Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Post-Defeat Explosion Chain

 Post-Defeat Explosion Chain
type
FeatureClass
 Post-Defeat Explosion Chain
label
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain
page
PostDefeatExplosionChain
 Post-Defeat Explosion Chain
comment
In older 2D Video Games, a common way of portraying the destruction of a large entity — typically, a mechanical boss — is to have multiple little explosions go off one-by-one all over its surface until it either disintegrates or fully explodes in a giant fireball.
The prevalence of this effect in earlier games is likely due to hardware limitations — realistic explosion effects are computationally intensive, requiring physics simulation and particle effects. By contrast, spawning a series of explosion sprites on a larger body is easy for older hardware to handle, while still conveying a satisfying feeling of destruction.
Often, the explosions are staggered in a sequence, which reduces the number of sprites needed on-screen at the same time, further reducing the hardware effort needed. The explosions typically are spawned at a constant rate as well, which gives a characteristically regular rhythm to the destruction.
The explosions generally occur at random positions on the entity's body, even if there is nothing at that location that seems like it should be able to explode. The explosions may not even match the mask of the structure very precisely, causing even seemingly empty air to erupt in flame.
Some games that use this effect attempt to inject more realism by having parts explode in a more logical fashion — for example, having the extremities disintegrate prior to the main body instead of the whole thing just randomly exploding all over. One example in real life where this trope does apply are building demolitions; these often appear similar to this trope, as individual explosives are rigged up on the support pillars to go off consecutively. However, this process often goes by a lot faster than it does in media.
Obviously, machines in Real Life don't tend to behave this way — if something blows up, it tends to do it all at once rather than in a sequential manner or randomly across the machine.
A common effect in 2D action games, particularly shoot 'em ups of the 1990s. Subtrope of Stuff Blowing Up, often with Made of Explodium, and Defeat Equals Explosion. See also Damage Is Fire. Not to be confused with Disaster Dominoes.
 Post-Defeat Explosion Chain
fetched
2024-03-16T06:45:44Z
 Post-Defeat Explosion Chain
parsed
2024-03-16T06:45:44Z
 Post-Defeat Explosion Chain
processingComment
Dropped link to CoolAirship: Not an Item - FEATURE
 Post-Defeat Explosion Chain
processingComment
Dropped link to FinalBoss: Not an Item - FEATURE
 Post-Defeat Explosion Chain
processingComment
Dropped link to McDonaldsTreasurelandAdventure: Not an Item - UNKNOWN
 Post-Defeat Explosion Chain
processingComment
Dropped link to PolishedPort: Not an Item - FEATURE
 Post-Defeat Explosion Chain
processingComment
Dropped link to StarWars: Not an Item - CAT
 Post-Defeat Explosion Chain
processingComment
Dropped link to TrueFinalBoss: Not an Item - FEATURE
 Post-Defeat Explosion Chain
processingUnknown
McDonaldsTreasurelandAdventure
 Post-Defeat Explosion Chain
isPartOf
DBTropes
 Post-Defeat Explosion Chain / int_10ddd3d5
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_10ddd3d5
comment
The Legend of Zelda: Twilight Princess:
Defeated Deku Likes rapidly burst apart in puffs of smoke, starting at the base of their stems and progressing towards their heads.
After being slain, Morpheel explodes body segment by body segment into clouds of Twilight particles.
 Post-Defeat Explosion Chain / int_10ddd3d5
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_10ddd3d5
featureConfidence
1.0
 The Legend of Zelda: Twilight Princess (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_10ddd3d5
 Post-Defeat Explosion Chain / int_12d03b27
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_12d03b27
comment
Most bosses in Gunstar Heroes explode repeatedly upon defeat.
 Post-Defeat Explosion Chain / int_12d03b27
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_12d03b27
featureConfidence
1.0
 Gunstar Heroes (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_12d03b27
 Post-Defeat Explosion Chain / int_182e71a2
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_182e71a2
comment
Battle Clash: A series of small, muffled explosions engulf every remaining limb and piece of an enemy ST upon defeat, leaving nothing behind. Metal Combat rewards every K.O. with a series of small explosions. The initial explosion causes the enemy ST to fall to pieces, leaving the remaining torso/core to bounce and stumble along the ground if it was moving when defeated. The ST's pieces get smaller rapid explosions followed by a final, larger explosion. However, sometimes you only see a portion of the flashier blast, because the game uses a first-person view and the enemy ST's torso just explodes from stumbling as you're still moving along. Every enemy ST explodes this way, even in stages with midair/underwater combat. The Final boss ramps up the pretty, pretty explosions by including several of them in succession with bright flashes.
 Post-Defeat Explosion Chain / int_182e71a2
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_182e71a2
featureConfidence
1.0
 Battle Clash (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_182e71a2
 Post-Defeat Explosion Chain / int_1e015a5d
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_1e015a5d
comment
The Empire Strikes Back: Luke Skywalker manages to catch up to an Imperial AT-AT, and attach a magnetic grapple to its underside. Winching himself up next to the machine, Luke lightsabers away an access panel then throws in an explosive charge. After uncoupling himself and falling to the snow, Luke sees a series of explosions lighting up the walker's interior that culminate in the command head exploding. The AT-AT legs buckle and it topples over.
 Post-Defeat Explosion Chain / int_1e015a5d
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_1e015a5d
featureConfidence
1.0
 The Empire Strikes Back
hasFeature
Post-Defeat Explosion Chain / int_1e015a5d
 Post-Defeat Explosion Chain / int_1ead9a9a
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_1ead9a9a
comment
Deadly Tide: Invoked in the final mission, where you are supposed to blow up the main reactor connected to the alien motherships surrounding it and thus start a chain reaction that'll blow them all up and save everyone.
 Post-Defeat Explosion Chain / int_1ead9a9a
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_1ead9a9a
featureConfidence
1.0
 Deadly Tide (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_1ead9a9a
 Post-Defeat Explosion Chain / int_1ff419c5
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_1ff419c5
comment
In Kingdom Hearts II, destroying the core during the Assault of the Dreadnought gummi ship course causes explosions to happen all around you as you escape. Before the course ends, the camera pans back to show the titular dreadnought exploding spectacularly behind you.
 Post-Defeat Explosion Chain / int_1ff419c5
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_1ff419c5
featureConfidence
1.0
 Kingdom Hearts II (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_1ff419c5
 Post-Defeat Explosion Chain / int_256c8a06
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_256c8a06
comment
Wario Land II: The three Captain Syrup final bosses explode repeatedly before both Syrup and her machine fall off the screen.
 Post-Defeat Explosion Chain / int_256c8a06
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_256c8a06
featureConfidence
1.0
 Wario Land II (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_256c8a06
 Post-Defeat Explosion Chain / int_25b50302
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_25b50302
comment
Moon Crystal: Regardless of whether the boss is made of flesh or metal, it gives off a chain of explosions upon running out of hearts.
 Post-Defeat Explosion Chain / int_25b50302
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_25b50302
featureConfidence
1.0
 Moon Crystal (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_25b50302
 Post-Defeat Explosion Chain / int_2a6eefe5
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_2a6eefe5
comment
Metroid Fusion: Bosses are consumed in explosions before pixellizing into their Core-X forms.
 Post-Defeat Explosion Chain / int_2a6eefe5
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_2a6eefe5
featureConfidence
1.0
 Metroid Fusion (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_2a6eefe5
 Post-Defeat Explosion Chain / int_2acb12c5
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_2acb12c5
comment
X: Capital ships and space stations suffer two or three secondary explosions, then one enormous flash that completely disintegrates ships and leaves a burned-out hulk behind in the case of most stations. Anything corvette-size or smaller explodes immediately in a small fireball, averting the trope. The explosions do no damage in the vanilla game, though various Game Mods such as Xtended add it. Capital ships in X: Rebirth will have dozens of explosions go through their hull, then a massive implosion followed by an explosion as the jumpdrive goes critical. Ships near the explosion take massive damage.
 Post-Defeat Explosion Chain / int_2acb12c5
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_2acb12c5
featureConfidence
1.0
 X (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_2acb12c5
 Post-Defeat Explosion Chain / int_2c2a56e3
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_2c2a56e3
comment
The Phantom Menace: After Anakin puts two proton torpedoes into one of the reactors, the Trade Federation ship explodes at random points all over its hull before splitting in half.
 Post-Defeat Explosion Chain / int_2c2a56e3
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_2c2a56e3
featureConfidence
1.0
 The Phantom Menace
hasFeature
Post-Defeat Explosion Chain / int_2c2a56e3
 Post-Defeat Explosion Chain / int_2e86bae9
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_2e86bae9
comment
Ikaruga: Most of the bosses do this when killed, with parts of them breaking away and blowing up with smaller accompanying shockwaves just before their central part explodes violently.
 Post-Defeat Explosion Chain / int_2e86bae9
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_2e86bae9
featureConfidence
1.0
 Ikaruga (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_2e86bae9
 Post-Defeat Explosion Chain / int_2fee008d
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_2fee008d
comment
End-of-arc mechs in Tengen Toppa Gurren Lagann blow up repeatedly upon defeat. When the Anti-Spiral dies this way, each explosion is a different color.
 Post-Defeat Explosion Chain / int_2fee008d
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_2fee008d
featureConfidence
1.0
 Tengen Toppa Gurren Lagann
hasFeature
Post-Defeat Explosion Chain / int_2fee008d
 Post-Defeat Explosion Chain / int_30065ab
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_30065ab
comment
Cuphead: Bosses are wracked by repeated explosions after being defeated, although they aren't physically destroyed.
 Post-Defeat Explosion Chain / int_30065ab
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_30065ab
featureConfidence
1.0
 Cuphead (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_30065ab
 Post-Defeat Explosion Chain / int_304de81f
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_304de81f
comment
Dr. Chaos: Dr. Chaos himself, the final boss, transforms back to normal after a series of explosions.
 Post-Defeat Explosion Chain / int_304de81f
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_304de81f
featureConfidence
1.0
 Dr. Chaos (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_304de81f
 Post-Defeat Explosion Chain / int_30940081
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_30940081
comment
Grand Theft Auto V: A destroyed Kosatka explodes 5 times and disappears.
 Post-Defeat Explosion Chain / int_30940081
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_30940081
featureConfidence
1.0
 Grand Theft Auto V (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_30940081
 Post-Defeat Explosion Chain / int_33dd1d8f
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_33dd1d8f
comment
Each time a Gargantua is killed in the original Half-Life, its death is marked by a series of explosions.
 Post-Defeat Explosion Chain / int_33dd1d8f
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_33dd1d8f
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_33dd1d8f
 Post-Defeat Explosion Chain / int_33dd1d90
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_33dd1d90
comment
Attack helicopters in the first game, Gunships in Half-Life 2, and the Hunter-Chopper in Episode Two will explode multiple times while hurtling towards the ground upon defeat, with the final explosion causing them to break into pieces.
 Post-Defeat Explosion Chain / int_33dd1d90
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_33dd1d90
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_33dd1d90
 Post-Defeat Explosion Chain / int_36343514
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_36343514
comment
Castlevania: Aria of Sorrow: The true ending has the castle explode repeatedly before imploding.
 Post-Defeat Explosion Chain / int_36343514
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_36343514
featureConfidence
1.0
 Castlevania: Aria of Sorrow (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_36343514
 Post-Defeat Explosion Chain / int_396b06be
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_396b06be
comment
City Conquest: When the enemy destroys the capitol, it explodes and every other building in the city explodes afterwards.
 Post-Defeat Explosion Chain / int_396b06be
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_396b06be
featureConfidence
1.0
 City Conquest (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_396b06be
 Post-Defeat Explosion Chain / int_3a64aba3
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_3a64aba3
comment
Shantae: This is standard for bosses. Virtually anyone bigger than Shantae herself will go up like a string of firecrackers once defeated. They're also seemingly harmless; characters that have been thus defeated can show up later none the worse for wear, and Recurring Boss Squid Baron remarks that "you get used to it" after a few fights.
 Post-Defeat Explosion Chain / int_3a64aba3
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_3a64aba3
featureConfidence
1.0
 Shantae (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_3a64aba3
 Post-Defeat Explosion Chain / int_3b72d0a5
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_3b72d0a5
comment
The Weaver Option: The final destruction of Commorragh begins with cascading explosions as every portal connected to the main realm detonates, with the attached sub-realms then exploding along with their gates. Finally as the Will of Eternity explodes, the entirety of the Dark City is obliterated by planet-sized explosions.
 Post-Defeat Explosion Chain / int_3b72d0a5
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_3b72d0a5
featureConfidence
1.0
 The Weaver Option (Fanfic)
hasFeature
Post-Defeat Explosion Chain / int_3b72d0a5
 Post-Defeat Explosion Chain / int_3b7abee2
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_3b7abee2
comment
Half-Life:
Each time a Gargantua is killed in the original Half-Life, its death is marked by a series of explosions.
Attack helicopters in the first game, Gunships in Half-Life 2, and the Hunter-Chopper in Episode Two will explode multiple times while hurtling towards the ground upon defeat, with the final explosion causing them to break into pieces.
 Post-Defeat Explosion Chain / int_3b7abee2
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_3b7abee2
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_3b7abee2
 Post-Defeat Explosion Chain / int_45501b8c
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_45501b8c
comment
Super Metroid: Large normal enemies turn into a cloud of explosions upon defeat.
 Post-Defeat Explosion Chain / int_45501b8c
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_45501b8c
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_45501b8c
 Post-Defeat Explosion Chain / int_46f8bfdb
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_46f8bfdb
comment
Turrican: Bosses are wracked by a chain of explosions upon destruction.
 Post-Defeat Explosion Chain / int_46f8bfdb
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_46f8bfdb
featureConfidence
1.0
 Turrican (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_46f8bfdb
 Post-Defeat Explosion Chain / int_48d31b2a
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_48d31b2a
comment
In Infernax, defeated normal enemies bleed and then explode three times. Meanwhile, bosses explode repeatedly and then go through their death animations.
 Post-Defeat Explosion Chain / int_48d31b2a
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_48d31b2a
featureConfidence
1.0
 Infernax (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_48d31b2a
 Post-Defeat Explosion Chain / int_4c56381b
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_4c56381b
comment
The Binding of Isaac: Most bosses have a variant of this trope with blood instead of explosions. When their health is depleted, they have several small squirts appear all around them before dying in one big burst.
 Post-Defeat Explosion Chain / int_4c56381b
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_4c56381b
featureConfidence
1.0
 The Binding of Isaac (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_4c56381b
 Post-Defeat Explosion Chain / int_4ca09779
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_4ca09779
comment
Power Bomberman:
One of the stages takes place atop the Armor Joe. Destroying all the engines in a section will cause it to detach with a quick succession of small explosions.
Blowing up the piñata will detonate it in a series of small explosions, with items shooting into the arena all throughout this.
Winning a round of Hyper Battle will make the player float in the air while the arena is destroyed with a rapid sequence of explosions before a final large blast blows the other combatants away.
 Post-Defeat Explosion Chain / int_4ca09779
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_4ca09779
featureConfidence
1.0
 Power Bomberman (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_4ca09779
 Post-Defeat Explosion Chain / int_4ce5263e
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_4ce5263e
comment
XCOM: Enemy Unknown: Sectopods explode four times when destroyed. With Enemy Within running, the last explosion deals considerable damage up to four tiles away.
 Post-Defeat Explosion Chain / int_4ce5263e
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_4ce5263e
featureConfidence
1.0
 XCOM: Enemy Unknown (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_4ce5263e
 Post-Defeat Explosion Chain / int_4da11f30
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_4da11f30
comment
Return of the Jedi: The second Death Star is destroyed when the Rebels' attack on its main reactor initiates a chain reaction of explosions that quickly spread through the battlestation before culminating in a larger detonation that destroys it.
 Post-Defeat Explosion Chain / int_4da11f30
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_4da11f30
featureConfidence
1.0
 Return of the Jedi
hasFeature
Post-Defeat Explosion Chain / int_4da11f30
 Post-Defeat Explosion Chain / int_51d8e360
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_51d8e360
comment
Blue Dragon: After being defeated, the final boss sinks into lava while numerous explosions erupt across his body.
 Post-Defeat Explosion Chain / int_51d8e360
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_51d8e360
featureConfidence
1.0
 Blue Dragon (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_51d8e360
 Post-Defeat Explosion Chain / int_521283d5
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_521283d5
comment
Shatterhand: Major enemies, and some objects, are shaken by several small explosions before finally shattering.
 Post-Defeat Explosion Chain / int_521283d5
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_521283d5
featureConfidence
1.0
 Shatterhand (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_521283d5
 Post-Defeat Explosion Chain / int_52e7a4e4
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_52e7a4e4
comment
The first time Kamen Rider Kuuga uses the Mighty Rider Kick, he causes an explosion chain that ends in a nuclear explosion.
 Post-Defeat Explosion Chain / int_52e7a4e4
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_52e7a4e4
featureConfidence
1.0
 Kamen Rider Kuuga
hasFeature
Post-Defeat Explosion Chain / int_52e7a4e4
 Post-Defeat Explosion Chain / int_53b04f6e
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_53b04f6e
comment
Obsidian: If you decide to use the Crossover Switch to crash Ceres' systems, the AI's entire world self-destructs bit by bit, while the Conductor lets out a Big "NO!" before she too explodes in a white flash, ending with the Obsidian structure destroyed and you and Max returned to reality.
 Post-Defeat Explosion Chain / int_53b04f6e
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_53b04f6e
featureConfidence
1.0
 Obsidian (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_53b04f6e
 Post-Defeat Explosion Chain / int_5546299b
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_5546299b
comment
Defeated bosses in Kero Blaster get wracked in explosions before disappearing in an expanding ring of explosions.
 Post-Defeat Explosion Chain / int_5546299b
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_5546299b
featureConfidence
1.0
 Kero Blaster (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_5546299b
 Post-Defeat Explosion Chain / int_56dce3c1
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_56dce3c1
comment
Guardians of the Galaxy Vol. 2: After Groot's bomb explodes in Planet Ego's core, the planet is wracked by numerous explosions before finally detonating.
 Post-Defeat Explosion Chain / int_56dce3c1
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_56dce3c1
featureConfidence
1.0
 Guardians of the Galaxy Vol. 2
hasFeature
Post-Defeat Explosion Chain / int_56dce3c1
 Post-Defeat Explosion Chain / int_5780b85e
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_5780b85e
comment
Gundam Wing: Endless Duel: Defeated fighters collapse while repeatedly exploding.
 Post-Defeat Explosion Chain / int_5780b85e
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_5780b85e
featureConfidence
1.0
 Gundam Wing: Endless Duel (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_5780b85e
 Post-Defeat Explosion Chain / int_5baab638
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_5baab638
comment
Defeated enemies in Elemental Gearbolt explode repeatedly while collapsing.
 Post-Defeat Explosion Chain / int_5baab638
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_5baab638
featureConfidence
1.0
 Elemental Gearbolt (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_5baab638
 Post-Defeat Explosion Chain / int_5bfa9c98
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_5bfa9c98
comment
An enemy crewship in Warframe's Empyrean missions can be destroyed from the inside by damaging its reactor, which will cause both a fire inside the ship and eruption of explosions on its outer hull for about half a minute before one large explosion consumes the ship.
 Post-Defeat Explosion Chain / int_5bfa9c98
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_5bfa9c98
featureConfidence
1.0
 Warframe (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_5bfa9c98
 Post-Defeat Explosion Chain / int_5e3832b5
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_5e3832b5
comment
Cave Story: Some bosses, like Omega or Monster X, give out a few explosions here and there before vanishing in a white flash of screen-filling "+"-shaped explosion. Balrog explodes repeatedly but doesn't get physically destroyed.
 Post-Defeat Explosion Chain / int_5e3832b5
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_5e3832b5
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_5e3832b5
 Post-Defeat Explosion Chain / int_5e6a86fc
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_5e6a86fc
comment
Blaster Master Zero: The first game uses the "boss is covered with explosions then turns into a big white flash" method, but the next two do add an actual big explosion to the end.
 Post-Defeat Explosion Chain / int_5e6a86fc
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_5e6a86fc
featureConfidence
1.0
 Blaster Master Zero (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_5e6a86fc
 Post-Defeat Explosion Chain / int_61de95d6
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_61de95d6
comment
Freelancer: The fate of anything the size of a gunboat or larger that is destroyed, whether in a cutscene or during gameplay. Amusingly, in a number of cutscenes where a capital ship is torpedoed, the explosions seem to happen all over the ship except where the torpedo hit. Fighters sometimes get a variation where flames erupt from much of the ship and it spins out of control for a second before exploding.
 Post-Defeat Explosion Chain / int_61de95d6
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_61de95d6
featureConfidence
1.0
 Freelancer (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_61de95d6
 Post-Defeat Explosion Chain / int_63ac9abe
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_63ac9abe
comment
Sonic the Hedgehog: Each battle against Dr. Eggman involves Sonic fighting him in one of his machines. When Sonic lands the final hit, the machine explodes before Dr. Eggman flies away in it.
 Post-Defeat Explosion Chain / int_63ac9abe
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_63ac9abe
featureConfidence
1.0
 Sonic the Hedgehog (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_63ac9abe
 Post-Defeat Explosion Chain / int_63ac9abf
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_63ac9abf
comment
Sonic the Hedgehog 2: This is what happens after Sonic defeats the Death Egg Robot, with the Death Egg exploding as Sonic flees from inside of it, with the many explosions occurring from just behind Sonic as he is running.
 Post-Defeat Explosion Chain / int_63ac9abf
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_63ac9abf
featureConfidence
1.0
 Sonic the Hedgehog 2 (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_63ac9abf
 Post-Defeat Explosion Chain / int_63d1a82a
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_63d1a82a
comment
Nova Drift: When the player's Leviathan body or the alternate wave 100 boss, Glaucus, are eliminated, a chain reaction of explosions will begin. These explosions will begin with the head segment and propagate to the remaining body segments.
 Post-Defeat Explosion Chain / int_63d1a82a
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_63d1a82a
featureConfidence
1.0
 Nova Drift (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_63d1a82a
 Post-Defeat Explosion Chain / int_68c8e9ad
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_68c8e9ad
comment
Super Robot Wars: Almost everyone explodes with several small explosions followed by a big one. Even living beings like the Radam beasts.
 Post-Defeat Explosion Chain / int_68c8e9ad
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_68c8e9ad
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_68c8e9ad
 Post-Defeat Explosion Chain / int_6d04a356
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_6d04a356
comment
The Tale of ALLTYNEX: All games in the trilogy have their bosses and large enemies mark their deaths with a series of small explosions until they make a massive one. A few of them are big enough to turn the entire screen white.
 Post-Defeat Explosion Chain / int_6d04a356
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_6d04a356
featureConfidence
1.0
 The Tale of ALLTYNEX (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_6d04a356
 Post-Defeat Explosion Chain / int_6d53fd55
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_6d53fd55
comment
Ghostbusters (1990): All of the minibosses and bosses, bar the Possessors in the Castle level disintegrate in a series of "ghost vanishes" flashes.
 Post-Defeat Explosion Chain / int_6d53fd55
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_6d53fd55
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_6d53fd55
 Post-Defeat Explosion Chain / int_6e0e351
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_6e0e351
comment
Escape Velocity: Destroyed ships will suffer a series of secondary explosions at random intervals, the duration of said series dependent on the ship's DeathDelay stat. If said stat is more than sixty frames, the ship blows up in a huge explosion that damages anything in a radius dependent on the ship's mass.
 Post-Defeat Explosion Chain / int_6e0e351
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_6e0e351
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_6e0e351
 Post-Defeat Explosion Chain / int_6ee28fa8
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_6ee28fa8
comment
Commander Keen:
The Mangling Machine at the end of the third game explodes from top to bottom in a series of explosions after being defeated.
Boobus Tuber, the boss of Keen Dreams, after being hit by 12 bombs explodes in a stream of explosions.
 Post-Defeat Explosion Chain / int_6ee28fa8
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_6ee28fa8
featureConfidence
1.0
 Commander Keen (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_6ee28fa8
 Post-Defeat Explosion Chain / int_74a4c704
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_74a4c704
comment
When you defeat Ansem in Kingdom Hearts, fiery explosions work their way up his World of Chaos form before he's consumed by a single massive explosion large enough to fill the entire screen.
 Post-Defeat Explosion Chain / int_74a4c704
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_74a4c704
featureConfidence
1.0
 Kingdom Hearts (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_74a4c704
 Post-Defeat Explosion Chain / int_74c5b2f3
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_74c5b2f3
comment
Nintendo Wars: Any unit types that avert Actually Four Mooks due to their sheer size (e.g. battleships, bombers and Mega Tanks/War Tanks) tend to explode in such a manner when destroyed in battle.
 Post-Defeat Explosion Chain / int_74c5b2f3
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_74c5b2f3
featureConfidence
1.0
 Nintendo Wars (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_74c5b2f3
 Post-Defeat Explosion Chain / int_74f7210c
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_74f7210c
comment
The Legend of Zelda:
The Legend of Zelda: A Link to the Past: Enemies and bosses resembling segmented worms, such as Sandworms, Lanmolas, and Moldorms, tend to go down in a series of small explosions, each destroying a segment until nothing's left. Most single-segment bosses will also get multiple explosions nonetheless, and some segmented bosses will get both (body parts destroyed by single explosions until the last one multi-explodes).
The Legend of Zelda: Majora's Mask: The Twinmold pair in Stone Tower Temple dies this way. When one of them has its HP depleted (their weaknesses are the head and the tail), it will fly erratically for a moment while agonizing, and then have its slender body explode piece by piece from the tail, only leaving the head intact and letting it fall down. The same thing happens to the other insect upon its defeat, and Link wins the battle as a result.
The Legend of Zelda: The Wind Waker: After Link delivers the killing blow to Molgera, the giant Sand Worm guarding the Wind Temple, it flies into the air screeching; its body segments then turn to sand and promptly explode one after the other.
The Legend of Zelda: Twilight Princess:
Defeated Deku Likes rapidly burst apart in puffs of smoke, starting at the base of their stems and progressing towards their heads.
After being slain, Morpheel explodes body segment by body segment into clouds of Twilight particles.
The Legend of Zelda: Skyward Sword: The Moldorm has its back as a weak point, so when Link attacks it (by using the Mogma Mitts to scratch it) the backmost part of its body will rapidly explode piece by piece. By the time Link delivers the third hit, the explosion chain will occur more slowly and reach its head, finally killing it.
 Post-Defeat Explosion Chain / int_74f7210c
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
Post-Defeat Explosion Chain / int_74f7210c
 Post-Defeat Explosion Chain / int_7668653a
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_7668653a
comment
Mass Effect 2: If you upgraded the Normandy's main gun, shooting the Collector cruiser causes it to be wracked by a series of fiery explosions before going up with a Planar Shockwave.
 Post-Defeat Explosion Chain / int_7668653a
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_7668653a
featureConfidence
1.0
 Mass Effect 2 (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_7668653a
 Post-Defeat Explosion Chain / int_76c1403c
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_76c1403c
comment
Most bosses in Revolution X explode repeatedly upon defeat. This is justified because they're mechanical. The only one that isn't, the giant ant, falls off the screen instead.
 Post-Defeat Explosion Chain / int_76c1403c
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_76c1403c
featureConfidence
1.0
 Revolution X (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_76c1403c
 Post-Defeat Explosion Chain / int_77aa72de
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_77aa72de
comment
I Wanna Be the Guy: On Mecha Birdo's death, it sinks down while hundreds of tiny explosions go off all over it; these also occur when its eyes are destroyed.
 Post-Defeat Explosion Chain / int_77aa72de
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_77aa72de
featureConfidence
1.0
 I Wanna Be the Guy (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_77aa72de
 Post-Defeat Explosion Chain / int_79b82b28
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_79b82b28
comment
Most bosses in Sword of Mana give off a bunch of small explosions upon death, accompanied by a screen shake effect. The death animation ends with a bright, fiery light sweeping across the screen.
 Post-Defeat Explosion Chain / int_79b82b28
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_79b82b28
featureConfidence
1.0
 Sword of Mana (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_79b82b28
 Post-Defeat Explosion Chain / int_79ffa674
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_79ffa674
comment
Azure Striker Gunvolt Series:
Most larger bosses in the mainline games explode in this fashion upon defeat, ending with a screen-wide fade to white. In 3, the returning bosses from previous games fought in Sunrise Palace 2 explode in a different explosion effect from the usual one.
In Mighty Gunvolt Burst, defeated bosses explode with a chain of rings and then vanish in a big white flash and a bunch of blue explosions.
 Post-Defeat Explosion Chain / int_79ffa674
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_79ffa674
featureConfidence
1.0
 Azure Striker Gunvolt Series (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_79ffa674
 Post-Defeat Explosion Chain / int_7a15d7d9
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_7a15d7d9
comment
Both normal enemies and bosses in Master of Darkness die in a chain of explosions.
 Post-Defeat Explosion Chain / int_7a15d7d9
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_7a15d7d9
featureConfidence
1.0
 Master of Darkness (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_7a15d7d9
 Post-Defeat Explosion Chain / int_7c19a801
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_7c19a801
comment
FTL: Faster Than Light: Destroying a ship makes it give off a few explosions before falling apart.
 Post-Defeat Explosion Chain / int_7c19a801
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_7c19a801
featureConfidence
1.0
 FTL: Faster Than Light (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_7c19a801
 Post-Defeat Explosion Chain / int_7dad8347
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_7dad8347
comment
FreeSpace: Everything bigger than a fighter. The bigger the ship, the more little explosions go off before the big boom that typically splits the whole ship in half.
 Post-Defeat Explosion Chain / int_7dad8347
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_7dad8347
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_7dad8347
 Post-Defeat Explosion Chain / int_7f40104e
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_7f40104e
comment
Most bosses in Alien Soldier explode repeatedly upon defeat. Some bosses add a larger explosion to the end.
 Post-Defeat Explosion Chain / int_7f40104e
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_7f40104e
featureConfidence
1.0
 Alien Soldier (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_7f40104e
 Post-Defeat Explosion Chain / int_80417456
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_80417456
comment
Generic Man: Both Dora the Explorer and the Master of Evil set off a chain of explosions when defeated.
 Post-Defeat Explosion Chain / int_80417456
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_80417456
featureConfidence
1.0
 Generic Man (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_80417456
 Post-Defeat Explosion Chain / int_80dfc3db
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_80dfc3db
comment
Green Lantern (2011): Hal Jordan punches Parallax into the sun, causing him to repeatedly explode.
 Post-Defeat Explosion Chain / int_80dfc3db
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_80dfc3db
featureConfidence
1.0
 Green Lantern (2011)
hasFeature
Post-Defeat Explosion Chain / int_80dfc3db
 Post-Defeat Explosion Chain / int_848d5ac3
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_848d5ac3
comment
The Donpachi series have their defeated bosses getting covered by a series of small explosions before exploding violently.
 Post-Defeat Explosion Chain / int_848d5ac3
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_848d5ac3
featureConfidence
1.0
 DonPachi (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_848d5ac3
 Post-Defeat Explosion Chain / int_84c9b0f4
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_84c9b0f4
comment
AirMech: The fortress goes down with multiple bangs and clouds of smoke when it's being damaged.
 Post-Defeat Explosion Chain / int_84c9b0f4
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_84c9b0f4
featureConfidence
1.0
 AirMech (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_84c9b0f4
 Post-Defeat Explosion Chain / int_864c2666
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_864c2666
comment
Both normal enemies and bosses in both Power Blade games explode multiple times when destroyed.
 Post-Defeat Explosion Chain / int_864c2666
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_864c2666
featureConfidence
1.0
 Power Blade (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_864c2666
 Post-Defeat Explosion Chain / int_8a217f9c
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_8a217f9c
comment
Alundra: After defeat, bosses erupt all over with brilliant explosion, then give a death cry and fade into blue light.
 Post-Defeat Explosion Chain / int_8a217f9c
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_8a217f9c
featureConfidence
1.0
 Alundra (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_8a217f9c
 Post-Defeat Explosion Chain / int_8c87469c
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_8c87469c
comment
The Legend of Zelda: Skyward Sword: The Moldorm has its back as a weak point, so when Link attacks it (by using the Mogma Mitts to scratch it) the backmost part of its body will rapidly explode piece by piece. By the time Link delivers the third hit, the explosion chain will occur more slowly and reach its head, finally killing it.
 Post-Defeat Explosion Chain / int_8c87469c
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_8c87469c
featureConfidence
1.0
 The Legend of Zelda: Skyward Sword (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_8c87469c
 Post-Defeat Explosion Chain / int_8d318bad
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_8d318bad
comment
At the end of Super Mario RPG, Smithy's final form gets wracked in the same star explosions that normal enemies die in, then disappears in a screen-filling explosion. The remake replaces the star explosions with fiery ones and adds a Pre-Explosion Glow before the screen-filling explosion.
 Post-Defeat Explosion Chain / int_8d318bad
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_8d318bad
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_8d318bad
 Post-Defeat Explosion Chain / int_9009562f
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_9009562f
comment
Every mechanical boss in Teenage Mutant Ninja Turtles: Turtles in Time explodes repeatedly upon defeat.
 Post-Defeat Explosion Chain / int_9009562f
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_9009562f
featureConfidence
1.0
 Teenage Mutant Ninja Turtles: Turtles in Time (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_9009562f
 Post-Defeat Explosion Chain / int_916f87f3
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_916f87f3
comment
Radiant Silvergun: Bosses spout fiery explosions and then implode into a tiny ball of light.
 Post-Defeat Explosion Chain / int_916f87f3
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_916f87f3
featureConfidence
1.0
 Radiant Silvergun (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_916f87f3
 Post-Defeat Explosion Chain / int_92826fc
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_92826fc
comment
8Bit Killer: As the Warbird gets destroyed, it emits a few explosions before it crashes offscreen.
 Post-Defeat Explosion Chain / int_92826fc
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_92826fc
featureConfidence
1.0
 8Bit Killer (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_92826fc
 Post-Defeat Explosion Chain / int_952e9f46
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_952e9f46
comment
Decap Attack: Bosses are destroyed by having multiple small red explosions cover their body after flashing a lot.
 Post-Defeat Explosion Chain / int_952e9f46
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_952e9f46
featureConfidence
1.0
 Decap Attack (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_952e9f46
 Post-Defeat Explosion Chain / int_9598f71f
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_9598f71f
comment
Lovers in a Dangerous Spacetime: After being defeated, each boss briefly convulses as explosions rock their body before being turned back into an inert constellation.
 Post-Defeat Explosion Chain / int_9598f71f
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_9598f71f
featureConfidence
1.0
 Lovers in a Dangerous Spacetime (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_9598f71f
 Post-Defeat Explosion Chain / int_980a4d78
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_980a4d78
comment
Bomberman:
In Bomberman 64, Artemis, Hades, Cerberus, and the Black Fortress 1 miniboss all die in explosion chains. In the true ending, Rainbow Palace falls onto Black Fortress, destroying both of them in an explosion chain that ends in the screen flashing white.
Power Bomberman:
One of the stages takes place atop the Armor Joe. Destroying all the engines in a section will cause it to detach with a quick succession of small explosions.
Blowing up the piñata will detonate it in a series of small explosions, with items shooting into the arena all throughout this.
Winning a round of Hyper Battle will make the player float in the air while the arena is destroyed with a rapid sequence of explosions before a final large blast blows the other combatants away.
 Post-Defeat Explosion Chain / int_980a4d78
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_980a4d78
featureConfidence
1.0
 Bomberman (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_980a4d78
 Post-Defeat Explosion Chain / int_98aa00f6
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_98aa00f6
comment
Defeated bosses in Elemental Master explode repeatedly while flashing, then disappear.
 Post-Defeat Explosion Chain / int_98aa00f6
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_98aa00f6
featureConfidence
1.0
 Elemental Master (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_98aa00f6
 Post-Defeat Explosion Chain / int_9c1a8ce7
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_9c1a8ce7
comment
Chaos Legion: Metallic enemies and most bosses die this way. After exploding repeatedly, bosses fade away.
 Post-Defeat Explosion Chain / int_9c1a8ce7
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_9c1a8ce7
featureConfidence
1.0
 Chaos Legion (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_9c1a8ce7
 Post-Defeat Explosion Chain / int_9df3213f
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_9df3213f
comment
Pikmin 2: When Empress Bulblax is killed, her body explodes into nothingness body segment by body segment, beginning at her rear end, until only her penultimate section and head are left, which can then be carried to the ship.
 Post-Defeat Explosion Chain / int_9df3213f
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_9df3213f
featureConfidence
1.0
 Pikmin 2 (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_9df3213f
 Post-Defeat Explosion Chain / int_9f2554e2
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_9f2554e2
comment
In Magical Pop N, normal enemies explode three times upon defeat, while bosses explode repeatedly.
 Post-Defeat Explosion Chain / int_9f2554e2
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_9f2554e2
featureConfidence
1.0
 Magical Pop'n (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_9f2554e2
 Post-Defeat Explosion Chain / int_a2dee471
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_a2dee471
comment
The Legend of Zelda: The Wind Waker: After Link delivers the killing blow to Molgera, the giant Sand Worm guarding the Wind Temple, it flies into the air screeching; its body segments then turn to sand and promptly explode one after the other.
 Post-Defeat Explosion Chain / int_a2dee471
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_a2dee471
featureConfidence
1.0
 The Legend of Zelda: The Wind Waker (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_a2dee471
 Post-Defeat Explosion Chain / int_a34101c8
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_a34101c8
comment
Yoshi's Safari: Upon defeat, every boss in the game, except for Wendy O. Koopa, Magikoopa, and Chargin' Chuck, gets covered in explosions appearing randomly throughout their sprites. Reasonable enough for the remaining Koopalings and the Elite Mook Koopa Troopas, who all pilot mechs, but this even applies to non-machine bosses, such as Big Boo and Bowser himself.
 Post-Defeat Explosion Chain / int_a34101c8
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_a34101c8
featureConfidence
1.0
 Yoshi's Safari (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_a34101c8
 Post-Defeat Explosion Chain / int_a3bdcbf2
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_a3bdcbf2
comment
BIOMETAL: Larger enemies and bosses go down in a series of showy explosions.
 Post-Defeat Explosion Chain / int_a3bdcbf2
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_a3bdcbf2
featureConfidence
1.0
 BIOMETAL (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_a3bdcbf2
 Post-Defeat Explosion Chain / int_a4514a75
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_a4514a75
comment
Iji: Tor's Humongous Mecha first has various parts exploding, then what's left disappears with the same special effect it appeared with.
 Post-Defeat Explosion Chain / int_a4514a75
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_a4514a75
featureConfidence
1.0
 Iji (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_a4514a75
 Post-Defeat Explosion Chain / int_a4e2ad02
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_a4e2ad02
comment
Shinobi III: Return of the Ninja Master: Some of the bosses in the game, after being defeated, vanish after a sequence of little explosions. Examples include the first stage boss (a four-armed shogun), and the fourth stage boss (an aerial shooting machine that sinks in the water).
 Post-Defeat Explosion Chain / int_a4e2ad02
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_a4e2ad02
featureConfidence
1.0
 Shinobi III: Return of the Ninja Master (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_a4e2ad02
 Post-Defeat Explosion Chain / int_a599305d
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_a599305d
comment
Mega Man Zero: When bosses are defeated, they give off numerous small explosions before a big one at the end. The only bosses that do not explode in this manner are the Baby Elves.
 Post-Defeat Explosion Chain / int_a599305d
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_a599305d
featureConfidence
1.0
 Mega Man Zero (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_a599305d
 Post-Defeat Explosion Chain / int_a7bb27f5
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_a7bb27f5
comment
Mega Man II: At the end of the game, you shoot down Dr. Wily's escape pod with a giant missile. Wily then explodes repeatedly and crash-lands on Earth in a massive skull-shaped explosion.
 Post-Defeat Explosion Chain / int_a7bb27f5
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_a7bb27f5
featureConfidence
1.0
 Mega Man II (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_a7bb27f5
 Post-Defeat Explosion Chain / int_a7bb2a13
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_a7bb2a13
comment
Defeated minibosses and bosses in Mega Man ZX are wracked by repeated explosions before dying in a big one. Prometheus, Pandora, and Advent's Mega Men do not explode, while Serpent only explodes when his final form is defeated, taking his head office with him.
 Post-Defeat Explosion Chain / int_a7bb2a13
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_a7bb2a13
featureConfidence
1.0
 Mega Man ZX (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_a7bb2a13
 Post-Defeat Explosion Chain / int_a848af7b
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_a848af7b
comment
Bosses in the final stages of Rosenkreuz Stilette explode repeatedly while the screen fades to white. Cross Wall and Deviled Egg also fall apart. Minibosses and some large enemies also explode repeatedly before disappearing.
 Post-Defeat Explosion Chain / int_a848af7b
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_a848af7b
featureConfidence
1.0
 RosenkreuzStilette (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_a848af7b
 Post-Defeat Explosion Chain / int_a96a7ada
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_a96a7ada
comment
Yu-Gi-Oh!: Whenever a powerful ace monster is destroyed, it usually explodes in this type of manner.
 Post-Defeat Explosion Chain / int_a96a7ada
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_a96a7ada
featureConfidence
1.0
 Yu-Gi-Oh! (Franchise)
hasFeature
Post-Defeat Explosion Chain / int_a96a7ada
 Post-Defeat Explosion Chain / int_aa5fc089
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_aa5fc089
comment
Defeated bosses in Special Cybernetic Attack Team explode repeatedly and then fade away.
 Post-Defeat Explosion Chain / int_aa5fc089
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_aa5fc089
featureConfidence
1.0
 Special Cybernetic Attack Team (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_aa5fc089
 Post-Defeat Explosion Chain / int_acfdbf17
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_acfdbf17
comment
In Silent Bomber, foot soldiers. large enemies, and bosses all explode repeatedly when destroyed.
 Post-Defeat Explosion Chain / int_acfdbf17
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_acfdbf17
featureConfidence
1.0
 Silent Bomber (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_acfdbf17
 Post-Defeat Explosion Chain / int_b161783b
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_b161783b
comment
Gurumin: A Monstrous Adventure: Bosses lightly explode, then slowly dissolve into light.
 Post-Defeat Explosion Chain / int_b161783b
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_b161783b
featureConfidence
1.0
 Gurumin: A Monstrous Adventure (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_b161783b
 Post-Defeat Explosion Chain / int_b34ad8d2
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_b34ad8d2
comment
Adventure Island: Defeating bosses in games for NES (not counting the first one) causes them to vanish, leaving a stream of explosions erupting where they used to be.
 Post-Defeat Explosion Chain / int_b34ad8d2
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_b34ad8d2
featureConfidence
1.0
 Adventure Island (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_b34ad8d2
 Post-Defeat Explosion Chain / int_b8e7bb8
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_b8e7bb8
comment
Super Sentai/Power Rangers Monster of the Week types tend to spark a lot before dramatically falling and then going up in a huge ball of explodium.
 Post-Defeat Explosion Chain / int_b8e7bb8
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_b8e7bb8
featureConfidence
1.0
 Super Sentai (Franchise)
hasFeature
Post-Defeat Explosion Chain / int_b8e7bb8
 Post-Defeat Explosion Chain / int_beac6ffb
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_beac6ffb
comment
The Legend of Zelda: Majora's Mask: The Twinmold pair in Stone Tower Temple dies this way. When one of them has its HP depleted (their weaknesses are the head and the tail), it will fly erratically for a moment while agonizing, and then have its slender body explode piece by piece from the tail, only leaving the head intact and letting it fall down. The same thing happens to the other insect upon its defeat, and Link wins the battle as a result.
 Post-Defeat Explosion Chain / int_beac6ffb
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_beac6ffb
featureConfidence
1.0
 The Legend of Zelda: Majora's Mask (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_beac6ffb
 Post-Defeat Explosion Chain / int_beacd636
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_beacd636
comment
In Bomberman 64, Artemis, Hades, Cerberus, and the Black Fortress 1 miniboss all die in explosion chains. In the true ending, Rainbow Palace falls onto Black Fortress, destroying both of them in an explosion chain that ends in the screen flashing white.
 Post-Defeat Explosion Chain / int_beacd636
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_beacd636
featureConfidence
1.0
 Bomberman 64 (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_beacd636
 Post-Defeat Explosion Chain / int_bf13a7d0
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_bf13a7d0
comment
In Ring Runner: Flight of the Sages, destroying all weapons on large structures and spaceships makes them emit a chain of explosions and parts of their hulls turn to char as they "sink" into space for a while before blowing up.
 Post-Defeat Explosion Chain / int_bf13a7d0
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_bf13a7d0
featureConfidence
1.0
 Ring Runner: Flight of the Sages (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_bf13a7d0
 Post-Defeat Explosion Chain / int_bfb483af
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_bfb483af
comment
In the Splatoon games' Salmon Run mode, one of the Boss Salmonids, the Steel Eel, is a long, winding segmented vehicle whose driver sits at its rear end, and when the driver is killed, the rest of the machine pops apart one-by-one, with the head blowing up last.
 Post-Defeat Explosion Chain / int_bfb483af
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_bfb483af
featureConfidence
1.0
 Splatoon (Franchise)
hasFeature
Post-Defeat Explosion Chain / int_bfb483af
 Post-Defeat Explosion Chain / int_c1caa781
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_c1caa781
comment
Mega Man & Bass: King Tank explodes repeatedly without being physically destroyed, King Plane sinks off the screen while exploding, and both Jet King Robo and the Wily Machine vanish in a white flash after a chain of explosions.
 Post-Defeat Explosion Chain / int_c1caa781
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_c1caa781
featureConfidence
1.0
 Mega Man & Bass (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_c1caa781
 Post-Defeat Explosion Chain / int_c296f3e5
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_c296f3e5
comment
Apidya: All large enemies die in a flurry of fiery explosions, especially bosses.
 Post-Defeat Explosion Chain / int_c296f3e5
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_c296f3e5
featureConfidence
1.0
 Apidya (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_c296f3e5
 Post-Defeat Explosion Chain / int_c5f50eb4
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_c5f50eb4
comment
Defeated bosses in Contra explode repeatedly. In Hard Corps, normal enemies also suffer this fate.
 Post-Defeat Explosion Chain / int_c5f50eb4
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_c5f50eb4
featureConfidence
1.0
 Contra (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_c5f50eb4
 Post-Defeat Explosion Chain / int_c6e9c6cc
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_c6e9c6cc
comment
In both Super Mario Galaxy games, most mechanical bosses explode repeatedly upon defeat. Kingfin from 1 explodes into pieces which then explode individually.
 Post-Defeat Explosion Chain / int_c6e9c6cc
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_c6e9c6cc
featureConfidence
1.0
 Super Mario Galaxy (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_c6e9c6cc
 Post-Defeat Explosion Chain / int_c7a2f584
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_c7a2f584
comment
Axiom Verge: After defeat, bosses are covered with eight-bit explosions, and then massively explode into paint in slow-motion.
 Post-Defeat Explosion Chain / int_c7a2f584
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_c7a2f584
featureConfidence
1.0
 Axiom Verge (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_c7a2f584
 Post-Defeat Explosion Chain / int_c7aa3c5c
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_c7aa3c5c
comment
Doom II: The Final Boss on level 30 is the Icon of Sin, a huge portrait of Baphomet that's a Mook Maker, spawning random monsters from an aperture in its forehead. When defeated by launching rockets into that aperture, the Doom engine generates a series of rocket explosions all over the face of Baphomet before segueing to a text screen declaring the player victorious.
 Post-Defeat Explosion Chain / int_c7aa3c5c
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_c7aa3c5c
featureConfidence
1.0
 Doom II (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_c7aa3c5c
 Post-Defeat Explosion Chain / int_c96cfe29
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_c96cfe29
comment
The Legend of Zelda: A Link to the Past: Enemies and bosses resembling segmented worms, such as Sandworms, Lanmolas, and Moldorms, tend to go down in a series of small explosions, each destroying a segment until nothing's left. Most single-segment bosses will also get multiple explosions nonetheless, and some segmented bosses will get both (body parts destroyed by single explosions until the last one multi-explodes).
 Post-Defeat Explosion Chain / int_c96cfe29
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_c96cfe29
featureConfidence
1.0
 The Legend of Zelda: A Link to the Past (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_c96cfe29
 Post-Defeat Explosion Chain / int_ca3d5e75
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_ca3d5e75
comment
Metal Storm: Defeated bosses turn into a whole screenful of eight-bit explosions.
 Post-Defeat Explosion Chain / int_ca3d5e75
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_ca3d5e75
featureConfidence
1.0
 Metal Storm (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_ca3d5e75
 Post-Defeat Explosion Chain / int_cdb48a5d
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_cdb48a5d
comment
In Hagane, both normal enemies and bosses vanish in a series of explosions upon defeat.
 Post-Defeat Explosion Chain / int_cdb48a5d
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_cdb48a5d
featureConfidence
1.0
 Hagane (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_cdb48a5d
 Post-Defeat Explosion Chain / int_d0a5a846
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_d0a5a846
comment
Gradius: In IV, bosses with multiple parts explode piece by piece. In V, the boss' pieces fall apart while a shockwave surrounds its central body until it finally explodes.
 Post-Defeat Explosion Chain / int_d0a5a846
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_d0a5a846
featureConfidence
1.0
 Gradius (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_d0a5a846
 Post-Defeat Explosion Chain / int_d1a51262
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_d1a51262
comment
The Legendary Starfy: Some bosses explode continuously while sinking below the screen upon defeat, such as Big Squiddy in 5 and Degil in 4.
 Post-Defeat Explosion Chain / int_d1a51262
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_d1a51262
featureConfidence
1.0
 The Legendary Starfy (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_d1a51262
 Post-Defeat Explosion Chain / int_d3119f80
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_d3119f80
comment
Ketsui has defeated bosses getting covered in small explosions, and the final explosion shakes the screen.
 Post-Defeat Explosion Chain / int_d3119f80
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_d3119f80
featureConfidence
1.0
 Ketsui (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_d3119f80
 Post-Defeat Explosion Chain / int_d3671c40
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_d3671c40
comment
Galaxian 3: Project Dragoon: If the Cannon Seed is damaged enough to get destroyed, it will start to explode with progressively larger explosions.
 Post-Defeat Explosion Chain / int_d3671c40
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_d3671c40
featureConfidence
1.0
 Galaxian (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_d3671c40
 Post-Defeat Explosion Chain / int_d60b9aee
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_d60b9aee
comment
Castle in the Darkness: Defeated bosses explode all over while spouting coins, then burst into a ring of sparkles.
 Post-Defeat Explosion Chain / int_d60b9aee
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_d60b9aee
featureConfidence
1.0
 Castle in the Darkness (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_d60b9aee
 Post-Defeat Explosion Chain / int_d8fc57c2
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_d8fc57c2
comment
In Rapid Reload, defeated bosses always explode repeatedly, ending with a screen-filling explosion, while normal enemies randomly choose between exploding once and exploding multiple times.
 Post-Defeat Explosion Chain / int_d8fc57c2
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_d8fc57c2
featureConfidence
1.0
 Rapid Reload (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_d8fc57c2
 Post-Defeat Explosion Chain / int_d985c43d
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_d985c43d
comment
In Skullman In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita), Redskull, Non-Human, Albatross, Killer Tank, Atsushi Onita, and Final Doc all blow up repeatedly when defeated.
 Post-Defeat Explosion Chain / int_d985c43d
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_d985c43d
featureConfidence
1.0
 Skullman In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita) (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_d985c43d
 Post-Defeat Explosion Chain / int_da5eb57d
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_da5eb57d
comment
In Oniken, mechanical bosses explode repeatedly upon defeat.
 Post-Defeat Explosion Chain / int_da5eb57d
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_da5eb57d
featureConfidence
1.0
 Oniken (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_da5eb57d
 Post-Defeat Explosion Chain / int_dab32bd
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_dab32bd
comment
Starting with the angler fish and Friender minibosses in Mega Man 2, most minibosses in Mega Man (Classic) explode repeatedly upon defeat. This also applies to most large non-Robot Master bosses starting from Mega Man 4.
 Post-Defeat Explosion Chain / int_dab32bd
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_dab32bd
featureConfidence
1.0
 Mega Man 2 (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_dab32bd
 Post-Defeat Explosion Chain / int_dab32c2
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_dab32c2
comment
Upon defeat, Wily Castle bosses in Mega Man 7 undergo a chain of explosions that gradually speeds up while the screen fades to white. The Wily Capsule also suffers an explosion chain, then makes the same multi-way death explosion that Mega Man and Robot Masters do.
 Post-Defeat Explosion Chain / int_dab32c2
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_dab32c2
featureConfidence
1.0
 Mega Man 7 (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_dab32c2
 Post-Defeat Explosion Chain / int_dab32c3
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_dab32c3
comment
In Mega Man 8, defeated Robot Master bosses undergo an explosion chain followed by the same multi-way explosion Mega Man makes upon death.
 Post-Defeat Explosion Chain / int_dab32c3
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_dab32c3
featureConfidence
1.0
 Mega Man 8 (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_dab32c3
 Post-Defeat Explosion Chain / int_dab32e3
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_dab32e3
comment
Mega Man X: Defeated Mavericks suffer numerous small detonations before going up in a final screen-whitening blast. In the case of X1's final stage bosses, the final screen-whitening blast is much faster. X8 adds an actual big explosion to the end.
 Post-Defeat Explosion Chain / int_dab32e3
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_dab32e3
featureConfidence
1.0
 Mega Man X (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_dab32e3
 Post-Defeat Explosion Chain / int_dab3370
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_dab3370
comment
Mega Mari: Upon defeat, all bosses in the final stages go up in a sequence of explosion rings and fire particles while the screen fades to white. Large enemies also die in a chain of small explosions.
 Post-Defeat Explosion Chain / int_dab3370
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_dab3370
featureConfidence
1.0
 Mega Mari (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_dab3370
 Post-Defeat Explosion Chain / int_dbce0953
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_dbce0953
comment
Pikmin:
In the first game, after a Burrowing Snagret is defeated, its head explodes in a burst of feathers and the rest of its snakelike body is destroyed in a series of smaller explosions. The second game has it happen in reverse, with the body exploding in stages and leaving the head behind. The third game averts this, as defeated Sangrets simply fall down dead.
Pikmin 2: When Empress Bulblax is killed, her body explodes into nothingness body segment by body segment, beginning at her rear end, until only her penultimate section and head are left, which can then be carried to the ship.
 Post-Defeat Explosion Chain / int_dbce0953
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_dbce0953
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_dbce0953
 Post-Defeat Explosion Chain / int_ddeddf10
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_ddeddf10
comment
War of the Worlds (2005): Ray sticks a grenade into a tripod. The tripod then explodes repeatedly and falls over.
 Post-Defeat Explosion Chain / int_ddeddf10
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_ddeddf10
featureConfidence
1.0
 War of the Worlds (2005)
hasFeature
Post-Defeat Explosion Chain / int_ddeddf10
 Post-Defeat Explosion Chain / int_df9e0da3
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_df9e0da3
comment
Jazz Jackrabbit: Defeated bosses have red chain of explosions accompanied by sparks.
 Post-Defeat Explosion Chain / int_df9e0da3
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_df9e0da3
featureConfidence
1.0
 Jazz Jackrabbit (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_df9e0da3
 Post-Defeat Explosion Chain / int_dff75793
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_dff75793
comment
Macross: Do You Remember Love?: At the end, once Hikaru blasts Bodolzaa to smithereens, the mobile fortress that housed Boldolzaa starts to suffer a chain reaction of explosions until the entire fortress goes up in one big fireball. However, Hikaru and the Macross are completely safe in the center of all this.
 Post-Defeat Explosion Chain / int_dff75793
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_dff75793
featureConfidence
1.0
 Macross: Do You Remember Love?
hasFeature
Post-Defeat Explosion Chain / int_dff75793
 Post-Defeat Explosion Chain / int_e03c4c5a
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_e03c4c5a
comment
Defeated bosses in Vice: Project Doom disappear and then a chain of blue explosions starts where the boss used to be.
 Post-Defeat Explosion Chain / int_e03c4c5a
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_e03c4c5a
featureConfidence
1.0
 Vice: Project Doom (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_e03c4c5a
 Post-Defeat Explosion Chain / int_e1aa23f4
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_e1aa23f4
comment
In the climax of The Creator (2023), Taylor plants a timed explosive onto NOMAD, causing it to explode repeatedly and fall to Earth.
 Post-Defeat Explosion Chain / int_e1aa23f4
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_e1aa23f4
featureConfidence
1.0
 The Creator (2023)
hasFeature
Post-Defeat Explosion Chain / int_e1aa23f4
 Post-Defeat Explosion Chain / int_e386027c
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_e386027c
comment
Tyrian does this a lot. Sometimes the explosions continue after the enemy disappears.
 Post-Defeat Explosion Chain / int_e386027c
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_e386027c
featureConfidence
1.0
 Tyrian (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_e386027c
 Post-Defeat Explosion Chain / int_e3e0dcec
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_e3e0dcec
comment
In Mighty Gunvolt Burst, defeated bosses explode with a chain of rings and then vanish in a big white flash and a bunch of blue explosions.
 Post-Defeat Explosion Chain / int_e3e0dcec
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_e3e0dcec
featureConfidence
1.0
 Mighty Gunvolt (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_e3e0dcec
 Post-Defeat Explosion Chain / int_e4b5d35b
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_e4b5d35b
comment
Freedom Planet: Mechanical bosses, minibosses, and large enemies erupt into multiple fiery explosions after defeat. This also occurs in the game's sequel.
 Post-Defeat Explosion Chain / int_e4b5d35b
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_e4b5d35b
featureConfidence
1.0
 Freedom Planet (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_e4b5d35b
 Post-Defeat Explosion Chain / int_e6267766
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_e6267766
comment
Star Wars Legends: In the X-Wing and Tie Fighter games, most space objects larger than a shuttlecraft will go down in a chain of explosions if you succeed in destroying them. In X-Wing vs. TIE Fighter, when larger ships (anything from a corvette up) are defeated, explosions are shown across the surface of the ship as it keels over before a larger explosion occurs and it disappears.
 Post-Defeat Explosion Chain / int_e6267766
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_e6267766
featureConfidence
1.0
 Star Wars Legends (Franchise)
hasFeature
Post-Defeat Explosion Chain / int_e6267766
 Post-Defeat Explosion Chain / int_e6c59cc4
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_e6c59cc4
comment
Quake II: Each time a Supertank or Hornet (or, in the Mission-Pack Sequel Ground Zero, the Carrier) is defeated, they fall to the side, a bunch of small explosions take place, and then the bigger (and somehow non-lethal) explosion that reduces them to bits.
 Post-Defeat Explosion Chain / int_e6c59cc4
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_e6c59cc4
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_e6c59cc4
 Post-Defeat Explosion Chain / int_e863cc41
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_e863cc41
comment
In the Mega Man Battle Network and Mega Man Star Force series, both normal enemies and bosses get wracked by a few explosions upon defeat, then disappear.
 Post-Defeat Explosion Chain / int_e863cc41
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_e863cc41
featureConfidence
1.0
 Mega Man Battle Network (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_e863cc41
 Post-Defeat Explosion Chain / int_e931907b
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_e931907b
comment
Nuclear Throne: Every boss from Big Dog onward dies with one of these, which is potentially fatal to the player if they don't have the Boiling Veins mutation. Most of them do the standard "stay in place while blowing up" version, but Little Hunter is unique, as he launches out of control as his jetpack blows up.
 Post-Defeat Explosion Chain / int_e931907b
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_e931907b
featureConfidence
1.0
 Nuclear Throne (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_e931907b
 Post-Defeat Explosion Chain / int_e99e039b
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_e99e039b
comment
NightFire: The space platform in Equinox eventually starts exploding in the background after three of the missiles you put off course hit it, and is destroyed after being hit by one more missile.
 Post-Defeat Explosion Chain / int_e99e039b
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_e99e039b
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_e99e039b
 Post-Defeat Explosion Chain / int_eb005486
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_eb005486
comment
In Bujingai, defeated enemies vanish in a bunch of purple explosions.
 Post-Defeat Explosion Chain / int_eb005486
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_eb005486
featureConfidence
1.0
 Bujingai (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_eb005486
 Post-Defeat Explosion Chain / int_ed4a44cf
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_ed4a44cf
comment
Logan's Run: Once Logan 5 realizes that the city's central computer has been lying to everyone about Carousel and Renewal and population control, he makes a daring escape. Logan 5 shoots at some consoles with his sidearm that elicit a shower of sparks. Minor explosions follow, first in the command building, then spreading throughout the city, until most of the place is rubble, in flames, or a shambles. Presumably, the survivors will embark on an Adam and Eve Plot to rebuild society, minus the crapshoot computers.
 Post-Defeat Explosion Chain / int_ed4a44cf
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_ed4a44cf
featureConfidence
1.0
 Logan's Run
hasFeature
Post-Defeat Explosion Chain / int_ed4a44cf
 Post-Defeat Explosion Chain / int_ef8bd4a5
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_ef8bd4a5
comment
Mega Man:
Starting with the angler fish and Friender minibosses in Mega Man 2, most minibosses in Mega Man (Classic) explode repeatedly upon defeat. This also applies to most large non-Robot Master bosses starting from Mega Man 4.
Mega Man II: At the end of the game, you shoot down Dr. Wily's escape pod with a giant missile. Wily then explodes repeatedly and crash-lands on Earth in a massive skull-shaped explosion.
Upon defeat, Wily Castle bosses in Mega Man 7 undergo a chain of explosions that gradually speeds up while the screen fades to white. The Wily Capsule also suffers an explosion chain, then makes the same multi-way death explosion that Mega Man and Robot Masters do.
In Mega Man 8, defeated Robot Master bosses undergo an explosion chain followed by the same multi-way explosion Mega Man makes upon death.
Mega Man & Bass: King Tank explodes repeatedly without being physically destroyed, King Plane sinks off the screen while exploding, and both Jet King Robo and the Wily Machine vanish in a white flash after a chain of explosions.
Mega Man X: Defeated Mavericks suffer numerous small detonations before going up in a final screen-whitening blast. In the case of X1's final stage bosses, the final screen-whitening blast is much faster. X8 adds an actual big explosion to the end.
Mega Man Zero: When bosses are defeated, they give off numerous small explosions before a big one at the end. The only bosses that do not explode in this manner are the Baby Elves.
Defeated minibosses and bosses in Mega Man ZX are wracked by repeated explosions before dying in a big one. Prometheus, Pandora, and Advent's Mega Men do not explode, while Serpent only explodes when his final form is defeated, taking his head office with him.
In Skullman In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita), Redskull, Non-Human, Albatross, Killer Tank, Atsushi Onita, and Final Doc all blow up repeatedly when defeated.
 Post-Defeat Explosion Chain / int_ef8bd4a5
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_ef8bd4a5
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Post-Defeat Explosion Chain / int_ef8bd4a5
 Post-Defeat Explosion Chain / int_f04b4111
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_f04b4111
comment
Metroid:
Metroid Fusion: Bosses are consumed in explosions before pixellizing into their Core-X forms.
Super Metroid: Large normal enemies turn into a cloud of explosions upon defeat.
 Post-Defeat Explosion Chain / int_f04b4111
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_f04b4111
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Post-Defeat Explosion Chain / int_f04b4111
 Post-Defeat Explosion Chain / int_f216d15
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_f216d15
comment
In Vengeful Guardian: Moonrider, bosses and mechanical enemies blow up repeatedly upon defeat, but human enemies can instead be gibbed or knocked off the screen.
 Post-Defeat Explosion Chain / int_f216d15
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_f216d15
featureConfidence
1.0
 Vengeful Guardian: Moonrider (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_f216d15
 Post-Defeat Explosion Chain / int_f219cded
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_f219cded
comment
SPISPOPD: Autozoids and Traffic have extensive explosion sequences when they are defeated.
 Post-Defeat Explosion Chain / int_f219cded
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_f219cded
featureConfidence
1.0
 SPISPOPD (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_f219cded
 Post-Defeat Explosion Chain / int_f6a54e75
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_f6a54e75
comment
Kingdom Hearts:
When you defeat Ansem in Kingdom Hearts, fiery explosions work their way up his World of Chaos form before he's consumed by a single massive explosion large enough to fill the entire screen.
In Kingdom Hearts II, destroying the core during the Assault of the Dreadnought gummi ship course causes explosions to happen all around you as you escape. Before the course ends, the camera pans back to show the titular dreadnought exploding spectacularly behind you.
 Post-Defeat Explosion Chain / int_f6a54e75
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_f6a54e75
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Post-Defeat Explosion Chain / int_f6a54e75
 Post-Defeat Explosion Chain / int_f97683ef
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_f97683ef
comment
Hollow Knight: When defeated, Infected bosses spasm and release a lengthy screen-wide burst of orange infection gas before dropping dead, while Warrior Dreams explode in a similar burst of Essence particles. Living, non-Infected bosses instead just flinch or stagger and then concede defeat; the exception here is Dung Defender, who has an explosion effect similar to Infected bosses' but composed of brown... gas... instead.
 Post-Defeat Explosion Chain / int_f97683ef
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_f97683ef
featureConfidence
1.0
 Hollow Knight (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_f97683ef
 Post-Defeat Explosion Chain / int_fa026a25
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_fa026a25
comment
Bride of Frankenstein: Pretorius' tower comes down in a series of explosions when the Monster pulls a certain lever.
 Post-Defeat Explosion Chain / int_fa026a25
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_fa026a25
featureConfidence
1.0
 Bride of Frankenstein
hasFeature
Post-Defeat Explosion Chain / int_fa026a25
 Post-Defeat Explosion Chain / int_fc01ad14
type
Post-Defeat Explosion Chain
 Post-Defeat Explosion Chain / int_fc01ad14
comment
Cyborg Justice has every inch of the Final Boss explode four times.
 Post-Defeat Explosion Chain / int_fc01ad14
featureApplicability
1.0
 Post-Defeat Explosion Chain / int_fc01ad14
featureConfidence
1.0
 Cyborg Justice (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_fc01ad14

The following is a list of statements referring to the current page from other pages.

 Post-Defeat Explosion Chain
processingCategory2
Tropes That Go BOOM!
 Macross: Do You Remember Love? / int_d9384864
type
Post-Defeat Explosion Chain
 Bride of Frankenstein / int_d9384864
type
Post-Defeat Explosion Chain
 Green Lantern (2011) / int_d9384864
type
Post-Defeat Explosion Chain
 Guardians of the Galaxy Vol. 2 / int_d9384864
type
Post-Defeat Explosion Chain
 Logan's Run / int_d9384864
type
Post-Defeat Explosion Chain
 Return of the Jedi / int_d9384864
type
Post-Defeat Explosion Chain
 The Empire Strikes Back / int_d9384864
type
Post-Defeat Explosion Chain
 The Phantom Menace / int_d9384864
type
Post-Defeat Explosion Chain
 War of the Worlds (2005) / int_d9384864
type
Post-Defeat Explosion Chain
 Metroid (Franchise) / int_d9384864
type
Post-Defeat Explosion Chain
 Power Rangers (Franchise) / int_d9384864
type
Post-Defeat Explosion Chain
 The Callista Trilogy / int_d9384864
type
Post-Defeat Explosion Chain
 Adventure Island (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Adventure Kingdom (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Agony (1992) (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Alundra (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Apidya (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Axiom Verge (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Azure Striker Gunvolt Series (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 BIOMETAL (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Batman (Sunsoft) (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Battle Clash (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Berserk Boy (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Broforce (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Bujingai (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Captain Bible in Dome of Darkness (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Castle in the Darkness (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Castlevania: Aria of Sorrow (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Castlevania: Chronicles of Sorrow (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Cave Story (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Chaos Legion (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Commander Keen (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Cyborg Justice (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Densetsu no Stafy 3 (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 DonPachi (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Doom II (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Doom Troopers (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Dr. Chaos (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Dynamite Headdy (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 8Bit Killer (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Escape Velocity (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 FTL: Faster Than Light (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 FreeSpace (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Freedom Planet (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Freedom Planet 2 (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Galaxian (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Garlic 2021 (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Ghostbusters (1990) (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Gradius (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Gundam Wing: Endless Duel (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Gurumin: A Monstrous Adventure (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Half-Life (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Hollow Knight (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 I Wanna Be the Guy (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Iji (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Ikaruga (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Inca (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Infernax (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Jazz Jackrabbit (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Kero Blaster (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Ketsui (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Kid Dracula (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Lords of Exile (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Lovers in a Dangerous Spacetime (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Lyle in Cube Sector (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Master of Darkness (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Mega Man II (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Mega Man Zero (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Mega Mari (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Metroid Fusion (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Mighty Goose (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Moon Crystal (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 neonâ�–Knights (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 NightFire (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Obsidian (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Oniken (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 P.N.03 (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Pikmin (2001) (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Power Blade 2 (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Power Bomberman (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Prison City (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Radiant Silvergun (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Revolution X (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Ring Runner: Flight of the Sages (Video Game)
processingUnknown
Post-Defeat Explosion Chain
 SPISPOPD (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Sakura Wars 2: Thou Shalt Not Die (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Shantae (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Shinobi III: Return of the Ninja Master (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Skullman In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita) (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Slayers X: Terminal Aftermath: Vengance of the Slayer (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Spark the Electric Jester (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Special Cybernetic Attack Team (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 StarTropics (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Super Metroid (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Super Robot Wars (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Teenage Mutant Ninja Turtles: Shredder's Revenge (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 TerraTech (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 The Legend of Zelda: A Link to the Past (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 The Legend of Zelda: Majora's Mask (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 The Legendary Starfy (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 The Wizard of Oz (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Turrican (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Vengeful Guardian: Moonrider (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Völgarr the Viking (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Wario Land II (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 XCOM: Enemy Unknown (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 X-Wing (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Yoshi's Safari (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 The Legend of Zelda: The Wind Waker (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain