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Worms (Video Game)

 Worms (Video Game)
type
TVTItem
 Worms (Video Game)
label
Worms (Video Game)
 Worms (Video Game)
page
Worms
 Worms (Video Game)
comment
In the early 90s, bedroom coder and Amiga fan Andy Davidson decided to make an Artillery-style Turn-Based Strategy game with a large arsenal of outlandish comedy weapons and - for reasons known only to himself - warring annelids. Showing his game idea — Total Wormage — at a games fair, he caught the eye and imagination of games company Team17, who offered to develop the game. The result was Worms. With weapons ranging from the relatively sane Bazooka, Grenade and Shotgun to the bizarre Sheep, Banana Bomb, and the devastating Holy Hand Grenade.The warring annelids were originally set to be Lemmings, for the first several years of the game's existence. Only when he started trying to sell the game to games companies did he change it from "LemArtillery" to something less copyright-infringing. Some versions of the game still mention "***Artillery" in the credits or title screen.
 Worms (Video Game)
fetched
2024-04-20T02:17:30Z
 Worms (Video Game)
parsed
2024-04-20T02:17:30Z
 Worms (Video Game)
processingComment
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HoistByTheirOwnPetard
 Worms (Video Game)
isPartOf
DBTropes
 Worms (Video Game) / int_10b6b5f7
type
Cherry Tapping
 Worms (Video Game) / int_10b6b5f7
comment
Cherry Tapping: The Prod is a slight that pushes a worm a very short distance. Worms Reloaded awards the player an achievement for winning a game this way.
 Worms (Video Game) / int_10b6b5f7
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1.0
 Worms (Video Game) / int_10b6b5f7
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1.0
 Worms (Video Game)
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Worms (Video Game) / int_10b6b5f7
 Worms (Video Game) / int_128e4ba8
type
Gatling Good
 Worms (Video Game) / int_128e4ba8
comment
Gatling Good: The Minigun, a super weapon in the original but more common in the second-generation games. In Worms 2, cranking all of its stats to the maximum makes it the most overpowered weapon in the entire game, making it capable of wiping out literally the entire map in one turn.
 Worms (Video Game) / int_128e4ba8
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1.0
 Worms (Video Game) / int_128e4ba8
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 Worms (Video Game)
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Worms (Video Game) / int_128e4ba8
 Worms (Video Game) / int_12c65d9b
type
Abnormal Ammo
 Worms (Video Game) / int_12c65d9b
comment
Abnormal Ammo: Sheep and Pigeons can be shot at opposing Worms, and you can call in airstrikes for more sheep, carpets, explosive mail, and who knows what else.
 Worms (Video Game) / int_12c65d9b
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1.0
 Worms (Video Game) / int_12c65d9b
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 Worms (Video Game)
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Worms (Video Game) / int_12c65d9b
 Worms (Video Game) / int_135b9977
type
Bloodless Carnage
 Worms (Video Game) / int_135b9977
comment
Bloodless Carnage: Though some of the games, like Armageddon, gives the option to turn blood on. It's basically the equivalent of a minor graze. Flockers completely averts this by being Bloodier and Gorier.
 Worms (Video Game) / int_135b9977
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 Worms (Video Game) / int_135b9977
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 Worms (Video Game)
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Worms (Video Game) / int_135b9977
 Worms (Video Game) / int_1495d0e6
type
Non Sequitur
 Worms (Video Game) / int_1495d0e6
comment
Non Sequitur: The 'Cricket' soundbank adds completely unrelated comments to the end of its cricket phrases, such as commenting on a lovely flock of birds or informing the player the worm likes wine before blowing themselves up. This is a reference to real life Cricket commentators who, as a result of how much standing around and waiting for the weather to clear can occur in a typical test match, often go off on fairly long tangents about nothing in particular.
 Worms (Video Game) / int_1495d0e6
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1.0
 Worms (Video Game) / int_1495d0e6
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 Worms (Video Game)
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Worms (Video Game) / int_1495d0e6
 Worms (Video Game) / int_14beeefd
type
Darker and Edgier
 Worms (Video Game) / int_14beeefd
comment
Darker and Edgier: Worms Armageddon is much darker in its premise than any of its earlier and later incarnations. The notable detail is an ambient style soundtrack ranged from dark and atmospheric tracks to an arguably nightmarish ones. The first-generation Worms games have a grittier and (only slightly, considering this is Worms we're talking about) more realistic atmosphere and gameplay. Flockers proves to be the darkest game developed, even topping the first-generation Worms and Armageddon combined tone-wise. To clarify: despite using the third-generation designs for the worms, the landscapes and the environment are downright dark, gritty, and nightmarish. It puts into perspective as to how the sheeps (the titular Flockers) are treated by the worms themselves (read: as disposable weapons), and the aim is to lead them to freedom while avoiding death traps (and, later, the worms). It is also brutal and gory, a jarring departure to the general norm of bloodless slapstick style of cartoon violence.
 Worms (Video Game) / int_14beeefd
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1.0
 Worms (Video Game) / int_14beeefd
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 Worms (Video Game)
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Worms (Video Game) / int_14beeefd
 Worms (Video Game) / int_179ca2e5
type
Throw the Pin
 Worms (Video Game) / int_179ca2e5
comment
Throw the Pin: Played straight in one cutscene in Worms 2: We see a worm pulling the pin from a grenade, the camera cuts to the "victim" worm - who is hit on the head by the pin. Cut back to the attacking worm, who proceeds to do an Evil Laugh - then notices that he's still holding the grenade.
 Worms (Video Game) / int_179ca2e5
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1.0
 Worms (Video Game) / int_179ca2e5
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 Worms (Video Game)
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Worms (Video Game) / int_179ca2e5
 Worms (Video Game) / int_17ce80aa
type
All There in the Manual
 Worms (Video Game) / int_17ce80aa
comment
All There in the Manual: Worms World Party included a handy little guide named the Wormopedia that gave rundowns and extra tips on all the weapons in the game, the passive effects gained from utility crates and even some extra trivia like the origin of the Concrete Donkey, Light Side Vs. Dark Side, and fort building with Girder Starter Packs.
 Worms (Video Game) / int_17ce80aa
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1.0
 Worms (Video Game) / int_17ce80aa
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 Worms (Video Game)
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Worms (Video Game) / int_17ce80aa
 Worms (Video Game) / int_18d15922
type
Title Drop
 Worms (Video Game) / int_18d15922
comment
Title Drop: The Armageddon weapon in Worms Armageddon.
 Worms (Video Game) / int_18d15922
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1.0
 Worms (Video Game) / int_18d15922
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1.0
 Worms (Video Game)
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Worms (Video Game) / int_18d15922
 Worms (Video Game) / int_1a27695c
type
Sniper Scope Sway
 Worms (Video Game) / int_1a27695c
comment
Sniper Scope Sway: Averted in the early game, where weapons always have perfect stability. Slapping a laser sight on a weapon allows for perfect aiming even at improbable distances. In Worms 3D, this happens when the player is using the shotgun since, as in all other Worms games, the shotgun works more like a two-shot sniper rifle. Played even straighter in Worms 4: Mayhem, where the shotgun still sways, along with an actual scoped sniper rifle.
 Worms (Video Game) / int_1a27695c
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-1.0
 Worms (Video Game) / int_1a27695c
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 Worms (Video Game)
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Worms (Video Game) / int_1a27695c
 Worms (Video Game) / int_1a2dc1fd
type
Mission-Pack Sequel
 Worms (Video Game) / int_1a2dc1fd
comment
Mission-Pack Sequel: Worms World Party. In all fairness it added a few new modes and restored a number of Worms 2 features that had been left out from Worms Armageddon, but a lot of buyers felt cheated afterwards.
 Worms (Video Game) / int_1a2dc1fd
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 Worms (Video Game) / int_1a2dc1fd
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 Worms (Video Game)
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Worms (Video Game) / int_1a2dc1fd
 Worms (Video Game) / int_1ba8eb64
type
Visual Pun
 Worms (Video Game) / int_1ba8eb64
comment
Visual Pun: Worms will pull out a skipping rope when skipping a turn. The Carpet Bomb is literally an air strike that drops explosive bouncing carpets.
 Worms (Video Game) / int_1ba8eb64
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1.0
 Worms (Video Game) / int_1ba8eb64
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 Worms (Video Game)
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Worms (Video Game) / int_1ba8eb64
 Worms (Video Game) / int_1c398324
type
Death from Above
 Worms (Video Game) / int_1c398324
comment
Death from Above: Air Strikes, Napalm Strikes, Mail Strikes, Flaming Sheep Strikes, Carpet Bombs, Concrete Donkeys. There are plenty. WMD adds in attack helicopters armed with a chin-mounted gatling gun to spray the surrounding area with bullets.
 Worms (Video Game) / int_1c398324
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1.0
 Worms (Video Game) / int_1c398324
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 Worms (Video Game)
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Worms (Video Game) / int_1c398324
 Worms (Video Game) / int_1c805a42
type
Bag of Sharing
 Worms (Video Game) / int_1c805a42
comment
Bag of Sharing: All worms on the same team have access to the same pool of weapons and items. Zig Zagged with World Party's wormpot setting "specialist worm" that gives each worm on the team specific weapons, but once that worm died, the respective arsenal is transferred to another worm.
 Worms (Video Game) / int_1c805a42
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 Worms (Video Game)
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Worms (Video Game) / int_1c805a42
 Worms (Video Game) / int_1e7c47ab
type
Stealth Pun
 Worms (Video Game) / int_1e7c47ab
comment
Stealth Pun: Homing pigeon. It's of course a type of a pigeon, but here it's also "homing" in a way a homing missile is.
 Worms (Video Game) / int_1e7c47ab
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1.0
 Worms (Video Game) / int_1e7c47ab
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1.0
 Worms (Video Game)
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Worms (Video Game) / int_1e7c47ab
 Worms (Video Game) / int_1fffccf7
type
No Plot? No Problem!
 Worms (Video Game) / int_1fffccf7
comment
No Plot? No Problem!: Worms are trying to kill each other with nasty weapons. Why? Who knows? More to the point, who cares? Later games have a Story Mode that still doesn't really explain why the worms goes out into war to solve their problems. The closest there is to an overarching story is in Wormsongs.
 Worms (Video Game) / int_1fffccf7
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1.0
 Worms (Video Game) / int_1fffccf7
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1.0
 Worms (Video Game)
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Worms (Video Game) / int_1fffccf7
 Worms (Video Game) / int_2311e2de
type
Accidental Aiming Skills
 Worms (Video Game) / int_2311e2de
comment
Accidental Aiming Skills: The AI tends to make some of the most spectacularly improbable shots purely by accident, as the A.I. Roulette decides that they'll pick this turn to miss their intended target. Human players frequently do these too.
 Worms (Video Game) / int_2311e2de
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 Worms (Video Game)
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Worms (Video Game) / int_2311e2de
 Worms (Video Game) / int_26ac510e
type
Mythology Gag
 Worms (Video Game) / int_26ac510e
comment
Mythology Gag: Some of the craftable weapons in Worms W.M.D. resemble weapons that appeared in earlier games in the series: The Demon Strike works similarly to the Napalm Strike from the second generation games, only that the missiles blow up when they make contact with the floor, instead of mid-air. The Training Shotgun is a combination of the regular Shotgun with the Laser Sight tool from the second generation games.
 Worms (Video Game) / int_26ac510e
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1.0
 Worms (Video Game) / int_26ac510e
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1.0
 Worms (Video Game)
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Worms (Video Game) / int_26ac510e
 Worms (Video Game) / int_28104b90
type
Bag of Spilling
 Worms (Video Game) / int_28104b90
comment
Bag of Spilling: In a multi-round versus match, the Regular arsenal setting gives each player a fresh arsenal of weapons and items each round, ignoring what they had remaining in the previous round. Averted with the other settings; the Plunder setting allows teams to keep what they had in the previous round as well as giving them a new arsenal each round, and the Survival setting gives each team only one arsenal at the very beginning that carries over but is never replenished.
 Worms (Video Game) / int_28104b90
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-1.0
 Worms (Video Game) / int_28104b90
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 Worms (Video Game)
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Worms (Video Game) / int_28104b90
 Worms (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Worms (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Armageddon weapon's meteors take out almost the whole map. It's down to luck as to whether any of your Worms will survive. It helps if you burrow one or more of your worms deep into the ground first. Worms 2 allowed players to edit weapon settings to crank up or down the damage weapons do and how many times certain weapons could fire per turn. Setting weapons to their maximum stats results in them being so destructive that they can take out large sections of the map in one go, often damaging its user in the process. The minigun, in particular, can either wipe the entire map in one go, or cause your worm to take damage and fall into the hole it's just made after one shot.
 Worms (Video Game) / int_2bdae2ae
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1.0
 Worms (Video Game) / int_2bdae2ae
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 Worms (Video Game)
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Worms (Video Game) / int_2bdae2ae
 Worms (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Worms (Video Game) / int_2cb9b1a9
comment
Cool, but Inefficient: Several of the weapons, as well as some methods of getting around. The MB Bomb and Mail Strike from the second generation games are two of the weakest super weapons in the game, as while they deal a lot of damage (particularly the former), they are also wind-reliant, which means that you need to place the target off from where your enemy worms are instead of a direct hit. And even that isn't always effective since sometimes they can get too far.
 Worms (Video Game) / int_2cb9b1a9
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 Worms (Video Game) / int_2cb9b1a9
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 Worms (Video Game)
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Worms (Video Game) / int_2cb9b1a9
 Worms (Video Game) / int_2f50c5bf
type
Theme Music Power-Up
 Worms (Video Game) / int_2f50c5bf
comment
Theme Music Power-Up: Used in Blast when Blast Mode is activated and a remix of Wormsong starts up.
 Worms (Video Game) / int_2f50c5bf
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1.0
 Worms (Video Game) / int_2f50c5bf
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 Worms (Video Game)
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Worms (Video Game) / int_2f50c5bf
 Worms (Video Game) / int_30f48597
type
When It Rains, It Pours
 Worms (Video Game) / int_30f48597
comment
When It Rains, It Pours: Happens in the 3D installments.
 Worms (Video Game) / int_30f48597
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1.0
 Worms (Video Game) / int_30f48597
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 Worms (Video Game)
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Worms (Video Game) / int_30f48597
 Worms (Video Game) / int_31a2a33c
type
Stuff Blowing Up
 Worms (Video Game) / int_31a2a33c
comment
Stuff Blowing Up: There's stuff you'd reasonably expect to explode, like grenades and bazooka rockets. Then there are sheep, bananas, pigeons, carpets, concrete donkeys, more sheep, cows, envelopes, and grannies. Shoot a supply, health, or utility crate, and it will explode, and if the crate contained a sheep-based weapon, the sheep might jump out of the crate and then explode when it lands. Kill a Worm and it explodes, leaving behind a small gravestone which given enough provocation also explodes. This is also the only reason why an entire team can get wiped out with one prod. That and really lucky placement.
 Worms (Video Game) / int_31a2a33c
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1.0
 Worms (Video Game) / int_31a2a33c
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 Worms (Video Game)
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Worms (Video Game) / int_31a2a33c
 Worms (Video Game) / int_34bd7be2
type
Super Drowning Skills
 Worms (Video Game) / int_34bd7be2
comment
Super Drowning Skills: Being submersed in water kills instantly regardless of health unless you skip over it. Then again, if you're being skipped over water, odds are you're flying off the side of the level... In Revolution, dynamic water merely acts like poison, chipping away the health of worms in it at the end of a turn.
 Worms (Video Game) / int_34bd7be2
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1.0
 Worms (Video Game) / int_34bd7be2
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 Worms (Video Game)
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Worms (Video Game) / int_34bd7be2
 Worms (Video Game) / int_37fcf16
type
Death Is Cheap
 Worms (Video Game) / int_37fcf16
comment
Death Is Cheap: Fallen worms are back for the next battle as if nothing had happened. Even in campaign mode, the whole team is back for any following cutscene and the next battle in the story, even if only one worm survived.
 Worms (Video Game) / int_37fcf16
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1.0
 Worms (Video Game) / int_37fcf16
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 Worms (Video Game)
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Worms (Video Game) / int_37fcf16
 Worms (Video Game) / int_38119dcf
type
Not the Fall That Kills You
 Worms (Video Game) / int_38119dcf
comment
Not the Fall That Kills You…: Worms will take damage if they strike the landscape at a fast enough speed, and if this happens to the active worm, the turn will end... except with some transport tools.
 Worms (Video Game) / int_38119dcf
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1.0
 Worms (Video Game) / int_38119dcf
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 Worms (Video Game)
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Worms (Video Game) / int_38119dcf
 Worms (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Worms (Video Game) / int_39b8d3d6
comment
Boring, but Practical: A few weapons, but exemplified by the Shotgun which has great range, good damage output, and is usually readily available.
 Worms (Video Game) / int_39b8d3d6
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1.0
 Worms (Video Game) / int_39b8d3d6
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 Worms (Video Game)
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Worms (Video Game) / int_39b8d3d6
 Worms (Video Game) / int_3a4898fb
type
Power-Up
 Worms (Video Game) / int_3a4898fb
comment
Power-Up: Many, such as Double Damage, extra superweapons and health.
 Worms (Video Game) / int_3a4898fb
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1.0
 Worms (Video Game) / int_3a4898fb
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 Worms (Video Game)
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Worms (Video Game) / int_3a4898fb
 Worms (Video Game) / int_3ad1d235
type
Home-Run Hitter
 Worms (Video Game) / int_3ad1d235
comment
Home-Run Hitter: The Baseball Bat, even though many of the more powerful weapons can easily send worms flying off the map as well. In some of the 2D games, batting enemy worms into the water will prompt the 'Charge!' theme to play.
 Worms (Video Game) / int_3ad1d235
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1.0
 Worms (Video Game) / int_3ad1d235
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1.0
 Worms (Video Game)
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Worms (Video Game) / int_3ad1d235
 Worms (Video Game) / int_3b06f9b5
type
Floating Platforms
 Worms (Video Game) / int_3b06f9b5
comment
Floating Platforms: Terrain continues to hang in the air after you blow up the land supporting it. It just wouldn't be the same without it. It also leads to some of the more amusing moments where chunks of terrain can be reduced to tiny little dots that still register collisions with worms, ropes and weapons. Cue players blowing themselves up by firing a bazooka at a dot of terrain in front of them that they didn't see.
 Worms (Video Game) / int_3b06f9b5
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1.0
 Worms (Video Game) / int_3b06f9b5
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 Worms (Video Game)
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Worms (Video Game) / int_3b06f9b5
 Worms (Video Game) / int_3c878c3f
type
Baa-Bomb
 Worms (Video Game) / int_3c878c3f
comment
Baa-Bomb: Sheep exploding. Flying sheep with capes exploding. Flying, swimming sheep with capes and snorkels exploding. Sheep that have been launched from cannons exploding. Sheep spawning from destroyed weapon crates, then exploding. Cloned sheep exploding in herds. Sheep dropping from a plane and exploding. Sheep that have been set on fire dropping from a plane and exploding while La Marseillaise blares in the background. And, in Director's Cut, sheep using Ninja Ropes and exploding.
 Worms (Video Game) / int_3c878c3f
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1.0
 Worms (Video Game) / int_3c878c3f
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 Worms (Video Game)
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Worms (Video Game) / int_3c878c3f
 Worms (Video Game) / int_3d276f04
type
Perfect Play A.I.
 Worms (Video Game) / int_3d276f04
comment
Perfect Play A.I.: CPU opponents on the highest settings are able to perfectly calculate bazooka shots to compensate for the wind, and can fire off grenades and related weapons such that they explode right as they hit the target worm.
 Worms (Video Game) / int_3d276f04
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1.0
 Worms (Video Game) / int_3d276f04
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 Worms (Video Game)
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Worms (Video Game) / int_3d276f04
 Worms (Video Game) / int_3de56bca
type
Hero Must Survive
 Worms (Video Game) / int_3de56bca
comment
Hero Must Survive: Some games include these types of missions, such as "Countdown to Armageddon!" in Armageddon and Mission 6 in Reloaded's Forts pack.
 Worms (Video Game) / int_3de56bca
featureApplicability
1.0
 Worms (Video Game) / int_3de56bca
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 Worms (Video Game)
hasFeature
Worms (Video Game) / int_3de56bca
 Worms (Video Game) / int_3f0310d6
type
Magikarp Power
 Worms (Video Game) / int_3f0310d6
comment
Magikarp Power: Everything you consider useless as a weapon - because in Worms, there is actually no such thing as a useless weapon.
 Worms (Video Game) / int_3f0310d6
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1.0
 Worms (Video Game) / int_3f0310d6
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 Worms (Video Game)
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Worms (Video Game) / int_3f0310d6
 Worms (Video Game) / int_3fb6b526
type
Delayed Reaction
 Worms (Video Game) / int_3fb6b526
comment
Delayed Reaction: In Worms W.M.D., worms no longer scream when an explosive is about to blow near them. They do so after it blows up.
 Worms (Video Game) / int_3fb6b526
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1.0
 Worms (Video Game) / int_3fb6b526
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 Worms (Video Game)
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Worms (Video Game) / int_3fb6b526
 Worms (Video Game) / int_40d8b355
type
War Has Never Been So Much Fun
 Worms (Video Game) / int_40d8b355
comment
War Has Never Been So Much Fun: Particularly with the cartoony direction of the series from Worms 2 onwards.
 Worms (Video Game) / int_40d8b355
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1.0
 Worms (Video Game) / int_40d8b355
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1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_40d8b355
 Worms (Video Game) / int_42ae39e5
type
Enough to Go Around
 Worms (Video Game) / int_42ae39e5
comment
Enough to Go Around: Many of the superweapons are like this, where uses are 'in' crates that anyone can grab.
 Worms (Video Game) / int_42ae39e5
featureApplicability
1.0
 Worms (Video Game) / int_42ae39e5
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1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_42ae39e5
 Worms (Video Game) / int_43844bd7
type
You Fight Like a Cow
 Worms (Video Game) / int_43844bd7
comment
You Fight Like a Cow: PLENTY of this going on. Enemy worms will take any opportunity they can to lambast your combat skills.
 Worms (Video Game) / int_43844bd7
featureApplicability
1.0
 Worms (Video Game) / int_43844bd7
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_43844bd7
 Worms (Video Game) / int_44bd31e2
type
Trope Codifier
 Worms (Video Game) / int_44bd31e2
comment
Trope Codifier: For Artillery-style turn-based strategy. Despite being preceded by a number of similar games, newer games with a similar style of play (such as Hogs of War) are inevitably knows as "Worms clones".
 Worms (Video Game) / int_44bd31e2
featureApplicability
1.0
 Worms (Video Game) / int_44bd31e2
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_44bd31e2
 Worms (Video Game) / int_454d9422
type
Rocks Fall, Everyone Dies
 Worms (Video Game) / int_454d9422
comment
Rocks Fall, Everyone Dies: How the Armageddon works, and its typical results.
 Worms (Video Game) / int_454d9422
featureApplicability
1.0
 Worms (Video Game) / int_454d9422
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_454d9422
 Worms (Video Game) / int_45bf382b
type
Game Mod
 Worms (Video Game) / int_45bf382b
comment
Game Mod: Worms Armageddon in particular is still being maintained by fans of the game employed by Team17, who have added many, many things to keep it up-to-date and relevant with modern computers.
 Worms (Video Game) / int_45bf382b
featureApplicability
1.0
 Worms (Video Game) / int_45bf382b
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_45bf382b
 Worms (Video Game) / int_47a5d089
type
This Banana is Armed
 Worms (Video Game) / int_47a5d089
comment
This Banana is Armed: Every game starting with Armageddon has had a number of silly weapons, the sillier the more dangerous. Including a literal Banana Bomb (a Banana as a Cluster Bomb but stronger). The Banana Bomb & standard Sheep have actually been there since the Original game, but it was Armageddon when the silliness really took off.
 Worms (Video Game) / int_47a5d089
featureApplicability
1.0
 Worms (Video Game) / int_47a5d089
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_47a5d089
 Worms (Video Game) / int_490bf391
type
Exploited Immunity
 Worms (Video Game) / int_490bf391
comment
Exploited Immunity: Some games have Armageddon; an indiscriminate meteor storm that targets the whole map. It can be used to invoke this trope if you've prepared a lot of girders and/or dug your team deeply into the ground.
 Worms (Video Game) / int_490bf391
featureApplicability
1.0
 Worms (Video Game) / int_490bf391
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_490bf391
 Worms (Video Game) / int_49fb5ccb
type
Combat Pragmatist
 Worms (Video Game) / int_49fb5ccb
comment
Combat Pragmatist: One of the easiest way to kill an enemy worm is to make it fall in the water - instant death assured.
 Worms (Video Game) / int_49fb5ccb
featureApplicability
1.0
 Worms (Video Game) / int_49fb5ccb
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_49fb5ccb
 Worms (Video Game) / int_4aa98555
type
Evil All Along
 Worms (Video Game) / int_4aa98555
comment
Evil All Along: Professor Worminkle from Worms 4: Mayhem turns out to be this. He only used your team to prevent himself from getting fired and almost leaves you stranded in the Stone Age for all eternity.
 Worms (Video Game) / int_4aa98555
featureApplicability
1.0
 Worms (Video Game) / int_4aa98555
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_4aa98555
 Worms (Video Game) / int_4b4ac0ca
type
Homing Projectile
 Worms (Video Game) / int_4b4ac0ca
comment
Homing Projectile: The Homing Missile (obviously), the Homing Pigeon, and the Silver Bullet, in increasing order of reliability. There was also the Homing Strike only found in Worms 2 which unleashed a whole swarm of Homing Missiles.
 Worms (Video Game) / int_4b4ac0ca
featureApplicability
1.0
 Worms (Video Game) / int_4b4ac0ca
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_4b4ac0ca
 Worms (Video Game) / int_51640e80
type
Bond One-Liner
 Worms (Video Game) / int_51640e80
comment
Bond One-Liner: When a Worm is killed, a comment like "Playername is 6 feet under" or (in the case of falling into the water) "Playername sank like the Titanic" is displayed at the top of the screen.
 Worms (Video Game) / int_51640e80
featureApplicability
1.0
 Worms (Video Game) / int_51640e80
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_51640e80
 Worms (Video Game) / int_5405b144
type
Scratch Damage
 Worms (Video Game) / int_5405b144
comment
Scratch Damage: The Battle Axe weapon normally halves the HP of the target, rounded up. This means that the only way of dealing a killing blow with it is to hit a worm who has 1 HP.
 Worms (Video Game) / int_5405b144
featureApplicability
1.0
 Worms (Video Game) / int_5405b144
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_5405b144
 Worms (Video Game) / int_54d5074
type
Speaking Simlish
 Worms (Video Game) / int_54d5074
comment
Speaking Simlish: Worms 4: Mayhem's set of missions have cutscenes, some involving the worms talking, but the voices are just random gibberish. Its remake, Ultimate Mayhem, averts this by having actual voice acting for the worms, and also includes a narrator voice.
 Worms (Video Game) / int_54d5074
featureApplicability
1.0
 Worms (Video Game) / int_54d5074
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_54d5074
 Worms (Video Game) / int_553c27bb
type
Sliding Scale of Silliness vs. Seriousness
 Worms (Video Game) / int_553c27bb
comment
Sliding Scale of Silliness vs. Seriousness: Way down the silly end, and loving every second of it.
 Worms (Video Game) / int_553c27bb
featureApplicability
1.0
 Worms (Video Game) / int_553c27bb
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_553c27bb
 Worms (Video Game) / int_58019946
type
Anvil on Head
 Worms (Video Game) / int_58019946
comment
Anvil on Head: In Blast, both this and various other heavy items will be dropped on a player's head if they shoot a bazooka off the screen (as dropping it into the water on their side causes it to rise). It is possible to fire a shot and quickly move out of the way which is useful for getting rid of a color you don't want/need and the AI will do the same. Said weighted item can also bounce off of your head and into the opponent's field to hit them.
 Worms (Video Game) / int_58019946
featureApplicability
1.0
 Worms (Video Game) / int_58019946
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_58019946
 Worms (Video Game) / int_59cefb36
type
Water Guns and Balloons
 Worms (Video Game) / int_59cefb36
comment
Water Guns and Balloons: Water pistols and water balloons (called water bombs) are part of the arsenal in Revolution, Clan Wars and Battleground.
 Worms (Video Game) / int_59cefb36
featureApplicability
1.0
 Worms (Video Game) / int_59cefb36
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_59cefb36
 Worms (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Worms (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: Players will often use the Ninja Rope item to grab crates and boxes with powerful weapons early in the game, though the AI can do this as well. The thing about getting a crate shower from a utility crate in the second generation games is that they have an equal chance to spawn any weapon in the game even if they were set to never spawn in that particular scheme. Case in point: this game that was meant to rely heavily on melee weapons winds up a lot shorter than intended due to one player getting an Armageddon on the very first turn from a crate shower.note He kills twelve of the twenty-four worms, including three of his own, indirectly causing him to be the first eliminated.
 Worms (Video Game) / int_5b81ca8d
featureApplicability
1.0
 Worms (Video Game) / int_5b81ca8d
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_5b81ca8d
 Worms (Video Game) / int_5e2f5ad2
type
You Kill It, You Bought It
 Worms (Video Game) / int_5e2f5ad2
comment
You Kill It, You Bought It: The second generation games have a setting where the last worm in a team drops a donor card when killed. Whoever takes the donor card gets all extra weapons that team had.
 Worms (Video Game) / int_5e2f5ad2
featureApplicability
1.0
 Worms (Video Game) / int_5e2f5ad2
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_5e2f5ad2
 Worms (Video Game) / int_62770f0f
type
Pathetic Drooping Weapon
 Worms (Video Game) / int_62770f0f
comment
Pathetic Drooping Weapon: A Worms 2 cutscene includes a Worm pointing a gun at an enemy Worm wielding a sword, only for the latter to pull out a shotgun that leads to the former Worm's gun to droop in response.
 Worms (Video Game) / int_62770f0f
featureApplicability
1.0
 Worms (Video Game) / int_62770f0f
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_62770f0f
 Worms (Video Game) / int_630447d4
type
Tongue-Out Insult
 Worms (Video Game) / int_630447d4
comment
Tongue-Out Insult: In the 3D games, if your worms approach an enemy worm, there is a chance that the enemy worm will taunt you this way.
 Worms (Video Game) / int_630447d4
featureApplicability
1.0
 Worms (Video Game) / int_630447d4
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_630447d4
 Worms (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Worms (Video Game) / int_64f0c18c
comment
Critical Existence Failure: In many of the games, the Worms blow themselves up with a demolition plunger when they run out of Hit Points. This "corpse explosion" will occasionally damage or even kill other worms that happen to be in the area of effect. It can turn the tide in close matches.
 Worms (Video Game) / int_64f0c18c
featureApplicability
1.0
 Worms (Video Game) / int_64f0c18c
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_64f0c18c
 Worms (Video Game) / int_66f763c0
type
Interface Screw
 Worms (Video Game) / int_66f763c0
comment
In Worms Blast, there are a few weapons that are useless against AI-controlled opponents. A good example is the tentacle monster, which, if it catches a player, requires you to quickly mash a button in order to not get killed - AI enemies ALWAYS come out of it unharmed, meaning that it only causes them to be immobilized for like 5 seconds. The utility that reverses the controls doesn't seem to have any effect either.
 Worms (Video Game) / int_66f763c0
featureApplicability
1.0
 Worms (Video Game) / int_66f763c0
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_66f763c0
 Worms (Video Game) / int_6d7026fa
type
Punny Name
 Worms (Video Game) / int_6d7026fa
comment
Punny Name: The enemy worms in Worms 4: Mayhem and its remake contain plenty of these. One mission contains several "knight" worms that are all puns on words that begin with the "sir" sound, such as "Sir Vival"note survival, "Sir Pent"note serpent, and "Sir Jerry"note surgery.
 Worms (Video Game) / int_6d7026fa
featureApplicability
1.0
 Worms (Video Game) / int_6d7026fa
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_6d7026fa
 Worms (Video Game) / int_6df43486
type
Stereotypical South Asian English
 Worms (Video Game) / int_6df43486
comment
Stereotypical South Asian English: One of the voices you can select for your worms in Armageddon is "The Raj", in which the worms speak with an exaggerated South Asian accent. Features of this voice set include the singsong cadence of speech, use of the present participle, and a somewhat verbose vocabulary (for example, when other voice sets would respond to a missed shot with lines like "Missed me!" or "Bad Shot!", The Raj's line is "You are having bad eyesight!").
 Worms (Video Game) / int_6df43486
featureApplicability
1.0
 Worms (Video Game) / int_6df43486
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_6df43486
 Worms (Video Game) / int_6e8a4791
type
Heroic Comedic Sociopath
 Worms (Video Game) / int_6e8a4791
comment
Heroic Comedic Sociopath: VERY prevalent in every game. The Worms seem to be not only desensitized to death, but occasionally laugh whenever someone dies.
 Worms (Video Game) / int_6e8a4791
featureApplicability
1.0
 Worms (Video Game) / int_6e8a4791
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_6e8a4791
 Worms (Video Game) / int_6edd96b8
type
Making a Splash
 Worms (Video Game) / int_6edd96b8
comment
Making a Splash: Revolution has a few weapons that create "dynamic water," which acts much differently than the water at the bottom of each map. Dynamic water can also be randomly generated in a map.
 Worms (Video Game) / int_6edd96b8
featureApplicability
1.0
 Worms (Video Game) / int_6edd96b8
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_6edd96b8
 Worms (Video Game) / int_6fb7cf97
type
Bigger Stick
 Worms (Video Game) / int_6fb7cf97
comment
Bigger Stick: Parodied in one of the intro videos for Worms 2, where the two worms pull out bigger and bigger arsenals to threaten each other until one literally drops the hammer on the other.
 Worms (Video Game) / int_6fb7cf97
featureApplicability
1.0
 Worms (Video Game) / int_6fb7cf97
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_6fb7cf97
 Worms (Video Game) / int_723e61b3
type
Baby Planet
 Worms (Video Game) / int_723e61b3
comment
Baby Planet: Worms World Party features one in the background of its title screen. Also on the title screen of Worms 3D. It even spins! The single player mission "In Space, No-One Can Hear You Clean" from Worms 3D is set on and around one. A case of Developer's Foresight in Worms 4: Mayhem. It is possible to launch your worm into space using a strong explosive weapon (ideally a Holy Hand Grenade) and a combination of Wormpot settings: Super Explosives, Double Damage and Low Gravity. Barrels lying around are a bonus. Once you fly high enough, the sky around you changes and you can spot the round planet covered in water beneath you. The planet is quite smaller than what would be realistic and you can't escape its gravity even if you get far enough to barely see it.
 Worms (Video Game) / int_723e61b3
featureApplicability
1.0
 Worms (Video Game) / int_723e61b3
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_723e61b3
 Worms (Video Game) / int_72e0023f
type
Invoked Trope
 Worms (Video Game) / int_72e0023f
comment
The "Cocky" AI in Worms Reloaded does this on purpose. It chooses to do the most difficult (but still viable) shots possible in order to show off.
 Worms (Video Game) / int_72e0023f
featureApplicability
1.0
 Worms (Video Game) / int_72e0023f
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_72e0023f
 Worms (Video Game) / int_735b967c
type
Forced Tutorial
 Worms (Video Game) / int_735b967c
comment
Forced Tutorial: Worms Armageddon forces you(r team) to play the basic training disciplines before you can start the campaign with that team. In Worms Revolution, not only do you go through a short tutorial before getting to the main menu, but there are eight tutorial levels before starting the real campaign.
 Worms (Video Game) / int_735b967c
featureApplicability
1.0
 Worms (Video Game) / int_735b967c
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_735b967c
 Worms (Video Game) / int_7367e5f7
type
Random Drop
 Worms (Video Game) / int_7367e5f7
comment
Random Drop: All sorts of weapons, items and even health pickups can be randomly dropped in crates scattered around the map.
 Worms (Video Game) / int_7367e5f7
featureApplicability
1.0
 Worms (Video Game) / int_7367e5f7
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_7367e5f7
 Worms (Video Game) / int_7448cc4c
type
Kamehame Hadoken
 Worms (Video Game) / int_7448cc4c
comment
Kamehame Hadoken: The Dragon Ball weaponnote Despite its name, it's not a reference to Dragon Ball, but to Street Fighter, as in many sound banks, Worms say "Hadoken" when using it, introduced in Worms 2, involves the user throwing an energy ball at the target, knocking them a decent distance away.
 Worms (Video Game) / int_7448cc4c
featureApplicability
1.0
 Worms (Video Game) / int_7448cc4c
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_7448cc4c
 Worms (Video Game) / int_76b05d16
type
Spotlight-Stealing Title
 Worms (Video Game) / int_76b05d16
comment
Spotlight-Stealing Title: The spin-off Worms Pinball was originally named Addiction Pinball on its PC release before being renamed for the PlayStation port.
 Worms (Video Game) / int_76b05d16
featureApplicability
1.0
 Worms (Video Game) / int_76b05d16
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_76b05d16
 Worms (Video Game) / int_77480c5e
type
God Is Good
 Worms (Video Game) / int_77480c5e
comment
God Is Good: God Himself is the announcer in Worms Forts: Under Siege, is in charge of the tutorials, and will happily help His followers below if they can find the ammo to invoke His miracles.
 Worms (Video Game) / int_77480c5e
featureApplicability
1.0
 Worms (Video Game) / int_77480c5e
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_77480c5e
 Worms (Video Game) / int_77759d87
type
Whoopee Cushion
 Worms (Video Game) / int_77759d87
comment
Whoopee Cushion: Clan Wars introduces the Whoopsie Cushion, which bounces around the battlefield while emitting poison gas when used.
 Worms (Video Game) / int_77759d87
featureApplicability
1.0
 Worms (Video Game) / int_77759d87
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_77759d87
 Worms (Video Game) / int_77922c8c
type
Batter Up!
 Worms (Video Game) / int_77922c8c
comment
Batter Up!: The baseball bat deals modest damage but a large amount of force, making it incredibly useful for knocking other worms into the water. The home run jingle will play if you knock them off the edge of the screen.
 Worms (Video Game) / int_77922c8c
featureApplicability
1.0
 Worms (Video Game) / int_77922c8c
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_77922c8c
 Worms (Video Game) / int_786e5cac
type
Circling Birdies
 Worms (Video Game) / int_786e5cac
comment
Circling Birdies: In 3D installments. The star variation in 3D, and the bird variant in Forts: Under Siege.
 Worms (Video Game) / int_786e5cac
featureApplicability
1.0
 Worms (Video Game) / int_786e5cac
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_786e5cac
 Worms (Video Game) / int_7ba4675e
type
Pinball Spin-Off
 Worms (Video Game) / int_7ba4675e
comment
Pinball Spin-Off: Worms Pinball for the PS1 and PC.
 Worms (Video Game) / int_7ba4675e
featureApplicability
1.0
 Worms (Video Game) / int_7ba4675e
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_7ba4675e
 Worms (Video Game) / int_81241767
type
Smelly Skunk
 Worms (Video Game) / int_81241767
comment
Smelly Skunk: A weapon in Armageddon. Once deployed it will walk around and, after a few seconds, spray toxic fumes which poison nearby worms.
 Worms (Video Game) / int_81241767
featureApplicability
1.0
 Worms (Video Game) / int_81241767
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_81241767
 Worms (Video Game) / int_816a4e80
type
Star Wars (Franchise)
 Worms (Video Game) / int_816a4e80
comment
The two main playstyles of "Lightsiding" and "Darksiding" reference, of course, Star Wars. (The styles seem inverted: in Star Wars, Light Side fighting is mainly defensive while in Worms, Lightsiding is offensive; with the Dark Side seeming vice versa. However, what the two Dark Sides have in common is that they engage in tactics that can be seen as sneaky/cowardly. So in Worms, Light vs Dark is more of a case of overt versus covert.)
 Worms (Video Game) / int_816a4e80
featureApplicability
1.0
 Worms (Video Game) / int_816a4e80
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_816a4e80
 Worms (Video Game) / int_823c6e3e
type
Large Ham
 Worms (Video Game) / int_823c6e3e
comment
Large Ham: The Thespian voice set, which is basically worms trained in classical acting. Has gems such as "FEEL THE POINT OF MY RAPIER, YOU SCOUNDREL!" for damaging an enemy worm, "'ZOUNDS! I AM UNDONE!" after killing an enemy and "A DONKEY, A DONKEY, MY KINGDOM FOR A DONKEY!" , a Richard III quote rendered in-context, upon collecting a crate.
 Worms (Video Game) / int_823c6e3e
featureApplicability
1.0
 Worms (Video Game) / int_823c6e3e
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_823c6e3e
 Worms (Video Game) / int_82f5ced1
type
Conservation of Ninjutsu
 Worms (Video Game) / int_82f5ced1
comment
Conservation of Ninjutsu: Because of how turns work, when a team of worms starts to dwindle down, they "move faster" than they did before. The game always ensures that players alternate turns, and because there's fewer worms on the team to cycle through, they get to act more frequently. At the extreme end of 1 vs 8, the 1 worm is basically moving eight times as fast as all the other worms. This helps narrow the advantage the 8 might have in such a situation, making spectacular (and usually hilarious) comebacks more likely.
 Worms (Video Game) / int_82f5ced1
featureApplicability
1.0
 Worms (Video Game) / int_82f5ced1
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_82f5ced1
 Worms (Video Game) / int_832c45c4
type
Stalked by the Bell
 Worms (Video Game) / int_832c45c4
comment
Stalked by the Bell: When the round timer runs out, varying things can happen: all Worms reduced to one health, all Worms poisoned (via a nuke), and/or the water level starts to rise. The latter is a problem due to Super Drowning Skills.
 Worms (Video Game) / int_832c45c4
featureApplicability
1.0
 Worms (Video Game) / int_832c45c4
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_832c45c4
 Worms (Video Game) / int_83441d66
type
AIs
 Worms (Video Game) / int_83441d66
comment
The Stupid AI in Reloaded deliberately invokes this trope. The improved smarter A.I.s will sometimes do stupid things as well like getting caught in their own explosions, or maybe they're making a sacrifice for some higher strategic value. It's hard to tell.
 Worms (Video Game) / int_83441d66
featureApplicability
1.0
 Worms (Video Game) / int_83441d66
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_83441d66
 Worms (Video Game) / int_83445b04
type
Pun
 Worms (Video Game) / int_83445b04
comment
Pun: Mail strikes, literal carpet bombs, mine strikes, cloned sheep, magic bullet, mad cows... and probably a lot more.
 Worms (Video Game) / int_83445b04
featureApplicability
1.0
 Worms (Video Game) / int_83445b04
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_83445b04
 Worms (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Worms (Video Game) / int_8409a385
comment
Exactly What It Says on the Tin: Some weapons are this combined with puns: Mike's Carpet Bomb is an airstrike... using rolls of carpet and the Mail Strike is an airstrike... using letters. The "reckless" AI in Reloaded will make careless and often suicidal decisions if it means doing damage. There's also the Sheep Launcher in Armageddon.
 Worms (Video Game) / int_8409a385
featureApplicability
1.0
 Worms (Video Game) / int_8409a385
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_8409a385
 Worms (Video Game) / int_84212093
type
Artillery Game
 Worms (Video Game) / int_84212093
comment
Artillery Game: A comedic take on the genre, with ballistic-toting cartoon worms in place of tanks.
 Worms (Video Game) / int_84212093
featureApplicability
1.0
 Worms (Video Game) / int_84212093
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_84212093
 Worms (Video Game) / int_8a888e34
type
Exploding Barrels
 Worms (Video Game) / int_8a888e34
comment
Exploding Barrels: Full of napalm in the second generation games, full of poison in Worms 4: Mayhem, just generically explosive in other games.
 Worms (Video Game) / int_8a888e34
featureApplicability
1.0
 Worms (Video Game) / int_8a888e34
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_8a888e34
 Worms (Video Game) / int_8aaa6f4f
type
Character Customization
 Worms (Video Game) / int_8aaa6f4f
comment
Character Customization: In the most basic form, you get to name your worms and choose their soundbanks. Worms 2 and Armageddon allowed the player to create their own sound schemes using .wav files. A massive amount of fan made schemes abound, ranging from Duke Nukem one liners to Silent Night, Deadly Night Part 2 quotes. Every game since the 3D Generation allows you to customize the appearance of worms, such as giving them hats, gloves, or other features.
 Worms (Video Game) / int_8aaa6f4f
featureApplicability
1.0
 Worms (Video Game) / int_8aaa6f4f
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_8aaa6f4f
 Worms (Video Game) / int_8acbc572
type
Fire and Brimstone Hell
 Worms (Video Game) / int_8acbc572
comment
Fire and Brimstone Hell: A terrain type in the original game.
 Worms (Video Game) / int_8acbc572
featureApplicability
1.0
 Worms (Video Game) / int_8acbc572
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_8acbc572
 Worms (Video Game) / int_8b5db38b
type
They Killed Kenny Again
 Worms (Video Game) / int_8b5db38b
comment
They Killed Kenny Again: Any worms who died in a war during gameplay always come back alive and well for the next round.
 Worms (Video Game) / int_8b5db38b
featureApplicability
1.0
 Worms (Video Game) / int_8b5db38b
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_8b5db38b
 Worms (Video Game) / int_8e4fc189
type
Sphere of Destruction
 Worms (Video Game) / int_8e4fc189
comment
Sphere of Destruction: The explosions of most weapons in the 2D games leave perfectly circular craters.
 Worms (Video Game) / int_8e4fc189
featureApplicability
1.0
 Worms (Video Game) / int_8e4fc189
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_8e4fc189
 Worms (Video Game) / int_8f37640a
type
Lies to Children
 Worms (Video Game) / int_8f37640a
comment
Lies to Children: The origin of the Concrete Donkey. Andy Davidson as a child was led to believe by his parents that the concrete donkey in their garden was a real donkey encased in concrete and held at their leisure.
 Worms (Video Game) / int_8f37640a
featureApplicability
1.0
 Worms (Video Game) / int_8f37640a
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_8f37640a
 Worms (Video Game) / int_90e31482
type
Laser-Guided Karma
 Worms (Video Game) / int_90e31482
comment
Laser-Guided Karma: Professor Worminkle’s final fate is being left in the Stone Age where he intended to leave his students. He tries to keep his cool, but then loses it and gives out a Big "NO!" as the cutscene ends.
 Worms (Video Game) / int_90e31482
featureApplicability
1.0
 Worms (Video Game) / int_90e31482
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_90e31482
 Worms (Video Game) / int_91cab736
type
Major Injury Underreaction
 Worms (Video Game) / int_91cab736
comment
Major Injury Underreaction: At least in Armageddon, worms have two different animations that play some random time after receiving damage - one being waving their fist angrily, and the other being an annoyed side glance. The first animation plays when the worms receives enough damage, while the second plays when the worms receives very little damage or just under the arbitrary limit. Since each shotgun shot deals maximally 25 points of damage, and the minimum for the first animation seems to be either 26 or 30, worms usually react to being shot with a shotgun with an annoyed side glance. It gets even more ridiculous if you shoot them twice, resulting in them losing 50 points of damage - the first animation will play if you shoot them fast enough not to let them play the second animation, but otherwise, they'll just make the second animation after each shot. Considering that worms usually have 100 points of health, it comes out as "Oh, I just lost half of my health. Annoying."
 Worms (Video Game) / int_91cab736
featureApplicability
1.0
 Worms (Video Game) / int_91cab736
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_91cab736
 Worms (Video Game) / int_927b2f11
type
The Bus Came Back
 Worms (Video Game) / int_927b2f11
comment
The Bus Came Back: Some of the craftable weapons in Worms W.M.D. are weapons that appeared in previous games in the series, but were removed at some point: The Super Banana Bomb from the second generation games is one of the Banana Bomb variations. The Mine Strike from the second generation games is one of the Air Strike variations. The Ming Vase from the second generation games is one of the Dynamite variations. The Sheep-on-a-rope, a Sheep variation, once appeared in Worms DC.
 Worms (Video Game) / int_927b2f11
featureApplicability
1.0
 Worms (Video Game) / int_927b2f11
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_927b2f11
 Worms (Video Game) / int_940a5958
type
Artificial Stupidity
 Worms (Video Game) / int_940a5958
comment
Artificial Stupidity: It's easy to make an AI that can hit the target every time. It's hard to make one that can convincingly miss. The AI in second generation games does insane efforts to never hurt a teammate, even if choosing to hurt them would allow them to kill the only enemy worm left that has only 1 health point. Given the Improbable Aiming Skills with the Bazooka of higher AI levels, and the final Deathmatch level in Worms 2 (Two worms of yours vs 15 Level 5 ones), this needs to be exploited to win (Though sometimes they forget about it and they Fire Punch you and any unlucky teammate). With enough practice, no amount of enemy worms will be enough to beat you. They also never take grenade bounce into account - if it does not blow up on your worm when it hits the ground, they will not do that shot. Similarly, when setting up dynamite, they merely walk away instead of jumping away - as a result, they always get caught in the blast. If you are unlucky enough, the AI in World Party may attack your worms that are standing on another enemy worm. The AI in the mobile game Worms 3 does incredibly stupid things like setting up dynamite next to an enemy worm... and stay still, no further from the dynamite than its target. More often than not, they kill themselves and the opposing worm does not die. The AI will also occasionally make some very strange choices in the usage of their weapons (e.g. Bazooka tunneling instead of hitting the obvious target nearby, or using a bazooka to shoot someone right next to them). In some installments, they cannot use the variety of weapons. In some games they are all too happy to tunnel with air strikes, even if they have limited ammo for them. Sometimes they'll skip a turn for no apparent reason, even if their enemy is literally in front of them. The Stupid AI in Reloaded deliberately invokes this trope. The improved smarter A.I.s will sometimes do stupid things as well like getting caught in their own explosions, or maybe they're making a sacrifice for some higher strategic value. It's hard to tell. As of Revolution, the AI will often fail to account for the game's newest features - physics objects and water physics. The AI will sometimes destroy physics objects next to them during their turns, even if it results in water bursting out from a water bottle and washing them into the sea. And the AI will sometimes leave the water if they're submerged... Only to go back in before their turn ends. And they don't account for indestructible terrain, either.note This has resulted in, on occasion, the enemy AI switching to a submerged worm and then having him try to shotgun tunnel through indestructible terrain to try and get to an enemy half the map away. This specific example can be found in the "Brawn-Mower" mission, and this is after said submerged worm proceeds to shotgun the water vial that got him submerged in the first place. He'll die long before your worms even reach him, with absolutely no attempt to get out of the water. It might not happen every time, but it's hilarious when it does happen. The AI in the DS version of Worms: Open Warfare probably takes the cake for doing the stupidest things in a Worms game, even on the highest difficulty. Some problems include attempting to fire Bazookas through obstacles and damaging itself; walking off cliffs and losing turns; and whiffing Fire Punches.
 Worms (Video Game) / int_940a5958
featureApplicability
1.0
 Worms (Video Game) / int_940a5958
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_940a5958
 Worms (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Worms (Video Game) / int_98b1dc8f
comment
This is also the only reason why an entire team can get wiped out with one prod. That and really lucky placement.
 Worms (Video Game) / int_98b1dc8f
featureApplicability
1.0
 Worms (Video Game) / int_98b1dc8f
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_98b1dc8f
 Worms (Video Game) / int_9918518b
type
Press X to Die
 Worms (Video Game) / int_9918518b
comment
Press X to Die: Most of the games have an item called the Surrender. When used, the player's team will be removed from the match, although its members remain on the landscape waving white flags and can be knocked around by the remaining teams. Heck, all weapons can be used to to kill yourself (or your teammates), and it regularly turns out that having one or two worms sacrificing themselves for the greater good is a good idea. Or you just want to show your opponent that you can use your team as a suicide squad and still kick his ass.
 Worms (Video Game) / int_9918518b
featureApplicability
1.0
 Worms (Video Game) / int_9918518b
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_9918518b
 Worms (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Worms (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: A number of weapons, but perhaps the poster child for this is the Super Sheep, which while finicky, can fly to any place on the map and explodes upon contact. In fact, Armageddon has one Tutorial campaign based on using the Super Sheep alone. The AI's Improbable Aiming Skills showcase how the simple bazooka and grenade can be ridiculously lethal in the hands of a master.
 Worms (Video Game) / int_9b9397bb
featureApplicability
1.0
 Worms (Video Game) / int_9b9397bb
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_9b9397bb
 Worms (Video Game) / int_9c8701b5
type
A Day in the Limelight
 Worms (Video Game) / int_9c8701b5
comment
Flockers (while not an official Worms title, it is developed by Team17, and mainly stars the sheep from the franchise itself as they attempt to escape the Worms' weapon factory; where the worms themselves serve as the antagonists. Notable for being the only game to feature bloodshed)
 Worms (Video Game) / int_9c8701b5
featureApplicability
1.0
 Worms (Video Game) / int_9c8701b5
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_9c8701b5
 Worms (Video Game) / int_9dfb8296
type
This Is Gonna Suck
 Worms (Video Game) / int_9dfb8296
comment
This Is Gonna Suck: When a worm is about to get royally fucked by a weapon, they'll either nervously say something like, "Oh dear!" or just plain scream in panic.
 Worms (Video Game) / int_9dfb8296
featureApplicability
1.0
 Worms (Video Game) / int_9dfb8296
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_9dfb8296
 Worms (Video Game) / int_9fc2cb1b
type
Video Game Stealing
 Worms (Video Game) / int_9fc2cb1b
comment
Video Game Stealing: Reloaded introduced the ability to steal a weapon from another team. This was reworked into the close-range Stick Up in Revolution.
 Worms (Video Game) / int_9fc2cb1b
featureApplicability
1.0
 Worms (Video Game) / int_9fc2cb1b
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_9fc2cb1b
 Worms (Video Game) / int_a2761f46
type
Wreaking Havok
 Worms (Video Game) / int_a2761f46
comment
As of Revolution, the AI will often fail to account for the game's newest features - physics objects and water physics. The AI will sometimes destroy physics objects next to them during their turns, even if it results in water bursting out from a water bottle and washing them into the sea. And the AI will sometimes leave the water if they're submerged... Only to go back in before their turn ends. And they don't account for indestructible terrain, either.note This has resulted in, on occasion, the enemy AI switching to a submerged worm and then having him try to shotgun tunnel through indestructible terrain to try and get to an enemy half the map away. This specific example can be found in the "Brawn-Mower" mission, and this is after said submerged worm proceeds to shotgun the water vial that got him submerged in the first place. He'll die long before your worms even reach him, with absolutely no attempt to get out of the water. It might not happen every time, but it's hilarious when it does happen.
 Worms (Video Game) / int_a2761f46
featureApplicability
1.0
 Worms (Video Game) / int_a2761f46
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_a2761f46
 Worms (Video Game) / int_a3e24415
type
Video-Game Flamethrowers Suck
 Worms (Video Game) / int_a3e24415
comment
Videogame Flamethrowers Suck: Zig-zagged by the flamethower fixed turret in Worms: WMD. It's fire actually behaves much more like that of a real-life liquid flamethrower than a Hollywood gas one. It still fails to obscure the users' position with smoke, but that would be pointless to begin with considering the 2D antfarm-view nature of the game. While it can indeed damage buildings, your grenades will do significantly more. While it still explodes if you do enough damage to it, this is true of all the game's fixed turrets.
 Worms (Video Game) / int_a3e24415
featureApplicability
1.0
 Worms (Video Game) / int_a3e24415
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_a3e24415
 Worms (Video Game) / int_a52b90b6
type
Floating Limbs
 Worms (Video Game) / int_a52b90b6
comment
Floating Limbs: Worms' hands ever since the third generation and onward. Furthermore, they disappear when not in use. Worms 3D in particular played with this in the cut-scenes where worms would be knocked away by something but their limbs would stay, moving around as if still attached. If one looks closely at the Homing Pigeon's design in the 3D games, its feet aren't attached to its body.
 Worms (Video Game) / int_a52b90b6
featureApplicability
1.0
 Worms (Video Game) / int_a52b90b6
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_a52b90b6
 Worms (Video Game) / int_a5d0261b
type
In a World…
 Worms (Video Game) / int_a5d0261b
comment
In a World…: Invoked by the "Movie Trailers" voice option in Reloaded. "In a world where worms can't trust one another..."
 Worms (Video Game) / int_a5d0261b
featureApplicability
1.0
 Worms (Video Game) / int_a5d0261b
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_a5d0261b
 Worms (Video Game) / int_a90e3df2
type
Cowardice Callout
 Worms (Video Game) / int_a90e3df2
comment
Cowardice Callout: In Armageddon, whenever any player decides to use Skip Go, Freeze, or Surrender, a random enemy team's worm will call them a coward (depending on the soundbank).
 Worms (Video Game) / int_a90e3df2
featureApplicability
1.0
 Worms (Video Game) / int_a90e3df2
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_a90e3df2
 Worms (Video Game) / int_ad1db87c
type
Oh, Crap!
 Worms (Video Game) / int_ad1db87c
comment
Oh, Crap!: Worms will respond to timed explosives that are a second from going off. In Reloaded, they actually scream whenever they see it coming.
 Worms (Video Game) / int_ad1db87c
featureApplicability
1.0
 Worms (Video Game) / int_ad1db87c
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_ad1db87c
 Worms (Video Game) / int_b001a177
type
Percent Damage Attack
 Worms (Video Game) / int_b001a177
comment
Percent Damage Attack: The Battle Axe cuts the target's HP in half.
 Worms (Video Game) / int_b001a177
featureApplicability
1.0
 Worms (Video Game) / int_b001a177
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_b001a177
 Worms (Video Game) / int_b06ff73b
type
Variable Mix
 Worms (Video Game) / int_b06ff73b
comment
Variable Mix: Blast uses this across the game, even changing in the main menu depending on where you are. For gameplay, the music will become more intense and rapid as blocks inch closer to either player or in puzzle mode (such as when time is running out).
 Worms (Video Game) / int_b06ff73b
featureApplicability
1.0
 Worms (Video Game) / int_b06ff73b
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_b06ff73b
 Worms (Video Game) / int_b53077b3
type
Take That!
 Worms (Video Game) / int_b53077b3
comment
Take That!: The Nuclear Bomb in Worms 2 plays La Marseillaise before causing the level to sink. The French nuclear test becomes an Indian Nuclear Test in later games.
 Worms (Video Game) / int_b53077b3
featureApplicability
1.0
 Worms (Video Game) / int_b53077b3
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_b53077b3
 Worms (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Worms (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: The worms have no sense of fighting back or fleeing when they're attacked.
 Worms (Video Game) / int_b58b4e3c
featureApplicability
1.0
 Worms (Video Game) / int_b58b4e3c
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_b58b4e3c
 Worms (Video Game) / int_ba3c18e6
type
Fixed Damage Attack
 Worms (Video Game) / int_ba3c18e6
comment
Fixed Damage Attack: Some weapons do a fixed amount of damage, such as the Shotgun always dealing 25 a shot, and Fire Punch always doing 30. Since it's unreasonably difficult to aim a bazooka or grenade well enough to deal their theoretical maximum damage, this is quite helpful.
 Worms (Video Game) / int_ba3c18e6
featureApplicability
1.0
 Worms (Video Game) / int_ba3c18e6
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_ba3c18e6
 Worms (Video Game) / int_bcd27e37
type
Improbable Aiming Skills
 Worms (Video Game) / int_bcd27e37
comment
Improbable Aiming Skills: AI driven worms throwing Grenades down a shaft so that it bounces off of an object, rolls up a crater and gets lodged inbetween your worm and a wall half a second before exploding is not uncommon. The improved AI in Worms Reloaded plus the fact that grenades stop dead when they roll into a worm makes this more common. The "Cocky" AI in Worms Reloaded does this on purpose. It chooses to do the most difficult (but still viable) shots possible in order to show off.
 Worms (Video Game) / int_bcd27e37
featureApplicability
1.0
 Worms (Video Game) / int_bcd27e37
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_bcd27e37
 Worms (Video Game) / int_bcf69f60
type
Short-Range Shotgun
 Worms (Video Game) / int_bcf69f60
comment
Short-Range Shotgun: Inverted in most the Worms games, with the shotgun being your primary sniping weapon. Played straight in Worms Rumble, in that it fires a spray of shots that is more likely to kill quickly if you're up in your target's face.
 Worms (Video Game) / int_bcf69f60
featureApplicability
1.0
 Worms (Video Game) / int_bcf69f60
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_bcf69f60
 Worms (Video Game) / int_bf24f6ac
type
Nerf Arm
 Worms (Video Game) / int_bf24f6ac
comment
Nerf Arm: As a rule of thumb, the more unlikely a weapon sounds, the more powerful it will be.
 Worms (Video Game) / int_bf24f6ac
featureApplicability
1.0
 Worms (Video Game) / int_bf24f6ac
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_bf24f6ac
 Worms (Video Game) / int_bfc872db
type
Rise to the Challenge
 Worms (Video Game) / int_bfc872db
comment
Rise to the Challenge: One of the most common effects during Sudden Death. The water will rise after each turn, slowly taking the map down and eliminating worms that weren't able to save themselves. In Blast, shooting a bazooka into the water on your field causes the water to rise, potentially bringing you closer to hitting your head on blocks and being sunk. Collecting a star lowers the water level and a special weapon lets you equalize the water level between both fields.
 Worms (Video Game) / int_bfc872db
featureApplicability
1.0
 Worms (Video Game) / int_bfc872db
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_bfc872db
 Worms (Video Game) / int_c64db44b
type
Idle Animation
 Worms (Video Game) / int_c64db44b
comment
Idle Animation: Several to choose from.
 Worms (Video Game) / int_c64db44b
featureApplicability
1.0
 Worms (Video Game) / int_c64db44b
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_c64db44b
 Worms (Video Game) / int_c72af5a8
type
Mini-Mecha
 Worms (Video Game) / int_c72af5a8
comment
Mini-Mecha: The mech, a bipedal war machine that can fly for a short time, and their primary means of attacking is to slam its fists (which can be charged to inflict the most damage and leave a large hole on the ground on impact).
 Worms (Video Game) / int_c72af5a8
featureApplicability
1.0
 Worms (Video Game) / int_c72af5a8
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_c72af5a8
 Worms (Video Game) / int_c75df49a
type
Shout-Out
 Worms (Video Game) / int_c75df49a
comment
The classic Ninja Rope was a Shout-Out to Batman and his Grappling-Hook Pistol. The beta even called it a Batrope.
 Worms (Video Game) / int_c75df49a
featureApplicability
1.0
 Worms (Video Game) / int_c75df49a
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_c75df49a
 Worms (Video Game) / int_c7dcdf6a
type
Last Ditch Move
 Worms (Video Game) / int_c7dcdf6a
comment
Last Ditch Move: Worms blow up when they die, damaging others near them.
 Worms (Video Game) / int_c7dcdf6a
featureApplicability
1.0
 Worms (Video Game) / int_c7dcdf6a
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_c7dcdf6a
 Worms (Video Game) / int_c83a589c
type
Luke, I Am Your Father
 Worms (Video Game) / int_c83a589c
comment
Luke, I Am Your Father: A dying Tin Can Wally attempts to pull one of these on the lead Worm in Worms 4: Mayhem, but dies before he can complete his sentence.
 Worms (Video Game) / int_c83a589c
featureApplicability
1.0
 Worms (Video Game) / int_c83a589c
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_c83a589c
 Worms (Video Game) / int_caf89e54
type
Taking You with Me
 Worms (Video Game) / int_caf89e54
comment
Taking You with Me: The worms self-destructing upon death can be a (usually) unintentional example: if there's a nearby enemy with very little health left or inches from being knocked off stage, the small explosion can kill them. As for straighter examples, there are the Kamikaze and Suicide Bomber weapons: the former does more damage and has higher knockback and range, while the latter does little damage upfront but poisons nearby worms, potentially making it the more devastating option during longer games.
 Worms (Video Game) / int_caf89e54
featureApplicability
1.0
 Worms (Video Game) / int_caf89e54
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_caf89e54
 Worms (Video Game) / int_cb243ede
type
Teleporters and Transporters
 Worms (Video Game) / int_cb243ede
comment
Teleporters and Transporters: At least five different varieties of teleporters are available: The classic Teleport lets worms move almost anywhere on the map, but immediately ends their turn when used. Reloaded's Emergency Teleport warps every worm on a team to a random spot on the map. Mayhem instead of an item has teleport pads that can move worms from one pad to another, once per turn. They can also be destroyed and add a little extra damage to the explosion. Revolution introduced the Teleswap, which lets worms switch places without using up a turn. Clan Wars introduced the Teleport Gun, which allows worms to shoot a spot on the map and immediately warp there without wasting a turn.
 Worms (Video Game) / int_cb243ede
featureApplicability
1.0
 Worms (Video Game) / int_cb243ede
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_cb243ede
 Worms (Video Game) / int_cc1bd54d
type
Non-Action Guy
 Worms (Video Game) / int_cc1bd54d
comment
Non-Action Guy: 3D has civilians that only appear in certain campaigns. They cannot fight at all, and are easily recognizable by a top hat they are wearing.
 Worms (Video Game) / int_cc1bd54d
featureApplicability
1.0
 Worms (Video Game) / int_cc1bd54d
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_cc1bd54d
 Worms (Video Game) / int_cd809603
type
Tank Goodness
 Worms (Video Game) / int_cd809603
comment
Tank Goodness: WMD has tanks, armored vehicles equipped with a cannon that fires two shells in a salvo, takes a brief pause before repeating the same pattern until the third shot is made.
 Worms (Video Game) / int_cd809603
featureApplicability
1.0
 Worms (Video Game) / int_cd809603
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_cd809603
 Worms (Video Game) / int_ce6555f0
type
Lighter and Softer
 Worms (Video Game) / int_ce6555f0
comment
Lighter and Softer: Worms 2 and onward, save for Worms: Armageddon, and especially, Flockers.
 Worms (Video Game) / int_ce6555f0
featureApplicability
1.0
 Worms (Video Game) / int_ce6555f0
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_ce6555f0
 Worms (Video Game) / int_d145f654
type
Multiplayer-Only Item
 Worms (Video Game) / int_d145f654
comment
Multiplayer-Only Item: Both Worms Armageddon and Worms World Party feature Invisibility, an utility that renders the entire team invisible to other players, which lasts until someone from the team fires a weapon. It appears only in online battles, which by default are restricted to human players. In Worms Blast, there are a few weapons that are useless against AI-controlled opponents. A good example is the tentacle monster, which, if it catches a player, requires you to quickly mash a button in order to not get killed - AI enemies ALWAYS come out of it unharmed, meaning that it only causes them to be immobilized for like 5 seconds. The utility that reverses the controls doesn't seem to have any effect either.
 Worms (Video Game) / int_d145f654
featureApplicability
1.0
 Worms (Video Game) / int_d145f654
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_d145f654
 Worms (Video Game) / int_d24ed873
type
Developer's Foresight
 Worms (Video Game) / int_d24ed873
comment
A case of Developer's Foresight in Worms 4: Mayhem. It is possible to launch your worm into space using a strong explosive weapon (ideally a Holy Hand Grenade) and a combination of Wormpot settings: Super Explosives, Double Damage and Low Gravity. Barrels lying around are a bonus. Once you fly high enough, the sky around you changes and you can spot the round planet covered in water beneath you. The planet is quite smaller than what would be realistic and you can't escape its gravity even if you get far enough to barely see it.
 Worms (Video Game) / int_d24ed873
featureApplicability
1.0
 Worms (Video Game) / int_d24ed873
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_d24ed873
 Worms (Video Game) / int_d39e327f
type
What the Hell, Hero?
 Worms (Video Game) / int_d39e327f
comment
What the Hell, Hero?: Your worms will berate a teammate for getting them caught in the crossfire.
 Worms (Video Game) / int_d39e327f
featureApplicability
1.0
 Worms (Video Game) / int_d39e327f
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_d39e327f
 Worms (Video Game) / int_d41d2359
type
Edible Ammunition
 Worms (Video Game) / int_d41d2359
comment
Edible Ammunition: The Banana Bomb, also known as the "soft fruit of doom". Not that any worms are likely to survive eating it, of course.
 Worms (Video Game) / int_d41d2359
featureApplicability
1.0
 Worms (Video Game) / int_d41d2359
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_d41d2359
 Worms (Video Game) / int_d933263
type
Have a Nice Death
 Worms (Video Game) / int_d933263
comment
Have a Nice Death: "_____ is an ex-worm" is a classic example, as is "_____'s team is no more..." Later games add more death messages, such as "_____ is six feet under."
 Worms (Video Game) / int_d933263
featureApplicability
1.0
 Worms (Video Game) / int_d933263
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_d933263
 Worms (Video Game) / int_da1c64ef
type
Lethal Joke Item
 Worms (Video Game) / int_da1c64ef
comment
Lethal Joke Item: The silliest weapons also tend to be the most deadly ones.
 Worms (Video Game) / int_da1c64ef
featureApplicability
1.0
 Worms (Video Game) / int_da1c64ef
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_da1c64ef
 Worms (Video Game) / int_dec8bfbf
type
Trash Talk
 Worms (Video Game) / int_dec8bfbf
comment
Trash Talk: If you screw up a shot, expect other worms to point out your stupidity. "OI, NUTTA!". They'll also chew you out for skipping turns or running out of your turn time. "BORING!"
 Worms (Video Game) / int_dec8bfbf
featureApplicability
1.0
 Worms (Video Game) / int_dec8bfbf
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_dec8bfbf
 Worms (Video Game) / int_df1793de
type
Updated Re-release
 Worms (Video Game) / int_df1793de
comment
Worms Revolution Extreme
 Worms (Video Game) / int_df1793de
featureApplicability
1.0
 Worms (Video Game) / int_df1793de
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_df1793de
 Worms (Video Game) / int_e18a3c59
type
Hilarious Outtakes
 Worms (Video Game) / int_e18a3c59
comment
Hilarious Outtakes: Worms 4: Mayhem featured Pixar style outtakes with the animated characters. Worms Ultimate Mayhem gave them voice acting like everything else and also featured genuine flubs from Guy Harris.
 Worms (Video Game) / int_e18a3c59
featureApplicability
1.0
 Worms (Video Game) / int_e18a3c59
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_e18a3c59
 Worms (Video Game) / int_e2d7b14c
type
Made of Explodium
 Worms (Video Game) / int_e2d7b14c
comment
Made of Explodium: EVERYTHING! Nearly all weapon attacks result in explosions that damage the terrain and blow away nearby worms. Even animals blow up.
 Worms (Video Game) / int_e2d7b14c
featureApplicability
1.0
 Worms (Video Game) / int_e2d7b14c
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_e2d7b14c
 Worms (Video Game) / int_e3226029
type
Bag of Holding
 Worms (Video Game) / int_e3226029
comment
Bag of Holding: Some games include a Plunder setting, that let worms keep any kind of weapon they had in the last round, while replenishing all their starting weapons.
 Worms (Video Game) / int_e3226029
featureApplicability
1.0
 Worms (Video Game) / int_e3226029
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_e3226029
 Worms (Video Game) / int_e3a5d345
type
Fartillery
 Worms (Video Game) / int_e3a5d345
comment
Fartillery: The Skunk from Worms Armageddon onward releases poison this way. The Old Woman farts in a few games as she walks. It's only cosmetic in some games, but actually poisons worms in others. One of the weapon variants you can craft in Worms WMD is the Super Flatulence Sheep. It's essentially a Super Sheep that constantly farts a trail of poison gas as it flies, and just one can easily sicken most of the worms on a map.
 Worms (Video Game) / int_e3a5d345
featureApplicability
1.0
 Worms (Video Game) / int_e3a5d345
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_e3a5d345
 Worms (Video Game) / int_e42c07e6
type
Holy Hand Grenade
 Worms (Video Game) / int_e42c07e6
comment
Holy Hand Grenade: A literal version of this trope is a staple weapon of the series. It comes straight from Monty Python and the Holy Grail, and hits hard as hell with its huge blast radius.
 Worms (Video Game) / int_e42c07e6
featureApplicability
1.0
 Worms (Video Game) / int_e42c07e6
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_e42c07e6
 Worms (Video Game) / int_e4ba33fc
type
Disaster Dominoes
 Worms (Video Game) / int_e4ba33fc
comment
Disaster Dominoes: Some of the most spectacular and memorable shots set off chain reactions of exploding barrels, crates, mines, etc., killing worms which then explode, setting off more barrels... The "Bow 'n' Arrow" scheme is this personified. Played on maps that resemble giant pachinko boards with mines on all the dots not occupied by worms, players shoot at the mines with bows and arrows to send them flying. Maybe the mine will take out the worm you want. Maybe it'll miss everything. But most likely the chain reaction will take out half of the worms on the map, including several from your own team.
 Worms (Video Game) / int_e4ba33fc
featureApplicability
1.0
 Worms (Video Game) / int_e4ba33fc
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_e4ba33fc
 Worms (Video Game) / int_e545e190
type
Nerf
 Worms (Video Game) / int_e545e190
comment
Nerf: In most games after Worms 2, the Bazooka and Grenade had their base damage reduced from 50 (2-hit kill on perfect hits) to 45 (3-hit kills). In Worms 2, the player can invoke this trope with the custom weapon schemes by cranking all the damage settings to the absolute minimum.
 Worms (Video Game) / int_e545e190
featureApplicability
1.0
 Worms (Video Game) / int_e545e190
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_e545e190
 Worms (Video Game) / int_e7065d4
type
Weapon Tombstone
 Worms (Video Game) / int_e7065d4
comment
Weapon Tombstone: If Donor Cards are set, the last worm on a team can drop such a card upon dying instead of the usual Instant Gravestone. Picking up this card gives all the utilities and superweapons that worm's team had. It can be blown up, too.
 Worms (Video Game) / int_e7065d4
featureApplicability
1.0
 Worms (Video Game) / int_e7065d4
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_e7065d4
 Worms (Video Game) / int_e96bdbc7
type
Non-Damaging Status Infliction Attack
 Worms (Video Game) / int_e96bdbc7
comment
Non-Damaging Status Infliction Attack: Armageddon has the Prod attack, which does no damage but moves the enemy 10 feet away. Ideally, off a ledge or into a booby trap.
 Worms (Video Game) / int_e96bdbc7
featureApplicability
1.0
 Worms (Video Game) / int_e96bdbc7
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_e96bdbc7
 Worms (Video Game) / int_ea9f0351
type
My Brain Is Big
 Worms (Video Game) / int_ea9f0351
comment
My Brain Is Big: Scientist worms in Fourth Generation titles have enlarged craniums.
 Worms (Video Game) / int_ea9f0351
featureApplicability
1.0
 Worms (Video Game) / int_ea9f0351
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_ea9f0351
 Worms (Video Game) / int_eac3ee70
type
April Fools' Day
 Worms (Video Game) / int_eac3ee70
comment
April Fools' Day: Several hoaxes and jokes were laid out in the early days by Team17 to fool players, ranging from a Worms game on the Commodore 64 and ZX Spectrum, A UFO Weapon in Worms 2, an expansion for Worms 2 that consists of baby worms dressed up for bedtime called Night Fight, etc.
 Worms (Video Game) / int_eac3ee70
featureApplicability
1.0
 Worms (Video Game) / int_eac3ee70
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_eac3ee70
 Worms (Video Game) / int_ebe5d89c
type
Disco Dan
 Worms (Video Game) / int_ebe5d89c
comment
The Disco Dan voice in Worms 4 Mayhem, when missing a shot, delivers lines straight from the lyrics of Michael Jackson's song "Blame it On the Boogie" ("Don't blame it on the sunshine", "Don't blame it on the moonlight").
 Worms (Video Game) / int_ebe5d89c
featureApplicability
1.0
 Worms (Video Game) / int_ebe5d89c
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_ebe5d89c
 Worms (Video Game) / int_ed6c3220
type
Forgotten Theme Tune Lyrics
 Worms (Video Game) / int_ed6c3220
comment
Forgotten Theme Tune Lyrics: Most versions of the game have the Wormsong refrain without the lyrics.
 Worms (Video Game) / int_ed6c3220
featureApplicability
1.0
 Worms (Video Game) / int_ed6c3220
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_ed6c3220
 Worms (Video Game) / int_f13643c4
type
Tunnel King
 Worms (Video Game) / int_f13643c4
comment
Tunnel King: Some weapons, such as the Blowtorch, allow the player to quickly dig through terrain. Becoming one is quintessential to being on the Darkside and Armageddon/World Party will note what worm falls to the Darkside in the post-match screen for using said tools.
 Worms (Video Game) / int_f13643c4
featureApplicability
1.0
 Worms (Video Game) / int_f13643c4
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_f13643c4
 Worms (Video Game) / int_f511ea9b
type
Product Placement
 Worms (Video Game) / int_f511ea9b
comment
Product Placement: A can of Red Bull is a rare utility item in Worms 3D. It serves both as a Super Serum and Healing Potion.
 Worms (Video Game) / int_f511ea9b
featureApplicability
1.0
 Worms (Video Game) / int_f511ea9b
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_f511ea9b
 Worms (Video Game) / int_f688816f
type
Priceless Ming Vase
 Worms (Video Game) / int_f688816f
comment
The Priceless Ming Vase references an ancient comedy trope, French and Indian Nuclear Tests, Mad Cows, and most of the Strike weapons (particularly the French Sheep Strike, with its burning lorry...) also shout out to other events, things and tropes.
 Worms (Video Game) / int_f688816f
featureApplicability
1.0
 Worms (Video Game) / int_f688816f
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_f688816f
 Worms (Video Game) / int_f8ffd45
type
Pictorial Letter Substitution
 Worms (Video Game) / int_f8ffd45
comment
Pictorial Letter Substitution: Most games' logos change the "o" of "Worms" to a grenade. It's occasionally something different such as a nuclear symbol, a planet, a water balloon, a spiked metal ball or a cross mark. Worms W.M.D is the only video game in the series where every letter is normal, and Worms: The Board Game uses that game's logo.
 Worms (Video Game) / int_f8ffd45
featureApplicability
1.0
 Worms (Video Game) / int_f8ffd45
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_f8ffd45
 Worms (Video Game) / int_f9375414
type
FacePalm
 Worms (Video Game) / int_f9375414
comment
Face Palm: In Reloaded, worms will smack themselves in the face when they hurt themselves.
 Worms (Video Game) / int_f9375414
featureApplicability
1.0
 Worms (Video Game) / int_f9375414
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_f9375414
 Worms (Video Game) / int_f9b4eb23
type
Symmetric Effect
 Worms (Video Game) / int_f9b4eb23
comment
Symmetric Effect: In Armageddon, the titular "Armageddon" airstrike launches highly destructive asteroids randomly across the whole map, causing tremendous devastation that can potentially reduce the entire landmass to a few small islands. A worm very deep underground, or protected by electromagnets, may be able to withstand it; otherwise, it's just a way of quite literally leveling the playing field.
 Worms (Video Game) / int_f9b4eb23
featureApplicability
1.0
 Worms (Video Game) / int_f9b4eb23
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_f9b4eb23
 Worms (Video Game) / int_fa6622fc
type
Instant Gravestone
 Worms (Video Game) / int_fa6622fc
comment
Instant Gravestone: The games have dead worms blowing themselves up with a dynamite plunger and instantly being replaced with a gravestone.
 Worms (Video Game) / int_fa6622fc
featureApplicability
1.0
 Worms (Video Game) / int_fa6622fc
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_fa6622fc
 Worms (Video Game) / int_fe262584
type
Cutscene Power to the Max
 Worms (Video Game) / int_fe262584
comment
Cutscene Power to the Max: The amusing opening animations tend to feature stuff that couldn't happen in game.
 Worms (Video Game) / int_fe262584
featureApplicability
1.0
 Worms (Video Game) / int_fe262584
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_fe262584
 Worms (Video Game) / int_name
type
ItemName
 Worms (Video Game) / int_name
comment
 Worms (Video Game) / int_name
featureApplicability
1.0
 Worms (Video Game) / int_name
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Worms (Video Game) / int_name
 Worms (Video Game) / int_name
itemName
Worms (Video Game)

The following is a list of statements referring to the current page from other pages.

 HAT Films (Lets Play)
seeAlso
Worms (Video Game)
 Worms (Video Game)
hasFeature
Accidental Aiming Skills / int_d5f03f8d
 Worms (Video Game)
hasFeature
Angry Eyebrows / int_d5f03f8d
 Worms (Video Game)
hasFeature
Animal Superheroes / int_d5f03f8d
 Worms (Video Game)
hasFeature
Animated Outtakes / int_d5f03f8d
 Worms (Video Game)
hasFeature
Attackable Pickup / int_d5f03f8d
 Worms (Video Game)
hasFeature
Baa-Bomb / int_d5f03f8d
 Worms (Video Game)
hasFeature
Balance, Power, Skill, Gimmick / int_d5f03f8d
 Worms (Video Game)
hasFeature
Batter Up! / int_d5f03f8d
 Worms (Video Game)
hasFeature
Big, Bulky Bomb / int_d5f03f8d
 Worms (Video Game)
hasFeature
Big Ol' Eyebrows / int_d5f03f8d
 Worms (Video Game)
hasFeature
British Video Games / int_d5f03f8d
 Worms (Video Game)
hasFeature
Bug Works / int_d5f03f8d
 Worms (Video Game)
hasFeature
Building Swing / int_d5f03f8d
 Worms (Video Game)
hasFeature
Chain Lightning / int_d5f03f8d
 Worms (Video Game)
hasFeature
Cheesy Moon / int_d5f03f8d
 Worms (Video Game)
hasFeature
Cherry Tapping / int_d5f03f8d
 Worms (Video Game)
hasFeature
Comedy Video Games / int_d5f03f8d
 Worms (Video Game)
hasFeature
Copy Protection / int_d5f03f8d
 Worms (Video Game)
hasFeature
Counting Sheep / int_d5f03f8d
 Worms (Video Game)
hasFeature
Crate Expectations / int_d5f03f8d
 Worms (Video Game)
hasFeature
Dangerous Forbidden Technique / int_d5f03f8d
 Worms (Video Game)
hasFeature
Dangerous Terrain / int_d5f03f8d
 Worms (Video Game)
hasFeature
Deadly Gas / int_d5f03f8d
 Worms (Video Game)
hasFeature
Defeat Equals Explosion / int_d5f03f8d
 Worms (Video Game)
hasFeature
Deployable Cover / int_d5f03f8d
 Worms (Video Game)
hasFeature
Destroyable Items / int_d5f03f8d
 Worms (Video Game)
hasFeature
Difficult, but Awesome / int_d5f03f8d
 Worms (Video Game)
hasFeature
Disaster Dominoes / int_d5f03f8d
 Worms (Video Game)
hasFeature
Disembodied Eyebrows / int_d5f03f8d
 Worms (Video Game)
hasFeature
Double Barreled Pump Action Shotgun / int_d5f03f8d
 Worms (Video Game)
hasFeature
Edible Ammunition / int_d5f03f8d
 Worms (Video Game)
hasFeature
Elemental Punch / int_d5f03f8d
 Worms (Video Game)
hasFeature
Enough to Go Around / int_d5f03f8d
 Worms (Video Game)
hasFeature
Escalating War / int_d5f03f8d
 Worms (Video Game)
hasFeature
Everything Breaks / int_d5f03f8d
 Worms (Video Game)
hasFeature
Everything's Louder with Bagpipes / int_d5f03f8d
 Worms (Video Game)
hasFeature
Expansion Pack / int_d5f03f8d
 Worms (Video Game)
hasFeature
Exploding Barrels / int_d5f03f8d
 Worms (Video Game)
hasFeature
Exploited Immunity / int_d5f03f8d
 Worms (Video Game)
hasFeature
Explosive Stupidity / int_d5f03f8d
 Worms (Video Game)
hasFeature
Finger Poke of Doom / int_d5f03f8d
 Worms (Video Game)
hasFeature
Floating Limbs / int_d5f03f8d
 Worms (Video Game)
hasFeature
Floating Platforms / int_d5f03f8d
 Worms (Video Game)
hasFeature
Forgotten Theme Tune Lyrics / int_d5f03f8d
 Worms (Video Game)
hasFeature
Fruit of the Loon / int_d5f03f8d
 Worms (Video Game)
hasFeature
Game-Breaking Bug / int_d5f03f8d
 Worms (Video Game)
hasFeature
Grappling-Hook Pistol / int_d5f03f8d
 Groupees
seeAlso
Worms (Video Game)
 Gunbound
seeAlso
Worms (Video Game)
 Worms (Video Game)
hasFeature
Gunship Rescue / int_d5f03f8d
 Worms (Video Game)
hasFeature
Hammered into the Ground / int_d5f03f8d
 Worms (Video Game)
hasFeature
Happy Fun Ball / int_d5f03f8d
 Worms (Video Game)
hasFeature
Have a Nice Death / int_d5f03f8d
 Worms (Video Game)
hasFeature
Heart Container / int_d5f03f8d
 Worms (Video Game)
hasFeature
Hello, [Insert Name Here] / int_d5f03f8d
 Worms (Video Game)
hasFeature
Hit the Ground Harder / int_d5f03f8d
 Worms (Video Game)
hasFeature
Holy Hand Grenade / int_d5f03f8d
 Worms (Video Game)
hasFeature
Home-Run Hitter / int_d5f03f8d
 Worms (Video Game)
hasFeature
Homing Projectile / int_d5f03f8d
 Worms (Video Game)
hasFeature
Idle Animation / int_d5f03f8d
 Worms (Video Game)
hasFeature
Incoming! / int_d5f03f8d
 Worms (Video Game)
hasFeature
Instant Gravestone / int_d5f03f8d
 Worms (Video Game)
hasFeature
Instant Messenger Pigeon / int_d5f03f8d
 Worms (Video Game)
hasFeature
Invisible Anatomy / int_d5f03f8d
 Worms (Video Game)
hasFeature
Jack of All Stats / int_d5f03f8d
 Worms (Video Game)
hasFeature
Kingmaker Scenario / int_d5f03f8d
 Worms (Video Game)
hasFeature
Knockback / int_d5f03f8d
 Worms (Video Game)
hasFeature
Land Mine Goes "Click!" / int_d5f03f8d
 Worms (Video Game)
hasFeature
Lensman Arms Race / int_d5f03f8d
 Worms (Video Game)
hasFeature
Letting the Air out of the Band / int_d5f03f8d
 Worms (Video Game)
hasFeature
Level Ate / int_d5f03f8d
 Worms (Video Game)
hasFeature
Loads and Loads of Loading / int_d5f03f8d
 Worms (Video Game)
hasFeature
Magnum Opus Dissonance / int_d5f03f8d
 Worms (Video Game)
hasFeature
Martial Arts Headband / int_d5f03f8d
 Worms (Video Game)
hasFeature
Molotov Cocktail / int_d5f03f8d
 Worms (Video Game)
hasFeature
Multiplayer-Only Item / int_d5f03f8d
 Worms (Video Game)
hasFeature
No Plot? No Problem! / int_d5f03f8d
 Worms (Video Game)
hasFeature
Non-Damaging Status Infliction Attack / int_d5f03f8d
 Worms (Video Game)
hasFeature
Numbered Sequels / int_d5f03f8d
 Worms (Video Game)
hasFeature
Ocular Gushers / int_d5f03f8d
 Worms (Video Game)
hasFeature
Oop North / int_d5f03f8d
 Worms (Video Game)
hasFeature
Out-of-Turn Interaction / int_d5f03f8d
 Worms (Video Game)
hasFeature
Password Save / int_d5f03f8d
 Worms (Video Game)
hasFeature
Pathetic Drooping Weapon / int_d5f03f8d
 Worms (Video Game)
hasFeature
Percent Damage Attack / int_d5f03f8d
 Worms (Video Game)
hasFeature
Perfect Play A.I. / int_d5f03f8d
 Worms (Video Game)
hasFeature
Personal Raincloud / int_d5f03f8d
 Worms (Video Game)
hasFeature
Pinball Spin-Off / int_d5f03f8d
 Worms (Video Game)
hasFeature
Player Death Is Dramatic / int_d5f03f8d
 Worms (Video Game)
hasFeature
Player-Guided Missile / int_d5f03f8d
 Worms (Video Game)
hasFeature
Plunger Detonator / int_d5f03f8d
 Worms (Video Game)
hasFeature
Polygon Ceiling / int_d5f03f8d
 Worms (Video Game)
hasFeature
Portmanteau / int_d5f03f8d
 Worms (Video Game)
hasFeature
Pre-Order Bonus / int_d5f03f8d
 Worms (Video Game)
hasFeature
Priceless Ming Vase / int_d5f03f8d
 Worms (Video Game)
hasFeature
Public Domain Artifact / int_d5f03f8d
 Worms (Video Game)
hasFeature
Quad Damage / int_d5f03f8d
 Worms (Video Game)
hasFeature
Randomly Generated Levels / int_d5f03f8d
 Worms (Video Game)
hasFeature
Recursive Ammo / int_d5f03f8d
 Worms (Video Game)
hasFeature
Red Shirt / int_d5f03f8d
 Worms (Video Game)
hasFeature
Rise to the Challenge / int_d5f03f8d
 Worms (Video Game)
hasFeature
Roboteching / int_d5f03f8d
 Worms (Video Game)
hasFeature
Rock Beats Laser / int_d5f03f8d
 Worms (Video Game)
hasFeature
Rocket Ride / int_d5f03f8d
 Worms (Video Game)
hasFeature
Scrappy Mechanic / int_d5f03f8d
 Worms (Video Game)
hasFeature
Scunthorpe Problem / int_d5f03f8d
 Worms (Video Game)
hasFeature
Short-Range Shotgun / int_d5f03f8d
 Worms (Video Game)
hasFeature
Shoryuken / int_d5f03f8d
 Worms (Video Game)
hasFeature
Shotguns Are Just Better / int_d5f03f8d
 Worms (Video Game)
hasFeature
Smelly Skunk / int_d5f03f8d
 Worms (Video Game)
hasFeature
Sniper Scope Sway / int_d5f03f8d
 Worms (Video Game)
hasFeature
Speaking Simlish / int_d5f03f8d
 Worms (Video Game)
hasFeature
Sphere of Destruction / int_d5f03f8d
 Worms (Video Game)
hasFeature
Splash Damage Abuse / int_d5f03f8d
 Worms (Video Game)
hasFeature
Spotlight-Stealing Title / int_d5f03f8d
 Worms (Video Game)
hasFeature
Stalked by the Bell / int_d5f03f8d
 Worms (Video Game)
hasFeature
Stepping-Stone Sword / int_d5f03f8d
 Worms (Video Game)
hasFeature
Sticky Bomb / int_d5f03f8d
 Worms (Video Game)
hasFeature
Stiff Upper Lip / int_d5f03f8d
 Worms (Video Game)
hasFeature
Stock Animal Diet / int_d5f03f8d
 Worms (Video Game)
hasFeature
Stock Quotes / int_d5f03f8d
 Worms (Video Game)
hasFeature
Storming the Beaches / int_d5f03f8d
 Worms (Video Game)
hasFeature
Suicide Attack / int_d5f03f8d
 Worms (Video Game)
hasFeature
Super-Persistent Missile / int_5f1e636d
 Worms (Video Game)
hasFeature
Surveillance Drone / int_d5f03f8d
 Worms (Video Game)
hasFeature
Taunt Button / int_d5f03f8d
 Worms (Video Game)
hasFeature
Teleportation / int_d5f03f8d
 Worms (Video Game)
hasFeature
Teleporter Accident / int_5f1e636d
 Worms (Video Game)
hasFeature
This Banana is Armed / int_d5f03f8d
 Worms (Video Game)
hasFeature
This Is a Drill / int_d5f03f8d
 Worms (Video Game)
hasFeature
Throw Down the Bomblet / int_d5f03f8d
 Worms (Video Game)
hasFeature
Throw the Pin / int_d5f03f8d
 Worms (Video Game)
hasFeature
Touch of Death / int_d5f03f8d
 Worms (Video Game)
hasFeature
Trial by Friendly Fire / int_d5f03f8d
 Worms (Video Game)
hasFeature
Trope Codifier / int_d5f03f8d
 Worms (Video Game)
hasFeature
Tunnel King / int_d5f03f8d
 Worms (Video Game)
hasFeature
Updated Re-release / int_d5f03f8d
 Worms (Video Game)
hasFeature
Urban Legend of Zelda / int_d5f03f8d
 Worms (Video Game)
hasFeature
Variable Mix / int_d5f03f8d
 Worms (Video Game)
hasFeature
Victorious Chorus / int_d5f03f8d
 Worms (Video Game)
hasFeature
Video Game 3D Leap / int_d5f03f8d
 Worms (Video Game)
hasFeature
Video Game Stealing / int_d5f03f8d
 Worms (Video Game)
hasFeature
Video-Game Flamethrowers Suck / int_d5f03f8d
 Worms (Video Game)
hasFeature
Virtual Paper Doll / int_d5f03f8d
 Worms (Video Game)
hasFeature
Wacky Sound Effect / int_d5f03f8d
 Worms (Video Game)
hasFeature
War Has Never Been So Much Fun / int_d5f03f8d
 Worms (Video Game)
hasFeature
Weaponized Animal / int_d5f03f8d
 Worms (Video Game)
hasFeature
What the Hell, Player? / int_d5f03f8d
 Worms (Video Game)
hasFeature
Where's the Kaboom? / int_d5f03f8d
 Worms (Video Game)
hasFeature
Who Shot JFK? / int_d5f03f8d
 Worms
seeAlso
Worms (Video Game)
 Worms (Video Game)
hasFeature
Worth It / int_d5f03f8d
 Worms (Video Game)
hasFeature
Yet Another Stupid Death / int_d5f03f8d
 Worms (Video Game)
hasFeature
You Got Murder / int_d5f03f8d
 Creature Conflict The Clan Wars (Video Game)
seeAlso
Worms (Video Game)
 Worms
sameAs
Worms (Video Game)
 Worms (Video Game)
hasFeature
Genre Popularizer / int_d5f03f8d
 Worms (Video Game)
hasFeature
The Dark Side / int_d5f03f8d