...it's like TV Tropes, but LINKED DATA!
Player Character Calculus
- 690 statements
- 135 feature instances
- 8 referencing feature instances
Player Character Calculus | type |
FeatureClass | |
Player Character Calculus | label |
Player Character Calculus | |
Player Character Calculus | page |
PlayerCharacterCalculus | |
Player Character Calculus | comment |
This is the video game-specific variation of the Cast Calculus. In many games, the player controls a single Player Character at any time and often throughout the entire game. Others give you an AI-controlled Non-Player Companion, while certain genres offer multiple companions to make up an entire Player Party. This page categorizes individual maximum party sizes and which tropes are associated with them. Compare Faction Calculus. |
|
Player Character Calculus | fetched |
2024-02-20T03:31:48Z | |
Player Character Calculus | parsed |
2024-02-20T03:31:48Z | |
Player Character Calculus | processingComment |
Dropped link to CompetitiveBalance: Not an Item - FEATURE | |
Player Character Calculus | processingComment |
Dropped link to CripplingOverspecialization: Not an Item - FEATURE | |
Player Character Calculus | processingComment |
Dropped link to FighterMageThief: Not an Item - FEATURE | |
Player Character Calculus | processingComment |
Dropped link to JackOfAllStats: Not an Item - FEATURE | |
Player Character Calculus | processingComment |
Dropped link to LazyBackup: Not an Item - FEATURE | |
Player Character Calculus | processingComment |
Dropped link to NonPlayerCompanion: Not an Item - FEATURE | |
Player Character Calculus | processingComment |
Dropped link to WarcraftIII: Not an Item - UNKNOWN | |
Player Character Calculus | processingUnknown |
WarcraftIII | |
Player Character Calculus | isPartOf |
DBTropes | |
Player Character Calculus / int_108cd205 | type |
Player Character Calculus | |
Player Character Calculus / int_108cd205 | comment |
The Wizardry series is probably the Ur-Example of six-person parties in video games: all installments except the fourth (where you played the Evil Overlord) had fully player-created parties of six, which could be imported from game to game (with a notable break between V and VI). The final installment had eight party slots in total, allowing the player to add two "Recruitable Player Characters" (essentially predefined NPCs) to the roster. | |
Player Character Calculus / int_108cd205 | featureApplicability |
1.0 | |
Player Character Calculus / int_108cd205 | featureConfidence |
1.0 | |
Wizardry (Video Game) | hasFeature |
Player Character Calculus / int_108cd205 | |
Player Character Calculus / int_11366f17 | type |
Player Character Calculus | |
Player Character Calculus / int_11366f17 | comment |
Betrayal at Krondor had a total of six predefined Player Characters, although only up to three were in the active party at any given time. The active party roster changed according to plot events from chapter to chapter. | |
Player Character Calculus / int_11366f17 | featureApplicability |
1.0 | |
Player Character Calculus / int_11366f17 | featureConfidence |
1.0 | |
Betrayal at Krondor (Video Game) | hasFeature |
Player Character Calculus / int_11366f17 | |
Player Character Calculus / int_12381dc | type |
Player Character Calculus | |
Player Character Calculus / int_12381dc | comment |
Divinity: Original Sin II goes between this and "Four Heroes" — the maximum number of characters who can be deployed at once is four, though one of them must be the player character. The game could be played solo (especially with the Lone Wolf trait) as technically, recruiting any other characters is optional. | |
Player Character Calculus / int_12381dc | featureApplicability |
1.0 | |
Player Character Calculus / int_12381dc | featureConfidence |
1.0 | |
Divinity: Original Sin II (Video Game) | hasFeature |
Player Character Calculus / int_12381dc | |
Player Character Calculus / int_15a26aad | type |
Player Character Calculus | |
Player Character Calculus / int_15a26aad | comment |
Arena is a pure "Lone Gunman" version. | |
Player Character Calculus / int_15a26aad | featureApplicability |
1.0 | |
Player Character Calculus / int_15a26aad | featureConfidence |
1.0 | |
The Elder Scrolls: Arena (Video Game) | hasFeature |
Player Character Calculus / int_15a26aad | |
Player Character Calculus / int_16188cd9 | type |
Player Character Calculus | |
Player Character Calculus / int_16188cd9 | comment |
The Temple of Elemental Evil lets the player create up to five custom characters, who are optionally joined by up to three NPC followers. The Circle of Eight Game Mod allows you to convert the three NPC slots to character slots allowing a maximum of eight custom characters. | |
Player Character Calculus / int_16188cd9 | featureApplicability |
1.0 | |
Player Character Calculus / int_16188cd9 | featureConfidence |
1.0 | |
The Temple of Elemental Evil (Video Game) | hasFeature |
Player Character Calculus / int_16188cd9 | |
Player Character Calculus / int_183290f3 | type |
Player Character Calculus | |
Player Character Calculus / int_183290f3 | comment |
The original Tactics Ogre allowed you to bring into battle up to ten out of 30 members of your platoon. The PSP remake ranges from anywhere between three and twelve depending on where you are fighting, and increased the size of Denam's army to a whopping fifty.note It doesn't help that in the remake Denam can perform Time Travel and access all possible routes and party members. | |
Player Character Calculus / int_183290f3 | featureApplicability |
1.0 | |
Player Character Calculus / int_183290f3 | featureConfidence |
1.0 | |
Tactics Ogre (Video Game) | hasFeature |
Player Character Calculus / int_183290f3 | |
Player Character Calculus / int_1a531c50 | type |
Player Character Calculus | |
Player Character Calculus / int_1a531c50 | comment |
Call of Juarez: Bound in Blood is a weird example, falling somewhere between here and 1+1: you can choose to play either as Thomas or as Ray — but only between missions, not during them, while whoever you didn't pick follows you as a Non-Player Companion for that mission. | |
Player Character Calculus / int_1a531c50 | featureApplicability |
1.0 | |
Player Character Calculus / int_1a531c50 | featureConfidence |
1.0 | |
Call of Juarez: Bound in Blood (Video Game) | hasFeature |
Player Character Calculus / int_1a531c50 | |
Player Character Calculus / int_1a7af063 | type |
Player Character Calculus | |
Player Character Calculus / int_1a7af063 | comment |
Solasta: Crown of the Magister where you create four adventurers from scratch. | |
Player Character Calculus / int_1a7af063 | featureApplicability |
1.0 | |
Player Character Calculus / int_1a7af063 | featureConfidence |
1.0 | |
Solasta: Crown of the Magister (Video Game) | hasFeature |
Player Character Calculus / int_1a7af063 | |
Player Character Calculus / int_1aacbbc9 | type |
Player Character Calculus | |
Player Character Calculus / int_1aacbbc9 | comment |
The Dragon Age series allows three NPCs to follow the protagonist, while the rest play the Lazy Backup. | |
Player Character Calculus / int_1aacbbc9 | featureApplicability |
1.0 | |
Player Character Calculus / int_1aacbbc9 | featureConfidence |
1.0 | |
Dragon Age (Franchise) | hasFeature |
Player Character Calculus / int_1aacbbc9 | |
Player Character Calculus / int_1ad4fe9a | type |
Player Character Calculus | |
Player Character Calculus / int_1ad4fe9a | comment |
The first five Might and Magic games, similarly to Wizardry, let the player create an entire six-character party and, from part two onwards, additional characters who could be swapped in at the inns and played Lazy Backup otherwise. Part two also let the player supplement the party with two hirelings, technically bumping the headcount up to eight. | |
Player Character Calculus / int_1ad4fe9a | featureApplicability |
1.0 | |
Player Character Calculus / int_1ad4fe9a | featureConfidence |
1.0 | |
Might and Magic (Video Game) | hasFeature |
Player Character Calculus / int_1ad4fe9a | |
Player Character Calculus / int_1adee40d | type |
Player Character Calculus | |
Player Character Calculus / int_1adee40d | comment |
The World Ends with You features Neku and his playable partner. The game fits into this trope because Neku and his partner are controlled at the same time - Neku on the bottom screen, and his partner on the top screen. | |
Player Character Calculus / int_1adee40d | featureApplicability |
1.0 | |
Player Character Calculus / int_1adee40d | featureConfidence |
1.0 | |
The World Ends with You (Video Game) | hasFeature |
Player Character Calculus / int_1adee40d | |
Player Character Calculus / int_1c6aed0b | type |
Player Character Calculus | |
Player Character Calculus / int_1c6aed0b | comment |
The Steven Universe fangame Flawed Crystals has 7 characters as its upper bound. There is no Arbitrary Headcount Limit, and new player characters will join your party as they are recruited, leading to a gradually increasing party size. | |
Player Character Calculus / int_1c6aed0b | featureApplicability |
1.0 | |
Player Character Calculus / int_1c6aed0b | featureConfidence |
1.0 | |
Flawed Crystals (Video Game) | hasFeature |
Player Character Calculus / int_1c6aed0b | |
Player Character Calculus / int_1ee88520 | type |
Player Character Calculus | |
Player Character Calculus / int_1ee88520 | comment |
Wild ARMs 4 is the only game in the series to allow four characters in the team, namely the protagonists Jude, Yulie, Arnaud and Raquel. | |
Player Character Calculus / int_1ee88520 | featureApplicability |
1.0 | |
Player Character Calculus / int_1ee88520 | featureConfidence |
1.0 | |
Wild ARMs 4 (Video Game) | hasFeature |
Player Character Calculus / int_1ee88520 | |
Player Character Calculus / int_229ba2b8 | type |
Player Character Calculus | |
Player Character Calculus / int_229ba2b8 | comment |
The Shadowrun games for SNES and Genesis start off with a lone hero but include the option to hire up to two other runners to make a party. | |
Player Character Calculus / int_229ba2b8 | featureApplicability |
1.0 | |
Player Character Calculus / int_229ba2b8 | featureConfidence |
1.0 | |
Shadowrun (Video Game) | hasFeature |
Player Character Calculus / int_229ba2b8 | |
Player Character Calculus / int_2a5145ed | type |
Player Character Calculus | |
Player Character Calculus / int_2a5145ed | comment |
Lightning Returns: Final Fantasy XIII is a rare Final Fantasy title with just one playable character (namely, the eponymous Lightning). | |
Player Character Calculus / int_2a5145ed | featureApplicability |
1.0 | |
Player Character Calculus / int_2a5145ed | featureConfidence |
1.0 | |
Lightning Returns: Final Fantasy XIII (Video Game) | hasFeature |
Player Character Calculus / int_2a5145ed | |
Player Character Calculus / int_2a786b7f | type |
Player Character Calculus | |
Player Character Calculus / int_2a786b7f | comment |
Darklands also had a four-character player party. | |
Player Character Calculus / int_2a786b7f | featureApplicability |
1.0 | |
Player Character Calculus / int_2a786b7f | featureConfidence |
1.0 | |
Darklands (Video Game) | hasFeature |
Player Character Calculus / int_2a786b7f | |
Player Character Calculus / int_2ae3b7fc | type |
Player Character Calculus | |
Player Character Calculus / int_2ae3b7fc | comment |
Darkstone (at least, the PC version) lets the player control two characters at the same time and switch between them at will. | |
Player Character Calculus / int_2ae3b7fc | featureApplicability |
1.0 | |
Player Character Calculus / int_2ae3b7fc | featureConfidence |
1.0 | |
Darkstone (Video Game) | hasFeature |
Player Character Calculus / int_2ae3b7fc | |
Player Character Calculus / int_2cb2e5ed | type |
Player Character Calculus | |
Player Character Calculus / int_2cb2e5ed | comment |
Breath of Fire IV allows you to control a party of three characters out of six in battle. The other three will sit back in their own spin on back row and provide random support to the fighting team. | |
Player Character Calculus / int_2cb2e5ed | featureApplicability |
1.0 | |
Player Character Calculus / int_2cb2e5ed | featureConfidence |
1.0 | |
Breath of Fire IV (Video Game) | hasFeature |
Player Character Calculus / int_2cb2e5ed | |
Player Character Calculus / int_2dfb1427 | type |
Player Character Calculus | |
Player Character Calculus / int_2dfb1427 | comment |
All Infinity Engine games — Baldur's Gate, Planescape: Torment, and Icewind Dale — allowed up to six characters in the party, being straight-up implementations of the Dungeons & Dragons ruleset. IWD even lacked a designated "main" player character, allowing you to create an entire party from scratch in a deliberate throwback to the Gold Box era. | |
Player Character Calculus / int_2dfb1427 | featureApplicability |
1.0 | |
Player Character Calculus / int_2dfb1427 | featureConfidence |
1.0 | |
Baldur's Gate (Franchise) | hasFeature |
Player Character Calculus / int_2dfb1427 | |
Player Character Calculus / int_2ffcbd43 | type |
Player Character Calculus | |
Player Character Calculus / int_2ffcbd43 | comment |
Fire Emblem does have main characters in each game but in battle the player controls a large group of minor characters. | |
Player Character Calculus / int_2ffcbd43 | featureApplicability |
1.0 | |
Player Character Calculus / int_2ffcbd43 | featureConfidence |
1.0 | |
FireEmblem | hasFeature |
Player Character Calculus / int_2ffcbd43 | |
Player Character Calculus / int_3038d75c | type |
Player Character Calculus | |
Player Character Calculus / int_3038d75c | comment |
Diablo II lets the player hire a human Attack Drone of one of four available types (archer, paladin, mage, barbarian) and even outfit them with better weapons, but this is a mostly optional feature, especially for classes that specialize in summoning/necromancy. The single-player mode in Diablo III works the same way, with the player character acquiring one of three different companions (Fighter, Mage, Thief) early on in the story. |
|
Player Character Calculus / int_3038d75c | featureApplicability |
1.0 | |
Player Character Calculus / int_3038d75c | featureConfidence |
1.0 | |
Diablo II (Video Game) | hasFeature |
Player Character Calculus / int_3038d75c | |
Player Character Calculus / int_305282e7 | type |
Player Character Calculus | |
Player Character Calculus / int_305282e7 | comment |
GoldenLand revolves around a single hero who is occasionally joined by story-relevant NPCs and can hire two cohorts (a Norse Action Girl and a bogatyr-for-hire at the local inn). | |
Player Character Calculus / int_305282e7 | featureApplicability |
1.0 | |
Player Character Calculus / int_305282e7 | featureConfidence |
1.0 | |
GoldenLand (Video Game) | hasFeature |
Player Character Calculus / int_305282e7 | |
Player Character Calculus / int_318fe3d2 | type |
Player Character Calculus | |
Player Character Calculus / int_318fe3d2 | comment |
The Etrian Odyssey series lets you have up to five Player Characters in your active party at a time. The third game had a sixth slot that could be filled by certain skills, such as the Wildling's Summon Magic or the Ninja's Bunshin, while in the fourth it was reserved for the occasional Guest-Star Party Member. | |
Player Character Calculus / int_318fe3d2 | featureApplicability |
1.0 | |
Player Character Calculus / int_318fe3d2 | featureConfidence |
1.0 | |
Etrian Odyssey (Video Game) | hasFeature |
Player Character Calculus / int_318fe3d2 | |
Player Character Calculus / int_33c2ee6c | type |
Player Character Calculus | |
Player Character Calculus / int_33c2ee6c | comment |
X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, Marvel vs. Capcom: Clash Of The Superheroes, and Tatsunoko vs. Capcom let you play as two characters who can be switched freely. It has the same recovery system as X8 above. Marvel vs. Capcom 1 also has the special "Assist Characters" that you can unlock and equip to help during combos or defend yourself. | |
Player Character Calculus / int_33c2ee6c | featureApplicability |
1.0 | |
Player Character Calculus / int_33c2ee6c | featureConfidence |
1.0 | |
X-Men vs. Street Fighter (Video Game) | hasFeature |
Player Character Calculus / int_33c2ee6c | |
Player Character Calculus / int_3565350a | type |
Player Character Calculus | |
Player Character Calculus / int_3565350a | comment |
Final Fantasy Tactics Advance and Final Fantasy Tactics A2 have six characters as the default for most battles and you're usually allowed to pick any six, though there are exceptions. As in Tactics, storyline missions require the protagonist to be present. In Tactics A2, some missions also have AI-controlled guest characters that automatically fill in spaces. Escort missions are probably the worst about this since the opponents usually still get a full team, you can have more than one character to protect, and the AI tends to be outright suicidal. | |
Player Character Calculus / int_3565350a | featureApplicability |
1.0 | |
Player Character Calculus / int_3565350a | featureConfidence |
1.0 | |
Final Fantasy Tactics Advance (Video Game) | hasFeature |
Player Character Calculus / int_3565350a | |
Player Character Calculus / int_36395288 | type |
Player Character Calculus | |
Player Character Calculus / int_36395288 | comment |
Some games in the Kirby series let Kirby summon a helper character who can be controlled by the computer or a second player. Amazing Mirror always has four Kirbys running around, usually doing their own thing unless a player calls everyone to one location. Most of these games feature obstacles required for 100% Completion that Kirby can't overcome alone, but there are ways to get the AI to cooperate so that a second player is never required. | |
Player Character Calculus / int_36395288 | featureApplicability |
1.0 | |
Player Character Calculus / int_36395288 | featureConfidence |
1.0 | |
Kirby (Franchise) | hasFeature |
Player Character Calculus / int_36395288 | |
Player Character Calculus / int_3b08dfc9 | type |
Player Character Calculus | |
Player Character Calculus / int_3b08dfc9 | comment |
Pillars of Eternity, being a homage to the Infinity Engine era, allows up to six people in the party. You can even create your entire party from scratch by hiring generic adventurers from the inns, rather than traveling with predefined NPCs. | |
Player Character Calculus / int_3b08dfc9 | featureApplicability |
1.0 | |
Player Character Calculus / int_3b08dfc9 | featureConfidence |
1.0 | |
Pillars of Eternity (Video Game) | hasFeature |
Player Character Calculus / int_3b08dfc9 | |
Player Character Calculus / int_3d90857a | type |
Player Character Calculus | |
Player Character Calculus / int_3d90857a | comment |
Beyond Divinity had two pre-defined protagonists bound to each other by a Psychic Link. | |
Player Character Calculus / int_3d90857a | featureApplicability |
1.0 | |
Player Character Calculus / int_3d90857a | featureConfidence |
1.0 | |
Beyond Divinity (Video Game) | hasFeature |
Player Character Calculus / int_3d90857a | |
Player Character Calculus / int_3f9e415 | type |
Player Character Calculus | |
Player Character Calculus / int_3f9e415 | comment |
All installments of the Saints Row series allow you (with proper upgrades) to bring up to three homies with you. These can be either named NPCs (who are often Required Party Members on story missions) or disposable Red Shirts you order to follow you on the streets. The reason for this cap is most likely that the games only feature two- and four-seat cars, so even if you had more than three homies, you wouldn't be able to drive them anywhere. | |
Player Character Calculus / int_3f9e415 | featureApplicability |
1.0 | |
Player Character Calculus / int_3f9e415 | featureConfidence |
1.0 | |
Saints Row (Video Game) | hasFeature |
Player Character Calculus / int_3f9e415 | |
Player Character Calculus / int_43e086ac | type |
Player Character Calculus | |
Player Character Calculus / int_43e086ac | comment |
Phantasy Star I and II both feature four-person parties. II also features swappable characters except for leader Rolf and his friend Nei until she is killed by Neifirst. | |
Player Character Calculus / int_43e086ac | featureApplicability |
1.0 | |
Player Character Calculus / int_43e086ac | featureConfidence |
1.0 | |
Phantasy Star I (Video Game) | hasFeature |
Player Character Calculus / int_43e086ac | |
Player Character Calculus / int_43f52aa9 | type |
Player Character Calculus | |
Player Character Calculus / int_43f52aa9 | comment |
Oblivion allows you to bring hirelings along, mostly as rewards for advancing faction-specific storylines. | |
Player Character Calculus / int_43f52aa9 | featureApplicability |
1.0 | |
Player Character Calculus / int_43f52aa9 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
Player Character Calculus / int_43f52aa9 | |
Player Character Calculus / int_474c18c1 | type |
Player Character Calculus | |
Player Character Calculus / int_474c18c1 | comment |
BioShock Infinite has Booker as the not-silent protagonist and Elizabeth as the companion. Even though Booker doesn't meet Liz until well into the game and only has limited control over her actions (such as ordering her to open specific tears), she is an essential character to the plot. | |
Player Character Calculus / int_474c18c1 | featureApplicability |
1.0 | |
Player Character Calculus / int_474c18c1 | featureConfidence |
1.0 | |
BioShock Infinite (Video Game) | hasFeature |
Player Character Calculus / int_474c18c1 | |
Player Character Calculus / int_49a84be6 | type |
Player Character Calculus | |
Player Character Calculus / int_49a84be6 | comment |
Final Fantasy III: Like the original, you always have four party members. Unlike the original, the new Job System lets you change their roles practically at any time. | |
Player Character Calculus / int_49a84be6 | featureApplicability |
1.0 | |
Player Character Calculus / int_49a84be6 | featureConfidence |
1.0 | |
Final Fantasy III (Video Game) | hasFeature |
Player Character Calculus / int_49a84be6 | |
Player Character Calculus / int_49a87cb3 | type |
Player Character Calculus | |
Player Character Calculus / int_49a87cb3 | comment |
Final Fantasy VII and VIII limit you to three party members in battle, swappable at save points, on the world map, and in towns. VII bends this in one late-game boss battle in which you can group all of your playable characters into parties of three that you can switch between, although the swapping is totally optional and grouping your three preferred fighter into one team and never swapping is usually the optimal strategy. | |
Player Character Calculus / int_49a87cb3 | featureApplicability |
1.0 | |
Player Character Calculus / int_49a87cb3 | featureConfidence |
1.0 | |
Final Fantasy VII (Video Game) | hasFeature |
Player Character Calculus / int_49a87cb3 | |
Player Character Calculus / int_49a88435 | type |
Player Character Calculus | |
Player Character Calculus / int_49a88435 | comment |
Final Fantasy XII expands on the formula in FFX by letting you immediately take control of the three reserve characters if the first three get knocked out. | |
Player Character Calculus / int_49a88435 | featureApplicability |
1.0 | |
Player Character Calculus / int_49a88435 | featureConfidence |
1.0 | |
Final Fantasy XII (Video Game) | hasFeature |
Player Character Calculus / int_49a88435 | |
Player Character Calculus / int_49a885c8 | type |
Player Character Calculus | |
Player Character Calculus / int_49a885c8 | comment |
Final Fantasy XVI later followed up behind Lightning Returns by being the first mainline Final Fantasy game to have just one playable character, Clive. Though Clive is followed by his loyal dog, Torgal, and various other characters, these companions are not full playable characters. They have no health bar, don't draw aggro from enemies, can't be leveled up or controlled in any way (outside Torgal, who can be given some commands) and barely do anything in battle, only rarely doing any real damage to enemies themselves, leaving it up to Clive himself to largely deal with enemies. | |
Player Character Calculus / int_49a885c8 | featureApplicability |
1.0 | |
Player Character Calculus / int_49a885c8 | featureConfidence |
1.0 | |
Final Fantasy XVI (Video Game) | hasFeature |
Player Character Calculus / int_49a885c8 | |
Player Character Calculus / int_4be1bdd0 | type |
Player Character Calculus | |
Player Character Calculus / int_4be1bdd0 | comment |
Golden Sun: Only four characters can be in battle at a time from a maximum of eight, though they can be switched out individually. In The Lost Age, the BGM can change depending on which characters are present. | |
Player Character Calculus / int_4be1bdd0 | featureApplicability |
1.0 | |
Player Character Calculus / int_4be1bdd0 | featureConfidence |
1.0 | |
Golden Sun (Video Game) | hasFeature |
Player Character Calculus / int_4be1bdd0 | |
Player Character Calculus / int_4c849aac | type |
Player Character Calculus | |
Player Character Calculus / int_4c849aac | comment |
Journey (2012) can be played solo offline, but the default online mode is a two-player online co-op, where you're dynamically matched with another PSN player currently at roughly the same stage of the journey. If you walk too far apart, you will be matched with another player, identifiable only by their different symbol. | |
Player Character Calculus / int_4c849aac | featureApplicability |
1.0 | |
Player Character Calculus / int_4c849aac | featureConfidence |
1.0 | |
Journey (2012) (Video Game) | hasFeature |
Player Character Calculus / int_4c849aac | |
Player Character Calculus / int_4ce5263e | type |
Player Character Calculus | |
Player Character Calculus / int_4ce5263e | comment |
XCOM: Enemy Unknown technically features a Non-Entity General (see below), but many of its combat mission mechanics are lifted straight from turn-based RPGs, so you start off with four slots in your combat party/squad and can upgrade this limit first to five and then to six with proper officer training. | |
Player Character Calculus / int_4ce5263e | featureApplicability |
1.0 | |
Player Character Calculus / int_4ce5263e | featureConfidence |
1.0 | |
XCOM: Enemy Unknown (Video Game) | hasFeature |
Player Character Calculus / int_4ce5263e | |
Player Character Calculus / int_4e31ccbc | type |
Player Character Calculus | |
Player Character Calculus / int_4e31ccbc | comment |
The Magic Candle series followed the dominant model of its time with six player-created adventurers. | |
Player Character Calculus / int_4e31ccbc | featureApplicability |
1.0 | |
Player Character Calculus / int_4e31ccbc | featureConfidence |
1.0 | |
The Magic Candle (Video Game) | hasFeature |
Player Character Calculus / int_4e31ccbc | |
Player Character Calculus / int_4e5a4630 | type |
Player Character Calculus | |
Player Character Calculus / int_4e5a4630 | comment |
Star Wars: Republic Commando gives the PC command over three compatriots — a sniper, a hacker, and a demolitions expert, although the party splits up and rejoins again multiple times throughout the campaign. | |
Player Character Calculus / int_4e5a4630 | featureApplicability |
1.0 | |
Player Character Calculus / int_4e5a4630 | featureConfidence |
1.0 | |
Star Wars: Republic Commando (Video Game) | hasFeature |
Player Character Calculus / int_4e5a4630 | |
Player Character Calculus / int_4ea10091 | type |
Player Character Calculus | |
Player Character Calculus / int_4ea10091 | comment |
Grandia II limits the party to four heads, with Ryudo being the only constant member and circumstances contriving to remove old party members to make room for new hires at predetermined plot points. | |
Player Character Calculus / int_4ea10091 | featureApplicability |
1.0 | |
Player Character Calculus / int_4ea10091 | featureConfidence |
1.0 | |
Grandia II (Video Game) | hasFeature |
Player Character Calculus / int_4ea10091 | |
Player Character Calculus / int_4fb21def | type |
Player Character Calculus | |
Player Character Calculus / int_4fb21def | comment |
The PC of Ace Combat 04: Shattered Skies conspicuously flies without a wingman, becoming a one-man equivalent of an airforce. | |
Player Character Calculus / int_4fb21def | featureApplicability |
1.0 | |
Player Character Calculus / int_4fb21def | featureConfidence |
1.0 | |
Ace Combat 04: Shattered Skies (Video Game) | hasFeature |
Player Character Calculus / int_4fb21def | |
Player Character Calculus / int_510c2c75 | type |
Player Character Calculus | |
Player Character Calculus / int_510c2c75 | comment |
Dragon Quest Monsters used three-member parties, until Dragon Quest Monsters: Joker 3 increased the size to four. | |
Player Character Calculus / int_510c2c75 | featureApplicability |
1.0 | |
Player Character Calculus / int_510c2c75 | featureConfidence |
1.0 | |
Dragon Quest Monsters (Video Game) | hasFeature |
Player Character Calculus / int_510c2c75 | |
Player Character Calculus / int_5209cf3c | type |
Player Character Calculus | |
Player Character Calculus / int_5209cf3c | comment |
For the most part, this is how the Mario & Luigi games work - Mario and Luigi are of course the only heroes, who are controlled with one button tied to one brother. Though, some games may temporarily swap control to another character (such as Bowser in Inside Story), or increase the party size (such as the addition of Baby Mario and Baby Luigi in Partners in Time) | |
Player Character Calculus / int_5209cf3c | featureApplicability |
1.0 | |
Player Character Calculus / int_5209cf3c | featureConfidence |
1.0 | |
Mario & Luigi (Video Game) | hasFeature |
Player Character Calculus / int_5209cf3c | |
Player Character Calculus / int_526d4c5c | type |
Player Character Calculus | |
Player Character Calculus / int_526d4c5c | comment |
Knights of the Old Republic and The Sith Lords allow up to two party members to follow the PC at any time, while the rest wait on the ship. | |
Player Character Calculus / int_526d4c5c | featureApplicability |
1.0 | |
Player Character Calculus / int_526d4c5c | featureConfidence |
1.0 | |
Knights of the Old Republic (Video Game) | hasFeature |
Player Character Calculus / int_526d4c5c | |
Player Character Calculus / int_557434b6 | type |
Player Character Calculus | |
Player Character Calculus / int_557434b6 | comment |
Kingdom Hearts: 358/2 Days as well in the campaign. The single player campaign has a limit of only Roxas, and he is occasionally assisted with an Organization member (Everyone except Xemnas and Saïx). | |
Player Character Calculus / int_557434b6 | featureApplicability |
1.0 | |
Player Character Calculus / int_557434b6 | featureConfidence |
1.0 | |
Kingdom Hearts: 358/2 Days (Video Game) | hasFeature |
Player Character Calculus / int_557434b6 | |
Player Character Calculus / int_5908ee91 | type |
Player Character Calculus | |
Player Character Calculus / int_5908ee91 | comment |
Skyrim adopts elements its Bethesda Fallout sister series which makes followers significantly more helpful than in its predecessors. You gain access to optional followers who will join you once you've advanced in certain factions or who you have completed quests for. Additionally, you can also hire mercenaries right off the bat. | |
Player Character Calculus / int_5908ee91 | featureApplicability |
1.0 | |
Player Character Calculus / int_5908ee91 | featureConfidence |
1.0 | |
The Elder Scrolls V: Skyrim (Video Game) | hasFeature |
Player Character Calculus / int_5908ee91 | |
Player Character Calculus / int_5a1d5d71 | type |
Player Character Calculus | |
Player Character Calculus / int_5a1d5d71 | comment |
Chroma Squad is an Affectionate Parody of Sentai, which traditionally is a Five-Man Band. Your party members fills these roles as The Leader, The Scout, The Assault, The Techie and The Support. The final season sees the party joined by a Sixth Ranger. | |
Player Character Calculus / int_5a1d5d71 | featureApplicability |
1.0 | |
Player Character Calculus / int_5a1d5d71 | featureConfidence |
1.0 | |
Chroma Squad (Video Game) | hasFeature |
Player Character Calculus / int_5a1d5d71 | |
Player Character Calculus / int_5a7956f | type |
Player Character Calculus | |
Player Character Calculus / int_5a7956f | comment |
Lost Dimension always has you field six members of your initially 11-man team for a battle, no more and no less. Fittingly enough, the Big Bad's Social Deduction Game means that by the time the party has reached the final floor of his pillar, there'll be only six survivors. If any traitors are within that set of survivors, they will reveal themselves in the final mission, leading to the one time in the game where you control less than six characters. | |
Player Character Calculus / int_5a7956f | featureApplicability |
1.0 | |
Player Character Calculus / int_5a7956f | featureConfidence |
1.0 | |
Lost Dimension (Video Game) | hasFeature |
Player Character Calculus / int_5a7956f | |
Player Character Calculus / int_5e29729 | type |
Player Character Calculus | |
Player Character Calculus / int_5e29729 | comment |
ZanZarah: The Hidden Portal is a weird case: Amy is a Lone Hero who explores the eponymous fantasy world on her own, but her combat faeries come in a five-person formation, one of whom serves as Amy's Fairy Companion, technically becoming an Essential Cohort for her. | |
Player Character Calculus / int_5e29729 | featureApplicability |
1.0 | |
Player Character Calculus / int_5e29729 | featureConfidence |
1.0 | |
ZanZarah: The Hidden Portal (Video Game) | hasFeature |
Player Character Calculus / int_5e29729 | |
Player Character Calculus / int_62adbd47 | type |
Player Character Calculus | |
Player Character Calculus / int_62adbd47 | comment |
Lufia: The Legend Returns allows you to have up to nine out of a total of thirteen party members in battle. Only one member from each column of the formation can attack per turn (save for Mousse or the Egg Dragon, whose automatic attacks don't use up one of your actions), and the formation can be switched around between turns. | |
Player Character Calculus / int_62adbd47 | featureApplicability |
1.0 | |
Player Character Calculus / int_62adbd47 | featureConfidence |
1.0 | |
Lufia: The Legend Returns (Video Game) | hasFeature |
Player Character Calculus / int_62adbd47 | |
Player Character Calculus / int_6365ff2d | type |
Player Character Calculus | |
Player Character Calculus / int_6365ff2d | comment |
The very first Dragon Quest had one lone character. Luckily the enemies only ever decided to attack you one at a time as well. | |
Player Character Calculus / int_6365ff2d | featureApplicability |
1.0 | |
Player Character Calculus / int_6365ff2d | featureConfidence |
1.0 | |
Dragon Quest (Video Game) | hasFeature |
Player Character Calculus / int_6365ff2d | |
Player Character Calculus / int_6365ff3a | type |
Player Character Calculus | |
Player Character Calculus / int_6365ff3a | comment |
The only exception was Dragon Quest V, which used three-member parties, and even that was brought to the standard of four in remakes. | |
Player Character Calculus / int_6365ff3a | featureApplicability |
1.0 | |
Player Character Calculus / int_6365ff3a | featureConfidence |
1.0 | |
Dragon Quest V (Video Game) | hasFeature |
Player Character Calculus / int_6365ff3a | |
Player Character Calculus / int_6365ff3c | type |
Player Character Calculus | |
Player Character Calculus / int_6365ff3c | comment |
Even Dragon Quest X, an MMO, forced players to form parties of no more than four people. | |
Player Character Calculus / int_6365ff3c | featureApplicability |
1.0 | |
Player Character Calculus / int_6365ff3c | featureConfidence |
1.0 | |
Dragon Quest X (Video Game) | hasFeature |
Player Character Calculus / int_6365ff3c | |
Player Character Calculus / int_64c728b6 | type |
Player Character Calculus | |
Player Character Calculus / int_64c728b6 | comment |
The Bard's Tale games from part two onwards had seven slots in the party. | |
Player Character Calculus / int_64c728b6 | featureApplicability |
1.0 | |
Player Character Calculus / int_64c728b6 | featureConfidence |
1.0 | |
The Bard's Tale Trilogy (Video Game) | hasFeature |
Player Character Calculus / int_64c728b6 | |
Player Character Calculus / int_68a23a2b | type |
Player Character Calculus | |
Player Character Calculus / int_68a23a2b | comment |
In Air Combat, you could hire wingmen for a particular mission but they were borderline useless for the money they demanded (you couldn't even control them beyond giving a single order for the entire mission) and they were only there for one mission, anyway. | |
Player Character Calculus / int_68a23a2b | featureApplicability |
1.0 | |
Player Character Calculus / int_68a23a2b | featureConfidence |
1.0 | |
Air Combat (Video Game) | hasFeature |
Player Character Calculus / int_68a23a2b | |
Player Character Calculus / int_69bc0bf6 | type |
Player Character Calculus | |
Player Character Calculus / int_69bc0bf6 | comment |
The Shining Force games involve a main character leading a large team of heroes. | |
Player Character Calculus / int_69bc0bf6 | featureApplicability |
1.0 | |
Player Character Calculus / int_69bc0bf6 | featureConfidence |
1.0 | |
Shining Force (Video Game) | hasFeature |
Player Character Calculus / int_69bc0bf6 | |
Player Character Calculus / int_6e241cd9 | type |
Player Character Calculus | |
Player Character Calculus / int_6e241cd9 | comment |
Sentinel Worlds I: Future Magic had five party slots, justified by that being the standard crew setup of an Interceptor-class Cool Starship they are stationed on. Each party member is assigned to a specific station aboard the ship, which also acts as their respective Character Class. | |
Player Character Calculus / int_6e241cd9 | featureApplicability |
1.0 | |
Player Character Calculus / int_6e241cd9 | featureConfidence |
1.0 | |
Sentinel Worlds I: Future Magic (Video Game) | hasFeature |
Player Character Calculus / int_6e241cd9 | |
Player Character Calculus / int_6f70ad52 | type |
Player Character Calculus | |
Player Character Calculus / int_6f70ad52 | comment |
Similarly to the above, the party in Wasteland and Wasteland 2 has room for four custom player characters and three NPCs. | |
Player Character Calculus / int_6f70ad52 | featureApplicability |
1.0 | |
Player Character Calculus / int_6f70ad52 | featureConfidence |
1.0 | |
Wasteland (Video Game) | hasFeature |
Player Character Calculus / int_6f70ad52 | |
Player Character Calculus / int_6fe277bc | type |
Player Character Calculus | |
Player Character Calculus / int_6fe277bc | comment |
Divinity: Original Sin revisits the idea by having two fully customizable player characters, whom the player can control together or individually and switch at will (plus, each protagonist can get a hireling companion, technically bringing the party size up to four). | |
Player Character Calculus / int_6fe277bc | featureApplicability |
1.0 | |
Player Character Calculus / int_6fe277bc | featureConfidence |
1.0 | |
Divinity: Original Sin (Video Game) | hasFeature |
Player Character Calculus / int_6fe277bc | |
Player Character Calculus / int_7357234c | type |
Player Character Calculus | |
Player Character Calculus / int_7357234c | comment |
Beyond Good & Evil has Jade as the PC and her uncle Pey'J as her companion early on in the game, until he is succeeded by the Gentle Giant Double H. While the two of them cannot follow Jade everywhere, whenever they can, they are essential to her progress. Subverted in the endgame, when Pey'J rejoins Jade, technically bumping the headcount up to three... but Jade must beat the remaining levels mostly alone, anyway. | |
Player Character Calculus / int_7357234c | featureApplicability |
-0.3 | |
Player Character Calculus / int_7357234c | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Player Character Calculus / int_7357234c | |
Player Character Calculus / int_74a4c704 | type |
Player Character Calculus | |
Player Character Calculus / int_74a4c704 | comment |
Kingdom Hearts, Kingdom Hearts II, and Kingdom Hearts 3D [Dream Drop Distance] are the only games in the series that fit into this, everything else fits into the "optional cohorts". Though even Dream Drop Distance can fit into "optional cohorts", as technically one can opt not to put any dream eaters, but this is more of a case of the dev team thinking of everything. | |
Player Character Calculus / int_74a4c704 | featureApplicability |
1.0 | |
Player Character Calculus / int_74a4c704 | featureConfidence |
1.0 | |
Kingdom Hearts (Video Game) | hasFeature |
Player Character Calculus / int_74a4c704 | |
Player Character Calculus / int_7988cb68 | type |
Player Character Calculus | |
Player Character Calculus / int_7988cb68 | comment |
The Mass Effect series likewise allows two party members to follow Shepard. The first game even expects the player to complement Shepard's firepower, biotic, or tech focus with appropriately specialized companions. | |
Player Character Calculus / int_7988cb68 | featureApplicability |
1.0 | |
Player Character Calculus / int_7988cb68 | featureConfidence |
1.0 | |
Mass Effect (Franchise) | hasFeature |
Player Character Calculus / int_7988cb68 | |
Player Character Calculus / int_7d8c61a2 | type |
Player Character Calculus | |
Player Character Calculus / int_7d8c61a2 | comment |
Star Wars: The Old Republic lets the player recruit an entire Player Party (after the first planet) but only one of them can accompany the PC at any time. Their help is pretty much essential in beating the solo campaigns, although much less so in the post-endgame content. | |
Player Character Calculus / int_7d8c61a2 | featureApplicability |
1.0 | |
Player Character Calculus / int_7d8c61a2 | featureConfidence |
1.0 | |
Star Wars: The Old Republic (Video Game) | hasFeature |
Player Character Calculus / int_7d8c61a2 | |
Player Character Calculus / int_7d94772d | type |
Player Character Calculus | |
Player Character Calculus / int_7d94772d | comment |
The original Uncharted Waters allows you to hire up to 10 mates to steer your ships for you (even though you can only have four of those in addition to your own flagship); your player character and your First Mate (who cannot steer a ship of his own) don't count towards this limit. Uncharted Waters: New Horizons raises the cap to 30 heads, but storyline mates now count towards it. | |
Player Character Calculus / int_7d94772d | featureApplicability |
1.0 | |
Player Character Calculus / int_7d94772d | featureConfidence |
1.0 | |
Uncharted Waters (Video Game) | hasFeature |
Player Character Calculus / int_7d94772d | |
Player Character Calculus / int_7dc6db2f | type |
Player Character Calculus | |
Player Character Calculus / int_7dc6db2f | comment |
Star Ocean: Integrity and Faithlessness has a total of seven party members. However, unlike most JRPGs, every character is present for the battle, there is no Arbitrary Headcount Limit. What's notable is that this game is real time, too. Technically, despite there being seven party members, only six are playable - one party member (Relia) is a non-combatant whose role it is to be a pure support character, and the player cannot swap control to her. | |
Player Character Calculus / int_7dc6db2f | featureApplicability |
1.0 | |
Player Character Calculus / int_7dc6db2f | featureConfidence |
1.0 | |
Star Ocean: Integrity and Faithlessness (Video Game) | hasFeature |
Player Character Calculus / int_7dc6db2f | |
Player Character Calculus / int_7ec23584 | type |
Player Character Calculus | |
Player Character Calculus / int_7ec23584 | comment |
Mega Man X: Command Mission is like FFX in that you can swap characters during battle. | |
Player Character Calculus / int_7ec23584 | featureApplicability |
1.0 | |
Player Character Calculus / int_7ec23584 | featureConfidence |
1.0 | |
Mega Man X: Command Mission (Video Game) | hasFeature |
Player Character Calculus / int_7ec23584 | |
Player Character Calculus / int_7ed227fe | type |
Player Character Calculus | |
Player Character Calculus / int_7ed227fe | comment |
Beyond the Beyond lampshades its five-slot party by having an In-Universe book on tactics reveal that five is the optimum party size, and increasing it to six would just have them get in each other's way. | |
Player Character Calculus / int_7ed227fe | featureApplicability |
1.0 | |
Player Character Calculus / int_7ed227fe | featureConfidence |
1.0 | |
Beyond the Beyond (Video Game) | hasFeature |
Player Character Calculus / int_7ed227fe | |
Player Character Calculus / int_7f5bc680 | type |
Player Character Calculus | |
Player Character Calculus / int_7f5bc680 | comment |
The Fallout series let their player characters hire help at certain points but they were fully expected to finish the game on their own. Fallout and Fallout2 allows the player to have as many companions as their Charisma score allows. The Bethesda games (3 and 4) allows the player have one sentient (human, robot, or mutant) companion (and made to switch them out if they want to go along with another) and a Post-Apocalyptic Dog called "Dogmeat." | |
Player Character Calculus / int_7f5bc680 | featureApplicability |
1.0 | |
Player Character Calculus / int_7f5bc680 | featureConfidence |
1.0 | |
Fallout | hasFeature |
Player Character Calculus / int_7f5bc680 | |
Player Character Calculus / int_819853fe | type |
Player Character Calculus | |
Player Character Calculus / int_819853fe | comment |
Final Fantasy XIII-2 stars Serah Farron and Noell Kreiss as required party members (except in Solo Sequences), with the third combat party slot filled in by a summoned monster. | |
Player Character Calculus / int_819853fe | featureApplicability |
1.0 | |
Player Character Calculus / int_819853fe | featureConfidence |
1.0 | |
Final Fantasy XIII-2 (Video Game) | hasFeature |
Player Character Calculus / int_819853fe | |
Player Character Calculus / int_83d81bd4 | type |
Player Character Calculus | |
Player Character Calculus / int_83d81bd4 | comment |
Ace Combat 5: The Unsung War gives the player three wingmen (technically, one wingwoman and a subordinate leader-wingman team) to control and equip. Ace Combat: Assault Horizon does so, too — technically, since the player no longer has any control over the wingmen and only one of them has an actual personality. | |
Player Character Calculus / int_83d81bd4 | featureApplicability |
1.0 | |
Player Character Calculus / int_83d81bd4 | featureConfidence |
1.0 | |
Ace Combat 5: The Unsung War (Video Game) | hasFeature |
Player Character Calculus / int_83d81bd4 | |
Player Character Calculus / int_85698529 | type |
Player Character Calculus | |
Player Character Calculus / int_85698529 | comment |
Paper Mario 64 and Paper Mario: The Thousand-Year Door both have Mario recruiting several colorful partners, but only one of them can follow him at a time. Luckily Mario can swap partners on the fly to use their unique abilities, both on the field and during battle. | |
Player Character Calculus / int_85698529 | featureApplicability |
1.0 | |
Player Character Calculus / int_85698529 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Player Character Calculus / int_85698529 | |
Player Character Calculus / int_858da35d | type |
Player Character Calculus | |
Player Character Calculus / int_858da35d | comment |
Panzer Dragoon Saga has players directly controlling Edge, a hunter out for revenge. He soon encounters a dragon and becomes its rider, and the dragon acts as an extension of himself during battle, affording his area-of-effect attack and "spell" options. He's accompanied by an NPC occasionally, but they never factor into actual gameplay outside of offering some advice. | |
Player Character Calculus / int_858da35d | featureApplicability |
1.0 | |
Player Character Calculus / int_858da35d | featureConfidence |
1.0 | |
Panzer Dragoon (Video Game) | hasFeature |
Player Character Calculus / int_858da35d | |
Player Character Calculus / int_86814cc3 | type |
Player Character Calculus | |
Player Character Calculus / int_86814cc3 | comment |
Final Fantasy II: Your first three slots are fixed, with the fourth going to the current story arc's Guest-Star Party Member before finally settling on the 11th-Hour Ranger near the very end. | |
Player Character Calculus / int_86814cc3 | featureApplicability |
1.0 | |
Player Character Calculus / int_86814cc3 | featureConfidence |
1.0 | |
Final Fantasy II (Video Game) | hasFeature |
Player Character Calculus / int_86814cc3 | |
Player Character Calculus / int_86814cd0 | type |
Player Character Calculus | |
Player Character Calculus / int_86814cd0 | comment |
Final Fantasy IV has room for five party members, though the slots empty or fill as the plot progresses. The only constant is Cecil. This is not changed in the DS remake. The GBA and PSP versions, however, allow the other members beyond the final rosternote Cecil, Kain, Rosa, Rydia, Edge into the party near the end of the game, but it keeps the Arbitrary Headcount Limit nonetheless. | |
Player Character Calculus / int_86814cd0 | featureApplicability |
1.0 | |
Player Character Calculus / int_86814cd0 | featureConfidence |
1.0 | |
Final Fantasy IV (Video Game) | hasFeature |
Player Character Calculus / int_86814cd0 | |
Player Character Calculus / int_86814cd2 | type |
Player Character Calculus | |
Player Character Calculus / int_86814cd2 | comment |
Final Fantasy IX, as an intentional throwback to the series' classic roots, goes back to a maximum-four-member party that is sometimes swappable and sometimes plot-mandated a la VI. | |
Player Character Calculus / int_86814cd2 | featureApplicability |
1.0 | |
Player Character Calculus / int_86814cd2 | featureConfidence |
1.0 | |
Final Fantasy IX (Video Game) | hasFeature |
Player Character Calculus / int_86814cd2 | |
Player Character Calculus / int_86814e56 | type |
Player Character Calculus | |
Player Character Calculus / int_86814e56 | comment |
Final Fantasy VI: Four is the max, but the cast changes all the time and you don't have to have a full party. There are also several parts (including the majority of the back half of the game) in which you can choose your party freely, the game largely averts Can't Drop the Hero, and there are two major late-game dungeons and a handful of smaller scenarios that involve grouping your playable characters into two to three parties and switching between them. | |
Player Character Calculus / int_86814e56 | featureApplicability |
1.0 | |
Player Character Calculus / int_86814e56 | featureConfidence |
1.0 | |
Final Fantasy VI (Video Game) | hasFeature |
Player Character Calculus / int_86814e56 | |
Player Character Calculus / int_86814ea1 | type |
Player Character Calculus | |
Player Character Calculus / int_86814ea1 | comment |
Final Fantasy XV is not shy of this as well. For most of the game, you control a four-man team comprised of Noctis, Ignis, Prompto and Gladiolus, with your occasional Guest-Star Party Member tagging along, and many sections where the main four are separated. | |
Player Character Calculus / int_86814ea1 | featureApplicability |
1.0 | |
Player Character Calculus / int_86814ea1 | featureConfidence |
1.0 | |
Final Fantasy XV (Video Game) | hasFeature |
Player Character Calculus / int_86814ea1 | |
Player Character Calculus / int_88a765a2 | type |
Player Character Calculus | |
Player Character Calculus / int_88a765a2 | comment |
Romancing Saga 3 allows a party of six. Five party members engage in combat, while one party member is in reserve. Interestingly, if the main character is put in reserve, they give commands to the other five party members. | |
Player Character Calculus / int_88a765a2 | featureApplicability |
1.0 | |
Player Character Calculus / int_88a765a2 | featureConfidence |
1.0 | |
Romancing SaGa 3 (Video Game) | hasFeature |
Player Character Calculus / int_88a765a2 | |
Player Character Calculus / int_88fce462 | type |
Player Character Calculus | |
Player Character Calculus / int_88fce462 | comment |
This is the standard schtick of The King of Fighters: You form a team of three to fight other teams of three. Unlike Marvel Vs. Capcom, except for 2003 and XI, you can't have the other members of your team assisting your current character in the round. | |
Player Character Calculus / int_88fce462 | featureApplicability |
1.0 | |
Player Character Calculus / int_88fce462 | featureConfidence |
1.0 | |
The King of Fighters (Video Game) | hasFeature |
Player Character Calculus / int_88fce462 | |
Player Character Calculus / int_8c9862c7 | type |
Player Character Calculus | |
Player Character Calculus / int_8c9862c7 | comment |
In Prince of Persia (2008), you only ever control the eponymous Prince, while his Non-Player Companion Elika provides him with all the magical assistance he requires. Upon closer examination, it also becomes obvious that she is the real protagonist of the game, while the Prince is just a random shmoe who seemingly accidentally got tangled up in her story. | |
Player Character Calculus / int_8c9862c7 | featureApplicability |
1.0 | |
Player Character Calculus / int_8c9862c7 | featureConfidence |
1.0 | |
Prince of Persia (2008) (Video Game) | hasFeature |
Player Character Calculus / int_8c9862c7 | |
Player Character Calculus / int_9585e75 | type |
Player Character Calculus | |
Player Character Calculus / int_9585e75 | comment |
102 Dalmatians: Puppies to the Rescue has you controlling one of the two main characters, Oddball and Domino and allows you to switch between them at will. They appear traveling side-by-side in the game's cutscenes. | |
Player Character Calculus / int_9585e75 | featureApplicability |
1.0 | |
Player Character Calculus / int_9585e75 | featureConfidence |
1.0 | |
102 Dalmatians: Puppies to the Rescue (Video Game) | hasFeature |
Player Character Calculus / int_9585e75 | |
Player Character Calculus / int_959e6bc | type |
Player Character Calculus | |
Player Character Calculus / int_959e6bc | comment |
Dragon Quest II upped the party from the sole hero of the original game to three. | |
Player Character Calculus / int_959e6bc | featureApplicability |
1.0 | |
Player Character Calculus / int_959e6bc | featureConfidence |
1.0 | |
Dragon Quest II (Video Game) | hasFeature |
Player Character Calculus / int_959e6bc | |
Player Character Calculus / int_959e6c9 | type |
Player Character Calculus | |
Player Character Calculus / int_959e6c9 | comment |
Dragon Quest IV in Alena's chapter. | |
Player Character Calculus / int_959e6c9 | featureApplicability |
1.0 | |
Player Character Calculus / int_959e6c9 | featureConfidence |
1.0 | |
Dragon Quest IV (Video Game) | hasFeature |
Player Character Calculus / int_959e6c9 | |
Player Character Calculus / int_95f94bd6 | type |
Player Character Calculus | |
Player Character Calculus / int_95f94bd6 | comment |
The Girl and the Robot has two playable characters, the title girl and robot, whom you can switch between on the fly. When you switch characters, the one you're not playing as will enter a stationary pose until you switch back. Be careful where you leave them, though, because enemies can still attack them (or in the girl's case, grab them and initiate a Game Over). | |
Player Character Calculus / int_95f94bd6 | featureApplicability |
1.0 | |
Player Character Calculus / int_95f94bd6 | featureConfidence |
1.0 | |
The Girl and the Robot (Video Game) | hasFeature |
Player Character Calculus / int_95f94bd6 | |
Player Character Calculus / int_9d34190a | type |
Player Character Calculus | |
Player Character Calculus / int_9d34190a | comment |
The Elder Scrolls Oblivion allows you to bring hirelings along, mostly as rewards for advancing faction-specific storylines. Skyrim adopts elements its Bethesda Fallout sister series which makes followers significantly more helpful than in its predecessors. You gain access to optional followers who will join you once you've advanced in certain factions or who you have completed quests for. Additionally, you can also hire mercenaries right off the bat. |
|
Player Character Calculus / int_9d34190a | featureApplicability |
1.0 | |
Player Character Calculus / int_9d34190a | featureConfidence |
1.0 | |
The Elder Scrolls (Franchise) | hasFeature |
Player Character Calculus / int_9d34190a | |
Player Character Calculus / int_9d80bbcf | type |
Player Character Calculus | |
Player Character Calculus / int_9d80bbcf | comment |
Pathfinder: Kingmaker is a self-proclaimed homage to the Infinity Engine era and allows for six people in the party. You can also create and hire your own adventurers if you do not want to use the game's pregenerated companions, though you lose out on companion quests and banter if you do. | |
Player Character Calculus / int_9d80bbcf | featureApplicability |
1.0 | |
Player Character Calculus / int_9d80bbcf | featureConfidence |
1.0 | |
Pathfinder: Kingmaker (Video Game) | hasFeature |
Player Character Calculus / int_9d80bbcf | |
Player Character Calculus / int_9edddc9a | type |
Player Character Calculus | |
Player Character Calculus / int_9edddc9a | comment |
Ever Oasis, despite having a pretty huge cast of playable characters (so much that it would be easier to list the characters who aren't playable), only the hero plus two characters can be in the field at one point. | |
Player Character Calculus / int_9edddc9a | featureApplicability |
1.0 | |
Player Character Calculus / int_9edddc9a | featureConfidence |
1.0 | |
Ever Oasis (Video Game) | hasFeature |
Player Character Calculus / int_9edddc9a | |
Player Character Calculus / int_a27ce7a2 | type |
Player Character Calculus | |
Player Character Calculus / int_a27ce7a2 | comment |
It's just you in Apex Construct - but you see evidence that others have tried and failed before you. | |
Player Character Calculus / int_a27ce7a2 | featureApplicability |
1.0 | |
Player Character Calculus / int_a27ce7a2 | featureConfidence |
1.0 | |
Apex Construct (Video Game) | hasFeature |
Player Character Calculus / int_a27ce7a2 | |
Player Character Calculus / int_a43b0fda | type |
Player Character Calculus | |
Player Character Calculus / int_a43b0fda | comment |
Descent: Journeys in the Dark has a hard cap of four Hero players per session (plus the Overlord). Luckily, there are also four heroic archetypes, and a Level Scaling system in place to give the Overlord better chances against more heroes. | |
Player Character Calculus / int_a43b0fda | featureApplicability |
1.0 | |
Player Character Calculus / int_a43b0fda | featureConfidence |
1.0 | |
Descent: Journeys in the Dark (Tabletop Game) | hasFeature |
Player Character Calculus / int_a43b0fda | |
Player Character Calculus / int_a45149a2 | type |
Player Character Calculus | |
Player Character Calculus / int_a45149a2 | comment |
In ICO, the player controls the title character and is tasked with guiding and protecting Yorda. She is essential to bypassing stone doors and saving the game. | |
Player Character Calculus / int_a45149a2 | featureApplicability |
1.0 | |
Player Character Calculus / int_a45149a2 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
Player Character Calculus / int_a45149a2 | |
Player Character Calculus / int_a4515de4 | type |
Player Character Calculus | |
Player Character Calculus / int_a4515de4 | comment |
In Nox, you always control Jack and that's about it. At predetermined points of the story, various characters follow him around but you can neither control, nor equip them in any way. | |
Player Character Calculus / int_a4515de4 | featureApplicability |
1.0 | |
Player Character Calculus / int_a4515de4 | featureConfidence |
1.0 | |
Nox (Video Game) | hasFeature |
Player Character Calculus / int_a4515de4 | |
Player Character Calculus / int_a46d9163 | type |
Player Character Calculus | |
Player Character Calculus / int_a46d9163 | comment |
PAYDAY: The Heist and PAYDAY 2 are meant for four-player online co-op, but the offline play lets the player choose one member of the eponymous Payday gang and play him, while the other three are controlled by the AI. | |
Player Character Calculus / int_a46d9163 | featureApplicability |
1.0 | |
Player Character Calculus / int_a46d9163 | featureConfidence |
1.0 | |
PAYDAY: The Heist (Video Game) | hasFeature |
Player Character Calculus / int_a46d9163 | |
Player Character Calculus / int_a606596a | type |
Player Character Calculus | |
Player Character Calculus / int_a606596a | comment |
Chrono Cross has a three-character party but a mind-boggling 40-something recruitable characters. It takes multiple playthroughs to unlock them all, some requiring mutually exclusive paths. | |
Player Character Calculus / int_a606596a | featureApplicability |
1.0 | |
Player Character Calculus / int_a606596a | featureConfidence |
1.0 | |
Chrono Cross (Video Game) | hasFeature |
Player Character Calculus / int_a606596a | |
Player Character Calculus / int_a7bb29b4 | type |
Player Character Calculus | |
Player Character Calculus / int_a7bb29b4 | comment |
Mega Man X7 and X8 allows you to take two of the player characters together, but only one can be controlled at a time, while the others will come in if you switch them. X7 has the Lazy Backup problem (dying will make you lose a life, even with your ally still up), while X8 fixed it (the downed character will be switched automatically and recover some of the lost health). | |
Player Character Calculus / int_a7bb29b4 | featureApplicability |
1.0 | |
Player Character Calculus / int_a7bb29b4 | featureConfidence |
1.0 | |
Mega Man X7 (Video Game) | hasFeature |
Player Character Calculus / int_a7bb29b4 | |
Player Character Calculus / int_a81325d3 | type |
Player Character Calculus | |
Player Character Calculus / int_a81325d3 | comment |
Many Final Fantasy games (especially in the 8- and 16-bit eras) use a four-hero party as the standard. Final Fantasy: There are always four Warriors of Light. A Solo-Character Run involves KOing the other three and never reviving them. Final Fantasy II: Your first three slots are fixed, with the fourth going to the current story arc's Guest-Star Party Member before finally settling on the 11th-Hour Ranger near the very end. Final Fantasy III: Like the original, you always have four party members. Unlike the original, the new Job System lets you change their roles practically at any time. Final Fantasy V: This game uses a Job System like III, but you start just with Bartz and gradually build up to a four-character party. The fourth member dies during the game and the replacement inherits their stats. Final Fantasy VI: Four is the max, but the cast changes all the time and you don't have to have a full party. There are also several parts (including the majority of the back half of the game) in which you can choose your party freely, the game largely averts Can't Drop the Hero, and there are two major late-game dungeons and a handful of smaller scenarios that involve grouping your playable characters into two to three parties and switching between them. Final Fantasy IX, as an intentional throwback to the series' classic roots, goes back to a maximum-four-member party that is sometimes swappable and sometimes plot-mandated a la VI. Final Fantasy XV is not shy of this as well. For most of the game, you control a four-man team comprised of Noctis, Ignis, Prompto and Gladiolus, with your occasional Guest-Star Party Member tagging along, and many sections where the main four are separated. |
|
Player Character Calculus / int_a81325d3 | featureApplicability |
1.0 | |
Player Character Calculus / int_a81325d3 | featureConfidence |
1.0 | |
Final Fantasy (Franchise) | hasFeature |
Player Character Calculus / int_a81325d3 | |
Player Character Calculus / int_a83e83d4 | type |
Player Character Calculus | |
Player Character Calculus / int_a83e83d4 | comment |
Ace Combat Zero: The Belkan War and Ace Combat 6: Fires of Liberation give their protagonists a single plot-relevant wingman each who can be given orders and, in the latter game, equipped with better planes. | |
Player Character Calculus / int_a83e83d4 | featureApplicability |
1.0 | |
Player Character Calculus / int_a83e83d4 | featureConfidence |
1.0 | |
Ace Combat Zero: The Belkan War (Video Game) | hasFeature |
Player Character Calculus / int_a83e83d4 | |
Player Character Calculus / int_a877956 | type |
Player Character Calculus | |
Player Character Calculus / int_a877956 | comment |
In The Witcher, you control Geralt the eponymous witcher. In certain levels, several NPCs will follow him around and fight enemies together with him, but otherwise he is on his own. | |
Player Character Calculus / int_a877956 | featureApplicability |
1.0 | |
Player Character Calculus / int_a877956 | featureConfidence |
1.0 | |
The Witcher (Video Game) | hasFeature |
Player Character Calculus / int_a877956 | |
Player Character Calculus / int_aba7ffb9 | type |
Player Character Calculus | |
Player Character Calculus / int_aba7ffb9 | comment |
Most of the time in the The Legend of Heroes: Trails of Cold Steel games, you have a four character active party in battle. You can generally swap out from two or three other characters, anyone else (and at times there are indeed tons of characters) if available is in reserve and can only be swapped outside of battle from the menu. At times, you may even be split into two or three teams of four person parties with separate paths. | |
Player Character Calculus / int_aba7ffb9 | featureApplicability |
1.0 | |
Player Character Calculus / int_aba7ffb9 | featureConfidence |
1.0 | |
The Legend of Heroes: Trails of Cold Steel (Video Game) | hasFeature |
Player Character Calculus / int_aba7ffb9 | |
Player Character Calculus / int_b0b4e8ff | type |
Player Character Calculus | |
Player Character Calculus / int_b0b4e8ff | comment |
Jade Empire lets a small retinue of colorful individuals follow the Spirit Monk, but only one of them can ever join you in the field, either fighting alongside you in Attack mode, or passively boosting your stats in Support mode. Thankfully, you can switch out the follower from the Henchman screen at any time after recruiting them. | |
Player Character Calculus / int_b0b4e8ff | featureApplicability |
1.0 | |
Player Character Calculus / int_b0b4e8ff | featureConfidence |
1.0 | |
Jade Empire (Video Game) | hasFeature |
Player Character Calculus / int_b0b4e8ff | |
Player Character Calculus / int_b0ec0986 | type |
Player Character Calculus | |
Player Character Calculus / int_b0ec0986 | comment |
Kingdom Hearts: Birth by Sleep is, for the most part, a purely solo adventure with one of the three characters. However, there are some occasions in which other temporary party members will join them. (Hercules, Zack, Prince Phillip, Mickey, even the other two characters). | |
Player Character Calculus / int_b0ec0986 | featureApplicability |
1.0 | |
Player Character Calculus / int_b0ec0986 | featureConfidence |
1.0 | |
Kingdom Hearts: Birth by Sleep (Video Game) | hasFeature |
Player Character Calculus / int_b0ec0986 | |
Player Character Calculus / int_b5a2b326 | type |
Player Character Calculus | |
Player Character Calculus / int_b5a2b326 | comment |
Morrowind has followers as part of Escort Missions, but due to their AI, they are typically a hassle to deal with. The Tribunal expansion allows you to hire an optional mercenary who you can exchange gear with and who is a bit more competent, foreshadowing the examples in the later games in the series below. | |
Player Character Calculus / int_b5a2b326 | featureApplicability |
1.0 | |
Player Character Calculus / int_b5a2b326 | featureConfidence |
1.0 | |
The Elder Scrolls III: Morrowind (Video Game) | hasFeature |
Player Character Calculus / int_b5a2b326 | |
Player Character Calculus / int_c0c57462 | type |
Player Character Calculus | |
Player Character Calculus / int_c0c57462 | comment |
Chrono Trigger, the predecessor to Cross, also has a three-character party and a more manageable roster of six plus one secret character. It's actually a plot point that you can't use more than three characters at once, as trying to time-travel with more brings them to the End of Time. You can reduce the roster to 4 (by not recruiting the Secret Character, not getting one character back from a sidequest, and letting one character die and not get him back). | |
Player Character Calculus / int_c0c57462 | featureApplicability |
1.0 | |
Player Character Calculus / int_c0c57462 | featureConfidence |
1.0 | |
Chrono Trigger (Video Game) | hasFeature |
Player Character Calculus / int_c0c57462 | |
Player Character Calculus / int_c2463c46 | type |
Player Character Calculus | |
Player Character Calculus / int_c2463c46 | comment |
Final Fantasy: There are always four Warriors of Light. A Solo-Character Run involves KOing the other three and never reviving them. | |
Player Character Calculus / int_c2463c46 | featureApplicability |
1.0 | |
Player Character Calculus / int_c2463c46 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Player Character Calculus / int_c2463c46 | |
Player Character Calculus / int_c2463c53 | type |
Player Character Calculus | |
Player Character Calculus / int_c2463c53 | comment |
Final Fantasy V: This game uses a Job System like III, but you start just with Bartz and gradually build up to a four-character party. The fourth member dies during the game and the replacement inherits their stats. | |
Player Character Calculus / int_c2463c53 | featureApplicability |
1.0 | |
Player Character Calculus / int_c2463c53 | featureConfidence |
1.0 | |
Final Fantasy V (Video Game) | hasFeature |
Player Character Calculus / int_c2463c53 | |
Player Character Calculus / int_c2463c55 | type |
Player Character Calculus | |
Player Character Calculus / int_c2463c55 | comment |
Final Fantasy X lets you swap active characters during battle, provided that the retreating one isn't knocked out. | |
Player Character Calculus / int_c2463c55 | featureApplicability |
1.0 | |
Player Character Calculus / int_c2463c55 | featureConfidence |
1.0 | |
Final Fantasy X (Video Game) | hasFeature |
Player Character Calculus / int_c2463c55 | |
Player Character Calculus / int_c2e7dcca | type |
Player Character Calculus | |
Player Character Calculus / int_c2e7dcca | comment |
The Avadon games have a Mass Effect-style system, where your customizable protagonist can take along two other characters (from a pool of 4 or 5) on missions outside of the fortress of Avadon. | |
Player Character Calculus / int_c2e7dcca | featureApplicability |
1.0 | |
Player Character Calculus / int_c2e7dcca | featureConfidence |
1.0 | |
Avadon (Video Game) | hasFeature |
Player Character Calculus / int_c2e7dcca | |
Player Character Calculus / int_c42e88f4 | type |
Player Character Calculus | |
Player Character Calculus / int_c42e88f4 | comment |
Marvel vs. Capcom 2 and Marvel vs. Capcom 3 followed their predecessor, but with three characters per player. | |
Player Character Calculus / int_c42e88f4 | featureApplicability |
1.0 | |
Player Character Calculus / int_c42e88f4 | featureConfidence |
1.0 | |
Marvel vs. Capcom 2 (Video Game) | hasFeature |
Player Character Calculus / int_c42e88f4 | |
Player Character Calculus / int_c4a7aecb | type |
Player Character Calculus | |
Player Character Calculus / int_c4a7aecb | comment |
Schizm: Mysterious Journey has you playing as Sam Mainey and Hannah Grant, who begin the game stranded on opposite sides of the planet Argilus, and one set piece is to bring them together so that they can be within radio range of each other. You are able to switch between them at will, and occasionally both are needed simultaneously to solve certain puzzles. | |
Player Character Calculus / int_c4a7aecb | featureApplicability |
1.0 | |
Player Character Calculus / int_c4a7aecb | featureConfidence |
1.0 | |
Schizm: Mysterious Journey (Video Game) | hasFeature |
Player Character Calculus / int_c4a7aecb | |
Player Character Calculus / int_c5e48103 | type |
Player Character Calculus | |
Player Character Calculus / int_c5e48103 | comment |
Legend of Dragoon has protagonist Dart being accompanied into battle by two of his companions, although the storyline itself indicates that everyone is physically present at any time (unless they're specifically removed from the party). | |
Player Character Calculus / int_c5e48103 | featureApplicability |
1.0 | |
Player Character Calculus / int_c5e48103 | featureConfidence |
1.0 | |
Legend Of Dragoon (Video Game) | hasFeature |
Player Character Calculus / int_c5e48103 | |
Player Character Calculus / int_c74f2d3c | type |
Player Character Calculus | |
Player Character Calculus / int_c74f2d3c | comment |
The original Diablo followed a lone hero (in the singleplayer mode) descending into the depths of hell, though later canon established that all three playable characters fought their way to Diablo. | |
Player Character Calculus / int_c74f2d3c | featureApplicability |
1.0 | |
Player Character Calculus / int_c74f2d3c | featureConfidence |
1.0 | |
Diablo (Video Game) | hasFeature |
Player Character Calculus / int_c74f2d3c | |
Player Character Calculus / int_c7ce2138 | type |
Player Character Calculus | |
Player Character Calculus / int_c7ce2138 | comment |
Drakan is a rare example with a non-humanoid Non-Player Companion: while you control the Lone Heroine Rynn throughout the game, she is accompanied by a dragon named Arokh who is essential to beating the game but cannot follow Rynn into dungeons. | |
Player Character Calculus / int_c7ce2138 | featureApplicability |
1.0 | |
Player Character Calculus / int_c7ce2138 | featureConfidence |
1.0 | |
Drakan (Video Game) | hasFeature |
Player Character Calculus / int_c7ce2138 | |
Player Character Calculus / int_c91dfdb4 | type |
Player Character Calculus | |
Player Character Calculus / int_c91dfdb4 | comment |
All (but one) of the Wild ARMs games only allow three people on a team, but the first game only had the three playable. The remake adds people who join for a time, and can later be permanently added to your team late game. | |
Player Character Calculus / int_c91dfdb4 | featureApplicability |
1.0 | |
Player Character Calculus / int_c91dfdb4 | featureConfidence |
1.0 | |
Wild ARMs (Video Game) | hasFeature |
Player Character Calculus / int_c91dfdb4 | |
Player Character Calculus / int_cbe6f643 | type |
Player Character Calculus | |
Player Character Calculus / int_cbe6f643 | comment |
Prince of Qin has the eponymous Prince Fusu as the mandatory party leader, plus up to four of the many, many recruitable NPCs in his party. Five is actually an Arc Number in the game, since it ties in with the five Character Classes party members belong to and to the five Elemental Powersnote water, earth, wood, air, and fire they wield (although, while beneficial, the game doesn't strictly require your party to cover all the bases). | |
Player Character Calculus / int_cbe6f643 | featureApplicability |
1.0 | |
Player Character Calculus / int_cbe6f643 | featureConfidence |
1.0 | |
Prince of Qin (Video Game) | hasFeature |
Player Character Calculus / int_cbe6f643 | |
Player Character Calculus / int_cc218dd8 | type |
Player Character Calculus | |
Player Character Calculus / int_cc218dd8 | comment |
All of the Gold Box games (Pool of Radiance, Savage Frontier, Champions of Krynn, etc., etc.) had the same Player Party mechanics and limited the party to six heads, tops. Some games, however, featured an additional NPC Guest-Star Party Member, technically bumping the party size up to seven. | |
Player Character Calculus / int_cc218dd8 | featureApplicability |
1.0 | |
Player Character Calculus / int_cc218dd8 | featureConfidence |
1.0 | |
Gold Box (Video Game) | hasFeature |
Player Character Calculus / int_cc218dd8 | |
Player Character Calculus / int_cdd994cc | type |
Player Character Calculus | |
Player Character Calculus / int_cdd994cc | comment |
Phantasy Star III and IV both upped the party allowance to five. Both are also static, although the latter's final dungeon gives you the option of who to place in the fifth slot; odds are very good that you'll take Raja with you. | |
Player Character Calculus / int_cdd994cc | featureApplicability |
1.0 | |
Player Character Calculus / int_cdd994cc | featureConfidence |
1.0 | |
Phantasy Star III (Video Game) | hasFeature |
Player Character Calculus / int_cdd994cc | |
Player Character Calculus / int_d0da5095 | type |
Player Character Calculus | |
Player Character Calculus / int_d0da5095 | comment |
The Dragon Quest Monsters subseries used three-member parties for most of its history, but has shifted to the series-standard four in its most recent entries (starting with Joker 3). | |
Player Character Calculus / int_d0da5095 | featureApplicability |
1.0 | |
Player Character Calculus / int_d0da5095 | featureConfidence |
1.0 | |
Dragon Quest Monsters (Video Game) | hasFeature |
Player Character Calculus / int_d0da5095 | |
Player Character Calculus / int_d3b17858 | type |
Player Character Calculus | |
Player Character Calculus / int_d3b17858 | comment |
Final Fantasy Tactics allows you to field up to five characters in any battle (in story battles, you Can't Drop the Hero and there may be other restrictions in play) and you can have up to 16 (24 in the PSP port) total characters in your roster. | |
Player Character Calculus / int_d3b17858 | featureApplicability |
1.0 | |
Player Character Calculus / int_d3b17858 | featureConfidence |
1.0 | |
Final Fantasy Tactics (Video Game) | hasFeature |
Player Character Calculus / int_d3b17858 | |
Player Character Calculus / int_d4f68ddc | type |
Player Character Calculus | |
Player Character Calculus / int_d4f68ddc | comment |
Exile (which followed Ultima closely) allowed a party of six. The party limit was reduced (and encounters rebalanced) down to four on the Avernum remakes, however, due to the party members taking up too much space. | |
Player Character Calculus / int_d4f68ddc | featureApplicability |
1.0 | |
Player Character Calculus / int_d4f68ddc | featureConfidence |
1.0 | |
Exile (Video Game) | hasFeature |
Player Character Calculus / int_d4f68ddc | |
Player Character Calculus / int_d5ae7c20 | type |
Player Character Calculus | |
Player Character Calculus / int_d5ae7c20 | comment |
Ultima IV capped the party size at the Avatar's current Character Level — which itself was capped at 8, the Arc Number of the game. | |
Player Character Calculus / int_d5ae7c20 | featureApplicability |
1.0 | |
Player Character Calculus / int_d5ae7c20 | featureConfidence |
1.0 | |
Ultima IV (Video Game) | hasFeature |
Player Character Calculus / int_d5ae7c20 | |
Player Character Calculus / int_d5d1c44b | type |
Player Character Calculus | |
Player Character Calculus / int_d5d1c44b | comment |
At the start of each Eye of the Beholder game, you can create a party of four customizable PCs, but the actual limit is six, as you can additionally recruit up to two predefinied NPCs you meet on your adventures. | |
Player Character Calculus / int_d5d1c44b | featureApplicability |
1.0 | |
Player Character Calculus / int_d5d1c44b | featureConfidence |
1.0 | |
Eye of the Beholder (Video Game) | hasFeature |
Player Character Calculus / int_d5d1c44b | |
Player Character Calculus / int_d66a3a5f | type |
Player Character Calculus | |
Player Character Calculus / int_d66a3a5f | comment |
Call of Juarez: The Cartel, similarly to Bound in Blood, lets you pick one of three protagonists to play in a particular mission, while the other two follow you around. | |
Player Character Calculus / int_d66a3a5f | featureApplicability |
1.0 | |
Player Character Calculus / int_d66a3a5f | featureConfidence |
1.0 | |
Call of Juarez: The Cartel (Video Game) | hasFeature |
Player Character Calculus / int_d66a3a5f | |
Player Character Calculus / int_d6e2146d | type |
Player Character Calculus | |
Player Character Calculus / int_d6e2146d | comment |
The single-player mode in Diablo III works the same way, with the player character acquiring one of three different companions (Fighter, Mage, Thief) early on in the story. | |
Player Character Calculus / int_d6e2146d | featureApplicability |
1.0 | |
Player Character Calculus / int_d6e2146d | featureConfidence |
1.0 | |
Diablo III (Video Game) | hasFeature |
Player Character Calculus / int_d6e2146d | |
Player Character Calculus / int_da93207f | type |
Player Character Calculus | |
Player Character Calculus / int_da93207f | comment |
The Last Remnant splits the party up into several squads, called "unions"; the player gives general commands to each union, and the union's members then act independently to fulfill those commands to the best of their ability. | |
Player Character Calculus / int_da93207f | featureApplicability |
1.0 | |
Player Character Calculus / int_da93207f | featureConfidence |
1.0 | |
The Last Remnant (Video Game) | hasFeature |
Player Character Calculus / int_da93207f | |
Player Character Calculus / int_df8856e6 | type |
Player Character Calculus | |
Player Character Calculus / int_df8856e6 | comment |
The original Dungeon Siege allows the player to have up to eight characters in their party (including the customized PC). Alternatively, some party slots can be filled with (literal) packmules for increased inventory space. | |
Player Character Calculus / int_df8856e6 | featureApplicability |
1.0 | |
Player Character Calculus / int_df8856e6 | featureConfidence |
1.0 | |
Dungeon Siege (Video Game) | hasFeature |
Player Character Calculus / int_df8856e6 | |
Player Character Calculus / int_e0210696 | type |
Player Character Calculus | |
Player Character Calculus / int_e0210696 | comment |
Ultima III was the first game in the series to feature a Player Party, and it had a headcount limit of four. | |
Player Character Calculus / int_e0210696 | featureApplicability |
1.0 | |
Player Character Calculus / int_e0210696 | featureConfidence |
1.0 | |
Ultima III (Video Game) | hasFeature |
Player Character Calculus / int_e0210696 | |
Player Character Calculus / int_e18cc36b | type |
Player Character Calculus | |
Player Character Calculus / int_e18cc36b | comment |
Republic: The Revolution limits your party size (that is, political party, not just Player Party) to four functionaries in the first city, five in the second, and six in the third and last one. Plus, one of them is always the slightly customizable main character. | |
Player Character Calculus / int_e18cc36b | featureApplicability |
1.0 | |
Player Character Calculus / int_e18cc36b | featureConfidence |
1.0 | |
Republic: The Revolution (Video Game) | hasFeature |
Player Character Calculus / int_e18cc36b | |
Player Character Calculus / int_e22c949c | type |
Player Character Calculus | |
Player Character Calculus / int_e22c949c | comment |
The standard in most Dragon Quest games, starting with Dragon Quest III. In games with more than four characters, four others ride in the wagon (depending on the game, the wagon may only be available on the overworld and the final dungeon), and any others must be left behind with NPCs. Some monsters will prevent you from switching characters mid-battle by locking the wagon doors or punt characters away, making them unusable for the rest of the battle. The only exception was Dragon Quest V, which used three-member parties, and even that was brought to the standard of four in remakes. Even Dragon Quest X, an MMO, forced players to form parties of no more than four people. The Dragon Quest Monsters subseries used three-member parties for most of its history, but has shifted to the series-standard four in its most recent entries (starting with Joker 3). |
|
Player Character Calculus / int_e22c949c | featureApplicability |
1.0 | |
Player Character Calculus / int_e22c949c | featureConfidence |
1.0 | |
DragonQuest | hasFeature |
Player Character Calculus / int_e22c949c | |
Player Character Calculus / int_e9ec19e1 | type |
Player Character Calculus | |
Player Character Calculus / int_e9ec19e1 | comment |
In Spec Ops: The Line, the PC is assisted by the sniper Lugo and the heavy gunner Adams. | |
Player Character Calculus / int_e9ec19e1 | featureApplicability |
1.0 | |
Player Character Calculus / int_e9ec19e1 | featureConfidence |
1.0 | |
Spec Ops: The Line (Video Game) | hasFeature |
Player Character Calculus / int_e9ec19e1 | |
Player Character Calculus / int_ea91a4bf | type |
Player Character Calculus | |
Player Character Calculus / int_ea91a4bf | comment |
Daggerfall has following characters, but they are just icons in the top-left corner of the screen. They cannot help or hinder in any meaningful way. | |
Player Character Calculus / int_ea91a4bf | featureApplicability |
1.0 | |
Player Character Calculus / int_ea91a4bf | featureConfidence |
1.0 | |
The Elder Scrolls II: Daggerfall (Video Game) | hasFeature |
Player Character Calculus / int_ea91a4bf | |
Player Character Calculus / int_eb6802b4 | type |
Player Character Calculus | |
Player Character Calculus / int_eb6802b4 | comment |
In Final Fantasy XIII, once the party finally gathers together, you can only have three members out of total six in the frontline team. Unlike in many examples, there is no "main" player character, so you can swap out the leader (outside of battle) as well as the supports — yet the game is still over if whoever is in the leader slot is knocked out. | |
Player Character Calculus / int_eb6802b4 | featureApplicability |
1.0 | |
Player Character Calculus / int_eb6802b4 | featureConfidence |
1.0 | |
Final Fantasy XIII (Video Game) | hasFeature |
Player Character Calculus / int_eb6802b4 | |
Player Character Calculus / int_ef479bc8 | type |
Player Character Calculus | |
Player Character Calculus / int_ef479bc8 | comment |
Fury of Dracula always has a party of four hunters chasing after Dracula — if there too few players, any remaining characters have to be allocated among them. | |
Player Character Calculus / int_ef479bc8 | featureApplicability |
1.0 | |
Player Character Calculus / int_ef479bc8 | featureConfidence |
1.0 | |
Fury of Dracula (Tabletop Game) | hasFeature |
Player Character Calculus / int_ef479bc8 | |
Player Character Calculus / int_f38b71c4 | type |
Player Character Calculus | |
Player Character Calculus / int_f38b71c4 | comment |
Dead Space 3 has Isaac get a new ally John Carver. The game is programmed to make him what amounts to an optional second player, active only if someone else has picked up that second controller (in another networked Xbox). The game had dynamic difficulty for when the second player shows up or leaves. And apparently hallucinations visible only on John's screen, to make gameplay different. | |
Player Character Calculus / int_f38b71c4 | featureApplicability |
1.0 | |
Player Character Calculus / int_f38b71c4 | featureConfidence |
1.0 | |
Dead Space 3 (Video Game) | hasFeature |
Player Character Calculus / int_f38b71c4 | |
Player Character Calculus / int_f9368d52 | type |
Player Character Calculus | |
Player Character Calculus / int_f9368d52 | comment |
Kingdom Hearts: Chain of Memories went from "Three heroes" to "One hero plus summon-support characters." | |
Player Character Calculus / int_f9368d52 | featureApplicability |
1.0 | |
Player Character Calculus / int_f9368d52 | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Player Character Calculus / int_f9368d52 |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.