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Go Wait Outside
- 164 statements
- 31 feature instances
- 22 referencing feature instances
Go Wait Outside | type |
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Go Wait Outside | label |
Go Wait Outside | |
Go Wait Outside | page |
GoWaitOutside | |
Go Wait Outside | comment |
So, our hero has just given the blacksmith or healer some unobtanium or rare plant he gathered from the far reaches of Slippy-Slidey Ice World to make into something he can actually use in battle. The NPC tells him it will take a while "so wander around and come back." Our hero, ever impatient to get on with his epic quest, comes right back inside after walking out, probably to bug the NPC with taunts of "Are you done yet?" Amazingly, the NPC is not only finished with the commission, he asks what took our hero so long to get back. This is a video game trope in where the game expects the player to Talk to Everyone in town while waiting for the Item Crafting NPC to finish, but the actual programming causes the Event Flag for them to finish to turn once the player leaves the building. This leads to the hilarious situation where the NPC can apparently finish the Infinity +1 Sword in less than half a minute. If the game forces the player to finish a dungeon or some other plot event before the "commission" (likely some Plot Coupon) is finished, that's a Broken Bridge. |
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Go Wait Outside | fetched |
2023-11-26T15:00:55Z | |
Go Wait Outside | parsed |
2023-11-26T15:00:55Z | |
Go Wait Outside | processingComment |
Dropped link to BrokenBridge: Not an Item - FEATURE | |
Go Wait Outside | processingComment |
Dropped link to HotSkittyOnWailordAction: Not an Item - FEATURE | |
Go Wait Outside | isPartOf |
DBTropes | |
Go Wait Outside / int_13a33716 | type |
Go Wait Outside | |
Go Wait Outside / int_13a33716 | comment |
The builder in the Westguard in Spellforce 2 will often tell you to "go save someone" while he finishes some improvement to the province's castle. This pretty much means to leave the map and come back. | |
Go Wait Outside / int_13a33716 | featureApplicability |
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Go Wait Outside / int_13a33716 | featureConfidence |
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Spellforce (Video Game) | hasFeature |
Go Wait Outside / int_13a33716 | |
Go Wait Outside / int_20eec977 | type |
Go Wait Outside | |
Go Wait Outside / int_20eec977 | comment |
In some of the Story of Seasons games, you'll be kicked outside while your wife is delivering your child (obviously not in those games where you're playing a female farmer, since she's doing the delivery herself, though her husband may still be told to leave). Whether you can reenter right away or not varies by game; in some, reentering your house will kick the clock to evening, and in others, you must wait around on your farm until after a certain point in the afternoon or evening (this gives you a chance to work, though usually with the caveat that you can't leave your farm itself, so no gathering in the mountains or talking to other villagers). | |
Go Wait Outside / int_20eec977 | featureApplicability |
1.0 | |
Go Wait Outside / int_20eec977 | featureConfidence |
1.0 | |
Story of Seasons (Video Game) | hasFeature |
Go Wait Outside / int_20eec977 | |
Go Wait Outside / int_2ba3e3b9 | type |
Go Wait Outside | |
Go Wait Outside / int_2ba3e3b9 | comment |
And in Shin Megami Tensei: Strange Journey. There's a dwarf in one area who will make you special weapons if you bring him the right forma, but it takes him a set number of moon phases to finish. | |
Go Wait Outside / int_2ba3e3b9 | featureApplicability |
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Go Wait Outside / int_2ba3e3b9 | featureConfidence |
1.0 | |
Shin Megami Tensei: Strange Journey (Video Game) | hasFeature |
Go Wait Outside / int_2ba3e3b9 | |
Go Wait Outside / int_2d644371 | type |
Go Wait Outside | |
Go Wait Outside / int_2d644371 | comment |
Common in the Tales Series. Whenever it is not used, it's usually to cram in a cutscene or another dungeon for you to loot while it's being made. | |
Go Wait Outside / int_2d644371 | featureApplicability |
1.0 | |
Go Wait Outside / int_2d644371 | featureConfidence |
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Tales Series (Video Game) | hasFeature |
Go Wait Outside / int_2d644371 | |
Go Wait Outside / int_3038d75c | type |
Go Wait Outside | |
Go Wait Outside / int_3038d75c | comment |
In Diablo II, Act 3, Alkor the alchemist tells you to busy yourself while he's experimenting with the ashes of Ku'yleh, but clicking on him again is more than enough. | |
Go Wait Outside / int_3038d75c | featureApplicability |
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Go Wait Outside / int_3038d75c | featureConfidence |
1.0 | |
Diablo II (Video Game) | hasFeature |
Go Wait Outside / int_3038d75c | |
Go Wait Outside / int_372350a0 | type |
Go Wait Outside | |
Go Wait Outside / int_372350a0 | comment |
At one point in Dubloon, Timber has to built another ship while on Pyrite Island. It takes as long as you re-enter part of the island where he is. | |
Go Wait Outside / int_372350a0 | featureApplicability |
1.0 | |
Go Wait Outside / int_372350a0 | featureConfidence |
1.0 | |
Dubloon (Video Game) | hasFeature |
Go Wait Outside / int_372350a0 | |
Go Wait Outside / int_49a87cb3 | type |
Go Wait Outside | |
Go Wait Outside / int_49a87cb3 | comment |
Attempting to breed chocobos in Final Fantasy VII involves "wait time." The flag is triggered once you fight about ten battles at any spot. | |
Go Wait Outside / int_49a87cb3 | featureApplicability |
1.0 | |
Go Wait Outside / int_49a87cb3 | featureConfidence |
1.0 | |
Final Fantasy VII (Video Game) | hasFeature |
Go Wait Outside / int_49a87cb3 | |
Go Wait Outside / int_49ad83ee | type |
Go Wait Outside | |
Go Wait Outside / int_49ad83ee | comment |
A variant in World of Warcraft is equally silly. You're told to wait, but three seconds later he's done. However, there's a good reason it doesn't happen for more than a few seconds in WoW. Griefers could simply log off and wait in the building to prevent anyone from turning in quests to that NPC. | |
Go Wait Outside / int_49ad83ee | featureApplicability |
1.0 | |
Go Wait Outside / int_49ad83ee | featureConfidence |
1.0 | |
World of Warcraft (Video Game) | hasFeature |
Go Wait Outside / int_49ad83ee | |
Go Wait Outside / int_5075737a | type |
Go Wait Outside | |
Go Wait Outside / int_5075737a | comment |
The blacksmith in Golden Sun: The Lost Age will finish working on your commission once you leave the town, enter the sanctum, or stay at the inn. | |
Go Wait Outside / int_5075737a | featureApplicability |
1.0 | |
Go Wait Outside / int_5075737a | featureConfidence |
1.0 | |
Golden Sun: The Lost Age (Video Game) | hasFeature |
Go Wait Outside / int_5075737a | |
Go Wait Outside / int_526d4c5c | type |
Go Wait Outside | |
Go Wait Outside / int_526d4c5c | comment |
The end trigger in the 'Mission's Brother' quest in Knights of the Old Republic is a particularly amusing example: the trigger for the next conversation is you leaving the zone, but because of how the despawning system works, you can overtake Griff on the way to the door, come back in and be told he skipped town while he's still visible behind you. If you ask Ajuur to set up a duel with Bendak, it "takes some time" to bribe officials etc. If you have that conversation late enough in the main Taris storyline, this is apparently just long enough for you to get to the door and back. |
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Go Wait Outside / int_526d4c5c | featureApplicability |
1.0 | |
Go Wait Outside / int_526d4c5c | featureConfidence |
1.0 | |
Knights of the Old Republic (Video Game) | hasFeature |
Go Wait Outside / int_526d4c5c | |
Go Wait Outside / int_59215319 | type |
Go Wait Outside | |
Go Wait Outside / int_59215319 | comment |
Averted in Persona 2 with the sweepstakes magazines. After handing them over to the friendly NPC who will fill them out and mail them in for you, you have to go kill some time in a dungeon before any prizes will arrive. Also in Persona 3 because the game follows a strict calendar time outside the dungeon, where each day is divided into time periods that some actions will advance. The antique shop owner always requires a day (or two, for everyone's ultimate weapons) to produce requested weapons. And in Shin Megami Tensei: Strange Journey. There's a dwarf in one area who will make you special weapons if you bring him the right forma, but it takes him a set number of moon phases to finish. |
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Go Wait Outside / int_59215319 | featureApplicability |
-1.0 | |
Go Wait Outside / int_59215319 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Go Wait Outside / int_59215319 | |
Go Wait Outside / int_5921531a | type |
Go Wait Outside | |
Go Wait Outside / int_5921531a | comment |
Also in Persona 3 because the game follows a strict calendar time outside the dungeon, where each day is divided into time periods that some actions will advance. The antique shop owner always requires a day (or two, for everyone's ultimate weapons) to produce requested weapons. | |
Go Wait Outside / int_5921531a | featureApplicability |
1.0 | |
Go Wait Outside / int_5921531a | featureConfidence |
1.0 | |
Persona 3 (Video Game) | hasFeature |
Go Wait Outside / int_5921531a | |
Go Wait Outside / int_69bc0bf6 | type |
Go Wait Outside | |
Go Wait Outside / int_69bc0bf6 | comment |
Shining Force II has this with the mithril weapons. | |
Go Wait Outside / int_69bc0bf6 | featureApplicability |
1.0 | |
Go Wait Outside / int_69bc0bf6 | featureConfidence |
1.0 | |
Shining Force (Video Game) | hasFeature |
Go Wait Outside / int_69bc0bf6 | |
Go Wait Outside / int_7406f8b2 | type |
Go Wait Outside | |
Go Wait Outside / int_7406f8b2 | comment |
The Healer in the VGA remake of Quest for Glory I does this when making the Dispel Potion. In the original EGA version, however, the healer actually does take an in-game day to make the potion for you, as does Salim in Quest for Glory III. | |
Go Wait Outside / int_7406f8b2 | featureApplicability |
1.0 | |
Go Wait Outside / int_7406f8b2 | featureConfidence |
1.0 | |
Quest for Glory I (Video Game) | hasFeature |
Go Wait Outside / int_7406f8b2 | |
Go Wait Outside / int_747d9a6f | type |
Go Wait Outside | |
Go Wait Outside / int_747d9a6f | comment |
A solid example appears in the game [PROTOTYPE], where the resident Doc has to analyze a bunch of genetic material and come up with a functional cure to a weaponized cancer designed specifically to kill Alex Mercer, who is infected with a strain of virus which is also a weaponized super-disease. The man does it in as long as it takes you to walk back into his under-equipped morgue. | |
Go Wait Outside / int_747d9a6f | featureApplicability |
1.0 | |
Go Wait Outside / int_747d9a6f | featureConfidence |
1.0 | |
[PROTOTYPE] / Videogame | hasFeature |
Go Wait Outside / int_747d9a6f | |
Go Wait Outside / int_74f7210c | type |
Go Wait Outside | |
Go Wait Outside / int_74f7210c | comment |
The Legend of Zelda: The Legend of Zelda: A Link to the Past: The Level 3 Sword. If you leave the building and immediately return, the smiths won't be finished, but all you have to do to trigger the flag is leave the larger map screen where the shop is located. A faster way is to get there in the Dark World, whip out the mirror, go to the Light World, drop the thing off, then step in your mirror portal and immediately warp back. All done! The Legend of Zelda: Ocarina of Time does this with the Biggoron Sword. It takes three days for him to finish making the sword, after you run through the a long Chain of Deals. In this case, it can be accelerated through use of the Sun's Song. The Legend of Zelda: Phantom Hourglass has a convenient distraction in the form of a sub-plot resolution when the blacksmith is forging the Phantom Sword. |
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Go Wait Outside / int_74f7210c | featureApplicability |
1.0 | |
Go Wait Outside / int_74f7210c | featureConfidence |
1.0 | |
The Legend of Zelda (Franchise) | hasFeature |
Go Wait Outside / int_74f7210c | |
Go Wait Outside / int_86814cd0 | type |
Go Wait Outside | |
Go Wait Outside / int_86814cd0 | comment |
Final Fantasy IV has one of these when a blacksmith is forging you a weapon. The flag triggers as soon as you go to the moon. Attempting to breed chocobos in Final Fantasy VII involves "wait time." The flag is triggered once you fight about ten battles at any spot. In Final Fantasy VIII, after finishing the first half of the Shumi Village sidequest (when Attendant is assigned to help sculpt Laguna's statue), the quest will not continue until you exit to the world map and re-enter the village. |
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Go Wait Outside / int_86814cd0 | featureApplicability |
1.0 | |
Go Wait Outside / int_86814cd0 | featureConfidence |
1.0 | |
Final Fantasy IV (Video Game) | hasFeature |
Go Wait Outside / int_86814cd0 | |
Go Wait Outside / int_8bf08bcd | type |
Go Wait Outside | |
Go Wait Outside / int_8bf08bcd | comment |
Ultima Underworld features a blacksmith character who will repair your items. The trope is averted by requiring X real time minutes to accomplish the repairs, although you can skip this time by sleeping. | |
Go Wait Outside / int_8bf08bcd | featureApplicability |
-1.0 | |
Go Wait Outside / int_8bf08bcd | featureConfidence |
1.0 | |
Ultima Underworld (Video Game) | hasFeature |
Go Wait Outside / int_8bf08bcd | |
Go Wait Outside / int_9c3ad747 | type |
Go Wait Outside | |
Go Wait Outside / int_9c3ad747 | comment |
The Legend of Zelda: Phantom Hourglass has a convenient distraction in the form of a sub-plot resolution when the blacksmith is forging the Phantom Sword. | |
Go Wait Outside / int_9c3ad747 | featureApplicability |
1.0 | |
Go Wait Outside / int_9c3ad747 | featureConfidence |
1.0 | |
The Legend of Zelda: Phantom Hourglass (Video Game) | hasFeature |
Go Wait Outside / int_9c3ad747 | |
Go Wait Outside / int_9d34190a | type |
Go Wait Outside | |
Go Wait Outside / int_9d34190a | comment |
The Elder Scrolls: Being a game that is aware of its own internal calendar, and likes to use it, Daggerfall has the player submit his worn weaponry to a merchant who has skill repairing weapon items and being asked to come back in x days when it's done. In fact, it takes x+1 game days to be repaired as the merchant doesn't even start on it until the next day. A good number of quests in Morrowind require that you leave the area the quest giver is in and wait before you can get another quest out of them. Some, like part of the main quest involving the Ashlanders and one in Bloodmoon involving the Skaal shaman, allow you to simply leave the quest givers hut and come right back in to continue. The most notable is Boethiah's quest to rebuild his shrine. It does actually take about two in-game weeks for the sculptor you've hired to complete the statue. You can just Rest/Wait until you get the journal message that the statue is complete, however, you must first leave the building the sculptor is located in, otherwise, the event flag won't trigger and he won't move to the construction site. |
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Go Wait Outside / int_9d34190a | featureApplicability |
1.0 | |
Go Wait Outside / int_9d34190a | featureConfidence |
1.0 | |
The Elder Scrolls (Franchise) | hasFeature |
Go Wait Outside / int_9d34190a | |
Go Wait Outside / int_9f89a5f0 | type |
Go Wait Outside | |
Go Wait Outside / int_9f89a5f0 | comment |
The fossil reviver in all the Pokémon games. Sometimes you actually do need to walk around a bit, but it's just as common that you can walk out and into the building. Averted in the Day Care Center, where you must spend some time walking to get two paired-up Pokemon to yield an egg. Also averted with the Apricorns in the Generation II games—after giving the Apricorns to Kurt, you have to wait a day before coming back to retrieve the special Poké Balls made from them. |
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Go Wait Outside / int_9f89a5f0 | featureApplicability |
-1.0 | |
Go Wait Outside / int_9f89a5f0 | featureConfidence |
1.0 | |
Pokémon (Franchise) | hasFeature |
Go Wait Outside / int_9f89a5f0 | |
Go Wait Outside / int_a877956 | type |
Go Wait Outside | |
Go Wait Outside / int_a877956 | comment |
The Witcher also uses it sometimes; in at least one quest, when Geralt is supposed to talk to an NPC the following day, it suffices to change location (for instance, enter and quit a building). It happens two more times during just that one quest. A few such occurrences have the NPC completing the task just by re-initiating conversation with them after they told Geralt to wait. |
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Go Wait Outside / int_a877956 | featureApplicability |
1.0 | |
Go Wait Outside / int_a877956 | featureConfidence |
1.0 | |
The Witcher (Video Game) | hasFeature |
Go Wait Outside / int_a877956 | |
Go Wait Outside / int_ae050a9f | type |
Go Wait Outside | |
Go Wait Outside / int_ae050a9f | comment |
The Legend of Zelda: Ocarina of Time does this with the Biggoron Sword. It takes three days for him to finish making the sword, after you run through the a long Chain of Deals. In this case, it can be accelerated through use of the Sun's Song. | |
Go Wait Outside / int_ae050a9f | featureApplicability |
1.0 | |
Go Wait Outside / int_ae050a9f | featureConfidence |
1.0 | |
The Legend of Zelda: Ocarina of Time / Videogame | hasFeature |
Go Wait Outside / int_ae050a9f | |
Go Wait Outside / int_b0666b59 | type |
Go Wait Outside | |
Go Wait Outside / int_b0666b59 | comment |
Neverwinter Nights is all over this trope. | |
Go Wait Outside / int_b0666b59 | featureApplicability |
1.0 | |
Go Wait Outside / int_b0666b59 | featureConfidence |
1.0 | |
Neverwinter Nights (Video Game) | hasFeature |
Go Wait Outside / int_b0666b59 | |
Go Wait Outside / int_b5a2b326 | type |
Go Wait Outside | |
Go Wait Outside / int_b5a2b326 | comment |
A good number of quests in Morrowind require that you leave the area the quest giver is in and wait before you can get another quest out of them. Some, like part of the main quest involving the Ashlanders and one in Bloodmoon involving the Skaal shaman, allow you to simply leave the quest givers hut and come right back in to continue. The most notable is Boethiah's quest to rebuild his shrine. It does actually take about two in-game weeks for the sculptor you've hired to complete the statue. You can just Rest/Wait until you get the journal message that the statue is complete, however, you must first leave the building the sculptor is located in, otherwise, the event flag won't trigger and he won't move to the construction site. | |
Go Wait Outside / int_b5a2b326 | featureApplicability |
1.0 | |
Go Wait Outside / int_b5a2b326 | featureConfidence |
1.0 | |
The Elder Scrolls III: Morrowind (Video Game) | hasFeature |
Go Wait Outside / int_b5a2b326 | |
Go Wait Outside / int_c9633211 | type |
Go Wait Outside | |
Go Wait Outside / int_c9633211 | comment |
When you give Naomi the Military Secret or Japanese Sword in No More Heroes, she tells you to come back later for a new beam katana. "Later", of course, means "as long as it takes to leave and come back in"... though they're so expensive it's more like "leave, do a few assassination side-jobs, come back in". | |
Go Wait Outside / int_c9633211 | featureApplicability |
1.0 | |
Go Wait Outside / int_c9633211 | featureConfidence |
1.0 | |
No More Heroes (Video Game) | hasFeature |
Go Wait Outside / int_c9633211 | |
Go Wait Outside / int_c96cfe29 | type |
Go Wait Outside | |
Go Wait Outside / int_c96cfe29 | comment |
The Legend of Zelda: A Link to the Past: The Level 3 Sword. If you leave the building and immediately return, the smiths won't be finished, but all you have to do to trigger the flag is leave the larger map screen where the shop is located. A faster way is to get there in the Dark World, whip out the mirror, go to the Light World, drop the thing off, then step in your mirror portal and immediately warp back. All done! | |
Go Wait Outside / int_c96cfe29 | featureApplicability |
1.0 | |
Go Wait Outside / int_c96cfe29 | featureConfidence |
1.0 | |
The Legend of Zelda: A Link to the Past (Video Game) | hasFeature |
Go Wait Outside / int_c96cfe29 | |
Go Wait Outside / int_ea91a4bf | type |
Go Wait Outside | |
Go Wait Outside / int_ea91a4bf | comment |
Being a game that is aware of its own internal calendar, and likes to use it, Daggerfall has the player submit his worn weaponry to a merchant who has skill repairing weapon items and being asked to come back in x days when it's done. In fact, it takes x+1 game days to be repaired as the merchant doesn't even start on it until the next day. | |
Go Wait Outside / int_ea91a4bf | featureApplicability |
1.0 | |
Go Wait Outside / int_ea91a4bf | featureConfidence |
1.0 | |
The Elder Scrolls II: Daggerfall (Video Game) | hasFeature |
Go Wait Outside / int_ea91a4bf | |
Go Wait Outside / int_eb6719f6 | type |
Go Wait Outside | |
Go Wait Outside / int_eb6719f6 | comment |
In Final Fantasy VIII, after finishing the first half of the Shumi Village sidequest (when Attendant is assigned to help sculpt Laguna's statue), the quest will not continue until you exit to the world map and re-enter the village. | |
Go Wait Outside / int_eb6719f6 | featureApplicability |
1.0 | |
Go Wait Outside / int_eb6719f6 | featureConfidence |
1.0 | |
Final Fantasy VIII (Video Game) | hasFeature |
Go Wait Outside / int_eb6719f6 | |
Go Wait Outside / int_fa5e90fd | type |
Go Wait Outside | |
Go Wait Outside / int_fa5e90fd | comment |
Quite a few contacts in City of Heroes have dialog that reflects passage of time in between missions in a story arc, even if you select the next mission right on the heels of the last. "I'll have this mysterious substance analyzed to find out what it is. Good, you're back. I had that stuff analyzed and..." | |
Go Wait Outside / int_fa5e90fd | featureApplicability |
1.0 | |
Go Wait Outside / int_fa5e90fd | featureConfidence |
1.0 | |
City of Heroes (Video Game) | hasFeature |
Go Wait Outside / int_fa5e90fd | |
Go Wait Outside / int_fd3487b9 | type |
Go Wait Outside | |
Go Wait Outside / int_fd3487b9 | comment |
In Mario & Luigi: Superstar Saga, the Hammerhead Bros. say this to Mario and Luigi before they make hammers from the Hoohoo Block that fell into their workshop. As well as when the bridge is being repaired so you can get said block. Thought somewhat of an aversion as you actually have to Talk to Everyone before the event flag will trigger. |
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Go Wait Outside / int_fd3487b9 | featureApplicability |
-1.0 | |
Go Wait Outside / int_fd3487b9 | featureConfidence |
1.0 | |
Mario & Luigi: Superstar Saga (Video Game) | hasFeature |
Go Wait Outside / int_fd3487b9 |
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