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The Binding of Isaac (Video Game)
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The Binding of Isaac is a Horror Comedy Roguelike Shoot 'Em Up made by Edmund McMillen and Florian Himsl, released in September 2011.The story follows Isaac, a young boy who finds himself in possibly the worst situation imaginable. After his fanatical Christian mother begins hearing the voice of God, she removes all of his worldly possessions and strips him naked, confines him to his bedroom, and unhesitatingly accepts a commission to kill him in sacrifice to prove her devotion. Isaac discovers her intentions and manages to escape into the basement, where, still naked, he goes on the run as he fights off nightmares both physical and mental (using his own tears, no less), mutates into strange new forms, discovers memories of his own past, and ultimately confronts Mom in an effort to survive.Gameplay follows Isaac as he descends into the labyrinth underneath his house. Isaac wanders the maze that is the basement and beyond, collecting items and trinkets to slowly amass enough power to survive a confrontation with Mom and eventually greater foes beyond. The player visits item rooms to acquire powerful upgrades and faces off against a boss on every floor, heading deeper and deeper downwards with each room cleared. The game utilizes procedural generation to make each playthrough a unique experience, while additional characters themed after important people from Abrahamic myth can radically change how the game plays. Variety is the name of the game here, and the sheer volume of rooms, bosses, items, characters, secrets, challenges, and endings ensures that no two runs through the basement will ever be the same.A remake, The Binding of Isaac: Rebirth developed and published by US-based independent game studio Nicalis, which overhauls almost every aspect of the game, has since been released on PC, Vita and PS4 on November 4, 2014. It has a rather creepy trailer (and an even creepier one here). Rebirth boasts a new engine, a larger development team, even more items, better synergies between said items, and more new content. Ports for the Wii U, New 3DS, Xbox One, and Nintendo Switch have also been released.The game also has a Prequel/Spin-Off titled The Legend of Bum-bo. The basic premise of the game is a randomly generated RPG with a focus on puzzles.Due to the surprising popularity of the game and the already large amount of content, multiple expansions have been released for both the original game and the remake: The original game received two free content updates prior to its paid expansion. The Halloween update released on October 31, 2011 and added a new character, demon-related items and bosses, and an extra chapter with a new final boss. Following it was the smaller Christmas update at the end of 2011, which added one new boss and item. Wrath of the Lamb is the very first expansion, released on May 28th of 2012. It adds a new category of collectibles called "trinkets," plus new and upgraded items, enemies, bosses, alternate areas, room types, a new character, a new ending and more. It has a trailer. Be afraid. Eternal Edition is a free update to the original game, released by Florian Himsl on May 2015. The expansion features its own hard mode where almost every enemy and boss receives an Elite Mook variant known as an "Eternal Champion". It's definitely as tough as it sounds. Afterbirth, the remake's first expansion, released on October 30th of 2015. Not only does it come with the usual stuff (such as new items, bosses, and a new character), but it also features Greed Mode and even more alternative areas. Some of this new content are ideas suggested by the community; this includes items, challenges, and other features. Afterbirth†(pronounced "Afterbirth Plus"), a slightly smaller expansion for the remake, released on January 3rd of 2017. The expansion not only includes even more items, bosses, and characters, but also features a detailed Monster Compendium, official developer tools and a Lua API specifically intended for modding the game. It also received five "Booster Pack" updates throughout 2017 and early 2018, adding even more content to the game, mostly official versions of mods. The fifth and final was dubbed "The Forgotten Update" by Nicalis Inc., and you can watch the trailer here. Repentance, another expansion for the remake, released on March 31st of 2021. The expansion is an Updated Re-release of the Antibirth Game Mod, featuring the alternate path and expanding on it with new secondary floors, a plethora of new items (a good number of which originated from Four Souls), and a new set of alternate forms for each playable character. It also improves the co-op mode by allowing players to use full-fledged characters rather than babies, and includes a metric boatload of quality-of-life changes to previous content. The release date trailer for this expansion can be found here.On June 27, 2018, a Kickstarter page for The Binding of Isaac: Four Souls, a card game published by Studio71, was launched, and was successfully funded. Another successful Kickstarter page was launched in June 2021 for a massive expansion with the subtitle Requiem, bringing with it the new content from Repentance as well as a plethora of crossovers with other franchises, from games like Cave Story and Among Us to even non-video-game works such as PG: Psycho Goreman and The Room (2003). The expansion was eventually released in March and April 2023. A digital version of Four Souls is also officially available as a Workshop item for Tabletop Simulator.As well as all this, Isaac has also appeared as a playable character in other games such as Blade Strangers and Crystal Crisis. | |
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Psychosexual Horror | |
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Psychosexual Horror: The Lust miniboss is themed around sexual depravity and sexually transmitted diseases. | |
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Cherry Tapping | |
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The Blue Bomber challenge turns off your tears but gives you the Kamikaze spacebar item and Pyromaniac (immunity to bombs). Some enemies, however, are immune to Kamikaze, so you need bombs or another source of damage to kill them. If you have neither, you have to reset. Mercifully, a patch added Brother Bobby to the player's arsenal, which prevents the situation from being completely unwinnable. | |
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"Get Back Here!" Boss | |
The Binding of Isaac (Video Game) / int_10f5b375 | comment |
"Get Back Here!" Boss: The second stage of the Mask of Infamy can only be hurt in the back, and it turns and zigzags very quickly. Inverted with Lust and Super Lust, where you have to run away as fast as you can to avoid taking Collision Damage. | |
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Cap Raiser | |
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Introduced in Wrath of the Lamb, Eternal Hearts function similarly to soul hearts at first, appearing at the end of your health bar and giving you an extra hit. However, if you find a second eternal heart or protect it until the next floor, it will permanently turn into a red heart container. | |
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Faustian Rebellion | |
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Faustian Rebellion: The items Satan sells you at the cost of your maximum health often end up making beating him a lot easier. | |
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Abnormal Ammo | |
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Abnormal Ammo: It's already weird that Isaac could cry hard enough to weaponize his tears, but through upgrades, he can shoot flies, blood, teeth, urine, chocolate milk, ghost tears, explosive vomit, soy milk, and more. | |
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Earn Your Bad Ending | |
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Earn Your Bad Ending: A retroactive example in Repentance. While the Golden Ending is only a slight detour from normal gameplay progression, the previous two "final" endings are much more difficult and/or convoluted to unlock. The Mega Satan ending, in which Isaac comes to embrace his inner evil, is largely luck-based, requiring you to either encounter the Angel Room twice in one playthrough and perform a specific action within it, or take at least 12 full hearts of damage in a Sacrifice Room. Meanwhile, the Delirium ending, in which Isaac kills himself and goes to Purgatory, requires you to clear a Brutal Bonus Level that opens at random, the only guaranteed way to access it being to speedrun the first four chapters of the game within 30 minutes and defeat another Superboss, and both of these bosses are often considered even harder than the True Final Boss. | |
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The Artifact | |
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The Artifact: The starting room still displays the Move, Attack, Bomb, Item diagrams, but not the keybindings, which can now be changed on the menu. A few fan-made Workshop items added in the Booster Packs of Afterbirth+ were reskinned to fit the game's aesthetics, but retained their original functionality, making an odd contrast between appearance and function. "Pop!" causes Isaac to shoot out eyeballs instead of tears, but those eyeballs are slow projectiles that bounce off each other with a clacking sound and don't fall until they stop moving. It's a reskinned version of Bank Shot, which turned tears into billiards balls. Haemolacria turns tears bloody, but unlike standard blood tears, these ones are oblong, are shot in an arc, and explode when they hit the ground. The item was originally Water Balloon, which fits the tear properties much more. "Mr. ME!" was originally an item based on Mr. Meeseeks, which fit its ability to carry out tasks for the player. For understandable reasons, the item was resprited for Afterbirth+ and summons a generic ghost familiar instead. | |
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Unexpected Gameplay Change | |
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Unexpected Gameplay Change: Some challenges take away your tears completely and force you to fight with either attack familiars or a recharging spacebar item and maxed bombs. The sequence to get Knife Piece 2 is more puzzle-based than the usual enemy combat. You have to manage destroying obstacles while being chased by an invincible miniboss. | |
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Darker and Edgier | |
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Darker and Edgier: Even though the regular game is fairly grim on its own, Rebirth has a much more oppressing and bleak atmosphere, compared to the cartoony and lighthearted (if drenched in Black Comedy) atmosphere of the first. | |
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Cartoon Bomb | |
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Cartoon Bomb: The bombs used by playable characters are round, have a fuse, and are marked with a skull. Troll bombs have a trollface in place of the skull. | |
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Early Game Hell | |
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Early Game Hell: The hardest parts of Greed Mode are often the early levels, when you have little health and only average tears and damage. Once you've gained a few items, your chances of survival increase dramatically. | |
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Dummied Out | |
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invokedDummied Out: In-universe; the DELETE THIS challenge is made to look like a piece of dummied out content, from the Steam achievement description being a note to the publisher to delete this before the game goes live, it not being properly listed on the menu (instead being placed directly below the last entry on the list), and the achievement for beating it having a placeholder name and blank description. The challenge itself looks like a Minus World with random music, terrain types, and even glitched-out terrain and a chance to spawn actual unfinished, dummied out enemies from Antibirth. Also, you start with TMTRAINER, just to make the whole thing as chaotic as possible. | |
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Destructible Projectiles | |
The Binding of Isaac (Video Game) / int_1695e61d | comment |
Destructible Projectiles: Shielded tears, as granted by the Lost Contact item, can destroy enemy shots. The Bot Fly (a Cyborg fly) fires these at a rapid rate at any projectiles that get close to Isaac. | |
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Unstable Equilibrium | |
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Unstable Equilibrium: In general, having better items means doing better overall and allows the player to take more risks, which in turn may improve the player's position. Doing well on the first floors greatly increases your chances of getting through the entire game. On the other hand, it's not as easy to turn things around if the first floors treat you especially badly. Devil/Angel rooms are most likely to appear when you don't take red heart damage. If you're powerful and/or have many soul hearts, you can get even more powerful. Both the Self Sacrifice Rooms and the Cursed Rooms reward you with items/pickups, but require you to damage yourself. On the one hand, they're not a good idea if your HP is low. On the other hand, they're not a good idea if you have soul hearts either, since the rewards are rarely worth them. Overall, they're still a balancing factor, since soul hearts are bound to pop up even on below average runs. Blood donation machines give you with money in exchange for hearts. This alone rewards you for doing well, but if you use it enough, you get an item that not only gives you a heart container, but will also replenish the hearts that you spent. If you do really well on health, and have many hearts laying around the level, you get even more health. | |
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Maximum HP Reduction | |
The Binding of Isaac (Video Game) / int_1853aad0 | comment |
Maximum HP Reduction: Deals with the Devil, Black Market deals, Health Down pills, and certain items can take away heart containers from you. This isn't too serious, though, as there are numerous ways to gain heart containers, and soul hearts can usually give you HP beyond the maximum. ??? and other soul heart-only builds never experience this, since they only have one to three soul hearts (which are typically easier to find than extra heart containers) taken away whenever they'd normally have heart containers cut off. Repentance introduced Broken Hearts, which acts like a more traditional example of this; a Broken Heart will occupy one of your 12 spots for any kind of hearts, meaning that not even Soul Hearts or Black Hearts can be used. They are also very hard to remove. | |
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PowerUpLetDown | |
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Rebirth introduces the Suicide King, a special card that, upon use, drops ten pick-ups (including golden chests)… and then kills you, making it completely useless unless you have extra lives. | |
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Power-Up Letdown | |
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Power Up Letdown: This can apply to quite a large variety of traditionally "good" items in the game if you're in possession of certain other ones thanks to the abundance of counter-intuitive and/or broken synergies. A common example being tear upgrades negating the effects of other tear upgrades, such as Ludivico Technique disabling Ipecac's explosions or Tractor Beam restricting Marked shots back to the traditional 4 cardinal directions while still keeping the control scheme and autofire. The Lost Contact can serve as this, situationally. It makes your shots intercept regular enemy projectiles, destroying both. In many cases, this is good. However, if your rate of fire is too low, and/or the enemy's is too high, it can make it incredibly hard to land a hit. The fact your shots block enemy shots effectively means that enemy shots can now block yours. Certain extremely fast-firing enemies can bore through your attacks and continue to hit you with impunity while preventing you from striking back. The Tick, a randomly spawning trinket that makes bosses start out at anywhere from 5% to 15% less health from full, is fairly useful. What makes it bad is that it latches onto you and can't be removed by anything except for picking up the Match Stick trinket (which isn't always guaranteed to appear), making the negatives of it far outweigh the positives, and since the the Polaroid trinket is needed to reach The Chest, picking the Tick up by accident when you can't find or buy Mom's Purse basically makes it impossible to reach the final level on that run. Luckily, Rebirth turns the Polaroid and its new counterpart the Negative into permanent powerups, allowing the Tick and the Photos to exist in harmony. It even buffs the Tick with a health-recovering effect, and later expansions let it be removed by trinket-consuming effects. Despite being considered by the game as an upgrade, Shot Speed is generally mixed in reputation, being regarded as a negative in the Flash game and as a mixed benefit in Rebirth. High shot speed makes it easier to hit enemies and knock them away, but harder to lead shots to hit at diagonals, and knocking back enemies can be detrimental at times. High shot speed is great for some setups, but poor with items like homing tears (tears have a limited turning radius; the slower the tears are, the sharper the turns they can make) and Lump of Coal (tears get stronger the longer they're in the air, so faster tears won't gain as big a damage bonus because they'll hit the target sooner). Most items that come with shot speed upgrades are taken moreso for their other effects. A high speed stat is useful for dodging, but once you get four or five upgrades to speed, it becomes very difficult to control the character and prevent yourself from careening into spikes, monsters, fires, and shots. Less obvious/problematic with flight. High speed can also make it very difficult to aim tears while moving. Any item that either conflicts severely with items you already have (Mom's Knife after finding a Fetus item, for example), do not benefit your character at all (Yum Heart for ???), or is an activated item found after finding your activated item of choice. My Reflection, which turns all your shots into boomerangs that follow you. These have abysmal range (and any range pickups you get make them boomerang further, which is pretty much useless) and behave in goofy ways which can be hard to predict or keep track of because they follow you rather than a trajectory. They're mostly only useful with piercing effects, as otherwise you'll probably just get hit more by having to think about them. Collecting Number One or the thin Odd Mushroom after already collecting many fire rate upgrades. Both of these items are extreme increases to fire rate at the cost of range or damage, but are straight downgrades if you've already hit the standard fire rate cap. The Dead Cat item. You get eight extra lives, but you also have your health bar reduced to one heart (and any health bar increases you find vanish on respawn), and if you die, you respawn outside the room you were killed in (with your secondary item still used up if you used it and any Soul Hearts still gone) and enemies fully healed. Good luck beating any bosses you couldn't kill on the first try, and those eight extra lives are going to need to last you the entire rest of the game. The main reason to pick it up isn't for the lives, but for the low-health benefits and contribution to the Guppy transformation The Coin Purse. Its only effect is an automatic four pill spawns, and nothing says those pills have to be good. For every time you get four stat-up pills, there are at least three when you get a net stat down or pointless effects, and you can't tell which you've got unless you've found the PhD pickup, or be able to only get good effects with Virgo or Luck Foot (in certain versions). Prior to their revamp in Afterbirth, sacrifice rooms usually weren't worth the effort — at most, you'll get a chest in exchange for taking a ton of damage. Spelunker Hat lets you find where secret rooms are, but you still have to bomb them open, and X-Ray Vision does the exact same thing except they also open the room for you. Spelunker Hat has the niche use of displaying the identity of adjacent rooms, but this is only useful for identifying unmarked locked doors or avoiding mini-boss surprises. Lord of the Pit, which grants flying and a minor speed boost. It can be found in a Devil Room and costs just as much as Spirit of the Night, which grants flying and spectral tears, the latter far more useful than the speed boost in almost all cases. This is a case of Power Creep, as the former item existed before the latter. Level 3 and 4 Meat Boy might be seen as this depending on your situation. On the other hand, you get another familiar that deals contact damage and homes in on enemies, meaning later bosses like Isaac and ??? take damage faster since they never move, allowing Meat Boy to camp over them the entire fight. On the other hand, the two bosses also utilize Bullet Hell tactics, so having that extra orbital to block shots with might be more important. An upgraded Meat Boy is also bad for bomb builds, since he can kick bombs around. The +40 damage bonus from Ipecac isn't affected by the damage multipliers from Polyphemus, Proptosis, Sacred Heart, Bloody Lust or Crown of Light. It also doesn't fully apply to burn or poison damage, instead it only adds +4 damage. Similarly, the damage bonus is ignored in many Ipecac synergies, to the point where some synergies (such as Ipecac + Mom's Knife) have lower DPS than Ipecac on its own. The general opinion of Bob's Brain. It's a minion/follower that charges into enemies in a straight line when "fired" along with Isaac's tears, exploding on contact. It will do this even if the enemy is right next to Isaac, causing him to take Splash Damage. It also doesn't explode on the return trip if it misses, making it hard to aim, and doesn't synchronize well with tears. BBF (Big Beautiful Fly) also falls into this category for exploding upon contact with enemies regardless of location, though at least BBF's movement is predictable and can be accounted for. The Suicide King special tarot card requires beating one of the more infuriating challenges to unlock and has the splendid effect of dropping 10 items… and killing you. The Beelzebub transformation gives you flight and makes all enemy flies into friendly blue flies. Unlike Guppy, it doesn't let you create flies by attacking, so its main effect dries up once fly enemies become uncommon on later floors. The upside is that it's much more likely to get three fly-related items than three Guppy items (and most Guppy items require hunting for red chests and devil deals), so it's a more common transformation to get. The new transformations in Afterbirth range from helpful to nearly pointless. Fun Guy, for example, is just a free Health Up, and Oh Crap requires three specific poop-related items (more were added to the list in Repentance) for the tiny benefit of making destroyed poop heal your red hearts. Tiny Planet, which makes your shots orbit you at a fixed distance instead of going forward. It makes it almost impossible to hit anything with more than half your shots, forces you to fight at close range, and makes knockback useless for defense. At least it works differently with a few alternate attacks (notably Brimstone). Curse of the Tower, unless you have an item that provides bomb immunity or invincibility after being hit. It spawns a handful of troll bombs any time you take damage, dealing lots of damage to anything in the room — but possibly also damaging you again. It will also destroy any blood donation machines or demon beggars you try to use. If you manage to defeat one of the hardest bosses in the game with the Keeper, one of the hardest characters in the game, you are rewarded with… him starting with a single penny in future runs. Repentance thankfully changed this to giving him a penny and his extra Heart Container. The Wiz allows Isaac to shoot tears out of both eyes at once, but also forces him to shoot diagonally, effectively a permanent "R U A Wizard" effect. Given that the game is designed around shooting in the cardinal directions, it's generally more of a hassle than a benefit. | |
The Binding of Isaac (Video Game) / int_18683fc2 | featureApplicability |
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The Binding of Isaac (Video Game) / int_18683fc2 | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_18683fc2 | |
The Binding of Isaac (Video Game) / int_18aff462 | type |
Artistic License – Biology | |
The Binding of Isaac (Video Game) / int_18aff462 | comment |
Artistic License – Biology: The Frail's second form is skeletal, even though it's based on a worm and therefore shouldn't have an internal skeleton. | |
The Binding of Isaac (Video Game) / int_18aff462 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_18aff462 | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_18aff462 | |
The Binding of Isaac (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
The Binding of Isaac (Video Game) / int_1aa08f77 | comment |
Multiple Endings: A few new endings are added with each successive expansion/installment, tied to beating the new final boss fights they add. Depths Ending (base game): Isaac is saved from Mom when a Bible drops on her head. However, this is then revealed to have all been a story Isaac was drawing. The real Mom proceeds to break into Isaac's room holding the knife she wants to use to murder him. Womb Endings (base game): Isaac opens a chest to find various items inside, culminating with what appears to be his own rotting corpse. Sheol Ending (Halloween update to base game): Isaac's Split Personalities, ending with a demonic-looking one, flash before him. Isaac decides to climb into the toy chest in his room, possibly to kill himself. Cathedral Ending (Wrath of the Lamb): Isaac looks in the mirror and realizes he is corrupted with sin. He then looks at his toy chest. Chest Ending (Wrath of the Lamb): The collapse of Isaac's family is shown through a series of Polaroid photos. Ending 20 shows that Mom and Dad were constantly fighting, causing the latter to leave and the former to start abusing Isaac. Dark Room Ending (Rebirth): Isaac's mother is shown wandering outside, searching for the now missing Isaac. Golden Door Ending (Rebirth): Isaac is shown after locking himself in his toy chest, flashing in and out of a demonic, grinning self-image, ending with him permanently staying as a demon. Blue Womb Ending (Afterbirth): Isaac's mother discovers Isaac's remains in his toy chest, before cutting to Isaac waking up in the underworld, with a shadowy, demon-like figure looming over him. Greed Mode Ending (Afterbirth): Isaac is trapped in a cave-in, and hangs himself shortly after. It then shows a Shopkeeper in the same room, who cracks a grin after a moment, implying that Isaac has become another Greed. Void Ending (Afterbirth+): More of a Mind Screwdriver than anything else, it explains some things: Isaac's father left his family, and Isaac committed suicide in the chest because he believed he was full of sin. The whole game is a Dying Dream, and the last shot is Isaac walking into the distance in the underworld… Corpse Ending (Repentance): "Mother" is revealed to be a drawing by Isaac, but Isaac is interrupted by his real mother, who sees the drawing and is hurt by it, kicking Isaac into the closet as punishment. As Isaac is breathing faster and faster, Satan can be seen behind him... Beast Ending (Repentance): The Beast is driven into hell by a holy light, and Isaac ascends to heaven, seeing his own life from the end to the beginning. However, it was revealed that the entire game, including Isaac's suicide in the chest, was a bedtime story by Isaac's father, with the help of Isaac himself. After being asked if this is how Isaac wanted the story to end, Isaac agrees for his Father to tell another story, this time of Isaac and his parents instead of just Isaac and his Mother. | |
The Binding of Isaac (Video Game) / int_1aa08f77 | featureApplicability |
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The Binding of Isaac (Video Game) / int_1aa08f77 | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_1aa08f77 | |
The Binding of Isaac (Video Game) / int_1b122c5d | type |
Scare Chord | |
The Binding of Isaac (Video Game) / int_1b122c5d | comment |
Scare Chord: Played on certain endings and when you enter the Devil Room. | |
The Binding of Isaac (Video Game) / int_1b122c5d | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_1b122c5d | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_1b122c5d | |
The Binding of Isaac (Video Game) / int_1b2b1d2c | type |
Violation of Common Sense | |
The Binding of Isaac (Video Game) / int_1b2b1d2c | comment |
Violation of Common Sense: With a hard cap of 12 hearts compared to the original having no cap at all, it's actually to your benefit to only have a few red hearts. Having full health means you will be unable to pick up soul hearts or the new black hearts (which deal full room damage when depleted, similar to the Death tarot card). This means runs in which a low number of health containers are found may actually be more viable. It also seems that soul hearts are a bit more common, and black hearts are more likely to pop up than you might expect for something so useful. Hard mode makes alternate heart pickups less likely to appear as of Repentance, so red hearts can end up being more useful in that mode. | |
The Binding of Isaac (Video Game) / int_1b2b1d2c | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_1b2b1d2c | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_1b2b1d2c | |
The Binding of Isaac (Video Game) / int_1b5c9c48 | type |
The Blank | |
The Binding of Isaac (Video Game) / int_1b5c9c48 | comment |
The Blank: The angel statue that appears in Angel Rooms as an alternative to deals with the Devil has a blank, featureless face. This also applies to Uriel and Gabriel, the real angels contained within the statues. This may be a reference to the Bible passage Exodus 33:20. | |
The Binding of Isaac (Video Game) / int_1b5c9c48 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_1b5c9c48 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_1b5c9c48 | |
The Binding of Isaac (Video Game) / int_1b65dfad | type |
The Cameo | |
The Binding of Isaac (Video Game) / int_1b65dfad | comment |
The Cameo: One of the available powerups is a chunk of meat which, after collecting several, can be used to create a Meat Boy who will follow you and help fight enemies. There's an achievement for finishing him. Rebirth adds balls of bandages which become Meat Boy's girlfriend, Bandage Girl. The walls of the Arcade are lined with posters of other McMillen games like Time Fcuk. Certain characters from other games make cameo appearances as alternate versions of boss fights, like Steven for Gemini, C.H.A.D. for Chub, Gish for Monstro 2, and Triachnid for Daddy Long Legs. The only alternates that aren't cameos are the plot-important ones, It Lives and ???. | |
The Binding of Isaac (Video Game) / int_1b65dfad | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_1b65dfad | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_1b65dfad | |
The Binding of Isaac (Video Game) / int_1bf47ada | type |
The Medic | |
The Binding of Isaac (Video Game) / int_1bf47ada | comment |
Maggy/The Cleric aka The Medic/Stone Wall: Maggy has the most starting HP, but is slow. To combat this, Maggy has a starting item (Yum Heart) that can restore a Red Heart every few rooms, keeping her HP high. She can also use this to enter curse rooms without losing health by regaining it using Yum Heart. Maggy's problems can also be taken care of if she gets a Devil item by sacrificing her high HP, meaning that Maggy can trounce the early game. | |
The Binding of Isaac (Video Game) / int_1bf47ada | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_1bf47ada | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_1bf47ada | |
The Binding of Isaac (Video Game) / int_1c512c6c | type |
The Swarm | |
The Binding of Isaac (Video Game) / int_1c512c6c | comment |
The Swarm: Wrath of the Lamb introduced the Swarmer enemy, which appears as a husk of a humanoid head animated by a swarm of flies that are apparently using it as a nest. | |
The Binding of Isaac (Video Game) / int_1c512c6c | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_1c512c6c | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_1c512c6c | |
The Binding of Isaac (Video Game) / int_1d8bd418 | type |
Achievement Mockery | |
The Binding of Isaac (Video Game) / int_1d8bd418 | comment |
Achievement Mockery: A few achievements require you to do some questionable things, and you'll need to if you want your 100% Completion, or to unlock some specific items. Dying enough times unlocks either the Pinking Shears (original) or the Scissors (Rebirth). Afterbirth+ has the "Mr. Resetti" achievement, awarded for resetting the game enough times in a row, which unlocks half Soul Hearts. On the PS4, the achievement is instead unlocked by losing 10 runs in a row. Unlocking Lil' Spewer in Afterbirth+ requires you to kill yourself with an Ipecac explosion. | |
The Binding of Isaac (Video Game) / int_1d8bd418 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_1d8bd418 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_1d8bd418 | |
The Binding of Isaac (Video Game) / int_1da01dce | type |
The Computer Is a Lying Bastard | |
The Binding of Isaac (Video Game) / int_1da01dce | comment |
The Computer Is a Lying Bastard: A few items in the original version of the game had mistakes in their item blurbs for how they work; for example, the Toothpicks item says "tears up" when it actually increases shot speed. Rebirth fixes all of these items, or changes the description to fit the effect. A couple of items have "range up" in their descriptions but actually increase tear height instead of range. This results in a functional range increase so it usually isn't a problem. However, tear height has no effect on Azazel, the one character where you really need range. This is especially annoying with Mini Mush, which is a range down despite the game calling it a range up. | |
The Binding of Isaac (Video Game) / int_1da01dce | featureApplicability |
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The Binding of Isaac (Video Game) / int_1da01dce | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_1da01dce | |
The Binding of Isaac (Video Game) / int_1dd12556 | type |
We All Die Someday | |
The Binding of Isaac (Video Game) / int_1dd12556 | comment |
We All Die Someday: One of the random fortunes from the Fortune Telling Machine simply reads "WE WILL ALL DIE ONE DAY". | |
The Binding of Isaac (Video Game) / int_1dd12556 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_1dd12556 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_1dd12556 | |
The Binding of Isaac (Video Game) / int_1e7c47ab | type |
Stealth Pun | |
The Binding of Isaac (Video Game) / int_1e7c47ab | comment |
Wrath of the Lamb adds trinkets, which can only be exchanged if you find another one; Rebirth adds a way to drop trinkets along with other carried items. Trinkets are passive abilities, so this usually isn't a problem, but there is actually one trinket that cannot be removed or dropped under normal circumstances, the Tick (ticks are hard to remove), which can lock you out of reaching the final floor in Wrath of the Lamb. The only ways to remove it are to pick up the Match Stick trinket (it can swap with the Tick as of Afterbirth) or to consume it through methods like the Smelter. | |
The Binding of Isaac (Video Game) / int_1e7c47ab | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_1e7c47ab | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_1e7c47ab | |
The Binding of Isaac (Video Game) / int_1ea655da | type |
My Name Is ??? | |
The Binding of Isaac (Video Game) / int_1ea655da | comment |
My Name Is ???: One of the secret characters is simply called "???". Since he originated from an earlier series of games from Edmund McMillen, he received the nickname "Blue Baby". The Blue Womb is named "???" when you enter the area. | |
The Binding of Isaac (Video Game) / int_1ea655da | featureApplicability |
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The Binding of Isaac (Video Game) / int_1ea655da | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_1ea655da | |
The Binding of Isaac (Video Game) / int_1f48abcd | type |
Skeleton Key | |
The Binding of Isaac (Video Game) / int_1f48abcd | comment |
Skeleton Key: An item named Skeleton Key (which has a skull on it) gives you 99 regular keys, which is probably all you'll need for an average run and then some. In Wrath of the Lamb, the Golden Key allows you to open any door in the floor where you get it without spending any of your Interchangeable Antimatter Keys, then vanishes after the floor is exited. The Dad's Key active item. Upon using it, every single door in the room is unlocked, whether it requires keys, bombs, a health threshold, or is just the closed doors of an enemy-filled room. Even the door to Mega Satan in Rebirth can be opened by it. | |
The Binding of Isaac (Video Game) / int_1f48abcd | featureApplicability |
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The Binding of Isaac (Video Game) / int_1f48abcd | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_1f48abcd | |
The Binding of Isaac (Video Game) / int_1fc8335e | type |
Deal with the Devil | |
The Binding of Isaac (Video Game) / int_1fc8335e | comment |
Deal with the Devil: The Devil Rooms allow the player to exchange Max HP for items. Wrath of the Lamb introduces the demonic beggar, which damages the player in exchange for the possibility of dropping an item. | |
The Binding of Isaac (Video Game) / int_1fc8335e | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_1fc8335e | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_1fc8335e | |
The Binding of Isaac (Video Game) / int_1fdaf8ff | type |
Ominous Latin Chanting | |
The Binding of Isaac (Video Game) / int_1fdaf8ff | comment |
Ominous Latin Chanting: "Enmity of the Dark Lord", the song that plays when you fight Satan and "Lament of the Angel", the Cathedral's background music generate this impression using gibberish. "Everlasting Hymn", Rebirth's Cathedral music has real Latin, as does "Ascension", the music that plays during the ??? fight. | |
The Binding of Isaac (Video Game) / int_1fdaf8ff | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_1fdaf8ff | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_1fdaf8ff | |
The Binding of Isaac (Video Game) / int_20d6f4ea | type |
Photo Montage | |
The Binding of Isaac (Video Game) / int_20d6f4ea | comment |
Photo Montage: The 13th ending shows various Polaroids of Isaac and his family's life before the events of the game. | |
The Binding of Isaac (Video Game) / int_20d6f4ea | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_20d6f4ea | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_20d6f4ea | |
The Binding of Isaac (Video Game) / int_20e20e99 | type |
Not the Intended Use | |
The Binding of Isaac (Video Game) / int_20e20e99 | comment |
Not the Intended Use: The key pieces from the Angels are supposed to be used to unlock the True Final Boss. However, if the player's objective is the regular boss of that floor, then these items can be rerolled with the D6, allowing for an extra Angel Room item. Each key piece also significantly ups the chance to get an angel room over a devil room, so they can be useful to take on any angel room run. Dead Cat (which gives you nine lives at the cost of only having a single heart container for each life) can be used to purchase every Devil Room item for basically free: you pay for the Devil Room item with your last heart, you die, you get resurrected, you go back into the Devil Room, pick up the other Devil Room item (assuming it's still present, which can be guaranteed with the Goat Head item or Joker cards), die again, get resurrected again, continue to the next floor with 7 lives remaining and two free items! If you're good at dodging, you probably don't need all nine lives anyway. The Strength card is clearly intended to give you an edge in a difficult battle with the stat boost it offers, but since the temporary Heart Container it gives you can be traded away in a Devil Deal, there's nothing stopping you from using one to cheat the Devil out of a powerful item instead. | |
The Binding of Isaac (Video Game) / int_20e20e99 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_20e20e99 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_20e20e99 | |
The Binding of Isaac (Video Game) / int_20e2a53b | type |
Notice This | |
The Binding of Isaac (Video Game) / int_20e2a53b | comment |
Notice This: The Shiny Rock Trinket makes tinted rocks (rocks which may contain useful items) briefly flash when Isaac enters the room (as well as every 10 seconds afterwards). | |
The Binding of Isaac (Video Game) / int_20e2a53b | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_20e2a53b | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_20e2a53b | |
The Binding of Isaac (Video Game) / int_21e1a8e3 | type |
Utility Weapon | |
The Binding of Isaac (Video Game) / int_21e1a8e3 | comment |
Items that grant explosive attacks. Explosions are very powerful and have the exact same utility as bombs, but they can just as easily cause self-damage if the current run doesn't have explosion immunity. They also tend to be saddled with weird traits: Dr. Fetus replaced tears with standard bombs that are subject to physics and need to be timed right against defensive enemies, Ipecac shots fire at an odd lobbing arc, and Bob's Brain, Fire Mind, and similar items require being careful about their positions or their random activations. | |
The Binding of Isaac (Video Game) / int_21e1a8e3 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_21e1a8e3 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_21e1a8e3 | |
The Binding of Isaac (Video Game) / int_222dc873 | type |
Black Comedy | |
The Binding of Isaac (Video Game) / int_222dc873 | comment |
Black Comedy: The entire game is front-to-back and head-to-toe with dark comedy. Power-ups include the severed body parts of beloved pets (which act as damage-ups, given that the game weaponizes tears), a wire coat hanger (a common home-made abortion tool in real life which amps up Isaac's tears), several items that increases Isaac's health and attack power implies his less-than-stellar home life (Breakfast, Dinner, Lunch, Tough Love) and various (possibly) aborted or otherwise dead siblings of Isaac's including Brother Bobby, Sister Maggy, and Harlequin Baby (who act as combat companions). Hell, there's even a Secret Character in the form of a cyanotic corpse. | |
The Binding of Isaac (Video Game) / int_222dc873 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_222dc873 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_222dc873 | |
The Binding of Isaac (Video Game) / int_22fdc3e3 | type |
Single-Use Shield | |
The Binding of Isaac (Video Game) / int_22fdc3e3 | comment |
Enforced with The Lost, who literally has no health and dies if hit by anything unless he has any form of invulnerability or a Single-Use Shield. | |
The Binding of Isaac (Video Game) / int_22fdc3e3 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_22fdc3e3 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_22fdc3e3 | |
The Binding of Isaac (Video Game) / int_230c2632 | type |
Glowing Eyes | |
The Binding of Isaac (Video Game) / int_230c2632 | comment |
Glowing Eyes: Some powerups, mostly angelic/demonic items like Sacred Heart, give Isaac glowing eyes to signify their power. | |
The Binding of Isaac (Video Game) / int_230c2632 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_230c2632 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_230c2632 | |
The Binding of Isaac (Video Game) / int_23168b93 | type |
Last Lousy Point | |
The Binding of Isaac (Video Game) / int_23168b93 | comment |
Last Lousy Point: Rebirth is much worse about this than the original, especially with Secret Room items. Since the Secret Room is less likely to spawn items combined with more possible variations, most players resort to exploiting the item pool mechanics to reroll Secret Room items from Beggar drops or mushroom spawns. Another annoying item is Steven, which is now impossible to find except by killing Steven in a main boss fight (already rare to begin with), and only has a 1 in 5 chance of spawning compared to Little Steven. Rerolling also doesn't work on Steven drops, so it has to drop normally. Applies much less in Afterbirth: Greed Mode's restocking shops mechanic and expanded shop item pool means it is possible to see the secret room items there. As for Steven, it now drops in Golden Chests (though it was removed again in Repentance). | |
The Binding of Isaac (Video Game) / int_23168b93 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_23168b93 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_23168b93 | |
The Binding of Isaac (Video Game) / int_23f1384a | type |
Babies Make Everything Better | |
The Binding of Isaac (Video Game) / int_23f1384a | comment |
Babies Make Everything Better: Implied in the Final Ending of Repentance. As Isaac ascends to Heaven after defeating The Beast, he sees echoes of his past before him, one of them being his own birth and the faces of his parents filled with joy and optimism while holding him. | |
The Binding of Isaac (Video Game) / int_23f1384a | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_23f1384a | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_23f1384a | |
The Binding of Isaac (Video Game) / int_241a0537 | type |
Thief Bag | |
The Binding of Isaac (Video Game) / int_241a0537 | comment |
Thief Bag: In Afterbirth, question-marked sacks will occasionally spawn that drop a few bombs, coins, or keys when grabbed. | |
The Binding of Isaac (Video Game) / int_241a0537 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_241a0537 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_241a0537 | |
The Binding of Isaac (Video Game) / int_2439b588 | type |
As the Good Book Says... | |
The Binding of Isaac (Video Game) / int_2439b588 | comment |
As the Good Book Says...: Rebirth's title theme is titled "Genesis 22:10", which corresponds to the verse, "Then he reached out his hand and took the knife to slay his son." | |
The Binding of Isaac (Video Game) / int_2439b588 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_2439b588 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_2439b588 | |
The Binding of Isaac (Video Game) / int_24e8329 | type |
Stuck Items | |
The Binding of Isaac (Video Game) / int_24e8329 | comment |
Stuck Items: You're still stuck with whatever is held in your use slot like in the first game until you find another usable item. However, it's thankfully averted with pills, trinkets and tarot cards, which can be dropped by holding down the map button (or the left Ctrl button on your keyboard). But even the map button cannot get rid of the Tick trinket, which can only be removed by swapping it with the Match Stick (or by absorbing it via Gulp! pills, Marbles, or Smelter). | |
The Binding of Isaac (Video Game) / int_24e8329 | featureApplicability |
-1.0 | |
The Binding of Isaac (Video Game) / int_24e8329 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_24e8329 | |
The Binding of Isaac (Video Game) / int_2536f695 | type |
Game-Breaker | |
The Binding of Isaac (Video Game) / int_2536f695 | comment |
The Tainted Cain Strategy: A more specific version of character changing which involves using Tainted Cain, who can easily make specific items out of pickups. First you craft some Game Breakers, then you craft R Key and Clicker. Use Clicker to change character, then use R Key to restart the run while keeping all your current items. This results in an very easy completion mark for a difficult character. | |
The Binding of Isaac (Video Game) / int_2536f695 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_2536f695 | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_2536f695 | |
The Binding of Isaac (Video Game) / int_2557e3a9 | type |
Palette Swap | |
The Binding of Isaac (Video Game) / int_2557e3a9 | comment |
Palette Swap: "Champion" enemies come with a different color palette. They're stronger but drop items upon death. | |
The Binding of Isaac (Video Game) / int_2557e3a9 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_2557e3a9 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_2557e3a9 | |
The Binding of Isaac (Video Game) / int_25b4ad2f | type |
Surprisingly Happy Ending | |
The Binding of Isaac (Video Game) / int_25b4ad2f | comment |
Surprisingly Happy Ending: After a whole decade of Isaac ending up in progressively worse situations across the two games, culminating in an original final ending that confirms the entire game was hallucinated by him while suffocating inside a chest, Repentance switches gears by giving Isaac a definite victory by going back home to destroy a manifestation of Christian fundamentalism and subsequently the strongest demon in the game, the Beast. The new final ending reveals that the whole game was really a father-son bedtime story, and implies that Isaac goes on to make a much happier one. The ending is ambiguous (Edmund said after the expansion's release that it wasn't completely straightforward), but overall much more lighthearted than the previous final cutscene. | |
The Binding of Isaac (Video Game) / int_25b4ad2f | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_25b4ad2f | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_25b4ad2f | |
The Binding of Isaac (Video Game) / int_2639f6eb | type |
Status Effects | |
The Binding of Isaac (Video Game) / int_2639f6eb | comment |
Status Effects: The Iron Bar item adds a Concussion tear effect, which confuses enemies. The Charm tear effect causes enemies to actively seek out and damage other enemies, if they are capable of doing so (enemies stuck on a certain path, such as rolling guts, don't seek out other enemies); the charmed enemy can still damage you, however. The Fear tear effect causes enemies to slowly run away from you, and stops some enemies from firing at you. The Fire tear effect deals some brief continuous damage after hitting an enemy, and causes occasional fiery explosions. The Slow and Poison effects return from the original game. They're unchanged except affected enemies now have an icon above their heads. In Repentance there is also Freeze, which causes an enemy that is killed by freezing attacks to be frozen upon death and shatter into ice shards to damage other enemies when they collide into something or are attacked. | |
The Binding of Isaac (Video Game) / int_2639f6eb | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_2639f6eb | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_2639f6eb | |
The Binding of Isaac (Video Game) / int_264e3bd0 | type |
Sticky Bomb | |
The Binding of Isaac (Video Game) / int_264e3bd0 | comment |
Sticky Bomb: Explosivo gives you a chance to fire tears which stick to enemies and then explode. The aptly-named "Sticky Bombs" item (which, by the way, look like spider egg sacs) allow placed bombs to stick to enemies as well. | |
The Binding of Isaac (Video Game) / int_264e3bd0 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_264e3bd0 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_264e3bd0 | |
The Binding of Isaac (Video Game) / int_26ac510e | type |
Mythology Gag | |
The Binding of Isaac (Video Game) / int_26ac510e | comment |
Mythology Gag: Several of the bosses and items are references to other works by Edmund. For just a small selection: the Cubes of Meat, Dr. Fetus and Mega Fetus, the Super Bandage, Larry Jr., C.H.A.D., Steven and Lil' Steven, blobs that look like Gish, Gish himself as a boss, and Triachnid in Wrath of the Lamb. | |
The Binding of Isaac (Video Game) / int_26ac510e | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_26ac510e | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_26ac510e | |
The Binding of Isaac (Video Game) / int_26ba32a3 | type |
Ascended Glitch | |
The Binding of Isaac (Video Game) / int_26ba32a3 | comment |
Ascended Glitch: A certain Womb room in the Flash version would spawn two Larry Jrs. and a Chub, but due to engine constraints, the Chub would be without her third section and unable to spawn enemies. When the room was ported over to Rebirth, this "buttless Chub" was left in faithfully. The Liberty Cap still retains its oddball ability to sometimes act as a compass instead of a mushroom item. (However, this quirk was removed in Repentance.) You can still walk diagonally through spikes and not take damage if you get it pixel perfect. In addition, one possible Curse Room layout has a Red Chest guarded by four "Eternal" fireplaces, and you can walk through those to open the chest if you're careful enough, though you can also blow them up with bombs. | |
The Binding of Isaac (Video Game) / int_26ba32a3 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_26ba32a3 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_26ba32a3 | |
The Binding of Isaac (Video Game) / int_27ab0123 | type |
Offing the Offspring | |
The Binding of Isaac (Video Game) / int_27ab0123 | comment |
Offing the Offspring: The game was named after the original Biblical example (the Choice of Abraham kind), and the plot hinges on Isaac trying to escape his murderous mother. Depending on interpretations of the final endings, however, Mom may never have wanted to kill Isaac after all. | |
The Binding of Isaac (Video Game) / int_27ab0123 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_27ab0123 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_27ab0123 | |
The Binding of Isaac (Video Game) / int_27b418da | type |
A Winner Is You | |
The Binding of Isaac (Video Game) / int_27b418da | comment |
A Winner Is You: Inserting coins into the Greed Donation Machine grants you a few unlocks for the first hundred or so. Originally, it stopped at around 109, but a patch allowed the player to set the donations towards 999, which does nothing but praise the player with fireworks at the end and award an achievement. Donate one more coin, and Keeper joins the character roster. | |
The Binding of Isaac (Video Game) / int_27b418da | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_27b418da | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_27b418da | |
The Binding of Isaac (Video Game) / int_2804d516 | type |
Master of None | |
The Binding of Isaac (Video Game) / int_2804d516 | comment |
Lazarus/The Paladin aka Master of None: Rebirth character. Lazarus starts with good health but otherwise terrible stats (including luck), but can revive with great stats but only one health. Pre-death Lazarus can't keep up with the other characters and post-death Lazarus is as fragile as Judas without the massive offense (and leaves you even worse off if it happens late in the run). The only way to make him really effective is to leverage his pre-death health to give his post-death self an advantage; either coast on it until you find a health up item and die on purpose, or go for broke by spending it all on devil deals. Repentance buffed him by making his extra life refresh at the start of each new floor, giving him much more leeway for mistakes. | |
The Binding of Isaac (Video Game) / int_2804d516 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_2804d516 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_2804d516 | |
The Binding of Isaac (Video Game) / int_285f34c7 | type |
World of Symbolism | |
The Binding of Isaac (Video Game) / int_285f34c7 | comment |
World of Symbolism: The Binding of Isaac explores the same themes as most of Edmund McMillen's older games, such as Time Fcuk, but uses very different imagery to do so. | |
The Binding of Isaac (Video Game) / int_285f34c7 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_285f34c7 | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_285f34c7 | |
The Binding of Isaac (Video Game) / int_29a39f6 | type |
Easter Egg | |
The Binding of Isaac (Video Game) / int_29a39f6 | comment |
Easter Egg: There are set of secret seeds that can be entered for wacky effects. After you unlock a secret seed, the symbol to access your list of them is even a cracked egg. Using an Inverted Chariot card, which turns Isaac to a stone statue, has a low chance of that stone statue resembling Edith, a character planned for Repentance but ultimately cut. Using the Glowing Hourglass in the first room of Basement/Cellar/Burning Basement I without having entered any rooms will teleport Isaac directly to the Home floor. Without happening to have R Key and Schoolbag, the only way to have this happen is through the extremely unlikely chance of Eden or an Eden's Blessing-held character to start a run with the item. | |
The Binding of Isaac (Video Game) / int_29a39f6 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_29a39f6 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_29a39f6 | |
The Binding of Isaac (Video Game) / int_2ae86d23 | type |
Empty Room Until the Trap | |
The Binding of Isaac (Video Game) / int_2ae86d23 | comment |
Empty Room Until the Trap: Each level may have one specially marked room with a chest or item that, if you open/take it, will trigger three waves of enemies. Wrath of the Lamb offers a different version where you fight two degraded bosses in a row. | |
The Binding of Isaac (Video Game) / int_2ae86d23 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_2ae86d23 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_2ae86d23 | |
The Binding of Isaac (Video Game) / int_2b50986a | type |
Arrange Mode | |
The Binding of Isaac (Video Game) / int_2b50986a | comment |
Arrange Mode: Afterbirth introduces Greed mode, which is a gauntlet mode where you fight 10 waves of enemies per floor and receive coins, which can be used to gain pickups and items. Each floor also has a Curse Room, a silver treasure room that spawns items from the boss pool, and a gold treasure room that spawns items from the treasure room pool. Beating the extra 11th wave gives you the Devil/Angel room. After the Final Boss, an "Ultra" version of Greed, is killed, a Greed Machine spawns, which allows you to deposit coins into it like a Donation Machine. Doing so unlocks stuff for the main game, including a secret character. | |
The Binding of Isaac (Video Game) / int_2b50986a | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_2b50986a | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_2b50986a | |
The Binding of Isaac (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
The Binding of Isaac (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: Brimstone, a Devil Room item, turns Isaac's attack into a charged blood laser with infinite range and high continuous damage. It requires paying a couple Heart Containers to purchase and can be very sluggish to charge depending on your build, along with overriding a lot of other items, so while it can be extremely powerful, it can also reduce your DPS significantly while making it harder to keep enemies away or activate tear effects. Generally, its usefulness varies by expansion/version, as it's an item that frequently gets buffed and nerfed. Items that grant explosive attacks. Explosions are very powerful and have the exact same utility as bombs, but they can just as easily cause self-damage if the current run doesn't have explosion immunity. They also tend to be saddled with weird traits: Dr. Fetus replaced tears with standard bombs that are subject to physics and need to be timed right against defensive enemies, Ipecac shots fire at an odd lobbing arc, and Bob's Brain, Fire Mind, and similar items require being careful about their positions or their random activations. Due to the game's randomization and the built-in "special items" pool (which gets less common as more items from it are received or seen from it in a run), certain combinations of game-breaking items are theoretically absurd but very unlikely to come up in the same playthrough. However, the "special items" mechanic was replaced with an "item quality" mechanic in Repentance. When Isaac is down to his last half-heart, the Scapular item grants a last-gasp reprieve of one soul heart. When combined with the Cursed Skull trinket (which teleports the player to a safe room when they have half a heart left), the player is functionally invincible at the cost of having to re-attempt the room he died in from the start. Good luck fighting bosses under no-hit conditions. At least it's good practice for playing as the Lost. Technology 2 fires a constant laser that deals low damage, at the cost of a halved fire rate of normal tears. It's widely considered the weakest item in the "Technology" series, as the laser doesn't do enough damage to compensate for the lower fire rate without substantial synergy. Additionally, since Issac fires a shot every time you hit him, you'll face Bullet Hell and won't be doing nearly enough to compensate. Crack the Sky causes several beams of light to strike the room, causing massive damage to anything they hit. The problem is that it's very inconsistent; the beams are only one tile wide and strike randomly, making the instances where you use it and instantly flatten a boss the exception rather than the usual. It also does no damage against Isaac and ???. The "crying detonator" combo, which requires getting Sad Bombs alongside tons of explosion/bouncing items like Bob's Brain, Anarchist's Cookbook (or Tammy's Head), Rubber Cement, and Ipecac. This produces massive spreads of explosive bouncing tears that can wipe out whole rooms and bosses, but also lets you get killed very easily. Explosion-immunity items and general invulnerability can make it much more viable. Missing No. completely randomizes your items and stats at the start of every floor. The chance of this turning a poor run into a game-breaking one is much less common than getting stuck with something unworkable. The Mega Blast. When you use it, you release a massive blood beam for 15 seconds, letting you utterly decimate everything for that period of time, and it even persists between rooms. It takes 12 charges to use (normal active items require 6 at most) and it's very difficult to unlock (beat Mega Satan with every character, including the hidden ones). It also pushes you in the opposite direction of where you fire it, which can be counter-intuitive and can shoot you right into spikes or enemies. With enough charge-reducing items or skilled use, it can still be worth carrying for a whole run. The synergy between Ludovico Technique and Ipecac. While the poison and explosion damage can be very helpful as you can specifically direct it towards your target, it always comes back to you when it explodes, leaving you unable to deal the continuous damage that Ludovico Technique is known for. Plan C, a one-time-use activated item that deals 9,999,999 to every enemy in the room, and then kills you three seconds later. This will let you effortlessly beat any boss, but obviously must be used with extra lives. The one exception is Delirium, as its death animation takes longer than three seconds, and the game does not count it as dead until it is over, so you'll have to start the fight over again. The only counter to this is Lazarus's Rags, the only resurrection item that respawns you on the spot instead of outside the room, but also means Lazarus will get the post-it credit for it. Repentance adds Inner Child, which lets any character respawn on the spot. As of Afterbirth+, Brimstone and Ipecac combined. The massive damage increase from Ipecac now works in conjunction with Brimstone's massive damage multiplier, resulting in a Brimstone beam which does 565.5 damage in total (with Isaac's base stats), enough to one-shot some of the Womb bosses. However, the tear delay increases from both Brimstone and Ipecac are combined so the Brimstone beam takes a huge length of time to charge. In addition, Ipecac shots are fired when charging the beam. To charge it fully, you have to continuously fire Ipecac, which will literally blow up in your face. To avoid damage, you're probably going to be forced to tap-shoot Ipecac, which also has a much lower rate of fire due to the synergy, and not get any benefits of Brimstone. | |
The Binding of Isaac (Video Game) / int_2bdae2ae | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_2bdae2ae | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_2bdae2ae | |
The Binding of Isaac (Video Game) / int_2bfd6a1e | type |
Check-Point Starvation | |
The Binding of Isaac (Video Game) / int_2bfd6a1e | comment |
Checkpoint Starvation: Played straight in the Flash version, averted in Rebirth. In the Flash version, a run needs to be completed in one sitting — you cannot save your run and leave the game, due to the limitations of Flash. In Rebirth, due to being built entirely on a new engine, you can save your current run and come back to it at a later date. | |
The Binding of Isaac (Video Game) / int_2bfd6a1e | featureApplicability |
-1.0 | |
The Binding of Isaac (Video Game) / int_2bfd6a1e | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_2bfd6a1e | |
The Binding of Isaac (Video Game) / int_2c385759 | type |
Massive Multiplayer Crossover | |
The Binding of Isaac (Video Game) / int_2c385759 | comment |
Massive Multiplayer Crossover: The Repentance expansion of Four Souls introduces Warp Zone cards, which brings in characters and items from different franchises, like Cave Story and Oddworld. | |
The Binding of Isaac (Video Game) / int_2c385759 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_2c385759 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_2c385759 | |
The Binding of Isaac (Video Game) / int_2c8a5305 | type |
Visible Odor | |
The Binding of Isaac (Video Game) / int_2c8a5305 | comment |
Visible Odor: Farts and other noxious gases are colored green or brown. | |
The Binding of Isaac (Video Game) / int_2c8a5305 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_2c8a5305 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_2c8a5305 | |
The Binding of Isaac (Video Game) / int_2cc736e4 | type |
Bondage Is Bad | |
The Binding of Isaac (Video Game) / int_2cc736e4 | comment |
Bondage Is Bad: A new item in Rebirth, Gimpy, is a black leather gimp mask that causes Isaac to occasionally produce soul heart pickups after taking damage. It's found in the Devil Room for the cost of one heart, or in regular Item Rooms. | |
The Binding of Isaac (Video Game) / int_2cc736e4 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_2cc736e4 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_2cc736e4 | |
The Binding of Isaac (Video Game) / int_2dc0d2bf | type |
Hidden Depths | |
The Binding of Isaac (Video Game) / int_2dc0d2bf | comment |
The Polaroid might imply that Isaac's mom might not always have been the psychopath we know her as. | |
The Binding of Isaac (Video Game) / int_2dc0d2bf | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_2dc0d2bf | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_2dc0d2bf | |
The Binding of Isaac (Video Game) / int_2e62fdc2 | type |
Set Bonus | |
The Binding of Isaac (Video Game) / int_2e62fdc2 | comment |
Set Bonus: Transformations are special forms achieved by collecting three items that are part of a certain category. The first one was added in Wrath of the Lamb, where collecting three Guppy-related items (there were four in Wrath of the Lamb, but Rebirth and its expansions added more) in a single playthrough will transform Isaac into his deceased cat, Guppy, granting you the abilities to fly and spawn blue flies whenever you hit enemies. Rebirth only added one new transformation, Beelzebub (obtained from having three fly-related items), but the expansions added more for collecting things like syringes, Mom items, mushrooms, angel/devil items, and the three Bums. The Eternal Edition of the original game adds an angel transformation if you get seven health upgrades from eternal hearts in one run. | |
The Binding of Isaac (Video Game) / int_2e62fdc2 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_2e62fdc2 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_2e62fdc2 | |
The Binding of Isaac (Video Game) / int_2f253c94 | type |
Glass Cannon | |
The Binding of Isaac (Video Game) / int_2f253c94 | comment |
Azazel/The Demon aka Glass Cannon/Fragile Speedster: Rebirth character. Starting with flying and a close-range laser, as well as the best starting speed, Azazel has to quickly switch between dodging fire and dealing in the pain up front. Starts with no hearts but three temporary black hearts, but unlike ???, can get new hearts. | |
The Binding of Isaac (Video Game) / int_2f253c94 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_2f253c94 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_2f253c94 | |
The Binding of Isaac (Video Game) / int_3011ef28 | type |
Co-Op Multiplayer | |
The Binding of Isaac (Video Game) / int_3011ef28 | comment |
Co-Op Multiplayer: You can sacrifice one of your hearts to allow another player to create and control a familiar. Some of these familiars have special abilities, and some are unlocked by beating Mom's Heart on Hard Mode. | |
The Binding of Isaac (Video Game) / int_3011ef28 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_3011ef28 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_3011ef28 | |
The Binding of Isaac (Video Game) / int_309b8806 | type |
Cursed with Awesome | |
The Binding of Isaac (Video Game) / int_309b8806 | comment |
Cursed with Awesome: One of the random curses that you can get inflicted with is "Curse of the Labyrinth", which essentially merges two floors and forces you to fight two bosses in a row at the end. If you get it on the first floor, both treasure rooms will now be unlocked, sparing you the need for one key. On the other hand, later floors can potentially rob you of an additional Devil/Angel Room that could have spawned for both floors. | |
The Binding of Isaac (Video Game) / int_309b8806 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_309b8806 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_309b8806 | |
The Binding of Isaac (Video Game) / int_30f7df9d | type |
Rummage Sale Reject | |
The Binding of Isaac (Video Game) / int_30f7df9d | comment |
Rummage Sale Reject/Rainbow Pimp Gear: Given that every passive item picked up includes a cosmetic change to go with it and that these visuals stack graphically as you collect more items, Isaac's appearance by the end of your run is guaranteed to look like this in normal play, when it's not just straight-up Body Horror. | |
The Binding of Isaac (Video Game) / int_30f7df9d | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_30f7df9d | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_30f7df9d | |
The Binding of Isaac (Video Game) / int_31083edb | type |
Logic Bomb | |
The Binding of Isaac (Video Game) / int_31083edb | comment |
Logic Bomb: The ? Card is a card that copies the effect of your active item. The Blank Card is an activated item that copies the effect of your card. If you use either of the two while holding both, both get consumed and you logic-bomb your way into the I AM ERROR room. | |
The Binding of Isaac (Video Game) / int_31083edb | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_31083edb | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_31083edb | |
The Binding of Isaac (Video Game) / int_320cbf82 | type |
Combinatorial Explosion | |
The Binding of Isaac (Video Game) / int_320cbf82 | comment |
Combinatorial Explosion: Rebirth added a lot more synergy between items to improve the overall power of runs. Players no longer need to rely on run-carrying items like Mom's Knife or Brimstone for a win that seems assured; now any number of items can assure victory in combination. Two wildly differing examples are Midas' Touch + Book of Shadows + Nine-Volt, which gives you the ability to turn enemies into coins by touching them every two rooms without taking damage, and Ludovico Technique + Strange Attractor + Lost Contact, which give you a single controllable projectile that pulls in enemies and shots while disabling all shots that touch it, meaning that you have control of a black hole against your enemies. Spoon Bender plus Technology 1 or 2. The laser beam actually curves itself around to hit enemies. Guppy's Hairball and How To Jump. Jump over enemies to avoid them, and the hairball will plow through them. The momentum will also cause the hairball to bounce about well beyond its normal range. Brimstone's blood lasers were made to combine with many more items than they did in the Flash game. Spoon Bender grants homing Brimstone, The Inner Eye grants tripled Brimstone, and Tammy's Head (which produces the current tear type in an outward burst) creates ten beams firing simultaneously in all directions. | |
The Binding of Isaac (Video Game) / int_320cbf82 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_320cbf82 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_320cbf82 | |
The Binding of Isaac (Video Game) / int_327b5216 | type |
Black Market | |
The Binding of Isaac (Video Game) / int_327b5216 | comment |
Black Market: In Rebirth, finding a hidden passageway beneath rocks may sometimes lead to a modified shop which lets you pay hearts for shop items instead of coins. It also has a trap door to the next level, all three beggars, and sometimes a slot machine (type varies). | |
The Binding of Isaac (Video Game) / int_327b5216 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_327b5216 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_327b5216 | |
The Binding of Isaac (Video Game) / int_328445e | type |
Holy Water | |
The Binding of Isaac (Video Game) / int_328445e | comment |
Holy Water: Holy Water is a passive item that causes a bottle of water to spawn behind Isaac and follow him around like a familiar. Taking damage will break the bottle and create a puddle of water that harms non-flying enemies, while in Repentance, the bottle is hurled at enemies and breaks on contact instead. | |
The Binding of Isaac (Video Game) / int_328445e | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_328445e | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_328445e | |
The Binding of Isaac (Video Game) / int_33351187 | type |
Asteroids Monster | |
The Binding of Isaac (Video Game) / int_33351187 | comment |
The original game's Eternal Edition features even tougher white-colored enemies/bosses, which have several unique tweaks to their behavior that make them far more dangerous than usual. For example, the normally easy Monstro splits into two, then four smaller Monstros when he takes enough damage. Fortunately, these "Eternal" enemies only appear in the game's hard mode, and they are completely absent from Rebirth. | |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_33351187 | |
The Binding of Isaac (Video Game) / int_33ca811a | type |
Game-Breaking Bug | |
The Binding of Isaac (Video Game) / int_33ca811a | comment |
Game-Breaking Bug: There was a bug that crashed the game when enough damage is done to Mega Satan that it dies without changing forms. It's rare, but was very consistent. Sad Bombs give bombs a Tammy's Head effect. Godhead adds a giant halo to each tear. There's a glitch that allows one to let loose as many bombs as the screen will handle. Combining all three is one of the only consistent ways outside of Mega Satan to crash the game. In Afterbirth, Ending 17 is supposed to be unlocked by defeating Hush in ???, but the run only ends there on its first defeat. On replays the player receives the exits to the next chapter instead. The problem back when the expansion was released is that imported saves from Rebirth wouldn't get the ending chest if they already had Chapter 5 unlocked. Trying to enter ??? as some characters would always crash the game, too. Alluded to by the Afterbirth item GB Bug, which had the description "Game breaking bug, right away!" prior to Repentance, where it was changed to "double tap glitch". It adds a "glitchy" familiar that bounces around the room inflicting random status effects on enemies; post-Repentance, it's instead a double-tap launching familiar that rerolls whatever monster or pickup it hits once per room. Delirium is meant to be completely immune to the Chaos Card. but when it gains multiple hitboxes, it becomes vulnerable, which isn't supposed to happen and causes a game crash. The Unexpected Shmup Level of Repentance has horrible interactions with tear effects that have an arc or throwing motion to them (Haemolacria, Ipecac, Dr. Fetus), causing them to sail in a large, upwards arc that is completely contrary to the nature of the level. Depending on your upgrades, it's entirely possible for the shot to sail above the boss's head completely, making it nigh-impossible to score hits. The November 2021 update helped fix this by changing how those items worked in that area. The TMTRAINER item added in Repentance turns all items found from that point on into "glitch items" that have completely random effects. But while most of the essential items are protected from being glitched, Dad's Note is not, which can cause the game to softlock when you enter the room it's contained in. The November 2021 update fixed this by making it and other "quest" items immune to TMTRAINER's effect. The Reversed Tarot Card "IV - The Emperor?" warps you to a boss room where you fight a boss two floors below the current floor, granting you an item and opening the boss door to take you back to the main floor if you defeat them. If you use this on Caves II or Mines II, you end up fighting Mom — but just like the normal Mom fight, the boss doors disappear after she's defeated, and unlike that fight, no hole in the floor spawns, leaving you trapped in the room if you didn't make an escape plan beforehand. | |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_33ca811a | |
The Binding of Isaac (Video Game) / int_356b1efb | type |
Hammerspace | |
The Binding of Isaac (Video Game) / int_356b1efb | comment |
Hammerspace: It's not specified where all the coins, keys, and bombs are stored, especially since Isaac is as naked as the day he was born. | |
The Binding of Isaac (Video Game) / int_356b1efb | featureApplicability |
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The Binding of Isaac (Video Game) / int_356b1efb | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_356b1efb | |
The Binding of Isaac (Video Game) / int_358388f6 | type |
White Mage | |
The Binding of Isaac (Video Game) / int_358388f6 | comment |
Bethany/White Mage: Added in Repentance, Bethany starts with the Book of Virtues, an item which spawns a blue wisp that orbits her and can block damage or fire as she does, but uniquely can synergize with just about any spacebar item in the game. She also gains more uses out of her space bar items by accumulating charges when she gains soul hearts, but she cannot use soul hearts to add to her health, leaving her reliant on red hearts. She also has a bigger chance of getting angel rooms over devil rooms. | |
The Binding of Isaac (Video Game) / int_358388f6 | featureApplicability |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_358388f6 | |
The Binding of Isaac (Video Game) / int_35e2fb78 | type |
The Mirror Shows Your True Self | |
The Binding of Isaac (Video Game) / int_35e2fb78 | comment |
The Mirror Shows Your True Self: Zig-Zagged for Tainted Lazarus. In any room where his reflection is shown, it's instead what his other form looks like. | |
The Binding of Isaac (Video Game) / int_35e2fb78 | featureApplicability |
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The Binding of Isaac (Video Game) / int_35e2fb78 | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_35e2fb78 | |
The Binding of Isaac (Video Game) / int_36249acd | type |
Lethal Joke Character | |
The Binding of Isaac (Video Game) / int_36249acd | comment |
Guppy's Paw, which trades heart containers for three soul hearts each, isn't so good at the start of the game, since red hearts with which to fill your heart containers are easy to come by, unlike soul hearts. However, using it later in the game is beneficial, as both are scarce and functionally similar. Spending all of your heart containers will give you three times your max health up to the cap of 48 in the Flash version and 12 in Rebirth, whether your heart containers are empty or not. Additionally, doing so will give you all benefits of the Lethal Joke Character. | |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_36249acd | |
The Binding of Isaac (Video Game) / int_363e9631 | type |
Sequential Boss | |
The Binding of Isaac (Video Game) / int_363e9631 | comment |
Killing Ultra Greed turns him into a gold statue. If you're in Greedier Mode, this statue will begin to move, starting a Sequential Boss fight. On your first playthrough of Greedier, it waits a bit before starting, but on all runs after that the fight starts immediately. | |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_363e9631 | |
The Binding of Isaac (Video Game) / int_36ed3e1e | type |
Ascended Meme | |
The Binding of Isaac (Video Game) / int_36ed3e1e | comment |
Ascended Meme: The in-game description for the Cancer trinket is now "Yay, Cancer!", recognizing a meme that spawned from the people expressing happiness at receiving Cancer (a useful trinket) and other improbable phrases that only make sense in The Binding of Isaac. Beating Mega Satan as ??? unlocks a multiplayer baby called "Blue Baby", an unofficial nickname for ??? (both the playable character and boss). | |
The Binding of Isaac (Video Game) / int_36ed3e1e | featureApplicability |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_36ed3e1e | |
The Binding of Isaac (Video Game) / int_370aad9 | type |
Split Personality | |
The Binding of Isaac (Video Game) / int_370aad9 | comment |
Sheol Ending (Halloween update to base game): Isaac's Split Personalities, ending with a demonic-looking one, flash before him. Isaac decides to climb into the toy chest in his room, possibly to kill himself. | |
The Binding of Isaac (Video Game) / int_370aad9 | featureApplicability |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_370aad9 | |
The Binding of Isaac (Video Game) / int_37c93e5e | type |
Enemy Roll Call | |
The Binding of Isaac (Video Game) / int_37c93e5e | comment |
Enemy Roll Call: The ending shows the enemies crudely drawn on paper during the credits. Rebirth removed these, however. | |
The Binding of Isaac (Video Game) / int_37c93e5e | featureApplicability |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_37c93e5e | |
The Binding of Isaac (Video Game) / int_38047858 | type |
Squishy Wizard | |
The Binding of Isaac (Video Game) / int_38047858 | comment |
Judas/The Mage aka Squishy Wizard: Judas has low HP and good damage, but starts with the Book of Belial, which can boost his damage output to high levels, and is useful his whole run. If a Judas player can effectively make use of his offensive tactics, then Judas can be potentially the most powerful character in the game. | |
The Binding of Isaac (Video Game) / int_38047858 | featureApplicability |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_38047858 | |
The Binding of Isaac (Video Game) / int_3848c28a | type |
Name of Cain | |
The Binding of Isaac (Video Game) / int_3848c28a | comment |
Name of Cain: One of the unlockable characters is named Cain, not surprisingly considering all of them have Biblical names. While not outright evil, Cain is somewhat shady-seeming — he wears an Eyepatch of Power and his abilities make him resemble a "rogue" class. | |
The Binding of Isaac (Video Game) / int_3848c28a | featureApplicability |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_3848c28a | |
The Binding of Isaac (Video Game) / int_38e4b69d | type |
Mister Seahorse | |
The Binding of Isaac (Video Game) / int_38e4b69d | comment |
Mister Seahorse: Immaculate Conception and Cambion Conception make you progressively more pregnant as you fulfill their conditions to spawn a familiar. While the latter is one of Lilith's starting items and works with her thematically, you can pick them up as any character. Then there's also the fact that every character is meant to be Isaac anyway. C-Section, the item unlocked by beating The Beast as Lilith plays this completely straight. It replaces your tears with the ability to shoot fetuses out of your stomach that home in on enemies to damage them repeatedly. | |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_38e4b69d | |
The Binding of Isaac (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
The Binding of Isaac (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: Flight is a simple effect granted by many items, but being airborne suddenly means that many dangers are a thing of the past, like chasms, spikes, and creep, and lets you grab some pickups without wasting bombs or keys. It even has a combat benefit in many rooms: being able to fly above a rock or a hole that enemies can't reach means that you're effectively untouchable by melee-only enemies, letting you pick them off safely. Even against ranged enemies, your movement is unhindered by terrain, so you have significantly more room to maneuver with. Most bullets also can't penetrate rocks, so they serve as effective cover, especially if you have an upgrade which allows you to shoot over them. In the Flash version, The Battery allows you to charge up your item much faster than usual, if you stick around in combat for a while. Simply kill all but a single enemy, and dodge until you get all you can out of it. The item was substantially revised in Rebirth (now letting you store two charges of an item at once) to prevent this waiting game. The Charm of the Vampire item allows you to restore half a heart for every 13 enemies you kill. One type of enemy in particular, the Globins, can regenerate back from the point after they count as a kill for the purpose of this item. It's a slow slog to max health, but there's a good chance it's worth the trouble. The same can be true when you're in the later levels and find an arcade. In fact, the more useful it is, the more boring it becomes. The Book of Revelations' only instant effect is to give you a soul heart, and it also makes the Harbingers more likely to appear as a floor's boss. Soul hearts are very useful, and so are multiple Cubes of Meat/Balls of Bandages or the Pony, making it worth keeping around long enough to hit the heart cap and guaranteed decent items. The Candle from Wrath of the Lamb shoots a small flame forward a relatively short distance, doing very decent damage to anything it passes through, enough to One-Hit Kill most normal enemies. It also has a short recharge rate for an activated item, replenishing within a few seconds without needing to clear the room. This makes it extremely useful against anything large, armored, or slow/immobile, and its hitbox can affect certain enemies in their invulnerable states. The Bloody Penny trinket sometimes gives you a half-heart whenever you pick up a penny or other coin. While not as useful/awesome as Maggy's Faith (free eternal heart at the start of each floor) or The Polaroid (gives you an emergency protective forcefield as well as letting you into The Very Definitely Final Dungeon), those dropped hearts add up, allowing you to partially farm for keys, bombs, and money in the Arcade (Blood Bank trades hearts for money, Bloody Penny gives you hearts when you get money, and Slot Machines sometimes give out bombs, keys, money, and hearts in exchange for money). The Yum Heart, Magdalene's starting active item. No damage, no room-wide effect, no awesome buffs, just a free red heart every few rooms or so, which can mean the difference between staying healthy in the last areas or limping around as a One-Hit-Point Wonder desperate to find more hearts somewhere. The Box is a boss room item that gives you one of each consumable, a pill, a trinket, and a tarot card, but no big damage ups or HP increases (unless it spawns a soul heart, or gives you a positive pill). While it can seem like (and can very well be, depending on your drops) a Power-Up Letdown, in certain runs where the Random Number God doesn't feel like giving you much of anything, just having something like an extra key or bomb on hand can end up getting you access to the items you need to win. It's less ideal for players looking for stat upgrades from the boss room, though. The Smart Fly/Revenge Fly. Certainly not the most glamorous familiar you can have, a tiny glowing yellow fly that doesn't block any shots. However, if an enemy so much as sneezes on you, it will home in onto and start ripping apart every enemy in the room as fast as it can. It can even deal a steady stream of damage to most bosses and can save you from the brink. There are a few power-ups in Rebirth that allow you to break rocks or other obstacles by walking into them. It doesn't sound all that useful at first, but when you factor in all the rooms where rocks serve as cover for enemies or can hem you in, ones with pick-ups on the other side of them, and the blue rocks that can produce Soul Hearts or other items, there's suddenly a lot of ways it makes things easier or more lucrative. This also saves you bombs for damage or finding secret rooms, and one trinket guarantees you a coin drop whenever a rock is destroyed (which works very well with certain Cast from Money items, such as Magic Fingers and Money = Power). Destroying certain rocks can have negative effects, but they're outpaced by the potential gains. The Arcade almost always includes a Blood Bank (which allows you to exchange life for money, with a small chance at other prizes) and a Slot Machine and/or Shell Game beggar (which allows you to exchange money for a random chance at getting pickups, including life). If there are a lot of hearts lying around a floor after you clear it, you can use the Blood Bank to turn the hearts into coins, which can be fed into the Slot Machine/beggar, which will usually give you some hearts, which can be fed into the Blood Bank for coins, and so on. With enough hearts or coins (or the Yum Heart + Nun's Habit, which charges the ability to refill your hearts every time you take damage from the Blood Bank), you can continue this process until one machine or the other blows up, usually yielding a useful item. You're also likely to collect a bunch of Bombs and Keys and probably some Pills and Tarot Cards, and there's no real downside to doing this every chance you get aside from the time investment, which does limit some of your path options in Rebirth. Several effects, like piercing shots from the Cupid's Arrow and triple shots from using Inner Eye are boring, but useful in most situations, with the boring part leaving when you get both. How to Jump. It's an unlimited-use spacebar item which allows Isaac to jump over any obstacles for a short distance, essentially granting poor man's flight. It's also surprisingly good for dodging enemy attacks, especially the bosses who employ Bullet Hell. Since it has no recharge whatsoever, you can spam it with the Broken Remote (a trinket that teleports you every time you use a spacebar item) to freely access almost every room on a floor, including the I AM ERROR room. Shooting the poop and fires in every room. Most of the time you get nothing, but sometimes you get hearts, money, or even the Petrified Poop trinket (which increases the chance you'll find something in the poop, even super-rare pickups like eternal hearts). When you're low on health, but have plenty of time, shooting the poop can be a lifesaver. The Placenta item from Rebirth. It immediately gives an extra heart container on pick-up, and will slowly restore your health at a rate of half a heart every few minutes. If you're low on health and have exhausted every other option, this item lets you gradually regenerate to full health just by leaving the game on for half an hour or so while you physically get up and do something else to pass the time. Orbital familiars in general, including the lowly Pretty Fly. They don't give you health, but they do block projectiles from hitting you, quite often if you obtain three of them. Many of them very quickly deal damage on contact, making them potent boss killers if you are willing to get close. Combine with invincibility and you can wreak havoc with them. Most of the items dropped after boss fights fall into this. The majority of them give a stat and/or health boost. Not too glamorous, but those really add up over the course of a run, and increasing your stats, especially damage and tears, is never a bad thing. The Dollar, Pyro, and Skeleton Key max out your supply of money, bombs, and keys respectively. They don't provide any other effect, but 99 of any consumable virtually guarantees you won't run out, and all three make it much easier to obtain more directly useful items in one way or another. There are several items considered to be extremely good that just give you simple stat-ups, like Magic Mushroom or Cricket's Head. While they aren't as flashy as other items, they still can be extremely good. | |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_39b8d3d6 | |
The Binding of Isaac (Video Game) / int_3a27d685 | type |
Sword of Damocles | |
The Binding of Isaac (Video Game) / int_3a27d685 | comment |
Damocles coming down on your head can happen at any time after you get hit after activating it, and has no warning whatsoever. Once that sword drops, your run is over (unless you have extra lives). Are the extra items really worth the risk? | |
The Binding of Isaac (Video Game) / int_3a27d685 | featureApplicability |
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The Binding of Isaac (Video Game) / int_3a27d685 | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_3a27d685 | |
The Binding of Isaac (Video Game) / int_3aa581ed | type |
Undead Counterpart | |
The Binding of Isaac (Video Game) / int_3aa581ed | comment |
Undead Counterpart: A lot of the bosses that Isaac fights have undead counterparts which are much tougher (with some examples including The Husk, which is a decaying fly infested version of The Duke of Flies, and The Stain and The Pile, which are progressively decaying versions of the Polycephalus). This even extends to major bosses, with ??? being the asphyxiated undead counterpart of Isaac and Mother being the desiccated husk of Mom. | |
The Binding of Isaac (Video Game) / int_3aa581ed | featureApplicability |
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The Binding of Isaac (Video Game) / int_3aa581ed | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_3aa581ed | |
The Binding of Isaac (Video Game) / int_3ac5110b | type |
Unintentionally Unwinnable | |
The Binding of Isaac (Video Game) / int_3ac5110b | comment |
Unintentionally Unwinnable: The Blue Bomber challenge turns off your tears but gives you the Kamikaze spacebar item and Pyromaniac (immunity to bombs). Some enemies, however, are immune to Kamikaze, so you need bombs or another source of damage to kill them. If you have neither, you have to reset. Mercifully, a patch added Brother Bobby to the player's arsenal, which prevents the situation from being completely unwinnable. If you happen to be playing a character who inherently possesses flight and you have an item that could potentially turn you into a grounded character, it is possible to trap yourself. Examples include using the Clicker while playing as Azazel or The Lost, getting hit while playing as Tainted Eden and therefore having your loadout shuffled, or clearing a room while playing as Tainted Lazarus when one form has an item that grants flight and the other doesn't. In Repentance, one of the reverse tarot cards that was added, The Tower?, creates obstacles such as rocks and pots throughout the room it's used in. The game usually makes sure that the exits of the room can't be obstructed by these obstacles to prevent getting stuck in rooms. However, no such checks exist to make sure that the boss room's trapdoor or the door to the alternate path can be reached. As such, it's entirely possible using the card in a boss room will block any way to progress the game. If that happens and Isaac doesn't have any bombs, the game's softlocked. If the Eraser active item deals the final blow to Dogma's second phase, Isaac will be permanently trapped in the boss room, softlocking the game. Though you'd have to be consciously bringing it on yourself because the Eraser only deals 15 damage to bosses, the boss has thousands of health, the Eraser only has one use per floor, it's almost never worthwhile to erase bosses anyway, and there is absolutely no point in erasing the final bosses of that path since they are never encountered again after the fight unless you use the R Key. | |
The Binding of Isaac (Video Game) / int_3ac5110b | featureApplicability |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_3ac5110b | |
The Binding of Isaac (Video Game) / int_3ae6199a | type |
Psychopathic Manchild | |
The Binding of Isaac (Video Game) / int_3ae6199a | comment |
Psychopathic Manchild: Several bosses give this impression due to the goofy, yet deranged smiles they make when attacking. | |
The Binding of Isaac (Video Game) / int_3ae6199a | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_3ae6199a | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_3ae6199a | |
The Binding of Isaac (Video Game) / int_3b79029a | type |
Crapsaccharine World | |
The Binding of Isaac (Video Game) / int_3b79029a | comment |
Crapsaccharine World: The game has cutesy Thick-Line Animation, adorable characters, and horrific monsters they have to beat to avoid becoming a red smear on the basement floor. Edmund says he did this intentionally to make the game more palatable. | |
The Binding of Isaac (Video Game) / int_3b79029a | featureApplicability |
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The Binding of Isaac (Video Game) / int_3b79029a | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_3b79029a | |
The Binding of Isaac (Video Game) / int_3babae20 | type |
Degraded Boss | |
The Binding of Isaac (Video Game) / int_3babae20 | comment |
Degraded Boss: Many bosses can reappear late in a run as a "normal" enemy. | |
The Binding of Isaac (Video Game) / int_3babae20 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_3babae20 | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_3babae20 | |
The Binding of Isaac (Video Game) / int_3bb81225 | type |
Recurring Boss | |
The Binding of Isaac (Video Game) / int_3bb81225 | comment |
Recurring Boss: Depending on your choices and luck, you may fight The Fallen as a boss four times in a single run: once at a random level, once during the boss rush, once as a Double boss in the Womb, and once guarding Satan. Not counting the times it shows up as a regular room enemy and its slight recoloring Krampus. Similarly, the Greed/Super Greed battle is almost guaranteed to replace one of the shop rooms or secret rooms you've striven to unlock. Bonus points if the two show up on consecutive floors. He's so common, that a trinket, Greed's Rib, added in Afterbirth, prevents any form of Greed from appearing. There are four completely different Gurdy bosses for various stages in her life cycle, which can be fought in each of the four main areas of the game. You can potentially fight them all in one run. In Greed mode, you are naturally quite likely to fight several copies of Greed and/or Super Greed on the penultimate level, then fight several more copies at the beginning of the final level. Then you fight Ultra Greed. | |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_3bb81225 | |
The Binding of Isaac (Video Game) / int_3bd958f2 | type |
Cast from Money | |
The Binding of Isaac (Video Game) / int_3bd958f2 | comment |
Cast from Money: The Magic Fingers is an item that instantly deals a small amount of damage to every enemy in the room every time you put a penny into it. It has no cooldown time, so if you have lots of money (or are lucky enough to find the Dollar), you can spam it until your money runs out. Repentance also added the Golden Razor, which lets you pay 5 coins for a temporary damage boost. | |
The Binding of Isaac (Video Game) / int_3bd958f2 | featureApplicability |
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The Binding of Isaac (Video Game) / int_3bd958f2 | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_3bd958f2 | |
The Binding of Isaac (Video Game) / int_3c689563 | type |
Interesting Situation Duel | |
The Binding of Isaac (Video Game) / int_3c689563 | comment |
Interesting Situation Duel: The Challenges give you certain combinations of items that can drastically alter the way you play. For example, the "When Life Gives You Lemons" challenge gives you Lemon Mishap (a Joke Item) and lowers your stats, but also gives you the Habit, Nine-Volt and a single Lemon Party pill. Since your stats are so bad, you'll have to rely on leading enemies into the damaging puddle dropped by Lemon Mishap until you get better items, but due to the Habit and Nine-Volt, you can use the Lemon Mishap in almost every room, more often if you take damage. | |
The Binding of Isaac (Video Game) / int_3c689563 | featureApplicability |
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The Binding of Isaac (Video Game) / int_3c689563 | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_3c689563 | |
The Binding of Isaac (Video Game) / int_3d85c6bc | type |
Black Speech | |
The Binding of Isaac (Video Game) / int_3d85c6bc | comment |
Black Speech: The incomprehensible, guttural chanting in the Sheol theme. | |
The Binding of Isaac (Video Game) / int_3d85c6bc | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_3d85c6bc | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_3d85c6bc | |
The Binding of Isaac (Video Game) / int_3ea462d7 | type |
Take That, Audience! | |
The Binding of Isaac (Video Game) / int_3ea462d7 | comment |
Take That, Audience!: After clearing the Flash game 200 times, the title screen image is changed to a fat Isaac with the text "STOP PLAYING!" above him. | |
The Binding of Isaac (Video Game) / int_3ea462d7 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_3ea462d7 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_3ea462d7 | |
The Binding of Isaac (Video Game) / int_3f0310d6 | type |
Magikarp Power | |
The Binding of Isaac (Video Game) / int_3f0310d6 | comment |
Magikarp Power: One of the new ideas added to the game is the possibility of crippling yourself by picking up a bad item early, Tiny Planet and Bob's Brain to name two, in the hopes that later in the run you'll pick up an item that complements them really well, such as a high attack speed or piercing shots for Tiny Planet to make it better than the pretty inaccurate item it is normally. One could argue it's part of what makes the game more fun than before, due to the sheer number of items that you might pick up and hold on to in the hopes they work exponentially well with another item you find on the run. The Void item added in Afterbirth+ has two properties. This first, which is moderately useful, allows it to destroy any passive items in a room and convert them into random stat boosts, with a chance for a slight range reduction. The second, which applies to this trope, allows it to destroy any spacebar items and permanently copy their effects. There is no limit to how many items can be absorbed this way, and all of them will trigger each time Void is used. This can include generating Soul Hearts, Black Hearts, Eternal Hearts, mapping a floor, using Blank Card and its combos, Placebo and its combos (most importantly, infinite charge), four-way Brimstone from Krampus, and so forth. The only things it can't copy are spacebar items that are consumed upon use. Also in Afterbirth+, the Smelter item. It takes 6 rooms to charge, and each use removes Trinkets and permanently applies their effects to Isaac. If you happen to find Mom's Box or a Fortune Teller machine, you'll quickly become unstoppable. | |
The Binding of Isaac (Video Game) / int_3f0310d6 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_3f0310d6 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_3f0310d6 | |
The Binding of Isaac (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
The Binding of Isaac (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending: The true ending of Repentance is this. While it may seem like a straight-up happy ending, with the events of the game just being a bedtime story and Isaac's family never broke apart, Word of God confirms that Isaac still died in the chest. However, he finally accepts that his family breaking apart wasn't his fault, defeats the fundamentalist propaganda that drove his mother insane, and finally ascends to heaven. | |
The Binding of Isaac (Video Game) / int_40cc0c7e | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_40cc0c7e | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_40cc0c7e | |
The Binding of Isaac (Video Game) / int_40e2ac3f | type |
Flunky Boss | |
The Binding of Isaac (Video Game) / int_40e2ac3f | comment |
Mom's Heart/It Lives was a rather straightforward Flunky Boss in the original game. This time around, it employs a lot more Bullet Hell to get the player ready for later bosses. | |
The Binding of Isaac (Video Game) / int_40e2ac3f | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_40e2ac3f | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_40e2ac3f | |
The Binding of Isaac (Video Game) / int_419545ad | type |
Desperation Attack | |
The Binding of Isaac (Video Game) / int_419545ad | comment |
Desperation Attack: The Whore of Babylon item, which makes the player much stronger when having only half a red heart or only soul hearts. Eve starts the game with this item and can gain the benefits if she has a full red heart remaining. It's not a Desperation Attack if ??? or The Lost picks up this item, as it is always active. Wrath of the Lamb introduces a sort of desperation room, normally accessible only if the player has one heart remaining. These rooms always contain a special item… but they're also challenge rooms that spawn bosses when the item is taken. Again, ??? and The Lost can always enter these rooms. Unfortunately, these rooms were massively Nerfed in Rebirth, probably because they were easy to abuse. Items can still show up in these rooms, but it's more likely that there will be a plain old chest. | |
The Binding of Isaac (Video Game) / int_419545ad | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_419545ad | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_419545ad | |
The Binding of Isaac (Video Game) / int_41d0e801 | type |
Endless Game | |
The Binding of Isaac (Video Game) / int_41d0e801 | comment |
Endless Game: The BASE MENT cheat turns the game into one, as every floor becomes the Basement and Isaac will never progress. If you're tenacious and lucky enough to reach floor 1,000 the game calls you out on it: | |
The Binding of Isaac (Video Game) / int_41d0e801 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_41d0e801 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_41d0e801 | |
The Binding of Isaac (Video Game) / int_420ab7c6 | type |
Smart Bomb | |
The Binding of Isaac (Video Game) / int_420ab7c6 | comment |
Plan C takes it a step further by instantly killing everything in the room. Including Isaac. | |
The Binding of Isaac (Video Game) / int_420ab7c6 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_420ab7c6 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_420ab7c6 | |
The Binding of Isaac (Video Game) / int_427bacdb | type |
Stat Overflow | |
The Binding of Isaac (Video Game) / int_427bacdb | comment |
Stat Overflow: Afterbirth+, the 2nd DLC expansion, eventually added Bone Hearts. They function similarly to soul hearts in that they appear at the end of your health bar and protect deal chances. The difference is that Bone Hearts also function as disposable heart containers, so they can be filled with red hearts. | |
The Binding of Isaac (Video Game) / int_427bacdb | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_427bacdb | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_427bacdb | |
The Binding of Isaac (Video Game) / int_42d9daf9 | type |
No Fair Cheating | |
The Binding of Isaac (Video Game) / int_42d9daf9 | comment |
No Fair Cheating: Level seeds allow you to repeat a powerful run, but block any achievements. Special seed effects that make the game easier (such as making Isaac invincible or causing all enemies to become permanently charmed) will also block achievements. Similarly, every challenge run only allows you to unlock the associated achievement. Finally, the "Victory Lap" mode blocks any achievements, other than ones associated with it specifically. Using any mods blocks unlocking new features, unless you beat Mom at least once. | |
The Binding of Isaac (Video Game) / int_42d9daf9 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_42d9daf9 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_42d9daf9 | |
The Binding of Isaac (Video Game) / int_4427c24f | type |
Earn Your Fun | |
The Binding of Isaac (Video Game) / int_4427c24f | comment |
Earn Your Fun: More harder levels and gimmicky characters become unlocked and many of the stronger items in the game become available in the item pool once you beat the game in several ways, most ways being stupidly hard, such as beating all the bosses on hard mode with only one hit point. | |
The Binding of Isaac (Video Game) / int_4427c24f | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_4427c24f | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_4427c24f | |
The Binding of Isaac (Video Game) / int_4510b368 | type |
Ambiguous Gender | |
The Binding of Isaac (Video Game) / int_4510b368 | comment |
Ambiguous Gender: A new character, Eden, is gender-neutral to go along with their theme of randomization. | |
The Binding of Isaac (Video Game) / int_4510b368 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_4510b368 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_4510b368 | |
The Binding of Isaac (Video Game) / int_45bf382b | type |
Game Mod | |
The Binding of Isaac (Video Game) / int_45bf382b | comment |
Game Mod: Available via Steam Workshop after previously available in a blog site. To be able to progress and unlock the game's features with mods enabled however, you have to beat Mom at least once. | |
The Binding of Isaac (Video Game) / int_45bf382b | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_45bf382b | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_45bf382b | |
The Binding of Isaac (Video Game) / int_463084f4 | type |
Giving Someone the Pointer Finger | |
The Binding of Isaac (Video Game) / int_463084f4 | comment |
Giving Someone the Pointer Finger: The Finger! passive item, which spawns a disembodied finger in front of Isaac that shoots weak invisible tears in the direction that it's pointing. | |
The Binding of Isaac (Video Game) / int_463084f4 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_463084f4 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_463084f4 | |
The Binding of Isaac (Video Game) / int_47b542f1 | type |
Ouija Board | |
The Binding of Isaac (Video Game) / int_47b542f1 | comment |
Ouija Board: A ouija board is a power-up that gives Isaac ghost tears that move through objects. | |
The Binding of Isaac (Video Game) / int_47b542f1 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_47b542f1 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_47b542f1 | |
The Binding of Isaac (Video Game) / int_48081842 | type |
The Stinger | |
The Binding of Isaac (Video Game) / int_48081842 | comment |
The Stinger: The Chest ending, the final ending in Wrath of the Lamb, displays a quick message before the credits: "Get in the box!" | |
The Binding of Isaac (Video Game) / int_48081842 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_48081842 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_48081842 | |
The Binding of Isaac (Video Game) / int_486466ee | type |
Dual Boss | |
The Binding of Isaac (Video Game) / int_486466ee | comment |
Dual Boss: Certain bosses have champion versions which feature two of the boss, but each only has half the health of the original. The "Double Trouble!" mechanic can randomly pair two bosses together, usually two of the same boss but occasionally different ones. This includes champion bosses, which means both versions will be doubled. Every boss (with the exception of end-of-chapter bosses and minibosses) can become this with Repentance's "Vanishing Twin" item, which spawns a familiar that then turns into a copy of the floor's boss when you enter the boss room. To compensate, the health of each boss is reduced to 75%, their attack and movement patterns are slowed down slightly, and you receive an additional item from the boss copy when you defeat it. | |
The Binding of Isaac (Video Game) / int_486466ee | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_486466ee | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_486466ee | |
The Binding of Isaac (Video Game) / int_48b9731f | type |
Paper-Thin Disguise | |
The Binding of Isaac (Video Game) / int_48b9731f | comment |
Paper-Thin Disguise: It's heavily implied that the unlockable characters are just Isaac wearing these. Edmund confirmed it in an old blog post. | |
The Binding of Isaac (Video Game) / int_48b9731f | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_48b9731f | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_48b9731f | |
The Binding of Isaac (Video Game) / int_4a0ec526 | type |
Harmless Freezing | |
The Binding of Isaac (Video Game) / int_4a0ec526 | comment |
Harmless Freezing: Averted. The freeze status introduced in Repentance sees enemies being coated in ice. This is always lethal, with frozen enemies never thawing out and being counted as dead in regards to room clears and effects that activate on enemy kills. In fact, an enemy is only frozen in the first place if it runs out of health. | |
The Binding of Isaac (Video Game) / int_4a0ec526 | featureApplicability |
-1.0 | |
The Binding of Isaac (Video Game) / int_4a0ec526 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_4a0ec526 | |
The Binding of Isaac (Video Game) / int_4b06bcb7 | type |
Flip-Screen Scrolling | |
The Binding of Isaac (Video Game) / int_4b06bcb7 | comment |
Flip-Screen Scrolling: As a game that takes cues from the original The Legend of Zelda, most rooms take up one screen's worth of space and flip over to the next after entering a door. Rebirth adds some bigger rooms that use traditional scrolling. | |
The Binding of Isaac (Video Game) / int_4b06bcb7 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_4b06bcb7 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_4b06bcb7 | |
The Binding of Isaac (Video Game) / int_4c96aa00 | type |
Denial of Diagonal Attack | |
The Binding of Isaac (Video Game) / int_4c96aa00 | comment |
Denial of Diagonal Attack: Under normal circumstances, Isaac can only fire in the four cardinal directions, though there's some wiggle room using momentum to make the tears move at an angle. Afterbirth adds Marked, which automatically fires tears at a target on the floor which is controlled by the player (like Epic Fetus but with tears). Inverted with the "R U a Wizard?" pill effect and The Wiz item in Afterbirth, which make you fire tears only diagonally, denying you from attacking horizontally and vertically. Afterbirth+ adds the Analog Stick, which allows the player to fire diagonally or straight at will. If playing with an analog stick or mouse, then you can fire in any direction you want. | |
The Binding of Isaac (Video Game) / int_4c96aa00 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_4c96aa00 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_4c96aa00 | |
The Binding of Isaac (Video Game) / int_4cefd8a6 | type |
Long Song, Short Scene | |
The Binding of Isaac (Video Game) / int_4cefd8a6 | comment |
Long Song, Short Scene: The Blue Womb/??? area gets a dang nice song, even though it is simply a single main room plus optional side rooms before a boss fight. | |
The Binding of Isaac (Video Game) / int_4cefd8a6 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_4cefd8a6 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_4cefd8a6 | |
The Binding of Isaac (Video Game) / int_4d35807d | type |
Versus Character Splash | |
The Binding of Isaac (Video Game) / int_4d35807d | comment |
Versus Character Splash: Before boss fights, the game displays a splash screen of your character and the boss's artwork. | |
The Binding of Isaac (Video Game) / int_4d35807d | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_4d35807d | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_4d35807d | |
The Binding of Isaac (Video Game) / int_4d451cc6 | type |
Old Media Are Evil | |
The Binding of Isaac (Video Game) / int_4d451cc6 | comment |
The game is a big one against conservative Christianity, and its television and print propaganda. | |
The Binding of Isaac (Video Game) / int_4d451cc6 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_4d451cc6 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_4d451cc6 | |
The Binding of Isaac (Video Game) / int_4d54bb0d | type |
Spiteful A.I. | |
The Binding of Isaac (Video Game) / int_4d54bb0d | comment |
Spiteful A.I.: Some players say that the game has a "troll engine" that manipulates the random drops you get just to laugh in your face, especially if you tempt fate by grumbling about never having enough money for shops, and then the game gives you a Steam Sale (half-off everything in the shops) right after you've fought Greed in the very last shop in the game. | |
The Binding of Isaac (Video Game) / int_4d54bb0d | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_4d54bb0d | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_4d54bb0d | |
The Binding of Isaac (Video Game) / int_4d97e2b9 | type |
Urine Trouble | |
The Binding of Isaac (Video Game) / int_4d97e2b9 | comment |
Urine Trouble: The aptly named Number One upgrade replaces Isaac's tears with a urine attack instead. This dramatically increases fire rate, but sharply decreases range. The Lemon Mishap item, which leaves a yellow puddle that damages enemies. The Lemon Party pill is an upgraded version, which creates a much larger puddle at the cost of not being reusable without the Placebo item. | |
The Binding of Isaac (Video Game) / int_4d97e2b9 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_4d97e2b9 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_4d97e2b9 | |
The Binding of Isaac (Video Game) / int_4e053a94 | type |
Pickup Hierarchy | |
The Binding of Isaac (Video Game) / int_4e053a94 | comment |
Pickup Hierarchy: Primary: None in the original game, the Polaroid starting with the Wrath of the Lamb DLC, the Negative and the Key Pieces in Rebirth, and the Knife Pieces and Dad's Note in the Repentance DLC. For the Macrogame, it's the various items unlocked by clearing the Womb and, starting with Wrath of the Lamb, the Cathedral. Rebirth turns the items from clearing Sheol into this, due to the addition of the Dark Room. Secondary: Treasure room, shop, and Devil Room items in individual runs. Angel Room items starting with the Wrath of the Lamb DLC. For the macrogame, it's any unlockables not required for new endings. Tertiary: Hearts, coins, keys, bombs, and in Rebirth, batteries Extra: Library tomes starting with the Wrath of the Lamb DLC, Black Market items in Rebirth, and Planetarium items in the Repentance DLC. | |
The Binding of Isaac (Video Game) / int_4e053a94 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_4e053a94 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_4e053a94 | |
The Binding of Isaac (Video Game) / int_4e3d253b | type |
Downer Ending | |
The Binding of Isaac (Video Game) / int_4e3d253b | comment |
Downer Ending: While needing to be pieced together from multiple different endings, the endings added by the expansions (as well as an ending in The Legend of Bum-bo and Word of God) make it clear. Isaac suffocates to death inside the chest trying to hide from his abusive mother. He is hallucinating the entire game due to asphyxiation fueled delirium and his father encouraging him to use his imagination as a coping mechanism. His mother believes him to be missing and after an indeterminate period of time she finds his remains and mourns his death. Isaac's fate in the afterlife, however, is ultimately unknown and is left up to interpretation. The Greed mode's ending features Isaac getting trapped by a cave-in and becoming the Keeper after hanging himself. In the Greedier ending, his head then comes off and a fountain of bugs gush out of it. How this fits with the other endings is anyone's guess. | |
The Binding of Isaac (Video Game) / int_4e3d253b | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_4e3d253b | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_4e3d253b | |
The Binding of Isaac (Video Game) / int_4e7c4536 | type |
Wham Line | |
The Binding of Isaac (Video Game) / int_4e7c4536 | comment |
Wham Line: The final ending of Repentance concludes with a pencil-drawn story just like the opening, before giving a line that potentially changes the context of the whole game: | |
The Binding of Isaac (Video Game) / int_4e7c4536 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_4e7c4536 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_4e7c4536 | |
The Binding of Isaac (Video Game) / int_4e7f703c | type |
Wham Shot | |
The Binding of Isaac (Video Game) / int_4e7f703c | comment |
Wham Shot: Isaac's face when picking up the Torn Photo. This is the one item where Isaac's change in appearance is not Played for Laughs, and becomes particularly horrible considering what the Afterbirth endings reveal. | |
The Binding of Isaac (Video Game) / int_4e7f703c | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_4e7f703c | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_4e7f703c | |
The Binding of Isaac (Video Game) / int_4ebb6d16 | type |
Lava Pit | |
The Binding of Isaac (Video Game) / int_4ebb6d16 | comment |
Lava Pit: Pits of lava can be found in Mines in Repentance. | |
The Binding of Isaac (Video Game) / int_4ebb6d16 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_4ebb6d16 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_4ebb6d16 | |
The Binding of Isaac (Video Game) / int_4f0b6445 | type |
Announcer Chatter | |
The Binding of Isaac (Video Game) / int_4f0b6445 | comment |
Announcer Chatter: Afterbirth has a Large-Ham Announcer for calling out cards and pills. A patch made him come out at random instead of being on by default. Horse Pills in Repentance have an even hammier announcer. | |
The Binding of Isaac (Video Game) / int_4f0b6445 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_4f0b6445 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_4f0b6445 | |
The Binding of Isaac (Video Game) / int_4f7f594c | type |
Breakable Power-Up | |
The Binding of Isaac (Video Game) / int_4f7f594c | comment |
Breakable Power-Up: The Wrath of the Lamb DLC introduces Eternal Hearts, which give Isaac half a heart's worth of health above his normal maximum. If he loses it, it goes away for good, but if he finds a second Eternal Heart or makes it to the end of the floor without losing it, it turns into a Heart Container and permanently increases his maximum life. | |
The Binding of Isaac (Video Game) / int_4f7f594c | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_4f7f594c | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_4f7f594c | |
The Binding of Isaac (Video Game) / int_4ffde1e0 | type |
Luckily, My Shield Will Protect Me | |
The Binding of Isaac (Video Game) / int_4ffde1e0 | comment |
Luckily, My Shield Will Protect Me: The Trinity Shield blocks all bullet attacks from Isaac's front, moving with Isaac. | |
The Binding of Isaac (Video Game) / int_4ffde1e0 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_4ffde1e0 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_4ffde1e0 | |
The Binding of Isaac (Video Game) / int_504a1991 | type |
Body Horror | |
The Binding of Isaac (Video Game) / int_504a1991 | comment |
Body Horror: Most powerups do horrible things to you in exchange for their effects. In no particular order, you may grow tumors, become a living insect hive, acquire tons of diseases, cry blood, prop your eyes open with toothpicks, jam implants into your eyes, and so many more. | |
The Binding of Isaac (Video Game) / int_504a1991 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_504a1991 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_504a1991 | |
The Binding of Isaac (Video Game) / int_5080221 | type |
Faux Horrific | |
The Binding of Isaac (Video Game) / int_5080221 | comment |
Faux Horrific: At the beginning of each level, we see Isaac remembering some awful torture he has been through. In one memory, he is sitting on the toilet and notices there is no toilet paper left — but his horrified reaction is the same. | |
The Binding of Isaac (Video Game) / int_5080221 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_5080221 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_5080221 | |
The Binding of Isaac (Video Game) / int_5098e87 | type |
Unexpected Shmup Level | |
The Binding of Isaac (Video Game) / int_5098e87 | comment |
Unexpected Shmup Level: The True Final Boss of Repentance turns the game into this. You automatically gain flight, the floor becomes lava, and the boss sits in the lower left or right corner while attacking you. | |
The Binding of Isaac (Video Game) / int_5098e87 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_5098e87 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_5098e87 | |
The Binding of Isaac (Video Game) / int_51567188 | type |
Cast from Hit Points | |
The Binding of Isaac (Video Game) / int_51567188 | comment |
Cast from Hit Points: The Devil Rooms, which exchange max HP or Soul Hearts for items. There are also several items, such as Blood Rights and Razor Blade, that damage the player when used. Wrath of the Lamb features spiked doors that lead to special red treasure chests, as well as sacrifice rooms and demonic beggars that reward the player for damaging themselves. Several items, like the Dead Bird and Red Patch, will only activate if Isaac takes damage. The Kamikaze item. You can blow anything up, at any time, but the bomb you use is stuck to you, forcing you to take damage in the explosion unless you have invincibility or explosion immunity. | |
The Binding of Isaac (Video Game) / int_51567188 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_51567188 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_51567188 | |
The Binding of Isaac (Video Game) / int_5178a5b3 | type |
Glass Weapon | |
The Binding of Isaac (Video Game) / int_5178a5b3 | comment |
Glass Weapon: In Afterbirth, you can find the Glass Cannon, which is exactly what it sounds like, in every sense. It's incredibly powerful, but lowers your health to just 1/2 of a heart when used, meaning that you'll be killed in a single blow if something hits you. Repentance's overhaul emphasizes the "glass" part, as instead of depleting health, it shatters after Isaac takes damage and needs to wait several rooms to repair itself. The sharpness of the cannon breaking also makes Isaac take more damage and bleed on the floor until he leaves the room. | |
The Binding of Isaac (Video Game) / int_5178a5b3 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_5178a5b3 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_5178a5b3 | |
The Binding of Isaac (Video Game) / int_52281b4e | type |
Segmented Serpent | |
The Binding of Isaac (Video Game) / int_52281b4e | comment |
Segmented Serpent: Larry Jr. and the Hollow are made of multiple segments, each of which can be individually damaged. They can split into multiple entities if a segment is broken and there are two or more remaining segments on either side. | |
The Binding of Isaac (Video Game) / int_52281b4e | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_52281b4e | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_52281b4e | |
The Binding of Isaac (Video Game) / int_5288f02 | type |
All Your Powers Combined | |
The Binding of Isaac (Video Game) / int_5288f02 | comment |
The ultra-rare Rainbow Champions combine the effects of the Green, Yellow, Light White, Magenta, Violet, Dark Cyan, and Blue Champions and drop a coin, heart, key, bomb, pill, card, and trinket. | |
The Binding of Isaac (Video Game) / int_5288f02 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_5288f02 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_5288f02 | |
The Binding of Isaac (Video Game) / int_529ade8d | type |
Schizophrenic Difficulty | |
The Binding of Isaac (Video Game) / int_529ade8d | comment |
Schizophrenic Difficulty: The Void. All rooms here are taken from random floors, meaning that you can go from fighting eight Monstros to killing a couple of flies or vice versa at the drop of a hat. | |
The Binding of Isaac (Video Game) / int_529ade8d | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_529ade8d | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_529ade8d | |
The Binding of Isaac (Video Game) / int_5313c266 | type |
Bookends | |
The Binding of Isaac (Video Game) / int_5313c266 | comment |
Book Ends: The trailer for Rebirth has the creepy song titled "Jesus Loves Uke" playing in the background. The last trailer prior to Repentance, for The Forgotten Update, has it playing in the background as well. The game's intro is drawn in pencil scribbles and narrated by the narrator. The Beast ending in Repentance, considering the final ending of the expansion, uses the same style. | |
The Binding of Isaac (Video Game) / int_5313c266 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_5313c266 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_5313c266 | |
The Binding of Isaac (Video Game) / int_533bc7ae | type |
Cybernetics Eat Your Soul | |
The Binding of Isaac (Video Game) / int_533bc7ae | comment |
Cybernetics Eat Your Soul: One of the items you can buy at the cost of heart containers in the Devil Room is Technology. | |
The Binding of Isaac (Video Game) / int_533bc7ae | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_533bc7ae | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_533bc7ae | |
The Binding of Isaac (Video Game) / int_5378a179 | type |
Macrogame | |
The Binding of Isaac (Video Game) / int_5378a179 | comment |
Primary: None in the original game, the Polaroid starting with the Wrath of the Lamb DLC, the Negative and the Key Pieces in Rebirth, and the Knife Pieces and Dad's Note in the Repentance DLC. For the Macrogame, it's the various items unlocked by clearing the Womb and, starting with Wrath of the Lamb, the Cathedral. Rebirth turns the items from clearing Sheol into this, due to the addition of the Dark Room. | |
The Binding of Isaac (Video Game) / int_5378a179 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_5378a179 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_5378a179 | |
The Binding of Isaac (Video Game) / int_53f86e84 | type |
Down the Rabbit Hole | |
The Binding of Isaac (Video Game) / int_53f86e84 | comment |
Down the Rabbit Hole: The trapdoor in Isaac's bedroom floor leads down to much more than a simple basement. | |
The Binding of Isaac (Video Game) / int_53f86e84 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_53f86e84 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_53f86e84 | |
The Binding of Isaac (Video Game) / int_54ec2f0c | type |
Not Completely Useless | |
The Binding of Isaac (Video Game) / int_54ec2f0c | comment |
Not Completely Useless: Normally, range upgrades are very underwhelming compared to damage or tears upgrades due to most characters already having adequate range. Azazel inverts this by having high damage output right out of the gate but very low range. Downplayed in that range upgrades only affect his mini-Brimstone to a small degree, but stacking more than one of them is still hugely helpful for the late game bosses. Shot Speed usually has minimal impact on gameplay and is considered a Dump Stat. However, it suddenly becomes much more important if you have The Ludovico Technique, as it determines how fast you can move your controllable tear. | |
The Binding of Isaac (Video Game) / int_54ec2f0c | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_54ec2f0c | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_54ec2f0c | |
The Binding of Isaac (Video Game) / int_5534431f | type |
Money for Nothing | |
The Binding of Isaac (Video Game) / int_5534431f | comment |
Money for Nothing: Once you reach the Chapter 4 areas, money has very little use, as there are no shops to be found anywhere in there. You can still find beggars, slot machines, and even arcades to dump off your hard-earned gold in exchange for hearts, items, and keys, and certain items may still benefit from holding onto money. | |
The Binding of Isaac (Video Game) / int_5534431f | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_5534431f | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_5534431f | |
The Binding of Isaac (Video Game) / int_5554487f | type |
PurposefullyOverpowered | |
The Binding of Isaac (Video Game) / int_5554487f | comment |
A patch for Afterbirth made a very controversial nerf to the Stop Watch. Instead of having it slow down every enemy permanently, it was changed to activate only after taking damage and having its effect only last for one room. Many people were visibly upset by this, and in a later patch, while it kept its flaws, it was changed to also activate if Holy Mantle's shield was broken, which at least still makes it a very useful item when playing as The Lost. It was also changed to not count as one of the powerful "special" items that have low chances of spawning in the same run, though this was rendered moot when Repentance axed the special items pool. | |
The Binding of Isaac (Video Game) / int_5554487f | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_5554487f | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_5554487f | |
The Binding of Isaac (Video Game) / int_5561eef8 | type |
Suspicious Video-Game Generosity | |
The Binding of Isaac (Video Game) / int_5561eef8 | comment |
Suspicious Video-Game Generosity: The item pool got buffed again from Wrath of the Lamb by introducing items that confer benefits worth two separate items from Flash Isaac. You'll need those buffs for sure. | |
The Binding of Isaac (Video Game) / int_5561eef8 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_5561eef8 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_5561eef8 | |
The Binding of Isaac (Video Game) / int_55e5b37c | type |
Bragging Rights Reward | |
The Binding of Isaac (Video Game) / int_55e5b37c | comment |
Bragging Rights Reward: Prior to the Afterbirth expansion, there was no practical reason to beat Mega Satan other than seeing the final ending. There were no unlocks for doing so, no achievements for doing so, not even a mark on that character's boss kill list. All you would receive was a new picture for your save file. Later expansions fixed this by adding Mega Satan completion marks: each character unlocks another co-op baby for winning against him (with the powerful active item Mega Blast unlocked for winning with everyone), Tainted characters in Repentance unlock alternative versions of pickups, objects, and NPCs, and as of Afterbirth+ the boss needs to be killed once to unlock Apollyon. With the exception of the Lost, who has an item unlock for beating every main boss, Hard mode in Rebirth has no item unlocks, and its associated achievements only require you to beat Mom's Heart/It Lives to unlock co-op babies. Beating the Brutal Bonus Levels was purely for sport. In the expansions, there are more item/baby unlocks tied to Hard mode (both for Mom's Heart/It Lives and for filling out a character's post-it note), giving more incentive to play on Hard. The unlock for beating Hush with Keeper is said character starting with a penny. Of course, you're earning that penny by killing what is arguably the hardest boss added in Afterbirth with a borderline Joke Character. (Repentance, for what it's worth, subverts this — that penny instead becomes a permanent third coin heart, something very handy given how difficult it is to get actual coin heart upgrades mid-run.) In order to obtain Godhead, you need to collect all the completion marks on Hard mode for a bonafide Joke Character, one of the hardest tasks in the game. It's a fantastic item that ranks among the best in the game, with tons of positive synergies, but if you can perform that well, you may not need it when it does show up. Repentance adds the Death Certificate, which is unlocked by getting every Hard mode completion mark for every single character, which totals out to a whopping 334 completion marks between thirty-four characters. Said item effectively lets you choose from any item in the entire game, and can be combined with other items like Abyss or Moving Box to bend the game over your knee with impunity, but you'll likely need to put in hundreds of hours to even get to that point. | |
The Binding of Isaac (Video Game) / int_55e5b37c | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_55e5b37c | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_55e5b37c | |
The Binding of Isaac (Video Game) / int_56a6927b | type |
All the Worlds Are a Stage | |
The Binding of Isaac (Video Game) / int_56a6927b | comment |
All the Worlds Are a Stage: The Void, the final area of Afterbirth+, is a combination of all previous areas of the game. Any room can be from any area, there are around seven bosses aside from Delirium that can be from any area, and the boss drops can come from any item pool in the game. In Repentance, collecting Dad's Note brings Isaac up through the floors he already went through, ending at Home. Unlike The Void, however, this is only a revisit to the floors you went to in this run, so you do not see any floors from the Womb onwards. | |
The Binding of Isaac (Video Game) / int_56a6927b | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_56a6927b | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_56a6927b | |
The Binding of Isaac (Video Game) / int_575fd5e2 | type |
Dark Is Not Evil | |
The Binding of Isaac (Video Game) / int_575fd5e2 | comment |
Dark Is Not Evil: The Dark Bum, a demonic version of Bum Friend with a description of "He wants to take your life", meaning he wants to take those red hearts that you can't take because your health is full and turn them into soul hearts (black hearts as of Repentance, which are even better), blue spiders, or pills/cards/runes, though he occasionally tosses out a normal spider instead. His usefulness even after several nerfs and fairly common appearance rate has pretty much made him a popular familiar, complete with Twitter page. | |
The Binding of Isaac (Video Game) / int_575fd5e2 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_575fd5e2 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_575fd5e2 | |
The Binding of Isaac (Video Game) / int_589e54d3 | type |
Charged Attack | |
The Binding of Isaac (Video Game) / int_589e54d3 | comment |
Brimstone upgrades your damage, can hit multiple times per shot, and ignores all terrain, but it takes a couple seconds to charge up and it cannot be fired before it's fully charged. Moreover, it doesn't knock back enemies. However, anything which upgrades your tear fire rate shortens the charge time, and the Chocolate Milk item allows you to fire it without charging it up fully. It's powerful on its own on the early floors, but requires damage upgrades to remain useful later in the game. | |
The Binding of Isaac (Video Game) / int_589e54d3 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_589e54d3 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_589e54d3 | |
The Binding of Isaac (Video Game) / int_5979acea | type |
Fragile Speedster | |
The Binding of Isaac (Video Game) / int_5979acea | comment |
Cain/The Thief aka Fragile Speedster: Cain is primarily luck-based, with good damage and speed but low HP. His Luck Foot starting item makes him luckier than any other character in the game, and can turn a run around with one good pill or spin of the Gambling Machines. Cain's strength relies on getting lucky, and if it pays out, then Cain can become exceptionally strong. | |
The Binding of Isaac (Video Game) / int_5979acea | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_5979acea | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_5979acea | |
The Binding of Isaac (Video Game) / int_597d7dad | type |
Onion Tears | |
The Binding of Isaac (Video Game) / int_597d7dad | comment |
Onion Tears: The Sad Onion item makes Isaac cry harder, increasing his tear fire rate | |
The Binding of Isaac (Video Game) / int_597d7dad | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_597d7dad | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_597d7dad | |
The Binding of Isaac (Video Game) / int_598c85e0 | type |
Enemy Scan | |
The Binding of Isaac (Video Game) / int_598c85e0 | comment |
Enemy Scan: The Spider Mod in Afterbirth gives every enemy (and segments if applicable) a visible health bar so you can track how much damage they've taken. It also displays how much damage your weapons are doing. Finally, the spider familiar itself wanders around randomly and can cause random effects to any enemy that touches it. | |
The Binding of Isaac (Video Game) / int_598c85e0 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_598c85e0 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_598c85e0 | |
The Binding of Isaac (Video Game) / int_5a2c2468 | type |
Teleportation Misfire | |
The Binding of Isaac (Video Game) / int_5a2c2468 | comment |
Teleportation Misfire: Teleportation effects like "Teleport!" or Telepills have a very small chance of teleporting you to an "I AM ERROR" room rather than a random room on the floor (so named due to its only inhabitant being a random guy that says "I AM ERROR"). The room usually contains some goodies and a trapdoor to the next floor. Certain other teleportation items in Rebirth and its expansions are also hard-coded to teleport you to I AM ERROR under certain conditions. | |
The Binding of Isaac (Video Game) / int_5a2c2468 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_5a2c2468 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_5a2c2468 | |
The Binding of Isaac (Video Game) / int_5a40d6a | type |
Adaptation Distillation | |
The Binding of Isaac (Video Game) / int_5a40d6a | comment |
Adaptation Distillation: In Antibirth, reaching the final chapter of the alternate path required assembling three pieces of a knife across the other floors and using that knife to unlock a special door. This is retained in Repentance, but there are only two Knife Pieces with the one in the Mausoleum being cut; in exchange, getting the remaining pieces is much more involved. | |
The Binding of Isaac (Video Game) / int_5a40d6a | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_5a40d6a | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_5a40d6a | |
The Binding of Isaac (Video Game) / int_5a5de5ca | type |
Boss Rush | |
The Binding of Isaac (Video Game) / int_5a5de5ca | comment |
Beating Mom in under 20 minutes grants access to the special Boss Rush room. The little clock that's visible during each loading screen shows how much time is left until this room expires, and you can bring up the map to check your current time. | |
The Binding of Isaac (Video Game) / int_5a5de5ca | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_5a5de5ca | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_5a5de5ca | |
The Binding of Isaac (Video Game) / int_5a66db3c | type |
Bonus Level of Heaven | |
The Binding of Isaac (Video Game) / int_5a66db3c | comment |
Bonus Level of Heaven: The Cathedral is a holy alternative to Sheol and ends with a fight against an angelic Isaac, but it's still just as tough as any other late-game level. | |
The Binding of Isaac (Video Game) / int_5a66db3c | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_5a66db3c | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_5a66db3c | |
The Binding of Isaac (Video Game) / int_5b81ca8d | type |
Disc-One Nuke | |
The Binding of Isaac (Video Game) / int_5b81ca8d | comment |
Disc-One Nuke: Due to the randomized nature of the game, it's completely possible to get powerful items like Brimstone or Epic Fetus on the first couple of floors. | |
The Binding of Isaac (Video Game) / int_5b81ca8d | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_5b81ca8d | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_5b81ca8d | |
The Binding of Isaac (Video Game) / int_5bb56482 | type |
Contractual Boss Immunity | |
The Binding of Isaac (Video Game) / int_5bb56482 | comment |
The Chaos Card kills almost anything in one hit. The only things that can survive it are the first form of Satan, the first form of Mega Satan, Delirium and the Beast (the intentional exceptions), and, likely due to a bug, Scolex. | |
The Binding of Isaac (Video Game) / int_5bb56482 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_5bb56482 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_5bb56482 | |
The Binding of Isaac (Video Game) / int_5c300c3b | type |
The Berserker | |
The Binding of Isaac (Video Game) / int_5c300c3b | comment |
Samson/The Berserker aka Glass Cannon (changed to a second Stone Wall in Rebirth): Samson has low starting HP and somewhat terrible stats, but begins with Bloody Lust, an item that increases his damage for every enemy that dies and resets when he leaves the room. Samson is bad against bosses, but in rooms with loads of enemies, he becomes a force to be reckoned with, able to blow through enemies with ease. Rebirth reverses his abilities, making him have as much starting HP as Isaac and become stronger as he takes damage rather than as he kills, so any items that provide healing can turn him into a powerhouse. | |
The Binding of Isaac (Video Game) / int_5c300c3b | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_5c300c3b | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_5c300c3b | |
The Binding of Isaac (Video Game) / int_5cfeb43f | type |
Save Scumming | |
The Binding of Isaac (Video Game) / int_5cfeb43f | comment |
Save Scumming: Intentionally discouraged with the increased item synergies in the hopes that players stop immediately restarting when they get a bad item early on, which will also break their winning streak. Then again, the seeding tools provide for a form of this if one gets particularly lucky with their game's generation and want to retry after dying partway through, though this won't count for any form of progression. Also discouraged with Eden. Eden starts with random stats and items, so selecting Eden requires and consumes an Eden Token gained by beating end-game bosses. But if you're a good enough Isaac player, you'll have more Eden Tokens than you know what to do with. By forcing the game to quit before the Game Over screen comes up, you can reload your last suspend save, but never collect Guppy's Collar while doing this. The game forces 1-up effects when you save scum and the Collar works by either reviving or killing you. Afterbirth+ punishes repeated resets with the Mr. Resetti achievement: it unlocks half soul hearts for the next runs. | |
The Binding of Isaac (Video Game) / int_5cfeb43f | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_5cfeb43f | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_5cfeb43f | |
The Binding of Isaac (Video Game) / int_5d1eb74d | type |
Dump Stat | |
The Binding of Isaac (Video Game) / int_5d1eb74d | comment |
Shot Speed usually has minimal impact on gameplay and is considered a Dump Stat. However, it suddenly becomes much more important if you have The Ludovico Technique, as it determines how fast you can move your controllable tear. | |
The Binding of Isaac (Video Game) / int_5d1eb74d | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_5d1eb74d | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_5d1eb74d | |
The Binding of Isaac (Video Game) / int_5d317d1b | type |
Angelic Abomination | |
The Binding of Isaac (Video Game) / int_5d317d1b | comment |
With Repentance shifting around story elements, the new final villains of the story are Dogma, Isaac's interpretation of the Christian televangelists that drove his mother to extreme fundamentalism, and The Beast, the Mother of Harlots, bringer of the Apocalypse, and the final representation of Isaac's mother that he has to slay. These both precede the reveal that the game's events may be a story being told by Isaac and his dad, and represent the finale of that story. | |
The Binding of Isaac (Video Game) / int_5d317d1b | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_5d317d1b | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_5d317d1b | |
The Binding of Isaac (Video Game) / int_5e23d518 | type |
Dunce Cap | |
The Binding of Isaac (Video Game) / int_5e23d518 | comment |
Dunce Cap: The Wiz powerup in Afterbirth is a dunce cap that gives the player character permanently crossed eyes (similar to the "r u a wizard" pill) that makes them constantly fire at diagonals. | |
The Binding of Isaac (Video Game) / int_5e23d518 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_5e23d518 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_5e23d518 | |
The Binding of Isaac (Video Game) / int_5e2ae7ee | type |
Inexplicable Treasure Chests | |
The Binding of Isaac (Video Game) / int_5e2ae7ee | comment |
Inexplicable Treasure Chests: Treasure chests are everywhere in the basement of the house, and they're even more inexplicable in The Womb. It's possible to unlock a treasure chest and find another smaller treasure chest inside, and although very rare, it's possible that chest has another still smaller chest inside it! Which could happen while you're inside a chest! | |
The Binding of Isaac (Video Game) / int_5e2ae7ee | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_5e2ae7ee | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_5e2ae7ee | |
The Binding of Isaac (Video Game) / int_5e2f5ad2 | type |
You Kill It, You Bought It | |
The Binding of Isaac (Video Game) / int_5e2f5ad2 | comment |
You Kill It, You Bought It: Implied to happen in the 16th ending, when Isaac kills Mega Satan, only to become a demon as satanic as him, though this may be symbolic. | |
The Binding of Isaac (Video Game) / int_5e2f5ad2 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_5e2f5ad2 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_5e2f5ad2 | |
The Binding of Isaac (Video Game) / int_5e782d0c | type |
Super Prototype | |
The Binding of Isaac (Video Game) / int_5e782d0c | comment |
Super Prototype: Technology 0.5 is a far superior laser when compared to Technology and Technology 2. It doesn't replace your regular tears so is a direct firepower upgrade when you pick it up, doesn't have a damage multiplier reduction built into its stats and perfectly synergizes with your power-ups. It also randomly adds power-up effects. Its only downside is that it occasionally misfires, but you'll barely even notice it. Technology 0, added in one of the first Booster Packs for Afterbirth †. Like Tech 0.5, it does not replace your tears with a laser, instead giving the effect of having all tears generate a chain of electricity between each other. Coupled with spread shots and/or a high range stat, and it can pierce through most enemies in the game without a challenge. | |
The Binding of Isaac (Video Game) / int_5e782d0c | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_5e782d0c | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_5e782d0c | |
The Binding of Isaac (Video Game) / int_5fc1c4b5 | type |
Mechanically Unusual Fighter | |
The Binding of Isaac (Video Game) / int_5fc1c4b5 | comment |
The Forgotten/Mechanically Unusual Fighter: Added in the final booster pack to Afterbirth+, this is one of the most unusual characters in the game. For starters, they are two characters in one: The Forgotten and the Soul. The Forgotten themselves mainly uses a melee attack via a bone club, which can be charged up to be thrown like a boomerang, and can only gain bone hearts. The Soul functions similarly to the Lost minus being a One-Hit-Point Wonder, but cannot move a certain distance from the Forgotten, and can only have Soul Hearts. The key to playing them effectively is knowing when to use each character, since they have separate health bars and both die when one dies. | |
The Binding of Isaac (Video Game) / int_5fc1c4b5 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_5fc1c4b5 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_5fc1c4b5 | |
The Binding of Isaac (Video Game) / int_5fc7e0fa | type |
Bloody Bowels of Hell | |
The Binding of Isaac (Video Game) / int_5fc7e0fa | comment |
Bloody Bowels of Hell: The game leans heavily towards this over Fire and Brimstone Hell, with floors like Sheol and the Dark Room being made of black stone and retaining the blood-attacking demons featured throughout the rest of the game. | |
The Binding of Isaac (Video Game) / int_5fc7e0fa | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_5fc7e0fa | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_5fc7e0fa | |
The Binding of Isaac (Video Game) / int_5ff126b7 | type |
Troubled Fetal Position | |
The Binding of Isaac (Video Game) / int_5ff126b7 | comment |
Troubled Fetal Position: Isaac does this in the floor transitions and at the start of each floor. | |
The Binding of Isaac (Video Game) / int_5ff126b7 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_5ff126b7 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_5ff126b7 | |
The Binding of Isaac (Video Game) / int_62cae28a | type |
Losing Your Head | |
The Binding of Isaac (Video Game) / int_62cae28a | comment |
Losing Your Head: Some of the enemies can attack the player even after losing their body or head or they just get separated. Transcendence removes the player's body, allowing you to float over rocks, pits, spikes, and damaging liquids, being the most basic flight-granting item in the game. The Shears and the Hanged Man Tarot card also do this, but only for one room. The Guillotine from Rebirth turns Isaac's head into a familiar, making him fire tears while orbiting around it. If you can get past the Interface Screw, the head not only protects the body from bullets, but the item is also a stat boost. | |
The Binding of Isaac (Video Game) / int_62cae28a | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_62cae28a | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_62cae28a | |
The Binding of Isaac (Video Game) / int_62f9d08e | type |
Freeze-Frame Bonus | |
The Binding of Isaac (Video Game) / int_62f9d08e | comment |
Freeze-Frame Bonus: Ending 13 has a hidden and hard-to-read message that appears for just an instant before it returns to the title screen. It reads "GET IN THE BOX!", a Shout-Out to Time Fcuk. | |
The Binding of Isaac (Video Game) / int_62f9d08e | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_62f9d08e | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_62f9d08e | |
The Binding of Isaac (Video Game) / int_63389669 | type |
Brain Monster | |
The Binding of Isaac (Video Game) / int_63389669 | comment |
Brain Monster: The game has enemies that are large brains that crawl around the floor, leaving a trail of blood that damages you if you step on it. There's also an even larger variant that splits into two smaller ones when it dies. | |
The Binding of Isaac (Video Game) / int_63389669 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_63389669 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_63389669 | |
The Binding of Isaac (Video Game) / int_637ef67 | type |
New Game Plus | |
The Binding of Isaac (Video Game) / int_637ef67 | comment |
The R Key allows you to start the run over from the very beginning, keeping items intact. This allows you to basically do a Victory Lap without any of the downsides. | |
The Binding of Isaac (Video Game) / int_637ef67 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_637ef67 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_637ef67 | |
The Binding of Isaac (Video Game) / int_63c6c615 | type |
Dynamic Difficulty | |
The Binding of Isaac (Video Game) / int_63c6c615 | comment |
Dynamic Difficulty: Individual runs don't change depending on how well/poorly you do, but the game itself slowly changes the more times it's beaten, starting with unlocking more levels/bosses after Mom. After a while, more advanced versions of bosses replace their predecessors and other bosses change too, such as the Harbingers appearing after Mom is beaten for the first time. Most notoriously, beating the game many times would steadily increase the chance that The Fallen would randomly replace a regular boss and would frequently appear on the first or second floors. On the other hand, unlocking more and more items with each completed run and experience with the game mechanics counteract this, keeping things more-or-less fair. | |
The Binding of Isaac (Video Game) / int_63c6c615 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_63c6c615 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_63c6c615 | |
The Binding of Isaac (Video Game) / int_63d8e17d | type |
Instant Runes | |
The Binding of Isaac (Video Game) / int_63d8e17d | comment |
Instant Runes: The Black Powder in Afterbirth causes a trail of black powder to appear where you walk, which dissipates after a certain distance. Forming a circle with the powder forms a glowing red pentagram which damages any enemy that touches it. | |
The Binding of Isaac (Video Game) / int_63d8e17d | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_63d8e17d | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_63d8e17d | |
The Binding of Isaac (Video Game) / int_64cf3b3f | type |
Damage Reduction | |
The Binding of Isaac (Video Game) / int_64cf3b3f | comment |
Damage Reduction: Afterbirth added scaling damage reduction as a game mechanic for end bosses, lowering the damage a player deals to them based on the player's damage output and making it much harder for an overpowered run to simply steamroll them. The main users of the mechanic are Hush (both forms, but it's much more noticeable in his second phase), Ultra Greed (again, both forms), and in older versions, Big Horn. Delirium technically also has damage scaling, but only while it's transformed into another boss; it's generally not noticeable since the reduction ramps up as Delirium takes damage and resets to zero whenever it returns to its default form. | |
The Binding of Isaac (Video Game) / int_64cf3b3f | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_64cf3b3f | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_64cf3b3f | |
The Binding of Isaac (Video Game) / int_64f0c18c | type |
Critical Existence Failure | |
The Binding of Isaac (Video Game) / int_64f0c18c | comment |
Critical Existence Failure: Isaac is perfectly fine when at half a heart, besides peeing himself when entering a room. However, dying causes him to explode into a mist of blood in the Flash version, or collapse to the floor as his ghost leaves his body in Rebirth. | |
The Binding of Isaac (Video Game) / int_64f0c18c | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_64f0c18c | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_64f0c18c | |
The Binding of Isaac (Video Game) / int_661398a5 | type |
Swap Fighter | |
The Binding of Isaac (Video Game) / int_661398a5 | comment |
Swap Fighter: There are a few characters who work like this. Dying as one character will always kill the other, regardless of their health pool. The Forgotten is a skeleton that swings a damaging melee bone club. By pressing the drop key, he can switch to a ghost called The Soul, who can freely fly and fires normal tears, but is chained to The Forgotten's inert body. Both characters can only have six hearts at a time instead of the normal twelve. Tainted Lazarus switches between himself and Dead Lazarus every time he clears a room or activates his special Flip item. Unlike The Forgotten, the two characters do not share items or stats with each other, but Flip has a passive effect to compensate that lets them collect more items than a normal character. The item Esau Jr. lets any character be this. On use, it transforms you into the character Esau Jr., who starts with flight and high base damage as well as a random selection of items equal to your total items when you first used it. Like Tainted Lazarus, Esau Jr. doesn't share anything with your original character. Activating again will let you swap back to normal. | |
The Binding of Isaac (Video Game) / int_661398a5 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_661398a5 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_661398a5 | |
The Binding of Isaac (Video Game) / int_66755d29 | type |
Author Avatar | |
The Binding of Isaac (Video Game) / int_66755d29 | comment |
Author Avatar: Ultra Pride, a special mini-boss, is a Creator Cameo of Edmund McMillen (Ultra Pride itself) and Florian Himsl (the familiar following Ultra Pride), with its name being a joke about their pride for making the game. | |
The Binding of Isaac (Video Game) / int_66755d29 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_66755d29 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_66755d29 | |
The Binding of Isaac (Video Game) / int_66f763c0 | type |
Interface Screw | |
The Binding of Isaac (Video Game) / int_66f763c0 | comment |
Interface Screw: This game adds three new interfaces curses on top of Curse of the Lost (minimap disabled). Curse of the Unknown removes your health bar, forcing you to keep a mental tally. Curse of Darkness reduces the ambient lightning to almost nothing, though the player and most enemies glow. Curse of the Blind turns every pedestal item (activated and passive items) on the floor into a question mark, including Devil/Angel Room items and shop inventory. It'll make you think twice about picking something up. | |
The Binding of Isaac (Video Game) / int_66f763c0 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_66f763c0 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_66f763c0 | |
The Binding of Isaac (Video Game) / int_673219f0 | type |
The Infested | |
The Binding of Isaac (Video Game) / int_673219f0 | comment |
The Infested: The Duke of Flies is a bloated corpse filled with flies that bounces around, spitting out flies to attack you. You can also encounter its Undead Counterpart on a later chapter, The Husk, which is even more degraded and is filled with spiders as well as flies. Repentance added another alternate version, Lil' Blub, which is filled with leeches. Mulligans are Mook Maker enemies. They're bloated humanoids infested with flies, which run from you and cough up flies. They become progressively more infested as you advance into the game, culminating in Swarmers which are nothing but mobile fly nests built into the rotted face of a Mulligan. Some alternative versions of them are infested with other things, like spiders, grubs, and fetuses. Several items can turn Isaac himself into a walking hive. Infestation and The Mulligan fill Isaac with flies which he releases when he takes damage or hits an enemy respectively. Spider Baby does the same with spiders instead of flies, and Infestation 2 fills every enemy with friendly spiders. | |
The Binding of Isaac (Video Game) / int_673219f0 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_673219f0 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_673219f0 | |
The Binding of Isaac (Video Game) / int_686cac9f | type |
Flies Equals Evil | |
The Binding of Isaac (Video Game) / int_686cac9f | comment |
Flies Equals Evil: Flies are a very common enemy, and several other enemies vomit flies. You can even get in on the action with certain items. | |
The Binding of Isaac (Video Game) / int_686cac9f | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_686cac9f | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_686cac9f | |
The Binding of Isaac (Video Game) / int_6a6760fa | type |
The Power of Hate | |
The Binding of Isaac (Video Game) / int_6a6760fa | comment |
The Power of Hate: Rebirth adds The Negative, which is The Polaroid's dark counterpart. It damages all enemies when Isaac reaches his last hit point. | |
The Binding of Isaac (Video Game) / int_6a6760fa | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_6a6760fa | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_6a6760fa | |
The Binding of Isaac (Video Game) / int_6a696742 | type |
The Power of Love | |
The Binding of Isaac (Video Game) / int_6a696742 | comment |
The Power of Love: The Polaroid, a picture of what seems to be Isaac and family, shields Isaac on his last hit point. | |
The Binding of Isaac (Video Game) / int_6a696742 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_6a696742 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_6a696742 | |
The Binding of Isaac (Video Game) / int_6ac6a56a | type |
And Your Reward Is Clothes | |
The Binding of Isaac (Video Game) / int_6ac6a56a | comment |
And Your Reward Is Clothes: The reward for beating Mom's Heart/It Lives! on hard mode, Mega Satan, and/or completing all marks (defeat every major boss plus the Boss Rush) on Hard Mode on a character? A different selectable skin for co-op babies. Slightly downplayed in that these babies have special abilities, though these are generally minor, such as dealing contact damage and dropping pickups upon death. Except for The Lost, who unlocks a special baby that doesn't take damage for killing Mom's Heart/It Lives! on hard mode, and unlocking the extremely powerful Godhead if you manage to clear all Hard Mode marks with him. | |
The Binding of Isaac (Video Game) / int_6ac6a56a | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_6ac6a56a | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_6ac6a56a | |
The Binding of Isaac (Video Game) / int_6b486b81 | type |
Revive Kills Zombie | |
The Binding of Isaac (Video Game) / int_6b486b81 | comment |
Revive Kills Zombie: The Bible, while normally dealing no damage, kills Mom and Mom's Heart/It Lives instantly. Inverted with Satan; using the Bible will instantly kill you instead. | |
The Binding of Isaac (Video Game) / int_6b486b81 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_6b486b81 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_6b486b81 | |
The Binding of Isaac (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
The Binding of Isaac (Video Game) / int_6bda9a30 | comment |
Meaningful Name: The Wrath of the Lamb expansion's name foreshadows two of the bosses introduced in the game (a Messianic Archetype version of our main character and one of his alter egos). The titular Lamb itself makes an appearance as a final boss in Rebirth, if you bring the Negative down to Sheol to reach the Dark Room. | |
The Binding of Isaac (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_6bda9a30 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_6bda9a30 | |
The Binding of Isaac (Video Game) / int_6bf29c6e | type |
Good Wings, Evil Wings | |
The Binding of Isaac (Video Game) / int_6bf29c6e | comment |
Good Wings, Evil Wings: The Bible and the Holy Grail give you white wings. Lord of the Pit and any item giving you a demonic effect combined with Transcendence give you black wings. | |
The Binding of Isaac (Video Game) / int_6bf29c6e | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_6bf29c6e | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_6bf29c6e | |
The Binding of Isaac (Video Game) / int_6bff99d4 | type |
Secret Character | |
The Binding of Isaac (Video Game) / int_6bff99d4 | comment |
Secret Character: A new one for this version. "The Lost", a One-Hit-Point Wonder incapable of gaining any hearts and starts with flight. Unlocking him is a real Guide Dang It!: the old way was to die to Mullibooms as Isaac on the basement, then to your own bombs as Maggie in the caves, then to Mom as Judas, then to Satan stage 2 as Azazel, with no deaths in-between and in that order. In Afterbirth, you just have to kill yourself in the Sacrifice Room with the Missing Poster in your inventory. Another one was added in Afterbirth: Keeper. He uses coins for health and converts all hearts into blue flies. He can only have up to two coins worth of health (three in Repentance) at a time, yet while he can't gain any, he can still lose them. On top of that, he's slow and fires triple shots at reduced speed. Repentance takes this up to eleven by having a Secret Alternate character for every character in the roster, including the Secret Characters listed above. To get a character's alternate, you need to use the Red Key or Cracked Key in a certain room in Home as that character. | |
The Binding of Isaac (Video Game) / int_6bff99d4 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_6bff99d4 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_6bff99d4 | |
The Binding of Isaac (Video Game) / int_6c4ed101 | type |
Breath Weapon | |
The Binding of Isaac (Video Game) / int_6c4ed101 | comment |
Breath Weapon: Blood/Brimstone lasers are fired from the mouths of several enemies and can be used by Isaac himself with items like "Shoop Da Whoop!" and Brimstone; Azazel starts with a short-ranged variant. These are powerful, but take precision to use. Chocolate Milk allows Isaac to fire a charged shot from his mouth. Its size and the damage it does depend on how long it's been charged for. Monstro sprays a burst of red tears at Isaac as one of his attacks. The item Monstro's Lung lets Isaac do the same thing. Taking Ipecac makes Isaac vomit up green explosive shots. Since they're fired from the mouth they travel in an arc, which makes smaller enemies harder to hit. | |
The Binding of Isaac (Video Game) / int_6c4ed101 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_6c4ed101 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_6c4ed101 | |
The Binding of Isaac (Video Game) / int_6dc206c9 | type |
Marathon Level | |
The Binding of Isaac (Video Game) / int_6dc206c9 | comment |
Marathon Level: The Very Definitely Final Dungeon of Afterbirth+, the Void, is this. It's as large as two XL Womb floors put together and has five to eight boss rooms besides the Final Boss fight, one of which always contains another "final" boss. Good luck finding your way there if you get hit by Curse of the Lost. | |
The Binding of Isaac (Video Game) / int_6dc206c9 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_6dc206c9 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_6dc206c9 | |
The Binding of Isaac (Video Game) / int_6e0898f9 | type |
Silliness Switch | |
The Binding of Isaac (Video Game) / int_6e0898f9 | comment |
Silliness Switch: Some special seeds you can type in have strange and sometimes hilarious effects. For example, FART SNDS turns all sound effects in the game into fart sounds. Another good one is SLOW 4ME2, which increases or decreases the background music tempo depending on how fast you're moving. As of Afterbirth, inputting a special seed permanently unlocks its effect, and any number can be toggled in a new menu of Easter Eggs. | |
The Binding of Isaac (Video Game) / int_6e0898f9 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_6e0898f9 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_6e0898f9 | |
The Binding of Isaac (Video Game) / int_6e7a3cd | type |
Underground Monkey | |
The Binding of Isaac (Video Game) / int_6e7a3cd | comment |
Underground Monkey: Tougher versions of early enemies appear on later forms with alternate sprites (such as Glazing Globins to Blobins) or as palette-swapped champion versions. Even a few bosses come in variants. | |
The Binding of Isaac (Video Game) / int_6e7a3cd | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_6e7a3cd | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_6e7a3cd | |
The Binding of Isaac (Video Game) / int_6e7e9709 | type |
Cosmetic Award | |
The Binding of Isaac (Video Game) / int_6e7e9709 | comment |
Prior to the Afterbirth expansion, there was no practical reason to beat Mega Satan other than seeing the final ending. There were no unlocks for doing so, no achievements for doing so, not even a mark on that character's boss kill list. All you would receive was a new picture for your save file. Later expansions fixed this by adding Mega Satan completion marks: each character unlocks another co-op baby for winning against him (with the powerful active item Mega Blast unlocked for winning with everyone), Tainted characters in Repentance unlock alternative versions of pickups, objects, and NPCs, and as of Afterbirth+ the boss needs to be killed once to unlock Apollyon. | |
The Binding of Isaac (Video Game) / int_6e7e9709 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_6e7e9709 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_6e7e9709 | |
The Binding of Isaac (Video Game) / int_6ec03ba1 | type |
Mook Maker | |
The Binding of Isaac (Video Game) / int_6ec03ba1 | comment |
Transformations are special forms achieved by collecting three items that are part of a certain category. The first one was added in Wrath of the Lamb, where collecting three Guppy-related items (there were four in Wrath of the Lamb, but Rebirth and its expansions added more) in a single playthrough will transform Isaac into his deceased cat, Guppy, granting you the abilities to fly and spawn blue flies whenever you hit enemies. Rebirth only added one new transformation, Beelzebub (obtained from having three fly-related items), but the expansions added more for collecting things like syringes, Mom items, mushrooms, angel/devil items, and the three Bums. | |
The Binding of Isaac (Video Game) / int_6ec03ba1 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_6ec03ba1 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_6ec03ba1 | |
The Binding of Isaac (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
The Binding of Isaac (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: Unlocking the Lost would be a tall order for any one player to accomplish using only the resources made available in game, so much so that the process was ultimately figured out by some people data mining and spoiling it; this unsurprisingly prompted an upset response from creators Edmund McMillen and Tyrone Rodriguez, who noted it was meant to prompt an ARG-type response with the community working and speculating to solve it. The process was meant to be a community effort, which probably would have worked eventually, but it is still fairly obscure. You either need to spend a long time going in circles and following vague clues to figure this out, though it should be noted that knowing what to do isn't half of it. note To put it in perspective, the process involves dying in a certain room holding a certain item in order to receive one part of four images that hint at the actual unlock process, which involves dying with four certain characters in certain locations under certain circumstances in a certain order, consecutively. The unlock method has been significantly shortened (but made more luck-based) in Afterbirth: die with any character in a Sacrifice Room, while holding the Missing Poster. The difficulty is now getting both items to appear in a run, since seeded runs do not work. However, once you unlock them, you can use them in any run afterwards. Two stats are not shown on the stats screen or elaborated upon at all. You have "Evil / Faith", which is a sliding scale determining what kind of special deal (Devil Room or Angel Room) you get when you qualify for one, and Shot Height, which is used as an alternative to range in some items that claim to increase it (notably, increasing Shot Height as Azazel is a bad thing and makes his range shorter). Afterbirth+ added a Found HUD option that displays the former among other stats, but not the latter. Different damage upgrades are "worth more" than others. Furthermore, some simply add to your damage stat (damage +1 for instance), while others give you a multiplier instead, or on top of, adding to it, which is significantly better most of the time. The highest of both types are provided by, respectively, Ipecac (+40 damage) and Tough Love (3.2 damage multiplier for each tooth.) The behind-the-scenes "special item" pool from the Flash version (which was used to make powerful items more likely to be re-rolled into weaker ones before seeing them) is still present in Rebirth. Not only was this completely unexpected due to Edmund outright saying they would be removed, they now work differently. Instead of the huge list of Special items from the original, there are now only twelve as of Afterbirth+: Polyphemus, Mutant Spider, Brimstone, Sacred Heart, Pyromaniac, Ludovico Technique, Dr. Fetus, Epic Fetus, the D6, Mom's Knife, D100, and Godhead. Previously, Soy Milk, Lil Brimstone, and the Stop Watch were considered special items, but were removed across versions of Afterbirth. What's more, the Special counter is changed based on sight, not pickup, meaning seeing some of the bad Special items will make it less likely you'll get good ones. Repentance ditched the special item mechanic in favor of relying on item weights, but this also wasn't conveyed. Lazarus' entire playstyle is bizarre. He starts with a negative Luck stat (-1), and greatly benefits from dying as early on in the run as possible, since the item he starts with (Lazarus' Rags) give him a damage bonus when he revives. Unlocking the Blinding Baby requires you to use The Sun card via the Blank Card activated item. Either you get this one by accident or never figure it out on your own. Getting to the Boss Rush and the ??? area/Hush fight are not elaborated upon aside from one vague hint from the Rules Card ("THE WALLS WILL HARDEN OVER TIME. TIME IS THE ESSENCE") and a clock appearing on the "progress bar" — and the clock only applies for the former. Mom needs to be beaten before 20 in-game minutes, and It Lives! (the ??? area is locked prior to Mom's Heart transforming into It Lives!) needs to be beaten before 30. Players going in blind are likely to stumble upon the game's Optional Boss by accident after a good run. Afterbirth+ follows up Rebirth's secret character with its own: the Forgotten. While the mechanics of the Broken Shovel can easily be learned, the way it's obtained is not. The first boss must be beaten in under one minute, causing the first room in the floor to get a moving shadow of a shovel over it. Then that room has to be bombed. Nothing really hints at killing the first boss in just a minute (and because of the strict time limit, it's unlikely to do that by accident unless an outstanding item shows up at the beginning), and the only clue about bombing the first room in the game is that after successfully killing the first boss, Mom's voice will be heard. The Dice Rooms in Afterbirth have their effects determined by the number of pips on the floor, and can reroll things from your current load out to all the pedestal items on the floor to the floor itself. The game doesn't tell you what these effects are, or which ones correspond to which rooms. You'll have to find out by using them or looking it up. Downplayed in Afterbirth+ where the Dice Rooms now have markings that hint at what they do (for example, an image of a D4, D6, or Forget Me Now for the aforementioned three). Of course, if you're new to the game you probably won't know what those markings actually mean. | |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_6ec989d8 | |
The Binding of Isaac (Video Game) / int_6ee0d388 | type |
Marathon Boss | |
The Binding of Isaac (Video Game) / int_6ee0d388 | comment |
Marathon Boss: To put it simply, all of the endgame bosses qualify for this trope to some degree. We ended up going into so much detail that we had to give this trope its own page. | |
The Binding of Isaac (Video Game) / int_6ee0d388 | featureApplicability |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_6ee0d388 | |
The Binding of Isaac (Video Game) / int_6f3498bc | type |
Collision Damage | |
The Binding of Isaac (Video Game) / int_6f3498bc | comment |
Collision Damage: Isaac takes damage from pretty much everything that moves. The player can cause this if they use My Little Unicorn (or the Chariot tarot card) or the Virus powerup. The former is temporary and provides invincibility as well, while the latter is permanent but doesn't prevent damage in return. | |
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The Binding of Isaac (Video Game) / int_6f3498bc | |
The Binding of Isaac (Video Game) / int_6f68bf8e | type |
Monstrosity Equals Weakness | |
The Binding of Isaac (Video Game) / int_6f68bf8e | comment |
Monstrosity Equals Weakness: Satan and the Lamb compared to Isaac and ???. The former two are large demonic bosses on the "dark" split path of the game, while the latter two are humanoid, angelic, and part of the "light" path. Generally, the demonic bosses are considered easier because of having less Bullet Hell and more position-based attacks that can be predicted. | |
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The Binding of Isaac (Video Game) / int_6f68bf8e | |
The Binding of Isaac (Video Game) / int_6fe9787f | type |
20% More Awesome | |
The Binding of Isaac (Video Game) / int_6fe9787f | comment |
20% More Awesome: The video announcement for the Halloween update of the Flash version states that the game is now "20% more evil". | |
The Binding of Isaac (Video Game) / int_6fe9787f | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_6fe9787f | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_6fe9787f | |
The Binding of Isaac (Video Game) / int_704d7e91 | type |
No Ontological Inertia | |
The Binding of Isaac (Video Game) / int_704d7e91 | comment |
No Ontological Inertia: Averted; any flunkies spawned by a boss will not die when the boss does (except in the case of Mom) and must be killed in order to clear the boss room. | |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_704d7e91 | |
The Binding of Isaac (Video Game) / int_705e9515 | type |
Made O' Gold | |
The Binding of Isaac (Video Game) / int_705e9515 | comment |
Made O' Gold: The player can find a lot of collectables made of gold, such as hearts, bombs, batteries, and even pills! | |
The Binding of Isaac (Video Game) / int_705e9515 | featureApplicability |
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The Binding of Isaac (Video Game) / int_705e9515 | |
The Binding of Isaac (Video Game) / int_710bd545 | type |
Mind Screwdriver | |
The Binding of Isaac (Video Game) / int_710bd545 | comment |
Void Ending (Afterbirth+): More of a Mind Screwdriver than anything else, it explains some things: Isaac's father left his family, and Isaac committed suicide in the chest because he believed he was full of sin. The whole game is a Dying Dream, and the last shot is Isaac walking into the distance in the underworld… | |
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The Binding of Isaac (Video Game) / int_710bd545 | |
The Binding of Isaac (Video Game) / int_71d17dff | type |
Everything Fades | |
The Binding of Isaac (Video Game) / int_71d17dff | comment |
Everything Fades: While no enemies leave behind corpses upon death, they do explode into blood and bones upon death, which is cleaned up upon leaving a room. It's especially noticeable in the Boss Rush if you're quick enough to beat it in order to leave and be able to enter it again, as the room will likely be caked with gore once you're done. | |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_71d17dff | |
The Binding of Isaac (Video Game) / int_721325ee | type |
No Cutscene Inventory Inertia | |
The Binding of Isaac (Video Game) / int_721325ee | comment |
No Cutscene Inventory Inertia: No matter what the player has picked up, the character at the cutscenes is still what he was at the beginning. For that matter, it'll still be Isaac no matter which character you're playing as. Considering the achievements imply most of the characters are Isaac wearing a Paper-Thin Disguise of some sort, it may be fitting after all. The only exception to this is Lazarus, who will be crying blood after he's resurrected. | |
The Binding of Isaac (Video Game) / int_721325ee | featureApplicability |
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The Binding of Isaac (Video Game) / int_721325ee | |
The Binding of Isaac (Video Game) / int_72423e7d | type |
Teleporting Keycard Squad | |
The Binding of Isaac (Video Game) / int_72423e7d | comment |
Teleporting Keycard Squad: Taking an item or opening a chest in Challenge rooms triggers three waves of enemies. | |
The Binding of Isaac (Video Game) / int_72423e7d | featureApplicability |
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The Binding of Isaac (Video Game) / int_72423e7d | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_72423e7d | |
The Binding of Isaac (Video Game) / int_72d31973 | type |
Surreal Horror | |
The Binding of Isaac (Video Game) / int_72d31973 | comment |
Surreal Horror: The game gets a lot of mileage out of using disturbing nonsensical imagery to create horror. | |
The Binding of Isaac (Video Game) / int_72d31973 | featureApplicability |
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The Binding of Isaac (Video Game) / int_72d31973 | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_72d31973 | |
The Binding of Isaac (Video Game) / int_740f59b4 | type |
ColorCodedForYourConvenience | |
The Binding of Isaac (Video Game) / int_740f59b4 | comment |
Color-Coded for Your Convenience: Champion enemies have traits based on their suit of color, and all of them do one heart of damage rather than half. Dark green means an enemy explodes at death and drops a bomb, pale red means massive HP, dark red means regeneration with a double-heart drop, gray deals double damage and drops a key, light blue means it explodes into bullets on death, green leaves a trail of green creep and drops a pill, and dark blue generally means "less dangerous, but can still hurt you" and gives friendly flies. | |
The Binding of Isaac (Video Game) / int_740f59b4 | featureApplicability |
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The Binding of Isaac (Video Game) / int_740f59b4 | |
The Binding of Isaac (Video Game) / int_745bb9ab | type |
Green Around the Gills | |
The Binding of Isaac (Video Game) / int_745bb9ab | comment |
Green Around the Gills: Picking up Ipecac gives Isaac this appearance, which is fitting since it's an emetic. | |
The Binding of Isaac (Video Game) / int_745bb9ab | featureApplicability |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_745bb9ab | |
The Binding of Isaac (Video Game) / int_75f38750 | type |
Kaizo Trap | |
The Binding of Isaac (Video Game) / int_75f38750 | comment |
Kaizo Trap: Mom's Heart now explodes into a radial bullet burst when killed. It's easy enough to dodge if you know it's coming, but a surprise nonetheless. Devil Rooms in Afterbirth have a chance to contain enemies that you have to kill in order to leave. Killing Ultra Greed turns him into a gold statue. If you're in Greedier Mode, this statue will begin to move, starting a Sequential Boss fight. On your first playthrough of Greedier, it waits a bit before starting, but on all runs after that the fight starts immediately. | |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_75f38750 | |
The Binding of Isaac (Video Game) / int_77e8d49d | type |
Clingy MacGuffin | |
The Binding of Isaac (Video Game) / int_77e8d49d | comment |
Clingy MacGuffin: Magic Skin simulates this. It's an item that converts one of your hearts into a worthless broken heart in exchange for an item from the current room's item pool. If you try to get rid of it however, it will occasionally replace other items that spawn, and respawns with a full charge to keep tempting you to use it. | |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_77e8d49d | |
The Binding of Isaac (Video Game) / int_77f6cc58 | type |
100% Completion | |
The Binding of Isaac (Video Game) / int_77f6cc58 | comment |
100% Completion: The "Golden God" achievement is obtained for getting all the items in the game. The "Platinum God" achievement is a step further: you need to collect all items from the vanilla game and Wrath of the Lamb. If you started off with the DLC, though, you're likely to end up getting both at the same time. Rebirth adds the "Real Platinum God" achievement. This requires beating every path and Optional Boss of the game with The Lost, who cannot gain HP in any way. Afterbirth adds "1001%", which requires the player to collect all the new stuff past Real Platinum God. Afterbirth+ adds "1,000,000%", which requires the player to collect all the new stuff past 1001%, as well as a Cosmetic Award for completing all three save files. Chances are you'll want to simply get a save to 299% and then copy-paste its files. Repentance adds "Dead God" achievement, which requires you to unlock all the other achievement and collect every item in the game. And like in Afterbirth+, there is a Cosmetic Award for getting Dead God in all three save files. | |
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The Binding of Isaac (Video Game) / int_77f6cc58 | |
The Binding of Isaac (Video Game) / int_7870735b | type |
From Bad to Worse | |
The Binding of Isaac (Video Game) / int_7870735b | comment |
From Bad to Worse: One of the rewards for clearing Chapter 4 enough times is making the game more difficult, appropriately known as "Everything is Terrible!". | |
The Binding of Isaac (Video Game) / int_7870735b | featureApplicability |
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The Binding of Isaac (Video Game) / int_7870735b | |
The Binding of Isaac (Video Game) / int_79b5677 | type |
Belief Makes You Stupid | |
The Binding of Isaac (Video Game) / int_79b5677 | comment |
Belief Makes You Stupid: Isaac's Mom emotionally abuses Isaac, and then tries to make him into a Human Sacrifice, because of her religious faith and belief that God is telling her to do so. It's hard to put a positive reading on that display of "faith". | |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_79b5677 | |
The Binding of Isaac (Video Game) / int_7a292811 | type |
Reviving Enemy | |
The Binding of Isaac (Video Game) / int_7a292811 | comment |
Dark red Champions will turn into a pile of red mush when killed which, if not killed within a short amount of time, will regenerate and begin attacking Isaac, similar to a Globin. They drop a double heart on death. | |
The Binding of Isaac (Video Game) / int_7a292811 | featureApplicability |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_7a292811 | |
The Binding of Isaac (Video Game) / int_7a44d825 | type |
Power-Up Magnet | |
The Binding of Isaac (Video Game) / int_7a44d825 | comment |
Powerup Magnet: There's a "Magneto" powerup which attracts powerups even through rocks and over gaps. The Broken Magnet trinket works the same, but only affects coins. In Repentance, Tainted Keeper's birthright ability makes him attract temporary coins. For actively used items, the boomerang and jawbone can be used to attract pickups. | |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_7a44d825 | |
The Binding of Isaac (Video Game) / int_7a6eac7f | type |
Biblical Motifs | |
The Binding of Isaac (Video Game) / int_7a6eac7f | comment |
Biblical Motifs: The game's story, characters, and many items are themed around aspects of the Bible. Plus, The Bible itself appears as a collectible item, with the Book of Revelations as a separate item, along with Satan himself as one of the final bosses in either his original form or as Mega Satan. | |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_7a6eac7f | |
The Binding of Isaac (Video Game) / int_7a7d698d | type |
Challenge Run | |
The Binding of Isaac (Video Game) / int_7a7d698d | comment |
Challenge Run: Challenges, carried over from Wrath of the Lamb, make you play the game with various conditions that make the game much harder. They usually consist of a run where you start off with a certain set of items and are unable to gain any others with treasure rooms (other rooms and their pools still exist). | |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_7a7d698d | |
The Binding of Isaac (Video Game) / int_7b466b3b | type |
Pain & Gain | |
The Binding of Isaac (Video Game) / int_7b466b3b | comment |
Pain & Gain: Adrenaline gives you a damage boost for every empty heart container you have. Samson starts with the item Bloody Lust, which (from Rebirth forward) gives him a boost to his damage for the floor whenever he takes damage. One of Samson's unlockable items, Bloody Gust, functions identically to Bloody Lust, but for speed and tears instead of damage. Brittle Bones replaces your heart containers with bone hearts, and makes it so you get a permanent boost to your tears upon losing bone hearts. Cambion Conception tracks the damage you've taken since picking you up, granting you a demonic familiar upon reaching certain thresholds. "It Hurts" sews Isaac's mouth shut in exchange for giving him a tear ring burst and tears up upon taking damage. Lazarus, true to his biblical counterpart, is very good at dying. He has an extra life that resurrects him as Lazarus II, with far superior stats. He was reworked in Repentance to get an extra life every floor instead of one and done. He reverts upon descending to the next floor, but gets a permanent damage up for respawning. This effect also applies to other characters if they hold Lazarus' Rags. Marbles gives you a chance to swallow trinkets when taking damage, permanently infusing the effect into Isaac while freeing up your trinket slot for something else. The Red Patch trinket functions similarly to Bloody Lust, albeit for only one room and is luck based. Vengeful Spirit gives Isaac a red wisp orbital for the floor upon taking damage, up to 6 times. | |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_7b466b3b | |
The Binding of Isaac (Video Game) / int_7b7965dd | type |
Boss in Mook Clothing | |
The Binding of Isaac (Video Game) / int_7b7965dd | comment |
In Repentance, collecting Dad's Note at the end of Mausoleum/Gehenna II when reached from a secret path lets Isaac reverse his progression through the game, which works roughly the same as it did in "Backasswards". Every room state remains the same aside from some now containing special Boss in Mook Clothing enemies, letting you grab some things you may have missed. Reaching the pillar of light in Basement/Cellar/Burning Basement I brings Isaac back to Home. | |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_7b7965dd | |
The Binding of Isaac (Video Game) / int_7c48b272 | type |
Summon Bigger Fish | |
The Binding of Isaac (Video Game) / int_7c48b272 | comment |
Summon Bigger Fish: Monstro's Tooth causes the boss Monstro to fall and stomp an enemy on screen for massive damage. It doesn't work on Monstro himself. The High Priestess Tarot Card summons Mom's big fat leg to stomp directly on a random enemy for major damage. Against Mom, this card summons another foot to stomp you. Rebirth adds the Mom's Toenail trinket. Every minute, Mom's foot comes down to hit an enemy, and if there isn't one, it hits you instead. | |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_7c48b272 | |
The Binding of Isaac (Video Game) / int_7cd98af5 | type |
Potty Failure | |
The Binding of Isaac (Video Game) / int_7cd98af5 | comment |
Potty Failure: The item "Lemon Mishap" allows you to lay down a puddle of pee that damages enemies, and the item "Number One" replaces your tears with a rapid-fire stream of urine. Also, certain pills will give you bad gas or literal explosive diarrhea. There's also the boss monster Peep, who uses urine as his main weapon, and Mega Fatty, who can attack you by farting out diarrhea or small turds. | |
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The Binding of Isaac (Video Game) / int_7cd98af5 | |
The Binding of Isaac (Video Game) / int_7d3da681 | type |
The Legions of Hell | |
The Binding of Isaac (Video Game) / int_7d3da681 | comment |
The Legions of Hell: Isaac has to fight a number of demons during the course of his descent through the basement, usually as bosses. One of the unlockable characters, Azazel, is a demon himself. | |
The Binding of Isaac (Video Game) / int_7d3da681 | featureApplicability |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_7d3da681 | |
The Binding of Isaac (Video Game) / int_7d561d58 | type |
Too Awesome to Use | |
The Binding of Isaac (Video Game) / int_7d561d58 | comment |
Too Awesome to Use: The Friendly Ball allows you to "capture" an enemy and release it to fight with you until it dies, persisting between rooms and floors. However, since the item has a 4-room recharge, it can take at least eight rooms in order to successfully release an enemy you captured, and even then your new companion will most likely die after a couple rooms. Repentance fixed this by making the Friendly Ball recharge instantly after it captures an enemy. Mega Blast is an activated item which fires a massive Brimstone laser which does insane damage and persists between rooms and floors, lasting for fifteen seconds. However, not only does it have a 12-room recharge (one of very few items in the game to require that many rooms, alongside the similarly powerful Eden's Soul and Mega Mush), but normal battery pickups will not fully recharge the item for another go. Because of this, Mega Blast tends to be saved for endgame floors/bosses that players want to wipe out quickly, such as the insanely tanky optional boss. The Chaos Card can One-Hit Kill almost anything in the game. The catch, of course, is that it's a card and can therefore only be used once. Like Mega Blast above, the Chaos Card tends to be saved for endgame bosses such as said insanely tanky Optional Boss. Unless, of course, the player gets a Blank Card. Diplopia is an activated item that doubles every pickup and collectible item in the room. With the number of items in the game that stack with themselves, this can create some insane synergies. However, it's only good once, and before Repentance you couldn't cheat by using the ? Card to duplicate its effect because doing so consumes Diplopia anyway for no additional benefit. It often comes down to a decision regarding whether to use it on the decent item you have in front of you, or to hold onto it in hopes of getting a better item to duplicate later on. The ? Card became this after its buff in Repentance that allows it to be used for one-time use items without consuming them. It could be used to get another shield off of an uncharged Book of Shadows against a hard boss... or it can be held on to in case Forget Me Now shows up, allowing for two extra floors and more items from Treasure Rooms and Shops. Or it could be held on to in case Diplopia appears, allowing to double two different rooms or quadruple one. Then there is always the chance R Key will show up, and it would be possible to complete three different routes in one run... | |
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1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_7d561d58 | |
The Binding of Isaac (Video Game) / int_7db2e3e0 | type |
Invincibility Power-Up | |
The Binding of Isaac (Video Game) / int_7db2e3e0 | comment |
Invincibility Power-Up: The My Little Unicorn and the single-use Chariot tarot card both protect from and cause Collision Damage. The Gamekid item turns the game into a short round of Pac-Man. The Book of Shadows prevents the player from taking damage but doesn't deal contact damage. | |
The Binding of Isaac (Video Game) / int_7db2e3e0 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_7db2e3e0 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_7db2e3e0 | |
The Binding of Isaac (Video Game) / int_7e5a2811 | type |
Virtual Paper Doll | |
The Binding of Isaac (Video Game) / int_7e5a2811 | comment |
Virtual Paper Doll: Almost all of the upgrades Isaac can pick up will change the look of his sprite. | |
The Binding of Isaac (Video Game) / int_7e5a2811 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_7e5a2811 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_7e5a2811 | |
The Binding of Isaac (Video Game) / int_7ea2a915 | type |
Animation Bump | |
The Binding of Isaac (Video Game) / int_7ea2a915 | comment |
Animation Bump: The game is a slightly pixelated Retraux style. The endings, however, are very fluidly animated. | |
The Binding of Isaac (Video Game) / int_7ea2a915 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_7ea2a915 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_7ea2a915 | |
The Binding of Isaac (Video Game) / int_7eaf99d | type |
Malevolent Architecture | |
The Binding of Isaac (Video Game) / int_7eaf99d | comment |
Malevolent Architecture: Useful items may be stuck behind rocks or pits, and in many cases it's not worth expending a bomb to get to them. In later levels, this gets more and more common, in addition to rooms being laid out to make attacking enemies more difficult (and them attacking you easier) and eventually adding random spikes. | |
The Binding of Isaac (Video Game) / int_7eaf99d | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_7eaf99d | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_7eaf99d | |
The Binding of Isaac (Video Game) / int_8029fa50 | type |
True Final Boss | |
The Binding of Isaac (Video Game) / int_8029fa50 | comment |
True Final Boss: Attempts always end after a certain boss, though unlocking more stuff and meeting certain requirements can result in the bar being raised on who is considered the final boss. It gets to the point where the very first playthrough (with Mom as the Final Boss) can almost be considered the game's tutorial. As of Repentance, the boss that bears this title is the Beast. | |
The Binding of Isaac (Video Game) / int_8029fa50 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_8029fa50 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_8029fa50 | |
The Binding of Isaac (Video Game) / int_8125d8f6 | type |
Easy Level Trick | |
The Binding of Isaac (Video Game) / int_8125d8f6 | comment |
Easy Level Trick: There are many tricks to make your runs much easier: Holding R: This involves resetting over and over until you get a Game-Breaker on the first floor, pretty much guaranteeing that every run will be a win. The only downside is that resetting breaks your streak. Gamebreaks: These usually involve getting a combination of items that gives you infinite money as well as Restock, which replaces items in the shop with new ones after you buy them. This allows you to easily get all the items in the game and become absurdly powerful. Other breaks involve combinations that prevent you from dying. Not every run is possible to break, but you can easily just reset for the right items to lead to one. Character changing: Playing a run as an easy character, then using an item such as Clicker to change your character to a hard one. This means that you only have to beat the final boss as the hard character to get their completion mark, rather than having to use them for the whole run. The Tainted Cain Strategy: A more specific version of character changing which involves using Tainted Cain, who can easily make specific items out of pickups. First you craft some Game Breakers, then you craft R Key and Clicker. Use Clicker to change character, then use R Key to restart the run while keeping all your current items. This results in an very easy completion mark for a difficult character. Pause Scumming: A couple of different things can be achieved with this. By pausing at the right time you can kill Delirium with Plan C before Plan C kills you, which is normally impossible and saves you from doing a difficult boss fight. And as Tainted Jacob, pausing during Dark Esau's death prevents T. Jacob from turning into a One-Hit-Point Wonder. Erasing Dark Esau: Using Eraser to kill Dark Esau on one floor prevents him from appearing for the rest of the run. T. Jacob is one of the hardest characters in the game, so this strategy is incredibly useful if you're going for 100% Completion. Multiplayer: Repentance introduces a "true" co-op mode, where up to four players can join the game with one of the 34 characters. When a player dies, they're reduced to a weak but invincible ghost, and the run isn't over until all players are ghosts. Defeating a final boss makes all present characters gain the respective completion mark, including those who are in ghost form. This means that if you're having trouble completing one or more characters' marks pages, you can connect more controllers, assign the "troublesome" characters to them and let them idle while you waltz through the run with your main. Oh, and you get extra items from bosses too! If someone is playing as Tainted Jacob, any other co-op player (who aren't Jacob & Esau or other Tainted Jacobs) will be completely immune to Dark Esau's charges. So, get a friend, let them choose Tainted Jacob, and let them die. This way, Ghost!T. Jacob can freely aim Dark Esau against enemies and bosses, giving the main player powerful support with little drawbacks, and still getting both characters completion marks. | |
The Binding of Isaac (Video Game) / int_8125d8f6 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_8125d8f6 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_8125d8f6 | |
The Binding of Isaac (Video Game) / int_82a3978e | type |
Pause Scumming | |
The Binding of Isaac (Video Game) / int_82a3978e | comment |
Pause Scumming: A couple of different things can be achieved with this. By pausing at the right time you can kill Delirium with Plan C before Plan C kills you, which is normally impossible and saves you from doing a difficult boss fight. And as Tainted Jacob, pausing during Dark Esau's death prevents T. Jacob from turning into a One-Hit-Point Wonder. | |
The Binding of Isaac (Video Game) / int_82a3978e | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_82a3978e | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_82a3978e | |
The Binding of Isaac (Video Game) / int_82accf22 | type |
Gainax Ending | |
The Binding of Isaac (Video Game) / int_82accf22 | comment |
The Greed mode's ending features Isaac getting trapped by a cave-in and becoming the Keeper after hanging himself. In the Greedier ending, his head then comes off and a fountain of bugs gush out of it. How this fits with the other endings is anyone's guess. | |
The Binding of Isaac (Video Game) / int_82accf22 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_82accf22 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_82accf22 | |
The Binding of Isaac (Video Game) / int_83308c12 | type |
Spikes of Doom | |
The Binding of Isaac (Video Game) / int_83308c12 | comment |
Spikes of Doom: Floor spikes appear in later levels in some of the rooms and deal a full heart of damage no matter where they're found. | |
The Binding of Isaac (Video Game) / int_83308c12 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_83308c12 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_83308c12 | |
The Binding of Isaac (Video Game) / int_834427cd | type |
Cap | |
The Binding of Isaac (Video Game) / int_834427cd | comment |
An item named Skeleton Key (which has a skull on it) gives you 99 regular keys, which is probably all you'll need for an average run and then some. | |
The Binding of Isaac (Video Game) / int_834427cd | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_834427cd | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_834427cd | |
The Binding of Isaac (Video Game) / int_83445b04 | type |
Pun | |
The Binding of Isaac (Video Game) / int_83445b04 | comment |
Pun: The pill named "Explosive Diarrhea" makes Isaac shit bombs when consumed. The Skeleton Key, an item which gives you 99 keys (the maximum and more than you'll ever need), has a skull for a handle. A lucky foot usually belonged to a rabbit before becoming lucky — not so in the case of the Lucky Foot item. In real life, Ipecac causes projectile vomiting. In the game, it causes Isaac to literally vomit projectiles. | |
The Binding of Isaac (Video Game) / int_83445b04 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_83445b04 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_83445b04 | |
The Binding of Isaac (Video Game) / int_836a968e | type |
Plunger Detonator | |
The Binding of Isaac (Video Game) / int_836a968e | comment |
Plunger Detonator: The Remote Detonator item is a TNT plunger that is used to manually detonate any bombs placed, turning off their usual timed explosion. | |
The Binding of Isaac (Video Game) / int_836a968e | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_836a968e | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_836a968e | |
The Binding of Isaac (Video Game) / int_8409a385 | type |
Exactly What It Says on the Tin | |
The Binding of Isaac (Video Game) / int_8409a385 | comment |
Exactly What It Says on the Tin: The pickup quote for the Box of Spiders item reads “It’s a box of spiders.� | |
The Binding of Isaac (Video Game) / int_8409a385 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_8409a385 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_8409a385 | |
The Binding of Isaac (Video Game) / int_8454f523 | type |
Superboss | |
The Binding of Isaac (Video Game) / int_8454f523 | comment |
The Blue Womb contains two Item Rooms, a Shop, and a single 2x2 room with Hush in it. | |
The Binding of Isaac (Video Game) / int_8454f523 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_8454f523 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_8454f523 | |
The Binding of Isaac (Video Game) / int_853b7948 | type |
Ambiguously Evil | |
The Binding of Isaac (Video Game) / int_853b7948 | comment |
Ambiguously Evil: The soundtrack when fighting Satan/Mega Satan is called "Hericide", which is the killing of one's lord/master/teacher, and in the 16th ending Isaac turns into a demon. | |
The Binding of Isaac (Video Game) / int_853b7948 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_853b7948 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_853b7948 | |
The Binding of Isaac (Video Game) / int_85474aa1 | type |
Power Creep | |
The Binding of Isaac (Video Game) / int_85474aa1 | comment |
Lord of the Pit, which grants flying and a minor speed boost. It can be found in a Devil Room and costs just as much as Spirit of the Night, which grants flying and spectral tears, the latter far more useful than the speed boost in almost all cases. This is a case of Power Creep, as the former item existed before the latter. | |
The Binding of Isaac (Video Game) / int_85474aa1 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_85474aa1 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_85474aa1 | |
The Binding of Isaac (Video Game) / int_858dc9aa | type |
Unwinnable | |
The Binding of Isaac (Video Game) / int_858dc9aa | comment |
The v1.03 update to Rebirth has a nasty one (that some people initially thought was an intentional change just to make the game harder). You cannot bomb into special rooms (Treasure Room, Shop, Sacrifice Room, etc.) from Secret Rooms. This can lead to Unwinnable situations where you can use The Moon or Telepills to enter the Secret Room and find out that it only borders special rooms, giving you no way out. | |
The Binding of Isaac (Video Game) / int_858dc9aa | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_858dc9aa | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_858dc9aa | |
The Binding of Isaac (Video Game) / int_8774fb47 | type |
Eldritch Abomination | |
The Binding of Isaac (Video Game) / int_8774fb47 | comment |
Eldritch Abomination: In Afterbirth, collecting three Devil items transforms you into Leviathan, a mini-Cthulhu, which grants flight and a few extra black hearts. | |
The Binding of Isaac (Video Game) / int_8774fb47 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_8774fb47 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_8774fb47 | |
The Binding of Isaac (Video Game) / int_877ed298 | type |
When Life Gives You Lemons... | |
The Binding of Isaac (Video Game) / int_877ed298 | comment |
When Life Gives You Lemons...: The name of Challenge #12, which starts you off with Lemon Mishap and a Lemon Party pill, "lemon"-related items that produce creep on the floor. | |
The Binding of Isaac (Video Game) / int_877ed298 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_877ed298 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_877ed298 | |
The Binding of Isaac (Video Game) / int_87a38662 | type |
Murder-Suicide | |
The Binding of Isaac (Video Game) / int_87a38662 | comment |
Murder-Suicide: Invoked by a new item in Afterbirth+, the Plan C. It instantly kills anything in the room (even final bosses)... and kills you shortly afterwards. | |
The Binding of Isaac (Video Game) / int_87a38662 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_87a38662 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_87a38662 | |
The Binding of Isaac (Video Game) / int_87bc9c07 | type |
Fire/Water Juxtaposition | |
The Binding of Isaac (Video Game) / int_87bc9c07 | comment |
Fire/Water Juxtaposition: The new alternate chapters for the Basement and the Caves in Afterbirth, Burning Basement and Flooded Caves. The Repentance DLC adds Antibirth's Downpour (a flooded sewer during a thunderstorm) and Mines (a fiery mineshaft surrounded by lava) into the mix. | |
The Binding of Isaac (Video Game) / int_87bc9c07 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_87bc9c07 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_87bc9c07 | |
The Binding of Isaac (Video Game) / int_87e661e8 | type |
Absurdly Spacious Sewer | |
The Binding of Isaac (Video Game) / int_87e661e8 | comment |
Absurdly Spacious Sewer: The Downpour and its alt version the Dross, added in Repentance. The former is a blue-tinted rainy area full of drowned enemies and ghosts, while the latter is a more standard sewer that's green-tinted and filled with poop monsters. | |
The Binding of Isaac (Video Game) / int_87e661e8 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_87e661e8 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_87e661e8 | |
The Binding of Isaac (Video Game) / int_889cff96 | type |
Quirky Miniboss Squad | |
The Binding of Isaac (Video Game) / int_889cff96 | comment |
Quirky Miniboss Squad: The Seven Deadly Sins are this, each one a personification of its namesake. | |
The Binding of Isaac (Video Game) / int_889cff96 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_889cff96 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_889cff96 | |
The Binding of Isaac (Video Game) / int_88bed7a6 | type |
Living Apart | |
The Binding of Isaac (Video Game) / int_88bed7a6 | comment |
Living Apart: In later levels, some of the enemies include living brains, rolling guts, or disembodied hearts. | |
The Binding of Isaac (Video Game) / int_88bed7a6 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_88bed7a6 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_88bed7a6 | |
The Binding of Isaac (Video Game) / int_8967e17f | type |
Back from the Dead | |
The Binding of Isaac (Video Game) / int_8967e17f | comment |
Back from the Dead: Rebirth continues the trend from Wrath of the Lamb of making undead versions of existing bosses, in this case applying it for nearly all normal bosses. Being undead usually makes each boss even more dangerous than before. | |
The Binding of Isaac (Video Game) / int_8967e17f | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_8967e17f | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_8967e17f | |
The Binding of Isaac (Video Game) / int_898d0f32 | type |
Teeth Flying | |
The Binding of Isaac (Video Game) / int_898d0f32 | comment |
Teeth Flying: The Tough Love item, appearing visually as brass knuckles, allows Isaac to randomly spit teeth instead of tears. If Isaac has items which increase the visual size of his tears, he'll also shoot larger teeth. | |
The Binding of Isaac (Video Game) / int_898d0f32 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_898d0f32 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_898d0f32 | |
The Binding of Isaac (Video Game) / int_8a888e34 | type |
Exploding Barrels | |
The Binding of Isaac (Video Game) / int_8a888e34 | comment |
Exploding Barrels: Wooden barrels can be found in some rooms, and shooting them a few times makes them explode like bombs. Some can be pushed by walking into them. | |
The Binding of Isaac (Video Game) / int_8a888e34 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_8a888e34 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_8a888e34 | |
The Binding of Isaac (Video Game) / int_8a9ecd0b | type |
Bloody Murder | |
The Binding of Isaac (Video Game) / int_8a9ecd0b | comment |
Bloody Murder: Almost all enemies use weaponized blood to attack. With the correct upgrades, Isaac can too. | |
The Binding of Isaac (Video Game) / int_8a9ecd0b | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_8a9ecd0b | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_8a9ecd0b | |
The Binding of Isaac (Video Game) / int_8ad1328a | type |
Luck Stat | |
The Binding of Isaac (Video Game) / int_8ad1328a | comment |
Luck Stat: Luck affects the chances of getting a drop after clearing a room and the chance of firing special effect tears (for example, shooting a tooth with the Tough Love item). Items like the Lucky Foot can make slot machines pay out more frequently, but this is independent of luck (though the Lucky Foot still boosts luck itself). | |
The Binding of Isaac (Video Game) / int_8ad1328a | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_8ad1328a | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_8ad1328a | |
The Binding of Isaac (Video Game) / int_8aeccf04 | type |
Bullet Hell | |
The Binding of Isaac (Video Game) / int_8aeccf04 | comment |
Bullet Hell: The battles against Mom's Heart/It Lives, Isaac, ???, and Mega Satan offer a mild example of this, with all of them relying on bullet spam with odd trajectories over physical attacks. Afterbirth adds a true example of this, Hush, an extra boss that spawns hundreds of enemies, has very dense shot patterns with unique effects, and normalizes the damage it takes, meaning even an overpowered build can't just cheese it. Afterbirth+ has another fine example in the form of Delirium, the new True Final Boss. He combines complex bullet patterns with unpredictable shapeshifting and erratic Teleport Spam. Add his massive amount of HP and you have a pretty challenging boss on your hands. Repentance drops all pretenses and turns its ultimate final boss into an Unexpected Shmup Level, with expectedly tough bullet patterns coming from the Super Harbingers and the Beast. Dogma, the preceding boss, also uses wild patterns despite being a short fight. | |
The Binding of Isaac (Video Game) / int_8aeccf04 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_8aeccf04 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_8aeccf04 | |
The Binding of Isaac (Video Game) / int_8af25294 | type |
Bullet Time | |
The Binding of Isaac (Video Game) / int_8af25294 | comment |
The Stop Watch. It requires donating 999 coins to the shop, which on average requires two hundred playthroughs. However, while the unlocked-by-default Broken Watch only works at random (and sometimes it speeds up enemies instead), the Stop Watch is permanently active. This was nerfed in Afterbirth, requiring the player to be hit once (Holy Mantle hits count) to get the Stop Watch to activate, and only for the current room. Repentance returned it to a permanent effect, but halved the slow effect to balance it. | |
The Binding of Isaac (Video Game) / int_8af25294 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_8af25294 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_8af25294 | |
The Binding of Isaac (Video Game) / int_8af721f7 | type |
Joke Item | |
The Binding of Isaac (Video Game) / int_8af721f7 | comment |
Joke Item: The Poop, ???'s starting item, which just drops a pile of dung where you're standing and can be used once per room. It can be used for cover, to block an enemy chasing you, or for bridging gaps with a bomb, but virtually any other item is more useful in any situation. Rebirth and its expansions add items that can make it spawn different-colored poops (golden poop that drops a lot of money, black poop that acts as a Smart Bomb, or white poop for a buffing aura) as well as a trinket that makes poop drop better items, making it Not Completely Useless if one of the synergies is obtained. | |
The Binding of Isaac (Video Game) / int_8af721f7 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_8af721f7 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_8af721f7 | |
The Binding of Isaac (Video Game) / int_8b606a51 | type |
There Is No Kill Like Overkill | |
The Binding of Isaac (Video Game) / int_8b606a51 | comment |
There Is No Kill Like Overkill: There are a slew of item combinations that let you deal more damage than is actually necessary, even for bosses. Orbiting knife chains, explosive tear barrages, forming projectiles so gigantic a single tear will fill up the entire screen, the list goes on. | |
The Binding of Isaac (Video Game) / int_8b606a51 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_8b606a51 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_8b606a51 | |
The Binding of Isaac (Video Game) / int_8ba9512b | type |
Our Zombies Are Different | |
The Binding of Isaac (Video Game) / int_8ba9512b | comment |
Our Zombies Are Different: Most of the enemies in the game behave like zombies and seem to be undead of some sort, and they all come in different shapes and sizes, many of them with various horrific appearances. In addition, some bosses have posthumous forms, making them a more borderline case of this trope. | |
The Binding of Isaac (Video Game) / int_8ba9512b | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_8ba9512b | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_8ba9512b | |
The Binding of Isaac (Video Game) / int_8d07fbdd | type |
Vague Stat Values | |
The Binding of Isaac (Video Game) / int_8d07fbdd | comment |
Vague Stat Values: Stats are only shown as up to five tallies beside symbols in the pause menu, with more tallies equaling more of that stat. This is extremely inaccurate, since the game uses decimals, internal multipliers, and numbers that go way past 5, which are not shown at all. Downplayed as of the Afterbirth+ expansion, which optionally lets you use Found HUD (an official adaptation of a mod called Missing HUD), putting accurate stats on the screen. | |
The Binding of Isaac (Video Game) / int_8d07fbdd | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_8d07fbdd | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_8d07fbdd | |
The Binding of Isaac (Video Game) / int_8dd4b19f | type |
Forced Friendly Fire | |
The Binding of Isaac (Video Game) / int_8dd4b19f | comment |
Forced Friendly Fire: As of Patch 1.7.9, the newly buffed Betrayal item causes enemies to deal friendly fire to each other. If an enemy takes damage from another enemy, they drop all attempts to kill Isaac and instead go after whoever hit them. | |
The Binding of Isaac (Video Game) / int_8dd4b19f | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_8dd4b19f | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_8dd4b19f | |
The Binding of Isaac (Video Game) / int_8df14c99 | type |
One-Hit-Point Wonder | |
The Binding of Isaac (Video Game) / int_8df14c99 | comment |
A new one for this version. "The Lost", a One-Hit-Point Wonder incapable of gaining any hearts and starts with flight. Unlocking him is a real Guide Dang It!: the old way was to die to Mullibooms as Isaac on the basement, then to your own bombs as Maggie in the caves, then to Mom as Judas, then to Satan stage 2 as Azazel, with no deaths in-between and in that order. In Afterbirth, you just have to kill yourself in the Sacrifice Room with the Missing Poster in your inventory. | |
The Binding of Isaac (Video Game) / int_8df14c99 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_8df14c99 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_8df14c99 | |
The Binding of Isaac (Video Game) / int_8e20979 | type |
Wham Episode | |
The Binding of Isaac (Video Game) / int_8e20979 | comment |
Wham Episode: The 12th Ending gives us our very first sign that the story we’ve been told is not what it seems when Isaac goes into the chest. The 15th and 16th ending. Respectively, Isaac is shown to have gone missing, with his mom searching for him, and Isaac turns into a demon! Ending 17 and 18. The first confirms Isaac died trapped inside the chest. The latter is another take on his death: he's crushed by debris while trapped in some cave and his corpse becomes Greed. Ending 20. His mother trying to kill him was imagined. Isaac killed himself by locking himself up in the chest because he blamed himself for his family falling apart, thinking that he was corrupted by sin. Ending 22. After defeating The Beast, the narrator states that as Isaac ascends, he sees his past flash before him before vanishing into nothing. Afterwards, it's revealed that the narrator was Isaac's dad all along, who convinces Isaac to change his bedtime story to be a more happy one, with Isaac's parents rather than just Isaac and his mom. | |
The Binding of Isaac (Video Game) / int_8e20979 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_8e20979 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_8e20979 | |
The Binding of Isaac (Video Game) / int_8f1ec2c5 | type |
Joke Character | |
The Binding of Isaac (Video Game) / int_8f1ec2c5 | comment |
In order to obtain Godhead, you need to collect all the completion marks on Hard mode for a bonafide Joke Character, one of the hardest tasks in the game. It's a fantastic item that ranks among the best in the game, with tons of positive synergies, but if you can perform that well, you may not need it when it does show up. | |
The Binding of Isaac (Video Game) / int_8f1ec2c5 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_8f1ec2c5 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_8f1ec2c5 | |
The Binding of Isaac (Video Game) / int_8f233b1b | type |
Sorting Algorithm of Weapon Effectiveness | |
The Binding of Isaac (Video Game) / int_8f233b1b | comment |
Sorting Algorithm of Weapon Effectiveness: For the most part, items unlocked later aren't any more powerful than those available at the beginning, except the familiars, where the ones available at the start fire vanilla bullets and those acquired later have much more exotic and useful attacks. This also applies to health-increasing items, where the unlockable ones generally either heal you or give you some soul hearts as a bonus. | |
The Binding of Isaac (Video Game) / int_8f233b1b | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_8f233b1b | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_8f233b1b | |
The Binding of Isaac (Video Game) / int_90917f2d | type |
Reset Milestones | |
The Binding of Isaac (Video Game) / int_90917f2d | comment |
Reset Milestones: There is a new unlock at the end of each successful run, usually an item found in the ending chest after defeating mom's heart. | |
The Binding of Isaac (Video Game) / int_90917f2d | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_90917f2d | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_90917f2d | |
The Binding of Isaac (Video Game) / int_90d2c6d6 | type |
Blood-Stained Glass Windows | |
The Binding of Isaac (Video Game) / int_90d2c6d6 | comment |
Bloodstained Glass Windows: The first floor on one of the split paths after Chapter 4 is the Cathedral, a blue light-themed counterpart to Sheol containing angelic enemies and lots of tough rooms. | |
The Binding of Isaac (Video Game) / int_90d2c6d6 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_90d2c6d6 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_90d2c6d6 | |
The Binding of Isaac (Video Game) / int_912b24c4 | type |
Art Shift | |
The Binding of Isaac (Video Game) / int_912b24c4 | comment |
Art Shift: The endings added to the game after Rebirth's launch have a noticeable change in visual style, favoring thicker outlines akin to the original game. | |
The Binding of Isaac (Video Game) / int_912b24c4 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_912b24c4 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_912b24c4 | |
The Binding of Isaac (Video Game) / int_9203bf6 | type |
Arc Number | |
The Binding of Isaac (Video Game) / int_9203bf6 | comment |
Arc Number: 109, the number of coins originally supported by the Greed donation box in Afterbirth. The developers teased players about it and misled them into a wild goose chase for secrets, but what it meant is that a certain amount of content was simply blocked off until a patch came out after 109 hours. Coincidentally, 109 also happens to be the in-game ID of the item Money = Power. 109 is also the pickup quote for the Dataminer active item in Afterbirth+. | |
The Binding of Isaac (Video Game) / int_9203bf6 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_9203bf6 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_9203bf6 | |
The Binding of Isaac (Video Game) / int_920ca805 | type |
Night of the Living Mooks | |
The Binding of Isaac (Video Game) / int_920ca805 | comment |
Night of the Living Mooks: There are various undead enemies Isaac must defeat, including plenty of Non-Human Undead. | |
The Binding of Isaac (Video Game) / int_920ca805 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_920ca805 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_920ca805 | |
The Binding of Isaac (Video Game) / int_92a1fa1b | type |
Damage-Sponge Boss | |
The Binding of Isaac (Video Game) / int_92a1fa1b | comment |
Mega Blast is an activated item which fires a massive Brimstone laser which does insane damage and persists between rooms and floors, lasting for fifteen seconds. However, not only does it have a 12-room recharge (one of very few items in the game to require that many rooms, alongside the similarly powerful Eden's Soul and Mega Mush), but normal battery pickups will not fully recharge the item for another go. Because of this, Mega Blast tends to be saved for endgame floors/bosses that players want to wipe out quickly, such as the insanely tanky optional boss. | |
The Binding of Isaac (Video Game) / int_92a1fa1b | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_92a1fa1b | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_92a1fa1b | |
The Binding of Isaac (Video Game) / int_92dfffae | type |
Retraux | |
The Binding of Isaac (Video Game) / int_92dfffae | comment |
Retraux: Rebirth's art style is intended to resemble a colorized Game Boy game. Additionally, there is an arcade filter available by using the B00BT00B seed code. Afterbirth adds a Retro Vision pill which pixelates the screen on and off for a minute or so. | |
The Binding of Isaac (Video Game) / int_92dfffae | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_92dfffae | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_92dfffae | |
The Binding of Isaac (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
The Binding of Isaac (Video Game) / int_940a5958 | comment |
Artificial Stupidity: The Meat Boy familiar will eat your enemies for breakfast, but occasionally kicks bombs in your direction or get stuck chasing after and ineffectually biting enemies that are invincible (for example, the Mask part of the Mask-Heart monster). The Dead Bird has similar issues. | |
The Binding of Isaac (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_940a5958 | |
The Binding of Isaac (Video Game) / int_94e4b975 | type |
Vomit Indiscretion Shot | |
The Binding of Isaac (Video Game) / int_94e4b975 | comment |
Vomit Indiscretion Shot: Ipecac causes the character to become violently ill and shoot out explosive vomit. Similarly, the Horf! pill makes Isaac fire a single high-damage Ipecac shot. Several bosses, including Mega Fatty and Mama Gurdy, can attack by vomiting on Isaac. There's a milder example in Ending 6, which unlocks Ipecac. Isaac falls into the chest, which presumably contains Ipecac, and climbs back out. He then becomes nauseous and vomits into the chest. He has his back to the camera, but some of the splashback is still visible, not to mention the resulting explosions. | |
The Binding of Isaac (Video Game) / int_94e4b975 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_94e4b975 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_94e4b975 | |
The Binding of Isaac (Video Game) / int_950bbfa7 | type |
Take a Third Option | |
The Binding of Isaac (Video Game) / int_950bbfa7 | comment |
Rebirth adds a proper boss rush: if you beat Mom inside of 20 minutes, a secret room will open up in the wall leading to a giant room with four item pickups. Pick up one and you have to fight almost every boss in the game coming in pairs with no escape but victory, death, or teleporting out. Succeed and you get another item. | |
The Binding of Isaac (Video Game) / int_950bbfa7 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_950bbfa7 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_950bbfa7 | |
The Binding of Isaac (Video Game) / int_955aba87 | type |
Mook Chivalry | |
The Binding of Isaac (Video Game) / int_955aba87 | comment |
In large rooms, enemies with laser attacks will generally not fire at Isaac from off-screen to prevent the player from taking unavoidable damage. | |
The Binding of Isaac (Video Game) / int_955aba87 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_955aba87 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_955aba87 | |
The Binding of Isaac (Video Game) / int_95be648c | type |
Creepy Basement | |
The Binding of Isaac (Video Game) / int_95be648c | comment |
Creepy Basement: Isaac's journey starts in the basement of his house, filled with flies, spiders, and deformed humans, and things only get worse the deeper he goes. | |
The Binding of Isaac (Video Game) / int_95be648c | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_95be648c | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_95be648c | |
The Binding of Isaac (Video Game) / int_963086ce | type |
Damn You, Muscle Memory! | |
The Binding of Isaac (Video Game) / int_963086ce | comment |
Damn You, Muscle Memory!: The game's new engine will trick up some people who were used to the Flash original. Rebirth's new engine is extremely powerful, able to handle insane amounts of stuff on the screen at any time at a rock-solid 60fps even on lower-end video cards, but this has some unfortunate effects on people transitioning from the lower, glitchier framerate of the first. People who are accustomed to the half-second pause when transitioning into a room will routinely screw themselves over on hazards, and attacks are much harder to dodge thanks to a lack of Hitbox Dissonance. Most throwable items are used by pressing the appropriate key and aimed using the keys for firing tears. The Chaos Card, however, is automatically thrown in the direction Isaac's body is facing, meaning that it is aimed by walking in the direction you want to throw the card and then hitting the "use item" key. Woe betide the player who saves one for a particularly tough boss, forgets how to aim it, and ends up throwing it into the bottom wall. In Repentance, if you're going for the alternate path, you'd better be damn sure to remember to stay on the alternate path and resist the urge to go straight down the usual trapdoor after boss rooms, especially after the Mines II boss, since you won't get a second chance to go to the Mausoleum. | |
The Binding of Isaac (Video Game) / int_963086ce | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_963086ce | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_963086ce | |
The Binding of Isaac (Video Game) / int_970c790a | type |
Big Bad | |
The Binding of Isaac (Video Game) / int_970c790a | comment |
Big Bad: The frequent updates and use of True Final Bosses make the plot lines rather convoluted, but there is an order: The original game has Magdalene O. Moriah, Isaac's Mom, who tries to sacrifice her son Isaac believing she hears the voice of God commanding her to, and serves as the Final Boss. It is ambiguous as to whether she is simply delusional or God Is Evil and the Greater-Scope Villain. Though either way, Afterbirth+ reveals her to be a twisted hallucination of Isaac's real mother. In Wrath of the Lamb and Rebirth, the real antagonist is implied to be Satan, who was using Isaac through his deals before turning on him and is implied to have been the true source of the voice, manipulating Mom into killing Isaac. Though Afterbirth+ reveals that he too was an illusion. In Afterbirth+, it is revealed that the very final boss and true villain of the story is Delirium, a monstrous melting skull that is the physical manifestation of Isaac's declining sanity and Dying Dream, and is the one creating all the monsters/nightmares that Isaac has been fighting, including Mom and Satan. With Repentance shifting around story elements, the new final villains of the story are Dogma, Isaac's interpretation of the Christian televangelists that drove his mother to extreme fundamentalism, and The Beast, the Mother of Harlots, bringer of the Apocalypse, and the final representation of Isaac's mother that he has to slay. These both precede the reveal that the game's events may be a story being told by Isaac and his dad, and represent the finale of that story. | |
The Binding of Isaac (Video Game) / int_970c790a | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_970c790a | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_970c790a | |
The Binding of Isaac (Video Game) / int_970ccfec | type |
Big "YES!" | |
The Binding of Isaac (Video Game) / int_970ccfec | comment |
Big "YES!": The Store Credit item simply has "YES!" as its description, and it lets you get a free item from the shop in exchange for the trinket. | |
The Binding of Isaac (Video Game) / int_970ccfec | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_970ccfec | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_970ccfec | |
The Binding of Isaac (Video Game) / int_988357f9 | type |
Dead Character Walking | |
The Binding of Isaac (Video Game) / int_988357f9 | comment |
Dead Character Walking: A patched glitch in version 1.3 of the Flash game could do this. If you had only half a heart left aside from ???, who has no natural hearts and took one full heart of damage, rather than dying like normal, you would instead act as if you had constant mercy invincibility; touching or getting hit by Greed would still sap your money, but you never took damage at all, were counted at low health, and could use health taking machines, like the devil beggar or blood donation, constantly with no penalty, while technically dead. Picking up a full heart would restore you to half a natural heart. | |
The Binding of Isaac (Video Game) / int_988357f9 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_988357f9 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_988357f9 | |
The Binding of Isaac (Video Game) / int_989e2092 | type |
Swap Teleportation | |
The Binding of Isaac (Video Game) / int_989e2092 | comment |
Swap Teleportation: The "Stitches" active item from Repentance gives you a doll that can be moved with the fire buttons. Activating Stitches will make Isaac instantly swap places with the doll, which also damages nearby enemies and briefly makes Isaac invulnerable. | |
The Binding of Isaac (Video Game) / int_989e2092 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_989e2092 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_989e2092 | |
The Binding of Isaac (Video Game) / int_98b1dc8f | type |
Luck-Based Mission | |
The Binding of Isaac (Video Game) / int_98b1dc8f | comment |
Luck-Based Mission: Eden is entirely built around this trope, starting with random stats and items. However, using them requires "tokens", which are acquired by defeating Mom's Heart, It Lives, or the last boss in Greed mode. This is to prevent Save Scumming for a set of good items, though it's easy enough to earn a large surplus if you use other characters consistently. "Dice Rooms" are rare rooms with a giant die on the floor. Stepping on it may re-roll Isaac's items, reroll the pedestal items on the current floor, reroll the pickup items on the current floor, restart the current floor, or several of the above at once. Using such a room can be the ultimate gamble. | |
The Binding of Isaac (Video Game) / int_98b1dc8f | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_98b1dc8f | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_98b1dc8f | |
The Binding of Isaac (Video Game) / int_9918518b | type |
Press X to Die | |
The Binding of Isaac (Video Game) / int_9918518b | comment |
Press X to Die: Using The Bible on Satan kills you regardless of health. Particularly mean as using it on Mom or Mom's Heart kills them instantly. Thanks to a bug, having the Best Friend item get hit by certain attacks in the Flash game could kill Isaac without warning. It's possible to deliberately lose to manual actions such as donating all your health to the Blood Donation machines or using the Razor Blade too much. This is why you shouldn't use self-damaging stuff at all under Curse of the Unknown. Rebirth introduces the Suicide King, a special card that, upon use, drops ten pick-ups (including golden chests)… and then kills you, making it completely useless unless you have extra lives. Afterbirth+ has the Plan C item, which inflicts massive damage (it's enough to kill the True Final Boss 100 times over) on all enemies in the room, and then kills you after three seconds. If you use it on (almost) any boss on their last lifebar, it still counts as a victory… but if you have no extra lives, it'll still end your run in failure unless you can get into the end-of-run chest within those 3 seconds. If the boss you used Plan C on wasn't the last boss of your run, you're toast, no ifs, ands, or buts about it. | |
The Binding of Isaac (Video Game) / int_9918518b | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_9918518b | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_9918518b | |
The Binding of Isaac (Video Game) / int_99a7aa94 | type |
Seven Deadly Sins | |
The Binding of Isaac (Video Game) / int_99a7aa94 | comment |
Seven Deadly Sins: Personifications of the sins are present as minibosses, and beating all seven across multiple runs unlocks a new item. Super versions appear in Wrath of the Lamb. | |
The Binding of Isaac (Video Game) / int_99a7aa94 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_99a7aa94 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_99a7aa94 | |
The Binding of Isaac (Video Game) / int_99c36bb5 | type |
Ironic Nursery Tune | |
The Binding of Isaac (Video Game) / int_99c36bb5 | comment |
Ironic Nursery Tune: After beating "It Lives!" for the first time, a distorted version of "Jesus Loves Me" replaces the normal credits music. It's also used in the trailer for Rebirth. | |
The Binding of Isaac (Video Game) / int_99c36bb5 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_99c36bb5 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_99c36bb5 | |
The Binding of Isaac (Video Game) / int_9b9397bb | type |
Difficult, but Awesome | |
The Binding of Isaac (Video Game) / int_9b9397bb | comment |
Difficult, but Awesome: Anti-Gravity tears can be very difficult to use, but when used well you can simply drag any enemy that chases you through a path of tears, set traps for enemies that love to jump on your head, and burst down enemies that only expose themselves to damage every so often. Goes even further with Brimstone: it can be difficult to make every laser hit, but you can now fire full-power Brimstone shots as fast as you can charge them. Bob's Brain is notorious for blowing up in people's faces and generally being more trouble than it's worth. However, if you can keep track of its respawn time, keep repositioning so it doesn't immediately blow up in front of you, and Lead the Target so it hits what you want, it can function as a high-damage grenade launcher that continually replenishes itself. Particularly skilled users can even time it so that it blows up enemies when they're near bomb-able locations, saving on bombs in the long run. It shows up more frequently than a lot of items, giving players more incentive to learn how to use it properly. | |
The Binding of Isaac (Video Game) / int_9b9397bb | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_9b9397bb | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_9b9397bb | |
The Binding of Isaac (Video Game) / int_9bcd82c0 | type |
Took a Level in Badass | |
The Binding of Isaac (Video Game) / int_9bcd82c0 | comment |
Took a Level in Badass: A number of characters, playable and otherwise: Mom's Heart/It Lives was a rather straightforward Flunky Boss in the original game. This time around, it employs a lot more Bullet Hell to get the player ready for later bosses. Isaac/??? got a bullet hell buff and new attacks. However, Isaac's third form is considerably easier in Rebirth — his light attacks are easy enough to avoid as you can guess the pattern of the safe zones, plus his bullet hell attack has a much shorter range, is easier to dodge, and is not homing, and he doesn't spawn angels in this phase. Eve has more health and Whore of Babylon kicks in at one full heart instead of a half, allowing her to take advantage of the serious damage buff while still being able to endure a blow from most early game enemies, giving her a chance to build up a buffer of soul hearts. Samson has much more health, increases damage done for every hit he takes, has much larger range, and keeps accrued bonuses across the entire floor instead of just the room. Most characters receive an upgrade to their starting loadout once certain conditions are met, such as Cain starting with the Paper Clip (unlocks gold chests for free) or Eve starting with the Razor Blade (boost damage for the room at the cost of a heart, letting her trigger Whore of Babylon at will). | |
The Binding of Isaac (Video Game) / int_9bcd82c0 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_9bcd82c0 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_9bcd82c0 | |
The Binding of Isaac (Video Game) / int_9cfb804f | type |
The Krampus | |
The Binding of Isaac (Video Game) / int_9cfb804f | comment |
The Krampus: Krampus was added as a boss in the Christmas update to the Flash game and has remained since then. He's an alternate version of the Fallen who will randomly appear in the Devil Room (10% chance at first and 40% at later visits) in a similar fashion to Greed/Super Greed for shops and secret rooms, and drops either a Lump of Coal (a range-based damage upgrade) or the Head of Krampus (an active item that replicates his four-way Brimstone shot). | |
The Binding of Isaac (Video Game) / int_9cfb804f | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_9cfb804f | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_9cfb804f | |
The Binding of Isaac (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
The Binding of Isaac (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: While they usually just feature Isaac getting humiliated in some way, one of Isaac's between-level nightmares shows him suffocating inside of a chest, foreshadowing the Sheol ending and ???'s possible origins. Another nightmare shows Mom getting the message from God, only to cut to Isaac's ghost/The Lost in the attic, hinting at the fact that most of the game and lore are Isaac's own (nigh-posthumous) creation. A number of endings post-boss fight are triggered by Isaac entering the Final Boss Chest. Considering the chest is ultimately where Isaac dies, it's probably his brain acknowledging reality. The description for the Suicide King card is "A true ending?" and the card itself kills you. The later endings of the game (pre-Repentance) make it clear that Isaac suffocates himself in his toy chest; in other words, the "true ending" of the game is Isaac's suicide. | |
The Binding of Isaac (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_9d12bbc1 | |
The Binding of Isaac (Video Game) / int_9d1cc720 | type |
Barbie Doll Anatomy | |
The Binding of Isaac (Video Game) / int_9d1cc720 | comment |
Barbie Doll Anatomy: Isaac. Even though he's naked most of the game, we never see his genitals, even in the most detailed, animated cutscenes of the game. This is averted in the less detailed, drawn cutscenes, where Isaac is shown with a small "line" between his legs to represent his penis. Interestingly, in one of the loading screen nightmares, he's shown to lose said line (and get clearly distressed about it). | |
The Binding of Isaac (Video Game) / int_9d1cc720 | featureApplicability |
-1.0 | |
The Binding of Isaac (Video Game) / int_9d1cc720 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_9d1cc720 | |
The Binding of Isaac (Video Game) / int_9dad9e49 | type |
Western Zodiac | |
The Binding of Isaac (Video Game) / int_9dad9e49 | comment |
Western Zodiac: The twelve signs of the zodiac appear as upgrades for Isaac. Aries increases speed and lets you deal damage to enemies by running at them. Taurus slows the player down, but when in a room full of enemies you build up speed over time, eventually getting the My Little Unicorn effect. Gemini gives Isaac a little buddy attached to him that attacks enemies when they get close. Cancer gives 3 soul hearts and makes all damage reduced to 1/2 a heart when he takes damage in a room. Leo allows the player to break rocks, mushrooms, skulls, etc. by stepping on them. Virgo has a chance to make the player invincible after taking damage and makes all negative pills positive. Libra balances the player's stats and gives 6 coins, bombs, and keys. Scorpio gives the player's tears poison effects. Sagittarius makes the player's tears penetrate enemies and increases speed. Capricorn increases all stats. Aquarius leaves a trail of tears behind the player, damaging enemies that step in it. Pisces increases tear fire rate and the amount of knockback enemies take from tears. Finally, the Zodiac item takes the effect of a random zodiac sign every floor. | |
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The Binding of Isaac (Video Game) / int_9dad9e49 | |
The Binding of Isaac (Video Game) / int_9e86e227 | type |
The End... Or Is It? | |
The Binding of Isaac (Video Game) / int_9e86e227 | comment |
The End... Or Is It?: Just as Isaac appears safe, his mother appears in the background behind him, holding a knife. One's doubt of final victory becomes apparent as all your victory means is that The Womb is unlocked and mother merely "sleeps"; in all versions of the game, there's a lot more left. | |
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The Binding of Isaac (Video Game) / int_9e86e227 | |
The Binding of Isaac (Video Game) / int_9ebff4b2 | type |
Devolution Device | |
The Binding of Isaac (Video Game) / int_9ebff4b2 | comment |
Devolution Device: In Patch 1.7.9, the famously useless D10 was buffed from an enemy randomizer to an enemy devolver. It now turns all enemies in the room into a weaker enemy of the same type. It can even turn the lowest-threat enemies into those harmless bugs that crawl around in the background! | |
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The Binding of Isaac (Video Game) / int_9ebff4b2 | |
The Binding of Isaac (Video Game) / int_9edbda07 | type |
Elite Mooks | |
The Binding of Isaac (Video Game) / int_9edbda07 | comment |
Elite Mooks: Enemies can come in alt-colored "champion" versions that will almost always drop an item when killed. Different colors have different meanings, which wasn't consistent between enemies in the Flash version but is more standardized in Rebirth. Bosses can be champions as well, which can vary how they fight by a large amount. The original game's Eternal Edition features even tougher white-colored enemies/bosses, which have several unique tweaks to their behavior that make them far more dangerous than usual. For example, the normally easy Monstro splits into two, then four smaller Monstros when he takes enough damage. Fortunately, these "Eternal" enemies only appear in the game's hard mode, and they are completely absent from Rebirth. | |
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The Binding of Isaac (Video Game) / int_9edbda07 | |
The Binding of Isaac (Video Game) / int_9f4a47f2 | type |
Competitive Balance | |
The Binding of Isaac (Video Game) / int_9f4a47f2 | comment |
Competitive Balance: Each character is designed with this is mind. Isaac/The Warrior aka Jack of All Stats: Isaac is not really effective at anything, yet has no real downsides. Any item can be possibly played in his advantage, and a good Isaac player will take what is given to them, and use it effectively. However, after beating Isaac as the secret character, Isaac obtains The D6 as a starting item. The item allows Isaac to transform an item into another one, meaning that Isaac can have a selection of 4 items per floor. Cain/The Thief aka Fragile Speedster: Cain is primarily luck-based, with good damage and speed but low HP. His Luck Foot starting item makes him luckier than any other character in the game, and can turn a run around with one good pill or spin of the Gambling Machines. Cain's strength relies on getting lucky, and if it pays out, then Cain can become exceptionally strong. Maggy/The Cleric aka The Medic/Stone Wall: Maggy has the most starting HP, but is slow. To combat this, Maggy has a starting item (Yum Heart) that can restore a Red Heart every few rooms, keeping her HP high. She can also use this to enter curse rooms without losing health by regaining it using Yum Heart. Maggy's problems can also be taken care of if she gets a Devil item by sacrificing her high HP, meaning that Maggy can trounce the early game. Judas/The Mage aka Squishy Wizard: Judas has low HP and good damage, but starts with the Book of Belial, which can boost his damage output to high levels, and is useful his whole run. If a Judas player can effectively make use of his offensive tactics, then Judas can be potentially the most powerful character in the game. Eve/The Druid aka Critical Status Buff character: Eve starts with low HP and poor damage, but has Whore of Babylon, an item that boosts her speed, firing rate, and damage when she is at low health (which also activates at one full heart as opposed to half). Eve relies on this to be effective, and if she has a chance to obtain lots of soul hearts and lower her red hearts, Eve can be a powerhouse that can trounce even the toughest of enemies. Samson/The Berserker aka Glass Cannon (changed to a second Stone Wall in Rebirth): Samson has low starting HP and somewhat terrible stats, but begins with Bloody Lust, an item that increases his damage for every enemy that dies and resets when he leaves the room. Samson is bad against bosses, but in rooms with loads of enemies, he becomes a force to be reckoned with, able to blow through enemies with ease. Rebirth reverses his abilities, making him have as much starting HP as Isaac and become stronger as he takes damage rather than as he kills, so any items that provide healing can turn him into a powerhouse. ???/Blue Baby/Joke Character/Lethal Joke Character: ??? has a distinct disadvantage to anyone else: he has no Heart Containers, only soul hearts. While this may seem like an obvious downside, any and all effects that rely on having low HP automatically and permanently kick in, meaning that if he gains the right items (like Whore of Babylon), ??? can absolutely decimate any boss in the game, and sweep enemies to the side. Oh, and once you've unlocked the final levels, you are guaranteed to get your choice between two powerful low-HP items after defeating Mom. Besides this, Devil Rooms cost 3 soul hearts for everything, and HP Ups only give you more soul hearts. Rebirth also gives him slightly more damage and speed than Isaac (but not to nearly the extent of Cain or Judas). Azazel/The Demon aka Glass Cannon/Fragile Speedster: Rebirth character. Starting with flying and a close-range laser, as well as the best starting speed, Azazel has to quickly switch between dodging fire and dealing in the pain up front. Starts with no hearts but three temporary black hearts, but unlike ???, can get new hearts. Lazarus/The Paladin aka Master of None: Rebirth character. Lazarus starts with good health but otherwise terrible stats (including luck), but can revive with great stats but only one health. Pre-death Lazarus can't keep up with the other characters and post-death Lazarus is as fragile as Judas without the massive offense (and leaves you even worse off if it happens late in the run). The only way to make him really effective is to leverage his pre-death health to give his post-death self an advantage; either coast on it until you find a health up item and die on purpose, or go for broke by spending it all on devil deals. Repentance buffed him by making his extra life refresh at the start of each new floor, giving him much more leeway for mistakes. Eden/Luck Based Character: Rebirth character. The genderless Eden starts with randomly assigned stats and a couple of items. Since the number of times you can restart as Eden is limited, you have to make do with whatever the RNG gives you. The Lost/Harder Than Hard: Rebirth character who starts with good items, but dies in one hit and can never gain more health, ever. If you discover the complex sequence of events needed to unlock thisnote This character's unlock method was greatly simplified in Afterbirth, but it's still pretty obscure, you deserve your punishment. Afterbirth makes this somewhat easier by giving him the Holy Mantle as a starter item once you donate 879 coins to the Greed Machine, meaning you'll only die if you take two hits in the same room. He can also take Devil Deals for free, so use that to your advantage. Lilith/The Minion Master: Afterbirth character. Lilith is unique in that she starts blindfolded, which means she can't fire tears herself. However, her familiar Incubus copies her tears, which allows Lilith to still benefit from most tear-enhancing items. She starts with the Box of Friends, which creates an additional copy of all your familiars for the room, doubling her DPS (or more if you can find items that let you use the Box multiple times in one room) with Incubus alone, and even more with extra familiars. She also has the Cambion Conception, which grants you a demonic familiar permanently after taking damage a significant amount of times. Keeper/The Gambler: Afterbirth character. Unlocking him takes forever, so you would expect him to be overpowered, right? Nope. He uses Coins as Health, and all Hearts (as in every type of Hearts) automatically turn into Blue Flies. He also cannot increase his Max Health past 2 and all hits deal one full container worth of damage, effectively making him even more of a Two Hit Point Wonder than The Lost (who at least has flight to make dodging easier and (eventually) the Holy Mantle to absorb one hit per room). To top it all off, the Keeper's stats are all-around trash; he moves slow, fires slow, and has worse Luck than Lazarus. But to make things not completely terrible, he does come with a triple shot and you can unlock some profitable starting items for him. Repentance makes things better for him by letting him have a maximum of three hit points total (and starting with that much max health after beating Hush) and letting him buy devil deal items with money. Apollyon/The Assimilator: A new character added in Afterbirth+, Apollyon begins with fairly below average stats and the Void item, which destroys pedestal items and gains their abilities, if the destroyed items are active ones, or grant Apollyon random stat boosts, if they're passive. This means that while Apollyon starts as a rather weak character, with a bit of luck, he may end up with an active item that has a plethora of uses at once, or with massively buffed stats, potentially making him unstoppable in the late game. The Forgotten/Mechanically Unusual Fighter: Added in the final booster pack to Afterbirth+, this is one of the most unusual characters in the game. For starters, they are two characters in one: The Forgotten and the Soul. The Forgotten themselves mainly uses a melee attack via a bone club, which can be charged up to be thrown like a boomerang, and can only gain bone hearts. The Soul functions similarly to the Lost minus being a One-Hit-Point Wonder, but cannot move a certain distance from the Forgotten, and can only have Soul Hearts. The key to playing them effectively is knowing when to use each character, since they have separate health bars and both die when one dies. Bethany/White Mage: Added in Repentance, Bethany starts with the Book of Virtues, an item which spawns a blue wisp that orbits her and can block damage or fire as she does, but uniquely can synergize with just about any spacebar item in the game. She also gains more uses out of her space bar items by accumulating charges when she gains soul hearts, but she cannot use soul hearts to add to her health, leaving her reliant on red hearts. She also has a bigger chance of getting angel rooms over devil rooms. Jacob and Esau/Tag Team: Added in Repentance, Jacob and Esau are two characters in one, though unlike the Forgotten, both are active at the same time. They both move at the same time and place bombs at the same time, but you can hold a button to only move Jacob in case you need to reposition him. They also do not share items, making choice key to which one you give certain items to, but they also can each carry a spacebar item, effectively giving you two spacebar items available at the same time. Like the Forgotten, Jacob and Esau have their own health bars and both die when one dies. | |
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The Binding of Isaac (Video Game) / int_9f4a47f2 | |
The Binding of Isaac (Video Game) / int_9fe2c113 | type |
Capture Balls | |
The Binding of Isaac (Video Game) / int_9fe2c113 | comment |
Capture Balls: Afterbirth adds an item called the "Friendly Ball" which is a blatant Pokéball expy. You can throw it at an enemy and release it later on as a charmed enemy. There's even a challenge in Afterbirth+ where you get a Friendly Ball that always has an enemy inside it. | |
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The Binding of Isaac (Video Game) / int_9fe2c113 | |
The Binding of Isaac (Video Game) / int_a0f61fe2 | type |
Power-Up Letdown | |
The Binding of Isaac (Video Game) / int_a0f61fe2 | comment |
Afterbirth+ punishes repeated resets with the Mr. Resetti achievement: it unlocks half soul hearts for the next runs. | |
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The Binding of Isaac (Video Game) / int_a0f61fe2 | |
The Binding of Isaac (Video Game) / int_a28e1b0b | type |
Joke Ending | |
The Binding of Isaac (Video Game) / int_a28e1b0b | comment |
Joke Ending: Ending number 9 has Isaac opening up The Chest and finding Dr. Fetus inside of it, which he does an Item Get! animation with. Then it cuts to him recreating the Dramatic Gopher meme while dressed as Dr. Fetus, complete with a music sting. Most of the Mom's Heart endings are less serious than later ones, but this is the most outright goofy ending in the game. | |
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The Binding of Isaac (Video Game) / int_a28e1b0b | |
The Binding of Isaac (Video Game) / int_a2b38d3b | type |
Eye Scream | |
The Binding of Isaac (Video Game) / int_a2b38d3b | comment |
"Pop!" causes Isaac to shoot out eyeballs instead of tears, but those eyeballs are slow projectiles that bounce off each other with a clacking sound and don't fall until they stop moving. It's a reskinned version of Bank Shot, which turned tears into billiards balls. | |
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The Binding of Isaac (Video Game) / int_a2b38d3b | |
The Binding of Isaac (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
The Binding of Isaac (Video Game) / int_a414c3f0 | comment |
The Chaos Card can One-Hit Kill almost anything in the game. The catch, of course, is that it's a card and can therefore only be used once. Like Mega Blast above, the Chaos Card tends to be saved for endgame bosses such as said insanely tanky Optional Boss. Unless, of course, the player gets a Blank Card. | |
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The Binding of Isaac (Video Game) / int_a414c3f0 | |
The Binding of Isaac (Video Game) / int_a4c37cbe | type |
Mood Whiplash | |
The Binding of Isaac (Video Game) / int_a4c37cbe | comment |
Mood Whiplash: Ending 20 in Afterbirth+. It acts as a Mind Screwdriver, showing Isaac's descent into suicidal insanity, and the last shot has Isaac walking away in the afterlife while a somber One-Woman Wail plays in the background. Then, like all endings, the triumphant credits theme starts playing as the credits roll. | |
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The Binding of Isaac (Video Game) / int_a4c37cbe | |
The Binding of Isaac (Video Game) / int_a51467fe | type |
Chest Monster | |
The Binding of Isaac (Video Game) / int_a51467fe | comment |
Chest Monster: Afterbirth+ added a chest type that looks normal but becomes spiked when you stand right next to it. After some complaints, the chests were redesigned so that the difference between them and standard brown type was more obvious. | |
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The Binding of Isaac (Video Game) / int_a51467fe | |
The Binding of Isaac (Video Game) / int_a5cfe2ac | type |
And There Was Much Rejoicing | |
The Binding of Isaac (Video Game) / int_a5cfe2ac | comment |
And There Was Much Rejoicing: In the epilogue, Isaac rejoices after his Abusive Mom experiences a Death by Irony. | |
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The Binding of Isaac (Video Game) / int_a5cfe2ac | |
The Binding of Isaac (Video Game) / int_a5e02e9e | type |
Infinity +1 Sword | |
The Binding of Isaac (Video Game) / int_a5e02e9e | comment |
Infinity +1 Sword: Many of the best items in the game can only start appearing in runs after accomplishing very difficult end-game tasks. Isaac's secret starting item. You need to beat the game's (initial) true final level ten times, which is quite a lengthy and dangerous task. And after that, you need to beat it once again with the resident Joke Character, which is nothing short of an extremely painful ordeal. But if you manage to accomplish this mission, your reward will be the all-mighty D6 dice, an activated item capable of transmuting any collection related item(s) into other random item(s). As of Repentance, there's an even Infinity +1-er counterpart to the aforementioned item. In Afterbirth+, the D Infinity acted as a random dice item upon being activated. However, in Repentance, it was buffed so that rather than being random, you can choose which die effect the D Infinity activates, meaning that it allows you to choose from the effects of each of the D1, the D4, the D6 and its Eternal counterpart, the D7, the D8, D10, the D12, and the D20. Unfortunately, the D Infinity doesn't have a Spindown Dice form. Unlike the D100, though, you can choose to only isolate a particular effect, which is most useful with the D6 effect. Speaking of that second spoilered dice item, the Spindown Dice, which is unlocked by beating Delirium with Tainted Isaac, is amazing as well. What it does is rerolling all pedestal items in the room into the item that has an internal ID that is one less than its own — assuming you have that item unlocked, of course. This may not seem powerful at first, but many common items can be rerolled into possible run-winning items with it. For instance, the Blood Bag, found by donating to a Blood Machine until it explodes, when rerolled with the Spindown Dice, becomes Brimstone. Lazarus' Rags, usually a not-so-great extra life item, can be rerolled into Godhead. For another example, the somewhat common Bot Fly can be rerolled into the Death Certificate, mentioned below. The Halloween update to the Flash version has Mom's Knife, an absurdly powerful item that can only be found in runs after killing the update's new True Final Boss with Isaac. Rebirth adds plenty more unlockable, powerful items, with the biggest one being Godhead, which increases all tear-related stats, makes your tears homing, and gives them a damaging halo. It's unlocked by beating all the end-game bosses (except Mega Satan) and Boss Rush on Hard with The Lost. Beating Mom's Heart on Hard with The Lost unlocks the strongest 2-player familiar, which is completely invincible. The Stop Watch. It requires donating 999 coins to the shop, which on average requires two hundred playthroughs. However, while the unlocked-by-default Broken Watch only works at random (and sometimes it speeds up enemies instead), the Stop Watch is permanently active. This was nerfed in Afterbirth, requiring the player to be hit once (Holy Mantle hits count) to get the Stop Watch to activate, and only for the current room. Repentance returned it to a permanent effect, but halved the slow effect to balance it. Afterbirth adds Mega Blast, earned by defeating Mega Satan with every character in the game. It gives Isaac access to Mega Satan's giant blood laser, which lasts for fifteen seconds and persists through rooms. It has a 12-point charge bar and batteries only fill it by three. It will melt any boss in its way and fires with such intensity that it can push Isaac backwards. Afterbirth+ adds Delirious, unlocked by beating Delirium with any character once. When used, it summons charmed bosses to fight for you, even Hush if you're in a 2x2 room. Like Mega Blast, it has a 12-room charge and only appears in one item pool (Angel Rooms), though oddly one battery will charge it fully. The Death Certificate in Repentance is generally the absolute final item a player can unlock in Rebirth, as it requires getting all Hard Mode completion marks with every character in the game, including their alternate Tainted forms. The unlock is well worth it, even if there isn't much to unlock afterwards, as grabbing the Death Certificate teleports you to a secret area containing one of every unlocked item in the game, letting you pick one (more with exploits) before warping back. | |
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The Binding of Isaac (Video Game) / int_a5e02e9e | |
The Binding of Isaac (Video Game) / int_a5e998f0 | type |
Hitbox Dissonance | |
The Binding of Isaac (Video Game) / int_a5e998f0 | comment |
Hitbox Dissonance: The Wall Creep enemies have a damage hitbox that's extremely confusing, placed at least an inch away from the front of the actual model. Since this hasn't been fixed and the crawlers are often protected by a pit, this could be intentional to keep the game from becoming unwinnable by having extremely low range. Still, this can be frustrating when Brimstone and diagonal shots like Tiny Planet don't hurt them despite visibly touching them. This can happen to Isaac himself through size-altering pills. "One Makes You Larger" does not increase the size of Isaac's hitbox, but it does increase his visual size. "One Makes You Small" does decrease Isaac's hitbox along with his size. | |
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The Binding of Isaac (Video Game) / int_a5e998f0 | |
The Binding of Isaac (Video Game) / int_a65288e2 | type |
Ascended Extra | |
The Binding of Isaac (Video Game) / int_a65288e2 | comment |
Ascended Extra: Isaac's pet Guppy is only seen in Isaac's will and some items. If you get three of said items in Wrath of the Lamb and Rebirth, you turn into Guppy, giving you flight and the same fly-spawning ability as The Mulligan, but at a much faster rate. | |
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The Binding of Isaac (Video Game) / int_a7372109 | type |
Rewarding Vandalism | |
The Binding of Isaac (Video Game) / int_a7372109 | comment |
Rewarding Vandalism: Rarely, destroying poop and putting out fires drops an item. Rocks with a small X on them (usually identifiable by their blue-tinted color) will also drop an item when bombed. Destroying lots of poop this way unlocks The Bean, and blowing up enough rocks unlocks The Small Rock. There's also the secret rooms, which are revealed by blowing up walls. | |
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The Binding of Isaac (Video Game) / int_a7372109 | |
The Binding of Isaac (Video Game) / int_a7f4710f | type |
Mood Dissonance | |
The Binding of Isaac (Video Game) / int_a7f4710f | comment |
Mood Dissonance: The Arcade rooms are very nicely furnished and bright, with a very chipper 8-bit remix of the first level theme. It's a bizarre contrast to the rest of the game. | |
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The Binding of Isaac (Video Game) / int_a7f4710f | |
The Binding of Isaac (Video Game) / int_a8d6bd1f | type |
Reality-Breaking Paradox | |
The Binding of Isaac (Video Game) / int_a8d6bd1f | comment |
Reality-Breaking Paradox: The ? Card is a card that copies the effect of your active item. The Blank Card is an active item that copies the effect of your card. If you try to use them with each other, you get teleported to the I AM ERROR room, implying that the game just gave up on trying to figure out what happens. | |
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The Binding of Isaac (Video Game) / int_a8d6bd1f | |
The Binding of Isaac (Video Game) / int_aaaca277 | type |
Luck Manipulation Mechanic | |
The Binding of Isaac (Video Game) / int_aaaca277 | comment |
Luck Manipulation Mechanic: The dice items allow the player to reroll various facets of the game. In the original, the player could reroll permanent items (D6) or pickups (D20). Rebirth and its expansions adds the ability to reroll enemies, the player's own items, stats, rocks, and everything at once, plus one die that duplicates a random pickup in a room and one that lets you select which effect to use. The Book of Belial guarantees a Devil Room/Angel Room on that floor, provided that floor meets the conditions for spawning one (it won't work on the first floor or past the Womb). Rebirth adds the Goat Head, which is a permanent item with the same effect. The Book of Revelations ups the chance of the player encountering one of the Harbingers (and acquiring a Cube of Meat/Ball of Bandages in the process) in the Boss Room, with repeated use on that floor making it all but guaranteed. The Headless Horseman and Conquest can still screw up an attempt to construct Meat Boy/Bandage Girl, though. | |
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The Binding of Isaac (Video Game) / int_ab88f865 | type |
Traumatic C-Section | |
The Binding of Isaac (Video Game) / int_ab88f865 | comment |
C-Section, the item unlocked by beating The Beast as Lilith plays this completely straight. It replaces your tears with the ability to shoot fetuses out of your stomach that home in on enemies to damage them repeatedly. | |
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The Binding of Isaac (Video Game) / int_ab88f865 | |
The Binding of Isaac (Video Game) / int_abd29ad8 | type |
No-Sell | |
The Binding of Isaac (Video Game) / int_abd29ad8 | comment |
Crack the Sky causes several beams of light to strike the room, causing massive damage to anything they hit. The problem is that it's very inconsistent; the beams are only one tile wide and strike randomly, making the instances where you use it and instantly flatten a boss the exception rather than the usual. It also does no damage against Isaac and ???. | |
The Binding of Isaac (Video Game) / int_abd29ad8 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_abd29ad8 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_abd29ad8 | |
The Binding of Isaac (Video Game) / int_ac36578e | type |
Or Was It a Dream? | |
The Binding of Isaac (Video Game) / int_ac36578e | comment |
The first time you defeat Mom, the victory narration (as well as the intro, which is in the same style) is revealed to be just a story Isaac is drawing. Subverted when she promptly barges into the room. | |
The Binding of Isaac (Video Game) / int_ac36578e | featureApplicability |
-0.3 | |
The Binding of Isaac (Video Game) / int_ac36578e | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_ac36578e | |
The Binding of Isaac (Video Game) / int_ac9f78d9 | type |
Jack of All Stats | |
The Binding of Isaac (Video Game) / int_ac9f78d9 | comment |
Jack of All Stats: Invoked by the Libra item, which actively balances your stats once you collect it. It can turn the player into a Master of None or Master of All, depending on what items it is mixed with. | |
The Binding of Isaac (Video Game) / int_ac9f78d9 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_ac9f78d9 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_ac9f78d9 | |
The Binding of Isaac (Video Game) / int_ad0439be | type |
The Gambler | |
The Binding of Isaac (Video Game) / int_ad0439be | comment |
Keeper/The Gambler: Afterbirth character. Unlocking him takes forever, so you would expect him to be overpowered, right? Nope. He uses Coins as Health, and all Hearts (as in every type of Hearts) automatically turn into Blue Flies. He also cannot increase his Max Health past 2 and all hits deal one full container worth of damage, effectively making him even more of a Two Hit Point Wonder than The Lost (who at least has flight to make dodging easier and (eventually) the Holy Mantle to absorb one hit per room). To top it all off, the Keeper's stats are all-around trash; he moves slow, fires slow, and has worse Luck than Lazarus. But to make things not completely terrible, he does come with a triple shot and you can unlock some profitable starting items for him. Repentance makes things better for him by letting him have a maximum of three hit points total (and starting with that much max health after beating Hush) and letting him buy devil deal items with money. | |
The Binding of Isaac (Video Game) / int_ad0439be | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_ad0439be | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_ad0439be | |
The Binding of Isaac (Video Game) / int_ad1db87c | type |
Oh, Crap! | |
The Binding of Isaac (Video Game) / int_ad1db87c | comment |
Regardless of whether you prefer W-A-S-D or the arrow keys to move, odds are you're going to trip up at least once from using both of them. Additionally, Q is "switch to your last-used item" in many games, but here, it uses your pill or tarot card, and E is "use item" or "interact with surroundings" most of the time, not drop a bomb where you're standing. The main problem with all this is that the Flash game doesn't let you just re-bind the keys to something more comfortable. | |
The Binding of Isaac (Video Game) / int_ad1db87c | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_ad1db87c | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_ad1db87c | |
The Binding of Isaac (Video Game) / int_ad754f85 | type |
Evolving Title Screen | |
The Binding of Isaac (Video Game) / int_ad754f85 | comment |
Evolving Title Screen: The title screen (in the Flash version) or the save file picture (in Rebirth) changes as you reach various milestones in the game, like killing the Final Boss or collecting every item. | |
The Binding of Isaac (Video Game) / int_ad754f85 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_ad754f85 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_ad754f85 | |
The Binding of Isaac (Video Game) / int_ae0b7462 | type |
Ghost Butler | |
The Binding of Isaac (Video Game) / int_ae0b7462 | comment |
Ghost Butler: Every new room you enter with enemies in it will shut all the doors and won't let you leave until you defeat all the monsters within or blow the doors open with an explosion to force your way out; you can also use items like Dad's Key or a Get Out Of Jail Free card. Leaving rooms this way without eliminating every monster will respawn them all to their original numbers if you re-enter the room. Trying to bomb doors in the Chest or the Dark Room won't work, though unlocking items will. | |
The Binding of Isaac (Video Game) / int_ae0b7462 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_ae0b7462 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_ae0b7462 | |
The Binding of Isaac (Video Game) / int_afc8ddc7 | type |
Armor-Piercing Attack | |
The Binding of Isaac (Video Game) / int_afc8ddc7 | comment |
Several effects, like piercing shots from the Cupid's Arrow and triple shots from using Inner Eye are boring, but useful in most situations, with the boring part leaving when you get both. | |
The Binding of Isaac (Video Game) / int_afc8ddc7 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_afc8ddc7 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_afc8ddc7 | |
The Binding of Isaac (Video Game) / int_b06ff73b | type |
Variable Mix | |
The Binding of Isaac (Video Game) / int_b06ff73b | comment |
Variable Mix: If a room has a lot of enemies or there's a miniboss, an electric guitar harmony fades into the music. During the very final boss fight of the game, the instruments that play depends on the phase. | |
The Binding of Isaac (Video Game) / int_b06ff73b | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_b06ff73b | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_b06ff73b | |
The Binding of Isaac (Video Game) / int_b0ad6a1e | type |
Wrestler in All of Us | |
The Binding of Isaac (Video Game) / int_b0ad6a1e | comment |
Wrestler in All of Us: The Suplex item, added in Repentance, allows Isaac to pick up any enemy and slam them into the ground, creating a damaging shockwave. And when we say any enemy, we mean any enemy, even final bosses. | |
The Binding of Isaac (Video Game) / int_b0ad6a1e | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_b0ad6a1e | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_b0ad6a1e | |
The Binding of Isaac (Video Game) / int_b0e18b32 | type |
Unique Enemy | |
The Binding of Isaac (Video Game) / int_b0e18b32 | comment |
Unique Enemy: There's a blue-skinned variation of the Conjoined Fatty monster that has a very slight chance of appearing in the I AM ERROR room and the Chest. Despite what its appearance may imply, it's completely distinct from a champion variant and attacks with vicious homing Ipecac shots. Repentance averts this, as the Blue Conjoined Fatty is more common (it can now appear in both Normal and Hard mode) and can show up in certain rooms generated by the Blue Key and Red Key (when used in ???). It also got a visual redesign resembling Hush so it's not just a palette swap. The bosses Hush and Ultra Greed spawn Gapers that are reskinned to fit the respective boss's motif. Hush also spawns uniquely-skinned Ring Flies that form more complex formations than the normal variety and reskinned Boils with a different attack pattern. All of them can be found at an incredibly rare rate within normal rooms. Two Stone Grimace varieties are extremely rare and only appear in one floor. One is the Broken Gaping Maw, which alternates between trying to suck the player character in with more force than the normal Gaping Maws and not doing anything, found only in the Womb and neither of its alternate floors. The other is the Brimstone Grimace, which fires brimstone lasers and can only be found in Sheol. It is possible to play the game for a long time through several runs without even seeing either of them, until Afterbirth made the Brimstone Grimace more common and Booster Pack #5 of Afterbirth+ made the Broken Gaping Maw show up far more frequently. The Cross Stoney, a Stoney that also shoots constantly in all directions, is exclusive to the April's Fool challenge in Afterbirth+. Repentance added in "Henry", a poop monster found in Dross and by far the most elusive enemy in the game. He only appears in one possible room layout which itself only has a 0.001% chance of showing up on a floor, and he'll only be there for a couple of seconds before he gets flushed away and disappears. The developers were merciful enough to leave him out of the Bestiary, so seeing him isn't required for 100% Completion. | |
The Binding of Isaac (Video Game) / int_b0e18b32 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_b0e18b32 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_b0e18b32 | |
The Binding of Isaac (Video Game) / int_b11ac9f5 | type |
Abusive Parents | |
The Binding of Isaac (Video Game) / int_b11ac9f5 | comment |
The original game has Magdalene O. Moriah, Isaac's Mom, who tries to sacrifice her son Isaac believing she hears the voice of God commanding her to, and serves as the Final Boss. It is ambiguous as to whether she is simply delusional or God Is Evil and the Greater-Scope Villain. Though either way, Afterbirth+ reveals her to be a twisted hallucination of Isaac's real mother. | |
The Binding of Isaac (Video Game) / int_b11ac9f5 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_b11ac9f5 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_b11ac9f5 | |
The Binding of Isaac (Video Game) / int_b123585b | type |
Recursive Ammo | |
The Binding of Isaac (Video Game) / int_b123585b | comment |
Recursive Ammo: The Parasite makes Isaac's shots split apart when they hit something. | |
The Binding of Isaac (Video Game) / int_b123585b | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_b123585b | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_b123585b | |
The Binding of Isaac (Video Game) / int_b2280b66 | type |
Retcon | |
The Binding of Isaac (Video Game) / int_b2280b66 | comment |
In Afterbirth+, the final ending reveals the whole game was just Isaac hallucinating from oxygen deprivation before he died. It's even implied that the opening narration, and the premise that Mom was trying to kill him, was all in his head as well. However, this part is possibly retconned into being a part of a bedtime story as of Repentance. | |
The Binding of Isaac (Video Game) / int_b2280b66 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_b2280b66 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_b2280b66 | |
The Binding of Isaac (Video Game) / int_b25547b1 | type |
Pink Is Erotic | |
The Binding of Isaac (Video Game) / int_b25547b1 | comment |
Pink Is Erotic: In Rebirth, the Lust miniboss has pink skin and is used to represent sexually transmitted diseases. | |
The Binding of Isaac (Video Game) / int_b25547b1 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_b25547b1 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_b25547b1 | |
The Binding of Isaac (Video Game) / int_b3860333 | type |
Droste Image | |
The Binding of Isaac (Video Game) / int_b3860333 | comment |
Droste Image: One of the cutscenes between floors features Isaac dreaming of himself, dreaming of himself, ad infinitum. This seems to upset him greatly. | |
The Binding of Isaac (Video Game) / int_b3860333 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_b3860333 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_b3860333 | |
The Binding of Isaac (Video Game) / int_b4d6aa7d | type |
Dungeon Bypass | |
The Binding of Isaac (Video Game) / int_b4d6aa7d | comment |
Dungeon Bypass: The "We Need to Go Deeper" shovel allows you to dig down to the next dungeon level without finding and beating the boss (and, if you're not judicious about using it, without picking up the powerups you'll eventually need to win the game). This can also be used to get to Sheol early. | |
The Binding of Isaac (Video Game) / int_b4d6aa7d | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_b4d6aa7d | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_b4d6aa7d | |
The Binding of Isaac (Video Game) / int_b53077b3 | type |
Take That! | |
The Binding of Isaac (Video Game) / int_b53077b3 | comment |
Take That!: In the new credits sequence added for Repentance, co-creator and CEO of Nicalis Tyrone Rodriguez is drawn being beaten over the head with a club. It's probably no coincidence that during the development of Repentance, Tyrone came under fire for his severe misconduct and mismanagement while running the company, something that caused Edmund McMillen to swear off of working with him in the future once it was brought to his attention. | |
The Binding of Isaac (Video Game) / int_b53077b3 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_b53077b3 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_b53077b3 | |
The Binding of Isaac (Video Game) / int_b53d88da | type |
Double Unlock | |
The Binding of Isaac (Video Game) / int_b53d88da | comment |
Double Unlock: When you manage to unlock a secret item, you're only told it now has a chance to appear in the game. You still need to find it physically to use it. | |
The Binding of Isaac (Video Game) / int_b53d88da | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_b53d88da | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_b53d88da | |
The Binding of Isaac (Video Game) / int_b58b4e3c | type |
Too Dumb to Live | |
The Binding of Isaac (Video Game) / int_b58b4e3c | comment |
If the Eraser active item deals the final blow to Dogma's second phase, Isaac will be permanently trapped in the boss room, softlocking the game. Though you'd have to be consciously bringing it on yourself because the Eraser only deals 15 damage to bosses, the boss has thousands of health, the Eraser only has one use per floor, it's almost never worthwhile to erase bosses anyway, and there is absolutely no point in erasing the final bosses of that path since they are never encountered again after the fight unless you use the R Key. | |
The Binding of Isaac (Video Game) / int_b58b4e3c | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_b58b4e3c | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_b58b4e3c | |
The Binding of Isaac (Video Game) / int_b59f6070 | type |
Confusion Fu | |
The Binding of Isaac (Video Game) / int_b59f6070 | comment |
Confusion Fu: The Dead Sea Scrolls gives the effect of a random spacebar item per use, though it has a small pool of ones it can pick. Any Rainbow item (including the 3 Dollar Bill) will have randomized tear effects that change every three seconds, such as the Rainbow Baby having a random effect for every individual tear. The Pride Day Challenge in Afterbirth has you equip all of them at once, allowing them to stack with different random combinations. The spider enemies from Wrath of the Lamb have quick and erratic movements. Their movements are impossible to read and thus are the bane of prospective No-Hit runs. Eden in Rebirth starts with randomly generated stats and items. | |
The Binding of Isaac (Video Game) / int_b59f6070 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_b59f6070 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_b59f6070 | |
The Binding of Isaac (Video Game) / int_b73379e4 | type |
Double-Edged Buff | |
The Binding of Isaac (Video Game) / int_b73379e4 | comment |
Double-Edged Buff: Berserk! gives Isaac a massive speed, tears, and damage boost temporarily, but limits him to a melee weapon for the duration. This typically mows through normal enemies but can make Bullet Hell bosses a lot trickier. Tainted Samson is built around this item, having extremely poor base stats but involuntarily going Berserk after dealing enough damage. The Reverse Sun card turns Isaac into a ghost that can fly and shoot spectral tears and gives him a damage up for the rest of the floor, but also applies an unbreakable Curse of Darkness and replaces his Heart Containers with Bone Hearts that can be permanently destroyed. | |
The Binding of Isaac (Video Game) / int_b73379e4 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_b73379e4 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_b73379e4 | |
The Binding of Isaac (Video Game) / int_b798d379 | type |
One Stat to Rule Them All | |
The Binding of Isaac (Video Game) / int_b798d379 | comment |
One Stat to Rule Them All: Or more accurately 2-3 stats. Typically, the stats that will have the most impact on any given run will be the damage, tears, and health attributes. Damage and tears are the two main attributes that directly contribute to your damage per second, and having high enough effective damage can end many room encounters and boss fights before enemies get to use their most dangerous or hard to avoid attacks. Other than the general survivability boost of higher health, hearts effectively double as a highly valuable currency, with multiple ways to turn either temporary or permanent health loss into damage buffs, money, or items. In most cases your other attributes are either high enough at their base value to be workable all the way to end game (range, speed) or are relatively niche by comparison in their usage (luck, shot speed). | |
The Binding of Isaac (Video Game) / int_b798d379 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_b798d379 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_b798d379 | |
The Binding of Isaac (Video Game) / int_b838c815 | type |
Dénouement | |
The Binding of Isaac (Video Game) / int_b838c815 | comment |
While needing to be pieced together from multiple different endings, the endings added by the expansions (as well as an ending in The Legend of Bum-bo and Word of God) make it clear. Isaac suffocates to death inside the chest trying to hide from his abusive mother. He is hallucinating the entire game due to asphyxiation fueled delirium and his father encouraging him to use his imagination as a coping mechanism. His mother believes him to be missing and after an indeterminate period of time she finds his remains and mourns his death. Isaac's fate in the afterlife, however, is ultimately unknown and is left up to interpretation. | |
The Binding of Isaac (Video Game) / int_b838c815 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_b838c815 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_b838c815 | |
The Binding of Isaac (Video Game) / int_b89ed08a | type |
Obvious Rule Patch | |
The Binding of Isaac (Video Game) / int_b89ed08a | comment |
Obvious Rule Patch: Since Keeper uses coins for health, any items that drop coins on taking damage are given a chance to not drop anything exclusively for him. The R Key is coded to not show up in Daily Runs, likely because it would completely break the scoring system. Spindown Dice could force it to show up anyway, as it ignores all other item-exclusion rules, so the November 2021 patch of Repentance removed it as well. Bag of Crafting will also not appear in Daily Runs, to prevent players from bypassing either rule by crafting it directly. | |
The Binding of Isaac (Video Game) / int_b89ed08a | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_b89ed08a | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_b89ed08a | |
The Binding of Isaac (Video Game) / int_b8f8b892 | type |
Promoted to Playable | |
The Binding of Isaac (Video Game) / int_b8f8b892 | comment |
Promoted to Playable: Some of the hidden items from the original game are now unlocked from the start in Rebirth. Other items now have different unlock requirements, such as The Nail. And inverted with a few items that didn't need to be unlocked in vanilla, such as the Wire Coat Hanger. | |
The Binding of Isaac (Video Game) / int_b8f8b892 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_b8f8b892 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_b8f8b892 | |
The Binding of Isaac (Video Game) / int_b8f8de7d | type |
Treasure Is Bigger in Fiction | |
The Binding of Isaac (Video Game) / int_b8f8de7d | comment |
Treasure Is Bigger in Fiction: The pennies, nickels, and dimes used as currency are pretty large as pickups on the ground. | |
The Binding of Isaac (Video Game) / int_b8f8de7d | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_b8f8de7d | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_b8f8de7d | |
The Binding of Isaac (Video Game) / int_b915b765 | type |
Boss-Altering Consequence | |
The Binding of Isaac (Video Game) / int_b915b765 | comment |
Boss-Altering Consequence: The Bible usually just gives you wings and allows you to fly for one room. However, when used against Mom or Mom's Heart/It Lives, it will kill them instantly. Using it against Satan will kill you instead. Flush! will instantly kill four of the poop-themed bosses in the game. Likewise, Vade Retro will instantly kill all ghost bosses when at or below half of their health. It can even kill Delirium, one of the final bosses, should it transform into a ghost boss. Great Gideon is a boss that forces Isaac to fight a six waves of enemies and cannot normally be damaged. Throwing Chaos Card at it will not only kill it instantly, but open up a crawlspace containing two free items and other goods. | |
The Binding of Isaac (Video Game) / int_b915b765 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_b915b765 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_b915b765 | |
The Binding of Isaac (Video Game) / int_b97f8642 | type |
Razor Apples | |
The Binding of Isaac (Video Game) / int_b97f8642 | comment |
Razor Apples: The "Apple!" item, added in Afterbirth+, makes Isaac spit out razor blades along with his standard tears. | |
The Binding of Isaac (Video Game) / int_b97f8642 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_b97f8642 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_b97f8642 | |
The Binding of Isaac (Video Game) / int_ba0d9b95 | type |
Doves Mean Peace | |
The Binding of Isaac (Video Game) / int_ba0d9b95 | comment |
Doves Mean Peace: The "Dead Dove" is an item which gives Isaac flight and spectral tears. For bonus points, it can be located in an Angel Room and contributes to Isaac potentially transforming into a Seraphim. | |
The Binding of Isaac (Video Game) / int_ba0d9b95 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_ba0d9b95 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_ba0d9b95 | |
The Binding of Isaac (Video Game) / int_baaf641a | type |
King Mook | |
The Binding of Isaac (Video Game) / int_baaf641a | comment |
King Mook: Many bosses are tougher versions of enemies found on their floor, such as Chub for the Charger maggots and the Mask of Infamy for the Mask + Heart enemies. | |
The Binding of Isaac (Video Game) / int_baaf641a | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_baaf641a | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_baaf641a | |
The Binding of Isaac (Video Game) / int_bc0f0e23 | type |
Boss Bonanza | |
The Binding of Isaac (Video Game) / int_bc0f0e23 | comment |
Boss Bonanza: The Womb randomly has previous end-of-level bosses spawn in normal rooms. Sheol and the Cathedral have a much higher chance of these encounters. The Chest has a boss in almost every single room, and the same is true of its Rebirth-exclusive counterpart, the Dark Room. The Void, meanwhile, has several full-fledged boss rooms. Repentance ends with a more conventional example, starting with Dogma, followed up by the Ultra Horsemen one at a time before ending with The Beast. | |
The Binding of Isaac (Video Game) / int_bc0f0e23 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_bc0f0e23 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_bc0f0e23 | |
The Binding of Isaac (Video Game) / int_bc5dbc0e | type |
Mirror World | |
The Binding of Isaac (Video Game) / int_bc5dbc0e | comment |
Mirror World: In the second floor of the Downpour or Dross in Repentance, there's a mirror-covered door that doesn't appear to do anything. By touching a white fire in a different room and turning into a ghost (thankfully, the ghost runs on The Lost's new mechanics and has Holy Mantle, and regains their body once they leave the mirror), the player can pass through the mirror and reach a reflected version of the floor. The main reason to visit it is to grab the first Knife Piece from the mirrored treasure room, though you can also re-kill the boss for an extra boss room item. | |
The Binding of Isaac (Video Game) / int_bc5dbc0e | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_bc5dbc0e | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_bc5dbc0e | |
The Binding of Isaac (Video Game) / int_bcc2f921 | type |
An Adventurer Is You | |
The Binding of Isaac (Video Game) / int_bcc2f921 | comment |
An Adventurer Is You: Most of the original characters are based on a stock character class: Isaac is a Jack of All Stats, Maggy is a tanky healer, Cain is a lucky thief, and Judas is a Glass Cannon attacker. Later characters tend to get more unconventional roles. | |
The Binding of Isaac (Video Game) / int_bcc2f921 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_bcc2f921 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_bcc2f921 | |
The Binding of Isaac (Video Game) / int_bd6b6284 | type |
Early-Bird Boss | |
The Binding of Isaac (Video Game) / int_bd6b6284 | comment |
Early-Bird Boss: The Fallen is unlocked as a random boss battle after beating the game for the first time. It is essentially a more dangerous version of Krampus that splits into two at low HP, giving you double trouble. Its presence is completely random and it can strike on the first two floors, often before you have any real means of killing it besides Death of a Thousand Cuts. If it shows up later, you're probably powerful enough to deal with it handily. In Rebirth, The Fallen's HP is decreased on earlier floors, which makes things more fair. | |
The Binding of Isaac (Video Game) / int_bd6b6284 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_bd6b6284 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_bd6b6284 | |
The Binding of Isaac (Video Game) / int_be02bc15 | type |
Holy Halo | |
The Binding of Isaac (Video Game) / int_be02bc15 | comment |
Holy Halo: Numerous kinds of halos are available as angel room items. There's The Halo (a gold circle hovering above your head), there's Scapular (which is the older interpretation of the halo: a glowing light behind Isaac's head), and there's the Holy Grail (like the Scapular, but it's a many-pointed star of light instead of a bright haze). | |
The Binding of Isaac (Video Game) / int_be02bc15 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_be02bc15 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_be02bc15 | |
The Binding of Isaac (Video Game) / int_be3e7584 | type |
Brutal Bonus Level | |
The Binding of Isaac (Video Game) / int_be3e7584 | comment |
With the exception of the Lost, who has an item unlock for beating every main boss, Hard mode in Rebirth has no item unlocks, and its associated achievements only require you to beat Mom's Heart/It Lives to unlock co-op babies. Beating the Brutal Bonus Levels was purely for sport. In the expansions, there are more item/baby unlocks tied to Hard mode (both for Mom's Heart/It Lives and for filling out a character's post-it note), giving more incentive to play on Hard. | |
The Binding of Isaac (Video Game) / int_be3e7584 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_be3e7584 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_be3e7584 | |
The Binding of Isaac (Video Game) / int_bef696dd | type |
Mind Screw | |
The Binding of Isaac (Video Game) / int_bef696dd | comment |
Mind Screw: A whole lot in this game, but one moment stands out. In Ending 6, Mom's fist flies out of a chest that was spawned by destroying her heart, which was inside her womb, which was inside her corpse in the first place. So Mom was hiding in a chest in her heart in her womb inside her to begin with. | |
The Binding of Isaac (Video Game) / int_bef696dd | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_bef696dd | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_bef696dd | |
The Binding of Isaac (Video Game) / int_bf4ee9be | type |
Big Head Mode | |
The Binding of Isaac (Video Game) / int_bf4ee9be | comment |
Big Head Mode: Entering "T0PH EAVY" as your seed gives your character a head that's at least five times bigger than their body. On the other hand, entering "T1NY D0ME" gives you Small Head Mode. | |
The Binding of Isaac (Video Game) / int_bf4ee9be | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_bf4ee9be | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_bf4ee9be | |
The Binding of Isaac (Video Game) / int_bf64a255 | type |
Rock Me, Asmodeus! | |
The Binding of Isaac (Video Game) / int_bf64a255 | comment |
Rock Me, Asmodeus!: "Hericide", Satan's new boss theme, as well as the boss theme for Mega Satan, is a rock and roll track for the Devil himself. | |
The Binding of Isaac (Video Game) / int_bf64a255 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_bf64a255 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_bf64a255 | |
The Binding of Isaac (Video Game) / int_bfae65a4 | type |
Guilt-Based Gaming | |
The Binding of Isaac (Video Game) / int_bfae65a4 | comment |
Guilt-Based Gaming: If you try to quit the game, Isaac will ask you "Are you sure you want me to die?" | |
The Binding of Isaac (Video Game) / int_bfae65a4 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_bfae65a4 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_bfae65a4 | |
The Binding of Isaac (Video Game) / int_c03860d2 | type |
Womb Level | |
The Binding of Isaac (Video Game) / int_c03860d2 | comment |
Womb Level: Chapter 4, appropriately titled The Womb, and its alternates, Utero and Scarred Womb. Each area is a fleshy cavern full of acid pits, bloody growths in place of rocks, and parasitic enemies. | |
The Binding of Isaac (Video Game) / int_c03860d2 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_c03860d2 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_c03860d2 | |
The Binding of Isaac (Video Game) / int_c04b1231 | type |
Jump Scare | |
The Binding of Isaac (Video Game) / int_c04b1231 | comment |
Jump Scare: One of the Womb endings features Isaac getting the fairly innocuous Rubber Cement item. It seems like it'll be a standard funny ending, only for the final shot to show Isaac suddenly facing the camera with horrifyingly wide eyes covered in the cement. | |
The Binding of Isaac (Video Game) / int_c04b1231 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_c04b1231 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_c04b1231 | |
The Binding of Isaac (Video Game) / int_c0e891c1 | type |
Winged Soul Flies Off at Death | |
The Binding of Isaac (Video Game) / int_c0e891c1 | comment |
Winged Soul Flies Off at Death: The new death animation features a character falling over as a ghost version of themselves floats upwards. The ghost turns out to be a top-secret character named "The Lost". | |
The Binding of Isaac (Video Game) / int_c0e891c1 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_c0e891c1 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_c0e891c1 | |
The Binding of Isaac (Video Game) / int_c121be7b | type |
Cycle of Hurting | |
The Binding of Isaac (Video Game) / int_c121be7b | comment |
Cycle of Hurting: Respawning in exactly the wrong spot can result in your remaining Dead Cat lives being taken away by a Slide that you cannot avoid because of the Item Get! pose. | |
The Binding of Isaac (Video Game) / int_c121be7b | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_c121be7b | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_c121be7b | |
The Binding of Isaac (Video Game) / int_c2cedc1c | type |
Big "NO!" | |
The Binding of Isaac (Video Game) / int_c2cedc1c | comment |
Big "NO!": One trinket is a crossed circle whose description reads "NO! Never again!" It removes space bar items from the item pool, which is good when you're collecting stuff to randomize with the D4. | |
The Binding of Isaac (Video Game) / int_c2cedc1c | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_c2cedc1c | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_c2cedc1c | |
The Binding of Isaac (Video Game) / int_c2dbd1f8 | type |
Interchangeable Antimatter Keys | |
The Binding of Isaac (Video Game) / int_c2dbd1f8 | comment |
In Wrath of the Lamb, the Golden Key allows you to open any door in the floor where you get it without spending any of your Interchangeable Antimatter Keys, then vanishes after the floor is exited. | |
The Binding of Isaac (Video Game) / int_c2dbd1f8 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_c2dbd1f8 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_c2dbd1f8 | |
The Binding of Isaac (Video Game) / int_c33c51b2 | type |
Outside-the-Box Tactic | |
The Binding of Isaac (Video Game) / int_c33c51b2 | comment |
Flight is a simple effect granted by many items, but being airborne suddenly means that many dangers are a thing of the past, like chasms, spikes, and creep, and lets you grab some pickups without wasting bombs or keys. It even has a combat benefit in many rooms: being able to fly above a rock or a hole that enemies can't reach means that you're effectively untouchable by melee-only enemies, letting you pick them off safely. Even against ranged enemies, your movement is unhindered by terrain, so you have significantly more room to maneuver with. Most bullets also can't penetrate rocks, so they serve as effective cover, especially if you have an upgrade which allows you to shoot over them. | |
The Binding of Isaac (Video Game) / int_c33c51b2 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_c33c51b2 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_c33c51b2 | |
The Binding of Isaac (Video Game) / int_c34f8d07 | type |
LOL, 69 | |
The Binding of Isaac (Video Game) / int_c34f8d07 | comment |
LOL, 69: The Sausage item added in Repentance increases the chance of finding a Devil/Angel room and Planetarium by 6.9% each. Its internal ID is also 669 and its costume sprite is called "costume_069x_sosig.png". Subtle. | |
The Binding of Isaac (Video Game) / int_c34f8d07 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_c34f8d07 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_c34f8d07 | |
The Binding of Isaac (Video Game) / int_c3884cdc | type |
1-Up | |
The Binding of Isaac (Video Game) / int_c3884cdc | comment |
1-Up: The 1-Up gives an extra life without any drawbacks whatsoever. The Ankh gives you one extra life, but revives you as ???, one of the gimmick characters. This also overrides any completion marks with ???'s marks for that run, which can be good or bad. The Dead Cat gives you nine extra lives, but your health is set to one heart on pickup, retaining any soul/black hearts you may have. There's nothing stopping you from earning more, of course, but you also revive with only one heart. Rebirth adds several more: Guppy's Collar is similar to the Dead Cat, but with a catch. It has a 50% chance of giving you an extra life when you die, and has no limit to potential revivals, but can just as easily do nothing. In addition, you come back with only half a heart. The Broken Ankh trinket behaves like the regular Ankh, but activates only about 20% of the time. Judas' Shadow brings you back as a shadowy version of Judas who has a higher damage multiplier than his flesh counterpart, and counts as Judas for completion and achievements. Black Judas also starts with two black hearts, but can gain red heart containers normally. Lazarus starts with the ability to revive. Regular Lazarus is fairly underpowered, with average stats and negative Luck, but once he dies, he revives into a better version of himself with a nice stat boost plus the Anemic item for the rest of the game, albeit at the cost of setting his Heart Containers to 1. Unlike other extra life sources, he will revive on the spot, allowing you to potentially finish off whatever killed you instead of having to start the room over again. Any other character with Lazarus' Rags lets them revive as Lazarus as well. In Afterbirth, dying in a Sacrifice Room while holding the Missing Poster revives you as the Lost. Repentance introduces Inner Child, which also shrinks the character upon revive. Notably, being revived by Inner Child revives you on the spot instead of sending you to a previous room, enabling you to take out whatever killed you and making a non-Lazarus Plan C Delirium kill viable. It is also notably one of the very few items with a fixed spawn: it's in the crawl space in Home for Tainted characters and characters that already unlocked their Tainted variant. | |
The Binding of Isaac (Video Game) / int_c3884cdc | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_c3884cdc | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_c3884cdc | |
The Binding of Isaac (Video Game) / int_c3bafbce | type |
Satan | |
The Binding of Isaac (Video Game) / int_c3bafbce | comment |
In Wrath of the Lamb and Rebirth, the real antagonist is implied to be Satan, who was using Isaac through his deals before turning on him and is implied to have been the true source of the voice, manipulating Mom into killing Isaac. Though Afterbirth+ reveals that he too was an illusion. | |
The Binding of Isaac (Video Game) / int_c3bafbce | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_c3bafbce | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_c3bafbce | |
The Binding of Isaac (Video Game) / int_c505d6ec | type |
Missing Reflection | |
The Binding of Isaac (Video Game) / int_c505d6ec | comment |
Missing Reflection: As of Repentance, picking up Charm of the Vampire will remove Isaac's reflection from rooms with water (mostly the Downpour, Dross, and Flooded Caves). Also, Wraiths — which are normally invisible except for their reflections — become visible but have no reflection while in the Mirror world. | |
The Binding of Isaac (Video Game) / int_c505d6ec | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_c505d6ec | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_c505d6ec | |
The Binding of Isaac (Video Game) / int_c513249 | type |
Harder Than Hard | |
The Binding of Isaac (Video Game) / int_c513249 | comment |
The Lost/Harder Than Hard: Rebirth character who starts with good items, but dies in one hit and can never gain more health, ever. If you discover the complex sequence of events needed to unlock thisnote This character's unlock method was greatly simplified in Afterbirth, but it's still pretty obscure, you deserve your punishment. Afterbirth makes this somewhat easier by giving him the Holy Mantle as a starter item once you donate 879 coins to the Greed Machine, meaning you'll only die if you take two hits in the same room. He can also take Devil Deals for free, so use that to your advantage. | |
The Binding of Isaac (Video Game) / int_c513249 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_c513249 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_c513249 | |
The Binding of Isaac (Video Game) / int_c5ec1882 | type |
Otherworldly and Sexually Ambiguous | |
The Binding of Isaac (Video Game) / int_c5ec1882 | comment |
Otherworldly and Sexually Ambiguous: The multiform Eden is neither male nor female. | |
The Binding of Isaac (Video Game) / int_c5ec1882 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_c5ec1882 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_c5ec1882 | |
The Binding of Isaac (Video Game) / int_c6846f0f | type |
Bad with the Bone | |
The Binding of Isaac (Video Game) / int_c6846f0f | comment |
The Forgotten is a skeleton that swings a damaging melee bone club. By pressing the drop key, he can switch to a ghost called The Soul, who can freely fly and fires normal tears, but is chained to The Forgotten's inert body. Both characters can only have six hearts at a time instead of the normal twelve. | |
The Binding of Isaac (Video Game) / int_c6846f0f | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_c6846f0f | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_c6846f0f | |
The Binding of Isaac (Video Game) / int_c75c63a3 | type |
Blackout Basement | |
The Binding of Isaac (Video Game) / int_c75c63a3 | comment |
Blackout Basement: The Curse of Darkness results in the entire floor becoming darkened save for a circle around Isaac, making it difficult to spot enemies or hazard from a safe distance or finding tinted rocks. There are two ways to lift itnote not counting ways to remove Curses entirely, such as the Dagaz rune or the Black Candle: using the card "The Sun" or picking up the Night Light. The latter has the benefit of defanging the curse even in floors after it's picked up, thanks to the light beam it emits. | |
The Binding of Isaac (Video Game) / int_c75c63a3 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_c75c63a3 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_c75c63a3 | |
The Binding of Isaac (Video Game) / int_c75df49a | type |
Shout-Out | |
The Binding of Isaac (Video Game) / int_c75df49a | comment |
Shout-Out: Lots of them. | |
The Binding of Isaac (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_c75df49a | |
The Binding of Isaac (Video Game) / int_c7dcdf6a | type |
Last Ditch Move | |
The Binding of Isaac (Video Game) / int_c7dcdf6a | comment |
Last Ditch Move: Some enemies explode, while some others spawn bullets when killed. Certain bosses can do so as well, such as both portions of Steven exploding into bullet spreads. Daddy Long Legs tries to crush you with its body as it dies. Due to glitches, sometimes the effect of final bosses dying can actually hurt you. | |
The Binding of Isaac (Video Game) / int_c7dcdf6a | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_c7dcdf6a | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_c7dcdf6a | |
The Binding of Isaac (Video Game) / int_c8ddff0c | type |
Gross-Out Show | |
The Binding of Isaac (Video Game) / int_c8ddff0c | comment |
Grossout Show: This one runs the full gamut: piss, poop, vomit, blood, Body Horror, fetuses, and so on. | |
The Binding of Isaac (Video Game) / int_c8ddff0c | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_c8ddff0c | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_c8ddff0c | |
The Binding of Isaac (Video Game) / int_c9597a03 | type |
Self-Deprecation | |
The Binding of Isaac (Video Game) / int_c9597a03 | comment |
Self-Deprecation: The creators of the original version of the game appear in both the Flash version and Rebirth as a rare variant of one of the Seven Deadly Sins. Namely, the butt-ugly Ultra Pride, due to a feeling of pride and satisfaction at finishing their game. | |
The Binding of Isaac (Video Game) / int_c9597a03 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_c9597a03 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_c9597a03 | |
The Binding of Isaac (Video Game) / int_c98c5622 | type |
Non-Human Undead | |
The Binding of Isaac (Video Game) / int_c98c5622 | comment |
Non-Human Undead: Dead critters are an occasional threat, mostly seen with the Back from the Dead versions of bosses found on later floors. | |
The Binding of Isaac (Video Game) / int_c98c5622 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_c98c5622 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_c98c5622 | |
The Binding of Isaac (Video Game) / int_cabaf736 | type |
Critical Annoyance | |
The Binding of Isaac (Video Game) / int_cabaf736 | comment |
Critical Annoyance: Averted. The game alerts you that you have half of a red heart left by having the heart blink and by the character peeing themselves a little every time they enter a new room (except for Eve), but these aren't distracting. There are several items that activate when Isaac reaches critical status which alert the player as well. | |
The Binding of Isaac (Video Game) / int_cabaf736 | featureApplicability |
-1.0 | |
The Binding of Isaac (Video Game) / int_cabaf736 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_cabaf736 | |
The Binding of Isaac (Video Game) / int_cadf2d2a | type |
Death of a Thousand Cuts | |
The Binding of Isaac (Video Game) / int_cadf2d2a | comment |
Death of a Thousand Cuts: Maxing out tears in the early floors can result in this, depending on your base damage. Isaac with full tears and no damage upgrades can take down high level bosses such as Loki and Monstro II competently by swarming them with tears. Even more deadly with piercing, homing, or curving tears, or Status Effects tears, whose effect chance is calculated on a per-hit basis. The thin Odd Mushroom deliberately invokes this by increasing rate of fire greatly while reducing damage. Technology 2 provides a near-constant laser at the cost of 35% damage. Rebirth has the Soy Milk item. It cuts your damage down to a measly 20%, but you can fire dozens of tears per second. | |
The Binding of Isaac (Video Game) / int_cadf2d2a | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_cadf2d2a | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_cadf2d2a | |
The Binding of Isaac (Video Game) / int_cb1f5db5 | type |
Feed It a Bomb | |
The Binding of Isaac (Video Game) / int_cb1f5db5 | comment |
Feed It a Bomb: A useful strategy for dealing with Chub is to get it to charge at you then drop a bomb in its path, causing it to eat it. | |
The Binding of Isaac (Video Game) / int_cb1f5db5 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_cb1f5db5 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_cb1f5db5 | |
The Binding of Isaac (Video Game) / int_cb42ed9f | type |
Counter-Attack | |
The Binding of Isaac (Video Game) / int_cb42ed9f | comment |
Counter-Attack: Evil (black) hearts inflict the Necronomicon effect on all enemies in the room when a full black heart is depleted. The Negative also does this when Isaac reaches half a heart. If you pass a certain size threshold through size-up items, Isaac will retaliate against damage with a short-distance rock wave. | |
The Binding of Isaac (Video Game) / int_cb42ed9f | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_cb42ed9f | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_cb42ed9f | |
The Binding of Isaac (Video Game) / int_cb92ce71 | type |
DefeatEqualsFriendship | |
The Binding of Isaac (Video Game) / int_cb92ce71 | comment |
Defeat Equals Friendship: Many bosses have associated items that let you summon them for assistance, usually unlocked after beating them for either the first time, or with every character available at the time of their addition. | |
The Binding of Isaac (Video Game) / int_cb92ce71 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_cb92ce71 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_cb92ce71 | |
The Binding of Isaac (Video Game) / int_cc4b45f6 | type |
Word of God | |
The Binding of Isaac (Video Game) / int_cc4b45f6 | comment |
Word of God is that Bob, the person whose Brain and Rotten Head Isaac can collect, is based on Isaac's dad's brother. Which is to say that Bob's his uncle. | |
The Binding of Isaac (Video Game) / int_cc4b45f6 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_cc4b45f6 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_cc4b45f6 | |
The Binding of Isaac (Video Game) / int_ce104b8e | type |
Serial Escalation | |
The Binding of Isaac (Video Game) / int_ce104b8e | comment |
Serial Escalation: Every successive expansion (or installment in the case of Rebirth) ups the number of powerful items, synergies, bosses, floors, and rooms. | |
The Binding of Isaac (Video Game) / int_ce104b8e | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_ce104b8e | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_ce104b8e | |
The Binding of Isaac (Video Game) / int_ceb9d05 | type |
Pre-Final Boss | |
The Binding of Isaac (Video Game) / int_ceb9d05 | comment |
Home only has a replica of Isaac's house in gameplay, with no special rooms. Simply sleep in Mom's bed and go to the television to fight Dogma. It is a downplayed example in that the backwards trek through the previous floors is the "stage" and Home is simply the boss area. | |
The Binding of Isaac (Video Game) / int_ceb9d05 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_ceb9d05 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_ceb9d05 | |
The Binding of Isaac (Video Game) / int_cee9aeed | type |
Alternate Reality Game | |
The Binding of Isaac (Video Game) / int_cee9aeed | comment |
Unlocking the Lost would be a tall order for any one player to accomplish using only the resources made available in game, so much so that the process was ultimately figured out by some people data mining and spoiling it; this unsurprisingly prompted an upset response from creators Edmund McMillen and Tyrone Rodriguez, who noted it was meant to prompt an ARG-type response with the community working and speculating to solve it. The process was meant to be a community effort, which probably would have worked eventually, but it is still fairly obscure. You either need to spend a long time going in circles and following vague clues to figure this out, though it should be noted that knowing what to do isn't half of it. note To put it in perspective, the process involves dying in a certain room holding a certain item in order to receive one part of four images that hint at the actual unlock process, which involves dying with four certain characters in certain locations under certain circumstances in a certain order, consecutively. The unlock method has been significantly shortened (but made more luck-based) in Afterbirth: die with any character in a Sacrifice Room, while holding the Missing Poster. The difficulty is now getting both items to appear in a run, since seeded runs do not work. However, once you unlock them, you can use them in any run afterwards. | |
The Binding of Isaac (Video Game) / int_cee9aeed | featureApplicability |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_cee9aeed | |
The Binding of Isaac (Video Game) / int_cf8a91be | type |
Item Get! | |
The Binding of Isaac (Video Game) / int_cf8a91be | comment |
When you hold up an item, you're still able to move. This means you are much less likely to get hurt if you accidentally walk over a trinket/consumable during a fight, and prevents you from getting stuck if there's an active item blocking your path. | |
The Binding of Isaac (Video Game) / int_cf8a91be | featureApplicability |
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The Binding of Isaac (Video Game) / int_cf8a91be | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_cf8a91be | |
The Binding of Isaac (Video Game) / int_cfd569ac | type |
Take Your Time | |
The Binding of Isaac (Video Game) / int_cfd569ac | comment |
Take Your Time: There is no time limit of any kind, and you can backtrack as much as you want within a floor. Downplayed in Rebirth, which has a Boss Rush room that's only accessible by beating Mom in under 20 minutes. Similarly, Afterbirth adds an exclusive boss fight that requires The Womb to be cleared in under 30 minutes. | |
The Binding of Isaac (Video Game) / int_cfd569ac | featureApplicability |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_cfd569ac | |
The Binding of Isaac (Video Game) / int_cfda0ecb | type |
Escort Mission | |
The Binding of Isaac (Video Game) / int_cfda0ecb | comment |
Escort Mission: Isaac's Heart makes Isaac immune to damage, but generates a heart familiar which takes damage in his place. Enemies will target the heart instead of Isaac, so it has to be protected. On the plus side, Isaac can use any self-damage item for free, except Sharp Plug. The Guardian challenge gives you a character with invincibility, flight and a powerful sword to stab monsters with. You must protect a Punching Bag with Isaac's Heart attached to it. The Punching Bag takes damage, not the heart, and you have no control over how the Punching Bag behaves. You have to escort him all the way to Womb II. Most of the time, it is impossible to prevent the dude from getting hit a handful of times, though at least it usually tries to avoid traps in rooms. It's especially bad when you end up with charger-type bosses that can't be knocked off course, which means the Punching Bag is guaranteed to take hits. The Lost Soul item grants a small ghost familiar that dies in one hit and stays dead for the rest of the floor, but if it can be brought to the next floor, it will pay out with soul hearts or Angel Room items. BFFs grants it a shield that protects it once a room. | |
The Binding of Isaac (Video Game) / int_cfda0ecb | featureApplicability |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_cfda0ecb | |
The Binding of Isaac (Video Game) / int_d028e0da | type |
An Arm and a Leg | |
The Binding of Isaac (Video Game) / int_d028e0da | comment |
A lucky foot usually belonged to a rabbit before becoming lucky — not so in the case of the Lucky Foot item. | |
The Binding of Isaac (Video Game) / int_d028e0da | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_d028e0da | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_d028e0da | |
The Binding of Isaac (Video Game) / int_d03c7b28 | type |
Kill Enemies to Open | |
The Binding of Isaac (Video Game) / int_d03c7b28 | comment |
Kill Enemies to Open: Every room containing enemies will automatically shut itself down until you kill them all. It's possible to force your way out of a room containing enemies by hitting the door with an explosion, either yours or one from an enemy. This tactic must be used sparingly because bombs are a precious commodity most of time unless you have an item that replicates them, and doing so doesn't take care of the enemies inside the room, so if you walk back into it, you'll either have to deal with the enemies or use another bomb to escape once again. Also, this tactic doesn't work in boss/mini-boss battles, because their doors are blast-proof. It also doesn't work on doors in the Chest or Dark Room. | |
The Binding of Isaac (Video Game) / int_d03c7b28 | featureApplicability |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_d03c7b28 | |
The Binding of Isaac (Video Game) / int_d04265aa | type |
Detachment Combat | |
The Binding of Isaac (Video Game) / int_d04265aa | comment |
Detachment Combat: When using the Pinking Shears or Transcendence (the latter is permanent), Isaac floats around as a severed head. The former also turns his body into a secondary attacker, but only works for the current room. The Scissors does the opposite, and has your head become the familiar while you control the body. The severed head fires tears, though despite missing the head the body can fire tears as well. The Peeper pops out one of your eyes, which bounces around the room, hurting everything it touches. Guillotine turns your own head into a rotating shield that deals high contact damage. It becomes a bit finicky, though, since it also moves the area you shoot tears from. Leprosy causes chunks of flesh to fall off when you take damage, which then orbit around you and can damage enemies, as well as block projectiles. The Intruder has a random effect where if you take damage, the spider inside Isaac's head bursts out and attacks things on its own, while you keep control of his body and can still fire tears normally. This lasts for the current room. | |
The Binding of Isaac (Video Game) / int_d04265aa | featureApplicability |
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The Binding of Isaac (Video Game) / int_d04265aa | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_d04265aa | |
The Binding of Isaac (Video Game) / int_d0753edb | type |
Evolving Weapon | |
The Binding of Isaac (Video Game) / int_d0753edb | comment |
Evolving Weapon: The Cube of Meat, an item that only drops from the Harbinger bosses. Every cube you get increases how effective the Power-Up is, capping at four. It also reminds one of a certain skinless boy after the second cube. Rebirth adds the Ball of Bandages, which turns into Bandage Girl as it ranks up. | |
The Binding of Isaac (Video Game) / int_d0753edb | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_d0753edb | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_d0753edb | |
The Binding of Isaac (Video Game) / int_d148b019 | type |
Mundane Made Awesome | |
The Binding of Isaac (Video Game) / int_d148b019 | comment |
Mundane Made Awesome: After everything that just happened, Isaac gets rather surprisingly excited over the items in the endgame chest, including a hat, a nail, a quarter, a fetus in a jar, a wafer, and some bling. | |
The Binding of Isaac (Video Game) / int_d148b019 | featureApplicability |
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The Binding of Isaac (Video Game) / int_d148b019 | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_d148b019 | |
The Binding of Isaac (Video Game) / int_d15c1086 | type |
Boss-Only Level | |
The Binding of Isaac (Video Game) / int_d15c1086 | comment |
Boss-Only Level: The Blue Womb contains two Item Rooms, a Shop, and a single 2x2 room with Hush in it. Home only has a replica of Isaac's house in gameplay, with no special rooms. Simply sleep in Mom's bed and go to the television to fight Dogma. It is a downplayed example in that the backwards trek through the previous floors is the "stage" and Home is simply the boss area. | |
The Binding of Isaac (Video Game) / int_d15c1086 | featureApplicability |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_d15c1086 | |
The Binding of Isaac (Video Game) / int_d1b98800 | type |
Heart Container | |
The Binding of Isaac (Video Game) / int_d1b98800 | comment |
The Strength card is clearly intended to give you an edge in a difficult battle with the stat boost it offers, but since the temporary Heart Container it gives you can be traded away in a Devil Deal, there's nothing stopping you from using one to cheat the Devil out of a powerful item instead. | |
The Binding of Isaac (Video Game) / int_d1b98800 | featureApplicability |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_d1b98800 | |
The Binding of Isaac (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
The Binding of Isaac (Video Game) / int_d24ed873 | comment |
Developer's Foresight: Has its own page. | |
The Binding of Isaac (Video Game) / int_d24ed873 | featureApplicability |
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The Binding of Isaac (Video Game) / int_d24ed873 | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_d24ed873 | |
The Binding of Isaac (Video Game) / int_d294e6ba | type |
Subdued Section | |
The Binding of Isaac (Video Game) / int_d294e6ba | comment |
Subdued Section: "Nativitate" has an eerie and soft intro in a style unknown to the rest of the soundtrack. Then it stops for a few seconds, and starts up again with a much heavier sound. | |
The Binding of Isaac (Video Game) / int_d294e6ba | featureApplicability |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_d294e6ba | |
The Binding of Isaac (Video Game) / int_d2c0e2ed | type |
Schmuck Bait | |
The Binding of Isaac (Video Game) / int_d2c0e2ed | comment |
Schmuck Bait: There's an unlockable card called Suicide King. Upside, it spawns a bunch of cool pickups. Downside? You die. | |
The Binding of Isaac (Video Game) / int_d2c0e2ed | featureApplicability |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_d2c0e2ed | |
The Binding of Isaac (Video Game) / int_d2f577a1 | type |
Lead the Target | |
The Binding of Isaac (Video Game) / int_d2f577a1 | comment |
Bob's Brain is notorious for blowing up in people's faces and generally being more trouble than it's worth. However, if you can keep track of its respawn time, keep repositioning so it doesn't immediately blow up in front of you, and Lead the Target so it hits what you want, it can function as a high-damage grenade launcher that continually replenishes itself. Particularly skilled users can even time it so that it blows up enemies when they're near bomb-able locations, saving on bombs in the long run. It shows up more frequently than a lot of items, giving players more incentive to learn how to use it properly. | |
The Binding of Isaac (Video Game) / int_d2f577a1 | featureApplicability |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_d2f577a1 | |
The Binding of Isaac (Video Game) / int_d397657d | type |
Hoist by His Own Petard | |
The Binding of Isaac (Video Game) / int_d397657d | comment |
Hoist by His Own Petard: Almost all bosses with explosive attacks are vulnerable to said attacks, though most will usually fire them in such a way that they won't be damaged by them. Wrath is a notable example, as his only attack is just as dangerous to him as to the player, moreso if the player has homing bombs. Pride is a notable exception, being immune to his own troll bombs. | |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_d397657d | |
The Binding of Isaac (Video Game) / int_d3c2c6b2 | type |
Spread Shot | |
The Binding of Isaac (Video Game) / int_d3c2c6b2 | comment |
Spread Shot: Several enemies fire bullets in wide spreads, and there are many items that allow the player to fire in spreads. | |
The Binding of Isaac (Video Game) / int_d3c2c6b2 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_d3c2c6b2 | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_d3c2c6b2 | |
The Binding of Isaac (Video Game) / int_d40a8a0f | type |
Suddenly Voiced | |
The Binding of Isaac (Video Game) / int_d40a8a0f | comment |
Suddenly Voiced: For most of the game's lifespan, Isaac was only able to make pained grunts when getting hit, while Mom's dialogue was limited to her angrily calling Isaac's name. Come the release of Repentance and its new story content, however, both of them are given fully-voiced lines. | |
The Binding of Isaac (Video Game) / int_d40a8a0f | featureApplicability |
1.0 | |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_d40a8a0f | |
The Binding of Isaac (Video Game) / int_d442f9d1 | type |
ToiletHumor | |
The Binding of Isaac (Video Game) / int_d442f9d1 | comment |
Toilet Humor: There are quite a few items related to urine and feces, piles of poop are ubiquitous throughout the game, and several enemies are living embodiments of the same. | |
The Binding of Isaac (Video Game) / int_d442f9d1 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_d442f9d1 | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_d442f9d1 | |
The Binding of Isaac (Video Game) / int_d5dc7c27 | type |
Pajama-Clad Hero | |
The Binding of Isaac (Video Game) / int_d5dc7c27 | comment |
Pajama-Clad Hero: The PJs "make you feel cozy", which shows by healing Isaac to full health and giving him four extra soul hearts on top of that. | |
The Binding of Isaac (Video Game) / int_d5dc7c27 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_d5dc7c27 | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_d5dc7c27 | |
The Binding of Isaac (Video Game) / int_d6dee153 | type |
Tactical Suicide Boss | |
The Binding of Isaac (Video Game) / int_d6dee153 | comment |
Tactical Suicide Boss: In Wrath of the Lamb, Gurdy's boils are sometimes replaced by guts that spew explosives instead of regular projectiles. These will damage her. Loki drops Boom Flies that, if your offensive capabilities are strong enough, you'll immediately detonate on top of Loki. A canny player can push Wrath's bombs back at him, dealing significant damage. If you've got the Bobby-Bomb (homing bombs) powerup, you won't even need to do that. One of the new bosses in Wrath of the Lamb, Pin, can damage itself with its green exploding projectiles. It's possible to have Mom's foot step on another part of her body, dealing a large amount of damage. Satan goes down quite quickly by destroying the flying worm bombs he spawns when he's near them. One of the champion versions of the Hollow is a grey version that spawns Boom Flies for every section destroyed. These can be used to blow up more sections and spawn more Boom Flies until the boss is dead. The champion version of the Carrion Queen spawns little Hearts instead of the dangerous red poop. Said Hearts try to avoid Isaac and damage the Queen when destroyed. | |
The Binding of Isaac (Video Game) / int_d6dee153 | featureApplicability |
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The Binding of Isaac (Video Game) / int_d6dee153 | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_d6dee153 | |
The Binding of Isaac (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
The Binding of Isaac (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: When you hold up an item, you're still able to move. This means you are much less likely to get hurt if you accidentally walk over a trinket/consumable during a fight, and prevents you from getting stuck if there's an active item blocking your path. If the boss room entrance is facing the top, the trapdoor to the next room will be closed to prevent you from accidentally walking into it. Likewise, if your speed is almost too high to handle, you'll go over the trapdoor instead of into it to keep from going in there before you're ready because you're too fast. Blowing a hole through a wall to a Secret Room is now permanent; previously, one had to use another bomb to re-open the room after leaving it. Particularly helpful for cases where the room had a Slot Machine or something similar and one needs to leave to get more coins elsewhere. Items now show a short tagline upon pickup that give a sense of what they do. Many just explicate what the item does, while others are more cryptic but still helpful. This can save a newcomer a trip to the wiki. You can now rebind keys as you see fit, so you have a solution if you keep blowing yourself up because E is "open door/chest" in other games or you keep wasting items tapping Q or Space. For the first couple of seconds upon entering a room, BBF will destroy enemies without exploding, preventing unavoidable damage in that way. Curse of the Labyrinth, if it occurs on the first floor, now leaves the Treasure Rooms unlocked as opposed to requiring keys for both. Previously, this curse could easily rob a player of two items, as the low number of rooms could potentially provide no keys to unlock them. The Polaroid and its evil counterpart, the Negative, are now item pickups instead of trinkets. This allows you to pick up the Tick without sacrificing a Brutal Bonus Level run. Effects that reroll a character build, such as the D4 or Missing No., will not affect items like the Polaroid, the Negative, the Key Pieces for Mega Satan, or the key items in Repentance (the Knife Pieces, Dad's Note, and Dogma), so you can never lock yourself out of a path. Greed mode's wave spawning can be de-activated by sacrificing half a heart to hit a button surrounded by spikes, but if you're playing as The Lost, it's free, since they're a One-Hit-Point Wonder. In large rooms, enemies with laser attacks will generally not fire at Isaac from off-screen to prevent the player from taking unavoidable damage. Normally, when you're doing a Victory Lap, you can't get achievements nor completion marks. However, Delirium, one the hardest bosses in the entire game, is one of the few exceptions to this rule. This means that you can do a first run to power yourself up, defeat The Lamb, start a Victory Lap, and then try to fight Delirium, which significantly improves your chances of victory (and of reaching the Void in the first place). If you happen to get a certain Secret, but the achievement isn't given to you for some reason, you can visit the Secrets page and the game will send a check back to the platform's servers to ensure that it's given again. The final chapter of Repentance, Isaac's Home, features a Sequential Boss who has so many phases that you're given not just one, but two opportunities to heal; first by sleeping in Isaac's bed before fighting Dogma, then automatically before The Beast sends its Horsemen after you. For the second time, if you're lacking on Red Heart containers, you will be given some Soul Hearts to compensate. To access Home, you need to get either the Polaroid or the Negative to unlock the door to a special version of Mausoleum/Gehenna II. To get them, you must defeat Mom, and her room has no exit door; therefore, you need a way to teleport out of it. For that purpose, there's a guaranteed way to obtain a Fool card (or a Telepills pill if you happen to have Little Baggy, which overwrites card spawns): break the marked skull on Depths II/XL or its alternate versions. This doesn't work in Mausoleum or Gehenna because there is no special door at the beginning there. To unlock the Tainted version of a character, you need to use either the Red Key or a Cracked Key in a certain spot the final chapter. The first time you reach that final chapter, you are guaranteed to find the former right before the Sequential Boss. Alternatively, you can spawn the latter by leaving a trinket in a treasure room or a boss room. After you go through the special door and climb back to that particular floor, re-enter that room and you'll find a Cracked Key on the ground. While revival items except for Lazarus' typically revive characters in the previous room, you're revived on the spot if you die during the Ultra Harbingers/Beast fight. Another one with the True Final Boss: Since the Beast sequence is a vertically-oriented boss fight with most enemy patterns and cues appearing on the edges of the screen, both the "Extra HUD" and "Found HUD" are temporarily turned off to not obstruct gameplay. Bishops make other enemies invincible except themselves until they are killed. Red pulsing champions heal other enemies at a fast rate. To prevent a potential softlock where the pulsing champion is unkillable yet out-heals the Bishop faster than Isaac could damage it, red pulsing champions do not heal Bishops. | |
The Binding of Isaac (Video Game) / int_d6f284a3 | featureApplicability |
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The Binding of Isaac (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_d6f284a3 | |
The Binding of Isaac (Video Game) / int_d7b93edf | type |
Random Loot Exchanger | |
The Binding of Isaac (Video Game) / int_d7b93edf | comment |
Random Loot Exchanger: The D6 is an active item that rerolls all item pedestals in the room. In practice, this lets you reroll undesirable items for a chance at something much better. The D4 is a more extreme version of the D6 that instead rerolls all items you're currently holding aside from itself. A 1 or 6 pip Dice Room also has this as a one-time effect. Restock Machines are devices that can rarely be found in shops and item rooms. Paying it enough money will reroll all items in the room, which will work a random number of times before the machine breaks. You can also bomb the machine to get an instant reroll at the cost of instantly breaking it. | |
The Binding of Isaac (Video Game) / int_d7b93edf | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_d7b93edf | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_d7b93edf | |
The Binding of Isaac (Video Game) / int_d933263 | type |
Have a Nice Death | |
The Binding of Isaac (Video Game) / int_d933263 | comment |
Have a Nice Death: Dying on a run displays a last will from the character on the retry/quit screen, displaying what they died to, where they died, and what items they collected. | |
The Binding of Isaac (Video Game) / int_d933263 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_d933263 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_d933263 | |
The Binding of Isaac (Video Game) / int_d968ce1c | type |
Snarky Inanimate Object | |
The Binding of Isaac (Video Game) / int_d968ce1c | comment |
Snarky Inanimate Object: Fortune Teller machines will usually give cryptic predictions when used, but sometimes they'll get really sassy with you instead. Rebirth played it up significantly and gave the Fortune Teller many more fortunes to pick from, a lot of which are directly insulting the player ("You are playing it wrong, give me the controller" comes to mind). | |
The Binding of Isaac (Video Game) / int_d968ce1c | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_d968ce1c | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_d968ce1c | |
The Binding of Isaac (Video Game) / int_d9c4365c | type |
Reset Button | |
The Binding of Isaac (Video Game) / int_d9c4365c | comment |
Reset Button: Done in a couple of different ways: The Forget-Me-Now item from Rebirth allows you to start the current floor again like you were never on it and then consuming the item. This is useful if you want extra items, an additional item in the shop, or even grabbing both the Polaroid and the Negative in one run. The R Key allows you to start the run over from the very beginning, keeping items intact. This allows you to basically do a Victory Lap without any of the downsides. | |
The Binding of Isaac (Video Game) / int_d9c4365c | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_d9c4365c | featureConfidence |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_d9c4365c | |
The Binding of Isaac (Video Game) / int_da1c64ef | type |
Lethal Joke Item | |
The Binding of Isaac (Video Game) / int_da1c64ef | comment |
Lethal Joke Item: Because of the improved item synergies, many mediocre items can become the keystone to a weird yet highly effective setup. Bonus points if several if your items are bad but they become effective in tandem with each other. Lemon Mishap and Pinking Shears, two mediocre-at-best items in Wrath of the Lamb, have been buffed in damage to the point that they can singlehandedly kill bosses. "A Card Against Humanity", a consumable that covers every empty tile in the room with destructible poop. You'd be surprised at how badly some bosses handle a room full of poop. Becomes even better if you can remotely attack through Ludovico Technique, ???'s Only Friend, or Robo-Baby 2.0. The poop itself dramatically increases the likelihood of finding a Petrified Poop trinket, which will in turn make all the remaining poop drop a lot of collectibles. | |
The Binding of Isaac (Video Game) / int_da1c64ef | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_da1c64ef | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_da1c64ef | |
The Binding of Isaac (Video Game) / int_da4d59ae | type |
Memento MacGuffin | |
The Binding of Isaac (Video Game) / int_da4d59ae | comment |
Memento MacGuffin: The Polaroid, which depicts Isaac's family before the madness started. Getting knocked to half a heart with it on gives Isaac a protective shield. Defeating the Cathedral's True Final Boss while holding it takes you to the Chest, where you fight ???/Blue Baby. Rebirth adds its counterpart, an unrecognizable picture of Isaac's family called The Negative. Instead of a shield, it deals damage to all enemies when Isaac is brought to half a heart, and upon beating Sheol, it brings Isaac down to the Dark Room to fight the Lamb. | |
The Binding of Isaac (Video Game) / int_da4d59ae | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_da4d59ae | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_da4d59ae | |
The Binding of Isaac (Video Game) / int_da53340 | type |
Religious Horror | |
The Binding of Isaac (Video Game) / int_da53340 | comment |
Religious Horror: All throughout the game; the game starts with a fanatical mother hearing voices she thinks are from God, and continues with the titular Isaac fighting off various monsters, demons, and other horrors inspired from Jewish and Christian myth and legend (mostly but not only The Bible). | |
The Binding of Isaac (Video Game) / int_da53340 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_da53340 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_da53340 | |
The Binding of Isaac (Video Game) / int_db33bc7e | type |
Ludicrous Gibs | |
The Binding of Isaac (Video Game) / int_db33bc7e | comment |
Ludicrous Gibs: The fate of most enemies you destroy is exploding into chunks of blood and guts. The notable exceptions are Isaac, ???, Mega Satan, Afterbirth's Little Horn, and Afterbirth+'s Big Horn. There's also a seed effect that makes enemies explode into even more gore. | |
The Binding of Isaac (Video Game) / int_db33bc7e | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_db33bc7e | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_db33bc7e | |
The Binding of Isaac (Video Game) / int_dd9fba61 | type |
A Rare Sentence | |
The Binding of Isaac (Video Game) / int_dd9fba61 | comment |
The in-game description for the Cancer trinket is now "Yay, Cancer!", recognizing a meme that spawned from the people expressing happiness at receiving Cancer (a useful trinket) and other improbable phrases that only make sense in The Binding of Isaac. | |
The Binding of Isaac (Video Game) / int_dd9fba61 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_dd9fba61 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_dd9fba61 | |
The Binding of Isaac (Video Game) / int_dda12cb3 | type |
Cat Scare | |
The Binding of Isaac (Video Game) / int_dda12cb3 | comment |
Cat Scare: The final stage of Greed Mode is named Ultra Greed. At the start of the stage, there's a boss room. Entering the door reveals a fight against some form of mini-boss (Monstro, a pack of Greeds, Super Greed, or Wrath) that can be mowed down with ease by then. Ultra Greed is in the next boss room. | |
The Binding of Isaac (Video Game) / int_dda12cb3 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_dda12cb3 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_dda12cb3 | |
The Binding of Isaac (Video Game) / int_e0606d52 | type |
Optional Boss | |
The Binding of Isaac (Video Game) / int_e0606d52 | comment |
In Afterbirth, defeating Mom's Heart/It Lives in under 30 minutes grants access to the ???/Blue Womb area and the Optional Boss Hush. | |
The Binding of Isaac (Video Game) / int_e0606d52 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_e0606d52 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_e0606d52 | |
The Binding of Isaac (Video Game) / int_e21e21be | type |
Red and Black and Evil All Over | |
The Binding of Isaac (Video Game) / int_e21e21be | comment |
Red and Black and Evil All Over: The color scheme for Gehenna, the Mausoleum alt floor in Repentance, which looks like a Satanic torture dungeon. | |
The Binding of Isaac (Video Game) / int_e21e21be | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_e21e21be | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_e21e21be | |
The Binding of Isaac (Video Game) / int_e271e4e1 | type |
Completion Mockery | |
The Binding of Isaac (Video Game) / int_e271e4e1 | comment |
Completion Mockery: Getting 100% Completion with both Expansion Packs installed unlocks the 1000000% achievement, represented by a picture of a stop sign and the description "Just Stop!" | |
The Binding of Isaac (Video Game) / int_e271e4e1 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_e271e4e1 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_e271e4e1 | |
The Binding of Isaac (Video Game) / int_e2d7b14c | type |
Made of Explodium | |
The Binding of Isaac (Video Game) / int_e2d7b14c | comment |
There's a milder example in Ending 6, which unlocks Ipecac. Isaac falls into the chest, which presumably contains Ipecac, and climbs back out. He then becomes nauseous and vomits into the chest. He has his back to the camera, but some of the splashback is still visible, not to mention the resulting explosions. | |
The Binding of Isaac (Video Game) / int_e2d7b14c | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_e2d7b14c | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_e2d7b14c | |
The Binding of Isaac (Video Game) / int_e3a5d345 | type |
Fartillery | |
The Binding of Isaac (Video Game) / int_e3a5d345 | comment |
Fartillery: Fatties and their variants can fart to push Isaac away from them, though this doesn't deal damage. Mega Fatty ups this with his fart attacks which do deal damage and will also send out a spray of poop bullets or spawn Dips. Several items exist which make Isaac fart, including all the bean items, Butt Penny, and the Bad Gas pill. The effects of these vary, but many of them poison enemies. Afterbirth adds the Farting Baby which farts when it is hit, and may charm, poison or knock back enemies. | |
The Binding of Isaac (Video Game) / int_e3a5d345 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_e3a5d345 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_e3a5d345 | |
The Binding of Isaac (Video Game) / int_e3ab9e00 | type |
Turns Red | |
The Binding of Isaac (Video Game) / int_e3ab9e00 | comment |
Turns Red: Certain bosses suddenly swap into alternate attack patterns after losing some of their health, such as all four of the Harbingers, Gemini, Peep, Carrion Queen, and Mom's Heart. Some are actually less difficult after turning red. | |
The Binding of Isaac (Video Game) / int_e3ab9e00 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_e3ab9e00 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_e3ab9e00 | |
The Binding of Isaac (Video Game) / int_e41b38d3 | type |
Classic Cheat Code | |
The Binding of Isaac (Video Game) / int_e41b38d3 | comment |
Classic Cheat Code: Inputting certain seed names generates runs with odd effects, such as BRWN SNKE (causes Isaac to leave a trail of poop wherever he goes) or B00B T00B (applies a CRT filter to the screen). Taken even further in Afterbirth, where all those special seeds are now available in a list after you put one in, with the icon that indicates the list looking like an Easter Egg, and can be chosen for any play, as well as removing the ability to progress in unlocks with some, making them more obviously cheats. There is even one that makes Isaac invincible: ALM1 GHTY. | |
The Binding of Isaac (Video Game) / int_e41b38d3 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_e41b38d3 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_e41b38d3 | |
The Binding of Isaac (Video Game) / int_e5066b68 | type |
11th-Hour Superpower | |
The Binding of Isaac (Video Game) / int_e5066b68 | comment |
11th-Hour Superpower: A fully upgraded Cube of Meat (or Ball of Bandages in Rebirth) can only be obtained through standard means on the final floor of Chapter 4 (Womb/Utero/Scarred Womb), since only a single Harbinger can spawn per area and four copies of the item are needed; even with the bonus floors unlocked, there isn't much game left by then. However, Meat Boy/Bandage Girl will crush almost everything remaining with ease if you can stay out of the way for more than a few seconds. You're guaranteed some of these in one of the last secret floors, The Chest, as long as you have keys — four golden chests are guaranteed in the starting room and every chest in the level has an item in it. A much more literal case happens in Repentance: Just before you fight The Beast, Dogma will lend Isaac its power, becoming an item that grants +0.1 speed, +2 damage, flight, a single-use Holy Mantle effect and will heal Isaac up to 6 hearts if he was at less than that. | |
The Binding of Isaac (Video Game) / int_e5066b68 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_e5066b68 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_e5066b68 | |
The Binding of Isaac (Video Game) / int_e542d889 | type |
Gorn | |
The Binding of Isaac (Video Game) / int_e542d889 | comment |
Gorn: Most of the bosses and enemies are quite disgusting, along with several powerups. | |
The Binding of Isaac (Video Game) / int_e542d889 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_e542d889 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_e542d889 | |
The Binding of Isaac (Video Game) / int_e543a655 | type |
Light Is Not Good | |
The Binding of Isaac (Video Game) / int_e543a655 | comment |
Light Is Not Good: The Cathedral is unusually bright for a Binding of Isaac area, but it's just as likely to kill you as any other area in the game, if not more so. | |
The Binding of Isaac (Video Game) / int_e543a655 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_e543a655 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_e543a655 | |
The Binding of Isaac (Video Game) / int_e545e190 | type |
Nerf | |
The Binding of Isaac (Video Game) / int_e545e190 | comment |
Nerf: An inevitable result of re-balancing the game from Wrath of the Lamb, several items and one character (Cain) were weakened for balancing purposes. On the flipside, Samson received a much-needed buff. The Bloody Lust mechanic change to powering from Samson taking hits instead of getting kills is a significant change of strategy. To compensate for this, Samson starts with more health than the original game and Bloody Lust applies its damage buffs for the entire floor rather than per room. The original effect of Bloody Lust is emulated with the Lusty Blood item. An Afterbirth patch nerfed Lilith's Box of Friends and Azazel's Mini Brimstone laser's power and charge time. Another patch un-nerfed Azazel's damage, but made his charge time worse. Afterbirth also nerfed Judas's Book of Belial to only increase the chance of getting a Devil/Angel Room when held instead of guaranteeing one whenever possible. A patch for Afterbirth made a very controversial nerf to the Stop Watch. Instead of having it slow down every enemy permanently, it was changed to activate only after taking damage and having its effect only last for one room. Many people were visibly upset by this, and in a later patch, while it kept its flaws, it was changed to also activate if Holy Mantle's shield was broken, which at least still makes it a very useful item when playing as The Lost. It was also changed to not count as one of the powerful "special" items that have low chances of spawning in the same run, though this was rendered moot when Repentance axed the special items pool. The Void and the Smelter have the power to absorb active items and trinkets, respectively, allowing the player to gain the effects of the absorbed items permanently. At the time they were introduced, this included things that should be limited to one use, such as Diplopia, allowing players to do things such as endlessly duplicate and absorb items or gain practical immortality through the Missing Poster trinket. This was patched out in short order, limiting single-use items to a single use even if they were triggered by being absorbed. Repentance nerfed the Converter from having an unlimited use to being a three-charge item, to prevent abuse from certain characters. | |
The Binding of Isaac (Video Game) / int_e545e190 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_e545e190 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_e545e190 | |
The Binding of Isaac (Video Game) / int_e658f2a8 | type |
Death Dealer | |
The Binding of Isaac (Video Game) / int_e658f2a8 | comment |
Death Dealer: Completely literally with the Chaos Card, which instantly kills anything it hits when thrown. It can even one-shot bosses! Except Delirium and the Beast, as it doesn't work on them. | |
The Binding of Isaac (Video Game) / int_e658f2a8 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_e658f2a8 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_e658f2a8 | |
The Binding of Isaac (Video Game) / int_e6630c8b | type |
GameplayAndStoryIntegration | |
The Binding of Isaac (Video Game) / int_e6630c8b | comment |
Gameplay and Story Integration: One of the new rooms is a bedroom where Isaac can sleep in a bed to recover health. In the center of the room, there is a rug. Blow it up with a bomb to reveal a hatch to the next floor or a crawlspace, just like how Isaac discovered the entrance to the basement in the intro. | |
The Binding of Isaac (Video Game) / int_e6630c8b | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_e6630c8b | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_e6630c8b | |
The Binding of Isaac (Video Game) / int_e68b72 | type |
The Load | |
The Binding of Isaac (Video Game) / int_e68b72 | comment |
The Load: Familiars have the potential to screw you over to an even greater degree than before, especially when "free-roaming" and "explosives" are dangerously mixed. Special mention goes to the BBF (essentially a friendly Boom Fly) which combines both and is liable to blow up in your face if the enemy it collides with happens to be near you. | |
The Binding of Isaac (Video Game) / int_e68b72 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_e68b72 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_e68b72 | |
The Binding of Isaac (Video Game) / int_e9e35e8f | type |
Exact Words | |
The Binding of Isaac (Video Game) / int_e9e35e8f | comment |
Exact Words: The Suicide King card's description is "A true ending." From a Certain Point of View, it does just that, since it drops several items then kills you. | |
The Binding of Isaac (Video Game) / int_e9e35e8f | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_e9e35e8f | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_e9e35e8f | |
The Binding of Isaac (Video Game) / int_ea10a2de | type |
Hearts Are Health | |
The Binding of Isaac (Video Game) / int_ea10a2de | comment |
Hearts Are Health: Your typical straight example, copying The Legend of Zelda exactly. Notably, there's also the <3 item, which is a Heart Container that resembles an anatomical heart rather than a Heart Symbol. | |
The Binding of Isaac (Video Game) / int_ea10a2de | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_ea10a2de | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_ea10a2de | |
The Binding of Isaac (Video Game) / int_ea2e9f2d | type |
No Ending | |
The Binding of Isaac (Video Game) / int_ea2e9f2d | comment |
No Ending: If the player has gotten all of the Womb endings, then going to the chest when it appears again (such as during Challenge runs) will just take the player straight to the end credits. | |
The Binding of Isaac (Video Game) / int_ea2e9f2d | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_ea2e9f2d | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_ea2e9f2d | |
The Binding of Isaac (Video Game) / int_ea85d6ea | type |
All Just a Dream | |
The Binding of Isaac (Video Game) / int_ea85d6ea | comment |
All Just a Dream: The first time you defeat Mom, the victory narration (as well as the intro, which is in the same style) is revealed to be just a story Isaac is drawing. Subverted when she promptly barges into the room. In Afterbirth+, the final ending reveals the whole game was just Isaac hallucinating from oxygen deprivation before he died. It's even implied that the opening narration, and the premise that Mom was trying to kill him, was all in his head as well. However, this part is possibly retconned into being a part of a bedtime story as of Repentance. | |
The Binding of Isaac (Video Game) / int_ea85d6ea | featureApplicability |
-0.3 | |
The Binding of Isaac (Video Game) / int_ea85d6ea | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_ea85d6ea | |
The Binding of Isaac (Video Game) / int_ead31b1b | type |
Splash Damage | |
The Binding of Isaac (Video Game) / int_ead31b1b | comment |
The general opinion of Bob's Brain. It's a minion/follower that charges into enemies in a straight line when "fired" along with Isaac's tears, exploding on contact. It will do this even if the enemy is right next to Isaac, causing him to take Splash Damage. It also doesn't explode on the return trip if it misses, making it hard to aim, and doesn't synchronize well with tears. BBF (Big Beautiful Fly) also falls into this category for exploding upon contact with enemies regardless of location, though at least BBF's movement is predictable and can be accounted for. | |
The Binding of Isaac (Video Game) / int_ead31b1b | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_ead31b1b | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_ead31b1b | |
The Binding of Isaac (Video Game) / int_eb0bb6a6 | type |
Solid Gold Poop | |
The Binding of Isaac (Video Game) / int_eb0bb6a6 | comment |
Solid Gold Poop: In Rebirth, any run-of-the-mill poop piles you find have a chance to be golden poop piles, which drop a bunch of coins or the Counterfeit Coin trinket when destroyed. Having The Poop active item and Midas' Touch will let you spawn these every single room. | |
The Binding of Isaac (Video Game) / int_eb0bb6a6 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_eb0bb6a6 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_eb0bb6a6 | |
The Binding of Isaac (Video Game) / int_ec9d3eb7 | type |
Explosive Stupidity | |
The Binding of Isaac (Video Game) / int_ec9d3eb7 | comment |
This particular motif seems to be embodied with Lazarus, a character who has absolutely miserable starting stats, and gains much greater strength by offing himself as soon as possible. Lazarus is also the player character in Suicide King, and the item unlocked by that challenge rewards you for killing yourself. Lazarus's Soul Stone also instantly kills you if you use it directly; it's meant to automatically activate on taking fatal damage. | |
The Binding of Isaac (Video Game) / int_ec9d3eb7 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_ec9d3eb7 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_ec9d3eb7 | |
The Binding of Isaac (Video Game) / int_edaedf90 | type |
Vomit Discretion Shot | |
The Binding of Isaac (Video Game) / int_edaedf90 | comment |
Vomit Discretion Shot: The Hematemesis and Vurp! pills. They both have names which imply that they make Isaac vomit, in that hematemesis is the medical term for vomiting blood and vurp is a portmanteau of vomit and burp, but this is not shown. | |
The Binding of Isaac (Video Game) / int_edaedf90 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_edaedf90 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_edaedf90 | |
The Binding of Isaac (Video Game) / int_ef8ee709 | type |
Critical Status Buff | |
The Binding of Isaac (Video Game) / int_ef8ee709 | comment |
Critical Status Buff: The Whore of Babylon item gives a major damage buff when you're reduced to half a red heart or have nothing but soul hearts. | |
The Binding of Isaac (Video Game) / int_ef8ee709 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_ef8ee709 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_ef8ee709 | |
The Binding of Isaac (Video Game) / int_efd11a7d | type |
A Dog Named "Cat" | |
The Binding of Isaac (Video Game) / int_efd11a7d | comment |
A Dog Named "Cat": Isaac has a pet cat named Guppy. | |
The Binding of Isaac (Video Game) / int_efd11a7d | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_efd11a7d | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_efd11a7d | |
The Binding of Isaac (Video Game) / int_f00d01f8 | type |
Hat of Power | |
The Binding of Isaac (Video Game) / int_f00d01f8 | comment |
Hat of Power: The Host Hat, an item introduced in Afterbirth. It's a Host that Isaac wears on his head. It protects Isaac from explosions, falling rocks from above, and has a chance to block incoming shots and counter with the Hosts' signature three-bullet spread. | |
The Binding of Isaac (Video Game) / int_f00d01f8 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_f00d01f8 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_f00d01f8 | |
The Binding of Isaac (Video Game) / int_f1577797 | type |
Boss Remix | |
The Binding of Isaac (Video Game) / int_f1577797 | comment |
Boss Remix: There's a remix of the title screen’s music in both versions of the game while fighting an important boss: Isaac and ??? in Wrath of the Lamb and Ultra Greed in Afterbirth and Afterbirth+. Rebirth's version, "Genesis 22:10", also makes an appearance in Afterbirth+'s Void floor, whose music is a medley of the title theme, the Burning Basement theme, and the alternate boss music introduced in Afterbirth. | |
The Binding of Isaac (Video Game) / int_f1577797 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_f1577797 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_f1577797 | |
The Binding of Isaac (Video Game) / int_f1a15f4b | type |
Cats Have Nine Lives | |
The Binding of Isaac (Video Game) / int_f1a15f4b | comment |
The Dead Cat item makes it so you gain eight extra lives, at the cost of setting your max HP to one when you pick up the item and whenever you die. Normally this is a pretty lousy trade-off, but if you only have one heart at the time or are playing as certain characters (Judas, Samson in the Flash version, or especially ??? and The Lost), it's basically free lives. | |
The Binding of Isaac (Video Game) / int_f1a15f4b | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_f1a15f4b | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_f1a15f4b | |
The Binding of Isaac (Video Game) / int_f3e87937 | type |
Tears of Blood | |
The Binding of Isaac (Video Game) / int_f3e87937 | comment |
Haemolacria turns tears bloody, but unlike standard blood tears, these ones are oblong, are shot in an arc, and explode when they hit the ground. The item was originally Water Balloon, which fits the tear properties much more. | |
The Binding of Isaac (Video Game) / int_f3e87937 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_f3e87937 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_f3e87937 | |
The Binding of Isaac (Video Game) / int_f3fd818b | type |
Dark Reprise | |
The Binding of Isaac (Video Game) / int_f3fd818b | comment |
Dark Reprise: Repentance has "Dread", a horrifically dark remix of "The Calm" which plays after killing Mom's Heart in the Mausoleum, much like its Antibirth counterpart "Spinning Intensifies". | |
The Binding of Isaac (Video Game) / int_f3fd818b | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_f3fd818b | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_f3fd818b | |
The Binding of Isaac (Video Game) / int_f4647a5f | type |
Talking Poo | |
The Binding of Isaac (Video Game) / int_f4647a5f | comment |
Talking Poo: The Dingle boss is a living, attacking pile of poop, as are his Squirt minions. Afterbirth adds Dangle (a corn-filled Palette Swap of Dingle), the Turdlings (poop reskins of the Gurglings), and Brownie (a massive ball-shaped Dangle). Repentance adds the Dross bosses: Clog (a giant grey poo clogging a drain), Turdlet (a poo-ifed Larry Jr.), and Colostomia (the insides of a colostomy bag). | |
The Binding of Isaac (Video Game) / int_f4647a5f | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_f4647a5f | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_f4647a5f | |
The Binding of Isaac (Video Game) / int_f4d8ac92 | type |
The Assimilator | |
The Binding of Isaac (Video Game) / int_f4d8ac92 | comment |
Apollyon/The Assimilator: A new character added in Afterbirth+, Apollyon begins with fairly below average stats and the Void item, which destroys pedestal items and gains their abilities, if the destroyed items are active ones, or grant Apollyon random stat boosts, if they're passive. This means that while Apollyon starts as a rather weak character, with a bit of luck, he may end up with an active item that has a plethora of uses at once, or with massively buffed stats, potentially making him unstoppable in the late game. | |
The Binding of Isaac (Video Game) / int_f4d8ac92 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_f4d8ac92 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_f4d8ac92 | |
The Binding of Isaac (Video Game) / int_f5144b92 | type |
Tag Team | |
The Binding of Isaac (Video Game) / int_f5144b92 | comment |
Jacob and Esau/Tag Team: Added in Repentance, Jacob and Esau are two characters in one, though unlike the Forgotten, both are active at the same time. They both move at the same time and place bombs at the same time, but you can hold a button to only move Jacob in case you need to reposition him. They also do not share items, making choice key to which one you give certain items to, but they also can each carry a spacebar item, effectively giving you two spacebar items available at the same time. Like the Forgotten, Jacob and Esau have their own health bars and both die when one dies. | |
The Binding of Isaac (Video Game) / int_f5144b92 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_f5144b92 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_f5144b92 | |
The Binding of Isaac (Video Game) / int_f53dd5eb | type |
Mutually Exclusive Power-Ups | |
The Binding of Isaac (Video Game) / int_f53dd5eb | comment |
Mutually Exclusive Power-Ups: Most of the powerups which completely alter the nature of your tears can't be used in tandem, though this depends on which version of the game is being played. The most notable items are Brimstone, Dr. Fetus, Epic Fetus, and Mom's Knife, which variously override one another depending on when they're picked up. Rebirth and its expansions added interactions for most of these combinations, averting the trope. | |
The Binding of Isaac (Video Game) / int_f53dd5eb | featureApplicability |
1.0 | |
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1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_f53dd5eb | |
The Binding of Isaac (Video Game) / int_f55a1990 | type |
Disc-One Final Dungeon | |
The Binding of Isaac (Video Game) / int_f55a1990 | comment |
Disc-One Final Dungeon: Chapter 3, where you fight Mom, is only the final part of the first completed run of the game. The following area, Chapter 4, was the original Very Definitely Final Dungeon, where you fight Mom's Heart/It Lives. A Halloween patch added Sheol, accessible from a Devil Room on the Womb 2 or freely after It Lives has been unlocked, where you fight Satan. Wrath of the Lamb adds the Cathedral as an alternate final floor, with Isaac as its boss. The final patch of Wrath of the Lamb added the Chest, a follow-up to the Cathedral that ends with ???. Rebirth would add a dark counterpart to the Chest, the Dark Room, plus a True Final Boss accessible from either floor. With Afterbirth+, a new dungeon was added: the Void. Due to the nature of accessing it, the Void can be reached after nearly any earlier floor to serve as a final level. Repentance added Home to the mix, and the point of divergence to go there instead of a different endgame happens in Chapter 3! | |
The Binding of Isaac (Video Game) / int_f55a1990 | featureApplicability |
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The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_f55a1990 | |
The Binding of Isaac (Video Game) / int_f5a3e496 | type |
Suspiciously Similar Substitute | |
The Binding of Isaac (Video Game) / int_f5a3e496 | comment |
Suspiciously Similar Substitute: The Antibirth mod featured an item called Stone Bombs, which caused Isaac's bombs to launch stone shockwaves in the cardinal directions. This item wasn't brought over to Repentence. Instead, a new item called Brimstone Bombs was added, which cause Isaac's bombs to fire Brimstone lasers in the cardinal directions. | |
The Binding of Isaac (Video Game) / int_f5a3e496 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_f5a3e496 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_f5a3e496 | |
The Binding of Isaac (Video Game) / int_f5f83e38 | type |
Speedrun Reward | |
The Binding of Isaac (Video Game) / int_f5f83e38 | comment |
Speed Run Reward: Beating Mom in under 20 minutes grants access to the special Boss Rush room. The little clock that's visible during each loading screen shows how much time is left until this room expires, and you can bring up the map to check your current time. The Speed! challenge requires you to beat It Lives in 16 minutes, or every 10 seconds you take a half-heart of damage. On top of that, all enemies and their bullets move twice as fast. In Afterbirth, defeating Mom's Heart/It Lives in under 30 minutes grants access to the ???/Blue Womb area and the Optional Boss Hush. In Afterbirth+, one achievement and a new item can only be unlocked by beating the Lamb in under 20 minutes. | |
The Binding of Isaac (Video Game) / int_f5f83e38 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_f5f83e38 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_f5f83e38 | |
The Binding of Isaac (Video Game) / int_f62cc38a | type |
Stone Wall | |
The Binding of Isaac (Video Game) / int_f62cc38a | comment |
Stone Wall: One of the new items, Punching Bag, gives you a friendly Mulligan that acts as a tank for you. | |
The Binding of Isaac (Video Game) / int_f62cc38a | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_f62cc38a | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_f62cc38a | |
The Binding of Isaac (Video Game) / int_f66dfb4b | type |
His Name Really Is "Barkeep" | |
The Binding of Isaac (Video Game) / int_f66dfb4b | comment |
His Name Really Is "Barkeep": ???. It's clear that the character is a suffocated Isaac, but for distinction, the game always uses ??? to refer to them. | |
The Binding of Isaac (Video Game) / int_f66dfb4b | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_f66dfb4b | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_f66dfb4b | |
The Binding of Isaac (Video Game) / int_f792bc7b | type |
Dying Dream | |
The Binding of Isaac (Video Game) / int_f792bc7b | comment |
Dying Dream: Afterbith+ reveals that the whole game is this (or not, depending on how Repentance's endings are interpreted). Even Isaac's mother attempting to kill him was allegedly imagined. | |
The Binding of Isaac (Video Game) / int_f792bc7b | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_f792bc7b | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_f792bc7b | |
The Binding of Isaac (Video Game) / int_f7991a5c | type |
Wrap Around | |
The Binding of Isaac (Video Game) / int_f7991a5c | comment |
Wrap Around: The Continuum item grants this effect to your tears, causing them to pass through walls and emerge from the opposite side. This is also a signature attack of Hush. | |
The Binding of Isaac (Video Game) / int_f7991a5c | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_f7991a5c | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_f7991a5c | |
The Binding of Isaac (Video Game) / int_f7d4f121 | type |
Mushroom Samba | |
The Binding of Isaac (Video Game) / int_f7d4f121 | comment |
Mushroom Samba: The Wavy Cap item (known as Black Mushroom in Antibirth), added in Repentance. It's an active item that can be used multiple times in the same room, and each use increases your fire rate... at the cost of making the screen and sound progressively more distorted with each use. Enough uses will make the game look like an LSD trip. | |
The Binding of Isaac (Video Game) / int_f7d4f121 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_f7d4f121 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_f7d4f121 | |
The Binding of Isaac (Video Game) / int_f7d66b6f | type |
No-Gear Level | |
The Binding of Isaac (Video Game) / int_f7d66b6f | comment |
No-Gear Level: In order to retrieve the second piece of the Knife in Repentance, you have to travel through an obstacle course with all your passive and active items nullified, your bombs disabled, and any held consumables removed. Once you get reach the end of the course and retrieve the piece, you have to traverse back through the course with more obstacles added and an invincible ghostly Mom constantly trying to ram you every ten seconds or so. The one thing you're allowed to keep is flight if the character innately possesses it, which makes the course a lot easier. | |
The Binding of Isaac (Video Game) / int_f7d66b6f | featureApplicability |
1.0 | |
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1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_f7d66b6f | |
The Binding of Isaac (Video Game) / int_f821e963 | type |
The Very Definitely Final Dungeon | |
The Binding of Isaac (Video Game) / int_f821e963 | comment |
The challenge "Backasswards" in Afterbirth+ starts Isaac at Mega Satan's boss room in The Very Definitely Final Dungeon with powerful items and plenty of heart containers. Once he wins, he must go backwards through the game, starting with the boss of every floor and making it back to the starting room to ascend upwards with a pillar of light, losing a heart container and an item for every floor. | |
The Binding of Isaac (Video Game) / int_f821e963 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_f821e963 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_f821e963 | |
The Binding of Isaac (Video Game) / int_f82b1ad | type |
Enemies with Death | |
The Binding of Isaac (Video Game) / int_f82b1ad | comment |
Enemies with Death: Death is one of the Harbingers, a collection of bosses. He's the last one to appear, as part of the Chapter 4 floors' boss pool. | |
The Binding of Isaac (Video Game) / int_f82b1ad | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_f82b1ad | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_f82b1ad | |
The Binding of Isaac (Video Game) / int_f83cd7e | type |
Music Is Eighth Notes | |
The Binding of Isaac (Video Game) / int_f83cd7e | comment |
Music Is Eighth Notes: The Dingle boss whistles to summon mooks. The audio is accompanied visually by a few eighth notes. | |
The Binding of Isaac (Video Game) / int_f83cd7e | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_f83cd7e | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_f83cd7e | |
The Binding of Isaac (Video Game) / int_f89f164a | type |
Purposely Overpowered | |
The Binding of Isaac (Video Game) / int_f89f164a | comment |
Purposely Overpowered: Most expansions add a lot of incredibly powerful new items and effects that would be extremely abusive on earlier versions of the game, such as combining the effects of two previous useful items into one. You'll need every one of them if you want a chance to survive the horrors you'll find in the new content. Guppy. While the ability to fly and spawn blue flies is pretty good, it requires a three-item combo; one of these may need to be the above-mentioned Dead Cat, and you'll almost definitely need to trade in some health in a Devil Room for it. The Stop Watch. Unlocking it requires you to put 999 coins in the Donation Machine (which can take dozens of runs since the Donation Machine will randomly jam and refuse further donations for that run). Once you have it, it slows down all enemies and their bullets for the duration of that run, making it a near-cakewalk. It got hit with a huge nerf in Afterbirth via a patch, reducing it to an on-hit, single room effect (still pretty good against bosses, but not quite as useful overall), and it was buffed in Repentance, having permanent slowdown effect, but weaker. The Mega Blast is Brimstone or Krampus' Head on crack. It gives you Mega Satan's giant Brimstone laser, which lasts a solid 15 seconds and persists between rooms, allowing you to steamroll through numerous rooms before the laser runs out. However, this requires beating Mega Satan with every character, including the Joke Characters, and it's the only item in Afterbirth (Afterbirth+ has since added Delirious and Eden's Soul) with a 12-room charge, and batteries only refill 25% of the charge bar, so you'll only be able to use it once every two floors, or once a floor if you're lucky. With the addition of Void in Afterbirth+, you can cut the charge time in half. "Mama Mega!", when used, kills every normal enemy in a room (if an enemy spawns another upon death, you have to kill them yourself), does massive damage to bosses, destroys all forms of rocks (but not Keepers or rocky chests), opens all Secret and Super Secret Rooms, and even opens the paths to Boss Rush and the Blue Womb if you've passed the time limit for either. Best of all, it lasts for the entire floor on which it is used, giving you an entire "free" floor with nothing standing in your way. There are only two downsides: it can only be used once before going away unless you picked up a Gold Bomb, and the shockwave blows up beggars and machines that you might want to use. | |
The Binding of Isaac (Video Game) / int_f89f164a | featureApplicability |
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The Binding of Isaac (Video Game) / int_f89f164a | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_f89f164a | |
The Binding of Isaac (Video Game) / int_f8d5904 | type |
The Minion Master | |
The Binding of Isaac (Video Game) / int_f8d5904 | comment |
Lilith/The Minion Master: Afterbirth character. Lilith is unique in that she starts blindfolded, which means she can't fire tears herself. However, her familiar Incubus copies her tears, which allows Lilith to still benefit from most tear-enhancing items. She starts with the Box of Friends, which creates an additional copy of all your familiars for the room, doubling her DPS (or more if you can find items that let you use the Box multiple times in one room) with Incubus alone, and even more with extra familiars. She also has the Cambion Conception, which grants you a demonic familiar permanently after taking damage a significant amount of times. | |
The Binding of Isaac (Video Game) / int_f8d5904 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_f8d5904 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_f8d5904 | |
The Binding of Isaac (Video Game) / int_f8f30ffe | type |
Level in Reverse | |
The Binding of Isaac (Video Game) / int_f8f30ffe | comment |
Level in Reverse: The challenge "Backasswards" in Afterbirth+ starts Isaac at Mega Satan's boss room in The Very Definitely Final Dungeon with powerful items and plenty of heart containers. Once he wins, he must go backwards through the game, starting with the boss of every floor and making it back to the starting room to ascend upwards with a pillar of light, losing a heart container and an item for every floor. In Repentance, collecting Dad's Note at the end of Mausoleum/Gehenna II when reached from a secret path lets Isaac reverse his progression through the game, which works roughly the same as it did in "Backasswards". Every room state remains the same aside from some now containing special Boss in Mook Clothing enemies, letting you grab some things you may have missed. Reaching the pillar of light in Basement/Cellar/Burning Basement I brings Isaac back to Home. | |
The Binding of Isaac (Video Game) / int_f8f30ffe | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_f8f30ffe | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_f8f30ffe | |
The Binding of Isaac (Video Game) / int_f9a49c92 | type |
Random Event | |
The Binding of Isaac (Video Game) / int_f9a49c92 | comment |
Random Event: The Curses introduced in Wrath of the Lamb, which are randomly activated at the beginning of a level. Curse of Darkness makes the map useless, while Curse of the Lost increases the size of a floor from what it would normally be and removes the pattern for Secret Room spawning. Curse of the Labyrinth combines two floors of the same tier — including two item rooms and two bosses. Rebirth changes the Curses around and adds some new ones. | |
The Binding of Isaac (Video Game) / int_f9a49c92 | featureApplicability |
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1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_f9a49c92 | |
The Binding of Isaac (Video Game) / int_fab3c16e | type |
Explosive Punch | |
The Binding of Isaac (Video Game) / int_fab3c16e | comment |
Explosive Punch: Knockout Drops is an item that turns Isaac's tears into fists with massively increased knockback. Ipecac is an item that replaces Isaac's tears with a massive explosive shot. Put them together and what do you get? Bibidi. Babidi. Boom. | |
The Binding of Isaac (Video Game) / int_fab3c16e | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_fab3c16e | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_fab3c16e | |
The Binding of Isaac (Video Game) / int_fac8c4d6 | type |
No-Damage Run | |
The Binding of Isaac (Video Game) / int_fac8c4d6 | comment |
No-Damage Run: A no damage run of most areas (the first four chapters and the final floor of either split path) will earn you a Steam achievement or PlayStation trophy, and is marked as a secret in-game (but doesn't unlock anything). The percentage chance of getting a Devil/Angel Room after beating a floor's boss increases by playing through a level/boss without taking any red heart damage. The exception is Basement II, in which the Devil Room is guaranteed so long as you don't take red heart damage. Enforced with The Lost, who literally has no health and dies if hit by anything unless he has any form of invulnerability or a Single-Use Shield. Added in Repentance, "Perfection" is a trinket that will always spawn should the player complete 3 consecutive floors without taking any damage. It grants a massive +10 to your luck stat while held, but any damage taken that isn't considered self-damage (Blood donation machines, sacrifice/curse rooms, etc.) will instantly destroy it. | |
The Binding of Isaac (Video Game) / int_fac8c4d6 | featureApplicability |
1.0 | |
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1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_fac8c4d6 | |
The Binding of Isaac (Video Game) / int_fb111d49 | type |
Sequence Breaking | |
The Binding of Isaac (Video Game) / int_fb111d49 | comment |
Sequence Breaking: See here. | |
The Binding of Isaac (Video Game) / int_fb111d49 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_fb111d49 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_fb111d49 | |
The Binding of Isaac (Video Game) / int_fb21b816 | type |
Lock and Key Puzzle | |
The Binding of Isaac (Video Game) / int_fb21b816 | comment |
The Latch Key item gives you Luck and Keys. | |
The Binding of Isaac (Video Game) / int_fb21b816 | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_fb21b816 | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_fb21b816 | |
The Binding of Isaac (Video Game) / int_fb9afaab | type |
Attack Drone | |
The Binding of Isaac (Video Game) / int_fb9afaab | comment |
Attack Drone: "Familiar" items follow behind Isaac or rotate around him, and typically shoot alongside him, block shots, or have unique effects. | |
The Binding of Isaac (Video Game) / int_fb9afaab | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_fb9afaab | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_fb9afaab | |
The Binding of Isaac (Video Game) / int_fc2f4def | type |
Non-Indicative Difficulty | |
The Binding of Isaac (Video Game) / int_fc2f4def | comment |
Non-Indicative Difficulty: The "Challenges" stick you with various item loadouts and usually don't allow treasure rooms. Depending on the loadout, the game can either be hilariously easy or unspeakably difficult. | |
The Binding of Isaac (Video Game) / int_fc2f4def | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_fc2f4def | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_fc2f4def | |
The Binding of Isaac (Video Game) / int_fc85fadc | type |
You Shouldn't Know This Already | |
The Binding of Isaac (Video Game) / int_fc85fadc | comment |
You Shouldn't Know This Already: After beating ??? or The Lamb for the first time, you unlock the Golden Door, which can be opened by bombing the Angel statues in Angel Rooms. However, if you try bombing one of those statues before beating the game, nothing happens. | |
The Binding of Isaac (Video Game) / int_fc85fadc | featureApplicability |
1.0 | |
The Binding of Isaac (Video Game) / int_fc85fadc | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_fc85fadc | |
The Binding of Isaac (Video Game) / int_fcd993bd | type |
Video Game Cruelty Punishment | |
The Binding of Isaac (Video Game) / int_fcd993bd | comment |
Video Game Cruelty Punishment: As of Repentance Devil Beggars will always release hostile spiders if destroyed with a bomb. If that doesn't sound so bad, bombing a Bomb Bum makes it try to return the favor by spawning several troll bombs in the room. | |
The Binding of Isaac (Video Game) / int_fcd993bd | featureApplicability |
1.0 | |
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1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
The Binding of Isaac (Video Game) / int_fcd993bd | |
The Binding of Isaac (Video Game) / int_fd94c4ac | type |
Theme Naming | |
The Binding of Isaac (Video Game) / int_fd94c4ac | comment |
Theme Naming: Several significant bosses in the game have boss themes that end in "-cide": "Matricide" for Mom, "Ventricide" for Mom's Heart/It Lives, "Hericide" for Satan/Mega Satan, "Infanticide" for Isaac, and "Morticide" for Mother. | |
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The Binding of Isaac (Video Game) / int_fd94c4ac | |
The Binding of Isaac (Video Game) / int_name | type |
ItemName | |
The Binding of Isaac (Video Game) / int_name | comment |
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The Binding of Isaac (Video Game) |
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