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Walk, Don't Swim
- 648 statements
- 125 feature instances
- 102 referencing feature instances
Walk, Don't Swim | type |
FeatureClass | |
Walk, Don't Swim | label |
Walk, Don't Swim | |
Walk, Don't Swim | page |
WalkDontSwim | |
Walk, Don't Swim | comment |
A character is too dense to have any buoyancy, so they deal with bodies of water by walking across the bottom rather than swimming. This is a common strategy with characters who can breathe underwater, or creatures like zombies, golems, or robots who don't need to breathe at all. Of course, immunity to drowning isn't strictly necessary to walk underwater, but it helps. As does superhuman ability to withstand pressure, if this is done in any but the most shallow waters. Often happens in video games, where this saves the programmers from having to code for swimming behavior, while averting Super Drowning Skills. Just make the character move slower and jump higher, give them an Oxygen Meter, and voila!; you have underwater physics. If this is done by Fish People who should be capable of swimming, for no reason other than ignorance of the third dimension, see Water Is Air. See Walk on Water for an even more impressive version. |
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Walk, Don't Swim | fetched |
2024-04-18T05:30:19Z | |
Walk, Don't Swim | parsed |
2024-04-18T05:30:19Z | |
Walk, Don't Swim | processingComment |
Dropped link to AllTrollsAreDifferent: Not an Item - FEATURE | |
Walk, Don't Swim | processingComment |
Dropped link to ArtificialZombie: Not an Item - FEATURE | |
Walk, Don't Swim | processingComment |
Dropped link to BodyHorror: Not an Item - FEATURE | |
Walk, Don't Swim | processingComment |
Dropped link to DeletedScene: Not an Item - FEATURE | |
Walk, Don't Swim | processingComment |
Dropped link to Golem: Not an Item - FEATURE | |
Walk, Don't Swim | processingComment |
Dropped link to HumongousMecha: Not an Item - FEATURE | |
Walk, Don't Swim | processingComment |
Dropped link to InASingleBound: Not an Item - FEATURE | |
Walk, Don't Swim | processingComment |
Dropped link to OurZombiesAreDifferent: Not an Item - FEATURE | |
Walk, Don't Swim | processingComment |
Dropped link to RidiculouslyHumanRobots: Not an Item - FEATURE | |
Walk, Don't Swim | processingComment |
Dropped link to SequelSeries: Not an Item - FEATURE | |
Walk, Don't Swim | processingComment |
Dropped link to SpaceMarine: Not an Item - FEATURE | |
Walk, Don't Swim | processingComment |
Dropped link to SuperDrowningSkills: Not an Item - FEATURE | |
Walk, Don't Swim | processingComment |
Dropped link to TanksButNoTanks: Not an Item - FEATURE | |
Walk, Don't Swim | processingComment |
Dropped link to WinYourFreedom: Not an Item - FEATURE | |
Walk, Don't Swim | processingComment |
Dropped link to WizardsFromOuterSpace: Not an Item - FEATURE | |
Walk, Don't Swim | processingComment |
Dropped link to WordOfGod: Not an Item - FEATURE | |
Walk, Don't Swim | isPartOf |
DBTropes | |
Walk, Don't Swim / int_12381dc | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_12381dc | comment |
Divinity: Original Sin II: In dialogue, Fane the Undead claims to need a ship off the island Penal Colony in Act I only because it would take too long to walk along the seabed to the mainland. In gameplay, water bodies block his movement like anyone else, even when it would be a shortcut across the Act's main Broken Bridge. | |
Walk, Don't Swim / int_12381dc | featureApplicability |
1.0 | |
Walk, Don't Swim / int_12381dc | featureConfidence |
1.0 | |
Divinity: Original Sin II (Video Game) | hasFeature |
Walk, Don't Swim / int_12381dc | |
Walk, Don't Swim / int_1367cea0 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_1367cea0 | comment |
Worm: Discussed as one avenue for Weld to escape during 27.5. | |
Walk, Don't Swim / int_1367cea0 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_1367cea0 | featureConfidence |
1.0 | |
Worm | hasFeature |
Walk, Don't Swim / int_1367cea0 | |
Walk, Don't Swim / int_15c6ea11 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_15c6ea11 | comment |
Wonder Woman (1942): The skeletal form of the long dead Amazon Artemis reanimated by Circe walks the ocean floor to rise eerily from the water and she comes ashore of Paradise Island looking for revenge. | |
Walk, Don't Swim / int_15c6ea11 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_15c6ea11 | featureConfidence |
1.0 | |
Wonder Woman (1942) (Comic Book) | hasFeature |
Walk, Don't Swim / int_15c6ea11 | |
Walk, Don't Swim / int_1bdeba5a | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_1bdeba5a | comment |
X-Men: This is the Juggernaut's default way of crossing water. One of the most famous examples of this is after his first battle with Spider-Man in Nothing Can Stop the Juggernaut!, which leaves the Juggernaut buried in concrete — he simply tunnels his way into the Hudson River and walks out to sea. Colossus can do this too, as his "organic steel" body doesn't need to breathe. As he walks away from a plane crash on one occasion, things get troublesome when the island the team is headed to disables all mutant powers... |
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Walk, Don't Swim / int_1bdeba5a | featureApplicability |
1.0 | |
Walk, Don't Swim / int_1bdeba5a | featureConfidence |
1.0 | |
X-Men (Comic Book) | hasFeature |
Walk, Don't Swim / int_1bdeba5a | |
Walk, Don't Swim / int_20e8e9bd | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_20e8e9bd | comment |
Knuckles can "glide" underwater in Sonic 3 & Knuckles and in the Sonic Advance games this becomes a swim analogue like Tails' flying. The Sonic Advance series also gives Knuckles the ability to swim along the top of the water. In Sonic Adventure 2 he can swim freely and even gets a power-up that let's him breath underwater. | |
Walk, Don't Swim / int_20e8e9bd | featureApplicability |
1.0 | |
Walk, Don't Swim / int_20e8e9bd | featureConfidence |
1.0 | |
Sonic 3 & Knuckles (Video Game) | hasFeature |
Walk, Don't Swim / int_20e8e9bd | |
Walk, Don't Swim / int_261c8d3f | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_261c8d3f | comment |
The Simpsons: In "The Boy Who Knew Too Much", Principal Skinner is a Implacable Man who chases Bart after he skipped school. One scene features him crossing a river by apparently walking along the bed in reference to Westworld. In "Hello Gutter, Hello Fadder", Homer gets pulled out to sea by a rip tide and can't swim back. He tries to sink to the bottom and walk back, but gets exhausted after a few steps. |
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Walk, Don't Swim / int_261c8d3f | featureApplicability |
1.0 | |
Walk, Don't Swim / int_261c8d3f | featureConfidence |
1.0 | |
The Simpsons | hasFeature |
Walk, Don't Swim / int_261c8d3f | |
Walk, Don't Swim / int_27b0262b | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_27b0262b | comment |
The MythBusters tested the Pirates of the Caribbean/The Crimson Pirate example above and found that it wouldn't work — the boat with its pocket of air is just too buoyant. | |
Walk, Don't Swim / int_27b0262b | featureApplicability |
1.0 | |
Walk, Don't Swim / int_27b0262b | featureConfidence |
1.0 | |
MythBusters | hasFeature |
Walk, Don't Swim / int_27b0262b | |
Walk, Don't Swim / int_27f90c49 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_27f90c49 | comment |
Seen in the All-Purpose Cultural Cat Girl Nuku Nuku OAVs when Nuku goes to the beach. After she dives into the ocean, she sinks right to the bottom. Being a robot, she doesn't breathe, so it doesn't hurt her, but she's rather embarrassed. | |
Walk, Don't Swim / int_27f90c49 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_27f90c49 | featureConfidence |
1.0 | |
All-Purpose Cultural Cat Girl Nuku Nuku | hasFeature |
Walk, Don't Swim / int_27f90c49 | |
Walk, Don't Swim / int_2819aebd | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_2819aebd | comment |
The classic Mega Man, because he's a robot, natch. He does learn to swim for Mega Man 8. Being underwater somewhat alters his jump physics, though. | |
Walk, Don't Swim / int_2819aebd | featureApplicability |
1.0 | |
Walk, Don't Swim / int_2819aebd | featureConfidence |
1.0 | |
Mega Man (Classic) (Video Game) | hasFeature |
Walk, Don't Swim / int_2819aebd | |
Walk, Don't Swim / int_2d6c332d | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_2d6c332d | comment |
Space Station Silicon Valley: Some of the animals you take control of do this. | |
Walk, Don't Swim / int_2d6c332d | featureApplicability |
1.0 | |
Walk, Don't Swim / int_2d6c332d | featureConfidence |
1.0 | |
Space Station Silicon Valley (Video Game) | hasFeature |
Walk, Don't Swim / int_2d6c332d | |
Walk, Don't Swim / int_2dc12aeb | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_2dc12aeb | comment |
NetHack: You can walk across the bottom of water if you're wearing an amulet of magical breathing. However, each turn spent underwater has a chance of rusting your iron equipment, diluting your potions, and erasing your scrolls via washing out their ink (unless you store all that stuff in an oilskin bag); plus, the water current pushes you around. Since there's multiple other ways of crossing water, this is usually reserved as a last resort. | |
Walk, Don't Swim / int_2dc12aeb | featureApplicability |
1.0 | |
Walk, Don't Swim / int_2dc12aeb | featureConfidence |
1.0 | |
NetHack (Video Game) | hasFeature |
Walk, Don't Swim / int_2dc12aeb | |
Walk, Don't Swim / int_30001f71 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_30001f71 | comment |
Demons of the Deep has your character being forced to Walk the Plank by a band of pirates, into the depths of the ocean. You unexpectedly land in a magic circle in Atlantis, gaining the ability to breathe underwater, at which point you spend the rest of the adventure walking on the seabed exploring Atlantis while trying to locate the pirates for your revenge. It's worth noting that breaking surface at any point of the book dispels the magic, however. | |
Walk, Don't Swim / int_30001f71 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_30001f71 | featureConfidence |
1.0 | |
Demons of the Deep | hasFeature |
Walk, Don't Swim / int_30001f71 | |
Walk, Don't Swim / int_30a5ebfd | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_30a5ebfd | comment |
Naruto: A division of Kabuto and Tobi's army of zombies and Zetsu clones reached a beach by walking along the seabed (at least in the anime). | |
Walk, Don't Swim / int_30a5ebfd | featureApplicability |
1.0 | |
Walk, Don't Swim / int_30a5ebfd | featureConfidence |
1.0 | |
Naruto (Manga) | hasFeature |
Walk, Don't Swim / int_30a5ebfd | |
Walk, Don't Swim / int_32dd8ca2 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_32dd8ca2 | comment |
Some of the Fog ships in Arpeggio of Blue Steel walk on the bottom of the ocean on occasion. Zuikaku claims she sometimes swim, sometimes walk on the sea floor to get between her ship and the shore. When Ashigara goes to look for a sunken ship, she takes a stroll in the depths. |
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Walk, Don't Swim / int_32dd8ca2 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_32dd8ca2 | featureConfidence |
1.0 | |
Arpeggio of Blue Steel (Manga) | hasFeature |
Walk, Don't Swim / int_32dd8ca2 | |
Walk, Don't Swim / int_334c4b70 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_334c4b70 | comment |
An Untitled Story: The player character can't swim, but sure is buoyant underwater. Said player character is a flightless bird-like creature (that, sadly, is not a penguin). | |
Walk, Don't Swim / int_334c4b70 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_334c4b70 | featureConfidence |
1.0 | |
An Untitled Story (Video Game) | hasFeature |
Walk, Don't Swim / int_334c4b70 | |
Walk, Don't Swim / int_36343514 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_36343514 | comment |
In Castlevania: Aria of Sorrow and Castlevania: Dawn of Sorrow, Soma Cruz does this until he gets the ability to play this trope partially straight — like the Sonic Colors example, he and some other Castlevania protagonists can double-jump infinitely in water. | |
Walk, Don't Swim / int_36343514 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_36343514 | featureConfidence |
1.0 | |
Castlevania: Aria of Sorrow (Video Game) | hasFeature |
Walk, Don't Swim / int_36343514 | |
Walk, Don't Swim / int_36ee2abe | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_36ee2abe | comment |
In the Paranoia adventure Vapors Don't Shoot Back, when the Player Characters fight Black-U-BRD-5 aboard his pirate ship in the reservoir, it's possible for his robots to be knocked overboard. If they're still operational they can walk along the bottom and climb up a shaft back onto the deck. | |
Walk, Don't Swim / int_36ee2abe | featureApplicability |
1.0 | |
Walk, Don't Swim / int_36ee2abe | featureConfidence |
1.0 | |
Paranoia (Tabletop Game) | hasFeature |
Walk, Don't Swim / int_36ee2abe | |
Walk, Don't Swim / int_38c57aa2 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_38c57aa2 | comment |
Warforged from the Eberron setting are explicitly stated to be able to do this. However, since they are made of about 30% darkwood, they can still swim if they try. | |
Walk, Don't Swim / int_38c57aa2 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_38c57aa2 | featureConfidence |
1.0 | |
Eberron (Tabletop Game) | hasFeature |
Walk, Don't Swim / int_38c57aa2 | |
Walk, Don't Swim / int_3bd96c18 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_3bd96c18 | comment |
The titular character of Alita: Battle Angel does this in the scene when she finds the Berserker armour; partly because she doesn't need to breathe, partly because the body she's in is too dense, and probably partly because she doesn't even know how to swim. | |
Walk, Don't Swim / int_3bd96c18 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_3bd96c18 | featureConfidence |
1.0 | |
Alita: Battle Angel | hasFeature |
Walk, Don't Swim / int_3bd96c18 | |
Walk, Don't Swim / int_3e5c6c5a | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_3e5c6c5a | comment |
Mario in Super Mario 64 when he has the metal suit power up. | |
Walk, Don't Swim / int_3e5c6c5a | featureApplicability |
1.0 | |
Walk, Don't Swim / int_3e5c6c5a | featureConfidence |
1.0 | |
Super Mario 64 (Video Game) | hasFeature |
Walk, Don't Swim / int_3e5c6c5a | |
Walk, Don't Swim / int_3ed9bb7b | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_3ed9bb7b | comment |
Commando 2 has stages in the Mekong River, where after diving you then literally walk in the depths of the river, while ambushing Japanese soldiers by leaping on their boats. You do have an oxygen meter that depletes while onscreen though. | |
Walk, Don't Swim / int_3ed9bb7b | featureApplicability |
1.0 | |
Walk, Don't Swim / int_3ed9bb7b | featureConfidence |
1.0 | |
Commando 2 (Video Game) | hasFeature |
Walk, Don't Swim / int_3ed9bb7b | |
Walk, Don't Swim / int_3ef1def5 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_3ef1def5 | comment |
The Death of Superman: In The Return of Superman, a powerless Superman travels from the Antarctic by riding inside a giant Kryptonian battle-robot which walks along the sea bottom. | |
Walk, Don't Swim / int_3ef1def5 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_3ef1def5 | featureConfidence |
1.0 | |
The Death of Superman (Comic Book) | hasFeature |
Walk, Don't Swim / int_3ef1def5 | |
Walk, Don't Swim / int_45501b8c | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_45501b8c | comment |
Samus in every game since Super Metroid. The Gravity Suit, which is supposed to allow free movement in water, combines Walk, Don't Swim with Water Is Air. Presumably the suit is still too heavy to permit actual swimming, or it would be improbably difficult to swim straight with one arm significantly larger and heavier than the other. Regardless, Samus's suit means she doesn't have to worry about oxygen, so being underwater is just annoying until you get the upgrade. | |
Walk, Don't Swim / int_45501b8c | featureApplicability |
1.0 | |
Walk, Don't Swim / int_45501b8c | featureConfidence |
1.0 | |
Super Metroid (Video Game) | hasFeature |
Walk, Don't Swim / int_45501b8c | |
Walk, Don't Swim / int_468bebb0 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_468bebb0 | comment |
Discworld: Golems, being automata, can do this. When Boxed Crook Moist von Lipwig is assigned one as his parole officer in Going Postal, he is reminded that even fleeing to a different continent would not help him, as it would be able to walk any body of water eventually. In addition, said parole officer previously spent several decades at the bottom of a well manning a pump, and another golem spent several thousand years at the bottom of the ocean before it was recovered, but neither of them did much walking in that time. Zombies do the same, as Windle Poons just walks ashore after attempting to drown himself in Reaper Man, and Reg Shoe contemplates walking all the way back to Ankh-Morpork along the bottom of the sea if their ship is sunk in Jingo. When Big Jim Beef, Lancre's troll border guard, gets pushed into Lancre River in Lords and Ladies, Ridcully says he'll just do this. Unlike golems and zombies, trolls probably do need to breathe, so he probably couldn't do it for something much wider than a river. Although never actually mentioned in the books, Word of God has it that troll ducks do this (and indeed, that troll ducks are even a thing). |
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Walk, Don't Swim / int_468bebb0 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_468bebb0 | featureConfidence |
1.0 | |
Discworld | hasFeature |
Walk, Don't Swim / int_468bebb0 | |
Walk, Don't Swim / int_47dfc6f | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_47dfc6f | comment |
Total Drama: DJ is horrified by the sight of Heather with a facial in "Hook, Line and Screamer" and runs off screaming to the surveillance tent. On his way, he falls from a cliff into the water and just keeps running and screaming until he reaches the Dock of Shame and resumes running and screaming on land. Presumably due to his coat filled with tools, B's weight makes him sink to the bottom of the lake when the boat is blown up in "Bigger! Badder! Brutal-er!". He makes the best of it and walks over to shore, picking up Cameron along the way. |
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Walk, Don't Swim / int_47dfc6f | featureApplicability |
1.0 | |
Walk, Don't Swim / int_47dfc6f | featureConfidence |
1.0 | |
Total Drama | hasFeature |
Walk, Don't Swim / int_47dfc6f | |
Walk, Don't Swim / int_48c09c29 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_48c09c29 | comment |
Gobliins 2: In one level, protagonists Fingus and Winkle go down a well and have to go through an underwater cave that is connected to the sea. They wear scuba gear, but keep walking on the bottom without ever trying to swim. | |
Walk, Don't Swim / int_48c09c29 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_48c09c29 | featureConfidence |
1.0 | |
Gobliiins (Video Game) | hasFeature |
Walk, Don't Swim / int_48c09c29 | |
Walk, Don't Swim / int_49ad83ee | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_49ad83ee | comment |
World of Warcraft: Cataclysm has this option in the new Vashj'ir zone as part of a swim speed/underwater breathing buff, along with similar mechanics added into the old zones. | |
Walk, Don't Swim / int_49ad83ee | featureApplicability |
1.0 | |
Walk, Don't Swim / int_49ad83ee | featureConfidence |
1.0 | |
World of Warcraft (Video Game) | hasFeature |
Walk, Don't Swim / int_49ad83ee | |
Walk, Don't Swim / int_4c300a8c | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_4c300a8c | comment |
In Lilo & Stitch: The Series, Stitch does this at one point... in a swimming pool. He can't get away with this in the ocean due to his need to breathe. | |
Walk, Don't Swim / int_4c300a8c | featureApplicability |
1.0 | |
Walk, Don't Swim / int_4c300a8c | featureConfidence |
1.0 | |
Lilo & Stitch: The Series | hasFeature |
Walk, Don't Swim / int_4c300a8c | |
Walk, Don't Swim / int_4da4f20 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_4da4f20 | comment |
Dream Park: When the party escapes pursuing zombies by taking a small boat, the zombies walk into the water after them. The players forget that zombies don't need to breathe, and the zombies walk along the bottom and eventually grab one of the party members and drag her underwater. | |
Walk, Don't Swim / int_4da4f20 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_4da4f20 | featureConfidence |
1.0 | |
Dream Park | hasFeature |
Walk, Don't Swim / int_4da4f20 | |
Walk, Don't Swim / int_504bb54c | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_504bb54c | comment |
A version in Dead Men Tell No Tales: Captain Salazar and his crew run across the water, not underneath it, to reach Jack, Henry, and Carina. | |
Walk, Don't Swim / int_504bb54c | featureApplicability |
1.0 | |
Walk, Don't Swim / int_504bb54c | featureConfidence |
1.0 | |
Pirates of the Caribbean: Dead Men Tell No Tales | hasFeature |
Walk, Don't Swim / int_504bb54c | |
Walk, Don't Swim / int_514a5ea1 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_514a5ea1 | comment |
Legacy of Kain: Defiance: The Earth Reaver gives you the ability to walk underwater and perform the same actions you can on land, only slower. This is necessary to solve some of the puzzles, like those that involve pulling and pushing blocks underwater. | |
Walk, Don't Swim / int_514a5ea1 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_514a5ea1 | featureConfidence |
1.0 | |
Legacy of Kain: Defiance (Video Game) | hasFeature |
Walk, Don't Swim / int_514a5ea1 | |
Walk, Don't Swim / int_51bf7cb0 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_51bf7cb0 | comment |
In the backstory of the default scenario of OGRE, this is how the eponymous cybertank sneaked onto the playing area, and (should it survive with any treads remaining) how it gets away. The defenders incorrectly thought the river was impassible to armored hostiles. | |
Walk, Don't Swim / int_51bf7cb0 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_51bf7cb0 | featureConfidence |
1.0 | |
OGRE (Tabletop Game) | hasFeature |
Walk, Don't Swim / int_51bf7cb0 | |
Walk, Don't Swim / int_52e8fba | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_52e8fba | comment |
The Glass Cat from the Land of Oz books has been known to do this. | |
Walk, Don't Swim / int_52e8fba | featureApplicability |
1.0 | |
Walk, Don't Swim / int_52e8fba | featureConfidence |
1.0 | |
Land of Oz | hasFeature |
Walk, Don't Swim / int_52e8fba | |
Walk, Don't Swim / int_536a5cc9 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_536a5cc9 | comment |
In Sonic Colors, Sonic finally learns to swim... sort of. He still sinks like a rock and runs underwater, but he's capable of Double Jumping infinitely while underwater, which is basically swimming in all but name. He loses it in Sonic Generations despite it taking place not long after Colours. The Wisps might be involved in that infinite double jump — except for the white wisps they DO allow him to breathe underwater (and Frenzy moves much quicker when underwater compared to on dry land, to boot!) The yellow Wisp also turns him into a tornado underwater, giving him basically complete manoeuvrability. | |
Walk, Don't Swim / int_536a5cc9 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_536a5cc9 | featureConfidence |
1.0 | |
Sonic Colors (Video Game) | hasFeature |
Walk, Don't Swim / int_536a5cc9 | |
Walk, Don't Swim / int_55f6018c | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_55f6018c | comment |
Juan of the Dead: Juan catches up to Lázaro and Sara while they are trying to flee zombie-infested Cuba on a raft. While he is talking to Lázaro, Sara disappears into the water. They notice she is gone and when look under the water, they see a vast horde of zombies walking along the seabed. | |
Walk, Don't Swim / int_55f6018c | featureApplicability |
1.0 | |
Walk, Don't Swim / int_55f6018c | featureConfidence |
1.0 | |
Juan of the Dead | hasFeature |
Walk, Don't Swim / int_55f6018c | |
Walk, Don't Swim / int_56fa0ea4 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_56fa0ea4 | comment |
Civilization: In the Test of Time fantasy map, most units that can travel to the undersea map appear to do this. | |
Walk, Don't Swim / int_56fa0ea4 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_56fa0ea4 | featureConfidence |
1.0 | |
Civilization (Video Game) | hasFeature |
Walk, Don't Swim / int_56fa0ea4 | |
Walk, Don't Swim / int_59151283 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_59151283 | comment |
Metal Gear: Snake in Metal Gear Solid and in its remake, The Twin Snakes. In Metal Gear Solid 2: Sons of Liberty, there is a swimming section where Raiden has to manually open a couple doors. If you stop before opening the door, you can walk around on the floor, albeit very slowly. | |
Walk, Don't Swim / int_59151283 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_59151283 | featureConfidence |
1.0 | |
Metal Gear (Video Game) | hasFeature |
Walk, Don't Swim / int_59151283 | |
Walk, Don't Swim / int_5bb3aaab | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_5bb3aaab | comment |
Referenced in Ghost in the Shell (1995) with regard to the Major's hobby of SCUBA diving. Batou comments that he's never heard of a diving cyborg before, and for good reason: a buoyancy compensator failure would result in guaranteed death. Cybernetic bodies are far too heavy to permit unassisted swimming at all, and a cyborg stuck on the bottom thus would run out of oxygen long before he/she would be able to walk back to shore. | |
Walk, Don't Swim / int_5bb3aaab | featureApplicability |
1.0 | |
Walk, Don't Swim / int_5bb3aaab | featureConfidence |
1.0 | |
Ghost in the Shell (1995) | hasFeature |
Walk, Don't Swim / int_5bb3aaab | |
Walk, Don't Swim / int_5c208620 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_5c208620 | comment |
In Superman: The Animated Series, Metallo is seen doing this after apparently sinking to his doom. | |
Walk, Don't Swim / int_5c208620 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_5c208620 | featureConfidence |
1.0 | |
Superman: The Animated Series | hasFeature |
Walk, Don't Swim / int_5c208620 | |
Walk, Don't Swim / int_5d4153a8 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_5d4153a8 | comment |
In Mortal Engines, Shrike walks ashore from the sunken wreckage of Sharkmoor after Valentine torpedoes it to allow his escape. | |
Walk, Don't Swim / int_5d4153a8 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_5d4153a8 | featureConfidence |
1.0 | |
Mortal Engines | hasFeature |
Walk, Don't Swim / int_5d4153a8 | |
Walk, Don't Swim / int_5d44346b | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_5d44346b | comment |
Salvatore Doni does this after his first fight with Godou in Campione!. His Man of Steel Authority renders him practically invulnerable but also causes his weight and density to increase in proportion to the damage it is defending against. When fighting out on a lake Godou manages to hit Doni with the White Stallion. Cue Doni sinking straight to the bottom. He is unharmed but considers Godou the victor since it took Doni until the next morning to get to the shore, taking him out of the fight. | |
Walk, Don't Swim / int_5d44346b | featureApplicability |
1.0 | |
Walk, Don't Swim / int_5d44346b | featureConfidence |
1.0 | |
Campione! | hasFeature |
Walk, Don't Swim / int_5d44346b | |
Walk, Don't Swim / int_5e3832b5 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_5e3832b5 | comment |
Cave Story: The protagonist and Curly Brace are unable to swim underwater, or even jump higher than one block, except when swept along by a current, in which they can move in any direction. | |
Walk, Don't Swim / int_5e3832b5 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_5e3832b5 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Walk, Don't Swim / int_5e3832b5 | |
Walk, Don't Swim / int_5ef424cf | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_5ef424cf | comment |
In Yet Another Fantasy Gamer Comic the Lich and his minions do this, complete with the page quote and pirate regalia, rather than ride in boats with the rest of the characters. They do arrive later that everyone else but show up at the battle at a very crucial time while making an impressive arrival marching out of the ocean and catching the enemy by surprise. | |
Walk, Don't Swim / int_5ef424cf | featureApplicability |
1.0 | |
Walk, Don't Swim / int_5ef424cf | featureConfidence |
1.0 | |
Yet Another Fantasy Gamer Comic (Webcomic) | hasFeature |
Walk, Don't Swim / int_5ef424cf | |
Walk, Don't Swim / int_6156d439 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_6156d439 | comment |
In Underwater It's the Only Way to have any chance of surviving the disaster that's struck the Underwater Base, by walking across the sea bottom in diving suits—in pitch blackness seven miles down from the surface—to another base which hopefully will have working Escape Pods. Everyone thinks it's a crazy idea even before they discover there are underwater sea monsters out there. | |
Walk, Don't Swim / int_6156d439 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_6156d439 | featureConfidence |
1.0 | |
Underwater | hasFeature |
Walk, Don't Swim / int_6156d439 | |
Walk, Don't Swim / int_638624c8 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_638624c8 | comment |
Zelgadis from Slayers is partially golem, which makes him too heavy to swim. That gives him one option if he falls into water. | |
Walk, Don't Swim / int_638624c8 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_638624c8 | featureConfidence |
1.0 | |
Slayers | hasFeature |
Walk, Don't Swim / int_638624c8 | |
Walk, Don't Swim / int_662d3efd | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_662d3efd | comment |
This is the Juggernaut's default way of crossing water. One of the most famous examples of this is after his first battle with Spider-Man in Nothing Can Stop the Juggernaut!, which leaves the Juggernaut buried in concrete — he simply tunnels his way into the Hudson River and walks out to sea. | |
Walk, Don't Swim / int_662d3efd | featureApplicability |
1.0 | |
Walk, Don't Swim / int_662d3efd | featureConfidence |
1.0 | |
Juggernaut (Marvel Comics) (Comic Book) | hasFeature |
Walk, Don't Swim / int_662d3efd | |
Walk, Don't Swim / int_66de4a28 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_66de4a28 | comment |
Toy Story 2: Justified with Buzz Lightyear being able to walk at the bottom of a swimming pool full of water in Andy's Neighborhood, since he's a toy and therefore does not need to breathe. | |
Walk, Don't Swim / int_66de4a28 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_66de4a28 | featureConfidence |
1.0 | |
Toy Story 2 (Video Game) | hasFeature |
Walk, Don't Swim / int_66de4a28 | |
Walk, Don't Swim / int_6760695f | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_6760695f | comment |
"Wagon Heels" has Injun Joe crossing a river this way. For comedic effect, he suddenly emerges on the other side the second his head submerges. | |
Walk, Don't Swim / int_6760695f | featureApplicability |
1.0 | |
Walk, Don't Swim / int_6760695f | featureConfidence |
1.0 | |
Wagon Heels | hasFeature |
Walk, Don't Swim / int_6760695f | |
Walk, Don't Swim / int_68237790 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_68237790 | comment |
An undead serial killer, Aldern Foxglove, does this in an early Pathfinder adventure. | |
Walk, Don't Swim / int_68237790 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_68237790 | featureConfidence |
1.0 | |
Pathfinder (Tabletop Game) | hasFeature |
Walk, Don't Swim / int_68237790 | |
Walk, Don't Swim / int_69110fdc | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_69110fdc | comment |
Ys VIII: Lacrimosa of Dana doesn't have any kind of swimming system. In underwater areas characters move exactly the same as on the ground, aside from suffering Damage Over Time that simulates drowning. The latter can be mitigated with special gear, or even healed with food or potions. | |
Walk, Don't Swim / int_69110fdc | featureApplicability |
1.0 | |
Walk, Don't Swim / int_69110fdc | featureConfidence |
1.0 | |
Ys VIII: Lacrimosa of Dana (Video Game) | hasFeature |
Walk, Don't Swim / int_69110fdc | |
Walk, Don't Swim / int_6a8ce345 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_6a8ce345 | comment |
Avatar: The Last Airbender In the Avatar: The Last Airbender episode "The Serpent's Pass", the Gaang go underwater in a giant air pocket to cross a gap in the Serpent's Pass. It would have worked, too, if not for the giant serpent. Done the same way in the Sequel Series Legend of Korra when Korra and Mako infiltrate the Equalists' rally in the Book 1 finale. |
|
Walk, Don't Swim / int_6a8ce345 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_6a8ce345 | featureConfidence |
1.0 | |
Avatar: The Last Airbender (Franchise) | hasFeature |
Walk, Don't Swim / int_6a8ce345 | |
Walk, Don't Swim / int_6ac55ec7 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_6ac55ec7 | comment |
Dungeons & Dragons: In the basic adventure CM2 Death's Ride, during the siege of Gollim, a force of undead walk across the bottom of the nearby river and make a surprise attack on the town. Also a tactic of constructs, especially inevitables, who don't tire, don't breathe, and suffer few ill effects from water. Maybe not iron golems, though. Warforged from the Eberron setting are explicitly stated to be able to do this. However, since they are made of about 30% darkwood, they can still swim if they try. |
|
Walk, Don't Swim / int_6ac55ec7 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_6ac55ec7 | featureConfidence |
1.0 | |
Dungeons & Dragons (Tabletop Game) | hasFeature |
Walk, Don't Swim / int_6ac55ec7 | |
Walk, Don't Swim / int_6af78ff5 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_6af78ff5 | comment |
Metroid II: Return of Samus introduces a non-hazardous liquid to the Metroid series; water. You can tell it's not hazardous because you'll find a hornoad jumping towards you in it. All it does is slightly slow down Samus's running speed and even more slightly hinder her jump. Not all the non hazardous liquid may be water though, as some of it doesn't slow Samus down at all, basically being there for aesthetic reasons. | |
Walk, Don't Swim / int_6af78ff5 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_6af78ff5 | featureConfidence |
1.0 | |
Metroid II: Return of Samus (Video Game) | hasFeature |
Walk, Don't Swim / int_6af78ff5 | |
Walk, Don't Swim / int_6c1234ed | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_6c1234ed | comment |
Dwarf Fortress: Things with a [NOBREATHE] tag walk around on the bottom of water-filled areas with a speed penalty instead of swimming. In Adventure Mode, you can choose to wade through water below a certain depth, but have to swim if a z-level is filled with water to the top. | |
Walk, Don't Swim / int_6c1234ed | featureApplicability |
1.0 | |
Walk, Don't Swim / int_6c1234ed | featureConfidence |
1.0 | |
Dwarf Fortress (Video Game) | hasFeature |
Walk, Don't Swim / int_6c1234ed | |
Walk, Don't Swim / int_6c1d09b4 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_6c1d09b4 | comment |
Fallout 4: Any character wearing Power Armor will walk underwater instead of swimming. The good news is that the armor's helmet will let you breathe for quite a while, the bad news is that all the water in the Commonwealth is heavily irradiated, so even with the armor's rad resistance, you won't want to take too long a bath unless you've picked up the Aquaboy/Aquagirl perk and thus no longer take radiation from being in water. | |
Walk, Don't Swim / int_6c1d09b4 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_6c1d09b4 | featureConfidence |
1.0 | |
Fallout 4 (Video Game) | hasFeature |
Walk, Don't Swim / int_6c1d09b4 | |
Walk, Don't Swim / int_70c7b114 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_70c7b114 | comment |
In one Gilligan's Island episode, an experimental robot lands on the island. He can't swim due to his weight, but the castaways discover that he's completely watertight, so they program him to walk to civilization and carry their message of rescue. The robot manages to complete the long trek, but fails to deliver the message because the lucky rabbit's foot Gilligan placed inside the robot played havoc with the magnetic tape on which the castaways had recorded their message. | |
Walk, Don't Swim / int_70c7b114 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_70c7b114 | featureConfidence |
1.0 | |
Gilligan's Island | hasFeature |
Walk, Don't Swim / int_70c7b114 | |
Walk, Don't Swim / int_72262aee | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_72262aee | comment |
In the Avatar: The Last Airbender episode "The Serpent's Pass", the Gaang go underwater in a giant air pocket to cross a gap in the Serpent's Pass. It would have worked, too, if not for the giant serpent. | |
Walk, Don't Swim / int_72262aee | featureApplicability |
1.0 | |
Walk, Don't Swim / int_72262aee | featureConfidence |
1.0 | |
Avatar: The Last Airbender | hasFeature |
Walk, Don't Swim / int_72262aee | |
Walk, Don't Swim / int_74677280 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_74677280 | comment |
Extends to Mario and Sonic at the Olympic Games in the swimming events: Other Sonic characters can swim but Sonic has to wear a life jacket and looks like he's trying to run through the water. | |
Walk, Don't Swim / int_74677280 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_74677280 | featureConfidence |
1.0 | |
Mario and Sonic at the Olympic Games (Video Game) | hasFeature |
Walk, Don't Swim / int_74677280 | |
Walk, Don't Swim / int_747a18bc | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_747a18bc | comment |
Battle for Wesnoth: Skeletons are the only non-flying, non-swimming unit to be able to enter Deep Water terrain, though only slowly and with very poor dodge rates. They also have the "submerge" special ability, which makes them difficult to see when they are in deep water. | |
Walk, Don't Swim / int_747a18bc | featureApplicability |
1.0 | |
Walk, Don't Swim / int_747a18bc | featureConfidence |
1.0 | |
Battle for Wesnoth (Video Game) | hasFeature |
Walk, Don't Swim / int_747a18bc | |
Walk, Don't Swim / int_74f7210c | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_74f7210c | comment |
The Legend of Zelda: Link in Ocarina of Time, The Wind Waker and Twilight Princess, when wearing the Iron Boots. This is also an ability of Zora Link in Majora's Mask. Zora Link is perfectly capable of traditional swimming; walking underwater is purely optional. | |
Walk, Don't Swim / int_74f7210c | featureApplicability |
1.0 | |
Walk, Don't Swim / int_74f7210c | featureConfidence |
1.0 | |
The Legend of Zelda (Franchise) | hasFeature |
Walk, Don't Swim / int_74f7210c | |
Walk, Don't Swim / int_755b343f | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_755b343f | comment |
Halo: Master Chief, when jumping into the coolant pools during the "Keyes" sequence in Halo: Combat Evolved. Or if you drive into the ocean on the beach level (no reason to, but hey, you can do it). Justified, as the MJOLNIR armor is stated to weigh close to half a ton. The same mechanic is shown in cutscene form in Halo 2, in which MC jumps into Delta Halo's "ocean" to avoid a Covenant plasma attack and goes straight to the bottom. Ironically averted with his ragdoll in Halo 3. Nothing like watching more than a half ton of meat and titanium float down the river. Played straight in the actual gameplay (when Master Chief is alive). Jumping into deep water make you sink and kills you instantly (likely for gameplay reasons; Master Chief should be able to survive it, but since there's no actual way to get yourself out of the deep body of water, you just die). There are some places where the water is deep enough to immerse yourself, but not deep enough to kill you. It can make for handy cover. |
|
Walk, Don't Swim / int_755b343f | featureApplicability |
-1.0 | |
Walk, Don't Swim / int_755b343f | featureConfidence |
1.0 | |
Halo (Franchise) | hasFeature |
Walk, Don't Swim / int_755b343f | |
Walk, Don't Swim / int_78146d21 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_78146d21 | comment |
In Dead Man's Chest, the crew of the Flying Dutchman walk from their submerged ship to the shore of Isla Cruces. | |
Walk, Don't Swim / int_78146d21 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_78146d21 | featureConfidence |
1.0 | |
Pirates of the Caribbean: Dead Man's Chest | hasFeature |
Walk, Don't Swim / int_78146d21 | |
Walk, Don't Swim / int_78fbc3f4 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_78fbc3f4 | comment |
Mentioned in both The Zombie Survival Guide and World War Z as a reason to be careful around water during a zombie outbreak. It's also a reason to be vigilant after an outbreak, because you never know when a zombie might stumble out of the ocean and spark a new infection. However, he also stated the best place to be is on a boat. Doesn't matter if the zombies may be covering the ocean's floor—as long as the water is deep enough, they cannot reach you. | |
Walk, Don't Swim / int_78fbc3f4 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_78fbc3f4 | featureConfidence |
1.0 | |
The Zombie Survival Guide | hasFeature |
Walk, Don't Swim / int_78fbc3f4 | |
Walk, Don't Swim / int_791fca45 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_791fca45 | comment |
BioShock 2: Subject Delta, like the other Big Daddy units in the series, is fused into his armored diving suit, and is thus too heavy to swim but perfectly capable of tromping around the sea floor indefinitely. You get to do this at several points throughout the game as Breather Levels between shootouts. | |
Walk, Don't Swim / int_791fca45 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_791fca45 | featureConfidence |
1.0 | |
BioShock 2 (Video Game) | hasFeature |
Walk, Don't Swim / int_791fca45 | |
Walk, Don't Swim / int_7b2ce128 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_7b2ce128 | comment |
Centaurworld: In "Ride the Whaletaur Shaman!", Durpleton can't swim, but he can extend his neck far enough that he can just stand on the sea bottom without issue. | |
Walk, Don't Swim / int_7b2ce128 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_7b2ce128 | featureConfidence |
1.0 | |
Centaurworld | hasFeature |
Walk, Don't Swim / int_7b2ce128 | |
Walk, Don't Swim / int_7bff7264 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_7bff7264 | comment |
Master Chief, when jumping into the coolant pools during the "Keyes" sequence in Halo: Combat Evolved. Or if you drive into the ocean on the beach level (no reason to, but hey, you can do it). Justified, as the MJOLNIR armor is stated to weigh close to half a ton. The same mechanic is shown in cutscene form in Halo 2, in which MC jumps into Delta Halo's "ocean" to avoid a Covenant plasma attack and goes straight to the bottom. | |
Walk, Don't Swim / int_7bff7264 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_7bff7264 | featureConfidence |
1.0 | |
Halo: Combat Evolved (Video Game) | hasFeature |
Walk, Don't Swim / int_7bff7264 | |
Walk, Don't Swim / int_7c48915b | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_7c48915b | comment |
Jones from Gunnerkrigg Court, who is much heavier than her slender frame lets on, walked from a boat to the shore, rather than trusting her weight to a rickety pier. | |
Walk, Don't Swim / int_7c48915b | featureApplicability |
1.0 | |
Walk, Don't Swim / int_7c48915b | featureConfidence |
1.0 | |
Gunnerkrigg Court (Webcomic) | hasFeature |
Walk, Don't Swim / int_7c48915b | |
Walk, Don't Swim / int_8258e260 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_8258e260 | comment |
Super Mario Bros.: Mario in Super Mario 64 when he has the metal suit power up. Super Mario Bros.: The Lost Levels featured Koopas that can walk underwater. |
|
Walk, Don't Swim / int_8258e260 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_8258e260 | featureConfidence |
1.0 | |
Super Mario Bros. (Franchise) | hasFeature |
Walk, Don't Swim / int_8258e260 | |
Walk, Don't Swim / int_85a5a3b9 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_85a5a3b9 | comment |
The Transformers: Prime episode "Triangulation" is set in the Antarctic and involves Starscream getting a set of Powered Armor that made him nearly invulnerable. However, due to the loss of his T-Cog, he was unable to fly, so Optimus and Dreadwing simply blew the ice out from under him to send him underwater. But since Starscream doesn't need to breathe (and the armor itself seems to be airtight since there's no sign of water leaking inside), he's seen wading along the seafloor at the end of the episode. | |
Walk, Don't Swim / int_85a5a3b9 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_85a5a3b9 | featureConfidence |
1.0 | |
Transformers: Prime | hasFeature |
Walk, Don't Swim / int_85a5a3b9 | |
Walk, Don't Swim / int_85e32df4 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_85e32df4 | comment |
Super Mario Bros.: The Lost Levels featured Koopas that can walk underwater. | |
Walk, Don't Swim / int_85e32df4 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_85e32df4 | featureConfidence |
1.0 | |
Super Mario Bros.: The Lost Levels (Video Game) | hasFeature |
Walk, Don't Swim / int_85e32df4 | |
Walk, Don't Swim / int_8756259d | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_8756259d | comment |
Azure Striker Gunvolt: In the Subaquatic Base stage, if you fall into water, GV will walk on the floor, rather than swim. The main reason to not fall into water is that it prevents you from using GV's Shock and Awe powers, instead forcing instant Overheat. The water will also very slowly damage you, but that can be healed back with skills, even while still underwater. | |
Walk, Don't Swim / int_8756259d | featureApplicability |
1.0 | |
Walk, Don't Swim / int_8756259d | featureConfidence |
1.0 | |
Azure Striker Gunvolt (Video Game) | hasFeature |
Walk, Don't Swim / int_8756259d | |
Walk, Don't Swim / int_8eb018a3 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_8eb018a3 | comment |
Shovel Knight's eponymous protagonist can't swim and instead has to rely on greatly improved jump height when underwater. | |
Walk, Don't Swim / int_8eb018a3 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_8eb018a3 | featureConfidence |
1.0 | |
Shovel Knight (Video Game) | hasFeature |
Walk, Don't Swim / int_8eb018a3 | |
Walk, Don't Swim / int_9068877a | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_9068877a | comment |
In Red vs. Blue, Grif wants to get to England, but can't swim. Good thing he's wearing Space Marine Powered Armor, so he can walk the English Channel as "a farting submarine". | |
Walk, Don't Swim / int_9068877a | featureApplicability |
1.0 | |
Walk, Don't Swim / int_9068877a | featureConfidence |
1.0 | |
Red vs. Blue (Web Animation) | hasFeature |
Walk, Don't Swim / int_9068877a | |
Walk, Don't Swim / int_9d34190a | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_9d34190a | comment |
The Elder Scrolls: An entire army pulled this off in 2920: The Last Year of the First Era. A group of mages helped them breathe underwater and bypass Dunmer defenses to sack a city. | |
Walk, Don't Swim / int_9d34190a | featureApplicability |
1.0 | |
Walk, Don't Swim / int_9d34190a | featureConfidence |
1.0 | |
The Elder Scrolls (Franchise) | hasFeature |
Walk, Don't Swim / int_9d34190a | |
Walk, Don't Swim / int_9dab421d | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_9dab421d | comment |
In The Curse of the Black Pearl, the undead pirates walk along the ocean floor to reach Commodore Norrington's ships undetected. Earlier in the film, Jack and Will commandeer a skiff, turn it upside down and trap air inside it, and walk along the bottom of the harbor. | |
Walk, Don't Swim / int_9dab421d | featureApplicability |
1.0 | |
Walk, Don't Swim / int_9dab421d | featureConfidence |
1.0 | |
Pirates of the Caribbean: The Curse of the Black Pearl | hasFeature |
Walk, Don't Swim / int_9dab421d | |
Walk, Don't Swim / int_9dd9cbb9 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_9dd9cbb9 | comment |
The zombies from Land of the Dead are shown approaching Fiddler's Green by walking through a lake. | |
Walk, Don't Swim / int_9dd9cbb9 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_9dd9cbb9 | featureConfidence |
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Land of the Dead | hasFeature |
Walk, Don't Swim / int_9dd9cbb9 | |
Walk, Don't Swim / int_a5d7ab2d | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_a5d7ab2d | comment |
Warrior Kings has two super units, the Archangel and Abbaddon, doing this. | |
Walk, Don't Swim / int_a5d7ab2d | featureApplicability |
1.0 | |
Walk, Don't Swim / int_a5d7ab2d | featureConfidence |
1.0 | |
Warrior Kings (Video Game) | hasFeature |
Walk, Don't Swim / int_a5d7ab2d | |
Walk, Don't Swim / int_a7bb2a13 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_a7bb2a13 | comment |
Mega Man ZX has the main characters, when in their 'base' forms (without Biometal), float up to the surface of the water. Certain specific Megamerges and forms can swim, but otherwise, this trope is played straight. | |
Walk, Don't Swim / int_a7bb2a13 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_a7bb2a13 | featureConfidence |
1.0 | |
Mega Man ZX (Video Game) | hasFeature |
Walk, Don't Swim / int_a7bb2a13 | |
Walk, Don't Swim / int_ac4b6a62 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_ac4b6a62 | comment |
Questionable Content: Momo the Robot does this to sneak up on a friend who's swimming in a lake. Since he's able to hoist her out of the water, it's probably a matter of convenience rather than weight. | |
Walk, Don't Swim / int_ac4b6a62 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_ac4b6a62 | featureConfidence |
1.0 | |
Questionable Content (Webcomic) | hasFeature |
Walk, Don't Swim / int_ac4b6a62 | |
Walk, Don't Swim / int_b3b15bc1 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_b3b15bc1 | comment |
In X-Men: The Animated Series, when Gladiator meets The Juggernaut, he punches Juggernaut into the horizon, leading the X-Men to a Mass "Oh, Crap!" moment. The Juggernaut lands in the middle of the ocean, where he sinks to the bottom. He isn't any worse for the wear, so he just starts walking in a direction, bound for land at one point or another. | |
Walk, Don't Swim / int_b3b15bc1 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_b3b15bc1 | featureConfidence |
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X-Men: The Animated Series | hasFeature |
Walk, Don't Swim / int_b3b15bc1 | |
Walk, Don't Swim / int_b4967d43 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_b4967d43 | comment |
Sonic the Hedgehog: Sonic the Hedgehog can't swim at all — developer Yuji Naka initially gave him this limitation under the mistaken belief that real-life hedgehogs couldn't swim. So, depending on the game, Sonic either runs underwater or has Super Drowning Skills. He can however, run on the top of the water if he's going fast enough. The other characters walk along the bottom too but many of them have abilities that let them swim temporarily. In 2D Sonic games since Sonic 3, Tails can swim (as a rough analogue to his ability to fly above water). However he tires fast and then sinks. Knuckles can "glide" underwater in Sonic 3 & Knuckles and in the Sonic Advance games this becomes a swim analogue like Tails' flying. The Sonic Advance series also gives Knuckles the ability to swim along the top of the water. In Sonic Adventure 2 he can swim freely and even gets a power-up that let's him breath underwater. In Sonic Colors, Sonic finally learns to swim... sort of. He still sinks like a rock and runs underwater, but he's capable of Double Jumping infinitely while underwater, which is basically swimming in all but name. He loses it in Sonic Generations despite it taking place not long after Colours. The Wisps might be involved in that infinite double jump — except for the white wisps they DO allow him to breathe underwater (and Frenzy moves much quicker when underwater compared to on dry land, to boot!) The yellow Wisp also turns him into a tornado underwater, giving him basically complete manoeuvrability. Extends to Mario and Sonic at the Olympic Games in the swimming events: Other Sonic characters can swim but Sonic has to wear a life jacket and looks like he's trying to run through the water. |
|
Walk, Don't Swim / int_b4967d43 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_b4967d43 | featureConfidence |
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Sonic the Hedgehog (Franchise) | hasFeature |
Walk, Don't Swim / int_b4967d43 | |
Walk, Don't Swim / int_b54a24a1 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_b54a24a1 | comment |
In The Crimson Pirate, Captain Vallo, his sidekick Ojo and The Professor use the upside-down trick to walk to shore after being chained to a dingy without rows or sails. | |
Walk, Don't Swim / int_b54a24a1 | featureApplicability |
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Walk, Don't Swim / int_b54a24a1 | featureConfidence |
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The Crimson Pirate | hasFeature |
Walk, Don't Swim / int_b54a24a1 | |
Walk, Don't Swim / int_ba0e7416 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_ba0e7416 | comment |
Alundra 2: You can alternate between this and normal swimming. | |
Walk, Don't Swim / int_ba0e7416 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_ba0e7416 | featureConfidence |
1.0 | |
Alundra 2 (Video Game) | hasFeature |
Walk, Don't Swim / int_ba0e7416 | |
Walk, Don't Swim / int_bbe06161 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_bbe06161 | comment |
Creatures who wind up in water in the latter two games in the main trilogy will typically wander around on the bottom until they drown, although there are third-party objects available that will allow certain creatures to swim. | |
Walk, Don't Swim / int_bbe06161 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_bbe06161 | featureConfidence |
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Creatures (Video Game) | hasFeature |
Walk, Don't Swim / int_bbe06161 | |
Walk, Don't Swim / int_bc1dc95a | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_bc1dc95a | comment |
Pirates of the Caribbean: In The Curse of the Black Pearl, the undead pirates walk along the ocean floor to reach Commodore Norrington's ships undetected. Earlier in the film, Jack and Will commandeer a skiff, turn it upside down and trap air inside it, and walk along the bottom of the harbor. In Dead Man's Chest, the crew of the Flying Dutchman walk from their submerged ship to the shore of Isla Cruces. A version in Dead Men Tell No Tales: Captain Salazar and his crew run across the water, not underneath it, to reach Jack, Henry, and Carina. |
|
Walk, Don't Swim / int_bc1dc95a | featureApplicability |
1.0 | |
Walk, Don't Swim / int_bc1dc95a | featureConfidence |
1.0 | |
Pirates of the Caribbean (Franchise) | hasFeature |
Walk, Don't Swim / int_bc1dc95a | |
Walk, Don't Swim / int_bc3e398b | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_bc3e398b | comment |
One Terminator: The Sarah Connor Chronicles episode reveals that Terminators are too dense to swim. It's not as much of a Weaksauce Weakness as it seems, because it's only useful if the Terminator doesn't have a gun and you are near deep water, and even then, you only gain the time it takes for the Terminator to sink to the bottom and walk out. | |
Walk, Don't Swim / int_bc3e398b | featureApplicability |
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Walk, Don't Swim / int_bc3e398b | featureConfidence |
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Terminator: The Sarah Connor Chronicles | hasFeature |
Walk, Don't Swim / int_bc3e398b | |
Walk, Don't Swim / int_bcadd7cb | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_bcadd7cb | comment |
Warhammer 40,000: A variation comes from one unit description of the Land Raider (an almost-superheavy IFV) being deployed to assault an enemy base on a shore. The thing went through the water for some time before driving up on the bank, taking the enemy by surprise. For the users of the Land Raider, the Space Marines have Powered Armor that is environmentally sealed and very heavy. Mostly for fighting in vacuum, but they could do this, provided they don't go deep enough for the pressure to collapse their armor. |
|
Walk, Don't Swim / int_bcadd7cb | featureApplicability |
1.0 | |
Walk, Don't Swim / int_bcadd7cb | featureConfidence |
1.0 | |
Warhammer 40,000 (Tabletop Game) | hasFeature |
Walk, Don't Swim / int_bcadd7cb | |
Walk, Don't Swim / int_be492827 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_be492827 | comment |
Metroid Prime 2: Echoes gives the player a propeller along with the Gravity Suit, allowing the player to hover a limited distance underwater. | |
Walk, Don't Swim / int_be492827 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_be492827 | featureConfidence |
1.0 | |
Metroid Prime 2: Echoes (Video Game) | hasFeature |
Walk, Don't Swim / int_be492827 | |
Walk, Don't Swim / int_c00c0023 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_c00c0023 | comment |
Empire Earth: The Hyperion cyber is amphibious, doing so by walking on the seabed. This can create odd situations where Hyperions on land can shoot submarines while the submarines can fire at the Hyperion but the torpedoes can't hit a land target, or battleships being able to attack submerged Hyperions but not submarines. The unused Hover Tank unit also moves along the seafloor, presumably due to engine limitations. |
|
Walk, Don't Swim / int_c00c0023 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_c00c0023 | featureConfidence |
1.0 | |
Empire Earth (Video Game) | hasFeature |
Walk, Don't Swim / int_c00c0023 | |
Walk, Don't Swim / int_c19c6efa | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_c19c6efa | comment |
Minecraft players may choose to do this when crossing shallow water, only coming up to breathe when their air runs out, as a way to save the hunger cost of swimming. Works even better with a Respiration-enchanted helmet. Inverted at the same time with many non-aquatic mobs who constantly swim up when in water, even enemies that would benefit from sinking to reach a diving player. Undead mobs (other than the drowned, which can swim) still play this trope straight. | |
Walk, Don't Swim / int_c19c6efa | featureApplicability |
1.0 | |
Walk, Don't Swim / int_c19c6efa | featureConfidence |
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Minecraft (Video Game) | hasFeature |
Walk, Don't Swim / int_c19c6efa | |
Walk, Don't Swim / int_c1b348af | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_c1b348af | comment |
Planetary Annihilation: The commanders do this, while all your buildings are constructed on little rafts while on water. | |
Walk, Don't Swim / int_c1b348af | featureApplicability |
1.0 | |
Walk, Don't Swim / int_c1b348af | featureConfidence |
1.0 | |
Planetary Annihilation (Video Game) | hasFeature |
Walk, Don't Swim / int_c1b348af | |
Walk, Don't Swim / int_c4d36c3 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_c4d36c3 | comment |
The Robot in Tellurion often gets around the archipelago this way. It forgets this at first when the Guy becomes its companion. The solution to keep the guy along is to make a small raft and tie it off to the Robot's waist. | |
Walk, Don't Swim / int_c4d36c3 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_c4d36c3 | featureConfidence |
1.0 | |
Tellurion (Webcomic) | hasFeature |
Walk, Don't Swim / int_c4d36c3 | |
Walk, Don't Swim / int_c509b92b | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_c509b92b | comment |
Napoleon Dynamite and his friends inexplicably do this in one cartoon. | |
Walk, Don't Swim / int_c509b92b | featureApplicability |
1.0 | |
Walk, Don't Swim / int_c509b92b | featureConfidence |
1.0 | |
Napoleon Dynamite | hasFeature |
Walk, Don't Swim / int_c509b92b | |
Walk, Don't Swim / int_c5c65a23 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_c5c65a23 | comment |
X-COM: Terror from the Deep: Every unit in an underwater mission walks on the sea bed, except for Tentaculats and Hallucinoids. | |
Walk, Don't Swim / int_c5c65a23 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_c5c65a23 | featureConfidence |
1.0 | |
X-COM: Terror from the Deep (Video Game) | hasFeature |
Walk, Don't Swim / int_c5c65a23 | |
Walk, Don't Swim / int_cbdbf3a0 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_cbdbf3a0 | comment |
Midnight Tides, book five of the Malazan Book of the Fallen, has two examples: Ublala Pung is sentenced to death by a procedure called the Drownings, and made to swim across the canal burdened with a bag of gold. However, thanks to being a Tarthenal, he's bigger than a human and has four lungs, enabling him to simply walk across the canal's bottom and win his freedom. The Guardian, an entity of unspecified origin which is set up by Mael, Elder God of the Sea, to guard the names of long forgotten gods, is basically a suit of armor that walks around on the sea bottom and challenges any intruders. |
|
Walk, Don't Swim / int_cbdbf3a0 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_cbdbf3a0 | featureConfidence |
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Midnight Tides | hasFeature |
Walk, Don't Swim / int_cbdbf3a0 | |
Walk, Don't Swim / int_cc0dfee | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_cc0dfee | comment |
Some story branches in Burly Men at Sea end with the Beard Brothers at the bottom of the ocean and walking back to dry land along the sea floor. | |
Walk, Don't Swim / int_cc0dfee | featureApplicability |
1.0 | |
Walk, Don't Swim / int_cc0dfee | featureConfidence |
1.0 | |
Burly Men at Sea (Visual Novel) | hasFeature |
Walk, Don't Swim / int_cc0dfee | |
Walk, Don't Swim / int_cc1bf35b | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_cc1bf35b | comment |
Monkey Island: In the first game, Guybrush is tossed in the sea tied to an idol, and is able to walk around at the bottom. He can also do this in the sequel when investigating a sunken ship, in The Curse of Monkey Island (as an Easter Egg), in Escape from Monkey Island while searching for a treasure hoard under a lake, and in Tales of Monkey Island. | |
Walk, Don't Swim / int_cc1bf35b | featureApplicability |
1.0 | |
Walk, Don't Swim / int_cc1bf35b | featureConfidence |
1.0 | |
Monkey Island (Video Game) | hasFeature |
Walk, Don't Swim / int_cc1bf35b | |
Walk, Don't Swim / int_cc373689 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_cc373689 | comment |
Colossus can do this too, as his "organic steel" body doesn't need to breathe. As he walks away from a plane crash on one occasion, things get troublesome when the island the team is headed to disables all mutant powers... | |
Walk, Don't Swim / int_cc373689 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_cc373689 | featureConfidence |
1.0 | |
Colossus | hasFeature |
Walk, Don't Swim / int_cc373689 | |
Walk, Don't Swim / int_cef724a1 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_cef724a1 | comment |
Concrete: Ron Lithgow, the title character, has noted that if he fell into a deep and large body of water, he would sink to the bottom without a big flotation device and/or special swimming equipment and his only chance of survival would be to walk on the bottom to a shallow area within an hour before he drowns. | |
Walk, Don't Swim / int_cef724a1 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_cef724a1 | featureConfidence |
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Concrete (Comic Book) | hasFeature |
Walk, Don't Swim / int_cef724a1 | |
Walk, Don't Swim / int_d3ec742 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_d3ec742 | comment |
Clumsy Carp can do this at will (and apparently hold his breath indefinitely) in B.C.. | |
Walk, Don't Swim / int_d3ec742 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_d3ec742 | featureConfidence |
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B.C. (Comic Strip) | hasFeature |
Walk, Don't Swim / int_d3ec742 | |
Walk, Don't Swim / int_d5166b44 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_d5166b44 | comment |
Ironically averted with his ragdoll in Halo 3. Nothing like watching more than a half ton of meat and titanium float down the river. Played straight in the actual gameplay (when Master Chief is alive). Jumping into deep water make you sink and kills you instantly (likely for gameplay reasons; Master Chief should be able to survive it, but since there's no actual way to get yourself out of the deep body of water, you just die). There are some places where the water is deep enough to immerse yourself, but not deep enough to kill you. It can make for handy cover. | |
Walk, Don't Swim / int_d5166b44 | featureApplicability |
-1.0 | |
Walk, Don't Swim / int_d5166b44 | featureConfidence |
1.0 | |
Halo 3 (Video Game) | hasFeature |
Walk, Don't Swim / int_d5166b44 | |
Walk, Don't Swim / int_d5c7346f | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_d5c7346f | comment |
Trine: The Knight is the only protagonist who walks underwater instead of swimming. Not too surprising, what with being clad in a full suit of plate armor. | |
Walk, Don't Swim / int_d5c7346f | featureApplicability |
1.0 | |
Walk, Don't Swim / int_d5c7346f | featureConfidence |
1.0 | |
Trine (Video Game) | hasFeature |
Walk, Don't Swim / int_d5c7346f | |
Walk, Don't Swim / int_d616724d | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_d616724d | comment |
League of Legends: Justified to a dark degree with Nautilus, the Titan of the Depths. Originally a human deep sea diver, he was dragged into the abyss by a malevolent force which transformed him into... something encased in a warped facsimile of his heavy diving suit. The only way he could return to the surface was by dredging himself across the ocean floor in complete darkness until he could find land — naturally, it made him a little stir-crazy. | |
Walk, Don't Swim / int_d616724d | featureApplicability |
1.0 | |
Walk, Don't Swim / int_d616724d | featureConfidence |
1.0 | |
League of Legends (Video Game) | hasFeature |
Walk, Don't Swim / int_d616724d | |
Walk, Don't Swim / int_d64a968 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_d64a968 | comment |
Ravensword: Shadowlands: Potentially as a result of an oversight, if you jump into a body of water while being attacked and the enemies follow you, then instead of them swimming, they will just keep walking at the bottom. | |
Walk, Don't Swim / int_d64a968 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_d64a968 | featureConfidence |
1.0 | |
Ravensword: Shadowlands (Video Game) | hasFeature |
Walk, Don't Swim / int_d64a968 | |
Walk, Don't Swim / int_dab32e3 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_dab32e3 | comment |
Mega Man X: X likewise has to walk on the floor while underwater, but jumps higher and falls slower. | |
Walk, Don't Swim / int_dab32e3 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_dab32e3 | featureConfidence |
1.0 | |
Mega Man X (Video Game) | hasFeature |
Walk, Don't Swim / int_dab32e3 | |
Walk, Don't Swim / int_dc4bf324 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_dc4bf324 | comment |
Primal: While main character Jen swims in three dimensions in her Undine form, her sidekick and second playable character Scree, a living gargoyle, does not. It's even lampshaded in dialogue that he will "simply sink to the bottom and walk." | |
Walk, Don't Swim / int_dc4bf324 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_dc4bf324 | featureConfidence |
1.0 | |
Primal (Video Game) | hasFeature |
Walk, Don't Swim / int_dc4bf324 | |
Walk, Don't Swim / int_ddad77ae | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_ddad77ae | comment |
Astro City: Steeljack, being an 800-pound man of living steel, does this whenever he gets into water. By the time of "Things Past", he's using this ability to do salvage runs in the river for the city. | |
Walk, Don't Swim / int_ddad77ae | featureApplicability |
1.0 | |
Walk, Don't Swim / int_ddad77ae | featureConfidence |
1.0 | |
Astro City (Comic Book) | hasFeature |
Walk, Don't Swim / int_ddad77ae | |
Walk, Don't Swim / int_df2eb6f4 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_df2eb6f4 | comment |
Early in Highlander, Connor is thrown into a lake by Ramirez. Connor can't swim, but can't die, either, so this happens — though the series proceeded to change the rules and make this impossible later on. | |
Walk, Don't Swim / int_df2eb6f4 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_df2eb6f4 | featureConfidence |
1.0 | |
Highlander | hasFeature |
Walk, Don't Swim / int_df2eb6f4 | |
Walk, Don't Swim / int_df3b76dc | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_df3b76dc | comment |
Ristar: In the Genesis version, the titular shooting star is able to swim underwater. In the Game Gear version, Ristar cannot swim underwater, but fortunately, he retains his Super Not-Drowning Skills. | |
Walk, Don't Swim / int_df3b76dc | featureApplicability |
1.0 | |
Walk, Don't Swim / int_df3b76dc | featureConfidence |
1.0 | |
Ristar (Video Game) | hasFeature |
Walk, Don't Swim / int_df3b76dc | |
Walk, Don't Swim / int_e1886e7a | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_e1886e7a | comment |
DragonFable: Early in the game the Hero accidentally blows up a pirate ship containing a large amount of water-breather potions, which mixes with the ocean. For the rest of the story this allows the sea to become breathable to land dwellers. Several quests then involve the Hero journeying underwater, where they always walk along the sea floor. | |
Walk, Don't Swim / int_e1886e7a | featureApplicability |
1.0 | |
Walk, Don't Swim / int_e1886e7a | featureConfidence |
1.0 | |
DragonFable (Video Game) | hasFeature |
Walk, Don't Swim / int_e1886e7a | |
Walk, Don't Swim / int_e60576a5 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_e60576a5 | comment |
Ikaros does this in Heaven's Lost Property, as she doesn't need to breathe and her body is too dense to float. | |
Walk, Don't Swim / int_e60576a5 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_e60576a5 | featureConfidence |
1.0 | |
Heaven's Lost Property (Manga) | hasFeature |
Walk, Don't Swim / int_e60576a5 | |
Walk, Don't Swim / int_e6065630 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_e6065630 | comment |
Oriental Legend has the second stage in the Heavenly River, where your characters walks in the river's depths instead of swimming. Even players who use Sun Wukong, who in the novels have water as his Weaksauce Weakness, can stroll underwater while fighting enemies freely. | |
Walk, Don't Swim / int_e6065630 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_e6065630 | featureConfidence |
1.0 | |
Oriental Legend (Video Game) | hasFeature |
Walk, Don't Swim / int_e6065630 | |
Walk, Don't Swim / int_e6275a02 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_e6275a02 | comment |
The whole village of zombies in Looking for Group traveled across the sea to Kethenecia this way. | |
Walk, Don't Swim / int_e6275a02 | featureApplicability |
1.0 | |
Walk, Don't Swim / int_e6275a02 | featureConfidence |
1.0 | |
Looking for Group (Webcomic) | hasFeature |
Walk, Don't Swim / int_e6275a02 | |
Walk, Don't Swim / int_e694aadb | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_e694aadb | comment |
In the Ciaphas Cain book Caves of Ice, a force of Necrons manage to wade through several levels worth of caves (of ice, naturally) that have been flooded with pure promethium (basically super-gasoline). This does not help them in the slightest when it explodes. | |
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Walk, Don't Swim / int_ef661e97 | type |
Walk, Don't Swim | |
Walk, Don't Swim / int_ef661e97 | comment |
Street Fighter: Among the many feats of Akuma's badassitude is the ability to walk unfazed along the bottom of the ocean. Which he then jumps off of and splits the sunken ship he was standing on in two with his feet. | |
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Walk, Don't Swim / int_ef661e97 | |
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Walk, Don't Swim | |
Walk, Don't Swim / int_ef8bd4a5 | comment |
Mega Man: The classic Mega Man, because he's a robot, natch. He does learn to swim for Mega Man 8. Being underwater somewhat alters his jump physics, though. Mega Man X: X likewise has to walk on the floor while underwater, but jumps higher and falls slower. Mega Man ZX has the main characters, when in their 'base' forms (without Biometal), float up to the surface of the water. Certain specific Megamerges and forms can swim, but otherwise, this trope is played straight. |
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Walk, Don't Swim | |
Walk, Don't Swim / int_f04b4111 | comment |
Metroid: Samus in every game since Super Metroid. The Gravity Suit, which is supposed to allow free movement in water, combines Walk, Don't Swim with Water Is Air. Presumably the suit is still too heavy to permit actual swimming, or it would be improbably difficult to swim straight with one arm significantly larger and heavier than the other. Regardless, Samus's suit means she doesn't have to worry about oxygen, so being underwater is just annoying until you get the upgrade. Metroid II: Return of Samus introduces a non-hazardous liquid to the Metroid series; water. You can tell it's not hazardous because you'll find a hornoad jumping towards you in it. All it does is slightly slow down Samus's running speed and even more slightly hinder her jump. Not all the non hazardous liquid may be water though, as some of it doesn't slow Samus down at all, basically being there for aesthetic reasons. Metroid Prime 2: Echoes gives the player a propeller along with the Gravity Suit, allowing the player to hover a limited distance underwater. |
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Dortmunder and Kelp plan to do this in an attempt to retrieve a cache of stolen cash from under a lake in Drowned Hopes. It fails as they discover the inherent buoyancy of the human body. | |
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Walk, Don't Swim | |
Walk, Don't Swim / int_f6a54e75 | comment |
Kingdom Hearts has a few occurrences of this, with Atlantica in Chain of Memories and parts of Prankster's Paradise in Dream Drop Distance. From a story perspective, this makes sense, given the natures of Castle Oblivion and the Sleeping Worlds — Sora is travelling through a recreated memory in the former and a dream of the latter. From a gameplay perspective, Atlantica's sole visit that didn't use this trope and had actual combat did not have the most stellar reception. | |
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Walk, Don't Swim / int_f7656e2f | comment |
Lost Planet 2: Every level with a focus on water is this trope incarnate. Players, AI teammates, enemy soldiers, Vital Suits, and land-based Akrid all walk along the sea floor and use weaponry completely unhindered. No oxygen meter, no speed penalty, no weapon usage restrictions, just a slightly blurry view, muffled noises, and a slower falling speed. The only real gameplay change between water- and land-based levels is the ability to "swim", which has the player swim slightly forward after pressing the jump button in mid-air (er... mid-water). Outside of water levels, water acts as either decoration that can be walked through without any gameplay changes, or as an instakill hazard meant to keep players on their toesnote Said water hazards tend to be lethal due to rapid currents that sweep players away or schools of deadly Piranha-like aquatic Akrid that kill you on contact. | |
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Walk, Don't Swim / int_f7656e2f | |
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Walk, Don't Swim | |
Walk, Don't Swim / int_f7ed2fef | comment |
The Little Mermaid (1992): In "Double Bubble", there are two twin merbabies who crawl along the seafloor in the most improbable way, by dragging their tail. They're congratulated later when they take their "first swim". | |
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Walk, Don't Swim | |
Walk, Don't Swim / int_f88e66d6 | comment |
In Mighty Max, this is how Skullmaster's army of soulless ones get around. | |
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Walk, Don't Swim | |
Walk, Don't Swim / int_f891a20d | comment |
Played straight in Terraria. Though there are items in the game that allow you to swim. | |
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Walk, Don't Swim | |
Walk, Don't Swim / int_fd8ef85e | comment |
Left 4 Dead generally lacks water and whatever bodies of water you do find are usually ankle to knee deep and slows you down when walking through it. Some custom maps can feature water that is deep enough to submerge you fully and you just walk on the bottom rather than swim. The sequel uses the same properties. | |
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Walk, Don't Swim / int_ff9ab17f | comment |
Star Trek: The Next Generation: In "Descent: Part II", Geordi tries to get through to a brainwashed Data by reminiscing about a time when the engineering crew went swimming in a planet's ocean, and Data tried to dive in and join them, whereupon his metal body immediately sank to the bottom and he had to walk several miles back to land. (Evidently, this experience encouraged him to do some upgrading; in Star Trek: Insurrection, he's able to serve as a "flotation device".) | |
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