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Syndicate / Videogame
- 1286 statements
- 254 feature instances
- 106 referencing feature instances
Syndicate / Videogame | type |
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Syndicate | |
Syndicate / Videogame | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Syndicate is an Action / Strategy hybrid developed by Bullfrog Productions and released in 1993 for the Amiga and IBM Personal Computer. An FPS reboot was made in 2012 by Starbreeze Studios and Electronic Arts.A short description for this game could be: World domination simulation.For its time, Syndicate had impressive graphics, environments, AI, and gameplay freedom. It is notable as an early example of a video game Villain Protagonist, and its portrayal of evil acts while totally lacking karmic or moral punishments. It is now available at GOG.com if you still have yet to pick it up.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Setting:In a Cyber Punk dystopian future, the world is controlled by powerful syndicates ruling it through the police and military. The vast majority of the population just takes it because they spend much of their time on the cybernetic equivalent of happy pills. You take the role of the evil overlord of one of these syndicates and control a team of cyborg killing machines, or, as you call them, agents, that follow your every command in a quest to achieve complete world dominance.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })Gameplay:This can be separated into two parts. The first is the world view where you plan out your nefarious schemes. Here you outfit your team, allocate resources to research to get better equipment, acquire intelligence, and choose the next territory to take over. Taking over a territory means performing a mission.The second part is the tactical view where you actually do the mission by controlling your team of up to 4 agents. The tactical view sports an isometric view and some pretty impressive (for the time) environments: Cities, army bases, secret research facilities etc. that are convincingly "alive," busy streets have people and cars going about their business, trains that can be ridden, cars that can be driven, army bases have drilling soldiers and so on. These environments also react convincingly to your actions, with civilians running away from your agents when they draw their weapons, police trying to stop them, and Stuff Blowing Up when they shoot it.Your agents can carry quite a lot of equipment like miniguns, uzis, med-kits, rocket launchers, but the most exotic piece of equipment is the Persuadertron. This device allows you to brainwash civilians and enemies into helping you, if they have (or get) a gun they'll even shoot at your enemies.But if you think you can go around just persuading people, you are wrong. This! Is! Syndicate! And it is impossible to finish the game without killing, mayhem, and ruthless disregard for property!Still, the game lets you have quite a lot of freedom in how you actually accomplish your missions, for example, if your mission is to assassinate someone, you can: | |
Syndicate / Videogame | fetched |
2020-04-16T08:44:22Z | |
Syndicate / Videogame | parsed |
2020-06-25T13:36:04Z | |
Syndicate / Videogame | processingComment |
Dropped link to CallBack: Not a Feature - ITEM | |
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Dropped link to EscapeFromLA: Not a Feature - ITEM | |
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Dropped link to HonourBeforeReason: Not a Feature - UNKNOWN | |
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Dropped link to Terminator: Not a Feature - ITEM | |
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Dropped link to TheHurtLocker: Not a Feature - ITEM | |
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Dropped link to TheyLive: Not a Feature - ITEM | |
Syndicate / Videogame | processingComment |
Dropped link to TotalRecall1990: Not a Feature - ITEM | |
Syndicate / Videogame | processingUnknown |
HonourBeforeReason | |
Syndicate / Videogame | isPartOf |
DBTropes | |
Syndicate / Videogame / int_10c393f5 | type |
Video-Game Flamethrowers Suck | |
Syndicate / Videogame / int_10c393f5 | comment |
Video-Game Flamethrowers Suck: Nicely averted with the Thermite Gun. It doesn't have the range or unlimited ammo of the minigun, but kills enemies quickly and is great at wiping out large groups of foes in a short amount of time. | |
Syndicate / Videogame / int_10c393f5 | featureApplicability |
-1.0 | |
Syndicate / Videogame / int_10c393f5 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_10c393f5 | |
Syndicate / Videogame / int_112daba0 | type |
Retired Badass | |
Syndicate / Videogame / int_112daba0 | comment |
Retired Badass: Agent Wu appears in Syndicate Wars, having apparently served long and well enough as an Agent to be allowed to retire once his cybernetics became obsolete. He's brought back for One Last Job because his antiquated cybernetics were unaffected by the UTOPIA network crash. | |
Syndicate / Videogame / int_112daba0 | featureApplicability |
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Syndicate / Videogame | hasFeature |
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Syndicate / Videogame / int_128e4ba8 | type |
Gatling Good | |
Syndicate / Videogame / int_128e4ba8 | comment |
Gatling Good: The few times you get to use the Minigun, you become a walking engine of death. | |
Syndicate / Videogame / int_128e4ba8 | featureApplicability |
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Syndicate / Videogame / int_1373df15 | type |
City on the Water | |
Syndicate / Videogame / int_1373df15 | comment |
City on the Water: The Caymen Global syndicate have La Ballena, a large city floating out in the Atlantic ocean. When one of their agents kidnaps Lily Drawl agent Kilo follows them back to it to retrieve her. | |
Syndicate / Videogame / int_1373df15 | featureApplicability |
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Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_1373df15 | |
Syndicate / Videogame / int_13992073 | type |
Rasputinian Death | |
Syndicate / Videogame / int_13992073 | comment |
Rasputinian Death: It's possible to shoot people and have the impact push them into the path of oncoming traffic, or a train. This is really annoying if it happens to one of your agents. | |
Syndicate / Videogame / int_13992073 | featureApplicability |
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Syndicate / Videogame / int_13992073 | |
Syndicate / Videogame / int_13a6b7ef | type |
Gaia's Lament | |
Syndicate / Videogame / int_13a6b7ef | comment |
Gaia's Lament: The syndicates cause such an extreme level of environmental damage that ocean water is now pitch black. This is such a problem that even the syndicates have no choice but to recognize it, and so they build the Atlantic Accelerator in an attempt to reverse at least some of the damage. In Wars there is a brief mention of the radioactive wastes outside city boundaries. | |
Syndicate / Videogame / int_13a6b7ef | featureApplicability |
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Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_13a6b7ef | |
Syndicate / Videogame / int_1439161f | type |
Heroic BSoD | |
Syndicate / Videogame / int_1439161f | comment |
Heroic BSoD: Miles Kilo has one just after the final boss fight, immediately after beating Merit to death with his bare fists. It's noticeable because Miles is otherwise an ice-cold S.O.B., as revealed by his thought comments on the level select screen. | |
Syndicate / Videogame / int_1439161f | featureApplicability |
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Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_1439161f | |
Syndicate / Videogame / int_143e6c8d | type |
Heroic Mime | |
Syndicate / Videogame / int_143e6c8d | comment |
Heroic Mime: Miles Kilo, to underline his lack of agency. The co-op characters, by contrast, are very chatty, and will even celebrate their kills. | |
Syndicate / Videogame / int_143e6c8d | featureApplicability |
1.0 | |
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1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_143e6c8d | |
Syndicate / Videogame / int_1527d90d | type |
Early Game Hell | |
Syndicate / Videogame / int_1527d90d | comment |
Early Game Hell: In the co-op mode, at level 1 you're incredibly weak and can be mowed down startlingly quickly. It's only after leveling up your damage resistance (having a few friends to carry you through your first few games is almost mandatory) that combat becomes genuinely manageable. Once you manage to max out your damage resistance and level up a few weapons, you can actually (with some effort) solo many of the co-op levels, at least on Normal difficulty. | |
Syndicate / Videogame / int_1527d90d | featureApplicability |
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1.0 | |
Syndicate / Videogame | hasFeature |
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Syndicate / Videogame / int_15b50358 | type |
The Wiki Rule | |
Syndicate / Videogame / int_15b50358 | comment |
The Wiki Rule: Here ya go. | |
Syndicate / Videogame / int_15b50358 | featureApplicability |
1.0 | |
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1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_15b50358 | |
Syndicate / Videogame / int_16178c64 | type |
Gratuitous Spanish | |
Syndicate / Videogame / int_16178c64 | comment |
Gratuitous Spanish: Cayman Global dropships are called "Rapiñas", as in Rape, Pillage, and Burnnote Lit. Spanish for rapine.. Considering Cayman's idea of "covert extraction" involves sending an Agent and a small army of troops to shoot up a skyscraper in the middle of Manhattan, all to kidnap one EuroCorp "soft asset", it's an appropriate name. | |
Syndicate / Videogame / int_16178c64 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_16178c64 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_16178c64 | |
Syndicate / Videogame / int_1645005b | type |
Evil Versus Evil | |
Syndicate / Videogame / int_1645005b | comment |
Evil vs. Evil: EuroCorp vs. Aspari and Cayman Global. They fight against one another, but all of them show callous disregard for the lives of their customers and personnel. This is also implied to be the case with the other corporations. The Downzone Subverters are Bomb-Throwing Anarchists and little better than the corps. One conversation you can listen in on has someone say that the Subverters haven't done anything to improve the lives of the average Downzoner, while the syndicates at least kept things clean. | |
Syndicate / Videogame / int_1645005b | featureApplicability |
1.0 | |
Syndicate / Videogame / int_1645005b | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_1645005b | |
Syndicate / Videogame / int_1653843c | type |
Dummied Out | |
Syndicate / Videogame / int_1653843c | comment |
Dummied Out: Syndicate Wars contained ten levels for the Unguided, but their campaign was not implemented due to time constraints. The missions included with the game can still be accessed via command line parameters. | |
Syndicate / Videogame / int_1653843c | featureApplicability |
1.0 | |
Syndicate / Videogame / int_1653843c | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_1653843c | |
Syndicate / Videogame / int_17ce80aa | type |
All There in the Manual | |
Syndicate / Videogame / int_17ce80aa | comment |
All There in the Manual: There are a lot of background conversations and collectibles that help with worldbuilding. | |
Syndicate / Videogame / int_17ce80aa | featureApplicability |
1.0 | |
Syndicate / Videogame / int_17ce80aa | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_17ce80aa | |
Syndicate / Videogame / int_19851b86 | type |
The Sociopath | |
Syndicate / Videogame / int_19851b86 | comment |
The Sociopath: Agent Merit's dossier remarks that all Agents are expected to be psychopaths, but Merit is psychopathic even by Agent standards. Also, the corporate, ethically bankrupt Syndicate society effectively fosters a general attitude that the lives of others are meaningless except to the extent they can be used to benefit yourself. | |
Syndicate / Videogame / int_19851b86 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_19851b86 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_19851b86 | |
Syndicate / Videogame / int_19d1c1ae | type |
Always Someone Better | |
Syndicate / Videogame / int_19d1c1ae | comment |
Always Someone Better: EuroCorp is this to Wulf Western. Many of the Wulf Western equipment tooltips describe them as imperfect replications of EuroCorp stuff. | |
Syndicate / Videogame / int_19d1c1ae | featureApplicability |
1.0 | |
Syndicate / Videogame / int_19d1c1ae | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_19d1c1ae | |
Syndicate / Videogame / int_19fc58a2 | type |
A Lighter Shade of Black | |
Syndicate / Videogame / int_19fc58a2 | comment |
The anarchistic Unguided could qualify as A Lighter Shade of Black - and they're unplayable! | |
Syndicate / Videogame / int_19fc58a2 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_19fc58a2 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_19fc58a2 | |
Syndicate / Videogame / int_1a417805 | type |
Three-Quarters View | |
Syndicate / Videogame / int_1a417805 | comment |
3/4 View: Justified in that the viewpoint of the game is literally meant to be what you're seeing from the vantage point of your airship. | |
Syndicate / Videogame / int_1a417805 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_1a417805 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_1a417805 | |
Syndicate / Videogame / int_1ba09c9d | type |
Human Resources | |
Syndicate / Videogame / int_1ba09c9d | comment |
Human Resources: You're paid a bonus for civilians, police, and other non-Agents who remain Persuaded after the end of the mission, implying that your Syndicate has some sort of use for them. Perhaps it's for the better that you're never let in on what happens to them afterward. | |
Syndicate / Videogame / int_1ba09c9d | featureApplicability |
1.0 | |
Syndicate / Videogame / int_1ba09c9d | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_1ba09c9d | |
Syndicate / Videogame / int_1dad7003 | type |
In the Hood | |
Syndicate / Videogame / int_1dad7003 | comment |
In the Hood: Kris Delaney and the Subverter Specters wear a hood and cloak as part of their Camo suits. Several Subverter grunts also wear hoodies. | |
Syndicate / Videogame / int_1dad7003 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_1dad7003 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_1dad7003 | |
Syndicate / Videogame / int_1f137e42 | type |
Artificial Limbs | |
Syndicate / Videogame / int_1f137e42 | comment |
Artificial Limbs: Legs and arms made from metal, plastisteel, or cybermesh. Unlike a lot of examples, these require an artificial torso in order to install. | |
Syndicate / Videogame / int_1f137e42 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_1f137e42 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_1f137e42 | |
Syndicate / Videogame / int_1f92e4c6 | type |
Regenerating Health | |
Syndicate / Videogame / int_1f92e4c6 | comment |
Enemy Agents in the co-op mode generally have Regenerating Health as a default ability, along with either enhanced jumping or cloaking. Unlike Agent Crane, their version is infinite, generally requiring sustained concentrated fire from two or more player Agents to bring one down. | |
Syndicate / Videogame / int_1f92e4c6 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_1f92e4c6 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_1f92e4c6 | |
Syndicate / Videogame / int_1fba5f9e | type |
Enemy Exchange Program | |
Syndicate / Videogame / int_1fba5f9e | comment |
Enemy Exchange Program: The best (read: only) way to replace lost agents is to Persuade enemy ones. | |
Syndicate / Videogame / int_1fba5f9e | featureApplicability |
1.0 | |
Syndicate / Videogame / int_1fba5f9e | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_1fba5f9e | |
Syndicate / Videogame / int_2139c878 | type |
Church Militant | |
Syndicate / Videogame / int_2139c878 | comment |
Church Militant: The Church of The New Epoch in Wars. They call their agents "acolytes" and you "disciple." | |
Syndicate / Videogame / int_2139c878 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_2139c878 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_2139c878 | |
Syndicate / Videogame / int_21d70919 | type |
Crapsack World | |
Syndicate / Videogame / int_21d70919 | comment |
Crapsack World: Just like the original. If you're working for a Syndicate, your life is good, but you have a chip that allows the Syndicate to keep track of you at all times. If you're not part of the Syndicate, your life sucks, as you live in squalor, don't have access to sufficient food, and your only potential saviors are terrorists that consider you expendable at best. And even if you work for a Syndicate, you're eminently replaceable unless you offer something unique, in which case, you're considered an asset and treated as property. | |
Syndicate / Videogame / int_21d70919 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_21d70919 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_21d70919 | |
Syndicate / Videogame / int_222dc873 | type |
Black Comedy | |
Syndicate / Videogame / int_222dc873 | comment |
Black Comedy: The manual is full of it, especially in the Shout-Out-laden "Rival Syndicates" chapter. Loads of things within the missions themselves can come off as Bloody Hilarious. | |
Syndicate / Videogame / int_222dc873 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_222dc873 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_222dc873 | |
Syndicate / Videogame / int_225b682 | type |
Throw-Away Guns | |
Syndicate / Videogame / int_225b682 | comment |
Throw-Away Guns: In the original game, you can't reload weapons in-mission. If you run out of ammo, you'll switch to a different weapon. Averted in Wars, where all weapons are powered by your agents' energy packs, and you can only carry one weapon of each type. | |
Syndicate / Videogame / int_225b682 | featureApplicability |
-1.0 | |
Syndicate / Videogame / int_225b682 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_225b682 | |
Syndicate / Videogame / int_233c183f | type |
||
Syndicate / Videogame / int_233c183f | comment |
"Risk"-Style Map: The world is divided up into somewhat arbitrary regions, gobbled up by the major players as you progress. | |
Syndicate / Videogame / int_233c183f | featureApplicability |
1.0 | |
Syndicate / Videogame / int_233c183f | featureConfidence |
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Syndicate / Videogame / int_233c183f | |
Syndicate / Videogame / int_237404cc | type |
Ironic Echo | |
Syndicate / Videogame / int_237404cc | comment |
Ironic Echo: Jack Denham remarks that it's "such a shame" when telling Miles that Lily may have to be liquidated. At the end of the game, he says the exact same thing just before killing himself to avoid being killed by Miles. | |
Syndicate / Videogame / int_237404cc | featureApplicability |
1.0 | |
Syndicate / Videogame / int_237404cc | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_237404cc | |
Syndicate / Videogame / int_24d94c | type |
Dread Zeppelin | |
Syndicate / Videogame / int_24d94c | comment |
Dread Zeppelin: Your character controls their agents from an airship flying over the mission area. | |
Syndicate / Videogame / int_24d94c | featureApplicability |
1.0 | |
Syndicate / Videogame / int_24d94c | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_24d94c | |
Syndicate / Videogame / int_25524784 | type |
No-Holds-Barred Beatdown | |
Syndicate / Videogame / int_25524784 | comment |
No-Holds-Barred Beatdown: The player uses this to kill Merit, after being thrown into a sort of air duct. The fact that that Kilo, after the beating, stops and looks at his now bloodied hands suggests this was also a My God, What Have I Done? moment for him. | |
Syndicate / Videogame / int_25524784 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_25524784 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_25524784 | |
Syndicate / Videogame / int_26ac510e | type |
Mythology Gag | |
Syndicate / Videogame / int_26ac510e | comment |
Mythology Gag: In the opening sequence of the reboot there is a part where the years tick up to the time the game takes place in. It starts in 1993 when the original came out. | |
Syndicate / Videogame / int_26ac510e | featureApplicability |
1.0 | |
Syndicate / Videogame / int_26ac510e | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_26ac510e | |
Syndicate / Videogame / int_26f41623 | type |
Kill Sat | |
Syndicate / Videogame / int_26f41623 | comment |
Kill Sat: Satellite Rain gives the player the option to attack a target with an orbital bombardment. It has to be placed like a mine. | |
Syndicate / Videogame / int_26f41623 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_26f41623 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_26f41623 | |
Syndicate / Videogame / int_27b418da | type |
A Winner Is You | |
Syndicate / Videogame / int_27b418da | comment |
A Winner Is You: Maybe they've improved, but Bullfrog weren't much cop at game endings. The end game animation is the exact same animated victory screen you see after beating every other level: A celebration in a city with your airship displaying the increasingly out-of-place message "Welcome to the Dawning of a New Empire." It is then proceeded by a credit roll. | |
Syndicate / Videogame / int_27b418da | featureApplicability |
1.0 | |
Syndicate / Videogame / int_27b418da | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_27b418da | |
Syndicate / Videogame / int_27b83210 | type |
Hufflepuff House | |
Syndicate / Videogame / int_27b83210 | comment |
Hufflepuff House: Other syndicates like the Castrilos, IIA and Tao are mentioned, but never seen onscreen. | |
Syndicate / Videogame / int_27b83210 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_27b83210 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_27b83210 | |
Syndicate / Videogame / int_295087bf | type |
Non-Indicative Name | |
Syndicate / Videogame / int_295087bf | comment |
Non-Indicative Name: The Gauss Gun isn't some sort of coilgun, it's a rocket launcher. The Electron Mace isn't a close combat weapon; it's a Lightning Gun. Ditto for the Plasma Lance. It's more of a Plasma Cannon. | |
Syndicate / Videogame / int_295087bf | featureApplicability |
1.0 | |
Syndicate / Videogame / int_295087bf | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_295087bf | |
Syndicate / Videogame / int_29c50e28 | type |
Trial-and-Error Gameplay | |
Syndicate / Videogame / int_29c50e28 | comment |
Trial-and-Error Gameplay: In quite a few missions it is impossible to predict certain events that will cause you to fail unless you are extremely lucky. For example, a building might be booby-trapped, and you have no way of knowing this before you blunder into it and get your agents killed. | |
Syndicate / Videogame / int_29c50e28 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_29c50e28 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_29c50e28 | |
Syndicate / Videogame / int_2a195285 | type |
Revolvers Are Just Better | |
Syndicate / Videogame / int_2a195285 | comment |
Revolvers Are Just Better: Two of the available sidearms are revolvers. They both do pretty good damage and have a fairly high ammo capacity. (Especially if the player buys the ammo upgrade.) One has ten rounds and is pretty decent... the other is a Hand Cannon; in the campaign it kills Mooks in one shot and can even kill bosses with just a handful of headshots, and in co-op when fully upgraded is a one-hit kill machine that can cut people in half at the waist. | |
Syndicate / Videogame / int_2a195285 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_2a195285 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_2a195285 | |
Syndicate / Videogame / int_2afb1a9 | type |
Limit Break | |
Syndicate / Videogame / int_2afb1a9 | comment |
Limit Break: DART Overlay. It make surroundings looks slowed down to you and show enemies that hide behind cover. Mandatory in some boss fight. | |
Syndicate / Videogame / int_2afb1a9 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_2afb1a9 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_2afb1a9 | |
Syndicate / Videogame / int_2b42db02 | type |
The Omniscient Council of Vagueness | |
Syndicate / Videogame / int_2b42db02 | comment |
The Omniscient Council of Vagueness: The Nine. | |
Syndicate / Videogame / int_2b42db02 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_2b42db02 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_2b42db02 | |
Syndicate / Videogame / int_2b706ca | type |
More Dakka | |
Syndicate / Videogame / int_2b706ca | comment |
More Dakka: Missions can feature more than 20 mini-guns being fired simultaneously. | |
Syndicate / Videogame / int_2b706ca | featureApplicability |
1.0 | |
Syndicate / Videogame / int_2b706ca | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_2b706ca | |
Syndicate / Videogame / int_2bdae2ae | type |
Awesome, but Impractical | |
Syndicate / Videogame / int_2bdae2ae | comment |
Awesome, but Impractical: The COIL laser. It's a laser so it's awesome by default, but the primary fire only hurts a little more than an assault rifle; the secondary fire is absolutely devastating, but eats ammo so fast every clip only has four uses, and you usually only get two clips total. It does, however, not have any recoil at all, which is significantly better than any bullet rifle if you haven't bought the recoil suppression upgrade. | |
Syndicate / Videogame / int_2bdae2ae | featureApplicability |
1.0 | |
Syndicate / Videogame / int_2bdae2ae | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_2bdae2ae | |
Syndicate / Videogame / int_2c1f1138 | type |
He Who Fights Monsters | |
Syndicate / Videogame / int_2c1f1138 | comment |
He Who Fights Monsters: The CIA weren't quite heroes in the first place, but they were one of the last holdouts of governmental force against the syndicates. However, with funding at critical levels, they turned into the Independent Intelligence Agency, which is itself a syndicate. The infobank entry directly mentions becoming the monster they used to fight. | |
Syndicate / Videogame / int_2c1f1138 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_2c1f1138 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_2c1f1138 | |
Syndicate / Videogame / int_2cd22076 | type |
Fantastic Drug | |
Syndicate / Videogame / int_2cd22076 | comment |
Fantastic Drug: Wars allows the player to pump their cyborgs with two types of drug; Red Mist creates heightened awareness, making Agents shoot any armed personnel they encounter. Blue Funk, on the other hand, makes the user acutely paranoid, resulting in them shooting anything that moves. | |
Syndicate / Videogame / int_2cd22076 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_2cd22076 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_2cd22076 | |
Syndicate / Videogame / int_2e5ada89 | type |
Grenade Launcher | |
Syndicate / Videogame / int_2e5ada89 | comment |
Grenade Launcher: The TAR-39 has an underslung single-shot tube. | |
Syndicate / Videogame / int_2e5ada89 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_2e5ada89 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_2e5ada89 | |
Syndicate / Videogame / int_2eb94abd | type |
Deadly Euphemism | |
Syndicate / Videogame / int_2eb94abd | comment |
Deadly Euphemism: "Unusual and innovative lobbying techniques" are used to describe a multiple murder and putting of people into comas. | |
Syndicate / Videogame / int_2eb94abd | featureApplicability |
1.0 | |
Syndicate / Videogame / int_2eb94abd | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_2eb94abd | |
Syndicate / Videogame / int_303079ba | type |
Phallic Weapon | |
Syndicate / Videogame / int_303079ba | comment |
Phallic Weapon: The Gauss Gun in the first game is this. Imagine a phaser with a very phallic shape. | |
Syndicate / Videogame / int_303079ba | featureApplicability |
1.0 | |
Syndicate / Videogame / int_303079ba | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_303079ba | |
Syndicate / Videogame / int_31a2a33c | type |
Stuff Blowing Up | |
Syndicate / Videogame / int_31a2a33c | comment |
Syndicate Wars offers a hilariously overpowered arsenal of weapons that allow for this. Explosives, Satellite Rain, Nuclear Grenades and Flamethrowers are all available. The Graviton Gun takes the cake, though, as simply firing one off will eliminate multiple bystanders indiscriminately due to its excess energy bleedoff. | |
Syndicate / Videogame / int_31a2a33c | featureApplicability |
1.0 | |
Syndicate / Videogame / int_31a2a33c | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_31a2a33c | |
Syndicate / Videogame / int_31add7fe | type |
Out of the Inferno | |
Syndicate / Videogame / int_31add7fe | comment |
Out of the Inferno: Being quite literally Made of Iron, it's not really surprising that agents can pull this one off. Don't try to walk through a fire with a group of Persuaded civilians in tow, though. | |
Syndicate / Videogame / int_31add7fe | featureApplicability |
1.0 | |
Syndicate / Videogame / int_31add7fe | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_31add7fe | |
Syndicate / Videogame / int_34dcfc96 | type |
KickTheDog | |
Syndicate / Videogame / int_34dcfc96 | comment |
Kick the Dog: The player character himself does this a few times even if the player tries their best to make him behave like a good guy. Agent Merit does this CONSTANTLY. | |
Syndicate / Videogame / int_34dcfc96 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_34dcfc96 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_34dcfc96 | |
Syndicate / Videogame / int_37253854 | type |
PlayingTennisWithTheBoss | |
Syndicate / Videogame / int_37253854 | comment |
Playing Tennis with the Boss: The fight with Agent Ramón goes like this, as the two of you hack rockets back and forth at each other. | |
Syndicate / Videogame / int_37253854 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_37253854 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_37253854 | |
Syndicate / Videogame / int_38dade51 | type |
But Not Too Evil | |
Syndicate / Videogame / int_38dade51 | comment |
But Not Too Evil: Inverted. Reviewers called out Starbreeze for throwing in a Heel–Face Turn instead of letting you fully embrace the Villain Protagonist role of the originals. | |
Syndicate / Videogame / int_38dade51 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_38dade51 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_38dade51 | |
Syndicate / Videogame / int_3d1f2cae | type |
Barrier-Busting Blow | |
Syndicate / Videogame / int_3d1f2cae | comment |
Barrier-Busting Blow: At several scripted points, you get prompted to charge through weak walls and obstacles. | |
Syndicate / Videogame / int_3d1f2cae | featureApplicability |
1.0 | |
Syndicate / Videogame / int_3d1f2cae | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_3d1f2cae | |
Syndicate / Videogame / int_4023b8c8 | type |
First-Name Basis | |
Syndicate / Videogame / int_4023b8c8 | comment |
First-Name Basis: When playing as the Church in Wars, your agents are called by first name only. | |
Syndicate / Videogame / int_4023b8c8 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_4023b8c8 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_4023b8c8 | |
Syndicate / Videogame / int_40582f4b | type |
Guttural Growler | |
Syndicate / Videogame / int_40582f4b | comment |
Guttural Growler: Agent Merit. | |
Syndicate / Videogame / int_40582f4b | featureApplicability |
1.0 | |
Syndicate / Videogame / int_40582f4b | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_40582f4b | |
Syndicate / Videogame / int_40811c85 | type |
We Will Use Lasers in the Future | |
Syndicate / Videogame / int_40811c85 | comment |
We Will Use Lasers in the Future: Kinetic weapons are still very effective, with such gems as the 30mm Gatling and Hand Cannon. However, this has led to the creation of Immune to Bullets Powered Armor used by Elite Mooks. In turn, energy weapons like the laser gun and Electron Mace that ignore the defence of aforementioned Elite Mooks have been invented. | |
Syndicate / Videogame / int_40811c85 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_40811c85 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_40811c85 | |
Syndicate / Videogame / int_40bb59d0 | type |
Blatant Lies | |
Syndicate / Videogame / int_40bb59d0 | comment |
Blatant Lies: After getting to the front of the train, Merit tells the controller's cabin that he's Aspari security and has dealt with the situation. The gullible guard opens the door and promptly takes a bullet to the face. | |
Syndicate / Videogame / int_40bb59d0 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_40bb59d0 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_40bb59d0 | |
Syndicate / Videogame / int_41d128e4 | type |
Non-Lethal K.O. | |
Syndicate / Videogame / int_41d128e4 | comment |
Non-Lethal K.O.: When you run out of health in the co-op, you have to be rebooted by a teammate. | |
Syndicate / Videogame / int_41d128e4 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_41d128e4 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_41d128e4 | |
Syndicate / Videogame / int_41dd77d | type |
Zerg Rush | |
Syndicate / Videogame / int_41dd77d | comment |
You can only have four agents on a mission while rival factions have many dozens. | |
Syndicate / Videogame / int_41dd77d | featureApplicability |
1.0 | |
Syndicate / Videogame / int_41dd77d | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_41dd77d | |
Syndicate / Videogame / int_4508b16b | type |
The Guards Must Be Crazy | |
Syndicate / Videogame / int_4508b16b | comment |
The Guards Must Be Crazy: Using a Clone Shield in Syndicate Wars makes your agents look like ordinary civilians, meaning enemies will not attack them. This is fine for walking in public areas, but it also allows your agents to enter high-security military compounds and other areas that should be off-limits to civilians (even the Colombo space elevator!) without anyone bothering to ask them for some sort of ID. | |
Syndicate / Videogame / int_4508b16b | featureApplicability |
1.0 | |
Syndicate / Videogame / int_4508b16b | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_4508b16b | |
Syndicate / Videogame / int_457655dd | type |
Human Popsicle | |
Syndicate / Videogame / int_457655dd | comment |
Human Popsicle: When not out killing things, your agents reside in the "cryo chamber." | |
Syndicate / Videogame / int_457655dd | featureApplicability |
1.0 | |
Syndicate / Videogame / int_457655dd | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_457655dd | |
Syndicate / Videogame / int_474e3977 | type |
You Have Failed Me | |
Syndicate / Videogame / int_474e3977 | comment |
You Have Failed Me: If you lose all your agents, someone higher up in the company sets off a bomb on your airship. | |
Syndicate / Videogame / int_474e3977 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_474e3977 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_474e3977 | |
Syndicate / Videogame / int_486466ee | type |
Dual Boss | |
Syndicate / Videogame / int_486466ee | comment |
Dual Boss: The first phase of the final boss fight has you fighting a pair of twin EuroCorp Agents, while Merit harasses you with minigun fire from an inaccessible higher ledge. | |
Syndicate / Videogame / int_486466ee | featureApplicability |
1.0 | |
Syndicate / Videogame / int_486466ee | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_486466ee | |
Syndicate / Videogame / int_4962280f | type |
Doom Troops | |
Syndicate / Videogame / int_4962280f | comment |
Doom Troops: Almost all the mooks. The mooks of the syndicates go for full-face helmets with opaque faceplates and all-concealing armour, and Elite Mooks include Lean and Mean to the point of Creepily Long Arms and Glowing Eyes of Doom. The Subverters go for scarves over the face and In the Hood. | |
Syndicate / Videogame / int_4962280f | featureApplicability |
1.0 | |
Syndicate / Videogame / int_4962280f | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_4962280f | |
Syndicate / Videogame / int_49bde8a | type |
Traintop Battle | |
Syndicate / Videogame / int_49bde8a | comment |
Traintop Battle: This happens at around the 1/4 mark of the game between Miles and several dozen Aspari soldiers. Making things interesting is the fact that Miles has an infinite ammo minigun and the Aspari have hover bikes and a massive airship. | |
Syndicate / Videogame / int_49bde8a | featureApplicability |
1.0 | |
Syndicate / Videogame / int_49bde8a | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_49bde8a | |
Syndicate / Videogame / int_49d59be9 | type |
SceneryPorn | |
Syndicate / Videogame / int_49d59be9 | comment |
Scenery Porn: Just take a moment to look around at the surrounding cityscape the next time you find yourself moving along the roof of a tall building. | |
Syndicate / Videogame / int_49d59be9 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_49d59be9 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_49d59be9 | |
Syndicate / Videogame / int_49f20c6a | type |
Gory Discretion Shot | |
Syndicate / Videogame / int_49f20c6a | comment |
Gory Discretion Shot: Any battle that takes place inside a building. Alternatively, depending on player sentiment, it may be an Offscreen Moment of Awesome instead. | |
Syndicate / Videogame / int_49f20c6a | featureApplicability |
1.0 | |
Syndicate / Videogame / int_49f20c6a | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_49f20c6a | |
Syndicate / Videogame / int_49fb5ccb | type |
Combat Pragmatist | |
Syndicate / Videogame / int_49fb5ccb | comment |
Combat Pragmatist: Only shooting people is so passé. Blow up their weapons in their hands! Make them kill themselves or turn on their allies! Hack the environment to use it against them, like making a fuel line leak and ignite, or turning a sentry gun! See and shoot through or around cover! | |
Syndicate / Videogame / int_49fb5ccb | featureApplicability |
1.0 | |
Syndicate / Videogame / int_49fb5ccb | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_49fb5ccb | |
Syndicate / Videogame / int_4a10e526 | type |
You Have Researched Breathing | |
Syndicate / Videogame / int_4a10e526 | comment |
You Have Researched Breathing: Despite being set in a cyberpunk future, and your syndicate fielding cyborg Super Soldiers managed by mind control chips from a Holographic Terminal, your armoury only consists of pistols until the R&D department re-invents uzis, shotguns, flamethrowers and the like. Of course, it may be that the weapons do already exist, and "R&D" is a euphemism for the guys who go out and find you the appropriate arms dealers. | |
Syndicate / Videogame / int_4a10e526 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_4a10e526 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_4a10e526 | |
Syndicate / Videogame / int_4d45aa06 | type |
Banana Republic | |
Syndicate / Videogame / int_4d45aa06 | comment |
The Castrilos - Ruthless bastards fond of blackmailing world governments. | |
Syndicate / Videogame / int_4d45aa06 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_4d45aa06 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_4d45aa06 | |
Syndicate / Videogame / int_504e271f | type |
But Thou Must! | |
Syndicate / Videogame / int_504e271f | comment |
But Thou Must!: About 3/4ths of the way through the game, Miles Kilo is ordered to kill Lily Drawl, who is secretly working against EuroCorp for the Resistance. This results in a quicktime event which ends with Kilo putting a gun to Lily's head, with a button prompt appearing to pull the trigger. The player can ignore the prompt and after several seconds Miles will lower the gun, the Syndicate will freak out, and Lily will be impressed that Kilo still has some humanity in him. If you chose to press the button prompt to blow Lily's brains out, an override she put in Kilo's chip will prevent him from pulling the trigger, and she'll kick his ass. Ultimately, both actions have the exact same outcome (Lily survives, Kilo passes out, and Merit shows up to capture both Lily and Kilo). Later, at the end of the game an almost identical situation arises with the player being given a quicktime prompt to execute Agent Merit. This time, there is no alternative option. You have to kill him (even though he's apparently gone comatose) in order to progress to the ending. | |
Syndicate / Videogame / int_504e271f | featureApplicability |
1.0 | |
Syndicate / Videogame / int_504e271f | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_504e271f | |
Syndicate / Videogame / int_51c28ba3 | type |
Non-Action Big Bad | |
Syndicate / Videogame / int_51c28ba3 | comment |
Non-Action Big Bad: Jack Denham. He tries to shut down your CHIP, but when that fails he doesn't raise a single weapon. | |
Syndicate / Videogame / int_51c28ba3 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_51c28ba3 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_51c28ba3 | |
Syndicate / Videogame / int_535ec99d | type |
Non-Entity General | |
Syndicate / Videogame / int_535ec99d | comment |
Non-Entity General: You're a man at a Holographic Terminal controlling your agents from an airship. That's all we know. | |
Syndicate / Videogame / int_535ec99d | featureApplicability |
1.0 | |
Syndicate / Videogame / int_535ec99d | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_535ec99d | |
Syndicate / Videogame / int_53c37297 | type |
Flash Step | |
Syndicate / Videogame / int_53c37297 | comment |
Kilo counts as well, by Agent standards. He can't take very much damage, but he's actually capable of running faster than every agent he fights (except for Flash Step moves and the like.) | |
Syndicate / Videogame / int_53c37297 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_53c37297 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_53c37297 | |
Syndicate / Videogame / int_54a20968 | type |
Immune to Mind Control | |
Syndicate / Videogame / int_54a20968 | comment |
Immune to Mind Control: Downplayed. Some people are more difficult to persuade, particularly Agents and Zealots. In order to do so, the player must first persuade a large number of civilians and/or police/Operatives/Unguided (and it takes a number of persuaded civilians in order to persuade them). Zealots are actually immune to the standard Persuadertron, but an upgraded Persuadertron II allows this. | |
Syndicate / Videogame / int_54a20968 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_54a20968 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_54a20968 | |
Syndicate / Videogame / int_5526b660 | type |
Humans Are White | |
Syndicate / Videogame / int_5526b660 | comment |
Humans Are White: No matter if your mission leads you to Africa, South America, or wherever, the civilians always appear to be Caucasian. | |
Syndicate / Videogame / int_5526b660 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_5526b660 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_5526b660 | |
Syndicate / Videogame / int_5541da8c | type |
Lotus-Eater Machine | |
Syndicate / Videogame / int_5541da8c | comment |
Lotus-Eater Machine: A form of this for the citizenry, who set the chips in their heads to see something more pleasant than reality. The intro movie for Syndicate Wars shows someone walking down a village street with the local bobbie waving to him, just as the Church's virus crashes the chip; the policeman becomes an armed riot cop, and the village turns into a dark Blade Runner-esque city. | |
Syndicate / Videogame / int_5541da8c | featureApplicability |
1.0 | |
Syndicate / Videogame / int_5541da8c | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_5541da8c | |
Syndicate / Videogame / int_56b8b4f1 | type |
Lean and Mean | |
Syndicate / Videogame / int_56b8b4f1 | comment |
Lean and Mean: Liquid armour troopers are very lanky. It's particularly obvious when they spawn next to normal mooks. | |
Syndicate / Videogame / int_56b8b4f1 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_56b8b4f1 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_56b8b4f1 | |
Syndicate / Videogame / int_5979acea | type |
Fragile Speedster | |
Syndicate / Videogame / int_5979acea | comment |
Fragile Speedster: According to his infobank entry, Agent Tatsuo's augmentations are focused on speed at the expense of defence and regeneration. By normal human standards he's still a Lightning Bruiser who can take enough damage to kill a platoon. Kilo counts as well, by Agent standards. He can't take very much damage, but he's actually capable of running faster than every agent he fights (except for Flash Step moves and the like.) | |
Syndicate / Videogame / int_5979acea | featureApplicability |
1.0 | |
Syndicate / Videogame / int_5979acea | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_5979acea | |
Syndicate / Videogame / int_5989e3b6 | type |
Enemy Mine | |
Syndicate / Videogame / int_5989e3b6 | comment |
Enemy Mine: All the other syndicates team up against the player for the Atlantic Accelerator mission, resulting in a Nintendo Hard final battle. In the expansion, it's even more difficult since your agents are generally in fixed positions, and have to survive airstrikes. | |
Syndicate / Videogame / int_5989e3b6 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_5989e3b6 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_5989e3b6 | |
Syndicate / Videogame / int_598b59a4 | type |
Everything Is an iPod in the Future | |
Syndicate / Videogame / int_598b59a4 | comment |
Everything Is An Ipod In The Future: Everything from Cayman Global, from their soldiers and dropships to their giant floating city, is sleek, shiny and bright white. Eurocorp's interior design also has very clinical look to it. | |
Syndicate / Videogame / int_598b59a4 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_598b59a4 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_598b59a4 | |
Syndicate / Videogame / int_59907e4f | type |
Police Are Useless | |
Syndicate / Videogame / int_59907e4f | comment |
Police are Useless: Mostly because they're comprehensively outgunned by cyborg Super Soldiers wielding huge guns from fairly early on. In Wars, they never upgrade to Launchers or Plasma Lances, meaning they will be completely outclassed in the last quarter of the game - even by the Unguided. | |
Syndicate / Videogame / int_59907e4f | featureApplicability |
1.0 | |
Syndicate / Videogame / int_59907e4f | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_59907e4f | |
Syndicate / Videogame / int_5b6e57e | type |
Required Secondary Powers | |
Syndicate / Videogame / int_5b6e57e | comment |
Required Secondary Powers: The infobank entry for liquid shields says that they can withstand even 105mm rounds, but the concussive force transferred pastes the shieldbearer. Also seen as Gameplay and Story Integration; your standard weapons bounce harmlessly off liquid armor, but a high-velocity minigun will turn both liquid armor troopers and liquid shield soldiers into wet paste. | |
Syndicate / Videogame / int_5b6e57e | featureApplicability |
1.0 | |
Syndicate / Videogame / int_5b6e57e | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_5b6e57e | |
Syndicate / Videogame / int_5bb56482 | type |
Contractual Boss Immunity | |
Syndicate / Videogame / int_5bb56482 | comment |
Contractual Boss Immunity: All Agents are immune to your normal Breach applications, although some may have specific Breach-able functions that are essential to defeating them. | |
Syndicate / Videogame / int_5bb56482 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_5bb56482 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_5bb56482 | |
Syndicate / Videogame / int_5be7bcfa | type |
Older Than They Think | |
Syndicate / Videogame / int_5be7bcfa | comment |
The Kusanagi brand assault and sniper rifles. While the name is Older Than They Think, in this context it's hard to avoid thinking of a certain Major. | |
Syndicate / Videogame / int_5be7bcfa | featureApplicability |
1.0 | |
Syndicate / Videogame / int_5be7bcfa | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_5be7bcfa | |
Syndicate / Videogame / int_5c4e428e | type |
Multi-Ethnic Name | |
Syndicate / Videogame / int_5c4e428e | comment |
Multi-Ethnic Name | |
Syndicate / Videogame / int_5c4e428e | featureApplicability |
1.0 | |
Syndicate / Videogame / int_5c4e428e | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_5c4e428e | |
Syndicate / Videogame / int_5cfa64d0 | type |
Dashing Hispanic | |
Syndicate / Videogame / int_5cfa64d0 | comment |
Dashing Hispanic: Agent Ramón of Cayman Global. | |
Syndicate / Videogame / int_5cfa64d0 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_5cfa64d0 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_5cfa64d0 | |
Syndicate / Videogame / int_5d86966a | type |
Man on Fire | |
Syndicate / Videogame / int_5d86966a | comment |
Man on Fire: Screaming and running, before expiring in a patch of dust. Charming. | |
Syndicate / Videogame / int_5d86966a | featureApplicability |
1.0 | |
Syndicate / Videogame / int_5d86966a | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_5d86966a | |
Syndicate / Videogame / int_5e782d0c | type |
Super Prototype | |
Syndicate / Videogame / int_5e782d0c | comment |
Super Prototype: Kilo's DART 6 implant is specifically stated to be a new and ''potentially' powerful version of the DART implant used by agents (every other agent uses a DART 5). It's explicitly stated that the DART 6 isn't as powerful as the previous DART implants, but has the ability to automatically upgrade itself over time, which forms the basis of the game's character progression. It's also mentioned that the DART 6 is experimental enough that it could've easily killed whoever it was implanted in, which is why Kilo was chosen to test it (since he is considered only an above-average agent and not as valuable as someone like Merit). The experimental nature also lets Lily subvert Syndicate control of Kilo without anyone being any the wiser, which ultimately gives him the freedom to fight back against Eurocorp. | |
Syndicate / Videogame / int_5e782d0c | featureApplicability |
1.0 | |
Syndicate / Videogame / int_5e782d0c | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_5e782d0c | |
Syndicate / Videogame / int_5ec15a79 | type |
Genetic Engineering Is the New Nuke | |
Syndicate / Videogame / int_5ec15a79 | comment |
Genetic Engineering Is the New Nuke: EuroCorp and Aspari use gene splicing in their Agents. Agent Crane's accelerated Healing Factor comes from this. | |
Syndicate / Videogame / int_5ec15a79 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_5ec15a79 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_5ec15a79 | |
Syndicate / Videogame / int_5fff364d | type |
Combat Medic | |
Syndicate / Videogame / int_5fff364d | comment |
Combat Medic: One of the co-op only Breaches is the ability to heal your teammates. It turns out to have been stolen from EuroCorp; like the co-op characters, Merit and the Twins can do this. To win that boss fight, you have to temporarily disable Merit, run down the health of a Twin, then do a melee execution. | |
Syndicate / Videogame / int_5fff364d | featureApplicability |
1.0 | |
Syndicate / Videogame / int_5fff364d | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_5fff364d | |
Syndicate / Videogame / int_60fa92ac | type |
NamesToRunAwayFromReallyFast | |
Syndicate / Videogame / int_60fa92ac | comment |
Names to Run Away from Really Fast: One of the agents in the Co-Op mode is called Akuma, which roughly translates as "Demon" in Japanese. | |
Syndicate / Videogame / int_60fa92ac | featureApplicability |
1.0 | |
Syndicate / Videogame / int_60fa92ac | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_60fa92ac | |
Syndicate / Videogame / int_6156eafa | type |
So Last Season | |
Syndicate / Videogame / int_6156eafa | comment |
So Last Season: The Uzi is a decent early automatic weapon in the original game. In Syndicate Wars, it's now relegated to the role of pistol. The menu description notes that it's obsolete. The Church Of The New Epoch's description for the minigun notes that it too is obsolete. | |
Syndicate / Videogame / int_6156eafa | featureApplicability |
1.0 | |
Syndicate / Videogame / int_6156eafa | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_6156eafa | |
Syndicate / Videogame / int_617f0563 | type |
Heel–Face Turn | |
Syndicate / Videogame / int_617f0563 | comment |
Heel–Face Turn: YOU, after regaining your memories, and Lily Drawl, depending on whether you consider EuroCorp as evil. | |
Syndicate / Videogame / int_617f0563 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_617f0563 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_617f0563 | |
Syndicate / Videogame / int_61ff365d | type |
Deflector Shields | |
Syndicate / Videogame / int_61ff365d | comment |
Deflector Shields: Enemy UAVs, all 3 variants of Syndicate Elite Mooks, and the final boss(es) all have these. You need to breach them before you can even harm the shielded enemy. A regenerating player version is available as a purchasable upgrade; it functions similar to the shield from Halo and various other similar shooters. | |
Syndicate / Videogame / int_61ff365d | featureApplicability |
1.0 | |
Syndicate / Videogame / int_61ff365d | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_61ff365d | |
Syndicate / Videogame / int_6320eced | type |
Gameplay and Story Segregation | |
Syndicate / Videogame / int_6320eced | comment |
Gameplay and Story Segregation: In the intro to Syndicate, someone is abducted from the street to be made into an agent, but in-game you can only recruit enemy agents turned by the Persuadatron. You can only have four agents on a mission while rival factions have many dozens. | |
Syndicate / Videogame / int_6320eced | featureApplicability |
1.0 | |
Syndicate / Videogame / int_6320eced | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_6320eced | |
Syndicate / Videogame / int_6363937b | type |
Cyanide Pill | |
Syndicate / Videogame / int_6363937b | comment |
Cyanide Pill: According to the flavor text, an executive who fails to serve his affiliated corporation adequately one too many times is required to swallow one, or else he'll become a marked target. | |
Syndicate / Videogame / int_6363937b | featureApplicability |
1.0 | |
Syndicate / Videogame / int_6363937b | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_6363937b | |
Syndicate / Videogame / int_6377d6e6 | type |
Grievous Harm with a Body | |
Syndicate / Videogame / int_6377d6e6 | comment |
Grievous Harm with a Body: An infobank entry mentions an Agent throwing a suspect off a tall building. This trope comes in when the entry mentions that the body just missed a secretary and would have hit her had it been thrown a few seconds earlier. | |
Syndicate / Videogame / int_6377d6e6 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_6377d6e6 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_6377d6e6 | |
Syndicate / Videogame / int_6411dac8 | type |
BadassNormal | |
Syndicate / Videogame / int_6411dac8 | comment |
Badass Normal: Kris manages to put up a decent fight against Kilo, despite being an unaugmented human whose only advantage is a cloaking suit. | |
Syndicate / Videogame / int_6411dac8 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_6411dac8 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_6411dac8 | |
Syndicate / Videogame / int_6552b710 | type |
The Syndicate | |
Syndicate / Videogame / int_6552b710 | comment |
The Syndicate: Obviously. | |
Syndicate / Videogame / int_6552b710 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_6552b710 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_6552b710 | |
Syndicate / Videogame / int_66d45245 | type |
NanoMachines | |
Syndicate / Videogame / int_66d45245 | comment |
Nano Machines: The justification for the instant effect of the med-kit. | |
Syndicate / Videogame / int_66d45245 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_66d45245 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_66d45245 | |
Syndicate / Videogame / int_66f69cd4 | type |
Invisibility Cloak | |
Syndicate / Videogame / int_66f69cd4 | comment |
Invisibility Cloak: Present for some mooks, but neither Miles nor the co-op characters have one. | |
Syndicate / Videogame / int_66f69cd4 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_66f69cd4 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_66f69cd4 | |
Syndicate / Videogame / int_66f763c0 | type |
Interface Screw | |
Syndicate / Videogame / int_66f763c0 | comment |
Interface Screw: When you're in the AOE of a jammer, your HUD turns fuzzy until you get out or remove the offending source. If you get hit by EMP, the HUD disappears entirely for a short while. When Jack Denham tries to shut your CHIP down at the end, your HUD also goes haywire. | |
Syndicate / Videogame / int_66f763c0 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_66f763c0 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_66f763c0 | |
Syndicate / Videogame / int_67e9f779 | type |
Teleport Spam | |
Syndicate / Videogame / int_67e9f779 | comment |
Teleport Spam: Aspari Agent Tatsuo. | |
Syndicate / Videogame / int_67e9f779 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_67e9f779 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_67e9f779 | |
Syndicate / Videogame / int_6a2d1b1a | type |
Rebel Leader | |
Syndicate / Videogame / int_6a2d1b1a | comment |
Rebel Leader: Ko-Paull Vissick, the elusive leader of the Unguided. | |
Syndicate / Videogame / int_6a2d1b1a | featureApplicability |
1.0 | |
Syndicate / Videogame / int_6a2d1b1a | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_6a2d1b1a | |
Syndicate / Videogame / int_6b4f4350 | type |
Zeppelins from Another World | |
Syndicate / Videogame / int_6b4f4350 | comment |
Zeppelins from Another World: You operate from an airship with huge advertising screens on the sides. According to the manual for Syndicate Wars, this is to minimise lag between executives and agents. | |
Syndicate / Videogame / int_6b4f4350 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_6b4f4350 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_6b4f4350 | |
Syndicate / Videogame / int_6bda9a30 | type |
Meaningful Name | |
Syndicate / Videogame / int_6bda9a30 | comment |
Meaningful Name: Miles means "soldier," and Kilo is the code word for K in the NATO phonetic alphabet. The player character is designated a moderately dressed-up version of the otherwise utterly dehumanizing "Soldier K." | |
Syndicate / Videogame / int_6bda9a30 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_6bda9a30 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_6bda9a30 | |
Syndicate / Videogame / int_6c6c6ec6 | type |
Imperial Stormtrooper Marksmanship Academy | |
Syndicate / Videogame / int_6c6c6ec6 | comment |
Imperial Storm Trooper Marksmanship Academy: In the intro for Syndicate Wars two agents start laying down More Dakka with their miniguns in order to take out the Unguided man who has just dropped off the UTOPIA network. Only one round manages to hit him in the shoulder, dropping him to the ground. Furthermore, one of the agents turns around and activates a computer targeting system on his minigun in order to take him out at point blank range. | |
Syndicate / Videogame / int_6c6c6ec6 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_6c6c6ec6 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_6c6c6ec6 | |
Syndicate / Videogame / int_6cea929e | type |
There Are No Good Executives | |
Syndicate / Videogame / int_6cea929e | comment |
There Are No Good Executives | |
Syndicate / Videogame / int_6cea929e | featureApplicability |
1.0 | |
Syndicate / Videogame / int_6cea929e | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_6cea929e | |
Syndicate / Videogame / int_6d332aea | type |
Driven to Suicide | |
Syndicate / Videogame / int_6d332aea | comment |
Driven to Suicide: How a few characters react to being left at the player's mercy. The suicide breach also lets the agents force other people to do this by hacking them. | |
Syndicate / Videogame / int_6d332aea | featureApplicability |
1.0 | |
Syndicate / Videogame / int_6d332aea | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_6d332aea | |
Syndicate / Videogame / int_6f66bef7 | type |
But Not Too Foreign | |
Syndicate / Videogame / int_6f66bef7 | comment |
But Not Too Foreign: Agent Tatsuo's surname is Hamilton. Multi-Ethnic Name | |
Syndicate / Videogame / int_6f66bef7 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_6f66bef7 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_6f66bef7 | |
Syndicate / Videogame / int_6fdd991c | type |
Overt Operative | |
Syndicate / Videogame / int_6fdd991c | comment |
Overt Operative: The intro mentions that the corporations employ covert agents like yourself. With the liberal amounts of firepower you can access and must use, covert you most certainly are not. | |
Syndicate / Videogame / int_6fdd991c | featureApplicability |
1.0 | |
Syndicate / Videogame / int_6fdd991c | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_6fdd991c | |
Syndicate / Videogame / int_701666a3 | type |
You Nuke 'Em | |
Syndicate / Videogame / int_701666a3 | comment |
You Nuke 'Em: The "Cataclysm" nuclear grenade in Syndicate Wars, which will knock down buildings. | |
Syndicate / Videogame / int_701666a3 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_701666a3 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_701666a3 | |
Syndicate / Videogame / int_72217e12 | type |
Murder, Inc. | |
Syndicate / Videogame / int_72217e12 | comment |
The Independent Intelligence Agency - The CIA gone private. Being American, they like big guns and their agents are chosen for being Mighty Glaciers. | |
Syndicate / Videogame / int_72217e12 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_72217e12 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_72217e12 | |
Syndicate / Videogame / int_740f59b4 | type |
ColorCodedForYourConvenience | |
Syndicate / Videogame / int_740f59b4 | comment |
Color-Coded for Your Convenience: In Syndicate Wars, each type of person tracked on the radar appears as a different coloured dot; Eurocorp and ex-Eurocorp Agents as well as vehicles and spider-bots are red, Zealots are white, scientists are gold, Operatives are pink, police are blue, the Unguided are green, civilians are grey, and the super-rare old cyborgs (e.g. Agent Wu) are light grey. | |
Syndicate / Videogame / int_740f59b4 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_740f59b4 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_740f59b4 | |
Syndicate / Videogame / int_7706dd0f | type |
Cosmetically Different Sides | |
Syndicate / Videogame / int_7706dd0f | comment |
Cosmetically Different Sides: In Wars, syndicate agents have identical capabilities to Church zealots (for example, the zealots' ability to hover is just for show); the only difference is that the latter are immune to standard Persuadertrons. Furthermore, the signature weapons of each side (Pulse Laser and Electron Mace) are almost identical in effectiveness even though their beams look different. | |
Syndicate / Videogame / int_7706dd0f | featureApplicability |
1.0 | |
Syndicate / Videogame / int_7706dd0f | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_7706dd0f | |
Syndicate / Videogame / int_77b79db0 | type |
HotScientist | |
Syndicate / Videogame / int_77b79db0 | comment |
Hot Scientist: Lily Drawl. Agent Merit will actually wonder aloud if Miles just agreed to test the prototype DART chip to have a chance to let her examine him. | |
Syndicate / Videogame / int_77b79db0 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_77b79db0 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_77b79db0 | |
Syndicate / Videogame / int_7870735b | type |
From Bad to Worse | |
Syndicate / Videogame / int_7870735b | comment |
From Bad to Worse: Three global Mega-Corps become so rich they can influence world governments, then develop the "CHIP" to increase their control over the population. Then The Syndicate starts bribing and murdering its way into the corporate board-rooms. | |
Syndicate / Videogame / int_7870735b | featureApplicability |
1.0 | |
Syndicate / Videogame / int_7870735b | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_7870735b | |
Syndicate / Videogame / int_79974fb8 | type |
Rock Beats Laser | |
Syndicate / Videogame / int_79974fb8 | comment |
Rock Beats Laser: The LAW-92 is a relatively low-tech unguided missile popular with terrorists because Agents cannot disable them via Breaching. The Subverters use crude molotov cocktails instead of electronic frag grenades. They can't be breached, detonate on impact, and are a One-Hit Kill against you even if it's not a direct hit. This can make them Demonic Spiders. | |
Syndicate / Videogame / int_79974fb8 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_79974fb8 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_79974fb8 | |
Syndicate / Videogame / int_7abba202 | type |
The Faceless | |
Syndicate / Videogame / int_7abba202 | comment |
The Faceless: You. NOT. After you defeat Merit. Though you are still wearing a mask over the lower half of your face. | |
Syndicate / Videogame / int_7abba202 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_7abba202 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_7abba202 | |
Syndicate / Videogame / int_7c0bfb83 | type |
Obviously Evil | |
Syndicate / Videogame / int_7c0bfb83 | comment |
Also, the modified chips that allow you to order your agents around within missions are basically this. Why yes, this does make you the player Obviously Evil. In the Reboot, mind chips are as common as cellular phones — anyone with the right chips and programs can "breach" another person's chip and jam its connection to their weapons, make them attack their allies, or even shoot themselves in the head. One of the few people with this capability is the Player Character and co-op characters. | |
Syndicate / Videogame / int_7c0bfb83 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_7c0bfb83 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_7c0bfb83 | |
Syndicate / Videogame / int_7d53bc0b | type |
Hollywood Silencer | |
Syndicate / Videogame / int_7d53bc0b | comment |
Hollywood Silencer: The UMK submachine used by the Downzone Subverters gun has a detachable suppressor. Given how there are no opportunities to play stealthily, one has to wonder why it's even included. | |
Syndicate / Videogame / int_7d53bc0b | featureApplicability |
1.0 | |
Syndicate / Videogame / int_7d53bc0b | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_7d53bc0b | |
Syndicate / Videogame / int_7d89315b | type |
"The Reason You Suck" Speech | |
Syndicate / Videogame / int_7d89315b | comment |
"The Reason You Suck" Speech: Before and after the final boss fight, Jack Denham lectures your Player Character on your delusions of morality, the fact that you're just a tool and calls you out on the damage you've done. | |
Syndicate / Videogame / int_7d89315b | featureApplicability |
1.0 | |
Syndicate / Videogame / int_7d89315b | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_7d89315b | |
Syndicate / Videogame / int_805d3175 | type |
Holographic Terminal | |
Syndicate / Videogame / int_805d3175 | comment |
Holographic Terminal: The menus are designed to give this impression. Your character is shown to use this in cutscenes. | |
Syndicate / Videogame / int_805d3175 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_805d3175 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_805d3175 | |
Syndicate / Videogame / int_806acfa7 | type |
Breaking the Bonds | |
Syndicate / Videogame / int_806acfa7 | comment |
Breaking the Bonds: You do this at the start. You also do this once again near the end of the game when you rescue Lily and begin the assault on EuroCorp. | |
Syndicate / Videogame / int_806acfa7 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_806acfa7 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_806acfa7 | |
Syndicate / Videogame / int_81f468bb | type |
AirVentEscape | |
Syndicate / Videogame / int_81f468bb | comment |
Air Vent Escape: Miles uses this a few times during the game. | |
Syndicate / Videogame / int_81f468bb | featureApplicability |
1.0 | |
Syndicate / Videogame / int_81f468bb | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_81f468bb | |
Syndicate / Videogame / int_8344209e | type |
BFG | |
Syndicate / Videogame / int_8344209e | comment |
BFG: The gatling fires 30mm rounds and has Bottomless Magazines. It's so powerful that it can go through otherwise-Immune to Bullets Deflector Shields. | |
Syndicate / Videogame / int_8344209e | featureApplicability |
1.0 | |
Syndicate / Videogame / int_8344209e | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_8344209e | |
Syndicate / Videogame / int_854b029a | type |
Encyclopedia Exposita | |
Syndicate / Videogame / int_854b029a | comment |
Encyclopedia Exposita: The infobank. | |
Syndicate / Videogame / int_854b029a | featureApplicability |
1.0 | |
Syndicate / Videogame / int_854b029a | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_854b029a | |
Syndicate / Videogame / int_85c5e37e | type |
Vein-o-Vision | |
Syndicate / Videogame / int_85c5e37e | comment |
Vein-o-Vision: Currently provides the page image for this trope. | |
Syndicate / Videogame / int_85c5e37e | featureApplicability |
1.0 | |
Syndicate / Videogame / int_85c5e37e | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_85c5e37e | |
Syndicate / Videogame / int_87bb6874 | type |
Villain with Good Publicity | |
Syndicate / Videogame / int_87bb6874 | comment |
Villain with Good Publicity: Facilitated by mind-controlling "chips." | |
Syndicate / Videogame / int_87bb6874 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_87bb6874 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_87bb6874 | |
Syndicate / Videogame / int_892552b | type |
Kung Fu-Proof Mook | |
Syndicate / Videogame / int_892552b | comment |
Kung Fu-Proof Mook: Boss enemies are initially immune to Breaches and must be softened up first. Elite Mooks invert this by being immune to damage until Breached. There are also Jammer Commandos who block out Breaching against enemies in their AOE. Subverters are immune to breaching, because they don't have any chips for you to hack. Their weapons can still be hacked, though. In Cayman Global there is a single unarmored security officer who's seemingly immune to breaching. Presumably he's some sort of high-level executive with a protected chip like Denham's. The liquid shield troopers have the opposite deal from Subverters: Their shields are un-networked and only have an analog switch. The users on the other hand... | |
Syndicate / Videogame / int_892552b | featureApplicability |
1.0 | |
Syndicate / Videogame / int_892552b | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_892552b | |
Syndicate / Videogame / int_898ff050 | type |
Villain Protagonist | |
Syndicate / Videogame / int_898ff050 | comment |
Villain Protagonist: Vast Mega-Corp uses cyborg agents and More Dakka to Take Over the World. You're in the Corporation. You have a person knocked down in the street to be press-ganged as an agent, and that's just the intro movie. | |
Syndicate / Videogame / int_898ff050 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_898ff050 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_898ff050 | |
Syndicate / Videogame / int_89a6e211 | type |
Fishing for Mooks | |
Syndicate / Videogame / int_89a6e211 | comment |
Fishing for Mooks and Hit-and-Run Tactics: A very effective way of eliminating groups of enemies is to shoot one or two with Long Range Rifles, then run away until they're reloaded, shoot again, and repeat as necessary. | |
Syndicate / Videogame / int_89a6e211 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_89a6e211 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_89a6e211 | |
Syndicate / Videogame / int_8af25294 | type |
Bullet Time | |
Syndicate / Videogame / int_8af25294 | comment |
Bullet Time: One of the primary effects of the DART Overlay ability is this. It's pretty much mandatory to survive the game, especially in the insane boss fights. | |
Syndicate / Videogame / int_8af25294 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_8af25294 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_8af25294 | |
Syndicate / Videogame / int_8b606a51 | type |
There Is No Kill Like Overkill | |
Syndicate / Videogame / int_8b606a51 | comment |
There Is No Kill Like Overkill: You can use an anti-tank laser to vaporize people, or if you don't want to shoot anything you can run people over with an APC. Syndicate Wars offers a hilariously overpowered arsenal of weapons that allow for this. Explosives, Satellite Rain, Nuclear Grenades and Flamethrowers are all available. The Graviton Gun takes the cake, though, as simply firing one off will eliminate multiple bystanders indiscriminately due to its excess energy bleedoff. | |
Syndicate / Videogame / int_8b606a51 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_8b606a51 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_8b606a51 | |
Syndicate / Videogame / int_8b93a168 | type |
Macross Missile Massacre | |
Syndicate / Videogame / int_8b93a168 | comment |
Macross Missile Massacre: The Swarm missile launcher fires a missile splitting up into many lesser missiles. Agent Ramón uses this weapon. Agent Merit in the final fight has mini-missile pods that fire flashbangs and explosive missiles. | |
Syndicate / Videogame / int_8b93a168 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_8b93a168 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_8b93a168 | |
Syndicate / Videogame / int_928ca2cc | type |
You Have Outlived Your Usefulness | |
Syndicate / Videogame / int_928ca2cc | comment |
You Have Outlived Your Usefulness: The fate of your player character in the Church in Syndicate Wars. To elaborate, after completing the second to last mission, you are left to die on Earth as The Nine go to the moon to wipe out humanity and replace it with their own kin. Needless to say, you don't take this lightly. | |
Syndicate / Videogame / int_928ca2cc | featureApplicability |
1.0 | |
Syndicate / Videogame / int_928ca2cc | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_928ca2cc | |
Syndicate / Videogame / int_940a5958 | type |
Artificial Stupidity | |
Syndicate / Videogame / int_940a5958 | comment |
Artificial Stupidity: Invoked or averted at the player's discretion. Your agents' "chips" suppress their free will when you're giving them orders, but when left to their own devices (e.g. on guard while the rest of the team pushes forward, or while you micromanage another agent) their level of independence is determined by their IPA injectors. To elaborate, Intelligence governs whether your agent will make a Tactical Withdrawal or fight with Suicidal Overconfidence; Perception determines whether they have Hyper-Awareness or fail a spot check; and Adrenaline skews them towards either Caffeine Bullet Time or faster regeneration. The adjustment levels can be changed at any time, but take a while to actually reach the level you want, and become less effective as the agent builds a tolerance, so you need to carefully consider when to make changes. | |
Syndicate / Videogame / int_940a5958 | featureApplicability |
-1.0 | |
Syndicate / Videogame / int_940a5958 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_940a5958 | |
Syndicate / Videogame / int_950329d8 | type |
Dynamic Entry | |
Syndicate / Videogame / int_950329d8 | comment |
Dynamic Entry: Agent Tatsuo makes his appearance teleporting in and giving Miles a Boot to the Head. Agent Ramón shows up by jumping in and doing the same after you first open a door to a seemingly empty corridor. There are also several opportunities for Miles himself to do this. | |
Syndicate / Videogame / int_950329d8 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_950329d8 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_950329d8 | |
Syndicate / Videogame / int_95713538 | type |
Outside Ride | |
Syndicate / Videogame / int_95713538 | comment |
Outside Ride: Done to a Cayman Global dropship by Kilo after Lily Drawl is kidnapped and loaded into it. | |
Syndicate / Videogame / int_95713538 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_95713538 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_95713538 | |
Syndicate / Videogame / int_957e5fc2 | type |
Villainous Breakdown | |
Syndicate / Videogame / int_957e5fc2 | comment |
Villainous Breakdown: Upon hearing that a mission has failed, the player avatar emits a Big "NO!", grabs a nearby lamp and throws it through his Holographic Terminal. | |
Syndicate / Videogame / int_957e5fc2 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_957e5fc2 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_957e5fc2 | |
Syndicate / Videogame / int_963086ce | type |
Damn You, Muscle Memory! | |
Syndicate / Videogame / int_963086ce | comment |
Damn You, Muscle Memory!: The control scheme has enough similarities to fellow published-by-EA Crysis 2, including the press crouch while sprinting to slide and automatic ledgegrabbing, that you might be confused when it isn't. L2/LB is Breach, not Maximum Armour; R2/RB is DART Overlay rather than Cloak. The real kicker, though, is when you double-tap Y/Triangle to get your 'nades out and wonder why they don't show up. It's hold Y/Triangle here. | |
Syndicate / Videogame / int_963086ce | featureApplicability |
1.0 | |
Syndicate / Videogame / int_963086ce | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_963086ce | |
Syndicate / Videogame / int_96ecc67e | type |
Shotguns Are Just Better | |
Syndicate / Videogame / int_96ecc67e | comment |
Shotguns Are Just Better: There are two shotguns. The first, the CQC-11, has a buckshot primary fire and a Secondary Fire that uses explosive shells instead. This secondary fire is always available in single player but has to be unlocked in co-op. The second is the Mjölnir HOG, which is an automatic shotgun only available in co-op. | |
Syndicate / Videogame / int_96ecc67e | featureApplicability |
1.0 | |
Syndicate / Videogame / int_96ecc67e | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_96ecc67e | |
Syndicate / Videogame / int_974b47a7 | type |
Men Are the Expendable Gender | |
Syndicate / Videogame / int_974b47a7 | comment |
Men Are the Expendable Gender: Averted in Syndicate Wars. EuroCorp agents and guards, as well as the Police, are universally male, barring one or two renegade female Eurocorp agents, but the Unguided and the Church of the New Epoch include plenty of female troops (Church Zealots all look the same, but when playing as the Church, some are revealed to have female names). A look at the cryo vat in the original game shows that many of the Agents are female. | |
Syndicate / Videogame / int_974b47a7 | featureApplicability |
-1.0 | |
Syndicate / Videogame / int_974b47a7 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_974b47a7 | |
Syndicate / Videogame / int_98b1dc8f | type |
Luck-Based Mission | |
Syndicate / Videogame / int_98b1dc8f | comment |
Luck-Based Mission: There are a few missions where events outside your control may cause you to fail. One such is the Church mission in Wars where you are supposed to kidnap Prof. Drennan. There is a small chance the attacking Unguided will kill him before you can get to him. | |
Syndicate / Videogame / int_98b1dc8f | featureApplicability |
1.0 | |
Syndicate / Videogame / int_98b1dc8f | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_98b1dc8f | |
Syndicate / Videogame / int_99298c71 | type |
Better to Die than Be Killed | |
Syndicate / Videogame / int_99298c71 | comment |
Better to Die than Be Killed: The way in which Jack Denham in the final mission chooses to die, by throwing himself in a gap in his damaged tower to the ground far below. Also counts for Logos, though his is more of a Taking You with Me kind. | |
Syndicate / Videogame / int_99298c71 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_99298c71 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_99298c71 | |
Syndicate / Videogame / int_99db72ee | type |
Immune to Bullets | |
Syndicate / Videogame / int_99db72ee | comment |
Immune to Bullets: The Energy Shield prevents your soldiers from being hit by bullets. If you have five shields, you can remain indefinitely immune. It doesn't work so well when the enemy uses flamers, gauss guns, or other non-bullet attacks. Most enemies use bullets, rendering you invulnerable in most situations. Even if they could grab a shield-piercing weapon on the ground, they'll still try Shooting Superman with their ineffective minigun. | |
Syndicate / Videogame / int_99db72ee | featureApplicability |
1.0 | |
Syndicate / Videogame / int_99db72ee | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_99db72ee | |
Syndicate / Videogame / int_9c1f758a | type |
Kill It with Fire | |
Syndicate / Videogame / int_9c1f758a | comment |
Kill It With Flamethrowers | |
Syndicate / Videogame / int_9c1f758a | featureApplicability |
1.0 | |
Syndicate / Videogame / int_9c1f758a | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_9c1f758a | |
Syndicate / Videogame / int_9c7e3137 | type |
Hyperspace Arsenal | |
Syndicate / Videogame / int_9c7e3137 | comment |
Hyperspace Arsenal: Averted: the game makes you conform to the now-standard two gun setup. | |
Syndicate / Videogame / int_9c7e3137 | featureApplicability |
-1.0 | |
Syndicate / Videogame / int_9c7e3137 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_9c7e3137 | |
Syndicate / Videogame / int_9cd91b8a | type |
Enemy-Detecting Radar | |
Syndicate / Videogame / int_9cd91b8a | comment |
Enemy-Detecting Radar: Enemy agents, police and mission objectives show up against the crowd on the minimap. | |
Syndicate / Videogame / int_9cd91b8a | featureApplicability |
1.0 | |
Syndicate / Videogame / int_9cd91b8a | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_9cd91b8a | |
Syndicate / Videogame / int_9cde2df1 | type |
Hand Cannon | |
Syndicate / Videogame / int_9cde2df1 | comment |
Hand Cannon: The Bullhammer Mk II, a revolver firing .600. One upgrade option for that is the Magnetic Acceleration Rail, which gives it an impact profile, to directly quote the fluff: "such that it's often mistaken for cannon or explosive blasts in police investigations." There's also the Razorback, a .44 Magnum revolver that somehow holds ten rounds even though its cylinder appears to be the same size as an ordinary six-shot revolver. | |
Syndicate / Videogame / int_9cde2df1 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_9cde2df1 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_9cde2df1 | |
Syndicate / Videogame / int_9d12bbc1 | type |
Foreshadowing | |
Syndicate / Videogame / int_9d12bbc1 | comment |
Foreshadowing: There are several conversations and text collectibles setting up the Church of the New Epoch (the antagonists of Syndicate Wars) as potential villains in a sequel. The infobank entry on riot shields mentions a Eurocorp memo to switch to liquid polymer defences, foreshadowing the liquid armour troopers and later liquid shields. | |
Syndicate / Videogame / int_9d12bbc1 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_9d12bbc1 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_9d12bbc1 | |
Syndicate / Videogame / int_9d17b859 | type |
Made of Iron | |
Syndicate / Videogame / int_9d17b859 | comment |
Made of Iron: Shotgun? 'Tis but a scratch. Your agents are badass cyborg Super Soldiers. | |
Syndicate / Videogame / int_9d17b859 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_9d17b859 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_9d17b859 | |
Syndicate / Videogame / int_9d6427ec | type |
Time Travel | |
Syndicate / Videogame / int_9d6427ec | comment |
The Displacertron is basically a Time Travel gun, which sends its target into the future, friend or foe. In gameplay terms, it makes them vanish for a bit. This is a lot less efficient and more expensive than just using a rocket launcher. | |
Syndicate / Videogame / int_9d6427ec | featureApplicability |
1.0 | |
Syndicate / Videogame / int_9d6427ec | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_9d6427ec | |
Syndicate / Videogame / int_9d73dfcc | type |
The All-Seeing A.I. | |
Syndicate / Videogame / int_9d73dfcc | comment |
The All-Seeing A.I.: In American Revolt, clone shields make you look like regular civilians. Enemy agents see right through them. Averted in Syndicate Wars, where they work as intended. | |
Syndicate / Videogame / int_9d73dfcc | featureApplicability |
-1.0 | |
Syndicate / Videogame / int_9d73dfcc | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_9d73dfcc | |
Syndicate / Videogame / int_9e2f6378 | type |
SNK Boss | |
Syndicate / Videogame / int_9e2f6378 | comment |
SNK Boss: Most of this game runs the gamut from easy-ish to hard-ish. Then you get the infamous final mission, the Atlantic Accelerator; without a precision setup, you're lucky to last five seconds. | |
Syndicate / Videogame / int_9e2f6378 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_9e2f6378 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_9e2f6378 | |
Syndicate / Videogame / int_9e8aa11e | type |
Friendly Fireproof | |
Syndicate / Videogame / int_9e8aa11e | comment |
Friendly Fireproof: Applies only to agents from the same company. Agents from two different companies (identified by a different colored beret) can still injure each other even if they're technically allied. Averted in the case of explosions, though - these will damage everyone. The excess tendrils from the Graviton Gun won't affect your own agents or anyone you've persuaded. Just as well, as the Graviton Gun is otherwise capable of wiping out the entire map in a short period of time. | |
Syndicate / Videogame / int_9e8aa11e | featureApplicability |
-1.0 | |
Syndicate / Videogame / int_9e8aa11e | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_9e8aa11e | |
Syndicate / Videogame / int_9e943076 | type |
One-Man Army | |
Syndicate / Videogame / int_9e943076 | comment |
One-Man Army: Agents in both the originals and remake. | |
Syndicate / Videogame / int_9e943076 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_9e943076 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_9e943076 | |
Syndicate / Videogame / int_9eb11fac | type |
Weak, but Skilled | |
Syndicate / Videogame / int_9eb11fac | comment |
Weak, but Skilled: Miles Kilo is this (by Agent standards, anyway. To regular humans he's still a Super Soldier.) He lacks any of the really incredible superpowers other enemy Agents have (super-speed, holograms, super-jumping ability, impenetrable shields, cloaking devices, enhanced regeneration, etc.) However, his in-game dossier remarks that he is unusually creative and independent for an Agent, which allows him to come out ahead when faced with better-empowered enemies. He was specifically chosen for the DART 6 chip because he had sufficient skills and abilities to full make use of it, but if the prototype failed, he was only a barely-above-average agent who could be easily replaced. His creative thinking and independence, however, make him a nightmare for Eurocorp when he turns on them. | |
Syndicate / Videogame / int_9eb11fac | featureApplicability |
1.0 | |
Syndicate / Videogame / int_9eb11fac | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_9eb11fac | |
Syndicate / Videogame / int_9edbda07 | type |
Elite Mooks | |
Syndicate / Videogame / int_9edbda07 | comment |
Elite Mooks invert this by being immune to damage until Breached. There are also Jammer Commandos who block out Breaching against enemies in their AOE. | |
Syndicate / Videogame / int_9edbda07 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_9edbda07 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_9edbda07 | |
Syndicate / Videogame / int_9f619ad6 | type |
Corporate Warfare | |
Syndicate / Videogame / int_9f619ad6 | comment |
Corporate Warfare: Of course. The last act of the game takes place amidst the backdrop of a war between EuroCorp and Cayman Global, with the latter launching an all out attack on EuroCorp's Manhattan Complex. | |
Syndicate / Videogame / int_9f619ad6 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_9f619ad6 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_9f619ad6 | |
Syndicate / Videogame / int_9f9540ae | type |
We Can Rebuild Him | |
Syndicate / Videogame / int_9f9540ae | comment |
We Can Rebuild Him: In the intro movie. You broke our new agent's leg by running him over when you kidnapped him off the street? No worries, we'll just slap on a cybernetic replacement and send him out there! | |
Syndicate / Videogame / int_9f9540ae | featureApplicability |
1.0 | |
Syndicate / Videogame / int_9f9540ae | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_9f9540ae | |
Syndicate / Videogame / int_a0c55654 | type |
The Revolution Will Not Be Civilized | |
Syndicate / Videogame / int_a0c55654 | comment |
The Revolution Will Not Be Civilized: The Syndicates are unquestionably evil, at least by 20th century Western standards of morality. However, the Resistance are terrorists who are unable to offer any alternatives other than "kill as many bourgeois as possible," and the New York branch's leader gleefully anticipates the civilian collateral (although it's hinted that a less militant wing of the Resistance, which is not seen in the game, is working on a more scientific solution.) | |
Syndicate / Videogame / int_a0c55654 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_a0c55654 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_a0c55654 | |
Syndicate / Videogame / int_a2b38d3b | type |
Eye Scream | |
Syndicate / Videogame / int_a2b38d3b | comment |
Eye Scream: One of the chip extractions is done via a stab in the eye. | |
Syndicate / Videogame / int_a2b38d3b | featureApplicability |
1.0 | |
Syndicate / Videogame / int_a2b38d3b | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_a2b38d3b | |
Syndicate / Videogame / int_a40e7874 | type |
ClaspYourHandsIfYouDeceive | |
Syndicate / Videogame / int_a40e7874 | comment |
Clasp Your Hands If You Deceive: The player avatar, pretty much whenever we see him. Except when you fail a mission. | |
Syndicate / Videogame / int_a40e7874 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_a40e7874 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_a40e7874 | |
Syndicate / Videogame / int_a414c3f0 | type |
One-Hit Kill | |
Syndicate / Videogame / int_a414c3f0 | comment |
The Subverters use crude molotov cocktails instead of electronic frag grenades. They can't be breached, detonate on impact, and are a One-Hit Kill against you even if it's not a direct hit. This can make them Demonic Spiders. | |
Syndicate / Videogame / int_a414c3f0 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_a414c3f0 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_a414c3f0 | |
Syndicate / Videogame / int_a4916876 | type |
Blown Across the Room | |
Syndicate / Videogame / int_a4916876 | comment |
Blown Across the Room: Almost all hits cause the target to skid backwards. | |
Syndicate / Videogame / int_a4916876 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_a4916876 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_a4916876 | |
Syndicate / Videogame / int_a5fb0d24 | type |
Healing Factor | |
Syndicate / Videogame / int_a5fb0d24 | comment |
Healing Factor: This is Agent Crane's power. If you don't drain a "block" of his health fast enough, it'll regenerate. There are three blocks to empty. Enemy Agents in the co-op mode generally have Regenerating Health as a default ability, along with either enhanced jumping or cloaking. Unlike Agent Crane, their version is infinite, generally requiring sustained concentrated fire from two or more player Agents to bring one down. | |
Syndicate / Videogame / int_a5fb0d24 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_a5fb0d24 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_a5fb0d24 | |
Syndicate / Videogame / int_a7a8e779 | type |
Doppelgänger Spin | |
Syndicate / Videogame / int_a7a8e779 | comment |
Doppelgänger Spin: Done by Agent Tatsuo. | |
Syndicate / Videogame / int_a7a8e779 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_a7a8e779 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_a7a8e779 | |
Syndicate / Videogame / int_a89efe3c | type |
Unusable Enemy Equipment | |
Syndicate / Videogame / int_a89efe3c | comment |
Unusable Enemy Equipment: You can't pick up shields dropped by enemies or the Subverters' Molotov Cocktails. Other weapons are fair game though. | |
Syndicate / Videogame / int_a89efe3c | featureApplicability |
1.0 | |
Syndicate / Videogame / int_a89efe3c | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_a89efe3c | |
Syndicate / Videogame / int_aa0ed8a9 | type |
Look Both Ways | |
Syndicate / Videogame / int_aa0ed8a9 | comment |
Look Both Ways: Subverted for the most part, as most civilian cars will slow down and stop if your agents walk out in front of them. The sole exception is your own agents, who will cheerfully run over anything that gets in their way. Including allies. | |
Syndicate / Videogame / int_aa0ed8a9 | featureApplicability |
-0.3 | |
Syndicate / Videogame / int_aa0ed8a9 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_aa0ed8a9 | |
Syndicate / Videogame / int_aa8dcc21 | type |
MegaCorp | |
Syndicate / Videogame / int_aa8dcc21 | comment |
Mega-Corp: Just like in the original, Syndicates act as the sole authority in a region controlling everything from sanitation to law enforcement. | |
Syndicate / Videogame / int_aa8dcc21 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_aa8dcc21 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_aa8dcc21 | |
Syndicate / Videogame / int_aacc7ea6 | type |
Tyke-Bomb | |
Syndicate / Videogame / int_aacc7ea6 | comment |
Tyke-Bomb: Agents are now recruited and trained from young, although they don't get sent on operations until older, averting Child Soldiers. | |
Syndicate / Videogame / int_aacc7ea6 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_aacc7ea6 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_aacc7ea6 | |
Syndicate / Videogame / int_ac320c0e | type |
Nuke 'em | |
Syndicate / Videogame / int_ac320c0e | comment |
Nuclear Grenades are a much more expensive ranged alternative to High Explosive bombs. The Launcher is a more viable alternative to bring down buildings with its Bottomless Magazines and is cheaper to boot. | |
Syndicate / Videogame / int_ac320c0e | featureApplicability |
1.0 | |
Syndicate / Videogame / int_ac320c0e | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_ac320c0e | |
Syndicate / Videogame / int_ad2943a2 | type |
Inertial Dampening | |
Syndicate / Videogame / int_ad2943a2 | comment |
Inertial Dampening: According to the manual for Syndicate Wars, inertial dampening equipment is issued to agents to allow them to carry miniguns as personal weapons. | |
Syndicate / Videogame / int_ad2943a2 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_ad2943a2 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_ad2943a2 | |
Syndicate / Videogame / int_af3ea0e3 | type |
Face–Heel Turn | |
Syndicate / Videogame / int_af3ea0e3 | comment |
Face–Heel Turn: All of EuroCorp, including Denham and Merit if you count EuroCorp as evil. | |
Syndicate / Videogame / int_af3ea0e3 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_af3ea0e3 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_af3ea0e3 | |
Syndicate / Videogame / int_afc8ddc7 | type |
Armor-Piercing Attack | |
Syndicate / Videogame / int_afc8ddc7 | comment |
Armor-Piercing Attack: The Secondary Fire of the Kusanagi assault rifle can penetrate shields and light cover. The Kusanagi sniper rifle can do the same in both fire modes. The Minigun is powerful enough that it cuts right through the Deflector Shields of liquid armour trooper without needing to Breach first. | |
Syndicate / Videogame / int_afc8ddc7 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_afc8ddc7 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_afc8ddc7 | |
Syndicate / Videogame / int_affa0e5d | type |
Bling-Bling-BANG! | |
Syndicate / Videogame / int_affa0e5d | comment |
Bling-Bling-BANG!: A pre-order bonus for the co-op. | |
Syndicate / Videogame / int_affa0e5d | featureApplicability |
1.0 | |
Syndicate / Videogame / int_affa0e5d | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_affa0e5d | |
Syndicate / Videogame / int_b2cdd776 | type |
Bottomless Magazines | |
Syndicate / Videogame / int_b2cdd776 | comment |
Bottomless Magazines: The minigun has this, with no attempt whatsoever to justify it. | |
Syndicate / Videogame / int_b2cdd776 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_b2cdd776 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_b2cdd776 | |
Syndicate / Videogame / int_b4696bc | type |
Hard Levels, Easy Bosses | |
Syndicate / Videogame / int_b4696bc | comment |
Hard Levels, Easy Bosses: Enemy leaders are usually no stronger than an average mook - getting to them is much harder than killing/persuading them. A few are even savvy enough about this trope that, in missions where you're supposed to take them alive, they'll kill themselves if you don't get to them quickly enough. The Nine themselves, while capable of putting up a fight, are weaker than their bodyguards (whether living or robotic). | |
Syndicate / Videogame / int_b4696bc | featureApplicability |
1.0 | |
Syndicate / Videogame / int_b4696bc | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_b4696bc | |
Syndicate / Videogame / int_b4ac1655 | type |
Molotov Cocktail | |
Syndicate / Videogame / int_b4ac1655 | comment |
Molotov Cocktail: One of the few enemy weapons that can't be used by the player. | |
Syndicate / Videogame / int_b4ac1655 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_b4ac1655 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_b4ac1655 | |
Syndicate / Videogame / int_b53077b3 | type |
Take That! | |
Syndicate / Videogame / int_b53077b3 | comment |
Take That!: Reactive Armour provides protection against "tunneling rounds", which are an upgrade choice in Deus Ex: Human Revolution. | |
Syndicate / Videogame / int_b53077b3 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_b53077b3 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_b53077b3 | |
Syndicate / Videogame / int_b578811d | type |
Scary Dogmatic Aliens | |
Syndicate / Videogame / int_b578811d | comment |
Sphinx Inc. - scary dogmatic EGYPTIANS. | |
Syndicate / Videogame / int_b578811d | featureApplicability |
1.0 | |
Syndicate / Videogame / int_b578811d | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_b578811d | |
Syndicate / Videogame / int_b8237752 | type |
HollywoodCyborg | |
Syndicate / Videogame / int_b8237752 | comment |
Hollywood Cyborg: You can upgrade your agents by replacing their body parts with cybernetic replacments making them stronger, faster, smarter and more durable. | |
Syndicate / Videogame / int_b8237752 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_b8237752 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_b8237752 | |
Syndicate / Videogame / int_b85c06f2 | type |
Glowing Eyes of Doom | |
Syndicate / Videogame / int_b85c06f2 | comment |
Glowing Eyes of Doom: Agents, if the cover art is anything to go by. Probably implants. | |
Syndicate / Videogame / int_b85c06f2 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_b85c06f2 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_b85c06f2 | |
Syndicate / Videogame / int_b8dbbc07 | type |
Ink-Suit Actor | |
Syndicate / Videogame / int_b8dbbc07 | comment |
Ink-Suit Actor: An obvious case with Rosario Dawson, Brian Cox and Michael Wincott. | |
Syndicate / Videogame / int_b8dbbc07 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_b8dbbc07 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_b8dbbc07 | |
Syndicate / Videogame / int_b8dbe475 | type |
Blood from the Mouth | |
Syndicate / Videogame / int_b8dbe475 | comment |
Blood from the Mouth: Miles is implied to have done a first person version of this trope after taking a nasty spill at the beginning of the Subverter levels. | |
Syndicate / Videogame / int_b8dbe475 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_b8dbe475 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_b8dbe475 | |
Syndicate / Videogame / int_bb0197af | type |
Cool Bike | |
Syndicate / Videogame / int_bb0197af | comment |
Cool Bike: The Aspari syndicate has flying jet bikes. | |
Syndicate / Videogame / int_bb0197af | featureApplicability |
1.0 | |
Syndicate / Videogame / int_bb0197af | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_bb0197af | |
Syndicate / Videogame / int_bbca7a41 | type |
Mirror Match | |
Syndicate / Videogame / int_bbca7a41 | comment |
Mirror Match: The fight with Agent Crane is this, since it's a fight between two agents whose most notable trait is that they can heal automatically over time. The fact that they are both EuroCorp Agents makes it even clearer. | |
Syndicate / Videogame / int_bbca7a41 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_bbca7a41 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_bbca7a41 | |
Syndicate / Videogame / int_bc00493f | type |
Precision F-Strike | |
Syndicate / Videogame / int_bc00493f | comment |
Precision F-Strike: Jack Denham is civil for most of the game. When you speak to him face-to-face at the end, though, he's become more rude, including using a full F-bomb. | |
Syndicate / Videogame / int_bc00493f | featureApplicability |
1.0 | |
Syndicate / Videogame / int_bc00493f | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_bc00493f | |
Syndicate / Videogame / int_bcf69f60 | type |
Short-Range Shotgun | |
Syndicate / Videogame / int_bcf69f60 | comment |
Short-Range Shotgun: To a ludicrous degree. The pump-action shotgun kills in 1 to 2 shots at point-blank range, but requires several shots to kill even a basic Mook at anything past about 8 to 10 feet. The explosive rounds do more damage and thus have a little better range, but still have significant spread and can't be used past medium range. | |
Syndicate / Videogame / int_bcf69f60 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_bcf69f60 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_bcf69f60 | |
Syndicate / Videogame / int_bdddc73e | type |
Yakuza | |
Syndicate / Videogame / int_bdddc73e | comment |
The Tao - Yakuza meets The Triads and the Tongs, characterised by ruthless efficiency. | |
Syndicate / Videogame / int_bdddc73e | featureApplicability |
1.0 | |
Syndicate / Videogame / int_bdddc73e | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_bdddc73e | |
Syndicate / Videogame / int_be7ff283 | type |
YouGottaHaveBlueHair | |
Syndicate / Videogame / int_be7ff283 | comment |
Also, the agents you see in the game are either this, blonde or blue. Given that all agents have their hair color fixed to their parent Mega-Corp, this can be assumed to be a uniform dye job. | |
Syndicate / Videogame / int_be7ff283 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_be7ff283 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_be7ff283 | |
Syndicate / Videogame / int_be9392d | type |
The Quincy Punk | |
Syndicate / Videogame / int_be9392d | comment |
The Quincy Punk: The Unguided are a textbook example. They all sport bright coloured mohawks and dress in leather. They're also a force to be reckoned with later in the game, since Ko-Paull Vissick organises them and arms them to the teeth with late game BFGs. | |
Syndicate / Videogame / int_be9392d | featureApplicability |
1.0 | |
Syndicate / Videogame / int_be9392d | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_be9392d | |
Syndicate / Videogame / int_bebf0356 | type |
Mission Control | |
Syndicate / Videogame / int_bebf0356 | comment |
Mission Control: That's the role that the player assumes in the game. You budget the mission, arm the agents, issue their orders, and control their injections on the fly. | |
Syndicate / Videogame / int_bebf0356 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_bebf0356 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_bebf0356 | |
Syndicate / Videogame / int_c25c7890 | type |
Fun with Acronyms | |
Syndicate / Videogame / int_c25c7890 | comment |
Fun with Acronyms: The "CHIP." Also the new agent in the intro movie — "Subject code: B.O.B" (which is also a Shout-Out to an earlier draft of the game, which featured a Blue and Orange Bloke, or BOB for short.) And the UTOPIA network from Wars. | |
Syndicate / Videogame / int_c25c7890 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_c25c7890 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_c25c7890 | |
Syndicate / Videogame / int_c27ad3cc | type |
Everything Breaks | |
Syndicate / Videogame / int_c27ad3cc | comment |
Everything Breaks: In Syndicate Wars, most buildings can be destroyed with explosives or larger guns. They all collapse spectacularly. | |
Syndicate / Videogame / int_c27ad3cc | featureApplicability |
1.0 | |
Syndicate / Videogame / int_c27ad3cc | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_c27ad3cc | |
Syndicate / Videogame / int_c2fc1ae | type |
Neck Snap | |
Syndicate / Videogame / int_c2fc1ae | comment |
Neck Snap: One of the melee attacks in the reboot. | |
Syndicate / Videogame / int_c2fc1ae | featureApplicability |
1.0 | |
Syndicate / Videogame / int_c2fc1ae | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_c2fc1ae | |
Syndicate / Videogame / int_c3b40ab8 | type |
Evil Redhead | |
Syndicate / Videogame / int_c3b40ab8 | comment |
Evil Redhead: The EuroCorp operatives who abduct a new agent in the intro movie, the agent himself, and the two guys who stand beside the executive in another cutscene ALL have red hair. Also, the agents you see in the game are either this, blonde or blue. Given that all agents have their hair color fixed to their parent Mega-Corp, this can be assumed to be a uniform dye job. | |
Syndicate / Videogame / int_c3b40ab8 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_c3b40ab8 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_c3b40ab8 | |
Syndicate / Videogame / int_c6655b23 | type |
Fallen Hero | |
Syndicate / Videogame / int_c6655b23 | comment |
Fallen Hero: Aiden Fall, one of 4 co-op characters, used to be a heroic police detective who was framed for murder, rape, child molestation, and blackmail after he tried to arrest Eurocorp executives who were breaking the law. After losing his job as a result he became a bounty hunter, gradually becoming a corporate hitman, and eventually an Agent. | |
Syndicate / Videogame / int_c6655b23 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_c6655b23 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_c6655b23 | |
Syndicate / Videogame / int_c6ae4c86 | type |
Difficulty Spike | |
Syndicate / Videogame / int_c6ae4c86 | comment |
Difficulty Spike: Happens in the last few levels in Syndicate Wars, when your enemies start carrying Plasma Lances as their standard gun. These powerful energy weapons fire rapidly, have a good range, and can kill your agents very quickly. While there are plenty of other dangerous weapons such as (rocket) Launchers, High Explosives, Long Range Rifles or Nuclear Grenades, all of these other weapons either have long reload times or give you some time to react (rockets and grenades take time to hit you, explosives must be planted); Plasma Lances give you almost none. | |
Syndicate / Videogame / int_c6ae4c86 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_c6ae4c86 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_c6ae4c86 | |
Syndicate / Videogame / int_c6dccfb7 | type |
Musical Spoiler | |
Syndicate / Videogame / int_c6dccfb7 | comment |
Musical Spoiler: Skrillex remixed the original's for the remake's theme. | |
Syndicate / Videogame / int_c6dccfb7 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_c6dccfb7 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_c6dccfb7 | |
Syndicate / Videogame / int_c75df49a | type |
Shout-Out | |
Syndicate / Videogame / int_c75df49a | comment |
Shout-Out: The Kusanagi brand assault and sniper rifles. While the name is Older Than They Think, in this context it's hard to avoid thinking of a certain Major. The fifth mission is titled "Escape from L.A.". Something called "Re-Member" is mentioned, which can give you false memories. Someone wants to get memories of being an Agent. Whenever you activate the DART Overlay, hidden messages can be seen in the environment, that would be for the most part, invisible to the naked eye. These hidden messages are very straightforward, such as "Trust the Agents," "Submit," "Obey," and so forth and so on. This is very much like what Nada begins to see once He gets the special glasses in "They Live". One of the achievements is called "Hurt Locker" and is unlocked for breaching (disarming) 873 grenades before they explode. | |
Syndicate / Videogame / int_c75df49a | featureApplicability |
1.0 | |
Syndicate / Videogame / int_c75df49a | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_c75df49a | |
Syndicate / Videogame / int_c7dcdf6a | type |
Last Ditch Move | |
Syndicate / Videogame / int_c7dcdf6a | comment |
Last Ditch Move: Electro and reactive armours have these. You get achievements for using them to kill other mooks. | |
Syndicate / Videogame / int_c7dcdf6a | featureApplicability |
1.0 | |
Syndicate / Videogame / int_c7dcdf6a | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_c7dcdf6a | |
Syndicate / Videogame / int_c83f40d8 | type |
Bystander Syndrome | |
Syndicate / Videogame / int_c83f40d8 | comment |
Bystander Syndrome: If your agent is equipped with an ID card, police will react like this no matter what atrocities you are orchestrating. | |
Syndicate / Videogame / int_c83f40d8 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_c83f40d8 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_c83f40d8 | |
Syndicate / Videogame / int_c89824f7 | type |
Cyberpunk Is Techno | |
Syndicate / Videogame / int_c89824f7 | comment |
Cyberpunk is Dubstep: The 2012 remake's soundtrack features songs by Skrillex. | |
Syndicate / Videogame / int_c89824f7 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_c89824f7 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_c89824f7 | |
Syndicate / Videogame / int_c9868780 | type |
Playing Possum | |
Syndicate / Videogame / int_c9868780 | comment |
Playing Possum: Agents Ramón and Merit. When you approach them to do a CHIP-rip, they get back up and attack. | |
Syndicate / Videogame / int_c9868780 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_c9868780 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_c9868780 | |
Syndicate / Videogame / int_ca4e05a4 | type |
Peace & Love Incorporated | |
Syndicate / Videogame / int_ca4e05a4 | comment |
Peace & Love, Incorporated: The Syndicates are like a textbook on how to do this. They criticize their competitors for their unethical actions while doing the exact same things, all while caring first and foremost for their "consumers." | |
Syndicate / Videogame / int_ca4e05a4 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_ca4e05a4 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_ca4e05a4 | |
Syndicate / Videogame / int_caf89e54 | type |
Taking You with Me | |
Syndicate / Videogame / int_caf89e54 | comment |
Taking You with Me: In Syndicate Wars, killing any character carrying a High Explosive will result in the explosive being detonated after a warning noise. This makes the Columbo Orbit Station mission extremely difficult, as all the Zealots patrolling the station are carrying them, so they have to be disarmed upon eliminating each enemy, making the Graviton Gun unviable. Any of your agents with the Body Level 1 modification or greater can also be detonated either pre-mortem or post-mortem. | |
Syndicate / Videogame / int_caf89e54 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_caf89e54 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_caf89e54 | |
Syndicate / Videogame / int_cbe687ab | type |
Corrupt Corporate Executive | |
Syndicate / Videogame / int_cbe687ab | comment |
Corrupt Corporate Executive: That's you, instructing your agents to gun down people EuroCorp finds inconvenient. Maybe your department is Murders And Executions. | |
Syndicate / Videogame / int_cbe687ab | featureApplicability |
1.0 | |
Syndicate / Videogame / int_cbe687ab | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_cbe687ab | |
Syndicate / Videogame / int_cc374ba6 | type |
It's Up to You | |
Syndicate / Videogame / int_cc374ba6 | comment |
It's Up to You: You only get help from a friendly ally on two separate occasions in the entire game, and both times they're very little use. Merit is largely absent during your assault on Aspari, and when you finally do meet up with him near the end of the mission, he gets K.O.ed by an enemy Agent after only taking out a couple of Mooks. Lily helps you fight through EuroCorp H.Q. towards the end of the game, and surprisingly can often take out Mooks with one shot (amusingly making her more useful than Merit was), but is fairly unaggressive in combat and gets separated from you pretty quickly anyway. | |
Syndicate / Videogame / int_cc374ba6 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_cc374ba6 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_cc374ba6 | |
Syndicate / Videogame / int_cfa39b2c | type |
Quick Melee | |
Syndicate / Videogame / int_cfa39b2c | comment |
Quick Melee: You can perform a lethal melee takedown. It can also be combined with the Executioner chip upgrade that restores 50% on each kill, and can be used in a combo where it heals you more quickly then enemies that can harm you. Enemy marksmen on high-up ledges, UAVs, and armored Elite Mooks, are resistant to this. | |
Syndicate / Videogame / int_cfa39b2c | featureApplicability |
1.0 | |
Syndicate / Videogame / int_cfa39b2c | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_cfa39b2c | |
Syndicate / Videogame / int_cfda0ecb | type |
Escort Mission | |
Syndicate / Videogame / int_cfda0ecb | comment |
Escort Mission: A few in Syndicate Wars. Most notably EuroCorp have a mission to rescue and evacuate top scientist Drennan, then another mission to escort him through a hostile neighbourhood. | |
Syndicate / Videogame / int_cfda0ecb | featureApplicability |
1.0 | |
Syndicate / Videogame / int_cfda0ecb | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_cfda0ecb | |
Syndicate / Videogame / int_d01cffbc | type |
Badass Longcoat | |
Syndicate / Videogame / int_d01cffbc | comment |
Badass Longcoat: All Syndicate Agents wear one. A collectible text message reveals they're actually advanced body armor embedded with a number of electronic combat systems, and are incredibly expensive (as mentioned by an armory supervisor chewing out a subordinate suspected of stealing one to take pictures of himself wearing it.) | |
Syndicate / Videogame / int_d01cffbc | featureApplicability |
1.0 | |
Syndicate / Videogame / int_d01cffbc | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_d01cffbc | |
Syndicate / Videogame / int_d0447c7b | type |
Lightning Gun | |
Syndicate / Videogame / int_d0447c7b | comment |
Lightning Gun: The Electron Mace. | |
Syndicate / Videogame / int_d0447c7b | featureApplicability |
1.0 | |
Syndicate / Videogame / int_d0447c7b | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_d0447c7b | |
Syndicate / Videogame / int_d1c12c05 | type |
Secondary Fire | |
Syndicate / Videogame / int_d1c12c05 | comment |
Secondary Fire: Used in both single player and multiplayer, though in multiplayer the secondary fire needs to be unlocked through weapon research before it can be used. | |
Syndicate / Videogame / int_d1c12c05 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_d1c12c05 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_d1c12c05 | |
Syndicate / Videogame / int_d397657d | type |
Hoist by His Own Petard | |
Syndicate / Videogame / int_d397657d | comment |
Hoist by His Own Petard: To defeat Agent Ramón, you must Breach his missiles and turn them against him. He keeps firing them despite having an assault rifle that you can't turn against him, and no weapon of your own. | |
Syndicate / Videogame / int_d397657d | featureApplicability |
1.0 | |
Syndicate / Videogame / int_d397657d | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_d397657d | |
Syndicate / Videogame / int_d40e1a9f | type |
Break Out the Museum Piece | |
Syndicate / Videogame / int_d40e1a9f | comment |
Break Out the Museum Piece: One mission in Wars has you control a single agent who has been retired for several decades. He's sent in because his cybernetics are considered antiquated, but allow him to survive independently since the crash of the UTOPIA system. | |
Syndicate / Videogame / int_d40e1a9f | featureApplicability |
1.0 | |
Syndicate / Videogame / int_d40e1a9f | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_d40e1a9f | |
Syndicate / Videogame / int_d4fa75fc | type |
Easy Levels, Hard Bosses | |
Syndicate / Videogame / int_d4fa75fc | comment |
Easy Levels, Hard Bosses: The levels are noticeably more challenging than most other FPS games, but are manageable once you get the hang of the gameplay mechanics. However, most of the bosses are completely insane, even on the "Normal" difficulty setting. The final boss in particular is on par with the likes of General RAAM in terms of player frustration. Though dumping all your upgrade points into damage resistance really helps even the odds quite a bit. | |
Syndicate / Videogame / int_d4fa75fc | featureApplicability |
1.0 | |
Syndicate / Videogame / int_d4fa75fc | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_d4fa75fc | |
Syndicate / Videogame / int_d5995bfd | type |
Roboteching | |
Syndicate / Videogame / int_d5995bfd | comment |
Roboteching: The special ability of the gauss guns. | |
Syndicate / Videogame / int_d5995bfd | featureApplicability |
1.0 | |
Syndicate / Videogame / int_d5995bfd | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_d5995bfd | |
Syndicate / Videogame / int_d5b3df2d | type |
Dark Action Girl | |
Syndicate / Videogame / int_d5b3df2d | comment |
Dark Action Girl: The female agents. (Only 2 appear in the main game, but the multiplayer features a few more, some of which are rival agents.) | |
Syndicate / Videogame / int_d5b3df2d | featureApplicability |
1.0 | |
Syndicate / Videogame / int_d5b3df2d | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_d5b3df2d | |
Syndicate / Videogame / int_d66cd0e6 | type |
Training from Hell | |
Syndicate / Videogame / int_d66cd0e6 | comment |
Training from Hell: Agent training includes taking No-Holds-Barred Beatdown and live-fire courses with gunships. Justified in that Kilo isn't a terribly valuable asset by EuroCorp's standards, and he actually NEEDS the adrenaline rush from putting his life on the line to properly use his DART chip. | |
Syndicate / Videogame / int_d66cd0e6 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_d66cd0e6 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_d66cd0e6 | |
Syndicate / Videogame / int_d6f284a3 | type |
Anti-Frustration Features | |
Syndicate / Videogame / int_d6f284a3 | comment |
Anti-Frustration Features: There are checkpoints during Agent Tatsuo's boss fight. Also, in the fight with Agent Tatsuo, there will be drones flying about that dispense guns when you Breach them, just in case you run out of ammo. On La Ballena, there's a part where you have to shoot down drones with the Swarm missile launcher, which has many ammo stock-up points for when you run out. | |
Syndicate / Videogame / int_d6f284a3 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_d6f284a3 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_d6f284a3 | |
Syndicate / Videogame / int_d7e68c39 | type |
Bulletproof Human Shield | |
Syndicate / Videogame / int_d7e68c39 | comment |
Bulletproof Human Shield: One more thing you can do with brainwashed civilians. | |
Syndicate / Videogame / int_d7e68c39 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_d7e68c39 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_d7e68c39 | |
Syndicate / Videogame / int_d99a228f | type |
UnusuallyUninterestingSight | |
Syndicate / Videogame / int_d99a228f | comment |
Unusually Uninteresting Sight: Civilians will not react to open display of weapons, including miniguns and flamethrowers. Moreover, when the fighting ceases, they will gleefully stroll in the middle of the battlefield, not even bothering about burning cars and dozens of corpses lying around. Justified by the fact that their neural implants block out things that the Syndicates don't want them to see. | |
Syndicate / Videogame / int_d99a228f | featureApplicability |
1.0 | |
Syndicate / Videogame / int_d99a228f | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_d99a228f | |
Syndicate / Videogame / int_dae5c997 | type |
Action Girl | |
Syndicate / Videogame / int_dae5c997 | comment |
Action Girl: Lily Drawl. | |
Syndicate / Videogame / int_dae5c997 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_dae5c997 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_dae5c997 | |
Syndicate / Videogame / int_db33bc7e | type |
Ludicrous Gibs | |
Syndicate / Videogame / int_db33bc7e | comment |
Ludicrous Gibs: Minigun+enemy soldier=fun times. | |
Syndicate / Videogame / int_db33bc7e | featureApplicability |
1.0 | |
Syndicate / Videogame / int_db33bc7e | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_db33bc7e | |
Syndicate / Videogame / int_db6230b7 | type |
Lightning Bruiser | |
Syndicate / Videogame / int_db6230b7 | comment |
Lightning Bruiser: All enemy Syndicate Agents are insanely fast, and can survive more damage than most FPS Powered Armor suits while tearing you a new one equally fast. | |
Syndicate / Videogame / int_db6230b7 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_db6230b7 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_db6230b7 | |
Syndicate / Videogame / int_db88b941 | type |
Malevolent Masked Men | |
Syndicate / Videogame / int_db88b941 | comment |
Malevolent Masked Men: In addition to all the Faceless Goons, there's Agent Ramón, the Twins, and Miles yourself From a Certain Point of View. | |
Syndicate / Videogame / int_db88b941 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_db88b941 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_db88b941 | |
Syndicate / Videogame / int_e1acc872 | type |
From Nobody to Nightmare | |
Syndicate / Videogame / int_e1acc872 | comment |
From Nobody to Nightmare: The Church of the New Epoch's rise to a global power is spectacularly quick and catches Eurocorp completely by surprise. In addition, the Unguided will, during the course of the game, evolve from scattered street gangs who present little more than a nuisance to a disciplined and well-armed global insurgent force under Ko-Paull Vissick's leadership. | |
Syndicate / Videogame / int_e1acc872 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_e1acc872 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_e1acc872 | |
Syndicate / Videogame / int_e22feb9c | type |
Mind-Control Device | |
Syndicate / Videogame / int_e22feb9c | comment |
Mind-Control Device: The neural chips are as common as cellular phones — anyone with the right chips and programs can "breach" another person's chip and jam its connection to their weapons, make them attack their allies, or even shoot themselves in the head. The Player Character and co-op characters are among the few people with this capability, though Kilo's ability to do so was not explicitly designed as part of his experimental DART, but ends up being an unintended benefit. | |
Syndicate / Videogame / int_e22feb9c | featureApplicability |
1.0 | |
Syndicate / Videogame / int_e22feb9c | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_e22feb9c | |
Syndicate / Videogame / int_e2cbeee9 | type |
Gangsta Style | |
Syndicate / Videogame / int_e2cbeee9 | comment |
Gangsta Style: The Kusanagi assault rifle (as well as the sniper rifle based on it) has 45 degrees offset Red Dot sight on it, with an attachment. This meant you can fire in automatic, then tilt the gun back to vertical and start firing in a more powerful scoped semi-auto mode. Merit will fire his pistol at the Aspari citizens on the train as you attempt to escape the facility. | |
Syndicate / Videogame / int_e2cbeee9 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_e2cbeee9 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_e2cbeee9 | |
Syndicate / Videogame / int_e34ada78 | type |
Authority Equals Asskicking | |
Syndicate / Videogame / int_e34ada78 | comment |
Authority Equals Asskicking: In co-op mode, Sergeants are Elite Mooks with better weapons and nearly 3 times as much health as regular Mooks, Lieutenants are Heavily Armored Mook mini-bosses and the Colonel in the demo/first level is a full boss (basically a Heavily Armored Mook with much more health). The "end boss" for co-op, found in New England, is a General; he's basically an Agent armed with a minigun and backed up by 3 other Agents. | |
Syndicate / Videogame / int_e34ada78 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_e34ada78 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_e34ada78 | |
Syndicate / Videogame / int_e3c36782 | type |
Call-Forward | |
Syndicate / Videogame / int_e3c36782 | comment |
Call-Forward: The reboot's co-op levels to the original. | |
Syndicate / Videogame / int_e3c36782 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_e3c36782 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_e3c36782 | |
Syndicate / Videogame / int_e56882bf | type |
Bald Black Leader Guy | |
Syndicate / Videogame / int_e56882bf | comment |
Bald, Black Leader Guy: Kris Delaney of the Subverters. | |
Syndicate / Videogame / int_e56882bf | featureApplicability |
1.0 | |
Syndicate / Videogame / int_e56882bf | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_e56882bf | |
Syndicate / Videogame / int_e6291d05 | type |
Percussive Maintenance | |
Syndicate / Videogame / int_e6291d05 | comment |
Percussive Maintenance: Agent Miles, or at least the DART 6 system is activated by a Mook punching him repeatedly, it makes some sense as the DART is fueled by adrenaline. | |
Syndicate / Videogame / int_e6291d05 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_e6291d05 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_e6291d05 | |
Syndicate / Videogame / int_e8aa2b1d | type |
Tactical Withdrawal | |
Syndicate / Videogame / int_e8aa2b1d | comment |
To elaborate, Intelligence governs whether your agent will make a Tactical Withdrawal or fight with Suicidal Overconfidence; Perception determines whether they have Hyper-Awareness or fail a spot check; and Adrenaline skews them towards either Caffeine Bullet Time or faster regeneration. The adjustment levels can be changed at any time, but take a while to actually reach the level you want, and become less effective as the agent builds a tolerance, so you need to carefully consider when to make changes. | |
Syndicate / Videogame / int_e8aa2b1d | featureApplicability |
1.0 | |
Syndicate / Videogame / int_e8aa2b1d | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_e8aa2b1d | |
Syndicate / Videogame / int_e91cc721 | type |
In the Style of | |
Syndicate / Videogame / int_e91cc721 | comment |
In the Style of...: At the very end of the credits, you get to hear a all-too-short jazz take on the theme. | |
Syndicate / Videogame / int_e91cc721 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_e91cc721 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_e91cc721 | |
Syndicate / Videogame / int_e9d6eff8 | type |
Cool Airship | |
Syndicate / Videogame / int_e9d6eff8 | comment |
Cool Airship: The command centre of choice for the discerning executive. | |
Syndicate / Videogame / int_e9d6eff8 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_e9d6eff8 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_e9d6eff8 | |
Syndicate / Videogame / int_eaf5a1ac | type |
Groin Attack | |
Syndicate / Videogame / int_eaf5a1ac | comment |
Groin Attack: One of the melee attacks. | |
Syndicate / Videogame / int_eaf5a1ac | featureApplicability |
1.0 | |
Syndicate / Videogame / int_eaf5a1ac | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_eaf5a1ac | |
Syndicate / Videogame / int_eda30d58 | type |
0% Approval Rating | |
Syndicate / Videogame / int_eda30d58 | comment |
0% Approval Rating: What you can end up with if you over-tax your territories. It is possible to abuse this mechanic horribly by deliberately making territories rebel, allowing you to garner extra cash or replacement agents by repeating the easier missions. | |
Syndicate / Videogame / int_eda30d58 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_eda30d58 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_eda30d58 | |
Syndicate / Videogame / int_ef42ca88 | type |
Emergency Weapon | |
Syndicate / Videogame / int_ef42ca88 | comment |
Emergency Weapon: Every agent comes equipped with a single pistol, which is fine for flesh and blood targets — enemy agents, not so much. The Uzi in Syndicate Wars is stated by both sides to be obsolete compared to newer weapons. | |
Syndicate / Videogame / int_ef42ca88 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_ef42ca88 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_ef42ca88 | |
Syndicate / Videogame / int_eff26b2b | type |
Take Cover! | |
Syndicate / Videogame / int_eff26b2b | comment |
Take Cover!: Like Crysis 2, pressing the aim button while crouched behind an object will cause the player to peak out to take a shot. | |
Syndicate / Videogame / int_eff26b2b | featureApplicability |
1.0 | |
Syndicate / Videogame / int_eff26b2b | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_eff26b2b | |
Syndicate / Videogame / int_f273b1cb | type |
Devil in Plain Sight | |
Syndicate / Videogame / int_f273b1cb | comment |
Devil in Plain Sight: Application of "datascape camouflage" allows you to walk around secure places without anyone batting an eye at the sinister masked man in the black coat note This works because the many, many systems in place to prevent someone unauthorized from gaining access to secure locations work 99% of the time, and the places that you use the camouflage are Syndicate locations, where Agents would be fairly common. Naturally, it fails at the worst possible times. When you infiltrate Cayman Global, it doesn't last even three minutes. | |
Syndicate / Videogame / int_f273b1cb | featureApplicability |
1.0 | |
Syndicate / Videogame / int_f273b1cb | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_f273b1cb | |
Syndicate / Videogame / int_f2d29e14 | type |
Evil Brit | |
Syndicate / Videogame / int_f2d29e14 | comment |
Evil Brit: According to Wars, EuroCorp is based in London. The agent in the intro movie speaks in RP. | |
Syndicate / Videogame / int_f2d29e14 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_f2d29e14 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_f2d29e14 | |
Syndicate / Videogame / int_f3dc80cc | type |
BiggerBad | |
Syndicate / Videogame / int_f3dc80cc | comment |
Bigger Bad: Though the Player Character is responsible for spreading the corporation's influence all over the world, he's just middle management in the grand scheme of things and has to answer to at least one higher-up. | |
Syndicate / Videogame / int_f3dc80cc | featureApplicability |
1.0 | |
Syndicate / Videogame / int_f3dc80cc | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_f3dc80cc | |
Syndicate / Videogame / int_f4a0408f | type |
Wake-Up Call Boss | |
Syndicate / Videogame / int_f4a0408f | comment |
Wake-Up Call Boss: Agent Tatsuo. If you haven't gotten around to using DART Overlay optimally, you're going to die a few times before you get around to killing him. | |
Syndicate / Videogame / int_f4a0408f | featureApplicability |
1.0 | |
Syndicate / Videogame / int_f4a0408f | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_f4a0408f | |
Syndicate / Videogame / int_f511ea9b | type |
Product Placement | |
Syndicate / Videogame / int_f511ea9b | comment |
Product Placement: The sequel had animated advertisements for Ghost in the Shell and Judge Dredd on several advertising boards in-game, as well as at the drive-in movie theatre. | |
Syndicate / Videogame / int_f511ea9b | featureApplicability |
1.0 | |
Syndicate / Videogame / int_f511ea9b | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_f511ea9b | |
Syndicate / Videogame / int_f6370d13 | type |
Organ Theft | |
Syndicate / Videogame / int_f6370d13 | comment |
Organ Theft: Some of the multiplayer missions task the agents with securing and delivering organ samples to a drop ship for transportation. | |
Syndicate / Videogame / int_f6370d13 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_f6370d13 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_f6370d13 | |
Syndicate / Videogame / int_f87c42d4 | type |
Video Game Cruelty Potential | |
Syndicate / Videogame / int_f87c42d4 | comment |
Video Game Cruelty Potential: It's possible to slaughter civilians left and right, including inside non-combat storyline areas (which can lead to hilarity in some of the storyline areas.) However, it's somewhat discouraged by not giving any Breach energy back when you kill them. | |
Syndicate / Videogame / int_f87c42d4 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_f87c42d4 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_f87c42d4 | |
Syndicate / Videogame / int_fb01ee16 | type |
Cyberpunk | |
Syndicate / Videogame / int_fb01ee16 | comment |
Cyberpunk: The classic video game example. The world is run by a Mega-Corp, hacking and Cyborgs in Badass Longcoats are commonplace, the police are heavily militarised (though not to the same extent as the Mega-Corp) and the soundtrack is very much electronic. | |
Syndicate / Videogame / int_fb01ee16 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_fb01ee16 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_fb01ee16 | |
Syndicate / Videogame / int_fbc074c3 | type |
PlayerCharacter | |
Syndicate / Videogame / int_fbc074c3 | comment |
In the Reboot, mind chips are as common as cellular phones — anyone with the right chips and programs can "breach" another person's chip and jam its connection to their weapons, make them attack their allies, or even shoot themselves in the head. One of the few people with this capability is the Player Character and co-op characters. | |
Syndicate / Videogame / int_fbc074c3 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_fbc074c3 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_fbc074c3 | |
Syndicate / Videogame / int_fe1b2e75 | type |
Bigger on the Inside | |
Syndicate / Videogame / int_fe1b2e75 | comment |
Bigger on the Inside: Have fun watching your agents and a whole crowd of Persuaded personnel disappear into a car. Or, even better, watch them all pile out at the other end and start shooting. Probably the ultimate Zerg Rush. | |
Syndicate / Videogame / int_fe1b2e75 | featureApplicability |
1.0 | |
Syndicate / Videogame / int_fe1b2e75 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_fe1b2e75 | |
Syndicate / Videogame / int_name | type |
ItemName | |
Syndicate / Videogame / int_name | comment |
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Syndicate / Videogame / int_name | featureApplicability |
1.0 | |
Syndicate / Videogame / int_name | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Syndicate / Videogame / int_name | |
Syndicate / Videogame / int_name | itemName |
Syndicate / Videogame |
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