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Metroidvania
- 1643 statements
- 324 feature instances
- 200 referencing feature instances
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A subtype of the Action-Adventure genre, usually with platformer elements, Metroidvania refers to any game containing the major gameplay concepts shared by the Metroid series and later Castlevania games. Your typical Metroidvania game is portrayed as a single large area or a set of large areas, broken up into many different rooms, corridors, and open spaces. Most early examples have Respawning Enemies in most areas; however in The New '10s Dark Souls (often viewed as an adjacent game in genre) would set the trend for only having them respawn after resting at a save point, among other influences; but this is still not always the case. Progress in the game is driven by the discovery of Video Game Tools (items with some sort of functionality) that allow the player to navigate obstacles and "unlock" new areas, while also serving as more than just a "key"; for example, a weapon powerful enough to destroy certain walls will often deal more damage to enemies, and the ability to climb walls could be used to avoid enemies as well as reach high places. The player will often pass many insurmountable obstacles as they explore the game, which they must backtrack to after finding the appropriate item/ability, often made easier by opening Doors To Before. There are usually many secrets hidden around the game, some far more difficult to obtain than any item required to proceed. It often contains mild RPG Elements as well, like stat-boosting equipment or a level system; some of these games will have multiple playable characters with different abilities and require the player to switch between them. But if not, expect to find hidden Heart Containers in every nook and cranny. Despite the openness of the game, progression is usually linear, with the more difficult areas separated by natural barriers such as high shelves, sealed or locked doors, or other obstacles that can only be bypassed by finding specific items or weapons. Among gamers, Sequence Breaking is a common stunt used to access these areas before the player is "supposed" to. The definition of this Sub-Genre varies somewhat depending on whom you ask. People seem to variably demand some or all of the following traits: Exploring nonlinear interconnected areas, often resulting in backtracking, especially for new players. note A notable caveat involves level-based games qualifying so long as you can consistently return to levels for further exploration/player growth. One of the most notable cases of this is the Gargoyle's Quest series; particularly the third game Demons Crest for which the niche has been dubbed "Crest-Likes". Items, keys, tools, weapons, or powerups used to get around obstacles and becoming more powerful through better equipment which also aids in overcoming obstacles. Some people say it has to contain platforming; some even go as far as saying the game has to be 2-D. Sequence Breaking capabilities, even if not official. (Some players go so far as to insist it must be unintentional to count as true sequence breaking.) It's worth noting that not all MV's have all of these elements and not all games with some of these elements are MV's. Unsure examples can be placed in the Adjacent/Psuedo category beneath the main list. This sub-genre gets its name from the Metroid and Castlevania series. The Trope Maker was Metroid, published in 1986, and subsequent Metroid games have consistently used it in all of its installments (except Prime Pinball of course), with Super Metroid being one of the Trope Codifiers. Castlevania first used the style in 1987's Castlevania II: Simon's Quest (building on the less-linear nature of 1986's Vampire Killer compared to the first NES game), before abandoning it and then returning to it after the success of Castlevania: Symphony of the Night, the Co-Codifier. The term itself was originally used for the Castlevania games of the same style as Symphony of the Night, but Jeremy Parish of Retronauts, expanded the definition so that it referred to an entire genre; his use of the term popularized it, and along with it his definition. Ironically, the designer of Symphony of the Night actually modeled that game on the The Legend of Zelda series, which also shares a number of traits with this genre though is often overlooked in discussions due to not being 2D side-scrolling. (The other branch of the Castlevania series (level by level straight platforming action) is sometimes called the "Classicvania" style, for reference.) While Metroid and Castlevania were the Trope Maker and Trope Codifier, respectively, the Ur-Examples were Brain Breaker (1984/1985) and Dragon Slayer II: Xanadu (1985). Several early Metroidvania titles were inspired by these titles, particularly Xanadu. Metroidvania elements could be traced further back to non-platformer games Tutankham (1982) and The Portopia Serial Murder Case (1983). Modern reviewers also noticed System Shock (1994)— released a few months before Super Metroid — also shares a lot with the genre, albeit in First Person, and would generate its own sub-genre of Immersive Sim, which would include a lot of elements from Metroidvanias. A somewhat lesser version of this was fairly popular towards the end of the Nintendo Entertainment System's life cycle. The game would be separated into stages, but each stage was a wide-open, explorable area instead of a linear progression. Many of these games allowed you to revisit a stage after you already beat it. Games in this genre tend to be a four (or three) on the Sliding Scale of Linearity vs. Openness. Finally, it should also be noted that "Metroidvania" is the term used in English-speaking markets; in Japanese markets, the genre is known as "exploration action".note 探索アクション (tansaku action) Other terms that have seen common use to describe such games include "Castletroid", "Castleroid", "Metrovania", "IGAvania", "Metroid-Like", "Metroid-Lite", "Lite-Metroidvania", "search action", "Soulsvania", "Metroulslike"/"Soultroid"/"Metroidborne"/"Hollowlike"note Mostly interchangable as Hollow Knight is largely considered a mix specifically of Metroid and Soulsborne styles though games with a fantasy setting usually are called the latter. , "Zeltroidvania", "Zeltroidvanisoulslike", "Roguevania", "Metroguelike", "Crest-Like", "Cave-Like, "X-Like", "Knightmare-Like", and "non-linear action-adventure platformer" (with or without capitalizations). If you're interested in making your own, check out our how-to Make a Metroidvania. |
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Imp of the Sun (Video Game) | |
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Metroidvania / int_100d6d20 | type |
Metroidvania | |
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Weebish Mines, a retraux from 2014 with pixellated graphics. A family of four tries finding their missing pet in an underground maze. | |
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Metroidvania / int_10b03dcf | type |
Metroidvania | |
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Batman: Arkham Asylum note Not a pure example, sort of fitting somewhere between Metroid and Zelda; as the wings of the asylum seldom connect to eachother, rather all connecting to the central courtyard. However there is plenty of reason to go back and forth between them unlike Zelda dungeons. The sequels would deviate even further from the traditional MV style; with Arkham City leaning even more into the Zelda formula; with an open city with isolated dungeon areas; and having an even more linear main quest, but still rewarding ability backtracking. Arkham Knight would abandon all of this with a full-on Wide-Open Sandbox. | |
Metroidvania / int_10b03dcf | featureApplicability |
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Batman: Arkham Asylum (Video Game) | hasFeature |
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Metroidvania / int_125f31da | type |
Metroidvania | |
Metroidvania / int_125f31da | comment |
The Divide: Enemies Within for the PSX and PC is a rather excellent 3-D example of this. | |
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The Divide: Enemies Within (Video Game) | hasFeature |
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Metroidvania / int_143d20a6 | type |
Metroidvania | |
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Ghoul School | |
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Metroidvania / int_1569ca9c | type |
Metroidvania | |
Metroidvania / int_1569ca9c | comment |
Songbird Symphony: a self described "Musical Metroidvania", has to unlock new music notes that allow the player to play melodies that allow progress through an interconnected world. | |
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Metroidvania / int_15a7a70a | type |
Metroidvania | |
Metroidvania / int_15a7a70a | comment |
Dandara note One where you cannot run or jump, and instead zip from one flat surface to another. The original game plays similarly to Zelda; with the forest overworld leading to isolated dungeon-like areas that can be completed on a first visit. However the "Trials Of Fear" update/expansion adds a dark world that adds far more interconnectivity between areas and requires more clever use of old and new abilities to get around in a non linear fashion. | |
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Dandara (Video Game) | hasFeature |
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Metroidvania / int_16cb4a31 | type |
Metroidvania | |
Metroidvania / int_16cb4a31 | comment |
Aliens: Infestation. Quite fitting, considering the influence Alien had on the original Metroid. | |
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Aliens: Infestation (Video Game) | hasFeature |
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Metroidvania / int_17678ef9 | type |
Metroidvania | |
Metroidvania / int_17678ef9 | comment |
Sydney Hunter and the Curse of the Mayan is laid out like this, likely as part of it being a tribute to Montezuma's Revenge. | |
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Metroidvania / int_193287c8 | type |
Metroidvania | |
Metroidvania / int_193287c8 | comment |
Subnautica, although billed as a survival game, heavily follows the classic Metroidvania cycle of exploration and upgrades, especially if you turn off the survival elements. The twist is that it's set (mostly) underwater, so you have full 3-D movement rather than platforming, and the obstacles are primarily your oxygen capacity and crush depth. Complete with Doors to Before once you power up the warp gates, most of which connect to a hub area in the final alien facility. | |
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Subnautica (Video Game) | hasFeature |
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Metroidvania / int_19cb93cc | type |
Metroidvania | |
Metroidvania / int_19cb93cc | comment |
Hero Core, by the creator of Iji, can basically be described as the combination of a Metroidvania and a Shoot 'Em Up. | |
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Hero Core (Video Game) | hasFeature |
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Metroidvania / int_1ce8950a | type |
Metroidvania | |
Metroidvania / int_1ce8950a | comment |
Sonic Advance 3 seemed to be another stab at this: All worlds are connected through a hub, and different character combinations beyond the initial Tails and Sonic are needed to explore the levels fully and achieve 100% Completion. | |
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Sonic Advance 3 (Video Game) | hasFeature |
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Metroidvania / int_1da7a64d | type |
Metroidvania | |
Metroidvania / int_1da7a64d | comment |
AeternoBlade | |
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Metroidvania / int_1dade242 | type |
Metroidvania | |
Metroidvania / int_1dade242 | comment |
Inexistence Rebirth | |
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Inexistence Rebirth (Video Game) | hasFeature |
Metroidvania / int_1dade242 | |
Metroidvania / int_1e0b0ece | type |
Metroidvania | |
Metroidvania / int_1e0b0ece | comment |
Pharaoh Rebirth (the sequel of the freeware title Return of Egypt) is another example of game with self-contained stages, but otherwise fits the definition. | |
Metroidvania / int_1e0b0ece | featureApplicability |
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Pharaoh Rebirth (Video Game) | hasFeature |
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Metroidvania / int_1fe8eb5f | type |
Metroidvania | |
Metroidvania / int_1fe8eb5f | comment |
Jables's Adventure | |
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Jables's Adventure / Videogame | hasFeature |
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Metroidvania / int_2005e726 | type |
Metroidvania | |
Metroidvania / int_2005e726 | comment |
The free and moderately NSFW Holdover | |
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Holdover (Video Game) | hasFeature |
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Metroidvania / int_21630ac3 | type |
Metroidvania | |
Metroidvania / int_21630ac3 | comment |
Blue Fire: A 3-D platformer with an equal mix of ability gates, Zelda style keys and plot coupons, and Souls style doors that are locked from one side; all in an interconnected world. | |
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Metroidvania / int_221470ef | type |
Metroidvania | |
Metroidvania / int_221470ef | comment |
Umbral Cloud, a freeware game made using the Zelda Classic engine. | |
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Metroidvania / int_2319cc69 | type |
Metroidvania | |
Metroidvania / int_2319cc69 | comment |
Ori and the Will of the Wisps | |
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Metroidvania / int_2523494e | type |
Metroidvania | |
Metroidvania / int_2523494e | comment |
Alwa's Awakening is a Metroidvania in the classic screen-by-screen style. | |
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Alwa's Awakening (Video Game) | hasFeature |
Metroidvania / int_2523494e | |
Metroidvania / int_26933728 | type |
Metroidvania | |
Metroidvania / int_26933728 | comment |
The SNES game of The Addams Family is this, as well as having a quasi-Hub Level in the form of the entrance hall. | |
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The Addams Family (Video Game) | hasFeature |
Metroidvania / int_26933728 | |
Metroidvania / int_26baf6f7 | type |
Metroidvania | |
Metroidvania / int_26baf6f7 | comment |
Wolfenstein II: The New Colossus lets you go back to previous levels after aquiring mechanised augments following BJ's failed execution to collect resources, enigma codes, and collectables. | |
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Wolfenstein II: The New Colossus (Video Game) | hasFeature |
Metroidvania / int_26baf6f7 | |
Metroidvania / int_28438266 | type |
Metroidvania | |
Metroidvania / int_28438266 | comment |
Wario Land 3 is separated by levels rather than being interconnected, but meets all other criteria, as one unlocks new abilities in a non-linear order and frequently has to backtrack. Uniquely among Metroidvanias, it's impossible to actually die with the exception of the final boss. | |
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Metroidvania / int_28438266 | |
Metroidvania / int_28c5b1fb | type |
Metroidvania | |
Metroidvania / int_28c5b1fb | comment |
Souldiers A 16-Bit Retraux entry with absurdly lengthy and elaborate dungeons, 3 radically different player classes, and unforgiving difficulty with some Souls-like inspirations contrasted by a very cutesy art style. | |
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Souldiers (Video Game) | hasFeature |
Metroidvania / int_28c5b1fb | |
Metroidvania / int_295048d5 | type |
Metroidvania | |
Metroidvania / int_295048d5 | comment |
Bloodborne Interconnected world with no ability gating. | |
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Bloodborne (Video Game) | hasFeature |
Metroidvania / int_295048d5 | |
Metroidvania / int_29b689d1 | type |
Metroidvania | |
Metroidvania / int_29b689d1 | comment |
Momodora 4 and 5 | |
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Metroidvania / int_29b689d1 | |
Metroidvania / int_2b0f79b4 | type |
Metroidvania | |
Metroidvania / int_2b0f79b4 | comment |
Mortal Kombat: Shaolin Monks | |
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Metroidvania / int_2b0f79b4 | |
Metroidvania / int_2b7e2723 | type |
Metroidvania | |
Metroidvania / int_2b7e2723 | comment |
F.I.S.T.: Forged in Shadow Torch: A Deisel-Punk, Stylish-Action fusion with furries (or "Furtizens" if you will). | |
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F.I.S.T.: Forged in Shadow Torch (Video Game) | hasFeature |
Metroidvania / int_2b7e2723 | |
Metroidvania / int_2c118e4 | type |
Metroidvania | |
Metroidvania / int_2c118e4 | comment |
Bunny Must Die | |
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Bunny Must Die (Video Game) | hasFeature |
Metroidvania / int_2c118e4 | |
Metroidvania / int_2c6aea6e | type |
Metroidvania | |
Metroidvania / int_2c6aea6e | comment |
Returnal has ability gating but linear progression. On new runs you can unlock new paths to progress the story. It's worth noting the rooms all stay the same, the order is just switched. | |
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Returnal (Video Game) | hasFeature |
Metroidvania / int_2c6aea6e | |
Metroidvania / int_2cbbbb2e | type |
Metroidvania | |
Metroidvania / int_2cbbbb2e | comment |
Axiom Verge 2 is the non-linear sequel to Axiom Verge with a more open-world Zelda inspired structure. | |
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Axiom Verge 2 (Video Game) | hasFeature |
Metroidvania / int_2cbbbb2e | |
Metroidvania / int_2dcc6991 | type |
Metroidvania | |
Metroidvania / int_2dcc6991 | comment |
Ghost Song, another game from Kickstarter, is probably the most Metroid-ish take on the Soulslike genre. | |
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Metroidvania | |
Metroidvania / int_2e974412 | comment |
Fe | |
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Fe (Video Game) | hasFeature |
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Metroidvania / int_2f4675c6 | type |
Metroidvania | |
Metroidvania / int_2f4675c6 | comment |
Vernal Edge combines Wind Waker style island hopping with combat inspired by Devil May Cry plus a few "soulsy" touches. | |
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Metroidvania / int_2f4675c6 | |
Metroidvania / int_30450a9a | type |
Metroidvania | |
Metroidvania / int_30450a9a | comment |
Alien: Isolation has an interconnected space station with numerous tools that open different doors, though these are just simply keys. | |
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Alien: Isolation (Video Game) | hasFeature |
Metroidvania / int_30450a9a | |
Metroidvania / int_30f32521 | type |
Metroidvania | |
Metroidvania / int_30f32521 | comment |
Darksiders is a 3D, third-person game with the Metroidvania elements of using new equipment/abilities to unlock different areas, and freely backtracking to previous areas to collect previously unreachable items or treasure. | |
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Darksiders (Video Game) | hasFeature |
Metroidvania / int_30f32521 | |
Metroidvania / int_316ec778 | type |
Metroidvania | |
Metroidvania / int_316ec778 | comment |
Astronite gives the genre a game with a unique 1-Bit art style. | |
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Astronite (Video Game) | hasFeature |
Metroidvania / int_316ec778 | |
Metroidvania / int_334c4b70 | type |
Metroidvania | |
Metroidvania / int_334c4b70 | comment |
An Untitled Story | |
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Metroidvania / int_334c4b70 | |
Metroidvania / int_34397dc6 | type |
Metroidvania | |
Metroidvania / int_34397dc6 | comment |
The Floor is Jelly note has some elements of this. Each of the game's levels are interconnected to a single hub, and you can freely revisit and backtrack through each level as well. The night level, the second swamp level and the Disc-One Final Dungeon plays this more straight in which these levels are more non-linear and has you searching these levels to find several keys that will open a portal leading to the level's exit. | |
Metroidvania / int_34397dc6 | featureApplicability |
1.0 | |
Metroidvania / int_34397dc6 | featureConfidence |
1.0 | |
The Floor is Jelly (Video Game) | hasFeature |
Metroidvania / int_34397dc6 | |
Metroidvania / int_34f8ed0a | type |
Metroidvania | |
Metroidvania / int_34f8ed0a | comment |
Ghostly Matter: a Metroidvania that is Retraux not only in its graphics and soundtrack, but also gameplay and difficulty. Prepare to whip out pen and paper to take notes on where to go and where to use/take the various items. Also contains elements of graphic adventure, with multiple documents to read and examine, especially in the beginning. | |
Metroidvania / int_34f8ed0a | featureApplicability |
1.0 | |
Metroidvania / int_34f8ed0a | featureConfidence |
1.0 | |
Ghostly Matter (Video Game) | hasFeature |
Metroidvania / int_34f8ed0a | |
Metroidvania / int_3583b777 | type |
Metroidvania | |
Metroidvania / int_3583b777 | comment |
Eternal Darkness is somewhat unique in that you never actually leave the hub world; the plot involves main character Alex reading the histories of previous owners of the game's Tome of Eldritch Lore, and by experiencing their stories, she is given access to the magick spells that they learned in their time, going on to cast the spell herself and uncover a new means of going deeper into the mansion to find more pages of the Tome. | |
Metroidvania / int_3583b777 | featureApplicability |
1.0 | |
Metroidvania / int_3583b777 | featureConfidence |
1.0 | |
Eternal Darkness (Video Game) | hasFeature |
Metroidvania / int_3583b777 | |
Metroidvania / int_35b56523 | type |
Metroidvania | |
Metroidvania / int_35b56523 | comment |
Seiklus note a highly minimalistic freeware Game Maker game where the whole overworld bar the final area is available to explore immediately in any sequence you want. There is absolutely no combat or ways to die whatsoever; nor any upgrades to find in order to progress: your impetus for exploring is finding a bunch of artifacts to unlock the door to the final area and climb back up to the cloud land you fell from. | |
Metroidvania / int_35b56523 | featureApplicability |
1.0 | |
Metroidvania / int_35b56523 | featureConfidence |
1.0 | |
Seiklus (Video Game) | hasFeature |
Metroidvania / int_35b56523 | |
Metroidvania / int_36df24f9 | type |
Metroidvania | |
Metroidvania / int_36df24f9 | comment |
Hyper Light Drifter Only a few optional ability gates for non-essential secrets. | |
Metroidvania / int_36df24f9 | featureApplicability |
1.0 | |
Metroidvania / int_36df24f9 | featureConfidence |
1.0 | |
Hyper Light Drifter (Video Game) | hasFeature |
Metroidvania / int_36df24f9 | |
Metroidvania / int_37748e4b | type |
Metroidvania | |
Metroidvania / int_37748e4b | comment |
Jiggly Zone | |
Metroidvania / int_37748e4b | featureApplicability |
1.0 | |
Metroidvania / int_37748e4b | featureConfidence |
1.0 | |
Jiggly Zone (Video Game) | hasFeature |
Metroidvania / int_37748e4b | |
Metroidvania / int_382e1121 | type |
Metroidvania | |
Metroidvania / int_382e1121 | comment |
Action Man: Search for Base X on Game Boy Color is something of a cross between this and a Mega Man clone, with individual stages that have more than one way to get through depending what outfit and equipment you bring in. | |
Metroidvania / int_382e1121 | featureApplicability |
1.0 | |
Metroidvania / int_382e1121 | featureConfidence |
1.0 | |
Action Man (Franchise) | hasFeature |
Metroidvania / int_382e1121 | |
Metroidvania / int_384c48fe | type |
Metroidvania | |
Metroidvania / int_384c48fe | comment |
Steel Rising has ability gates throughout, but is completely linear and backtracking isn't necessary. | |
Metroidvania / int_384c48fe | featureApplicability |
1.0 | |
Metroidvania / int_384c48fe | featureConfidence |
1.0 | |
Steelrising (Video Game) | hasFeature |
Metroidvania / int_384c48fe | |
Metroidvania / int_3865c8ba | type |
Metroidvania | |
Metroidvania / int_3865c8ba | comment |
La-Mulana 2, a kickstarted sequel to the first game, starring Lemeza's daughter Lumisa. Known for being more forgiving and accessible than the original but that's not saying much. | |
Metroidvania / int_3865c8ba | featureApplicability |
1.0 | |
Metroidvania / int_3865c8ba | featureConfidence |
1.0 | |
La-Mulana 2 (Video Game) | hasFeature |
Metroidvania / int_3865c8ba | |
Metroidvania / int_38814a9a | type |
Metroidvania | |
Metroidvania / int_38814a9a | comment |
Dead Cells' has some ability gating, though very sparse throughout the massive runtime. However there is never any backtracking to previous zones outside of dying and restarting a run. | |
Metroidvania / int_38814a9a | featureApplicability |
1.0 | |
Metroidvania / int_38814a9a | featureConfidence |
1.0 | |
Dead Cells (Video Game) | hasFeature |
Metroidvania / int_38814a9a | |
Metroidvania / int_396309a7 | type |
Metroidvania | |
Metroidvania / int_396309a7 | comment |
Rabi-Ribi combines its Metroidvania gameplay with brutal Bullet Hell bosses wrapped in a Cute 'em Up package. Notably, it encourages non-linearity to a point where Sequence Breaking is outright facilitated. TEVI is a Spiritual Successor of Rabi-Ribi by the same developers, with a (slightly) Darker and Edgier atmosphere and more emphasis on Stylish Action. |
|
Metroidvania / int_396309a7 | featureApplicability |
1.0 | |
Metroidvania / int_396309a7 | featureConfidence |
1.0 | |
Rabi-Ribi (Video Game) | hasFeature |
Metroidvania / int_396309a7 | |
Metroidvania / int_3a64aba3 | type |
Metroidvania | |
Metroidvania / int_3a64aba3 | comment |
Shantae: Some of the games, including Shantae (2002), which have similarities to Monster World IV. | |
Metroidvania / int_3a64aba3 | featureApplicability |
1.0 | |
Metroidvania / int_3a64aba3 | featureConfidence |
1.0 | |
Shantae (Video Game) | hasFeature |
Metroidvania / int_3a64aba3 | |
Metroidvania / int_3a675fb2 | type |
Metroidvania | |
Metroidvania / int_3a675fb2 | comment |
Eternal Daughter starts with the protagonist able to do the typical platforming routine, but certain areas in each level can only be reached once she gets the ability to jump higher, slide off walls, etc. | |
Metroidvania / int_3a675fb2 | featureApplicability |
1.0 | |
Metroidvania / int_3a675fb2 | featureConfidence |
1.0 | |
Eternal Daughter (Video Game) | hasFeature |
Metroidvania / int_3a675fb2 | |
Metroidvania / int_3a85cb00 | type |
Metroidvania | |
Metroidvania / int_3a85cb00 | comment |
Tails Adventure has some shades of this. Though the game is level-based, there are branching paths in several levels and backtracking is allowed, and Tails can carry up to four items into a level, some of which are useful for uncovering other items. | |
Metroidvania / int_3a85cb00 | featureApplicability |
1.0 | |
Metroidvania / int_3a85cb00 | featureConfidence |
1.0 | |
Tails Adventure (Video Game) | hasFeature |
Metroidvania / int_3a85cb00 | |
Metroidvania / int_3c199020 | type |
Metroidvania | |
Metroidvania / int_3c199020 | comment |
Mystik Belle, with traits of a Point-And-Click Adventure Game. | |
Metroidvania / int_3c199020 | featureApplicability |
1.0 | |
Metroidvania / int_3c199020 | featureConfidence |
1.0 | |
Mystik Belle (Video Game) | hasFeature |
Metroidvania / int_3c199020 | |
Metroidvania / int_3c413b29 | type |
Metroidvania | |
Metroidvania / int_3c413b29 | comment |
Outbuddies is a very faithful, very Retraux recreation of Metroid's mechanics and aesthetics, although it has an underwater rather than deep space setting, and has a few other differences. | |
Metroidvania / int_3c413b29 | featureApplicability |
1.0 | |
Metroidvania / int_3c413b29 | featureConfidence |
1.0 | |
Outbuddies (Video Game) | hasFeature |
Metroidvania / int_3c413b29 | |
Metroidvania / int_3c66445e | type |
Metroidvania | |
Metroidvania / int_3c66445e | comment |
Song of the Deep is another underwater example as the main character starts off in a mini-submarine that grows in power as she obtains weapons and movement upgrades. | |
Metroidvania / int_3c66445e | featureApplicability |
1.0 | |
Metroidvania / int_3c66445e | featureConfidence |
1.0 | |
Song of the Deep (Video Game) | hasFeature |
Metroidvania / int_3c66445e | |
Metroidvania / int_3d3a4e34 | type |
Metroidvania | |
Metroidvania / int_3d3a4e34 | comment |
Blaster Master: An early example that took a Zelda inspired structure and fused it with side-scrolling shooter gameplay. | |
Metroidvania / int_3d3a4e34 | featureApplicability |
1.0 | |
Metroidvania / int_3d3a4e34 | featureConfidence |
1.0 | |
Blaster Master (Video Game) | hasFeature |
Metroidvania / int_3d3a4e34 | |
Metroidvania / int_3dc173ca | type |
Metroidvania | |
Metroidvania / int_3dc173ca | comment |
Vision Soft Reset is a Metroidvania where you can time-travel, allowing you to take powerups found in later areas back to the beginning of the game. | |
Metroidvania / int_3dc173ca | featureApplicability |
1.0 | |
Metroidvania / int_3dc173ca | featureConfidence |
1.0 | |
Vision Soft Reset (Video Game) | hasFeature |
Metroidvania / int_3dc173ca | |
Metroidvania / int_3ef998ee | type |
Metroidvania | |
Metroidvania / int_3ef998ee | comment |
Scurge: Hive is an early isometric perspective example. | |
Metroidvania / int_3ef998ee | featureApplicability |
1.0 | |
Metroidvania / int_3ef998ee | featureConfidence |
1.0 | |
Scurge: Hive (Video Game) | hasFeature |
Metroidvania / int_3ef998ee | |
Metroidvania / int_3f85b55b | type |
Metroidvania | |
Metroidvania / int_3f85b55b | comment |
Singular Stone is a Vocaloid fan-game that let you play as 6 characters to prevent an ecological disaster on a planet. | |
Metroidvania / int_3f85b55b | featureApplicability |
1.0 | |
Metroidvania / int_3f85b55b | featureConfidence |
1.0 | |
Singular Stone (Video Game) | hasFeature |
Metroidvania / int_3f85b55b | |
Metroidvania / int_405bb7a3 | type |
Metroidvania | |
Metroidvania / int_405bb7a3 | comment |
Prince of Persia: The Lost Crown A 2.5D return to sidescrolling that brings MV design to the mix. | |
Metroidvania / int_405bb7a3 | featureApplicability |
1.0 | |
Metroidvania / int_405bb7a3 | featureConfidence |
1.0 | |
Prince of Persia: The Lost Crown (Video Game) | hasFeature |
Metroidvania / int_405bb7a3 | |
Metroidvania / int_40e7654f | type |
Metroidvania | |
Metroidvania / int_40e7654f | comment |
Tails of Iron | |
Metroidvania / int_40e7654f | featureApplicability |
1.0 | |
Metroidvania / int_40e7654f | featureConfidence |
1.0 | |
Tails of Iron (Video Game) | hasFeature |
Metroidvania / int_40e7654f | |
Metroidvania / int_4446e932 | type |
Metroidvania | |
Metroidvania / int_4446e932 | comment |
Teslagrad starts as a mostly linear Puzzle Platformer that has you return to a central shaft. Yet after you reach the top and fight a boss you eventually find yourself back at the bottom assigned to backtrack to find macguffins that let you activate a portal to the final area. | |
Metroidvania / int_4446e932 | featureApplicability |
1.0 | |
Metroidvania / int_4446e932 | featureConfidence |
1.0 | |
Teslagrad (Video Game) | hasFeature |
Metroidvania / int_4446e932 | |
Metroidvania / int_44963d40 | type |
Metroidvania | |
Metroidvania / int_44963d40 | comment |
Teslagrad 2 is more of a Metroidvania from the beginning. | |
Metroidvania / int_44963d40 | featureApplicability |
1.0 | |
Metroidvania / int_44963d40 | featureConfidence |
1.0 | |
Teslagrad 2 (Video Game) | hasFeature |
Metroidvania / int_44963d40 | |
Metroidvania / int_44f09a97 | type |
Metroidvania | |
Metroidvania / int_44f09a97 | comment |
Unworthy an odd example with no jumping, but several weapons enhance your traversal abilites such as teleport arrows. | |
Metroidvania / int_44f09a97 | featureApplicability |
1.0 | |
Metroidvania / int_44f09a97 | featureConfidence |
1.0 | |
Unworthy (Video Game) | hasFeature |
Metroidvania / int_44f09a97 | |
Metroidvania / int_48d31b2a | type |
Metroidvania | |
Metroidvania / int_48d31b2a | comment |
Infernax is a Retraux game in a similar vein to Castlevania II: Simon's Quest, but filled with loads of 8-bit blood and gore. | |
Metroidvania / int_48d31b2a | featureApplicability |
1.0 | |
Metroidvania / int_48d31b2a | featureConfidence |
1.0 | |
Infernax (Video Game) | hasFeature |
Metroidvania / int_48d31b2a | |
Metroidvania / int_493cd7e8 | type |
Metroidvania | |
Metroidvania / int_493cd7e8 | comment |
Astalon: Tears of the Earth an MSX-inspired one with character-switching and a rogue-ish character growth system. | |
Metroidvania / int_493cd7e8 | featureApplicability |
1.0 | |
Metroidvania / int_493cd7e8 | featureConfidence |
1.0 | |
Astalon: Tears of the Earth (Video Game) | hasFeature |
Metroidvania / int_493cd7e8 | |
Metroidvania / int_495cf4f6 | type |
Metroidvania | |
Metroidvania / int_495cf4f6 | comment |
Knightmare II: The Maze of Galious, the game that inspired La-Mulana. | |
Metroidvania / int_495cf4f6 | featureApplicability |
1.0 | |
Metroidvania / int_495cf4f6 | featureConfidence |
1.0 | |
Knightmare II: The Maze of Galious (Video Game) | hasFeature |
Metroidvania / int_495cf4f6 | |
Metroidvania / int_49f56560 | type |
Metroidvania | |
Metroidvania / int_49f56560 | comment |
Haiku, the Robot | |
Metroidvania / int_49f56560 | featureApplicability |
1.0 | |
Metroidvania / int_49f56560 | featureConfidence |
1.0 | |
Haiku, the Robot (Video Game) | hasFeature |
Metroidvania / int_49f56560 | |
Metroidvania / int_4a8aa7c3 | type |
Metroidvania | |
Metroidvania / int_4a8aa7c3 | comment |
Maptroid is an Affectionate Parody. You collect items which make you backtrack to reach new areas on the alien planet, but there's no combat or platforming, because you're travelling a map tile by tile. | |
Metroidvania / int_4a8aa7c3 | featureApplicability |
1.0 | |
Metroidvania / int_4a8aa7c3 | featureConfidence |
1.0 | |
Maptroid (Video Game) | hasFeature |
Metroidvania / int_4a8aa7c3 | |
Metroidvania / int_4da31904 | type |
Metroidvania | |
Metroidvania / int_4da31904 | comment |
Secret Scout in the Temple of Demise is a not-too-good one of these by Color Dreams.. | |
Metroidvania / int_4da31904 | featureApplicability |
1.0 | |
Metroidvania / int_4da31904 | featureConfidence |
1.0 | |
Secret Scout in the Temple of Demise (Video Game) | hasFeature |
Metroidvania / int_4da31904 | |
Metroidvania / int_4dccad4c | type |
Metroidvania | |
Metroidvania / int_4dccad4c | comment |
The Swapper has a protagonist, setting, and map layout very similar to Metroid, only that it's a puzzle platformer instead of an action adventure. | |
Metroidvania / int_4dccad4c | featureApplicability |
1.0 | |
Metroidvania / int_4dccad4c | featureConfidence |
1.0 | |
The Swapper (Video Game) | hasFeature |
Metroidvania / int_4dccad4c | |
Metroidvania / int_4f4c31b6 | type |
Metroidvania | |
Metroidvania / int_4f4c31b6 | comment |
Snailiad | |
Metroidvania / int_4f4c31b6 | featureApplicability |
1.0 | |
Metroidvania / int_4f4c31b6 | featureConfidence |
1.0 | |
Snailiad (Video Game) | hasFeature |
Metroidvania / int_4f4c31b6 | |
Metroidvania / int_4f7bd4ce | type |
Metroidvania | |
Metroidvania / int_4f7bd4ce | comment |
Remnants of Skystone | |
Metroidvania / int_4f7bd4ce | featureApplicability |
1.0 | |
Metroidvania / int_4f7bd4ce | featureConfidence |
1.0 | |
Remnants of Skystone (Video Game) | hasFeature |
Metroidvania / int_4f7bd4ce | |
Metroidvania / int_4fcbe146 | type |
Metroidvania | |
Metroidvania / int_4fcbe146 | comment |
Strider The NES Game often requires returning to levels several times after obtaining keys or ability upgrades. The 2014 reboot was developed as a much faster-pased style of game than the common Metroidvania, and the staff didn't adhere to its formula strictly, wanting to strike a balance between the exploration and the series' fast-paced action and combat. |
|
Metroidvania / int_4fcbe146 | featureApplicability |
1.0 | |
Metroidvania / int_4fcbe146 | featureConfidence |
1.0 | |
Strider (Video Game) | hasFeature |
Metroidvania / int_4fcbe146 | |
Metroidvania / int_508a79d3 | type |
Metroidvania | |
Metroidvania / int_508a79d3 | comment |
A Robot Named Fight! A full on roguelike with a distinct Super Metroid flavor with near identical controls and fully structured ability-gated worlds. | |
Metroidvania / int_508a79d3 | featureApplicability |
1.0 | |
Metroidvania / int_508a79d3 | featureConfidence |
1.0 | |
A Robot Named Fight! (Video Game) | hasFeature |
Metroidvania / int_508a79d3 | |
Metroidvania / int_50960f6f | type |
Metroidvania | |
Metroidvania / int_50960f6f | comment |
The Breach | |
Metroidvania / int_50960f6f | featureApplicability |
1.0 | |
Metroidvania / int_50960f6f | featureConfidence |
1.0 | |
The Breach (Video Game) | hasFeature |
Metroidvania / int_50960f6f | |
Metroidvania / int_51a9e610 | type |
Metroidvania | |
Metroidvania / int_51a9e610 | comment |
High on Life: Yet another 3-D First-Person Shooter example. | |
Metroidvania / int_51a9e610 | featureApplicability |
1.0 | |
Metroidvania / int_51a9e610 | featureConfidence |
1.0 | |
High on Life (Video Game) | hasFeature |
Metroidvania / int_51a9e610 | |
Metroidvania / int_51c36f5e | type |
Metroidvania | |
Metroidvania / int_51c36f5e | comment |
Meikyuujou Hydra | |
Metroidvania / int_51c36f5e | featureApplicability |
1.0 | |
Metroidvania / int_51c36f5e | featureConfidence |
1.0 | |
Meikyuujou Hydra (Video Game) | hasFeature |
Metroidvania / int_51c36f5e | |
Metroidvania / int_53230ad8 | type |
Metroidvania | |
Metroidvania / int_53230ad8 | comment |
Michael Jordan: Chaos in the Windy City | |
Metroidvania / int_53230ad8 | featureApplicability |
1.0 | |
Metroidvania / int_53230ad8 | featureConfidence |
1.0 | |
Michael Jordan: Chaos in the Windy City (Video Game) | hasFeature |
Metroidvania / int_53230ad8 | |
Metroidvania / int_53fd40b0 | type |
Metroidvania | |
Metroidvania / int_53fd40b0 | comment |
The Battle of Olympus | |
Metroidvania / int_53fd40b0 | featureApplicability |
1.0 | |
Metroidvania / int_53fd40b0 | featureConfidence |
1.0 | |
The Battle of Olympus (Video Game) | hasFeature |
Metroidvania / int_53fd40b0 | |
Metroidvania / int_54a8b5e1 | type |
Metroidvania | |
Metroidvania / int_54a8b5e1 | comment |
Hell Yeah! Wrath of the Dead Rabbit with heavy WarioWare/Wario Land inspiration. | |
Metroidvania / int_54a8b5e1 | featureApplicability |
1.0 | |
Metroidvania / int_54a8b5e1 | featureConfidence |
1.0 | |
Hell Yeah! Wrath of the Dead Rabbit (Video Game) | hasFeature |
Metroidvania / int_54a8b5e1 | |
Metroidvania / int_55db7465 | type |
Metroidvania | |
Metroidvania / int_55db7465 | comment |
Deathloop has an interconnected world that is mostly open from the start; but several critical areas are gated off by certain powers which unlike most Imm-Sims are found and upgraded mostly through exploration. However most gates are built around the time of day or other keys. | |
Metroidvania / int_55db7465 | featureApplicability |
1.0 | |
Metroidvania / int_55db7465 | featureConfidence |
1.0 | |
Deathloop (Video Game) | hasFeature |
Metroidvania / int_55db7465 | |
Metroidvania / int_570ed668 | type |
Metroidvania | |
Metroidvania / int_570ed668 | comment |
Darksiders III is by far the most direct example with its much more constricting world design that stresses ability gating more than any other title in the series. | |
Metroidvania / int_570ed668 | featureApplicability |
1.0 | |
Metroidvania / int_570ed668 | featureConfidence |
1.0 | |
Darksiders III (Video Game) | hasFeature |
Metroidvania / int_570ed668 | |
Metroidvania / int_57ad0c07 | type |
Metroidvania | |
Metroidvania / int_57ad0c07 | comment |
A good majority of entries in the Resident Evil franchise qualify, though unlike most examples, these games instead opt for a more traditional lock-and-key/plot-coupon system regarding critical progress. Upgrading is purely for survivability. Exploration and backtracking are still prevalent. Some later installments, such as both Resident Evil 4 games, downplay this in favor of more linear gameplay, however. | |
Metroidvania / int_57ad0c07 | featureApplicability |
1.0 | |
Metroidvania / int_57ad0c07 | featureConfidence |
1.0 | |
Resident Evil (Franchise) | hasFeature |
Metroidvania / int_57ad0c07 | |
Metroidvania / int_5840b4b7 | type |
Metroidvania | |
Metroidvania / int_5840b4b7 | comment |
Moonlight Pulse from the creator of Vision Soft Reset. | |
Metroidvania / int_5840b4b7 | featureApplicability |
1.0 | |
Metroidvania / int_5840b4b7 | featureConfidence |
1.0 | |
Moonlight Pulse (Video Game) | hasFeature |
Metroidvania / int_5840b4b7 | |
Metroidvania / int_58ddf7ad | type |
Metroidvania | |
Metroidvania / int_58ddf7ad | comment |
Steamworld Dig: As you proceed deeper into the mines, obstacles appear that require a specific upgrade to pass. | |
Metroidvania / int_58ddf7ad | featureApplicability |
1.0 | |
Metroidvania / int_58ddf7ad | featureConfidence |
1.0 | |
SteamWorld Dig (Video Game) | hasFeature |
Metroidvania / int_58ddf7ad | |
Metroidvania / int_59151283 | type |
Metroidvania | |
Metroidvania / int_59151283 | comment |
The earlier Metal Gear games have this format due to having a pretty loose plot structure. | |
Metroidvania / int_59151283 | featureApplicability |
1.0 | |
Metroidvania / int_59151283 | featureConfidence |
1.0 | |
Metal Gear (Video Game) | hasFeature |
Metroidvania / int_59151283 | |
Metroidvania / int_591fced1 | type |
Metroidvania | |
Metroidvania / int_591fced1 | comment |
Lemegeton is a cross between this and Boss Game, as you are challenged to defeat the 72 demons of the Ars Goetia, and they typically show up every three-or-four rooms. | |
Metroidvania / int_591fced1 | featureApplicability |
1.0 | |
Metroidvania / int_591fced1 | featureConfidence |
1.0 | |
Lemegeton (Video Game) | hasFeature |
Metroidvania / int_591fced1 | |
Metroidvania / int_59a7021 | type |
Metroidvania | |
Metroidvania / int_59a7021 | comment |
Ys III: Wanderers from Ys (not so much in the remake, which was an overhead Action RPG) | |
Metroidvania / int_59a7021 | featureApplicability |
1.0 | |
Metroidvania / int_59a7021 | featureConfidence |
1.0 | |
Ys III: Wanderers from Ys (Video Game) | hasFeature |
Metroidvania / int_59a7021 | |
Metroidvania / int_5a8afc6e | type |
Metroidvania | |
Metroidvania / int_5a8afc6e | comment |
Foregone is basically Dead Cells if it was actually a Metroidvania. | |
Metroidvania / int_5a8afc6e | featureApplicability |
1.0 | |
Metroidvania / int_5a8afc6e | featureConfidence |
1.0 | |
Foregone (Video Game) | hasFeature |
Metroidvania / int_5a8afc6e | |
Metroidvania / int_5ad33f1e | type |
Metroidvania | |
Metroidvania / int_5ad33f1e | comment |
Elephant Quest is a free flash game in which a cute elephant sets out on a quest to reclaim his hat made in this format. With lasers. | |
Metroidvania / int_5ad33f1e | featureApplicability |
1.0 | |
Metroidvania / int_5ad33f1e | featureConfidence |
1.0 | |
Elephant Quest (Video Game) | hasFeature |
Metroidvania / int_5ad33f1e | |
Metroidvania / int_5beb06bd | type |
Metroidvania | |
Metroidvania / int_5beb06bd | comment |
Iconoclasts by Joachim "konjak" Sandberg, albeit one that is a bit more linear than usual. | |
Metroidvania / int_5beb06bd | featureApplicability |
1.0 | |
Metroidvania / int_5beb06bd | featureConfidence |
1.0 | |
Iconoclasts (Video Game) | hasFeature |
Metroidvania / int_5beb06bd | |
Metroidvania / int_5d360426 | type |
Metroidvania | |
Metroidvania / int_5d360426 | comment |
Legend of Kalevala is an online Flash Metroidvania by Dit Dah Games. | |
Metroidvania / int_5d360426 | featureApplicability |
1.0 | |
Metroidvania / int_5d360426 | featureConfidence |
1.0 | |
Legend Of Kalevala (Video Game) | hasFeature |
Metroidvania / int_5d360426 | |
Metroidvania / int_5e3832b5 | type |
Metroidvania | |
Metroidvania / int_5e3832b5 | comment |
Cave Story is clearly influenced by both Castlevania and Metroid. There are various items and abilities needed to proceed through the game, and backtracking yields many hidden areas and items that were completely unobtainable when first encountered. | |
Metroidvania / int_5e3832b5 | featureApplicability |
1.0 | |
Metroidvania / int_5e3832b5 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Metroidvania / int_5e3832b5 | |
Metroidvania / int_5f177dc6 | type |
Metroidvania | |
Metroidvania / int_5f177dc6 | comment |
The final levels of the two main games in the Emogame series (especially the second one) play out like this. The third would've been entirely like this had it been finished. | |
Metroidvania / int_5f177dc6 | featureApplicability |
1.0 | |
Metroidvania / int_5f177dc6 | featureConfidence |
1.0 | |
Emo Game (Video Game) | hasFeature |
Metroidvania / int_5f177dc6 | |
Metroidvania / int_61f47475 | type |
Metroidvania | |
Metroidvania / int_61f47475 | comment |
The Legend of Spyro: The Eternal Night (GBA) | |
Metroidvania / int_61f47475 | featureApplicability |
1.0 | |
Metroidvania / int_61f47475 | featureConfidence |
1.0 | |
The Legend of Spyro: The Eternal Night (Video Game) | hasFeature |
Metroidvania / int_61f47475 | |
Metroidvania / int_65034ca3 | type |
Metroidvania | |
Metroidvania / int_65034ca3 | comment |
Salt and Sacrifice builds on the mechanics of Salt and Sanctuary, while adding Monster Hunter boss fights in the form of "mage hunts". | |
Metroidvania / int_65034ca3 | featureApplicability |
1.0 | |
Metroidvania / int_65034ca3 | featureConfidence |
1.0 | |
Salt and Sacrifice (Video Game) | hasFeature |
Metroidvania / int_65034ca3 | |
Metroidvania / int_651eaa1d | type |
Metroidvania | |
Metroidvania / int_651eaa1d | comment |
Clunky Hero | |
Metroidvania / int_651eaa1d | featureApplicability |
1.0 | |
Metroidvania / int_651eaa1d | featureConfidence |
1.0 | |
Clunky Hero (Video Game) | hasFeature |
Metroidvania / int_651eaa1d | |
Metroidvania / int_6559b957 | type |
Metroidvania | |
Metroidvania / int_6559b957 | comment |
Super Daryl Deluxe have you playing as a nerdy high-school student in an RPGvania setting. | |
Metroidvania / int_6559b957 | featureApplicability |
1.0 | |
Metroidvania / int_6559b957 | featureConfidence |
1.0 | |
Super Daryl Deluxe (Video Game) | hasFeature |
Metroidvania / int_6559b957 | |
Metroidvania / int_65e23120 | type |
Metroidvania | |
Metroidvania / int_65e23120 | comment |
Death's Door: A top-down Zelda-like but with consistent ability gating and multiple reasons to backtrack to completed dungeons and some soulsy elements as well. | |
Metroidvania / int_65e23120 | featureApplicability |
1.0 | |
Metroidvania / int_65e23120 | featureConfidence |
1.0 | |
Death's Door (Video Game) | hasFeature |
Metroidvania / int_65e23120 | |
Metroidvania / int_667fbcca | type |
Metroidvania | |
Metroidvania / int_667fbcca | comment |
The Adventure Time video game Hey Ice King! Why'd You Steal Our Garbage?! has elements of this. Finn and Jake run around the Land of Ooo, fighting monsters and learning new powers in order to progress at certain points. | |
Metroidvania / int_667fbcca | featureApplicability |
1.0 | |
Metroidvania / int_667fbcca | featureConfidence |
1.0 | |
Adventure Time (Video Game) | hasFeature |
Metroidvania / int_667fbcca | |
Metroidvania / int_67011bd9 | type |
Metroidvania | |
Metroidvania / int_67011bd9 | comment |
The Aquatic Adventure Of The Last Human | |
Metroidvania / int_67011bd9 | featureApplicability |
1.0 | |
Metroidvania / int_67011bd9 | featureConfidence |
1.0 | |
The Aquatic Adventure of the Last Human (Video Game) | hasFeature |
Metroidvania / int_67011bd9 | |
Metroidvania / int_69637b1e | type |
Metroidvania | |
Metroidvania / int_69637b1e | comment |
Anubis and the Buried Bone currently has just 1 big giant map with no clear objective on what to do. | |
Metroidvania / int_69637b1e | featureApplicability |
1.0 | |
Metroidvania / int_69637b1e | featureConfidence |
1.0 | |
Anubis and the Buried Bone (Video Game) | hasFeature |
Metroidvania / int_69637b1e | |
Metroidvania / int_6af6ffd3 | type |
Metroidvania | |
Metroidvania / int_6af6ffd3 | comment |
Ferazel's Wand for Mac OS. | |
Metroidvania / int_6af6ffd3 | featureApplicability |
1.0 | |
Metroidvania / int_6af6ffd3 | featureConfidence |
1.0 | |
Ferazel's Wand (Video Game) | hasFeature |
Metroidvania / int_6af6ffd3 | |
Metroidvania / int_6b6d989e | type |
Metroidvania | |
Metroidvania / int_6b6d989e | comment |
The first Red Faction allows, and sometimes requires you to backtrack to previous levels; but that's about it. | |
Metroidvania / int_6b6d989e | featureApplicability |
1.0 | |
Metroidvania / int_6b6d989e | featureConfidence |
1.0 | |
Red Faction (Video Game) | hasFeature |
Metroidvania / int_6b6d989e | |
Metroidvania / int_6bff288f | type |
Metroidvania | |
Metroidvania / int_6bff288f | comment |
Banjo-Tooie adds more interconnectivity between areas and even ability gating. Though the later part of the game opts more for plot coupon gating, this encourages visiting older levels with said new abilities to find them. | |
Metroidvania / int_6bff288f | featureApplicability |
1.0 | |
Metroidvania / int_6bff288f | featureConfidence |
1.0 | |
Banjo-Tooie (Video Game) | hasFeature |
Metroidvania / int_6bff288f | |
Metroidvania / int_6dc8b7e2 | type |
Metroidvania | |
Metroidvania / int_6dc8b7e2 | comment |
The Surge 2 unlike it's predecessor has an interconected hub-and-spoke world with some ability gating that allows secret finding and backtracking; though skillgating is still the primary form of progress. | |
Metroidvania / int_6dc8b7e2 | featureApplicability |
1.0 | |
Metroidvania / int_6dc8b7e2 | featureConfidence |
1.0 | |
The Surge 2 (Video Game) | hasFeature |
Metroidvania / int_6dc8b7e2 | |
Metroidvania / int_6e1b71ab | type |
Metroidvania | |
Metroidvania / int_6e1b71ab | comment |
Rain World note boasts over a thousand rooms to explore, but breaks away from the formula by having no upgrades at all; rather the fragile protagonist learns to how to survive and navigate the brutal ecosystem through trial and error; as well as experimentation with the game's deceptively deep mechanics in order to complete the time based cycles. Doing so awards the player "Karma"; of which certain amounts open gates to new areas. Leading to purely skill based level gating. | |
Metroidvania / int_6e1b71ab | featureApplicability |
1.0 | |
Metroidvania / int_6e1b71ab | featureConfidence |
1.0 | |
Rain World (Video Game) | hasFeature |
Metroidvania / int_6e1b71ab | |
Metroidvania / int_6f0994aa | type |
Metroidvania | |
Metroidvania / int_6f0994aa | comment |
Beacon of Hope stars a lamp but otherwise is a normal Metroidvania, though as it's only in development we don't know what abilities Beacon will unlock. | |
Metroidvania / int_6f0994aa | featureApplicability |
1.0 | |
Metroidvania / int_6f0994aa | featureConfidence |
1.0 | |
Beacon of Hope (Video Game) | hasFeature |
Metroidvania / int_6f0994aa | |
Metroidvania / int_6fa650bf | type |
Metroidvania | |
Metroidvania / int_6fa650bf | comment |
Cathedral, a Retraux like side-scrolling Zelda mixed with Ghosts 'N' Goblins and other inspirations. | |
Metroidvania / int_6fa650bf | featureApplicability |
1.0 | |
Metroidvania / int_6fa650bf | featureConfidence |
1.0 | |
Cathedral (2019) (Video Game) | hasFeature |
Metroidvania / int_6fa650bf | |
Metroidvania / int_7185e4b0 | type |
Metroidvania | |
Metroidvania / int_7185e4b0 | comment |
Shantae: Half-Genie Hero abandons the interconnected world of the rest of the series for completely linear stages; but you can return to past stages with new abilities to find bonuses, though these are never needed for progress. | |
Metroidvania / int_7185e4b0 | featureApplicability |
1.0 | |
Metroidvania / int_7185e4b0 | featureConfidence |
1.0 | |
Shantae: Half-Genie Hero (Video Game) | hasFeature |
Metroidvania / int_7185e4b0 | |
Metroidvania / int_7192a897 | type |
Metroidvania | |
Metroidvania / int_7192a897 | comment |
Samurai Jack: The Amulet of Time for Game Boy Advance is a transparent wholesale ripoff of both the GBA Castlevania and Metroid games. | |
Metroidvania / int_7192a897 | featureApplicability |
1.0 | |
Metroidvania / int_7192a897 | featureConfidence |
1.0 | |
Samurai Jack: The Amulet of Time (Video Game) | hasFeature |
Metroidvania / int_7192a897 | |
Metroidvania / int_74014435 | type |
Metroidvania | |
Metroidvania / int_74014435 | comment |
Tribal Hunter, An Early Access game based around eating foes and growing bigger. A low key inflation/vore fetish game whist not being overtly NSFW. | |
Metroidvania / int_74014435 | featureApplicability |
1.0 | |
Metroidvania / int_74014435 | featureConfidence |
1.0 | |
Tribal Hunter (Video Game) | hasFeature |
Metroidvania / int_74014435 | |
Metroidvania / int_74322c58 | type |
Metroidvania | |
Metroidvania / int_74322c58 | comment |
Demoniaca: Everlasting Night combines Castlevania with fighting game style combat | |
Metroidvania / int_74322c58 | featureApplicability |
1.0 | |
Metroidvania / int_74322c58 | featureConfidence |
1.0 | |
Demoniaca: Everlasting Night (Video Game) | hasFeature |
Metroidvania / int_74322c58 | |
Metroidvania / int_74f7210c | type |
Metroidvania | |
Metroidvania / int_74f7210c | comment |
The Legend of Zelda note series can be considered a cousin or even mother genre considering where both trope namers got their inspiration from; as the games also focus on collecting Video Game Tools to bypass obstacles in the wide-open Overworld (sometimes allowing sequence breaking). While most games lack proper platforming, some break that rule. However, one major difference persists: the dungeons are fully self-contained areas separate from the Overworld that require only a single trip to complete. Zelda dungeons mainly require completing puzzles/tasks and collecting keys to progress, with the exception of one important item to be found and utilized to reach (or even to fight) the dungeon boss. After completing the dungeon, the item discovered there can be used in the Overworld to progress toward the next dungeon. Entries that fill the genre criteria the most include: Zelda II: The Adventure of Link has all the action take place in 2D side-scrolling sections, including towns and dungeons, although these are all still contained within a top-down overworld. Some of the handheld titles in the series, starting with The Legend of Zelda: Link's Awakening, also have a small amount of 2D side-scrolling sections, and even add a jump button to the top-down controls, making the entire game a platformer. The overworld itself also tends to be gated in a way closer to this genre than other entries. The Legend of Zelda: Skyward Sword narrows the gap between Zelda and most Metroidvanias by adding hallmarks of the latter that had been largely absent in the former, with some of the main additions being less distinction between the overworld and dungeons, as well as Save Points |
|
Metroidvania / int_74f7210c | featureApplicability |
1.0 | |
Metroidvania / int_74f7210c | featureConfidence |
1.0 | |
The Legend of Zelda (Franchise) | hasFeature |
Metroidvania / int_74f7210c | |
Metroidvania / int_755d59cb | type |
Metroidvania | |
Metroidvania / int_755d59cb | comment |
God of War Ragnarök is initially even more linear and has hubs closer to an actual open world, but still heavily rewards backtracking with new abilities. However later on it leans closer to this with less hand holding and more active traversal use of such gates (particularly with the spear) to find your own path forward. | |
Metroidvania / int_755d59cb | featureApplicability |
1.0 | |
Metroidvania / int_755d59cb | featureConfidence |
1.0 | |
God of War Ragnarök (Video Game) | hasFeature |
Metroidvania / int_755d59cb | |
Metroidvania / int_792e9ccd | type |
Metroidvania | |
Metroidvania / int_792e9ccd | comment |
Gato Roboto, a monochrome Retraux outing with a cat protagonist. | |
Metroidvania / int_792e9ccd | featureApplicability |
1.0 | |
Metroidvania / int_792e9ccd | featureConfidence |
1.0 | |
Gato Roboto (Video Game) | hasFeature |
Metroidvania / int_792e9ccd | |
Metroidvania / int_794817ad | type |
Metroidvania | |
Metroidvania / int_794817ad | comment |
Bioshock Has a mostly linear, level based structure. But via the Bathosphere you can backtrack to previous levels with new plasmids to find extra upgrades. | |
Metroidvania / int_794817ad | featureApplicability |
1.0 | |
Metroidvania / int_794817ad | featureConfidence |
1.0 | |
BioShock (Video Game) | hasFeature |
Metroidvania / int_794817ad | |
Metroidvania / int_797793b1 | type |
Metroidvania | |
Metroidvania / int_797793b1 | comment |
Shaman King: Master of Spirits 1 and 2 on the Game Boy Advance. | |
Metroidvania / int_797793b1 | featureApplicability |
1.0 | |
Metroidvania / int_797793b1 | featureConfidence |
1.0 | |
Shaman King (Manga) | hasFeature |
Metroidvania / int_797793b1 | |
Metroidvania / int_7a72924c | type |
Metroidvania | |
Metroidvania / int_7a72924c | comment |
Deaths Gambit: Afterlife note an "expansion" that is really full remake of the original game that fundamentally changes the structure, flow, and mechanics of the game; including actual consistent ability gating and more than doubling it's original size. The vanilla release was a much more linear Souls-like RPG with minimal ability gating. | |
Metroidvania / int_7a72924c | featureApplicability |
1.0 | |
Metroidvania / int_7a72924c | featureConfidence |
1.0 | |
Death's Gambit (Video Game) | hasFeature |
Metroidvania / int_7a72924c | |
Metroidvania / int_7aac6b90 | type |
Metroidvania | |
Metroidvania / int_7aac6b90 | comment |
Unsighted, albeit from a top-down perspective. What prevents it from being a Zelda clone is the level of interconnectivity dungeons have with the rest of the world often having mutiple entrances and exits and being very sequence breakable; in no small part due to the flexible platforming and crafting system that allows you to get abilities early if you know how to make them. | |
Metroidvania / int_7aac6b90 | featureApplicability |
1.0 | |
Metroidvania / int_7aac6b90 | featureConfidence |
1.0 | |
UNSIGHTED (Video Game) | hasFeature |
Metroidvania / int_7aac6b90 | |
Metroidvania / int_7cd6850 | type |
Metroidvania | |
Metroidvania / int_7cd6850 | comment |
Rogue Legacy has explorative level structure similar to this but has no ability gating. | |
Metroidvania / int_7cd6850 | featureApplicability |
1.0 | |
Metroidvania / int_7cd6850 | featureConfidence |
1.0 | |
Rogue Legacy (Video Game) | hasFeature |
Metroidvania / int_7cd6850 | |
Metroidvania / int_7e054ec6 | type |
Metroidvania | |
Metroidvania / int_7e054ec6 | comment |
Outland is one that takes inspiration from Ikaruga and has a similar color-switching mechanic. | |
Metroidvania / int_7e054ec6 | featureApplicability |
1.0 | |
Metroidvania / int_7e054ec6 | featureConfidence |
1.0 | |
Outland | hasFeature |
Metroidvania / int_7e054ec6 | |
Metroidvania / int_7f6ff336 | type |
Metroidvania | |
Metroidvania / int_7f6ff336 | comment |
Rune Fencer Illyia | |
Metroidvania / int_7f6ff336 | featureApplicability |
1.0 | |
Metroidvania / int_7f6ff336 | featureConfidence |
1.0 | |
Rune Fencer Illyia (Video Game) | hasFeature |
Metroidvania / int_7f6ff336 | |
Metroidvania / int_7fb486bc | type |
Metroidvania | |
Metroidvania / int_7fb486bc | comment |
Some of the handheld titles in the series, starting with The Legend of Zelda: Link's Awakening, also have a small amount of 2D side-scrolling sections, and even add a jump button to the top-down controls, making the entire game a platformer. The overworld itself also tends to be gated in a way closer to this genre than other entries. | |
Metroidvania / int_7fb486bc | featureApplicability |
1.0 | |
Metroidvania / int_7fb486bc | featureConfidence |
1.0 | |
The Legend of Zelda: Link's Awakening (Video Game) | hasFeature |
Metroidvania / int_7fb486bc | |
Metroidvania / int_7fdf793d | type |
Metroidvania | |
Metroidvania / int_7fdf793d | comment |
Animal Well Is a combat-free and puzzle-heavy fusion of Rain World and Environmental Station Alpha | |
Metroidvania / int_7fdf793d | featureApplicability |
1.0 | |
Metroidvania / int_7fdf793d | featureConfidence |
1.0 | |
Animal Well (Video Game) | hasFeature |
Metroidvania / int_7fdf793d | |
Metroidvania / int_80dfc3db | type |
Metroidvania | |
Metroidvania / int_80dfc3db | comment |
Green Lantern (2011): Rise of the Manhunters (DS/3DS/Wii) | |
Metroidvania / int_80dfc3db | featureApplicability |
1.0 | |
Metroidvania / int_80dfc3db | featureConfidence |
1.0 | |
Green Lantern (2011) | hasFeature |
Metroidvania / int_80dfc3db | |
Metroidvania / int_81522ad8 | type |
Metroidvania | |
Metroidvania / int_81522ad8 | comment |
Journey to the Savage Planet is a Sci-Fi First-Person Metroidvania with a comedic tone. | |
Metroidvania / int_81522ad8 | featureApplicability |
1.0 | |
Metroidvania / int_81522ad8 | featureConfidence |
1.0 | |
Journey to the Savage Planet (Video Game) | hasFeature |
Metroidvania / int_81522ad8 | |
Metroidvania / int_819fea10 | type |
Metroidvania | |
Metroidvania / int_819fea10 | comment |
The Nightmare Before Christmas: The Pumpkin King for Game Boy Advance was a transparent wholesale ripoff of the GBA Castlevania games. It was considerably better than Samurai Jack: The Amulet of Time. | |
Metroidvania / int_819fea10 | featureApplicability |
1.0 | |
Metroidvania / int_819fea10 | featureConfidence |
1.0 | |
The Nightmare Before Christmas: The Pumpkin King (Video Game) | hasFeature |
Metroidvania / int_819fea10 | |
Metroidvania / int_81c929fa | type |
Metroidvania | |
Metroidvania / int_81c929fa | comment |
Star Wars Jedi: Fallen Order is a rare 3D example, with plenty of backtracking, secret areas, and shortcuts that gradually open up the game's areas as the protagonist and his droid companion unlock new powers. | |
Metroidvania / int_81c929fa | featureApplicability |
1.0 | |
Metroidvania / int_81c929fa | featureConfidence |
1.0 | |
Star Wars Jedi: Fallen Order (Video Game) | hasFeature |
Metroidvania / int_81c929fa | |
Metroidvania / int_82fb529b | type |
Metroidvania | |
Metroidvania / int_82fb529b | comment |
Wonder Boy in Monster World | |
Metroidvania / int_82fb529b | featureApplicability |
1.0 | |
Metroidvania / int_82fb529b | featureConfidence |
1.0 | |
Wonder Boy in Monster World (Video Game) | hasFeature |
Metroidvania / int_82fb529b | |
Metroidvania / int_83349c2a | type |
Metroidvania | |
Metroidvania / int_83349c2a | comment |
Metal Walker, while an Action RPG, has elements of this. Returning to previous areas with more Core Units can get you items, gold, and in some cases, new Recipes and special Cores. | |
Metroidvania / int_83349c2a | featureApplicability |
1.0 | |
Metroidvania / int_83349c2a | featureConfidence |
1.0 | |
Metal Walker (Video Game) | hasFeature |
Metroidvania / int_83349c2a | |
Metroidvania / int_83abcf04 | type |
Metroidvania | |
Metroidvania / int_83abcf04 | comment |
Paper Mario: Sticker Star has heavy elements of this, but with Adventure Game puzzles and RPG battles littering the levels. | |
Metroidvania / int_83abcf04 | featureApplicability |
1.0 | |
Metroidvania / int_83abcf04 | featureConfidence |
1.0 | |
Paper Mario: Sticker Star (Video Game) | hasFeature |
Metroidvania / int_83abcf04 | |
Metroidvania / int_83c07d03 | type |
Metroidvania | |
Metroidvania / int_83c07d03 | comment |
Apotheon a mostly open-world side-scrolling action-rpg in the style of Greek pottery art with minimal backtracking and only key and plot gating. | |
Metroidvania / int_83c07d03 | featureApplicability |
1.0 | |
Metroidvania / int_83c07d03 | featureConfidence |
1.0 | |
Apotheon (Video Game) | hasFeature |
Metroidvania / int_83c07d03 | |
Metroidvania / int_83f150f6 | type |
Metroidvania | |
Metroidvania / int_83f150f6 | comment |
Flynn: Son of Crimson has the title character collecting spirits for his companion Dex that allows him the use of new abilities to expand the ability to explore the world. | |
Metroidvania / int_83f150f6 | featureApplicability |
1.0 | |
Metroidvania / int_83f150f6 | featureConfidence |
1.0 | |
Flynn: Son of Crimson (Video Game) | hasFeature |
Metroidvania / int_83f150f6 | |
Metroidvania / int_83f8495b | type |
Metroidvania | |
Metroidvania / int_83f8495b | comment |
Zelda II: The Adventure of Link has all the action take place in 2D side-scrolling sections, including towns and dungeons, although these are all still contained within a top-down overworld. | |
Metroidvania / int_83f8495b | featureApplicability |
1.0 | |
Metroidvania / int_83f8495b | featureConfidence |
1.0 | |
Zelda II: The Adventure of Link (Video Game) | hasFeature |
Metroidvania / int_83f8495b | |
Metroidvania / int_85248c6a | type |
Metroidvania | |
Metroidvania / int_85248c6a | comment |
Kirby & the Amazing Mirror is unique in that unlike other Metroidvanias, instead of finding abilities to progress to other abilities, you have to eat enemies for their abilities which are near the parts you have to use those abilities in, and you can discard the abilities soon after. You can also get help from the 3 other Kirbies, and do things in any order, even reverse. The Great Cave Offensive in Kirby Super Star had similar gameplay, but was more linear. (Note that other games in the series, including the other components of Super Star, are Platform Games.) | |
Metroidvania / int_85248c6a | featureApplicability |
1.0 | |
Metroidvania / int_85248c6a | featureConfidence |
1.0 | |
Kirby & the Amazing Mirror (Video Game) | hasFeature |
Metroidvania / int_85248c6a | |
Metroidvania / int_855525b5 | type |
Metroidvania | |
Metroidvania / int_855525b5 | comment |
The Mummy Demastered is a Licensed Game much better received than the film it was promoting; and plays like Contra with Igavania level design, Metroid's character progression, with a tiny dash of Souls-like RPG. | |
Metroidvania / int_855525b5 | featureApplicability |
1.0 | |
Metroidvania / int_855525b5 | featureConfidence |
1.0 | |
The Mummy Demastered (Video Game) | hasFeature |
Metroidvania / int_855525b5 | |
Metroidvania / int_856abcf2 | type |
Metroidvania | |
Metroidvania / int_856abcf2 | comment |
The Portopia Serial Murder Case, released in 1983, could be considered an early first-person Metroidvania. It had key Metroidvania elements, such as an open world with interconnecting areas, backtracking to previous locations, and finding new items to unlock previous areas. | |
Metroidvania / int_856abcf2 | featureApplicability |
1.0 | |
Metroidvania / int_856abcf2 | featureConfidence |
1.0 | |
The Portopia Serial Murder Case (Visual Novel) | hasFeature |
Metroidvania / int_856abcf2 | |
Metroidvania / int_87056d17 | type |
Metroidvania | |
Metroidvania / int_87056d17 | comment |
Sonic Adventure has shades of this (all the levels are connected through a hubworld, you can backtrack and gain various items). Sonic Adventure 2 drops most of this. | |
Metroidvania / int_87056d17 | featureApplicability |
1.0 | |
Metroidvania / int_87056d17 | featureConfidence |
1.0 | |
Sonic Adventure (Video Game) | hasFeature |
Metroidvania / int_87056d17 | |
Metroidvania / int_873bb825 | type |
Metroidvania | |
Metroidvania / int_873bb825 | comment |
The console version of Exhumed/ Power Slave is possibly one of the earliest examples of a Metroidvania FPS, predating Metroid Prime by almost a decade. | |
Metroidvania / int_873bb825 | featureApplicability |
1.0 | |
Metroidvania / int_873bb825 | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
Metroidvania / int_873bb825 | |
Metroidvania / int_884d0bac | type |
Metroidvania | |
Metroidvania / int_884d0bac | comment |
One Dog Story is about an anthropomorhic dog exploring an Elaborate Underground Base to regain his lost memories. | |
Metroidvania / int_884d0bac | featureApplicability |
1.0 | |
Metroidvania / int_884d0bac | featureConfidence |
1.0 | |
One Dog Story (Video Game) | hasFeature |
Metroidvania / int_884d0bac | |
Metroidvania / int_88ad8763 | type |
Metroidvania | |
Metroidvania / int_88ad8763 | comment |
The fourth part of the mod Vigilant consists in one made with The Elder Scrolls V: Skyrim engine. In terms of game design and visual inspiration, it's mostly based on Dark Souls. | |
Metroidvania / int_88ad8763 | featureApplicability |
1.0 | |
Metroidvania / int_88ad8763 | featureConfidence |
1.0 | |
Vigilant (Video Game) | hasFeature |
Metroidvania / int_88ad8763 | |
Metroidvania / int_895ca9e7 | type |
Metroidvania | |
Metroidvania / int_895ca9e7 | comment |
Lila's Sky Ark | |
Metroidvania / int_895ca9e7 | featureApplicability |
1.0 | |
Metroidvania / int_895ca9e7 | featureConfidence |
1.0 | |
Lila's Sky Ark (Video Game) | hasFeature |
Metroidvania / int_895ca9e7 | |
Metroidvania / int_8c87469c | type |
Metroidvania | |
Metroidvania / int_8c87469c | comment |
The Legend of Zelda: Skyward Sword narrows the gap between Zelda and most Metroidvanias by adding hallmarks of the latter that had been largely absent in the former, with some of the main additions being less distinction between the overworld and dungeons, as well as Save Points | |
Metroidvania / int_8c87469c | featureApplicability |
1.0 | |
Metroidvania / int_8c87469c | featureConfidence |
1.0 | |
The Legend of Zelda: Skyward Sword (Video Game) | hasFeature |
Metroidvania / int_8c87469c | |
Metroidvania / int_8c9862c7 | type |
Metroidvania | |
Metroidvania / int_8c9862c7 | comment |
Prince of Persia (2008) is an interesting example of the 3D kind. While the abilities the Prince and Elika gain help them explore new areas, they don't find the abilities, they buy them... but they use light seeds to buy the abilities, and the only way to find enough light seeds to buy a new power is to use your latest power to explore a new area. | |
Metroidvania / int_8c9862c7 | featureApplicability |
1.0 | |
Metroidvania / int_8c9862c7 | featureConfidence |
1.0 | |
Prince of Persia (2008) (Video Game) | hasFeature |
Metroidvania / int_8c9862c7 | |
Metroidvania / int_8cb09143 | type |
Metroidvania | |
Metroidvania / int_8cb09143 | comment |
Spider-Man: Shattered Dimensions (DS) | |
Metroidvania / int_8cb09143 | featureApplicability |
1.0 | |
Metroidvania / int_8cb09143 | featureConfidence |
1.0 | |
Spider-Man: Shattered Dimensions (Video Game) | hasFeature |
Metroidvania / int_8cb09143 | |
Metroidvania / int_8d072546 | type |
Metroidvania | |
Metroidvania / int_8d072546 | comment |
Star Wars Jedi: Survivor. | |
Metroidvania / int_8d072546 | featureApplicability |
1.0 | |
Metroidvania / int_8d072546 | featureConfidence |
1.0 | |
Star Wars Jedi: Survivor (Video Game) | hasFeature |
Metroidvania / int_8d072546 | |
Metroidvania / int_8e01bfe1 | type |
Metroidvania | |
Metroidvania / int_8e01bfe1 | comment |
ENDER LILIES: Quietus of the Knights, which also ticks most of the boxes of a Souls-like RPG. | |
Metroidvania / int_8e01bfe1 | featureApplicability |
1.0 | |
Metroidvania / int_8e01bfe1 | featureConfidence |
1.0 | |
ENDER LILIES: Quietus of the Knights (Video Game) | hasFeature |
Metroidvania / int_8e01bfe1 | |
Metroidvania / int_8ee74374 | type |
Metroidvania | |
Metroidvania / int_8ee74374 | comment |
The Gargoyle's Quest trilogy. | |
Metroidvania / int_8ee74374 | featureApplicability |
1.0 | |
Metroidvania / int_8ee74374 | featureConfidence |
1.0 | |
Gargoyle's Quest (Video Game) | hasFeature |
Metroidvania / int_8ee74374 | |
Metroidvania / int_8f8233e | type |
Metroidvania | |
Metroidvania / int_8f8233e | comment |
Blasphemous: a gruesome Souls inspired series with a grim world and story influenced by Spanish Catholicism. The original is an unconventional example note as the "abilities" are passive "relics" that alter the world itself rather than the player; and they technically aren't even required to complete the game (unless you want the golden ending). However they are more than keys in how the player still needs to actively engage with the anomalies to progress; such as activating the red platforms in a certain order, drawing out extending branches at the right time to make gaps, or planning pitfalls when using the cherub linen. Also given the difficulty you will want to make the most of the "optional" content'. The flow of exploration is also much more inline with an MV than your usual Soulslike. Blasphemous II however is a pure example with conventional ability gating. Though with it's unique RPG spin with having you choose a starting weapon with a unique traversal perk that will greatly change how the first half of your playthrough goes. |
|
Metroidvania / int_8f8233e | featureApplicability |
1.0 | |
Metroidvania / int_8f8233e | featureConfidence |
1.0 | |
Blasphemous (Video Game) | hasFeature |
Metroidvania / int_8f8233e | |
Metroidvania / int_9112629b | type |
Metroidvania | |
Metroidvania / int_9112629b | comment |
Cruelty Squad lets you revisit any previous levels with lots of significant, game-shaking secrets to find when you have the right augmentations. Many of which are found through exploration. | |
Metroidvania / int_9112629b | featureApplicability |
1.0 | |
Metroidvania / int_9112629b | featureConfidence |
1.0 | |
Cruelty Squad (Video Game) | hasFeature |
Metroidvania / int_9112629b | |
Metroidvania / int_918c6ffe | type |
Metroidvania | |
Metroidvania / int_918c6ffe | comment |
Evil Genome, a post-apocalyptic Hack and Slash/shooter hybrid. Kind of like a non-anime companion to Dead Or School. | |
Metroidvania / int_918c6ffe | featureApplicability |
1.0 | |
Metroidvania / int_918c6ffe | featureConfidence |
1.0 | |
Evil Genome (Video Game) | hasFeature |
Metroidvania / int_918c6ffe | |
Metroidvania / int_91c0063d | type |
Metroidvania | |
Metroidvania / int_91c0063d | comment |
Shadow Complex on Xbox Live Arcade has been described by pretty much every single reviewer as an (awesome) callback to Metroid and Castlevania. This was intentional: the developers have openly admitted to basing it on said games, and spent the entire first month of development playing them. Even the minimap in the top right corner looks eerily familiar. On top of that, the debut article about the game in Play Magazine mentions Super Metroid 17 times. On the first page. | |
Metroidvania / int_91c0063d | featureApplicability |
1.0 | |
Metroidvania / int_91c0063d | featureConfidence |
1.0 | |
Shadow Complex (Video Game) | hasFeature |
Metroidvania / int_91c0063d | |
Metroidvania / int_91f0df16 | type |
Metroidvania | |
Metroidvania / int_91f0df16 | comment |
Salt and Sanctuary: Essentially the product of Dark Souls' aesthetic (with the art style of The Dishwasher) , combat, and RPG elements; and Metroid's ability based exploration, platforming and general feedback loop. Salt and Sacrifice builds on the mechanics of Salt and Sanctuary, while adding Monster Hunter boss fights in the form of "mage hunts". |
|
Metroidvania / int_91f0df16 | featureApplicability |
1.0 | |
Metroidvania / int_91f0df16 | featureConfidence |
1.0 | |
Salt and Sanctuary / Videogame | hasFeature |
Metroidvania / int_91f0df16 | |
Metroidvania / int_9204f93 | type |
Metroidvania | |
Metroidvania / int_9204f93 | comment |
Project Black Sun, an extremely difficult one where you must escape a mine with aggressive wildlife. | |
Metroidvania / int_9204f93 | featureApplicability |
1.0 | |
Metroidvania / int_9204f93 | featureConfidence |
1.0 | |
Project Black Sun (Video Game) | hasFeature |
Metroidvania / int_9204f93 | |
Metroidvania / int_92a4055b | type |
Metroidvania | |
Metroidvania / int_92a4055b | comment |
The indie game Aquaria embraces this trope fully, although there is much less of a platform element since it takes place almost entirely underwater. | |
Metroidvania / int_92a4055b | featureApplicability |
1.0 | |
Metroidvania / int_92a4055b | featureConfidence |
1.0 | |
Aquaria (Video Game) | hasFeature |
Metroidvania / int_92a4055b | |
Metroidvania / int_935a39be | type |
Metroidvania | |
Metroidvania / int_935a39be | comment |
Super Smash Bros. Brawl: The final stage of the game's Adventure mode, The Great Maze, where you have to explore a huge labyrinth based on previous levels to defeat all shadow clones and bosses to access the Final Boss. The rest of the mode is straight platforming. | |
Metroidvania / int_935a39be | featureApplicability |
1.0 | |
Metroidvania / int_935a39be | featureConfidence |
1.0 | |
Super Smash Bros. Brawl (Video Game) | hasFeature |
Metroidvania / int_935a39be | |
Metroidvania / int_93766d7b | type |
Metroidvania | |
Metroidvania / int_93766d7b | comment |
Cally's Caves series | |
Metroidvania / int_93766d7b | featureApplicability |
1.0 | |
Metroidvania / int_93766d7b | featureConfidence |
1.0 | |
Cally's Caves (Video Game) | hasFeature |
Metroidvania / int_93766d7b | |
Metroidvania / int_95a764b9 | type |
Metroidvania | |
Metroidvania / int_95a764b9 | comment |
Timespinner is a Metroidvania inspired by the likes of the Nintendo DS era of Castlevania titles, particularly drawing inspiration from Order of Ecclesia, with an emphasis of using time travel to travel between the past, present, and future in the kingdom of Lachiem. | |
Metroidvania / int_95a764b9 | featureApplicability |
1.0 | |
Metroidvania / int_95a764b9 | featureConfidence |
1.0 | |
Timespinner (Video Game) | hasFeature |
Metroidvania / int_95a764b9 | |
Metroidvania / int_95d2e3fd | type |
Metroidvania | |
Metroidvania / int_95d2e3fd | comment |
Wolfenstein: Youngblood is set in an open-ended city that further expands the more you upgrade the protagonists' combat suits, among other gates. | |
Metroidvania / int_95d2e3fd | featureApplicability |
1.0 | |
Metroidvania / int_95d2e3fd | featureConfidence |
1.0 | |
Wolfenstein: Youngblood (Video Game) | hasFeature |
Metroidvania / int_95d2e3fd | |
Metroidvania / int_961ec172 | type |
Metroidvania | |
Metroidvania / int_961ec172 | comment |
Chronicles of Teddy: Harmony of Exidus, a complete Genre Shift from the original Finding Teddy, which was an Adventure Game. | |
Metroidvania / int_961ec172 | featureApplicability |
1.0 | |
Metroidvania / int_961ec172 | featureConfidence |
1.0 | |
Finding Teddy (Video Game) | hasFeature |
Metroidvania / int_961ec172 | |
Metroidvania / int_98179292 | type |
Metroidvania | |
Metroidvania / int_98179292 | comment |
The Story of Red Cloud, a Dark Souls–based mod of Terraria, includes a massive pre-built map with strategically placed items and removes the player's ability to freely build or destroy, turning the game into a full-fledged Metroidvania. | |
Metroidvania / int_98179292 | featureApplicability |
1.0 | |
Metroidvania / int_98179292 | featureConfidence |
1.0 | |
The Story of Red Cloud (Video Game) | hasFeature |
Metroidvania / int_98179292 | |
Metroidvania / int_997e375d | type |
Metroidvania | |
Metroidvania / int_997e375d | comment |
The Sacred Armour of Antiriad is retroactively considered one of these. As a fun fact, it was released in the same year as Metroid, only a few months apart, and the games have by pure coincidence thematic overlap. | |
Metroidvania / int_997e375d | featureApplicability |
1.0 | |
Metroidvania / int_997e375d | featureConfidence |
1.0 | |
The Sacred Armour Of Antiriad (Video Game) | hasFeature |
Metroidvania / int_997e375d | |
Metroidvania / int_99a1b1b5 | type |
Metroidvania | |
Metroidvania / int_99a1b1b5 | comment |
Supraland, containing elements lifted from Legend of Zelda, Portal and Metroid. | |
Metroidvania / int_99a1b1b5 | featureApplicability |
1.0 | |
Metroidvania / int_99a1b1b5 | featureConfidence |
1.0 | |
Supraland (Video Game) | hasFeature |
Metroidvania / int_99a1b1b5 | |
Metroidvania / int_99c746c0 | type |
Metroidvania | |
Metroidvania / int_99c746c0 | comment |
Spiritfarer is primarily a management game, but it does employs light Metroidvania elements during it's island exploration sections. Even if abilities are bought rather than found | |
Metroidvania / int_99c746c0 | featureApplicability |
1.0 | |
Metroidvania / int_99c746c0 | featureConfidence |
1.0 | |
Spiritfarer (Video Game) | hasFeature |
Metroidvania / int_99c746c0 | |
Metroidvania / int_9bb0a36b | type |
Metroidvania | |
Metroidvania / int_9bb0a36b | comment |
Rush'n Attack: Ex-Patriot. Yes, Konami simultaneously revived one of their mustiest IPs and shamelessly ripped off Shadow Complex all in one. | |
Metroidvania / int_9bb0a36b | featureApplicability |
1.0 | |
Metroidvania / int_9bb0a36b | featureConfidence |
1.0 | |
Rush'n Attack (Video Game) | hasFeature |
Metroidvania / int_9bb0a36b | |
Metroidvania / int_9c2ee476 | type |
Metroidvania | |
Metroidvania / int_9c2ee476 | comment |
Hasslevania: The Quest For Shuteye, a parody of the Castlevania series. | |
Metroidvania / int_9c2ee476 | featureApplicability |
1.0 | |
Metroidvania / int_9c2ee476 | featureConfidence |
1.0 | |
Hasslevania (Video Game) | hasFeature |
Metroidvania / int_9c2ee476 | |
Metroidvania / int_9e6ea823 | type |
Metroidvania | |
Metroidvania / int_9e6ea823 | comment |
Pitfall! II: Lost Caverns was a precursor to the genre, as well as sequels Super Pitfall and Pitfall: The Lost Expedition/The Big Adventure. Another precursor was Montezuma's Revenge, where the game world is a bit small, but with familiar gameplay elements. | |
Metroidvania / int_9e6ea823 | featureApplicability |
1.0 | |
Metroidvania / int_9e6ea823 | featureConfidence |
1.0 | |
Pitfall! (Video Game) | hasFeature |
Metroidvania / int_9e6ea823 | |
Metroidvania / int_9ef055f4 | type |
Metroidvania | |
Metroidvania / int_9ef055f4 | comment |
The older Ratchet & Clank games (The first 3 at least)note are more linear than most examples; with a planet hopping level structure; but you will consistently unkock new weapon and movement upgrades that allow you to access new paths across the planets and are frequently required to backtrack for mainline progress. There are one off set pieces like Dogfights, Arena Battles, and Kaiju fights seperate from the main world but you can almost always return and replay these at any time. | |
Metroidvania / int_9ef055f4 | featureApplicability |
1.0 | |
Metroidvania / int_9ef055f4 | featureConfidence |
1.0 | |
Ratchet & Clank (Franchise) | hasFeature |
Metroidvania / int_9ef055f4 | |
Metroidvania / int_9f053c09 | type |
Metroidvania | |
Metroidvania / int_9f053c09 | comment |
Antichamber is non-linear, allows sequence breaking, features interconnected areas, requires upgrades to advance, and focuses on exploration. | |
Metroidvania / int_9f053c09 | featureApplicability |
1.0 | |
Metroidvania / int_9f053c09 | featureConfidence |
1.0 | |
Antichamber (Video Game) | hasFeature |
Metroidvania / int_9f053c09 | |
Metroidvania / int_9f89a5f0 | type |
Metroidvania | |
Metroidvania / int_9f89a5f0 | comment |
There are many areas in the Pokémon series that are not inaccesible because of Broken Bridges, but because you need the right HMs, usually Cut, Strength or Rock Smash. An important HM is Surf, which allows you to travel to islands, where some gyms and Legendaries are. Where does the ability to use HMs outside of battle come from? Badges from Gyms. | |
Metroidvania / int_9f89a5f0 | featureApplicability |
1.0 | |
Metroidvania / int_9f89a5f0 | featureConfidence |
1.0 | |
Pokémon (Franchise) | hasFeature |
Metroidvania / int_9f89a5f0 | |
Metroidvania / int_9fd82fc7 | type |
Metroidvania | |
Metroidvania / int_9fd82fc7 | comment |
The Forgotten City A Timeloop "Metroidbrainia" based on a Skyrim mod. | |
Metroidvania / int_9fd82fc7 | featureApplicability |
1.0 | |
Metroidvania / int_9fd82fc7 | featureConfidence |
1.0 | |
The Forgotten City (Video Game) | hasFeature |
Metroidvania / int_9fd82fc7 | |
Metroidvania / int_a18eba80 | type |
Metroidvania | |
Metroidvania / int_a18eba80 | comment |
Treasure Adventure Game, a freeware pirate-themed game based around collecting treasures. | |
Metroidvania / int_a18eba80 | featureApplicability |
1.0 | |
Metroidvania / int_a18eba80 | featureConfidence |
1.0 | |
Treasure Adventure Game (Video Game) | hasFeature |
Metroidvania / int_a18eba80 | |
Metroidvania / int_a247c9ad | type |
Metroidvania | |
Metroidvania / int_a247c9ad | comment |
Monster Tale is this, with a side order of RPG elements. Your main character gains new powers in Metroidvania fashion, by finding them. Your sidekick gains new powers from EXP and leveling up. | |
Metroidvania / int_a247c9ad | featureApplicability |
1.0 | |
Metroidvania / int_a247c9ad | featureConfidence |
1.0 | |
Monster Tale (Video Game) | hasFeature |
Metroidvania / int_a247c9ad | |
Metroidvania / int_a34863aa | type |
Metroidvania | |
Metroidvania / int_a34863aa | comment |
Teenage Mutant Ninja Turtles: Teenage Mutant Ninja Turtles III Radical Rescue for the Game Boy. You start off as Michaelangelo and must rescue the rest of the gang, whose abilities open new areas to explore. Members of this game's development team went on to work on Symphony of the Night. Teenage Mutant Ninja Turtles Danger Of The Ooze is another Metroidvania-style game. Based on the third cartoon and released for the 3DS, PS3, and Xbox 360, this one sees all four turtles playable from the start and lets them upgrade their abilities as the game goes on. |
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Metroidvania / int_a34863aa | featureApplicability |
1.0 | |
Metroidvania / int_a34863aa | featureConfidence |
1.0 | |
Teenage Mutant Ninja Turtles (Franchise) | hasFeature |
Metroidvania / int_a34863aa | |
Metroidvania / int_a4512da9 | type |
Metroidvania | |
Metroidvania / int_a4512da9 | comment |
Ato is a 2D Metroidvania set in a version of Feudal Japan populated by animal people. | |
Metroidvania / int_a4512da9 | featureApplicability |
1.0 | |
Metroidvania / int_a4512da9 | featureConfidence |
1.0 | |
Ato (Video Game) | hasFeature |
Metroidvania / int_a4512da9 | |
Metroidvania / int_a4513724 | type |
Metroidvania | |
Metroidvania / int_a4513724 | comment |
Dex note A cyberpunk RPG inspired by a similarly titled game primarily set in an interconnected City that opens up the more you upgrade your character's mobility, endurance (immunity to toxic gas, electricity, etc), and other skills like lockpicking; some by exploration, others by leveling up. There are a few non-backtrackable levels towards the final act though. | |
Metroidvania / int_a4513724 | featureApplicability |
1.0 | |
Metroidvania / int_a4513724 | featureConfidence |
1.0 | |
Dex (Video Game) | hasFeature |
Metroidvania / int_a4513724 | |
Metroidvania / int_a4513ea8 | type |
Metroidvania | |
Metroidvania / int_a4513ea8 | comment |
Fez: While additional powers are gained, the real key to progress is figuring out how to read the clues in the game in order to solve the puzzles and gain trinkets, which are used to unlock various doors. | |
Metroidvania / int_a4513ea8 | featureApplicability |
1.0 | |
Metroidvania / int_a4513ea8 | featureConfidence |
1.0 | |
Fez (Video Game) | hasFeature |
Metroidvania / int_a4513ea8 | |
Metroidvania / int_a4514748 | type |
Metroidvania | |
Metroidvania / int_a4514748 | comment |
Hob, where you're a robot exploring an open world that literally reveals itself piece-by-piece when you activate machinery. It's also a top down view, but world exploration is very ability gated and interconnected throughout, even with underground dungeons seemlessly woven in and out the world. | |
Metroidvania / int_a4514748 | featureApplicability |
1.0 | |
Metroidvania / int_a4514748 | featureConfidence |
1.0 | |
Hob (Video Game) | hasFeature |
Metroidvania / int_a4514748 | |
Metroidvania / int_a4517559 | type |
Metroidvania | |
Metroidvania / int_a4517559 | comment |
2 | |
Metroidvania / int_a4517559 | featureApplicability |
1.0 | |
Metroidvania / int_a4517559 | featureConfidence |
1.0 | |
2 (Video Game) | hasFeature |
Metroidvania / int_a4517559 | |
Metroidvania / int_a599305d | type |
Metroidvania | |
Metroidvania / int_a599305d | comment |
The first Mega Man Zero game. | |
Metroidvania / int_a599305d | featureApplicability |
1.0 | |
Metroidvania / int_a599305d | featureConfidence |
1.0 | |
Mega Man Zero (Video Game) | hasFeature |
Metroidvania / int_a599305d | |
Metroidvania / int_a5dd1bd5 | type |
Metroidvania | |
Metroidvania / int_a5dd1bd5 | comment |
Endeavor requires players to find different items/collect special upgrading fruit to be able to reach new areas. | |
Metroidvania / int_a5dd1bd5 | featureApplicability |
1.0 | |
Metroidvania / int_a5dd1bd5 | featureConfidence |
1.0 | |
Endeavor (Video Game) | hasFeature |
Metroidvania / int_a5dd1bd5 | |
Metroidvania / int_a69c5636 | type |
Metroidvania | |
Metroidvania / int_a69c5636 | comment |
You Have to Win the Game has this with four abilities to aid your exploration. | |
Metroidvania / int_a69c5636 | featureApplicability |
1.0 | |
Metroidvania / int_a69c5636 | featureConfidence |
1.0 | |
You Have to Win the Game (Video Game) | hasFeature |
Metroidvania / int_a69c5636 | |
Metroidvania / int_a6fb0678 | type |
Metroidvania | |
Metroidvania / int_a6fb0678 | comment |
La-Mulana: Notorious for their incredibly obtuse puzzles inspired by Knightmare II; alongside traditional gameplay difficulty. The first game, in two levels of quality, MSX original and SNES remake. The game follows Lemeza, a Japanese-American Adventure Archaeologist who explores an ancient, trap filled ruin. La-Mulana 2, a kickstarted sequel to the first game, starring Lemeza's daughter Lumisa. Known for being more forgiving and accessible than the original but that's not saying much. |
|
Metroidvania / int_a6fb0678 | featureApplicability |
1.0 | |
Metroidvania / int_a6fb0678 | featureConfidence |
1.0 | |
La-Mulana (Video Game) | hasFeature |
Metroidvania / int_a6fb0678 | |
Metroidvania / int_a79eb9a1 | type |
Metroidvania | |
Metroidvania / int_a79eb9a1 | comment |
Poacher, a freeware release made in Game Maker by Yahtzee Croshaw of Zero Punctuation fame. A bit unusual in that most of the overworld opens up after a certain point early in the story and you're free to tackle the different areas in any order. Each major area uses the basic jump-and-shoot controls for a different gimmick, such as a sneaking around a dark tomb or vertical platforming up through gigantic trees. The big upgrade in each area is also only required to clear that particular area and generally just makes things easier or allows you to access secrets in the others. The progression gets more linear again after clearing all the areas and making it to the last act of the story. | |
Metroidvania / int_a79eb9a1 | featureApplicability |
1.0 | |
Metroidvania / int_a79eb9a1 | featureConfidence |
1.0 | |
Poacher (Video Game) | hasFeature |
Metroidvania / int_a79eb9a1 | |
Metroidvania / int_a7bb2a13 | type |
Metroidvania | |
Metroidvania / int_a7bb2a13 | comment |
Mega Man ZX Advent note is a step back from ZX; with many missions taking place in self-contained areas. It wins back points by being more reliant on Ability Required to Proceed than its predecessors (and offering shapes to morph into with overlapping functions, thus offering multiple solutions to certain mazes and traps), introducing a Metroid-inspired minimap and encouraging re-exploration of completed areas to apply your new abilities to find hidden stuff just as much as ZX did before it. | |
Metroidvania / int_a7bb2a13 | featureApplicability |
1.0 | |
Metroidvania / int_a7bb2a13 | featureConfidence |
1.0 | |
Mega Man ZX (Video Game) | hasFeature |
Metroidvania / int_a7bb2a13 | |
Metroidvania / int_a82a37f8 | type |
Metroidvania | |
Metroidvania / int_a82a37f8 | comment |
Zeliard, published in 1987. | |
Metroidvania / int_a82a37f8 | featureApplicability |
1.0 | |
Metroidvania / int_a82a37f8 | featureConfidence |
1.0 | |
Zeliard (Video Game) | hasFeature |
Metroidvania / int_a82a37f8 | |
Metroidvania / int_a8872a2e | type |
Metroidvania | |
Metroidvania / int_a8872a2e | comment |
Odallus: The Dark Call has stages with multiple paths that lead into further areas or dead ends with boss fights. Any discovered stages can be accessed from the World Map. | |
Metroidvania / int_a8872a2e | featureApplicability |
1.0 | |
Metroidvania / int_a8872a2e | featureConfidence |
1.0 | |
Odallus: The Dark Call (Video Game) | hasFeature |
Metroidvania / int_a8872a2e | |
Metroidvania / int_a8c6fdb | type |
Metroidvania | |
Metroidvania / int_a8c6fdb | comment |
The Witness note A unique example in that you progress though the island not by acquiring upgrades but by acquiring the knowledge in how the puzzle symbols work together. This has led it to be dubbed by fans as a "MetroidBrainia". | |
Metroidvania / int_a8c6fdb | featureApplicability |
1.0 | |
Metroidvania / int_a8c6fdb | featureConfidence |
1.0 | |
The Witness (Video Game) | hasFeature |
Metroidvania / int_a8c6fdb | |
Metroidvania / int_a9832074 | type |
Metroidvania | |
Metroidvania / int_a9832074 | comment |
The fan-made Sonic Chrono Adventure has two ring-shaped maps to be explored and abilities that transform Sonic. The developer used the term "Metronic" when talking about it, not feeling it had much influence from Castlevania. | |
Metroidvania / int_a9832074 | featureApplicability |
1.0 | |
Metroidvania / int_a9832074 | featureConfidence |
1.0 | |
Sonic Chrono Adventure (Video Game) | hasFeature |
Metroidvania / int_a9832074 | |
Metroidvania / int_a9b72f5c | type |
Metroidvania | |
Metroidvania / int_a9b72f5c | comment |
Houchou Shoujo Gensoukyoku is Yume Nikki reimagined as an action metroidvania. | |
Metroidvania / int_a9b72f5c | featureApplicability |
1.0 | |
Metroidvania / int_a9b72f5c | featureConfidence |
1.0 | |
Houchou Shoujo Gensoukyoku / Videogame | hasFeature |
Metroidvania / int_a9b72f5c | |
Metroidvania / int_aa905d7 | type |
Metroidvania | |
Metroidvania / int_aa905d7 | comment |
The Sun at Night | |
Metroidvania / int_aa905d7 | featureApplicability |
1.0 | |
Metroidvania / int_aa905d7 | featureConfidence |
1.0 | |
The Sun At Night (Video Game) | hasFeature |
Metroidvania / int_aa905d7 | |
Metroidvania / int_ab2077e2 | type |
Metroidvania | |
Metroidvania / int_ab2077e2 | comment |
The Legend of Tian-ding, a Taiwanese entry where you're a Just Like Robin Hood master thief opposing the Japanese in the early 20th Century | |
Metroidvania / int_ab2077e2 | featureApplicability |
1.0 | |
Metroidvania / int_ab2077e2 | featureConfidence |
1.0 | |
The Legend of Tian-ding (Video Game) | hasFeature |
Metroidvania / int_ab2077e2 | |
Metroidvania / int_ab7c54de | type |
Metroidvania | |
Metroidvania / int_ab7c54de | comment |
Blasphemous II however is a pure example with conventional ability gating. Though with it's unique RPG spin with having you choose a starting weapon with a unique traversal perk that will greatly change how the first half of your playthrough goes. | |
Metroidvania / int_ab7c54de | featureApplicability |
1.0 | |
Metroidvania / int_ab7c54de | featureConfidence |
1.0 | |
Blasphemous II (Video Game) | hasFeature |
Metroidvania / int_ab7c54de | |
Metroidvania / int_ae1e4b03 | type |
Metroidvania | |
Metroidvania / int_ae1e4b03 | comment |
A Valley Without Wind has large elements of this, with the added bonus of being procedurally-generated at random. | |
Metroidvania / int_ae1e4b03 | featureApplicability |
1.0 | |
Metroidvania / int_ae1e4b03 | featureConfidence |
1.0 | |
A Valley Without Wind (Video Game) | hasFeature |
Metroidvania / int_ae1e4b03 | |
Metroidvania / int_ae2b3c66 | type |
Metroidvania | |
Metroidvania / int_ae2b3c66 | comment |
Pseudoregalia is a 3-D example that takes the expressive movement of N64-era collectathons and puts it in a fully interconnected world ripe for sequence breaking and has you play as a voluptuous cat/rabbit/goat-thing. | |
Metroidvania / int_ae2b3c66 | featureApplicability |
1.0 | |
Metroidvania / int_ae2b3c66 | featureConfidence |
1.0 | |
Pseudoregalia (Video Game) | hasFeature |
Metroidvania / int_ae2b3c66 | |
Metroidvania / int_afe1fe3b | type |
Metroidvania | |
Metroidvania / int_afe1fe3b | comment |
Yoku's Island Express is a pinball Metroidvania where there is no Pinball Scoring or lives, and it is impossible to receive a Game Over of any kind. | |
Metroidvania / int_afe1fe3b | featureApplicability |
1.0 | |
Metroidvania / int_afe1fe3b | featureConfidence |
1.0 | |
Yoku's Island Express (Video Game) | hasFeature |
Metroidvania / int_afe1fe3b | |
Metroidvania / int_b01be0fd | type |
Metroidvania | |
Metroidvania / int_b01be0fd | comment |
Monster Sanctuary is notable in that it combines the genre with mon RPG-style battling and collection. | |
Metroidvania / int_b01be0fd | featureApplicability |
1.0 | |
Metroidvania / int_b01be0fd | featureConfidence |
1.0 | |
Monster Sanctuary (Video Game) | hasFeature |
Metroidvania / int_b01be0fd | |
Metroidvania / int_b29ee516 | type |
Metroidvania | |
Metroidvania / int_b29ee516 | comment |
Many River City Ransom games have level design like this but often lack ability gating. | |
Metroidvania / int_b29ee516 | featureApplicability |
1.0 | |
Metroidvania / int_b29ee516 | featureConfidence |
1.0 | |
River City Ransom (Video Game) | hasFeature |
Metroidvania / int_b29ee516 | |
Metroidvania / int_b2fc29f9 | type |
Metroidvania | |
Metroidvania / int_b2fc29f9 | comment |
Hollow Knight: Silksong: Sequel starring The Rival from the first game, Hornet, with even more shout outs to the Metroid and Castlevania series. | |
Metroidvania / int_b2fc29f9 | featureApplicability |
1.0 | |
Metroidvania / int_b2fc29f9 | featureConfidence |
1.0 | |
Hollow Knight: Silksong (Video Game) | hasFeature |
Metroidvania / int_b2fc29f9 | |
Metroidvania / int_b4967d43 | type |
Metroidvania | |
Metroidvania / int_b4967d43 | comment |
Sonic the Hedgehog: The Game Gear spin-off Tails Adventure is divided into levels for cartridge space's sake. But everything else plays out like a Metroidvania, and you can revisit levels to look for new stuff. Sonic Adventure has shades of this (all the levels are connected through a hubworld, you can backtrack and gain various items). Sonic Adventure 2 drops most of this. Sonic Advance 3 seemed to be another stab at this: All worlds are connected through a hub, and different character combinations beyond the initial Tails and Sonic are needed to explore the levels fully and achieve 100% Completion. The fan-made Sonic Chrono Adventure has two ring-shaped maps to be explored and abilities that transform Sonic. The developer used the term "Metronic" when talking about it, not feeling it had much influence from Castlevania. |
|
Metroidvania / int_b4967d43 | featureApplicability |
1.0 | |
Metroidvania / int_b4967d43 | featureConfidence |
1.0 | |
Sonic the Hedgehog (Franchise) | hasFeature |
Metroidvania / int_b4967d43 | |
Metroidvania / int_b52f14ad | type |
Metroidvania | |
Metroidvania / int_b52f14ad | comment |
Loopmancer, though the levels plays out like a Beat 'em Up | |
Metroidvania / int_b52f14ad | featureApplicability |
1.0 | |
Metroidvania / int_b52f14ad | featureConfidence |
1.0 | |
Loopmancer (Video Game) | hasFeature |
Metroidvania / int_b52f14ad | |
Metroidvania / int_b6ae9932 | type |
Metroidvania | |
Metroidvania / int_b6ae9932 | comment |
JBA HQ in Splinter Cell: Double Agent is an interesting example. Routinely returning to it with new gadgets that help you access new areas in order to accomplish objectives | |
Metroidvania / int_b6ae9932 | featureApplicability |
1.0 | |
Metroidvania / int_b6ae9932 | featureConfidence |
1.0 | |
Splinter Cell: Double Agent (Video Game) | hasFeature |
Metroidvania / int_b6ae9932 | |
Metroidvania / int_b735a80d | type |
Metroidvania | |
Metroidvania / int_b735a80d | comment |
Lords of Exile | |
Metroidvania / int_b735a80d | featureApplicability |
1.0 | |
Metroidvania / int_b735a80d | featureConfidence |
1.0 | |
Lords of Exile (Video Game) | hasFeature |
Metroidvania / int_b735a80d | |
Metroidvania / int_b7364b00 | type |
Metroidvania | |
Metroidvania / int_b7364b00 | comment |
Wilt Last Blossom | |
Metroidvania / int_b7364b00 | featureApplicability |
1.0 | |
Metroidvania / int_b7364b00 | featureConfidence |
1.0 | |
WiltLastBlossom | hasFeature |
Metroidvania / int_b7364b00 | |
Metroidvania / int_b8e529cd | type |
Metroidvania | |
Metroidvania / int_b8e529cd | comment |
Patch Quest is a a Mon hybrid of a Roguelike and Metroidvania where you're exploring a disserted island, capturing and riding monsters. | |
Metroidvania / int_b8e529cd | featureApplicability |
1.0 | |
Metroidvania / int_b8e529cd | featureConfidence |
1.0 | |
Patch Quest (Video Game) | hasFeature |
Metroidvania / int_b8e529cd | |
Metroidvania / int_b9c1cff1 | type |
Metroidvania | |
Metroidvania / int_b9c1cff1 | comment |
Prince of Persia: Prince of Persia: Warrior Within The rest of the "Sands Of Time" trilogy are not though. Prince of Persia (2008) is an interesting example of the 3D kind. While the abilities the Prince and Elika gain help them explore new areas, they don't find the abilities, they buy them... but they use light seeds to buy the abilities, and the only way to find enough light seeds to buy a new power is to use your latest power to explore a new area. Prince of Persia: The Lost Crown A 2.5D return to sidescrolling that brings MV design to the mix. |
|
Metroidvania / int_b9c1cff1 | featureApplicability |
1.0 | |
Metroidvania / int_b9c1cff1 | featureConfidence |
1.0 | |
Prince of Persia (Franchise) | hasFeature |
Metroidvania / int_b9c1cff1 | |
Metroidvania / int_baa4fbf9 | type |
Metroidvania | |
Metroidvania / int_baa4fbf9 | comment |
Lyle in Cube Sector combines this with the gameplay of Super Mario Bros. 2 and a fair bit of surrealism. | |
Metroidvania / int_baa4fbf9 | featureApplicability |
1.0 | |
Metroidvania / int_baa4fbf9 | featureConfidence |
1.0 | |
Lyle in Cube Sector (Video Game) | hasFeature |
Metroidvania / int_baa4fbf9 | |
Metroidvania / int_bb004454 | type |
Metroidvania | |
Metroidvania / int_bb004454 | comment |
Insanely Twisted Shadow Planet, albeit lacking the platformer elements typical for the genre due to playing in a spacecraft the whole game, but you will still enhance it's flight capabilities. | |
Metroidvania / int_bb004454 | featureApplicability |
1.0 | |
Metroidvania / int_bb004454 | featureConfidence |
1.0 | |
Insanely Twisted Shadow Planet (Video Game) | hasFeature |
Metroidvania / int_bb004454 | |
Metroidvania / int_bbe2e3f2 | type |
Metroidvania | |
Metroidvania / int_bbe2e3f2 | comment |
The Goonies II | |
Metroidvania / int_bbe2e3f2 | featureApplicability |
1.0 | |
Metroidvania / int_bbe2e3f2 | featureConfidence |
1.0 | |
The Goonies II (Video Game) | hasFeature |
Metroidvania / int_bbe2e3f2 | |
Metroidvania / int_bdc8d354 | type |
Metroidvania | |
Metroidvania / int_bdc8d354 | comment |
Lost Ruins has linear area progression, but explorative level design with no ability gating and standard keys and locks. | |
Metroidvania / int_bdc8d354 | featureApplicability |
1.0 | |
Metroidvania / int_bdc8d354 | featureConfidence |
1.0 | |
Lost Ruins (Video Game) | hasFeature |
Metroidvania / int_bdc8d354 | |
Metroidvania / int_bf3d385b | type |
Metroidvania | |
Metroidvania / int_bf3d385b | comment |
The Phantom 2040 videogame for the SNES and Genesis. (Different areas are connected through a world map rather than being continuous, but it's still a good, classic example of this genre.) | |
Metroidvania / int_bf3d385b | featureApplicability |
1.0 | |
Metroidvania / int_bf3d385b | featureConfidence |
1.0 | |
Phantom 2040 | hasFeature |
Metroidvania / int_bf3d385b | |
Metroidvania / int_c0616d7b | type |
Metroidvania | |
Metroidvania / int_c0616d7b | comment |
Ghost 1.0 is a 2-D platformer with nonlinear exploration. The player collects new abilities and upgrades (some permanent, some temporary) as they explore, and must gather key card fragments in order to progress to new areas. | |
Metroidvania / int_c0616d7b | featureApplicability |
1.0 | |
Metroidvania / int_c0616d7b | featureConfidence |
1.0 | |
Ghost 1.0 (Video Game) | hasFeature |
Metroidvania / int_c0616d7b | |
Metroidvania / int_c0be6a01 | type |
Metroidvania | |
Metroidvania / int_c0be6a01 | comment |
Darksiders II is much the same with the addition of more RPG Elements via a variety of weapons and armor with various stats and a skill progression tree. Both games also takes inspiration from The Legend of Zelda with distinct dungeons that have puzzles to be solved and doors to be unlocked using the items and keys found inside. | |
Metroidvania / int_c0be6a01 | featureApplicability |
1.0 | |
Metroidvania / int_c0be6a01 | featureConfidence |
1.0 | |
Darksiders II (Video Game) | hasFeature |
Metroidvania / int_c0be6a01 | |
Metroidvania / int_c1022f1 | type |
Metroidvania | |
Metroidvania / int_c1022f1 | comment |
King's Field | |
Metroidvania / int_c1022f1 | featureApplicability |
1.0 | |
Metroidvania / int_c1022f1 | featureConfidence |
1.0 | |
King's Field (Video Game) | hasFeature |
Metroidvania / int_c1022f1 | |
Metroidvania / int_c1ec10c7 | type |
Metroidvania | |
Metroidvania / int_c1ec10c7 | comment |
Wonder Boy III: The Dragon's Trap One of the earliest true examples with all core tenants intact before even Castlevania went all the way. | |
Metroidvania / int_c1ec10c7 | featureApplicability |
1.0 | |
Metroidvania / int_c1ec10c7 | featureConfidence |
1.0 | |
Wonder Boy III: The Dragon's Trap (Video Game) | hasFeature |
Metroidvania / int_c1ec10c7 | |
Metroidvania / int_c3e3fe99 | type |
Metroidvania | |
Metroidvania / int_c3e3fe99 | comment |
Valdis Story: Abyssal City note is an indie title for PC focusing on melee combat and magic spells, with a fairly robust skill tree that allows the player to create a good number of fairly varied playstyles; and a deep combat system with freeform melee chain combos, a skill cancel ability that doubles as a dodge, and a pretty high skill ceiling. There are also 4 characters, two of whom are unlocked for a second playthrough. | |
Metroidvania / int_c3e3fe99 | featureApplicability |
1.0 | |
Metroidvania / int_c3e3fe99 | featureConfidence |
1.0 | |
Valdis Story: Abyssal City (Video Game) | hasFeature |
Metroidvania / int_c3e3fe99 | |
Metroidvania / int_c41e39cc | type |
Metroidvania | |
Metroidvania / int_c41e39cc | comment |
Level Up | |
Metroidvania / int_c41e39cc | featureApplicability |
1.0 | |
Metroidvania / int_c41e39cc | featureConfidence |
1.0 | |
Level Up (Video Game) | hasFeature |
Metroidvania / int_c41e39cc | |
Metroidvania / int_c5656ebe | type |
Metroidvania | |
Metroidvania / int_c5656ebe | comment |
Clash at Demonhead was widely considered an early example of the genre. | |
Metroidvania / int_c5656ebe | featureApplicability |
1.0 | |
Metroidvania / int_c5656ebe | featureConfidence |
1.0 | |
Clash at Demonhead (Video Game) | hasFeature |
Metroidvania / int_c5656ebe | |
Metroidvania / int_c6715f2a | type |
Metroidvania | |
Metroidvania / int_c6715f2a | comment |
Spider-Man: Web of Shadows (DS) | |
Metroidvania / int_c6715f2a | featureApplicability |
1.0 | |
Metroidvania / int_c6715f2a | featureConfidence |
1.0 | |
Spider-Man: Web of Shadows (Video Game) | hasFeature |
Metroidvania / int_c6715f2a | |
Metroidvania / int_c6d35a2b | type |
Metroidvania | |
Metroidvania / int_c6d35a2b | comment |
ENDER MAGNOLIA: Bloom in the Mist | |
Metroidvania / int_c6d35a2b | featureApplicability |
1.0 | |
Metroidvania / int_c6d35a2b | featureConfidence |
1.0 | |
ENDER MAGNOLIA: Bloom in the Mist (Video Game) | hasFeature |
Metroidvania / int_c6d35a2b | |
Metroidvania / int_c72021c5 | type |
Metroidvania | |
Metroidvania / int_c72021c5 | comment |
The Deus Ex games have levels and hub-areas with many paths and secrets that can be found incrementally depending on which augments and abilities you decide to build onto your character. Several of these can both be found/upgraded through exploration but also through experience points gained by playing naturally. The biggest kicker however is that there are many one-off levels that can never be revisited. | |
Metroidvania / int_c72021c5 | featureApplicability |
1.0 | |
Metroidvania / int_c72021c5 | featureConfidence |
1.0 | |
Deus Ex (Video Game) | hasFeature |
Metroidvania / int_c72021c5 | |
Metroidvania / int_c749fff3 | type |
Metroidvania | |
Metroidvania / int_c749fff3 | comment |
The Vagrant note Interconnected world with mostly linear progression (with side paths for bonus loot of course) and minimal ability gating; such as buying a double jump early on which is more or less needed for later, more vertical levels. Large scale backtracking is more for Raids and their loot rather than necessary progress; although you will be looping around some paths with a key for another. | |
Metroidvania / int_c749fff3 | featureApplicability |
1.0 | |
Metroidvania / int_c749fff3 | featureConfidence |
1.0 | |
The Vagrant (Video Game) | hasFeature |
Metroidvania / int_c749fff3 | |
Metroidvania / int_c7a2f584 | type |
Metroidvania | |
Metroidvania / int_c7a2f584 | comment |
Axiom Verge is a love letter to the genre, Metroid and other classics of the 8-bit era, allowing players to utilize and create glitches to access new areas, bypass obstacles and change enemy behavior. | |
Metroidvania / int_c7a2f584 | featureApplicability |
1.0 | |
Metroidvania / int_c7a2f584 | featureConfidence |
1.0 | |
Axiom Verge (Video Game) | hasFeature |
Metroidvania / int_c7a2f584 | |
Metroidvania / int_c83c892a | type |
Metroidvania | |
Metroidvania / int_c83c892a | comment |
Captain Comic and its sequel | |
Metroidvania / int_c83c892a | featureApplicability |
1.0 | |
Metroidvania / int_c83c892a | featureConfidence |
1.0 | |
Captain Comic (Video Game) | hasFeature |
Metroidvania / int_c83c892a | |
Metroidvania / int_c874a1b9 | type |
Metroidvania | |
Metroidvania / int_c874a1b9 | comment |
Amnesia: The Bunker has you explore the titular area in non-linear fashion finding different tools that aid both in navigation and survival. A combo of this, Survival Horror, and Immersive Sim. | |
Metroidvania / int_c874a1b9 | featureApplicability |
1.0 | |
Metroidvania / int_c874a1b9 | featureConfidence |
1.0 | |
Amnesia: The Bunker (Video Game) | hasFeature |
Metroidvania / int_c874a1b9 | |
Metroidvania / int_c9652e2b | type |
Metroidvania | |
Metroidvania / int_c9652e2b | comment |
Super Gear Quest has two playable protagonists, Starter and Avatar Duo, each in their own worlds that require unlocking new abilities to access different areas. They also affect each other: Avatar Duo completing their areas is what gives Starter new abilities, but Starter has to get to terminals to be able to switch the player's control to them. | |
Metroidvania / int_c9652e2b | featureApplicability |
1.0 | |
Metroidvania / int_c9652e2b | featureConfidence |
1.0 | |
Super Gear Quest (Video Game) | hasFeature |
Metroidvania / int_c9652e2b | |
Metroidvania / int_c9788a4b | type |
Metroidvania | |
Metroidvania / int_c9788a4b | comment |
Eiyuden Chronicle: Rising: An oppressively linear take on the genre, but still ticks just enough boxes. | |
Metroidvania / int_c9788a4b | featureApplicability |
1.0 | |
Metroidvania / int_c9788a4b | featureConfidence |
1.0 | |
Eiyuden Chronicle: Rising (Video Game) | hasFeature |
Metroidvania / int_c9788a4b | |
Metroidvania / int_ca192152 | type |
Metroidvania | |
Metroidvania / int_ca192152 | comment |
Afterimage' combines classic Igavania and Soulslike in a single package. | |
Metroidvania / int_ca192152 | featureApplicability |
1.0 | |
Metroidvania / int_ca192152 | featureConfidence |
1.0 | |
Afterimage (Video Game) | hasFeature |
Metroidvania / int_ca192152 | |
Metroidvania / int_cab941d | type |
Metroidvania | |
Metroidvania / int_cab941d | comment |
Disney Illusion Island is a rare combat-free example, but still takes place in one giant 2D map filled with platforming. | |
Metroidvania / int_cab941d | featureApplicability |
1.0 | |
Metroidvania / int_cab941d | featureConfidence |
1.0 | |
Disney Illusion Island (Video Game) | hasFeature |
Metroidvania / int_cab941d | |
Metroidvania / int_cdbcc337 | type |
Metroidvania | |
Metroidvania / int_cdbcc337 | comment |
Haydee: A moddable 3D Metroidvania with third-person shooter and platforming elements, staring a scantily-clad and buxom cyborg lady. | |
Metroidvania / int_cdbcc337 | featureApplicability |
1.0 | |
Metroidvania / int_cdbcc337 | featureConfidence |
1.0 | |
Haydee (Video Game) | hasFeature |
Metroidvania / int_cdbcc337 | |
Metroidvania / int_ce0e2df1 | type |
Metroidvania | |
Metroidvania / int_ce0e2df1 | comment |
Laika: Aged Through Blood is a two-dimensional "Motorvania" in which all exploration and combat is done upon a motorcycle that can block and parry bullets. | |
Metroidvania / int_ce0e2df1 | featureApplicability |
1.0 | |
Metroidvania / int_ce0e2df1 | featureConfidence |
1.0 | |
Laika: Aged Through Blood (Video Game) | hasFeature |
Metroidvania / int_ce0e2df1 | |
Metroidvania / int_ce5d5e33 | type |
Metroidvania | |
Metroidvania / int_ce5d5e33 | comment |
Wizards & Warriors III. Not so much the first two. | |
Metroidvania / int_ce5d5e33 | featureApplicability |
1.0 | |
Metroidvania / int_ce5d5e33 | featureConfidence |
1.0 | |
Wizards & Warriors (Video Game) | hasFeature |
Metroidvania / int_ce5d5e33 | |
Metroidvania / int_ce7ed22b | type |
Metroidvania | |
Metroidvania / int_ce7ed22b | comment |
Horace note is this from Chapter 3 onward, as the levels are mostly connected, with a few exceptions such as the prison levels. The Estate, the mainland, and the cities are connected and can be visited as they are unlocked. The Estate in particular is the level most resembling a Metroidvania, as unlike all other levels, it has a map, contains several bosses spread out throughout the map, and gives abilities for beating each boss that are needed to access deeper areas of the Estate (as well as secret areas outside it). | |
Metroidvania / int_ce7ed22b | featureApplicability |
1.0 | |
Metroidvania / int_ce7ed22b | featureConfidence |
1.0 | |
Horace (Video Game) | hasFeature |
Metroidvania / int_ce7ed22b | |
Metroidvania / int_cecf732e | type |
Metroidvania | |
Metroidvania / int_cecf732e | comment |
The Last Faith, described by reviews as Soulslike RPG-meets-Castlevania in the visual-style and ultra-violent presentation of Blasphemous | |
Metroidvania / int_cecf732e | featureApplicability |
1.0 | |
Metroidvania / int_cecf732e | featureConfidence |
1.0 | |
The Last Faith (Video Game) | hasFeature |
Metroidvania / int_cecf732e | |
Metroidvania / int_cfd1e6d | type |
Metroidvania | |
Metroidvania / int_cfd1e6d | comment |
The NES Game often requires returning to levels several times after obtaining keys or ability upgrades. | |
Metroidvania / int_cfd1e6d | featureApplicability |
1.0 | |
Metroidvania / int_cfd1e6d | featureConfidence |
1.0 | |
Strider (Manga) | hasFeature |
Metroidvania / int_cfd1e6d | |
Metroidvania / int_d02383fb | type |
Metroidvania | |
Metroidvania / int_d02383fb | comment |
Inmost note Has three parallel stories told in different styles of gameplay. Two are completely linear "Cinematic Platformers"; one based on puzzles, and the other combat. However the larger of the three; which acts as a framing device; almost qualifies. Though the items you collect act mostly as standard keys; albiet used semi-actively at times. | |
Metroidvania / int_d02383fb | featureApplicability |
1.0 | |
Metroidvania / int_d02383fb | featureConfidence |
1.0 | |
INMOST (Video Game) | hasFeature |
Metroidvania / int_d02383fb | |
Metroidvania / int_d0d24d5e | type |
Metroidvania | |
Metroidvania / int_d0d24d5e | comment |
Touhou Luna Nights, inspired by the series of doujin scrolling shooter games, and created with the same engine used for Pharaoh Rebirth. | |
Metroidvania / int_d0d24d5e | featureApplicability |
1.0 | |
Metroidvania / int_d0d24d5e | featureConfidence |
1.0 | |
Touhou Luna Nights (Video Game) | hasFeature |
Metroidvania / int_d0d24d5e | |
Metroidvania / int_d2050b4c | type |
Metroidvania | |
Metroidvania / int_d2050b4c | comment |
Prince of Persia: Warrior Within The rest of the "Sands Of Time" trilogy are not though. | |
Metroidvania / int_d2050b4c | featureApplicability |
1.0 | |
Metroidvania / int_d2050b4c | featureConfidence |
1.0 | |
Prince of Persia: Warrior Within (Video Game) | hasFeature |
Metroidvania / int_d2050b4c | |
Metroidvania / int_d2373685 | type |
Metroidvania | |
Metroidvania / int_d2373685 | comment |
Exorcist Fairy, a Hollow Knight homage from China where you're an adorable hulijing exploring six different and interconnected worlds of the supernatural. | |
Metroidvania / int_d2373685 | featureApplicability |
1.0 | |
Metroidvania / int_d2373685 | featureConfidence |
1.0 | |
Exorcist Fairy (Video Game) | hasFeature |
Metroidvania / int_d2373685 | |
Metroidvania / int_d3a954fe | type |
Metroidvania | |
Metroidvania / int_d3a954fe | comment |
Teenage Mutant Ninja Turtles III Radical Rescue for the Game Boy. You start off as Michaelangelo and must rescue the rest of the gang, whose abilities open new areas to explore. Members of this game's development team went on to work on Symphony of the Night. | |
Metroidvania / int_d3a954fe | featureApplicability |
1.0 | |
Metroidvania / int_d3a954fe | featureConfidence |
1.0 | |
Teenage Mutant Ninja Turtles III Radical Rescue (Video Game) | hasFeature |
Metroidvania / int_d3a954fe | |
Metroidvania / int_d4bbb492 | type |
Metroidvania | |
Metroidvania / int_d4bbb492 | comment |
Arzea | |
Metroidvania / int_d4bbb492 | featureApplicability |
1.0 | |
Metroidvania / int_d4bbb492 | featureConfidence |
1.0 | |
Arzea (Video Game) | hasFeature |
Metroidvania / int_d4bbb492 | |
Metroidvania / int_d4d2fbc3 | type |
Metroidvania | |
Metroidvania / int_d4d2fbc3 | comment |
Chasm is a Metroidvania game with procedurally generated levels. | |
Metroidvania / int_d4d2fbc3 | featureApplicability |
1.0 | |
Metroidvania / int_d4d2fbc3 | featureConfidence |
1.0 | |
Chasm (Video Game) | hasFeature |
Metroidvania / int_d4d2fbc3 | |
Metroidvania / int_d4d78849 | type |
Metroidvania | |
Metroidvania / int_d4d78849 | comment |
Craz'd! 2 |
|
Metroidvania / int_d4d78849 | featureApplicability |
1.0 | |
Metroidvania / int_d4d78849 | featureConfidence |
1.0 | |
Craz'd! (Video Game) | hasFeature |
Metroidvania / int_d4d78849 | |
Metroidvania / int_d51002c3 | type |
Metroidvania | |
Metroidvania / int_d51002c3 | comment |
Grime a brutal Stone-Punk Soulslike with body horror abound even without flesh. | |
Metroidvania / int_d51002c3 | featureApplicability |
1.0 | |
Metroidvania / int_d51002c3 | featureConfidence |
1.0 | |
Grime (Video Game) | hasFeature |
Metroidvania / int_d51002c3 | |
Metroidvania / int_d5164c46 | type |
Metroidvania | |
Metroidvania / int_d5164c46 | comment |
In Hades the world largely stays the same run-to-run with randomized combat encounters; allowing the player to explore different paths for greater rewards, making the exploration feel closer to this genre than most. Quests also encourage heavy backtracking, and the story hinges on returning to and interacting with hub and it's denizens with new finds. Though the exploration isn't driven by upgrades. | |
Metroidvania / int_d5164c46 | featureApplicability |
1.0 | |
Metroidvania / int_d5164c46 | featureConfidence |
1.0 | |
Hades (Video Game) | hasFeature |
Metroidvania / int_d5164c46 | |
Metroidvania / int_d5181ef3 | type |
Metroidvania | |
Metroidvania / int_d5181ef3 | comment |
Hedon has absolutely massive interconnected levels with some ability gating and surprising amount of puzzles. Though once completed you're pretty much locked out of them upon completion. | |
Metroidvania / int_d5181ef3 | featureApplicability |
1.0 | |
Metroidvania / int_d5181ef3 | featureConfidence |
1.0 | |
Hedon (Video Game) | hasFeature |
Metroidvania / int_d5181ef3 | |
Metroidvania / int_d549cf39 | type |
Metroidvania | |
Metroidvania / int_d549cf39 | comment |
KUNAI | |
Metroidvania / int_d549cf39 | featureApplicability |
1.0 | |
Metroidvania / int_d549cf39 | featureConfidence |
1.0 | |
KUNAI (Video Game) | hasFeature |
Metroidvania / int_d549cf39 | |
Metroidvania / int_d57d722e | type |
Metroidvania | |
Metroidvania / int_d57d722e | comment |
Ōkami, being strongly inspired by Zelda per Word of God, mostly fits this genre with an long, intense and elaborate plot, power-ups and Plot Coupons that allow you to unlock the (very) wide map, a barely restricted freedom of exploration and a huge number of sidequests, optional power-ups and Heart Containers. There are a few areas where you cannot return afterwards but these only contain items necessary to the plot or Shop Fodder. | |
Metroidvania / int_d57d722e | featureApplicability |
1.0 | |
Metroidvania / int_d57d722e | featureConfidence |
1.0 | |
Ōkami (Video Game) | hasFeature |
Metroidvania / int_d57d722e | |
Metroidvania / int_d5a358b8 | type |
Metroidvania | |
Metroidvania / int_d5a358b8 | comment |
Surprisingly, the NES videogame of Rambo, which featured one of the most confusing, maze-like game worlds ever. | |
Metroidvania / int_d5a358b8 | featureApplicability |
1.0 | |
Metroidvania / int_d5a358b8 | featureConfidence |
1.0 | |
Rambo (Video Game) | hasFeature |
Metroidvania / int_d5a358b8 | |
Metroidvania / int_d5ae2afe | type |
Metroidvania | |
Metroidvania / int_d5ae2afe | comment |
Rygar, the NES version, which has a whole series of items to collect in order to improve your climbing skills more and more, and then makes you try to remember which previous stage had that unreachable ledge. Rygar further stands out by being released a month before Metroid, making it an Ur-Example. | |
Metroidvania / int_d5ae2afe | featureApplicability |
1.0 | |
Metroidvania / int_d5ae2afe | featureConfidence |
1.0 | |
Rygar (Video Game) | hasFeature |
Metroidvania / int_d5ae2afe | |
Metroidvania / int_d5c5e4de | type |
Metroidvania | |
Metroidvania / int_d5c5e4de | comment |
Tomba! and its sequel are all about this. There's all sorts of weapons, clothing, and other items that can be used to find and complete the 100+ quests scattered around the game world. | |
Metroidvania / int_d5c5e4de | featureApplicability |
1.0 | |
Metroidvania / int_d5c5e4de | featureConfidence |
1.0 | |
Tomba! (Video Game) | hasFeature |
Metroidvania / int_d5c5e4de | |
Metroidvania / int_d5c8a3b4 | type |
Metroidvania | |
Metroidvania / int_d5c8a3b4 | comment |
Tunic note is an illusive action-oriented "Metroidbrainia" with active and sometimes hard ability gates. Some are found, but others are innate with you not knowing how to use them before you find the in-game manual pages that teach you how. Theres also consistant necessary backtracking through it's Zelda-esque world. | |
Metroidvania / int_d5c8a3b4 | featureApplicability |
1.0 | |
Metroidvania / int_d5c8a3b4 | featureConfidence |
1.0 | |
Tunic (Video Game) | hasFeature |
Metroidvania / int_d5c8a3b4 | |
Metroidvania / int_d5f2f29e | type |
Metroidvania | |
Metroidvania / int_d5f2f29e | comment |
Wuppo teeters between this and a point and click adventure, with some traditional ability gates as well as unique items used in quirky puzzles. | |
Metroidvania / int_d5f2f29e | featureApplicability |
1.0 | |
Metroidvania / int_d5f2f29e | featureConfidence |
1.0 | |
Wuppo (Video Game) | hasFeature |
Metroidvania / int_d5f2f29e | |
Metroidvania / int_d60b9aee | type |
Metroidvania | |
Metroidvania / int_d60b9aee | comment |
Castle in the Darkness | |
Metroidvania / int_d60b9aee | featureApplicability |
1.0 | |
Metroidvania / int_d60b9aee | featureConfidence |
1.0 | |
Castle in the Darkness (Video Game) | hasFeature |
Metroidvania / int_d60b9aee | |
Metroidvania / int_d642058f | type |
Metroidvania | |
Metroidvania / int_d642058f | comment |
Marrow combines standard metroidvania framework (backtracking, key abilities, exploration) with survival horror aspect (oppressive environment, difficult and unforgiving gameplay, lack of map and other comforting features etc.). | |
Metroidvania / int_d642058f | featureApplicability |
1.0 | |
Metroidvania / int_d642058f | featureConfidence |
1.0 | |
Marrow (Video Game) | hasFeature |
Metroidvania / int_d642058f | |
Metroidvania / int_d77d4eb7 | type |
Metroidvania | |
Metroidvania / int_d77d4eb7 | comment |
Sundered manages to be a proper MV while having roguelike elements; with a map skeleton that stays consistent with item, lore, boss, shortcut, and challenge rooms that are static; with the caverns between being procedurally generated. | |
Metroidvania / int_d77d4eb7 | featureApplicability |
1.0 | |
Metroidvania / int_d77d4eb7 | featureConfidence |
1.0 | |
Sundered (Video Game) | hasFeature |
Metroidvania / int_d77d4eb7 | |
Metroidvania / int_d8e54327 | type |
Metroidvania | |
Metroidvania / int_d8e54327 | comment |
The 2014 reboot was developed as a much faster-pased style of game than the common Metroidvania, and the staff didn't adhere to its formula strictly, wanting to strike a balance between the exploration and the series' fast-paced action and combat. | |
Metroidvania / int_d8e54327 | featureApplicability |
1.0 | |
Metroidvania / int_d8e54327 | featureConfidence |
1.0 | |
Strider (2014) (Video Game) | hasFeature |
Metroidvania / int_d8e54327 | |
Metroidvania / int_dbb4d924 | type |
Metroidvania | |
Metroidvania / int_dbb4d924 | comment |
Super Epic The Entertainment War is a Metroidvania with Beat em up elements, and is a satire on monitaztions on video games, involving a raccoon and his llama steed to combat even evil corporation. | |
Metroidvania / int_dbb4d924 | featureApplicability |
1.0 | |
Metroidvania / int_dbb4d924 | featureConfidence |
1.0 | |
Super Epic The Entertainment War (Video Game) | hasFeature |
Metroidvania / int_dbb4d924 | |
Metroidvania / int_dc4eb379 | type |
Metroidvania | |
Metroidvania / int_dc4eb379 | comment |
Pronty, one set entirely underwater where players are the eponymous fish-boy | |
Metroidvania / int_dc4eb379 | featureApplicability |
1.0 | |
Metroidvania / int_dc4eb379 | featureConfidence |
1.0 | |
Pronty (Video Game) | hasFeature |
Metroidvania / int_dc4eb379 | |
Metroidvania / int_dc97222d | type |
Metroidvania | |
Metroidvania / int_dc97222d | comment |
Shinsekai: Into the Depths is a game set entirely underwater with the added task of keeping track of oxygen and pressure levels. | |
Metroidvania / int_dc97222d | featureApplicability |
1.0 | |
Metroidvania / int_dc97222d | featureConfidence |
1.0 | |
Shinsekai: Into the Depths (Video Game) | hasFeature |
Metroidvania / int_dc97222d | |
Metroidvania / int_dd233398 | type |
Metroidvania | |
Metroidvania / int_dd233398 | comment |
Battle Princess Madelyn | |
Metroidvania / int_dd233398 | featureApplicability |
1.0 | |
Metroidvania / int_dd233398 | featureConfidence |
1.0 | |
Battle Princess Madelyn (Video Game) | hasFeature |
Metroidvania / int_dd233398 | |
Metroidvania / int_ddf362f6 | type |
Metroidvania | |
Metroidvania / int_ddf362f6 | comment |
Legacy of Kain: Soul Reaver, although its sequels were much more linear in nature. | |
Metroidvania / int_ddf362f6 | featureApplicability |
1.0 | |
Metroidvania / int_ddf362f6 | featureConfidence |
1.0 | |
Legacy of Kain: Soul Reaver (Video Game) | hasFeature |
Metroidvania / int_ddf362f6 | |
Metroidvania / int_de0a2ea5 | type |
Metroidvania | |
Metroidvania / int_de0a2ea5 | comment |
Ori and the Blind Forest, focusing much more on platforming and exploration rather than combat. | |
Metroidvania / int_de0a2ea5 | featureApplicability |
1.0 | |
Metroidvania / int_de0a2ea5 | featureConfidence |
1.0 | |
Ori and the Blind Forest (Video Game) | hasFeature |
Metroidvania / int_de0a2ea5 | |
Metroidvania / int_dea81a7a | type |
Metroidvania | |
Metroidvania / int_dea81a7a | comment |
Ebenezer and the Invisible World: A sequel to the Charles Dickens classic where the titular character recruits ghosts to fight a cruel industrialist. | |
Metroidvania / int_dea81a7a | featureApplicability |
1.0 | |
Metroidvania / int_dea81a7a | featureConfidence |
1.0 | |
Ebenezer and the Invisible World (Video Game) | hasFeature |
Metroidvania / int_dea81a7a | |
Metroidvania / int_def916cf | type |
Metroidvania | |
Metroidvania / int_def916cf | comment |
Lunacid: Another Immersive Sim example with many unlockable abilities that change how you traverse and interact with the interconnected world. | |
Metroidvania / int_def916cf | featureApplicability |
1.0 | |
Metroidvania / int_def916cf | featureConfidence |
1.0 | |
Lunacid (Video Game) | hasFeature |
Metroidvania / int_def916cf | |
Metroidvania / int_df238852 | type |
Metroidvania | |
Metroidvania / int_df238852 | comment |
Muramasa: The Demon Blade Interconnected world with no real ability gating; as in in new weapons unlock doors; but arbitrarily, and not with using them proper. | |
Metroidvania / int_df238852 | featureApplicability |
1.0 | |
Metroidvania / int_df238852 | featureConfidence |
1.0 | |
Muramasa: The Demon Blade (Video Game) | hasFeature |
Metroidvania / int_df238852 | |
Metroidvania / int_e10044b7 | type |
Metroidvania | |
Metroidvania / int_e10044b7 | comment |
Carrion, a reverse-horror where the player is an Eldritch Abomination. | |
Metroidvania / int_e10044b7 | featureApplicability |
1.0 | |
Metroidvania / int_e10044b7 | featureConfidence |
1.0 | |
Carrion (Video Game) | hasFeature |
Metroidvania / int_e10044b7 | |
Metroidvania / int_e1341c87 | type |
Metroidvania | |
Metroidvania / int_e1341c87 | comment |
Record of Lodoss War -Deedlit in Wonder Labyrinth-, based on Ryo Mizuno's D&D-based novel and anime series, and created with the same engine used for Pharaoh Rebirth. | |
Metroidvania / int_e1341c87 | featureApplicability |
1.0 | |
Metroidvania / int_e1341c87 | featureConfidence |
1.0 | |
Record of Lodoss War -Deedlit in Wonder Labyrinth- (Video Game) | hasFeature |
Metroidvania / int_e1341c87 | |
Metroidvania / int_e18ab4ea | type |
Metroidvania | |
Metroidvania / int_e18ab4ea | comment |
Strife One of the first of these types of games to have hub based levels, permanent upgrade pickups, and minor RPG elements in an interconnected world. Some stages even change upon revisiting after certain story events. | |
Metroidvania / int_e18ab4ea | featureApplicability |
1.0 | |
Metroidvania / int_e18ab4ea | featureConfidence |
1.0 | |
Strife (Video Game) | hasFeature |
Metroidvania / int_e18ab4ea | |
Metroidvania / int_e4776ef3 | type |
Metroidvania | |
Metroidvania / int_e4776ef3 | comment |
Dust: An Elysian Tail is a furry Stylish Action take | |
Metroidvania / int_e4776ef3 | featureApplicability |
1.0 | |
Metroidvania / int_e4776ef3 | featureConfidence |
1.0 | |
Dust: An Elysian Tail (Video Game) | hasFeature |
Metroidvania / int_e4776ef3 | |
Metroidvania / int_e4f579f3 | type |
Metroidvania | |
Metroidvania / int_e4f579f3 | comment |
VVVVVV A nonlinear world with no upgrades. Akin to proto-metroidvanias like Pitfall II. | |
Metroidvania / int_e4f579f3 | featureApplicability |
1.0 | |
Metroidvania / int_e4f579f3 | featureConfidence |
1.0 | |
VVVVVV (Video Game) | hasFeature |
Metroidvania / int_e4f579f3 | |
Metroidvania / int_e5338116 | type |
Metroidvania | |
Metroidvania / int_e5338116 | comment |
Tutankham, released in 1982, could be considered a proto-Metroidvania, as it had some Metroidvania elements. | |
Metroidvania / int_e5338116 | featureApplicability |
1.0 | |
Metroidvania / int_e5338116 | featureConfidence |
1.0 | |
Tutankham (Video Game) | hasFeature |
Metroidvania / int_e5338116 | |
Metroidvania / int_e5d46c5b | type |
Metroidvania | |
Metroidvania / int_e5d46c5b | comment |
Amea is an online Metroidvania by Godlimations. | |
Metroidvania / int_e5d46c5b | featureApplicability |
1.0 | |
Metroidvania / int_e5d46c5b | featureConfidence |
1.0 | |
Amea (Video Game) | hasFeature |
Metroidvania / int_e5d46c5b | |
Metroidvania / int_e5d6f156 | type |
Metroidvania | |
Metroidvania / int_e5d6f156 | comment |
HAAK | |
Metroidvania / int_e5d6f156 | featureApplicability |
1.0 | |
Metroidvania / int_e5d6f156 | featureConfidence |
1.0 | |
Haak (Video Game) | hasFeature |
Metroidvania / int_e5d6f156 | |
Metroidvania / int_e5d88458 | type |
Metroidvania | |
Metroidvania / int_e5d88458 | comment |
The free flash game K.O.L.M. from Armor Games, in which the main character is a robot that needs to rebuild itself (thereby gaining the required powerups). If you collect all the letter panels, the final scene reveals that the acronym stands for Kind Of Like Metroid. | |
Metroidvania / int_e5d88458 | featureApplicability |
1.0 | |
Metroidvania / int_e5d88458 | featureConfidence |
1.0 | |
K.O.L.M. (Video Game) | hasFeature |
Metroidvania / int_e5d88458 | |
Metroidvania / int_e5dc7757 | type |
Metroidvania | |
Metroidvania / int_e5dc7757 | comment |
TEVI is a Spiritual Successor of Rabi-Ribi by the same developers, with a (slightly) Darker and Edgier atmosphere and more emphasis on Stylish Action. | |
Metroidvania / int_e5dc7757 | featureApplicability |
1.0 | |
Metroidvania / int_e5dc7757 | featureConfidence |
1.0 | |
TEVI (Video Game) | hasFeature |
Metroidvania / int_e5dc7757 | |
Metroidvania / int_e632811f | type |
Metroidvania | |
Metroidvania / int_e632811f | comment |
Bionic Commando (1988) and its remake. | |
Metroidvania / int_e632811f | featureApplicability |
1.0 | |
Metroidvania / int_e632811f | featureConfidence |
1.0 | |
Bionic Commando (1988) (Video Game) | hasFeature |
Metroidvania / int_e632811f | |
Metroidvania / int_e6c59cc4 | type |
Metroidvania | |
Metroidvania / int_e6c59cc4 | comment |
Individual units (levels) of Quake II consist of a group of revisitable interconnected areas. Though there isn't a fully interconnected world, nor ability gating. | |
Metroidvania / int_e6c59cc4 | featureApplicability |
1.0 | |
Metroidvania / int_e6c59cc4 | featureConfidence |
1.0 | |
Quake II (Video Game) | hasFeature |
Metroidvania / int_e6c59cc4 | |
Metroidvania / int_e6e005b6 | type |
Metroidvania | |
Metroidvania / int_e6e005b6 | comment |
Cookie Cutter | |
Metroidvania / int_e6e005b6 | featureApplicability |
1.0 | |
Metroidvania / int_e6e005b6 | featureConfidence |
1.0 | |
Cookie Cutter (Video Game) | hasFeature |
Metroidvania / int_e6e005b6 | |
Metroidvania / int_e72137be | type |
Metroidvania | |
Metroidvania / int_e72137be | comment |
Bloodstained: Ritual of the Night, a Kickstarter Spiritual Successor of the Castlevania series by Koji Igarashi, producer of many of the trope-naming Castlevania games. He coined the term "Igavania" to refer to games in his gothic style. | |
Metroidvania / int_e72137be | featureApplicability |
1.0 | |
Metroidvania / int_e72137be | featureConfidence |
1.0 | |
Bloodstained: Ritual of the Night (Video Game) | hasFeature |
Metroidvania / int_e72137be | |
Metroidvania / int_e7ee2571 | type |
Metroidvania | |
Metroidvania / int_e7ee2571 | comment |
Dragon Slayer II: Xanadu, released in 1985, was the Ur-Example of Metroidvania gameplay, along with Brain Breaker. The later Dragon Slayer games Faxanadu, Legacy of the Wizard and Sorcerian continued the Metroidvania format established by Xanadu. | |
Metroidvania / int_e7ee2571 | featureApplicability |
1.0 | |
Metroidvania / int_e7ee2571 | featureConfidence |
1.0 | |
Dragon Slayer II: Xanadu (Video Game) | hasFeature |
Metroidvania / int_e7ee2571 | |
Metroidvania / int_e8118fd0 | type |
Metroidvania | |
Metroidvania / int_e8118fd0 | comment |
Dead Space (Remake) note The original game did not have any such elements. This time around, the U.S.S. Ishimura is a fully-navigable space, where decks visited over the course of the story can be revisited at any point, via the Tram system, which is reworked to carry the player to various points throughout the ship. This is bolstered by the newly-introduced "security clearance" mechanic, where certain doors and containers will be permanently locked throughout the game until Isaac gets the requisite clearances later on. This occurs in tandem with new side missions, which incentivize revisiting previous levels to get access to new areas and find hidden story beats, which also unlock weapon upgrades and additional Power Nodes. However new abilities gained are not intergrated into said backtracking. | |
Metroidvania / int_e8118fd0 | featureApplicability |
1.0 | |
Metroidvania / int_e8118fd0 | featureConfidence |
1.0 | |
Dead Space (Remake) (Video Game) | hasFeature |
Metroidvania / int_e8118fd0 | |
Metroidvania / int_e9b228dd | type |
Metroidvania | |
Metroidvania / int_e9b228dd | comment |
Mega Man Network Transmission note is a Gaiden Game in the Mega Man Battle Network series (largely an homage to the classic verse, with platforming gameplay in classic 'verse level designs), whose main internet area qualifies for this. The main Internet alone branches to Lan's, Mayl's, and Dex's homepage, an outpost of Higsby's chip shop, the Zero Area and its guardian areas, the legendary WWW area, and the Undernet. There are alternate, disconnected areas, but most of the game occurs in the main Internet. | |
Metroidvania / int_e9b228dd | featureApplicability |
1.0 | |
Metroidvania / int_e9b228dd | featureConfidence |
1.0 | |
Mega Man Network Transmission (Video Game) | hasFeature |
Metroidvania / int_e9b228dd | |
Metroidvania / int_ea377bc0 | type |
Metroidvania | |
Metroidvania / int_ea377bc0 | comment |
System Shock of all things, although it's not that surprising considering where Metroid Prime was pulling its inspiration. The original game features a honeycomb map wherein the player is often forced to backtrack after acquiring an item that lets them proceed. | |
Metroidvania / int_ea377bc0 | featureApplicability |
1.0 | |
Metroidvania / int_ea377bc0 | featureConfidence |
1.0 | |
System Shock (Video Game) | hasFeature |
Metroidvania / int_ea377bc0 | |
Metroidvania / int_ec1ed907 | type |
Metroidvania | |
Metroidvania / int_ec1ed907 | comment |
Xeodrifter is a retro-style Metroidvania that clearly draws its thematic inspiration from Metroid also. | |
Metroidvania / int_ec1ed907 | featureApplicability |
1.0 | |
Metroidvania / int_ec1ed907 | featureConfidence |
1.0 | |
Xeodrifter (Video Game) | hasFeature |
Metroidvania / int_ec1ed907 | |
Metroidvania / int_ed0b7bb8 | type |
Metroidvania | |
Metroidvania / int_ed0b7bb8 | comment |
Fearmonium, a horror-themed modern take. | |
Metroidvania / int_ed0b7bb8 | featureApplicability |
1.0 | |
Metroidvania / int_ed0b7bb8 | featureConfidence |
1.0 | |
Fearmonium (Video Game) | hasFeature |
Metroidvania / int_ed0b7bb8 | |
Metroidvania / int_ed1edf37 | type |
Metroidvania | |
Metroidvania / int_ed1edf37 | comment |
Demon Hunter: The Return of the Wings, a 2D side-view RPG with unlockable areas and abiltiies. | |
Metroidvania / int_ed1edf37 | featureApplicability |
1.0 | |
Metroidvania / int_ed1edf37 | featureConfidence |
1.0 | |
Demon Hunter: The Return of the Wings (Video Game) | hasFeature |
Metroidvania / int_ed1edf37 | |
Metroidvania / int_ed33cbe9 | type |
Metroidvania | |
Metroidvania / int_ed33cbe9 | comment |
ZombiU | |
Metroidvania / int_ed33cbe9 | featureApplicability |
1.0 | |
Metroidvania / int_ed33cbe9 | featureConfidence |
1.0 | |
ZombiU (Video Game) | hasFeature |
Metroidvania / int_ed33cbe9 | |
Metroidvania / int_eded135a | type |
Metroidvania | |
Metroidvania / int_eded135a | comment |
Tomb Raider (2013) as well as it's sequel Rise. Have connected and revistitable levels as well as several hub sections with secrets and areas that can only be obtained after certain gear is acquired/crafted/upgraded during the storyline. | |
Metroidvania / int_eded135a | featureApplicability |
1.0 | |
Metroidvania / int_eded135a | featureConfidence |
1.0 | |
Tomb Raider (2013) (Video Game) | hasFeature |
Metroidvania / int_eded135a | |
Metroidvania / int_ee7b4f6e | type |
Metroidvania | |
Metroidvania / int_ee7b4f6e | comment |
Phoenotopia: Awakening A colorful Zelda II homage | |
Metroidvania / int_ee7b4f6e | featureApplicability |
1.0 | |
Metroidvania / int_ee7b4f6e | featureConfidence |
1.0 | |
Phoenotopia: Awakening (Video Game) | hasFeature |
Metroidvania / int_ee7b4f6e | |
Metroidvania / int_ee8cea0b | type |
Metroidvania | |
Metroidvania / int_ee8cea0b | comment |
Headlander: Made by Double Fine, a rather unique take on the genre as progress isn't as much locked behind skills or abilities that you unlock, but rather the robot bodies you take control of, with higher level robots giving you access to more areas. | |
Metroidvania / int_ee8cea0b | featureApplicability |
1.0 | |
Metroidvania / int_ee8cea0b | featureConfidence |
1.0 | |
Headlander (Video Game) | hasFeature |
Metroidvania / int_ee8cea0b | |
Metroidvania / int_ef8bd4a5 | type |
Metroidvania | |
Metroidvania / int_ef8bd4a5 | comment |
Mega Man: The first Mega Man Zero game. The first Mega Man ZX Mega Man ZX Advent note is a step back from ZX; with many missions taking place in self-contained areas. It wins back points by being more reliant on Ability Required to Proceed than its predecessors (and offering shapes to morph into with overlapping functions, thus offering multiple solutions to certain mazes and traps), introducing a Metroid-inspired minimap and encouraging re-exploration of completed areas to apply your new abilities to find hidden stuff just as much as ZX did before it. Mega Man Network Transmission note is a Gaiden Game in the Mega Man Battle Network series (largely an homage to the classic verse, with platforming gameplay in classic 'verse level designs), whose main internet area qualifies for this. The main Internet alone branches to Lan's, Mayl's, and Dex's homepage, an outpost of Higsby's chip shop, the Zero Area and its guardian areas, the legendary WWW area, and the Undernet. There are alternate, disconnected areas, but most of the game occurs in the main Internet. The ROM Hack Rockman 4 Minus ∞ note uses this for Wily Stage 3. The previous stage's boss, Snatchman, is an Evil Knockoff of Mega Man that steals the first four weapons he uses. In Wily Stage 3, you must defeat the eight robot masters again, but for half of them you get their weapon back, and the other half doesn't give you anything. The maze-like structure of the level, which uses the tiles and enemies of every previous stage, also fits this trope well. The first Mega Man Legends note is a partial case; while the game progresses in a linear fashion overall and you visit distinct areas of the underground ruins in separate parts of the game, the ruins themselves are all interconnected and, once you have the right weapons and equipment, can be navigated as one big system to reach hidden areas and get across the island more quickly. The sequel averts this, with each ruin being its own distinct dungeon separate from the others. |
|
Metroidvania / int_ef8bd4a5 | featureApplicability |
1.0 | |
Metroidvania / int_ef8bd4a5 | featureConfidence |
1.0 | |
Mega Man (Franchise) | hasFeature |
Metroidvania / int_ef8bd4a5 | |
Metroidvania / int_f04b4111 | type |
Metroidvania | |
Metroidvania / int_f04b4111 | comment |
Most of the Metroid games of course, with the mainline 2D/2½D games being undisputed examples of this genre, which Nintendo themselves refers to as "exploration action." Super Metroid solidified its place as trope co-codifier not only thanks to the exploration and progression angle, but also for providing plenty of opportunities for sequence breaking, some intentional (Wall Jumping, Shinespark, infinite bomb jumping) and some not (like the "mockball" glitch, which would go on to be an Ascended Glitch in later entries). The line is blurred with the 3D games (the Metroid Prime Trilogy sub-series and Metroid: Other M), though these games still otherwise follow the same template, albeit in three dimensions rather than two. The clear exceptions are the handful of Spin-Off games: Metroid Prime: Hunters (more of a first-person shooter with a few exploration elements), Metroid Prime Pinball (a pinball game), and Metroid Prime: Federation Force (a co-op FPS). | |
Metroidvania / int_f04b4111 | featureApplicability |
1.0 | |
Metroidvania / int_f04b4111 | featureConfidence |
1.0 | |
Metroid (Franchise) | hasFeature |
Metroidvania / int_f04b4111 | |
Metroidvania / int_f04d0f2b | type |
Metroidvania | |
Metroidvania / int_f04d0f2b | comment |
Heretic and Hexen being the primary inspiration for the above, have very similar design. Appropriate with themselves being inspired by MSX-era proto-metroidvanias like Knightmare II: The Maze of Galious. | |
Metroidvania / int_f04d0f2b | featureApplicability |
1.0 | |
Metroidvania / int_f04d0f2b | featureConfidence |
1.0 | |
Heretic (Video Game) | hasFeature |
Metroidvania / int_f04d0f2b | |
Metroidvania / int_f0dc474e | type |
Metroidvania | |
Metroidvania / int_f0dc474e | comment |
Dead or School A stage-based but explorative side-scrolling action-RPG with no ability gating, but survivors act as keys and stat boosts. | |
Metroidvania / int_f0dc474e | featureApplicability |
1.0 | |
Metroidvania / int_f0dc474e | featureConfidence |
1.0 | |
Dead or School (Video Game) | hasFeature |
Metroidvania / int_f0dc474e | |
Metroidvania / int_f17c3b1d | type |
Metroidvania | |
Metroidvania / int_f17c3b1d | comment |
Dead Rising is set in an open world with certain areas locked off unless you have a certain survivor with appropriate skills to pass. Some survivors also require finding certain items before they can join you. | |
Metroidvania / int_f17c3b1d | featureApplicability |
1.0 | |
Metroidvania / int_f17c3b1d | featureConfidence |
1.0 | |
Dead Rising (Video Game) | hasFeature |
Metroidvania / int_f17c3b1d | |
Metroidvania / int_f1aaf6d5 | type |
Metroidvania | |
Metroidvania / int_f1aaf6d5 | comment |
Indivisible, a game by Lab Zero that mixes the genre with a combat system inspired by Valkyrie Profile. | |
Metroidvania / int_f1aaf6d5 | featureApplicability |
1.0 | |
Metroidvania / int_f1aaf6d5 | featureConfidence |
1.0 | |
Indivisible (Video Game) | hasFeature |
Metroidvania / int_f1aaf6d5 | |
Metroidvania / int_f1dfa1e2 | type |
Metroidvania | |
Metroidvania / int_f1dfa1e2 | comment |
Rogue Legacy 2 - adds full ability gating into the mix. | |
Metroidvania / int_f1dfa1e2 | featureApplicability |
1.0 | |
Metroidvania / int_f1dfa1e2 | featureConfidence |
1.0 | |
Rogue Legacy 2 (Video Game) | hasFeature |
Metroidvania / int_f1dfa1e2 | |
Metroidvania / int_f2012c59 | type |
Metroidvania | |
Metroidvania / int_f2012c59 | comment |
Clarence's Big Chance: Sort of. Though the game itself is very linear, each level is very open and full of secrets. | |
Metroidvania / int_f2012c59 | featureApplicability |
1.0 | |
Metroidvania / int_f2012c59 | featureConfidence |
1.0 | |
Clarence's Big Chance (Video Game) | hasFeature |
Metroidvania / int_f2012c59 | |
Metroidvania / int_f2cd7ac8 | type |
Metroidvania | |
Metroidvania / int_f2cd7ac8 | comment |
Spyro: Attack of the Rhynocs is isometric but contains all of the other traits. | |
Metroidvania / int_f2cd7ac8 | featureApplicability |
1.0 | |
Metroidvania / int_f2cd7ac8 | featureConfidence |
1.0 | |
Spyro: Attack of the Rhynocs (Video Game) | hasFeature |
Metroidvania / int_f2cd7ac8 | |
Metroidvania / int_f2db392d | type |
Metroidvania | |
Metroidvania / int_f2db392d | comment |
Prey (2017): Another rare 3D example much like it's spiritual predecessor System Shock. With areas, paths, and secrets becoming accessible with new powers and tools. Being an Immersive Sim, the player has greater choice in what they unlock next. Though resources for leveling still need exploration to find. | |
Metroidvania / int_f2db392d | featureApplicability |
1.0 | |
Metroidvania / int_f2db392d | featureConfidence |
1.0 | |
Prey (2017) (Video Game) | hasFeature |
Metroidvania / int_f2db392d | |
Metroidvania / int_f5531aba | type |
Metroidvania | |
Metroidvania / int_f5531aba | comment |
Monster Boy and the Cursed Kingdom | |
Metroidvania / int_f5531aba | featureApplicability |
1.0 | |
Metroidvania / int_f5531aba | featureConfidence |
1.0 | |
Monster Boy and the Cursed Kingdom (Video Game) | hasFeature |
Metroidvania / int_f5531aba | |
Metroidvania / int_f7585cc9 | type |
Metroidvania | |
Metroidvania / int_f7585cc9 | comment |
GunGirl 2 has a linear main plot but a Metroidvania-type world with plenty of hidden upgrades. | |
Metroidvania / int_f7585cc9 | featureApplicability |
1.0 | |
Metroidvania / int_f7585cc9 | featureConfidence |
1.0 | |
GunGirl 2 (Video Game) | hasFeature |
Metroidvania / int_f7585cc9 | |
Metroidvania / int_f75e479a | type |
Metroidvania | |
Metroidvania / int_f75e479a | comment |
The Messenger (2018) starts as a linear Platform Game before switching to yours truly in the latter half. | |
Metroidvania / int_f75e479a | featureApplicability |
1.0 | |
Metroidvania / int_f75e479a | featureConfidence |
1.0 | |
The Messenger (2018) (Video Game) | hasFeature |
Metroidvania / int_f75e479a | |
Metroidvania / int_f76693ec | type |
Metroidvania | |
Metroidvania / int_f76693ec | comment |
Escape from Puppy Death Factory a browser MV by Adult Swim Games. | |
Metroidvania / int_f76693ec | featureApplicability |
1.0 | |
Metroidvania / int_f76693ec | featureConfidence |
1.0 | |
Escape from Puppy Death Factory (Video Game) | hasFeature |
Metroidvania / int_f76693ec | |
Metroidvania / int_f783ff96 | type |
Metroidvania | |
Metroidvania / int_f783ff96 | comment |
Guacamelee!: A Metroidvania where wrestling moves double as traversal tools. Guacamelee! 2 |
|
Metroidvania / int_f783ff96 | featureApplicability |
1.0 | |
Metroidvania / int_f783ff96 | featureConfidence |
1.0 | |
Guacamelee! (Video Game) | hasFeature |
Metroidvania / int_f783ff96 | |
Metroidvania / int_f88df431 | type |
Metroidvania | |
Metroidvania / int_f88df431 | comment |
The first Mega Man Legends note is a partial case; while the game progresses in a linear fashion overall and you visit distinct areas of the underground ruins in separate parts of the game, the ruins themselves are all interconnected and, once you have the right weapons and equipment, can be navigated as one big system to reach hidden areas and get across the island more quickly. The sequel averts this, with each ruin being its own distinct dungeon separate from the others. | |
Metroidvania / int_f88df431 | featureApplicability |
1.0 | |
Metroidvania / int_f88df431 | featureConfidence |
1.0 | |
Mega Man Legends (Video Game) | hasFeature |
Metroidvania / int_f88df431 | |
Metroidvania / int_f891a20d | type |
Metroidvania | |
Metroidvania / int_f891a20d | comment |
Terraria is somewhat of an example, since although the game is based around freely building and mining in a randomly generated map, certain areas are very difficult before finding or crafting the right tools or equipment. The Story of Red Cloud, a Dark Souls–based mod of Terraria, includes a massive pre-built map with strategically placed items and removes the player's ability to freely build or destroy, turning the game into a full-fledged Metroidvania. |
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Metroidvania / int_f891a20d | featureApplicability |
1.0 | |
Metroidvania / int_f891a20d | featureConfidence |
1.0 | |
Terraria (Video Game) | hasFeature |
Metroidvania / int_f891a20d | |
Metroidvania / int_f8a29126 | type |
Metroidvania | |
Metroidvania / int_f8a29126 | comment |
Rex Rocket is inspired by classics like Metroid, and is set on a Blob Monster and rogue robot-infested spaceship. | |
Metroidvania / int_f8a29126 | featureApplicability |
1.0 | |
Metroidvania / int_f8a29126 | featureConfidence |
1.0 | |
Rex Rocket (Video Game) | hasFeature |
Metroidvania / int_f8a29126 | |
Metroidvania / int_f8acc9ea | type |
Metroidvania | |
Metroidvania / int_f8acc9ea | comment |
Control is a Third-Person Shooter that follows this format. There is a linear story to be followed in uncovering the mysteries of The Oldest House, but the ever-increasing upgrades and Psychic Powers encourages exploring every weird and transcendental corner of the place for sidequests and extra goodies. | |
Metroidvania / int_f8acc9ea | featureApplicability |
1.0 | |
Metroidvania / int_f8acc9ea | featureConfidence |
1.0 | |
Control (Video Game) | hasFeature |
Metroidvania / int_f8acc9ea | |
Metroidvania / int_f8b6f475 | type |
Metroidvania | |
Metroidvania / int_f8b6f475 | comment |
Super Panda Adventures: A Metroidvania about a Badass Adorable panda who needs to save his world, and the princess, from invading alien robots. | |
Metroidvania / int_f8b6f475 | featureApplicability |
1.0 | |
Metroidvania / int_f8b6f475 | featureConfidence |
1.0 | |
Super Panda Adventures (Video Game) | hasFeature |
Metroidvania / int_f8b6f475 | |
Metroidvania / int_f8f1a875 | type |
Metroidvania | |
Metroidvania / int_f8f1a875 | comment |
Environmental Station Alpha, which heavily borrows from Metroid aesthetically and Super Metroid gameplay wise. | |
Metroidvania / int_f8f1a875 | featureApplicability |
1.0 | |
Metroidvania / int_f8f1a875 | featureConfidence |
1.0 | |
Environmental Station Alpha (Video Game) | hasFeature |
Metroidvania / int_f8f1a875 | |
Metroidvania / int_f8fbf35c | type |
Metroidvania | |
Metroidvania / int_f8fbf35c | comment |
Guacamelee! 2 | |
Metroidvania / int_f8fbf35c | featureApplicability |
1.0 | |
Metroidvania / int_f8fbf35c | featureConfidence |
1.0 | |
Guacamelee! 2 (Video Game) | hasFeature |
Metroidvania / int_f8fbf35c | |
Metroidvania / int_f97683ef | type |
Metroidvania | |
Metroidvania / int_f97683ef | comment |
Hollow Knight is another "love letter" to the genre, with a very Metroid feel and a plethora of Shout Outs. Also a trope codifier for the "Soulsvania" niche despite being much more a "Bloodtroid" or "Metroidborne". Hollow Knight: Silksong: Sequel starring The Rival from the first game, Hornet, with even more shout outs to the Metroid and Castlevania series. |
|
Metroidvania / int_f97683ef | featureApplicability |
1.0 | |
Metroidvania / int_f97683ef | featureConfidence |
1.0 | |
Hollow Knight (Video Game) | hasFeature |
Metroidvania / int_f97683ef | |
Metroidvania / int_f9f6b55e | type |
Metroidvania | |
Metroidvania / int_f9f6b55e | comment |
Wonder Boy The series is known for combining platform games with RPG elements, and some entries have MV style worlds and gating. Wonder Boy III: The Dragon's Trap One of the earliest true examples with all core tenants intact before even Castlevania went all the way. Wonder Boy in Monster World Monster Boy and the Cursed Kingdom |
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Metroidvania / int_f9f6b55e | featureApplicability |
1.0 | |
Metroidvania / int_f9f6b55e | featureConfidence |
1.0 | |
Wonder Boy (Video Game) | hasFeature |
Metroidvania / int_f9f6b55e | |
Metroidvania / int_fab472d2 | type |
Metroidvania | |
Metroidvania / int_fab472d2 | comment |
Dark Souls Ditto above. The sequels however opted for an almost completely linear structure; although you technically can still backtrack. | |
Metroidvania / int_fab472d2 | featureApplicability |
1.0 | |
Metroidvania / int_fab472d2 | featureConfidence |
1.0 | |
Dark Souls (Video Game) | hasFeature |
Metroidvania / int_fab472d2 | |
Metroidvania / int_fb43acdd | type |
Metroidvania | |
Metroidvania / int_fb43acdd | comment |
Trash Quest: A compact game about a raccoon aboard a space station. | |
Metroidvania / int_fb43acdd | featureApplicability |
1.0 | |
Metroidvania / int_fb43acdd | featureConfidence |
1.0 | |
Trash Quest (Video Game) | hasFeature |
Metroidvania / int_fb43acdd | |
Metroidvania / int_fba905c0 | type |
Metroidvania | |
Metroidvania / int_fba905c0 | comment |
Orphan (2018) is what Limbo would look like if it's plot was about an Alien Invasion. | |
Metroidvania / int_fba905c0 | featureApplicability |
1.0 | |
Metroidvania / int_fba905c0 | featureConfidence |
1.0 | |
Orphan (2018) (Video Game) | hasFeature |
Metroidvania / int_fba905c0 | |
Metroidvania / int_fcb5e92 | type |
Metroidvania | |
Metroidvania / int_fcb5e92 | comment |
Jewel Master | |
Metroidvania / int_fcb5e92 | featureApplicability |
1.0 | |
Metroidvania / int_fcb5e92 | featureConfidence |
1.0 | |
Jewel Master (Video Game) | hasFeature |
Metroidvania / int_fcb5e92 | |
Metroidvania / int_fe0655e0 | type |
Metroidvania | |
Metroidvania / int_fe0655e0 | comment |
Hebereke for the Famicom (and the Euro Release Ufouria). Something about a drunk duck (hebereke translates into stumbling drunk) falling into an alternate dimension with his animal-ish friends who have to find a way back home (or so it appears). Plays like Metroid meets Mario. All the sequels on the SNES completely abandoned this genre and are party games; until Ufouria 2 released in 2024 | |
Metroidvania / int_fe0655e0 | featureApplicability |
1.0 | |
Metroidvania / int_fe0655e0 | featureConfidence |
1.0 | |
Hebereke (Video Game) | hasFeature |
Metroidvania / int_fe0655e0 | |
Metroidvania / int_fef17c6c | type |
Metroidvania | |
Metroidvania / int_fef17c6c | comment |
The Robot Wants series. All the games take place in a single level that is split into parts and has many bosses in each. The IOS game also has several more levels. | |
Metroidvania / int_fef17c6c | featureApplicability |
1.0 | |
Metroidvania / int_fef17c6c | featureConfidence |
1.0 | |
Robot Wants (Video Game) | hasFeature |
Metroidvania / int_fef17c6c | |
Metroidvania / int_ff6bc01a | type |
Metroidvania | |
Metroidvania / int_ff6bc01a | comment |
Minoria, from the creators of Momodora. | |
Metroidvania / int_ff6bc01a | featureApplicability |
1.0 | |
Metroidvania / int_ff6bc01a | featureConfidence |
1.0 | |
Minoria (Video Game) | hasFeature |
Metroidvania / int_ff6bc01a |
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