...it's like TV Tropes, but LINKED DATA!
Auto-Save
- 554 statements
- 109 feature instances
- 198 referencing feature instances
Auto-Save | type |
FeatureClass | |
Auto-Save | label |
Auto-Save | |
Auto-Save | page |
Autosave | |
Auto-Save | comment |
A feature in Video Games, where the game automatically saves data without the player's input, usually with a small notification. The game will save at certain points, such as when the player enters a new location, wins a certain battle, or after a certain number of minutes/turns have passed. An Auto-Save will always overwrite the previous file in the system. The option to save manually may also be present, in which case the Auto-Save system may rotate through multiple (usually three) save slots. Although autosaving is usually meant to be just a convenience for the player, developers sometimes use it to prevent Save Scumming, which some feel is a form of cheating. While it used to be relatively uncommon in certain types of genres, such as Eastern RPGs, platform games and action games, it had become an expected feature across the medium by the late 2010s. In arcade games with such systems, they will display Game Over screens in a literal sense after their auto-save is done (if the player decides to leave the game), signifying their sessions being ended. Though in recent games, the Game Over terms are changed to less insulting metaphors. One downside to auto-saving is that the player might turn off their system or close the game in the middle of a save without knowing it (usually due to the "Now Saving..." indicator being easy to miss), potentially corrupting their save file in the process. However, many modern games with auto-save are on systems with User Operation Prohibit Flags, one of the few kinds of cases where such flags are seen as a good thing. Compare and contrast Checkpoint, Save Point and Save-Game Limits. |
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Auto-Save | fetched |
2024-04-21T21:31:18Z | |
Auto-Save | parsed |
2024-04-21T21:31:18Z | |
Auto-Save | processingComment |
Dropped link to PlotCoupon: Not an Item - FEATURE | |
Auto-Save | processingComment |
Dropped link to SaveScumming: Not an Item - FEATURE | |
Auto-Save | isPartOf |
DBTropes | |
Auto-Save / int_10b03dcf | type |
Auto-Save | |
Auto-Save / int_10b03dcf | comment |
Batman: Arkham Asylum and Batman: Arkham City both autosave when entering or exiting a building. | |
Auto-Save / int_10b03dcf | featureApplicability |
1.0 | |
Auto-Save / int_10b03dcf | featureConfidence |
1.0 | |
Batman: Arkham Asylum (Video Game) | hasFeature |
Auto-Save / int_10b03dcf | |
Auto-Save / int_1215a23d | type |
Auto-Save | |
Auto-Save / int_1215a23d | comment |
Genshin Impact Auto Save is the only save. There is no manual save/load menu: you can only quit the game when you have finished a session, and continue when you log on again. The game doesn't even tell you when it is auto-saving. | |
Auto-Save / int_1215a23d | featureApplicability |
1.0 | |
Auto-Save / int_1215a23d | featureConfidence |
1.0 | |
Genshin Impact (Video Game) | hasFeature |
Auto-Save / int_1215a23d | |
Auto-Save / int_17a21982 | type |
Auto-Save | |
Auto-Save / int_17a21982 | comment |
Luigi's Mansion: Dark Moon saves when you complete a mission or ScareScraper game, unlike the original title and its manual save points. | |
Auto-Save / int_17a21982 | featureApplicability |
1.0 | |
Auto-Save / int_17a21982 | featureConfidence |
1.0 | |
Luigi's Mansion: Dark Moon (Video Game) | hasFeature |
Auto-Save / int_17a21982 | |
Auto-Save / int_17ace8e1 | type |
Auto-Save | |
Auto-Save / int_17ace8e1 | comment |
Bioshock Infinite has only Save Point-based autosaves. | |
Auto-Save / int_17ace8e1 | featureApplicability |
1.0 | |
Auto-Save / int_17ace8e1 | featureConfidence |
1.0 | |
BioShock Infinite (Video Game) | hasFeature |
Auto-Save / int_17ace8e1 | |
Auto-Save / int_19b710e2 | type |
Auto-Save | |
Auto-Save / int_19b710e2 | comment |
Her Majesty's Spiffing: The game autosaves at certain points, shown by the spinning hourglass icon in the top right corner of the screen. | |
Auto-Save / int_19b710e2 | featureApplicability |
1.0 | |
Auto-Save / int_19b710e2 | featureConfidence |
1.0 | |
Her Majesty's Spiffing (Video Game) | hasFeature |
Auto-Save / int_19b710e2 | |
Auto-Save / int_1bf11cc | type |
Auto-Save | |
Auto-Save / int_1bf11cc | comment |
Rainbow Billy: The Curse of the Leviathan: This game appears to have this, as you can sometimes see a picture of a floppy disk appearing in the bottom left corner of the screen. | |
Auto-Save / int_1bf11cc | featureApplicability |
1.0 | |
Auto-Save / int_1bf11cc | featureConfidence |
1.0 | |
Rainbow Billy: The Curse of the Leviathan (Video Game) | hasFeature |
Auto-Save / int_1bf11cc | |
Auto-Save / int_1e917305 | type |
Auto-Save | |
Auto-Save / int_1e917305 | comment |
Oceanhorn: Monster of Uncharted Seas: The game seems to autosave whenever the Player Character enters a new area, or certain cutscenes finish. | |
Auto-Save / int_1e917305 | featureApplicability |
1.0 | |
Auto-Save / int_1e917305 | featureConfidence |
1.0 | |
Oceanhorn: Monster of Uncharted Seas (Video Game) | hasFeature |
Auto-Save / int_1e917305 | |
Auto-Save / int_223c2a48 | type |
Auto-Save | |
Auto-Save / int_223c2a48 | comment |
The Legend of Zelda: Breath of the Wild moves the series away from Save Points and introduces autosaving, which occurs whenever entering a new area or performing something significant, as well as generally every couple of minutes or so. Save Scumming is allowed and tacitly encouraged by the ability to load any of the six most recent saves at any time (a feature removed in the DLC Master Mode). Manual saving is also possible. | |
Auto-Save / int_223c2a48 | featureApplicability |
1.0 | |
Auto-Save / int_223c2a48 | featureConfidence |
1.0 | |
The Legend of Zelda: Breath of the Wild (Video Game) | hasFeature |
Auto-Save / int_223c2a48 | |
Auto-Save / int_23266c69 | type |
Auto-Save | |
Auto-Save / int_23266c69 | comment |
Gynophobia: Your game seems to save whenever you complete a level, as indicated by the message you get regarding it on the bottom of the loading screens. | |
Auto-Save / int_23266c69 | featureApplicability |
1.0 | |
Auto-Save / int_23266c69 | featureConfidence |
1.0 | |
Gynophobia (Video Game) | hasFeature |
Auto-Save / int_23266c69 | |
Auto-Save / int_28438266 | type |
Auto-Save | |
Auto-Save / int_28438266 | comment |
Wario Land automatically saves when you beat a level or boss (in pretty much every game in the series). | |
Auto-Save / int_28438266 | featureApplicability |
1.0 | |
Auto-Save / int_28438266 | featureConfidence |
1.0 | |
Wario Land (Video Game) | hasFeature |
Auto-Save / int_28438266 | |
Auto-Save / int_28b53408 | type |
Auto-Save | |
Auto-Save / int_28b53408 | comment |
All games in the FEAR series autosave after reaching a certain place and sometimes before or after a especially hard fight. The first game also has an option to save manually. | |
Auto-Save / int_28b53408 | featureApplicability |
1.0 | |
Auto-Save / int_28b53408 | featureConfidence |
1.0 | |
First Encounter Assault Recon (Video Game) | hasFeature |
Auto-Save / int_28b53408 | |
Auto-Save / int_291e9857 | type |
Auto-Save | |
Auto-Save / int_291e9857 | comment |
The Dark Souls games and Bloodborne autosave almost constantly. While this is nice in that if the game gets unexpectedly shut off or crashes you'll only lose a couple of minutes of progress at most, it also means that everything that happens in the game will stick, whether it be killing a boss or an important friendly NPC. You cannot force a do-over by reloading an old save file: the consequences of your actions are permanent. | |
Auto-Save / int_291e9857 | featureApplicability |
1.0 | |
Auto-Save / int_291e9857 | featureConfidence |
1.0 | |
Dark Souls (Video Game) | hasFeature |
Auto-Save / int_291e9857 | |
Auto-Save / int_2990bf98 | type |
Auto-Save | |
Auto-Save / int_2990bf98 | comment |
Dicey Dungeons automatically saves your progress, but it can't save during a battle, so you have to start it over if you quit during it. | |
Auto-Save / int_2990bf98 | featureApplicability |
1.0 | |
Auto-Save / int_2990bf98 | featureConfidence |
1.0 | |
Dicey Dungeons (Video Game) | hasFeature |
Auto-Save / int_2990bf98 | |
Auto-Save / int_29ed86a4 | type |
Auto-Save | |
Auto-Save / int_29ed86a4 | comment |
The Of Pen and Paper series: Knights of Pen and Paper and Knights of Pen and Paper 2: The game does it after the party rests, and enters an area. | |
Auto-Save / int_29ed86a4 | featureApplicability |
1.0 | |
Auto-Save / int_29ed86a4 | featureConfidence |
1.0 | |
Of Pen and Paper (Video Game) | hasFeature |
Auto-Save / int_29ed86a4 | |
Auto-Save / int_2acb12c5 | type |
Auto-Save | |
Auto-Save / int_2acb12c5 | comment |
The later games in the X-Universe series autosave when you dock at a space station. X: Rebirth shipped without an autosave, making the plethora of Game Breaking Bugs at release that much more painful; the game now saves periodically and at every station. | |
Auto-Save / int_2acb12c5 | featureApplicability |
1.0 | |
Auto-Save / int_2acb12c5 | featureConfidence |
1.0 | |
X (Video Game) | hasFeature |
Auto-Save / int_2acb12c5 | |
Auto-Save / int_2e7610d3 | type |
Auto-Save | |
Auto-Save / int_2e7610d3 | comment |
River City Girls: Quitting is the only way to save manually. Otherwise the game just saves by itself, at least before cutscenes, probably upon entering another room. | |
Auto-Save / int_2e7610d3 | featureApplicability |
1.0 | |
Auto-Save / int_2e7610d3 | featureConfidence |
1.0 | |
River City Girls (Video Game) | hasFeature |
Auto-Save / int_2e7610d3 | |
Auto-Save / int_2fc7f6b9 | type |
Auto-Save | |
Auto-Save / int_2fc7f6b9 | comment |
Donkey Kong Country Returns saves even if you leave a level, which is helpful if you just want to look for Diddy in the level, but KONG letter and puzzle pieces are programmed to only be counted when you reach the exit. | |
Auto-Save / int_2fc7f6b9 | featureApplicability |
1.0 | |
Auto-Save / int_2fc7f6b9 | featureConfidence |
1.0 | |
Donkey Kong Country Returns (Video Game) | hasFeature |
Auto-Save / int_2fc7f6b9 | |
Auto-Save / int_2ffcbd43 | type |
Auto-Save | |
Auto-Save / int_2ffcbd43 | comment |
The GBA Fire Emblem titles all have a continuous autosave, though it's for keeping track of unit death counts to show on the ending screen instead of keeping your progress. | |
Auto-Save / int_2ffcbd43 | featureApplicability |
1.0 | |
Auto-Save / int_2ffcbd43 | featureConfidence |
1.0 | |
FireEmblem | hasFeature |
Auto-Save / int_2ffcbd43 | |
Auto-Save / int_3038d75c | type |
Auto-Save | |
Auto-Save / int_3038d75c | comment |
Diablo II and Diablo III. The second game seems to autosave after some time has passed, as well as when leaving the game. The third game autosaves when entering a certain place. | |
Auto-Save / int_3038d75c | featureApplicability |
1.0 | |
Auto-Save / int_3038d75c | featureConfidence |
1.0 | |
Diablo II (Video Game) | hasFeature |
Auto-Save / int_3038d75c | |
Auto-Save / int_30c1ffd0 | type |
Auto-Save | |
Auto-Save / int_30c1ffd0 | comment |
Stardew Valley autosaves at the end of every day. There's no manual saving option, so each farm can only be saved as one file, but you can have an unlimited number of farms. | |
Auto-Save / int_30c1ffd0 | featureApplicability |
1.0 | |
Auto-Save / int_30c1ffd0 | featureConfidence |
1.0 | |
Stardew Valley / Videogame | hasFeature |
Auto-Save / int_30c1ffd0 | |
Auto-Save / int_31313512 | type |
Auto-Save | |
Auto-Save / int_31313512 | comment |
ANNO: Mutationem: Auto-saving is done automatically when entering a major location or passing by a certain spot in some areas. | |
Auto-Save / int_31313512 | featureApplicability |
1.0 | |
Auto-Save / int_31313512 | featureConfidence |
1.0 | |
ANNO: Mutationem (Video Game) | hasFeature |
Auto-Save / int_31313512 | |
Auto-Save / int_38e1d779 | type |
Auto-Save | |
Auto-Save / int_38e1d779 | comment |
Every one of the Lego Adaptation Games does this. | |
Auto-Save / int_38e1d779 | featureApplicability |
1.0 | |
Auto-Save / int_38e1d779 | featureConfidence |
1.0 | |
LEGO Adaptation Game (Video Game) | hasFeature |
Auto-Save / int_38e1d779 | |
Auto-Save / int_38fc6312 | type |
Auto-Save | |
Auto-Save / int_38fc6312 | comment |
Flippin Kaktus: The game will autosave at certain points, as indicated by the white outline of a floppy disk appearing on the screen when it happens. | |
Auto-Save / int_38fc6312 | featureApplicability |
1.0 | |
Auto-Save / int_38fc6312 | featureConfidence |
1.0 | |
Flippin Kaktus (Video Game) | hasFeature |
Auto-Save / int_38fc6312 | |
Auto-Save / int_3b7abee2 | type |
Auto-Save | |
Auto-Save / int_3b7abee2 | comment |
Official ones such as Half-Life and Portal | |
Auto-Save / int_3b7abee2 | featureApplicability |
1.0 | |
Auto-Save / int_3b7abee2 | featureConfidence |
1.0 | |
Half-Life (Video Game) | hasFeature |
Auto-Save / int_3b7abee2 | |
Auto-Save / int_43f52aa9 | type |
Auto-Save | |
Auto-Save / int_43f52aa9 | comment |
Oblivion expands it to automatically save your progress each time you enter a new location, with a small "Autosaving" notification on the upper left of the screen. | |
Auto-Save / int_43f52aa9 | featureApplicability |
1.0 | |
Auto-Save / int_43f52aa9 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
Auto-Save / int_43f52aa9 | |
Auto-Save / int_4689ee11 | type |
Auto-Save | |
Auto-Save / int_4689ee11 | comment |
Harthorn: It saves when you see "Saving" in one of the corners of the screen. | |
Auto-Save / int_4689ee11 | featureApplicability |
1.0 | |
Auto-Save / int_4689ee11 | featureConfidence |
1.0 | |
Harthorn (Video Game) | hasFeature |
Auto-Save / int_4689ee11 | |
Auto-Save / int_476bc61d | type |
Auto-Save | |
Auto-Save / int_476bc61d | comment |
Kid Icarus: Uprising will autosave frequently during menus, particularly after accessing screens where you perform actions that alter your save file (e.g. buying weapons, doing Idol Toss, etc.). The game also automatically saves when you use the "Close Software" function in the 3DS menu. | |
Auto-Save / int_476bc61d | featureApplicability |
1.0 | |
Auto-Save / int_476bc61d | featureConfidence |
1.0 | |
Kid Icarus: Uprising (Video Game) | hasFeature |
Auto-Save / int_476bc61d | |
Auto-Save / int_478ae9b8 | type |
Auto-Save | |
Auto-Save / int_478ae9b8 | comment |
Treasures Of The Aegean: If you see a white cloud with "Saving" inside it in the top right corner of the screen, you can probably tell that this is happening. | |
Auto-Save / int_478ae9b8 | featureApplicability |
1.0 | |
Auto-Save / int_478ae9b8 | featureConfidence |
1.0 | |
Treasures Of The Aegean (Video Game) | hasFeature |
Auto-Save / int_478ae9b8 | |
Auto-Save / int_4f1bdd8c | type |
Auto-Save | |
Auto-Save / int_4f1bdd8c | comment |
Sacred Odyssey: Rise of Ayden: The "Autosave" can be toggled on, so you save instantly at each checkpoint. | |
Auto-Save / int_4f1bdd8c | featureApplicability |
1.0 | |
Auto-Save / int_4f1bdd8c | featureConfidence |
1.0 | |
Sacred Odyssey: Rise of Ayden (Video Game) | hasFeature |
Auto-Save / int_4f1bdd8c | |
Auto-Save / int_556e9c56 | type |
Auto-Save | |
Auto-Save / int_556e9c56 | comment |
Child of Light: Auto Save is the only save. There are no manual save slots, but you can trigger an auto save by examining old shrines (if you're near one) or by using items in the main menu (if you have some to spare). | |
Auto-Save / int_556e9c56 | featureApplicability |
1.0 | |
Auto-Save / int_556e9c56 | featureConfidence |
1.0 | |
Child of Light / Videogame | hasFeature |
Auto-Save / int_556e9c56 | |
Auto-Save / int_5908ee91 | type |
Auto-Save | |
Auto-Save / int_5908ee91 | comment |
Skyrim expands it even further, with semi-regular autosaves when you open the menu with a 15 minute cooldown. In the PC version, you can change the length of time after autosaves will trigger. | |
Auto-Save / int_5908ee91 | featureApplicability |
1.0 | |
Auto-Save / int_5908ee91 | featureConfidence |
1.0 | |
The Elder Scrolls V: Skyrim (Video Game) | hasFeature |
Auto-Save / int_5908ee91 | |
Auto-Save / int_5aa77bfe | type |
Auto-Save | |
Auto-Save / int_5aa77bfe | comment |
Crash Bandicoot N. Sane Trilogy has autosaving as one of its several Anti-Frustration Features. It is enabled by default, with three other spare save slots for manual saves, but autosaving can also be deactivated at will for players who prefer to save completely manually. | |
Auto-Save / int_5aa77bfe | featureApplicability |
1.0 | |
Auto-Save / int_5aa77bfe | featureConfidence |
1.0 | |
Crash Bandicoot N. Sane Trilogy (Video Game) | hasFeature |
Auto-Save / int_5aa77bfe | |
Auto-Save / int_5afbc0cb | type |
Auto-Save | |
Auto-Save / int_5afbc0cb | comment |
Undertale makes use of this to screw with the player's head. While not telling the player that it's happening, the game automatically saves after the player makes moral choices, most notably sparing or killing the bosses. These saves also persist across the player's save files, and certain NPC's will "remember" what happened in previous saves. For instance, if the player kills the first boss, reloads the game and spares the boss, Flowey the Flower will call the player out on it. | |
Auto-Save / int_5afbc0cb | featureApplicability |
1.0 | |
Auto-Save / int_5afbc0cb | featureConfidence |
1.0 | |
Undertale (Video Game) | hasFeature |
Auto-Save / int_5afbc0cb | |
Auto-Save / int_629cd094 | type |
Auto-Save | |
Auto-Save / int_629cd094 | comment |
Dragon Age: Origins has the game autosave at certain predefined locations (often immediately before a battle) while Dragon Age II pretty much saves automatically each time the player enters a new area. Both have up to four autosave slots. | |
Auto-Save / int_629cd094 | featureApplicability |
1.0 | |
Auto-Save / int_629cd094 | featureConfidence |
1.0 | |
Dragon Age: Origins (Video Game) | hasFeature |
Auto-Save / int_629cd094 | |
Auto-Save / int_63a5a30e | type |
Auto-Save | |
Auto-Save / int_63a5a30e | comment |
Cute Bite: There's six slots for the six previous autosaves, which trigger at certain points, like after every Hunting event, or at the start of a Hunting encounter. | |
Auto-Save / int_63a5a30e | featureApplicability |
1.0 | |
Auto-Save / int_63a5a30e | featureConfidence |
1.0 | |
Cute Bite (Video Game) | hasFeature |
Auto-Save / int_63a5a30e | |
Auto-Save / int_65d26bbd | type |
Auto-Save | |
Auto-Save / int_65d26bbd | comment |
Spark the Battle Dog: You know the game is auto-saving when a picture of a floppy disk appears in the corner of the screen. | |
Auto-Save / int_65d26bbd | featureApplicability |
1.0 | |
Auto-Save / int_65d26bbd | featureConfidence |
1.0 | |
Spark The Battle Dog (Video Game) | hasFeature |
Auto-Save / int_65d26bbd | |
Auto-Save / int_6db5698 | type |
Auto-Save | |
Auto-Save / int_6db5698 | comment |
Transistor: Usually saves happen whenever an Access Point is accessed, but the game also saves at the start of the motorcycle riding cutscene. | |
Auto-Save / int_6db5698 | featureApplicability |
1.0 | |
Auto-Save / int_6db5698 | featureConfidence |
1.0 | |
Transistor (Video Game) | hasFeature |
Auto-Save / int_6db5698 | |
Auto-Save / int_6e9ded2a | type |
Auto-Save | |
Auto-Save / int_6e9ded2a | comment |
Robinson: The Journey: This is indicated by "Saving Game" appearing in the middle of the screen below a spinning circle. | |
Auto-Save / int_6e9ded2a | featureApplicability |
1.0 | |
Auto-Save / int_6e9ded2a | featureConfidence |
1.0 | |
Robinson: The Journey (Video Game) | hasFeature |
Auto-Save / int_6e9ded2a | |
Auto-Save / int_6f3c813d | type |
Auto-Save | |
Auto-Save / int_6f3c813d | comment |
Zombie Claus: Whenever you pick up a present, you get a "Save Game" message. | |
Auto-Save / int_6f3c813d | featureApplicability |
1.0 | |
Auto-Save / int_6f3c813d | featureConfidence |
1.0 | |
Zombie Claus (Video Game) | hasFeature |
Auto-Save / int_6f3c813d | |
Auto-Save / int_73b74949 | type |
Auto-Save | |
Auto-Save / int_73b74949 | comment |
The Borderlands series: Autosave both when a player changes areas and when they enter the proximity of a New-U station in the first and second games. | |
Auto-Save / int_73b74949 | featureApplicability |
1.0 | |
Auto-Save / int_73b74949 | featureConfidence |
1.0 | |
Borderlands (Video Game) | hasFeature |
Auto-Save / int_73b74949 | |
Auto-Save / int_747a18bc | type |
Auto-Save | |
Auto-Save / int_747a18bc | comment |
Battle for Wesnoth automatically creates a save file every new turn and scenario, the former being referred specifically as autosave. Older automatic save files made every new turn will be removed automatically once there's too many of them (more than 10, by default). | |
Auto-Save / int_747a18bc | featureApplicability |
1.0 | |
Auto-Save / int_747a18bc | featureConfidence |
1.0 | |
Battle for Wesnoth (Video Game) | hasFeature |
Auto-Save / int_747a18bc | |
Auto-Save / int_750abe82 | type |
Auto-Save | |
Auto-Save / int_750abe82 | comment |
Grand Theft Auto IV, aside from the manual saving that is allowed at Save Points, autosaves after completing missions. The manual saving at Save Points allows several savegames, the autosave uses only one file that is replaced each time. | |
Auto-Save / int_750abe82 | featureApplicability |
1.0 | |
Auto-Save / int_750abe82 | featureConfidence |
1.0 | |
Grand Theft Auto IV (Video Game) | hasFeature |
Auto-Save / int_750abe82 | |
Auto-Save / int_7524c2a6 | type |
Auto-Save | |
Auto-Save / int_7524c2a6 | comment |
Sharpshooter 3D saves your game automatically every few minutes. The words "Autosave" even appears onscreen each time. | |
Auto-Save / int_7524c2a6 | featureApplicability |
1.0 | |
Auto-Save / int_7524c2a6 | featureConfidence |
1.0 | |
Sharpshooter 3D (Video Game) | hasFeature |
Auto-Save / int_7524c2a6 | |
Auto-Save / int_77d931ea | type |
Auto-Save | |
Auto-Save / int_77d931ea | comment |
Spelling Jungle: The player's progress is automatically saved once they've beaten a level, including the Spelldown challenge afterward. | |
Auto-Save / int_77d931ea | featureApplicability |
1.0 | |
Auto-Save / int_77d931ea | featureConfidence |
1.0 | |
Spelling Jungle (Video Game) | hasFeature |
Auto-Save / int_77d931ea | |
Auto-Save / int_7988cb68 | type |
Auto-Save | |
Auto-Save / int_7988cb68 | comment |
Mass Effect: Mass Effect has autosaves roughly at the beginnings, midpoints, and ends of missions. However, Mass Effect's missions are long. You can easily lose an hour or more of progress if you die without using manual saves. Mass Effect 2 and Mass Effect 3 greatly increase the frequency of autosaves, making this less of a problem. | |
Auto-Save / int_7988cb68 | featureApplicability |
1.0 | |
Auto-Save / int_7988cb68 | featureConfidence |
1.0 | |
Mass Effect (Franchise) | hasFeature |
Auto-Save / int_7988cb68 | |
Auto-Save / int_7b429ebd | type |
Auto-Save | |
Auto-Save / int_7b429ebd | comment |
Saints Row 2 and Saints Row: The Third also have autosave. | |
Auto-Save / int_7b429ebd | featureApplicability |
1.0 | |
Auto-Save / int_7b429ebd | featureConfidence |
1.0 | |
Saints Row 2 (Video Game) | hasFeature |
Auto-Save / int_7b429ebd | |
Auto-Save / int_7f9dbbcb | type |
Auto-Save | |
Auto-Save / int_7f9dbbcb | comment |
Far Cry used auto-save checkpoints. It was also possible to enable an option to make manual saves. | |
Auto-Save / int_7f9dbbcb | featureApplicability |
1.0 | |
Auto-Save / int_7f9dbbcb | featureConfidence |
1.0 | |
Far Cry (Video Game) | hasFeature |
Auto-Save / int_7f9dbbcb | |
Auto-Save / int_7fad4020 | type |
Auto-Save | |
Auto-Save / int_7fad4020 | comment |
Victoria: An Empire Under The Sun autosaves periodically, at intervals that can be set by the player (e.g. every 3 months in game time, 6 months, etc.). The player can also save manually at any point in the game. | |
Auto-Save / int_7fad4020 | featureApplicability |
1.0 | |
Auto-Save / int_7fad4020 | featureConfidence |
1.0 | |
Victoria: An Empire Under The Sun (Video Game) | hasFeature |
Auto-Save / int_7fad4020 | |
Auto-Save / int_819853fe | type |
Auto-Save | |
Auto-Save / int_819853fe | comment |
Final Fantasy XIII-2 autosaves before key events like bosses. | |
Auto-Save / int_819853fe | featureApplicability |
1.0 | |
Auto-Save / int_819853fe | featureConfidence |
1.0 | |
Final Fantasy XIII-2 (Video Game) | hasFeature |
Auto-Save / int_819853fe | |
Auto-Save / int_8258e260 | type |
Auto-Save | |
Auto-Save / int_8258e260 | comment |
Super Mario Bros.: Wario Land automatically saves when you beat a level or boss (in pretty much every game in the series). Yoshi's Island saves after every level. As does its DS sequel. Where previous 3D Mario games left it to you to save, or gave you the option after finding a Plot Coupon, Super Mario Galaxy 2 just does it for you. You can also save at any time on the Faceship. Super Mario Odyssey: Collecting Power Moons, Purple Coins, or entering different rooms, will have the game auto save. |
|
Auto-Save / int_8258e260 | featureApplicability |
1.0 | |
Auto-Save / int_8258e260 | featureConfidence |
1.0 | |
Super Mario Bros. (Franchise) | hasFeature |
Auto-Save / int_8258e260 | |
Auto-Save / int_891ea0e3 | type |
Auto-Save | |
Auto-Save / int_891ea0e3 | comment |
Castle Wolfenstein. In the original 1981 version the game saved your situation every time you entered a room or died. If you died you could prevent this by opening the disk drive's door, then re-booting. The game would start up again right where you entered the room. | |
Auto-Save / int_891ea0e3 | featureApplicability |
1.0 | |
Auto-Save / int_891ea0e3 | featureConfidence |
1.0 | |
Castle Wolfenstein (Video Game) | hasFeature |
Auto-Save / int_891ea0e3 | |
Auto-Save / int_8ec954bf | type |
Auto-Save | |
Auto-Save / int_8ec954bf | comment |
Great Greed featured autosave back in 1992 for the Game Boy, alongside three traditional save files. | |
Auto-Save / int_8ec954bf | featureApplicability |
1.0 | |
Auto-Save / int_8ec954bf | featureConfidence |
1.0 | |
Great Greed (Video Game) | hasFeature |
Auto-Save / int_8ec954bf | |
Auto-Save / int_90759c85 | type |
Auto-Save | |
Auto-Save / int_90759c85 | comment |
Pankapu: The game autosaves whenever a level is exited. A small image appears in the bottom right of the screen during an autosave. | |
Auto-Save / int_90759c85 | featureApplicability |
1.0 | |
Auto-Save / int_90759c85 | featureConfidence |
1.0 | |
Pankapu (Video Game) | hasFeature |
Auto-Save / int_90759c85 | |
Auto-Save / int_9330ec5d | type |
Auto-Save | |
Auto-Save / int_9330ec5d | comment |
Yoshi's Island saves after every level. As does its DS sequel. | |
Auto-Save / int_9330ec5d | featureApplicability |
1.0 | |
Auto-Save / int_9330ec5d | featureConfidence |
1.0 | |
Yoshi's Island (Video Game) | hasFeature |
Auto-Save / int_9330ec5d | |
Auto-Save / int_946c725e | type |
Auto-Save | |
Auto-Save / int_946c725e | comment |
XCOM: Enemy Unknown and its sequel has this as an option where it saves after a certain number of days and after every mission, but the Iron Man difficulty setting ramps this up - it will save after every out of battle decision made and every turn to prevent Save Scumming. | |
Auto-Save / int_946c725e | featureApplicability |
1.0 | |
Auto-Save / int_946c725e | featureConfidence |
1.0 | |
XCOM: Enemy Unknown (Video Game) | hasFeature |
Auto-Save / int_946c725e | |
Auto-Save / int_959e6cb | type |
Auto-Save | |
Auto-Save / int_959e6cb | comment |
Dragon Quest IX only has autosave when calculating the odds of an alchemiracle, to prevent Save Scumming until you get the ultimate weapon/armor. | |
Auto-Save / int_959e6cb | featureApplicability |
1.0 | |
Auto-Save / int_959e6cb | featureConfidence |
1.0 | |
Dragon Quest IX (Video Game) | hasFeature |
Auto-Save / int_959e6cb | |
Auto-Save / int_95f45f6b | type |
Auto-Save | |
Auto-Save / int_95f45f6b | comment |
Shadowrun Returns was criticized for only having autosaves (which were done whenever a new area loaded), as the engine didn't support manual saves until the release of Dragonfall. | |
Auto-Save / int_95f45f6b | featureApplicability |
1.0 | |
Auto-Save / int_95f45f6b | featureConfidence |
1.0 | |
Shadowrun Returns / Videogame | hasFeature |
Auto-Save / int_95f45f6b | |
Auto-Save / int_95f94bd6 | type |
Auto-Save | |
Auto-Save / int_95f94bd6 | comment |
The Girl and the Robot has these. You know you've reached one when you see "Now Saving" in the top right corner. | |
Auto-Save / int_95f94bd6 | featureApplicability |
1.0 | |
Auto-Save / int_95f94bd6 | featureConfidence |
1.0 | |
The Girl and the Robot (Video Game) | hasFeature |
Auto-Save / int_95f94bd6 | |
Auto-Save / int_9868ee76 | type |
Auto-Save | |
Auto-Save / int_9868ee76 | comment |
Blossom Tales: The Sleeping King does this to the point of going a bit overboard. In the Overworld, you save every time you enter a new section of the map. When in the dungeons, however, you save every time you enter a new room. | |
Auto-Save / int_9868ee76 | featureApplicability |
1.0 | |
Auto-Save / int_9868ee76 | featureConfidence |
1.0 | |
Blossom Tales: The Sleeping King (Video Game) | hasFeature |
Auto-Save / int_9868ee76 | |
Auto-Save / int_9a8245ab | type |
Auto-Save | |
Auto-Save / int_9a8245ab | comment |
Bear & Breakfast automatically saves your progress, which can be toggled in the settings, although you can save manually as well. | |
Auto-Save / int_9a8245ab | featureApplicability |
1.0 | |
Auto-Save / int_9a8245ab | featureConfidence |
1.0 | |
Bear & Breakfast (Video Game) | hasFeature |
Auto-Save / int_9a8245ab | |
Auto-Save / int_9d34190a | type |
Auto-Save | |
Auto-Save / int_9d34190a | comment |
The Elder Scrolls: Morrowind brings it into the series, autosaving every time you rest. It can also be turned off in the settings menu. Oblivion expands it to automatically save your progress each time you enter a new location, with a small "Autosaving" notification on the upper left of the screen. Skyrim expands it even further, with semi-regular autosaves when you open the menu with a 15 minute cooldown. In the PC version, you can change the length of time after autosaves will trigger. |
|
Auto-Save / int_9d34190a | featureApplicability |
1.0 | |
Auto-Save / int_9d34190a | featureConfidence |
1.0 | |
The Elder Scrolls (Franchise) | hasFeature |
Auto-Save / int_9d34190a | |
Auto-Save / int_9ef055f4 | type |
Auto-Save | |
Auto-Save / int_9ef055f4 | comment |
The Ratchet & Clank games save in between levels. | |
Auto-Save / int_9ef055f4 | featureApplicability |
1.0 | |
Auto-Save / int_9ef055f4 | featureConfidence |
1.0 | |
Ratchet & Clank (Franchise) | hasFeature |
Auto-Save / int_9ef055f4 | |
Auto-Save / int_9fca1f57 | type |
Auto-Save | |
Auto-Save / int_9fca1f57 | comment |
Mods, like Portal Reloaded do too. | |
Auto-Save / int_9fca1f57 | featureApplicability |
1.0 | |
Auto-Save / int_9fca1f57 | featureConfidence |
1.0 | |
Portal Reloaded (Video Game) | hasFeature |
Auto-Save / int_9fca1f57 | |
Auto-Save / int_a4ca329b | type |
Auto-Save | |
Auto-Save / int_a4ca329b | comment |
Both Goldeneye 1997 and Goldeneye 2010 use auto save. | |
Auto-Save / int_a4ca329b | featureApplicability |
1.0 | |
Auto-Save / int_a4ca329b | featureConfidence |
1.0 | |
GoldenEye (1997) (Video Game) | hasFeature |
Auto-Save / int_a4ca329b | |
Auto-Save / int_a52def46 | type |
Auto-Save | |
Auto-Save / int_a52def46 | comment |
Kerbal Space Program always autosaves whenever you exit to the main menu, and periodically does so in flight as well. However, autosaving is disabled while flying in an atmosphere or moving across the surface of a body, as otherwise (since physics take a few seconds to kick in when loading a save) you could potentially end up, say, passing through the ground before the game notices where you are. This effectively makes it impossible to exit the game while flying in an atmosphere or driving over the surface without throwing away everything since the last autosave, but this can be circumvented by creating a quicksave named "persistent" (the filename KSP uses for its autosaves). | |
Auto-Save / int_a52def46 | featureApplicability |
1.0 | |
Auto-Save / int_a52def46 | featureConfidence |
1.0 | |
Kerbal Space Program (Video Game) | hasFeature |
Auto-Save / int_a52def46 | |
Auto-Save / int_a66b3bbc | type |
Auto-Save | |
Auto-Save / int_a66b3bbc | comment |
DanceDanceRevolution games save if there is any important changes. | |
Auto-Save / int_a66b3bbc | featureApplicability |
1.0 | |
Auto-Save / int_a66b3bbc | featureConfidence |
1.0 | |
DanceDanceRevolution (Video Game) | hasFeature |
Auto-Save / int_a66b3bbc | |
Auto-Save / int_a81325d3 | type |
Auto-Save | |
Auto-Save / int_a81325d3 | comment |
Final Fantasy: Final Fantasy XIII autosaves before every battle. If you die, you get the choice of Retry or Quit. Retry returns you to just before the battle, allowing you to fiddle with your strategy or just run away. Quit returns you to your last manual save. Final Fantasy XIII-2 autosaves before key events like bosses. |
|
Auto-Save / int_a81325d3 | featureApplicability |
1.0 | |
Auto-Save / int_a81325d3 | featureConfidence |
1.0 | |
Final Fantasy (Franchise) | hasFeature |
Auto-Save / int_a81325d3 | |
Auto-Save / int_accb04fd | type |
Auto-Save | |
Auto-Save / int_accb04fd | comment |
The Matrix: Path of Neo has this show up as a little green memory card at the beginning of the levels, so that if you die, you don't have to start from the last level. | |
Auto-Save / int_accb04fd | featureApplicability |
1.0 | |
Auto-Save / int_accb04fd | featureConfidence |
1.0 | |
The Matrix: Path of Neo (Video Game) | hasFeature |
Auto-Save / int_accb04fd | |
Auto-Save / int_afc879df | type |
Auto-Save | |
Auto-Save / int_afc879df | comment |
Until Dawn goes to quite some lengths to work its save system into the game's themes. Every single time you make a decision, no matter how trivial, the game autosaves. There's Only One Save File. Any choice you make, you have to live with. Want to change your mind? Start over. After all, the past is beyond your control. | |
Auto-Save / int_afc879df | featureApplicability |
1.0 | |
Auto-Save / int_afc879df | featureConfidence |
1.0 | |
Until Dawn (Video Game) | hasFeature |
Auto-Save / int_afc879df | |
Auto-Save / int_aff862a3 | type |
Auto-Save | |
Auto-Save / int_aff862a3 | comment |
Dragon's Dogma has autosaving, though it doesn't seem to pop up often enough to be effective, especially considering the singular save file. | |
Auto-Save / int_aff862a3 | featureApplicability |
1.0 | |
Auto-Save / int_aff862a3 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Auto-Save / int_aff862a3 | |
Auto-Save / int_b1d8c295 | type |
Auto-Save | |
Auto-Save / int_b1d8c295 | comment |
Plants vs. Zombies saves your progress every time you complete an action - be it completing a level, buying something from the store, or watering your garden. | |
Auto-Save / int_b1d8c295 | featureApplicability |
1.0 | |
Auto-Save / int_b1d8c295 | featureConfidence |
1.0 | |
Plants vs. Zombies (Video Game) | hasFeature |
Auto-Save / int_b1d8c295 | |
Auto-Save / int_b3309b69 | type |
Auto-Save | |
Auto-Save / int_b3309b69 | comment |
Puyo Puyo games from the 2000's onward periodically autosave once you complete actions or beat levels. This was a problem for first-run DS copies of Puyo Puyo! 15th Anniversary, which had a Game-Breaking Bug where they could only save 255 times. | |
Auto-Save / int_b3309b69 | featureApplicability |
1.0 | |
Auto-Save / int_b3309b69 | featureConfidence |
1.0 | |
Puyo Puyo (Video Game) | hasFeature |
Auto-Save / int_b3309b69 | |
Auto-Save / int_b5a2b326 | type |
Auto-Save | |
Auto-Save / int_b5a2b326 | comment |
Morrowind brings it into the series, autosaving every time you rest. It can also be turned off in the settings menu. | |
Auto-Save / int_b5a2b326 | featureApplicability |
1.0 | |
Auto-Save / int_b5a2b326 | featureConfidence |
1.0 | |
The Elder Scrolls III: Morrowind (Video Game) | hasFeature |
Auto-Save / int_b5a2b326 | |
Auto-Save / int_b61ffe5a | type |
Auto-Save | |
Auto-Save / int_b61ffe5a | comment |
A Knight's Quest for Milk autosaves every time you get a new objective or clear an old one. | |
Auto-Save / int_b61ffe5a | featureApplicability |
1.0 | |
Auto-Save / int_b61ffe5a | featureConfidence |
1.0 | |
A Knight's Quest for Milk (Video Game) | hasFeature |
Auto-Save / int_b61ffe5a | |
Auto-Save / int_b9419bd1 | type |
Auto-Save | |
Auto-Save / int_b9419bd1 | comment |
Deus Ex: Human Revolution has autosaving, generally when moving between room sets and whenever significant conversations occur. | |
Auto-Save / int_b9419bd1 | featureApplicability |
1.0 | |
Auto-Save / int_b9419bd1 | featureConfidence |
1.0 | |
Deus Ex: Human Revolution (Video Game) | hasFeature |
Auto-Save / int_b9419bd1 | |
Auto-Save / int_b9aa83b5 | type |
Auto-Save | |
Auto-Save / int_b9aa83b5 | comment |
Citizens of Earth has an auto-save slot which is automatically updated each time you go through a loading screen. It's convenient given the large amount of game breaking bugs, but if you happen to be doing a quest which takes place on a single large map and the game crashes or you get stuck somewhere because the game didn't load the character that lets you leave, you're out of luck unless you saved manually. | |
Auto-Save / int_b9aa83b5 | featureApplicability |
1.0 | |
Auto-Save / int_b9aa83b5 | featureConfidence |
1.0 | |
Citizens of Earth (Video Game) | hasFeature |
Auto-Save / int_b9aa83b5 | |
Auto-Save / int_bc55963 | type |
Auto-Save | |
Auto-Save / int_bc55963 | comment |
Sniper Elite 4 has three autosave slots, and saves every one or two minutes. If things go wrong, don't hang around too long to see if you can sort them out. | |
Auto-Save / int_bc55963 | featureApplicability |
1.0 | |
Auto-Save / int_bc55963 | featureConfidence |
1.0 | |
Sniper Elite 4 / Videogame | hasFeature |
Auto-Save / int_bc55963 | |
Auto-Save / int_bc55964 | type |
Auto-Save | |
Auto-Save / int_bc55964 | comment |
Sniper Elite 5 stretches the autosave interval out from one or two minutes to two or three minutes. | |
Auto-Save / int_bc55964 | featureApplicability |
1.0 | |
Auto-Save / int_bc55964 | featureConfidence |
1.0 | |
Sniper Elite 5 (Video Game) | hasFeature |
Auto-Save / int_bc55964 | |
Auto-Save / int_bf42e29d | type |
Auto-Save | |
Auto-Save / int_bf42e29d | comment |
Hitman (2016) and Hitman 2 use identical autosave systems. The games have eight separate slots that update one after another in a timeline fashion. | |
Auto-Save / int_bf42e29d | featureApplicability |
1.0 | |
Auto-Save / int_bf42e29d | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Auto-Save / int_bf42e29d | |
Auto-Save / int_c19c6efa | type |
Auto-Save | |
Auto-Save / int_c19c6efa | comment |
Minecraft uses a single save state that overwrites itself persistently and upon quitting. Not even the game crashing will prevent it. | |
Auto-Save / int_c19c6efa | featureApplicability |
1.0 | |
Auto-Save / int_c19c6efa | featureConfidence |
1.0 | |
Minecraft (Video Game) | hasFeature |
Auto-Save / int_c19c6efa | |
Auto-Save / int_c25cdd83 | type |
Auto-Save | |
Auto-Save / int_c25cdd83 | comment |
Alekon: The games has "Saving..." appear in the top-right corner of the screen sometimes. | |
Auto-Save / int_c25cdd83 | featureApplicability |
1.0 | |
Auto-Save / int_c25cdd83 | featureConfidence |
1.0 | |
Alekon (Video Game) | hasFeature |
Auto-Save / int_c25cdd83 | |
Auto-Save / int_c35ec21c | type |
Auto-Save | |
Auto-Save / int_c35ec21c | comment |
Super Mario Odyssey: Collecting Power Moons, Purple Coins, or entering different rooms, will have the game auto save. | |
Auto-Save / int_c35ec21c | featureApplicability |
1.0 | |
Auto-Save / int_c35ec21c | featureConfidence |
1.0 | |
Super Mario Odyssey (Video Game) | hasFeature |
Auto-Save / int_c35ec21c | |
Auto-Save / int_c4a1d59e | type |
Auto-Save | |
Auto-Save / int_c4a1d59e | comment |
Most Call of Duty games save between levels, and some save at checkpoints. | |
Auto-Save / int_c4a1d59e | featureApplicability |
1.0 | |
Auto-Save / int_c4a1d59e | featureConfidence |
1.0 | |
Call of Duty (Video Game) | hasFeature |
Auto-Save / int_c4a1d59e | |
Auto-Save / int_c6e646e5 | type |
Auto-Save | |
Auto-Save / int_c6e646e5 | comment |
G-Darius HD implements not only savestates, but also auto-saves whenever the player reaches a boss or an Area select or Zone select prompt, with the three most recent auto-saves stored. | |
Auto-Save / int_c6e646e5 | featureApplicability |
1.0 | |
Auto-Save / int_c6e646e5 | featureConfidence |
1.0 | |
Darius (Video Game) | hasFeature |
Auto-Save / int_c6e646e5 | |
Auto-Save / int_ca192152 | type |
Auto-Save | |
Auto-Save / int_ca192152 | comment |
Afterimage: As indicated by a triangular emblem on the bottom right of the screen, the game autosaves whenever you pick up items from chests, obtain rare collectibles, or unlock achievements. It also autosaves whenever you return to the title screen, though that's more of a quality-of-life feature. | |
Auto-Save / int_ca192152 | featureApplicability |
1.0 | |
Auto-Save / int_ca192152 | featureConfidence |
1.0 | |
Afterimage (Video Game) | hasFeature |
Auto-Save / int_ca192152 | |
Auto-Save / int_cb1d762a | type |
Auto-Save | |
Auto-Save / int_cb1d762a | comment |
Poptropica saves whenever you collect an item or trigger an event. This can be exploited, as you'll know if what you just did was important or not depending on if you see the "saving game" text appear. | |
Auto-Save / int_cb1d762a | featureApplicability |
1.0 | |
Auto-Save / int_cb1d762a | featureConfidence |
1.0 | |
Poptropica (Video Game) | hasFeature |
Auto-Save / int_cb1d762a | |
Auto-Save / int_cc1462ed | type |
Auto-Save | |
Auto-Save / int_cc1462ed | comment |
Heaven's Vault: Triggered by leaving a Moon or some other triggers. Making a translation is not one of them. | |
Auto-Save / int_cc1462ed | featureApplicability |
1.0 | |
Auto-Save / int_cc1462ed | featureConfidence |
1.0 | |
Heaven's Vault (Video Game) | hasFeature |
Auto-Save / int_cc1462ed | |
Auto-Save / int_cf6ccaa7 | type |
Auto-Save | |
Auto-Save / int_cf6ccaa7 | comment |
Animal Crossing: New Horizons introduces periodic Autosaves to the series. This has the side effect of Mr. Resetti being Demoted to Extra, as this makes Save Scumming (which he called you out for in older games) less doable anyway. | |
Auto-Save / int_cf6ccaa7 | featureApplicability |
1.0 | |
Auto-Save / int_cf6ccaa7 | featureConfidence |
1.0 | |
Animal Crossing: New Horizons (Video Game) | hasFeature |
Auto-Save / int_cf6ccaa7 | |
Auto-Save / int_cf8f5e21 | type |
Auto-Save | |
Auto-Save / int_cf8f5e21 | comment |
In The Last Story, the game's autosave is referred to as a "Checkpoint Save", and it's made any time you're about to go into a battle. The game notes that it only keeps one Checkpoint Save at a time, though you can have as many save files (using the traditional Save Point) as you want. | |
Auto-Save / int_cf8f5e21 | featureApplicability |
1.0 | |
Auto-Save / int_cf8f5e21 | featureConfidence |
1.0 | |
The Last Story (Video Game) | hasFeature |
Auto-Save / int_cf8f5e21 | |
Auto-Save / int_d23b032e | type |
Auto-Save | |
Auto-Save / int_d23b032e | comment |
The Jumper games automatically save progress at a moment that varies between games. Then again, being able to undo death-count wouldn't be rather fair. | |
Auto-Save / int_d23b032e | featureApplicability |
1.0 | |
Auto-Save / int_d23b032e | featureConfidence |
1.0 | |
Jumper (Video Game) | hasFeature |
Auto-Save / int_d23b032e | |
Auto-Save / int_d4d633b7 | type |
Auto-Save | |
Auto-Save / int_d4d633b7 | comment |
In Code 7, your game is saved pretty often; at the start of every cutscene, whenever you move to another location, and often even when you move to another computer through the network while gathering information. Because of this, there is no way to save manually. Every autosave overwrites the previous one, so Save Scumming isn't exactly encouraged, but it isn't prevented either, since the save files are pretty easy to find, copy and replace. | |
Auto-Save / int_d4d633b7 | featureApplicability |
1.0 | |
Auto-Save / int_d4d633b7 | featureConfidence |
1.0 | |
Code 7 (Video Game) | hasFeature |
Auto-Save / int_d4d633b7 | |
Auto-Save / int_d500b17d | type |
Auto-Save | |
Auto-Save / int_d500b17d | comment |
The Forza series has always featured only auto saves without allowing manual saves, and has always done so in a sensible manner. The fourth installment of the Motorsport series, however, took the amount of auto saving that occurs to new extremes. Apparently in order to prevent any form of cheating (because all the cars and upgrades you unlock in the career mode can be used in competitive online modes as well), the game saves after practically anything you do — even if you didn't actually do anything at all! Enter any in-game menu like a car dealer or a tuning shop, exit again right away, and another auto save is being made. What's really annoying, though, is that you can't do anything while the game saves. You're forced to wait the two seconds it takes for the auto save to be written to the Xbox's storage media before the game reacts to your input again, and having to wait two seconds every single time you do anything at all quickly exhausts one's patience. | |
Auto-Save / int_d500b17d | featureApplicability |
1.0 | |
Auto-Save / int_d500b17d | featureConfidence |
1.0 | |
Forza (Video Game) | hasFeature |
Auto-Save / int_d500b17d | |
Auto-Save / int_d54469f8 | type |
Auto-Save | |
Auto-Save / int_d54469f8 | comment |
Kirby games always save like this. The sole exception is "The Great Cave Offensive" game in Kirby Super Star, which has a Metroidvania-like design including Save Points. | |
Auto-Save / int_d54469f8 | featureApplicability |
1.0 | |
Auto-Save / int_d54469f8 | featureConfidence |
1.0 | |
Kirby | hasFeature |
Auto-Save / int_d54469f8 | |
Auto-Save / int_dbdd3424 | type |
Auto-Save | |
Auto-Save / int_dbdd3424 | comment |
Phantom Doctrine: The game is generous with auto saves. It keeps auto saves of the last three combat turns, for your Save Scumming pleasure. It also keeps auto saves of the last three game days on the world map. |
|
Auto-Save / int_dbdd3424 | featureApplicability |
1.0 | |
Auto-Save / int_dbdd3424 | featureConfidence |
1.0 | |
Phantom Doctrine (Video Game) | hasFeature |
Auto-Save / int_dbdd3424 | |
Auto-Save / int_dc7a5d8f | type |
Auto-Save | |
Auto-Save / int_dc7a5d8f | comment |
Purple saves progress automatically when you beat a boss, but level high-scores and item collections are saved instantly when you complete a level. | |
Auto-Save / int_dc7a5d8f | featureApplicability |
1.0 | |
Auto-Save / int_dc7a5d8f | featureConfidence |
1.0 | |
Purple (Video Game) | hasFeature |
Auto-Save / int_dc7a5d8f | |
Auto-Save / int_df491a0c | type |
Auto-Save | |
Auto-Save / int_df491a0c | comment |
Angry Birds and all its sequels automatically save your progress every time you complete a level. | |
Auto-Save / int_df491a0c | featureApplicability |
1.0 | |
Auto-Save / int_df491a0c | featureConfidence |
1.0 | |
Angry Birds (Video Game) | hasFeature |
Auto-Save / int_df491a0c | |
Auto-Save / int_e19d973b | type |
Auto-Save | |
Auto-Save / int_e19d973b | comment |
Initial D Arcade Stage may as well be the Trope Codifier at least for arcade games, with mandatory auto-saving between sessions overwriting data on their memory cards, even before the Game Over screens if the player ends their sessions altogether. This serves a purpose: to avoid cheating on data even in intentional Non-Standard Game Over scenarios. | |
Auto-Save / int_e19d973b | featureApplicability |
1.0 | |
Auto-Save / int_e19d973b | featureConfidence |
1.0 | |
Initial D Arcade Stage (Video Game) | hasFeature |
Auto-Save / int_e19d973b | |
Auto-Save / int_e298b083 | type |
Auto-Save | |
Auto-Save / int_e298b083 | comment |
Fatal Frame: Maiden of Black Water has autosave occur at various checkpoints during chapters and once after a chapter is successfully completed. There is no manual save option. | |
Auto-Save / int_e298b083 | featureApplicability |
1.0 | |
Auto-Save / int_e298b083 | featureConfidence |
1.0 | |
Fatal Frame: Maiden of Black Water (Video Game) | hasFeature |
Auto-Save / int_e298b083 | |
Auto-Save / int_e519f57 | type |
Auto-Save | |
Auto-Save / int_e519f57 | comment |
The Radio Station: You know the game is autosaving when you see "Saving." in the bottom right corner of the screen. | |
Auto-Save / int_e519f57 | featureApplicability |
1.0 | |
Auto-Save / int_e519f57 | featureConfidence |
1.0 | |
The Radio Station (Video Game) | hasFeature |
Auto-Save / int_e519f57 | |
Auto-Save / int_e5d5d23c | type |
Auto-Save | |
Auto-Save / int_e5d5d23c | comment |
Many Doom source ports, such as ZDoom, autosave whenever the player enters a new level, whilst also having the option of manual saves. In ZDoom at least, this differs from the Quake II example above, in that ZDoom has four autosave slots (new saves overwrite the oldest one) which are separate from the standard save slots. | |
Auto-Save / int_e5d5d23c | featureApplicability |
1.0 | |
Auto-Save / int_e5d5d23c | featureConfidence |
1.0 | |
Doom (Video Game) | hasFeature |
Auto-Save / int_e5d5d23c | |
Auto-Save / int_e5d6f156 | type |
Auto-Save | |
Auto-Save / int_e5d6f156 | comment |
HAAK: Even though there are many a Save Point in the game, it still autosaves at certain points, like when you have a conversation with Tr8, when you acquire a new item, or when you defeat any certain enemies. | |
Auto-Save / int_e5d6f156 | featureApplicability |
1.0 | |
Auto-Save / int_e5d6f156 | featureConfidence |
1.0 | |
Haak (Video Game) | hasFeature |
Auto-Save / int_e5d6f156 | |
Auto-Save / int_e6c59cc4 | type |
Auto-Save | |
Auto-Save / int_e6c59cc4 | comment |
Done in Quake II. The game auto-saves into the first save slot whenever the player enters a new area, without notifying the player, but also allows the player to save in a different save slot manually whenever the player wishes. | |
Auto-Save / int_e6c59cc4 | featureApplicability |
1.0 | |
Auto-Save / int_e6c59cc4 | featureConfidence |
1.0 | |
Quake II (Video Game) | hasFeature |
Auto-Save / int_e6c59cc4 | |
Auto-Save / int_e863cc41 | type |
Auto-Save | |
Auto-Save / int_e863cc41 | comment |
In Mega Man Battle Network, getting a new chip from the chip trader machine will cause the game to auto-save in any game after the first. This is to prevent Save Scumming for the desired chip. | |
Auto-Save / int_e863cc41 | featureApplicability |
1.0 | |
Auto-Save / int_e863cc41 | featureConfidence |
1.0 | |
Mega Man Battle Network (Video Game) | hasFeature |
Auto-Save / int_e863cc41 | |
Auto-Save / int_ea696eec | type |
Auto-Save | |
Auto-Save / int_ea696eec | comment |
Metro Exodus has three auto save slots and one quick save. The auto saves are triggered by location, and are sometimes close to each other. | |
Auto-Save / int_ea696eec | featureApplicability |
1.0 | |
Auto-Save / int_ea696eec | featureConfidence |
1.0 | |
Metro Exodus (Video Game) | hasFeature |
Auto-Save / int_ea696eec | |
Auto-Save / int_eb6802b4 | type |
Auto-Save | |
Auto-Save / int_eb6802b4 | comment |
Final Fantasy XIII autosaves before every battle. If you die, you get the choice of Retry or Quit. Retry returns you to just before the battle, allowing you to fiddle with your strategy or just run away. Quit returns you to your last manual save. | |
Auto-Save / int_eb6802b4 | featureApplicability |
1.0 | |
Auto-Save / int_eb6802b4 | featureConfidence |
1.0 | |
Final Fantasy XIII (Video Game) | hasFeature |
Auto-Save / int_eb6802b4 | |
Auto-Save / int_ecccafaa | type |
Auto-Save | |
Auto-Save / int_ecccafaa | comment |
Spyro: Year of the Dragon autosaves whenever you're entering a level or the hub. | |
Auto-Save / int_ecccafaa | featureApplicability |
1.0 | |
Auto-Save / int_ecccafaa | featureConfidence |
1.0 | |
Spyro: Year of the Dragon (Video Game) | hasFeature |
Auto-Save / int_ecccafaa | |
Auto-Save / int_f65a4841 | type |
Auto-Save | |
Auto-Save / int_f65a4841 | comment |
Resident Evil: Revelations 2 has one autosave file and no manual saves. | |
Auto-Save / int_f65a4841 | featureApplicability |
1.0 | |
Auto-Save / int_f65a4841 | featureConfidence |
1.0 | |
Resident Evil: Revelations 2 (Video Game) | hasFeature |
Auto-Save / int_f65a4841 | |
Auto-Save / int_f6a54e75 | type |
Auto-Save | |
Auto-Save / int_f6a54e75 | comment |
The Kingdom Hearts games mark a checkpoint whenever you enter a new room, which you can return to if you are killed. 0.2 and III upgrade these to full-fledged, loadable save files. | |
Auto-Save / int_f6a54e75 | featureApplicability |
1.0 | |
Auto-Save / int_f6a54e75 | featureConfidence |
1.0 | |
Kingdom Hearts (Franchise) | hasFeature |
Auto-Save / int_f6a54e75 | |
Auto-Save / int_f7d93e4a | type |
Auto-Save | |
Auto-Save / int_f7d93e4a | comment |
The Assassin's Creed series autosaves whenever you change cities, finish combat, collect a collectible, or otherwise make any progress worth saving. | |
Auto-Save / int_f7d93e4a | featureApplicability |
1.0 | |
Auto-Save / int_f7d93e4a | featureConfidence |
1.0 | |
Assassin's Creed (Franchise) | hasFeature |
Auto-Save / int_f7d93e4a |
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