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Songs in the Key of Panic
- 859 statements
- 165 feature instances
- 167 referencing feature instances
Songs in the Key of Panic | type |
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Songs in the Key of Panic | label |
Songs in the Key of Panic | |
Songs in the Key of Panic | page |
SongsInTheKeyOfPanic | |
Songs in the Key of Panic | comment |
A timer reaches 100, and suddenly the music picks up. A frequent trope in video games, although it's not necessarily restricted to them. There are three main types: Hurry Music: Plays when the time to do something is running out, meaning the player has to hurry. It's usually a faster version of the current song, although sometimes the music does outright change. Song in the Key of Warning: Music speeds up or changes when a player is in a disadvantageous situation of some sort, such as low health. Nearing-the-End Music: Music speeds up or changes when nearing the end of the task/level or some other progress in the game. Usually the situation gets tenser in this case. See also Boss Remix, Variable Mix, Critical Annoyance, Theme Music Power-Up, Musical Spoiler, Near Victory Fanfare. And in case you're wondering, there is no such thing as a Key of Panic (or Warning) in music theory.note Music keys are named for the note they're centered on and whether the scale is major or minor (e.g. Key of C minor). |
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Songs in the Key of Panic | processingComment |
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Songs in the Key of Panic | processingUnknown |
DoctorStrangelove | |
Songs in the Key of Panic | processingUnknown |
GhostTrickPhantomDetective | |
Songs in the Key of Panic | processingUnknown |
NeedForSpeedIIIHotPursuit | |
Songs in the Key of Panic | processingUnknown |
AloneInTheDark1992 | |
Songs in the Key of Panic | isPartOf |
DBTropes | |
Songs in the Key of Panic / int_10555b70 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_10555b70 | comment |
WinBack does this at 50% health, then again at 25% health. | |
Songs in the Key of Panic / int_10555b70 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_10555b70 | featureConfidence |
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WinBack (Video Game) | hasFeature |
Songs in the Key of Panic / int_10555b70 | |
Songs in the Key of Panic / int_116008dc | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_116008dc | comment |
In the 2020 revival of Supermarket Sweep in the US, the music changes to sound similar to the drowning music from the Sonic the Hedgehog series in the last 10 seconds of the Big Sweep. | |
Songs in the Key of Panic / int_116008dc | featureApplicability |
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Songs in the Key of Panic / int_116008dc | featureConfidence |
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Supermarket Sweep | hasFeature |
Songs in the Key of Panic / int_116008dc | |
Songs in the Key of Panic / int_13a0c5fc | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_13a0c5fc | comment |
In the .hack//G.U. Games, if you stay out in an outdoors area for too long, a Doppleganger will appear on the map. If it notices you nearby, it deliberately invokes terror as it slowly and implacably walks towards you. The music will change from a generally calm and serene tune into something that can only be described as exceptionally scary and fear inducing. It also speeds up the closer it gets to you. Activating a Battle Zone in order to engage another monster will not stop it from following in after you. | |
Songs in the Key of Panic / int_13a0c5fc | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_13a0c5fc | featureConfidence |
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DotHackGUGames | hasFeature |
Songs in the Key of Panic / int_13a0c5fc | |
Songs in the Key of Panic / int_14eb91c0 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_14eb91c0 | comment |
All Shadow Hearts games change the battle music to a heavily remixed version of the same track if any of your party members loses all of their Sanity Points and goes Berserk. The music changes back if you restore their Sanity Points enough to snap them out of it. | |
Songs in the Key of Panic / int_14eb91c0 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_14eb91c0 | featureConfidence |
1.0 | |
Shadow Hearts (Video Game) | hasFeature |
Songs in the Key of Panic / int_14eb91c0 | |
Songs in the Key of Panic / int_17a21982 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_17a21982 | comment |
Luigi's Mansion: Dark Moon does this all the time. The bonus missions all have three versions of the theme, with the last being at three times the speed to go with the increased number of ghosts and tense atmosphere. And the bosses do this too, with the last phase having super sped up music to go with the Turns Red feel. There's also the 'you are going to die soon' music used in the multiplayer's Rush Mode, which feels even more urgent as the timer goes down. The one odd subversion is the Tough Possessor fight, where the music actually slows right down for the final phase to go with the Attack of the 50-Foot Whatever feel. | |
Songs in the Key of Panic / int_17a21982 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_17a21982 | featureConfidence |
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Luigi's Mansion: Dark Moon (Video Game) | hasFeature |
Songs in the Key of Panic / int_17a21982 | |
Songs in the Key of Panic / int_18ce7450 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_18ce7450 | comment |
Hellsinker's Scarlet Queen is fought to the time of the Segment 1-2 boss music. Unlock her Spirit Kernel form and a fast, berserk-sounding arrangement of the boss theme plays. | |
Songs in the Key of Panic / int_18ce7450 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_18ce7450 | featureConfidence |
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Hellsinker (Video Game) | hasFeature |
Songs in the Key of Panic / int_18ce7450 | |
Songs in the Key of Panic / int_1a1a594f | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_1a1a594f | comment |
The Battlefield games do this in multiplayer; in particular, Battlefield 1 and Battlefield V have different songs with almost every map as a round draws near to its conclusion. | |
Songs in the Key of Panic / int_1a1a594f | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_1a1a594f | featureConfidence |
1.0 | |
Battlefield (Video Game) | hasFeature |
Songs in the Key of Panic / int_1a1a594f | |
Songs in the Key of Panic / int_1ae24caa | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_1ae24caa | comment |
Battletoads does it in several levels, including all the levels on a vehicle. For example, during the super-fast final stretch of the Turbo Tunnel, the music speeds up accordingly. | |
Songs in the Key of Panic / int_1ae24caa | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_1ae24caa | featureConfidence |
1.0 | |
Battletoads (Video Game) | hasFeature |
Songs in the Key of Panic / int_1ae24caa | |
Songs in the Key of Panic / int_1b6a8065 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_1b6a8065 | comment |
As an early example: In Asteroids, the blip blop gets faster as the number of asteroids decreases. | |
Songs in the Key of Panic / int_1b6a8065 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_1b6a8065 | featureConfidence |
1.0 | |
Asteroids (Video Game) | hasFeature |
Songs in the Key of Panic / int_1b6a8065 | |
Songs in the Key of Panic / int_1b7ca727 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_1b7ca727 | comment |
There's a twist on this trope in The Stanley Parable. In the Countdown ending, frantic music plays as the timer ticks down to a detonation- but it turns out there is absolutely no hope in the end. | |
Songs in the Key of Panic / int_1b7ca727 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_1b7ca727 | featureConfidence |
1.0 | |
The Stanley Parable (Video Game) | hasFeature |
Songs in the Key of Panic / int_1b7ca727 | |
Songs in the Key of Panic / int_1d3bb251 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_1d3bb251 | comment |
Whenever the Tall Man appears in Chzo Mythos games, a rather distressing piece of music will inform the player of how screwed they are. | |
Songs in the Key of Panic / int_1d3bb251 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_1d3bb251 | featureConfidence |
1.0 | |
Chzo Mythos (Video Game) | hasFeature |
Songs in the Key of Panic / int_1d3bb251 | |
Songs in the Key of Panic / int_20e0ce9f | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_20e0ce9f | comment |
In Crash Team Racing and Crash Nitro Kart, a faster remix of each level BGM will be played once you reach the last lap. | |
Songs in the Key of Panic / int_20e0ce9f | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_20e0ce9f | featureConfidence |
1.0 | |
Crash Team Racing (Video Game) | hasFeature |
Songs in the Key of Panic / int_20e0ce9f | |
Songs in the Key of Panic / int_20e8e9bd | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_20e8e9bd | comment |
Also, Sonic 3 & Knuckles does this again in The Doomsday zone, speeding up the music if you have ten rings or less as Super/Hyper Sonic. | |
Songs in the Key of Panic / int_20e8e9bd | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_20e8e9bd | featureConfidence |
1.0 | |
Sonic 3 & Knuckles (Video Game) | hasFeature |
Songs in the Key of Panic / int_20e8e9bd | |
Songs in the Key of Panic / int_22712c05 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_22712c05 | comment |
In Euro and American Truck Simulator, when you have less than 10 minutes to complete your delivery before you start showing up late and lose money, the fast-paced EDM and country music begin. | |
Songs in the Key of Panic / int_22712c05 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_22712c05 | featureConfidence |
1.0 | |
Euro Truck Simulator (Video Game) | hasFeature |
Songs in the Key of Panic / int_22712c05 | |
Songs in the Key of Panic / int_22e5872a | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_22e5872a | comment |
Donkey Kong Country, as a part of its very wide compendium of Nightmare Fuel, has this example of "don't think you'll get out of this place easily". | |
Songs in the Key of Panic / int_22e5872a | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_22e5872a | featureConfidence |
1.0 | |
Donkey Kong Country (Video Game) | hasFeature |
Songs in the Key of Panic / int_22e5872a | |
Songs in the Key of Panic / int_2319cc69 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_2319cc69 | comment |
The sequel, Ori and the Will of the Wisps, plays a reprise of "Restoring The Light, Facing The Dark" from the first game when nearing the end of a major boss battle. | |
Songs in the Key of Panic / int_2319cc69 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_2319cc69 | featureConfidence |
1.0 | |
Ori and the Will of the Wisps (Video Game) | hasFeature |
Songs in the Key of Panic / int_2319cc69 | |
Songs in the Key of Panic / int_26097013 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_26097013 | comment |
Eggerland Mystery speeds up its music when every Diamond Framer has been collected, meaning all that is left is to reach the exit, but also warning that any Gols or Skulls are now active. | |
Songs in the Key of Panic / int_26097013 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_26097013 | featureConfidence |
1.0 | |
Adventures of Lolo (Video Game) | hasFeature |
Songs in the Key of Panic / int_26097013 | |
Songs in the Key of Panic / int_261a3cc | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_261a3cc | comment |
Diddy Kong Racing will have its music speed up once you reach the final lap. | |
Songs in the Key of Panic / int_261a3cc | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_261a3cc | featureConfidence |
1.0 | |
Diddy Kong Racing (Video Game) | hasFeature |
Songs in the Key of Panic / int_261a3cc | |
Songs in the Key of Panic / int_27c361a9 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_27c361a9 | comment |
Super Spy Hunter does this halfway through each stage. | |
Songs in the Key of Panic / int_27c361a9 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_27c361a9 | featureConfidence |
1.0 | |
Spy Hunter (Video Game) | hasFeature |
Songs in the Key of Panic / int_27c361a9 | |
Songs in the Key of Panic / int_28c4dad6 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_28c4dad6 | comment |
Skate or Die 2 has an unused panic version of the Plant stage theme. | |
Songs in the Key of Panic / int_28c4dad6 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_28c4dad6 | featureConfidence |
1.0 | |
Skate or Die (Video Game) | hasFeature |
Songs in the Key of Panic / int_28c4dad6 | |
Songs in the Key of Panic / int_291e9857 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_291e9857 | comment |
Almost all bosses in the Dark Souls series have a theme that changes its melody and picks up its pace when the boss enters their second (or third) phase. | |
Songs in the Key of Panic / int_291e9857 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_291e9857 | featureConfidence |
1.0 | |
Dark Souls (Video Game) | hasFeature |
Songs in the Key of Panic / int_291e9857 | |
Songs in the Key of Panic / int_295048d5 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_295048d5 | comment |
Bloodborne avoids it for the most part, as the music that plays during the bosses stays the same throughout regardless of any changes they go through. Father Gascoigne on the other hand has a song that changes midway from ominous and tense to frantic and panicked when he transforms into a beast and his battle style shifts from heavy-handed and brutal yet skilled axe-wielding to a berserk onslaught of claws. | |
Songs in the Key of Panic / int_295048d5 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_295048d5 | featureConfidence |
1.0 | |
Bloodborne (Video Game) | hasFeature |
Songs in the Key of Panic / int_295048d5 | |
Songs in the Key of Panic / int_2a893b9b | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_2a893b9b | comment |
Counter-Strike: Global Offensive plays an extra dramatic variation of the ticking bomb music during the last 10 seconds before the bomb explodes. It stops one second before it explodes, so you can hear the final coil whine and beeps before the big KABOOM!-TERRORISTS WIN. | |
Songs in the Key of Panic / int_2a893b9b | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_2a893b9b | featureConfidence |
1.0 | |
Counter-Strike (Video Game) | hasFeature |
Songs in the Key of Panic / int_2a893b9b | |
Songs in the Key of Panic / int_2cb23dbd | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_2cb23dbd | comment |
Void Stranger A couple dozen floors into the void, you will encounter a young treasure hunter who asks if she can inspect your staff you use to solve puzzles. Interacting with her again and she wiill snatch it and run away from you, forcing you into a sequence of events where you chase the thief down, going through a rough series of floors without any means to interact with the room layout while a hasty remix of the floor's theme plays. | |
Songs in the Key of Panic / int_2cb23dbd | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_2cb23dbd | featureConfidence |
1.0 | |
Void Stranger (Video Game) | hasFeature |
Songs in the Key of Panic / int_2cb23dbd | |
Songs in the Key of Panic / int_2cfda8f7 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_2cfda8f7 | comment |
Puzzle Bobble has the music get gradually faster as the bubbles get closer to the player. | |
Songs in the Key of Panic / int_2cfda8f7 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_2cfda8f7 | featureConfidence |
1.0 | |
Puzzle Bobble (Video Game) | hasFeature |
Songs in the Key of Panic / int_2cfda8f7 | |
Songs in the Key of Panic / int_2e631cd | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_2e631cd | comment |
On Burgo's Catch Phrase (in Australia), during the 2000 series, the contest music for the Bonus Round used a fusion of this and the Hurry variant. Here's a clip of one bonus, to help you get the idea. The music (already written to be tense-sounding) moves into a double-time feel at 30 seconds to go, and also becomes louder and more insistent as you get down to the end, with the last five seconds culminating in the strings moving up through a scale before you're finally met with a sound resembling a computer powering down. | |
Songs in the Key of Panic / int_2e631cd | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_2e631cd | featureConfidence |
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Catchphrase | hasFeature |
Songs in the Key of Panic / int_2e631cd | |
Songs in the Key of Panic / int_2fc7f6b9 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_2fc7f6b9 | comment |
In Donkey Kong Country Returns and Tropical Freeze, the music in the bonus rooms changes to a more frantic arrangement when under 10 seconds are left on the timer. | |
Songs in the Key of Panic / int_2fc7f6b9 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_2fc7f6b9 | featureConfidence |
1.0 | |
Donkey Kong Country Returns (Video Game) | hasFeature |
Songs in the Key of Panic / int_2fc7f6b9 | |
Songs in the Key of Panic / int_3084658b | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_3084658b | comment |
In Wario Land: Shake It!, the music picks up at some hard to judge point in the middle of the third boss battle. Then even later it speeds up again to the point the Creepy Circus Music is going by at mach speed. | |
Songs in the Key of Panic / int_3084658b | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_3084658b | featureConfidence |
1.0 | |
Wario Land: Shake It! (Video Game) | hasFeature |
Songs in the Key of Panic / int_3084658b | |
Songs in the Key of Panic / int_30d36a3e | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_30d36a3e | comment |
Shadowgate plays a song when your torches are about to run out of light. | |
Songs in the Key of Panic / int_30d36a3e | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_30d36a3e | featureConfidence |
1.0 | |
Shadowgate (Video Game) | hasFeature |
Songs in the Key of Panic / int_30d36a3e | |
Songs in the Key of Panic / int_334c4b70 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_334c4b70 | comment |
Boss music in An Untitled Story speeds up once the boss is down to 1 HP and he Turns Red. | |
Songs in the Key of Panic / int_334c4b70 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_334c4b70 | featureConfidence |
1.0 | |
An Untitled Story (Video Game) | hasFeature |
Songs in the Key of Panic / int_334c4b70 | |
Songs in the Key of Panic / int_3a35fcc8 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_3a35fcc8 | comment |
In Kirby's Return to Dream Land and Kirby's Dream Collection Special Edition, there are special Challenge Stages that must be completed within a time limit. If less than thirty seconds are left, in most cases the regular Challenge Stage music ("Time for a Challenge") simply speeds up ("Rush to the Goal!"). However, in the Combat Chambers present in Kirby's Dream Collection Special Edition, this situation causes the music to change to "Climactic Clash! Robo Dedede," a remix of Heavy Lobster's theme from Kirby Super Star Ultra originally from Kirby's Return to Dream Land's Scope Shot minigame. Similarly in Kirby's Dream Buffet, when fighting on the last round, the music will change to a frantic remix of the Shooting theme from Kirby's Dream Land when there's 20 seconds left in the round. Sometimes the round goes into overtime, making the music get even MORE frantic. |
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Songs in the Key of Panic / int_3a35fcc8 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_3a35fcc8 | featureConfidence |
1.0 | |
Kirby's Return to Dream Land / Videogame | hasFeature |
Songs in the Key of Panic / int_3a35fcc8 | |
Songs in the Key of Panic / int_3ad399b5 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_3ad399b5 | comment |
The Game & Watch Gallery series typically has its Background Music speed up along with the action as the player's score increases. | |
Songs in the Key of Panic / int_3ad399b5 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_3ad399b5 | featureConfidence |
1.0 | |
Game & Watch Gallery (Video Game) | hasFeature |
Songs in the Key of Panic / int_3ad399b5 | |
Songs in the Key of Panic / int_3be31c4 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_3be31c4 | comment |
The Modern Warfare series intensifies the music in multiplayer when a player is approaching the score limit. | |
Songs in the Key of Panic / int_3be31c4 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_3be31c4 | featureConfidence |
1.0 | |
Modern Warfare (Video Game) | hasFeature |
Songs in the Key of Panic / int_3be31c4 | |
Songs in the Key of Panic / int_3f527396 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_3f527396 | comment |
Anarchy Online switches between different themes considering how well you are doing in combat. | |
Songs in the Key of Panic / int_3f527396 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_3f527396 | featureConfidence |
1.0 | |
Anarchy Online (Video Game) | hasFeature |
Songs in the Key of Panic / int_3f527396 | |
Songs in the Key of Panic / int_44ebe34f | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_44ebe34f | comment |
Haven (2020) plays a Theme Music Power-Up remix of the main menu theme throughout The Very Definitely Final Dungeon, evolving as the player advances. | |
Songs in the Key of Panic / int_44ebe34f | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_44ebe34f | featureConfidence |
1.0 | |
Haven (2020) (Video Game) | hasFeature |
Songs in the Key of Panic / int_44ebe34f | |
Songs in the Key of Panic / int_476bc61d | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_476bc61d | comment |
In Kid Icarus: Uprising, the music will change if you are spotted by a Reaper (which plays the original Reaper music) or there is an Orne nearby (also 8-bit, but original music). | |
Songs in the Key of Panic / int_476bc61d | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_476bc61d | featureConfidence |
1.0 | |
Kid Icarus: Uprising (Video Game) | hasFeature |
Songs in the Key of Panic / int_476bc61d | |
Songs in the Key of Panic / int_48913070 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_48913070 | comment |
On most stages of Mendel Palace, the current stage's music will speed up if the player takes too long to defeat all the enemies. On the Mimi/Mira stage (which only plays music as you and the enemies move), an alarm bell will sound, and the music will continue to play at a normal pace even when you're standing still. | |
Songs in the Key of Panic / int_48913070 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_48913070 | featureConfidence |
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Mendel Palace (Video Game) | hasFeature |
Songs in the Key of Panic / int_48913070 | |
Songs in the Key of Panic / int_4c213722 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_4c213722 | comment |
One level of Splinter Cell: Chaos Theory, where you have to disarm Time Bombs, integrated the beeping of the bombs into an increasingly frantic techno piece. | |
Songs in the Key of Panic / int_4c213722 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_4c213722 | featureConfidence |
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Splinter Cell (Video Game) | hasFeature |
Songs in the Key of Panic / int_4c213722 | |
Songs in the Key of Panic / int_4e55ca56 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_4e55ca56 | comment |
The NewZealand Story replaces the usual Background Music with a frantic song when an invisible timer on the current level hits a certain point. When you really need to hurry up, it speeds up even more and shifts into a sinister minor key. | |
Songs in the Key of Panic / int_4e55ca56 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_4e55ca56 | featureConfidence |
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The NewZealand Story (Video Game) | hasFeature |
Songs in the Key of Panic / int_4e55ca56 | |
Songs in the Key of Panic / int_4e910a46 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_4e910a46 | comment |
Star Trek: Bridge Commander has a very good version of this. The battle music comes in 3 distinct flavors, though it's still the same tune: Optimistic, Neutral, and Danger. The game keeps track of your shields, weapon status, and hull integrity compared to the enemy. So you can be at 100% health, but if you're facing half a dozen Romulan Warbirds, you get the Danger music. | |
Songs in the Key of Panic / int_4e910a46 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_4e910a46 | featureConfidence |
1.0 | |
Star Trek: Bridge Commander (Video Game) | hasFeature |
Songs in the Key of Panic / int_4e910a46 | |
Songs in the Key of Panic / int_54db25e3 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_54db25e3 | comment |
Rock of Ages and its sequel Bigger and Boulder has the soundtrack shift into a faster and tenser version when either side's gates are close to collapse. | |
Songs in the Key of Panic / int_54db25e3 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_54db25e3 | featureConfidence |
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Rock of Ages (Video Game) | hasFeature |
Songs in the Key of Panic / int_54db25e3 | |
Songs in the Key of Panic / int_5586ce95 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_5586ce95 | comment |
In all Mario Party games starting with Star Rush, the board's music changes to a frantic remix in the last few turns of the game (or, in the case of Star Rush's Toad Scramble, when the last boss appears). In the case of Super Mario Party, it kicks in when only three turns remain, and in Mario Party Superstars it does so when five remain. Also in the latter, the remix takes over regardless of whether the original or modern version of the played board's standard theme was selected. | |
Songs in the Key of Panic / int_5586ce95 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_5586ce95 | featureConfidence |
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Mario Party (Video Game) | hasFeature |
Songs in the Key of Panic / int_5586ce95 | |
Songs in the Key of Panic / int_55e96943 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_55e96943 | comment |
The infamous underwater dam stage of Teenage Mutant Ninja Turtles (1989), where you're trying to disarm the bombs, has two increasingly frantic variants of this as the timer gets closer to zero. | |
Songs in the Key of Panic / int_55e96943 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_55e96943 | featureConfidence |
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Teenage Mutant Ninja Turtles (1989) (Video Game) | hasFeature |
Songs in the Key of Panic / int_55e96943 | |
Songs in the Key of Panic / int_563d9c1a | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_563d9c1a | comment |
The Killer Instinct series cues a loop of panic derived from the stage theme when a fighter is down to their last 20% of health. | |
Songs in the Key of Panic / int_563d9c1a | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_563d9c1a | featureConfidence |
1.0 | |
Killer Instinct (Video Game) | hasFeature |
Songs in the Key of Panic / int_563d9c1a | |
Songs in the Key of Panic / int_57ad0c07 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_57ad0c07 | comment |
Resident Evil: In Resident Evil 3: Nemesis, when Nemesis appears in the vicinity, "Feel The Tense" overrides the normal music. In Resident Evil – Code: Veronica, after the Self-Destruct Mechanism for Rockfort Island is activated, aside from all Background Music being overridden by "A State of Emergency", a Heartbeat Soundtrack (which is faster and more desperate than the one that plays during "suspenseful" transitions) pops up at every door transition. That's the only game in the series where that effect is used. |
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Songs in the Key of Panic / int_57ad0c07 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_57ad0c07 | featureConfidence |
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Resident Evil (Franchise) | hasFeature |
Songs in the Key of Panic / int_57ad0c07 | |
Songs in the Key of Panic / int_58a0656b | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_58a0656b | comment |
In PAYDAY 2 and PAYDAY 3, the music starts to build up as the police prepare an assault. | |
Songs in the Key of Panic / int_58a0656b | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_58a0656b | featureConfidence |
1.0 | |
PAYDAY 2 (Video Game) | hasFeature |
Songs in the Key of Panic / int_58a0656b | |
Songs in the Key of Panic / int_59151283 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_59151283 | comment |
In the Metal Gear series, fitting music plays if you trigger an alert. The first Metal Gear Solid deserves special mention, as it provides one of the more (in)famous examples of this trope. | |
Songs in the Key of Panic / int_59151283 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_59151283 | featureConfidence |
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Metal Gear (Video Game) | hasFeature |
Songs in the Key of Panic / int_59151283 | |
Songs in the Key of Panic / int_5afbc0cb | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_5afbc0cb | comment |
Undertale: In the True Lab, the ominous music that plays during the fight with Endogeny grows faster and more tense as the battle progresses, then switches to a slightly slowed-down version of "Dogsong" once you've fully pacified the boss. | |
Songs in the Key of Panic / int_5afbc0cb | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_5afbc0cb | featureConfidence |
1.0 | |
Undertale (Video Game) | hasFeature |
Songs in the Key of Panic / int_5afbc0cb | |
Songs in the Key of Panic / int_5d654598 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_5d654598 | comment |
During the final lap in races in Split/Second (2010), the Background Music will swell and become more tense. The effect is handled nicely as its crescendos happen after a bullet-time show-off of a wreck, which are usually triggered by the player. | |
Songs in the Key of Panic / int_5d654598 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_5d654598 | featureConfidence |
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Split/Second (2010) (Video Game) | hasFeature |
Songs in the Key of Panic / int_5d654598 | |
Songs in the Key of Panic / int_5d96b889 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_5d96b889 | comment |
In the Mario Kart series, when you get to the final lap, the music speeds up (the music sting that transitions between the normal and increased tempo is similar). From Double Dash!! onwards, the music pitches up a notch in addition. In Mario Kart 8's DLC course, Baby Park, it does this after every lap, which is notable because the course has seven due to its short length. Mario Kart 8 Deluxe also has the music switch to "Now or Never!" (see below) in the last minute of battle mode if you're playing on Urchin Underpass. | |
Songs in the Key of Panic / int_5d96b889 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_5d96b889 | featureConfidence |
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Mario Kart (Video Game) | hasFeature |
Songs in the Key of Panic / int_5d96b889 | |
Songs in the Key of Panic / int_5e91c7d | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_5e91c7d | comment |
The music in Resident Evil 4's shooting gallery minigame speeds up at the halfway point of a round. | |
Songs in the Key of Panic / int_5e91c7d | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_5e91c7d | featureConfidence |
1.0 | |
Resident Evil 4 (Video Game) | hasFeature |
Songs in the Key of Panic / int_5e91c7d | |
Songs in the Key of Panic / int_5f4f7a65 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_5f4f7a65 | comment |
In Octodad, if your Suspicion meter goes up too high, the music shifts to an off-key arrangement. | |
Songs in the Key of Panic / int_5f4f7a65 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_5f4f7a65 | featureConfidence |
1.0 | |
Octodad (Video Game) | hasFeature |
Songs in the Key of Panic / int_5f4f7a65 | |
Songs in the Key of Panic / int_60a2cbcc | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_60a2cbcc | comment |
In Touhou Youyoumu ~ Perfect Cherry Blossom, once you got to the last phase of the Final Boss fight, a tenser remix of the Final Boss theme would play. It's timed to hit a climactic guitar solo as the attack times out and explodes around you. | |
Songs in the Key of Panic / int_60a2cbcc | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_60a2cbcc | featureConfidence |
1.0 | |
Touhou Youyoumu ~ Perfect Cherry Blossom (Video Game) | hasFeature |
Songs in the Key of Panic / int_60a2cbcc | |
Songs in the Key of Panic / int_61de95d6 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_61de95d6 | comment |
Freelancer: Cruising around in space, you'll hear one of three different music tracks depending on what part of space you're in and what's going on around you: a calm atmospheric piece when things are relaxed, a quick, tense piece when hostiles are in the area but not actively engaged, and a battle theme for, well, battle. Being inside a debris field or a nebula overrides the first with an appropriate SFX track. | |
Songs in the Key of Panic / int_61de95d6 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_61de95d6 | featureConfidence |
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Freelancer (Video Game) | hasFeature |
Songs in the Key of Panic / int_61de95d6 | |
Songs in the Key of Panic / int_62624eee | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_62624eee | comment |
In the first Serious Sam, the Great Pyramid starts out in a giant arena where enemies spawn. The music starts out leisurely with a few weak enemies coming out you, but it speeds up every time you kill off a wave, sending stronger and more difficult enemies at you each time. By the end, the music is ridiculously fast, and the arena is filled to the brim with powerful enemies. After killing the last wave, the music stops completely...time to fight the Final Boss. | |
Songs in the Key of Panic / int_62624eee | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_62624eee | featureConfidence |
1.0 | |
Serious Sam (Video Game) | hasFeature |
Songs in the Key of Panic / int_62624eee | |
Songs in the Key of Panic / int_63ac9abf | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_63ac9abf | comment |
Also played if you're in a 2-player match in Sonic the Hedgehog 2 and the 1-minute time limit that plays when one player finishes the stage is down to 12 seconds. | |
Songs in the Key of Panic / int_63ac9abf | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_63ac9abf | featureConfidence |
1.0 | |
Sonic the Hedgehog 2 (Video Game) | hasFeature |
Songs in the Key of Panic / int_63ac9abf | |
Songs in the Key of Panic / int_67ce5a04 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_67ce5a04 | comment |
Fire Emblem Fates has a special combat tune, which plays only if either your unit under attack will take a fatal hit, and/or is the last one left on the map. | |
Songs in the Key of Panic / int_67ce5a04 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_67ce5a04 | featureConfidence |
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Fire Emblem Fates (Video Game) | hasFeature |
Songs in the Key of Panic / int_67ce5a04 | |
Songs in the Key of Panic / int_68317344 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_68317344 | comment |
Blast Corps has the music speed up and change to a more dire tone whenever the runaway truck with unstable nuclear missiles is about to crash into something if the path is not cleared in time. | |
Songs in the Key of Panic / int_68317344 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_68317344 | featureConfidence |
1.0 | |
Blast Corps (Video Game) | hasFeature |
Songs in the Key of Panic / int_68317344 | |
Songs in the Key of Panic / int_69bc0bf6 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_69bc0bf6 | comment |
In every Shining Force game after the first installment, bosses are accompanied by Battle Theme Music which lets the player know they're going to hit much, much harder than their minions. | |
Songs in the Key of Panic / int_69bc0bf6 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_69bc0bf6 | featureConfidence |
1.0 | |
Shining Force (Video Game) | hasFeature |
Songs in the Key of Panic / int_69bc0bf6 | |
Songs in the Key of Panic / int_69d1d59b | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_69d1d59b | comment |
Pac-Man 99: Entering the final 10 players in a given round is marked by the music transitioning to an extraordinarily frenetic and fast-paced remix of the "Coffee Break" theme. | |
Songs in the Key of Panic / int_69d1d59b | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_69d1d59b | featureConfidence |
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Pac-Man 99 (Video Game) | hasFeature |
Songs in the Key of Panic / int_69d1d59b | |
Songs in the Key of Panic / int_6af78ff5 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_6af78ff5 | comment |
Metroid II: Return of Samus: Near the end of the game, when Samus discovers a new batch of Metroids have just hatched (shooting the counter up from 1 to 9), the already tense song playing raises an octave for the whole final level. | |
Songs in the Key of Panic / int_6af78ff5 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_6af78ff5 | featureConfidence |
1.0 | |
Metroid II: Return of Samus (Video Game) | hasFeature |
Songs in the Key of Panic / int_6af78ff5 | |
Songs in the Key of Panic / int_6b588d1a | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_6b588d1a | comment |
The Blue Sphere minigame doesn't have a traditional time limit, but has two hidden time limits that cause Sonic to speed up (causing increased difficulty with turning), with the music getting faster as well. | |
Songs in the Key of Panic / int_6b588d1a | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_6b588d1a | featureConfidence |
1.0 | |
Blue Sphere (Video Game) | hasFeature |
Songs in the Key of Panic / int_6b588d1a | |
Songs in the Key of Panic / int_6bbde1c8 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_6bbde1c8 | comment |
Overwatch has an intense theme kick in when one team is close to completing the map's objective, or when time is running out. This usually signals that the end of the round is near; however, if the attacking team earns bonus time, the theme will stop until the round is once again near a conclusion. | |
Songs in the Key of Panic / int_6bbde1c8 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_6bbde1c8 | featureConfidence |
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Overwatch (Video Game) | hasFeature |
Songs in the Key of Panic / int_6bbde1c8 | |
Songs in the Key of Panic / int_6c1d09b3 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_6c1d09b3 | comment |
Sinister music changes in Fallout 3, Fallout: New Vegas, and Fallout 4 indicate nearby enemies or being spotted and engaging in battle. | |
Songs in the Key of Panic / int_6c1d09b3 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_6c1d09b3 | featureConfidence |
1.0 | |
Fallout 3 (Video Game) | hasFeature |
Songs in the Key of Panic / int_6c1d09b3 | |
Songs in the Key of Panic / int_6de33ac8 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_6de33ac8 | comment |
In Dead by Daylight, a new track begins playing depending on how close the killer is from the player (ranging from 32 meters to 8, then cresendoing into a chase theme when the survivor starts sprinting). Starting with the rework for the Doctor, killer characters began receiving their own personal terror radius and chase music. | |
Songs in the Key of Panic / int_6de33ac8 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_6de33ac8 | featureConfidence |
1.0 | |
Dead by Daylight / Videogame | hasFeature |
Songs in the Key of Panic / int_6de33ac8 | |
Songs in the Key of Panic / int_7309ea2c | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_7309ea2c | comment |
In F-Zero GX, the music changes when you're on the final lap. | |
Songs in the Key of Panic / int_7309ea2c | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_7309ea2c | featureConfidence |
1.0 | |
F-Zero GX (Video Game) | hasFeature |
Songs in the Key of Panic / int_7309ea2c | |
Songs in the Key of Panic / int_740fab62 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_740fab62 | comment |
In Goemon's Great Adventure, the music becomes more tense as you further progress through a castle level. | |
Songs in the Key of Panic / int_740fab62 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_740fab62 | featureConfidence |
1.0 | |
Ganbare Goemon (Video Game) | hasFeature |
Songs in the Key of Panic / int_740fab62 | |
Songs in the Key of Panic / int_74f7210c | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_74f7210c | comment |
The Legend of Zelda: In the 3D games, music will speed up in minigames when time is almost out. Similarly, timed switches in many of the games emit a series of rhythmic clicks or ticks which gradually become faster until the switch deactivates itself. In The Legend of Zelda: Majora's Mask, the theme in Clock Town is slightly faster on Day Two, and even faster, with a frantic undertone, on the Final Day. It gets even worse in the last 6 hours. The Silent Realms in The Legend of Zelda: Skyward Sword are initially serene, but set a toe beyond the starting point or run out the timer on your Tears of Light gauge, and BAM! The visuals turn hellish, invincible One-Hit Kill enemies relentlessly chase you down, and THIS plays. It basically chocks up to "Run or Die" in song form. |
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Songs in the Key of Panic / int_74f7210c | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_74f7210c | featureConfidence |
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The Legend of Zelda (Franchise) | hasFeature |
Songs in the Key of Panic / int_74f7210c | |
Songs in the Key of Panic / int_7529056 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_7529056 | comment |
In Super Mario World, the music speeds up when fighting against the last phase of Bowser. | |
Songs in the Key of Panic / int_7529056 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_7529056 | featureConfidence |
1.0 | |
Super Mario World (Video Game) | hasFeature |
Songs in the Key of Panic / int_7529056 | |
Songs in the Key of Panic / int_755b343f | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_755b343f | comment |
The Halo series usually intensifies the music towards the climax or end of a battle. On the second and third levels of the first game, the "Brothers in Arms" music goes into its climax section when the Covenant bring in reinforcements. When you reach the toll plaza at the end of the bridge on Halo 2's Metropolis, rock drums and bass guitar are added to the Halo theme music, and when you go into the tunnel, the music quiets down. While riding the second gondola on 2's "Regret", the first part of "Leonidas" plays on a loop, then when you reach the end, it segues to the awesome climax of the piece, which loops until you defeat all the enemies. "Blow Me Away" also does this for 2's Mausoleum battle. In the second half of Halo 3's "Tsavo Highway", the Halo theme changes to the "Rock Anthem for Saving The World" variation in the area with all the Choppers and Wraiths. The first and third installments both apply a Theme Music Power-Up during their final escape sequences. Also in the first game's third level, the percussion of "Enough Dead Heroes" starts up as you get closer to the gravlift, and when the Hunters arrive, it goes to full instrumentation. Same with "Covenant Dance" during the cargo bay battle immediately after. In Halo Infinite: Multiplayer, a slow, droning piece will appear when a match is nearing its end (either because the match timer is running out, or one team is close to scoring a winning objective) to highlight the tension of the endgame. |
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Songs in the Key of Panic / int_755b343f | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_755b343f | featureConfidence |
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Halo (Franchise) | hasFeature |
Songs in the Key of Panic / int_755b343f | |
Songs in the Key of Panic / int_7579423f | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_7579423f | comment |
Banjo-Kazooie: whenever you jump into the sea in Treasure Trove Cove, a song similar to the Jaws theme starts playing as the shark living there appears to take a bite out of you. | |
Songs in the Key of Panic / int_7579423f | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_7579423f | featureConfidence |
1.0 | |
Banjo-Kazooie (Video Game) | hasFeature |
Songs in the Key of Panic / int_7579423f | |
Songs in the Key of Panic / int_780bfe03 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_780bfe03 | comment |
In Halo Infinite: Multiplayer, a slow, droning piece will appear when a match is nearing its end (either because the match timer is running out, or one team is close to scoring a winning objective) to highlight the tension of the endgame. | |
Songs in the Key of Panic / int_780bfe03 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_780bfe03 | featureConfidence |
1.0 | |
Halo Infinite (Video Game) | hasFeature |
Songs in the Key of Panic / int_780bfe03 | |
Songs in the Key of Panic / int_7a489a43 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_7a489a43 | comment |
Paladins plays a Triumphant Reprise of the game's theme music in Siege Mode if both teams are tied at three points, indicating that one side just needs to capture the central control point tov win. | |
Songs in the Key of Panic / int_7a489a43 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_7a489a43 | featureConfidence |
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Paladins (Video Game) | hasFeature |
Songs in the Key of Panic / int_7a489a43 | |
Songs in the Key of Panic / int_7bff7264 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_7bff7264 | comment |
On the second and third levels of the first game, the "Brothers in Arms" music goes into its climax section when the Covenant bring in reinforcements. When you reach the toll plaza at the end of the bridge on Halo 2's Metropolis, rock drums and bass guitar are added to the Halo theme music, and when you go into the tunnel, the music quiets down. While riding the second gondola on 2's "Regret", the first part of "Leonidas" plays on a loop, then when you reach the end, it segues to the awesome climax of the piece, which loops until you defeat all the enemies. "Blow Me Away" also does this for 2's Mausoleum battle. In the second half of Halo 3's "Tsavo Highway", the Halo theme changes to the "Rock Anthem for Saving The World" variation in the area with all the Choppers and Wraiths. The first and third installments both apply a Theme Music Power-Up during their final escape sequences. | |
Songs in the Key of Panic / int_7bff7264 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_7bff7264 | featureConfidence |
1.0 | |
Halo: Combat Evolved (Video Game) | hasFeature |
Songs in the Key of Panic / int_7bff7264 | |
Songs in the Key of Panic / int_7c063ba4 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_7c063ba4 | comment |
In The Oregon Trail II, the trail themes have more grim arrangements when one or more party members is in poor health. However if one dies and there aren't any other sick members, it resets to the normal variation. | |
Songs in the Key of Panic / int_7c063ba4 | featureApplicability |
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Songs in the Key of Panic / int_7c063ba4 | featureConfidence |
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The Oregon Trail (Video Game) | hasFeature |
Songs in the Key of Panic / int_7c063ba4 | |
Songs in the Key of Panic / int_7eb7e1aa | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_7eb7e1aa | comment |
Similarly in Kirby's Dream Buffet, when fighting on the last round, the music will change to a frantic remix of the Shooting theme from Kirby's Dream Land when there's 20 seconds left in the round. Sometimes the round goes into overtime, making the music get even MORE frantic. | |
Songs in the Key of Panic / int_7eb7e1aa | featureApplicability |
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Songs in the Key of Panic / int_7eb7e1aa | featureConfidence |
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Kirby's Dream Buffet (Video Game) | hasFeature |
Songs in the Key of Panic / int_7eb7e1aa | |
Songs in the Key of Panic / int_7f34e3b4 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_7f34e3b4 | comment |
Pizza Tower: "It's Pizza Time!" begins playing after Peppino destroys the John Pillar in the current level, and a timer shows how much time he has left until Pizza Face spawns in. At the 50 second mark or so, the already panicky song gets much more frantic before slowing down just as it's about to end. | |
Songs in the Key of Panic / int_7f34e3b4 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_7f34e3b4 | featureConfidence |
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Pizza Tower (Video Game) | hasFeature |
Songs in the Key of Panic / int_7f34e3b4 | |
Songs in the Key of Panic / int_7fcddc41 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_7fcddc41 | comment |
In The Journeyman Project's Mars Maze, the music creepily slows down and fades to a heartbeat and heavy breathing sounds as your oxygen supply depletes. | |
Songs in the Key of Panic / int_7fcddc41 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_7fcddc41 | featureConfidence |
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The Journeyman Project (Video Game) | hasFeature |
Songs in the Key of Panic / int_7fcddc41 | |
Songs in the Key of Panic / int_802ca7b | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_802ca7b | comment |
GoldenEye (1997) did this in Timed Mission or high-alert situations. Notably, the alert versions of the "Bunker 1" and "Bunker 2" themes are swapped in-game, perhaps accidentally. Perfect Dark continues the trend with every stage's track having an alternate "X" version that plays when an alarm is triggered or you are at a mission critical point. | |
Songs in the Key of Panic / int_802ca7b | featureApplicability |
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Songs in the Key of Panic / int_802ca7b | featureConfidence |
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GoldenEye (1997) (Video Game) | hasFeature |
Songs in the Key of Panic / int_802ca7b | |
Songs in the Key of Panic / int_8258e260 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_8258e260 | comment |
Super Mario Bros.: The main 2D series, plus two of the 3D games, do this frequently when the timer reaches "A HUNDRED SECONDS?!" In this case, it's a mix of Hurry and Nearing-the-End, as first a little fanfare is played, then followed by the sped-up music. Super Mario Galaxy and its sequel both have this type of music for the Speedy- and Daredevil Comet challenges. This music is also used for instances when you're standing on a spire that starts to sink into quicksand or lava as soon as you arrive. Lastly, boss music gets faster when you damage most bosses enough, indicating that they'll get harder. Luigi's Mansion: Dark Moon does this all the time. The bonus missions all have three versions of the theme, with the last being at three times the speed to go with the increased number of ghosts and tense atmosphere. And the bosses do this too, with the last phase having super sped up music to go with the Turns Red feel. There's also the 'you are going to die soon' music used in the multiplayer's Rush Mode, which feels even more urgent as the timer goes down. The one odd subversion is the Tough Possessor fight, where the music actually slows right down for the final phase to go with the Attack of the 50-Foot Whatever feel. Donkey Kong '94 has three tiers of this. At 30 seconds, the level music fades out and is quickly replaced with a frantic tune. At 15 seconds, that song is quickly and abruptly replaced with a faster version. The key doesn't change afterwards, but the song gets even faster when 7 seconds remain on the clock. |
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Songs in the Key of Panic / int_8258e260 | featureApplicability |
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Songs in the Key of Panic / int_8258e260 | featureConfidence |
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Super Mario Bros. (Franchise) | hasFeature |
Songs in the Key of Panic / int_8258e260 | |
Songs in the Key of Panic / int_85d09394 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_85d09394 | comment |
Need for Speed: Carbon plays a more intense and climatic version of the Variable Mix used on races when you reach the last stretch of a race. | |
Songs in the Key of Panic / int_85d09394 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_85d09394 | featureConfidence |
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Need for Speed: Carbon (Video Game) | hasFeature |
Songs in the Key of Panic / int_85d09394 | |
Songs in the Key of Panic / int_8705a383 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_8705a383 | comment |
In Star Wars Episode I: Racer, "Duel of the Fates" plays on the final lap of each race. | |
Songs in the Key of Panic / int_8705a383 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_8705a383 | featureConfidence |
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Star Wars Episode I: Racer (Video Game) | hasFeature |
Songs in the Key of Panic / int_8705a383 | |
Songs in the Key of Panic / int_881fc8ff | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_881fc8ff | comment |
A Hat in Time has this during the Train Rush level, with the song's tempo and pitch increasing as your time decreases. | |
Songs in the Key of Panic / int_881fc8ff | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_881fc8ff | featureConfidence |
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A Hat in Time (Video Game) | hasFeature |
Songs in the Key of Panic / int_881fc8ff | |
Songs in the Key of Panic / int_8a0f6e8a | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_8a0f6e8a | comment |
Chunky's rematch with Dogadon in Donkey Kong 64 is already set to a pretty typical Rareware over-the-top Boss Remix, but when the boss slams the platform and makes it start sinking into the lava, it starts speeding up and going into a demented and very minor key fanfare. | |
Songs in the Key of Panic / int_8a0f6e8a | featureApplicability |
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Songs in the Key of Panic / int_8a0f6e8a | featureConfidence |
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Donkey Kong 64 (Video Game) | hasFeature |
Songs in the Key of Panic / int_8a0f6e8a | |
Songs in the Key of Panic / int_8b81d307 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_8b81d307 | comment |
The background music in Among Us's Hide and Seek mode manages to qualify as all three variants at once. From the Crewmate's perspective, it starts as "Song in the Key of Warning" as it gets louder and more intense the closer the Impostor is. Once the Final Hide kicks in, it becomes "Nearing-the-End Music" for the Crewmates and "Hurry Music" for the Impostor. | |
Songs in the Key of Panic / int_8b81d307 | featureApplicability |
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Songs in the Key of Panic / int_8b81d307 | featureConfidence |
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Among Us (Video Game) | hasFeature |
Songs in the Key of Panic / int_8b81d307 | |
Songs in the Key of Panic / int_8c87469c | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_8c87469c | comment |
The Silent Realms in The Legend of Zelda: Skyward Sword are initially serene, but set a toe beyond the starting point or run out the timer on your Tears of Light gauge, and BAM! The visuals turn hellish, invincible One-Hit Kill enemies relentlessly chase you down, and THIS plays. It basically chocks up to "Run or Die" in song form. | |
Songs in the Key of Panic / int_8c87469c | featureApplicability |
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Songs in the Key of Panic / int_8c87469c | featureConfidence |
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The Legend of Zelda: Skyward Sword (Video Game) | hasFeature |
Songs in the Key of Panic / int_8c87469c | |
Songs in the Key of Panic / int_91684031 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_91684031 | comment |
When you are on the Gym Leader's final Pokémon in Black and White, this remix of the main theme starts playing, practically screaming "You can do it! You're almost there! Victory is within your grasp!" | |
Songs in the Key of Panic / int_91684031 | featureApplicability |
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Songs in the Key of Panic / int_91684031 | featureConfidence |
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Pokémon Black and White (Video Game) | hasFeature |
Songs in the Key of Panic / int_91684031 | |
Songs in the Key of Panic / int_92d87e3d | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_92d87e3d | comment |
In Resident Evil: Resistance, which is a bonus game included in Resident Evil 3 (Remake), The Pressure Is On starts playing when the survivor team is running out of time. | |
Songs in the Key of Panic / int_92d87e3d | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_92d87e3d | featureConfidence |
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Resident Evil 3 (Remake) (Video Game) | hasFeature |
Songs in the Key of Panic / int_92d87e3d | |
Songs in the Key of Panic / int_9356e658 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_9356e658 | comment |
In Super Solvers: Gizmos & Gadgets, the Background Music for the race will turn into a darker theme if Morty's vehicle is ahead of the player's. The opposite occurs if the player is ahead. | |
Songs in the Key of Panic / int_9356e658 | featureApplicability |
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Songs in the Key of Panic / int_9356e658 | featureConfidence |
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Super Solvers (Video Game) | hasFeature |
Songs in the Key of Panic / int_9356e658 | |
Songs in the Key of Panic / int_93ef7a8c | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_93ef7a8c | comment |
When only 30 seconds remain, the retro Mushroom Kingdom I and II stages in Super Smash Bros. Melee switch the audio themes to, respectively, a faster-paced version in the former, and a boss theme in the latter. This also happened in the original Nintendo 64 game with the retro Mushroom Kingdom stage. | |
Songs in the Key of Panic / int_93ef7a8c | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_93ef7a8c | featureConfidence |
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Super Smash Bros. Melee (Video Game) | hasFeature |
Songs in the Key of Panic / int_93ef7a8c | |
Songs in the Key of Panic / int_961eeacc | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_961eeacc | comment |
Donkey Kong '94 has three tiers of this. At 30 seconds, the level music fades out and is quickly replaced with a frantic tune. At 15 seconds, that song is quickly and abruptly replaced with a faster version. The key doesn't change afterwards, but the song gets even faster when 7 seconds remain on the clock. | |
Songs in the Key of Panic / int_961eeacc | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_961eeacc | featureConfidence |
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Donkey Kong (Video Game) | hasFeature |
Songs in the Key of Panic / int_961eeacc | |
Songs in the Key of Panic / int_96b22204 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_96b22204 | comment |
The Söldner-X series plays a different, more frantic track when the player is below 25% health. | |
Songs in the Key of Panic / int_96b22204 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_96b22204 | featureConfidence |
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Söldner-X (Video Game) | hasFeature |
Songs in the Key of Panic / int_96b22204 | |
Songs in the Key of Panic / int_98d627b4 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_98d627b4 | comment |
During the Wii Sports Resort Swordplay gauntlet, the music slowly adds more instrumentation when you get close to the end of the course. Another layer is added for when the player is down to one heart. | |
Songs in the Key of Panic / int_98d627b4 | featureApplicability |
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Songs in the Key of Panic / int_98d627b4 | featureConfidence |
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Wii Sports Resort (Video Game) | hasFeature |
Songs in the Key of Panic / int_98d627b4 | |
Songs in the Key of Panic / int_9c9b3095 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_9c9b3095 | comment |
Metroid Prime: Hunters: At one point, while looking for the second Octolith located in Vesper Defense Outpost, some debris falls down onto an energy reactor and makes it go haywire. Samus has only 60 seconds to quickly rise to a panel to cool it down before it explodes. During this sequence, the theme that is usually heard in this same place in multiplayer begins playing, but as time passes it will gradually accelerate to increase tension. By the time the song completes a loop, only a few seconds will be left before it's too late. | |
Songs in the Key of Panic / int_9c9b3095 | featureApplicability |
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Songs in the Key of Panic / int_9c9b3095 | featureConfidence |
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Metroid Prime: Hunters (Video Game) | hasFeature |
Songs in the Key of Panic / int_9c9b3095 | |
Songs in the Key of Panic / int_9dd5f449 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_9dd5f449 | comment |
The latter two Sonic Advance games, as well as both Sonic Rush and Sonic Rush Adventure, have extra-tense remixes of the boss fight tunes (called "Allegro" in the official soundtrack) for when the boss' health gets particularly low. | |
Songs in the Key of Panic / int_9dd5f449 | featureApplicability |
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Songs in the Key of Panic / int_9dd5f449 | featureConfidence |
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Sonic Advance (Video Game) | hasFeature |
Songs in the Key of Panic / int_9dd5f449 | |
Songs in the Key of Panic / int_9e003c9 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_9e003c9 | comment |
In Resident Evil – Code: Veronica, after the Self-Destruct Mechanism for Rockfort Island is activated, aside from all Background Music being overridden by "A State of Emergency", a Heartbeat Soundtrack (which is faster and more desperate than the one that plays during "suspenseful" transitions) pops up at every door transition. That's the only game in the series where that effect is used. | |
Songs in the Key of Panic / int_9e003c9 | featureApplicability |
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Songs in the Key of Panic / int_9e003c9 | featureConfidence |
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Resident Evil – Code: Veronica (Video Game) | hasFeature |
Songs in the Key of Panic / int_9e003c9 | |
Songs in the Key of Panic / int_9e4b626 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_9e4b626 | comment |
Knights in the Nightmare does this when the time is running out, under fifteen seconds of time remaining makes the music plays faster. | |
Songs in the Key of Panic / int_9e4b626 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_9e4b626 | featureConfidence |
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Knights in the Nightmare (Video Game) | hasFeature |
Songs in the Key of Panic / int_9e4b626 | |
Songs in the Key of Panic / int_9f89a5f0 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_9f89a5f0 | comment |
In most Pokémon games, hitting low health caused a constant, incessant beeping. In Pokémon Black and White, they actually turned the beeping into a new battle theme that plays at low health. | |
Songs in the Key of Panic / int_9f89a5f0 | featureApplicability |
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Songs in the Key of Panic / int_9f89a5f0 | featureConfidence |
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Pokémon (Franchise) | hasFeature |
Songs in the Key of Panic / int_9f89a5f0 | |
Songs in the Key of Panic / int_9fa025d | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_9fa025d | comment |
In Mother 3, when you are trapped by the Ultimate Chimera, the music doesn't change, but Lucas's heartbeat, which you can hear over the music, goes faster and faster as his situation becomes increasingly dire. | |
Songs in the Key of Panic / int_9fa025d | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_9fa025d | featureConfidence |
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Mother 3 (Video Game) | hasFeature |
Songs in the Key of Panic / int_9fa025d | |
Songs in the Key of Panic / int_9fcc8c53 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_9fcc8c53 | comment |
Punch-Out!!: The games have a dire "GET UP!" music play if you're knocked down. You only have 10 seconds to get up from the mat or you will be considered KO'd and lose. | |
Songs in the Key of Panic / int_9fcc8c53 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_9fcc8c53 | featureConfidence |
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Punch-Out!! (Video Game) | hasFeature |
Songs in the Key of Panic / int_9fcc8c53 | |
Songs in the Key of Panic / int_a1d1e55d | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_a1d1e55d | comment |
Space Quest IV: Roger Wilco and the Time Rippers: On the surface in Space Quest XII, an Imperial March-esque tune plays when the Droid-o-Death shows up. Another unsettling motif is used for the slime blob in the Xenon sewers. When revisiting Ulence Flats from Space Quest I: The Sarien Encounter, the music changes to the Monochrome Boys' leitmotif when they attempt to run down Roger with their hoverbikes. In the Super Computer dome, an ominous humming sound replaces the normal music when a security droid is approaching. |
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Songs in the Key of Panic / int_a1d1e55d | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_a1d1e55d | featureConfidence |
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Space Quest IV: Roger Wilco and the Time Rippers (Video Game) | hasFeature |
Songs in the Key of Panic / int_a1d1e55d | |
Songs in the Key of Panic / int_a2482670 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_a2482670 | comment |
The music in Who Wants to Be a Millionaire? becomes more serious at the 6th question. Every question afterward until after the second threshold increases the pitch of the music. The 11th question music is where things start to get really serious. You're playing for real big bucks now, so buckle up! The penultimate question music is worth mentioning as well. It's extremely intense —almost scary —and for good reason. Get this one right, and you get to look at that final question for a cool million. And finally, we can't forget The final question music. Somehow, removing all of the buildup music leaving nothing but the heartbeat makes it even more intense. |
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Songs in the Key of Panic / int_a2482670 | featureApplicability |
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Songs in the Key of Panic / int_a2482670 | featureConfidence |
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Who Wants to Be a Millionaire? | hasFeature |
Songs in the Key of Panic / int_a2482670 | |
Songs in the Key of Panic / int_a3402a3 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_a3402a3 | comment |
Total Annihilation was one of the first RTS games to implement this with CD music. However, the unpatched version always played the same battle track; later versions chose from a set of tracks instead. | |
Songs in the Key of Panic / int_a3402a3 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_a3402a3 | featureConfidence |
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Total Annihilation (Video Game) | hasFeature |
Songs in the Key of Panic / int_a3402a3 | |
Songs in the Key of Panic / int_a4955c71 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_a4955c71 | comment |
Police Quest plays a frantic music ditty when pursuing a criminal on the overhead map. | |
Songs in the Key of Panic / int_a4955c71 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_a4955c71 | featureConfidence |
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Police Quest (Video Game) | hasFeature |
Songs in the Key of Panic / int_a4955c71 | |
Songs in the Key of Panic / int_a4e6a00a | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_a4e6a00a | comment |
Skies of Arcadia does this twice during boss battles: The theme turning more dire if the player is on the verge of defeat, and more triumphant if it's the other way around. | |
Songs in the Key of Panic / int_a4e6a00a | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_a4e6a00a | featureConfidence |
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Skies of Arcadia (Video Game) | hasFeature |
Songs in the Key of Panic / int_a4e6a00a | |
Songs in the Key of Panic / int_a5fec434 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_a5fec434 | comment |
In Twisted Metal: Black and Head On, the battle music changes when you're down to one opponent. | |
Songs in the Key of Panic / int_a5fec434 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_a5fec434 | featureConfidence |
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Twisted Metal (Video Game) | hasFeature |
Songs in the Key of Panic / int_a5fec434 | |
Songs in the Key of Panic / int_a6543322 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_a6543322 | comment |
Touhou Project: In Touhou Youyoumu ~ Perfect Cherry Blossom, once you got to the last phase of the Final Boss fight, a tenser remix of the Final Boss theme would play. It's timed to hit a climactic guitar solo as the attack times out and explodes around you. In both the normal Final Boss and True Final Boss fights of Touhou Eiyashou ~ Imperishable Night, the music changes to "Voyage 1970", a remix of the final stage theme "Voyage 1969", during the boss's Last Spell attack. |
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Songs in the Key of Panic / int_a6543322 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_a6543322 | featureConfidence |
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Touhou Project (Franchise) | hasFeature |
Songs in the Key of Panic / int_a6543322 | |
Songs in the Key of Panic / int_a8c6fdb | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_a8c6fdb | comment |
The Witness: A weird example, but "In the Hall of the Mountain King" is the last song to play during the Challenge. If the ending kicks in and you're not almost finished, it's your cue to give up and just start heading back to the record player. | |
Songs in the Key of Panic / int_a8c6fdb | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_a8c6fdb | featureConfidence |
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The Witness (Video Game) | hasFeature |
Songs in the Key of Panic / int_a8c6fdb | |
Songs in the Key of Panic / int_aaa83758 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_aaa83758 | comment |
In Return to Castle Wolfenstein, the music intensifies as the timer runs down during timed missions. | |
Songs in the Key of Panic / int_aaa83758 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_aaa83758 | featureConfidence |
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Return to Castle Wolfenstein (Video Game) | hasFeature |
Songs in the Key of Panic / int_aaa83758 | |
Songs in the Key of Panic / int_ab440499 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_ab440499 | comment |
The final act of Bad Mojo features a combination of Hurry-Up and Near-The-End variations. Due to gas from the stove slowly filling the bar, the soundtrack is backed up with an ominous, monotonous music loop, indicating impending doom. After a while, the music changes into an even more intense-sounding loop, and then, after a while, only drums are left from this loop. In the end, the gas finally reaches the water heater's pilot light in the cellar, and the bar explodes. | |
Songs in the Key of Panic / int_ab440499 | featureApplicability |
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Songs in the Key of Panic / int_ab440499 | featureConfidence |
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Bad Mojo (Video Game) | hasFeature |
Songs in the Key of Panic / int_ab440499 | |
Songs in the Key of Panic / int_ad678477 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_ad678477 | comment |
In Marble Madness, the music gets tenser and creepier in the second half of Level 4(though not in the NES version, strangely). | |
Songs in the Key of Panic / int_ad678477 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_ad678477 | featureConfidence |
1.0 | |
Marble Madness (Video Game) | hasFeature |
Songs in the Key of Panic / int_ad678477 | |
Songs in the Key of Panic / int_afa39353 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_afa39353 | comment |
The BGM played during the 10-Outrun mode of Wangan Midnight Maximum Tune games up to 3DX+ gets more serious and intense with each opponent, with the last (usually 10th) opponent having most intense portion of the BGM. The tempo of the BGM may not change, but the percussions and rhythm will become more intense. | |
Songs in the Key of Panic / int_afa39353 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_afa39353 | featureConfidence |
1.0 | |
Wangan Midnight (Video Game) | hasFeature |
Songs in the Key of Panic / int_afa39353 | |
Songs in the Key of Panic / int_b3309b69 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_b3309b69 | comment |
Puyo Puyo uses a frantic recurring theme whenever your screen of Puyos is filling too close to the top. The edited Kirby's Avalanche variant borrows this tune for same gameplay scenario, while Dr Robotnik's Mean Bean Machine uses another, even more hectic theme (which is in fact a remix of the original Puyo Puyo's final boss theme). Less advanced gamers were most likely completely screwed at this point in gameplay, so usually hearing this music basically informs "YOU LOST"! | |
Songs in the Key of Panic / int_b3309b69 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_b3309b69 | featureConfidence |
1.0 | |
Puyo Puyo (Video Game) | hasFeature |
Songs in the Key of Panic / int_b3309b69 | |
Songs in the Key of Panic / int_b475c8c | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_b475c8c | comment |
Marvel Super Heroes vs. Street Fighter plays intense music that started with the announcer saying "Time's running out! Hurry up!" Bonus points because the music starts out slow but gets faster the more you take your time. | |
Songs in the Key of Panic / int_b475c8c | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_b475c8c | featureConfidence |
1.0 | |
Marvel Super Heroes vs. Street Fighter (Video Game) | hasFeature |
Songs in the Key of Panic / int_b475c8c | |
Songs in the Key of Panic / int_b4967d43 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_b4967d43 | comment |
Sonic the Hedgehog does it with the drowning music. Said music has been known to scare a surprising number of people. Also played if you're in a 2-player match in Sonic the Hedgehog 2 and the 1-minute time limit that plays when one player finishes the stage is down to 12 seconds. Also, Sonic 3 & Knuckles does this again in The Doomsday zone, speeding up the music if you have ten rings or less as Super/Hyper Sonic. The Blue Sphere minigame doesn't have a traditional time limit, but has two hidden time limits that cause Sonic to speed up (causing increased difficulty with turning), with the music getting faster as well. |
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Songs in the Key of Panic / int_b4967d43 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_b4967d43 | featureConfidence |
1.0 | |
Sonic the Hedgehog (Franchise) | hasFeature |
Songs in the Key of Panic / int_b4967d43 | |
Songs in the Key of Panic / int_b97f2ebd | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_b97f2ebd | comment |
In Panel de Pon/Tetris Attack, the "panic" theme varies depending on what stage you're playing on. | |
Songs in the Key of Panic / int_b97f2ebd | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_b97f2ebd | featureConfidence |
1.0 | |
Panel de Pon (Video Game) | hasFeature |
Songs in the Key of Panic / int_b97f2ebd | |
Songs in the Key of Panic / int_ba366aa8 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_ba366aa8 | comment |
The danger/panic themes in the Syphon Filter series were usually faster remixes or Variable Mixes of the level themes, although sometimes completely different. | |
Songs in the Key of Panic / int_ba366aa8 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_ba366aa8 | featureConfidence |
1.0 | |
Syphon Filter (Video Game) | hasFeature |
Songs in the Key of Panic / int_ba366aa8 | |
Songs in the Key of Panic / int_ba666650 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_ba666650 | comment |
The player has ten minutes to defeat the final boss in Metal Gear Solid 3: Snake Eater. The first five minutes are silent, after which the instrumental of the Snake Eater theme kicks in. With three minutes to go, the full bombastic song races you to the end. | |
Songs in the Key of Panic / int_ba666650 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_ba666650 | featureConfidence |
1.0 | |
Metal Gear Solid 3: Snake Eater (Video Game) | hasFeature |
Songs in the Key of Panic / int_ba666650 | |
Songs in the Key of Panic / int_be68ee29 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_be68ee29 | comment |
In Super Smash Bros. for Nintendo 3DS and Wii U, when fighting on Street Fighter's Suzaku Castle while one of the non-remixed themes is playing, the music becomes more urgent when a match is about to end (usually because 30 seconds remain on the clock or two fighters remain and one is on their last stock), much like it did in Street Fighter II. | |
Songs in the Key of Panic / int_be68ee29 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_be68ee29 | featureConfidence |
1.0 | |
Super Smash Bros. for Nintendo 3DS and Wii U (Video Game) | hasFeature |
Songs in the Key of Panic / int_be68ee29 | |
Songs in the Key of Panic / int_beac6ffb | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_beac6ffb | comment |
In The Legend of Zelda: Majora's Mask, the theme in Clock Town is slightly faster on Day Two, and even faster, with a frantic undertone, on the Final Day. It gets even worse in the last 6 hours. | |
Songs in the Key of Panic / int_beac6ffb | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_beac6ffb | featureConfidence |
1.0 | |
The Legend of Zelda: Majora's Mask (Video Game) | hasFeature |
Songs in the Key of Panic / int_beac6ffb | |
Songs in the Key of Panic / int_bfb483af | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_bfb483af | comment |
Splatoon: When one minute remains on the timer in a Turf War match, the song changes from whatever is currently playing to "Now Or Never!", faster-paced song that lasts an exact minute, finishing right when time's up. Depending on the situation, this can be either interpreted as a Near Victory Fanfare, or a warning to hurry up and make that comeback ASAP. In the single-player campaigns, the music jumps up a pitch when reaching the final checkpoint of a mission. For bosses, the music usually builds up after each phase is defeated for all except the final boss. For the final boss, the final phase instead changes the music to a completely different track for a Theme Music Power-Up. |
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Songs in the Key of Panic / int_bfb483af | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_bfb483af | featureConfidence |
1.0 | |
Splatoon (Franchise) | hasFeature |
Songs in the Key of Panic / int_bfb483af | |
Songs in the Key of Panic / int_c01a7c9e | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_c01a7c9e | comment |
Inverted in Spelunky where the music slows down when you have only 30 seconds left to finish the level before the ghost appears. | |
Songs in the Key of Panic / int_c01a7c9e | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_c01a7c9e | featureConfidence |
1.0 | |
Spelunky (Video Game) | hasFeature |
Songs in the Key of Panic / int_c01a7c9e | |
Songs in the Key of Panic / int_c09e5735 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_c09e5735 | comment |
Shivers (1995) would replace the BGM with a certain theme whenever one of the Ixupi spirits was possessing an object nearby, along with a specific sound (bubbling wax, creaking metal, rustling sand, etc). | |
Songs in the Key of Panic / int_c09e5735 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_c09e5735 | featureConfidence |
1.0 | |
Shivers (1995) (Video Game) | hasFeature |
Songs in the Key of Panic / int_c09e5735 | |
Songs in the Key of Panic / int_c1b43f85 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_c1b43f85 | comment |
In Super Mario 3D World, in the level 'Tricky Trapeze Theater', the music changes very slightly when you are in the same area as the Goal Pole. | |
Songs in the Key of Panic / int_c1b43f85 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_c1b43f85 | featureConfidence |
1.0 | |
Super Mario 3D World (Video Game) | hasFeature |
Songs in the Key of Panic / int_c1b43f85 | |
Songs in the Key of Panic / int_c2463c53 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_c2463c53 | comment |
Final Fantasy V has the theme appropriately named "Hurry! Hurry!" that most memorably plays during the timed escape from the burning Karnak Castle... and when you're starting to run out of time, the already frantic theme speeds up even further, thus also making this an example of Song in a Key of Warning. | |
Songs in the Key of Panic / int_c2463c53 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_c2463c53 | featureConfidence |
1.0 | |
Final Fantasy V (Video Game) | hasFeature |
Songs in the Key of Panic / int_c2463c53 | |
Songs in the Key of Panic / int_c2691484 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_c2691484 | comment |
Amagon replaces the BGM with a high-pitched panicky tune when you're almost out of ammo. | |
Songs in the Key of Panic / int_c2691484 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_c2691484 | featureConfidence |
1.0 | |
Amagon (Video Game) | hasFeature |
Songs in the Key of Panic / int_c2691484 | |
Songs in the Key of Panic / int_c3fbdfae | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_c3fbdfae | comment |
When revisiting Ulence Flats from Space Quest I: The Sarien Encounter, the music changes to the Monochrome Boys' leitmotif when they attempt to run down Roger with their hoverbikes. | |
Songs in the Key of Panic / int_c3fbdfae | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_c3fbdfae | featureConfidence |
1.0 | |
Space Quest I: The Sarien Encounter (Video Game) | hasFeature |
Songs in the Key of Panic / int_c3fbdfae | |
Songs in the Key of Panic / int_c63088d7 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_c63088d7 | comment |
Gundam SEED: OMNI vs. ZAFT and its sequel had a thematically appropriate variation: when you get down to the final 30 seconds of a fight, the show's ending theme song begins playing as if the "episode" was coming to a close. | |
Songs in the Key of Panic / int_c63088d7 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_c63088d7 | featureConfidence |
1.0 | |
Gundam Vs Series (Video Game) | hasFeature |
Songs in the Key of Panic / int_c63088d7 | |
Songs in the Key of Panic / int_c6e9c6cc | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_c6e9c6cc | comment |
Super Mario Galaxy and its sequel both have this type of music for the Speedy- and Daredevil Comet challenges. This music is also used for instances when you're standing on a spire that starts to sink into quicksand or lava as soon as you arrive. Lastly, boss music gets faster when you damage most bosses enough, indicating that they'll get harder. | |
Songs in the Key of Panic / int_c6e9c6cc | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_c6e9c6cc | featureConfidence |
1.0 | |
Super Mario Galaxy (Video Game) | hasFeature |
Songs in the Key of Panic / int_c6e9c6cc | |
Songs in the Key of Panic / int_c75177e7 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_c75177e7 | comment |
The Dig Dug series of games will play an upbeat fanfare, then speed up the music when one enemy is left on the map. Said enemy attempts to escape. Instead of speeding up the music, Dig Dug Arrangement(1996) will play its own unique "one enemy left" music. |
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Songs in the Key of Panic / int_c75177e7 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_c75177e7 | featureConfidence |
1.0 | |
Dig Dug (Video Game) | hasFeature |
Songs in the Key of Panic / int_c75177e7 | |
Songs in the Key of Panic / int_c7d1edfb | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_c7d1edfb | comment |
The Driver games speed up the music when Tanner is being chased or in an otherwise critical situation. | |
Songs in the Key of Panic / int_c7d1edfb | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_c7d1edfb | featureConfidence |
1.0 | |
Driver (Video Game) | hasFeature |
Songs in the Key of Panic / int_c7d1edfb | |
Songs in the Key of Panic / int_c9ff6d3f | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_c9ff6d3f | comment |
The game show The Cube switches the music to a more intense track when the player has only one life left. | |
Songs in the Key of Panic / int_c9ff6d3f | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_c9ff6d3f | featureConfidence |
1.0 | |
The Cube | hasFeature |
Songs in the Key of Panic / int_c9ff6d3f | |
Songs in the Key of Panic / int_cd63e81d | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_cd63e81d | comment |
In the Ace Attorney series, as you wear the witnesses down in cross-examination, the music becomes more urgent and elaborate. This is actually a separate track on the soundtrack, the 'Allegro' version. In Investigations, a 'Presto' version is heard during the final testimony of any of the antagonists. And it is epic. | |
Songs in the Key of Panic / int_cd63e81d | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_cd63e81d | featureConfidence |
1.0 | |
AceAttorney | hasFeature |
Songs in the Key of Panic / int_cd63e81d | |
Songs in the Key of Panic / int_cdd994cc | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_cdd994cc | comment |
Phantasy Star III changes the battle music depending on if you're doing well or poorly, and switches to a somewhat sinister-sounding theme if you're at a disadvantage | |
Songs in the Key of Panic / int_cdd994cc | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_cdd994cc | featureConfidence |
1.0 | |
Phantasy Star III (Video Game) | hasFeature |
Songs in the Key of Panic / int_cdd994cc | |
Songs in the Key of Panic / int_ce5d5e33 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_ce5d5e33 | comment |
Wizards & Warriors has a different, more sinister song that starts playing when you're low on hit points. | |
Songs in the Key of Panic / int_ce5d5e33 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_ce5d5e33 | featureConfidence |
1.0 | |
Wizards & Warriors (Video Game) | hasFeature |
Songs in the Key of Panic / int_ce5d5e33 | |
Songs in the Key of Panic / int_d1702e57 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_d1702e57 | comment |
Pokémon Legends: Arceus plays a unique theme if you get close to an Alpha Pokémon. Alphas are significanly higher-levelled than anything else in the area, have movesets designed to provide maximum coverage, and are always aggressive, regardless of their species' normal behaviour. Early in the game, this is the music telling you to get out of there; once you've levelled up, it's a proclamation that you need to pay attention so you don't get blindsided. | |
Songs in the Key of Panic / int_d1702e57 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_d1702e57 | featureConfidence |
1.0 | |
Pokémon Legends: Arceus (Video Game) | hasFeature |
Songs in the Key of Panic / int_d1702e57 | |
Songs in the Key of Panic / int_d5166b45 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_d5166b45 | comment |
Halo 4 has two examples - "Gravity", which plays when the shipwreck that the Master Chief is on is being drawn into / torn apart by a gravity well, and "Escape", which plays when the Chief has to drive a permanently-boosting Ghost through Requiem's core level as it is torn apart around him by a slipspace-induced spatial anomaly. | |
Songs in the Key of Panic / int_d5166b45 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_d5166b45 | featureConfidence |
1.0 | |
Halo 4 (Video Game) | hasFeature |
Songs in the Key of Panic / int_d5166b45 | |
Songs in the Key of Panic / int_d5208281 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_d5208281 | comment |
Outer Wilds, in addition to the "Nearing the End" example above, has another case that fits all three categories of this trope at once. If you reach the Ash Twin Project and remove its Advanced Warp Core, an even more intense variant of "End Times" starts playing, "Final Voyage," to emphasize that you need to hurry up and complete your Timed Mission because you are now Out of Continues, but you also have what you need to reach a proper ending to the game. | |
Songs in the Key of Panic / int_d5208281 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_d5208281 | featureConfidence |
1.0 | |
Outer Wilds (Video Game) | hasFeature |
Songs in the Key of Panic / int_d5208281 | |
Songs in the Key of Panic / int_d5580dff | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_d5580dff | comment |
Other games like Pirate Poppers and Luxor change the music when the marbles get too close. | |
Songs in the Key of Panic / int_d5580dff | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_d5580dff | featureConfidence |
1.0 | |
Luxor (Video Game) | hasFeature |
Songs in the Key of Panic / int_d5580dff | |
Songs in the Key of Panic / int_d588ff8e | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_d588ff8e | comment |
Pengo has two "hurry" variations of its theme tune. In some ports, the music also speeds up along with the Difficulty by Acceleration. | |
Songs in the Key of Panic / int_d588ff8e | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_d588ff8e | featureConfidence |
1.0 | |
Pengo (Video Game) | hasFeature |
Songs in the Key of Panic / int_d588ff8e | |
Songs in the Key of Panic / int_d5dbb3d8 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_d5dbb3d8 | comment |
In the original MSX version of Valis, the music turns ominous at low health. | |
Songs in the Key of Panic / int_d5dbb3d8 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_d5dbb3d8 | featureConfidence |
1.0 | |
Valis | hasFeature |
Songs in the Key of Panic / int_d5dbb3d8 | |
Songs in the Key of Panic / int_d616724d | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_d616724d | comment |
League of Legends combines this with Song in the Key of Warning variation in Dominion mode, where the music undergoes several changes during the match - starts off rather calmly, becomes tenser once one team's Nexus drops under 75% health, then changes to a whole different theme under 50% and gets much more intense under 25%. If the match is very close and both teams end up under 15%, it changes once again to even more epic version. | |
Songs in the Key of Panic / int_d616724d | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_d616724d | featureConfidence |
1.0 | |
League of Legends (Video Game) | hasFeature |
Songs in the Key of Panic / int_d616724d | |
Songs in the Key of Panic / int_da448595 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_da448595 | comment |
The Legend of Zelda: Spirit Tracks has a sequence where your train goes into a dark tunnel, shooting the occasional tektite as this plays. Then you meet the boss, who takes up half the tunnel and is only vulnerable to shooting Exploding Barrels (recall that both you and the boss are moving at different speeds), and this plays as gets inexorably closer (and drops back to the former if you manage to hit him). | |
Songs in the Key of Panic / int_da448595 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_da448595 | featureConfidence |
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The Legend of Zelda: Spirit Tracks (Video Game) | hasFeature |
Songs in the Key of Panic / int_da448595 | |
Songs in the Key of Panic / int_daaabeb9 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_daaabeb9 | comment |
Need for Speed: Most Wanted plays the more cheerful phrases of the pursuit mix when you're starting to lose the police, as well as calm, low-key but tense phrases when you're safely sitting on a hideout spot as your pursuit heat cools down. | |
Songs in the Key of Panic / int_daaabeb9 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_daaabeb9 | featureConfidence |
1.0 | |
Need for Speed: Most Wanted (Video Game) | hasFeature |
Songs in the Key of Panic / int_daaabeb9 | |
Songs in the Key of Panic / int_dbbd4a28 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_dbbd4a28 | comment |
When the player is spotted by a monster in Amnesia: The Dark Descent, this delightful little number plays on top of whatever theme or motif the monster has. | |
Songs in the Key of Panic / int_dbbd4a28 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_dbbd4a28 | featureConfidence |
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Amnesia: The Dark Descent (Video Game) | hasFeature |
Songs in the Key of Panic / int_dbbd4a28 | |
Songs in the Key of Panic / int_de0a2ea5 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_de0a2ea5 | comment |
In Ori and the Blind Forest, the Sorrow Pass music has a triumphant crescendo in the last stretch from the Ancestral Tree to the Sunstone. The sequel, Ori and the Will of the Wisps, plays a reprise of "Restoring The Light, Facing The Dark" from the first game when nearing the end of a major boss battle. |
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Songs in the Key of Panic / int_de0a2ea5 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_de0a2ea5 | featureConfidence |
1.0 | |
Ori and the Blind Forest (Video Game) | hasFeature |
Songs in the Key of Panic / int_de0a2ea5 | |
Songs in the Key of Panic / int_e26d37ec | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_e26d37ec | comment |
Tetris DS uses the Death Mountain music for its Level 9 stage. As the player approaches Level 20, the music changes to a completely manic scherzo. Tetris 99 has a remix of Flight of the Bumblebee when only 10 players remain. Later updates would add more themes (some original, some from Nintendo's various first-party games) that played their own music when only 10 players remained. |
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Songs in the Key of Panic / int_e26d37ec | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_e26d37ec | featureConfidence |
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Tetris / Videogame | hasFeature |
Songs in the Key of Panic / int_e26d37ec | |
Songs in the Key of Panic / int_e37825ad | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_e37825ad | comment |
In Gauntlet, ominous music plays when a player's health is 200 or less. | |
Songs in the Key of Panic / int_e37825ad | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_e37825ad | featureConfidence |
1.0 | |
Gauntlet (Video Game) | hasFeature |
Songs in the Key of Panic / int_e37825ad | |
Songs in the Key of Panic / int_e5d617a3 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_e5d617a3 | comment |
When the music starts to change in F.E.A.R., you know something big and/or bad is about to happen. | |
Songs in the Key of Panic / int_e5d617a3 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_e5d617a3 | featureConfidence |
1.0 | |
FEAR | hasFeature |
Songs in the Key of Panic / int_e5d617a3 | |
Songs in the Key of Panic / int_e5dfe8a2 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_e5dfe8a2 | comment |
Zuma and many knockoffs do this. Zuma itself will play a heartbeat when the marbles are near the end. The closer they get, the faster the heartbeat becomes. Other games like Pirate Poppers and Luxor change the music when the marbles get too close. |
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Songs in the Key of Panic / int_e5dfe8a2 | featureApplicability |
1.0 | |
Songs in the Key of Panic / int_e5dfe8a2 | featureConfidence |
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Zuma (Video Game) | hasFeature |
Songs in the Key of Panic / int_e5dfe8a2 | |
Songs in the Key of Panic / int_e97f0cd | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_e97f0cd | comment |
In Pokémon Trozei!, as the screen fills up, dramatic music starts to play. | |
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Songs in the Key of Panic / int_e97f0cd | |
Songs in the Key of Panic / int_eaa08c0e | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_eaa08c0e | comment |
In Overcooked!, the music in each level speeds up when you're 30 seconds from the end of the stage, and then 10 seconds from the end of the stage. It serves as a warning that the stage is almost over, so you should prioritize the dishes you're most likely to finish in the time you have remaining. | |
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Songs in the Key of Panic / int_eaa08c0e | |
Songs in the Key of Panic / int_ebc16967 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_ebc16967 | comment |
In Street Fighter II (all five of them), a faster remix plays when one of the fighters' health bars is low and has already lost a round, doubling as a Near Victory Fanfare for the other player (depending on the version, this will play in every round). | |
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Songs in the Key of Panic / int_ebc16967 | |
Songs in the Key of Panic / int_ebc16974 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_ebc16974 | comment |
Seth's stage music in Street Fighter IV becomes more urgent as the fight goes on. | |
Songs in the Key of Panic / int_ebc16974 | featureApplicability |
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Songs in the Key of Panic / int_ebc16974 | featureConfidence |
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Songs in the Key of Panic / int_ebc16974 | |
Songs in the Key of Panic / int_ed422854 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_ed422854 | comment |
No Man's Sky, in the same vein as Freelancer, also plays the more intense soundtrack when you're engaged in battle. | |
Songs in the Key of Panic / int_ed422854 | featureApplicability |
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Songs in the Key of Panic / int_ed422854 | featureConfidence |
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No Man's Sky (Video Game) | hasFeature |
Songs in the Key of Panic / int_ed422854 | |
Songs in the Key of Panic / int_f04b4111 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_f04b4111 | comment |
Metroid: Most games feature an Escape Sequence, and they invoke this effect to remind the player that they need to either haul ass or risk seizing defeat from the jaws of victory. Metroid II: Return of Samus: Near the end of the game, when Samus discovers a new batch of Metroids have just hatched (shooting the counter up from 1 to 9), the already tense song playing raises an octave for the whole final level. Metroid Prime: Hunters: At one point, while looking for the second Octolith located in Vesper Defense Outpost, some debris falls down onto an energy reactor and makes it go haywire. Samus has only 60 seconds to quickly rise to a panel to cool it down before it explodes. During this sequence, the theme that is usually heard in this same place in multiplayer begins playing, but as time passes it will gradually accelerate to increase tension. By the time the song completes a loop, only a few seconds will be left before it's too late. |
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Songs in the Key of Panic / int_f04b4111 | featureApplicability |
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Metroid (Franchise) | hasFeature |
Songs in the Key of Panic / int_f04b4111 | |
Songs in the Key of Panic / int_f0a21fcc | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_f0a21fcc | comment |
Bejeweled: Bejeweled Twist: Classic mode: If one of the bomb gems count down to 5, the music will change into a more panicked variant in response. Once all the bomb gem counters are higher than 6 again, the music will go back to normal. Challenge mode: Puzzles Stratamaxnote (clear a number of gems with a given number of moves) and Survivornote (survive a number of moves with Bomb, Doom and Lock Gems on the board) share a unique music piece, to which more panicked instrumentation is added when the player has 4 moves remaining. In the Survivor Eclipse puzzlenote (survive as many moves as possible), the instrumentation is added after the 8th move. Bejeweled 3: Lightning mode: The music changes into a more panicked variant once the player has 10 seconds left on the clock without any matched Time Gems (which adds bonus time for the next multiplier round), and goes back to normal once a Time Gem is matched. Ice Storm mode: As a secondary ice column approaches the top of the board (which will result in a Game Over if at the top and not pushed down/destroyed for a few seconds), additional instrumentation is added (along with a warning sound, the background darkening, snow starting to fall, etc.) to intensify the situation. |
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Songs in the Key of Panic / int_f0a21fcc | featureConfidence |
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Bejeweled (Video Game) | hasFeature |
Songs in the Key of Panic / int_f0a21fcc | |
Songs in the Key of Panic / int_f3ae2950 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_f3ae2950 | comment |
In Metal Gear Rising: Revengeance, after a boss's health drops past a certain point, the instrumental Battle Theme Music suddenly gains lyrics and becomes a Villain Song about their motivations. The exceptions being the The Rival and the Final Boss, both of whom have their lyrics playing for the entire fight. | |
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Songs in the Key of Panic / int_f3ae2950 | |
Songs in the Key of Panic / int_f3f99ac5 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_f3f99ac5 | comment |
Bubble Bobble features this, along with a siren and a "Hurry!" notification when the player has been on the current stage for a set amount of time. It causes all of the enemies to Turn Red and the game's music speeds up. After a set period, this kicks in again, with a brief dirge indicating the summoning of Baron Von Blubba. However, the time limit is a "soft" time limit - as long as the player can continue to avoid all enemies and obstacles, they can keep alive, and defeating all of the enemies unsummons the Baron and returns the music to normal. | |
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Bubble Bobble (Video Game) | hasFeature |
Songs in the Key of Panic / int_f3f99ac5 | |
Songs in the Key of Panic / int_f4a04cd2 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_f4a04cd2 | comment |
In Resident Evil 3: Nemesis, when Nemesis appears in the vicinity, "Feel The Tense" overrides the normal music. | |
Songs in the Key of Panic / int_f4a04cd2 | featureApplicability |
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Songs in the Key of Panic / int_f4a04cd2 | featureConfidence |
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Resident Evil 3: Nemesis (Video Game) | hasFeature |
Songs in the Key of Panic / int_f4a04cd2 | |
Songs in the Key of Panic / int_f6acbdeb | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_f6acbdeb | comment |
In Battle Hunter, when the deck of cards runs out and GON appears, the normally laid-back dungeon music turns into this. Since it's an instant Game Over if GON kils the player holding the target item, it signals quite effectively that it's time to wrap things up and get the hell out of there. | |
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Battle Hunter (Video Game) | hasFeature |
Songs in the Key of Panic / int_f6acbdeb | |
Songs in the Key of Panic / int_f97683ef | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_f97683ef | comment |
In Hollow Knight: The Final Boss music, "Sealed Vessel", decays to somber Playing the Heart Strings at the start of the battle's second phase, but becomes more bombastic the closer he gets to defeat. The piece builds up in the same way during the hidden Path of Pain segment of the White Palace, and the flashback sequence in the Abyss. In the Godmaster DLC, Absolute Radiance's Battle Theme Music is replaced with an atonal waterphone drone during her final phase. |
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Songs in the Key of Panic / int_f97683ef | featureApplicability |
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Songs in the Key of Panic / int_f97683ef | featureConfidence |
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Hollow Knight (Video Game) | hasFeature |
Songs in the Key of Panic / int_f97683ef | |
Songs in the Key of Panic / int_fb1cad31 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_fb1cad31 | comment |
The main 2D series, plus two of the 3D games, do this frequently when the timer reaches "A HUNDRED SECONDS?!" In this case, it's a mix of Hurry and Nearing-the-End, as first a little fanfare is played, then followed by the sped-up music. | |
Songs in the Key of Panic / int_fb1cad31 | featureApplicability |
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Songs in the Key of Panic / int_fb1cad31 | featureConfidence |
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ProtonJon (Lets Play) | hasFeature |
Songs in the Key of Panic / int_fb1cad31 | |
Songs in the Key of Panic / int_fd8ef85e | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_fd8ef85e | comment |
In Left 4 Dead, at the end of the finale level when you must make a dash for the rescue vehicle, the track Skin OnOur Teeth will play as the Survivors rush towards their escape. | |
Songs in the Key of Panic / int_fd8ef85e | featureApplicability |
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Songs in the Key of Panic / int_fd8ef85e | featureConfidence |
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Left 4 Dead (Video Game) | hasFeature |
Songs in the Key of Panic / int_fd8ef85e | |
Songs in the Key of Panic / int_fe36c8 | type |
Songs in the Key of Panic | |
Songs in the Key of Panic / int_fe36c8 | comment |
Hardspace: Shipbreaker: The game's music changes to a more intense mix when something hazardous is happening. It can be brief moments when something is on fire, sparking or flying at high speeds too close for comfort, but it's most commonly seen when you inevitably have to disconnect the ship's reactor and dunk it quickly into the salvaging barge before it melts down and takes half the ship with it. | |
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Hardspace: Shipbreaker (Video Game) | hasFeature |
Songs in the Key of Panic / int_fe36c8 |
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