...it's like TV Tropes, but LINKED DATA!
You Don't Look Like You
- 1555 statements
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Sometimes writers who make adaptations change aspects of plots and characters to the point where they remove most of the characters' qualities, or even to the point where you don't recognize them. To many fans, every aspect of a character's personality, ability, etc. should be preserved. Sometimes writers do this for the fans... with a catch. Usually in newer versions of older media (say an NES game or horror film), a character's design is changed to the point where that character can only be recognized by minor details, or simply the name attached. This is done to modernize characters for a new generation, much like any remake or adaptation. Such changes are likely to annoy the fans, but after it releases, audiences may come to accept the newer design as better overall. Changes to old designs usually end with people getting used to them until the next change is made and the cycle starts over again. Compare Not as You Know Them (when the appearance is the same but the personality isn't), Race Lift (a specific form of this), Adaptation Dye-Job (same), Adaptational Attractiveness (when their looks improve), Progressively Prettier (same), Fanservice Pack (same), Adaptational Ugliness (when adaptations make them look less attractive), The Nth Doctor (when there's an in-universe reason for the change), The Other Darrin (when this happens with character actors) and Early Installment Character-Design Difference (when the character's design looked different early on). See also They Changed It, Now It Sucks!. Can lead to Your Costume Needs Work. Also compare Off-Model, Same Character, But Different, Depending on the Artist, Unreliable Illustrator. When it happens to locations, see Chaos Architecture. Examples |
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You Don't Look Like You / int_1081aa34 | type |
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WipEout: Wipeout HD: Fury is an expansion pack to Wipeout HD that replaces all of the vehicles with freaky, vaguely shattered-looking redesigns. They're almost completely unrecognizable. Ditto with Wipeout XL, which replaced the pseudo-realistic homologized ships of the first Wipeout with extremely differentiated counterparts. |
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Sony's Spider-Man Universe: Brown-haired and moderately fit Tom Hardy was cast as Eddie Brock — who in the comics is blond and extremely buff — in Venom. Morbius in the comics, has his Narm Charm Iconic Outfit of dark unitard and big disco collar. In his film he’s instead got a generic black trench coat outfit — removing the major element that made him memorable. Madame Web in the comics has a creepy but distinct appearance. She’s old woman with bandage wrapped around her eyes, her spider-patterned dress ending in weird snake tail and she’s always hooked up to Gigeresque throne. In Madame Web (2024) she spends the majority of the film looking like regular Dakota Johnson until the very end where she gets wheelchair-bound and blinded requiring her to wear sunglasses. She does wear a red jacket as well as a red bodysuit in a flash forward, but that’s it. It helps that she’s really more Julia Carpenter, who does wear the red coat + shades combo, though the fact Julia is also in the movie as a different character only confuses things further. |
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Rengoku: All bosses in the second game share names with ones from the the first, but all are given new Non-Standard Character Design except for Gryphus who looks the same. | |
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For some strange reason, Nadia van Dyne was depicted with shoulder-length hair in The Avengers despite every other appearance, including her own title, showing her with a bob. | |
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Wonder Woman (1942): Desira's wing design changed a few times before settling as butterfly style wings. At one point she had massive transparent wings made up of stretched oval-like shapes. | |
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Wonder Woman (1987): During The Contest Hippolyta is discussing her plan with a thin pointy chinned Amazon with long wavy brown hair, who turns out to be Philippus, who has always been depicted as a square-jawed muscular woman with black kinky hair meaning that she is entirely unrecognizable. | |
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Wonder Woman (2011): The only Olympians that look anything like their previous incarnations are Zeus and Hera. Poseidon goes from a bearded man to a giant fish monster, Ares goes from a buff blonde Tin Tyrant to a skinny elderly man with a long beard, Hades now looks like a pale-skinned child with candles in place of hair, Demeter is a green-haired green-skinned plant lady and Hermes has solid black eyes, blue skin, and talons for feet. | |
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''The School for Good and Evil (2022): Lady Lesso, a Winter Royal Lady in the books, is a red-haired Lady in a Power Suit. Agatha dresses like a Goth in the books, but her clothes are masculine. Tedros, a svelte blonde in the books, is thickly built and dark-haired in the movie. |
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Star Ocean: Welch Vineyard is a recurring character, who appears in every game in the series. In most appearances she's a blonde with Girlish Pigtails, and wears blue-and-black clothes. Come Star Ocean: The Last Hope, and she suddenly has purple hair, wears glasses, and her outfit is purple with orange tights. Her later designs are much closer to her usual look. | |
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Sonic the Hedgehog (Archie Comics): When Breezie the Hedgehog first appeared in Adventures of Sonic the Hedgehog, she looked less like a hedgehog and more of a hedgehog-ish Jessica Rabbit. When she made it into the comic, she was redesigned, making her more in line with modern-day Sega-type hedgehogs while still giving the impression that this was Breezie. Issue 281's cover showed another redesigned character, this time Dulcy the Dragon from Sonic the Hedgehog (SatAM). The original design was more of a Western Dragon with a large nosering which was used in pre-reboot comic. Her post-reboot look turns her more into an anthropomorphic dragon, ditching the nosering and gaining what appears to be some armor. Ray the Flying Squirrel tended to look considerably different from his game counterpart. For starters, before the reboot, he had no membranes, making him technically a regular squirrel. Compared to his Sonic the Hedgehog (SatAM) counterpart, pre-reboot King Acorn has always looked older, slimmer and frailer. |
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The Phantom of the Opera (1925) shows this trope is Older Than Radio as Christine is played by the brunette Mary Philbin rather than being explicitly blonde like the novel. Not helping matters is that the other most famous adaptation the Andrew Loyd Webber musical also has the brunette Sarah Brightman as Christine standardising the look for Christine even more. Now fans will likely be more irked or confused if a blonde actress or singer does play Christine. Not to mention the musical half-mask version of the Phantom does not resemble Erik from the book, and pretty much no adaptation (beside the 1925 silent film to some extent) gets his deformity right. | |
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Crash Bandicoot: Almost all the characters got vastly redesigned for Crash of the Titans. Prior to that, they had redesigns but they were far more subtle. Crash is shorter and with different body proportions. He no longer has gloves but has tattoos on his fur. Coco had slowly been aging since Nitro Kart but it's in CotT where she began looking really pubescent. For the sequel, Mind Over Mutant, she looks even older and dresses in a more tomboyish style. Even amongst a whole cast of characters looking and behaving very unlike themselves, Tiny Tiger in Crash of the Titans stands out as bearing no resemblance at all to his previous depictions. In previous games, he was designed to resemble a Tasmanian tiger and characterized as a big, brutish Dumb Muscle and a Third-Person Person who also spoke in Hulk Speak, with no greater desire than to crush Crash under his feet. In Crash of the Titans, he's quite indisputably a normal, Bengal tiger, and is turned into a Mike Tyson parody who speaks with Sesquipedalian Loquaciousness and seems quite friendly towards Crash, only antagonizing him on Dr. Cortex's orders. A player not paying attention would probably just assume this to be a new character entirely. Although Uka Uka retains his evil personality and menacing voice, his design is nothing like its previous version. Instead of being a black mask with an orange beard, red lips, and bones on his head and sides, he has been redesigned to being a red mask with several bones hung from his sides, and no lower jaw, despite still being able to talk fine. |
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For Jack Reacher there was no shortage of complaints when the 5’7 and dark haired Tom Cruise was cast as a character who’s supposed be a monstrous 6’5 and blonde. Averted in the Reacher TV show where Alan Ritchson stars. | |
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Lobo was infamously redesigned as a Pretty Boy. Reader backlash was such that DC eventually ended up bringing back the classic Lobo design. | |
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Amy Bang was a tough, pig-headed girl whose power- taken from Toad of X-Men fame- caused her to look like a, well, toad. In Oldport Blues she's much more chipper, attractive, and popular, and her power instead turned her into data. | |
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In Pokémon the Series: Sun & Moon, the characters go on a field trip to Kanto. The Cerulean Gym looks nothing like it did in Pokémon: The Original Series. | |
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In their first appearance on Space Ghost Coast to Coast, where they spun-off from the Aqua Teens from Aqua Teen Hunger Force look different, especially Frylock, who had limbs. | |
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Kingdom Hearts II: Jessie, who has a completely different appearance in addition to the trademark changed backstory if she is meant to be the same Jessie otherwise. | |
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In The Legend of Zelda: Breath of the Wild, while Link's facial features look the same as always, he is completely lacking his iconic green tunic to the point that even the merchandise doesn't have it; he wears a blue shirt instead. Miyamoto has said that he doesn't even know if the tunic will be in the game.Probably because nobody specified which one was "the" tunic since you can find multiple versions in the game based on previous incarnations of Link and a brand new one for the Hero of the Wild. | |
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The king of this, though, is probably Jonathan Joestar, the protagonist of the first part. As his original design was basically defined by being a musclebound giant and a none-too-subtle Kenshiro knockoff (and he's canonically 193cm/six-foot-five, and a rugby player), the Cast Full of Pretty Boys aesthetic that Araki's art style has evolved towards since then has left him looking flat-out unrecognizable.◊ | |
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Pocket Monsters: At the start of the manga very few Pokémon resembled their official designs. Rumor has it the designs were based off what the mangaka thought the sprites looked like, not their actual designs, which looked incredibly off.◊ In one case, a Diglett looked so off that it was widely mistaken for an unidentified manga-exclusive Pokémon by fans[1]. As the series went on the Pokémon started looking more like their game counterparts, even resembling the official art better then other adaptations in some examples such as Pikachu. Characters in this manga tend to look really weird, too. Case in point: compare Prof. Oak from the games◊ with his character designs in the respective aforementioned◊ mangas.◊ And can you believe that this guy◊note even the Charmander on his shoulder and that Poké Ball look waaay off... is supposed to be Blue/Green?◊ Or that this◊ is Agatha?◊ Would you believe us if we told you that this◊ is Earl?◊ Or that this thing◊ is supposed to be Bill!?◊ Oddly, this has occurred even within the manga's canon. When first introduced Bill was a huge ugly gonk with scruffy facial hair. Come Johto and he's suddenly in his younger, game-accurate design. |
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The Legend of Zelda: In one of the Zelda manga based on The Legend of Zelda, Zelda looks nothing like her game version. Her game version was a prepubescent brunette Princess Classic while the manga had her as blonde, teenage, and overall very different looking. Link looks mostly like his game design but wears overalls instead of his signature tunic. Some of the bosses from The Legend of Zelda: A Link to the Past look way different in the Akira Himekawa manga. Kholdstare turns from a cloud creature similar to Kracko to something that looks like a giant Piloswine and Vitreous, originally a giant eyeball surrounded by a bunch of smaller eyes resting in a pool of toxic ooze, is now a one-eyed female giant swamp monster. Also, Link's Dark World form is changed from a rabbit to a werewolf. The Zelda in the adaptation of The Legend of Zelda: Four Swords Adventures doesn't resemble her game counterpart. She instead looks like the Ocarina of Time or Wind Waker interpretation of Zelda. Her hair is far lighter and not in a ponytail. Zelda in The Hyrule Fantasy by Kobayashi Susumu doesn't resemble her appearance in the original game at all. In the games, she is a kid with puffy '80s Hair and an equally puffy pink dress. The manga aged her up into a teenager and went with a more realistic medieval design. She's much more covered up as well. |
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The Simpsons: In his first on-screen appearance in "Homer's Odyssey", Waylon Smithers was dark-skinned with blue hair. The production crew thought a black man who sucked up to his white boss wouldn't sit well with a lot of people, and so Smithers was white (er, yellow) for all subsequent episodes. Jokingly handwaved by some of the writers, saying that Smithers had just come back from holiday with a heavy tan. "The Mansion Family" features Britney Spears, though she looked more like Baby Spice◊ from The Spice Girls. According to the crew, her design was meant to look like Spears from her "Baby One More Time" video. As shown in this link, the recurring boxer character Drederick Tatum had an inconsistent appearance before they settled on his current design from "The Homer They Fall" onward. |
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Before the Marvel vs. Capcom series leapt into 3D with Marvel vs. Capcom 3, there were 10 Secret Characters that were Palette Swaps of other characters. 2 of them (both of which appear in Marvel Super Heroes vs. Street Fighter) don't look like the characters they're based on, despite their names. One of these characters is U.S. Agent, who is also an Assist Character in Marvel vs. Capcom: Clash of the Superheroes. In the comics, his costume◊ is based on Captain America's, but anyone can tell the difference between them. In MSHvSF, his sprite simply swaps Cap's blue color with grey.◊ The other character is Mephisto, the father of Blackheart. He's just a red version of his son◊ in MSHvSF, looking absolutely nothing like the way he does in the comics◊. And then, there's War Machine. His sprite◊ is a Palette Swap of Iron Man's. However, all of his illustrations from the MvC series (here's an example◊ from Marvel vs. Capcom 2) actually look more like his Mark II-A armor◊ in the comics (save for the armor's thighs being black instead of silver and other minor details). |
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Though not to quite the same extent, Mega Man is colored green on the same show (said to be a mistake from the coloring artist)◊, while King Hippo is teal. The latter is particularly noticeable because the first season's opening features footage of Little Mac fighting a decidedly non-teal King Hippo in Punch-Out!; this article, which analyzes the show's character designs and their possible influences, suggests that this was a conscious change to make King Hippo fit in better with the rest of the villains. | |
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The narrow gauge engines in Season 5 of Thomas & Friends don't look like how they did in the season prior. Many details were changed, and some engines had completely remodeled faces. It is said they made new larger models to capture more detail, though the main reason was that the smaller models were too troublesome to operate. The worst offender being Rusty, with a large drawn-out face going all over his front, as opposed to the earlier model, which had a smaller face. Especially jarring in Season 5, since the original smaller models are used for scenes requiring the narrow gauge engines to communicate with Standard Gauge engines, or take place on sets alongside standard gauge rails. The new models are used for scenes where the narrow gauge engines are on their own. | |
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Samus Aran has gone through some changes herself. Only starting with Metroid Fusion has she started to develop a consistent appearance. | |
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Downplayed in There and Back Again where Jon Snow is several inches taller than depicted in the show thanks to differing amounts of Blood Magic which apparently affected his height. | |
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Carlos in the games has a mullet and green military vest. In the films played by Oded Fehr (Ardeth Bay himself) he’s got short black hair and regular tactical gear. If anything he looks more Chris Redfield than Chris does in the films. | |
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Michal Harvins was chubby, wore glasses, and took his power from Blue Beetle. In the new thread he's skinny, doesn't need eyewear, and his power is changed so that he controls fire. | |
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Looney Tunes: Buddy and Cookie, the infamous Replacement Scrappies for Bosko and Honey, went through no less than four distinct designs each during their two-year run, but Cookie's second design (seen in the Jack King shorts "Buddy's Bearcats", "Buddy the Detective", and "Buddy the Woodsman"), which sported braided blonde hair, an Alice's Adventures in Wonderland-esque outfit and a more childish demeanor, stood out like a sore thumb against the Betty Boop-esque flapper characterization of the others. Nasty Canasta made three appearances during the original run. In his first appearance,◊ he's a hulking, muscular Top-Heavy Guy with a black beard and beady eyes with blue rims and red pupils. His second appearance is mostly consistent◊, albeit with a different outfit and some details changed. In his third appearance◊, he's a lot shorter and fatter, his eyes are bigger, he goes from having crooked teeth to Goofy Buckteeth, he's lost his beard in favor of Perma-Stubble, and he spends most of the short in a very different outfit◊. The third short also gives him a different voice actor (Daws Butler rather than Mel Blanc) and heavily alters his personality from The Dreaded to a dimwitted Smug Snake, making it even trickier to figure out it's him. Most installments since have drawn from his first appearance. |
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The video game version of The World Is Not Enough had several characters that looked nothing like their actors from the movie. For example, Robinson had a full head of hair and beard, Moneypenny had very short hair and a face that didn't remotely resemble Samantha Bond's, Sir Robert King was balding and had a mustache, but the most egregious has to be Q, who instead of looking like Desmond Llewelyn, looks like an overweight, younger man with brown hair and glasses. | |
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Coinciding with the Tales Series example above, Final Fantasy is known to keep changing the summon designs from game to game while maintaining the basic image. Shiva is a blue-skinned icy lady, Ifrit is a horned fierce fire beast, Alexander is some winged machinery, etc. However, the details behind these descriptions change drastically. | |
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While most of the characters from Baldur's Gate made it into "Commander Legends: Battle for Baldur's Gate" relatively faithfully, Imoen's card gives her black hair, instead of her usual pink. | |
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Famously, dark-haired and brown-eyed Hurd Hattfield in The Picture of Dorian Gray (1945). | |
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My Adventures with Superman: The show's depiction of Livewire looks nothing like the version in either the comics or the previous animated series that she originates from. Rather than the white-skinned, blue-haired, and leotard-wearing look of her usual self, this version of Leslie has dark skin, platinum blond hair, and dresses in tactical gear. Combine this with her Adaptation Personality Change, the only things that make her actually recognizable as Livewire is her having electricity powers and the characters calling her Livewire. The OMACs of the comics have the appearance of blue-skinned, muscular humanoids with a mohawk like appendage and a single red eye. In this show, they're colored black and range anywhere from tiny floating robots to giant, long-armed machines, designs that look absolutely nothing like their comic counterparts. The only thing the two versions have in common is the single glowing eye, but even that's not entirely the same as the show's version isn't always the red circle of their comic counterpart. Mr. Mxyzptlk looks nothing like his usual appearance in the comics or other animated media. Rather than the cartoonish looking, balding old man that he's usually designed as, in this show, he takes on a younger, more anime-esque appearance with blue skin and long hair. The only thing this design has in common with his usual is his trademark bowler hat, but even that doesn't stick as it turns into a tiara as soon as he puts it on. The show's depiction of Brainiac has him appear very differently from any of his comic incarnations, even among his robotic depictions. Rather than the green-skinned, black-and-white suited, and armored humanoid appearance of his traditional self, or even the metallic skull-faced appearance of his robotic Silver Age incarnation, this version of Brainiac has an oddly-shaped, largely black-colored head, red Tron Lines for a face, and a large red cape covering his body. If it wasn't for the Brainiac symbol on his head, you probably wouldn't be able to tell that this is him. |
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My Little Pony: There are many examples in the franchise, but one of the most notable is the human character Megan from the G1 series, whose animated version is almost completely different from her toy; the former being a tomboyish farmgirl, the latter a preteen girly girl in a princess-like dress. G2 stands out like a sore thumb, which is part of the reason it bombed in most countries. The series usually looks like small, Shetland ponies at minimum but G2 gives them a more realistic, "horse like" design. G3 promptly returned to the classic look with Animesque influence, while G3.5 and G4 use a highly stylized look. G5’s art style is a sort of halfway point between G3 and G4, combining the more realistic pony bodies of the former with the big heads and large, expressive eyes of the latter. G3 reused some G1 characters (thus is why a few were able to be reused in G4). Their designs were completely redone. The orange-furred and flaxen-haired Applejack became a deep red-furred pony with a green mane and a different Symbol in G3. G4 returned her to her original colouring because Lauren Faust took inspiration from G1. |
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Duck Dodgers: While the Eager Young Space Cadet (Porky) looks pretty much the same as he did in the original 1953 cartoon aside from his suit gaining legs and boots, Duck Dodgers (Daffy), on the other hand, had his suit completely redesigned beyond recognition, now looking more like a blue futuristic space hero outfit. | |
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Vince Grant is dramatically made over for his appearance in Robotech: The Shadow Chronicles, mostly with the goal of making him less stereotypical. | |
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Giana Sisters: Punk Giana was heavily redesigned between The Great Giana Sisters and Giana Sisters DS. Her hair is red instead of red-and-green, she's ditched her mohawk for a messy ponytail, and she's more gothic than punk. | |
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Pinocchio: Audience-Coloring Adaptation notwithstanding, Pinocchio's attire has Bavarian/Tyrolian influences (the Lederhosen short pants and hat with a feather most notably) somehow, far from looking like his Tuscany counterpart from the original tale by Carlo Collodi and its originally attached illustrations◊ by Enrico Mazzanti. | |
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In Sonic the Hedgehog (2006), Dr. Eggman underwent a drastic redesign, looking like a realistic version of his Sonic Adventure appearance, omitting the goggles on his head and his cartoony limbs. This was very quickly abandoned, and the cartoony Adventure design has stuck ever since. | |
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Dante's design in DmC: Devil May Cry bears little resemblance to the original Dante's. His hair is dark brown and neatly trimmed instead of a white mop-top, his build is much less muscular, and his red jacket is in a completely different style. | |
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The cover of the Guild America hardback collection of the first two Red Dwarf novels features a nearly-recognisable Rimmer, a decidedly less-so Holly, a white, square-jawed, and dreadless Lister, and a Cat with an actual cat's head. Of course, at the time the series hadn't been shown in the US. | |
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In the original Fist of the North Star manga, Zengyo, the assistant of Ryuken's old rival Koryu, originally resembled an ordinary middle-aged man with no real qualities that made him stand out. When the character was adapted to the anime series, he became an elderly ninja master for some reason. | |
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The character designs between the original The Sissy Duckling book and the Animated Adaptation are very different. Elmer has upright head feathers in the book but a mop-top in the special. | |
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In the 2018 live-action adaptation of the comic book Gaston Lagaffe, De Mesmaeker has hair, unlike his bald comic book counterpart. This is another subversion, however, since he loses his wig halfway through the movie. | |
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DC Animated Universe: Every character in the Batman: The Animated Series was redesigned when it became The New Batman Adventures. Most of which looked a lot more toony: In Batman: TAS, Commissioner Gordon was fairly heavy, had a sort of "whippy-doo" as part of his hairstyle, and carried a pipe. In TNBA, he was positively gaunt in comparison, had a crew cut, and lacked the pipe. The Joker's design was considerably stylized. His green hair is almost black, his eyes are entirely black, and he lacks his red lips while sporting a simplified suit design. This design was heavily disliked for losing the Joker's more colorful elements so Batman Beyond: Return of the Joker created a new look that hybridized the stylized look of TNBA with his earlier BTAS design that would be used for his appearances in Static Shock and Justice League. The Penguin was changed from a version of the deformed Batman Returns look to a more comic accurate short guy in a tux look. Baby Doll looks almost like a completely different character in TNBA thanks to her becoming heavily stylized. Where she originally resembled a child due to her condition, she looks more mature despite that. Other characters included The Scarecrow (whose lanky hobo look is now much more imposing with him sporting a hat and a noose around his neck, to the point that even the producers aren't entirely sure whether it is a costume anymore), Poison Ivy (now pale-skinned, having a darker shade of green in her outfit, and missing the leggings from her original outfit), Killer Croc (now greener, and his facial designs look flatter), Catwoman (whose new outfit is completely black save for a pale mouth area and all-white eye holes; her civilian look was also changed from a blonde to a brunette) and Riddler (sporting a design similar to his 60's incarnation). When he made a guest appearance in the final season of Superman: The Animated Series, Aquaman resembled the version of himself that appeared in Superfriends — orange and green scale shirt, short blonde hair, clean-shaven. When he appears later as a semi-regular character in Justice League, he looks more like as he appears in 90's era comics, bare-chested with Barbarian Longhair and a beard. Madelyn Spaulding from Static Shock, a character who appeared in two episodes (the second season's "Attack of the Living Brain Puppets" and the fourth season's "She-Back!"). Her redesigned appearance for "She-Back!" almost makes her look like a whole different character. In "Brain Puppets", she had green eyes, a round face, and was slightly curvy, but now, she has black eyes, a leaner face, and a skinnier body. It's as if she lost some weight during her absence and was wearing green contact lenses all along. At least Kimberly Brooks voiced her for both appearances. It's made even stranger when newly animated flashback scenes of the "Brain Puppets" episode are shown in "She-Back!" and Madelyn is sporting her second design (with a different hairstyle and clothing), all while Static was correctly wearing his first costume. Prior to getting his own series, Superman first appeared in a tie-in comic, The Batman Adventures, issue 25, but Superman in this version◊ bares more of a resemblance to how he appeared in the Superman Theatrical Cartoons except with the modern S-shield and a mullet, which Superman sported in the comics around that time. The same thing happened frequently in the other tie-in comic, Adventures in the DC Universe, as all characters that hadn't already appeared in the cartoons were based on "Timmified" versions of their then-current comics appearance, resulting in Steel appearing with his cape and S-shield prior to the STAS episode "Heavy Metal" showing him without, or Kyle Rayner with black hair, black and white costume, and crab mask rather than the brown hair and conventional GL uniform seen in "In Brightest Day..." (where he was a Composite Character with Hal Jordan). By the time the Justice League cartoon came out, the whole book was Canon Discontinuity. |
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Artists for IDW's My Little Pony comic series were often given little direction for how certain characters looked◊, resulting in blatant discrepancies◊ between the comics and the show◊. | |
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True from animated series to animated series. The Alvin Show chipmunks look different than the 80's series Chipmunks (lampshaded in the episode "Back To Our Future") who look somewhat different from the "A Chipmunk Christmas" version. | |
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The western box art of Phantasy Star II turns Eusis/Rolf and Nei leads into middle-aged people, and misinterprets the latter's Pointy Ears as horns. The artist also apparently heard the name of the game's villain "Mother Brain" and thought of Metroid's Mother Brain, depicting her like a giant eye monster. Needless to say, the character in question looks nothing like that in the game. In fact, the box art became so infamous that Sega took a jab at it, with Nei complaining about it in Segagaga. | |
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Phantasy Star IV similarly gives the character a realistic western look, making them look rather off and rendering the female lead unrecognizable. | |
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Wonder Woman: Wonder Woman (1942): Desira's wing design changed a few times before settling as butterfly style wings. At one point she had massive transparent wings made up of stretched oval-like shapes. Wonder Woman (1987): During The Contest Hippolyta is discussing her plan with a thin pointy chinned Amazon with long wavy brown hair, who turns out to be Philippus, who has always been depicted as a square-jawed muscular woman with black kinky hair meaning that she is entirely unrecognizable. Wonder Woman (2011): The only Olympians that look anything like their previous incarnations are Zeus and Hera. Poseidon goes from a bearded man to a giant fish monster, Ares goes from a buff blonde Tin Tyrant to a skinny elderly man with a long beard, Hades now looks like a pale-skinned child with candles in place of hair, Demeter is a green-haired green-skinned plant lady and Hermes has solid black eyes, blue skin, and talons for feet. Circe may hold the record for the most inconsistent designs in the history of superhero comics, to the point you could put all of them together and have no idea they are meant to be the same person. Debuting in the Golden Age as a blonde in robes, Circe was later reimagined in the Silver Age as a brunette in pink and then in the Bronze age as an auburn-haired woman in pink. Her Post-Crisis re-design kept a more consistent look as a black/purple-haired woman in a green outfit (usually a dress or a bodysuit). The Greg Rucka run kept the purple hair but ditched the green outfit for a black leather ensemble. The third volume of the post-crisis series had her switch between red and majenta hair and added a purple cloak to her design. The New 52 version debuted in Men of War as a pale-skinned redhead with only a single strip of red cloth wrapped around her to preserve her modesty. She returned in the Superman/Wonder Woman comic with a black and red outfit while still keeping the red hair and pale skin. DC Rebirth redesigned her yet again as a redhead in a pants suit. Given that Circe is a shapeshifter and a sorceress, her everchanging appearances are justified. |
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Beginning with Resident Evil 7, the series use of the RE Engine opened the door for photo-realistic designs and face models, leaving many returning characters barely recognizable compared to previous entries (which isn't helped by them constantly changing voice actors). As such, many fans began to speculate that "Redfield" was a fake and not the Chris Redfield of previous entries (a theory since put to rest). Capcom has all but admitted that the change to Chris was too extreme, as by Village he is back to looking how he always has. | |
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In The Spectacular Spiderman, when Doctor Octopus makes his comeback in the "Countdown" arc, he's sporting longer hair rather than his trademark bowl cut, a black trench coat, and tentacles that have sucker-like protrusions on their undersides. | |
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Shin Megami Tensei V has a completely different design for Angels than what the vast majority of the franchise uses. Instead of blonde women with wings in bondage gear, they are now much more androgynous, covering their faces with golden masks and the rest of their body with white robes. | |
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In the second season of Captain Planet and the Planeteers, after production changed from DiC to Hanna-Barbera, Gi suddenly has shoulder-length hair. | |
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Dragon Ball: Future Trunks in Dragon Ball Super. In Z he had his distinctly iconic appearance with his purple hair and signature Saiyan Heroic Build. When he reappears in Super, Trunks looks notably different having instead blue hair and being a good deal skinnier. The blue hair was particularly odd since as while it could chalked up as an attempt to match him up with Bulma his mother, present Trunks had purple hair same as always. Dragon Ball Super: Super Hero just confused fans further giving present Trunks blue hair out of nowhere as well. Bardock’s redesign in Dragon Ball Minus and Dragon Ball Super: Broly was quite different from his Iconic Outfit first seen in Dragon Ball Z: Bardock - The Father of Goku (on top of having a completely different story). In the much loved TV special he has green and black shoulder-less Saiyan armour, red arm bands and leg warmers and the bandage soaked with Tora’s blood that he uses as a Martial Arts Headband. In Dragon Ball Minus and Broly he instead has yellow and black armour with shoulder pads, no headband (Tora getting Killed Offscreen) and white boots. The removal of the headband is particularly strange considering Bardock’s one flashback appearance in the original manga he was explicitly wearing it. |
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Sonic the Hedgehog (2020): Aside from his clothes, Dr. Robotnik looks absolutely nothing like he does in the games; he's skinny instead of fat, has a full head of hair, keeps his mustache well-groomed, is more well-kempt, and even has a higher-pitched voice. At first. Over the course of the movie, as he steadily goes crazy, he begins to look and act more and more like his canon self. By the end, he's gone bald, has let his mustache grow wild, looks much more disheveled, is gaining weight, and starts talking in a more gravelly voice similar to that of Mike Pollock. | |
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Spider-Man Trilogy: A common fanboy criticism of Spider-Man was that the Green Goblin looked nothing like his comic design. He wore green armor and had a mask more like a helmet (the "Weird Al" Yankovic song "Ode to a Superhero" described it as a "dumb Power Rangers mask") and didn't wear his trademark hat. Some photos have the long part of his head tinted purple to evoke the hat, but in the film itself, it's pretty green, making it look like Gobby just has a huge head. This was amended in Spider-Man: No Way Home which cleverly manages to make Norman closer to the comic book version, adding a purple jumper over the green armour that gets shredded and giving him a satchel. He does lacks the mask, but Willem Dafoe more than makes up for it. The casting of Topher Grace as Eddie Brock (aka Venom) in Spider-Man 3 was pretty infamous. Nearly everywhere else, he's a large adult bodybuilder. The film version? A skinny guy who looks like he's 20. |
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Count Dracula has always been depicted as a typical Classical Movie Vampire up until the 2010 comics gave him a radical look with red armor and pale white hair. | |
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Ridley has some major appearance changes - while his design used in Super Metroid has stuck with some minor changes in later games, in the first game, his in-game sprite◊ depicted him as a more humanoid dragon around Samus's height... and if that wasn't enough, the art for Ridley in the manual◊ shows him as this... thing which has zero resemblance to the sprite at all! | |
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In Incredibles 2, Tony Rydinger's character model is revamped in the sequel, with him gaining darker hair and more angular features compared to the first film. | |
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This happened in reverse for Greymane. When Greymane was added to the game, he had a generic human and worgen model in World of Warcraft, so the art team created a unique look for him. Come Legion, Greymane received his own models... which naturally look nothing like the ones in Heroes. | |
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Code Lyoko: Evolution swapped the traditional animation of Code Lyoko for live-action segments. Odd's actor doesn't match his original look or his CGI "Lyoko" design. He looks jarringly young compared to everyone else and is quite short. He doesn't even have the same hair colour as his animated version (having a brown/dark blond tone instead of light blond). | |
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The Nintendo Power comic adaptation of The Legend of Zelda: A Link to the Past plays pretty fast and loose with the designs from the game, particularly when it comes to the monsters. Moldorm and Trinexx stand out the most, going (respectively) from a centipede-esque creature to a Giant Spider, and a three-headed rock monster to an organic, three-headed, eastern-style dragon. | |
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In Iron Man 2 fans obviously had this reaction Don Cheadle replacing Terrence Howard as Rhodey due to a pay dispute. Made even worse by former producer who made the recasting decision Ike Pearlmutter’s racist remark “that black people look the same and nobody will tell the difference� — which couldn’t be more wrong. Thankfully Cheadle would go on to be accepted as Rhodey despite some fans arguing Terrance Howard looked closer to the comic version. | |
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Aldrich Killian in Iron Man 3. In addition to gaining major Adaptational Attractiveness, he goes from being a meek, middle-aged geek to a good-looking blonde with a strong build. This is actually a plot point, since he starts off as a meek nerd closer to his comic counterpart, but later ingests a Super Serum that greatly enhances him. The movie also gives him superpowers, which he lacked in the comics. | |
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Star Fox: The Arwing has a different design in every game it's featured in. Only in Command was it given a genuine canonical upgrade in the form of the Arwing II. To a lesser degree, Fox McCloud's design. The shape of his head in Command gives him a significantly more stylized and cartoonish look than his Nintendo GameCube appearances. All the characters look (and act) a bit differently from how they did in the original Star Fox. And the manual, where they were represented by actual puppet-like things. |
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Madelyn Spaulding from Static Shock, a character who appeared in two episodes (the second season's "Attack of the Living Brain Puppets" and the fourth season's "She-Back!"). Her redesigned appearance for "She-Back!" almost makes her look like a whole different character. In "Brain Puppets", she had green eyes, a round face, and was slightly curvy, but now, she has black eyes, a leaner face, and a skinnier body. It's as if she lost some weight during her absence and was wearing green contact lenses all along. At least Kimberly Brooks voiced her for both appearances. It's made even stranger when newly animated flashback scenes of the "Brain Puppets" episode are shown in "She-Back!" and Madelyn is sporting her second design (with a different hairstyle and clothing), all while Static was correctly wearing his first costume. | |
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In Spider-Man (PS4), many of Spidey's costumes you can unlock are given minute changes so that they look more high-tech yet retain the same designs. However, the Bombastic Bag-Man costume is the least like its comic counterpart. In the comic, it was a loose-fitting Fantastic Four uniform with no gloves and boots with just a basic paper bag. In the game, the uniform is form-fitting, retains the boots and gloves, and adds in hand-drawn lenses over the eye-holes. | |
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Ritchie in The Electric Tale of Pikachu looks absolutely nothing like he does in Pokémon: The Series. He has completely different clothes, is a blond rather than a brunet, and looks less like Ash. | |
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Popeye's recurring adversary, the Sea Hag started off with her own unique look with her long black robe and hood and Eyes Always Shut and a much smaller chin. As the years went on, however, especially when Bud Sagendorf took over the strip, she began to look more like Popeye in drag, but with warts and Perma-Stubble. | |
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The Vision of Escaflowne: Millerna Aston was a blonde princess◊ in the anime, who wanted to become a medic and Marry for Love. The movie drastically changed her appearance to an orange-haired woman that was second-in-command to Allen and an Action Girl. | |
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The characters of Candy Land have gone through multiple redesigns. Princess Lolly in particular has changed designs, hair colors, hairstyles, clothing, and ages often. She's sometimes not even royalty. | |
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When Breezie the Hedgehog first appeared in Adventures of Sonic the Hedgehog, she looked less like a hedgehog and more of a hedgehog-ish Jessica Rabbit. When she made it into the comic, she was redesigned, making her more in line with modern-day Sega-type hedgehogs while still giving the impression that this was Breezie. | |
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Princess Ozma in the Land of Oz books has long, wavy ruddy-blonde hair (which is depicted as dark brown or black in illustrations), wears a long white dress and wears a circlet crown on her head. In the The Wonderful Wizard of Oz anime Princess Ozma is a short girl with short, curly light brown hair who wears an Elizabethan collar, red clothes, white tights, and a more generic crown. She resembles a Tomboy Princess in the anime. | |
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Resident Evil: Welcome to Raccoon City also got flak for heavily altering the appearances of most of the characters from the games with the director claiming it was Ability over Appearance. Of the cast only Chris, Lisa Trevor and Ada in The Stinger look like how they do in the games. Jill in the games is traditionally a light skinned woman with short hair. In the film she’s played Hannah John-Kamen who has darker skin and long hair. Her outfit is very different too, in the first game she’s covered up in tactical gear and wearing shoulder pads while in the movie she is wearing a cleavage revealing vest. Leon once again looks very different. In the games he’s got his signature look of being fair skinned with a 90s hair, in this film played by Avan Jogia he’s got a darker complexion and has got long hair hair along with a beard and moustache. If anything he looks more like the RE3make version of Carlos. |
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Bakugan: Battle Planet: Dan looks nothing like he did in Bakugan. He has a different hair color, blue eyes, and a red streak in his hair. | |
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The titular character of the Max Payne series noticeably changes in appearance across each game. The first game depicts him with a comically constipated face courtesy of the game's writer, Sam Lake. In Max Payne 2: The Fall of Max Payne he's modeled after one Timothy Gibbs and his features are accordingly more toned down; the game lampshades this when Max encounters his original self during a Dream Sequence. His voice actor, James McCaffrey, provided his likeness for Max Payne 3. | |
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The 'Bots and 'Cons from the Transformers Aligned Universe are notorious for flip-flopping their designs depending on which branch of the story they're in. Transformers: War for Cybertron, Transformers: Prime, and Transformers: Rescue Bots all have wildly different aesthetics, and even if you brush that aside, the actual details of their designs don't match up at all; Starscream goes from◊ a red-white-and-blue Top-Heavy Guy in WFC to◊ being slim, lanky, and all-silver in Prime. The only thing they have in common is wings on their shoulders and a chest cockpit (elements shared by pretty much every version of Starscream). Even voice actors and personalities tend to change regularly. | |
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Resident Evil: Beginning with Resident Evil 7, the series use of the RE Engine opened the door for photo-realistic designs and face models, leaving many returning characters barely recognizable compared to previous entries (which isn't helped by them constantly changing voice actors). As such, many fans began to speculate that "Redfield" was a fake and not the Chris Redfield of previous entries (a theory since put to rest). Capcom has all but admitted that the change to Chris was too extreme, as by Village he is back to looking how he always has. Resident Evil 2 (Remake): Birkin's mutated form undergoes one minor and one major change compared to his previous depictions. On the minor side; whereas previous games depicted Birkin's mutated flesh as an extremely dark red, almost black in color, the RE2make instead goes for a twisted pink-and-white "fleshy" hue, less similarly to the skinned muscle of the past. On the major side, instead of mutating into a hexapedal beast for his second-to-last form, Birkin in the RE2make remains bipedal in that form, but visibly breaking down, dissolving into semi-shapelessness akin to his final form. The Ivy monsters are so heavily redesigned that fans refer to them as an entirely new monster—the Ivy Zombie. Originally, the Ivy design consisted of a plant warped into a very crude semblance of a human outline, with a bifurcated stalk "legs", drooping vines for "arms", and a large pod for a head. The Ivy Zombie, in comparison, is visibly recognizable as a once-human corpse that has been utterly infested with parasitic vines and creepers that worm their way into the flesh, with the once-human head now splitting apart into a gaping maw. Resident Evil 3 (Remake): The Nemesis' redesign includes a distorted, nearly removed nose, an exposed heart with an armored plating and tubes covering it, and the replacement of its original Badass Longcoat with what seems to be a shiny plastic bodysuit covered in yellow Caution! stickers. This goes all the way into Divergent Character Evolution, as the Nemesis gained entirely new mutated forms in this game that never appeared in the original Resident Evil 3: Nemesis. The Hunter Gamma has gone from a scaly, blue humanoid frog to a pallid, tumor-speckled gray bipedal salamander, complete with a stubby tail. It's also more forward-hunched in posture, giving it a silhouette not unlike a Pinky Demon from Doom, and its arms have dwindled into near vestigial appendages. Most startlingly, its massive mouth now features a set of four teeth-lined prehensile tongues, which it uses to ensnare and crush prey before swallowing it whole. |
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According to early promotional art and adaptations such as Pokémon Zensho, Red's mother in Red and Blue had bob-length brown hair in a wavy style. By the remakes FireRed and LeafGreen she had been redesigned. She wears different clothes and has long blue hair. | |
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The official art of Pit from Kid Icarus in the first two titles. Super Smash Bros. Brawl combines the two looks while making him look older, which also serves as an Early-Bird Cameo for Kid Icarus: Uprising look. | |
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In general, Summon Spirits, like Efreet, Gnome, Undine, and Sylph have almost never looked the same from game to game, though they hold on to certain themes (Efreet is a demonic burning beast, Sylph is a fairy, etc.). Gnome notably changed from a legion of lumps of dirt (Phantasia) into a big-nosed hamster creature (Eternia) between his first two appearances in the series. A more direct example of this trope would be Efreet himself turning from a vague fire monster in the original Tales of Phantasia into a clear red humanoid with a fiery head and arms in the remake for the PSX. The drastically different appearances of the Summon Spirits was once explained during a Skit in Tales of Symphonia where Sheena explains to Lloyd that the Summon Spirits can change their appearance at will and simply decide what they look like for convenience's sake. | |
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Most characters in the 1982 short "Spinal Tap: The Final Tour" were played by the same actors later to appear in This is Spın̈al Tap (even Paul Benedict as the 'twisted old fruit,' this time without his bizarre glasses), except for keyboardist Viv Savage. Rather than the curly-haired, slightly large version played by David Kaff in the final film, the original Viv is a much more energetic, thin, blond actor who remained uncredited. | |
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Inspector Gadget (1999): We never saw much of Dr. Claw in the original cartoon, but what we do see in the film is much different. Not only is Claw's face fully visible (and he looks much younger than the face of his official action figure), but he has an actual mechanical claw instead of metal gauntlets on his hands. | |
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The president of the United Federation was slim and brown-haired when introduced in Sonic Adventure 2. He's older, portly, and grey-haired in Sonic X. His first secretary, Jerome Wise, combines this with Decomposite Character as he more closely resembles the games' president. His second secretary, Christina Cooper, is based on the secretary from Adventure 2, but also fits this trope as she has dark skin and brown hair as opposed to white skin and blond hair. | |
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The Joker's design was considerably stylized. His green hair is almost black, his eyes are entirely black, and he lacks his red lips while sporting a simplified suit design. This design was heavily disliked for losing the Joker's more colorful elements so Batman Beyond: Return of the Joker created a new look that hybridized the stylized look of TNBA with his earlier BTAS design that would be used for his appearances in Static Shock and Justice League. | |
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Both James Bond and Batman have been played by different actors with very different looks, even when the films suggest they take place in the same continuity as earlier installments (e.g. GoldenEye, Batman Forever). Michael Keaton’s Batman in particular (despite being many people’s favourite nowadays) at the time was loudly decried by comic fans for not physically matching Batman on the page e.g “he’s 5′ 9, Batman is 6' 2�. Though in all fairness most live action versions of the Dark Knight differ from the comic version in hair colour, physique and costume. The DC Extended Universe Batman probably has the most accurate appearance (grey and black, rather than all black) despite being much older than Batman is usually depicted as being. | |
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The show's depiction of Livewire looks nothing like the version in either the comics or the previous animated series that she originates from. Rather than the white-skinned, blue-haired, and leotard-wearing look of her usual self, this version of Leslie has dark skin, platinum blond hair, and dresses in tactical gear. Combine this with her Adaptation Personality Change, the only things that make her actually recognizable as Livewire is her having electricity powers and the characters calling her Livewire. | |
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Heroes of the Storm: Dehaka went through a major redesign, going from an upright bulky creature with grey/brown/yellow skin to a skinnier hunched creature◊ with blue/black/purple skin. This is lampshaded/justified by him, claiming that he's evolved much since joining Kerrigan's Swarm. This also happened with Stukov, whose infested arm went from being only a little bigger than his normal one◊, to suddenly being utterly massive.◊ This happened in reverse for Greymane. When Greymane was added to the game, he had a generic human and worgen model in World of Warcraft, so the art team created a unique look for him. Come Legion, Greymane received his own models... which naturally look nothing like the ones in Heroes. |
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A common fanboy criticism of Spider-Man was that the Green Goblin looked nothing like his comic design. He wore green armor and had a mask more like a helmet (the "Weird Al" Yankovic song "Ode to a Superhero" described it as a "dumb Power Rangers mask") and didn't wear his trademark hat. Some photos have the long part of his head tinted purple to evoke the hat, but in the film itself, it's pretty green, making it look like Gobby just has a huge head. This was amended in Spider-Man: No Way Home which cleverly manages to make Norman closer to the comic book version, adding a purple jumper over the green armour that gets shredded and giving him a satchel. He does lacks the mask, but Willem Dafoe more than makes up for it. | |
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Resident Evil 2 (Remake): Birkin's mutated form undergoes one minor and one major change compared to his previous depictions. On the minor side; whereas previous games depicted Birkin's mutated flesh as an extremely dark red, almost black in color, the RE2make instead goes for a twisted pink-and-white "fleshy" hue, less similarly to the skinned muscle of the past. On the major side, instead of mutating into a hexapedal beast for his second-to-last form, Birkin in the RE2make remains bipedal in that form, but visibly breaking down, dissolving into semi-shapelessness akin to his final form. The Ivy monsters are so heavily redesigned that fans refer to them as an entirely new monster—the Ivy Zombie. Originally, the Ivy design consisted of a plant warped into a very crude semblance of a human outline, with a bifurcated stalk "legs", drooping vines for "arms", and a large pod for a head. The Ivy Zombie, in comparison, is visibly recognizable as a once-human corpse that has been utterly infested with parasitic vines and creepers that worm their way into the flesh, with the once-human head now splitting apart into a gaping maw. |
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The New 52: The redesign for Solstice looks nothing like her original design. She was originally an Indian girl that dressed in light-colored clothing. Her redesign has her as completely jet-black and shadowy, with blue hues. Lobo was infamously redesigned as a Pretty Boy. Reader backlash was such that DC eventually ended up bringing back the classic Lobo design. |
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In Spider-Man: The Animated Series, Blade made an appearance but so did a pre-movie Whistler. Whistler looked and sounded nothing like the character played by grizzled Kris Kristofferson in the movies. Animated Whistler was younger, clean-cut, and voiced by Malcolm McDowell who spoke in his usual mid-Atlantic accent. The animated appearances predate the movies by about four years. And the character of Whistler was created for the films (he had not appeared in the comics), so the writers of the animated episodes simply had access to an early, possibly unused draft of the film script. Both get a pass since, at that time, there was no indication as to who would be eventually cast as Whistler, if a film was made. | |
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Kanto was very creative with how accurate they kept the character designs, however Bill is still something else. Both personality and design-wise, he is little like Bill in the games. In the games, he has brown hair and wore a simple brown shirt. He was transformed into a Pokemon by accident while testing out a machine. He has a Kansai accent however this isn't translated in the English versions (though Pokémon Adventures gives him a thick Southern accent) and is a computer programmer who invented the Pokémon Storage System, and is also described as a Pokémon collector and Poké Maniac. Bill in the anime is a green-haired rich man who wears a red robe and was stuck in a Pokemon costume. His Kansai accent is presented as a British accent in the English dub. He isn't a programmer, but a Pokémon researcher, and is never called a Pokémon collector and Poké Maniac. Bill was also Demoted to Extra, only appearing once in Kanto when his game counterpart is a recurring character. | |
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The entire original Alone in the Dark trilogy is the only time Edward Carnby ever kept his appearance consistent. Carnby himself has his appearance changed about three times, and that's not counting the Uwe Boll movie but rather counting his in-game appearance after the boxart of the 2008 reboot! | |
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Sharon Hecox, who is normally played by herself in Smosh, is played by Kristen O'Mear in Smosh: The Movie. To say that they look nothing alike is putting it mildly. | |
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In the Captain Sturdy [adult swim] pilot Captain Sturdy: The Originals, Captain Sturdy's sidekick Ultra Boy is noticeably redesigned from how he was depicted in the What A Cartoon! Show pilot Captain Sturdy: Back in Action. Unlike his depiction in Back in Action, Ultra Boy in The Originals isn't balding, doesn't have stubble and is a bit more attractive. | |
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Almost every Jem received redesigns for the Jem and the Holograms (IDW) comics. While they are recognizable enough there are clear differences. For example, Kimber is now much lankier and her normal hairstyle is a sidecut. | |
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Virtually every character in the Tokyo Majin anime does not resemble their original character designs. Some characters such as Marie and Kozunu have it worse than others in that they not only do not look like their original designs but their personalities were also drastically altered. | |
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Latibær: All of the characters returning from the first play look different in the second. The most obvious instance is probably Goggi, who is a bald man with glasses in �fram Latibær! but looks much younger and has green hair in Glanni Glæpur � Latabæ. | |
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The Broadway musical version of The Lion King for some reason actually portrayed Ed the hyena's costume with Pluto's face! | |
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A similar case to the above could be made for the Super Smash Bros. interpretation of Marth, from Fire Emblem: Shadow Dragon & the Blade of Light. While he retains the basic design tenets, he looks fairly different from his appearances in earlier games and subsequent games. In the case of subsequent games, this was accidental - the Shadow Dragon redesign of Marth was finalised just as they'd finalised his appearance in Brawl, with neither development team having any idea of the other redesign effort until the SSB group came to show the Fire Emblem group their finalised Marth. This was finally amended in the fourth game, where Marth's design is mainly rooted in his depiction from New Mystery of the Emblem. | |
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Marvel Cinematic Universe: The film series does significantly better than the X-Men films in getting the look of the characters right, though plenty of Marvel heroes and villains still look quite different from the comics with reasons usually being a Pragmatic Adaptation, Age Lift, Ability over Appearance or just a Race Lift for the sake of diversity. Not to mention updated designs or recasting. In Iron Man 2 fans obviously had this reaction Don Cheadle replacing Terrence Howard as Rhodey due to a pay dispute. Made even worse by former producer who made the recasting decision Ike Pearlmutter’s racist remark “that black people look the same and nobody will tell the differenceâ€� — which couldn’t be more wrong. Thankfully Cheadle would go on to be accepted as Rhodey despite some fans arguing Terrance Howard looked closer to the comic version. The Abomination in The Incredible Hulk (2008) looked quite different from his comic version having Doomsday-esque bone protrusions and missing the signature reptilian skin and Pointy Ears of comic Abomination (according to Kevin Feige Hulk would’ve just bitten them off). Averted in Shang-Chi and the Legend of the Ten Rings and She-Hulk: Attorney at Law where Abomination was Truer to the Text. Heimdell from Thor (despite being relatively minor character in the comics) got this reaction due to being played by Idris Elba who’s black whereas the comic version is white skinned. Elba shoot down criticisms reminding fans Asgardians are a different race and culture to Earth entirely so skin colour shouldn’t matter. Ironically later comics after the movies depict Heimdell with a darker shade of skin anyway. Aldrich Killian in Iron Man 3. In addition to gaining major Adaptational Attractiveness, he goes from being a meek, middle-aged geek to a good-looking blonde with a strong build. This is actually a plot point, since he starts off as a meek nerd closer to his comic counterpart, but later ingests a Super Serum that greatly enhances him. The movie also gives him superpowers, which he lacked in the comics. Speaking of Aldrich Killian, the Mandarin in general got this reaction multiple times. The fake Mandarin Trevor Slattery had a fairy accurate costume and beard but was played by the non-Chinese Ben Kingsley. This was further complicated by the aforementioned Killian claiming to be the Mandarin despite obviously looking nothing like him. A lot of this reluctance to commit to the comic version was rooted in the dated Yellow Peril stereotyping of comic Mandarin. Zigzagged with the actual Mandarin Xu Wenwu in Shang-Chi and the Legend of the Ten Rings, his costume is much darker than the comic version and has no green in it nor is hair long like the comic version. However as seen in the flash backs to ancient times and in What If? season 2 Wenwu does look much more like the mystical warlord of the comics, just with a blue outfit rather than a green one. Thanos had wildly changing designs from his first appearance to what was finally settled upon. In The Stinger of The Avengers (2012) played by Damion Poitier he’s got a more gaunt appearance, beetroot purple skin and Glowing Eyes of Doom. In Guardians of the Galaxy (2014) and Avengers: Age of Ultron he’s played by Josh Brolin at last but his skin bluish purple and his scalera is black. Avengers: Infinity War gave him his finalised look with normal eyes and lilac coloured skin. In Spider-Man: Homecoming a quite a lot of Spider-Man’s supporting characters looked different from their comic counterparts with Word of God claiming they wanted to reflect how multiracial Real Life Queens is today, compared to the 60s when these characters were created. For example Mary Jane Watson is played by Zendaya who has darker skin and is missing the signature red hair of comic MJ. In fact she’s initially presented as a expy of MJ with her name being named Michelle Jones before No Way Home confirms she was Mary Jane all along and just changed her name. This misdirection was intentional with Kevin Feige wanting to spare Zendaya the fan-grief applied to this trope if they revealed who she was from the outset. Zendaya even posted a photo of herself with red hair as a “deal with itâ€� gesture. Ned, Liz, Flash and Betty likewise look very different from their comic versions. Ned being a large Honolulu descent boy rather than a skinny brown/blonde white guy. Liz being a darker skinned and haired rather than the white and blonde girl of the comics (she has a black mother). Flash having Geek Physique along with darker skin and hair rather than the Heroic Build and fair hair of the comic (though he bleaches it blonde in No Way Home). Betty meanwhile, though she doesn’t get a Race Lift, still looks completely different from comic Betty having long blonde hair rather her traditional short brown bob (indeed with her black hairband she looks like Gwen Stacy). The Grandmaster in Thor: Ragnarok played by Jeff Goldblum looks nothing like the balding My Brain Is Big blue-skinned alien elder god of the comic. Taika Waititi joked that they didn’t make Goldblum blue so that he wouldn’t be different to his character from Earth Girls Are Easy. In the same movie Brunnhilde aka Valkyrie gets a Race Lift being played by Tessa Thompson, rather the light-skinned blonde of the comic. Though in the Flash Back of the Valkyries massacre the valkyrie who saves Brunnhilde‘s life (confirmed to be her lover) looks like the comic version complete with braids. Mar-Vell is a traditional Heroic Build possessing alien stud in the comics, in Captain Marvel (2019) the character is completely different being played by the 61 year old Annette Benning. What If…? season 2 undos a fair amount of the Adaptational Wimp with Mar-Vell even if the Gender Lift remains the same. Elsa Bloodstone has a very distinctive look in the comics having red hair ending in a Tomboy Ponytail and wearing a midriff revealing top and Badass Longcoat. In Werewolf by Night however played by Laura Donnelly she’s quite different having long dark hair and modest attire, she’s really closer to Jessica Jones than her Lara Croft-esque comic version. The titular werewolf Jack Russel played by Gael GarcÃa Bernal obviously looks different from the human form of Jack in the comics too, but since both werewolf and non-werewolf Jack has particularly bad Depending on the Artist in the comics, it can be forgiven. Gorr the God Butcher is a Humanoid Alien in Thor: God of Thunder looking like a cross between Twi'lek and Frieza and having a black hood and robe produced by the Necrosword. Thor: Love and Thunder instead made Gorr played by Christian Bale a Human Alien who gets pale skin, yellow eyes, pointed teeth and black fingertips from picking up the Necrosword and his hood and robe is white rather than black. However early concept art reveals Gorr was initially planned to look much closer to the comic version. |
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The Grandmaster in Thor: Ragnarok played by Jeff Goldblum looks nothing like the balding My Brain Is Big blue-skinned alien elder god of the comic. Taika Waititi joked that they didn’t make Goldblum blue so that he wouldn’t be different to his character from Earth Girls Are Easy. In the same movie Brunnhilde aka Valkyrie gets a Race Lift being played by Tessa Thompson, rather the light-skinned blonde of the comic. Though in the Flash Back of the Valkyries massacre the valkyrie who saves Brunnhilde‘s life (confirmed to be her lover) looks like the comic version complete with braids. | |
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Dungeons & Dragons: The franchise has changed art styles a few times, most notably between second and third editions. A few monsters and races got significantly changed in the transition: halfings notably now look more like small elves than their previous hobbit-like appearance, and dragons all developed signature design elements—particularly blues, which went from fairly standard-looking dragons to having very large rhino-like horns and oversized ears. The ettercap seems to get redesigned in every edition to look more like a spider—its original form was some sort of goblin-ape-thing◊ that merely had an affinity of spiders and a few spider-like abilities, but by 4th Edition, it was a full-on solifugid monster◊. The thought eater is usually depicted as an emaciated or skeletal platypus-like entity◊, but its 3rd Edition design depicts it as looking more like a griffin.◊ |
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X-Men Film Series: The actors often fairly resemble the characters, but the costumes are often completely different. Gone are the colorful superhero costumes of the comics, and in their place are black leather jump-suits which are understood to be utilitarian, though their use is never specified. Furthermore, characters such as Toad and Mystique are often redesigned to look markedly different, while Ian McKellen (Magneto), Elliot Page (Kitty Pryde)note In the third movie, anyway; in the first two she had brief appearances where she was played by a different actress who looked nothing like Page or her comic book counterpart and Anna Paquin (Rogue) don't resemble their characters in terms of age and build. What may or may not be significant to some is that Wolverine is explicitly short in the comics (except in the Ultimate Marvel universe or where artists err) but in the movies, he's played by 6'2" Hugh Jackman who has the build one might expect from a superhero type (though in the first movie at least, other actors wore platform boots to make them seem taller). X-Men Origins: Wolverine features the first live-action appearance of beloved Marvel character Deadpool, which fans were excited to see. What they got looks nothing like the comic character, in costume or powerset. He was however played by Ryan Reynolds, who would go on to give a far more faithful rendition in his own films. Beast's makeup in X-Men: Days of Future Past is less feline-looking than his counterpart in X-Men: First Class, and more reminiscent of Kelsey Grammer's Beast. What caused this change is never actually explained. Psylocke is a strange case of this. In X-Men: The Last Stand she’s played by Asian actress Meiling Melançon with purple dyed hair, this would technically make her accurate to Psylocke when she in the Japanese Kwannon‘s body but her appearance and character is otherwise so different you wouldn’t even know she’s even supposed to be Psylocke (according to Zak Penn the character wasn’t referred to as Psylocke in the script). Meiling Melançon says there were discussions to have her be Kwannon instead (minus ninja suit of course). This was averted in X-Men: Apocalypse which bequeathed fans a comic-accurate looking Psylock, complete with ninja leotard, played by Olivia Munn with the only wrinkle being that Psylocke only had the ninja outfit in the comics when she was in a Japanese body while Munn is Caucasian — though granted a lot of Marvel artists failed to keep body swap-era Psylocke consistently look Asian. Callisto played by Dania Ramirez looks nothing like her comic counterpart as on top of being more attractive and darker skinned she lacks the Eyepatch of Power and Boyish Short Hair of the Punk Rock Callisto of the comics. This along with having the Adaptational Super Power Change of Super-Speed renders her Callisto In Name Only. Pyro makes an appearance in X-Men played by the blonde Alexander Burton, when he becomes a bigger character in the sequels he’s played by the completely different looking Aaron Stanford who has darker hair. The titular Big Bad Apocalypse of X-Men: Apocalypse got caught under fire for this. In the comics, he’s huge pretty much to Hulk or Thanos levels so fans reasonably assumed Fox and Singer would use CGI or at the very least cast a big actor. Instead Oscar Isaac was cast and put in prosthetics and a costume that didn’t really resemble the comic version at all, being closer according to a lot of people to Power Rangers's Ivan Ooze. |
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The animated adaptation of Parasyte changes a number of character designs as part of its Setting Update. | |
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Compared to his Sonic the Hedgehog (SatAM) counterpart, pre-reboot King Acorn has always looked older, slimmer and frailer. | |
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Spider-Man Unlimited: Carnage looked almost nothing like himself. At least the other villains' bizarre designs were justified by the fact that they were supposed to be merely counterparts to Spidey's foes, but Carnage was the regular Carnage from Peter's Earth... | |
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Smallville: Lana Lang is altered from a Caucasian redhead to a part-Asian woman with dark brown hair. Peter Ross is white and blonde in the comics. In Smallville, he is portrayed by a black actor with black hair. |
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Madame Web in the comics has a creepy but distinct appearance. She’s old woman with bandage wrapped around her eyes, her spider-patterned dress ending in weird snake tail and she’s always hooked up to Gigeresque throne. In Madame Web (2024) she spends the majority of the film looking like regular Dakota Johnson until the very end where she gets wheelchair-bound and blinded requiring her to wear sunglasses. She does wear a red jacket as well as a red bodysuit in a flash forward, but that’s it. It helps that she’s really more Julia Carpenter, who does wear the red coat + shades combo, though the fact Julia is also in the movie as a different character only confuses things further. | |
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A rare historical figure example happens with Erich Ludendorff from Wonder Woman (2017) bearing no resemblance with the figure he is based on. | |
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The Legend of Zelda: In The Legend of Zelda: Breath of the Wild, while Link's facial features look the same as always, he is completely lacking his iconic green tunic to the point that even the merchandise doesn't have it; he wears a blue shirt instead. Miyamoto has said that he doesn't even know if the tunic will be in the game.Probably because nobody specified which one was "the" tunic since you can find multiple versions in the game based on previous incarnations of Link and a brand new one for the Hero of the Wild. In a case of Early Installment Character-Design Difference, this is why Link and Zelda look so off in the first two games. The Zelda in the original game has light brown hair in a medium-length hairstyle and wears a simple pink dress. The "Sleeping Zelda" from the second game has curly red hair and wears a similar dress. Come A Link to the Past and the standard Zelda design began to emerge. Since then, every Zelda has been a blonde. Likewise, the Link from the first two games is the only brunette Link. These three characters stand out compared to the rest of their incarnations. This seems to have since been retconned into a timeline thing, as almost all of the dirty blonde and brunette Link's belong to the "Downfall Timeline". The Link in The Legend of Zelda: Oracle Games,The Legend of Zelda: Link's Awakening, and The Legend of Zelda: A Link to the Past are the same Link. Despite this, Zelda's design is completely different between ALTTP and the Oracle games. She went from a yellow blonde to strawberry blonde, changed her hairstyle, and changed the design of her dress. Her Oracle design is Ocarina of Time inspired. |
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Ralf and Clark were radically redesigned when they were reintroduced into this series from Ikari Warriors series, which worked for the better since the original designs were just generic Rambo-clones anyway. Maxima from KOF '99 was also a transplant from an earlier Neo Geo beat em' up titled Robo Army, but the KOF version looks nothing like the original character. | |
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Beast's makeup in X-Men: Days of Future Past is less feline-looking than his counterpart in X-Men: First Class, and more reminiscent of Kelsey Grammer's Beast. What caused this change is never actually explained. | |
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The Angry Birds Movie 2: While all the other characters had at least some resemblance to their game counterparts, Silver looks completely different from her game version. | |
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The Resident Evil Film Series never particularly cared too hard about making the characters from game look accurate (or much else be accurate for that matter). Jill in Apocalypse and Ada and Wesker in Retribution are the big exceptions looking very much like their game counterparts… everyone else however. Carlos in the games has a mullet and green military vest. In the films played by Oded Fehr (Ardeth Bay himself) he’s got short black hair and regular tactical gear. If anything he looks more Chris Redfield than Chris does in the films. Leon in most of the games is a clean shaven Pretty Boy with a 90s DiCaprio hair. In Retribution played by Johann Urb, he’s bearded, gruff and has a different haircut. In total fairness though Leon’s first live action portrayal the late Brad Renfro from the Romero commercial didn’t have the correct hairstyle either. Chris played by Prison Break’s own Wentworth Miller is more downplayed example as he does somewhat resemble Chris as he is in the games but his physique (i.e not being built like a brick shit house) and outfit are quite different from the games. |
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Dick Dastardly and Muttley have fallen into this as where Dick is unchanged (apart from apparel) in Wacky Races note And to extent, Fender Bender 500 and Dastardly & Muttley in Their Flying Machines, Muttley has rounder ears and a deeper shade of green on the second show. The 2016 Races reboot has Dastardly more angular and pointy-nosed while Muttley has darker hands and retains his flight helmet. The CGI Dastardly of the movie SCOOB! makes his previous incarnations look puny. | |
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Yoshimitsu himself has undergone numerous radical redesigns over the course of the series, looking less human and more alien. E.g., in the third game, his head design resembles the Xenomorph Queen from Aliens, the fourth game gave him an insectoid appearance, complete with wings, and Tekken 7 depicts him with octopus-like tentacles. | |
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Thanks to multiple universes, this isn't as big a deal as in other franchises. In-universe, the process of reformatting (where a Transformer gets a brand new body, usually due to severe injury) or upgrading can result in this. For example, in The Transformers: The Movie, Starscream had trouble recognising Galvatron as a rebuilt Megatron. This isn't even getting into the various characters who are truly In Name Only, serving only to keep the name in circulation. | |
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In the second George of the Jungle film, George looks almost completely different from how he did in the first movie, thanks to not being played by Brendan Fraser. This being George of the Jungle, they lampshade the hell out of it. | |
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The Ruby-Spears Mega Man cartoon changed some Robot Master designs. Roll looks much older, loses her dress and instead tends to wear a jumpsuit. Eddie is green rather than red. From the first game's Robot Masters: Cut Man now has a puppet-like mouth. Guts Man has a blue lower jaw. Ice Man has C-3PO's oral design, though his mouth flashes as he speaks. Bomb Man has a more defined beak, much like a Hammer Bro. Fire Man has fire drawn on his blasters. From Mega Man 2's Robot Masters: Metal Man seems to have red shades covering (or being) his eyes and can wield his sawblades like swords. Air Man now averts the Cephalothorax trope and has a defined head. His eyes also appear to be red glasses, which makes him look slightly more menacing than his game counterpart, and he has four blades in his chest fan. Wood Man now looks like a man who wears a log as a helmet and has logs as cuffs. From the Mega Man 3 Robot Masters: Gemini Man and Hard Man have noses on their faces. Snake Man has a puppet mouth. Spark Man has mouth cover. From the Mega Man 4 Robot Masters: Bright Man has a solar panel on his chest that charges his Flash Stopper, and has a yellow face. Toad Man, while he is still a Cephalothorax like Air Man used to be, has a mouth. Drill Man has more pronounced elbows. Pharaoh Man had his colour scheme changed. Ring Man has only one hand, with his left one now an Arm Cannon that he uses to fire his ring boomerangs. Dust Man has a puppet-like mouth plate, with his vacuum being moved back. Dive Man has propellers in his feet, but no longer has a keel-shaped chest, nor does he fire Dive Missiles from it, instead firing them from a cannon on his left arm. |
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Opus' mother in her first appearance in Bloom County, looked like Opus, but with Tertiary Sexual Characteristics. When she appears in the spin-off strip, Opus, she had a far more individualized, and grotesque appearance. | |
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In a bizarre inversion, the Fallout franchise mentions the Desert Rangers multiple times across the continuity. One is first encountered in the first game, where he is described as wearing a trench coat and gas mask, but uses the standard model for a character wearing combat armor. An actual suit of Desert Ranger Armor can be acquired over the course of Fallout: New Vegas, which looks exactly like Tycho's getup is described—but nothing like how Tycho actually looked in the first game. | |
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Mobile Suit Gundam Wing: The Gundams designed by Kunio Okawaranote who has been designing Gundams since the original RX-78 were redesigned by Hajime Katokinote who worked on Gundam Sentinel before designing the suits for Mobile Suit Gundam 0083: Stardust Memory, designed the Tallgeese and other OZ suits for Wing, and is known for reinterpreting Okawara's designs for the Gunpla line and manga adaptations for Mobile Suit Gundam Wing: Endless Waltz. For the most part, Katoki sought to streamline the Gundams and make them sleeker, removing a few weapons (with the exception of Heavyarms, which got More Dakka) and accessories and rearranging others in the process, keeping them functionally identical to their TV counterparts for the most part. Word of God even stated that they were, in fact, the exact same machines with the exact same performances, and were in fact retconned into replacing the TV versions. However, this didn't stop groups of fans from insisting that the movie versions are vastly inferior to their TV counterparts, even to this day, for those very same reasons. It also didn't help that Endless Waltz had a minor Series Continuity Error by showing the final versions of two of the suits in a flashback to before the beginning of the series, before those suits received their Mid-Season Upgrades, and that the Wing Zero Custom was so heavily redesigned that it lost its Neo-Bird flight mode. Adding more fuel to the fire were the "Ver.Ka." model kits of the pre-upgrade versions of the Gundams; while most of them addressed some of the issues by reinterpreting previously-removed elements of the Okawara designs to bring them closer to their TV counterparts, the Wing Gundam Ver.Ka. was nearly identical to the Wing Zero Custom, which was a separate mobile suit altogether.The 2010 manga The Glory of Losers, a retelling of the series, attempts to reconcile all of this. It uses Katoki's designs for the Gundams from the start, with the "Ver.Ka." "original" designs getting their mid-season upgrades to the EW "Custom" designs. The Wing/Wing Zero issue is resolved by Katoki redesigning Wing Zero again, this time reincorporating the Neo-Bird mode and other design elements from the TV version, into Wing Zero's original Super Prototype design, and then having Zero receive a mid-season upgrade to the Wing Zero Custom, with its design being influenced in-universe by the both the Wing Gundam and a new mid-season upgrade to the Tallgeese. | |
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The current design for Skipper from Barbie looks very little like the traditional Skipper. Her hair is dyed brown instead of its previous blonde and she's also hit puberty. | |
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Captain N: The Game Master: Pictured: On the top, Simon Belmont as he appears in the packaging illustration for Castlevania (specifically the X68000 version). On bottom, Simon Belmont as he appears in Captain N: The Game Master. He goes from a Conan-esque Pelts of the Barbarian to an Adventurer Outfit, his bare legs and sleeves are covered up, his color scheme goes from mostly warm brown to navy blue, his headband turns into goggles, and his hair goes from Barbarian Longhair to '80s Hair. Not only does he not look like Simon Belmont beyond being a muscular man with a whip, but he doesn't even look like a guy who would be alive at the same time as Simon Belmont (the original Castlevania takes place in the late 1600s). Though not to quite the same extent, Mega Man is colored green on the same show (said to be a mistake from the coloring artist)◊, while King Hippo is teal. The latter is particularly noticeable because the first season's opening features footage of Little Mac fighting a decidedly non-teal King Hippo in Punch-Out!; this article, which analyzes the show's character designs and their possible influences, suggests that this was a conscious change to make King Hippo fit in better with the rest of the villains. In fact, almost all of the video game characters in Captain N bear little to no resemblance to the genuine articles: Mother Brain in the games was a giant cybernetic brain with eyes in a pickle jar, though contrary to popular belief, her cyclops design didn't come 'til the SNES era. In Captain N, she was still a giant brain in a jar... but with a trampoline-like stretch of face that had huge lips and the voice of Levi Stubbs. Part of this may be a misinterpretation of her NES sprite◊, whose horns and tube resemble a jaw with a grimacing expression. The Castlevania III episode is particularly hilarious in this regard, making Alucard a Totally Radical skateboarding teen, and having a nameless male wizard who is presumably Sypha. Of course, Sypha being female wasn't revealed until the game's end. According to interviews with the staff, the game companies sent NES cartridges for the animators to play through and little else; this, combined with the extreme difficulty of many of these games, forced the character designers to come up with their own designs for many game characters. While this explains the designs of certain enemies, especially end-game bosses, it still doesn't excuse the odd look of the heroes who are seen at the start of the game. Doc Robot looked absolutely nothing like his game self◊, as they clearly misinterpreted his name as him being a Doctor Robot. In reality, Doc is supposed to come from the Japanese word "dokuro", which means "skull". Granted, part of the blame lies on the game's localization team, as a more accurate translation of his Japanese name would have been "Skull Robot". |
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Puss in Boots: The Last Wish: The Reveal that The Wolf was actually Death comes as a shock to Puss and most viewers because he doesn't look like how Death is commonly depicted as. The most obvious being he's not a skeleton. While he has white fur and markings to resemble a wolf's skull, he does not appear very gaunt to indicate a skeletal frame. His weapon of choice is not a large scythe, but a pair of sickles. Finally, while he wears a dark robe, he only wears the hood once and it does not cover his arms or legs. It's said by the filmmakers that Death chose to take on this form for much more pragmatic reasons. | |
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Bomb Man has a more defined beak, much like a Hammer Bro. | |
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Gigan in Godzilla: Final Wars Took a Level in Badass, as evident by the extra spinning blades. | |
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In Rugrats (2021), Boris and Minka's designs look drastically different to the ones in the original cartoon. While this was somewhat expected given that Boris' old design drew accusations of antisemitism, their new designs are more rounded and make them look more gentile. Minka, in particular, is now skinnier and more resembles Aunt Miriam. | |
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When Lady Octopus returned in Hunted, she had her old look but then a few issues later, she was redesigned to look like Olivia Octavius from Spider Man Into The Spiderverse and showed up with this design in a flashback prior to the events of Hunted. | |
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The Satou Kashi no Dangan wa Uchinukenai manga completely redesigns Nagisa and Umino from their Light Novel appearances. In the novel, they both have purple hair. The manga gives them more realistic designs and shortens Nagisa's hair. | |
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The FMV opening in remakes of Final Fantasy II depicts, in rough order of appearance, the Big Bad Emperor Palamecia◊ The Hero Firion,◊ The Big Guy erm...Guy,◊ Black Magician Girl Maria◊ (image mildly NSFW), and Black Knight Leon.◊ And some mooks, but no one cares about them. See the opening here. and marvel at the differences. Leon doesn't get it too bad, Guy is badly altered but still basically "Guy," Firion and Maria resemble the actual character only vaguely, and if you hadn't been told beforehand that that was the Emperor, you would not recognize him. | |
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Final Fantasy IV: Yoshitaka Amano's designs are considerably off from the sprites, though not to the degree of V. While Kain's case is only a palette problem, Cecil as a Paladin looks quite different from Amano's art. The DS remake, however, does its best to approach the characters' models to Amano's art. The PSP remake has a weird quirk with Cecil's appearance as a Paladin. While his overworld sprite◊ is based on the design from the DS remake, the battle◊ sprite is a redrawn version of the one from the original game. |
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Rounding off the SNES trilogy, Final Fantasy VI does a somewhat better job of it, but still has some notable outliers. Terra in her concept art◊: blonde hair, cape, stockings. Terra in her sprites◊: green hair, no cape, pauldrons, bare legs. Unhelpfully, she also has green hair in her portrait. Her appearances in other media tend to go back and forth between green hair and blonde hair, as well as mixing and matching aspects of her two designs. Celes's outfit between her concept art◊ and sprites◊ is completely different. The former: tight black top, yellow vest, pants, and arm coverings, white boots. The latter: green leotard and headband, white cape, silver pauldrons, blue boots. Unlike Terra, who tends to mix and match, Celes is more likely to swap between her two designs depending on the kind of tone her appearance is going for. To a lesser extent, Kefka's field sprite is based on a piece of concept art where his outfit was mostly green, while his boss sprite is based on one where it was mostly blue and red. His field sprite also seems to be lacking the chalky-white facepaint of his boss sprite. Most future appearances seem to have decided the boss sprite is the "right" one. The Magitek Armor's concept art and cover design◊ depicts it as sleek, black, vaguely organic, and having two legs and no arms. Its in-game appearances are based on a different piece of concept art,◊ and depict it as much more utilitarian and militarized, with an olive-green color scheme and large arms with two-clawed hands. The opening cinematic also gives them a notably humanoid stance that isn't really seen elsewhere. As ever, future appearances tend to go back and forth—though notably, one idea that seems to have stuck is that even if the other armors are green, Terra's armor is black. |
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Dixie Kong's younger sister, Tiny Kong, from Donkey Kong. When she first appeared in Donkey Kong 64, she was the smallest of the Kongs and was portrayed as a little girl who wore a white shirt and blue overalls with a flower on the front. When she returned for Diddy Kong Racing DS, she was aged up into a teenager who looks older than Dixie, now wearing a sports bra and sweatpants — only her pigtails and rainbow-colored beanie are retained from her original design. | |
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Dehaka went through a major redesign, going from an upright bulky creature with grey/brown/yellow skin to a skinnier hunched creature◊ with blue/black/purple skin. This is lampshaded/justified by him, claiming that he's evolved much since joining Kerrigan's Swarm. | |
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The King of Fighters: Ralf and Clark were radically redesigned when they were reintroduced into this series from Ikari Warriors series, which worked for the better since the original designs were just generic Rambo-clones anyway. Maxima from KOF '99 was also a transplant from an earlier Neo Geo beat em' up titled Robo Army, but the KOF version looks nothing like the original character. A majority of the alternate costumes in the Maximum Impact spin-off series radically alters the appearance of their characters as well. Falcoon, the producer and main illustrator of the Maximum Impact games, received flak for this, and even admitted he felt wary messing around with such iconic designs for the "Another" costumes. It was then done again within KOF itself due to a massive Art Shift in the twelfth and thirteenth installments, with alterations ranging from slight details to changes in whole body structure. The most obvious cases are (again) Ralf and Clark, who both gained several pounds of muscle, more deeply tanned skin, and are now headswaps of each other again (thereby undoing 15 years of evolution). Other design changes include Athena and Yuri, respectively 18 and 20, whose appearances were both changed to the point of looking actually younger than Little Miss Badass Kula. Kula is fourteen. Protagonist Kyo Kusanagi, who started off as a masculine and rough-looking (but still rather handsome) Japanese Delinquent, largely managed to keep kept a relatively consistent design throughout the series despite numerous costume changes. However, in XIV he's now a slim, youthful, and androgynously beautiful Bishōnen with a sudden hairstyle change, to the point many fans literally did not recognize him at first. Even stranger is that Kyo's concept art from the same game, drawn by Eisuke Ogura (the main illustrator for XII and XIII who was also responsible for the character portraits seen in NeoGeo Battle Coliseum), is very much in line with how he normally looks, and both his DLC retro outfit and the very next installment XV revert back to his recognizable design. For fairly obvious reasons (and by fairly obvious reasons, we mean to avoid getting SNK sued by Katsuhiro Otomo, creator of AKIRA), K9999/Krohnen looks vastly different between 2001 and XV - in the former, he is essentially Tetsuo Shima with a blue and yellow paintjob, but in the latter, his longer hair, biker jacket and goggles helps to visually differentiate him. |
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The Abomination in The Incredible Hulk (2008) looked quite different from his comic version having Doomsday-esque bone protrusions and missing the signature reptilian skin and Pointy Ears of comic Abomination (according to Kevin Feige Hulk would’ve just bitten them off). Averted in Shang-Chi and the Legend of the Ten Rings and She-Hulk: Attorney at Law where Abomination was Truer to the Text. | |
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We have Javier Escuella of the Red Dead Redemption series. Aside from his facial hair, he looks quite changed due to his Undying Loyalty to Dutch van der Linde since the last time we saw him as a handsome guy in Red Dead Redemption 2. | |
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Some of the 25th anniversary Rainbow Brite redesigns are this. In addition to being given an Age Lift Moonglow has blue hair instead of light pink and wears a different outfit. | |
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Bardock’s redesign in Dragon Ball Minus and Dragon Ball Super: Broly was quite different from his Iconic Outfit first seen in Dragon Ball Z: Bardock - The Father of Goku (on top of having a completely different story). In the much loved TV special he has green and black shoulder-less Saiyan armour, red arm bands and leg warmers and the bandage soaked with Tora’s blood that he uses as a Martial Arts Headband. In Dragon Ball Minus and Broly he instead has yellow and black armour with shoulder pads, no headband (Tora getting Killed Offscreen) and white boots. The removal of the headband is particularly strange considering Bardock’s one flashback appearance in the original manga he was explicitly wearing it. | |
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Red from Pokémon Red and Blue is a scrawny-looking kid with black Anime Hair. His current design, which has been used since the remakes (Firered and Leafgreen), is more Bishōnen and mature looking. He has light brown hair in a slightly different style and his clothes have the same colours and style but are styled differently. | |
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Chris played by Prison Break’s own Wentworth Miller is more downplayed example as he does somewhat resemble Chris as he is in the games but his physique (i.e not being built like a brick shit house) and outfit are quite different from the games. | |
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In The Real Ghostbusters, the more famous the actor in the movie Ghostbusters, the less his character resembled him. Winston Zeddemore's only major deviation was that he didn't have a mustache (which Ernie Hudson would ditch in the second film anyway), while Egon Spengler was blond and had a much different hairstyle, he didn't differ that much from Harold Ramis either. However, Ray Stantz looked nothing like Dan Aykroyd but was, instead, a stout redhead with a potbelly (before Aykroyd was known for being chubby) and Peter Venkman looked absolutely, positively nothing like Bill Murray but instead, a tall, thin "leading-man" typenote Word of God is that he was modeled after Bryan Ferry, the frontman from Roxy Music, although his voice remained similar. Animated Ray looks more like his voice-actor, Frank Welker. He's only missing a pair of huge, eighties-style bifocals. Lampshaded in the episode Take Two, where the Ghostbusters act as technical advisors on the 1984 film itself: | |
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Phantasy Star: The western box art of Phantasy Star II turns Eusis/Rolf and Nei leads into middle-aged people, and misinterprets the latter's Pointy Ears as horns. The artist also apparently heard the name of the game's villain "Mother Brain" and thought of Metroid's Mother Brain, depicting her like a giant eye monster. Needless to say, the character in question looks nothing like that in the game. In fact, the box art became so infamous that Sega took a jab at it, with Nei complaining about it in Segagaga. Phantasy Star IV similarly gives the character a realistic western look, making them look rather off and rendering the female lead unrecognizable. |
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A Pup Named Scooby-Doo: In the episode involving Daphne's room being stolen, Daphne's parents are shown to look reasonably different from her, with an example of her mother having blonde hair. In the second-to-last episode of the cartoon, Daphne's parents are seen again, except this time their look is that of adult carbon copies of her and even have her "There's no such things as ghosts!'' Verbal Tic. | |
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Both Simba and Nala look different between The Lion King and The Lion King II: Simba's Pride, even at the beginning that takes place after Kiara's birth. Simba is bulkier and more similar to his father, while Nala's eye color changed. This has helped the theories that the film doesn't really take place after the original film, but instead Kiara is their second cub, while the cub from the end of the original film was either killed or otherwise lost. | |
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American Dragon: Jake Long went through a radical Art Evolution between season 1 and season 2. Even accounting for the art style, some of the very redesigned. Hayley originally was purple in her dragon form but season 2 made her pink. Sara and Kara (the Oracle twins) are a pair of redheaded Polar Opposite Twins. In season 1 they are identical, wavy-haired redheads however the moody Kara dresses in a punk/grunge fashion while Sara has a flower in her hair to show her girliness and a green dress. In season 2 Kara is a raven-haired goth while Sara is a stereotypical blonde blue-eyed prep. |
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Pete Jr. looked nothing like how he is drawn now in his debut short, Bellboy Donald, where he is actually drawn like Mickey Mouse, but with cat ears. His currently accepted design looks like a younger and friendlier version of his father, Pete. | |
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Circe may hold the record for the most inconsistent designs in the history of superhero comics, to the point you could put all of them together and have no idea they are meant to be the same person. Debuting in the Golden Age as a blonde in robes, Circe was later reimagined in the Silver Age as a brunette in pink and then in the Bronze age as an auburn-haired woman in pink. Her Post-Crisis re-design kept a more consistent look as a black/purple-haired woman in a green outfit (usually a dress or a bodysuit). The Greg Rucka run kept the purple hair but ditched the green outfit for a black leather ensemble. The third volume of the post-crisis series had her switch between red and majenta hair and added a purple cloak to her design. The New 52 version debuted in Men of War as a pale-skinned redhead with only a single strip of red cloth wrapped around her to preserve her modesty. She returned in the Superman/Wonder Woman comic with a black and red outfit while still keeping the red hair and pale skin. DC Rebirth redesigned her yet again as a redhead in a pants suit. Given that Circe is a shapeshifter and a sorceress, her everchanging appearances are justified. | |
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Every character in the Batman: The Animated Series was redesigned when it became The New Batman Adventures. Most of which looked a lot more toony: In Batman: TAS, Commissioner Gordon was fairly heavy, had a sort of "whippy-doo" as part of his hairstyle, and carried a pipe. In TNBA, he was positively gaunt in comparison, had a crew cut, and lacked the pipe. The Joker's design was considerably stylized. His green hair is almost black, his eyes are entirely black, and he lacks his red lips while sporting a simplified suit design. This design was heavily disliked for losing the Joker's more colorful elements so Batman Beyond: Return of the Joker created a new look that hybridized the stylized look of TNBA with his earlier BTAS design that would be used for his appearances in Static Shock and Justice League. The Penguin was changed from a version of the deformed Batman Returns look to a more comic accurate short guy in a tux look. Baby Doll looks almost like a completely different character in TNBA thanks to her becoming heavily stylized. Where she originally resembled a child due to her condition, she looks more mature despite that. Other characters included The Scarecrow (whose lanky hobo look is now much more imposing with him sporting a hat and a noose around his neck, to the point that even the producers aren't entirely sure whether it is a costume anymore), Poison Ivy (now pale-skinned, having a darker shade of green in her outfit, and missing the leggings from her original outfit), Killer Croc (now greener, and his facial designs look flatter), Catwoman (whose new outfit is completely black save for a pale mouth area and all-white eye holes; her civilian look was also changed from a blonde to a brunette) and Riddler (sporting a design similar to his 60's incarnation). |
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When Mechwarrior Dark Age came out, numerous Battlemechs from BattleTech were used, but given radically different appearances, some to the point of not even being recognizable as the same mech. When stats for the original game were finally published, they established that the Dark Age machines were actually new variants of the mechs or, in some cases, actually new mechs that were built as replacements for designs that were no longer in production. | |
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Resident Evil 3 (Remake): The Nemesis' redesign includes a distorted, nearly removed nose, an exposed heart with an armored plating and tubes covering it, and the replacement of its original Badass Longcoat with what seems to be a shiny plastic bodysuit covered in yellow Caution! stickers. This goes all the way into Divergent Character Evolution, as the Nemesis gained entirely new mutated forms in this game that never appeared in the original Resident Evil 3: Nemesis. The Hunter Gamma has gone from a scaly, blue humanoid frog to a pallid, tumor-speckled gray bipedal salamander, complete with a stubby tail. It's also more forward-hunched in posture, giving it a silhouette not unlike a Pinky Demon from Doom, and its arms have dwindled into near vestigial appendages. Most startlingly, its massive mouth now features a set of four teeth-lined prehensile tongues, which it uses to ensnare and crush prey before swallowing it whole. |
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Fire Emblem Gaiden had its designs revised very heavily when it was remade as Echoes: Shadows of Valentia; considering the 25-year-gap and the rather primitive designs of its 1992 counterpart (some of which had their sprite art be very off from their official art), it's no surprise that many characters are hard to recognize. Some characters are at least generally reminiscent—Alm is still a teenaged swordsman with green hair and blue armor, Mycen is still a mustachioed grey-haired knight, Mae is still pink-haired and pigtailed—but others were reworked considerably. Boey is easily one of the hardest to figure; his official art was green-haired and his sprite art was red-haired, with both being fair-skinned, while his Echoes version is a dark-skinned blonde. The only way to tell they're based on the same design is to notice that the sprite version and the Echoes version part their hair on the same side. | |
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In the original tabletop game, Johnny Silverhand had blonde hair and was based on David Bowie. In the game, he's played by Keanu Reeves, so he has black hair and a different build. His design also leans into the "punk rebel" aesthetic much more than the original glam rock influence. | |
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In Captain America and the Avengers, Juggernaut is one of the villains the Avengers face down. However, instead of his usual hulking design, the Juggernaut's the same size as every other villain, and, for some odd reason, he has a red... window?... on his helmet, making him look more like a robot than the real Juggernaut. | |
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For some three or four episodes in season 2 of Mystery Science Theater 3000 Tom Servo was given a "haircut," giving him a thin tube for a head instead of the gumball machine bulb he has at all other times. The reason for the change was the feeling that Servo's head was too obtrusive during the theater segments. Fan complaints caused the change to be very temporary. | |
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Bomberman: The reboot Bomberman Act:Zero changed the titular character's design from a cute, big eyed robot to a way more Darker and Edgier cyborg. Unsurprisingly (combined with several other problems with the game), this didn't sit well with fans and the games after returned to the original design. | |
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Future Trunks in Dragon Ball Super. In Z he had his distinctly iconic appearance with his purple hair and signature Saiyan Heroic Build. When he reappears in Super, Trunks looks notably different having instead blue hair and being a good deal skinnier. The blue hair was particularly odd since as while it could chalked up as an attempt to match him up with Bulma his mother, present Trunks had purple hair same as always. Dragon Ball Super: Super Hero just confused fans further giving present Trunks blue hair out of nowhere as well. | |
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All Ben 10 sequels brought some change to the characters' designs and personalities, which was usually justified through a Time Skip, although some cases played this trope straight (Cooper, Charmcaster, and Elena come to mind.) Omniverse, on the other hand, takes place less than a year after the events of previous sequel Ultimate Alien and involves a large number of flashbacks to the original series. Yet, in both the flashbacks and present episodes, aliens and characters are all redesigned to the point some of them bear few similarities to their model. The episode "Universe Vs Tennyson" actually provides justification for this, revealing each Art Shift as being the result of Celestialsapiens rewriting reality. |
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Cars 3 gives all of the background racecars complete redesigns (even changing their numbers but not their sponsors), and according to their toys, most of these cars are completely new characters. However, some of these cars include the ones sponsoring Bumper Save and No Stall, and according to their toys, they are indeed the same cars with those sponsors seen in the first movie. | |
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In Lucky Luke, some characters have different designs compared to their comic book selves. The generic opera diva who replaces Sarah Bernhardt doesn't look like her. Yet the episode is still called Sarah Bernhardt. Jenny O'Sullivan, the titular bride from Bride of Lucky Luke, also has a different design. |
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In Jem and the Holograms (2015), Synergy was made into a pocket-sized Robot Buddy who communicates in beeps and blips – nothing like the holographic woman that Synergy is in the cartoon. Not to mention that Jerrica Benton was portrayed as a chest-length-haired brunette rather than the shoulder-length-haired blonde she was in the cartoon. Similar case with Kimber, who was a redhead in the cartoon, although Kimber in the live-action version had some red streaks. Shana is also portrayed as black-haired and multiracial rather than purple-haired and African American. | |
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In September 2017, Pie-Face in The Beano suddenly had much longer hair, a hat, and glasses. It was done to match his appearance in the new CGI cartoon Dennis And Gnasher Unleashed. | |
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Xiaolin Chronicles: While nearly every character from the original series had their design altered in some way, most of them are still recognizable. Le Mime, on the other hand, looks little like the character he is based on. He has a different outfit, a more oval-shaped head, normal eyes instead of Skin Tone Sclerae, and is bald, while his original series counterpart had black hair. | |
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Castlevania: Judgment has even more changes, as a result of Takeshi Obata (re)designing the characters. However, this game happens in an Alternate Universe where the timelines have converged into one. | |
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Fujiko from Lupin III changes looks with every animation staff. Possibly justified by her being a Master of Disguise with a bounty on her head, so she could be changing her looks in-universe, and possibly lampshaded in Lupin III: Episode 0: First Contact (Fujiko in the flashback has brown-reddish hair and in the present is blonde with a different hairdo) and Lupin III: The Woman Called Fujiko Mine (where she changes hairdo, hair colour, and dresses every episode). | |
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The Elder Scrolls: Emperor Uriel Septim VII has the dubious honour of looking completely different in every game he's in. In Arena, he looks like a stereotypical king, with short hair and a full beard. In Daggerfall, he's bald and clean-shaven, and in Oblivion, he's hairy again, but he now has shoulder-length hair and no beard. His chancellor, Ocato, experiences a similar phenomenon - in Daggerfall, he's bald human and has a goatee, while in Oblivion, he's a clean-shaven Altmer with a full head of hair. The "Beast Races" (Argonians and Khajiit) have changed drastically over the course of the series, though this may have more to do with the enhanced graphical capabilities as the series had gone on. |
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One Piece: Big Mom went from looking like a typical Gonk in her appearance as a silhouette to horrific when she actually appeared, and finally to a middle point between the two when her respective arc began. However, it's possible that Oda wanted to tweak her character design to make her more intimidating for when we first see her. Justified as Oda is constantly going through Art Evolution so an improved design would not be surprising, as her design was made during the end of the Water 7 Arc, which is a LONG way away from the end of the Fishman Island Arc. Kaido appears to have gone through the same development now that he's been introduced, though his final design does maintain some continuity with his original silhouette.note His final design has the pointy nose, crescent-shaped eyes (when they're shown in full), and brow of the original silhouette. Robin’s Time Skip appearance very much invoked this reaction in fans. In Super Rookie Saga aka pre Time-Skip she’s got a fringe haircut and in the anime and movies has light brown skin. Post Time-Skip her hair is styled differently and her skin is many shades lighter, you probably wouldn’t know they were same woman if weren’t for the nose and eyes. In fairness Oda had always drawn Robin with lighter skin in the manga, Toei just decided to give her a tan which is the look fans fell in love with especially since it made Robin unique from other infamously similar attractive female characters in the manga — whereas post timeskip Robin is a deadringer for Boa Hancock. During Coby's first appearance at the beginning of the manga, he was a somewhat chubby and short kid with a round chin, but when he reappears nearly 420 chapters later during the Post-Enies Lobby Arc, he is thinner, taller, and has a more defined chin. Even his nose is shaped differently. Please note that a year hadn't even passed within the story when he reunites with Luffy. Oda states that during Coby's bus ride, he went through a growth spurt and tightened his muscles due to Garp's training. He still has his signature pink hair and round glasses, but he looks more like his past self's older brother now. If you look at his face and build only (not hairstyle/hair color, clothes, and glasses), he actually looks a great deal like Luffy now. When Alvida first appeared, she was an obese, ugly, toad-like woman with small Black Bead Eyes. After she ate the Devil Fruit, she lost a lot of weight and became a thin beautiful busty woman with a prettier face and big green eyes. |
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The Penguin was changed from a version of the deformed Batman Returns look to a more comic accurate short guy in a tux look. | |
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Pokémon: Red from Pokémon Red and Blue is a scrawny-looking kid with black Anime Hair. His current design, which has been used since the remakes (Firered and Leafgreen), is more Bishōnen and mature looking. He has light brown hair in a slightly different style and his clothes have the same colours and style but are styled differently. Many other characters have seen even more drastic redesigns for the remakes. Two notable examples are Morty and Sabrina, whose Generation IV onward clothes bear little resemblance to their styles in previous generations (more so Sabrina). Sabrina cut her hair and started dressing in a much more casual style, implied in-series to be to seem more approachable. Several members of Team Aqua and Magma have been drastically redesigned as seen in Pokémon Omega Ruby and Alpha Sapphire compared to the original Ruby and Sapphire. In this image◊ from top left to bottom right, we have the Team Magma Grunts, Team Aqua Grunts, Courtney (whose design stayed mostly the same), Shelly, Tabitha, Matt, Maxie, and Archie. Maxie mostly averts this, as he still closely resembles his design from the original games, minus the widow's peak and of course, different attire and glasses. According to early promotional art and adaptations such as Pokémon Zensho, Red's mother in Red and Blue had bob-length brown hair in a wavy style. By the remakes FireRed and LeafGreen she had been redesigned. She wears different clothes and has long blue hair. |
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Mac from Punch-Out!! never looks the same. In the NES game, he was a very short (4'8) guy, with pale raven hair but come SNES and he's suddenly blond, and with a totally different face and haircut at that. In the Wii title he's revamped again to be darker skinned, younger looking (he is seventeen), almost a foot taller, and with a different haircut. It's even worse with the proto-Mac from the arcade game. He looks like a 20- or 30-something-year-old with bright green hair. The Nintendo GameCube version of Fight Night Round 2 features the player character from Super Punch-Out!!, who is erroneously identified as "Little Mac" (it's implied, he's just a generic boxer name). Super Smash Bros. Brawl for the Wii, being a proper Nintendo-produced game, used the actual Little Mac from the NES game. When Mac is introduced as a character in the Wii U and 3DS installments he uses his remake design. | |
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Godzilla: In Godzilla (1998), Godzilla was given a very different stance (like modern reconstructions of theropods instead of the upright man-in-a-suit classic Godzilla is based on) and a prominent chin. In fact, the new design was such a departure from the norm that it was later reused for a different giant monster character, simply called Zilla, which appeared alongside a more traditional-looking Godzilla in certain media. However, because of copyright reasons, this design is still used to represent both the 1998 Godzilla and Zilla, with the distinction between the two characters being muddled by legalities. Gigan in Godzilla: Final Wars Took a Level in Badass, as evident by the extra spinning blades. |
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Tekken: In Tekken 1, Kunimitsu, the kunoichi rival to Yoshimitsu, used the same base model and voice as him, leading viewers to mistake her for male, whilst the second game onwards gave her a more curvaceous physique and a proper female voice. Yoshimitsu himself has undergone numerous radical redesigns over the course of the series, looking less human and more alien. E.g., in the third game, his head design resembles the Xenomorph Queen from Aliens, the fourth game gave him an insectoid appearance, complete with wings, and Tekken 7 depicts him with octopus-like tentacles. |
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Superman & Lois: Lana Lang is subject to this once again. This time she is portrayed by an actress of Moroccan-Jewish descent with black hair. In the comics, Jonathan Kent has black hair and was a preteen before getting a Plot-Relevant Age-Up. In the show, Jonathan has sandy blond hair and is Age Lifted into a teenager. |
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Ma'alefa'ak is not the brother of Martian Manhunter. He is the brother of his niece Miss Martian, is much younger, and is also a white Martian unlike in the comics where he is green. | |
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The Last Airbender got greatly chewed out for failing to make the cast resemble their animated counterparts, particularly Katara and Sokka who got a Race Lift from their Inuit-inspired appearances of the series into Caucasian people. The entire Fire Nation was changed from Asian looking into being played by Indian actors. | |
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In Spider-Man: Homecoming a quite a lot of Spider-Man’s supporting characters looked different from their comic counterparts with Word of God claiming they wanted to reflect how multiracial Real Life Queens is today, compared to the 60s when these characters were created. For example Mary Jane Watson is played by Zendaya who has darker skin and is missing the signature red hair of comic MJ. In fact she’s initially presented as a expy of MJ with her name being named Michelle Jones before No Way Home confirms she was Mary Jane all along and just changed her name. This misdirection was intentional with Kevin Feige wanting to spare Zendaya the fan-grief applied to this trope if they revealed who she was from the outset. Zendaya even posted a photo of herself with red hair as a “deal with it� gesture. Ned, Liz, Flash and Betty likewise look very different from their comic versions. Ned being a large Honolulu descent boy rather than a skinny brown/blonde white guy. Liz being a darker skinned and haired rather than the white and blonde girl of the comics (she has a black mother). Flash having Geek Physique along with darker skin and hair rather than the Heroic Build and fair hair of the comic (though he bleaches it blonde in No Way Home). Betty meanwhile, though she doesn’t get a Race Lift, still looks completely different from comic Betty having long blonde hair rather her traditional short brown bob (indeed with her black hairband she looks like Gwen Stacy). | |
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Twisted Metal series: Calypso has barely ever bothered keeping his design consistent. He usually has long hair of sorts, except in Black, where he's completely bald. Simon Whittlebone from 2 returns in Head-On as a ghost, but looks and sounds completely different, resembling a stereotypical nerd more than his previous self. |
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Final Fantasy: The FMV opening in remakes of Final Fantasy II depicts, in rough order of appearance, the Big Bad Emperor Palamecia◊ The Hero Firion,◊ The Big Guy erm...Guy,◊ Black Magician Girl Maria◊ (image mildly NSFW), and Black Knight Leon.◊ And some mooks, but no one cares about them. See the opening here. and marvel at the differences. Leon doesn't get it too bad, Guy is badly altered but still basically "Guy," Firion and Maria resemble the actual character only vaguely, and if you hadn't been told beforehand that that was the Emperor, you would not recognize him. Final Fantasy IV: Yoshitaka Amano's designs are considerably off from the sprites, though not to the degree of V. While Kain's case is only a palette problem, Cecil as a Paladin looks quite different from Amano's art. The DS remake, however, does its best to approach the characters' models to Amano's art. The PSP remake has a weird quirk with Cecil's appearance as a Paladin. While his overworld sprite◊ is based on the design from the DS remake, the battle◊ sprite is a redrawn version of the one from the original game. Final Fantasy V: This applies to all characters in the game, as Yoshitaka Amano's designs for the characters are all radically different from the in-game sprites. Galuf is a nice demonstration, where his sprite shows greyed-brown hair and Manly Facial Hair, while his Amano art has his hair tied back, completely gray hair, and a moustache where his beard should be. Stuff like this is perfectly visible in the Game Boy Advance version onwards, which have portraits all based on Amano's art. Faris has several designs. Her most well-known design◊ is the purple-haired one used in her sprites; however, her canon design◊ is far more formal and has blonde hair. About the only thing Bartz's sprite art◊ has in common with his art is that they're both young men who wear something that could be described as a blue shirt. Brown hair or white hair? Sleeveless or long-sleeved? Cape or no cape? Popped collar or plunging neckline? Rounding off the SNES trilogy, Final Fantasy VI does a somewhat better job of it, but still has some notable outliers. Terra in her concept art◊: blonde hair, cape, stockings. Terra in her sprites◊: green hair, no cape, pauldrons, bare legs. Unhelpfully, she also has green hair in her portrait. Her appearances in other media tend to go back and forth between green hair and blonde hair, as well as mixing and matching aspects of her two designs. Celes's outfit between her concept art◊ and sprites◊ is completely different. The former: tight black top, yellow vest, pants, and arm coverings, white boots. The latter: green leotard and headband, white cape, silver pauldrons, blue boots. Unlike Terra, who tends to mix and match, Celes is more likely to swap between her two designs depending on the kind of tone her appearance is going for. To a lesser extent, Kefka's field sprite is based on a piece of concept art where his outfit was mostly green, while his boss sprite is based on one where it was mostly blue and red. His field sprite also seems to be lacking the chalky-white facepaint of his boss sprite. Most future appearances seem to have decided the boss sprite is the "right" one. The Magitek Armor's concept art and cover design◊ depicts it as sleek, black, vaguely organic, and having two legs and no arms. Its in-game appearances are based on a different piece of concept art,◊ and depict it as much more utilitarian and militarized, with an olive-green color scheme and large arms with two-clawed hands. The opening cinematic also gives them a notably humanoid stance that isn't really seen elsewhere. As ever, future appearances tend to go back and forth—though notably, one idea that seems to have stuck is that even if the other armors are green, Terra's armor is black. Coinciding with the Tales Series example above, Final Fantasy is known to keep changing the summon designs from game to game while maintaining the basic image. Shiva is a blue-skinned icy lady, Ifrit is a horned fierce fire beast, Alexander is some winged machinery, etc. However, the details behind these descriptions change drastically. |
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Magic: The Gathering: It's common for nonhuman creature types to look different between two of Magic's worlds as the art department explores different aspects of the idea. To give just one example, the lizard-like viashino look wiry and quick on Ravnica, while Alara's look more like humanoid crocodiles. Radha, Heir to Keld's original design was, while muscular, relatively thin. The reprint in Dominaria Remastered gives her a somewhat heavier build (and a more practical outfit), and her art as Grand Warlord Radha is even bulkier. Between Mirrodin block and Scars of Mirrodin block, Mirran vedalken received a little bit of a redesign. They still looked like a four-armed take on The Greys, but the fluid-filled bubble helmets came off and their facial design shifted to look a little more humanlike. Even allowing for that shift, though, the one shown on Turn Aside is so much more humanlike as to look more like vedalken from an entirely different plane than any of the other ones in the set. While most of the characters from Baldur's Gate made it into "Commander Legends: Battle for Baldur's Gate" relatively faithfully, Imoen's card gives her black hair, instead of her usual pink. |
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Characters named "Optimus Prime" generally look more or less the same (with the movie design mostly within the typical parameters), but for a while, every Megatron was completely different when it comes to physical appearance. Even within the same continuity, his three Unicron Trilogy designs look nothing alike, and only the Energon one looks anything like a prior design (that being G1 Galvatron). Starting with Transformers: Animated, however, it's common for his design to be a combination of his Generation 1 and movie designs, waxing and waning between the two depending on series. | |
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Double Dragon: The series gradually changed the designs of its twin protagonists as the series progressed. In the original arcade game, Player 1 had blond hair and a blue outfit, whereas Player 2 had brown hair and a red outfit. In the NES version, Billy Lee wore a blue outfit and had reddish-brown hair, whereas Jimmy wore a red outfit and had blond hair. Technos would try to depict Billy and Jimmy as distinct from each other as possible in promotional art, a practice which eventually made its way into the actual games in the NES version of Double Dragon III (at least in its cutscenes and character portraits) and later in Super Double Dragon (in the actual in-game sprites), which depicted Billy and Jimmy with different hairstyles as well. Later games in the series made by other developers after Technos went out of business were inconsistent as to which style to use. For example, Double Dragon Advance and the iOS version used the distinct versions of Billy and Jimmy Lee, whereas Double Dragon Neon and Wanders of the Dragons went with the identical palette-swapped designs and original hair colors. The Neo Geo fighting game based on the movie featured radically redesigned versions of not just Billy and Jimmy, but other characters from the previous games, namely Marian, Abobo, Burnov, and Duke. Billy and Jimmy in particular wore torn t-shirts and sweatpants as their normal outfits and their super mode outfits only vaguely resemble their original ones (they look more like fancier karate gis instead of The Warriors/Fist of the North Star-esque ensemble they actually wore in the old arcade/NES games). |
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In a more unusual case of this trope, in the anime, Erika was depicted as having blue hair and wearing a green dress. When she appears in Pokémon: I Choose You! and Pokémon Journeys: The Series, Erika strictly resembles her game self, including having black hair. | |
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Scary Gary: Strangely enough, some side characters in the series are different from strip to strip depending on what the current gag is, with the most notable being the many different designs and jobs of Satan. | |
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The Wacky Adventures of Ronald McDonald redesigns all of the established McDonaldland characters to some degree so that they better fit with the trademark Klasky-Csupo style, but the most drastic redesign is Hamburglar's. Aside from retaining his iconic hat and his new wardrobe at least including a shirt that has black and white stripes like his usual apparel, he is nigh-unrecognizable, looking a lot more like a distant relative of Chuckie Finster than his normal depiction. | |
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The video game adaptation of Beverly Hills Cop released in 2006 features an Axel Foley who not only doesn't look anything like Eddie Murphy, but is bald and looks more like a heavilly tanned white person than a black one. | |
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Zelda in The Hyrule Fantasy by Kobayashi Susumu doesn't resemble her appearance in the original game at all. In the games, she is a kid with puffy '80s Hair and an equally puffy pink dress. The manga aged her up into a teenager and went with a more realistic medieval design. She's much more covered up as well. | |
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Denver & Cliff: Denver looks VERY different from his 80s counterpart, resembling a fusion of Yoshi and the GEICO gecko as opposed to the original who resembled a mohawked prosauropod, or perhaps a weird hadrosaur. | |
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JoJo's Bizarre Adventure: Because Hirohiko Araki's art style is constantly changing, this is inevitable whenever he redraws one of his earlier characters. For reference, compare Jotaro Kujo as he appears in Stardust Crusaders with his design from Stone Ocean; while the basic elements of his design still remain, the facial build and proportions are so vastly different that he's almost unrecognizable in the latter image. In turn, the Art Evolution in the manga affect the character designs in the anime. Unlike the manga, the art style in the anime stays consistent throughout, but only in each given Part. The art style for the anime of a new Part will be different from the last.note The shift from Phantom Blood to Battle Tendency is the exception, as they shared the same art style. For example, here's how Jotaro looks in Stardust Crusaders◊, then Diamond is Unbreakable◊. The king of this, though, is probably Jonathan Joestar, the protagonist of the first part. As his original design was basically defined by being a musclebound giant and a none-too-subtle Kenshiro knockoff (and he's canonically 193cm/six-foot-five, and a rugby player), the Cast Full of Pretty Boys aesthetic that Araki's art style has evolved towards since then has left him looking flat-out unrecognizable.◊ |
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The later films starting with Transformers: Age of Extinction give a very heavy redesign to Optimus, which, barring his head, looks little to nothing like any other version of the character. The design ends up incredibly humanoid in build and having barely any truck parts to speak of, along with being largely gray and silver with considerably less blue and only hints of red, and wielding a large handheld sword and shield rather than the usual rifle or axe. | |
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The Many Adventures of Winnie the Pooh: Piglet's cameo appearance in the intro to Winnie the Pooh and the Honey Tree has him looking completely different from his final design: He is smaller, his head is shaped differently, he has a small black nose, his ears are the same color as his skin, and wears a red striped shirt instead of the leotard-like garment he usually does. Ultimately, he was redesigned for Winnie the Pooh and the Blustery Day. | |
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Multiple characters received a revamp when they were transferred over from Dawn of a New Age to its Continuity Reboot Dawn of a New Age: Oldport Blues: Amy Bang was a tough, pig-headed girl whose power- taken from Toad of X-Men fame- caused her to look like a, well, toad. In Oldport Blues she's much more chipper, attractive, and popular, and her power instead turned her into data. Luna Black in the first thread was a slender white girl with a goth aesthetic and a Broken Bird personality. In Oldport Blues she's been race lifted to black, is a punk with some nerdy hobbies, and is more boisterous and confrontative. Michal Harvins was chubby, wore glasses, and took his power from Blue Beetle. In the new thread he's skinny, doesn't need eyewear, and his power is changed so that he controls fire. |
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In nearly all media featuring the Rutles, rhythm guitarist Stig O'Hara is portrayed by South African musician Rikki Fataar. However, when the characters made their debut (on Saturday Night Live in America, and Rutland Weekend Television in England), Stig was David Battley, better known as Charlie Bucket's science teacher in Willy Wonka & the Chocolate Factory. | |
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Transformers Film Series: The series changed most of the characters' looks so that they could fit their licensed vehicle modes or look more realistic (not that most of them had previously had consistent looks anyway), but Starscream had usually been fairly recognizable before: slim build, boxy helmet on a human-looking face, wings on the shoulders or back, cockpit chest, red-and-white color scheme. In his movie version, though, he had a large triangular body with long arms and chicken legs (supposedly to allow him to be an F-22 Raptor without dwarfing the other robots), an almost entirely silver and gray color scheme, and a strange, somewhat bell-shaped and insectile head with four eyes. He does have the back wings and cockpit chest, but they're very indistinct due to how busy the design as a whole is. The Fallen. In the G1 continuity, he's squarish and is on fire, but in the Movie continuity, he's scrawny and red-hot! And yes, Word of God confirmed that those two are actually the same character (for a while, anyway). Most versions of Jetfire prior to (and after) Revenge of the Fallen had a mainly white-and-red color scheme, stood upright, looked relatively youthful, and either turned into fighter jets (usually fictitious ones based on the VF-1S Super Valkyrie) or space shuttles (the only exceptions up to that point were G2 Jetfire, who had a primarily arctic-camo-and-blue color scheme, and Cybertron Jetfire, who was green and turned into a cargo jet, though the latter is due to him originally being a separate character named Dreadrock). ROTF's version of Jetfire, however, is a mostly black (though his alt-mode IS an SR-71 Blackbird), hunched-over, elderly-looking bot with a cane and a big beard. The later films starting with Transformers: Age of Extinction give a very heavy redesign to Optimus, which, barring his head, looks little to nothing like any other version of the character. The design ends up incredibly humanoid in build and having barely any truck parts to speak of, along with being largely gray and silver with considerably less blue and only hints of red, and wielding a large handheld sword and shield rather than the usual rifle or axe. |
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Psylocke is a strange case of this. In X-Men: The Last Stand she’s played by Asian actress Meiling Melançon with purple dyed hair, this would technically make her accurate to Psylocke when she in the Japanese Kwannon‘s body but her appearance and character is otherwise so different you wouldn’t even know she’s even supposed to be Psylocke (according to Zak Penn the character wasn’t referred to as Psylocke in the script). Meiling Melançon says there were discussions to have her be Kwannon instead (minus ninja suit of course). This was averted in X-Men: Apocalypse which bequeathed fans a comic-accurate looking Psylock, complete with ninja leotard, played by Olivia Munn with the only wrinkle being that Psylocke only had the ninja outfit in the comics when she was in a Japanese body while Munn is Caucasian — though granted a lot of Marvel artists failed to keep body swap-era Psylocke consistently look Asian. | |
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Cats changes the designs of various characters from the traditional Cats play designs. For example, Rum Tug Tugger is leopard-print instead of a calico with mild leopard printing, while Grizabella is a dark-furred tabby instead of a long-furred grey. | |
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Heimdell from Thor (despite being relatively minor character in the comics) got this reaction due to being played by Idris Elba who’s black whereas the comic version is white skinned. Elba shoot down criticisms reminding fans Asgardians are a different race and culture to Earth entirely so skin colour shouldn’t matter. Ironically later comics after the movies depict Heimdell with a darker shade of skin anyway. | |
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Ray the Flying Squirrel tended to look considerably different from his game counterpart. For starters, before the reboot, he had no membranes, making him technically a regular squirrel. | |
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Spider-Man: Spider-Man and Batman: Disordered Minds depicts Ashley Kafka with longer hair and wearing glasses. Making it weirder is that iconic Spidey artist Mark Bagley is the artist and has drawn Kafka before, including during The Clone Saga. |
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Robotech: Dr. Emil Lang in his two appearances in the original series and then there is his makeover in Robotech II: The Sentinels. Along with the required distancing itself from the original Haruhiko Mikimoto character design seen in the original Macross animation, it does make Lang appear much more charismatic, given that the design inspiration was apparently Charles Bronson. Vince Grant is dramatically made over for his appearance in Robotech: The Shadow Chronicles, mostly with the goal of making him less stereotypical. |
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The Lion King II: Simba's Pride: Kiara at the start of the film. There are many differences (such as no black ear tips and being a different colour) between her and the infant at the end of the first film, who fans tend to call "Kopa" after Simba's son in The Lion King: Six New Adventures, which has caused a lot of Epileptic Trees. Both Simba and Nala look different between The Lion King and The Lion King II: Simba's Pride, even at the beginning that takes place after Kiara's birth. Simba is bulkier and more similar to his father, while Nala's eye color changed. This has helped the theories that the film doesn't really take place after the original film, but instead Kiara is their second cub, while the cub from the end of the original film was either killed or otherwise lost. |
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Leslie in Bridge to Terabithia is a ten-year-old tomboyish girl with dark Boyish Short Hair who dresses in unisex, plain clothes like tees and plaid shirts. It's mentioned that Leslie can pass for a boy. In the 2007 film, she's played by AnnaSophia Robb. She doesn't look anything like either her book or 1985 film versions. Leslie is instead a twelve-year-old with blonde bob-length hair and she dresses in bright, girly clothes. | |
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Tokyo Mirage Sessions ♯FE has several Fire Emblem characters, who were redesigned to make them look more otherworldly. In-game it's explained that they lost parts of themselves in order to adjust to the Forever War they've been locked in. Chrom and Caeda mostly look the same, with the exception of new armor, Chrom's Glowing Eyes of Doom, and Caeda's helmet/visor being fused to her head. Cain and Abel are cyborgs, with parts of them resembling their Animal Motifs. Tharja has her arms fused with cape, spandex combining with skin, and mask grafted into face. Because of the first point, she also has to levitate her staff. Her outfit is also predominantly Purple, as opposed to black and dark grey from the original. Virion is completely encased into white armor and has large crossbows fused with his forearms. Draug appears to be an Animated Armor. He also dual-wields axe heads, even though in the original, he used lances or swords and had a shield. Navarre has long purple hair, has a mask, and his right arm can only be described as a length of coiled steel, as if he was an ARMS character. |
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Young Justice: Several characters in the series, most of whom are villains, look radically different from their comic counterparts. Blockbuster and Mammoth both have very monstrous appearances, whereas in the comics they both look like normal humans who are just large and muscular. Mister Twister is a normal human in the comics whose Weather Manipulation powers are the result of using a magic staff, here he is an android made by the same scientist who created Red Tornado. Atomic Skull doesn't have his traditional flaming skull head. Instead he has a normal head with a wrinkled face and wears a helmet Ma'alefa'ak is not the brother of Martian Manhunter. He is the brother of his niece Miss Martian, is much younger, and is also a white Martian unlike in the comics where he is green. Lex Luthor's assistant/bodyguard, Mercy Graves, rather than being a normal human, is actually a cyborg with a mechanical Arm Cannon. Although because her outward appearance still looks the same, it's left ambiguous exactly how much of her body is cybernetic. In the comics, the Bugs of New Genesis for the most part look just like regular humans. Whereas in this series, the Bugs actually look like anthropomorphic insects. |
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In The Wild Thornberrys Movie, Shaman Mnyambo, who gave Eliza her ability to talk to animals, looks drastically different◊ from how he appeared on the show's opening and in the episode "Gift of Gab"◊. As Feeling Animated blogmaster Paul Astell notes, Mnyambo's design in the series proper is more akin to unflattering stereotypes of the Papuan people of Indonesia and New Guinea. The people at Klasky-Csupo likely picked up on this when creating the movie. |
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Pyro makes an appearance in X-Men played by the blonde Alexander Burton, when he becomes a bigger character in the sequels he’s played by the completely different looking Aaron Stanford who has darker hair. | |
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The Comic Bon Bon childrens' manga adaptation of Armored Trooper VOTOMS took quite the liberties with characters' designs, between the black-and-white interior pages and the colored artwork. Fyana's hair became somewhat shorter and colored black, with her eyes being green (instead of her having brown hair and brown eyes). Several characters in the Kummen arc were also drawn radically different compared to how they appeared in the anime, with Ru Shako receiving a black bowl cut and Kanjelman's gray hair also changing to black. Ypsilon received long hair, while the Schmitel brothers suddenly lost their eyebrows and received bulging, insect-like eyes. | |
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Tiny Toon Adventures: When Bosko and Honey appeared in "Fields of Honey", they went from looking Ambiguously Human to being the same sort of anthropomorphic dog-things as the Warner Siblings, possibly due to their origins as racial caricatures. When early Merrie Melodies stars Foxy and Roxy appeared in "Two-Tone Town", they were redesigned to look less like knockoffs of Mickey Mouse and Minnie Mouse and more like foxes. |
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Patrick Star's parents from SpongeBob SquarePants look completely different in The Patrick Star Show, his father Herb looked like him with a gray mustache with a purple shirt with green flowers, in the Patrick Star Show, he has green skin, brown hair and mustache, and a white shirt, gray pants and a red bow tie, and his mother Margie looked like a female version of him with black hair with a green dress with purple flowers, in the Patrick Star Show, she has purple skin and hair, with glasses and a blue polka dotted dress. | |
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Story of Seasons: Friends of Mineral Town: Carter has been redesigned from the ground up and doesn't resemble the same character. He wears completely different clothes, has a hat on, has a different hairstyle, and has dark brown hair instead of dirty blond hair. The Harvest Goddess isn't in the classic design she uses in most games. Her signature Odango Hair has been let loose and she's wearing different clothes. |
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The Powerpuff Girls, as they appeared in the one-off special "Dance Pantsed", underwent a bit of a change in appearance. Their heads were almost square with rounded corners and their eyes didn't taper to the sides of their heads. Even Mojo Jojo looked ragged and emaciated. | |
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Space Battleship Yamato 2202: Take the original Comet Empire characters, add a bit of Klingon fashion sense, and you get the re-imagining of Gatlantis. Lady Sabera gets hit with this particularly hard and is closer in look to her appearance in Arrivedeci Yamato than the original tv series. | |
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Schala in Chrono Trigger - a tall girl who looks around 16+ with long blue hair, long purple robe, and some jewelry.◊ Schala in Chrono Cross - significantly shorter, appears to be half the age she was before, and now has short blond hair and is suddenly wearing a white dress and no jewelry for no explained reason.◊ | |
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Final Fantasy V: This applies to all characters in the game, as Yoshitaka Amano's designs for the characters are all radically different from the in-game sprites. Galuf is a nice demonstration, where his sprite shows greyed-brown hair and Manly Facial Hair, while his Amano art has his hair tied back, completely gray hair, and a moustache where his beard should be. Stuff like this is perfectly visible in the Game Boy Advance version onwards, which have portraits all based on Amano's art. Faris has several designs. Her most well-known design◊ is the purple-haired one used in her sprites; however, her canon design◊ is far more formal and has blonde hair. About the only thing Bartz's sprite art◊ has in common with his art is that they're both young men who wear something that could be described as a blue shirt. Brown hair or white hair? Sleeveless or long-sleeved? Cape or no cape? Popped collar or plunging neckline? |
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Batman Unlimited: Monster Mayhem, based on a kids' toyline by Mattel, both plays this straight and averted with the Joker. Played straight in the sense that he doesn't resemble the figures from the toyline these movies are based on, which feature the Joker in militaristic gear with jagged teeth. Averted in the sense that his depiction is far more in line with traditional versions of the character. | |
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The Norwegian series Vazelina Hjulkalender invokes this trope with Santa Claus, revealing that his traditional look with a big belly and long white beard isn't how he really looks at all — he's actually skinny and has a thin, whispy, barely-there-at-all beard. For public appearances he wears a fat suit and a fake beard so that he'll fit the public perception of him, otherwise nobody believes he's really Santa Claus. | |
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The black-haired Ray Poward from the Appaloosa-developed Contra games (Contra: Legacy of War and C: The Contra Adventure) looks nothing like the original blond-haired character from Contra: Hard Corps. | |
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Welcome Back, Potter: It's lampshaded in the third episode that Voldemort doesn't look anything like he does in canon ("he has a nose and hair and shit"). Voldemort explains that being an Evil Sorcerer, being able to change his appearance is a trifle thing. | |
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In The SpongeBob SquarePants Movie, King Neptune is much different than his appearance in the show. On a minor note, news reporter Perch Perkins is colored purple rather than orange, and seahorses are drawn more realistically. | |
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The Disney Fairies series has a few. Notably, Queen Clarion's design drastically changes from the books to the movies. She turns from wearing flower-petal dresses like everyone else into a taller fairy with a dress made of glitter and massive golden butterfly wings. | |
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The main character of Dig Dug, Taizo Hori, has this going for him in the game Namco × Capcom. This also happened earlier with both the cover to Dig Dug Deeper and Taizo's Super-Deformed redesign in the Mr. Driller series, though the latter style would be kept for most subsequent appearances, including Dig Dug: Digging Strike. | |
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Spyro the Dragon: Both continuities and Skylanders completely redesign the purple dragon. In the Classic series he is a tiny, cute purple dragon with really small wings, in The Legend of Spyro trilogy he is more heavily armored and with a different personality and has another redesign to make him larger after a Plot-Relevant Age-Up, and in the Skylanders series he is smaller again with his original personality, but now looks much less cute and has larger purple wings and a much bigger tail spike. The fandom is divided about these changes, to say the least... | |
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Future GPX Cyber Formula SAGA and SIN are designed by My-HiME's art directors, which causes everybody to look at least 5 times more Bishōnen than the ways they were in the TV series and two previous OVA titles. Furthermore, backflashes retain the old video clips, resulting in several Art Shift throughout the show. | |
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The Zelda in the adaptation of The Legend of Zelda: Four Swords Adventures doesn't resemble her game counterpart. She instead looks like the Ocarina of Time or Wind Waker interpretation of Zelda. Her hair is far lighter and not in a ponytail. | |
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Tanya Mousekewitz looks and acts differently in every single An American Tail movie. Most prefer her design in Fievel Goes West. | |
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Saki in the manga Sukeban Deka is a tall, lithe, 17-year-old with pink hair. Her live-action counterpart is shorter, younger, wider, and has black hair. When seen side by side they look nothing alike. | |
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Some of the bosses from The Legend of Zelda: A Link to the Past look way different in the Akira Himekawa manga. Kholdstare turns from a cloud creature similar to Kracko to something that looks like a giant Piloswine and Vitreous, originally a giant eyeball surrounded by a bunch of smaller eyes resting in a pool of toxic ooze, is now a one-eyed female giant swamp monster. Also, Link's Dark World form is changed from a rabbit to a werewolf. | |
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Fatal Frame altered Miku's design for the western release, in order to make her appeal more to a western audience. As seen here, her head was made narrower and her eyes and nose shrunk a bit. Her hair lightened to a more noticeably brown shade, her lips getting a bit of color, and the Sailor Fuku designs of her Japanese appearance were removed. However, this re-design went over so well, it became the official design for the Xbox port and further appearances. | |
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Guybrush Threepwood from the Monkey Island series was originally supposed to be red-haired as can be seen on the original cover art for The Secret of Monkey Island. However, the game portrays him with blondish hair due to the limited color palette. Monkey Island 2: LeChuck's Revenge has him with a brown ponytail and a beard. The third game, The Curse of Monkey Island gives him a bright blond messy ponytail and this is how he's stayed for the rest of the series. The Special Edition remake of Monkey Island 2 has him with blond hair, which led to fan backlash. | |
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The MSX2 version of Metal Gear 2: Solid Snake featured photo-realistic character portraits (most of them being obvious traceovers of popular celebrities at the time) in lieu of the more iconic character designs by Yoji Shinkawa featured in the later Metal Gear Solid and its sequels. While the game's renditions of Solid Snake, Roy Campbell and Big Boss vaguely resembled their future MGS incarnations (with Snake looking a bit older than he did in the original MGS), the original designs for Master Miller and Gray Fox are a bit more jarring in contrast: Master Miller has a distinctively Asian appearance in the MSX version instead of being the blond-haired Caucasoid he was in MGS and Peace Walker, whereas Gray Fox is a Tom Berenger lookalike with bronze skin and brown hair instead of being white-haired like he was from MGS and onward. Later ports of Metal Gear 2 replaced the original portraits with new ones drawn by Shinkawa, but this change was most likely done to avoid likeness infringement than any attempt at maintaining consistency. | |
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Apollomon Whispered of Digimon Fusion looks like this◊ in his official artwork, but he has a completely different color scheme◊ in the anime. | |
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This was done as a joke in Beast Wars when Optimus Primal got his upgrade to his Optimal Optimus form (thanks to temporarily fusing with Optimus Prime). The other Maximals initially didn't recognize him, leading Rattrap to quip about him switching bodies a lot. | |
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In the Broadway adaptation of The Little Mermaid, Ursula's iconic appearance◊ is heavily altered,◊ probably due to the difficulty of bringing her fanciful design to the stage (as with most of the characters). Here, her white wavy hair heavily increases in size, her tentacles are a slimy shade of green rather than black, and her skin, depending on the actress portraying her, is a sickly pale white as opposed to purple. But perhaps the most noticeable physical change is her size. While she still has, as Sherie Rene Scott (who originated the role on Broadway) puts it, "a giant, giant ass", Ursula is portrayed as much slimmer than her obese animated counterpart. In some cases, this could also count as Adaptational Attractiveness. Downplayed in the retooled production, where she more closely resembles her original design. | |
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The New Adventures of Batman: Bat-Mite looks very different from how he's depicted in the comics. While still an imp in a floppy Batman costume with a scribbly chest insignia, his costume is colored purple rather than having the same colors as Batman's costume, his skin is green and his eyes are rounder with yellow sclera. | |
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Most of the characters in the Soul series go through various changes, sometimes to the point that their default costumes are completely different than in the previous game. That said, most of the fighters are still easily recognizable and identifiable between appearances: Presumably to make her look more mature and less anime-like, Xianghua's face was changed between Soulcalibur and Soulcalibur II, giving her smaller eyes, a larger nose, and removing her perpetual smirk. It didn't stick, and she went back to her original Moe facial features for every subsequent game. There's Lizardman, who seems to take after another species of reptile with every sequel, picking up and dropping different crests, frills, and horns with each new appearance. His actually being a cursed human might have something to do with it, and Soulcalibur V implies his newly acquired Cannibalism Superpower courtesy of Ares may also be a factor. Oddly, he commands several other lizard mooks that closely resemble his original incarnation. |
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You Don't Look Like You / int_d36b8ea7 | comment |
The Link in The Legend of Zelda: Oracle Games,The Legend of Zelda: Link's Awakening, and The Legend of Zelda: A Link to the Past are the same Link. Despite this, Zelda's design is completely different between ALTTP and the Oracle games. She went from a yellow blonde to strawberry blonde, changed her hairstyle, and changed the design of her dress. Her Oracle design is Ocarina of Time inspired. | |
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The CGI models for Vuk, his wife, and children look from A Fox's Tale look nothing like the original designs from Vuk the Little Fox. | |
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The Demons of Doom³ only somewhat resemble their counterparts from the earlier games in the series (the game is a reboot for its series, so it's justified). | |
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Buddy and Cookie, the infamous Replacement Scrappies for Bosko and Honey, went through no less than four distinct designs each during their two-year run, but Cookie's second design (seen in the Jack King shorts "Buddy's Bearcats", "Buddy the Detective", and "Buddy the Woodsman"), which sported braided blonde hair, an Alice's Adventures in Wonderland-esque outfit and a more childish demeanor, stood out like a sore thumb against the Betty Boop-esque flapper characterization of the others. | |
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Giovanni. In the games, he had really short black hair and wore a black suit. In the anime, he had brown hair with a slightly different shape, (rather bafflingly) wore an orange suit, and had bigger, more triangular eyes. In the Pokémon the Series: XY and Pokémon the Series: Sun & Moon, however he was redesigned to look more like his game self. He swapped his orange suit for a black one, became paler, and gained beadier eyes, although his hair is still brown. | |
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Pokémon: The Series: Anime!Blaine◊ looked really differently from the way he does in the games and other adaptations.◊ Curiously, his design is actually accurate to a prototype Blaine character design, which was replaced in late post-production. The disguise he initially uses◊ resembles his usual design (if it weren't for the wig). Kanto was very creative with how accurate they kept the character designs, however Bill is still something else. Both personality and design-wise, he is little like Bill in the games. In the games, he has brown hair and wore a simple brown shirt. He was transformed into a Pokemon by accident while testing out a machine. He has a Kansai accent however this isn't translated in the English versions (though Pokémon Adventures gives him a thick Southern accent) and is a computer programmer who invented the Pokémon Storage System, and is also described as a Pokémon collector and Poké Maniac. Bill in the anime is a green-haired rich man who wears a red robe and was stuck in a Pokemon costume. His Kansai accent is presented as a British accent in the English dub. He isn't a programmer, but a Pokémon researcher, and is never called a Pokémon collector and Poké Maniac. Bill was also Demoted to Extra, only appearing once in Kanto when his game counterpart is a recurring character. In a more unusual case of this trope, in the anime, Erika was depicted as having blue hair and wearing a green dress. When she appears in Pokémon: I Choose You! and Pokémon Journeys: The Series, Erika strictly resembles her game self, including having black hair. In Pokémon the Series: Sun & Moon, the characters go on a field trip to Kanto. The Cerulean Gym looks nothing like it did in Pokémon: The Original Series. Giovanni. In the games, he had really short black hair and wore a black suit. In the anime, he had brown hair with a slightly different shape, (rather bafflingly) wore an orange suit, and had bigger, more triangular eyes. In the Pokémon the Series: XY and Pokémon the Series: Sun & Moon, however he was redesigned to look more like his game self. He swapped his orange suit for a black one, became paler, and gained beadier eyes, although his hair is still brown. |
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Compare the anime-style character designs of Richter and Maria from Rondo of Blood to Ayami Kojima's more gothic designs in Symphony of the Night, Chronicles, Lament of Innocence, Curse of Darkness, and The Dracula X Chronicles. (Kojima also handled art duties for Castlevania: Aria of Sorrow, though that game has slightly less of a gothic feel on account of taking place in the 21th century.) | |
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Alvin and the Chipmunks: In the cartoon versions, the chipmunks are Funny Animal played straight. The films, on the other hand, make them look more like real-world chipmunks. True from animated series to animated series. The Alvin Show chipmunks look different than the 80's series Chipmunks (lampshaded in the episode "Back To Our Future") who look somewhat different from the "A Chipmunk Christmas" version. |
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When Bosko and Honey appeared in "Fields of Honey", they went from looking Ambiguously Human to being the same sort of anthropomorphic dog-things as the Warner Siblings, possibly due to their origins as racial caricatures. | |
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South Park: Thanks to a much higher budget in the later episodes, this happened when Mecha Streisand made her reappearance. It's even lampshaded by one of the people activating her, who remarks that she somehow looks even more terrifying than last time. Ben Affleck, Geraldo Rivera, Al Gore, Conan O'Brien, and Hitler were also radically re-designed after their first appearance. |
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You Don't Look Like You / int_da973332 | comment |
In The Angry Birds Movie, while you can still recognize who they are by looking at their designs, the characters are radically re-designed from their game counterparts. Most notably, they now have hands and feet! The Angry Birds Movie 2: While all the other characters had at least some resemblance to their game counterparts, Silver looks completely different from her game version. |
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From the first game's Robot Masters: Cut Man now has a puppet-like mouth. Guts Man has a blue lower jaw. Ice Man has C-3PO's oral design, though his mouth flashes as he speaks. Bomb Man has a more defined beak, much like a Hammer Bro. Fire Man has fire drawn on his blasters. |
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From Mega Man 2's Robot Masters: Metal Man seems to have red shades covering (or being) his eyes and can wield his sawblades like swords. Air Man now averts the Cephalothorax trope and has a defined head. His eyes also appear to be red glasses, which makes him look slightly more menacing than his game counterpart, and he has four blades in his chest fan. Wood Man now looks like a man who wears a log as a helmet and has logs as cuffs. |
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You Don't Look Like You / int_dab32be | comment |
From the Mega Man 3 Robot Masters: Gemini Man and Hard Man have noses on their faces. Snake Man has a puppet mouth. Spark Man has mouth cover. |
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From the Mega Man 4 Robot Masters: Bright Man has a solar panel on his chest that charges his Flash Stopper, and has a yellow face. Toad Man, while he is still a Cephalothorax like Air Man used to be, has a mouth. Drill Man has more pronounced elbows. Pharaoh Man had his colour scheme changed. Ring Man has only one hand, with his left one now an Arm Cannon that he uses to fire his ring boomerangs. Dust Man has a puppet-like mouth plate, with his vacuum being moved back. Dive Man has propellers in his feet, but no longer has a keel-shaped chest, nor does he fire Dive Missiles from it, instead firing them from a cannon on his left arm. |
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You Don't Look Like You | |
You Don't Look Like You / int_dab32e3 | comment |
Zero's transition from Mega Man X to Mega Man Zero could be considered a drastic change. Justified in Zero 3, when it's revealed that Zero is actually Zero in a copy body. Played straight during the final minute of the game, when Final Boss Omega crosses the Bishōnen Line by...shedding off his enormous armor, revealing his true form, Zero's original body, which now looks exactly the same as his new one with a slightly darker color scheme. The reason for this change is due to the change of the character design artist. For the sake of convenience storyline-wise, Zero has always looked like this. | |
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Kid Niki from Kid Niki: Radical Ninja looked more "radical" than his Japanese counterpart, Yanchamaru, but the Japan-only sequels for the Famicom made more drastic changes to his appearance. | |
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You Don't Look Like You / int_dc8c8abf | comment |
Spider-Man and Batman: Disordered Minds depicts Ashley Kafka with longer hair and wearing glasses. Making it weirder is that iconic Spidey artist Mark Bagley is the artist and has drawn Kafka before, including during The Clone Saga. | |
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You Don't Look Like You | |
You Don't Look Like You / int_dd1f1d61 | comment |
The characters from Charlotte's Web 2: Wilbur's Great Adventure look absolutely nothing like the character designs from the original Charlotte's Web which it is intended to be a sequel to. | |
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Rudolph the Red-Nosed Reindeer in his cameo appearance in Santa Claus Is Comin' to Town, his appearance in Frosty and Rudolph's Christmas in July and his appearance in Rudolph's Shiny New Year. Rather than reuse his models from Red-Nosed Reindeer, they simply created new ones for those films, none of which resemble each other or the original Rudolph. | |
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Rudolph the Red-Nosed Reindeer (1964) | hasFeature |
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You Don't Look Like You | |
You Don't Look Like You / int_de769331 | comment |
Zelda and Hilda Spellman have changed so many times in Sabrina the Teenage Witch since the '90s, more than probably any other character. Their classic designs look like traditional witches, with them being a Fat and Skinny duo and Zelda having green hair. | |
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You Don't Look Like You / int_de8f6b17 | comment |
In Godzilla (1998), Godzilla was given a very different stance (like modern reconstructions of theropods instead of the upright man-in-a-suit classic Godzilla is based on) and a prominent chin. In fact, the new design was such a departure from the norm that it was later reused for a different giant monster character, simply called Zilla, which appeared alongside a more traditional-looking Godzilla in certain media. However, because of copyright reasons, this design is still used to represent both the 1998 Godzilla and Zilla, with the distinction between the two characters being muddled by legalities. | |
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Godzilla (1998) | hasFeature |
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You Don't Look Like You | |
You Don't Look Like You / int_e25322af | comment |
Parodied in Limozeen: But they're IN SPACE! where Mary Palorocini is actually drawn with red hair and a potbelly "because he's the comic relief!" | |
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You Don't Look Like You | |
You Don't Look Like You / int_e2fa646c | comment |
In a more extreme example, we have Al Mualim's appearance in Altaïr's Chronicles, where he has a completely different face and outfit, and even a short black beard, in contrast with the usual long grey beard. You'd never know that this character was actually Al Mualim if the game didn't outright call him that. | |
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Dictators: No Peace: Israel, Kazakhstan, Nepal, and Singapore lose their signature Non-Standard Character Design from the comics (a cube, a brick, a rawr, and a triangle, respectively), becoming regular balls. Also, Poland is no longer upside down. | |
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Navarre has long purple hair, has a mask, and his right arm can only be described as a length of coiled steel, as if he was an ARMS character. | |
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The Hunter Gamma has gone from a scaly, blue humanoid frog to a pallid, tumor-speckled gray bipedal salamander, complete with a stubby tail. It's also more forward-hunched in posture, giving it a silhouette not unlike a Pinky Demon from Doom, and its arms have dwindled into near vestigial appendages. Most startlingly, its massive mouth now features a set of four teeth-lined prehensile tongues, which it uses to ensnare and crush prey before swallowing it whole. | |
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Doom (Video Game) | hasFeature |
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Quake II's Strogg race have received a total makeover in Quake IV. | |
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When Cleveland Jr. first appeared in Family Guy, he was a thin hyperactive boy with a short attention span. When he was transplanted into The Cleveland Show, he was turned into a slow-talking dimwitted fat kid. In other words, he became the black version of Chris Griffin, except opposite on the intelligence scale. Lampshaded in the B-Plot for one episode where the new Cleveland Jr. explains that he is actually a secret agent who killed the original Jr. in order to assume his identity as a cover (that Cleveland Sr. didn't notice is relatively consistent with his parenting skills). Not exactly canon since nobody has yet mentioned this outside of that particular episode. | |
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Family Guy | hasFeature |
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StarCraft II gives Jim Raynor almost a complete redesign. This◊ is him in the original Starcraft, while this◊ is him in the sequel. Justified by greater graphical fidelity and several years of in-universe time. | |
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The Once-ler from The Lorax (2012) looks nothing like his original book counterpart. In the book he was The Faceless but in the movie, he looks like a young, handsome man. His non-flashback design is truer to the source. | |
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The Lorax (2012) | hasFeature |
You Don't Look Like You / int_eded6020 | |
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Cyberpunk 2077: Downplayed pre- to post-release example: on the E3 2018 demo, we see that female V has dark hair with red tips, fair skin, and quite a lot of makeup. In the newer promotional materials, she's an Ambiguously Brown redhead with a magenta undercut. Her male counterpart's design was kept consistent. In the original tabletop game, Johnny Silverhand had blonde hair and was based on David Bowie. In the game, he's played by Keanu Reeves, so he has black hair and a different build. His design also leans into the "punk rebel" aesthetic much more than the original glam rock influence. |
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Metroid: Samus Aran has gone through some changes herself. Only starting with Metroid Fusion has she started to develop a consistent appearance. Ridley has some major appearance changes - while his design used in Super Metroid has stuck with some minor changes in later games, in the first game, his in-game sprite◊ depicted him as a more humanoid dragon around Samus's height... and if that wasn't enough, the art for Ridley in the manual◊ shows him as this... thing which has zero resemblance to the sprite at all! Likewise, Kraid altered his appearance in the change from Metroid to Super Metroid. |
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Several members of Team Aqua and Magma have been drastically redesigned as seen in Pokémon Omega Ruby and Alpha Sapphire compared to the original Ruby and Sapphire. In this image◊ from top left to bottom right, we have the Team Magma Grunts, Team Aqua Grunts, Courtney (whose design stayed mostly the same), Shelly, Tabitha, Matt, Maxie, and Archie. Maxie mostly averts this, as he still closely resembles his design from the original games, minus the widow's peak and of course, different attire and glasses. | |
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The Batman: Joker looks competently different than he normally does, sporting long hair styled into dreadlocks, red eyes, large jagged teeth, and even wearing a straitjacket when he first appeared. When on Venom, Bane looks more like a red and black Hulk than his usual masked Luchador self. Without Venom, he looks like a gimp. |
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Most versions of Jetfire prior to (and after) Revenge of the Fallen had a mainly white-and-red color scheme, stood upright, looked relatively youthful, and either turned into fighter jets (usually fictitious ones based on the VF-1S Super Valkyrie) or space shuttles (the only exceptions up to that point were G2 Jetfire, who had a primarily arctic-camo-and-blue color scheme, and Cybertron Jetfire, who was green and turned into a cargo jet, though the latter is due to him originally being a separate character named Dreadrock). ROTF's version of Jetfire, however, is a mostly black (though his alt-mode IS an SR-71 Blackbird), hunched-over, elderly-looking bot with a cane and a big beard. | |
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The Moomins: Because there's no illustrations of Lady of the Cold in Moominland Midwinter, she looks different in every adaptation. She has spikes and star-shaped limbs in Moomin (1990), looks humanoid with long wispy hair in the fuzzy felt series, and is a giant floating head in Moominvalley. | |
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Aqualad is usually a human-looking boy, however Teen Titans: Year One puts an emphasis on his fish-looking aspects and he gives him a bluish skin tone. | |
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In Fantastic Four (2015), Doom lacks the helmet, armor, cape, and other characteristics of his comic counterpart, resembling a half-melted robot instead. On the Fantastic Four themselves, human Ben Grimm is a lot smaller than his counterpart in the comic, and Johnny Storm has been given a race lift, no longer the blonde Caucasian in the comic. | |
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The Sabrina the Teenage Witch characters barely look like their comic book counterparts, a fact that has been lost by many due to many qualities being added into the comics and due to Adaptation Displacement. Sabrina's hair is far longer than her signature bob haircut and is a golden blonde instead of a Mystical White Hair tier of platinum blonde. The usually green-haired Hilda is a brunette, and Salem went from having orange fur to being a black cat. Hilda lacks a Gag Nose, Zelda is much skinnier, and both dressed in contemporary fashions instead of looking like traditional witches. | |
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X-Men Origins: Wolverine features the first live-action appearance of beloved Marvel character Deadpool, which fans were excited to see. What they got looks nothing like the comic character, in costume or powerset. He was however played by Ryan Reynolds, who would go on to give a far more faithful rendition in his own films. | |
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Assassin's Creed: In the early games, Desmond Miles' face changes slightly in every game so that he can more resemble whatever ancestor the game was starring. In a more extreme example, we have Al Mualim's appearance in Altaïr's Chronicles, where he has a completely different face and outfit, and even a short black beard, in contrast with the usual long grey beard. You'd never know that this character was actually Al Mualim if the game didn't outright call him that. |
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Ariel's sisters from The Little Mermaid (1989) look different in the original film and The Little Mermaid: Ariel's Beginning than in the show. | |
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Pretty much all Western covers from the Wonder Boy series. For instance, the Western box art◊ for Wonder Boy in Monster World shows a heavily misinterpreted version of the player character's sprite◊, as apparently the artist never looked at his concept art◊. | |
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Transformers: Thanks to multiple universes, this isn't as big a deal as in other franchises. In-universe, the process of reformatting (where a Transformer gets a brand new body, usually due to severe injury) or upgrading can result in this. For example, in The Transformers: The Movie, Starscream had trouble recognising Galvatron as a rebuilt Megatron. This isn't even getting into the various characters who are truly In Name Only, serving only to keep the name in circulation. Transformers: Generation One: In the original Generation 1 line, many characters had their designs tweaked to look more humanoid than the toys they were based on, which were originally piloted mecha. This often resulted in discrepancies between the two; most notably with Ironhide and Ratchet having heads when the toys didn't, Reflector having two of his components completely ignored in favor of all three being clones, and Jetfire, who legally couldn't resemble his toy in the cartoon (and even had his name in it changed to Skyfire). Later on in the run of the cartoon, characters would often be designed based on prototype toys that were redesigned in development, then tweaked further. This is perhaps most pronounced with the Combaticons: they have the right head designs and (some of) the right colors, but everything else is off to some degree. Even their vehicle modes are noticeably different; Swindle's toy is an XR311 (a prototype military vehicle similar to a Humvee), while his character model is an old-school Willys jeep. A chunk of the reason for why the obscure line Machine Wars failed was that, while the bios claimed the characters were the usual G1 crowd (Optimus, Megatron, Starscream, Soundwave, Prowl, etc), the toys themselves were recolored versions of unused and Euro-G1 molds. On the near end, Mirage is surprisingly on-point, with the only real deviation being that he's teal instead of blue. On the far end, Starscream goes from being brightly colored, normal-sized, expressive, and turning into an F-15, to being mostly black and gray, the largest toy in the line, mouthplated, and turning into some kind of heavy bomber. This was done as a joke in Beast Wars when Optimus Primal got his upgrade to his Optimal Optimus form (thanks to temporarily fusing with Optimus Prime). The other Maximals initially didn't recognize him, leading Rattrap to quip about him switching bodies a lot. Later on in Sequel Series Beast Machines, no one looked like their former selves after their technorganic reformatting. Beast Wars characters tended to at least carry a few elements of their original design between upgrades (usually a similar head and build), but Beast Machines characters tend to have nothing in common besides turning into the same kind of animal. Behold Silverbolt before◊ and after◊. The early-2000s Alternators/Binaltech line, due to a great deal of Troubled Production, saw a rather up-and-down amount of accuracy, due mainly to the identities of the figures being altered in development. Consequently, while some characters are dead-on (Tracks, Hound, Jazz, Blue/Silverstreak), most others have their only similarity being colors and maybe head design. Wheeljack is a good example of the latter; he goes from white with green stripes to white with blue stripes, his vehicle mode goes from a sleek racecar to a chunky Ford Mustang, none of the parts are in the same places, and he uses a sword and a two-barreled gun instead of his shoulder cannons (left over from when the mold was Grimlock). Dead End is even worse, as he doesn't even share colors or head design, being black with silver stripes instead of maroon with a yellow stripe and having a head design identical to that of Sunstreaker (for whom it was originally made). Prowl and Red Alert are a particularly silly case, in that they were rather clearly swapped at some point in development. Transformers Film Series: The series changed most of the characters' looks so that they could fit their licensed vehicle modes or look more realistic (not that most of them had previously had consistent looks anyway), but Starscream had usually been fairly recognizable before: slim build, boxy helmet on a human-looking face, wings on the shoulders or back, cockpit chest, red-and-white color scheme. In his movie version, though, he had a large triangular body with long arms and chicken legs (supposedly to allow him to be an F-22 Raptor without dwarfing the other robots), an almost entirely silver and gray color scheme, and a strange, somewhat bell-shaped and insectile head with four eyes. He does have the back wings and cockpit chest, but they're very indistinct due to how busy the design as a whole is. The Fallen. In the G1 continuity, he's squarish and is on fire, but in the Movie continuity, he's scrawny and red-hot! And yes, Word of God confirmed that those two are actually the same character (for a while, anyway). Most versions of Jetfire prior to (and after) Revenge of the Fallen had a mainly white-and-red color scheme, stood upright, looked relatively youthful, and either turned into fighter jets (usually fictitious ones based on the VF-1S Super Valkyrie) or space shuttles (the only exceptions up to that point were G2 Jetfire, who had a primarily arctic-camo-and-blue color scheme, and Cybertron Jetfire, who was green and turned into a cargo jet, though the latter is due to him originally being a separate character named Dreadrock). ROTF's version of Jetfire, however, is a mostly black (though his alt-mode IS an SR-71 Blackbird), hunched-over, elderly-looking bot with a cane and a big beard. The later films starting with Transformers: Age of Extinction give a very heavy redesign to Optimus, which, barring his head, looks little to nothing like any other version of the character. The design ends up incredibly humanoid in build and having barely any truck parts to speak of, along with being largely gray and silver with considerably less blue and only hints of red, and wielding a large handheld sword and shield rather than the usual rifle or axe. This was defied in Bumblebee, as director Travis Knight was keen on restoring the original G1 designs, and carried over to Transformers: Rise of the Beasts in the same continuity for both the Autobots and the Maxmials, but there were two notable exceptions. In Bumblebee, Blitzwing looked more like Starscream (to the point people mistook him for Starscream) than he did a tan, yellow, and purple triple changer who turned into a tank and a jet. While Wheeljack's design in Bumblebee was a faithful rendition of his G-1 design, Rise of the Beasts completely altered his appearance to give him a more nerdy look, turning him into a Volkswagen Bus and giving him big Nerd Glassesnote Though this was due to the director being ordered by the producers to make him look more nerdy. Characters named "Optimus Prime" generally look more or less the same (with the movie design mostly within the typical parameters), but for a while, every Megatron was completely different when it comes to physical appearance. Even within the same continuity, his three Unicron Trilogy designs look nothing alike, and only the Energon one looks anything like a prior design (that being G1 Galvatron). Starting with Transformers: Animated, however, it's common for his design to be a combination of his Generation 1 and movie designs, waxing and waning between the two depending on series. Late-aughts IDW stories were somewhat infamous for taking Depending on the Artist to extremes, as the editorial policy was that it was up to artistic interpretation what a character's design was as long as they stayed mostly recognizable. This led to characters going through radical design changes practically on an issue-to-issue basis. It was most obvious with Bumblebee since he was a character who did go through an explicit upgrade and redesign during that period that was treated as a moment of character growth for him, and yet still had his appearance altered regularly depending on who was drawing him. The 'Bots and 'Cons from the Transformers Aligned Universe are notorious for flip-flopping their designs depending on which branch of the story they're in. Transformers: War for Cybertron, Transformers: Prime, and Transformers: Rescue Bots all have wildly different aesthetics, and even if you brush that aside, the actual details of their designs don't match up at all; Starscream goes from◊ a red-white-and-blue Top-Heavy Guy in WFC to◊ being slim, lanky, and all-silver in Prime. The only thing they have in common is wings on their shoulders and a chest cockpit (elements shared by pretty much every version of Starscream). Even voice actors and personalities tend to change regularly. The TCG uses art from the IDW comics (which can spoil some plot points, such as Megatron's Heel–Face Turn) for its regular cards, but has other art for its double-sized character cards. This is most visible with Arcee, who appears in her IDW!G1 incarnation (mostly pink, with some bloodstains) on the battle cards, but her character card uses her blue and purple Transformers: Prime look. |
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The franchise has changed art styles a few times, most notably between second and third editions. A few monsters and races got significantly changed in the transition: halfings notably now look more like small elves than their previous hobbit-like appearance, and dragons all developed signature design elements—particularly blues, which went from fairly standard-looking dragons to having very large rhino-like horns and oversized ears. | |
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Nermal in the Garfield film has almost nothing in common with his comic strip incarnation. Nermal in the comics is a smart but self-centered gray tabby kitten. Nermal in the film is an adult Siamese cat who acts as Garfield's dumb sidekick. | |
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Super Smash Bros.: The official art of Pit from Kid Icarus in the first two titles. Super Smash Bros. Brawl combines the two looks while making him look older, which also serves as an Early-Bird Cameo for Kid Icarus: Uprising look. A similar case to the above could be made for the Super Smash Bros. interpretation of Marth, from Fire Emblem: Shadow Dragon & the Blade of Light. While he retains the basic design tenets, he looks fairly different from his appearances in earlier games and subsequent games. In the case of subsequent games, this was accidental - the Shadow Dragon redesign of Marth was finalised just as they'd finalised his appearance in Brawl, with neither development team having any idea of the other redesign effort until the SSB group came to show the Fire Emblem group their finalised Marth. This was finally amended in the fourth game, where Marth's design is mainly rooted in his depiction from New Mystery of the Emblem. |
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The New Adventures of He-Man are, well, new Adventures of He-man. But it's set in the future. The only characters from the old series to appear outside the first episode are He-man, Skeletor, and the Sorceress, and they don't look or sound like themselves. In the early episodes, Skeletor is very soft-spoken, almost nice. This is in stark contrast to the verbally abusive Skeletor from the original show. However, he does sound less kind as the series goes on. His head looks less skull-like than it used to, and he has eyeballs instead of eyeless pits. | |
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In Mega Man: Fully Charged, most characters with game equivalents, although taking mild to extreme liberties with their original designs, do at least loosely resemble who they're based on—except for Air Man, who is colored white, has two small fans on either side of his body instead of one large one in his chest, and sort of looks like a helicopter/airplane. In fact, many fans thought he was supposed to be Wind Man until his debut episode aired. The only things that really give him away as a reimagining of Air Man are his name, and his character theme being a remix of Air Man's stage music from Mega Man 2. He does share his game counterpart's Small Name, Big Ego personality, although that was previously limited to supplementary materials due to the games' barebones plots. | |
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