...it's like TV Tropes, but LINKED DATA!
Hey, It's That Sound!
- 605 statements
- 114 feature instances
- 5 referencing feature instances
Hey, It's That Sound! | type |
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Hey, It's That Sound! | label |
Hey, It's That Sound! | |
Hey, It's That Sound! | page |
HeyItsThatSound | |
Hey, It's That Sound! | comment |
Particular original works' sounds reappearing in something else, often due to being made by the same people. (Parodies, like the lightsaber activation sound being used for a pencil, don't count.) Not to be confused with Stock Sound Effects. If several other works use it to the point where it's only loosely identified with its original source (e.g., those of the Atari Pac-Man or the Godzilla Roar), it becomes a Stock Sound Effect. See also Doom Doors. |
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Hey, It's That Sound! | fetched |
2024-05-16T03:46:47Z | |
Hey, It's That Sound! | parsed |
2024-05-16T03:46:47Z | |
Hey, It's That Sound! | processingComment |
Dropped link to AnimalWrongsGroup: Not an Item - FEATURE | |
Hey, It's That Sound! | processingComment |
Dropped link to Ash: Not an Item - IGNORE | |
Hey, It's That Sound! | processingComment |
Dropped link to BadassFingersnap: Not an Item - FEATURE | |
Hey, It's That Sound! | processingComment |
Dropped link to BlackSpeech: Not an Item - FEATURE | |
Hey, It's That Sound! | processingComment |
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Hey, It's That Sound! | processingComment |
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Hey, It's That Sound! | processingComment |
Dropped link to DeathRay: Not an Item - FEATURE | |
Hey, It's That Sound! | processingComment |
Dropped link to EveryoneOwnsAMac: Not an Item - FEATURE | |
Hey, It's That Sound! | processingComment |
Dropped link to FinalBoss: Not an Item - FEATURE | |
Hey, It's That Sound! | processingComment |
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Hey, It's That Sound! | processingComment |
Dropped link to IncorrectAnimalNoise: Not an Item - FEATURE | |
Hey, It's That Sound! | processingComment |
Dropped link to LittleGreenMen: Not an Item - FEATURE | |
Hey, It's That Sound! | processingComment |
Dropped link to LockAndKeyPuzzle: Not an Item - FEATURE | |
Hey, It's That Sound! | processingComment |
Dropped link to Mook: Not an Item - UNKNOWN | |
Hey, It's That Sound! | processingComment |
Dropped link to PoweredArmor: Not an Item - FEATURE | |
Hey, It's That Sound! | processingComment |
Dropped link to SinisterScrapingSound: Not an Item - FEATURE | |
Hey, It's That Sound! | processingComment |
Dropped link to StarWars: Not an Item - CAT | |
Hey, It's That Sound! | processingComment |
Dropped link to StockSoundEffect: Not an Item - FEATURE | |
Hey, It's That Sound! | processingComment |
Dropped link to SuperPassword: Not an Item - UNKNOWN | |
Hey, It's That Sound! | processingComment |
Dropped link to Taps: Not an Item - FEATURE | |
Hey, It's That Sound! | processingComment |
Dropped link to TwistedMetalBlack: Not an Item - UNKNOWN | |
Hey, It's That Sound! | processingComment |
Dropped link to VaderBreath: Not an Item - FEATURE | |
Hey, It's That Sound! | processingComment |
Dropped link to VoiceGrunting: Not an Item - FEATURE | |
Hey, It's That Sound! | processingComment |
Dropped link to WarcraftIII: Not an Item - UNKNOWN | |
Hey, It's That Sound! | processingUnknown |
Mook | |
Hey, It's That Sound! | processingUnknown |
SuperPassword | |
Hey, It's That Sound! | processingUnknown |
TwistedMetalBlack | |
Hey, It's That Sound! | processingUnknown |
WarcraftIII | |
Hey, It's That Sound! | isPartOf |
DBTropes | |
Hey, It's That Sound! / int_11ad35ca | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_11ad35ca | comment |
Some sounds from Hydorah by indie developer Locomalito were reused in his following project Maldita Castilla. | |
Hey, It's That Sound! / int_11ad35ca | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_11ad35ca | featureConfidence |
1.0 | |
Hydorah (Video Game) | hasFeature |
Hey, It's That Sound! / int_11ad35ca | |
Hey, It's That Sound! / int_142d9a49 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_142d9a49 | comment |
Game show creator Bob Stewart was fond of this too. The famous "cuckoo" for an illegal clue on the Pyramid franchise also appeared on two of Stewart's other shows: Chain Reaction (even on the GSN revival, in which the now-retired Stewart had no involvement!) and Go. The latter also recycled the Pyramid signature "plonk-plonk" timer sound. | |
Hey, It's That Sound! / int_142d9a49 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_142d9a49 | featureConfidence |
1.0 | |
Pyramid | hasFeature |
Hey, It's That Sound! / int_142d9a49 | |
Hey, It's That Sound! / int_1510822e | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_1510822e | comment |
The "industrial pipe hit" sample heard throughout the soundtrack originates from the film soundtrack. | |
Hey, It's That Sound! / int_1510822e | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_1510822e | featureConfidence |
1.0 | |
GoldenEye | hasFeature |
Hey, It's That Sound! / int_1510822e | |
Hey, It's That Sound! / int_18fd74a7 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_18fd74a7 | comment |
Super Mario Land and the Game Boy version of Tetris share the pause sound effect. It probably helps that they were both made by Nintendo and were launch titles for the Game Boy. | |
Hey, It's That Sound! / int_18fd74a7 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_18fd74a7 | featureConfidence |
1.0 | |
Super Mario Land (Video Game) | hasFeature |
Hey, It's That Sound! / int_18fd74a7 | |
Hey, It's That Sound! / int_1a1fe2a8 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_1a1fe2a8 | comment |
The waterphone sample in the BGM for the Banquet Hall level in Die Hard Trilogy 2: Viva Las Vegas is also used in Silent Hill 3, and other horror media. The ambient synth sound in the Bunker and Biolab levels of the former game is also re-used alot, such as in the guest house basement in the Resident Evil remake. The Vader Breath sample used in the DHT 2 music track "Kill Reese" appears at a lower pitch in "Ominous Hallway" from Silent Hill 2. In Silent Hill 4, when Henry returns to his apartment from the otherworlds, the sound heard at the beginning of "Sickness Unto Foolish Death" from Silent Hill 3 is played. |
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Hey, It's That Sound! / int_1a1fe2a8 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_1a1fe2a8 | featureConfidence |
1.0 | |
Die Hard (Franchise) | hasFeature |
Hey, It's That Sound! / int_1a1fe2a8 | |
Hey, It's That Sound! / int_1acf3832 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_1acf3832 | comment |
The first No One Lives Forever reused the "objective-updated jingle" from Shogo: Mobile Armor Division, Monolith's previous title. In turn, sometimes Shogo uses as enemy mooks' chatter the Black Speech of the cultists from Blood (1997). NOLF later had one of its unique sound effects recycled: the sound that plays when a level finishes loading, which was reused for the same purpose in the original First Encounter Assault Recon. |
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Hey, It's That Sound! / int_1acf3832 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_1acf3832 | featureConfidence |
1.0 | |
No One Lives Forever (Video Game) | hasFeature |
Hey, It's That Sound! / int_1acf3832 | |
Hey, It's That Sound! / int_1b56abaa | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_1b56abaa | comment |
Champions Online: By virtue of a shared developer, the game shares many sounds with City of Heroes, albeit for different things (the COH teleport sound is reused for health pickups in CO). The police drones scattered about the city have a scanner chatter loop that has shown up in shows like Batman the Animated series as background chatter. The devs confirmed that the loop is a stock sound effect - and once you hear it, you'll ALWAYS notice it from then on. . . . |
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Hey, It's That Sound! / int_1b56abaa | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_1b56abaa | featureConfidence |
1.0 | |
Champions Online (Video Game) | hasFeature |
Hey, It's That Sound! / int_1b56abaa | |
Hey, It's That Sound! / int_1bbccd89 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_1bbccd89 | comment |
In Pathways into Darkness the Skitters' death sound is the Spider Mastermind's roar, trimmed down and at a slightly lower pitch. Said roar is also uttered by the Gyarados in Pokémon Snap. | |
Hey, It's That Sound! / int_1bbccd89 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_1bbccd89 | featureConfidence |
1.0 | |
Pathways into Darkness (Video Game) | hasFeature |
Hey, It's That Sound! / int_1bbccd89 | |
Hey, It's That Sound! / int_1d5b04df | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_1d5b04df | comment |
They were heard on the 1989 April Fools' episode of Scrabble, which hosted by Chuck Woolery, who had previously hosted Wheel. | |
Hey, It's That Sound! / int_1d5b04df | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_1d5b04df | featureConfidence |
1.0 | |
Scrabble | hasFeature |
Hey, It's That Sound! / int_1d5b04df | |
Hey, It's That Sound! / int_21e43f3a | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_21e43f3a | comment |
Where In The World Is Carmen Sandiego's first season borrowed many sound effects from Double Dare (1986), which host Greg Lee had worked on. | |
Hey, It's That Sound! / int_21e43f3a | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_21e43f3a | featureConfidence |
1.0 | |
Where in the World Is Carmen Sandiego? | hasFeature |
Hey, It's That Sound! / int_21e43f3a | |
Hey, It's That Sound! / int_26541dd6 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_26541dd6 | comment |
In Ex Machina, the sound made when the key-card activates a door to open is the 'Tejat' sound from the Android Operating System. | |
Hey, It's That Sound! / int_26541dd6 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_26541dd6 | featureConfidence |
1.0 | |
Ex Machina | hasFeature |
Hey, It's That Sound! / int_26541dd6 | |
Hey, It's That Sound! / int_28b53408 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_28b53408 | comment |
NOLF later had one of its unique sound effects recycled: the sound that plays when a level finishes loading, which was reused for the same purpose in the original First Encounter Assault Recon. | |
Hey, It's That Sound! / int_28b53408 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_28b53408 | featureConfidence |
1.0 | |
First Encounter Assault Recon (Video Game) | hasFeature |
Hey, It's That Sound! / int_28b53408 | |
Hey, It's That Sound! / int_2a77a546 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_2a77a546 | comment |
Inside Out uses the "Popcorn" alert notification for the imaginary boyfriend. | |
Hey, It's That Sound! / int_2a77a546 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_2a77a546 | featureConfidence |
1.0 | |
Inside Out | hasFeature |
Hey, It's That Sound! / int_2a77a546 | |
Hey, It's That Sound! / int_2a893b9b | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_2a893b9b | comment |
Counter-Strike: Global Offensive inherited many sound effects and bites from its older iterations, such as the weapon pick up sound, mostly because long-time players have grown to expect the same sound effects regardless of game version. | |
Hey, It's That Sound! / int_2a893b9b | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_2a893b9b | featureConfidence |
1.0 | |
Counter-Strike (Video Game) | hasFeature |
Hey, It's That Sound! / int_2a893b9b | |
Hey, It's That Sound! / int_2e1df124 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_2e1df124 | comment |
Wreck-It Ralph uses so many classic video game sound effects, some of which are considered Stock Sound Effects, the movie itself becomes a quiz to see who can recognize all of them. | |
Hey, It's That Sound! / int_2e1df124 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_2e1df124 | featureConfidence |
1.0 | |
Wreck-It Ralph | hasFeature |
Hey, It's That Sound! / int_2e1df124 | |
Hey, It's That Sound! / int_2ed528c5 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_2ed528c5 | comment |
Haloid. When Samus Aran moves her energy sword it makes the sound used by a lightsaber in the Star Wars movies. | |
Hey, It's That Sound! / int_2ed528c5 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_2ed528c5 | featureConfidence |
1.0 | |
Haloid (Web Animation) | hasFeature |
Hey, It's That Sound! / int_2ed528c5 | |
Hey, It's That Sound! / int_302566f9 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_302566f9 | comment |
In the 2009 Astro Boy, the big robot at the beginning makes the Fighting-Machine's "ping-ing-ing-ing..." sound. | |
Hey, It's That Sound! / int_302566f9 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_302566f9 | featureConfidence |
1.0 | |
Astro Boy | hasFeature |
Hey, It's That Sound! / int_302566f9 | |
Hey, It's That Sound! / int_30a5ebfd | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_30a5ebfd | comment |
From the anime adaptation of Naruto, Ino's Body Switch Technique makes the same sound as Chise's transformations from Saikano, the same sound also appears in AKIRA as the sound of a hovercraft's searchlight, | |
Hey, It's That Sound! / int_30a5ebfd | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_30a5ebfd | featureConfidence |
1.0 | |
Naruto (Manga) | hasFeature |
Hey, It's That Sound! / int_30a5ebfd | |
Hey, It's That Sound! / int_31a48e8e | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_31a48e8e | comment |
The Outer Limits TOS episode "The Children of Spider County". When the adult alien's eyes glowed and disintegrated their target, the sound effect used was the heat ray firing. | |
Hey, It's That Sound! / int_31a48e8e | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_31a48e8e | featureConfidence |
1.0 | |
The Outer Limits (1963) | hasFeature |
Hey, It's That Sound! / int_31a48e8e | |
Hey, It's That Sound! / int_33d31677 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_33d31677 | comment |
In Dune: Part Two, the fully black clad handlers of the Harkonnen arena who are there to make sure Feyd-Rautha's life is not threatened during his birthday gladiator game emit the same sounds as the Clickers from The Last of Us. | |
Hey, It's That Sound! / int_33d31677 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_33d31677 | featureConfidence |
1.0 | |
Dune: Part Two | hasFeature |
Hey, It's That Sound! / int_33d31677 | |
Hey, It's That Sound! / int_33dd1d8f | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_33dd1d8f | comment |
Many video game mods will use sound assets from their base games, since it's one less asset to remake and the player's already familiar with what the sound signifies. Examples are the HEV suit's health and ammo refill noises, which appear in all games based on Half-Life and Half-Life 2, including Team Fortress 2. | |
Hey, It's That Sound! / int_33dd1d8f | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_33dd1d8f | featureConfidence |
1.0 | |
Half-Life (Video Game) | hasFeature |
Hey, It's That Sound! / int_33dd1d8f | |
Hey, It's That Sound! / int_36395288 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_36395288 | comment |
The Kirby series frequently uses the Fairlight CMI's "ARR1" sample in its soundtracks, to a downright memetic degree among fans. The sample was previously a staple of popular music in the '80s, being audible in songs such as "Shout" by Tears for Fears, "Moments in Love" by Art of Noise, "Zoolook" by Jean-Michel Jarre, "Domino" by Genesis, and "The Family and the Fishing Net" & "Lay Your Hands On Me" by Peter Gabriel (among many, many others). | |
Hey, It's That Sound! / int_36395288 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_36395288 | featureConfidence |
1.0 | |
Kirby (Franchise) | hasFeature |
Hey, It's That Sound! / int_36395288 | |
Hey, It's That Sound! / int_3caeeb6f | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_3caeeb6f | comment |
The sound when you build a prison in SimCity 2000, and the build sound in SimTower, are the same as the door closing sound in Wolfenstein 3-D. | |
Hey, It's That Sound! / int_3caeeb6f | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_3caeeb6f | featureConfidence |
1.0 | |
SimCity (Video Game) | hasFeature |
Hey, It's That Sound! / int_3caeeb6f | |
Hey, It's That Sound! / int_3d9ea851 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_3d9ea851 | comment |
Discussed in-universe in Pokémon Strangled Red. In the eponymous hacked game, the Lavender Town theme plays almost nonstop after Miki dies. | |
Hey, It's That Sound! / int_3d9ea851 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_3d9ea851 | featureConfidence |
1.0 | |
Pokémon Strangled Red (Fanfic) | hasFeature |
Hey, It's That Sound! / int_3d9ea851 | |
Hey, It's That Sound! / int_3e5c6c5a | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_3e5c6c5a | comment |
You can also hear one of the teleporter sounds in Super Mario 64. They are used for magical sound effects in various media. | |
Hey, It's That Sound! / int_3e5c6c5a | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_3e5c6c5a | featureConfidence |
1.0 | |
Super Mario 64 (Video Game) | hasFeature |
Hey, It's That Sound! / int_3e5c6c5a | |
Hey, It's That Sound! / int_40a6aace | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_40a6aace | comment |
The Pronghead in Alien Planet makes the same sound as an Insane Cancer from Silent Hill 3, which is actually a stock tiger snarl/growl. | |
Hey, It's That Sound! / int_40a6aace | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_40a6aace | featureConfidence |
1.0 | |
Expedition | hasFeature |
Hey, It's That Sound! / int_40a6aace | |
Hey, It's That Sound! / int_44ebe34f | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_44ebe34f | comment |
In Haven (2020), the groan when a Toriko is defeated is one of the zombie death sounds from Doom. | |
Hey, It's That Sound! / int_44ebe34f | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_44ebe34f | featureConfidence |
1.0 | |
Haven (2020) (Video Game) | hasFeature |
Hey, It's That Sound! / int_44ebe34f | |
Hey, It's That Sound! / int_4767f599 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_4767f599 | comment |
The pause and enemy scream sound effects in Wario Land: Super Mario Land 3 originally appeared in Metroid II: Return of Samus. | |
Hey, It's That Sound! / int_4767f599 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_4767f599 | featureConfidence |
1.0 | |
Wario Land: Super Mario Land 3 (Video Game) | hasFeature |
Hey, It's That Sound! / int_4767f599 | |
Hey, It's That Sound! / int_4a231286 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_4a231286 | comment |
The Disney short Get a Horse! and the Pixar film Soul use the Marimba ringtone. | |
Hey, It's That Sound! / int_4a231286 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_4a231286 | featureConfidence |
1.0 | |
Get a Horse! | hasFeature |
Hey, It's That Sound! / int_4a231286 | |
Hey, It's That Sound! / int_4bc11202 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_4bc11202 | comment |
Quake III: Arena's distinct rocket launcher sound could be kinda previously heard on Kingpin: Life of Crime that was released few months prior. | |
Hey, It's That Sound! / int_4bc11202 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_4bc11202 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Hey, It's That Sound! / int_4bc11202 | |
Hey, It's That Sound! / int_4c095a1f | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_4c095a1f | comment |
Megatron's fusion cannon's firing sound is the "shrump" sound from various Hanna-Barbera cartoons, typically used when a character falls on something or pops out of a hole. Also, Laserbeak and the Seekers make the same sounds as TIE Fighters and the Millennium Falcon when flying. | |
Hey, It's That Sound! / int_4c095a1f | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_4c095a1f | featureConfidence |
1.0 | |
The Transformers | hasFeature |
Hey, It's That Sound! / int_4c095a1f | |
Hey, It's That Sound! / int_4ce969a9 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_4ce969a9 | comment |
Marathon reused several sounds from Pathways into Darkness, such as the splatter of a gibbed enemy, the gun reloading and empty sounds, the first game's Fusion Pistol impact sound (originally used for the petrifying Black Crystal, and itself a pitched-down stock glass-breaking sound), the Skitter/Wasp projectile splat (also heard at slightly higher pitch when decapitating zombies in the first few Resident Evil games) and the item pickup sound. In turn, the original Resident Evil used the Marathon pattern buffer sound for its menu select sound. | |
Hey, It's That Sound! / int_4ce969a9 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_4ce969a9 | featureConfidence |
1.0 | |
Marathon (Video Game) | hasFeature |
Hey, It's That Sound! / int_4ce969a9 | |
Hey, It's That Sound! / int_54790179 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_54790179 | comment |
The Family Feud answer reveal sound in Fast Money, first used on the CBS version with Ray Combs (1988-1994), was recycled from another short-lived quiz show called Trivia Trap. Trap also provided what later became the "square reveal" sound on Concentration, the sound for the Star Wheel's descent on the 1990-91 version of Match Game, and the "wrong number" sound for the game Pathfinder on The Price Is Right. | |
Hey, It's That Sound! / int_54790179 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_54790179 | featureConfidence |
1.0 | |
Family Feud | hasFeature |
Hey, It's That Sound! / int_54790179 | |
Hey, It's That Sound! / int_567ec199 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_567ec199 | comment |
The current buzzer was taken from Bumper Stumpers. | |
Hey, It's That Sound! / int_567ec199 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_567ec199 | featureConfidence |
1.0 | |
Bumper Stumpers | hasFeature |
Hey, It's That Sound! / int_567ec199 | |
Hey, It's That Sound! / int_59da62aa | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_59da62aa | comment |
The Holorifle in Fallout: New Vegas: Dead Money uses the Turok 2 Plasma Rifle sound. | |
Hey, It's That Sound! / int_59da62aa | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_59da62aa | featureConfidence |
1.0 | |
Fallout: New Vegas (Video Game) | hasFeature |
Hey, It's That Sound! / int_59da62aa | |
Hey, It's That Sound! / int_5c66fff9 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_5c66fff9 | comment |
Neverwinter Nights 2's soundtrack reuses several songs composed for the original Neverwinter Nights. For example, the background music that plays when you visit the Neverwinter Watch camp at Old Owl Well is spymaster Aarin Gend's theme from the first game. | |
Hey, It's That Sound! / int_5c66fff9 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_5c66fff9 | featureConfidence |
1.0 | |
Neverwinter Nights 2 (Video Game) | hasFeature |
Hey, It's That Sound! / int_5c66fff9 | |
Hey, It's That Sound! / int_5d951ad3 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_5d951ad3 | comment |
Mario Golf and Mario Tennis for the Nintendo 64 reuse several sound effects from Super Mario 64, Mario Kart 64, and the original Mario Party. | |
Hey, It's That Sound! / int_5d951ad3 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_5d951ad3 | featureConfidence |
1.0 | |
Mario Golf (Video Game) | hasFeature |
Hey, It's That Sound! / int_5d951ad3 | |
Hey, It's That Sound! / int_5e91c7b | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_5e91c7b | comment |
In Resident Evil 2, the explosion sound from Doom is heard when Mr. X's Tyrant form appears. | |
Hey, It's That Sound! / int_5e91c7b | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_5e91c7b | featureConfidence |
1.0 | |
Resident Evil 2 (Video Game) | hasFeature |
Hey, It's That Sound! / int_5e91c7b | |
Hey, It's That Sound! / int_68ff28c8 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_68ff28c8 | comment |
In Silent Hill's alternate Antique Shop, and during the battle with Cybil, you can hear the "wind chime" sample used in the Marshalling Yard theme from Resident Evil 2. | |
Hey, It's That Sound! / int_68ff28c8 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_68ff28c8 | featureConfidence |
1.0 | |
Silent Hill (Video Game) | hasFeature |
Hey, It's That Sound! / int_68ff28c8 | |
Hey, It's That Sound! / int_68ff28cb | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_68ff28cb | comment |
In Silent Hill 4, when Henry returns to his apartment from the otherworlds, the sound heard at the beginning of "Sickness Unto Foolish Death" from Silent Hill 3 is played. | |
Hey, It's That Sound! / int_68ff28cb | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_68ff28cb | featureConfidence |
1.0 | |
Silent Hill 4 (Video Game) | hasFeature |
Hey, It's That Sound! / int_68ff28cb | |
Hey, It's That Sound! / int_6b5435fc | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_6b5435fc | comment |
The episode "Child Abduction Is Not Funny", in which the City Wok owner builds a wall around South Park, uses sounds from Age of Empires II when said wall gets attacked. | |
Hey, It's That Sound! / int_6b5435fc | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_6b5435fc | featureConfidence |
1.0 | |
Age of Empires II (Video Game) | hasFeature |
Hey, It's That Sound! / int_6b5435fc | |
Hey, It's That Sound! / int_6e0e351 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_6e0e351 | comment |
The "ShipExplodes" sound of Escape Velocity can also be heard in the Acorn Archimedes game Axis. | |
Hey, It's That Sound! / int_6e0e351 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_6e0e351 | featureConfidence |
1.0 | |
Escape Velocity (Video Game) | hasFeature |
Hey, It's That Sound! / int_6e0e351 | |
Hey, It's That Sound! / int_7309ea2c | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_7309ea2c | comment |
F-Zero GX: The low-energy Critical Annoyance is identical to an alarm sound effect that plays in some levels of Sonic Adventure 2. Makes sense since they were both developed by Sega. | |
Hey, It's That Sound! / int_7309ea2c | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_7309ea2c | featureConfidence |
1.0 | |
F-Zero GX (Video Game) | hasFeature |
Hey, It's That Sound! / int_7309ea2c | |
Hey, It's That Sound! / int_7381ab3c | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_7381ab3c | comment |
The Life and Times of Juniper Lee episode "New Trickster in Town" used them on a mock game show started by the episode's villain. | |
Hey, It's That Sound! / int_7381ab3c | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_7381ab3c | featureConfidence |
1.0 | |
The Life and Times of Juniper Lee | hasFeature |
Hey, It's That Sound! / int_7381ab3c | |
Hey, It's That Sound! / int_74f7210c | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_74f7210c | comment |
Some also use the secret sound from The Legend of Zelda franchise. | |
Hey, It's That Sound! / int_74f7210c | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_74f7210c | featureConfidence |
1.0 | |
The Legend of Zelda (Franchise) | hasFeature |
Hey, It's That Sound! / int_74f7210c | |
Hey, It's That Sound! / int_7529056 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_7529056 | comment |
Similarly, there is a piece of software used in some modern taxi counters/GPSes that use the sound effect for the save window popping up in Super Mario World. | |
Hey, It's That Sound! / int_7529056 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_7529056 | featureConfidence |
1.0 | |
Super Mario World (Video Game) | hasFeature |
Hey, It's That Sound! / int_7529056 | |
Hey, It's That Sound! / int_77c95fb8 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_77c95fb8 | comment |
Young Samson and Goliath Episode "Nerod". When one of Nerod's gladiatorial robots fires sword blades at Samson the "skeleton beam" sound can be heard. Episode "From Out of the Deep". When the alien sensor units fire on Samson and Goliath the sound is the "skeleton beam" firing. The sensor units units attached to the feet of the alien ship use the "electronic rattlesnake" warmup noise of the heat ray. |
|
Hey, It's That Sound! / int_77c95fb8 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_77c95fb8 | featureConfidence |
1.0 | |
Young Samson and Goliath | hasFeature |
Hey, It's That Sound! / int_77c95fb8 | |
Hey, It's That Sound! / int_7b039953 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_7b039953 | comment |
In Avatar, the odd, barking "cough" sound made by the dire-horses is identical to the calling sound the raptors make in Jurassic Park (1993) (watch in the kitchen, when the raptor calls for its buddy to look for Tim & Lex). Of course, they should sound the same: both are the cough of a male walrus or elephant seal. Some of the thanator's roars seem to be the same as those of the Tyrannosaurus rex, as well. Both films used the same SFX shop. | |
Hey, It's That Sound! / int_7b039953 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_7b039953 | featureConfidence |
1.0 | |
Avatar | hasFeature |
Hey, It's That Sound! / int_7b039953 | |
Hey, It's That Sound! / int_7b7f461d | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_7b7f461d | comment |
The Super Mario World episode "Mama Luigi" features, of all sounds, the "fart with extra reverb" sound that went memetic in the the late 2010s/early 2020s after Luigi is squished by a Skewer. | |
Hey, It's That Sound! / int_7b7f461d | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_7b7f461d | featureConfidence |
1.0 | |
Super Mario World (1991) | hasFeature |
Hey, It's That Sound! / int_7b7f461d | |
Hey, It's That Sound! / int_7bf97a85 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_7bf97a85 | comment |
Quintet had a habit of recycling the easily recognized sounds from ActRaiser ever since they created SoulBlazer. ActRaiser itself uses the Level Up sound from the first three Ys games when constructing buildings in Simulation mode. Not surprising since Quintet was founded by former Falcom staff. | |
Hey, It's That Sound! / int_7bf97a85 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_7bf97a85 | featureConfidence |
1.0 | |
ActRaiser (Video Game) | hasFeature |
Hey, It's That Sound! / int_7bf97a85 | |
Hey, It's That Sound! / int_7bff7264 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_7bff7264 | comment |
In Halo Anniversary, the Library's ambient soundtrack (Dewey Decimate) uses some of the squishy organic sounds from Silent Hill 3s Otherworld, as heard here. "Between Beams" (formerly Shadows), another Halo Anniversary track, uses part of the dentist's drill-like squeal (listen closely) from Silent Hill's final boss battle. | |
Hey, It's That Sound! / int_7bff7264 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_7bff7264 | featureConfidence |
1.0 | |
Halo: Combat Evolved (Video Game) | hasFeature |
Hey, It's That Sound! / int_7bff7264 | |
Hey, It's That Sound! / int_7ca08eba | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_7ca08eba | comment |
Palkia's cries in Pokémon: The Rise of Darkrai are the same ones from Boga, Obi-Wan's varactyl steed, in Revenge of the Sith. | |
Hey, It's That Sound! / int_7ca08eba | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_7ca08eba | featureConfidence |
1.0 | |
Pokémon: The Rise of Darkrai | hasFeature |
Hey, It's That Sound! / int_7ca08eba | |
Hey, It's That Sound! / int_802ca7b | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_802ca7b | comment |
GoldenEye (1997): The "key" sound effect from Quake makes an appearance. The "ugh" sound when a female character or mook gets hit also appears in the Mission: Impossible N64 game and Perfect Dark. The "industrial pipe hit" sample heard throughout the soundtrack originates from the film soundtrack. The alarm sound appears in two different Konami games; Gradius IV, where it is used for the gates in the High Speed Stage, and DanceDance Revolution, during the song "Dead End''. |
|
Hey, It's That Sound! / int_802ca7b | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_802ca7b | featureConfidence |
1.0 | |
GoldenEye (1997) (Video Game) | hasFeature |
Hey, It's That Sound! / int_802ca7b | |
Hey, It's That Sound! / int_81692f99 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_81692f99 | comment |
The "skeleton beam" sound effect later became the one used on Star Trek (ALL versions) for the Photon Torpedoes. You might hear it on Filmation cartoons as well—this version comes from Star Trek: The Animated Series. | |
Hey, It's That Sound! / int_81692f99 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_81692f99 | featureConfidence |
1.0 | |
Star Trek (Franchise) | hasFeature |
Hey, It's That Sound! / int_81692f99 | |
Hey, It's That Sound! / int_83442c39 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_83442c39 | comment |
The Galaxy Trio episode "Space Fugitives". The Galaxy Trio's ship Condor One and the robot drones sent to capture the Trio use the "skeleton beam" sound when firing their weapons. | |
Hey, It's That Sound! / int_83442c39 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_83442c39 | featureConfidence |
1.0 | |
The Galaxy Trio | hasFeature |
Hey, It's That Sound! / int_83442c39 | |
Hey, It's That Sound! / int_84bb0f7e | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_84bb0f7e | comment |
In Batman: The Movie, when a Mook is launched out over the ocean by a giant spring, the sound effect used was the sound of a Star Trek: The Original Series photon torpedo firing. | |
Hey, It's That Sound! / int_84bb0f7e | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_84bb0f7e | featureConfidence |
1.0 | |
Batman: The Movie | hasFeature |
Hey, It's That Sound! / int_84bb0f7e | |
Hey, It's That Sound! / int_84d455d4 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_84d455d4 | comment |
The sound crew of The Big O either reproduced or directly spliced the weapon sounds made by the Angels in Neon Genesis Evangelion for the titular Humongous Mecha's beam weapon. | |
Hey, It's That Sound! / int_84d455d4 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_84d455d4 | featureConfidence |
1.0 | |
The Big O | hasFeature |
Hey, It's That Sound! / int_84d455d4 | |
Hey, It's That Sound! / int_85a5a3b9 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_85a5a3b9 | comment |
Transformers: Prime makes use of the "zat gun" sound effect from the Stargate-verse several times, with both stasis pods and the Energon Harvester using it. | |
Hey, It's That Sound! / int_85a5a3b9 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_85a5a3b9 | featureConfidence |
1.0 | |
Transformers: Prime | hasFeature |
Hey, It's That Sound! / int_85a5a3b9 | |
Hey, It's That Sound! / int_85c18772 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_85c18772 | comment |
In Star Fox Zero, the Mother Strider boss emits the Distress Pulser beep from Fallout 4 when it's about to regenerate its legs. | |
Hey, It's That Sound! / int_85c18772 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_85c18772 | featureConfidence |
1.0 | |
Star Fox Zero (Video Game) | hasFeature |
Hey, It's That Sound! / int_85c18772 | |
Hey, It's That Sound! / int_86814e56 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_86814e56 | comment |
The game reuses a good number of sound effects from Final Fantasy VI, from the same developers. | |
Hey, It's That Sound! / int_86814e56 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_86814e56 | featureConfidence |
1.0 | |
Final Fantasy VI (Video Game) | hasFeature |
Hey, It's That Sound! / int_86814e56 | |
Hey, It's That Sound! / int_86904ab8 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_86904ab8 | comment |
Among many computer Stock Sound Effects, one of the sounds made by the suit's interface in the 2008 Iron Man is the shot sound from Space Invaders. Several more come from the original X-COM, notably the sounds made by JARVIS within the suit's HUD. | |
Hey, It's That Sound! / int_86904ab8 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_86904ab8 | featureConfidence |
1.0 | |
IronMan | hasFeature |
Hey, It's That Sound! / int_86904ab8 | |
Hey, It's That Sound! / int_87056d17 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_87056d17 | comment |
Sonic's Homing Attack sound in Sonic Adventure and Sonic Adventure 2 is often used in SpongeBob SquarePants to emphasize sudden movement. | |
Hey, It's That Sound! / int_87056d17 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_87056d17 | featureConfidence |
1.0 | |
Sonic Adventure (Video Game) | hasFeature |
Hey, It's That Sound! / int_87056d17 | |
Hey, It's That Sound! / int_8f32d08e | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_8f32d08e | comment |
The Neu Tanz remix of "Molecular Clock" from RayStorm uses the acid bass riff from "Control" by Juno Reactor & Traci Lords(featured on the soundtrack to Mortal Kombat: The Movie). | |
Hey, It's That Sound! / int_8f32d08e | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_8f32d08e | featureConfidence |
1.0 | |
RAY Series (Video Game) | hasFeature |
Hey, It's That Sound! / int_8f32d08e | |
Hey, It's That Sound! / int_8f8df73b | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_8f8df73b | comment |
At several points in the original Lion King, most noticeably when Mufasa scares off the Hyenas and during the final battle, clips of the MGM lion's roar can be heard. | |
Hey, It's That Sound! / int_8f8df73b | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_8f8df73b | featureConfidence |
1.0 | |
The Lion King (1994) | hasFeature |
Hey, It's That Sound! / int_8f8df73b | |
Hey, It's That Sound! / int_9994a14f | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_9994a14f | comment |
The "Charging Complete" sound in WALL•E is the same sound used in older Macintosh computers. | |
Hey, It's That Sound! / int_9994a14f | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_9994a14f | featureConfidence |
1.0 | |
WALL•E | hasFeature |
Hey, It's That Sound! / int_9994a14f | |
Hey, It's That Sound! / int_9a7088bc | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_9a7088bc | comment |
Many of the sound effects (bridge background sounds, phasers, photon torpedoes, etc.) from Star Trek: The Original Series were used repeatedly in US animated TV series throughout the 1970s and 1980s, especially in action-oriented or adventure series. The practice vanished once Star Trek: The Next Generation debuted, and Paramount quickly clamped down on their intellectual property (including their sound effects library). | |
Hey, It's That Sound! / int_9a7088bc | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_9a7088bc | featureConfidence |
1.0 | |
Star Trek: The Original Series | hasFeature |
Hey, It's That Sound! / int_9a7088bc | |
Hey, It's That Sound! / int_9a8bf274 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_9a8bf274 | comment |
A lot of sound effects from Command & Conquer: Red Alert 2 end up being reused in Generals. | |
Hey, It's That Sound! / int_9a8bf274 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_9a8bf274 | featureConfidence |
1.0 | |
Command & Conquer (Video Game) | hasFeature |
Hey, It's That Sound! / int_9a8bf274 | |
Hey, It's That Sound! / int_9be94553 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_9be94553 | comment |
The Herculoids. Energy weapons sometimes used the sounds of the Martian heat ray and skeleton beam firing. | |
Hey, It's That Sound! / int_9be94553 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_9be94553 | featureConfidence |
1.0 | |
The Herculoids | hasFeature |
Hey, It's That Sound! / int_9be94553 | |
Hey, It's That Sound! / int_9c8609bd | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_9c8609bd | comment |
The intro of "Another Holiday", a German summer hit by "The Other Ones", is a sound of Frogger, specifically the frog jumping on his mate. | |
Hey, It's That Sound! / int_9c8609bd | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_9c8609bd | featureConfidence |
1.0 | |
Frogger (Video Game) | hasFeature |
Hey, It's That Sound! / int_9c8609bd | |
Hey, It's That Sound! / int_9f89a5f0 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_9f89a5f0 | comment |
Game Freak reused some sound effects from Pokémon in Drill Dozer. | |
Hey, It's That Sound! / int_9f89a5f0 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_9f89a5f0 | featureConfidence |
1.0 | |
Pokémon (Franchise) | hasFeature |
Hey, It's That Sound! / int_9f89a5f0 | |
Hey, It's That Sound! / int_a183d57f | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_a183d57f | comment |
Futurama also frequently uses Star Trek: The Original Series sound effects, such as the opening doors and tricorder sounds. However, unlike the animated series of the 1970s and 1980s, Futurama does so with full knowledge that the audience recognizes the sounds. | |
Hey, It's That Sound! / int_a183d57f | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_a183d57f | featureConfidence |
1.0 | |
Futurama | hasFeature |
Hey, It's That Sound! / int_a183d57f | |
Hey, It's That Sound! / int_a2dee471 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_a2dee471 | comment |
Quite a few sounds from The Legend of Zelda: The Wind Waker are reused in The Legend of Zelda: Twilight Princess, The Legend of Zelda: Skyward Sword, and even Super Mario Galaxy. The Wind Waker, in particular, uses a very famous "fire" stock sound found in movies, TV shows, and other video games. | |
Hey, It's That Sound! / int_a2dee471 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_a2dee471 | featureConfidence |
1.0 | |
The Legend of Zelda: The Wind Waker (Video Game) | hasFeature |
Hey, It's That Sound! / int_a2dee471 | |
Hey, It's That Sound! / int_a485ad0f | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_a485ad0f | comment |
As mentioned on the The Angry Video Game Nerd: A Christmas Carol special, the NES Home Alone 2 game recycled quite a few sounds from The Simpsons: Bart vs. the Space Mutants. These were both developed by Imagineering (not to be confused with the Imagineers), but they do not share the publishers. | |
Hey, It's That Sound! / int_a485ad0f | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_a485ad0f | featureConfidence |
1.0 | |
The Angry Video Game Nerd (Web Video) | hasFeature |
Hey, It's That Sound! / int_a485ad0f | |
Hey, It's That Sound! / int_a698aa86 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_a698aa86 | comment |
The iconic sound of a proton pack being turned on has been used on Phineas and Ferb a lot. | |
Hey, It's That Sound! / int_a698aa86 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_a698aa86 | featureConfidence |
1.0 | |
Ghostbusters (Franchise) | hasFeature |
Hey, It's That Sound! / int_a698aa86 | |
Hey, It's That Sound! / int_aaa83758 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_aaa83758 | comment |
Xatrix (now known as Gray Matter Interactive at this point) reused few sounds from Kingpin: Life of Crime for Return to Castle Wolfenstein. | |
Hey, It's That Sound! / int_aaa83758 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_aaa83758 | featureConfidence |
1.0 | |
Return to Castle Wolfenstein (Video Game) | hasFeature |
Hey, It's That Sound! / int_aaa83758 | |
Hey, It's That Sound! / int_ae050a9f | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_ae050a9f | comment |
The infamous Muslim chanting from The Legend of Zelda: Ocarina of Time's original Fire Temple music, which was removed in later versions of the game, is actually a fairly common stock sample from Track 76 of Voice Spectral: Volume 1 by Best Service, that's been in a heap of game music. You can hear it in Cruis N the World 's Egypt theme, Parasite Eve 2's "Ark," and "Love/Hate Chant" from Kakuto Chojin. Things really came full circle with that last example, where the chants once again proved controversial - the game was removed from shelves just for their inclusion! The Temple Hideout DLC stage for Street Fighter V also ended up being temporarily recalled due to its music's use of the sample. | |
Hey, It's That Sound! / int_ae050a9f | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_ae050a9f | featureConfidence |
1.0 | |
The Legend of Zelda: Ocarina of Time / Videogame | hasFeature |
Hey, It's That Sound! / int_ae050a9f | |
Hey, It's That Sound! / int_b0b22636 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_b0b22636 | comment |
Wheel of Fortune has three examples: For many years, they had a line of categories with trivia questions attached (for instance, "Who Said It?" — the puzzle answer would be a famous quotation, and the contestant could receive a bonus for identifying the person associated with the quote). Such categories were identified by a special chime previously used on the Wink Martindale version of High Rollers whenever someone rolled doubles. The first Bonus Round timer was recycled from Give-n-Take, a short-lived show created by Bill Carruthers of Press Your Luck fame for CBS. The current buzzer was taken from Bumper Stumpers. |
|
Hey, It's That Sound! / int_b0b22636 | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_b0b22636 | featureConfidence |
1.0 | |
Wheel of Fortune | hasFeature |
Hey, It's That Sound! / int_b0b22636 | |
Hey, It's That Sound! / int_b18ca9e5 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_b18ca9e5 | comment |
Beakman's World came to like using the sound effects from Scrabble; at least one of their crew members had been a contestant on the show. (Ironically, the show was produced, like Wheel and Jeopardy!, by what's currently Sony Pictures Television.) | |
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The 1953 The War of the Worlds film, with the heat ray and skeleton beam weapons of the Martian war machines. The Herculoids. Energy weapons sometimes used the sounds of the Martian heat ray and skeleton beam firing. Birdman (1967) episode "Murro the Marauder". When Birdman and his shadow double fire energy blasts at each other the sound effect is the skeleton beam firing. The Galaxy Trio episode "Space Fugitives". The Galaxy Trio's ship Condor One and the robot drones sent to capture the Trio use the "skeleton beam" sound when firing their weapons. Young Samson and Goliath Episode "Nerod". When one of Nerod's gladiatorial robots fires sword blades at Samson the "skeleton beam" sound can be heard. Episode "From Out of the Deep". When the alien sensor units fire on Samson and Goliath the sound is the "skeleton beam" firing. The sensor units units attached to the feet of the alien ship use the "electronic rattlesnake" warmup noise of the heat ray. The Scooby-Doo, Where Are You! episode "Spooky Space Kook". The flying UFO used the "electronic rattlesnake" noise from the heat ray warming up. The Outer Limits TOS episode "The Children of Spider County". When the adult alien's eyes glowed and disintegrated their target, the sound effect used was the heat ray firing. The "skeleton beam" sound effect later became the one used on Star Trek (ALL versions) for the Photon Torpedoes. You might hear it on Filmation cartoons as well—this version comes from Star Trek: The Animated Series. In the 2009 Astro Boy, the big robot at the beginning makes the Fighting-Machine's "ping-ing-ing-ing..." sound. The Filmation The New Adventures of Superman episode "The Pernicious Parasite". When the Parasite drained power from a person, the sound effect was the Martian heat ray firing. |
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Hey, It's That Sound! | |
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The roars of many Ultra Series monsters are borrowed or modified from those from Toho's kaiju movies, up to and including that of Godzilla himself. Franchise creator Eiji Tsubaraya produced the special effects for the original film, so this makes sense. | |
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Hey, It's That Sound! | |
Hey, It's That Sound! / int_b31b332f | comment |
In the Transformers Film Series, the sound of Optimus Prime's ion blaster is taken from The Terminator. | |
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There's a certain type of electronic cash register that makes the ring pick-up sound effect from the Sonic the Hedgehog series when it opens. Listen for it next time you're at a gas station or convenience store. Some also use the secret sound from The Legend of Zelda franchise. Similarly, there is a piece of software used in some modern taxi counters/GPSes that use the sound effect for the save window popping up in Super Mario World. |
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Hey, It's That Sound! | |
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For many years, they had a line of categories with trivia questions attached (for instance, "Who Said It?" — the puzzle answer would be a famous quotation, and the contestant could receive a bonus for identifying the person associated with the quote). Such categories were identified by a special chime previously used on the Wink Martindale version of High Rollers whenever someone rolled doubles. | |
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Hey, It's That Sound! | |
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Quite a few sound effects were re-used from the little-known 1976 quizzer Double Dare (not to be confused with the kids' show), mainly the buzzers and bells from other CBS game shows, the Bonus Round slot-machine lever sound from The Joker's Wild (a CBS show but not a Goodson-Todman one), and even a truncated version of the infamous Losing Horns from The Price Is Right for Bonus Round losses. Said losing horns also appeared in truncated form on Card Sharks, the first version of which also recycled the theme from Double Dare. | |
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Hey, It's That Sound! | |
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The line “In this house� that’s repeated throughout the trailer for Skinamarink is from a banned version of a trailer for The Exorcist. | |
Hey, It's That Sound! / int_bac37992 | featureApplicability |
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Hey, It's That Sound! / int_badd1aa6 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_badd1aa6 | comment |
In Concentration, the Bonus Round timer was recycled from the first version of Blockbusters. | |
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Concentration | hasFeature |
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Hey, It's That Sound! | |
Hey, It's That Sound! / int_c0c57462 | comment |
Chrono Trigger: The game reuses a good number of sound effects from Final Fantasy VI, from the same developers. The anime opening in the PlayStation and DS rereleases use stock sound effects from Dragon Ball. |
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Hey, It's That Sound! / int_c0c57462 | featureApplicability |
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Hey, It's That Sound! | |
Hey, It's That Sound! / int_c19c6efa | comment |
The sounds that llamas use in Minecraft are actually taken from Walking with Dinosaurs. | |
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Hey, It's That Sound! / int_c19c6efa | featureConfidence |
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Hey, It's That Sound! / int_c19c6efa | |
Hey, It's That Sound! / int_c3e7ab30 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_c3e7ab30 | comment |
Perfect Dark uses the same alarm sound as the Licensed Game of Tomorrow Never Dies, as do Half-Life 2: Episode 2, and Call of Duty: Modern Warfare 2 in slightly sped-up form during a Tactical Nuke countdown. | |
Hey, It's That Sound! / int_c3e7ab30 | featureApplicability |
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Hey, It's That Sound! | |
Hey, It's That Sound! / int_c43df4d8 | comment |
The transporter sound effect was based on part of the "Tardis taking off" sound effect in Doctor Who. | |
Hey, It's That Sound! / int_c43df4d8 | featureApplicability |
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Hey, It's That Sound! / int_c43df4d8 | featureConfidence |
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Doctor Who | hasFeature |
Hey, It's That Sound! / int_c43df4d8 | |
Hey, It's That Sound! / int_caaccb8e | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_caaccb8e | comment |
In Creed III and Haunted Mansion, the "Opening" ringtone is used. | |
Hey, It's That Sound! / int_caaccb8e | featureApplicability |
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Hey, It's That Sound! / int_caaccb8e | featureConfidence |
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Creed III | hasFeature |
Hey, It's That Sound! / int_caaccb8e | |
Hey, It's That Sound! / int_cd8e6855 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_cd8e6855 | comment |
In Ultraman and Ultraseven, the Science Patrol and Ultra Garrison's telephone uses King Ghidorah's cackling! | |
Hey, It's That Sound! / int_cd8e6855 | featureApplicability |
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Ultraman | hasFeature |
Hey, It's That Sound! / int_cd8e6855 | |
Hey, It's That Sound! / int_ce50887e | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_ce50887e | comment |
The anime opening in the PlayStation and DS rereleases use stock sound effects from Dragon Ball. | |
Hey, It's That Sound! / int_ce50887e | featureApplicability |
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Hey, It's That Sound! / int_ce50887e | featureConfidence |
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Hey, It's That Sound! | |
Hey, It's That Sound! / int_cea2cefe | comment |
Birdman (1967) episode "Murro the Marauder". When Birdman and his shadow double fire energy blasts at each other the sound effect is the skeleton beam firing. | |
Hey, It's That Sound! / int_cea2cefe | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_cea2cefe | featureConfidence |
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Birdman (1967) | hasFeature |
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Hey, It's That Sound! | |
Hey, It's That Sound! / int_d22a9a66 | comment |
Several recurring sound effects from Pleasant Goat and Big Big Wolf are also used in Happy Heroes from the same director. | |
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Hey, It's That Sound! | |
Hey, It's That Sound! / int_d3ff6961 | comment |
The Scooby-Doo, Where Are You! episode "Spooky Space Kook". The flying UFO used the "electronic rattlesnake" noise from the heat ray warming up. | |
Hey, It's That Sound! / int_d3ff6961 | featureApplicability |
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Hey, It's That Sound! | |
Hey, It's That Sound! / int_d4e486c7 | comment |
Dota 2 uses several sound effects from Valve's entire library of games. Sniper's ultimate, for example, sounds like the AWP from Counter-Strike. | |
Hey, It's That Sound! / int_d4e486c7 | featureApplicability |
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The whispering ambient sounds in the first Quake's hub level later appeared in parts of Twisted Metal: Black. | |
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Hey, It's That Sound! | |
Hey, It's That Sound! / int_d67b8fb8 | comment |
The Little Busters! visual novel uses several menu selection sounds from Clannad, both by the company Key. They even reuse Yoshino Yuusuke's voice actor as Natsume Kyousuke. | |
Hey, It's That Sound! / int_d67b8fb8 | featureApplicability |
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Hey, It's That Sound! | |
Hey, It's That Sound! / int_d9c602eb | comment |
South Park: The episode "Child Abduction Is Not Funny", in which the City Wok owner builds a wall around South Park, uses sounds from Age of Empires II when said wall gets attacked. In numerous episodes, scenes depicting sinister activities, such as a PETA facility, are accompanied by a jingle from Heroes of Might and Magic 3. |
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South Park | hasFeature |
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Hey, It's That Sound! / int_da02c1ef | type |
Hey, It's That Sound! | |
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Hooktail's roar as it's flying overhead in Chapter 1 of Paper Mario: The Thousand-Year Door is very similar to Rayquaza's ID cry from the third generation Pokémon games. | |
Hey, It's That Sound! / int_da02c1ef | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Hey, It's That Sound! / int_da02c1ef | |
Hey, It's That Sound! / int_da8d3132 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_da8d3132 | comment |
Act of War uses the same missile-firing sound for its planes as Top Gun. | |
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Hey, It's That Sound! / int_da8d3132 | featureConfidence |
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Hey, It's That Sound! | |
Hey, It's That Sound! / int_dbfffc66 | comment |
The menu select sounds from Action 52 were reused in many pirated multicarts and plug-n-play NES clones, such as the Power Player Super Joy. | |
Hey, It's That Sound! / int_dbfffc66 | featureApplicability |
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Hey, It's That Sound! | |
Hey, It's That Sound! / int_e033aa72 | comment |
In the El Tigre episode "Oso Sole Mio" when Frida dresses up as a bee to distract the bears, one of the bears makes a sound that will be very familiar to anyone who's watched Harvey Birdman, Attorney at Law. | |
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El Tigre | hasFeature |
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Hey, It's That Sound! / int_e485375e | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_e485375e | comment |
In K-On!, a piece of background music first heard at the end of the first episode uses the same synth pan pipe sample heard in several musical themes from Super Mario RPG. | |
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Hey, It's That Sound! / int_e5d617a3 | comment |
F.E.A.R.'s Type 7 Particle Weapon uses the TIE Fighter laser sound from the Star Wars films. | |
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FEAR | hasFeature |
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Hey, It's That Sound! | |
Hey, It's That Sound! / int_f59e632e | comment |
One level from Duke Nukem II used the theme song from Desert Strike. | |
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Hey, It's That Sound! / int_f671adf8 | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_f671adf8 | comment |
The short 3D animated movie Indigen makes use sounds from many games, notably Quake II, Return to Castle Wolfenstein, StarCraft and Counter-Strike. | |
Hey, It's That Sound! / int_f671adf8 | featureApplicability |
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Hey, It's That Sound! | |
Hey, It's That Sound! / int_f6cd341d | comment |
Treasure Planet: Battle at Procyon: The sound effect for the Harpoon Gun firing is identical to the firing sound of the Ghost's rifle in the original Starcraft. | |
Hey, It's That Sound! / int_f6cd341d | featureApplicability |
1.0 | |
Hey, It's That Sound! / int_f6cd341d | featureConfidence |
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Hey, It's That Sound! | |
Hey, It's That Sound! / int_f97683ef | comment |
The Crystal Crawlers in Hollow Knight uses the same crawling sound as the Gold Skultullas in The Legend of Zelda: Ocarina of Time. | |
Hey, It's That Sound! / int_f97683ef | featureApplicability |
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Hey, It's That Sound! | |
Hey, It's That Sound! / int_fa5e90fd | comment |
By virtue of a shared developer, the game shares many sounds with City of Heroes, albeit for different things (the COH teleport sound is reused for health pickups in CO). | |
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Hey, It's That Sound! | |
Hey, It's That Sound! / int_fb8e866f | comment |
Into the Breach: The unique sound that an incoming Strange Pod makes if you successfully find and activate a hidden beacon is the same sound that plays each time your ship jumps to the next beacon in Subset Games' previous title, FTL: Faster Than Light. | |
Hey, It's That Sound! / int_fb8e866f | featureApplicability |
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Into the Breach (Video Game) | hasFeature |
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Hey, It's That Sound! / int_fd8ef85e | type |
Hey, It's That Sound! | |
Hey, It's That Sound! / int_fd8ef85e | comment |
The zombies in Left 4 Dead will sometimes scream with the shriek of the Curiosity Core. (The final core's vocal work was actually voiced during recording sessions for Left 4 Dead - by Mike Patton.) | |
Hey, It's That Sound! / int_fd8ef85e | featureApplicability |
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Left 4 Dead (Video Game) | hasFeature |
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Hey, It's That Sound! | |
Hey, It's That Sound! / int_fe85bfc8 | comment |
Super Smash Bros. has its Home-Run Bat (and a couple other attacks) use the iconic sound effect for the most hard hitting blows from several action Anime, most notably Dragon Ball Z. Fittingly, both are likely to result in A Twinkle in the Sky. | |
Hey, It's That Sound! / int_fe85bfc8 | featureApplicability |
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Hey, It's That Sound! / int_fe85bfc8 | featureConfidence |
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Super Smash Bros. (Video Game) | hasFeature |
Hey, It's That Sound! / int_fe85bfc8 |
The following is a list of statements referring to the current page from other pages.
Hey, It's That Sound! | processingCategory2 |
Sound FX Tropes | |
Hey, It's That Sound! | processingCategory2 |
Trivia | |
TheDPad | seeAlso |
Hey, It's That Sound! | |
Double Homework (Visual Novel) / int_73b36497 | type |
Hey, It's That Sound! | |
Policenauts (Visual Novel) / int_73b36497 | type |
Hey, It's That Sound! |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.