| Chain Reaction Destruction |
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| Chain Reaction Destruction |
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Chain Reaction Destruction |
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ChainReactionDestruction |
| Chain Reaction Destruction |
comment |
In older 2D video games, a common way of portraying the destruction of a large mechanical entity (typically, a boss) is to have multiple explosions go off one-by-one all over its surface until it either disintegrates or fully explodes in a giant fireball. This is an easy effect to achieve with sprite animation - all a game has to do is spawn a series of explosion sprites at random locations. Staggering the explosions in sequence reduces the number of sprites needed on-screen at the same time, which makes it easier for older hardware to handle while still giving a satisfyingly destructive effect. Often the explosions are spawned at a constant rate, giving a characteristic rhythm to this kind of destruction. Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Generally, the explosions simply occur at random positions on the entity's body, even if there is nothing at that location that seems like it should be able to explode. In lazier cases, the explosions may not even match the mask of the structure very precisely, causing even seemingly empty air to erupt in flame. Some games that use this effect attempt to inject more realism by having parts explode in a more logical fashion - for example, having the extremities disintegrate prior to the main body instead of the whole thing just randomly exploding all over. Obviously, machines in Real Life don't tend to behave this way - if something blows up, it tends to do it all at once rather than in an orderly sequential manner. A common effect in 2D action games, particularly shoot 'em ups of the 1990s. Subtrope of Stuff Blowing Up, often with Made of Explodium. Not to be confused with Disaster Dominoes. Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); }) |
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MegaMan2AtariDemake |
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Pikmin1 |
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WarioLand2 |
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DBTropes |
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type |
Chain Reaction Destruction |
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comment |
Some bosses in Hydorah. |
| Chain Reaction Destruction / int_11ad35ca |
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Chain Reaction Destruction / int_11ad35ca |
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Chain Reaction Destruction |
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comment |
Bosses in Little Nemo: The Dream Master. |
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1.0 |
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| Little Nemo: The Dream Master (Video Game) |
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Chain Reaction Destruction / int_124ba1b6 |
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Chain Reaction Destruction |
| Chain Reaction Destruction / int_12d03b27 |
comment |
Numerous bosses in Gunstar Heroes series. Considering that even the regular enemies explode even in a more spectacular fashion than the enemies in Contra series, it's hardly surprising. |
| Chain Reaction Destruction / int_12d03b27 |
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Chain Reaction Destruction / int_12d03b27 |
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Chain Reaction Destruction |
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comment |
Star Fox 64 has the train boss crashing into a weapons depot in The Scottish Planet, demonstrating the (at the time) newfangled rumble feature like few games have since. Made all the more satisfying in that going to the planet and the train's demise are both optional. |
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| Star Fox 64 (Video Game) |
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type |
Chain Reaction Destruction |
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comment |
Most bosses in Earnest Evans. |
| Chain Reaction Destruction / int_177651a |
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1.0 |
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Chain Reaction Destruction / int_177651a |
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Chain Reaction Destruction |
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comment |
In Samurai Jack, this is how Aku finally goes out. |
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1.0 |
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| Samurai Jack |
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Chain Reaction Destruction / int_1869a077 |
| Chain Reaction Destruction / int_19cb93cc |
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Chain Reaction Destruction |
| Chain Reaction Destruction / int_19cb93cc |
comment |
Bosses in Hero Core. |
| Chain Reaction Destruction / int_19cb93cc |
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1.0 |
| Chain Reaction Destruction / int_19cb93cc |
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1.0 |
| Hero Core (Video Game) |
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Chain Reaction Destruction / int_19cb93cc |
| Chain Reaction Destruction / int_19fcb1c1 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_19fcb1c1 |
comment |
Bosses and some of the larger structures in Godzilla: Monster of Monsters!. |
| Chain Reaction Destruction / int_19fcb1c1 |
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1.0 |
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| Godzilla: Monster of Monsters / Videogame |
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Chain Reaction Destruction |
| Chain Reaction Destruction / int_1ae24caa |
comment |
The first boss in Battletoads in Battlemaniacs. |
| Chain Reaction Destruction / int_1ae24caa |
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1.0 |
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Chain Reaction Destruction / int_1ae24caa |
| Chain Reaction Destruction / int_1dbc7f66 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_1dbc7f66 |
comment |
Bosses in Decap Attack |
| Chain Reaction Destruction / int_1dbc7f66 |
featureApplicability |
1.0 |
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Chain Reaction Destruction / int_1dbc7f66 |
| Chain Reaction Destruction / int_25b50302 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_25b50302 |
comment |
The bosses in Moon Crystal. It's strange because large part of the bosses are living creatures. |
| Chain Reaction Destruction / int_25b50302 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_25b50302 |
featureConfidence |
1.0 |
| Moon Crystal (Video Game) |
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Chain Reaction Destruction / int_25b50302 |
| Chain Reaction Destruction / int_27c361a9 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_27c361a9 |
comment |
Bosses in Super Spy Hunter. |
| Chain Reaction Destruction / int_27c361a9 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_27c361a9 |
featureConfidence |
1.0 |
| Spy Hunter (Video Game) |
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Chain Reaction Destruction / int_27c361a9 |
| Chain Reaction Destruction / int_2819aebd |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_2819aebd |
comment |
Many minibosses in the original Mega Man (Classic) series. |
| Chain Reaction Destruction / int_2819aebd |
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1.0 |
| Chain Reaction Destruction / int_2819aebd |
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1.0 |
| Mega Man (Classic) (Video Game) |
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Chain Reaction Destruction / int_2819aebd |
| Chain Reaction Destruction / int_284882f8 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_284882f8 |
comment |
The kaiju Wario and giant nose boss in WarioWare Inc: Smooth Moves. |
| Chain Reaction Destruction / int_284882f8 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_284882f8 |
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1.0 |
| WarioWare (Video Game) |
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Chain Reaction Destruction / int_284882f8 |
| Chain Reaction Destruction / int_2a6eefe5 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_2a6eefe5 |
comment |
Bosses in Metroid Fusion are consumed in explosions before pixellizing into their Core-X forms. |
| Chain Reaction Destruction / int_2a6eefe5 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_2a6eefe5 |
featureConfidence |
1.0 |
| Metroid Fusion (Video Game) |
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Chain Reaction Destruction / int_2a6eefe5 |
| Chain Reaction Destruction / int_2acb12c5 |
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Chain Reaction Destruction |
| Chain Reaction Destruction / int_2acb12c5 |
comment |
Capital ships and space stations in the X-Universe series suffer two or three secondary explosions, then one enormous flash that completely disintegrates ships and leaves a burned-out hulk behind in the case of most stations. Anything corvette-size or smaller explodes immediately in a small fireball, averting the trope. The explosions do no damage in the vanilla game, though various Game Mods such as Xtended add it. Capital ships in X Rebirth will have dozens of explosions go through their hull, then a massive implosion followed by an explosion as the jumpdrive goes critical. Ships near the explosion take massive damage. |
| Chain Reaction Destruction / int_2acb12c5 |
featureApplicability |
1.0 |
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featureConfidence |
1.0 |
| X (Video Game) |
hasFeature |
Chain Reaction Destruction / int_2acb12c5 |
| Chain Reaction Destruction / int_2c2a56e3 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_2c2a56e3 |
comment |
The Phantom Menace: After Anakin puts two proton torpedoes into one of the reactors, the Trade Federation ship explodes at random points all over its hull before splitting in half. |
| Chain Reaction Destruction / int_2c2a56e3 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_2c2a56e3 |
featureConfidence |
1.0 |
| The Phantom Menace |
hasFeature |
Chain Reaction Destruction / int_2c2a56e3 |
| Chain Reaction Destruction / int_2c615218 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_2c615218 |
comment |
Missile Command is the Trope Codifier of videogaming history. Part of the strategy is that even though you have a limited number of missiles, you try to destroy the missiles at the edge of your explosion, because their explosion can take out other missiles, causing a chain reaction of explosions. Since you get bonus points for unlaunched missiles, it also aids your score. |
| Chain Reaction Destruction / int_2c615218 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_2c615218 |
featureConfidence |
1.0 |
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Chain Reaction Destruction / int_2c615218 |
| Chain Reaction Destruction / int_2c6a3568 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_2c6a3568 |
comment |
Bosses in Forgotten Worlds. |
| Chain Reaction Destruction / int_2c6a3568 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_2c6a3568 |
featureConfidence |
1.0 |
| Forgotten Worlds (Video Game) |
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Chain Reaction Destruction / int_2c6a3568 |
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Chain Reaction Destruction |
| Chain Reaction Destruction / int_2ccd14d |
comment |
Secret of Evermore bosses get the "simple destruction" variation. |
| Chain Reaction Destruction / int_2ccd14d |
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1.0 |
| Chain Reaction Destruction / int_2ccd14d |
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1.0 |
| Secret of Evermore (Video Game) |
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Chain Reaction Destruction / int_2ccd14d |
| Chain Reaction Destruction / int_2cdd0e84 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_2cdd0e84 |
comment |
A few of the bosses in Vectorman series. |
| Chain Reaction Destruction / int_2cdd0e84 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_2cdd0e84 |
featureConfidence |
1.0 |
| Vectorman (Video Game) |
hasFeature |
Chain Reaction Destruction / int_2cdd0e84 |
| Chain Reaction Destruction / int_2e86bae9 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_2e86bae9 |
comment |
Bosses in Ikaruga. |
| Chain Reaction Destruction / int_2e86bae9 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_2e86bae9 |
featureConfidence |
1.0 |
| Ikaruga (Video Game) |
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Chain Reaction Destruction / int_2e86bae9 |
| Chain Reaction Destruction / int_2fee008d |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_2fee008d |
comment |
Tengen Toppa Gurren Lagann loves this. |
| Chain Reaction Destruction / int_2fee008d |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_2fee008d |
featureConfidence |
1.0 |
| Tengen Toppa Gurren Lagann |
hasFeature |
Chain Reaction Destruction / int_2fee008d |
| Chain Reaction Destruction / int_30065ab |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_30065ab |
comment |
Cuphead: Bosses are wracked by repeated explosions after being defeated, although they aren't physically destroyed. |
| Chain Reaction Destruction / int_30065ab |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_30065ab |
featureConfidence |
1.0 |
| Cuphead (Video Game) |
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Chain Reaction Destruction / int_30065ab |
| Chain Reaction Destruction / int_304de81f |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_304de81f |
comment |
Final boss transforms back in to normal Dr. Chaos after series of explosions. |
| Chain Reaction Destruction / int_304de81f |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_304de81f |
featureConfidence |
1.0 |
| Dr. Chaos (Video Game) |
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Chain Reaction Destruction / int_304de81f |
| Chain Reaction Destruction / int_33dd1d8f |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_33dd1d8f |
comment |
Each time a Gargantua is killed in Half-Life 1, its death is marked by a series of explosions. |
| Chain Reaction Destruction / int_33dd1d8f |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_33dd1d8f |
featureConfidence |
1.0 |
| Half-Life (Video Game) |
hasFeature |
Chain Reaction Destruction / int_33dd1d8f |
| Chain Reaction Destruction / int_33dd1d90 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_33dd1d90 |
comment |
Half-Life 2 does this with Gunships. |
| Chain Reaction Destruction / int_33dd1d90 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_33dd1d90 |
featureConfidence |
1.0 |
| Half-Life 2 (Video Game) |
hasFeature |
Chain Reaction Destruction / int_33dd1d90 |
| Chain Reaction Destruction / int_34d22793 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_34d22793 |
comment |
Destromon in Digimon World 3. |
| Chain Reaction Destruction / int_34d22793 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_34d22793 |
featureConfidence |
1.0 |
| Digimon World 3 (Video Game) |
hasFeature |
Chain Reaction Destruction / int_34d22793 |
| Chain Reaction Destruction / int_37f205bf |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_37f205bf |
comment |
All of the final boss's forms in Dynamite Dux. |
| Chain Reaction Destruction / int_37f205bf |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_37f205bf |
featureConfidence |
1.0 |
| Dynamite Dux (Video Game) |
hasFeature |
Chain Reaction Destruction / int_37f205bf |
| Chain Reaction Destruction / int_396bf512 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_396bf512 |
comment |
Stronger enemies, minibosses and bosses in Alien Hominid. |
| Chain Reaction Destruction / int_396bf512 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_396bf512 |
featureConfidence |
1.0 |
| Alien Hominid (Video Game) |
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Chain Reaction Destruction / int_396bf512 |
| Chain Reaction Destruction / int_39efebcc |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_39efebcc |
comment |
The floating baseball stadium dropship in the final stage of Ninja Baseball Batman. |
| Chain Reaction Destruction / int_39efebcc |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_39efebcc |
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1.0 |
| Ninja Baseball Bat Man (Video Game) |
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Chain Reaction Destruction / int_39efebcc |
| Chain Reaction Destruction / int_3a50fde0 |
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Chain Reaction Destruction |
| Chain Reaction Destruction / int_3a50fde0 |
comment |
Bosses and structures in Raptor: Call of the Shadows will suffer from multiple explosions once they have taken enough damage. The buildings themselves have sequential explosions that move from one end to the other, interestingly. |
| Chain Reaction Destruction / int_3a50fde0 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_3a50fde0 |
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1.0 |
| Raptor: Call of the Shadows (Video Game) |
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Chain Reaction Destruction / int_3a50fde0 |
| Chain Reaction Destruction / int_3a64aba3 |
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Chain Reaction Destruction |
| Chain Reaction Destruction / int_3a64aba3 |
comment |
Bosses in Shantae and the Pirate's Curse. |
| Chain Reaction Destruction / int_3a64aba3 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_3a64aba3 |
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1.0 |
| Shantae (Video Game) |
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Chain Reaction Destruction / int_3a64aba3 |
| Chain Reaction Destruction / int_3d3a4e34 |
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Chain Reaction Destruction |
| Chain Reaction Destruction / int_3d3a4e34 |
comment |
Bosses in Blaster Master series. |
| Chain Reaction Destruction / int_3d3a4e34 |
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1.0 |
| Chain Reaction Destruction / int_3d3a4e34 |
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1.0 |
| Blaster Master (Video Game) |
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Chain Reaction Destruction / int_3d3a4e34 |
| Chain Reaction Destruction / int_43cb9c7 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_43cb9c7 |
comment |
The villain in the Kamen Rider Hibiki movie goes out this way. |
| Chain Reaction Destruction / int_43cb9c7 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_43cb9c7 |
featureConfidence |
1.0 |
| Kamen Rider Hibiki |
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Chain Reaction Destruction / int_43cb9c7 |
| Chain Reaction Destruction / int_44127c7c |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_44127c7c |
comment |
Power Rangers Monster of the Week types tend to spark a lot before dramatically falling and then going up in a huge ball of explodium. |
| Chain Reaction Destruction / int_44127c7c |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_44127c7c |
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1.0 |
| Power Rangers (Franchise) |
hasFeature |
Chain Reaction Destruction / int_44127c7c |
| Chain Reaction Destruction / int_444deed7 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_444deed7 |
comment |
Bosses in Totally Rad. |
| Chain Reaction Destruction / int_444deed7 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_444deed7 |
featureConfidence |
1.0 |
| Totally Rad (Video Game) |
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Chain Reaction Destruction / int_444deed7 |
| Chain Reaction Destruction / int_45501b8c |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_45501b8c |
comment |
The first planet in Super Metroid. |
| Chain Reaction Destruction / int_45501b8c |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_45501b8c |
featureConfidence |
1.0 |
| Super Metroid (Video Game) |
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Chain Reaction Destruction / int_45501b8c |
| Chain Reaction Destruction / int_4a6f5c97 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_4a6f5c97 |
comment |
Bosses in Rocket Knight Adventures series. |
| Chain Reaction Destruction / int_4a6f5c97 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_4a6f5c97 |
featureConfidence |
1.0 |
| Rocket Knight Adventures (Video Game) |
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Chain Reaction Destruction / int_4a6f5c97 |
| Chain Reaction Destruction / int_4ab17360 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_4ab17360 |
comment |
Inuyasha: Sesshoumaru's true sword, Bakusaiga, utterly destroys everything it cuts, and everything that touches what it cuts. |
| Chain Reaction Destruction / int_4ab17360 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_4ab17360 |
featureConfidence |
1.0 |
| Inuyasha (Manga) |
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Chain Reaction Destruction / int_4ab17360 |
| Chain Reaction Destruction / int_4c56381b |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_4c56381b |
comment |
Most bosses in The Binding of Isaac die in a more meaty version of this. |
| Chain Reaction Destruction / int_4c56381b |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_4c56381b |
featureConfidence |
1.0 |
| The Binding of Isaac (Video Game) |
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Chain Reaction Destruction / int_4c56381b |
| Chain Reaction Destruction / int_4ce5263e |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_4ce5263e |
comment |
XCOM: Enemy Unknown: Sectopods explode four times when destroyed. With Enemy Within running, the last explosion deals considerable damage up to four tiles away. |
| Chain Reaction Destruction / int_4ce5263e |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_4ce5263e |
featureConfidence |
1.0 |
| XCOM: Enemy Unknown (Video Game) |
hasFeature |
Chain Reaction Destruction / int_4ce5263e |
| Chain Reaction Destruction / int_4da11f30 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_4da11f30 |
comment |
Return of the Jedi: The second Death Star is destroyed when the Rebels' attack on its main reactor initiates a chain reaction of explosions that quickly spread through the battlestation before culminating in a larger detonation that destroys it. |
| Chain Reaction Destruction / int_4da11f30 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_4da11f30 |
featureConfidence |
1.0 |
| Return of the Jedi |
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Chain Reaction Destruction / int_4da11f30 |
| Chain Reaction Destruction / int_4f99c8b3 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_4f99c8b3 |
comment |
Some large Lambent in Gears of War 3. |
| Chain Reaction Destruction / int_4f99c8b3 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_4f99c8b3 |
featureConfidence |
1.0 |
| GearsOfWar3 |
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Chain Reaction Destruction / int_4f99c8b3 |
| Chain Reaction Destruction / int_51c36f5e |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_51c36f5e |
comment |
Bosses in Meikyuujou Hydra. |
| Chain Reaction Destruction / int_51c36f5e |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_51c36f5e |
featureConfidence |
1.0 |
| Meikyuujou Hydra (Video Game) |
hasFeature |
Chain Reaction Destruction / int_51c36f5e |
| Chain Reaction Destruction / int_51d8e360 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_51d8e360 |
comment |
The final boss of Blue Dragon sinks into lava while numerous explosions erupt across his body. |
| Chain Reaction Destruction / int_51d8e360 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_51d8e360 |
featureConfidence |
1.0 |
| Blue Dragon (Video Game) |
hasFeature |
Chain Reaction Destruction / int_51d8e360 |
| Chain Reaction Destruction / int_521283d5 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_521283d5 |
comment |
Bosses and a few minibosses in Shatterhand. |
| Chain Reaction Destruction / int_521283d5 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_521283d5 |
featureConfidence |
1.0 |
| Shatterhand (Video Game) |
hasFeature |
Chain Reaction Destruction / int_521283d5 |
| Chain Reaction Destruction / int_53b04f6e |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_53b04f6e |
comment |
In Obsidian, if you decide to use the Crossover Switch to crash Ceres' systems, the AI's entire world self-destructs bit by bit, while the Conductor lets out a Big "NO!", before she too explodes in a white flash, ending with the Obsidian structure destroyed and you and Max returned to reality. |
| Chain Reaction Destruction / int_53b04f6e |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_53b04f6e |
featureConfidence |
1.0 |
| Obsidian (Video Game) |
hasFeature |
Chain Reaction Destruction / int_53b04f6e |
| Chain Reaction Destruction / int_5546299b |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_5546299b |
comment |
In Kero Blaster, both of Nanao's forms shrink upon defeat after exploding. |
| Chain Reaction Destruction / int_5546299b |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_5546299b |
featureConfidence |
1.0 |
| Kero Blaster (Video Game) |
hasFeature |
Chain Reaction Destruction / int_5546299b |
| Chain Reaction Destruction / int_56dce3c1 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_56dce3c1 |
comment |
At the climax of Guardians of the Galaxy Vol. 2, Planet Ego goes out with a massive chain reaction after Groot's bomb explodes on the core. |
| Chain Reaction Destruction / int_56dce3c1 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_56dce3c1 |
featureConfidence |
1.0 |
| Guardians of the Galaxy Vol. 2 |
hasFeature |
Chain Reaction Destruction / int_56dce3c1 |
| Chain Reaction Destruction / int_5780b85e |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_5780b85e |
comment |
In Gundam Wing: Endless Duel, defeated fighters collapse while repeatedly exploding. |
| Chain Reaction Destruction / int_5780b85e |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_5780b85e |
featureConfidence |
1.0 |
| Gundam Wing: Endless Duel (Video Game) |
hasFeature |
Chain Reaction Destruction / int_5780b85e |
| Chain Reaction Destruction / int_591aa39f |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_591aa39f |
comment |
Many bosses in Metal Slug series. |
| Chain Reaction Destruction / int_591aa39f |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_591aa39f |
featureConfidence |
1.0 |
| Metal Slug (Video Game) |
hasFeature |
Chain Reaction Destruction / int_591aa39f |
| Chain Reaction Destruction / int_5986a220 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_5986a220 |
comment |
A few bosses and minibosses in Legendary Wings. |
| Chain Reaction Destruction / int_5986a220 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_5986a220 |
featureConfidence |
1.0 |
| Legendary Wings (Video Game) |
hasFeature |
Chain Reaction Destruction / int_5986a220 |
| Chain Reaction Destruction / int_5b23fd25 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_5b23fd25 |
comment |
Bosses in NES version of Joe & Mac. Notable that the bosses are dinosaurs. |
| Chain Reaction Destruction / int_5b23fd25 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_5b23fd25 |
featureConfidence |
1.0 |
| Joe & Mac (Video Game) |
hasFeature |
Chain Reaction Destruction / int_5b23fd25 |
| Chain Reaction Destruction / int_5e3832b5 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_5e3832b5 |
comment |
Without actually exploding himself, Balrog from Cave Story does this. |
| Chain Reaction Destruction / int_5e3832b5 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_5e3832b5 |
featureConfidence |
1.0 |
| Cave Story (Video Game) |
hasFeature |
Chain Reaction Destruction / int_5e3832b5 |
| Chain Reaction Destruction / int_5fcc8c7c |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_5fcc8c7c |
comment |
Bosses in Midnight Resistance. |
| Chain Reaction Destruction / int_5fcc8c7c |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_5fcc8c7c |
featureConfidence |
1.0 |
| Midnight Resistance (Video Game) |
hasFeature |
Chain Reaction Destruction / int_5fcc8c7c |
| Chain Reaction Destruction / int_605dd875 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_605dd875 |
comment |
In the Stargate-verse it is a preferable destruction animation of ships destruction but these explosions hardly count as small. |
| Chain Reaction Destruction / int_605dd875 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_605dd875 |
featureConfidence |
1.0 |
| Stargate-verse (Franchise) |
hasFeature |
Chain Reaction Destruction / int_605dd875 |
| Chain Reaction Destruction / int_60d22137 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_60d22137 |
comment |
Third and both phases of the fifth boss in Mr. Gimmick. |
| Chain Reaction Destruction / int_60d22137 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_60d22137 |
featureConfidence |
1.0 |
| Mr. Gimmick! (Video Game) |
hasFeature |
Chain Reaction Destruction / int_60d22137 |
| Chain Reaction Destruction / int_6453ec07 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_6453ec07 |
comment |
Capital ships in X Rebirth will have dozens of explosions go through their hull, then a massive implosion followed by an explosion as the jumpdrive goes critical. Ships near the explosion take massive damage. |
| Chain Reaction Destruction / int_6453ec07 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_6453ec07 |
featureConfidence |
1.0 |
| X: Rebirth (Video Game) |
hasFeature |
Chain Reaction Destruction / int_6453ec07 |
| Chain Reaction Destruction / int_67e95af7 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_67e95af7 |
comment |
A few bosses of Conquest of the Crystal Palace. |
| Chain Reaction Destruction / int_67e95af7 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_67e95af7 |
featureConfidence |
1.0 |
| Conquest of the Crystal Palace (Video Game) |
hasFeature |
Chain Reaction Destruction / int_67e95af7 |
| Chain Reaction Destruction / int_68c8e9ad |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_68c8e9ad |
comment |
In Super Robot Wars, almost everyone explodes with several small explosions followed by a big one. Even living beings like the Radam beasts. |
| Chain Reaction Destruction / int_68c8e9ad |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_68c8e9ad |
featureConfidence |
1.0 |
| Super Robot Wars (Video Game) |
hasFeature |
Chain Reaction Destruction / int_68c8e9ad |
| Chain Reaction Destruction / int_691e7af9 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_691e7af9 |
comment |
The train boss, Godzilla, and the final boss in The Revenge of Shinobi. |
| Chain Reaction Destruction / int_691e7af9 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_691e7af9 |
featureConfidence |
1.0 |
| The Revenge of Shinobi (Video Game) |
hasFeature |
Chain Reaction Destruction / int_691e7af9 |
| Chain Reaction Destruction / int_6ad06d7c |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_6ad06d7c |
comment |
Opponents in Tech Romancer. |
| Chain Reaction Destruction / int_6ad06d7c |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_6ad06d7c |
featureConfidence |
1.0 |
| Tech Romancer (Video Game) |
hasFeature |
Chain Reaction Destruction / int_6ad06d7c |
| Chain Reaction Destruction / int_6c873983 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_6c873983 |
comment |
The destroyer boss in Combat Instinct. |
| Chain Reaction Destruction / int_6c873983 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_6c873983 |
featureConfidence |
1.0 |
| Combat Instinct (Video Game) |
hasFeature |
Chain Reaction Destruction / int_6c873983 |
| Chain Reaction Destruction / int_6e0e351 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_6e0e351 |
comment |
Any ship in Escape Velocity will suffer a series of secondary explosions at random intervals, the duration of said series dependent on the ship's DeathDelay stat. If said stat is more than 60 frames, the ship blows up in a huge explosion that damages anything in a radius dependent on the ship's mass. |
| Chain Reaction Destruction / int_6e0e351 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_6e0e351 |
featureConfidence |
1.0 |
| Escape Velocity (Video Game) |
hasFeature |
Chain Reaction Destruction / int_6e0e351 |
| Chain Reaction Destruction / int_7353a7bd |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_7353a7bd |
comment |
Many bosses, minibosses and pieces of scenery in Dynamite Headdy. |
| Chain Reaction Destruction / int_7353a7bd |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_7353a7bd |
featureConfidence |
1.0 |
| Dynamite Headdy (Video Game) |
hasFeature |
Chain Reaction Destruction / int_7353a7bd |
| Chain Reaction Destruction / int_74f7210c |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_74f7210c |
comment |
The Legend of Zelda: The Legend of Zelda: A Link to the Past: Enemies and Bosses resembling segmented worms -such as Sandworms, Lanmolas and Moldorms- are known to go down in a series of small explosions. Twinmold in The Legend of Zelda: Majora's Mask. |
| Chain Reaction Destruction / int_74f7210c |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_74f7210c |
featureConfidence |
1.0 |
| The Legend of Zelda (Franchise) |
hasFeature |
Chain Reaction Destruction / int_74f7210c |
| Chain Reaction Destruction / int_7529056 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_7529056 |
comment |
One of the castles in Super Mario World. |
| Chain Reaction Destruction / int_7529056 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_7529056 |
featureConfidence |
1.0 |
| Super Mario World (Video Game) |
hasFeature |
Chain Reaction Destruction / int_7529056 |
| Chain Reaction Destruction / int_7668653a |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_7668653a |
comment |
Mass Effect 2: If you upgraded the Normandy's main gun, shooting the Collector cruiser causes it to be wracked by a series of fiery explosions before going up with a Planar Shockwave. |
| Chain Reaction Destruction / int_7668653a |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_7668653a |
featureConfidence |
1.0 |
| Mass Effect 2 (Video Game) |
hasFeature |
Chain Reaction Destruction / int_7668653a |
| Chain Reaction Destruction / int_772f4ff2 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_772f4ff2 |
comment |
Bosses in Bio Metal. |
| Chain Reaction Destruction / int_772f4ff2 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_772f4ff2 |
featureConfidence |
1.0 |
| BIOMETAL (Video Game) |
hasFeature |
Chain Reaction Destruction / int_772f4ff2 |
| Chain Reaction Destruction / int_7bf97a85 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_7bf97a85 |
comment |
The bosses in ActRaiser |
| Chain Reaction Destruction / int_7bf97a85 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_7bf97a85 |
featureConfidence |
1.0 |
| ActRaiser (Video Game) |
hasFeature |
Chain Reaction Destruction / int_7bf97a85 |
| Chain Reaction Destruction / int_7c19a801 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_7c19a801 |
comment |
Destroying a ship in FTL: Faster Than Light makes it give off a few explosions before falling apart. |
| Chain Reaction Destruction / int_7c19a801 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_7c19a801 |
featureConfidence |
1.0 |
| FTL: Faster Than Light (Video Game) |
hasFeature |
Chain Reaction Destruction / int_7c19a801 |
| Chain Reaction Destruction / int_7d122312 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_7d122312 |
comment |
Half of the bosses in The Flintstones - The Rescue of Dino and Hoppy. Besides the final boss, other bosses are not mechanical at all. In the sequel, that won't happen since bosses seem to fall through the floor. |
| Chain Reaction Destruction / int_7d122312 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_7d122312 |
featureConfidence |
1.0 |
| The Flintstones |
hasFeature |
Chain Reaction Destruction / int_7d122312 |
| Chain Reaction Destruction / int_7dad8347 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_7dad8347 |
comment |
Everything bigger than a fighter in FreeSpace. The bigger the ship, the more little explosions go off before the big boom that typically splits the whole ship in half. |
| Chain Reaction Destruction / int_7dad8347 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_7dad8347 |
featureConfidence |
1.0 |
| FreeSpace (Video Game) |
hasFeature |
Chain Reaction Destruction / int_7dad8347 |
| Chain Reaction Destruction / int_7f8a38b6 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_7f8a38b6 |
comment |
In Mobile Suit Gundam Wing, Space Fortress Barge does this after having its main cannon cleaved open by Zechs Merquise and Epyon's beam saber. |
| Chain Reaction Destruction / int_7f8a38b6 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_7f8a38b6 |
featureConfidence |
1.0 |
| Mobile Suit Gundam Wing |
hasFeature |
Chain Reaction Destruction / int_7f8a38b6 |
| Chain Reaction Destruction / int_7f8bcabc |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_7f8bcabc |
comment |
A few bosses in Demon's Crest. |
| Chain Reaction Destruction / int_7f8bcabc |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_7f8bcabc |
featureConfidence |
1.0 |
| Demons Crest (Video Game) |
hasFeature |
Chain Reaction Destruction / int_7f8bcabc |
| Chain Reaction Destruction / int_7ffb6d7b |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_7ffb6d7b |
comment |
Bosses in Faxanadu. |
| Chain Reaction Destruction / int_7ffb6d7b |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_7ffb6d7b |
featureConfidence |
1.0 |
| Faxanadu (Video Game) |
hasFeature |
Chain Reaction Destruction / int_7ffb6d7b |
| Chain Reaction Destruction / int_803beb04 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_803beb04 |
comment |
Bosses in Earthworm Jim. |
| Chain Reaction Destruction / int_803beb04 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_803beb04 |
featureConfidence |
1.0 |
| Earthworm Jim (Video Game) |
hasFeature |
Chain Reaction Destruction / int_803beb04 |
| Chain Reaction Destruction / int_80dfc3db |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_80dfc3db |
comment |
Green Lantern (2011): Hal Jordan punches Parallax into the sun, causing him to repeatedly explode. |
| Chain Reaction Destruction / int_80dfc3db |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_80dfc3db |
featureConfidence |
1.0 |
| Green Lantern (2011) |
hasFeature |
Chain Reaction Destruction / int_80dfc3db |
| Chain Reaction Destruction / int_813c002d |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_813c002d |
comment |
All bosses in two out of the three games which form part of Three Wonders: Midnight Wanderers and Chariot. |
| Chain Reaction Destruction / int_813c002d |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_813c002d |
featureConfidence |
1.0 |
| Three Wonders (Video Game) |
hasFeature |
Chain Reaction Destruction / int_813c002d |
| Chain Reaction Destruction / int_826ef177 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_826ef177 |
comment |
The main enemy base in the ending of Bionic Commando. |
| Chain Reaction Destruction / int_826ef177 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_826ef177 |
featureConfidence |
1.0 |
| Bionic Commando (Video Game) |
hasFeature |
Chain Reaction Destruction / int_826ef177 |
| Chain Reaction Destruction / int_8276c475 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_8276c475 |
comment |
Bosses in Chakan: The Forever Man. |
| Chain Reaction Destruction / int_8276c475 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_8276c475 |
featureConfidence |
1.0 |
| ChakanTheForeverMan |
hasFeature |
Chain Reaction Destruction / int_8276c475 |
| Chain Reaction Destruction / int_82ca6aa3 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_82ca6aa3 |
comment |
Bosses in DonPachi. |
| Chain Reaction Destruction / int_82ca6aa3 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_82ca6aa3 |
featureConfidence |
1.0 |
| DonPachi (Video Game) |
hasFeature |
Chain Reaction Destruction / int_82ca6aa3 |
| Chain Reaction Destruction / int_85698529 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_85698529 |
comment |
Bowser's castle at the end of Paper Mario 64. |
| Chain Reaction Destruction / int_85698529 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_85698529 |
featureConfidence |
1.0 |
| Paper Mario 64 (Video Game) |
hasFeature |
Chain Reaction Destruction / int_85698529 |
| Chain Reaction Destruction / int_864c2666 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_864c2666 |
comment |
Both normal enemies and bosses in Power Blade. |
| Chain Reaction Destruction / int_864c2666 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_864c2666 |
featureConfidence |
1.0 |
| Power Blade (Video Game) |
hasFeature |
Chain Reaction Destruction / int_864c2666 |
| Chain Reaction Destruction / int_87b652bb |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_87b652bb |
comment |
Several unit and building death animations in Starcraft II |
| Chain Reaction Destruction / int_87b652bb |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_87b652bb |
featureConfidence |
1.0 |
| StarCraft II (Video Game) |
hasFeature |
Chain Reaction Destruction / int_87b652bb |
| Chain Reaction Destruction / int_8a217f9c |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_8a217f9c |
comment |
Bosses in Alundra erupt all over with brilliant explosion, then give a death cry and fade into blue light. |
| Chain Reaction Destruction / int_8a217f9c |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_8a217f9c |
featureConfidence |
1.0 |
| Alundra (Video Game) |
hasFeature |
Chain Reaction Destruction / int_8a217f9c |
| Chain Reaction Destruction / int_8c118330 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_8c118330 |
comment |
Algeroth, the final boss of Doom Troopers. |
| Chain Reaction Destruction / int_8c118330 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_8c118330 |
featureConfidence |
1.0 |
| Doom Troopers (Video Game) |
hasFeature |
Chain Reaction Destruction / int_8c118330 |
| Chain Reaction Destruction / int_8ee74374 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_8ee74374 |
comment |
A lot of the bosses in Gargoyle's Quest series. One of its sequels, Demon's Crest, takes it further when even the regular enemies qualify. |
| Chain Reaction Destruction / int_8ee74374 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_8ee74374 |
featureConfidence |
1.0 |
| Gargoyle's Quest (Video Game) |
hasFeature |
Chain Reaction Destruction / int_8ee74374 |
| Chain Reaction Destruction / int_8fcd631a |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_8fcd631a |
comment |
A large robot dog and Shredder in the first Teenage Mutant Ninja Turtles NES game. |
| Chain Reaction Destruction / int_8fcd631a |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_8fcd631a |
featureConfidence |
1.0 |
| TeenageMutantNinjaTurtles |
hasFeature |
Chain Reaction Destruction / int_8fcd631a |
| Chain Reaction Destruction / int_9009562f |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_9009562f |
comment |
Every mechanical boss in Teenage Mutant Ninja Turtles: Turtles in Time, and Cement Man in the arcade version. Also, every boss in The Hyperstone Heist. |
| Chain Reaction Destruction / int_9009562f |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_9009562f |
featureConfidence |
1.0 |
| Teenage Mutant Ninja Turtles: Turtles in Time (Video Game) |
hasFeature |
Chain Reaction Destruction / int_9009562f |
| Chain Reaction Destruction / int_916f87f3 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_916f87f3 |
comment |
Bosses from Radiant Silvergun spout fiery explosions and then implode into a tiny ball of light. |
| Chain Reaction Destruction / int_916f87f3 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_916f87f3 |
featureConfidence |
1.0 |
| Radiant Silvergun (Video Game) |
hasFeature |
Chain Reaction Destruction / int_916f87f3 |
| Chain Reaction Destruction / int_9734b6 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_9734b6 |
comment |
Happens every time a boss is defeated in Reelism. |
| Chain Reaction Destruction / int_9734b6 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_9734b6 |
featureConfidence |
1.0 |
| REELism (Video Game) |
hasFeature |
Chain Reaction Destruction / int_9734b6 |
| Chain Reaction Destruction / int_980a4d78 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_980a4d78 |
comment |
Bosses in Super Bomberman and Pocket Bomberman. |
| Chain Reaction Destruction / int_980a4d78 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_980a4d78 |
featureConfidence |
1.0 |
| Bomberman (Video Game) |
hasFeature |
Chain Reaction Destruction / int_980a4d78 |
| Chain Reaction Destruction / int_993ad00f |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_993ad00f |
comment |
Bosses in Twinkle Tale. |
| Chain Reaction Destruction / int_993ad00f |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_993ad00f |
featureConfidence |
1.0 |
| Twinkle Tale (Video Game) |
hasFeature |
Chain Reaction Destruction / int_993ad00f |
| Chain Reaction Destruction / int_9bb0a36b |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_9bb0a36b |
comment |
The final missile in Rush'n Attack. |
| Chain Reaction Destruction / int_9bb0a36b |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_9bb0a36b |
featureConfidence |
1.0 |
| Rush'n Attack (Video Game) |
hasFeature |
Chain Reaction Destruction / int_9bb0a36b |
| Chain Reaction Destruction / int_9c1a8ce7 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_9c1a8ce7 |
comment |
Most bosses in Chaos Legion are covered with dozens of fiery explosions and then simply die. |
| Chain Reaction Destruction / int_9c1a8ce7 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_9c1a8ce7 |
featureConfidence |
1.0 |
| Chaos Legion (Video Game) |
hasFeature |
Chain Reaction Destruction / int_9c1a8ce7 |
| Chain Reaction Destruction / int_9d436434 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_9d436434 |
comment |
Bosses in Pulseman. |
| Chain Reaction Destruction / int_9d436434 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_9d436434 |
featureConfidence |
1.0 |
| Pulseman (Video Game) |
hasFeature |
Chain Reaction Destruction / int_9d436434 |
| Chain Reaction Destruction / int_a18fe200 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_a18fe200 |
comment |
Bosses in Ufouria. The Final Boss takes it Up to Sixteen. |
| Chain Reaction Destruction / int_a18fe200 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_a18fe200 |
featureConfidence |
1.0 |
| Ufouria (Video Game) |
hasFeature |
Chain Reaction Destruction / int_a18fe200 |
| Chain Reaction Destruction / int_a4513181 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_a4513181 |
comment |
The first and third bosses of Bug Justified for the first boss, since the giant snail's shell acts like a helicopter bomber, not so justified for the giant swamp worm. |
| Chain Reaction Destruction / int_a4513181 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_a4513181 |
featureConfidence |
1.0 |
| Bug |
hasFeature |
Chain Reaction Destruction / int_a4513181 |
| Chain Reaction Destruction / int_a599305d |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_a599305d |
comment |
Bosses in the Mega Man Zero and Mega Man ZX series. |
| Chain Reaction Destruction / int_a599305d |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_a599305d |
featureConfidence |
1.0 |
| Mega Man Zero (Video Game) |
hasFeature |
Chain Reaction Destruction / int_a599305d |
| Chain Reaction Destruction / int_a5fddd5e |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_a5fddd5e |
comment |
Bosses in My Little Pony Rise Of The Clockwork Stallions. |
| Chain Reaction Destruction / int_a5fddd5e |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_a5fddd5e |
featureConfidence |
1.0 |
| My Little Pony Rise Of The Clockwork Stallions (Video Game) |
hasFeature |
Chain Reaction Destruction / int_a5fddd5e |
| Chain Reaction Destruction / int_a67926bf |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_a67926bf |
comment |
Oddly, in Monster Party normal enemies die like this, but not the bosses who just fade away. |
| Chain Reaction Destruction / int_a67926bf |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_a67926bf |
featureConfidence |
1.0 |
| Monster Party (Video Game) |
hasFeature |
Chain Reaction Destruction / int_a67926bf |
| Chain Reaction Destruction / int_a6fb0678 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_a6fb0678 |
comment |
Ellmac from La-Mulana, awkwardly, since he is a giant frill-necked lizard. |
| Chain Reaction Destruction / int_a6fb0678 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_a6fb0678 |
featureConfidence |
1.0 |
| La-Mulana (Video Game) |
hasFeature |
Chain Reaction Destruction / int_a6fb0678 |
| Chain Reaction Destruction / int_a796bde8 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_a796bde8 |
comment |
Liquid Snake's Hind helicopter in Metal Gear Solid. |
| Chain Reaction Destruction / int_a796bde8 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_a796bde8 |
featureConfidence |
1.0 |
| Metal Gear Solid (Video Game) |
hasFeature |
Chain Reaction Destruction / int_a796bde8 |
| Chain Reaction Destruction / int_a7bb27f5 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_a7bb27f5 |
comment |
Wily's escape pod at the end of Mega Man II. |
| Chain Reaction Destruction / int_a7bb27f5 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_a7bb27f5 |
featureConfidence |
1.0 |
| Mega Man II (Video Game) |
hasFeature |
Chain Reaction Destruction / int_a7bb27f5 |
| Chain Reaction Destruction / int_a7bb29b4 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_a7bb29b4 |
comment |
All bosses in Mega Man X7 and Mega Man X8. Also, X1's fortress bosses. |
| Chain Reaction Destruction / int_a7bb29b4 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_a7bb29b4 |
featureConfidence |
1.0 |
| Mega Man X7 (Video Game) |
hasFeature |
Chain Reaction Destruction / int_a7bb29b4 |
| Chain Reaction Destruction / int_a91998cd |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_a91998cd |
comment |
In War of the Worlds, Ray sticks a grenade into a tripod. The tripod then explodes repeatedly and falls over. |
| Chain Reaction Destruction / int_a91998cd |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_a91998cd |
featureConfidence |
1.0 |
| WarOfTheWorlds |
hasFeature |
Chain Reaction Destruction / int_a91998cd |
| Chain Reaction Destruction / int_aaffa15a |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_aaffa15a |
comment |
Bosses and walls in Heavy Barrel. |
| Chain Reaction Destruction / int_aaffa15a |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_aaffa15a |
featureConfidence |
1.0 |
| Heavy Barrel (Video Game) |
hasFeature |
Chain Reaction Destruction / int_aaffa15a |
| Chain Reaction Destruction / int_ab515a31 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_ab515a31 |
comment |
The Magician in House of the Dead. |
| Chain Reaction Destruction / int_ab515a31 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_ab515a31 |
featureConfidence |
1.0 |
| House of the Dead (Video Game) |
hasFeature |
Chain Reaction Destruction / int_ab515a31 |
| Chain Reaction Destruction / int_b161783b |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_b161783b |
comment |
Bosses in Gurumin: A Monstrous Adventure lightly explode, then slowly dissolve into light. |
| Chain Reaction Destruction / int_b161783b |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_b161783b |
featureConfidence |
1.0 |
| Gurumin: A Monstrous Adventure (Video Game) |
hasFeature |
Chain Reaction Destruction / int_b161783b |
| Chain Reaction Destruction / int_b34ad8d2 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_b34ad8d2 |
comment |
Bosses and minibosses in Adventure Island II, III and IV. |
| Chain Reaction Destruction / int_b34ad8d2 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_b34ad8d2 |
featureConfidence |
1.0 |
| Adventure Island (Video Game) |
hasFeature |
Chain Reaction Destruction / int_b34ad8d2 |
| Chain Reaction Destruction / int_b412c47b |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_b412c47b |
comment |
Bosses in Gaiares. |
| Chain Reaction Destruction / int_b412c47b |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_b412c47b |
featureConfidence |
1.0 |
| Gaiares (Video Game) |
hasFeature |
Chain Reaction Destruction / int_b412c47b |
| Chain Reaction Destruction / int_b55b8015 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_b55b8015 |
comment |
Bosses in Ninja Gaiden NES games. |
| Chain Reaction Destruction / int_b55b8015 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_b55b8015 |
featureConfidence |
1.0 |
| Ninja Gaiden (Video Game) |
hasFeature |
Chain Reaction Destruction / int_b55b8015 |
| Chain Reaction Destruction / int_b906a721 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_b906a721 |
comment |
Bosses in Secret of Mana. |
| Chain Reaction Destruction / int_b906a721 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_b906a721 |
featureConfidence |
1.0 |
| Secret of Mana (Video Game) |
hasFeature |
Chain Reaction Destruction / int_b906a721 |
| Chain Reaction Destruction / int_b9cf7b5f |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_b9cf7b5f |
comment |
"Bosses" in BIT.TRIP Beat. |
| Chain Reaction Destruction / int_b9cf7b5f |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_b9cf7b5f |
featureConfidence |
1.0 |
| BIT.TRIP (Video Game) |
hasFeature |
Chain Reaction Destruction / int_b9cf7b5f |
| Chain Reaction Destruction / int_baa4fbf9 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_baa4fbf9 |
comment |
The bosses of Lyle in Cube Sector go out like this. The final boss exploding is also how Lyle escapes the pit he and the boss fell into. |
| Chain Reaction Destruction / int_baa4fbf9 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_baa4fbf9 |
featureConfidence |
1.0 |
| Lyle in Cube Sector (Video Game) |
hasFeature |
Chain Reaction Destruction / int_baa4fbf9 |
| Chain Reaction Destruction / int_bbaf7882 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_bbaf7882 |
comment |
Bosses in Skeleton Boomerang. |
| Chain Reaction Destruction / int_bbaf7882 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_bbaf7882 |
featureConfidence |
1.0 |
| Skeleton Boomerang (Video Game) |
hasFeature |
Chain Reaction Destruction / int_bbaf7882 |
| Chain Reaction Destruction / int_beac6ffb |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_beac6ffb |
comment |
Twinmold in The Legend of Zelda: Majora's Mask. |
| Chain Reaction Destruction / int_beac6ffb |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_beac6ffb |
featureConfidence |
1.0 |
| The Legend of Zelda: Majora's Mask (Video Game) |
hasFeature |
Chain Reaction Destruction / int_beac6ffb |
| Chain Reaction Destruction / int_c25cfc1d |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_c25cfc1d |
comment |
Bosses in M.U.S.H.A.. |
| Chain Reaction Destruction / int_c25cfc1d |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_c25cfc1d |
featureConfidence |
1.0 |
| Aleste (Video Game) |
hasFeature |
Chain Reaction Destruction / int_c25cfc1d |
| Chain Reaction Destruction / int_c305f9a9 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_c305f9a9 |
comment |
Bosses and minibosses in Axelay. |
| Chain Reaction Destruction / int_c305f9a9 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_c305f9a9 |
featureConfidence |
1.0 |
| Axelay (Video Game) |
hasFeature |
Chain Reaction Destruction / int_c305f9a9 |
| Chain Reaction Destruction / int_c5f50eb4 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_c5f50eb4 |
comment |
Many, many bosses in Contra series. Sometimes applies to some of the other objects too. |
| Chain Reaction Destruction / int_c5f50eb4 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_c5f50eb4 |
featureConfidence |
1.0 |
| Contra (Video Game) |
hasFeature |
Chain Reaction Destruction / int_c5f50eb4 |
| Chain Reaction Destruction / int_c6e646e5 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_c6e646e5 |
comment |
Bosses in later games in the Darius series. |
| Chain Reaction Destruction / int_c6e646e5 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_c6e646e5 |
featureConfidence |
1.0 |
| Darius (Video Game) |
hasFeature |
Chain Reaction Destruction / int_c6e646e5 |
| Chain Reaction Destruction / int_c6e9c6cc |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_c6e9c6cc |
comment |
Multiple mechanical bosses in both Super Mario Galaxy games. |
| Chain Reaction Destruction / int_c6e9c6cc |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_c6e9c6cc |
featureConfidence |
1.0 |
| Super Mario Galaxy (Video Game) |
hasFeature |
Chain Reaction Destruction / int_c6e9c6cc |
| Chain Reaction Destruction / int_c7a2f584 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_c7a2f584 |
comment |
Bosses in Axiom Verge are covered with eight-bit explosions, and then massively explode into paint in slow-motion. |
| Chain Reaction Destruction / int_c7a2f584 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_c7a2f584 |
featureConfidence |
1.0 |
| Axiom Verge (Video Game) |
hasFeature |
Chain Reaction Destruction / int_c7a2f584 |
| Chain Reaction Destruction / int_c96cfe29 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_c96cfe29 |
comment |
The Legend of Zelda: A Link to the Past: Enemies and Bosses resembling segmented worms -such as Sandworms, Lanmolas and Moldorms- are known to go down in a series of small explosions. |
| Chain Reaction Destruction / int_c96cfe29 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_c96cfe29 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link to the Past (Video Game) |
hasFeature |
Chain Reaction Destruction / int_c96cfe29 |
| Chain Reaction Destruction / int_cc01f6bc |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_cc01f6bc |
comment |
Final boss in Galaga '88. |
| Chain Reaction Destruction / int_cc01f6bc |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_cc01f6bc |
featureConfidence |
1.0 |
| Galaga (Video Game) |
hasFeature |
Chain Reaction Destruction / int_cc01f6bc |
| Chain Reaction Destruction / int_cc5e15b2 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_cc5e15b2 |
comment |
The ICSS's self-destruct sequence in Geostorm is this. |
| Chain Reaction Destruction / int_cc5e15b2 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_cc5e15b2 |
featureConfidence |
1.0 |
| Geostorm |
hasFeature |
Chain Reaction Destruction / int_cc5e15b2 |
| Chain Reaction Destruction / int_cd1c6d83 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_cd1c6d83 |
comment |
Minibosses and bosses in Gun Nac. |
| Chain Reaction Destruction / int_cd1c6d83 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_cd1c6d83 |
featureConfidence |
1.0 |
| Gun Nac (Video Game) |
hasFeature |
Chain Reaction Destruction / int_cd1c6d83 |
| Chain Reaction Destruction / int_d11c8e1d |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_d11c8e1d |
comment |
Both phases of final boss in Jackal |
| Chain Reaction Destruction / int_d11c8e1d |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_d11c8e1d |
featureConfidence |
1.0 |
| Jackal (Video Game) |
hasFeature |
Chain Reaction Destruction / int_d11c8e1d |
| Chain Reaction Destruction / int_d2d8454c |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_d2d8454c |
comment |
The final boss in Karnov |
| Chain Reaction Destruction / int_d2d8454c |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_d2d8454c |
featureConfidence |
1.0 |
| Karnov (Video Game) |
hasFeature |
Chain Reaction Destruction / int_d2d8454c |
| Chain Reaction Destruction / int_d501cea3 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_d501cea3 |
comment |
Many bosses from Fraxy. |
| Chain Reaction Destruction / int_d501cea3 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_d501cea3 |
featureConfidence |
1.0 |
| Fraxy (Video Game) |
hasFeature |
Chain Reaction Destruction / int_d501cea3 |
| Chain Reaction Destruction / int_d54469f8 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_d54469f8 |
comment |
Some bosses in Kirby series are borderline that but a few of them (like Wham Bam bosses) are true examples. Explosions are replaced with pentagrams though. |
| Chain Reaction Destruction / int_d54469f8 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_d54469f8 |
featureConfidence |
1.0 |
| Kirby |
hasFeature |
Chain Reaction Destruction / int_d54469f8 |
| Chain Reaction Destruction / int_d60b9aee |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_d60b9aee |
comment |
Bosses in Castle in the Darkness explode all over while spouting coins, then burst into a ring of sparkles. |
| Chain Reaction Destruction / int_d60b9aee |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_d60b9aee |
featureConfidence |
1.0 |
| Castle in the Darkness (Video Game) |
hasFeature |
Chain Reaction Destruction / int_d60b9aee |
| Chain Reaction Destruction / int_d6141856 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_d6141856 |
comment |
Capital chips in Zanac. |
| Chain Reaction Destruction / int_d6141856 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_d6141856 |
featureConfidence |
1.0 |
| Zanac (Video Game) |
hasFeature |
Chain Reaction Destruction / int_d6141856 |
| Chain Reaction Destruction / int_dab32c2 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_dab32c2 |
comment |
Bass in Mega Man 7 explodes, talks, and teleports away. |
| Chain Reaction Destruction / int_dab32c2 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_dab32c2 |
featureConfidence |
1.0 |
| Mega Man 7 (Video Game) |
hasFeature |
Chain Reaction Destruction / int_dab32c2 |
| Chain Reaction Destruction / int_dab32c3 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_dab32c3 |
comment |
Bosses in Mega Man 8. and Megaman 11. |
| Chain Reaction Destruction / int_dab32c3 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_dab32c3 |
featureConfidence |
1.0 |
| Mega Man 8 (Video Game) |
hasFeature |
Chain Reaction Destruction / int_dab32c3 |
| Chain Reaction Destruction / int_dab32e3 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_dab32e3 |
comment |
Bosses in the Mega Man X 1-6. X4 and X5 use Akuma's trademark Finishing Move sound effect, just so you know they didn't live through it. |
| Chain Reaction Destruction / int_dab32e3 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_dab32e3 |
featureConfidence |
1.0 |
| Mega Man X (Video Game) |
hasFeature |
Chain Reaction Destruction / int_dab32e3 |
| Chain Reaction Destruction / int_dbc900dc |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_dbc900dc |
comment |
Bosses in Kabuki Quantum Fighter. |
| Chain Reaction Destruction / int_dbc900dc |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_dbc900dc |
featureConfidence |
1.0 |
| Kabuki Quantum Fighter (Video Game) |
hasFeature |
Chain Reaction Destruction / int_dbc900dc |
| Chain Reaction Destruction / int_dc7a5d8f |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_dc7a5d8f |
comment |
Bosses and minibosses in Purple do this with stars instead of flames. |
| Chain Reaction Destruction / int_dc7a5d8f |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_dc7a5d8f |
featureConfidence |
1.0 |
| Purple (Video Game) |
hasFeature |
Chain Reaction Destruction / int_dc7a5d8f |
| Chain Reaction Destruction / int_dca35126 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_dca35126 |
comment |
Stage bosses in Blazing Chrome turn into a huge, slowly expanding fireball. |
| Chain Reaction Destruction / int_dca35126 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_dca35126 |
featureConfidence |
1.0 |
| Blazing Chrome (Video Game) |
hasFeature |
Chain Reaction Destruction / int_dca35126 |
| Chain Reaction Destruction / int_deae6de5 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_deae6de5 |
comment |
Bosses in Ghouls 'n Ghosts. |
| Chain Reaction Destruction / int_deae6de5 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_deae6de5 |
featureConfidence |
1.0 |
| Ghosts 'n Goblins (Video Game) |
hasFeature |
Chain Reaction Destruction / int_deae6de5 |
| Chain Reaction Destruction / int_dec5f386 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_dec5f386 |
comment |
Bosses in Raiden games. |
| Chain Reaction Destruction / int_dec5f386 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_dec5f386 |
featureConfidence |
1.0 |
| Raiden (Video Game) |
hasFeature |
Chain Reaction Destruction / int_dec5f386 |
| Chain Reaction Destruction / int_df9e0da3 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_df9e0da3 |
comment |
Bosses in Jazz Jackrabbit have red chain of explosions accompanied by sparks. |
| Chain Reaction Destruction / int_df9e0da3 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_df9e0da3 |
featureConfidence |
1.0 |
| Jazz Jackrabbit (Video Game) |
hasFeature |
Chain Reaction Destruction / int_df9e0da3 |
| Chain Reaction Destruction / int_e03c4c5a |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_e03c4c5a |
comment |
3/5 of the bosses in Vice: Project Doom. |
| Chain Reaction Destruction / int_e03c4c5a |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_e03c4c5a |
featureConfidence |
1.0 |
| Vice: Project Doom (Video Game) |
hasFeature |
Chain Reaction Destruction / int_e03c4c5a |
| Chain Reaction Destruction / int_e247f391 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_e247f391 |
comment |
Bosses in The Legend of Zelda: The Minish Cap, The Legend of Zelda: Four Swords Adventures and The Legend of Zelda: A Link Between Worlds. |
| Chain Reaction Destruction / int_e247f391 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_e247f391 |
featureConfidence |
1.0 |
| The Legend of Zelda: The Minish Cap (Video Game) |
hasFeature |
Chain Reaction Destruction / int_e247f391 |
| Chain Reaction Destruction / int_e4395deb |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_e4395deb |
comment |
Final boss in Michael Jackson's Moonwalker. |
| Chain Reaction Destruction / int_e4395deb |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_e4395deb |
featureConfidence |
1.0 |
| Michael Jackson's Moonwalker (Video Game) |
hasFeature |
Chain Reaction Destruction / int_e4395deb |
| Chain Reaction Destruction / int_e8017696 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_e8017696 |
comment |
The AK supertank boss in TankForce. |
| Chain Reaction Destruction / int_e8017696 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_e8017696 |
featureConfidence |
1.0 |
| Battle City (Video Game) |
hasFeature |
Chain Reaction Destruction / int_e8017696 |
| Chain Reaction Destruction / int_e8f5a3ff |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_e8f5a3ff |
comment |
Castlevania: Aria of Sorrow's true ending has the castle explode repeatedly before imploding. |
| Chain Reaction Destruction / int_e8f5a3ff |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_e8f5a3ff |
featureConfidence |
1.0 |
| Castlevania: Chronicles of Sorrow (Video Game) |
hasFeature |
Chain Reaction Destruction / int_e8f5a3ff |
| Chain Reaction Destruction / int_ee666734 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_ee666734 |
comment |
Bosses in Mushihime Sama series. |
| Chain Reaction Destruction / int_ee666734 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_ee666734 |
featureConfidence |
1.0 |
| Mushihime-sama (Video Game) |
hasFeature |
Chain Reaction Destruction / int_ee666734 |
| Chain Reaction Destruction / int_eeb072e |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_eeb072e |
comment |
Bosses in Adventure Kingdom though, with one last large explosion in the end before destruction. |
| Chain Reaction Destruction / int_eeb072e |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_eeb072e |
featureConfidence |
1.0 |
| Adventure Kingdom (Video Game) |
hasFeature |
Chain Reaction Destruction / int_eeb072e |
| Chain Reaction Destruction / int_f7e2be8e |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_f7e2be8e |
comment |
The floating island in the end of chapter 6 of Super Meat Boy with the help of Self-Destruct Mechanism. |
| Chain Reaction Destruction / int_f7e2be8e |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_f7e2be8e |
featureConfidence |
1.0 |
| Meat Boy (Video Game) |
hasFeature |
Chain Reaction Destruction / int_f7e2be8e |
| Chain Reaction Destruction / int_f88df431 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_f88df431 |
comment |
Major story bosses (mostly the Bonne fights) in Mega Man Legends. |
| Chain Reaction Destruction / int_f88df431 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_f88df431 |
featureConfidence |
1.0 |
| Mega Man Legends (Video Game) |
hasFeature |
Chain Reaction Destruction / int_f88df431 |
| Chain Reaction Destruction / int_f8ee3c81 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_f8ee3c81 |
comment |
Numerous bosses in Metroid series. |
| Chain Reaction Destruction / int_f8ee3c81 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_f8ee3c81 |
featureConfidence |
1.0 |
| Metroid |
hasFeature |
Chain Reaction Destruction / int_f8ee3c81 |
| Chain Reaction Destruction / int_f9f2ac63 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_f9f2ac63 |
comment |
Bosses in My Little Pony Magic Shards but with twinkling stars instead of explosions. |
| Chain Reaction Destruction / int_f9f2ac63 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_f9f2ac63 |
featureConfidence |
1.0 |
| My Little Pony Magic Shards (Video Game) |
hasFeature |
Chain Reaction Destruction / int_f9f2ac63 |
| Chain Reaction Destruction / int_fbee71f9 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_fbee71f9 |
comment |
Bosses in Journey to Silius. |
| Chain Reaction Destruction / int_fbee71f9 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_fbee71f9 |
featureConfidence |
1.0 |
| Journey to Silius (Video Game) |
hasFeature |
Chain Reaction Destruction / int_fbee71f9 |
| Chain Reaction Destruction / int_fc01ad14 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_fc01ad14 |
comment |
Cyborg Justice has every inch of the Final Boss explode 4 times. |
| Chain Reaction Destruction / int_fc01ad14 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_fc01ad14 |
featureConfidence |
1.0 |
| Cyborg Justice (Video Game) |
hasFeature |
Chain Reaction Destruction / int_fc01ad14 |
| Chain Reaction Destruction / int_fc6dcb7c |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_fc6dcb7c |
comment |
Bosses in Little Samson carry explosives around too in case they get killed. |
| Chain Reaction Destruction / int_fc6dcb7c |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_fc6dcb7c |
featureConfidence |
1.0 |
| Little Samson (Video Game) |
hasFeature |
Chain Reaction Destruction / int_fc6dcb7c |
| Chain Reaction Destruction / int_fd933142 |
type |
Chain Reaction Destruction |
| Chain Reaction Destruction / int_fd933142 |
comment |
This is how Batsu of Tomica Hero Rescue Force goes out. |
| Chain Reaction Destruction / int_fd933142 |
featureApplicability |
1.0 |
| Chain Reaction Destruction / int_fd933142 |
featureConfidence |
1.0 |
| Tomica Hero Rescue Force |
hasFeature |
Chain Reaction Destruction / int_fd933142 |