Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

After Boss Recovery

 After Boss Recovery
type
FeatureClass
 After Boss Recovery
label
After Boss Recovery
 After Boss Recovery
page
AfterBossRecovery
 After Boss Recovery
comment
It was down to the wire. You beat the giant towering lizard. Fought someone one on one? He's done. You even almost died against your own shadow. So now what do you do? Your health is near empty, your HP/MP is on the verge of rolling down to zero, and you'll have to resort to using a knife or some other melee attack since you have very few bullets left. Typically, most boss fights will leave you barely surviving or having few resources left and it can seem like suicide to move on since you don't know what lies ahead.
But wait, what's this? There's a ton of health power-ups lying around where the boss used to be! Sweet! There's even ammo! That's this trope. When you beat a boss, the enemy either leaves behind a ton of health/ammo refills for you to recover after the fight, leaves behind a new item or ability that also restores you, or you get treated to a recovery in the next room or next cut scene. Or you just suddenly have full HP/MP after the fight. The recoveries may be a full restore or recover just enough to keep playing without worrying about dying.
Sometimes this is done even if the next section of the game is story-driven with no danger in it, to keep the player from being on-edge, and to prevent Critical Annoyance.
Compare when the game gives you helpful items before the fight, or when it gives you helpful items during the fight. If there's a Save Point after the boss, then this can overlap with Healing Checkpoint. When this happens after every fight, see After-Combat Recovery.
 After Boss Recovery
fetched
2023-10-01T23:16:07Z
 After Boss Recovery
parsed
2023-10-01T23:16:07Z
 After Boss Recovery
processingComment
Dropped link to BeatEmUp: Not an Item - IGNORE
 After Boss Recovery
processingComment
Dropped link to Castlevania: Not an Item - CAT
 After Boss Recovery
processingComment
Dropped link to OlympusMons: Not an Item - FEATURE
 After Boss Recovery
processingComment
Dropped link to RecurringBoss: Not an Item - FEATURE
 After Boss Recovery
processingComment
Dropped link to ShootEmUp: Not an Item - IGNORE
 After Boss Recovery
processingComment
Dropped link to VideoGame: Not an Item - UNKNOWN
 After Boss Recovery
processingUnknown
VideoGame
 After Boss Recovery
isPartOf
DBTropes
 After Boss Recovery / int_10a1dd0c
type
After Boss Recovery
 After Boss Recovery / int_10a1dd0c
comment
Eastward: After each boss battle, John's health is fully restored and receives a Heart Container afterwards.
 After Boss Recovery / int_10a1dd0c
featureApplicability
1.0
 After Boss Recovery / int_10a1dd0c
featureConfidence
1.0
 Eastward (Video Game)
hasFeature
After Boss Recovery / int_10a1dd0c
 After Boss Recovery / int_10d30395
type
After Boss Recovery
 After Boss Recovery / int_10d30395
comment
In Shin Megami Tensei II, after you've defeated three of Millenium's elders who were archangels in disguise the fourth one will run in and announce that there is one more foe to fight. He'll then heal the entire party before you fight the final boss... GOD. Although it's not the real God. He's saved for the Final Boss battle.
 After Boss Recovery / int_10d30395
featureApplicability
1.0
 After Boss Recovery / int_10d30395
featureConfidence
1.0
 Shin Megami Tensei II (Video Game)
hasFeature
After Boss Recovery / int_10d30395
 After Boss Recovery / int_10ddd3d5
type
After Boss Recovery
 After Boss Recovery / int_10ddd3d5
comment
The Legend of Zelda: Twilight Princess somewhat parodies this after the boss fight in the Yetis' mansion. When the yeti couple reunite, they emit TONS of recovery hearts that you can pick up... but is moot since a Heart Container is right there.
 After Boss Recovery / int_10ddd3d5
featureApplicability
1.0
 After Boss Recovery / int_10ddd3d5
featureConfidence
1.0
 The Legend of Zelda: Twilight Princess (Video Game)
hasFeature
After Boss Recovery / int_10ddd3d5
 After Boss Recovery / int_1a7918e3
type
After Boss Recovery
 After Boss Recovery / int_1a7918e3
comment
Terranigma is another sort-of sequel to SoulBlazer but subverts this trope, as you do not get any recovery at all. It is entirely possible to beat a boss with 1 HP left, then continue through the next town to the next level and immediately die.
 After Boss Recovery / int_1a7918e3
featureApplicability
1.0
 After Boss Recovery / int_1a7918e3
featureConfidence
1.0
 Terranigma (Video Game)
hasFeature
After Boss Recovery / int_1a7918e3
 After Boss Recovery / int_1a8119af
type
After Boss Recovery
 After Boss Recovery / int_1a8119af
comment
In Dragon Quest VIII, after beating the Tortured Soul, the party gets a blessing from the Goddess that refills their health and mana.
 After Boss Recovery / int_1a8119af
featureApplicability
1.0
 After Boss Recovery / int_1a8119af
featureConfidence
1.0
 Dragon Quest VIII (Video Game)
hasFeature
After Boss Recovery / int_1a8119af
 After Boss Recovery / int_24d953d0
type
After Boss Recovery
 After Boss Recovery / int_24d953d0
comment
Metroid: Defeating Ridley and/or Kraid will result in Samus's missile carrying capacity being increased by 75 (granting her an extra amount of missiles of that same number). Also, both bosses have Energy Tanks hidden in or near their lairs—even if you already have six of them, it'll replenish your health. These also double as Anti-Frustration Features.
 After Boss Recovery / int_24d953d0
featureApplicability
1.0
 After Boss Recovery / int_24d953d0
featureConfidence
1.0
 Metroid (Video Game)
hasFeature
After Boss Recovery / int_24d953d0
 After Boss Recovery / int_2797cd40
type
After Boss Recovery
 After Boss Recovery / int_2797cd40
comment
Harmomy of Dissonance includes the orbs, and the developers must have noticed how players would try and catch them in every pose possible in the previous games, because if you catch an orb by jumping and attacking, or dive-kicking into it, a little message like "Good!" or "Great!" will appear. The fangame Castlevania Fighter expands on this by giving you HP, MP and attack power bonuses if you catch the orbs by jumping, jumping and attacking, or doing a special move.
 After Boss Recovery / int_2797cd40
featureApplicability
1.0
 After Boss Recovery / int_2797cd40
featureConfidence
1.0
 Castlevania: Harmony of Dissonance (Video Game)
hasFeature
After Boss Recovery / int_2797cd40
 After Boss Recovery / int_28b2079a
type
After Boss Recovery
 After Boss Recovery / int_28b2079a
comment
The battle with the Thug Leader on Endako in Ratchet & Clank: Going Commando. There's plenty of ammo crates around for resupply if Ratchet dies in the attempt, since there's no weapons vendor around.
 After Boss Recovery / int_28b2079a
featureApplicability
1.0
 After Boss Recovery / int_28b2079a
featureConfidence
1.0
 Ratchet & Clank: Going Commando (Video Game)
hasFeature
After Boss Recovery / int_28b2079a
 After Boss Recovery / int_2e839104
type
After Boss Recovery
 After Boss Recovery / int_2e839104
comment
Many of the tougher gangs in Scarface: The World Is Yours have a mini-boss; usually someone armed with explosives. Zapping him restores much health.
 After Boss Recovery / int_2e839104
featureApplicability
1.0
 After Boss Recovery / int_2e839104
featureConfidence
1.0
 Scarface: The World Is Yours (Video Game)
hasFeature
After Boss Recovery / int_2e839104
 After Boss Recovery / int_2f90633c
type
After Boss Recovery
 After Boss Recovery / int_2f90633c
comment
In Manehattan's Lone Guardian, Reddocite is described as a a rare, tightly controlled, and incredibly expensive ore that, when destroyed, will fully repair everything inorganic in a certain radius. Each of Cocoa Mocha's agents are provided with some to keep their equipment in good repair, but Leviathan—who is technically an inorganic being—steals it at the end of every fight to essentially Full Restore herself on the spot.
 After Boss Recovery / int_2f90633c
featureApplicability
1.0
 After Boss Recovery / int_2f90633c
featureConfidence
1.0
 Manehattan's Lone Guardian (Fanfic)
hasFeature
After Boss Recovery / int_2f90633c
 After Boss Recovery / int_31313512
type
After Boss Recovery
 After Boss Recovery / int_31313512
comment
ANNO: Mutationem: Following a major boss fight, there's always a container in the next area with the standard healing items to make use for recovery if low on health.
 After Boss Recovery / int_31313512
featureApplicability
1.0
 After Boss Recovery / int_31313512
featureConfidence
1.0
 ANNO: Mutationem (Video Game)
hasFeature
After Boss Recovery / int_31313512
 After Boss Recovery / int_334c4b70
type
After Boss Recovery
 After Boss Recovery / int_334c4b70
comment
In An Untitled Story, all bosses but the final one drop hearts that fully heal you after you kill them, along with a bunch of the game's currency. This is evened out by the fact that killing bosses, along with finding Save Points, is the only way to fully heal yourself in the game.
 After Boss Recovery / int_334c4b70
featureApplicability
1.0
 After Boss Recovery / int_334c4b70
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
After Boss Recovery / int_334c4b70
 After Boss Recovery / int_33dd1d90
type
After Boss Recovery
 After Boss Recovery / int_33dd1d90
comment
Right after you defeat the helicopter in Half-Life 2, there's a little bit of uncontested walking followed by a lightly defended room full of more ammo than you can even carry and lots of medical supplies too... despite the fact that you fought the helicopter with your airboat's machinegun, which does not require any ammo. On top of that, the next chapter involves absolutely no combat (and few items). The chapter after that, on the other hand, is the reason why you got so much loot. Strangely, fast-forwarding to that chapter with the handy Select Chapter function leaves you with very little ammo.
 After Boss Recovery / int_33dd1d90
featureApplicability
1.0
 After Boss Recovery / int_33dd1d90
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
After Boss Recovery / int_33dd1d90
 After Boss Recovery / int_36343514
type
After Boss Recovery
 After Boss Recovery / int_36343514
comment
In Aria of Sorrow, any boss you defeat leaves behind a special powerup that restores all your HP and MP.
 After Boss Recovery / int_36343514
featureApplicability
1.0
 After Boss Recovery / int_36343514
featureConfidence
1.0
 Castlevania: Aria of Sorrow (Video Game)
hasFeature
After Boss Recovery / int_36343514
 After Boss Recovery / int_36395288
type
After Boss Recovery
 After Boss Recovery / int_36395288
comment
Happens in a lot of Kirby games, though sometimes it only happens after refighting a boss, with a Maxim Tomato replacing the Plot Coupon it drops. In modern games starting with Kirby's Return to Dream Land, the health refill is done so automatically after defeating any end-of-area boss without the need of a special item to do so.
 After Boss Recovery / int_36395288
featureApplicability
1.0
 After Boss Recovery / int_36395288
featureConfidence
1.0
 Kirby (Franchise)
hasFeature
After Boss Recovery / int_36395288
 After Boss Recovery / int_36ba934d
type
After Boss Recovery
 After Boss Recovery / int_36ba934d
comment
Etrian Odyssey Nexus gives your party a full recovery, including Force gauge refills (even if you used Force Breaks, which normally disable the Force gauge until you return to town), after you defeat the boss of the second Labyrinth, the Berserker King. It helps a lot, because this comes immediately before a fight with a second boss — the real endboss of the Labyrinth— that just appeared shortly before Wiglaf healed you.
 After Boss Recovery / int_36ba934d
featureApplicability
1.0
 After Boss Recovery / int_36ba934d
featureConfidence
1.0
 Etrian Odyssey Nexus (Video Game)
hasFeature
After Boss Recovery / int_36ba934d
 After Boss Recovery / int_39b7671e
type
After Boss Recovery
 After Boss Recovery / int_39b7671e
comment
Metroid: Other M: The game shows a notable aversion for the series. This is due to there being no health and missile pickups whatsoever, because of a technique called Concentration where you can restore health and missiles. Restoring health is only at critical damage, though, and sometimes you're automatically healed anyway.
 After Boss Recovery / int_39b7671e
featureApplicability
-1.0
 After Boss Recovery / int_39b7671e
featureConfidence
1.0
 Metroid: Other M (Video Game)
hasFeature
After Boss Recovery / int_39b7671e
 After Boss Recovery / int_3ef998ee
type
After Boss Recovery
 After Boss Recovery / int_3ef998ee
comment
Scurge: Hive has the life forces of minor foes providing a bit of healing and experience, while bosses full-heal you and purge you of disease.
 After Boss Recovery / int_3ef998ee
featureApplicability
1.0
 After Boss Recovery / int_3ef998ee
featureConfidence
1.0
 Scurge: Hive (Video Game)
hasFeature
After Boss Recovery / int_3ef998ee
 After Boss Recovery / int_4767f599
type
After Boss Recovery
 After Boss Recovery / int_4767f599
comment
Wario Land: Super Mario Land 3: Money literally rains from the sky when a boss is defeated. In one instance, giant hearts granting 3-Ups pop up instead.
 After Boss Recovery / int_4767f599
featureApplicability
1.0
 After Boss Recovery / int_4767f599
featureConfidence
1.0
 Wario Land: Super Mario Land 3 (Video Game)
hasFeature
After Boss Recovery / int_4767f599
 After Boss Recovery / int_49a84be6
type
After Boss Recovery
 After Boss Recovery / int_49a84be6
comment
Final Fantasy III DS instantly heals your party and restores dead party members when you defeat a boss, which is real nice, considering there are no Tents, Phoenix Downs are a rare commodity, and towns may or may not have the stuff to revive party members. But if you're playing the NES version, the only way to recover magic points in the final dungeon is with an elixir.
 After Boss Recovery / int_49a84be6
featureApplicability
1.0
 After Boss Recovery / int_49a84be6
featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
After Boss Recovery / int_49a84be6
 After Boss Recovery / int_49ad83ee
type
After Boss Recovery
 After Boss Recovery / int_49ad83ee
comment
World of Warcraft:
ome actions available out of combat help speeding up recovery; eating and drinking as well as casting resurrection spells on teammates. Careful though, some debuffs from the boss may still affect people, such as the "Mortal Wound" debuff which damages over time until the affected target is fully healed simply because the healer made that very mistake. Another boss summons a large number of weak enemies when he dies, which may catch people by surprise.
In the battle against the Lich King, bringing him to 10% results in him killing you all, but then Frostmourne is destroyed and the entire raid is resurrected, free to kill him without him being able to fight back
 After Boss Recovery / int_49ad83ee
featureApplicability
1.0
 After Boss Recovery / int_49ad83ee
featureConfidence
1.0
 World of Warcraft (Video Game)
hasFeature
After Boss Recovery / int_49ad83ee
 After Boss Recovery / int_507dfb6a
type
After Boss Recovery
 After Boss Recovery / int_507dfb6a
comment
In EarthBound (1994), every time you defeat a Sanctuary Guardian and approach one of your sanctuaries, your party will automatically be healed of any damage and fallen comrades will be fully revived. Fortunately, you can come back to it at any time later in the game to get healed again.
 After Boss Recovery / int_507dfb6a
featureApplicability
1.0
 After Boss Recovery / int_507dfb6a
featureConfidence
1.0
 EarthBound (1994) (Video Game)
hasFeature
After Boss Recovery / int_507dfb6a
 After Boss Recovery / int_50cfb3ae
type
After Boss Recovery
 After Boss Recovery / int_50cfb3ae
comment
Lament of Innocence does this too; every major boss leaves a different-colored orb behind when defeated, which restores all your HP. The same thing happens with optional bosses, which is a little weird considering that they drop weapons, not orbs.
 After Boss Recovery / int_50cfb3ae
featureApplicability
1.0
 After Boss Recovery / int_50cfb3ae
featureConfidence
1.0
 Castlevania: Lament of Innocence (Video Game)
hasFeature
After Boss Recovery / int_50cfb3ae
 After Boss Recovery / int_5209cf3c
type
After Boss Recovery
 After Boss Recovery / int_5209cf3c
comment
The Mario & Luigi series fully heals the Bros after any boss.
 After Boss Recovery / int_5209cf3c
featureApplicability
1.0
 After Boss Recovery / int_5209cf3c
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
After Boss Recovery / int_5209cf3c
 After Boss Recovery / int_5779deb9
type
After Boss Recovery
 After Boss Recovery / int_5779deb9
comment
The bosses of the very first Castlevania dropped red orbs which refilled HP. (Even the Final Boss did this, which perplexed The Angry Video Game Nerd.)
 After Boss Recovery / int_5779deb9
featureApplicability
1.0
 After Boss Recovery / int_5779deb9
featureConfidence
1.0
 CastlevaniaI
hasFeature
After Boss Recovery / int_5779deb9
 After Boss Recovery / int_5bd0554b
type
After Boss Recovery
 After Boss Recovery / int_5bd0554b
comment
Warcraft:
Video Game/Warcraft III: The Frozen Throne introduces Runes pretty much for this reason, pick up items that restored mana or health or a variety of other beneficial effects (although they were scattered around the maps with no bases aswell, to speed up the action rather than forcing the player to return to a mana/health fountain after a hard fight.
World of Warcraft:
ome actions available out of combat help speeding up recovery; eating and drinking as well as casting resurrection spells on teammates. Careful though, some debuffs from the boss may still affect people, such as the "Mortal Wound" debuff which damages over time until the affected target is fully healed simply because the healer made that very mistake. Another boss summons a large number of weak enemies when he dies, which may catch people by surprise.
In the battle against the Lich King, bringing him to 10% results in him killing you all, but then Frostmourne is destroyed and the entire raid is resurrected, free to kill him without him being able to fight back
 After Boss Recovery / int_5bd0554b
featureApplicability
1.0
 After Boss Recovery / int_5bd0554b
featureConfidence
1.0
 Warcraft (Video Game)
hasFeature
After Boss Recovery / int_5bd0554b
 After Boss Recovery / int_5bd9e7b7
type
After Boss Recovery
 After Boss Recovery / int_5bd9e7b7
comment
Dark Souls II also gives this to someone summoned to another world as a Phantom or Shade if they fulfill their duty (defeat the boss as a Phantom or reach a certain combination of time passing and enemy's defeated as a Shade): their health, humanity, and spell uses will all be fully restored when they return to their world. This was originally a glitch, but was intentionally left in.
 After Boss Recovery / int_5bd9e7b7
featureApplicability
1.0
 After Boss Recovery / int_5bd9e7b7
featureConfidence
1.0
 Dark Souls II (Video Game)
hasFeature
After Boss Recovery / int_5bd9e7b7
 After Boss Recovery / int_5e3832b5
type
After Boss Recovery
 After Boss Recovery / int_5e3832b5
comment
In Cave Story, the very first boss, Balrog, drops weapon powerups after you defeat him. Defeating the standard Final Boss (the Undead Core) automatically refills your health.
 After Boss Recovery / int_5e3832b5
featureApplicability
1.0
 After Boss Recovery / int_5e3832b5
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
After Boss Recovery / int_5e3832b5
 After Boss Recovery / int_5ed0217f
type
After Boss Recovery
 After Boss Recovery / int_5ed0217f
comment
Paper Mario: Color Splash: Beating a major boss and collecting a Big Paint Star. The last thing that happens before the player can control Mario again is a dance party, at the end of which Mario collects a special heart that increases his max HP, topping it off as well.
 After Boss Recovery / int_5ed0217f
featureApplicability
1.0
 After Boss Recovery / int_5ed0217f
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
After Boss Recovery / int_5ed0217f
 After Boss Recovery / int_5fa2f9f8
type
After Boss Recovery
 After Boss Recovery / int_5fa2f9f8
comment
Rhapsody: A Musical Adventure had the statue of the prince, which healed all your HP and MP before you fought the final boss. Parodied with the statues of Marjoly in the same area, which heals no health and magic, and makes a point of specifying it.
 After Boss Recovery / int_5fa2f9f8
featureApplicability
1.0
 After Boss Recovery / int_5fa2f9f8
featureConfidence
1.0
 Rhapsody: A Musical Adventure (Video Game)
hasFeature
After Boss Recovery / int_5fa2f9f8
 After Boss Recovery / int_6a93bc16
type
After Boss Recovery
 After Boss Recovery / int_6a93bc16
comment
Shanghai.EXE: Genso Network: After fighting the V2 Autoroids, Shanghai gets healed right after.
 After Boss Recovery / int_6a93bc16
featureApplicability
1.0
 After Boss Recovery / int_6a93bc16
featureConfidence
1.0
 Shanghai.EXE: Genso Network (Video Game)
hasFeature
After Boss Recovery / int_6a93bc16
 After Boss Recovery / int_6af78ff5
type
After Boss Recovery
 After Boss Recovery / int_6af78ff5
comment
Metroid II: Return of Samus: The Metroid Queen is the only boss to give Samus energy and missile refills, and is of course the only boss where she almost certainly would not need them, not that a first time player would know this for sure.
 After Boss Recovery / int_6af78ff5
featureApplicability
1.0
 After Boss Recovery / int_6af78ff5
featureConfidence
1.0
 Metroid II: Return of Samus (Video Game)
hasFeature
After Boss Recovery / int_6af78ff5
 After Boss Recovery / int_6c1d09b3
type
After Boss Recovery
 After Boss Recovery / int_6c1d09b3
comment
Fallout 3 does this with Super Mutant Behemoths, while killing one usually uses more resources than it replenishes, they'll almost always have ammo and stimpaks on their corpses.
 After Boss Recovery / int_6c1d09b3
featureApplicability
1.0
 After Boss Recovery / int_6c1d09b3
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
After Boss Recovery / int_6c1d09b3
 After Boss Recovery / int_6f8c9279
type
After Boss Recovery
 After Boss Recovery / int_6f8c9279
comment
Final Fantasy Crystal Chronicles: Ring of Fates also uses this. Doesn't matter how close to dead you are, those white flashes and strange choking noises the DS throws at you when you kill the big bosses heal you right up to 100%. Epilepsy the wonder-cure. Who knew?
 After Boss Recovery / int_6f8c9279
featureApplicability
1.0
 After Boss Recovery / int_6f8c9279
featureConfidence
1.0
 Final Fantasy Crystal Chronicles: Ring of Fates (Video Game)
hasFeature
After Boss Recovery / int_6f8c9279
 After Boss Recovery / int_702a974
type
After Boss Recovery
 After Boss Recovery / int_702a974
comment
Shadow of the Colossus has Wander get teleported back to the Shrine of Worship, with his health meter restored right after beating a Colossus. It also increases each time you defeat a Colossus.
 After Boss Recovery / int_702a974
featureApplicability
1.0
 After Boss Recovery / int_702a974
featureConfidence
1.0
 Shadow of the Colossus (Video Game)
hasFeature
After Boss Recovery / int_702a974
 After Boss Recovery / int_74f7210c
type
After Boss Recovery
 After Boss Recovery / int_74f7210c
comment
The Legend of Zelda:
The Legend of Zelda: Starting with this game, almost all installments in the series have dungeons let you not only fully recover from a major boss fight, but also permanently increase your health meter by obtaining Heart Containers.
Zelda II: The Adventure of Link: Defeating a boss in a dungeon won't recover Link's health. However, placing one of the six crystals into the dungeon's lectern will not only fully recover his health and magic meters, but also give him experience points up to the next level-up.
The Legend of Zelda: A Link to the Past: Obtaining a Heart Container doesn't heal you. However, rescuing the maiden from each dungeon (which also happens after defeating the boss) will recover your health.
The Legend of Zelda: Link's Awakening: In this and other handheld games in the series, beating a mini-boss always causes a fairy to appear, in addition to the Heart Containers from the big bosses.
The Legend of Zelda: Twilight Princess somewhat parodies this after the boss fight in the Yetis' mansion. When the yeti couple reunite, they emit TONS of recovery hearts that you can pick up... but is moot since a Heart Container is right there.
 After Boss Recovery / int_74f7210c
featureApplicability
1.0
 After Boss Recovery / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
After Boss Recovery / int_74f7210c
 After Boss Recovery / int_779d9f1a
type
After Boss Recovery
 After Boss Recovery / int_779d9f1a
comment
Fury Unleashed: Except in the Dark World, bosses drop at least 2 Health Orbs, more if you have a particular skill. Normal enemies only drop 1 and that's only if you kill them within a combo of sufficient length.
 After Boss Recovery / int_779d9f1a
featureApplicability
1.0
 After Boss Recovery / int_779d9f1a
featureConfidence
1.0
 Fury Unleashed (Video Game)
hasFeature
After Boss Recovery / int_779d9f1a
 After Boss Recovery / int_791fca44
type
After Boss Recovery
 After Boss Recovery / int_791fca44
comment
In BioShock, after you defeat a boss you can find lots of ammo, first aid and EVE nearby.
 After Boss Recovery / int_791fca44
featureApplicability
1.0
 After Boss Recovery / int_791fca44
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
After Boss Recovery / int_791fca44
 After Boss Recovery / int_7fb486bc
type
After Boss Recovery
 After Boss Recovery / int_7fb486bc
comment
The Legend of Zelda: Link's Awakening: In this and other handheld games in the series, beating a mini-boss always causes a fairy to appear, in addition to the Heart Containers from the big bosses.
 After Boss Recovery / int_7fb486bc
featureApplicability
1.0
 After Boss Recovery / int_7fb486bc
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
After Boss Recovery / int_7fb486bc
 After Boss Recovery / int_8258e260
type
After Boss Recovery
 After Boss Recovery / int_8258e260
comment
Super Mario Bros.:
Wario Land: Super Mario Land 3: Money literally rains from the sky when a boss is defeated. In one instance, giant hearts granting 3-Ups pop up instead.
Super Mario RPG revives and fully heals all party members after a major boss battle.
Paper Mario and Paper Mario: The Thousand-Year Door: At the end of every chapter, Mario's HP and FP are restored for free.
Paper Mario: Color Splash: Beating a major boss and collecting a Big Paint Star. The last thing that happens before the player can control Mario again is a dance party, at the end of which Mario collects a special heart that increases his max HP, topping it off as well.
The Mario & Luigi series fully heals the Bros after any boss.
 After Boss Recovery / int_8258e260
featureApplicability
1.0
 After Boss Recovery / int_8258e260
featureConfidence
1.0
 Super Mario Bros. (Franchise)
hasFeature
After Boss Recovery / int_8258e260
 After Boss Recovery / int_83f8495b
type
After Boss Recovery
 After Boss Recovery / int_83f8495b
comment
Zelda II: The Adventure of Link: Defeating a boss in a dungeon won't recover Link's health. However, placing one of the six crystals into the dungeon's lectern will not only fully recover his health and magic meters, but also give him experience points up to the next level-up.
 After Boss Recovery / int_83f8495b
featureApplicability
1.0
 After Boss Recovery / int_83f8495b
featureConfidence
1.0
 Zelda II: The Adventure of Link (Video Game)
hasFeature
After Boss Recovery / int_83f8495b
 After Boss Recovery / int_86814cd0
type
After Boss Recovery
 After Boss Recovery / int_86814cd0
comment
Final Fantasy IV does this with Rubicante, who heals you right after a boss battle. Since you have to fight him right away, it's only fair.
 After Boss Recovery / int_86814cd0
featureApplicability
1.0
 After Boss Recovery / int_86814cd0
featureConfidence
1.0
 Final Fantasy IV (Video Game)
hasFeature
After Boss Recovery / int_86814cd0
 After Boss Recovery / int_8d318bad
type
After Boss Recovery
 After Boss Recovery / int_8d318bad
comment
Super Mario RPG revives and fully heals all party members after a major boss battle.
 After Boss Recovery / int_8d318bad
featureApplicability
1.0
 After Boss Recovery / int_8d318bad
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
After Boss Recovery / int_8d318bad
 After Boss Recovery / int_8da0ea80
type
After Boss Recovery
 After Boss Recovery / int_8da0ea80
comment
Also happens after almost every game's final boss, the League Champion. Your Pokémon are apparently healed during the entry into the hall of fame, because when you wake up back home, everyone is healthy. Pokémon Red, Blue and Yellow are the only exceptions to this.
 After Boss Recovery / int_8da0ea80
featureApplicability
1.0
 After Boss Recovery / int_8da0ea80
featureConfidence
1.0
 Pokémon Red and Blue (Video Game)
hasFeature
After Boss Recovery / int_8da0ea80
 After Boss Recovery / int_8e8ba362
type
After Boss Recovery
 After Boss Recovery / int_8e8ba362
comment
In Neutopia, after defeating a boss, you get to advance to a room with one of the medallions. Picking it up teleports you back to the old lady who refills your life gauge and extends it by one.
 After Boss Recovery / int_8e8ba362
featureApplicability
1.0
 After Boss Recovery / int_8e8ba362
featureConfidence
1.0
 Neutopia (Video Game)
hasFeature
After Boss Recovery / int_8e8ba362
 After Boss Recovery / int_91684031
type
After Boss Recovery
 After Boss Recovery / int_91684031
comment
Pokémon Black and White:
N heals your Pokémon immediately after you capture your game's legendary Pokémon and before you fight Ghetsis.
Also happens after almost every game's final boss, the League Champion. Your Pokémon are apparently healed during the entry into the hall of fame, because when you wake up back home, everyone is healthy. Pokémon Red, Blue and Yellow are the only exceptions to this.
In at least some of the console games, it's the same way in battle mode...your Pokémon are fully healed after each colosseum battle. However, there are a few aversions, like one of the colosseums in Pokémon Stadium.
 After Boss Recovery / int_91684031
featureApplicability
-1.0
 After Boss Recovery / int_91684031
featureConfidence
1.0
 Pokémon Black and White (Video Game)
hasFeature
After Boss Recovery / int_91684031
 After Boss Recovery / int_921a667d
type
After Boss Recovery
 After Boss Recovery / int_921a667d
comment
In at least some of the console games, it's the same way in battle mode...your Pokémon are fully healed after each colosseum battle. However, there are a few aversions, like one of the colosseums in Pokémon Stadium.
 After Boss Recovery / int_921a667d
featureApplicability
-1.0
 After Boss Recovery / int_921a667d
featureConfidence
1.0
 Pokémon Stadium (Video Game)
hasFeature
After Boss Recovery / int_921a667d
 After Boss Recovery / int_93fc1d2b
type
After Boss Recovery
 After Boss Recovery / int_93fc1d2b
comment
Paper Mario and Paper Mario: The Thousand-Year Door: At the end of every chapter, Mario's HP and FP are restored for free.
 After Boss Recovery / int_93fc1d2b
featureApplicability
1.0
 After Boss Recovery / int_93fc1d2b
featureConfidence
1.0
 Paper Mario (Video Game)
hasFeature
After Boss Recovery / int_93fc1d2b
 After Boss Recovery / int_971b0368
type
After Boss Recovery
 After Boss Recovery / int_971b0368
comment
Happens twice in SaGa Frontier Before and After the Fight with Metal Black 3, however after the battle is interesting because when Metal Black 3 explodes, your characters are instantaneously rejuvenated by the mist that scatters from the explosion
 After Boss Recovery / int_971b0368
featureApplicability
1.0
 After Boss Recovery / int_971b0368
featureConfidence
1.0
 SaGa Frontier (Video Game)
hasFeature
After Boss Recovery / int_971b0368
 After Boss Recovery / int_9a6329c4
type
After Boss Recovery
 After Boss Recovery / int_9a6329c4
comment
In 20XX, killing a boss will generally net you some HP drops, but not a full refill...unless you have the Kingseeker prototype augment, which gives you all your health back after killing a boss, but stops you healing at any other point.
 After Boss Recovery / int_9a6329c4
featureApplicability
1.0
 After Boss Recovery / int_9a6329c4
featureConfidence
1.0
 20XX (Video Game)
hasFeature
After Boss Recovery / int_9a6329c4
 After Boss Recovery / int_9ae0c2a8
type
After Boss Recovery
 After Boss Recovery / int_9ae0c2a8
comment
God of War II does a subtler version of this during its Taste of Power opening act. The act is structured as several smaller tutorials with a miniboss at the end of each one, and after every fight the game silently refills your health and magic metres, with zero fanfare. This is not carried over to the rest of the game.
 After Boss Recovery / int_9ae0c2a8
featureApplicability
1.0
 After Boss Recovery / int_9ae0c2a8
featureConfidence
1.0
 God of War II (Video Game)
hasFeature
After Boss Recovery / int_9ae0c2a8
 After Boss Recovery / int_9e03bf2d
type
After Boss Recovery
 After Boss Recovery / int_9e03bf2d
comment
Bosses from The Crystal of Kings automatically drop a maximum health crystal after their defeat. Unfortunately they drop just one - on two-player mode, the player will either compromise and let the weaker of the two gain the power-up, or fight over it.
 After Boss Recovery / int_9e03bf2d
featureApplicability
1.0
 After Boss Recovery / int_9e03bf2d
featureConfidence
1.0
 The Crystal of Kings (Video Game)
hasFeature
After Boss Recovery / int_9e03bf2d
 After Boss Recovery / int_a133a31d
type
After Boss Recovery
 After Boss Recovery / int_a133a31d
comment
In the fan-made Castlevania: Nocturne of the Tabletop, all players will regain full health once a stage’s boss is defeated.
 After Boss Recovery / int_a133a31d
featureApplicability
1.0
 After Boss Recovery / int_a133a31d
featureConfidence
1.0
 Castlevania: Nocturne of the Tabletop (Tabletop Game)
hasFeature
After Boss Recovery / int_a133a31d
 After Boss Recovery / int_a66b3bbc
type
After Boss Recovery
 After Boss Recovery / int_a66b3bbc
comment
In DanceDanceRevolution MAX and a few of the games after it, the Oni/Challenge mode gives the player four HP, taking one away for every step with less than "Great" timing. After most songs, 1 HP would be given back, but after certain tough songs, multiple HP would be awarded, or the HP bar would even be maxed back to four.
 After Boss Recovery / int_a66b3bbc
featureApplicability
1.0
 After Boss Recovery / int_a66b3bbc
featureConfidence
1.0
 DanceDanceRevolution (Video Game)
hasFeature
After Boss Recovery / int_a66b3bbc
 After Boss Recovery / int_a74ec89b
type
After Boss Recovery
 After Boss Recovery / int_a74ec89b
comment
In Circle of the Moon, unlike other Castlevania games, you don't get a thing to help you get back to the save point intact. Pain and death tends to follow, and with some bosses actually killing the thing is only half the battle - the save point is a good distance and a gauntlet away, and recovery items are incredibly rare in the first place. Ow.
 After Boss Recovery / int_a74ec89b
featureApplicability
1.0
 After Boss Recovery / int_a74ec89b
featureConfidence
1.0
 Castlevania: Circle of the Moon (Video Game)
hasFeature
After Boss Recovery / int_a74ec89b
 After Boss Recovery / int_a796bde8
type
After Boss Recovery
 After Boss Recovery / int_a796bde8
comment
In the original Metal Gear Solid, every time you beat a boss, Snake smokes a cigarette and recovers about half of his now-higher health. Unusual, considering that in actual gameplay, smoking slowly drains your heath instead. The Twin Snakes has the life bar maxed out at the beginning, and it unceremoniously fully recovers at the end of every boss fight.
 After Boss Recovery / int_a796bde8
featureApplicability
1.0
 After Boss Recovery / int_a796bde8
featureConfidence
1.0
 Metal Gear Solid (Video Game)
hasFeature
After Boss Recovery / int_a796bde8
 After Boss Recovery / int_a81325d3
type
After Boss Recovery
 After Boss Recovery / int_a81325d3
comment
Final Fantasy:
Final Fantasy for NES. While you aren't healed, per se, after fighting a Fiend, a few more steps teleports you completely out of the dungeon back to the world, where the party can rest via tent (provided one is in inventory), or in the case of the third Fiend, appear right back in town, and the Inn is right there.
Final Fantasy III DS instantly heals your party and restores dead party members when you defeat a boss, which is real nice, considering there are no Tents, Phoenix Downs are a rare commodity, and towns may or may not have the stuff to revive party members. But if you're playing the NES version, the only way to recover magic points in the final dungeon is with an elixir.
Final Fantasy Crystal Chronicles: Ring of Fates also uses this. Doesn't matter how close to dead you are, those white flashes and strange choking noises the DS throws at you when you kill the big bosses heal you right up to 100%. Epilepsy the wonder-cure. Who knew?
Final Fantasy IV does this with Rubicante, who heals you right after a boss battle. Since you have to fight him right away, it's only fair.
Final Fantasy X removes any negative status effects after battle. This includes KO; any downed party members will come back with 1 HP.
 After Boss Recovery / int_a81325d3
featureApplicability
1.0
 After Boss Recovery / int_a81325d3
featureConfidence
1.0
 Final Fantasy (Franchise)
hasFeature
After Boss Recovery / int_a81325d3
 After Boss Recovery / int_a877956
type
After Boss Recovery
 After Boss Recovery / int_a877956
comment
The Witcher; Geralt's midgame climactic battle is followed up by treatment, and thorough physical inspection, from a sorceress in lingerie.
 After Boss Recovery / int_a877956
featureApplicability
1.0
 After Boss Recovery / int_a877956
featureConfidence
1.0
 The Witcher (Video Game)
hasFeature
After Boss Recovery / int_a877956
 After Boss Recovery / int_af552e7e
type
After Boss Recovery
 After Boss Recovery / int_af552e7e
comment
Metroid Prime: In addition to the health and ammo spawned after defeating the Omega Pirate in Phazon Mines, the room right afterwards contains an Energy Tank in plain sight, which not only restores you to full health, but increases your maximum amount of HP.
 After Boss Recovery / int_af552e7e
featureApplicability
1.0
 After Boss Recovery / int_af552e7e
featureConfidence
1.0
 Metroid Prime (Video Game)
hasFeature
After Boss Recovery / int_af552e7e
 After Boss Recovery / int_af60702d
type
After Boss Recovery
 After Boss Recovery / int_af60702d
comment
The Legend of Zelda: Starting with this game, almost all installments in the series have dungeons let you not only fully recover from a major boss fight, but also permanently increase your health meter by obtaining Heart Containers.
 After Boss Recovery / int_af60702d
featureApplicability
1.0
 After Boss Recovery / int_af60702d
featureConfidence
1.0
 The Legend of Zelda (Video Game)
hasFeature
After Boss Recovery / int_af60702d
 After Boss Recovery / int_b6145a16
type
After Boss Recovery
 After Boss Recovery / int_b6145a16
comment
SoulBlazer gives you a full recovery after the boss is dead, since you have to make your way back to the mostly convenient nearby teleportation square and it'd be nice if you weren't killed by Scratch Damage on your way out.
 After Boss Recovery / int_b6145a16
featureApplicability
1.0
 After Boss Recovery / int_b6145a16
featureConfidence
1.0
 SoulBlazer (Video Game)
hasFeature
After Boss Recovery / int_b6145a16
 After Boss Recovery / int_b70c0e83
type
After Boss Recovery
 After Boss Recovery / int_b70c0e83
comment
Metroid: Zero Mission continues to use this even though half of the major bosses have Chozo statues in the rooms behind them that provide armor upgrades with full energy/ammo recharge, but this is mostly for players going for no-item runs. The next save point is usually very close to the Boss room too, which can be used to fully heal Samus anyway. This happens after the Mother Brain fight and subsequent escape sequence. Defeating the Ruins Test automatically heals you too, though the save point is close by, and either way it's a very justified example as Samus's health usually indicates her suit's shielding and she's just been given an entirely new suit.
 After Boss Recovery / int_b70c0e83
featureApplicability
1.0
 After Boss Recovery / int_b70c0e83
featureConfidence
1.0
 Metroid: Zero Mission (Video Game)
hasFeature
After Boss Recovery / int_b70c0e83
 After Boss Recovery / int_b7c72249
type
After Boss Recovery
 After Boss Recovery / int_b7c72249
comment
Nearly every boss in Symphony of the Night drops a Life Max Up which restores you to full HP.
 After Boss Recovery / int_b7c72249
featureApplicability
1.0
 After Boss Recovery / int_b7c72249
featureConfidence
1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
After Boss Recovery / int_b7c72249
 After Boss Recovery / int_b906a721
type
After Boss Recovery
 After Boss Recovery / int_b906a721
comment
Secret of Mana does this with every boss battle. This is great in most situations when you can't teleport to the nearest town or there are multiple bosses in one area, but after obtaining your method of transportation, this becomes somewhat moot.
 After Boss Recovery / int_b906a721
featureApplicability
1.0
 After Boss Recovery / int_b906a721
featureConfidence
1.0
 Secret of Mana (Video Game)
hasFeature
After Boss Recovery / int_b906a721
 After Boss Recovery / int_be492827
type
After Boss Recovery
 After Boss Recovery / int_be492827
comment
Metroid Prime 2: Echoes: The energy controllers, accessed after beating each of the major bosses in Dark Aether (specifically in the Dark Temples), restore your health fully. Even after the first recovery lot.
 After Boss Recovery / int_be492827
featureApplicability
1.0
 After Boss Recovery / int_be492827
featureConfidence
1.0
 Metroid Prime 2: Echoes (Video Game)
hasFeature
After Boss Recovery / int_be492827
 After Boss Recovery / int_bf74cf55
type
After Boss Recovery
 After Boss Recovery / int_bf74cf55
comment
Whiplash: When you defeat the giant spider-bot boss at the end of the power department level, you are rewarded with TONS of Genron hypersnacks, which causes Spanx and Redmond to level up a bunch of times in a row!
 After Boss Recovery / int_bf74cf55
featureApplicability
1.0
 After Boss Recovery / int_bf74cf55
featureConfidence
1.0
 Whiplash (Video Game)
hasFeature
After Boss Recovery / int_bf74cf55
 After Boss Recovery / int_c2463c46
type
After Boss Recovery
 After Boss Recovery / int_c2463c46
comment
Final Fantasy for NES. While you aren't healed, per se, after fighting a Fiend, a few more steps teleports you completely out of the dungeon back to the world, where the party can rest via tent (provided one is in inventory), or in the case of the third Fiend, appear right back in town, and the Inn is right there.
 After Boss Recovery / int_c2463c46
featureApplicability
1.0
 After Boss Recovery / int_c2463c46
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
After Boss Recovery / int_c2463c46
 After Boss Recovery / int_c2463c55
type
After Boss Recovery
 After Boss Recovery / int_c2463c55
comment
Final Fantasy X removes any negative status effects after battle. This includes KO; any downed party members will come back with 1 HP.
 After Boss Recovery / int_c2463c55
featureApplicability
1.0
 After Boss Recovery / int_c2463c55
featureConfidence
1.0
 Final Fantasy X (Video Game)
hasFeature
After Boss Recovery / int_c2463c55
 After Boss Recovery / int_c3ab281e
type
After Boss Recovery
 After Boss Recovery / int_c3ab281e
comment
Three the Hard Way automatically heals the whole party before and after engaging a boss fight, even negating status ailments and death.
 After Boss Recovery / int_c3ab281e
featureApplicability
1.0
 After Boss Recovery / int_c3ab281e
featureConfidence
1.0
 Three the Hard Way (Video Game)
hasFeature
After Boss Recovery / int_c3ab281e
 After Boss Recovery / int_c96cfe29
type
After Boss Recovery
 After Boss Recovery / int_c96cfe29
comment
The Legend of Zelda: A Link to the Past: Obtaining a Heart Container doesn't heal you. However, rescuing the maiden from each dungeon (which also happens after defeating the boss) will recover your health.
 After Boss Recovery / int_c96cfe29
featureApplicability
1.0
 After Boss Recovery / int_c96cfe29
featureConfidence
1.0
 The Legend of Zelda: A Link to the Past (Video Game)
hasFeature
After Boss Recovery / int_c96cfe29
 After Boss Recovery / int_d5164c46
type
After Boss Recovery
 After Boss Recovery / int_d5164c46
comment
Hades: Each time you beat one of the game's bosses, Zagreus is given access to an antechamber before ascending to the next level of Hades. Said chamber contains a healing fountain that restores 25% of Zagreus' max HP (make that 100% with a free +3% attack bonus if you have Strong Drink from Dionysus), one of Charon's stores, and the chest of keepsakes allowing you to switch to a different keepsake if the current one isn't working out.
 After Boss Recovery / int_d5164c46
featureApplicability
1.0
 After Boss Recovery / int_d5164c46
featureConfidence
1.0
 Hades (Video Game)
hasFeature
After Boss Recovery / int_d5164c46
 After Boss Recovery / int_d5f41057
type
After Boss Recovery
 After Boss Recovery / int_d5f41057
comment
Rondo of Blood bosses leave either a red or blue orb behind; the color determines what stage you go to next.
 After Boss Recovery / int_d5f41057
featureApplicability
1.0
 After Boss Recovery / int_d5f41057
featureConfidence
1.0
 Castlevania: Rondo of Blood (Video Game)
hasFeature
After Boss Recovery / int_d5f41057
 After Boss Recovery / int_d7a5f3fe
type
After Boss Recovery
 After Boss Recovery / int_d7a5f3fe
comment
All the bosses in E.V.O.: Search for Eden turn into meat that's worth a lot of health recovery and evo points when killed (even in cases where you'll lose all those evo points right after due to becoming another order of animal).
 After Boss Recovery / int_d7a5f3fe
featureApplicability
1.0
 After Boss Recovery / int_d7a5f3fe
featureConfidence
1.0
 E.V.O.: Search for Eden (Video Game)
hasFeature
After Boss Recovery / int_d7a5f3fe
 After Boss Recovery / int_ddf362f6
type
After Boss Recovery
 After Boss Recovery / int_ddf362f6
comment
Legacy of Kain: Soul Reaver is another example. In this case, it actually makes sense in the context of the game; Raziel regains health by devouring the souls of his enemies, and the more powerful an enemy is, the more "filling" its soul is.
 After Boss Recovery / int_ddf362f6
featureApplicability
1.0
 After Boss Recovery / int_ddf362f6
featureConfidence
1.0
 Legacy of Kain: Soul Reaver (Video Game)
hasFeature
After Boss Recovery / int_ddf362f6
 After Boss Recovery / int_defd125f
type
After Boss Recovery
 After Boss Recovery / int_defd125f
comment
RefleX has a life meter that only replenishes after defeating the bosses of Areas 4 and 6.
 After Boss Recovery / int_defd125f
featureApplicability
1.0
 After Boss Recovery / int_defd125f
featureConfidence
1.0
 RefleX (Video Game)
hasFeature
After Boss Recovery / int_defd125f
 After Boss Recovery / int_e54c7622
type
After Boss Recovery
 After Boss Recovery / int_e54c7622
comment
Spiral Knights has this after each phase of arena floors, as part of the reward for Danger Rooms, and oddly enough, after each of the bosses proper. Too bad, at least during the mission versions of bosses, there's not actually anything to fight after the boss that healing up would help with.
 After Boss Recovery / int_e54c7622
featureApplicability
1.0
 After Boss Recovery / int_e54c7622
featureConfidence
1.0
 Spiral Knights (Video Game)
hasFeature
After Boss Recovery / int_e54c7622
 After Boss Recovery / int_e701d3ad
type
After Boss Recovery
 After Boss Recovery / int_e701d3ad
comment
In Quest 64, after you beat a boss, you gain 20 more HP, and are healed fully. Your MP doesn't recover, though.
 After Boss Recovery / int_e701d3ad
featureApplicability
1.0
 After Boss Recovery / int_e701d3ad
featureConfidence
1.0
 Quest 64 (Video Game)
hasFeature
After Boss Recovery / int_e701d3ad
 After Boss Recovery / int_ecdaf2bd
type
After Boss Recovery
 After Boss Recovery / int_ecdaf2bd
comment
Illusion of Gaia, the Creator-Driven Successor to SoulBlazer, also does this, with your HP magically filling back up to maximum; it even adds in any powerup "jewels" that you failed to gain in the course of the level (each level contains about 6-10 jewels, some HP, some +attack, some +defence). However you get don't get this when you play all the bosses again in the final Boss Rush.
 After Boss Recovery / int_ecdaf2bd
featureApplicability
1.0
 After Boss Recovery / int_ecdaf2bd
featureConfidence
1.0
 Illusion of Gaia (Video Game)
hasFeature
After Boss Recovery / int_ecdaf2bd
 After Boss Recovery / int_efa0da46
type
After Boss Recovery
 After Boss Recovery / int_efa0da46
comment
Bosses in Curse of Darkness leave behind glowing circles on the floor. Stand in them and your health and Hearts are fully restored, after which the circle fades.
 After Boss Recovery / int_efa0da46
featureApplicability
1.0
 After Boss Recovery / int_efa0da46
featureConfidence
1.0
 Castlevania: Curse of Darkness (Video Game)
hasFeature
After Boss Recovery / int_efa0da46
 After Boss Recovery / int_f04b4111
type
After Boss Recovery
 After Boss Recovery / int_f04b4111
comment
Metroid:
Metroid: Defeating Ridley and/or Kraid will result in Samus's missile carrying capacity being increased by 75 (granting her an extra amount of missiles of that same number). Also, both bosses have Energy Tanks hidden in or near their lairs—even if you already have six of them, it'll replenish your health. These also double as Anti-Frustration Features.
Metroid II: Return of Samus: The Metroid Queen is the only boss to give Samus energy and missile refills, and is of course the only boss where she almost certainly would not need them, not that a first time player would know this for sure.
In several of the games, beaten enemies drop energy and ammo, stronger enemies drop more energy and ammo, and bosses drop lots of energy and ammo while not necessarily fully healing. Rather, it's more of a way to help you not die on your way back to the save point.
Metroid: Zero Mission continues to use this even though half of the major bosses have Chozo statues in the rooms behind them that provide armor upgrades with full energy/ammo recharge, but this is mostly for players going for no-item runs. The next save point is usually very close to the Boss room too, which can be used to fully heal Samus anyway. This happens after the Mother Brain fight and subsequent escape sequence. Defeating the Ruins Test automatically heals you too, though the save point is close by, and either way it's a very justified example as Samus's health usually indicates her suit's shielding and she's just been given an entirely new suit.
Metroid Prime: In addition to the health and ammo spawned after defeating the Omega Pirate in Phazon Mines, the room right afterwards contains an Energy Tank in plain sight, which not only restores you to full health, but increases your maximum amount of HP.
Metroid Prime 2: Echoes: The energy controllers, accessed after beating each of the major bosses in Dark Aether (specifically in the Dark Temples), restore your health fully. Even after the first recovery lot.
Metroid Prime 3: Corruption: The Leviathan Guardians don't have many drops, but once you destroy the Leviathan, you go back to your ship, which is what fully heals you.
Metroid: Other M: The game shows a notable aversion for the series. This is due to there being no health and missile pickups whatsoever, because of a technique called Concentration where you can restore health and missiles. Restoring health is only at critical damage, though, and sometimes you're automatically healed anyway.
 After Boss Recovery / int_f04b4111
featureApplicability
-1.0
 After Boss Recovery / int_f04b4111
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
After Boss Recovery / int_f04b4111
 After Boss Recovery / int_f33b3f7b
type
After Boss Recovery
 After Boss Recovery / int_f33b3f7b
comment
Ninja: Shadow of Darkness: The bosses at the end of most levels (except the flying T-Rex, because you're not supposed to kill it), upon their demise, will collapse and explode... into piles and piles of gems, coins, and loot. You can then collect as much loot as possible and use them in the next area, a provision shop which sells you power-ups, health, weapons and the like before moving on the next level.
 After Boss Recovery / int_f33b3f7b
featureApplicability
1.0
 After Boss Recovery / int_f33b3f7b
featureConfidence
1.0
 Ninja: Shadow of Darkness (Video Game)
hasFeature
After Boss Recovery / int_f33b3f7b
 After Boss Recovery / int_f6a54e75
type
After Boss Recovery
 After Boss Recovery / int_f6a54e75
comment
Used fairly often in Kingdom Hearts. Noticeable in the first game, when fighting a Behemoth in The End of the World, after it dies, it leaves a mountain of HP orbs, MP bubbles, and usually some really rare items.
 After Boss Recovery / int_f6a54e75
featureApplicability
1.0
 After Boss Recovery / int_f6a54e75
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
After Boss Recovery / int_f6a54e75
 After Boss Recovery / int_f891a20d
type
After Boss Recovery
 After Boss Recovery / int_f891a20d
comment
In Terraria, the fights with the Eye of Cthulhu, Eater of Worlds, Skeletron, King Slime and the Wall of Flesh give you enough hearts to restore 200 or so HP, along with healing potions and their respective drops. Oddly, the mechanical bosses of Hardmode don't drop any hearts. During Frost/Pumpkin Moon events, these hearts can be life savers.
 After Boss Recovery / int_f891a20d
featureApplicability
1.0
 After Boss Recovery / int_f891a20d
featureConfidence
1.0
 Terraria (Video Game)
hasFeature
After Boss Recovery / int_f891a20d
 After Boss Recovery / int_fab472d2
type
After Boss Recovery
 After Boss Recovery / int_fab472d2
comment
In Dark Souls and its sequel you can usually find a bonfire almost immediately after particularly harrowing boss fights (which is to say most of them). A particularly nasty subversion occurs in the second game with one of these bonfires being guarded by Vengarl's headless body.
 After Boss Recovery / int_fab472d2
featureApplicability
1.0
 After Boss Recovery / int_fab472d2
featureConfidence
1.0
 Dark Souls (Video Game)
hasFeature
After Boss Recovery / int_fab472d2
 After Boss Recovery / int_ff9ca30
type
After Boss Recovery
 After Boss Recovery / int_ff9ca30
comment
Metroid Prime 3: Corruption: The Leviathan Guardians don't have many drops, but once you destroy the Leviathan, you go back to your ship, which is what fully heals you.
 After Boss Recovery / int_ff9ca30
featureApplicability
1.0
 After Boss Recovery / int_ff9ca30
featureConfidence
1.0
 Metroid Prime 3: Corruption (Video Game)
hasFeature
After Boss Recovery / int_ff9ca30

The following is a list of statements referring to the current page from other pages.

 After Boss Recovery
processingCategory2
Boss Battle
 After Boss Recovery
processingCategory2
Video Game Difficulty Tropes
 Manehattan's Lone Guardian (Fanfic) / int_15df66d9
type
After Boss Recovery
 Metroid (Franchise) / int_15df66d9
type
After Boss Recovery
 Island of the Undead / int_15df66d9
type
After Boss Recovery
 Metroid: Zebes Shin'nyuu Shirei / int_15df66d9
type
After Boss Recovery
 Phantoms of Fear / int_15df66d9
type
After Boss Recovery
 FernGameSeries
seeAlso
After Boss Recovery
 Destroy the Godmodder (Roleplay) / int_15df66d9
type
After Boss Recovery
 Persona Requis Aeterna (Roleplay) / int_15df66d9
type
After Boss Recovery
 Castlevania: Nocturne of the Tabletop (Tabletop Game) / int_15df66d9
type
After Boss Recovery
 ANNO: Mutationem (Video Game) / int_15df66d9
type
After Boss Recovery
 A Nightmare on Elm Street (NES) (Video Game) / int_15df66d9
type
After Boss Recovery
 A Super Mario Thing (Video Game) / int_15df66d9
type
After Boss Recovery
 AdventureQuest (Video Game) / int_15df66d9
type
After Boss Recovery
 An Untitled Story (Video Game) / int_15df66d9
type
After Boss Recovery
 Bloodstained: Curse of the Moon (Video Game) / int_15df66d9
type
After Boss Recovery
 Bounty of One (Video Game) / int_15df66d9
type
After Boss Recovery
 Bug Fables (Video Game) / int_15df66d9
type
After Boss Recovery
 Castlevania: Circle of the Moon (Video Game) / int_15df66d9
type
After Boss Recovery
 Castlevania: Curse of Darkness (Video Game) / int_15df66d9
type
After Boss Recovery
 Castlevania: Harmony of Despair (Video Game) / int_15df66d9
type
After Boss Recovery
 Castlevania: Harmony of Dissonance (Video Game) / int_15df66d9
type
After Boss Recovery
 Castlevania: Lament of Innocence (Video Game) / int_15df66d9
type
After Boss Recovery
 Castlevania: Rondo of Blood (Video Game) / int_15df66d9
type
After Boss Recovery
 Castlevania: Symphony of the Night (Video Game) / int_15df66d9
type
After Boss Recovery
 Corpse Killer (Video Game) / int_15df66d9
type
After Boss Recovery
 Disco Elysium (Video Game) / int_15df66d9
type
After Boss Recovery
 Double Dragon I (Video Game) / int_15df66d9
type
After Boss Recovery
 Elsword (Video Game) / int_15df66d9
type
After Boss Recovery
 Eternal Senia: Hydrangea After The Rain (Video Game) / int_15df66d9
type
After Boss Recovery
 Etrian Odyssey Nexus (Video Game) / int_15df66d9
type
After Boss Recovery
 Final Fantasy Crystal Chronicles: Ring of Fates (Video Game) / int_15df66d9
type
After Boss Recovery
 Friday the 13th (Video Game) / int_15df66d9
type
After Boss Recovery
 Ghosts 'n Goblins (Video Game) / int_15df66d9
type
After Boss Recovery
 Lucky And Wild (Video Game) / int_15df66d9
type
After Boss Recovery
 Mario & Luigi (Video Game) / int_15df66d9
type
After Boss Recovery
 Mega Man II (Video Game) / int_15df66d9
type
After Boss Recovery
 Mega Man IV (Video Game) / int_15df66d9
type
After Boss Recovery
 Mega Man V (Video Game) / int_15df66d9
type
After Boss Recovery
 Metroid (Video Game) / int_15df66d9
type
After Boss Recovery
 Metroid Fusion (Video Game) / int_15df66d9
type
After Boss Recovery
 Metroid II: Return of Samus (Video Game) / int_15df66d9
type
After Boss Recovery
 Metroid: Other M (Video Game) / int_15df66d9
type
After Boss Recovery
 Metroid Prime (Video Game) / int_15df66d9
type
After Boss Recovery
 Metroid Prime 2: Echoes (Video Game) / int_15df66d9
type
After Boss Recovery
 Metroid Prime 3: Corruption (Video Game) / int_15df66d9
type
After Boss Recovery
 Metroid: Zero Mission (Video Game) / int_15df66d9
type
After Boss Recovery
 Mungyodance (Video Game) / int_15df66d9
type
After Boss Recovery
 Neopets: The Darkest Faerie (Video Game) / int_15df66d9
type
After Boss Recovery
 Nezumi Man (Video Game) / int_15df66d9
type
After Boss Recovery
 Ninja: Shadow of Darkness (Video Game) / int_15df66d9
type
After Boss Recovery
 Oceanhorn: Monster of Uncharted Seas (Video Game) / int_15df66d9
type
After Boss Recovery
 One Final Scream (Video Game) / int_15df66d9
type
After Boss Recovery
 Onimusha: Warlords (Video Game) / int_15df66d9
type
After Boss Recovery
 Pandora's Tower (Video Game) / int_15df66d9
type
After Boss Recovery
 Primal (Video Game) / int_15df66d9
type
After Boss Recovery
 Quest 64 (Video Game) / int_15df66d9
type
After Boss Recovery
 Rez (Video Game) / int_15df66d9
type
After Boss Recovery
 Rock Band (Video Game) / int_15df66d9
type
After Boss Recovery
 Rockman 4 Minus ∞ (Video Game) / int_15df66d9
type
After Boss Recovery
 SaGa Frontier (Video Game) / int_15df66d9
type
After Boss Recovery
 Scurge: Hive (Video Game) / int_15df66d9
type
After Boss Recovery
 Shadow of the Colossus (Video Game) / int_15df66d9
type
After Boss Recovery
 Shadow of the Ninja (Video Game) / int_15df66d9
type
After Boss Recovery
 Shantae (Video Game) / int_15df66d9
type
After Boss Recovery
 Shantae and the Pirate's Curse (Video Game) / int_15df66d9
type
After Boss Recovery
 Sin and Punishment: Star Successor (Video Game) / int_15df66d9
type
After Boss Recovery
 Skul: The Hero Slayer (Video Game) / int_15df66d9
type
After Boss Recovery
 SoulBlazer (Video Game) / int_15df66d9
type
After Boss Recovery
 Spiral Knights (Video Game) / int_15df66d9
type
After Boss Recovery
 Steredenn (Video Game) / int_15df66d9
type
After Boss Recovery
 Teenage Mutant Ninja Turtles (2003) (Video Game) / int_15df66d9
type
After Boss Recovery
 Teenage Mutant Ninja Turtles: Fall of the Foot Clan (Video Game) / int_15df66d9
type
After Boss Recovery
 Teenage Mutant Ninja Turtles 3: Mutant Nightmare (Video Game) / int_15df66d9
type
After Boss Recovery
 The Crystal of Kings (Video Game) / int_15df66d9
type
After Boss Recovery
 The Legend of Zelda: A Link to the Past (Video Game) / int_15df66d9
type
After Boss Recovery
 The Legend of Zelda (Video Game) / int_15df66d9
type
After Boss Recovery
 The Legend of Zelda: Link's Awakening (Video Game) / int_15df66d9
type
After Boss Recovery
 Three the Hard Way (Video Game) / int_15df66d9
type
After Boss Recovery
 Time Commando (Video Game) / int_15df66d9
type
After Boss Recovery
 Tiny Rogues (Video Game) / int_15df66d9
type
After Boss Recovery
 20XX (Video Game) / int_15df66d9
type
After Boss Recovery
 Unlimited Saga (Video Game) / int_15df66d9
type
After Boss Recovery
 WET (Video Game) / int_15df66d9
type
After Boss Recovery
 Wario Land: Super Mario Land 3 (Video Game) / int_15df66d9
type
After Boss Recovery
 Whiplash (Video Game) / int_15df66d9
type
After Boss Recovery
 Zelda II: The Adventure of Link (Video Game) / int_15df66d9
type
After Boss Recovery
 Ziggurat (Video Game) / int_15df66d9
type
After Boss Recovery
 The Legend of Zelda: Ocarina of Time / Videogame / int_15df66d9
type
After Boss Recovery