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Hey, It's That Sound!

 Hey, It's That Sound!
type
FeatureClass
 Hey, It's That Sound!
label
Hey, It's That Sound!
 Hey, It's That Sound!
page
HeyItsThatSound
 Hey, It's That Sound!
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Particular original works' sounds reappearing in something else, often due to being made by the same people. (Parodies, like the lightsaber activation sound being used for a pencil, don't count.)
Not to be confused with Stock Sound Effects. If several other works use it to the point where it's only loosely identified with its original source (e.g., those of the Atari Pac-Man or the Godzilla Roar), it becomes a Stock Sound Effect.
See also Doom Doors.
 Hey, It's That Sound!
fetched
2024-03-17T16:46:17Z
 Hey, It's That Sound!
parsed
2024-03-17T16:46:17Z
 Hey, It's That Sound!
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 Hey, It's That Sound!
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 Hey, It's That Sound!
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 Hey, It's That Sound!
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 Hey, It's That Sound!
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 Hey, It's That Sound!
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 Hey, It's That Sound!
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 Hey, It's That Sound!
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 Hey, It's That Sound!
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 Hey, It's That Sound!
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 Hey, It's That Sound!
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 Hey, It's That Sound!
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 Hey, It's That Sound!
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 Hey, It's That Sound!
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 Hey, It's That Sound!
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 Hey, It's That Sound!
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 Hey, It's That Sound!
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 Hey, It's That Sound!
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 Hey, It's That Sound!
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 Hey, It's That Sound!
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 Hey, It's That Sound!
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 Hey, It's That Sound!
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 Hey, It's That Sound!
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 Hey, It's That Sound!
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Mook
 Hey, It's That Sound!
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SuperPassword
 Hey, It's That Sound!
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WarcraftIII
 Hey, It's That Sound!
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DBTropes
 Hey, It's That Sound! / int_11ad35ca
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_11ad35ca
comment
Some sounds from Hydorah by indie developer Locomalito were reused in his following project Maldita Castilla.
 Hey, It's That Sound! / int_11ad35ca
featureApplicability
1.0
 Hey, It's That Sound! / int_11ad35ca
featureConfidence
1.0
 Hydorah (Video Game)
hasFeature
Hey, It's That Sound! / int_11ad35ca
 Hey, It's That Sound! / int_142d9a49
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_142d9a49
comment
Game show creator Bob Stewart was fond of this too. The famous "cuckoo" for an illegal clue on the Pyramid franchise also appeared on two of Stewart's other shows: Chain Reaction (even on the GSN revival, in which the now-retired Stewart had no involvement!) and Go. The latter also recycled the Pyramid signature "plonk-plonk" timer sound.
 Hey, It's That Sound! / int_142d9a49
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1.0
 Hey, It's That Sound! / int_142d9a49
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1.0
 Pyramid
hasFeature
Hey, It's That Sound! / int_142d9a49
 Hey, It's That Sound! / int_1510822e
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_1510822e
comment
The "industrial pipe hit" sample heard throughout the soundtrack originates from the film soundtrack.
 Hey, It's That Sound! / int_1510822e
featureApplicability
1.0
 Hey, It's That Sound! / int_1510822e
featureConfidence
1.0
 GoldenEye
hasFeature
Hey, It's That Sound! / int_1510822e
 Hey, It's That Sound! / int_18fd74a7
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_18fd74a7
comment
Super Mario Land and the Game Boy version of Tetris share the pause sound effect. It probably helps that they were both made by Nintendo and were launch titles for the Game Boy.
 Hey, It's That Sound! / int_18fd74a7
featureApplicability
1.0
 Hey, It's That Sound! / int_18fd74a7
featureConfidence
1.0
 Super Mario Land (Video Game)
hasFeature
Hey, It's That Sound! / int_18fd74a7
 Hey, It's That Sound! / int_1a1fe2a8
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_1a1fe2a8
comment
The waterphone sample in the BGM for the Banquet Hall level in Die Hard Trilogy 2: Viva Las Vegas is also used in Silent Hill 3, and other horror media. The ambient synth sound in the Bunker and Biolab levels of the former game is also re-used alot, such as in the guest house basement in the Resident Evil remake.
Also, the Vader Breath sample used in the DHT 2 music track "Kill Reese" appears at a lower pitch in "Ominous Hallway" from Silent Hill 2.
In Silent Hill 4, when Henry returns to his apartment from the otherworlds, the sound heard at the beginning of "Sickness Unto Foolish Death" from Silent Hill 3 is played.
 Hey, It's That Sound! / int_1a1fe2a8
featureApplicability
1.0
 Hey, It's That Sound! / int_1a1fe2a8
featureConfidence
1.0
 Die Hard (Franchise)
hasFeature
Hey, It's That Sound! / int_1a1fe2a8
 Hey, It's That Sound! / int_1acf3832
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_1acf3832
comment
The first No One Lives Forever reused the "objective-updated jingle" from Shogo: Mobile Armor Division, Monolith's previous title.
In turn, sometimes Shogo uses as enemy mooks' chatter the Black Speech of the cultists from Blood (1997).
NOLF later had one of its unique sound effects recycled: the sound that plays when a level finishes loading, which was reused for the same purpose in the original First Encounter Assault Recon.
 Hey, It's That Sound! / int_1acf3832
featureApplicability
1.0
 Hey, It's That Sound! / int_1acf3832
featureConfidence
1.0
 No One Lives Forever (Video Game)
hasFeature
Hey, It's That Sound! / int_1acf3832
 Hey, It's That Sound! / int_1b56abaa
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_1b56abaa
comment
By virtue of a shared developer, Champions Online shares many sounds with City of Heroes, albeit for different things (the COH teleport sound is reused for health pickups in CO).
One last one from COH - the police drones scattered about the city have a scanner chatter loop that has shown up in shows like Batman the Animated series as background chatter. The devs confirmed that the loop is a stock sound effect - and once you hear it, you'll ALWAYS notice it from then on. . . .
 Hey, It's That Sound! / int_1b56abaa
featureApplicability
1.0
 Hey, It's That Sound! / int_1b56abaa
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1.0
 Champions Online (Video Game)
hasFeature
Hey, It's That Sound! / int_1b56abaa
 Hey, It's That Sound! / int_1bbccd89
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_1bbccd89
comment
In Pathways into Darkness the Skitters' death sound is the Spider Mastermind's roar, trimmed down and at a slightly lower pitch. Said roar is also uttered by the Gyarados in Pokémon Snap.
 Hey, It's That Sound! / int_1bbccd89
featureApplicability
1.0
 Hey, It's That Sound! / int_1bbccd89
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1.0
 Pathways into Darkness (Video Game)
hasFeature
Hey, It's That Sound! / int_1bbccd89
 Hey, It's That Sound! / int_1d5b04df
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_1d5b04df
comment
They were heard on the 1989 April Fools' episode of Scrabble, which hosted by Chuck Woolery, who had previously hosted Wheel.
 Hey, It's That Sound! / int_1d5b04df
featureApplicability
1.0
 Hey, It's That Sound! / int_1d5b04df
featureConfidence
1.0
 Scrabble
hasFeature
Hey, It's That Sound! / int_1d5b04df
 Hey, It's That Sound! / int_21e43f3a
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_21e43f3a
comment
Where In The World Is Carmen Sandiego's first season borrowed many sound effects from Double Dare, which host Greg Lee had worked on.
 Hey, It's That Sound! / int_21e43f3a
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1.0
 Hey, It's That Sound! / int_21e43f3a
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1.0
 Where in the World Is Carmen Sandiego?
hasFeature
Hey, It's That Sound! / int_21e43f3a
 Hey, It's That Sound! / int_26541dd6
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_26541dd6
comment
In Ex Machina, the sound made when the key-card activates a door to open is the 'Tejat' sound from the Android Operating System.
 Hey, It's That Sound! / int_26541dd6
featureApplicability
1.0
 Hey, It's That Sound! / int_26541dd6
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1.0
 Ex Machina
hasFeature
Hey, It's That Sound! / int_26541dd6
 Hey, It's That Sound! / int_28b53408
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_28b53408
comment
NOLF later had one of its unique sound effects recycled: the sound that plays when a level finishes loading, which was reused for the same purpose in the original First Encounter Assault Recon.
 Hey, It's That Sound! / int_28b53408
featureApplicability
1.0
 Hey, It's That Sound! / int_28b53408
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
Hey, It's That Sound! / int_28b53408
 Hey, It's That Sound! / int_2a77a546
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_2a77a546
comment
Inside Out uses the "Popcorn" alert notification for the imaginary boyfriend.
 Hey, It's That Sound! / int_2a77a546
featureApplicability
1.0
 Hey, It's That Sound! / int_2a77a546
featureConfidence
1.0
 Inside Out
hasFeature
Hey, It's That Sound! / int_2a77a546
 Hey, It's That Sound! / int_2a893b9b
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_2a893b9b
comment
Counter-Strike: Global Offensive inherited many sound effects and bites from its older iterations, such as the weapon pick up sound, mostly because long-time players have grown to expect the same sound effects regardless of game version.
 Hey, It's That Sound! / int_2a893b9b
featureApplicability
1.0
 Hey, It's That Sound! / int_2a893b9b
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1.0
 Counter-Strike (Video Game)
hasFeature
Hey, It's That Sound! / int_2a893b9b
 Hey, It's That Sound! / int_2e1df124
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_2e1df124
comment
Wreck-It Ralph uses so many classic video game sound effects, some of which are considered Stock Sound Effects, the movie itself becomes a quiz to see who can recognize all of them.
 Hey, It's That Sound! / int_2e1df124
featureApplicability
1.0
 Hey, It's That Sound! / int_2e1df124
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1.0
 Wreck-It Ralph
hasFeature
Hey, It's That Sound! / int_2e1df124
 Hey, It's That Sound! / int_2ed528c5
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_2ed528c5
comment
Haloid. When Samus Aran moves her energy sword it makes the sound used by a lightsaber in the Star Wars movies.
 Hey, It's That Sound! / int_2ed528c5
featureApplicability
1.0
 Hey, It's That Sound! / int_2ed528c5
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1.0
 Haloid (Web Animation)
hasFeature
Hey, It's That Sound! / int_2ed528c5
 Hey, It's That Sound! / int_302566f9
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_302566f9
comment
In the 2009 Astro Boy, the big robot at the beginning makes the Fighting-Machine's "ping-ing-ing-ing..." sound.
 Hey, It's That Sound! / int_302566f9
featureApplicability
1.0
 Hey, It's That Sound! / int_302566f9
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1.0
 Astro Boy
hasFeature
Hey, It's That Sound! / int_302566f9
 Hey, It's That Sound! / int_30a5ebfd
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_30a5ebfd
comment
From the anime adaptation of Naruto, Ino's Body Switch Technique makes the same sound as Chise's transformations from Saikano, the same sound also appears in AKIRA as the sound of a hovercraft's searchlight,
 Hey, It's That Sound! / int_30a5ebfd
featureApplicability
1.0
 Hey, It's That Sound! / int_30a5ebfd
featureConfidence
1.0
 Naruto (Manga)
hasFeature
Hey, It's That Sound! / int_30a5ebfd
 Hey, It's That Sound! / int_31a48e8e
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_31a48e8e
comment
The Outer Limits TOS episode "The Children of Spider County". When the adult alien's eyes glowed and disintegrated their target, the sound effect used was the heat ray firing.
 Hey, It's That Sound! / int_31a48e8e
featureApplicability
1.0
 Hey, It's That Sound! / int_31a48e8e
featureConfidence
1.0
 The Outer Limits (1963)
hasFeature
Hey, It's That Sound! / int_31a48e8e
 Hey, It's That Sound! / int_33dd1d8f
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_33dd1d8f
comment
Many video game mods will use sound assets from their base games, since it's one less asset to remake and the player's already familiar with what the sound signifies. Examples are the HEV suit's health and ammo refill noises, which appear in all games based on Half-Life and Half-Life 2, including Team Fortress 2.
 Hey, It's That Sound! / int_33dd1d8f
featureApplicability
1.0
 Hey, It's That Sound! / int_33dd1d8f
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Hey, It's That Sound! / int_33dd1d8f
 Hey, It's That Sound! / int_36395288
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_36395288
comment
The Kirby series frequently uses the Fairlight CMI's "ARR1" sample in its soundtracks, to a downright memetic degree among fans. The sample was previously a staple of popular music in the '80s, being audible in songs such as "Shout" by Tears for Fears, "Moments in Love" by Art of Noise, "Zoolook" by Jean-Michel Jarre, "Domino" by Genesis, and "The Family and the Fishing Net" & "Lay Your Hands On Me" by Peter Gabriel (among many, many others).
 Hey, It's That Sound! / int_36395288
featureApplicability
1.0
 Hey, It's That Sound! / int_36395288
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1.0
 Kirby (Franchise)
hasFeature
Hey, It's That Sound! / int_36395288
 Hey, It's That Sound! / int_3caeeb6f
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_3caeeb6f
comment
The sound when you build a prison in SimCity 2000, and the build sound in SimTower, are the same as the door closing sound in Wolfenstein 3-D.
 Hey, It's That Sound! / int_3caeeb6f
featureApplicability
1.0
 Hey, It's That Sound! / int_3caeeb6f
featureConfidence
1.0
 SimCity (Video Game)
hasFeature
Hey, It's That Sound! / int_3caeeb6f
 Hey, It's That Sound! / int_3d9ea851
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_3d9ea851
comment
Discussed in-universe in Pokémon Strangled Red. In the eponymous hacked game, the Lavender Town theme plays almost nonstop after Miki dies.
 Hey, It's That Sound! / int_3d9ea851
featureApplicability
1.0
 Hey, It's That Sound! / int_3d9ea851
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1.0
 Pokémon Strangled Red (Fanfic)
hasFeature
Hey, It's That Sound! / int_3d9ea851
 Hey, It's That Sound! / int_3e5c6c5a
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_3e5c6c5a
comment
You can also hear one of the teleporter sounds in Super Mario 64. They are used for magical sound effects in various media.
 Hey, It's That Sound! / int_3e5c6c5a
featureApplicability
1.0
 Hey, It's That Sound! / int_3e5c6c5a
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1.0
 Super Mario 64 (Video Game)
hasFeature
Hey, It's That Sound! / int_3e5c6c5a
 Hey, It's That Sound! / int_40a6aace
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_40a6aace
comment
The Pronghead in Alien Planet makes the same sound as an Insane Cancer from Silent Hill 3, which is actually a stock tiger snarl/growl.
 Hey, It's That Sound! / int_40a6aace
featureApplicability
1.0
 Hey, It's That Sound! / int_40a6aace
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1.0
 Expedition
hasFeature
Hey, It's That Sound! / int_40a6aace
 Hey, It's That Sound! / int_44ebe34f
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_44ebe34f
comment
In Haven (2020), the groan when a Toriko is defeated is one of the zombie death sounds from Doom.
 Hey, It's That Sound! / int_44ebe34f
featureApplicability
1.0
 Hey, It's That Sound! / int_44ebe34f
featureConfidence
1.0
 Haven (2020) (Video Game)
hasFeature
Hey, It's That Sound! / int_44ebe34f
 Hey, It's That Sound! / int_4767f599
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_4767f599
comment
The pause and enemy scream sound effects in Wario Land: Super Mario Land 3 originally appeared in Metroid II: Return of Samus.
 Hey, It's That Sound! / int_4767f599
featureApplicability
1.0
 Hey, It's That Sound! / int_4767f599
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1.0
 Wario Land: Super Mario Land 3 (Video Game)
hasFeature
Hey, It's That Sound! / int_4767f599
 Hey, It's That Sound! / int_4a231286
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_4a231286
comment
The Disney short Get a Horse! and the Pixar film Soul use the Marimba ringtone.
 Hey, It's That Sound! / int_4a231286
featureApplicability
1.0
 Hey, It's That Sound! / int_4a231286
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1.0
 Get a Horse!
hasFeature
Hey, It's That Sound! / int_4a231286
 Hey, It's That Sound! / int_4bc11202
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_4bc11202
comment
Quake III: Arena's distinct rocket launcher sound could be kinda previously heard on Kingpin: Life of Crime that was released few months prior.
 Hey, It's That Sound! / int_4bc11202
featureApplicability
1.0
 Hey, It's That Sound! / int_4bc11202
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1.0
 Quake III: Arena (Video Game)
hasFeature
Hey, It's That Sound! / int_4bc11202
 Hey, It's That Sound! / int_4c095a1f
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_4c095a1f
comment
Megatron's fusion cannon's firing sound is the "shrump" sound from various Hanna-Barbera cartoons, typically used when a character falls on something or pops out of a hole.
Also, Laserbeak and the Seekers make the same sounds as TIE Fighters and the Millennium Falcon when flying.
 Hey, It's That Sound! / int_4c095a1f
featureApplicability
1.0
 Hey, It's That Sound! / int_4c095a1f
featureConfidence
1.0
 The Transformers
hasFeature
Hey, It's That Sound! / int_4c095a1f
 Hey, It's That Sound! / int_4ce969a9
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_4ce969a9
comment
Marathon reused several sounds from Pathways into Darkness, such as the splatter of a gibbed enemy, the gun reloading and empty sounds, the first game's Fusion Pistol impact sound (originally used for the petrifying Black Crystal, and itself a pitched-down stock glass-breaking sound), the Skitter/Wasp projectile splat (also heard at slightly higher pitch when decapitating zombies in the first few Resident Evil games) and the item pickup sound. In turn, the original Resident Evil used the Marathon pattern buffer sound for its menu select sound.
 Hey, It's That Sound! / int_4ce969a9
featureApplicability
1.0
 Hey, It's That Sound! / int_4ce969a9
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1.0
 Marathon (Video Game)
hasFeature
Hey, It's That Sound! / int_4ce969a9
 Hey, It's That Sound! / int_54790179
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_54790179
comment
The Family Feud answer reveal sound in Fast Money, first used on the CBS version with Ray Combs (1988-1994), was recycled from another short-lived quiz show called Trivia Trap. Trap also provided what later became the "square reveal" sound on Concentration, the sound for the Star Wheel's descent on the 1990-91 version of Match Game, and the "wrong number" sound for the game Pathfinder on The Price Is Right.
 Hey, It's That Sound! / int_54790179
featureApplicability
1.0
 Hey, It's That Sound! / int_54790179
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1.0
 Family Feud
hasFeature
Hey, It's That Sound! / int_54790179
 Hey, It's That Sound! / int_567ec199
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_567ec199
comment
The current buzzer was taken from Bumper Stumpers.
 Hey, It's That Sound! / int_567ec199
featureApplicability
1.0
 Hey, It's That Sound! / int_567ec199
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1.0
 Bumper Stumpers
hasFeature
Hey, It's That Sound! / int_567ec199
 Hey, It's That Sound! / int_59da62aa
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_59da62aa
comment
The Holorifle in Fallout: New Vegas: Dead Money uses the Turok 2 Plasma Rifle sound.
 Hey, It's That Sound! / int_59da62aa
featureApplicability
1.0
 Hey, It's That Sound! / int_59da62aa
featureConfidence
1.0
 Fallout: New Vegas (Video Game)
hasFeature
Hey, It's That Sound! / int_59da62aa
 Hey, It's That Sound! / int_5c66fff9
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_5c66fff9
comment
Neverwinter Nights 2's soundtrack reuses several songs composed for the original Neverwinter Nights. For example, the background music that plays when you visit the Neverwinter Watch camp at Old Owl Well is spymaster Aarin Gend's theme from the first game.
 Hey, It's That Sound! / int_5c66fff9
featureApplicability
1.0
 Hey, It's That Sound! / int_5c66fff9
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1.0
 Neverwinter Nights 2 (Video Game)
hasFeature
Hey, It's That Sound! / int_5c66fff9
 Hey, It's That Sound! / int_5d951ad3
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_5d951ad3
comment
Mario Golf and Mario Tennis for the Nintendo 64 reuse several sound effects from Super Mario 64, Mario Kart 64, and the original Mario Party.
 Hey, It's That Sound! / int_5d951ad3
featureApplicability
1.0
 Hey, It's That Sound! / int_5d951ad3
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1.0
 Mario Golf (Video Game)
hasFeature
Hey, It's That Sound! / int_5d951ad3
 Hey, It's That Sound! / int_5e91c7b
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_5e91c7b
comment
In Resident Evil 2, the explosion sound from Doom is heard when Mr. X's Tyrant form appears.
 Hey, It's That Sound! / int_5e91c7b
featureApplicability
1.0
 Hey, It's That Sound! / int_5e91c7b
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1.0
 Resident Evil 2 (Video Game)
hasFeature
Hey, It's That Sound! / int_5e91c7b
 Hey, It's That Sound! / int_68b8bdfe
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_68b8bdfe
comment
Several more come from the original X-COM, notably the sounds made by JARVIS within the suit's HUD.
 Hey, It's That Sound! / int_68b8bdfe
featureApplicability
1.0
 Hey, It's That Sound! / int_68b8bdfe
featureConfidence
1.0
 X-COM: UFO Defense (Video Game)
hasFeature
Hey, It's That Sound! / int_68b8bdfe
 Hey, It's That Sound! / int_68ff28c8
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_68ff28c8
comment
In Silent Hill's alternate Antique Shop, and during the battle with Cybil, you can hear the "wind chime" sample used in the Marshalling Yard theme from Resident Evil 2.
 Hey, It's That Sound! / int_68ff28c8
featureApplicability
1.0
 Hey, It's That Sound! / int_68ff28c8
featureConfidence
1.0
 Silent Hill (Video Game)
hasFeature
Hey, It's That Sound! / int_68ff28c8
 Hey, It's That Sound! / int_68ff28cb
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_68ff28cb
comment
In Silent Hill 4, when Henry returns to his apartment from the otherworlds, the sound heard at the beginning of "Sickness Unto Foolish Death" from Silent Hill 3 is played.
 Hey, It's That Sound! / int_68ff28cb
featureApplicability
1.0
 Hey, It's That Sound! / int_68ff28cb
featureConfidence
1.0
 Silent Hill 4 (Video Game)
hasFeature
Hey, It's That Sound! / int_68ff28cb
 Hey, It's That Sound! / int_6e0e351
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_6e0e351
comment
The "ShipExplodes" sound of Escape Velocity can also be heard in the Acorn Archimedes game Axis.
 Hey, It's That Sound! / int_6e0e351
featureApplicability
1.0
 Hey, It's That Sound! / int_6e0e351
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Hey, It's That Sound! / int_6e0e351
 Hey, It's That Sound! / int_7309ea2c
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_7309ea2c
comment
F-Zero GX: The low-energy Critical Annoyance is identical to an alarm sound effect that plays in some levels of Sonic Adventure 2. Makes sense since they were both developed by Sega.
 Hey, It's That Sound! / int_7309ea2c
featureApplicability
1.0
 Hey, It's That Sound! / int_7309ea2c
featureConfidence
1.0
 F-Zero GX (Video Game)
hasFeature
Hey, It's That Sound! / int_7309ea2c
 Hey, It's That Sound! / int_7381ab3c
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_7381ab3c
comment
The Life and Times of Juniper Lee episode "New Trickster in Town" used them on a mock game show started by the episode's villain.
 Hey, It's That Sound! / int_7381ab3c
featureApplicability
1.0
 Hey, It's That Sound! / int_7381ab3c
featureConfidence
1.0
 The Life and Times of Juniper Lee
hasFeature
Hey, It's That Sound! / int_7381ab3c
 Hey, It's That Sound! / int_74f7210c
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_74f7210c
comment
Some also use the secret sound from The Legend of Zelda franchise.
 Hey, It's That Sound! / int_74f7210c
featureApplicability
1.0
 Hey, It's That Sound! / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
Hey, It's That Sound! / int_74f7210c
 Hey, It's That Sound! / int_7529056
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_7529056
comment
Similarly, there is a piece of software used in some modern taxi counters/GPSes that use the sound effect for the save window popping up in Super Mario World.
 Hey, It's That Sound! / int_7529056
featureApplicability
1.0
 Hey, It's That Sound! / int_7529056
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Hey, It's That Sound! / int_7529056
 Hey, It's That Sound! / int_77c95fb8
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_77c95fb8
comment
Young Samson and Goliath
Episode "Nerod". When one of Nerod's gladiatorial robots fires sword blades at Samson the "skeleton beam" sound can be heard.
Episode "From Out of the Deep". When the alien sensor units fire on Samson and Goliath the sound is the "skeleton beam" firing. The sensor units units attached to the feet of the alien ship use the "electronic rattlesnake" warmup noise of the heat ray.
 Hey, It's That Sound! / int_77c95fb8
featureApplicability
1.0
 Hey, It's That Sound! / int_77c95fb8
featureConfidence
1.0
 Young Samson and Goliath
hasFeature
Hey, It's That Sound! / int_77c95fb8
 Hey, It's That Sound! / int_7b039953
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_7b039953
comment
In Avatar, the odd, barking "cough" sound made by the dire-horses is identical to the calling sound the raptors make in the first Jurassic Park film (watch in the kitchen, when the raptor calls for its buddy to look for Tim & Lex). Of course, they should sound the same: both are the cough of a male walrus or elephant seal. Some of the thanator's roars seem to be the same as those of the Tyrannosaurus rex, as well. Both films used the same SFX shop.
 Hey, It's That Sound! / int_7b039953
featureApplicability
1.0
 Hey, It's That Sound! / int_7b039953
featureConfidence
1.0
 Avatar
hasFeature
Hey, It's That Sound! / int_7b039953
 Hey, It's That Sound! / int_7b7f461d
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_7b7f461d
comment
The Super Mario World episode "Mama Luigi" features, of all sounds, the "fart with extra reverb" sound that went memetic in the the late 2010s/early 2020s after Luigi is squished by a Skewer.
 Hey, It's That Sound! / int_7b7f461d
featureApplicability
1.0
 Hey, It's That Sound! / int_7b7f461d
featureConfidence
1.0
 Super Mario World (1991)
hasFeature
Hey, It's That Sound! / int_7b7f461d
 Hey, It's That Sound! / int_7bf97a85
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_7bf97a85
comment
Quintet had a habit of recycling the easily recognized sounds from ActRaiser ever since they created SoulBlazer. ActRaiser itself uses the Level Up sound from the first three Ys games when constructing buildings in Simulation mode. Not surprising since Quintet was founded by former Falcom staff.
 Hey, It's That Sound! / int_7bf97a85
featureApplicability
1.0
 Hey, It's That Sound! / int_7bf97a85
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
Hey, It's That Sound! / int_7bf97a85
 Hey, It's That Sound! / int_7bff7264
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_7bff7264
comment
In Halo Anniversary, the Library's ambient soundtrack (Dewey Decimate) uses some of the squishy organic sounds from Silent Hill 3s Otherworld, as heard here. "Between Beams" (formerly Shadows), another Halo Anniversary track, uses part of the dentist's drill-like squeal (listen closely) from Silent Hill's final boss battle.
 Hey, It's That Sound! / int_7bff7264
featureApplicability
1.0
 Hey, It's That Sound! / int_7bff7264
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Hey, It's That Sound! / int_7bff7264
 Hey, It's That Sound! / int_7ca08eba
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_7ca08eba
comment
Palkia's cries in Pokémon: The Rise of Darkrai are the same ones from Boga, Obi-Wan's varactyl steed, in Revenge of the Sith.
 Hey, It's That Sound! / int_7ca08eba
featureApplicability
1.0
 Hey, It's That Sound! / int_7ca08eba
featureConfidence
1.0
 Pokémon: The Rise of Darkrai
hasFeature
Hey, It's That Sound! / int_7ca08eba
 Hey, It's That Sound! / int_802ca7b
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_802ca7b
comment
GoldenEye (1997):
The "key" sound effect from Quake makes an appearance.
The "ugh" sound when a female character or mook gets hit also appears in the Mission: Impossible N64 game and Perfect Dark.
The "industrial pipe hit" sample heard throughout the soundtrack originates from the film soundtrack.
The alarm sound appears in two different Konami games; Gradius IV, where it is used for the gates in the High Speed Stage, and DanceDanceRevolution, during the song "Dead End''.
 Hey, It's That Sound! / int_802ca7b
featureApplicability
1.0
 Hey, It's That Sound! / int_802ca7b
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
Hey, It's That Sound! / int_802ca7b
 Hey, It's That Sound! / int_81692f99
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_81692f99
comment
The "skeleton beam" sound effect later became the one used on Star Trek (ALL versions) for the Photon Torpedoes. You might hear it on Filmation cartoons as well—this version comes from Star Trek: The Animated Series.
 Hey, It's That Sound! / int_81692f99
featureApplicability
1.0
 Hey, It's That Sound! / int_81692f99
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Hey, It's That Sound! / int_81692f99
 Hey, It's That Sound! / int_83442c39
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_83442c39
comment
The Galaxy Trio episode "Space Fugitives". The Galaxy Trio's ship Condor One and the robot drones sent to capture the Trio use the "skeleton beam" sound when firing their weapons.
 Hey, It's That Sound! / int_83442c39
featureApplicability
1.0
 Hey, It's That Sound! / int_83442c39
featureConfidence
1.0
 The Galaxy Trio
hasFeature
Hey, It's That Sound! / int_83442c39
 Hey, It's That Sound! / int_84bb0f7e
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_84bb0f7e
comment
In Batman: The Movie, when a Mook is launched out over the ocean by a giant spring, the sound effect used was the sound of a Star Trek: The Original Series photon torpedo firing.
 Hey, It's That Sound! / int_84bb0f7e
featureApplicability
1.0
 Hey, It's That Sound! / int_84bb0f7e
featureConfidence
1.0
 Batman: The Movie
hasFeature
Hey, It's That Sound! / int_84bb0f7e
 Hey, It's That Sound! / int_84d455d4
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_84d455d4
comment
The sound crew of The Big O either reproduced or directly spliced the weapon sounds made by the Angels in Neon Genesis Evangelion for the titular Humongous Mecha's beam weapon.
 Hey, It's That Sound! / int_84d455d4
featureApplicability
1.0
 Hey, It's That Sound! / int_84d455d4
featureConfidence
1.0
 The Big O
hasFeature
Hey, It's That Sound! / int_84d455d4
 Hey, It's That Sound! / int_85a5a3b9
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_85a5a3b9
comment
Transformers: Prime makes use of the "zat gun" sound effect from the Stargate-verse several times, with both stasis pods and the Energon Harvester using it.
 Hey, It's That Sound! / int_85a5a3b9
featureApplicability
1.0
 Hey, It's That Sound! / int_85a5a3b9
featureConfidence
1.0
 Transformers: Prime
hasFeature
Hey, It's That Sound! / int_85a5a3b9
 Hey, It's That Sound! / int_85c18772
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_85c18772
comment
In Star Fox Zero, the Mother Strider boss emits the Distress Pulser beep from Fallout 4 when it's about to regenerate its legs.
 Hey, It's That Sound! / int_85c18772
featureApplicability
1.0
 Hey, It's That Sound! / int_85c18772
featureConfidence
1.0
 Star Fox Zero (Video Game)
hasFeature
Hey, It's That Sound! / int_85c18772
 Hey, It's That Sound! / int_86904ab8
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_86904ab8
comment
Among many computer Stock Sound Effects, one of the sounds made by the suit's interface in the 2008 Iron Man is the shot sound from Space Invaders.
Several more come from the original X-COM, notably the sounds made by JARVIS within the suit's HUD.
 Hey, It's That Sound! / int_86904ab8
featureApplicability
1.0
 Hey, It's That Sound! / int_86904ab8
featureConfidence
1.0
 IronMan
hasFeature
Hey, It's That Sound! / int_86904ab8
 Hey, It's That Sound! / int_87056d17
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_87056d17
comment
Sonic's Homing Attack sound in Sonic Adventure and Sonic Adventure 2 is often used in SpongeBob SquarePants to emphasize sudden movement.
 Hey, It's That Sound! / int_87056d17
featureApplicability
1.0
 Hey, It's That Sound! / int_87056d17
featureConfidence
1.0
 Sonic Adventure (Video Game)
hasFeature
Hey, It's That Sound! / int_87056d17
 Hey, It's That Sound! / int_8f32d08e
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_8f32d08e
comment
The Neu Tanz remix of "Molecular Clock" from RayStorm uses the acid bass riff from "Control" by Juno Reactor & Traci Lords(featured on the soundtrack to Mortal Kombat: The Movie).
 Hey, It's That Sound! / int_8f32d08e
featureApplicability
1.0
 Hey, It's That Sound! / int_8f32d08e
featureConfidence
1.0
 RAY Series (Video Game)
hasFeature
Hey, It's That Sound! / int_8f32d08e
 Hey, It's That Sound! / int_8f8df73b
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_8f8df73b
comment
At several points in the original Lion King, most noticeably when Mufasa scares off the Hyenas and during the final battle, clips of the MGM lion’s roar can be heard.
 Hey, It's That Sound! / int_8f8df73b
featureApplicability
1.0
 Hey, It's That Sound! / int_8f8df73b
featureConfidence
1.0
 The Lion King (1994)
hasFeature
Hey, It's That Sound! / int_8f8df73b
 Hey, It's That Sound! / int_9994a14f
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_9994a14f
comment
The "Charging Complete" sound in WALL•E is the same sound used in older Macintosh computers.
 Hey, It's That Sound! / int_9994a14f
featureApplicability
1.0
 Hey, It's That Sound! / int_9994a14f
featureConfidence
1.0
 WALL•E
hasFeature
Hey, It's That Sound! / int_9994a14f
 Hey, It's That Sound! / int_9a7088bc
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_9a7088bc
comment
Many of the sound effects (bridge background sounds, phasers, photon torpedoes, etc.) from Star Trek: The Original Series were used repeatedly in US animated TV series throughout the 1970s and 1980s, especially in action-oriented or adventure series. The practice vanished once Star Trek: The Next Generation debuted, and Paramount quickly clamped down on their intellectual property (including their sound effects library).
 Hey, It's That Sound! / int_9a7088bc
featureApplicability
1.0
 Hey, It's That Sound! / int_9a7088bc
featureConfidence
1.0
 Star Trek: The Original Series
hasFeature
Hey, It's That Sound! / int_9a7088bc
 Hey, It's That Sound! / int_9a8bf274
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_9a8bf274
comment
A lot of sound effects from Command & Conquer: Red Alert 2 end up being reused in Generals.
 Hey, It's That Sound! / int_9a8bf274
featureApplicability
1.0
 Hey, It's That Sound! / int_9a8bf274
featureConfidence
1.0
 Command & Conquer (Video Game)
hasFeature
Hey, It's That Sound! / int_9a8bf274
 Hey, It's That Sound! / int_9be94553
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_9be94553
comment
The Herculoids. Energy weapons sometimes used the sounds of the Martian heat ray and skeleton beam firing.
 Hey, It's That Sound! / int_9be94553
featureApplicability
1.0
 Hey, It's That Sound! / int_9be94553
featureConfidence
1.0
 The Herculoids
hasFeature
Hey, It's That Sound! / int_9be94553
 Hey, It's That Sound! / int_9c8609bd
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_9c8609bd
comment
The intro of "Another Holiday", a German summer hit by "The Other Ones", is a sound of Frogger, specifically the frog jumping on his mate.
 Hey, It's That Sound! / int_9c8609bd
featureApplicability
1.0
 Hey, It's That Sound! / int_9c8609bd
featureConfidence
1.0
 Frogger (Video Game)
hasFeature
Hey, It's That Sound! / int_9c8609bd
 Hey, It's That Sound! / int_9f89a5f0
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_9f89a5f0
comment
Game Freak reused some sound effects from Pokémon in Drill Dozer.
Hooktail's roar as it's flying overhead in Chapter 1 of Paper Mario: The Thousand-Year Door is very similar to Rayquaza's ID cry from the third generation Pokémon games.
 Hey, It's That Sound! / int_9f89a5f0
featureApplicability
1.0
 Hey, It's That Sound! / int_9f89a5f0
featureConfidence
1.0
 Pokémon (Franchise)
hasFeature
Hey, It's That Sound! / int_9f89a5f0
 Hey, It's That Sound! / int_a183d57f
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_a183d57f
comment
Futurama also frequently uses Star Trek: The Original Series sound effects, such as the opening doors and tricorder sounds. However, unlike the animated series of the 1970s and 1980s, Futurama does so with full knowledge that the audience recognizes the sounds.
 Hey, It's That Sound! / int_a183d57f
featureApplicability
1.0
 Hey, It's That Sound! / int_a183d57f
featureConfidence
1.0
 Futurama
hasFeature
Hey, It's That Sound! / int_a183d57f
 Hey, It's That Sound! / int_a2dee471
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_a2dee471
comment
Quite a few sounds from The Legend of Zelda: The Wind Waker are reused in The Legend of Zelda: Twilight Princess, The Legend of Zelda: Skyward Sword, and even Super Mario Galaxy. The Wind Waker, in particular, uses a very famous "fire" stock sound found in movies, TV shows, and other video games.
 Hey, It's That Sound! / int_a2dee471
featureApplicability
1.0
 Hey, It's That Sound! / int_a2dee471
featureConfidence
1.0
 The Legend of Zelda: The Wind Waker (Video Game)
hasFeature
Hey, It's That Sound! / int_a2dee471
 Hey, It's That Sound! / int_a485ad0f
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_a485ad0f
comment
As mentioned on the The Angry Video Game Nerd: A Christmas Carol special, the NES Home Alone 2 game recycled quite a few sounds from The Simpsons: Bart vs. the Space Mutants. These were both developed by Imagineering (not to be confused with the Imagineers), but they do not share the publishers.
 Hey, It's That Sound! / int_a485ad0f
featureApplicability
1.0
 Hey, It's That Sound! / int_a485ad0f
featureConfidence
1.0
 The Angry Video Game Nerd (Web Video)
hasFeature
Hey, It's That Sound! / int_a485ad0f
 Hey, It's That Sound! / int_a698aa86
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_a698aa86
comment
The iconic sound of a proton pack being turned on has been used on Phineas and Ferb a lot.
 Hey, It's That Sound! / int_a698aa86
featureApplicability
1.0
 Hey, It's That Sound! / int_a698aa86
featureConfidence
1.0
 Ghostbusters (Franchise)
hasFeature
Hey, It's That Sound! / int_a698aa86
 Hey, It's That Sound! / int_aaa83758
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_aaa83758
comment
Xatrix (now known as Gray Matter Interactive at this point) reused few sounds from Kingpin: Life of Crime for Return to Castle Wolfenstein.
 Hey, It's That Sound! / int_aaa83758
featureApplicability
1.0
 Hey, It's That Sound! / int_aaa83758
featureConfidence
1.0
 Return to Castle Wolfenstein (Video Game)
hasFeature
Hey, It's That Sound! / int_aaa83758
 Hey, It's That Sound! / int_ae050a9f
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_ae050a9f
comment
The infamous "Muslim chanting" from The Legend of Zelda: Ocarina of Time's original Fire Temple music, which was removed in later versions of the game, is actually a fairly common stock sample that's been in a heap of game music. You can hear it in Cruis N the World 's Egypt theme, Parasite Eve 2's "Ark," and "Love/Hate Chant" from Kakuto Chojin. Things really came full circle with that last example, where the chants once again proved controversial - the game was removed from shelves just for their inclusion! The Temple Hideout DLC stage for Street Fighter V also ended up being temporarily recalled due to its music's use of the sample.
 Hey, It's That Sound! / int_ae050a9f
featureApplicability
1.0
 Hey, It's That Sound! / int_ae050a9f
featureConfidence
1.0
 The Legend of Zelda: Ocarina of Time / Videogame
hasFeature
Hey, It's That Sound! / int_ae050a9f
 Hey, It's That Sound! / int_b0b22636
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_b0b22636
comment
Wheel of Fortune has three examples:
For many years, they had a line of categories with trivia questions attached (for instance, "Who Said It?" — the puzzle answer would be a famous quotation, and the contestant could receive a bonus for identifying the person associated with the quote). Such categories were identified by a special chime previously used on the Wink Martindale version of High Rollers whenever someone rolled doubles.
The first Bonus Round timer was recycled from Give-n-Take, a short-lived show created by Bill Carruthers of Press Your Luck fame for CBS.
The current buzzer was taken from Bumper Stumpers.
 Hey, It's That Sound! / int_b0b22636
featureApplicability
1.0
 Hey, It's That Sound! / int_b0b22636
featureConfidence
1.0
 Wheel of Fortune
hasFeature
Hey, It's That Sound! / int_b0b22636
 Hey, It's That Sound! / int_b18ca9e5
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_b18ca9e5
comment
Speaking of Scrabble, Beakman's World came to like using the sound effects from that show; at least one of their crew members had been a contestant on the show. (Ironically, the show was produced, like Wheel and Jeopardy!, by what's currently Sony Pictures Television.)
 Hey, It's That Sound! / int_b18ca9e5
featureApplicability
1.0
 Hey, It's That Sound! / int_b18ca9e5
featureConfidence
1.0
 Beakman's World
hasFeature
Hey, It's That Sound! / int_b18ca9e5
 Hey, It's That Sound! / int_b2b67330
type
Hey, It's That Sound!
 Hey, It's That Sound! / int_b2b67330
comment
The 1953 The War of the Worlds film, with the heat ray and skeleton beam weapons of the Martian war machines.
The Herculoids. Energy weapons sometimes used the sounds of the Martian heat ray and skeleton beam firing.
Birdman (1967) episode "Murro the Marauder". When Birdman and his shadow double fire energy blasts at each other the sound effect is the skeleton beam firing.
The Galaxy Trio episode "Space Fugitives". The Galaxy Trio's ship Condor One and the robot drones sent to capture the Trio use the "skeleton beam" sound when firing their weapons.
Young Samson and Goliath
Episode "Nerod". When one of Nerod's gladiatorial robots fires sword blades at Samson the "skeleton beam" sound can be heard.
Episode "From Out of the Deep". When the alien sensor units fire on Samson and Goliath the sound is the "skeleton beam" firing. The sensor units units attached to the feet of the alien ship use the "electronic rattlesnake" warmup noise of the heat ray.
The Scooby-Doo, Where Are You! episode "Spooky Space Kook". The flying UFO used the "electronic rattlesnake" noise from the heat ray warming up.
The Outer Limits TOS episode "The Children of Spider County". When the adult alien's eyes glowed and disintegrated their target, the sound effect used was the heat ray firing.
The "skeleton beam" sound effect later became the one used on Star Trek (ALL versions) for the Photon Torpedoes. You might hear it on Filmation cartoons as well—this version comes from Star Trek: The Animated Series.
In the 2009 Astro Boy, the big robot at the beginning makes the Fighting-Machine's "ping-ing-ing-ing..." sound.
The Filmation The New Adventures of Superman episode "The Pernicious Parasite". When the Parasite drained power from a person, the sound effect was the Martian heat ray firing.
 Hey, It's That Sound! / int_b2b67330
featureApplicability
1.0
 Hey, It's That Sound! / int_b2b67330
featureConfidence
1.0
 The War of the Worlds (1953)
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Hey, It's That Sound! / int_b2b67330
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The roars of many Ultra Series monsters are borrowed or modified from those from Toho's kaiju movies, up to and including that of Godzilla himself. Franchise creator Eiji Tsubaraya produced the special effects for the original film, so this makes sense.
In Ultraman and Ultraseven, the Science Patrol and Ultra Garrison's telephone uses King Ghidorah's cackling!
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In the Transformers Film Series, the sound of Optimus Prime’s ion blaster is taken from The Terminator.
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There's a certain type of electronic cash register that makes the ring pick-up sound effect from the Sonic the Hedgehog series when it opens. Listen for it next time you're at a gas station or convenience store.
Some also use the secret sound from The Legend of Zelda franchise.
Similarly, there is a piece of software used in some modern taxi counters/GPSes that use the sound effect for the save window popping up in Super Mario World.
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For many years, they had a line of categories with trivia questions attached (for instance, "Who Said It?" — the puzzle answer would be a famous quotation, and the contestant could receive a bonus for identifying the person associated with the quote). Such categories were identified by a special chime previously used on the Wink Martindale version of High Rollers whenever someone rolled doubles.
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Hey, It's That Sound!
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Quite a few sound effects were re-used from the little-known 1976 quizzer Double Dare (not to be confused with the kids' show), mainly the buzzers and bells from other CBS game shows, the Bonus Round slot-machine lever sound from The Joker's Wild (a CBS show but not a Goodson-Todman one), and even a truncated version of the infamous Losing Horns from The Price Is Right for Bonus Round losses. Said losing horns also appeared in truncated form on Card Sharks, the first version of which also recycled the theme from Double Dare.
 Hey, It's That Sound! / int_b9c76a4f
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Hey, It's That Sound!
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Chrono Trigger reuses a good number of sound effects from Final Fantasy VI, from the same developers.
The anime opening in the PlayStation and DS rereleases use stock sound effects from Dragon Ball.
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Hey, It's That Sound!
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The sounds that llamas use in Minecraft are actually taken from Walking with Dinosaurs.
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Hey, It's That Sound!
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Perfect Dark uses the same alarm sound as the Licensed Game of Tomorrow Never Dies, as do Half-Life 2: Episode 2, and Call of Duty: Modern Warfare 2 in slightly sped-up form during a Tactical Nuke countdown.
 Hey, It's That Sound! / int_c3e7ab30
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The transporter sound effect was based on part of the "Tardis taking off" sound effect in Doctor Who.
 Hey, It's That Sound! / int_c43df4d8
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In Creed III and Haunted Mansion, the "Opening" ringtone is used.
 Hey, It's That Sound! / int_caaccb8e
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In Ultraman and Ultraseven, the Science Patrol and Ultra Garrison's telephone uses King Ghidorah's cackling!
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1.0
 Hey, It's That Sound! / int_cd8e6855
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 Ultraman
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The anime opening in the PlayStation and DS rereleases use stock sound effects from Dragon Ball.
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Hey, It's That Sound!
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Birdman (1967) episode "Murro the Marauder". When Birdman and his shadow double fire energy blasts at each other the sound effect is the skeleton beam firing.
 Hey, It's That Sound! / int_cea2cefe
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Several recurring sound effects from Pleasant Goat and Big Big Wolf are also used in Happy Heroes from the same director.
 Hey, It's That Sound! / int_d22a9a66
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Hey, It's That Sound!
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The Scooby-Doo, Where Are You! episode "Spooky Space Kook". The flying UFO used the "electronic rattlesnake" noise from the heat ray warming up.
 Hey, It's That Sound! / int_d3ff6961
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 Scooby-Doo, Where Are You!
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Hey, It's That Sound!
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Dota 2 uses several sound effects from Valve's entire library of games. Sniper's ultimate, for example, sounds like the AWP from Counter-Strike.
 Hey, It's That Sound! / int_d4e486c7
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Hey, It's That Sound!
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The whispering ambient sounds in the first Quake's hub level later appeared in parts of Twisted Metal: Black.
A sound from Twisted Metal: Black's Freeway ambience music (about 0:52) was later used for the Prophet holograms in Halo 2. The Freeway ambient track also has the "jet engine winding down" sound used in the Future Sound of London song "Vertical Pig".
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The Little Busters! visual novel uses several menu selection sounds from Clannad, both by the company Key. They even reuse Yoshino Yuusuke's voice actor as Natsume Kyousuke.
 Hey, It's That Sound! / int_d67b8fb8
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Hey, It's That Sound!
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The South Park episode "Child Abduction Is Not Funny", in which the City Wok owner builds a wall around South Park, uses sounds from Age of Empires II when said wall gets attacked.
In numerous other episodes, scenes depicting sinister activities, such as a PETA facility, are accompanied by a jingle from Heroes of Might and Magic 3.
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Hey, It's That Sound!
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Hooktail's roar as it's flying overhead in Chapter 1 of Paper Mario: The Thousand-Year Door is very similar to Rayquaza's ID cry from the third generation Pokémon games.
 Hey, It's That Sound! / int_da02c1ef
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Hey, It's That Sound!
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Act of War uses the same missile-firing sound for its planes as Top Gun.
 Hey, It's That Sound! / int_da8d3132
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The menu select sounds from Action 52 were reused in many pirated multicarts and plug-n-play NES clones, such as the Power Player Super Joy.
 Hey, It's That Sound! / int_dbfffc66
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1.0
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In the El Tigre episode "Oso Sole Mio" when Frida dresses up as a bee to distract the bears, one of the bears makes a sound that will be very familiar to anyone who's watched Harvey Birdman, Attorney at Law.
 Hey, It's That Sound! / int_e033aa72
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In K-On!, a piece of background music first heard at the end of the first episode uses the same synth pan pipe sample heard in several musical themes from Super Mario RPG.
 Hey, It's That Sound! / int_e485375e
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F.E.A.R.'s Type 7 Particle Weapon uses the TIE Fighter laser sound from the Star Wars films.
 Hey, It's That Sound! / int_e5d617a3
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One level from Duke Nukem II used the theme song from Desert Strike.
 Hey, It's That Sound! / int_f59e632e
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The short 3D animated movie Indigen makes use sounds from many games, notably Quake II, Return to Castle Wolfenstein, StarCraft and Counter-Strike.
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Treasure Planet: Battle at Procyon: The sound effect for the Harpoon Gun firing is identical to the firing sound of the Ghost's rifle in the original Starcraft.
 Hey, It's That Sound! / int_f6cd341d
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Hey, It's That Sound!
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The Crystal Crawlers in Hollow Knight uses the same crawling sound as the Gold Skultullas in The Legend of Zelda: Ocarina of Time.
 Hey, It's That Sound! / int_f97683ef
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The zombies in Left 4 Dead will sometimes scream with the shriek of the Curiosity Core. (The final core's vocal work was actually voiced during recording sessions for Left 4 Dead - by Mike Patton.)
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Hey, It's That Sound!
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Super Smash Bros. has its Home-Run Bat (and a couple other attacks) use the iconic sound effect for the most hard hitting blows from several action Anime, most notably Dragon Ball Z. Fittingly, both are likely to result in A Twinkle in the Sky.
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The following is a list of statements referring to the current page from other pages.

 Hey, It's That Sound!
processingCategory2
Sound FX Tropes
 Hey, It's That Sound!
processingCategory2
Trivia
 TheDPad
seeAlso
Hey, It's That Sound!
 Double Homework (Visual Novel) / int_73b36497
type
Hey, It's That Sound!
 Policenauts (Visual Novel) / int_73b36497
type
Hey, It's That Sound!