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Worms (Video Game)
- 811 statements
- 159 feature instances
- 160 referencing feature instances
Worms (Video Game) | type |
TVTItem | |
Worms (Video Game) | label |
Worms (Video Game) | |
Worms (Video Game) | page |
Worms | |
Worms (Video Game) | comment |
In the early 90s, bedroom coder and Amiga fan Andy Davidson decided to make an Artillery-style Turn-Based Strategy game with a large arsenal of outlandish comedy weapons and - for reasons known only to himself - warring annelids. Showing his game idea — Total Wormage — at a games fair, he caught the eye and imagination of games company Team17, who offered to develop the game. The result was Worms. With weapons ranging from the relatively sane Bazooka, Grenade and Shotgun to the bizarre Sheep, Banana Bomb, and the devastating Holy Hand Grenade.The warring annelids were originally set to be Lemmings, for the first several years of the game's existence. Only when he started trying to sell the game to games companies did he change it from "LemArtillery" to something less copyright-infringing. Some versions of the game still mention "***Artillery" in the credits or title screen. | |
Worms (Video Game) | fetched |
2024-05-17T11:32:10Z | |
Worms (Video Game) | parsed |
2024-05-17T11:32:10Z | |
Worms (Video Game) | processingComment |
Dropped link to BackToTheFuture: Not a Feature - ITEM | |
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Dropped link to DukeNukem: Not a Feature - ITEM | |
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Dropped link to HoistByTheirOwnPetard: Not a Feature - UNKNOWN | |
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Dropped link to LockAndLoadMontage: Not a Feature - ITEM | |
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Dropped link to StreetFighter: Not a Feature - ITEM | |
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Dropped link to TheThreeStooges: Not a Feature - ITEM | |
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Dropped link to mylittleponyfriendshipismagic: Not a Feature - ITEM | |
Worms (Video Game) | processingUnknown |
HoistByTheirOwnPetard | |
Worms (Video Game) | isPartOf |
DBTropes | |
Worms (Video Game) / int_10b6b5f7 | type |
Cherry Tapping | |
Worms (Video Game) / int_10b6b5f7 | comment |
Cherry Tapping: The Prod is a slight that pushes a worm a very short distance. Worms Reloaded awards the player an achievement for winning a game this way. | |
Worms (Video Game) / int_10b6b5f7 | featureApplicability |
1.0 | |
Worms (Video Game) / int_10b6b5f7 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_10b6b5f7 | |
Worms (Video Game) / int_128e4ba8 | type |
Gatling Good | |
Worms (Video Game) / int_128e4ba8 | comment |
Gatling Good: The Minigun, a super weapon in the original but more common in the second-generation games. In Worms 2, cranking all of its stats to the maximum makes it the most overpowered weapon in the entire game, making it capable of wiping out literally the entire map in one turn. | |
Worms (Video Game) / int_128e4ba8 | featureApplicability |
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Worms (Video Game) / int_128e4ba8 | featureConfidence |
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Worms (Video Game) | hasFeature |
Worms (Video Game) / int_128e4ba8 | |
Worms (Video Game) / int_12c65d9b | type |
Abnormal Ammo | |
Worms (Video Game) / int_12c65d9b | comment |
Abnormal Ammo: Sheep and Pigeons can be shot at opposing Worms, and you can call in airstrikes for more sheep, carpets, explosive mail, and who knows what else. | |
Worms (Video Game) / int_12c65d9b | featureApplicability |
1.0 | |
Worms (Video Game) / int_12c65d9b | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_12c65d9b | |
Worms (Video Game) / int_135b9977 | type |
Bloodless Carnage | |
Worms (Video Game) / int_135b9977 | comment |
Bloodless Carnage: Though some of the games, like Armageddon, gives the option to turn blood on. It's basically the equivalent of a minor graze. Flockers completely averts this by being Bloodier and Gorier. | |
Worms (Video Game) / int_135b9977 | featureApplicability |
1.0 | |
Worms (Video Game) / int_135b9977 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_135b9977 | |
Worms (Video Game) / int_1495d0e6 | type |
Non Sequitur | |
Worms (Video Game) / int_1495d0e6 | comment |
Non Sequitur: The 'Cricket' soundbank adds completely unrelated comments to the end of its cricket phrases, such as commenting on a lovely flock of birds or informing the player the worm likes wine before blowing themselves up. This is a reference to real life Cricket commentators who, as a result of how much standing around and waiting for the weather to clear can occur in a typical test match, often go off on fairly long tangents about nothing in particular. | |
Worms (Video Game) / int_1495d0e6 | featureApplicability |
1.0 | |
Worms (Video Game) / int_1495d0e6 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_1495d0e6 | |
Worms (Video Game) / int_14beeefd | type |
Darker and Edgier | |
Worms (Video Game) / int_14beeefd | comment |
Darker and Edgier: Worms Armageddon is much darker in its premise than any of its earlier and later incarnations. The notable detail is an ambient style soundtrack ranged from dark and atmospheric tracks to an arguably nightmarish ones. The first-generation Worms games have a grittier and (only slightly, considering this is Worms we're talking about) more realistic atmosphere and gameplay. Flockers proves to be the darkest game developed, even topping the first-generation Worms and Armageddon combined tone-wise. To clarify: despite using the third-generation designs for the worms, the landscapes and the environment are downright dark, gritty, and nightmarish. It puts into perspective as to how the sheeps (the titular Flockers) are treated by the worms themselves (read: as disposable weapons), and the aim is to lead them to freedom while avoiding death traps (and, later, the worms). It is also brutal and gory, a jarring departure to the general norm of bloodless slapstick style of cartoon violence. | |
Worms (Video Game) / int_14beeefd | featureApplicability |
1.0 | |
Worms (Video Game) / int_14beeefd | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_14beeefd | |
Worms (Video Game) / int_179ca2e5 | type |
Throw the Pin | |
Worms (Video Game) / int_179ca2e5 | comment |
Throw the Pin: Played straight in one cutscene in Worms 2: We see a worm pulling the pin from a grenade, the camera cuts to the "victim" worm - who is hit on the head by the pin. Cut back to the attacking worm, who proceeds to do an Evil Laugh - then notices that he's still holding the grenade. | |
Worms (Video Game) / int_179ca2e5 | featureApplicability |
1.0 | |
Worms (Video Game) / int_179ca2e5 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_179ca2e5 | |
Worms (Video Game) / int_17ce80aa | type |
All There in the Manual | |
Worms (Video Game) / int_17ce80aa | comment |
All There in the Manual: Worms World Party included a handy little guide named the Wormopedia that gave rundowns and extra tips on all the weapons in the game, the passive effects gained from utility crates and even some extra trivia like the origin of the Concrete Donkey, Light Side Vs. Dark Side, and fort building with Girder Starter Packs. | |
Worms (Video Game) / int_17ce80aa | featureApplicability |
1.0 | |
Worms (Video Game) / int_17ce80aa | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_17ce80aa | |
Worms (Video Game) / int_18d15922 | type |
Title Drop | |
Worms (Video Game) / int_18d15922 | comment |
Title Drop: The Armageddon weapon in Worms Armageddon. | |
Worms (Video Game) / int_18d15922 | featureApplicability |
1.0 | |
Worms (Video Game) / int_18d15922 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_18d15922 | |
Worms (Video Game) / int_1a27695c | type |
Sniper Scope Sway | |
Worms (Video Game) / int_1a27695c | comment |
Sniper Scope Sway: Averted in the early game, where weapons always have perfect stability. Slapping a laser sight on a weapon allows for perfect aiming even at improbable distances. In Worms 3D, this happens when the player is using the shotgun since, as in all other Worms games, the shotgun works more like a two-shot sniper rifle. Played even straighter in Worms 4: Mayhem, where the shotgun still sways, along with an actual scoped sniper rifle. | |
Worms (Video Game) / int_1a27695c | featureApplicability |
-1.0 | |
Worms (Video Game) / int_1a27695c | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_1a27695c | |
Worms (Video Game) / int_1a2dc1fd | type |
Mission-Pack Sequel | |
Worms (Video Game) / int_1a2dc1fd | comment |
Mission-Pack Sequel: Worms World Party. In all fairness it added a few new modes and restored a number of Worms 2 features that had been left out from Worms Armageddon, but a lot of buyers felt cheated afterwards. | |
Worms (Video Game) / int_1a2dc1fd | featureApplicability |
1.0 | |
Worms (Video Game) / int_1a2dc1fd | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_1a2dc1fd | |
Worms (Video Game) / int_1ba8eb64 | type |
Visual Pun | |
Worms (Video Game) / int_1ba8eb64 | comment |
Visual Pun: Worms will pull out a skipping rope when skipping a turn. The Carpet Bomb is literally an air strike that drops explosive bouncing carpets. | |
Worms (Video Game) / int_1ba8eb64 | featureApplicability |
1.0 | |
Worms (Video Game) / int_1ba8eb64 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_1ba8eb64 | |
Worms (Video Game) / int_1c398324 | type |
Death from Above | |
Worms (Video Game) / int_1c398324 | comment |
Death from Above: Air Strikes, Napalm Strikes, Mail Strikes, Flaming Sheep Strikes, Carpet Bombs, Concrete Donkeys. There are plenty. WMD adds in attack helicopters armed with a chin-mounted gatling gun to spray the surrounding area with bullets. | |
Worms (Video Game) / int_1c398324 | featureApplicability |
1.0 | |
Worms (Video Game) / int_1c398324 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_1c398324 | |
Worms (Video Game) / int_1c805a42 | type |
Bag of Sharing | |
Worms (Video Game) / int_1c805a42 | comment |
Bag of Sharing: All worms on the same team have access to the same pool of weapons and items. Zig Zagged with World Party's wormpot setting "specialist worm" that gives each worm on the team specific weapons, but once that worm died, the respective arsenal is transferred to another worm. | |
Worms (Video Game) / int_1c805a42 | featureApplicability |
1.0 | |
Worms (Video Game) / int_1c805a42 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_1c805a42 | |
Worms (Video Game) / int_1e7c47ab | type |
Stealth Pun | |
Worms (Video Game) / int_1e7c47ab | comment |
Stealth Pun: Homing pigeon. It's of course a type of a pigeon, but here it's also "homing" in a way a homing missile is. One of the default AI teams in Armageddon's Deathmatch mode is called "Dodgy 8", with "El Presidente" and "The Intern" as its members. This refers to the infamous scandal between US president Bill Clinton and White House intern Monica Lewinsky, where they are involved in something "dodgy". | |
Worms (Video Game) / int_1e7c47ab | featureApplicability |
1.0 | |
Worms (Video Game) / int_1e7c47ab | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_1e7c47ab | |
Worms (Video Game) / int_1fffccf7 | type |
No Plot? No Problem! | |
Worms (Video Game) / int_1fffccf7 | comment |
No Plot? No Problem!: Worms are trying to kill each other with nasty weapons. Why? Who knows? More to the point, who cares? Later games have a Story Mode that still doesn't really explain why the worms goes out into war to solve their problems. The closest there is to an overarching story is in Wormsongs. | |
Worms (Video Game) / int_1fffccf7 | featureApplicability |
1.0 | |
Worms (Video Game) / int_1fffccf7 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_1fffccf7 | |
Worms (Video Game) / int_2311e2de | type |
Accidental Aiming Skills | |
Worms (Video Game) / int_2311e2de | comment |
Accidental Aiming Skills: The AI tends to make some of the most spectacularly improbable shots purely by accident, as the A.I. Roulette decides that they'll pick this turn to miss their intended target. Human players frequently do these too. | |
Worms (Video Game) / int_2311e2de | featureApplicability |
1.0 | |
Worms (Video Game) / int_2311e2de | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_2311e2de | |
Worms (Video Game) / int_26ac510e | type |
Mythology Gag | |
Worms (Video Game) / int_26ac510e | comment |
Mythology Gag: Some of the craftable weapons in Worms W.M.D. resemble weapons that appeared in earlier games in the series: The Demon Strike works similarly to the Napalm Strike from the second generation games, only that the missiles blow up when they make contact with the floor, instead of mid-air. The Training Shotgun is a combination of the regular Shotgun with the Laser Sight tool from the second generation games. | |
Worms (Video Game) / int_26ac510e | featureApplicability |
1.0 | |
Worms (Video Game) / int_26ac510e | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_26ac510e | |
Worms (Video Game) / int_28104b90 | type |
Bag of Spilling | |
Worms (Video Game) / int_28104b90 | comment |
Bag of Spilling: In a multi-round versus match, the Regular arsenal setting gives each player a fresh arsenal of weapons and items each round, ignoring what they had remaining in the previous round. Averted with the other settings; the Plunder setting allows teams to keep what they had in the previous round as well as giving them a new arsenal each round, and the Survival setting gives each team only one arsenal at the very beginning that carries over but is never replenished. | |
Worms (Video Game) / int_28104b90 | featureApplicability |
-1.0 | |
Worms (Video Game) / int_28104b90 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_28104b90 | |
Worms (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Worms (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: The Armageddon weapon's meteors take out almost the whole map. It's down to luck as to whether any of your Worms will survive. It helps if you burrow one or more of your worms deep into the ground first. Worms 2 allowed players to edit weapon settings to crank up or down the damage weapons do and how many times certain weapons could fire per turn. Setting weapons to their maximum stats results in them being so destructive that they can take out large sections of the map in one go, often damaging its user in the process. The minigun, in particular, can either wipe the entire map in one go, or cause your worm to take damage and fall into the hole it's just made after one shot. | |
Worms (Video Game) / int_2bdae2ae | featureApplicability |
1.0 | |
Worms (Video Game) / int_2bdae2ae | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_2bdae2ae | |
Worms (Video Game) / int_2cb9b1a9 | type |
Cool, but Inefficient | |
Worms (Video Game) / int_2cb9b1a9 | comment |
Cool, but Inefficient: Several of the weapons, as well as some methods of getting around. The MB Bomb and Mail Strike from the second generation games are two of the weakest super weapons in the game, as while they deal a lot of damage (particularly the former), they are also wind-reliant, which means that you need to place the target off from where your enemy worms are instead of a direct hit. And even that isn't always effective since sometimes they can get too far. | |
Worms (Video Game) / int_2cb9b1a9 | featureApplicability |
1.0 | |
Worms (Video Game) / int_2cb9b1a9 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_2cb9b1a9 | |
Worms (Video Game) / int_2f50c5bf | type |
Theme Music Power-Up | |
Worms (Video Game) / int_2f50c5bf | comment |
Theme Music Power-Up: Used in Blast when Blast Mode is activated and a remix of Wormsong starts up. | |
Worms (Video Game) / int_2f50c5bf | featureApplicability |
1.0 | |
Worms (Video Game) / int_2f50c5bf | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_2f50c5bf | |
Worms (Video Game) / int_30f48597 | type |
When It Rains, It Pours | |
Worms (Video Game) / int_30f48597 | comment |
When It Rains, It Pours: Happens in the 3D installments. | |
Worms (Video Game) / int_30f48597 | featureApplicability |
1.0 | |
Worms (Video Game) / int_30f48597 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_30f48597 | |
Worms (Video Game) / int_31a2a33c | type |
Stuff Blowing Up | |
Worms (Video Game) / int_31a2a33c | comment |
Stuff Blowing Up: There's stuff you'd reasonably expect to explode, like grenades and bazooka rockets. Then there are sheep, bananas, pigeons, carpets, concrete donkeys, more sheep, cows, envelopes, and grannies. Shoot a supply, health, or utility crate, and it will explode, and if the crate contained a sheep-based weapon, the sheep might jump out of the crate and then explode when it lands. Kill a Worm and it explodes, leaving behind a small gravestone which given enough provocation also explodes. This is also the only reason why an entire team can get wiped out with one prod. That and really lucky placement. | |
Worms (Video Game) / int_31a2a33c | featureApplicability |
1.0 | |
Worms (Video Game) / int_31a2a33c | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_31a2a33c | |
Worms (Video Game) / int_34bd7be2 | type |
Super Drowning Skills | |
Worms (Video Game) / int_34bd7be2 | comment |
Super Drowning Skills: Being submersed in water kills instantly regardless of health unless you skip over it. Then again, if you're being skipped over water, odds are you're flying off the side of the level... In Revolution, dynamic water merely acts like poison, chipping away the health of worms in it at the end of a turn. | |
Worms (Video Game) / int_34bd7be2 | featureApplicability |
1.0 | |
Worms (Video Game) / int_34bd7be2 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_34bd7be2 | |
Worms (Video Game) / int_37fcf16 | type |
Death Is Cheap | |
Worms (Video Game) / int_37fcf16 | comment |
Death Is Cheap: Fallen worms are back for the next battle as if nothing had happened. Even in campaign mode, the whole team is back for any following cutscene and the next battle in the story, even if only one worm survived. | |
Worms (Video Game) / int_37fcf16 | featureApplicability |
1.0 | |
Worms (Video Game) / int_37fcf16 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_37fcf16 | |
Worms (Video Game) / int_38119dcf | type |
Not the Fall That Kills You | |
Worms (Video Game) / int_38119dcf | comment |
Not the Fall That Kills You…: Worms will take damage if they strike the landscape at a fast enough speed, and if this happens to the active worm, the turn will end... except with some transport tools. | |
Worms (Video Game) / int_38119dcf | featureApplicability |
1.0 | |
Worms (Video Game) / int_38119dcf | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_38119dcf | |
Worms (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Worms (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: A few weapons, but exemplified by the Shotgun which has great range, good damage output, and is usually readily available. | |
Worms (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
Worms (Video Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_39b8d3d6 | |
Worms (Video Game) / int_3a4898fb | type |
Power-Up | |
Worms (Video Game) / int_3a4898fb | comment |
Power-Up: Many, such as Double Damage, extra superweapons and health. | |
Worms (Video Game) / int_3a4898fb | featureApplicability |
1.0 | |
Worms (Video Game) / int_3a4898fb | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_3a4898fb | |
Worms (Video Game) / int_3ad1d235 | type |
Home-Run Hitter | |
Worms (Video Game) / int_3ad1d235 | comment |
Home-Run Hitter: The Baseball Bat, even though many of the more powerful weapons can easily send worms flying off the map as well. In some of the 2D games, batting enemy worms into the water will prompt the 'Charge!' theme to play. | |
Worms (Video Game) / int_3ad1d235 | featureApplicability |
1.0 | |
Worms (Video Game) / int_3ad1d235 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_3ad1d235 | |
Worms (Video Game) / int_3b06f9b5 | type |
Floating Platforms | |
Worms (Video Game) / int_3b06f9b5 | comment |
Floating Platforms: Terrain continues to hang in the air after you blow up the land supporting it. It just wouldn't be the same without it. It also leads to some of the more amusing moments where chunks of terrain can be reduced to tiny little dots that still register collisions with worms, ropes and weapons. Cue players blowing themselves up by firing a bazooka at a dot of terrain in front of them that they didn't see. | |
Worms (Video Game) / int_3b06f9b5 | featureApplicability |
1.0 | |
Worms (Video Game) / int_3b06f9b5 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_3b06f9b5 | |
Worms (Video Game) / int_3c878c3f | type |
Baa-Bomb | |
Worms (Video Game) / int_3c878c3f | comment |
Baa-Bomb: Sheep exploding. Flying sheep with capes exploding. Flying, swimming sheep with capes and snorkels exploding. Sheep that have been launched from cannons exploding. Sheep spawning from destroyed weapon crates, then exploding. Cloned sheep exploding in herds. Sheep dropping from a plane and exploding. Sheep that have been set on fire dropping from a plane and exploding while La Marseillaise blares in the background. And, in Director's Cut, sheep using Ninja Ropes and exploding. | |
Worms (Video Game) / int_3c878c3f | featureApplicability |
1.0 | |
Worms (Video Game) / int_3c878c3f | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_3c878c3f | |
Worms (Video Game) / int_3d276f04 | type |
Perfect Play A.I. | |
Worms (Video Game) / int_3d276f04 | comment |
Perfect Play A.I.: CPU opponents on the highest settings are able to perfectly calculate bazooka shots to compensate for the wind, and can fire off grenades and related weapons such that they explode right as they hit the target worm. | |
Worms (Video Game) / int_3d276f04 | featureApplicability |
1.0 | |
Worms (Video Game) / int_3d276f04 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_3d276f04 | |
Worms (Video Game) / int_3de56bca | type |
Hero Must Survive | |
Worms (Video Game) / int_3de56bca | comment |
Hero Must Survive: Some games include these types of missions, such as "Countdown to Armageddon!" in Armageddon and Mission 6 in Reloaded's Forts pack. | |
Worms (Video Game) / int_3de56bca | featureApplicability |
1.0 | |
Worms (Video Game) / int_3de56bca | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_3de56bca | |
Worms (Video Game) / int_3eb0f889 | type |
Pun-Based Title | |
Worms (Video Game) / int_3eb0f889 | comment |
Pun-Based Title: A lot of the mission names in W.M.D. Some are puns of common phrases rewritten to match the map's theme such as "Reach for the Tsars" and "Juan Shot, Juan Kill", while some others are pop culture references, such as "Chopper Suey", "When Will I Siege You Again?", and "Koo and the Gang". | |
Worms (Video Game) / int_3eb0f889 | featureApplicability |
1.0 | |
Worms (Video Game) / int_3eb0f889 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_3eb0f889 | |
Worms (Video Game) / int_3f0310d6 | type |
Magikarp Power | |
Worms (Video Game) / int_3f0310d6 | comment |
Magikarp Power: Everything you consider useless as a weapon - because in Worms, there is actually no such thing as a useless weapon. | |
Worms (Video Game) / int_3f0310d6 | featureApplicability |
1.0 | |
Worms (Video Game) / int_3f0310d6 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_3f0310d6 | |
Worms (Video Game) / int_3fb6b526 | type |
Delayed Reaction | |
Worms (Video Game) / int_3fb6b526 | comment |
Delayed Reaction: In Worms W.M.D., worms no longer scream when an explosive is about to blow near them. They do so after it blows up. | |
Worms (Video Game) / int_3fb6b526 | featureApplicability |
1.0 | |
Worms (Video Game) / int_3fb6b526 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_3fb6b526 | |
Worms (Video Game) / int_40d8b355 | type |
War Has Never Been So Much Fun | |
Worms (Video Game) / int_40d8b355 | comment |
War Has Never Been So Much Fun: Particularly with the cartoony direction of the series from Worms 2 onwards. | |
Worms (Video Game) / int_40d8b355 | featureApplicability |
1.0 | |
Worms (Video Game) / int_40d8b355 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_40d8b355 | |
Worms (Video Game) / int_42ae39e5 | type |
Enough to Go Around | |
Worms (Video Game) / int_42ae39e5 | comment |
Enough to Go Around: Many of the superweapons are like this, where uses are 'in' crates that anyone can grab. | |
Worms (Video Game) / int_42ae39e5 | featureApplicability |
1.0 | |
Worms (Video Game) / int_42ae39e5 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_42ae39e5 | |
Worms (Video Game) / int_43844bd7 | type |
You Fight Like a Cow | |
Worms (Video Game) / int_43844bd7 | comment |
You Fight Like a Cow: PLENTY of this going on. Enemy worms will take any opportunity they can to lambast your combat skills. | |
Worms (Video Game) / int_43844bd7 | featureApplicability |
1.0 | |
Worms (Video Game) / int_43844bd7 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_43844bd7 | |
Worms (Video Game) / int_44bd31e2 | type |
Trope Codifier | |
Worms (Video Game) / int_44bd31e2 | comment |
Trope Codifier: For Artillery-style turn-based strategy. Despite being preceded by a number of similar games, newer games with a similar style of play (such as Hogs of War) are inevitably knows as "Worms clones". | |
Worms (Video Game) / int_44bd31e2 | featureApplicability |
1.0 | |
Worms (Video Game) / int_44bd31e2 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_44bd31e2 | |
Worms (Video Game) / int_454d9422 | type |
Rocks Fall, Everyone Dies | |
Worms (Video Game) / int_454d9422 | comment |
Rocks Fall, Everyone Dies: How the Armageddon works, and its typical results. | |
Worms (Video Game) / int_454d9422 | featureApplicability |
1.0 | |
Worms (Video Game) / int_454d9422 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_454d9422 | |
Worms (Video Game) / int_45bf382b | type |
Game Mod | |
Worms (Video Game) / int_45bf382b | comment |
Game Mod: The second generation games and Reloaded allowed the player to create their own sound schemes using .wav files. A massive amount of fan made schemes abound, ranging from Duke Nukem one liners to Silent Night, Deadly Night Part 2 quotes. Worms Armageddon in particular is still being maintained by fans of the game employed by Team17, who have added many, many things to keep it up-to-date and relevant with modern computers. | |
Worms (Video Game) / int_45bf382b | featureApplicability |
1.0 | |
Worms (Video Game) / int_45bf382b | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_45bf382b | |
Worms (Video Game) / int_47a5d089 | type |
This Banana is Armed | |
Worms (Video Game) / int_47a5d089 | comment |
This Banana is Armed: Every game starting with Armageddon has had a number of silly weapons, the sillier the more dangerous. Including a literal Banana Bomb (a Banana as a Cluster Bomb but stronger). The Banana Bomb & standard Sheep have actually been there since the Original game, but it was Armageddon when the silliness really took off. | |
Worms (Video Game) / int_47a5d089 | featureApplicability |
1.0 | |
Worms (Video Game) / int_47a5d089 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_47a5d089 | |
Worms (Video Game) / int_490bf391 | type |
Exploited Immunity | |
Worms (Video Game) / int_490bf391 | comment |
Exploited Immunity: Some games have Armageddon; an indiscriminate meteor storm that targets the whole map. It can be used to invoke this trope if you've prepared a lot of girders and/or dug your team deeply into the ground. | |
Worms (Video Game) / int_490bf391 | featureApplicability |
1.0 | |
Worms (Video Game) / int_490bf391 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_490bf391 | |
Worms (Video Game) / int_49fb5ccb | type |
Combat Pragmatist | |
Worms (Video Game) / int_49fb5ccb | comment |
Combat Pragmatist: One of the easiest way to kill an enemy worm is to make it fall in the water - instant death assured. | |
Worms (Video Game) / int_49fb5ccb | featureApplicability |
1.0 | |
Worms (Video Game) / int_49fb5ccb | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_49fb5ccb | |
Worms (Video Game) / int_4aa98555 | type |
Evil All Along | |
Worms (Video Game) / int_4aa98555 | comment |
Evil All Along: Professor Worminkle from Worms 4: Mayhem turns out to be this. He only used your team to prevent himself from getting fired and almost leaves you stranded in the Stone Age for all eternity. | |
Worms (Video Game) / int_4aa98555 | featureApplicability |
1.0 | |
Worms (Video Game) / int_4aa98555 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_4aa98555 | |
Worms (Video Game) / int_4b4ac0ca | type |
Homing Projectile | |
Worms (Video Game) / int_4b4ac0ca | comment |
Homing Projectile: The Homing Missile (obviously), the Homing Pigeon, and Patsy's Magic Bullet, in increasing order of reliability. There was also the Homing Strike only found in Worms 2 which unleashed a whole swarm of Homing Missiles. | |
Worms (Video Game) / int_4b4ac0ca | featureApplicability |
1.0 | |
Worms (Video Game) / int_4b4ac0ca | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_4b4ac0ca | |
Worms (Video Game) / int_51640e80 | type |
Bond One-Liner | |
Worms (Video Game) / int_51640e80 | comment |
Bond One-Liner: When a Worm is killed, a comment like "Playername is 6 feet under" or (in the case of falling into the water) "Playername sank like the Titanic" is displayed at the top of the screen. | |
Worms (Video Game) / int_51640e80 | featureApplicability |
1.0 | |
Worms (Video Game) / int_51640e80 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_51640e80 | |
Worms (Video Game) / int_5405b144 | type |
Scratch Damage | |
Worms (Video Game) / int_5405b144 | comment |
Scratch Damage: The Battle Axe weapon normally halves the HP of the target, rounded up. This means that the only way of dealing a killing blow with it is to hit a worm who has 1 HP. | |
Worms (Video Game) / int_5405b144 | featureApplicability |
1.0 | |
Worms (Video Game) / int_5405b144 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_5405b144 | |
Worms (Video Game) / int_54d5074 | type |
Speaking Simlish | |
Worms (Video Game) / int_54d5074 | comment |
Speaking Simlish: Worms 4: Mayhem's set of missions have cutscenes, some involving the worms talking, but the voices are just random gibberish. Its remake, Ultimate Mayhem, averts this by having actual voice acting for the worms, and also includes a narrator voice. | |
Worms (Video Game) / int_54d5074 | featureApplicability |
1.0 | |
Worms (Video Game) / int_54d5074 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_54d5074 | |
Worms (Video Game) / int_553c27bb | type |
Sliding Scale of Silliness vs. Seriousness | |
Worms (Video Game) / int_553c27bb | comment |
Sliding Scale of Silliness vs. Seriousness: Way down the silly end, and loving every second of it. | |
Worms (Video Game) / int_553c27bb | featureApplicability |
1.0 | |
Worms (Video Game) / int_553c27bb | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_553c27bb | |
Worms (Video Game) / int_58019946 | type |
Anvil on Head | |
Worms (Video Game) / int_58019946 | comment |
Anvil on Head: In Blast, both this and various other heavy items will be dropped on a player's head if they shoot a bazooka off the screen (as dropping it into the water on their side causes it to rise). It is possible to fire a shot and quickly move out of the way which is useful for getting rid of a color you don't want/need and the AI will do the same. Said weighted item can also bounce off of your head and into the opponent's field to hit them. | |
Worms (Video Game) / int_58019946 | featureApplicability |
1.0 | |
Worms (Video Game) / int_58019946 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_58019946 | |
Worms (Video Game) / int_59cefb36 | type |
Water Guns and Balloons | |
Worms (Video Game) / int_59cefb36 | comment |
Water Guns and Balloons: Water pistols and water balloons (called water bombs) are part of the arsenal in Revolution, Clan Wars and Battleground. | |
Worms (Video Game) / int_59cefb36 | featureApplicability |
1.0 | |
Worms (Video Game) / int_59cefb36 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_59cefb36 | |
Worms (Video Game) / int_5b81ca8d | type |
Disc-One Nuke | |
Worms (Video Game) / int_5b81ca8d | comment |
Disc-One Nuke: Players will often use the Ninja Rope item to grab crates and boxes with powerful weapons early in the game, though the AI can do this as well. The thing about getting a crate shower from a utility crate in the second generation games is that they have an equal chance to spawn any weapon in the game even if they were set to never spawn in that particular scheme. Case in point: this game that was meant to rely heavily on melee weapons winds up a lot shorter than intended due to one player getting an Armageddon on the very first turn from a crate shower.note He kills twelve of the twenty-four worms, including three of his own, indirectly causing him to be the first eliminated. | |
Worms (Video Game) / int_5b81ca8d | featureApplicability |
1.0 | |
Worms (Video Game) / int_5b81ca8d | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_5b81ca8d | |
Worms (Video Game) / int_5e2f5ad2 | type |
You Kill It, You Bought It | |
Worms (Video Game) / int_5e2f5ad2 | comment |
You Kill It, You Bought It: The second generation games have a setting where the last worm in a team drops a donor card when killed. Whoever takes the donor card gets all extra weapons that team had. | |
Worms (Video Game) / int_5e2f5ad2 | featureApplicability |
1.0 | |
Worms (Video Game) / int_5e2f5ad2 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_5e2f5ad2 | |
Worms (Video Game) / int_62770f0f | type |
Pathetic Drooping Weapon | |
Worms (Video Game) / int_62770f0f | comment |
Pathetic Drooping Weapon: A Worms 2 cutscene includes a Worm pointing a gun at an enemy Worm wielding a sword, only for the latter to pull out a shotgun that leads to the former Worm's gun to droop in response. | |
Worms (Video Game) / int_62770f0f | featureApplicability |
1.0 | |
Worms (Video Game) / int_62770f0f | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_62770f0f | |
Worms (Video Game) / int_630447d4 | type |
Tongue-Out Insult | |
Worms (Video Game) / int_630447d4 | comment |
Tongue-Out Insult: In the 3D games, if your worms approach an enemy worm, there is a chance that the enemy worm will taunt you this way. | |
Worms (Video Game) / int_630447d4 | featureApplicability |
1.0 | |
Worms (Video Game) / int_630447d4 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_630447d4 | |
Worms (Video Game) / int_64f0c18c | type |
Critical Existence Failure | |
Worms (Video Game) / int_64f0c18c | comment |
Critical Existence Failure: In many of the games, the Worms blow themselves up with a demolition plunger when they run out of Hit Points. This "corpse explosion" will occasionally damage or even kill other worms that happen to be in the area of effect. It can turn the tide in close matches. | |
Worms (Video Game) / int_64f0c18c | featureApplicability |
1.0 | |
Worms (Video Game) / int_64f0c18c | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_64f0c18c | |
Worms (Video Game) / int_66f763c0 | type |
Interface Screw | |
Worms (Video Game) / int_66f763c0 | comment |
In Worms Blast, there are a few weapons that are useless against AI-controlled opponents. A good example is the tentacle monster, which, if it catches a player, requires you to quickly mash a button in order to not get killed - AI enemies ALWAYS come out of it unharmed, meaning that it only causes them to be immobilized for like 5 seconds. The utility that reverses the controls doesn't seem to have any effect either. | |
Worms (Video Game) / int_66f763c0 | featureApplicability |
1.0 | |
Worms (Video Game) / int_66f763c0 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_66f763c0 | |
Worms (Video Game) / int_6d7026fa | type |
Punny Name | |
Worms (Video Game) / int_6d7026fa | comment |
Punny Name: The enemy worms in Worms 4: Mayhem and its remake contain plenty of these. One mission contains several "knight" worms that are all puns on words that begin with the "sir" sound, such as "Sir Vival"note survival, "Sir Pent"note serpent, and "Sir Jerry"note surgery. Some worms in Reloaded's Forts campaign and W.M.D.'s mission campaign contain some fake Chinese-sounding worm names that are on par with "Sum Ting Wong" and "Bang Ding Ow". | |
Worms (Video Game) / int_6d7026fa | featureApplicability |
1.0 | |
Worms (Video Game) / int_6d7026fa | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_6d7026fa | |
Worms (Video Game) / int_6df43486 | type |
Stereotypical South Asian English | |
Worms (Video Game) / int_6df43486 | comment |
Stereotypical South Asian English: One of the voices you can select for your worms in Armageddon is "The Raj", in which the worms speak with an exaggerated South Asian accent. Features of this voice set include the singsong cadence of speech, use of the present participle, and a somewhat verbose vocabulary (for example, when other voice sets would respond to a missed shot with lines like "Missed me!" or "Bad Shot!", The Raj's line is "You are having bad eyesight!"). | |
Worms (Video Game) / int_6df43486 | featureApplicability |
1.0 | |
Worms (Video Game) / int_6df43486 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_6df43486 | |
Worms (Video Game) / int_6e8a4791 | type |
Heroic Comedic Sociopath | |
Worms (Video Game) / int_6e8a4791 | comment |
Heroic Comedic Sociopath: VERY prevalent in every game. The Worms seem to be not only desensitized to death, but occasionally laugh whenever someone dies. | |
Worms (Video Game) / int_6e8a4791 | featureApplicability |
1.0 | |
Worms (Video Game) / int_6e8a4791 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_6e8a4791 | |
Worms (Video Game) / int_6edd96b8 | type |
Making a Splash | |
Worms (Video Game) / int_6edd96b8 | comment |
Making a Splash: Revolution has a few weapons that create "dynamic water," which acts much differently than the water at the bottom of each map. Dynamic water can also be randomly generated in a map. | |
Worms (Video Game) / int_6edd96b8 | featureApplicability |
1.0 | |
Worms (Video Game) / int_6edd96b8 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_6edd96b8 | |
Worms (Video Game) / int_6fb7cf97 | type |
Bigger Stick | |
Worms (Video Game) / int_6fb7cf97 | comment |
Bigger Stick: Parodied in one of the intro videos for Worms 2, where the two worms pull out bigger and bigger arsenals to threaten each other until one literally drops the hammer on the other. | |
Worms (Video Game) / int_6fb7cf97 | featureApplicability |
1.0 | |
Worms (Video Game) / int_6fb7cf97 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_6fb7cf97 | |
Worms (Video Game) / int_723e61b3 | type |
Baby Planet | |
Worms (Video Game) / int_723e61b3 | comment |
Baby Planet: Worms World Party features one in the background of its title screen. Also on the title screen of Worms 3D. It even spins! The single player mission "In Space, No-One Can Hear You Clean" from Worms 3D is set on and around one. A case of Developer's Foresight in Worms 4: Mayhem. It is possible to launch your worm into space using a strong explosive weapon (ideally a Holy Hand Grenade) and a combination of Wormpot settings: Super Explosives, Double Damage and Low Gravity. Barrels lying around are a bonus. Once you fly high enough, the sky around you changes and you can spot the round planet covered in water beneath you. The planet is quite smaller than what would be realistic and you can't escape its gravity even if you get far enough to barely see it. | |
Worms (Video Game) / int_723e61b3 | featureApplicability |
1.0 | |
Worms (Video Game) / int_723e61b3 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_723e61b3 | |
Worms (Video Game) / int_72e0023f | type |
Invoked Trope | |
Worms (Video Game) / int_72e0023f | comment |
The "Cocky" AI in Worms Reloaded does this on purpose. It chooses to do the most difficult (but still viable) shots possible in order to show off. | |
Worms (Video Game) / int_72e0023f | featureApplicability |
1.0 | |
Worms (Video Game) / int_72e0023f | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_72e0023f | |
Worms (Video Game) / int_735b967c | type |
Forced Tutorial | |
Worms (Video Game) / int_735b967c | comment |
Forced Tutorial: Worms Armageddon forces you(r team) to play the basic training disciplines before you can start the campaign with that team. In Worms Revolution, not only do you go through a short tutorial before getting to the main menu, but there are eight tutorial levels before starting the real campaign. | |
Worms (Video Game) / int_735b967c | featureApplicability |
1.0 | |
Worms (Video Game) / int_735b967c | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_735b967c | |
Worms (Video Game) / int_7367e5f7 | type |
Random Drop | |
Worms (Video Game) / int_7367e5f7 | comment |
Random Drop: All sorts of weapons, items and even health pickups can be randomly dropped in crates scattered around the map. | |
Worms (Video Game) / int_7367e5f7 | featureApplicability |
1.0 | |
Worms (Video Game) / int_7367e5f7 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_7367e5f7 | |
Worms (Video Game) / int_7448cc4c | type |
Kamehame Hadoken | |
Worms (Video Game) / int_7448cc4c | comment |
Kamehame Hadoken: The Dragon Ball weaponnote Despite its name, it's not a reference to Dragon Ball, but to Street Fighter, as in many sound banks, Worms say "Hadoken" when using it, introduced in Worms 2, involves the user throwing an energy ball at the target, knocking them a decent distance away. | |
Worms (Video Game) / int_7448cc4c | featureApplicability |
1.0 | |
Worms (Video Game) / int_7448cc4c | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_7448cc4c | |
Worms (Video Game) / int_76b05d16 | type |
Spotlight-Stealing Title | |
Worms (Video Game) / int_76b05d16 | comment |
Spotlight-Stealing Title: The spin-off Worms Pinball was originally named Addiction Pinball on its PC release before being renamed for the PlayStation port. | |
Worms (Video Game) / int_76b05d16 | featureApplicability |
1.0 | |
Worms (Video Game) / int_76b05d16 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_76b05d16 | |
Worms (Video Game) / int_77480c5e | type |
God Is Good | |
Worms (Video Game) / int_77480c5e | comment |
God Is Good: God Himself is the announcer in Worms Forts: Under Siege, is in charge of the tutorials, and will happily help His followers below if they can find the ammo to invoke His miracles. | |
Worms (Video Game) / int_77480c5e | featureApplicability |
1.0 | |
Worms (Video Game) / int_77480c5e | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_77480c5e | |
Worms (Video Game) / int_77759d87 | type |
Whoopee Cushion | |
Worms (Video Game) / int_77759d87 | comment |
Whoopee Cushion: Clan Wars introduces the Whoopsie Cushion, which bounces around the battlefield while emitting poison gas when used. | |
Worms (Video Game) / int_77759d87 | featureApplicability |
1.0 | |
Worms (Video Game) / int_77759d87 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_77759d87 | |
Worms (Video Game) / int_77922c8c | type |
Batter Up! | |
Worms (Video Game) / int_77922c8c | comment |
Batter Up!: The baseball bat deals modest damage but a large amount of force, making it incredibly useful for knocking other worms into the water. The home run jingle will play if you knock them off the edge of the screen. | |
Worms (Video Game) / int_77922c8c | featureApplicability |
1.0 | |
Worms (Video Game) / int_77922c8c | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_77922c8c | |
Worms (Video Game) / int_786e5cac | type |
Circling Birdies | |
Worms (Video Game) / int_786e5cac | comment |
Circling Birdies: In 3D installments. The star variation in 3D, and the bird variant in Forts: Under Siege. | |
Worms (Video Game) / int_786e5cac | featureApplicability |
1.0 | |
Worms (Video Game) / int_786e5cac | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_786e5cac | |
Worms (Video Game) / int_7ba4675e | type |
Pinball Spin-Off | |
Worms (Video Game) / int_7ba4675e | comment |
Pinball Spin-Off: Worms Pinball for the PS1 and PC. | |
Worms (Video Game) / int_7ba4675e | featureApplicability |
1.0 | |
Worms (Video Game) / int_7ba4675e | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_7ba4675e | |
Worms (Video Game) / int_81241767 | type |
Smelly Skunk | |
Worms (Video Game) / int_81241767 | comment |
Smelly Skunk: A weapon in Armageddon. Once deployed it will walk around and, after a few seconds, spray toxic fumes which poison nearby worms. | |
Worms (Video Game) / int_81241767 | featureApplicability |
1.0 | |
Worms (Video Game) / int_81241767 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_81241767 | |
Worms (Video Game) / int_816a4e80 | type |
Star Wars (Franchise) | |
Worms (Video Game) / int_816a4e80 | comment |
The two main playstyles of "Lightsiding" and "Darksiding" reference, of course, Star Wars. (The styles seem inverted: in Star Wars, Light Side fighting is mainly defensive while in Worms, Lightsiding is offensive; with the Dark Side seeming vice versa. However, what the two Dark Sides have in common is that they engage in tactics that can be seen as sneaky/cowardly. So in Worms, Light vs Dark is more of a case of overt versus covert.) | |
Worms (Video Game) / int_816a4e80 | featureApplicability |
1.0 | |
Worms (Video Game) / int_816a4e80 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_816a4e80 | |
Worms (Video Game) / int_823c6e3e | type |
Large Ham | |
Worms (Video Game) / int_823c6e3e | comment |
Large Ham: The Thespian voice set, which is basically worms trained in classical acting. Has gems such as "FEEL THE POINT OF MY RAPIER, YOU SCOUNDREL!" for damaging an enemy worm, "'ZOUNDS! I AM UNDONE!" after killing an enemy and "A DONKEY, A DONKEY, MY KINGDOM FOR A DONKEY!" , a Richard III quote rendered in-context, upon collecting a crate. | |
Worms (Video Game) / int_823c6e3e | featureApplicability |
1.0 | |
Worms (Video Game) / int_823c6e3e | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_823c6e3e | |
Worms (Video Game) / int_82f5ced1 | type |
Conservation of Ninjutsu | |
Worms (Video Game) / int_82f5ced1 | comment |
Conservation of Ninjutsu: Because of how turns work, when a team of worms starts to dwindle down, they "move faster" than they did before. The game always ensures that players alternate turns, and because there's fewer worms on the team to cycle through, they get to act more frequently. At the extreme end of 1 vs 8, the 1 worm is basically moving eight times as fast as all the other worms. This helps narrow the advantage the 8 might have in such a situation, making spectacular (and usually hilarious) comebacks more likely. | |
Worms (Video Game) / int_82f5ced1 | featureApplicability |
1.0 | |
Worms (Video Game) / int_82f5ced1 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_82f5ced1 | |
Worms (Video Game) / int_832c45c4 | type |
Stalked by the Bell | |
Worms (Video Game) / int_832c45c4 | comment |
Stalked by the Bell: When the round timer runs out, varying things can happen: all Worms reduced to one health, all Worms poisoned (via a nuke), and/or the water level starts to rise. The latter is a problem due to Super Drowning Skills. | |
Worms (Video Game) / int_832c45c4 | featureApplicability |
1.0 | |
Worms (Video Game) / int_832c45c4 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_832c45c4 | |
Worms (Video Game) / int_83441d66 | type |
AIs | |
Worms (Video Game) / int_83441d66 | comment |
The Stupid AI in Reloaded deliberately invokes this trope. The improved smarter A.I.s will sometimes do stupid things as well like getting caught in their own explosions, or maybe they're making a sacrifice for some higher strategic value. It's hard to tell. | |
Worms (Video Game) / int_83441d66 | featureApplicability |
1.0 | |
Worms (Video Game) / int_83441d66 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_83441d66 | |
Worms (Video Game) / int_83445b04 | type |
Pun | |
Worms (Video Game) / int_83445b04 | comment |
Pun: Mail strikes, literal carpet bombs, mine strikes, cloned sheep, magic bullet, mad cows... and probably a lot more. | |
Worms (Video Game) / int_83445b04 | featureApplicability |
1.0 | |
Worms (Video Game) / int_83445b04 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_83445b04 | |
Worms (Video Game) / int_8409a385 | type |
Exactly What It Says on the Tin | |
Worms (Video Game) / int_8409a385 | comment |
Exactly What It Says on the Tin: Some weapons are this combined with puns: Mike's Carpet Bomb is an airstrike... using rolls of carpet and the Mail Strike is an airstrike... using letters. The "reckless" AI in Reloaded will make careless and often suicidal decisions if it means doing damage. There's also the Sheep Launcher in Armageddon. | |
Worms (Video Game) / int_8409a385 | featureApplicability |
1.0 | |
Worms (Video Game) / int_8409a385 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_8409a385 | |
Worms (Video Game) / int_84212093 | type |
Artillery Game | |
Worms (Video Game) / int_84212093 | comment |
Artillery Game: A comedic take on the genre, with ballistic-toting cartoon worms in place of tanks. | |
Worms (Video Game) / int_84212093 | featureApplicability |
1.0 | |
Worms (Video Game) / int_84212093 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_84212093 | |
Worms (Video Game) / int_8a888e34 | type |
Exploding Barrels | |
Worms (Video Game) / int_8a888e34 | comment |
Exploding Barrels: Full of napalm in the second generation games, full of poison in Worms 4: Mayhem, just generically explosive in other games. | |
Worms (Video Game) / int_8a888e34 | featureApplicability |
1.0 | |
Worms (Video Game) / int_8a888e34 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_8a888e34 | |
Worms (Video Game) / int_8aaa6f4f | type |
Character Customization | |
Worms (Video Game) / int_8aaa6f4f | comment |
Character Customization: In the most basic form, you get to name your worms and choose their team's soundbank, gravestone, and victory fanfare. Every game since the 3D Generation allows you to customize the appearance of worms, such as giving them hats, gloves, or other features. | |
Worms (Video Game) / int_8aaa6f4f | featureApplicability |
1.0 | |
Worms (Video Game) / int_8aaa6f4f | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_8aaa6f4f | |
Worms (Video Game) / int_8acbc572 | type |
Fire and Brimstone Hell | |
Worms (Video Game) / int_8acbc572 | comment |
Fire and Brimstone Hell: A terrain type in the original game. | |
Worms (Video Game) / int_8acbc572 | featureApplicability |
1.0 | |
Worms (Video Game) / int_8acbc572 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_8acbc572 | |
Worms (Video Game) / int_8b5db38b | type |
They Killed Kenny Again | |
Worms (Video Game) / int_8b5db38b | comment |
They Killed Kenny Again: Any worms who died in a war during gameplay always come back alive and well for the next round. | |
Worms (Video Game) / int_8b5db38b | featureApplicability |
1.0 | |
Worms (Video Game) / int_8b5db38b | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_8b5db38b | |
Worms (Video Game) / int_8e4fc189 | type |
Sphere of Destruction | |
Worms (Video Game) / int_8e4fc189 | comment |
Sphere of Destruction: The explosions of most weapons in the 2D games leave perfectly circular craters. | |
Worms (Video Game) / int_8e4fc189 | featureApplicability |
1.0 | |
Worms (Video Game) / int_8e4fc189 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_8e4fc189 | |
Worms (Video Game) / int_8f37640a | type |
Lies to Children | |
Worms (Video Game) / int_8f37640a | comment |
Lies to Children: The origin of the Concrete Donkey. Andy Davidson as a child was led to believe by his parents that the concrete donkey in their garden was a real donkey encased in concrete and held at their leisure. | |
Worms (Video Game) / int_8f37640a | featureApplicability |
1.0 | |
Worms (Video Game) / int_8f37640a | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_8f37640a | |
Worms (Video Game) / int_90e31482 | type |
Laser-Guided Karma | |
Worms (Video Game) / int_90e31482 | comment |
Laser-Guided Karma: Professor Worminkle’s final fate is being left in the Stone Age where he intended to leave his students. He tries to keep his cool, but then loses it and gives out a Big "NO!" as the cutscene ends. | |
Worms (Video Game) / int_90e31482 | featureApplicability |
1.0 | |
Worms (Video Game) / int_90e31482 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_90e31482 | |
Worms (Video Game) / int_91cab736 | type |
Major Injury Underreaction | |
Worms (Video Game) / int_91cab736 | comment |
Major Injury Underreaction: At least in Armageddon, worms have two different animations that play some random time after receiving damage - one being waving their fist angrily, and the other being an annoyed side glance. The first animation plays when the worms receives enough damage, while the second plays when the worms receives very little damage or just under the arbitrary limit. Since each shotgun shot deals maximally 25 points of damage, and the minimum for the first animation seems to be either 26 or 30, worms usually react to being shot with a shotgun with an annoyed side glance. It gets even more ridiculous if you shoot them twice, resulting in them losing 50 points of damage - the first animation will play if you shoot them fast enough not to let them play the second animation, but otherwise, they'll just make the second animation after each shot. Considering that worms usually have 100 points of health, it comes out as "Oh, I just lost half of my health. Annoying." | |
Worms (Video Game) / int_91cab736 | featureApplicability |
1.0 | |
Worms (Video Game) / int_91cab736 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_91cab736 | |
Worms (Video Game) / int_927b2f11 | type |
The Bus Came Back | |
Worms (Video Game) / int_927b2f11 | comment |
The Bus Came Back: Some of the craftable weapons in Worms W.M.D. are weapons that appeared in previous games in the series, but were removed at some point: The Super Banana Bomb from the second generation games is one of the Banana Bomb variations. The Mine Strike from the second generation games is one of the Air Strike variations. The Ming Vase from the second generation games is one of the Dynamite variations. The Sheep-on-a-rope, a Sheep variation, once appeared in Worms DC. | |
Worms (Video Game) / int_927b2f11 | featureApplicability |
1.0 | |
Worms (Video Game) / int_927b2f11 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_927b2f11 | |
Worms (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Worms (Video Game) / int_940a5958 | comment |
Artificial Stupidity: It's easy to make an AI that can hit the target every time. It's hard to make one that can convincingly miss. The AI in second generation games does insane efforts to never hurt a teammate, even if choosing to hurt them would allow them to kill the only enemy worm left that has only 1 health point. Given the Improbable Aiming Skills with the Bazooka of higher AI levels, and the final Deathmatch level in Worms 2 (Two worms of yours vs 15 Level 5 ones), this needs to be exploited to win (Though sometimes they forget about it and they Fire Punch you and any unlucky teammate). With enough practice, no amount of enemy worms will be enough to beat you. They also never take grenade bounce into account - if it does not blow up on your worm when it hits the ground, they will not do that shot. Similarly, when setting up dynamite, they merely walk away instead of jumping away - as a result, they always get caught in the blast. If you are unlucky enough, the AI in World Party may attack your worms that are standing on another enemy worm. The AI in the mobile game Worms 3 does incredibly stupid things like setting up dynamite next to an enemy worm... and stay still, no further from the dynamite than its target. More often than not, they kill themselves and the opposing worm does not die. The AI will also occasionally make some very strange choices in the usage of their weapons (e.g. Bazooka tunneling instead of hitting the obvious target nearby, or using a bazooka to shoot someone right next to them). In some installments, they cannot use the variety of weapons. In some games they are all too happy to tunnel with air strikes, even if they have limited ammo for them. Sometimes they'll skip a turn for no apparent reason, even if their enemy is literally in front of them. The Stupid AI in Reloaded deliberately invokes this trope. The improved smarter A.I.s will sometimes do stupid things as well like getting caught in their own explosions, or maybe they're making a sacrifice for some higher strategic value. It's hard to tell. As of Revolution, the AI will often fail to account for the game's newest features - physics objects and water physics. The AI will sometimes destroy physics objects next to them during their turns, even if it results in water bursting out from a water bottle and washing them into the sea. And the AI will sometimes leave the water if they're submerged... Only to go back in before their turn ends. And they don't account for indestructible terrain, either.note This has resulted in, on occasion, the enemy AI switching to a submerged worm and then having him try to shotgun tunnel through indestructible terrain to try and get to an enemy half the map away. This specific example can be found in the "Brawn-Mower" mission, and this is after said submerged worm proceeds to shotgun the water vial that got him submerged in the first place. He'll die long before your worms even reach him, with absolutely no attempt to get out of the water. It might not happen every time, but it's hilarious when it does happen. The AI in the DS version of Worms: Open Warfare probably takes the cake for doing the stupidest things in a Worms game, even on the highest difficulty. Some problems include attempting to fire Bazookas through obstacles and damaging itself; walking off cliffs and losing turns; and whiffing Fire Punches. | |
Worms (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Worms (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_940a5958 | |
Worms (Video Game) / int_98b1dc8f | type |
Luck-Based Mission | |
Worms (Video Game) / int_98b1dc8f | comment |
This is also the only reason why an entire team can get wiped out with one prod. That and really lucky placement. | |
Worms (Video Game) / int_98b1dc8f | featureApplicability |
1.0 | |
Worms (Video Game) / int_98b1dc8f | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_98b1dc8f | |
Worms (Video Game) / int_9918518b | type |
Press X to Die | |
Worms (Video Game) / int_9918518b | comment |
Press X to Die: Most of the games have an item called the Surrender. When used, the player's team will be removed from the match, although its members remain on the landscape waving white flags and can be knocked around by the remaining teams. Heck, all weapons can be used to to kill yourself (or your teammates), and it regularly turns out that having one or two worms sacrificing themselves for the greater good is a good idea. Or you just want to show your opponent that you can use your team as a suicide squad and still kick his ass. | |
Worms (Video Game) / int_9918518b | featureApplicability |
1.0 | |
Worms (Video Game) / int_9918518b | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_9918518b | |
Worms (Video Game) / int_9b9397bb | type |
Difficult, but Awesome | |
Worms (Video Game) / int_9b9397bb | comment |
Difficult, but Awesome: A number of weapons, but perhaps the poster child for this is the Super Sheep, which while finicky, can fly to any place on the map and explodes upon contact. In fact, Armageddon has one Tutorial campaign based on using the Super Sheep alone. The AI's Improbable Aiming Skills showcase how the simple bazooka and grenade can be ridiculously lethal in the hands of a master. | |
Worms (Video Game) / int_9b9397bb | featureApplicability |
1.0 | |
Worms (Video Game) / int_9b9397bb | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_9b9397bb | |
Worms (Video Game) / int_9c8701b5 | type |
A Day in the Limelight | |
Worms (Video Game) / int_9c8701b5 | comment |
Flockers (while not an official Worms title, it is developed by Team17, and mainly stars the sheep from the franchise itself as they attempt to escape the Worms' weapon factory; where the worms themselves serve as the antagonists. Notable for being the only game to feature bloodshed) | |
Worms (Video Game) / int_9c8701b5 | featureApplicability |
1.0 | |
Worms (Video Game) / int_9c8701b5 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_9c8701b5 | |
Worms (Video Game) / int_9dfb8296 | type |
This Is Gonna Suck | |
Worms (Video Game) / int_9dfb8296 | comment |
This Is Gonna Suck: When a worm is about to get royally fucked by a weapon, they'll either nervously say something like, "Oh dear!" or just plain scream in panic. | |
Worms (Video Game) / int_9dfb8296 | featureApplicability |
1.0 | |
Worms (Video Game) / int_9dfb8296 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_9dfb8296 | |
Worms (Video Game) / int_9fc2cb1b | type |
Video Game Stealing | |
Worms (Video Game) / int_9fc2cb1b | comment |
Video Game Stealing: Reloaded introduced the ability to steal a weapon from another team. This was reworked into the close-range Stick Up in Revolution. | |
Worms (Video Game) / int_9fc2cb1b | featureApplicability |
1.0 | |
Worms (Video Game) / int_9fc2cb1b | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_9fc2cb1b | |
Worms (Video Game) / int_a2761f46 | type |
Wreaking Havok | |
Worms (Video Game) / int_a2761f46 | comment |
As of Revolution, the AI will often fail to account for the game's newest features - physics objects and water physics. The AI will sometimes destroy physics objects next to them during their turns, even if it results in water bursting out from a water bottle and washing them into the sea. And the AI will sometimes leave the water if they're submerged... Only to go back in before their turn ends. And they don't account for indestructible terrain, either.note This has resulted in, on occasion, the enemy AI switching to a submerged worm and then having him try to shotgun tunnel through indestructible terrain to try and get to an enemy half the map away. This specific example can be found in the "Brawn-Mower" mission, and this is after said submerged worm proceeds to shotgun the water vial that got him submerged in the first place. He'll die long before your worms even reach him, with absolutely no attempt to get out of the water. It might not happen every time, but it's hilarious when it does happen. | |
Worms (Video Game) / int_a2761f46 | featureApplicability |
1.0 | |
Worms (Video Game) / int_a2761f46 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_a2761f46 | |
Worms (Video Game) / int_a3e24415 | type |
Video-Game Flamethrowers Suck | |
Worms (Video Game) / int_a3e24415 | comment |
Videogame Flamethrowers Suck: Zig-zagged by the flamethower fixed turret in Worms: WMD. It's fire actually behaves much more like that of a real-life liquid flamethrower than a Hollywood gas one. It still fails to obscure the users' position with smoke, but that would be pointless to begin with considering the 2D antfarm-view nature of the game. While it can indeed damage buildings, your grenades will do significantly more. While it still explodes if you do enough damage to it, this is true of all the game's fixed turrets. | |
Worms (Video Game) / int_a3e24415 | featureApplicability |
1.0 | |
Worms (Video Game) / int_a3e24415 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_a3e24415 | |
Worms (Video Game) / int_a52b90b6 | type |
Floating Limbs | |
Worms (Video Game) / int_a52b90b6 | comment |
Floating Limbs: Worms' hands ever since the third generation and onward. Furthermore, they disappear when not in use. Worms 3D in particular played with this in the cut-scenes where worms would be knocked away by something but their limbs would stay, moving around as if still attached. If one looks closely at the Homing Pigeon's design in the 3D games, its feet aren't attached to its body. | |
Worms (Video Game) / int_a52b90b6 | featureApplicability |
1.0 | |
Worms (Video Game) / int_a52b90b6 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_a52b90b6 | |
Worms (Video Game) / int_a5d0261b | type |
In a World… | |
Worms (Video Game) / int_a5d0261b | comment |
In a World…: Invoked by the "Movie Trailers" voice option in Reloaded. "In a world where worms can't trust one another..." | |
Worms (Video Game) / int_a5d0261b | featureApplicability |
1.0 | |
Worms (Video Game) / int_a5d0261b | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_a5d0261b | |
Worms (Video Game) / int_a90e3df2 | type |
Cowardice Callout | |
Worms (Video Game) / int_a90e3df2 | comment |
Cowardice Callout: In Armageddon, whenever any player decides to use Skip Go, Freeze, or Surrender, a random enemy team's worm will call them a coward (depending on the soundbank). | |
Worms (Video Game) / int_a90e3df2 | featureApplicability |
1.0 | |
Worms (Video Game) / int_a90e3df2 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_a90e3df2 | |
Worms (Video Game) / int_ad1db87c | type |
Oh, Crap! | |
Worms (Video Game) / int_ad1db87c | comment |
Oh, Crap!: Worms will respond to timed explosives that are a second from going off. In Reloaded, they actually scream whenever they see it coming. | |
Worms (Video Game) / int_ad1db87c | featureApplicability |
1.0 | |
Worms (Video Game) / int_ad1db87c | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_ad1db87c | |
Worms (Video Game) / int_b001a177 | type |
Percent Damage Attack | |
Worms (Video Game) / int_b001a177 | comment |
Percent Damage Attack: The Battle Axe cuts the target's HP in half. | |
Worms (Video Game) / int_b001a177 | featureApplicability |
1.0 | |
Worms (Video Game) / int_b001a177 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_b001a177 | |
Worms (Video Game) / int_b06ff73b | type |
Variable Mix | |
Worms (Video Game) / int_b06ff73b | comment |
Variable Mix: Blast uses this across the game, even changing in the main menu depending on where you are. For gameplay, the music will become more intense and rapid as blocks inch closer to either player or in puzzle mode (such as when time is running out). | |
Worms (Video Game) / int_b06ff73b | featureApplicability |
1.0 | |
Worms (Video Game) / int_b06ff73b | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_b06ff73b | |
Worms (Video Game) / int_b53077b3 | type |
Take That! | |
Worms (Video Game) / int_b53077b3 | comment |
Take That!: The Nuclear Bomb in Worms 2 plays La Marseillaise before causing the level to sink. The French nuclear test becomes an Indian Nuclear Test in later games. | |
Worms (Video Game) / int_b53077b3 | featureApplicability |
1.0 | |
Worms (Video Game) / int_b53077b3 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_b53077b3 | |
Worms (Video Game) / int_b545453b | type |
Internal Homage | |
Worms (Video Game) / int_b545453b | comment |
Internal Homage: One Forts mission in Reloaded is a remake of the final mission of Worms 4: Mayhem's story campaign mode, with a similar premise and enemy worm names. | |
Worms (Video Game) / int_b545453b | featureApplicability |
1.0 | |
Worms (Video Game) / int_b545453b | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_b545453b | |
Worms (Video Game) / int_b58b4e3c | type |
Too Dumb to Live | |
Worms (Video Game) / int_b58b4e3c | comment |
Too Dumb to Live: The worms have no sense of fighting back or fleeing when they're attacked. | |
Worms (Video Game) / int_b58b4e3c | featureApplicability |
1.0 | |
Worms (Video Game) / int_b58b4e3c | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_b58b4e3c | |
Worms (Video Game) / int_ba3c18e6 | type |
Fixed Damage Attack | |
Worms (Video Game) / int_ba3c18e6 | comment |
Fixed Damage Attack: In the second-generation games, using the Intermediate scheme, the Fire Punch and Dragon Ball always deal 30 damage and the Longbow always deals 15 damage. Since it's unreasonably difficult to aim a bazooka or grenade well enough to deal their theoretical maximum damage, this is quite helpful. | |
Worms (Video Game) / int_ba3c18e6 | featureApplicability |
1.0 | |
Worms (Video Game) / int_ba3c18e6 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_ba3c18e6 | |
Worms (Video Game) / int_bcd27e37 | type |
Improbable Aiming Skills | |
Worms (Video Game) / int_bcd27e37 | comment |
Improbable Aiming Skills: AI driven worms throwing Grenades down a shaft so that it bounces off of an object, rolls up a crater and gets lodged inbetween your worm and a wall half a second before exploding is not uncommon. The improved AI in Worms Reloaded plus the fact that grenades stop dead when they roll into a worm makes this more common. The "Cocky" AI in Worms Reloaded does this on purpose. It chooses to do the most difficult (but still viable) shots possible in order to show off. | |
Worms (Video Game) / int_bcd27e37 | featureApplicability |
1.0 | |
Worms (Video Game) / int_bcd27e37 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_bcd27e37 | |
Worms (Video Game) / int_bcf69f60 | type |
Short-Range Shotgun | |
Worms (Video Game) / int_bcf69f60 | comment |
Short-Range Shotgun: Inverted in most the Worms games, with the shotgun being your primary sniping weapon. Played straight in Worms Rumble, in that it fires a spray of shots that is more likely to kill quickly if you're up in your target's face. | |
Worms (Video Game) / int_bcf69f60 | featureApplicability |
1.0 | |
Worms (Video Game) / int_bcf69f60 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_bcf69f60 | |
Worms (Video Game) / int_bf24f6ac | type |
Nerf Arm | |
Worms (Video Game) / int_bf24f6ac | comment |
Nerf Arm: As a rule of thumb, the more unlikely a weapon sounds, the more powerful it will be. | |
Worms (Video Game) / int_bf24f6ac | featureApplicability |
1.0 | |
Worms (Video Game) / int_bf24f6ac | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_bf24f6ac | |
Worms (Video Game) / int_bfc872db | type |
Rise to the Challenge | |
Worms (Video Game) / int_bfc872db | comment |
Rise to the Challenge: One of the most common effects during Sudden Death. The water will rise after each turn, slowly taking the map down and eliminating worms that weren't able to save themselves. In Blast, shooting a bazooka into the water on your field causes the water to rise, potentially bringing you closer to hitting your head on blocks and being sunk. Collecting a star lowers the water level and a special weapon lets you equalize the water level between both fields. | |
Worms (Video Game) / int_bfc872db | featureApplicability |
1.0 | |
Worms (Video Game) / int_bfc872db | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_bfc872db | |
Worms (Video Game) / int_c64db44b | type |
Idle Animation | |
Worms (Video Game) / int_c64db44b | comment |
Idle Animation: Several to choose from. Worms in Armageddon can look behind them or munch up the ground, whilst worms in W.M.D. can do a little dance. | |
Worms (Video Game) / int_c64db44b | featureApplicability |
1.0 | |
Worms (Video Game) / int_c64db44b | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_c64db44b | |
Worms (Video Game) / int_c72af5a8 | type |
Mini-Mecha | |
Worms (Video Game) / int_c72af5a8 | comment |
Mini-Mecha: The mech, a bipedal war machine that can fly for a short time, and their primary means of attacking is to slam its fists (which can be charged to inflict the most damage and leave a large hole on the ground on impact). | |
Worms (Video Game) / int_c72af5a8 | featureApplicability |
1.0 | |
Worms (Video Game) / int_c72af5a8 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_c72af5a8 | |
Worms (Video Game) / int_c75df49a | type |
Shout-Out | |
Worms (Video Game) / int_c75df49a | comment |
The classic Ninja Rope was a Shout-Out to Batman and his Grappling-Hook Pistol. The beta even called it a Batrope. | |
Worms (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Worms (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_c75df49a | |
Worms (Video Game) / int_c7dcdf6a | type |
Last Ditch Move | |
Worms (Video Game) / int_c7dcdf6a | comment |
Last Ditch Move: Worms blow up when they die, damaging others near them. | |
Worms (Video Game) / int_c7dcdf6a | featureApplicability |
1.0 | |
Worms (Video Game) / int_c7dcdf6a | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_c7dcdf6a | |
Worms (Video Game) / int_c83a589c | type |
Luke, I Am Your Father | |
Worms (Video Game) / int_c83a589c | comment |
Luke, I Am Your Father: A dying Tin Can Wally attempts to pull one of these on the lead Worm in Worms 4: Mayhem, but dies before he can complete his sentence. | |
Worms (Video Game) / int_c83a589c | featureApplicability |
1.0 | |
Worms (Video Game) / int_c83a589c | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_c83a589c | |
Worms (Video Game) / int_ca02efec | type |
Leet Lingo | |
Worms (Video Game) / int_ca02efec | comment |
Leet Lingo: Of the chatspeak variant. Two of the weapon names in W.M.D. are OMG Strike and OMGLOL Strike, which, despite their names, are two of the game's strongest weapons that can destroy large masses of the terrain. | |
Worms (Video Game) / int_ca02efec | featureApplicability |
1.0 | |
Worms (Video Game) / int_ca02efec | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_ca02efec | |
Worms (Video Game) / int_caf89e54 | type |
Taking You with Me | |
Worms (Video Game) / int_caf89e54 | comment |
Taking You with Me: The worms self-destructing upon death can be a (usually) unintentional example: if there's a nearby enemy with very little health left or inches from being knocked off stage, the small explosion can kill them. As for straighter examples, there are the Kamikaze and Suicide Bomber weapons: the former does more damage and has higher knockback and range, while the latter does little damage upfront but poisons nearby worms, potentially making it the more devastating option during longer games. | |
Worms (Video Game) / int_caf89e54 | featureApplicability |
1.0 | |
Worms (Video Game) / int_caf89e54 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_caf89e54 | |
Worms (Video Game) / int_cb243ede | type |
Teleporters and Transporters | |
Worms (Video Game) / int_cb243ede | comment |
Teleporters and Transporters: At least five different varieties of teleporters are available: The classic Teleport lets worms move almost anywhere on the map, but immediately ends their turn when used. Reloaded's Emergency Teleport warps every worm on a team to a random spot on the map. Mayhem instead of an item has teleport pads that can move worms from one pad to another, once per turn. They can also be destroyed and add a little extra damage to the explosion. Revolution introduced the Teleswap, which lets worms switch places without using up a turn. Clan Wars introduced the Teleport Gun, which allows worms to shoot a spot on the map and immediately warp there without wasting a turn. | |
Worms (Video Game) / int_cb243ede | featureApplicability |
1.0 | |
Worms (Video Game) / int_cb243ede | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_cb243ede | |
Worms (Video Game) / int_cc1bd54d | type |
Non-Action Guy | |
Worms (Video Game) / int_cc1bd54d | comment |
Non-Action Guy: 3D has civilians that only appear in certain campaigns. They cannot fight at all, and are easily recognizable by a top hat they are wearing. | |
Worms (Video Game) / int_cc1bd54d | featureApplicability |
1.0 | |
Worms (Video Game) / int_cc1bd54d | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_cc1bd54d | |
Worms (Video Game) / int_cd809603 | type |
Tank Goodness | |
Worms (Video Game) / int_cd809603 | comment |
Tank Goodness: WMD has tanks, armored vehicles equipped with a cannon that fires two shells in a salvo, takes a brief pause before repeating the same pattern until the third shot is made. | |
Worms (Video Game) / int_cd809603 | featureApplicability |
1.0 | |
Worms (Video Game) / int_cd809603 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_cd809603 | |
Worms (Video Game) / int_ce6555f0 | type |
Lighter and Softer | |
Worms (Video Game) / int_ce6555f0 | comment |
Lighter and Softer: Worms 2 and onward, save for Worms: Armageddon, and especially, Flockers. | |
Worms (Video Game) / int_ce6555f0 | featureApplicability |
1.0 | |
Worms (Video Game) / int_ce6555f0 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_ce6555f0 | |
Worms (Video Game) / int_d145f654 | type |
Multiplayer-Only Item | |
Worms (Video Game) / int_d145f654 | comment |
Multiplayer-Only Item: Both Worms Armageddon and Worms World Party feature Invisibility, an utility that renders the entire team invisible to other players, which lasts until someone from the team fires a weapon. It appears only in online battles, which by default are restricted to human players. In Worms Blast, there are a few weapons that are useless against AI-controlled opponents. A good example is the tentacle monster, which, if it catches a player, requires you to quickly mash a button in order to not get killed - AI enemies ALWAYS come out of it unharmed, meaning that it only causes them to be immobilized for like 5 seconds. The utility that reverses the controls doesn't seem to have any effect either. | |
Worms (Video Game) / int_d145f654 | featureApplicability |
1.0 | |
Worms (Video Game) / int_d145f654 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_d145f654 | |
Worms (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
Worms (Video Game) / int_d24ed873 | comment |
A case of Developer's Foresight in Worms 4: Mayhem. It is possible to launch your worm into space using a strong explosive weapon (ideally a Holy Hand Grenade) and a combination of Wormpot settings: Super Explosives, Double Damage and Low Gravity. Barrels lying around are a bonus. Once you fly high enough, the sky around you changes and you can spot the round planet covered in water beneath you. The planet is quite smaller than what would be realistic and you can't escape its gravity even if you get far enough to barely see it. | |
Worms (Video Game) / int_d24ed873 | featureApplicability |
1.0 | |
Worms (Video Game) / int_d24ed873 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_d24ed873 | |
Worms (Video Game) / int_d39e327f | type |
What the Hell, Hero? | |
Worms (Video Game) / int_d39e327f | comment |
What the Hell, Hero?: Your worms will berate a teammate for getting them caught in the crossfire. | |
Worms (Video Game) / int_d39e327f | featureApplicability |
1.0 | |
Worms (Video Game) / int_d39e327f | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_d39e327f | |
Worms (Video Game) / int_d41d2359 | type |
Edible Ammunition | |
Worms (Video Game) / int_d41d2359 | comment |
Edible Ammunition: The Banana Bomb, also known as the "soft fruit of doom". Not that any worms are likely to survive eating it, of course. | |
Worms (Video Game) / int_d41d2359 | featureApplicability |
1.0 | |
Worms (Video Game) / int_d41d2359 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_d41d2359 | |
Worms (Video Game) / int_d933263 | type |
Have a Nice Death | |
Worms (Video Game) / int_d933263 | comment |
Have a Nice Death: "_____ is an ex-worm" is a classic example, as is "_____'s team is no more..." Later games add more death messages, such as "_____ is six feet under." | |
Worms (Video Game) / int_d933263 | featureApplicability |
1.0 | |
Worms (Video Game) / int_d933263 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_d933263 | |
Worms (Video Game) / int_da1c64ef | type |
Lethal Joke Item | |
Worms (Video Game) / int_da1c64ef | comment |
Lethal Joke Item: The silliest weapons also tend to be the most deadly ones. | |
Worms (Video Game) / int_da1c64ef | featureApplicability |
1.0 | |
Worms (Video Game) / int_da1c64ef | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_da1c64ef | |
Worms (Video Game) / int_dec8bfbf | type |
Trash Talk | |
Worms (Video Game) / int_dec8bfbf | comment |
Trash Talk: If you screw up a shot, expect other worms to point out your stupidity. "OI, NUTTA!". They'll also chew you out for skipping turns or running out of your turn time. "BORING!" | |
Worms (Video Game) / int_dec8bfbf | featureApplicability |
1.0 | |
Worms (Video Game) / int_dec8bfbf | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_dec8bfbf | |
Worms (Video Game) / int_df1793de | type |
Updated Re-release | |
Worms (Video Game) / int_df1793de | comment |
Worms Revolution Extreme | |
Worms (Video Game) / int_df1793de | featureApplicability |
1.0 | |
Worms (Video Game) / int_df1793de | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_df1793de | |
Worms (Video Game) / int_e18a3c59 | type |
Hilarious Outtakes | |
Worms (Video Game) / int_e18a3c59 | comment |
Hilarious Outtakes: Worms 4: Mayhem featured Pixar style outtakes with the animated characters. Worms Ultimate Mayhem gave them voice acting like everything else and also featured genuine flubs from Guy Harris. | |
Worms (Video Game) / int_e18a3c59 | featureApplicability |
1.0 | |
Worms (Video Game) / int_e18a3c59 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_e18a3c59 | |
Worms (Video Game) / int_e2d7b14c | type |
Made of Explodium | |
Worms (Video Game) / int_e2d7b14c | comment |
Made of Explodium: EVERYTHING! Nearly all weapon attacks result in explosions that damage the terrain and blow away nearby worms. Even animals blow up. | |
Worms (Video Game) / int_e2d7b14c | featureApplicability |
1.0 | |
Worms (Video Game) / int_e2d7b14c | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_e2d7b14c | |
Worms (Video Game) / int_e3226029 | type |
Bag of Holding | |
Worms (Video Game) / int_e3226029 | comment |
Bag of Holding: Some games include a Plunder setting, that let worms keep any kind of weapon they had in the last round, while replenishing all their starting weapons. | |
Worms (Video Game) / int_e3226029 | featureApplicability |
1.0 | |
Worms (Video Game) / int_e3226029 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_e3226029 | |
Worms (Video Game) / int_e3a5d345 | type |
Fartillery | |
Worms (Video Game) / int_e3a5d345 | comment |
Fartillery: The Skunk from Worms Armageddon onward releases poison this way. The Old Woman farts in a few games as she walks. It's only cosmetic in some games, but actually poisons worms in others. One of the weapon variants you can craft in Worms WMD is the Super Flatulence Sheep. It's essentially a Super Sheep that constantly farts a trail of poison gas as it flies, and just one can easily sicken most of the worms on a map. | |
Worms (Video Game) / int_e3a5d345 | featureApplicability |
1.0 | |
Worms (Video Game) / int_e3a5d345 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_e3a5d345 | |
Worms (Video Game) / int_e42c07e6 | type |
Holy Hand Grenade | |
Worms (Video Game) / int_e42c07e6 | comment |
Holy Hand Grenade: A literal version of this trope is a staple weapon of the series. It comes straight from Monty Python and the Holy Grail, and hits hard as hell with its huge blast radius. | |
Worms (Video Game) / int_e42c07e6 | featureApplicability |
1.0 | |
Worms (Video Game) / int_e42c07e6 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_e42c07e6 | |
Worms (Video Game) / int_e4ba33fc | type |
Disaster Dominoes | |
Worms (Video Game) / int_e4ba33fc | comment |
Disaster Dominoes: Some of the most spectacular and memorable shots set off chain reactions of exploding barrels, crates, mines, etc., killing worms which then explode, setting off more barrels... The "Bow 'n' Arrow" scheme is this personified. Played on maps that resemble giant pachinko boards with mines on all the dots not occupied by worms, players shoot at the mines with bows and arrows to send them flying. Maybe the mine will take out the worm you want. Maybe it'll miss everything. But most likely the chain reaction will take out half of the worms on the map, including several from your own team. | |
Worms (Video Game) / int_e4ba33fc | featureApplicability |
1.0 | |
Worms (Video Game) / int_e4ba33fc | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_e4ba33fc | |
Worms (Video Game) / int_e545e190 | type |
Nerf | |
Worms (Video Game) / int_e545e190 | comment |
Nerf: In most games after Worms 2, the Bazooka and Grenade had their base damage reduced from 50 (2-hit kill on perfect hits) to 45 (3-hit kills). In Worms 2, the player can invoke this trope with the custom weapon schemes by cranking all the damage settings to the absolute minimum. | |
Worms (Video Game) / int_e545e190 | featureApplicability |
1.0 | |
Worms (Video Game) / int_e545e190 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_e545e190 | |
Worms (Video Game) / int_e7065d4 | type |
Weapon Tombstone | |
Worms (Video Game) / int_e7065d4 | comment |
Weapon Tombstone: If Donor Cards are set, the last worm on a team can drop such a card upon dying instead of the usual Instant Gravestone. Picking up this card gives all the utilities and superweapons that worm's team had. It can be blown up, too. | |
Worms (Video Game) / int_e7065d4 | featureApplicability |
1.0 | |
Worms (Video Game) / int_e7065d4 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_e7065d4 | |
Worms (Video Game) / int_e96bdbc7 | type |
Non-Damaging Status Infliction Attack | |
Worms (Video Game) / int_e96bdbc7 | comment |
Non-Damaging Status Infliction Attack: Armageddon has the Prod attack, which does no damage but moves the enemy 10 feet away. Ideally, off a ledge or into a booby trap. | |
Worms (Video Game) / int_e96bdbc7 | featureApplicability |
1.0 | |
Worms (Video Game) / int_e96bdbc7 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_e96bdbc7 | |
Worms (Video Game) / int_ea9f0351 | type |
My Brain Is Big | |
Worms (Video Game) / int_ea9f0351 | comment |
My Brain Is Big: Scientist worms in Fourth Generation titles have enlarged craniums. | |
Worms (Video Game) / int_ea9f0351 | featureApplicability |
1.0 | |
Worms (Video Game) / int_ea9f0351 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_ea9f0351 | |
Worms (Video Game) / int_eac3ee70 | type |
April Fools' Day | |
Worms (Video Game) / int_eac3ee70 | comment |
April Fools' Day: Several hoaxes and jokes were laid out in the early days by Team17 to fool players, ranging from a Worms game on the Commodore 64 and ZX Spectrum, A UFO Weapon in Worms 2, an expansion for Worms 2 that consists of baby worms dressed up for bedtime called Night Fight, etc. | |
Worms (Video Game) / int_eac3ee70 | featureApplicability |
1.0 | |
Worms (Video Game) / int_eac3ee70 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_eac3ee70 | |
Worms (Video Game) / int_eb7c34cf | type |
Crossover | |
Worms (Video Game) / int_eb7c34cf | comment |
Crossover: W.M.D. contains several voice packs from several popular Let's Players, such as Achievement Hunter, InTheLittleWood, and DanTDM. Additionally, there's the All Star set that lets your worms have heads of characters from various other game franchises. | |
Worms (Video Game) / int_eb7c34cf | featureApplicability |
1.0 | |
Worms (Video Game) / int_eb7c34cf | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_eb7c34cf | |
Worms (Video Game) / int_ebe5d89c | type |
Disco Dan | |
Worms (Video Game) / int_ebe5d89c | comment |
The Disco Dan voice in Worms 4 Mayhem, when missing a shot, delivers lines straight from the lyrics of Michael Jackson's song "Blame it On the Boogie" ("Don't blame it on the sunshine", "Don't blame it on the moonlight"). | |
Worms (Video Game) / int_ebe5d89c | featureApplicability |
1.0 | |
Worms (Video Game) / int_ebe5d89c | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_ebe5d89c | |
Worms (Video Game) / int_ed6c3220 | type |
Forgotten Theme Tune Lyrics | |
Worms (Video Game) / int_ed6c3220 | comment |
Forgotten Theme Tune Lyrics: Most versions of the game have the Wormsong refrain without the lyrics. | |
Worms (Video Game) / int_ed6c3220 | featureApplicability |
1.0 | |
Worms (Video Game) / int_ed6c3220 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_ed6c3220 | |
Worms (Video Game) / int_f13643c4 | type |
Tunnel King | |
Worms (Video Game) / int_f13643c4 | comment |
Tunnel King: Some weapons, such as the Blowtorch, allow the player to quickly dig through terrain. Becoming one is quintessential to being on the Darkside and Armageddon/World Party will note what worm falls to the Darkside in the post-match screen for using said tools. | |
Worms (Video Game) / int_f13643c4 | featureApplicability |
1.0 | |
Worms (Video Game) / int_f13643c4 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_f13643c4 | |
Worms (Video Game) / int_f511ea9b | type |
Product Placement | |
Worms (Video Game) / int_f511ea9b | comment |
Product Placement: A can of Red Bull is a rare utility item in Worms 3D. It serves both as a Super Serum and Healing Potion. | |
Worms (Video Game) / int_f511ea9b | featureApplicability |
1.0 | |
Worms (Video Game) / int_f511ea9b | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_f511ea9b | |
Worms (Video Game) / int_f688816f | type |
Priceless Ming Vase | |
Worms (Video Game) / int_f688816f | comment |
The Priceless Ming Vase references an ancient comedy trope, French and Indian Nuclear Tests, Mad Cows, and most of the Strike weapons (particularly the French Sheep Strike, with its burning lorry...) also shout out to other events, things and tropes. | |
Worms (Video Game) / int_f688816f | featureApplicability |
1.0 | |
Worms (Video Game) / int_f688816f | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_f688816f | |
Worms (Video Game) / int_f8ffd45 | type |
Pictorial Letter Substitution | |
Worms (Video Game) / int_f8ffd45 | comment |
Pictorial Letter Substitution: Most games' logos change the "o" of "Worms" to a grenade. It's occasionally something different such as a nuclear symbol, a planet, a water balloon, a spiked metal ball or a cross mark. Worms W.M.D is the only video game in the series where every letter is normal, and Worms: The Board Game uses that game's logo. | |
Worms (Video Game) / int_f8ffd45 | featureApplicability |
1.0 | |
Worms (Video Game) / int_f8ffd45 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_f8ffd45 | |
Worms (Video Game) / int_f9375414 | type |
FacePalm | |
Worms (Video Game) / int_f9375414 | comment |
Face Palm: In Reloaded, worms will smack themselves in the face when they hurt themselves. | |
Worms (Video Game) / int_f9375414 | featureApplicability |
1.0 | |
Worms (Video Game) / int_f9375414 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_f9375414 | |
Worms (Video Game) / int_f9b4eb23 | type |
Symmetric Effect | |
Worms (Video Game) / int_f9b4eb23 | comment |
Symmetric Effect: In Armageddon, the titular "Armageddon" airstrike launches highly destructive asteroids randomly across the whole map, causing tremendous devastation that can potentially reduce the entire landmass to a few small islands. A worm very deep underground, or protected by electromagnets, may be able to withstand it; otherwise, it's just a way of quite literally leveling the playing field. | |
Worms (Video Game) / int_f9b4eb23 | featureApplicability |
1.0 | |
Worms (Video Game) / int_f9b4eb23 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_f9b4eb23 | |
Worms (Video Game) / int_fa6622fc | type |
Instant Gravestone | |
Worms (Video Game) / int_fa6622fc | comment |
Instant Gravestone: The games have dead worms blowing themselves up with a dynamite plunger and instantly being replaced with a gravestone. | |
Worms (Video Game) / int_fa6622fc | featureApplicability |
1.0 | |
Worms (Video Game) / int_fa6622fc | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_fa6622fc | |
Worms (Video Game) / int_fe262584 | type |
Cutscene Power to the Max | |
Worms (Video Game) / int_fe262584 | comment |
Cutscene Power to the Max: The amusing opening animations tend to feature stuff that couldn't happen in game. | |
Worms (Video Game) / int_fe262584 | featureApplicability |
1.0 | |
Worms (Video Game) / int_fe262584 | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_fe262584 | |
Worms (Video Game) / int_name | type |
ItemName | |
Worms (Video Game) / int_name | comment |
||
Worms (Video Game) / int_name | featureApplicability |
1.0 | |
Worms (Video Game) / int_name | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Worms (Video Game) / int_name | |
Worms (Video Game) / int_name | itemName |
Worms (Video Game) |
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