking damage. It's especially unsettling with the larger bosses. | |
Flash of Pain / int_c5f50eb4 | featureApplicability |
1.0 | |
Flash of Pain / int_c5f50eb4 | featureConfidence |
1.0 | |
Contra (Video Game) | hasFeature |
Flash of Pain / int_c5f50eb4 | |
Flash of Pain / int_c7a2f584 | type |
Flash of Pain | |
Flash of Pain / int_c7a2f584 | comment |
Enemies and bosses in Axiom Verge have a static pattern overlaid on their sprite when they take damage from Trace's weapons. | |
Flash of Pain / int_c7a2f584 | featureApplicability |
1.0 | |
Flash of Pain / int_c7a2f584 | featureConfidence |
1.0 | |
Axiom Verge (Video Game) | hasFeature |
Flash of Pain / int_c7a2f584 | |
Flash of Pain / int_ca192152 | type |
Flash of Pain | |
Flash of Pain / int_ca192152 | comment |
Afterimage: Damaging an enemy causes its model to briefly flash white. Critical Hits produce red flashes instead. The playable character's model flashes red whenever they take damage, and it's always accompanied with a Hit Stop effect. |
|
Flash of Pain / int_ca192152 | featureApplicability |
1.0 | |
Flash of Pain / int_ca192152 | featureConfidence |
1.0 | |
Afterimage (Video Game) | hasFeature |
Flash of Pain / int_ca192152 | |
Flash of Pain / int_cc15a3d3 | type |
Flash of Pain | |
Flash of Pain / int_cc15a3d3 | comment |
Cosmo's Cosmic Adventure: The enemies that require more than one hit to be defeated blink white during a split second. Stronger objects susceptible to bombs, such as the red buds which summon enemies, rubber barriers, and a certain pod hiding a meter-raising burger, blink rapidly multiple times in a row as they only go down with multiple explosions. The Final Boss in the first and third episodes also blinks successively with each hit, though it only takes damage from Goomba Stomp instead of explosions. | |
Flash of Pain / int_cc15a3d3 | featureApplicability |
1.0 | |
Flash of Pain / int_cc15a3d3 | featureConfidence |
1.0 | |
Cosmo's Cosmic Adventure (Video Game) | hasFeature |
Flash of Pain / int_cc15a3d3 | |
Flash of Pain / int_cd81ac45 | type |
Flash of Pain | |
Flash of Pain / int_cd81ac45 | comment |
Strangely enough, enemies and bosses in Bug only flash red in the Sega Saturn version. The PC version averts this. Bug himself flashes green when he's under Mercy Invincibility, also only in the Saturn version. | |
Flash of Pain / int_cd81ac45 | featureApplicability |
1.0 | |
Flash of Pain / int_cd81ac45 | featureConfidence |
1.0 | |
Bug! (1995) (Video Game) | hasFeature |
Flash of Pain / int_cd81ac45 | |
Flash of Pain / int_d0a5a846 | type |
Flash of Pain | |
Flash of Pain / int_d0a5a846 | comment |
In Gradius ReBirth, shots that inflict damage will have red explosions, while shots that inflict no damage will have blue explosions. | |
Flash of Pain / int_d0a5a846 | featureApplicability |
1.0 | |
Flash of Pain / int_d0a5a846 | featureConfidence |
1.0 | |
Gradius (Video Game) | hasFeature |
Flash of Pain / int_d0a5a846 | |
Flash of Pain / int_d488218f | type |
Flash of Pain | |
Flash of Pain / int_d488218f | comment |
Lagoon applies this to the player character, Nasir, as well as enemies. | |
Flash of Pain / int_d488218f | featureApplicability |
1.0 | |
Flash of Pain / int_d488218f | featureConfidence |
1.0 | |
Lagoon (Video Game) | hasFeature |
Flash of Pain / int_d488218f | |
Flash of Pain / int_d6141856 | type |
Flash of Pain | |
Flash of Pain / int_d6141856 | comment |
Enemies and bosses in Zanac Neo. | |
Flash of Pain / int_d6141856 | featureApplicability |
1.0 | |
Flash of Pain / int_d6141856 | featureConfidence |
1.0 | |
Zanac (Video Game) | hasFeature |
Flash of Pain / int_d6141856 | |
Flash of Pain / int_dc6645d9 | type |
Flash of Pain | |
Flash of Pain / int_dc6645d9 | comment |
Skeleton Krew had certain obstacles moving along a set path that displayed the same flash that enemies did when shot. However, those obstacles are really indestructible, and the flash is meaningless in their case. | |
Flash of Pain / int_dc6645d9 | featureApplicability |
1.0 | |
Flash of Pain / int_dc6645d9 | featureConfidence |
1.0 | |
Skeleton Krew (Video Game) | hasFeature |
Flash of Pain / int_dc6645d9 | |
Flash of Pain / int_e03c4c5a | type |
Flash of Pain | |
Flash of Pain / int_e03c4c5a | comment |
Vice: Project Doom: The enemies blink yellow when hit. | |
Flash of Pain / int_e03c4c5a | featureApplicability |
1.0 | |
Flash of Pain / int_e03c4c5a | featureConfidence |
1.0 | |
Vice: Project Doom (Video Game) | hasFeature |
Flash of Pain / int_e03c4c5a | |
Flash of Pain / int_e5d7194a | type |
Flash of Pain | |
Flash of Pain / int_e5d7194a | comment |
Gish flashes red in his game when he is damaged. | |
Flash of Pain / int_e5d7194a | featureApplicability |
1.0 | |
Flash of Pain / int_e5d7194a | featureConfidence |
1.0 | |
Gish (Video Game) | hasFeature |
Flash of Pain / int_e5d7194a | |
Flash of Pain / int_e7c98997 | type |
Flash of Pain | |
Flash of Pain / int_e7c98997 | comment |
Enemies and bosses in Spin Master blink red when hit. | |
Flash of Pain / int_e7c98997 | featureApplicability |
1.0 | |
Flash of Pain / int_e7c98997 | featureConfidence |
1.0 | |
Spinmaster (Video Game) | hasFeature |
Flash of Pain / int_e7c98997 | |
Flash of Pain / int_e8017696 | type |
Flash of Pain | |
Flash of Pain / int_e8017696 | comment |
Battle City: Enemies with multiple hitpoints and bosses in Tank Force flash white when taking damage. | |
Flash of Pain / int_e8017696 | featureApplicability |
1.0 | |
Flash of Pain / int_e8017696 | featureConfidence |
1.0 | |
Battle City (Video Game) | hasFeature |
Flash of Pain / int_e8017696 | |
Flash of Pain / int_e84a9b3 | type |
Flash of Pain | |
Flash of Pain / int_e84a9b3 | comment |
Last Alert: Bosses blink white when taking damage. | |
Flash of Pain / int_e84a9b3 | featureApplicability |
1.0 | |
Flash of Pain / int_e84a9b3 | featureConfidence |
1.0 | |
Last Alert (Video Game) | hasFeature |
Flash of Pain / int_e84a9b3 | |
Flash of Pain / int_ee666734 | type |
Flash of Pain | |
Flash of Pain / int_ee666734 | comment |
Characters in Mushihime Sama series flash yellow though. | |
Flash of Pain / int_ee666734 | featureApplicability |
1.0 | |
Flash of Pain / int_ee666734 | featureConfidence |
1.0 | |
Mushihime-sama (Video Game) | hasFeature |
Flash of Pain / int_ee666734 | |
Flash of Pain / int_ef8bd4a5 | type |
Flash of Pain | |
Flash of Pain / int_ef8bd4a5 | comment |
The Mega Man series of games: regular enemies with flash invisible for about 2 frames, while bosses and Mega Man himself flash white. | |
Flash of Pain / int_ef8bd4a5 | featureApplicability |
1.0 | |
Flash of Pain / int_ef8bd4a5 | featureConfidence |
1.0 | |
Mega Man (Franchise) | hasFeature |
Flash of Pain / int_ef8bd4a5 | |
Flash of Pain / int_f4ba2731 | type |
Flash of Pain | |
Flash of Pain / int_f4ba2731 | comment |
The Kooma Panda and Ursa Circus Dream Eaters in Kingdom Hearts 3D [Dream Drop Distance] flash red when struck with weak attacks to indicate that they're Immune to Flinching. Oddly, the multitudes of other enemies with the same ability don't flash at all. | |
Flash of Pain / int_f4ba2731 | featureApplicability |
1.0 | |
Flash of Pain / int_f4ba2731 | featureConfidence |
1.0 | |
Kingdom Hearts 3D [Dream Drop Distance] (Video Game) | hasFeature |
Flash of Pain / int_f4ba2731 | |
Flash of Pain / int_f75e479a | type |
Flash of Pain | |
Flash of Pain / int_f75e479a | comment |
Bosses in The Messenger (2018) follow Sunset Riders rules, flashing when hit and flashing orange rapidly when at low health. | |
Flash of Pain / int_f75e479a | featureApplicability |
1.0 | |
Flash of Pain / int_f75e479a | featureConfidence |
1.0 | |
The Messenger (2018) (Video Game) | hasFeature |
Flash of Pain / int_f75e479a | |
Flash of Pain / int_f8ee3c81 | type |
Flash of Pain | |
Flash of Pain / int_f8ee3c81 | comment |
Many enemies in Metroid. Sometimes, a boss will flash yellow when an attack will just stun it, and red when attacks start to damage it for real. | |
Flash of Pain / int_f8ee3c81 | featureApplicability |
1.0 | |
Flash of Pain / int_f8ee3c81 | featureConfidence |
1.0 | |
Metroid | hasFeature |
Flash of Pain / int_f8ee3c81 | |
Flash of Pain / int_fbee71f9 | type |
Flash of Pain | |
Flash of Pain / int_fbee71f9 | comment |
The enemies in Journey to Silius flash pink after getting hit for some reason. | |
Flash of Pain / int_fbee71f9 | featureApplicability |
1.0 | |
Flash of Pain / int_fbee71f9 | featureConfidence |
1.0 | |
Journey to Silius (Video Game) | hasFeature |
Flash of Pain / int_fbee71f9 |
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