Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Temporary Platform

 Temporary Platform
type
FeatureClass
 Temporary Platform
label
Temporary Platform
 Temporary Platform
page
TemporaryPlatform
 Temporary Platform
comment
A temporary platform is an infamous variation of the Floating Platforms that exist primarily in 2D platform games, which can only be used for limited durations at a time. These come in a few distinct varieties:
Crumbling platforms appear solid at first, but disappear entirely a few seconds after they player stands on them — the player must locate the next safe footing, and fast. These usually have some kind of visual cue (cracks, etc.) to warn the player of their unstable nature. Sometimes, the platform will inexplicably reform on its own, whether some time later, or when it goes offscreen (especially if it's necessary to prevent an Unwinnable situation where permanent disappearance of platforms would prevent you from reaching your goals.) They might only disappear after the player leaps off of them, or allow multiple uses before disappearing.
Timed platforms appear and disappear at specific intervals regardless of the player's movement or action; the player must synchronize their maneuvers to land on one when it appears, then jump off before it vanishes again. Usually, there will be safe footing nearby allowing the player to study these platforms at a distance before attempting to challenge them directly.
Sometimes you'll encounter these platforms one at a time, but in most cases they will be arranged in groups, forming some sequence or pattern which the player must navigate across (Indy Escape style) as the platforms disappear (and/or appear) around them; sequences like these can become very Nintendo Hard when they are stationed above Bottomless Pits or Spikes of Doom.
See also Goomba Springboard, for when a section of a game requires you to platform on enemies that die once you bounce off of them. An enemy turned into a Frozen Foe Platform may also become this if it thaws out after a while.
 Temporary Platform
fetched
2024-03-08T09:15:31Z
 Temporary Platform
parsed
2024-03-08T09:15:31Z
 Temporary Platform
processingComment
Dropped link to BottomlessPits: Not an Item - FEATURE
 Temporary Platform
processingComment
Dropped link to Castlevania: Not an Item - CAT
 Temporary Platform
processingComment
Dropped link to CogenSwordOfRewind: Not an Item - UNKNOWN
 Temporary Platform
processingComment
Dropped link to EternalEngine: Not an Item - FEATURE
 Temporary Platform
processingComment
Dropped link to FakePlatform: Not an Item - FEATURE
 Temporary Platform
processingComment
Dropped link to FetchQuest: Not an Item - FEATURE
 Temporary Platform
processingComment
Dropped link to GimmickLevel: Not an Item - FEATURE
 Temporary Platform
processingComment
Dropped link to LiftOfDoom: Not an Item - FEATURE
 Temporary Platform
processingComment
Dropped link to MegaManLegends2: Not an Item - UNKNOWN
 Temporary Platform
processingComment
Dropped link to MinusWorld: Not an Item - FEATURE
 Temporary Platform
processingComment
Dropped link to NintendoHard: Not an Item - FEATURE
 Temporary Platform
processingComment
Dropped link to SakunaofRiceandRuin: Not an Item - UNKNOWN
 Temporary Platform
processingComment
Dropped link to TemporaryPlatform: Not an Item - FEATURE
 Temporary Platform
processingComment
Dropped link to TowerOfGreed: Not an Item - UNKNOWN
 Temporary Platform
processingUnknown
COGEN: Sword of Rewind (Video Game)
 Temporary Platform
processingUnknown
MegaManLegends2
 Temporary Platform
processingUnknown
Sakuna: Of Rice and Ruin (Video Game)
 Temporary Platform
processingUnknown
Tower of Greed (Video Game)
 Temporary Platform
isPartOf
DBTropes
 Temporary Platform / int_129cc93d
type
Temporary Platform
 Temporary Platform / int_129cc93d
comment
Distorted Travesty 3 has everything from Mario-style donut blocks, to crumbling Castlevania-stlye architecture
 Temporary Platform / int_129cc93d
featureApplicability
1.0
 Temporary Platform / int_129cc93d
featureConfidence
1.0
 Distorted Travesty (Video Game)
hasFeature
Temporary Platform / int_129cc93d
 Temporary Platform / int_13a8a9fe
type
Temporary Platform
 Temporary Platform / int_13a8a9fe
comment
In An Unwelcome Quest, a former wizard (actually, one of the hackers who have discovered a way to manipulate reality by editing a file) named Todd traps four other wizards in a game he wrote. Several times, he forces the wizards to rush on these, only for one of them to figure out that in his laziness, only the graphic of the platform (a bridge section the first time and a boulder later) collapses. The actual physical model is still there. Also, the chain of boulders only starts shaking when the wizards jump on it, but will keep on shaking until the last of them jumps off. Only then the boulder falls.
 Temporary Platform / int_13a8a9fe
featureApplicability
1.0
 Temporary Platform / int_13a8a9fe
featureConfidence
1.0
 Magic 2.0
hasFeature
Temporary Platform / int_13a8a9fe
 Temporary Platform / int_1646abde
type
Temporary Platform
 Temporary Platform / int_1646abde
comment
SpongeBob SquarePants: SuperSponge features the Bubble Wand which is a power-up that lets you blow bubbles and jump on them as platforms for a short amount of time and you have limited bubbles which you can refuel by collecting bubble bottles.
 Temporary Platform / int_1646abde
featureApplicability
1.0
 Temporary Platform / int_1646abde
featureConfidence
1.0
 SpongeBob SquarePants: SuperSponge (Video Game)
hasFeature
Temporary Platform / int_1646abde
 Temporary Platform / int_17e3e6e9
type
Temporary Platform
 Temporary Platform / int_17e3e6e9
comment
Fancy Pants Adventures has sand platforms in World 3, usually used to reach high places or to complete a timed challenge.
 Temporary Platform / int_17e3e6e9
featureApplicability
1.0
 Temporary Platform / int_17e3e6e9
featureConfidence
1.0
 Fancy Pants Adventures (Video Game)
hasFeature
Temporary Platform / int_17e3e6e9
 Temporary Platform / int_187d5707
type
Temporary Platform
 Temporary Platform / int_187d5707
comment
In Devil May Cry, if you return to the bridge you crossed to claim the Pride of Lion at the start of Mission 3, it's risen from the ocean (having collapsed as you crossed it), but in pieces. These pieces fall as you jump on them, and don't respawn unless you fall into the ocean (which makes you repeat the fight from Mission 2, then boots you back to the start of the bridge). You can either jump across both ways without retracing steps, or cross once, claim the Blue Orb Fragment, and leap into the sea for a quick way back.
 Temporary Platform / int_187d5707
featureApplicability
1.0
 Temporary Platform / int_187d5707
featureConfidence
1.0
 Devil May Cry (Video Game)
hasFeature
Temporary Platform / int_187d5707
 Temporary Platform / int_187d570a
type
Temporary Platform
 Temporary Platform / int_187d570a
comment
Devil May Cry 4 has several vanishing platforms in the Mitis Forest. Instead of using the "disappear a while after being touched" scheme, however, these have a defined schedule of their own.
 Temporary Platform / int_187d570a
featureApplicability
1.0
 Temporary Platform / int_187d570a
featureConfidence
1.0
 Devil May Cry 4 (Video Game)
hasFeature
Temporary Platform / int_187d570a
 Temporary Platform / int_187d570b
type
Temporary Platform
 Temporary Platform / int_187d570b
comment
In Devil May Cry 5, some sections of the Qliphoth feature platforms that fold back into the walls at regular intervals.
 Temporary Platform / int_187d570b
featureApplicability
1.0
 Temporary Platform / int_187d570b
featureConfidence
1.0
 Devil May Cry 5 (Video Game)
hasFeature
Temporary Platform / int_187d570b
 Temporary Platform / int_1a76a111
type
Temporary Platform
 Temporary Platform / int_1a76a111
comment
Crash Bandicoot has tons of these, including both ones that collapse shortly after Crash lands on them and ones that steadily alternate between being present and being absent (such as by sliding in and out of walls, or phasing in and out of existence on their own). In many games, it's common for sometimes extensive stretches of a level to be made out of collapsing and/or temporary platforms, forcing a rather frantic style of play. These platforms, at least, tend to be fairly visible — the timed kind visibly pop in and out of existence on a short cycle, while crumbling platforms tend to be tall, thin, and often with very spindly supports, and when Crash lands on them they tend to shake in warning. It's also very common for platforms to be made out of boxes, which break the moment Crash bounces off of them, and Slippery Climb in the original game in particular is infamous for using enemies as one-shot Goomba Springboards.
 Temporary Platform / int_1a76a111
featureApplicability
1.0
 Temporary Platform / int_1a76a111
featureConfidence
1.0
 Crash Bandicoot (Video Game)
hasFeature
Temporary Platform / int_1a76a111
 Temporary Platform / int_1add3bae
type
Temporary Platform
 Temporary Platform / int_1add3bae
comment
Yokai Hunter Shintaro have teleporting platforms as well, showing up late into the game with fatal falls underneath.
 Temporary Platform / int_1add3bae
featureApplicability
1.0
 Temporary Platform / int_1add3bae
featureConfidence
1.0
 Yokai Hunter Shintaro (Video Game)
hasFeature
Temporary Platform / int_1add3bae
 Temporary Platform / int_1cc8e29f
type
Temporary Platform
 Temporary Platform / int_1cc8e29f
comment
The Destiny universe has a few of these, most often found in proximity to Vex structures. During the raid 'The King's Fall', the tomb ships used to transport the Hive blink in and out with a large area and the guardians have to time when to jump in order to reach the next tomb ship and not fall into the bottomless depths below ... and the ships may not have appeared when you need to jump...
 Temporary Platform / int_1cc8e29f
featureApplicability
1.0
 Temporary Platform / int_1cc8e29f
featureConfidence
1.0
 Destiny (Video Game)
hasFeature
Temporary Platform / int_1cc8e29f
 Temporary Platform / int_22e5872a
type
Temporary Platform
 Temporary Platform / int_22e5872a
comment
Donkey Kong Country:
The first game has dropping platforms, and a Gimmick Level ("Tanked-up Trouble") with a moving platform that will fall if you dodn't keep it constantly fueled up. There is another level, "Platform Peril", that consists almost exclusively of various moving platforms that shake and fall after a certain distance.
Donkey Kong Country 2: Diddy's Kong Quest:
The game has crocodile heads that dive and resurface, and temporary ropes in the form of ghosts that wail as they disappear/reappear.
The spider sidekick Squitter has the ability to create these as well, in the form of webs. Naturally, there's a level dedicated to this ability.
One Gimmick Level in Donkey Kong Country 3: Dixie Kong's Double Trouble! has appearing/disappearing cannon barrels, most of them pointing at bees or in a random direction every time they reappear.
The majority of the levels in Donkey Kong Country Returns contain these in some form. If you aren't running from boulders, spiders, or other stuff, whatever is under your feet is often either crumbling, sinking, or a minecart. A notable example is the aptly-named "Platform Panic", where the level terrain appears only at close range, then shakes and starts falling when the player touches it. This also holds true for Donkey Kong Country: Tropical Freeze, which in addition has a level where many platforms fall down while having a vertical position through magnetic rails but switch to horizontal position when they go through the lit segments of the rails; the huge difficulty of this level due to the requirement of quick reflexes is why it happens to be one of the game's Brutal Bonus Levels.
 Temporary Platform / int_22e5872a
featureApplicability
1.0
 Temporary Platform / int_22e5872a
featureConfidence
1.0
 Donkey Kong Country (Video Game)
hasFeature
Temporary Platform / int_22e5872a
 Temporary Platform / int_24525c9
type
Temporary Platform
 Temporary Platform / int_24525c9
comment
Deadly Rooms of Death has trapdoors. They only fall after you step off, but that doesn't mean they aren't dangerous. They only reset when you leave the room, so if you're not careful, you can get trapped.
 Temporary Platform / int_24525c9
featureApplicability
1.0
 Temporary Platform / int_24525c9
featureConfidence
1.0
 Deadly Rooms of Death (Video Game)
hasFeature
Temporary Platform / int_24525c9
 Temporary Platform / int_25cf8a59
type
Temporary Platform
 Temporary Platform / int_25cf8a59
comment
Stinkoman 20X6 features a platform that flips down after a set amount of time.
In Level -0, the physics "glitch" so you fall through while the platform is still up, but land safely while it's down.
Level 10 adds platforms made out of crumbling skulls. They break apart after landing on them three times, but regenerate just as quickly.
 Temporary Platform / int_25cf8a59
featureApplicability
1.0
 Temporary Platform / int_25cf8a59
featureConfidence
1.0
 Stinkoman 20X6 (Video Game)
hasFeature
Temporary Platform / int_25cf8a59
 Temporary Platform / int_28438266
type
Temporary Platform
 Temporary Platform / int_28438266
comment
Wario Land has platforms that appear and disappear. They visibly fade in and out though, so you can always tell how they are going to act. As a result they aren't really too difficult to cross.
 Temporary Platform / int_28438266
featureApplicability
1.0
 Temporary Platform / int_28438266
featureConfidence
1.0
 Wario Land (Video Game)
hasFeature
Temporary Platform / int_28438266
 Temporary Platform / int_2b8a9a79
type
Temporary Platform
 Temporary Platform / int_2b8a9a79
comment
There are a few of these in the Harry Potter games- Ones that disappear after you step on them (although if you have autojump on and keep your finger pressed on the forward key, you can get past them) and ones that fold in and out of the wall at intervals.
 Temporary Platform / int_2b8a9a79
featureApplicability
1.0
 Temporary Platform / int_2b8a9a79
featureConfidence
1.0
 Harry Potter (Video Game)
hasFeature
Temporary Platform / int_2b8a9a79
 Temporary Platform / int_2e1df124
type
Temporary Platform
 Temporary Platform / int_2e1df124
comment
A film example: double-striped candy cane branches in the Sugar Rush game in Wreck-It Ralph. Strangely enough, Sugar Rush is an arcade racer, not a platformer; no human player is ever going to encounter this obstacle, only the game characters themselves when exploring the environments on-foot.
 Temporary Platform / int_2e1df124
featureApplicability
1.0
 Temporary Platform / int_2e1df124
featureConfidence
1.0
 Wreck-It Ralph
hasFeature
Temporary Platform / int_2e1df124
 Temporary Platform / int_2f2d7e1e
type
Temporary Platform
 Temporary Platform / int_2f2d7e1e
comment
Roll Away contains Timed platforms, marked by their translucency, and Crumbling platforms, which implode as soon as the ball rolls or bounces over them.
 Temporary Platform / int_2f2d7e1e
featureApplicability
1.0
 Temporary Platform / int_2f2d7e1e
featureConfidence
1.0
 Roll Away (Video Game)
hasFeature
Temporary Platform / int_2f2d7e1e
 Temporary Platform / int_2fc7f6b9
type
Temporary Platform
 Temporary Platform / int_2fc7f6b9
comment
The majority of the levels in Donkey Kong Country Returns contain these in some form. If you aren't running from boulders, spiders, or other stuff, whatever is under your feet is often either crumbling, sinking, or a minecart. A notable example is the aptly-named "Platform Panic", where the level terrain appears only at close range, then shakes and starts falling when the player touches it. This also holds true for Donkey Kong Country: Tropical Freeze, which in addition has a level where many platforms fall down while having a vertical position through magnetic rails but switch to horizontal position when they go through the lit segments of the rails; the huge difficulty of this level due to the requirement of quick reflexes is why it happens to be one of the game's Brutal Bonus Levels.
 Temporary Platform / int_2fc7f6b9
featureApplicability
1.0
 Temporary Platform / int_2fc7f6b9
featureConfidence
1.0
 Donkey Kong Country Returns (Video Game)
hasFeature
Temporary Platform / int_2fc7f6b9
 Temporary Platform / int_30065ab
type
Temporary Platform
 Temporary Platform / int_30065ab
comment
Cuphead:
In "Treetop Trouble", the last stretch requires the player to travel across a series of leaves held in the air by mosquitoes, which are shot out of the sky by the fire-breathing miniboss as soon as the cups land on them.
In "Perilous Piers", one segment involves jumping across a series of wooden platforms held up by octopus tentacles, which begin to sink into the water when the player lands on them.
 Temporary Platform / int_30065ab
featureApplicability
1.0
 Temporary Platform / int_30065ab
featureConfidence
1.0
 Cuphead (Video Game)
hasFeature
Temporary Platform / int_30065ab
 Temporary Platform / int_31313512
type
Temporary Platform
 Temporary Platform / int_31313512
comment
ANNO: Mutationem: At The Consortium's underground lab, Ann comes by a gravity manipulation room containing floating cubes that dissipate and reappear, along with one of the card keys she needs to open the lock.
 Temporary Platform / int_31313512
featureApplicability
1.0
 Temporary Platform / int_31313512
featureConfidence
1.0
 ANNO: Mutationem (Video Game)
hasFeature
Temporary Platform / int_31313512
 Temporary Platform / int_324cbf56
type
Temporary Platform
 Temporary Platform / int_324cbf56
comment
A Boy and His Blob has these. Unlike other versions of the trope, however, they can actually be beneficial: If you ride one while it's falling, you can safely survive falls that would normally prove fatal.
 Temporary Platform / int_324cbf56
featureApplicability
1.0
 Temporary Platform / int_324cbf56
featureConfidence
1.0
 A Boy and His Blob (Video Game)
hasFeature
Temporary Platform / int_324cbf56
 Temporary Platform / int_36395288
type
Temporary Platform
 Temporary Platform / int_36395288
comment
Most Kirby games noticeably lack these — the ability of unaided flight'll do that. However, Kirby 64: The Crystal Shards gave Kirby a limit on his flying ability, and so threw in a few temporary platforms here and there to allow you to recharge. Some games in the series also have platforms held up by ropes; the ropes can be cut using certain abilities, causing the platforms to fall. Sometimes these platforms block off access to certain paths or items, or have hazards on top of them, requiring players to cut the rope in order to access the blocked areas and/or stay safe; however, such platforms can also cause trouble for reckless players who use the wrong ability in the wrong place and find that the platform they were standing on is now falling into oblivion, with them still standing on it.
 Temporary Platform / int_36395288
featureApplicability
1.0
 Temporary Platform / int_36395288
featureConfidence
1.0
 Kirby (Franchise)
hasFeature
Temporary Platform / int_36395288
 Temporary Platform / int_38fc6312
type
Temporary Platform
 Temporary Platform / int_38fc6312
comment
Flippin Kaktus: There are various surfaces in the game that will collapse under the kaktus' feet.
 Temporary Platform / int_38fc6312
featureApplicability
1.0
 Temporary Platform / int_38fc6312
featureConfidence
1.0
 Flippin Kaktus (Video Game)
hasFeature
Temporary Platform / int_38fc6312
 Temporary Platform / int_39cb5e47
type
Temporary Platform
 Temporary Platform / int_39cb5e47
comment
The first game has dropping platforms, and a Gimmick Level ("Tanked-up Trouble") with a moving platform that will fall if you dodn't keep it constantly fueled up. There is another level, "Platform Peril", that consists almost exclusively of various moving platforms that shake and fall after a certain distance.
 Temporary Platform / int_39cb5e47
featureApplicability
1.0
 Temporary Platform / int_39cb5e47
featureConfidence
1.0
 Donkey Kong Country (Video Game)
hasFeature
Temporary Platform / int_39cb5e47
 Temporary Platform / int_3a64aba3
type
Temporary Platform
 Temporary Platform / int_3a64aba3
comment
The Shantae series:
Shantae: Half-Genie Hero: The first platforms are seen in Scuttle Town's Main Street, wooden planks on posts that fall down if stood on for too long, and fade back into existence on the posts after they drop.
Shantae and the Pirate's Curse: Some areas have a long platform made of crumbly rock platforms that slowly crumble as Shantae stands on them. They crumble faster than she can walk, however, so she needs Risky's Boots to actually cross without falling.
 Temporary Platform / int_3a64aba3
featureApplicability
1.0
 Temporary Platform / int_3a64aba3
featureConfidence
1.0
 Shantae (Video Game)
hasFeature
Temporary Platform / int_3a64aba3
 Temporary Platform / int_3a7f5b49
type
Temporary Platform
 Temporary Platform / int_3a7f5b49
comment
Alice: Madness Returns:
In Tundraful, there are a few platforms that descend when you land on them; staying will eventually see you lowered to the surface of the water, where you die (despite you being completely underwater later in the chapter).
Some parts of the 2D platforming sections in The Mysterious East have statue platforms that descend onto spikes if you stay on them too long.
In Card Bridge, a purely platforming segment of the game, some card platforms only stay in place for as long as a pressure switch is held down. Some others only appear just as you're about to land on them - then zip away and return, which can lead to attempts to correct your course with another jump, which rarely ends well. Despite only taking a split second to vanish and reappear, the cards are very good at messing up a jump.
 Temporary Platform / int_3a7f5b49
featureApplicability
1.0
 Temporary Platform / int_3a7f5b49
featureConfidence
1.0
 Alice: Madness Returns (Video Game)
hasFeature
Temporary Platform / int_3a7f5b49
 Temporary Platform / int_3e8451cc
type
Temporary Platform
 Temporary Platform / int_3e8451cc
comment
Quack Shot has lots of dropping blocks, including bridges made of them.
 Temporary Platform / int_3e8451cc
featureApplicability
1.0
 Temporary Platform / int_3e8451cc
featureConfidence
1.0
 Quackshot (Video Game)
hasFeature
Temporary Platform / int_3e8451cc
 Temporary Platform / int_45501b8c
type
Temporary Platform
 Temporary Platform / int_45501b8c
comment
Super Metroid: There also grapple points that disappear a few seconds after latching onto them with the Grapple Beam.
 Temporary Platform / int_45501b8c
featureApplicability
1.0
 Temporary Platform / int_45501b8c
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Temporary Platform / int_45501b8c
 Temporary Platform / int_4663db7a
type
Temporary Platform
 Temporary Platform / int_4663db7a
comment
Castle Of Pixel Skulls: Of the appear-and-disappear-regularly variety. How regularly varies from level to level.
 Temporary Platform / int_4663db7a
featureApplicability
1.0
 Temporary Platform / int_4663db7a
featureConfidence
1.0
 Castle Of Pixel Skulls (Video Game)
hasFeature
Temporary Platform / int_4663db7a
 Temporary Platform / int_4a2b34ad
type
Temporary Platform
 Temporary Platform / int_4a2b34ad
comment
Star Fox Adventures has a room you have to cross to get to the door. The middle of the room is tiled. Before you activate the switch, the tiles stay put, but the door is closed. You have to throw the switch to open it, but this also makes the tiles temporary; you can stay on them a couple of seconds before it starts to drop. Making matters worse, three gates come up. These drop and rise in a pattern. You can stand in the safe area before the tiles while waiting for the first to drop, but waiting for the second and third involves moving from tile to tile, hoping the gate would drop before you did.
 Temporary Platform / int_4a2b34ad
featureApplicability
1.0
 Temporary Platform / int_4a2b34ad
featureConfidence
1.0
 Star Fox Adventures (Video Game)
hasFeature
Temporary Platform / int_4a2b34ad
 Temporary Platform / int_4d48667e
type
Temporary Platform
 Temporary Platform / int_4d48667e
comment
Donkey Kong Country 2: Diddy's Kong Quest:
The game has crocodile heads that dive and resurface, and temporary ropes in the form of ghosts that wail as they disappear/reappear.
The spider sidekick Squitter has the ability to create these as well, in the form of webs. Naturally, there's a level dedicated to this ability.
 Temporary Platform / int_4d48667e
featureApplicability
1.0
 Temporary Platform / int_4d48667e
featureConfidence
1.0
 Donkey Kong Country 2: Diddy's Kong Quest (Video Game)
hasFeature
Temporary Platform / int_4d48667e
 Temporary Platform / int_4f3c6ac
type
Temporary Platform
 Temporary Platform / int_4f3c6ac
comment
Ultimate Chicken Horse has a one-time platform and a few sizes of breakable blocks that you can place. The platform breaks once one player jumps on it and reappears for the next round, while the blocks take a few jumps to destroy and keep their damage the entire game, disappearing forever once they're gone. Both are great ways to create sneaky paths that only the fastest player can get on.
 Temporary Platform / int_4f3c6ac
featureApplicability
1.0
 Temporary Platform / int_4f3c6ac
featureConfidence
1.0
 Ultimate Chicken Horse (Video Game)
hasFeature
Temporary Platform / int_4f3c6ac
 Temporary Platform / int_536a5cc9
type
Temporary Platform
 Temporary Platform / int_536a5cc9
comment
Sonic Colors: The Wii-exclusive Blue Wisp allows Sonic to temporarily turn blue rings into blocks and vice versa, similar to a P-switch.
 Temporary Platform / int_536a5cc9
featureApplicability
1.0
 Temporary Platform / int_536a5cc9
featureConfidence
1.0
 Sonic Colors (Video Game)
hasFeature
Temporary Platform / int_536a5cc9
 Temporary Platform / int_5680f2dd
type
Temporary Platform
 Temporary Platform / int_5680f2dd
comment
Game & Watch: The Turtle Bridge turtles dive if a fish swims under them, resulting in you falling in the water if you remain standing on or jump where they once were.
 Temporary Platform / int_5680f2dd
featureApplicability
1.0
 Temporary Platform / int_5680f2dd
featureConfidence
1.0
 Game & Watch (Video Game)
hasFeature
Temporary Platform / int_5680f2dd
 Temporary Platform / int_5908ee91
type
Temporary Platform
 Temporary Platform / int_5908ee91
comment
A variant appears in The Elder Scrolls V: Skyrim: A sidequest in the Dragonborn DLC takes the player into an ancient Nordic tomb where floating magical platforms provide the only way across a deep flooded hallway with nasty undead creatures lurking in its depths. The platforms start to appear when you pull a switch, then form a sort of moving walkway, with new platforms appearing as the old ones vanish. They appear and disappear faster as you get deeper into the tomb, so you have to move faster to avoid being dropped into the pit.
 Temporary Platform / int_5908ee91
featureApplicability
1.0
 Temporary Platform / int_5908ee91
featureConfidence
1.0
 The Elder Scrolls V: Skyrim (Video Game)
hasFeature
Temporary Platform / int_5908ee91
 Temporary Platform / int_5b53043e
type
Temporary Platform
 Temporary Platform / int_5b53043e
comment
Mario Party 3: In the minigame Bounce 'n' Trounce, all four players are riding pogos tied to bouncing balls in a large platform in s night sky whose tiles begin to crumble and fall one by one; the players can also perform spin attacks in midair to mess with each other. The last player remaining on top wins, but if either more than one character survives after 30 seconds or the last ones fall down at the same time, the minigame ends in a draw.
 Temporary Platform / int_5b53043e
featureApplicability
1.0
 Temporary Platform / int_5b53043e
featureConfidence
1.0
 Mario Party 3 (Video Game)
hasFeature
Temporary Platform / int_5b53043e
 Temporary Platform / int_5b530441
type
Temporary Platform
 Temporary Platform / int_5b530441
comment
Mario Party 6: The Mic minigame Fruit Talktail has three characters standing on hexagon-shaped platforms that have fruit figures drawn in them. The fourth player is placed in the background, and has the objective of mentioning (with the Mic) fruits to command the lowering of the unmentioned ones' associated platforms (for example, saying "Apple" will make the platforms marked with the other fruits (grapes, strawberries, melons, bananas and oranges) descend. The players who fail to stand on a safe platform when the others begin to lower will fall down into the pit, being eliminated as a result. The solo player wins if all other three players fall down, but the rival trio will win instead if at least one of them survives during 60 seconds (72 in the game's PAL version).
 Temporary Platform / int_5b530441
featureApplicability
1.0
 Temporary Platform / int_5b530441
featureConfidence
1.0
 Mario Party 6 (Video Game)
hasFeature
Temporary Platform / int_5b530441
 Temporary Platform / int_5b530442
type
Temporary Platform
 Temporary Platform / int_5b530442
comment
Mario Party 7:
The minigame The Final Countdown has all four players stand onto a large platform suspended several meters above a river flowing through a ravine. The platform is divided into nine tiles, each of which runs a different countdown that will make its tile open up after reaching zero. The players have to avoid standing on the tiles that hit zero, while also performing melee attacks onto each other for the sake of sabotaging. As the game's normal counter depletes, the tiles' countdowns will also approach zero more quickly, making it more likely for players to fall down. The last player standing is the victor, though more than one can win if they can survive after 30 seconds. If the last players remaining fall down at the same time, one of them is selected randomly as the winner.
The minigame Gimme A Sign has two dueling characters stand each on a row of four platforms with color-coded figures drawn on them. At the center between both is a wooden pier with a Shy Guy holding some flags. When the minigame starts, the Shy Guy will raise a flag with a specific drawing, and the two platforms that match the figure (one per row) will lower onto the river's water level; the players must avoid standing there or else the water will drag them, making them lose. The Shy Guy then raises another flag, making the sunken platform rise again while lowering the one whose figure matches that of the new flag. As time passes, the Shy Guy will raise two flags at the same time, meaning that two platforms in each row will lower; in addition, the Shy Guy will raise and lower flags more rapidly, requiring better reaction and reflexes for the players to jump onto the safe platforms. The player who falls into the water loses and renders the other the victor; but if both players resist during 30 seconds, or both fall down at the same time, the minigame ends in a tie.
 Temporary Platform / int_5b530442
featureApplicability
1.0
 Temporary Platform / int_5b530442
featureConfidence
1.0
 Mario Party 7 (Video Game)
hasFeature
Temporary Platform / int_5b530442
 Temporary Platform / int_5b530443
type
Temporary Platform
 Temporary Platform / int_5b530443
comment
Mario Party 8: The minigame Sick and Twisted has all characters race through a series of rotating round platforms (and some static square ones) placed a few meters above the grassy ground. They have to move fast because the platforms will begin retracting downward one by one, and failing to outrun them will result in a disqualification (getting hit by incoming Bullet Bills is bad for the same reason). Whoever makes it to the end wins, though more than one player can win if they all make it to the aforementioned goal. Conversely, if all players end up falling down or hit by the Bullet Bills, the minigame ends in a tie.
 Temporary Platform / int_5b530443
featureApplicability
1.0
 Temporary Platform / int_5b530443
featureConfidence
1.0
 Mario Party 8 (Video Game)
hasFeature
Temporary Platform / int_5b530443
 Temporary Platform / int_602a852
type
Temporary Platform
 Temporary Platform / int_602a852
comment
Primal Light: Some platforms in the game will crumble under Krog's feet... and almost immediately blip back in.
 Temporary Platform / int_602a852
featureApplicability
1.0
 Temporary Platform / int_602a852
featureConfidence
1.0
 Primal Light (Video Game)
hasFeature
Temporary Platform / int_602a852
 Temporary Platform / int_61f47475
type
Temporary Platform
 Temporary Platform / int_61f47475
comment
The Legend of Spyro: The Eternal Night:
Several areas require Spyro to platform off of roots and branches that cannot support his weight, and which will bend down when he lands on them. Navigating these areas requires some careful pre-planning of one's route, as Spyro must leap off immediately after landing and the player can't stand around to survey the path ahead. Some of these sequences are fairly short and take place within otherwise normal areas, usually as side routes to reach a collectible. Others are much longer and required, and often above Bottomless Pits.
In other areas, Spyro must climb over platforms being swept down waterfalls.
In the dream sequences, the path between each testing area takes the form of a series of small floating platforms. Some are stable, while others flip over periodically or rotate continuously, alternating between a flat, safe surface and a spiky, harmful one. The slower ones can be navigated with precise timing, but on the whole they're meant to train the player to use Spyro's new time-slowing powers.
Spyro can create platforms over bodies of water by shooting icy blasts at them. These platforms are strictly temporary, however, and will melt and crumble after a few seconds.
 Temporary Platform / int_61f47475
featureApplicability
1.0
 Temporary Platform / int_61f47475
featureConfidence
1.0
 The Legend of Spyro: The Eternal Night (Video Game)
hasFeature
Temporary Platform / int_61f47475
 Temporary Platform / int_62bf541
type
Temporary Platform
 Temporary Platform / int_62bf541
comment
Super Mario Bros. has pairs of platforms, each connected to a cable strung over a pair of pulleys. As the side you stay on descends, the other side rises, but if one side rises too far, both platforms will fall into the bottomless expanse below. If the platforms fall off, you get 1000 points. There are also independently floating versions that rapidly drop so long as you're standing on them.
 Temporary Platform / int_62bf541
featureApplicability
1.0
 Temporary Platform / int_62bf541
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Temporary Platform / int_62bf541
 Temporary Platform / int_62bf543
type
Temporary Platform
 Temporary Platform / int_62bf543
comment
Super Mario Bros. 3: The Donut Blocks fall after a couple of seconds of Mario standing on them. Also in many games since Super Mario Bros. 3 are moving platforms on rails, some of which are on open-ended tracks that allow the platform to fall off at the end. Lastly, most 2D Mario games since the aforementioned 1988 title have coins that turn into temporary platforms (as well as permanent ones that turn into coins) when you step on a P Switch.
 Temporary Platform / int_62bf543
featureApplicability
1.0
 Temporary Platform / int_62bf543
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Temporary Platform / int_62bf543
 Temporary Platform / int_62e56217
type
Temporary Platform
 Temporary Platform / int_62e56217
comment
Prehistorik: Prehistorik Man has a few platforms that drop after some time. They fall faster than you, so if you're still on the platform when it drops, then it's too late to jump off it.
 Temporary Platform / int_62e56217
featureApplicability
1.0
 Temporary Platform / int_62e56217
featureConfidence
1.0
 Prehistorik (Video Game)
hasFeature
Temporary Platform / int_62e56217
 Temporary Platform / int_63ac9abf
type
Temporary Platform
 Temporary Platform / int_63ac9abf
comment
Sonic the Hedgehog 2: The 16-bit version in particular features a sequence in Wing Fortress Zone where you have to jump across several platforms which appear and disappear at a very unforgiving interval above a bottomless pit.
 Temporary Platform / int_63ac9abf
featureApplicability
1.0
 Temporary Platform / int_63ac9abf
featureConfidence
1.0
 Sonic the Hedgehog 2 (Video Game)
hasFeature
Temporary Platform / int_63ac9abf
 Temporary Platform / int_649f1ede
type
Temporary Platform
 Temporary Platform / int_649f1ede
comment
Final Fantasy Crystal Chronicles: Echoes of Time: Some platforms start falling a second or two after you step on them.
 Temporary Platform / int_649f1ede
featureApplicability
1.0
 Temporary Platform / int_649f1ede
featureConfidence
1.0
 Final Fantasy Crystal Chronicles: Echoes of Time (Video Game)
hasFeature
Temporary Platform / int_649f1ede
 Temporary Platform / int_66a1dcea
type
Temporary Platform
 Temporary Platform / int_66a1dcea
comment
Tomb Raider: Collapsing floor tiles are easily recognizable from a distance, but usually have fatal falls or spikes below them.
 Temporary Platform / int_66a1dcea
featureApplicability
1.0
 Temporary Platform / int_66a1dcea
featureConfidence
1.0
 Tomb Raider (Franchise)
hasFeature
Temporary Platform / int_66a1dcea
 Temporary Platform / int_696ece98
type
Temporary Platform
 Temporary Platform / int_696ece98
comment
Adventure Story: The Solid Clouds, first seen in the second level. They have an attached achievement: Clouds Disappear:
 Temporary Platform / int_696ece98
featureApplicability
1.0
 Temporary Platform / int_696ece98
featureConfidence
1.0
 Adventure Story (Video Game)
hasFeature
Temporary Platform / int_696ece98
 Temporary Platform / int_6c0adbb6
type
Temporary Platform
 Temporary Platform / int_6c0adbb6
comment
Fall Guys: Many stages features several layers of platforms over a slime pool, which disappear after a short time once stepped on.
Mario Party 3: In the minigame Bounce 'n' Trounce, all four players are riding pogos tied to bouncing balls in a large platform in s night sky whose tiles begin to crumble and fall one by one; the players can also perform spin attacks in midair to mess with each other. The last player remaining on top wins, but if either more than one character survives after 30 seconds or the last ones fall down at the same time, the minigame ends in a draw.
Mario Party 6: The Mic minigame Fruit Talktail has three characters standing on hexagon-shaped platforms that have fruit figures drawn in them. The fourth player is placed in the background, and has the objective of mentioning (with the Mic) fruits to command the lowering of the unmentioned ones' associated platforms (for example, saying "Apple" will make the platforms marked with the other fruits (grapes, strawberries, melons, bananas and oranges) descend. The players who fail to stand on a safe platform when the others begin to lower will fall down into the pit, being eliminated as a result. The solo player wins if all other three players fall down, but the rival trio will win instead if at least one of them survives during 60 seconds (72 in the game's PAL version).
Mario Party 7:
The minigame The Final Countdown has all four players stand onto a large platform suspended several meters above a river flowing through a ravine. The platform is divided into nine tiles, each of which runs a different countdown that will make its tile open up after reaching zero. The players have to avoid standing on the tiles that hit zero, while also performing melee attacks onto each other for the sake of sabotaging. As the game's normal counter depletes, the tiles' countdowns will also approach zero more quickly, making it more likely for players to fall down. The last player standing is the victor, though more than one can win if they can survive after 30 seconds. If the last players remaining fall down at the same time, one of them is selected randomly as the winner.
The minigame Gimme A Sign has two dueling characters stand each on a row of four platforms with color-coded figures drawn on them. At the center between both is a wooden pier with a Shy Guy holding some flags. When the minigame starts, the Shy Guy will raise a flag with a specific drawing, and the two platforms that match the figure (one per row) will lower onto the river's water level; the players must avoid standing there or else the water will drag them, making them lose. The Shy Guy then raises another flag, making the sunken platform rise again while lowering the one whose figure matches that of the new flag. As time passes, the Shy Guy will raise two flags at the same time, meaning that two platforms in each row will lower; in addition, the Shy Guy will raise and lower flags more rapidly, requiring better reaction and reflexes for the players to jump onto the safe platforms. The player who falls into the water loses and renders the other the victor; but if both players resist during 30 seconds, or both fall down at the same time, the minigame ends in a tie.
Mario Party 8: The minigame Sick and Twisted has all characters race through a series of rotating round platforms (and some static square ones) placed a few meters above the grassy ground. They have to move fast because the platforms will begin retracting downward one by one, and failing to outrun them will result in a disqualification (getting hit by incoming Bullet Bills is bad for the same reason). Whoever makes it to the end wins, though more than one player can win if they all make it to the aforementioned goal. Conversely, if all players end up falling down or hit by the Bullet Bills, the minigame ends in a tie.
 Temporary Platform / int_6c0adbb6
featureApplicability
1.0
 Temporary Platform / int_6c0adbb6
featureConfidence
1.0
 Fall Guys (Video Game)
hasFeature
Temporary Platform / int_6c0adbb6
 Temporary Platform / int_6eb7f362
type
Temporary Platform
 Temporary Platform / int_6eb7f362
comment
Bio Menace has these in a couple of levels. At least one set is not required to finish the level in which it appears.
 Temporary Platform / int_6eb7f362
featureApplicability
1.0
 Temporary Platform / int_6eb7f362
featureConfidence
1.0
 Bio Menace (Video Game)
hasFeature
Temporary Platform / int_6eb7f362
 Temporary Platform / int_6ee28fa8
type
Temporary Platform
 Temporary Platform / int_6ee28fa8
comment
Commander Keen IV: Secret of the Oracle has these in the Miragia level. Accurate to its name, this level has platforms that fade in and out of existence. Solid for about five seconds, intangible for another five, repeat. Hilariously, you can cling to the edge of such platforms and remain there while it fades out of existence, so long as you don't attempt to climb up until it is solid again. The game also has "unstable" floating platforms that start falling out of the sky once you stay on them for a second — but they stay solid and only fall a certain distance (enough to force you to go back and redo a puzzle, but not enough to kill you unless the level designer specifically put a tarpit or flames before the end of their travel).
 Temporary Platform / int_6ee28fa8
featureApplicability
1.0
 Temporary Platform / int_6ee28fa8
featureConfidence
1.0
 Commander Keen (Video Game)
hasFeature
Temporary Platform / int_6ee28fa8
 Temporary Platform / int_6ffa9eab
type
Temporary Platform
 Temporary Platform / int_6ffa9eab
comment
Kao the Kangaroo: All games have those. In the second and third game, you can find clouds that vanish after jumping off them 3 times, and wooden platforms that retract after standing on them. The first game has a secret area where you have to quickly jump on rapidly vanishing platforms in order to reach the prize at the top.
 Temporary Platform / int_6ffa9eab
featureApplicability
1.0
 Temporary Platform / int_6ffa9eab
featureConfidence
1.0
 Kao the Kangaroo (Video Game)
hasFeature
Temporary Platform / int_6ffa9eab
 Temporary Platform / int_7185e4b0
type
Temporary Platform
 Temporary Platform / int_7185e4b0
comment
Shantae: Half-Genie Hero: The first platforms are seen in Scuttle Town's Main Street, wooden planks on posts that fall down if stood on for too long, and fade back into existence on the posts after they drop.
 Temporary Platform / int_7185e4b0
featureApplicability
1.0
 Temporary Platform / int_7185e4b0
featureConfidence
1.0
 Shantae: Half-Genie Hero (Video Game)
hasFeature
Temporary Platform / int_7185e4b0
 Temporary Platform / int_74f7210c
type
Temporary Platform
 Temporary Platform / int_74f7210c
comment
The Legend of Zelda:
Zelda II: The Adventure of Link: Some corridors have fragile stone bridges that gradually disintegrate as Link walks onto them, and beneath them is usually deep water or lava, both of which mean instant death upon fall.
The Legend of Zelda: Oracle Games: There are disappearing platforms that appear in an early dungeon, where you must use the Roc's Feather to jump through them.
 Temporary Platform / int_74f7210c
featureApplicability
1.0
 Temporary Platform / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
Temporary Platform / int_74f7210c
 Temporary Platform / int_7529056
type
Temporary Platform
 Temporary Platform / int_7529056
comment
Super Mario World has both temporary platforms with a countdown of four seconds or less as well as Donut Blocks that start to drop as soon as you step on them. Romhackers love both types.
 Temporary Platform / int_7529056
featureApplicability
1.0
 Temporary Platform / int_7529056
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Temporary Platform / int_7529056
 Temporary Platform / int_769b39e9
type
Temporary Platform
 Temporary Platform / int_769b39e9
comment
Prison City features crumbling ice platforms that disappear when stood on long enough. They do reform.
 Temporary Platform / int_769b39e9
featureApplicability
1.0
 Temporary Platform / int_769b39e9
featureConfidence
1.0
 Prison City (Video Game)
hasFeature
Temporary Platform / int_769b39e9
 Temporary Platform / int_77aa72de
type
Temporary Platform
 Temporary Platform / int_77aa72de
comment
I Wanna Be the Guy:
The game has no end of Temporary Platforms, usually situated near Spikes of Doom. Since it's a Platform Hell pastiche of NES games, it takes the disappearing blocks from Heat Man's stage in Mega Man 2 to new heights of frustration, as the player must use Jump Physics to stay on a single block that teleports around over a spiked floor.
And in a spiked room just below the start of the game, once you've memorized the platform's pattern, the pattern changes as you start jumping across, with you falling into the spikes below when the next platform doesn't appear where you expected it to.
In the Mega Man level, there's a few unlabeled blocks that drop the moment you step on them, and then one inexplicable block which shoots upwards as soon as you touch it, hurtling you into a spiked ceiling.
 Temporary Platform / int_77aa72de
featureApplicability
1.0
 Temporary Platform / int_77aa72de
featureConfidence
1.0
 I Wanna Be the Guy (Video Game)
hasFeature
Temporary Platform / int_77aa72de
 Temporary Platform / int_7f34e3b4
type
Temporary Platform
 Temporary Platform / int_7f34e3b4
comment
Pizza Tower: Cheese blocks, first appearing in Ancient Cheese, will dissolve when walked on top of, before regenerating after a few seconds.
 Temporary Platform / int_7f34e3b4
featureApplicability
1.0
 Temporary Platform / int_7f34e3b4
featureConfidence
1.0
 Pizza Tower (Video Game)
hasFeature
Temporary Platform / int_7f34e3b4
 Temporary Platform / int_8258e260
type
Temporary Platform
 Temporary Platform / int_8258e260
comment
Super Mario Bros. is replete with all varieties:
Super Mario Bros. has pairs of platforms, each connected to a cable strung over a pair of pulleys. As the side you stay on descends, the other side rises, but if one side rises too far, both platforms will fall into the bottomless expanse below. If the platforms fall off, you get 1000 points. There are also independently floating versions that rapidly drop so long as you're standing on them.
Super Mario Bros. 3: The Donut Blocks fall after a couple of seconds of Mario standing on them. Also in many games since Super Mario Bros. 3 are moving platforms on rails, some of which are on open-ended tracks that allow the platform to fall off at the end. Lastly, most 2D Mario games since the aforementioned 1988 title have coins that turn into temporary platforms (as well as permanent ones that turn into coins) when you step on a P Switch.
Super Mario World has both temporary platforms with a countdown of four seconds or less as well as Donut Blocks that start to drop as soon as you step on them. Romhackers love both types.
Super Mario Sunshine: In the special obstacle course of Gelato Beach, there are blocks of sand that erode as soon as Mario steps onto them, so he has to move quickly.
Super Mario Galaxy: Several puzzles feature green checkered platforms that start to shrink and disappear after landing on them. It also features similar tiles found in all three Bowser levels that get smashed to pieces upon contact just right before fighting Bowser. Super Mario Galaxy 2 introduces Beat Blocks, which blink in and out of existence in time with the music. The Prankster Comet challenge for that galaxy quadruples the rate, which increases the difficulty so much that the player is offered a checkpoint and Yoshi's flutter jump to partially ease it. The same type of block (as well as its faster variation) returns in Super Mario 3D World.
Super Mario 3D Land has Donut Blocks, Beat Blocks, and Red-Blue Panels, and adds platforms made of cracked stone that crumble as you step on them and Flip Panels which unfold when you stand on a ! Panel, and then start folding up again behind you. One level is based around wooden platforms that fall away after being cut by circular saws.
Yoshi's Island has blocks with a number printed on them. When you step on a platform of this type, the number is decreased by one, and when it hits zero, the platform explodes. The Donut Blocks also appear in this game.
 Temporary Platform / int_8258e260
featureApplicability
1.0
 Temporary Platform / int_8258e260
featureConfidence
1.0
 Super Mario Bros. (Franchise)
hasFeature
Temporary Platform / int_8258e260
 Temporary Platform / int_826ef177
type
Temporary Platform
 Temporary Platform / int_826ef177
comment
Bionic Commando Rearmed has both trapdoor-style and timed retracting platforms. The final stage has you run a long gauntlet of the latter.
 Temporary Platform / int_826ef177
featureApplicability
1.0
 Temporary Platform / int_826ef177
featureConfidence
1.0
 Bionic Commando (Video Game)
hasFeature
Temporary Platform / int_826ef177
 Temporary Platform / int_83f8495b
type
Temporary Platform
 Temporary Platform / int_83f8495b
comment
Zelda II: The Adventure of Link: Some corridors have fragile stone bridges that gradually disintegrate as Link walks onto them, and beneath them is usually deep water or lava, both of which mean instant death upon fall.
 Temporary Platform / int_83f8495b
featureApplicability
1.0
 Temporary Platform / int_83f8495b
featureConfidence
1.0
 Zelda II: The Adventure of Link (Video Game)
hasFeature
Temporary Platform / int_83f8495b
 Temporary Platform / int_8e632adb
type
Temporary Platform
 Temporary Platform / int_8e632adb
comment
Tiny Toon Adventures: Buster's Hidden Treasure has two of these instances. The first is in the Ice Mountains, where they are placed over Spikes of Doom that instantly kill you if you fall off them. The second is in Montana Max's factory, wherein there are switches to turn them on so they can lead you to Gogo Dodo.
 Temporary Platform / int_8e632adb
featureApplicability
1.0
 Temporary Platform / int_8e632adb
featureConfidence
1.0
 Tiny Toon Adventures: Buster's Hidden Treasure (Video Game)
hasFeature
Temporary Platform / int_8e632adb
 Temporary Platform / int_8eb018a3
type
Temporary Platform
 Temporary Platform / int_8eb018a3
comment
Shovel Knight: Plague Knight's Vat Arcana allows him to create Floating Platforms in the form of glass vats filled with volatile liquid. They slowly sink if created in mid-air, and explode if they hit the ground, or after a short time if made on the ground.
 Temporary Platform / int_8eb018a3
featureApplicability
1.0
 Temporary Platform / int_8eb018a3
featureConfidence
1.0
 Shovel Knight (Video Game)
hasFeature
Temporary Platform / int_8eb018a3
 Temporary Platform / int_9330ec5d
type
Temporary Platform
 Temporary Platform / int_9330ec5d
comment
Yoshi's Island has blocks with a number printed on them. When you step on a platform of this type, the number is decreased by one, and when it hits zero, the platform explodes. The Donut Blocks also appear in this game.
 Temporary Platform / int_9330ec5d
featureApplicability
1.0
 Temporary Platform / int_9330ec5d
featureConfidence
1.0
 Yoshi's Island (Video Game)
hasFeature
Temporary Platform / int_9330ec5d
 Temporary Platform / int_935a39be
type
Temporary Platform
 Temporary Platform / int_935a39be
comment
One of the features of the stage builder in Super Smash Bros. Brawl are these — and odds are, if you know someone who has built stages there, they've built at least one heavily featuring them. They regenerate as well, which results in problems both ways — the platform might be missing when you're scrambling to get back up, and you also might have to deal with a platform appearing right where you were trying to go to save yourself.
 Temporary Platform / int_935a39be
featureApplicability
1.0
 Temporary Platform / int_935a39be
featureConfidence
1.0
 Super Smash Bros. Brawl (Video Game)
hasFeature
Temporary Platform / int_935a39be
 Temporary Platform / int_968c313a
type
Temporary Platform
 Temporary Platform / int_968c313a
comment
Doodle Jump: Has both the "Crumbling" type (platforms that disappear just after you bounce on them) and the "Timed" type (platforms that disappear after an undisclosed time interval).
 Temporary Platform / int_968c313a
featureApplicability
1.0
 Temporary Platform / int_968c313a
featureConfidence
1.0
 Doodle Jump (Video Game)
hasFeature
Temporary Platform / int_968c313a
 Temporary Platform / int_9a6329c4
type
Temporary Platform
 Temporary Platform / int_9a6329c4
comment
20XX and 30XX feature platforms that crumble when stood on, reforming a few seconds later. They also feature timed platforms that constantly switch on and off.
 Temporary Platform / int_9a6329c4
featureApplicability
1.0
 Temporary Platform / int_9a6329c4
featureConfidence
1.0
 20XX (Video Game)
hasFeature
Temporary Platform / int_9a6329c4
 Temporary Platform / int_9c8609bd
type
Temporary Platform
 Temporary Platform / int_9c8609bd
comment
Frogger:
The original game has groups of turtles that periodically dive underwater, drowning you if you are still riding on their backs at the time.
One level in a lava-filled factory in He's Back! has numerous platforms that open up about four seconds after Frogger hopped on them, and sometimes faster. The level is appropriately titled Platform Madness.
From The Rescue onward, every level features cracked platforms that break away after a few seconds. Good thing these come back, since in Ancient Shadow, the game will occasionally force you to use the same platform twice due to a Fetch Quest restricting the controls.
 Temporary Platform / int_9c8609bd
featureApplicability
1.0
 Temporary Platform / int_9c8609bd
featureConfidence
1.0
 Frogger (Video Game)
hasFeature
Temporary Platform / int_9c8609bd
 Temporary Platform / int_9db1766a
type
Temporary Platform
 Temporary Platform / int_9db1766a
comment
Devil May Cry:
In Devil May Cry, if you return to the bridge you crossed to claim the Pride of Lion at the start of Mission 3, it's risen from the ocean (having collapsed as you crossed it), but in pieces. These pieces fall as you jump on them, and don't respawn unless you fall into the ocean (which makes you repeat the fight from Mission 2, then boots you back to the start of the bridge). You can either jump across both ways without retracing steps, or cross once, claim the Blue Orb Fragment, and leap into the sea for a quick way back.
Devil May Cry 4 has several vanishing platforms in the Mitis Forest. Instead of using the "disappear a while after being touched" scheme, however, these have a defined schedule of their own.
In Devil May Cry 5, some sections of the Qliphoth feature platforms that fold back into the walls at regular intervals.
 Temporary Platform / int_9db1766a
featureApplicability
1.0
 Temporary Platform / int_9db1766a
featureConfidence
1.0
 Devil May Cry (Video Game)
hasFeature
Temporary Platform / int_9db1766a
 Temporary Platform / int_a2bb8d3f
type
Temporary Platform
 Temporary Platform / int_a2bb8d3f
comment
Everybody Edits has timed doors that switch on and off every five seconds. There are also key gates, which stay solid for five seconds after touching a key.
 Temporary Platform / int_a2bb8d3f
featureApplicability
1.0
 Temporary Platform / int_a2bb8d3f
featureConfidence
1.0
 Everybody Edits (Video Game)
hasFeature
Temporary Platform / int_a2bb8d3f
 Temporary Platform / int_a321a398
type
Temporary Platform
 Temporary Platform / int_a321a398
comment
Super Mario 3D Land has Donut Blocks, Beat Blocks, and Red-Blue Panels, and adds platforms made of cracked stone that crumble as you step on them and Flip Panels which unfold when you stand on a ! Panel, and then start folding up again behind you. One level is based around wooden platforms that fall away after being cut by circular saws.
 Temporary Platform / int_a321a398
featureApplicability
1.0
 Temporary Platform / int_a321a398
featureConfidence
1.0
 Super Mario 3D Land (Video Game)
hasFeature
Temporary Platform / int_a321a398
 Temporary Platform / int_a4514747
type
Temporary Platform
 Temporary Platform / int_a4514747
comment
Hoa: Ladybirds in the forest level serves this purpose (you play as a flea-sized pixie-like critter), where they're nested on trees until you jump on their backs, causing them to fly off in two seconds and requiring you to jump on another nearby platform, which is very likely a second or third ladybug. However they return to the spot they flew off after a short while.
 Temporary Platform / int_a4514747
featureApplicability
1.0
 Temporary Platform / int_a4514747
featureConfidence
1.0
 Hoa (Video Game)
hasFeature
Temporary Platform / int_a4514747
 Temporary Platform / int_a557e0f1
type
Temporary Platform
 Temporary Platform / int_a557e0f1
comment
Flea (2020): There are cracked blocks in the game that disappear the instant Henry touches them.
 Temporary Platform / int_a557e0f1
featureApplicability
1.0
 Temporary Platform / int_a557e0f1
featureConfidence
1.0
 Flea (2020) (Video Game)
hasFeature
Temporary Platform / int_a557e0f1
 Temporary Platform / int_a599305d
type
Temporary Platform
 Temporary Platform / int_a599305d
comment
Mega Man Zero picks up the torch, since it's much more Nintendo Hard than the X series is. The first game adds them in a section straight after two minibosses — while not over a bottomless pit, this is sitting is above a platform filled with enemies. The invisible blocks also shoot in inconvenient places. Of note is that the game has a ranking system that penalizes you for taking damage and dying.
 Temporary Platform / int_a599305d
featureApplicability
1.0
 Temporary Platform / int_a599305d
featureConfidence
1.0
 Mega Man Zero (Video Game)
hasFeature
Temporary Platform / int_a599305d
 Temporary Platform / int_a6f6433c
type
Temporary Platform
 Temporary Platform / int_a6f6433c
comment
Jak and Daxter is littered with these, namely in more "ruined" areas. Came to an interesting point in Jak 3: Wastelander when (during a tutorial stage) you have to slow down time just to be able to cross the platform.
 Temporary Platform / int_a6f6433c
featureApplicability
1.0
 Temporary Platform / int_a6f6433c
featureConfidence
1.0
 Jak and Daxter (Video Game)
hasFeature
Temporary Platform / int_a6f6433c
 Temporary Platform / int_a6fb0678
type
Temporary Platform
 Temporary Platform / int_a6fb0678
comment
La-Mulana: Many floating platforms start to crumble when you step on them.
 Temporary Platform / int_a6fb0678
featureApplicability
1.0
 Temporary Platform / int_a6fb0678
featureConfidence
1.0
 La-Mulana (Video Game)
hasFeature
Temporary Platform / int_a6fb0678
 Temporary Platform / int_a7bb24f4
type
Temporary Platform
 Temporary Platform / int_a7bb24f4
comment
Mega Man 10:
Sheep Man's stage includes the staple timed platforms (with different patterns for each difficulty level), alongside color-coded blocks that blink and disappear after stepping on them and platforms that have to be energized by running on nearby conveyors.
Chill Man's stage features ice blocks that crack the first time you strike them, then disappear quickly after being struck a second time. You can, however, walk across them fine.
 Temporary Platform / int_a7bb24f4
featureApplicability
1.0
 Temporary Platform / int_a7bb24f4
featureConfidence
1.0
 Mega Man 10 (Video Game)
hasFeature
Temporary Platform / int_a7bb24f4
 Temporary Platform / int_a7bb2a13
type
Temporary Platform
 Temporary Platform / int_a7bb2a13
comment
Mega Man ZX has one in the Bonus Dungeon leading to the Superboss. For bonus points, the ceiling and floor of the disappearing platforms hallway are also spiked, and once you beat said superboss, you have to travel the hallway in reverse to get back to the Save Point.
 Temporary Platform / int_a7bb2a13
featureApplicability
1.0
 Temporary Platform / int_a7bb2a13
featureConfidence
1.0
 Mega Man ZX (Video Game)
hasFeature
Temporary Platform / int_a7bb2a13
 Temporary Platform / int_af552e7e
type
Temporary Platform
 Temporary Platform / int_af552e7e
comment
Metroid Prime: Temporary platforms appear precisely once: in Phendrana Canyon, where the Scan visor clearly warns that they are unstable.
 Temporary Platform / int_af552e7e
featureApplicability
1.0
 Temporary Platform / int_af552e7e
featureConfidence
1.0
 Metroid Prime (Video Game)
hasFeature
Temporary Platform / int_af552e7e
 Temporary Platform / int_afbc40fb
type
Temporary Platform
 Temporary Platform / int_afbc40fb
comment
Prayer of the Faithless: Paradise Lost has pink platforms that switch between present and not present every second or so.
 Temporary Platform / int_afbc40fb
featureApplicability
1.0
 Temporary Platform / int_afbc40fb
featureConfidence
1.0
 Prayer of the Faithless (Video Game)
hasFeature
Temporary Platform / int_afbc40fb
 Temporary Platform / int_b0d48fd6
type
Temporary Platform
 Temporary Platform / int_b0d48fd6
comment
Ty the Tasmanian Tiger has temporary platforms in all three games of the series. There are two sorts: ones that operate on a timer, and ones that vanish about a second after you stand on them.
 Temporary Platform / int_b0d48fd6
featureApplicability
1.0
 Temporary Platform / int_b0d48fd6
featureConfidence
1.0
 Ty the Tasmanian Tiger (Video Game)
hasFeature
Temporary Platform / int_b0d48fd6
 Temporary Platform / int_b20c928e
type
Temporary Platform
 Temporary Platform / int_b20c928e
comment
The Crown of Wu does this in practically all areas with platforming elements, where hovering stone platforms and bridges will periodically disappear and reappear while you're on them.
 Temporary Platform / int_b20c928e
featureApplicability
1.0
 Temporary Platform / int_b20c928e
featureConfidence
1.0
 The Crown Of Wu (Video Game)
hasFeature
Temporary Platform / int_b20c928e
 Temporary Platform / int_b25a4c45
type
Temporary Platform
 Temporary Platform / int_b25a4c45
comment
Bombuzal has cracked tiles, which break apart and disappear after your character steps off of them, making them only usable once.
 Temporary Platform / int_b25a4c45
featureApplicability
1.0
 Temporary Platform / int_b25a4c45
featureConfidence
1.0
 Bombuzal (Video Game)
hasFeature
Temporary Platform / int_b25a4c45
 Temporary Platform / int_b42088c5
type
Temporary Platform
 Temporary Platform / int_b42088c5
comment
Prince of Persia: The Forgotten Sands features two types of temporary platform, firstly the ability to pause water to turn it into something you can grab onto, and then later remaking formerly existing platforms reappear with the power of memory. This can quickly cause Damn You, Muscle Memory! rage during sections where you have to use both at once, turning one off to jump through something that would otherwise block your way to a platform you just turned on with the other ability.
 Temporary Platform / int_b42088c5
featureApplicability
1.0
 Temporary Platform / int_b42088c5
featureConfidence
1.0
 Prince of Persia: The Forgotten Sands (Video Game)
hasFeature
Temporary Platform / int_b42088c5
 Temporary Platform / int_b4967d43
type
Temporary Platform
 Temporary Platform / int_b4967d43
comment
Sonic the Hedgehog:
Most games have them; though the series isn't as fond of them as Mario, there's still a fair amount of variety. They frequently take the form of temporary ledges attached to normal platforms, which collapse moments after you step onto the ledge, but there are also regular platforms which collapse when walked on, and platforms that appear and disappear at set intervals.
The games sometimes also throw in platforms which don't disappear but are similarly unsafe, such as ones which have sharp objects such as spikes or spears emerge from them at set intervals, ones which are sometimes electrified, and ones which burst into flames when touched. Naturally, these sometimes appear alongside the disappearing ones.
The early games enjoy some Sega Hard Fake Difficulty in some places, such as Marble Zone, in which the temporary platform and stable platform use the same sprite.
Sonic the Hedgehog 2: The 16-bit version in particular features a sequence in Wing Fortress Zone where you have to jump across several platforms which appear and disappear at a very unforgiving interval above a bottomless pit.
Sonic Colors: The Wii-exclusive Blue Wisp allows Sonic to temporarily turn blue rings into blocks and vice versa, similar to a P-switch.
 Temporary Platform / int_b4967d43
featureApplicability
1.0
 Temporary Platform / int_b4967d43
featureConfidence
1.0
 Sonic the Hedgehog (Franchise)
hasFeature
Temporary Platform / int_b4967d43
 Temporary Platform / int_b87de35b
type
Temporary Platform
 Temporary Platform / int_b87de35b
comment
Super Mario Sunshine: In the special obstacle course of Gelato Beach, there are blocks of sand that erode as soon as Mario steps onto them, so he has to move quickly.
 Temporary Platform / int_b87de35b
featureApplicability
1.0
 Temporary Platform / int_b87de35b
featureConfidence
1.0
 Super Mario Sunshine (Video Game)
hasFeature
Temporary Platform / int_b87de35b
 Temporary Platform / int_b9c1cff1
type
Temporary Platform
 Temporary Platform / int_b9c1cff1
comment
Prince of Persia:
Prince of Persia has loose floor tiles that dislodge and fall moments after the Prince character ran across them. Nearby vibrations (from you jumping up and down, for instance) will cause them to shake a little, allowing the player to identify them from a distance. They are useful on occasion for making running jumps off, and permanently holding down Pressure Plates where they landed. They can also be dislodged by jumping from underneath, to access secret parts of levels, though standing below falling ones will hurt you if you don't duck.
In Prince of Persia 2: The Shadow and the Flame, they can kill Mooks and destroy potions.
The Sands of Time trilogy, especially Warrior Within features a lot of these as crumbling wooden platforms and poles. They visibly shake whenever you walk on them and dust falls off below. What makes it worse is that jumping on top of them, or grabbing down the edges will force them to fall without warning.
Prince of Persia: The Forgotten Sands features two types of temporary platform, firstly the ability to pause water to turn it into something you can grab onto, and then later remaking formerly existing platforms reappear with the power of memory. This can quickly cause Damn You, Muscle Memory! rage during sections where you have to use both at once, turning one off to jump through something that would otherwise block your way to a platform you just turned on with the other ability.
 Temporary Platform / int_b9c1cff1
featureApplicability
1.0
 Temporary Platform / int_b9c1cff1
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Temporary Platform / int_b9c1cff1
 Temporary Platform / int_bb731071
type
Temporary Platform
 Temporary Platform / int_bb731071
comment
In The Legendary Axe II, some of the skull platforms in Stage 4 and normal blocks in Stage 6 crumble when stepped on.
 Temporary Platform / int_bb731071
featureApplicability
1.0
 Temporary Platform / int_bb731071
featureConfidence
1.0
 The Legendary Axe (Video Game)
hasFeature
Temporary Platform / int_bb731071
 Temporary Platform / int_bbaf7882
type
Temporary Platform
 Temporary Platform / int_bbaf7882
comment
Skeleton Boomerang: There are Floating Platforms in the game that, when Hunter steps on them, will crumble under his feet shortly after.
 Temporary Platform / int_bbaf7882
featureApplicability
1.0
 Temporary Platform / int_bbaf7882
featureConfidence
1.0
 Skeleton Boomerang (Video Game)
hasFeature
Temporary Platform / int_bbaf7882
 Temporary Platform / int_bbe0b9d0
type
Temporary Platform
 Temporary Platform / int_bbe0b9d0
comment
Prince of Persia has loose floor tiles that dislodge and fall moments after the Prince character ran across them. Nearby vibrations (from you jumping up and down, for instance) will cause them to shake a little, allowing the player to identify them from a distance. They are useful on occasion for making running jumps off, and permanently holding down Pressure Plates where they landed. They can also be dislodged by jumping from underneath, to access secret parts of levels, though standing below falling ones will hurt you if you don't duck.
 Temporary Platform / int_bbe0b9d0
featureApplicability
1.0
 Temporary Platform / int_bbe0b9d0
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Temporary Platform / int_bbe0b9d0
 Temporary Platform / int_bbe0b9d1
type
Temporary Platform
 Temporary Platform / int_bbe0b9d1
comment
In Prince of Persia 2: The Shadow and the Flame, they can kill Mooks and destroy potions.
 Temporary Platform / int_bbe0b9d1
featureApplicability
1.0
 Temporary Platform / int_bbe0b9d1
featureConfidence
1.0
 Prince of Persia 2 (Video Game)
hasFeature
Temporary Platform / int_bbe0b9d1
 Temporary Platform / int_c01a7c9e
type
Temporary Platform
 Temporary Platform / int_c01a7c9e
comment
Spelunky has temporary platforms in its third area. Oddly, while your character can not normally fall more than seven times his height without taking damage, the platform and your character fall at the same rate and you can "ride" it down to lower ground without taking damage.
 Temporary Platform / int_c01a7c9e
featureApplicability
1.0
 Temporary Platform / int_c01a7c9e
featureConfidence
1.0
 Spelunky (Video Game)
hasFeature
Temporary Platform / int_c01a7c9e
 Temporary Platform / int_c117b614
type
Temporary Platform
 Temporary Platform / int_c117b614
comment
A Series of Unfortunate Events (2004), the console version of the video game of The Film of the Book, has a level that consists almost entirely of these and more open air than you can shake a stick at.
 Temporary Platform / int_c117b614
featureApplicability
1.0
 Temporary Platform / int_c117b614
featureConfidence
1.0
 A Series of Unfortunate Events (2004) (Video Game)
hasFeature
Temporary Platform / int_c117b614
 Temporary Platform / int_c19c6efa
type
Temporary Platform
 Temporary Platform / int_c19c6efa
comment
Minecraft has Big Dripleaf plants, large leaves that will tilt down when a player stands on them for a second, becoming non-solid once they fully tilt. The tilting can be nullified if the leaf is powered by redstone, and the leaf will immediately fully tilt regardless of redstone if it's directly hit by a projectile.
 Temporary Platform / int_c19c6efa
featureApplicability
1.0
 Temporary Platform / int_c19c6efa
featureConfidence
1.0
 Minecraft (Video Game)
hasFeature
Temporary Platform / int_c19c6efa
 Temporary Platform / int_c1caa781
type
Temporary Platform
 Temporary Platform / int_c1caa781
comment
Mega Man & Bass: In the final level, a particular set of appearing blocks alternates between two nearly identical patterns. As a rather cruel trick, the sole difference between them is that the second pattern is missing the final block you'd need to use to reach a ladder, meaning a hasty player will plummet into the spikes below if they observed the blocks forming once and then tried to traverse them on the second appearance.
 Temporary Platform / int_c1caa781
featureApplicability
1.0
 Temporary Platform / int_c1caa781
featureConfidence
1.0
 Mega Man & Bass (Video Game)
hasFeature
Temporary Platform / int_c1caa781
 Temporary Platform / int_c6e31a96
type
Temporary Platform
 Temporary Platform / int_c6e31a96
comment
The Angry Video Game Nerd Adventures has the appearing and disappearing Death Blocks, which kill the player.
 Temporary Platform / int_c6e31a96
featureApplicability
1.0
 Temporary Platform / int_c6e31a96
featureConfidence
1.0
 The Angry Video Game Nerd Adventures (Video Game)
hasFeature
Temporary Platform / int_c6e31a96
 Temporary Platform / int_c6e9c6cc
type
Temporary Platform
 Temporary Platform / int_c6e9c6cc
comment
Super Mario Galaxy: Several puzzles feature green checkered platforms that start to shrink and disappear after landing on them. It also features similar tiles found in all three Bowser levels that get smashed to pieces upon contact just right before fighting Bowser. Super Mario Galaxy 2 introduces Beat Blocks, which blink in and out of existence in time with the music. The Prankster Comet challenge for that galaxy quadruples the rate, which increases the difficulty so much that the player is offered a checkpoint and Yoshi's flutter jump to partially ease it. The same type of block (as well as its faster variation) returns in Super Mario 3D World.
 Temporary Platform / int_c6e9c6cc
featureApplicability
1.0
 Temporary Platform / int_c6e9c6cc
featureConfidence
1.0
 Super Mario Galaxy (Video Game)
hasFeature
Temporary Platform / int_c6e9c6cc
 Temporary Platform / int_c79daa6a
type
Temporary Platform
 Temporary Platform / int_c79daa6a
comment
Don't Look Back includes the collapsing variant in the lava cave section.
 Temporary Platform / int_c79daa6a
featureApplicability
1.0
 Temporary Platform / int_c79daa6a
featureConfidence
1.0
 Don't Look Back (Video Game)
hasFeature
Temporary Platform / int_c79daa6a
 Temporary Platform / int_c960921
type
Temporary Platform
 Temporary Platform / int_c960921
comment
Mission: Impossible (Konami):
You fight the third level boss on a floor made entirely of crumbling blocks. You can try to either damage him, or cause a large section of the floor to break away and fall, sending him plummeting with it. Though since he can teleport around, this is easier said than done. You have to navigate another room with a narrow path made of the same crumbling blocks in the final stage.
One auto-scrolling section in the final stage has your agent keeping ahead of the slowly collapsing floor, which gets closer and closer, leaving you with less space to react to the large groups of enemies that can spawn in. Fortunately, falling in the hole is one of the few points in the game where the pit isn't bottomless, and only drops you to the previous floor.
 Temporary Platform / int_c960921
featureApplicability
1.0
 Temporary Platform / int_c960921
featureConfidence
1.0
 Mission: Impossible (Konami) (Video Game)
hasFeature
Temporary Platform / int_c960921
 Temporary Platform / int_ccf5d01d
type
Temporary Platform
 Temporary Platform / int_ccf5d01d
comment
In Gruntz, there are two kinds of bridges that fall into this: ones that will crumble shortly after being stepped on, and ones that appear and disappear in a predetermined pattern.
 Temporary Platform / int_ccf5d01d
featureApplicability
1.0
 Temporary Platform / int_ccf5d01d
featureConfidence
1.0
 Gruntz (Video Game)
hasFeature
Temporary Platform / int_ccf5d01d
 Temporary Platform / int_d23b032e
type
Temporary Platform
 Temporary Platform / int_d23b032e
comment
Jumper series feature two types of temporary platforms. One, coloured blue, falls shortly after Ogmo stands on it, but can still be used once it lands. The second one, red, crumbles instead of falling. It appears in Jumper Two Editor and Jumper Three.
 Temporary Platform / int_d23b032e
featureApplicability
1.0
 Temporary Platform / int_d23b032e
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Temporary Platform / int_d23b032e
 Temporary Platform / int_d36b8ea7
type
Temporary Platform
 Temporary Platform / int_d36b8ea7
comment
The Legend of Zelda: Oracle Games: There are disappearing platforms that appear in an early dungeon, where you must use the Roc's Feather to jump through them.
 Temporary Platform / int_d36b8ea7
featureApplicability
1.0
 Temporary Platform / int_d36b8ea7
featureConfidence
1.0
 The Legend of Zelda: Oracle Games (Video Game)
hasFeature
Temporary Platform / int_d36b8ea7
 Temporary Platform / int_d55cf032
type
Temporary Platform
 Temporary Platform / int_d55cf032
comment
The old Namco videogame Mappy (originally for arcade) has trampolines that can only be bounced on three times in a row before breaking; if a solid platform or nothing was below, you would lose a life. Later levels have true Temporary Platforms worked inside normal platforms—including one on a platform with only one survivable way off.
 Temporary Platform / int_d55cf032
featureApplicability
1.0
 Temporary Platform / int_d55cf032
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Temporary Platform / int_d55cf032
 Temporary Platform / int_d65c4c4f
type
Temporary Platform
 Temporary Platform / int_d65c4c4f
comment
Me (2017): "Hope" platforms fall as soon as "Me" touches them.
 Temporary Platform / int_d65c4c4f
featureApplicability
1.0
 Temporary Platform / int_d65c4c4f
featureConfidence
1.0
 Me 2017 (Video Game)
hasFeature
Temporary Platform / int_d65c4c4f
 Temporary Platform / int_d92bf054
type
Temporary Platform
 Temporary Platform / int_d92bf054
comment
In Spin Doctor, ring dots vanish forever once you let go of them.
 Temporary Platform / int_d92bf054
featureApplicability
1.0
 Temporary Platform / int_d92bf054
featureConfidence
1.0
 Spin Doctor (Video Game)
hasFeature
Temporary Platform / int_d92bf054
 Temporary Platform / int_dab32bc
type
Temporary Platform
 Temporary Platform / int_dab32bc
comment
Mega Man: Guts Man's stage involves a sequence of moving platforms affixed to rails that, despite clearly advertising when they are or aren't solid, sending so many players to their deaths from the very outset of the level that they almost single-handedly earned the game its Nintendo Hard reputation. In Mega Man Powered Up you can at least play as Guts Man and give him a taste of his own terrible platforms. It does not help that when these unstable platforms tip over, they dump Rock off at a vastly-accelerated falling speed, so it appears that when they pass over the unstable section of their railing and tip, Rock seems to just go poof with little-to-no warning.
 Temporary Platform / int_dab32bc
featureApplicability
1.0
 Temporary Platform / int_dab32bc
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Temporary Platform / int_dab32bc
 Temporary Platform / int_dab32bd
type
Temporary Platform
 Temporary Platform / int_dab32bd
comment
Mega Man 2: The longest such sequence is in Heat Man's stage, which spans several screens (above a lethal Lava Pit and then a Bottomless Pit). Most people don't even bother with the platforms, instead flying across with the Item-2, an early version of the Rush Jet.
 Temporary Platform / int_dab32bd
featureApplicability
1.0
 Temporary Platform / int_dab32bd
featureConfidence
1.0
 Mega Man 2 (Video Game)
hasFeature
Temporary Platform / int_dab32bd
 Temporary Platform / int_dab32be
type
Temporary Platform
 Temporary Platform / int_dab32be
comment
Mega Man 3:
In Magnet Man's stage, one sequence includes a magnet on the opposite side threatening to pull you off into the Bottomless Pit below.
The Lifts of Doom in Spark Man's stage with Bottomless Pits below and Spikes of Doom above.
Trapdoor platforms in Shadow Man's stage and parts of Wily's Castle.
 Temporary Platform / int_dab32be
featureApplicability
1.0
 Temporary Platform / int_dab32be
featureConfidence
1.0
 Mega Man 3 (Video Game)
hasFeature
Temporary Platform / int_dab32be
 Temporary Platform / int_dab32c0
type
Temporary Platform
 Temporary Platform / int_dab32c0
comment
Mega Man 5: Gyro Man's stage features a bridge composed entirely of platforms that fall after a second of walking across them.
 Temporary Platform / int_dab32c0
featureApplicability
1.0
 Temporary Platform / int_dab32c0
featureConfidence
1.0
 Mega Man 5 (Video Game)
hasFeature
Temporary Platform / int_dab32c0
 Temporary Platform / int_dab32c4
type
Temporary Platform
 Temporary Platform / int_dab32c4
comment
Mega Man 9: Plug Man's stage, where the patterns are different if you're playing on the harder ("Hero" or "Superhero") difficulty levels.
 Temporary Platform / int_dab32c4
featureApplicability
1.0
 Temporary Platform / int_dab32c4
featureConfidence
1.0
 Mega Man 9 (Video Game)
hasFeature
Temporary Platform / int_dab32c4
 Temporary Platform / int_dab32e3
type
Temporary Platform
 Temporary Platform / int_dab32e3
comment
Mega Man X often has platforms supported by smoking, malfunctioning jets, letting you know they won't hold your weight for long. Just to make your life a living hell, the fourth Zero stage in X5 has disappearing blocks over a Bottomless Pit and is nearly three screens long. No memorizing, just move and hope you're fast enough not to die. If you're playing as X, you can just fly over it. Play as Zero, and better hope your reflexes are good.
 Temporary Platform / int_dab32e3
featureApplicability
1.0
 Temporary Platform / int_dab32e3
featureConfidence
1.0
 Mega Man X (Video Game)
hasFeature
Temporary Platform / int_dab32e3
 Temporary Platform / int_dbee7cb5
type
Temporary Platform
 Temporary Platform / int_dbee7cb5
comment
Shantae and the Pirate's Curse: Some areas have a long platform made of crumbly rock platforms that slowly crumble as Shantae stands on them. They crumble faster than she can walk, however, so she needs Risky's Boots to actually cross without falling.
 Temporary Platform / int_dbee7cb5
featureApplicability
1.0
 Temporary Platform / int_dbee7cb5
featureConfidence
1.0
 Shantae and the Pirate's Curse (Video Game)
hasFeature
Temporary Platform / int_dbee7cb5
 Temporary Platform / int_de0a2ea5
type
Temporary Platform
 Temporary Platform / int_de0a2ea5
comment
Ori and the Blind Forest has a part in the Misty Woods where you have to cross Spikes of Doom with platforms that either change position when you jump, with one corridor combining them with laser traps, or only appear for a second or two. Another sequence in Mount Horu has a set of destroyable platforms.
 Temporary Platform / int_de0a2ea5
featureApplicability
1.0
 Temporary Platform / int_de0a2ea5
featureConfidence
1.0
 Ori and the Blind Forest (Video Game)
hasFeature
Temporary Platform / int_de0a2ea5
 Temporary Platform / int_e5d4e95d
type
Temporary Platform
 Temporary Platform / int_e5d4e95d
comment
Bonk's Adventure has platforms that pull themselves apart horizontally when the player land on them.
 Temporary Platform / int_e5d4e95d
featureApplicability
1.0
 Temporary Platform / int_e5d4e95d
featureConfidence
1.0
 Bonk (Video Game)
hasFeature
Temporary Platform / int_e5d4e95d
 Temporary Platform / int_e5dbd763
type
Temporary Platform
 Temporary Platform / int_e5dbd763
comment
Qwak has blocks that dissolve from the bottom up when players stand on them.
 Temporary Platform / int_e5dbd763
featureApplicability
1.0
 Temporary Platform / int_e5dbd763
featureConfidence
1.0
 Qwak (Video Game)
hasFeature
Temporary Platform / int_e5dbd763
 Temporary Platform / int_e5dfd265
type
Temporary Platform
 Temporary Platform / int_e5dfd265
comment
Zool 2 has eggs which disappear as you run over them.
 Temporary Platform / int_e5dfd265
featureApplicability
1.0
 Temporary Platform / int_e5dfd265
featureConfidence
1.0
 Zool (Video Game)
hasFeature
Temporary Platform / int_e5dfd265
 Temporary Platform / int_ed0ffa09
type
Temporary Platform
 Temporary Platform / int_ed0ffa09
comment
Suzy Cube: Dark grey platforms with rock patterns will crumble when Suzy Cube steps on them, then collapse after a brief pause.
 Temporary Platform / int_ed0ffa09
featureApplicability
1.0
 Temporary Platform / int_ed0ffa09
featureConfidence
1.0
 Suzy Cube (Video Game)
hasFeature
Temporary Platform / int_ed0ffa09
 Temporary Platform / int_ef8bd4a5
type
Temporary Platform
 Temporary Platform / int_ef8bd4a5
comment
Mega Man: This is a staple of the Mega Man (Classic) series. Almost every game includes a few screens where blocks appear and disappear in a set pattern. The fandom tends to refer to them as "yoku blocks." Another series staple are the Count Bombs — platforms with timers displaying how much time you have to use them before they explode.
Mega Man: Guts Man's stage involves a sequence of moving platforms affixed to rails that, despite clearly advertising when they are or aren't solid, sending so many players to their deaths from the very outset of the level that they almost single-handedly earned the game its Nintendo Hard reputation. In Mega Man Powered Up you can at least play as Guts Man and give him a taste of his own terrible platforms. It does not help that when these unstable platforms tip over, they dump Rock off at a vastly-accelerated falling speed, so it appears that when they pass over the unstable section of their railing and tip, Rock seems to just go poof with little-to-no warning.
Mega Man 2: The longest such sequence is in Heat Man's stage, which spans several screens (above a lethal Lava Pit and then a Bottomless Pit). Most people don't even bother with the platforms, instead flying across with the Item-2, an early version of the Rush Jet.
Mega Man 3:
In Magnet Man's stage, one sequence includes a magnet on the opposite side threatening to pull you off into the Bottomless Pit below.
The Lifts of Doom in Spark Man's stage with Bottomless Pits below and Spikes of Doom above.
Trapdoor platforms in Shadow Man's stage and parts of Wily's Castle.
Mega Man 5: Gyro Man's stage features a bridge composed entirely of platforms that fall after a second of walking across them.
Mega Man 9: Plug Man's stage, where the patterns are different if you're playing on the harder ("Hero" or "Superhero") difficulty levels.
Mega Man 10:
Sheep Man's stage includes the staple timed platforms (with different patterns for each difficulty level), alongside color-coded blocks that blink and disappear after stepping on them and platforms that have to be energized by running on nearby conveyors.
Chill Man's stage features ice blocks that crack the first time you strike them, then disappear quickly after being struck a second time. You can, however, walk across them fine.
Mega Man & Bass: In the final level, a particular set of appearing blocks alternates between two nearly identical patterns. As a rather cruel trick, the sole difference between them is that the second pattern is missing the final block you'd need to use to reach a ladder, meaning a hasty player will plummet into the spikes below if they observed the blocks forming once and then tried to traverse them on the second appearance.
Mega Man X often has platforms supported by smoking, malfunctioning jets, letting you know they won't hold your weight for long. Just to make your life a living hell, the fourth Zero stage in X5 has disappearing blocks over a Bottomless Pit and is nearly three screens long. No memorizing, just move and hope you're fast enough not to die. If you're playing as X, you can just fly over it. Play as Zero, and better hope your reflexes are good.
Mega Man Legends 2: In the final dungeon, there are red tiles that will crack and break if you stand on them for too long of a period of time. Roll constantly warns you that "the floor's weak."
Mega Man Zero picks up the torch, since it's much more Nintendo Hard than the X series is. The first game adds them in a section straight after two minibosses — while not over a bottomless pit, this is sitting is above a platform filled with enemies. The invisible blocks also shoot in inconvenient places. Of note is that the game has a ranking system that penalizes you for taking damage and dying.
Mega Man ZX has one in the Bonus Dungeon leading to the Superboss. For bonus points, the ceiling and floor of the disappearing platforms hallway are also spiked, and once you beat said superboss, you have to travel the hallway in reverse to get back to the Save Point.
Mega Man Unlimited, a fan game, makes a Robot Master based on those blocks, so of course his stage is packed with them.
 Temporary Platform / int_ef8bd4a5
featureApplicability
1.0
 Temporary Platform / int_ef8bd4a5
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Temporary Platform / int_ef8bd4a5
 Temporary Platform / int_f04b4111
type
Temporary Platform
 Temporary Platform / int_f04b4111
comment
Metroid:
The 2D entries in the series tend to have two types of these. There are floor tiles that will collapse, but take a half-second to do so. And then there are near-Fake Platforms that collapse almost instantly. The "near" part is important, as there is just enough time to be able to jump off of them if you're really fast. The latter are usually used to create corridors that required a Speed Booster dash to traverse, but they also make for convenient one-way passages.
Super Metroid: There also grapple points that disappear a few seconds after latching onto them with the Grapple Beam.
Metroid Prime: Temporary platforms appear precisely once: in Phendrana Canyon, where the Scan visor clearly warns that they are unstable.
Metroid Prime 3: Corruption: The Ice Missiles can be used to create temporary frozen platforms of Fuel Gel, a liquid found virtually everywhere on the planet Bryyo. This applies to pools of the gel (a small circular platform appears and then melts shortly after), and gel-falls (the entire flow freezes).
 Temporary Platform / int_f04b4111
featureApplicability
1.0
 Temporary Platform / int_f04b4111
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Temporary Platform / int_f04b4111
 Temporary Platform / int_f337bca4
type
Temporary Platform
 Temporary Platform / int_f337bca4
comment
Twin Robots: There are platforms in the game that will shake and then fall down when stepped on.
 Temporary Platform / int_f337bca4
featureApplicability
1.0
 Temporary Platform / int_f337bca4
featureConfidence
1.0
 Twin Robots (Video Game)
hasFeature
Temporary Platform / int_f337bca4
 Temporary Platform / int_f33b3f7b
type
Temporary Platform
 Temporary Platform / int_f33b3f7b
comment
The mansion level of Ninja: Shadow of Darkness has teleporting platforms, which can disappear and reappear at will, necessitating the player to quickly move from one platform to another.
 Temporary Platform / int_f33b3f7b
featureApplicability
1.0
 Temporary Platform / int_f33b3f7b
featureConfidence
1.0
 Ninja: Shadow of Darkness (Video Game)
hasFeature
Temporary Platform / int_f33b3f7b
 Temporary Platform / int_f5cb9776
type
Temporary Platform
 Temporary Platform / int_f5cb9776
comment
The Bugs Bunny Birthday Blowout has girder-like floating platforms that look as if they could move up or down, but instead disappear and reappear.
 Temporary Platform / int_f5cb9776
featureApplicability
1.0
 Temporary Platform / int_f5cb9776
featureConfidence
1.0
 The Bugs Bunny Birthday Blowout (Video Game)
hasFeature
Temporary Platform / int_f5cb9776
 Temporary Platform / int_f783ff96
type
Temporary Platform
 Temporary Platform / int_f783ff96
comment
Guacamelee! has a cave with a bunch of these, over a bottomless chasm. The problem with these is that they are from the "timed" variety, and they don't fade in or out, they simply instantly disappear after a second or so while others appear nearby at the same time, giving you no time to react. Furthermore, except for the very first few ones, there's no real rhyme or reason to their location, so you have to randomly jump on any that appears and pray that you don't get confused about which side to jump to next. You need ridiculously good reflexes to at least lower the frustration a bit. And while the item at the end of the cave isn't necessary to complete the game, it is needed to get the good ending.
 Temporary Platform / int_f783ff96
featureApplicability
1.0
 Temporary Platform / int_f783ff96
featureConfidence
1.0
 Guacamelee! (Video Game)
hasFeature
Temporary Platform / int_f783ff96
 Temporary Platform / int_f7e2be8e
type
Temporary Platform
 Temporary Platform / int_f7e2be8e
comment
There are blocks which disappear after touched in Meat Boy. Super Meat Boy also adds blocks which appear and disappear on fixed intervals.
 Temporary Platform / int_f7e2be8e
featureApplicability
1.0
 Temporary Platform / int_f7e2be8e
featureConfidence
1.0
 Meat Boy (Video Game)
hasFeature
Temporary Platform / int_f7e2be8e
 Temporary Platform / int_f97af04c
type
Temporary Platform
 Temporary Platform / int_f97af04c
comment
Mega Man Unlimited, a fan game, makes a Robot Master based on those blocks, so of course his stage is packed with them.
 Temporary Platform / int_f97af04c
featureApplicability
1.0
 Temporary Platform / int_f97af04c
featureConfidence
1.0
 Mega Man Unlimited (Video Game)
hasFeature
Temporary Platform / int_f97af04c
 Temporary Platform / int_faddfdce
type
Temporary Platform
 Temporary Platform / int_faddfdce
comment
Rayman features many of these, also including one type of cloud platform. They only disappear temporarily, but while some just disappear for a few moments after you've stepped on them, others will disappear and reappear of their own accord, which can really cause you trouble if you don't notice it vanish and reappear by itself or time your leap correctly before you actually jump on it.
 Temporary Platform / int_faddfdce
featureApplicability
1.0
 Temporary Platform / int_faddfdce
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Temporary Platform / int_faddfdce
 Temporary Platform / int_ff62d56d
type
Temporary Platform
 Temporary Platform / int_ff62d56d
comment
10 Second Run: Some square platforms crumble as soon as you step on them.
 Temporary Platform / int_ff62d56d
featureApplicability
1.0
 Temporary Platform / int_ff62d56d
featureConfidence
1.0
 10 Second Run (Video Game)
hasFeature
Temporary Platform / int_ff62d56d
 Temporary Platform / int_ff9ca30
type
Temporary Platform
 Temporary Platform / int_ff9ca30
comment
Metroid Prime 3: Corruption: The Ice Missiles can be used to create temporary frozen platforms of Fuel Gel, a liquid found virtually everywhere on the planet Bryyo. This applies to pools of the gel (a small circular platform appears and then melts shortly after), and gel-falls (the entire flow freezes).
 Temporary Platform / int_ff9ca30
featureApplicability
1.0
 Temporary Platform / int_ff9ca30
featureConfidence
1.0
 Metroid Prime 3: Corruption (Video Game)
hasFeature
Temporary Platform / int_ff9ca30

The following is a list of statements referring to the current page from other pages.

 Temporary Platform
processingCategory2
Castlevania (Franchise)
 Temporary Platform
processingCategory2
Video Game Difficulty Tropes
 Wreck-It Ralph / Disney / int_1664fe9f
type
Temporary Platform
 Valerian and the City of a Thousand Planets / int_1664fe9f
type
Temporary Platform
 Mega Man (Franchise) / int_1664fe9f
type
Temporary Platform
 Prince of Persia (Franchise) / int_1664fe9f
type
Temporary Platform
 AGameWithAKitty
seeAlso
Temporary Platform
 Watching a Video Game
seeAlso
Temporary Platform
 A Boy and His Blob (Video Game) / int_1664fe9f
type
Temporary Platform
 ANNO: Mutationem (Video Game) / int_1664fe9f
type
Temporary Platform
 Action 52 Owns (Video Game) / int_1664fe9f
type
Temporary Platform
 Adventure Island (Video Game) / int_1664fe9f
type
Temporary Platform
 Adventures of Lolo (Video Game) / int_1664fe9f
type
Temporary Platform
 Afterimage (Video Game) / int_1664fe9f
type
Temporary Platform
 Alundra (Video Game) / int_1664fe9f
type
Temporary Platform
 An Untitled Story (Video Game) / int_1664fe9f
type
Temporary Platform
 Another Perspective (Video Game) / int_1664fe9f
type
Temporary Platform
 Assassin Blue (Video Game) / int_1664fe9f
type
Temporary Platform
 Asterix and the Great Rescue (Video Game) / int_1664fe9f
type
Temporary Platform
 Berserk Boy (Video Game) / int_1664fe9f
type
Temporary Platform
 Bombuzal (Video Game) / int_1664fe9f
type
Temporary Platform
 Bugs Bunny: Lost in Time (Video Game) / int_1664fe9f
type
Temporary Platform
 Bzzzt (Video Game) / int_1664fe9f
type
Temporary Platform
 Castle in the Darkness (Video Game) / int_1664fe9f
type
Temporary Platform
 Castle Of Pixel Skulls (Video Game) / int_1664fe9f
type
Temporary Platform
 Castlevania: Circle of the Moon (Video Game) / int_1664fe9f
type
Temporary Platform
 Celeste (Video Game) / int_1664fe9f
type
Temporary Platform
 Clarence's Big Chance (Video Game) / int_1664fe9f
type
Temporary Platform
 COGEN: Sword of Rewind (Video Game) / int_1664fe9f
type
Temporary Platform
 Commander Keen (Video Game) / int_1664fe9f
type
Temporary Platform
 Cookie Run (Video Game) / int_1664fe9f
type
Temporary Platform
 Crash Bandicoot (Video Game) / int_1664fe9f
type
Temporary Platform
 Crash Bandicoot (1996) (Video Game) / int_1664fe9f
type
Temporary Platform
 Crash Bandicoot 2: Cortex Strikes Back (Video Game) / int_1664fe9f
type
Temporary Platform
 Croc (Video Game) / int_1664fe9f
type
Temporary Platform
 DK: Jungle Climber (Video Game) / int_1664fe9f
type
Temporary Platform
 Dark Castle (Video Game) / int_1664fe9f
type
Temporary Platform
 Densetsu no Stafy 3 (Video Game) / int_1664fe9f
type
Temporary Platform
 Devil May Cry (Video Game) / int_1664fe9f
type
Temporary Platform
 Devil May Cry 4 (Video Game) / int_1664fe9f
type
Temporary Platform
 Devil May Cry 5 (Video Game) / int_1664fe9f
type
Temporary Platform
 Donkey Kong Country (Video Game) / int_1664fe9f
type
Temporary Platform
 Donkey Kong Country 2: Diddy's Kong Quest (Video Game) / int_1664fe9f
type
Temporary Platform
 Donkey Kong Country 3: Dixie Kong's Double Trouble! (Video Game) / int_1664fe9f
type
Temporary Platform
 Donkey Kong Country Returns (Video Game) / int_1664fe9f
type
Temporary Platform
 Donkey Kong Country: Tropical Freeze (Video Game) / int_1664fe9f
type
Temporary Platform
 Doodle Jump (Video Game) / int_1664fe9f
type
Temporary Platform
 DuckTales (Video Game) / int_1664fe9f
type
Temporary Platform
 Dustforce (Video Game) / int_1664fe9f
type
Temporary Platform
 Edge (2008) (Video Game) / int_1664fe9f
type
Temporary Platform
 Eryi's Action (Video Game) / int_1664fe9f
type
Temporary Platform
 Fall Guys (Video Game) / int_1664fe9f
type
Temporary Platform
 Fancy Pants Adventures (Video Game) / int_1664fe9f
type
Temporary Platform
 Flippin Kaktus (Video Game) / int_1664fe9f
type
Temporary Platform
 Frogun (Video Game) / int_1664fe9f
type
Temporary Platform
 Gal Guardians: Demon Purge (Video Game) / int_1664fe9f
type
Temporary Platform
 Game & Watch (Video Game) / int_1664fe9f
type
Temporary Platform
 Gargoyle's Quest (Video Game) / int_1664fe9f
type
Temporary Platform
 Garlic 2021 (Video Game) / int_1664fe9f
type
Temporary Platform
 Gimmick! (1992) (Video Game) / int_1664fe9f
type
Temporary Platform
 Golden Force (Video Game) / int_1664fe9f
type
Temporary Platform
 Grezzo 2 (Video Game) / int_1664fe9f
type
Temporary Platform
 Gruntz (Video Game) / int_1664fe9f
type
Temporary Platform
 Guardian Rock (Video Game) / int_1664fe9f
type
Temporary Platform
 Hoa (Video Game) / int_1664fe9f
type
Temporary Platform
 Hollow Knight (Video Game) / int_1664fe9f
type
Temporary Platform
 Hyper Light Drifter (Video Game) / int_1664fe9f
type
Temporary Platform
 HyperRogue (Video Game) / int_1664fe9f
type
Temporary Platform
 Indie Pogo (Video Game) / int_1664fe9f
type
Temporary Platform
 Jackie Chan's Action Kung Fu (Video Game) / int_1664fe9f
type
Temporary Platform
 Jak 3 (Video Game) / int_1664fe9f
type
Temporary Platform
 Jak and Daxter (Video Game) / int_1664fe9f
type
Temporary Platform
 Jak II: Renegade (Video Game) / int_1664fe9f
type
Temporary Platform
 Journey to Silius (Video Game) / int_1664fe9f
type
Temporary Platform
 Jumper (Video Game) / int_1664fe9f
type
Temporary Platform
 Jurassic Park (Sega Master System) (Video Game) / int_1664fe9f
type
Temporary Platform
 Kaizo Mario World (Video Game) / int_1664fe9f
type
Temporary Platform
 Kao the Kangaroo (Video Game) / int_1664fe9f
type
Temporary Platform
 Landstalker (Video Game) / int_1664fe9f
type
Temporary Platform
 Little Runmo - The Game (Video Game) / int_1664fe9f
type
Temporary Platform
 Lode Runner (Video Game) / int_1664fe9f
type
Temporary Platform
 Lords of Exile (Video Game) / int_1664fe9f
type
Temporary Platform
 Marble Blast Platinum (Video Game) / int_1664fe9f
type
Temporary Platform
 Mario Party 3 (Video Game) / int_1664fe9f
type
Temporary Platform
 Mario Party 6 (Video Game) / int_1664fe9f
type
Temporary Platform
 Mario Party 7 (Video Game) / int_1664fe9f
type
Temporary Platform
 Mario Party 8 (Video Game) / int_1664fe9f
type
Temporary Platform
 Meat Boy (Video Game) / int_1664fe9f
type
Temporary Platform
 Mega Man (Video Game) / int_1664fe9f
type
Temporary Platform
 Mega Man 2 (Video Game) / int_1664fe9f
type
Temporary Platform
 Mega Man 7 (Video Game) / int_1664fe9f
type
Temporary Platform
 Mega Man & Bass (Video Game) / int_1664fe9f
type
Temporary Platform
 Mega Man Super Fighting Robot (Video Game) / int_1664fe9f
type
Temporary Platform
 Mega Man Unlimited (Video Game) / int_1664fe9f
type
Temporary Platform
 Mega Man Zero (Video Game) / int_1664fe9f
type
Temporary Platform
 Mega Pony (Video Game) / int_1664fe9f
type
Temporary Platform
 Mega Man: Revenge of the Fallen (Video Game) / int_1664fe9f
type
Temporary Platform
 Meikyuujou Hydra (Video Game) / int_1664fe9f
type
Temporary Platform
 Metroid Prime (Video Game) / int_1664fe9f
type
Temporary Platform
 Metroid Prime 3: Corruption (Video Game) / int_1664fe9f
type
Temporary Platform
 Mission Impossible (1990) (Video Game) / int_1664fe9f
type
Temporary Platform
 Moon Crystal (Video Game) / int_1664fe9f
type
Temporary Platform
 Motos (Video Game) / int_1664fe9f
type
Temporary Platform
 Mr. Gimmick! (Video Game) / int_1664fe9f
type
Temporary Platform
 Mr. Hopp's Playhouse 2 (Video Game) / int_1664fe9f
type
Temporary Platform
 Napple Tale: Arsia in Daydream (Video Game) / int_1664fe9f
type
Temporary Platform
 NinjaSenki
seeAlso
Temporary Platform
 Out There Somewhere (Video Game) / int_1664fe9f
type
Temporary Platform
 Pizza Tower (Video Game) / int_1664fe9f
type
Temporary Platform
 Pokémon Ranger (Video Game) / int_1664fe9f
type
Temporary Platform
 Prehistorik (Video Game) / int_1664fe9f
type
Temporary Platform
 Prison City (Video Game) / int_1664fe9f
type
Temporary Platform
 Quackshot (Video Game) / int_1664fe9f
type
Temporary Platform
 Rayman (Video Game) / int_1664fe9f
type
Temporary Platform
 Reventure (Video Game) / int_1664fe9f
type
Temporary Platform
 Rogue Legacy 2 (Video Game) / int_1664fe9f
type
Temporary Platform
 Roll Away (Video Game) / int_1664fe9f
type
Temporary Platform
 Saint Seiya Ougon Densetsu (Video Game) / int_1664fe9f
type
Temporary Platform
 Shantae and the Pirate's Curse (Video Game) / int_1664fe9f
type
Temporary Platform
 Skeleton Boomerang (Video Game) / int_1664fe9f
type
Temporary Platform
 Socket (Video Game) / int_1664fe9f
type
Temporary Platform
 Sonic 3 & Knuckles (Video Game) / int_1664fe9f
type
Temporary Platform
 Sonic Colors (Video Game) / int_1664fe9f
type
Temporary Platform
 Spin Doctor (Video Game) / int_1664fe9f
type
Temporary Platform
 SpongeBob SquarePants: SuperSponge (Video Game) / int_1664fe9f
type
Temporary Platform
 Star Fox Adventures (Video Game) / int_1664fe9f
type
Temporary Platform
 Super Mario 3D Land (Video Game) / int_1664fe9f
type
Temporary Platform
 Super Mario 3D World (Video Game) / int_1664fe9f
type
Temporary Platform
 Super Mario Bros. (Video Game) / int_1664fe9f
type
Temporary Platform
 Super Mario Galaxy (Video Game) / int_1664fe9f
type
Temporary Platform
 Super Mario Galaxy 2 (Video Game) / int_1664fe9f
type
Temporary Platform
 Super Mario Maker 2 (Video Game) / int_1664fe9f
type
Temporary Platform
 Super Metroid (Video Game) / int_1664fe9f
type
Temporary Platform
 Super Smash Bros. Brawl (Video Game) / int_1664fe9f
type
Temporary Platform
 Suzy Cube (Video Game) / int_1664fe9f
type
Temporary Platform
 SWAT Kats (Video Game) / int_1664fe9f
type
Temporary Platform
 Teenage Mutant Ninja Turtles III: Radical Rescue (Video Game) / int_1664fe9f
type
Temporary Platform
 10 Second Run (Video Game) / int_1664fe9f
type
Temporary Platform
 The Angry Video Game Nerd Adventures (Video Game) / int_1664fe9f
type
Temporary Platform
 The Crown Of Wu (Video Game) / int_1664fe9f
type
Temporary Platform
 The Flintstones: The Surprise At Dinosaur Peak (Video Game) / int_1664fe9f
type
Temporary Platform
 The Legend of Spyro: The Eternal Night (Video Game) / int_1664fe9f
type
Temporary Platform
 The Legendary Axe (Video Game) / int_1664fe9f
type
Temporary Platform
 The Lost Vikings (Video Game) / int_1664fe9f
type
Temporary Platform
 The Magic School Bus (Video Game) / int_1664fe9f
type
Temporary Platform
 The Secret World (Video Game) / int_1664fe9f
type
Temporary Platform
 The Twilight Forest (Video Game) / int_1664fe9f
type
Temporary Platform
 The Wizard of Oz (Video Game) / int_1664fe9f
type
Temporary Platform
 30XX (Video Game) / int_1664fe9f
type
Temporary Platform
 Time Commando (Video Game) / int_1664fe9f
type
Temporary Platform
 Tiny Toon Adventures: Buster's Hidden Treasure (Video Game) / int_1664fe9f
type
Temporary Platform
 Toontown Online (Video Game) / int_1664fe9f
type
Temporary Platform
 Transformice (Video Game) / int_1664fe9f
type
Temporary Platform
 20XX (Video Game) / int_1664fe9f
type
Temporary Platform
 Twin Robots (Video Game) / int_1664fe9f
type
Temporary Platform
 Ty the Tasmanian Tiger (Video Game) / int_1664fe9f
type
Temporary Platform
 Vengeful Guardian: Moonrider (Video Game) / int_1664fe9f
type
Temporary Platform
 Wario Land 3 (Video Game) / int_1664fe9f
type
Temporary Platform
 Whacked! (Video Game) / int_1664fe9f
type
Temporary Platform
 White Day: A Labyrinth Named School (Video Game) / int_1664fe9f
type
Temporary Platform
 Zelda II: The Adventure of Link (Video Game) / int_1664fe9f
type
Temporary Platform
 Crash Bandicoot 3: Warped / Videogame / int_1664fe9f
type
Temporary Platform
 Sonic Forces (Video Game) / int_1664fe9f
type
Temporary Platform
 Kaizo Trap (Web Animation) / int_1664fe9f
type
Temporary Platform
 The Simpsons Movie / int_1664fe9f
type
Temporary Platform
 The Super Mario Bros. Movie / int_1664fe9f
type
Temporary Platform
 Wreck-It Ralph / int_1664fe9f
type
Temporary Platform