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Stock Sound Effects
- 855 statements
- 156 feature instances
- 345 referencing feature instances
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Though films and television have gotten far better about the use of the widely varied Real Life sounds over the years, you could easily be forgiven for thinking they hadn't. Many, many different sounds are used over and over and over... so much so, in fact, that many people can recognize the sound in question. It's not that the sound is similar. It's that the sound is exactly the same (or almost). And unlike Stock Footage, which is usually isolated to one show, these sounds span multiple shows, and even cross into other media, such as video games. This is because it's cheaper to use Stock Effects, which are copyright-cleared and available for many studios on a collection of recordings, rather than pay a Foley artist to produce every sound effect. Hence, the primary reason for The Coconut Effect. Compare GIS Syndrome, which is basically this trope but for images. Contrast with Signature Sound Effect. If it is a melody, it would be a Standard Snippet. See if you can name each and every time you've heard one of these sounds: |
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Stock Sound Effects | fetched |
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Stock Sound Effects | parsed |
2024-05-08T21:47:19Z | |
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Stock Sound Effects | isPartOf |
DBTropes | |
Stock Sound Effects / int_10ddd3d5 | type |
Stock Sound Effects | |
Stock Sound Effects / int_10ddd3d5 | comment |
The Beamos statues in The Legend of Zelda: Twilight Princess rotate with the same sound as the elevators in the original Quake. | |
Stock Sound Effects / int_10ddd3d5 | featureApplicability |
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Stock Sound Effects / int_10ddd3d5 | featureConfidence |
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The Legend of Zelda: Twilight Princess (Video Game) | hasFeature |
Stock Sound Effects / int_10ddd3d5 | |
Stock Sound Effects / int_12f6bcb | type |
Stock Sound Effects | |
Stock Sound Effects / int_12f6bcb | comment |
A siren is sometimes used on Game Shows to mark failures. Notable examples are on shows like The Crystal Maze, where alarms mark strikes in games with automatic lock-in conditions, and Fort Boyard, where an alarm is used for the "Burglary" game. | |
Stock Sound Effects / int_12f6bcb | featureApplicability |
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The Crystal Maze | hasFeature |
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Stock Sound Effects / int_1682583 | type |
Stock Sound Effects | |
Stock Sound Effects / int_1682583 | comment |
Particularly Zeta Gundam - the original Japanese version used several lightsabre sounds for the beam sabers, but these were replaced by standard Gundam sound effects for foreign releases, presumably to avoid crossing Lucas's lawyers. This also holds true for video games featuring Zeta-era machines. | |
Stock Sound Effects / int_1682583 | featureApplicability |
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Mobile Suit Zeta Gundam | hasFeature |
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Stock Sound Effects / int_1861f45b | type |
Stock Sound Effects | |
Stock Sound Effects / int_1861f45b | comment |
Starcraft by Blizzard Entertainment has many stock sounds used, notably sound which is made when something is clicked, many of the electrical-sounding construction sounds when the protoss build a building And the "zappedi-zap" sound of Lockdown. That one appears in movies and games all over the place. The terran building liftoff sound also used all over the place, often used as futuristic door sound as well. |
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Stock Sound Effects / int_1861f45b | featureApplicability |
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StarCraft (Video Game) | hasFeature |
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Stock Sound Effects / int_1a1fe2a8 | type |
Stock Sound Effects | |
Stock Sound Effects / int_1a1fe2a8 | comment |
A common stock waterphone sample, which sounds like a whale song, is used in the Prison Banquet Hall theme in Die Hard Trilogy 2: Viva Las Vegas, and at certain points in Silent Hill 3, eg when the Dark World changes back to the "normal" world. | |
Stock Sound Effects / int_1a1fe2a8 | featureApplicability |
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Die Hard (Franchise) | hasFeature |
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Stock Sound Effects / int_1ab60296 | type |
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Stock Sound Effects / int_1ab60296 | comment |
In Venom: Let There Be Carnage, Carnage makes the lesser-used "purring" sound of the raptors a couple of times during his rampage through San Quentin. | |
Stock Sound Effects / int_1ab60296 | featureApplicability |
1.0 | |
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Venom: Let There Be Carnage | hasFeature |
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Stock Sound Effects / int_1bbccd89 | type |
Stock Sound Effects | |
Stock Sound Effects / int_1bbccd89 | comment |
Pathways into Darkness uses the "zap" part of HIGH VOLTAGE SPARK, VERY LARGE for the Headless' projectile attacks, and the "sizzle" part for the Shocking Spheres in the Labyrinth and Nightmare projectiles. A flashbulb sound is heard when discharging a Power Crystal in the absence of enemies. | |
Stock Sound Effects / int_1bbccd89 | featureApplicability |
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Pathways into Darkness (Video Game) | hasFeature |
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Stock Sound Effects / int_1cc11947 | type |
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Stock Sound Effects / int_1cc11947 | comment |
The first Descent game, though not the second, uses the aforementioned "Space Ship Door 01" sound for its Dilating Doors. | |
Stock Sound Effects / int_1cc11947 | featureApplicability |
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Descent (Video Game) | hasFeature |
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Stock Sound Effects / int_1cd24af7 | type |
Stock Sound Effects | |
Stock Sound Effects / int_1cd24af7 | comment |
Averted in the regrettable The Wacky World of Tex Avery, which uses a clip of Bowser roaring from Mario Kart 64 in one episode. Apparently, the guy in charge of the foley thought it was stock. | |
Stock Sound Effects / int_1cd24af7 | featureApplicability |
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The Wacky World of Tex Avery | hasFeature |
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Stock Sound Effects / int_1cf9838c | type |
Stock Sound Effects | |
Stock Sound Effects / int_1cf9838c | comment |
The high-pitched voice screaming "Wooh! Yeah!" is a sample of James Brown's voice taken from the song "Think (About It)" by Lyn Collins. It was most frequently found in 80s and 90s dance and hip hop tracks, as well as the Bill Nye the Science Guy theme. | |
Stock Sound Effects / int_1cf9838c | featureApplicability |
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Stock Sound Effects / int_1cf9838c | featureConfidence |
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Bill Nye the Science Guy | hasFeature |
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Stock Sound Effects / int_22211d68 | type |
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Stock Sound Effects / int_22211d68 | comment |
A somewhat higher-pitched alarm can be found in shows like Bones (usually during Establishing Shots of the lab), and especially Japanese Tokusatsu shows. | |
Stock Sound Effects / int_22211d68 | featureApplicability |
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Stock Sound Effects / int_22211d68 | featureConfidence |
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Bones | hasFeature |
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Stock Sound Effects / int_24798b73 | type |
Stock Sound Effects | |
Stock Sound Effects / int_24798b73 | comment |
Einhänder's "Shudder" | |
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Stock Sound Effects / int_24798b73 | featureConfidence |
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Einhänder (Video Game) | hasFeature |
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Stock Sound Effects / int_261c8d3f | type |
Stock Sound Effects | |
Stock Sound Effects / int_261c8d3f | comment |
Even The Simpsons has often used Hanna-Barbera's "bone bite" sound effect for when an animal bites someone. | |
Stock Sound Effects / int_261c8d3f | featureApplicability |
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Stock Sound Effects / int_261c8d3f | featureConfidence |
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The Simpsons | hasFeature |
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Stock Sound Effects / int_28b53408 | type |
Stock Sound Effects | |
Stock Sound Effects / int_28b53408 | comment |
This siren is heard in the First Encounter Assault Recon level "Point of Entry" when a Replica transport tries to run down the Pointman in an alleyway. | |
Stock Sound Effects / int_28b53408 | featureApplicability |
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Stock Sound Effects / int_28b53408 | featureConfidence |
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First Encounter Assault Recon (Video Game) | hasFeature |
Stock Sound Effects / int_28b53408 | |
Stock Sound Effects / int_290bc774 | type |
Stock Sound Effects | |
Stock Sound Effects / int_290bc774 | comment |
There are several stock/preset orchestral/string sounds that can be heard in both Dark Reign Rise of the Shadowhand (music by Danny Pelfrey) and Dragon Age: Origins (Inon Zur), DA:O example 2:29 and just at the beginning of this DR:RSH video, they are even played at the exact same pitch. | |
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Dark Reign (Video Game) | hasFeature |
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Stock Sound Effects / int_2baca2eb | type |
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Stock Sound Effects / int_2baca2eb | comment |
The honking sound effect emitted by Herbie in The Love Bug and numerous other films that featured said vehicle are used very often in movies such as Armageddon (1998), Bad Company, Dude, Where's My Car?, Ed Wood, Enemy of the State, The Rock, Rush Hour and Scary Movie 2. | |
Stock Sound Effects / int_2baca2eb | featureApplicability |
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The Love Bug | hasFeature |
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Stock Sound Effects / int_2bbcacd9 | type |
Stock Sound Effects | |
Stock Sound Effects / int_2bbcacd9 | comment |
The loud metallic "BONNNG!" heard in several Disney and later 1960s Looney Tunes shorts and on numerous Hanna-Barbera cartoons when a character hits his head on metal, one of the most notable examples is in Peter Pan when Captain Hook hits his head on a cave wall after he tells Smee to row away from the crocodile, this sound has been used several times since, one of the most unusual uses of it occurs in Freddy vs. Jason when Freddy Krueger uses his powers to slam Jason Voorhees into a ceiling. And the iconic Looney Tunes crashing noise that ends with a clunkity-clunk pot rattle, which enjoyed a resurgence of sorts in the 90s (Rocko's Modern Life used it a lot.) |
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Stock Sound Effects / int_2bbcacd9 | featureApplicability |
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Looney Tunes | hasFeature |
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Stock Sound Effects / int_2f3aa7ef | type |
Stock Sound Effects | |
Stock Sound Effects / int_2f3aa7ef | comment |
Horses in media tend to be limited to three sounds, the snort, the whinny and the neigh. (Even the My Little Pony brand made use of them.) | |
Stock Sound Effects / int_2f3aa7ef | featureApplicability |
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My Little Pony (Franchise) | hasFeature |
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Stock Sound Effects / int_33d31677 | type |
Stock Sound Effects | |
Stock Sound Effects / int_33d31677 | comment |
In Dune: Part Two, the fully black clad handlers of the Harkonnen arena who are there to make sure Feyd-Rautha's life is not threatened during his birthday gladiator game emit the same sounds as the Clickers from The Last of Us. | |
Stock Sound Effects / int_33d31677 | featureApplicability |
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Dune: Part Two | hasFeature |
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Stock Sound Effects / int_33dd1d90 | type |
Stock Sound Effects | |
Stock Sound Effects / int_33dd1d90 | comment |
The Half-Life 2's RPG launch sound effect is often used as a generic explosion sound effect, even in music videos. | |
Stock Sound Effects / int_33dd1d90 | featureApplicability |
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Half-Life 2 (Video Game) | hasFeature |
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Stock Sound Effects / int_367f632a | type |
Stock Sound Effects | |
Stock Sound Effects / int_367f632a | comment |
Kroot carnivores in Dawn of War and Hippogryphs in Warcraft 3 share birdcalls. | |
Stock Sound Effects / int_367f632a | featureApplicability |
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Dawn of War (Video Game) | hasFeature |
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Stock Sound Effects / int_3b7abee2 | type |
Stock Sound Effects | |
Stock Sound Effects / int_3b7abee2 | comment |
Half-Life though the compression at the time made it come off as more of a bubbly, popping noise. Black Mesa gave the geiger counter a more defined ticking noise that helps make it more crackly when close to dangerous areas along with the player's vision becoming noisy. | |
Stock Sound Effects / int_3b7abee2 | featureApplicability |
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Half-Life (Video Game) | hasFeature |
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Stock Sound Effects / int_3be31c4 | type |
Stock Sound Effects | |
Stock Sound Effects / int_3be31c4 | comment |
Call of Duty: Modern Warfare — goes off around Chernobyl if you try to leave. | |
Stock Sound Effects / int_3be31c4 | featureApplicability |
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Stock Sound Effects / int_3be31c4 | featureConfidence |
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Modern Warfare (Video Game) | hasFeature |
Stock Sound Effects / int_3be31c4 | |
Stock Sound Effects / int_3c457fd1 | type |
Stock Sound Effects | |
Stock Sound Effects / int_3c457fd1 | comment |
The accelerating motorcycle, as heard in The Tom and Jerry Show opening sequence and many other cartoons. | |
Stock Sound Effects / int_3c457fd1 | featureApplicability |
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Stock Sound Effects / int_3c457fd1 | featureConfidence |
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The Tom and Jerry Show | hasFeature |
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Stock Sound Effects / int_3cf15492 | type |
Stock Sound Effects | |
Stock Sound Effects / int_3cf15492 | comment |
Though not a door, the sound of a 'Mech falling over and getting up in MechWarrior 3 is the Doom Door sound but shortened slightly. | |
Stock Sound Effects / int_3cf15492 | featureApplicability |
1.0 | |
Stock Sound Effects / int_3cf15492 | featureConfidence |
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MechWarrior (Video Game) | hasFeature |
Stock Sound Effects / int_3cf15492 | |
Stock Sound Effects / int_3e5c6c5a | type |
Stock Sound Effects | |
Stock Sound Effects / int_3e5c6c5a | comment |
Bowser also makes this sound whenever you beat him in Super Mario 64. | |
Stock Sound Effects / int_3e5c6c5a | featureApplicability |
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Stock Sound Effects / int_3e5c6c5a | featureConfidence |
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Super Mario 64 (Video Game) | hasFeature |
Stock Sound Effects / int_3e5c6c5a | |
Stock Sound Effects / int_426a7572 | type |
Stock Sound Effects | |
Stock Sound Effects / int_426a7572 | comment |
Wakko's distinctive belch from Animaniacs provided by Maurice LaMarche has been used several times in other productions La Marche has been involved in, including the Will Ferrell comedy Elf. | |
Stock Sound Effects / int_426a7572 | featureApplicability |
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Stock Sound Effects / int_426a7572 | featureConfidence |
1.0 | |
Animaniacs | hasFeature |
Stock Sound Effects / int_426a7572 | |
Stock Sound Effects / int_43576f5 | type |
Stock Sound Effects | |
Stock Sound Effects / int_43576f5 | comment |
In Supernatural a fluttering sound is often heard before an angel appears or disappears, which is meant to represent the sound of their wings. | |
Stock Sound Effects / int_43576f5 | featureApplicability |
1.0 | |
Stock Sound Effects / int_43576f5 | featureConfidence |
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Supernatural | hasFeature |
Stock Sound Effects / int_43576f5 | |
Stock Sound Effects / int_457b671e | type |
Stock Sound Effects | |
Stock Sound Effects / int_457b671e | comment |
Notably, the sound used in 24 during a CTU Red Alert lockdown. | |
Stock Sound Effects / int_457b671e | featureApplicability |
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Stock Sound Effects / int_457b671e | featureConfidence |
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24 | hasFeature |
Stock Sound Effects / int_457b671e | |
Stock Sound Effects / int_4882a7c0 | type |
Stock Sound Effects | |
Stock Sound Effects / int_4882a7c0 | comment |
Several enemies, including some of the bosses, in The Ocean Hunter have the Predator roar as the sound they make when injured. | |
Stock Sound Effects / int_4882a7c0 | featureApplicability |
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Stock Sound Effects / int_4882a7c0 | featureConfidence |
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The Ocean Hunter (Video Game) | hasFeature |
Stock Sound Effects / int_4882a7c0 | |
Stock Sound Effects / int_49ad83ee | type |
Stock Sound Effects | |
Stock Sound Effects / int_49ad83ee | comment |
Their death sound shows up in World of Warcraft as the death sound for stags. | |
Stock Sound Effects / int_49ad83ee | featureApplicability |
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Stock Sound Effects / int_49ad83ee | featureConfidence |
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World of Warcraft (Video Game) | hasFeature |
Stock Sound Effects / int_49ad83ee | |
Stock Sound Effects / int_4b8acac6 | type |
Stock Sound Effects | |
Stock Sound Effects / int_4b8acac6 | comment |
Spoofed in one adventure of Moomin, where a miner is excited to find a deposit of uranium that's "so pure you can hear it crackle without a geiger counter!" | |
Stock Sound Effects / int_4b8acac6 | featureApplicability |
1.0 | |
Stock Sound Effects / int_4b8acac6 | featureConfidence |
1.0 | |
Moomin (Comic Strip) | hasFeature |
Stock Sound Effects / int_4b8acac6 | |
Stock Sound Effects / int_4c213722 | type |
Stock Sound Effects | |
Stock Sound Effects / int_4c213722 | comment |
The electronic flash charging sound is used in Splinter Cell and a few other series when the player activates night or thermal vision. | |
Stock Sound Effects / int_4c213722 | featureApplicability |
1.0 | |
Stock Sound Effects / int_4c213722 | featureConfidence |
1.0 | |
Splinter Cell (Video Game) | hasFeature |
Stock Sound Effects / int_4c213722 | |
Stock Sound Effects / int_4c44acb7 | type |
Stock Sound Effects | |
Stock Sound Effects / int_4c44acb7 | comment |
Parodied in the I'm Sorry I Haven't a Clue Mockumentary In Search of Mornington Crescent, when BBC journalist Andrew Marr asks Humphrey Lyttelton if he'd like to talk about the game's history. | |
Stock Sound Effects / int_4c44acb7 | featureApplicability |
1.0 | |
Stock Sound Effects / int_4c44acb7 | featureConfidence |
1.0 | |
I'm Sorry I Haven't a Clue (Radio) | hasFeature |
Stock Sound Effects / int_4c44acb7 | |
Stock Sound Effects / int_4ce969a9 | type |
Stock Sound Effects | |
Stock Sound Effects / int_4ce969a9 | comment |
Marathon's TOZT-7 flamethrower and the Flame Crystal in Pathways into Darkness both use a stock sound recorded from an actual flamethrower. | |
Stock Sound Effects / int_4ce969a9 | featureApplicability |
1.0 | |
Stock Sound Effects / int_4ce969a9 | featureConfidence |
1.0 | |
Marathon (Video Game) | hasFeature |
Stock Sound Effects / int_4ce969a9 | |
Stock Sound Effects / int_4d48667e | type |
Stock Sound Effects | |
Stock Sound Effects / int_4d48667e | comment |
The same sound is also heard when the second boss of Donkey Kong Country 2: Diddy's Kong Quest throws a fireball, and also in the opening cutscene of an old Warhammer 40,000 game called Rites Of War. | |
Stock Sound Effects / int_4d48667e | featureApplicability |
1.0 | |
Stock Sound Effects / int_4d48667e | featureConfidence |
1.0 | |
Donkey Kong Country 2: Diddy's Kong Quest (Video Game) | hasFeature |
Stock Sound Effects / int_4d48667e | |
Stock Sound Effects / int_51b6ba6c | type |
Stock Sound Effects | |
Stock Sound Effects / int_51b6ba6c | comment |
Prison door slamming and locking. Heard in Wolfenstein 3-D and the Sim games. | |
Stock Sound Effects / int_51b6ba6c | featureApplicability |
1.0 | |
Stock Sound Effects / int_51b6ba6c | featureConfidence |
1.0 | |
Wolfenstein 3-D (Video Game) | hasFeature |
Stock Sound Effects / int_51b6ba6c | |
Stock Sound Effects / int_52dc156a | type |
Stock Sound Effects | |
Stock Sound Effects / int_52dc156a | comment |
The "ni-ni-ni-ni-ni-ni-ni" of the Martian Heat Rays from George Pal's The War of the Worlds, used commonly as a "laser" sound effect, doubly possible to hear it if the effect of being hit by the ray is being disintegrated, as a Shout-Out. | |
Stock Sound Effects / int_52dc156a | featureApplicability |
1.0 | |
Stock Sound Effects / int_52dc156a | featureConfidence |
1.0 | |
TheWarOfTheWorlds | hasFeature |
Stock Sound Effects / int_52dc156a | |
Stock Sound Effects / int_56fa0ea4 | type |
Stock Sound Effects | |
Stock Sound Effects / int_56fa0ea4 | comment |
Civilization 2 has quite a few of these. Including the "swordfight" and "cannon" sounds that tends to show up a lot. Also the "bugle call" sound that dragoons and cavalry make. ("Ta-ta-ta-ta-ta-ta-ta-ta-raaaaa" | |
Stock Sound Effects / int_56fa0ea4 | featureApplicability |
1.0 | |
Stock Sound Effects / int_56fa0ea4 | featureConfidence |
1.0 | |
Civilization (Video Game) | hasFeature |
Stock Sound Effects / int_56fa0ea4 | |
Stock Sound Effects / int_5728e7b7 | type |
Stock Sound Effects | |
Stock Sound Effects / int_5728e7b7 | comment |
The roar made by Zod in Challenge of the GoBots, which is literally a guy saying "Muuuuuuuoooooaaaaahhhhhrrrrrrr!", has also been used for the Sphinx in Chip 'n Dale Rescue Rangers, various monsters and sometimes Godzilla himself in The Godzilla Power Hour, and a lot of Hanna-Barbera cartoons. | |
Stock Sound Effects / int_5728e7b7 | featureApplicability |
1.0 | |
Stock Sound Effects / int_5728e7b7 | featureConfidence |
1.0 | |
Challenge of the GoBots | hasFeature |
Stock Sound Effects / int_5728e7b7 | |
Stock Sound Effects / int_58808436 | type |
Stock Sound Effects | |
Stock Sound Effects / int_58808436 | comment |
After Higurashi: When They Cry, you will never be able to hear that sound in the same way again. | |
Stock Sound Effects / int_58808436 | featureApplicability |
1.0 | |
Stock Sound Effects / int_58808436 | featureConfidence |
1.0 | |
Higurashi: When They Cry (Visual Novel) | hasFeature |
Stock Sound Effects / int_58808436 | |
Stock Sound Effects / int_58f28be1 | type |
Stock Sound Effects | |
Stock Sound Effects / int_58f28be1 | comment |
There's that one gun sound which appears pretty much everywhere, whether clear or in some variation (most gun sound websites list it as ".357 Magnum" or similar). Just to name very few examples, multiple rail-shooters such as Virtua Cop or Time Crisis, the magnum in The Godfather video game, the Red 9 in Resident Evil 4 uses a variation, the .357 Magnum in Half-Life 2, the Desert Eagle and the Steyr AUG in Counter-Strike, and so on. Yet another popular sound from the Premiere Edition 1 library. | |
Stock Sound Effects / int_58f28be1 | featureApplicability |
1.0 | |
Stock Sound Effects / int_58f28be1 | featureConfidence |
1.0 | |
The Godfather | hasFeature |
Stock Sound Effects / int_58f28be1 | |
Stock Sound Effects / int_5a0093 | type |
Stock Sound Effects | |
Stock Sound Effects / int_5a0093 | comment |
CBS had a stock recording of people reacting in amazement used in early episodes of The Price Is Right. It would later migrate to Match Game during Audience Match reveals. | |
Stock Sound Effects / int_5a0093 | featureApplicability |
1.0 | |
Stock Sound Effects / int_5a0093 | featureConfidence |
1.0 | |
The Price Is Right | hasFeature |
Stock Sound Effects / int_5a0093 | |
Stock Sound Effects / int_5a2aba63 | type |
Stock Sound Effects | |
Stock Sound Effects / int_5a2aba63 | comment |
Another stock lightning/thunder sound is heard in the Hell sections of Jet Moto 2's Nebulous course, and in The Oregon Trail II when a thunderstorm occurs. | |
Stock Sound Effects / int_5a2aba63 | featureApplicability |
1.0 | |
Stock Sound Effects / int_5a2aba63 | featureConfidence |
1.0 | |
Jet Moto (Video Game) | hasFeature |
Stock Sound Effects / int_5a2aba63 | |
Stock Sound Effects / int_5ada53ed | type |
Stock Sound Effects | |
Stock Sound Effects / int_5ada53ed | comment |
James Bond: Occurs in Dr. No when James Bond uses a Geiger counter on the part of Quarrel's boat where Strangways placed the samples from Crab Key. Averted later on when Dr. No's technicians check Bond and Honey Rider for radioactive contamination and there is no static at all. Thunderball — in Bond's gadget camera. |
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Stock Sound Effects / int_5ada53ed | featureApplicability |
-1.0 | |
Stock Sound Effects / int_5ada53ed | featureConfidence |
1.0 | |
James Bond | hasFeature |
Stock Sound Effects / int_5ada53ed | |
Stock Sound Effects / int_5af72fd | type |
Stock Sound Effects | |
Stock Sound Effects / int_5af72fd | comment |
Killamari from Street Sharks lets out this roar when first transformed. | |
Stock Sound Effects / int_5af72fd | featureApplicability |
1.0 | |
Stock Sound Effects / int_5af72fd | featureConfidence |
1.0 | |
Street Sharks | hasFeature |
Stock Sound Effects / int_5af72fd | |
Stock Sound Effects / int_5b3356f8 | type |
Stock Sound Effects | |
Stock Sound Effects / int_5b3356f8 | comment |
In Turning Red, when Mei and her friends get the idea of hustling the panda to earn money for concert tickets, their dollar-sign eyes are accompanied by the cash register sound. | |
Stock Sound Effects / int_5b3356f8 | featureApplicability |
1.0 | |
Stock Sound Effects / int_5b3356f8 | featureConfidence |
1.0 | |
Turning Red | hasFeature |
Stock Sound Effects / int_5b3356f8 | |
Stock Sound Effects / int_5bd0554b | type |
Stock Sound Effects | |
Stock Sound Effects / int_5bd0554b | comment |
The sound the Warcraft III Undead unit Meat Wagon makes when gathering corpses has been heard a few times, such as in House of the Dragon when King Jaehaerys opens the wooden casket containing the deliberations of the Great Council to choose his heir. | |
Stock Sound Effects / int_5bd0554b | featureApplicability |
1.0 | |
Stock Sound Effects / int_5bd0554b | featureConfidence |
1.0 | |
Warcraft (Video Game) | hasFeature |
Stock Sound Effects / int_5bd0554b | |
Stock Sound Effects / int_5c54ab0a | type |
Stock Sound Effects | |
Stock Sound Effects / int_5c54ab0a | comment |
In the 11th Touhou game, Touhou Chireiden ~ Subterranean Animism, every spellcard Utsuho Reiuji, a hell raven with the ability to manipulate nuclear fusion, uses, is announced with blaring klaxons and giant nuclear signs along with the word CAUTION! flashing over the screen. | |
Stock Sound Effects / int_5c54ab0a | featureApplicability |
1.0 | |
Stock Sound Effects / int_5c54ab0a | featureConfidence |
1.0 | |
Touhou Chireiden ~ Subterranean Animism (Video Game) | hasFeature |
Stock Sound Effects / int_5c54ab0a | |
Stock Sound Effects / int_5cb7fc72 | type |
Stock Sound Effects | |
Stock Sound Effects / int_5cb7fc72 | comment |
System Shock 2 when Player Character enters a radioactive area. Justified in that the hacker got an implant that feeds him a lot of audiovisual indication. | |
Stock Sound Effects / int_5cb7fc72 | featureApplicability |
1.0 | |
Stock Sound Effects / int_5cb7fc72 | featureConfidence |
1.0 | |
System Shock 2 (Video Game) | hasFeature |
Stock Sound Effects / int_5cb7fc72 | |
Stock Sound Effects / int_5d354f8 | type |
Stock Sound Effects | |
Stock Sound Effects / int_5d354f8 | comment |
It's been used in Red Dwarf, Steven Universe note (in Peridot's shipping speech from the episode "Camp Pining Hearts"), Adam Sandler's comedy records note (the skit "Sex Or Weight Lifting"), Virtual Springfield note (on Principal Skinner's answering machine), a BlazeNet Internet radio commercial note (where the first phrase is credited as "your local weather report" made 100 times faster), and more. | |
Stock Sound Effects / int_5d354f8 | featureApplicability |
1.0 | |
Stock Sound Effects / int_5d354f8 | featureConfidence |
1.0 | |
Red Dwarf | hasFeature |
Stock Sound Effects / int_5d354f8 | |
Stock Sound Effects / int_5d769a65 | type |
Stock Sound Effects | |
Stock Sound Effects / int_5d769a65 | comment |
The works of Chespirito are remembered for many reasons, but one of the biggest one is his use of a boxing bell to punctuate whenever a character gets hit (usually in the head). Mostly seen in El Chavo del ocho and El ChapulÃn Colorado. | |
Stock Sound Effects / int_5d769a65 | featureApplicability |
1.0 | |
Stock Sound Effects / int_5d769a65 | featureConfidence |
1.0 | |
Chespirito | hasFeature |
Stock Sound Effects / int_5d769a65 | |
Stock Sound Effects / int_60508e35 | type |
Stock Sound Effects | |
Stock Sound Effects / int_60508e35 | comment |
One specific sound-clip of a cougar snarling has been used a lot, for everything from black-and-white Tarzan movies to the opening sequence of Twilight Zone: The Movie. | |
Stock Sound Effects / int_60508e35 | featureApplicability |
1.0 | |
Stock Sound Effects / int_60508e35 | featureConfidence |
1.0 | |
Twilight Zone: The Movie | hasFeature |
Stock Sound Effects / int_60508e35 | |
Stock Sound Effects / int_6053d9f9 | type |
Stock Sound Effects | |
Stock Sound Effects / int_6053d9f9 | comment |
The sound of the fan in Silent Hill's alternate school has been used in many other places, including the wind tunnel in Tony Hawk's Pro Skater 2, and the ventilation fan in the alternate mall in Silent Hill 3. BTW, it's the "Machine Room 1" sample from the Altered States sound archive. | |
Stock Sound Effects / int_6053d9f9 | featureApplicability |
1.0 | |
Stock Sound Effects / int_6053d9f9 | featureConfidence |
1.0 | |
Silent Hill (Franchise) | hasFeature |
Stock Sound Effects / int_6053d9f9 | |
Stock Sound Effects / int_61339eee | type |
Stock Sound Effects | |
Stock Sound Effects / int_61339eee | comment |
The Sonar Ping — A constant in low grade submarine movies (or not so). Almost always heard when the boat is submerged even when there are no other ships in the area. Military submarines very rarely use their active sonar because it loudly broadcasts their presence to any other ships (or entities) in the area. And it's always, always the same sound — the distinctive "pling" of the British WWII ASDIC sonar. This file is even included in the sound database of some versions of Propellerhead's Reason Digital Audio Workstation — as a snare sample, oddly enough. So pervasive, this sound was even used in Shriek If You Know What I Did Last Friday the 13th to ensure audiences would recognize that the object the killer uses to spy on someone in the school bathroom is a periscope. This is actually The Coconut Effect in action. German WWII submariners said the ASDIC sounded as if someone was throwing sand to the submarine's hull. |
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Stock Sound Effects / int_61339eee | featureApplicability |
1.0 | |
Stock Sound Effects / int_61339eee | featureConfidence |
1.0 | |
Das Boot | hasFeature |
Stock Sound Effects / int_61339eee | |
Stock Sound Effects / int_62a7de21 | type |
Stock Sound Effects | |
Stock Sound Effects / int_62a7de21 | comment |
The "fly away" whistle-like sound effect. Find it in any clip of Osaka's dream sequence with Chiyo or Tomoyo kicking Sunohara into the air, among many others. | |
Stock Sound Effects / int_62a7de21 | featureApplicability |
1.0 | |
Stock Sound Effects / int_62a7de21 | featureConfidence |
1.0 | |
Azumanga Daioh (Manga) | hasFeature |
Stock Sound Effects / int_62a7de21 | |
Stock Sound Effects / int_6505f7f3 | type |
Stock Sound Effects | |
Stock Sound Effects / int_6505f7f3 | comment |
Molly of Denali: In "Happy Trails," a bald eagle is given a convenient red-tailed hawk screech to accent its screen time. | |
Stock Sound Effects / int_6505f7f3 | featureApplicability |
1.0 | |
Stock Sound Effects / int_6505f7f3 | featureConfidence |
1.0 | |
Molly of Denali | hasFeature |
Stock Sound Effects / int_6505f7f3 | |
Stock Sound Effects / int_65532ef6 | type |
Stock Sound Effects | |
Stock Sound Effects / int_65532ef6 | comment |
The song "Movement in Still Life" by BT uses sound effects from Defender, Ms. Pac Man, Galaga, and other 80s arcade games during its "break" section . | |
Stock Sound Effects / int_65532ef6 | featureApplicability |
1.0 | |
Stock Sound Effects / int_65532ef6 | featureConfidence |
1.0 | |
Defender (Video Game) | hasFeature |
Stock Sound Effects / int_65532ef6 | |
Stock Sound Effects / int_66a1dcea | type |
Stock Sound Effects | |
Stock Sound Effects / int_66a1dcea | comment |
The Marathon "cyborg exploding" sound (Medium Explosion 01) also appears in Tomb Raider when you kill an enemy with explosives. | |
Stock Sound Effects / int_66a1dcea | featureApplicability |
1.0 | |
Stock Sound Effects / int_66a1dcea | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Stock Sound Effects / int_66a1dcea | |
Stock Sound Effects / int_68fc1a1e | type |
Stock Sound Effects | |
Stock Sound Effects / int_68fc1a1e | comment |
In the Marsupilami episode 5 ("Someone's in the Kitchen with Mars") from Raw Toonage, The kitchen alarm sound is the "Red Alert" alarm sound from Star Trek: The Next Generation. | |
Stock Sound Effects / int_68fc1a1e | featureApplicability |
1.0 | |
Stock Sound Effects / int_68fc1a1e | featureConfidence |
1.0 | |
Marsupilami | hasFeature |
Stock Sound Effects / int_68fc1a1e | |
Stock Sound Effects / int_68ff28c9 | type |
Stock Sound Effects | |
Stock Sound Effects / int_68ff28c9 | comment |
The "Breaking Up" radio static sample from Spectrasonics' Distorted Reality 2 library is used for the ambiance in Silent Hill 2's otherworld hotel basement, and also in Twisted Metal: Black, particularly in the Prison Passage level. | |
Stock Sound Effects / int_68ff28c9 | featureApplicability |
1.0 | |
Stock Sound Effects / int_68ff28c9 | featureConfidence |
1.0 | |
Silent Hill 2 (Video Game) | hasFeature |
Stock Sound Effects / int_68ff28c9 | |
Stock Sound Effects / int_68ff28ca | type |
Stock Sound Effects | |
Stock Sound Effects / int_68ff28ca | comment |
In Silent Hill 3, the Numb Bodies sound the same as the Resident Evil zombies, and the sound of the Closers' footsteps is the "zombie chewing" sound. Not to mention the several monsters that sound like red-tailed hawks when hit or killed (or is it a cat screeching?), eg Pendulums, whose main sound sounds like a looping distorted hawk call. The hummers, those bat/mosquito hybrid things, use a bee buzzing sound. | |
Stock Sound Effects / int_68ff28ca | featureApplicability |
1.0 | |
Stock Sound Effects / int_68ff28ca | featureConfidence |
1.0 | |
Silent Hill 3 (Video Game) | hasFeature |
Stock Sound Effects / int_68ff28ca | |
Stock Sound Effects / int_69396d44 | type |
Stock Sound Effects | |
Stock Sound Effects / int_69396d44 | comment |
Capcom VS SNK 2: "Stimulation" | |
Stock Sound Effects / int_69396d44 | featureApplicability |
1.0 | |
Stock Sound Effects / int_69396d44 | featureConfidence |
1.0 | |
Capcom vs. SNK 2: Mark of the Millennium (Video Game) | hasFeature |
Stock Sound Effects / int_69396d44 | |
Stock Sound Effects / int_6abf16c2 | type |
Stock Sound Effects | |
Stock Sound Effects / int_6abf16c2 | comment |
Big Finish Doctor Who doesn't seem to have a set of door noises. Just the one. | |
Stock Sound Effects / int_6abf16c2 | featureApplicability |
1.0 | |
Stock Sound Effects / int_6abf16c2 | featureConfidence |
1.0 | |
Big Finish Doctor Who (Audio Play) | hasFeature |
Stock Sound Effects / int_6abf16c2 | |
Stock Sound Effects / int_6b6d989e | type |
Stock Sound Effects | |
Stock Sound Effects / int_6b6d989e | comment |
A clicky stock percussion sting is heard several times throughout the original Red Faction. | |
Stock Sound Effects / int_6b6d989e | featureApplicability |
1.0 | |
Stock Sound Effects / int_6b6d989e | featureConfidence |
1.0 | |
Red Faction (Video Game) | hasFeature |
Stock Sound Effects / int_6b6d989e | |
Stock Sound Effects / int_6bd0cf78 | type |
Stock Sound Effects | |
Stock Sound Effects / int_6bd0cf78 | comment |
Monsters, Inc.: The devices used to measure contamination from human children by the CDA. | |
Stock Sound Effects / int_6bd0cf78 | featureApplicability |
1.0 | |
Stock Sound Effects / int_6bd0cf78 | featureConfidence |
1.0 | |
Monsters, Inc. | hasFeature |
Stock Sound Effects / int_6bd0cf78 | |
Stock Sound Effects / int_6c1d09b1 | type |
Stock Sound Effects | |
Stock Sound Effects / int_6c1d09b1 | comment |
The Necropolis siren in Fallout (BZZZZZZURRRRRRRRM!), heard in the OST track "City of the Dead", and later in the soundtracks to F.E.A.R. ("Docks Ambient") and Fallout: New Vegas ("Mutant Massacre"). Another stock siren sound is used in "Metallic Monks", the Brotherhood of Steel's theme, and "Vats of Goo", the Final Dungeon theme. Also, both the stock factory alarm and submarine klaxon sounds are used during the Vault 13 door opening cutscene. | |
Stock Sound Effects / int_6c1d09b1 | featureApplicability |
1.0 | |
Stock Sound Effects / int_6c1d09b1 | featureConfidence |
1.0 | |
Fallout (Video Game) | hasFeature |
Stock Sound Effects / int_6c1d09b1 | |
Stock Sound Effects / int_6c1d09b3 | type |
Stock Sound Effects | |
Stock Sound Effects / int_6c1d09b3 | comment |
Fallout 3 actually calls this one out by name over one of Galaxy News Radio's PSA's. "Tick-tick-tickity means run yo' ass outta there!" | |
Stock Sound Effects / int_6c1d09b3 | featureApplicability |
1.0 | |
Stock Sound Effects / int_6c1d09b3 | featureConfidence |
1.0 | |
Fallout 3 (Video Game) | hasFeature |
Stock Sound Effects / int_6c1d09b3 | |
Stock Sound Effects / int_6e34b51b | type |
Stock Sound Effects | |
Stock Sound Effects / int_6e34b51b | comment |
Another submarine-type klaxon was used as an alarm sound in Soldier of Fortune II. | |
Stock Sound Effects / int_6e34b51b | featureApplicability |
1.0 | |
Stock Sound Effects / int_6e34b51b | featureConfidence |
1.0 | |
Soldier of Fortune (Video Game) | hasFeature |
Stock Sound Effects / int_6e34b51b | |
Stock Sound Effects / int_6eb4ca5c | type |
Stock Sound Effects | |
Stock Sound Effects / int_6eb4ca5c | comment |
Jackie Chan Adventures: In season 1's penultimate episode, "The Tiger And The Pussycat", when Shendu is brought back to life, his Mighty Roar reuses the T-Rex's roar from Jurassic Park. | |
Stock Sound Effects / int_6eb4ca5c | featureApplicability |
1.0 | |
Stock Sound Effects / int_6eb4ca5c | featureConfidence |
1.0 | |
Jackie Chan Adventures | hasFeature |
Stock Sound Effects / int_6eb4ca5c | |
Stock Sound Effects / int_6fa2c385 | type |
Stock Sound Effects | |
Stock Sound Effects / int_6fa2c385 | comment |
In Max Payne 3, one of the Stadium ambient tracks has what sounds like a distorted subway or light rail bell sound. | |
Stock Sound Effects / int_6fa2c385 | featureApplicability |
1.0 | |
Stock Sound Effects / int_6fa2c385 | featureConfidence |
1.0 | |
Max Payne 3 (Video Game) | hasFeature |
Stock Sound Effects / int_6fa2c385 | |
Stock Sound Effects / int_701bf5d6 | type |
Stock Sound Effects | |
Stock Sound Effects / int_701bf5d6 | comment |
A particularly strange use of it was in Home Alone 2: Lost in New York when a bandstand of chorus kids collapses and all the kids panic as it does so. | |
Stock Sound Effects / int_701bf5d6 | featureApplicability |
1.0 | |
Stock Sound Effects / int_701bf5d6 | featureConfidence |
1.0 | |
Home Alone 2: Lost in New York | hasFeature |
Stock Sound Effects / int_701bf5d6 | |
Stock Sound Effects / int_72262aee | type |
Stock Sound Effects | |
Stock Sound Effects / int_72262aee | comment |
We hear this one from the sea monster in the Serpent's Pass from Avatar: The Last Airbender as well. | |
Stock Sound Effects / int_72262aee | featureApplicability |
1.0 | |
Stock Sound Effects / int_72262aee | featureConfidence |
1.0 | |
Avatar: The Last Airbender | hasFeature |
Stock Sound Effects / int_72262aee | |
Stock Sound Effects / int_727259ac | type |
Stock Sound Effects | |
Stock Sound Effects / int_727259ac | comment |
The bullhorn of failure (uuuuuuuh uaaaaah) in The Ren & Stimpy Show. And of course, DUN-DUN-DUUUUUUUUUUN! |
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Stock Sound Effects / int_727259ac | featureApplicability |
1.0 | |
Stock Sound Effects / int_727259ac | featureConfidence |
1.0 | |
The Ren & Stimpy Show | hasFeature |
Stock Sound Effects / int_727259ac | |
Stock Sound Effects / int_72c0abac | type |
Stock Sound Effects | |
Stock Sound Effects / int_72c0abac | comment |
So pervasive, this sound was even used in Shriek If You Know What I Did Last Friday the 13th to ensure audiences would recognize that the object the killer uses to spy on someone in the school bathroom is a periscope. | |
Stock Sound Effects / int_72c0abac | featureApplicability |
1.0 | |
Stock Sound Effects / int_72c0abac | featureConfidence |
1.0 | |
Shriek If You Know What I Did Last Friday the 13th | hasFeature |
Stock Sound Effects / int_72c0abac | |
Stock Sound Effects / int_755b343f | type |
Stock Sound Effects | |
Stock Sound Effects / int_755b343f | comment |
The many "Alien Electronics" stock sounds: The holo-switches in the Halo games and the Alien Corridors music use such a sound. | |
Stock Sound Effects / int_755b343f | featureApplicability |
1.0 | |
Stock Sound Effects / int_755b343f | featureConfidence |
1.0 | |
Halo (Franchise) | hasFeature |
Stock Sound Effects / int_755b343f | |
Stock Sound Effects / int_76376304 | type |
Stock Sound Effects | |
Stock Sound Effects / int_76376304 | comment |
Metro 2033 and Metro: Last Light use this sound effect to indicate when you are in a radioactive area, which will kill you if you stick around too long, mostly on the surface of post-apocalyptic Moscow. | |
Stock Sound Effects / int_76376304 | featureApplicability |
1.0 | |
Stock Sound Effects / int_76376304 | featureConfidence |
1.0 | |
Metro 2033 (Video Game) | hasFeature |
Stock Sound Effects / int_76376304 | |
Stock Sound Effects / int_79dcb1ab | type |
Stock Sound Effects | |
Stock Sound Effects / int_79dcb1ab | comment |
The vocal sample in the San Francisco Rush music "Rave Rush" is also in the BGM of Einhänder's first stage(about 15 seconds in). | |
Stock Sound Effects / int_79dcb1ab | featureApplicability |
1.0 | |
Stock Sound Effects / int_79dcb1ab | featureConfidence |
1.0 | |
San Francisco Rush (Video Game) | hasFeature |
Stock Sound Effects / int_79dcb1ab | |
Stock Sound Effects / int_7b039953 | type |
Stock Sound Effects | |
Stock Sound Effects / int_7b039953 | comment |
...or any animal meant to be seen as exotic and powerful. Avatar uses those exact same Tyrannosaurus and Velociraptor screams for the Thanator, a panther-like creature. In fact, it and the above Godzilla roar are often completely interchangeable. The thanator also makes some growls reminiscent of sounds made by the Spinosaurus from Jurassic Park 3. | |
Stock Sound Effects / int_7b039953 | featureApplicability |
1.0 | |
Stock Sound Effects / int_7b039953 | featureConfidence |
1.0 | |
Avatar | hasFeature |
Stock Sound Effects / int_7b039953 | |
Stock Sound Effects / int_7bff7264 | type |
Stock Sound Effects | |
Stock Sound Effects / int_7bff7264 | comment |
The shimmering sound heard at many points in Halo: Combat Evolved and Halo 2 (first heard at the beginning of Truth & Reconciliation Suite on the OST), as well as parts of the F.E.A.R. series, such as the "Docks Ambient" BGM. | |
Stock Sound Effects / int_7bff7264 | featureApplicability |
1.0 | |
Stock Sound Effects / int_7bff7264 | featureConfidence |
1.0 | |
Halo: Combat Evolved (Video Game) | hasFeature |
Stock Sound Effects / int_7bff7264 | |
Stock Sound Effects / int_7d122312 | type |
Stock Sound Effects | |
Stock Sound Effects / int_7d122312 | comment |
The loud chomping sound used most notably in The Flintstones whenever Dino bit Fred's finger has been used in several cartoons since, also present in some live action films especially comedies. Even The Simpsons has often used Hanna-Barbera's "bone bite" sound effect for when an animal bites someone. |
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Stock Sound Effects / int_7d122312 | featureApplicability |
1.0 | |
Stock Sound Effects / int_7d122312 | featureConfidence |
1.0 | |
The Flintstones | hasFeature |
Stock Sound Effects / int_7d122312 | |
Stock Sound Effects / int_802ca7b | type |
Stock Sound Effects | |
Stock Sound Effects / int_802ca7b | comment |
The "reloading" sound effect from GoldenEye (1997) pops up in numerous other FPS games, though some of the most recent examples would be Metro 2033 and Metro: Last Light, where it's used when cycling the toggle-lock on the Uboinik/Shambler shotgun. It's even used in Death Wish V: The Face of Death. This is one of the more popular sound effects on CD 9 of The Premiere Edition Vol.1. | |
Stock Sound Effects / int_802ca7b | featureApplicability |
1.0 | |
Stock Sound Effects / int_802ca7b | featureConfidence |
1.0 | |
GoldenEye (1997) (Video Game) | hasFeature |
Stock Sound Effects / int_802ca7b | |
Stock Sound Effects / int_81692f99 | type |
Stock Sound Effects | |
Stock Sound Effects / int_81692f99 | comment |
When a futuristic door opens, it usually sounds either like the "fschhht" Star Trek doors or the doors from Doom. The Doom Doors are also used for a number of other Sci-Fi sounds, such as rising lifts etc. | |
Stock Sound Effects / int_81692f99 | featureApplicability |
1.0 | |
Stock Sound Effects / int_81692f99 | featureConfidence |
1.0 | |
Star Trek (Franchise) | hasFeature |
Stock Sound Effects / int_81692f99 | |
Stock Sound Effects / int_8258e260 | type |
Stock Sound Effects | |
Stock Sound Effects / int_8258e260 | comment |
The sound of a dog barking that is commonly used for the Chain Chomps in the Super Mario Bros. games. The exact same bark can be heard in Grand Theft Auto V for Chop and 4x4 Evo 2. | |
Stock Sound Effects / int_8258e260 | featureApplicability |
1.0 | |
Stock Sound Effects / int_8258e260 | featureConfidence |
1.0 | |
Super Mario Bros. (Franchise) | hasFeature |
Stock Sound Effects / int_8258e260 | |
Stock Sound Effects / int_87056d17 | type |
Stock Sound Effects | |
Stock Sound Effects / int_87056d17 | comment |
Sonic Adventure: "Speed Highway's ''Goin' Down''" | |
Stock Sound Effects / int_87056d17 | featureApplicability |
1.0 | |
Stock Sound Effects / int_87056d17 | featureConfidence |
1.0 | |
Sonic Adventure (Video Game) | hasFeature |
Stock Sound Effects / int_87056d17 | |
Stock Sound Effects / int_887283dc | type |
Stock Sound Effects | |
Stock Sound Effects / int_887283dc | comment |
The lion actually had two distinct roars: a ferocious one from the classic days and a digitally-recorded roar that's used to this day. The former was also heard in several MGM cartoons (including Lonesome Lenny and King Size Canary), while the latter was used for in Poltergeist (which, coincidentally, was the first MGM film to use it on the logo), The Lion King, Power Rangers Samurai and in The Simpsons episode "Homer Alone" (when a stressed-out Marge roars at a driver after stopping her car on the bridge). | |
Stock Sound Effects / int_887283dc | featureApplicability |
1.0 | |
Stock Sound Effects / int_887283dc | featureConfidence |
1.0 | |
King Size Canary | hasFeature |
Stock Sound Effects / int_887283dc | |
Stock Sound Effects / int_891a219c | type |
Stock Sound Effects | |
Stock Sound Effects / int_891a219c | comment |
A series of stock roars, which were later made available on The General Series 6000's "Large Animal Roars", are often used for monsters and especially dinosaurs. Their best-known use in pop culture was when they were used for the Sharptooth in The Land Before Time. They are often assumed to be the work of Frank Welker, but there has never been any verifiable evidence to prove he was the one who made the roars. | |
Stock Sound Effects / int_891a219c | featureApplicability |
1.0 | |
Stock Sound Effects / int_891a219c | featureConfidence |
1.0 | |
The Land Before Time | hasFeature |
Stock Sound Effects / int_891a219c | |
Stock Sound Effects / int_8c6bc3c2 | type |
Stock Sound Effects | |
Stock Sound Effects / int_8c6bc3c2 | comment |
Street Fighter III's "Basketball Bonus Stage" | |
Stock Sound Effects / int_8c6bc3c2 | featureApplicability |
1.0 | |
Stock Sound Effects / int_8c6bc3c2 | featureConfidence |
1.0 | |
Street Fighter III (Video Game) | hasFeature |
Stock Sound Effects / int_8c6bc3c2 | |
Stock Sound Effects / int_8d81bc90 | type |
Stock Sound Effects | |
Stock Sound Effects / int_8d81bc90 | comment |
The chirp-chirp-chirp sound made by a helicopter's drive belts as they slow down and disengage. The only helicopter that actually makes this sound is the Bell 47-G. It's the one you see on M*A*S*H. | |
Stock Sound Effects / int_8d81bc90 | featureApplicability |
1.0 | |
Stock Sound Effects / int_8d81bc90 | featureConfidence |
1.0 | |
M*A*S*H | hasFeature |
Stock Sound Effects / int_8d81bc90 | |
Stock Sound Effects / int_8dfbdff2 | type |
Stock Sound Effects | |
Stock Sound Effects / int_8dfbdff2 | comment |
Law & Order uses a musical-sounding 'Doink Doink', which is so recognisable it has moved over to other Law and Order series. | |
Stock Sound Effects / int_8dfbdff2 | featureApplicability |
1.0 | |
Stock Sound Effects / int_8dfbdff2 | featureConfidence |
1.0 | |
Law & Order | hasFeature |
Stock Sound Effects / int_8dfbdff2 | |
Stock Sound Effects / int_8e4d18b7 | type |
Stock Sound Effects | |
Stock Sound Effects / int_8e4d18b7 | comment |
In Ys VI: The Ark of Napishtim, a hawk screech is used at the beginning of Ernst's boss battle theme. | |
Stock Sound Effects / int_8e4d18b7 | featureApplicability |
1.0 | |
Stock Sound Effects / int_8e4d18b7 | featureConfidence |
1.0 | |
Ys VI: The Ark of Napishtim / Videogame | hasFeature |
Stock Sound Effects / int_8e4d18b7 | |
Stock Sound Effects / int_8e82c366 | type |
Stock Sound Effects | |
Stock Sound Effects / int_8e82c366 | comment |
The PKE Meter as featured in The Real Ghostbusters makes a unique "vreeeeee—chk-chk-chk-chk-chk-chk-chk"; this can be heard in at least one episode of Neon Genesis Evangelion. | |
Stock Sound Effects / int_8e82c366 | featureApplicability |
1.0 | |
Stock Sound Effects / int_8e82c366 | featureConfidence |
1.0 | |
The Real Ghostbusters | hasFeature |
Stock Sound Effects / int_8e82c366 | |
Stock Sound Effects / int_8e8ed866 | type |
Stock Sound Effects | |
Stock Sound Effects / int_8e8ed866 | comment |
The "cough-whirr-cough-whirr" noise of a malfunctioning engine. It's all over the place; some works that have it are Knight Rider 2000 (whenever KITT uses the EMP to make an engine stop) and Sim Copter (when the helicopter is very damaged). Also the movie Universal Soldier, when the offroader runs out of gas, and in Hard Drivin' / Race Drivin. It's even in Half-Life 2: Episode Two if you exit the muscle car. | |
Stock Sound Effects / int_8e8ed866 | featureApplicability |
1.0 | |
Stock Sound Effects / int_8e8ed866 | featureConfidence |
1.0 | |
Knight Rider | hasFeature |
Stock Sound Effects / int_8e8ed866 | |
Stock Sound Effects / int_92916f5b | type |
Stock Sound Effects | |
Stock Sound Effects / int_92916f5b | comment |
Geese are very vocal creatures, but in television they all sound like common farmyard geese, and make the stereotypical GAAA! or KWAAA! sound. In Shrek 2, they inadvertantly use geese noises to voice a pair of Mute Swans, which - as their name suggests, but doesn't truly apply - should be mostly quiet or making snorting noises. | |
Stock Sound Effects / int_92916f5b | featureApplicability |
1.0 | |
Stock Sound Effects / int_92916f5b | featureConfidence |
1.0 | |
Shrek 2 | hasFeature |
Stock Sound Effects / int_92916f5b | |
Stock Sound Effects / int_93b6f384 | type |
Stock Sound Effects | |
Stock Sound Effects / int_93b6f384 | comment |
Ape Escape: Pumped and Primed's "Pipotron's Theme" | |
Stock Sound Effects / int_93b6f384 | featureApplicability |
1.0 | |
Stock Sound Effects / int_93b6f384 | featureConfidence |
1.0 | |
Ape Escape (Video Game) | hasFeature |
Stock Sound Effects / int_93b6f384 | |
Stock Sound Effects / int_93ef7a8c | type |
Stock Sound Effects | |
Stock Sound Effects / int_93ef7a8c | comment |
Super Smash Bros. Melee and Brawl use a stock crowd gasping whenever a player misses grabbing a ledge, or makes a recovery from far offscreen. | |
Stock Sound Effects / int_93ef7a8c | featureApplicability |
1.0 | |
Stock Sound Effects / int_93ef7a8c | featureConfidence |
1.0 | |
Super Smash Bros. Melee (Video Game) | hasFeature |
Stock Sound Effects / int_93ef7a8c | |
Stock Sound Effects / int_9612548a | type |
Stock Sound Effects | |
Stock Sound Effects / int_9612548a | comment |
There's a particular sound of clattering wood that gets used a lot when a wooden object is broken. One example is Grabbed by the Ghoulies when you throw a box. | |
Stock Sound Effects / int_9612548a | featureApplicability |
1.0 | |
Stock Sound Effects / int_9612548a | featureConfidence |
1.0 | |
Grabbed by the Ghoulies (Video Game) | hasFeature |
Stock Sound Effects / int_9612548a | |
Stock Sound Effects / int_961eeacc | type |
Stock Sound Effects | |
Stock Sound Effects / int_961eeacc | comment |
Crystal Castles' "Air War" samples Mario's walking sound from Donkey Kong. | |
Stock Sound Effects / int_961eeacc | featureApplicability |
1.0 | |
Stock Sound Effects / int_961eeacc | featureConfidence |
1.0 | |
Donkey Kong (Video Game) | hasFeature |
Stock Sound Effects / int_961eeacc | |
Stock Sound Effects / int_9a8bf274 | type |
Stock Sound Effects | |
Stock Sound Effects / int_9a8bf274 | comment |
Command & Conquer: The Tesla Coil and Chronosphere sound in Red Alert, and the "futuristic computer room" sounds during the EVA scenes in the FMVs. | |
Stock Sound Effects / int_9a8bf274 | featureApplicability |
1.0 | |
Stock Sound Effects / int_9a8bf274 | featureConfidence |
1.0 | |
Command & Conquer (Video Game) | hasFeature |
Stock Sound Effects / int_9a8bf274 | |
Stock Sound Effects / int_9e6d1645 | type |
Stock Sound Effects | |
Stock Sound Effects / int_9e6d1645 | comment |
If there are ever any ducks quacking, especially in British media, it is usually the same soundclip. It's particularly jarring as if they used single quacks, nobody would notice that it's a stock sample... however, they instead use a sample which sounds like "Quack quack quack quock quock quack quack quock quock", which is downright unmistakable. Amongst other media, it has been used in Simon the Sorcerer, Teletubbies, and The Legend of Dick and Dom. | |
Stock Sound Effects / int_9e6d1645 | featureApplicability |
1.0 | |
Stock Sound Effects / int_9e6d1645 | featureConfidence |
1.0 | |
Teletubbies | hasFeature |
Stock Sound Effects / int_9e6d1645 | |
Stock Sound Effects / int_9ff4a8d9 | type |
Stock Sound Effects | |
Stock Sound Effects / int_9ff4a8d9 | comment |
The Godzilla Roar — Despite being copyrighted by Toho it is a prerequisite for giant monsters, being more high pitched than what you'd expect from something that big. Even the 1998 film, as far-removed as it was from the franchise spirit, simply remixed the old reliable sound with elephant rumblings. Intriguingly, at least originally, this was played by Akira Ifukube wearing a leather glove and dragging his hand along the strings of a bass guitar from body to neck. The 2014 remake instead uses a complex mix of other sounds, albeit with the same "notation," so to speak, of varying pitches. Godzilla's roar has changed in pitch and timbre throughout his life, but the one most people remember is his late 60's-early 70's roar, which is the most high-pitched version. The Heisei and Millennium series have Godzilla's roar being deeper and more bestial. Anguirus' roar has also become a bit of a stock roar, being heard in the Street Fighter games (Fei Long's stage), Super Metroid (Draygon's screech), and a few non-Godzilla films. |
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Stock Sound Effects / int_9ff4a8d9 | featureApplicability |
1.0 | |
Stock Sound Effects / int_9ff4a8d9 | featureConfidence |
1.0 | |
Godzilla (Franchise) | hasFeature |
Stock Sound Effects / int_9ff4a8d9 | |
Stock Sound Effects / int_a144cb39 | type |
Stock Sound Effects | |
Stock Sound Effects / int_a144cb39 | comment |
Shapey's scream from Moral Orel. | |
Stock Sound Effects / int_a144cb39 | featureApplicability |
1.0 | |
Stock Sound Effects / int_a144cb39 | featureConfidence |
1.0 | |
Moral Orel | hasFeature |
Stock Sound Effects / int_a144cb39 | |
Stock Sound Effects / int_a14e5771 | type |
Stock Sound Effects | |
Stock Sound Effects / int_a14e5771 | comment |
The whining jet flyby sound from 28 Days Later was later used in Sonic X, which is commonly used for the X-Tornado. | |
Stock Sound Effects / int_a14e5771 | featureApplicability |
1.0 | |
Stock Sound Effects / int_a14e5771 | featureConfidence |
1.0 | |
28 Days Later | hasFeature |
Stock Sound Effects / int_a14e5771 | |
Stock Sound Effects / int_a183d57f | type |
Stock Sound Effects | |
Stock Sound Effects / int_a183d57f | comment |
Futurama uses the Star Trek door opening "zwoosh" sound effect for pretty much every door, even some where it might not make sense, but extends it by adding a pitched-up version after the original. This variant was actually introduced in Star Trek: The Animated Series. | |
Stock Sound Effects / int_a183d57f | featureApplicability |
1.0 | |
Stock Sound Effects / int_a183d57f | featureConfidence |
1.0 | |
Futurama | hasFeature |
Stock Sound Effects / int_a183d57f | |
Stock Sound Effects / int_a1e7c7e | type |
Stock Sound Effects | |
Stock Sound Effects / int_a1e7c7e | comment |
Similar to the above, the sound of the AT-Stabber cannon firing in Battlezone is the sound of a moderately distant explosion. It's even featured as an ambient sound in the above game during the uprising in City 17. | |
Stock Sound Effects / int_a1e7c7e | featureApplicability |
1.0 | |
Stock Sound Effects / int_a1e7c7e | featureConfidence |
1.0 | |
Battlezone (1998) (Video Game) | hasFeature |
Stock Sound Effects / int_a1e7c7e | |
Stock Sound Effects / int_a5e6a399 | type |
Stock Sound Effects | |
Stock Sound Effects / int_a5e6a399 | comment |
Command & Conquer: Renegade has clicking when near Tiberium, though this may be the Tiberium itself making the noise rather than radiation being picked up. | |
Stock Sound Effects / int_a5e6a399 | featureApplicability |
1.0 | |
Stock Sound Effects / int_a5e6a399 | featureConfidence |
1.0 | |
Command & Conquer: Renegade (Video Game) | hasFeature |
Stock Sound Effects / int_a5e6a399 | |
Stock Sound Effects / int_a90d239a | type |
Stock Sound Effects | |
Stock Sound Effects / int_a90d239a | comment |
Psychonauts, whenever you're around green bubbly goo. The first time this happens is in Milla's Dance Party, used as an Antepiece of the hazards that hovering can and can't protect against. Then again, these hazards are encountered within someone's mindscape most of the time, perhaps it's an in-universe example of The Coconut Effect? | |
Stock Sound Effects / int_a90d239a | featureApplicability |
1.0 | |
Stock Sound Effects / int_a90d239a | featureConfidence |
1.0 | |
Psychonauts (Video Game) | hasFeature |
Stock Sound Effects / int_a90d239a | |
Stock Sound Effects / int_a94fc74e | type |
Stock Sound Effects | |
Stock Sound Effects / int_a94fc74e | comment |
Many of the gunshots, ricochets, car crashes, and glass breaking sounds from Lethal Weapon and it's sequels (except 4) were later used in late 1980's and 1990's Warner Bros. films, such as Above the Law (1988), The Last Boy Scout, Demolition Man, Hard to Kill, True Romance, and even in Bad Boys (1995) which is distributed by Columbia Pictures. Surpisingly, the aforementioned sounds from Lethal Weapon and its sequels (except 4) were even later used in some TV shows. | |
Stock Sound Effects / int_a94fc74e | featureApplicability |
1.0 | |
Stock Sound Effects / int_a94fc74e | featureConfidence |
1.0 | |
Lethal Weapon | hasFeature |
Stock Sound Effects / int_a94fc74e | |
Stock Sound Effects / int_ae050a9f | type |
Stock Sound Effects | |
Stock Sound Effects / int_ae050a9f | comment |
The first edition of The Legend of Zelda: Ocarina of Time used a stock sound sample of Muslim chants in the Fire Temple music, namely from Track 76 of Best Service's Voice Spectral Vol. 1. These, of course, were removed in later versions. The Egyptian stage from the N64 port of Cruis'n World published by Midway Games also used them, along with the fighting game Kakuto Chojin: Back Alley Brutal for the Xbox, which ended up being pulled from store shelves, and Street Fighter V's Thailand Temple Hideout DLC stage, which was recalled and rereleased without the chants. | |
Stock Sound Effects / int_ae050a9f | featureApplicability |
1.0 | |
Stock Sound Effects / int_ae050a9f | featureConfidence |
1.0 | |
The Legend of Zelda: Ocarina of Time / Videogame | hasFeature |
Stock Sound Effects / int_ae050a9f | |
Stock Sound Effects / int_af552e7e | type |
Stock Sound Effects | |
Stock Sound Effects / int_af552e7e | comment |
Metroid Prime, on Samus' power suit during exposure to Phazon. | |
Stock Sound Effects / int_af552e7e | featureApplicability |
1.0 | |
Stock Sound Effects / int_af552e7e | featureConfidence |
1.0 | |
Metroid Prime (Video Game) | hasFeature |
Stock Sound Effects / int_af552e7e | |
Stock Sound Effects / int_b2b67330 | type |
Stock Sound Effects | |
Stock Sound Effects / int_b2b67330 | comment |
The War of the Worlds (1953 adaptation) — the first fallen "meteor" is sort of "warm". | |
Stock Sound Effects / int_b2b67330 | featureApplicability |
1.0 | |
Stock Sound Effects / int_b2b67330 | featureConfidence |
1.0 | |
The War of the Worlds (1953) | hasFeature |
Stock Sound Effects / int_b2b67330 | |
Stock Sound Effects / int_b369b969 | type |
Stock Sound Effects | |
Stock Sound Effects / int_b369b969 | comment |
Occurs in Dr. No when James Bond uses a Geiger counter on the part of Quarrel's boat where Strangways placed the samples from Crab Key. Averted later on when Dr. No's technicians check Bond and Honey Rider for radioactive contamination and there is no static at all. | |
Stock Sound Effects / int_b369b969 | featureApplicability |
-1.0 | |
Stock Sound Effects / int_b369b969 | featureConfidence |
1.0 | |
Dr. No | hasFeature |
Stock Sound Effects / int_b369b969 | |
Stock Sound Effects / int_b36c38cd | type |
Stock Sound Effects | |
Stock Sound Effects / int_b36c38cd | comment |
Spielberg used this roar in the original Jaws when the shark sinks, and in Duel when the tanker truck went off the cliff. | |
Stock Sound Effects / int_b36c38cd | featureApplicability |
1.0 | |
Stock Sound Effects / int_b36c38cd | featureConfidence |
1.0 | |
Jaws | hasFeature |
Stock Sound Effects / int_b36c38cd | |
Stock Sound Effects / int_b4967d43 | type |
Stock Sound Effects | |
Stock Sound Effects / int_b4967d43 | comment |
Some cash registers and other electronic devices use familiar video game sounds, such as the "get ring" sound from Sonic the Hedgehog, the "secret found" sound from The Legend of Zelda, and the "Konami pause" sound. Many cash registers will make the "ding, click" of the final transaction total apperaing on a display combined with the sound of the cash drawer opening. It would also be impossible to mention cash registers in media without the iconic KER-CHING! sound of an older mechanical register's draw opening. |
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Stock Sound Effects / int_b4967d43 | featureApplicability |
1.0 | |
Stock Sound Effects / int_b4967d43 | featureConfidence |
1.0 | |
Sonic the Hedgehog (Franchise) | hasFeature |
Stock Sound Effects / int_b4967d43 | |
Stock Sound Effects / int_b59b160d | type |
Stock Sound Effects | |
Stock Sound Effects / int_b59b160d | comment |
The Very World of Milton Jones, around a radioactive dolphin. | |
Stock Sound Effects / int_b59b160d | featureApplicability |
1.0 | |
Stock Sound Effects / int_b59b160d | featureConfidence |
1.0 | |
The Very World of Milton Jones (Radio) | hasFeature |
Stock Sound Effects / int_b59b160d | |
Stock Sound Effects / int_b70c0e83 | type |
Stock Sound Effects | |
Stock Sound Effects / int_b70c0e83 | comment |
In Metroid: Zero Mission, the giant reptilian boss Kraid gained a stock monster roar as his signature bellow. | |
Stock Sound Effects / int_b70c0e83 | featureApplicability |
1.0 | |
Stock Sound Effects / int_b70c0e83 | featureConfidence |
1.0 | |
Metroid: Zero Mission (Video Game) | hasFeature |
Stock Sound Effects / int_b70c0e83 | |
Stock Sound Effects / int_b96564e6 | type |
Stock Sound Effects | |
Stock Sound Effects / int_b96564e6 | comment |
Played with in an episode of Fawlty Towers, when Basil argues with the guests over the difference between the fire bell and the burglar alarm bell before a scheduled fire drill. | |
Stock Sound Effects / int_b96564e6 | featureApplicability |
1.0 | |
Stock Sound Effects / int_b96564e6 | featureConfidence |
1.0 | |
Fawlty Towers | hasFeature |
Stock Sound Effects / int_b96564e6 | |
Stock Sound Effects / int_ba366aa8 | type |
Stock Sound Effects | |
Stock Sound Effects / int_ba366aa8 | comment |
A common shotgun sound is used in Syphon Filter and Perfect Dark. It's even featured in 24 and in a variation in Doom³. | |
Stock Sound Effects / int_ba366aa8 | featureApplicability |
1.0 | |
Stock Sound Effects / int_ba366aa8 | featureConfidence |
1.0 | |
Syphon Filter (Video Game) | hasFeature |
Stock Sound Effects / int_ba366aa8 | |
Stock Sound Effects / int_c1632d4d | type |
Stock Sound Effects | |
Stock Sound Effects / int_c1632d4d | comment |
Ar tonelico: "Sleipnir" | |
Stock Sound Effects / int_c1632d4d | featureApplicability |
1.0 | |
Stock Sound Effects / int_c1632d4d | featureConfidence |
1.0 | |
Ar tonelico: Melody of Elemia (Video Game) | hasFeature |
Stock Sound Effects / int_c1632d4d | |
Stock Sound Effects / int_c353ea41 | type |
Stock Sound Effects | |
Stock Sound Effects / int_c353ea41 | comment |
Jurassic Park actually came up with the brilliant idea of taking multiple stock sound effects of various animals and mixing them together to create the roars of dinosaurs. The sounds would be inputted into a keyboard, where the Sound Effects team would "play" for individual scenes. For example, Tyrannosaurus rex's roar is a baby elephant mixed with a tiger and an alligator, and its breath is a whale's blow. No wonder it had won an Award for Best Sound Mixing! Unfortunately, this would cause many to use these sounds for their own dinosaurs... ...or any animal meant to be seen as exotic and powerful. Avatar uses those exact same Tyrannosaurus and Velociraptor screams for the Thanator, a panther-like creature. In fact, it and the above Godzilla roar are often completely interchangeable. The thanator also makes some growls reminiscent of sounds made by the Spinosaurus from Jurassic Park 3. Steven Spielberg uses these again for the Skitters in his Falling Skies TV series. In Venom: Let There Be Carnage, Carnage makes the lesser-used "purring" sound of the raptors a couple of times during his rampage through San Quentin. Jackie Chan Adventures: In season 1's penultimate episode, "The Tiger And The Pussycat", when Shendu is brought back to life, his Mighty Roar reuses the T-Rex's roar from Jurassic Park. |
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Stock Sound Effects / int_c353ea41 | featureApplicability |
1.0 | |
Stock Sound Effects / int_c353ea41 | featureConfidence |
1.0 | |
Jurassic Park (Franchise) | hasFeature |
Stock Sound Effects / int_c353ea41 | |
Stock Sound Effects / int_c4282b71 | type |
Stock Sound Effects | |
Stock Sound Effects / int_c4282b71 | comment |
The classic "zipping" sound also made its way into an episode of My Little Pony: Friendship Is Magic. Specifically, "The Cutie Mark Chronicles," when Fluttershy was knocking on the hollow trunk of the squirrels' tree. | |
Stock Sound Effects / int_c4282b71 | featureApplicability |
1.0 | |
Stock Sound Effects / int_c4282b71 | featureConfidence |
1.0 | |
My Little Pony: Friendship Is Magic | hasFeature |
Stock Sound Effects / int_c4282b71 | |
Stock Sound Effects / int_c43df4d8 | type |
Stock Sound Effects | |
Stock Sound Effects / int_c43df4d8 | comment |
Doctor Who has its own set of door noises, most of which debuted in the first Dalek story. Oddly enough, they were only really used from Hartnell to Troughton; after that, the SFX seemed to fall out of favor. | |
Stock Sound Effects / int_c43df4d8 | featureApplicability |
1.0 | |
Stock Sound Effects / int_c43df4d8 | featureConfidence |
1.0 | |
Doctor Who | hasFeature |
Stock Sound Effects / int_c43df4d8 | |
Stock Sound Effects / int_c72021c5 | type |
Stock Sound Effects | |
Stock Sound Effects / int_c72021c5 | comment |
Deus Ex, in an unfinished building in Paris. | |
Stock Sound Effects / int_c72021c5 | featureApplicability |
1.0 | |
Stock Sound Effects / int_c72021c5 | featureConfidence |
1.0 | |
Deus Ex (Video Game) | hasFeature |
Stock Sound Effects / int_c72021c5 | |
Stock Sound Effects / int_c720f71e | type |
Stock Sound Effects | |
Stock Sound Effects / int_c720f71e | comment |
The very generic "plonky" sounding stock music that is often used by online videos that were made with minimal effort, and in more extreme cases has been used to overdub copyrighted music livestreamed on sites like YouTube or Twitch. | |
Stock Sound Effects / int_c720f71e | featureApplicability |
1.0 | |
Stock Sound Effects / int_c720f71e | featureConfidence |
1.0 | |
YouTube (Website) | hasFeature |
Stock Sound Effects / int_c720f71e | |
Stock Sound Effects / int_c74f2d3c | type |
Stock Sound Effects | |
Stock Sound Effects / int_c74f2d3c | comment |
There's an equally widespread sample used for wooden doors. Appears in Diablo and around 1000 movies. | |
Stock Sound Effects / int_c74f2d3c | featureApplicability |
1.0 | |
Stock Sound Effects / int_c74f2d3c | featureConfidence |
1.0 | |
Diablo (Video Game) | hasFeature |
Stock Sound Effects / int_c74f2d3c | |
Stock Sound Effects / int_c7aa3c5c | type |
Stock Sound Effects | |
Stock Sound Effects / int_c7aa3c5c | comment |
The sound when the Icon of Sin spits out an enemy in Doom II is also used for airlocks in some sci-fi, and the Fusion Pistol shot impact sound in Marathon 2: Durandal. The same sound is also heard when the second boss of Donkey Kong Country 2: Diddy's Kong Quest throws a fireball, and also in the opening cutscene of an old Warhammer 40,000 game called Rites Of War. |
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Stock Sound Effects / int_c7aa3c5c | featureApplicability |
1.0 | |
Stock Sound Effects / int_c7aa3c5c | featureConfidence |
1.0 | |
Doom II (Video Game) | hasFeature |
Stock Sound Effects / int_c7aa3c5c | |
Stock Sound Effects / int_cac20f89 | type |
Stock Sound Effects | |
Stock Sound Effects / int_cac20f89 | comment |
The "message being displayed in capital letters at the bottom of the screen" sound. JAG used it all the time, as well as any number of military- or police-based movies and TV series. | |
Stock Sound Effects / int_cac20f89 | featureApplicability |
1.0 | |
Stock Sound Effects / int_cac20f89 | featureConfidence |
1.0 | |
JAG | hasFeature |
Stock Sound Effects / int_cac20f89 | |
Stock Sound Effects / int_d14c3aa1 | type |
Stock Sound Effects | |
Stock Sound Effects / int_d14c3aa1 | comment |
There's a "Charging" sound, heard in Ghostbusters (1984) and a ton of Anime. The PKE Meter as featured in The Real Ghostbusters makes a unique "vreeeeee—chk-chk-chk-chk-chk-chk-chk"; this can be heard in at least one episode of Neon Genesis Evangelion. |
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Stock Sound Effects / int_d14c3aa1 | featureApplicability |
1.0 | |
Stock Sound Effects / int_d14c3aa1 | featureConfidence |
1.0 | |
Ghostbusters (1984) | hasFeature |
Stock Sound Effects / int_d14c3aa1 | |
Stock Sound Effects / int_d461f757 | type |
Stock Sound Effects | |
Stock Sound Effects / int_d461f757 | comment |
Used in the fourth season of Battlestar Galactica. | |
Stock Sound Effects / int_d461f757 | featureApplicability |
1.0 | |
Stock Sound Effects / int_d461f757 | featureConfidence |
1.0 | |
Battlestar Galactica (2003) | hasFeature |
Stock Sound Effects / int_d461f757 | |
Stock Sound Effects / int_d5166b44 | type |
Stock Sound Effects | |
Stock Sound Effects / int_d5166b44 | comment |
If this is the sound that goes "hooray" then it's also heard in Halo 3 on up when the Grunt/Birthday party skull is turned on. | |
Stock Sound Effects / int_d5166b44 | featureApplicability |
1.0 | |
Stock Sound Effects / int_d5166b44 | featureConfidence |
1.0 | |
Halo 3 (Video Game) | hasFeature |
Stock Sound Effects / int_d5166b44 | |
Stock Sound Effects / int_d531b6f7 | type |
Stock Sound Effects | |
Stock Sound Effects / int_d531b6f7 | comment |
Sky Captain and the World of Tomorrow. When the title character is in Dr. Totenkopf's uranium mine, he finds a Geiger counter and turns it on. | |
Stock Sound Effects / int_d531b6f7 | featureApplicability |
1.0 | |
Stock Sound Effects / int_d531b6f7 | featureConfidence |
1.0 | |
Sky Captain and the World of Tomorrow | hasFeature |
Stock Sound Effects / int_d531b6f7 | |
Stock Sound Effects / int_d59d9e99 | type |
Stock Sound Effects | |
Stock Sound Effects / int_d59d9e99 | comment |
The menu select sound in R-Type Final is the same as the klaxon sound in the song PARANOiA from DanceDanceRevolution. | |
Stock Sound Effects / int_d59d9e99 | featureApplicability |
1.0 | |
Stock Sound Effects / int_d59d9e99 | featureConfidence |
1.0 | |
R-Type (Video Game) | hasFeature |
Stock Sound Effects / int_d59d9e99 | |
Stock Sound Effects / int_d5ddd6c1 | type |
Stock Sound Effects | |
Stock Sound Effects / int_d5ddd6c1 | comment |
The "pop" sound effect that is commonly used in anime, most commonly in Pokémon: The Series for when a Poké Ball is opened. Despite being an anime sound effect, is has also appeared in some American animated shows such as Inspector Gadget and The Fairly OddParents!. A few video games feature this sound effect too: Super Smash Bros., for example, gets to use it thanks to the inclusion of Pokémon elements. | |
Stock Sound Effects / int_d5ddd6c1 | featureApplicability |
1.0 | |
Stock Sound Effects / int_d5ddd6c1 | featureConfidence |
1.0 | |
Pokémon: The Series | hasFeature |
Stock Sound Effects / int_d5ddd6c1 | |
Stock Sound Effects / int_d69208d2 | type |
Stock Sound Effects | |
Stock Sound Effects / int_d69208d2 | comment |
A very common sound of children playing is used rather prolifically in Codename: Kids Next Door. You'll know the one when you hear someone yell "oh no!" Also heard during the Idiosyncratic Wipes. | |
Stock Sound Effects / int_d69208d2 | featureApplicability |
1.0 | |
Stock Sound Effects / int_d69208d2 | featureConfidence |
1.0 | |
Codename: Kids Next Door | hasFeature |
Stock Sound Effects / int_d69208d2 | |
Stock Sound Effects / int_d8ba9a46 | type |
Stock Sound Effects | |
Stock Sound Effects / int_d8ba9a46 | comment |
The glass shattering sound from Dr. Strangelove is commonly used in many movies and some TV shows. | |
Stock Sound Effects / int_d8ba9a46 | featureApplicability |
1.0 | |
Stock Sound Effects / int_d8ba9a46 | featureConfidence |
1.0 | |
Dr. Strangelove | hasFeature |
Stock Sound Effects / int_d8ba9a46 | |
Stock Sound Effects / int_db59313b | type |
Stock Sound Effects | |
Stock Sound Effects / int_db59313b | comment |
"Love Missile F1-11" by Sigue Sigue Sputnik uses the Ms. Pac Man death sound at one point. | |
Stock Sound Effects / int_db59313b | featureApplicability |
1.0 | |
Stock Sound Effects / int_db59313b | featureConfidence |
1.0 | |
Pac-Man (Video Game) | hasFeature |
Stock Sound Effects / int_db59313b | |
Stock Sound Effects / int_de0a2ea5 | type |
Stock Sound Effects | |
Stock Sound Effects / int_de0a2ea5 | comment |
In Ori and the Blind Forest, the Ominous Owl Kuro incorrectly has the stock red-tailed hawk screech. | |
Stock Sound Effects / int_de0a2ea5 | featureApplicability |
1.0 | |
Stock Sound Effects / int_de0a2ea5 | featureConfidence |
1.0 | |
Ori and the Blind Forest (Video Game) | hasFeature |
Stock Sound Effects / int_de0a2ea5 | |
Stock Sound Effects / int_de276825 | type |
Stock Sound Effects | |
Stock Sound Effects / int_de276825 | comment |
The teleportation sounds ("MAGICAL ZIP 01" and "MAGICAL ZAP 06" from The General Series 6000) and the Shambler's lightning sound ("Magical Zap 01") in Quake. At least two of them also appear in Hotel Mario: one when Mario goes up the warp pipe in the cutscene, and another when Peach disappears after completing the 4th Hotel. | |
Stock Sound Effects / int_de276825 | featureApplicability |
1.0 | |
Stock Sound Effects / int_de276825 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Stock Sound Effects / int_de276825 | |
Stock Sound Effects / int_df76da7e | type |
Stock Sound Effects | |
Stock Sound Effects / int_df76da7e | comment |
In Mirror's Edge, the subway train horns sound like that of a semi or fire truck rather than a traditional train horn. | |
Stock Sound Effects / int_df76da7e | featureApplicability |
1.0 | |
Stock Sound Effects / int_df76da7e | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Stock Sound Effects / int_df76da7e | |
Stock Sound Effects / int_e0f1b3dc | type |
Stock Sound Effects | |
Stock Sound Effects / int_e0f1b3dc | comment |
The horse whinny mentioned above is used in the Age of Empires games whenever you click on the stables. Play the game enough times and the sound effect will stick out like a sore thumb in other places. | |
Stock Sound Effects / int_e0f1b3dc | featureApplicability |
1.0 | |
Stock Sound Effects / int_e0f1b3dc | featureConfidence |
1.0 | |
Age of Empires (Video Game) | hasFeature |
Stock Sound Effects / int_e0f1b3dc | |
Stock Sound Effects / int_e293455a | type |
Stock Sound Effects | |
Stock Sound Effects / int_e293455a | comment |
The stings from the early seasons of Buffy the Vampire Slayer, such as in the episode "Bad Egg", are from the same stock music library as pieces of the Half-Life soundtrack. | |
Stock Sound Effects / int_e293455a | featureApplicability |
1.0 | |
Stock Sound Effects / int_e293455a | featureConfidence |
1.0 | |
Buffy the Vampire Slayer | hasFeature |
Stock Sound Effects / int_e293455a | |
Stock Sound Effects / int_e38bca40 | type |
Stock Sound Effects | |
Stock Sound Effects / int_e38bca40 | comment |
Apoptygma Berzerk's cover of Peter Schilling's "Major Tom" uses the classic factory alarm sound in its intro and prechorus. | |
Stock Sound Effects / int_e38bca40 | featureApplicability |
1.0 | |
Stock Sound Effects / int_e38bca40 | featureConfidence |
1.0 | |
Peter Schilling (Music) | hasFeature |
Stock Sound Effects / int_e38bca40 | |
Stock Sound Effects / int_e393e4a3 | type |
Stock Sound Effects | |
Stock Sound Effects / int_e393e4a3 | comment |
There are stock roars and other animal and monster sounds EVERYWHERE in Primal; contrary to how that might sound written out like that, it works to the series' benefit and really sells how savage and unforgiving the world it presents is. In contrast to Jurassic Park, which uses its own unique (though now-stock) sounds to better portray the dinosaurs less as monsters and more as animals doing what they do, the more vicious roars of Primal go very well with the violence and gore that's given center-stage as caveman Spear and tyrannosaur Fang fight to survive in these brutal lands against equally brutal creatures and monsters. Particularly, the infected sauropod in "Plague of Madness" uses the same roar as Kraid from Metroid multiple times; this roar itself originally comes from The Land Unknown and this and other sound effects from it are particularly prominent in Primal. | |
Stock Sound Effects / int_e393e4a3 | featureApplicability |
1.0 | |
Stock Sound Effects / int_e393e4a3 | featureConfidence |
1.0 | |
Primal (2019) | hasFeature |
Stock Sound Effects / int_e393e4a3 | |
Stock Sound Effects / int_e5d5d23c | type |
Stock Sound Effects | |
Stock Sound Effects / int_e5d5d23c | comment |
Doom and Doom II's pistol sound is used in Marathon 2: Durandal and also heard in this stock sound effect, known by many as the Operation Overlord battle ambience in Unreal Tournament. A second version, which shouldn't be confused with the first sound effect is heard in Die Hard Trilogy and Fox Hunt. | |
Stock Sound Effects / int_e5d5d23c | featureApplicability |
1.0 | |
Stock Sound Effects / int_e5d5d23c | featureConfidence |
1.0 | |
Doom (Video Game) | hasFeature |
Stock Sound Effects / int_e5d5d23c | |
Stock Sound Effects / int_e5dac2f4 | type |
Stock Sound Effects | |
Stock Sound Effects / int_e5dac2f4 | comment |
The "vavoom" sound heard when picking up power-ups in certain games, including P.N.03, also the sound of the Temporary Platforms in Astro Man's stage in Mega Man 8. | |
Stock Sound Effects / int_e5dac2f4 | featureApplicability |
1.0 | |
Stock Sound Effects / int_e5dac2f4 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
Stock Sound Effects / int_e5dac2f4 | |
Stock Sound Effects / int_e902e8a8 | type |
Stock Sound Effects | |
Stock Sound Effects / int_e902e8a8 | comment |
A reversed variation of the roars appears to have debuted in The Land Unknown as the roar for the T-rex. It too has been reused plenty of times in media. | |
Stock Sound Effects / int_e902e8a8 | featureApplicability |
1.0 | |
Stock Sound Effects / int_e902e8a8 | featureConfidence |
1.0 | |
The Land Unknown | hasFeature |
Stock Sound Effects / int_e902e8a8 | |
Stock Sound Effects / int_ea91a4bf | type |
Stock Sound Effects | |
Stock Sound Effects / int_ea91a4bf | comment |
The Ancient Vampires in The Elder Scrolls II: Daggerfall uses a bobcat stock growl. | |
Stock Sound Effects / int_ea91a4bf | featureApplicability |
1.0 | |
Stock Sound Effects / int_ea91a4bf | featureConfidence |
1.0 | |
The Elder Scrolls II: Daggerfall (Video Game) | hasFeature |
Stock Sound Effects / int_ea91a4bf | |
Stock Sound Effects / int_eb71cf6a | type |
Stock Sound Effects | |
Stock Sound Effects / int_eb71cf6a | comment |
Anything made by Compile Heart or Idea Factory will count as this. | |
Stock Sound Effects / int_eb71cf6a | featureApplicability |
1.0 | |
Stock Sound Effects / int_eb71cf6a | featureConfidence |
1.0 | |
Cross Edge (Video Game) | hasFeature |
Stock Sound Effects / int_eb71cf6a | |
Stock Sound Effects / int_ef661e97 | type |
Stock Sound Effects | |
Stock Sound Effects / int_ef661e97 | comment |
Anguirus' roar has also become a bit of a stock roar, being heard in the Street Fighter games (Fei Long's stage), Super Metroid (Draygon's screech), and a few non-Godzilla films. | |
Stock Sound Effects / int_ef661e97 | featureApplicability |
1.0 | |
Stock Sound Effects / int_ef661e97 | featureConfidence |
1.0 | |
Street Fighter (Franchise) | hasFeature |
Stock Sound Effects / int_ef661e97 | |
Stock Sound Effects / int_f1360d68 | type |
Stock Sound Effects | |
Stock Sound Effects / int_f1360d68 | comment |
G Gundam, Dragon Ball, and Slayers all share a large amount of sound effects for powering up and energy blasts. Specifically, the sound made by Broly charging his energy waves is often used for when Domon uses hyper mode, and the whooshing noise made by the super saiyan aura in Dragon Ball is heard in both Mobile Fighter G Gundam and Slayers. There's also the "Newtype chime" that sounds when certain Gundam characters' enhanced senses kick in. It seems to have become a stock sound effect in anime when characters are reacting to a sudden incredible sight, such as the reveal that they're just meters away from a giant monster. | |
Stock Sound Effects / int_f1360d68 | featureApplicability |
1.0 | |
Stock Sound Effects / int_f1360d68 | featureConfidence |
1.0 | |
Mobile Fighter G Gundam | hasFeature |
Stock Sound Effects / int_f1360d68 | |
Stock Sound Effects / int_f26c58d6 | type |
Stock Sound Effects | |
Stock Sound Effects / int_f26c58d6 | comment |
World in Conflict produces clicking noise in the speakers when zooming on a recent nuclear explosion site. | |
Stock Sound Effects / int_f26c58d6 | featureApplicability |
1.0 | |
Stock Sound Effects / int_f26c58d6 | featureConfidence |
1.0 | |
World in Conflict (Video Game) | hasFeature |
Stock Sound Effects / int_f26c58d6 | |
Stock Sound Effects / int_f3b0b2a3 | type |
Stock Sound Effects | |
Stock Sound Effects / int_f3b0b2a3 | comment |
A stock crowd gasp is heard in The Muppets (2011) (at least in the trailers) during a scene in which Kermit is hit by an opening door. | |
Stock Sound Effects / int_f3b0b2a3 | featureApplicability |
1.0 | |
Stock Sound Effects / int_f3b0b2a3 | featureConfidence |
1.0 | |
The Muppets (2011) | hasFeature |
Stock Sound Effects / int_f3b0b2a3 | |
Stock Sound Effects / int_f59e607f | type |
Stock Sound Effects | |
Stock Sound Effects / int_f59e607f | comment |
The underwater SCUBA bubbling sound. Heard in Duke Nukem 3D. | |
Stock Sound Effects / int_f59e607f | featureApplicability |
1.0 | |
Stock Sound Effects / int_f59e607f | featureConfidence |
1.0 | |
Duke Nukem 3D (Video Game) | hasFeature |
Stock Sound Effects / int_f59e607f | |
Stock Sound Effects / int_f7f52529 | type |
Stock Sound Effects | |
Stock Sound Effects / int_f7f52529 | comment |
Thunderball — in Bond's gadget camera. | |
Stock Sound Effects / int_f7f52529 | featureApplicability |
1.0 | |
Stock Sound Effects / int_f7f52529 | featureConfidence |
1.0 | |
Thunderball | hasFeature |
Stock Sound Effects / int_f7f52529 | |
Stock Sound Effects / int_f8e081e5 | type |
Stock Sound Effects | |
Stock Sound Effects / int_f8e081e5 | comment |
At the end of Messiah, the first noise that Bob makes as he impacts with the ground is a strong, resounding "OUH!". Almost two decades later, that exact sound clip would later gain infamy on the Internet... as Roblox's death noise. It turns out the developers of the latter had stolen the clip without permission from the former's sound producer, Tommy Tallarico. | |
Stock Sound Effects / int_f8e081e5 | featureApplicability |
1.0 | |
Stock Sound Effects / int_f8e081e5 | featureConfidence |
1.0 | |
Messiah (Video Game) | hasFeature |
Stock Sound Effects / int_f8e081e5 | |
Stock Sound Effects / int_fac5f5c8 | type |
Stock Sound Effects | |
Stock Sound Effects / int_fac5f5c8 | comment |
Many bigger newer buildings (including newer schools, hospitals, high-rises, etc.) often use "voice-evacuation" fire alarms. A humorous take on this appears in Gremlins 2: The New Batch.note "Fire: The untamed element, oldest of man's mysteries, giver of warmth, destroyer of forests! Right now this building is on fire! Yes! The building is on fire! Leave the building! Enact the age-old drama of self-preservation!" | |
Stock Sound Effects / int_fac5f5c8 | featureApplicability |
1.0 | |
Stock Sound Effects / int_fac5f5c8 | featureConfidence |
1.0 | |
Gremlins 2: The New Batch | hasFeature |
Stock Sound Effects / int_fac5f5c8 |
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