Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Shows Damage

 Shows Damage
type
FeatureClass
 Shows Damage
label
Shows Damage
 Shows Damage
page
ShowsDamage
 Shows Damage
comment
Rather than just give an enemy - or occasionally your character - a generic Life Meter, or show the exact number of hit points, some games will show the characters taking damage on-screen. Sometimes this makes sense and looks good, other times, not so much. The bad guy's armor having bullet holes in it is all well and good, but weren't you using a sword?
Sometimes, this can even affect gameplay. Damage the enemy's laser cannon enough, and you'll disable his most powerful attack. Or perhaps discover that he's not left-handed, or make him angry, and proceed to get your ass handed back to you.
When done well, having the health of the player and the enemies displayed on themselves can serve a purpose of a diagetic HUD which can often help with the immersion. In addition, rather than player's eyes having constantly wander to enemy's health bar, the health can be checked by just focusing on the enemy, making the user interface less cluttered.
There are several variations of showing damage:
Color change: The simplest form of showing damage is by adding a tint (usually red or orange) to the characters or changing color palette. Flashing when being on low health also counts in this category. Usually many older and simpler games or games needing to keep age ratings low belong to this category.
Flying numbers: When you hit them, a number pops out and then disappears, showing exactly how much you hurt them. This is often more for the player's sake; the numbers don't actually exist to the characters.
Particle emit: Characters and objects emit or spawn things when they're damaged. For example, damaged character may start sparking, smoking or being on fire. This is usually more for mechanical objects and characters. Damage Is Fire also fits here.
Real signs of damage: The character or object shows physical signs of damage. When the game uses 3D models, they go into 2 subcategories:
Retexture: Texture Swap: this frequently occurs in polygonal 3D games, with characters getting more and more bloody as they take more damage through the use of so-called "painskins", one or more replacement surface textures (skins) that get swapped in when a creature or individual body part/article of clothing/armor reaches a certain amount of damage. Newer games instead have partially transparent "decals" that are composited over the exact areas where the damage occurred. Mechanical bosses tend to catch fire and/or get dents.
Model change: Full model swap: it's when besides seeing different textures, a model or sprite will be changed even more. Can be a source of Nightmare Fuel in some cases.
Pose change: Rather than change the model entirely, some games let the combatant assume an "injured" pose and animation especially if they're low on health.
While the boss may Turn Red, and get a power boost, it doesn't necessarily have to do so. Note that Shows Damage is not mutually exclusive with Critical Existence Failure, which makes it all the more hilarious when the two overlap. In RTS games, this is typically shown via Damage Is Fire, at least for buildings and vehicles.
See also Flash of Pain. Subsystem Damage is a stats-affecting variation of this. Vague Hit Points can be used in conjunction with this trope.
 Shows Damage
fetched
2024-04-24T07:32:01Z
 Shows Damage
parsed
2024-04-24T07:32:01Z
 Shows Damage
processingComment
Dropped link to AloneInTheDark2008: Not an Item - UNKNOWN
 Shows Damage
processingComment
Dropped link to AmericanRacing: Not an Item - UNKNOWN
 Shows Damage
processingComment
Dropped link to EnergyShield: Not an Item - UNKNOWN
 Shows Damage
processingComment
Dropped link to FinalBoss: Not an Item - FEATURE
 Shows Damage
processingComment
Dropped link to IHaveManyNames: Not an Item - FEATURE
 Shows Damage
processingComment
Dropped link to InsistentTerminology: Not an Item - FEATURE
 Shows Damage
processingComment
Dropped link to LifeMeter: Not an Item - FEATURE
 Shows Damage
processingComment
Dropped link to LudicrousGibs: Not an Item - FEATURE
 Shows Damage
processingComment
Dropped link to ManiacMonkeys: Not an Item - FEATURE
 Shows Damage
processingComment
Dropped link to NukeEm: Not an Item - FEATURE
 Shows Damage
processingComment
Dropped link to PoweredArmor: Not an Item - FEATURE
 Shows Damage
processingComment
Dropped link to Skyrim: Not an Item - UNKNOWN
 Shows Damage
processingComment
Dropped link to StarWarsTheForceUnleashed: Not an Item - UNKNOWN
 Shows Damage
processingComment
Dropped link to VideoGameRemake: Not an Item - FEATURE
 Shows Damage
processingComment
Dropped link to playercharacter: Not an Item - FEATURE
 Shows Damage
processingComment
Dropped link to spiritualsuccessor: Not an Item - FEATURE
 Shows Damage
processingUnknown
EnergyShield
 Shows Damage
processingUnknown
AloneInTheDark2008
 Shows Damage
processingUnknown
American Racing (Video Game)
 Shows Damage
processingUnknown
Skyrim
 Shows Damage
processingUnknown
StarWarsTheForceUnleashed
 Shows Damage
isPartOf
DBTropes
 Shows Damage / int_10b03dcf
type
Shows Damage
 Shows Damage / int_10b03dcf
comment
As you progress in Batman: Arkham Asylum, the Batsuit shows more and more damage. By the end of the game, there are noticeably a tear at the chest, a few tatters and holes in the cape, a cut on Batman's cheek and a few bullet holes.
Likewise in The Amazing Spider-Man, a game that's heavily based off of the Batman Arkham series, as most of Spider-Man's suits (including the default) show tearing as he takes damage, but oddly enough as soon as you enter "The Haven" (Stan's house), it instantly restores the suit to its undamaged form. Just look at how torn and scratched up it can get.
 Shows Damage / int_10b03dcf
featureApplicability
1.0
 Shows Damage / int_10b03dcf
featureConfidence
1.0
 Batman: Arkham Asylum (Video Game)
hasFeature
Shows Damage / int_10b03dcf
 Shows Damage / int_10d303a2
type
Shows Damage
 Shows Damage / int_10d303a2
comment
Horde enemies in Shin Megami Tensei IV comprise a large group of opponents represented mechanically as a single foe that takes multiple actions per turn. The horde visibly thins out as you wear down its collective health.
 Shows Damage / int_10d303a2
featureApplicability
1.0
 Shows Damage / int_10d303a2
featureConfidence
1.0
 Shin Megami Tensei IV (Video Game)
hasFeature
Shows Damage / int_10d303a2
 Shows Damage / int_1215a23d
type
Shows Damage
 Shows Damage / int_1215a23d
comment
Genshin Impact has the monsters' Elemental Armor become more and more shattered as you damage it, with dust and chipped pieces flying off each hit, and eventually shattering completely when you break through.
 Shows Damage / int_1215a23d
featureApplicability
1.0
 Shows Damage / int_1215a23d
featureConfidence
1.0
 Genshin Impact (Video Game)
hasFeature
Shows Damage / int_1215a23d
 Shows Damage / int_13998e73
type
Shows Damage
 Shows Damage / int_13998e73
comment
MapleStory: Zakum, a huge, eight-armed statue, does this twice. By the end, it'll have quite a few huge cracks and its teeth will barely be there.
 Shows Damage / int_13998e73
featureApplicability
1.0
 Shows Damage / int_13998e73
featureConfidence
1.0
 MapleStory (Video Game)
hasFeature
Shows Damage / int_13998e73
 Shows Damage / int_1622155
type
Shows Damage
 Shows Damage / int_1622155
comment
In Kirby Super Star and its remake, Kirby will flash red if his health gets very low. Helpers also flash at low health, and so does Meta-Knight when you play as him in the remake.
 Shows Damage / int_1622155
featureApplicability
1.0
 Shows Damage / int_1622155
featureConfidence
1.0
 Kirby Super Star (Video Game)
hasFeature
Shows Damage / int_1622155
 Shows Damage / int_169f043b
type
Shows Damage
 Shows Damage / int_169f043b
comment
In StarCraft, Protoss buildings start catching on blue fire, while the Zerg buildings bleed. This is also played with on Terran buildings: once you damage them beyond a point, they catch on fire, and the fire will slowly damage the building more and more until it explodes. This is balanced by the Terrans being able to repair buildings, and therefore stabilize a critical structure.
One nice touch with the Zerg bleeding is that the Terran Nuke uses a red dot to indicate its target...which tends to appear just underneath the bleeding, making it hard to tell the difference between "that building is bleeding" and "holy crap, two-thirds of that building's maximum health is doomed unless I can get an Overlord in there fast!"
The HUD diagrams (wireframes for Terran/Protoss, something that resembles a thermal imaging reading for Zerg) for selected forces turn yellow, then red, to ostensibly indicate areas of the unit that've taken damage. In the case of Zerg units, the "thermal image" changes from reds and oranges (indicating higher body temperatures and working metabolism) to blues and purples (indicating weakening life-signs).
 Shows Damage / int_169f043b
featureApplicability
1.0
 Shows Damage / int_169f043b
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
Shows Damage / int_169f043b
 Shows Damage / int_16c83de8
type
Shows Damage
 Shows Damage / int_16c83de8
comment
Both Star Fox 64 and Star Fox: Assault show this kind of damage when the Arwing is low on shield; smoke for the former and violet particle trails for the latter. The lower the shielding, the more frequent it becomes for both.
 Shows Damage / int_16c83de8
featureApplicability
1.0
 Shows Damage / int_16c83de8
featureConfidence
1.0
 Star Fox 64 (Video Game)
hasFeature
Shows Damage / int_16c83de8
 Shows Damage / int_16ca9c3
type
Shows Damage
 Shows Damage / int_16ca9c3
comment
In Rayman Legends, most bosses get more damaged as the fight goes on. The dragon's wings become more tattered and its face looks more and more beaten up; the iron frog loses its armor (and its missile attacks) as the fight goes on; the giant luchador loses teeth and his mask cracks; and the robot dragon's mouth-gem cracks (making its attacks weaker-looking) as its facial armor first cracks and then breaks off completely.
 Shows Damage / int_16ca9c3
featureApplicability
1.0
 Shows Damage / int_16ca9c3
featureConfidence
1.0
 Rayman Legends (Video Game)
hasFeature
Shows Damage / int_16ca9c3
 Shows Damage / int_17bfcf60
type
Shows Damage
 Shows Damage / int_17bfcf60
comment
The Homeworld series, for all its scientific accuracy, shows the larger battleships on fire when they are damaged before they finally go boom. In the second game, they don't just blow up; smaller explosions, hulls being ripped off by the explosions, debris flying, and then the ship goes kablooie.
The fire may be justified as fuel lines and ship atmosphere reacting and the resulting blaze being vented into space by damage control teams.
 Shows Damage / int_17bfcf60
featureApplicability
1.0
 Shows Damage / int_17bfcf60
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Shows Damage / int_17bfcf60
 Shows Damage / int_17ec5027
type
Shows Damage
 Shows Damage / int_17ec5027
comment
The back (and flashlight) of protagonist Murphy becomes more and more beat up as he takes damage. Notable in that aside from opening the pause screen, it's the only way to check your health.
 Shows Damage / int_17ec5027
featureApplicability
1.0
 Shows Damage / int_17ec5027
featureConfidence
1.0
 Silent Hill: Downpour (Video Game)
hasFeature
Shows Damage / int_17ec5027
 Shows Damage / int_1973b10a
type
Shows Damage
 Shows Damage / int_1973b10a
comment
In Sonic Unleashed, both the Egg Cauldron and the Tornado start to smoke and then catch fire when low on HP.
 Shows Damage / int_1973b10a
featureApplicability
1.0
 Shows Damage / int_1973b10a
featureConfidence
1.0
 Sonic Unleashed (Video Game)
hasFeature
Shows Damage / int_1973b10a
 Shows Damage / int_1b316ff0
type
Shows Damage
 Shows Damage / int_1b316ff0
comment
Enemies and bosses in ZeroRanger usually show damage by having their Flash of Pain change from white to orange, but some (such as Stage 1's boss and the "Buddha head" enemies) show fuselage cracking or other signs of combat wear and tear.
 Shows Damage / int_1b316ff0
featureApplicability
1.0
 Shows Damage / int_1b316ff0
featureConfidence
1.0
 ZeroRanger (Video Game)
hasFeature
Shows Damage / int_1b316ff0
 Shows Damage / int_1c1ceec7
type
Shows Damage
 Shows Damage / int_1c1ceec7
comment
Most monsters in the Monster Hunter series can have parts of their bodies like horns and frills damaged and/or their tails removed if they receive enough abuse in the same location. You get rewarded with items for doing this (Many of which are only available in this fashion), and it can also expose weak points or hinder their fighting ability.
 Shows Damage / int_1c1ceec7
featureApplicability
1.0
 Shows Damage / int_1c1ceec7
featureConfidence
1.0
 Monster Hunter (Video Game)
hasFeature
Shows Damage / int_1c1ceec7
 Shows Damage / int_20117302
type
Shows Damage
 Shows Damage / int_20117302
comment
Bosses in Sunset Riders flash red when their health is getting low, getting more rapid the closer they are to defeat.
 Shows Damage / int_20117302
featureApplicability
1.0
 Shows Damage / int_20117302
featureConfidence
1.0
 Sunset Riders (Video Game)
hasFeature
Shows Damage / int_20117302
 Shows Damage / int_211315b8
type
Shows Damage
 Shows Damage / int_211315b8
comment
In Star Trek: Starfleet Command, if too many phaser hits got through your shields you'd start leaking glowy purple plasma trails. In the sequels, you'd see scorch marks, electrical cracklies, and bits of your ship on fire.
 Shows Damage / int_211315b8
featureApplicability
1.0
 Shows Damage / int_211315b8
featureConfidence
1.0
 Star Trek: Starfleet Command (Video Game)
hasFeature
Shows Damage / int_211315b8
 Shows Damage / int_22a914c
type
Shows Damage
 Shows Damage / int_22a914c
comment
Too Human does this with Trolls — you can blow off the outer armor plating of various parts, then destroy the internal components. Their arms can actually be destroyed altogether.
 Shows Damage / int_22a914c
featureApplicability
1.0
 Shows Damage / int_22a914c
featureConfidence
1.0
 Too Human (Video Game)
hasFeature
Shows Damage / int_22a914c
 Shows Damage / int_24798b73
type
Shows Damage
 Shows Damage / int_24798b73
comment
Just about every enemy in Einhänder, provided they take more than one shot to kill. The very first miniboss, in fact, has a weapon in each arm that you can destroy. It then pulls out a two-handed energy rifle. Blow that up, and it retreats. Blow up its propulsion source, and it falls to the ground while throwing out parting shots.
Special mention goes to Ausf A Gestell, the crazy monkey robot Mini-Boss. You can literally blow off its hands, arms, feet, backpack and such, and this changes its attacks. If you blow off one hand for example, it will kick a crate at the player instead of normally throwing it.
 Shows Damage / int_24798b73
featureApplicability
1.0
 Shows Damage / int_24798b73
featureConfidence
1.0
 Einhänder (Video Game)
hasFeature
Shows Damage / int_24798b73
 Shows Damage / int_265fb4f1
type
Shows Damage
 Shows Damage / int_265fb4f1
comment
Hyrule Warriors: Dark Beast Ganon during the first part of his battle. Hit his bomb weakpoint and his left bracer breaks in half. Hit his arrow weakpoint and his right bracer breaks. The hookshot weakpoint rips off the tip of his tail and breaks one of his tusks. The two boomerang weak points break his horns. Once all of his weakpoints are broken he Turns Red and enters the second, more dangerous half of the battle. Land the killing blow, and the jewel on his forehead shatters.
 Shows Damage / int_265fb4f1
featureApplicability
1.0
 Shows Damage / int_265fb4f1
featureConfidence
1.0
 Hyrule Warriors (Video Game)
hasFeature
Shows Damage / int_265fb4f1
 Shows Damage / int_26674ed5
type
Shows Damage
 Shows Damage / int_26674ed5
comment
The Harrier 2 in Metal Gear Solid 2: Sons of Liberty belches out more and more smoke as it gets more damaged. It also unloads less missiles when it attempts a salvo.
 Shows Damage / int_26674ed5
featureApplicability
1.0
 Shows Damage / int_26674ed5
featureConfidence
1.0
 Metal Gear Solid 2: Sons of Liberty (Video Game)
hasFeature
Shows Damage / int_26674ed5
 Shows Damage / int_2a6eefe5
type
Shows Damage
 Shows Damage / int_2a6eefe5
comment
Nightmare boss Metroid Fusion is a particularly nightmarish example. When you first start the fight, it has a gravity manipulator and a sort of "mask" for a face◊. After it Turns Red and activates the gravity manipulator, a strange green... fluid begins dripping out of the mask's eye holes. Then you destroy the gravity manipulator... which is followed by Nightmare's "mask" breaking, revealing its true,◊ utterly horrifying face. And it gets worse; as you attack it, its face melts more and more as damage is dealt. And it's terrifying. Nettori from the same game also loses its arms and head after enough damage.
 Shows Damage / int_2a6eefe5
featureApplicability
1.0
 Shows Damage / int_2a6eefe5
featureConfidence
1.0
 Metroid Fusion (Video Game)
hasFeature
Shows Damage / int_2a6eefe5
 Shows Damage / int_2ab7bee4
type
Shows Damage
 Shows Damage / int_2ab7bee4
comment
Vector Incremental: If the Ring Effects option is on, rings become more and more cracked as they're damaged.
 Shows Damage / int_2ab7bee4
featureApplicability
1.0
 Shows Damage / int_2ab7bee4
featureConfidence
1.0
 Vector Incremental (Video Game)
hasFeature
Shows Damage / int_2ab7bee4
 Shows Damage / int_2c6a3568
type
Shows Damage
 Shows Damage / int_2c6a3568
comment
The War God from Forgotten Worlds gets his armor cracked and starts losing chunks of it as the battles goes on.
 Shows Damage / int_2c6a3568
featureApplicability
1.0
 Shows Damage / int_2c6a3568
featureConfidence
1.0
 Forgotten Worlds (Video Game)
hasFeature
Shows Damage / int_2c6a3568
 Shows Damage / int_2e839104
type
Shows Damage
 Shows Damage / int_2e839104
comment
Used effectively in Scarface: The World Is Yours where almost every character model has a "bloody" skin than shows streaks of blood as they take damage. Tony himself has about four or five skins per the suit he is wearing.
 Shows Damage / int_2e839104
featureApplicability
1.0
 Shows Damage / int_2e839104
featureConfidence
1.0
 Scarface: The World Is Yours (Video Game)
hasFeature
Shows Damage / int_2e839104
 Shows Damage / int_2f203125
type
Shows Damage
 Shows Damage / int_2f203125
comment
The Shin Megami Tensei (and Persona) games with 3D models gives its bosses a separate idle animation when they reach the last quarter of their health, which depicts them in a weakened and exhausted state, though they still usually stick to thesame attack patterns as before.
 Shows Damage / int_2f203125
featureApplicability
1.0
 Shows Damage / int_2f203125
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shows Damage / int_2f203125
 Shows Damage / int_2f3eb71f
type
Shows Damage
 Shows Damage / int_2f3eb71f
comment
In Command & Conquer: Generals units will smoke, slow down/limp when damaged.
 Shows Damage / int_2f3eb71f
featureApplicability
1.0
 Shows Damage / int_2f3eb71f
featureConfidence
1.0
 Command & Conquer: Generals (Video Game)
hasFeature
Shows Damage / int_2f3eb71f
 Shows Damage / int_3184e1e3
type
Shows Damage
 Shows Damage / int_3184e1e3
comment
In Office Jerk and its Spin-Off Office Zombie, both the Jerk and Zombie show damage in various ways, depending on what object they get hit with. With the Jerk, it's typically bumps, head lumps, or bruises. With the Zombie, you can knock his eye out or even cut his arm or head off.
 Shows Damage / int_3184e1e3
featureApplicability
1.0
 Shows Damage / int_3184e1e3
featureConfidence
1.0
 Office Jerk (Video Game)
hasFeature
Shows Damage / int_3184e1e3
 Shows Damage / int_34768535
type
Shows Damage
 Shows Damage / int_34768535
comment
Mooks in MadWorld will generally not show any damage on their models until they receive massive injury in a finisher, however if you hit them enough with some weapons, their limbs will fly off. Don't worry, it's as goofy and over the top as the rest of the game.
 Shows Damage / int_34768535
featureApplicability
1.0
 Shows Damage / int_34768535
featureConfidence
1.0
 MadWorld (Video Game)
hasFeature
Shows Damage / int_34768535
 Shows Damage / int_35c0d5c2
type
Shows Damage
 Shows Damage / int_35c0d5c2
comment
Every boss in Wonder Boy in Monster Land (and a few of the Mooks) have a coloured dot on them that changes colour as they weaken.
 Shows Damage / int_35c0d5c2
featureApplicability
1.0
 Shows Damage / int_35c0d5c2
featureConfidence
1.0
 Wonder Boy in Monster Land (Video Game)
hasFeature
Shows Damage / int_35c0d5c2
 Shows Damage / int_35fd500b
type
Shows Damage
 Shows Damage / int_35fd500b
comment
Ion Fury
 Shows Damage / int_35fd500b
featureApplicability
1.0
 Shows Damage / int_35fd500b
featureConfidence
1.0
 Ion Fury (Video Game)
hasFeature
Shows Damage / int_35fd500b
 Shows Damage / int_37f205bf
type
Shows Damage
 Shows Damage / int_37f205bf
comment
Certain bosses in Dynamite Dux get "X"s for eyes when close to dying. Also, the player characters start looking tired when low on health.
 Shows Damage / int_37f205bf
featureApplicability
1.0
 Shows Damage / int_37f205bf
featureConfidence
1.0
 Dynamite Dux (Video Game)
hasFeature
Shows Damage / int_37f205bf
 Shows Damage / int_382f2d3b
type
Shows Damage
 Shows Damage / int_382f2d3b
comment
Inverted with Driver: San Francisco where most cars! (140, not all of them are licensed like the made up A.S.Y.M., Caison, Camion, Dykemann, Van Dourn and Y.A.R.E have vehicles based on real models but not named) And it shows full damage and wrecks depending on where and how the car takes damage.
 Shows Damage / int_382f2d3b
featureApplicability
1.0
 Shows Damage / int_382f2d3b
featureConfidence
1.0
 Driver: San Francisco (Video Game)
hasFeature
Shows Damage / int_382f2d3b
 Shows Damage / int_39b7671e
type
Shows Damage
 Shows Damage / int_39b7671e
comment
Nightmare makes a return appearance in Metroid: Other M. He does the face-mask cracking from Fusion, but there is no face-melting in the second fight.
 Shows Damage / int_39b7671e
featureApplicability
1.0
 Shows Damage / int_39b7671e
featureConfidence
1.0
 Metroid: Other M (Video Game)
hasFeature
Shows Damage / int_39b7671e
 Shows Damage / int_39fe00f1
type
Shows Damage
 Shows Damage / int_39fe00f1
comment
In Dragon Age: Inquisition, party members' portrait icons become progressively more marred and bloodied as their health drops.
 Shows Damage / int_39fe00f1
featureApplicability
1.0
 Shows Damage / int_39fe00f1
featureConfidence
1.0
 Dragon Age: Inquisition (Video Game)
hasFeature
Shows Damage / int_39fe00f1
 Shows Damage / int_3a50fde0
type
Shows Damage
 Shows Damage / int_3a50fde0
comment
Bosses in Raptor: Call of the Shadows start emitting little explosions when they're low on health.
 Shows Damage / int_3a50fde0
featureApplicability
1.0
 Shows Damage / int_3a50fde0
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Shows Damage / int_3a50fde0
 Shows Damage / int_3a7f5b49
type
Shows Damage
 Shows Damage / int_3a7f5b49
comment
Alice: Madness Returns has the Doll Girl Giant Mook that gets stripped of its clothes, amputated of its arms, shattered of its frontal torso covering the heart-like organ.
 Shows Damage / int_3a7f5b49
featureApplicability
1.0
 Shows Damage / int_3a7f5b49
featureConfidence
1.0
 Alice: Madness Returns (Video Game)
hasFeature
Shows Damage / int_3a7f5b49
 Shows Damage / int_3f08f083
type
Shows Damage
 Shows Damage / int_3f08f083
comment
Over the course of Spider-Man: Edge of Time, Peter Parker's costume will get torn up.
 Shows Damage / int_3f08f083
featureApplicability
1.0
 Shows Damage / int_3f08f083
featureConfidence
1.0
 Spider-Man: Edge of Time (Video Game)
hasFeature
Shows Damage / int_3f08f083
 Shows Damage / int_3f9e415
type
Shows Damage
 Shows Damage / int_3f9e415
comment
Vehicles in Saints Row demonstrate this quite well. Ramming things damages your bumper, shooting the tyres makes the wheels spark as you drive, and you can snipe off doors or panels with the right weapons.
 Shows Damage / int_3f9e415
featureApplicability
1.0
 Shows Damage / int_3f9e415
featureConfidence
1.0
 Saints Row (Video Game)
hasFeature
Shows Damage / int_3f9e415
 Shows Damage / int_40b95048
type
Shows Damage
 Shows Damage / int_40b95048
comment
In Nibblers, durable Lizards will sport black eyes if damaged, while Cactus Lizards get Clothing Damage instead. Blocks that take more than one hit will show cracks once hit.
 Shows Damage / int_40b95048
featureApplicability
1.0
 Shows Damage / int_40b95048
featureConfidence
1.0
 Nibblers (Video Game)
hasFeature
Shows Damage / int_40b95048
 Shows Damage / int_438b63e4
type
Shows Damage
 Shows Damage / int_438b63e4
comment
In the finale of Halo: Reach Noble Six's visor shows damage as his condition deteriorates.
 Shows Damage / int_438b63e4
featureApplicability
1.0
 Shows Damage / int_438b63e4
featureConfidence
1.0
 Halo: Reach (Video Game)
hasFeature
Shows Damage / int_438b63e4
 Shows Damage / int_4907ba28
type
Shows Damage
 Shows Damage / int_4907ba28
comment
The zombies in Waxworks (1992) will lose their arms and head if hit in the right spots.
 Shows Damage / int_4907ba28
featureApplicability
1.0
 Shows Damage / int_4907ba28
featureConfidence
1.0
 Waxworks (1992) (Video Game)
hasFeature
Shows Damage / int_4907ba28
 Shows Damage / int_49273aff
type
Shows Damage
 Shows Damage / int_49273aff
comment
In Airfix Dogfighter, the more damage your (or enemy's) plane takes, the more visibly damaged it becomes. At first it's smoking a little, followed by being on fire when close to death.
 Shows Damage / int_49273aff
featureApplicability
1.0
 Shows Damage / int_49273aff
featureConfidence
1.0
 Airfix Dogfighter (Video Game)
hasFeature
Shows Damage / int_49273aff
 Shows Damage / int_4a4dcdd8
type
Shows Damage
 Shows Damage / int_4a4dcdd8
comment
Every enemy in Final Fantasy Mystic Quest shows damage as you whittle his HP away. Regular enemies have two sprites (normal and injured), while mid-bosses have three and area bosses four. The Dark King has four different One-Winged Angel forms (and a whole lot of HP).
 Shows Damage / int_4a4dcdd8
featureApplicability
1.0
 Shows Damage / int_4a4dcdd8
featureConfidence
1.0
 Final Fantasy Mystic Quest (Video Game)
hasFeature
Shows Damage / int_4a4dcdd8
 Shows Damage / int_4c56381b
type
Shows Damage
 Shows Damage / int_4c56381b
comment
The Binding of Isaac's Afterbirth+ DLC adds the item "Adrenaline", which increases the size of Isaac's body and slightly increases his damage for every empty red heart container he has. Strangely, the size of Isaac's head doesn't increase to match his body, which results in a comical contrast in size if you have eleven and a half empty heart containers.
 Shows Damage / int_4c56381b
featureApplicability
1.0
 Shows Damage / int_4c56381b
featureConfidence
1.0
 The Binding of Isaac (Video Game)
hasFeature
Shows Damage / int_4c56381b
 Shows Damage / int_51b6ba6c
type
Shows Damage
 Shows Damage / int_51b6ba6c
comment
One of the trademark touches of Id's FPS series like Wolfenstein 3-D, Doom, and Quake is the presence of a floating representation of the Player Character's head in the middle of the HUD, which will become more badly wounded as you soak up damage. Other games that use the progressively bloodier face with a percentage health count method include:
Ion Fury
Apocryph (currently a free download in an alpha build)
Catacomb Fantasy Trilogy
 Shows Damage / int_51b6ba6c
featureApplicability
1.0
 Shows Damage / int_51b6ba6c
featureConfidence
1.0
 Wolfenstein 3-D (Video Game)
hasFeature
Shows Damage / int_51b6ba6c
 Shows Damage / int_5425ce75
type
Shows Damage
 Shows Damage / int_5425ce75
comment
Grand Theft Auto has increasingly polished the art of showing how messed up a car is as the series has progressed. The original and 2 had changing sprites and an increasingly more broken sounding engine. With the jump into 3D, III had individual parts get broken until the eventual explosion, with Vice City and San Andreas further polishing it. By IV, vehicles can be damaged in multiple manners, depending on where and how hard the hit was, reaching a strong level of detail (and situations where a car-turned-accordion can still somehow keep going).
 Shows Damage / int_5425ce75
featureApplicability
1.0
 Shows Damage / int_5425ce75
featureConfidence
1.0
 Grand Theft Auto (Video Game)
hasFeature
Shows Damage / int_5425ce75
 Shows Damage / int_58f5f234
type
Shows Damage
 Shows Damage / int_58f5f234
comment
For Honor has heroes accumulate battle damage as they lose health, from rent helms to particularly nasty gashes. Fittingly, these scars remain even after the character has recovered health or been revived.
 Shows Damage / int_58f5f234
featureApplicability
1.0
 Shows Damage / int_58f5f234
featureConfidence
1.0
 For Honor (Video Game)
hasFeature
Shows Damage / int_58f5f234
 Shows Damage / int_591aa39f
type
Shows Damage
 Shows Damage / int_591aa39f
comment
Most of the bosses in the Metal Slug series show progressive damage, having bullet holes or damage to their armor appear. Later, smoke or fire may appear, and some weapon systems may be destroyed, signalling a change in attack pattern. Allen O'Neil, the machinegun-wielding elite, also Turns Red when nearly defeated.
 Shows Damage / int_591aa39f
featureApplicability
1.0
 Shows Damage / int_591aa39f
featureConfidence
1.0
 Metal Slug (Video Game)
hasFeature
Shows Damage / int_591aa39f
 Shows Damage / int_59a835fb
type
Shows Damage
 Shows Damage / int_59a835fb
comment
Robotnik's and Tails' mechs in Sonic Adventure 2 start sparking and smoking when low on HP.
 Shows Damage / int_59a835fb
featureApplicability
1.0
 Shows Damage / int_59a835fb
featureConfidence
1.0
 Sonic Adventure 2 (Video Game)
hasFeature
Shows Damage / int_59a835fb
 Shows Damage / int_5bddbfbd
type
Shows Damage
 Shows Damage / int_5bddbfbd
comment
Dr. Tongue's final form in Zombies Ate My Neighbors is a giant head. As damage is dealt, it starts to mutate, then begins to break. This would be prime Nightmare Fuel, if it weren't for the fact that the head is revealed to be an android.
 Shows Damage / int_5bddbfbd
featureApplicability
1.0
 Shows Damage / int_5bddbfbd
featureConfidence
1.0
 Zombies Ate My Neighbors (Video Game)
hasFeature
Shows Damage / int_5bddbfbd
 Shows Damage / int_5c1440dd
type
Shows Damage
 Shows Damage / int_5c1440dd
comment
In Dancing Monster, you have to shoot at the monster's body parts to remove them. The less parts the monster has, the closer you are to winning.
 Shows Damage / int_5c1440dd
featureApplicability
1.0
 Shows Damage / int_5c1440dd
featureConfidence
1.0
 Dancing Monster (Video Game)
hasFeature
Shows Damage / int_5c1440dd
 Shows Damage / int_5c622d7f
type
Shows Damage
 Shows Damage / int_5c622d7f
comment
Devil May Cry 3: Dante's Awakening: Damaging the Damned Chessmen enough times causes a part of their model to break, such as a Pawn piece's sword tip disappearing.
 Shows Damage / int_5c622d7f
featureApplicability
1.0
 Shows Damage / int_5c622d7f
featureConfidence
1.0
 Devil May Cry 3: Dante's Awakening (Video Game)
hasFeature
Shows Damage / int_5c622d7f
 Shows Damage / int_5cbdef93
type
Shows Damage
 Shows Damage / int_5cbdef93
comment
In Deadpool, whenever the titular character takes damage, his outfit gets torn and shredded, sometimes to the point where Wade looks nearly naked (but thankfully, he isn't). So long as Deadpool isn't actively taking damage, he'll begin to heal, which oddly enough, includes his outfit.
 Shows Damage / int_5cbdef93
featureApplicability
1.0
 Shows Damage / int_5cbdef93
featureConfidence
1.0
 Deadpool
hasFeature
Shows Damage / int_5cbdef93
 Shows Damage / int_5d786f99
type
Shows Damage
 Shows Damage / int_5d786f99
comment
Catacomb Fantasy Trilogy
 Shows Damage / int_5d786f99
featureApplicability
1.0
 Shows Damage / int_5d786f99
featureConfidence
1.0
 Catacomb Fantasy Trilogy (Video Game)
hasFeature
Shows Damage / int_5d786f99
 Shows Damage / int_5df242fc
type
Shows Damage
 Shows Damage / int_5df242fc
comment
Resident Evil 2 (Remake) has damage inflicted upon zombies shown when they are shot, with the undead losing chunks of flesh where they are hit. The player characters, similarly, bear bite marks when they take damage.
 Shows Damage / int_5df242fc
featureApplicability
1.0
 Shows Damage / int_5df242fc
featureConfidence
1.0
 Resident Evil 2 (Remake) (Video Game)
hasFeature
Shows Damage / int_5df242fc
 Shows Damage / int_5dfb8aa2
type
Shows Damage
 Shows Damage / int_5dfb8aa2
comment
The Death Egg Robot in Sonic Generations also falls in this trope, showing sparks and smoke as the battle goes along.
 Shows Damage / int_5dfb8aa2
featureApplicability
1.0
 Shows Damage / int_5dfb8aa2
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Shows Damage / int_5dfb8aa2
 Shows Damage / int_5e91c7b
type
Shows Damage
 Shows Damage / int_5e91c7b
comment
From the second game onward, characters who take too much damage in Resident Evil games limp and hold their stomach in pain, sometimes losing the ability to run depending on the installment. Characters who die especially bloody deaths will also be covered in blood on the Game Over screen.
 Shows Damage / int_5e91c7b
featureApplicability
1.0
 Shows Damage / int_5e91c7b
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Shows Damage / int_5e91c7b
 Shows Damage / int_5e91c7d
type
Shows Damage
 Shows Damage / int_5e91c7d
comment
Limbs can be severed in most games up to the fourth game, however this seems to not be the case with later installments. Occasionally, the camera angles and particle effects will fail to hide the fact that limbs aren't actually being severed.
 Shows Damage / int_5e91c7d
featureApplicability
1.0
 Shows Damage / int_5e91c7d
featureConfidence
1.0
 Resident Evil 4 (Video Game)
hasFeature
Shows Damage / int_5e91c7d
 Shows Damage / int_5ed0217f
type
Shows Damage
 Shows Damage / int_5ed0217f
comment
Paper Mario: Color Splash: Everything that can be damaged gradually loses color as it loses health.
 Shows Damage / int_5ed0217f
featureApplicability
1.0
 Shows Damage / int_5ed0217f
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Shows Damage / int_5ed0217f
 Shows Damage / int_62624eee
type
Shows Damage
 Shows Damage / int_62624eee
comment
Serious Sam: In the HD releases of The First Encounter and The Second Encounter, monsters have painskins for when they're low on health. They take on a particularly battered one when they die.
 Shows Damage / int_62624eee
featureApplicability
1.0
 Shows Damage / int_62624eee
featureConfidence
1.0
 Serious Sam (Video Game)
hasFeature
Shows Damage / int_62624eee
 Shows Damage / int_62d2c5f8
type
Shows Damage
 Shows Damage / int_62d2c5f8
comment
Warpath: Jurassic Park for the Playstation 1. As the fight goes on, cuts, lacerations, and even missing flesh (with ribs exposed if on the body) appear on the dinosaurs. The amount and speed of the damage depends on what part of the opponent you attack most often (if you bite at the head a lot, the snout and cheeks become bloody; body blows and throws cause exposed ribs and bleeding sides, etc).
 Shows Damage / int_62d2c5f8
featureApplicability
1.0
 Shows Damage / int_62d2c5f8
featureConfidence
1.0
 Warpath: Jurassic Park (Video Game)
hasFeature
Shows Damage / int_62d2c5f8
 Shows Damage / int_64ddf294
type
Shows Damage
 Shows Damage / int_64ddf294
comment
EVE Online ships catch fire when they start to take structural damage.
 Shows Damage / int_64ddf294
featureApplicability
1.0
 Shows Damage / int_64ddf294
featureConfidence
1.0
 EVE Online (Video Game)
hasFeature
Shows Damage / int_64ddf294
 Shows Damage / int_660d8ee0
type
Shows Damage
 Shows Damage / int_660d8ee0
comment
In World of Horror, your character's portrait will show signs of damage, including cuts and scrapes as their Stamina depletes, and baggy eyes as their Reason depletes. Some curses also show on your portrait, such as visible gills when afflicted with the Insmasu Look, and facial branding with a Black Eye of Crazy with Cursed Signs.
 Shows Damage / int_660d8ee0
featureApplicability
1.0
 Shows Damage / int_660d8ee0
featureConfidence
1.0
 World of Horror (Video Game)
hasFeature
Shows Damage / int_660d8ee0
 Shows Damage / int_694771e6
type
Shows Damage
 Shows Damage / int_694771e6
comment
In The Coma: Vicious Sisters, Mina has a standard five-segment life bar. If she doesn't have an optional item at the end of the current area, the end-of-area cutscene will result in Mina getting damaged and permanently lose one segment of her life bar. This also gets reflected in her character, with her dialogue portrait, menu picture, and model getting scratches, a bruised lip, and bandages to her face and arms.
 Shows Damage / int_694771e6
featureApplicability
1.0
 Shows Damage / int_694771e6
featureConfidence
1.0
 The Coma: Cutting Class (Video Game)
hasFeature
Shows Damage / int_694771e6
 Shows Damage / int_6af78ff5
type
Shows Damage
 Shows Damage / int_6af78ff5
comment
Metroid II: Return of Samus: As you chip away at the Queen Metroid's health, her digitized grunts gradually go into more agonized shrieking.
 Shows Damage / int_6af78ff5
featureApplicability
1.0
 Shows Damage / int_6af78ff5
featureConfidence
1.0
 Metroid II: Return of Samus (Video Game)
hasFeature
Shows Damage / int_6af78ff5
 Shows Damage / int_6b6d989e
type
Shows Damage
 Shows Damage / int_6b6d989e
comment
Red Faction: Most enemies only show blood decals, but the nano-zombies in the second game can be dismembered piece-by-piece.
 Shows Damage / int_6b6d989e
featureApplicability
1.0
 Shows Damage / int_6b6d989e
featureConfidence
1.0
 Red Faction (Video Game)
hasFeature
Shows Damage / int_6b6d989e
 Shows Damage / int_6b85085e
type
Shows Damage
 Shows Damage / int_6b85085e
comment
Mortal Kombat: Starting with Deadly Alliance, characters start showing bruises and marks after a certain health loss. While it started off as a simple face texture swap, later games elaborated more on the details, like Scorpion losing his mask in Mortal Kombat vs. DC Universe. Mortal Kombat 9, in particular, have characters sporting gnarly injuries if they take a beating, such as Smoke having part of his jawbone exposed and the eyelids of one eye missing, making his eye appear to bulge.
 Shows Damage / int_6b85085e
featureApplicability
1.0
 Shows Damage / int_6b85085e
featureConfidence
1.0
 Mortal Kombat (Franchise)
hasFeature
Shows Damage / int_6b85085e
 Shows Damage / int_6c1d09b3
type
Shows Damage
 Shows Damage / int_6c1d09b3
comment
Heads and limbs can be blown/hacked off in Fallout 3 and Fallout: New Vegas, either by the killing blow or post-mortem. This can also happen to the player character during the death cinematic, especially when explosives are involved. Similarly, when the player character's limbs are crippled, their stance changes accordingly and wounds leave blood spattered on their clothing and body.
 Shows Damage / int_6c1d09b3
featureApplicability
1.0
 Shows Damage / int_6c1d09b3
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Shows Damage / int_6c1d09b3
 Shows Damage / int_6da9ff3e
type
Shows Damage
 Shows Damage / int_6da9ff3e
comment
In Dynasty Warriors: Gundam 2 (and maybe the first game), boss mobile suits start throwing off sparks as you do damage.
 Shows Damage / int_6da9ff3e
featureApplicability
1.0
 Shows Damage / int_6da9ff3e
featureConfidence
1.0
 Dynasty Warriors: Gundam (Video Game)
hasFeature
Shows Damage / int_6da9ff3e
 Shows Damage / int_6de33ac8
type
Shows Damage
 Shows Damage / int_6de33ac8
comment
Dead by Daylight: Injured survivors clutch their sides at all times when not interacting with things, while healthy ones move normally.
 Shows Damage / int_6de33ac8
featureApplicability
1.0
 Shows Damage / int_6de33ac8
featureConfidence
1.0
 Dead by Daylight / Videogame
hasFeature
Shows Damage / int_6de33ac8
 Shows Damage / int_6e34b51b
type
Shows Damage
 Shows Damage / int_6e34b51b
comment
The "gore zone" system in Soldier of Fortune allows players to destroy individual body parts of enemies, e.g. severed limbs, shattered skulls, and disembowelment, usually causing instant death.
 Shows Damage / int_6e34b51b
featureApplicability
1.0
 Shows Damage / int_6e34b51b
featureConfidence
1.0
 Soldier of Fortune (Video Game)
hasFeature
Shows Damage / int_6e34b51b
 Shows Damage / int_6e627c5c
type
Shows Damage
 Shows Damage / int_6e627c5c
comment
In Halo 5: Guardians, the Promethean Knights and Soldiers will have bits of their armor fall off and expose weakspots if you hit them enough.
 Shows Damage / int_6e627c5c
featureApplicability
1.0
 Shows Damage / int_6e627c5c
featureConfidence
1.0
 Halo 5: Guardians (Video Game)
hasFeature
Shows Damage / int_6e627c5c
 Shows Damage / int_6f2d1072
type
Shows Damage
 Shows Damage / int_6f2d1072
comment
The MechWarrior series uses this trope extensively:
'Mechs start to emit smoke and sometimes even visible flames when they are heavily damaged.
In MW3, 'Mechs show exposed wires when damage is focused on certain areas, and taking head damage can cause fractures on the cockpit glass along with a quite loud and surprising "*CHING*". MW4 uses scorch marks instead. In Living Legends, the BattleArmor's Diegetic Interface visor will become permanently cracked if damaged, along with temporary suit sealant and blood stains.
Limbs (and in MW4, missile racks as well as various gun mounts) can be blown off entirely, leaving only twisted bits of metal and wiring hanging from the stump. In Living Legends, destroyed components will actually fall off the mech and smack into the ground, which can crush oblivious BattleArmor into giblets.
Mechwarrior 5 takes this up to eleven: damage shows up on 'mechs based on what they were hit with. Lasers melt armor, missiles mangle it, flamers scorch it, and autocannons crater it. Even a basic engagement with light damage will result in a 'mech looking like it just stepped through a smelter. If armor is blown off a location, the underlying structure will also get exposed and wrecked based on damage received. Blown off arms are represented by twisted stumps of wiring and metal, blown off legs are cracked, broken and barely functional, and blown off torso sections show extensive internal and external damage.
 Shows Damage / int_6f2d1072
featureApplicability
1.0
 Shows Damage / int_6f2d1072
featureConfidence
1.0
 MechWarrior (Video Game)
hasFeature
Shows Damage / int_6f2d1072
 Shows Damage / int_7291539d
type
Shows Damage
 Shows Damage / int_7291539d
comment
The other games in the Batman: Arkham Series continues this, as Batman will get scuffed up during the course of the game and DLC. City and Knight also sees Catwoman, Nightwing, and Robin get roughed up over the course of the games. However, this is usually only in default costumes, as alternate costumes will remain intact.
 Shows Damage / int_7291539d
featureApplicability
1.0
 Shows Damage / int_7291539d
featureConfidence
1.0
 Batman: Arkham City (Video Game)
hasFeature
Shows Damage / int_7291539d
 Shows Damage / int_73cdb697
type
Shows Damage
 Shows Damage / int_73cdb697
comment
Characters at Caution health in classic Resident Evil games hunch over when standing and move holding their sides. In Danger, they hunch over even more and limp as they walk and run, both with reduced speed.
 Shows Damage / int_73cdb697
featureApplicability
1.0
 Shows Damage / int_73cdb697
featureConfidence
1.0
 ResidentEvil
hasFeature
Shows Damage / int_73cdb697
 Shows Damage / int_747d9a6f
type
Shows Damage
 Shows Damage / int_747d9a6f
comment
[PROTOTYPE] vehicles and destructible buildings are mixed.


Civilian vehicles can be picked and thrown right away (except the coach/bus and the garbage truck), undergoing deformation and finally catching fire before blowing up as they take damage. You can also run them over with a tank to just flatten them without blowing them up unless you damage them in another way.
 Shows Damage / int_747d9a6f
featureApplicability
1.0
 Shows Damage / int_747d9a6f
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
Shows Damage / int_747d9a6f
 Shows Damage / int_74c5b2f3
type
Shows Damage
 Shows Damage / int_74c5b2f3
comment
Super Famicom Wars: battle animations have units visually damaged, such as turrets on a ship being blown up.
 Shows Damage / int_74c5b2f3
featureApplicability
1.0
 Shows Damage / int_74c5b2f3
featureConfidence
1.0
 Nintendo Wars (Video Game)
hasFeature
Shows Damage / int_74c5b2f3
 Shows Damage / int_74f7210c
type
Shows Damage
 Shows Damage / int_74f7210c
comment
The Legend of Zelda:
The Legend of Zelda: Ocarina of Time: During the battle against Ganondorf, his cape gets more tattered as Link damages him.
Hyrule Warriors: Dark Beast Ganon during the first part of his battle. Hit his bomb weakpoint and his left bracer breaks in half. Hit his arrow weakpoint and his right bracer breaks. The hookshot weakpoint rips off the tip of his tail and breaks one of his tusks. The two boomerang weak points break his horns. Once all of his weakpoints are broken he Turns Red and enters the second, more dangerous half of the battle. Land the killing blow, and the jewel on his forehead shatters.
 Shows Damage / int_74f7210c
featureApplicability
1.0
 Shows Damage / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
Shows Damage / int_74f7210c
 Shows Damage / int_755b343f
type
Shows Damage
 Shows Damage / int_755b343f
comment
Halo:
Especially after Halo 2, vehicles in the series will get broken, have large pieces fall off, and begin sputtering sparks and smoke as they're damaged.
In the finale of Halo: Reach Noble Six's visor shows damage as his condition deteriorates.
In Halo 5: Guardians, the Promethean Knights and Soldiers will have bits of their armor fall off and expose weakspots if you hit them enough.
 Shows Damage / int_755b343f
featureApplicability
1.0
 Shows Damage / int_755b343f
featureConfidence
1.0
 Halo (Franchise)
hasFeature
Shows Damage / int_755b343f
 Shows Damage / int_7579423f
type
Shows Damage
 Shows Damage / int_7579423f
comment
Most bosses in Banjo-Tooie were like this. Targitzan is a totem pole, a layer of which falls off each time he takes damage. Old King Coal's arms and head fall off over the course of the fight. Mr. Patch's patches come off with each hit, in the first half of the Lord Woo Fak Fak battle his boils explode with each hit (leaking blood into the water), and Mingy Jongo's plating comes off each time he takes damage, revealing more of his true robotic self.
Also, the duo themselves, in Banjo-Kazooie; their expressions next to your Life Meter change as you soak up damage, from happy and care-free at 5 HP or more, down to tired and jaded at 1 HP, and beat-up and unconscious when you die.
 Shows Damage / int_7579423f
featureApplicability
1.0
 Shows Damage / int_7579423f
featureConfidence
1.0
 Banjo-Kazooie (Video Game)
hasFeature
Shows Damage / int_7579423f
 Shows Damage / int_76686539
type
Shows Damage
 Shows Damage / int_76686539
comment
The Mako in Mass Effect starts to smoke and catch fire when critically damaged. Likewise the Hammerhead in Mass Effect 2 DLC missions, though it recovers quickly.
 Shows Damage / int_76686539
featureApplicability
1.0
 Shows Damage / int_76686539
featureConfidence
1.0
 Mass Effect (Video Game)
hasFeature
Shows Damage / int_76686539
 Shows Damage / int_7668653a
type
Shows Damage
 Shows Damage / int_7668653a
comment
LOKI mechs in Mass Effect 2 show damage in a variety of different ways. Basically, shooting an extremity will make it fall off. Shoot its arms and it marches, armless, at you to self-destruct; shoot its legs and it will painfully crawl toward you till the bitter end. This can be quite fun if you target only the legs and are rewarded with a room full of slowly crawling LOKI mech torsos.
 Shows Damage / int_7668653a
featureApplicability
1.0
 Shows Damage / int_7668653a
featureConfidence
1.0
 Mass Effect 2 (Video Game)
hasFeature
Shows Damage / int_7668653a
 Shows Damage / int_77677ed1
type
Shows Damage
 Shows Damage / int_77677ed1
comment
Sword of the Stars has plasma fires show how damaged a ship section in. When a segment explodes, it undergoes a model swap.
 Shows Damage / int_77677ed1
featureApplicability
1.0
 Shows Damage / int_77677ed1
featureConfidence
1.0
 Sword of the Stars (Video Game)
hasFeature
Shows Damage / int_77677ed1
 Shows Damage / int_7b2ca7a2
type
Shows Damage
 Shows Damage / int_7b2ca7a2
comment
As Bayonetta deals damage to her enemies, more and more of their skin and angelic accoutrements are flayed off until they're little more than bone, muscle and writhing internal organs.
 Shows Damage / int_7b2ca7a2
featureApplicability
1.0
 Shows Damage / int_7b2ca7a2
featureConfidence
1.0
 Bayonetta (Video Game)
hasFeature
Shows Damage / int_7b2ca7a2
 Shows Damage / int_7d6a6e0a
type
Shows Damage
 Shows Damage / int_7d6a6e0a
comment
Ready 2 Rumble Boxing: In both games, boxers get black eyes, missing teeth, and look weakened/tired as the fight goes on.
 Shows Damage / int_7d6a6e0a
featureApplicability
1.0
 Shows Damage / int_7d6a6e0a
featureConfidence
1.0
 Ready 2 Rumble Boxing (Video Game)
hasFeature
Shows Damage / int_7d6a6e0a
 Shows Damage / int_7d8c61a2
type
Shows Damage
 Shows Damage / int_7d8c61a2
comment
Star Wars: The Old Republic: During space combat, the player's ship will start smoking and, eventually, will catch on fire should you take enough hull damage. Other ships show this as well, to varying degree - interceptors start smoking after one or two solid hits, frigates and destroyers will start gushing smoke and fire when one of its hardpoints is blown up, and elite NPCs (which fly ships that players themselves fly) will show the exact same damage that players of the same ship would.
 Shows Damage / int_7d8c61a2
featureApplicability
1.0
 Shows Damage / int_7d8c61a2
featureConfidence
1.0
 Star Wars: The Old Republic (Video Game)
hasFeature
Shows Damage / int_7d8c61a2
 Shows Damage / int_7f707367
type
Shows Damage
 Shows Damage / int_7f707367
comment
The Freespace series uses two different kinds: when a ship is shot, it may start emitting flame-like particles where the shot hit it. In addition, when a ship is heavily damaged, lightning starts arcing across its hull. More lightning = more damage, to the point that a ship that is one point away from destruction will be almost constantly wracked with arcs of electricity.
 Shows Damage / int_7f707367
featureApplicability
1.0
 Shows Damage / int_7f707367
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
Shows Damage / int_7f707367
 Shows Damage / int_80ddf5c1
type
Shows Damage
 Shows Damage / int_80ddf5c1
comment
The Minotaur in the original God of War, with bonus credit for also having a health bar that shows damage (the armour on the health bar slowly breaks away as damage is added... the bar itself doesn't start going down until all the armour is removed).
 Shows Damage / int_80ddf5c1
featureApplicability
1.0
 Shows Damage / int_80ddf5c1
featureConfidence
1.0
 God of War (Video Game)
hasFeature
Shows Damage / int_80ddf5c1
 Shows Damage / int_81209b47
type
Shows Damage
 Shows Damage / int_81209b47
comment
In Jump Super Stars and its sequel, the arena where your characters fight is designed like the pages of a Manga. Likewise, the controllable characters lose their color the more damage they take: when at 50%, their colors are more muted than at full health, when they have less than 10% HP they're basically black and white linearts.
 Shows Damage / int_81209b47
featureApplicability
1.0
 Shows Damage / int_81209b47
featureConfidence
1.0
 Jump Super Stars (Video Game)
hasFeature
Shows Damage / int_81209b47
 Shows Damage / int_813c002d
type
Shows Damage
 Shows Damage / int_813c002d
comment
Most bosses in Chariot, one of the three games forming part of Three Wonders, fall apart the more damage they get, some times in rather creepy ways.
 Shows Damage / int_813c002d
featureApplicability
1.0
 Shows Damage / int_813c002d
featureConfidence
1.0
 Three Wonders (Video Game)
hasFeature
Shows Damage / int_813c002d
 Shows Damage / int_8258e260
type
Shows Damage
 Shows Damage / int_8258e260
comment
In the Super Mario Bros. series games, Mario/Luigi will actually shrink after taking enough damage before dying. This is actually reversed with the "Small Fiery Mario" glitch from the original Super Mario Bros. (which is triggered by touching both (a fake) Bowser and the ax at the same time at the end of the first seven castles) where big Mario/Luigi will die if taken a hit, while small Mario/Luigi will be the stronger form, causing him to grow if taken damage. As a result, if Mario/Luigi gets a Fire Flower, he will turn into Small Fiery Mario/Luigi!
 Shows Damage / int_8258e260
featureApplicability
1.0
 Shows Damage / int_8258e260
featureConfidence
1.0
 Super Mario Bros. (Franchise)
hasFeature
Shows Damage / int_8258e260
 Shows Damage / int_82d5c455
type
Shows Damage
 Shows Damage / int_82d5c455
comment
Apocryph (currently a free download in an alpha build)
 Shows Damage / int_82d5c455
featureApplicability
1.0
 Shows Damage / int_82d5c455
featureConfidence
1.0
 Apocryph (Video Game)
hasFeature
Shows Damage / int_82d5c455
 Shows Damage / int_843f6f3f
type
Shows Damage
 Shows Damage / int_843f6f3f
comment
Bushido Blade: In both games' Story Mode, after each death the player character shows up with bandages over the struck areas.
 Shows Damage / int_843f6f3f
featureApplicability
1.0
 Shows Damage / int_843f6f3f
featureConfidence
1.0
 Bushido Blade (Video Game)
hasFeature
Shows Damage / int_843f6f3f
 Shows Damage / int_84dfb5d5
type
Shows Damage
 Shows Damage / int_84dfb5d5
comment
In Galactic Civilizations 2, damaged ships and stations show lightning effects arcing over the surface.
 Shows Damage / int_84dfb5d5
featureApplicability
1.0
 Shows Damage / int_84dfb5d5
featureConfidence
1.0
 Galactic Civilizations (Video Game)
hasFeature
Shows Damage / int_84dfb5d5
 Shows Damage / int_85698529
type
Shows Damage
 Shows Damage / int_85698529
comment
In Paper Mario 64, Huff N. Puff shrinks the more you damage him.
 Shows Damage / int_85698529
featureApplicability
1.0
 Shows Damage / int_85698529
featureConfidence
1.0
 Paper Mario 64 (Video Game)
hasFeature
Shows Damage / int_85698529
 Shows Damage / int_85c18772
type
Shows Damage
 Shows Damage / int_85c18772
comment
Star Fox Zero: If your Arwing takes enough damage during a stage, close inspection will show bits and pieces of the ship looking burnt and chipped away.
 Shows Damage / int_85c18772
featureApplicability
1.0
 Shows Damage / int_85c18772
featureConfidence
1.0
 Star Fox Zero (Video Game)
hasFeature
Shows Damage / int_85c18772
 Shows Damage / int_86356b96
type
Shows Damage
 Shows Damage / int_86356b96
comment
Deathless Hyperion shows your character's face on an onscreen avatar alongside his health meter. Lose more than half his health and his face starts showing cuts and bruises, and when his health is dangerously low he'll be bleeding heavily.
 Shows Damage / int_86356b96
featureApplicability
1.0
 Shows Damage / int_86356b96
featureConfidence
1.0
 Deathless Hyperion (Video Game)
hasFeature
Shows Damage / int_86356b96
 Shows Damage / int_8ac4e993
type
Shows Damage
 Shows Damage / int_8ac4e993
comment
The Gundam 2D fighter Gundam the Battle Master (or Gundam Battle Assault in America) has the mecha show damage if you pound them in one specific area enough times. For example, performing a lot of sweeps will eventually make the armor on your opponent's legs break off, exposing the internal mechanisms.
 Shows Damage / int_8ac4e993
featureApplicability
1.0
 Shows Damage / int_8ac4e993
featureConfidence
1.0
 Gundam (Franchise)
hasFeature
Shows Damage / int_8ac4e993
 Shows Damage / int_8baa6b4d
type
Shows Damage
 Shows Damage / int_8baa6b4d
comment
Double Dragon Neon's bosses start flashing orange when damaged enough. This is actually lampshaded by Skullmageddon if you pause during his fights with the Lee brothers.
 Shows Damage / int_8baa6b4d
featureApplicability
1.0
 Shows Damage / int_8baa6b4d
featureConfidence
1.0
 Double Dragon Neon (Video Game)
hasFeature
Shows Damage / int_8baa6b4d
 Shows Damage / int_8e2406ea
type
Shows Damage
 Shows Damage / int_8e2406ea
comment
Dragon-type enemies in Space Harrier do this; Squilla and Godarni run green-blue-slightly different green-red-dead, while Valda and Salpedon start white and get gradually pinker and redder.
 Shows Damage / int_8e2406ea
featureApplicability
1.0
 Shows Damage / int_8e2406ea
featureConfidence
1.0
 Space Harrier (Video Game)
hasFeature
Shows Damage / int_8e2406ea
 Shows Damage / int_90c5d5fe
type
Shows Damage
 Shows Damage / int_90c5d5fe
comment
Buildings and some vehicles in Patapon series look broken when damaged.
 Shows Damage / int_90c5d5fe
featureApplicability
1.0
 Shows Damage / int_90c5d5fe
featureConfidence
1.0
 Patapon (Video Game)
hasFeature
Shows Damage / int_90c5d5fe
 Shows Damage / int_91684031
type
Shows Damage
 Shows Damage / int_91684031
comment
In Pokémon Black and White and Pokémon Black 2 and White 2, a Pokemon will glow yellow when paralyzed.
Since Pokémon X and Y, this has been extended to all status effects. A Pokemon will glow yellow with occasional sparks when paralyzed, red with small flames when burned, purple with bubbles when poisoned, and white with a solid block of ice around it when frozen. When asleep, its eyes will close.
 Shows Damage / int_91684031
featureApplicability
1.0
 Shows Damage / int_91684031
featureConfidence
1.0
 Pokémon Black and White (Video Game)
hasFeature
Shows Damage / int_91684031
 Shows Damage / int_931fc665
type
Shows Damage
 Shows Damage / int_931fc665
comment
Metal Warriors: Instead of a health bar, your mech becomes darker with damage, eventually producing smoke and flames and missing arms, which prevents you from attacking. Most larger enemies also go through multiple stages of damage before being destroyed.
 Shows Damage / int_931fc665
featureApplicability
1.0
 Shows Damage / int_931fc665
featureConfidence
1.0
 Metal Warriors (Video Game)
hasFeature
Shows Damage / int_931fc665
 Shows Damage / int_971b0368
type
Shows Damage
 Shows Damage / int_971b0368
comment
In SaGa Frontier, the final boss of T260G's game, Genocide Heart has Ominous Multiple Screens which fizzle out as he takes damage.
 Shows Damage / int_971b0368
featureApplicability
1.0
 Shows Damage / int_971b0368
featureConfidence
1.0
 SaGa Frontier (Video Game)
hasFeature
Shows Damage / int_971b0368
 Shows Damage / int_9799bb68
type
Shows Damage
 Shows Damage / int_9799bb68
comment
In Seven Samurai 20XX, Humanoid give off particles and sparks when wounded and killed, with the exception of the most humanoid ones such as Cue, Zwei and Ein.
 Shows Damage / int_9799bb68
featureApplicability
1.0
 Shows Damage / int_9799bb68
featureConfidence
1.0
 Seven Samurai 20XX (Video Game)
hasFeature
Shows Damage / int_9799bb68
 Shows Damage / int_9a8bf274
type
Shows Damage
 Shows Damage / int_9a8bf274
comment
In the 3D Command & Conquer series, buildings show damage.
 Shows Damage / int_9a8bf274
featureApplicability
1.0
 Shows Damage / int_9a8bf274
featureConfidence
1.0
 Command & Conquer (Video Game)
hasFeature
Shows Damage / int_9a8bf274
 Shows Damage / int_9ab0076a
type
Shows Damage
 Shows Damage / int_9ab0076a
comment
Dragon's Crown has a rather disturbing example with the Chimera, who starts slowly rotting and falling apart the more it's damaged.
 Shows Damage / int_9ab0076a
featureApplicability
1.0
 Shows Damage / int_9ab0076a
featureConfidence
1.0
 Dragon's Crown (Video Game)
hasFeature
Shows Damage / int_9ab0076a
 Shows Damage / int_9ae0c2a8
type
Shows Damage
 Shows Damage / int_9ae0c2a8
comment
The Statue of Rhodes from God of War II is fought three separate times, with each time causing it to become more and more damaged.
 Shows Damage / int_9ae0c2a8
featureApplicability
1.0
 Shows Damage / int_9ae0c2a8
featureConfidence
1.0
 God of War II (Video Game)
hasFeature
Shows Damage / int_9ae0c2a8
 Shows Damage / int_9bc54f3b
type
Shows Damage
 Shows Damage / int_9bc54f3b
comment
The penultimate and final bosses in the NES version of Jackie Chan's Action Kung Fu change color when low on health.
 Shows Damage / int_9bc54f3b
featureApplicability
1.0
 Shows Damage / int_9bc54f3b
featureConfidence
1.0
 Jackie Chan's Action Kung Fu (Video Game)
hasFeature
Shows Damage / int_9bc54f3b
 Shows Damage / int_9e2819c9
type
Shows Damage
 Shows Damage / int_9e2819c9
comment
Beating enemies in Silent Hill: Homecoming causes them to gradually become more red and cut up.
 Shows Damage / int_9e2819c9
featureApplicability
1.0
 Shows Damage / int_9e2819c9
featureConfidence
1.0
 Silent Hill: Homecoming (Video Game)
hasFeature
Shows Damage / int_9e2819c9
 Shows Damage / int_9f385201
type
Shows Damage
 Shows Damage / int_9f385201
comment
Spec Ops: The Line has the protagonist become increasingly wounded as the game goes on. Captain Walker first suffers minor scratches and dings, then picks up minor burns over his hands and the back of his head, then gains deep lacerations that bleed copiously and a nasty second-degree burn behind his right ear. By the end he's become almost unrecognizable; he's covered in scorch marks, stains, blood, ash and sand, his clothes are totally ragged, his skin is peeling or scraped, and his eyes are hollow, unfocused and bloodshot with fatigue. His animations change over time as well, going from practiced, professional and precisely controlled to shaky and sluggish with exhaustion.
 Shows Damage / int_9f385201
featureApplicability
1.0
 Shows Damage / int_9f385201
featureConfidence
1.0
 Spec Ops: The Line (Video Game)
hasFeature
Shows Damage / int_9f385201
 Shows Damage / int_9fcc8c53
type
Shows Damage
 Shows Damage / int_9fcc8c53
comment
Punch-Out!!: Every fighter in the NES and Wii games, with the former showing the battered characters in between rounds, and the latter having all boxers (including Little Mac) show all manners of bruises and bandages as they come closer to getting KO'd.
 Shows Damage / int_9fcc8c53
featureApplicability
1.0
 Shows Damage / int_9fcc8c53
featureConfidence
1.0
 Punch-Out!! (Video Game)
hasFeature
Shows Damage / int_9fcc8c53
 Shows Damage / int_a1d1d244
type
Shows Damage
 Shows Damage / int_a1d1d244
comment
SD Snatcher had enemies that would show visible damage the more you hit them. In addition, hitting certain parts would decrease specific stats.
 Shows Damage / int_a1d1d244
featureApplicability
1.0
 Shows Damage / int_a1d1d244
featureConfidence
1.0
 SD Snatcher (Video Game)
hasFeature
Shows Damage / int_a1d1d244
 Shows Damage / int_a2dee471
type
Shows Damage
 Shows Damage / int_a2dee471
comment
In The Legend of Zelda: The Wind Waker, certain enemies, most notably Ganondorf, spew particles when Link hits them with his sword and the capes of Mighty Darknuts become more damaged as Link slices them into rags.
 Shows Damage / int_a2dee471
featureApplicability
1.0
 Shows Damage / int_a2dee471
featureConfidence
1.0
 The Legend of Zelda: The Wind Waker (Video Game)
hasFeature
Shows Damage / int_a2dee471
 Shows Damage / int_a34863aa
type
Shows Damage
 Shows Damage / int_a34863aa
comment
Bosses in Teenage Mutant Ninja Turtles NES games will start to flash when low on health.
 Shows Damage / int_a34863aa
featureApplicability
1.0
 Shows Damage / int_a34863aa
featureConfidence
1.0
 Teenage Mutant Ninja Turtles (Franchise)
hasFeature
Shows Damage / int_a34863aa
 Shows Damage / int_a4514a75
type
Shows Damage
 Shows Damage / int_a4514a75
comment
Sentinel Proxima in Iji loses parts of its chassis and has exposed wires hanging out from it as its health bar drops. Doesn't affect its weapon resistances any, however.
 Shows Damage / int_a4514a75
featureApplicability
1.0
 Shows Damage / int_a4514a75
featureConfidence
1.0
 Iji (Video Game)
hasFeature
Shows Damage / int_a4514a75
 Shows Damage / int_a4c36b62
type
Shows Damage
 Shows Damage / int_a4c36b62
comment
PlanetSide 2 has vehicles start to smoke when their health drops below 80%, and the smoke gets progressively worse until the vehicle catches on fire, causing it to slowly bleed out while the engine starts to fail, crippling its acceleration and top speed. Better hope you're not in the air when your Liberator's engines catch fire!
 Shows Damage / int_a4c36b62
featureApplicability
1.0
 Shows Damage / int_a4c36b62
featureConfidence
1.0
 PlanetSide (Video Game)
hasFeature
Shows Damage / int_a4c36b62
 Shows Damage / int_a55d57a8
type
Shows Damage
 Shows Damage / int_a55d57a8
comment
Crashday has the cars displaying damage according to how bad they've been battered in the different modes.
 Shows Damage / int_a55d57a8
featureApplicability
1.0
 Shows Damage / int_a55d57a8
featureConfidence
1.0
 Crashday (Video Game)
hasFeature
Shows Damage / int_a55d57a8
 Shows Damage / int_a5fec434
type
Shows Damage
 Shows Damage / int_a5fec434
comment
Twisted Metal: Cars change into a "battered" version after getting enough damage. They magically return to their "shiny new" version after picking up a Health icon.
 Shows Damage / int_a5fec434
featureApplicability
1.0
 Shows Damage / int_a5fec434
featureConfidence
1.0
 Twisted Metal (Video Game)
hasFeature
Shows Damage / int_a5fec434
 Shows Damage / int_a81325d3
type
Shows Damage
 Shows Damage / int_a81325d3
comment
Final Fantasy:
In all the 2D main games, party members who are low on HP are shown to be kneeling down from exhaustion. This is also used in the 3D installments where critically wounded party members are hunched over and panting in exhaustion.
In Final Fantasy X, your characters and the Aeons all have an "exhausted" stance when their HP drops below 50%. Some (like Valefor) are barely noticeable, while Bahamut will completely hunch over from his normally stoic pose. To avoid having to duplicate animations for every attack from this altered pose however, anyone in a "damaged" state will momentarily get up and resume their normal pose to attack, and then hunch back over.
Characters' and Aeons' stances will progressively worsen as they take more damage. One character begins to sway at 50% but will eventually hunch over or even collapse to her knees if her health is too low. While standing up to attack in their "normal" pose, the characters will notably shake and stumble. The same rule applies after the typical animation ends.
Final Fantasy Tactics: Units at sufficiently low health are in "Critical" mode, are very nearly prone, and enemy AI changes to run away (and heal if able) unless they are the only surviving unit left.
 Shows Damage / int_a81325d3
featureApplicability
1.0
 Shows Damage / int_a81325d3
featureConfidence
1.0
 Final Fantasy (Franchise)
hasFeature
Shows Damage / int_a81325d3
 Shows Damage / int_a9517b88
type
Shows Damage
 Shows Damage / int_a9517b88
comment
God of War:
The Minotaur in the original God of War, with bonus credit for also having a health bar that shows damage (the armour on the health bar slowly breaks away as damage is added... the bar itself doesn't start going down until all the armour is removed).
The Statue of Rhodes from God of War II is fought three separate times, with each time causing it to become more and more damaged.
 Shows Damage / int_a9517b88
featureApplicability
1.0
 Shows Damage / int_a9517b88
featureConfidence
1.0
 God of War (Video Game)
hasFeature
Shows Damage / int_a9517b88
 Shows Damage / int_ab4434f0
type
Shows Damage
 Shows Damage / int_ab4434f0
comment
In Die by the Sword body parts will be retextured bloody when struck. If damaged enough, body parts (wrists/ankles/limbs/heads) will separate.
 Shows Damage / int_ab4434f0
featureApplicability
1.0
 Shows Damage / int_ab4434f0
featureConfidence
1.0
 Die by the Sword (Video Game)
hasFeature
Shows Damage / int_ab4434f0
 Shows Damage / int_ae050a9f
type
Shows Damage
 Shows Damage / int_ae050a9f
comment
Starting with The Legend of Zelda: Ocarina of Time, Link's idle state will be changed to him hunching over and panting heavily if his health is low.
 Shows Damage / int_ae050a9f
featureApplicability
1.0
 Shows Damage / int_ae050a9f
featureConfidence
1.0
 The Legend of Zelda: Ocarina of Time / Videogame
hasFeature
Shows Damage / int_ae050a9f
 Shows Damage / int_b2fa98a2
type
Shows Damage
 Shows Damage / int_b2fa98a2
comment
In Breakbar RPG, enemies turn more and more transparent as they are damaged.
 Shows Damage / int_b2fa98a2
featureApplicability
1.0
 Shows Damage / int_b2fa98a2
featureConfidence
1.0
 Breakbar RPG (Video Game)
hasFeature
Shows Damage / int_b2fa98a2
 Shows Damage / int_b34ad8d2
type
Shows Damage
 Shows Damage / int_b34ad8d2
comment
Bosses in Adventure Island games change colour to red after they take enough damage.
 Shows Damage / int_b34ad8d2
featureApplicability
1.0
 Shows Damage / int_b34ad8d2
featureConfidence
1.0
 Adventure Island (Video Game)
hasFeature
Shows Damage / int_b34ad8d2
 Shows Damage / int_b8e252b4
type
Shows Damage
 Shows Damage / int_b8e252b4
comment
Action Doom 2: Urban Brawl has the hulking serial killer Hugo, who gets more and more bloody and bruised as you beat him up.
 Shows Damage / int_b8e252b4
featureApplicability
1.0
 Shows Damage / int_b8e252b4
featureConfidence
1.0
 Action Doom 2: Urban Brawl (Video Game)
hasFeature
Shows Damage / int_b8e252b4
 Shows Damage / int_bca72091
type
Shows Damage
 Shows Damage / int_bca72091
comment
While not an enemy, the normal ax in Animal Crossing gets more and more cracked as you use it, until it finally breaks.
 Shows Damage / int_bca72091
featureApplicability
1.0
 Shows Damage / int_bca72091
featureConfidence
1.0
 AnimalCrossing
hasFeature
Shows Damage / int_bca72091
 Shows Damage / int_bd820c3c
type
Shows Damage
 Shows Damage / int_bd820c3c
comment
Crypt Worlds has a variant on this where, since there is no combat, the face shows how close they are to starving to death. Good thing Death Is a Slap on the Wrist. It also shows whether or not you're a cyborg.
 Shows Damage / int_bd820c3c
featureApplicability
1.0
 Shows Damage / int_bd820c3c
featureConfidence
1.0
 Crypt Worlds (Video Game)
hasFeature
Shows Damage / int_bd820c3c
 Shows Damage / int_bfb483af
type
Shows Damage
 Shows Damage / int_bfb483af
comment
Splatoon shows how damaged an Inkling is by how much opponent-colored ink is covering them, lasting until either they are splatted or Regenerating Health kicks in. The same goes for the single-player antagonists, the Octarians (and later on, to the playable Octolings); regenerating health included.
 Shows Damage / int_bfb483af
featureApplicability
1.0
 Shows Damage / int_bfb483af
featureConfidence
1.0
 Splatoon (Franchise)
hasFeature
Shows Damage / int_bfb483af
 Shows Damage / int_c0d295c4
type
Shows Damage
 Shows Damage / int_c0d295c4
comment
Team Fortress 2: If shot, spots of blood will appear on player models, and, if you have the luxury to look close enough while in the middle of frantic multiplayer combat, their facial expressions become increasingly pained as their health drops. This can also be subverted due to the Overheal mechanic: it's entirely possible for a character to be bleeding, on fire, covered in Jarate, covered in "milk," and pockmarked with dozens of bullet holes... and still have more than their maximum amount of health.
 Shows Damage / int_c0d295c4
featureApplicability
-0.3
 Shows Damage / int_c0d295c4
featureConfidence
1.0
 Team Fortress 2 (Video Game)
hasFeature
Shows Damage / int_c0d295c4
 Shows Damage / int_c0e5fa98
type
Shows Damage
 Shows Damage / int_c0e5fa98
comment
Damaged structures in Mindustry have dark marks that get wider and darker the more damage the structure has sustained.
 Shows Damage / int_c0e5fa98
featureApplicability
1.0
 Shows Damage / int_c0e5fa98
featureConfidence
1.0
 Mindustry (Video Game)
hasFeature
Shows Damage / int_c0e5fa98
 Shows Damage / int_c19c6efa
type
Shows Damage
 Shows Damage / int_c19c6efa
comment
Minecraft: In versions 1.15 and later, the Iron Golem's texture appears more cracked as they take damage, which serves as an indicator to player that they need to reverse this by repairing them with iron ingots.
 Shows Damage / int_c19c6efa
featureApplicability
1.0
 Shows Damage / int_c19c6efa
featureConfidence
1.0
 Minecraft (Video Game)
hasFeature
Shows Damage / int_c19c6efa
 Shows Damage / int_c2463c55
type
Shows Damage
 Shows Damage / int_c2463c55
comment
In Final Fantasy X, your characters and the Aeons all have an "exhausted" stance when their HP drops below 50%. Some (like Valefor) are barely noticeable, while Bahamut will completely hunch over from his normally stoic pose. To avoid having to duplicate animations for every attack from this altered pose however, anyone in a "damaged" state will momentarily get up and resume their normal pose to attack, and then hunch back over.
Characters' and Aeons' stances will progressively worsen as they take more damage. One character begins to sway at 50% but will eventually hunch over or even collapse to her knees if her health is too low. While standing up to attack in their "normal" pose, the characters will notably shake and stumble. The same rule applies after the typical animation ends.
 Shows Damage / int_c2463c55
featureApplicability
1.0
 Shows Damage / int_c2463c55
featureConfidence
1.0
 Final Fantasy X (Video Game)
hasFeature
Shows Damage / int_c2463c55
 Shows Damage / int_c2b13e20
type
Shows Damage
 Shows Damage / int_c2b13e20
comment
Bosses in UN Squadron show damage by having parts explode or start burning.
 Shows Damage / int_c2b13e20
featureApplicability
1.0
 Shows Damage / int_c2b13e20
featureConfidence
1.0
 Area 88 (Video Game)
hasFeature
Shows Damage / int_c2b13e20
 Shows Damage / int_c3ed70f5
type
Shows Damage
 Shows Damage / int_c3ed70f5
comment
Dracula from Castlevania: Bloodlines in his One-Winged Angel mode, at one point will Turn Red, but then afterwards will change into more decaying colours until he reaches a pale bone white. And by which point hitting him from that point onwards will cause bones to fly off his body.
 Shows Damage / int_c3ed70f5
featureApplicability
1.0
 Shows Damage / int_c3ed70f5
featureConfidence
1.0
 Castlevania: Bloodlines (Video Game)
hasFeature
Shows Damage / int_c3ed70f5
 Shows Damage / int_c5f50eb4
type
Shows Damage
 Shows Damage / int_c5f50eb4
comment
In the first Contra game, 2 minibosses on stage 5 and the boss of stage 6 change color when damaged.
 Shows Damage / int_c5f50eb4
featureApplicability
1.0
 Shows Damage / int_c5f50eb4
featureConfidence
1.0
 Contra (Video Game)
hasFeature
Shows Damage / int_c5f50eb4
 Shows Damage / int_c63088d7
type
Shows Damage
 Shows Damage / int_c63088d7
comment
In the Gundam Extreme Vs. series, when a mobile suit is low on life, it gives off electricity. Additionally, when an MS is defeated at the end of a match, part of its body will break away; it's only vaguely associated with the kind of attack that defeated it (for example, explosive weapons will make them break into multiple parts).
 Shows Damage / int_c63088d7
featureApplicability
1.0
 Shows Damage / int_c63088d7
featureConfidence
1.0
 Gundam Vs Series (Video Game)
hasFeature
Shows Damage / int_c63088d7
 Shows Damage / int_c6e9c6cc
type
Shows Damage
 Shows Damage / int_c6e9c6cc
comment
In Super Mario Galaxy, while the player has a lifebar, bosses are visibly affected when damaged. For example, Dino Piranha starts inside an eggshell, which shatters after the first attack. Subsequent attacks remove petals, and also causes the boss to Turn Red.
 Shows Damage / int_c6e9c6cc
featureApplicability
1.0
 Shows Damage / int_c6e9c6cc
featureConfidence
1.0
 Super Mario Galaxy (Video Game)
hasFeature
Shows Damage / int_c6e9c6cc
 Shows Damage / int_c7a2f584
type
Shows Damage
 Shows Damage / int_c7a2f584
comment
Axiom Verge's bosses, save for the Final Boss, gradually turn red as Trace deals damage to them.
 Shows Damage / int_c7a2f584
featureApplicability
1.0
 Shows Damage / int_c7a2f584
featureConfidence
1.0
 Axiom Verge (Video Game)
hasFeature
Shows Damage / int_c7a2f584
 Shows Damage / int_c834792e
type
Shows Damage
 Shows Damage / int_c834792e
comment
The Spyro the Dragon games had a variant where Sparx, your dragonfly companion, would change color to indicate how many hits you have left. Yellow, then blue, then green, then he's gone and one more hit will kill you.
 Shows Damage / int_c834792e
featureApplicability
1.0
 Shows Damage / int_c834792e
featureConfidence
1.0
 Spyro the Dragon (Franchise)
hasFeature
Shows Damage / int_c834792e
 Shows Damage / int_c9c1bb50
type
Shows Damage
 Shows Damage / int_c9c1bb50
comment
Evolve: While averted for the hunters, the Monsters slowly change as their health drops. When at extremely low health they are bloodstained and battered, with bone showing in some places and bullet holes dotting their bodies.
 Shows Damage / int_c9c1bb50
featureApplicability
-1.0
 Shows Damage / int_c9c1bb50
featureConfidence
1.0
 Evolve (Video Game)
hasFeature
Shows Damage / int_c9c1bb50
 Shows Damage / int_cab3141e
type
Shows Damage
 Shows Damage / int_cab3141e
comment
Shantae and the Seven Sirens: If Shantae has low Hit Points, like the last quarter-heart, her Idle Animation turns into being bowlegged, occasional wincing and holding an arm.
 Shows Damage / int_cab3141e
featureApplicability
1.0
 Shows Damage / int_cab3141e
featureConfidence
1.0
 Shantae and the Seven Sirens (Video Game)
hasFeature
Shows Damage / int_cab3141e
 Shows Damage / int_cfa2762f
type
Shows Damage
 Shows Damage / int_cfa2762f
comment
The evil exes in Scott Pilgrim vs. The World: The Game start flashing yellow when their health gets low. When just a few more hits will finish them off, they flash yellow and red.
 Shows Damage / int_cfa2762f
featureApplicability
1.0
 Shows Damage / int_cfa2762f
featureConfidence
1.0
 Scott Pilgrim vs. The World: The Game (Video Game)
hasFeature
Shows Damage / int_cfa2762f
 Shows Damage / int_cfb3439a
type
Shows Damage
 Shows Damage / int_cfb3439a
comment
Brütal Legend has this during the stage battles; the stages have ten lights which represent health, and as they take damage the lights break (healing the stage will restore one light)
 Shows Damage / int_cfb3439a
featureApplicability
1.0
 Shows Damage / int_cfb3439a
featureConfidence
1.0
 Brütal Legend (Video Game)
hasFeature
Shows Damage / int_cfb3439a
 Shows Damage / int_d02cde59
type
Shows Damage
 Shows Damage / int_d02cde59
comment
Art of Fighting. The first two games had characters getting visibly bruised to the face, based on the damage that was done. Furthermore, characters will go into a tired looking stance when low on health, and the games even had a sort of sprite-change clothing damage mechanic for some characters such as being able to knock off John's sunglasses or Eiji's mask. Surprisingly, SNK never used this concept in anymore of their 2D fighting games.
 Shows Damage / int_d02cde59
featureApplicability
1.0
 Shows Damage / int_d02cde59
featureConfidence
1.0
 Art of Fighting (Video Game)
hasFeature
Shows Damage / int_d02cde59
 Shows Damage / int_d0a5a846
type
Shows Damage
 Shows Damage / int_d0a5a846
comment
The core of the core ship of the first Gradius game changes its color when low on health.
 Shows Damage / int_d0a5a846
featureApplicability
1.0
 Shows Damage / int_d0a5a846
featureConfidence
1.0
 Gradius (Video Game)
hasFeature
Shows Damage / int_d0a5a846
 Shows Damage / int_d0db8144
type
Shows Damage
 Shows Damage / int_d0db8144
comment
The portrait in Madou Monogatari is a visual indication of how much HP you have, looking more worried (or about to keel over even) as stamina declines. Enemies will also look beat up as they take damage. For Big Kindergarten Kids, Arle's movements in battle scenes will look more labored depending on her HP.
 Shows Damage / int_d0db8144
featureApplicability
1.0
 Shows Damage / int_d0db8144
featureConfidence
1.0
 Madou Monogatari (Video Game)
hasFeature
Shows Damage / int_d0db8144
 Shows Damage / int_d11c8e1d
type
Shows Damage
 Shows Damage / int_d11c8e1d
comment
The final boss in Jackal turns mysteriously red when damaged.
 Shows Damage / int_d11c8e1d
featureApplicability
1.0
 Shows Damage / int_d11c8e1d
featureConfidence
1.0
 Jackal (Video Game)
hasFeature
Shows Damage / int_d11c8e1d
 Shows Damage / int_d29994ae
type
Shows Damage
 Shows Damage / int_d29994ae
comment
In Live A Live, player characters' posture is affected by taking damage, falling to one knee and finally collapsing.
 Shows Damage / int_d29994ae
featureApplicability
1.0
 Shows Damage / int_d29994ae
featureConfidence
1.0
 Live A Live (Video Game)
hasFeature
Shows Damage / int_d29994ae
 Shows Damage / int_d2bb929d
type
Shows Damage
 Shows Damage / int_d2bb929d
comment
In Soul Calibur IV, if you deal enough damage to a particular region of your opponent's body, that part of the body loses its armor.
 Shows Damage / int_d2bb929d
featureApplicability
1.0
 Shows Damage / int_d2bb929d
featureConfidence
1.0
 Soul Series (Video Game)
hasFeature
Shows Damage / int_d2bb929d
 Shows Damage / int_d3b17858
type
Shows Damage
 Shows Damage / int_d3b17858
comment
Final Fantasy Tactics: Units at sufficiently low health are in "Critical" mode, are very nearly prone, and enemy AI changes to run away (and heal if able) unless they are the only surviving unit left.
 Shows Damage / int_d3b17858
featureApplicability
1.0
 Shows Damage / int_d3b17858
featureConfidence
1.0
 Final Fantasy Tactics (Video Game)
hasFeature
Shows Damage / int_d3b17858
 Shows Damage / int_d4065d35
type
Shows Damage
 Shows Damage / int_d4065d35
comment
Loadout's characters will end up with pieces of them blown off if they take a heavy hit to a part of their body. This will often leave bone and gooey bits showing, assuming that it wasn't to the head, lest the characters end up with their brain and eyeballs bouncing around in the open.
 Shows Damage / int_d4065d35
featureApplicability
1.0
 Shows Damage / int_d4065d35
featureConfidence
1.0
 Loadout (Video Game)
hasFeature
Shows Damage / int_d4065d35
 Shows Damage / int_d4cfcebc
type
Shows Damage
 Shows Damage / int_d4cfcebc
comment
Alligator Hunt, a Spanish Cabal-like arcade game, has enemies that as they receive damage either show it in several ways as flames or becoming cracked or begin to blink red, or both.
 Shows Damage / int_d4cfcebc
featureApplicability
1.0
 Shows Damage / int_d4cfcebc
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Shows Damage / int_d4cfcebc
 Shows Damage / int_d5166b43
type
Shows Damage
 Shows Damage / int_d5166b43
comment
Especially after Halo 2, vehicles in the series will get broken, have large pieces fall off, and begin sputtering sparks and smoke as they're damaged.
 Shows Damage / int_d5166b43
featureApplicability
1.0
 Shows Damage / int_d5166b43
featureConfidence
1.0
 Halo 2 (Video Game)
hasFeature
Shows Damage / int_d5166b43
 Shows Damage / int_d6141856
type
Shows Damage
 Shows Damage / int_d6141856
comment
Capital ships in NES version of Zanac start out as blue, then turn yellow and finally light red.
Consequently, many units and bosses in Zanac Neo blink red when damaged.
 Shows Damage / int_d6141856
featureApplicability
1.0
 Shows Damage / int_d6141856
featureConfidence
1.0
 Zanac (Video Game)
hasFeature
Shows Damage / int_d6141856
 Shows Damage / int_d6d9460f
type
Shows Damage
 Shows Damage / int_d6d9460f
comment
Some enemies (mostly machines) in Cannon Dancer break apart as Kirin hits them. Most notably, the second boss Gamran falls apart as the player strikes specific parts of its body.
 Shows Damage / int_d6d9460f
featureApplicability
1.0
 Shows Damage / int_d6d9460f
featureConfidence
1.0
 Cannon Dancer (Video Game)
hasFeature
Shows Damage / int_d6d9460f
 Shows Damage / int_d82da1ba
type
Shows Damage
 Shows Damage / int_d82da1ba
comment
The original F-Zero (1990) has your machine blink red, shake, and emit smoke when its life meter gets low. To make matters worse, your top speed will decrease. Interestingly, if your life meter drops to zero, you'll regain all your top speed. One more tap, though, and you suffer Critical Existence Failure.
 Shows Damage / int_d82da1ba
featureApplicability
1.0
 Shows Damage / int_d82da1ba
featureConfidence
1.0
 F-Zero (1990) (Video Game)
hasFeature
Shows Damage / int_d82da1ba
 Shows Damage / int_d9afb96f
type
Shows Damage
 Shows Damage / int_d9afb96f
comment
Bosses from Golden Force tends to show external damage when their health is depleted enough. The first boss, a Krakken, notably lose it's skin and reveals it's massive skull, while the second boss, a shark submarine, begins emitting smoke as it's surface cracks apart.
 Shows Damage / int_d9afb96f
featureApplicability
1.0
 Shows Damage / int_d9afb96f
featureConfidence
1.0
 Golden Force (Video Game)
hasFeature
Shows Damage / int_d9afb96f
 Shows Damage / int_da02c1ef
type
Shows Damage
 Shows Damage / int_da02c1ef
comment
In Paper Mario: The Thousand-Year Door, Grodus's CPU head and staff crack slightly when he's close to defeat. Grubba's idle animation changes and shows him panting as his boss fight winds down.
 Shows Damage / int_da02c1ef
featureApplicability
1.0
 Shows Damage / int_da02c1ef
featureConfidence
1.0
 Paper Mario: The Thousand-Year Door (Video Game)
hasFeature
Shows Damage / int_da02c1ef
 Shows Damage / int_dab32e3
type
Shows Damage
 Shows Damage / int_dab32e3
comment
X and Zero from Mega Man X games start to breathe heavily when standing idly while low on health. Depending on the game, they'll also be clutching their chest or arm, too.
The same patterns are replicated with Nina and X in Spiritual Successor 20XX.
 Shows Damage / int_dab32e3
featureApplicability
1.0
 Shows Damage / int_dab32e3
featureConfidence
1.0
 Mega Man X (Video Game)
hasFeature
Shows Damage / int_dab32e3
 Shows Damage / int_df3b76dc
type
Shows Damage
 Shows Damage / int_df3b76dc
comment
The Ristar bosses do this... well they Palette Swap a bunch of times at any rate, blurring the line between this and Turns Red (and yes, they tend to get harder as they take damage).
 Shows Damage / int_df3b76dc
featureApplicability
1.0
 Shows Damage / int_df3b76dc
featureConfidence
1.0
 Ristar (Video Game)
hasFeature
Shows Damage / int_df3b76dc
 Shows Damage / int_df491a0c
type
Shows Damage
 Shows Damage / int_df491a0c
comment
In the various Angry Birds games, if the pigs aren't hit hard enough to actually be popped, they can pick up bruises, black eyes, and, in the case of the helmeted pigs from the first game, cracks in their helmets. Angry Birds 2 added bandages and wrappings to the possible damage shown on the pigs.
 Shows Damage / int_df491a0c
featureApplicability
1.0
 Shows Damage / int_df491a0c
featureConfidence
1.0
 Angry Birds (Video Game)
hasFeature
Shows Damage / int_df491a0c
 Shows Damage / int_e386027c
type
Shows Damage
 Shows Damage / int_e386027c
comment
The first boss in Tyrian loses its forward 'prongs' when you damage it enough; the same is true when it makes a second appearance at the end of the first episode, and its attacks also get stronger. Strangely enough for the second time, you have to shoot the prongs down if you want to damage the actual body.
Lord ZZT's blimp in the second Savara level also shows significant damage when it's down to about a tenth of its health; however, unlike the aforementioned boss ship, it loses all of its attacks when it's sufficiently damaged.
 Shows Damage / int_e386027c
featureApplicability
1.0
 Shows Damage / int_e386027c
featureConfidence
1.0
 Tyrian (Video Game)
hasFeature
Shows Damage / int_e386027c
 Shows Damage / int_e44291b7
type
Shows Damage
 Shows Damage / int_e44291b7
comment
In The Legend of Spyro: A New Beginning, as the fight with the Ice King wears on, the Ice King's clothes become ripped and tattered, and then his flesh starts coming off near the end, reducing his limbs to sticks of exposed bone.
 Shows Damage / int_e44291b7
featureApplicability
1.0
 Shows Damage / int_e44291b7
featureConfidence
1.0
 The Legend of Spyro (Video Game)
hasFeature
Shows Damage / int_e44291b7
 Shows Damage / int_e5aa8437
type
Shows Damage
 Shows Damage / int_e5aa8437
comment
Nitemare 3D uses a variant where there is no blood. Instead, the skin wears away on the Player Character's face (not unlike Knightmare). There is only a skull left when you're at 10% health or less.
 Shows Damage / int_e5aa8437
featureApplicability
1.0
 Shows Damage / int_e5aa8437
featureConfidence
1.0
 Nitemare 3D (Video Game)
hasFeature
Shows Damage / int_e5aa8437
 Shows Damage / int_e5d5d23c
type
Shows Damage
 Shows Damage / int_e5d5d23c
comment
In a reference to Doom, the more damage the Player Character takes in Dungeons of Dredmor, the more damaged their portrait looks, with 3 stages to it, along with different mouseover text for the portrait.
 Shows Damage / int_e5d5d23c
featureApplicability
1.0
 Shows Damage / int_e5d5d23c
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Shows Damage / int_e5d5d23c
 Shows Damage / int_e6c59cc4
type
Shows Damage
 Shows Damage / int_e6c59cc4
comment
Quake II: When they go below 50% health, the Strogg's textures change to a battered variant with scorch marks, bullet holes, cracked glass, blood and even missing patches of skin. Humans also display damage similarly, though their injuries are not as grisly, being mostly cuts, scratches and Blood from the Mouth.
 Shows Damage / int_e6c59cc4
featureApplicability
1.0
 Shows Damage / int_e6c59cc4
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Shows Damage / int_e6c59cc4
 Shows Damage / int_e7be7a8d
type
Shows Damage
 Shows Damage / int_e7be7a8d
comment
The robotic punching bag from Rhythm Boxing in Wii Fit will emit smoke after punching it enough times. More landed punches increases the number of places it emits smoke. Regardless of the number of blows, it breaks down and one of its arms falls off after completing the exercise.
 Shows Damage / int_e7be7a8d
featureApplicability
1.0
 Shows Damage / int_e7be7a8d
featureConfidence
1.0
 Wii Fit (Video Game)
hasFeature
Shows Damage / int_e7be7a8d
 Shows Damage / int_e8017696
type
Shows Damage
 Shows Damage / int_e8017696
comment
In Tank Force armored tanks and bosses will turn redder as they're damaged.
 Shows Damage / int_e8017696
featureApplicability
1.0
 Shows Damage / int_e8017696
featureConfidence
1.0
 Battle City (Video Game)
hasFeature
Shows Damage / int_e8017696
 Shows Damage / int_e8091fc1
type
Shows Damage
 Shows Damage / int_e8091fc1
comment
In BattleTech, mechs will armor get scorched if it's damaged, arms can get blown off, a crippled leg causes the mech to walk with a limp, and armor breaches can emit smoke.
 Shows Damage / int_e8091fc1
featureApplicability
1.0
 Shows Damage / int_e8091fc1
featureConfidence
1.0
 BattleTech (Video Game)
hasFeature
Shows Damage / int_e8091fc1
 Shows Damage / int_e9169644
type
Shows Damage
 Shows Damage / int_e9169644
comment
In Illbleed, characters at 30% of their maximum health will start clutching at their shoulder as they start staggering on movement, slowing them down significantly. Once they reach 10%, they now limp and clutch at their torso as they're slowed down even further. At this level, the selected character will start freaking out when idle.
 Shows Damage / int_e9169644
featureApplicability
1.0
 Shows Damage / int_e9169644
featureConfidence
1.0
 Illbleed (Video Game)
hasFeature
Shows Damage / int_e9169644
 Shows Damage / int_eac1d1c9
type
Shows Damage
 Shows Damage / int_eac1d1c9
comment
SturmFront: The Mutant War applies this to all the bosses as well as your hero, Sigfried. As boss enemies start having their health depleted, they will visibly break apart and lose chunks of flesh. Meanwhile, Siegfried's current health meter is displayed at the bottom along a shot of his face, which becomes increasingly bloody when his life is dangerously low.
 Shows Damage / int_eac1d1c9
featureApplicability
1.0
 Shows Damage / int_eac1d1c9
featureConfidence
1.0
 SturmFront: The Mutant War (Video Game)
hasFeature
Shows Damage / int_eac1d1c9
 Shows Damage / int_ede55421
type
Shows Damage
 Shows Damage / int_ede55421
comment
Doom Eternal: Demons will have bits of flesh stripped off wherever you happen to hit them, revealing more and more of their skeletons the more damage that they take. This also gives the player the ability to inflict Subsystem Damage on certain demons, such as using a sticky bomb to destroy the cannon of an Arachnotron.
 Shows Damage / int_ede55421
featureApplicability
1.0
 Shows Damage / int_ede55421
featureConfidence
1.0
 Doom Eternal (Video Game)
hasFeature
Shows Damage / int_ede55421
 Shows Damage / int_ee158afe
type
Shows Damage
 Shows Damage / int_ee158afe
comment
In Little Fighter 2, a fighter will bleed a bit from the mouth if he has taken sufficient damage.
 Shows Damage / int_ee158afe
featureApplicability
1.0
 Shows Damage / int_ee158afe
featureConfidence
1.0
 Little Fighter 2 (Video Game)
hasFeature
Shows Damage / int_ee158afe
 Shows Damage / int_f04b4111
type
Shows Damage
 Shows Damage / int_f04b4111
comment
Almost every boss and mini-boss in the 2-D Metroids show damage, mostly through changing colors. One notable example is the SA-X in Metroid Fusion which, like all X-Viruses, must concentrate to stay in its copied form when hit (this is shown by a blurry effect). As it takes more damage, the blurry effect becomes more pronounced.
 Shows Damage / int_f04b4111
featureApplicability
1.0
 Shows Damage / int_f04b4111
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Shows Damage / int_f04b4111
 Shows Damage / int_f120845f
type
Shows Damage
 Shows Damage / int_f120845f
comment
Kingdom of Loathing: First Ed The Undying gets a rip in his hat, then a knocked-out tooth, then another rip, then an arm knocked off, then another rip and a couple more knocked-out teeth, and finally knocked-off legs, until he's nothing but a head and legs. And even after that, he's still technically alive.
 Shows Damage / int_f120845f
featureApplicability
1.0
 Shows Damage / int_f120845f
featureConfidence
1.0
 Kingdom of Loathing (Video Game)
hasFeature
Shows Damage / int_f120845f
 Shows Damage / int_f231435e
type
Shows Damage
 Shows Damage / int_f231435e
comment
In Battle Brothers, bruises and wounds appear on the units' faces the lower their health is. Also, armors look more and more battered the lower their condition is.
 Shows Damage / int_f231435e
featureApplicability
1.0
 Shows Damage / int_f231435e
featureConfidence
1.0
 Battle Brothers (Video Game)
hasFeature
Shows Damage / int_f231435e
 Shows Damage / int_f6cd341d
type
Shows Damage
 Shows Damage / int_f6cd341d
comment
In Treasure Planet: Battle at Procyon, smoke will emit from ships when they take enough damage. The models of ships can also change to reflect how they have been damaged, for example, a ship with damaged engines will show sections of the engines missing or if the engines are competly destroyed that entire section of the ship will be missing, sails and weapons can also be damaged and completely destroyed, with the ships model changing to reflect this.
 Shows Damage / int_f6cd341d
featureApplicability
1.0
 Shows Damage / int_f6cd341d
featureConfidence
1.0
 Treasure Planet: Battle at Procyon (Video Game)
hasFeature
Shows Damage / int_f6cd341d
 Shows Damage / int_f7a71c3c
type
Shows Damage
 Shows Damage / int_f7a71c3c
comment
This was a major feature of the game for X-Men Origins: Wolverine, occurring to Wolverine himself. Wolverine showed the trauma of every hit landed on him, to the point where if you take enough damage without dying you're down to an Adamantium skeleton with bits of muscle still clinging on, but only above the waist. Then healing factor kicks in and everything comes back right as rain, sans your shirt. (Until the next time you level up, anyway...)
 Shows Damage / int_f7a71c3c
featureApplicability
1.0
 Shows Damage / int_f7a71c3c
featureConfidence
1.0
 X-Men Origins: Wolverine
hasFeature
Shows Damage / int_f7a71c3c
 Shows Damage / int_f858847a
type
Shows Damage
 Shows Damage / int_f858847a
comment
Since Pokémon X and Y, this has been extended to all status effects. A Pokemon will glow yellow with occasional sparks when paralyzed, red with small flames when burned, purple with bubbles when poisoned, and white with a solid block of ice around it when frozen. When asleep, its eyes will close.
 Shows Damage / int_f858847a
featureApplicability
1.0
 Shows Damage / int_f858847a
featureConfidence
1.0
 Pokémon X and Y (Video Game)
hasFeature
Shows Damage / int_f858847a
 Shows Damage / int_f8bc534b
type
Shows Damage
 Shows Damage / int_f8bc534b
comment
The "vivisection point" of which Vivisector: Beast Within for has the enemies lose big chunks of their armor and flesh with each hit. However, since killing them falls into the Critical Existence Failure category, the damage won't actually affect their performance until the killing shot.
 Shows Damage / int_f8bc534b
featureApplicability
1.0
 Shows Damage / int_f8bc534b
featureConfidence
1.0
 Vivisector: Beast Within (Video Game)
hasFeature
Shows Damage / int_f8bc534b
 Shows Damage / int_fd5d7b47
type
Shows Damage
 Shows Damage / int_fd5d7b47
comment
Need for Speed: Most Wanted and Carbon. Because licensing contracts that allow the developers to show damaged cars cost a lot, Electronic Arts settled for showing scraped paint and shattered windshields when you hit something.
 Shows Damage / int_fd5d7b47
featureApplicability
1.0
 Shows Damage / int_fd5d7b47
featureConfidence
1.0
 Need for Speed (Video Game)
hasFeature
Shows Damage / int_fd5d7b47
 Shows Damage / int_fe85bfc8
type
Shows Damage
 Shows Damage / int_fe85bfc8
comment
Super Smash Bros. Brawl was going to have this, with fighters suffering damage to their equipment and clothes as they get hit. While scrapped, the textures for Meta Knight and Falcon's cracked helmets still exist. The fourth and fifth games, however, do have this, but only when playing as Little Mac. The more damage he takes, the more bruises, bumps and Instant Bandages show on his face, like in his home game.
 Shows Damage / int_fe85bfc8
featureApplicability
1.0
 Shows Damage / int_fe85bfc8
featureConfidence
1.0
 Super Smash Bros. (Video Game)
hasFeature
Shows Damage / int_fe85bfc8
 Shows Damage / int_ffcfbff6
type
Shows Damage
 Shows Damage / int_ffcfbff6
comment
Likewise in The Amazing Spider-Man, a game that's heavily based off of the Batman Arkham series, as most of Spider-Man's suits (including the default) show tearing as he takes damage, but oddly enough as soon as you enter "The Haven" (Stan's house), it instantly restores the suit to its undamaged form. Just look at how torn and scratched up it can get.
 Shows Damage / int_ffcfbff6
featureApplicability
1.0
 Shows Damage / int_ffcfbff6
featureConfidence
1.0
 The Amazing Spider-Man (Video Game)
hasFeature
Shows Damage / int_ffcfbff6

The following is a list of statements referring to the current page from other pages.

 Sonic the Hedgehog: The Movie / int_15aed120
type
Shows Damage
 Mega Man (Archie Comics) (Comic Book) / int_15aed120
type
Shows Damage
 Batman: Arkham Series (Franchise) / int_15aed120
type
Shows Damage
 Splatoon (Franchise) / int_15aed120
type
Shows Damage
 StarCraft (Franchise) / int_15aed120
type
Shows Damage
 ANNO: Mutationem (Video Game) / int_15aed120
type
Shows Damage
 Action Doom 2: Urban Brawl (Video Game) / int_15aed120
type
Shows Damage
 Adventure Island (Video Game) / int_15aed120
type
Shows Damage
 Aetherius (Video Game) / int_15aed120
type
Shows Damage
 AirMech (Video Game) / int_15aed120
type
Shows Damage
 Alan Wake II (Video Game) / int_15aed120
type
Shows Damage
 Alice: Madness Returns (Video Game) / int_15aed120
type
Shows Damage
 Alligator Hunt (Video Game) / int_15aed120
type
Shows Damage
 Alone in the Dark (Video Game) / int_15aed120
type
Shows Damage
 Alone in the Dark (2024) (Video Game) / int_15aed120
type
Shows Damage
 Andro Dunos (Video Game) / int_15aed120
type
Shows Damage
 Angry Birds (Video Game) / int_15aed120
type
Shows Damage
 Angry Birds 2 (Video Game) / int_15aed120
type
Shows Damage
 Angry Birds: Transformers (Video Game) / int_15aed120
type
Shows Damage
 Art of Fighting (Video Game) / int_15aed120
type
Shows Damage
 Awesomenauts (Video Game) / int_15aed120
type
Shows Damage
 BIOMETAL (Video Game) / int_15aed120
type
Shows Damage
 Babysitter Bloodbath (Video Game) / int_15aed120
type
Shows Damage
 Baten Kaitos: Eternal Wings and the Lost Ocean (Video Game) / int_15aed120
type
Shows Damage
 Batman: Arkham City (Video Game) / int_15aed120
type
Shows Damage
 Battle Brothers (Video Game) / int_15aed120
type
Shows Damage
 Battle City (Video Game) / int_15aed120
type
Shows Damage
 Battletoads (Video Game) / int_15aed120
type
Shows Damage
 Bayonetta (Video Game) / int_15aed120
type
Shows Damage
 Black Mesa: Blue Shift (Video Game) / int_15aed120
type
Shows Damage
 Braid (Video Game) / int_15aed120
type
Shows Damage
 Bubble Tanks (Video Game) / int_15aed120
type
Shows Damage
 Buckshot Roulette (Video Game) / int_15aed120
type
Shows Damage
 Bully (Video Game) / int_15aed120
type
Shows Damage
 Bushido Blade (Video Game) / int_15aed120
type
Shows Damage
 Captain Novolin (Video Game) / int_15aed120
type
Shows Damage
 Chippy (Video Game) / int_15aed120
type
Shows Damage
 Chivalry 2 (Video Game) / int_15aed120
type
Shows Damage
 Company of Heroes (Video Game) / int_15aed120
type
Shows Damage
 Contra (Video Game) / int_15aed120
type
Shows Damage
 Crashday (Video Game) / int_15aed120
type
Shows Damage
 Dauntless (Video Game) / int_15aed120
type
Shows Damage
 Deadpool (2013) (Video Game) / int_15aed120
type
Shows Damage
 Death Road to Canada (Video Game) / int_15aed120
type
Shows Damage
 Deathless Hyperion (Video Game) / int_15aed120
type
Shows Damage
 Deepwoken (Video Game) / int_15aed120
type
Shows Damage
 Deltarune (Video Game) / int_15aed120
type
Shows Damage
 Devil May Cry 3: Dante's Awakening (Video Game) / int_15aed120
type
Shows Damage
 Die by the Sword (Video Game) / int_15aed120
type
Shows Damage
 Dino Crisis (Video Game) / int_15aed120
type
Shows Damage
 Distant Worlds (Video Game) / int_15aed120
type
Shows Damage
 Doom (2016) (Video Game) / int_15aed120
type
Shows Damage
 Doom³ (Video Game) / int_15aed120
type
Shows Damage
 Dragon Ball Z: Kakarot (Video Game) / int_15aed120
type
Shows Damage
 Dragon Breed (Video Game) / int_15aed120
type
Shows Damage
 Dragon Ball Z: Budokai Tenkaichi (Video Game) / int_15aed120
type
Shows Damage
 Dragon's Dogma (Video Game) / int_15aed120
type
Shows Damage
 Dungeons of Dredmor (Video Game) / int_15aed120
type
Shows Damage
 Dwarves Vs Zombies (Video Game) / int_15aed120
type
Shows Damage
 Dynamite Dux (Video Game) / int_15aed120
type
Shows Damage
 Earth Defense Force 5 (Video Game) / int_15aed120
type
Shows Damage
 Elsword (Video Game) / int_15aed120
type
Shows Damage
 Epic Mickey (Video Game) / int_15aed120
type
Shows Damage
 Etrian Odyssey (Video Game) / int_15aed120
type
Shows Damage
 Evolve (Video Game) / int_15aed120
type
Shows Damage
 Ex Zeus (Video Game) / int_15aed120
type
Shows Damage
 FTL: Faster Than Light (Video Game) / int_15aed120
type
Shows Damage
 F-Zero (Video Game) / int_15aed120
type
Shows Damage
 F-Zero 99 (Video Game) / int_15aed120
type
Shows Damage
 Fairune (Video Game) / int_15aed120
type
Shows Damage
 Final Fantasy Mystic Quest (Video Game) / int_15aed120
type
Shows Damage
 Final Fantasy Tactics (Video Game) / int_15aed120
type
Shows Damage
 Five Minutes To Kill Yourself (Video Game) / int_15aed120
type
Shows Damage
 Forgotten Worlds (Video Game) / int_15aed120
type
Shows Damage
 Foxhole (Video Game) / int_15aed120
type
Shows Damage
 Friday Night Funkin': Corruption (Video Game) / int_15aed120
type
Shows Damage
 Friday Night Funkin' HD (Video Game) / int_15aed120
type
Shows Damage
 Galaga (Video Game) / int_15aed120
type
Shows Damage
 Global Champion (Video Game) / int_15aed120
type
Shows Damage
 Glory of Heracles IV: Gift from the Gods (Video Game) / int_15aed120
type
Shows Damage
 Golden Force (Video Game) / int_15aed120
type
Shows Damage
 Grand Theft Auto 2 (Video Game) / int_15aed120
type
Shows Damage
 Grinning Cobossus (Video Game) / int_15aed120
type
Shows Damage
 Gun Nac (Video Game) / int_15aed120
type
Shows Damage
 Gundam Battle Assault 2 (Video Game) / int_15aed120
type
Shows Damage
 Halo 2 (Video Game) / int_15aed120
type
Shows Damage
 Hill Climb Racing (Video Game) / int_15aed120
type
Shows Damage
 HoloFunk (Video Game) / int_15aed120
type
Shows Damage
 Hot Wheels Beat That (Video Game) / int_15aed120
type
Shows Damage
 Hot Wheels: Velocity X (Video Game) / int_15aed120
type
Shows Damage
 Hurlements (Video Game) / int_15aed120
type
Shows Damage
 Hyper Light Drifter (Video Game) / int_15aed120
type
Shows Damage
 Hyrule Warriors (Video Game) / int_15aed120
type
Shows Damage
 Illbleed (Video Game) / int_15aed120
type
Shows Damage
 Illusion of Gaia (Video Game) / int_15aed120
type
Shows Damage
 Injustice: Gods Among Us (Video Game) / int_15aed120
type
Shows Damage
 Ion Fury (Video Game) / int_15aed120
type
Shows Damage
 Jackie Chan's Action Kung Fu (Video Game) / int_15aed120
type
Shows Damage
 Jetpack Joyride (Video Game) / int_15aed120
type
Shows Damage
 Jets'n'Guns (Video Game) / int_15aed120
type
Shows Damage
 Juiced (Video Game) / int_15aed120
type
Shows Damage
 Jurassic Park (Sega Master System) (Video Game) / int_15aed120
type
Shows Damage
 Kingdom Come: Deliverance (Video Game) / int_15aed120
type
Shows Damage
 Kingdom of Loathing (Video Game) / int_15aed120
type
Shows Damage
 Kirby and the Rainbow Curse (Video Game) / int_15aed120
type
Shows Damage
 Kirby Star Allies (Video Game) / int_15aed120
type
Shows Damage
 Kirby Super Star (Video Game) / int_15aed120
type
Shows Damage
 Kirby's Dream Course (Video Game) / int_15aed120
type
Shows Damage
 Knack (Video Game) / int_15aed120
type
Shows Damage
 Kuon (Video Game) / int_15aed120
type
Shows Damage
 LittleBigPlanet (Video Game) / int_15aed120
type
Shows Damage
 Little Red Riding Hood's Zombie BBQ (Video Game) / int_15aed120
type
Shows Damage
 Live A Hero (Video Game) / int_15aed120
type
Shows Damage
 Loadout (Video Game) / int_15aed120
type
Shows Damage
 LocoRoco (Video Game) / int_15aed120
type
Shows Damage
 Lords of Doom (Video Game) / int_15aed120
type
Shows Damage
 Lugaru (Video Game) / int_15aed120
type
Shows Damage
 Luminous Avenger iX (Video Game) / int_15aed120
type
Shows Damage
 Madou Monogatari (Video Game) / int_15aed120
type
Shows Damage
 Manhunt (Video Game) / int_15aed120
type
Shows Damage
 MapleStory (Video Game) / int_15aed120
type
Shows Damage
 Max Payne (Video Game) / int_15aed120
type
Shows Damage
 MechWarrior (Video Game) / int_15aed120
type
Shows Damage
 Mech Commander (Video Game) / int_15aed120
type
Shows Damage
 Medabots: Metabee and Rokusho (Video Game) / int_15aed120
type
Shows Damage
 Mega Man 8 (Video Game) / int_15aed120
type
Shows Damage
 Mega Man & Bass (Video Game) / int_15aed120
type
Shows Damage
 Metal Gear Rising: Revengeance (Video Game) / int_15aed120
type
Shows Damage
 Metal Slug (Video Game) / int_15aed120
type
Shows Damage
 Metal Slug Defense (Video Game) / int_15aed120
type
Shows Damage
 Metal Wolf Chaos (Video Game) / int_15aed120
type
Shows Damage
 Metroid II: Return of Samus (Video Game) / int_15aed120
type
Shows Damage
 Metroid: Other M (Video Game) / int_15aed120
type
Shows Damage
 Midnight Resistance (Video Game) / int_15aed120
type
Shows Damage
 Minigore (Video Game) / int_15aed120
type
Shows Damage
 Monster Lab (Video Game) / int_15aed120
type
Shows Damage
 Mortal Kombat 9 (Video Game) / int_15aed120
type
Shows Damage
 Mortal Kombat: Armageddon (Video Game) / int_15aed120
type
Shows Damage
 Mortal Kombat: Deadly Alliance (Video Game) / int_15aed120
type
Shows Damage
 Mortal Kombat X (Video Game) / int_15aed120
type
Shows Damage
 Mother Russia Bleeds (Video Game) / int_15aed120
type
Shows Damage
 Mystic Warriors (Video Game) / int_15aed120
type
Shows Damage
 Not a Hero (Video Game) / int_15aed120
type
Shows Damage
 Naruto Shippuden: Ultimate Ninja Storm 4 (Video Game) / int_15aed120
type
Shows Damage
 Need For Madness? (Video Game) / int_15aed120
type
Shows Damage
 Need for Speed: High Stakes (Video Game) / int_15aed120
type
Shows Damage
 Need for Speed: ProStreet (Video Game) / int_15aed120
type
Shows Damage
 Ninja Baseball Bat Man (Video Game) / int_15aed120
type
Shows Damage
 Nintendo Wars (Video Game) / int_15aed120
type
Shows Damage
 No One Can Stop Mr. Domino (Video Game) / int_15aed120
type
Shows Damage
 Original War (Video Game) / int_15aed120
type
Shows Damage
 Overgrowth (Video Game) / int_15aed120
type
Shows Damage
 Pac-Man Arrangement (1996) (Video Game) / int_15aed120
type
Shows Damage
 Paper Mario: Color Splash (Video Game) / int_15aed120
type
Shows Damage
 Paper Mario: The Thousand-Year Door (Video Game) / int_15aed120
type
Shows Damage
 Patapon (Video Game) / int_15aed120
type
Shows Damage
 Pawapoke Dash (Video Game) / int_15aed120
type
Shows Damage
 Plants vs. Zombies (Video Game) / int_15aed120
type
Shows Damage
 Point Blank (1994) (Video Game) / int_15aed120
type
Shows Damage
 Polandball: Not Safe for World (Video Game) / int_15aed120
type
Shows Damage
 Prince of Persia: Warrior Within (Video Game) / int_15aed120
type
Shows Damage
 Punch-Out!! (Video Game) / int_15aed120
type
Shows Damage
 RAD (Video Game) / int_15aed120
type
Shows Damage
 Rakugaki Showtime (Video Game) / int_15aed120
type
Shows Damage
 Rayman Legends (Video Game) / int_15aed120
type
Shows Damage
 Rayman Redemption (Video Game) / int_15aed120
type
Shows Damage
 Ready 2 Rumble Boxing (Video Game) / int_15aed120
type
Shows Damage
 Real Space (Video Game) / int_15aed120
type
Shows Damage
 Remothered (Video Game) / int_15aed120
type
Shows Damage
 Rescue Raiders (Video Game) / int_15aed120
type
Shows Damage
 Resident Evil 2 (Video Game) / int_15aed120
type
Shows Damage
 Resident Evil 2 (Remake) (Video Game) / int_15aed120
type
Shows Damage
 Resident Evil – Code: Veronica (Video Game) / int_15aed120
type
Shows Damage
 Revolution X (Video Game) / int_15aed120
type
Shows Damage
 RoboCop: Rogue City (Video Game) / int_15aed120
type
Shows Damage
 Rocket Jockey (Video Game) / int_15aed120
type
Shows Damage
 Rune (Video Game) / int_15aed120
type
Shows Damage
 SD Snatcher (Video Game) / int_15aed120
type
Shows Damage
 SaGa Frontier (Video Game) / int_15aed120
type
Shows Damage
 Samurai Jack: Battle Through Time (Video Game) / int_15aed120
type
Shows Damage
 Science Girls! (Video Game) / int_15aed120
type
Shows Damage
 Shantae and the Seven Sirens (Video Game) / int_15aed120
type
Shows Damage
 Sideswiped (Video Game) / int_15aed120
type
Shows Damage
 Sierra Ops (Video Game) / int_15aed120
type
Shows Damage
 Silent Hill: Downpour (Video Game) / int_15aed120
type
Shows Damage
 Skate (Video Game) / int_15aed120
type
Shows Damage
 Skeleton Boomerang (Video Game) / int_15aed120
type
Shows Damage
 Smash TV (Video Game) / int_15aed120
type
Shows Damage
 Sonic.EXE: Project Eclipse (Video Game) / int_15aed120
type
Shows Damage
 Space Harrier (Video Game) / int_15aed120
type
Shows Damage
 Spec Ops: The Line (Video Game) / int_15aed120
type
Shows Damage
 Spelunky (Video Game) / int_15aed120
type
Shows Damage
 Spiral Knights (Video Game) / int_15aed120
type
Shows Damage
 Splatterhouse (Video Game) / int_15aed120
type
Shows Damage
 SpongeBob's Boating Bash (Video Game) / int_15aed120
type
Shows Damage
 Star Citizen (Video Game) / int_15aed120
type
Shows Damage
 Star Fox: Assault (Video Game) / int_15aed120
type
Shows Damage
 Star Trek: Starfleet Command (Video Game) / int_15aed120
type
Shows Damage
 Starbound (Video Game) / int_15aed120
type
Shows Damage
 StarCraft (Video Game) / int_15aed120
type
Shows Damage
 Starsector (Video Game) / int_15aed120
type
Shows Damage
 Stickman VS Friday Night Funkin (Video Game) / int_15aed120
type
Shows Damage
 Super Castlevania IV (Video Game) / int_15aed120
type
Shows Damage
 Super Kirby Clash (Video Game) / int_15aed120
type
Shows Damage
 Super Mario 3D Land (Video Game) / int_15aed120
type
Shows Damage
 Super Mario Bros. Funk Mix (Video Game) / int_15aed120
type
Shows Damage
 Super Paper Mario (Video Game) / int_15aed120
type
Shows Damage
 Team Kirby Clash Deluxe (Video Game) / int_15aed120
type
Shows Damage
 Tecmo Knight (Video Game) / int_15aed120
type
Shows Damage
 Teenage Mutant Ninja Turtles: Shredder's Revenge (Video Game) / int_15aed120
type
Shows Damage
 Terminator: Resistance (Video Game) / int_15aed120
type
Shows Damage
 Test Drive Unlimited (Video Game) / int_15aed120
type
Shows Damage
 The Battle Cats (Video Game) / int_15aed120
type
Shows Damage
 The Dark Half (Video Game) / int_15aed120
type
Shows Damage
 The Executive (Video Game) / int_15aed120
type
Shows Damage
 The Guardian Legend (Video Game) / int_15aed120
type
Shows Damage
 The Legend of Zelda: Link's Awakening (Video Game) / int_15aed120
type
Shows Damage
 The Ninja Warriors (1994) (Video Game) / int_15aed120
type
Shows Damage
 Thrill Drive (Video Game) / int_15aed120
type
Shows Damage
 Thunderflash (Video Game) / int_15aed120
type
Shows Damage
 Time Pilot (Video Game) / int_15aed120
type
Shows Damage
 Total Carnage (Video Game) / int_15aed120
type
Shows Damage
 Toukiden (Video Game) / int_15aed120
type
Shows Damage
 TrackMania (Video Game) / int_15aed120
type
Shows Damage
 Transformers: Cybertron Adventures (Video Game) / int_15aed120
type
Shows Damage
 Treasure Planet: Battle at Procyon (Video Game) / int_15aed120
type
Shows Damage
 Turbo Overkill (Video Game) / int_15aed120
type
Shows Damage
 Undead Darlings (Video Game) / int_15aed120
type
Shows Damage
 Undertale Yellow (Video Game) / int_15aed120
type
Shows Damage
 Unreal (Video Game) / int_15aed120
type
Shows Damage
 Unreal Tournament III (Video Game) / int_15aed120
type
Shows Damage
 Until Dawn (Video Game) / int_15aed120
type
Shows Damage
 VS Sky (Video Game) / int_15aed120
type
Shows Damage
 Valheim (Video Game) / int_15aed120
type
Shows Damage
 Versus Umbra (Video Game) / int_15aed120
type
Shows Damage
 Virtua Racing (Video Game) / int_15aed120
type
Shows Damage
 Virtual-ON (Video Game) / int_15aed120
type
Shows Damage
 War Thunder (Video Game) / int_15aed120
type
Shows Damage
 Wario World (Video Game) / int_15aed120
type
Shows Damage
 White Hell (Video Game) / int_15aed120
type
Shows Damage
 Wii Fit (Video Game) / int_15aed120
type
Shows Damage
 Wolfenstein 3-D (Video Game) / int_15aed120
type
Shows Damage
 World of Horror (Video Game) / int_15aed120
type
Shows Damage
 Wreckfest (Video Game) / int_15aed120
type
Shows Damage
 Yu-Gi-Oh! Master Duel (Video Game) / int_15aed120
type
Shows Damage
 Zanac (Video Game) / int_15aed120
type
Shows Damage
 Zombi (Video Game) / int_15aed120
type
Shows Damage
 Child of Light / Videogame / int_15aed120
type
Shows Damage
 Continue/Stop/Rise / Videogame / int_15aed120
type
Shows Damage
 [PROTOTYPE] / Videogame / int_15aed120
type
Shows Damage
 Silent Storm (Video Game) / int_15aed120
type
Shows Damage
 Splatoon (Video Game) / int_15aed120
type
Shows Damage
 ULTRAKILL (Video Game) / int_15aed120
type
Shows Damage
 Megamanspritecomic (Webcomic) / int_15aed120
type
Shows Damage
 In the Hunt (Video Game) / int_15aed120
type
Shows Damage
 Office Jerk (Video Game) / int_15aed120
type
Shows Damage
 [PROTOTYPE 2] (Video Game) / int_15aed120
type
Shows Damage
 Gaia Online (Website) / int_15aed120
type
Shows Damage