...it's like TV Tropes, but LINKED DATA!
A Winner Is You
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Let's say you have been through this incredibly long and Nintendo Hard game in one sitting (because you can't save and don't have passwords), until you finally finish the game and defeat the last, incredibly hard boss. The moment of truth has come, you wait for the epic, satisfying ending and you get... "CONGLATURATION !!!" on a black background, in perfect silence, and nothing more (except maybe the credits, which are equally unentertaining, and arguably worse since you often can't skip them but want to stick around to see if anything comes after them). What? That's it? Hey, you should be grateful. Some games just show you the same screen that introduces each level, except the name of the level is "you win" and the game goes back to the title screen afterwards. If you're really unlucky, all you get is the same Game Over screen you'd get for dying. The urge to throw the game out the window is overwhelming, to say the least. This is most likely to happen with older Fighting Games, Arcade Games and the like. In the olden days, when Excuse Plots were the norm, it was natural for developers to put more effort into programming the game itself than designing an elaborate ending. Memory limitations also worked against satisfying endings; adding just a couple of kilobytes of ROM to a console game was once a luxury, and old computer game developers tended to cut corners to prevent game data from exceeding available RAM space and requiring players to go back and load more of the game from a slow cassette tape. Early consoles had less space for flashy graphics and animations, so only endings that are bad even by the standards of their technology (a previously seen screen, bad spelling, etc.) should be considered true examples of this trope. In some more recent games, this only happens on Easy mode, so there is a cool ending to reward you. For later consoles and platforms which had more space for impressive endings, A Winner Is You endings indicate not only a job poorly done, but the programmers' (or producers') laziness for not having considered how to end the game. A cousin to, if not the most extreme form of, the Cosmetic Award. Compare to No Ending for a similar lack of closure or a very abrupt ending in other contexts. See also Disappointing Last Level. Even more frustrating is if, when you lose, a game with this kind of ending gives you a Have a Nice Death or an It's a Wonderful Failure screen. A few of these will also throw in The End... Or Is It? while they're at it. Another tactic is to display the player's meaningless score in an attempt to add purpose to the ending screen. Also, a rushed programming job often affects what happens afterwards, leading the player to the stock Game Over screen or back to level one afterwards, instead of back to the title screen. Unrelated to This Loser Is You. The website C64endings.co.uk contains examples of ending from hundreds of Commodore 64 games, and each one is rated; those which are rated 4 or lower are typically examples of this (not even including the "No Ending" section). As this is an Ending Trope, unmarked spoilers abound. Beware. |
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A Winner Is You / int_10e8ef14 | type |
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A Winner Is You / int_10e8ef14 | comment |
Trio the Punch ends by declaring "YOU FIGURED IT OUT!", before scrolling down to reveal a giant pair of bloodshot eyes, and then pulling back to reveal that they belong to a giant shadowy cube thing, which escapes underground. Cue two lines of incomprehensible dialogue between the main character and Mr. Chin, the player walking for a little bit before striking their victory pose, and then "THE END". It somehow manages to simultaneously be A Winner Is You and a Gainax Ending. | |
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Hydlide: In the first game, after the egregious Fake Difficulty of the Final Boss battle, the three fairies appear and combine to form the princess, and... "CONGRATULATIONS!" That's all there is to the ending. In Hydlide II: Shine of Darkness, the ending text runs a bit longer, on a name entry screen: |
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The Town with No Name ends with the protagonist realizing he was in the wrong place at the wrong time and offering to drink with Evil Eb after killing his entire gang. "THE END" appears on-screen, then the game smashes back to the main menu without warning. | |
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In Sniper Ghost Warrior Contracts and Sniper Ghost Warrior Contracts 2, a sniper is guided through a series of assassination missions by a controller. The final mission in both games has a higher value target, but is otherwise not very different from the preceding missions. After the final mission, the controller in Contracts gives the shooter a short speech about their shadowy employer's motives, and the controller in Contracts 2 tells the shooter his real name. Roll credits! | |
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The Simpsons: Bart vs. the Space Mutants isn't much better—you get some text saying you saved Springfield and dialog from the alien invaders as they inexplicably decide to make Bart an intergalactic hero, followed by a shot of the family visiting Mount Rushmore, which now includes a Bart head. | |
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Toy Story for the Genesis and Super NES. This rather difficult game ends with a couple still images from the movie (with some text underneath) and then... a black screen with multi-colored text saying, "Congratulations! You've won Toy Story. Hope you enjoyed it. Thanks for playing." Roll cast and credits. Uhhhhh, hooray? On top of that, while the Genesis version at least has a remix of "You Got a Friend in Me" to accompany this, SNES players are "treated" to nothing but stark, depressing silence. The sequel isn't much better. After you beat the game, you get an incredibly brief clip from the movie, and then a still of Buzz and Woody that simply says "Game Won." Then it cuts right back to the title screen. | |
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X-Men Legends II ends with a way-too-short cutscene showing the parting of the X-Men and Brotherhood, who'd teamed up in an Enemy Mine situation. Magneto says exactly what anyone who knows the character would expect him to say, we find out that, predictably, Sinister had sabotaged Apocalypse's machine, and they fly off. It takes approximately twenty seconds. Quicksilver and Polaris, kidnapped before the start of the game and worried about by various characters throughout, are never seen, let alone given any sort of reunion, even as part of the scene where the two groups walk back to their respective planes. | |
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The ending of Bloodwings: Pumpkinhead's Revenge is, at least according to the Spoony One, conclusive proof that the developers never intended or expected anyone to beat their Moon Logic Puzzle-laden piece of crap, and instead just slapped on some B-roll footage (showing an actor in a Pumpkinhead costume and a pair of sneakers dancing around like an idiot for about seven seconds) as a final insult to whatever player managed to crawl through their impossible mess of a game. Even worse is the alternate ending you get for foregoing the moon logic puzzle and using brute force to beat the final boss: The guy just flips you off. | |
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Planet 404 plays with this, twice, in neither case during the actual ending. First, you can get this just for beating a mission, and second, when you reach Planet 404, a plain message appears thanking you for playing, but after a moment Jethro announces that the game isn't over yet, and the game continues. | |
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Cyber Chaser: Beat Episode 3 and you only get a screen with the hero shooting a mech and the text "CONGRATULATIONS! All Episodes Completed!" | |
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Devil May Cry 5 has a secret ending that is obtained by beating the Hopeless Boss Fight at the beginning of the game. Said ending consists of a brief congratulatory message, followed by the credits running by the screen in about five seconds. | |
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Played with in Wan-Fu's ending, in Samurai Shodown II. After haughtily proclaiming he was unsatisfied with the Big Bad's challenge, he downright stares at the player, then admonishes them for expecting his story to just "end" like that. | |
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In ZeroRanger, completing White Vanilla / Light Mode with a Z rank, as hard as it isHow hard?You have to maintain a 99-100% destruction rate, speedrun the game, and never get hit, merely "awards" the player with disdain from the simulation's proctor(s): If Green Orange mode has not been beaten yet, the EDF commanders give you no congratulations whatsoever, only expressing disbelief that you were able to achieve such a high grade, before coldly dismissing you. If Green Orange mode has already been beaten (unless you activated the Reset Button in the options), G.O. cheerfully says you have won her "eternal gratitude". After several seconds of silence (as if you're expecting a better reward), she tells you to Get Out! and closes her dialogue shutter (all while maintaining her cheerful smile, no less), leaving you on the results screens with no music playing at all. |
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Invoked and then defied in one possible branching path of The Stanley Parable. The narrator, having lost track of the story, gives up and flashes a "YOU WIN" across the screen. He immediately realizes how unsatisfying this is as an "ending", and restarts the game with some new changes to avoid this trope. | |
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The first three games of the CT Special Forces series ends with your character being congratulated by your commander in a voiceover, followed by the credits scrolling over a stationary frame of a helicopter taking off. Then the game ends. | |
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MS Paint Adventures: The series does this in Problem Sleuth's ending. Also done in-universe here. Death either does not like this trope or is overwhelmed. |
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Ariel The Little Mermaid for the Sega Genesis ends with a screen showing Ariel, Triton, Flounder and Sebastian posing in front of a rainbow, with the message: "Congratulations! You have defeated Ursula!" | |
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Beating the original Metroid rewards you with a just short paragraph of text applauding your efforts. Well, that and the reveal that Samus Is a Girl... | |
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The story endings of Ougon Musou Kyouku are pretty rewarding and entertaining, but if you select a team that doesn't have a story ending, you get a generic "Congratulations!" This is somewhat mitigated by displaying and unlocking a work of guest art or Fan Art. | |
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The Simpsons: In "The Canine Mutiny", Bart gets a pachinko machine that says: "You a winner. Hahaha!" over and over. | |
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The series does this in Problem Sleuth's ending. | |
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Patrick's Parabox: Stepping on the goal in the Multi Infinite world prompts the camera to zoom all the way out, showing all of the levels you have completed in the process, with the Intro hub becoming the "O" in the game's title, followed by credits. | |
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This is how the not-by-Capcom Mega Man (Classic) PC games end. To rub salt on the wound, it's even the same ending screen in both games. | |
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Bloodstone ends with Bond's Girl of the Week being shot dead, Bond telling M that he'll need a new contact to complete his mission...and then ends on a Sequel Hook for another game that was never released. | |
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In Toxic Crusaders for the Genesis, the final boss gets away after defeat. The screen fades to black and then the two lines "CONGRATULATIONS" "YOU HAVE WON" appear, spinning around the franchise's logo at an uncomfortably fast pace. Before every level, the level's name is shown in the exact same way. | |
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Inversion: You Have to Burn the Rope. Given that the game is designed to be the exact opposite of old Nintendo Hard games, it features an ending credits song that may well be longer than the amount of time it took to beat the game in the first place. | |
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The first Tomb Raider I game rewards the player with a very short FMV of Lara's ship leaving, presumably going home now that it's all over. | |
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Vectorman 2's ending consists of Vectorman collapsing the hive where he fought the end boss, the word "VICTORY" plastered on the screen in bold font, then...roll credits. Doesn't help any that you also see the credits in the case of a Game Over. Even finishing individual levels manages to feel disappointing. | |
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Space Station Silicon Valley, a Nintendo 64 puzzle game in which the main character takes control of various robotic animals, ends with one of the characters explaining they don't have the budget for a good ending and just plays the credits. This may be (partly) justified as an instruction to get the rest of the treasures, presumably hinting that then the main character will have enough money for the proper ending. The fact that a bug in one of the levels makes this impossible, though, means that the "didn't have the budget" ending is the only one that can be found anyway. | |
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NetHack: A game so hard it can take years to finally beat, and when you do, all you get is a couple of lines about how an invisible choir is singing your praises and your god is granting you immortality. And then the game ends. Mocked in the Nethack fan Webcomic Dudleys Dungeon. If you win, the line in the logfile that normally says "Killer: [thing that killed you]" is replaced with "Killer: ascended." |
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1.0 | |
NetHack (Video Game) | hasFeature |
A Winner Is You / int_2dc12aeb | |
A Winner Is You / int_2e96f0c | type |
A Winner Is You | |
A Winner Is You / int_2e96f0c | comment |
This trope is the ending of War Gods in a nutshell. If you complete the game with any character, a screen of text indicates that you have to prevent the invasion and destruction of the world by Exor. Despite the fact that the fighters are seeking more power by claiming the shards of the Ore. | |
A Winner Is You / int_2e96f0c | featureApplicability |
1.0 | |
A Winner Is You / int_2e96f0c | featureConfidence |
1.0 | |
War Gods (Video Game) | hasFeature |
A Winner Is You / int_2e96f0c | |
A Winner Is You / int_2f74eee6 | type |
A Winner Is You | |
A Winner Is You / int_2f74eee6 | comment |
While the arcade version of Commando (Capcom) loops indefinitely after level 8, the NES version ends after the fourth mission (16th level) with the Engrish message "Your all misson is all over. Your great player. Thank you for playing. This game was ended". | |
A Winner Is You / int_2f74eee6 | featureApplicability |
1.0 | |
A Winner Is You / int_2f74eee6 | featureConfidence |
1.0 | |
Commando (Capcom) (Video Game) | hasFeature |
A Winner Is You / int_2f74eee6 | |
A Winner Is You / int_3094005d | type |
A Winner Is You | |
A Winner Is You / int_3094005d | comment |
Grand Theft Auto 2 has nothing but a screen with "GAME COMPLETE" and a bunch of random pictures once you finally complete the last area. Thankfully the following games introduced an actual plot. | |
A Winner Is You / int_3094005d | featureApplicability |
1.0 | |
A Winner Is You / int_3094005d | featureConfidence |
1.0 | |
Grand Theft Auto 2 (Video Game) | hasFeature |
A Winner Is You / int_3094005d | |
A Winner Is You / int_32788d4a | type |
A Winner Is You | |
A Winner Is You / int_32788d4a | comment |
For how tough Death Road to Canada is, the ending of the game just has the main characters walking around a looping background as the credits play, and a small blurb gives a randomly-generated "Where Are They Now?" Epilogue. | |
A Winner Is You / int_32788d4a | featureApplicability |
1.0 | |
A Winner Is You / int_32788d4a | featureConfidence |
1.0 | |
Death Road to Canada (Video Game) | hasFeature |
A Winner Is You / int_32788d4a | |
A Winner Is You / int_32cfba4f | type |
A Winner Is You | |
A Winner Is You / int_32cfba4f | comment |
Jimmy Neutron: Boy Genius ends with Jimmy receiving congratulations and applause from the supporting cast. | |
A Winner Is You / int_32cfba4f | featureApplicability |
1.0 | |
A Winner Is You / int_32cfba4f | featureConfidence |
1.0 | |
Jimmy Neutron: Boy Genius (Video Game) | hasFeature |
A Winner Is You / int_32cfba4f | |
A Winner Is You / int_33c1d63d | type |
A Winner Is You | |
A Winner Is You / int_33c1d63d | comment |
Nidhogg has "Game Complete" and the time it took you to do so when you complete single player. | |
A Winner Is You / int_33c1d63d | featureApplicability |
1.0 | |
A Winner Is You / int_33c1d63d | featureConfidence |
1.0 | |
Nidhogg (Video Game) | hasFeature |
A Winner Is You / int_33c1d63d | |
A Winner Is You / int_34b54f2f | type |
A Winner Is You | |
A Winner Is You / int_34b54f2f | comment |
The Ultimate Stuntman: The ending is just one scene with a few lines of text which is no different than the between-level screens. | |
A Winner Is You / int_34b54f2f | featureApplicability |
1.0 | |
A Winner Is You / int_34b54f2f | featureConfidence |
1.0 | |
The Ultimate Stuntman (Video Game) | hasFeature |
A Winner Is You / int_34b54f2f | |
A Winner Is You / int_3583b777 | type |
A Winner Is You | |
A Winner Is You / int_3583b777 | comment |
Eternal Darkness: Sanity's Requiem had this as one of the insanity effects. You are given a sudden, abrupt To Be Continued screen, informing you that the story will be concluded in a sequel. Of course, it's a case of Fission Mailed: five seconds later, the screen flashes to your character recovering from the hallucination. | |
A Winner Is You / int_3583b777 | featureApplicability |
1.0 | |
A Winner Is You / int_3583b777 | featureConfidence |
1.0 | |
Eternal Darkness (Video Game) | hasFeature |
A Winner Is You / int_3583b777 | |
A Winner Is You / int_36984148 | type |
A Winner Is You | |
A Winner Is You / int_36984148 | comment |
Rambo on NES messes up the iconic ending to First Blood Part II. In the film Trautman asks Rambo, "How will you live, John?" and Rambo answers, "Day by day." The game changes Trautman's question to "What will you do now?" but Rambo still gives the same answer. | |
A Winner Is You / int_36984148 | featureApplicability |
1.0 | |
A Winner Is You / int_36984148 | featureConfidence |
1.0 | |
Rambo (Franchise) | hasFeature |
A Winner Is You / int_36984148 | |
A Winner Is You / int_37748e4b | type |
A Winner Is You | |
A Winner Is You / int_37748e4b | comment |
Jiggly Zone has a disturbing take on this trope. After getting the Diamond of Fate, your character becomes the Ultimate JIGGLER and...cut to a black screen with text declaring that you destroyed the universe to make way for a new one. | |
A Winner Is You / int_37748e4b | featureApplicability |
1.0 | |
A Winner Is You / int_37748e4b | featureConfidence |
1.0 | |
Jiggly Zone (Video Game) | hasFeature |
A Winner Is You / int_37748e4b | |
A Winner Is You / int_3794e275 | type |
A Winner Is You | |
A Winner Is You / int_3794e275 | comment |
For completing the chaos in Mechanized Attack, you're rewarded with... two congratulatory screenshots. Including one from your superior telling you to "just relax". | |
A Winner Is You / int_3794e275 | featureApplicability |
1.0 | |
A Winner Is You / int_3794e275 | featureConfidence |
1.0 | |
Mechanized Attack (Video Game) | hasFeature |
A Winner Is You / int_3794e275 | |
A Winner Is You / int_37f205bf | type |
A Winner Is You | |
A Winner Is You / int_37f205bf | comment |
Dynamite Dux ends with a screen where the Damsel in Distress is freed reading "CONGRATULATIONS!" and little else before the credits. | |
A Winner Is You / int_37f205bf | featureApplicability |
1.0 | |
A Winner Is You / int_37f205bf | featureConfidence |
1.0 | |
Dynamite Dux (Video Game) | hasFeature |
A Winner Is You / int_37f205bf | |
A Winner Is You / int_39209872 | type |
A Winner Is You | |
A Winner Is You / int_39209872 | comment |
FE000000: All you get for accomplishing all 16 goals are the words "You have won the game! Congratulations!" | |
A Winner Is You / int_39209872 | featureApplicability |
1.0 | |
A Winner Is You / int_39209872 | featureConfidence |
1.0 | |
FE000000 (Video Game) | hasFeature |
A Winner Is You / int_39209872 | |
A Winner Is You / int_3ac06b02 | type |
A Winner Is You | |
A Winner Is You / int_3ac06b02 | comment |
If you win a race in Supra Mayro Kratt, all you get is a camera zoom-in of your character racing, and the text "player 1 has winned". Heck, you are still vulnerable to the computer beating you! | |
A Winner Is You / int_3ac06b02 | featureApplicability |
1.0 | |
A Winner Is You / int_3ac06b02 | featureConfidence |
1.0 | |
Supra Mayro Kratt (Video Game) | hasFeature |
A Winner Is You / int_3ac06b02 | |
A Winner Is You / int_3ad55509 | type |
A Winner Is You | |
A Winner Is You / int_3ad55509 | comment |
The Master System version of Shinobi is perhaps the most egregious offender of all time. Fighting one's way through the game requires a lot of skill and not a little luck. The original ending from arcade version, which reveals the identity of the Big Bad to be Joe Musashi's former mentor, is replaced by a "Game Over" screen in the Master System version. The same screen you get for losing the game. | |
A Winner Is You / int_3ad55509 | featureApplicability |
1.0 | |
A Winner Is You / int_3ad55509 | featureConfidence |
1.0 | |
Shinobi (Video Game) | hasFeature |
A Winner Is You / int_3ad55509 | |
A Winner Is You / int_3b7b7d22 | type |
A Winner Is You | |
A Winner Is You / int_3b7b7d22 | comment |
The NES adaptation of Beetlejuice rewards the player for completing eight absurdly difficult levels with roughly thirty seconds of the title character's head and some written text in which he talks about how great he is. | |
A Winner Is You / int_3b7b7d22 | featureApplicability |
1.0 | |
A Winner Is You / int_3b7b7d22 | featureConfidence |
1.0 | |
Beetlejuice (Video Game) | hasFeature |
A Winner Is You / int_3b7b7d22 | |
A Winner Is You / int_3d86ec99 | type |
A Winner Is You | |
A Winner Is You / int_3d86ec99 | comment |
Ninjabread Man: If you beat the game, the screen goes black and you're taken back to the title screen. | |
A Winner Is You / int_3d86ec99 | featureApplicability |
1.0 | |
A Winner Is You / int_3d86ec99 | featureConfidence |
1.0 | |
Ninjabread Man (Video Game) | hasFeature |
A Winner Is You / int_3d86ec99 | |
A Winner Is You / int_3de23df4 | type |
A Winner Is You | |
A Winner Is You / int_3de23df4 | comment |
Transformers: Convoy no Nazo, as expected for a Nintendo Hard game with camouflaged projectiles everywhere on screen that kills your character in one shot, only awards you with a paragraph of Japanese text after you beat it, either telling that the Decepticons have come back and you need to go back and collect the Rodimus cubes, or else that a new battle awaits for Rodimus. If you then beat the game with Rodimus Prime (who plays exactly the same), you'll simply get "Congratulations". | |
A Winner Is You / int_3de23df4 | featureApplicability |
1.0 | |
A Winner Is You / int_3de23df4 | featureConfidence |
1.0 | |
Transformers: Convoy no Nazo (Video Game) | hasFeature |
A Winner Is You / int_3de23df4 | |
A Winner Is You / int_400fe582 | type |
A Winner Is You | |
A Winner Is You / int_400fe582 | comment |
Lands of Lore 2 has an ending so disappointing it might as well simply say "A Winner Is You". After an epic game filled with awesome cinematics, after finally defeating the evil god Belial, what do you get? The Draracle walking in on Luther and Dawn in bed, telling them he is leaving. That is all. | |
A Winner Is You / int_400fe582 | featureApplicability |
1.0 | |
A Winner Is You / int_400fe582 | featureConfidence |
1.0 | |
Lands of Lore (Video Game) | hasFeature |
A Winner Is You / int_400fe582 | |
A Winner Is You / int_40b716af | type |
A Winner Is You | |
A Winner Is You / int_40b716af | comment |
Assassin's Creed has a decent ending for the Altaïr plot, but the modernish-day plot gives the player some cryptic scribblings on the wall, the threat of death hanging over the still-imprisoned protagonist, and about 8 billion unanswered questions. | |
A Winner Is You / int_40b716af | featureApplicability |
1.0 | |
A Winner Is You / int_40b716af | featureConfidence |
1.0 | |
Assassin's Creed (Video Game) | hasFeature |
A Winner Is You / int_40b716af | |
A Winner Is You / int_41a37ebe | type |
A Winner Is You | |
A Winner Is You / int_41a37ebe | comment |
No matter what you did or didn't do in Rage (2011), the ending was always the same: a generic minute long FMV of a satellite deploying. To say fans were "unhappy" would be like saying "TV Tropes will have a mild effect on your life". | |
A Winner Is You / int_41a37ebe | featureApplicability |
1.0 | |
A Winner Is You / int_41a37ebe | featureConfidence |
1.0 | |
Rage (2011) (Video Game) | hasFeature |
A Winner Is You / int_41a37ebe | |
A Winner Is You / int_43351528 | type |
A Winner Is You | |
A Winner Is You / int_43351528 | comment |
In Spelunker (NES version), the end screen has the protagonist dancing on a pile of glittering treasures, under the words: | |
A Winner Is You / int_43351528 | featureApplicability |
1.0 | |
A Winner Is You / int_43351528 | featureConfidence |
1.0 | |
Spelunker (Video Game) | hasFeature |
A Winner Is You / int_43351528 | |
A Winner Is You / int_43f8aad7 | type |
A Winner Is You | |
A Winner Is You / int_43f8aad7 | comment |
The ending of Donkey Kong Land consists of nothing but "Congratulations." followed by the credits. Yep, not even an exclamation mark. | |
A Winner Is You / int_43f8aad7 | featureApplicability |
1.0 | |
A Winner Is You / int_43f8aad7 | featureConfidence |
1.0 | |
Donkey Kong Land (Video Game) | hasFeature |
A Winner Is You / int_43f8aad7 | |
A Winner Is You / int_44ff1899 | type |
A Winner Is You | |
A Winner Is You / int_44ff1899 | comment |
Raid 2020: You only get one black and white screen of text upon beating the game. At least it's more than just "Congratulations." | |
A Winner Is You / int_44ff1899 | featureApplicability |
1.0 | |
A Winner Is You / int_44ff1899 | featureConfidence |
1.0 | |
Raid 2020 (Video Game) | hasFeature |
A Winner Is You / int_44ff1899 | |
A Winner Is You / int_4700906c | type |
A Winner Is You | |
A Winner Is You / int_4700906c | comment |
Beat Marvel Super Heroes vs. Street Fighter with a Secret Character and what do you get? "Congratulations! You've defeated the game with a secret character!". The same thing is true for Marvel vs. Capcom, although the Capcom secret characters (Lilith-mode Morrigan, Shadow Lady and Roll) get their own endings. | |
A Winner Is You / int_4700906c | featureApplicability |
1.0 | |
A Winner Is You / int_4700906c | featureConfidence |
1.0 | |
Marvel Super Heroes vs. Street Fighter (Video Game) | hasFeature |
A Winner Is You / int_4700906c | |
A Winner Is You / int_4790c5f6 | type |
A Winner Is You | |
A Winner Is You / int_4790c5f6 | comment |
The Tower of Druaga: "Congraturations!! Now you save Ki and the adventure is over," followed by a short list of credits. The PC Engine remake, with greater attention to the storyline in general, has a longer ending. | |
A Winner Is You / int_4790c5f6 | featureApplicability |
1.0 | |
A Winner Is You / int_4790c5f6 | featureConfidence |
1.0 | |
The Tower of Druaga (Video Game) | hasFeature |
A Winner Is You / int_4790c5f6 | |
A Winner Is You / int_48c95353 | type |
A Winner Is You | |
A Winner Is You / int_48c95353 | comment |
America's Next Top Model for the Nintendo Wii has this. The player character faces off in a fashion show against their final rival, Vanessa. Once they win, Jack comes over to congratulate the player for their victory. The player character says "Is it over already?" Cut to black, then credits. | |
A Winner Is You / int_48c95353 | featureApplicability |
1.0 | |
A Winner Is You / int_48c95353 | featureConfidence |
1.0 | |
America's Next Top Model | hasFeature |
A Winner Is You / int_48c95353 | |
A Winner Is You / int_4937d0d9 | type |
A Winner Is You | |
A Winner Is You / int_4937d0d9 | comment |
Sins of a Solar Empire ends with the screen "You're Victorious" or "You're Defeated" after spending roughly 3,945 hours completing a single map. There is some consolation as you have the option to continue playing the same map if you've won. That said, the game is multiplayer-only, so you shouldn't expect an ending every time you complete a game. It just so happens that standard games take a LONG time to play. | |
A Winner Is You / int_4937d0d9 | featureApplicability |
1.0 | |
A Winner Is You / int_4937d0d9 | featureConfidence |
1.0 | |
Sins of a Solar Empire (Video Game) | hasFeature |
A Winner Is You / int_4937d0d9 | |
A Winner Is You / int_4af76f3a | type |
A Winner Is You | |
A Winner Is You / int_4af76f3a | comment |
Karate Blazers rewards your victory with... two still screenshots, first depicting the four Karate Blazers posing together, the second depicting the four Karate Blazers posing together with their master's unnamed daughter, before the end credits roll... over a repeated footage of the game's opening FMV. | |
A Winner Is You / int_4af76f3a | featureApplicability |
1.0 | |
A Winner Is You / int_4af76f3a | featureConfidence |
1.0 | |
Karate Blazers (Video Game) | hasFeature |
A Winner Is You / int_4af76f3a | |
A Winner Is You / int_4b0ec29e | type |
A Winner Is You | |
A Winner Is You / int_4b0ec29e | comment |
Psycho Nics Oscar concludes the game with a three-second clip of you flying around and a red "THE END" pasted onscreen. | |
A Winner Is You / int_4b0ec29e | featureApplicability |
1.0 | |
A Winner Is You / int_4b0ec29e | featureConfidence |
1.0 | |
Psycho Nics Oscar (Video Game) | hasFeature |
A Winner Is You / int_4b0ec29e | |
A Winner Is You / int_4ba60b26 | type |
A Winner Is You | |
A Winner Is You / int_4ba60b26 | comment |
Operation Wolf ends with the getaway plane flying off, and the president giving a speech based on the number of hostages rescued, the very short text of which fits on the same screen as "CONTINUE THE GAME." | |
A Winner Is You / int_4ba60b26 | featureApplicability |
1.0 | |
A Winner Is You / int_4ba60b26 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
A Winner Is You / int_4ba60b26 | |
A Winner Is You / int_4bc11202 | type |
A Winner Is You | |
A Winner Is You / int_4bc11202 | comment |
Quake III: Arena end with the final opponent Xaero turning to statue for no reason at all, followed by credits. | |
A Winner Is You / int_4bc11202 | featureApplicability |
1.0 | |
A Winner Is You / int_4bc11202 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
A Winner Is You / int_4bc11202 | |
A Winner Is You / int_4d97191f | type |
A Winner Is You | |
A Winner Is You / int_4d97191f | comment |
Castlevania: Dawn of Sorrow's Julius Mode was a first in Castlevania in that it's the first extra mode to actually have a story. specifically, it's an Alternate Universe where Soma Cruz, your main game protagonist has succumbed to the dark side and became Dracula's Successor, and you take control of Julius Belmont, Yoko Belnades, and Alucard in order to defeat him. You expect this story to be followed through to the end, right? Nope. After you beat the final boss, after going through the game with no healing potions, all you get is the standard Castlevania ending of the heroes watching the castle collapse, and then roll credits. | |
A Winner Is You / int_4d97191f | featureApplicability |
1.0 | |
A Winner Is You / int_4d97191f | featureConfidence |
1.0 | |
Castlevania: Dawn of Sorrow (Video Game) | hasFeature |
A Winner Is You / int_4d97191f | |
A Winner Is You / int_4f78f3c8 | type |
A Winner Is You | |
A Winner Is You / int_4f78f3c8 | comment |
In Okashina Okashi during the Yu-Gi-Oh! satire: "I activate the miracle card 'A Winner Is Me!'" | |
A Winner Is You / int_4f78f3c8 | featureApplicability |
1.0 | |
A Winner Is You / int_4f78f3c8 | featureConfidence |
1.0 | |
Okashina Okashi (Webcomic) | hasFeature |
A Winner Is You / int_4f78f3c8 | |
A Winner Is You / int_5144055f | type |
A Winner Is You | |
A Winner Is You / int_5144055f | comment |
Monkey Island 2: LeChuck's Revenge parodies this trope by including a "cheat code" (Ctrl-W) which allows you to instantly win the game. If you use it, you just get a screen which says "You Win!" followed by the credits. | |
A Winner Is You / int_5144055f | featureApplicability |
1.0 | |
A Winner Is You / int_5144055f | featureConfidence |
1.0 | |
Monkey Island 2: LeChuck's Revenge (Video Game) | hasFeature |
A Winner Is You / int_5144055f | |
A Winner Is You / int_516a84fd | type |
A Winner Is You | |
A Winner Is You / int_516a84fd | comment |
Winning Endgame: Singularity results in a short screen of text. Given the nature of the game, anything other than text wasn't expected, but it's short, not very exciting, and the real clincher: it's displayed in the same plain box every in-game alert is, and the game goes on afterwards as if nothing had happened. | |
A Winner Is You / int_516a84fd | featureApplicability |
1.0 | |
A Winner Is You / int_516a84fd | featureConfidence |
1.0 | |
Endgame: Singularity (Video Game) | hasFeature |
A Winner Is You / int_516a84fd | |
A Winner Is You / int_518827f7 | type |
A Winner Is You | |
A Winner Is You / int_518827f7 | comment |
If you beat The Simpsons: Bart vs. the World without collecting all the special Krusty items you just get Krusty telling you "Great work there, Barto... But it's too bad you didn't find all the unique Krusty items. We had a special surprise planned for you. Oh, well. Don't blame me — You didn't do it!" If you do complete the game with all the special items, you just get a cheap animation of Bart throwing cream pies at Burns and Smithers on Krusty's show. And that's just the NES version. The Sega Master System and Game Gear versions do away with the Multiple Endings, meaning all you get after defeating the final boss is a screen reading "Well done. You have defeated the evil Mr. Burns." | |
A Winner Is You / int_518827f7 | featureApplicability |
1.0 | |
A Winner Is You / int_518827f7 | featureConfidence |
1.0 | |
The Simpsons: Bart vs. the World (Video Game) | hasFeature |
A Winner Is You / int_518827f7 | |
A Winner Is You / int_51c36f5e | type |
A Winner Is You | |
A Winner Is You / int_51c36f5e | comment |
When Meikyuujou Hydra ends, it simply tells you how long you took to complete the game and then rolls the credits, which ends with the hero hopping happily with his new crown at the The End message. | |
A Winner Is You / int_51c36f5e | featureApplicability |
1.0 | |
A Winner Is You / int_51c36f5e | featureConfidence |
1.0 | |
Meikyuujou Hydra (Video Game) | hasFeature |
A Winner Is You / int_51c36f5e | |
A Winner Is You / int_51f345f6 | type |
A Winner Is You | |
A Winner Is You / int_51f345f6 | comment |
The ending in the arcade version of Strider is nothing special, but in the home computer ports by U.S. Gold it was replaced by an ending in which the whole game is revealed to be a training simulation, because the programmers couldn't fit the final boss battle into the ports. | |
A Winner Is You / int_51f345f6 | featureApplicability |
1.0 | |
A Winner Is You / int_51f345f6 | featureConfidence |
1.0 | |
Strider (Arcade) (Video Game) | hasFeature |
A Winner Is You / int_51f345f6 | |
A Winner Is You / int_526d4c5c | type |
A Winner Is You | |
A Winner Is You / int_526d4c5c | comment |
Knights of the Old Republic II. A 30-plus-hour story-driven RPG, and what do you get at the end? A fifteen second FMV with no dialogue. The common excuse given by the creators of KotOR 2 is that they didn't have time to put in a decent ending, as the game was rushed for the holidays. | |
A Winner Is You / int_526d4c5c | featureApplicability |
1.0 | |
A Winner Is You / int_526d4c5c | featureConfidence |
1.0 | |
Knights of the Old Republic (Video Game) | hasFeature |
A Winner Is You / int_526d4c5c | |
A Winner Is You / int_5307b01d | type |
A Winner Is You | |
A Winner Is You / int_5307b01d | comment |
Penny Arcade speculates on what really is supposed to happen when A Winner Is You. | |
A Winner Is You / int_5307b01d | featureApplicability |
1.0 | |
A Winner Is You / int_5307b01d | featureConfidence |
1.0 | |
Penny Arcade (Webcomic) | hasFeature |
A Winner Is You / int_5307b01d | |
A Winner Is You / int_541cea7f | type |
A Winner Is You | |
A Winner Is You / int_541cea7f | comment |
Beating the (fairly lengthy) career mode in Wreckfest gets you an achievement and a message saying "Congratulations! You have completed the career!". Outside of the unlocks you acquired along the way, that's it. | |
A Winner Is You / int_541cea7f | featureApplicability |
1.0 | |
A Winner Is You / int_541cea7f | featureConfidence |
1.0 | |
Wreckfest (Video Game) | hasFeature |
A Winner Is You / int_541cea7f | |
A Winner Is You / int_5425ce75 | type |
A Winner Is You | |
A Winner Is You / int_5425ce75 | comment |
Grand Theft Auto: The original Grand Theft Auto shows you your boss congratulating you (as on every level before), then returns to the level select screen; ignoring the absence of more levels. Grand Theft Auto 2 has nothing but a screen with "GAME COMPLETE" and a bunch of random pictures once you finally complete the last area. Thankfully the following games introduced an actual plot. |
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A Winner Is You / int_54377c0c | comment |
The Great Giana Sisters, once you reach the crystal in the final level, the game immediately shows a black screen, with the text: "Giana get up. The sun has frightened off the night." Which doesn't even make sense unless you know the game's backstory. | |
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The creators of Child of Light ran out of time during development and had to cut out a fair amount of content that they wanted to remain in the game. This would have included more party members, more lore, and Multiple Endings. One of the consequences of the time limit is that the single ending after the Final Boss feels very rushed. It's essentially a cutscene, a storyboard, and then...cue the credits! | |
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A Winner Is You | |
A Winner Is You / int_56fa0ea4 | comment |
Civilization V, unlike its predecessors which feature endgame cinematics of various qualities, offers you a single picture and three sentences to congratulate you at the end of the days/weeks/months long game. Fortunately, it does offer a button for those who just want to continue playing. Both developers and players are amused that the "continue playing" button reads "Just...one...more...turn!"Before some patches months after release, it didn't even have the replay map, which shows how the civilizations expanded over time. Even after adding the map, the feature is tucked away in the upper-right corner of the victory window, and claimed territory on the map makes water tiles indistinguishable from land. | |
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A Winner Is You | |
A Winner Is You / int_5986a220 | comment |
Legendary Wings for the NES has an ending like this. "You have saved human race from its extinction. Thank you for playing". And then the game starts over on a higher difficulty. The arcade version says "Thanks to you, the world is saved", followed by the Game Over screen. | |
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An episode of Mona the Vampire was about everyone being obsessed over a game named "Space Wars II" which was touted as having a super secret ending. After the main characters beat the game, the secret ending turned out to be "To be continued in Space Wars III". Everyone is appropiately angry. | |
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A Winner Is You | |
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The neutral ending of Undertale simply consists of the game giving you the option to spare or kill Flowey, then cutting to fairly bland credits after your character leaves the underground. You get a phone call from Sans that changes depending on your actions, and if you chose to spare Flowey he'll give you a hint on how to get a better ending before you're kicked back to the intro cutscene. The game's other two endings, on the other hand, are much more elaborate. | |
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Sonic Heroes has an extra hard mode unlockable after several requirements are met. The only reward for beating it is a "Congratulations" message and a brief generic picture of Team Sonic. The same picture that appears on the title screen and the game's case. | |
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Neverwinter Nights 2, of all games, ends with a bored-sounding narrator informing you that everyone was killed by the Collapsing Lair of the final boss. In other words, a video game ends with Rocks Fall, Everyone Dies. | |
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A Winner Is You / int_5cba630a | comment |
Complete all 40+ stages of Deadhunt and you get a "Congratulations" popup before the game banishes you back to the title screen. | |
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A Winner Is You / int_5d4da367 | comment |
Yume Nikki does this. Although there was never a clear plot (which spawned so much fan speculation and theory on what the heck is going on), the ending just pretty much leaves you feeling that you did all that effort of finding all the different effects for nothing. Giving up all the effects in the ritual room in the dream world, the main character wakes up to find a stepladder, which was definitely not there before, on her apartment balcony. If you walk her up to it, she uses it to jump off the balcony — in doing so revealing that she has been Driven to Suicide. The Downer Ending is quickly cut to the credits the moment she jumps. The sequel disguised as a reimagining implies that the whole first game is a Dream Within a Dream as the beginning is that the main character, walking outside, discovers a bloodstain on the ground and awakened inside her room again. | |
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A Winner Is You | |
A Winner Is You / int_5e29729 | comment |
ZanZarah: The Hidden Portal: After beating the Final Boss, you are treated to a short cutscene congratulating you on defeating the evil and showing faeries flooding into our world, after which the credits roll. | |
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A Winner Is You / int_5e2ed55d | comment |
All of the Forza games usually gave you nothing more and nothing less of a mostly two or three line congratulary message or voice (and, in the Motorsport games, podium and trophy) upon finishing major championship events, along with the credit bonus and unlockables. | |
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The Ghost in the Shell game for the PlayStation promises a "bonus" if you finish the game on its hardest difficult setting without ever dying. Said bonus is a low-res scan of a pinup of Major Kusanagi. | |
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A Winner Is You | |
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BLUE REVOLVER at least gives Mae a fleshed-out ending in which she gets a particularly harsh "The Reason You Suck" Speech and is told to stop making life-threatening Devices and she ultimately accepts her mistakes and pursues a proper career making designs for Technicians. Val's ending, in contrast, reveals that the entire game was All Just a Dream for her. The entirety of the dialogue is as follows: | |
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Little Red Hood for NES has a very basic ending: | |
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When Super Mario Bros. was repackaged for the SNES as part of Super Mario All-Stars, you do get to see the Princess kissing Mario (or Luigi). If you defeat the slightly harder difficulty, the text is different. | |
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Clearing the original game without collecting all 6 Chaos Emeralds gives you the ending with Sonic tapping his foot and frowning at the player at the Green Hill Zone, and Robotnik juggling the remaining emeralds with the text "Try Again" after the closing credits. If you collect all 6 Chaos Emeralds, the only differences are that Sonic creates flowers with the emeralds, and Robotnik instead jumps up and down in a tantrum on the word "End" after the credits. No "Congratulations", not even a "Congraturation". Just "End". | |
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A Winner Is You | |
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PAYDAY: The Heist and its sequel PAYDAY 2 ends each of the mission with a result screen. At least the second game has voice-only narration by the contractor congratulating your efforts. The sequel also had two actual endings patched into the game at the end of 2018 (five years after the game launched!) that are unlocked once you beat the final heist. | |
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Dragon Slayer, at least in the Game Boy version, ends with the message, "You are the greatest Dragon Slayer! See you next game!" Considering the game doesn't bother to explain who the player character is supposed to be, it's perhaps to be expected. | |
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A Winner Is You / int_67a9bbe6 | comment |
Zero Wing has an ending that, while not as notorious as the Memetic Mutation that is All Your Base, fits this trope to a tee, garbled English and all. | |
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A Winner Is You / int_68317344 | comment |
Blast Corps has a proper ending with a Playable Epilogue, but players can keep going. After finishing all the missions in outer space, they're told, "Now do it faster!" Now all the truck escort stages are timed, and medals are given based on said times. After getting a gold medal on all the levels (including the racing levels), players are told, "Now go for Platinum!" This opens up Platinum medals, which have even more ridiculous times to beat than the gold medals. But finally, after all that, the true reward for 100% completion of Blast Corps presents itself: the standard periodic "Congratulations on your promotion!" message, with your final rank: YOU CAN STOP NOW. | |
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The Silent Scope games all have amazingly quick ending sequences (and some snapshots during the credits). But the most disappointing has to be 2's, where, after conquering seven increasingly lengthy and enemy-packed levels, then making an all-or-nothing shot to save Laura, you get... the heroes bickering for a few seconds before they go their separate ways, one with Laura in tow. Add the fact that this game raises several subplots the others don't (not the least of which is why Falcon and Jackal have such bad blood to begin with), and that's a pretty massive letdown. | |
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The 3D sequel Pac-Mania (or at least the Acorn Archimedes port of the same) eventually just comes up with a message which tells the user there are no more levels. | |
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The Arcade mode of Tekken 7 just ends with a brief cutscene of the final boss being defeated, credits, then the Game Over screen. Quite disappointing, considering the series was well known for having extremely well-produced and hilariously over-the-top endings. | |
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A Winner Is You / int_6b6e06e3 | comment |
In the NES game Fox's Peter Pan & the Pirates, after defeating the final boss, Captain Hook, the player is "rewarded" with a full-screen image of Peter and the words "I win. It's so much fun being Peter Pan." | |
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A Winner Is You / int_6b85085e | type |
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A Winner Is You / int_6b85085e | comment |
A minor case with the SNES port, which does keep the same ending text as the PC version, but cuts off before the ending screen. While it's somewhat understandable that Nintendo wouldn't want a picture of a decapitated bunny on the port, given how they had only recently started allowing uncensored Mortal Kombat games on their system, it leaves the ending sequence feeling noticeably incomplete. | |
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A Winner Is You / int_6cb4e663 | comment |
Shady's Poopong 20th Anniversary Edition's Boss Rush mode ends with a direct reference to the Trope Namer. | |
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A Winner Is You / int_6cb75e67 | type |
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A Winner Is You / int_6cb75e67 | comment |
Top Banana contains a particularly scary example. After beating the game, you're treated to a still image of a clown made of beads with no music playing. For a few seconds, nothing happens. But then suddenly loud, psychotic laughter starts playing. Afterwards, it cuts to a black screen with the ominous message: WELL DONE TOP BANANA PLEASE TYPE IN YOUR NAME. | |
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Ghostbusters for the NES ends with the Engrish message "Conglaturation!!! You have completed a great game. And prooved the justice of our culture. Now go and rest our heroes!" This actually fixed one spelling error ("grate" for "great") that was in the ending text of the Japanese version — or, more precisely, what was supposed to be the ending text in the Japanese version, which has a bug that selects the wrong character table and displays no message other than "ã‚Šã‚Š" (which Makes Just as Much Sense in Context whether or not you know any Japanese). | |
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Ghostbusters (1990) has a very anticlimatic ending where after you beat the Final Boss, the Ghostbusters put the blue stone in the tablet to undo the damage they accidentally caused previously, which had opened up a huge hole in the middle of New York City and unleashed very powerful ghosts and demons. All you use is your chosen character stating that the hole has closed up and it's followed by a blue screen of poorly drawn citizens celebrating for the Ghostbusters saving the day. | |
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Die Hard on the NES: The endings say "YOU WIN. GAME OVER." As opposed to "YOU LOSE. GAME OVER." A normal ending is here. All endings are now listed here. | |
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A Winner Is You / int_6e63b25c | comment |
The Sega 32X port of the original Doom. After defeating the last level, which doesn't even have a final boss fight, the game abruptly cuts to the credits, which scroll over a wooden-textured background as an arrangement of "Sweet Little Dead Bunny" plays, followed by the message "ID Software salutes you! The horrors of hell could not kill you. Their most cunning traps were no match for you. You have proven yourself the best of all! Congratulations!" and the Enemy Roll Call (severely cut down from the PC version). Unless you beat the game using cheats and/or the level select at the main menu (which a lot of players did, seeing how it had no save feature), in which case the credits roll as normal and then the game crashes to... a DOS prompt. On a 32X. The Atari Jaguar and 3DO ports of the first game have the same ending text as the 32X port, but they at least have better-looking text and backgrounds, and aren't accompanied by the horrible music of the 32X ending. And there are no DOS prompts in sight. A minor case with the SNES port, which does keep the same ending text as the PC version, but cuts off before the ending screen. While it's somewhat understandable that Nintendo wouldn't want a picture of a decapitated bunny on the port, given how they had only recently started allowing uncensored Mortal Kombat games on their system, it leaves the ending sequence feeling noticeably incomplete. |
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In Command & Conquer: Tiberium Wars: Kane's Wrath, after one of Kane's many apocalyptic speeches, he activates the Tacitus, giving the player a CGI sequence for winning the campaign. The catch? It's the opening of the Scrin campaign of the normal game, only BACKWARDS. In the same game, after winning a Global Conquest game (which can feel like a campaign in itself) all you get is the same "Victorious" screen you'd get for winning a skirmish. | |
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A Winner Is You / int_71917fa0 | comment |
The ending for the Dennis the Menace Licensed Game for the SNES depicts Switchblade Sam being hauled away in a wagon pulled by Ruff while Dennis, Joey, Margaret, and Mr. Wilson stand under "THE END". | |
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A Winner Is You / int_71a41952 | comment |
Time Gal ends with a short scene where Reika gets a medal for saving the world, after which she blows a kiss at the player, with the screen saying, "VICTORY!" | |
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A Winner Is You / int_73cdb697 | comment |
Resident Evil has you fighting through the mansion grounds against zombies and other monstrosities while your teammates are found dead left and right, you find out who the traitor is, you fight the ultimate bio-weapon, summon the helicopter to escape and what do you get? A short video of the helicopter flying away followed by the credits. The bad ending has The Stinger showing the Final Boss isn't quite dead and the better endings show the mansion exploding from the self destruct sequence, but besides those changes, nothing else happens. Luckily, the later sequels would give better closures in their endings. The remake, while adding more plot elements, still has the same short endings. | |
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A Winner Is You / int_7414f486 | type |
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A Winner Is You / int_7414f486 | comment |
In the original Super Smash Bros. 64 the only reward you get for beating the game (after a long, although enjoyable credit list) is a picture of your character with a loud voice yelling "CONGRATULATIONS!" Granted, the screen is different per character, but it's still pretty lackluster. Japanese players didn't even get that much. What's more, beating the game on the hardest difficulty changes a single audio sample: "Wow! Incredible!!" Future Smash Bros. games give you trophies for beating different modes on the hardest difficulty, along with the familiar "Wow! Incredible!" voice clip. | |
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A Winner Is You / int_7460586f | comment |
Season 7 of Archer had an Alternate Reality Game attached to it that ended with a .zip file revealing that The Pirate Virus from Season 2 was behind it all. Included was a 3D printer model of the character and a postcard congratulating the fans, both of which were literally named "A winner is you" | |
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Archer | hasFeature |
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A Winner Is You / int_74ca38b | type |
A Winner Is You | |
A Winner Is You / int_74ca38b | comment |
In Richman 4, after someone wins in multiplayer mode, a scene then is shown with the winner’s character chases after the God of Fortune behind the chosen map background with the text "Congradulations! You beat the level!" | |
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A Winner Is You / int_76577e54 | type |
A Winner Is You | |
A Winner Is You / int_76577e54 | comment |
The ending for completing Ikari Warriors: | |
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A Winner Is You / int_7668653b | type |
A Winner Is You | |
A Winner Is You / int_7668653b | comment |
Mass Effect 3 managed to earn widespread notoriety for its ending - a choice between three different options that have implied results, but which ultimately boil down to choosing the colour of the big setting-wrecking space explosion. Thankfully the Extended Cut at least attemped to repair some of the damage it did to Bioware's reputation and make the various endings actually provide closure.The original (pre-Extended Cut) ending includes a message after completing the game: "Commander Shepard has become a legend by ending the Reaper threat. Now you can continue to build that legend through further gameplay and downloadable content." Asking the player to go out and buy DLC after such a disappointing ending is an extra Kick the Dog moment for many. | |
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A Winner Is You | |
A Winner Is You / int_77677ed1 | comment |
Battle your way through all 30 floors of Sword of the Stars: The Pit — a tall enough order even on Easy with how aggressively you can be screwed by the RNG deciding to not give you food, usable ammo, weapons, or repair stations, followed by a final floor of wall-to-wall boss rooms that are pretty much impossible without high-end weapons that you may never see drop, and in the best case will only have enough ammo to comb about half the floor searching for the objective — and your reward is three lines of dialogue followed by a popup that says "You win! THE END". | |
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A Winner Is You / int_78223ffe | type |
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A Winner Is You / int_78223ffe | comment |
In Blazing Star, defeating the Final Boss gives you a rather disappointing wall of Engrish text, followed by some credits. The character endings can be seen here. Most likely it was cut out from the game or something. | |
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A Winner Is You / int_7901ea8c | comment |
The Flash-based freeware BIONICLE game Mata Nui Online Game II is a twofold disappointment. After spending hours, if not days training for a tournament, an abrupt cutscene informs you that you've won off-screen. Turns out the game was a tie-in to an animated movie all along, and you have to watch the film to see how your character had won. After a final challenge of trekking across the island to gather special crystals, the game cuts again to an out-of-context and awkwardly silent recreation of a movie scene, followed by a haphazard congratulatory speech that's too fast to read, spoils the movie's ending, and sets up a completely new location that was never hinted at in the game, rendering the entire gameplay meaningless. You never learn the secret of the crystals (since they don't appear in the movie) and your training never pays off. And the new location's name is misspelled to boot. | |
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A Winner Is You / int_796b8ac | comment |
Persona 4: Arena: Most characters in Arcade Mode have a brief ending cutscene that ends in a cliffhanger. This is not the case with Labrys, Shadow Labrys, and Elizabeth, who don't fit into the game's story the same way as the other characters. Instead, their "endings" consists of their portrait, the word "Congratulations", and the character giving a single voiced line. | |
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A Winner Is You | |
A Winner Is You / int_7b9415f | comment |
The NES game Milon's Secret Castle ends with a "Thank you!" As the game has no Mercy Invincibility, which allows you to be killed quite quickly when cornered, and a million Guide Dang Its around every corner, this can hardly be said to be anywhere near satisfying. The Game Boy version of the game does actually end with cutscenes depicting a Link-esque Milon marrying the princess, who has an uncanny resemblance appearance-wise to Zelda. | |
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A Winner Is You / int_7bf55a94 | comment |
Clearing the final five laps in Raindrop: The Battle Of Connecting Hallway causes the weather to clear up, allowing the player to run around as they please until quitting to the high score screen. Their score will have a "!" mark as proof of clearing the game. | |
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A Winner Is You / int_7c31fdd7 | comment |
This trope is one of three endings for the original Valkyrie Profile: Ending B. If you don't fall out of Odin and Freya's favor (which leads to Ending C, a Nonstandard Game Over) and follow the game straight through without taking the incredibly counter-intuitive and tricky steps to get Ending A, then you fight Surt and the Vanir for the final battle (if you get Ending A, you fight Loki instead), get a congrats from Freya, and Lenneth the Valkyrie is sent back to sleep. Worse yet, this is the best ending you can get on Easy Mode, as Ending A can only be obtained on Normal or Hard. Interestingly, after the credits run through, a dialogue appears and it slyly alludes to Ending A, but drops no hints on how to get it. | |
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A Winner Is You / int_7eb3019f | comment |
The Krion Conquest, when translated from the Japanese game Magical Doropie, had every plot sequence in the game (except the intro) removed. This includes the ending: when you deal the final hit on the last boss, the screen freezes and the words "You win !! Congratulations !" scroll over it, followed by the credits. | |
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A Winner Is You | |
A Winner Is You / int_7f9dbbcb | comment |
Paradise Lost, a pretty hard and unfair arcade rail shooter based on the first Far Cry, ends with tally of the medals you and your friends acquire and a high score, and... that's it. Since the game has No Plot? No Problem!. | |
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A Winner Is You / int_8258e260 | comment |
The Super Mario Bros. fangame "Invictus" has a bonus level where you have to do a preposterous number of shell-jumps (over a hundred; doing just one takes quite a bit of practice) in a row to reach the top of a gigantic tower. If you pull this off, all you'll find at the summit is a small room with a text-block that says "Oof! Uhh, nice job... I guess." | |
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A Winner Is You / int_8276c475 | comment |
The plot of Chakan: The Forever Man has the title character cursed with immortality as a result of defeating Death in a fight. He can only rest in peace after he's destroyed all supernatural evil, and so the game has him fight through different stages in order to rid the world of evil. After beating the game, he is still not allowed to die, as Death informs him that there is still plenty of evil all across the universe, leading to one last boss battle. Lose, and you merely get the message "Rest will come another day." Win, and you are rewarded with the sight of an hourglass that never empties. Which makes sense, as you've just killed Death, but that doesn't make it any less rage-worthy. If you wait on the hourglass screen for a long time (a long, long, long, looooooong time,) eventually the words "Not the end" will appear on the screen before kicking you back to the title screen. | |
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A Winner Is You / int_82e4196a | comment |
Twin Cobra II ends on a black screen saying "Congratulations! Mission Accomplished" followed straight by the Game Over prompt. The Sega Saturn port's Arrange Mode at least gives the game a proper staff roll. | |
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A Winner Is You / int_85e32df4 | comment |
Super Mario Bros.: The Lost Levels features a slightly different ending than the original game. For starters, Peach's sprite has been improved, the ending text is different, and the background will turn blue with the seven Mushroom Retainers from the previous Worlds surrounding Mario and Peach. Unfortunately, when the game was remade for the SNES and GBC, they simply used the same ending they used in the remake for the original Super Mario Bros.. Compare the Disk System version's ending with the ending in the SNES and GBC versions. This ending is also used for the arcade cabinet remake Vs. Super Mario Bros., and the Japan-exclusive All Night Nippon Super Mario Bros. | |
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A Winner Is You / int_87520a80 | type |
A Winner Is You | |
A Winner Is You / int_87520a80 | comment |
Kabuki Z is a mercilessly hard game with no checkpoints, where dying will send you to the start of each level, even if you're fighting a boss. So if you manage to beat it, you're rewarded by... a screen that says "GAME END◊". Before sending you back to the first stage. | |
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A Winner Is You / int_87a44867 | type |
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A Winner Is You / int_87a44867 | comment |
The TaleSpin Licensed Game for the Sega Genesis rewards the player(s) for completing eight worlds with Sega Hard sidescrolling, cargo crate collecting, Shoot 'Em Up and boss battle elements with a shot of Baloo and Kit in front of Higher For Hire above the words, "Congratulations! You win the city contract" as balloons fly into the sky. | |
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A Winner Is You | |
A Winner Is You / int_87c5a209 | comment |
The reward for beating the incredibly repetitive Evolution Worlds twice is a simple "Congratulations" screen with a group shot of the main cast. | |
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A Winner Is You / int_88156ac9 | type |
A Winner Is You | |
A Winner Is You / int_88156ac9 | comment |
In Battle Garegga and Battle Bakraid, you just get a "COMPLETED!" in both games. | |
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A Winner Is You / int_88156ac9 | |
A Winner Is You / int_8c118330 | type |
A Winner Is You | |
A Winner Is You / int_8c118330 | comment |
Doom Troopers has these screens as the player's reward for beating the game. | |
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A Winner Is You / int_8cadb510 | type |
A Winner Is You | |
A Winner Is You / int_8cadb510 | comment |
Kirby 64 features a variant on this - it has a very difficult Boss Rush, in which you must defeat all 7 of the game's bosses in a row without any form of healing, and you were forbidden to absorb any enemies' powers. Bear in mind that 6 hits will kill you. Normally, after beating this, you simply get a screen showing Kirby's friends throwing him happily into the air with the word "Congratulations!" under the image. But if you beat it without taking a single hit, you get a screen showing Kirby wearing various body parts of the defeated bosses, as though it were his personal trophy, with the word "Perfect!" under the image. | |
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A Winner Is You / int_8d5e753b | comment |
Most Asterix Licensed Games end with at least a static image of an ancient Gaulish feast. A few early Asterix games didn't show even that much: In Asterix and the Magic Cauldron, the ending is just a message saying "BY TOUATIS YOU HAVE DONE IT." The developers of this game couldn't even spell "Toutatis" correctly. Astérix et la Potion Magique, when you complete it, cuts to a black screen with the word "GAGNE!!" ("WIN!!") |
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A Winner Is You / int_8e04c1f1 | type |
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A Winner Is You / int_8e04c1f1 | comment |
Full Auto 2's ending consists of a short cutscene showing the final boss blowing up, after which it skips directly to the credits. | |
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A Winner Is You / int_8eb018a3 | type |
A Winner Is You | |
A Winner Is You / int_8eb018a3 | comment |
Shovel Knight manages to have satisfactory endings for its chapters, but the same cannot be said for a minigame in the Specter of Torment chapter where you have to climb to the top of a tower. The climb goes on and on, there are many tough obstacles, and all the while an electric field is rising below you which spells instant failure if you touch it. If you manage to get to the top, your big reward is... 1700 gold the first completion, 200 gold for each recompletion. You can earn far more gold during the climb to the top than from the reward for actually climbing to the top, especially since you keep the gold earned during the climb even if you fail. | |
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A Winner Is You / int_8fcc822a | comment |
Like it's maze game counterpart, Pac-Land has no ending, looping back to Trip 5 except harder once you complete Trip 8 and so-on. The TurboGrafx-16 port, however, adds an ending after you complete Trip 8, but it's just the game congratulating you before cutting to the cast of the game waving at the player before it desplays "The End". | |
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Pac-Land (Video Game) | hasFeature |
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A Winner Is You | |
A Winner Is You / int_9068877a | comment |
Red vs. Blue: Parodied in one of the non-canonical endings of the 100th episode, "Why Were We Here?". Believing that the large computer beneath Blood Gulch controls reality itself, Sarge begins to assault it when it's obvious that Red Command isn't going to back him up in destroying the Blue team. Sarge begins to rejoice, then asks "What the hell am I looking at?" when the computer displays badly translated text informing him that's he's won and rolls credits composed entirely of Japanese names. It's implied from there that the whole series was one extremely long, very weird Halo match on Xbox Live. | |
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A Winner Is You / int_914e2915 | type |
A Winner Is You | |
A Winner Is You / int_914e2915 | comment |
Crash Bandicoot 4: It's About Time: Collecting all of the Gems unlocks an amusing secret ending, featuring things like Ripper Roo taxidermizing N. Brio and Oxide becoming an energy drink mascot. The 106% ending, which requires every Gem, Platinum Relic, N. Sanely Perfect Relic, and breaking all the boxes in the Flashback Tape levels (bear in mind that these are all pretty tall orders by themselves), is only a 20-second cutscene that shows Uka-Uka alive and well. | |
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A Winner Is You / int_9155abbd | type |
A Winner Is You | |
A Winner Is You / int_9155abbd | comment |
After you beat Rabbids Go Home for the first time, an optional goal will appear on the level select screen, which requires your pile to reach 31,750 ft. This pretty much requires every collectible thing to reach, which is easier said than done in regards to the brutal last levels and evolving hub world that can lock you out of collecting everything in it. But if you go to the length of collecting everything and reach the new goal on the level select screen, the only thing that happens is that the greyed-out star next to it starts spinning. | |
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A Winner Is You / int_927bfafd | type |
A Winner Is You | |
A Winner Is You / int_927bfafd | comment |
For beating the mode one player in WolfQuest you simply get a message telling you that you succeeded in your goal, and a brief synopsis of what will happen afterwards. | |
A Winner Is You / int_927bfafd | featureApplicability |
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A Winner Is You / int_927bfafd | featureConfidence |
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WolfQuest (Video Game) | hasFeature |
A Winner Is You / int_927bfafd | |
A Winner Is You / int_92ef06c0 | type |
A Winner Is You | |
A Winner Is You / int_92ef06c0 | comment |
After finally finishing level 80, The Bugs Bunny Crazy Castle for the Game Boy (released in Japan as Mickey Mouse) has Bugs walking slowly into the middle of the screen with the message "Congraturations! You are good player!" and his standard "level won" animation. | |
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A Winner Is You / int_92ef06c0 | |
A Winner Is You / int_935a39be | type |
A Winner Is You | |
A Winner Is You / int_935a39be | comment |
The "Tourney Mode" in Brawl and the fourth game also does this; upon winning, an icon of your character appears with a voice clip saying "The Champion is... <Chosen Character>." | |
A Winner Is You / int_935a39be | featureApplicability |
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Super Smash Bros. Brawl (Video Game) | hasFeature |
A Winner Is You / int_935a39be | |
A Winner Is You / int_93e3f14e | type |
A Winner Is You | |
A Winner Is You / int_93e3f14e | comment |
After completing the Tarzan video game for PlayStation, you're treated to a brief clip from the movie, a screen that says "Congratulations", and a voice-over from a Rosie O'Donnell sound-alike congratulating you. | |
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Tarzan | hasFeature |
A Winner Is You / int_93e3f14e | |
A Winner Is You / int_93f27f86 | type |
A Winner Is You | |
A Winner Is You / int_93f27f86 | comment |
In Army Men: Sarge's War, after the Big Bad is killed, all the player receives is a medal, and are unable to save the game after beating the last boss so they can keep the medal. | |
A Winner Is You / int_93f27f86 | featureApplicability |
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Army Men (Video Game) | hasFeature |
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A Winner Is You / int_93fcd475 | type |
A Winner Is You | |
A Winner Is You / int_93fcd475 | comment |
If you manage to defeat Jason in the Friday the 13th game for the NES, you're rewarded with the same picture of Jason sitting down you've already seen twice, and the text "You have finally managed to defeat Jason... But is he really dead? We're not telling!! END..." Much better is the losing screen, which, right in the midst of Nintendo's Never Say "Die" period, declared "You and your friends are dead." | |
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A Winner Is You / int_93fdfb22 | type |
A Winner Is You | |
A Winner Is You / int_93fdfb22 | comment |
The original Street Fighter has Sagat say, "You've outlasted the best. You are now the strongest street fighter in the world!" before the credits roll. | |
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Pokémon Dash says "Thank you for Watched!" upon completing any of the modes. This is along with the game having no plot to speak of. | |
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Andro Dunos for the Neo Geo ends with a message telling you "PLEASE TRY THE NEXT STAGE". But even if you play on the hardest difficulty and loop the game, the endings stay the same. | |
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Two of the last examples for the NES are Mario Is Missing! and Mario's Time Machine. The latter requires only marginally more effort. | |
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Blue's quest in SaGa Frontier. Once you deliver the finishing blow to the final boss, the picture freezes in mid-strike and fades to black and white as "THE END" appears on it. This is especially egregious, as SaGa Frontier is an RPG for the PlayStation, and its storyline wasn't exactly minimal; it certainly isn't minimal for the endings to the six other characters' quests, some of whom have Multiple Endings each. There's actually a reason for this, however; despite being so according to game mechanics, that isn't the finishing blow. As revealed in the accompanying book, Blue/Rouge and his friends never win the battle, and indeed, it can't be won. Blue and Rouge weren't being prepared to defeat the King of Hell — or at least make Sealed Evil in a Duel. That is, they were being trained to keep him busy for the rest of eternity, so he couldn't finish the invasion. According to the dev team, Blue's fight in Hell is a Playable Epilogue with the real last battle being Blue vs Rouge. | |
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Nekketsu Kouha Kunio Kun: After defeating the final boss in the Japanese arcade version, Kunio walks out of the building and shakes Hiroshi's hand while the other students cheer for him. The American version of the arcade game (Renegade) simply had the hero kissing his girlfriend who was previously kidnapped. On the Famicom, Hiroshi comes crying out of the room in which he was held captive and gives Kunio a handshake for all his troubles; the credits roll after the scene. The American release just had the credits rolling the moment you deal the defeating blow to the final boss. |
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The Sacred Armour of Antiriad: The ending consists of Tal floating in the void in while a short message loops through the status box: THE OPPRESSORS ARE DEFEATED YOUR RACE IS FREE PRESS FIRE TO PLAY AGAIN | |
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The Legend of Kage makes you fight over the course of four seasons to save a Princess. Your reward? A brief ending scene that ends with "However..." and the Princess getting kidnapped again. If you rescue Kiri-hime three times, then you do get a real ending, but the game loops after that. | |
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The NES version of 1942 is 32 stages loooooong. After you clear the last stage, you get a "CONGRATULATIONS" message typed out, and then your final score is displayed, sending you back to the title screen. At least the translators at Capcom managed to spell "CONGRATULATIONS" correctly... The arcade ending is even more gratuitous: "We give up! Game Over. Presented by Capcom. Hope our next game." In the ZX Spectrum version they didn't bother even that much. If you manage to beat all levels (which is almost impossible without using cheat codes), all you get is the exact same "game over" message as when you die. |
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Regular Show takes it to the extreme in season 2 episode 8, Rage Against the TV, where getting close to finishing the game causes TV problems and eventually prompts the game to come to life to stop itself from being beaten. Actually winning results in a quick "you win" screen before the TV crumbles to dust. In the episode "Birthday Gift" Rigby gifts the game "Cake Quest" he made himself thanks to Zaxon's device that makes videogames with his mind to Mordecai for the his birthday which is just an extremely short game that can be completed in five seconds. The ending screen says "Your a winner. Game Over". Cue to Mordecai complaining that this game is awful, but despite this, he says that is one of the best gifts he made. |
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Medal of Honor: Allied Assault just says "The End" and rolls the credits, no victory cutscene, nada. | |
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Buddy Thunderstruck has a notoriously bad arcade game, which despite opening an impenetrable vault upon victory to award the player with a real-life trophy, in-game just features a simple "Good Job" graphic and the trophy is considered to be not that exciting anyway. | |
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Yoshi's Safari has a simple "you saved the kingdom, returned the MacGuffins, and went back home, followed by "The End". Waiting around for a few moments has Yoshi reveal a secret code that, when entered, lets you play the game on a harder difficulty. However, beating the game on the harder difficulty gets you the same ending, though the people you save do acknowledge that you saved them twice. | |
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A Winner Is You / int_a3ca1eab | comment |
Justice League Task Force has the same ending for every character in Story Mode. The Battle Mode is even worse, with a mere "Congratulations!" and that's all. | |
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A Winner Is You / int_a4513827 | comment |
The 1974 dnd game ends immediately after leaving the dungeon with a simple screen saying "CONGRATULATIONS" and reminding you your characters name is in the list of winners. | |
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In the Game Boy Color version of Gex: Enter the Gecko, where you have to collect everything in order to reach the final battle, you are only given the credits. This is a far cry from the PlayStation and Nintendo 64 versions, which have an awesome cut scene at the end. In Gex 3: Deep Cover Gecko, completing a secret level gives you "COMPLETEB". |
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OFF: The Main Ending is this, repeating the game's Arc Words "The Switch is now on OFF" and then fading to black before rolling credits. The second ending with the Judge is only slightly better, with a bit of exposition and an eloquently put expression of regret by The Judge on behalf of himself and the Player before he walks away and the screen fades to black. The credits roll the same, but with a few brief glimpses of the Judge walking through the game's previous zones. Considering the secret ending and its Mind Screw, this could actually be considered merciful, rather than frustrating like most uses of this trope. | |
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A Winner Is You / int_a4ae80d6 | comment |
Oddworld: Abe's Exoddus has a real ending, but taunts players who don't find all 300 mudokons with the implication that they missed out on something extra special. Upon finding every damn mudokon, the player is given an apology before sitting through a boring slideshow of concept art, some of which was already seen in the previous game, Oddworld: Abe's Oddysee. | |
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A Winner Is You / int_a506a38b | comment |
Wayne's World on the NES and Game Boy: The end screen is just Wayne's head, a thumbs-up, and the word "Excellent!" on a black background. | |
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The normal ending of Chrono Cross: the Time Devourer breaks apart and vanishes into a portal, then you get a black screen with the word 'Fin' in the corner. Getting the good ending is a big Guide Dang It!. | |
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A Winner Is You / int_a61ca024 | comment |
Power Rangers Lightspeed Rescue for N64: If you somehow manage to stay awake to play through one level, you are greeted by a uninspired "YAY!". | |
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A Winner Is You / int_a6543322 | comment |
The Touhou Project spin-off game, Double Spoiler, has this. You Are Super Player! Something of a weird example, considering that this is immediately followed by unlocking half of the game. | |
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A Winner Is You / int_a678dd01 | type |
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A Winner Is You / int_a678dd01 | comment |
Xenon 2 Megablast has the anticlimactic ending of showing the mid-level shopkeeper again, who briefly informs you that this is the end, followed by a black screen with a white dot. | |
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A Winner Is You / int_a694767c | comment |
WWF No Mercy: Every title has its own set of fights that you can take multiple paths through. Finishing any path for a title showed your character celebrating, and a short crawl of text depending on which title. Fair enough. This trope comes into play for 100% Completion; taking all of the paths for any of the titles takes quite a while, and many of them have sadistic fights (there are paths where you have to throw an easy match, just so you can take the path to a ridiculous handicap match). Your reward for completing every fight available for a title? The exact same text crawl. If you decide to play the title once more and just take any old path, then you'll realize that there was a glitch with the "100%ed this title" flag, and now you'll finally get to witness the celebration you have earned... a slightly different text crawl from before, depending on the title. | |
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In Legacy of the Wizard, after Roas kills the dragon, he leaves the dungeon to find the rest of his family waiting. They all walk over to the house, and wave to the player, and cuts to the credits from there. The original MSX version doesn't even have any of this, skipping straight from the Final Boss to the credits. | |
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Good as it is, the 2005 freeware PC game La-Mulana has a rather disappointing ending. Defeat the final boss, and all you get is a short cutscene of Lemeza escaping from the ruins, followed by a single "CONGRATULATIONS!" Cue the end credits, where Lemeza's father steals the ruins' treasure off him that he worked so hard to earn and runs away. Considering that the game is very difficult, the pay-off is disappointing. Well, at least they had the courtesy to spell "congratulations" correctly, and the credits' music is good. | |
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The Super Famicom game based on Tomorrow's Joe gives you one for winning against the Final Boss. If you want the iconic ending, you need to time out. | |
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A Winner Is You / int_a796bde8 | comment |
The victory image for 100% completion of Metal Gear Solid: VR Missions (or Special Missions, depending on your locale) was simply a bit of mecha concept art. The significance of this image (it was concept art for the sequel's mecha, which would not be seen outside of Konami for a long time) wasn't immediately obvious, and there was no way of viewing it for a second time, except by starting a new game and getting it up to 100%. | |
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A Winner Is You / int_a9ebc166 | comment |
Cutewendy did a reference to the Trope Namer here. | |
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Heavy Barrel: "Congratulations. You have accomplished your mission. Dismantle your secret weapon. You saved the land from disaster. Thank you for playing. Data East USA, Inc." Then again, the plot isn't much to begin with... | |
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A Winner Is You / int_ab07b0d7 | comment |
Super Double Dragon lacks any actual plot and features a generic text-only ending before the credits after the defeating the final boss. The Japanese version doesn't even have that; you just get the credits. | |
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The NES The Adventures of Rocky and Bullwinkle game is another case of a glorified Game Over screen. Wherein losing the game results in a large "YOU LOSE!", beating the game results in a large "YOU WIN!" Same graphics and everything. | |
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A Winner Is You / int_ac0104b8 | comment |
Beating Yami Yugi in Yu-Gi-Oh! Monster Capsule Breed and Battle gives you a congratulations screen, the credits, and nothing else. | |
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The main storyline of Final Fantasy Tactics A2 has a proper ending, but the reward you get for beating all five level 99 clans in a bonus mission after you completed all 300 missions is just the credits. The same credits you get for beating the storyline. No Infinity +1 Sword or Bragging Rights Reward at all. Keep in mind that all of the clans in this bonus mission displays the finest examples of The Computer Is a Cheating Bastard. You can't even save afterwards, losing your experience and never having proof of actually beating it. | |
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A Winner Is You / int_ad41ee71 | comment |
In the SuperMarioLogan episode, "Bowser's Video Game", Bowser has a lot of trouble beating Charleyyy and Friends: The Video Game, and is so frustrated, he lets Junior play the game when Junior comes across him. Junior manages to beat the game in ten minutes, much to Bowser's bewilderment. Onscreen, the game has a message that says, "CONGRATULATIONS YOU BEAT THE GAME YOU WIN" as its ending. | |
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Sonic Labyrinth for the Game Gear: beat the game without collecting all the Chaos Emeralds, and you are greeted with "CONGRATULATIONS! ALL ZONES CLEAR!! BUT IT IS NOT PERFECT!" What is your reward for beating the game with all the emeralds? The ending sequence is recoloured and the text instead says "IT IS PERFECT! WONDERFUL!!!" | |
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A Winner Is You | |
A Winner Is You / int_af60702d | comment |
There are several games from the mid to late '80s (like The Legend of Zelda, Super Mario Bros. and Ghosts 'n Goblins) that "reward" you by unceremoniously kicking you back to the start to play a Second Quest." If you're lucky, you get an ending screen that's slightly better than the one you got the first time you played through. (Although it's no less likely to be free of garbled Engrish.) This is called a "second loop" and is popular in Shoot Em Ups. When Super Mario Bros. was repackaged for the SNES as part of Super Mario All-Stars, you do get to see the Princess kissing Mario (or Luigi). If you defeat the slightly harder difficulty, the text is different. If you make it all the way to the end of Ghosts 'n Goblins while picking up a necessary weapon and beat the boss, Ghosts 'n Goblins, you get rewarded by having to play the whole game over again, with the message that "This room is an illusion and is a trap devisut by Satan". If you manage to do that, all you get is a brief scene of Arthur reuniting with the princess and the following text: "Congraturation. This story is happy end. Thank you. Being the wise and courageour knight that you are you feel strongth welling in your body. Return to starting point. Challenge again!" Yes, those spelling and grammar mistakes were in the game. To top it all off, the very last screen after beating the game just says "Player 1 Game Over." The arcade version of Ghosts 'n Goblins has the same endings, but is slightly better in the spelling and grammar department—"Devisut" is spelled correctly as "Devised" in the first ending, and for the second ending "Congraturation" is spelled "Congratulation" (still no plural, though) and "Courageour" is spelled correctly as "Courageous". "Strongth" is still present, though. |
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A Winner Is You / int_afa87e53 | type |
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A Winner Is You / int_afa87e53 | comment |
Every GBA Backyard Sports game just has a congratulations screen and nothing else when you beat the game, except for Backyard Football, which is a worse scenario. | |
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A Winner Is You | |
A Winner Is You / int_afb5ab93 | comment |
PsyCard: The ending to Friend's Quest, after defeating King Ur, is a "congratulations" window saying the number of victories, defeats, and how many steps were taken, then a selection to say "ok" or "good", both of which return the player back to the main game's Start Screen. | |
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A Winner Is You / int_b0bd1e3d | comment |
The Amiga versions of Lemmings and the sequel Oh No! More Lemmings rewards gamers who had sweated over the often hair-tearingly frustrating 120 levels of the former and the even more sanity-eroding 100 levels of the latter with a brief screen of congratulatory text, followed by a picture of the game's development staff surrounding a lemming sprite while a short sound clip of applause and cheering played. And that's it.Meanwhile, the Genesis version features two animated processions of lemmings walking in opposite directions at the top and bottom of the screen while the credits roll. The Master System and Game Gear versions have a small group of lemmings on a stage doing a can-can dance, then a single screen of credits. The SNES version has a rather more satisfying ending showing a group of four lemmings taking a bow on a stage before the curtain falls, and as the credits roll, the idea that the game had been a sort of (rather morbid) theatre production is carried on as various lemmings are shown carting off props and scenery, buffing the stage floor, and finally switching off the theatre lights. | |
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A Winner Is You / int_b0c8849e | comment |
Kid Radd: Radd's namesake game ends with Radd and Sheena standing in a field, with the text "AND SO SHEENA WAS SAVED THANKS TO KID RADD. THE END." and then cuts to the credits before Radd can get his expected Smooch of Victory. | |
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Lampooned by WrestleCrap's Blade Braxton as he provides commentary during a bizarre otherworld professional wrestling contest in The Crossoverlord. Below the comic is an animated GIF parodying the NES Pro Wrestling game. | |
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A Winner Is You / int_b1107421 | comment |
Cho Ren Sha 68k ends with a simple "Mission Complete" message...but only in versions of the game before ver. 1.10. The new ending in 1.10 is a rather surreal extended sequence where, upon defeating the Final Boss, the player inexplicably finds themselves in a completely new plane landing in a shabby military base and is welcomed back to "the real world". At least the old "Mission Complete" ending is exactly what it says. | |
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A Winner Is You / int_b2e2d1ee | comment |
Puyo Puyo 7 downplays this trope singlehandedly due to the epilogue, but the ending before the credits certainly qualifies. After an extremely easy final boss fight against Ecolo, he laments his defeat, Arle, Amitie and Ringo celebrate with one line each, cut to credits in 5 lines and less than 10 words. | |
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A Winner Is You / int_b33c298c | comment |
Aladdin (Virgin Games) has two bonus levels where you control Abu the monkey. When you lose those levels you get a black screen with the text "Nice try". When you win you get the same thing: "Nice try". The game's ending is not much better: after Jafar is defeated, Aladdin and Jasmine are shown on a magic carpet ride, then doing a Foot Popping clinch in which they freeze as "The End" appears and the credits roll. The other Aladdin Licensed Games have endings like the movie's. | |
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A Winner Is You / int_b361711d | comment |
Plants vs. Zombies: Heroes has absolutely no real ending for both the plant and zombie missions. If you beat the final mission on any side or even both sides, you are then greeted with no gems or packs, no credit sequence, not even a comic sequence as seen much earlier; you are simply sent back to the mission menu and are then forced to repeat the same final mission over and over until you reset your progress completely. In previous versions before silver coinsnote Which can only be used to get very weak Basic - Common cards were removed, then your only reward was your 100 coins for each final mission boss defeated if you somehow didn't obtain all your Basic - Common cards beforehand. | |
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A Winner Is You / int_b49134f4 | comment |
Beating Robotron 64 gives you an ugly render of the last human family and a message saying "Thanks to you and your super-human powers, the last human family will live to see the year 2085." | |
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A Winner Is You / int_b4967d43 | comment |
Sonic the Hedgehog: Clearing the original game without collecting all 6 Chaos Emeralds gives you the ending with Sonic tapping his foot and frowning at the player at the Green Hill Zone, and Robotnik juggling the remaining emeralds with the text "Try Again" after the closing credits. If you collect all 6 Chaos Emeralds, the only differences are that Sonic creates flowers with the emeralds, and Robotnik instead jumps up and down in a tantrum on the word "End" after the credits. No "Congratulations", not even a "Congraturation". Just "End". Subverted in the Sega Master System and Game Gear versions of Sonic 2. Regardless of whether you get the good ending or the bad ending, the game still slaps you in the face afterwards with the Game Over screen, complete with its losing jingle. Not exactly a great reward for beating the game. Sonic Heroes has an extra hard mode unlockable after several requirements are met. The only reward for beating it is a "Congratulations" message and a brief generic picture of Team Sonic. The same picture that appears on the title screen and the game's case. In Knuckles Chaotix, the good ending is just the title screen with Sonic and Tails making a cameo. A mobile phone ripoff of Sonic, Supersonix, ends with just this text: "Congratulations. The sky is blue, water is wet and you've won the game. You can feel proud, for once again man has defeated machine." Sonic Labyrinth for the Game Gear: beat the game without collecting all the Chaos Emeralds, and you are greeted with "CONGRATULATIONS! ALL ZONES CLEAR!! BUT IT IS NOT PERFECT!" What is your reward for beating the game with all the emeralds? The ending sequence is recoloured and the text instead says "IT IS PERFECT! WONDERFUL!!!" |
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A Winner Is You / int_b66b61ca | type |
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A Winner Is You / int_b66b61ca | comment |
In Rayman Origins, once you beat the true last level (no easy feat, mind you), all you get is the final boss revealing that it's actually a Nymph. She thanks you and says she had a bad dream before winking at the camera as it irises out. Uh...yay? | |
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A Winner Is You / int_b79017c8 | comment |
In Silent Hunter III, if you manage to survive to 7 May 1945 you get the radio message sent in Real Life to all U-Boats exalting your bravery and ordering to surrender -quitting is enough-. Then you get the same screen as when you're sunk, listing the ships and tonnage sunk. | |
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A Winner Is You / int_b7e2bb69 | type |
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A Winner Is You / int_b7e2bb69 | comment |
Beating the PC game Syndicate, which is a time-consuming undertaking that throws at least one ridiculously difficult level at you near the end, "rewards" you with the exact same animated victory screen you see after beating every other level, including the first. | |
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A Winner Is You / int_b952005 | type |
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A Winner Is You / int_b952005 | comment |
Endless Space originally featured a popup that says "You are victorious ! Would you like to continue playing?" followed by a pie chart showing the final numbers (Planets, research, ships, etc). And then back to the main menu. Disappointing, considering how gorgeous the opening intro for each faction is. The endings were later updated, with a different picture and text depending on the condition - a Diplomacy Victory shows your leader standing at a podium in a United Nations-esque building, for example - along with the addition of race-unique defeat screens showing bombed-out homeworlds. | |
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A Winner Is You / int_ba1083f7 | type |
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A Winner Is You / int_ba1083f7 | comment |
Parodied on the Guitar Hero episode of South Park — when Stan and Kyle finally break a million points on Guitar Hero and unlock super-stardom, all they get is the message, "CONGRATULATIONS! YOU... ARE... FAGS!" It pisses them off to no end.In a popular mod for Frets on Fire, named "Frets on Fire X" or "FoFiX". getting 100% on a song will get you a sound clip of the "CONGRATULATIONS! YOU ARE FAGS!" quote from that episode. | |
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A Winner Is You / int_bc758ea9 | type |
A Winner Is You | |
A Winner Is You / int_bc758ea9 | comment |
Tiny Toon Adventures: Plucky's Big Adventure, after having you spend the game helping Plucky Duck find the parts to convert his bicycle into a time machine so he can travel back to the previous day and finish the homework he forgot to do, ends with a short cutscene of Plucky crashing his bicycle into a wall, then Buster Bunny saying that time travel isn't actually possible, followed by the credits. While such a "Shaggy Dog" Story ending is something that might have worked well for an episode of the TV series, having it come after a game full of Moon Logic Puzzles is unsatisfying, to say the least. It's worse if you've seen the episode the game is based on, as Plucky's time machine did work there, which might cause the player to assume that putting it together is just the first level rather than taking up the entire game. | |
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A Winner Is You / int_bcadd7cb | type |
A Winner Is You | |
A Winner Is You / int_bcadd7cb | comment |
The THQ game Warhammer 40,000: Squad Command is a fun game, which, unfortunately, not only has no real ending, but also has a ten-second cinematic showing your squad completely failing to achieve the objective of the entire game just played and letting loose a massive daemon that will destroy the system, before cutting to "Congratulations, you have completed the single-player game!" and rolling the same credits available on the main screen. | |
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A Winner Is You / int_bcc90295 | type |
A Winner Is You | |
A Winner Is You / int_bcc90295 | comment |
In The Killing Game Show, complete all the levels, and you get a text-only screen proclaiming: "CONGRATULATIONS—You have completed The Killing Game Show! It looks like the Price WAS Right after all!" Never mind the price; shouldn't even a deliberately sadistic game show offer a more substantial prize for winning? (The Sega Genesis version, Fatal Rewind, uses a somewhat different ending message, but the presentation is the same.) | |
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A Winner Is You / int_bee7440 | type |
A Winner Is You | |
A Winner Is You / int_bee7440 | comment |
Drakengard's Ending E depicts a bizarre event (leading directly into the continuity of NieR) in which the gameplay suddenly shifts into an extremely hard rhythm game in the real world, that then ends with the sudden death of the lead character from a fighter jet missile, with no context whatsoever. Other endings then get a small bit of verse giving some context of what just happened, whereas Ending E just gets: | |
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A Winner Is You / int_c19c6efa | type |
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A Winner Is You / int_c19c6efa | comment |
For a long time, Minecraft had no ending or sign of progression at all, living up to the true wide open sandbox name. When the game became a full version, this was changed. Players can go on a lengthy quest to gather materials needed to eventually reach The End realm and fight the Enderdragon. Beating the dragon gets you 20,000 experience points and the player is left with a really long and pretty slow crolling text with two unseen beings talking to the player, having a very surrealist dialogue about existence and reality, followed by the credits. | |
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A Winner Is You / int_c2cedff6 | type |
A Winner Is You | |
A Winner Is You / int_c2cedff6 | comment |
Athena has no exciting ending to reward players who complete this Nintendo Hard game. In the NES port, after defeating the Final Boss Dante, it cuts to outside her castle, where Athena stands still as the sky changes. The Arcade Game instead displays a block of text: | |
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A Winner Is You / int_c4102b40 | type |
A Winner Is You | |
A Winner Is You / int_c4102b40 | comment |
Alien Breed: Special Edition '92 lampshades it. | |
A Winner Is You / int_c4102b40 | featureApplicability |
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A Winner Is You / int_c4102b40 | |
A Winner Is You / int_c493bad5 | type |
A Winner Is You | |
A Winner Is You / int_c493bad5 | comment |
Bullet end with a single frame stating "CONGRATULATIONS [INSERT NAME]" in caps. Then... you go back to the first stage. Have fun! | |
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Bullet (Video Game) | hasFeature |
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A Winner Is You / int_c4df4e18 | type |
A Winner Is You | |
A Winner Is You / int_c4df4e18 | comment |
The carrot dangling at the end of the Career Mode stick for Tony Hawk's Pro Skater players, beyond unlocked cheats and possibly new characters, were video clips of said pro skaters (or compilations of painful bails). The footage eventually compiled from beating the game over and over turned your copy into a mini-skate tape of its own (the move to the DVD format raised this even more with over a half hour of skate footage in 3 and 4). That is, if you were playing a disc-game format. Stuck with the Nintendo cartridge versions on the N64 and handhelds that couldn't hold FMVs? Then your non-cosmetic reward for completing a campaign is a simple congratulatory text — except for the N64 version of THPS3, which just smash cuts to the credits after finishing your final run — and roll credits. | |
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A Winner Is You / int_c4df4e18 | |
A Winner Is You / int_c501f344 | type |
A Winner Is You | |
A Winner Is You / int_c501f344 | comment |
Alien Swarm. You reach the final map (7 total) and make it to the source of the alien bug infestation. You activate the bomb and race out of the area to be picked up by your commander, dodging hordes of alien bugs of all varieties as the bomb's clock ticks down. What do you get? Aside from the usual EXP you earn, just a standard congratulations message on the mission results screen, then the credits rolling over it. You can't do anything else except start a new campaign (or play the same one again since there's only one official one) or quit the game. | |
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A Winner Is You / int_c5385fb4 | type |
A Winner Is You | |
A Winner Is You / int_c5385fb4 | comment |
Beat D. D. Crew and you get a pithy dying speech from the Final Boss, then a showcase of the main characters, and then the end. There's not even a credits roll! | |
A Winner Is You / int_c5385fb4 | featureApplicability |
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A Winner Is You / int_c5f50eb4 | type |
A Winner Is You | |
A Winner Is You / int_c5f50eb4 | comment |
The NES version of Contra has an exploding island and then says simply "CONGRATULATIONS! YOU HAVE DESTROYED THE VILE RED FALCON AND SAVED THE UNIVERSE. CONSIDER YOURSELF A HERO." The unanswered question is "Why should I have to consider myself a hero? Doesn't anyone else?" | |
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A Winner Is You / int_c6e31a96 | type |
A Winner Is You | |
A Winner Is You / int_c6e31a96 | comment |
Parodied in The Angry Video Game Nerd Adventures. Clearing a stage nets you the text "STAGE CLEAR! CONGLATURATION !!", a reference to the infamous Ghostbusters NES game which the AVGN reviewed. | |
A Winner Is You / int_c6e31a96 | featureApplicability |
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A Winner Is You / int_c6e31a96 | |
A Winner Is You / int_c9633211 | type |
A Winner Is You | |
A Winner Is You / int_c9633211 | comment |
No More Heroes exhibits this particular trope based on player choice. Upon defeating the final boss, you get the option to save your game, and then you can choose between viewing the ending, viewing the "True" ending, and returning to Santa Destroy. The ending (not the "True" ending) shows Travis on the toilet when a would-be assassin invades his apartment. Cue the credits.If you haven't purchased all of the game's weapons, you don't get the option of selecting the good ending. However there's only three of them, the game just about shouts at you when there's a new sword available, and the game is pretty much structured so that skipping a sword is a bad idea, not to mention there's not much else to spend money on. So it's really your own stupid fault if you get stuck with the lousy ending. | |
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A Winner Is You / int_c9c1bb4c | type |
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A Winner Is You / int_c9c1bb4c | comment |
Evolva: After you destroy the Parasite's bomb and defeat the two bosses guarding it, the final cutscene just shows the Parasite agonizing and the spaceship leaving the planet. | |
A Winner Is You / int_c9c1bb4c | featureApplicability |
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Evolva (Video Game) | hasFeature |
A Winner Is You / int_c9c1bb4c | |
A Winner Is You / int_ca47629 | type |
A Winner Is You | |
A Winner Is You / int_ca47629 | comment |
Brain Dead 13 has this one: After watching the explosion in Dr. Neurosis' castle, Lance says, "Cool! Back to work!" then makes an Air Guitar of victory and drives away in his truck before the camera pans overhead to a bat that has awoken from its slumber and flies off. | |
A Winner Is You / int_ca47629 | featureApplicability |
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A Winner Is You / int_ca47629 | |
A Winner Is You / int_cc145378 | type |
A Winner Is You | |
A Winner Is You / int_cc145378 | comment |
The Teen Titans (2006) game for PlayStation 2: When you finish you are merely asked "Wanna play again?", and the characters float there until you make a choice. If you say no, you get to sit through bland credits. No skipping. | |
A Winner Is You / int_cc145378 | featureApplicability |
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Teen Titans (2006) (Video Game) | hasFeature |
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A Winner Is You / int_cc9a34a9 | type |
A Winner Is You | |
A Winner Is You / int_cc9a34a9 | comment |
In The Adventures of Lomax, you defeat the Big Bad and he falls down in a bunch of explosions. Then, The Old Wise Lorock pops in and tells you that you saved Lemmingland. Bye! Roll credits. | |
A Winner Is You / int_cc9a34a9 | featureApplicability |
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The Adventures of Lomax (Video Game) | hasFeature |
A Winner Is You / int_cc9a34a9 | |
A Winner Is You / int_cccafd49 | type |
A Winner Is You | |
A Winner Is You / int_cccafd49 | comment |
The boss battle in Gothic ends in a nice cutscene depicting the death of the boss and the collapse of his lair, apparently killing the hero, but destroying the Barrier and freeing the colony. Unfortunately, we don't get to see the latter, because the screen goes black after the lair collapses and all we get is a voiceover.. Pirate versions have a glitch causing the game to crash at precisely the moment that the cutscene should start. As Gothic crashes rather a lot anyway, it could take players a few attempts (or a glance at a walkthrough) to realise that the game is actually over. | |
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Gothic (Video Game) | hasFeature |
A Winner Is You / int_cccafd49 | |
A Winner Is You / int_ccceba90 | type |
A Winner Is You | |
A Winner Is You / int_ccceba90 | comment |
Medieval II: Total War has a campaign where the objective is to take 45 territories, but you can choose to keep playing afterward and try to take over the rest of the world map. Your reward for conquering all of Europe, the Middle East, north Africa, spending dozens of turns sailing to the New World, and slogging your way through hordes and hordes of Aztecs, is... the same damn ending mini-cinematic, with the message that Charlemagne and Alexander the Great have nothing on you. Fan-freaking-tastic. | |
A Winner Is You / int_ccceba90 | featureApplicability |
1.0 | |
A Winner Is You / int_ccceba90 | featureConfidence |
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Medieval II: Total War (Video Game) | hasFeature |
A Winner Is You / int_ccceba90 | |
A Winner Is You / int_ce2c3c13 | type |
A Winner Is You | |
A Winner Is You / int_ce2c3c13 | comment |
The Curse of Monkey Island, however, plays it straight. There isn't any real denouement to the plot after defeating LeChuck. As soon as Guybrush springs the final trap on him, the game instantly cuts away to a thirty-second scene without any dialogue, that consists of Guybrush and Elaine heading off to their honeymoon, while their friends are waving goodbye. | |
A Winner Is You / int_ce2c3c13 | featureApplicability |
1.0 | |
A Winner Is You / int_ce2c3c13 | featureConfidence |
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The Curse of Monkey Island (Video Game) | hasFeature |
A Winner Is You / int_ce2c3c13 | |
A Winner Is You / int_cfa2762f | type |
A Winner Is You | |
A Winner Is You / int_cfa2762f | comment |
While Scott Pilgrim vs. The World: The Game mostly averts this, by having a different ending for every character, finishing with DLC-exclusive Wallace Wells just gives you a picture of him in a chair. This is one of the reasons that most people were disappointed with the Wallace Wells DLC (the other being that he's just a re-skinned Stephen Stills). | |
A Winner Is You / int_cfa2762f | featureApplicability |
1.0 | |
A Winner Is You / int_cfa2762f | featureConfidence |
1.0 | |
Scott Pilgrim vs. The World: The Game (Video Game) | hasFeature |
A Winner Is You / int_cfa2762f | |
A Winner Is You / int_d053e341 | type |
A Winner Is You | |
A Winner Is You / int_d053e341 | comment |
Cloud Cutter, a retraux game paying homage to old-timey arcade shooters, does this in the ending screen as well. It contains 12 levels and can takes at least an hour and fifteen minutes to complete for expert players (most older games of this genre can be finished in half an hour or so) and after all that effort? You get a "Thank you for playing!" notice plastered over the picture of... the game's cover art. | |
A Winner Is You / int_d053e341 | featureApplicability |
1.0 | |
A Winner Is You / int_d053e341 | featureConfidence |
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Cloud Cutter (Video Game) | hasFeature |
A Winner Is You / int_d053e341 | |
A Winner Is You / int_d1424630 | type |
A Winner Is You | |
A Winner Is You / int_d1424630 | comment |
Mr. Driller 2. When finishing the last level, all you get is a picture of the characters, with the message "Congratulations". THIS is our reward for busting our asses off just trying to finish that hard-as-hell level??? | |
A Winner Is You / int_d1424630 | featureApplicability |
1.0 | |
A Winner Is You / int_d1424630 | featureConfidence |
1.0 | |
Mr. Driller (Video Game) | hasFeature |
A Winner Is You / int_d1424630 | |
A Winner Is You / int_d18cf67d | type |
A Winner Is You | |
A Winner Is You / int_d18cf67d | comment |
Subverted in Mother 3. After you watch the Dragon destroy the world, you get a black screen with 'The End...?' on it. However, if you use the D-Pad, you can still move around and discover what happened after. | |
A Winner Is You / int_d18cf67d | featureApplicability |
-0.3 | |
A Winner Is You / int_d18cf67d | featureConfidence |
1.0 | |
Mother 3 (Video Game) | hasFeature |
A Winner Is You / int_d18cf67d | |
A Winner Is You / int_d1f3bb0 | type |
A Winner Is You | |
A Winner Is You / int_d1f3bb0 | comment |
Burning Fight cuts from the Final Boss straight to the credits, with no real ending for any of the characters. | |
A Winner Is You / int_d1f3bb0 | featureApplicability |
1.0 | |
A Winner Is You / int_d1f3bb0 | featureConfidence |
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Burning Fight (Video Game) | hasFeature |
A Winner Is You / int_d1f3bb0 | |
A Winner Is You / int_d23b032e | type |
A Winner Is You | |
A Winner Is You / int_d23b032e | comment |
Beating Jumper and Jumper Three rewards you with a screen counting all your deaths throughout the game. Jumper Two's ending on the other hand is... strange, to say the least. | |
A Winner Is You / int_d23b032e | featureApplicability |
1.0 | |
A Winner Is You / int_d23b032e | featureConfidence |
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Jumper (Video Game) | hasFeature |
A Winner Is You / int_d23b032e | |
A Winner Is You / int_d2d45d16 | type |
A Winner Is You | |
A Winner Is You / int_d2d45d16 | comment |
The port of Contra Spirits to the NES, actually does attempt to recreate the original SNES game's ending, but in place of the original's credits it is captioned "THEND". | |
A Winner Is You / int_d2d45d16 | featureApplicability |
1.0 | |
A Winner Is You / int_d2d45d16 | featureConfidence |
1.0 | |
Contra III: The Alien Wars (Video Game) | hasFeature |
A Winner Is You / int_d2d45d16 | |
A Winner Is You / int_d2d8454c | type |
A Winner Is You | |
A Winner Is You / int_d2d8454c | comment |
The U.S. release of Karnov for the NES ends with a simple white text on a black screen reading "Congratulations!! The End". The Japanese Famicom version has an actual cutscene where Karnov is rewarded for defeating the Big Bad by becoming the successor to God, but this was removed from the U.S. version due to Nintendo of America's policies on including religious content in NES games at the time. | |
A Winner Is You / int_d2d8454c | featureApplicability |
1.0 | |
A Winner Is You / int_d2d8454c | featureConfidence |
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Karnov (Video Game) | hasFeature |
A Winner Is You / int_d2d8454c | |
A Winner Is You / int_d4bb1e55 | type |
A Winner Is You | |
A Winner Is You / int_d4bb1e55 | comment |
FFX Runner: After getting past the first part of the game twice and going past a very long part near the end of the game, you get the title screen, with a message saying "congratulations! you win!". | |
A Winner Is You / int_d4bb1e55 | featureApplicability |
1.0 | |
A Winner Is You / int_d4bb1e55 | featureConfidence |
1.0 | |
Ffx Runner (Video Game) | hasFeature |
A Winner Is You / int_d4bb1e55 | |
A Winner Is You / int_d4cad0e2 | type |
A Winner Is You | |
A Winner Is You / int_d4cad0e2 | comment |
Bubsy in Claws Encounters of the Furred Kind has the following after you beat the final boss: "I win! I win! Well, I guess you helped." There is an additional short celebratory cutscene after this, however. | |
A Winner Is You / int_d4cad0e2 | featureApplicability |
1.0 | |
A Winner Is You / int_d4cad0e2 | featureConfidence |
1.0 | |
Bubsy (Video Game) | hasFeature |
A Winner Is You / int_d4cad0e2 | |
A Winner Is You / int_d4dafda9 | type |
A Winner Is You | |
A Winner Is You / int_d4dafda9 | comment |
Completing a song in Cytus with all Perfects gives you a flashy "Million Master" animation and a Master rank on the chart. Clearing the song with a 100% TP rating, which is also an all-Perfect run but harder to do (as there's actually two judge ranks both labeled "Perfect"), yields...exactly the same visual rewards, aside from your TP record for the chart being updated to 100. | |
A Winner Is You / int_d4dafda9 | featureApplicability |
1.0 | |
A Winner Is You / int_d4dafda9 | featureConfidence |
1.0 | |
Cytus (Video Game) | hasFeature |
A Winner Is You / int_d4dafda9 | |
A Winner Is You / int_d4e1e661 | type |
A Winner Is You | |
A Winner Is You / int_d4e1e661 | comment |
Dizzy: Completing Dizzy: the Ultimate Cartoon Adventure starts some autoscrolling text which reads: | |
A Winner Is You / int_d4e1e661 | featureApplicability |
1.0 | |
A Winner Is You / int_d4e1e661 | featureConfidence |
1.0 | |
Dizzy (Video Game) | hasFeature |
A Winner Is You / int_d4e1e661 | |
A Winner Is You / int_d5361876 | type |
A Winner Is You | |
A Winner Is You / int_d5361876 | comment |
Mother: Subverted in Mother 3. After you watch the Dragon destroy the world, you get a black screen with 'The End...?' on it. However, if you use the D-Pad, you can still move around and discover what happened after. At the end of the original Famicom version of Mother 1, you sing Maria's Lullaby to Giegue, he leaves in his spaceship, and the credits roll. This was fixed in the North American prototype and the GBA re-release. |
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A Winner Is You / int_d5361876 | featureApplicability |
-0.3 | |
A Winner Is You / int_d5361876 | featureConfidence |
1.0 | |
Mother (Video Game) | hasFeature |
A Winner Is You / int_d5361876 | |
A Winner Is You / int_d54a85d8 | type |
A Winner Is You | |
A Winner Is You / int_d54a85d8 | comment |
The ending of Loaded is a very short FMV showing the final boss's body melting away and his brain escaping. | |
A Winner Is You / int_d54a85d8 | featureApplicability |
1.0 | |
A Winner Is You / int_d54a85d8 | featureConfidence |
1.0 | |
Loaded (Video Game) | hasFeature |
A Winner Is You / int_d54a85d8 | |
A Winner Is You / int_d5ac3d6a | type |
A Winner Is You | |
A Winner Is You / int_d5ac3d6a | comment |
SWAT 4 after the mission where you have to fight terrorists in a genetics lab, the game just jump to credits. The game has no plot, just several series of unconnected, but increasingly dangerous situations, so might as well as having No Ending. | |
A Winner Is You / int_d5ac3d6a | featureApplicability |
1.0 | |
A Winner Is You / int_d5ac3d6a | featureConfidence |
1.0 | |
SWAT 4 (Video Game) | hasFeature |
A Winner Is You / int_d5ac3d6a | |
A Winner Is You / int_d5b09615 | type |
A Winner Is You | |
A Winner Is You / int_d5b09615 | comment |
TASAC ends with a shot of the player ships flying away from an exploding base before looping back to the first stage. | |
A Winner Is You / int_d5b09615 | featureApplicability |
1.0 | |
A Winner Is You / int_d5b09615 | featureConfidence |
1.0 | |
Tasac (Video Game) | hasFeature |
A Winner Is You / int_d5b09615 | |
A Winner Is You / int_d5b51f2e | type |
A Winner Is You | |
A Winner Is You / int_d5b51f2e | comment |
Sipho: When you beat the final boss, all you get is a message congratulating you on destroying the ecosystem (and an achievement on Steam) before going into the next epoch. | |
A Winner Is You / int_d5b51f2e | featureApplicability |
1.0 | |
A Winner Is You / int_d5b51f2e | featureConfidence |
1.0 | |
Sipho (Video Game) | hasFeature |
A Winner Is You / int_d5b51f2e | |
A Winner Is You / int_d5d1c44b | type |
A Winner Is You | |
A Winner Is You / int_d5d1c44b | comment |
The original Eye of the Beholder is notorious for crashing to MS-DOS immediately after beating the Final Boss, with a blue "Congratulations!" window. The authors planned several more puzzles to open the path to the surface, a final cutscene and saving the party for the next game (like in EoB 2), but it was all scrapped to reduce the game size. Some remnants can be seen with a level editor or in the Amiga demo. | |
A Winner Is You / int_d5d1c44b | featureApplicability |
1.0 | |
A Winner Is You / int_d5d1c44b | featureConfidence |
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Eye of the Beholder (Video Game) | hasFeature |
A Winner Is You / int_d5d1c44b | |
A Winner Is You / int_d5dbb3d8 | type |
A Winner Is You | |
A Winner Is You / int_d5dbb3d8 | comment |
Super Valis IV, between levels, shows one random still shot with a message that varies in wording but always says that Lena has finished the last act or defeated the last boss and is ready to take on the next act, all of which is redundant information. This is pretty lame considering that most Valis games, including the the PC Engine version of Valis IV, have extensive cutscenes between levels. The actual ending of the game, however, is more substantial. | |
A Winner Is You / int_d5dbb3d8 | featureApplicability |
1.0 | |
A Winner Is You / int_d5dbb3d8 | featureConfidence |
1.0 | |
Valis | hasFeature |
A Winner Is You / int_d5dbb3d8 | |
A Winner Is You / int_d6141856 | type |
A Winner Is You | |
A Winner Is You / int_d6141856 | comment |
Zanac has a fairy flying around and writing out the player's score, a staff roll, and, in between, the message: "CONGRATULATIONS! YOU ARE THE MESSIAH OF EARTH." | |
A Winner Is You / int_d6141856 | featureApplicability |
1.0 | |
A Winner Is You / int_d6141856 | featureConfidence |
1.0 | |
Zanac (Video Game) | hasFeature |
A Winner Is You / int_d6141856 | |
A Winner Is You / int_d72b0239 | type |
A Winner Is You | |
A Winner Is You / int_d72b0239 | comment |
Rise of Nations has this for the different campaign modes. You conquer the entire known world as Alexander the Great and all you get is a splash screen that says something along the lines of "Great job. Your empire will surely go down in history as the greatest." The only amusing ones are when the game goes What the Hell, Hero? on you if the Nuclear Option is employed in the Cold War campaign. | |
A Winner Is You / int_d72b0239 | featureApplicability |
1.0 | |
A Winner Is You / int_d72b0239 | featureConfidence |
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Rise of Nations (Video Game) | hasFeature |
A Winner Is You / int_d72b0239 | |
A Winner Is You / int_d83200f8 | type |
A Winner Is You | |
A Winner Is You / int_d83200f8 | comment |
Both Nexuiz and its Spiritual Successor Xonotic end with a congratulatory screen and a medal. That's it. | |
A Winner Is You / int_d83200f8 | featureApplicability |
1.0 | |
A Winner Is You / int_d83200f8 | featureConfidence |
1.0 | |
Nexuiz (Video Game) | hasFeature |
A Winner Is You / int_d83200f8 | |
A Winner Is You / int_d8abbd28 | type |
A Winner Is You | |
A Winner Is You / int_d8abbd28 | comment |
Reach the end of LJN's Back To The Future game for the NES, and you are awarded with a "Congratulations, Marty!" text screen and that's it. | |
A Winner Is You / int_d8abbd28 | featureApplicability |
1.0 | |
A Winner Is You / int_d8abbd28 | featureConfidence |
1.0 | |
Back to the Future (1989) (Video Game) | hasFeature |
A Winner Is You / int_d8abbd28 | |
A Winner Is You / int_da3c9aea | type |
A Winner Is You | |
A Winner Is You / int_da3c9aea | comment |
Mickey Mousecapade: After the Final Boss, Mickey and Minnie exit the castle into a wooded area, and the mystery friend is... Alice! The End. | |
A Winner Is You / int_da3c9aea | featureApplicability |
1.0 | |
A Winner Is You / int_da3c9aea | featureConfidence |
1.0 | |
Mickey Mousecapade (Video Game) | hasFeature |
A Winner Is You / int_da3c9aea | |
A Winner Is You / int_daa23919 | type |
A Winner Is You | |
A Winner Is You / int_daa23919 | comment |
In the Genesis version of Teenage Mutant Ninja Turtles: Tournament Fighters, the "Tournament" mode requires the player to win 88 consecutive rounds against various computer-controlled characters. If the player manages to win all 88 rounds without losing, they are rewarded for their hard work with the word "CONGRATULATIONS!!" in bland white text and are returned to the game's main menu. This is quite unsatisfying, especially when the game is already difficult to beat. | |
A Winner Is You / int_daa23919 | featureApplicability |
1.0 | |
A Winner Is You / int_daa23919 | featureConfidence |
1.0 | |
Teenage Mutant Ninja Turtles: Tournament Fighters (Video Game) | hasFeature |
A Winner Is You / int_daa23919 | |
A Winner Is You / int_db59313b | type |
A Winner Is You | |
A Winner Is You / int_db59313b | comment |
Pac-Man: The original arcade game technically has no end, unless you count a glitch in the programming that corrupts the screen at level 256. The frustration experienced by exhausted Pac-Man players is accurately summed up in this flash cartoon by James Jouni. The 3D sequel Pac-Mania (or at least the Acorn Archimedes port of the same) eventually just comes up with a message which tells the user there are no more levels. |
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A Winner Is You / int_db59313b | featureApplicability |
1.0 | |
A Winner Is You / int_db59313b | featureConfidence |
1.0 | |
Pac-Man (Video Game) | hasFeature |
A Winner Is You / int_db59313b | |
A Winner Is You / int_ddf362f6 | type |
A Winner Is You | |
A Winner Is You / int_ddf362f6 | comment |
Legacy of Kain: Soul Reaver was, in its time, famous for a disappointing ending consisting of not much more than a screen of very cryptic monologue delivered by a voice belonging to a character who hasn't been seen. It makes sense in the context of the series, but this is hardly rewarding. This cliffhanger is due to time constraints; the developers had to cut a solid chunk out of the game to meet the release date. Some versions of the game contain voice files hinting at what this chunk would have contained; those bits did make it (in very modified form) into the later games. Interestingly enough, a lot of the cut content can be accessed via cheat codes. Of course, they did the same thing in Soul Reaver 2: Abrupt ending, cryptic phrase, roll credits. Fortunately, Defiance averts this. | |
A Winner Is You / int_ddf362f6 | featureApplicability |
1.0 | |
A Winner Is You / int_ddf362f6 | featureConfidence |
1.0 | |
Legacy of Kain: Soul Reaver (Video Game) | hasFeature |
A Winner Is You / int_ddf362f6 | |
A Winner Is You / int_de308593 | type |
A Winner Is You | |
A Winner Is You / int_de308593 | comment |
There are no endings in Dead or Alive; it jumps right to the credits after the character's victory pose. The second game fixed this... except for Kasumi (Fade to White, and a brief post-credits scene where we just hear her saying she wants to go home), which is strange given her status as face of the franchise. | |
A Winner Is You / int_de308593 | featureApplicability |
1.0 | |
A Winner Is You / int_de308593 | featureConfidence |
1.0 | |
Dead or Alive (Video Game) | hasFeature |
A Winner Is You / int_de308593 | |
A Winner Is You / int_deae6de5 | type |
A Winner Is You | |
A Winner Is You / int_deae6de5 | comment |
The arcade version of Ghosts 'n Goblins has the same endings, but is slightly better in the spelling and grammar department—"Devisut" is spelled correctly as "Devised" in the first ending, and for the second ending "Congraturation" is spelled "Congratulation" (still no plural, though) and "Courageour" is spelled correctly as "Courageous". "Strongth" is still present, though. | |
A Winner Is You / int_deae6de5 | featureApplicability |
1.0 | |
A Winner Is You / int_deae6de5 | featureConfidence |
1.0 | |
Ghosts 'n Goblins (Video Game) | hasFeature |
A Winner Is You / int_deae6de5 | |
A Winner Is You / int_decd5ac3 | type |
A Winner Is You | |
A Winner Is You / int_decd5ac3 | comment |
Rayman: In the first game, after you beat the final boss, you're "treated" to 10 seconds of fireworks, a narration declaring "You've done it! You've saved the world!" and then the credits. That's it. In Rayman Origins, once you beat the true last level (no easy feat, mind you), all you get is the final boss revealing that it's actually a Nymph. She thanks you and says she had a bad dream before winking at the camera as it irises out. Uh...yay? |
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A Winner Is You / int_decd5ac3 | featureApplicability |
1.0 | |
A Winner Is You / int_decd5ac3 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
A Winner Is You / int_decd5ac3 | |
A Winner Is You / int_e02cca8d | type |
A Winner Is You | |
A Winner Is You / int_e02cca8d | comment |
Wario Land 3 has an actual ending for defeating the final boss. However, if you scour every level of the music box world for all 100 treasures, your reward is... some grainy official art of Wario accompanied by the flashing text "PERFECT!" | |
A Winner Is You / int_e02cca8d | featureApplicability |
1.0 | |
A Winner Is You / int_e02cca8d | featureConfidence |
1.0 | |
Wario Land 3 (Video Game) | hasFeature |
A Winner Is You / int_e02cca8d | |
A Winner Is You / int_e141dcfa | type |
A Winner Is You | |
A Winner Is You / int_e141dcfa | comment |
The ending of Somari is more-or-less the same as the "bad" ending from the Sonic the Hedgehog, but with no credits beforehand: just Eggman juggling the Chaos Emeralds with the text "THE END" and "I WILL BE BACK". (As mentioned before, there is no good ending, since there are no Chaos Emeralds to collect in Somari.) | |
A Winner Is You / int_e141dcfa | featureApplicability |
1.0 | |
A Winner Is You / int_e141dcfa | featureConfidence |
1.0 | |
Somari (Video Game) | hasFeature |
A Winner Is You / int_e141dcfa | |
A Winner Is You / int_e16fa1a8 | type |
A Winner Is You | |
A Winner Is You / int_e16fa1a8 | comment |
The Impossible Quiz features this - your reward for victory is simply a picture of a trophy, with the words "UR WINNAR" [sic] on the front of it. Averted later on in the sequels. where the Gameplay Grading system is introduced. | |
A Winner Is You / int_e16fa1a8 | featureApplicability |
-1.0 | |
A Winner Is You / int_e16fa1a8 | featureConfidence |
1.0 | |
The Impossible Quiz (Video Game) | hasFeature |
A Winner Is You / int_e16fa1a8 | |
A Winner Is You / int_e1adb8d4 | type |
A Winner Is You | |
A Winner Is You / int_e1adb8d4 | comment |
In Atlantis no Nazo, after playing through the Final Zone and getting the crystal, the enemies stop firing, the dude who you had to rescue comes to life and starts laughing, and the word "CONGRATULATION" is splayed over the middle of the screen. The game doesn't actually end, though. The prototype Dolled-Up Installment localization, Super Pitfall II, did pluralize the word. | |
A Winner Is You / int_e1adb8d4 | featureApplicability |
1.0 | |
A Winner Is You / int_e1adb8d4 | featureConfidence |
1.0 | |
Atlantis no Nazo (Video Game) | hasFeature |
A Winner Is You / int_e1adb8d4 | |
A Winner Is You / int_e235270c | type |
A Winner Is You | |
A Winner Is You / int_e235270c | comment |
Stellaris: Upon reaching the endgame year, an infobox pops up which declares which empire won the game with the most points, followed by a spreadsheet of the other remaining empires. That's it. Possibly justified: the player has likely encountered several crises and momentous events throughout the course of the game, with suitable fanfare when they overcame them. The endgame year is just an arbitrary point for the game to say, "You're done now," (with the player still being able to continue playing if they so desire). | |
A Winner Is You / int_e235270c | featureApplicability |
1.0 | |
A Winner Is You / int_e235270c | featureConfidence |
1.0 | |
Stellaris (Video Game) | hasFeature |
A Winner Is You / int_e235270c | |
A Winner Is You / int_e25322af | type |
A Winner Is You | |
A Winner Is You / int_e25322af | comment |
Parodied by Homestar Runner in the bonus email "videro games" on the "strongbad_email.exe" DVD. "A Jumping Jack Contest": The trophy for winning said contest has "What a Great Prize This Is." inscribed on it. |
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A Winner Is You / int_e25322af | featureApplicability |
1.0 | |
A Winner Is You / int_e25322af | featureConfidence |
1.0 | |
Homestar Runner (Web Animation) | hasFeature |
A Winner Is You / int_e25322af | |
A Winner Is You / int_e3c5b0a5 | type |
A Winner Is You | |
A Winner Is You / int_e3c5b0a5 | comment |
Speedy Eggbert: After meandering through many long levels flipping switches, avoiding crashes using provided jetpacks and overcoming everything trying to get you to blast yourself to kingdom come, all you end up with is a screen showing Blupi celebrating by the side of a treasure chest, accompanied by the text "Yes. Great!" This is the same screen you get after beating any custom level, and which can easily can be viewed in the game's graphics folders. The sequel (which has even more levels) takes this to new extremes, however; apart from all the aforementioned things still being true, the picture displayed after winning is shown on the game's CD case, as well as the official website. | |
A Winner Is You / int_e3c5b0a5 | featureApplicability |
1.0 | |
A Winner Is You / int_e3c5b0a5 | featureConfidence |
1.0 | |
Speedy Eggbert (Video Game) | hasFeature |
A Winner Is You / int_e3c5b0a5 | |
A Winner Is You / int_e3f9004b | type |
A Winner Is You | |
A Winner Is You / int_e3f9004b | comment |
The NES version of Dragon's Lair: "Congratulations! Our hero has triumphed! Daphne is saved from Singe's evil clutches. May you both live happily ever after?..." | |
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A Winner Is You / int_e5b0b176 | comment |
Arkanoid has this on the C64. After completing the game (which must be impossible without an infinite-lives cheat!), you get the usual "Game Over" screen! Arkanoid: Revenge of Doh, at least the Amstrad CPC version, is little better, with two lines of text just saying: "Congratulations you have completed Arkanoid II" before entering your name for the high scores table (which you can do even if you lose). |
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A Winner Is You / int_e5c6748d | comment |
The arcade game The Three Stooges in Brides Is Brides has this ending screen. | |
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A Winner Is You / int_e5c6748d | |
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A Winner Is You | |
A Winner Is You / int_e5dfe8a2 | comment |
The ending of Chameleon Gems (a Zuma clone) consists of the simple message "Congratulations, [nickname]! You finished the last level!" and the endlessly repeating credits sequence which can be viewed from the main menu at any point anyway. Oh, and they couldn't even be arsed to compose some original music for the ending - you are treated to the same tune which you've been tortured with for all the 100 or so levels. | |
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A Winner Is You | |
A Winner Is You / int_e811dc97 | comment |
X-Perts shows your characters' escape pod jettisoning from the underwater base, the base exploding... and then you're dumped back to the opening Sega logo and title screen without even a credits roll. | |
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In Night Trap, all you get for winning the game is Kelly congratulating you on your success. However, if you get a perfect game (all bad guys captured, all innocents saved,) you get to trap her right afterward. | |
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A Winner Is You / int_ea59c45d | comment |
The original Grand Theft Auto shows you your boss congratulating you (as on every level before), then returns to the level select screen; ignoring the absence of more levels. | |
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Super Pitfall for the NES has Multiple Endings. The normal ending is a short text screen saying, "Congratulations! You completed the adventure of the lost caverns. Please try another world." The perfect ending gives almost the same message, except the words "perfect" and "perfectly" are added. | |
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A Winner Is You / int_ebc168fa | comment |
The Japanese versions of the Street Fighter EX games actually have text-only endings for each of the characters. For some reason, Arika/Capcom didn't bother to translate them for the international versions (even though they're only two or three paragraphs long each), so they just took them out completely. | |
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A Winner Is You | |
A Winner Is You / int_ec58a50e | comment |
Bébé's Kids for the SNES ends with two images: one of the theme park going up in smoke with the text "FUNWORLD! FUNWORLD!", and one of Peewee meddling with a wire with the text "PEEWEE, DON'T !!!" before rolling the credits. No congratulatory message. | |
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A Winner Is You / int_ec58a50e | |
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A Winner Is You | |
A Winner Is You / int_ecf31fa3 | comment |
Battle Royale: Winning the BR-program won't bring you very much (other than surviving that is). The government neither gives the winners any prize, nor any promotion, so they'll be on their own after the game. | |
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A Winner Is You | |
A Winner Is You / int_ed34453f | comment |
Zone 66: Despite the interesting plot, the ending consists of one paragraph and simply acknowledges your revenge is complete, and you can move on with your life. | |
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A Winner Is You | |
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In No Man's Sky lots of hype was built up about reaching the center of the galaxy. What will you find there? What happens? Once you get there, it begins a New Game Plus, where the player is teleported to another galaxy without any kind of reward or plot revelation. Upon triggering the hyperdrive jump, you zoom out of the current galaxy, zoom into another galaxy, and start over with your current exosuit, multi-tool, and ship, but all tech is critically damaged on all three. You even start the new galaxy the same way you started the old one. | |
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A Winner Is You | |
A Winner Is You / int_ef353339 | comment |
The ending of Nuts & Milk has the words "Perfect!" and "Congratulations!" framing Yogurt and Milk standing with a Heart Symbol between them (as they do at the end of every stage). | |
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A Winner Is You | |
A Winner Is You / int_ef661e97 | comment |
Street Fighter: The Japanese versions of the Street Fighter EX games actually have text-only endings for each of the characters. For some reason, Arika/Capcom didn't bother to translate them for the international versions (even though they're only two or three paragraphs long each), so they just took them out completely. Street Fighter EX Plus Alpha has short, plotless FMV cutscenes of the characters just posing or fighting to the same ending music, though there are still some awesome moments (Guile riding on top of a fighter jet in mid-air, Cracker Jack uppercutting a speeding train and then walking away from the ensuing explosion) and some outright bizarre moments (Allen fighting a pair of statues that suddenly come to life, Skullomania suddenly growing several stories tall and getting into a Kaiju fight, Bison performing gymnastics and posing on the shoulders of two half-naked grappling wrestlers). The original Street Fighter has Sagat say, "You've outlasted the best. You are now the strongest street fighter in the world!" before the credits roll. |
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A Winner Is You | |
A Winner Is You / int_f120845f | comment |
Parodied like so many other things by Kingdom of Loathing. Your reward for retrieving the Holy Macguffin after a long and arduous quest? A ticker-tape parade. Your reward for defeating the Naughty Sorceress? You get thanked by the Council of Loathing, then told you have to Ascend to a Higher Plane of Existence because the monsters hate you that much and won't leave till you do.Some of the Game Grid parody-minigames make fun of this trope. Beating Dungeon Fist earns you the message "YOU HAVE ESCAPED THE DUNGEON! CONGRATULATION!" and beating The Fighters Of Fighting gives you "Game Over! You Win!" (instead of "Game Over! You Lose!"). Beating Space Trip gives you the exact same explosion image you get when your ship and/or the galaxy is destroyed, with a helpful note explaining that this explosion is the Big Bad getting annihilated.The game's tagline ("An Adventurer is You") is a reference to the Trope Namer. | |
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A Winner Is You | |
A Winner Is You / int_f25c41b7 | comment |
Jimmy Neutron vs. Jimmy Negatron ends with a box saying "YOU WIN. PRESS ANY KEY TO CONTINUE." | |
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A Winner Is You | |
A Winner Is You / int_f2b0e7f4 | comment |
In Legend of Success Joe, after winning the last match, the game just shows the credits against a shot of Joe Riding into the Sunset. | |
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A Winner Is You | |
A Winner Is You / int_f2bc0ff9 | comment |
Finishing all missions, tutorial or main campaign, in Planet Blupi simply gives you a "victory" screen. | |
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A Winner Is You | |
A Winner Is You / int_f2c8b4b1 | comment |
In the arcade version of Time Soldiers, when you defeat the Final Boss, the screen freezes and superimposed above the credits is this message: "You destroyed the Gylend and rescued all warriors." The Sega Master System version reduces the message to just "Congratulations!" over a black screen. | |
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A Winner Is You | |
A Winner Is You / int_f30b0715 | comment |
In the Hong Kong Phooey game released on the Amiga and other home computers, after mowing down a load of bad guys you reach what appears to be the final (and only) boss, but if you try to attack him or even just touch him, the screen goes black and shows a picture of Spot the cat (Hong Kong Phooey's sidekick from the cartoon) along with this message: "As usual Hong Kong Phooey messes things up but luckily Spot is there to save the day. Congratulations.". That's the end of the game. You don't even get to fight the end boss! | |
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A Winner Is You / int_f31d7d98 | comment |
Parodied in the second season finale of Drawn Together, in which the producer reveals that the winner of the show is, "You, the viewer." Unamused, the audience promptly descends into a violent rage. | |
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Drawn Together | hasFeature |
A Winner Is You / int_f31d7d98 | |
A Winner Is You / int_f3c3ca42 | type |
A Winner Is You | |
A Winner Is You / int_f3c3ca42 | comment |
If you play all the way to the final level of The Tick on SNES and Genesis and end up defeating Thrakkozog, what do you get? The Tick yells "Spooooon!", and then you see the exact same "THE END" title card that you see if you run out of lives and continues, followed by the credits. See for yourself. | |
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Bubble Bobble has the text "CONGRATULATIONS! BUT THIS IS NOT A TRUE ENDING! COME HERE WITH YOUR FRIENDS! YOU WILL BE IMPRESSED BY THE TRUTH OF THIS STORY !! NEVER FORGET YOUR FRIEND !" Considering the game is insanely long as it is, just getting this in 1-P mode is hard enough, and then you have to do it again with a second player. (The NES version at the very least has a password system so it's a bit more forgiving, but on the other end it has two equally long worlds—which you still need to do with two players.) And then, after completion you "zap" to a random earlier level. When you then die, the Levelometer on the scoreboard shows your progress to be to whatever level you died on, forgetting all about the fact that you made it to (and completed) level 100! And even if you do manage to beat the game with a second player, all you get is the dinos transforming into humans and the text "CONGRATULATIONS! NOW YOU HAVE DISCOVERED THE MOST POWERFUL MAGIC IN THE WORLD! IT'S "LOVE" AND "FRIENDSHIP"!" Sure, if you say so! Bubble Bobble World, Bubble Bobble Quest and Bubble Bobble: The New Adventures for the PC all end with a bland screen of text saying "CONGRATULATIONS! YOU HAVE DESTROYED THE SOURCE OF EVIL. NOW YOUR FRIENDS AND FAMILY CAN BREATHE WITH RELIEF. THE RAINBOW ISLAND HAS BEEN SAVED - BUT WHO KNOWS? MAYBE SOME DAY YOU WILL HAVE TO DEFEND YOUR HOME ISLAND AGAIN." Cue the scoreboard! |
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A Winner Is You | |
A Winner Is You / int_f412ce55 | comment |
The ending to Unreal Tournament 2004 along with its predecessor 2003 is kind of the same as Nexuiz and Xonotic above, just a trophy room and congratulary words. | |
A Winner Is You / int_f412ce55 | featureApplicability |
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A Winner Is You / int_f412ce55 | |
A Winner Is You / int_f6e2c23d | type |
A Winner Is You | |
A Winner Is You / int_f6e2c23d | comment |
At the end of the original Famicom version of Mother 1, you sing Maria's Lullaby to Giegue, he leaves in his spaceship, and the credits roll. This was fixed in the North American prototype and the GBA re-release. | |
A Winner Is You / int_f6e2c23d | featureApplicability |
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EarthBound Beginnings (Video Game) | hasFeature |
A Winner Is You / int_f6e2c23d | |
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A Winner Is You | |
A Winner Is You / int_f7b25088 | comment |
Isle of the Dead ends with nothing more than a blink-and-you'll-miss-it animation of the main character escaping the island on a life raft. | |
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A Winner Is You / int_f881a2d4 | comment |
Should you beat the PS1 game Team Buddies, the ending FMV features a random character walking onto the screen and asking "So you won the game. Whadaya want, a medal or something? Get outta here!" | |
A Winner Is You / int_f881a2d4 | featureApplicability |
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Team Buddies (Video Game) | hasFeature |
A Winner Is You / int_f881a2d4 | |
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A Winner Is You | |
A Winner Is You / int_f8d1500a | comment |
Takeshi's Challenge, being the product of a Trolling Creator, naturally has one. Specifically, it's a picture of Takeshi's face and the lone word "Amazing!" If you wait long enough for something else to happen, he chastises you for taking the game so seriously. | |
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A Winner Is You / int_f963dd0a | comment |
Tropical Angel: The ending screen shows the girl lying on a beach and giving you a kiss according to the description. | |
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Tropical Angel (Video Game) | hasFeature |
A Winner Is You / int_f963dd0a | |
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A Winner Is You | |
A Winner Is You / int_fa97835d | comment |
In Knuckles Chaotix, the good ending is just the title screen with Sonic and Tails making a cameo. | |
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Knuckles' Chaotix (Video Game) | hasFeature |
A Winner Is You / int_fa97835d | |
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A Winner Is You / int_fd37c3b | comment |
If you actually manage to play through a race in the video game trainwreck that is Big Rigs: Over the Road Racing, you're rewarded with a shot of a trophy and the phrase "YOU'RE WINNER !" Not that it's hard to win, since among other things your opponent doesn't move (and if you're lucky, the game will screw up and give you the win as soon as you start the race). Later patched releases (and its successor Midnight Race Club Supercharged) are slightly better: "YOU WIN !" is displayed instead. | |
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A Winner Is You / int_fd8ef85e | comment |
Left 4 Dead and its sequel ends each of the campaign with the survivor escaping with whatever the rescue vehicle is, and the game closes into "The survivors have escaped!" or if there's one or more who didn't make it, "In memory of" followed by the player name of the killed survivors. Followed by the game results. | |
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Left 4 Dead (Video Game) | hasFeature |
A Winner Is You / int_fd8ef85e | |
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A Winner Is You / int_fdf46549 | comment |
Clayfighter, an extremely difficult fighting game where the computer cheats ruthlessly on all difficulty settings, ends with just the credits, except on Hard difficulty, where it had a short all-text screen describing what happened to your character after the fight. C2: Judgement Clay carried on this tradition. It wasn't until Clayfighter 63 1/3 that it showed you your character's ending on Normal level. | |
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A Winner Is You / int_fe533dea | type |
A Winner Is You | |
A Winner Is You / int_fe533dea | comment |
Chuck Rock has you playing as a caveman on a quest to save his love. You go against Everything Trying to Kill You in Platform Hell and your only reward for beating the game is Chuck wanting to go on a vacation after all this, which is followed by the credits and then a Game Over screen. | |
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Chuck Rock (Video Game) | hasFeature |
A Winner Is You / int_fe533dea | |
A Winner Is You / int_fe85bfc8 | type |
A Winner Is You | |
A Winner Is You / int_fe85bfc8 | comment |
Super Smash Bros.: In the original Super Smash Bros. 64 the only reward you get for beating the game (after a long, although enjoyable credit list) is a picture of your character with a loud voice yelling "CONGRATULATIONS!" Granted, the screen is different per character, but it's still pretty lackluster. Japanese players didn't even get that much. What's more, beating the game on the hardest difficulty changes a single audio sample: "Wow! Incredible!!" Future Smash Bros. games give you trophies for beating different modes on the hardest difficulty, along with the familiar "Wow! Incredible!" voice clip. The "Tourney Mode" in Brawl and the fourth game also does this; upon winning, an icon of your character appears with a voice clip saying "The Champion is... <Chosen Character>." |
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A Winner Is You | |
A Winner Is You / int_ff4ceee6 | comment |
In the earliest versions of Mortal Kombat 4, there were no endings. Instead, you just got text on a black screen that said "Great Job!" if you beat the game. | |
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A Winner Is You / int_ff4ceee6 | |
A Winner Is You / int_ff645ae7 | type |
A Winner Is You | |
A Winner Is You / int_ff645ae7 | comment |
In the Famicom version of Bokosuka Wars, the good ending you get for completing the game is the same scene as the Game Over screen you get for losing, just with the character roles swapped and the message "BRAVO! YOU WIN!" | |
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Bokosuka Wars (Video Game) | hasFeature |
A Winner Is You / int_ff645ae7 |
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