...it's like TV Tropes, but LINKED DATA!
Collision Damage
- 740 statements
- 144 feature instances
- 400 referencing feature instances
Collision Damage | type |
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Collision Damage | |
Collision Damage | page |
CollisionDamage | |
Collision Damage | comment |
Perhaps the character bruises easily. Perhaps the enemy is toxic. Or the character is obsessive-compulsive. Or maybe, they just weren't able to give the enemies an attack animation. Either way, touching an enemy damages—if not outright kills—the player. If you're lucky, you might survive, although you may lose a Power-Up or two. On the plus side, Mercy Invincibility usually kicks in at this point. This is part of the reason why it seems like everything's trying to kill you. Often the Invincibility Power-Up will give you Collision Damage effects on the enemy. This may even affect minor boss enemies. This is a very, very old trope, dating back to Snake and specifically its original release as Blockade. It is most commonly seen in the Platformer; it is rarely seen in the Fighting Game or the RPG. It's also a Discredited Trope as many modern platformers have discarded it, at least without justification. This tends to be a bit easier to believe if it's a vehicle-based shoot 'em up. Flying one of the choppers of Twin Cobra into an enemy chopper is usually about as helpful there as it would be if you took an AH-64 and used it to kiss a Hind. (Hint: not very.) It's just more blatant when it's a human(ish) victim and the enemy really just wanders by it. It's particularly jarring when the boss attempting to swing its claw at you does the same amount of damage as you accidentally touching the claw. Apparently, attacking doesn't hurt more, just makes you more likely to touch the boss. This will often happen even if facing an evil twin or otherwise "normal" opponent. This is a favorite tactic of the Personal Space Invader, who takes it up a notch by grabbing the player character beyond just touching them. Not to be confused with the real-time model damaging employed in modern 3D games. See also One-Hit-Point Wonder. When this applies to walls, that's Deadly Walls. |
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Mook | |
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BartSimpsonsEscapeFromCampDeadly | |
Collision Damage | processingUnknown |
Princess Remedy (Video Game) | |
Collision Damage | isPartOf |
DBTropes | |
Collision Damage / int_11fd7982 | type |
Collision Damage | |
Collision Damage / int_11fd7982 | comment |
Played straight for every game. Bumping into enemies will damage Samus and even some creatures in the Metroid Prime Trilogy that just wander about minding their own business can damage Samus by mere contact. | |
Collision Damage / int_11fd7982 | featureApplicability |
1.0 | |
Collision Damage / int_11fd7982 | featureConfidence |
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Metroid Prime Trilogy (Video Game) | hasFeature |
Collision Damage / int_11fd7982 | |
Collision Damage / int_15ba0e84 | type |
Collision Damage | |
Collision Damage / int_15ba0e84 | comment |
In Kirby's Epic Yarn, collision damage is removed altogether, allowing to ride on enemies and bump into them. | |
Collision Damage / int_15ba0e84 | featureApplicability |
1.0 | |
Collision Damage / int_15ba0e84 | featureConfidence |
1.0 | |
Kirby's Epic Yarn / Videogame | hasFeature |
Collision Damage / int_15ba0e84 | |
Collision Damage / int_15e08c21 | type |
Collision Damage | |
Collision Damage / int_15e08c21 | comment |
This is also averted with the character of Nabbit in New Super Luigi U. Unlike Luigi and the Toads, he takes no damage from any normal enemies, just lava pits and instant kill obstacles, with the side effect of not being able to get power ups (like the enemies from the game). It lets him break many, many levels. | |
Collision Damage / int_15e08c21 | featureApplicability |
-1.0 | |
Collision Damage / int_15e08c21 | featureConfidence |
1.0 | |
New Super Luigi U (Video Game) | hasFeature |
Collision Damage / int_15e08c21 | |
Collision Damage / int_1622155 | type |
Collision Damage | |
Collision Damage / int_1622155 | comment |
In Kirby Super Star, Kirby has a "guard" technique to reduce or neutralize damage from attacks, including collision damage. Guarding while bosses are contacting Kirby can cause them to slowly take collision damage instead. This was Nerfed somewhat in the DS remake. | |
Collision Damage / int_1622155 | featureApplicability |
1.0 | |
Collision Damage / int_1622155 | featureConfidence |
1.0 | |
Kirby Super Star (Video Game) | hasFeature |
Collision Damage / int_1622155 | |
Collision Damage / int_1a1a594f | type |
Collision Damage | |
Collision Damage / int_1a1a594f | comment |
In Battlefield 2 and 2142, players can be killed if they are crushed between a vehicle and stationary geometry. Acceptable. However, the same fatal damage is applied if the vehicle is parked, empty and motionless next to a wall, and the player walks in between. The game engine sees that the space between the vehicle and the wall is less than the size of the player, and applies indiscriminate logic. Death can also occur if you are beside a tank, but you happen to touch any portion of the kill zone (immediately beneath the treads) exposed by the ground's uneven surface. | |
Collision Damage / int_1a1a594f | featureApplicability |
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Collision Damage / int_1a1a594f | featureConfidence |
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Battlefield (Video Game) | hasFeature |
Collision Damage / int_1a1a594f | |
Collision Damage / int_1a76a111 | type |
Collision Damage | |
Collision Damage / int_1a76a111 | comment |
In the original Crash Bandicoot games this often resulted in a specific death animation. The first game had Crash spinning around and falling to the ground, the second had Crash turn into an angel, and the third would be some comedic sequence that you would always want to watch a second time. | |
Collision Damage / int_1a76a111 | featureApplicability |
1.0 | |
Collision Damage / int_1a76a111 | featureConfidence |
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Crash Bandicoot (Video Game) | hasFeature |
Collision Damage / int_1a76a111 | |
Collision Damage / int_1ddf0773 | type |
Collision Damage | |
Collision Damage / int_1ddf0773 | comment |
In Bump 'n' Jump, you lose a car when it touches the sides of the road, potholes, and landing right on top of water. Other cars will simply bounce you away if you bump into them. | |
Collision Damage / int_1ddf0773 | featureApplicability |
1.0 | |
Collision Damage / int_1ddf0773 | featureConfidence |
1.0 | |
Bump 'n' Jump (Video Game) | hasFeature |
Collision Damage / int_1ddf0773 | |
Collision Damage / int_1ff419c5 | type |
Collision Damage | |
Collision Damage / int_1ff419c5 | comment |
Kingdom Hearts II: Equipping a Gummi Ship with Impact Gummies will make it so that enemies take damage whenever they make contact with your ship. | |
Collision Damage / int_1ff419c5 | featureApplicability |
1.0 | |
Collision Damage / int_1ff419c5 | featureConfidence |
1.0 | |
Kingdom Hearts II (Video Game) | hasFeature |
Collision Damage / int_1ff419c5 | |
Collision Damage / int_20e8e9bd | type |
Collision Damage | |
Collision Damage / int_20e8e9bd | comment |
When you fight Knuckles he will take collision damage from you if he lands on you out of a glide (which makes him helpless in normal gameplay). | |
Collision Damage / int_20e8e9bd | featureApplicability |
1.0 | |
Collision Damage / int_20e8e9bd | featureConfidence |
1.0 | |
Sonic 3 & Knuckles (Video Game) | hasFeature |
Collision Damage / int_20e8e9bd | |
Collision Damage / int_22e5872a | type |
Collision Damage | |
Collision Damage / int_22e5872a | comment |
Donkey Kong Country: Donkey Kong and his fellow Kongs in the series will typically die if they run into an enemy. This trope can be inverted if you run into them while carrying a barrel, in which case the enemy will be the one to suffer the Collision Damage. In the first game, Diddy carries the barrels out in front of him, while Donkey carries them above his head. If Diddy runs into an enemy head-on or Donkey runs into them from below, they'll lose the barrel but the enemy will die. | |
Collision Damage / int_22e5872a | featureApplicability |
1.0 | |
Collision Damage / int_22e5872a | featureConfidence |
1.0 | |
Donkey Kong Country (Video Game) | hasFeature |
Collision Damage / int_22e5872a | |
Collision Damage / int_24d953d0 | type |
Collision Damage | |
Collision Damage / int_24d953d0 | comment |
Metroid: Every enemy, except for the dragons which try to shoot Samus, Skree which try to explode near Samus and the Metroids who try to latch onto Samus, rely on this. The bosses Ridley, Kraid, Fake Kraid and Mother Brain have projectile attacks but can still cause collision damage. | |
Collision Damage / int_24d953d0 | featureApplicability |
1.0 | |
Collision Damage / int_24d953d0 | featureConfidence |
1.0 | |
Metroid (Video Game) | hasFeature |
Collision Damage / int_24d953d0 | |
Collision Damage / int_26097013 | type |
Collision Damage | |
Collision Damage / int_26097013 | comment |
Delivered by Skulls and Armas in Adventures of Lolo, but all other enemies either have long-range attacks or just can't kill you (directly, anyway). | |
Collision Damage / int_26097013 | featureApplicability |
1.0 | |
Collision Damage / int_26097013 | featureConfidence |
1.0 | |
Adventures of Lolo (Video Game) | hasFeature |
Collision Damage / int_26097013 | |
Collision Damage / int_28438266 | type |
Collision Damage | |
Collision Damage / int_28438266 | comment |
In Wario Land, Wario can stun or kill most enemies just by bumping into them, without harming himself. However, most of these enemies either have spiky protection or carry sharp weapons, which do harm Wario if he touches them. The trick is to attack them from an unprotected side (usually from behind or below). | |
Collision Damage / int_28438266 | featureApplicability |
1.0 | |
Collision Damage / int_28438266 | featureConfidence |
1.0 | |
Wario Land (Video Game) | hasFeature |
Collision Damage / int_28438266 | |
Collision Damage / int_2cfd81ad | type |
Collision Damage | |
Collision Damage / int_2cfd81ad | comment |
Ken's Labyrinth has this in full force for you (in addition to many enemies shooting projectiles). The difficulty selection determines whether or not enemies will actively try to ram into you. Inverted if you have a blue cloak active, as you can One-Hit Kill any enemy that isn't a boss. (By the way, this is the only way, other than holes, to kill the 8-balls and frozen ghost enemies.) | |
Collision Damage / int_2cfd81ad | featureApplicability |
1.0 | |
Collision Damage / int_2cfd81ad | featureConfidence |
1.0 | |
Ken's Labyrinth (Video Game) | hasFeature |
Collision Damage / int_2cfd81ad | |
Collision Damage / int_2d788b49 | type |
Collision Damage | |
Collision Damage / int_2d788b49 | comment |
Mars Matrix not only averts this, but lets you fly over enemies without any harmful effect. | |
Collision Damage / int_2d788b49 | featureApplicability |
1.0 | |
Collision Damage / int_2d788b49 | featureConfidence |
1.0 | |
Mars Matrix (Video Game) | hasFeature |
Collision Damage / int_2d788b49 | |
Collision Damage / int_2e97466d | type |
Collision Damage | |
Collision Damage / int_2e97466d | comment |
Earlier Ys games have it both ways: getting hit by enemies causes damage, while damaging them involves making the protagonist, Adol, run into them at an angle. | |
Collision Damage / int_2e97466d | featureApplicability |
1.0 | |
Collision Damage / int_2e97466d | featureConfidence |
1.0 | |
Ys (Video Game) | hasFeature |
Collision Damage / int_2e97466d | |
Collision Damage / int_2fc7f6b9 | type |
Collision Damage | |
Collision Damage / int_2fc7f6b9 | comment |
Donkey Kong Country Returns varies it slightly: while everything in the game deals basic collision damage straight-up, there are a few enemies that play an attacking animation when DK or Diddy touches them (such as Tikis biting them). | |
Collision Damage / int_2fc7f6b9 | featureApplicability |
1.0 | |
Collision Damage / int_2fc7f6b9 | featureConfidence |
1.0 | |
Donkey Kong Country Returns (Video Game) | hasFeature |
Collision Damage / int_2fc7f6b9 | |
Collision Damage / int_30f32521 | type |
Collision Damage | |
Collision Damage / int_30f32521 | comment |
Certain enemies in Darksiders and Darksiders II are covered in a miasma of poison gas/mist that can be removed with ranged attacks. The catch is that they are removed for a short time so you need to get in your shots then move away quickly. | |
Collision Damage / int_30f32521 | featureApplicability |
1.0 | |
Collision Damage / int_30f32521 | featureConfidence |
1.0 | |
Darksiders (Video Game) | hasFeature |
Collision Damage / int_30f32521 | |
Collision Damage / int_31313512 | type |
Collision Damage | |
Collision Damage / int_31313512 | comment |
ANNO: Mutationem: In the Mysterious Console DLC, Noni takes damage upon making physical contact with enemies as they attempt to move closer to her while firing an abundant of Bullet Hell weaponry. | |
Collision Damage / int_31313512 | featureApplicability |
1.0 | |
Collision Damage / int_31313512 | featureConfidence |
1.0 | |
ANNO: Mutationem (Video Game) | hasFeature |
Collision Damage / int_31313512 | |
Collision Damage / int_31568ea3 | type |
Collision Damage | |
Collision Damage / int_31568ea3 | comment |
Hostile Waters: Colliding into another ship or sub causes you to die and end your game, even if you have lives left. If you do it to another sub, both you and it sink and you get points, but doing so to a ship causes only you to sink. Colliding into mines only makes you lose one life. | |
Collision Damage / int_31568ea3 | featureApplicability |
1.0 | |
Collision Damage / int_31568ea3 | featureConfidence |
1.0 | |
Hostile Waters (Video Game) | hasFeature |
Collision Damage / int_31568ea3 | |
Collision Damage / int_31aec894 | type |
Collision Damage | |
Collision Damage / int_31aec894 | comment |
Pole Position, one of the first Driving Games, had this in spades. | |
Collision Damage / int_31aec894 | featureApplicability |
1.0 | |
Collision Damage / int_31aec894 | featureConfidence |
1.0 | |
Pole Position (Video Game) | hasFeature |
Collision Damage / int_31aec894 | |
Collision Damage / int_3205ef9 | type |
Collision Damage | |
Collision Damage / int_3205ef9 | comment |
In Miracle Girls, the playable characters cannot touch enemies unless they are eating candy. | |
Collision Damage / int_3205ef9 | featureApplicability |
1.0 | |
Collision Damage / int_3205ef9 | featureConfidence |
1.0 | |
Miracle Girls (Video Game) | hasFeature |
Collision Damage / int_3205ef9 | |
Collision Damage / int_324cbf56 | type |
Collision Damage | |
Collision Damage / int_324cbf56 | comment |
A Boy and His Blob: It applies to some of the enemies too if they collide with different enemies. | |
Collision Damage / int_324cbf56 | featureApplicability |
1.0 | |
Collision Damage / int_324cbf56 | featureConfidence |
1.0 | |
A Boy and His Blob (Video Game) | hasFeature |
Collision Damage / int_324cbf56 | |
Collision Damage / int_34209569 | type |
Collision Damage | |
Collision Damage / int_34209569 | comment |
Touching enemies & electrical fences in Aura Aura Climber will cause damage, if not kill you outright. | |
Collision Damage / int_34209569 | featureApplicability |
1.0 | |
Collision Damage / int_34209569 | featureConfidence |
1.0 | |
Aura Aura Climber (Video Game) | hasFeature |
Collision Damage / int_34209569 | |
Collision Damage / int_396309a7 | type |
Collision Damage | |
Collision Damage / int_396309a7 | comment |
In Rabi-Ribi, touching an enemy will make Erina take damage, unless she's in the middle of attacking with her hammer. The Pure Love badge makes Erina immune to collision damage from female bosses (i.e. nearly every boss in the game), and the Fire Orb allows Erina to inflict collision damage on enemies as well. | |
Collision Damage / int_396309a7 | featureApplicability |
1.0 | |
Collision Damage / int_396309a7 | featureConfidence |
1.0 | |
Rabi-Ribi (Video Game) | hasFeature |
Collision Damage / int_396309a7 | |
Collision Damage / int_3a64aba3 | type |
Collision Damage | |
Collision Damage / int_3a64aba3 | comment |
This trope is prevalent in all of the Shantae games, Shantae (2002), Shantae: Risky's Revenge, Shantae and the Pirate's Curse and one of the few modern games to play it completely straight. Monsters can hurt the player character on contact, while most of the time it's Shantae herself, but also the other playable characters as well (Like Sky, Bolo, and Rottytops in the "Friends To The End" mode in Half-Genie Hero. In Shantae: Half-Genie Hero, naturally if you touch the body of the evil Risky Boots during your boss battle with her, she will damage you. However, in the "Pirate Queen's Quest" DLC for the game you play as the villain Risky Boots as she goes on a Perspective Flip quest to achieve her wicked goal. You battle the bosses from the main game, but when you get to the point in the game where you would normally face Risky Boots, you battle Shantae instead. In this scenario touching Shantae when controlling Risky Boots causes damage to Risky, which is the exact opposite of what happens in the main game. Hero or Bad guy, damage from touching enemies doesn't discriminate. Shantae and the Seven Sirens: The Crystal Crab Monster Card gives Shantae the ability to break jugs by walking into them, instead of using an attack to damage and break them instead. |
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Collision Damage / int_3a64aba3 | featureApplicability |
1.0 | |
Collision Damage / int_3a64aba3 | featureConfidence |
1.0 | |
Shantae (Video Game) | hasFeature |
Collision Damage / int_3a64aba3 | |
Collision Damage / int_3b8301c6 | type |
Collision Damage | |
Collision Damage / int_3b8301c6 | comment |
The Lonely Goomba was asked in a Q&A video how he can lift things when he has no hands and he replies that Goombas are telekinetic and it's their telekinesis that kills Mario when he walks into them. | |
Collision Damage / int_3b8301c6 | featureApplicability |
1.0 | |
Collision Damage / int_3b8301c6 | featureConfidence |
1.0 | |
The Lonely Goomba (Web Video) | hasFeature |
Collision Damage / int_3b8301c6 | |
Collision Damage / int_3e5c6c5a | type |
Collision Damage | |
Collision Damage / int_3e5c6c5a | comment |
In Super Mario 64, if a tiny Goomba runs at Mario, he will not take damage but will be knocked back as if he has; the tiny Goomba, on the other hand, will die on contact. | |
Collision Damage / int_3e5c6c5a | featureApplicability |
1.0 | |
Collision Damage / int_3e5c6c5a | featureConfidence |
1.0 | |
Super Mario 64 (Video Game) | hasFeature |
Collision Damage / int_3e5c6c5a | |
Collision Damage / int_41d79599 | type |
Collision Damage | |
Collision Damage / int_41d79599 | comment |
In Dark Forces 2, collision damage was applied to the player in any direction so long as he was moving fast enough; long falls naturally damaged you, but Force Jumping into a low ceiling or running into a wall with Force Speed also did damage. Jedi Knight II and Academy did away with this, instead opting to place multiple Bottomless Pits in nearly every level. | |
Collision Damage / int_41d79599 | featureApplicability |
1.0 | |
Collision Damage / int_41d79599 | featureConfidence |
1.0 | |
Dark Forces Saga (Video Game) | hasFeature |
Collision Damage / int_41d79599 | |
Collision Damage / int_44cab3c9 | type |
Collision Damage | |
Collision Damage / int_44cab3c9 | comment |
Magical Chase: Running into enemies or obstacles will hurt you. | |
Collision Damage / int_44cab3c9 | featureApplicability |
1.0 | |
Collision Damage / int_44cab3c9 | featureConfidence |
1.0 | |
Magical Chase (Video Game) | hasFeature |
Collision Damage / int_44cab3c9 | |
Collision Damage / int_45501b8c | type |
Collision Damage | |
Collision Damage / int_45501b8c | comment |
Super Metroid: Ridley's sprite is given almost comically diminutive wings that amazingly still provide him with the ability to fly, because if they were the proper size, the impact detection for collision damage would make him impossible to get close to without being struck by them. | |
Collision Damage / int_45501b8c | featureApplicability |
1.0 | |
Collision Damage / int_45501b8c | featureConfidence |
1.0 | |
Super Metroid (Video Game) | hasFeature |
Collision Damage / int_45501b8c | |
Collision Damage / int_49ad83ee | type |
Collision Damage | |
Collision Damage / int_49ad83ee | comment |
In direct defiance of the fact that this trope is supposedly not seen in RPGs, World of Warcraft has one of these: the infamous "frogger" encounter in Naxxramas. Green oozes lazily slink across a hallway. Your party is on one side of them. You and your party need to get to the other side. It's harder than it sounds, since any lag at all will throw off your timing. The frogger hall has claimed many lives. | |
Collision Damage / int_49ad83ee | featureApplicability |
1.0 | |
Collision Damage / int_49ad83ee | featureConfidence |
1.0 | |
World of Warcraft (Video Game) | hasFeature |
Collision Damage / int_49ad83ee | |
Collision Damage / int_4e55ca56 | type |
Collision Damage | |
Collision Damage / int_4e55ca56 | comment |
In The NewZealand Story, only enemies with spikes could kill the main character by touching him. | |
Collision Damage / int_4e55ca56 | featureApplicability |
1.0 | |
Collision Damage / int_4e55ca56 | featureConfidence |
1.0 | |
The NewZealand Story (Video Game) | hasFeature |
Collision Damage / int_4e55ca56 | |
Collision Damage / int_50c53bfc | type |
Collision Damage | |
Collision Damage / int_50c53bfc | comment |
In Stampede Run, running into a small obstacle or runner without a take-out move will cause a stumble instead of knocking you out completely. You're fine if you can avoid stumbling again for 5 seconds or so, but if you stumble again the bull that's chasing you during that time will run you over, ending the game. | |
Collision Damage / int_50c53bfc | featureApplicability |
1.0 | |
Collision Damage / int_50c53bfc | featureConfidence |
1.0 | |
With Friends (Video Game) | hasFeature |
Collision Damage / int_50c53bfc | |
Collision Damage / int_54371fd6 | type |
Collision Damage | |
Collision Damage / int_54371fd6 | comment |
Everything in Magical Whip: Wizards of Phantasmal Forest will damage you from any direction for the same amount of damage. It doesn't matter whether it's a dragon, a pumpkin, or the lance of a knight. | |
Collision Damage / int_54371fd6 | featureApplicability |
1.0 | |
Collision Damage / int_54371fd6 | featureConfidence |
1.0 | |
Magical Whip: Wizards of Phantasmal Forest (Video Game) | hasFeature |
Collision Damage / int_54371fd6 | |
Collision Damage / int_54c075b2 | type |
Collision Damage | |
Collision Damage / int_54c075b2 | comment |
In the original Rolling Thunder, touching an enemy causes you to lose one of your two hit points. In Rolling Thunder 2 onwards, however, touching an enemy simply knocks you back without any damage. | |
Collision Damage / int_54c075b2 | featureApplicability |
1.0 | |
Collision Damage / int_54c075b2 | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Collision Damage / int_54c075b2 | |
Collision Damage / int_58cf4968 | type |
Collision Damage | |
Collision Damage / int_58cf4968 | comment |
The Urchins in Tales of Phantasia cause instant death to anyone who touches them, but don't have any actual attacks to speak of. | |
Collision Damage / int_58cf4968 | featureApplicability |
1.0 | |
Collision Damage / int_58cf4968 | featureConfidence |
1.0 | |
Tales of Phantasia (Video Game) | hasFeature |
Collision Damage / int_58cf4968 | |
Collision Damage / int_59151283 | type |
Collision Damage | |
Collision Damage / int_59151283 | comment |
Metal Gear: The first and second 2D games have this, but went away when the series went 3D with Solid. | |
Collision Damage / int_59151283 | featureApplicability |
1.0 | |
Collision Damage / int_59151283 | featureConfidence |
1.0 | |
Metal Gear (Video Game) | hasFeature |
Collision Damage / int_59151283 | |
Collision Damage / int_59883767 | type |
Collision Damage | |
Collision Damage / int_59883767 | comment |
Eternal Senia: Enemies can hurt Senia by bumping into her, and vice-versa, but the damage to Senia is mostly negligible. | |
Collision Damage / int_59883767 | featureApplicability |
1.0 | |
Collision Damage / int_59883767 | featureConfidence |
1.0 | |
Eternal Senia (Video Game) | hasFeature |
Collision Damage / int_59883767 | |
Collision Damage / int_5cae6358 | type |
Collision Damage | |
Collision Damage / int_5cae6358 | comment |
In Binary Boy, you can only get killed through the collision damage of some kind. | |
Collision Damage / int_5cae6358 | featureApplicability |
1.0 | |
Collision Damage / int_5cae6358 | featureConfidence |
1.0 | |
BinaryBoy | hasFeature |
Collision Damage / int_5cae6358 | |
Collision Damage / int_5e3832b5 | type |
Collision Damage | |
Collision Damage / int_5e3832b5 | comment |
Cave Story has a good deal of this; enemies like birds often appear in large swarms, making it hard not to get hit. However, some bosses don't inflict collision damage at all. | |
Collision Damage / int_5e3832b5 | featureApplicability |
1.0 | |
Collision Damage / int_5e3832b5 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Collision Damage / int_5e3832b5 | |
Collision Damage / int_6086a202 | type |
Collision Damage | |
Collision Damage / int_6086a202 | comment |
Silver Surfer (1990) was Nintendo Hard because just touching a wall would result in the character's death. Often the lethal parts were indistinguishable from the background. | |
Collision Damage / int_6086a202 | featureApplicability |
1.0 | |
Collision Damage / int_6086a202 | featureConfidence |
1.0 | |
Silver Surfer (1990) (Video Game) | hasFeature |
Collision Damage / int_6086a202 | |
Collision Damage / int_62bf542 | type |
Collision Damage | |
Collision Damage / int_62bf542 | comment |
In Super Mario Bros. 2, there was the stop watch item that can be obtained after grabbing five ripe vegetables, which stops all the enemy action around Mario and friends. However the enemies can still damage them on touch, so don't get reckless. | |
Collision Damage / int_62bf542 | featureApplicability |
1.0 | |
Collision Damage / int_62bf542 | featureConfidence |
1.0 | |
Super Mario Bros. 2 (Video Game) | hasFeature |
Collision Damage / int_62bf542 | |
Collision Damage / int_632b7e54 | type |
Collision Damage | |
Collision Damage / int_632b7e54 | comment |
In Nightmare House, the player is encountered by shadows that do not move. If the player touches them, they lose 5-10 points worth of health. | |
Collision Damage / int_632b7e54 | featureApplicability |
1.0 | |
Collision Damage / int_632b7e54 | featureConfidence |
1.0 | |
Nightmare House (Video Game) | hasFeature |
Collision Damage / int_632b7e54 | |
Collision Damage / int_63ac9abf | type |
Collision Damage | |
Collision Damage / int_63ac9abf | comment |
The older Sonic games also play this straight, however, to the point that the final boss in Sonic the Hedgehog 2 will kill you if it steps on the very tip of your toes. Apparently, Sonic's oversized shoes can be fatal if pinched. | |
Collision Damage / int_63ac9abf | featureApplicability |
1.0 | |
Collision Damage / int_63ac9abf | featureConfidence |
1.0 | |
Sonic the Hedgehog 2 (Video Game) | hasFeature |
Collision Damage / int_63ac9abf | |
Collision Damage / int_65016f12 | type |
Collision Damage | |
Collision Damage / int_65016f12 | comment |
In Roundabout, touching anything taller than your limo inflicts a point of damage. Pedestrians are also slaughtered in one hit if you touch them. | |
Collision Damage / int_65016f12 | featureApplicability |
1.0 | |
Collision Damage / int_65016f12 | featureConfidence |
1.0 | |
Roundabout (Video Game) | hasFeature |
Collision Damage / int_65016f12 | |
Collision Damage / int_655b7465 | type |
Collision Damage | |
Collision Damage / int_655b7465 | comment |
In the Indiana Jones and the Last Crusade game for the Master System, Indy takes some damage from bullets and continuous damage from falling. What happens if he touches any enemy? Instant death. | |
Collision Damage / int_655b7465 | featureApplicability |
1.0 | |
Collision Damage / int_655b7465 | featureConfidence |
1.0 | |
Indiana Jones and the Last Crusade (Video Game) | hasFeature |
Collision Damage / int_655b7465 | |
Collision Damage / int_68a92548 | type |
Collision Damage | |
Collision Damage / int_68a92548 | comment |
This is a common source of player-character injury in theHunter: Call of the Wild, as animals don't seem to see your character as an obstacle when fleeing and will try to run through them. Luckily, most animals in the game can't kill you this way. At least, not with one hit. | |
Collision Damage / int_68a92548 | featureApplicability |
1.0 | |
Collision Damage / int_68a92548 | featureConfidence |
1.0 | |
theHunter: Call of the Wild (Video Game) | hasFeature |
Collision Damage / int_68a92548 | |
Collision Damage / int_68e16823 | type |
Collision Damage | |
Collision Damage / int_68e16823 | comment |
In Carrie's Order Up!, your playing as a waitress running tables at a diner, and bumping into customers results in an angry patron and a lot of broken plates. | |
Collision Damage / int_68e16823 | featureApplicability |
1.0 | |
Collision Damage / int_68e16823 | featureConfidence |
1.0 | |
Carrie's Order Up! (Video Game) | hasFeature |
Collision Damage / int_68e16823 | |
Collision Damage / int_699d6ea3 | type |
Collision Damage | |
Collision Damage / int_699d6ea3 | comment |
In Ninja Senki, your character is the only ninja in the game unable to deal collision damage. All other ninjas will gleefully damage you on touch, and all their non-ninja allies can do the same. | |
Collision Damage / int_699d6ea3 | featureApplicability |
1.0 | |
Collision Damage / int_699d6ea3 | featureConfidence |
1.0 | |
NinjaSenki | hasFeature |
Collision Damage / int_699d6ea3 | |
Collision Damage / int_6a93bc16 | type |
Collision Damage | |
Collision Damage / int_6a93bc16 | comment |
Shanghai.EXE: Genso Network: If an enemy can go to Shanghai's side of the battlefield, moving onto their panel is going to hurt him, but not the other way around. Some examples are: Cirno, who can coat herself in a spiky ball of ice and land on where Shanghai is at, and stays there for a little while. Yorihime, who has some sword attacks that send her to the panel right in front of Shanghai, which puts her on Shanghai's side if Shanghai's on any column except her rightmost. |
|
Collision Damage / int_6a93bc16 | featureApplicability |
1.0 | |
Collision Damage / int_6a93bc16 | featureConfidence |
1.0 | |
Shanghai.EXE: Genso Network (Video Game) | hasFeature |
Collision Damage / int_6a93bc16 | |
Collision Damage / int_6c47db4e | type |
Collision Damage | |
Collision Damage / int_6c47db4e | comment |
Collision damage was enabled only once in Dynasty Warriors, specifically for the 4 version of the engine. A flying body could collide with another character and deal an enormous amount of damage to them. This led to the unfortunate tendency for officers with powerful Knock Back abilities to accidentally team-kill allies by launching a Mook into them, as well as players dying instantly because they caught a flying allied soldier with their face. Koei Tecmo realized that this made certain officers far more powerful than intended and turned certain game modes into near-certain death traps, and removed the damage from bodily impact in later iterations (now such an event merely knocks down anyone hit by a flying body). | |
Collision Damage / int_6c47db4e | featureApplicability |
1.0 | |
Collision Damage / int_6c47db4e | featureConfidence |
1.0 | |
Dynasty Warriors (Video Game) | hasFeature |
Collision Damage / int_6c47db4e | |
Collision Damage / int_6cc2b8b2 | type |
Collision Damage | |
Collision Damage / int_6cc2b8b2 | comment |
In Carmageddon you just need to touch the pedestrian to kill them. | |
Collision Damage / int_6cc2b8b2 | featureApplicability |
1.0 | |
Collision Damage / int_6cc2b8b2 | featureConfidence |
1.0 | |
Carmageddon (Video Game) | hasFeature |
Collision Damage / int_6cc2b8b2 | |
Collision Damage / int_6e1a3355 | type |
Collision Damage | |
Collision Damage / int_6e1a3355 | comment |
Cube Colossus: Flying into enemies or enemies bouncing into you will reduce your shields. | |
Collision Damage / int_6e1a3355 | featureApplicability |
1.0 | |
Collision Damage / int_6e1a3355 | featureConfidence |
1.0 | |
Cube Colossus (Video Game) | hasFeature |
Collision Damage / int_6e1a3355 | |
Collision Damage / int_6ee28fa8 | type |
Collision Damage | |
Collision Damage / int_6ee28fa8 | comment |
If Commander Keen touches an enemy or an environmental hazard, he assumes an agonized facial expression and falls entirely off the screen. | |
Collision Damage / int_6ee28fa8 | featureApplicability |
1.0 | |
Collision Damage / int_6ee28fa8 | featureConfidence |
1.0 | |
Commander Keen (Video Game) | hasFeature |
Collision Damage / int_6ee28fa8 | |
Collision Damage / int_6f8aeeb3 | type |
Collision Damage | |
Collision Damage / int_6f8aeeb3 | comment |
In The Fairyland Story, Ptolemy doesn't die if she stays on her enemies' heads (until they jump, anyway) and can actually use them as means of transportation. | |
Collision Damage / int_6f8aeeb3 | featureApplicability |
1.0 | |
Collision Damage / int_6f8aeeb3 | featureConfidence |
1.0 | |
The Fairyland Story (Video Game) | hasFeature |
Collision Damage / int_6f8aeeb3 | |
Collision Damage / int_7185e4b0 | type |
Collision Damage | |
Collision Damage / int_7185e4b0 | comment |
In Shantae: Half-Genie Hero, naturally if you touch the body of the evil Risky Boots during your boss battle with her, she will damage you. However, in the "Pirate Queen's Quest" DLC for the game you play as the villain Risky Boots as she goes on a Perspective Flip quest to achieve her wicked goal. You battle the bosses from the main game, but when you get to the point in the game where you would normally face Risky Boots, you battle Shantae instead. In this scenario touching Shantae when controlling Risky Boots causes damage to Risky, which is the exact opposite of what happens in the main game. Hero or Bad guy, damage from touching enemies doesn't discriminate. | |
Collision Damage / int_7185e4b0 | featureApplicability |
1.0 | |
Collision Damage / int_7185e4b0 | featureConfidence |
1.0 | |
Shantae: Half-Genie Hero (Video Game) | hasFeature |
Collision Damage / int_7185e4b0 | |
Collision Damage / int_7309ea2c | type |
Collision Damage | |
Collision Damage / int_7309ea2c | comment |
In F-Zero GX, touching certain things in the course scenery will blow your machine up into pieces, even if the object is otherwise non-lethal to the touch or you touch it at a snail's pace. | |
Collision Damage / int_7309ea2c | featureApplicability |
1.0 | |
Collision Damage / int_7309ea2c | featureConfidence |
1.0 | |
F-Zero GX (Video Game) | hasFeature |
Collision Damage / int_7309ea2c | |
Collision Damage / int_73b74949 | type |
Collision Damage | |
Collision Damage / int_73b74949 | comment |
Borderlands games inverts this with vehicles, which do heavy damage to any enemy they touch while in motion. Running down enemies also does some damage to the vehicle, but this is negligible except for boss monsters or large hordes. Beware, however; some enemies can drive vehicles too, and if they run over a player, it will kill them instantly with no chance for a second wind. | |
Collision Damage / int_73b74949 | featureApplicability |
1.0 | |
Collision Damage / int_73b74949 | featureConfidence |
1.0 | |
Borderlands (Video Game) | hasFeature |
Collision Damage / int_73b74949 | |
Collision Damage / int_74f7210c | type |
Collision Damage | |
Collision Damage / int_74f7210c | comment |
The Legend of Zelda: In the 2D games, most enemies had the Touch of Death. This largely went away after the move to 3D made clearer attack animations possible. The Legend of Zelda: A Link to the Past: Link will suffer damage if he touches a monster. However, the Cane of Byrna allows Link to generate a magic force field that not only allows him to inflict this on the enemies, but also protects him from everything up to falling into pits. You'll still bounce (with no damage) off spikeballs, though. |
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Collision Damage / int_74f7210c | featureApplicability |
1.0 | |
Collision Damage / int_74f7210c | featureConfidence |
1.0 | |
The Legend of Zelda (Franchise) | hasFeature |
Collision Damage / int_74f7210c | |
Collision Damage / int_755b343f | type |
Collision Damage | |
Collision Damage / int_755b343f | comment |
Halo: In Halo: Combat Evolved, vehicles moving past a certain speed (which is very, very low) do 10000 damage to whatever they hit. Master Chief has 75 shields and 75 health. This was adjusted in subsequent games. Sword lunges at a wall can kill the user. The Halo 3 beta had a form of this, wherein players who set the characters' speed as high as it would go had them running at super-fast speeds and pasting themselves on anything they ran into. |
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Collision Damage / int_755b343f | featureApplicability |
1.0 | |
Collision Damage / int_755b343f | featureConfidence |
1.0 | |
Halo (Franchise) | hasFeature |
Collision Damage / int_755b343f | |
Collision Damage / int_7579423f | type |
Collision Damage | |
Collision Damage / int_7579423f | comment |
This is rather prominent in Banjo-Kazooie and its sequels, even though most enemies have actual attacks and attacking animations. As a matter of fact, in Banjo-Tooie's Terrydactyland level, after becoming a baby t-rex, the bargasaurus enemies won't attack you and you can even talk to them, but, confusingly, they still do contact damage. Another similarly confusing example is that, if you approach Mingy Jongo as any character other than Banjo and Kazooie together and touch him, you will take damage despite the fact that he's sleeping. | |
Collision Damage / int_7579423f | featureApplicability |
1.0 | |
Collision Damage / int_7579423f | featureConfidence |
1.0 | |
Banjo-Kazooie (Video Game) | hasFeature |
Collision Damage / int_7579423f | |
Collision Damage / int_75b9de7c | type |
Collision Damage | |
Collision Damage / int_75b9de7c | comment |
In Miner 2049er, the justification for the mutant organisms being harmful to touch was that they had absorbed a high level of radiation in the mine. | |
Collision Damage / int_75b9de7c | featureApplicability |
1.0 | |
Collision Damage / int_75b9de7c | featureConfidence |
1.0 | |
Miner 2049er (Video Game) | hasFeature |
Collision Damage / int_75b9de7c | |
Collision Damage / int_77378b06 | type |
Collision Damage | |
Collision Damage / int_77378b06 | comment |
Running into things with an Overdrive ability active in Section 8 will result in this. However, damage to yourself when running into things is minimal. Run into an enemy, however, and he instantly dies. And you get an Achievement! | |
Collision Damage / int_77378b06 | featureApplicability |
1.0 | |
Collision Damage / int_77378b06 | featureConfidence |
1.0 | |
Section 8 (Video Game) | hasFeature |
Collision Damage / int_77378b06 | |
Collision Damage / int_77aa72de | type |
Collision Damage | |
Collision Damage / int_77aa72de | comment |
Almost everything you touch in I Wanna Be the Guy will kill you. Even the apples. | |
Collision Damage / int_77aa72de | featureApplicability |
1.0 | |
Collision Damage / int_77aa72de | featureConfidence |
1.0 | |
I Wanna Be the Guy (Video Game) | hasFeature |
Collision Damage / int_77aa72de | |
Collision Damage / int_79b82b28 | type |
Collision Damage | |
Collision Damage / int_79b82b28 | comment |
Most rare monsters in Sword of Mana deal one point of damage on contact as a passive ability. The effect also momentarily knocks the affected character flat on their back. This is a trait that regular enemies and even most bosses lack. | |
Collision Damage / int_79b82b28 | featureApplicability |
1.0 | |
Collision Damage / int_79b82b28 | featureConfidence |
1.0 | |
Sword of Mana (Video Game) | hasFeature |
Collision Damage / int_79b82b28 | |
Collision Damage / int_7bff7264 | type |
Collision Damage | |
Collision Damage / int_7bff7264 | comment |
In Halo: Combat Evolved, vehicles moving past a certain speed (which is very, very low) do 10000 damage to whatever they hit. Master Chief has 75 shields and 75 health. This was adjusted in subsequent games. | |
Collision Damage / int_7bff7264 | featureApplicability |
1.0 | |
Collision Damage / int_7bff7264 | featureConfidence |
1.0 | |
Halo: Combat Evolved (Video Game) | hasFeature |
Collision Damage / int_7bff7264 | |
Collision Damage / int_7db0e818 | type |
Collision Damage | |
Collision Damage / int_7db0e818 | comment |
The Treasure Hunter Man series, Treasure Hunter Man 1 and Treasure Hunter Man 2: When enemies touch the protagonists, they take damage, but the enemies don't. | |
Collision Damage / int_7db0e818 | featureApplicability |
1.0 | |
Collision Damage / int_7db0e818 | featureConfidence |
1.0 | |
Treasure Hunter Man (Video Game) | hasFeature |
Collision Damage / int_7db0e818 | |
Collision Damage / int_8258e260 | type |
Collision Damage | |
Collision Damage / int_8258e260 | comment |
In Super Mario Bros., even the lowliest Goomba could kill you by running into you. Getting hit with a power-up active cost you the power-up but let you keep going. And the Super Star powerup lets you turn the tables. In Super Mario Bros. 2, there was the stop watch item that can be obtained after grabbing five ripe vegetables, which stops all the enemy action around Mario and friends. However the enemies can still damage them on touch, so don't get reckless. In Wario Land, Wario can stun or kill most enemies just by bumping into them, without harming himself. However, most of these enemies either have spiky protection or carry sharp weapons, which do harm Wario if he touches them. The trick is to attack them from an unprotected side (usually from behind or below). This is also averted with the character of Nabbit in New Super Luigi U. Unlike Luigi and the Toads, he takes no damage from any normal enemies, just lava pits and instant kill obstacles, with the side effect of not being able to get power ups (like the enemies from the game). It lets him break many, many levels. This trope is Played with in the Luigi's Mansion games. While the main enemies, the ghosts, don't deal damage to Luigi via direct contact, other enemies, like the spirit balls, mice, bats, crows, and spiders, do. In Super Mario 64, if a tiny Goomba runs at Mario, he will not take damage but will be knocked back as if he has; the tiny Goomba, on the other hand, will die on contact. Super Mario Bros. Wonder adds some justification with new enemy animations such as Goombas biting the player character when they get close. However, it also leans towards the nonsensical with one situation; during your first encounter with Bowser Jr there will be a point during the battle where he will make you gigantic in size, and he will become very small. At this stage of the boss fight he is about as tall as your foot and realistically you should be able to just squash him underneath it. However, if you happen to touch his very tiny body you will still be the one to take damage from him. Hilariously lampshaded in the Japanese commercial for the Mario Kart 8 and Mercedes-Benz cross promotion. A realistically-proportioned, badass-looking Mario steps out of the car and his foot nudges a Goomba, resulting in a panicked look on his face as the classic 8-bit death theme plays. In Super Princess Peach, the game instructs players to use the walk mechanic to sneak by Calm enemies (always found sleeping) without waking them up. Unfortunately, collision damage rules still apply to sleeping enemies, rendering this mechanic useless. Being based around traditional Mario platform games rather than the turn-based RPG gameplay of the parent series, Super Paper Mario has the player characters take damage from touching enemies, with considerable Knock Back. |
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Collision Damage / int_8258e260 | featureApplicability |
-1.0 | |
Collision Damage / int_8258e260 | featureConfidence |
1.0 | |
Super Mario Bros. (Franchise) | hasFeature |
Collision Damage / int_8258e260 | |
Collision Damage / int_87a4e420 | type |
Collision Damage | |
Collision Damage / int_87a4e420 | comment |
In Super Princess Peach, the game instructs players to use the walk mechanic to sneak by Calm enemies (always found sleeping) without waking them up. Unfortunately, collision damage rules still apply to sleeping enemies, rendering this mechanic useless. | |
Collision Damage / int_87a4e420 | featureApplicability |
1.0 | |
Collision Damage / int_87a4e420 | featureConfidence |
1.0 | |
Super Princess Peach (Video Game) | hasFeature |
Collision Damage / int_87a4e420 | |
Collision Damage / int_87b4dc3c | type |
Collision Damage | |
Collision Damage / int_87b4dc3c | comment |
Donkey Kong: | |
Collision Damage / int_87b4dc3c | featureApplicability |
1.0 | |
Collision Damage / int_87b4dc3c | featureConfidence |
1.0 | |
Donkey Kong (Franchise) | hasFeature |
Collision Damage / int_87b4dc3c | |
Collision Damage / int_90ece54f | type |
Collision Damage | |
Collision Damage / int_90ece54f | comment |
The help file which accompanied the old (and highly addictive) puzzle game Chip's Challenge in its Windows incarnation attempted to justify this by describing Chip as a fragile fellow. Fragile indeed, as death-bringing enemies included paramecia, bugs and balls. | |
Collision Damage / int_90ece54f | featureApplicability |
1.0 | |
Collision Damage / int_90ece54f | featureConfidence |
1.0 | |
Chip's Challenge (Video Game) | hasFeature |
Collision Damage / int_90ece54f | |
Collision Damage / int_9175542a | type |
Collision Damage | |
Collision Damage / int_9175542a | comment |
Ecco the Dolphin used this trope, which could get really annoying in levels with a ton of jellyfish or sharks all over the place. | |
Collision Damage / int_9175542a | featureApplicability |
1.0 | |
Collision Damage / int_9175542a | featureConfidence |
1.0 | |
Ecco the Dolphin (Video Game) | hasFeature |
Collision Damage / int_9175542a | |
Collision Damage / int_93fc1d2b | type |
Collision Damage | |
Collision Damage / int_93fc1d2b | comment |
Being based around traditional Mario platform games rather than the turn-based RPG gameplay of the parent series, Super Paper Mario has the player characters take damage from touching enemies, with considerable Knock Back. | |
Collision Damage / int_93fc1d2b | featureApplicability |
1.0 | |
Collision Damage / int_93fc1d2b | featureConfidence |
1.0 | |
Paper Mario (Video Game) | hasFeature |
Collision Damage / int_93fc1d2b | |
Collision Damage / int_961eeacc | type |
Collision Damage | |
Collision Damage / int_961eeacc | comment |
Donkey Kong: In the NES version, you can actually commit suicide nearly the instant you gain control of Mario by running to the left. Mario will die when he touches the oil drum, before it's even set on fire. Donkey Kong Country: Donkey Kong and his fellow Kongs in the series will typically die if they run into an enemy. This trope can be inverted if you run into them while carrying a barrel, in which case the enemy will be the one to suffer the Collision Damage. In the first game, Diddy carries the barrels out in front of him, while Donkey carries them above his head. If Diddy runs into an enemy head-on or Donkey runs into them from below, they'll lose the barrel but the enemy will die. Donkey Kong Country Returns varies it slightly: while everything in the game deals basic collision damage straight-up, there are a few enemies that play an attacking animation when DK or Diddy touches them (such as Tikis biting them). |
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Collision Damage / int_961eeacc | featureApplicability |
1.0 | |
Collision Damage / int_961eeacc | featureConfidence |
1.0 | |
Donkey Kong (Video Game) | hasFeature |
Collision Damage / int_961eeacc | |
Collision Damage / int_9f89a5f0 | type |
Collision Damage | |
Collision Damage / int_9f89a5f0 | comment |
Certain Pokémon can have an ability (like Rough Skin or Iron Barbs) that damages any opponent that attacks it with a direct-contact physical attack, or causing a status such as poison (the Poison Point ability). There’s also the Rocky Helmet held item that causes touch damage from physical attacks. | |
Collision Damage / int_9f89a5f0 | featureApplicability |
1.0 | |
Collision Damage / int_9f89a5f0 | featureConfidence |
1.0 | |
Pokémon (Franchise) | hasFeature |
Collision Damage / int_9f89a5f0 | |
Collision Damage / int_9fa025d | type |
Collision Damage | |
Collision Damage / int_9fa025d | comment |
The Ultimate Chimera from Mother 3 is a perfect example of this trope. Any small physical contact will result in the player and his cohorts instantaneously being mutilated and killed. | |
Collision Damage / int_9fa025d | featureApplicability |
1.0 | |
Collision Damage / int_9fa025d | featureConfidence |
1.0 | |
Mother 3 (Video Game) | hasFeature |
Collision Damage / int_9fa025d | |
Collision Damage / int_a4514a75 | type |
Collision Damage | |
Collision Damage / int_a4514a75 | comment |
Contact with enemies in Iji deals armor damage over time. However, thanks to Mercy Invincibility and a large health meter (should you choose to upgrade it), it's still possible to simply run through some levels without dying. | |
Collision Damage / int_a4514a75 | featureApplicability |
1.0 | |
Collision Damage / int_a4514a75 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Collision Damage / int_a4514a75 | |
Collision Damage / int_a670a7dc | type |
Collision Damage | |
Collision Damage / int_a670a7dc | comment |
Inverted in Warriors Orochi, for some characters including Xing Cai and Pang De, they can generate a green energy field as a special move. When this is on, they move quicker and cause collision damage that will knock down enemies that they walk into. Damage is initially poor, but gets stronger as your character improves. | |
Collision Damage / int_a670a7dc | featureApplicability |
1.0 | |
Collision Damage / int_a670a7dc | featureConfidence |
1.0 | |
Warriors Orochi (Video Game) | hasFeature |
Collision Damage / int_a670a7dc | |
Collision Damage / int_a6764fce | type |
Collision Damage | |
Collision Damage / int_a6764fce | comment |
In Dark Echo, one touch from an enemy is enough to kill the player. | |
Collision Damage / int_a6764fce | featureApplicability |
1.0 | |
Collision Damage / int_a6764fce | featureConfidence |
1.0 | |
Dark Echo (Video Game) | hasFeature |
Collision Damage / int_a6764fce | |
Collision Damage / int_a6f6433c | type |
Collision Damage | |
Collision Damage / int_a6f6433c | comment |
Happens in the Jak and Daxter series of games. Simply touching an enemy, even if they're not facing you, gives the same effect as if they were attacking you: a loss of hit points and being knocked back. | |
Collision Damage / int_a6f6433c | featureApplicability |
1.0 | |
Collision Damage / int_a6f6433c | featureConfidence |
1.0 | |
Jak and Daxter (Video Game) | hasFeature |
Collision Damage / int_a6f6433c | |
Collision Damage / int_a6fb0678 | type |
Collision Damage | |
Collision Damage / int_a6fb0678 | comment |
La-Mulana has plenty of it. However, it doesn't actually impact your Life Meter very much, so it would take a very long time for a bat to kill a player. More annoying than the damage is the potential to get knocked off a ladder or into a pit. The remake features a particularly cruel variant of this: Being in contact with Viy or Palenque will impose a life-draining effect that will kill you in seconds. | |
Collision Damage / int_a6fb0678 | featureApplicability |
1.0 | |
Collision Damage / int_a6fb0678 | featureConfidence |
1.0 | |
La-Mulana (Video Game) | hasFeature |
Collision Damage / int_a6fb0678 | |
Collision Damage / int_a74ec89b | type |
Collision Damage | |
Collision Damage / int_a74ec89b | comment |
Most games deal damage if enemies are touched: Castlevania: Circle of the Moon, Castlevania: Harmony of Dissonance, Castlevania: Aria of Sorrow. | |
Collision Damage / int_a74ec89b | featureApplicability |
1.0 | |
Collision Damage / int_a74ec89b | featureConfidence |
1.0 | |
Castlevania: Circle of the Moon (Video Game) | hasFeature |
Collision Damage / int_a74ec89b | |
Collision Damage / int_ac23474c | type |
Collision Damage | |
Collision Damage / int_ac23474c | comment |
Triggerheart Exelica will not penalize your life counter if you collide with an enemy ship — but you lose medals and can possibly alter your score, difficulty, and ending, just as losing a life can. | |
Collision Damage / int_ac23474c | featureApplicability |
1.0 | |
Collision Damage / int_ac23474c | featureConfidence |
1.0 | |
Triggerheart Exelica (Video Game) | hasFeature |
Collision Damage / int_ac23474c | |
Collision Damage / int_ac43d467 | type |
Collision Damage | |
Collision Damage / int_ac43d467 | comment |
Seen in Car Battler Joe, but only in the first battle, as your car isn't weaponized yet. | |
Collision Damage / int_ac43d467 | featureApplicability |
1.0 | |
Collision Damage / int_ac43d467 | featureConfidence |
1.0 | |
Car Battler Joe (Video Game) | hasFeature |
Collision Damage / int_ac43d467 | |
Collision Damage / int_b0028436 | type |
Collision Damage | |
Collision Damage / int_b0028436 | comment |
In JoJo's Bizarre Adventure, merely bumping into a Pillar Man can be fatal, as Mark finds out. | |
Collision Damage / int_b0028436 | featureApplicability |
1.0 | |
Collision Damage / int_b0028436 | featureConfidence |
1.0 | |
JoJo's Bizarre Adventure (Manga) | hasFeature |
Collision Damage / int_b0028436 | |
Collision Damage / int_b0f977aa | type |
Collision Damage | |
Collision Damage / int_b0f977aa | comment |
Certain enemies in Star Ocean: The Last Hope like chimeras will cause minor damage if you touch certain parts of their bodies, regardless of the state they're in. However, it's frequently accompanied by bad status effects. | |
Collision Damage / int_b0f977aa | featureApplicability |
1.0 | |
Collision Damage / int_b0f977aa | featureConfidence |
1.0 | |
Star Ocean: The Last Hope (Video Game) | hasFeature |
Collision Damage / int_b0f977aa | |
Collision Damage / int_b1433971 | type |
Collision Damage | |
Collision Damage / int_b1433971 | comment |
The Sonic Boost move introduced in Sonic Rush and brought to glory in Sonic Unleashed is a more precise example. Sonic's spin needs to watch the spiky bits of enemies, but the Boost goes straight through every unguarded enemy. | |
Collision Damage / int_b1433971 | featureApplicability |
1.0 | |
Collision Damage / int_b1433971 | featureConfidence |
1.0 | |
Sonic Rush (Video Game) | hasFeature |
Collision Damage / int_b1433971 | |
Collision Damage / int_b2cfe8df | type |
Collision Damage | |
Collision Damage / int_b2cfe8df | comment |
In Goblet Grotto, most enemies still require a (badly drawn) attack animation to hurt you, but some creatures like the Policemen, a Bloody Head ghost, an office door in one level or swear words (actual multi-coloured 2D words that slowly move towards you) hurt just through touch. It doesn't help that many of these are completely invulnerable as well. | |
Collision Damage / int_b2cfe8df | featureApplicability |
1.0 | |
Collision Damage / int_b2cfe8df | featureConfidence |
1.0 | |
Goblet Grotto (Video Game) | hasFeature |
Collision Damage / int_b2cfe8df | |
Collision Damage / int_b3801dda | type |
Collision Damage | |
Collision Damage / int_b3801dda | comment |
The collision physics in Trackmania are especially brutal. In a turn, if you bump the inside barrier you'll often go flying into the other barrier. The cars and track seem to be made from rubber! | |
Collision Damage / int_b3801dda | featureApplicability |
1.0 | |
Collision Damage / int_b3801dda | featureConfidence |
1.0 | |
TrackMania (Video Game) | hasFeature |
Collision Damage / int_b3801dda | |
Collision Damage / int_b49134f4 | type |
Collision Damage | |
Collision Damage / int_b49134f4 | comment |
Robotron: 2084: In a game that is one big Zerg Rush, physical contact between the scientist hero with any robotic entities is fatal. | |
Collision Damage / int_b49134f4 | featureApplicability |
1.0 | |
Collision Damage / int_b49134f4 | featureConfidence |
1.0 | |
Robotron: 2084 (Video Game) | hasFeature |
Collision Damage / int_b49134f4 | |
Collision Damage / int_b4967d43 | type |
Collision Damage | |
Collision Damage / int_b4967d43 | comment |
Sonic the Hedgehog reverses the equation and smashes through enemies when he's spinning, as long as that enemy doesn't have spikes pointed directly at him for him to run into and take damage from instead. The Sonic Boost move introduced in Sonic Rush and brought to glory in Sonic Unleashed is a more precise example. Sonic's spin needs to watch the spiky bits of enemies, but the Boost goes straight through every unguarded enemy. The older Sonic games also play this straight, however, to the point that the final boss in Sonic the Hedgehog 2 will kill you if it steps on the very tip of your toes. Apparently, Sonic's oversized shoes can be fatal if pinched. When you fight Knuckles he will take collision damage from you if he lands on you out of a glide (which makes him helpless in normal gameplay). In Shattered Crystal, however, Sonic and pals don't spin when they jump, and take damage from even the non-shielded enemies on contact. Learn to use the Homing Attack to circumvent this issue. In Shadow the Hedgehog even touching the completely ordinary humans causes damage. |
|
Collision Damage / int_b4967d43 | featureApplicability |
1.0 | |
Collision Damage / int_b4967d43 | featureConfidence |
1.0 | |
Sonic the Hedgehog (Franchise) | hasFeature |
Collision Damage / int_b4967d43 | |
Collision Damage / int_b7c72249 | type |
Collision Damage | |
Collision Damage / int_b7c72249 | comment |
In Castlevania: Symphony of the Night, when Alucard first enters the castle, if you fully unequipped your gear, you could use Collision Damage to fly so far back it was possible to skip the room with the Death cutscene and keep all your equipment. This does, however, require a cheat that cuts all stats but Luck (which turns up to 99). | |
Collision Damage / int_b7c72249 | featureApplicability |
1.0 | |
Collision Damage / int_b7c72249 | featureConfidence |
1.0 | |
Castlevania: Symphony of the Night (Video Game) | hasFeature |
Collision Damage / int_b7c72249 | |
Collision Damage / int_b8d18083 | type |
Collision Damage | |
Collision Damage / int_b8d18083 | comment |
Crystal Caves: The game not only uses this, but there are two enemies (a pink snake and a green thing that looks like a jumping cactus) which leave behind corpses when they die, and these corpses still do Collision Damage. In several levels, it is very important that you kill them when they're in exactly the right spot (where you can jump over them) or else they'll block your way, dooming you to take damage. At several points you have boss battles against human characters, and the key to beating them is recognizing that this trope does NOT apply, so you can just run straight past them to dodge their attacks. |
|
Collision Damage / int_b8d18083 | featureApplicability |
1.0 | |
Collision Damage / int_b8d18083 | featureConfidence |
1.0 | |
Crystal Caves (Video Game) | hasFeature |
Collision Damage / int_b8d18083 | |
Collision Damage / int_b962c879 | type |
Collision Damage | |
Collision Damage / int_b962c879 | comment |
In Fairy Tail, Jackal's Bomb Curse can turn anything that physically touches him into a bomb that explodes violently, which simulates this pretty well if he takes the time to strike something and turn it into a delayed bomb. Natsu gets to witness this firsthand after pounding Jackal's face in something fierce in their first fight, though he figures out a way to neutralize the explosions. | |
Collision Damage / int_b962c879 | featureApplicability |
1.0 | |
Collision Damage / int_b962c879 | featureConfidence |
1.0 | |
Fairy Tail (Manga) | hasFeature |
Collision Damage / int_b962c879 | |
Collision Damage / int_baa4fbf9 | type |
Collision Damage | |
Collision Damage / int_baa4fbf9 | comment |
Be careful when playing Lyle in Cube Sector, you can easily damage yourself with your own cubes. Wait for them to stop moving. | |
Collision Damage / int_baa4fbf9 | featureApplicability |
1.0 | |
Collision Damage / int_baa4fbf9 | featureConfidence |
1.0 | |
Lyle in Cube Sector (Video Game) | hasFeature |
Collision Damage / int_baa4fbf9 | |
Collision Damage / int_bb5b818a | type |
Collision Damage | |
Collision Damage / int_bb5b818a | comment |
Mega Man Powered Up allows you to play as the Robot Masters after unlocking them. When you do so, a Wily-built Mega Man copy serves as a replacement boss for your character. And you take damage when you touch him. Hmm... | |
Collision Damage / int_bb5b818a | featureApplicability |
1.0 | |
Collision Damage / int_bb5b818a | featureConfidence |
1.0 | |
Mega Man Powered Up (Video Game) | hasFeature |
Collision Damage / int_bb5b818a | |
Collision Damage / int_c5f50eb4 | type |
Collision Damage | |
Collision Damage / int_c5f50eb4 | comment |
All of the Contra series. Worse, you are almost always a One-Hit-Point Wonder, meaning that practically anything even remotely malignant is fatal. I mean, c'mon, you are a super muscloid juggernaut commando with muscles all the steroids in Major League Baseball couldn't build — yet a single poke by the lowliest mook is instant death. Crack out that Konami Code, people! | |
Collision Damage / int_c5f50eb4 | featureApplicability |
1.0 | |
Collision Damage / int_c5f50eb4 | featureConfidence |
1.0 | |
Contra (Video Game) | hasFeature |
Collision Damage / int_c5f50eb4 | |
Collision Damage / int_c6245086 | type |
Collision Damage | |
Collision Damage / int_c6245086 | comment |
Some recent games (usually ones with advanced physics engines) have brought this trope to next-gen gaming. In Crysis, for instance, you can take damage from sprinting into any inanimate object. Which leads to the Super-Soldier protagonist dying from collision with a dumpster. In a nice subversion, your enemies are also affected by collision damage, so you can take down a KPA soldier with a well-placed chicken to the face. Super-sprinting into a tree and dying is possibly the most humiliating thing ever. |
|
Collision Damage / int_c6245086 | featureApplicability |
1.0 | |
Collision Damage / int_c6245086 | featureConfidence |
1.0 | |
Crysis (Video Game) | hasFeature |
Collision Damage / int_c6245086 | |
Collision Damage / int_c7e43cb3 | type |
Collision Damage | |
Collision Damage / int_c7e43cb3 | comment |
Sabrina: Brat Attack: Enemies slowly jaunt around and hurt Sabrina by walking into her. They even enforce this by slowly walking after Sabrina when they see her. | |
Collision Damage / int_c7e43cb3 | featureApplicability |
1.0 | |
Collision Damage / int_c7e43cb3 | featureConfidence |
1.0 | |
Sabrina The Teenage Witch: Brat Attack (Video Game) | hasFeature |
Collision Damage / int_c7e43cb3 | |
Collision Damage / int_c96cfe29 | type |
Collision Damage | |
Collision Damage / int_c96cfe29 | comment |
The Legend of Zelda: A Link to the Past: Link will suffer damage if he touches a monster. However, the Cane of Byrna allows Link to generate a magic force field that not only allows him to inflict this on the enemies, but also protects him from everything up to falling into pits. You'll still bounce (with no damage) off spikeballs, though. | |
Collision Damage / int_c96cfe29 | featureApplicability |
1.0 | |
Collision Damage / int_c96cfe29 | featureConfidence |
1.0 | |
The Legend of Zelda: A Link to the Past (Video Game) | hasFeature |
Collision Damage / int_c96cfe29 | |
Collision Damage / int_ca192152 | type |
Collision Damage | |
Collision Damage / int_ca192152 | comment |
Afterimage: The playable character takes damage upon making contact with enemies. However, there are few or specific instances where this is disabled, such as when you read Echoes in the environment. | |
Collision Damage / int_ca192152 | featureApplicability |
1.0 | |
Collision Damage / int_ca192152 | featureConfidence |
1.0 | |
Afterimage (Video Game) | hasFeature |
Collision Damage / int_ca192152 | |
Collision Damage / int_cab3141e | type |
Collision Damage | |
Collision Damage / int_cab3141e | comment |
Shantae and the Seven Sirens: The Crystal Crab Monster Card gives Shantae the ability to break jugs by walking into them, instead of using an attack to damage and break them instead. | |
Collision Damage / int_cab3141e | featureApplicability |
1.0 | |
Collision Damage / int_cab3141e | featureConfidence |
1.0 | |
Shantae and the Seven Sirens (Video Game) | hasFeature |
Collision Damage / int_cab3141e | |
Collision Damage / int_cb650842 | type |
Collision Damage | |
Collision Damage / int_cb650842 | comment |
Secret Agent employed this. A cute fact: the ceiling fans look meaningless decorations, but will deal Collision Damage when jumped into. | |
Collision Damage / int_cb650842 | featureApplicability |
1.0 | |
Collision Damage / int_cb650842 | featureConfidence |
1.0 | |
Secret Agent (Video Game) | hasFeature |
Collision Damage / int_cb650842 | |
Collision Damage / int_cc9ba740 | type |
Collision Damage | |
Collision Damage / int_cc9ba740 | comment |
Anything that moves in the Glider games can cause damage on touch (almost always killing you), which can also result from crashing into many kinds of immobile objects, such as furniture or the floor. | |
Collision Damage / int_cc9ba740 | featureApplicability |
1.0 | |
Collision Damage / int_cc9ba740 | featureConfidence |
1.0 | |
Glider (Video Game) | hasFeature |
Collision Damage / int_cc9ba740 | |
Collision Damage / int_cd8e6855 | type |
Collision Damage | |
Collision Damage / int_cd8e6855 | comment |
In the Ultraman licensed game on Super NES, you will take collision damage if you try to jump on the enemy. | |
Collision Damage / int_cd8e6855 | featureApplicability |
1.0 | |
Collision Damage / int_cd8e6855 | featureConfidence |
1.0 | |
Ultraman | hasFeature |
Collision Damage / int_cd8e6855 | |
Collision Damage / int_d23b032e | type |
Collision Damage | |
Collision Damage / int_d23b032e | comment |
Ogmo from Jumper series is just a suspectable to this as getting impaled, being electrocuted, burned or shot. Deaths by a contact with an enemy (boss or not) are counted as being "bossed". | |
Collision Damage / int_d23b032e | featureApplicability |
1.0 | |
Collision Damage / int_d23b032e | featureConfidence |
1.0 | |
Jumper (Video Game) | hasFeature |
Collision Damage / int_d23b032e | |
Collision Damage / int_d4c96eb9 | type |
Collision Damage | |
Collision Damage / int_d4c96eb9 | comment |
Braid. Touch an enemy and you can see Tim grimace in pain as he flies off the screen, though you can also Goomba Stomp them to jump higher. | |
Collision Damage / int_d4c96eb9 | featureApplicability |
1.0 | |
Collision Damage / int_d4c96eb9 | featureConfidence |
1.0 | |
Braid (Video Game) | hasFeature |
Collision Damage / int_d4c96eb9 | |
Collision Damage / int_d4e44ba4 | type |
Collision Damage | |
Collision Damage / int_d4e44ba4 | comment |
In Dodge, the only way for enemies to harm you is to crash into you. This method works equally well on each other. | |
Collision Damage / int_d4e44ba4 | featureApplicability |
1.0 | |
Collision Damage / int_d4e44ba4 | featureConfidence |
1.0 | |
Dodge (Video Game) | hasFeature |
Collision Damage / int_d4e44ba4 | |
Collision Damage / int_d5166b44 | type |
Collision Damage | |
Collision Damage / int_d5166b44 | comment |
The Halo 3 beta had a form of this, wherein players who set the characters' speed as high as it would go had them running at super-fast speeds and pasting themselves on anything they ran into. | |
Collision Damage / int_d5166b44 | featureApplicability |
1.0 | |
Collision Damage / int_d5166b44 | featureConfidence |
1.0 | |
Halo 3 (Video Game) | hasFeature |
Collision Damage / int_d5166b44 | |
Collision Damage / int_d5b72d0d | type |
Collision Damage | |
Collision Damage / int_d5b72d0d | comment |
Snake: In most editions (going back to the 1976 release Blockade), hitting the wall and/or yourself kills you instantly. | |
Collision Damage / int_d5b72d0d | featureApplicability |
1.0 | |
Collision Damage / int_d5b72d0d | featureConfidence |
1.0 | |
Snake (Video Game) | hasFeature |
Collision Damage / int_d5b72d0d | |
Collision Damage / int_da3eef3a | type |
Collision Damage | |
Collision Damage / int_da3eef3a | comment |
Parasite Eve has this for touching any enemy in battle. Aya will suffer Scratch Damage. | |
Collision Damage / int_da3eef3a | featureApplicability |
1.0 | |
Collision Damage / int_da3eef3a | featureConfidence |
1.0 | |
Parasite Eve (Video Game) | hasFeature |
Collision Damage / int_da3eef3a | |
Collision Damage / int_dab32bc | type |
Collision Damage | |
Collision Damage / int_dab32bc | comment |
In the original Mega Man, smaller bosses like Ice Man and Cut Man would also take collision damage if they touched you (they even got pushed back), while larger ones like Guts Man didn't. | |
Collision Damage / int_dab32bc | featureApplicability |
1.0 | |
Collision Damage / int_dab32bc | featureConfidence |
1.0 | |
Mega Man (Video Game) | hasFeature |
Collision Damage / int_dab32bc | |
Collision Damage / int_dab32be | type |
Collision Damage | |
Collision Damage / int_dab32be | comment |
This is one of the main reasons why Mega Man 3's Top Man's weapon is the worst in Mega Man history in the eyes of many fans. You couldn't get close enough to damage enemies with it without them damaging you also, unless the attack kills the enemy. | |
Collision Damage / int_dab32be | featureApplicability |
1.0 | |
Collision Damage / int_dab32be | featureConfidence |
1.0 | |
Mega Man 3 (Video Game) | hasFeature |
Collision Damage / int_dab32be | |
Collision Damage / int_db59313b | type |
Collision Damage | |
Collision Damage / int_db59313b | comment |
Pac-Man. One touch from a ghost monster causes the title character to shrivel up and evaporate, but with a power pellet, the tables are turned, allowing Pac to chomp the baddies. | |
Collision Damage / int_db59313b | featureApplicability |
1.0 | |
Collision Damage / int_db59313b | featureConfidence |
1.0 | |
Pac-Man (Video Game) | hasFeature |
Collision Damage / int_db59313b | |
Collision Damage / int_dbfffc66 | type |
Collision Damage | |
Collision Damage / int_dbfffc66 | comment |
Action 52 is infamous for having spectacularly bad (and inconsistent) collision damage in its shoot-em-up games, to the point where it is arguably their greatest flaw. In Streemerz, even touching money bags causes damage. In Atmos Quake, the flaky collision detection makes the last stage impossible to beat. | |
Collision Damage / int_dbfffc66 | featureApplicability |
1.0 | |
Collision Damage / int_dbfffc66 | featureConfidence |
1.0 | |
Action 52 (Video Game) | hasFeature |
Collision Damage / int_dbfffc66 | |
Collision Damage / int_decd5ac3 | type |
Collision Damage | |
Collision Damage / int_decd5ac3 | comment |
The Rayman games (at least the non-Rabbid titles) have this. | |
Collision Damage / int_decd5ac3 | featureApplicability |
1.0 | |
Collision Damage / int_decd5ac3 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Collision Damage / int_decd5ac3 | |
Collision Damage / int_df9e0da3 | type |
Collision Damage | |
Collision Damage / int_df9e0da3 | comment |
In Jazz Jackrabbit touching an enemy will result in a lost heart. In the second title you can slightly avoid this by hitting them with a buttstomp, an uppercut (Jazz) or a karate dash (Spaz). | |
Collision Damage / int_df9e0da3 | featureApplicability |
1.0 | |
Collision Damage / int_df9e0da3 | featureConfidence |
1.0 | |
Jazz Jackrabbit (Video Game) | hasFeature |
Collision Damage / int_df9e0da3 | |
Collision Damage / int_e035d18d | type |
Collision Damage | |
Collision Damage / int_e035d18d | comment |
The final boss of Blood (1997), Tchernobog, will instantly eradicate the player upon contact similar to the bosses found in Duke Nukem 3D. | |
Collision Damage / int_e035d18d | featureApplicability |
1.0 | |
Collision Damage / int_e035d18d | featureConfidence |
1.0 | |
Blood (1997) (Video Game) | hasFeature |
Collision Damage / int_e035d18d | |
Collision Damage / int_e3f9004b | type |
Collision Damage | |
Collision Damage / int_e3f9004b | comment |
The Dragon's Lair NES game, as The Angry Videogame Nerd pointed out. Touching a door could kill you. In one hit. In a game with a life bar. | |
Collision Damage / int_e3f9004b | featureApplicability |
1.0 | |
Collision Damage / int_e3f9004b | featureConfidence |
1.0 | |
Dragon's Lair (Video Game) | hasFeature |
Collision Damage / int_e3f9004b | |
Collision Damage / int_e3fe0091 | type |
Collision Damage | |
Collision Damage / int_e3fe0091 | comment |
Dragon's Wake: Jackalope horns, ghosts and Goddamn Bats are some of the things that will hurt you on contact. | |
Collision Damage / int_e3fe0091 | featureApplicability |
1.0 | |
Collision Damage / int_e3fe0091 | featureConfidence |
1.0 | |
Dragon's Wake (Video Game) | hasFeature |
Collision Damage / int_e3fe0091 | |
Collision Damage / int_e408ecdf | type |
Collision Damage | |
Collision Damage / int_e408ecdf | comment |
In Giana Sisters DS, most of enemies like Red Owls, Jellyfishes, Bugs and Worms hurt Giana by bumping into her. | |
Collision Damage / int_e408ecdf | featureApplicability |
1.0 | |
Collision Damage / int_e408ecdf | featureConfidence |
1.0 | |
Giana Sisters DS (Video Game) | hasFeature |
Collision Damage / int_e408ecdf | |
Collision Damage / int_e4b5d35b | type |
Collision Damage | |
Collision Damage / int_e4b5d35b | comment |
Averted in Freedom Planet. You'll never take damage from touching enemies, and can run right through them if you so choose. But the enemies often attack fast enough that you still need to be on your toes for them. | |
Collision Damage / int_e4b5d35b | featureApplicability |
-1.0 | |
Collision Damage / int_e4b5d35b | featureConfidence |
1.0 | |
Freedom Planet (Video Game) | hasFeature |
Collision Damage / int_e4b5d35b | |
Collision Damage / int_e5d5e793 | type |
Collision Damage | |
Collision Damage / int_e5d5e793 | comment |
In Duet, the entire point of the game is to avoid touching anything with your two orbs. If you do touch anything, you have to go back to the beginning of a level, and if you're doing a speed run, you're going to lose speed, which takes a while to grow back, so you better not touch anything. | |
Collision Damage / int_e5d5e793 | featureApplicability |
1.0 | |
Collision Damage / int_e5d5e793 | featureConfidence |
1.0 | |
Duet (Video Game) | hasFeature |
Collision Damage / int_e5d5e793 | |
Collision Damage / int_e5d9ad97 | type |
Collision Damage | |
Collision Damage / int_e5d9ad97 | comment |
NARC provides a notable reversal of this trope. You actually get more points for "busting" enemies (by touching them for a couple of seconds) than you do for killing them. However, this doesn't apply to all enemies, such as Joe "Dumpster Man" Rockhed. | |
Collision Damage / int_e5d9ad97 | featureApplicability |
1.0 | |
Collision Damage / int_e5d9ad97 | featureConfidence |
1.0 | |
NARC (Video Game) | hasFeature |
Collision Damage / int_e5d9ad97 | |
Collision Damage / int_e5da0072 | type |
Collision Damage | |
Collision Damage / int_e5da0072 | comment |
Muri: Touching an enemy hurts Adowa for one Energy and hurts the enemy as well. | |
Collision Damage / int_e5da0072 | featureApplicability |
1.0 | |
Collision Damage / int_e5da0072 | featureConfidence |
1.0 | |
Muri (Video Game) | hasFeature |
Collision Damage / int_e5da0072 | |
Collision Damage / int_e61808cb | type |
Collision Damage | |
Collision Damage / int_e61808cb | comment |
Super Mario Bros. Wonder adds some justification with new enemy animations such as Goombas biting the player character when they get close. However, it also leans towards the nonsensical with one situation; during your first encounter with Bowser Jr there will be a point during the battle where he will make you gigantic in size, and he will become very small. At this stage of the boss fight he is about as tall as your foot and realistically you should be able to just squash him underneath it. However, if you happen to touch his very tiny body you will still be the one to take damage from him. | |
Collision Damage / int_e61808cb | featureApplicability |
1.0 | |
Collision Damage / int_e61808cb | featureConfidence |
1.0 | |
Super Mario Bros. Wonder (Video Game) | hasFeature |
Collision Damage / int_e61808cb | |
Collision Damage / int_e863cc41 | type |
Collision Damage | |
Collision Damage / int_e863cc41 | comment |
Mega Man Battle Network: If an enemy can go to Mega's side of the battlefield, moving onto their panel is going to hurt him, but not the other way around. One such example is Sparky-s in the second game, a.k.a Shakey-s, in the 5th game: They attack by traveling across the battlefield in a wave-like pattern and when Mega is touched, it hurts him. | |
Collision Damage / int_e863cc41 | featureApplicability |
1.0 | |
Collision Damage / int_e863cc41 | featureConfidence |
1.0 | |
Mega Man Battle Network (Video Game) | hasFeature |
Collision Damage / int_e863cc41 | |
Collision Damage / int_ecc36299 | type |
Collision Damage | |
Collision Damage / int_ecc36299 | comment |
In Shadow the Hedgehog even touching the completely ordinary humans causes damage. | |
Collision Damage / int_ecc36299 | featureApplicability |
1.0 | |
Collision Damage / int_ecc36299 | featureConfidence |
1.0 | |
Shadow the Hedgehog (Video Game) | hasFeature |
Collision Damage / int_ecc36299 | |
Collision Damage / int_ef8bd4a5 | type |
Collision Damage | |
Collision Damage / int_ef8bd4a5 | comment |
This is a staple element of the Mega Man series. Since gameplay of the series is based on shooting enemies, physical contact with enemies is strongly discouraged. In the original Mega Man, smaller bosses like Ice Man and Cut Man would also take collision damage if they touched you (they even got pushed back), while larger ones like Guts Man didn't. This is one of the main reasons why Mega Man 3's Top Man's weapon is the worst in Mega Man history in the eyes of many fans. You couldn't get close enough to damage enemies with it without them damaging you also, unless the attack kills the enemy. This also made Spark Shot useless. It stuns enemies in an electric field, but you still take collision damage if you touch them. Too bad, since if you didn't the weapon would be a Game-Breaker since you could one-shot every difficult enemy and just run past. The best strategy for winning the Quick Man rematch in 3 meant actively trying to get hit by his boomerangs — which did only minor damage — so that the resulting Mercy Invincibility would protect you from the inevitable collision damage from an enemy much faster than you that would otherwise kill you in 2-3 hits. Mega Man Powered Up allows you to play as the Robot Masters after unlocking them. When you do so, a Wily-built Mega Man copy serves as a replacement boss for your character. And you take damage when you touch him. Hmm... Mega Man Battle Network: If an enemy can go to Mega's side of the battlefield, moving onto their panel is going to hurt him, but not the other way around. One such example is Sparky-s in the second game, a.k.a Shakey-s, in the 5th game: They attack by traveling across the battlefield in a wave-like pattern and when Mega is touched, it hurts him. |
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Collision Damage / int_ef8bd4a5 | featureApplicability |
1.0 | |
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1.0 | |
Mega Man (Franchise) | hasFeature |
Collision Damage / int_ef8bd4a5 | |
Collision Damage / int_f04b4111 | type |
Collision Damage | |
Collision Damage / int_f04b4111 | comment |
Metroid: Metroid: Every enemy, except for the dragons which try to shoot Samus, Skree which try to explode near Samus and the Metroids who try to latch onto Samus, rely on this. The bosses Ridley, Kraid, Fake Kraid and Mother Brain have projectile attacks but can still cause collision damage. Played straight for every game. Bumping into enemies will damage Samus and even some creatures in the Metroid Prime Trilogy that just wander about minding their own business can damage Samus by mere contact. Super Metroid: Ridley's sprite is given almost comically diminutive wings that amazingly still provide him with the ability to fly, because if they were the proper size, the impact detection for collision damage would make him impossible to get close to without being struck by them. Metroid is also notable for including the Screw Attack, a permanent upgrade that lets you reverse collision damage back at weak enemies. |
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Collision Damage / int_f04b4111 | featureApplicability |
1.0 | |
Collision Damage / int_f04b4111 | featureConfidence |
1.0 | |
Metroid (Franchise) | hasFeature |
Collision Damage / int_f04b4111 | |
Collision Damage / int_f13f681e | type |
Collision Damage | |
Collision Damage / int_f13f681e | comment |
After a brainstorming session with Naruto in A Drop of Poison, Sabaku no Gaara finds a way to improve his taijutsu: he creates spinning sand gauntlets around both arms, capable of disintegrating rocks on contact. Melee fighting was his biggest weakness before, but he's now extremely dangerous to approach. | |
Collision Damage / int_f13f681e | featureApplicability |
1.0 | |
Collision Damage / int_f13f681e | featureConfidence |
1.0 | |
A Drop of Poison (Fanfic) | hasFeature |
Collision Damage / int_f13f681e | |
Collision Damage / int_f38b71c3 | type |
Collision Damage | |
Collision Damage / int_f38b71c3 | comment |
In Dead Space 2, coming into direct contact with the Final Boss spells instant death by Psychic-Assisted Suicide. Fortunately, that boss moves very slowly. Unfortunately, it's a Flunky Boss who can Flash Step to within a few meters of Isaac if he gets too far away. | |
Collision Damage / int_f38b71c3 | featureApplicability |
1.0 | |
Collision Damage / int_f38b71c3 | featureConfidence |
1.0 | |
Dead Space 2 (Video Game) | hasFeature |
Collision Damage / int_f38b71c3 | |
Collision Damage / int_f3f99ac5 | type |
Collision Damage | |
Collision Damage / int_f3f99ac5 | comment |
In Bubble Bobble, if Bub or Bob touches any enemy that is not encapsulated in a bubble, he will die comically and immediately. | |
Collision Damage / int_f3f99ac5 | featureApplicability |
1.0 | |
Collision Damage / int_f3f99ac5 | featureConfidence |
1.0 | |
Bubble Bobble (Video Game) | hasFeature |
Collision Damage / int_f3f99ac5 | |
Collision Damage / int_f59e607f | type |
Collision Damage | |
Collision Damage / int_f59e607f | comment |
In Duke Nukem 3D, if the player touches a boss, he'd be killed instantly regardless of health. However, this only applies at a certain height; at ground level the player would die instantly but if he'd be suspended in midair, by using the Jetpack as an example, while touching any of the bosses from the torso and above no damage would be inflicted. The shrink ray has this property as well. Anyone, Duke or enemy, who has been shrunk will die as soon as they are touched by anyone normal-sized. |
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Collision Damage / int_f59e607f | featureApplicability |
1.0 | |
Collision Damage / int_f59e607f | featureConfidence |
1.0 | |
Duke Nukem 3D (Video Game) | hasFeature |
Collision Damage / int_f59e607f | |
Collision Damage / int_f6bdc380 | type |
Collision Damage | |
Collision Damage / int_f6bdc380 | comment |
Postknight has this. However, both the player and the enemy take damage, as they essentially trade blows in each collision. | |
Collision Damage / int_f6bdc380 | featureApplicability |
1.0 | |
Collision Damage / int_f6bdc380 | featureConfidence |
1.0 | |
Postknight (Video Game) | hasFeature |
Collision Damage / int_f6bdc380 | |
Collision Damage / int_f6cd341d | type |
Collision Damage | |
Collision Damage / int_f6cd341d | comment |
Treasure Planet: Battle at Procyon: Ramming into ships will deal damage to both the ship doing the ramming and the ship being rammed, although the ship being rammed will usually receive more damage. Ramming damage is based on the weight, speed and material of the ship, a larger ship travelling faster will deal more damage than a smaller one travelling slower and Ironclads will deal more and receive less ramming damage than wooden ships of equivalent weight and speed. The Dreadnaught is the best ship in the game at ramming, as it is the largest Ironclad in the game. | |
Collision Damage / int_f6cd341d | featureApplicability |
1.0 | |
Collision Damage / int_f6cd341d | featureConfidence |
1.0 | |
Treasure Planet: Battle at Procyon (Video Game) | hasFeature |
Collision Damage / int_f6cd341d | |
Collision Damage / int_f8a382bd | type |
Collision Damage | |
Collision Damage / int_f8a382bd | comment |
Tails' Skypatrol. Contact with enemies wouldn't kill you; you would simply spin out of control and begin crash-landing, but you could recover with good timing. Contact with a solid surface, though, was instantly fatal. Which is odd, because flying into ceilings or walls - or, God forbid, walking - doesn't hurt Tails at all in any other game. | |
Collision Damage / int_f8a382bd | featureApplicability |
1.0 | |
Collision Damage / int_f8a382bd | featureConfidence |
1.0 | |
Tails' Skypatrol (Video Game) | hasFeature |
Collision Damage / int_f8a382bd | |
Collision Damage / int_f95595b6 | type |
Collision Damage | |
Collision Damage / int_f95595b6 | comment |
Theta vs Pi 7 both plays this straight and discussed to the point of lampshading. It seems to be automatically in effect with enemies as some sort of rule of the universe (and disappears if they become allies). Apparently it makes interspecies relationships difficult. | |
Collision Damage / int_f95595b6 | featureApplicability |
1.0 | |
Collision Damage / int_f95595b6 | featureConfidence |
1.0 | |
Theta vs Pi 7 | hasFeature |
Collision Damage / int_f95595b6 | |
Collision Damage / int_f97683ef | type |
Collision Damage | |
Collision Damage / int_f97683ef | comment |
Hollow Knight plays this straight throughout the game. With the exception of a few basically harmless creatures, the few enemies that don't deal one point of damage when you run into them deal two points instead. | |
Collision Damage / int_f97683ef | featureApplicability |
1.0 | |
Collision Damage / int_f97683ef | featureConfidence |
1.0 | |
Hollow Knight (Video Game) | hasFeature |
Collision Damage / int_f97683ef | |
Collision Damage / int_f9f6b55e | type |
Collision Damage | |
Collision Damage / int_f9f6b55e | comment |
Happens in the entire Wonder Boy series except Monster World IV, where only enemies that look painful (on fire, for example) hurt to touch. | |
Collision Damage / int_f9f6b55e | featureApplicability |
1.0 | |
Collision Damage / int_f9f6b55e | featureConfidence |
1.0 | |
Wonder Boy (Video Game) | hasFeature |
Collision Damage / int_f9f6b55e | |
Collision Damage / int_fbd1d4b1 | type |
Collision Damage | |
Collision Damage / int_fbd1d4b1 | comment |
This happens in the Blinx: The Time Sweeper series, but it's pretty fairly balanced by the fact that the good targeting system makes it very easy to snipe enemies. | |
Collision Damage / int_fbd1d4b1 | featureApplicability |
1.0 | |
Collision Damage / int_fbd1d4b1 | featureConfidence |
1.0 | |
Blinx The Time Sweeper (Video Game) | hasFeature |
Collision Damage / int_fbd1d4b1 | |
Collision Damage / int_fbee71f9 | type |
Collision Damage | |
Collision Damage / int_fbee71f9 | comment |
Journey to Silius takes this to its logical conclusion by featuring land mines that don't explode. Touching them just damages you. | |
Collision Damage / int_fbee71f9 | featureApplicability |
1.0 | |
Collision Damage / int_fbee71f9 | featureConfidence |
1.0 | |
Journey to Silius (Video Game) | hasFeature |
Collision Damage / int_fbee71f9 | |
Collision Damage / int_ff101ac6 | type |
Collision Damage | |
Collision Damage / int_ff101ac6 | comment |
Minty Fresh Adventure!: Colgate gets hurt if she touches enemies while time isn't stopped. In the psuedo sequel Fresh Minty Adventure, Minty likewise cannot touch enemies without being hurt. Unless she uses mints to subdue them first, allowing her to use the enemies as a Power Up Mount instead. | |
Collision Damage / int_ff101ac6 | featureApplicability |
1.0 | |
Collision Damage / int_ff101ac6 | featureConfidence |
1.0 | |
Minty Fresh Adventure! (Video Game) | hasFeature |
Collision Damage / int_ff101ac6 |
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