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Shockwave Stomp
- 825 statements
- 159 feature instances
- 182 referencing feature instances
Shockwave Stomp | type |
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Shockwave Stomp | comment |
An attack typically used by heavy characters in video games, the Shockwave Stomp is where a character smashes the ground hard enough to send out a wave of energy that causes damage to their enemies. While often the side effect of the Ground Pound it can be done in various ways, using your fists, or striking the ground with a hammer (or any other weapon for that matter), stomping or just by concentrating really hard. The attack is most likely to be seen as a coloured wave but sometimes you'll see the ground itself bubble over like somebody flipping a carpet. The goal of the slam effect is usually to create distance between you and the opponent or to follow up with an attack which requires a charge-up time to perform while you are knocked down/back, or used by a Mighty Glacier to counter a Fragile Speedster. The nastier video games can have the shockwave instantly kill you for failing to see it coming and moving out of the way. |
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Dropped link to AnIcePerson: Not an Item - FEATURE | |
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Dropped link to AntiRegeneration: Not an Item - FEATURE | |
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Dropped link to DresdenFiles: Not an Item - UNKNOWN | |
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Dropped link to ExactlyWhatItSaysOnTheTin: Not an Item - FEATURE | |
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Dropped link to JediAcademy: Not an Item - UNKNOWN | |
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Dropped link to OneHitKill: Not an Item - FEATURE | |
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Dropped link to PokemonRangerGuardianSigns: Not an Item - UNKNOWN | |
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Dropped link to PokemonRangerShadowsOfAlmia: Not an Item - UNKNOWN | |
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Dropped link to TheLegendOfZeldaOracleOfSeasons: Not an Item - UNKNOWN | |
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Dropped link to WarcraftIII: Not an Item - UNKNOWN | |
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DresdenFiles | |
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JediAcademy | |
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PokemonRangerGuardianSigns | |
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PokemonRangerShadowsOfAlmia | |
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TheLegendOfZeldaOracleOfSeasons | |
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WarcraftIII | |
Shockwave Stomp | isPartOf |
DBTropes | |
Shockwave Stomp / int_11fd7982 | type |
Shockwave Stomp | |
Shockwave Stomp / int_11fd7982 | comment |
Metroid Prime Trilogy: In Metroid Prime, Elite Pirates and the Omega Pirate have an attack that releases shockwaves Samus must jump over. Meta Ridley also has a similar ability, where he jumps up and generates a shockwave. And Metroid Prime produces flame waves that function the same way. Ingsmashers in Metroid Prime 2: Echoes also do this (not surprising as they're essentially Elite Pirates with a new skin). So does Quadraxis. Several bosses in Metroid Prime 3: Corruption also do this: Berserker Lord, Mogenar, Defense Drone, Dark Samus. |
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Shockwave Stomp / int_11fd7982 | featureApplicability |
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Shockwave Stomp / int_11fd7982 | featureConfidence |
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Metroid Prime Trilogy (Video Game) | hasFeature |
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Shockwave Stomp / int_12e3da65 | type |
Shockwave Stomp | |
Shockwave Stomp / int_12e3da65 | comment |
All of the bosses in Castlevania: Lords of Shadow seem to have this attack. Some harder more common enemies also occasionally like to do this too. This game really to do this to counter-attack spamming of the dodge-roll. | |
Shockwave Stomp / int_12e3da65 | featureApplicability |
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Shockwave Stomp / int_12e3da65 | featureConfidence |
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Castlevania: Lords of Shadow (Video Game) | hasFeature |
Shockwave Stomp / int_12e3da65 | |
Shockwave Stomp / int_13694716 | type |
Shockwave Stomp | |
Shockwave Stomp / int_13694716 | comment |
John Torque in Vigilante 8 does it with a large speaker in the boot of his car that creates a circular wave in the ground and invokes physics to flip cars into the air. It's a bit hard to use because if you're moving at any decent speed you overtake your own wave and get smashed up worse than your opponents. | |
Shockwave Stomp / int_13694716 | featureApplicability |
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Shockwave Stomp / int_13694716 | featureConfidence |
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Vigilante 8 (Video Game) | hasFeature |
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Shockwave Stomp / int_13a0c5fc | type |
Shockwave Stomp | |
Shockwave Stomp / int_13a0c5fc | comment |
.hack//G.U.: Phase bosses from the first four games cast an area of effect spell by slamming into the ground. First Phase does this with his staff; the others don't need it, and the last one can do it three times in a row. | |
Shockwave Stomp / int_13a0c5fc | featureApplicability |
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Shockwave Stomp / int_13a0c5fc | featureConfidence |
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DotHackGUGames | hasFeature |
Shockwave Stomp / int_13a0c5fc | |
Shockwave Stomp / int_14004ff5 | type |
Shockwave Stomp | |
Shockwave Stomp / int_14004ff5 | comment |
In X-Men Legends, the Blob does a Shockwave Sit. | |
Shockwave Stomp / int_14004ff5 | featureApplicability |
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Shockwave Stomp / int_14004ff5 | featureConfidence |
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X-Men Legends (Video Game) | hasFeature |
Shockwave Stomp / int_14004ff5 | |
Shockwave Stomp / int_14494034 | type |
Shockwave Stomp | |
Shockwave Stomp / int_14494034 | comment |
Abraxas (Hrodvitnon): The MUTO Queen is shown to have the same kind of EMP power as the male MUTO (see the Films Live-Action folder for details). | |
Shockwave Stomp / int_14494034 | featureApplicability |
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Shockwave Stomp / int_14494034 | featureConfidence |
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Abraxas (Hrodvitnon) (Fanfic) | hasFeature |
Shockwave Stomp / int_14494034 | |
Shockwave Stomp / int_168c4727 | type |
Shockwave Stomp | |
Shockwave Stomp / int_168c4727 | comment |
Guild Wars 2: The elementalist skills Churning Earth and Earthquake, the Warrior skill Stomp and the Holosmith skill Holographic Shockwave. | |
Shockwave Stomp / int_168c4727 | featureApplicability |
1.0 | |
Shockwave Stomp / int_168c4727 | featureConfidence |
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Guild Wars 2 (Video Game) | hasFeature |
Shockwave Stomp / int_168c4727 | |
Shockwave Stomp / int_17ec5027 | type |
Shockwave Stomp | |
Shockwave Stomp / int_17ec5027 | comment |
The Bogeyman in Silent Hill: Downpour uses this as one of his attacks. It's incredibly damaging, and stuns you. Figuring out how he does it is just about the only way to win when you turn into him. | |
Shockwave Stomp / int_17ec5027 | featureApplicability |
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Shockwave Stomp / int_17ec5027 | featureConfidence |
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Silent Hill: Downpour (Video Game) | hasFeature |
Shockwave Stomp / int_17ec5027 | |
Shockwave Stomp / int_1869a077 | type |
Shockwave Stomp | |
Shockwave Stomp / int_1869a077 | comment |
Samurai Jack: The Scotsman's Wife can do this. | |
Shockwave Stomp / int_1869a077 | featureApplicability |
1.0 | |
Shockwave Stomp / int_1869a077 | featureConfidence |
1.0 | |
Samurai Jack | hasFeature |
Shockwave Stomp / int_1869a077 | |
Shockwave Stomp / int_1973b10a | type |
Shockwave Stomp | |
Shockwave Stomp / int_1973b10a | comment |
Dark Titans in Sonic Unleashed do this too. | |
Shockwave Stomp / int_1973b10a | featureApplicability |
1.0 | |
Shockwave Stomp / int_1973b10a | featureConfidence |
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Sonic Unleashed (Video Game) | hasFeature |
Shockwave Stomp / int_1973b10a | |
Shockwave Stomp / int_1adee40d | type |
Shockwave Stomp | |
Shockwave Stomp / int_1adee40d | comment |
The World Ends with You: The elephants. Repeatedly. And it will interrupt whatever you're doing. Even if you're floating in midair. | |
Shockwave Stomp / int_1adee40d | featureApplicability |
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Shockwave Stomp / int_1adee40d | featureConfidence |
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The World Ends with You (Video Game) | hasFeature |
Shockwave Stomp / int_1adee40d | |
Shockwave Stomp / int_1cc09117 | type |
Shockwave Stomp | |
Shockwave Stomp / int_1cc09117 | comment |
Bleach: When Jackie Tristan faces Renji, she shows off her strength by stomping and making the nearby rock formations shatter. He is unimpressed and easily defeats her. | |
Shockwave Stomp / int_1cc09117 | featureApplicability |
1.0 | |
Shockwave Stomp / int_1cc09117 | featureConfidence |
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Bleach (Manga) | hasFeature |
Shockwave Stomp / int_1cc09117 | |
Shockwave Stomp / int_23f82646 | type |
Shockwave Stomp | |
Shockwave Stomp / int_23f82646 | comment |
"Reygoch": The titular giant can shake the land and cause fissures simply by stomping on the ground. | |
Shockwave Stomp / int_23f82646 | featureApplicability |
1.0 | |
Shockwave Stomp / int_23f82646 | featureConfidence |
1.0 | |
Reygoch | hasFeature |
Shockwave Stomp / int_23f82646 | |
Shockwave Stomp / int_243f5fd3 | type |
Shockwave Stomp | |
Shockwave Stomp / int_243f5fd3 | comment |
Sonic The Hedgehog: Egg Walker in Sonic Adventure did this. Egg Libra from Sonic Rush, along with Ghost Pendulum and Capt. Whisker throughout Sonic Rush Adventure. Dark Titans in Sonic Unleashed do this too. Sonic Lost World has massive caterpillar enemies in one zone that create multiple waves every time they slam their heads into the ground to start to dig. |
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Shockwave Stomp / int_243f5fd3 | featureApplicability |
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Shockwave Stomp / int_243f5fd3 | featureConfidence |
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Sonic the Hedgehog (Video Game) | hasFeature |
Shockwave Stomp / int_243f5fd3 | |
Shockwave Stomp / int_2588801a | type |
Shockwave Stomp | |
Shockwave Stomp / int_2588801a | comment |
Marvel Heroes: One of the more useful abilities for several characters, including Colossus, the Thing, and the Hulk. The latter gets an entire power tree filled with these. | |
Shockwave Stomp / int_2588801a | featureApplicability |
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Shockwave Stomp / int_2588801a | featureConfidence |
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Marvel Heroes (Video Game) | hasFeature |
Shockwave Stomp / int_2588801a | |
Shockwave Stomp / int_2d644371 | type |
Shockwave Stomp | |
Shockwave Stomp / int_2d644371 | comment |
Tales Series: A number of artes like Destruction Field and Demonic Circle create these by having the user strike the ground with their weapon. Large monster types like golems and dragons frequently use them a means of offense, as well. | |
Shockwave Stomp / int_2d644371 | featureApplicability |
1.0 | |
Shockwave Stomp / int_2d644371 | featureConfidence |
1.0 | |
Tales Series (Video Game) | hasFeature |
Shockwave Stomp / int_2d644371 | |
Shockwave Stomp / int_2e06876c | type |
Shockwave Stomp | |
Shockwave Stomp / int_2e06876c | comment |
Heroes of Jin Yong has one of the most powerful attacks from the original, when your chi is high enough you can inflict a carpeting shockwave (with the ground you're standing as point zero) that covers nearly half the whole arena and deals damage to everyone not on your side. | |
Shockwave Stomp / int_2e06876c | featureApplicability |
1.0 | |
Shockwave Stomp / int_2e06876c | featureConfidence |
1.0 | |
Heroes of Jin Yong (Video Game) | hasFeature |
Shockwave Stomp / int_2e06876c | |
Shockwave Stomp / int_2fa9899e | type |
Shockwave Stomp | |
Shockwave Stomp / int_2fa9899e | comment |
Fairy Tail: Dragon Cry: Swan can stomp hard enough that the shockwaves travel through the air and knock a Storm of Blades off course. | |
Shockwave Stomp / int_2fa9899e | featureApplicability |
1.0 | |
Shockwave Stomp / int_2fa9899e | featureConfidence |
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Fairy Tail: Dragon Cry | hasFeature |
Shockwave Stomp / int_2fa9899e | |
Shockwave Stomp / int_2fc7f6b9 | type |
Shockwave Stomp | |
Shockwave Stomp / int_2fc7f6b9 | comment |
Donkey Kong Country Returns: There are bosses that will dive on the ground and send a fast (but colourful) shock-wave towards you. These bosses are, namely: Mugly, Thugly, and Tiki Tong. | |
Shockwave Stomp / int_2fc7f6b9 | featureApplicability |
1.0 | |
Shockwave Stomp / int_2fc7f6b9 | featureConfidence |
1.0 | |
Donkey Kong Country Returns (Video Game) | hasFeature |
Shockwave Stomp / int_2fc7f6b9 | |
Shockwave Stomp / int_3038d75c | type |
Shockwave Stomp | |
Shockwave Stomp / int_3038d75c | comment |
Diablo II: Barbarian has Leap and Leap Attack, both create a small shockwave that momentarily stuns enemies in a radius around the point of landing. In Diablo III, Barbarian regains these abilities. | |
Shockwave Stomp / int_3038d75c | featureApplicability |
1.0 | |
Shockwave Stomp / int_3038d75c | featureConfidence |
1.0 | |
Diablo II (Video Game) | hasFeature |
Shockwave Stomp / int_3038d75c | |
Shockwave Stomp / int_3084658b | type |
Shockwave Stomp | |
Shockwave Stomp / int_3084658b | comment |
The Shake King in Wario Land: Shake It! can do this, either through a literal stomp, or through simply punching the ground hard enough. | |
Shockwave Stomp / int_3084658b | featureApplicability |
1.0 | |
Shockwave Stomp / int_3084658b | featureConfidence |
1.0 | |
Wario Land: Shake It! (Video Game) | hasFeature |
Shockwave Stomp / int_3084658b | |
Shockwave Stomp / int_33acebd8 | type |
Shockwave Stomp | |
Shockwave Stomp / int_33acebd8 | comment |
Potemkin's Slide Head in Guilty Gear. No fancy ground pounding here: he just stands rigidly and tips over face-first. | |
Shockwave Stomp / int_33acebd8 | featureApplicability |
1.0 | |
Shockwave Stomp / int_33acebd8 | featureConfidence |
1.0 | |
Guilty Gear (Video Game) | hasFeature |
Shockwave Stomp / int_33acebd8 | |
Shockwave Stomp / int_33dd1d8f | type |
Shockwave Stomp | |
Shockwave Stomp / int_33dd1d8f | comment |
Half-Life: The Gargantulas can do this. It moves in a linear fashion and is stopped by walls. Houndeye's attack using a high-pitch scream that travels along the ground in a series of these; oddly this noise attack can be dodged by jumping. |
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Shockwave Stomp / int_33dd1d8f | featureApplicability |
1.0 | |
Shockwave Stomp / int_33dd1d8f | featureConfidence |
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Half-Life (Video Game) | hasFeature |
Shockwave Stomp / int_33dd1d8f | |
Shockwave Stomp / int_346db4d5 | type |
Shockwave Stomp | |
Shockwave Stomp / int_346db4d5 | comment |
Gorgers in The Suffering can do this by slamming their flails into the ground, and this effect is demonstrated in their introductory cutscene. You can avoid the effect by jumping right before the flail hits the ground. Its sequel, The Suffering: Ties that Bind, has the so-called Isolationists, which can send out electrical shockwaves around themselves with a slight movement of their crutches. The Arsonists monsters can also create the flame shockwaves that set Torque on fire if he gets too close to them. | |
Shockwave Stomp / int_346db4d5 | featureApplicability |
1.0 | |
Shockwave Stomp / int_346db4d5 | featureConfidence |
1.0 | |
The Suffering (Video Game) | hasFeature |
Shockwave Stomp / int_346db4d5 | |
Shockwave Stomp / int_35e05f2a | type |
Shockwave Stomp | |
Shockwave Stomp / int_35e05f2a | comment |
RWBY has Yatsuhashi, a big dude on team CFVY who has this as a native ability due to his raw strength. This is best shown in the volume 3 Tournament Arc where he uses it to set off a field of geysers. | |
Shockwave Stomp / int_35e05f2a | featureApplicability |
1.0 | |
Shockwave Stomp / int_35e05f2a | featureConfidence |
1.0 | |
RWBY (Web Animation) | hasFeature |
Shockwave Stomp / int_35e05f2a | |
Shockwave Stomp / int_36395288 | type |
Shockwave Stomp | |
Shockwave Stomp / int_36395288 | comment |
In some Kirby games, the Stone ability also sends out damaging stars or smoke puffs upon landing. And in Kirby Super Star, the Wing ability comes with the Bomber Heading technique, which involves Kirby (or Birdon, its associated helper) flipping around in the air and slamming his head into the ground, sending out shockwaves that do damage. Finally, King Dedede frequently can send out damaging stars after a large leap in the same fashion as the Stone ability - in fact, this is one of the two sources of projectiles Kirby has during the final battle of Kirby's Dream Land. | |
Shockwave Stomp / int_36395288 | featureApplicability |
1.0 | |
Shockwave Stomp / int_36395288 | featureConfidence |
1.0 | |
Kirby (Franchise) | hasFeature |
Shockwave Stomp / int_36395288 | |
Shockwave Stomp / int_367f632a | type |
Shockwave Stomp | |
Shockwave Stomp / int_367f632a | comment |
Dawn of War 2 has a few examples, most notably the Ork Warboss (who stomps the ground real hard like) and the Space Marine Dreadnaught (who slams its mighty fist into the ground). The first game had the ork squiggoth, which has an attack animation where it rears up on its hind legs and slams down, sending units flying. | |
Shockwave Stomp / int_367f632a | featureApplicability |
1.0 | |
Shockwave Stomp / int_367f632a | featureConfidence |
1.0 | |
Dawn of War (Video Game) | hasFeature |
Shockwave Stomp / int_367f632a | |
Shockwave Stomp / int_3ba81aa2 | type |
Shockwave Stomp | |
Shockwave Stomp / int_3ba81aa2 | comment |
Toriko: Gaoh does this with its paw. It creates a massive crater and the shockwave goes on for 4 kilometers. Guiness has one so powerful it makes the Earth ripple and contort and the effect is visible from space. | |
Shockwave Stomp / int_3ba81aa2 | featureApplicability |
1.0 | |
Shockwave Stomp / int_3ba81aa2 | featureConfidence |
1.0 | |
Toriko (Manga) | hasFeature |
Shockwave Stomp / int_3ba81aa2 | |
Shockwave Stomp / int_3c084586 | type |
Shockwave Stomp | |
Shockwave Stomp / int_3c084586 | comment |
Baby Bowser can do this in Super Mario World 2: Yoshi's Island. Yoshi can do the same with his own Ground Pound and it's the only way to actually do any damage to Baby Bowser. | |
Shockwave Stomp / int_3c084586 | featureApplicability |
1.0 | |
Shockwave Stomp / int_3c084586 | featureConfidence |
1.0 | |
Super Mario World 2: Yoshi's Island (Video Game) | hasFeature |
Shockwave Stomp / int_3c084586 | |
Shockwave Stomp / int_3cc40e40 | type |
Shockwave Stomp | |
Shockwave Stomp / int_3cc40e40 | comment |
In Everyday Heroes, the stomp is part of "The Backdoor Bounce" maneuver, and is used to knock a speedster off-balance. | |
Shockwave Stomp / int_3cc40e40 | featureApplicability |
1.0 | |
Shockwave Stomp / int_3cc40e40 | featureConfidence |
1.0 | |
Everyday Heroes (Webcomic) | hasFeature |
Shockwave Stomp / int_3cc40e40 | |
Shockwave Stomp / int_3e5c6c5a | type |
Shockwave Stomp | |
Shockwave Stomp / int_3e5c6c5a | comment |
Bowser in Super Mario 64 and Super Mario Galaxy (though in the former he only stomps once at a time while in the latter he makes multiple small stomps). In Super Mario Galaxy 2, the shockwaves come when he punches the battle arena with his fists. | |
Shockwave Stomp / int_3e5c6c5a | featureApplicability |
1.0 | |
Shockwave Stomp / int_3e5c6c5a | featureConfidence |
1.0 | |
Super Mario 64 (Video Game) | hasFeature |
Shockwave Stomp / int_3e5c6c5a | |
Shockwave Stomp / int_40852654 | type |
Shockwave Stomp | |
Shockwave Stomp / int_40852654 | comment |
Medaka Box: One of the main characters, Zenkichi Hitoyoshi, uses this as his finishing move twice, once against a weapons specialist Munakata to knock all his weapons from the ceiling, another against Kumagawa knocking them both to their deaths in a Snake Pit. | |
Shockwave Stomp / int_40852654 | featureApplicability |
1.0 | |
Shockwave Stomp / int_40852654 | featureConfidence |
1.0 | |
Medaka Box (Manga) | hasFeature |
Shockwave Stomp / int_40852654 | |
Shockwave Stomp / int_44f09a97 | type |
Shockwave Stomp | |
Shockwave Stomp / int_44f09a97 | comment |
Multiple examples in Unworthy: Narcoss, the Anvil first simply tries to strike you with his hammer. (He does it hard enough for the chains on the ceiling to shake and rattle even when he misses.) His hammer soon gets charged, and then he begins intentionally striking the ground to cause an electric shockwave, which has limited range at first, but is eventually capable of sweeping most of the screen. Once you defeat him and pick up his hammer, you can do the same. Frayed Knight Dominic's second form can create shockwaves of Filth running in both directions. If they connect, the player is "cursed", and cannot heal until the effect fades. The first boss, Sveht, Devourer of Light gets a unique example. Once his health gets low enough, he somehow causes a pair of grasping, locking-and-unlocking hands to emerge from the earth and quickly travel towards you. (To be fair, you are fighting on a graveyard.) That is in addition to simply procuring a fistful of flame and slamming it into the ground, which is an attack he gets earlier. Frozen Giant can create two different shockwaves of ice. Fathers produce a shockwave of Soulflame. |
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Shockwave Stomp / int_44f09a97 | featureApplicability |
1.0 | |
Shockwave Stomp / int_44f09a97 | featureConfidence |
1.0 | |
Unworthy (Video Game) | hasFeature |
Shockwave Stomp / int_44f09a97 | |
Shockwave Stomp / int_45dac50d | type |
Shockwave Stomp | |
Shockwave Stomp / int_45dac50d | comment |
Spectrobes: In all three games, Spikan has an attack where it creates shockwaves by slamming its tail on the ground. | |
Shockwave Stomp / int_45dac50d | featureApplicability |
1.0 | |
Shockwave Stomp / int_45dac50d | featureConfidence |
1.0 | |
Spectrobes (Video Game) | hasFeature |
Shockwave Stomp / int_45dac50d | |
Shockwave Stomp / int_48913070 | type |
Shockwave Stomp | |
Shockwave Stomp / int_48913070 | comment |
Mendel Palace: The sumo dolls do this as a Counter-Attack. | |
Shockwave Stomp / int_48913070 | featureApplicability |
1.0 | |
Shockwave Stomp / int_48913070 | featureConfidence |
1.0 | |
Mendel Palace (Video Game) | hasFeature |
Shockwave Stomp / int_48913070 | |
Shockwave Stomp / int_48987d73 | type |
Shockwave Stomp | |
Shockwave Stomp / int_48987d73 | comment |
Infamous Cole MacGrath utilizes this quite well. The higher you fall from, the larger the impact of the Thunder Drop would be. Very destructive if used and tends to lead to take downs of everything nearby Kessler also does this near his level. By punching the ground, he causes an earthquake that can leave you dying if you're hit. Later on, phantasms join his attack. | |
Shockwave Stomp / int_48987d73 | featureApplicability |
1.0 | |
Shockwave Stomp / int_48987d73 | featureConfidence |
1.0 | |
inFAMOUS (Video Game) | hasFeature |
Shockwave Stomp / int_48987d73 | |
Shockwave Stomp / int_49a88442 | type |
Shockwave Stomp | |
Shockwave Stomp / int_49a88442 | comment |
Final Fantasy XIV: Titan offers three attacks: "Stomp" where he stomps his foot repeatedly doing damage to everyone for each stomp; "Jump" where he leaps into the air and crashes down in the center of the circular arena, the closer you are to him the more damage you take (directly under is almost certain death) and each use shrinks the arena; and "Landslide" a Ground Pound punch which sends out linear shockwaves in 1, 3, or 5 (which has only tiny pockets of safety on an ever shrinking arena) directions depending on difficulty, move your ass or you take heavy damage and get launched off the arena instantly killing you and removing you from the fight. Played straight with the Sawtooth/Irminsul boss in the Void Ark raid. Sawtooth uses an attack with this very name, and it's a One-Hit Kill for any player who doesn't hide behind Irminsul when it goes off. |
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Shockwave Stomp / int_49a88442 | featureApplicability |
1.0 | |
Shockwave Stomp / int_49a88442 | featureConfidence |
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Final Fantasy XIV (Video Game) | hasFeature |
Shockwave Stomp / int_49a88442 | |
Shockwave Stomp / int_49ad83ee | type |
Shockwave Stomp | |
Shockwave Stomp / int_49ad83ee | comment |
World of Warcraft: Multiple bosses have an ability like this. Usually melee classes have to run out of range when the boss starts casting it. Sometimes the shockwave deals no damage but instead interrupts spellcasting of targets hit by it. Also the Tauren racial Warstomp, albeit only in a small radius and it doesn't deal damage by itself. Protection Warriors get this spell as their final ability. A cone shaped wave that stuns and damages enemies in front of the warrior. Also, all warriors get Thunder Clap, which is a stomp that damages the mobs/players around them. Paladins get Hammer of the Righteous, which is implied to be this, except they're slamming it right ontop of an enemy, so they're the epicenter of the attack. |
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Shockwave Stomp / int_49ad83ee | featureApplicability |
1.0 | |
Shockwave Stomp / int_49ad83ee | featureConfidence |
1.0 | |
World of Warcraft (Video Game) | hasFeature |
Shockwave Stomp / int_49ad83ee | |
Shockwave Stomp / int_4e549f11 | type |
Shockwave Stomp | |
Shockwave Stomp / int_4e549f11 | comment |
Dreamscape: Kai can create shockwaves of natural energy. | |
Shockwave Stomp / int_4e549f11 | featureApplicability |
1.0 | |
Shockwave Stomp / int_4e549f11 | featureConfidence |
1.0 | |
Dreamscape (Web Animation) | hasFeature |
Shockwave Stomp / int_4e549f11 | |
Shockwave Stomp / int_54ac353f | type |
Shockwave Stomp | |
Shockwave Stomp / int_54ac353f | comment |
In Broforce, Bronan the Brobarian (an Expy of Conan the Barbarian, of course), does this as his special attack or when his primary attack is fully charged. | |
Shockwave Stomp / int_54ac353f | featureApplicability |
1.0 | |
Shockwave Stomp / int_54ac353f | featureConfidence |
1.0 | |
Broforce (Video Game) | hasFeature |
Shockwave Stomp / int_54ac353f | |
Shockwave Stomp / int_55ddc4aa | type |
Shockwave Stomp | |
Shockwave Stomp / int_55ddc4aa | comment |
Kickablast, in MP4orce, can unleash shockwaves with her boots when in virtual form. | |
Shockwave Stomp / int_55ddc4aa | featureApplicability |
1.0 | |
Shockwave Stomp / int_55ddc4aa | featureConfidence |
1.0 | |
MP4orce | hasFeature |
Shockwave Stomp / int_55ddc4aa | |
Shockwave Stomp / int_571a5bd7 | type |
Shockwave Stomp | |
Shockwave Stomp / int_571a5bd7 | comment |
In Challenge Of The Go Bots this is Crasher's signature move. | |
Shockwave Stomp / int_571a5bd7 | featureApplicability |
1.0 | |
Shockwave Stomp / int_571a5bd7 | featureConfidence |
1.0 | |
Challenge of the GoBots | hasFeature |
Shockwave Stomp / int_571a5bd7 | |
Shockwave Stomp / int_5755b96a | type |
Shockwave Stomp | |
Shockwave Stomp / int_5755b96a | comment |
The Order of the Stick: The Monster in the Darkness lazily stomps his foot in "Shock and Awwwwww", causing a literal earthquake without even meaning to. | |
Shockwave Stomp / int_5755b96a | featureApplicability |
1.0 | |
Shockwave Stomp / int_5755b96a | featureConfidence |
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The Order of the Stick (Webcomic) | hasFeature |
Shockwave Stomp / int_5755b96a | |
Shockwave Stomp / int_57f19f4d | type |
Shockwave Stomp | |
Shockwave Stomp / int_57f19f4d | comment |
It's possible for the players to do this in New Super Mario Bros. Wii multiplayer. If two or more players ground pound at the same time, it sends out a shockwave that kills everything on-screen. Also in the game, Morton and Roy attack with stomps (the former manages to lift a part of the arena this way). | |
Shockwave Stomp / int_57f19f4d | featureApplicability |
1.0 | |
Shockwave Stomp / int_57f19f4d | featureConfidence |
1.0 | |
New Super Mario Bros. Wii (Video Game) | hasFeature |
Shockwave Stomp / int_57f19f4d | |
Shockwave Stomp / int_5937b637 | type |
Shockwave Stomp | |
Shockwave Stomp / int_5937b637 | comment |
ULTRAKILL has a few enemies that can stomp, causing a damaging shockwave: Cerberus, Hideous Mass, and Sisyphean Insurrectionist. The Prime Souls have extra-dangerous versions of these that come suddenly and hit very hard. Both Souls also have dangerous aerial movesets, so dodging it puts you at great risk of catching a projectile, getting uppercutted into a wall or just eat a combo worthy of Street Fighter. | |
Shockwave Stomp / int_5937b637 | featureApplicability |
1.0 | |
Shockwave Stomp / int_5937b637 | featureConfidence |
1.0 | |
ULTRAKILL (Video Game) | hasFeature |
Shockwave Stomp / int_5937b637 | |
Shockwave Stomp / int_5b53043e | type |
Shockwave Stomp | |
Shockwave Stomp / int_5b53043e | comment |
Mario Party 3: The minigame Tidal Toss takes place in a moat located in a summit. One of the characters is in a rowboat, while the other three are swimming in the moat. The solo player's objective is to jump onto the rowboat to create waves that push away the other three players into the moat's borders, making them fall down; if the solo player performs a Ground Pound, they'll create a much taller tidal wave that is harder to dodge for the swimming characters. If the solo player manages to knock all three swimming characters, they win; but if at least one of the swimmers survives during 30 seconds, then the trio wins. | |
Shockwave Stomp / int_5b53043e | featureApplicability |
1.0 | |
Shockwave Stomp / int_5b53043e | featureConfidence |
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Mario Party 3 (Video Game) | hasFeature |
Shockwave Stomp / int_5b53043e | |
Shockwave Stomp / int_5b53043f | type |
Shockwave Stomp | |
Shockwave Stomp / int_5b53043f | comment |
Mario Party 4: The minigame Makin' Waves is a role-reversed version of Tidal Toss from Mario Party 3. The players are in a round swimming pool, and three of them have to Ground Pound their floats to create tidal waves in an attempt to make the solo player fall out of balance from their platform. If the three players succeed in their objective they'll win; but if 30 seconds pass and the solo player resists, then they win instead. | |
Shockwave Stomp / int_5b53043f | featureApplicability |
1.0 | |
Shockwave Stomp / int_5b53043f | featureConfidence |
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Mario Party 4 (Video Game) | hasFeature |
Shockwave Stomp / int_5b53043f | |
Shockwave Stomp / int_5beb06bd | type |
Shockwave Stomp | |
Shockwave Stomp / int_5beb06bd | comment |
In Iconoclasts, One Concern's forces "signature attack" is a shockwave of blue energy running along the ground at a considerable height, and often in both directions. Its users include Defenders, Silver Watchman, Mother and even the Isi toolboxes that were taken over by the Controllers. Bastion Elites create a fiery-red, but otherwise similar attack when their bomb projectiles explode. | |
Shockwave Stomp / int_5beb06bd | featureApplicability |
1.0 | |
Shockwave Stomp / int_5beb06bd | featureConfidence |
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Iconoclasts (Video Game) | hasFeature |
Shockwave Stomp / int_5beb06bd | |
Shockwave Stomp / int_5bfa9c98 | type |
Shockwave Stomp | |
Shockwave Stomp / int_5bfa9c98 | comment |
In Warframe, several enemies like the Shockwave Moa or the Jackal can stop and project an expanding bubble of orange energy that knocks you down, but is easy to avoid. The ultimate ability of Rhino warframe consists of planting his foot into the ground with such force that it slows time. | |
Shockwave Stomp / int_5bfa9c98 | featureApplicability |
1.0 | |
Shockwave Stomp / int_5bfa9c98 | featureConfidence |
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Warframe (Video Game) | hasFeature |
Shockwave Stomp / int_5bfa9c98 | |
Shockwave Stomp / int_5d020c4a | type |
Shockwave Stomp | |
Shockwave Stomp / int_5d020c4a | comment |
Several characters in Heroes of the Storm have this as well: Muradin has Thunder Clap, which allows him to slam his weapons into the ground to deal damage, as well as slow enemy movement and attack speed. Garrosh has Groundbreaker, where he slams the ground with his axe to cause damage in a cone area, and stunning enemies on the very far edge. The Butcher and Stitches have Hamstring and Slam, respectively. Both involve the user slamming a meat cleaver into the ground. Butcher's Hamstring hits a short line and also slows targets, while Stitches' Slam hits a wide cone but doesn't slow (though it can be upgraded to). Sonya's Seismic Slam is an odd one: She slams the ground with her swords, causing a short line shockwave. However, she must target an enemy unit or structure with the attack. One of her Heroic abilities, Leap, has her leap to an area, dealing damage and stunning enemies hit. E.T.C. has Stage Dive that allows him to leap to a location from anywhere on the battleground, slamming down a few seconds later to deal damage and slow enemies in a wide radius. Johanna has Falling Sword. She jumps into the air and slams down to deal damage and stun enemies hit. While in midair, the player can direct where she'll land. Cho'gall's Upheaval has Cho strike the ground so hard with his fist that enemies in a long cone are damaged and dragged towards the duo. Both of Thrall's Heroic abilities work by having him slam the Doomhammer into the ground: Earthquake causes a heavy slow and slight damage to enemies in a large radius, which pulses every few seconds to reapply its effect. Sundering splits a long line across the ground, damaging and stunning enemies hit, as well as knocking them away from center of the line. Several neutral bosses have a slam attack that deals a lot of damage and stuns everyone unfortunate enough to get caught in it. |
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Shockwave Stomp / int_5d020c4a | featureApplicability |
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Shockwave Stomp / int_5d020c4a | featureConfidence |
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Heroes of the Storm (Video Game) | hasFeature |
Shockwave Stomp / int_5d020c4a | |
Shockwave Stomp / int_5e150650 | type |
Shockwave Stomp | |
Shockwave Stomp / int_5e150650 | comment |
Some Charms in Exalted can do this, but the ones with the biggest oomph come from the Yozis. | |
Shockwave Stomp / int_5e150650 | featureApplicability |
1.0 | |
Shockwave Stomp / int_5e150650 | featureConfidence |
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Exalted (Tabletop Game) | hasFeature |
Shockwave Stomp / int_5e150650 | |
Shockwave Stomp / int_61d4e874 | type |
Shockwave Stomp | |
Shockwave Stomp / int_61d4e874 | comment |
The boss Buga the Knut in Conker's Bad Fur Day has this ability (coming along with the unique effect of spreading a wave that bypasses the hard texture of the floor without actually breaking it), and performs it when Conker and the dinosaur he rides are far from him (when they're close, he'll try to attack them with the large bone in his hand instead). | |
Shockwave Stomp / int_61d4e874 | featureApplicability |
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Shockwave Stomp / int_61d4e874 | featureConfidence |
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Conker's Bad Fur Day (Video Game) | hasFeature |
Shockwave Stomp / int_61d4e874 | |
Shockwave Stomp / int_62570927 | type |
Shockwave Stomp | |
Shockwave Stomp / int_62570927 | comment |
Marvel Universe has the villain Arclight. | |
Shockwave Stomp / int_62570927 | featureApplicability |
1.0 | |
Shockwave Stomp / int_62570927 | featureConfidence |
1.0 | |
Marvel Universe (Franchise) | hasFeature |
Shockwave Stomp / int_62570927 | |
Shockwave Stomp / int_62bf543 | type |
Shockwave Stomp | |
Shockwave Stomp / int_62bf543 | comment |
Roy and Ludwig shake the screen when they jump in Super Mario Bros. 3. | |
Shockwave Stomp / int_62bf543 | featureApplicability |
1.0 | |
Shockwave Stomp / int_62bf543 | featureConfidence |
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Super Mario Bros. 3 (Video Game) | hasFeature |
Shockwave Stomp / int_62bf543 | |
Shockwave Stomp / int_6bbde1c8 | type |
Shockwave Stomp | |
Shockwave Stomp / int_6bbde1c8 | comment |
Reinhardt's ultimate ability in Overwatch creates a shockwave by slamming the ground with his giant hammer, knocking down and stunning all enemies in front of him. | |
Shockwave Stomp / int_6bbde1c8 | featureApplicability |
1.0 | |
Shockwave Stomp / int_6bbde1c8 | featureConfidence |
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Overwatch (Video Game) | hasFeature |
Shockwave Stomp / int_6bbde1c8 | |
Shockwave Stomp / int_6bf2d08 | type |
Shockwave Stomp | |
Shockwave Stomp / int_6bf2d08 | comment |
Bowser Jr. can perform this attack in Super Mario Maker, strong enough to stun Mario if he's touching the floor. Bowser can too, but only in the Super Mario Bros. 3 style. Morton Koopa Jr. does it in Super Mario Maker 2, and the stun effect is doubly dangerous in this case because the stomp also unleashes two fireballs that move through the floor, potentially harming a still-stunned Mario. | |
Shockwave Stomp / int_6bf2d08 | featureApplicability |
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Shockwave Stomp / int_6bf2d08 | featureConfidence |
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Super Mario Maker (Video Game) | hasFeature |
Shockwave Stomp / int_6bf2d08 | |
Shockwave Stomp / int_6c1d09b4 | type |
Shockwave Stomp | |
Shockwave Stomp / int_6c1d09b4 | comment |
Fallout 4: Landing from high drops in Power Armor causes this, and its radius can be increased with the Explosive Vent leg mod. | |
Shockwave Stomp / int_6c1d09b4 | featureApplicability |
1.0 | |
Shockwave Stomp / int_6c1d09b4 | featureConfidence |
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Fallout 4 (Video Game) | hasFeature |
Shockwave Stomp / int_6c1d09b4 | |
Shockwave Stomp / int_6db5698 | type |
Shockwave Stomp | |
Shockwave Stomp / int_6db5698 | comment |
Transistor: Tap() has Red emanate a circular field out from her position when the Transistor stabs into the ground. | |
Shockwave Stomp / int_6db5698 | featureApplicability |
1.0 | |
Shockwave Stomp / int_6db5698 | featureConfidence |
1.0 | |
Transistor (Video Game) | hasFeature |
Shockwave Stomp / int_6db5698 | |
Shockwave Stomp / int_7291539d | type |
Shockwave Stomp | |
Shockwave Stomp / int_7291539d | comment |
An unlockable gadget in Batman: Arkham City stores the kinetic energy when you dive-bomb into the ground to be released as a shockwave. | |
Shockwave Stomp / int_7291539d | featureApplicability |
1.0 | |
Shockwave Stomp / int_7291539d | featureConfidence |
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Batman: Arkham City (Video Game) | hasFeature |
Shockwave Stomp / int_7291539d | |
Shockwave Stomp / int_7357234c | type |
Shockwave Stomp | |
Shockwave Stomp / int_7357234c | comment |
Beyond Good & Evil: This is the first part of the team attack — your partner creates a shockwave, sending all ground-bound enemies into the air. (The second half involves you attacking them, which allows you to throw them into the wall/an arc of electricity/another enemy/a bridge that needs knocked down/materia crystals.) | |
Shockwave Stomp / int_7357234c | featureApplicability |
1.0 | |
Shockwave Stomp / int_7357234c | featureConfidence |
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Beyond Good & Evil (Video Game) | hasFeature |
Shockwave Stomp / int_7357234c | |
Shockwave Stomp / int_73b74949 | type |
Shockwave Stomp | |
Shockwave Stomp / int_73b74949 | comment |
Sledge in Borderlands, with his weapon. His shotgun is also the only weapon in the game with bonus knockback on it, making him an example of the "creating distance" type (odd since he is a close range fighter). Boss-level skags and spiderants can pull off shockwave stomps as well, e.g. Dukino's Mom and Scorch in the sequel. | |
Shockwave Stomp / int_73b74949 | featureApplicability |
1.0 | |
Shockwave Stomp / int_73b74949 | featureConfidence |
1.0 | |
Borderlands (Video Game) | hasFeature |
Shockwave Stomp / int_73b74949 | |
Shockwave Stomp / int_747d9a6f | type |
Shockwave Stomp | |
Shockwave Stomp / int_747d9a6f | comment |
[PROTOTYPE] Alex Mercer can perform several variations of this, including a literal stomp. Dropping from sufficient heights, he automatically causes a shockwave on impact, but using special moves enhances the damage many times over. They can be most powerful moves in the game, but hellishly hard to aim. | |
Shockwave Stomp / int_747d9a6f | featureApplicability |
1.0 | |
Shockwave Stomp / int_747d9a6f | featureConfidence |
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[PROTOTYPE] / Videogame | hasFeature |
Shockwave Stomp / int_747d9a6f | |
Shockwave Stomp / int_74a4c704 | type |
Shockwave Stomp | |
Shockwave Stomp / int_74a4c704 | comment |
The first game alone has Cerberus, Dragon Maleficent, the Rock Titan and possibly others. | |
Shockwave Stomp / int_74a4c704 | featureApplicability |
1.0 | |
Shockwave Stomp / int_74a4c704 | featureConfidence |
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Kingdom Hearts (Video Game) | hasFeature |
Shockwave Stomp / int_74a4c704 | |
Shockwave Stomp / int_74f7210c | type |
Shockwave Stomp | |
Shockwave Stomp / int_74f7210c | comment |
The Legend of Zelda: The Legend of Zelda: A Link to the Past: Ganon uses this to shake the room and break the floor in the fight with him. The Legend of Zelda: Link's Awakening: The Armos Knight will periodically jump into the air and land with great force, stunning Link on impact unless he uses the Roc's Feather to jump into the air right as it lands. The Legend of Zelda: Ocarina of Time: Ganondorf can do this with his fist. Aside from inflicting damage, it causes parts of the floor to collapse. The Legend of Zelda: Oracle of Seasons: After being reduced to a skeleton, Gleeok fights by jumping up into the air and landing forcefully on the ground, shaking the room and causing Link to become stunned unless he uses the Roc's Cape to jump up before Gleeok lands. The Legend of Zelda: Phantom Hourglass: Eox's downward punches are strong enough to unleash a dusty shockwave once the punch hits the floor. The Legend of Zelda: Skyward Sword: The Imprisoned is so big and powerful that it does this simply by walking casually. |
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Shockwave Stomp / int_74f7210c | featureApplicability |
1.0 | |
Shockwave Stomp / int_74f7210c | featureConfidence |
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The Legend of Zelda (Franchise) | hasFeature |
Shockwave Stomp / int_74f7210c | |
Shockwave Stomp / int_7529056 | type |
Shockwave Stomp | |
Shockwave Stomp / int_7529056 | comment |
Two of the Koopalings do this in Super Mario World. Yoshi can do a miniature version of this if he's a yellow shell or is yellow and has any shell. Mario himself can also do this with a cape feather, by diving into the ground after gliding with it. | |
Shockwave Stomp / int_7529056 | featureApplicability |
1.0 | |
Shockwave Stomp / int_7529056 | featureConfidence |
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Super Mario World (Video Game) | hasFeature |
Shockwave Stomp / int_7529056 | |
Shockwave Stomp / int_755b343f | type |
Shockwave Stomp | |
Shockwave Stomp / int_755b343f | comment |
In Halo, the Mantis mech (introduced in Halo 4) can do this, which is capable of blowing away an intact Scorpion tank in one blow at close range. | |
Shockwave Stomp / int_755b343f | featureApplicability |
1.0 | |
Shockwave Stomp / int_755b343f | featureConfidence |
1.0 | |
Halo (Franchise) | hasFeature |
Shockwave Stomp / int_755b343f | |
Shockwave Stomp / int_7668653b | type |
Shockwave Stomp | |
Shockwave Stomp / int_7668653b | comment |
Mass Effect 3: The Vanguard's "Nova" power creates this with a slam of the fist. Their sprinting heavy melee attack does something similar, with less power, but also fewer dangers. Lastly, the heavy melee of the multiplayer Devastator class also fits the trope, especially since it has the range and damage of a grenade. | |
Shockwave Stomp / int_7668653b | featureApplicability |
1.0 | |
Shockwave Stomp / int_7668653b | featureConfidence |
1.0 | |
Mass Effect 3 (Video Game) | hasFeature |
Shockwave Stomp / int_7668653b | |
Shockwave Stomp / int_7785278d | type |
Shockwave Stomp | |
Shockwave Stomp / int_7785278d | comment |
The Big Daddy in PlayStation All-Stars Battle Royale has a Down+Triangle move in which is smashes its drill into the ground several times, stunning anyone within its surprisingly large range before sending any caught victims flying. This is derived from the Bouncer's namesake attack in which it knocks targets off balance this way in the first BioShock. | |
Shockwave Stomp / int_7785278d | featureApplicability |
1.0 | |
Shockwave Stomp / int_7785278d | featureConfidence |
1.0 | |
BioShock (Video Game) | hasFeature |
Shockwave Stomp / int_7785278d | |
Shockwave Stomp / int_782a1f0 | type |
Shockwave Stomp | |
Shockwave Stomp / int_782a1f0 | comment |
Phantasy Star Online's Dragon type boss does this. And in Phantasy Star Online 2, Wolgahda and Falz Hunar both use this (via a sumo stomp and a fist slam respectively) and simply jumping won't protect you from either. Both also stun you if they connect, which frequently leads to more abuse. | |
Shockwave Stomp / int_782a1f0 | featureApplicability |
1.0 | |
Shockwave Stomp / int_782a1f0 | featureConfidence |
1.0 | |
Phantasy Star Online (Video Game) | hasFeature |
Shockwave Stomp / int_782a1f0 | |
Shockwave Stomp / int_7c537173 | type |
Shockwave Stomp | |
Shockwave Stomp / int_7c537173 | comment |
In Destiny 2 it's rare to see any major, ultra, or boss that doesn't have some form of shockwave stomp - whether it's the radial shockwave of Fallen Walkers, a simple stomp from a Cabal Colossi, or similar. Mostly this serves to repel anyone trying to get in close with a sword or shotgun, and doesn't do too much damage by itself — but it can easily kill by flinging you into a wall (for massive impact damage) or a Bottomless Pit. | |
Shockwave Stomp / int_7c537173 | featureApplicability |
1.0 | |
Shockwave Stomp / int_7c537173 | featureConfidence |
1.0 | |
Destiny 2 (Video Game) | hasFeature |
Shockwave Stomp / int_7c537173 | |
Shockwave Stomp / int_7e9d1a6c | type |
Shockwave Stomp | |
Shockwave Stomp / int_7e9d1a6c | comment |
Frozen (2013): During the song "Let it Go'', Queen Elsa stomps the mountain's summit to form the Ice Palace's floor when she sings the lyrics "Here I stand/And here I stay..." | |
Shockwave Stomp / int_7e9d1a6c | featureApplicability |
1.0 | |
Shockwave Stomp / int_7e9d1a6c | featureConfidence |
1.0 | |
Frozen (2013) | hasFeature |
Shockwave Stomp / int_7e9d1a6c | |
Shockwave Stomp / int_7f624b67 | type |
Shockwave Stomp | |
Shockwave Stomp / int_7f624b67 | comment |
Murray's 'Thunderflop' in the later Sly Cooper games starts off as just a simple belly-flop Ground Pound. An upgrade later on in the games allows him to add a ring of fire on landing. | |
Shockwave Stomp / int_7f624b67 | featureApplicability |
1.0 | |
Shockwave Stomp / int_7f624b67 | featureConfidence |
1.0 | |
SlyCooper | hasFeature |
Shockwave Stomp / int_7f624b67 | |
Shockwave Stomp / int_7fb486bc | type |
Shockwave Stomp | |
Shockwave Stomp / int_7fb486bc | comment |
The Legend of Zelda: Link's Awakening: The Armos Knight will periodically jump into the air and land with great force, stunning Link on impact unless he uses the Roc's Feather to jump into the air right as it lands. | |
Shockwave Stomp / int_7fb486bc | featureApplicability |
1.0 | |
Shockwave Stomp / int_7fb486bc | featureConfidence |
1.0 | |
The Legend of Zelda: Link's Awakening (Video Game) | hasFeature |
Shockwave Stomp / int_7fb486bc | |
Shockwave Stomp / int_8258e260 | type |
Shockwave Stomp | |
Shockwave Stomp / int_8258e260 | comment |
Super Mario Bros.: Roy and Ludwig shake the screen when they jump in Super Mario Bros. 3. Bowser in Super Mario 64 and Super Mario Galaxy (though in the former he only stomps once at a time while in the latter he makes multiple small stomps). In Super Mario Galaxy 2, the shockwaves come when he punches the battle arena with his fists. Two of the Koopalings do this in Super Mario World. Yoshi can do a miniature version of this if he's a yellow shell or is yellow and has any shell. Mario himself can also do this with a cape feather, by diving into the ground after gliding with it. Baby Bowser can do this in Super Mario World 2: Yoshi's Island. Yoshi can do the same with his own Ground Pound and it's the only way to actually do any damage to Baby Bowser. It's possible for the players to do this in New Super Mario Bros. Wii multiplayer. If two or more players ground pound at the same time, it sends out a shockwave that kills everything on-screen. Also in the game, Morton and Roy attack with stomps (the former manages to lift a part of the arena this way). Bowser Jr. can perform this attack in Super Mario Maker, strong enough to stun Mario if he's touching the floor. Bowser can too, but only in the Super Mario Bros. 3 style. Morton Koopa Jr. does it in Super Mario Maker 2, and the stun effect is doubly dangerous in this case because the stomp also unleashes two fireballs that move through the floor, potentially harming a still-stunned Mario. Mario Party 3: The minigame Tidal Toss takes place in a moat located in a summit. One of the characters is in a rowboat, while the other three are swimming in the moat. The solo player's objective is to jump onto the rowboat to create waves that push away the other three players into the moat's borders, making them fall down; if the solo player performs a Ground Pound, they'll create a much taller tidal wave that is harder to dodge for the swimming characters. If the solo player manages to knock all three swimming characters, they win; but if at least one of the swimmers survives during 30 seconds, then the trio wins. Mario Party 4: The minigame Makin' Waves is a role-reversed version of Tidal Toss from Mario Party 3. The players are in a round swimming pool, and three of them have to Ground Pound their floats to create tidal waves in an attempt to make the solo player fall out of balance from their platform. If the three players succeed in their objective they'll win; but if 30 seconds pass and the solo player resists, then they win instead. In Mario & Luigi: Superstar Saga, Queen Bean will send out three in quick succession. Later in the game, the Koopalings can also do this in their battles. The animation for the 'Earth Tremor' Star attack in Paper Mario: The Thousand-Year Door shows it using this. The Shake King in Wario Land: Shake It! can do this, either through a literal stomp, or through simply punching the ground hard enough. |
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Shockwave Stomp / int_8258e260 | featureApplicability |
1.0 | |
Shockwave Stomp / int_8258e260 | featureConfidence |
1.0 | |
Super Mario Bros. (Franchise) | hasFeature |
Shockwave Stomp / int_8258e260 | |
Shockwave Stomp / int_87056d17 | type |
Shockwave Stomp | |
Shockwave Stomp / int_87056d17 | comment |
Egg Walker in Sonic Adventure did this. | |
Shockwave Stomp / int_87056d17 | featureApplicability |
1.0 | |
Shockwave Stomp / int_87056d17 | featureConfidence |
1.0 | |
Sonic Adventure (Video Game) | hasFeature |
Shockwave Stomp / int_87056d17 | |
Shockwave Stomp / int_87b4dc3c | type |
Shockwave Stomp | |
Shockwave Stomp / int_87b4dc3c | comment |
Donkey Kong: Donkey Kong 64: Army Dillo (only in the Crystal Caves rematch), Dogadon (only in the Fungi Forest rematch), Puftoss and King K. Rool all have this in their arsenal of attacks (the waves' respective colors are green, red, blue and again green); the Kasplats have shockwaves color-coded to whose blueprint piece they guard; even the Kongs themselves can do it (without the jumping part) once you've learned how. Donkey Kong Country Returns: There are bosses that will dive on the ground and send a fast (but colourful) shock-wave towards you. These bosses are, namely: Mugly, Thugly, and Tiki Tong. |
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Shockwave Stomp / int_87b4dc3c | featureApplicability |
1.0 | |
Shockwave Stomp / int_87b4dc3c | featureConfidence |
1.0 | |
Donkey Kong (Franchise) | hasFeature |
Shockwave Stomp / int_87b4dc3c | |
Shockwave Stomp / int_8818f28f | type |
Shockwave Stomp | |
Shockwave Stomp / int_8818f28f | comment |
One of the most powerful attacks that Captain Titus can pull off with a chainsword in Warhammer 40,000: Space Marine is a massive stomp to the ground that stuns everyone around him. In the case of other, more powerful melee weapons however he simply slams the weapon to the ground. It's also available to Devastators/Havocs in multiplayer, useful for stunning and disorienting enemies. Perks can increase the speed of the animation, and/or the range and damage. | |
Shockwave Stomp / int_8818f28f | featureApplicability |
1.0 | |
Shockwave Stomp / int_8818f28f | featureConfidence |
1.0 | |
Warhammer 40,000: Space Marine (Video Game) | hasFeature |
Shockwave Stomp / int_8818f28f | |
Shockwave Stomp / int_881fc8ff | type |
Shockwave Stomp | |
Shockwave Stomp / int_881fc8ff | comment |
A Hat in Time: Mafia Boss likes to send out long bursts of electricity along the ground, in what he describes as "Super Charge!" or "Mega Charge!" | |
Shockwave Stomp / int_881fc8ff | featureApplicability |
1.0 | |
Shockwave Stomp / int_881fc8ff | featureConfidence |
1.0 | |
A Hat in Time (Video Game) | hasFeature |
Shockwave Stomp / int_881fc8ff | |
Shockwave Stomp / int_8a0f6e8a | type |
Shockwave Stomp | |
Shockwave Stomp / int_8a0f6e8a | comment |
Donkey Kong 64: Army Dillo (only in the Crystal Caves rematch), Dogadon (only in the Fungi Forest rematch), Puftoss and King K. Rool all have this in their arsenal of attacks (the waves' respective colors are green, red, blue and again green); the Kasplats have shockwaves color-coded to whose blueprint piece they guard; even the Kongs themselves can do it (without the jumping part) once you've learned how. | |
Shockwave Stomp / int_8a0f6e8a | featureApplicability |
1.0 | |
Shockwave Stomp / int_8a0f6e8a | featureConfidence |
1.0 | |
Donkey Kong 64 (Video Game) | hasFeature |
Shockwave Stomp / int_8a0f6e8a | |
Shockwave Stomp / int_8aaeda7e | type |
Shockwave Stomp | |
Shockwave Stomp / int_8aaeda7e | comment |
MonsterVerse: Overlapping with Ground Punch, the male MUTO in Godzilla (2014) activates his EMP blast by slamming his foreleg's foot into the ground. It's mentioned in the sequel's tie-in graphic novel that his parent, the MUTO Prime, has footsteps which hit the earth with the force of a salvo of cannons. | |
Shockwave Stomp / int_8aaeda7e | featureApplicability |
1.0 | |
Shockwave Stomp / int_8aaeda7e | featureConfidence |
1.0 | |
MonsterVerse (Franchise) | hasFeature |
Shockwave Stomp / int_8aaeda7e | |
Shockwave Stomp / int_8c87469c | type |
Shockwave Stomp | |
Shockwave Stomp / int_8c87469c | comment |
The Legend of Zelda: Skyward Sword: The Imprisoned is so big and powerful that it does this simply by walking casually. | |
Shockwave Stomp / int_8c87469c | featureApplicability |
1.0 | |
Shockwave Stomp / int_8c87469c | featureConfidence |
1.0 | |
The Legend of Zelda: Skyward Sword (Video Game) | hasFeature |
Shockwave Stomp / int_8c87469c | |
Shockwave Stomp / int_8d862a74 | type |
Shockwave Stomp | |
Shockwave Stomp / int_8d862a74 | comment |
Satsuki in Melty Blood. Of particular note that her attack looks & sounds like she's having a tantrum and is pounding the ground. | |
Shockwave Stomp / int_8d862a74 | featureApplicability |
1.0 | |
Shockwave Stomp / int_8d862a74 | featureConfidence |
1.0 | |
Melty Blood (Video Game) | hasFeature |
Shockwave Stomp / int_8d862a74 | |
Shockwave Stomp / int_902549c2 | type |
Shockwave Stomp | |
Shockwave Stomp / int_902549c2 | comment |
Extreme Dinosaurs: This is T-Bone's signature move. It is called the "Saurian Stomp". | |
Shockwave Stomp / int_902549c2 | featureApplicability |
1.0 | |
Shockwave Stomp / int_902549c2 | featureConfidence |
1.0 | |
Extreme Dinosaurs | hasFeature |
Shockwave Stomp / int_902549c2 | |
Shockwave Stomp / int_93221cce | type |
Shockwave Stomp | |
Shockwave Stomp / int_93221cce | comment |
Kamen Rider OOO gains this power when he uses the Zou (Elephant) Core Medal. Even better, the Finishing Move for his SaGoZou (Rhino-Gorilla-Elephant) Combo uses a Shockwave Stomp to trap the enemy in the ground, then pulls them close for a double punch and headbutt. | |
Shockwave Stomp / int_93221cce | featureApplicability |
1.0 | |
Shockwave Stomp / int_93221cce | featureConfidence |
1.0 | |
Kamen Rider OOO | hasFeature |
Shockwave Stomp / int_93221cce | |
Shockwave Stomp / int_93a15df3 | type |
Shockwave Stomp | |
Shockwave Stomp / int_93a15df3 | comment |
Them's Fightin' Herds: This is Arizona's special move in story mode's overworld, where she can reveal secrets or stun enemies. She also has a few earthquake-generating stomps of various levels as part of her moveset. | |
Shockwave Stomp / int_93a15df3 | featureApplicability |
1.0 | |
Shockwave Stomp / int_93a15df3 | featureConfidence |
1.0 | |
Them's Fightin' Herds (Video Game) | hasFeature |
Shockwave Stomp / int_93a15df3 | |
Shockwave Stomp / int_9ab0076a | type |
Shockwave Stomp | |
Shockwave Stomp / int_9ab0076a | comment |
The three melee characters of Dragon's Crown have the Power Smash attack, where they smash their weapon into the ground for a damaging area attack, at the cost of temporarily losing their weapon since it's now embedded into the floor. The Amazon and Fighter also has the option of adding a shockwave effect to their Ground Pounds by taking the Stun Wave or Judgement skill respectively. | |
Shockwave Stomp / int_9ab0076a | featureApplicability |
1.0 | |
Shockwave Stomp / int_9ab0076a | featureConfidence |
1.0 | |
Dragon's Crown (Video Game) | hasFeature |
Shockwave Stomp / int_9ab0076a | |
Shockwave Stomp / int_9c3ad747 | type |
Shockwave Stomp | |
Shockwave Stomp / int_9c3ad747 | comment |
The Legend of Zelda: Phantom Hourglass: Eox's downward punches are strong enough to unleash a dusty shockwave once the punch hits the floor. | |
Shockwave Stomp / int_9c3ad747 | featureApplicability |
1.0 | |
Shockwave Stomp / int_9c3ad747 | featureConfidence |
1.0 | |
The Legend of Zelda: Phantom Hourglass (Video Game) | hasFeature |
Shockwave Stomp / int_9c3ad747 | |
Shockwave Stomp / int_9cfbfe16 | type |
Shockwave Stomp | |
Shockwave Stomp / int_9cfbfe16 | comment |
In Lord of the Rings: The Two Towers, one level has AI-controlled Gandalf assisting your chosen character. Sending out ghostly-white shockwaves is his most useful ability there. | |
Shockwave Stomp / int_9cfbfe16 | featureApplicability |
1.0 | |
Shockwave Stomp / int_9cfbfe16 | featureConfidence |
1.0 | |
LordOfTheRingsTheTwoTowers | hasFeature |
Shockwave Stomp / int_9cfbfe16 | |
Shockwave Stomp / int_9d34190a | type |
Shockwave Stomp | |
Shockwave Stomp / int_9d34190a | comment |
The Elder Scrolls: This is a common ability of Frost Atronachs, which stuns nearby enemies. Atronachs are a type of unaligned lesser Daedra which are essentially the Elemental Embodiments of the elements they represent. Lurkers are a fish-like species of lesser Daedra in service to Hermaeus Mora, the Daedric Prince of Knowledge, who they serve as Giant Mooks. Lurkers stand much taller than even the tallest of the playable races and can deal powerful physical strikes with their limbs. They have a "stomp" attack which damages and staggers nearby enemies, as well as summons tentacles from the ground which deal additional damage. |
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Shockwave Stomp / int_9d34190a | featureApplicability |
1.0 | |
Shockwave Stomp / int_9d34190a | featureConfidence |
1.0 | |
The Elder Scrolls (Franchise) | hasFeature |
Shockwave Stomp / int_9d34190a | |
Shockwave Stomp / int_9f89a5f0 | type |
Shockwave Stomp | |
Shockwave Stomp / int_9f89a5f0 | comment |
Pokémon: In many of the 3D spinoffs, this is how the attack "Earthquake" is shown as working. Pokémon Legends: Arceus: Noble Lilligant spends most of her battle leaping around her arena, creating circular shockwaves where she lands that will damage the player if they don't dodge in time. Pokémon Ranger: Pokémon Ranger: Shadows of Almia: Regigigas creates damaging shockwaves with every step. Pokémon Ranger: Guardian Signs: Regigigas does the same thing. This is even more annoying now that, rather than simply fighting it as an Optional Boss, you must fight Regigigas during the main story. |
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Shockwave Stomp / int_9f89a5f0 | featureApplicability |
1.0 | |
Shockwave Stomp / int_9f89a5f0 | featureConfidence |
1.0 | |
Pokémon (Franchise) | hasFeature |
Shockwave Stomp / int_9f89a5f0 | |
Shockwave Stomp / int_9feb7ff3 | type |
Shockwave Stomp | |
Shockwave Stomp / int_9feb7ff3 | comment |
In Power Rangers Jungle Fury, the elephant-based Green Ranger can do this. | |
Shockwave Stomp / int_9feb7ff3 | featureApplicability |
1.0 | |
Shockwave Stomp / int_9feb7ff3 | featureConfidence |
1.0 | |
Power Rangers Jungle Fury | hasFeature |
Shockwave Stomp / int_9feb7ff3 | |
Shockwave Stomp / int_a03824e8 | type |
Shockwave Stomp | |
Shockwave Stomp / int_a03824e8 | comment |
The DCU: Stompa of the Female Furies; for a heroic example, Thunder, the oldest daughter of Black Lightning. | |
Shockwave Stomp / int_a03824e8 | featureApplicability |
1.0 | |
Shockwave Stomp / int_a03824e8 | featureConfidence |
1.0 | |
The DCU (Franchise) | hasFeature |
Shockwave Stomp / int_a03824e8 | |
Shockwave Stomp / int_a289a6cd | type |
Shockwave Stomp | |
Shockwave Stomp / int_a289a6cd | comment |
The Dive Bomb melee attack in Sunset Overdrive generates a damaging shockwave that can also be used to boost the player. | |
Shockwave Stomp / int_a289a6cd | featureApplicability |
1.0 | |
Shockwave Stomp / int_a289a6cd | featureConfidence |
1.0 | |
Sunset Overdrive (Video Game) | hasFeature |
Shockwave Stomp / int_a289a6cd | |
Shockwave Stomp / int_a3df455 | type |
Shockwave Stomp | |
Shockwave Stomp / int_a3df455 | comment |
Pokémon Ranger: Pokémon Ranger: Shadows of Almia: Regigigas creates damaging shockwaves with every step. Pokémon Ranger: Guardian Signs: Regigigas does the same thing. This is even more annoying now that, rather than simply fighting it as an Optional Boss, you must fight Regigigas during the main story. |
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Shockwave Stomp / int_a3df455 | featureApplicability |
1.0 | |
Shockwave Stomp / int_a3df455 | featureConfidence |
1.0 | |
Pokémon Ranger (Video Game) | hasFeature |
Shockwave Stomp / int_a3df455 | |
Shockwave Stomp / int_a4514a75 | type |
Shockwave Stomp | |
Shockwave Stomp / int_a4514a75 | comment |
In Iji, the final boss does this all the time, but one is deadlier than the others, putting Iji in range for his One-Hit Kill Wave-Motion Gun. | |
Shockwave Stomp / int_a4514a75 | featureApplicability |
1.0 | |
Shockwave Stomp / int_a4514a75 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Shockwave Stomp / int_a4514a75 | |
Shockwave Stomp / int_a4516177 | type |
Shockwave Stomp | |
Shockwave Stomp / int_a4516177 | comment |
In Oni, this is one of Barabbas' most annoying attacks, because the ground shockwave can't be dodged by jumping over it. | |
Shockwave Stomp / int_a4516177 | featureApplicability |
1.0 | |
Shockwave Stomp / int_a4516177 | featureConfidence |
1.0 | |
Oni (Video Game) | hasFeature |
Shockwave Stomp / int_a4516177 | |
Shockwave Stomp / int_a6d883e1 | type |
Shockwave Stomp | |
Shockwave Stomp / int_a6d883e1 | comment |
Primal Carnage: The Tupandactylus and Acrocanthosaurus both have this as their secondary attacks, the former being an aerial dive-bomb. Both function as a highly effective Herd-Hitting Attack, as it does huge damage and knock-back to groups of humans bunched close together, especially the Acrocanthosaurus' stomp, which is a One-Hit Kill to anyone close. | |
Shockwave Stomp / int_a6d883e1 | featureApplicability |
1.0 | |
Shockwave Stomp / int_a6d883e1 | featureConfidence |
1.0 | |
Primal Carnage (Video Game) | hasFeature |
Shockwave Stomp / int_a6d883e1 | |
Shockwave Stomp / int_a825da3e | type |
Shockwave Stomp | |
Shockwave Stomp / int_a825da3e | comment |
Magic: The Gathering features a few cards that do this, but Seismic Stomp is the most direct version. | |
Shockwave Stomp / int_a825da3e | featureApplicability |
1.0 | |
Shockwave Stomp / int_a825da3e | featureConfidence |
1.0 | |
Magic: The Gathering (Tabletop Game) | hasFeature |
Shockwave Stomp / int_a825da3e | |
Shockwave Stomp / int_a90d239a | type |
Shockwave Stomp | |
Shockwave Stomp / int_a90d239a | comment |
In Psychonauts, this is one of Kochamura's skills: The "HARD TO AVOOOOID... AREA ATTACK!" So, instead of avoiding it, which really is hard, you can just block it with your recently-found Shield power. This is also one of Raz's basic attacks. | |
Shockwave Stomp / int_a90d239a | featureApplicability |
1.0 | |
Shockwave Stomp / int_a90d239a | featureConfidence |
1.0 | |
Psychonauts (Video Game) | hasFeature |
Shockwave Stomp / int_a90d239a | |
Shockwave Stomp / int_aaa83758 | type |
Shockwave Stomp | |
Shockwave Stomp / int_aaa83758 | comment |
The final boss of Return to Castle Wolfenstein is armed only with a BFS. Well... no good against the hero, who is basically a walking WWII firearms store at the moment. So the villain periodically slams his sword into the ground, causing a small earthquake that sends PC flying towards him (immediately followed by a terrifying slash) and makes stones rain from above. This qiute dangerous attack can be countered by a well-timed jump, which either negates its effect or, vice versa, makes you leap over the boss. | |
Shockwave Stomp / int_aaa83758 | featureApplicability |
1.0 | |
Shockwave Stomp / int_aaa83758 | featureConfidence |
1.0 | |
Return to Castle Wolfenstein (Video Game) | hasFeature |
Shockwave Stomp / int_aaa83758 | |
Shockwave Stomp / int_ae050a9f | type |
Shockwave Stomp | |
Shockwave Stomp / int_ae050a9f | comment |
The Legend of Zelda: Ocarina of Time: Ganondorf can do this with his fist. Aside from inflicting damage, it causes parts of the floor to collapse. | |
Shockwave Stomp / int_ae050a9f | featureApplicability |
1.0 | |
Shockwave Stomp / int_ae050a9f | featureConfidence |
1.0 | |
The Legend of Zelda: Ocarina of Time / Videogame | hasFeature |
Shockwave Stomp / int_ae050a9f | |
Shockwave Stomp / int_af552e7e | type |
Shockwave Stomp | |
Shockwave Stomp / int_af552e7e | comment |
In Metroid Prime, Elite Pirates and the Omega Pirate have an attack that releases shockwaves Samus must jump over. Meta Ridley also has a similar ability, where he jumps up and generates a shockwave. And Metroid Prime produces flame waves that function the same way. | |
Shockwave Stomp / int_af552e7e | featureApplicability |
1.0 | |
Shockwave Stomp / int_af552e7e | featureConfidence |
1.0 | |
Metroid Prime (Video Game) | hasFeature |
Shockwave Stomp / int_af552e7e | |
Shockwave Stomp / int_afbc40fb | type |
Shockwave Stomp | |
Shockwave Stomp / int_afbc40fb | comment |
Prayer of the Faithless: Trill's Demon Fist makes shockwaves with her fist(s) for an attack that hits all foes: | |
Shockwave Stomp / int_afbc40fb | featureApplicability |
1.0 | |
Shockwave Stomp / int_afbc40fb | featureConfidence |
1.0 | |
Prayer of the Faithless (Video Game) | hasFeature |
Shockwave Stomp / int_afbc40fb | |
Shockwave Stomp / int_b0028436 | type |
Shockwave Stomp | |
Shockwave Stomp / int_b0028436 | comment |
JoJo's Bizarre Adventure: In the video game based on the fifth arc, Diavolo's Stand King Crimson creates shockwaves by punching the ground. As the video shows, you must use your own Stand to block them. | |
Shockwave Stomp / int_b0028436 | featureApplicability |
1.0 | |
Shockwave Stomp / int_b0028436 | featureConfidence |
1.0 | |
JoJo's Bizarre Adventure (Manga) | hasFeature |
Shockwave Stomp / int_b0028436 | |
Shockwave Stomp / int_b1433971 | type |
Shockwave Stomp | |
Shockwave Stomp / int_b1433971 | comment |
Egg Libra from Sonic Rush, along with Ghost Pendulum and Capt. Whisker throughout Sonic Rush Adventure. | |
Shockwave Stomp / int_b1433971 | featureApplicability |
1.0 | |
Shockwave Stomp / int_b1433971 | featureConfidence |
1.0 | |
Sonic Rush (Video Game) | hasFeature |
Shockwave Stomp / int_b1433971 | |
Shockwave Stomp / int_b1f436be | type |
Shockwave Stomp | |
Shockwave Stomp / int_b1f436be | comment |
Dungeons & Dragons 3rd Edition: The stomp psionic power knocks enemies prone and does nonlethal damage to them. Half-Giants automatically have stomp as a racial ability. The more powerful greater stomp sends a shock through a narrow line in the ground; those that can't avoid it are also sent prone and suffer real damage. The earthbolt Wu Jen spell involves striking the ground and causing a line of sand, earth and stone to erupt from it, striking everything on its path. From the Tome of Battle - Book of Nine Swords, the high-level Stone Dragon maneuver "Earthstrike Quake" consists in a weapon strike to the ground that sends everybody prone in a 20-foot radius (friends and foes alike). |
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Shockwave Stomp / int_b1f436be | featureApplicability |
1.0 | |
Shockwave Stomp / int_b1f436be | featureConfidence |
1.0 | |
Dungeons & Dragons 3rd Edition (Tabletop Game) | hasFeature |
Shockwave Stomp / int_b1f436be | |
Shockwave Stomp / int_b365c2f | type |
Shockwave Stomp | |
Shockwave Stomp / int_b365c2f | comment |
KickBeat does this as one of its two powerups, instantly killing every enemy close enough to have their colour coding visible. | |
Shockwave Stomp / int_b365c2f | featureApplicability |
1.0 | |
Shockwave Stomp / int_b365c2f | featureConfidence |
1.0 | |
KickBeat (Video Game) | hasFeature |
Shockwave Stomp / int_b365c2f | |
Shockwave Stomp / int_b4726fcf | type |
Shockwave Stomp | |
Shockwave Stomp / int_b4726fcf | comment |
In Star Impact, Sanfran's special glove ability lets him stomp the mat to cause small tremors in the ground, for disrupting his opponents' footwork. | |
Shockwave Stomp / int_b4726fcf | featureApplicability |
1.0 | |
Shockwave Stomp / int_b4726fcf | featureConfidence |
1.0 | |
Star Impact (Webcomic) | hasFeature |
Shockwave Stomp / int_b4726fcf | |
Shockwave Stomp / int_b574411 | type |
Shockwave Stomp | |
Shockwave Stomp / int_b574411 | comment |
Pokémon Rumble: Boss Pokémon use a weak one to push you away in an attempt to keep you from attacking them for a prolonged period of time, though an ability exists that makes you immune to knockbacks. | |
Shockwave Stomp / int_b574411 | featureApplicability |
1.0 | |
Shockwave Stomp / int_b574411 | featureConfidence |
1.0 | |
Pokémon Rumble (Video Game) | hasFeature |
Shockwave Stomp / int_b574411 | |
Shockwave Stomp / int_b6aaa6d7 | type |
Shockwave Stomp | |
Shockwave Stomp / int_b6aaa6d7 | comment |
"Earthquake", one of the best special powers in Ninety-Nine Nights II, does this spending out multiple shock-waves in all directions. | |
Shockwave Stomp / int_b6aaa6d7 | featureApplicability |
1.0 | |
Shockwave Stomp / int_b6aaa6d7 | featureConfidence |
1.0 | |
Ninety-Nine Nights (Video Game) | hasFeature |
Shockwave Stomp / int_b6aaa6d7 | |
Shockwave Stomp / int_b9419bd1 | type |
Shockwave Stomp | |
Shockwave Stomp / int_b9419bd1 | comment |
Deus Ex: Human Revolution: Adam Jensen can pull this off when falling from great heights with the Icarus Landing System. | |
Shockwave Stomp / int_b9419bd1 | featureApplicability |
1.0 | |
Shockwave Stomp / int_b9419bd1 | featureConfidence |
1.0 | |
Deus Ex: Human Revolution (Video Game) | hasFeature |
Shockwave Stomp / int_b9419bd1 | |
Shockwave Stomp / int_bcdcf629 | type |
Shockwave Stomp | |
Shockwave Stomp / int_bcdcf629 | comment |
This is Blackout's specialty in Transformers: Animated — he can knock out electronics by stomping (and bring them back online by stomping again), hence the name. | |
Shockwave Stomp / int_bcdcf629 | featureApplicability |
1.0 | |
Shockwave Stomp / int_bcdcf629 | featureConfidence |
1.0 | |
Transformers: Animated | hasFeature |
Shockwave Stomp / int_bcdcf629 | |
Shockwave Stomp / int_be492827 | type |
Shockwave Stomp | |
Shockwave Stomp / int_be492827 | comment |
Ingsmashers in Metroid Prime 2: Echoes also do this (not surprising as they're essentially Elite Pirates with a new skin). So does Quadraxis. | |
Shockwave Stomp / int_be492827 | featureApplicability |
1.0 | |
Shockwave Stomp / int_be492827 | featureConfidence |
1.0 | |
Metroid Prime 2: Echoes (Video Game) | hasFeature |
Shockwave Stomp / int_be492827 | |
Shockwave Stomp / int_c19c6efa | type |
Shockwave Stomp | |
Shockwave Stomp / int_c19c6efa | comment |
Something like this happens when you fall off of a cliff in Minecraft. It doesn't hurt enemies, but hey. It's a cool particle effect at the very least. | |
Shockwave Stomp / int_c19c6efa | featureApplicability |
1.0 | |
Shockwave Stomp / int_c19c6efa | featureConfidence |
1.0 | |
Minecraft (Video Game) | hasFeature |
Shockwave Stomp / int_c19c6efa | |
Shockwave Stomp / int_c34518be | type |
Shockwave Stomp | |
Shockwave Stomp / int_c34518be | comment |
The Thumper in Battle Zone 1998 creates a shockwave radiating forwards from the player's tank. The Thumper distorts terrain as it passes through it, and tosses vehicles spinning into the air, leaving them vulnerable to incoming fire. The manual notes that nobody is sure how it works exactly, considering that only the Hover Tanks can mount it, though the NSDF scientists theorize that it channels the ship's ammo reserves into a beam of energy into the ground. | |
Shockwave Stomp / int_c34518be | featureApplicability |
1.0 | |
Shockwave Stomp / int_c34518be | featureConfidence |
1.0 | |
Battlezone (1998) (Video Game) | hasFeature |
Shockwave Stomp / int_c34518be | |
Shockwave Stomp / int_c4282b71 | type |
Shockwave Stomp | |
Shockwave Stomp / int_c4282b71 | comment |
My Little Pony: Friendship Is Magic: In "A Rockhoof and a Hard Place", during his argument with Twilight, Rockhoof slams a hoof down, hard enough to briefly lift Twilight and Spike off the floor. He does it again from frustration in Meadowbrooke's tree house, forcing her to catch some medical supplies falling from shelves. Yaks jumping up and down can cause a tremor, which get stronger if several do it at the same time. This can make for a quite efficient attack in combat, as seen in "The Ending of the End – Part 2", where a few yaks manage to pin down Queen Chrysalis for a while despite her boosted power. |
|
Shockwave Stomp / int_c4282b71 | featureApplicability |
1.0 | |
Shockwave Stomp / int_c4282b71 | featureConfidence |
1.0 | |
My Little Pony: Friendship Is Magic | hasFeature |
Shockwave Stomp / int_c4282b71 | |
Shockwave Stomp / int_c9158a62 | type |
Shockwave Stomp | |
Shockwave Stomp / int_c9158a62 | comment |
The Legend of Spyro: Dawn of the Dragon: A variant. During the second and third phases of its fight, the golem fights by punching the building Spyro and Cynder are standing on. Each blow releases a spherical shockwave, which will harm the dragons regardless of whether it catches them on the ground or in the air. | |
Shockwave Stomp / int_c9158a62 | featureApplicability |
1.0 | |
Shockwave Stomp / int_c9158a62 | featureConfidence |
1.0 | |
The Legend of Spyro: Dawn of the Dragon (Video Game) | hasFeature |
Shockwave Stomp / int_c9158a62 | |
Shockwave Stomp / int_c9633211 | type |
Shockwave Stomp | |
Shockwave Stomp / int_c9633211 | comment |
Bad Girl, a dainty little thing with a penchant for hitting men around the head with a baseball bat, does this in No More Heroes. Jeane can also do this despite being very lightweight. | |
Shockwave Stomp / int_c9633211 | featureApplicability |
1.0 | |
Shockwave Stomp / int_c9633211 | featureConfidence |
1.0 | |
No More Heroes (Video Game) | hasFeature |
Shockwave Stomp / int_c9633211 | |
Shockwave Stomp / int_c96cfe29 | type |
Shockwave Stomp | |
Shockwave Stomp / int_c96cfe29 | comment |
The Legend of Zelda: A Link to the Past: Ganon uses this to shake the room and break the floor in the fight with him. | |
Shockwave Stomp / int_c96cfe29 | featureApplicability |
1.0 | |
Shockwave Stomp / int_c96cfe29 | featureConfidence |
1.0 | |
The Legend of Zelda: A Link to the Past (Video Game) | hasFeature |
Shockwave Stomp / int_c96cfe29 | |
Shockwave Stomp / int_c9c1bb50 | type |
Shockwave Stomp | |
Shockwave Stomp / int_c9c1bb50 | comment |
In Evolve, the Goliath can do this with the Leap Smash ability. One of the assault characters, Lennox, manages to turn this around on it through the use of a jetpack and a plasma cutter. | |
Shockwave Stomp / int_c9c1bb50 | featureApplicability |
1.0 | |
Shockwave Stomp / int_c9c1bb50 | featureConfidence |
1.0 | |
Evolve (Video Game) | hasFeature |
Shockwave Stomp / int_c9c1bb50 | |
Shockwave Stomp / int_cfb3439a | type |
Shockwave Stomp | |
Shockwave Stomp / int_cfb3439a | comment |
Brütal Legend: This is one of the first attacks gained by Eddie Riggs, and the attack/knockback radius and damage can be increased by switching to the Super Shakers for Clementine. Eddie's first real combo, it is done by using Clementine and the Separator (A and X, respectively) simultaneously. | |
Shockwave Stomp / int_cfb3439a | featureApplicability |
1.0 | |
Shockwave Stomp / int_cfb3439a | featureConfidence |
1.0 | |
Brütal Legend (Video Game) | hasFeature |
Shockwave Stomp / int_cfb3439a | |
Shockwave Stomp / int_d1702e57 | type |
Shockwave Stomp | |
Shockwave Stomp / int_d1702e57 | comment |
Pokémon Legends: Arceus: Noble Lilligant spends most of her battle leaping around her arena, creating circular shockwaves where she lands that will damage the player if they don't dodge in time. | |
Shockwave Stomp / int_d1702e57 | featureApplicability |
1.0 | |
Shockwave Stomp / int_d1702e57 | featureConfidence |
1.0 | |
Pokémon Legends: Arceus (Video Game) | hasFeature |
Shockwave Stomp / int_d1702e57 | |
Shockwave Stomp / int_d38fe19f | type |
Shockwave Stomp | |
Shockwave Stomp / int_d38fe19f | comment |
In Star Wars: Clone Wars, Mace Windu is fighting a giant "seismic tank". A massive hovering vehicle close to the size of a Star Destroyer, which only has a single form of attack: A giant stomper that hits the ground below it with the force of a medium nuclear bomb. | |
Shockwave Stomp / int_d38fe19f | featureApplicability |
1.0 | |
Shockwave Stomp / int_d38fe19f | featureConfidence |
1.0 | |
Star Wars: Clone Wars | hasFeature |
Shockwave Stomp / int_d38fe19f | |
Shockwave Stomp / int_d4e486c7 | type |
Shockwave Stomp | |
Shockwave Stomp / int_d4e486c7 | comment |
Multiple heroes in Dota 2 have this ability: Centaur Warrunner has the ability Hoof Stomp, where he stomps the ground to damage and stun nearby enemy units. Elder Titan has Echo Stomp, where he and his Astral Spirit stomp the ground to deal physical and magical damage to all nearby units, as well as knock them into unconciousness. Slardar has Slithereen Crush, where he slams the ground to damage and stun enemy units, as well as slow them after the stun wears off. Brewmaster has Thunder Clap, where he slams the ground to damage and slow enemy units. Ursa has Earthshock, where he slams the ground to damage and slow enemy units. The Centaur Conqueror creep also has War Stomp which is a weaker version of above Hoof Stomp. Earthshaker played this trope Straight. where his ultimate and third skill can stun an enemy in a wide area. with Aghanim's Scepter. his second skill can jump him and stuns an enemy. |
|
Shockwave Stomp / int_d4e486c7 | featureApplicability |
1.0 | |
Shockwave Stomp / int_d4e486c7 | featureConfidence |
1.0 | |
Dota 2 (Video Game) | hasFeature |
Shockwave Stomp / int_d4e486c7 | |
Shockwave Stomp / int_d50fe5d2 | type |
Shockwave Stomp | |
Shockwave Stomp / int_d50fe5d2 | comment |
In Grave, the Progenitor creature attacks by emitting a psychic pulse that harms anyone around it. | |
Shockwave Stomp / int_d50fe5d2 | featureApplicability |
1.0 | |
Shockwave Stomp / int_d50fe5d2 | featureConfidence |
1.0 | |
Grave (Video Game) | hasFeature |
Shockwave Stomp / int_d50fe5d2 | |
Shockwave Stomp / int_d5b4b1f0 | type |
Shockwave Stomp | |
Shockwave Stomp / int_d5b4b1f0 | comment |
Shrek: In Shrek the Third's licensed game, Shrek's first tier ability has him slam his arms into the ground for a light-green shockwave attack. | |
Shockwave Stomp / int_d5b4b1f0 | featureApplicability |
1.0 | |
Shockwave Stomp / int_d5b4b1f0 | featureConfidence |
1.0 | |
Shrek (Video Game) | hasFeature |
Shockwave Stomp / int_d5b4b1f0 | |
Shockwave Stomp / int_d5b6d7cd | type |
Shockwave Stomp | |
Shockwave Stomp / int_d5b6d7cd | comment |
Smite has a few gods with this ability: Bacchus has Belly Flop, where he does a literal belly flop onto the ground to damage and knocks enemies into the air. Fenrir has Unchained, where he leaps forward and damages enemy units, as well as stunning them when he has full runes. Thor has Anvil of Dawn, where he jumps into the sky, selects an area to land, and when he lands, deals damage and stuns all enemies in the radius of the shockwave. |
|
Shockwave Stomp / int_d5b6d7cd | featureApplicability |
1.0 | |
Shockwave Stomp / int_d5b6d7cd | featureConfidence |
1.0 | |
Smite (Video Game) | hasFeature |
Shockwave Stomp / int_d5b6d7cd | |
Shockwave Stomp / int_d5c8b37a | type |
Shockwave Stomp | |
Shockwave Stomp / int_d5c8b37a | comment |
In Turok 2, some of the Purr-Lin can do this. | |
Shockwave Stomp / int_d5c8b37a | featureApplicability |
1.0 | |
Shockwave Stomp / int_d5c8b37a | featureConfidence |
1.0 | |
Turok (Video Game) | hasFeature |
Shockwave Stomp / int_d5c8b37a | |
Shockwave Stomp / int_d642b0d5 | type |
Shockwave Stomp | |
Shockwave Stomp / int_d642b0d5 | comment |
Sonic Lost World has massive caterpillar enemies in one zone that create multiple waves every time they slam their heads into the ground to start to dig. | |
Shockwave Stomp / int_d642b0d5 | featureApplicability |
1.0 | |
Shockwave Stomp / int_d642b0d5 | featureConfidence |
1.0 | |
Sonic Lost World (Video Game) | hasFeature |
Shockwave Stomp / int_d642b0d5 | |
Shockwave Stomp / int_d7c9f170 | type |
Shockwave Stomp | |
Shockwave Stomp / int_d7c9f170 | comment |
The Matrix Reloaded: Neo hits the ground, when he does his Dynamic Entry against the Smiths. | |
Shockwave Stomp / int_d7c9f170 | featureApplicability |
1.0 | |
Shockwave Stomp / int_d7c9f170 | featureConfidence |
1.0 | |
The Matrix Reloaded | hasFeature |
Shockwave Stomp / int_d7c9f170 | |
Shockwave Stomp / int_d803ecde | type |
Shockwave Stomp | |
Shockwave Stomp / int_d803ecde | comment |
Ben 10: Omniverse: A couple of Ben's alien forms can pull this off. Crashhopper, being a grasshopper-like alien, can generate these upon landing and Gravattack can pull this off with his size and weight. | |
Shockwave Stomp / int_d803ecde | featureApplicability |
1.0 | |
Shockwave Stomp / int_d803ecde | featureConfidence |
1.0 | |
Ben 10: Omniverse | hasFeature |
Shockwave Stomp / int_d803ecde | |
Shockwave Stomp / int_d9301374 | type |
Shockwave Stomp | |
Shockwave Stomp / int_d9301374 | comment |
Ultimate Spider-Man (2005): Rhino does this. | |
Shockwave Stomp / int_d9301374 | featureApplicability |
1.0 | |
Shockwave Stomp / int_d9301374 | featureConfidence |
1.0 | |
Ultimate Spider-Man (2005) (Video Game) | hasFeature |
Shockwave Stomp / int_d9301374 | |
Shockwave Stomp / int_d99d1004 | type |
Shockwave Stomp | |
Shockwave Stomp / int_d99d1004 | comment |
Yooka-Laylee has several bosses send out waves of energy when their atmtacks hit the floor. Taken to the extreme in the later sections of the final boss where you must dodge four waves of energy at the same time. | |
Shockwave Stomp / int_d99d1004 | featureApplicability |
1.0 | |
Shockwave Stomp / int_d99d1004 | featureConfidence |
1.0 | |
Yooka-Laylee (Video Game) | hasFeature |
Shockwave Stomp / int_d99d1004 | |
Shockwave Stomp / int_da02c1ef | type |
Shockwave Stomp | |
Shockwave Stomp / int_da02c1ef | comment |
The animation for the 'Earth Tremor' Star attack in Paper Mario: The Thousand-Year Door shows it using this. | |
Shockwave Stomp / int_da02c1ef | featureApplicability |
1.0 | |
Shockwave Stomp / int_da02c1ef | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Shockwave Stomp / int_da02c1ef | |
Shockwave Stomp / int_da62f40a | type |
Shockwave Stomp | |
Shockwave Stomp / int_da62f40a | comment |
In ONRUSH, the Outlaw's passive ability, Slam, destabilizes nearby foes when landing from a great height. | |
Shockwave Stomp / int_da62f40a | featureApplicability |
1.0 | |
Shockwave Stomp / int_da62f40a | featureConfidence |
1.0 | |
ONRUSH (Video Game) | hasFeature |
Shockwave Stomp / int_da62f40a | |
Shockwave Stomp / int_db59313b | type |
Shockwave Stomp | |
Shockwave Stomp / int_db59313b | comment |
Pac-Man has this in Pac-Man World 3 in which every third bounce creates one of these. | |
Shockwave Stomp / int_db59313b | featureApplicability |
1.0 | |
Shockwave Stomp / int_db59313b | featureConfidence |
1.0 | |
Pac-Man (Video Game) | hasFeature |
Shockwave Stomp / int_db59313b | |
Shockwave Stomp / int_dc251c75 | type |
Shockwave Stomp | |
Shockwave Stomp / int_dc251c75 | comment |
Fracture: It happens with the Bull Fight Boss. | |
Shockwave Stomp / int_dc251c75 | featureApplicability |
1.0 | |
Shockwave Stomp / int_dc251c75 | featureConfidence |
1.0 | |
Fracture (Video Game) | hasFeature |
Shockwave Stomp / int_dc251c75 | |
Shockwave Stomp / int_dc58e164 | type |
Shockwave Stomp | |
Shockwave Stomp / int_dc58e164 | comment |
In Ratchet & Clank, pounding Ratchet's wrench into the ground will set off shockwaves that can break nearby boxes. In Ratchet & Clank Future: A Crack in Time, it's also capable of igniting any oil that's on the ground nearby. | |
Shockwave Stomp / int_dc58e164 | featureApplicability |
1.0 | |
Shockwave Stomp / int_dc58e164 | featureConfidence |
1.0 | |
Ratchet & Clank (Video Game) | hasFeature |
Shockwave Stomp / int_dc58e164 | |
Shockwave Stomp / int_de0f8ee1 | type |
Shockwave Stomp | |
Shockwave Stomp / int_de0f8ee1 | comment |
In RWBY Chibi, Nora demonstrates her "thunder thighs" to Team RWBY. | |
Shockwave Stomp / int_de0f8ee1 | featureApplicability |
1.0 | |
Shockwave Stomp / int_de0f8ee1 | featureConfidence |
1.0 | |
RWBY Chibi (Web Animation) | hasFeature |
Shockwave Stomp / int_de0f8ee1 | |
Shockwave Stomp / int_e093763b | type |
Shockwave Stomp | |
Shockwave Stomp / int_e093763b | comment |
In Scaler, the Dragon War-Beasts punch the ground to create knockback shockwaves. | |
Shockwave Stomp / int_e093763b | featureApplicability |
1.0 | |
Shockwave Stomp / int_e093763b | featureConfidence |
1.0 | |
Scaler (Video Game) | hasFeature |
Shockwave Stomp / int_e093763b | |
Shockwave Stomp / int_e2fa7287 | type |
Shockwave Stomp | |
Shockwave Stomp / int_e2fa7287 | comment |
Hong Meiling does this as one of her attacks in Touhou Hisoutensoku. She also does this quite often during her cutscenes with other characters, mainly as a Shout-Out to more mainstream fighting games. It says in the skill description that she is manipulating chi to do this. | |
Shockwave Stomp / int_e2fa7287 | featureApplicability |
1.0 | |
Shockwave Stomp / int_e2fa7287 | featureConfidence |
1.0 | |
Touhou | hasFeature |
Shockwave Stomp / int_e2fa7287 | |
Shockwave Stomp / int_e3cdefc4 | type |
Shockwave Stomp | |
Shockwave Stomp / int_e3cdefc4 | comment |
Any sufficiently sized enemy can use this in The Dishwasher, either by jumping a story or two into air or just putting their very large foot down. These shockwaves, rather than looking like the standard effect, look like sparks, which might explain why they can hit you while you're off the ground. | |
Shockwave Stomp / int_e3cdefc4 | featureApplicability |
1.0 | |
Shockwave Stomp / int_e3cdefc4 | featureConfidence |
1.0 | |
The Dishwasher (Video Game) | hasFeature |
Shockwave Stomp / int_e3cdefc4 | |
Shockwave Stomp / int_e5dac2f4 | type |
Shockwave Stomp | |
Shockwave Stomp / int_e5dac2f4 | comment |
P.N.03 has the Griffin energy drive. | |
Shockwave Stomp / int_e5dac2f4 | featureApplicability |
1.0 | |
Shockwave Stomp / int_e5dac2f4 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
Shockwave Stomp / int_e5dac2f4 | |
Shockwave Stomp / int_e5f9c831 | type |
Shockwave Stomp | |
Shockwave Stomp / int_e5f9c831 | comment |
Awesomenauts has Skølldir, who ground pounds with his bottom. Froggy G can also buy an upgrade that lets him ground pound with his water dash. | |
Shockwave Stomp / int_e5f9c831 | featureApplicability |
1.0 | |
Shockwave Stomp / int_e5f9c831 | featureConfidence |
1.0 | |
Awesomenauts (Video Game) | hasFeature |
Shockwave Stomp / int_e5f9c831 | |
Shockwave Stomp / int_e6c59cd1 | type |
Shockwave Stomp | |
Shockwave Stomp / int_e6c59cd1 | comment |
The Berserker's lightning ground stab in Quake IV. | |
Shockwave Stomp / int_e6c59cd1 | featureApplicability |
1.0 | |
Shockwave Stomp / int_e6c59cd1 | featureConfidence |
1.0 | |
Quake IV (Video Game) | hasFeature |
Shockwave Stomp / int_e6c59cd1 | |
Shockwave Stomp / int_ea684cd0 | type |
Shockwave Stomp | |
Shockwave Stomp / int_ea684cd0 | comment |
Bayonetta 2: Rodin often attacks by creating a large wave from stomping on the ground. In the game's main story, he does this against groups of demons attacking him and Bayonetta, and each stomp is capable of killing all the demons instantly. He also uses that attack when he's fought as a Superboss, but thankfully it's not an instant-kill there. | |
Shockwave Stomp / int_ea684cd0 | featureApplicability |
1.0 | |
Shockwave Stomp / int_ea684cd0 | featureConfidence |
1.0 | |
Bayonetta 2 (Video Game) | hasFeature |
Shockwave Stomp / int_ea684cd0 | |
Shockwave Stomp / int_ebad55e1 | type |
Shockwave Stomp | |
Shockwave Stomp / int_ebad55e1 | comment |
PJ Masks: Armadylan can stomp hard enough to shake the ground, making his opponents lose balance. | |
Shockwave Stomp / int_ebad55e1 | featureApplicability |
1.0 | |
Shockwave Stomp / int_ebad55e1 | featureConfidence |
1.0 | |
PJ Masks | hasFeature |
Shockwave Stomp / int_ebad55e1 | |
Shockwave Stomp / int_ed113c02 | type |
Shockwave Stomp | |
Shockwave Stomp / int_ed113c02 | comment |
Saints Row IV not only has this attack, but features three different elemental variations: Rock (which flings "shrapnel" in all directions), Gravity (which lifts enemies off the ground, rendering them helpless temporarily), and Shrink (which is self-explanatory). The DLC brings in two new variants: Cash (makes credits explode out of enemies) and... Blast (turns everything - cars, civilians, enemies - within the area into a cluster bomb). | |
Shockwave Stomp / int_ed113c02 | featureApplicability |
1.0 | |
Shockwave Stomp / int_ed113c02 | featureConfidence |
1.0 | |
Saints Row IV (Video Game) | hasFeature |
Shockwave Stomp / int_ed113c02 | |
Shockwave Stomp / int_ede28baa | type |
Shockwave Stomp | |
Shockwave Stomp / int_ede28baa | comment |
In Vanquish's second Argus battle, its bipedal form has a stomp attack that generates an EMP, putting Sam's armor into Overheating. | |
Shockwave Stomp / int_ede28baa | featureApplicability |
1.0 | |
Shockwave Stomp / int_ede28baa | featureConfidence |
1.0 | |
Vanquish (Video Game) | hasFeature |
Shockwave Stomp / int_ede28baa | |
Shockwave Stomp / int_f4ba2731 | type |
Shockwave Stomp | |
Shockwave Stomp / int_f4ba2731 | comment |
Kingdom Hearts 3D [Dream Drop Distance] has numerous player examples of this in the form of the various Dive commands, and the very abusable Shock Dive flowmotion attack. There's also Riku's Meteor Crash command, which is the most devastating one of all, bringing meteors down on nearby opponents in addition to creating a large shockwave. | |
Shockwave Stomp / int_f4ba2731 | featureApplicability |
1.0 | |
Shockwave Stomp / int_f4ba2731 | featureConfidence |
1.0 | |
Kingdom Hearts 3D [Dream Drop Distance] (Video Game) | hasFeature |
Shockwave Stomp / int_f4ba2731 | |
Shockwave Stomp / int_f6a54e75 | type |
Shockwave Stomp | |
Shockwave Stomp / int_f6a54e75 | comment |
Kingdom Hearts: Frequently used by bigger enemies. The first game alone has Cerberus, Dragon Maleficent, the Rock Titan and possibly others. |
|
Shockwave Stomp / int_f6a54e75 | featureApplicability |
1.0 | |
Shockwave Stomp / int_f6a54e75 | featureConfidence |
1.0 | |
Kingdom Hearts (Franchise) | hasFeature |
Shockwave Stomp / int_f6a54e75 | |
Shockwave Stomp / int_f88df431 | type |
Shockwave Stomp | |
Shockwave Stomp / int_f88df431 | comment |
Mega Man Legends: The reaverbot guarding the red refractor does this after it's diving attack. It's only weak point is it's head so the pattern is avoid the diving slide, shoot, then jump to avoid the shockwave jump stomp. | |
Shockwave Stomp / int_f88df431 | featureApplicability |
1.0 | |
Shockwave Stomp / int_f88df431 | featureConfidence |
1.0 | |
Mega Man Legends (Video Game) | hasFeature |
Shockwave Stomp / int_f88df431 | |
Shockwave Stomp / int_f891a20d | type |
Shockwave Stomp | |
Shockwave Stomp / int_f891a20d | comment |
Terraria: The Ogre boss in the Old One's Army can damage ground-bound players by hitting the ground with its club. | |
Shockwave Stomp / int_f891a20d | featureApplicability |
1.0 | |
Shockwave Stomp / int_f891a20d | featureConfidence |
1.0 | |
Terraria (Video Game) | hasFeature |
Shockwave Stomp / int_f891a20d | |
Shockwave Stomp / int_f97683ef | type |
Shockwave Stomp | |
Shockwave Stomp / int_f97683ef | comment |
Hollow Knight: This sort of attack is associated mainly with bosses, although it is also performed by the Husk Guard, a very early Giant Mook. The shockwaves have considerable height and must be jumped over to avoid taking damage; some Superbosses use even more powerful versions. | |
Shockwave Stomp / int_f97683ef | featureApplicability |
1.0 | |
Shockwave Stomp / int_f97683ef | featureConfidence |
1.0 | |
Hollow Knight (Video Game) | hasFeature |
Shockwave Stomp / int_f97683ef | |
Shockwave Stomp / int_fa5e90fd | type |
Shockwave Stomp | |
Shockwave Stomp / int_fa5e90fd | comment |
Both City of Heroes and Champions Online have this as a staple of super strong characters. The former lets its players represent it with a Shockwave Slam, the latter may be charged up to a Ground Pound. | |
Shockwave Stomp / int_fa5e90fd | featureApplicability |
1.0 | |
Shockwave Stomp / int_fa5e90fd | featureConfidence |
1.0 | |
City of Heroes (Video Game) | hasFeature |
Shockwave Stomp / int_fa5e90fd | |
Shockwave Stomp / int_fb9c177d | type |
Shockwave Stomp | |
Shockwave Stomp / int_fb9c177d | comment |
Transformers: This is Blackout's specialty in Transformers: Animated — he can knock out electronics by stomping (and bring them back online by stomping again), hence the name. G1 had the virtual poster child for this trope: "Rumble! Activate pile drivers!" BOOM! BOOM! BOOM! BOOM! For a little punk, Rumble could do a lot of damage. Sludge from the Dinobots can do a seismic stomp, too. |
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Shockwave Stomp / int_fb9c177d | featureApplicability |
1.0 | |
Shockwave Stomp / int_fb9c177d | featureConfidence |
1.0 | |
Transformers (Franchise) | hasFeature |
Shockwave Stomp / int_fb9c177d | |
Shockwave Stomp / int_fd3487b9 | type |
Shockwave Stomp | |
Shockwave Stomp / int_fd3487b9 | comment |
In Mario & Luigi: Superstar Saga, Queen Bean will send out three in quick succession. Later in the game, the Koopalings can also do this in their battles. | |
Shockwave Stomp / int_fd3487b9 | featureApplicability |
1.0 | |
Shockwave Stomp / int_fd3487b9 | featureConfidence |
1.0 | |
Mario & Luigi: Superstar Saga (Video Game) | hasFeature |
Shockwave Stomp / int_fd3487b9 | |
Shockwave Stomp / int_fe85bfc8 | type |
Shockwave Stomp | |
Shockwave Stomp / int_fe85bfc8 | comment |
In Super Smash Bros., Donkey Kong can clap against the ground, hitting nearby enemies. Yoshi and Bowser can do this with a Ground Pound attack, though the damage caused by the shockwave is a lot weaker then a direct hit. | |
Shockwave Stomp / int_fe85bfc8 | featureApplicability |
1.0 | |
Shockwave Stomp / int_fe85bfc8 | featureConfidence |
1.0 | |
Super Smash Bros. (Video Game) | hasFeature |
Shockwave Stomp / int_fe85bfc8 | |
Shockwave Stomp / int_ff9ca30 | type |
Shockwave Stomp | |
Shockwave Stomp / int_ff9ca30 | comment |
Several bosses in Metroid Prime 3: Corruption also do this: Berserker Lord, Mogenar, Defense Drone, Dark Samus. | |
Shockwave Stomp / int_ff9ca30 | featureApplicability |
1.0 | |
Shockwave Stomp / int_ff9ca30 | featureConfidence |
1.0 | |
Metroid Prime 3: Corruption (Video Game) | hasFeature |
Shockwave Stomp / int_ff9ca30 |
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