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Fighter, Mage, Thief
- 1903 statements
- 353 feature instances
- 371 referencing feature instances
Fighter, Mage, Thief | type |
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Most computer and Tabletop RPGs offer the player a number of classes or specializations that they can choose. When you think about it, however, most boil down to three major archetypes for character specialization regardless of what they are called. These are: | |
Fighter, Mage, Thief | fetched |
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Fighter, Mage, Thief | parsed |
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Dropped link to TheDeterminator: Not an Item - UNKNOWN | |
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TheDeterminator | |
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DBTropes | |
Fighter, Mage, Thief / int_1133352a | type |
Fighter, Mage, Thief | |
Fighter, Mage, Thief / int_1133352a | comment |
Terminator: The three Terminators sent into the past in the first three films. The T-800 from the original film is the Fighter, a unit designed for front-line combat and has a muscular build, primarily using its strength and a multitude of weapons acquired via Ballistic Discount to execute commands. The T-1000 from the second film is the Thief, a liquid metal type whose primary function is as an infiltrator and primarily attacks with melee weapons formed from its' limbs, but isn't as tough as the T-800 (the T-1000 is disrupted by large amounts of force while the T-800 could wade through automatic gunfire). The T-X from the third film is the Mage, which combines both models (liquid metal over a metal endoskeleton), is equipped with an array of built-in weapons and can reprogram other machines in the vicinity. | |
Fighter, Mage, Thief / int_1133352a | featureApplicability |
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Terminator (Franchise) | hasFeature |
Fighter, Mage, Thief / int_1133352a | |
Fighter, Mage, Thief / int_1215a23d | type |
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Fighter, Mage, Thief / int_1215a23d | comment |
Genshin Impact gives you three beginning characters from the Knights of Favonius during the prologue: Kaeya, a sword-wielding captain, being the fighter with an Orbiting Particle Shield; Lisa, a ranged magic user with designs reminiscent of a witch (particularly a Hot Witch); and Amber, a scout using a bow and a Draw Aggro plush to distract the enemy. | |
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Genshin Impact (Video Game) | hasFeature |
Fighter, Mage, Thief / int_1215a23d | |
Fighter, Mage, Thief / int_14effc04 | type |
Fighter, Mage, Thief | |
Fighter, Mage, Thief / int_14effc04 | comment |
Gamma Future, a fusion of Ultraman Tiga, Ultraman Dyna and Ultraman Gaia, is a Squishy Wizard skilled in dazzling beam attacks resembling sorcery, making it the Mage. | |
Fighter, Mage, Thief / int_14effc04 | featureApplicability |
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Ultraman Tiga | hasFeature |
Fighter, Mage, Thief / int_14effc04 | |
Fighter, Mage, Thief / int_15c6ea11 | type |
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Wonder Woman (1942): The trio of superpowered martial artist Wonder Woman (fighter), Omnidisciplinary Scientist who can teleport allies into and out of just about anywhere Paula von Gunther (mage), and super spy Steve Trevor (thief) work together frequently. | |
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Wonder Woman (1942) (Comic Book) | hasFeature |
Fighter, Mage, Thief / int_15c6ea11 | |
Fighter, Mage, Thief / int_168c4727 | type |
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Fighter, Mage, Thief / int_168c4727 | comment |
Guild Wars 2 divides its nine "professions" (the term they use for character classes) into the "soldier" professionsnote Guardian, Warrior, Revenant (Fighter), the "scholar" professionsnote Elementalist, Mesmer, Necromancer (Mage), and the "adventurer" professionsnote Ranger, Engineer, and the appropriately named Thief (Thief). Characters are relatively flexible in the roles they fill, but the "soldiers" use the heaviest armor and are more melee-focused, "scholars" use almost all magic skills and only use the lightest armor, and "adventurers" are a bit more ranged focus, with generally more movement and trickery options, and have medium strength armor. Worth noting that there are also three tiers of base HP value, allowing the warrior to remain the tankiest of the lot when combined with its heavy armour, and the thief to be as fragile as expected with it being in the lowest tier. This also leads to, perhaps surprisingly, the guardian having a low level of HP compared to its general toughness: Warrior and Necromancer - 9,212 base HP Revenant, Engineer, Ranger, and Mesmer - 5,922 base HP Guardian, Thief, and Elementalist - 1,645 base HP |
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Guild Wars 2 (Video Game) | hasFeature |
Fighter, Mage, Thief / int_168c4727 | |
Fighter, Mage, Thief / int_1852cbb9 | type |
Fighter, Mage, Thief | |
Fighter, Mage, Thief / int_1852cbb9 | comment |
In the late game of Starbound, this develops. Staves and magic armor focus on energy, melee weapons and armor on health, while ranged weapons and armor form a middle ground. | |
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Starbound (Video Game) | hasFeature |
Fighter, Mage, Thief / int_1852cbb9 | |
Fighter, Mage, Thief / int_186da029 | type |
Fighter, Mage, Thief | |
Fighter, Mage, Thief / int_186da029 | comment |
Borderlands 2 has similar archetypes but slightly different in some places. Axton is a Jack of All Trades leaning Fighter who has no real specializations but can lay down deployable cover. Maya is a Mage who can spec into elemental damage, crowd control, and healing. Zer0 is a thief/fighter Glass Cannon similar to Mordecai but focuses more on stealthy attacks. Salvador is a pure Fighter that relies on brute force and gun-juggling. Gaige is a Mage/Fighter who summons a robot to do damage for her though she can also specialize in electric attacks and raw power at the cost of accuracy. Krieg is a Fighter/Mage who focuses on melee damage and tanking while also capable of dealing significant fire damage via self-damage. |
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Fighter, Mage, Thief / int_186da029 | featureApplicability |
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Borderlands 2 (Video Game) | hasFeature |
Fighter, Mage, Thief / int_186da029 | |
Fighter, Mage, Thief / int_187d570b | type |
Fighter, Mage, Thief | |
Fighter, Mage, Thief / int_187d570b | comment |
The three playable protagonists of Devil May Cry 5 would also qualify. Nero is the fighter of the group, possessing a BFS and using a fighting style that emphasizes quick and brutal attacks. V, as the mage, is a Squishy Wizard who uses Summon Magic in battle and is very good at crowd control. Dante retains his Trickster style from previous games and could be considered a thief in that he uses Devil Arms made from demons he defeats - in a sense, he is "stealing" their powers for himself. | |
Fighter, Mage, Thief / int_187d570b | featureApplicability |
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Devil May Cry 5 (Video Game) | hasFeature |
Fighter, Mage, Thief / int_187d570b | |
Fighter, Mage, Thief / int_19df8aa2 | type |
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Fighter, Mage, Thief / int_19df8aa2 | comment |
Kingdoms of Amalur: Reckoning has three paths that you can choose to pursue: Might, Sorcery, and Finesse. However, by putting enough points into the paths, you can unlock a different path that gives you different bonuses, such as becoming a Mighty Glacier Magic Knight or a Glass Cannon version. You can also switch between paths whenever you want. | |
Fighter, Mage, Thief / int_19df8aa2 | featureApplicability |
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Kingdoms of Amalur: Reckoning (Video Game) | hasFeature |
Fighter, Mage, Thief / int_19df8aa2 | |
Fighter, Mage, Thief / int_1a1a594f | type |
Fighter, Mage, Thief | |
Fighter, Mage, Thief / int_1a1a594f | comment |
The typical modern Battlefield setup is an interesting manner where all four primary classes have some attributes of the Mage combined with one of the other two: Assault is primarily Fighter with some Mage attributes, dealing decent damage at decent ranges and able to launch rifle grenades to take care of big groups of infantry or light vehicles and patch teammates up. Engineer is primarily Mage with some Thief, using rocket launchers to blow up enemy tanks, blowtorches to fix friendly tanks, and weak but fast submachine guns to kill soldiers. Support holds the line with heavy fire, Fighter-style, while resupplying allies like a Mage. Recon is the opposite of Engineer, mostly Thief with some Mage attributes, focused more on fighting other on-foot players rather than armor, able to deal damage from afar, and with high damage, keep foes from getting close. |
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Fighter, Mage, Thief / int_1a1a594f | featureApplicability |
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Battlefield (Video Game) | hasFeature |
Fighter, Mage, Thief / int_1a1a594f | |
Fighter, Mage, Thief / int_1aacbbc9 | type |
Fighter, Mage, Thief | |
Fighter, Mage, Thief / int_1aacbbc9 | comment |
In keeping with the feel of the Dragon Age video games, the tabletop RPG version also uses the three-class structure of mage, rogue, and warrior. | |
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Dragon Age (Franchise) | hasFeature |
Fighter, Mage, Thief / int_1aacbbc9 | |
Fighter, Mage, Thief / int_1b386512 | type |
Fighter, Mage, Thief | |
Fighter, Mage, Thief / int_1b386512 | comment |
The three most-prominent teenage martial artists in Ranma ½ are all technically fighters, but their respective styles let them be categorized this way: the strong, tough, unsubtle Ryoga is the fighter, the deceptive, concealed weapon-wielding and less physically-adept Mousse is the mage, and surprisingly it's the main protagonist Ranma, who is the fastest, most agile, and most reliant on cunning and trickery to win (due to following the Anything-Goes Martial Arts style) who counts as the thief. | |
Fighter, Mage, Thief / int_1b386512 | featureApplicability |
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Fighter, Mage, Thief / int_1b386512 | featureConfidence |
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Ranma ½ (Manga) | hasFeature |
Fighter, Mage, Thief / int_1b386512 | |
Fighter, Mage, Thief / int_1c4ca44a | type |
Fighter, Mage, Thief | |
Fighter, Mage, Thief / int_1c4ca44a | comment |
Castle Crashers has three ways to fight, each with its own stat: melee weapons, ranged weapons like bows, and magic spells. | |
Fighter, Mage, Thief / int_1c4ca44a | featureApplicability |
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Castle Crashers (Video Game) | hasFeature |
Fighter, Mage, Thief / int_1c4ca44a | |
Fighter, Mage, Thief / int_1c631084 | type |
Fighter, Mage, Thief | |
Fighter, Mage, Thief / int_1c631084 | comment |
Agents in Invisible, Inc. can be grouped in this way based on their starting equipment and implants. Fighters (Shalem, Nika, Sharp and Rush) have weapons or implants to make it easier to incapacitate guards. Mages (Internationale, Dr. Xu, Prism, Monst3r and Central/Olivia) have implants that aid in generating power and hacking computers. Theives (Decker, Banks, Archive Prism and Derek) have items or implants to aid in stealth and lockpicking. Draco is the only agent who doesn't really fit into any of the three categories since his special ability is mostly about leveling up more cheaply than other characters. |
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Fighter, Mage, Thief / int_1c631084 | featureApplicability |
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Fighter, Mage, Thief / int_1c631084 | featureConfidence |
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Invisible, Inc. (Video Game) | hasFeature |
Fighter, Mage, Thief / int_1c631084 | |
Fighter, Mage, Thief / int_1cc09117 | type |
Fighter, Mage, Thief | |
Fighter, Mage, Thief / int_1cc09117 | comment |
In the penultimate battle of Bleach's arrancar arc, Aizen fights against three people: Isshin Kurosaki mainly attacks with straight sword strikes, Urahara with kido and careful planning, and Yoruichi with sneak attacks. | |
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Destiny downplays this trope with the amount of gunplay on all sides, but in certain ways, the three classes fit into these archetypes with variation based on subclass; Titans in general serve as the Fighter, prioritizing high defense and resilience as well as excelling in hand-to-hand combat. In Destiny 2 they gain the Barricade class ability, allowing all Titans to have a defensive option for themselves and allies, with the Rally Barricade also providing a nice reload buff for those taking cover behind it. Strikers play as Mighty Glaciers, charging in to battle to deliver devastating melee blows as well as being the only class with a solely unarmed Super in the game. Their skill trees focus on sheer, brute strength, making them the least tank-y of the Titan subclasses but easily one of the best damage dealers out of all the classes. In Destiny 2 they become more like Lightning Bruisers, being able to close the gap more quickly. Defenders are the Stone Walls, preferring to provide support by buffing their allies and erecting shields to protect themselves and others, with their Ward Of Dawn super providing both at the same time. Their successor class in the sequel, the Sentinel, are generally more like Mighty Glaciers and trades in some of the tanking ability of a Defender for a melee shield throw and melee attacks. Sunbreakers split the difference between Strikers and Defenders, as their Hammer Of Sol super is decidedly offensive but they do have a smattering of abilities designed to rebuff enemies and buff allies. Warlocks in general serve as the Mage, but tend not to be as squishy as is typical of Mage classes. They prioritize devastating shows of force, but tend to make themselves targets as a result and only have one subclass dedicated to support. In the sequel all Warlocks have the Rift class ability which allows all subclasses to have a support in option, putting them better into the Mage role Voidwalkers combine high damage output with surprising resilience due to the melee ability Devour, which refills the Warlock's health on a successful kill. The Attunement Of Hunger Skill Tree in the sequel plays this aspect up, with the ability to chain Devours together to last longer and making their Nova Bomb Super last longer, while the Attunement Of Chaos prioritizes raw damage. Sunsingers are the sole support class for Warlocks, who aid their allies with buffs and heals while debuffing enemies to set up easy kills, as well as having a self-resurrection for their super which can prevent a Total Party Kill in Strikes and Raids. Their successor class, the Dawnblade, trades in nearly all of the Sunsinger's support role for added offensive power as well as aerial superiority, something no other class and very few enemies can counter. Stormcallers play for keeps and have one of the highest offensive outputs of any class. All of their skills are geared towards causing as much damage as possible, and the Stormtrance super turns the Warlock into a floating avatar of electric death. However, this leaves them with a dearth of support skills, which was made up for slightly with the Attunement Of The Elements skill tree in the sequel. Hunters fit the Thief archetype as well as certain aspects of the Ranger, being hardened wildsmen who prefer to be out in the field and tracking targets. The Hunters gain the dodge class ability in the sequel, which allows them to quickly dodge out of an enemy's line of fire as well as providing a number of buffs, such as automatic reloading or instantly recharging the melee ability. However, they also have the lowest resilience of any class. Gunslingers are the shootiest of the subclasses, with most of their skills rewarding precise aim and buffing certain aspects of gunplay. The Golden Gun super allows them to deal tremendous and precise damage with a flaming revolver, and their melee ability grants them a throwing knife which is the only melee ability capable of giving a precision kill. The Way of the Outlaw Skill Tree in the sequel turns them into a Jack of All Stats, with no one type of damage weighing out over the others but buffing all skills evenly. Bladedancers are the Glass Cannon of the Hunters, prioritizing sneak attacks and high, fast damage before getting out of danger. They were also the only class to have an invisibility skill before it was given to the Nightstalkers in the sequel. The Bladedancer's successor, the Arcstrider, plays similarly to the Bladedancer save for their skill trees which prioritize either high damage or increased mobility. Nightstalkers are the main support class for Hunters, with skills and abilities that emphasize subterfuge and trap laying in order to set up easy kills. Thus, they hit the Thief archetype the most out of the Hunter subclasses, with their Voidshot super not even being designed to kill a large group of enemies like nearly every other super but instead tethering them to a fixed point to set up an easy kill on a wide group of enemies at once. |
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The Mistborn of Mistborn are the jack-of-all-stats variety, inherently magi. They're mostly used for skulking, spying, stealing (usually information), and the occasional assassination. The Lord Ruler's three types of Hemalurgic Constructs also fit into this classification; the Koloss are Fighters, the Steel Inquisitors are Mages, and the Kandra are Thieves. |
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Wild ARMs: Rudy is the Fighter (albeit his main weaponry is guns due to the series's wild west aesthetic) being slow but strong, Cecilia is the Mage while Jack is the Thief (albeit using a sword) due to his skillset focusing as much on speed as strength. | |
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The Silmarillion has Beren's companions: Finrod is a Warrior Prince and Magic Knight (Fighter), Luthien is an enchantress (Mage), and Huan is a sleepless, tireless wolfhound (Thief). | |
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The three main heroes of A Certain Magical Index: Touma Kamijou, who relies on his Anti-Magic fist and inherent toughness to beat bad guys into submission (Fighter); Accelerator, who is a super genius and relies on his Superpower Lottery (Mage); and Shiage Hamazura, who is a skilled fighter like Touma but relies more on stealth, tactics, and guns (Thief). | |
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Etienne, Nicolas, and Guy from Innocents Shounen Juujigun make up one. Etienne is a chosen child with the power of making miracles through Godly force, Nicolas is a would-be knight with a lot of brute power, but little finesse or brains, and Guy is a literal former thief with underhanded tactics and fewer morals than Nicolas. | |
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Dragon Quest III: The original game introduced Fighters and Monks - strong hitters with high defense and low speed - as well as Clerics, Wizards, and Sages - physically fragile wielders of powerful magic - and the SNES remake introduced Thieves - low defense, fantastic speed, and evasion - completing the class triangle. Next games in the series usually included the three classes, or characters fitting each archetype. | |
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The three starting killers of Dead by Daylight can be seen as this: The Trapper is the Thief (sets traps to harm and incapacitate survivors), the Hillbilly is the Fighter (his chainsaw is a charged rush-down that is a One-Hit Kill), and the Wraith is the Mage (uses a bell to turn invisible). The first three add-on killers also follow this pattern. The Nurse is the Mage, a floating ghost who can teleport and destroy pallettes remotely. The Hag is the Thief, an undead witch woman who can lay traps and magic totems. And Michael Myers is the Fighter, a killer with no real gimmicks beyond the ability to stalk survivors and eventually get to One-Hit Kill them. |
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Mage: Ichiban Kasuga. Being an avid fan of Dragon Quest, while his default Job is the Freelancer (similar to Kiryu above, which relies on using his fists), the Hero Job fits the Mage part of the trope nicely since it has a mix of elemental spells and support buffs that increase his stats while inflicting status effects on enemies. | |
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Command & Conquer 3: Tiberium Wars: The three factions can be categorised into these. GDI are the Fighter, emphasizing on straightforward combat, relying on brute force, and heavy power to win the day. Nod are the Thief, as they specialize on speed, stealth, and high-tech hard-hitting weapons. The Scrin are Mage, utilizing powerful alien technology, with many special abilities like teleportation, mind control, and massive spacecrafts capable of leveling cities. | |
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Sacred Earth - Promise: Priel is a strong and slow physical fighter who focuses on single-target damage, Perrine is a fragile but magically inclined fighter who is the best at dealing group damage, and Relima is a speedster who is less powerful than the other two offensively while having better support skills. | |
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Symphogear: The main Power Trio fit into this. Hibiki is a Bare-Fisted Monk who excels at charging into close range and punching through barriers. Chris is the least physically fit but can manifest heavy ballistic and energy weapons, including enormously destructive volleys of missiles. Tsubasa has a speedy, dance-like fighting style that incorporates Ninja techniques and flinging a Storm of Blades at her opponents. | |
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Dragonlance: The New Adventures has Davyn and Catriona (fighter), Nearra and Sindri (mage), and Elidor (thief). | |
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Problem Sleuth, which was designed to imitate a video game, has its three main characters match up with the archetypes: Ace Dick is the Fighter, Pickle Inspector is the Mage, and Problem Sleuth is the Thief. Defined by their high Vim, Imagination and Pulchritude, respectively. |
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Curiously and fittingly enough, the three main faces of Like a Dragon function like this. Fighter: Kazuma Kiryu. The Jack of All Stats brawler who prefers to let his fists do the talking. Compared to his peers, while he's not above using Improvised Weapons, he mostly favors some Good Old Fisticuffs above all else. Mage: Ichiban Kasuga. Being an avid fan of Dragon Quest, while his default Job is the Freelancer (similar to Kiryu above, which relies on using his fists), the Hero Job fits the Mage part of the trope nicely since it has a mix of elemental spells and support buffs that increase his stats while inflicting status effects on enemies. Thief: Goro Majima. Being the series' resident Combat Pragmatist, his signature Mad Dog style takes Confusion Fu to its logical extreme. True to his moniker as the Mad Dog of Shimano, he's one of the most agile and nimble fighters in the series, having mobility options that no other character in the series so far possesses (such as an automatic run after a Finishing Blow or a massive dodge that covers a lot of distance in 0). |
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It isn't long before they pick up more friends, but the initial crew of Log Horizon follows this. Naotsugu plays a Guardian, soaking up damage; Shiroe plays an Enchanter, laying buffs and debuffs; and Akatsuki plays an Assassin, hitting the baddies hard and fast. | |
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It's possible to divide the Apex Legends like this: Fighters: Ballistic, Bangalore, Fuse, Gibraltar, Mad Maggie, Newcastle, and Rampart. Were all specifically designed to either take or dish out the hardest hits the most. Mages: Catalyst, Caustic, Conduit, Horizon, Lifeline, Seer and Wattson. Work best in supporting roles, as they mostly lack any (or at least heavy-damaging) close-range offensive abilities. Thieves: Ash, Bloodhound, Crypto, Loba, Mirage, Octane, Pathfinder, Revenant, Vantage and Wraith. Have the more mobile tools, designed to create deception and outmaneuver the opponent. |
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Olivia, Walter, and Peter on Fringe respectively embody this trope. Olivia kicks butt and takes names, Walter's weird science qualifies as being nigh-magical, and Peter is the rogue with the checkered past. | |
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The starting classes of Dark Souls follow this paradigm. Your class affects your starting gear and stats but doesn't stop from, say, a thief from casting spells or a sorcerer wearing heavy armor. The fighters consist of the Warrior, Knight, and Bandit who are kitted for tanking damage or using heavy weapons. The thieves are the Wanderer, Hunter, and Thief, who have higher starting DEX and are geared for archery, light weapons, or critical hits. The mages are the Sorcerer, Cleric, and Pyromancer are more adapted towards casting spells or miracles. |
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In "WandaVision", the three humans operating outside the Hex form this dynamic around episode 5. Jimmy Woo is the Fighter, being a trained FBI agent who throws the first punch when he and the others are being escorted off the site by SWORD soldiers; Monica Rambeau becomes the Mage once she gains her powers; and Darcy Lewis' hacking skills and eventual infiltration of the Hex (albeit accidentally) make her the Thief. | |
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Hollow Earth Expedition is a glorious subversion. Due to the way how Ubiquity, the system the game runs on, is designed and calculated, it prevents characters from being pigeonholed and locked in specific bracket. Even the archetypes that the game uses are more of informative than a class-like compartment to put characters into, and the main rules explicitly state (with an example) that people can make widely different characters within the same archetype without much issue. As far as the game is concerned, every character can be brawn, brains or bluff when the situation calls for it. This is further contrasted with the very similarly-themed Broken Compass RPG, which plays the trope completely straight. Characters from it can only be created within a pretty restrictive class-like system, and any attempt to not match the two starting tags will lead to a painfully incompetent Master of None, on top of simply not matching thematically. |
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Vampirella and her two main allies Pendragon and Adam van Helsing. Vampirella possesses the superior strength, speed, agility, and durability of a vampire, Pendragon is a sorcerer (though initially isn't very good at it) and Adam is Badass Normal who relies on weaponry and exploiting the weaknesses of his inhuman foes. | |
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Yes, Your Grace: The three agents at Eryk's disposal by the end of the game fall into this: Stan is the army's general. He's the only one of the three wearing armor and can get help from his subordinates, making him the one best suited for tasks requiring a good physical build. (Fighter) Alena is a witch and effectively the Court Mage once she's hired, best suited for anything that requires magic. (Mage) Velek is a Hunter of Monsters who works alone, relying on stealth, familiarity with various creatures, and mundane weapons to catch his prey. He tends to be requested for tasks suited neither for Stan nor for Alena. (Thief) |
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Subverted in Lyrical Nanoha where all combatants are mages. We have Nanoha (the Fighter+Thief who uses big and bigger lasers, but they need time to charge; she has also the best defense and she is a Combat Pragmatist), Fate (the Thief+Fighter who is the fastest and she is the only one who is specialized in melee combat, but has a poor armor; her Morph Weapon can also transform into a BFS), and Hayate (the Mage who is a Person of Mass Destruction, but also a Glass Cannon). | |
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In Cuphead, the first three bosses of Inkwell Isle II- Baroness Von Bon Bon, Beppi the Clown, and Djimmi the Great -fit this trope to a T: Baroness Von Bon Bon is a Flunky Boss, sending out three random minibosses and backing the third one up with a shotgun before siccing her living castle on you and throwing her own head as a projectile, making her the thief. Beppi the Clown, meanwhile, attacks more directly, from running you over with a bumper car to riding a horse that shoots horseshoes, thus making him the fighter. Finally, Djimmi the Great, being a genie, is of course the mage, using his supernatural powers to take on strange and unusual forms during his fight. Is it any wonder the fandom likes to portray these three as best friends? | |
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Rat Queens is explicitly a parody of Role-Playing Game 'Verse stories, and the four central characters are overtly a D&D Fighter-Mage-Cleric-Thief quartet. | |
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Naruto: The three main fighting styles are Taijutsu (Fighter), Ninjutsu (Mage), and Genjutsu (Thief). Many of the three-man squads can also be divided up this way, although some characters have traits of more than one class. This is possibly intentional, as the squads are designed to either balance out or specialise in certain fields. The Ino-Shika-Cho Clans are a special case. The Akimichi clan can enlarge their limbs for extra strength, and are generally voluptuous in physique (Fighter), the Nara clan hone their wisdom and tactical skills, with many being among the smartest of Leaf shinobi, plus they can manipulate shadows (Mage). Finally the Yamanaka clan, don't steal riches like a usual thief would, but instead can steal your mind and body, an arguably worse situation for their opponents (Thief). The Sannin had a formation mirroring this trope. Jiraiya (Thief) was a notorious pervert who despite being powerful, mostly used his talents to peek on women. Tsunade (Fighter) acted like a Paladin, in which she was immensely strong but also a legendary healer. Orochimaru (Mage) was obsessed with immortality, of which he would study every known jutsu created, no matter how deplorable they were. |
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Thief: The Flash, The Sandman, Doctor Mid-Nite, Mister Terrific. | |
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Fighter, Mage, Thief / int_31a8701b | |
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Mazes and Minotaurs: Player classes are categorized into three groups: Warriors, Magicians, and Specialists. The Warriors are the toughest with 12 base Hit Points and have combat-related special abilities. The Specialists' abilities are geared toward adventuring more than Warriors' (the exceptions so far are Archer and its variant, Slinger, which have combat oriented abilities but functionally count as Specialists). Only Magicians can use magic. | |
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In SD Gundam Battle Alliance, The playable mechs are categorized into 3 different roles with each having unique role actions. The melee-focused Infighters can activate their role action so they can be Immune to Flinching and have the most health making them a Mighty Glacier, The long-range Sharpshooters can instantly reload all ranged subweapons and are Glass Cannons due to having less health but have the highest amount of repair kits by default making them an ideal Combat Medic, and the All-Rounders are a Jack of All Stats with their role action giving them enhanced attack speed for faster combos and quick cancels. | |
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Borderlands: Roland is a Fighter/Mage with specializations in both gun DPS and team support abilities, such as healing and ammo regeneration. Lilith is a Mage/Thief who can teleport in and out of sticky situations as well as augment her already supernatural abilities with elemental damage. Mordecai is a Thief/Fighter with spectacular gun and melee damage but poor survivability compared to the others, requiring him to be more tactical with his movement. Brick is a Fighter/Mage leaning towards nuking with Rocket Launchers, extreme durability, and Melee combat. |
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As of Borderlands 3 The series can now complete the trio just with playable Sirens, albeit with heavy Mage flavor thanks to the nature of their powers: Lilith's powers focus on stealth and mobility, allowing her to fill the Thief role. Maya's telekinesis lets her manipulate the battlefield and heal her team, making her a pure Mage. Newcomer Amara specializes in melee damage, and her powers manifest as spectral arms to further manhandle enemies, leaving her as the obvious pick for Fighter; even her Phasegrasp, which is functionally identical to Maya's Phaselock, leans decidedly towards the physical rather than purely mystical. On the other playable characters, Zane is a Thief/Mage who focuses on mobility as well as having the ability to equip two Action Skills at once. FL4K is a Thief/Fighter who can specialize into critical damage as well as their pets. Moze is more of a Fighter who can focus on improving her fire rate, sacrifice her health to boost her shields as well as power up her Mini Mech. |
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8-Bit Theater's main characters are a Fighter, two Mages (a straight example in Black, and a deliberate Jack of All Stats in Red), and a Thief. (There's a White Mage too, but she wouldn't be caught dead hanging around with these people.) | |
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A variation of this shows up in the real-time strategy/role-playing game hybrid King Arthur: The Role-Playing Wargame for the categorization of the Knights of the Round Table. Your Knights are either Champion, Sage, or Warlord. Champions are the kings of melee battle, having stats and powers designed to smash foes in battle. Sages are the wizards of the game and are your most powerful spellcasters. Warlords are useful generalists designed around improving the governing of a realm, surviving adventures, and boosting your armies rather than directly wreck havoc themselves. | |
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Time Stop Hero: Kuzuno Sekai's party members fit. Niña is a professional thief skilled at pickpocketing and lock picking. She does not fight but acts as a scout (Thief). Fury is a skilled magic user and knowledgeable about various forms of magic and lore (Mage). Swordmaster Leafa Colby is a master swordswoman. Leafa later leaves the group and is replaced by Ranga, an Amazonian Beauty with great strength and speed who uses an axe in battle (Fighter). | |
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Epic Battle Fantasy 3 has the party fall on this dynamic. Matt is the Fighter, as the tanky sword user who specializes in dealing high damage to single opponents. Natalie is the Mage, using a variety of spells with various effects and having access to healing and revival spells. Lance is the Thief, a gunner with a mix of physical and magical skills that provides support to the other two in a number of ways. | |
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The Witcher (2019): Geralt is the fighter, being a swordsman who knows a little bit of magic but mostly relies on physical power, and his plot initially focuses on fighting the Monster of the Week. Yennefer is the mage, being a witch (despite losing her powers at the end of season 1) and her plot is focused on her joining the witches at first, and later on regaining her powers. Ciri is the thief, her plot mostly involves running away from people and when she learns to fight in season 2 her style is more focused on agility than strength (since she lacks the physical power of a Witcher). All three are mystical, with Ciri being a rare mystical-thief archetype. | |
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Kirby: There are several Copy Abilities that are Fighters, Mages & Thieves. The Fighter abilities are Sword, Hammer, Spear & Staff The Mage abilities are Beam, ESP & Mirror The Thief abilities are Whip, Archer, Bomb, Cutter & Ninja. There are several Dream Friends in Star Allies that fall into these three categories. The Fighter characters are King Dedede, Meta Knight, Bandana Waddle Dee & Dark Meta Knight. The Mages are the Animals Friends, Marx, Gooey, Ribbon & Adeleine, Magolor, Taranza, Susie & The Jambastion sisters. And the only Dream Friend who is a Thief is Daroach. |
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Shrek: Not counting Lord Faarquad from the first film, the main antagonists in the three sequel films fill these roles: the Fairy Godmother utilizies magic, making her the Mage, Prince Charming fills the role of Fighter by forming an army made of fairy tale villains and forcibly taking over the kingdom, and Rumplestiltskin is the Thief, being a crafty trickster who employs devilish deals via Magically Binding Contracts. The Big Bad Ensemble of the spin-off sequel Puss in Boots: The Last Wish form this with Goldilocks being the thief as the leader of the Three Bears Crime Family, relying on her wits and their strength to steal the map of the Wishing Star, "Big" Jack Horner being the mage, having an assortment of magical weapons to combat the heroes and the Wolf/Death is the fighter, being able to match and overpower Puss through pure strength and weapon skill alone. |
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When the Party Crashers appeared in Magic the Noah's Dungeons & Dragons-like videos, Brent filled the tanky Fighter, Nick filled the rogue class (making him the Thief), and Sophist and Vernias filled the Black and White Mages respectively. | |
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The three main Demons from The Elfstones of Shannara fit this categorization. The Dagda Mor is the Mage note An extremely intelligent creature with incredibly potent magical powers, the Reaper is the Fighter note A single-minded, all but physically unstoppable killer and the Changeling is the Thief note A physically weak but clever and tricky shapeshifter. | |
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In Dragon Age: Inquisition, the starting party lineup gives the player character one member of each class. These are also the only three companions who must be recruited and can never leave the Inquisition, thereby ensuring that you always have access to at least one party member from each class. Later, the choice of the new Divine comes down to Cassandra (a warrior), Leliana (a rogue), and Vivienne (a mage). Heck, the main villain's followers are Samson (a warrior), Florianne (a rogue), and Calpernia (a mage) as well. | |
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Ōban Star-Racers: The main trio falls into this, especially near the end as they confront the all-powerful Big Bad. Jordan is a well-built guy with Improbable Aiming Skills as the Whizzing Arrow's gunner, making him the fighter; Aikka is a Warrior Prince who wields mystic arrows with different spells as the mage; and Eva/Molly is a small, plucky pilot who relies on her wits to get by, making her the thief. This is especially notable as she goes by "Molly" as an alias to get into the racing team. | |
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In Alpha Protocol the three main classes you can choose for Mike are analogous to this. Soldier/Commando is the Fighter, specialised in direct combat skills and Toughness. Tech Specialist/Engineer is sort of the Mage, due to its emphasis on gadgets that offer a variety of damage and utility effects, and Field Agent/Spy is the Thief with a focus on stealth and burst damage. | |
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Champions of Far'aus: Three of the protagonists: Skye goes in with a mace (Fighter), Flamel tries to stay out of the melee and uses ranged magic through his Magic Wand (Mage), and Daryl uses a dagger later along with a short sword while constantly moving around and occasionally employing some Combat Pragmatism (thief). | |
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Then, in No Way Home: we have Peter-2 (Raimi-verse), and Peter-3 (Webb-verse) to Peter-1 (MCU-verse), both through skillsets and meta-related showings. Peter-2 is the Fighter who's the only counterpart with no fancy gadgets or uses scientific knowledge outside of being a superhero and mostly relies on his physical abilities and organic webbing, Peter-1 is the Mage who relies on technological gadgets and scientific expertise the most as well as being more intuned with his Spider-Sense and Peter-3 is the Thief who performs all sorts of acrobatics and Deadly Dodging as Spider-Man and performed two crucial life-saving events in the final battle. | |
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In Parker Lewis Can't Lose Parker himself prefers to use his wit and charisma to trick his rivals and enemies —like Miss Russo— (Thief), Mickey is more an action man and a rebellious character (Fighter) and Jerry is the wise nerdy intellectual (Mage). | |
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Lands of Lore: The Throne of Chaos offered four character choices, one balanced character and three specialized characters following this trope. | |
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Can also be seen in Stone Ocean with the main trio, Jolyne's Stone Free can unravel herself into string which has lots of versatile applications making her the Thief, Ermes's Kiss has the most direct destructive power when her stickers peel off making her the Fighter, and F.F. is a colony of zooplankton that can use her abilities at a range and is the group's Combat Medic making her the Mage. | |
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The three main characters in the Birds of Prey comic each fit these archetypes: Oracle, who, with her hacking abilities, can gain knowledge and harm enemies from a great distance, but, being a paraplegic, is not as good (thought not completely helpless) in close combat, is the wizard; Black Canary, who, being the best martial artist of the three, and having the canary cry for dealing with more powerful enemies, is the best close combatant, is the fighter (although her ability to soak up damage is not appreciably greater than the others'); Huntress, being the best at and most reliant upon stealth, and using a crossbow as her primary weapon, is the thief. | |
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Power Rangers/Super Sentai: Choudenshi Bioman: The three longest-lasting Beasstnoids fit the bill: Juou (The Fighter) is the Dumb Muscle, Metzler (The Thief) uses stealth attacks, and Psygorn (The Mage) has Psychic Powers. Kyūkyū Sentai GoGoV: The last three monsters Zylpheeza/Diabolico used fit the bill: Guuru/Thunderon (The Fighter) is The Brute, Jiin/Falkar (The Thief) uses speed attacks and Zoodo/Demonite (The Mage) has a sword for a hand, magic feathers and for Demonite, a magic clone. Power Rangers: Dino Thunder: The main trio fits this trope with their civilian powers. Ethan (The Fighter) has the ability to generate Instant Armor which grants him Super-Strength. Kira (The Mage) has a long-ranged power in the form of a Super-Scream. And Conner (The Thief) has Super-Speed that allows him to surprise his enemies. In addition, Three rangers of Power Rangers S.P.D. fit this trope too with their genetic powers. Syd (The Fighter) has a matter-shifter Power Fist making her the physically strongest ranger (in their unmorphed form). Sky (The Mage) can create Force Fields. And Jack (The Thief) is an Intangible Man in addition to his robber past. In Power Rangers Mystic Force/Mahou Sentai Magiranger, the three Dragon In Chiefs fit this pattern: Morticon/Branken is the Fighter, not really big on planning and mostly relies on brute force to accomplish his goals. Imperious/Meemy is the Thief, coming up with complicated plans and using sneaky tactics while rarely fighting head-on. Sculpin/Dagon is the Mage, being powerful enough to fight the rangers personally while also using dark magic to carry out his objectives. The Mystic Force Rangers themselves can all use magic, but some of them turn their staff into a melee weapon. There are two Fighters + Mages (the Red one, Nick, with a sword and the Green one, Xander, with an axe), one Thief + Mage (Chip, the Yellow Ranger, who shoots with a crossbow) and two pure Mages who only use their elemental magic (Blue Ranger Madison and Pink Ranger Vida). Power Rangers RPM has the three primary color rangers as a combination of two of the three archetypes each. Red Ranger Scott Truman as the Fighter + Thief, using his Street Saber sword and Super-Speed, while Yellow Ranger Summer Landsdown is Thief + Mage, using a Zip Charger (some sort of remote-controlled Attack Drone useful for sneaky attacks) and Kamehame Hadouken attacks, and Blue Ranger Flynn McAllister is a Fighter + Mage, using a heavy explosive cannon from long range and being able to stop time. Black Ranger Dillon is another Mage + Fighter, a Barrier Warrior wielding a Hand Cannon who also has cybernetic implants and is the most proficient in martial arts among the team, and Ziggy, the Green Ranger, is a Fighter + Thief, combining a heavy axe with teleport (not that he's good at using either of them). Gem and Gemma, the Gold and Silver Rangers, are both Thief + Mage, using daggers combined with fire and ice. |
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Demon Stone has three playable characters you can switch between at any time: Rhannek, an armored warrior who fights with a two-handed sword. Zhai, a quick, stealthy half-drow rogue. And Illius, a sorcerer. | |
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Castlevania III: Dracula's Curse has Trevor as the Fighter, Sypha as the Mage, and Grant as the Thief. Alucard is the odd man out, but the game still fits this nonetheless. | |
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In Infernax, the three unlockable bonus characters are Axcedor, a Barbarian Hero version of Alcedor with high attack power; Gardakan, a wizard with long-ranged spells and regenerating mana but low defences (effectively the game's Harder Than Hard mode); and Maxine Gunn, a Contra-esque hardass with an M60, infinite ammo and 30 lives. | |
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The three main protagonists of Astalon: Tears of the Earth follow this dynamic: Arias the fighter, in exchange for lacking a ranged attack, possesses an incredibly fast melee attack and can cut down blue "vines" that other characters have no way of getting past. Algus the mage has a medium-range, medium-speed attack that hits through walls and can be used to activate switches. Kyuli the thief has a slow but long-ranged attack and the ability to Wall Jump. |
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Final Fantasy VII has Tifa (Fighter), Aeris/Aerith (Mage), and Yuffie (Thief). In Final Fantasy VII Remake: Cloud, being a strong physical attacker with a heavy sword and being capable of switching to Punisher Mode, which gives him even more power at the cost of speed, is the Fighter. Tifa is the Thief because she can run very fast, pull off long but not very powerful combos of quick punches and kicks, and dodge enemy attacks easily. Aerith is the Mage because her playstyle revolves entirely around magic: she has the best Magic and Spirit growths, her abilities are all magic-based and she's the most suited character to being the party's healer and caster. Barret could count as a Magic Knight, as he has long-range attacks but a strong build more focused on tanking physical hits. |
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World of Warcraft's classes easily fall into these archetypes. Mages, Priests, and Warlocks are the three pure spellcasters; Rogues and Hunters fall under Thief, with Outlaw (previously Combat) Rogues more on the Fighter/Thief side; while Arms and Protection Warriors are Fighters. Paladins and Death Knights are Fighter/Mage; Shamans are Mage/Thief, and Fury Warriors (the dual-wielding spec) are Fighter/Thief. Monks, Druids, and Demon Hunters have aspects of all three archetypes: Druids shapeshift into forms that specialize in each role, Monks specialize in one with limited access to the other two, and Demon Hunters specialize in agile combat or tanking with magical talents augmenting both. The game's popularity has also brought about the popular term 'Holy Trinity' for the combination of Tank(s), Damage Dealer(s), and Healer(s) needed to complete almost all of its dungeons. If they must each correspond to a different archetype, Tanks would be Fighters, Healers would be Mages, and Damage Dealers would be Thieves. |
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Fighter, Mage, Thief / int_4a059a74 | comment |
The Mandalorian develops a trio like this overtime. Mando aka Din Djarin (Thief) is skilled in many forms of tracking, survival and combat. Grogu the Child (Mage) who is gifted in the Force from the Empire. Later Cara Dune (Fighter) allies with them, having a greater role later on in the series as a heavy blaster-wielding badass. | |
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The legendary birds of Galar on the other hand gain the aforementioned type triangle of Fighting, Psychic and Dark and have different stats and movepools that would fit more cleanly, with the Fighting/Flying-type physical attacker Zapdos as the Fighter, the Psychic/Flying Articuno now being a true special attacking Mage, and Moltres as the Thief due to its Dark typing. | |
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Pokémon Sword and Shield (Video Game) | hasFeature |
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Fighter, Mage, Thief / int_4c095a1f | comment |
The Transformers has the main Decepticons on Earth. Fighter: Megatron, leader of the Decepticons, the best at combat, uses a huge cannon, transforms into a gun and can use anti-matter and is a warrior at heart. Mage: Soundwave, relies on his partners the casseticons for espionage, has sound based attacks and can read the minds of others, transforms into a cassette player and enjoys playing a background role for the most part. Thief: Starscream, the fastest Decepticon who transforms into an F-15 Eagle jet fighter, relies in trickery and uses the null ray to shut down electrical devices and other transformers with one shot, being a treacherous conniving schemer. |
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Fighter, Mage, Thief / int_4ce5263e | comment |
And in XCOM: Enemy Within, the expansion to the first game, there are MEC Troopers (Fighter), Gene Mod Soldiers (Thief) and Psionic Soldiers (Mage). MEC Troopers are big and bulky, heavily armoured and equipped with deadly weapons from BFG to Power Fist. Gene Mod Soldiers get a number of body upgrades that emphasis moving away from the group and striking from an unexpected angle - cloaking, jumping up to rooftops, etc. Psionic Soldiers don't have the survivability or mobility of the other two but the arcane power they bring to the field can damage, disrupt or support. | |
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The main human and draconic antagonists of the How to Train Your Dragon films all fit the archetypes. Stoick the Vast, who is arguably an antagonist to Hiccup of the first film, is an old-fashioned warrior who believes in brute strength and simple tactics and fits the Fighter mold while the Red Death, a powerful and ferocious dragon who bullies smaller dragons and relies on its own force, also can be considered a Fighter. Drago Bludvist, a vicious dragon tamer, and his mind-controlling Bewilderbeast are the Mages, able to use non-physical abilities to pose a major threat to the heroes. Grimmel the Grisly and his Deathgrippers can be classified as Thieves, with their reliance on swift attacks, venom and dishonest tactics, although the Deathgrippers have the strength to be called Fighters. | |
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The Red Lotus Trio in Infinity Train: Blossoming Trail each fall into this category. Fighter: Chloe Cerise, being the Token Human of the three makes good use of her steel pipe —sorry, donut holer, Cheshire. Mage: Lexi, a living book that's capable of manipulating paper into whatever form he wants and shapeshifting himself into whatever he fits. Thief: Atticus, the small and swift corgi who attacks with bites and snarls. |
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In GreedFall the skill tree is divided into three categories: Warrior, Magic, and Technician (which focuses on guns and alchemy). When first building your character you choose one of the three categories that determine your starting skills and equipment after which you are allowed to build your character however you wish. | |
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GreedFall (Video Game) | hasFeature |
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Fighter, Mage, Thief / int_4f89d268 | comment |
The legendary bird teams in Pokémon GO utilize the trope, particularly in the titles. Team Valor is Fighter, Team Mystic is Mage, and Team Instinct is Thief. A case could also be made for the legendary birds themselves being an example of the trope, but it would definitely be less robust. While Moltres could feasibly be a Fighter, Articuno is a bit too defensive to be an archetypical Mage (even if its type, aesthetic, and move pool fit a Mage well) and Zapdos has Glass Cannon stats unlike most Thieves (even if it's most definitely a Fragile Speedster as well). The legendary birds of Galar on the other hand gain the aforementioned type triangle of Fighting, Psychic and Dark and have different stats and movepools that would fit more cleanly, with the Fighting/Flying-type physical attacker Zapdos as the Fighter, the Psychic/Flying Articuno now being a true special attacking Mage, and Moltres as the Thief due to its Dark typing. |
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Kamen Rider Drive: Drive has three base forms: the quick Type Speed (Thief), the strong Type Wild (Fighter), and the technologically proficient Type Technic (Mage). Later on, the first three Fusion Roidmudes also take up this role, with Sword being Fighter, Seeker being Mage, and Open being Thief. Funny enough, the next Fusion Roidmude after Open is named Thief. | |
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Spy X Family: The titular fake family has this dynamic. Yor, the mother, is the Fighter — a deadly assassin who fights in direct combat with borderline superhuman physical capabilities. Anya, the daughter, is the Mage — a young girl who is small and physically weak, but possesses extraordinary mind-reading powers. Loid, the father, is the Thief — a master spy who uses his skills to deceive his targets and perform heists while preferring Combat Pragmatist methods over direct combat. | |
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Also applies for their cameo in Valkyria Chronicles; Vyse is a Shocktrooper, Aika a Scout, and Fina a medic. | |
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Mage: Green Lantern, The Spectre, Doctor Fate, Starman. | |
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Diablo (1997) provided a breakdown of Warrior, Rogue, and Sorcerer, with later games adding more classes. It also downplays this trope in that any character can potentially learn any magic and use any equipment. | |
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DuckTales (2017): Dewey (fighter; the most eager to jump into action), Huey (mage; despite having no powers, uses his knowledge to get out of problems), and Louie (thief; is an aspiring con artist). The three arc villains: Magica (mage - sorceress), Lunaris (fighter - warmongering general and skilled combatant), and Bradford (thief - director of a theft-based crime syndicate) |
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Roadwarden: During the opening of the game, you have the choice to be a fighter, mage, or scholar. The fighter can perform different combat abilities while they have high vitality and start with a well-crafted battle axe, plus a crossbow with three bolts. The mage can use their pneumia to perform minor magical phenomena (more healing while resting, creating light, magical blasts), and start with a simple battle axe and a set of magical amulets. The scholar is the only literate class and is more knowledgeable of the world, starting with a simple battle axe, writing tools, the knowledge to perform basic alchemy, and a single healing potion. |
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Fighter, Mage, Thief / int_57bad31c | comment |
In My Huntsman Academia, the three White Fang officers designed after The Three Caballeros fit the roles. The Admiral is the Fighter. A Lightning Bruiser Boxing Battler, he puts Izuku on the ropes for much of their fight even with Weiss boosting his speed. Any one of his blows could have finished Izuku in a single, solid hit. He can take just as well as he can give, easily deflecting Izuku's 5% Full Cowl attacks and taking multiple hits from Izuku's 10% Full Cowl before going down. He's also hot-headed and prone to being The Berserker but is also A Father to His Men. Panchito "Pistoles" Rojo is the Mage with hints of the Magic Knight. He's a good close-quarters combatant with his taloned feet, but he truly shines at long range due to his powerful revolvers packed with high-grade Fire Dust. But for all of his firepower, he's sent sprawling into the water with one of Izuku's punches and later goes down to a 10% Beacon Smash. José Cuérvo is the Thief. He's not great at direct combat, but he's a smooth talker and an excellent recruiter for the White Fang. He prefers to use every trick in the book to make up for it, attempting to kill the lights in order to inconvenience his Human opponents and baiting Katsuki into a trap by taunting him. He is also quick to consider a retreat when he realizes that he and his men are outmatched and utilizes hidden weapons like a Sawed-Off Shotgun in his umbrella and a bowie knife. |
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Warframe: The default Warframes you can choose when starting the game are Excalibur (Boring, but Practical Master Swordsman), Mag (Difficult, but Awesome Squishy Wizard), and Volt (Shock and Awe Fragile Speedster). Previous iterations of the starter trio fit even better, with the stealth-oriented Loki serving as the thief to Excalibur's fighter and Mag or Volt's mage. Because the various warframes and weapons have their own separate experience levels, you could say that they'd each fit into the fighter/thief/mage setups, themselves. With melee weapons being the fighter class, especially once you make full use of blocking; the primary and secondary guns being the thief, because unlike the melee weapons, you can't block with them, only dodge; and the titular warframes being the mages, because of their various magic spells to use, whether for attacking enemies or supporting allies. |
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Fighter, Mage, Thief / int_5c600b17 | comment |
The first three main antagonists of Digimon Adventure follow this theme. Devimon is the Mage, using the power of black gears to transform normally peaceful Digimon into savage monsters as well as amplify his own dark powers. Etemon is the Fighter, a powerful fully-evolved Digimon who is able to manhandle the childrens' Champion level Digimon as well as cause them to de-digivolve. Myotismon is the Thief, possessing intellect that matches his fearsome fighting abilities with a just a touch of dark power, although his intellect is lost when he digivolves into VenomMyostimon note In Digimon Adventure 02, upon becoming MaloMyotismon, he becomes a mixture of all three, retaining his Thief intelligence while gaining Fighter strength to overwhelm the Digidesdants' Digimon as well as Mage-like dark power which he uses in his plan to unite both the digital world and earth under his rule.. | |
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System Shock 2 opens with the main character, a soldier, deciding whether to join the Marines (which specializes in combat), the Navy (which specializes in technical skills), or the OSA (which specializes in psychic powers). While it is possible to get a smattering of cross-training in other class abilities, attempting to be an across-the-board Jack-of-all-trades really will leave you Master of None. | |
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Once Upon a Time in Wonderland: It appears initially that the show is setting up a Power Trio in Alice, the Knave, and the White Rabbit. However, the Rabbit doesn't show up that much (probably because it costs a lot to animate a talking rabbit voiced by John Lithgow). Further, it subverts the expected roles in that the Fighter is the girl, and The Mole is the Mage, not the Knave. | |
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Fighter, Mage, Thief / int_5e150650 | comment |
From Exalted you have the Lunar who are the exception to the White Wolf usual trope of the Five-Man Band by sticking more closely to this trope. The Full Moon (Fighter), the No Moon (Mage) and the Changing Moon (Thief). | |
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Fighter, Mage, Thief / int_5e16d550 | comment |
Black Clover: In their strategy against Vanica, Noelle, the one actually battling Vanica with her lance and attack spells, is the Fighter; Lolopechka, increasing the power of Noelle's Water Magic with her Ludic Sanctuary, is the Mage; Nero, inconspicuous as a bird to fly in and seal Vanica after she uses all of Megicula's devil power, is the Thief. | |
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The Overlord games have minions that correspond to fighter (Brown Minions, who can take more of a beating than other minions), mage (Red Minions, who are more fragile but have powerful ranged fire attacks), thief (Green Minions, who are immune to poison and can hide in one place to ambush enemies), and cleric (Blue Minions, who can travel through water and raise slain minions back from the dead) while mixing in Elemental Powers. The Overlord himself is always a Magic Knight. | |
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In Black Panther (2018), this is the dynamic between Okoye, Shuri and Nakia. Okoye is the Fighter as T'Challa's bodyguard and head of the Dora Milaje. Shuri is the Mage as she is Wakanda's chief scientist and a gifted engineer. Nakia is the Thief as she is a War Dog spy who relies on cunning and subterfuge. | |
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The Consuming Shadow features the characters for Warrior as the Fighter (can use melee attacks but has no gun), Wizard as Mage (has no melee, but can use magic without loose sanity), and the Ministry Man (who has more money, thus able to buy the best gear). The Scholar is the Universalist, of whom all the other characters revolve around. | |
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Spawn: The Three Big Bad of the Spawn universe could fit this mold. Malebolgia being a large hulking demon who leads an army is the fighter being physical match for spawn, Mammon is the mage relying his magic,wits,and artifacts, and Sinn/Cogliostro the thief who steals powers and life force from other hellspawns to grow stronger. | |
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There are many trios in Avengers: Infinity War that falls into this trope: The three earth humans who go to space: Iron Man, who went toe to toe with Thanos, is the fighter, Doctor Strange is obviously the mage and the snarky Spider-Man is the thief. The Guardians that went with Thor: Thor himself is the fighter being the most durable and having a newly forged axe, Groot, who helped forge the axe, is the mage and Rocket is the thief who even wanted to steal Bucky's arm. The remaining Guardians: Drax is the fighter whose main weapons are his dual knives, Mantis is the mage who has psychic powers and Star-Lord is the thief who uses multiple gadgets. The three ladies who fought Proxima Midnight: Okoye is the fighter who uses a spear, Wanda uses her chaos magic so she's the mage and Black Widow is a trained assassin so she's the thief. |
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The default player characters in each game, if a player does not transfer a custom world state, fit this. The Hero of Ferelden is an elven warrior, Hawke is a mage, and the Inquisitor is a human rogue. | |
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Dragon Age: Origins (Video Game) | hasFeature |
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The Dark Knight Trilogy This is embodied with their Big Bads: Ra's al Ghul, the Joker, Bane. Ra's al Ghul is the Thief, being a criminal mastermind leading behind the shadows of a terrorist organization with expert swordsmanship martial art skills. He occasionally uses technology in attempting to bring Gotham down, a prime example being Scarecrow's Fear Toxin. The Joker is arguably the Mage, relying heavily on technology and other resources to enact his evil schemes, even using it in combat. He is much more of a mastermind compared to Ra's, as all of his plans are based on methodical planning and resources wielded. Bane is easily the Fighter, relying more on brute strength and is much more combat oriented compared to Ra's and the Joker. All of his fights against Batman are solely hand to hand combat, without the need of any resources whatsoever. The trilogy's major heroes also embody this trope as well. Bruce Wayne/Batman is easily the Fighter, going on the front lines to stop the villains from plaguing Gotham City into crime. Lucius Fox is the Mage, providing Bruce Wayne with technology for better on-the-field combat. He even helps Batman behind the scenes during the latter's fight with the Joker. James Gordon is the Thief (ironic, considering he is a policeman). As part of the GCPD, he shows up in the front lines, but is far less confrontational than Batman. |
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Armory & Machine has the Soldier, Inventor, and Hunter skill paths as the Fighter, Mage, and Thief respectively. Soldier skills focus on high raw damage, making it excellent at damaging enemy health but does not at bypassing shields. Inventor skills specialize in heavy Shield damage, allowing it to easily destroy enemy shielding but is less effective against health. Finally, Hunter skills do penetrating damage, which bypasses enemy shielding and hits health directly but are generally less damaging than Soldier skills. | |
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Fighter, Mage, Thief | |
Fighter, Mage, Thief / int_660d8ee0 | comment |
The initial three female playable characters of World of Horror fit this mold: Aiko Takahashi is the Fighter: she starts off with a boost to her attack speed, has a perk which boosts it even more, and is a swimming team captain in her free time. Kirie Minami is the Mage: she starts off with a random spell, has perks relating to the supernatural, and has a higher than average initial Knowledge stat. Mizuki Hamasaki is the Thief: she has a higher than average Charisma stat, focuses on getting Allies to help her out (to the point that she starts off with one), and has a job as an Idol Singer. |
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Mythica: A Quest for Heroes: When gathering her "team" to aid Teela, Marek herself is the mage, Thane the fighter and Dagen the thief. | |
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The Owl House: The episode "Hollow Mind" builds the dynamics of the Coven Rebellion trio: the Abomination master Darius (Fighter), the magic music user Raine Whispers (Mage), and the sneaky and speedy Eberwolf (Thief). | |
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Kyūkyū Sentai GoGoV: The last three monsters Zylpheeza/Diabolico used fit the bill: Guuru/Thunderon (The Fighter) is The Brute, Jiin/Falkar (The Thief) uses speed attacks and Zoodo/Demonite (The Mage) has a sword for a hand, magic feathers and for Demonite, a magic clone. | |
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The Super Robot Wars series divides its individual units into super robots (fighters, emphasizing tanking and melee combat), real robots (thieves, emphasizing high mobility and ranged combat), and assault carriers (mages, emphasizing long-range artillery support and healing allied units). Shin Super Robot Wars and Super Robot Wars Alpha's R-series units essentially create that set-up. The R-1 is a general-purpose transforming melee unit (fighter/thief), while the R-2 Powered is a heavily-armored artillery unit (fighter/mage), and the R-3 Powered is a high-speed, psychic sniper unit (mage/thief). However, what distinguishes them from most other fighter/mage/thief set-ups is their ability to combine into the Super Robot Type-X, or SRX. |
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Marvel Cinematic Universe: The original six Avengers have this in pairs. Captain America and Hulk both have enhanced physical abilities from super-soldier experiments (Fighter). Iron Man and Thor use magic or technology advanced enough to appear magical (Mage). Hawkeye and Black Widow have no powers but get by on skill, strategy and improvisation (Thief). In Thor: Ragnarok, the Hulk, Thor, and Valkyrie (and sometimes Loki) have this dynamic. The brawny, musclebound rage-head Hulk is the Fighter, Thor (who loses his hammer Mjolnir, but learns to wield lightning magic without it) is the Mage, and the graceful and agile warrior Valkyrie is the Thief. When he's actually on Thor's side, the charming shapeshifter Loki also occupies the Thief role alongside Valkyrie. In Black Panther (2018), this is the dynamic between Okoye, Shuri and Nakia. Okoye is the Fighter as T'Challa's bodyguard and head of the Dora Milaje. Shuri is the Mage as she is Wakanda's chief scientist and a gifted engineer. Nakia is the Thief as she is a War Dog spy who relies on cunning and subterfuge. The three male Children of Thanos in Avengers: Infinity War and Avengers: Endgame: Cull Obsidian is a towering bruiser (Fighter), Ebony Maw is a telekinetic Evil Sorcerer (Mage) and Corvus Glaive is a Stealth Expert who strikes from the shadows (Thief). Incidentally, all three female Children are a combination of Thief (as extremely capable assassins) and Fighter. There are many trios in Avengers: Infinity War that falls into this trope: The three earth humans who go to space: Iron Man, who went toe to toe with Thanos, is the fighter, Doctor Strange is obviously the mage and the snarky Spider-Man is the thief. The Guardians that went with Thor: Thor himself is the fighter being the most durable and having a newly forged axe, Groot, who helped forge the axe, is the mage and Rocket is the thief who even wanted to steal Bucky's arm. The remaining Guardians: Drax is the fighter whose main weapons are his dual knives, Mantis is the mage who has psychic powers and Star-Lord is the thief who uses multiple gadgets. The three ladies who fought Proxima Midnight: Okoye is the fighter who uses a spear, Wanda uses her chaos magic so she's the mage and Black Widow is a trained assassin so she's the thief. By the time of Ant-Man and the Wasp, Hope, Scott and Hank fit this dynamic. Hope is the Fighter (being the most capable in direct combat and having more weapons at her disposal), Scott is the Thief (being an actual former thief and burglar who heavily relies on his guile and quick-thinking in combat) and Hank is the Mage (he created the Ant-Man and Wasp suits and mainly relies on his ant-controlling device). The Avengers Trinity of Captain America, Iron Man and Thor. Captain America is an experienced soldier whose training involves infiltration and stealth, Iron Man is the smartest of the three and relies on technology and science and Thor is the most physically powerful. Avengers: Endgame pushes this further in the final battle to add another dynamic to the ones they already have with Steve gaining the ability of Mjölnir and being able to go toe to toe with the heavy hitters, Thor focusing more on his lightning ability and Tony using his guile to make up for the fact that he's out of practice. Scott's crew from the Ant-Man films. Luis' most notable ability is punching someone out with a single blow (Fighter), Kurt is a hacker who can change conditions inside a building (Mage) and Dave is the Getaway Driver (Thief). Spider-Man's Big Bads in his "Home" trilogy: Vulture is the thief as he goes under the radar from the Avengers for 8 years and steals alien tech. Mysterio is the mage, he controls an army of drones that can appear like magic with holograms. The Green Goblin is the fighter being a physical match to Peter and is the most brutal having given and received a No-Holds-Barred Beatdown On the heroic side of the "Home" trilogy: we have Peter, Ned and MJ fulfilling this dynamic. Peter Parker is the Fighter as he's the only one with physical-based superpowers, Ned Leeds is the Mage who's Mission Control and is capable of performing magic and Michelle Jones is the Thief who uses her wits and social skills to get the drop on things. Then, in No Way Home: we have Peter-2 (Raimi-verse), and Peter-3 (Webb-verse) to Peter-1 (MCU-verse), both through skillsets and meta-related showings. Peter-2 is the Fighter who's the only counterpart with no fancy gadgets or uses scientific knowledge outside of being a superhero and mostly relies on his physical abilities and organic webbing, Peter-1 is the Mage who relies on technological gadgets and scientific expertise the most as well as being more intuned with his Spider-Sense and Peter-3 is the Thief who performs all sorts of acrobatics and Deadly Dodging as Spider-Man and performed two crucial life-saving events in the final battle. |
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In Thor: Ragnarok, the Hulk, Thor, and Valkyrie (and sometimes Loki) have this dynamic. The brawny, musclebound rage-head Hulk is the Fighter, Thor (who loses his hammer Mjolnir, but learns to wield lightning magic without it) is the Mage, and the graceful and agile warrior Valkyrie is the Thief. When he's actually on Thor's side, the charming shapeshifter Loki also occupies the Thief role alongside Valkyrie. | |
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Shallan's three personalities in The Stormlight Archive: Shallan herself, as a Lightweaver and devoted scholar, is the Mage. Veil is the Thief. She enjoys spending time in seedier taverns and has a mind for subterfuge and trickery. Radiant, the proud and deliberate personality that Shallan imagines being the perfect Knight Radiant, is the Fighter. |
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In the fanmade novelization The Myth of Link & Zelda: Breath of the Wild, Impa's role is ascended to equal importance to that of Link, Zelda, and Ganondorf. Even though there are four of them, they actually adhere to these roles. Zelda is the Mage, using her extensive powers of Din's Fire, Nayru's Love, and Farore's Wind, and eventually the Owl Spirit. Impa is the Thief, using her Sheikah ninja tactics and extraordinary agility and skills with her Razor Wind Devoted Kodachi in combat. Link and Ganondorf evenly split the role of Fighter. Link is the tactical fighter favoring effective strategy, and Ganondorf is the brute fighter favoring overwhelming strength. | |
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Although Dungeons & Dragons usually have too much granularity and specific variations to not clearly have this division outside some parties (in stories and otherwise), the variant Generic classes in 3.5's Unearthed Arcana fall here — Spellcaster for mages (being the spellcasting class), Warrior for Fighters (having the best attack bonus and hit points) and Expert for Thief (gaining the most skills and the best saves, making it easiest for them to qualify for the rogue-themed special abilities). | |
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West of Loathing, which takes place in the same universe of Kingdom of Loathing, has three choices of class: Cow Puncher (Fighter/Muscle), Bean Slinger (Mage/Mysticality), and Snake Oiler (Thief/Moxie), who specialize in physical damage, spell damage, and ranged attacks respectively. | |
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The playable characters in Banjo-Tooie: Banjo is the fighter. He runs slowly but he can do a Spin Attack with his backpack (that's more powerful than Kazooie's "Wing Whack"), perform a "Breegull Bash" by smashing Kazooie to the ground, and can heal himself using the "Snooze Pack". Kazooie is the thief. She runs much faster than Banjo, has less health when split from Banjo, and can do a powerful "Beak Bomb" that can damage enemies and sometimes herself. Mumbo Jumbo is the mage. He does not run as fast as Kazooie and is not as powerful as Banjo, but he has magic that helps open new areas. |
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Fallout 4 features three factions that play to this trope. The Brotherhood of Steel are fighters, who use military tactics, brute force, and ample power armour to clean the commonwealth. Siding with them involves a lot of direct combat. The Railroad are thieves, relying on stealth and clandestine operations to have a chance against their enemies. Siding with them involves a lot of cloak-and-dagger activities. Finally, the Institute are mages: near-magical technology and a decided preference for hanging back and letting their creations do the fighting and spying for them. Siding with them involves a lot of high-tech missions and ample robotic assistance. Oh, and all three are opposed to each other and the player's decision on who to support determines which one is left standing after the dust settles. There's also a 4th faction: The Minutemen of the Commonwealth, who the Sole Survivor can help bring Back from the Brink. Best described as the "Jack-of-all-Trades", They're largely concerned with Establishing/Defending Settlements and use whatever they can get their hands on to do the job, be it jury-rigged laser rifles (their signature weapon) to old-fashioned artillery cannons. However, they're largely uninvolved with the main conflict, and the other factions tend to look at them with disdain (save for the Railroad, who like what they do but also see them as too short-sighted). This can be a huge mistake as if the player doesn't join one of the other 3 factions, the Minutemen will instead step up to end the conflict themselves; first by storming the Institute, then forcing the Brotherhood out of the Commonwealth (taking out their flagship, and leadership, in the process), with the Railroad forced into hiding, lest their Synth before Human priorities get them taken out as well. |
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Knights of the Old Republic uses a modified version of the D&D D20 system. Basically, a character can have 3 kinds of features that the user specifically selects: skills, feats, and Force Powers. Each of the 6 classes in the game focuses on one of these. Soldiers focus on feats, while Scouts and Scoundrels focus on different sets of skills. The Jedi classes work like this too, only adding Force Powers to the mix. Guardians are basically Fighters with a few Force Powers; they get lots of access to feats. Consulars are Wizards with lightsabers. And Sentinels are Thieves that don't steal (skill-focused). The sequel's Prestige Classes play it even straighter, essentially boiling down to a combat monster, an arch-wizard, and a stealthy assassin each with some Jedi or Sith flavour text. The MMORPG sequel Star Wars: The Old Republic has four classes for each faction that play pretty much the same for the most part, with each class having an Advanced Class that have two different specializations and one shared between the two. The Jedi Knight/Sith Warrior are Fighters who can become pure tanks (Guardian/Juggernaut) or Dual-wielding DPSers, Jedi Consular/Sith Inquisitors are Mages that can focus purely on Force techniques (Sage/Sorcerer) or be a Mage/Thief mix (Shadow/Assassin), Republic Troopers/Bounty Hunters are ranged Fighters who can focus on tanking (Vanguard/Powertech) or versatility (Commando/Mercenary) and Smugglers/Imperial Agents are the resident Thieves who focus on either stealth and healing (Scoundrel/Operative) or pure ranged damage (Gunslinger/Sniper). |
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The three who band together to slay Dracula in Castlevania (2017) fall into this dynamic. Alucard is the Fighter, thanks to his supernatural physical endurance, speed, and strength allowing him to overpower almost all his enemies, and is the only one who can physically fight Dracula head-on. Sypha is the Mage, a Speaker magician adept in most fields of magic and truly shines with offensive pyromancy and cryomancy. Trevor is the Thief, relying on strategy and enchanted weaponry to give him an edge since he is a normal human, in addition to relying on his wits to make up for the situation going south. Do note that while Sypha is a Mage through and through, Trevor can also count as a Fighter when Alucard is not around. | |
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All of the main characters of Farscape fit very clearly into these roles: Fighter (Aeryn, D'Argo, Crais), Mage (Zhaan, Stark, Jool, Noranti), and Thief (Rygel, Chiana, Sikozu). John and Scorpius are Fighter/Magic-User compromise builds. | |
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The main trio of the Chan Clan in Jackie Chan Adventures fit this trope: Jackie is a fit martial artist and layman who ends up engaging in physical combat the most, much to his chagrin (Fighter); Uncle is an elderly chi wizard whose main role is to do research about the magical artifacts and foes, in addition to concocting spells (Mage); Jade is a cunning preteen master user of loopholes and uncanny stealth (Thief). When the gigantic Dark Hand thug Tohru joins them, he's taken in as Uncle's student, making him a mix of Fighter and Mage. | |
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The playable trio from SpongeBob SquarePants: Battle for Bikini Bottom: Spongebob is the Mage, able to use a versatile set of bubble-themed moves. Patrick is the Fighter as he can lift and throw heavier objects. Sandy is the Thief, who uses a rope and lasso for both navigation and combat. |
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The Banner Saga never really had any literal thieves or mages, but the following classes make up for it: The Varl Warriors and Shieldbangers are the fighters of the caravan, designed to deal and absorb as much punishment as a typical fighter. The human Raiders, Landsmen, and Spearmen are the thieves, specializing in speed, agility, and hit-and-run tactics. The human Archers and Menders, while not literally mages, might as well play as such because of their long-distance capabilities and higher willpower. |
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Avatar: The Last Airbender: At the beginning, Sokka is the fighter, Katara is the mage (water powers, including healing) and Aang is the thief (airbending is mostly about avoiding damage and redirecting your enemy). This gets hazier as the team expands and Aang learns how to use other elements. The females in the team in the latter half of Season 3 also qualify; Toph is the Fighter as Earthbending is about standing your ground and being open and direct in movements, Katara is the Mage again, and Suki is a Stealth Expert whose prowess is mainly in close-quarters combat. Likewise, the three males qualify in the mix-and-match criteria. Zuko is the Fighter/Mage as a Magic Knight being a firebender and Master Swordsman, Sokka is the Fighter/Thief as the non-bender (thief) who can mix and match long and short-range attacks with his sword/club and boomerang (fighter), and Aang is a Mage/Thief; as an Airbending monk he switches back and forth between typical air bending tactics and augmenting strikes with his staff with his various powers. Azula's team. Ty Lee is a Bare-Fisted Monk, Azula blasts people with fire or lightning, and Mai doesn't seem to go anywhere without a few dozen throwing knives. The Arc Villains of each season. Admiral Zhao is an effective military tactician and is very hands-on in trying to capture Aang, making him the Fighter. Long Feng maintains control over Ba Sing Se through manipulating the Earth King, the Dai Li, and Brainwashing, making him the Thief. Combustion Man's reliance on his combustionbending and nothing but combustionbending makes him the Mage. Even the Four Elements themselves can be categorized in such a manner with how each bending style is utilized: Earth involves having a firm stance, is the most defensive of the elements, and packs the hardest punch via manipulating solid rock (and later metal), making it the Fighter. Water can control pretty much anything that has water in it, can be easily chaged into a solid, liquid, or gaseous state, and has the seeming magical abilities of healing and bloodbending, making it the Mage. Air is all about movement, evading enemy attacks, and keeping them off balance, and since air is invisible this naturally makes them better at surprise attacks, making it the Thief. Fire is the odd one out, as it's the most combat oriented and runs off of strong emotions, which would make it the Fighter, but it's also the only element that benders can create out of thin air and has a potent mental/spiritual aspect to it (the need for rage and/or passion), which would also make it the Mage. |
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Absinthia: Sera and Freya are the tanks of the party, Thomas is The Red Mage who uses offense and healing spells, and Jake is the thief who is fast and can inflict ailments. | |
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The Borderlands series does this to a degree with its main characters: Borderlands: Roland is a Fighter/Mage with specializations in both gun DPS and team support abilities, such as healing and ammo regeneration. Lilith is a Mage/Thief who can teleport in and out of sticky situations as well as augment her already supernatural abilities with elemental damage. Mordecai is a Thief/Fighter with spectacular gun and melee damage but poor survivability compared to the others, requiring him to be more tactical with his movement. Brick is a Fighter/Mage leaning towards nuking with Rocket Launchers, extreme durability, and Melee combat. Borderlands 2 has similar archetypes but slightly different in some places. Axton is a Jack of All Trades leaning Fighter who has no real specializations but can lay down deployable cover. Maya is a Mage who can spec into elemental damage, crowd control, and healing. Zer0 is a thief/fighter Glass Cannon similar to Mordecai but focuses more on stealthy attacks. Salvador is a pure Fighter that relies on brute force and gun-juggling. Gaige is a Mage/Fighter who summons a robot to do damage for her though she can also specialize in electric attacks and raw power at the cost of accuracy. Krieg is a Fighter/Mage who focuses on melee damage and tanking while also capable of dealing significant fire damage via self-damage. As of Borderlands 3 The series can now complete the trio just with playable Sirens, albeit with heavy Mage flavor thanks to the nature of their powers: Lilith's powers focus on stealth and mobility, allowing her to fill the Thief role. Maya's telekinesis lets her manipulate the battlefield and heal her team, making her a pure Mage. Newcomer Amara specializes in melee damage, and her powers manifest as spectral arms to further manhandle enemies, leaving her as the obvious pick for Fighter; even her Phasegrasp, which is functionally identical to Maya's Phaselock, leans decidedly towards the physical rather than purely mystical. On the other playable characters, Zane is a Thief/Mage who focuses on mobility as well as having the ability to equip two Action Skills at once. FL4K is a Thief/Fighter who can specialize into critical damage as well as their pets. Moze is more of a Fighter who can focus on improving her fire rate, sacrifice her health to boost her shields as well as power up her Mini Mech. Tiny Tina's Wonderlands has six playable character classes for your Fatemaker: Fighter is covered by Clawbringer (focussed on defense and bonus fire and lightning damage, and also gains a wyvern companion) and Brr-serker (focussed on melee and cold damage), Mage is covered by Spellshot (gains stacks of a buff called "spellweaving" that increases spell damage and can provide other bonuses) and Graveborn (has a lot of skills that sacrifice health, but also a demi-lich companion and skills that deal life-draining dark magic damage), and Thief is covered by Stabbomancer (focuses on boosting critical hit rates) and Spore Warden ("ranger" class that focuses on gun damage and long-range abilities, and also gains a mushroom companion). |
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Star Trek: Deep Space Nine has the three main races of the Dominion: The ruthless Jem'Hadar soldiers are obviously the fighters; the mysterious, shapeshifting Founders are the mages; and the silver-tongued, devious Vorta are the thieves. | |
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Fangbone! has Fangbone, Bill, and Cid. Fangbone, being a Blood Knight from a Proud Warrior Race of barbarians, is naturally the fighter; Bill, as The Smart Guy with diplomacy skills and a more fragile body than Fangbone, is the mage (even becoming a wizard in one episode); and Cid, as one of the Shadowsteppers, is the thief. | |
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Advance Wars has a Power Trio in the first two games as main characters which reflect this trope. Andy is the Jack of All Stats whose powers serve to heal his own units. (Mage) Max is the direct combat specialist whose skills allows him to fight the enemy head on with armored vehicles. (Fighter) Sami, the infantry specialists, focuses on higher speed capturing properties to get map and income advantage. (Thief) |
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The wielders of the three parts of the Triforce in The Legend of Zelda games fit this dynamic. Ganon, who has the Triforce of Power, generally fights using brute force and sheer, well, power. Zelda, who wields the Triforce of Wisdom, generally uses magic. Link, who holds the Triforce of Courage, tends to fight with a variety of weapons including a bow and arrow, and usually uses quick reflexes and clever strategies to win. These styles carry over into the Super Smash Bros. games as well. | |
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By the time of Ant-Man and the Wasp, Hope, Scott and Hank fit this dynamic. Hope is the Fighter (being the most capable in direct combat and having more weapons at her disposal), Scott is the Thief (being an actual former thief and burglar who heavily relies on his guile and quick-thinking in combat) and Hank is the Mage (he created the Ant-Man and Wasp suits and mainly relies on his ant-controlling device). | |
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In Power Rangers Mystic Force/Mahou Sentai Magiranger, the three Dragon In Chiefs fit this pattern: Morticon/Branken is the Fighter, not really big on planning and mostly relies on brute force to accomplish his goals. Imperious/Meemy is the Thief, coming up with complicated plans and using sneaky tactics while rarely fighting head-on. Sculpin/Dagon is the Mage, being powerful enough to fight the rangers personally while also using dark magic to carry out his objectives. | |
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Phantasy Star Online has three classes: Hunter, Ranger, and Force. Hunters use melee weapons and have high defense, Rangers use ranged weapons and have high evasion, and Forces use attack and healing Techniques. The Universe series has four races to pick from: Beast (Brawn), Cast (Skill), Newman (Techniques), and Human (... Jack of All Trades). The various Class options either serve to lead into Crippling Overspecialization or balance out race weaknesses. The second Portable game even has a basic class that qualifies as the Jack of All Trades, as its specialty is in single-hand weapons (which every class has at least one or two of). |
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The Crystal Gems (excluding Steven) from Steven Universe are an example of this trope. We have Garnet, who is strong, stoic, and almost always fights with melee attacks, as the Fighter. Pearl is shown to be the tactician and can create energy and light beams as the Mage and Amethyst will often resort to shapeshifting and is the least likely to resort to her weapon, thus making her the Thief. This trope also applies to the Homeworld trio to some extent. Jasper is of course the Fighter, being a Quartz type Gem. Lapis is the Mage, by far the most powerful single Gem seen in action, but exclusively fighting through the use of water constructs rather than her own body, and lacks the ability to summon a weapon. Peridot is the Thief in the old-school sense: the most adept at using technology and most likely to retreat from a face-to-face fight. |
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Bioshock takes after System Shock. A character built to use normal weapons is the fighter, a character built to use plasmids is the mage, and a hacker build is the thief. So, you have Gunner, Plasmid-eer, and Hacker. | |
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Mass Effect does this with a little sci-fi flavor, dividing proficiency into three categories, with respect to this trope's name: Combat, Biotics and Tech. You can be a pure class or a class hybridized with any two: Soldier (pure Combat): Jack of All Trades (a gun for any situation), or Stone Wall (most durable of all player classes) Engineer (pure Tech): Debuffer, Master of Unlocking Adept (pure Biotics): Squishy Wizard Vanguard (Combat/Biotics): Magic Knight Infiltrator (Combat/Tech): Glass Cannon Trickster Sentinel (Tech/Biotics): Jack of All Stats or Stone Wall, depending on how you play the class. Interestingly, the first game divides the classes of the squadmates along gender lines: The three women are the pure classes (Ashley is a Soldier, Tali is an Engineer, and Liara is an Adept), while the three men are the hybrids (Kaidan is a Sentinel, Garrus is an Infiltrator, and Wrex is a Vanguard). The one exception dies within the first 10 minutes. In the third game, the only three squad-mates you're guaranteed to have the entire game fall into this - James (Combat), Liara (Biotics), and EDI (Tech). Interestingly, The 'Verse's three Citadel races (i.e. the primary decision-makers in intergalactic politics) also play into the class divisions. The reptilian turians are famed for their military prowess and their mighty space fleet, the amphibian salarians are famed for their scientific prowess and their many technological contributions, as well as their skill at espionage, and the humanoid asari are famed for their naturally powerful biotic abilities and their highly spiritual culture. Mass Effect: Andromeda includes the above six classes as "profiles", along with a seventh profile: "Explorer", a full-fledged Jack of All Trades, and Master of None that draws simultaneously from Combat, Tech, and Biotic skillsets. |
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The playable characters across the Azure Striker Gunvolt Series fall under these molds to an extent. Kirin, debuting in 3, is the Fighter, being the swordswoman with impressive physical capabilities in and out of gameplay, and her only innate supernatural powers being the ability to seal an enemy's Septima. Gunvolt himself is the Mage, as while he does wield a gun, its primary use is as a medium for his Azure Striker powers, and he displays the most varied set of Limit Breaks among the characters. Even in the third game, Kirin's more supernatural powers like the Arc Chain are a result of borrowing GV's power. Copen, be it in Azure Striker Gunvolt 2 or the Luminous Avenger iX spinoffs, is the Thief. Not only is his fighting style the most acrobatic and aerial-focused of the lot, but he also shows the most usage of gunplay, possesses highly-advanced technology to make up for his lack of supernatural powers, and a staple of his fighting style is "stealing" the powers of bosses he fights to use later. In Azure Striker Gunvolt 3, Gunvolt's role as the Mage is reprised, but the Thief role is instead taken by ZedΩ, who is only playable in the DLC Epilogue ATEMS, as while he makes heavy use of his Golden Trillion Septima, his style revolves more around melee combat compared to GV, and he has increased aerial mobility through his innate multiple jumps and air-dashes. | |
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The three Guardians of Dusk Diver each fill a role. Leo is the Fighter, focusing on close-range attacks and breaking enemy defenses; Bahet is the Thief, using fast, wide-reaching attacks with great utility; and Le Vieda is the Mage, destroying enemies from a distance with her guns, and taking care of opponents that are otherwise too fast and erratic to hit easily at melee range. | |
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Titans in general serve as the Fighter, prioritizing high defense and resilience as well as excelling in hand-to-hand combat. In Destiny 2 they gain the Barricade class ability, allowing all Titans to have a defensive option for themselves and allies, with the Rally Barricade also providing a nice reload buff for those taking cover behind it. Strikers play as Mighty Glaciers, charging in to battle to deliver devastating melee blows as well as being the only class with a solely unarmed Super in the game. Their skill trees focus on sheer, brute strength, making them the least tank-y of the Titan subclasses but easily one of the best damage dealers out of all the classes. In Destiny 2 they become more like Lightning Bruisers, being able to close the gap more quickly. Defenders are the Stone Walls, preferring to provide support by buffing their allies and erecting shields to protect themselves and others, with their Ward Of Dawn super providing both at the same time. Their successor class in the sequel, the Sentinel, are generally more like Mighty Glaciers and trades in some of the tanking ability of a Defender for a melee shield throw and melee attacks. Sunbreakers split the difference between Strikers and Defenders, as their Hammer Of Sol super is decidedly offensive but they do have a smattering of abilities designed to rebuff enemies and buff allies. |
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In The Flash (2014), the three Sentient Cosmic Forces introduced in the eighth season fall into these categories: The Strength Force is naturally the Fighter, the Sage Force bestows psychic abilities, befitting the Thief, and the Still Force is able to affect time, either by freezing it or changing it, making it the Mage. | |
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Fable II streamlines things further, though still into Strength (melee), Skill (ranged), and Will (magic). It also has heroes as NPCs that each personifies one of these paths, so the Hero of Strength is big and muscular, the Hero of Will is glowing with magic power, and the Hero of Skill is tall and lanky, just like how the character will look if they specialize in a particular path. Not like anyone would specialize in a single path unless they wanted a Self-Imposed Challenge. As Exp is available from numerous sources and upgrade prices scale in such a way as to make purchasing skills from all three branches trivial, there is little disincentive to being a generalist, which eventually makes the character look like a giant (Skill) glowing (Will) barrel (Strength) with arms and legs (same goes if you're playing as a female). |
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In Final Fantasy VII Remake: Cloud, being a strong physical attacker with a heavy sword and being capable of switching to Punisher Mode, which gives him even more power at the cost of speed, is the Fighter. Tifa is the Thief because she can run very fast, pull off long but not very powerful combos of quick punches and kicks, and dodge enemy attacks easily. Aerith is the Mage because her playstyle revolves entirely around magic: she has the best Magic and Spirit growths, her abilities are all magic-based and she's the most suited character to being the party's healer and caster. Barret could count as a Magic Knight, as he has long-range attacks but a strong build more focused on tanking physical hits. | |
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The Lord of the Rings the races of Middle Earth can be categorized into these, Humans and Dwarves are Warriors, Wizards and Elves are Mage, and the Hobbits are Thieves. The Legolas-Gimli-Aragorn trio is a subversion: Legolas is the Thief because he's a skilled archer and expert in acrobatics, Gimli is the Fighter, as he's a bulky axe-wielding tank, and Aragorn, despite having Healing Hands and being able to heal victims of the Nazgul (Mage), not only completely lacks the typical characteristics of a White Mage, but does very few healing and is much more well-known for fighting in the front lines, having traits of a balanced Fighter-Thief hybrid that uses Bow and Sword in Accord. The only actual Mage of the Fellowship is Gandalf, but he rarely uses magic as a weapon. | |
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Kamen Rider: Kamen Rider Drive: Drive has three base forms: the quick Type Speed (Thief), the strong Type Wild (Fighter), and the technologically proficient Type Technic (Mage). Later on, the first three Fusion Roidmudes also take up this role, with Sword being Fighter, Seeker being Mage, and Open being Thief. Funny enough, the next Fusion Roidmude after Open is named Thief. Kamen Rider Double: Double's three standard forms exhibit this trope: CycloneJoker emphasizes agility and wind powers (Thief), HeatMetal's access to fire and sturdiness makes it the Fighter, and LunaTrigger's use of illusions and long-range attacks make it the Mage. Kamen Rider Gotchard: The three main Kamen Riders qualify. Gotchard is the Thief. Being the least experienced of the three in both alchemy and combat means he has to work harder to catch up. However due to his natural bond with the Chemies, myriad of forms and tools in battle, combined with a determination that seems impossible to break, Gotchard finds himself earning victory often, and usually against an opponent that thought they had HIM beat instead. Majade is the Mage. While strong in her own right, Majade lacks in raw power compared to Gotchard or Valvarad. However, she can disrupt alchemy and use the Fantastic and Cosmic Chemies, all of whom possess unique abilities. This allows her to more easily surprise her enemies. Valvarad is the Fighter. While Gotchard possesses a variety of forms and Majade can negate her enemies' abilities, Valvarad is just powerful. Really, really powerful. And given his experience in combat as well as certain opponents having seemingly no other way to fight him other than via alchemy, he suffers no drawbacks from this seeming "limitation". |
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The Spectrum Game: In combat, Silas and Valerie are pure Fighters, with Silas being a defensive Mighty Glacier while Valerie is an offensive bruiser with no elemental magic. Makoto is a Fighter/Mage, being half White Mage, as his swordplay, though basic, is effective with emphasis on Spell Blade attacks, and he's the best healer of the bunch. Minori and Iago are pure Mages, with Minori being The Minion Master with puppets and elementals at her command, while Iago is a straightforward Black Mage with a powerful Familiar at his side. Inigo is a Mage/Thief, being half Black Mage, as he specialises in crippling foes through Status Infliction Attacks and swift, dance-like melee attacks. Azurine is a pure Thief, as she fights at a distance with her gun, which she uses to supplement her magic. Scarlett is a Thief/Fighter, as she is a close-ranged Dance Battler with a spear, who also uses her magic dances to buff herself and her allies. | |
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The three races in the Gargoyles universe have this dynamic: Gargoyles are Fighters, Humans are Thieves, and the Third Race (Oberon's Children) are Mages. Gargoyles are a Proud Warrior Race known for their superhuman strength and their stringent code of honor; Humans are far physically weaker than Gargoyles, but they're renowned for their cunning and their mastery of technology, though they're widely seen as untrustworthy; the Third Race are a species of immortal spirits from various mythological systems and world religions, and they have natural magical abilities that far eclipse those of human sorcerers. The trio also have this dynamic: Broadway is a Bruiser with a Soft Center (fighter), Lexington took to modern technology very quickly, becoming a Gadgeteer Genius (mage), and Brooklyn is the strategic thinker (thief). |
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RuneScape technically does not have classes, but the time it takes to be proficient in fighting, archery, and magic guarantees that most players fall into one of the three categories. Note that while the fighter and mage are played straight, the "thief" does not use close-range weapons like daggers and throwing knives, they use a bow and arrow coupled with lightweight leather armor. | |
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Redakai this dynamic is represented by the 3 types of attacks: Red Attacks are Strength, Blue Attacks are Intelligence and Green Attacks are Speed. | |
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The three major protagonists of Phantom Blood are an interesting twist: Both Jonathan Joestar and Will Zeppeli are Magic Knights due to their use of Hamon, yet their differing approaches to using it (such as Jonathan preferring to use it to enhance his physical attacks, while Zeppeli's experience allows him more versatile uses) make them the Fighter and Mage of the group respectively. Their other ally, Robert E. O. Speedwagon, serves as a Thief in part due to his criminal background and Combat Pragmatist tendencies. | |
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The heroes of both Total War: Warhammer games are built around the Fighter Mage Thief typology. You have frontline battlers like Tyrion, powerful wizards like Teclis, and sneaky gits like Deathmaster Snikch. Even normal units (like Doomfire Warlocks) and whole factions (Dwarves are almost all Fighter and almost no Mage) have leanings towards these themes. | |
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Fighter, Mage, Thief / int_867f30e1 | comment |
Dragonica has 4 base classes: Warrior, Magician, Thief, and Archer. Later in the game, you can branch off to a different class. Warriors can choose to be knights(defense) or gladiators(offense) Magicians can choose to be priests/acolytes(healing) or battlemagi(attacking) Thieves can choose to be jesters/tricksters(flashy, direct battling) or assassins (stealthy, battling from afar) Archers can choose to be rangers(high attack, low in skills) or hunters(low attack, lots of skills) |
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Fighter, Mage, Thief / int_86814cd2 | comment |
Final Fantasy IX, in the Evil Forest, the heroes are Zidane the thief, Vivi the Mage, and Steiner the Fighter-Knight. What's more, is with Vivi's magic Steiner can become a Magic Knight. | |
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Final Fantasy VI has the main heads of the Empire as this: Fighter: General Leo, frontline badass who uses his skills as a swordsman for head-on combatant. Thief: Kefka Palazzo, insane mage who relies on intelligence, trickery, and manipulation to double-cross the Emperor and achieve his own plans. Mage: Emperor Gestahl, head of the empire, who is a powerful magician and is interested in the magic power of Espers. The three also double as a Combat, Diplomacy, Stealth trio, as they are a military leader skilled in direct combat (Leo), a skilled manipulator with a secret agenda (Kefka), and a charismatic political leader (Gestahl). |
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Fighter, Mage, Thief / int_86c3beca | comment |
Girl Genius: Agatha, Zeetha and Violetta are essentially this (with Agatha as a technomage). Zeetha points it out in this comic. According to Franz the dragon, fighter, spark, cleric and thief is a classic adventuring party composition in-universe. Though the “thief� in his party keeps insisting she’s a librarian. |
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Modern real-time strategy games like Starcraft II has units that can be classified: Fighter = Mighty Glacier. Tanks, choppers, and mecha for example. Mage = Ranged, Splash Damage units such as battleships, bombers, and rocket artillery. Thief = Lightning Bruiser types like Humvees and fighter planes, or sneaky ones like submarines and stealth fighters. |
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Champions adapts this to superhero characters, with the Brick, Energy Projector, and Martial Artist types. (These are only suggested starting models and not part of the game mechanics at all— but the Strength-type characteristic system, Power Frameworks, and the skills system are set up to make them efficient ways to build characters.) | |
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Fighter, Mage, Thief / int_88b580f0 | comment |
Werewolf: The Apocalypse somewhat does this with the five Auspices. Ragabashes are the thief-type with gifts related to stealth and deception, Theurges and Galliards could be considered mages as their gifts don't give direct combat ability but can act as buffers/good for working with spirits to make magical effects, and Philodoxes and Ahrouns as the fighters with Philodox gifts more focused on taking it and shrugging it off and Ahroun gifts more focused on dishing out punishment for extended periods. | |
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Heroine's Quest offers the female version of Warrior, Sorceress, Rogue. | |
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Percy Jackson and the Olympians: The Lightning Thief has Percy as the Book Dumb Big Guy "fighter", Grover as the Nature Spirit "mage", and Annabeth as the Book Smart Guile Heroine "thief". | |
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The first three characters in Lunar Genesis/Dragon Song fit these archetypes. Jian is the fighter, with the highest attack, very good defense, and the most broken combat mechanics in the game (can hit three times in one turn for the majority of the game), Lucia (and later Flora) is the mage, with a battery of healing spells and buffs, but very little actual power (although Flora is the only character that can hit airborne enemies with her bows), whereas Gabby is the thief, with more emphasis on dexterity and intelligence, as well as a nasty (and useful) spell right from the start. Rufus is the only character who doesn't fit, having the toughness and power of the fighter but the flexibility of the thief. Mind you, he dies about two areas after he joins you anyway. | |
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Star vs. the Forces of Evil: Marco Diaz is tough and a skilled martial artist (Fighter). Star Butterfly casts powerful spells with a magic wand, though she is no slouch in hand-to-hand combat (Mage). Janna Ordonia, who later joins the other two on their adventures, is stealthy, mischievous, and a skilled pickpocket and lock picker (Thief). | |
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At the beginning of the Pixar movie, Onward, a party appeared in retrieving a goblet and fighting a dragon. The party consists of an Elven Knight (Fighter), a rogue Faun (Thief), and a Cyclops wizard (Mage). | |
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Street Fighter III has the main girls sans Chun Li. Fighter: Makoto, karate girl who uses strong attacks and fights head on. Mage: Elena, nature hero with healing powers. Thief: Ibuki, trained ninja and Fragile Speedster with ranged weapons. |
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Fighter, Mage, Thief / int_8c6bc3c2 | featureApplicability |
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Fighter, Mage, Thief | |
Fighter, Mage, Thief / int_8da0ea80 | comment |
In Pokémon Red and Blue, the "physical" Ground, Rock, and Fighting, etc., types were typically associated with high Attack or Defense, "special" types (Water, Fire, Grass, Psychic, etc.) with high Special Attack and Special Defense, and Flying, Bug, and Ghost types had generally high Speed stat and attacks that allowed them to act fast or evade attacks. With the appearance of more and more Pokémon and moves' physical or special attribute eventually becoming divorced from the type chart, the type combinations multiplied mixing and matching these properties more and more. In addition, types that most closely match the trope also have an Elemental Rock-Paper-Scissors dynamic between them. Fighting (which primarily uses powerful melee attacks and fits the Fighter role) is strong against Dark (which uses underhanded tactics and fits the Thief role), which is strong against Psychic (which uses primarily special attacks that involve mental powers similar to magic, fitting the Mage role), which in turn is strong against Fighting. |
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Fighter, Mage, Thief / int_8dc4b654 | comment |
Ultimate Fantastic Four: After Reed becomes the Maker, the remaining heroic members of the Four fit this trope. Ben is the fighter (super strength and toughness), Johhny is the mage (attacks from the distance with fire) and Sue is the thief (can become invisible). | |
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Fighter, Mage, Thief / int_8ec33aad | comment |
Xenoblade Chronicles X has this dynamic with its classes: Strikers are tanky fighters who have high HP and an array of offensive and defensive arts. One branch of the class, Samurai Gunners and Duelists, increases the offensive capabilities of the class while the other branch, Shield Troopers and Bastion Warriors, focus on their defensive capabilities, including their ability to draw aggro. Commandos occupy the "thief" niche, being nimble fighters who can deal a lot of damage very quickly. One branch of the class, Winged Vipers and Full Metal Jaguars, focuses on their ability to land and evade attacks. The other, Partisan Eagles and Astral Crusaders, favor raw damage. Enforces fill the niche of "mage", specializing in long-ranged attacks and support. One branch of the class, Psycorruptor and Mastermind, focus on supportive arts to buff allies and debilitate enemies. The other branch, Blast Fencer and Galactic Knight, are Magic Knight classes that confer a mix of powerful melee attacks and supportive capabilities. |
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Persona: While the actual nature of the gameplay allows them to fulfill any role they want, the protagonists of Persona 3, 4, and 5 began falling into these categories with the spinoffs and side materials. The Persona 4 protagonist/Yu Narukami is the Fighter. While closer to a Jack of All Stats with a slight bias towards physical attacks in Persona 4: Arena (wherein he's the requisite Shotoclone) and Persona Q: Shadow of the Labyrinth, he shifts to an almost purely-physical Mighty Glacier role in Q2 due to his diverse resistances, high strength, and low agility. Hammered home by his Persona not even beginning with his signature Zio magic as he had in previous games, instead relying on electrical melee attacks. His unique skill in Q2 gives him a chance to protect his row from damage. His ultimate Persona resembles a Knight In Shining Armour, he's the most physically imposing of the three (he stands up straight and looks confident rather than the slouching the other two tend to do) and wields the weapon that requires the most strength, a two-handed sword. In his DLC challenge battle in Persona 5 Royal, he fights primarily with physical attacks and will nuke the party with the strongest physical attack in the game (Hassou-Tobi) after too many turns have passed. The Persona 3 protagonist has higher magic and lower endurance, combined with worse resistances (including a weakness to Mudo)*Comparatively. He still has better resistances than everybody who isn't the P4 protagonist that make him a Squishy Wizard — but also one of the strongest Black Mages in the game. In Q2, his Persona's unique skill grants him a passive boost to almost all magic elements. His ultimate Persona is Messiah, an archetypical miracle worker. He is also the only one who's got his Wild Card enhanced and he is the only one who can summon two Personas at once for Fusion Spells. He's the shortest and most sullen-looking of the trio. In his battle in Persona 5 Royal, he primarily fights with magic attacks, even knowing the rare and powerful Status Buff Heat Riser. The Persona 5 hero, Joker, is obviously the Thief; he fights with light weaponry (knives and pistols), uses Curse magic by default, and his Persona Arsène has high agility growth in both P5 and Q2. Arsène learns gun-based physical attacks in Q2, and his unique skill in that game is a powerful Critical Hit chance buff. Joker's new ultimate Persona in Persona 5 Royal learns Ali Dance, a passive that greatly buffs his chances of dodging an attack entirely. Of the three, Joker fights the dirtiest by far; sneaking in the shadows to ambush unaware enemies, blasting them with guns to knock them to the floor, breaking turn order with Baton Pass, and holding downed foes at gunpoint to demand extra cash or items. |
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Kim Possible: Of the three field operatives of Team Possible, Kim is the fighter (due to taking the bad guys head on), Ron is the mage (with his mystical monkey powers), and Rufus is the thief (due to being sneaky and more inclined towards stealth). | |
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Kim Possible | hasFeature |
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An episode of Reboot has the protagonists (and Mike the TV) play a game where they become a Warrior, Mage, Thief and Archer. To Bob's dismay, he becomes the Thief and Mike becomes the Warrior. | |
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ReBoot | hasFeature |
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Fighter, Mage, Thief / int_90c73dda | comment |
In the Animorphs saga, the three primary alien races—the Yeerks, the Andalites, and the Hork-Bajir—follow this pattern. The Yeerks are an aggressively imperialistic race of slug-like brain parasites who covertly infiltrate societies by secretly taking control of the minds of living hosts (Thief); the Andalites are a highly advanced civilization of centaur-like creatures renowned for their great intelligence, and their greatest asset is their advanced technology (Mage); and the Hork-Bajir are a primitive and simple-minded race of physically imposing reptilian creatures with bodies covered in fearsome blades, and they serve as shock troops for the Yeerks (Fighter).note Although it should be noted that the Hork-Bajir are not fighters by choice: when they aren't under the Yeerks' mind control, they're peaceful and pacifistic by nature, and their blades are used for climbing and stripping bark from trees. | |
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Animorphs | hasFeature |
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The Wheel of Time: Rand's three love interest: Aviendha is Fighter note as a Proud Warrior Race Girl and ex-member of an Amazon Brigade , Elayne is Mage note a very powerful channeler and graduate of the local Wizarding School and Min is Thief note not very imposing and has a magical ability that's not much use in combat, but is clever and resourceful, and usually has a knife up her sleeve | |
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The playable ES from Xenosaga III are Jr.'s bulky firearm-based tank ES Asher, Jin's fast and powerful sword-wielding ES Reuben (both Fighters), MOMO and Ziggy's quick but weak ES Zebulun, which uses drones, long-range shots, and various multi-directional Ether attacks (Thief), and Shion and KOS-MOS's ES Dinah, which can travel through hyperspace and use really strong Ether attacks and whose weapons are completely beam-based (Mage). | |
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Fighter, Mage, Thief / int_914e2915 | comment |
Crash Bandicoot 4: It's About Time has the three playable characters who aren't Crash or Coco: Tawna is the Thief, who can Wall Jump and uses a Grappling-Hook Pistol to move long distances, break crates, and activate objects from afar, and stun enemies. Dingodile is the Fighter, being able to suck up crates and fire them at enemies while having a much larger range on his spin attack compared to Crash. Dr. Neo Cortex is the Mage, who lacks a melee attack but has a Transformation Ray to turn enemies into platforms of various types to aid him. |
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Dragon's Dogma II has Fighter and Mage as the starting classes, with Strider being split into two classes: Archer (focuses on the bow) and Thief (focuses on daggers). Sorcerer, Warrior, Mystic Knight (now focusing on using magic to close the distance between the player and enemies) and Magick Archer also return with the new Vocations of Trickster (focuses on illusions to trick the enemies as well as buffing Pawns) and Warfarer (capable of combining weapons from any classes at the cost of lower stats). | |
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Street Fighter 6 also has this to an extent with its new main girls sans Manon. Fighter: Marisa, the big hulking Mighty Glacier who can cut through Hyper Armor like a hot knife through butter while being able to tank incoming attacks. Mage: Lily, a Thunderfoot tribe member who commands the power of the wind to enhance her attacks. Thief: Kimberly, a disciple of Final Fight alumni Guy, is a speedy and agile fighter that specializes in mobility and mix-ups, and literally sneaks up on the player character in World Tour mode. |
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In Path of Exile, there are six classes that focus on a mix of three stats: Strength, Intelligence, and Dexterity. The Marauder, Witch, and Ranger focus on each stat respectively. The Templar is a Magic Knight who often uses magic to augment his combat capabilities. The Duelist is a Fighter/Thief hybrid who focuses on being a Lightning Bruiser while the Shadow is a Mage/Thief hybrid who's more of a Glass Cannon. The unlockable Scion class is a Jack of All Stats balanced in all categories and capable of fulfilling any role. | |
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Tangled: The Series: Rapunzel (mage - has Magic Hair), Eugene (thief - skilled in thievery), and Cassandra (fighter - skilled in combat) | |
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Fighter, Mage, Thief / int_958b331 | comment |
In Please Don't Tell My Parents I'm a Supervillain, the villain team called "The Inscrutable Machine" has this dynamic: Ray Viles/Reviled is the warrior, being a Lightning Bruiser (speed, strength, stamina, and possibly enhanced awareness) and the most ready-to-fight of the three. Penelopy/Bad Penny is a Mad Scientist. She fills in for the Mage with her inventions granting utility comparable to the Mages in the series, but has the least physical prowess. Claire/E-Claire is the thief, being trained in burglary and stealth while also able to handle talking with the criminal underworld more readily than the rest of the team. |
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Fighter, Mage, Thief / int_959e88d | comment |
Dragon Quest XI has the Luminary, Jade, and Sir Hendrik (physically powerful fighters), Serena, Veronica, and Raab (squishy spellcasters), and Erik (swift thief). | |
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The Dragon Prince: In season 4, Claudia encapsulates all three roles on her own. She has to steal a powerful artifact for Aaravos (Thief), she engages in direct combat with Ibis (Fighter), and she is, well, performing magic (Mage). | |
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The Dragon Prince | hasFeature |
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Fighter, Mage, Thief / int_960062b7 | comment |
The Big Three from My Hero Academia is this. Mirio is the physically strongest and more combat efficient as the Fighter, Nejire is more used to having a long-range advantage and is more distant as the Mage, and Tamaki's multiple unusual tricks and quiet nature make him the Thief. | |
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Arcanum: Of Steamworks & Magick Obscura: The game does not have pure character classes, instead having more open-ended character building like in Fallout (see above), but there are still three basic builds: fighter (put the bulk of your points into combat skills), thief (distribute points broadly among stealth and social skills), and wizard (concentrate on willpower, intelligence, and magickal skills). Technology is a unique fourth option; it functions as a prototypical Item Crafting system, and technological aptitude interferes with your magickal aptitude. However, a "pure" technologist is hard to do, if not impossible; a fighter technologist will need combat skills (whether with a firearm or a mechanical axe) and a stealth technologist will need to know lockpicking (with a technological skeleton key). Later in the game, it's possible to rely entirely on technological minions, however. | |
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The three protagonists of Middle-earth: Shadow of War: Talion seems to be the Thief archetype at first, using daggers stealth kills, and various tricks, but he becomes a "shaman archetype" (a Thief-Mage hybrid) when he becomes a Nazgul and gets the power to brainwash enemies and resurrect the dead. Eltariel is the Mage, as she uses the Light of Galadriel to cast powerful light spells for both combat and self-healing. Baranor is the Fighter, being a captain of Gondor skilled in weapons but unable to use any supernatural power or trick. | |
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Bug Fables: Kabbu is the most offense-focused member of the team, Leif has Ice magical abilities, and Vi is focused on rewards while also providing support, such as using a satchel of spare healing items. | |
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The three player characters in 20XX, although they all start with the same HP. Close-up shredder Ace is the Fighter, with a high base damage and a nasty selection of melee weapons, but not much reach. Ranged attacker Nina is generally the Thief; she can hit enemies from a variety of angles, depending on weapon, but doesn't have Ace's raw damage. Power specialist Hawk is the Mage; her basic weapon is a weak and short-ranged whip, but it lets her recover energy to fuel her powers, and she has a selection of unique powers that no one else gets (such as a blast-jump, flamethrower, and seeker missile). | |
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The three main Alpha quadrant races conform to this in Star Trek: The Original Series. The Romulans have the most advanced cloaking devices and are entirely taken up with subterfuge, deception, and backstabbing in everything they do. So thief. The Klingons are tough, proud warriors, renowned for having 3 spines, two hearts, and enough raw physical power to make melee weapons somewhat functional in a raygun future. So fighter. The Federation solves its problems using diplomacy and technical skill, possessing the most advanced holographic, replication, teleportation, and shielding tech out of the three. It isn't for nothing the Dominion Officers are revealed in a Star Trek: Deep Space Nine episode to have already stereotyped the Federation as capable of utterly absurd feats of ingenuity and scientific creativity ("One of those famed Starfleet engineers who can turn rocks into replicators"). So mage. This also heavily overlaps with Combat, Diplomacy, Stealth: the Proud Warrior Race Guy Klingons obviously prefer combat, the Martial Pacifist Federation prefers diplomacy (but will use combat when pushed far enough), and the scheming Romulans prefer stealth. Also as characters Star Trek TOS has action man Kirk (Fighter), wise and analytic Spock (Mage) and expert in medical tricks Bones (Thief). Star Trek: Deep Space Nine has the three main races of the Dominion: The ruthless Jem'Hadar soldiers are obviously the fighters; the mysterious, shapeshifting Founders are the mages; and the silver-tongued, devious Vorta are the thieves. |
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Their evil counterparts, the Gotham City Sirens, also fit the mold. Poison Ivy is the mage, having strange plant powers. Catwoman is the thief, duh. Harley is the fighter: her preferred weapon is a giant mallet, she has borderline superhuman athleticism thanks to a serum from Ivy, and she's also fond of explosives. | |
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Dragon's Crown has three melee characters and three ranged characters: Fighter, the Mighty Glacier Fighter; Amazon, the Glass Cannon Fighter; Dwarf, the Scrapper Fighter; Wizard, the Magical DPS; Sorceress, the Magical Support; and Elf, the Fragile Speedster Thief. | |
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The main three characters of Deltarune features Susie, Ralsei, and Kris as the Fighter, Mage, and Thief respectively. Susie prefers to fight, wields an axe, and has the highest base attack, defense, and HP. Ralsei is the team healer and provides useful spells to pacify the enemies. Kris is the most versatile and can take actions to change the outcome of a battle. | |
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The three heroes of The Quest of the Unaligned very loosely fit this trope. Alaric, though he is actually by far the most powerful mage of the three, doesn't know how to use his magic for the bulk of the book, and thus relies on his advanced training in hand-to-hand combat. Laeshana is an aesh, and an exceptionally brilliant one at that, so she provides most of the magic side of things. Nahruahn is small, hyperactive, and as a ruahk has access to flight and teleportation magic. | |
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The Universe series has four races to pick from: Beast (Brawn), Cast (Skill), Newman (Techniques), and Human (... Jack of All Trades). The various Class options either serve to lead into Crippling Overspecialization or balance out race weaknesses. The second Portable game even has a basic class that qualifies as the Jack of All Trades, as its specialty is in single-hand weapons (which every class has at least one or two of). | |
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Knight Bewitched: Ruth is the fighter, being a Knight and tank for the party, Alduin and Gwen are the Mages, with the latter replacing the former after he becomes an enemy, and Stray and Uno share the role of thief, with them having high agility, however, Uno fits the stereotype better, with a reliance on poisons and daggers, while Stray is an archer. | |
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The Elder Scrolls: The series in general has always had this breakdown for Skills. Skills fit into one of three categories: Combat (Fighter), Magic (Mage), and Stealth (Thief). This skill breakdown demonstrates how this trope can be carried on through a purely skill-based character system. Though there are classes presented (prior to Skyrim), the player can arbitrarily select any skills up to the limit and define the class with any name, and that class will still be predominantly combat, magic, or stealth-based. Any class's leaning is subject to change at any time regardless of the name, but because of the series' skill point leveling system, it's as a result of what the player does. If you become more fighter-like it's because you're acting more fighter-like. The series' ten playable races (as of Morrowind) also fit, both into the basic and hybrid class structure. To note: The Fighters are the Orcs, Nords, and Redguards. The Orcs specialize in heavy armor and hard-hitting weapons throughout the series, making them Mighty Glaciers. With their innate Berserker ability, they can become temporary Lightning Bruisers. The Nords prefer lighter armors and swiftness, while still packing a punch with their weapons. They lean toward the Glass Cannon mold, though their natural resistances to Frost (and in some games, Shock) magic allow them to hold up defensively against magic. The Redguards are athletic Fragile Speedster warriors who excel in swordsmanship. While their race has a distrust of magic users, they make an exception for Destruction magic which can boost their offensive abilities. The Mages are the Bretons and Altmer. Bretons get bonuses to all schools of magic, but their real gift is in their inherent magic resistance (25% in most games, up to 50% in some). As such, they make for excellent Magic Knight Mage Killers. The Altmer are a classic Squishy Wizard Mage Species, blessed with powerful offensive magic abilities and deep natural Magicka pools to utilize it, but also being cripplingly weak to magic defensively. The Thieves are the Khajiit, Bosmer, and Argonians. The Khajiit have the greatest focus on stealth abilities (to outright avoid combat where possible) and by nature are Combat Pragmatists, not afraid to use their claws or utilize Hit-and-Run Tactics. The Bosmer are Forest Ranger Fragile Speedsters with a focus on archery. They can also use Druidic "nature magic" in the form of innate abilities such as being able to pacify animals and even incite animals to fight on their side. The Argonians blend stealthy guerilla warfare tactics with tribal magics. The Jack of All Stats options are the Imperials and Dunmer. Imperials exemplify the idea that Humans Are Average, getting a mix of natural abilities and making for good cross-class builds. They also gain bonuses to traits like Personality and Speechcraft, making them a good choice for diplomacy first style builds. The Dunmer are balanced with an offensively oriented slant across the board, at least through Oblivion. In a bit of Gameplay and Story Integration, the destruction of their homeland by the time of Skyrim has affected the race, pushing some of their competency in "combat" skills toward magic and stealth-oriented skills instead. Although normally invisible to the player, when you start modding around NPCs, especially if you are modding in partners/followers, they strictly grow in skill according to their class. Fortunately, you can custom-build classes for them, as well, to cherry-pick the abilities of your companions. The Elder Scrolls also has an in-universe example of this trope in the form of the three "guardian constellations" in the in-game zodiac. Each confers benefits suited to their corresponding play styles. In the series' Backstory, according to one in-game source, Talos is actually composed of three men, each of whom represent elements the archetypes and are each one of the races of Men in Tamriel. Wulfharth Ash-King (Nord, warrior), Zurin Arctus (Imperial, mage), and Hjalti Early-Beard/Tiber Septim (Breton, thief).note Or at least, as Hjalti, was born and raised in High Rock, the home of the Bretons. The three gods most important to Convention also fit the pattern - Akatosh is the Fighter, Lorkhan is the Thief, and Magnus is the Mage. Interestingly, each of the three men mentioned above is empowered by one of these three gods - Hjalti was a Dragonborn, an offspring/fragment of Akatosh, Wulfharth was a Shezarrine, a mortal reincarnation of Lorkhan, and Zurin was a skilled manipulator of Magicka, Magnus's legacy in the mortal world - but Hjalti and Wulfharth swap Akatosh and Lorkhan's roles. Among the Daedric Princes you encounter are: Molag Bal, Sheogorath and Nocturnal. Molag Bal is the Fighter, who delights in capturing and torturing mortals. He's the creator of vampires (more specifically the Coldharbor variant) and demands absolute obedience from his worshipers, he even gives you his mace should you please him. Sheogorath is the Mage and a being of many riddles, he tests the player's puzzle-solving skills merely for enjoyment of course. Should you satisfy him, Sheogorath gives you the Wabbajack, an artifact with the most random effects. Nocturnal is the Thief and rightly so, since her patrons rely upon her luck in criminal behavior. She grants her followers special abilities and a cowl, should they prove to be at least loyal toward her. Morrowind: No fewer than three sets of guilds/factions are built around this trope: the Imperial Guilds (Fighters guild, Mages Guild, Thieves Guild), the three Dunmer Great Houses on Vvardenfell (House Redoran, House Telvanni, House Hlaalu), and the three vampire clans on Vvardenfell (Quarra, Aundae, Berne). Interestingly, joining the trio that best fits your character is discouraged — the vampires aren't really tolerated by anyone, and even discounting them the three Great Houses have (to varying degrees) issues with their Guild counterparts. The Tribunal are a trio of Physical Gods worshiped by the Dunmer. They each fit one of the categories: Almalexia (Fighter), Sotha Sil (Mage), and Vivec (Thief). They replaced the Daedric Princes Boethiah, Azura, and Mephala in the old Dunmeri religion, respectively. The Alliance trailer for The Elder Scrolls Online features three leaders for the three main alliances, along this dynamic. The Ebonheart Pact is represented by a huge and very angry-looking Nord with an equally large battleaxe; the Daggerfall Covenant is represented by a black-cloak-and-hood Breton with knife-throwing and acrobatic skills reminiscent of Altair; the Aldmeri Dominion is represented by a High Elf sorceress who calmly vaporizes her enemies with a flick of her wrist. In the series's deepest lore, where CHIM and the Towers start getting involved, there's a recurring theme where three characters play the role of the Rebel (Thief), the King (Warrior), and the Observer (Mage). Most of these instances are when the lore is unable to provide a definitive answer of what happened, as the "story" they follow is structured as so: The King rules and the Rebel, well, rebels against them. They both win, locked in a superposition of both being victorious until the Observer looks to see who won and collapses the other possibility. This pattern repeats from the oldest myths (Lorkhan betrays Auriel, Magnus observes Lorkhan successfully tricking the Aedra and escapes) to actual in-game events (Ulfric rebels against Tullius, the player observes whoever they sided with win). |
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Fighter, Mage, Thief / int_9d47a2a2 | comment |
A Song of Ice and Fire: Three of the central Stark children are this: Bran, with his skin-changing power, visions, and magical training is the Mage. Arya, with her observational skills, quickness with a rapier, and ability to change faces is the Thief. Jon with his swordsmanship, survival skills, and leadership in battle is the Fighter. As the series continues, Arya and Jon develop into the Thief + Mage and Fighter + Mage combinations respectively, both getting embroiled in the magical side of Westeros and developing abilities as wargs (and in Arya's case skin-changing) along with their existing skills. |
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Devil May Cry: The three playable female characters of the series. Trish is the fighter, being a super-strong demon with lightning powers and a fighting style revolving around punches, kicks and the Sparda sword. Lady as a Long-Range Fighter would be the mage, with guns and bombs as a substitute for magic. Finally, Lucia serves as the thief and is the closest thing to a Ninja the series has, being a Fragile Speedster knife-wielder with an acrobatic fighting style, and at one point she even infiltrates the villain's lair using a disguise. The three playable protagonists of Devil May Cry 5 would also qualify. Nero is the fighter of the group, possessing a BFS and using a fighting style that emphasizes quick and brutal attacks. V, as the mage, is a Squishy Wizard who uses Summon Magic in battle and is very good at crowd control. Dante retains his Trickster style from previous games and could be considered a thief in that he uses Devil Arms made from demons he defeats - in a sense, he is "stealing" their powers for himself. |
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Fighter: The Atom, Black Canary, Wildcat, Hourman, Hawkman. | |
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Choudenshi Bioman: The three longest-lasting Beasstnoids fit the bill: Juou (The Fighter) is the Dumb Muscle, Metzler (The Thief) uses stealth attacks, and Psygorn (The Mage) has Psychic Powers. | |
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Pokémon: In Pokémon Red and Blue, the "physical" Ground, Rock, and Fighting, etc., types were typically associated with high Attack or Defense, "special" types (Water, Fire, Grass, Psychic, etc.) with high Special Attack and Special Defense, and Flying, Bug, and Ghost types had generally high Speed stat and attacks that allowed them to act fast or evade attacks. With the appearance of more and more Pokémon and moves' physical or special attribute eventually becoming divorced from the type chart, the type combinations multiplied mixing and matching these properties more and more. In addition, types that most closely match the trope also have an Elemental Rock-Paper-Scissors dynamic between them. Fighting (which primarily uses powerful melee attacks and fits the Fighter role) is strong against Dark (which uses underhanded tactics and fits the Thief role), which is strong against Psychic (which uses primarily special attacks that involve mental powers similar to magic, fitting the Mage role), which in turn is strong against Fighting. In one particular battle in Pokémon Ranger: Shadows of Almia you face three bosses that fit perfectly in the categories: Rhyperior (slow-moving but resistant and with an array of close-range attacks), Magmortar (Less HP, but capable of using devastating long-range and area attacks) and Gallade (Smaller, faster, and regularly teleporting away from danger). Pokémon Mystery Dungeon: Explorers has the three main Pokemon of the future and the playable characters throughout In The Future of Darkness - Dusknoir is a Mighty Glacier with a strong physical attack stat and formidable defensive stats, and has a powerful physical moveset (the fighter), Celebi is actually a Jack of All Stats, but has the highest special attack of the three and comes knowing only special-oriented attacks, and has a poor defensive typing of Grass/Psychic that could qualify her as a Squishy Wizard (the mage), and Grovyle lives on the run as an outlaw both in and outside of the future, being skilled at utilizing items and other sneaky techniques to evade being caught, with his highest base stat being his speed (the thief). In Pokémon X and Y, the usual trio of starting Pokémon are blatantly designed around this motif. Chespin, Quilladin, and Chesnaught are the bulky hedgehogs that grow chestnut armor as they evolve (fighters), Fennekin, Braixen, and Delphox are witch-like foxes with Psychic Powers (mages), and Froakie, Frogadier, and Greninja are ninja-like frogs (thieves). Their final forms are Grass/Fighting, Fire/Psychic, and Water/Dark respectively. The legendary bird teams in Pokémon GO utilize the trope, particularly in the titles. Team Valor is Fighter, Team Mystic is Mage, and Team Instinct is Thief. A case could also be made for the legendary birds themselves being an example of the trope, but it would definitely be less robust. While Moltres could feasibly be a Fighter, Articuno is a bit too defensive to be an archetypical Mage (even if its type, aesthetic, and move pool fit a Mage well) and Zapdos has Glass Cannon stats unlike most Thieves (even if it's most definitely a Fragile Speedster as well). The legendary birds of Galar on the other hand gain the aforementioned type triangle of Fighting, Psychic and Dark and have different stats and movepools that would fit more cleanly, with the Fighting/Flying-type physical attacker Zapdos as the Fighter, the Psychic/Flying Articuno now being a true special attacking Mage, and Moltres as the Thief due to its Dark typing. Pokémon Sun and Moon does a similar thing with their respective starters, only which motif they adopt are swapped: Grass-typed Rowlet eventually becomes Decidueye, a Grass/Ghost owl with archer abilities (The thief). The Fire type Litten becomes bipedal and takes on a Fire/Dark Heel wrestler theme as Incineroar (the fighter) and the Water-typed Popplio turns into Primarina, a Water/Fairy Magic Idol Singer mermaid (the mage). Pokémon Scarlet and Violet's starters follow in the footsteps of their Gen VI and VII counterparts. Sprigatito becomes Meowscarada, a Grass/Dark speedy stage magician that relies on sleight of hand and critical hits (Thief), Fuecoco becomes Skeledirge, which is a Fire/Ghost that has Magic Music and the highest Special Attack (Mage), and Quaxly becomes Quaquaval, which is a Water/Fighting Dance Battler with the highest Attack of the trio (Fighter). |
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Played straight in The Tomb of the TaskMaker: fighters can use the most weapons, magicians can use the most spells, and thieves can steal items and pick locks. | |
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Alpha Edge, a fusion of Ultraseven, Ultraman Leo and Ultraman Zero, is a Fragile Speedster with the combined speed and skill of three martial artists, making it the Thief. | |
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Kingdom Rush: Vengeance has the three free Hero Units obtained in the storyline: Veruk the Orc Gladiator is a durable melee Fighter focused on tanking and summoning units to tank hordes, Asra the Shadow Assassin is a squishy Thief focused on debuffing and attacking from range, and Oloch the Infernal Mage is a squishy Mage who casts devastating spells from range. | |
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Planescape: Torment: the Nameless One begins the game as a Fighter, and can remember the skills needed to become a Thief or a Mage by respectively speaking to the thief Ratbone and to the midwife Old Mebbeth (who will first send you on a set of Fetch Quests that help create your spellbook, and which you can realise taught you some secret lessons about magic if your Intelligence or Wisdom is at least better then average), both of whom are in the Ragpicker's Square. The Nameless One can only be one class at a time (though a bug does exist to make multiclassing possible), but once having "remembered" the other classes can switch between gaining experience by talking to party members of the appropriate classes. The other characters consist of Vhailor (Fighter), Morte (Fighter), Nordom ("Archer" - that is, a Fighter who uses twin crossbows, thanks to having four arms), Dak'kon (Fighter/Mage), Annah (Fighter/Thief), Ignus (Pyromaniac Mage) and Fall-From-Grace ("Cleric" - that is, a Mage who uses healing spells). Near the end of the game you learn that many of your recovered memories and reflexive impulses are the result of three particularly powerful former Incarnations of The Nameless One, whose existence left a particularly deep impact on him — the Practical, the Paranoid, and the Good Incarnation. The Practical Incarnation is revealed to have been a fighter (albeit a Genius Bruiser with some experience with thievery), the Paranoid a thief (but a particularly violent one, prone to physical violence) and the Good Incarnation was a mage who learned some of the Art by Ravel Puzzlewell herself. |
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Adventure Hunters: Artorius is a former paladin, Regina is a Squishy Wizard and Lisa is a small and quick thief. However, there is one deviation; Lisa is both super strong and nigh-invulnerable. | |
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In one particular battle in Pokémon Ranger: Shadows of Almia you face three bosses that fit perfectly in the categories: Rhyperior (slow-moving but resistant and with an array of close-range attacks), Magmortar (Less HP, but capable of using devastating long-range and area attacks) and Gallade (Smaller, faster, and regularly teleporting away from danger). | |
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Nox has Fighter and Mage classes that fit their mold pretty well, but instead of a Thief the game instead has a Conjurer class, sort of a hybrid Ranger/Mage with their own pool of spells. | |
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The main trio of Jujutsu Kaisen could be considered this. Yuji Itadori wields Sukuna's power, but is a Magically Inept Fighter and uses said power to fight at close range, making him the Fighter. Megumi Fushiguro is the Mage who fights by summoning Shikigami and manipulating shadows, and Nobara Kugisaki usually throws nails charged with cursed energy, making her the Thief. | |
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Buzz Lightyear of Star Command has Buzz's three companions: Fighter: Booster, The Big Guy who's bulk allows him to mop with almost any enemy he finds. Mage: Mira Nova, Intangible Woman with psychic powers with a lot of versatility. Thief: XR, Ridiculously Human Robot whose body has a lot of built-in gadgets and utilery. |
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Vyse, Aika, and Fina from Skies of Arcadia fit this dynamic; Vyse being the front line physical attacker (fighter), speedy Aika backing him up with her trusty Boomerang and a number of useful skills (thief), and Fina supporting them both with powerful healing specials and buffs (mage). Also applies for their cameo in Valkyria Chronicles; Vyse is a Shocktrooper, Aika a Scout, and Fina a medic. |
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Fate/Grand Order: The battle system revolves around three kinds of cards, which loosely follow this trope. Buster cards (Fighter) inflict high consistent damage, Arts cards (Mage) quickly charge your party's Noble Phantasms, and Quick cards (Thief) rely on lucky Critical Hits to boost their attacks' damage and secondary effects. | |
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Age of Conan directly divides its classes into 4 archetypes, "warriors", 'rogues", "priests", and "mages". Classes within these roles get the same set of tortage quests and a talent tree in common. | |
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The Avengers Trinity of Captain America, Iron Man and Thor. Captain America is an experienced soldier whose training involves infiltration and stealth, Iron Man is the smartest of the three and relies on technology and science and Thor is the most physically powerful. Avengers: Endgame pushes this further in the final battle to add another dynamic to the ones they already have with Steve gaining the ability of Mjölnir and being able to go toe to toe with the heavy hitters, Thor focusing more on his lightning ability and Tony using his guile to make up for the fact that he's out of practice. | |
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Castlevania: Circle of the Moon has a version of this. After beating the game in "Vampire Hunter" mode (which has no perks) you get a code to change your class to Magician mode in the next playthrough. Beating Magician unlocks a code for another class (and so on). 2nd playthrough = Magician Mode (High MP and all abilities from beginning, but low Strength and Defense) 3rd Playthrough = Fighter Mode (High Strength and Defense, but no magic) 4th Playthrough = Shooter Mode (Increases Hearts, which are used for long-range attacks) 5th Playthrough = Thief Mode (Low everything, but insane luck) |
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The MMORPG sequel Star Wars: The Old Republic has four classes for each faction that play pretty much the same for the most part, with each class having an Advanced Class that have two different specializations and one shared between the two. The Jedi Knight/Sith Warrior are Fighters who can become pure tanks (Guardian/Juggernaut) or Dual-wielding DPSers, Jedi Consular/Sith Inquisitors are Mages that can focus purely on Force techniques (Sage/Sorcerer) or be a Mage/Thief mix (Shadow/Assassin), Republic Troopers/Bounty Hunters are ranged Fighters who can focus on tanking (Vanguard/Powertech) or versatility (Commando/Mercenary) and Smugglers/Imperial Agents are the resident Thieves who focus on either stealth and healing (Scoundrel/Operative) or pure ranged damage (Gunslinger/Sniper). | |
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Final Fantasy: Final Fantasy has the original forms for several of the classes found (in various mutations) throughout the series. Given its dependence on the original D&D, it's hardly surprising. Fighter = Fighter Thief = Thief (Black) Mage = Mage (White) Mage = Cleric (Red) Mage = Magic Knight Monk = Fighter In addition, the Class Change that marked the midpoint of the game would give the magic-users access to more powerful spells and the monk a better attack, but would also grant Magic Knight status to the Fighter (who became the Knight and could use White Magic) and the Thief (who got a major upgrade as the Ninja and could use Black Magic). Final Fantasy VI has the main heads of the Empire as this: Fighter: General Leo, frontline badass who uses his skills as a swordsman for head-on combatant. Thief: Kefka Palazzo, insane mage who relies on intelligence, trickery, and manipulation to double-cross the Emperor and achieve his own plans. Mage: Emperor Gestahl, head of the empire, who is a powerful magician and is interested in the magic power of Espers. The three also double as a Combat, Diplomacy, Stealth trio, as they are a military leader skilled in direct combat (Leo), a skilled manipulator with a secret agenda (Kefka), and a charismatic political leader (Gestahl). Final Fantasy VII has Tifa (Fighter), Aeris/Aerith (Mage), and Yuffie (Thief). In Final Fantasy VII Remake: Cloud, being a strong physical attacker with a heavy sword and being capable of switching to Punisher Mode, which gives him even more power at the cost of speed, is the Fighter. Tifa is the Thief because she can run very fast, pull off long but not very powerful combos of quick punches and kicks, and dodge enemy attacks easily. Aerith is the Mage because her playstyle revolves entirely around magic: she has the best Magic and Spirit growths, her abilities are all magic-based and she's the most suited character to being the party's healer and caster. Barret could count as a Magic Knight, as he has long-range attacks but a strong build more focused on tanking physical hits. Final Fantasy IX, in the Evil Forest, the heroes are Zidane the thief, Vivi the Mage, and Steiner the Fighter-Knight. What's more, is with Vivi's magic Steiner can become a Magic Knight. |
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Shin Super Robot Wars and Super Robot Wars Alpha's R-series units essentially create that set-up. The R-1 is a general-purpose transforming melee unit (fighter/thief), while the R-2 Powered is a heavily-armored artillery unit (fighter/mage), and the R-3 Powered is a high-speed, psychic sniper unit (mage/thief). However, what distinguishes them from most other fighter/mage/thief set-ups is their ability to combine into the Super Robot Type-X, or SRX. | |
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The early Geneforge series by Spiderweb Software explicitly follows this trope in its class system, which offers a choice between "Guardian" (Fighter), "Agent" (Thief, albeit with combat magic), and "Shaper" (Mage). Later parts of the series have added new classes, however. | |
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Vampire of the Mists has Jander Sunstar (fighter, although he has some supernatural abilities, and is quite stealthy, from being a vampire), Sasha (spellcaster, although he's actually a cleric, not a mage), and Leisl (thief). | |
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The Legend of Heroes: Trails of Cold Steel III's New Class VII is made of this trope. It starts with a trio, Juna, Altina, and Kurt, who are exactly this trope, but the new members Musse and Ash join halfway through the game. Juna Crawford, a physical-based Mighty Glacier specialized in defense and break damage but with a good physical attack to match, making her a Fighter. Kurt Vander is a Fragile Speedster with a natural bonus in evasion, allowing for an evasion tank build, making him a Thief. Altina Orion specializes in magical skills and Arts, has proficiency in both magical attack and defense, and her Crafts are mostly support, making her a Mage (The Red Mage, to be more specific). Ash is a full-on physical offensive powerhouse, making him another Fighter, but much less tanky and much more focused on dealing damage. Musse is specialized in healing and magical defense, but can also dish out good magical damage, making her another Mage (or Cleric, if you count those as separate). |
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While Ultima I and II had the standard roster of fighter, cleric, thief, and wizard, Ultima III expanded this to include not only RPG standbys such as the barbarian and druid but also the illusionist and lark. | |
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Teen Titans third episode "Final Exam" introduces evil Power Trio of Mammoth who is the Fighter due to his obvious Super-Strength, Jinx is the Thief as despite being a Black Magician Girl she is quite acrobatic and capable of fighting hand-to-hand and Gizmo who is more of the Mage then the actual sorceress due to him being very reliant on his tech and take that away he is practically defenseless. | |
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It's been noted that White Wolf games that stick to the five-by-five system usually have a familiar breakdown for the social splats: Leader, Warrior, Mystic, Rebel, and Spy. Werewolf: The Forsaken goes Blood Talons (Warrior), Bone Shadows (Mystics), Hunters in Darkness (Spy), Iron Masters (Rebel), and Storm Lords (Leader). Mage: The Awakening goes Adamantine Arrow (Warrior), Free Council (Rebel), Guardians of the Veil (Spy), Mysterium (Mystic), and Silver Ladder (Leader). Vampire: The Requiem divides by the clans of Ventrue (Leader), Gangrel (Mystic/Warrior), Mekhet (Spy), Nosferatu (Rebel), Daeva (Warrior/Leader). Promethean: The Created has Ferrum (Warrior), Mercurius (Mystic), and Stannum (Rebel) with Aurum (embracing humanity and mortals) and Cuprum (remaining isolated from humanity and touching on the inner self) blending elements of Leader and Spy. | |
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In Sly Cooper, the three main playable characters have unique playstyles that correspond to this: Sly is the Thief, being the most agile of the characters with missions focusing on platforming, stealth, and occasionally disguises. Bentley is the Mage, being a physically frail tech specialist whose missions focus on either hacking or utilizing gadgets and explosives. Murray is the Fighter, being a physical powerhouse whose missions tend to focus on brawling or vehicles. |
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The Secret World has three types of weapons, melee, ranged physical, and magical, which fit the trope somewhat. And while they contain all types (just as a player will eventually learn to use all weapons), the player-available factions are strongly linked to this trope: one faction formed with goals including assimilating every warrior culture and mastering every form of personal combat and military art, one faction originating with scholars whose methodology involves knowing everything that happens while studying every application of science and sorcery to be able to control everything it sees, and one faction hidden deep in the shadows and poorer sections of the world which has gained utter mastery of trickery, long-term planning, and the Gambit Roulette at the expense of its own members having very little understanding of their goals. |
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In Dragon's Dogma, you start off as either a Fighter, Mage, or Strider. Later on, you can either change your class into either a specialized version of the original classes (Warrior which focuses on powerful single-hit attacks at the cost of being unable to block or evade attacks, Sorcerers which focus on damaging spells at the cost of healing and Ranger which focus more on bow-wielding over melee) or a hybrid class (Assassin which focuses on versatility and is able to use any melee weapon except 2-handed swords and hammers, Mystic Knight which focuses on defensive spells and countering attacks and Magic Archer which focuses on elemental shots with special effects). The first 6 classes are also useable by pawns, while the last 3 are exclusive to the Arisen. Certain enemies share a similar dynamic, such as the three main lesser dragons, with the Drake being the Fighter, the Wyrm being the Mage and the Wyvern being the Thief. The three heads of the Chimera also have a Fighter, Mage, Thief aspect to them, with the lion head being a powerful melee attacker that bites, claws and pounces, the goat head being a long-range spellcaster casting elemental attacks as well as putting opponents to sleep, and the snake head being support to the other two heads that relies on speed, agility, grappling and leaving stage hazards in the form of poison clouds. |
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JoJo's Bizarre Adventure: The three major protagonists of Phantom Blood are an interesting twist: Both Jonathan Joestar and Will Zeppeli are Magic Knights due to their use of Hamon, yet their differing approaches to using it (such as Jonathan preferring to use it to enhance his physical attacks, while Zeppeli's experience allows him more versatile uses) make them the Fighter and Mage of the group respectively. Their other ally, Robert E. O. Speedwagon, serves as a Thief in part due to his criminal background and Combat Pragmatist tendencies. In Diamond is Unbreakable, the main three are this trope. While Josuke Higashikata and Okuyasu Nijimura's Stands, Crazy Diamond and The Hand, respectively, have similar offensive capabilities, Josuke is the Mage, due to Crazy Diamond's Healing Hands being a heavily supportive ability, though one that can easily be used offensively when put in the right situation, while Okuyasu is the Fighter, as The Hand's Power Palms of the Void is a short-ranged but absolutely lethal ability that can only really be used offensively. Koichi Hirose, meanwhile, is the Thief, as his Stand, Echoes, has abilities that require a lot of planning and trickery to use effectively, especially ACT1's Written Sound Effects and ACT2's sound manipulation, and while ACT3's Gravity Master ability is more offensive than the former two, it's usually used in ways that avoid direct combat. Can also be seen in Stone Ocean with the main trio, Jolyne's Stone Free can unravel herself into string which has lots of versatile applications making her the Thief, Ermes's Kiss has the most direct destructive power when her stickers peel off making her the Fighter, and F.F. is a colony of zooplankton that can use her abilities at a range and is the group's Combat Medic making her the Mage. Each Big Bad following the introduction of Stands have abilities that fit into this with DIO having as stand that lets him fight head on with Rapid-Fire Fisticuffs and his own vampiric abilities amplifying his durability, Kira being a Squishy Wizard with abilities that let him turn objects into a bomb without having much in terms of physical combat, and Diavolo relying on the confusion caused by his ability and preferring to end fights in a single strike. |
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Fate/EXTRA allows the player to choose one of three servants to fight for him/her. Saber (Fighter): Has the best stat growths in strength and endurance, and has skills that are either direct physical damage or add small buffs to her choices in the game's Tactical Rock–Paper–Scissors. Archer (Thief): Specializes in agility, endurance, and magic, and has a unique skill set revolving around preparation to use his Hyperspace Arsenal, dealing a mix of physical and magical damage. Caster (Mage): Can easily gain levels in magic, agility, and luck, and is the only character whose skills rely almost completely on magical damage and MP recovery. |
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Jade Empire has the stats of Body (health and strength), Mind (raises Focus, which allows you to enact Bullet Time and use special or non-mastered weapons), and Spirit (raises Chi, which allows you to heal and use magical martial arts). It's not a traditional breakdown, as there's little stealth involved, but it does provide a basic breakdown between strength, speed, and sorcery. The Imperial Arena fighters include a trio of brothers who fight together and are explicitly stated to have been formed with this dynamic in mind; the stalwart yet simple-minded Sung Bu fights with two swords (the Fighter), the sophisticated mystic Sung Sui switches between a spear and the Ice Shard and Dire Flame styles (the Mage), and the most down-to-earth Sung Bo uses the quick Monkey Paw martial style (the Thief). |
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Kingdom Hearts: Birth by Sleep is a straighter example. It has three Magic Knight protagonists, each with a different specialty: Terra specializes in strength, Ven specializes in speed, and Aqua specializes in magic. | |
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Young Sheldon: The three Cooper children. Sheldon is the smartest out of the family, he's inquisitive, academic and very mature for his age (Mage). Missy is more manipulative and mostly relies on her looks to get by. She has the most common sense of the three, with Sheldon being far too logically-inclined, and Georgie being too low brow (Thief). Georgie is the eldest but not-so bright sibling, while he excels at physical work, he fails academically and even drops out of school. Georgie is also the first of the siblings, to become a father due to his charming nature (Fighter). | |
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Game of Thrones: As the series develops, three of the House Stark children fit all three molds. Jon is the Fighter, skilled with a blade and tested in combat. Bran is the Mage, physically weak but possessing magical powers beyond the ken of men. Arya is the Thief, learned in disguise and trickery even before being trained as a terrifying assassin. This culminates in the final battle against the Big Bad, with Jon leading troops into battle, Bran using his visions to manipulate the Night King and Arya sneaking up to strike the final blow. | |
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Twice in The Heroes of Olympus: The Lost Hero has Jason as the swordsman "fighter", Leo as the Gadgeteer Genius "mage", and Piper as the charmspeak-using dagger-wielding "thief". The Son of Neptune has Percy as the "fighter" yet again, Hazel as the geokinetic/gemstone-wielding "mage", and Frank (despite being the son of a War God) as the shapeshifting "thief". |
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The three main female members of the 90s X-Men: The Animated Series cartoon seem to follow this pattern. Rogue is brash, quick-tempered, and possesses the most overt physical strength of anyone on the team, making her the Fighter. Storm was poised, regal, and wielded awesome powers from a distance, fitting the Mage. And lastly, Jubilee's powers, while impressive, were rarely as useful to the team as her ability to move quickly and improvise, making her the Thief. Jean Grey was the odd one out, usually serving as a medic or secondary Mage character...at least most of the time. | |
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Ninja Gaiden Sigma 2: The three playable female characters Rachel, Momiji, and Ayane. Rachel has Super-Strength, fights with a large hammer and is the slowest of the three, Momiji is the Jack of All Stats and has strong fire magic and Ayane is the fastest of the three but has the weakest defense. | |
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Morrowind: No fewer than three sets of guilds/factions are built around this trope: the Imperial Guilds (Fighters guild, Mages Guild, Thieves Guild), the three Dunmer Great Houses on Vvardenfell (House Redoran, House Telvanni, House Hlaalu), and the three vampire clans on Vvardenfell (Quarra, Aundae, Berne). Interestingly, joining the trio that best fits your character is discouraged — the vampires aren't really tolerated by anyone, and even discounting them the three Great Houses have (to varying degrees) issues with their Guild counterparts. The Tribunal are a trio of Physical Gods worshiped by the Dunmer. They each fit one of the categories: Almalexia (Fighter), Sotha Sil (Mage), and Vivec (Thief). They replaced the Daedric Princes Boethiah, Azura, and Mephala in the old Dunmeri religion, respectively. |
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Not so much in the game, but the very high-quality cinematic trailers for The Elder Scrolls Online have the three factions represented by champions in this dynamic: the Daggerfall Covenant by a Breton Ranger, the Ebonheart Pact by a Nord Warrior, and the Aldmeri Dominion by an Altmer Battlemage. | |
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In Sekiro: Shadows Die Twice you are Wolf/Sekiro the Thief (well, Ninja) rescuing Kuro the Mage from Genichiro the Fighter. Eventually you face Genichiro in one of the games' hardest boss battles. This is where the power dynamic really hits home since you'll be forced to use every trick possible to defeat the relentless Samurai. | |
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That Time I Got Reincarnated as a Slime The main Blumund adventurer trio invokes the classic RPG classes with Cabal as the Fighter, Ellen as the Mage, and Gido as the Thief. The Falmuth Otherworlder trio fit this with Shogou as the Fighter, being the brutal in-your-face physical combatant who relies on brute strength and a tough body; Mitsuni as the Mage, relying on her Compelling Voice to do the fighting with no physical abilities; and Kyouya as the Thief, being the most skilled weapon-master who uses finesse and dirty tricks via combat-based magic. However, they're only a team in the loosest sense and prefer to fight on their own. Shogou flat-out kills Mitsuni himself in order to get a powerup and heal his injuries. The Eastern Empire Otherworlder trio sent to spy on Tempest fit this as well. Shinji is the Mage, whose Unique Skill allows him to act as the Plaguemaster and the Combat Medic in one able to wipe out foes before they know what hits them. Marc is the Fighter, being the physical powerhouse whose Unique Skill lets him turn anything he can grab (even the air) into a projectile weapon that could let him crush armies at his best. And Zhen is the Thief, whose Unique Skill lets him instinctively dodge threats, detect traps and danger, and discover hidden presences before they even attack combined with his own fighting abilities to run rings around people. With their honed teamwork, they're the first team aside from Masayuki's to get past the 50th Floor of the Tempest Labyrinth with no prior knowledge. |
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On Leverage, Eliot, Hardison, and Parker largely fulfill these roles, though Hardison is a hacker instead of a mage. The series even ends with the three of them going off without the full Five-Man Band. | |
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Lords of Magic: Warrior, Mage, and Thief are the three types of champions (single unit characters that lead armies) in its gameplay, and much of the rest of gameplay is influenced by this division. Unit production buildings are divided along these lines as well, with a "barracks" producing infantry, cavalry, ships, and warrior champions, a "thieves Guild" producing thieves, ranged units, and scouts, and a "mage tower" used to produce mages and magical creatures, as well as having an associated building for spell research. Each champion can be used to "train" at its associated building, improving the experience of units produced there, and each type of unit uses different types of resources to produce and maintain depending on its category. | |
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Dungeons & Dragons: Honor Among Thieves: Given the nature of the source material, this dynamic is present in the main party. Edgin (human bard) is the thief with his knack for strategy, charisma and diversion. Holga (human barbarian) is the fighter with the most brute strength and combat experience. Simon (half-elf sorcerer) is the mage who's capable of evocation spells once he gets over his self deprecation. Doric (tiefling druid) is a universalist that can fill all three roles, but mainly sticks to wild shape which allows her to be a stealthy insect, a high soaring hawk or a brutally ferocious owlbear. | |
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Plants vs. Zombies 2: It's About Time has this with three of the special zombie types in the Dark Ages time period. The Knight is the Fighter who can absorb huge amounts of damage thanks to his armored helmet. The Wizard is (obviously) the Mage who turns plants into harmless sheep from the back lines. The Jester is the Thief who moves quickly and "evades" projectiles via reflecting them, also gaining a speed boost while doing so. The Chinese version of Dark Ages includes a more traditional rogue in the Bandit Zombie, who uses invisibility to avoid being attacked. | |
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Suicide Squad: Rick Flag's three closest friends on the team qualify as this. Bronze Tiger is a trained martial artist, Nightshade has shadow powers that allows her to teleport and create objects made of shadow and Nemesis is a spy and Master of Disguise. | |
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The starting classes of South Park: The Fractured but Whole are Brutalist (focuses on knockbacks), Speedster (focuses on outmaneuvering your enemies with agile attacks), and Blaster (focuses on ranged attacks). Later on, you can unlock up to a maximum of ten classes (twelve with DLC) and mix-and-match abilities from all of them, letting you fulfill potentially any role you want. Each of the companions also fit into various classes and roles, such as close-ranged attacks and tanking (Captain Diabetes, Super Craig, the Coon, Tupperware, and Call Girl), long-ranged attacks and support (Human Kite, Toolshed, Wonder Tweek, Professor Chaos, Henrietta, and Mintberry Crunch), or fast attacks and high mobility (Fastpass, Mosquito, and Mysterion). | |
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Power Rangers: Dino Thunder: The main trio fits this trope with their civilian powers. Ethan (The Fighter) has the ability to generate Instant Armor which grants him Super-Strength. Kira (The Mage) has a long-ranged power in the form of a Super-Scream. And Conner (The Thief) has Super-Speed that allows him to surprise his enemies. | |
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Ghost of Tsushima allows Jin Sakai to become one of the three archetypes depending on which skillset you want to develop. Samurai Techniques represent the Fighter, while Ghost Techniques represent the Thief. The Mage archetype is the combination of a Flaming Sword (caused by using incendiary oil on a katana) and some offensive Ghost weapons that are thrown from cover, such as the Explosive Arrows and the Black Powder Bomb. | |
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Tiny Tina's Wonderlands has six playable character classes for your Fatemaker: Fighter is covered by Clawbringer (focussed on defense and bonus fire and lightning damage, and also gains a wyvern companion) and Brr-serker (focussed on melee and cold damage), Mage is covered by Spellshot (gains stacks of a buff called "spellweaving" that increases spell damage and can provide other bonuses) and Graveborn (has a lot of skills that sacrifice health, but also a demi-lich companion and skills that deal life-draining dark magic damage), and Thief is covered by Stabbomancer (focuses on boosting critical hit rates) and Spore Warden ("ranger" class that focuses on gun damage and long-range abilities, and also gains a mushroom companion). | |
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Arrowverse: The three main recurring villains fit this. Eobard Thawne has Super-Speed and makes use of hit-and-run tactics, Malcolm Meryln is a master archer and martial artist, and Damien Darhk's future self gains access to the Lazarus Pits and the Khushu Idol. The Arrowverse trinity is Flying Brick Supergirl (Fighter), Flash whose powers come from the mysterious cosmic speed force (Mage), and Badass Normal Green Arrow, who started out as a literal Robin Hood style thief. |
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In The Powerpuff Girls, Buttercup is the physically strongest member of the trio (Fighter), Blossom has her smarts and ice powers (Mage), and Bubbles has her charms and the ability to speak any language and to communicate with animals (Thief). In the Japanese adaptation Powerpuff Girls Z, Buttercup, who now wields a hammer, keeps her spot as the Fighter; while Bubbles and Blossom swap places, making the former the staff-wielding Mage, and the latter the yoyo-wielding Thief. | |
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"Percy Jackson And The Sword Of Hades" in The Demigod Files has Percy as (again) "fighter", the necromancer Nico as "mage", and huntress Thalia as "thief". | |
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Minecraft has the Illager mobs that fit this dynamic. Vindicators are melee combatants that attack with axes (Fighter), Evokers are magic users that conjure gaping maws and spawn Vexes to attack (Mage), while Pillagers attack from a distance with crossbows (Thief). A Dummied Out illager in the Illusioner can also count as the Thief, being a Master of Illusion that uses blinding and fake clones. | |
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Final Fantasy has the original forms for several of the classes found (in various mutations) throughout the series. Given its dependence on the original D&D, it's hardly surprising. Fighter = Fighter Thief = Thief (Black) Mage = Mage (White) Mage = Cleric (Red) Mage = Magic Knight Monk = Fighter In addition, the Class Change that marked the midpoint of the game would give the magic-users access to more powerful spells and the monk a better attack, but would also grant Magic Knight status to the Fighter (who became the Knight and could use White Magic) and the Thief (who got a major upgrade as the Ninja and could use Black Magic). |
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FTL: Faster Than Light's first 3 ships (one already available, the other two unlocked) fit into these archetypes. The Kestrel is a tough all rounder with strong recharging shields, the Engi ship has a small crew and weak weapons, but uses drones better than the rest, and finally the Stealth ship comes equipped with strong dodge and an augment which allows it to predict (and therefore avoid) dangerous beacons. | |
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Crimson Alliance has Gnox the mercenary as the party's tank and physical fighter, Direwolf the spell-slinging wizard, and Moonshadow the assassin and ranged-attack specialist. | |
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Team Touden in Delicious in Dungeon. The party at the start of chapter two fits the description perfectly, with Laios the Swordsman, Marcille the Magician, and Chilchuck the Trapmaster. Senshi is a mix of Fighter and Woodsman/Ranger. | |
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My Little Pony: Friendship Is Magic: The ponies are divided into three tribes: Earth Ponies, who tend to be stronger than average (Fighter), Unicorns, who have the most powerful magic (Mage), and Pegasi, who are Fragile Speedsters in the air (Thief). Interestingly, prior to the founding of Equestria, the Pegasus tribe was the Proud Warrior Race. The Mane 6 have this ensemble in pairs each one. Fighter: Rainbow Dash and Applejack: The most direct, brash ones and the most reliant on their physical prowess. Rainbow Dash is a pegasus who uses her speed and flight to quickly beat her opponents; whereas Applejack is the physically strongest of the main characters and with skills as a farm girl to keep up with the adventure. Mage: Twilight Sparkle and Pinkie Pie: The most versatile members and the most capable of overcome the rules of their setting. Twilight is a unicorn who studied magic for years and has a spell for virtually any situation as well as the smartest member who makes most of the team's strategies; while Pinkie Pie is the most likely to come up with unorthodox ideas and use party accessories out of nowhere as well as the one most likely to abuse from Toon Physics. Thief: Fluttershy and Rarity: The less conflict oriented members who use different skills to defuse a situation. Fluttershy is a pegasus who nurtures animals and is the most likely to resort to pacifist methods; Rarity meanwhile has the best social awareness of the team and relies mostly on guile or precision attacks. In the final season, Tirek, Chrysalis, and Cozy Glow, the Big Bad Ensemble, are this. Tirek is the fighter, growing stronger by feeding on magic and usually depends on his immense strength, Chrysalis, being a shapeshifting Changeling who can become practically any creature, is the mage, and Cozy Glow, who relies on her intellect and manipulativeness, fills the spot of the thief. |
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Asterix has the wise and intellectual druid Panoramix / Getafix (the mage), strong Gentle Giant but not very bright Obelix (fighter) and Asterix who, although both smart and strong, often uses his wit and cunning to trick Romans (the thief). | |
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All classic members of the Justice Society of America fall squarely into one of the three categories. Fighter: The Atom, Black Canary, Wildcat, Hourman, Hawkman. Mage: Green Lantern, The Spectre, Doctor Fate, Starman. Thief: The Flash, The Sandman, Doctor Mid-Nite, Mister Terrific. |
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Fighter, Mage, Thief | |
Fighter, Mage, Thief / int_c62995ba | comment |
In Child of the Storm, the younger generation has two of these: axe-wielding Uhtred is the Fighter, Diana with her speed and agility is the Thief, while Harry, whose his vast (but fairly raw) magical and Psychic Powers make him a Glass Cannon, is the Mage, and (particularly in the first book) bad things tend to happen when he tries close combat against serious opponents. By the sequel, another develops, with Harry remaining as the Mage (albeit more of a Fighter-Mage), Carol being the Fighter, and Jean-Paul being the Thief. Indeed, while they don't battle together, Harry and friends act as this at Hogwarts: here, Harry's the Thief (mentality wise, he's much more of a master spy), while Hermione is the Mage (though very knowledgeable, and with extremely destructive powers, said powers tend to be hard to control at the best of times), and Ron is the Fighter (in mentality and in getting training from Sean Cassidy in Aikido). | |
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Fighter, Mage, Thief / int_c62995ba | |
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Fighter, Mage, Thief | |
Fighter, Mage, Thief / int_c6ed075b | comment |
Knights of Ambrose: Knight Bewitched: Ruth is the fighter, being a Knight and tank for the party, Alduin and Gwen are the Mages, with the latter replacing the former after he becomes an enemy, and Stray and Uno share the role of thief, with them having high agility, however, Uno fits the stereotype better, with a reliance on poisons and daggers, while Stray is an archer. Absinthia: Sera and Freya are the tanks of the party, Thomas is The Red Mage who uses offense and healing spells, and Jake is the thief who is fast and can inflict ailments. |
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Fighter, Mage, Thief | |
Fighter, Mage, Thief / int_c74f2d3c | comment |
Diablo series: Diablo (1997) provided a breakdown of Warrior, Rogue, and Sorcerer, with later games adding more classes. It also downplays this trope in that any character can potentially learn any magic and use any equipment. Played straight in Diablo III with both the main hero classes and followers: the Barbarian, Crusader, and Kormac the Templar represent fighter; The Demon Hunter, Monk, and Lyndon the Scoundrel represent thief; and the Necromancer, Witch Doctor, Wizard, and Eirena the Enchantress represent mage. Fittingly enough, all the fighters rely on strength for their main stat, the mages rely on intelligence, and the thieves rely on dexterity. |
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Fighter, Mage, Thief / int_c95aade7 | type |
Fighter, Mage, Thief | |
Fighter, Mage, Thief / int_c95aade7 | comment |
The allegiances in God of War: Ascension fit the broader version of this trope. Ares grants Fighters the ability to deal high physical damage. Hades specializes in the Thief’s stealth-based attacks and cooldown reduction. Zeus gives his followers the Mage’s elemental damage. Poseidon grants the Cleric’s healing and defense skills in exchange for low attack damage. | |
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Fighter, Mage, Thief / int_c9788a4b | comment |
Eiyuden Chronicle: Rising has the game's Power Trio, Garoo, Isha, and CJ, fill these roles (respectively). Garoo wields a giant sword and is the heaviest hitter of the three; Isha has access to a variety of ranged attacks that change based on what elemental Rune she has equipped; and CJ is the fastest of the three, with the ability to double jump and air dash. | |
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The three main monsters of Evolve. Goliath is the close-range bruiser with lots of health, Kraken is the Squishy Wizard (compared to the former) with devastating long-range electrical attacks, and the Wraith is fast with dual-blade-like claws and decoy-based abilities but has the lowest health/armor of the three. | |
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Fable allows you to invest experience into Strength (health, damage resistance, and melee weapons), Skill (archery, bartering, and stealth), and Will (magic powers). Fable II streamlines things further, though still into Strength (melee), Skill (ranged), and Will (magic). It also has heroes as NPCs that each personifies one of these paths, so the Hero of Strength is big and muscular, the Hero of Will is glowing with magic power, and the Hero of Skill is tall and lanky, just like how the character will look if they specialize in a particular path. Not like anyone would specialize in a single path unless they wanted a Self-Imposed Challenge. As Exp is available from numerous sources and upgrade prices scale in such a way as to make purchasing skills from all three branches trivial, there is little disincentive to being a generalist, which eventually makes the character look like a giant (Skill) glowing (Will) barrel (Strength) with arms and legs (same goes if you're playing as a female). |
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Fable (Video Game) | hasFeature |
Fighter, Mage, Thief / int_ca48bb5c | |
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Fighter, Mage, Thief | |
Fighter, Mage, Thief / int_cb45dbdc | comment |
Pokémon Scarlet and Violet's starters follow in the footsteps of their Gen VI and VII counterparts. Sprigatito becomes Meowscarada, a Grass/Dark speedy stage magician that relies on sleight of hand and critical hits (Thief), Fuecoco becomes Skeledirge, which is a Fire/Ghost that has Magic Music and the highest Special Attack (Mage), and Quaxly becomes Quaquaval, which is a Water/Fighting Dance Battler with the highest Attack of the trio (Fighter). | |
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Pokémon Scarlet and Violet (Video Game) | hasFeature |
Fighter, Mage, Thief / int_cb45dbdc | |
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Fighter, Mage, Thief | |
Fighter, Mage, Thief / int_cb6abea3 | comment |
In Yu-Gi-Oh!, the three main duelist protagonists, Yugi Muto, Seto Kaiba, and Katsuya Jounouchi, each center their respective decks to fit a certain playing style. Yugi's deck is very adaptable and focuses on strategy (Mage), Kaiba's deck is loaded with powerful cards and monsters and focuses on strength (Fighter), while Joey's deck uses a lot of chance-based cards and focuses on luck (Thief). As if it gets any better, Yugi's signature monster is the Dark Magician and Jounouchi has a card called Graverobber which allows him to steal a card from his opponent's graveyard, saving him on several occasions. The Sangeshin/Three Egyptian God Cards in the anime also work in similar archetypes: Obelisk the Giant God Soldier (Fighter): The big guy who's a consistent 4000 ATK and DEF beatstick with straightforward but extremely destructive effects and the most battle-oriented one. Fittingly used by Kaiba because of its huge raw power. Ra the Winged God Dragon (Mage): The most powerful member with a huge amount of effects, capable of destroying cards and use LP as a power source as well as requiring ancient knowledge to be properly utilized. Osiris the Heaven (Thief): The most resource dependent one. While often at risk of being the weakest in raw power terms, it can weaken monsters whenever they appear, leveraging the field and requiring some more dextary than its partners. |
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Dokapon Kingdom, a hybrid board game and RPG, has these as the three default classes. All weapons can be equipped by any class, but certain ones grant special bonuses. | |
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Gothic, The Unnamed Hero can choose his class by joining one of the three factions in the game - including the mixed classes. The Old Camp provides the choice of a Fighter or Firemage career, the New Camp a choice of a Thief or Watermage while the Swamp Camp - a Mage type of character. In practice, it's more Fighter, The Beastmaster, Magic Knight. |
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Beta Smash, a fusion of Ultraman, Ultraman Ace and Ultraman Taro, is a Mighty Glacier themed after a pro wrestler, making it the Fighter. | |
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Ultraman | hasFeature |
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You'll Get No Answers from the Blue Sea Star: The three sisters are a classic example. Beth is the muscle who wades into mêlèe and smashes things, Kid stays back and acts as the magical equivalent of a tactical nuke, Jo spies and stabs and sneaks and snipes. | |
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Some games in Wizards & Warriors series let you choose between a knight, wizard, and a thief. | |
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Pokémon Mystery Dungeon: Explorers has the three main Pokemon of the future and the playable characters throughout In The Future of Darkness - Dusknoir is a Mighty Glacier with a strong physical attack stat and formidable defensive stats, and has a powerful physical moveset (the fighter), Celebi is actually a Jack of All Stats, but has the highest special attack of the three and comes knowing only special-oriented attacks, and has a poor defensive typing of Grass/Psychic that could qualify her as a Squishy Wizard (the mage), and Grovyle lives on the run as an outlaw both in and outside of the future, being skilled at utilizing items and other sneaky techniques to evade being caught, with his highest base stat being his speed (the thief). | |
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Pokémon Mystery Dungeon: Explorers (Video Game) | hasFeature |
Fighter, Mage, Thief / int_ce97a859 | |
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Stars Without Number has Warrior, Psychic and Expert. Warriors have the best attack progression and the ability to negate one hit per fight; Experts have the best skill progression and can reroll a non-combat skill once per hour; Psychics can use psychic powers. This is also true with its post-apocalyptic spinoff Other Dust | |
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Stars Without Number (Tabletop Game) | hasFeature |
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Fighter, Mage, Thief / int_d3e3e38a | comment |
She-Ra and the Princesses of Power: Adora fights with a sword and gains Super-Strength in her She-Ra form (Fighter). Glimmer relies on her Light 'em Up and Teleportation magic (Mage). Bow is agile, tricky, and uses a bow and arrows (Thief). On the villains' side, Scorpia has Super-Strength and relies on smashing things (Fighter). Entrapta is a super genius and master of advanced technology (Mage). Catra is extremely agile, stealthy, and relies on whittling her opponents down with her claws (Thief). |
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She-Ra and the Princesses of Power | hasFeature |
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Fighter, Mage, Thief / int_d43be22a | comment |
The first three add-on killers also follow this pattern. The Nurse is the Mage, a floating ghost who can teleport and destroy pallettes remotely. The Hag is the Thief, an undead witch woman who can lay traps and magic totems. And Michael Myers is the Fighter, a killer with no real gimmicks beyond the ability to stalk survivors and eventually get to One-Hit Kill them. | |
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Halloween (Franchise) | hasFeature |
Fighter, Mage, Thief / int_d43be22a | |
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Fighter, Mage, Thief / int_d46cc708 | comment |
Ed, Edd, and Eddy of Ed, Edd n Eddy fit this trope pretty well. Ed, the strongest, toughest, and most dim-witted of the three, is the fighter; Edd, the smart one, capable of building nearly anything from cardboard, and the squishiest of them all, is the mage; and Eddy, the sneaky, conniving one that comes with the underhanded scam of the week, is the thief. | |
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La Tale originally had four character classes, those being the warrior and knight, fighters who specialized in offense and defense respectively, and then wizards and explorers, who fit the stereotypical mage and thief mold. They later added engineers which are something of a Jack of All Trades. | |
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The treasure hunters from Fairy Tail Zero fit this before they learn magic. Warrod is a Mighty Glacier who can plow through an armed crowd, Yuri uses lightning bombs, and Precht is a Dance Battler who favors chainblades. | |
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Fighter, Mage, Thief / int_d4e486c7 | comment |
Dota 2 has this in the shape of different types of heroes in Strength, Agility, and Intelligence. Strength has the fighters. Strength heroes usually have huge chunks of vitality to tank damage and most of them are physical attackers. Agility has the thieves. They rely on better armors and the Agility heroes are usually built to be fast for the most part (or alternatively relying on range to keep away from the enemies) Intelligence has the mages. Exceeding at mana regeneration, the Intelligence heroes are focused on casting spells and special attacks, and most of them attack from a safe distance. |
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Fighter, Mage, Thief / int_d4e486c7 | |
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Fighter, Mage, Thief | |
Fighter, Mage, Thief / int_d502170c | comment |
Pokémon Sun and Moon does a similar thing with their respective starters, only which motif they adopt are swapped: Grass-typed Rowlet eventually becomes Decidueye, a Grass/Ghost owl with archer abilities (The thief). The Fire type Litten becomes bipedal and takes on a Fire/Dark Heel wrestler theme as Incineroar (the fighter) and the Water-typed Popplio turns into Primarina, a Water/Fairy Magic Idol Singer mermaid (the mage). | |
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Pokémon Sun and Moon (Video Game) | hasFeature |
Fighter, Mage, Thief / int_d502170c | |
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Fighter, Mage, Thief / int_d56cafaf | comment |
Power Rangers RPM has the three primary color rangers as a combination of two of the three archetypes each. Red Ranger Scott Truman as the Fighter + Thief, using his Street Saber sword and Super-Speed, while Yellow Ranger Summer Landsdown is Thief + Mage, using a Zip Charger (some sort of remote-controlled Attack Drone useful for sneaky attacks) and Kamehame Hadouken attacks, and Blue Ranger Flynn McAllister is a Fighter + Mage, using a heavy explosive cannon from long range and being able to stop time. Black Ranger Dillon is another Mage + Fighter, a Barrier Warrior wielding a Hand Cannon who also has cybernetic implants and is the most proficient in martial arts among the team, and Ziggy, the Green Ranger, is a Fighter + Thief, combining a heavy axe with teleport (not that he's good at using either of them). Gem and Gemma, the Gold and Silver Rangers, are both Thief + Mage, using daggers combined with fire and ice. | |
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In addition, Three rangers of Power Rangers S.P.D. fit this trope too with their genetic powers. Syd (The Fighter) has a matter-shifter Power Fist making her the physically strongest ranger (in their unmorphed form). Sky (The Mage) can create Force Fields. And Jack (The Thief) is an Intangible Man in addition to his robber past. | |
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Ultima IV's NES port also has the Avatar "class", which the Player Character (and the PC only) upgrades to upon achieving enlightenment in all Virtues. It's basically a Purposely Overpowered version of the Ranger with access to all weapons, armor, and spells (depending on your INT), with the only real downside being that if you ever commit an unvirtuous act again, you're reverted to your base class and have to regain the enlightenment in that virtue again. In the original versions of the game, you were stuck with your normal class-restricted weaponry, with the Avatarhood benefit being you got access to the eight sets of Mystic Swords and Mystic Robes, the best melee and armor in the game for all classes. | |
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Fighter, Mage, Thief / int_d5ae7c22 | comment |
Ultima IX gives you starting equipment based on what class you choose. The super-awesome Ranger gets an immediate boost to the three main stats, but crappy equipment. The super-crappy Shepherd, which gets no boost at all to the three main stats, gets equipment that other classes can't get for a least four or five hours. It pays to handicap yourself, apparently. | |
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In Trine, the Mage can create boxes to use as platforms and use telekinesis to move objects; the Thief can swing on certain ceilings and use her arrow to shoot targets from afar; and the Fighter is your basic bash-things-with-your-sword character. | |
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Trine (Video Game) | hasFeature |
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In Valis III, the game dynamic has changed from the player controlling Yuko, to now controlling three young women; Yuko, the warrior of Valis is the Fighter, Cham the new character is the Thief, and Yuko's sister Valna is the Mage. | |
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Valis | hasFeature |
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The XCOM 2 expansion War of the Chosen introduces 3 new Chosen enemies as well as 3 allied resistance factions and corresponding hero classes, each of which fits into one archetype: On the Chosen side, we have: The Assassin, who prefers getting into close quarters with her sword and shotgun combo as the Fighter. note She also has stealth abilities and disrupts enemies (Thief) and uses a single psionic attack to do the former or (like her siblings) summon allies (Mage). The Hunter, who prefers keeping a distance with his sniper rifle and pistol, as the Thief. He's also snarky and voiced by Nolan North, who also played Nathan Drake in Uncharted, possibly the most famous snarky thief in video game history. The Warlock, who uses his Psionic powers to disrupt the battlefield as the Mage. There was also a fourth Chosen planned, who would presumably be the equivalent of a Grenadier and/or Specialist, much like its siblings are Rangers, Sharpshooters, and Psions. Thematically, the Commander is similar to another Chosen; only known by their nickname, background and identity unknown, and their special ability is leadership. Neither fit any of the three archetypes. On the Resistance factions' side, things are slightly more complicated: The Reapers serve the role of the Thief with their ability to remain hidden in the shadows while sniping enemies, though their Claymore mines and Remote Start ability gives them explosive ordnance akin to a Mage as well. The Skirmishers are Lightning Bruisers who combine Fighter and Thief characteristics with their ability to shoot multiple times per turn, quickly reposition themselves with their grappling hook and gain extra actions for even more firepower or mobility. The Templars are Magic Knights who dash into melee and strike enemies with psi blades like a Fighter, collecting Focus with each kill before using it to unleash Psionic powers like a Mage. |
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XCOM 2 (Video Game) | hasFeature |
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Fighter, Mage, Thief | |
Fighter, Mage, Thief / int_d6e2146d | comment |
Played straight in Diablo III with both the main hero classes and followers: the Barbarian, Crusader, and Kormac the Templar represent fighter; The Demon Hunter, Monk, and Lyndon the Scoundrel represent thief; and the Necromancer, Witch Doctor, Wizard, and Eirena the Enchantress represent mage. Fittingly enough, all the fighters rely on strength for their main stat, the mages rely on intelligence, and the thieves rely on dexterity. | |
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Fighter, Mage, Thief / int_d6e2146d | |
Fighter, Mage, Thief / int_d77db2ed | type |
Fighter, Mage, Thief | |
Fighter, Mage, Thief / int_d77db2ed | comment |
Torchlight: Destroyer is fighter, Vanquisher is thief (archer/gunslinger), Alchemist is mage. Like Diablo, classes are fairly customizable, e.g. you can easily make a magic knight, a sneaky sorcerer, or Jack of All Trades out of the Alchemist. | |
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Fighter, Mage, Thief | |
Fighter, Mage, Thief / int_d880e828 | comment |
In a similar vein, it's averted in the case of Defense of the Ancients. One of the most common newbie mistakes made is assuming Strength = Tank/Warrior, Agility = Carry/Thief, Intelligence = Support/Mage. The only thing primary attributes determine is which stats gives you 1 damage per point of it. Typically, if a hero has a role contrary to its commonly associated to its stat, it likely means the hero has particularly strong skills and has a different attribute to balance them out. | |
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Fighter, Mage, Thief / int_d8c2cfe4 | comment |
Scott's crew from the Ant-Man films. Luis' most notable ability is punching someone out with a single blow (Fighter), Kurt is a hacker who can change conditions inside a building (Mage) and Dave is the Getaway Driver (Thief). | |
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Fighter, Mage, Thief | |
Fighter, Mage, Thief / int_d908efc | comment |
Demon Slayer: Kimetsu no Yaiba: The main trio of Demon Slayers definitely fit this trope. Tanjiro Kamado is the Mage, being the most calm and collected of the three, and is capable of wielding both Water and Sun Breathing, the last of which is the most powerful of all Breathing Techniques. Zenitsu Agatsuma is the Thief, being a Lovable Coward and a Fragile Speedster who reaches his full potential either while sleeping or motivated by something that serves as his Berserk Button (i.e., girls). Inosuke Hashibira is the Fighter, The Berserker who is a duel-wielder and rushes head first into battle, usually without thinking. He's physically the strongest out of the three. Muzan's top three lieutenants within the Twelve Kizuki also fit this trope very well. Kokushibo, the Upper Rank One, is the Thief, being a powerful swordsman who is able to utilize Moon Breathing techniques in his arsenal. Doma, the Upper Rank Two, is the Mage, with his Blood Demon Art being able to summon ice in his arsenal. He occasionally uses sharp fans for melee attacks. Akaza, the Upper Rank Three, is the Fighter, who heavily relies on hand-to-hand combat, being a martial artist even before his demon transformation. |
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Fighter, Mage, Thief / int_d9803a11 | comment |
South Park: The Stick of Truth has four classes: Fighter, Mage, Thief, and Jew (which focuses on Jew-themed attacks as well as gaining power the lower your health is). The only difference between classes are the abilities and otherwise fight mostly the same. | |
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Fighter, Mage, Thief / int_da3a2b69 | comment |
The three adult members of The Munsters clan- tall, super-strong Bumbling Dad Herman is the fighter; Lily as the most rational, organized Only Sane Woman with vampiric abilities but with the most physically weak build makes the mage; and Mad Scientist Grandpa is the thief, given that he usually resorts to slyness and spells behind the others' backs to solve problems. | |
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Fighter, Mage, Thief / int_da4aa4fe | comment |
In the iOS game Highborn, the three Heroes are Archie, a knight/paladin; Enzo, a wizard; and Trillian, a rogue. | |
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The Quest for Glory series has Fighter, Magic User (renamed Wizard in later games), and Thief. Unlocking cross-class abilities is possible at the expense of same-class starting abilities, though some quests are class-specific and criticized for it. It's possible to earn the class of Paladin, which amounts to a Fighter who does good things rather than just kill stuff, and has a Flaming Sword to kill stuff with. Appropriately but oddly, there's at least one Paladin quest that is done for the sake of right, with no reward. QfG loves to hammer home the Paladin's need to be selfless: each game, starting with the second one, has a least one quest where you're either offered a reward that you should turn down, or you're not offered a reward at all. QfG4 even has a quest where the quest isn't given to you; you just hear the basics and you're expected to run with it. It is possible to become a paladin if you're playing as a thief, but do any actual thieving (except to steal an item needed to defeat an elemental) and you've lost your chance. Also, Wizard isn't a class, it's a title for academically certified Magic Users, earned in the second game upon graduation from the Wizard's Institute of Technocery. (As, if you haven't graduated from the school, you shouldn't be able to complete the second or subsequent games as a Magic User. This becomes part of a "new" character's assumed backstory.) |
|
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The Legend of Korra: Like in ATLA, three arc villains follow this theme: Unalaq is the Mage, being a strong Waterbender who makes a pact with Vaatu to become a Dark Avatar. Zaheer is the Thief: he leads an extremist anarchist cell specialized in the assassination of corrupt political leaders, and his power is Airbending. Kuvira is the Fighter, being a conqueror in command of a large army and having powers revolving around Metalbending, a more powerful form of Earthbending. Amon, the villain from the first arc, may be considered a Thief since his power mostly revolves around taking away other people's powers. In the new Team Avatar, Avatar Korra is a Jack of All Trades, having access to all four elements. Bolin is the Fighter, being a strong Earthbender (the most physical of the four elements and mostly close-range) who later develops the destructive Lavabending power, Mako is the mage, being skilled in long-range Firebending and Lightning Generation, and Asami is the Thief, being a non-bender that relies on technology to fight. |
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The Legend of Korra | hasFeature |
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Fighter, Mage, Thief / int_dbdadbe3 | comment |
Kamen Rider Gotchard: The three main Kamen Riders qualify. | |
Fighter, Mage, Thief / int_dbdadbe3 | featureApplicability |
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Kamen Rider Gotchard | hasFeature |
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Fighter, Mage, Thief / int_dc2fe3c1 | comment |
In Aegeroth: A Checkered History, there's Davi, an officer of the law, Zambor, a sorceress, and Drivena, a thief. | |
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The Witcher: Game of Imagination makes a nice subversion, as it is entirely possible to create an entire party of characters outside the triangle and still enjoy the game. | |
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There are several Dream Friends in Star Allies that fall into these three categories. The Fighter characters are King Dedede, Meta Knight, Bandana Waddle Dee & Dark Meta Knight. The Mages are the Animals Friends, Marx, Gooey, Ribbon & Adeleine, Magolor, Taranza, Susie & The Jambastion sisters. And the only Dream Friend who is a Thief is Daroach. |
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Kirby Star Allies (Video Game) | hasFeature |
Fighter, Mage, Thief / int_dddc4aa0 | |
Fighter, Mage, Thief / int_df1a504b | type |
Fighter, Mage, Thief | |
Fighter, Mage, Thief / int_df1a504b | comment |
Engage Kiss: Shu's 3 love interests fit this dynamic in some fashion. Sharon is the Fighter, being a very skilled martial artist with brute strength, Kisara is the Mage, possessing supernatural powers due to her nature as an S-Rank demon, and Ayano is the Thief, relying on her company's resources and subterfuge, while also being a crack shot with various guns. | |
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Fighter, Mage, Thief / int_dfc07782 | comment |
The Autobots seeking the Ark in the present-day form this dynamic in Transformers: Cyberverse. Windblade with her psionic powers and wind-based attacks is the mage, Grimlock's raw physical strength and durability cast him as the fighter, and Bumblebee who relies on stealth, speed, and his hidden shiv is the thief. | |
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Transformers: Cyberverse | hasFeature |
Fighter, Mage, Thief / int_dfc07782 | |
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Fighter, Mage, Thief / int_e04f934e | comment |
Fire Emblem: Three Houses: The Black Eagles and Adrestian Empire is the Mage. They have the highest percentage of mages in their house and mages make up more of the Adrestian army than the other two factions. Their faction leader, Edelgard, is also the only one of the three lords with an aptitude for magic. In the Cindered Shadows DLC storyline, Linhardt represents the Black Eagles and is the mage. He uses magic to both heal and attack. The Blue Lions and Holy Kingdom of Faerghus is the Fighter. They are known for their martial skills and tend to favor offensive roles, while only having two dedicated spellcasters; and even then, those two casters have prowess with physical weapons. The Knights of Faerghus also favor physical horseback classes over other types. Their faction leader, Dimitri, is also Boring, but Practical in regards to his special classes, but can easily wipe the floor with enemies. However, in the Cindered Shadows DLC storyline, Ashe represents the Blue Lions and is the thief. He wields a bow and has the ability Lockpick, which allows him to open any treasure chest or doors regardless of class. The Golden Deer and Leicester Alliance is the Thief. They have the most natural archers and commoners of the three houses, and while their average growth rates are slightly lower than the other two houses, they are Weak, but Skilled and learn multiple utility skills. Their faction leader, Claude, also favors hit-and-run tactics with his unique classes. However, in the Cindered Shadows DLC storyline, Hilda represents the Golden Deer and is the fighter. She is an axe user, which are powerful but not accurate. |
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The three Hawke siblings are this in Beyond Heroes: Of Sunshine and Red Lyrium. Hawke is a rogue, and - as in the game - twins Carver and Bethany are a warrior and a mage, respectively. | |
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Dragon Age II (Video Game) | hasFeature |
Fighter, Mage, Thief / int_e144ba19 | |
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Fighter, Mage, Thief / int_e1af7332 | comment |
Quack Pack: In "The Really Mighty Ducks" and its Sequel Episode "Return of the T-Squad", Donald's nephews get superpowers. Louie gains Super-Strength and becomes Captain Muscle (fighter), Dewey gains Psychic Powers and becomes Brain Boy (mage), and Huey gains Super-Speed and becomes Really Incredibly Fast Guy (thief). | |
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Quack Pack | hasFeature |
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Fighter, Mage, Thief / int_e22c949c | comment |
Dragon Quest: Dragon Quest III: The original game introduced Fighters and Monks - strong hitters with high defense and low speed - as well as Clerics, Wizards, and Sages - physically fragile wielders of powerful magic - and the SNES remake introduced Thieves - low defense, fantastic speed, and evasion - completing the class triangle. Next games in the series usually included the three classes, or characters fitting each archetype. Dragon Quest XI has the Luminary, Jade, and Sir Hendrik (physically powerful fighters), Serena, Veronica, and Raab (squishy spellcasters), and Erik (swift thief). |
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DragonQuest | hasFeature |
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Fighter, Mage, Thief / int_e293455a | comment |
Buffy the Vampire Slayer: Buffy is the Fighter (being the Slayer, she has superhuman strength, agility and combat skills); Willow is the Mage (she dabbles in magic to the point where she's the most powerful witch in the world); and Xander is the Thief (has no superpowers, but compensates through guile, resourcefulness and sometimes just plain luck). | |
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Buffy the Vampire Slayer | hasFeature |
Fighter, Mage, Thief / int_e293455a | |
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Fighter, Mage, Thief | |
Fighter, Mage, Thief / int_e3b75023 | comment |
The Barbarois in Vampire Hunter D: Bloodlust is a trio of mutants that fit this trope nicely: the werewolf Mashira is the Fighter, the shapeshifting Caroline is the Mage, and the shadowbinder Bengé is the thief. | |
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Vampire Hunter D | hasFeature |
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Fighter, Mage, Thief / int_e43ea2a5 | type |
Fighter, Mage, Thief | |
Fighter, Mage, Thief / int_e43ea2a5 | comment |
Ultraman Z uses this trope for Z's fusion forms, instead of the usual Balance, Speed, Strength Trio the Ultra Series uses for an Ultra's Multi Form Balance: Alpha Edge, a fusion of Ultraseven, Ultraman Leo and Ultraman Zero, is a Fragile Speedster with the combined speed and skill of three martial artists, making it the Thief. Beta Smash, a fusion of Ultraman, Ultraman Ace and Ultraman Taro, is a Mighty Glacier themed after a pro wrestler, making it the Fighter. Gamma Future, a fusion of Ultraman Tiga, Ultraman Dyna and Ultraman Gaia, is a Squishy Wizard skilled in dazzling beam attacks resembling sorcery, making it the Mage. |
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Fighter, Mage, Thief / int_e46d33d6 | comment |
Mirabel and her sisters in Encanto. Luisa has Super-Strength who can lift buildings (Fighter), Isabela has a Green Thumb by growing plants (Mage) and Mirabel is the Muggle Born of Mages who uses her wits to survive (Thief). | |
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Encanto | hasFeature |
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Fighter, Mage, Thief / int_e48493b3 | comment |
Ultima: The series has the stats of strength, dexterity, and intellect, with the three Principles each related to one stat (Strength = Courage, Int = Truth, Dex = Love). The classes associated with the virtues derived from the principles also mostly work out, with the meleeist Fighter for Valor (courage), pure-caster Mage for Honesty (truth), ranged fighter Bard for Compassion (love), Magic Knight Paladin for Honor (truth and courage), more-agile fighter Tinker for Sacrifice (love and courage), more-agile caster Druid for Justice (truth and love), jack-of-all-trades Ranger for Spirituality (all three), and mostly-worthless Shepherd for Humility (none!). Ultima IV's NES port also has the Avatar "class", which the Player Character (and the PC only) upgrades to upon achieving enlightenment in all Virtues. It's basically a Purposely Overpowered version of the Ranger with access to all weapons, armor, and spells (depending on your INT), with the only real downside being that if you ever commit an unvirtuous act again, you're reverted to your base class and have to regain the enlightenment in that virtue again. In the original versions of the game, you were stuck with your normal class-restricted weaponry, with the Avatarhood benefit being you got access to the eight sets of Mystic Swords and Mystic Robes, the best melee and armor in the game for all classes. Ultima IX gives you starting equipment based on what class you choose. The super-awesome Ranger gets an immediate boost to the three main stats, but crappy equipment. The super-crappy Shepherd, which gets no boost at all to the three main stats, gets equipment that other classes can't get for a least four or five hours. It pays to handicap yourself, apparently. While Ultima I and II had the standard roster of fighter, cleric, thief, and wizard, Ultima III expanded this to include not only RPG standbys such as the barbarian and druid but also the illusionist and lark. |
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Ultima (Video Game) | hasFeature |
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Prophecy Approved Companion: The three Potential Saviours of All Living Creatures, as summarized in the first chapter. | |
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Fighter, Mage, Thief / int_e5da4767 | comment |
Nioh: The three initial Guardian Spirits count as this. Kato is the Fighter, giving a straight buff to strength and higher damage output. Isonade is the Mage, giving you the ability to see enemies on the radar and jumpstarts you on bringing out the potential of Spirits in general (including his potent healing abilities). Daiba-Washi is the Thief, making it cost less Ki to evade and to use special weapon techniques. William can acquire three locks that each give him different sets of skills that fall under this with Samurai being the Fighter, Ninja being Thief, and Onmyo being the Mage. |
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Nioh (Video Game) | hasFeature |
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Fighter, Mage, Thief / int_e5dd5964 | comment |
Shadows Over Loathing follows in the footsteps of its two predecessors (Kingdom of Loathing and West of Loathing), including the pattern of animal-themed Muscle classes, food-themed Mystic classes, and music-themed Moxie classes: Pig Skinner is the Fighter, Cheese Wizard is the Mage, Jazz Agent is the Thief. | |
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Fighter, Mage, Thief / int_e6eaeab8 | comment |
The Idolmaster: A version of this dichotomy exists due to the fact that the game features a triangular stat system to determine how well a character does at specific categories of performing, with said stats directly affecting the player's score in the Rhythm Game portions. If one quantifies "Dance" as physical prowess, "Visual" as charm and "Vocal" as magic, the resulting breakdown for the cast becomes: Fighter: Makoto (though in later games she skirts the line towards being a Jack of All Stats, her skillset still primarily helps her dancing), Yayoi, Ami, Mami and Hibiki Thief: Yukiho, Azusa, Iori and Miki, (though the latter can become a Master of All if conditions are met in the first game.) Mage: Haruka, Chihaya (whose overwhelming vocal ability is enough to pull her stat total into the highest tiers), Ritsuko and Takane (who hovers on being a metaphorical Trickster, as her visual stat is also quite high.) |
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The iDOLM@STER (Video Game) | hasFeature |
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Fighter, Mage, Thief / int_e8d19c42 | comment |
Phantasy Star Online 2 returns the original Hunter, Ranger, and Force classes, as well as introducing three specialization classes for the original classes: Fighter (better suited at using smaller, quicker melee weapons), Gunner (a ranged class focusing on quick attacks and evasion), and Techer (a magic class with more emphasis on offense than support). The later-introduced classes are less clear-cut; the Braver is a hybrid melee/range class, the Bouncer is a hybrid melee/magic class, the Summoner is The Beastmaster who can also cast techs, and the Successor Classes Hero and Phantom are hybrids between all three roles. | |
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Phantasy Star Online 2 (Video Game) | hasFeature |
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Fighter, Mage, Thief / int_e8e80e95 | comment |
In the new Team Avatar, Avatar Korra is a Jack of All Trades, having access to all four elements. Bolin is the Fighter, being a strong Earthbender (the most physical of the four elements and mostly close-range) who later develops the destructive Lavabending power, Mako is the mage, being skilled in long-range Firebending and Lightning Generation, and Asami is the Thief, being a non-bender that relies on technology to fight. | |
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The trio of Donna Troy, Jason Todd, and Kyle Rayner in Countdown to Final Crisis. Donna is a Flying Brick and Lightning Bruiser with combat training making her the fighter. Kyle's Green Lantern Ring makes him the mage. Jason takes the role as the thief being a Badass Normal who relies on guns and tactics to fight. | |
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In Diamond is Unbreakable, the main three are this trope. While Josuke Higashikata and Okuyasu Nijimura's Stands, Crazy Diamond and The Hand, respectively, have similar offensive capabilities, Josuke is the Mage, due to Crazy Diamond's Healing Hands being a heavily supportive ability, though one that can easily be used offensively when put in the right situation, while Okuyasu is the Fighter, as The Hand's Power Palms of the Void is a short-ranged but absolutely lethal ability that can only really be used offensively. Koichi Hirose, meanwhile, is the Thief, as his Stand, Echoes, has abilities that require a lot of planning and trickery to use effectively, especially ACT1's Written Sound Effects and ACT2's sound manipulation, and while ACT3's Gravity Master ability is more offensive than the former two, it's usually used in ways that avoid direct combat. | |
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Mass Effect: Andromeda includes the above six classes as "profiles", along with a seventh profile: "Explorer", a full-fledged Jack of All Trades, and Master of None that draws simultaneously from Combat, Tech, and Biotic skillsets. | |
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Amphibia: Anne, Sasha, and Marcy fill this trait. Anne (Fighter) has been officially trained in Muay Thai and swordfighting, and can improvise in combat. Sasha's (Thief) combat abilities are strong enough to impress even Grime, and while she's not as skilled as Anne is in a straight fight, she makes up for it by being cunning and willing to fight dirty Marcy (Mage) is shown to use her intellect to build inventions to defend Newtopia and have a variety of tools on her. |
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The three main heads of Shadaloo in Street Fighter II showcase this. Balrog, a big and brutish boxer who's Only in It for the Money, is the Fighter. M. Bison, a power-hungry dictator with Psychic Powers, is the Mage. Vega, a flamboyant assassin who specializes in a mixture of ninjutsu and Spanish bullfighting, is the Thief. |
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Though they aren't perfect examples of the trope, the three main arc villains that follow Vegeta in Dragon Ball Z have certain characteristics that sync up with the triad. Freeza's main gimmick is his overwhelming powers, sadistic fighting style, and his reliance on an army to do his bidding, making him the fighter. Cell is only a threat because he stole power from countless humans along with most of the heroes and villains up to that point in the story, making him the Thief. Buu's signature move turns people into anything he wants, usually candy, and his abilities are far more eldritch and strange than anything that came before, making him the Mage. | |
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The main characters of Dora Wilk Series fall into these categories: Miron's fighter, the strongest and most experienced one, Joshua's mage, with his attitude and skills, and Dora, tricky and cunning, is thief. | |
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Street Fighter: The three main heads of Shadaloo in Street Fighter II showcase this. Balrog, a big and brutish boxer who's Only in It for the Money, is the Fighter. M. Bison, a power-hungry dictator with Psychic Powers, is the Mage. Vega, a flamboyant assassin who specializes in a mixture of ninjutsu and Spanish bullfighting, is the Thief. Street Fighter III has the main girls sans Chun Li. Fighter: Makoto, karate girl who uses strong attacks and fights head on. Mage: Elena, nature hero with healing powers. Thief: Ibuki, trained ninja and Fragile Speedster with ranged weapons. Street Fighter 6 also has this to an extent with its new main girls sans Manon. Fighter: Marisa, the big hulking Mighty Glacier who can cut through Hyper Armor like a hot knife through butter while being able to tank incoming attacks. Mage: Lily, a Thunderfoot tribe member who commands the power of the wind to enhance her attacks. Thief: Kimberly, a disciple of Final Fight alumni Guy, is a speedy and agile fighter that specializes in mobility and mix-ups, and literally sneaks up on the player character in World Tour mode. |
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In Kingdom of Loathing, there are three main stats: Muscle, Mysticality, and Moxie (in that order), and two classes "attuned" to each stat (Seal Clubbers and Turtle Tamers for Muscle, Pastamancers and Saucerors for Mysticality, and Disco Bandits and Accordion Thieves for Moxie). The fact that the whole game is basically a parody of the RPG genre makes this a no-brainer. | |
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War of the Twins has Caramon Majere (fighter), Raistlin Majere (mage), Crysania of Tarinius (cleric, which, again, is a different kind of spellcaster in D&D), and Tasslehoff Burrfoot (thief, but don't you dare call him one). | |
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The pattern shows up a few times in The Camp Half-Blood Series: Percy Jackson and the Olympians: The Lightning Thief has Percy as the Book Dumb Big Guy "fighter", Grover as the Nature Spirit "mage", and Annabeth as the Book Smart Guile Heroine "thief". Twice in The Heroes of Olympus: The Lost Hero has Jason as the swordsman "fighter", Leo as the Gadgeteer Genius "mage", and Piper as the charmspeak-using dagger-wielding "thief". The Son of Neptune has Percy as the "fighter" yet again, Hazel as the geokinetic/gemstone-wielding "mage", and Frank (despite being the son of a War God) as the shapeshifting "thief". "Percy Jackson And The Sword Of Hades" in The Demigod Files has Percy as (again) "fighter", the necromancer Nico as "mage", and huntress Thalia as "thief". |
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Tales of the World: Radiant Mythology has four basic classes you can choose, and three of them are a Fighter, a Mage, and a Thief. The fourth is a Cleric, which is basically a mage with healing magic. | |
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Phoenix Point has the three major human factions divide up these roles on the tactical level. Synedrion is pure Thief, as their lightweight armor prioritizes stealth and speed over Damage Reduction. Their laser weaponry is highly accurate but has no ability to pierce or shred armor, meaning they have to target lightly-armored points. They also have exclusive access to poison weapons, and their unique Infiltrator class is equipped with a silenced crossbow. New Jericho heavily emphasises the Fighter role, producing the heaviest armor and hard-hitting Gauss weaponry. They also have some elements of Mage with heavy use of area-effect rocket launchers and incendiaries, and their unique Technician class is a Support Party Member that focuses on healing and deploying turrets. The Disciples of Anu lean heavily towards Mage, having exclusive access to virus-based weapons that attack enemy willpower and cause panic, and their unique Priest class has an array of psychic powers. They also have elements of Fighter since their other unique class is The Berserker and makes heavy use of melee weapons. |
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Metal Gear Rising: Revengeance: The Winds of Destruction can fit into this: Mistral is the mage, using a polearm that can extend into a whip for more reach and her Dwarf Gekkos are akin to familiars. Monsoon is the thief, wielding two sais, uses red phosphorus grenades to disorient and attack Raiden, and can dodge by separating himself. Sundowner is the fighter, armed with two machetes that form scissors and in his fight uses explosive shields and then uses giant lamp posts to bash Raiden with after his shields get destroyed. The game's 3 playable heroes can also fit: Raiden is the mage, having a more versatile moveset and weapons arsenal of weapon. Sam is the fighter with a simpler moveset than Raiden but is overall a lot stronger and has no stealth missions. Bladewolf is the thief with his playable appearance having more emphasis on stealth and his use of throwing knives. |
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She-Hulk: Attorney at Law: The three established MCU heroes that make appearances in this series are super-strong Hulk (Fighter), Sorcerer Supreme Wong (Mage), and stealthy street-level hero Daredevil (Thief). | |
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From Merlin, Arthur, Merlin, and Gwen are a Two Guys and a Girl version of this. Arthur's the Master Swordsman, Merlin's The Archmage, and Gwen's a Guile Hero. | |
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Pool of Radiance: Shal, being an apprentice wizard who is now without a mentor, is definitely the Mage. Althro a cleric, Tarl starts off as more of a fighter as, other than his healing capabilities, is seen throwing his hammer over and over again as opposed to using holy spells. This compares to Ren who, before he decided to go back to his ranger ways, relied on his thief skills to help the party. | |
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LEGO Games: Two Heroica sets have this with their playable characters: Waldurk Forest includes Barbarian, Druid, and Ranger. Caverns of Nathuz includes Barbarian, Wizard, and Rogue. |
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The Opress brothers from running with lightning feet. Savage is the Fighter. The Nightsisters magically enhanced his physical abilities and bloodlust in order to make him invincible, and he's the most Hot-Blooded one. Maul is the Mage. He has been trained from infancy to use the Force and is shown to be much more of a manipulative bent. However, he's still able to fight with a lightsaber so has shaded of Magic Knight. Feral is the Thief. For all his lack of fierceness and unwillingness to use the Dark Side, he effortlessly infiltrates a comm tower in order to sabotage it, and when discovered his knee-jerk reaction is to evade fighting, trying to talk his opponents into leaving or outright fleeing. |
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Kingdom Hearts: The first game gives you a choice of attributes at the beginning: Fighter, Mage, and Defender. The latter isn't as strong or agile as the Fighter, but learns defense and drop related abilities earlier, and has more item slots. The game also makes you give up one of the three, giving the feel of a bit more depth in the trio set-up. The three main party members also map to the three classes, with Sora being the Fighter, Donald being the Mage and Goofy being the Defender. Kingdom Hearts: Birth by Sleep is a straighter example. It has three Magic Knight protagonists, each with a different specialty: Terra specializes in strength, Ven specializes in speed, and Aqua specializes in magic. The Arc Villain Power Trio are similarly Magic Knights with different specialties: Ansem, Seeker of Darkness favors spells (Mage); Xemnas favors combos (Fighter); and Master Xehanort favors pragmatism (Thief). Sora's Drive Forms in Kingdom Hearts II also qualify. Valor Form is the Fighter, allowing Sora to dual wield Keyblades while dealing extra-hard combos. Wisdom Form is the Mage, enhancing Sora's spells by adding additional properties to them and replacing his basic attacks with shooting long-range bullets at enemies. Master Form is the Thief, focusing on speedy air combat and allowing him to Double Jump out of harm's way. Limit Form is the Jack of All Stats, granting Sora his old powers from the first game, while Final Form boosts his skills to the max. Antiform, meanwhile, is a penalty form. |
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The Minbari on Babylon 5 have the warrior, worker, and religious castes. | |
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Octopath Traveler: The travelers fulfill these fundamental roles: Olberic, H'aanit, and Alfyn are the Fighters, Cyrus and Ophilia are the Mages, and Therion, Tressa, and Primrose are the Thieves. One conversation between Olberic, Cyrus, and Therion has them each discussing their respective fighting styles and how they complement one another; Olberic can form a bulwark between the party and the enemies giving Cyrus time to cast his spells, and anything left standing will be quickly coup-de-grace'd by Therion. |
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The three Assassins Desmond experiences in Assassin's Creed fit this dynamic. Connor is the Fighter, being more muscular and capable of fighting off hundreds of enemies, even being able to counter simultaneous strikes. Altair is the Mage, who reinvented the Assassin Brotherhood into what it is today. Ezio is the Thief, able to move through a variety of environments with the agility of a man half his age. | |
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In Pokémon X and Y, the usual trio of starting Pokémon are blatantly designed around this motif. Chespin, Quilladin, and Chesnaught are the bulky hedgehogs that grow chestnut armor as they evolve (fighters), Fennekin, Braixen, and Delphox are witch-like foxes with Psychic Powers (mages), and Froakie, Frogadier, and Greninja are ninja-like frogs (thieves). Their final forms are Grass/Fighting, Fire/Psychic, and Water/Dark respectively. | |
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In Mighty Max, the three main characters definitely qualify. Norman, the huge and muscular guardian with the Cool Sword, is the Fighter. Virgil, the short, physically weak fowl who can foresee the future, is the Mage. Max, the Kid Hero who always thinks on his feet, represents the Thief. | |
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In the game Terraria, weapons are classified into classes depending on whether they do melee, magic, or ranged damage. An update later added a fourth class that focused on summoning things to fight for you, but aside from that this trope is still played straight. | |
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The sequel, The Legend of Heroes: Trails through Daybreak, has the trio of Arioch, Melchior, and Olympia of Armata who are also the three Overseers of Garden, Arioch being the Overseer of Rust, Olympia the Overseer of Aurum and Melchior the Overseer of Thorn. Arioch is the fighter, being armed with a halberd and focused on physical attack. Olympia is the mage, relying on an Attack Drone which controls light, and Melchior is the thief, using daggers and bombs and cloning himself. | |
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OK K.O.! Let's Be Heroes: The main trio that works at the Bodega: K.O. is the fighter, Radicles is the mage (he has powers such as telekinesis and shooting lasers), and Enid is the thief (she's a ninja). | |
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Heroes in Wildermyth are classed as Warriors, Mystics, and Hunters, and you get one of each when you begin a new campaign. The lines between the classes can become a bit blurry in the late stages of the game depending on event-granted abilities and the fact that any class can use any weapon, but in general Warriors favor melee, Hunters favor ranged combat, stealth, and traps, and Mystics are the only ones who can use "intersoul" magic to manipulate and control landscape features around them. | |
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A clear example in a Dexter's Laboratory episode, "D & DD", has Dexter's friends represent the triad: Valerian (Fighter), Macabros (Mage), and Falcor (Thief). | |
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Dexter's Laboratory | hasFeature |
Fighter, Mage, Thief / int_fc0e7530 | |
Fighter, Mage, Thief / int_fcf0b6c3 | type |
Fighter, Mage, Thief | |
Fighter, Mage, Thief / int_fcf0b6c3 | comment |
The Galaxy Rangers: Zach and Shane are the Fighters (and both the career military types). Niko is the Mage (Psychic Powers and a Fragile Speedster compared to the guys), and Doc is a classic Thief (breaking and entering, espionage, and computer hacking). | |
Fighter, Mage, Thief / int_fcf0b6c3 | featureApplicability |
1.0 | |
Fighter, Mage, Thief / int_fcf0b6c3 | featureConfidence |
1.0 | |
Adventures of the Galaxy Rangers | hasFeature |
Fighter, Mage, Thief / int_fcf0b6c3 | |
Fighter, Mage, Thief / int_fd49a48d | type |
Fighter, Mage, Thief | |
Fighter, Mage, Thief / int_fd49a48d | comment |
Thief: Kimberly, a disciple of Final Fight alumni Guy, is a speedy and agile fighter that specializes in mobility and mix-ups, and literally sneaks up on the player character in World Tour mode. | |
Fighter, Mage, Thief / int_fd49a48d | featureApplicability |
1.0 | |
Fighter, Mage, Thief / int_fd49a48d | featureConfidence |
1.0 | |
Final Fight (Video Game) | hasFeature |
Fighter, Mage, Thief / int_fd49a48d | |
Fighter, Mage, Thief / int_fdc66d32 | type |
Fighter, Mage, Thief | |
Fighter, Mage, Thief / int_fdc66d32 | comment |
Kamen Rider Double: Double's three standard forms exhibit this trope: CycloneJoker emphasizes agility and wind powers (Thief), HeatMetal's access to fire and sturdiness makes it the Fighter, and LunaTrigger's use of illusions and long-range attacks make it the Mage. | |
Fighter, Mage, Thief / int_fdc66d32 | featureApplicability |
1.0 | |
Fighter, Mage, Thief / int_fdc66d32 | featureConfidence |
1.0 | |
Kamen Rider Double | hasFeature |
Fighter, Mage, Thief / int_fdc66d32 | |
Fighter, Mage, Thief / int_fede15f7 | type |
Fighter, Mage, Thief | |
Fighter, Mage, Thief / int_fede15f7 | comment |
In Shadows Awakening, Daolon Wong's new dark chi warriors fit this motif. Ironfist is a Smash Mook, Tempest is a Squishy Wizard with limited Weather Manipulation, and Fang is a Mage Killer with Anti-Magic energy daggers. | |
Fighter, Mage, Thief / int_fede15f7 | featureApplicability |
1.0 | |
Fighter, Mage, Thief / int_fede15f7 | featureConfidence |
1.0 | |
Shadows Awakening / Fan Fic | hasFeature |
Fighter, Mage, Thief / int_fede15f7 | |
Fighter, Mage, Thief / int_fef70ce7 | type |
Fighter, Mage, Thief | |
Fighter, Mage, Thief / int_fef70ce7 | comment |
A similar rating system is used for On Mighty Thews, with Warrior, Sorcerer, and Explorer standing in for the thief. | |
Fighter, Mage, Thief / int_fef70ce7 | featureApplicability |
1.0 | |
Fighter, Mage, Thief / int_fef70ce7 | featureConfidence |
1.0 | |
OnMightyThews | hasFeature |
Fighter, Mage, Thief / int_fef70ce7 | |
Fighter, Mage, Thief / int_ff8dd2b2 | type |
Fighter, Mage, Thief | |
Fighter, Mage, Thief / int_ff8dd2b2 | comment |
The Wheel of Time (2021): Since Rand is mostly Out of Focus, the three Ta'veren Egwene, Mat and Perrin fit this archetype: Perrin is the fighter, Mat is the Thief and Egwene is the mage. Rand is all three at once, a fighter because he uses a sword, a thief because he's a skilled archer and a mage because he can channel, being the Dragon Reborn. | |
Fighter, Mage, Thief / int_ff8dd2b2 | featureApplicability |
1.0 | |
Fighter, Mage, Thief / int_ff8dd2b2 | featureConfidence |
1.0 | |
The Wheel of Time (2021) | hasFeature |
Fighter, Mage, Thief / int_ff8dd2b2 | |
Fighter, Mage, Thief / int_ff9c2ecc | type |
Fighter, Mage, Thief | |
Fighter, Mage, Thief / int_ff9c2ecc | comment |
In Phenomena: Alk (fighter), Ilke (mage) and Millian (thief) when they travel alone. | |
Fighter, Mage, Thief / int_ff9c2ecc | featureApplicability |
1.0 | |
Fighter, Mage, Thief / int_ff9c2ecc | featureConfidence |
1.0 | |
Phenomena | hasFeature |
Fighter, Mage, Thief / int_ff9c2ecc |
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