...it's like TV Tropes, but LINKED DATA!
Shows Damage
- 943 statements
- 183 feature instances
- 262 referencing feature instances
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Rather than just give an enemy - or occasionally your character - a generic Life Meter, or show the exact number of hit points, some games will show the characters taking damage on-screen. Sometimes this makes sense and looks good, other times, not so much. The bad guy's armor having bullet holes in it is all well and good, but weren't you using a sword? Sometimes, this can even affect gameplay. Damage the enemy's laser cannon enough, and you'll disable his most powerful attack. Or perhaps discover that he's not left-handed, or make him angry, and proceed to get your ass handed back to you. When done well, having the health of the player and the enemies displayed on themselves can serve a purpose of a diagetic HUD which can often help with the immersion. In addition, rather than player's eyes having constantly wander to enemy's health bar, the health can be checked by just focusing on the enemy, making the user interface less cluttered. There are several variations of showing damage: Color change: The simplest form of showing damage is by adding a tint (usually red or orange) to the characters or changing color palette. Flashing when being on low health also counts in this category. Usually many older and simpler games or games needing to keep age ratings low belong to this category. Flying numbers: When you hit them, a number pops out and then disappears, showing exactly how much you hurt them. This is often more for the player's sake; the numbers don't actually exist to the characters. Particle emit: Characters and objects emit or spawn things when they're damaged. For example, damaged character may start sparking, smoking or being on fire. This is usually more for mechanical objects and characters. Damage Is Fire also fits here. Real signs of damage: The character or object shows physical signs of damage. When the game uses 3D models, they go into 2 subcategories: Retexture: Texture Swap: this frequently occurs in polygonal 3D games, with characters getting more and more bloody as they take more damage through the use of so-called "painskins", one or more replacement surface textures (skins) that get swapped in when a creature or individual body part/article of clothing/armor reaches a certain amount of damage. Newer games instead have partially transparent "decals" that are composited over the exact areas where the damage occurred. Mechanical bosses tend to catch fire and/or get dents. Model change: Full model swap: it's when besides seeing different textures, a model or sprite will be changed even more. Can be a source of Nightmare Fuel in some cases. Pose change: Rather than change the model entirely, some games let the combatant assume an "injured" pose and animation especially if they're low on health. While the boss may Turn Red, and get a power boost, it doesn't necessarily have to do so. Note that Shows Damage is not mutually exclusive with Critical Existence Failure, which makes it all the more hilarious when the two overlap. In RTS games, this is typically shown via Damage Is Fire, at least for buildings and vehicles. See also Flash of Pain. Subsystem Damage is a stats-affecting variation of this. Vague Hit Points can be used in conjunction with this trope. |
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Shows Damage / int_10b03dcf | type |
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Shows Damage / int_10b03dcf | comment |
As you progress in Batman: Arkham Asylum, the Batsuit shows more and more damage. By the end of the game, there are noticeably a tear at the chest, a few tatters and holes in the cape, a cut on Batman's cheek and a few bullet holes. Likewise in The Amazing Spider-Man, a game that's heavily based off of the Batman Arkham series, as most of Spider-Man's suits (including the default) show tearing as he takes damage, but oddly enough as soon as you enter "The Haven" (Stan's house), it instantly restores the suit to its undamaged form. Just look at how torn and scratched up it can get. |
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Batman: Arkham Asylum (Video Game) | hasFeature |
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Shows Damage / int_10d303a2 | type |
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Horde enemies in Shin Megami Tensei IV comprise a large group of opponents represented mechanically as a single foe that takes multiple actions per turn. The horde visibly thins out as you wear down its collective health. | |
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Shin Megami Tensei IV (Video Game) | hasFeature |
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Shows Damage / int_1215a23d | type |
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Genshin Impact has the monsters' Elemental Armor become more and more shattered as you damage it, with dust and chipped pieces flying off each hit, and eventually shattering completely when you break through. | |
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MapleStory: Zakum, a huge, eight-armed statue, does this twice. By the end, it'll have quite a few huge cracks and its teeth will barely be there. | |
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MapleStory (Video Game) | hasFeature |
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Shows Damage / int_1622155 | type |
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In Kirby Super Star and its remake, Kirby will flash red if his health gets very low. Helpers also flash at low health, and so does Meta-Knight when you play as him in the remake. | |
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Kirby Super Star (Video Game) | hasFeature |
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Shows Damage / int_169f043b | type |
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In StarCraft, Protoss buildings start catching on blue fire, while the Zerg buildings bleed. This is also played with on Terran buildings: once you damage them beyond a point, they catch on fire, and the fire will slowly damage the building more and more until it explodes. This is balanced by the Terrans being able to repair buildings, and therefore stabilize a critical structure. One nice touch with the Zerg bleeding is that the Terran Nuke uses a red dot to indicate its target...which tends to appear just underneath the bleeding, making it hard to tell the difference between "that building is bleeding" and "holy crap, two-thirds of that building's maximum health is doomed unless I can get an Overlord in there fast!" The HUD diagrams (wireframes for Terran/Protoss, something that resembles a thermal imaging reading for Zerg) for selected forces turn yellow, then red, to ostensibly indicate areas of the unit that've taken damage. In the case of Zerg units, the "thermal image" changes from reds and oranges (indicating higher body temperatures and working metabolism) to blues and purples (indicating weakening life-signs). |
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StarCraft (Video Game) | hasFeature |
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Shows Damage / int_16c83de8 | type |
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Both Star Fox 64 and Star Fox: Assault show this kind of damage when the Arwing is low on shield; smoke for the former and violet particle trails for the latter. The lower the shielding, the more frequent it becomes for both. | |
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Star Fox 64 (Video Game) | hasFeature |
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Shows Damage / int_16ca9c3 | type |
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In Rayman Legends, most bosses get more damaged as the fight goes on. The dragon's wings become more tattered and its face looks more and more beaten up; the iron frog loses its armor (and its missile attacks) as the fight goes on; the giant luchador loses teeth and his mask cracks; and the robot dragon's mouth-gem cracks (making its attacks weaker-looking) as its facial armor first cracks and then breaks off completely. | |
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Rayman Legends (Video Game) | hasFeature |
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Shows Damage / int_17bfcf60 | type |
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The Homeworld series, for all its scientific accuracy, shows the larger battleships on fire when they are damaged before they finally go boom. In the second game, they don't just blow up; smaller explosions, hulls being ripped off by the explosions, debris flying, and then the ship goes kablooie. The fire may be justified as fuel lines and ship atmosphere reacting and the resulting blaze being vented into space by damage control teams. |
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Homeworld (Video Game) | hasFeature |
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Shows Damage / int_17ec5027 | type |
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The back (and flashlight) of protagonist Murphy becomes more and more beat up as he takes damage. Notable in that aside from opening the pause screen, it's the only way to check your health. | |
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Silent Hill: Downpour (Video Game) | hasFeature |
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Shows Damage / int_1973b10a | type |
Shows Damage | |
Shows Damage / int_1973b10a | comment |
In Sonic Unleashed, both the Egg Cauldron and the Tornado start to smoke and then catch fire when low on HP. | |
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Sonic Unleashed (Video Game) | hasFeature |
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Shows Damage / int_1b316ff0 | type |
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Shows Damage / int_1b316ff0 | comment |
Enemies and bosses in ZeroRanger usually show damage by having their Flash of Pain change from white to orange, but some (such as Stage 1's boss and the "Buddha head" enemies) show fuselage cracking or other signs of combat wear and tear. | |
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ZeroRanger (Video Game) | hasFeature |
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Shows Damage / int_1c1ceec7 | type |
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Most monsters in the Monster Hunter series can have parts of their bodies like horns and frills damaged and/or their tails removed if they receive enough abuse in the same location. You get rewarded with items for doing this (Many of which are only available in this fashion), and it can also expose weak points or hinder their fighting ability. | |
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Monster Hunter (Video Game) | hasFeature |
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Shows Damage / int_20117302 | type |
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Bosses in Sunset Riders flash red when their health is getting low, getting more rapid the closer they are to defeat. | |
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Sunset Riders (Video Game) | hasFeature |
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Shows Damage / int_211315b8 | type |
Shows Damage | |
Shows Damage / int_211315b8 | comment |
In Star Trek: Starfleet Command, if too many phaser hits got through your shields you'd start leaking glowy purple plasma trails. In the sequels, you'd see scorch marks, electrical cracklies, and bits of your ship on fire. | |
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Star Trek: Starfleet Command (Video Game) | hasFeature |
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Shows Damage / int_22a914c | type |
Shows Damage | |
Shows Damage / int_22a914c | comment |
Too Human does this with Trolls — you can blow off the outer armor plating of various parts, then destroy the internal components. Their arms can actually be destroyed altogether. | |
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Too Human (Video Game) | hasFeature |
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Shows Damage / int_24798b73 | type |
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Shows Damage / int_24798b73 | comment |
Just about every enemy in Einhänder, provided they take more than one shot to kill. The very first miniboss, in fact, has a weapon in each arm that you can destroy. It then pulls out a two-handed energy rifle. Blow that up, and it retreats. Blow up its propulsion source, and it falls to the ground while throwing out parting shots. Special mention goes to Ausf A Gestell, the crazy monkey robot Mini-Boss. You can literally blow off its hands, arms, feet, backpack and such, and this changes its attacks. If you blow off one hand for example, it will kick a crate at the player instead of normally throwing it. |
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Einhänder (Video Game) | hasFeature |
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Shows Damage / int_265fb4f1 | type |
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Shows Damage / int_265fb4f1 | comment |
Hyrule Warriors: Dark Beast Ganon during the first part of his battle. Hit his bomb weakpoint and his left bracer breaks in half. Hit his arrow weakpoint and his right bracer breaks. The hookshot weakpoint rips off the tip of his tail and breaks one of his tusks. The two boomerang weak points break his horns. Once all of his weakpoints are broken he Turns Red and enters the second, more dangerous half of the battle. Land the killing blow, and the jewel on his forehead shatters. | |
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Hyrule Warriors (Video Game) | hasFeature |
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Shows Damage / int_26674ed5 | type |
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Shows Damage / int_26674ed5 | comment |
The Harrier 2 in Metal Gear Solid 2: Sons of Liberty belches out more and more smoke as it gets more damaged. It also unloads less missiles when it attempts a salvo. | |
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Metal Gear Solid 2: Sons of Liberty (Video Game) | hasFeature |
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Shows Damage / int_2a6eefe5 | type |
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Shows Damage / int_2a6eefe5 | comment |
Nightmare boss Metroid Fusion is a particularly nightmarish example. When you first start the fight, it has a gravity manipulator and a sort of "mask" for a face◊. After it Turns Red and activates the gravity manipulator, a strange green... fluid begins dripping out of the mask's eye holes. Then you destroy the gravity manipulator... which is followed by Nightmare's "mask" breaking, revealing its true,◊ utterly horrifying face. And it gets worse; as you attack it, its face melts more and more as damage is dealt. And it's terrifying. Nettori from the same game also loses its arms and head after enough damage. | |
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Metroid Fusion (Video Game) | hasFeature |
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Shows Damage / int_2ab7bee4 | type |
Shows Damage | |
Shows Damage / int_2ab7bee4 | comment |
Vector Incremental: If the Ring Effects option is on, rings become more and more cracked as they're damaged. | |
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Vector Incremental (Video Game) | hasFeature |
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Shows Damage / int_2c6a3568 | type |
Shows Damage | |
Shows Damage / int_2c6a3568 | comment |
The War God from Forgotten Worlds gets his armor cracked and starts losing chunks of it as the battles goes on. | |
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Forgotten Worlds (Video Game) | hasFeature |
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Shows Damage / int_2e839104 | type |
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Shows Damage / int_2e839104 | comment |
Used effectively in Scarface: The World Is Yours where almost every character model has a "bloody" skin than shows streaks of blood as they take damage. Tony himself has about four or five skins per the suit he is wearing. | |
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Scarface: The World Is Yours (Video Game) | hasFeature |
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Shows Damage / int_2f203125 | type |
Shows Damage | |
Shows Damage / int_2f203125 | comment |
The Shin Megami Tensei (and Persona) games with 3D models gives its bosses a separate idle animation when they reach the last quarter of their health, which depicts them in a weakened and exhausted state, though they still usually stick to thesame attack patterns as before. | |
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Shin Megami Tensei (Franchise) | hasFeature |
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Shows Damage / int_2f3eb71f | type |
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Shows Damage / int_2f3eb71f | comment |
In Command & Conquer: Generals units will smoke, slow down/limp when damaged. | |
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Command & Conquer: Generals (Video Game) | hasFeature |
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Shows Damage / int_3184e1e3 | type |
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In Office Jerk and its Spin-Off Office Zombie, both the Jerk and Zombie show damage in various ways, depending on what object they get hit with. With the Jerk, it's typically bumps, head lumps, or bruises. With the Zombie, you can knock his eye out or even cut his arm or head off. | |
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Office Jerk (Video Game) | hasFeature |
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Shows Damage / int_34768535 | type |
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Mooks in MadWorld will generally not show any damage on their models until they receive massive injury in a finisher, however if you hit them enough with some weapons, their limbs will fly off. Don't worry, it's as goofy and over the top as the rest of the game. | |
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MadWorld (Video Game) | hasFeature |
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Shows Damage / int_35c0d5c2 | type |
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Shows Damage / int_35c0d5c2 | comment |
Every boss in Wonder Boy in Monster Land (and a few of the Mooks) have a coloured dot on them that changes colour as they weaken. | |
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Wonder Boy in Monster Land (Video Game) | hasFeature |
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Ion Fury | |
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Ion Fury (Video Game) | hasFeature |
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Certain bosses in Dynamite Dux get "X"s for eyes when close to dying. Also, the player characters start looking tired when low on health. | |
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Dynamite Dux (Video Game) | hasFeature |
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Shows Damage / int_382f2d3b | type |
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Inverted with Driver: San Francisco where most cars! (140, not all of them are licensed like the made up A.S.Y.M., Caison, Camion, Dykemann, Van Dourn and Y.A.R.E have vehicles based on real models but not named) And it shows full damage and wrecks depending on where and how the car takes damage. | |
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Driver: San Francisco (Video Game) | hasFeature |
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Shows Damage / int_39b7671e | type |
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Nightmare makes a return appearance in Metroid: Other M. He does the face-mask cracking from Fusion, but there is no face-melting in the second fight. | |
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Metroid: Other M (Video Game) | hasFeature |
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Shows Damage / int_39fe00f1 | type |
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In Dragon Age: Inquisition, party members' portrait icons become progressively more marred and bloodied as their health drops. | |
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Dragon Age: Inquisition (Video Game) | hasFeature |
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Shows Damage / int_3a50fde0 | type |
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Shows Damage / int_3a50fde0 | comment |
Bosses in Raptor: Call of the Shadows start emitting little explosions when they're low on health. | |
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Raptor: Call of the Shadows (Video Game) | hasFeature |
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Shows Damage / int_3a7f5b49 | type |
Shows Damage | |
Shows Damage / int_3a7f5b49 | comment |
Alice: Madness Returns has the Doll Girl Giant Mook that gets stripped of its clothes, amputated of its arms, shattered of its frontal torso covering the heart-like organ. | |
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Alice: Madness Returns (Video Game) | hasFeature |
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Shows Damage / int_3f08f083 | type |
Shows Damage | |
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Over the course of Spider-Man: Edge of Time, Peter Parker's costume will get torn up. | |
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Spider-Man: Edge of Time (Video Game) | hasFeature |
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Shows Damage / int_3f9e415 | type |
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Vehicles in Saints Row demonstrate this quite well. Ramming things damages your bumper, shooting the tyres makes the wheels spark as you drive, and you can snipe off doors or panels with the right weapons. | |
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Saints Row (Video Game) | hasFeature |
Shows Damage / int_3f9e415 | |
Shows Damage / int_40b95048 | type |
Shows Damage | |
Shows Damage / int_40b95048 | comment |
In Nibblers, durable Lizards will sport black eyes if damaged, while Cactus Lizards get Clothing Damage instead. Blocks that take more than one hit will show cracks once hit. | |
Shows Damage / int_40b95048 | featureApplicability |
1.0 | |
Shows Damage / int_40b95048 | featureConfidence |
1.0 | |
Nibblers (Video Game) | hasFeature |
Shows Damage / int_40b95048 | |
Shows Damage / int_438b63e4 | type |
Shows Damage | |
Shows Damage / int_438b63e4 | comment |
In the finale of Halo: Reach Noble Six's visor shows damage as his condition deteriorates. | |
Shows Damage / int_438b63e4 | featureApplicability |
1.0 | |
Shows Damage / int_438b63e4 | featureConfidence |
1.0 | |
Halo: Reach (Video Game) | hasFeature |
Shows Damage / int_438b63e4 | |
Shows Damage / int_4907ba28 | type |
Shows Damage | |
Shows Damage / int_4907ba28 | comment |
The zombies in Waxworks (1992) will lose their arms and head if hit in the right spots. | |
Shows Damage / int_4907ba28 | featureApplicability |
1.0 | |
Shows Damage / int_4907ba28 | featureConfidence |
1.0 | |
Waxworks (1992) (Video Game) | hasFeature |
Shows Damage / int_4907ba28 | |
Shows Damage / int_49273aff | type |
Shows Damage | |
Shows Damage / int_49273aff | comment |
In Airfix Dogfighter, the more damage your (or enemy's) plane takes, the more visibly damaged it becomes. At first it's smoking a little, followed by being on fire when close to death. | |
Shows Damage / int_49273aff | featureApplicability |
1.0 | |
Shows Damage / int_49273aff | featureConfidence |
1.0 | |
Airfix Dogfighter (Video Game) | hasFeature |
Shows Damage / int_49273aff | |
Shows Damage / int_4a4dcdd8 | type |
Shows Damage | |
Shows Damage / int_4a4dcdd8 | comment |
Every enemy in Final Fantasy Mystic Quest shows damage as you whittle his HP away. Regular enemies have two sprites (normal and injured), while mid-bosses have three and area bosses four. The Dark King has four different One-Winged Angel forms (and a whole lot of HP). | |
Shows Damage / int_4a4dcdd8 | featureApplicability |
1.0 | |
Shows Damage / int_4a4dcdd8 | featureConfidence |
1.0 | |
Final Fantasy Mystic Quest (Video Game) | hasFeature |
Shows Damage / int_4a4dcdd8 | |
Shows Damage / int_4c56381b | type |
Shows Damage | |
Shows Damage / int_4c56381b | comment |
The Binding of Isaac's Afterbirth+ DLC adds the item "Adrenaline", which increases the size of Isaac's body and slightly increases his damage for every empty red heart container he has. Strangely, the size of Isaac's head doesn't increase to match his body, which results in a comical contrast in size if you have eleven and a half empty heart containers. | |
Shows Damage / int_4c56381b | featureApplicability |
1.0 | |
Shows Damage / int_4c56381b | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
Shows Damage / int_4c56381b | |
Shows Damage / int_51b6ba6c | type |
Shows Damage | |
Shows Damage / int_51b6ba6c | comment |
One of the trademark touches of Id's FPS series like Wolfenstein 3-D, Doom, and Quake is the presence of a floating representation of the Player Character's head in the middle of the HUD, which will become more badly wounded as you soak up damage. Other games that use the progressively bloodier face with a percentage health count method include: Ion Fury Apocryph (currently a free download in an alpha build) Catacomb Fantasy Trilogy |
|
Shows Damage / int_51b6ba6c | featureApplicability |
1.0 | |
Shows Damage / int_51b6ba6c | featureConfidence |
1.0 | |
Wolfenstein 3-D (Video Game) | hasFeature |
Shows Damage / int_51b6ba6c | |
Shows Damage / int_5425ce75 | type |
Shows Damage | |
Shows Damage / int_5425ce75 | comment |
Grand Theft Auto has increasingly polished the art of showing how messed up a car is as the series has progressed. The original and 2 had changing sprites and an increasingly more broken sounding engine. With the jump into 3D, III had individual parts get broken until the eventual explosion, with Vice City and San Andreas further polishing it. By IV, vehicles can be damaged in multiple manners, depending on where and how hard the hit was, reaching a strong level of detail (and situations where a car-turned-accordion can still somehow keep going). | |
Shows Damage / int_5425ce75 | featureApplicability |
1.0 | |
Shows Damage / int_5425ce75 | featureConfidence |
1.0 | |
Grand Theft Auto (Video Game) | hasFeature |
Shows Damage / int_5425ce75 | |
Shows Damage / int_58f5f234 | type |
Shows Damage | |
Shows Damage / int_58f5f234 | comment |
For Honor has heroes accumulate battle damage as they lose health, from rent helms to particularly nasty gashes. Fittingly, these scars remain even after the character has recovered health or been revived. | |
Shows Damage / int_58f5f234 | featureApplicability |
1.0 | |
Shows Damage / int_58f5f234 | featureConfidence |
1.0 | |
For Honor (Video Game) | hasFeature |
Shows Damage / int_58f5f234 | |
Shows Damage / int_591aa39f | type |
Shows Damage | |
Shows Damage / int_591aa39f | comment |
Most of the bosses in the Metal Slug series show progressive damage, having bullet holes or damage to their armor appear. Later, smoke or fire may appear, and some weapon systems may be destroyed, signalling a change in attack pattern. Allen O'Neil, the machinegun-wielding elite, also Turns Red when nearly defeated. | |
Shows Damage / int_591aa39f | featureApplicability |
1.0 | |
Shows Damage / int_591aa39f | featureConfidence |
1.0 | |
Metal Slug (Video Game) | hasFeature |
Shows Damage / int_591aa39f | |
Shows Damage / int_59a835fb | type |
Shows Damage | |
Shows Damage / int_59a835fb | comment |
Robotnik's and Tails' mechs in Sonic Adventure 2 start sparking and smoking when low on HP. | |
Shows Damage / int_59a835fb | featureApplicability |
1.0 | |
Shows Damage / int_59a835fb | featureConfidence |
1.0 | |
Sonic Adventure 2 (Video Game) | hasFeature |
Shows Damage / int_59a835fb | |
Shows Damage / int_5bddbfbd | type |
Shows Damage | |
Shows Damage / int_5bddbfbd | comment |
Dr. Tongue's final form in Zombies Ate My Neighbors is a giant head. As damage is dealt, it starts to mutate, then begins to break. This would be prime Nightmare Fuel, if it weren't for the fact that the head is revealed to be an android. | |
Shows Damage / int_5bddbfbd | featureApplicability |
1.0 | |
Shows Damage / int_5bddbfbd | featureConfidence |
1.0 | |
Zombies Ate My Neighbors (Video Game) | hasFeature |
Shows Damage / int_5bddbfbd | |
Shows Damage / int_5c1440dd | type |
Shows Damage | |
Shows Damage / int_5c1440dd | comment |
In Dancing Monster, you have to shoot at the monster's body parts to remove them. The less parts the monster has, the closer you are to winning. | |
Shows Damage / int_5c1440dd | featureApplicability |
1.0 | |
Shows Damage / int_5c1440dd | featureConfidence |
1.0 | |
Dancing Monster (Video Game) | hasFeature |
Shows Damage / int_5c1440dd | |
Shows Damage / int_5c622d7f | type |
Shows Damage | |
Shows Damage / int_5c622d7f | comment |
Devil May Cry 3: Dante's Awakening: Damaging the Damned Chessmen enough times causes a part of their model to break, such as a Pawn piece's sword tip disappearing. | |
Shows Damage / int_5c622d7f | featureApplicability |
1.0 | |
Shows Damage / int_5c622d7f | featureConfidence |
1.0 | |
Devil May Cry 3: Dante's Awakening (Video Game) | hasFeature |
Shows Damage / int_5c622d7f | |
Shows Damage / int_5cbdef93 | type |
Shows Damage | |
Shows Damage / int_5cbdef93 | comment |
In Deadpool, whenever the titular character takes damage, his outfit gets torn and shredded, sometimes to the point where Wade looks nearly naked (but thankfully, he isn't). So long as Deadpool isn't actively taking damage, he'll begin to heal, which oddly enough, includes his outfit. | |
Shows Damage / int_5cbdef93 | featureApplicability |
1.0 | |
Shows Damage / int_5cbdef93 | featureConfidence |
1.0 | |
Deadpool | hasFeature |
Shows Damage / int_5cbdef93 | |
Shows Damage / int_5d786f99 | type |
Shows Damage | |
Shows Damage / int_5d786f99 | comment |
Catacomb Fantasy Trilogy | |
Shows Damage / int_5d786f99 | featureApplicability |
1.0 | |
Shows Damage / int_5d786f99 | featureConfidence |
1.0 | |
Catacomb Fantasy Trilogy (Video Game) | hasFeature |
Shows Damage / int_5d786f99 | |
Shows Damage / int_5df242fc | type |
Shows Damage | |
Shows Damage / int_5df242fc | comment |
Resident Evil 2 (Remake) has damage inflicted upon zombies shown when they are shot, with the undead losing chunks of flesh where they are hit. The player characters, similarly, bear bite marks when they take damage. | |
Shows Damage / int_5df242fc | featureApplicability |
1.0 | |
Shows Damage / int_5df242fc | featureConfidence |
1.0 | |
Resident Evil 2 (Remake) (Video Game) | hasFeature |
Shows Damage / int_5df242fc | |
Shows Damage / int_5dfb8aa2 | type |
Shows Damage | |
Shows Damage / int_5dfb8aa2 | comment |
The Death Egg Robot in Sonic Generations also falls in this trope, showing sparks and smoke as the battle goes along. | |
Shows Damage / int_5dfb8aa2 | featureApplicability |
1.0 | |
Shows Damage / int_5dfb8aa2 | featureConfidence |
1.0 | |
Sonic Generations (Video Game) | hasFeature |
Shows Damage / int_5dfb8aa2 | |
Shows Damage / int_5e91c7b | type |
Shows Damage | |
Shows Damage / int_5e91c7b | comment |
From the second game onward, characters who take too much damage in Resident Evil games limp and hold their stomach in pain, sometimes losing the ability to run depending on the installment. Characters who die especially bloody deaths will also be covered in blood on the Game Over screen. | |
Shows Damage / int_5e91c7b | featureApplicability |
1.0 | |
Shows Damage / int_5e91c7b | featureConfidence |
1.0 | |
Resident Evil 2 (Video Game) | hasFeature |
Shows Damage / int_5e91c7b | |
Shows Damage / int_5e91c7d | type |
Shows Damage | |
Shows Damage / int_5e91c7d | comment |
Limbs can be severed in most games up to the fourth game, however this seems to not be the case with later installments. Occasionally, the camera angles and particle effects will fail to hide the fact that limbs aren't actually being severed. | |
Shows Damage / int_5e91c7d | featureApplicability |
1.0 | |
Shows Damage / int_5e91c7d | featureConfidence |
1.0 | |
Resident Evil 4 (Video Game) | hasFeature |
Shows Damage / int_5e91c7d | |
Shows Damage / int_5ed0217f | type |
Shows Damage | |
Shows Damage / int_5ed0217f | comment |
Paper Mario: Color Splash: Everything that can be damaged gradually loses color as it loses health. | |
Shows Damage / int_5ed0217f | featureApplicability |
1.0 | |
Shows Damage / int_5ed0217f | featureConfidence |
1.0 | |
Paper Mario: Color Splash (Video Game) | hasFeature |
Shows Damage / int_5ed0217f | |
Shows Damage / int_62624eee | type |
Shows Damage | |
Shows Damage / int_62624eee | comment |
Serious Sam: In the HD releases of The First Encounter and The Second Encounter, monsters have painskins for when they're low on health. They take on a particularly battered one when they die. | |
Shows Damage / int_62624eee | featureApplicability |
1.0 | |
Shows Damage / int_62624eee | featureConfidence |
1.0 | |
Serious Sam (Video Game) | hasFeature |
Shows Damage / int_62624eee | |
Shows Damage / int_62d2c5f8 | type |
Shows Damage | |
Shows Damage / int_62d2c5f8 | comment |
Warpath: Jurassic Park for the Playstation 1. As the fight goes on, cuts, lacerations, and even missing flesh (with ribs exposed if on the body) appear on the dinosaurs. The amount and speed of the damage depends on what part of the opponent you attack most often (if you bite at the head a lot, the snout and cheeks become bloody; body blows and throws cause exposed ribs and bleeding sides, etc). | |
Shows Damage / int_62d2c5f8 | featureApplicability |
1.0 | |
Shows Damage / int_62d2c5f8 | featureConfidence |
1.0 | |
Warpath: Jurassic Park (Video Game) | hasFeature |
Shows Damage / int_62d2c5f8 | |
Shows Damage / int_64ddf294 | type |
Shows Damage | |
Shows Damage / int_64ddf294 | comment |
EVE Online ships catch fire when they start to take structural damage. | |
Shows Damage / int_64ddf294 | featureApplicability |
1.0 | |
Shows Damage / int_64ddf294 | featureConfidence |
1.0 | |
EVE Online (Video Game) | hasFeature |
Shows Damage / int_64ddf294 | |
Shows Damage / int_660d8ee0 | type |
Shows Damage | |
Shows Damage / int_660d8ee0 | comment |
In World of Horror, your character's portrait will show signs of damage, including cuts and scrapes as their Stamina depletes, and baggy eyes as their Reason depletes. Some curses also show on your portrait, such as visible gills when afflicted with the Insmasu Look, and facial branding with a Black Eye of Crazy with Cursed Signs. | |
Shows Damage / int_660d8ee0 | featureApplicability |
1.0 | |
Shows Damage / int_660d8ee0 | featureConfidence |
1.0 | |
World of Horror (Video Game) | hasFeature |
Shows Damage / int_660d8ee0 | |
Shows Damage / int_694771e6 | type |
Shows Damage | |
Shows Damage / int_694771e6 | comment |
In The Coma: Vicious Sisters, Mina has a standard five-segment life bar. If she doesn't have an optional item at the end of the current area, the end-of-area cutscene will result in Mina getting damaged and permanently lose one segment of her life bar. This also gets reflected in her character, with her dialogue portrait, menu picture, and model getting scratches, a bruised lip, and bandages to her face and arms. | |
Shows Damage / int_694771e6 | featureApplicability |
1.0 | |
Shows Damage / int_694771e6 | featureConfidence |
1.0 | |
The Coma: Cutting Class (Video Game) | hasFeature |
Shows Damage / int_694771e6 | |
Shows Damage / int_6af78ff5 | type |
Shows Damage | |
Shows Damage / int_6af78ff5 | comment |
Metroid II: Return of Samus: As you chip away at the Queen Metroid's health, her digitized grunts gradually go into more agonized shrieking. | |
Shows Damage / int_6af78ff5 | featureApplicability |
1.0 | |
Shows Damage / int_6af78ff5 | featureConfidence |
1.0 | |
Metroid II: Return of Samus (Video Game) | hasFeature |
Shows Damage / int_6af78ff5 | |
Shows Damage / int_6b6d989e | type |
Shows Damage | |
Shows Damage / int_6b6d989e | comment |
Red Faction: Most enemies only show blood decals, but the nano-zombies in the second game can be dismembered piece-by-piece. | |
Shows Damage / int_6b6d989e | featureApplicability |
1.0 | |
Shows Damage / int_6b6d989e | featureConfidence |
1.0 | |
Red Faction (Video Game) | hasFeature |
Shows Damage / int_6b6d989e | |
Shows Damage / int_6b85085e | type |
Shows Damage | |
Shows Damage / int_6b85085e | comment |
Mortal Kombat: Starting with Deadly Alliance, characters start showing bruises and marks after a certain health loss. While it started off as a simple face texture swap, later games elaborated more on the details, like Scorpion losing his mask in Mortal Kombat vs. DC Universe. Mortal Kombat 9, in particular, have characters sporting gnarly injuries if they take a beating, such as Smoke having part of his jawbone exposed and the eyelids of one eye missing, making his eye appear to bulge. | |
Shows Damage / int_6b85085e | featureApplicability |
1.0 | |
Shows Damage / int_6b85085e | featureConfidence |
1.0 | |
Mortal Kombat (Franchise) | hasFeature |
Shows Damage / int_6b85085e | |
Shows Damage / int_6c1d09b3 | type |
Shows Damage | |
Shows Damage / int_6c1d09b3 | comment |
Heads and limbs can be blown/hacked off in Fallout 3 and Fallout: New Vegas, either by the killing blow or post-mortem. This can also happen to the player character during the death cinematic, especially when explosives are involved. Similarly, when the player character's limbs are crippled, their stance changes accordingly and wounds leave blood spattered on their clothing and body. | |
Shows Damage / int_6c1d09b3 | featureApplicability |
1.0 | |
Shows Damage / int_6c1d09b3 | featureConfidence |
1.0 | |
Fallout 3 (Video Game) | hasFeature |
Shows Damage / int_6c1d09b3 | |
Shows Damage / int_6da9ff3e | type |
Shows Damage | |
Shows Damage / int_6da9ff3e | comment |
In Dynasty Warriors: Gundam 2 (and maybe the first game), boss mobile suits start throwing off sparks as you do damage. | |
Shows Damage / int_6da9ff3e | featureApplicability |
1.0 | |
Shows Damage / int_6da9ff3e | featureConfidence |
1.0 | |
Dynasty Warriors: Gundam (Video Game) | hasFeature |
Shows Damage / int_6da9ff3e | |
Shows Damage / int_6de33ac8 | type |
Shows Damage | |
Shows Damage / int_6de33ac8 | comment |
Dead by Daylight: Injured survivors clutch their sides at all times when not interacting with things, while healthy ones move normally. | |
Shows Damage / int_6de33ac8 | featureApplicability |
1.0 | |
Shows Damage / int_6de33ac8 | featureConfidence |
1.0 | |
Dead by Daylight / Videogame | hasFeature |
Shows Damage / int_6de33ac8 | |
Shows Damage / int_6e34b51b | type |
Shows Damage | |
Shows Damage / int_6e34b51b | comment |
The "gore zone" system in Soldier of Fortune allows players to destroy individual body parts of enemies, e.g. severed limbs, shattered skulls, and disembowelment, usually causing instant death. | |
Shows Damage / int_6e34b51b | featureApplicability |
1.0 | |
Shows Damage / int_6e34b51b | featureConfidence |
1.0 | |
Soldier of Fortune (Video Game) | hasFeature |
Shows Damage / int_6e34b51b | |
Shows Damage / int_6e627c5c | type |
Shows Damage | |
Shows Damage / int_6e627c5c | comment |
In Halo 5: Guardians, the Promethean Knights and Soldiers will have bits of their armor fall off and expose weakspots if you hit them enough. | |
Shows Damage / int_6e627c5c | featureApplicability |
1.0 | |
Shows Damage / int_6e627c5c | featureConfidence |
1.0 | |
Halo 5: Guardians (Video Game) | hasFeature |
Shows Damage / int_6e627c5c | |
Shows Damage / int_6f2d1072 | type |
Shows Damage | |
Shows Damage / int_6f2d1072 | comment |
The MechWarrior series uses this trope extensively: 'Mechs start to emit smoke and sometimes even visible flames when they are heavily damaged. In MW3, 'Mechs show exposed wires when damage is focused on certain areas, and taking head damage can cause fractures on the cockpit glass along with a quite loud and surprising "*CHING*". MW4 uses scorch marks instead. In Living Legends, the BattleArmor's Diegetic Interface visor will become permanently cracked if damaged, along with temporary suit sealant and blood stains. Limbs (and in MW4, missile racks as well as various gun mounts) can be blown off entirely, leaving only twisted bits of metal and wiring hanging from the stump. In Living Legends, destroyed components will actually fall off the mech and smack into the ground, which can crush oblivious BattleArmor into giblets. Mechwarrior 5 takes this up to eleven: damage shows up on 'mechs based on what they were hit with. Lasers melt armor, missiles mangle it, flamers scorch it, and autocannons crater it. Even a basic engagement with light damage will result in a 'mech looking like it just stepped through a smelter. If armor is blown off a location, the underlying structure will also get exposed and wrecked based on damage received. Blown off arms are represented by twisted stumps of wiring and metal, blown off legs are cracked, broken and barely functional, and blown off torso sections show extensive internal and external damage. |
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Shows Damage / int_6f2d1072 | featureApplicability |
1.0 | |
Shows Damage / int_6f2d1072 | featureConfidence |
1.0 | |
MechWarrior (Video Game) | hasFeature |
Shows Damage / int_6f2d1072 | |
Shows Damage / int_7291539d | type |
Shows Damage | |
Shows Damage / int_7291539d | comment |
The other games in the Batman: Arkham Series continues this, as Batman will get scuffed up during the course of the game and DLC. City and Knight also sees Catwoman, Nightwing, and Robin get roughed up over the course of the games. However, this is usually only in default costumes, as alternate costumes will remain intact. | |
Shows Damage / int_7291539d | featureApplicability |
1.0 | |
Shows Damage / int_7291539d | featureConfidence |
1.0 | |
Batman: Arkham City (Video Game) | hasFeature |
Shows Damage / int_7291539d | |
Shows Damage / int_73cdb697 | type |
Shows Damage | |
Shows Damage / int_73cdb697 | comment |
Characters at Caution health in classic Resident Evil games hunch over when standing and move holding their sides. In Danger, they hunch over even more and limp as they walk and run, both with reduced speed. | |
Shows Damage / int_73cdb697 | featureApplicability |
1.0 | |
Shows Damage / int_73cdb697 | featureConfidence |
1.0 | |
ResidentEvil | hasFeature |
Shows Damage / int_73cdb697 | |
Shows Damage / int_747d9a6f | type |
Shows Damage | |
Shows Damage / int_747d9a6f | comment |
[PROTOTYPE] vehicles and destructible buildings are mixed. Civilian vehicles can be picked and thrown right away (except the coach/bus and the garbage truck), undergoing deformation and finally catching fire before blowing up as they take damage. You can also run them over with a tank to just flatten them without blowing them up unless you damage them in another way. |
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Shows Damage / int_747d9a6f | featureApplicability |
1.0 | |
Shows Damage / int_747d9a6f | featureConfidence |
1.0 | |
[PROTOTYPE] / Videogame | hasFeature |
Shows Damage / int_747d9a6f | |
Shows Damage / int_74c5b2f3 | type |
Shows Damage | |
Shows Damage / int_74c5b2f3 | comment |
Super Famicom Wars: battle animations have units visually damaged, such as turrets on a ship being blown up. | |
Shows Damage / int_74c5b2f3 | featureApplicability |
1.0 | |
Shows Damage / int_74c5b2f3 | featureConfidence |
1.0 | |
Nintendo Wars (Video Game) | hasFeature |
Shows Damage / int_74c5b2f3 | |
Shows Damage / int_74f7210c | type |
Shows Damage | |
Shows Damage / int_74f7210c | comment |
The Legend of Zelda: The Legend of Zelda: Ocarina of Time: During the battle against Ganondorf, his cape gets more tattered as Link damages him. Hyrule Warriors: Dark Beast Ganon during the first part of his battle. Hit his bomb weakpoint and his left bracer breaks in half. Hit his arrow weakpoint and his right bracer breaks. The hookshot weakpoint rips off the tip of his tail and breaks one of his tusks. The two boomerang weak points break his horns. Once all of his weakpoints are broken he Turns Red and enters the second, more dangerous half of the battle. Land the killing blow, and the jewel on his forehead shatters. |
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Shows Damage / int_74f7210c | featureApplicability |
1.0 | |
Shows Damage / int_74f7210c | featureConfidence |
1.0 | |
The Legend of Zelda (Franchise) | hasFeature |
Shows Damage / int_74f7210c | |
Shows Damage / int_755b343f | type |
Shows Damage | |
Shows Damage / int_755b343f | comment |
Halo: Especially after Halo 2, vehicles in the series will get broken, have large pieces fall off, and begin sputtering sparks and smoke as they're damaged. In the finale of Halo: Reach Noble Six's visor shows damage as his condition deteriorates. In Halo 5: Guardians, the Promethean Knights and Soldiers will have bits of their armor fall off and expose weakspots if you hit them enough. |
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Shows Damage / int_755b343f | featureApplicability |
1.0 | |
Shows Damage / int_755b343f | featureConfidence |
1.0 | |
Halo (Franchise) | hasFeature |
Shows Damage / int_755b343f | |
Shows Damage / int_7579423f | type |
Shows Damage | |
Shows Damage / int_7579423f | comment |
Most bosses in Banjo-Tooie were like this. Targitzan is a totem pole, a layer of which falls off each time he takes damage. Old King Coal's arms and head fall off over the course of the fight. Mr. Patch's patches come off with each hit, in the first half of the Lord Woo Fak Fak battle his boils explode with each hit (leaking blood into the water), and Mingy Jongo's plating comes off each time he takes damage, revealing more of his true robotic self. Also, the duo themselves, in Banjo-Kazooie; their expressions next to your Life Meter change as you soak up damage, from happy and care-free at 5 HP or more, down to tired and jaded at 1 HP, and beat-up and unconscious when you die. |
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Shows Damage / int_7579423f | featureApplicability |
1.0 | |
Shows Damage / int_7579423f | featureConfidence |
1.0 | |
Banjo-Kazooie (Video Game) | hasFeature |
Shows Damage / int_7579423f | |
Shows Damage / int_76686539 | type |
Shows Damage | |
Shows Damage / int_76686539 | comment |
The Mako in Mass Effect starts to smoke and catch fire when critically damaged. Likewise the Hammerhead in Mass Effect 2 DLC missions, though it recovers quickly. | |
Shows Damage / int_76686539 | featureApplicability |
1.0 | |
Shows Damage / int_76686539 | featureConfidence |
1.0 | |
Mass Effect (Video Game) | hasFeature |
Shows Damage / int_76686539 | |
Shows Damage / int_7668653a | type |
Shows Damage | |
Shows Damage / int_7668653a | comment |
LOKI mechs in Mass Effect 2 show damage in a variety of different ways. Basically, shooting an extremity will make it fall off. Shoot its arms and it marches, armless, at you to self-destruct; shoot its legs and it will painfully crawl toward you till the bitter end. This can be quite fun if you target only the legs and are rewarded with a room full of slowly crawling LOKI mech torsos. | |
Shows Damage / int_7668653a | featureApplicability |
1.0 | |
Shows Damage / int_7668653a | featureConfidence |
1.0 | |
Mass Effect 2 (Video Game) | hasFeature |
Shows Damage / int_7668653a | |
Shows Damage / int_77677ed1 | type |
Shows Damage | |
Shows Damage / int_77677ed1 | comment |
Sword of the Stars has plasma fires show how damaged a ship section in. When a segment explodes, it undergoes a model swap. | |
Shows Damage / int_77677ed1 | featureApplicability |
1.0 | |
Shows Damage / int_77677ed1 | featureConfidence |
1.0 | |
Sword of the Stars (Video Game) | hasFeature |
Shows Damage / int_77677ed1 | |
Shows Damage / int_7b2ca7a2 | type |
Shows Damage | |
Shows Damage / int_7b2ca7a2 | comment |
As Bayonetta deals damage to her enemies, more and more of their skin and angelic accoutrements are flayed off until they're little more than bone, muscle and writhing internal organs. | |
Shows Damage / int_7b2ca7a2 | featureApplicability |
1.0 | |
Shows Damage / int_7b2ca7a2 | featureConfidence |
1.0 | |
Bayonetta (Video Game) | hasFeature |
Shows Damage / int_7b2ca7a2 | |
Shows Damage / int_7d6a6e0a | type |
Shows Damage | |
Shows Damage / int_7d6a6e0a | comment |
Ready 2 Rumble Boxing: In both games, boxers get black eyes, missing teeth, and look weakened/tired as the fight goes on. | |
Shows Damage / int_7d6a6e0a | featureApplicability |
1.0 | |
Shows Damage / int_7d6a6e0a | featureConfidence |
1.0 | |
Ready 2 Rumble Boxing (Video Game) | hasFeature |
Shows Damage / int_7d6a6e0a | |
Shows Damage / int_7d8c61a2 | type |
Shows Damage | |
Shows Damage / int_7d8c61a2 | comment |
Star Wars: The Old Republic: During space combat, the player's ship will start smoking and, eventually, will catch on fire should you take enough hull damage. Other ships show this as well, to varying degree - interceptors start smoking after one or two solid hits, frigates and destroyers will start gushing smoke and fire when one of its hardpoints is blown up, and elite NPCs (which fly ships that players themselves fly) will show the exact same damage that players of the same ship would. | |
Shows Damage / int_7d8c61a2 | featureApplicability |
1.0 | |
Shows Damage / int_7d8c61a2 | featureConfidence |
1.0 | |
Star Wars: The Old Republic (Video Game) | hasFeature |
Shows Damage / int_7d8c61a2 | |
Shows Damage / int_7f707367 | type |
Shows Damage | |
Shows Damage / int_7f707367 | comment |
The Freespace series uses two different kinds: when a ship is shot, it may start emitting flame-like particles where the shot hit it. In addition, when a ship is heavily damaged, lightning starts arcing across its hull. More lightning = more damage, to the point that a ship that is one point away from destruction will be almost constantly wracked with arcs of electricity. | |
Shows Damage / int_7f707367 | featureApplicability |
1.0 | |
Shows Damage / int_7f707367 | featureConfidence |
1.0 | |
FreeSpace (Video Game) | hasFeature |
Shows Damage / int_7f707367 | |
Shows Damage / int_80ddf5c1 | type |
Shows Damage | |
Shows Damage / int_80ddf5c1 | comment |
The Minotaur in the original God of War, with bonus credit for also having a health bar that shows damage (the armour on the health bar slowly breaks away as damage is added... the bar itself doesn't start going down until all the armour is removed). | |
Shows Damage / int_80ddf5c1 | featureApplicability |
1.0 | |
Shows Damage / int_80ddf5c1 | featureConfidence |
1.0 | |
God of War (Video Game) | hasFeature |
Shows Damage / int_80ddf5c1 | |
Shows Damage / int_81209b47 | type |
Shows Damage | |
Shows Damage / int_81209b47 | comment |
In Jump Super Stars and its sequel, the arena where your characters fight is designed like the pages of a Manga. Likewise, the controllable characters lose their color the more damage they take: when at 50%, their colors are more muted than at full health, when they have less than 10% HP they're basically black and white linearts. | |
Shows Damage / int_81209b47 | featureApplicability |
1.0 | |
Shows Damage / int_81209b47 | featureConfidence |
1.0 | |
Jump Super Stars (Video Game) | hasFeature |
Shows Damage / int_81209b47 | |
Shows Damage / int_813c002d | type |
Shows Damage | |
Shows Damage / int_813c002d | comment |
Most bosses in Chariot, one of the three games forming part of Three Wonders, fall apart the more damage they get, some times in rather creepy ways. | |
Shows Damage / int_813c002d | featureApplicability |
1.0 | |
Shows Damage / int_813c002d | featureConfidence |
1.0 | |
Three Wonders (Video Game) | hasFeature |
Shows Damage / int_813c002d | |
Shows Damage / int_8258e260 | type |
Shows Damage | |
Shows Damage / int_8258e260 | comment |
In the Super Mario Bros. series games, Mario/Luigi will actually shrink after taking enough damage before dying. This is actually reversed with the "Small Fiery Mario" glitch from the original Super Mario Bros. (which is triggered by touching both (a fake) Bowser and the ax at the same time at the end of the first seven castles) where big Mario/Luigi will die if taken a hit, while small Mario/Luigi will be the stronger form, causing him to grow if taken damage. As a result, if Mario/Luigi gets a Fire Flower, he will turn into Small Fiery Mario/Luigi! | |
Shows Damage / int_8258e260 | featureApplicability |
1.0 | |
Shows Damage / int_8258e260 | featureConfidence |
1.0 | |
Super Mario Bros. (Franchise) | hasFeature |
Shows Damage / int_8258e260 | |
Shows Damage / int_82d5c455 | type |
Shows Damage | |
Shows Damage / int_82d5c455 | comment |
Apocryph (currently a free download in an alpha build) | |
Shows Damage / int_82d5c455 | featureApplicability |
1.0 | |
Shows Damage / int_82d5c455 | featureConfidence |
1.0 | |
Apocryph (Video Game) | hasFeature |
Shows Damage / int_82d5c455 | |
Shows Damage / int_843f6f3f | type |
Shows Damage | |
Shows Damage / int_843f6f3f | comment |
Bushido Blade: In both games' Story Mode, after each death the player character shows up with bandages over the struck areas. | |
Shows Damage / int_843f6f3f | featureApplicability |
1.0 | |
Shows Damage / int_843f6f3f | featureConfidence |
1.0 | |
Bushido Blade (Video Game) | hasFeature |
Shows Damage / int_843f6f3f | |
Shows Damage / int_84dfb5d5 | type |
Shows Damage | |
Shows Damage / int_84dfb5d5 | comment |
In Galactic Civilizations 2, damaged ships and stations show lightning effects arcing over the surface. | |
Shows Damage / int_84dfb5d5 | featureApplicability |
1.0 | |
Shows Damage / int_84dfb5d5 | featureConfidence |
1.0 | |
Galactic Civilizations (Video Game) | hasFeature |
Shows Damage / int_84dfb5d5 | |
Shows Damage / int_85698529 | type |
Shows Damage | |
Shows Damage / int_85698529 | comment |
In Paper Mario 64, Huff N. Puff shrinks the more you damage him. | |
Shows Damage / int_85698529 | featureApplicability |
1.0 | |
Shows Damage / int_85698529 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Shows Damage / int_85698529 | |
Shows Damage / int_85c18772 | type |
Shows Damage | |
Shows Damage / int_85c18772 | comment |
Star Fox Zero: If your Arwing takes enough damage during a stage, close inspection will show bits and pieces of the ship looking burnt and chipped away. | |
Shows Damage / int_85c18772 | featureApplicability |
1.0 | |
Shows Damage / int_85c18772 | featureConfidence |
1.0 | |
Star Fox Zero (Video Game) | hasFeature |
Shows Damage / int_85c18772 | |
Shows Damage / int_86356b96 | type |
Shows Damage | |
Shows Damage / int_86356b96 | comment |
Deathless Hyperion shows your character's face on an onscreen avatar alongside his health meter. Lose more than half his health and his face starts showing cuts and bruises, and when his health is dangerously low he'll be bleeding heavily. | |
Shows Damage / int_86356b96 | featureApplicability |
1.0 | |
Shows Damage / int_86356b96 | featureConfidence |
1.0 | |
Deathless Hyperion (Video Game) | hasFeature |
Shows Damage / int_86356b96 | |
Shows Damage / int_8ac4e993 | type |
Shows Damage | |
Shows Damage / int_8ac4e993 | comment |
The Gundam 2D fighter Gundam the Battle Master (or Gundam Battle Assault in America) has the mecha show damage if you pound them in one specific area enough times. For example, performing a lot of sweeps will eventually make the armor on your opponent's legs break off, exposing the internal mechanisms. | |
Shows Damage / int_8ac4e993 | featureApplicability |
1.0 | |
Shows Damage / int_8ac4e993 | featureConfidence |
1.0 | |
Gundam (Franchise) | hasFeature |
Shows Damage / int_8ac4e993 | |
Shows Damage / int_8baa6b4d | type |
Shows Damage | |
Shows Damage / int_8baa6b4d | comment |
Double Dragon Neon's bosses start flashing orange when damaged enough. This is actually lampshaded by Skullmageddon if you pause during his fights with the Lee brothers. | |
Shows Damage / int_8baa6b4d | featureApplicability |
1.0 | |
Shows Damage / int_8baa6b4d | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Shows Damage / int_8baa6b4d | |
Shows Damage / int_8e2406ea | type |
Shows Damage | |
Shows Damage / int_8e2406ea | comment |
Dragon-type enemies in Space Harrier do this; Squilla and Godarni run green-blue-slightly different green-red-dead, while Valda and Salpedon start white and get gradually pinker and redder. | |
Shows Damage / int_8e2406ea | featureApplicability |
1.0 | |
Shows Damage / int_8e2406ea | featureConfidence |
1.0 | |
Space Harrier (Video Game) | hasFeature |
Shows Damage / int_8e2406ea | |
Shows Damage / int_90c5d5fe | type |
Shows Damage | |
Shows Damage / int_90c5d5fe | comment |
Buildings and some vehicles in Patapon series look broken when damaged. | |
Shows Damage / int_90c5d5fe | featureApplicability |
1.0 | |
Shows Damage / int_90c5d5fe | featureConfidence |
1.0 | |
Patapon (Video Game) | hasFeature |
Shows Damage / int_90c5d5fe | |
Shows Damage / int_91684031 | type |
Shows Damage | |
Shows Damage / int_91684031 | comment |
In Pokémon Black and White and Pokémon Black 2 and White 2, a Pokemon will glow yellow when paralyzed. Since Pokémon X and Y, this has been extended to all status effects. A Pokemon will glow yellow with occasional sparks when paralyzed, red with small flames when burned, purple with bubbles when poisoned, and white with a solid block of ice around it when frozen. When asleep, its eyes will close. |
|
Shows Damage / int_91684031 | featureApplicability |
1.0 | |
Shows Damage / int_91684031 | featureConfidence |
1.0 | |
Pokémon Black and White (Video Game) | hasFeature |
Shows Damage / int_91684031 | |
Shows Damage / int_931fc665 | type |
Shows Damage | |
Shows Damage / int_931fc665 | comment |
Metal Warriors: Instead of a health bar, your mech becomes darker with damage, eventually producing smoke and flames and missing arms, which prevents you from attacking. Most larger enemies also go through multiple stages of damage before being destroyed. | |
Shows Damage / int_931fc665 | featureApplicability |
1.0 | |
Shows Damage / int_931fc665 | featureConfidence |
1.0 | |
Metal Warriors (Video Game) | hasFeature |
Shows Damage / int_931fc665 | |
Shows Damage / int_971b0368 | type |
Shows Damage | |
Shows Damage / int_971b0368 | comment |
In SaGa Frontier, the final boss of T260G's game, Genocide Heart has Ominous Multiple Screens which fizzle out as he takes damage. | |
Shows Damage / int_971b0368 | featureApplicability |
1.0 | |
Shows Damage / int_971b0368 | featureConfidence |
1.0 | |
SaGa Frontier (Video Game) | hasFeature |
Shows Damage / int_971b0368 | |
Shows Damage / int_9799bb68 | type |
Shows Damage | |
Shows Damage / int_9799bb68 | comment |
In Seven Samurai 20XX, Humanoid give off particles and sparks when wounded and killed, with the exception of the most humanoid ones such as Cue, Zwei and Ein. | |
Shows Damage / int_9799bb68 | featureApplicability |
1.0 | |
Shows Damage / int_9799bb68 | featureConfidence |
1.0 | |
Seven Samurai 20XX (Video Game) | hasFeature |
Shows Damage / int_9799bb68 | |
Shows Damage / int_9a8bf274 | type |
Shows Damage | |
Shows Damage / int_9a8bf274 | comment |
In the 3D Command & Conquer series, buildings show damage. | |
Shows Damage / int_9a8bf274 | featureApplicability |
1.0 | |
Shows Damage / int_9a8bf274 | featureConfidence |
1.0 | |
Command & Conquer (Video Game) | hasFeature |
Shows Damage / int_9a8bf274 | |
Shows Damage / int_9ab0076a | type |
Shows Damage | |
Shows Damage / int_9ab0076a | comment |
Dragon's Crown has a rather disturbing example with the Chimera, who starts slowly rotting and falling apart the more it's damaged. | |
Shows Damage / int_9ab0076a | featureApplicability |
1.0 | |
Shows Damage / int_9ab0076a | featureConfidence |
1.0 | |
Dragon's Crown (Video Game) | hasFeature |
Shows Damage / int_9ab0076a | |
Shows Damage / int_9ae0c2a8 | type |
Shows Damage | |
Shows Damage / int_9ae0c2a8 | comment |
The Statue of Rhodes from God of War II is fought three separate times, with each time causing it to become more and more damaged. | |
Shows Damage / int_9ae0c2a8 | featureApplicability |
1.0 | |
Shows Damage / int_9ae0c2a8 | featureConfidence |
1.0 | |
God of War II (Video Game) | hasFeature |
Shows Damage / int_9ae0c2a8 | |
Shows Damage / int_9bc54f3b | type |
Shows Damage | |
Shows Damage / int_9bc54f3b | comment |
The penultimate and final bosses in the NES version of Jackie Chan's Action Kung Fu change color when low on health. | |
Shows Damage / int_9bc54f3b | featureApplicability |
1.0 | |
Shows Damage / int_9bc54f3b | featureConfidence |
1.0 | |
Jackie Chan's Action Kung Fu (Video Game) | hasFeature |
Shows Damage / int_9bc54f3b | |
Shows Damage / int_9e2819c9 | type |
Shows Damage | |
Shows Damage / int_9e2819c9 | comment |
Beating enemies in Silent Hill: Homecoming causes them to gradually become more red and cut up. | |
Shows Damage / int_9e2819c9 | featureApplicability |
1.0 | |
Shows Damage / int_9e2819c9 | featureConfidence |
1.0 | |
Silent Hill: Homecoming (Video Game) | hasFeature |
Shows Damage / int_9e2819c9 | |
Shows Damage / int_9f385201 | type |
Shows Damage | |
Shows Damage / int_9f385201 | comment |
Spec Ops: The Line has the protagonist become increasingly wounded as the game goes on. Captain Walker first suffers minor scratches and dings, then picks up minor burns over his hands and the back of his head, then gains deep lacerations that bleed copiously and a nasty second-degree burn behind his right ear. By the end he's become almost unrecognizable; he's covered in scorch marks, stains, blood, ash and sand, his clothes are totally ragged, his skin is peeling or scraped, and his eyes are hollow, unfocused and bloodshot with fatigue. His animations change over time as well, going from practiced, professional and precisely controlled to shaky and sluggish with exhaustion. | |
Shows Damage / int_9f385201 | featureApplicability |
1.0 | |
Shows Damage / int_9f385201 | featureConfidence |
1.0 | |
Spec Ops: The Line (Video Game) | hasFeature |
Shows Damage / int_9f385201 | |
Shows Damage / int_9fcc8c53 | type |
Shows Damage | |
Shows Damage / int_9fcc8c53 | comment |
Punch-Out!!: Every fighter in the NES and Wii games, with the former showing the battered characters in between rounds, and the latter having all boxers (including Little Mac) show all manners of bruises and bandages as they come closer to getting KO'd. | |
Shows Damage / int_9fcc8c53 | featureApplicability |
1.0 | |
Shows Damage / int_9fcc8c53 | featureConfidence |
1.0 | |
Punch-Out!! (Video Game) | hasFeature |
Shows Damage / int_9fcc8c53 | |
Shows Damage / int_a1d1d244 | type |
Shows Damage | |
Shows Damage / int_a1d1d244 | comment |
SD Snatcher had enemies that would show visible damage the more you hit them. In addition, hitting certain parts would decrease specific stats. | |
Shows Damage / int_a1d1d244 | featureApplicability |
1.0 | |
Shows Damage / int_a1d1d244 | featureConfidence |
1.0 | |
SD Snatcher (Video Game) | hasFeature |
Shows Damage / int_a1d1d244 | |
Shows Damage / int_a2dee471 | type |
Shows Damage | |
Shows Damage / int_a2dee471 | comment |
In The Legend of Zelda: The Wind Waker, certain enemies, most notably Ganondorf, spew particles when Link hits them with his sword and the capes of Mighty Darknuts become more damaged as Link slices them into rags. | |
Shows Damage / int_a2dee471 | featureApplicability |
1.0 | |
Shows Damage / int_a2dee471 | featureConfidence |
1.0 | |
The Legend of Zelda: The Wind Waker (Video Game) | hasFeature |
Shows Damage / int_a2dee471 | |
Shows Damage / int_a34863aa | type |
Shows Damage | |
Shows Damage / int_a34863aa | comment |
Bosses in Teenage Mutant Ninja Turtles NES games will start to flash when low on health. | |
Shows Damage / int_a34863aa | featureApplicability |
1.0 | |
Shows Damage / int_a34863aa | featureConfidence |
1.0 | |
Teenage Mutant Ninja Turtles (Franchise) | hasFeature |
Shows Damage / int_a34863aa | |
Shows Damage / int_a4514a75 | type |
Shows Damage | |
Shows Damage / int_a4514a75 | comment |
Sentinel Proxima in Iji loses parts of its chassis and has exposed wires hanging out from it as its health bar drops. Doesn't affect its weapon resistances any, however. | |
Shows Damage / int_a4514a75 | featureApplicability |
1.0 | |
Shows Damage / int_a4514a75 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Shows Damage / int_a4514a75 | |
Shows Damage / int_a4c36b62 | type |
Shows Damage | |
Shows Damage / int_a4c36b62 | comment |
PlanetSide 2 has vehicles start to smoke when their health drops below 80%, and the smoke gets progressively worse until the vehicle catches on fire, causing it to slowly bleed out while the engine starts to fail, crippling its acceleration and top speed. Better hope you're not in the air when your Liberator's engines catch fire! | |
Shows Damage / int_a4c36b62 | featureApplicability |
1.0 | |
Shows Damage / int_a4c36b62 | featureConfidence |
1.0 | |
PlanetSide (Video Game) | hasFeature |
Shows Damage / int_a4c36b62 | |
Shows Damage / int_a55d57a8 | type |
Shows Damage | |
Shows Damage / int_a55d57a8 | comment |
Crashday has the cars displaying damage according to how bad they've been battered in the different modes. | |
Shows Damage / int_a55d57a8 | featureApplicability |
1.0 | |
Shows Damage / int_a55d57a8 | featureConfidence |
1.0 | |
Crashday (Video Game) | hasFeature |
Shows Damage / int_a55d57a8 | |
Shows Damage / int_a5fec434 | type |
Shows Damage | |
Shows Damage / int_a5fec434 | comment |
Twisted Metal: Cars change into a "battered" version after getting enough damage. They magically return to their "shiny new" version after picking up a Health icon. | |
Shows Damage / int_a5fec434 | featureApplicability |
1.0 | |
Shows Damage / int_a5fec434 | featureConfidence |
1.0 | |
Twisted Metal (Video Game) | hasFeature |
Shows Damage / int_a5fec434 | |
Shows Damage / int_a81325d3 | type |
Shows Damage | |
Shows Damage / int_a81325d3 | comment |
Final Fantasy: In all the 2D main games, party members who are low on HP are shown to be kneeling down from exhaustion. This is also used in the 3D installments where critically wounded party members are hunched over and panting in exhaustion. In Final Fantasy X, your characters and the Aeons all have an "exhausted" stance when their HP drops below 50%. Some (like Valefor) are barely noticeable, while Bahamut will completely hunch over from his normally stoic pose. To avoid having to duplicate animations for every attack from this altered pose however, anyone in a "damaged" state will momentarily get up and resume their normal pose to attack, and then hunch back over. Characters' and Aeons' stances will progressively worsen as they take more damage. One character begins to sway at 50% but will eventually hunch over or even collapse to her knees if her health is too low. While standing up to attack in their "normal" pose, the characters will notably shake and stumble. The same rule applies after the typical animation ends. Final Fantasy Tactics: Units at sufficiently low health are in "Critical" mode, are very nearly prone, and enemy AI changes to run away (and heal if able) unless they are the only surviving unit left. |
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Shows Damage / int_a81325d3 | featureApplicability |
1.0 | |
Shows Damage / int_a81325d3 | featureConfidence |
1.0 | |
Final Fantasy (Franchise) | hasFeature |
Shows Damage / int_a81325d3 | |
Shows Damage / int_a9517b88 | type |
Shows Damage | |
Shows Damage / int_a9517b88 | comment |
God of War: The Minotaur in the original God of War, with bonus credit for also having a health bar that shows damage (the armour on the health bar slowly breaks away as damage is added... the bar itself doesn't start going down until all the armour is removed). The Statue of Rhodes from God of War II is fought three separate times, with each time causing it to become more and more damaged. |
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Shows Damage / int_a9517b88 | featureApplicability |
1.0 | |
Shows Damage / int_a9517b88 | featureConfidence |
1.0 | |
God of War (Video Game) | hasFeature |
Shows Damage / int_a9517b88 | |
Shows Damage / int_ab4434f0 | type |
Shows Damage | |
Shows Damage / int_ab4434f0 | comment |
In Die by the Sword body parts will be retextured bloody when struck. If damaged enough, body parts (wrists/ankles/limbs/heads) will separate. | |
Shows Damage / int_ab4434f0 | featureApplicability |
1.0 | |
Shows Damage / int_ab4434f0 | featureConfidence |
1.0 | |
Die by the Sword (Video Game) | hasFeature |
Shows Damage / int_ab4434f0 | |
Shows Damage / int_ae050a9f | type |
Shows Damage | |
Shows Damage / int_ae050a9f | comment |
Starting with The Legend of Zelda: Ocarina of Time, Link's idle state will be changed to him hunching over and panting heavily if his health is low. | |
Shows Damage / int_ae050a9f | featureApplicability |
1.0 | |
Shows Damage / int_ae050a9f | featureConfidence |
1.0 | |
The Legend of Zelda: Ocarina of Time / Videogame | hasFeature |
Shows Damage / int_ae050a9f | |
Shows Damage / int_b2fa98a2 | type |
Shows Damage | |
Shows Damage / int_b2fa98a2 | comment |
In Breakbar RPG, enemies turn more and more transparent as they are damaged. | |
Shows Damage / int_b2fa98a2 | featureApplicability |
1.0 | |
Shows Damage / int_b2fa98a2 | featureConfidence |
1.0 | |
Breakbar RPG (Video Game) | hasFeature |
Shows Damage / int_b2fa98a2 | |
Shows Damage / int_b34ad8d2 | type |
Shows Damage | |
Shows Damage / int_b34ad8d2 | comment |
Bosses in Adventure Island games change colour to red after they take enough damage. | |
Shows Damage / int_b34ad8d2 | featureApplicability |
1.0 | |
Shows Damage / int_b34ad8d2 | featureConfidence |
1.0 | |
Adventure Island (Video Game) | hasFeature |
Shows Damage / int_b34ad8d2 | |
Shows Damage / int_b8e252b4 | type |
Shows Damage | |
Shows Damage / int_b8e252b4 | comment |
Action Doom 2: Urban Brawl has the hulking serial killer Hugo, who gets more and more bloody and bruised as you beat him up. | |
Shows Damage / int_b8e252b4 | featureApplicability |
1.0 | |
Shows Damage / int_b8e252b4 | featureConfidence |
1.0 | |
Action Doom 2: Urban Brawl (Video Game) | hasFeature |
Shows Damage / int_b8e252b4 | |
Shows Damage / int_bca72091 | type |
Shows Damage | |
Shows Damage / int_bca72091 | comment |
While not an enemy, the normal ax in Animal Crossing gets more and more cracked as you use it, until it finally breaks. | |
Shows Damage / int_bca72091 | featureApplicability |
1.0 | |
Shows Damage / int_bca72091 | featureConfidence |
1.0 | |
AnimalCrossing | hasFeature |
Shows Damage / int_bca72091 | |
Shows Damage / int_bd820c3c | type |
Shows Damage | |
Shows Damage / int_bd820c3c | comment |
Crypt Worlds has a variant on this where, since there is no combat, the face shows how close they are to starving to death. Good thing Death Is a Slap on the Wrist. It also shows whether or not you're a cyborg. | |
Shows Damage / int_bd820c3c | featureApplicability |
1.0 | |
Shows Damage / int_bd820c3c | featureConfidence |
1.0 | |
Crypt Worlds (Video Game) | hasFeature |
Shows Damage / int_bd820c3c | |
Shows Damage / int_bfb483af | type |
Shows Damage | |
Shows Damage / int_bfb483af | comment |
Splatoon shows how damaged an Inkling is by how much opponent-colored ink is covering them, lasting until either they are splatted or Regenerating Health kicks in. The same goes for the single-player antagonists, the Octarians (and later on, to the playable Octolings); regenerating health included. | |
Shows Damage / int_bfb483af | featureApplicability |
1.0 | |
Shows Damage / int_bfb483af | featureConfidence |
1.0 | |
Splatoon (Franchise) | hasFeature |
Shows Damage / int_bfb483af | |
Shows Damage / int_c0d295c4 | type |
Shows Damage | |
Shows Damage / int_c0d295c4 | comment |
Team Fortress 2: If shot, spots of blood will appear on player models, and, if you have the luxury to look close enough while in the middle of frantic multiplayer combat, their facial expressions become increasingly pained as their health drops. This can also be subverted due to the Overheal mechanic: it's entirely possible for a character to be bleeding, on fire, covered in Jarate, covered in "milk," and pockmarked with dozens of bullet holes... and still have more than their maximum amount of health. | |
Shows Damage / int_c0d295c4 | featureApplicability |
-0.3 | |
Shows Damage / int_c0d295c4 | featureConfidence |
1.0 | |
Team Fortress 2 (Video Game) | hasFeature |
Shows Damage / int_c0d295c4 | |
Shows Damage / int_c0e5fa98 | type |
Shows Damage | |
Shows Damage / int_c0e5fa98 | comment |
Damaged structures in Mindustry have dark marks that get wider and darker the more damage the structure has sustained. | |
Shows Damage / int_c0e5fa98 | featureApplicability |
1.0 | |
Shows Damage / int_c0e5fa98 | featureConfidence |
1.0 | |
Mindustry (Video Game) | hasFeature |
Shows Damage / int_c0e5fa98 | |
Shows Damage / int_c19c6efa | type |
Shows Damage | |
Shows Damage / int_c19c6efa | comment |
Minecraft: In versions 1.15 and later, the Iron Golem's texture appears more cracked as they take damage, which serves as an indicator to player that they need to reverse this by repairing them with iron ingots. | |
Shows Damage / int_c19c6efa | featureApplicability |
1.0 | |
Shows Damage / int_c19c6efa | featureConfidence |
1.0 | |
Minecraft (Video Game) | hasFeature |
Shows Damage / int_c19c6efa | |
Shows Damage / int_c2463c55 | type |
Shows Damage | |
Shows Damage / int_c2463c55 | comment |
In Final Fantasy X, your characters and the Aeons all have an "exhausted" stance when their HP drops below 50%. Some (like Valefor) are barely noticeable, while Bahamut will completely hunch over from his normally stoic pose. To avoid having to duplicate animations for every attack from this altered pose however, anyone in a "damaged" state will momentarily get up and resume their normal pose to attack, and then hunch back over. Characters' and Aeons' stances will progressively worsen as they take more damage. One character begins to sway at 50% but will eventually hunch over or even collapse to her knees if her health is too low. While standing up to attack in their "normal" pose, the characters will notably shake and stumble. The same rule applies after the typical animation ends. |
|
Shows Damage / int_c2463c55 | featureApplicability |
1.0 | |
Shows Damage / int_c2463c55 | featureConfidence |
1.0 | |
Final Fantasy X (Video Game) | hasFeature |
Shows Damage / int_c2463c55 | |
Shows Damage / int_c2b13e20 | type |
Shows Damage | |
Shows Damage / int_c2b13e20 | comment |
Bosses in UN Squadron show damage by having parts explode or start burning. | |
Shows Damage / int_c2b13e20 | featureApplicability |
1.0 | |
Shows Damage / int_c2b13e20 | featureConfidence |
1.0 | |
Area 88 (Video Game) | hasFeature |
Shows Damage / int_c2b13e20 | |
Shows Damage / int_c3ed70f5 | type |
Shows Damage | |
Shows Damage / int_c3ed70f5 | comment |
Dracula from Castlevania: Bloodlines in his One-Winged Angel mode, at one point will Turn Red, but then afterwards will change into more decaying colours until he reaches a pale bone white. And by which point hitting him from that point onwards will cause bones to fly off his body. | |
Shows Damage / int_c3ed70f5 | featureApplicability |
1.0 | |
Shows Damage / int_c3ed70f5 | featureConfidence |
1.0 | |
Castlevania: Bloodlines (Video Game) | hasFeature |
Shows Damage / int_c3ed70f5 | |
Shows Damage / int_c5f50eb4 | type |
Shows Damage | |
Shows Damage / int_c5f50eb4 | comment |
In the first Contra game, 2 minibosses on stage 5 and the boss of stage 6 change color when damaged. | |
Shows Damage / int_c5f50eb4 | featureApplicability |
1.0 | |
Shows Damage / int_c5f50eb4 | featureConfidence |
1.0 | |
Contra (Video Game) | hasFeature |
Shows Damage / int_c5f50eb4 | |
Shows Damage / int_c63088d7 | type |
Shows Damage | |
Shows Damage / int_c63088d7 | comment |
In the Gundam Extreme Vs. series, when a mobile suit is low on life, it gives off electricity. Additionally, when an MS is defeated at the end of a match, part of its body will break away; it's only vaguely associated with the kind of attack that defeated it (for example, explosive weapons will make them break into multiple parts). | |
Shows Damage / int_c63088d7 | featureApplicability |
1.0 | |
Shows Damage / int_c63088d7 | featureConfidence |
1.0 | |
Gundam Vs Series (Video Game) | hasFeature |
Shows Damage / int_c63088d7 | |
Shows Damage / int_c6e9c6cc | type |
Shows Damage | |
Shows Damage / int_c6e9c6cc | comment |
In Super Mario Galaxy, while the player has a lifebar, bosses are visibly affected when damaged. For example, Dino Piranha starts inside an eggshell, which shatters after the first attack. Subsequent attacks remove petals, and also causes the boss to Turn Red. | |
Shows Damage / int_c6e9c6cc | featureApplicability |
1.0 | |
Shows Damage / int_c6e9c6cc | featureConfidence |
1.0 | |
Super Mario Galaxy (Video Game) | hasFeature |
Shows Damage / int_c6e9c6cc | |
Shows Damage / int_c7a2f584 | type |
Shows Damage | |
Shows Damage / int_c7a2f584 | comment |
Axiom Verge's bosses, save for the Final Boss, gradually turn red as Trace deals damage to them. | |
Shows Damage / int_c7a2f584 | featureApplicability |
1.0 | |
Shows Damage / int_c7a2f584 | featureConfidence |
1.0 | |
Axiom Verge (Video Game) | hasFeature |
Shows Damage / int_c7a2f584 | |
Shows Damage / int_c834792e | type |
Shows Damage | |
Shows Damage / int_c834792e | comment |
The Spyro the Dragon games had a variant where Sparx, your dragonfly companion, would change color to indicate how many hits you have left. Yellow, then blue, then green, then he's gone and one more hit will kill you. | |
Shows Damage / int_c834792e | featureApplicability |
1.0 | |
Shows Damage / int_c834792e | featureConfidence |
1.0 | |
Spyro the Dragon (Franchise) | hasFeature |
Shows Damage / int_c834792e | |
Shows Damage / int_c9c1bb50 | type |
Shows Damage | |
Shows Damage / int_c9c1bb50 | comment |
Evolve: While averted for the hunters, the Monsters slowly change as their health drops. When at extremely low health they are bloodstained and battered, with bone showing in some places and bullet holes dotting their bodies. | |
Shows Damage / int_c9c1bb50 | featureApplicability |
-1.0 | |
Shows Damage / int_c9c1bb50 | featureConfidence |
1.0 | |
Evolve (Video Game) | hasFeature |
Shows Damage / int_c9c1bb50 | |
Shows Damage / int_cab3141e | type |
Shows Damage | |
Shows Damage / int_cab3141e | comment |
Shantae and the Seven Sirens: If Shantae has low Hit Points, like the last quarter-heart, her Idle Animation turns into being bowlegged, occasional wincing and holding an arm. | |
Shows Damage / int_cab3141e | featureApplicability |
1.0 | |
Shows Damage / int_cab3141e | featureConfidence |
1.0 | |
Shantae and the Seven Sirens (Video Game) | hasFeature |
Shows Damage / int_cab3141e | |
Shows Damage / int_cfa2762f | type |
Shows Damage | |
Shows Damage / int_cfa2762f | comment |
The evil exes in Scott Pilgrim vs. The World: The Game start flashing yellow when their health gets low. When just a few more hits will finish them off, they flash yellow and red. | |
Shows Damage / int_cfa2762f | featureApplicability |
1.0 | |
Shows Damage / int_cfa2762f | featureConfidence |
1.0 | |
Scott Pilgrim vs. The World: The Game (Video Game) | hasFeature |
Shows Damage / int_cfa2762f | |
Shows Damage / int_cfb3439a | type |
Shows Damage | |
Shows Damage / int_cfb3439a | comment |
Brütal Legend has this during the stage battles; the stages have ten lights which represent health, and as they take damage the lights break (healing the stage will restore one light) | |
Shows Damage / int_cfb3439a | featureApplicability |
1.0 | |
Shows Damage / int_cfb3439a | featureConfidence |
1.0 | |
Brütal Legend (Video Game) | hasFeature |
Shows Damage / int_cfb3439a | |
Shows Damage / int_d02cde59 | type |
Shows Damage | |
Shows Damage / int_d02cde59 | comment |
Art of Fighting. The first two games had characters getting visibly bruised to the face, based on the damage that was done. Furthermore, characters will go into a tired looking stance when low on health, and the games even had a sort of sprite-change clothing damage mechanic for some characters such as being able to knock off John's sunglasses or Eiji's mask. Surprisingly, SNK never used this concept in anymore of their 2D fighting games. | |
Shows Damage / int_d02cde59 | featureApplicability |
1.0 | |
Shows Damage / int_d02cde59 | featureConfidence |
1.0 | |
Art of Fighting (Video Game) | hasFeature |
Shows Damage / int_d02cde59 | |
Shows Damage / int_d0a5a846 | type |
Shows Damage | |
Shows Damage / int_d0a5a846 | comment |
The core of the core ship of the first Gradius game changes its color when low on health. | |
Shows Damage / int_d0a5a846 | featureApplicability |
1.0 | |
Shows Damage / int_d0a5a846 | featureConfidence |
1.0 | |
Gradius (Video Game) | hasFeature |
Shows Damage / int_d0a5a846 | |
Shows Damage / int_d0db8144 | type |
Shows Damage | |
Shows Damage / int_d0db8144 | comment |
The portrait in Madou Monogatari is a visual indication of how much HP you have, looking more worried (or about to keel over even) as stamina declines. Enemies will also look beat up as they take damage. For Big Kindergarten Kids, Arle's movements in battle scenes will look more labored depending on her HP. | |
Shows Damage / int_d0db8144 | featureApplicability |
1.0 | |
Shows Damage / int_d0db8144 | featureConfidence |
1.0 | |
Madou Monogatari (Video Game) | hasFeature |
Shows Damage / int_d0db8144 | |
Shows Damage / int_d11c8e1d | type |
Shows Damage | |
Shows Damage / int_d11c8e1d | comment |
The final boss in Jackal turns mysteriously red when damaged. | |
Shows Damage / int_d11c8e1d | featureApplicability |
1.0 | |
Shows Damage / int_d11c8e1d | featureConfidence |
1.0 | |
Jackal (Video Game) | hasFeature |
Shows Damage / int_d11c8e1d | |
Shows Damage / int_d29994ae | type |
Shows Damage | |
Shows Damage / int_d29994ae | comment |
In Live A Live, player characters' posture is affected by taking damage, falling to one knee and finally collapsing. | |
Shows Damage / int_d29994ae | featureApplicability |
1.0 | |
Shows Damage / int_d29994ae | featureConfidence |
1.0 | |
Live A Live (Video Game) | hasFeature |
Shows Damage / int_d29994ae | |
Shows Damage / int_d2bb929d | type |
Shows Damage | |
Shows Damage / int_d2bb929d | comment |
In Soul Calibur IV, if you deal enough damage to a particular region of your opponent's body, that part of the body loses its armor. | |
Shows Damage / int_d2bb929d | featureApplicability |
1.0 | |
Shows Damage / int_d2bb929d | featureConfidence |
1.0 | |
Soul Series (Video Game) | hasFeature |
Shows Damage / int_d2bb929d | |
Shows Damage / int_d3b17858 | type |
Shows Damage | |
Shows Damage / int_d3b17858 | comment |
Final Fantasy Tactics: Units at sufficiently low health are in "Critical" mode, are very nearly prone, and enemy AI changes to run away (and heal if able) unless they are the only surviving unit left. | |
Shows Damage / int_d3b17858 | featureApplicability |
1.0 | |
Shows Damage / int_d3b17858 | featureConfidence |
1.0 | |
Final Fantasy Tactics (Video Game) | hasFeature |
Shows Damage / int_d3b17858 | |
Shows Damage / int_d4065d35 | type |
Shows Damage | |
Shows Damage / int_d4065d35 | comment |
Loadout's characters will end up with pieces of them blown off if they take a heavy hit to a part of their body. This will often leave bone and gooey bits showing, assuming that it wasn't to the head, lest the characters end up with their brain and eyeballs bouncing around in the open. | |
Shows Damage / int_d4065d35 | featureApplicability |
1.0 | |
Shows Damage / int_d4065d35 | featureConfidence |
1.0 | |
Loadout (Video Game) | hasFeature |
Shows Damage / int_d4065d35 | |
Shows Damage / int_d4cfcebc | type |
Shows Damage | |
Shows Damage / int_d4cfcebc | comment |
Alligator Hunt, a Spanish Cabal-like arcade game, has enemies that as they receive damage either show it in several ways as flames or becoming cracked or begin to blink red, or both. | |
Shows Damage / int_d4cfcebc | featureApplicability |
1.0 | |
Shows Damage / int_d4cfcebc | featureConfidence |
1.0 | |
Cabal (Video Game) | hasFeature |
Shows Damage / int_d4cfcebc | |
Shows Damage / int_d5166b43 | type |
Shows Damage | |
Shows Damage / int_d5166b43 | comment |
Especially after Halo 2, vehicles in the series will get broken, have large pieces fall off, and begin sputtering sparks and smoke as they're damaged. | |
Shows Damage / int_d5166b43 | featureApplicability |
1.0 | |
Shows Damage / int_d5166b43 | featureConfidence |
1.0 | |
Halo 2 (Video Game) | hasFeature |
Shows Damage / int_d5166b43 | |
Shows Damage / int_d6141856 | type |
Shows Damage | |
Shows Damage / int_d6141856 | comment |
Capital ships in NES version of Zanac start out as blue, then turn yellow and finally light red. Consequently, many units and bosses in Zanac Neo blink red when damaged. |
|
Shows Damage / int_d6141856 | featureApplicability |
1.0 | |
Shows Damage / int_d6141856 | featureConfidence |
1.0 | |
Zanac (Video Game) | hasFeature |
Shows Damage / int_d6141856 | |
Shows Damage / int_d6d9460f | type |
Shows Damage | |
Shows Damage / int_d6d9460f | comment |
Some enemies (mostly machines) in Cannon Dancer break apart as Kirin hits them. Most notably, the second boss Gamran falls apart as the player strikes specific parts of its body. | |
Shows Damage / int_d6d9460f | featureApplicability |
1.0 | |
Shows Damage / int_d6d9460f | featureConfidence |
1.0 | |
Cannon Dancer (Video Game) | hasFeature |
Shows Damage / int_d6d9460f | |
Shows Damage / int_d82da1ba | type |
Shows Damage | |
Shows Damage / int_d82da1ba | comment |
The original F-Zero (1990) has your machine blink red, shake, and emit smoke when its life meter gets low. To make matters worse, your top speed will decrease. Interestingly, if your life meter drops to zero, you'll regain all your top speed. One more tap, though, and you suffer Critical Existence Failure. | |
Shows Damage / int_d82da1ba | featureApplicability |
1.0 | |
Shows Damage / int_d82da1ba | featureConfidence |
1.0 | |
F-Zero (1990) (Video Game) | hasFeature |
Shows Damage / int_d82da1ba | |
Shows Damage / int_d9afb96f | type |
Shows Damage | |
Shows Damage / int_d9afb96f | comment |
Bosses from Golden Force tends to show external damage when their health is depleted enough. The first boss, a Krakken, notably lose it's skin and reveals it's massive skull, while the second boss, a shark submarine, begins emitting smoke as it's surface cracks apart. | |
Shows Damage / int_d9afb96f | featureApplicability |
1.0 | |
Shows Damage / int_d9afb96f | featureConfidence |
1.0 | |
Golden Force (Video Game) | hasFeature |
Shows Damage / int_d9afb96f | |
Shows Damage / int_da02c1ef | type |
Shows Damage | |
Shows Damage / int_da02c1ef | comment |
In Paper Mario: The Thousand-Year Door, Grodus's CPU head and staff crack slightly when he's close to defeat. Grubba's idle animation changes and shows him panting as his boss fight winds down. | |
Shows Damage / int_da02c1ef | featureApplicability |
1.0 | |
Shows Damage / int_da02c1ef | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Shows Damage / int_da02c1ef | |
Shows Damage / int_dab32e3 | type |
Shows Damage | |
Shows Damage / int_dab32e3 | comment |
X and Zero from Mega Man X games start to breathe heavily when standing idly while low on health. Depending on the game, they'll also be clutching their chest or arm, too. The same patterns are replicated with Nina and X in Spiritual Successor 20XX. |
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Shows Damage / int_dab32e3 | featureApplicability |
1.0 | |
Shows Damage / int_dab32e3 | featureConfidence |
1.0 | |
Mega Man X (Video Game) | hasFeature |
Shows Damage / int_dab32e3 | |
Shows Damage / int_df3b76dc | type |
Shows Damage | |
Shows Damage / int_df3b76dc | comment |
The Ristar bosses do this... well they Palette Swap a bunch of times at any rate, blurring the line between this and Turns Red (and yes, they tend to get harder as they take damage). | |
Shows Damage / int_df3b76dc | featureApplicability |
1.0 | |
Shows Damage / int_df3b76dc | featureConfidence |
1.0 | |
Ristar (Video Game) | hasFeature |
Shows Damage / int_df3b76dc | |
Shows Damage / int_df491a0c | type |
Shows Damage | |
Shows Damage / int_df491a0c | comment |
In the various Angry Birds games, if the pigs aren't hit hard enough to actually be popped, they can pick up bruises, black eyes, and, in the case of the helmeted pigs from the first game, cracks in their helmets. Angry Birds 2 added bandages and wrappings to the possible damage shown on the pigs. | |
Shows Damage / int_df491a0c | featureApplicability |
1.0 | |
Shows Damage / int_df491a0c | featureConfidence |
1.0 | |
Angry Birds (Video Game) | hasFeature |
Shows Damage / int_df491a0c | |
Shows Damage / int_e386027c | type |
Shows Damage | |
Shows Damage / int_e386027c | comment |
The first boss in Tyrian loses its forward 'prongs' when you damage it enough; the same is true when it makes a second appearance at the end of the first episode, and its attacks also get stronger. Strangely enough for the second time, you have to shoot the prongs down if you want to damage the actual body. Lord ZZT's blimp in the second Savara level also shows significant damage when it's down to about a tenth of its health; however, unlike the aforementioned boss ship, it loses all of its attacks when it's sufficiently damaged. |
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Shows Damage / int_e386027c | featureApplicability |
1.0 | |
Shows Damage / int_e386027c | featureConfidence |
1.0 | |
Tyrian (Video Game) | hasFeature |
Shows Damage / int_e386027c | |
Shows Damage / int_e44291b7 | type |
Shows Damage | |
Shows Damage / int_e44291b7 | comment |
In The Legend of Spyro: A New Beginning, as the fight with the Ice King wears on, the Ice King's clothes become ripped and tattered, and then his flesh starts coming off near the end, reducing his limbs to sticks of exposed bone. | |
Shows Damage / int_e44291b7 | featureApplicability |
1.0 | |
Shows Damage / int_e44291b7 | featureConfidence |
1.0 | |
The Legend of Spyro (Video Game) | hasFeature |
Shows Damage / int_e44291b7 | |
Shows Damage / int_e5aa8437 | type |
Shows Damage | |
Shows Damage / int_e5aa8437 | comment |
Nitemare 3D uses a variant where there is no blood. Instead, the skin wears away on the Player Character's face (not unlike Knightmare). There is only a skull left when you're at 10% health or less. | |
Shows Damage / int_e5aa8437 | featureApplicability |
1.0 | |
Shows Damage / int_e5aa8437 | featureConfidence |
1.0 | |
Nitemare 3D (Video Game) | hasFeature |
Shows Damage / int_e5aa8437 | |
Shows Damage / int_e5d5d23c | type |
Shows Damage | |
Shows Damage / int_e5d5d23c | comment |
In a reference to Doom, the more damage the Player Character takes in Dungeons of Dredmor, the more damaged their portrait looks, with 3 stages to it, along with different mouseover text for the portrait. | |
Shows Damage / int_e5d5d23c | featureApplicability |
1.0 | |
Shows Damage / int_e5d5d23c | featureConfidence |
1.0 | |
Doom (Video Game) | hasFeature |
Shows Damage / int_e5d5d23c | |
Shows Damage / int_e6c59cc4 | type |
Shows Damage | |
Shows Damage / int_e6c59cc4 | comment |
Quake II: When they go below 50% health, the Strogg's textures change to a battered variant with scorch marks, bullet holes, cracked glass, blood and even missing patches of skin. Humans also display damage similarly, though their injuries are not as grisly, being mostly cuts, scratches and Blood from the Mouth. | |
Shows Damage / int_e6c59cc4 | featureApplicability |
1.0 | |
Shows Damage / int_e6c59cc4 | featureConfidence |
1.0 | |
Quake II (Video Game) | hasFeature |
Shows Damage / int_e6c59cc4 | |
Shows Damage / int_e7be7a8d | type |
Shows Damage | |
Shows Damage / int_e7be7a8d | comment |
The robotic punching bag from Rhythm Boxing in Wii Fit will emit smoke after punching it enough times. More landed punches increases the number of places it emits smoke. Regardless of the number of blows, it breaks down and one of its arms falls off after completing the exercise. | |
Shows Damage / int_e7be7a8d | featureApplicability |
1.0 | |
Shows Damage / int_e7be7a8d | featureConfidence |
1.0 | |
Wii Fit (Video Game) | hasFeature |
Shows Damage / int_e7be7a8d | |
Shows Damage / int_e8017696 | type |
Shows Damage | |
Shows Damage / int_e8017696 | comment |
In Tank Force armored tanks and bosses will turn redder as they're damaged. | |
Shows Damage / int_e8017696 | featureApplicability |
1.0 | |
Shows Damage / int_e8017696 | featureConfidence |
1.0 | |
Battle City (Video Game) | hasFeature |
Shows Damage / int_e8017696 | |
Shows Damage / int_e8091fc1 | type |
Shows Damage | |
Shows Damage / int_e8091fc1 | comment |
In BattleTech, mechs will armor get scorched if it's damaged, arms can get blown off, a crippled leg causes the mech to walk with a limp, and armor breaches can emit smoke. | |
Shows Damage / int_e8091fc1 | featureApplicability |
1.0 | |
Shows Damage / int_e8091fc1 | featureConfidence |
1.0 | |
BattleTech (Video Game) | hasFeature |
Shows Damage / int_e8091fc1 | |
Shows Damage / int_e9169644 | type |
Shows Damage | |
Shows Damage / int_e9169644 | comment |
In Illbleed, characters at 30% of their maximum health will start clutching at their shoulder as they start staggering on movement, slowing them down significantly. Once they reach 10%, they now limp and clutch at their torso as they're slowed down even further. At this level, the selected character will start freaking out when idle. | |
Shows Damage / int_e9169644 | featureApplicability |
1.0 | |
Shows Damage / int_e9169644 | featureConfidence |
1.0 | |
Illbleed (Video Game) | hasFeature |
Shows Damage / int_e9169644 | |
Shows Damage / int_eac1d1c9 | type |
Shows Damage | |
Shows Damage / int_eac1d1c9 | comment |
SturmFront: The Mutant War applies this to all the bosses as well as your hero, Sigfried. As boss enemies start having their health depleted, they will visibly break apart and lose chunks of flesh. Meanwhile, Siegfried's current health meter is displayed at the bottom along a shot of his face, which becomes increasingly bloody when his life is dangerously low. | |
Shows Damage / int_eac1d1c9 | featureApplicability |
1.0 | |
Shows Damage / int_eac1d1c9 | featureConfidence |
1.0 | |
SturmFront: The Mutant War (Video Game) | hasFeature |
Shows Damage / int_eac1d1c9 | |
Shows Damage / int_ede55421 | type |
Shows Damage | |
Shows Damage / int_ede55421 | comment |
Doom Eternal: Demons will have bits of flesh stripped off wherever you happen to hit them, revealing more and more of their skeletons the more damage that they take. This also gives the player the ability to inflict Subsystem Damage on certain demons, such as using a sticky bomb to destroy the cannon of an Arachnotron. | |
Shows Damage / int_ede55421 | featureApplicability |
1.0 | |
Shows Damage / int_ede55421 | featureConfidence |
1.0 | |
Doom Eternal (Video Game) | hasFeature |
Shows Damage / int_ede55421 | |
Shows Damage / int_ee158afe | type |
Shows Damage | |
Shows Damage / int_ee158afe | comment |
In Little Fighter 2, a fighter will bleed a bit from the mouth if he has taken sufficient damage. | |
Shows Damage / int_ee158afe | featureApplicability |
1.0 | |
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Little Fighter 2 (Video Game) | hasFeature |
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Almost every boss and mini-boss in the 2-D Metroids show damage, mostly through changing colors. One notable example is the SA-X in Metroid Fusion which, like all X-Viruses, must concentrate to stay in its copied form when hit (this is shown by a blurry effect). As it takes more damage, the blurry effect becomes more pronounced. | |
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Metroid (Franchise) | hasFeature |
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Kingdom of Loathing: First Ed The Undying gets a rip in his hat, then a knocked-out tooth, then another rip, then an arm knocked off, then another rip and a couple more knocked-out teeth, and finally knocked-off legs, until he's nothing but a head and legs. And even after that, he's still technically alive. | |
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Kingdom of Loathing (Video Game) | hasFeature |
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Shows Damage / int_f231435e | type |
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In Battle Brothers, bruises and wounds appear on the units' faces the lower their health is. Also, armors look more and more battered the lower their condition is. | |
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Battle Brothers (Video Game) | hasFeature |
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In Treasure Planet: Battle at Procyon, smoke will emit from ships when they take enough damage. The models of ships can also change to reflect how they have been damaged, for example, a ship with damaged engines will show sections of the engines missing or if the engines are competly destroyed that entire section of the ship will be missing, sails and weapons can also be damaged and completely destroyed, with the ships model changing to reflect this. | |
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Treasure Planet: Battle at Procyon (Video Game) | hasFeature |
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Shows Damage / int_f7a71c3c | type |
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Shows Damage / int_f7a71c3c | comment |
This was a major feature of the game for X-Men Origins: Wolverine, occurring to Wolverine himself. Wolverine showed the trauma of every hit landed on him, to the point where if you take enough damage without dying you're down to an Adamantium skeleton with bits of muscle still clinging on, but only above the waist. Then healing factor kicks in and everything comes back right as rain, sans your shirt. (Until the next time you level up, anyway...) | |
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X-Men Origins: Wolverine | hasFeature |
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Since Pokémon X and Y, this has been extended to all status effects. A Pokemon will glow yellow with occasional sparks when paralyzed, red with small flames when burned, purple with bubbles when poisoned, and white with a solid block of ice around it when frozen. When asleep, its eyes will close. | |
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Pokémon X and Y (Video Game) | hasFeature |
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The "vivisection point" of which Vivisector: Beast Within for has the enemies lose big chunks of their armor and flesh with each hit. However, since killing them falls into the Critical Existence Failure category, the damage won't actually affect their performance until the killing shot. | |
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Vivisector: Beast Within (Video Game) | hasFeature |
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Need for Speed: Most Wanted and Carbon. Because licensing contracts that allow the developers to show damaged cars cost a lot, Electronic Arts settled for showing scraped paint and shattered windshields when you hit something. | |
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Need for Speed (Video Game) | hasFeature |
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Super Smash Bros. Brawl was going to have this, with fighters suffering damage to their equipment and clothes as they get hit. While scrapped, the textures for Meta Knight and Falcon's cracked helmets still exist. The fourth and fifth games, however, do have this, but only when playing as Little Mac. The more damage he takes, the more bruises, bumps and Instant Bandages show on his face, like in his home game. | |
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Super Smash Bros. (Video Game) | hasFeature |
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Likewise in The Amazing Spider-Man, a game that's heavily based off of the Batman Arkham series, as most of Spider-Man's suits (including the default) show tearing as he takes damage, but oddly enough as soon as you enter "The Haven" (Stan's house), it instantly restores the suit to its undamaged form. Just look at how torn and scratched up it can get. | |
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The Amazing Spider-Man (Video Game) | hasFeature |
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