...it's like TV Tropes, but LINKED DATA!
Sensor Suspense
- 422 statements
- 82 feature instances
- 76 referencing feature instances
Sensor Suspense | type |
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Sensor Suspense | label |
Sensor Suspense | |
Sensor Suspense | page |
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Sensor Suspense | comment |
Sometimes, the only way to keep track of objects is through crude sensors or motion-tracking devices. Such devices generally don't do much more than show some blips while making bleeping noises. Yet, this can sometimes amplify the tension of a scene, especially if the actual visual appearance of the objects being tracked is unknown. The closer the enemies get, the more rapid the beeping gets, until it becomes a maddeningly nerve-shredding screech that more often than not causes heroes to snap at just that wrong moment before the monsters burst through and pull them under. A more recent usage of this trope is to have lots of blips on the radar display or to have a really big blip appear, as a precursor to something really bad happening. Alternatively, the blips might suddenly disappear, which is even worse for the heroes. Naturally, this trope has some overlap with Bombers on the Screen and Enemy-Detecting Radar. Contrast The Croc Is Ticking, a technology-free method of building comparable suspense. |
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Sensor Suspense | fetched |
2024-03-20T02:47:34Z | |
Sensor Suspense | parsed |
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Sensor Suspense | processingComment |
Dropped link to BookEnds: Not an Item - FEATURE | |
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Dropped link to ParodyFic: Not an Item - FEATURE | |
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Dropped link to PlayedForLaughs: Not an Item - FEATURE | |
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Dropped link to TheStinger: Not an Item - FEATURE | |
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Dropped link to TheWarSequence: Not an Item - FEATURE | |
Sensor Suspense | isPartOf |
DBTropes | |
Sensor Suspense / int_109b49e1 | type |
Sensor Suspense | |
Sensor Suspense / int_109b49e1 | comment |
Predator 2: While the capture team is in the warehouse, the support team outside keeps track of the team and the Predator inside the warehouse using symbols on a screen. The suspense increases when the creature's movements indicate it can see the capture team and is about to attack them. | |
Sensor Suspense / int_109b49e1 | featureApplicability |
1.0 | |
Sensor Suspense / int_109b49e1 | featureConfidence |
1.0 | |
Predator 2 | hasFeature |
Sensor Suspense / int_109b49e1 | |
Sensor Suspense / int_11affb50 | type |
Sensor Suspense | |
Sensor Suspense / int_11affb50 | comment |
Reign of Fire uses this to show the parachute squad's fight with the dragon, and it then creatively uses it to show you what happens when you don't deploy your parachute on time. | |
Sensor Suspense / int_11affb50 | featureApplicability |
1.0 | |
Sensor Suspense / int_11affb50 | featureConfidence |
1.0 | |
Reign of Fire | hasFeature |
Sensor Suspense / int_11affb50 | |
Sensor Suspense / int_158c9f84 | type |
Sensor Suspense | |
Sensor Suspense / int_158c9f84 | comment |
The Giant Behemoth: Played with. In one scene, Dr. Sampson is in a helicopter over the Thames looking for the Paleosaurus, and sees it, but the radar operator at HQ claims there's nothing on the scope because for some reason the critter is invisible to radar detection (the movie never quite gets 'round to explaining why). Sampson insists he sees it, and this back and forth continues for a bit before the Behemoth puts the kibosh on it by unleashing its Death Ray upon Sampson's copter. | |
Sensor Suspense / int_158c9f84 | featureApplicability |
1.0 | |
Sensor Suspense / int_158c9f84 | featureConfidence |
1.0 | |
The Giant Behemoth | hasFeature |
Sensor Suspense / int_158c9f84 | |
Sensor Suspense / int_17bfcf60 | type |
Sensor Suspense | |
Sensor Suspense / int_17bfcf60 | comment |
Homeworld: Playing the game entirely in sensor mode is like this. | |
Sensor Suspense / int_17bfcf60 | featureApplicability |
1.0 | |
Sensor Suspense / int_17bfcf60 | featureConfidence |
1.0 | |
Homeworld (Video Game) | hasFeature |
Sensor Suspense / int_17bfcf60 | |
Sensor Suspense / int_247422c7 | type |
Sensor Suspense | |
Sensor Suspense / int_247422c7 | comment |
Honor Harrington: Due to the technology used in the setting, most navies have the capability to instantly detect ships exiting hyperspace, or using gravitic-based engines to move around. However, they are still largely limited to light-speed sensors and communications equipment to make any accurate identification of the ships in question. From time to time we see sensor operators trying to use whatever data they can glean from their gravitic sensors to make inferences about who or what just arrived in their star system. Oftentimes their guesses are wrong due to outdated intel or incorrect assumptions, and at least twice this has led to Friend or Foe? scenarios. The later development of faster-than-light communications (by a handful of factions) and various types of stealth further complicate things. | |
Sensor Suspense / int_247422c7 | featureApplicability |
1.0 | |
Sensor Suspense / int_247422c7 | featureConfidence |
1.0 | |
Honor Harrington | hasFeature |
Sensor Suspense / int_247422c7 | |
Sensor Suspense / int_261c8d3f | type |
Sensor Suspense | |
Sensor Suspense / int_261c8d3f | comment |
The Simpsons: The Alien version is parodied in "Sweet Seymour Skinner's Baadasssss Song" when Bart brings Santa's Little Helper to school, and he gets loose inside the school air vents. Eventually, Willie is sent to catch him, with Principal Skinner monitoring on a highly advanced tracking system. For the air vents. | |
Sensor Suspense / int_261c8d3f | featureApplicability |
1.0 | |
Sensor Suspense / int_261c8d3f | featureConfidence |
1.0 | |
The Simpsons | hasFeature |
Sensor Suspense / int_261c8d3f | |
Sensor Suspense / int_2f203125 | type |
Sensor Suspense | |
Sensor Suspense / int_2f203125 | comment |
Several Shin Megami Tensei games, such as Shin Megami Tensei III: Nocturne and Shin Megami Tensei: Strange Journey, show a color-coded enemy sensor that does nothing but build anticipation: blue means everything's fine, and attacks will be rare. Yellow means there's a threat around. Red stands for "attack imminent." Sometimes the sensor will stay red for a while, especially in areas where one bad call or one bad turn at the RNG during a random battle can mean a game over, turning players into bundles of nerves. Strange Journey also has your HUD go off when a boss is in the area. "Warning: powerful demon detected." This actually warns you of several incoming ambushes, but it doesn't reduce the creep factor one bit... | |
Sensor Suspense / int_2f203125 | featureApplicability |
1.0 | |
Sensor Suspense / int_2f203125 | featureConfidence |
1.0 | |
Shin Megami Tensei (Franchise) | hasFeature |
Sensor Suspense / int_2f203125 | |
Sensor Suspense / int_318fe3d2 | type |
Sensor Suspense | |
Sensor Suspense / int_318fe3d2 | comment |
Etrian Odyssey presents an enemy sensor in the corner of the top screen, with identical color coding. An extra warning bar slides out if an F.O.E. happens to be nearby with lights indicating proximity, which is useful in case you weren't paying attention to your surroundings and didn't notice the giant orange fuzzball of doom bearing down on you. | |
Sensor Suspense / int_318fe3d2 | featureApplicability |
1.0 | |
Sensor Suspense / int_318fe3d2 | featureConfidence |
1.0 | |
Etrian Odyssey (Video Game) | hasFeature |
Sensor Suspense / int_318fe3d2 | |
Sensor Suspense / int_33dd1d90 | type |
Sensor Suspense | |
Sensor Suspense / int_33dd1d90 | comment |
Half-Life 2: Episode 2 One scene has you defending a comatose Alyx against antlions with two other resistance members. The sensors are repurposed traffic lights that light up for the volume of ant lions incoming. The end of the scene has all of them light up as much as they can, forcing the player, the resistance, and a few other Vortiguants who came to help to fend them off. In the final battle for the silo, the car lights up as Striders attack from every point. |
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Sensor Suspense / int_33dd1d90 | featureApplicability |
1.0 | |
Sensor Suspense / int_33dd1d90 | featureConfidence |
1.0 | |
Half-Life 2 (Video Game) | hasFeature |
Sensor Suspense / int_33dd1d90 | |
Sensor Suspense / int_35ada324 | type |
Sensor Suspense | |
Sensor Suspense / int_35ada324 | comment |
The Alien franchise: In Alien, while tracking the alien through the ventilation system. Twice in Aliens. The first time is after the dying woman is incinerated; as the xenomorphs begin to close on the Marines, Hudson notes the motion scanner going crazy, with the screen rapidly turning and the blips getting closer. The second time precedes the "They're crawling through the ducts!" scene. There's also the (deleted) scene where they watch the turret's ammo counters go down. |
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Sensor Suspense / int_35ada324 | featureApplicability |
1.0 | |
Sensor Suspense / int_35ada324 | featureConfidence |
1.0 | |
Alien (Franchise) | hasFeature |
Sensor Suspense / int_35ada324 | |
Sensor Suspense / int_38fa34eb | type |
Sensor Suspense | |
Sensor Suspense / int_38fa34eb | comment |
Wonder Woman Vol 1: During the Golden Age Paradise Island had a proximity alarm set up to alert the Amazons if anything was approaching the island from the sea. On one occasion despite the alarm being triggered their foes remained unseen while they scrambled to figure out what was coming since the villain had co-opted the tech that makes Diana's Space Plane invisible for a ship. | |
Sensor Suspense / int_38fa34eb | featureApplicability |
1.0 | |
Sensor Suspense / int_38fa34eb | featureConfidence |
1.0 | |
Wonder Woman (Comic Book) | hasFeature |
Sensor Suspense / int_38fa34eb | |
Sensor Suspense / int_3b182a22 | type |
Sensor Suspense | |
Sensor Suspense / int_3b182a22 | comment |
Star Trek: Strange New Worlds has this in the episode "Memento Mori", where the heavily-damanged Enterprise is forced to hide from a Gorn ship in a brown dwarf. With the sensors of both ships not working, Spock comes up with an idea to use the navigation system's atmospheric sensors to track displacement, which is shown with a top-down view of the Enterprise and a blip representing the Gorn ship. | |
Sensor Suspense / int_3b182a22 | featureApplicability |
1.0 | |
Sensor Suspense / int_3b182a22 | featureConfidence |
1.0 | |
Star Trek: Strange New Worlds | hasFeature |
Sensor Suspense / int_3b182a22 | |
Sensor Suspense / int_3d24ebc | type |
Sensor Suspense | |
Sensor Suspense / int_3d24ebc | comment |
The first time the Bubble Ship is struck by lightning in Oblivion (2013), we get a glimpse of the Ship disappearing from the Tower's sensor display, much to the distress of Victoria. | |
Sensor Suspense / int_3d24ebc | featureApplicability |
1.0 | |
Sensor Suspense / int_3d24ebc | featureConfidence |
1.0 | |
Oblivion (2013) | hasFeature |
Sensor Suspense / int_3d24ebc | |
Sensor Suspense / int_4bfd69e6 | type |
Sensor Suspense | |
Sensor Suspense / int_4bfd69e6 | comment |
Hot Shots! plays this for laughs. Wash Out is tracking enemies closing in on U.S. fighter jets in enemy territory, when he sneezes on the radar display. | |
Sensor Suspense / int_4bfd69e6 | featureApplicability |
1.0 | |
Sensor Suspense / int_4bfd69e6 | featureConfidence |
1.0 | |
Hot Shots! | hasFeature |
Sensor Suspense / int_4bfd69e6 | |
Sensor Suspense / int_4ce969a9 | type |
Sensor Suspense | |
Sensor Suspense / int_4ce969a9 | comment |
Marathon, a 90s FPS from the developers of Halo: Combat Evolved, also had an Aliens-style motion detector. It only detected things that were moving; an enemy that remained still was invisible to it. | |
Sensor Suspense / int_4ce969a9 | featureApplicability |
1.0 | |
Sensor Suspense / int_4ce969a9 | featureConfidence |
1.0 | |
Marathon (Video Game) | hasFeature |
Sensor Suspense / int_4ce969a9 | |
Sensor Suspense / int_4eae5334 | type |
Sensor Suspense | |
Sensor Suspense / int_4eae5334 | comment |
Return to the Forbidden Planet: The cast wonder whether they have detected one or two things approaching their crashed spaceship. This leads to the line, "Two beeps, or not two beeps? That is the question." | |
Sensor Suspense / int_4eae5334 | featureApplicability |
1.0 | |
Sensor Suspense / int_4eae5334 | featureConfidence |
1.0 | |
Return to the Forbidden Planet (Theatre) | hasFeature |
Sensor Suspense / int_4eae5334 | |
Sensor Suspense / int_58e3b9fc | type |
Sensor Suspense | |
Sensor Suspense / int_58e3b9fc | comment |
In The Last Ship episode "Friendly Fire", the Nathan James comes under attack from the Achilles at night, so the only way to track the incoming torpedoes is by sonar. | |
Sensor Suspense / int_58e3b9fc | featureApplicability |
1.0 | |
Sensor Suspense / int_58e3b9fc | featureConfidence |
1.0 | |
The Last Ship | hasFeature |
Sensor Suspense / int_58e3b9fc | |
Sensor Suspense / int_59151283 | type |
Sensor Suspense | |
Sensor Suspense / int_59151283 | comment |
Metal Gear series: You will be looking at the radar minimap quite often, and you will most definitely notice when one of the blip's vision cones flips in your direction and turns yellow. | |
Sensor Suspense / int_59151283 | featureApplicability |
1.0 | |
Sensor Suspense / int_59151283 | featureConfidence |
1.0 | |
Metal Gear (Video Game) | hasFeature |
Sensor Suspense / int_59151283 | |
Sensor Suspense / int_6053d9f9 | type |
Sensor Suspense | |
Sensor Suspense / int_6053d9f9 | comment |
Silent Hill: The radio starts playing static as dark things draw near. Silent Hill 4 instead uses this to indicate that the room is haunted. | |
Sensor Suspense / int_6053d9f9 | featureApplicability |
1.0 | |
Sensor Suspense / int_6053d9f9 | featureConfidence |
1.0 | |
Silent Hill (Franchise) | hasFeature |
Sensor Suspense / int_6053d9f9 | |
Sensor Suspense / int_61339eee | type |
Sensor Suspense | |
Sensor Suspense / int_61339eee | comment |
Das Boot inverts this trope to great effect, as the sonar pings bouncing off the boat are being used to showcase how the Allied navy is hunting them. | |
Sensor Suspense / int_61339eee | featureApplicability |
1.0 | |
Sensor Suspense / int_61339eee | featureConfidence |
1.0 | |
Das Boot | hasFeature |
Sensor Suspense / int_61339eee | |
Sensor Suspense / int_62aa95a6 | type |
Sensor Suspense | |
Sensor Suspense / int_62aa95a6 | comment |
The Lost Fleet uses the trope similarly, but unlike the above series the fleet tactics do not revolve around broadside Macross Missile Massacre tactics, so formations are complex and spread out enough that lightspeed lag matters when issuing orders. | |
Sensor Suspense / int_62aa95a6 | featureApplicability |
1.0 | |
Sensor Suspense / int_62aa95a6 | featureConfidence |
1.0 | |
The Lost Fleet | hasFeature |
Sensor Suspense / int_62aa95a6 | |
Sensor Suspense / int_65532ef6 | type |
Sensor Suspense | |
Sensor Suspense / int_65532ef6 | comment |
Defender: The scanner was just a display of colored squares. But seeing humanoid abductions — and the high price of failing to prevent them — brings on the Sensor Suspense big time. The Ur-Example among video games. | |
Sensor Suspense / int_65532ef6 | featureApplicability |
1.0 | |
Sensor Suspense / int_65532ef6 | featureConfidence |
1.0 | |
Defender (Video Game) | hasFeature |
Sensor Suspense / int_65532ef6 | |
Sensor Suspense / int_67b3873f | type |
Sensor Suspense | |
Sensor Suspense / int_67b3873f | comment |
Runaway: During the car chase scene, a large part of the tension is derived from a map screen showing Luther's smart bombs zoning in on the car. | |
Sensor Suspense / int_67b3873f | featureApplicability |
1.0 | |
Sensor Suspense / int_67b3873f | featureConfidence |
1.0 | |
Runaway | hasFeature |
Sensor Suspense / int_67b3873f | |
Sensor Suspense / int_687bcc4c | type |
Sensor Suspense | |
Sensor Suspense / int_687bcc4c | comment |
In Deep Rising, the Argonautica's sonar operator counts down the distance between the cruise ship and the rapidly-oncoming whatever-it-is that's rushing towards it from below. | |
Sensor Suspense / int_687bcc4c | featureApplicability |
1.0 | |
Sensor Suspense / int_687bcc4c | featureConfidence |
1.0 | |
Deep Rising | hasFeature |
Sensor Suspense / int_687bcc4c | |
Sensor Suspense / int_68b8bdfe | type |
Sensor Suspense | |
Sensor Suspense / int_68b8bdfe | comment |
X-COM: UFO Defense allows you to research and field motion detectors. They're a good way to avoid becoming Cannon Fodder when facing alien weapons, but since you don't know whether the blip is from alien or civilian (unless it's a very large blip, which would indicate a terror unit such as a cyberdisk or reaper) and on which floor, dealing with the results can be... interesting. | |
Sensor Suspense / int_68b8bdfe | featureApplicability |
1.0 | |
Sensor Suspense / int_68b8bdfe | featureConfidence |
1.0 | |
X-COM: UFO Defense (Video Game) | hasFeature |
Sensor Suspense / int_68b8bdfe | |
Sensor Suspense / int_68c7e5cd | type |
Sensor Suspense | |
Sensor Suspense / int_68c7e5cd | comment |
Macross Frontier: When unmanned probes are first launched to examine the Vajra threat, all that is visible is a 3D display of their progress, followed by their symbols suddenly stopping and changing to say "LOST." | |
Sensor Suspense / int_68c7e5cd | featureApplicability |
1.0 | |
Sensor Suspense / int_68c7e5cd | featureConfidence |
1.0 | |
Macross Frontier | hasFeature |
Sensor Suspense / int_68c7e5cd | |
Sensor Suspense / int_69085a0 | type |
Sensor Suspense | |
Sensor Suspense / int_69085a0 | comment |
Macross: Macross: Do You Remember Love?: The scene where Hikaru watches the radar blips representing his squadron's missiles approaching the radar blips representing enemies while his heart is pounding loudly. Macross Frontier: When unmanned probes are first launched to examine the Vajra threat, all that is visible is a 3D display of their progress, followed by their symbols suddenly stopping and changing to say "LOST." |
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Sensor Suspense / int_69085a0 | featureApplicability |
1.0 | |
Sensor Suspense / int_69085a0 | featureConfidence |
1.0 | |
Macross | hasFeature |
Sensor Suspense / int_69085a0 | |
Sensor Suspense / int_6ae6b4c7 | type |
Sensor Suspense | |
Sensor Suspense / int_6ae6b4c7 | comment |
In Pacific Rim, the fisher boat's radar early on detects a rapidly approaching "island". Three miles off... one mile off... Kaiju! | |
Sensor Suspense / int_6ae6b4c7 | featureApplicability |
1.0 | |
Sensor Suspense / int_6ae6b4c7 | featureConfidence |
1.0 | |
Pacific Rim | hasFeature |
Sensor Suspense / int_6ae6b4c7 | |
Sensor Suspense / int_6dd8677c | type |
Sensor Suspense | |
Sensor Suspense / int_6dd8677c | comment |
Command & Conquer: Tiberian Sun had the Mobile Radar Array which, when deployed, could track enemies hidden by Fog of War, as well as Stealth and Subterranean units. The suspense part can even come into play with subterranean units, in that you can't tell whether what is about to pop up is a Flamethrower-tank or an APC loaded up with Cyborgs intent on murder — or Engineers about to steal your entire base. | |
Sensor Suspense / int_6dd8677c | featureApplicability |
1.0 | |
Sensor Suspense / int_6dd8677c | featureConfidence |
1.0 | |
Command & Conquer: Tiberian Sun (Video Game) | hasFeature |
Sensor Suspense / int_6dd8677c | |
Sensor Suspense / int_6edca17b | type |
Sensor Suspense | |
Sensor Suspense / int_6edca17b | comment |
Crimson Tide has the scene where the U.S.S. Alabama has an encounter with a Russian Akula-class hunter-killer, leading to several minutes of playing cat-and-mouse and dodging torpedoes. | |
Sensor Suspense / int_6edca17b | featureApplicability |
1.0 | |
Sensor Suspense / int_6edca17b | featureConfidence |
1.0 | |
Crimson Tide | hasFeature |
Sensor Suspense / int_6edca17b | |
Sensor Suspense / int_6f2d1072 | type |
Sensor Suspense | |
Sensor Suspense / int_6f2d1072 | comment |
MechWarrior Living Legends has Enemy-Detecting Radar that can penetrate ground and buildings, but it requires line-of-sight to get a direct confirmation of the contact's model. That "Unknown enemy" contact around the corner might be a "Mr. Bubbles" Atlas BattleMech with all three of its rotary autocannons spun up. Electronic countermeasure suites allow vehicles to reduce their radar signature, which the advanced Angel ECM bubble expands to complete radar invisibility for allies in the bubble running passive sensors. | |
Sensor Suspense / int_6f2d1072 | featureApplicability |
1.0 | |
Sensor Suspense / int_6f2d1072 | featureConfidence |
1.0 | |
MechWarrior (Video Game) | hasFeature |
Sensor Suspense / int_6f2d1072 | |
Sensor Suspense / int_7668653b | type |
Sensor Suspense | |
Sensor Suspense / int_7668653b | comment |
In Mass Effect 3, the planet-scanning minigame gains shades of this, as you have to scan for special objectives in contested systems, but too many probes and the Reapers will see through your Stealth in Space. | |
Sensor Suspense / int_7668653b | featureApplicability |
1.0 | |
Sensor Suspense / int_7668653b | featureConfidence |
1.0 | |
Mass Effect 3 (Video Game) | hasFeature |
Sensor Suspense / int_7668653b | |
Sensor Suspense / int_77677ed1 | type |
Sensor Suspense | |
Sensor Suspense / int_77677ed1 | comment |
Sword of the Stars allows you to consult the sensor display in the tactical screen to keep track of BVR enemies, but you need upgrades to actually give orders from it. Somehow. | |
Sensor Suspense / int_77677ed1 | featureApplicability |
1.0 | |
Sensor Suspense / int_77677ed1 | featureConfidence |
1.0 | |
Sword of the Stars (Video Game) | hasFeature |
Sensor Suspense / int_77677ed1 | |
Sensor Suspense / int_78f6a3f | type |
Sensor Suspense | |
Sensor Suspense / int_78f6a3f | comment |
Close Encounters of the Third Kind has the air traffic control scene, where the aircraft (and possible UFOs) are represented not by blips as such, but by basic text and graphics on radar-like screens. This is Truth in Television, as that scene was filmed at Los Angeles ARTCC with actual controllers and radar displays. Modern ATC radar (especially at regional centers even in 1977) uses computer-generated data to display targets. | |
Sensor Suspense / int_78f6a3f | featureApplicability |
1.0 | |
Sensor Suspense / int_78f6a3f | featureConfidence |
1.0 | |
Close Encounters of the Third Kind | hasFeature |
Sensor Suspense / int_78f6a3f | |
Sensor Suspense / int_7a7a1a86 | type |
Sensor Suspense | |
Sensor Suspense / int_7a7a1a86 | comment |
Twice in Aliens. The first time is after the dying woman is incinerated; as the xenomorphs begin to close on the Marines, Hudson notes the motion scanner going crazy, with the screen rapidly turning and the blips getting closer. The second time precedes the "They're crawling through the ducts!" scene. There's also the (deleted) scene where they watch the turret's ammo counters go down. | |
Sensor Suspense / int_7a7a1a86 | featureApplicability |
1.0 | |
Sensor Suspense / int_7a7a1a86 | featureConfidence |
1.0 | |
Aliens | hasFeature |
Sensor Suspense / int_7a7a1a86 | |
Sensor Suspense / int_7bff7264 | type |
Sensor Suspense | |
Sensor Suspense / int_7bff7264 | comment |
Halo: Combat Evolved uses this in the level "343 Guilty Spark". As the Master Chief proceeds through a fetid swamp and into an abandoned underground Forerunner facility, he occasionally gets unknown motion tracker blips that disappear at the range of the sensor. Finally, after finding Pvt. Jenkin's mission recorder, a whole huge mass of unknown contacts begin to converge at the other side of a nearby door... Later in the same level, you meet up with a squad of surviving marines and fight the Flood in the swamp. If you get separated, you'll quickly find the last green blips disappearing from your sensor in the midst of the endless yellow. | |
Sensor Suspense / int_7bff7264 | featureApplicability |
1.0 | |
Sensor Suspense / int_7bff7264 | featureConfidence |
1.0 | |
Halo: Combat Evolved (Video Game) | hasFeature |
Sensor Suspense / int_7bff7264 | |
Sensor Suspense / int_7dad8347 | type |
Sensor Suspense | |
Sensor Suspense / int_7dad8347 | comment |
FreeSpace: "Multiple incoming jump signatures, hostile configuration!" Usually followed by "IFF confirmed, hostiles inbound!" | |
Sensor Suspense / int_7dad8347 | featureApplicability |
1.0 | |
Sensor Suspense / int_7dad8347 | featureConfidence |
1.0 | |
FreeSpace (Video Game) | hasFeature |
Sensor Suspense / int_7dad8347 | |
Sensor Suspense / int_7fd403f8 | type |
Sensor Suspense | |
Sensor Suspense / int_7fd403f8 | comment |
Galaxy Quest: Played for Laughs | |
Sensor Suspense / int_7fd403f8 | featureApplicability |
1.0 | |
Sensor Suspense / int_7fd403f8 | featureConfidence |
1.0 | |
Galaxy Quest | hasFeature |
Sensor Suspense / int_7fd403f8 | |
Sensor Suspense / int_80b01c30 | type |
Sensor Suspense | |
Sensor Suspense / int_80b01c30 | comment |
Hanaukyō Maid Team La Verite: Episode 10. Multiple intruders are detected, and a giant screen in the security maid's HQ shows their position as they move through the mansion. | |
Sensor Suspense / int_80b01c30 | featureApplicability |
1.0 | |
Sensor Suspense / int_80b01c30 | featureConfidence |
1.0 | |
Hanaukyō Maid Team (Manga) | hasFeature |
Sensor Suspense / int_80b01c30 | |
Sensor Suspense / int_83ad2ee5 | type |
Sensor Suspense | |
Sensor Suspense / int_83ad2ee5 | comment |
Harry Potter and the Prisoner of Azkaban uses a magical version of this with the Marauder's Map. Standing in a dark corridor, Harry looks at the map and sees an ink blot labeled "Peter Pettigrew" approaching him, unaware that Peter Pettrigrew is secretly scurrying about disguised as a rat. | |
Sensor Suspense / int_83ad2ee5 | featureApplicability |
1.0 | |
Sensor Suspense / int_83ad2ee5 | featureConfidence |
1.0 | |
Harry Potter and the Prisoner of Azkaban | hasFeature |
Sensor Suspense / int_83ad2ee5 | |
Sensor Suspense / int_86350d45 | type |
Sensor Suspense | |
Sensor Suspense / int_86350d45 | comment |
Fail Safe: The story is largely told via humongous radar displays in the American war room and the generals' reactions to what they see on it. Aside from a few stock clips of fighter jets, which don't last 60 seconds combined, all of the action is set on the radar screen. It shares directors with 12 Angry Men. | |
Sensor Suspense / int_86350d45 | featureApplicability |
1.0 | |
Sensor Suspense / int_86350d45 | featureConfidence |
1.0 | |
Fail Safe | hasFeature |
Sensor Suspense / int_86350d45 | |
Sensor Suspense / int_87b652bb | type |
Sensor Suspense | |
Sensor Suspense / int_87b652bb | comment |
Starcraft II: The sensor tower, when first introduced in a gameplay demonstration, was used for this effect, particularly in one level where Raynor's Raiders are investigating a colony that's been infested by the Zerg. During the night, swarms of Zerg attack, showing up as an ! in the darkened areas of the map until they come into line of sight. However, the tower's AoE is visible to enemy players. | |
Sensor Suspense / int_87b652bb | featureApplicability |
1.0 | |
Sensor Suspense / int_87b652bb | featureConfidence |
1.0 | |
StarCraft II (Video Game) | hasFeature |
Sensor Suspense / int_87b652bb | |
Sensor Suspense / int_8ac4e993 | type |
Sensor Suspense | |
Sensor Suspense / int_8ac4e993 | comment |
Gundam tends to do this by having stuff suddenly appear immediately before they come under attack. The Bridge Bunnies suddenly yelling "Heat source detected!" out of the blue usually means bad things are about to happen. | |
Sensor Suspense / int_8ac4e993 | featureApplicability |
1.0 | |
Sensor Suspense / int_8ac4e993 | featureConfidence |
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Gundam (Franchise) | hasFeature |
Sensor Suspense / int_8ac4e993 | |
Sensor Suspense / int_9353169 | type |
Sensor Suspense | |
Sensor Suspense / int_9353169 | comment |
Angels 2200: When Whiskey's motion detector goes off on the supposedly derelict Ellie Arroway. | |
Sensor Suspense / int_9353169 | featureApplicability |
1.0 | |
Sensor Suspense / int_9353169 | featureConfidence |
1.0 | |
Angels 2200 (Webcomic) | hasFeature |
Sensor Suspense / int_9353169 | |
Sensor Suspense / int_9ba382b | type |
Sensor Suspense | |
Sensor Suspense / int_9ba382b | comment |
Parodied in Tremors 2: Aftershocks. The protagonists have rigged up seismic sensors to tell them when the subterranean graboids are approaching. While they're at their base of operations, the sensors start going off as if a huge one is headed right for them... until they look out the window and realize it's instead Burt and his oversized, overarmed military truck. | |
Sensor Suspense / int_9ba382b | featureApplicability |
1.0 | |
Sensor Suspense / int_9ba382b | featureConfidence |
1.0 | |
Tremors 2: Aftershocks | hasFeature |
Sensor Suspense / int_9ba382b | |
Sensor Suspense / int_9da6f861 | type |
Sensor Suspense | |
Sensor Suspense / int_9da6f861 | comment |
The Abyss: In the opening scene, a U.S. Navy submarine is tracking an unknown underwater object by sonar. The sonar blip is projected on a screen, showing the object maneuvering near the sub in the traditional (but incorrect) depiction of a sonar display. | |
Sensor Suspense / int_9da6f861 | featureApplicability |
1.0 | |
Sensor Suspense / int_9da6f861 | featureConfidence |
1.0 | |
The Abyss | hasFeature |
Sensor Suspense / int_9da6f861 | |
Sensor Suspense / int_a3402a3 | type |
Sensor Suspense | |
Sensor Suspense / int_a3402a3 | comment |
Total Annihilation laid the groundwork for a number of spiritual successors using various electronic warfare/intelligence systems; as maps could be quite large (even for the machines of the time) radar and sonar were essential, with detected units appearing as individual blips. Radar would pick up air and ground units (and buildings), whilst sonar picked up naval and submarine units. To complicate matters, you had no way of knowing what those units were without visual confirmation, and enemies could also build both jammers and spoofers that could either allow them to conceal units from your detectors, or generate lots of fake sensor returns to distract you from a flanking maneuver. | |
Sensor Suspense / int_a3402a3 | featureApplicability |
1.0 | |
Sensor Suspense / int_a3402a3 | featureConfidence |
1.0 | |
Total Annihilation (Video Game) | hasFeature |
Sensor Suspense / int_a3402a3 | |
Sensor Suspense / int_a40b1126 | type |
Sensor Suspense | |
Sensor Suspense / int_a40b1126 | comment |
In Independence Day, as a clear Shout-Out to Super Dimension Fortress Macross, the assembled counterattack fighters and ground commanders watch as the little dot representing the President's missile flies all by itself towards the alien ship, wondering if the plan to disable the enemy's force fields worked. It impacts harmlessly against the shield. But then the Prez fires a second missile... everyone watches apprehensively... and it flies past the terminus line of the shield and explodes against the ship itself, showing it's now vulnerable to attack. | |
Sensor Suspense / int_a40b1126 | featureApplicability |
1.0 | |
Sensor Suspense / int_a40b1126 | featureConfidence |
1.0 | |
Independence Day | hasFeature |
Sensor Suspense / int_a40b1126 | |
Sensor Suspense / int_a65ff5b0 | type |
Sensor Suspense | |
Sensor Suspense / int_a65ff5b0 | comment |
In The Thing from Another World, a Geiger counter is used to herald the title creature's approach. | |
Sensor Suspense / int_a65ff5b0 | featureApplicability |
1.0 | |
Sensor Suspense / int_a65ff5b0 | featureConfidence |
1.0 | |
The Thing from Another World | hasFeature |
Sensor Suspense / int_a65ff5b0 | |
Sensor Suspense / int_a92c264a | type |
Sensor Suspense | |
Sensor Suspense / int_a92c264a | comment |
Exterminatus Now has one page where Virus is tracking a swarm of giant mutant spiders using a motion sensor as they come closer, closer... and then realizes he was holding it upside down and they're going in the opposite direction. | |
Sensor Suspense / int_a92c264a | featureApplicability |
1.0 | |
Sensor Suspense / int_a92c264a | featureConfidence |
1.0 | |
Exterminatus Now (Webcomic) | hasFeature |
Sensor Suspense / int_a92c264a | |
Sensor Suspense / int_ac7adc37 | type |
Sensor Suspense | |
Sensor Suspense / int_ac7adc37 | comment |
Forbidden Planet featured this during the third visit from the invisible monster. Radar showed something approaching, but no one can see it... | |
Sensor Suspense / int_ac7adc37 | featureApplicability |
1.0 | |
Sensor Suspense / int_ac7adc37 | featureConfidence |
1.0 | |
Forbidden Planet | hasFeature |
Sensor Suspense / int_ac7adc37 | |
Sensor Suspense / int_b1bdcb18 | type |
Sensor Suspense | |
Sensor Suspense / int_b1bdcb18 | comment |
The Alien vs. Predator games, naturally. The Marine's motion tracker has a number of quirks to it — it can pick up moving enemies, but also things like doors, loose wiring swaying in the wind, etc. It also works in regular pulses rather than real-time, so you're usually seeing where the xenomorphs were rather than where they currently are (i.e. about to pounce on you). And of course it can't pick up a cloaked Predator sitting motionless on a rafter. | |
Sensor Suspense / int_b1bdcb18 | featureApplicability |
1.0 | |
Sensor Suspense / int_b1bdcb18 | featureConfidence |
1.0 | |
Alien vs. Predator (Franchise) | hasFeature |
Sensor Suspense / int_b1bdcb18 | |
Sensor Suspense / int_b78cd3b1 | type |
Sensor Suspense | |
Sensor Suspense / int_b78cd3b1 | comment |
Used extensively in Hollow Man, when the crew tries to locate invisible Caine via heat sensors. | |
Sensor Suspense / int_b78cd3b1 | featureApplicability |
1.0 | |
Sensor Suspense / int_b78cd3b1 | featureConfidence |
1.0 | |
Hollow Man | hasFeature |
Sensor Suspense / int_b78cd3b1 | |
Sensor Suspense / int_b8e28f2e | type |
Sensor Suspense | |
Sensor Suspense / int_b8e28f2e | comment |
In Good Omens (2019), the crew of a Japanese whaler are freaking out when the instruments keep showing the ocean floor seemingly rising up to meet them. The captain has no idea what to do think... and then giant tentacles appear to wrap themselves around the ship. | |
Sensor Suspense / int_b8e28f2e | featureApplicability |
1.0 | |
Sensor Suspense / int_b8e28f2e | featureConfidence |
1.0 | |
Good Omens (2019) | hasFeature |
Sensor Suspense / int_b8e28f2e | |
Sensor Suspense / int_b9a0d78d | type |
Sensor Suspense | |
Sensor Suspense / int_b9a0d78d | comment |
In Alien, while tracking the alien through the ventilation system. | |
Sensor Suspense / int_b9a0d78d | featureApplicability |
1.0 | |
Sensor Suspense / int_b9a0d78d | featureConfidence |
1.0 | |
Alien | hasFeature |
Sensor Suspense / int_b9a0d78d | |
Sensor Suspense / int_bcadd7cb | type |
Sensor Suspense | |
Sensor Suspense / int_bcadd7cb | comment |
Warhammer 40,000 In the spin-off game Space Hulk has this as a game mechanic, being heavily inspired by the Alien series. Genestealers initially appear to the Space Marine player only as scanner "blips", each of which can conceal a variable number of the aliens. The number is only revealed when within sight of a Marine. Alien Assault is a computer game adaptation of Space Hulk's rules with an Aliens-esque setting, and also uses the scanner blips. In 40K proper, the Genestealer Cults deploy their armies behind sensor blips as a game mechanic, allowing them to play mind games with their opponents while they shuffle around their units. The blips are not revealed to be anything until they get in close to enemy units, allowing players to move strong units into position to attack without risking exposing them to heavy gunfire or sudden rushes from enemy units. |
|
Sensor Suspense / int_bcadd7cb | featureApplicability |
1.0 | |
Sensor Suspense / int_bcadd7cb | featureConfidence |
1.0 | |
Warhammer 40,000 (Tabletop Game) | hasFeature |
Sensor Suspense / int_bcadd7cb | |
Sensor Suspense / int_bf24c7bb | type |
Sensor Suspense | |
Sensor Suspense / int_bf24c7bb | comment |
Chernobyl uses this a lot due to the nature of radiation being impossible to actually see. Instead, you have Geiger counters increasingly beeping more often until it becomes a horrifying Hell Is That Noise. | |
Sensor Suspense / int_bf24c7bb | featureApplicability |
1.0 | |
Sensor Suspense / int_bf24c7bb | featureConfidence |
1.0 | |
Chernobyl | hasFeature |
Sensor Suspense / int_bf24c7bb | |
Sensor Suspense / int_c43df4d8 | type |
Sensor Suspense | |
Sensor Suspense / int_c43df4d8 | comment |
Doctor Who: "Earthshock": The expedition base camp has a scanner that shows life signs moving around in the cave system the expedition is exploring. Over the course of the episode, we get dots suddenly disappearing (expedition members being killed), a dot that fades in and out (the thing that's killing them, which is alien enough to confuse the scanner), and dots suddenly appearing (the Doctor and friends arriving, just in time to be accused of the murders). The dragon hunt in "Dragonfire", a flagrant Alien homage. The Doctor's improvised motion-detector in "The Time of Angels". The blips get louder as the sound reflects off of objects in Amy's path; that she has to navigate a forest full of Weeping Angels, with her eyes closed makes it suspenseful. And then she trips, dropping the motion-detector. The 50th Anniversary mini-episode "The Last Battle" uses this with Arcadia's sky-trenches. The cameras and their accompanying sensors scan the skies... and then there's a blip. First comes one Dalek... and then millions of Daleks. |
|
Sensor Suspense / int_c43df4d8 | featureApplicability |
1.0 | |
Sensor Suspense / int_c43df4d8 | featureConfidence |
1.0 | |
Doctor Who | hasFeature |
Sensor Suspense / int_c43df4d8 | |
Sensor Suspense / int_c501f344 | type |
Sensor Suspense | |
Sensor Suspense / int_c501f344 | comment |
Alien Swarm: Intentionally, as one of its many Shout Outs to Aliens. | |
Sensor Suspense / int_c501f344 | featureApplicability |
1.0 | |
Sensor Suspense / int_c501f344 | featureConfidence |
1.0 | |
Alien Swarm (Video Game) | hasFeature |
Sensor Suspense / int_c501f344 | |
Sensor Suspense / int_c5472110 | type |
Sensor Suspense | |
Sensor Suspense / int_c5472110 | comment |
DEFCON: The only hint of what might be really happening is the occasional sound of a woman crying. | |
Sensor Suspense / int_c5472110 | featureApplicability |
1.0 | |
Sensor Suspense / int_c5472110 | featureConfidence |
1.0 | |
DEFCON (Video Game) | hasFeature |
Sensor Suspense / int_c5472110 | |
Sensor Suspense / int_c8c98633 | type |
Sensor Suspense | |
Sensor Suspense / int_c8c98633 | comment |
Command & Conquer: Red Alert 2 had an interesting example in the Psychic Sensor. It had a fixed range but could detect any unit that had the intent (orders) to go into that range. | |
Sensor Suspense / int_c8c98633 | featureApplicability |
1.0 | |
Sensor Suspense / int_c8c98633 | featureConfidence |
1.0 | |
Command & Conquer: Red Alert 2 (Video Game) | hasFeature |
Sensor Suspense / int_c8c98633 | |
Sensor Suspense / int_c8c98634 | type |
Sensor Suspense | |
Sensor Suspense / int_c8c98634 | comment |
Command & Conquer: Red Alert 3: Inverted by submarine units, which are visible on the screen but don't show up on the minimap (or get shot except by dedicated anti-sub units) unless surfaced, meaning they can easily slip past a distracted player's defenses. | |
Sensor Suspense / int_c8c98634 | featureApplicability |
1.0 | |
Sensor Suspense / int_c8c98634 | featureConfidence |
1.0 | |
Command & Conquer: Red Alert 3 (Video Game) | hasFeature |
Sensor Suspense / int_c8c98634 | |
Sensor Suspense / int_ca713b1c | type |
Sensor Suspense | |
Sensor Suspense / int_ca713b1c | comment |
Fatal Frame: The player characters' paranormal sixth sense is represented by a filament that glows blue when a ghost is nearby... or orange if the ghost is hostile. The glow increases and decreases based on how close the ghost is and whether or not you're facing them. | |
Sensor Suspense / int_ca713b1c | featureApplicability |
1.0 | |
Sensor Suspense / int_ca713b1c | featureConfidence |
1.0 | |
Fatal Frame (Video Game) | hasFeature |
Sensor Suspense / int_ca713b1c | |
Sensor Suspense / int_cb4950b1 | type |
Sensor Suspense | |
Sensor Suspense / int_cb4950b1 | comment |
Colossus: The Forbin Project does this with great tension as the supercomputers launch a nuclear exchange between the US and USSR, all the top heads can do is watch the radar and hope the machines will intercept the nukes. | |
Sensor Suspense / int_cb4950b1 | featureApplicability |
1.0 | |
Sensor Suspense / int_cb4950b1 | featureConfidence |
1.0 | |
Colossus: The Forbin Project | hasFeature |
Sensor Suspense / int_cb4950b1 | |
Sensor Suspense / int_cd6d8488 | type |
Sensor Suspense | |
Sensor Suspense / int_cd6d8488 | comment |
In the MechCommander games, certain active enemy units are shown as blips when out of your vision range but within sensor range. Unless you have a skilled pilot and proper sensor hardware though, you have no way of knowing what that blip is; it could be a light scout vehicle or a fully-loaded assault 'Mech. The only exception is when a 'Mech starts up; the game does alert you to the boot-up in a rather melodramatic voice. | |
Sensor Suspense / int_cd6d8488 | featureApplicability |
1.0 | |
Sensor Suspense / int_cd6d8488 | featureConfidence |
1.0 | |
Mech Commander (Video Game) | hasFeature |
Sensor Suspense / int_cd6d8488 | |
Sensor Suspense / int_d0f124da | type |
Sensor Suspense | |
Sensor Suspense / int_d0f124da | comment |
Jonny Quest episode "The Robot Spy" starts with a scene at an Air Force base. Radar operators watch the approach of the title device on a radar screen before calling a Red Alert. | |
Sensor Suspense / int_d0f124da | featureApplicability |
1.0 | |
Sensor Suspense / int_d0f124da | featureConfidence |
1.0 | |
Jonny Quest | hasFeature |
Sensor Suspense / int_d0f124da | |
Sensor Suspense / int_d109f322 | type |
Sensor Suspense | |
Sensor Suspense / int_d109f322 | comment |
Andromeda: Since engagements often take place over distances of light seconds, more often we see blips on the radar instead of actual ships. | |
Sensor Suspense / int_d109f322 | featureApplicability |
1.0 | |
Sensor Suspense / int_d109f322 | featureConfidence |
1.0 | |
Andromeda | hasFeature |
Sensor Suspense / int_d109f322 | |
Sensor Suspense / int_d461f757 | type |
Sensor Suspense | |
Sensor Suspense / int_d461f757 | comment |
Battlestar Galactica (2003): "We've got multiple DRADIS contacts!" Battles between the Colonial Fleet and the Cylons were tracked on the radar-esque DRADIS system. A lot of dramatic turns involve signals popping up unexpectedly and at the worst moment. Season 2 episode "Final Cut" features a scene where a battle occurs offscreen and the audience watches the Galactica's crew reacting to the DRADIS screens and announcements from Dualla. | |
Sensor Suspense / int_d461f757 | featureApplicability |
1.0 | |
Sensor Suspense / int_d461f757 | featureConfidence |
1.0 | |
Battlestar Galactica (2003) | hasFeature |
Sensor Suspense / int_d461f757 | |
Sensor Suspense / int_d8ba9a46 | type |
Sensor Suspense | |
Sensor Suspense / int_d8ba9a46 | comment |
Done in Dr. Strangelove, when the missiles are approaching the nuclear bomber. | |
Sensor Suspense / int_d8ba9a46 | featureApplicability |
1.0 | |
Sensor Suspense / int_d8ba9a46 | featureConfidence |
1.0 | |
Dr. Strangelove | hasFeature |
Sensor Suspense / int_d8ba9a46 | |
Sensor Suspense / int_dc1bbe1d | type |
Sensor Suspense | |
Sensor Suspense / int_dc1bbe1d | comment |
In The Hunger Games: Mockingjay Part 1, during the bombing of District 13, President Coin and her staff watch the radar to know what's going on on the surface, while the bunker rocks from each missile hit. | |
Sensor Suspense / int_dc1bbe1d | featureApplicability |
1.0 | |
Sensor Suspense / int_dc1bbe1d | featureConfidence |
1.0 | |
The Hunger Games: Mockingjay Part 1 | hasFeature |
Sensor Suspense / int_dc1bbe1d | |
Sensor Suspense / int_de8f6b17 | type |
Sensor Suspense | |
Sensor Suspense / int_de8f6b17 | comment |
This is done on the first Americanized Godzilla movie, where the submarine is tracking Godzilla approaching them at a high speed. | |
Sensor Suspense / int_de8f6b17 | featureApplicability |
1.0 | |
Sensor Suspense / int_de8f6b17 | featureConfidence |
1.0 | |
Godzilla (1998) | hasFeature |
Sensor Suspense / int_de8f6b17 | |
Sensor Suspense / int_dff75793 | type |
Sensor Suspense | |
Sensor Suspense / int_dff75793 | comment |
Macross: Do You Remember Love?: The scene where Hikaru watches the radar blips representing his squadron's missiles approaching the radar blips representing enemies while his heart is pounding loudly. | |
Sensor Suspense / int_dff75793 | featureApplicability |
1.0 | |
Sensor Suspense / int_dff75793 | featureConfidence |
1.0 | |
Macross: Do You Remember Love? | hasFeature |
Sensor Suspense / int_dff75793 | |
Sensor Suspense / int_e4b94ee8 | type |
Sensor Suspense | |
Sensor Suspense / int_e4b94ee8 | comment |
Uplink, a spiritual predecessor to DEFCON, had a program that would beep depending on how much time you'd have to hack into a target system before someone caught you in the act. | |
Sensor Suspense / int_e4b94ee8 | featureApplicability |
1.0 | |
Sensor Suspense / int_e4b94ee8 | featureConfidence |
1.0 | |
Uplink / Videogame | hasFeature |
Sensor Suspense / int_e4b94ee8 | |
Sensor Suspense / int_e62aa14e | type |
Sensor Suspense | |
Sensor Suspense / int_e62aa14e | comment |
In a similar vein, Ashes of the Singularity uses a heat-map-esque system for enemy movements and buildup in your radar range. A small reddish-orange blob isn't much to be concerned about, but when you see a giant yellowish mass slowly rolling toward your front line you might want to brace for impact. | |
Sensor Suspense / int_e62aa14e | featureApplicability |
1.0 | |
Sensor Suspense / int_e62aa14e | featureConfidence |
1.0 | |
Ashes of the Singularity (Video Game) | hasFeature |
Sensor Suspense / int_e62aa14e | |
Sensor Suspense / int_e694aadb | type |
Sensor Suspense | |
Sensor Suspense / int_e694aadb | comment |
Death or Glory: Early in the book, Cain is in an escape shuttle. On two occasions (when he first jumps in, and when it arrives at Perlia) he refers to the large number of contacts on the auspex ... and the fact that the escape pod's systems aren't set up to identify whether those contacts are Imperial or Orkish. | |
Sensor Suspense / int_e694aadb | featureApplicability |
1.0 | |
Sensor Suspense / int_e694aadb | featureConfidence |
1.0 | |
Ciaphas Cain | hasFeature |
Sensor Suspense / int_e694aadb | |
Sensor Suspense / int_edaf52ea | type |
Sensor Suspense | |
Sensor Suspense / int_edaf52ea | comment |
Before its proper appearance, the monster in DeepStar Six makes itself known by appearing in the cast's radars, ramming something (usually with disastrous results) and then disappearing into the depths of the ocean. | |
Sensor Suspense / int_edaf52ea | featureApplicability |
1.0 | |
Sensor Suspense / int_edaf52ea | featureConfidence |
1.0 | |
DeepStar Six | hasFeature |
Sensor Suspense / int_edaf52ea | |
Sensor Suspense / int_f3bfe0c0 | type |
Sensor Suspense | |
Sensor Suspense / int_f3bfe0c0 | comment |
The Loch Ness Horror involves sonar expert Spencer Dean using advanced underwater detection stuff to try and find Nessie. | |
Sensor Suspense / int_f3bfe0c0 | featureApplicability |
1.0 | |
Sensor Suspense / int_f3bfe0c0 | featureConfidence |
1.0 | |
The Loch Ness Horror | hasFeature |
Sensor Suspense / int_f3bfe0c0 | |
Sensor Suspense / int_f74b5f80 | type |
Sensor Suspense | |
Sensor Suspense / int_f74b5f80 | comment |
Babylon 5: An early episode has Ivanova chasing down a lone raider and destroying it, only for a dozen other raiders to suddenly appear on her screen. We don't see how that turns out, just her back on the station being admonished for trashing her fighter. | |
Sensor Suspense / int_f74b5f80 | featureApplicability |
1.0 | |
Sensor Suspense / int_f74b5f80 | featureConfidence |
1.0 | |
Babylon 5 | hasFeature |
Sensor Suspense / int_f74b5f80 | |
Sensor Suspense / int_f9657dcd | type |
Sensor Suspense | |
Sensor Suspense / int_f9657dcd | comment |
In the spin-off game Space Hulk has this as a game mechanic, being heavily inspired by the Alien series. Genestealers initially appear to the Space Marine player only as scanner "blips", each of which can conceal a variable number of the aliens. The number is only revealed when within sight of a Marine. Alien Assault is a computer game adaptation of Space Hulk's rules with an Aliens-esque setting, and also uses the scanner blips. | |
Sensor Suspense / int_f9657dcd | featureApplicability |
1.0 | |
Sensor Suspense / int_f9657dcd | featureConfidence |
1.0 | |
Space Hulk (Tabletop Game) | hasFeature |
Sensor Suspense / int_f9657dcd | |
Sensor Suspense / int_fb0b20f2 | type |
Sensor Suspense | |
Sensor Suspense / int_fb0b20f2 | comment |
Since Supreme Commander is one of the most large-scale RTS games out there (with maps going up to 81km squared in size), radar is essential to keep track of enemy units moving in the fog of war. You can't tell what kind of units they are until you get visuals on them, although experienced players can generally tell the difference between a swarm of land units, sea units, or different kinds of air units by their speed and formation; a patrol of high-tier interceptors will move a lot faster and smoothly across rough terrain than a gaggle of low-tier tanks, for example. | |
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Supreme Commander (Video Game) | hasFeature |
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Sensor Suspense / int_fe699ccb | type |
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Sensor Suspense / int_fe699ccb | comment |
Greyhound: As the movie is based around a WWII destroyer hunting U-boats, they rely on sonar and radar. Much of the time, if GREYHOUND can't see the target, neither can the audience, meaning the radar and sonar are the only ways we have of knowing where the target is. | |
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Greyhound | hasFeature |
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Sensor Suspense / int_ff9ab17f | type |
Sensor Suspense | |
Sensor Suspense / int_ff9ab17f | comment |
The Star Trek: The Next Generation episode "The Wounded" uses this to chilling effect. A rogue Starfleet ship is blowing up Cardassian ships as the Late to the Tragedy Enterprise crew watches on their tactical display. Every Cardassian logo going dark on the monitor is hundreds of lives lost and another step to a full-scale war... | |
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Star Trek: The Next Generation | hasFeature |
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