Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Stationary Boss

 Stationary Boss
type
FeatureClass
 Stationary Boss
label
Stationary Boss
 Stationary Boss
page
StationaryBoss
 Stationary Boss
comment
A Boss Battle where the boss remains in one place. In side scrolling games this typically means the left or right side of the screen, though in 3D games the distinction gets a lot blurrier.
It might be because the boss is too big to move and be a fair fight or because it's merged with something and can't move. In older games, large bosses were largely stationary due to sprite limit count (and having to use background tiles as an alternative) and difficulty to animate background tiles.
A boss that stands in the background and launches attacks into the foreground is a Background Boss. If the boss remains on one side of the screen and is edging ever closer requiring you to defeat him while running away he may also be an Advancing Boss of Doom.
Stationary Enemy is this but for regular enemies. Compare Pivotal Boss, for when the boss is a physical pivot for the battle to literally turn around, and Battleship Raid, where a boss isn't just big, but forms the focus of an entire section of the level, playing the part of both scenery and boss. Contrast High-Speed Battle. Not to be confused with a Stationery Boss who attacks you with memos, box files, pens, ink, staplers etc.
 Stationary Boss
fetched
2024-01-28T14:00:08Z
 Stationary Boss
parsed
2024-01-28T14:00:08Z
 Stationary Boss
processingComment
Dropped link to AdvancingWallOfDoom: Not an Item - FEATURE
 Stationary Boss
processingComment
Dropped link to AquaticMook: Not an Item - FEATURE
 Stationary Boss
processingComment
Dropped link to Castlevania: Not an Item - CAT
 Stationary Boss
processingComment
Dropped link to CosmicHorror: Not an Item - UNKNOWN
 Stationary Boss
processingComment
Dropped link to FestersQuest: Not an Item - UNKNOWN
 Stationary Boss
processingComment
Dropped link to FishPeople: Not an Item - FEATURE
 Stationary Boss
processingComment
Dropped link to FlunkyBoss: Not an Item - FEATURE
 Stationary Boss
processingComment
Dropped link to GiantSpider: Not an Item - FEATURE
 Stationary Boss
processingComment
Dropped link to GiantSquid: Not an Item - FEATURE
 Stationary Boss
processingComment
Dropped link to GuestStarPartyMember: Not an Item - FEATURE
 Stationary Boss
processingComment
Dropped link to InstantRunes: Not an Item - FEATURE
 Stationary Boss
processingComment
Dropped link to RecurringBoss: Not an Item - FEATURE
 Stationary Boss
processingComment
Dropped link to RobotMe: Not an Item - FEATURE
 Stationary Boss
processingComment
Dropped link to SequentialBoss: Not an Item - FEATURE
 Stationary Boss
processingComment
Dropped link to SpikeBallsOfDoom: Not an Item - FEATURE
 Stationary Boss
processingComment
Dropped link to Superboss: Not an Item - FEATURE
 Stationary Boss
processingComment
Dropped link to UpdatedRerelease: Not an Item - FEATURE
 Stationary Boss
processingUnknown
CosmicHorror
 Stationary Boss
processingUnknown
FestersQuest
 Stationary Boss
isPartOf
DBTropes
 Stationary Boss / int_10b03dcf
type
Stationary Boss
 Stationary Boss / int_10b03dcf
comment
Batman: Arkham Asylum: Poison Ivy, having merged with a giant mutated plant while under the influence of the Titan formula attacks Batman by firing glowing balls at him. The only way to damage her is by tossing batarangs when the core containing Ivy opens up.
 Stationary Boss / int_10b03dcf
featureApplicability
1.0
 Stationary Boss / int_10b03dcf
featureConfidence
1.0
 Batman: Arkham Asylum (Video Game)
hasFeature
Stationary Boss / int_10b03dcf
 Stationary Boss / int_10ddd3d5
type
Stationary Boss
 Stationary Boss / int_10ddd3d5
comment
The Legend of Zelda: Twilight Princess:
Diababa is stationary (but has a very long reach), due to being a plant rooted to its spot.
Morpheel is stationary in its first phase, because most of its body its half-buried in the lakebottom mud, before deciding to get up and actually fight.
 Stationary Boss / int_10ddd3d5
featureApplicability
1.0
 Stationary Boss / int_10ddd3d5
featureConfidence
1.0
 The Legend of Zelda: Twilight Princess (Video Game)
hasFeature
Stationary Boss / int_10ddd3d5
 Stationary Boss / int_113d7fa
type
Stationary Boss
 Stationary Boss / int_113d7fa
comment
Rengoku: Sphinx in the second game cannot move from the center of the room and relies on ranged plasma rifles.
 Stationary Boss / int_113d7fa
featureApplicability
1.0
 Stationary Boss / int_113d7fa
featureConfidence
1.0
 Rengoku (Video Game)
hasFeature
Stationary Boss / int_113d7fa
 Stationary Boss / int_11e6bf74
type
Stationary Boss
 Stationary Boss / int_11e6bf74
comment
Sonic the Hedgehog CD: The Quartz Quadrant level features a twist on this kind of boss. Robotnik stands on a platform over a conveyor belt that threatens to throw you into spikes if you stop running and he drops spiked projectiles onto you. After you hit him once, the boss is beaten by running towards him at full speed, eventually forcing the conveyor belt to break.
 Stationary Boss / int_11e6bf74
featureApplicability
1.0
 Stationary Boss / int_11e6bf74
featureConfidence
1.0
 Sonic the Hedgehog CD (Video Game)
hasFeature
Stationary Boss / int_11e6bf74
 Stationary Boss / int_13998e73
type
Stationary Boss
 Stationary Boss / int_13998e73
comment
MapleStory: Zakum is more or less immobile, attacking with his arms.
 Stationary Boss / int_13998e73
featureApplicability
1.0
 Stationary Boss / int_13998e73
featureConfidence
1.0
 MapleStory (Video Game)
hasFeature
Stationary Boss / int_13998e73
 Stationary Boss / int_168c4727
type
Stationary Boss
 Stationary Boss / int_168c4727
comment
Guild Wars 2: The larger bosses, like the Sunless or Shatterer, make a Dramatic Entrance and then remain in a single spot for the entire battle despite an Asura Wave-Motion Gun being aimed at his exact spot. Then again, there would be no way to defeat him if he just flew around.
 Stationary Boss / int_168c4727
featureApplicability
1.0
 Stationary Boss / int_168c4727
featureConfidence
1.0
 Guild Wars 2 (Video Game)
hasFeature
Stationary Boss / int_168c4727
 Stationary Boss / int_1cdeea1d
type
Stationary Boss
 Stationary Boss / int_1cdeea1d
comment
Battlestar Galactica Online: The Outposts are of this sort, though their non-unique status means they're more like King Mooks. They have so much health and firepower, though, that you will still need a large party to take one down.
 Stationary Boss / int_1cdeea1d
featureApplicability
1.0
 Stationary Boss / int_1cdeea1d
featureConfidence
1.0
 Battlestar Galactica Online (Video Game)
hasFeature
Stationary Boss / int_1cdeea1d
 Stationary Boss / int_1ff419c5
type
Stationary Boss
 Stationary Boss / int_1ff419c5
comment
Kingdom Hearts II:
The Thresholder is a possessed carving on a door and thus stuck in the wall of the Undercroft. It makes up for its lack of mobility by stretching its arms across the room to hit you and summons swarms of Hook Bats. Xemnas stays on his throne while in his odd knight-like form during the final battles, attacking you with the powers of the other Organization members, thrown buildings, and lasers powered by Instant Runes to keep you away. There's also his pet Mechanical Abomination's power core, which is defended by a horde of lesser Nobodies and periodic attacks from its limbs.
Genie Jafar floats in one spot during the boss fight against him. However, his desperation move allows him to repel Sora a long distance away and change the arena to throw obstacles.
Armored Xemnas sits on a throne during the fights against him, and he refuses to get up. He can telekinetically throw copies of Organization members' weapons across the arena, however, and as with Genie Jafar, this doesn't prevent him from tossing Sora and Riku away to assail them with projectiles.
 Stationary Boss / int_1ff419c5
featureApplicability
1.0
 Stationary Boss / int_1ff419c5
featureConfidence
1.0
 Kingdom Hearts II (Video Game)
hasFeature
Stationary Boss / int_1ff419c5
 Stationary Boss / int_20c0c7bd
type
Stationary Boss
 Stationary Boss / int_20c0c7bd
comment
Petra, the terrorist leader from CT Special Forces: Back to Hell attack the players from behind a fixed, mechanized robotic turret. While she's immobile, she can spam bullets all over the place, and sic her lackeys on you.
 Stationary Boss / int_20c0c7bd
featureApplicability
1.0
 Stationary Boss / int_20c0c7bd
featureConfidence
1.0
 CT Special Forces (Video Game)
hasFeature
Stationary Boss / int_20c0c7bd
 Stationary Boss / int_2192aeb3
type
Stationary Boss
 Stationary Boss / int_2192aeb3
comment
Fire Emblem: Bosses like this are very common, and they're usually sitting on a tile with terrain bonuses. This is especially on "seize tile" maps, to avoid accidentally becoming a Skippable Boss. One of the hallmarks of Hard Mode in the series is that bosses on levels other than "Seize ____" will charge the party when they would have remained still in Normal, and until Shadow Dragonnote which clearly shows any stationary boss to have no movement stat, you won't know their AI has changed until they do it.
 Stationary Boss / int_2192aeb3
featureApplicability
1.0
 Stationary Boss / int_2192aeb3
featureConfidence
1.0
 Fire Emblem (Franchise)
hasFeature
Stationary Boss / int_2192aeb3
 Stationary Boss / int_223c2a48
type
Stationary Boss
 Stationary Boss / int_223c2a48
comment
The Legend of Zelda: Breath of the Wild
Divine Beast Vah Ruta remains in place at the center of a lake while Link and a Guest-Star Party Member attack its weaknesses.
The final boss, Dark Beast Ganon, which stays in one spot and attacks by stomping its hooves and firing a laser from its mouth.
 Stationary Boss / int_223c2a48
featureApplicability
1.0
 Stationary Boss / int_223c2a48
featureConfidence
1.0
 The Legend of Zelda: Breath of the Wild (Video Game)
hasFeature
Stationary Boss / int_223c2a48
 Stationary Boss / int_255e22be
type
Stationary Boss
 Stationary Boss / int_255e22be
comment
Legend of Mana: Tropicallo is immobile, and you can't even hit it directly: you have to wear its HP down gradually by attacking its sprouts. This gets extremely tedious in the harder modes, as you have to deal with both the sprouts and the boss itself having much more HP. This was only partially the case in its appearances in Secret of Mana, where it would occasionally tunnel to different spots on the map.
 Stationary Boss / int_255e22be
featureApplicability
1.0
 Stationary Boss / int_255e22be
featureConfidence
1.0
 Legend of Mana (Video Game)
hasFeature
Stationary Boss / int_255e22be
 Stationary Boss / int_2a6eefe5
type
Stationary Boss
 Stationary Boss / int_2a6eefe5
comment
Metroid Fusion has Nettori, a stationary plant-based boss that spews spores and beams to attack.
 Stationary Boss / int_2a6eefe5
featureApplicability
1.0
 Stationary Boss / int_2a6eefe5
featureConfidence
1.0
 Metroid Fusion (Video Game)
hasFeature
Stationary Boss / int_2a6eefe5
 Stationary Boss / int_2cdd0e84
type
Stationary Boss
 Stationary Boss / int_2cdd0e84
comment
Vectorman: The Spider Queen, the final boss of the second game, does not move from her spot.
 Stationary Boss / int_2cdd0e84
featureApplicability
1.0
 Stationary Boss / int_2cdd0e84
featureConfidence
1.0
 Vectorman (Video Game)
hasFeature
Stationary Boss / int_2cdd0e84
 Stationary Boss / int_30fb143f
type
Stationary Boss
 Stationary Boss / int_30fb143f
comment
ESP Ra.De.: In the final stage, the midboss Gogyo Kakushi is a pair of stationary Yaksa members who erect a force field blocking the player from entering Yaksa's headquarters, supported by two turrets and an indefinite number of infantry and vehicles supplementing their firepower.
 Stationary Boss / int_30fb143f
featureApplicability
1.0
 Stationary Boss / int_30fb143f
featureConfidence
1.0
 ESP Ra.De. (Video Game)
hasFeature
Stationary Boss / int_30fb143f
 Stationary Boss / int_312e7251
type
Stationary Boss
 Stationary Boss / int_312e7251
comment
The mutant source from SAR: Search and Rescue is confined entirely in a pool of blood, where it cannot exit from, so it's only attack is by sending projectiles at you. Both times.
 Stationary Boss / int_312e7251
featureApplicability
1.0
 Stationary Boss / int_312e7251
featureConfidence
1.0
 SAR: Search and Rescue (Video Game)
hasFeature
Stationary Boss / int_312e7251
 Stationary Boss / int_325f8573
type
Stationary Boss
 Stationary Boss / int_325f8573
comment
Sonic the Hedgehog (8-bit) has a final boss which is Robotnik standing in a tube while jet blasts shoot up from the floor in a pattern and an occasional energy ball flies across the screen.
 Stationary Boss / int_325f8573
featureApplicability
1.0
 Stationary Boss / int_325f8573
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Stationary Boss / int_325f8573
 Stationary Boss / int_326d9cf4
type
Stationary Boss
 Stationary Boss / int_326d9cf4
comment
Sonic the Hedgehog 2 (8-bit) has a first and a last boss like this, the former being an Antlion Monster down a pit and the latter being the True Final Boss, Robotnik himself in a wall-mounted gun emplacement.
 Stationary Boss / int_326d9cf4
featureApplicability
1.0
 Stationary Boss / int_326d9cf4
featureConfidence
1.0
 Sonic the Hedgehog 2 (8-bit) (Video Game)
hasFeature
Stationary Boss / int_326d9cf4
 Stationary Boss / int_3583b777
type
Stationary Boss
 Stationary Boss / int_3583b777
comment
Eternal Darkness: The Greater Guardian stays at the far end of the room behind several magikal shields while attacking and summoning mooks.
 Stationary Boss / int_3583b777
featureApplicability
1.0
 Stationary Boss / int_3583b777
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Stationary Boss / int_3583b777
 Stationary Boss / int_36395288
type
Stationary Boss
 Stationary Boss / int_36395288
comment
Kirby has quite a few:
Whispy Woods and most of its variants. As a tree he stays in one spot, attacking by blowing air or dropping apples. However, there are some games where he uproots himself, to either chase the player or to leap from the ground.
 Stationary Boss / int_36395288
featureApplicability
1.0
 Stationary Boss / int_36395288
featureConfidence
1.0
 Kirby (Franchise)
hasFeature
Stationary Boss / int_36395288
 Stationary Boss / int_3d3a4e34
type
Stationary Boss
 Stationary Boss / int_3d3a4e34
comment
Blaster Master: The Plutonium Boss in the original game moves its head around to spit bouncing projectiles around, but otherwise stays in the same spot for the duration of the battle.
 Stationary Boss / int_3d3a4e34
featureApplicability
1.0
 Stationary Boss / int_3d3a4e34
featureConfidence
1.0
 Blaster Master (Video Game)
hasFeature
Stationary Boss / int_3d3a4e34
 Stationary Boss / int_41cc9364
type
Stationary Boss
 Stationary Boss / int_41cc9364
comment
The Jungle Book: In most versions of the Licensed Game, the final boss, Shere Khan, does not move from his spot. In the NES, Genesis, Game Boy, and PC versions, he stands on a cliff on the right side of the screen, flinging embers and blowing fire rings at Mowgli as he tries to keep his balance above a fire pit. In the Master System and Game Gear versions, Khan sits on a boulder in the middle of the screen and doesn't attack at all. Mowgli has to dodge the fire around him as he throws fire at Khan.
 Stationary Boss / int_41cc9364
featureApplicability
1.0
 Stationary Boss / int_41cc9364
featureConfidence
1.0
 The Jungle Book (Video Game)
hasFeature
Stationary Boss / int_41cc9364
 Stationary Boss / int_43c8fe51
type
Stationary Boss
 Stationary Boss / int_43c8fe51
comment
Devil Heart from Demon Front, a living tree who spams projectiles from its branches, and players need to damage it by shooting it's face while avoiding its attacks. It can also sic Man-Eating Plant enemies from its base once it Turns Red, including Venus flytraps that chomps on the player, and flowers that shoot bullets.
 Stationary Boss / int_43c8fe51
featureApplicability
1.0
 Stationary Boss / int_43c8fe51
featureConfidence
1.0
 Demon Front (Video Game)
hasFeature
Stationary Boss / int_43c8fe51
 Stationary Boss / int_49ad83ee
type
Stationary Boss
 Stationary Boss / int_49ad83ee
comment
World of Warcraft commonly does this, especially for raid bosses.
Ragnaros is completely immobile, as are other beings with the same model. He still needs to be tanked, though; many stationary bosses use deadly abilities when not engaged in melee.
Kologarn of Ulduar, whom you only fight the torso of due to him standing in a massive abyss to fight you. Similar bosses include Kromog in Blackrock Foundry and the Garothi Worldbreaker in Antorus.
The final battle against Deathwing is fought as he stands from the torso up in the Maelstrom as his power rips him apart and the raid finishes him off.
Many of the Sha Bosses in Pandaria are effectively immobile. Not that they look like they couldn't move, they just won't.
 Stationary Boss / int_49ad83ee
featureApplicability
1.0
 Stationary Boss / int_49ad83ee
featureConfidence
1.0
 World of Warcraft (Video Game)
hasFeature
Stationary Boss / int_49ad83ee
 Stationary Boss / int_4c56381b
type
Stationary Boss
 Stationary Boss / int_4c56381b
comment
The Binding of Isaac:
Gurdy is the first stationary boss you're likely to encounter. She's a big mountain of guts with a human face that attacks by spitting at you and coughing up flies.
Rebirth adds in Mega Maw and his posthumous version, the Gate. They're disembodied heads (the Gate being a skull, actually) that fire Bullet Hell patterns at you. Mr. Fred is also a stationary boss, but ducks underground occasionally.
For final bosses, Mom's Heart and It Lives! are stationary, as are Isaac and ??? in the original game. Rebirth reworked all four of those encounters, keeping the former two as this trope with better attacks, but giving some movement to the latter two in their third phases.
Hush is a stationary boss for his first two phases, He starts at the top of the screen, moves the center once he's around 66% health, and only starts freely moving once he's nearly dead.
 Stationary Boss / int_4c56381b
featureApplicability
1.0
 Stationary Boss / int_4c56381b
featureConfidence
1.0
 The Binding of Isaac (Video Game)
hasFeature
Stationary Boss / int_4c56381b
 Stationary Boss / int_4d97191f
type
Stationary Boss
 Stationary Boss / int_4d97191f
comment
Castlevania: Dawn of Sorrow: Balore is lying on the floor, with only his upper body visible. Only his arms move (and his eyes fire lasers).
 Stationary Boss / int_4d97191f
featureApplicability
1.0
 Stationary Boss / int_4d97191f
featureConfidence
1.0
 Castlevania: Dawn of Sorrow (Video Game)
hasFeature
Stationary Boss / int_4d97191f
 Stationary Boss / int_4f63edbd
type
Stationary Boss
 Stationary Boss / int_4f63edbd
comment
Soul Nomad & the World Eaters: All of the World Eaters are immobile. They make up for this by being able to zap you from far away with very powerful attacks.
 Stationary Boss / int_4f63edbd
featureApplicability
1.0
 Stationary Boss / int_4f63edbd
featureConfidence
1.0
 Soul Nomad & the World Eaters (Video Game)
hasFeature
Stationary Boss / int_4f63edbd
 Stationary Boss / int_50cfb3ae
type
Stationary Boss
 Stationary Boss / int_50cfb3ae
comment
Castlevania: Lament of Innocence: The Forgotten One is a giant chained-up demon that resides locked up in the basement, and cannot move from its spot due to its imprisonment. Much like Beelzebub, it also drops maggots to attack you in its first phase.
 Stationary Boss / int_50cfb3ae
featureApplicability
1.0
 Stationary Boss / int_50cfb3ae
featureConfidence
1.0
 Castlevania: Lament of Innocence (Video Game)
hasFeature
Stationary Boss / int_50cfb3ae
 Stationary Boss / int_56569e0a
type
Stationary Boss
 Stationary Boss / int_56569e0a
comment
Monster Rancher EVO: The final boss, Muu, stays in place. Your monsters are the only ones who move, which is nice, at least — it means you can choose which attacks you want to use yourself, and don't have to jocky with him for position.
 Stationary Boss / int_56569e0a
featureApplicability
1.0
 Stationary Boss / int_56569e0a
featureConfidence
1.0
 Monster Rancher (Video Game)
hasFeature
Stationary Boss / int_56569e0a
 Stationary Boss / int_5b686581
type
Stationary Boss
 Stationary Boss / int_5b686581
comment
Sonic Heroes: The True Final Boss, Metal Madness, stands in one spot while downloading his final transformation. Teams Rose, Chaotix, and Dark all take turns attacking his weak spots while dodging his attacks.
 Stationary Boss / int_5b686581
featureApplicability
1.0
 Stationary Boss / int_5b686581
featureConfidence
1.0
 Sonic Heroes (Video Game)
hasFeature
Stationary Boss / int_5b686581
 Stationary Boss / int_5c622d7f
type
Stationary Boss
 Stationary Boss / int_5c622d7f
comment
The Leviathan's Heart from Devil May Cry 3: Dante's Awakening doesn't move by virtue of being a literal heart inside a huge monster. It functions like a Shielded Core Boss that summons Hells to distract you while its other two organs either steal any dropped Red Orbs or your Devil Trigger gauge.
 Stationary Boss / int_5c622d7f
featureApplicability
1.0
 Stationary Boss / int_5c622d7f
featureConfidence
1.0
 Devil May Cry 3: Dante's Awakening (Video Game)
hasFeature
Stationary Boss / int_5c622d7f
 Stationary Boss / int_5cb7fc72
type
Stationary Boss
 Stationary Boss / int_5cb7fc72
comment
System Shock 2: The Brain of the Many and SHODAN.
 Stationary Boss / int_5cb7fc72
featureApplicability
1.0
 Stationary Boss / int_5cb7fc72
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
Stationary Boss / int_5cb7fc72
 Stationary Boss / int_5e91c7d
type
Stationary Boss
 Stationary Boss / int_5e91c7d
comment
Resident Evil 4: Castellan Salazar and his left hand man fuse with a giant plant (that is stuck to a wall) in order to make a giant talking plant... with tentacles. The whole chimera stays in the central position of the battlefield.
 Stationary Boss / int_5e91c7d
featureApplicability
1.0
 Stationary Boss / int_5e91c7d
featureConfidence
1.0
 Resident Evil 4 (Video Game)
hasFeature
Stationary Boss / int_5e91c7d
 Stationary Boss / int_5f6f0132
type
Stationary Boss
 Stationary Boss / int_5f6f0132
comment
Disgaea 2: Cursed Memories features Makai Kingdom cameo Zetta as a truly immobile boss. He makes up for it to a degree by having an utterly absurd hit radius on his trademark Zetta Beam, though there's a safe zone he can be attacked from with no fear of retaliation if you can manage to get closer to him.
 Stationary Boss / int_5f6f0132
featureApplicability
1.0
 Stationary Boss / int_5f6f0132
featureConfidence
1.0
 Disgaea 2: Cursed Memories (Video Game)
hasFeature
Stationary Boss / int_5f6f0132
 Stationary Boss / int_64bd5517
type
Stationary Boss
 Stationary Boss / int_64bd5517
comment
Alien vs. Predator (Capcom) pits you against the Alien Queen, tied to her egg sac. She's immobile that way, but she still has a number of attacks (claws, teeth, acid, stinger tail) and a host of lesser aliens to help her. Remember the movie — if you defeat her, rest assured that you haven't seen the last of her...
 Stationary Boss / int_64bd5517
featureApplicability
1.0
 Stationary Boss / int_64bd5517
featureConfidence
1.0
 Alien vs. Predator (Capcom) (Video Game)
hasFeature
Stationary Boss / int_64bd5517
 Stationary Boss / int_66a1dcea
type
Stationary Boss
 Stationary Boss / int_66a1dcea
comment
Tomb Raider:
Tomb Raider III has two clear examples in Tony and the guy in Temple of Puna. Being hit by their respective fiery rain and lightning bolt is certain death, so it only seems fair. Sophia Leigh is also mostly stationary, and doubles as a Puzzle Boss.
Tomb Raider: The Last Revelation: The final "boss" consists entirely of escaping the level while under constant fire from an angry Egyptian god.
 Stationary Boss / int_66a1dcea
featureApplicability
1.0
 Stationary Boss / int_66a1dcea
featureConfidence
1.0
 Tomb Raider (Franchise)
hasFeature
Stationary Boss / int_66a1dcea
 Stationary Boss / int_67a60c5f
type
Stationary Boss
 Stationary Boss / int_67a60c5f
comment
Batman: Arkham Knight: The fight with the titular Arkham Knight consists of him holing up on a perch to snipe Batman while he send goons after him. Batman must get close enough to grapple up to him, upon which the Knight will escape to another part of the arena and repeat the process two more times.
 Stationary Boss / int_67a60c5f
featureApplicability
1.0
 Stationary Boss / int_67a60c5f
featureConfidence
1.0
 Batman: Arkham Knight (Video Game)
hasFeature
Stationary Boss / int_67a60c5f
 Stationary Boss / int_702a974
type
Stationary Boss
 Stationary Boss / int_702a974
comment
Shadow of the Colossus: Malus, the sixteenth and final colossus, is a tower-like being that cannot move from its spot.
 Stationary Boss / int_702a974
featureApplicability
1.0
 Stationary Boss / int_702a974
featureConfidence
1.0
 Shadow of the Colossus (Video Game)
hasFeature
Stationary Boss / int_702a974
 Stationary Boss / int_7357234c
type
Stationary Boss
 Stationary Boss / int_7357234c
comment
Beyond Good & Evil: The enormous "Metal Gear" DomZ stamps its feet, but it otherwise remains in the exact center of its boss arena.
 Stationary Boss / int_7357234c
featureApplicability
1.0
 Stationary Boss / int_7357234c
featureConfidence
1.0
 Beyond Good & Evil (Video Game)
hasFeature
Stationary Boss / int_7357234c
 Stationary Boss / int_742d8ad
type
Stationary Boss
 Stationary Boss / int_742d8ad
comment
Metal Shinobi Assassin have it's Final Boss, a gigantic Buddha statue that spam projectile attacks while seated in the background.
 Stationary Boss / int_742d8ad
featureApplicability
1.0
 Stationary Boss / int_742d8ad
featureConfidence
1.0
 Metal Shinobi Assassin (Video Game)
hasFeature
Stationary Boss / int_742d8ad
 Stationary Boss / int_747d9a6f
type
Stationary Boss
 Stationary Boss / int_747d9a6f
comment
[PROTOTYPE] has Elizabeth Greene in a massive subterranean organism that bursts out in the middle of Times Square to swat military forces(and you) with its Combat Tentacles and more.
 Stationary Boss / int_747d9a6f
featureApplicability
1.0
 Stationary Boss / int_747d9a6f
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
Stationary Boss / int_747d9a6f
 Stationary Boss / int_74a4c704
type
Stationary Boss
 Stationary Boss / int_74a4c704
comment
The first game has several, including the Cave of Wonders Guardian (being a cave mouth rooted to the ground), the Parasite Cage, Giant Ursula, Oogie's Manor, Chernabog and the World of Chaos. The Rock and Ice Titans can move somewhat, but are so massive they barely fit in the arena to begin with.
 Stationary Boss / int_74a4c704
featureApplicability
1.0
 Stationary Boss / int_74a4c704
featureConfidence
1.0
 Kingdom Hearts (Video Game)
hasFeature
Stationary Boss / int_74a4c704
 Stationary Boss / int_74f7210c
type
Stationary Boss
 Stationary Boss / int_74f7210c
comment
The Legend of Zelda has multiple examples:
Gleeok, a recurring boss fought in the original, Oracle of Seasons (at first, before it goes One-Winged Angel into a Dracolich), Phantom Hourglass, and The Minish Cap remains stationary at the far side of its arena, and attacks Link by spitting fireballs at him.
The Legend of Zelda: A Link to the Past: Vitreous begins its battle while immobile, and only starts moving once all its mooks are dead.
The Legend of Zelda: Ocarina of Time: At the start of the battle, Barinade's main body is linked via tentacles to the ceiling. You must chop it free in order to send it into a suicidal frenzy and kill it.
The Legend Of Zelda Oracle Of Ages: The Puzzle Boss Thwomp Head (yes, like the ones from Mario) stays completely in the middle of the room, save for one dropping attack. He attacks by throwing bombs and fireballs and rocks at you.
The Legend of Zelda: The Wind Waker: Kalle Demos uses the vines it hangs from the ceiling with to do the damage.
The Legend of Zelda: Twilight Princess:
Diababa is stationary (but has a very long reach), due to being a plant rooted to its spot.
Morpheel is stationary in its first phase, because most of its body its half-buried in the lakebottom mud, before deciding to get up and actually fight.
The Legend of Zelda: Spirit Tracks: Phytops cannot move from the watery pit where it lives, and attacks by lashing out with its long tentacles and by spitting globs of poison. Since Link cannot swim across its pit, he also cannot attack it directly and must go through a complex routine to stun Phytops and make it slump onto the side of the pit in order to reach it.
The Legend of Zelda: Breath of the Wild
Divine Beast Vah Ruta remains in place at the center of a lake while Link and a Guest-Star Party Member attack its weaknesses.
The final boss, Dark Beast Ganon, which stays in one spot and attacks by stomping its hooves and firing a laser from its mouth.
 Stationary Boss / int_74f7210c
featureApplicability
1.0
 Stationary Boss / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
Stationary Boss / int_74f7210c
 Stationary Boss / int_7682fdc7
type
Stationary Boss
 Stationary Boss / int_7682fdc7
comment
Something: Von Toad II's machine in Something Else can't move but it's quite big. The only way to hit it is to jump on the ball projectiles it shoots out.
 Stationary Boss / int_7682fdc7
featureApplicability
1.0
 Stationary Boss / int_7682fdc7
featureConfidence
1.0
 Something (Video Game)
hasFeature
Stationary Boss / int_7682fdc7
 Stationary Boss / int_7885acfd
type
Stationary Boss
 Stationary Boss / int_7885acfd
comment
World of Mana:
 Stationary Boss / int_7885acfd
featureApplicability
1.0
 Stationary Boss / int_7885acfd
featureConfidence
1.0
 World of Mana (Video Game)
hasFeature
Stationary Boss / int_7885acfd
 Stationary Boss / int_7aefccf3
type
Stationary Boss
 Stationary Boss / int_7aefccf3
comment
In Hotline Miami, the Russian Boss in the "Showdown" chapter remains seated at his desk the entire time Jacket is fighting him.
 Stationary Boss / int_7aefccf3
featureApplicability
1.0
 Stationary Boss / int_7aefccf3
featureConfidence
1.0
 Hotline Miami (Video Game)
hasFeature
Stationary Boss / int_7aefccf3
 Stationary Boss / int_7b2ca7a2
type
Stationary Boss
 Stationary Boss / int_7b2ca7a2
comment
Bayonetta features both Temperantia and Iustitia who stay still for much of their fight while you stand on a platform and attack them. Fortitudo will remain stationary if you stay on the platform at the beginning of the fight (though he'll come down and chase you if you jump off), and Sapientia's final phase is also like this.
 Stationary Boss / int_7b2ca7a2
featureApplicability
1.0
 Stationary Boss / int_7b2ca7a2
featureConfidence
1.0
 Bayonetta (Video Game)
hasFeature
Stationary Boss / int_7b2ca7a2
 Stationary Boss / int_7e998aa7
type
Stationary Boss
 Stationary Boss / int_7e998aa7
comment
Blade Master has two of these, though neither of them are pushovers:
The Giant Squid is stuck in the end of some docks, relying on extending it's Combat Tentacles to throttle you from a distance.
The giant Fish Monster is fought while caught up in a pool, repeatedly sending Fish People mooks at you during ther battle. As well as clawing you for getting too close and extending it's Long Neck to chomp at you.
 Stationary Boss / int_7e998aa7
featureApplicability
1.0
 Stationary Boss / int_7e998aa7
featureConfidence
1.0
 Blade Master (Video Game)
hasFeature
Stationary Boss / int_7e998aa7
 Stationary Boss / int_854aece7
type
Stationary Boss
 Stationary Boss / int_854aece7
comment
Ratchet & Clank Future: Tools of Destruction: In the arena, Crushto stays in the middle of the arena and turns to face you. This doesn't mean you can afford to be sloppy, though; his machine gun makes a spray of shots that can be tricky to weave between, and he can either suck in air to try and inhale you, or blow air to push you off the edge of the arena. He only moves when entering the arena, and jumping out during tag-team battles.
 Stationary Boss / int_854aece7
featureApplicability
1.0
 Stationary Boss / int_854aece7
featureConfidence
1.0
 Ratchet & Clank Future: Tools of Destruction (Video Game)
hasFeature
Stationary Boss / int_854aece7
 Stationary Boss / int_85b9907b
type
Stationary Boss
 Stationary Boss / int_85b9907b
comment
Raidou Kuzunoha vs. The Soulless Army had perfectly-mobile enemies, except at the very end — the final boss's last two forms did not move (much) because they were too big.
 Stationary Boss / int_85b9907b
featureApplicability
1.0
 Stationary Boss / int_85b9907b
featureConfidence
1.0
 Raidou Kuzunoha vs. The Soulless Army (Video Game)
hasFeature
Stationary Boss / int_85b9907b
 Stationary Boss / int_865b5c19
type
Stationary Boss
 Stationary Boss / int_865b5c19
comment
Runescape has the behomoth Stomp, who's only partway through a portal from another dimension because the rest of him won't fit and is therefore completely unable to pursue the player around the boss room, and the stalker Shadow-Forger Ihlakhizan, who is tied to four pillars over a deep pit and also completely immobile. This immobility does not make them any less deadly to an inexperienced or underprepared team.
 Stationary Boss / int_865b5c19
featureApplicability
1.0
 Stationary Boss / int_865b5c19
featureConfidence
1.0
 RuneScape (Video Game)
hasFeature
Stationary Boss / int_865b5c19
 Stationary Boss / int_87056d17
type
Stationary Boss
 Stationary Boss / int_87056d17
comment
Sonic Adventure: In E-102 Gamma's storyline, E-105 Zeta was turned into a stationary defense unit as punishment for failing to capture Froggy. When Gamma returns to the Egg Carrier after it sinks into the ocean near the end of his storyline, he finds Zeta, who serves as the boss of Hot Shelter. Being a stationary defense unit, Zeta is unable to move from his spot, and instead fires missiles at Gamma. Gamma must destroy Zeta's turrets so that Zeta will malfunction and explode, releasing the peacock trapped inside him.
 Stationary Boss / int_87056d17
featureApplicability
1.0
 Stationary Boss / int_87056d17
featureConfidence
1.0
 Sonic Adventure (Video Game)
hasFeature
Stationary Boss / int_87056d17
 Stationary Boss / int_88156ac9
type
Stationary Boss
 Stationary Boss / int_88156ac9
comment
Battle Garegga: The screen stops for the only time in the game partway through Stage 6, where the player must fight against a wall of turrets to advance.
 Stationary Boss / int_88156ac9
featureApplicability
1.0
 Stationary Boss / int_88156ac9
featureConfidence
1.0
 Battle Garegga (Video Game)
hasFeature
Stationary Boss / int_88156ac9
 Stationary Boss / int_97218fa4
type
Stationary Boss
 Stationary Boss / int_97218fa4
comment
Ratchet & Clank: Up Your Arsenal: The final boss stays in one place in the middle of the battlefield while you circle around it and shoot it down with the hovership.
 Stationary Boss / int_97218fa4
featureApplicability
1.0
 Stationary Boss / int_97218fa4
featureConfidence
1.0
 Ratchet & Clank: Up Your Arsenal (Video Game)
hasFeature
Stationary Boss / int_97218fa4
 Stationary Boss / int_9afc4e34
type
Stationary Boss
 Stationary Boss / int_9afc4e34
comment
Sonic the Hedgehog Spinball: All four of the game's end-of-level bosses do not move from their spots. Sonic must use his pinball-like abilities to propel himself up to them without falling out of the boss arena.
 Stationary Boss / int_9afc4e34
featureApplicability
1.0
 Stationary Boss / int_9afc4e34
featureConfidence
1.0
 Sonic the Hedgehog Spinball (Video Game)
hasFeature
Stationary Boss / int_9afc4e34
 Stationary Boss / int_9ef055f4
type
Stationary Boss
 Stationary Boss / int_9ef055f4
comment
Ratchet & Clank:
Ratchet & Clank: Up Your Arsenal: The final boss stays in one place in the middle of the battlefield while you circle around it and shoot it down with the hovership.
Ratchet & Clank Future: Tools of Destruction: In the arena, Crushto stays in the middle of the arena and turns to face you. This doesn't mean you can afford to be sloppy, though; his machine gun makes a spray of shots that can be tricky to weave between, and he can either suck in air to try and inhale you, or blow air to push you off the edge of the arena. He only moves when entering the arena, and jumping out during tag-team battles.
 Stationary Boss / int_9ef055f4
featureApplicability
1.0
 Stationary Boss / int_9ef055f4
featureConfidence
1.0
 Ratchet & Clank (Franchise)
hasFeature
Stationary Boss / int_9ef055f4
 Stationary Boss / int_9fe76e58
type
Stationary Boss
 Stationary Boss / int_9fe76e58
comment
Tomb Raider: The Last Revelation: The final "boss" consists entirely of escaping the level while under constant fire from an angry Egyptian god.
 Stationary Boss / int_9fe76e58
featureApplicability
1.0
 Stationary Boss / int_9fe76e58
featureConfidence
1.0
 Tomb Raider: The Last Revelation (Video Game)
hasFeature
Stationary Boss / int_9fe76e58
 Stationary Boss / int_a2dee471
type
Stationary Boss
 Stationary Boss / int_a2dee471
comment
The Legend of Zelda: The Wind Waker: Kalle Demos uses the vines it hangs from the ceiling with to do the damage.
 Stationary Boss / int_a2dee471
featureApplicability
1.0
 Stationary Boss / int_a2dee471
featureConfidence
1.0
 The Legend of Zelda: The Wind Waker (Video Game)
hasFeature
Stationary Boss / int_a2dee471
 Stationary Boss / int_a63f0a74
type
Stationary Boss
 Stationary Boss / int_a63f0a74
comment
Kirby Mass Attack has some examples:
Tortletommy stands still underwater, pushing strong currents of water and many enemies to avoid. Tortletommy would probably be too heavy to swim, anyway.
Great Gear stays on top of the screen, spitting spike balls to attack. There are weights on the sides attached to chains, pulling Great Gear's rotation. To defeat the boss, Kirby must destroy the right weights to tilt the boss over to expose and Attack Its Weak Point.
 Stationary Boss / int_a63f0a74
featureApplicability
1.0
 Stationary Boss / int_a63f0a74
featureConfidence
1.0
 Kirby Mass Attack / Videogame
hasFeature
Stationary Boss / int_a63f0a74
 Stationary Boss / int_a6fb0678
type
Stationary Boss
 Stationary Boss / int_a6fb0678
comment
La-Mulana has Baphomet (whose only motions are to cast spells or to protect itself with its wings) and Tiamat (whose only motions are to turn around to avoid you, flick its tail at you while otherwise remaining stationary).
 Stationary Boss / int_a6fb0678
featureApplicability
1.0
 Stationary Boss / int_a6fb0678
featureConfidence
1.0
 La-Mulana (Video Game)
hasFeature
Stationary Boss / int_a6fb0678
 Stationary Boss / int_a74ec89b
type
Stationary Boss
 Stationary Boss / int_a74ec89b
comment
Castlevania: Circle of the Moon: One of the mid-game bosses is a huge goat-headed monster locked into a giant pillory. It can't move, but attacks with summoned projectiles.
 Stationary Boss / int_a74ec89b
featureApplicability
1.0
 Stationary Boss / int_a74ec89b
featureConfidence
1.0
 Castlevania: Circle of the Moon (Video Game)
hasFeature
Stationary Boss / int_a74ec89b
 Stationary Boss / int_a8a64abf
type
Stationary Boss
 Stationary Boss / int_a8a64abf
comment
Geneforge: A number of bosses. Sometimes they are a Mook Maker who simply doesn't have legs, while others are wired into Magitek support systems.
 Stationary Boss / int_a8a64abf
featureApplicability
1.0
 Stationary Boss / int_a8a64abf
featureConfidence
1.0
 Geneforge (Video Game)
hasFeature
Stationary Boss / int_a8a64abf
 Stationary Boss / int_a90d239a
type
Stationary Boss
 Stationary Boss / int_a90d239a
comment
Psychonauts:
The death tank operated by Coach Oleander's brain doesn't move.
In her first few phases, the Hulking Lungfish doesn't move. She stays on one side of the arena, attacking you from there. However, in her later phases, she does walk around the arena... and trap you with an Advancing Wall of Doom...
 Stationary Boss / int_a90d239a
featureApplicability
1.0
 Stationary Boss / int_a90d239a
featureConfidence
1.0
 Psychonauts (Video Game)
hasFeature
Stationary Boss / int_a90d239a
 Stationary Boss / int_ab01be4f
type
Stationary Boss
 Stationary Boss / int_ab01be4f
comment
Portal Runner: The tree in the Medieval world's dark forest, as well as the Final Boss. Rage also blocks the portal back to the Medieval world, requiring te player to defeat him with Leo.
 Stationary Boss / int_ab01be4f
featureApplicability
1.0
 Stationary Boss / int_ab01be4f
featureConfidence
1.0
 Portal Runner (Video Game)
hasFeature
Stationary Boss / int_ab01be4f
 Stationary Boss / int_accb04fd
type
Stationary Boss
 Stationary Boss / int_accb04fd
comment
The Matrix: Path of Neo: The three fights against the Mega-Smith are a stationary fight, where Smith throws pieces of buildings and copies at you that you have to dodge.
 Stationary Boss / int_accb04fd
featureApplicability
1.0
 Stationary Boss / int_accb04fd
featureConfidence
1.0
 The Matrix: Path of Neo (Video Game)
hasFeature
Stationary Boss / int_accb04fd
 Stationary Boss / int_ae050a9f
type
Stationary Boss
 Stationary Boss / int_ae050a9f
comment
The Legend of Zelda: Ocarina of Time: At the start of the battle, Barinade's main body is linked via tentacles to the ceiling. You must chop it free in order to send it into a suicidal frenzy and kill it.
 Stationary Boss / int_ae050a9f
featureApplicability
1.0
 Stationary Boss / int_ae050a9f
featureConfidence
1.0
 The Legend of Zelda: Ocarina of Time / Videogame
hasFeature
Stationary Boss / int_ae050a9f
 Stationary Boss / int_aeac03f9
type
Stationary Boss
 Stationary Boss / int_aeac03f9
comment
Metroid Dread
The Central Units controlling the E.M.M.I.s. They stay in the top center of the chamber they're found in, leaving the fighting to laser turrets.
Kraid is under restraints that limit his movements, and resorts to long-range attacks.
Drogyga also remains in one spot while it's Samus that darts around the room exploiting its weaknesses.
 Stationary Boss / int_aeac03f9
featureApplicability
1.0
 Stationary Boss / int_aeac03f9
featureConfidence
1.0
 Metroid Dread (Video Game)
hasFeature
Stationary Boss / int_aeac03f9
 Stationary Boss / int_af552e7e
type
Stationary Boss
 Stationary Boss / int_af552e7e
comment
Metroid Prime has a bunch of these bosses, namely the Parasite Queen, the Hive Mecha, the Incinerator Drone and Flaaghra.
 Stationary Boss / int_af552e7e
featureApplicability
1.0
 Stationary Boss / int_af552e7e
featureConfidence
1.0
 Metroid Prime (Video Game)
hasFeature
Stationary Boss / int_af552e7e
 Stationary Boss / int_af60702d
type
Stationary Boss
 Stationary Boss / int_af60702d
comment
Gleeok, a recurring boss fought in the original, Oracle of Seasons (at first, before it goes One-Winged Angel into a Dracolich), Phantom Hourglass, and The Minish Cap remains stationary at the far side of its arena, and attacks Link by spitting fireballs at him.
 Stationary Boss / int_af60702d
featureApplicability
1.0
 Stationary Boss / int_af60702d
featureConfidence
1.0
 The Legend of Zelda (Video Game)
hasFeature
Stationary Boss / int_af60702d
 Stationary Boss / int_b02d0620
type
Stationary Boss
 Stationary Boss / int_b02d0620
comment
Super Cyborg:
The Imeotra beast is a head tethered to a massive stalk, bobbing up and down while trying to attack.
The Zeonix Life System on the other hand is a massive Xirxul heart embedded into the floor, though it's surrounded by organic cannons requiring you to keep on running.
The Flying Jarmai, a Sequential Boss, in it's third form. Because after blowing up it's abdomen and body, you reduce it to a single severed head to the floor, but alas, it just keeps on attacking.
The Captured Bedlaah is a giant monster entangled in a web, so expectedly it couldn't move around much. It can still attack by shooting spores.
The Darvograhellix Reprocessing Organism is simply too huge to even move around, occupying the exit of a shaft.
 Stationary Boss / int_b02d0620
featureApplicability
1.0
 Stationary Boss / int_b02d0620
featureConfidence
1.0
 Super Cyborg (Video Game)
hasFeature
Stationary Boss / int_b02d0620
 Stationary Boss / int_b33c298c
type
Stationary Boss
 Stationary Boss / int_b33c298c
comment
Aladdin (Virgin Games) has three examples; Razoul in Agrabah Rooftops, Iago in the Sultan's Palace, and Jafar in the final level never move from the positions you see them in when you find them.
 Stationary Boss / int_b33c298c
featureApplicability
1.0
 Stationary Boss / int_b33c298c
featureConfidence
1.0
 Aladdin (Virgin Games) (Video Game)
hasFeature
Stationary Boss / int_b33c298c
 Stationary Boss / int_b34ad8d2
type
Stationary Boss
 Stationary Boss / int_b34ad8d2
comment
Adventure Island 2: The first boss is a huge pulsating... something resembling a plant that fills the edge of the screen. It slowly grows tendrils to get at you while you whale (ideally, with the help of the Pteranodon) at its pineapple-like core.
 Stationary Boss / int_b34ad8d2
featureApplicability
1.0
 Stationary Boss / int_b34ad8d2
featureConfidence
1.0
 Adventure Island (Video Game)
hasFeature
Stationary Boss / int_b34ad8d2
 Stationary Boss / int_b4816c2e
type
Stationary Boss
 Stationary Boss / int_b4816c2e
comment
Legacy of Kain: Soul Reaver: The spider-based boss was grafted to a wall over the years and is completely unable to move even if he wanted to.
 Stationary Boss / int_b4816c2e
featureApplicability
1.0
 Stationary Boss / int_b4816c2e
featureConfidence
1.0
 Legacy of Kain (Video Game)
hasFeature
Stationary Boss / int_b4816c2e
 Stationary Boss / int_b4967d43
type
Stationary Boss
 Stationary Boss / int_b4967d43
comment
Sonic the Hedgehog: Every 3D game has a boss that simply stands in the same place and shoots at you from a stationary position. In this case, it's a matter of getting around them to their hidden weak points.
Sonic the Hedgehog (8-bit) has a final boss which is Robotnik standing in a tube while jet blasts shoot up from the floor in a pattern and an occasional energy ball flies across the screen.
Sonic the Hedgehog 2 (8-bit) has a first and a last boss like this, the former being an Antlion Monster down a pit and the latter being the True Final Boss, Robotnik himself in a wall-mounted gun emplacement.
Sonic the Hedgehog CD: The Quartz Quadrant level features a twist on this kind of boss. Robotnik stands on a platform over a conveyor belt that threatens to throw you into spikes if you stop running and he drops spiked projectiles onto you. After you hit him once, the boss is beaten by running towards him at full speed, eventually forcing the conveyor belt to break.
Sonic the Hedgehog Spinball: All four of the game's end-of-level bosses do not move from their spots. Sonic must use his pinball-like abilities to propel himself up to them without falling out of the boss arena.
Sonic Adventure: In E-102 Gamma's storyline, E-105 Zeta was turned into a stationary defense unit as punishment for failing to capture Froggy. When Gamma returns to the Egg Carrier after it sinks into the ocean near the end of his storyline, he finds Zeta, who serves as the boss of Hot Shelter. Being a stationary defense unit, Zeta is unable to move from his spot, and instead fires missiles at Gamma. Gamma must destroy Zeta's turrets so that Zeta will malfunction and explode, releasing the peacock trapped inside him.
Sonic Heroes: The True Final Boss, Metal Madness, stands in one spot while downloading his final transformation. Teams Rose, Chaotix, and Dark all take turns attacking his weak spots while dodging his attacks.
 Stationary Boss / int_b4967d43
featureApplicability
1.0
 Stationary Boss / int_b4967d43
featureConfidence
1.0
 Sonic the Hedgehog (Franchise)
hasFeature
Stationary Boss / int_b4967d43
 Stationary Boss / int_b55b8015
type
Stationary Boss
 Stationary Boss / int_b55b8015
comment
Ninja Gaiden' has several of these. In the first game, fighting the Masked Devil sort-of counts, as the actual target (which does most of the attacking) is a stationary statue. The final demon boss is also stationary, too. In Ninja Gaiden 2, a boss about midway through the game is stationary, as are two of the three forms of the final boss. Ninja Gaiden 3 only has one stationary boss, being the second form of the three-part final boss.
 Stationary Boss / int_b55b8015
featureApplicability
1.0
 Stationary Boss / int_b55b8015
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Stationary Boss / int_b55b8015
 Stationary Boss / int_b70c0e83
type
Stationary Boss
 Stationary Boss / int_b70c0e83
comment
Metroid: Zero Mission has a large cocoon that hangs from the ceiling and doesn't move, and a large worm that grants the Charge Beam.
 Stationary Boss / int_b70c0e83
featureApplicability
1.0
 Stationary Boss / int_b70c0e83
featureConfidence
1.0
 Metroid: Zero Mission (Video Game)
hasFeature
Stationary Boss / int_b70c0e83
 Stationary Boss / int_b7c72249
type
Stationary Boss
 Stationary Boss / int_b7c72249
comment
Castlevania: Symphony of the Night has Beelzebub, a stationary, giant rotting corpse on hooks that attacks with flies and maggots.
 Stationary Boss / int_b7c72249
featureApplicability
1.0
 Stationary Boss / int_b7c72249
featureConfidence
1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Stationary Boss / int_b7c72249
 Stationary Boss / int_b87de35b
type
Stationary Boss
 Stationary Boss / int_b87de35b
comment
Super Mario Sunshine:
Mario sometimes has to fight Polluted Piranha Plants, which remain rooted inside large areas of paint, by spraying water into their mouths while they attack by throwing up sludge balls that spawn enemies.
In Rico Harbor and Noki Bay, Mario encounters Gooper Blooper, who tries to hurt the plumber by hitting him with his tentacles. If the giant squid misses, Mario can jump on the tentacles and pull them off, gradually incapacitating him which allows Mario to pull out the cork from Gooper Blooper's mouth, leading up to the second phase where Mario's adversary can shoot him with ink.
In Pinna Park, Mario runs into his impostor, Shadow Mario, who summons a giant robot of Bowser called Mecha-Bowser. Mario is offered a ride on the local roller coaster and has to use the F.L.U.D.D. to shoot missiles at the gargantuan machine while simultaneously defending himself from incoming Bullet Bills and occasionally douse the robot's fire breath whenever the plumber gets too close, all while Mecha-Bowser just stands in one spot and breathes fire like a lunatic.
 Stationary Boss / int_b87de35b
featureApplicability
1.0
 Stationary Boss / int_b87de35b
featureConfidence
1.0
 Super Mario Sunshine (Video Game)
hasFeature
Stationary Boss / int_b87de35b
 Stationary Boss / int_b97f910f
type
Stationary Boss
 Stationary Boss / int_b97f910f
comment
Plants vs. Zombies 2: It's About Time: The Zombot Tuskmaster 10,000 BC doesn't move at all. However, it regularly spawns ice blocks to defend itself from incoming plant attacks.
 Stationary Boss / int_b97f910f
featureApplicability
1.0
 Stationary Boss / int_b97f910f
featureConfidence
1.0
 Plants vs. Zombies 2: It's About Time (Video Game)
hasFeature
Stationary Boss / int_b97f910f
 Stationary Boss / int_bb99f857
type
Stationary Boss
 Stationary Boss / int_bb99f857
comment
Naval Ops: The Hell Atsche from Warship Gunner 2 is a fortress with a giant laser cannon on top and, due to being a building, naturally cannot move.
 Stationary Boss / int_bb99f857
featureApplicability
1.0
 Stationary Boss / int_bb99f857
featureConfidence
1.0
 Naval Ops (Video Game)
hasFeature
Stationary Boss / int_bb99f857
 Stationary Boss / int_bf3e83b
type
Stationary Boss
 Stationary Boss / int_bf3e83b
comment
Drakensang: Some bosses are unable to move, including the Evil Tree in Moorbridge, the Linnorm and Jafgur in the first game, and the Newt Kraken and the Water Dragon in the second game.
 Stationary Boss / int_bf3e83b
featureApplicability
1.0
 Stationary Boss / int_bf3e83b
featureConfidence
1.0
 Drakensang (Video Game)
hasFeature
Stationary Boss / int_bf3e83b
 Stationary Boss / int_c5f50eb4
type
Stationary Boss
 Stationary Boss / int_c5f50eb4
comment
Contra features a number of immobile level bosses.
In the first game, they are fortified entrances to the enemy bases, but in all other games, they are various Cosmic Horrors.
The boss of the Waterfall stage in the first Contra is a stationary Cosmic Horror as well.
 Stationary Boss / int_c5f50eb4
featureApplicability
1.0
 Stationary Boss / int_c5f50eb4
featureConfidence
1.0
 Contra (Video Game)
hasFeature
Stationary Boss / int_c5f50eb4
 Stationary Boss / int_c710754f
type
Stationary Boss
 Stationary Boss / int_c710754f
comment
Fantasy Life treats its rare trees and ores as bosses, giving them a higher number of hit points and Regenerating Health. Given their actual nature, one can guess they don't move much.
 Stationary Boss / int_c710754f
featureApplicability
1.0
 Stationary Boss / int_c710754f
featureConfidence
1.0
 Fantasy Life (Video Game)
hasFeature
Stationary Boss / int_c710754f
 Stationary Boss / int_c7aa3c5c
type
Stationary Boss
 Stationary Boss / int_c7aa3c5c
comment
Doom II: The final boss is a demonic face on a wall that fires cubes that spawn demons on impact with a surface (or telefrag you if they land on you). If you use the no clipping cheat it turns out that the core of the boss is programmer John Romero's head on a stake.
 Stationary Boss / int_c7aa3c5c
featureApplicability
1.0
 Stationary Boss / int_c7aa3c5c
featureConfidence
1.0
 Doom II (Video Game)
hasFeature
Stationary Boss / int_c7aa3c5c
 Stationary Boss / int_c9633211
type
Stationary Boss
 Stationary Boss / int_c9633211
comment
No More Heroes: Dr. Peace functions as one, simply shooting at the player from the pitcher's mound in the arena.
 Stationary Boss / int_c9633211
featureApplicability
1.0
 Stationary Boss / int_c9633211
featureConfidence
1.0
 No More Heroes (Video Game)
hasFeature
Stationary Boss / int_c9633211
 Stationary Boss / int_c96cfe29
type
Stationary Boss
 Stationary Boss / int_c96cfe29
comment
The Legend of Zelda: A Link to the Past: Vitreous begins its battle while immobile, and only starts moving once all its mooks are dead.
 Stationary Boss / int_c96cfe29
featureApplicability
1.0
 Stationary Boss / int_c96cfe29
featureConfidence
1.0
 The Legend of Zelda: A Link to the Past (Video Game)
hasFeature
Stationary Boss / int_c96cfe29
 Stationary Boss / int_cab3141e
type
Stationary Boss
 Stationary Boss / int_cab3141e
comment
Shantae and the Seven Sirens: The Water Lily Siren is a potted plant on a platform, which explains why she doesn't move on her own, because she can't. To get her into the sunbeams that makes her expose her weakpoints.
 Stationary Boss / int_cab3141e
featureApplicability
1.0
 Stationary Boss / int_cab3141e
featureConfidence
1.0
 Shantae and the Seven Sirens (Video Game)
hasFeature
Stationary Boss / int_cab3141e
 Stationary Boss / int_cccafd49
type
Stationary Boss
 Stationary Boss / int_cccafd49
comment
Gothic: In the first game, Sleeper just stands in one spot and shoots fireballs at you while you try to break the five pedestals standing around him.
 Stationary Boss / int_cccafd49
featureApplicability
1.0
 Stationary Boss / int_cccafd49
featureConfidence
1.0
 Gothic (Video Game)
hasFeature
Stationary Boss / int_cccafd49
 Stationary Boss / int_ce6f9be7
type
Stationary Boss
 Stationary Boss / int_ce6f9be7
comment
El Shaddai: Ascension of the Metatron: The final battle with Ezekiel has her morph into a giant blob of flesh that sits in the middle of the arena, firing radial elemental-based attacks at you. At certain points, she splits in half and the top part of her chases you around while the bottom half stays where it is.
 Stationary Boss / int_ce6f9be7
featureApplicability
1.0
 Stationary Boss / int_ce6f9be7
featureConfidence
1.0
 El Shaddai: Ascension of the Metatron (Video Game)
hasFeature
Stationary Boss / int_ce6f9be7
 Stationary Boss / int_d0599129
type
Stationary Boss
 Stationary Boss / int_d0599129
comment
Ragnarok Online: A handful of boss-type monsters are immobile, though they can attack at range and their slave monsters have no problem with motion.
 Stationary Boss / int_d0599129
featureApplicability
1.0
 Stationary Boss / int_d0599129
featureConfidence
1.0
 Ragnarok Online (Video Game)
hasFeature
Stationary Boss / int_d0599129
 Stationary Boss / int_d0b0076
type
Stationary Boss
 Stationary Boss / int_d0b0076
comment
Icewind Dale: The Idol is an immobile statue that can only attack via spells, making it easy to defeat via spamming Area of Effect spells from beyond its visual range after taking care of its guards.
 Stationary Boss / int_d0b0076
featureApplicability
1.0
 Stationary Boss / int_d0b0076
featureConfidence
1.0
 Icewind Dale (Video Game)
hasFeature
Stationary Boss / int_d0b0076
 Stationary Boss / int_d36b8ea7
type
Stationary Boss
 Stationary Boss / int_d36b8ea7
comment
The Legend Of Zelda Oracle Of Ages: The Puzzle Boss Thwomp Head (yes, like the ones from Mario) stays completely in the middle of the room, save for one dropping attack. He attacks by throwing bombs and fireballs and rocks at you.
 Stationary Boss / int_d36b8ea7
featureApplicability
1.0
 Stationary Boss / int_d36b8ea7
featureConfidence
1.0
 The Legend of Zelda: Oracle Games (Video Game)
hasFeature
Stationary Boss / int_d36b8ea7
 Stationary Boss / int_d4f288eb
type
Stationary Boss
 Stationary Boss / int_d4f288eb
comment
Cheese Cat-Astrophe Starring Speedy Gonzales has two incarnations of Sylvester where he doesn't move from his spot. The first one serves as the boss of World 3, where he stands atop a cliff, pumping balloons that can damage Speedy if he makes a wrong move, and Speedy has to toss his sombrero at him to damge him. The second one is the penultimate boss of the Sega Master System and Game Gear versions, where he operates an exercise bike atop an Inconveniently-Placed Conveyor Belt. Speedy must toss bombs at Sylvester to damage him, while avoiding the lightning that strikes.
 Stationary Boss / int_d4f288eb
featureApplicability
1.0
 Stationary Boss / int_d4f288eb
featureConfidence
1.0
 Speedy Gonzales
hasFeature
Stationary Boss / int_d4f288eb
 Stationary Boss / int_d57a6299
type
Stationary Boss
 Stationary Boss / int_d57a6299
comment
Odium has Messiah, who's pinned to a wall (and is annoyingly immune to all attacks that aren't done from up close), and Puppet, who for some reason cannot walk or even turn around. Which means that you can simply make all your men walk behind him and render him a Zero-Effort Boss.
 Stationary Boss / int_d57a6299
featureApplicability
1.0
 Stationary Boss / int_d57a6299
featureConfidence
1.0
 Odium (Video Game)
hasFeature
Stationary Boss / int_d57a6299
 Stationary Boss / int_d57d722e
type
Stationary Boss
 Stationary Boss / int_d57d722e
comment
Ōkami: In all his battles, Orochi never moves from his resting pit. His eight heads have long, slender necks, so it's not a problem for him.
 Stationary Boss / int_d57d722e
featureApplicability
1.0
 Stationary Boss / int_d57d722e
featureConfidence
1.0
 Ōkami (Video Game)
hasFeature
Stationary Boss / int_d57d722e
 Stationary Boss / int_d59e2ca4
type
Stationary Boss
 Stationary Boss / int_d59e2ca4
comment
Quake:
Chthon, the first boss, just sits in his pool of lava right under the electrical arc that is the only way to kill him.
Shub-Niggurath, the final boss, not only doesn't move, but doesn't even attack, relying on its minions instead.
 Stationary Boss / int_d59e2ca4
featureApplicability
1.0
 Stationary Boss / int_d59e2ca4
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Stationary Boss / int_d59e2ca4
 Stationary Boss / int_d620c56f
type
Stationary Boss
 Stationary Boss / int_d620c56f
comment
Tomb Raider III has two clear examples in Tony and the guy in Temple of Puna. Being hit by their respective fiery rain and lightning bolt is certain death, so it only seems fair. Sophia Leigh is also mostly stationary, and doubles as a Puzzle Boss.
 Stationary Boss / int_d620c56f
featureApplicability
1.0
 Stationary Boss / int_d620c56f
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Stationary Boss / int_d620c56f
 Stationary Boss / int_da448595
type
Stationary Boss
 Stationary Boss / int_da448595
comment
The Legend of Zelda: Spirit Tracks: Phytops cannot move from the watery pit where it lives, and attacks by lashing out with its long tentacles and by spitting globs of poison. Since Link cannot swim across its pit, he also cannot attack it directly and must go through a complex routine to stun Phytops and make it slump onto the side of the pit in order to reach it.
 Stationary Boss / int_da448595
featureApplicability
1.0
 Stationary Boss / int_da448595
featureConfidence
1.0
 The Legend of Zelda: Spirit Tracks (Video Game)
hasFeature
Stationary Boss / int_da448595
 Stationary Boss / int_e37825ad
type
Stationary Boss
 Stationary Boss / int_e37825ad
comment
Gauntlet: Most of the bosses in Gauntlet Legends 64 are immobile or move in an extremely limited way. Same goes for most of the sequel bosses, although a few of them can wander about.
 Stationary Boss / int_e37825ad
featureApplicability
1.0
 Stationary Boss / int_e37825ad
featureConfidence
1.0
 Gauntlet (Video Game)
hasFeature
Stationary Boss / int_e37825ad
 Stationary Boss / int_e54c7622
type
Stationary Boss
 Stationary Boss / int_e54c7622
comment
Spiral Knights: The Roarmulus Twins do this until they've been damaged enough.
 Stationary Boss / int_e54c7622
featureApplicability
1.0
 Stationary Boss / int_e54c7622
featureConfidence
1.0
 Spiral Knights (Video Game)
hasFeature
Stationary Boss / int_e54c7622
 Stationary Boss / int_e6065630
type
Stationary Boss
 Stationary Boss / int_e6065630
comment
Oriental Legend has a couple:
Silver Horn's father, a monstrous demon whose body sticks out from a chasm, relies on firing projectiles and trying to claw at you.
In the Silken Cave, you face a Giant Spider stuck inside a pool that repeatedly spits Projectile Webbing and lashing out with it's legs.
 Stationary Boss / int_e6065630
featureApplicability
1.0
 Stationary Boss / int_e6065630
featureConfidence
1.0
 Oriental Legend (Video Game)
hasFeature
Stationary Boss / int_e6065630
 Stationary Boss / int_f04b4111
type
Stationary Boss
 Stationary Boss / int_f04b4111
comment
Metroid is very fond of this trope:
Mother Brain is typically found stuck inside a life-support jar and cannot directly attack at all, but waits at the end of a complex and dangerous death course.
Metroid Fusion has Nettori, a stationary plant-based boss that spews spores and beams to attack.
Metroid Prime has a bunch of these bosses, namely the Parasite Queen, the Hive Mecha, the Incinerator Drone and Flaaghra.
Metroid: Zero Mission has a large cocoon that hangs from the ceiling and doesn't move, and a large worm that grants the Charge Beam.
Metroid Dread
The Central Units controlling the E.M.M.I.s. They stay in the top center of the chamber they're found in, leaving the fighting to laser turrets.
Kraid is under restraints that limit his movements, and resorts to long-range attacks.
Drogyga also remains in one spot while it's Samus that darts around the room exploiting its weaknesses.
 Stationary Boss / int_f04b4111
featureApplicability
1.0
 Stationary Boss / int_f04b4111
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Stationary Boss / int_f04b4111
 Stationary Boss / int_f2db390d
type
Stationary Boss
 Stationary Boss / int_f2db390d
comment
Prey (2006): At the start of its fight, Mother is stuck within a massive ball of screens as she oversees the world you're currently stuck on.
 Stationary Boss / int_f2db390d
featureApplicability
1.0
 Stationary Boss / int_f2db390d
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Stationary Boss / int_f2db390d
 Stationary Boss / int_f33b3f7b
type
Stationary Boss
 Stationary Boss / int_f33b3f7b
comment
Ninja: Shadow of Darkness: The dragon boss encountered in the mountains doesn't move, only resting itself in the mouth of a massive cave while using its Long Neck to bite, and breathe fireballs. The problem here though is that its stationary body is immune to damage, and its only major weak spot, its head, tends to keep moving around.
 Stationary Boss / int_f33b3f7b
featureApplicability
1.0
 Stationary Boss / int_f33b3f7b
featureConfidence
1.0
 Ninja: Shadow of Darkness (Video Game)
hasFeature
Stationary Boss / int_f33b3f7b
 Stationary Boss / int_f6a54e75
type
Stationary Boss
 Stationary Boss / int_f6a54e75
comment
Kingdom Hearts:
Darkside, the first boss in the series, remains stationary then and during every other time you encounter him.
The first game has several, including the Cave of Wonders Guardian (being a cave mouth rooted to the ground), the Parasite Cage, Giant Ursula, Oogie's Manor, Chernabog and the World of Chaos. The Rock and Ice Titans can move somewhat, but are so massive they barely fit in the arena to begin with.
Kingdom Hearts: Chain of Memories: In addition to the Parasite Cage's return, Marluxia's final form in the remake remains immobile while his large, angelic specter attacks.
Kingdom Hearts II:
The Thresholder is a possessed carving on a door and thus stuck in the wall of the Undercroft. It makes up for its lack of mobility by stretching its arms across the room to hit you and summons swarms of Hook Bats. Xemnas stays on his throne while in his odd knight-like form during the final battles, attacking you with the powers of the other Organization members, thrown buildings, and lasers powered by Instant Runes to keep you away. There's also his pet Mechanical Abomination's power core, which is defended by a horde of lesser Nobodies and periodic attacks from its limbs.
Genie Jafar floats in one spot during the boss fight against him. However, his desperation move allows him to repel Sora a long distance away and change the arena to throw obstacles.
Armored Xemnas sits on a throne during the fights against him, and he refuses to get up. He can telekinetically throw copies of Organization members' weapons across the arena, however, and as with Genie Jafar, this doesn't prevent him from tossing Sora and Riku away to assail them with projectiles.
 Stationary Boss / int_f6a54e75
featureApplicability
1.0
 Stationary Boss / int_f6a54e75
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Stationary Boss / int_f6a54e75
 Stationary Boss / int_f935976a
type
Stationary Boss
 Stationary Boss / int_f935976a
comment
Will Rock: Zeus, the Big Bad, is sitting on his huge throne at the top of the tall, monster-infested arena and will throw thunderbolts across the area to smite you. The safest way to kill him is to reach him, go right between his feet (where you're out of range from many enemies), and shoot him to death.
 Stationary Boss / int_f935976a
featureApplicability
1.0
 Stationary Boss / int_f935976a
featureConfidence
1.0
 Will Rock (Video Game)
hasFeature
Stationary Boss / int_f935976a
 Stationary Boss / int_f9368d52
type
Stationary Boss
 Stationary Boss / int_f9368d52
comment
Kingdom Hearts: Chain of Memories: In addition to the Parasite Cage's return, Marluxia's final form in the remake remains immobile while his large, angelic specter attacks.
 Stationary Boss / int_f9368d52
featureApplicability
1.0
 Stationary Boss / int_f9368d52
featureConfidence
1.0
 Kingdom Hearts: Chain of Memories (Video Game)
hasFeature
Stationary Boss / int_f9368d52
 Stationary Boss / int_fa132e37
type
Stationary Boss
 Stationary Boss / int_fa132e37
comment
Dark Devotion: The Virgin and the Ritualist are traditional examples, not moving from their spots for the duration of their boss fights. Hezek the Baptized and Chimera the King's Steed are only temporarily stationary: both are chained up at the start of their fights, only to break free—in Hezek's case, by tearing off his own arm—and become mobile after losing a certain amount of health.
 Stationary Boss / int_fa132e37
featureApplicability
1.0
 Stationary Boss / int_fa132e37
featureConfidence
1.0
 Dark Devotion (Video Game)
hasFeature
Stationary Boss / int_fa132e37
 Stationary Boss / int_fa5e90fd
type
Stationary Boss
 Stationary Boss / int_fa5e90fd
comment
City of Heroes (and City of Villains) has the giant amoeba monster Hamidon, which is game-mechanically not so much a critter as a zone. The Thorn Tree is also stationary, as is the Hydra.
 Stationary Boss / int_fa5e90fd
featureApplicability
1.0
 Stationary Boss / int_fa5e90fd
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
Stationary Boss / int_fa5e90fd

The following is a list of statements referring to the current page from other pages.

 Stationary Boss
processingCategory2
Boss Battle
 Kid Icarus Uprising: The Novelization (Fanfic) / int_8c97cf66
type
Stationary Boss
 DeathtrapBoss
seeAlso
Stationary Boss
 Jallen
seeAlso
Stationary Boss
 UnderWaterBossBattle
seeAlso
Stationary Boss
 Sandy Petersen's Cthulhu Mythos (Tabletop Game) / int_8c97cf66
type
Stationary Boss
 13th Age (Tabletop Game) / int_8c97cf66
type
Stationary Boss
 A Super Mario Thing (Video Game) / int_8c97cf66
type
Stationary Boss
 Abobo's Big Adventure (Video Game) / int_8c97cf66
type
Stationary Boss
 Act-Fancer: Cybernetick Hyper Weapon (Video Game) / int_8c97cf66
type
Stationary Boss
 Adventure Island (Video Game) / int_8c97cf66
type
Stationary Boss
 Afterimage (Video Game) / int_8c97cf66
type
Stationary Boss
 Aladdin (SIMS Co.) (Video Game) / int_8c97cf66
type
Stationary Boss
 Aladdin (Virgin Games) (Video Game) / int_8c97cf66
type
Stationary Boss
 Altered Beast (2005) (Video Game) / int_8c97cf66
type
Stationary Boss
 Alundra (Video Game) / int_8c97cf66
type
Stationary Boss
 Andro Dunos (Video Game) / int_8c97cf66
type
Stationary Boss
 Arc Angle (Video Game) / int_8c97cf66
type
Stationary Boss
 Ariel The Little Mermaid (Video Game) / int_8c97cf66
type
Stationary Boss
 Armorines: Project S.W.A.R.M. (Video Game) / int_8c97cf66
type
Stationary Boss
 Astal (Video Game) / int_8c97cf66
type
Stationary Boss
 Axiom Verge (Video Game) / int_8c97cf66
type
Stationary Boss
 Balacera Brothers (Video Game) / int_8c97cf66
type
Stationary Boss
 Baldur's Gate: Dark Alliance (Video Game) / int_8c97cf66
type
Stationary Boss
 Banjo-Tooie (Video Game) / int_8c97cf66
type
Stationary Boss
 Battle Kid 2: Mountain of Torment (Video Game) / int_8c97cf66
type
Stationary Boss
 Battlestar Galactica Online (Video Game) / int_8c97cf66
type
Stationary Boss
 Bayonetta (Video Game) / int_8c97cf66
type
Stationary Boss
 Big Karnak (Video Game) / int_8c97cf66
type
Stationary Boss
 Blade Master (Video Game) / int_8c97cf66
type
Stationary Boss
 Bloodstained: Curse of the Moon (Video Game) / int_8c97cf66
type
Stationary Boss
 Bomberman Tower (Video Game) / int_8c97cf66
type
Stationary Boss
 Bonkers Capcom (Video Game) / int_8c97cf66
type
Stationary Boss
 Brood Star (Video Game) / int_8c97cf66
type
Stationary Boss
 Bullet (Video Game) / int_8c97cf66
type
Stationary Boss
 CT Special Forces (Video Game) / int_8c97cf66
type
Stationary Boss
 Castlevania: Circle of the Moon (Video Game) / int_8c97cf66
type
Stationary Boss
 Castlevania: Lament of Innocence (Video Game) / int_8c97cf66
type
Stationary Boss
 Castlevania: Symphony of the Night (Video Game) / int_8c97cf66
type
Stationary Boss
 Cave Story (Video Game) / int_8c97cf66
type
Stationary Boss
 Chaos Legion (Video Game) / int_8c97cf66
type
Stationary Boss
 Chippy (Video Game) / int_8c97cf66
type
Stationary Boss
 Contra (Video Game) / int_8c97cf66
type
Stationary Boss
 Cyborg Kuro-chan (Video Game) / int_8c97cf66
type
Stationary Boss
 Darkest Dungeon II (Video Game) / int_8c97cf66
type
Stationary Boss
 Dawn of the Dragons (Video Game) / int_8c97cf66
type
Stationary Boss
 Demon's Souls (Video Game) / int_8c97cf66
type
Stationary Boss
 Demon's World (Video Game) / int_8c97cf66
type
Stationary Boss
 Digimon Survive (Video Game) / int_8c97cf66
type
Stationary Boss
 Dinosaurs For Hire (Video Game) / int_8c97cf66
type
Stationary Boss
 Disgaea 6: Defiance of Destiny (Video Game) / int_8c97cf66
type
Stationary Boss
 Distorted Travesty (Video Game) / int_8c97cf66
type
Stationary Boss
 Doom II (Video Game) / int_8c97cf66
type
Stationary Boss
 Draconus (Video Game) / int_8c97cf66
type
Stationary Boss
 Dragon's Crown (Video Game) / int_8c97cf66
type
Stationary Boss
 Dread Templar (Video Game) / int_8c97cf66
type
Stationary Boss
 Dynamite Duke (Video Game) / int_8c97cf66
type
Stationary Boss
 Elsword (Video Game) / int_8c97cf66
type
Stationary Boss
 Enderal (Video Game) / int_8c97cf66
type
Stationary Boss
 Endless Nightmare (Video Game) / int_8c97cf66
type
Stationary Boss
 Fantasy Life (Video Game) / int_8c97cf66
type
Stationary Boss
 Final Fantasy Explorers (Video Game) / int_8c97cf66
type
Stationary Boss
 Fire Emblem: Path of Radiance (Video Game) / int_8c97cf66
type
Stationary Boss
 Flashback (Video Game) / int_8c97cf66
type
Stationary Boss
 FreeSpace (Video Game) / int_8c97cf66
type
Stationary Boss
 Frenzy! (1998) (Video Game) / int_8c97cf66
type
Stationary Boss
 Fullmetal Alchemist 3: The Girl Who Succeeds God (Video Game) / int_8c97cf66
type
Stationary Boss
 Furi (Video Game) / int_8c97cf66
type
Stationary Boss
 Gaia Crusaders (Video Game) / int_8c97cf66
type
Stationary Boss
 Gish (Video Game) / int_8c97cf66
type
Stationary Boss
 Goddess of Victory: NIKKE (Video Game) / int_8c97cf66
type
Stationary Boss
 Gothic (Video Game) / int_8c97cf66
type
Stationary Boss
 Grim Dawn (Video Game) / int_8c97cf66
type
Stationary Boss
 Grimms Notes (Video Game) / int_8c97cf66
type
Stationary Boss
 Gunfire Reborn (Video Game) / int_8c97cf66
type
Stationary Boss
 Gunforce (Video Game) / int_8c97cf66
type
Stationary Boss
 Heavy Metal F.A.K.K.² (Video Game) / int_8c97cf66
type
Stationary Boss
 Hercules (Video Game) / int_8c97cf66
type
Stationary Boss
 Horizon Forbidden West (Video Game) / int_8c97cf66
type
Stationary Boss
 Hotline Miami (Video Game) / int_8c97cf66
type
Stationary Boss
 Infernax (Video Game) / int_8c97cf66
type
Stationary Boss
 Jotun (Video Game) / int_8c97cf66
type
Stationary Boss
 Journey to the Savage Planet (Video Game) / int_8c97cf66
type
Stationary Boss
 Kileak (Video Game) / int_8c97cf66
type
Stationary Boss
 Kingdom Hearts (Video Game) / int_8c97cf66
type
Stationary Boss
 La-Mulana (Video Game) / int_8c97cf66
type
Stationary Boss
 Lord of Gun (Video Game) / int_8c97cf66
type
Stationary Boss
 Majyuo (Video Game) / int_8c97cf66
type
Stationary Boss
 Marrow (Video Game) / int_8c97cf66
type
Stationary Boss
 Mass Effect (Video Game) / int_8c97cf66
type
Stationary Boss
 Mega Man Battle Network 5: Team Colonel and Team ProtoMan (Video Game) / int_8c97cf66
type
Stationary Boss
 Mega Man ZX (Video Game) / int_8c97cf66
type
Stationary Boss
 Mega Mari (Video Game) / int_8c97cf66
type
Stationary Boss
 Metal Slug Defense (Video Game) / int_8c97cf66
type
Stationary Boss
 Metroid (Video Game) / int_8c97cf66
type
Stationary Boss
 Mighty Morphin Power Rangers: The Movie (Video Game) / int_8c97cf66
type
Stationary Boss
 Moonlighter (Video Game) / int_8c97cf66
type
Stationary Boss
 Muppet Adventure: Chaos at the Carnival (Video Game) / int_8c97cf66
type
Stationary Boss
 NanoBreaker (Video Game) / int_8c97cf66
type
Stationary Boss
 1917 - The Alien Invasion DX (Video Game) / int_8c97cf66
type
Stationary Boss
 Ninja: Shadow of Darkness (Video Game) / int_8c97cf66
type
Stationary Boss
 Ninja Spirit (Video Game) / int_8c97cf66
type
Stationary Boss
 No More Heroes (Video Game) / int_8c97cf66
type
Stationary Boss
 Odium (Video Game) / int_8c97cf66
type
Stationary Boss
 Ōkami (Video Game) / int_8c97cf66
type
Stationary Boss
 Ōkamiden (Video Game) / int_8c97cf66
type
Stationary Boss
 One Piece (Video Game) / int_8c97cf66
type
Stationary Boss
 PAGUI (Video Game) / int_8c97cf66
type
Stationary Boss
 ParaWorld (Video Game) / int_8c97cf66
type
Stationary Boss
 Phoenotopia (Video Game) / int_8c97cf66
type
Stationary Boss
 Plants vs. Zombies 2: It's About Time (Video Game) / int_8c97cf66
type
Stationary Boss
 Poacher (Video Game) / int_8c97cf66
type
Stationary Boss
 Pokémon Super Mystery Dungeon (Video Game) / int_8c97cf66
type
Stationary Boss
 Porky Pig's Haunted Holiday (Video Game) / int_8c97cf66
type
Stationary Boss
 Portal Runner (Video Game) / int_8c97cf66
type
Stationary Boss
 Project Remedium (Video Game) / int_8c97cf66
type
Stationary Boss
 Quantum Break (Video Game) / int_8c97cf66
type
Stationary Boss
 RAD (Video Game) / int_8c97cf66
type
Stationary Boss
 Radiant Historia (Video Game) / int_8c97cf66
type
Stationary Boss
 Radiant Silvergun (Video Game) / int_8c97cf66
type
Stationary Boss
 Rastan (Video Game) / int_8c97cf66
type
Stationary Boss
 Ratchet & Clank: Going Commando (Video Game) / int_8c97cf66
type
Stationary Boss
 Realm of the Mad God (Video Game) / int_8c97cf66
type
Stationary Boss
 Red Ocean (Video Game) / int_8c97cf66
type
Stationary Boss
 Rengoku (Video Game) / int_8c97cf66
type
Stationary Boss
 Resident Evil 3 (Remake) (Video Game) / int_8c97cf66
type
Stationary Boss
 Resident Evil 4 (Video Game) / int_8c97cf66
type
Stationary Boss
 Returnal (Video Game) / int_8c97cf66
type
Stationary Boss
 Samurai Zombie Nation (Video Game) / int_8c97cf66
type
Stationary Boss
 Scathe (Video Game) / int_8c97cf66
type
Stationary Boss
 Secret of Evermore (Video Game) / int_8c97cf66
type
Stationary Boss
 Shadow Master (Video Game) / int_8c97cf66
type
Stationary Boss
 Shadow of the Colossus (Video Game) / int_8c97cf66
type
Stationary Boss
 Sin and Punishment: Star Successor (Video Game) / int_8c97cf66
type
Stationary Boss
 Solomon's Keep (Video Game) / int_8c97cf66
type
Stationary Boss
 Something (Video Game) / int_8c97cf66
type
Stationary Boss
 Sonic 3 & Knuckles (Video Game) / int_8c97cf66
type
Stationary Boss
 Sonic Adventure (Video Game) / int_8c97cf66
type
Stationary Boss
 Sonic Heroes (Video Game) / int_8c97cf66
type
Stationary Boss
 Sonic the Hedgehog Spinball (Video Game) / int_8c97cf66
type
Stationary Boss
 Squad 51 vs. the Flying Saucers (Video Game) / int_8c97cf66
type
Stationary Boss
 Star of Providence (Video Game) / int_8c97cf66
type
Stationary Boss
 Stinkoman 20X6 (Video Game) / int_8c97cf66
type
Stationary Boss
 StreetPass Mii Plaza (Video Game) / int_8c97cf66
type
Stationary Boss
 Sunset Riders (Video Game) / int_8c97cf66
type
Stationary Boss
 Super Cyborg (Video Game) / int_8c97cf66
type
Stationary Boss
 Super Mario Bros. X (Video Game) / int_8c97cf66
type
Stationary Boss
 Super Robot Wars Alpha (Video Game) / int_8c97cf66
type
Stationary Boss
 Tanzer (Video Game) / int_8c97cf66
type
Stationary Boss
 Tecmo Knight (Video Game) / int_8c97cf66
type
Stationary Boss
 Teen Titans 2 (Video Game) / int_8c97cf66
type
Stationary Boss
 Teenage Mutant Ninja Turtles: Manhattan Missions (Video Game) / int_8c97cf66
type
Stationary Boss
 Teenage Mutant Ninja Turtles 3: Mutant Nightmare (Video Game) / int_8c97cf66
type
Stationary Boss
 Telepath RPG (Video Game) / int_8c97cf66
type
Stationary Boss
 Telepath RPG: Servants of God (Video Game) / int_8c97cf66
type
Stationary Boss
 The Adventures of Batman and Robin (Video Game) / int_8c97cf66
type
Stationary Boss
 The Aquatic Adventure of the Last Human (Video Game) / int_8c97cf66
type
Stationary Boss
 The Bard's Tale (Video Game) / int_8c97cf66
type
Stationary Boss
 The Crackpet Show (Video Game) / int_8c97cf66
type
Stationary Boss
 The Gladiator (Video Game) / int_8c97cf66
type
Stationary Boss
 The Legend of Zelda: A Link to the Past (Video Game) / int_8c97cf66
type
Stationary Boss
 The Legend of Zelda: Spirit Tracks (Video Game) / int_8c97cf66
type
Stationary Boss
 The Lucky Dime Caper (Video Game) / int_8c97cf66
type
Stationary Boss
 The Sakabashira Game (Video Game) / int_8c97cf66
type
Stationary Boss
 The Warriors (Video Game) / int_8c97cf66
type
Stationary Boss
 They Breathe (Video Game) / int_8c97cf66
type
Stationary Boss
 Thunder Hoop (Video Game) / int_8c97cf66
type
Stationary Boss
 Tomb Raider Chronicles (Video Game) / int_8c97cf66
type
Stationary Boss
 Tomb Raider III (Video Game) / int_8c97cf66
type
Stationary Boss
 Tribal Hunter (Video Game) / int_8c97cf66
type
Stationary Boss
 Trikumax (Video Game) / int_8c97cf66
type
Stationary Boss
 Turgor (Video Game) / int_8c97cf66
type
Stationary Boss
 Vectorman (Video Game) / int_8c97cf66
type
Stationary Boss
 Wild Woody (Video Game) / int_8c97cf66
type
Stationary Boss
 Wildcat Gun Machine (Video Game) / int_8c97cf66
type
Stationary Boss
 Wings of Ge.ne.sis (Video Game) / int_8c97cf66
type
Stationary Boss
 Zeliard (Video Game) / int_8c97cf66
type
Stationary Boss
 Altered Beast (Video Game) / int_8c97cf66
type
Stationary Boss
 [PROTOTYPE] / Videogame / int_8c97cf66
type
Stationary Boss
 Rune Factory 3 (Video Game) / int_8c97cf66
type
Stationary Boss
 The Legend of Zelda: The Wind Waker (Video Game) / int_8c97cf66
type
Stationary Boss
 Kid Radd (Webcomic) / int_8c97cf66
type
Stationary Boss
 Granado Espada (Video Game) / int_8c97cf66
type
Stationary Boss
 In the Hunt (Video Game) / int_8c97cf66
type
Stationary Boss
 [PROTOTYPE 2] (Video Game) / int_8c97cf66
type
Stationary Boss
 The Reconstruction / Videogame / int_8c97cf66
type
Stationary Boss