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Vague Hit Points

 Vague Hit Points
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Hit Points are a numerical measurement of how much damage can be taken before some negative state occurs (usually either a Non-Lethal K.O. or outright death). They can be explicitly stated, or since they're usually done by computer code, they can be hidden from the audience.
This trope is for Role-Playing Games and other statistically-based games, that, based on damage mechanics, clearly track damage dealt, but do not clearly indicate to the player exactly how much damage or how many Hit Points each attack deals, nor how many the character or enemy has left. Since most enemies don't have Regenerating Health, if a player really wants to figure it out they could get a rough estimate just by tracking how many hits with a given weapon it takes to down an enemy or be downed by an enemy. Some games may use health bars to indicate how many hit points a character has, but the damage shown is usually only a rough percentage rather than an exact amount. The Shows Damage trope also applies a visual cue to how badly anyone is damaged.
This doesn't count examples where the work shows the exact current number of Hit Points of something, or there's a gradated Life Meter where each gradation is one Hit Point. It does, however, include games that may only start as this trope until you acquire an Enemy Scan ability or something like it down the road.
In Tabletop RPGs, this is a personal choice. The Game Master may sometimes obfuscate the exact amount of damage the player's characters have taken, instead using descriptive terms to evoke the general level of damage. So rather than Bob knowing his warrior has 40 out of 50 hit points left, the GM might say "Advar is feeling a bit knocked around but it's not too bad", but if it's 5 out of 50 they might say "Advar is feeling really awful, he's got a lot of nasty cuts and painful wounds and thinks he should definitely get some healing and rest" to stop players metagaming as much.
Similarly, applying that vagueness to other types of games can make it more realistic and increase the tension a player experiences as real life doesn't have such precise measurements. This, this trope has a higher chance of appearing in fast paced action games that skew more towards realism than other kinds of games. On the flipside, tactical games that require the player to methodically keep track of a myriad of minute details in order to best their opponent are least likely to feature this trope. Roguelikes, where death is permanent and requires the player to restart from the beginning, can go either way to either help the player know just how close to death they are or obscure that info for the sake of tension.
This trope is similarly common in Survival Horror games, where the uncertainty as to how much more the player character can withstand adds to the fear-inducing atmosphere of the game, as a player who's vaguely low on health becomes afraid that the next hit they take could be their last.
There are also games with enemies who die too quickly to be worth noting their Hit Points that this trope would also apply to. Some Shoot 'Em Up-s, Metroidvanias, or Platformers fall into this: Mooks don't usually last long enough for people to think they're actually Invincible Minor Minions. And in other games that feature big boss battles, the game may simply tell the player to Attack Its Weak Point without telling the player how many Hit Points the boss has, forcing the player to keep attacking until the boss falls, only having the boss's behavior as indicators that they are even close to the end.
Vague Stat Values is the Super-Trope.
 Vague Hit Points
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2024-04-11T04:30:25Z
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Dropped link to LifeMeter: Not an Item - FEATURE
 Vague Hit Points
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 Vague Hit Points / int_1c1ceec7
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Monster Hunter:
A staple feature is that the monsters you fight lack visible health bars by which to tell how much damage you're doing to them and how much longer you have to go in a fight. The only indicators of a monster's health is when it reaches around 20% HP or below and begins to do a noticeable limping animation. This is couched in the idea of there being a dash of realism to the hunt since there are no health bars in the real world so you have to use your intuition and observation to figure it out. However this can become an issue when some quests require you to capture the monster alive and therefore you have to whittle down their health to the limping threshold: Deal too little damage and the traps and tranquilizers will fail; too much and you run the risk of killing the monster and failing the quest.
Later games in the series have started to add visible damage numbers as indicators by which you can roughly figure out the monsters' total hit points to gauge the fight's progress. There are still no health bars though and a random element to the game remains where monsters are programmed to start with an amount of HP between two thresholds, which you cannot tell on sight meaning you could encounter two individuals of the same species who take different times to defeat.
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Meritous: As said in "Your PSI Circuit and You", since the relevant enemies don't look different when damaged:
 Vague Hit Points / int_20f32dbb
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The Legend of Zelda: Breath of the Wild and The Legend of Zelda: Tears of the Kingdom: While Link's hitpoints are evident by his heart meter, the hitpoints of his weapons are not. The only visible indicator of how much durability his weapons have before they shatter is a sparkle on the inventory screen when they're brand new and a red flash on that same menu when they're a hit or two away from breaking.
 Vague Hit Points / int_223c2a48
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 The Legend of Zelda: Breath of the Wild (Video Game)
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In Einhänder the only thing whose HP you know is yourself, and it's one. Your gunpods can take damage, but aside from their HUD icon turning from green to yellow to red it's not clear how many enemy bullets they can absorb.
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Hyrule Warriors uses quarter hearts as the smallest visual unit of the Life Meter, it's not the smallest actual unit. Every quarter heart is worth 100 HP, which the player will only be able to notice if they enter a keep with a damage barrier, which deals small increments of Hit Points per second, so they're damaged without otherwise visual change. If the character is hit by an attack that activates the Last Chance Hit Point, that would leave the character with 1 hp, but it would be displayed as 1 quarter heart. The exact number of Hit Points is shown in the pause menu/results screen for the Wii U only, as the Nintendo Switch uses percentages instead.
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Castlevania: Harmony of Dissonance: The acquirable Soul Orb allows user to recognize how much damage an enemy has received, but it can be turned off.
 Vague Hit Points / int_2797cd40
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 Castlevania: Harmony of Dissonance (Video Game)
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The Nightmare Before Christmas: Oogie's Revenge: Enemies and bosses have health bars with an indeterminate amount of HP. Averted for Jack himself, whose health is represented by pumpkins, which are worth 1 or 2 HP each depending on the difficulty.
 Vague Hit Points / int_2a1548f8
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 The Nightmare Before Christmas: Oogie's Revenge (Video Game)
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NetHack doesn't show hit points of enemies at all, nor how much damage you deal to them. (You can probe enemy HP with wands, spells, or a stethoscope, but that's the only way to find out).
 Vague Hit Points / int_2dc12aeb
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Transformers: Devastation: Enemy health is represented as health bars with unknown amounts of HP.
 Vague Hit Points / int_2e9dac7b
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1.0
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 Transformers: Devastation (Video Game)
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Cuphead: The bosses have Hit Points, technically, and if a battle is lost, the screen that's displayed shows the boss's Life Meter, but since you're supposed to hold down the fire button and focus on dodging attacks, the Life Meter is more meant as a record of how far the player got instead of acting as a useful in-combat piece of information.
 Vague Hit Points / int_30065ab
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Operation Flashpoint: If hit by a bullet that doesn't kill, you are wounded but not shown by what degree and are only shown the results of the attack. In case of vehicles, they do take damage but the exact status isn't always known to the passengers.
 Vague Hit Points / int_310b3174
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 Operation Flashpoint (Video Game)
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Epic Battle Fantasy 1: How much damage an enemy can take can only be determined through manually recording damage numbers and comparing that to the ungradated, temporarily on-screen Life Meter for the enemy.
 Vague Hit Points / int_34ecce5b
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1.0
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 Epic Battle Fantasy 1 (Video Game)
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Epic Battle Fantasy 5: The uses of Interface Screw in the game:
The Shroud status effect hides literally all information on-screen on the character it's been applied to. Health, buffs, status, everything.
The glitched field effect in certain areas does an Interface Screw to everyone on the field. Only HP is visible, and even that is an uncertainty. One area is so bad that it corrupts even the graphics for equipment and skills.
 Vague Hit Points / int_34ecce5f
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 Epic Battle Fantasy 5 (Video Game)
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Most games in the Kirby franchise use a damage-based health meter for both Kirby and bosses. Different attacks can do different damage to enemies, although most regular enemies die in too few hits for it to be noticeable.
 Vague Hit Points / int_36395288
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 Kirby (Franchise)
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The Wonderful 101: Health is generally represented by health bars with indeterminate amounts of HP for both the player and enemies, with the exception of weaker foes, whose health can only be determined by the color of their helmets.
 Vague Hit Points / int_411acd6e
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 The Wonderful 101 (Video Game)
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In Kid Icarus: Uprising, Pit has a health bar, but his exact HP is unknown, but it can be changed with modifiers from weapons. Enemies and bosses have hit points but they don't have health bars as it can be tested that different weapons damage them differently.
 Vague Hit Points / int_476bc61d
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 Kid Icarus: Uprising (Video Game)
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SIGNALIS: Elster's health varies between Nominal, Caution, Danger and Critical, with a blue/yellow/orange/red background on her character portrait. She holds her stomach on lower health statuses, and if you're playing on console, your controller will pulse on Critical. Healing items are described as providing a small, medium or large amount of healing. There is no indication of how much damage enemies have taken, but most of them go down in one or two hits.
 Vague Hit Points / int_514b9ee5
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 SIGNALIS (Video Game)
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Mario & Luigi: Health isn’t displayed for enemies at all, so the only way to know the number of hit points they have is by looking up a guide. Meanwhile, Giant Battles only use health bars to display the approximate amount of HP the player and boss has.
 Vague Hit Points / int_5209cf3c
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Märchen Forest: Mylne and the Forest Gift: The fight in the forest is unlike the dungeon fights, where Mylne's Hit Points are clearly stated. Instead, she only communicates damage as responses to attacks, recommending healing or not as required. Such as "No problem! I still got plenty to spare!" vs. "HP's getting low... Is it HP recovery time yet?"
 Vague Hit Points / int_55a08328
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 Märchen Forest: Mylne and the Forest Gift (Video Game)
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A recurring element in the Resident Evil franchise is that health is displayed by a cardiogram which is colour coded and labelled with a vague level like "fine", "danger", etc or a specific status effect (like poison), as well as changes in character animation (like limping, groaning and reduce moving speed). It adds to the tension since the player can never be quite sure how many hits they can take, and Resident Evil 3: Nemesis used this to great effect during the first mandatory Nemesis boss battle: Jill is infected with The Virus and her health meter is thus completely obscured (reading only "Virus" and having a weak ECG no matter what), forcing you to rely entirely on Jill's body language to try and figure out how much health she has left. The fourth through sixth games introduce a health bar, though the player’s exact HP is unknown.
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Warframe lets you see the damage you're dealing to enemies as numbers popping up on the screen, but their remaining hitpoints are visible only as bars displayed above their heads. The codex shows the enemies' hitpoint capacity, but it doesn't take Level Scaling into account.
 Vague Hit Points / int_5bfa9c98
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 Warframe (Video Game)
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The Epic Battle Fantasy series:
Epic Battle Fantasy 1: How much damage an enemy can take can only be determined through manually recording damage numbers and comparing that to the ungradated, temporarily on-screen Life Meter for the enemy.
Epic Battle Fantasy 5: The uses of Interface Screw in the game:
The Shroud status effect hides literally all information on-screen on the character it's been applied to. Health, buffs, status, everything.
The glitched field effect in certain areas does an Interface Screw to everyone on the field. Only HP is visible, and even that is an uncertainty. One area is so bad that it corrupts even the graphics for equipment and skills.
Adventure Story: A platformer, which as typical for the genre, has enemies that usually die in few enough hits that listing Hit Points isn't useful.
The Bullet Heaven sub-series of Bullet Heaven and Bullet Heaven 2, as typical for a Shoot 'Em Up series, has enemies that die quick enough to not need Life Meters or Hit Points info displayed.
 Vague Hit Points / int_5c8bc496
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 Epic Battle Fantasy (Video Game)
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Paper Mario: Color Splash has a paint theme, and enemies lose paint as they take damage. You can get a general sense of an enemy's HP by looking at how much color they have left, but no exact damage values are given.
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 Paper Mario: Color Splash (Video Game)
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The first three Silent Hill games, which are spiritually related to the Resident Evil games, don't give you any exact quantification of your health.
The pause menu. It shows either a coloured background over Harry's mugshot in Silent Hill, or a coloured filter over the paused gameplay in Silent Hill 2 and Silent Hill 3, and also follows the RE example of changing character animation based on remaining health.
Silent Hill 2 only shows a large cross at the bottom-right corner when at low health. Otherwise health is shown as an in-game snapshot on the inventory screen with a color shade in the top-left corner (it gradually turns red and pulses as you take damage), and no indication if using a health item could cause excess hit-points to be lost— the only clear metric is that the screenshot is tinted green at full health.
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In the Tomb Raider reboot games (Tomb Raider (2013) and onward), there's no HP gauge, just a red haze around the screen when Lara is injured. The best indication that she's near death is an enemy declaring that she's critically injured, though this is only applicable when fighting enemies that talk.
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Beyblade Burst: Zig-zagged. While you can see how close a Beyblade is to bursting by looking at how far the tabs on the disc have turned, they can't be seen when the bey is spinning fast.
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 Beyblade (Tabletop Game)
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The pause menu. It shows either a coloured background over Harry's mugshot in Silent Hill, or a coloured filter over the paused gameplay in Silent Hill 2 and Silent Hill 3, and also follows the RE example of changing character animation based on remaining health.
 Vague Hit Points / int_68ff28c8
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 Silent Hill (Video Game)
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Silent Hill 2 only shows a large cross at the bottom-right corner when at low health. Otherwise health is shown as an in-game snapshot on the inventory screen with a color shade in the top-left corner (it gradually turns red and pulses as you take damage), and no indication if using a health item could cause excess hit-points to be lost— the only clear metric is that the screenshot is tinted green at full health.
 Vague Hit Points / int_68ff28c9
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Adventure Story: A platformer, which as typical for the genre, has enemies that usually die in few enough hits that listing Hit Points isn't useful.
 Vague Hit Points / int_696ece98
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1.0
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Transistor: Red has a Life Meter, but the number of Hit Points it holds is unstated.
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 Transistor (Video Game)
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Scribblenauts: In the original game, Maxwell, enemy characters, and objects all lack any indicators of health, making it unclear just how much damage any of them can take before they're killed/destroyed. This is changed in later games, where everything has a four-dot health bar that appears when they're hurt, allowing the player to know their status and how quickly certain items can destroy other objects.
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The The Legend of Zelda franchise:
Hyrule Warriors uses quarter hearts as the smallest visual unit of the Life Meter, it's not the smallest actual unit. Every quarter heart is worth 100 HP, which the player will only be able to notice if they enter a keep with a damage barrier, which deals small increments of Hit Points per second, so they're damaged without otherwise visual change. If the character is hit by an attack that activates the Last Chance Hit Point, that would leave the character with 1 hp, but it would be displayed as 1 quarter heart. The exact number of Hit Points is shown in the pause menu/results screen for the Wii U only, as the Nintendo Switch uses percentages instead.
The Legend of Zelda: Breath of the Wild and The Legend of Zelda: Tears of the Kingdom: While Link's hitpoints are evident by his heart meter, the hitpoints of his weapons are not. The only visible indicator of how much durability his weapons have before they shatter is a sparkle on the inventory screen when they're brand new and a red flash on that same menu when they're a hit or two away from breaking.
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Bayonetta: The only characters that have health bars are the player, tougher enemies, and bosses, and even then, their exact HP is unknown without datamining the game.
 Vague Hit Points / int_7b2ca7a2
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 Bayonetta (Video Game)
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Mega Man X: Command Mission has an overkill mechanic, where dealing more than 75% of an enemy's current health allows you to finish it off right there, represented by a bar that resets with every attack. Because enemies lack a normal health bar, you have to use the overkill gauge to judge how strong they are, with repeated attacks causing the gauge to empty out further and further.
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 Mega Man X: Command Mission (Video Game)
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comment
In both Paper Mario 64 and Paper Mario: The Thousand-Year Door, enemies only have a bar for their HP until you use the signature ability of a party member, Goombario in the first and Goombella in the second, to scan them.
 Vague Hit Points / int_85698529
featureApplicability
1.0
 Vague Hit Points / int_85698529
featureConfidence
1.0
 Paper Mario 64 (Video Game)
hasFeature
Vague Hit Points / int_85698529
 Vague Hit Points / int_868085bd
type
Vague Hit Points
 Vague Hit Points / int_868085bd
comment
Teenage Mutant Ninja Turtles: Mutants In Manhattan: Player health is represented by slices of pizza, while enemy and ally HP is represented by health bars. It's not clear how much each slice is worth, but it's clearly more than one as can be seen when you are hit by a weak attack or healing allies using the Healing Circle ability.
 Vague Hit Points / int_868085bd
featureApplicability
1.0
 Vague Hit Points / int_868085bd
featureConfidence
1.0
 Teenage Mutant Ninja Turtles: Mutants In Manhattan (Video Game)
hasFeature
Vague Hit Points / int_868085bd
 Vague Hit Points / int_8a0f6e8a
type
Vague Hit Points
 Vague Hit Points / int_8a0f6e8a
comment
Donkey Kong 64: The second half of the rematch against Dogadon has Chunky briefly turn gigantic to punch Dogadon to defeat him before Chunky's platform sinks into the lava. However, there is nothing resembling a health bar for Dogadon during this phase, making it stressful, given that there's a time limit and invisible progress.
 Vague Hit Points / int_8a0f6e8a
featureApplicability
1.0
 Vague Hit Points / int_8a0f6e8a
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Vague Hit Points / int_8a0f6e8a
 Vague Hit Points / int_8b5ac2f8
type
Vague Hit Points
 Vague Hit Points / int_8b5ac2f8
comment
The Void Rains Upon Her Heart: The main boss has a visible health bar. Breakable boss parts don't, but they usually Show Damage if they're expected to last long. Moreover, the gift "Fear Sense" not only adds health bars to boss parts, but shows the exact damage your shots deal.
 Vague Hit Points / int_8b5ac2f8
featureApplicability
1.0
 Vague Hit Points / int_8b5ac2f8
featureConfidence
1.0
 The Void Rains Upon Her Heart (Video Game)
hasFeature
Vague Hit Points / int_8b5ac2f8
 Vague Hit Points / int_8da0ea80
type
Vague Hit Points
 Vague Hit Points / int_8da0ea80
comment
Starting from the first games, Pokémon Red and Blue, only the player's Pokemon are provided with numerical amounts of Hit Points in the battle screen. But, there's supposed to be Scratch Damage, unless broken by programming errors, so if an attacker is weak enough to deal a single Hit Point, then it's shown that at sufficiently low maximum Hit Points, the Life Meter has exact gradations for each point.
 Vague Hit Points / int_8da0ea80
featureApplicability
1.0
 Vague Hit Points / int_8da0ea80
featureConfidence
1.0
 Pokémon Red and Blue (Video Game)
hasFeature
Vague Hit Points / int_8da0ea80
 Vague Hit Points / int_9114c8e5
type
Vague Hit Points
 Vague Hit Points / int_9114c8e5
comment
Call of Cthulhu: Dark Corners of the Earth has the screen turn grey (along with reduced movement) if the player takes damage, having color restored as they gradually regenerate health. The health screen shows which wounds are untreated, along with a heartbeat electrocardiograph. Additionally, the game's sanity meter is also left vague showing distorted view as it lowers.
 Vague Hit Points / int_9114c8e5
featureApplicability
1.0
 Vague Hit Points / int_9114c8e5
featureConfidence
1.0
 Call of Cthulhu: Dark Corners of the Earth (Video Game)
hasFeature
Vague Hit Points / int_9114c8e5
 Vague Hit Points / int_93fc1d2b
type
Vague Hit Points
 Vague Hit Points / int_93fc1d2b
comment
Paper Mario:
In both Paper Mario 64 and Paper Mario: The Thousand-Year Door, enemies only have a bar for their HP until you use the signature ability of a party member, Goombario in the first and Goombella in the second, to scan them.
Paper Mario: Color Splash has a paint theme, and enemies lose paint as they take damage. You can get a general sense of an enemy's HP by looking at how much color they have left, but no exact damage values are given.
 Vague Hit Points / int_93fc1d2b
featureApplicability
1.0
 Vague Hit Points / int_93fc1d2b
featureConfidence
1.0
 Paper Mario (Video Game)
hasFeature
Vague Hit Points / int_93fc1d2b
 Vague Hit Points / int_95899950
type
Vague Hit Points
 Vague Hit Points / int_95899950
comment
The Bullet Heaven sub-series of Bullet Heaven and Bullet Heaven 2, as typical for a Shoot 'Em Up series, has enemies that die quick enough to not need Life Meters or Hit Points info displayed.
 Vague Hit Points / int_95899950
featureApplicability
1.0
 Vague Hit Points / int_95899950
featureConfidence
1.0
 Bullet Heaven (Video Game)
hasFeature
Vague Hit Points / int_95899950
 Vague Hit Points / int_9db1766a
type
Vague Hit Points
 Vague Hit Points / int_9db1766a
comment
Devil May Cry: Only Dante and bosses have health bars, but their exact HP is impossible to determine without datamining the game. Regular enemies don't have health bars, but rather displays their health in segments if the player targets them, but that is only an approximation rather than an accurate amount.
 Vague Hit Points / int_9db1766a
featureApplicability
1.0
 Vague Hit Points / int_9db1766a
featureConfidence
1.0
 Devil May Cry (Video Game)
hasFeature
Vague Hit Points / int_9db1766a
 Vague Hit Points / int_9f89a5f0
type
Vague Hit Points
 Vague Hit Points / int_9f89a5f0
comment
Pokémon:
Starting from the first games, Pokémon Red and Blue, only the player's Pokemon are provided with numerical amounts of Hit Points in the battle screen. But, there's supposed to be Scratch Damage, unless broken by programming errors, so if an attacker is weak enough to deal a single Hit Point, then it's shown that at sufficiently low maximum Hit Points, the Life Meter has exact gradations for each point.
In Pokémon Legends: Arceus, your player character can take damage, from environmental hazards (mostly fall damage or sinking into deep water) and attacks from Pokemon outside of regular battles. To determine how much health you have left, the screen's borders will flash black and eventually red when you're reaching critical.
 Vague Hit Points / int_9f89a5f0
featureApplicability
1.0
 Vague Hit Points / int_9f89a5f0
featureConfidence
1.0
 Pokémon (Franchise)
hasFeature
Vague Hit Points / int_9f89a5f0
 Vague Hit Points / int_a4514a75
type
Vague Hit Points
 Vague Hit Points / int_a4514a75
comment
Iji: The enemies have specified Hit Points in the official enemy data, and attacks deal defined damage, but in-game, Hit Points can only be determined by trial and error. Downplayed for the game's bosses, as their life bars are 2 pixels per hit point and use layered life bars if their health is especially high.
 Vague Hit Points / int_a4514a75
featureApplicability
1.0
 Vague Hit Points / int_a4514a75
featureConfidence
1.0
 Iji (Video Game)
hasFeature
Vague Hit Points / int_a4514a75
 Vague Hit Points / int_a45154c1
type
Vague Hit Points
 Vague Hit Points / int_a45154c1
comment
When you hit an enemy in MDK and its sequel, their Life Meter is displayed but you never get an exact numeric value of how much HP the enemy has, nor how much damage has been dealt.
 Vague Hit Points / int_a45154c1
featureApplicability
1.0
 Vague Hit Points / int_a45154c1
featureConfidence
1.0
 MDK (Video Game)
hasFeature
Vague Hit Points / int_a45154c1
 Vague Hit Points / int_a6543322
type
Vague Hit Points
 Vague Hit Points / int_a6543322
comment
In Touhou Project games, stage enemies lack visible health bars. Most of them die quickly anyway, but it's noticeable for a few particularly powerful stage fairies.
 Vague Hit Points / int_a6543322
featureApplicability
1.0
 Vague Hit Points / int_a6543322
featureConfidence
1.0
 Touhou Project (Franchise)
hasFeature
Vague Hit Points / int_a6543322
 Vague Hit Points / int_a6bce733
type
Vague Hit Points
 Vague Hit Points / int_a6bce733
comment
Astral Chain: Although enemy health bars can be viewed with the IRIS, their exact HP is impossible to determine without looking up a guide or hacking the game.
 Vague Hit Points / int_a6bce733
featureApplicability
1.0
 Vague Hit Points / int_a6bce733
featureConfidence
1.0
 Astral Chain (Video Game)
hasFeature
Vague Hit Points / int_a6bce733
 Vague Hit Points / int_a81325d3
type
Vague Hit Points
 Vague Hit Points / int_a81325d3
comment
Final Fantasy: Most bosses in the series are immune to the Scan ability, meaning you can only determine their HP by looking up a guide.
 Vague Hit Points / int_a81325d3
featureApplicability
1.0
 Vague Hit Points / int_a81325d3
featureConfidence
1.0
 Final Fantasy (Franchise)
hasFeature
Vague Hit Points / int_a81325d3
 Vague Hit Points / int_ac8a8d1e
type
Vague Hit Points
 Vague Hit Points / int_ac8a8d1e
comment
Shantae: Risky's Revenge: Due to the lack of Shows Damage numbers like in later games, it's unclear if different attacks deal the same amount of damage or not.
 Vague Hit Points / int_ac8a8d1e
featureApplicability
1.0
 Vague Hit Points / int_ac8a8d1e
featureConfidence
1.0
 Shantae: Risky's Revenge (Video Game)
hasFeature
Vague Hit Points / int_ac8a8d1e
 Vague Hit Points / int_ad619422
type
Vague Hit Points
 Vague Hit Points / int_ad619422
comment
In Jade Cocoon, you and your minions' HP are designated by both a number and a bar, while enemy minions' HP are only marked by a bar.
 Vague Hit Points / int_ad619422
featureApplicability
1.0
 Vague Hit Points / int_ad619422
featureConfidence
1.0
 Jade Cocoon (Video Game)
hasFeature
Vague Hit Points / int_ad619422
 Vague Hit Points / int_af5967ff
type
Vague Hit Points
 Vague Hit Points / int_af5967ff
comment
Unreal: Enemies are shot until they just suddenly die. How many Hit Points they have isn't indicated.
 Vague Hit Points / int_af5967ff
featureApplicability
1.0
 Vague Hit Points / int_af5967ff
featureConfidence
1.0
 Unreal (Video Game)
hasFeature
Vague Hit Points / int_af5967ff
 Vague Hit Points / int_b082712b
type
Vague Hit Points
 Vague Hit Points / int_b082712b
comment
In 60 Seconds! and its sequel 60 Parsecs!, aside from the more variable status effects, a member's health is measured via hunger, thirst (in the first game only) or sanity. They aren't given a definite measurable value, and you have to go by descriptions in the Journal to see how they're doing. Two members could be both described as "hungry", but you won't know who needs food more than the other. Someone can also be described as perfectly sane one day, but the next day they'll completely lose it.
 Vague Hit Points / int_b082712b
featureApplicability
1.0
 Vague Hit Points / int_b082712b
featureConfidence
1.0
 60 Seconds! (Video Game)
hasFeature
Vague Hit Points / int_b082712b
 Vague Hit Points / int_b1d8c295
type
Vague Hit Points
 Vague Hit Points / int_b1d8c295
comment
The Plants vs. Zombies series clearly uses hitpoints with plants dealing different amounts of damage to zombies of different health amounts. But besides visual wounds for Shows Damage, it is not clear how much health zombies have.
Averted by the China-exclusive installment Plants Vs. Zombies Online, which shows Life Meters for the zombies.
 Vague Hit Points / int_b1d8c295
featureApplicability
-1.0
 Vague Hit Points / int_b1d8c295
featureConfidence
1.0
 Plants vs. Zombies (Video Game)
hasFeature
Vague Hit Points / int_b1d8c295
 Vague Hit Points / int_b90cbebd
type
Vague Hit Points
 Vague Hit Points / int_b90cbebd
comment
Dungeons & Dragons 4th Edition: Characters gain the "bloodied" status condition when at or below half health, so having the condition gives some information on how much more they need to be damaged to fall but doesn't relate how many Hit Points, numerically, that is.
 Vague Hit Points / int_b90cbebd
featureApplicability
1.0
 Vague Hit Points / int_b90cbebd
featureConfidence
1.0
 Dungeons & Dragons 4th Edition (Tabletop Game)
hasFeature
Vague Hit Points / int_b90cbebd
 Vague Hit Points / int_bb2e76b0
type
Vague Hit Points
 Vague Hit Points / int_bb2e76b0
comment
Genetos: Regular enemies die in a few hits so a Hit Points measurement isn't necessary, unlike bosses and their Life Meters.
 Vague Hit Points / int_bb2e76b0
featureApplicability
1.0
 Vague Hit Points / int_bb2e76b0
featureConfidence
1.0
 Genetos (Video Game)
hasFeature
Vague Hit Points / int_bb2e76b0
 Vague Hit Points / int_bb7d31a
type
Vague Hit Points
 Vague Hit Points / int_bb7d31a
comment
Eldritch Lands: The Witch Queen's Eternal War: Both enemy units and your homunculi can take a set amount of damage, but both the amount of damage they can take and how much damage attacks deal is never revealed to the player outright.
 Vague Hit Points / int_bb7d31a
featureApplicability
1.0
 Vague Hit Points / int_bb7d31a
featureConfidence
1.0
 Eldritch Lands: The Witch Queen's Eternal War (Video Game)
hasFeature
Vague Hit Points / int_bb7d31a
 Vague Hit Points / int_bfb483af
type
Vague Hit Points
 Vague Hit Points / int_bfb483af
comment
In Splatoon when you take damage (but are not splatted yet) the borders of your screen get splashed with ink. While there are definitely Hit Points being tracked, your exact hit points are not shown to you. Likewise, in most non-practice modes, your only indication as to how much damage the enemy has taken is how much ink is covering it. The only times a traditional Life Meter appears is for defense missions in the second game's expansion and for King Salmonids in the third game.
 Vague Hit Points / int_bfb483af
featureApplicability
1.0
 Vague Hit Points / int_bfb483af
featureConfidence
1.0
 Splatoon (Franchise)
hasFeature
Vague Hit Points / int_bfb483af
 Vague Hit Points / int_cc9f0389
type
Vague Hit Points
 Vague Hit Points / int_cc9f0389
comment
Titan Quest: Setting the game to have no combat text means this trope occurs since the enemy Life Meters are ungradated and don't carry info on the number of Hit Points.
 Vague Hit Points / int_cc9f0389
featureApplicability
1.0
 Vague Hit Points / int_cc9f0389
featureConfidence
1.0
 Titan Quest (Video Game)
hasFeature
Vague Hit Points / int_cc9f0389
 Vague Hit Points / int_cf22aa4e
type
Vague Hit Points
 Vague Hit Points / int_cf22aa4e
comment
The bosses in Maldita Castilla have health bars represented with discrete hearts, but these hearts do not represent the exact number of hit points; With some bosses it takes a few direct hits to reduce their health bar by one heart.
 Vague Hit Points / int_cf22aa4e
featureApplicability
1.0
 Vague Hit Points / int_cf22aa4e
featureConfidence
1.0
 Maldita Castilla (Video Game)
hasFeature
Vague Hit Points / int_cf22aa4e
 Vague Hit Points / int_d0db8144
type
Vague Hit Points
 Vague Hit Points / int_d0db8144
comment
Madou Monogatari: The only way to track your HP is to read the text that is printed out stating Arle's condition and magic levels during battle, or her Character Portrait when exploring. Later games upgrade it into an Idle Animation when in battle, which become labored when low on HP.
 Vague Hit Points / int_d0db8144
featureApplicability
1.0
 Vague Hit Points / int_d0db8144
featureConfidence
1.0
 Madou Monogatari (Video Game)
hasFeature
Vague Hit Points / int_d0db8144
 Vague Hit Points / int_d1702e57
type
Vague Hit Points
 Vague Hit Points / int_d1702e57
comment
In Pokémon Legends: Arceus, your player character can take damage, from environmental hazards (mostly fall damage or sinking into deep water) and attacks from Pokemon outside of regular battles. To determine how much health you have left, the screen's borders will flash black and eventually red when you're reaching critical.
 Vague Hit Points / int_d1702e57
featureApplicability
1.0
 Vague Hit Points / int_d1702e57
featureConfidence
1.0
 Pokémon Legends: Arceus (Video Game)
hasFeature
Vague Hit Points / int_d1702e57
 Vague Hit Points / int_d3b17858
type
Vague Hit Points
 Vague Hit Points / int_d3b17858
comment
Final Fantasy Tactics usually gives you exact HP counts for enemies with less than 1000, but anything bigger than that (such as the Lucavi) shows as "???," instead. Fortunately, most Percent Damage Attacks still work on them, so you can get a rough estimate of how much HP they have while taking off a good chunk of it.
 Vague Hit Points / int_d3b17858
featureApplicability
1.0
 Vague Hit Points / int_d3b17858
featureConfidence
1.0
 Final Fantasy Tactics (Video Game)
hasFeature
Vague Hit Points / int_d3b17858
 Vague Hit Points / int_d57d722e
type
Vague Hit Points
 Vague Hit Points / int_d57d722e
comment
Ōkami and its sequel, Ōkamiden, health is represented with orbs of solar energy. You can earn up to 20 orbs in Okami, or 10 in Okamiden, but each orb is worth 300 Hit Points. The orbs progressively deplete themselves when Hit Points are lost, but it's never said the exact amounts that are there. Enemy HP, on the other hand, is represented by health bars with an indeterminate amount of HP.
 Vague Hit Points / int_d57d722e
featureApplicability
1.0
 Vague Hit Points / int_d57d722e
featureConfidence
1.0
 Ōkami (Video Game)
hasFeature
Vague Hit Points / int_d57d722e
 Vague Hit Points / int_dc25de3f
type
Vague Hit Points
 Vague Hit Points / int_dc25de3f
comment
The Portal series, Portal and Portal 2, has exact Hit Points only known through console commands that enables that bit of Heads-Up Display information. Otherwise, Chell dies after an unclear amount of turret shots and heals up when not being shot.
 Vague Hit Points / int_dc25de3f
featureApplicability
1.0
 Vague Hit Points / int_dc25de3f
featureConfidence
1.0
 Portal / Videogame
hasFeature
Vague Hit Points / int_dc25de3f
 Vague Hit Points / int_deaae920
type
Vague Hit Points
 Vague Hit Points / int_deaae920
comment
Dungeon Crawl Stone Soup gives a rough indication of how wounded an enemy is, but you aren't told how much damage you're doing to them. Possibly because the designers didn't want the player to be distracted by math.
 Vague Hit Points / int_deaae920
featureApplicability
1.0
 Vague Hit Points / int_deaae920
featureConfidence
1.0
 Dungeon Crawl (Video Game)
hasFeature
Vague Hit Points / int_deaae920
 Vague Hit Points / int_e0f1b3dc
type
Vague Hit Points
 Vague Hit Points / int_e0f1b3dc
comment
Age of Empires: Mythologies: The upgrade "Mother of Deceit", obtained from worshipping Nyx, has the HP of your units be hidden from enemy units unless there is an enemy unit directly adjacent to them, with it appearing as "???/???". The enemy units in the Greek campaign automatically have this upgrade in addition to Nyx's other upgrades whether or not they have Hades as their Major God.
 Vague Hit Points / int_e0f1b3dc
featureApplicability
1.0
 Vague Hit Points / int_e0f1b3dc
featureConfidence
1.0
 Age of Empires (Video Game)
hasFeature
Vague Hit Points / int_e0f1b3dc
 Vague Hit Points / int_e1a87807
type
Vague Hit Points
 Vague Hit Points / int_e1a87807
comment
The Saboteur does not have any concrete way of measuring Sean Devlin's health; instead, blood gathers around the edges of the screen as he takes damage, and when his health is critical all the screen is tinted red.
 Vague Hit Points / int_e1a87807
featureApplicability
1.0
 Vague Hit Points / int_e1a87807
featureConfidence
1.0
 The Saboteur (Video Game)
hasFeature
Vague Hit Points / int_e1a87807
 Vague Hit Points / int_e5d47ff8
type
Vague Hit Points
 Vague Hit Points / int_e5d47ff8
comment
ARMA: If hit by a bullet that doesn't kill, you are wounded but not shown by what degree and are only shown the results of the attack. In case of vehicles, they do take damage but the exact status isn't always known to the passengers.
 Vague Hit Points / int_e5d47ff8
featureApplicability
1.0
 Vague Hit Points / int_e5d47ff8
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
Vague Hit Points / int_e5d47ff8
 Vague Hit Points / int_e5d5561c
type
Vague Hit Points
 Vague Hit Points / int_e5d5561c
comment
DOOM: Enemies have Hit Points, as seen when looking at the source code, but there's no way to measure it in the regular game. The player can only remember how many hits of each weapon it takes to take down specific enemies, but even then, damage is still subject to the whims of the P_Random function.
 Vague Hit Points / int_e5d5561c
featureApplicability
1.0
 Vague Hit Points / int_e5d5561c
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Vague Hit Points / int_e5d5561c
 Vague Hit Points / int_e5d5b81a
type
Vague Hit Points
 Vague Hit Points / int_e5d5b81a
comment
DiRT Rally has vehicle damage only presented by physical damage to the car, or by some events such as the radiator beginning to heat up. Once outside the race, damage is presented in exact percentages.
 Vague Hit Points / int_e5d5b81a
featureApplicability
1.0
 Vague Hit Points / int_e5d5b81a
featureConfidence
1.0
 DiRT (Video Game)
hasFeature
Vague Hit Points / int_e5d5b81a
 Vague Hit Points / int_e5dc2763
type
Vague Hit Points
 Vague Hit Points / int_e5dc2763
comment
In SOMA, if the protagonist takes a hit, he will start limping and seeing distortions such as lights split into primary colours, which means taking another hit will kill him.
 Vague Hit Points / int_e5dc2763
featureApplicability
1.0
 Vague Hit Points / int_e5dc2763
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
Vague Hit Points / int_e5dc2763
 Vague Hit Points / int_e6c59cc4
type
Vague Hit Points
 Vague Hit Points / int_e6c59cc4
comment
Quake II has alternate skins for its enemies and bosses that are activated once the boss's health has been reduced by half. The skins, obviously, shows them being quite damaged, and since enemy/boss damage is never displayed in numbers at any time in the HUD, this is the only feedback players get to know whether an enemy/boss is near death or not.
 Vague Hit Points / int_e6c59cc4
featureApplicability
1.0
 Vague Hit Points / int_e6c59cc4
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Vague Hit Points / int_e6c59cc4
 Vague Hit Points / int_e72137be
type
Vague Hit Points
 Vague Hit Points / int_e72137be
comment
Bloodstained: Ritual of the Night: When checking how much health a food item restores, the exact numerical vague cannot be determined from the menu, since it's just a vibrant coloration of how much of the health meter is restored. To figure out its exact healing, it has to be used, calculated, and memorized.
 Vague Hit Points / int_e72137be
featureApplicability
1.0
 Vague Hit Points / int_e72137be
featureConfidence
1.0
 Bloodstained: Ritual of the Night (Video Game)
hasFeature
Vague Hit Points / int_e72137be
 Vague Hit Points / int_e9cb2780
type
Vague Hit Points
 Vague Hit Points / int_e9cb2780
comment
The Gears of War games represent player health with the usual red vignette and darkening screen but also a red gear logo in the middle of the screen that becomes more opaque as you take damage and kills you once it's full and a skull appears in it. The problem is that it's vague at best and distracting at worse. Later games incorporate it into the UI better, with Gears 5 mixing it with the damage-direction indicator.
 Vague Hit Points / int_e9cb2780
featureApplicability
1.0
 Vague Hit Points / int_e9cb2780
featureConfidence
1.0
 Gears of War (Video Game)
hasFeature
Vague Hit Points / int_e9cb2780
 Vague Hit Points / int_ea051cf0
type
Vague Hit Points
 Vague Hit Points / int_ea051cf0
comment
Viewtiful Joe: While the player's health is pretty clear-cut (The games use hearts as health where each heart=1 HP), the same can't be said for enemies and bosses. Enemies don't display their health, while bosses have health bars but don't tell the player what their HP is.
 Vague Hit Points / int_ea051cf0
featureApplicability
1.0
 Vague Hit Points / int_ea051cf0
featureConfidence
1.0
 Viewtiful Joe (Video Game)
hasFeature
Vague Hit Points / int_ea051cf0
 Vague Hit Points / int_eb4ec2c0
type
Vague Hit Points
 Vague Hit Points / int_eb4ec2c0
comment
Unknown Armies instructs the GM not to tell the players how much damage they have taken, instead keeping track of the numbers in secret and only giving verbal descriptions of injuries. This can make getting hurt a lot more stressful for the players - especially for Epideromancers, who have to intentionally hurt themselves to gain magical charge.
 Vague Hit Points / int_eb4ec2c0
featureApplicability
1.0
 Vague Hit Points / int_eb4ec2c0
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Vague Hit Points / int_eb4ec2c0
 Vague Hit Points / int_f0ce86b3
type
Vague Hit Points
 Vague Hit Points / int_f0ce86b3
comment
Copy Kitty: Enemies die in just a few hits, so Life Meter isn't necessary to keep the player from thinking the enemies are invincible.
 Vague Hit Points / int_f0ce86b3
featureApplicability
1.0
 Vague Hit Points / int_f0ce86b3
featureConfidence
1.0
 Copy Kitty (Video Game)
hasFeature
Vague Hit Points / int_f0ce86b3
 Vague Hit Points / int_f17c3b1d
type
Vague Hit Points
 Vague Hit Points / int_f17c3b1d
comment
Dead Rising: While in-game, Frank just has 12 Life Blocks, but internally, those Blocks are 1000 Hit Points each. The same applies to Survivors and Psychopaths, although their HP is represented by a health bar rather than Life Blocks.
 Vague Hit Points / int_f17c3b1d
featureApplicability
1.0
 Vague Hit Points / int_f17c3b1d
featureConfidence
1.0
 Dead Rising (Video Game)
hasFeature
Vague Hit Points / int_f17c3b1d
 Vague Hit Points / int_f186f924
type
Vague Hit Points
 Vague Hit Points / int_f186f924
comment
Horizon Zero Dawn and the sequel Horizon Forbidden West normally show enemy life bars and the exact amount of damage inflicted by Aloy's attacks. However, if you play the games on Ultra Hard difficulty, enemy life bars are hidden, as are how much damage attacks deal to them. The only way to gauge their health is by paying attention to Subsystem Damage (as destroying components injures machines, so the more components you destroy the more heavily injured the machine is) and noting that once they fall to about 20% or so of health, a machine's animation becomes "injured", with slower movement, a noticeable limp, and random sparks being emitted from their joints.
 Vague Hit Points / int_f186f924
featureApplicability
1.0
 Vague Hit Points / int_f186f924
featureConfidence
1.0
 Horizon Zero Dawn (Video Game)
hasFeature
Vague Hit Points / int_f186f924
 Vague Hit Points / int_f6a54e75
type
Vague Hit Points
 Vague Hit Points / int_f6a54e75
comment
In Kingdom Hearts, both the player party's HP and the enemy's HP are represented by unmarked bars. There are no damage numbers anywhere for the most part (except in Kingdom Hearts χ), so unless you have an external resource you're pretty much just going on how much each individual hit lowers the gauge by. In the first few games where Enemy Scan was an ability that needed to be earned and equipped, you didn't even get that luxury for enemies at the start of the game and had to just hit them until they explode into darkness.
 Vague Hit Points / int_f6a54e75
featureApplicability
1.0
 Vague Hit Points / int_f6a54e75
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Vague Hit Points / int_f6a54e75
 Vague Hit Points / int_f73ffcb8
type
Vague Hit Points
 Vague Hit Points / int_f73ffcb8
comment
Hitman 2: There's no visible number for hit point value, but if you're hurt enough (shooting, electrocution or poison, for example) then 47 dies.
 Vague Hit Points / int_f73ffcb8
featureApplicability
1.0
 Vague Hit Points / int_f73ffcb8
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Vague Hit Points / int_f73ffcb8
 Vague Hit Points / int_f97683ef
type
Vague Hit Points
 Vague Hit Points / int_f97683ef
comment
Hollow Knight: The game tends not to offer any consistent tells for enemy health other than pattern changes.
 Vague Hit Points / int_f97683ef
featureApplicability
1.0
 Vague Hit Points / int_f97683ef
featureConfidence
1.0
 Hollow Knight (Video Game)
hasFeature
Vague Hit Points / int_f97683ef
 Vague Hit Points / int_fe85bfc8
type
Vague Hit Points
 Vague Hit Points / int_fe85bfc8
comment
Super Smash Bros.: The series shows damage in whole percentages but actually deals damage to the tenth of a percent, although that wouldn't become clear until Super Smash Bros. Ultimate which would show the first decimal place.
 Vague Hit Points / int_fe85bfc8
featureApplicability
1.0
 Vague Hit Points / int_fe85bfc8
featureConfidence
1.0
 Super Smash Bros. (Video Game)
hasFeature
Vague Hit Points / int_fe85bfc8

The following is a list of statements referring to the current page from other pages.

 Vague Hit Points
processingCategory2
Gaming Stat Tropes
 Kirby (Franchise) / int_8524222f
type
Vague Hit Points
 Metroid (Franchise) / int_8524222f
type
Vague Hit Points
 Resident Evil (Franchise) / int_8524222f
type
Vague Hit Points
 Silent Hill (Franchise) / int_8524222f
type
Vague Hit Points
 Splatoon (Franchise) / int_8524222f
type
Vague Hit Points
 The Legend of Zelda (Franchise) / int_8524222f
type
Vague Hit Points
 Tomb Raider (Franchise) / int_8524222f
type
Vague Hit Points
 Dungeons & Dragons 4th Edition (Tabletop Game) / int_8524222f
type
Vague Hit Points
 ARMA (Video Game) / int_8524222f
type
Vague Hit Points
 Age of Empires (Video Game) / int_8524222f
type
Vague Hit Points
 Astral Chain (Video Game) / int_8524222f
type
Vague Hit Points
 Bayonetta (Video Game) / int_8524222f
type
Vague Hit Points
 Call of Cthulhu: Dark Corners of the Earth (Video Game) / int_8524222f
type
Vague Hit Points
 Castlevania: Harmony of Dissonance (Video Game) / int_8524222f
type
Vague Hit Points
 Cataclysm (Video Game) / int_8524222f
type
Vague Hit Points
 Choice of the Dragon (Video Game) / int_8524222f
type
Vague Hit Points
 Copy Kitty (Video Game) / int_8524222f
type
Vague Hit Points
 Dawn Of Fear (Video Game) / int_8524222f
type
Vague Hit Points
 Dead Rising (Video Game) / int_8524222f
type
Vague Hit Points
 Devil May Cry (Video Game) / int_8524222f
type
Vague Hit Points
 DiRT (Video Game) / int_8524222f
type
Vague Hit Points
 Donkey Kong 64 (Video Game) / int_8524222f
type
Vague Hit Points
 Doom (Video Game) / int_8524222f
type
Vague Hit Points
 Dungeon Crawl (Video Game) / int_8524222f
type
Vague Hit Points
 Epic Battle Fantasy (Video Game) / int_8524222f
type
Vague Hit Points
 Epic Battle Fantasy 5 (Video Game) / int_8524222f
type
Vague Hit Points
 Final Fight (Video Game) / int_8524222f
type
Vague Hit Points
 Genetos (Video Game) / int_8524222f
type
Vague Hit Points
 Golden Treasure: The Great Green (Video Game) / int_8524222f
type
Vague Hit Points
 Haze (Video Game) / int_8524222f
type
Vague Hit Points
 Hitman 2 (Video Game) / int_8524222f
type
Vague Hit Points
 Hyrule Warriors (Video Game) / int_8524222f
type
Vague Hit Points
 Hyrule Warriors: Age of Calamity (Video Game) / int_8524222f
type
Vague Hit Points
 Iji (Video Game) / int_8524222f
type
Vague Hit Points
 Just Cause 3 (Video Game) / int_8524222f
type
Vague Hit Points
 Kid Icarus: Uprising (Video Game) / int_8524222f
type
Vague Hit Points
 Lost Ruins (Video Game) / int_8524222f
type
Vague Hit Points
 MDK2 (Video Game) / int_8524222f
type
Vague Hit Points
 Madou Monogatari (Video Game) / int_8524222f
type
Vague Hit Points
 Metroid (Video Game) / int_8524222f
type
Vague Hit Points
 NetHack (Video Game) / int_8524222f
type
Vague Hit Points
 Nightmare of Decay (Video Game) / int_8524222f
type
Vague Hit Points
 Ōkami (Video Game) / int_8524222f
type
Vague Hit Points
 Ōkamiden (Video Game) / int_8524222f
type
Vague Hit Points
 Oxide Room 104 (Video Game) / int_8524222f
type
Vague Hit Points
 Paper Mario: Color Splash (Video Game) / int_8524222f
type
Vague Hit Points
 Plants vs. Zombies (Video Game) / int_8524222f
type
Vague Hit Points
 Portal (Video Game) / int_8524222f
type
Vague Hit Points
 Portal 2 (Video Game) / int_8524222f
type
Vague Hit Points
 Quake II (Video Game) / int_8524222f
type
Vague Hit Points
 Scribblenauts (Video Game) / int_8524222f
type
Vague Hit Points
 SIGNALIS (Video Game) / int_8524222f
type
Vague Hit Points
 Silent Hill (Video Game) / int_8524222f
type
Vague Hit Points
 Silent Hill 2 (Video Game) / int_8524222f
type
Vague Hit Points
 Silent Hill 3 (Video Game) / int_8524222f
type
Vague Hit Points
 60 Seconds! (Video Game) / int_8524222f
type
Vague Hit Points
 Space Rangers (Video Game) / int_8524222f
type
Vague Hit Points
 The Nightmare Before Christmas: Oogie's Revenge (Video Game) / int_8524222f
type
Vague Hit Points
 The Oregon Trail (Video Game) / int_8524222f
type
Vague Hit Points
 The Wonderful 101 (Video Game) / int_8524222f
type
Vague Hit Points
 Titan Quest (Video Game) / int_8524222f
type
Vague Hit Points
 Tomb Raider (2013) (Video Game) / int_8524222f
type
Vague Hit Points
 Treasure Hunter Man (Video Game) / int_8524222f
type
Vague Hit Points
 Treasure Hunter Man 1 (Video Game) / int_8524222f
type
Vague Hit Points
 Unreal (Video Game) / int_8524222f
type
Vague Hit Points
 Yandere Simulator (Video Game) / int_8524222f
type
Vague Hit Points