Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Incredibly Durable Enemies

 Incredibly Durable Enemies
type
FeatureClass
 Incredibly Durable Enemies
label
Incredibly Durable Enemies
 Incredibly Durable Enemies
page
IncrediblyDurableEnemies
 Incredibly Durable Enemies
comment
In some games, it takes an absurd amount of firepower to take down a basic enemy, whether due to monsters simply having massive numbers of Hit Points, weapons being PVP Balanced, or a combination of both. (Though maybe it's only when the game's difficulty is cranked up to "Make It Hurt!", in which case you kinda asked for it.) Rats take multiple pistol rounds, Humanoid Aliens take repeated shotgun blasts to the face, and even with a rocket launcher, there are still some guys that are going to go through a Death of a Thousand Cuts. This concept can apply to magic and melee weapons as well.
These opponents aren't Goddamned Bats, much less Demonic Spiders: the monsters aren't Made of Iron (or at least they aren't supposed to be), and if they were Boss-level opponents, there might be some excuse. But no, these are just the average, every day, run-of-the-mill Mooks. And it takes an entire arsenal to put them down.
If this is combined with your character being a One-Hit-Point Wonder, unless you can evade and dodge reliably, just put down the controller and walk away...
Related to Kung Fu-Proof Mook. Compare Invincible Minor Minion for when they're outright invincible to your attacks. If everyone is durable, see Padded Sumo Gameplay. The boss version is the Damage-Sponge Boss.
 Incredibly Durable Enemies
fetched
2024-03-05T18:46:35Z
 Incredibly Durable Enemies
parsed
2024-03-05T18:46:35Z
 Incredibly Durable Enemies
processingComment
Dropped link to HarderThanHard: Not an Item - FEATURE
 Incredibly Durable Enemies
processingComment
Dropped link to LinearWarriorsQuadraticWizards: Not an Item - FEATURE
 Incredibly Durable Enemies
processingComment
Dropped link to LudicrousGibs: Not an Item - FEATURE
 Incredibly Durable Enemies
processingComment
Dropped link to MMORPG: Not an Item - FEATURE
 Incredibly Durable Enemies
processingComment
Dropped link to Mooks: Not an Item - FEATURE
 Incredibly Durable Enemies
processingComment
Dropped link to RaptorAttack: Not an Item - FEATURE
 Incredibly Durable Enemies
processingComment
Dropped link to ShootEmUp: Not an Item - IGNORE
 Incredibly Durable Enemies
processingComment
Dropped link to TheAllSeeingAI: Not an Item - FEATURE
 Incredibly Durable Enemies
isPartOf
DBTropes
 Incredibly Durable Enemies / int_1ae3c0f3
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_1ae3c0f3
comment
Etrian Odyssey II: Heroes of Lagaard: The Fafnir Knight remake massively inflates everything's HP to offset the absurd damage the MC of story mode — the titular Fafnir Knight — deals while he's transformed. This ultimately causes a few issues: first, transformation needs a full Limit Break bar to initiate, meaning it's not a matter of keeping his MP high and can only be used every so often instead of constantly. Second, none of the other classes can keep up with him at all outside of Picnic difficulty, making most battles a slog in story mode, or all battles in classic mode.
 Incredibly Durable Enemies / int_1ae3c0f3
featureApplicability
1.0
 Incredibly Durable Enemies / int_1ae3c0f3
featureConfidence
1.0
 Etrian Odyssey II: Heroes of Lagaard (Video Game)
hasFeature
Incredibly Durable Enemies / int_1ae3c0f3
 Incredibly Durable Enemies / int_291e9857
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_291e9857
comment
Some enemies in Dark Souls are faintly ridiculous. In particular, the Harald Knights in the Ringed City DLC for Dark Souls III can take a boatload of punishment before they fall down.
 Incredibly Durable Enemies / int_291e9857
featureApplicability
1.0
 Incredibly Durable Enemies / int_291e9857
featureConfidence
1.0
 Dark Souls (Video Game)
hasFeature
Incredibly Durable Enemies / int_291e9857
 Incredibly Durable Enemies / int_2d15c1f3
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_2d15c1f3
comment
ALL the enemies (save a few) in the Terminator: Salvation Arcade Game. Justified, as they are Mecha-Mooks and are literally Made of Iron.
 Incredibly Durable Enemies / int_2d15c1f3
featureApplicability
1.0
 Incredibly Durable Enemies / int_2d15c1f3
featureConfidence
1.0
 Terminator Salvation (Arcade) (Video Game)
hasFeature
Incredibly Durable Enemies / int_2d15c1f3
 Incredibly Durable Enemies / int_3038d75c
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_3038d75c
comment
Diablo II: Unless you have nice equipment, don't expect enemies to drop from a single cast of Meteor, Armageddon, or Fist of the Heavens.
 Incredibly Durable Enemies / int_3038d75c
featureApplicability
1.0
 Incredibly Durable Enemies / int_3038d75c
featureConfidence
1.0
 Diablo II (Video Game)
hasFeature
Incredibly Durable Enemies / int_3038d75c
 Incredibly Durable Enemies / int_331e009
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_331e009
comment
In Borderlands 2, pretty much all of your enemies become enormous bullet sponges once you enter the True Vault Hunter and Ultimate Vault Hunter Modes. For instance, a Hyperion Surveyor, a small flying Mook Medic that doubles as a generic Attack Drone, can be taken down with a few shots from a pistol by a player of the same level in Normal Mode. In True Vault Hunter and Ultimate Vault Hunter Modes, a Surveyor can take as many as five consecutive hits from a sniper rifle to bring down, even by players that outlevel it.
 Incredibly Durable Enemies / int_331e009
featureApplicability
1.0
 Incredibly Durable Enemies / int_331e009
featureConfidence
1.0
 Borderlands 2 (Video Game)
hasFeature
Incredibly Durable Enemies / int_331e009
 Incredibly Durable Enemies / int_3cf15492
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_3cf15492
comment
It varies based on where in the series it takes place, but in the course of the MechWarrior series you'll end up fighting a lot of enemies, sometimes of a vehicular nature (especially in 3 and 4), but most often you'll end up facing enemy 'Mechs. Even the smallest ones seem to be uncannily tough, with even spindly lightweights like the Owens or Osiris taking quite a while to bring down by the time the 4th installment comes around.
 Incredibly Durable Enemies / int_3cf15492
featureApplicability
1.0
 Incredibly Durable Enemies / int_3cf15492
featureConfidence
1.0
 MechWarrior (Video Game)
hasFeature
Incredibly Durable Enemies / int_3cf15492
 Incredibly Durable Enemies / int_43f52aa9
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_43f52aa9
comment
The Elder Scrolls IV: Oblivion on the hardest difficulty has crabs and rats that can easily finish your character off. When the rats can kill you off with little difficulty, you know you're playing a hard game. Minmaxing is the key to success here. Normally though, rats go down in a few hits. The game seems to go up a few magnitudes in difficulty on the hardest setting.
 Incredibly Durable Enemies / int_43f52aa9
featureApplicability
1.0
 Incredibly Durable Enemies / int_43f52aa9
featureConfidence
1.0
 The Elder Scrolls IV: Oblivion (Video Game)
hasFeature
Incredibly Durable Enemies / int_43f52aa9
 Incredibly Durable Enemies / int_44e0cf22
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_44e0cf22
comment
The enemies in Legend of Legaia generally have HP stats around 75-80% of the player characters' HP, and Health/Damage Asymmetry is not in effect. Often, normal enemies can survive a character's Limit Break, which can generally be used only every few turns, and take 2-3 rounds to defeat using weaker combos. Mooks lost a lot of staying power in Duel Saga, however.
 Incredibly Durable Enemies / int_44e0cf22
featureApplicability
1.0
 Incredibly Durable Enemies / int_44e0cf22
featureConfidence
1.0
 Legend of Legaia (Video Game)
hasFeature
Incredibly Durable Enemies / int_44e0cf22
 Incredibly Durable Enemies / int_455ede40
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_455ede40
comment
Super Paper Mario: Muths have 100 HP, in a game where most enemies only have health in the single-digits and bosses tend to be in the low double-digits. Their relatives, Mega Muths and Dark Muths, have even more health.
 Incredibly Durable Enemies / int_455ede40
featureApplicability
1.0
 Incredibly Durable Enemies / int_455ede40
featureConfidence
1.0
 Super Paper Mario (Video Game)
hasFeature
Incredibly Durable Enemies / int_455ede40
 Incredibly Durable Enemies / int_49a88442
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_49a88442
comment
Certain quests in Final Fantasy XIV will have specific enemies you have to defeat or subdue, but their HP will be absurdly high unless you use the provided quest item that lowers their HP and attack power.
 Incredibly Durable Enemies / int_49a88442
featureApplicability
1.0
 Incredibly Durable Enemies / int_49a88442
featureConfidence
1.0
 Final Fantasy XIV (Video Game)
hasFeature
Incredibly Durable Enemies / int_49a88442
 Incredibly Durable Enemies / int_4e6902bc
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_4e6902bc
comment
All of the enemies in Ride to Hell: Retribution can take a ridiculous amount of firepower before dying. Headshots are still an instant kill, but the game's janky aiming system makes scoring one much harder than it ought to be. To make matters worse, some enemies have hockey masks that can't be knocked off no matter how many bullets you pour into them, basically forcing you to fight them hand-to-hand unless you want to run out of ammo.
 Incredibly Durable Enemies / int_4e6902bc
featureApplicability
1.0
 Incredibly Durable Enemies / int_4e6902bc
featureConfidence
1.0
 Ride to Hell: Retribution (Video Game)
hasFeature
Incredibly Durable Enemies / int_4e6902bc
 Incredibly Durable Enemies / int_562e8a6e
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_562e8a6e
comment
Max Payne: Some plot-significant enemies take several point-blank shots to drop. The first example makes some sort of sense, as when you fight Jack Lupino he's tripping balls on Valkyr, but the others have no such excuse.
 Incredibly Durable Enemies / int_562e8a6e
featureApplicability
1.0
 Incredibly Durable Enemies / int_562e8a6e
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Incredibly Durable Enemies / int_562e8a6e
 Incredibly Durable Enemies / int_5e91c7b
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_5e91c7b
comment
Zombies in the 2019 remake of Resident Evil 2 are blatant bullet sponges, capable of taking over a dozen or more pistol headshots before they decide to stay down permanently. Not helping is the game's Adaptive Difficulty system, which steadily penalizes the player's damage inflicted if the game feels the player is doing too well.
 Incredibly Durable Enemies / int_5e91c7b
featureApplicability
1.0
 Incredibly Durable Enemies / int_5e91c7b
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Incredibly Durable Enemies / int_5e91c7b
 Incredibly Durable Enemies / int_640d9be1
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_640d9be1
comment
Enemies in Fire Emblem: The Binding Blade's Hard difficulty are famous in the fanbase for being sturdier than in most other games, usually requiring at least three hits to bring down and being fast enough that most characters aren't doubling them. The cavaliers in Chapter 4 in particular are tough enough that even Marcus, the game's Crutch Character, fails to double and often falls short of being able to kill them in two hits with his best weapon. Later on in the game, a Weapon of X-Slaying or a crit from a Killer weapon is almost required to bring down some enemy types in any kind of timely fashion. Notably, the next games to majorly upgrade enemy stats on Hard Mode (the DS entries) disabled defensive gains for enemies barring HP, ensuring that just about anyone could at least do damage to them.
 Incredibly Durable Enemies / int_640d9be1
featureApplicability
1.0
 Incredibly Durable Enemies / int_640d9be1
featureConfidence
1.0
 Fire Emblem: The Binding Blade (Video Game)
hasFeature
Incredibly Durable Enemies / int_640d9be1
 Incredibly Durable Enemies / int_64ddf294
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_64ddf294
comment
In EVE Online Incursions, all the enemies have their own unique fleet roles. "Ostingele Tectum" battleships fill this role, being able to survive an entire player fleet whaling on them for about as long as it takes a single player to kill an ordinary non-Incursion NPC battleship, and noticeably much longer than other Incursion enemies.
 Incredibly Durable Enemies / int_64ddf294
featureApplicability
1.0
 Incredibly Durable Enemies / int_64ddf294
featureConfidence
1.0
 EVE Online (Video Game)
hasFeature
Incredibly Durable Enemies / int_64ddf294
 Incredibly Durable Enemies / int_6c1d09b3
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_6c1d09b3
comment
Fallout 3:
A normal human enemy can be expected to survive two or three head shots from a submachine gun without flinching. However, stronger weapons can subvert this — getting in close with a Combat Shotgun and landing a headshot usually causes Ludicrous Gibs. Any good headshot on a normal Ghoul, meanwhile, will usually be enough to bring them down. Super Mutants and Deathclaws are justified cases; the former were specifically designed to be superhumanly resilient, and the latter are the apex predators of the Wasteland.
The DLC Point Lookout and Broken Steel added several new and stronger enemies to the game to add extra challenge. Point Lookout has the Swampfolk, inbred mutants who worship Ug-Qualtoth, Point Lookout Tribals, mostly comprised children of said inbred mutants who "lack the marks", and the Feral Ghoul Reavers who can launch chunks of their bodies like grenades and see you even when you use Stealth Boys or the Chinese Stealth Suit. Broken Steel adds Super Mutant Overlords, gigantic mutants that are on their way to becoming Behemoths and nearly always have the Tri-Beam Laser Rifle, Enclave Hellfire Troops, the Elite Mooks of the Enclave equipped with Heavy Incinerators, and Albino Radscorpions that can take as much as they can deal and heal in sunlight. The Swampfolk, Tribals, and Overlords are even harder to kill because their weapons deal additional damage to the player when they and only they use them.
 Incredibly Durable Enemies / int_6c1d09b3
featureApplicability
1.0
 Incredibly Durable Enemies / int_6c1d09b3
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Incredibly Durable Enemies / int_6c1d09b3
 Incredibly Durable Enemies / int_6e627c5c
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_6e627c5c
comment
Halo 5: Guardians has the Warzone Firefight mode, where even Grunts and Jackals take at least half a magazine to take down. And then there's every single Promethean enemy...
 Incredibly Durable Enemies / int_6e627c5c
featureApplicability
1.0
 Incredibly Durable Enemies / int_6e627c5c
featureConfidence
1.0
 Halo 5: Guardians (Video Game)
hasFeature
Incredibly Durable Enemies / int_6e627c5c
 Incredibly Durable Enemies / int_755b343f
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_755b343f
comment
When Halo is set on legendary, Elites and Brutes can take an unholy amount of damage before their shields burst, and almost as much again to kill them unless you go for the head with a suitable weapon. It is possible to run through dual-wielded SMG clips even when they are fully on target against a red Elite, not even an Elite Mook, and still have them survive a follow-up melee attack. And even those pale in comparison with Halo 4's version of Promethean Knights, which even when unshielded can survive multiple headshots.
Halo 5: Guardians has the Warzone Firefight mode, where even Grunts and Jackals take at least half a magazine to take down. And then there's every single Promethean enemy...
 Incredibly Durable Enemies / int_755b343f
featureApplicability
1.0
 Incredibly Durable Enemies / int_755b343f
featureConfidence
1.0
 Halo (Franchise)
hasFeature
Incredibly Durable Enemies / int_755b343f
 Incredibly Durable Enemies / int_81ca312b
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_81ca312b
comment
There are enemies in the penultimate level of Evil Dead: A Fistful of Boomstick that are freaking bullet sponges, meaning you'll be heading into the last level with virtually no ammunition — unless you thought to try the flamethrower on them, which kills them in a second or two.
 Incredibly Durable Enemies / int_81ca312b
featureApplicability
1.0
 Incredibly Durable Enemies / int_81ca312b
featureConfidence
1.0
 Evil Dead: A Fistful of Boomstick (Video Game)
hasFeature
Incredibly Durable Enemies / int_81ca312b
 Incredibly Durable Enemies / int_84986bf9
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_84986bf9
comment
RuneScape has the experiments and crab variants of enemies, all of whom have incredibly high HP for their levels. Though it's subverted in that they have nearly zero offensive or other defensive stats, meaning that while they'll take a lot of punishment, they'll also constantly be taking damage and inflicting none back. This makes them ideal for training, as you gain 4 experience per point of damage dealt in the style you’re using, on top of a base 1.33 in Hitpoints no matter the style. The crabs are also aggressive, making them perfect for anyone in the low-to-mid power range who wants to level their stats without paying attention.
 Incredibly Durable Enemies / int_84986bf9
featureApplicability
-0.3
 Incredibly Durable Enemies / int_84986bf9
featureConfidence
1.0
 RuneScape (Video Game)
hasFeature
Incredibly Durable Enemies / int_84986bf9
 Incredibly Durable Enemies / int_923f5561
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_923f5561
comment
Quite a number of mooks in Dungeon of the Endless have a lot of health, especially the elite variants fought on later floors. Also justified — you're supposed to use your turrets and modules to soften them up for your heroes to kill.
 Incredibly Durable Enemies / int_923f5561
featureApplicability
1.0
 Incredibly Durable Enemies / int_923f5561
featureConfidence
1.0
 Dungeon of the Endless (Video Game)
hasFeature
Incredibly Durable Enemies / int_923f5561
 Incredibly Durable Enemies / int_9474aa4b
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_9474aa4b
comment
The Division had this in spades when it first launched. It was a massive point of criticism before the enemies got a time-to-kill adjustment. It still applies to some difficulties, such as Heroic, where every single enemy becomes an Elite Mook.
 Incredibly Durable Enemies / int_9474aa4b
featureApplicability
1.0
 Incredibly Durable Enemies / int_9474aa4b
featureConfidence
1.0
 The Division (Video Game)
hasFeature
Incredibly Durable Enemies / int_9474aa4b
 Incredibly Durable Enemies / int_9db1766a
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_9db1766a
comment
When you crank up the difficulty in the Devil May Cry games, this trope is in full effect. In most of the games in the series, it's done to an acceptable degree and the worst of it can be avoided with skillful playing, but 3 makes fighting most of the enemies in their Super Mode mandatory and strategically attempting to avoid what triggers them to transform (number of enemies killed, ie. weakening all the enemies next to no health before killing off any of them so you can finish them off quicker when they do transform) only helps to fix the situation to a very minor degree, causing the game to crossover from legitimately challenging to this trope in its worst form.
 Incredibly Durable Enemies / int_9db1766a
featureApplicability
1.0
 Incredibly Durable Enemies / int_9db1766a
featureConfidence
1.0
 Devil May Cry (Video Game)
hasFeature
Incredibly Durable Enemies / int_9db1766a
 Incredibly Durable Enemies / int_9f02efb1
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_9f02efb1
comment
EverQuest: The third expansion, Shadows of Luclin, was notorious for featuring enemies with ridiculous pools of HP even by the game’s standards - especially in its endgame raid zone, Vex Thal, where raids were known to take upwards of eight hours to complete!
 Incredibly Durable Enemies / int_9f02efb1
featureApplicability
1.0
 Incredibly Durable Enemies / int_9f02efb1
featureConfidence
1.0
 EverQuest (Video Game)
hasFeature
Incredibly Durable Enemies / int_9f02efb1
 Incredibly Durable Enemies / int_a4ca329b
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_a4ca329b
comment
Some of the guards in the later levels in Goldeneye 1997 and in its spiritual sequel Perfect Dark usually carry some sort of body armor or have more health than usual. Then there's the unlockable 007 and Perfect Dark difficulty levels by adjusting the enemy health modifier. The default value is 100%, but it can be set to 1000%.
 Incredibly Durable Enemies / int_a4ca329b
featureApplicability
1.0
 Incredibly Durable Enemies / int_a4ca329b
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
Incredibly Durable Enemies / int_a4ca329b
 Incredibly Durable Enemies / int_af5967ff
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_af5967ff
comment
Unreal: The enemies in Na Pali are at the very least reasonably tough. Mantas and Horseflies, some of the weakest nuisances in the game, will take at least 5 Dispersion Pistol or Automag shots to die, or one Eightball rocket. The weakest Skaarj takes almost 15 Automag bullets before it goes down. The Titan, Warlord, and Queen can all take more Eightball rockets than Prisoner 849 can carry (though this is in part because they have a 30% resistance to explosives). Even the Sniper Rifle, powerful as it is, can't one-shot anything beyond a Pupae. The only attack that reliably kills up to mid-tier enemies is a fully Charged Attack with the GES Bio-Rifle. Fortunately, most weapons fire decently fast and ammo is everywhere.
 Incredibly Durable Enemies / int_af5967ff
featureApplicability
1.0
 Incredibly Durable Enemies / int_af5967ff
featureConfidence
1.0
 Unreal (Video Game)
hasFeature
Incredibly Durable Enemies / int_af5967ff
 Incredibly Durable Enemies / int_afbade24
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_afbade24
comment
Bioshock 1 significantly ups the health capacity of all enemy types once you get to Arcadia. The basic Leadhead Splicer, which up to that point could be dispatched with a single headshot from the pistol, now takes four headshots to bring down unless you use antipersonnel ammo.
 Incredibly Durable Enemies / int_afbade24
featureApplicability
1.0
 Incredibly Durable Enemies / int_afbade24
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
Incredibly Durable Enemies / int_afbade24
 Incredibly Durable Enemies / int_b4501394
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_b4501394
comment
The worker/construction infected in Left 4 Dead 2 attack no differently from common infected, but their safety vests and hardhats act as armor, which makes them a bit more difficult to take down with bullets. Fire and explosions can kill them instantly.
 Incredibly Durable Enemies / int_b4501394
featureApplicability
1.0
 Incredibly Durable Enemies / int_b4501394
featureConfidence
1.0
 Left 4 Dead 2 (Video Game)
hasFeature
Incredibly Durable Enemies / int_b4501394
 Incredibly Durable Enemies / int_c4102b40
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_c4102b40
comment
Alien Breed: The aliens can take quite a beating for a Zerg Rush type of mook. You'll be wearing your ammo down before long if you don't get a weapon that can beat them within two hits.
 Incredibly Durable Enemies / int_c4102b40
featureApplicability
1.0
 Incredibly Durable Enemies / int_c4102b40
featureConfidence
1.0
 Alien Breed (Video Game)
hasFeature
Incredibly Durable Enemies / int_c4102b40
 Incredibly Durable Enemies / int_c4a1d59e
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_c4a1d59e
comment
The Juggernauts from the Call of Duty franchise embody this trope. In a game where a few shots is enough to take down the typical enemy these guys require a ridiculous amount ammo to be poured into them before keeling over. According to the Call of Duty wiki in Modern Warfare 2 killing them requires "almost 80 rounds of assault rifle fire, at least five Intervention sniper rifle torso shots, around 14 shotgun blasts, or five-six direct hits from a M203 40mm grenade launcher to kill."
 Incredibly Durable Enemies / int_c4a1d59e
featureApplicability
1.0
 Incredibly Durable Enemies / int_c4a1d59e
featureConfidence
1.0
 Call of Duty (Video Game)
hasFeature
Incredibly Durable Enemies / int_c4a1d59e
 Incredibly Durable Enemies / int_cd81ac45
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_cd81ac45
comment
Bug! has this in later levels. Most of the Mooks in the first two levels take around 1-2 hits to be killed (two of them take five, one's a rarely-seen Demonic Spider and the other is a Helpful Mook). Then you get to the next four levels, where almost all the regular Mooks take at least three hits to kill.
 Incredibly Durable Enemies / int_cd81ac45
featureApplicability
1.0
 Incredibly Durable Enemies / int_cd81ac45
featureConfidence
1.0
 Bug! (1995) (Video Game)
hasFeature
Incredibly Durable Enemies / int_cd81ac45
 Incredibly Durable Enemies / int_d4c6b3cc
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_d4c6b3cc
comment
The PS2/Xbox FPS Black had enemies that took so many rounds to kill that learning to headshot was mandatory on the easiest setting. Perhaps this is the reason all your guns hold ridiculous amounts of bullets.
 Incredibly Durable Enemies / int_d4c6b3cc
featureApplicability
1.0
 Incredibly Durable Enemies / int_d4c6b3cc
featureConfidence
1.0
 Black (Video Game)
hasFeature
Incredibly Durable Enemies / int_d4c6b3cc
 Incredibly Durable Enemies / int_e5d5d23c
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_e5d5d23c
comment
Barons of Hell in Doom serve as the "boss fight" of Episode 1. They have a whopping 1000 HP under their belts, more than twice the next bulkiest demonwho? The Cacodemon, with 400 HP. and outdone only by the true boss monsterslist The Cyberdemon, with 4000 HP, and the Spiderdemon, with 3000.. Unlike boss monsters, however, Barons have very disproportional durability relative to their actual threat level — in essence, they're slightly bigger Imps that throw stronger fireballs at slightly faster speeds — and tend to severely bog down the game whenever they appear unless you have the rocket launcher, a cell-based weapon, or at least the Berserk Pack. Doom II goes out of its way to downplay them by introducing the Super Shotgun as well as a more diverse range of mid-tier enemies, one of which is the Hell Knight — a palette-swapped Baron with the same moves but half the health — and reserving Barons for situations where their bulk is actually threatening, such as ambushes or blocking ledges.
 Incredibly Durable Enemies / int_e5d5d23c
featureApplicability
1.0
 Incredibly Durable Enemies / int_e5d5d23c
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Incredibly Durable Enemies / int_e5d5d23c
 Incredibly Durable Enemies / int_e9cb2780
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_e9cb2780
comment
Gears of War: The basic Locust will tear you apart if you're not in cover. (And even IF you're in cover. You might run out of damn ammo.) It takes almost a full magazine of assault rifle fire to kill just one of these guys. On Insane, you had to shoot enemies in the head in order to avoid running out of ammunition entirely. This became much less the case with time as the developers admitted the incredibly tough enemies in the first game was a mistake. In Gear of War 1, fighting without using the cover system, even if you were just walking behind the pillar to avoid fire, was suicidal even on the lowest difficulty. By the time Gears of War 3 came around, on normal mode, you had a good chance of survival even if you made liberal usage of bayonet charges.
 Incredibly Durable Enemies / int_e9cb2780
featureApplicability
1.0
 Incredibly Durable Enemies / int_e9cb2780
featureConfidence
1.0
 Gears of War (Video Game)
hasFeature
Incredibly Durable Enemies / int_e9cb2780
 Incredibly Durable Enemies / int_ee389793
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_ee389793
comment
T-800 Terminators in Terminator: Resistance are outright immune to damage from conventional bullet-firing guns, and even a shotgun at close range does very little besides stun them for a time. That leaves you with explosives and stealth until you can get a phased plasma rifle which is able to hurt them, and even then expect to empty an entire mag into a T-800 to bring it down.
 Incredibly Durable Enemies / int_ee389793
featureApplicability
1.0
 Incredibly Durable Enemies / int_ee389793
featureConfidence
1.0
 Terminator: Resistance (Video Game)
hasFeature
Incredibly Durable Enemies / int_ee389793
 Incredibly Durable Enemies / int_fe85bfc8
type
Incredibly Durable Enemies
 Incredibly Durable Enemies / int_fe85bfc8
comment
The opponents in the Cruel Melee version of the Super Smash Bros. series' Multi-Mook Melee. Usually the only way to defeat them is to abuse A.I. Breaker tactics, as actually getting them to a high enough damage to hit them out of bounds is extremely difficult.
 Incredibly Durable Enemies / int_fe85bfc8
featureApplicability
1.0
 Incredibly Durable Enemies / int_fe85bfc8
featureConfidence
1.0
 Super Smash Bros. (Video Game)
hasFeature
Incredibly Durable Enemies / int_fe85bfc8

The following is a list of statements referring to the current page from other pages.

 Incredibly Durable Enemies
processingCategory2
Adverbly Adjective Noun
 VideoGameCharacters
seeAlso
Incredibly Durable Enemies
 Alien Breed (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Aliens: Fireteam Elite (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 BIOMETAL (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Bad Day L.A. (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Black (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Black (2006) (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 BloodRayne (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Bug! (1995) (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Call of Duty: Infinite Warfare (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Commando 2 (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 d20 Modern Neverwinter Nights (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Diablo II (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Dino Crisis (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Dungeon of the Endless (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Etrian Odyssey II: Heroes of Lagaard (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 EverQuest (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Ghost Recon Breakpoint (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Halo 2 (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Ice and Fire (Minecraft) (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Lumberwhack: Defend the Wild (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 MMO Asteroids (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Max Payne 3 (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Metal Slug (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Momoko 120% (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Ninja Commando (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Noita (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Overkill's The Walking Dead (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Panzer Dragoon (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Pokémon Shuffle (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Ratchet & Clank (2016) (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Resident Evil 2 (Remake) (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Ride to Hell: Retribution (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Scape and Run: Parasites (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Shadow Man (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Star Wars: Republic Commando (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Steel Saviour (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 StreetPass Mii Plaza (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Terminator: Resistance (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Terminator Salvation (Arcade) (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 The Bureau: XCOM Declassified (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 The Division (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Tomb Raider III (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Zombie Stories (Roblox) (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Legend of Legaia (Video Game) / int_410c28e9
type
Incredibly Durable Enemies