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Cave Story (Video Game)
- 2212 statements
- 439 feature instances
- 440 referencing feature instances
Cave Story (Video Game) | type |
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Cave Story (Video Game) | |
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CaveStory | |
Cave Story (Video Game) | comment |
You wake up in a cave. You shoot your way out of the cave, so you can get to a village in another cave. Then you have to go to a different cave, followed by...Well, it's aptly named. You might just come for the fun, Mega Man-style gameplay, but the story is what you will end up staying for.Cave Story is a freeware Metroidvania game by Daisuke Amaya, aka Studio Pixel. The game thrusts you into the action with no explanations, forcing you to figure out the plot by yourself as you go. You play as Quote, a mysterious robot who finds his way to a village of bunny-like people called Mimiga, who are housing a team of scientists that came to study the caves. Meeting up with fellow robot Curly Brace and a selection of other characters, Quote must save the Mimigas and scientists from The Doctor, a rogue Mad Scientist who seized the magic helmet known as the Demon Crown and is trying to raise an army of robot soldiers and zombified Mimigas to Take Over the World.This game was created entirely by one man in his spare time. Daisuke Amaya wrote the scenario, drew the artwork and scenery, animated the sprites, designed all of the levels, composed all of the music, and programmed the entire game engine, all by himself over the course of five years.note Actually, that's lowballing it. While fullscale development of the game lasted five years, Cave Story started being made five more years prior. Daisuke made a game in five years and had people playtest it. When they were unsatified with his work, he took what he had and refined it over the course of the five years that most people know the game for. Let that sink in; Daisuke spent ten years of his life, a full decade creating this game, and released it for free. Truly, this man is a saint.Its breeding ground on the English-speaking Internet is here. While the source code for the game was never officially released, it's extremely easy to reverse engineer and disassemble. That, as well as its freeware nature, has led the game to become the 2D platformer equivalent to Doom in terms of sheer ubiquity - ports are available for Mac, Linux, PSP, Xbox, Amiga, Mega-Drive/Genesis, and much, much more. Multiple source ports note NXEngine, NXEngine-evo, and CSE2 also exist, pushing said ubiquity even further.The game has also seen quite a few commercial re-releases over the years - First on WiiWare, which added an updated graphics option, dubiously remastered music, multiple difficulty levels, the ability to play as Curly Brace, and a Boss Rush mode. This version was then brought to DSiWare, Steam, the 3DS eShop, and Nintendo Switch, with each version stacking on extra modes, levels, soundtracks, and tweaks along the way - the Nintendo Switch version in particular adds full widescreen support and Co-Op Multiplayer. There's also a Video Game Remake for Nintendo 3DS (in addition to the standard port that's on the eShop) entitled Cave Story 3D. It's (unsurprisingly) been given a 2½D overhaul, but otherwise is identical.In December 2021 (and ONLY for the holidays), Nicalis, with some input from Pixel, released a Christmas Episode spin-off Stealth-Based Game entitled Cave Story's Secret Santa.Pixel has gone on to create Kero Blaster, which can be seen as a Spiritual Successor. | |
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Dropped link to Bowdlerise: Not a Feature - ITEM | |
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Cave Story (Video Game) / int_1183175e | type |
This Was His True Form | |
Cave Story (Video Game) / int_1183175e | comment |
This Was His True Form: The defeat of Monster X. Blink and you might miss it. It's a kitty! | |
Cave Story (Video Game) / int_1183175e | featureApplicability |
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Cave Story (Video Game) | hasFeature |
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Cave Story (Video Game) / int_1235f055 | type |
Dirty Coward | |
Cave Story (Video Game) / int_1235f055 | comment |
Dirty Coward: Kazuma. After spending the whole game generally being useless, he plans to abandon his captured sister and missing mother to save his own skin. Agreeing to join him results in the game's worst ending. | |
Cave Story (Video Game) / int_1235f055 | featureApplicability |
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Cave Story (Video Game) / int_1237828f | type |
Anyone Can Die | |
Cave Story (Video Game) / int_1237828f | comment |
Anyone Can Die: If you haven't played the game yet, be warned that it's nowhere near as cute and innocent as it looks. War, genocide, sociopathy, and Character Death (including several children) are all major tropes in this story. Curly Brace gets special mention here: in actual gameplay she is invincible, but she has no Plot Armor. | |
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Cave Story (Video Game) / int_12d9447 | type |
Another Side, Another Story | |
Cave Story (Video Game) / int_12d9447 | comment |
And in Curly Story mode, in the scene where the two meet, he is STILL a heroic mime, while Curly says what our hero presumably said originally. Except when you force-feed him the Ma Pignon — and it's ONE line. | |
Cave Story (Video Game) / int_12d9447 | featureApplicability |
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Cave Story (Video Game) / int_13ad64d6 | type |
DeflectorShield | |
Cave Story (Video Game) / int_13ad64d6 | comment |
Deflector Shield: Curly Brace has one that deflects missiles. | |
Cave Story (Video Game) / int_13ad64d6 | featureApplicability |
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Cave Story (Video Game) / int_13dcb20b | type |
Antepiece | |
Cave Story (Video Game) / int_13dcb20b | comment |
Antepiece: The game heavily relies on this to teach new players various game mechanics they would encounter throughout the game. Even the room the player starts in is designed to allow them to get a feel for the in-game jumping mechanics (and the fact that it's possible to drown within the game). | |
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Cave Story (Video Game) / int_143939c1 | type |
Trailers Always Spoil | |
Cave Story (Video Game) / int_143939c1 | comment |
Trailers Always Spoil: The video interview for the WiiWare version has the game playing in the background, showing off several areas. This includes the Sacred Grounds. IGN's one-paragraph description of the game spoils the player character's name, which you only learn on the path to 100% Completion. The fact that Quote and Curly are both robots was originally a huge reveal, deeply buried under their astonishingly human-like existence. Now, it's openly spoiled by the cover art of almost every commercially released version of the game, because the artists just cannot resist adding obvious robot details to him. For contrast, this is how his close-up actually looks in the game. | |
Cave Story (Video Game) / int_143939c1 | featureApplicability |
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Cave Story (Video Game) / int_143e6c8d | type |
Heroic Mime | |
Cave Story (Video Game) / int_143e6c8d | comment |
Heroic Mime: From context, it can be induced that the protagonist is speaking, but the player isn't privy to most of his lines. And in Curly Story mode, in the scene where the two meet, he is STILL a heroic mime, while Curly says what our hero presumably said originally. Except when you force-feed him the Ma Pignon — and it's ONE line. | |
Cave Story (Video Game) / int_143e6c8d | featureApplicability |
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Cave Story (Video Game) / int_14a8e0a2 | type |
Villain Opening Scene | |
Cave Story (Video Game) / int_14a8e0a2 | comment |
Villain Opening Scene: Exaggerated in that this happens during the opening logos before you even get to the main menu. On the "Created by Team Pixel" screen, the player gets a brief glimpse of the Doctor, the game's Big Bad, who is mentioned frequently throughout the game, but not seen in the game for quite a while. | |
Cave Story (Video Game) / int_14a8e0a2 | featureApplicability |
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Cave Story (Video Game) / int_153299b4 | type |
Boisterous Bruiser | |
Cave Story (Video Game) / int_153299b4 | comment |
Boisterous Bruiser: Balrog. He's an all-around fun-loving dude with a generally pleasant and lax attitude, who takes to his every action with a lot of enthusiasm. Huzzah! | |
Cave Story (Video Game) / int_153299b4 | featureApplicability |
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Cave Story (Video Game) / int_153299b4 | |
Cave Story (Video Game) / int_15da4941 | type |
Badass Adorable | |
Cave Story (Video Game) / int_15da4941 | comment |
Badass Adorable: Due to the art style, nearly all the badasses in the game are like this, but Quote and Curly Brace really take the cake. Monster X could qualify for this trope, once you see its true form. Meow! | |
Cave Story (Video Game) / int_15da4941 | featureApplicability |
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Cave Story (Video Game) / int_160cc6f | type |
Cutscene | |
Cave Story (Video Game) / int_160cc6f | comment |
Cutscenes: Probably the only thing you'll hate about this game is the fact that these are unskippable and you'll have to watch them every time you retry a boss battle. Though at least the Scrolling Text speeds up a bit on subsequent viewings or if you hold down the Jump or Fire button. | |
Cave Story (Video Game) / int_160cc6f | featureApplicability |
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Cave Story (Video Game) / int_164583e3 | type |
Purely Aesthetic Gender | |
Cave Story (Video Game) / int_164583e3 | comment |
Purely Aesthetic Gender: Whether you play as Quote or Curly does not make any difference stats or story wise, and only certain dialogues are changed. | |
Cave Story (Video Game) / int_164583e3 | featureApplicability |
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Cave Story (Video Game) / int_1695e61d | type |
Destructible Projectiles | |
Cave Story (Video Game) / int_1695e61d | comment |
Destructible Projectiles: Many projectiles can be shot and drop hearts, energy crystals, or ammo, allowing Boss Arena Recovery. | |
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Cave Story (Video Game) / int_172079cb | type |
Dungeon Shop | |
Cave Story (Video Game) / int_172079cb | comment |
Dungeon Shop: Subverted; The "Labyrinth Shop" is a location within the Labyrinth in which otherwise hostile creatures known as Gaudi are friendly and operate a shop. However, someone stole all their stuff, so they cannot sell anything - though they also take a moment to quip that Quote wouldn't have any money anyway. | |
Cave Story (Video Game) / int_172079cb | featureApplicability |
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Cave Story (Video Game) | hasFeature |
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Cave Story (Video Game) / int_17ce80aa | type |
All There in the Manual | |
Cave Story (Video Game) / int_17ce80aa | comment |
All There in the Manual: invoked The names of many NPCs and enemies are only given in the end credits. The writing on the player character's hat (only mentioned once, by someone who doesn't understand what it says) is revealed in Pixel's artwork from the Beta version of the game. It doesn't seem to have an explanation. And that's all there is—in spite of many clues hinting at a large, interconnected backstory, Pixel has said of everything beyond what's shown in the game: "It is up to the player to decide". | |
Cave Story (Video Game) / int_17ce80aa | featureApplicability |
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Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_17ce80aa | |
Cave Story (Video Game) / int_18aff462 | type |
Artistic License – Biology | |
Cave Story (Video Game) / int_18aff462 | comment |
Artistic License – Biology: As pointed out by the author of a walkthrough, the "Jellyfish Juice," which is presumably made of, well, jellyfish juice, is oddly kept in jars in treasure chests inside the jellyfish. Wouldn't things be interesting if people kept their blood and internal organs in jars in treasure chests inside of them? | |
Cave Story (Video Game) / int_18aff462 | featureApplicability |
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Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_18aff462 | |
Cave Story (Video Game) / int_19769f50 | type |
Defeat Means Friendship | |
Cave Story (Video Game) / int_19769f50 | comment |
Defeat Means Friendship: For Toroko, Curly Brace, and eventually Balrog, with the latter being a particularly notable case as he assisted both Quote and Curly once, even while under the influence of the Demon Crown. | |
Cave Story (Video Game) / int_19769f50 | featureApplicability |
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Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_19769f50 | |
Cave Story (Video Game) / int_1997076f | type |
Melting-Pot Nomenclature | |
Cave Story (Video Game) / int_1997076f | comment |
Melting-Pot Nomenclature: You have a bunch of Western first names such as Jack, King, Arthur, Curly or Sue next to non-Western names such as Igor, Kazuma, Momorin, Toroko, Chie, Kanpachi, Mahin, Sandaime, Megane... | |
Cave Story (Video Game) / int_1997076f | featureApplicability |
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Cave Story (Video Game) / int_19ec6e63 | type |
Tube Travel | |
Cave Story (Video Game) / int_19ec6e63 | comment |
Tube Travel: It helps you get out of Plantation's reservoir faster (possibly in case you fall in without the jetpack equipped). | |
Cave Story (Video Game) / int_19ec6e63 | featureApplicability |
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Cave Story (Video Game) / int_19ec6e63 | |
Cave Story (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Cave Story (Video Game) / int_1aa08f77 | comment |
Multiple Endings: Several characters may die or survive depending on your actions, and the results will be reflected in the cut-scene at the standard ending. It's even possible to get a Bad Ending by accepting one character's offer to run away in the middle of the game. Overall, there are three main endings total, with slight variations depending your actions. One variation is beating the game while still wearing the Mimiga Mask. Misery comments about how ridiculous the character looks, and the end credit illustrations are tweaked to reflect the character wearing the mask. | |
Cave Story (Video Game) / int_1aa08f77 | featureApplicability |
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Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_1aa08f77 | |
Cave Story (Video Game) / int_1b2b1d2c | type |
Violation of Common Sense | |
Cave Story (Video Game) / int_1b2b1d2c | comment |
Violation of Common Sense: During the Undead Core battle, Possessed Misery will ignore you if you can avoid damaging Frenzied Sue. The battle is still tough, but in a different way. At one point in the game, you enter a room and see Booster fall into a pit below. The logical choice would be to go down and check on him. Doing so causes you to to receive the incomplete jetpack from him just before he dies. HOWEVER, if you just ignore him, jump over the pit, and continue on your way, he later shows up unhurt and gives you the superior completed jetpack, which by extension unlocks the true ending. | |
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Cave Story (Video Game) | hasFeature |
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Cave Story (Video Game) / int_1b65dfad | type |
The Cameo | |
Cave Story (Video Game) / int_1b65dfad | comment |
The Cameo: The boss of the Waterway, Ironhead, and his Porcupine Fish minions are characters from Ikachan, an earlier Pixel game. Beating the boss without taking any damage will cause a swarm of Ikachans to swim across the screen as well. The protagonist and Curly Brace themselves cameo as fully-playable classes (though on opposing teams) in Gang Garrison 2. | |
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Cave Story (Video Game) / int_1ba17583 | type |
The Ghost | |
Cave Story (Video Game) / int_1ba17583 | comment |
The Ghost: If you don't get the Booster 2.0, you only get an optional reference to the Red Demon/Ogre and, consequentially, Ballos. | |
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Cave Story (Video Game) / int_1ba17583 | |
Cave Story (Video Game) / int_1be7d298 | type |
Easy-Mode Mockery | |
Cave Story (Video Game) / int_1be7d298 | comment |
If you play on Easy Mode, your outfit is yellow. | |
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Cave Story (Video Game) / int_1be7d298 | |
Cave Story (Video Game) / int_1bfc720a | type |
Boss Arena Recovery | |
Cave Story (Video Game) / int_1bfc720a | comment |
Boss Arena Recovery: Due to how the game's weapon energy system worksnote Cave Story uses Evolving Weapons. Most defeated enemies drop energy crystals, which can — similarly to experience points — be picked up to level up the currently selected weapon, but if you get hit, the current weapon loses energy and, if no energy is left, is reduced in level., most Cave Story bosses are Mook Makers, Flunky Bosses, or have item-dropping projectiles to allow you to take the drops. | |
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Cave Story (Video Game) / int_1c445e86 | type |
Poor Communication Kills | |
Cave Story (Video Game) / int_1c445e86 | comment |
Poor Communication Kills: Jenka keeps the key to her storehouse so that no one will be able to abuse the Demon Flowers within. She doesn't clue into the fact that Quote is there to destroy the flowers. Jenka's hesitation buys the villains enough time to accost her for the key before Quote can plead his case, and everything quickly goes downhill. | |
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Cave Story (Video Game) / int_1c9e9215 | type |
Locked Out of the Fight | |
Cave Story (Video Game) / int_1c9e9215 | comment |
Locked Out of the Fight: On two separate occasions, Curly Brace gets knocked out just before a boss fight. (On the second occasion, after a short while she does get up and help you.) | |
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Cave Story (Video Game) / int_1c9e9215 | |
Cave Story (Video Game) / int_1d2400e9 | type |
Green-Eyed Monster | |
Cave Story (Video Game) / int_1d2400e9 | comment |
Just to make it clear, a human king who was jealous of Ballos' popularity, imprisoned him and subjected him to a very, very cruel torture, leaving Ballos insane and unable to control his magic. Even worse, his own niece forced him to make the Demon Crown, a powerful tool that has been the cause at least one brutal war. | |
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Cave Story (Video Game) / int_1d8bd418 | type |
Achievement Mockery | |
Cave Story (Video Game) / int_1d8bd418 | comment |
Achievement Mockery: The Steam version of the game has an achievement for being killed by Toroko. As in, the harmless little Mimiga who "attacks" by running back and forth waving a stick that only does 1 damage per hit. If you have more than 1 HP, you have to deliberately stand still and wait to die. "Toroko Wins!" Also in the Steam version, if you get the Bad Ending, by accepting Kazuma's offer to run away from the island, then you also earn the achievement called "Coward". | |
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Cave Story (Video Game) / int_1dacdb4f | type |
Senseless Sacrifice | |
Cave Story (Video Game) / int_1dacdb4f | comment |
Senseless Sacrifice: King, out of anger for force-feeding Toroko red flowers, attempts to charge at the Doctor in an attempt to kill him, not only this failed (thanks to Misery), but he is unable to avenge Toroko and dies while passing his sword onto Quote or Curly. When the Killer Robots launched an invasion on the island and butchered a lot of the Mimiga on sight, the humans attempted a Heroic Sacrifice by fighting the robots to protect the Mimigas present. Going by how the Mimiga were forced to eat the red flowers in order to stand a chance, it's safe to conclude that the humans failed to protect them. | |
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Cave Story (Video Game) / int_1dc5730a | type |
CharacterTic | |
Cave Story (Video Game) / int_1dc5730a | comment |
Character Tic: Jack constantly points his finger at people. Mahin constantly eats. Curly constantly displays her Genki Girl personality. Misery seems to always get a kick out of making other people miserable, usually through some form of relatively subtle trolling. Balrog is overly obsessed with busting through walls and yelling "Huzzah!"/"Oh Yeaaah!" | |
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Cave Story (Video Game) / int_1e7c47ab | type |
Stealth Pun | |
Cave Story (Video Game) / int_1e7c47ab | comment |
Stealth Pun: To craft a bomb, you need to get coal. You find the coal in the fireplace of a Mimiga named Santa. There's a Fetch Quest that involves dogs. Also, Jack - self-proclaimed Number Two of Mimiga village - is locked in the Number Two jail in the Plantation. If you play on Easy Mode, your outfit is yellow. | |
Cave Story (Video Game) / int_1e7c47ab | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_1e7c47ab | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_1e7c47ab | |
Cave Story (Video Game) / int_1ee0948e | type |
Artificial Human | |
Cave Story (Video Game) / int_1ee0948e | comment |
Artificial Human: Quote and Curly Brace are Ridiculously Human Robots so ludicrously human-like that most of the characters in the game don't realize that they're not human until the truth is revealed by Professor Booster, and even he had to look twice before he believed it. They sleep, their injuries can be healed by medical doctors, they can eat and digest food including medicine, can have sex, and even drown in water. Yet, despite all of their human-like limitations, abilities and appearance, they are robots. Specifically, they are combat scouts, so they are not by any stretch Three Laws-Compliant. This is spelled out in the "Extra Mode" in Plus, where clones of Curly are bred inside culture tanks, using the real Curly (who is imprisoned inside a stasis capsule) as a template to create them, giving credence that the recon robots, whom Quote and Curly are part of, are bio-mechanical in nature, which probably explains their near-human attributes. | |
Cave Story (Video Game) / int_1ee0948e | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_1ee0948e | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_1ee0948e | |
Cave Story (Video Game) / int_1ee9819e | type |
Scary Shiny Glasses | |
Cave Story (Video Game) / int_1ee9819e | comment |
Scary Shiny Glasses: The Doctor's eyes are always obscured by the glare of his spectacles. | |
Cave Story (Video Game) / int_1ee9819e | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_1ee9819e | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_1ee9819e | |
Cave Story (Video Game) / int_1f19f198 | type |
Back-to-Back Badasses | |
Cave Story (Video Game) / int_1f19f198 | comment |
Back-to-Back Badasses: Curly gets strapped to your back when raiding the Brutal Bonus Level. | |
Cave Story (Video Game) / int_1f19f198 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_1f19f198 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_1f19f198 | |
Cave Story (Video Game) / int_1fffccf7 | type |
No Plot? No Problem! | |
Cave Story (Video Game) / int_1fffccf7 | comment |
No Plot? No Problem!: Subverted. The game starts in a typical platform cave with no plot information given, and the author's description of the game (see quote at the top) seems to be written with the purpose of making people believe it has no actual plot. Then the player encounters more and more actual characters and exposition until there's a detailed story. | |
Cave Story (Video Game) / int_1fffccf7 | featureApplicability |
-0.3 | |
Cave Story (Video Game) / int_1fffccf7 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_1fffccf7 | |
Cave Story (Video Game) / int_21847ef5 | type |
Screen Shake | |
Cave Story (Video Game) / int_21847ef5 | comment |
Screen Shake: The whole game shakes after defeating the Undead Core. | |
Cave Story (Video Game) / int_21847ef5 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_21847ef5 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_21847ef5 | |
Cave Story (Video Game) / int_2197beaf | type |
Can't Refuse the Call Anymore | |
Cave Story (Video Game) / int_2197beaf | comment |
Can't Refuse the Call Anymore: The end of the Sand Zone. You can only watch, horrified, as Toroko and King are murdered in front of you, and then you are effortlessly defeated and cast into the Labyrinth by Misery. Then everything gets much worse. | |
Cave Story (Video Game) / int_2197beaf | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_2197beaf | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_2197beaf | |
Cave Story (Video Game) / int_22f7425d | type |
Deadly Droplets | |
Cave Story (Video Game) / int_22f7425d | comment |
Deadly Droplets: In "Last Cave", large damaging lava droplets fall down from the cave ceiling. | |
Cave Story (Video Game) / int_22f7425d | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_22f7425d | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_22f7425d | |
Cave Story (Video Game) / int_232aa245 | type |
Laser Cutter | |
Cave Story (Video Game) / int_232aa245 | comment |
Laser Cutter: The Spur fires penetrating lasers and only when it is fired between Level 2 and 3. Firing it with a MAX charge unleashes a blast of Wave-Motion Gun proportions. The Steam Achievement for earning it is named "Freakin' Lazer Beams!" | |
Cave Story (Video Game) / int_232aa245 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_232aa245 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_232aa245 | |
Cave Story (Video Game) / int_2512a9d2 | type |
Ability Depletion Penalty | |
Cave Story (Video Game) / int_2512a9d2 | comment |
Ability Depletion Penalty: Certain weapons such as the Bubbline or the Machine Gun have limited ammo, which quickly recharges once you don't use the weapon anymore. However, let the ammo run out and your attack just stops, leaving you helpless for a good second. | |
Cave Story (Video Game) / int_2512a9d2 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_2512a9d2 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_2512a9d2 | |
Cave Story (Video Game) / int_2557e3a9 | type |
Palette Swap | |
Cave Story (Video Game) / int_2557e3a9 | comment |
Palette Swap: invoked Puu Black, a recolored form of Balrog's earlier existence in the game's beta as Puu. In the WiiWare/Steam version, the protagonist's costume is a different color, depending on what difficulty level you're playing. In Easy mode, the red tones in his outfit are now Yellow and in hard mode, they are now Blue, his skin is Tan and is blonde. The enemies you encounter in First Cave reappear in multiple colors throughout the game. | |
Cave Story (Video Game) / int_2557e3a9 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_2557e3a9 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_2557e3a9 | |
Cave Story (Video Game) / int_25b5600 | type |
Captain Ersatz | |
Cave Story (Video Game) / int_25b5600 | comment |
Captain Ersatz: Some enemies are shout-outs to classic video games. For example, Sandcrocs appeared in a Mega Man (Classic) game, and enemies looking like Basil were found in the Metroid series. Also, the Muscle Doctor looks a lot like the Cyclops summon from Final Fantasy Tactics. | |
Cave Story (Video Game) / int_25b5600 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_25b5600 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_25b5600 | |
Cave Story (Video Game) / int_263bb4ec | type |
Wave-Motion Gun | |
Cave Story (Video Game) / int_263bb4ec | comment |
Wave-Motion Gun: The Spur, if you fire it when its EXP. bar is at maximum, will release a large white beam that will pierce through and completely reduce any non-boss monster in the game into its component atoms. There is no better example of There Is No Kill Like Overkill in this game than this alone. | |
Cave Story (Video Game) / int_263bb4ec | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_263bb4ec | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_263bb4ec | |
Cave Story (Video Game) / int_269e82c1 | type |
Death of a Child | |
Cave Story (Video Game) / int_269e82c1 | comment |
Death of a Child: Several children can and do die during the course of the game. | |
Cave Story (Video Game) / int_269e82c1 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_269e82c1 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_269e82c1 | |
Cave Story (Video Game) / int_26c4741a | type |
Advanced Movement Technique | |
Cave Story (Video Game) / int_26c4741a | comment |
Advanced Movement Technique: On the ground, your speed oscillates rather than staying capped at a maximum, but once you go airborne, your horizontal speed stays constant until you touch the ground again—so you can travel slightly faster with a lot of carefully timed jumps than with walking. Later in the game, you get a Machine Gun that can recoil you upwards if you fire downwards. Damage boosting is a really precise trick where you hit certain enemies at just the right angle so that it will bounce you horizontally faster than you can walk. And of course, you maintain that speed boost even longer if you stay in the air. With the Booster 2.0, you can boost into a slope before your fuel runs out and then jump to preserve your momentum. You can also preserve your momentum by boosting horizontally adjacent to the top of the block, and then jump once you can jump on top of the block. If you have both the Machine Gun and the Booster 2.0, you can preserve Booster 2.0 speeds by boosting forward and then using the Machine Gun recoil to get you back to the ground while you are still boosting forward. Then you can jump once you are on the ground and you will get the same speed if you just kept boosting forward. Then you can use the recoil from the Machine Gun to go upwards in the air while you still have the speed. A fast way to get to maximum falling speed without wasting fuel from the Booster 2.0 is to use a very short amount of fuel to boost downwards. The Booster 2.0 already lets you get to maximum falling speed by boosting down already. Boosting downwards for a long time is the same speed as boosting downwards for a very short amount of time. | |
Cave Story (Video Game) / int_26c4741a | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_26c4741a | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_26c4741a | |
Cave Story (Video Game) / int_2737c505 | type |
Shoot the Dog | |
Cave Story (Video Game) / int_2737c505 | comment |
Shoot the Dog: Toroko is a friendly and cute little Mimiga who is utterly harmless... until she is force-fed some read flowers and transforms into a deranged monster, requiring you to put her down. | |
Cave Story (Video Game) / int_2737c505 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_2737c505 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_2737c505 | |
Cave Story (Video Game) / int_274cf442 | type |
Credits Montage | |
Cave Story (Video Game) / int_274cf442 | comment |
Credits Montage: Done in reverse chronological order — and it's a bit longer if you beat the True Final Boss. | |
Cave Story (Video Game) / int_274cf442 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_274cf442 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_274cf442 | |
Cave Story (Video Game) / int_2973d31b | type |
Modular Epilogue | |
Cave Story (Video Game) / int_2973d31b | comment |
Modular Epilogue: During the Normal ending, there's a montage of various places on the island just before it crashes, with one change based on your actions: Curly Brace's body is shown in the underwater chamber if you failed to save her. Both the Normal and the Best ending feature a "Where Are They Now?" Epilogue over the end credits, with slight changes between them, such as Professor Booster appearing if you saved him, and Puu Black taking Balrog's place at the hospital if the latter leaves with you. | |
Cave Story (Video Game) / int_2973d31b | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_2973d31b | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_2973d31b | |
Cave Story (Video Game) / int_29a39f6 | type |
Easter Egg | |
Cave Story (Video Game) / int_29a39f6 | comment |
Easter Egg: There are an astounding number of them. Finding a hidden corridor in Curly's House and inspecting the chest inside will yield her panties, which do nothing at all in the PC original. They unlock Curly Mode in the remakes. When first visiting Chako's House, should the player decide to use the bed after checking the fireplace, and before leaving her house, Chako will be sleeping on the bed next to them when they wake up. Additionally, they will have Chako's Rouge in their inventory, which has... implications. Like Curly's panties, this does absolutely nothing. Beating the Ironhead boss in the Waterway area without taking any damage will cause multiple Ikachans to swim across the screen and give the player the Alien Medal. Again, it has no use. Cave Story+, adds another reference to Ikachan: an abridged version of that game's theme music replaces the main menu theme on Pixel's birthday. | |
Cave Story (Video Game) / int_29a39f6 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_29a39f6 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_29a39f6 | |
Cave Story (Video Game) / int_2a090d00 | type |
Lampshade Hanging | |
Cave Story (Video Game) / int_2a090d00 | comment |
Lampshade Hanging: Curly is knocked unconcious for the duration of the fight when Balrog attacks her and Quote in the Labyrinth. Not long afterwards, she gets knocked unconcious yet again when the island's Core activates. If you attempt to interact with her during this time, an incredulous-sounding dialog box pops up: "Out again???" | |
Cave Story (Video Game) / int_2a090d00 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_2a090d00 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_2a090d00 | |
Cave Story (Video Game) / int_2b694b8 | type |
Flawless Victory | |
Cave Story (Video Game) / int_2b694b8 | comment |
Flawless Victory: Defeating Ironhead, the Waterway boss, without taking any damage awards the Alien Badge, which does nothing besides look cool in your inventory. | |
Cave Story (Video Game) / int_2b694b8 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_2b694b8 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_2b694b8 | |
Cave Story (Video Game) / int_2b706ca | type |
More Dakka | |
Cave Story (Video Game) / int_2b706ca | comment |
The Machine Gun is everything the Polar Star was, but much better. It continually fires similar projectiles over a far longer range. It carries 100 rounds of ammo, which regenerates when you aren't firing. At max level, each shot will propel you into the air if you aim down, causing it to function like a jetpack. | |
Cave Story (Video Game) / int_2b706ca | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_2b706ca | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_2b706ca | |
Cave Story (Video Game) / int_2bfd6a1e | type |
Check-Point Starvation | |
Cave Story (Video Game) / int_2bfd6a1e | comment |
Checkpoint Starvation: The Sacred Grounds area wouldn't be half as frustrating if it weren't for this trope. You will have to beat three bosses in a row, a long platforming section with tricky mooks attacking you and the ceiling falling off, and then you'll have to beat another boss with three phases. All in one single sitting without checkpoints. | |
Cave Story (Video Game) / int_2bfd6a1e | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_2bfd6a1e | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_2bfd6a1e | |
Cave Story (Video Game) / int_2ee208cd | type |
Vent Physics | |
Cave Story (Video Game) / int_2ee208cd | comment |
Vent Physics: Most notable in Grasstown/Bushlands, but fans can be found elsewhere too. | |
Cave Story (Video Game) / int_2ee208cd | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_2ee208cd | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_2ee208cd | |
Cave Story (Video Game) / int_2f253c94 | type |
Glass Cannon | |
Cave Story (Video Game) / int_2f253c94 | comment |
Glass Cannon: King. He defeats Balrog in a single slash, but gets defeated himself with a single attack from Misery and bleeds out several minutes later. This is reflected in the weapon you get from him, which contains his soul. At level 3, it is very powerful but any hit will immediately drop it back down to level 2. | |
Cave Story (Video Game) / int_2f253c94 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_2f253c94 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_2f253c94 | |
Cave Story (Video Game) / int_2f30658a | type |
Eyes Always Shut | |
Cave Story (Video Game) / int_2f30658a | comment |
Eyes Always Shut: Kazuma is always depicted with both eyes closed. The Sky Dragon is as well. | |
Cave Story (Video Game) / int_2f30658a | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_2f30658a | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_2f30658a | |
Cave Story (Video Game) / int_2f52c0af | type |
Accidental Pervert | |
Cave Story (Video Game) / int_2f52c0af | comment |
Accidental Pervert: There's a hidden chestWhere?Check the map and you'll find a hidden passage in Curly's house that yields her panties. They don't do anything in the original game, but in the ports they unlock Curly Mode. | |
Cave Story (Video Game) / int_2f52c0af | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_2f52c0af | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_2f52c0af | |
Cave Story (Video Game) / int_2f70bc95 | type |
Welcome to Hell | |
Cave Story (Video Game) / int_2f70bc95 | comment |
Welcome to Hell: A sign reads this, verbatim near the beginning of the end-game Bonus Dungeon, the Sacred Grounds. | |
Cave Story (Video Game) / int_2f70bc95 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_2f70bc95 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_2f70bc95 | |
Cave Story (Video Game) / int_3121f1e6 | type |
Noob Cave | |
Cave Story (Video Game) / int_3121f1e6 | comment |
Noob Cave: First Cave is a particularly good example of this trope due to its excellent use of the Antepiece as a tutorial, without actually using a tutorial. To break it down: When you first wake up, before you even enter First Cave, you are given no weapons or tools of any kind: just a pool of water beneath you, two bright red items in an otherwise gray-blue room that you can interact with, and a door located well above you. Getting to that door requires some slightly complex jumping, familiarizing the player with Cave Story's rather unique Jump Physics. It's likely the player will slip and fall into the water, which is just deep enough to activate your Oxygen Meter - safely introducing you to the possibility of drowning - and the red items save your game and refill your health, respectively. When you see them again, you will remember what they are. invokedFirst Cave itself has very uneven terrain, and your first damaging foes: bats that will ignore you, but hurt if you touch them, and spikes protruding from odd points on the ground, forcing the player to get a lot better at gauging their jumps to avoid hitting things. The path to the right - the only way out - is barricaded by unusual looking blocks, while the far left wall contains another highly conspicuous red item with a heart on it that will trigger fanfare and permanently increase your Hit Points upon interacting with it. The very bottom of the cave has a room with a sleeping man in it, and a chest that contains the first gun you can ever acquire. You must steal it from him to proceed, because those blocks near the exit door can only be destroyed by a gun. If you feel a bit bad about that, GOOD - this game has a hidden moral systemnote NOT a Karma Meter that ties into the plot, and can strongly affect the game later on. Once you shoot through the blocks and approach the exit door, it suddenly grows a red eye and hurts you if you touch it. Kill the door, and remember its eye: it's very important. | |
Cave Story (Video Game) / int_3121f1e6 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_3121f1e6 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_3121f1e6 | |
Cave Story (Video Game) / int_31919733 | type |
Zigzag Paper Tassel | |
Cave Story (Video Game) / int_31919733 | comment |
Zigzag Paper Tassel: The boulder that blocks the entrance to Labyrinth M is decorated with shide. | |
Cave Story (Video Game) / int_31919733 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_31919733 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_31919733 | |
Cave Story (Video Game) / int_33351187 | type |
Asteroids Monster | |
Cave Story (Video Game) / int_33351187 | comment |
Asteroids Monster: The Polishes in the Sand Zone split up into smaller versions of themselves when they take enough damage. | |
Cave Story (Video Game) / int_33351187 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_33351187 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_33351187 | |
Cave Story (Video Game) / int_342f40b0 | type |
Lift of Doom | |
Cave Story (Video Game) / int_342f40b0 | comment |
Lift of Doom: Two are present in the Labyrinth: the first requires utilization of the hovering Jump Physics to avoid either death by spikes or death by falling platform; the second, arguably simpler lift comes immediately after, and only needs to be tricked into rising without you in its path. Also present when ascending to the Final Cave, though in a much more deadly fashion: watch out for those Presses! | |
Cave Story (Video Game) / int_342f40b0 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_342f40b0 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_342f40b0 | |
Cave Story (Video Game) / int_348c1707 | type |
Sword Beam | |
Cave Story (Video Game) / int_348c1707 | comment |
Sword Beam: King's blade always casts energy rays in a straight line, even on the lowest level. | |
Cave Story (Video Game) / int_348c1707 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_348c1707 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_348c1707 | |
Cave Story (Video Game) / int_35743edc | type |
Boss Corridor | |
Cave Story (Video Game) / int_35743edc | comment |
Boss Corridor: The outdoor bridge to Ballos' room. | |
Cave Story (Video Game) / int_35743edc | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_35743edc | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_35743edc | |
Cave Story (Video Game) / int_35a24c16 | type |
Geo Effects | |
Cave Story (Video Game) / int_35a24c16 | comment |
invokedFirst Cave itself has very uneven terrain, and your first damaging foes: bats that will ignore you, but hurt if you touch them, and spikes protruding from odd points on the ground, forcing the player to get a lot better at gauging their jumps to avoid hitting things. The path to the right - the only way out - is barricaded by unusual looking blocks, while the far left wall contains another highly conspicuous red item with a heart on it that will trigger fanfare and permanently increase your Hit Points upon interacting with it. | |
Cave Story (Video Game) / int_35a24c16 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_35a24c16 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_35a24c16 | |
Cave Story (Video Game) / int_363e9631 | type |
Sequential Boss | |
Cave Story (Video Game) / int_363e9631 | comment |
Sequential Boss: The Doctor, who is the second of a three-part Boss Rush. Also, the True Final Boss. To a lesser extent, Monster X, who can't even be hurt until its turrets are destroyed. | |
Cave Story (Video Game) / int_363e9631 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_363e9631 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_363e9631 | |
Cave Story (Video Game) / int_374c339d | type |
I'll Kill You! | |
Cave Story (Video Game) / int_374c339d | comment |
I'll Kill You!: What King vows to the Doctor, just after finding that Toroko has been force-fed red flowers... Also what Ballos says before fighting you. | |
Cave Story (Video Game) / int_374c339d | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_374c339d | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_374c339d | |
Cave Story (Video Game) / int_37c93e5e | type |
Enemy Roll Call | |
Cave Story (Video Game) / int_37c93e5e | comment |
Enemy Roll Call: The credits list shows the names of all the characters, then all the bosses, then all the regular stage enemies. | |
Cave Story (Video Game) / int_37c93e5e | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_37c93e5e | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_37c93e5e | |
Cave Story (Video Game) / int_38c98481 | type |
Ranged Emergency Weapon | |
Cave Story (Video Game) / int_38c98481 | comment |
The Polar Star is your backup handgun. It consumes no ammo, and fires weak projectiles at a short-to-moderate range. At max level, it's a reliable general-purpose weapon. | |
Cave Story (Video Game) / int_38c98481 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_38c98481 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_38c98481 | |
Cave Story (Video Game) / int_39de664a | type |
Mad Doctor | |
Cave Story (Video Game) / int_39de664a | comment |
Mad Doctor: The Doctor, natch. | |
Cave Story (Video Game) / int_39de664a | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_39de664a | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_39de664a | |
Cave Story (Video Game) / int_3a12261d | type |
Robot Soldier | |
Cave Story (Video Game) / int_3a12261d | comment |
The dying Team 9 robot in the Core looks very much like a damaged Cyberdyne Systems Model 101 Terminator. | |
Cave Story (Video Game) / int_3a12261d | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_3a12261d | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_3a12261d | |
Cave Story (Video Game) / int_3a1c2171 | type |
The Man Behind the Man | |
Cave Story (Video Game) / int_3a1c2171 | comment |
The Man Behind the Man: The way to the best ending of the game reveals that the Tragic Villain Ballos was the one responsible for both the creation of the Demon Crown that The Doctor and his predecessors sought after, and for the curse of Misery and Balrog to serve whomever bears the Demon Crown. | |
Cave Story (Video Game) / int_3a1c2171 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_3a1c2171 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_3a1c2171 | |
Cave Story (Video Game) / int_3a9f9136 | type |
Harmless Enemy | |
Cave Story (Video Game) / int_3a9f9136 | comment |
Harmless Enemy: The Chinfish (or Egg Fish) is a Unique Enemy in the Mimiga Village fishing hole who never attacks or interacts with the player character, but can still be destroyed for XP. | |
Cave Story (Video Game) / int_3a9f9136 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_3a9f9136 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_3a9f9136 | |
Cave Story (Video Game) / int_3b113d4e | type |
Only One Save File | |
Cave Story (Video Game) / int_3b113d4e | comment |
Only One Save File: In in its original freeware version, it only has one save slot. But the various upgraded ports of the game (starting with the Wiiware version) increased the save slots to three. | |
Cave Story (Video Game) / int_3b113d4e | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_3b113d4e | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_3b113d4e | |
Cave Story (Video Game) / int_3b5fcbb7 | type |
Artifact of Doom | |
Cave Story (Video Game) / int_3b5fcbb7 | comment |
Artifact of Doom: The Demon Crown is evil magic concentrated into a tangible, easy-to-use object. | |
Cave Story (Video Game) / int_3b5fcbb7 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_3b5fcbb7 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_3b5fcbb7 | |
Cave Story (Video Game) / int_3babae20 | type |
Degraded Boss | |
Cave Story (Video Game) / int_3babae20 | comment |
Degraded Boss: Igor. He appears as a regular enemy at the Balcony. He's even more powerful than before, shooting more energy balls at once and having more HP. However he never uses his punch attack, and you have more powerful weapons and more HP. | |
Cave Story (Video Game) / int_3babae20 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_3babae20 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_3babae20 | |
Cave Story (Video Game) / int_3bb81225 | type |
Recurring Boss | |
Cave Story (Video Game) / int_3bb81225 | comment |
Recurring Boss: You will fight Balrog more than once. | |
Cave Story (Video Game) / int_3bb81225 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_3bb81225 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_3bb81225 | |
Cave Story (Video Game) / int_3be6d35 | type |
Rescued from the Underworld | |
Cave Story (Video Game) / int_3be6d35 | comment |
Rescued from the Underworld: First you fight your way through Hell/The Sacred Grounds, then once you kill Ballos, Balrog falls/smashes his way into hell to get to you, then flies you and Curly out of there. Honestly, a Deus ex Machina like that was preferable to another escape sequence after fighting Wizard Satan. | |
Cave Story (Video Game) / int_3be6d35 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_3be6d35 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_3be6d35 | |
Cave Story (Video Game) / int_3cb17a19 | type |
Super-Powered Evil Side | |
Cave Story (Video Game) / int_3cb17a19 | comment |
Superpowered Evil Side: Mimiga are naturally a very weak and docile species. However, all of them have the ability to become fantastically strong and incredibly hard to kill berserkers, at the cost of losing every semblance of their sanity. All they have to do is eat the Red Flowers. | |
Cave Story (Video Game) / int_3cb17a19 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_3cb17a19 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_3cb17a19 | |
Cave Story (Video Game) / int_3e848d5c | type |
Cast of Snowflakes | |
Cave Story (Video Game) / int_3e848d5c | comment |
Cast of Snowflakes: The entire named cast is unique, with no two characters looking or being alike. Quite a few unnamed characters are unique as well. | |
Cave Story (Video Game) / int_3e848d5c | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_3e848d5c | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_3e848d5c | |
Cave Story (Video Game) / int_3f0310d6 | type |
Magikarp Power | |
Cave Story (Video Game) / int_3f0310d6 | comment |
Magikarp Power: Technically, almost every weapon in the game is this, but special mention goes to the very first weapon you get: it's a tiny pistol with a very short range that is quickly outclassed by every weapon in your arsenal, even at Level 3. You have two opportunities to trade or upgrade it into something better; if you refuse both of them, you can get it remodeled into the game's most useful gun... hey! Why are you kicking yourself all of a sudden? The Bubbline, which at the first level shoots pathetically weak bubbles at short range, and has limited, slowly-auto-reloading ammo to boot. It upgrades to a moderately useful rapid-fire stream of bubbles that reloads faster, and upgrades again into an awesome all-rounder weapon which can hit at long range, shield you from enemies, and charge up for a hail of bullets. The Machine gun, one of the possible trades for the Polar Star, is nothing to get excited about when you first take it (although the damage output is better than the Polar Star, given the continuous fire). When fully upgraded, firing it downwards propels you into the air, and you can use it as a limited form of flight; later on, when you get an upgrade that speeds up your ammo recovery, you can stay airborne almost indefinitely. The downside is that if you get used to moving around like this, doing a run with the Snake or the Spur is so much harder. | |
Cave Story (Video Game) / int_3f0310d6 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_3f0310d6 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_3f0310d6 | |
Cave Story (Video Game) / int_3f2503af | type |
Ability Required to Proceed | |
Cave Story (Video Game) / int_3f2503af | comment |
Ability Required to Proceed: In the first cave, the door that would allow you to proceed grows a monstrous red eye and prevents you from opening it. You will need to find and steal the Polar Star gun and blast the door open. | |
Cave Story (Video Game) / int_3f2503af | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_3f2503af | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_3f2503af | |
Cave Story (Video Game) / int_3f737576 | type |
Climax Boss | |
Cave Story (Video Game) / int_3f737576 | comment |
Climax Boss: The Core battle, which comes after a minor plot revelation and is followed by a more important one, and has its own background music. | |
Cave Story (Video Game) / int_3f737576 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_3f737576 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_3f737576 | |
Cave Story (Video Game) / int_3f8ef764 | type |
Bleak Level | |
Cave Story (Video Game) / int_3f8ef764 | comment |
Bleak Level: There are several of these. The Labyrinth is a desolate "trash heap" full of dead and dying robots. Even worse, Mimiga Village becomes this trope when you return there after escaping the Labyrinth. | |
Cave Story (Video Game) / int_3f8ef764 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_3f8ef764 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_3f8ef764 | |
Cave Story (Video Game) / int_3fca462c | type |
Deus ex Machina | |
Cave Story (Video Game) / int_3fca462c | comment |
When Quote and Curly find themselves unable to lift a large boulder, Curly dejectedly states that it's too heavy for just two people. At that moment, Balrog suddenly falls from the sky. When Curly tells him to help lift, it seems like he's about to pull a Heel–Face Turn as he wordlessly moves to face the boulder. But after a Beat he explodes with anger and yells at the heroes for expecting his help. A battle ensues. | |
Cave Story (Video Game) / int_3fca462c | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_3fca462c | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_3fca462c | |
Cave Story (Video Game) / int_402d8523 | type |
Cognizant Limbs | |
Cave Story (Video Game) / int_402d8523 | comment |
Cognizant Limbs: The Core and its undead version both have separate smaller nodes that can be attacked under certain circumstances and thereby stunned. Defeating them is not relevant for the boss fight itself though. | |
Cave Story (Video Game) / int_402d8523 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_402d8523 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_402d8523 | |
Cave Story (Video Game) / int_406315e | type |
Shield-Bearing Mook | |
Cave Story (Video Game) / int_406315e | comment |
Shield-Bearing Mook: The Gravekeeper is invulnerable from the front unless he's preparing to attack or has just attacked. | |
Cave Story (Video Game) / int_406315e | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_406315e | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_406315e | |
Cave Story (Video Game) / int_40680cf6 | type |
Stupidity Is the Only Option | |
Cave Story (Video Game) / int_40680cf6 | comment |
Stupidity Is the Only Option: Halfway through the game, you will witness Professor Booster falling into a chasm. Major spoilers ahead: Going down the chasm to help him will have him reward you with the Booster v0.8 with his last breath. What happens if you do not go down the chasm and ignore him entirely? He is perfectly fine a couple of levels later and will provide you with the vastly improved Booster v2.0. Ignoring Booster also triggers the mere existence of an object required to save Curly, and the Booster v2.0 is required for reaching the Bonus Dungeon. | |
Cave Story (Video Game) / int_40680cf6 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_40680cf6 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_40680cf6 | |
Cave Story (Video Game) / int_409d3c07 | type |
Advancing Boss of Doom | |
Cave Story (Video Game) / int_409d3c07 | comment |
Advancing Boss of Doom: Ironhead chases you along a long waterway and occasionally homes in on you. The latter phases are the only times where you can damage him, as Quote is constantly facing forwards due to the current. | |
Cave Story (Video Game) / int_409d3c07 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_409d3c07 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_409d3c07 | |
Cave Story (Video Game) / int_40a533db | type |
Guest-Star Party Member | |
Cave Story (Video Game) / int_40a533db | comment |
Guest-Star Party Member: Curly accompanies you like an Attack Drone throughout Labyrinth M. If you save her life and restore her memory, she will rejoin you in Sacred Grounds as a Badass Back. | |
Cave Story (Video Game) / int_40a533db | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_40a533db | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_40a533db | |
Cave Story (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
Cave Story (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending: Both the Normal and Best endings are bittersweet thanks to the fact that not everyone lives to see the end, but the Best ending is called "best" for a reason. The Normal ending shows that the Sakamoto family and several Mimiga escape in a helicopter, while the island was decimated when it crashed to the earth. However, the epilogue shows that much of the place actually survived the landing intact. In particular, the Labyrinth, Jenka's house, the Power Supply Room, and the Mimiga Cemetery all seem none the worse for wear. Balrog becomes a doctor in the Labyrinth, but Misery is nowhere to be seen, implying that she is dead. Curly Brace is also absent, and very likely dead.note If you didn't get the Tow Rope, she drowns in the Core and is left to rust. If you saved her from drowning but didn't restore her memories, she was likely in the Plantation - which is near the Outer Wall - when the Island crashed, and would have been crushed. If you restored her memories, she runs off on her own to the Blood Stained Sanctuary to kill Ballos and ends up severely injured, and very likely killed. invoked The Best ending shows the Island still floating in the sky. The Sakamoto family escapes the island in the helicopter, taking a few Mimiga with them to the surface. The epilogue shows that Misery is alive, and quite possibly reformed, and Balrog - no longer bound by the Crown - carries both Quote and Curly on his back as he flies off to find a nice, quiet place for the three of them to retire. Everyone who survived essentially lives Happily Ever After. However this ending contains a caveat that reveals the "Normal Ending" is actually pretty screwed. See, in this ending, Ballos - who regenerates the Demon Crown as long as he is alive - is dead, so the Demon Crown is gone forever. In the Normal Ending, he may not be dead, which means that this tragedy will very likely happen all over again, despite your best efforts. Good thing you didn't get the normal ending... right? | |
Cave Story (Video Game) / int_40cc0c7e | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_40cc0c7e | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_40cc0c7e | |
Cave Story (Video Game) / int_40e2ac3f | type |
Flunky Boss | |
Cave Story (Video Game) / int_40e2ac3f | comment |
Flunky Boss: Many, many boss battles are of this type, primarily because your weapons lose experience points each time you take damage; destroy the flunkies, collect experience crystals, keep your weapons up to level. Most of the bosses which don't summon minions have projectiles you can shoot for powerups. The battle with the Undead Core actually has two levels of this - It already has two minions, and one of them is a Mook Maker. Special mention goes to G-CLONE from the Secret Level, Wind Fortress, in Cave Story+. The battle consists of a stationary computer that does nothing but sporadically shoot bullets and send naked Curly clones to do most of its dirty work. You have to focus on attacking the computer to do damage. The Heavy Press has, in addition to regular enemies, two Invincible Minor Minions fighting alongside it. | |
Cave Story (Video Game) / int_40e2ac3f | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_40e2ac3f | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_40e2ac3f | |
Cave Story (Video Game) / int_434c3481 | type |
Crosshair Aware | |
Cave Story (Video Game) / int_434c3481 | comment |
Crosshair Aware: One of the True Final Boss's attacks uses this trope. Multiple crosshairs form on the ground where lightning bolts are about to strike. | |
Cave Story (Video Game) / int_434c3481 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_434c3481 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_434c3481 | |
Cave Story (Video Game) / int_43eb61dc | type |
Villain Teleportation | |
Cave Story (Video Game) / int_43eb61dc | comment |
Villain Teleportation: Misery and the Doctor use this heavily. | |
Cave Story (Video Game) / int_43eb61dc | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_43eb61dc | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_43eb61dc | |
Cave Story (Video Game) / int_44e06bb6 | type |
Boisterous Weakling | |
Cave Story (Video Game) / int_44e06bb6 | comment |
Boisterous Weakling: Sue. She's convinced that she's a fighter, and claims to never have lost in a fight with her brother (which isn't saying much). In the first (of three) times that you have to rescue her, she grossly overestimates her fighting abilities, and grossly underestimates those of a berserk Mimiga more than four times her size... in a fist fight. Then she gets rather pissed if you admit that you rescued her. Or even if you don't. | |
Cave Story (Video Game) / int_44e06bb6 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_44e06bb6 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_44e06bb6 | |
Cave Story (Video Game) / int_44f79734 | type |
Jump Physics | |
Cave Story (Video Game) / int_44f79734 | comment |
Jump Physics: Really weird ones at that, but they're wonderfully intuitive. You more float/glide than jump. This can prevent some new players that are used to NES-style platformers from even leaving the first cave. | |
Cave Story (Video Game) / int_44f79734 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_44f79734 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_44f79734 | |
Cave Story (Video Game) / int_4526b7c8 | type |
Player Punch | |
Cave Story (Video Game) / int_4526b7c8 | comment |
Player Punch: invoked When you defeat most bosses, a block of text comes up on the screen comes up saying "You defeated [insert boss name]!" along with an accompanying jingle. When you defeat Frenzied Toroko, the exclamation mark is replaced with a period (or in the NiCALIS translation, an ellipsis...) and the music cuts out completely. | |
Cave Story (Video Game) / int_4526b7c8 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_4526b7c8 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_4526b7c8 | |
Cave Story (Video Game) / int_45bf382b | type |
Game Mod | |
Cave Story (Video Game) / int_45bf382b | comment |
Game Mod: The original PC freeware version became rather easy to mod once the tools were developed. Also, Curly Mode in the Wii version is based off a well-known sprite hack for the PC version. A fan recoded the entire engine from scratch and released it open-source, opening up the door for even more advanced mods to be made. | |
Cave Story (Video Game) / int_45bf382b | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_45bf382b | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_45bf382b | |
Cave Story (Video Game) / int_46fc2236 | type |
Low-Level Advantage | |
Cave Story (Video Game) / int_46fc2236 | comment |
Low-Level Advantage: The Nemesis actually weakens if you level it up. At Level 1, it's the strongest weapon in the game with massive damage, accuracy, and firing rate. At Level 3, it shoots rubber ducks that have pitiful range and do 1 damage. The Blade is a possibly unintentional example. At Level 2, the shots disappear instantly. At Level 3, it can pierce through multiple enemies. Since the only limit to how fast you can use the Blade is that there can be only one shot on-screen, keeping the Blade at Level 2 can be preferable since getting right next to an enemy will make the projectile disappear instantly after shooting, meaning it can be fired ridiculously fast and shred most bosses. | |
Cave Story (Video Game) / int_46fc2236 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_46fc2236 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_46fc2236 | |
Cave Story (Video Game) / int_474e3977 | type |
You Have Failed Me | |
Cave Story (Video Game) / int_474e3977 | comment |
You Have Failed Me: Misery ultimately decides she's had enough of Balrog, and teleports him into the Labyrinth along with the protagonist. | |
Cave Story (Video Game) / int_474e3977 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_474e3977 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_474e3977 | |
Cave Story (Video Game) / int_47e4f5f5 | type |
Golden Ending | |
Cave Story (Video Game) / int_47e4f5f5 | comment |
The Golden Ending starts with Balrog huzzahing into the rapidly-narrowing arena of the defeated True Final Boss and jetting Quote and Curly out of there by smashing his cranium through the ceiling and out of the island. | |
Cave Story (Video Game) / int_47e4f5f5 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_47e4f5f5 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_47e4f5f5 | |
Cave Story (Video Game) / int_480c69ba | type |
Infinity -1 Sword | |
Cave Story (Video Game) / int_480c69ba | comment |
Infinity -1 Sword: The Machine Gun is the first weapon you can get in exchange for the Polar Star, and is still quite useful despite the ease of obtaining it. It does damage at a reliable rate and, at maximum level, you can fire down to use it as a makeshift jetpack, giving you extra mobility until you get either version of the Booster. | |
Cave Story (Video Game) / int_480c69ba | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_480c69ba | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_480c69ba | |
Cave Story (Video Game) / int_485eb589 | type |
Sealed Evil in a Can | |
Cave Story (Video Game) / int_485eb589 | comment |
Sealed Evil in a Can: Ballos, although he's not completely evil. | |
Cave Story (Video Game) / int_485eb589 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_485eb589 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_485eb589 | |
Cave Story (Video Game) / int_486466ee | type |
Dual Boss | |
Cave Story (Video Game) / int_486466ee | comment |
Dual Boss: The Sisters fight together and share a health bar. There's also a trio boss: the Undead Core, accompanied by a mutated Misery and Sue. They don't share a health bar.]] | |
Cave Story (Video Game) / int_486466ee | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_486466ee | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_486466ee | |
Cave Story (Video Game) / int_48b9731f | type |
Paper-Thin Disguise | |
Cave Story (Video Game) / int_48b9731f | comment |
Paper-Thin Disguise: The Mimiga mask, which tricks half of the characters, including Professor Booster. Misery and The Doctor have special dialogue if you manage to get there without trading the mask back to Momorin for your jetpack. | |
Cave Story (Video Game) / int_48b9731f | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_48b9731f | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_48b9731f | |
Cave Story (Video Game) / int_48d39b24 | type |
Ballistic Bone | |
Cave Story (Video Game) / int_48d39b24 | comment |
Ballistic Bone: Some skeletal enemies shoot bones as projectiles. Additionally, you fight the True Final Boss of the game on a floor made of bones. In the first two parts of the fight, he frequently performs a Ground Pound which sends out a shock wave of bones capable of hurting you. In the third part of the fight, he drops flaming skulls on you. | |
Cave Story (Video Game) / int_48d39b24 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_48d39b24 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_48d39b24 | |
Cave Story (Video Game) / int_49d18492 | type |
Scenery Gorn | |
Cave Story (Video Game) / int_49d18492 | comment |
Scenery Gorn: The Egg Corridor after it gets damaged. The room in which you fight Ballos is carpeted in skeletons. During his final form bloodied spikes grow from the floor. | |
Cave Story (Video Game) / int_49d18492 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_49d18492 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_49d18492 | |
Cave Story (Video Game) / int_49d59be9 | type |
Scenery Porn | |
Cave Story (Video Game) / int_49d59be9 | comment |
Scenery Porn: The 3DS version of the game contains wonderfully detailed backgrounds. | |
Cave Story (Video Game) / int_49d59be9 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_49d59be9 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_49d59be9 | |
Cave Story (Video Game) / int_4aa5b8be | type |
Resting Recovery | |
Cave Story (Video Game) / int_4aa5b8be | comment |
Resting Recovery: There are health stations which refill your health immediately, but you can also sleep in a bed to achieve the same effect. And sometimes, both options sit right next to one another. | |
Cave Story (Video Game) / int_4aa5b8be | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_4aa5b8be | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_4aa5b8be | |
Cave Story (Video Game) / int_4ac8b81f | type |
Humans Are the Real Monsters | |
Cave Story (Video Game) / int_4ac8b81f | comment |
Humans Are the Real Monsters: "Humans can be terrible creatures indeed..." Just to make it clear, a human king who was jealous of Ballos' popularity, imprisoned him and subjected him to a very, very cruel torture, leaving Ballos insane and unable to control his magic. Even worse, his own niece forced him to make the Demon Crown, a powerful tool that has been the cause at least one brutal war. Zig-Zagged. On one hand, humans sent an army of robotic soldiers to an island in order to get their hands on the Demon Crown, resulting in countless senseless deaths of innocent Mimiga just for being in the vicinity. On the other, other humans actually attempted to defend the Mimigas from the invading robots (though they all perished in the process). In addition, Quote and Curly were both made by humans, but were sent to destroy the crown (and are implied to not endanger the Mimigas on the island), and - barring the Doctor - the entire scientific expedition that came to the island are reasonably decent human beings. | |
Cave Story (Video Game) / int_4ac8b81f | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_4ac8b81f | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_4ac8b81f | |
Cave Story (Video Game) / int_4b86a724 | type |
Getting Crap Past the Radar | |
Cave Story (Video Game) / int_4b86a724 | comment |
Getting Crap Past the Radar: The commercial release managed to get away just fine with a barely-subtle Optional Sexual Encounter and a hidden pair of women's panties without so much as an "Innuendo" flag from the ESRB. | |
Cave Story (Video Game) / int_4b86a724 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_4b86a724 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_4b86a724 | |
Cave Story (Video Game) / int_4cefd8a6 | type |
Long Song, Short Scene | |
Cave Story (Video Game) / int_4cefd8a6 | comment |
Long Song, Short Scene: "White", a scrapped theme for King which can only be unlocked by beating Sacred Grounds in three minutesnote The world record is two minutes and 17 seconds, to give you an idea as to how tough this is. "Toroko's Theme" as well, but not to as great an extent. | |
Cave Story (Video Game) / int_4cefd8a6 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_4cefd8a6 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_4cefd8a6 | |
Cave Story (Video Game) / int_4daeb0b9 | type |
Situational Sword | |
Cave Story (Video Game) / int_4daeb0b9 | comment |
Situational Sword: invoked Every single weapon in Cave Story has a situational use, and as they level up, they may gain more or different uses than they had before. So, don't get too comfortable using a single gun. The Polar Star is your backup handgun. It consumes no ammo, and fires weak projectiles at a short-to-moderate range. At max level, it's a reliable general-purpose weapon. The Missile Launcher is best saved for targets with higher HP, like bosses. It has limited ammo and its projectiles do significant Splash Damage. At max level, each shot will fire three standard missiles in a wide range, making it also good for crowd control. The Machine Gun is everything the Polar Star was, but much better. It continually fires similar projectiles over a far longer range. It carries 100 rounds of ammo, which regenerates when you aren't firing. At max level, each shot will propel you into the air if you aim down, causing it to function like a jetpack. The Bubbline is the most defensively-oriented weapon of the bunch, but this doesn't become apparent until it reaches max level, which enables it to produce bubbles that orbit around Quote. At a high enough concentration, said bubbles can protect you from incoming projectiles, and can form a handy "Instant Death" Radius that quickly chews up enemies' health upon contact. The Fireball shoots bouncing spheres of flame that are extremely useful for clearing enemies on the ground. | |
Cave Story (Video Game) / int_4daeb0b9 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_4daeb0b9 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_4daeb0b9 | |
Cave Story (Video Game) / int_4e3d253b | type |
Downer Ending | |
Cave Story (Video Game) / int_4e3d253b | comment |
Downer Ending: If you complete the game without taking any extra effort (aka. the bare minimum), it ends with Professor Booster and Curly dead, the sky island crashing to earth, causing devastation to those on it and possibly the people below, and since you did not find the true source of its power, the Demon Crown will rise again one day, thus you have failed in your mission to destroy it for good. | |
Cave Story (Video Game) / int_4e3d253b | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_4e3d253b | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_4e3d253b | |
Cave Story (Video Game) / int_4e7c4536 | type |
Wham Line | |
Cave Story (Video Game) / int_4e7c4536 | comment |
Wham Line: Misery drops one after the Core fight, explaining that you almost pulled a Nice Job Breaking It, Hero: A relatively unassuming NPC in the Labyrinth drops this: | |
Cave Story (Video Game) / int_4e7c4536 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_4e7c4536 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_4e7c4536 | |
Cave Story (Video Game) / int_4f4cd5b1 | type |
Blaming the Tools | |
Cave Story (Video Game) / int_4f4cd5b1 | comment |
Blaming the Tools: Discussed with Tetsuzuo the gunsmith, who states that people who use weapons made by others often blame the weapons for their own failures. | |
Cave Story (Video Game) / int_4f4cd5b1 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_4f4cd5b1 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_4f4cd5b1 | |
Cave Story (Video Game) / int_4f70a315 | type |
Recollection Sidequest | |
Cave Story (Video Game) / int_4f70a315 | comment |
Recollection Sidequest: Downplayed: you reconstruct the Amnesiac Hero's backstory as you complete the game — but you're just learning about it through dialogue with various NPCs, and there are no flashbacks or other implications that he's regaining any memories from it. | |
Cave Story (Video Game) / int_4f70a315 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_4f70a315 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_4f70a315 | |
Cave Story (Video Game) / int_4f7f594c | type |
Breakable Power-Up | |
Cave Story (Video Game) / int_4f7f594c | comment |
Breakable Power-Up: You collect yellow triangles to level up your weapons and make them more powerful. You lose a few of these points every time you take damage, and it's possible to de-level your weapons this way. | |
Cave Story (Video Game) / int_4f7f594c | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_4f7f594c | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_4f7f594c | |
Cave Story (Video Game) / int_5049f19d | type |
Do Well, But Not Perfect | |
Cave Story (Video Game) / int_5049f19d | comment |
Do Well, But Not Perfect: Although the Blade gains AoE damage on hit at Lv. 3, it makes each hit take much longer. A properly used Lv. 1/2 Blade can easily out-DPS Lv. 3, leaving Lv. 3 only useful when its large range is preferred. | |
Cave Story (Video Game) / int_5049f19d | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_5049f19d | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_5049f19d | |
Cave Story (Video Game) / int_504e271f | type |
But Thou Must! | |
Cave Story (Video Game) / int_504e271f | comment |
In your first encounter with Balrog, he actually asks you if you're going to fight him. It looks like a But Thou Must! situation at first, but if you say no, he just shrugs at it and leaves without any fuss. | |
Cave Story (Video Game) / int_504e271f | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_504e271f | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_504e271f | |
Cave Story (Video Game) / int_5098e87 | type |
Unexpected Shmup Level | |
Cave Story (Video Game) / int_5098e87 | comment |
Unexpected Shmup Level: The boss fight against Ironhead is one of these, sort of, thanks to the underwater physics. | |
Cave Story (Video Game) / int_5098e87 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_5098e87 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_5098e87 | |
Cave Story (Video Game) / int_519f108a | type |
Throwing Your Sword Always Works | |
Cave Story (Video Game) / int_519f108a | comment |
Throwing Your Sword Always Works: The Blade is only used like this. When it's used at full power, King physically manifests himself, shoots from the sword and slashes every enemy in and around his path to ribbons. | |
Cave Story (Video Game) / int_519f108a | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_519f108a | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_519f108a | |
Cave Story (Video Game) / int_52600ad6 | type |
Broke Your Arm Punching Out Cthulhu | |
Cave Story (Video Game) / int_52600ad6 | comment |
Broke Your Arm Punching Out Cthulhu: As per their mission directive, Quote and Curly Brace both fought against and killed the previous owner of the Demon Crown. Unfortunately, they were both severely damaged in the fight and lost their memories. Also, the Demon Crown survived the fight, ensuring that all of this would happen again... | |
Cave Story (Video Game) / int_52600ad6 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_52600ad6 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_52600ad6 | |
Cave Story (Video Game) / int_53224e46 | type |
Bookends | |
Cave Story (Video Game) / int_53224e46 | comment |
Bookends: The area you start in at the start of the game is titled "First Cave". The last cave before the Final Boss is titled..."Last Cave". | |
Cave Story (Video Game) / int_53224e46 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_53224e46 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_53224e46 | |
Cave Story (Video Game) / int_537dd8fe | type |
Affably Evil | |
Cave Story (Video Game) / int_537dd8fe | comment |
Affably Evil: Balrog. As it turns out, he doesn't even want to be evil. He has no choice due to the Demon Crown's influence. | |
Cave Story (Video Game) / int_537dd8fe | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_537dd8fe | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_537dd8fe | |
Cave Story (Video Game) / int_53f5119f | type |
The Dragon | |
Cave Story (Video Game) / int_53f5119f | comment |
The Dragon: Misery is the second in power of the Big Bad and for most of the game serves as the main antagonist. | |
Cave Story (Video Game) / int_53f5119f | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_53f5119f | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_53f5119f | |
Cave Story (Video Game) / int_53fd0a77 | type |
Out of the Frying Pan | |
Cave Story (Video Game) / int_53fd0a77 | comment |
Out of the Frying Pan: The Core attacks you. When you defeat it, Misery and the Doctor show up, having been alerted to your presence by the fight. They take the Core, flood the chamber, and teleport away, leaving you to drown in a locked room. | |
Cave Story (Video Game) / int_53fd0a77 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_53fd0a77 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_53fd0a77 | |
Cave Story (Video Game) / int_5458df4f | type |
Fan Remake | |
Cave Story (Video Game) / int_5458df4f | comment |
A fan recoded the entire engine from scratch and released it open-source, opening up the door for even more advanced mods to be made. | |
Cave Story (Video Game) / int_5458df4f | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_5458df4f | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_5458df4f | |
Cave Story (Video Game) / int_5581b443 | type |
The Walls Are Closing In | |
Cave Story (Video Game) / int_5581b443 | comment |
The Walls Are Closing In: The walls of Ballos' chamber close in when the hero and Curly Brace defeat him for good. They would be crushed if not for Balrog. | |
Cave Story (Video Game) / int_5581b443 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_5581b443 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_5581b443 | |
Cave Story (Video Game) / int_5650223c | type |
Plot Device | |
Cave Story (Video Game) / int_5650223c | comment |
Plot Device: The Demon Crown is a magical helmet that grants its user vast magical powers. At least one genocidal war has been fought to obtain it, and now a complete madman has it. To end the conflict forever, the Demon Crown must be destroyed. | |
Cave Story (Video Game) / int_5650223c | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_5650223c | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_5650223c | |
Cave Story (Video Game) / int_571a3c67 | type |
Power Incontinence | |
Cave Story (Video Game) / int_571a3c67 | comment |
Power Incontinence: This happens to the Doctor after his first form is defeated. This foreshadows Ballos, who lost control of his magic by being tortured by an unnamed king. | |
Cave Story (Video Game) / int_571a3c67 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_571a3c67 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_571a3c67 | |
Cave Story (Video Game) / int_57cd63e6 | type |
Art-Style Dissonance | |
Cave Story (Video Game) / int_57cd63e6 | comment |
Art-Style Dissonance: What appears at first to be a simple Platform Game filled with endearingly cute creatures - including a race of friendly and hospitable rabbit people - is actually a story about war and genocide, topped with horrific evils that rival the tone and style of H. P. Lovecraft. A scientific expedition to a floating island went totally awry when the doctor that came with them turned out to be a sociopathic monster of a man with delusions of godhood. He only came along to steal the Demon Crown: a magical artifact with seemingly infinite dark power that he knows was used years before in an act of casual genocide. He gets it, instantly becoming a threat to literally every living thing in the world. That's not even mentioning where the Demon Crown came from. As it turns out, a well meaning and extremely powerful wizard - through no fault of his own - became an incomprehensibly dangerous Mad God after being tortured for so long that he lost control of his magic, which went wild and killed everyone he ever loved. He would love nothing more than to die, but thanks to his raging magic, he cannot kill himself. He was sealed away inside a floating island, but even then his out-of-control magic manifests as the Demon Crown... and striking red flowers which, when eaten, drive the eater as just insane as the madman who inadvertently created them. (In particular, it turns those friendly rabbit-folk into raving Hulk-like monsters that can shoot energy from their bodies.) Creatures enraged in this way can be manipulated by the wearer of the Crown, granting them an army of powerful monsters they can use to destroy all civilization. | |
Cave Story (Video Game) / int_57cd63e6 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_57cd63e6 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_57cd63e6 | |
Cave Story (Video Game) / int_57cf76a1 | type |
Hate Plague | |
Cave Story (Video Game) / int_57cf76a1 | comment |
Hate Plague: Ballos gets this from Sanity Slippage due to being Driven to Madness and deciding that Murder Is the Best Solution. | |
Cave Story (Video Game) / int_57cf76a1 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_57cf76a1 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_57cf76a1 | |
Cave Story (Video Game) / int_589e54d3 | type |
Charged Attack | |
Cave Story (Video Game) / int_589e54d3 | comment |
Charged Attack: The Spur can be charged to Wave-Motion Gun levels. | |
Cave Story (Video Game) / int_589e54d3 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_589e54d3 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_589e54d3 | |
Cave Story (Video Game) / int_58d31a8b | type |
Body Motifs | |
Cave Story (Video Game) / int_58d31a8b | comment |
Body Motifs: You will see a lot of red eyes. All of them are connected to the rampaging magic of Ballos, whose right eye is bright red. | |
Cave Story (Video Game) / int_58d31a8b | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_58d31a8b | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_58d31a8b | |
Cave Story (Video Game) / int_58e43f17 | type |
Cats Are Mean | |
Cave Story (Video Game) / int_58e43f17 | comment |
Cats Are Mean: Monster X's true form is a gigantic cat. | |
Cave Story (Video Game) / int_58e43f17 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_58e43f17 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_58e43f17 | |
Cave Story (Video Game) / int_59e0e022 | type |
Ground-Shattering Landing | |
Cave Story (Video Game) / int_59e0e022 | comment |
Ground-Shattering Landing: Downplayed with Balrog. Although his off-screen entrances from the ceiling never do any visible damage to the ground, the entire screen always shakes whenever he lands, and it is shown a few times throughout the game that anything that happens to be standing beneath him feels the full weight of his bulk. | |
Cave Story (Video Game) / int_59e0e022 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_59e0e022 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_59e0e022 | |
Cave Story (Video Game) / int_5a23602 | type |
Big Ol' Eyebrows | |
Cave Story (Video Game) / int_5a23602 | comment |
Big Ol' Eyebrows: Santa has massive eyebrows compared to other Mimiga. | |
Cave Story (Video Game) / int_5a23602 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_5a23602 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_5a23602 | |
Cave Story (Video Game) / int_5a5de5ca | type |
Boss Rush | |
Cave Story (Video Game) / int_5a5de5ca | comment |
Boss Rush: The WiiWare version and Cave Story+ both have a Boss Rush as an unlockable. | |
Cave Story (Video Game) / int_5a5de5ca | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_5a5de5ca | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_5a5de5ca | |
Cave Story (Video Game) / int_5b64e6d4 | type |
Red Herring Mole | |
Cave Story (Video Game) / int_5b64e6d4 | comment |
Red Herring Mole: Professor Booster. Evil Eyebrows? Check. Signal red glasses that hide the eyes underneath? Check. Potential Mad Scientist acquaintance of The Doctor? Check. Nonetheless he never switches sides, and even stays loyal until his death in one continuity of the game, giving away the Booster 0.8 to you with his last bit of strength that he could otherwise have used to save himself. | |
Cave Story (Video Game) / int_5b64e6d4 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_5b64e6d4 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_5b64e6d4 | |
Cave Story (Video Game) / int_5bb56482 | type |
Contractual Boss Immunity | |
Cave Story (Video Game) / int_5bb56482 | comment |
Contractual Boss Immunity: The Spur at Lv. 3 defeats any non-boss enemy immediately, but the effect doesn't work on bosses, who instead "only" take substantial damage. Some of the bosses have a defense that activates in case they would receive too much damage. The first is either Curly, who activates a shield to any missile attack, or Omega, who will close its armor if the player fires more than one missile. | |
Cave Story (Video Game) / int_5bb56482 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_5bb56482 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_5bb56482 | |
Cave Story (Video Game) / int_5c18d958 | type |
Video Game Flight | |
Cave Story (Video Game) / int_5c18d958 | comment |
Video Game Flight: Both versions of the Booster, and the Level 3 Machine Gun all provide the player with the ability to fly in different ways. | |
Cave Story (Video Game) / int_5c18d958 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_5c18d958 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_5c18d958 | |
Cave Story (Video Game) / int_5c5ac0e2 | type |
Really 700 Years Old | |
Cave Story (Video Game) / int_5c5ac0e2 | comment |
Really 700 Years Old: Misery and Jenka. And Ballos, Jenka's brother. | |
Cave Story (Video Game) / int_5c5ac0e2 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_5c5ac0e2 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_5c5ac0e2 | |
Cave Story (Video Game) / int_5e2ae7ee | type |
Inexplicable Treasure Chests | |
Cave Story (Video Game) / int_5e2ae7ee | comment |
The very bottom of the cave has a room with a sleeping man in it, and a chest that contains the first gun you can ever acquire. You must steal it from him to proceed, because those blocks near the exit door can only be destroyed by a gun. If you feel a bit bad about that, GOOD - this game has a hidden moral systemnote NOT a Karma Meter that ties into the plot, and can strongly affect the game later on. Once you shoot through the blocks and approach the exit door, it suddenly grows a red eye and hurts you if you touch it. Kill the door, and remember its eye: it's very important. | |
Cave Story (Video Game) / int_5e2ae7ee | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_5e2ae7ee | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_5e2ae7ee | |
Cave Story (Video Game) / int_5e7c0ab7 | type |
Kleptomaniac Hero | |
Cave Story (Video Game) / int_5e7c0ab7 | comment |
Kleptomaniac Hero: Quote doesn't seem to have a problem with stealing things and not returning them. He steals the Polar Star—the first gun he gets at the beginning of the game—from a hermit blacksmith. Later, he can take the Bubbline from Mimiga village, and later on, Curly's panties. The player doesn't have to return any of it. However, in the case of the Polar Star, returning it to its owner comes with a very substantial reward. | |
Cave Story (Video Game) / int_5e7c0ab7 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_5e7c0ab7 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_5e7c0ab7 | |
Cave Story (Video Game) / int_5eb7e838 | type |
Let's Meet the Meat | |
Cave Story (Video Game) / int_5eb7e838 | comment |
Let's Meet the Meat: Ma Pignon doesn't want to be eaten. Thankfully, he's a complete prick about it, so most won't feel too bad about feeding him to Curly. | |
Cave Story (Video Game) / int_5eb7e838 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_5eb7e838 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_5eb7e838 | |
Cave Story (Video Game) / int_5edb884e | type |
Face of a Thug | |
Cave Story (Video Game) / int_5edb884e | comment |
Face of a Thug: King has a massive scar on his face and his eyes are constantly red from eating cooked red flowers. He's a good guy. | |
Cave Story (Video Game) / int_5edb884e | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_5edb884e | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_5edb884e | |
Cave Story (Video Game) / int_5f3bb274 | type |
Late-Arrival Spoiler | |
Cave Story (Video Game) / int_5f3bb274 | comment |
Late-Arrival Spoiler: The fact that the player character is a robot is supposed to be revealed in the course of gameplay (shortly after meeting Professor Booster). Unfortunately, everything from zealous fans to official advertisements for the rereleases seek to spoil it for newcomers. A related one has it even harder, as it's revealed very late into the game, and only after you've taken very specific and difficult steps to get the Golden Ending. It's the name of the player character: Quote. The fact that he's even meant to have one at all is a spoiler. Again, fans and official advertisements for anything that's not the original release don't seem to care. | |
Cave Story (Video Game) / int_5f3bb274 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_5f3bb274 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_5f3bb274 | |
Cave Story (Video Game) / int_5f55ee96 | type |
Spam Attack | |
Cave Story (Video Game) / int_5f55ee96 | comment |
Spam Attack: The Bubbline's Level 3 shot allows you to do this if you hold down the fire button for a few seconds first. Also, the Super Missile Launcher, particularly when used as the definitive way of defeating Heavy Press and Ballos. In the boss battle with the Doctor, his second form has an attack which shoots out a huge amount of red bats. | |
Cave Story (Video Game) / int_5f55ee96 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_5f55ee96 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_5f55ee96 | |
Cave Story (Video Game) / int_5f70322e | type |
Public Domain Soundtrack | |
Cave Story (Video Game) / int_5f70322e | comment |
Public Domain Soundtrack: Jenka's theme is a Finnish dance called "Letkajenkka". | |
Cave Story (Video Game) / int_5f70322e | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_5f70322e | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_5f70322e | |
Cave Story (Video Game) / int_5fc68f05 | type |
There Was a Door | |
Cave Story (Video Game) / int_5fc68f05 | comment |
There Was a Door: But it was just too small for Balrog, so he has to bust through the wall, door included. Likely why his catch phrase got changed to a Kool-Aid-Man-style "Oh Yeaaah!!" in the WiiWare/Steam release. | |
Cave Story (Video Game) / int_5fc68f05 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_5fc68f05 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_5fc68f05 | |
Cave Story (Video Game) / int_606776dd | type |
Healing Checkpoint | |
Cave Story (Video Game) / int_606776dd | comment |
Healing Checkpoint: Most save points are accompanied by life refills or beds. | |
Cave Story (Video Game) / int_606776dd | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_606776dd | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_606776dd | |
Cave Story (Video Game) / int_60fa92ac | type |
Names to Run Away from Really Fast | |
Cave Story (Video Game) / int_60fa92ac | comment |
Names to Run Away from Really Fast: Misery, Balrog, and Cthulhu. The former two are an Affably Evil Quirky Miniboss Squad, and the latter ... are a race of harmless, friendly NPCs. | |
Cave Story (Video Game) / int_60fa92ac | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_60fa92ac | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_60fa92ac | |
Cave Story (Video Game) / int_6126185e | type |
You Wake Up in a Room | |
Cave Story (Video Game) / int_6126185e | comment |
When you first wake up, before you even enter First Cave, you are given no weapons or tools of any kind: just a pool of water beneath you, two bright red items in an otherwise gray-blue room that you can interact with, and a door located well above you. Getting to that door requires some slightly complex jumping, familiarizing the player with Cave Story's rather unique Jump Physics. It's likely the player will slip and fall into the water, which is just deep enough to activate your Oxygen Meter - safely introducing you to the possibility of drowning - and the red items save your game and refill your health, respectively. When you see them again, you will remember what they are. | |
Cave Story (Video Game) / int_6126185e | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_6126185e | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_6126185e | |
Cave Story (Video Game) / int_61356a74 | type |
Almost Dead Guy | |
Cave Story (Video Game) / int_61356a74 | comment |
Almost Dead Guy: There's a Robot Soldier in the Core chamber that lives just long enough to warn the player of a powerful entity that killed his team. Professor Booster becomes this if you speak to him in the Labyrinth. | |
Cave Story (Video Game) / int_61356a74 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_61356a74 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_61356a74 | |
Cave Story (Video Game) / int_617f0563 | type |
Heel–Face Turn | |
Cave Story (Video Game) / int_617f0563 | comment |
Heel–Face Turn: Balrog, and Misery as well. Balrog reveals that she was the one who sent him to rescue you after you defeat Ballos. | |
Cave Story (Video Game) / int_617f0563 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_617f0563 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_617f0563 | |
Cave Story (Video Game) / int_619985d7 | type |
Sacrificial Lion | |
Cave Story (Video Game) / int_619985d7 | comment |
Sacrificial Lion: King and Toroko, both of whom have been around since the very early game, are killed off in the same scene, one right after the other. Curly Brace and Professor Booster will also die unless the player makes the right decisions. They don't come back. | |
Cave Story (Video Game) / int_619985d7 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_619985d7 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_619985d7 | |
Cave Story (Video Game) / int_62203642 | type |
Multi-Stage Battle | |
Cave Story (Video Game) / int_62203642 | comment |
Multi-Stage Battle: The fight against The Doctor has two phases with independent health bars. | |
Cave Story (Video Game) / int_62203642 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_62203642 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_62203642 | |
Cave Story (Video Game) / int_62259825 | type |
Nintendo Hard | |
Cave Story (Video Game) / int_62259825 | comment |
Nintendo Hard: Things are quite bearable until you get to Misery or Last Cave, depending on your booster version in which case it becomes this. And then there's the Brutal Bonus Level, which is Platform Hell at its finest, and the last two bosses, the Heavy Press and Ballos. UGH. Plus the aptly named "Hard" mode in which your protagonist becomes a One-Hit-Point Wonder. Monster X is no walk in the park either. Hard Mode in the various ports is a minimal HP, no Missile run. This actually ends up being a case of Easy Levels, Hard Bosses barring the Sacred Grounds; the levels aren't that bad (except for maybe Labyrinth M in Cave Story 3D), but the bosses are horrifyingly difficult. Especially the Core. | |
Cave Story (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_62259825 | |
Cave Story (Video Game) / int_6439de78 | type |
Heroic Sacrifice | |
Cave Story (Video Game) / int_6439de78 | comment |
When the Killer Robots launched an invasion on the island and butchered a lot of the Mimiga on sight, the humans attempted a Heroic Sacrifice by fighting the robots to protect the Mimigas present. Going by how the Mimiga were forced to eat the red flowers in order to stand a chance, it's safe to conclude that the humans failed to protect them. | |
Cave Story (Video Game) / int_6439de78 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_6439de78 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_6439de78 | |
Cave Story (Video Game) / int_6602cad | type |
Permanently Missable Content | |
Cave Story (Video Game) / int_6602cad | comment |
Permanently Missable Content: Aside from the Mutually Exclusive Power-Ups, there are several items that you only ever get one chance to collect. Most of them (such as the Tow Rope) are necessary only to get the best ending, while others (such as Chako's Rouge and the Alien Badge) don't do anything and seem to only be there for the sake of 100% Completion. Some of them come with a note that actually tells the player that they don't do anything. | |
Cave Story (Video Game) / int_6602cad | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_6602cad | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_6602cad | |
Cave Story (Video Game) / int_663b22d9 | type |
Dying as Yourself | |
Cave Story (Video Game) / int_663b22d9 | comment |
Dying as Yourself: A dying Mimiga who is suffering from the effects of Red Flowers will change back into their normal self right before they expire. This is especially heartbreaking when it happens to Toroko. | |
Cave Story (Video Game) / int_663b22d9 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_663b22d9 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_663b22d9 | |
Cave Story (Video Game) / int_66a52e25 | type |
Bullfight Boss | |
Cave Story (Video Game) / int_66a52e25 | comment |
Bullfight Boss: The first fight against Balrog is one of these, while Monster X is quite a threatening take on the same trope. The Muscle Doctor is an even more threatening example. | |
Cave Story (Video Game) / int_66a52e25 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_66a52e25 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_66a52e25 | |
Cave Story (Video Game) / int_66b90214 | type |
Optional Sexual Encounter | |
Cave Story (Video Game) / int_66b90214 | comment |
Optional Sexual Encounter: One of these exists as an Easter Egg (by way of Sexy Discretion Shot). At one point while you're working through Grasstown/Bushlands, Chako will step forward and stand next to her bed. If you go to sleep in her bed at that point, then she'll be sleeping in the bed next to you when you wake up, and her lipstick will be in your inventory. Exactly how a robot is implied to have sex with a rabbit is left as an exercise to the reader. In the 3DS remake, if Quote sleeps in Chako's bed, he'll wake up to find her sleeping on the floor instead of next to him: presumably, she had nowhere else to sleep with him in her bed. However, he still gets her lipstick, so someone was not paying full attention. | |
Cave Story (Video Game) / int_66b90214 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_66b90214 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_66b90214 | |
Cave Story (Video Game) / int_66eb095a | type |
Villain Override | |
Cave Story (Video Game) / int_66eb095a | comment |
Villain Override: The Doctor does this to both Misery and Sue in the ending. | |
Cave Story (Video Game) / int_66eb095a | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_66eb095a | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_66eb095a | |
Cave Story (Video Game) / int_67e9f779 | type |
Teleport Spam | |
Cave Story (Video Game) / int_67e9f779 | comment |
Teleport Spam: When you fight the Doctor's first form, he'll frequently send a double-helix energy ray at you, and by the time you jump over it to get to him, he just teleports again. Yay. | |
Cave Story (Video Game) / int_67e9f779 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_67e9f779 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_67e9f779 | |
Cave Story (Video Game) / int_690ec658 | type |
Flash of Pain | |
Cave Story (Video Game) / int_690ec658 | comment |
Flash of Pain: All enemies in Cave Story will shake, flash, or otherwise react on being hurt to let you know that you are damaging them. | |
Cave Story (Video Game) / int_690ec658 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_690ec658 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_690ec658 | |
Cave Story (Video Game) / int_69dfa613 | type |
Cephalothorax | |
Cave Story (Video Game) / int_69dfa613 | comment |
Cephalothorax: Critters and Balrog both have no separation between their body and their head. | |
Cave Story (Video Game) / int_69dfa613 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_69dfa613 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_69dfa613 | |
Cave Story (Video Game) / int_6ace37f | type |
Through a Face Full of Fur | |
Cave Story (Video Game) / int_6ace37f | comment |
Through a Face Full of Fur: Toroko has absolutely adorable blush stickers. | |
Cave Story (Video Game) / int_6ace37f | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_6ace37f | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_6ace37f | |
Cave Story (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
Cave Story (Video Game) / int_6bda9a30 | comment |
Meaningful Name: Misery sure loves making others... well, miserable. Throughout the game, Professor Booster provides you with special jetpacks called... Boosters. Mimiga is the Anglicanization of the Japanese word for "ear". Mimiga have very large ears. The mushroom, Ma Pignon, takes it's name from the French word for mushroom, champignon. Quote, Curly Brace, and the Colons are all named for keys used commonly in programming. | |
Cave Story (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_6bda9a30 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_6bda9a30 | |
Cave Story (Video Game) / int_6d7026fa | type |
Punny Name | |
Cave Story (Video Game) / int_6d7026fa | comment |
Punny Name: One of the enemies is named BuyoBuyo Base, which kinda sounds like Bouillabaisse. Balrog's frog form is given the title of "Balfrog" in the credits. | |
Cave Story (Video Game) / int_6d7026fa | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_6d7026fa | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_6d7026fa | |
Cave Story (Video Game) / int_6e7a3cd | type |
Underground Monkey | |
Cave Story (Video Game) / int_6e7a3cd | comment |
Underground Monkey: The Critters and Bats have variants that work like this. | |
Cave Story (Video Game) / int_6e7a3cd | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_6e7a3cd | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_6e7a3cd | |
Cave Story (Video Game) / int_6ec03ba1 | type |
Mook Maker | |
Cave Story (Video Game) / int_6ec03ba1 | comment |
The battle with the Undead Core actually has two levels of this - It already has two minions, and one of them is a Mook Maker. | |
Cave Story (Video Game) / int_6ec03ba1 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_6ec03ba1 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_6ec03ba1 | |
Cave Story (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Cave Story (Video Game) / int_6ec989d8 | comment |
A related one has it even harder, as it's revealed very late into the game, and only after you've taken very specific and difficult steps to get the Golden Ending. It's the name of the player character: Quote. The fact that he's even meant to have one at all is a spoiler. Again, fans and official advertisements for anything that's not the original release don't seem to care. | |
Cave Story (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_6ec989d8 | |
Cave Story (Video Game) / int_6ee0d388 | type |
Marathon Boss | |
Cave Story (Video Game) / int_6ee0d388 | comment |
Marathon Boss: The last five bosses play more like two massive Sequential Bosses. And the last of them is a Marathon Boss on his own. | |
Cave Story (Video Game) / int_6ee0d388 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_6ee0d388 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_6ee0d388 | |
Cave Story (Video Game) / int_6ef09297 | type |
Masquerade | |
Cave Story (Video Game) / int_6ef09297 | comment |
Masquerade: The red flowers will supposedly kill any Mimiga who eats them in an instant. That is actually true, just not in the expected way. Any Mimiga who eats red flowers will unlock their true strength, growing incredibly huge and powerful, but at the cost of losing their mind and entering a never-ending murderous rage in the process. It can be argued that this is effectively "death", as the Mimiga's original personality is gone. | |
Cave Story (Video Game) / int_6ef09297 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_6ef09297 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_6ef09297 | |
Cave Story (Video Game) / int_6f63a334 | type |
Perplexing Plurals | |
Cave Story (Video Game) / int_6f63a334 | comment |
The plural of Mimiga and Gaudi is "Mimigas" and "Gaudis" in the Aeon Genesis translation, but "Mimiga" and "Gaudi" in the NICALiS translation. | |
Cave Story (Video Game) / int_6f63a334 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_6f63a334 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_6f63a334 | |
Cave Story (Video Game) / int_71d17dff | type |
Everything Fades | |
Cave Story (Video Game) / int_71d17dff | comment |
Everything Fades: In most videogames, dead enemies just disappear. The Original PC version of Cave Story uses this as part of its storytelling: any living thing that is fatally injured will disappear in a puff of smoke when it expires. Anything that doesn't disappear in this way is still alive. Cave Story+ changes this so that characters important to the plot do not disappear on death, presumably to heighten the drama. Case in point, note the contrast between the deaths of King and Toroko in the Original PC game, and Cave Story+. Compare to Igor being rendered unconscious and returning later on in the original game. Notably, dragons break this rule, as dead ones don't fade. | |
Cave Story (Video Game) / int_71d17dff | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_71d17dff | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_71d17dff | |
Cave Story (Video Game) / int_7243f3cb | type |
Dark Fantasy | |
Cave Story (Video Game) / int_7243f3cb | comment |
Dark Fantasy: As cute as this game is, the actual story definitely fits into this trope, regardless. Imagine, if you will, living in a world where life is essentially normal... except for the fact that magic is real. Think that's not that big of a change? Think again: a World War was rather recently fought over a magical floating island because seemingly every government in the world wanted their hands on a certain piece of magical headgear called the Demon Crown, which allows the user to freely channel the never-ending magical outflow of an eternally entombed, ageless and hopelessly insane wizard with power beyond mortal reckoning. Said wizard's powers leak out and manifest in the world as a blind, uncontrollable rage that also grants impossible strength by unlocking the affected person's true power. Anyone affected by said rage can be controlled by the owner of the Crown. If someone - anyone - were to obtain that crown, they theoretically could - at any time of their choosing - release a raging horde of monstrous demonic creatures that would easily tear apart all of modern civilization, leaving you in a ruined world ruled by a complete psychopath with infinite power. | |
Cave Story (Video Game) / int_7243f3cb | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_7243f3cb | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_7243f3cb | |
Cave Story (Video Game) / int_726df893 | type |
Equipment Upgrade | |
Cave Story (Video Game) / int_726df893 | comment |
Equipment Upgrade: In addition to each weapon being an Evolving Weapon, there's a sidequest which allows the player to upgrade the Polar Star into a powerful charging weapon with infinite ammo (assuming they didn't trade it away). | |
Cave Story (Video Game) / int_726df893 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_726df893 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_726df893 | |
Cave Story (Video Game) / int_742a6e78 | type |
Gameplay Ally Immortality | |
Cave Story (Video Game) / int_742a6e78 | comment |
Gameplay Ally Immortality: When you tag-team with Curly deep in the Labyrinth, Curly takes no damage whatsoever from enemies or spikes. The same also applies in the Brutal Bonus Level, which has Curly strapped to the player's back. | |
Cave Story (Video Game) / int_742a6e78 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_742a6e78 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_742a6e78 | |
Cave Story (Video Game) / int_7464705c | type |
Arc Words | |
Cave Story (Video Game) / int_7464705c | comment |
Arc Words: "The surface," "soldier from the surface," and "killer robots." All of these topics are greatly important to the plot, and the characters in it. | |
Cave Story (Video Game) / int_7464705c | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_7464705c | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_7464705c | |
Cave Story (Video Game) / int_74828aea | type |
Killer Rabbit | |
Cave Story (Video Game) / int_74828aea | comment |
Killer Rabbit: Mimiga become this when they eat the innocuous-looking red flowers. | |
Cave Story (Video Game) / int_74828aea | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_74828aea | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_74828aea | |
Cave Story (Video Game) / int_75f38750 | type |
Kaizo Trap | |
Cave Story (Video Game) / int_75f38750 | comment |
Kaizo Trap: The Heavy Press boss in the final zone will fall through the floor after it's defeated. Better not be in the way when it does. It's fairly obvious if you've met a similar fate from its smaller brethren. Minor example: contact with Puu Black still damages you after it's defeated. When going for a normal ending, after defeating The Doctor and surviving a rain of stone blocks from the sky, all you have to do is leap off the side of the screen to trigger the final cutscene. It's still possible to die if you don't jump far enough and fall off the bottom of the screen instead. | |
Cave Story (Video Game) / int_75f38750 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_75f38750 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_75f38750 | |
Cave Story (Video Game) / int_7656db8c | type |
Kleptomaniac Hero Found Underwear | |
Cave Story (Video Game) / int_7656db8c | comment |
Finding a hidden corridor in Curly's House and inspecting the chest inside will yield her panties, which do nothing at all in the PC original. They unlock Curly Mode in the remakes. | |
Cave Story (Video Game) / int_7656db8c | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_7656db8c | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_7656db8c | |
Cave Story (Video Game) / int_76c72a08 | type |
Schrödinger's Gun | |
Cave Story (Video Game) / int_76c72a08 | comment |
Schrödinger's Gun: There's a number of plausible explanations for why your decision to talk to Professor Booster determines whether he lives or dies. For example, if you talk to him, you can take his invention, the Booster v0.8, from him so you can use it. Using it is the only way to get out of the pit he (and now you) have fallen intonote You might not notice this if you carry a Lv 3 Machinegun, and you can't take him with you when you use the Booster v0.8 to escape. However, your decision to talk with Booster also determines whether a tow rope in the very securely locked room adjacent is loose or stuck which affects whether you can get the good ending or not. | |
Cave Story (Video Game) / int_76c72a08 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_76c72a08 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_76c72a08 | |
Cave Story (Video Game) / int_773df0d8 | type |
Friendship Trinket | |
Cave Story (Video Game) / int_773df0d8 | comment |
Friendship Trinket: Curly Brace gives the protagonist the Iron Bond after regaining her memories as a sign of friendship. The silver locket you find early on was a gift from Sue to Toroko for Toroko's kindness to her. | |
Cave Story (Video Game) / int_773df0d8 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_773df0d8 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_773df0d8 | |
Cave Story (Video Game) / int_7764f879 | type |
Level Drain | |
Cave Story (Video Game) / int_7764f879 | comment |
Level Drain: Happens twice on the path to 100% Completion: "You feel a black wind blow through you. All weapons dropped to Level 1!" Though you're almost guaranteed to have at least one weapon — the Spur, the Nemesis, or the Blade — that still deals out good damage at Level 1. Arguably, the de-leveling in Sacred Grounds is an equalizer, so that your chance of success isn't affected by how well you fared in the preceding boss fight. | |
Cave Story (Video Game) / int_7764f879 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_7764f879 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_7764f879 | |
Cave Story (Video Game) / int_77b009ea | type |
Phrase Catcher | |
Cave Story (Video Game) / int_77b009ea | comment |
Phrase Catcher: "You're a soldier from the surface, aren't you?" | |
Cave Story (Video Game) / int_77b009ea | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_77b009ea | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_77b009ea | |
Cave Story (Video Game) / int_7870735b | type |
From Bad to Worse | |
Cave Story (Video Game) / int_7870735b | comment |
From Bad to Worse: Most of the plot does this, even the opening screen. | |
Cave Story (Video Game) / int_7870735b | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_7870735b | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_7870735b | |
Cave Story (Video Game) / int_7a7d698d | type |
Challenge Run | |
Cave Story (Video Game) / int_7a7d698d | comment |
Challenge Run: In the various updated rereleases, the Hard Mode removes all but one of the Health Capsules (and palette-swaps your character), making it a game-enforced low-health run. Clearing the Brutal Bonus Level in less than three minutes unlocks a special song heard nowhere else in the game. | |
Cave Story (Video Game) / int_7a7d698d | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_7a7d698d | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_7a7d698d | |
Cave Story (Video Game) / int_7ae4d273 | type |
Point of No Return | |
Cave Story (Video Game) / int_7ae4d273 | comment |
Point of No Return: Gameplay-wise, there's only one true point of no return: If you save in the shack before the Brutal Bonus Level, you can never return to the caves. There's a book on the shelf that offers to "rewind time" so you can go for the normal ending instead, but it only takes you back to the moment just after you defeated the Final Boss and started causing the island to plummet. There's a temporary one if you save in the Labyrinth after defeating Toroko. There's no way to get to the rest of the caves by going back, but by pressing forward you eventually escape and find a new way to Mimiga Village. | |
Cave Story (Video Game) / int_7ae4d273 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_7ae4d273 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_7ae4d273 | |
Cave Story (Video Game) / int_7b0fddcd | type |
Battle Cry | |
Cave Story (Video Game) / int_7b0fddcd | comment |
Battle Cry: Balrog's "Huzzah!", which was changed into "Oh Yeaaah!!" in NiCALIS' translation. | |
Cave Story (Video Game) / int_7b0fddcd | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_7b0fddcd | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_7b0fddcd | |
Cave Story (Video Game) / int_7c435220 | type |
Rushmore Refacement | |
Cave Story (Video Game) / int_7c435220 | comment |
Rushmore Refacement: Those statues of the Demon Crown wearers can be revisited right before the fight with the True Final Boss — shooting them turns them into statues of you, King, Toroko, and Curly Brace. And you get powerups for doing so! | |
Cave Story (Video Game) / int_7c435220 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_7c435220 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_7c435220 | |
Cave Story (Video Game) / int_7c4ba0e0 | type |
Red Sky, Take Warning | |
Cave Story (Video Game) / int_7c4ba0e0 | comment |
Red Sky, Take Warning: With very few minor exceptions, whenever you encounter anything in a bright red shade in this game, it's bad news— namely in that it's corrosive to the touchnote red water, does huge amounts of damage in a hurrynote red enemies or is just going to kill you outrightnote the spike traps and Presses. It's a case of Gameplay And Story Intergration with the Red Flowers, the Red Crystal and etc. above, as they're all indicative of Ballos' influence leaking out. | |
Cave Story (Video Game) / int_7c4ba0e0 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_7c4ba0e0 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_7c4ba0e0 | |
Cave Story (Video Game) / int_7d0b5cb5 | type |
Platform Hell | |
Cave Story (Video Game) / int_7d0b5cb5 | comment |
Platform Hell: The Last Cave. Good luck landing on that single safe spot between dozens of deadly spikes. The Sacred Grounds are even worse. | |
Cave Story (Video Game) / int_7d0b5cb5 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_7d0b5cb5 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_7d0b5cb5 | |
Cave Story (Video Game) / int_7d561d58 | type |
Too Awesome to Use | |
Cave Story (Video Game) / int_7d561d58 | comment |
Too Awesome to Use: The Life Pot, to the point you'll forget you have it when you really, really need it. You'll want to save it 'till the Brutal Bonus Level anyway. Played with because, thankfully, you can go back and get another any time you use it up so long as you haven't passed the Point of No Return. | |
Cave Story (Video Game) / int_7d561d58 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_7d561d58 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_7d561d58 | |
Cave Story (Video Game) / int_7deb3fb1 | type |
Crutch Character | |
Cave Story (Video Game) / int_7deb3fb1 | comment |
Crutch Character: Well, more like Crutch Weapon. The Machine Gun is one of the first weapons you can trade your starter pistol for, and it is a pretty good weapon (particularly due to the fact that at max rank, it serves as a jetpack when firing downward). This can trivialize platforming for most of the game (at least if you can avoid taking damage to make sure the gun is always at full strength) and is a lot easier to use than the actual jetpack you can obtain later in the game. That said, the actual jetpack allows for much more precise platforming than the machinegun (and is outright the only way to get past some parts if you get the "proper" jetpack), and the fully upgraded Polar Star is a better weapon for straight up damage than the machinegun. | |
Cave Story (Video Game) / int_7deb3fb1 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_7deb3fb1 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_7deb3fb1 | |
Cave Story (Video Game) / int_7e02bded | type |
Fetch Quest | |
Cave Story (Video Game) / int_7e02bded | comment |
There's a Fetch Quest that involves dogs. | |
Cave Story (Video Game) / int_7e02bded | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_7e02bded | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_7e02bded | |
Cave Story (Video Game) / int_7eaf99d | type |
Malevolent Architecture | |
Cave Story (Video Game) / int_7eaf99d | comment |
Malevolent Architecture: Chako's fireplace is a passageway to the deeper parts of Grasstown/Bushlands. And why does Santa have a deathtrap in his house? | |
Cave Story (Video Game) / int_7eaf99d | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_7eaf99d | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_7eaf99d | |
Cave Story (Video Game) / int_7ec94d53 | type |
Woobie, Destroyer of Worlds | |
Cave Story (Video Game) / int_7ec94d53 | comment |
Woobie, Destroyer of Worlds: Ballos. Poor, poor Ballos. | |
Cave Story (Video Game) / int_7ec94d53 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_7ec94d53 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_7ec94d53 | |
Cave Story (Video Game) / int_7f287346 | type |
Most Gamers Are Male | |
Cave Story (Video Game) / int_7f287346 | comment |
Most Gamers Are Male: One Easter egg has an Optional Sexual Encounter with Chako. Later on, Quote can acquire his new female partner's panties. They don't actually do anything; they just sit in your inventory for you to look at. Why a robot would need panties, we may never know... though considering what Quote can do with Chako, It's pretty easy to infer that both he and Curly completely avert Barbie Doll Anatomy. Obtaining the Ma Pignon mushroom is necessary to to restore Curly's memories. Upon actually giving it to her, this happens. | |
Cave Story (Video Game) / int_7f287346 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_7f287346 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_7f287346 | |
Cave Story (Video Game) / int_7f7c2683 | type |
Shared Life-Meter | |
Cave Story (Video Game) / int_7f7c2683 | comment |
Shared Life-Meter: The Sisters get their health from the same life bar. | |
Cave Story (Video Game) / int_7f7c2683 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_7f7c2683 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_7f7c2683 | |
Cave Story (Video Game) / int_7f84552e | type |
Tin-Can Robot | |
Cave Story (Video Game) / int_7f84552e | comment |
Tin-Can Robot: Malco and the robots in the Labyrinth fit this trope, as they look rather stereotypically robotic, in stark contrast to some other robots in the game. | |
Cave Story (Video Game) / int_7f84552e | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_7f84552e | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_7f84552e | |
Cave Story (Video Game) / int_7fa1f01c | type |
Dracolich | |
Cave Story (Video Game) / int_7fa1f01c | comment |
Dracolich: Upon returning to the Egg Corridor in the late game, the place will have been destroyed, and the dragon eggs have hatched into "Dragon Zombies". It's unclear if they're actually undead or just malformed due to hatching prematurely. Or both. | |
Cave Story (Video Game) / int_7fa1f01c | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_7fa1f01c | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_7fa1f01c | |
Cave Story (Video Game) / int_7fbb2a3 | type |
Nice Job Breaking It, Hero! | |
Cave Story (Video Game) / int_7fbb2a3 | comment |
Misery drops one after the Core fight, explaining that you almost pulled a Nice Job Breaking It, Hero: | |
Cave Story (Video Game) / int_7fbb2a3 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_7fbb2a3 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_7fbb2a3 | |
Cave Story (Video Game) / int_8029fa50 | type |
True Final Boss | |
Cave Story (Video Game) / int_8029fa50 | comment |
True Final Boss: The Heavy Press and Ballos, found at the end of the Sacred Grounds, constitute five forms in two bosses. In short, a Boss Bonanza. | |
Cave Story (Video Game) / int_8029fa50 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_8029fa50 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_8029fa50 | |
Cave Story (Video Game) / int_808b6d16 | type |
Sdrawkcab Name | |
Cave Story (Video Game) / int_808b6d16 | comment |
The Aeon Genesis translators didn't notice that the secret password in the Plantation was the game's original Japanese title spelled backwardsnote The title is Doukutsu Monogatari. In reverse, "Do-U-Ku-Tsu-Mo-No-Ga-Ta-Ri" becomes "Ri-Ta-Ga-No-Mo-Tsu-Ku-U-Do" The translator missed the intended meaning and transliterated it phonetically, resulting in "Litagano Motscoud". In most other respects, the script is generally accurate, since Aeon Genesis had Pixel himself assisting them. The NICALiS translation changes it to "yrotS evaC" in keeping with the original intent. | |
Cave Story (Video Game) / int_808b6d16 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_808b6d16 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_808b6d16 | |
Cave Story (Video Game) / int_80cf519a | type |
Head Pet | |
Cave Story (Video Game) / int_80cf519a | comment |
Head Pet: The Fetch Quest to collect Jenka's dogs. "Puppyhat!" | |
Cave Story (Video Game) / int_80cf519a | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_80cf519a | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_80cf519a | |
Cave Story (Video Game) / int_80f38afe | type |
Background Music Override | |
Cave Story (Video Game) / int_80f38afe | comment |
Background Music Override: While getting Life Capsules and Missile upgrades are usually accompanied by a jingle, they are not in the Sacred Grounds. "Running Hell" plays there non-stop until the fight with the Heavy Press, at which point "Eyes of Flame" kicks in. | |
Cave Story (Video Game) / int_80f38afe | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_80f38afe | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_80f38afe | |
Cave Story (Video Game) / int_820ac351 | type |
It Amused Me | |
Cave Story (Video Game) / int_820ac351 | comment |
It Amused Me: Presumably the reason why Misery also banished Balrog to the Labyrinth. | |
Cave Story (Video Game) / int_820ac351 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_820ac351 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_820ac351 | |
Cave Story (Video Game) / int_82108e3d | type |
Attack Its Weak Point | |
Cave Story (Video Game) / int_82108e3d | comment |
Attack Its Weak Point: All of the game's nastiest bosses also happen to only be vulnerable by shooting them in the face/mouth/eyes during a specific part of their attack pattern, i.e. the part where they are spamming a ridiculous number of bullets onto the screen. Always. Also, Ballos's second and third forms, though the weak points don't disappear at any point. | |
Cave Story (Video Game) / int_82108e3d | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_82108e3d | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_82108e3d | |
Cave Story (Video Game) / int_83308c12 | type |
Spikes of Doom | |
Cave Story (Video Game) / int_83308c12 | comment |
Spikes of Doom: Spikes with varying levels of lethality are present from the very start of the game; the basic variety just causes damage, but Grasstown/Bushlands introduces another version that causes a One-Hit Kill. Last Cave and the Sacred Grounds are filled with them. | |
Cave Story (Video Game) / int_83308c12 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_83308c12 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_83308c12 | |
Cave Story (Video Game) / int_8404a0f3 | type |
Amnesiac Dissonance | |
Cave Story (Video Game) / int_8404a0f3 | comment |
Amnesiac Dissonance: Quote and Curly think they are combat robots from a past war who helped kill countless Mimiga. The guilt they feel over this provokes them to help the Mimiga avoid another genocide. However, when Curly's memory returns, she remembers that their original mission was to destroy the Demon Crown, and that they didn't kill any Mimiga in the process, ultimately subverting this trope. | |
Cave Story (Video Game) / int_8404a0f3 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_8404a0f3 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_8404a0f3 | |
Cave Story (Video Game) / int_84249fbc | type |
Nerd Glasses | |
Cave Story (Video Game) / int_84249fbc | comment |
Nerd Glasses: Jack wears these. | |
Cave Story (Video Game) / int_84249fbc | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_84249fbc | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_84249fbc | |
Cave Story (Video Game) / int_84fde8d1 | type |
Big Entrance | |
Cave Story (Video Game) / int_84fde8d1 | comment |
Big Entrance: In Balrog's first appearance, there's an ominous pounding on a door, then he smashes down the door and the wall around it, shouting (depending on the translation) either "Huzzah!" or "Oh Yeaaah!!" | |
Cave Story (Video Game) / int_84fde8d1 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_84fde8d1 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_84fde8d1 | |
Cave Story (Video Game) / int_85f0963f | type |
Psycho Serum | |
Cave Story (Video Game) / int_85f0963f | comment |
Psycho Serum: The red flowers, which turn the delicate Mimiga into homicidal, hulking monstrosities when eaten. | |
Cave Story (Video Game) / int_85f0963f | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_85f0963f | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_85f0963f | |
Cave Story (Video Game) / int_8737b599 | type |
Fireballs | |
Cave Story (Video Game) / int_8737b599 | comment |
The Fireball shoots bouncing spheres of flame that are extremely useful for clearing enemies on the ground. | |
Cave Story (Video Game) / int_8737b599 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_8737b599 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_8737b599 | |
Cave Story (Video Game) / int_878bd6cf | type |
Sliding Scale of Linearity vs. Openness | |
Cave Story (Video Game) / int_878bd6cf | comment |
Sliding Scale of Linearity vs. Openness: Minor interconnectivity. The game is fairly linear and you will have to complete almost every stage from one end to the other, however, you can return to most stages if you'd like, there are teleporters between areas, and you have multiple smaller sidequests just a bit off the path. | |
Cave Story (Video Game) / int_878bd6cf | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_878bd6cf | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_878bd6cf | |
Cave Story (Video Game) / int_8797239c | type |
Bait-and-Switch | |
Cave Story (Video Game) / int_8797239c | comment |
Bait-and-Switch: When Quote first enters Curly's makeshift home in the Sand Zone, she smiles as she remarks upon how rarely she gets visitors. At first it seems like she is welcoming him, but when she suddenly pulls out her machine gun, it becomes clear that she is not pleased to see him. A battle ensues. When Quote and Curly find themselves unable to lift a large boulder, Curly dejectedly states that it's too heavy for just two people. At that moment, Balrog suddenly falls from the sky. When Curly tells him to help lift, it seems like he's about to pull a Heel–Face Turn as he wordlessly moves to face the boulder. But after a Beat he explodes with anger and yells at the heroes for expecting his help. A battle ensues. | |
Cave Story (Video Game) / int_8797239c | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_8797239c | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_8797239c | |
Cave Story (Video Game) / int_88e5fcbc | type |
One-Hit Polykill | |
Cave Story (Video Game) / int_88e5fcbc | comment |
One-Hit Polykill: A charged-up Spur attack can pass through numerous Mooks, though most bosses stop the shot after one hit. The Fireball can hit two targets, and Blade lvl 2 can hit three targets. The Snake can even pass through terrain! | |
Cave Story (Video Game) / int_88e5fcbc | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_88e5fcbc | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_88e5fcbc | |
Cave Story (Video Game) / int_89a17726 | type |
Spell My Name with an S | |
Cave Story (Video Game) / int_89a17726 | comment |
Two notable examples: the only purple Mimiga in the game is named "Chaco" in the Aeon Genesis translation, and "Chako" in the NiCALIS translation. Additionally, in the end credits where all the enemies in the game are listed, the Aeon Genesis Translation used the word "Rabil" to describe a Mimiga that has gone crazy from eating Red Flowers, while the NICALiS translation uses the word "Ravil" insteadnote ラビル or Rabiru is based on the English word, "rabid". Pixel himself respectively used "Chako" and "Ravil" as part of his original filenames. | |
Cave Story (Video Game) / int_89a17726 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_89a17726 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_89a17726 | |
Cave Story (Video Game) / int_89f50aaa | type |
Restraining Bolt | |
Cave Story (Video Game) / int_89f50aaa | comment |
Restraining Bolt: The Core isn't what it seems. By the Doctor's belief, it's what's keeping the island in the sky, and while in a sense that's true, it's specifically just keeping the island from falling. This isn't a distinction without a difference; the source of the Hate Plague on the island, Ballos, wants very much to die, and without the Core, he'll send the island careening into the earth to see his wish granted, collateral damage be damned. The only way to truly set things right is to get rid of both of them. | |
Cave Story (Video Game) / int_89f50aaa | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_89f50aaa | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_89f50aaa | |
Cave Story (Video Game) / int_8b606a51 | type |
There Is No Kill Like Overkill | |
Cave Story (Video Game) / int_8b606a51 | comment |
On the enemy side of things, the Press kills you by falling on top of you for 100 HP of damage, which is just under double the max HP than you can ever have, though in 3D it's barely above the possible max HP of 98 thanks to the increased Life Capsule count. The Heavy Press in the Sacred Grounds attempts the same after you've depleted its lifebar. | |
Cave Story (Video Game) / int_8b606a51 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_8b606a51 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_8b606a51 | |
Cave Story (Video Game) / int_8b93a168 | type |
Macross Missile Massacre | |
Cave Story (Video Game) / int_8b93a168 | comment |
Macross Missile Massacre: Balrog uses this in one of the fights with him, and you can get a miniaturized one of your own via the level 3 Missile Launcher. | |
Cave Story (Video Game) / int_8b93a168 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_8b93a168 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_8b93a168 | |
Cave Story (Video Game) / int_8b9c512e | type |
Down the Drain | |
Cave Story (Video Game) / int_8b9c512e | comment |
Down the Drain: The Waterway is a massive and complicated piping system that transers water throughout the island. | |
Cave Story (Video Game) / int_8b9c512e | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_8b9c512e | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_8b9c512e | |
Cave Story (Video Game) / int_8bfe8aea | type |
Creepy Cave | |
Cave Story (Video Game) / int_8bfe8aea | comment |
Creepy Cave: As the title suggests, the majority of the game takes place in a massive cave system. Most of the caverns are spacious and well-lit, and some even feature vegetation and farmland. They'd probably be a nice place to live if the local wildlife wasn't inexplicably out for your blood. However, there are several areas that are genuinely creepy. The Core Chamber is dark, partially flooded, and littered with the bodies of destroyed combat robots, serving as an ominous buildup to a Climax Boss fight. The Last Cavenote (particularly the the optional version you go through if you have the Booster 2.0) is full of lava, Spikes of Doom, tricky platforming, and stronger enemies. The secret final level, the Sacred Grounds,note (aka Blood Stained Sanctuary) is the most extreme: it's filled with One-Hit Kill spikes, insane platforming challenges, and new, much more aggressive enemies, and the scenery looks like you're descending into Hell itself. | |
Cave Story (Video Game) / int_8bfe8aea | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_8bfe8aea | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_8bfe8aea | |
Cave Story (Video Game) / int_8c039bf3 | type |
Skippable Boss | |
Cave Story (Video Game) / int_8c039bf3 | comment |
Skippable Boss: In your first encounter with Balrog, he actually asks you if you're going to fight him. It looks like a But Thou Must! situation at first, but if you say no, he just shrugs at it and leaves without any fuss. It's more of a "Skippable Miniboss" example (considering the miniboss in question has less HP than the first Balrog fight), though considering the game still plays a boss theme, it still counts — there's a house in the Grasslands that has a missile expansion inside. Grabbing it causes a rabid Mimiga to jump out from the fireplace, though the player can just leave through the same way they came in; if the player enters the house again, the Mimiga is gone. The Sisters only show up if you grab a specific missile upgrade, so you can skip the fight just by not touching that chest. | |
Cave Story (Video Game) / int_8c039bf3 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_8c039bf3 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_8c039bf3 | |
Cave Story (Video Game) / int_8c97cf66 | type |
Stationary Boss | |
Cave Story (Video Game) / int_8c97cf66 | comment |
Stationary Boss: The Heavy Press and Ballos' last form, though in the latter's room everything you can step on either moves or damages you. | |
Cave Story (Video Game) / int_8c97cf66 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_8c97cf66 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_8c97cf66 | |
Cave Story (Video Game) / int_8d0785d5 | type |
Didn't Think This Through | |
Cave Story (Video Game) / int_8d0785d5 | comment |
Didn't Think This Through: Played for Laughs in the cutscene after Kazuma is freed from the warehouse he is trapped in. Kazuma and Professor Booster notice a nearby motorcycle that Kazuma deduces still works, he and Professor Booster get on board, Kazuma starts the ignition... and realizes too late that he has no idea how to control the motorcycle. He loses control and crashes, damaging the motorcycle beyond repair. | |
Cave Story (Video Game) / int_8d0785d5 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_8d0785d5 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_8d0785d5 | |
Cave Story (Video Game) / int_8d0c9743 | type |
Intelligent Gerbil | |
Cave Story (Video Game) / int_8d0c9743 | comment |
Intelligent Gerbil: Mimiga are essentially sapient rabbits with opposable thumbs. They have powerful jumping legs, and live in large burrows beneath the Earth. Their diet primarily consists of various flowers, though they can also eat fish. They are quite friendly, hospitable, and docile. That is, as long as they don't eat Red Flowers, in which case they go rabid,◊ becoming murderously insane monstrosities that don't understand fear. Gaudi are giant, intelligent cockroaches. They are also carnivorous - at least a few of them have a taste for Mimiga flesh. Unlike Mimiga, they are very tough, and quite violent, which is why Jenka sent them to the Labyrinth to protect the Core from intruders. Despite this, they aren't all violent or dangerous, and at least one of them runs a shop. | |
Cave Story (Video Game) / int_8d0c9743 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_8d0c9743 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_8d0c9743 | |
Cave Story (Video Game) / int_8d5fc8c7 | type |
Recoiled Across the Room | |
Cave Story (Video Game) / int_8d5fc8c7 | comment |
Recoiled Across the Room: The level 3 machine Gun can propel you into the air (and even lets you hover indefinitely) when you shoot straight down. For some reason, it doesn't recoil that hard when you shoot horizontally. It makes sense when you find out Quote is a combat robot. | |
Cave Story (Video Game) / int_8d5fc8c7 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_8d5fc8c7 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_8d5fc8c7 | |
Cave Story (Video Game) / int_8df14c99 | type |
One-Hit-Point Wonder | |
Cave Story (Video Game) / int_8df14c99 | comment |
One-Hit-Point Wonder: Hard mode removes all Heart Containers from the entire game except for the one given by the puppy in the Plantation, which is worth 5 HP, forcing you to survive with only 3 HP. Against enemies and bosses that frequently do much more damage per hit. Monster X and The Core have literally no attacks that do less that 4 HP of damage, meaning getting hit once is death. | |
Cave Story (Video Game) / int_8df14c99 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_8df14c99 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_8df14c99 | |
Cave Story (Video Game) / int_8e20979 | type |
Wham Episode | |
Cave Story (Video Game) / int_8e20979 | comment |
Wham Episode: The entirety of the Sand Zone and the surprise of the Labyrinth. Toroko dies, thus making your entire adventure to rescue her up til now all in vain, King dies, thus your only Mimiga ally is gone, you get chucked to the deepest pit of the island with no teleporter back, and to top it all off, you learn you can't put hard brakes to the Doctor's plan because doing so will drop the island out of the sky and kill everyone. | |
Cave Story (Video Game) / int_8e20979 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_8e20979 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_8e20979 | |
Cave Story (Video Game) / int_8e9cf84e | type |
||
Cave Story (Video Game) / int_8e9cf84e | comment |
"Blind Idiot" Translation: The Aeon Genesis translators didn't notice that the secret password in the Plantation was the game's original Japanese title spelled backwardsnote The title is Doukutsu Monogatari. In reverse, "Do-U-Ku-Tsu-Mo-No-Ga-Ta-Ri" becomes "Ri-Ta-Ga-No-Mo-Tsu-Ku-U-Do" The translator missed the intended meaning and transliterated it phonetically, resulting in "Litagano Motscoud". In most other respects, the script is generally accurate, since Aeon Genesis had Pixel himself assisting them. The NICALiS translation changes it to "yrotS evaC" in keeping with the original intent. Similarly, the "Nikumaru Counter" in the Aeon Genesis translation is a very literal rendition of its Japanese name (���るカウンター), which NICALiS rendered as "290 Counter". | |
Cave Story (Video Game) / int_8e9cf84e | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_8e9cf84e | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_8e9cf84e | |
Cave Story (Video Game) / int_8ec0abf | type |
The Voiceless | |
Cave Story (Video Game) / int_8ec0abf | comment |
The Voiceless: Your main character has virtually no dialogue of his own. Even when you're playing the game as Curly. In the WiiWare/Steam version, he does talk, but only if you get the mushroom and meet with him in the Plantation, and even then it's only a single line. | |
Cave Story (Video Game) / int_8ec0abf | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_8ec0abf | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_8ec0abf | |
Cave Story (Video Game) / int_902fa0b4 | type |
Giant Space Flea from Nowhere | |
Cave Story (Video Game) / int_902fa0b4 | comment |
Giant Space Flea from Nowhere: Several bosses in this game seem to serve no purpose aside from providing a boss fight. Puu Black, Monster X, Ironhead, and Heavy Press are all examples. This trope does not apply to the Red Demon/Ogre, who IS foreshadowed if you talk to a certain NPC at a certain point. | |
Cave Story (Video Game) / int_902fa0b4 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_902fa0b4 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_902fa0b4 | |
Cave Story (Video Game) / int_90e31482 | type |
Laser-Guided Karma | |
Cave Story (Video Game) / int_90e31482 | comment |
Misery herself gets transformed into a horrendous creature by the Doctor, as does Sue. | |
Cave Story (Video Game) / int_90e31482 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_90e31482 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_90e31482 | |
Cave Story (Video Game) / int_91e894b4 | type |
Apocalypse How | |
Cave Story (Video Game) / int_91e894b4 | comment |
Apocalypse How: The island's backstory is pretty harrowing. Upon learning about the Demon Crown, humanity sent battalions of robot soldiers to the island to obtain it, slaughtering countless Mimiga in the process. This provoked many Mimiga to eat the Red Flowers, sacrificing their sanity to obtain enough power to fight and survive. After that, the enraged Mimiga descended to the surface, never to be seen again.note Presumably, the results were not pretty. In any case, humanity stopped attacking the Island. In addition, Mimiga manipulated by the Doctor could easily lead to societal collapse, because he is smart enough and insane enough to wipe out civilization as we know it. | |
Cave Story (Video Game) / int_91e894b4 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_91e894b4 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_91e894b4 | |
Cave Story (Video Game) / int_92bd6627 | type |
Invincible Minor Minion | |
Cave Story (Video Game) / int_92bd6627 | comment |
Invincible Minor Minion: Basil and Rolling cannot be destroyed by any means. | |
Cave Story (Video Game) / int_92bd6627 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_92bd6627 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_92bd6627 | |
Cave Story (Video Game) / int_92cf3f7b | type |
Smashing Hallway Traps of Doom | |
Cave Story (Video Game) / int_92cf3f7b | comment |
Smashing Hallway Traps of Doom: The Presses, especially later on in the Plantation, both versions of the Last Cave, and a few in the Sacred Grounds, which also has their boss. In the case of the Plantation, you can bypass the trap early by using an exploit (taking damage and using Mercy Invincibility), but the door past them still won't open (claiming it's too early to come here.) | |
Cave Story (Video Game) / int_92cf3f7b | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_92cf3f7b | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_92cf3f7b | |
Cave Story (Video Game) / int_92dfffae | type |
Retraux | |
Cave Story (Video Game) / int_92dfffae | comment |
Retraux: Low-res pixel art graphics and a Chiptune soundtrack for a computer game released in 2004. Unlike a lot of Retraux games, Cave Story doesn't just superficially look this way, but is retro-styled to its very core, being structured in the same way that allowed NES and SNES games to fit onto tiny cartridges, and itself weighing in at under 5 Megabytes for a full-length game. | |
Cave Story (Video Game) / int_92dfffae | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_92dfffae | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_92dfffae | |
Cave Story (Video Game) / int_9553214b | type |
He Was Right There All Along | |
Cave Story (Video Game) / int_9553214b | comment |
He Was Right There All Along: Monster X and the Core are completely inert and harmless until the boss music kicks in. | |
Cave Story (Video Game) / int_9553214b | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_9553214b | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_9553214b | |
Cave Story (Video Game) / int_96181ea7 | type |
Loads and Loads of Loading | |
Cave Story (Video Game) / int_96181ea7 | comment |
Loads and Loads of Loading: Cave Story 3D is prone to this due to the entire game being rendered in full 3D on the 3DS's hardware, which results in the game taking about a second or two longer to load every location. It is also exaggerated as 3D has an actual loading screen compared to the original game and +, which don't. The amount of loading required is thus especially noticeable during Sue and Kazuma's conversation when you return to Arthur's House from Egg Corridor, since it switches between Sue's and Kazuma's perspectives several times, requiring the game to load Arthur's House or the shack in Grasstown/Bushlands nearly every other time you advance the conversation. | |
Cave Story (Video Game) / int_96181ea7 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_96181ea7 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_96181ea7 | |
Cave Story (Video Game) / int_963086ce | type |
Damn You, Muscle Memory! | |
Cave Story (Video Game) / int_963086ce | comment |
Damn You, Muscle Memory!: In most PC games, pressing the Escape key will pause the game and bring up a save/load/quit menu or similar, and pressing Escape again will close the menu and send you back to the game. In Cave Story, pressing Escape brings up the menu — and pressing Escape again quits the program without confirmation. Averted in Cave Story+, where you are prompted to go to the main menu instead of quitting the game (and "No" is highlighted by default). Also, if you upgrade from the DSi ware version to the 3DS version, the programmers switched the jump and fire button for no apparent reason. Averted in the 3DS eShop version, where there's an option to unflip the jump and fire buttons. Used to pressing up to enter doors? Or a non-directional button to speak or interact? Too bad. Pressing down serves both those actions in this game. | |
Cave Story (Video Game) / int_963086ce | featureApplicability |
-1.0 | |
Cave Story (Video Game) / int_963086ce | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_963086ce | |
Cave Story (Video Game) / int_970c790a | type |
Big Bad | |
Cave Story (Video Game) / int_970c790a | comment |
Zig-Zagged. On one hand, humans sent an army of robotic soldiers to an island in order to get their hands on the Demon Crown, resulting in countless senseless deaths of innocent Mimiga just for being in the vicinity. On the other, other humans actually attempted to defend the Mimigas from the invading robots (though they all perished in the process). In addition, Quote and Curly were both made by humans, but were sent to destroy the crown (and are implied to not endanger the Mimigas on the island), and - barring the Doctor - the entire scientific expedition that came to the island are reasonably decent human beings. | |
Cave Story (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_970c790a | |
Cave Story (Video Game) / int_9712e10 | type |
Sword of Plot Advancement | |
Cave Story (Video Game) / int_9712e10 | comment |
Sword of Plot Advancement: King's Blade combines this trope with It Was a Gift, just as the plot takes a turn for the worse. Upon entering the Sand Zone storehouse, Quote gets there just in time to witness the murders of King and Toroko. As he is dying, King hands him his sword, asking to be avenged with his dying breath. | |
Cave Story (Video Game) / int_9712e10 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_9712e10 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_9712e10 | |
Cave Story (Video Game) / int_97928805 | type |
Barefoot Cartoon Animal | |
Cave Story (Video Game) / int_97928805 | comment |
Barefoot Cartoon Animal: Mimiga go barefoot, likely because their feet are so huge. | |
Cave Story (Video Game) / int_97928805 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_97928805 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_97928805 | |
Cave Story (Video Game) / int_97c4763 | type |
The Professor | |
Cave Story (Video Game) / int_97c4763 | comment |
The Professor: Professor Booster. He acts as the general planner for the good guys, and spends the most time monitoring and organizing attempts to undo the Doctor's plans as they unfold. | |
Cave Story (Video Game) / int_97c4763 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_97c4763 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_97c4763 | |
Cave Story (Video Game) / int_97f53f5b | type |
Superweapon Surprise | |
Cave Story (Video Game) / int_97f53f5b | comment |
Superweapon Surprise: The red flowers' actual effect is this trope. It's so secret, the Mimiga no longer know the truth about them. | |
Cave Story (Video Game) / int_97f53f5b | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_97f53f5b | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_97f53f5b | |
Cave Story (Video Game) / int_98a7ffba | type |
Androids Are People, Too | |
Cave Story (Video Game) / int_98a7ffba | comment |
Androids Are People, Too: Zett, an elderly Mimiga in the Plantation who clearly remembers the war with the surface, recounts that among the robots, there were some that "understood speech". He then voices his belief that those particular machines had souls.note It's never specifically stated, but it's contextually obvious that he's talking about Curly and Quote. Later, when Misery holds Sue hostage, and Quote backs off, she admits surprise that a machine can care for another. | |
Cave Story (Video Game) / int_98a7ffba | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_98a7ffba | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_98a7ffba | |
Cave Story (Video Game) / int_98b1dc8f | type |
Luck-Based Mission | |
Cave Story (Video Game) / int_98b1dc8f | comment |
Luck-Based Mission: There's a corridor in the Sacred Grounds/Blood Stained Sanctuary, where blocks, both large and small, rain down upon you completely randomly. Regardless of size, they all do ten damage, which can add up pretty quickly. To make matters worse, the corridor is also filled with angels. If you take five damage from the angels and run/use the Booster 2.0 as fast as possible, it's significantly easier. | |
Cave Story (Video Game) / int_98b1dc8f | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_98b1dc8f | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_98b1dc8f | |
Cave Story (Video Game) / int_99be89b5 | type |
Send in the Clones | |
Cave Story (Video Game) / int_99be89b5 | comment |
Send in the Clones: As you progress through Cave Story+'s Wind Fortress, the only enemies you'll be fighting through the last end of the level are naked clones of Curly. | |
Cave Story (Video Game) / int_99be89b5 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_99be89b5 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_99be89b5 | |
Cave Story (Video Game) / int_99fe88e1 | type |
Event Flag | |
Cave Story (Video Game) / int_99fe88e1 | comment |
Event Flag: Jellies? Never seen 'em before, but now that you mention it, they're right out the door! | |
Cave Story (Video Game) / int_99fe88e1 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_99fe88e1 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_99fe88e1 | |
Cave Story (Video Game) / int_9a8b3185 | type |
DiskOneNuke | |
Cave Story (Video Game) / int_9a8b3185 | comment |
Disk One Nuke: If you remember a certain fireplace from the beginning of the game, you can acquire the Bubbline quite early, and it is really useful all the way up to the endgame (where you would obtain it if you didn't pay enough attention). | |
Cave Story (Video Game) / int_9a8b3185 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_9a8b3185 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_9a8b3185 | |
Cave Story (Video Game) / int_9b0b8109 | type |
Floating Continent | |
Cave Story (Video Game) / int_9b0b8109 | comment |
Another one that's mentioned in passing, and later becomes important. Being a game called "Cave Story", you wouldn't expect the surface to be below you. | |
Cave Story (Video Game) / int_9b0b8109 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_9b0b8109 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_9b0b8109 | |
Cave Story (Video Game) / int_9b8671cf | type |
As Lethal as It Needs to Be | |
Cave Story (Video Game) / int_9b8671cf | comment |
As Lethal as It Needs to Be: Sometimes, the player's guns hurt only as much as the plot needs them to. The Colons supporting Curly during her battle with you cannot be killed or permanently disabled; shots only stun them for a period of time. Similarly, Toroko only gets briefly stunned when you have to shoot her. Unfortunately, her luck runs out when the red flowers turn her into Frenzied Toroko. Much like Igor, you can't stop the transformed Toroko without killing her. Sue and Misery in the fight against the Undead Core. You can knock them down with sustained fire and knock them out with enough damage, but Sue gets back up after the fight ends, and it is eventually revealed in the good ending that Misery also survived. | |
Cave Story (Video Game) / int_9b8671cf | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_9b8671cf | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_9b8671cf | |
Cave Story (Video Game) / int_9c5e78d0 | type |
Kill the Cutie | |
Cave Story (Video Game) / int_9c5e78d0 | comment |
Kill the Cutie: Toroko, after she is fed a red flower. An achievement on the Steam version has Toroko put you in the scrap, by weakly flailing a stick. | |
Cave Story (Video Game) / int_9c5e78d0 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_9c5e78d0 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_9c5e78d0 | |
Cave Story (Video Game) / int_9cb3e22e | type |
Interface Spoiler | |
Cave Story (Video Game) / int_9cb3e22e | comment |
Interface Spoiler: Double-subverted. The number of puppies you bring back is one more than the number that would fit between Jenka and the door. | |
Cave Story (Video Game) / int_9cb3e22e | featureApplicability |
-0.3 | |
Cave Story (Video Game) / int_9cb3e22e | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_9cb3e22e | |
Cave Story (Video Game) / int_9d09bf1a | type |
American Kirby Is Hardcore | |
Cave Story (Video Game) / int_9d09bf1a | comment |
American Kirby Is Hardcore: Zigzagged; while the Japanese version of Cave Story 3D's box art is a lot more cutesy than the North American version, it is the latter that came out first, and both versions actually avert Covers Always Lie by depicting a cave scene and representing different aspects of the actual game, with the Japanese version being more of a Call-Back to the original game's art style, and the North American version placing more emphasis on the context of the game. | |
Cave Story (Video Game) / int_9d09bf1a | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_9d09bf1a | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_9d09bf1a | |
Cave Story (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Cave Story (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: After Grasstown/Bushlands, if you find Jack and talk to him, he'll mention why Arthur was a hero: He drove away a demon that was eating Mimiga, making him a true hero. If you're on the path to the True Ending, you'll have to finish what Arthur started and defeat it in the Hidden Final/Last Cave, becoming a true hero yourself. As the credits say, true heroes fight him, and both you and Arthur are/were. A room in Grasstown has a bed with red flower petals scattered around it. Should you open the chest inside, a rabid Mimiga jumps out of the empty fireplace. This foreshadows the true nature of the red flowers, and what they do when fed to the Mimiga. | |
Cave Story (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_9d12bbc1 | |
Cave Story (Video Game) / int_9d1cc720 | type |
Barbie Doll Anatomy | |
Cave Story (Video Game) / int_9d1cc720 | comment |
Later on, Quote can acquire his new female partner's panties. They don't actually do anything; they just sit in your inventory for you to look at. Why a robot would need panties, we may never know... though considering what Quote can do with Chako, It's pretty easy to infer that both he and Curly completely avert Barbie Doll Anatomy. | |
Cave Story (Video Game) / int_9d1cc720 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_9d1cc720 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_9d1cc720 | |
Cave Story (Video Game) / int_9dfb8296 | type |
This Is Gonna Suck | |
Cave Story (Video Game) / int_9dfb8296 | comment |
This Is Gonna Suck: "You feel a black wind blow through you. All weapons dropped to level 1!" | |
Cave Story (Video Game) / int_9dfb8296 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_9dfb8296 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_9dfb8296 | |
Cave Story (Video Game) / int_9ecbba6c | type |
Metroidvania | |
Cave Story (Video Game) / int_9ecbba6c | comment |
Metroidvania: While Cave Story is definitely heavily influenced by Metroidvanias, it's much more story-oriented than almost every other game in that genre. As a result, the game is fairly linear by necessity, with very few sidequests. Additionally, the game is separated into four broad areas that that don't obviously interact except via teleporter.note (First Cave/Mimiga Village/Labyrinth/Waterway, Egg Corridor/Outer Wall/Plantation/Balcony/Final Cave/Sacred Grounds, Grasstown, and the Sand Zone.) | |
Cave Story (Video Game) / int_9ecbba6c | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_9ecbba6c | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_9ecbba6c | |
Cave Story (Video Game) / int_9ee51543 | type |
Desert Skull | |
Cave Story (Video Game) / int_9ee51543 | comment |
Desert Skull: The Sand Zone is full of bones, including animated ones. | |
Cave Story (Video Game) / int_9ee51543 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_9ee51543 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_9ee51543 | |
Cave Story (Video Game) / int_9f5e99a7 | type |
DistressedDamsel | |
Cave Story (Video Game) / int_9f5e99a7 | comment |
Distressed Damsel: Sue ends up needing rescue more than once. Sometimes, it's her own fault. | |
Cave Story (Video Game) / int_9f5e99a7 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_9f5e99a7 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_9f5e99a7 | |
Cave Story (Video Game) / int_9f6fb586 | type |
Leitmotif | |
Cave Story (Video Game) / int_9f6fb586 | comment |
Leitmotif: Balrog, the Doctor, and Ballos have them. | |
Cave Story (Video Game) / int_9f6fb586 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_9f6fb586 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_9f6fb586 | |
Cave Story (Video Game) / int_a013591d | type |
First Town | |
Cave Story (Video Game) / int_a013591d | comment |
First Town: Mimiga village contains the Player Headquarters and is home to some of the most important NPCs in the game. | |
Cave Story (Video Game) / int_a013591d | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_a013591d | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_a013591d | |
Cave Story (Video Game) / int_a01e89da | type |
Essence Drop | |
Cave Story (Video Game) / int_a01e89da | comment |
Essence Drop: When defeated, enemies drop hearts that refill your health, energy crystals that increase your weapon power, or missile ammunition. | |
Cave Story (Video Game) / int_a01e89da | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_a01e89da | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_a01e89da | |
Cave Story (Video Game) / int_a121abc7 | type |
Respawning Enemies | |
Cave Story (Video Game) / int_a121abc7 | comment |
Respawning Enemies: Whenever you move between "rooms", the enemies will respawn. A couple of areas, such as the Egg Corridor, will also periodically throw flying enemies at you. | |
Cave Story (Video Game) / int_a121abc7 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_a121abc7 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_a121abc7 | |
Cave Story (Video Game) / int_a188ac4b | type |
Overly Long Gag | |
Cave Story (Video Game) / int_a188ac4b | comment |
While speaking to Ma Pignon to get a cure for Curly's amnesia, he will say, "But in reality, you don't really want this, right?" Upon answering no, he'll say, "You really want it that bad?" Answer yes, and he says, "Are you sure you want it?" Answer yes, and he says, "But in reality, you don't really want this, right?" Answer no, and he'll finally give you the Mushroom Badge. Examining the item reveals that it isn't what you want. However, you still have to get it before you can get what you do want. | |
Cave Story (Video Game) / int_a188ac4b | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_a188ac4b | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_a188ac4b | |
Cave Story (Video Game) / int_a21b9511 | type |
Route Boss | |
Cave Story (Video Game) / int_a21b9511 | comment |
Route Boss: Cave Story has several bosses you only encounter if you're en route to getting the Golden Ending. One prerequisite is completing the optional side quest to restore Curly Brace's memories, which leads to a fight with Ma Pignon. You then have to go through an alternate version of Last Cave, which involves a fight with the Red Ogre. Finally, you must brave the Sacred Grounds, ending with a fight against the Heavy Press, then the True Final Boss, Ballos. | |
Cave Story (Video Game) / int_a21b9511 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_a21b9511 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_a21b9511 | |
Cave Story (Video Game) / int_a236dd4c | type |
Half-Dressed Cartoon Animal | |
Cave Story (Video Game) / int_a236dd4c | comment |
Half-Dressed Cartoon Animal: Several Mimiga wear only a shirt to cover their torsos, leaving their bottom half completely bare. Some of them subvert this trope as their their bottomwear is either one pixel tall in the original game or the same colour as their top, hence easily missed, while others avert this, such as the Colons and Igor, as they are clearly shown fully dressed. | |
Cave Story (Video Game) / int_a236dd4c | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_a236dd4c | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_a236dd4c | |
Cave Story (Video Game) / int_a2761f46 | type |
Wreaking Havok | |
Cave Story (Video Game) / int_a2761f46 | comment |
Wreaking Havok: Cave Story makes use of a unique momentum system that intuitively affects its Jump Physics in a way unlike any other platform game. Here's some examples of this momentum in action: you can use the booster to make a long jump using a hill or even using a level platform by jumping just as you make contact. | |
Cave Story (Video Game) / int_a2761f46 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_a2761f46 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_a2761f46 | |
Cave Story (Video Game) / int_a2f3e380 | type |
World of Weirdness | |
Cave Story (Video Game) / int_a2f3e380 | comment |
World of Weirdness: Hold onto your butts - a common recurring boss is a sentient brick of soap that can fly by flapping its arms, and attacks by spitting bubbles at you. It only gets loonier from there. The plot involves seemingly harmless bunny people, that commonly eat fish, who can turn into monsters when they eat a magic flower that acts like Psycho Serum. A murderous, house-sized house cat can apparently drive a tank that uses rocket-propelled fishes as a weapon. A gun that shoots a stream of bubbles that turn into deadly energy blasts is just randomly sitting in someone's fireplace. An intelligent mushroom must be found and eaten to cure amnesia. And the protagonist - who is a robot - can have a one-night stand with one of the bunny creatures. | |
Cave Story (Video Game) / int_a2f3e380 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_a2f3e380 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_a2f3e380 | |
Cave Story (Video Game) / int_a33efe7c | type |
Recoil Boost | |
Cave Story (Video Game) / int_a33efe7c | comment |
Recoil Boost: The machine Gun at level 3 generates enough recoil for the player to use it as a jetpack. | |
Cave Story (Video Game) / int_a33efe7c | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_a33efe7c | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_a33efe7c | |
Cave Story (Video Game) / int_a3509d95 | type |
The Password Is Always "Swordfish" | |
Cave Story (Video Game) / int_a3509d95 | comment |
The Password Is Always "Swordfish": Averted, partially by accident; see the Blind Idiot Translation example above. | |
Cave Story (Video Game) / int_a3509d95 | featureApplicability |
-1.0 | |
Cave Story (Video Game) / int_a3509d95 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_a3509d95 | |
Cave Story (Video Game) / int_a3a89f82 | type |
Planet Heck | |
Cave Story (Video Game) / int_a3a89f82 | comment |
Planet Heck: Although its official name is "Sacred Grounds" (or "Sanctuary"), a sign hidden near the entrance clearly says "Welcome to Hell!" And the "angels" turn into demons when they die and drop the illusion entirely when they surround the True Final Boss. | |
Cave Story (Video Game) / int_a3a89f82 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_a3a89f82 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_a3a89f82 | |
Cave Story (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
Cave Story (Video Game) / int_a414c3f0 | comment |
One-Hit Kill: The Blade is strong enough to one-shot most enemies, even at its lowest level. The Spur's charged shot will kill and over-penetrate any non-boss enemy in a single shot. On the enemy side of things, the Press kills you by falling on top of you for 100 HP of damage, which is just under double the max HP than you can ever have, though in 3D it's barely above the possible max HP of 98 thanks to the increased Life Capsule count. The Heavy Press in the Sacred Grounds attempts the same after you've depleted its lifebar. There's also the Basil that slides around the bottom of the Egg Corridor. Like the Presses, it deals 100 damage. Finally, there are the massive Spikes of Doom (not to be confused with the smaller ones that do 5 damage), which deal 127 damage if touched. | |
Cave Story (Video Game) / int_a414c3f0 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_a414c3f0 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_a414c3f0 | |
Cave Story (Video Game) / int_a4414a05 | type |
Adaptation Dye-Job | |
Cave Story (Video Game) / int_a4414a05 | comment |
Adaptation Dye-Job: Misery's portrait has blue hair instead of green in the 3DS remake. This was done because her actual sprite always had blue hair. | |
Cave Story (Video Game) / int_a4414a05 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_a4414a05 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_a4414a05 | |
Cave Story (Video Game) / int_a4916876 | type |
Blown Across the Room | |
Cave Story (Video Game) / int_a4916876 | comment |
Blown Across the Room: In the Sand Zone warehouse, King finds the Doctor and voices his intent to kill him. In reply, the Doctor very casually summons a lightning bolt that blasts King all the way to the opposite wall. The impact mortally wounds him, and he lives just barely long enough to pass his sword on to Quote. | |
Cave Story (Video Game) / int_a4916876 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_a4916876 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_a4916876 | |
Cave Story (Video Game) / int_a4c37cbe | type |
Mood Whiplash | |
Cave Story (Video Game) / int_a4c37cbe | comment |
Mood Whiplash: Towards the end of the Sand Zone, things get a little dark. For context: the little girl you were trying to save is now dead by your hand, King died in vain trying to save her, you find out after the fact that you almost destroyed the island's core: the thing that keeps the island floating in the sky. Curly gives you her Air Tank, causing her to drown in your place, and when you finally wash back up at Mimiga Village, every last soul is gone, christened by a quiet, melancholy background track. Then Kazuma - possibly the only one left - offers you the chance to flee the island with him. | |
Cave Story (Video Game) / int_a4c37cbe | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_a4c37cbe | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_a4c37cbe | |
Cave Story (Video Game) / int_a4cb54b4 | type |
Shifting Sand Land | |
Cave Story (Video Game) / int_a4cb54b4 | comment |
Shifting Sand Land: The Sand Zone is a desert-themed stage with plenty of sand. Same deal with the small sword-wielding 'Bute' enemies in the Brutal Bonus Level. | |
Cave Story (Video Game) / int_a4cb54b4 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_a4cb54b4 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_a4cb54b4 | |
Cave Story (Video Game) / int_a5e02e9e | type |
Infinity +1 Sword | |
Cave Story (Video Game) / int_a5e02e9e | comment |
Infinity +1 Sword: The Spur. Getting it requires skipping both previous opportunities to replace the Polar Star (trading for Curly's machine gun, combining the Polar Star and Fireball into the Snake), but once you get it, you get a weapon that is EXP-independent and uses charge instead; at zero charge it's a permanent level 3 Polar Star and at full charge it's a Wave-Motion Gun. | |
Cave Story (Video Game) / int_a5e02e9e | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_a5e02e9e | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_a5e02e9e | |
Cave Story (Video Game) / int_a60f7120 | type |
Physical God | |
Cave Story (Video Game) / int_a60f7120 | comment |
Physical God: Jenka and her brother Ballos, are "far beyond the power of mortals", capable of powerful magical feats and having lived for what seems to be several times longer than normal human lifespans. However, they are never stated to be gods, and Jenka hints that she will eventually have to die if you visit her late in the game. | |
Cave Story (Video Game) / int_a60f7120 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_a60f7120 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_a60f7120 | |
Cave Story (Video Game) / int_a8826e1e | type |
Giant Mook | |
Cave Story (Video Game) / int_a8826e1e | comment |
Giant Mook: Giant Pignon, Basu (giant beetle), Power Critter, and Kulala (giant jellyfish). | |
Cave Story (Video Game) / int_a8826e1e | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_a8826e1e | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_a8826e1e | |
Cave Story (Video Game) / int_a939a527 | type |
Red Eyes, Take Warning | |
Cave Story (Video Game) / int_a939a527 | comment |
Red Eyes, Take Warning: A massive amount of the enemies in the game have red eyes. Everything with red eyes is connected to the power of Ballos, either directly, or indirectly through the Demon Crown. This is without exception: Misery (who is slave to the bearer of the crown), enraged Mimiga (who consumed the Demon Flowers that arise from his uncontrolled magic), even the monster door you encounter in the First Cave. The Presses make this into a warning; when they open up their mechanical red eye, they're about to crush you. Make sure you remember this after beating the Heavy Press. Also averted with Professor Booster. He wears signal red, opaque glasses and doesn't look too friendly, seemingly putting him in the role of The Mole. Fittingly, he is in fact only a Red Herring Mole. If you meet him in the Labyrinth after he's been wounded, one of his lenses is broken, revealing that his eyes have a regular, dark-shaded iris. | |
Cave Story (Video Game) / int_a939a527 | featureApplicability |
-1.0 | |
Cave Story (Video Game) / int_a939a527 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_a939a527 | |
Cave Story (Video Game) / int_a9cec1f1 | type |
Missing Secret | |
Cave Story (Video Game) / int_a9cec1f1 | comment |
Missing Secret: In the inventory screen, there are six spaces for weapons, yet the most weapons you can have in the game at one time is five; this could probably be explained by saying that there was supposed to be another weapon originally, but it was cut. | |
Cave Story (Video Game) / int_a9cec1f1 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_a9cec1f1 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_a9cec1f1 | |
Cave Story (Video Game) / int_a9f549fe | type |
Emergency Energy Tank | |
Cave Story (Video Game) / int_a9f549fe | comment |
Emergency Energy Tank: The Life Pot. You can only carry one at a time, and you only get two over the course of the whole game (unless you backtrack), so you'd better make good use of them. | |
Cave Story (Video Game) / int_a9f549fe | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_a9f549fe | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_a9f549fe | |
Cave Story (Video Game) / int_aa42f179 | type |
Shielded Core Boss | |
Cave Story (Video Game) / int_aa42f179 | comment |
Shielded Core Boss: Monster X's vulnerable zone is protected by an impenetrable iron shield that he occasionally opens. And inside, there are green, gooey dots which have to be destroyed before you can actually do anything against his health bar. | |
Cave Story (Video Game) / int_aa42f179 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_aa42f179 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_aa42f179 | |
Cave Story (Video Game) / int_aa5d87af | type |
Secret Level | |
Cave Story (Video Game) / int_aa5d87af | comment |
Special mention goes to G-CLONE from the Secret Level, Wind Fortress, in Cave Story+. The battle consists of a stationary computer that does nothing but sporadically shoot bullets and send naked Curly clones to do most of its dirty work. You have to focus on attacking the computer to do damage. | |
Cave Story (Video Game) / int_aa5d87af | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_aa5d87af | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_aa5d87af | |
Cave Story (Video Game) / int_ac9b4618 | type |
One Bullet at a Time | |
Cave Story (Video Game) / int_ac9b4618 | comment |
One Bullet at a Time: Most weapons have a limit on the maximum amount of shots that can be onscreen — three Polar Star bullets, four Snake shots, two Nemesis bolts or one high-level Spur laser can exist at once. Only one Blade shot can exist at a time, but each blade deals a great amount of damage and (unless on level 3) the shot disappears when hitting an enemy, making it the deadliest weapon at point blank. Averted with the global bullet count, which has no limit. | |
Cave Story (Video Game) / int_ac9b4618 | featureApplicability |
-1.0 | |
Cave Story (Video Game) / int_ac9b4618 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_ac9b4618 | |
Cave Story (Video Game) / int_ad1db87c | type |
Oh, Crap! | |
Cave Story (Video Game) / int_ad1db87c | comment |
Oh, Crap!: The dying robot tells you and Curly: "Current forces insufficient. Retreat! RETREAT!" Then the door slams shut, and the boss wakes up. | |
Cave Story (Video Game) / int_ad1db87c | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_ad1db87c | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_ad1db87c | |
Cave Story (Video Game) / int_ad5283e1 | type |
Robot Girl | |
Cave Story (Video Game) / int_ad5283e1 | comment |
Robot Girl: Curly Brace, natch. | |
Cave Story (Video Game) / int_ad5283e1 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_ad5283e1 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_ad5283e1 | |
Cave Story (Video Game) / int_ad52d927 | type |
Robot Hair | |
Cave Story (Video Game) / int_ad52d927 | comment |
Robot Hair: Both Quote and Curly Brace respectively have black and blonde hair, making them stand out from other, less humanoid robots. | |
Cave Story (Video Game) / int_ad52d927 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_ad52d927 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_ad52d927 | |
Cave Story (Video Game) / int_ad754f85 | type |
Evolving Title Screen | |
Cave Story (Video Game) / int_ad754f85 | comment |
Evolving Title Screen: Beating Sacred Grounds and the True Final Boss quickly enough will change the cursor on the title screen (normally in the shape of the player character) into a different character and also changes the music that plays. Interestingly, this is the only way to hear the songs "White" or "Toroko's Theme" in the game. | |
Cave Story (Video Game) / int_ad754f85 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_ad754f85 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_ad754f85 | |
Cave Story (Video Game) / int_adab0a2b | type |
Took a Shortcut | |
Cave Story (Video Game) / int_adab0a2b | comment |
Took a Shortcut: No matter where you go, Curly Brace will get there ahead of you. However, the shortcuts appear rather tough on her, since she's usually heavily injured by the time you get there. | |
Cave Story (Video Game) / int_adab0a2b | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_adab0a2b | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_adab0a2b | |
Cave Story (Video Game) / int_af7d78e4 | type |
Stalactite Spite | |
Cave Story (Video Game) / int_af7d78e4 | comment |
Stalactite Spite: Revisited Egg Corridor. Stalactites hurt enemies too, though. | |
Cave Story (Video Game) / int_af7d78e4 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_af7d78e4 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_af7d78e4 | |
Cave Story (Video Game) / int_b01abe4f | type |
Catchphrase | |
Cave Story (Video Game) / int_b01abe4f | comment |
Catchphrase: Balrog's "Huzzah!", which got changed to a Kool-Aid Man-style "Oh Yeaaah!!" in the NiCALIS translation, and can be either/or in the Cave Story+ version due to a mod that returns the original translation. | |
Cave Story (Video Game) / int_b01abe4f | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_b01abe4f | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_b01abe4f | |
Cave Story (Video Game) / int_b0e18b32 | type |
Unique Enemy | |
Cave Story (Video Game) / int_b0e18b32 | comment |
Unique Enemy: There's a few of them, like the Chinfish, The Door, Gravekeeper, Giant Pignon, and Basil (which is more of a stage hazard than an enemy, considering it's invincible). There's also the Time Bomb that appears in the Egg Corridor?, though 3D adds two more. | |
Cave Story (Video Game) / int_b0e18b32 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_b0e18b32 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_b0e18b32 | |
Cave Story (Video Game) / int_b1346878 | type |
Fate Worse than Death | |
Cave Story (Video Game) / int_b1346878 | comment |
Fate Worse than Death: The effects of the red flowers, filling any Mimiga who eats them with such intense rage that not only their sanity, but their entire personality is lostnote though one Mimiga, Igor, has somehow managed to retain a small part of his sanity. It is heavily implied that the effects are permanent, and that there is no known cure other than killing Ballos, whose perpetual fury after being tortured manifests in the form of the red flowers. The player is forced to give Toroko a Mercy Kill after she's forcibly fed red flowers by Misery and Balrog. | |
Cave Story (Video Game) / int_b1346878 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_b1346878 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_b1346878 | |
Cave Story (Video Game) / int_b16543d2 | type |
Grimy Water | |
Cave Story (Video Game) / int_b16543d2 | comment |
Grimy Water: The Last Cave features water with a dark red colour that harms Quote on contact. | |
Cave Story (Video Game) / int_b16543d2 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_b16543d2 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_b16543d2 | |
Cave Story (Video Game) / int_b1ddb121 | type |
Remixed Level | |
Cave Story (Video Game) / int_b1ddb121 | comment |
Remixed Level: The "Egg Corridor (?)". Yes, the question mark is part of its name. Also, Last Cave is different when you're on the path to the good ending. | |
Cave Story (Video Game) / int_b1ddb121 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_b1ddb121 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_b1ddb121 | |
Cave Story (Video Game) / int_b28ee15a | type |
Heal the Cutie | |
Cave Story (Video Game) / int_b28ee15a | comment |
Heal the Cutie: Curly Brace is a friendly, upbeat girl who takes motherly care of a group of rabbit-creatures, but loses all of them to the Mad Doctor. She then makes a desperate attempt to help the protagonist fight back, and is forced to sacrifice herself to save him. With some Videogame Caring Potential and a good deal of Guide Dang It!, you can change the ending and bring about this trope. When Quote initially saves her, she's left an unresponsive amnesiac, but after her memory is restored, she remembers her and Quote's original mission, and returns to her former self. | |
Cave Story (Video Game) / int_b28ee15a | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_b28ee15a | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_b28ee15a | |
Cave Story (Video Game) / int_b2cb7993 | type |
Brains and Brawn | |
Cave Story (Video Game) / int_b2cb7993 | comment |
Brains and Brawn: Misery and Balrog. Misery is the brains, Balrog is the brawn. | |
Cave Story (Video Game) / int_b2cb7993 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_b2cb7993 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_b2cb7993 | |
Cave Story (Video Game) / int_b2ed4736 | type |
Bare Midriffs Are Feminine | |
Cave Story (Video Game) / int_b2ed4736 | comment |
Bare Midriffs Are Feminine: Curly's tank top shows off her belly. | |
Cave Story (Video Game) / int_b2ed4736 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_b2ed4736 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_b2ed4736 | |
Cave Story (Video Game) / int_b3eecaae | type |
Colony Drop | |
Cave Story (Video Game) / int_b3eecaae | comment |
Colony Drop: In his final attempt to kill himself and stop his out of control magic, Ballos tries to crash the island into the Earth. In the Golden Ending, Curly and Quote kill him and stop the island. | |
Cave Story (Video Game) / int_b3eecaae | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_b3eecaae | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_b3eecaae | |
Cave Story (Video Game) / int_b465f5e5 | type |
Level-Map Display | |
Cave Story (Video Game) / int_b465f5e5 | comment |
Level-Map Display: There's a map item that can be acquired in the Mimiga Village. It can be handy, as it shows all hidden passages in your current room. | |
Cave Story (Video Game) / int_b465f5e5 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_b465f5e5 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_b465f5e5 | |
Cave Story (Video Game) / int_b46d4e39 | type |
Air-Aided Acrobatics | |
Cave Story (Video Game) / int_b46d4e39 | comment |
Air-Aided Acrobatics: Toward the end of Grasstown/Bushlands, you're required to make these kinds of jumps after activating the necessary fans. | |
Cave Story (Video Game) / int_b46d4e39 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_b46d4e39 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_b46d4e39 | |
Cave Story (Video Game) / int_b543bac4 | type |
Oxygen Meter | |
Cave Story (Video Game) / int_b543bac4 | comment |
Oxygen Meter: One of these appears whenever you go underwater. It disappears when you get Curly's Air Tank. | |
Cave Story (Video Game) / int_b543bac4 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_b543bac4 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_b543bac4 | |
Cave Story (Video Game) / int_b58b4e3c | type |
Too Dumb to Live | |
Cave Story (Video Game) / int_b58b4e3c | comment |
Too Dumb to Live: Misery in the final fight. Defying and trying to attack the Doctor, even if he is technically dead, is a very bad idea. Unless you're Quote. Also, the king who imprisoned Ballos. Torturing an immortal mage with powers you cannot comprehend? Bad idea. | |
Cave Story (Video Game) / int_b58b4e3c | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_b58b4e3c | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_b58b4e3c | |
Cave Story (Video Game) / int_b5fb096b | type |
People Puppets | |
Cave Story (Video Game) / int_b5fb096b | comment |
People Puppets: The Doctor intends to use the Mimiga this way after having them eat the red flowers. He also uses Misery and Sue like this during the Undead Core battle. | |
Cave Story (Video Game) / int_b5fb096b | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_b5fb096b | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_b5fb096b | |
Cave Story (Video Game) / int_b62b490f | type |
Double-Edged Answer | |
Cave Story (Video Game) / int_b62b490f | comment |
Double-Edged Answer: After the events in the Labyrinth and Waterway, Kazuma reveals there's a way to actually reverse the Red Flowers' corruption: destroy the island's Core! The only problem is, if you do that, the island drops out of the sky like a brick. | |
Cave Story (Video Game) / int_b62b490f | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_b62b490f | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_b62b490f | |
Cave Story (Video Game) / int_b6d0d282 | type |
Always Check Behind the Chair | |
Cave Story (Video Game) / int_b6d0d282 | comment |
Always Check Behind the Chair: There's plenty of hidden items in this game: Easter Eggs, secret pathways, weapons you can't get by simply progressing the story, and so on. | |
Cave Story (Video Game) / int_b6d0d282 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_b6d0d282 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_b6d0d282 | |
Cave Story (Video Game) / int_b6f33a21 | type |
Rainbow Speak | |
Cave Story (Video Game) / int_b6f33a21 | comment |
Rainbow Speak: ·Interpuncts· are used to highlight item names in dialogue. | |
Cave Story (Video Game) / int_b6f33a21 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_b6f33a21 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_b6f33a21 | |
Cave Story (Video Game) / int_b731fa6e | type |
I Cannot Self-Terminate | |
Cave Story (Video Game) / int_b731fa6e | comment |
I Cannot Self-Terminate: Ballos. | |
Cave Story (Video Game) / int_b731fa6e | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_b731fa6e | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_b731fa6e | |
Cave Story (Video Game) / int_b77808f2 | type |
"Where Are They Now?" Epilogue | |
Cave Story (Video Game) / int_b77808f2 | comment |
invoked The Best ending shows the Island still floating in the sky. The Sakamoto family escapes the island in the helicopter, taking a few Mimiga with them to the surface. The epilogue shows that Misery is alive, and quite possibly reformed, and Balrog - no longer bound by the Crown - carries both Quote and Curly on his back as he flies off to find a nice, quiet place for the three of them to retire. Everyone who survived essentially lives Happily Ever After. However this ending contains a caveat that reveals the "Normal Ending" is actually pretty screwed. See, in this ending, Ballos - who regenerates the Demon Crown as long as he is alive - is dead, so the Demon Crown is gone forever. In the Normal Ending, he may not be dead, which means that this tragedy will very likely happen all over again, despite your best efforts. Good thing you didn't get the normal ending... right? | |
Cave Story (Video Game) / int_b77808f2 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_b77808f2 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_b77808f2 | |
Cave Story (Video Game) / int_b7e1dcc8 | type |
Empathic Weapon | |
Cave Story (Video Game) / int_b7e1dcc8 | comment |
Empathic Weapon: The Blade, at its maximum level, summons King's spirit, who slices and dices up anything near whatever it hits first. | |
Cave Story (Video Game) / int_b7e1dcc8 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_b7e1dcc8 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_b7e1dcc8 | |
Cave Story (Video Game) / int_b97a2fa7 | type |
Forced Transformation | |
Cave Story (Video Game) / int_b97a2fa7 | comment |
Balrog's frog form is given the title of "Balfrog" in the credits. | |
Cave Story (Video Game) / int_b97a2fa7 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_b97a2fa7 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_b97a2fa7 | |
Cave Story (Video Game) / int_b9dcebd | type |
Floating in a Bubble | |
Cave Story (Video Game) / int_b9dcebd | comment |
Floating in a Bubble: Misery's (and the Doctor's) favoured method of capturing and transporting people. | |
Cave Story (Video Game) / int_b9dcebd | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_b9dcebd | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_b9dcebd | |
Cave Story (Video Game) / int_ba236071 | type |
It Makes Sense in Context | |
Cave Story (Video Game) / int_ba236071 | comment |
Obtaining the Ma Pignon mushroom is necessary to to restore Curly's memories. Upon actually giving it to her, this happens. | |
Cave Story (Video Game) / int_ba236071 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_ba236071 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_ba236071 | |
Cave Story (Video Game) / int_baaf641a | type |
King Mook | |
Cave Story (Video Game) / int_baaf641a | comment |
King Mook: Heavy Press | |
Cave Story (Video Game) / int_baaf641a | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_baaf641a | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_baaf641a | |
Cave Story (Video Game) / int_bb0197af | type |
Cool Bike | |
Cave Story (Video Game) / int_bb0197af | comment |
Cool Bike: A rather nifty hoverbike can be found in the Grasslands. Then, Kazuma takes a crack at riding it. | |
Cave Story (Video Game) / int_bb0197af | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_bb0197af | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_bb0197af | |
Cave Story (Video Game) / int_bb44f503 | type |
Robot War | |
Cave Story (Video Game) / int_bb44f503 | comment |
Robot War: The Mimiga race was nearly wiped out when humanity sent an army of robot warriors to exterminate their species and take their island. It is only when the Mimiga decided to consume Red Flowers that they managed to fight back and destroyed most of them. | |
Cave Story (Video Game) / int_bb44f503 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_bb44f503 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_bb44f503 | |
Cave Story (Video Game) / int_bc0f0e23 | type |
Boss Bonanza | |
Cave Story (Video Game) / int_bc0f0e23 | comment |
Boss Bonanza: The endgame has you fight against Misery, The Doctor and his superpowered form, and then the Undead Core, Possessed Sue, and Possessed Misery at the same time, without any kind of checkpoint and limited ways to heal yourself (namely, Mook drops, help from a certain purple Mimiga, and the Too Awesome to Use instant-heal item which you'll want to save for the Brutal Bonus Level, if you're going there). After the endgame, if you have the Booster 2.0 and Iron Bond in your inventory, you can enter the Prefab House before leaving the island to find the entrance to the Brutal Bonus Level. At the end, you fight two more bosses in a True Final Boss Bonanza: The Heavy Press and Ballos. The Heavy Press has only one form, but you have to fight it while dodging the two Rollings in the room, and it will kill you in one hit if you do not get to the side of the room after defeating it. Ballos has three health bars, and before you can even damage the third health bar, you need to attack eight little rock things surrounding him, making for a total of five parts to the fight. Apart from the single-use full heal item you can carry, the healing you get in between the two bosses is a Luck-Based Mission, attempting to go for item drops to heal while fighting Ballos is a borderline Suicide Mission, and dying will send you back to the nearest used save point all the way back at the very entrance. Have fun. | |
Cave Story (Video Game) / int_bc0f0e23 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_bc0f0e23 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_bc0f0e23 | |
Cave Story (Video Game) / int_bc2c77d5 | type |
Living Structure Monster | |
Cave Story (Video Game) / int_bc2c77d5 | comment |
Living Structure Monster: The exit from the Noob Cave is blocked by a cyclopean door that hurts on contact, but is easily dealt with. | |
Cave Story (Video Game) / int_bc2c77d5 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_bc2c77d5 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_bc2c77d5 | |
Cave Story (Video Game) / int_be3e7584 | type |
Brutal Bonus Level | |
Cave Story (Video Game) / int_be3e7584 | comment |
Same deal with the small sword-wielding 'Bute' enemies in the Brutal Bonus Level. | |
Cave Story (Video Game) / int_be3e7584 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_be3e7584 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_be3e7584 | |
Cave Story (Video Game) / int_bfc2ec8a | type |
That Makes Me Feel Angry | |
Cave Story (Video Game) / int_bfc2ec8a | comment |
That Makes Me Feel Angry: Misery's "Heavens, that felt good!" while nobody is around. | |
Cave Story (Video Game) / int_bfc2ec8a | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_bfc2ec8a | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_bfc2ec8a | |
Cave Story (Video Game) / int_c026716 | type |
Holiday Mode | |
Cave Story (Video Game) / int_c026716 | comment |
Cave Story+'s Halloween Mode is filled to the brim with references. Sue dresses as Princess Peach, Kazuma dresses as Jason Voorhees, Curly dresses as Samus Aran, Kanpachi dresses Darth Vader, Misery is dressed like Morrigan, Sue also gets a look based on Felicia during the Undead Core fight, the Doctor is dressed like Dracula, and... King is dressed like V, even though it makes him look utterly silly. Furthermore, the grassland jellies are a dead ringer for Metroids, the ghost-like enemies in the same area look like Cactaurs, the roaches in the Labyrinth are also dead-ringers for Xenomorphs (even the eggs), and the big bugs in the Egg Corridor are dressed like Kamina. Ballos' first form is also pretty much Astaroth. | |
Cave Story (Video Game) / int_c026716 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_c026716 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_c026716 | |
Cave Story (Video Game) / int_c03fec8b | type |
Non-Standard Game Over | |
Cave Story (Video Game) / int_c03fec8b | comment |
Nonstandard Game Over: A simple "You were never seen again." if you fall off the Outer Wall. The worst ending can be considered a Non-Standard Game Over, since rather than a series of scenes followed by credits, there's one scene, narrated with a "You have died"-like box, followed by nothing. | |
Cave Story (Video Game) / int_c03fec8b | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_c03fec8b | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_c03fec8b | |
Cave Story (Video Game) / int_c04b1231 | type |
Jump Scare | |
Cave Story (Video Game) / int_c04b1231 | comment |
It's more of a "Skippable Miniboss" example (considering the miniboss in question has less HP than the first Balrog fight), though considering the game still plays a boss theme, it still counts — there's a house in the Grasslands that has a missile expansion inside. Grabbing it causes a rabid Mimiga to jump out from the fireplace, though the player can just leave through the same way they came in; if the player enters the house again, the Mimiga is gone. | |
Cave Story (Video Game) / int_c04b1231 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_c04b1231 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_c04b1231 | |
Cave Story (Video Game) / int_c04f297d | type |
Path of Most Resistance | |
Cave Story (Video Game) / int_c04f297d | comment |
Path of Most Resistance: If you don't have this in mind, you probably won't get the Good Ending. And sometimes, not even that works, as there is at least once crucial part in the game where you have to exit an area the fastest way instead of exploring further. | |
Cave Story (Video Game) / int_c04f297d | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_c04f297d | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_c04f297d | |
Cave Story (Video Game) / int_c067b082 | type |
Black Bead Eyes | |
Cave Story (Video Game) / int_c067b082 | comment |
Black Bead Eyes: The game's art style lends itself to the characters all having really beady eyes. That said, their dialogue portraits invariably show more normal-looking eyes. | |
Cave Story (Video Game) / int_c067b082 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_c067b082 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_c067b082 | |
Cave Story (Video Game) / int_c13c9e38 | type |
Tomato Surprise | |
Cave Story (Video Game) / int_c13c9e38 | comment |
Tomato Surprise: The main character is revealed to be a Ridiculously Human Robot Soldier one-third into the game. The surprise of this revelation depends entirely on whether you noticed the robot ears on his sprite before this point — they are small and easy to miss. At least one of the NPCs didn't notice them either. One of the Cthulhu says to you "Well, till your juice runs out, have fun wandering." He's referring to the juice in your battery, hinting at his robot nature early. Another one that's mentioned in passing, and later becomes important. Being a game called "Cave Story", you wouldn't expect the surface to be below you. | |
Cave Story (Video Game) / int_c13c9e38 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_c13c9e38 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_c13c9e38 | |
Cave Story (Video Game) / int_c185022a | type |
"Instant Death" Radius | |
Cave Story (Video Game) / int_c185022a | comment |
The Bubbline is the most defensively-oriented weapon of the bunch, but this doesn't become apparent until it reaches max level, which enables it to produce bubbles that orbit around Quote. At a high enough concentration, said bubbles can protect you from incoming projectiles, and can form a handy "Instant Death" Radius that quickly chews up enemies' health upon contact. | |
Cave Story (Video Game) / int_c185022a | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_c185022a | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_c185022a | |
Cave Story (Video Game) / int_c1c008cf | type |
Bubble Gun | |
Cave Story (Video Game) / int_c1c008cf | comment |
The Bubbline, which at the first level shoots pathetically weak bubbles at short range, and has limited, slowly-auto-reloading ammo to boot. It upgrades to a moderately useful rapid-fire stream of bubbles that reloads faster, and upgrades again into an awesome all-rounder weapon which can hit at long range, shield you from enemies, and charge up for a hail of bullets. | |
Cave Story (Video Game) / int_c1c008cf | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_c1c008cf | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_c1c008cf | |
Cave Story (Video Game) / int_c1cc369f | type |
Character Portrait | |
Cave Story (Video Game) / int_c1cc369f | comment |
Character Portrait: Every major character except Quote has one (and even then, he gets one for his single line in Curly Story), and they are generally used if there's more than two NPCs talking. | |
Cave Story (Video Game) / int_c1cc369f | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_c1cc369f | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_c1cc369f | |
Cave Story (Video Game) / int_c2f149ae | type |
Bonus Feature Failure | |
Cave Story (Video Game) / int_c2f149ae | comment |
Bonus Feature Failure: Curly mode in the WiiWare/Steam version simply changes some dialogue and the places of the main character and Curly, and Sanctuary Time Attack denies you the use of missiles (although it lets you use both the Blade and the Nemesis, which is more than a fair trade in B3). | |
Cave Story (Video Game) / int_c2f149ae | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_c2f149ae | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_c2f149ae | |
Cave Story (Video Game) / int_c313d43a | type |
True Companions | |
Cave Story (Video Game) / int_c313d43a | comment |
True Companions: Curly and Quote, but only if you get 100% Completion. | |
Cave Story (Video Game) / int_c313d43a | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_c313d43a | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_c313d43a | |
Cave Story (Video Game) / int_c3256df5 | type |
Starter Gear Staying Power | |
Cave Story (Video Game) / int_c3256df5 | comment |
Starter Gear Staying Power: At the start of the game, you enter a house and pick up your first gun to defend yourself with while the owner is asleep. Over the course of the game you get the opportunity to trade the gun in for more powerful weapons, but if you decline, you can take it back to the original owner who will upgrade its abilities to become the most powerful in the game. | |
Cave Story (Video Game) / int_c3256df5 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_c3256df5 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_c3256df5 | |
Cave Story (Video Game) / int_c37fb907 | type |
Walk, Don't Swim | |
Cave Story (Video Game) / int_c37fb907 | comment |
Walk, Don't Swim: Quote sinks like a rock in water. Since he is a robot, he is likely too heavy to swim. | |
Cave Story (Video Game) / int_c37fb907 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_c37fb907 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_c37fb907 | |
Cave Story (Video Game) / int_c3bdfbb9 | type |
Let's You and Him Fight | |
Cave Story (Video Game) / int_c3bdfbb9 | comment |
Let's You and Him Fight: Curly assumes you're there to kill the Mimiga and attacks you before you have a chance to explain yourself. | |
Cave Story (Video Game) / int_c3bdfbb9 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_c3bdfbb9 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_c3bdfbb9 | |
Cave Story (Video Game) / int_c3c18143 | type |
Hope Spot | |
Cave Story (Video Game) / int_c3c18143 | comment |
Hope Spot: Just as Toroko is being force-fed the Red Flowers, Quote and King both arrive to save her... just seconds too late. King gets there first and is promptly murdered by the Doctor. Quote arrives just as Toroko starts transforming into a rampaging beast, and has no choice but to put her out of her misery and be present for King's final seconds alive. | |
Cave Story (Video Game) / int_c3c18143 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_c3c18143 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_c3c18143 | |
Cave Story (Video Game) / int_c3d4a04c | type |
Energy Ball | |
Cave Story (Video Game) / int_c3d4a04c | comment |
Energy Ball: Energy balls seem to be the default ranged attack of everything in the game. They can be fired both by you and enemies... moreso by your enemies. | |
Cave Story (Video Game) / int_c3d4a04c | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_c3d4a04c | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_c3d4a04c | |
Cave Story (Video Game) / int_c4598b8 | type |
"X" Marks the Hero | |
Cave Story (Video Game) / int_c4598b8 | comment |
"X" Marks the Hero: Sue Sakamoto has two perfectly intersecting scars on her nose that form an "X". | |
Cave Story (Video Game) / int_c4598b8 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_c4598b8 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_c4598b8 | |
Cave Story (Video Game) / int_c54d550d | type |
Novelization | |
Cave Story (Video Game) / int_c54d550d | comment |
Novelization: A fan-made one here. | |
Cave Story (Video Game) / int_c54d550d | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_c54d550d | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_c54d550d | |
Cave Story (Video Game) / int_c5e42cbd | type |
Cutscene Incompetence | |
Cave Story (Video Game) / int_c5e42cbd | comment |
Cutscene Incompetence: There's a room with a Green Ogre in it, the same type as those you may have fought and killed several of in the past area; it guards a teleporter, but you can't hurt it or interact with it at all. If you walk right past it and try to use the teleporter, it knocks you out and throws you in prison. The player character stands right there, with a weapon in hand, while the second boss (the first if you skip Balrog's first fight) punches Sue in the face repeatedly and then carries her away. | |
Cave Story (Video Game) / int_c5e42cbd | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_c5e42cbd | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_c5e42cbd | |
Cave Story (Video Game) / int_c691d3f4 | type |
Offscreen Teleportation | |
Cave Story (Video Game) / int_c691d3f4 | comment |
Offscreen Teleportation: This makes sense - teleportation is something the Demon Crown explicitly allows its wearer to do to both themselves and others. That said, some characters really do get around the map fast, especially Curly. | |
Cave Story (Video Game) / int_c691d3f4 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_c691d3f4 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_c691d3f4 | |
Cave Story (Video Game) / int_c7270d1c | type |
With This Herring | |
Cave Story (Video Game) / int_c7270d1c | comment |
With This Herring: You begin the game with three hit points and no weapons. Presumably something bad happened to you beforehand. As it turns out, you are an elite combat android sent to destroy an artifact that gives its wearer unthinkable power, on an island populated by rampaging monsters. Once Curly gets her memory back, it's heavily implied that the previous wielder of the Demon Crown beat the robotic crap out of you; also, other robots are found near the Core and are in really bad shape. | |
Cave Story (Video Game) / int_c7270d1c | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_c7270d1c | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_c7270d1c | |
Cave Story (Video Game) / int_c75c63a3 | type |
Blackout Basement | |
Cave Story (Video Game) / int_c75c63a3 | comment |
Blackout Basement: The Deserted House in Sand Zone. You can only see a small part of the house (including one of Jenka's puppies) that is otherwise covered in total darkness. | |
Cave Story (Video Game) / int_c75c63a3 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_c75c63a3 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_c75c63a3 | |
Cave Story (Video Game) / int_c75df49a | type |
Shout-Out | |
Cave Story (Video Game) / int_c75df49a | comment |
Shout-Out: The dying Team 9 robot in the Core looks very much like a damaged Cyberdyne Systems Model 101 Terminator. You get a Fireball weapon of infinite ammo which bounces up and down as it moves forward. The Jellies look almost exactly like Metroids. Additionally, the "Heart Tank" tune is deliberately similar to Metroid's "Item fanfare". The tune was recomposed in Cave Story 3D to sound even more like Metroid. The Gravekeeper seems to be based on the tonberries of Final Fantasy. Ballos's Pre-Asskicking One-Liner "Kill me... or I shall KILL YOU!" presumably references a very similar line in Final Fantasy Tactics. Getting the Super Missile Launcher in the Steam version nets you the achievement "Super, thanks for asking!" While we're still talking about Steam achievements, the one for getting the Alien Medal is called "Here's Johnny!", and the one for getting the Spur is "Freakin' Laser Beamz". Jenka's theme is actually an old Finnish song, "Letkajenkka". Most of Balrog's entrances in NiCALIS' translation involve him bursting through the wall (or ceiling) and shouting "Oh Yeaaah!!", not unlike a certain living pitcher of Kool-Aid. Cave Story+'s Halloween Mode is filled to the brim with references. Sue dresses as Princess Peach, Kazuma dresses as Jason Voorhees, Curly dresses as Samus Aran, Kanpachi dresses Darth Vader, Misery is dressed like Morrigan, Sue also gets a look based on Felicia during the Undead Core fight, the Doctor is dressed like Dracula, and... King is dressed like V, even though it makes him look utterly silly. Furthermore, the grassland jellies are a dead ringer for Metroids, the ghost-like enemies in the same area look like Cactaurs, the roaches in the Labyrinth are also dead-ringers for Xenomorphs (even the eggs), and the big bugs in the Egg Corridor are dressed like Kamina. Ballos' first form is also pretty much Astaroth. | |
Cave Story (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_c75df49a | |
Cave Story (Video Game) / int_c8c56598 | type |
Eating Machine | |
Cave Story (Video Game) / int_c8c56598 | comment |
They sleep, their injuries can be healed by medical doctors, they can eat and digest food including medicine, can have sex, and even drown in water. Yet, despite all of their human-like limitations, abilities and appearance, they are robots. Specifically, they are combat scouts, so they are not by any stretch Three Laws-Compliant. | |
Cave Story (Video Game) / int_c8c56598 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_c8c56598 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_c8c56598 | |
Cave Story (Video Game) / int_c960dde7 | type |
Melodrama | |
Cave Story (Video Game) / int_c960dde7 | comment |
Melodrama: invoked As in, drama set to music. Cave Story's deliberate use of Leitmotif to create moods and connect characters, areas and events is notable among videogames in general. For a few examples, The music heard in the first room of the Labyrinth is the same as the theme that plays in Jenka's house, as she is the one who made the Labyrinth to protect the Island's core. Also, the theme that plays in the Egg Corridor is replaced with a moodier melody using the same baseline when the place is destroyed late into the game. Musical tropes like this are used throughout the game, and because the game's writer, programmer, and composer are all the same man, the music always reflects exactly the mood he wanted to convey. Note that the original soundtrack was recomposed by other people with each of the NiCALIS releases, with varying results. Cave Story+ includes all of the official soundtracks. Cave Story OST: The entire original soundtrack Pixel made. Notably, he didn't just program the music into the game: he programmed the software that the music was programmed in, using a similar method to the one used to make soundtracks for classic 16-bit games. Cave Story Famitracks: composed by by RushJet1, this is essentially the original Cave Story soundtrack as it would sound coming from an NES. Cave Story Remastered: First composed for Cave Story 3D by Danny Baranowsky and Dustin Kulwicki, this is a re-orchestrated version of the soundtrack with new, higher quality samples and embellished notation. Cave Story+ Ridiculon: A Heavy Metal version of the soundtrack made by Ridiculon. Cave Story Wiiwarenote erroneously labelled as "Cave Story+" soundtrack at the link. Cave Story+ includes all the above soundtracks by Yann van der Cruyssen and Nicklas Nygren. Curiously, they chose a minimalist interpretation with deliberately lower quality samples compared to the original game. | |
Cave Story (Video Game) / int_c960dde7 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_c960dde7 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_c960dde7 | |
Cave Story (Video Game) / int_c9aea8c8 | type |
Armies Are Evil | |
Cave Story (Video Game) / int_c9aea8c8 | comment |
Armies Are Evil: The armies from the surface aren't portrayed in anything resembling a sympathetic light. The first and only thing they managed to accomplish was the near-genocide of the Mimiga species and a lot of generalized destruction besides. The Mimiga retaliated with their own, equally evil army - by deliberately eating the red flowers, turning themselves into a raving horde of superpowered beasts, all driven to irrevocable bloodlust by the everlasting hatred of a crazed wizard with inhuman power. | |
Cave Story (Video Game) / int_c9aea8c8 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_c9aea8c8 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_c9aea8c8 | |
Cave Story (Video Game) / int_cba91068 | type |
Heli-Critter | |
Cave Story (Video Game) / int_cba91068 | comment |
Heli-Critter: Flying Critters. | |
Cave Story (Video Game) / int_cba91068 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_cba91068 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_cba91068 | |
Cave Story (Video Game) / int_ceabe589 | type |
Incoming Ham | |
Cave Story (Video Game) / int_ceabe589 | comment |
Incoming Ham: Everytime Balrog appe- Huzzah! (or "Oh Yeaaah!!" on the WiiWare/Steam version) | |
Cave Story (Video Game) / int_ceabe589 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_ceabe589 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_ceabe589 | |
Cave Story (Video Game) / int_d01b1c12 | type |
Opaque Lenses | |
Cave Story (Video Game) / int_d01b1c12 | comment |
Also averted with Professor Booster. He wears signal red, opaque glasses and doesn't look too friendly, seemingly putting him in the role of The Mole. Fittingly, he is in fact only a Red Herring Mole. If you meet him in the Labyrinth after he's been wounded, one of his lenses is broken, revealing that his eyes have a regular, dark-shaded iris. | |
Cave Story (Video Game) / int_d01b1c12 | featureApplicability |
-1.0 | |
Cave Story (Video Game) / int_d01b1c12 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_d01b1c12 | |
Cave Story (Video Game) / int_d0753edb | type |
Evolving Weapon | |
Cave Story (Video Game) / int_d0753edb | comment |
Evolving Weapon: Every weapon (except the Spur) changes slightly as it collects experience points, especially the Blade and the Bubbline. | |
Cave Story (Video Game) / int_d0753edb | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_d0753edb | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_d0753edb | |
Cave Story (Video Game) / int_d0caee40 | type |
Uncanny Family Resemblance | |
Cave Story (Video Game) / int_d0caee40 | comment |
Uncanny Family Resemblance: Thanks to (most) Mimiga lacking Tertiary Sexual Characteristics, Jack and Toroko look very much like gender-bent versions of each other. | |
Cave Story (Video Game) / int_d0caee40 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_d0caee40 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_d0caee40 | |
Cave Story (Video Game) / int_d13e0db3 | type |
Heartbeat Soundtrack | |
Cave Story (Video Game) / int_d13e0db3 | comment |
Heartbeat Soundtrack: The song "Pulse". | |
Cave Story (Video Game) / int_d13e0db3 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_d13e0db3 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_d13e0db3 | |
Cave Story (Video Game) / int_d1b98800 | type |
Heart Container | |
Cave Story (Video Game) / int_d1b98800 | comment |
Heart Container: Although could be changed to Energy Tank, considering its appearance and the Metroid-style riff that plays when you pick it up. | |
Cave Story (Video Game) / int_d1b98800 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_d1b98800 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_d1b98800 | |
Cave Story (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
Cave Story (Video Game) / int_d24ed873 | comment |
Developer's Foresight: If you beat the game with Mr. Little still in your inventory, he interjects "...Aren't you forgetting something?!" after the last cutscene. If you try to take the sprinkler from the Mimiga Village (in order to deliver it to Momorin), you'll get the message "It's fixed firmly to the ground!". The Beast Fang is in the item files of the remakes, still being unused. However, its original description has been changed to saying that you're not supposed to have it. Curly's Panties are called "Your Panties" in Curly Story. In regards to the key to the Storehouse, Balrog will normally steal it from Jenka after Quote brings the fifth and final puppy to her home. You can actually go out of your way to find all the other five puppies and give them to her one-by-one, in the hopes of getting the key before Balrog does. Despite this, she will not give you the storehouse key immediately if you do, and asks you to go outside and wait for awhile, allowing Balrog to accomplish the same feat. | |
Cave Story (Video Game) / int_d24ed873 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_d24ed873 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_d24ed873 | |
Cave Story (Video Game) / int_d2c0e2ed | type |
Schmuck Bait | |
Cave Story (Video Game) / int_d2c0e2ed | comment |
Schmuck Bait: A sign placed next to some Spikes of Doom clearly warns "One touch means instant death!" Unfortunately, the swathes of spikes littered throughout the rest of the game do not have a similar warning — neither are they so easy to avoid. When you first see them, ANYTHING kills you instantly. | |
Cave Story (Video Game) / int_d2c0e2ed | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_d2c0e2ed | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_d2c0e2ed | |
Cave Story (Video Game) / int_d2d581f8 | type |
Cranium Ride | |
Cave Story (Video Game) / int_d2d581f8 | comment |
Cranium Ride: You can ride on the heads of certain enemies for a short amount of time after you've been hit (during the Mercy Invincibility timeframe); using this trick, you can reach certain places earlier than expected. The Behemoths in the Egg Corridor don't even damage you if you land on top of them, letting you ride them safely. | |
Cave Story (Video Game) / int_d2d581f8 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_d2d581f8 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_d2d581f8 | |
Cave Story (Video Game) / int_d39e327f | type |
What the Hell, Hero? | |
Cave Story (Video Game) / int_d39e327f | comment |
Also in the Steam version, if you get the Bad Ending, by accepting Kazuma's offer to run away from the island, then you also earn the achievement called "Coward". | |
Cave Story (Video Game) / int_d39e327f | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_d39e327f | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_d39e327f | |
Cave Story (Video Game) / int_d3aad64a | type |
Morally Ambiguous Doctorate | |
Cave Story (Video Game) / int_d3aad64a | comment |
Morally Ambiguous Doctorate: The Doctor. | |
Cave Story (Video Game) / int_d3aad64a | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_d3aad64a | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_d3aad64a | |
Cave Story (Video Game) / int_d4fa75fc | type |
Easy Levels, Hard Bosses | |
Cave Story (Video Game) / int_d4fa75fc | comment |
Hard Mode in the various ports is a minimal HP, no Missile run. This actually ends up being a case of Easy Levels, Hard Bosses barring the Sacred Grounds; the levels aren't that bad (except for maybe Labyrinth M in Cave Story 3D), but the bosses are horrifyingly difficult. Especially the Core. | |
Cave Story (Video Game) / int_d4fa75fc | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_d4fa75fc | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_d4fa75fc | |
Cave Story (Video Game) / int_d88faed2 | type |
Scarf of Asskicking | |
Cave Story (Video Game) / int_d88faed2 | comment |
Scarf of Asskicking: Quote wears a green one. | |
Cave Story (Video Game) / int_d88faed2 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_d88faed2 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_d88faed2 | |
Cave Story (Video Game) / int_d9384864 | type |
Post-Defeat Explosion Chain | |
Cave Story (Video Game) / int_d9384864 | comment |
Post-Defeat Explosion Chain: Some bosses, like Omega or Monster X, give out a few explosions here and there before vanishing in a white flash of screen-filling "+"-shaped explosion. Balrog explodes repeatedly but doesn't get physically destroyed. | |
Cave Story (Video Game) / int_d9384864 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_d9384864 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_d9384864 | |
Cave Story (Video Game) / int_d9cf40fa | type |
Screw This, I'm Outta Here | |
Cave Story (Video Game) / int_d9cf40fa | comment |
Screw This, I'm Outta Here: Two-thirds of the way through the game, one of your allies gains a means of escape and encourages you to run away with him rather than staying to fight. You can take him up on this offer; however, doing so gets you the worst ending. | |
Cave Story (Video Game) / int_d9cf40fa | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_d9cf40fa | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_d9cf40fa | |
Cave Story (Video Game) / int_da03a529 | type |
Bait-and-Switch Boss | |
Cave Story (Video Game) / int_da03a529 | comment |
Bait-and-Switch Boss: After Malco is reactivated, he declares you a threat...right before he gets huzzahed into the ground by Balrog. This is made even more amusing by the fact that the music normally played during most boss fights starts when Malco appears, but then abruptly cuts out the moment Balrog lands on top of Malco. This is invoked by Misery a lot, as an indication of her pragmatism and love of using resources on hand to kill you, rather than fighting you directly. This includes turning Balrog into a giant frog to fight you, provoking a gigantic monster from beneath the sand, and simply teleporting you into the Labyrinth, where you spend a third of the game trying to escape. It's cathartic when you finally get to take her on. | |
Cave Story (Video Game) / int_da03a529 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_da03a529 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_da03a529 | |
Cave Story (Video Game) / int_da2b1604 | type |
Foe-Tossing Charge | |
Cave Story (Video Game) / int_da2b1604 | comment |
Foe-Tossing Charge: Mimiga (especially the ones mutated by the demon flowers) and Balrog love to do this. | |
Cave Story (Video Game) / int_da2b1604 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_da2b1604 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_da2b1604 | |
Cave Story (Video Game) / int_da92a6d9 | type |
Item Amplifier | |
Cave Story (Video Game) / int_da92a6d9 | comment |
Item Amplifier: The Machine Gun has limited ammo, but automatically replenishes itself. The Turbocharge item increases the rate at which this ammo replenishes. | |
Cave Story (Video Game) / int_da92a6d9 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_da92a6d9 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_da92a6d9 | |
Cave Story (Video Game) / int_dab6a3a8 | type |
Sugar Apocalypse | |
Cave Story (Video Game) / int_dab6a3a8 | comment |
Sugar Apocalypse: Once you reach the end of the Sand Zone, it becomes obvious fairly quickly that this game isn't completely sweet and cuddly. Unlike many examples of this trope, the destruction isn't played for laughs in any way. | |
Cave Story (Video Game) / int_dab6a3a8 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_dab6a3a8 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_dab6a3a8 | |
Cave Story (Video Game) / int_dae3999d | type |
Action Bomb | |
Cave Story (Video Game) / int_dae3999d | comment |
There's also the Time Bomb that appears in the Egg Corridor?, though 3D adds two more. | |
Cave Story (Video Game) / int_dae3999d | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_dae3999d | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_dae3999d | |
Cave Story (Video Game) / int_dae5c997 | type |
Action Girl | |
Cave Story (Video Game) / int_dae5c997 | comment |
Action Girl: Curly Brace. Thanks to being a Robot Soldier, she's more than competent in battle. Momorin Sakamoto also fits the trope, but without being physically special in any way. | |
Cave Story (Video Game) / int_dae5c997 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_dae5c997 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_dae5c997 | |
Cave Story (Video Game) / int_db39ccfd | type |
Battle Couple | |
Cave Story (Video Game) / int_db39ccfd | comment |
Battle Couple: Curly Brace and Quote are this on two occasions. The first is when they're making their way to The Core while trying to escape the Labyrinth, and the second has them using a fairly unique variation of Back-to-Back Badasses (the former actually strapped to the latter's back) during the Brutal Bonus Level. | |
Cave Story (Video Game) / int_db39ccfd | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_db39ccfd | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_db39ccfd | |
Cave Story (Video Game) / int_db4170fc | type |
Impossible Item Drop | |
Cave Story (Video Game) / int_db4170fc | comment |
Impossible Item Drop: Monsters of all kinds can to drop experience crystals, floating hearts and missiles. | |
Cave Story (Video Game) / int_db4170fc | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_db4170fc | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_db4170fc | |
Cave Story (Video Game) / int_db4b76d1 | type |
Pre-Asskicking One-Liner | |
Cave Story (Video Game) / int_db4b76d1 | comment |
Ballos's Pre-Asskicking One-Liner "Kill me... or I shall KILL YOU!" presumably references a very similar line in Final Fantasy Tactics. | |
Cave Story (Video Game) / int_db4b76d1 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_db4b76d1 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_db4b76d1 | |
Cave Story (Video Game) / int_db8a9d51 | type |
Sliding Scale of Robot Intelligence | |
Cave Story (Video Game) / int_db8a9d51 | comment |
Sliding Scale of Robot Intelligence: Quote and Curly fall somewhat above level 3 "Average Joe Android". They have memories and are quite capable of performing tasks autonomously, and they are also able to show compassion and other emotions such as grief or self-devotion. Malco, on the other hand, is a good step back and somewhere between level 1 and 2, as all he does and can do is build bombs. | |
Cave Story (Video Game) / int_db8a9d51 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_db8a9d51 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_db8a9d51 | |
Cave Story (Video Game) / int_dba5a4f8 | type |
LethalJokeWeapon | |
Cave Story (Video Game) / int_dba5a4f8 | comment |
Lethal Joke Weapon: The Nemesis. On its lowest power level, it fires devastating bolts at very high speed. But as it gets powered up, it gets weaker! On its highest setting? It shoots rubber duckies. To add insult to injury, to get it you have to trade a powerful weapon that has sentimental value to the player character. On the other hand, it's quite powerful as long as you DON'T power it up. Gets quite tricky when one crystal is enough to take it up a level and you're paying attention to things other than the swarms of little bouncing triangles. Which is all the time. The Bubbline. It shoots bubbles, producing four shots at 1 or 2 damage each. At level two, the bubbles act as a machine gun, a bit slower than the actual Machine Gun you can get later in game. But on level three, the bubbles float around you to form a shield, and when they burst, they shoot projectiles in the direction you're facing. You can either tap the fire button to spam single shots or hold the button down to create a shield of floating bubbles that will eventually begin to fire automatically at different heights, allowing players to hit enemies on lower or higher levels. | |
Cave Story (Video Game) / int_dba5a4f8 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_dba5a4f8 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_dba5a4f8 | |
Cave Story (Video Game) / int_dc2a4fa3 | type |
Graphics-Induced Super-Deformed | |
Cave Story (Video Game) / int_dc2a4fa3 | comment |
Graphics-Induced Super-Deformed: Cave Story's graphics basically insist that all the characters are represented as very simplified sprite images. As it turns out, this is quite deliberate, and used for storytelling purposes: The limited graphics are used to obscure the fact that the main character is a robot: he has two, hard-to-notice antennae on the sides of his head that act as visible Foreshadowing. The difficulty of noticing this detail is somewhat exacerbated by the color scheme of the protagonist's head, which, to the untrained eye, may appear as a sideburn, an eye, and a nose, rather than two eyes and part of an antenna, since the character appears in semi-profile. This trope is deliberately preserved with later releases: Cave Story+ retains very small antennae despite having substantially larger sprites, and the characters of the 3DS remake are still fully Super Deformed despite being 3D polygon renders. | |
Cave Story (Video Game) / int_dc2a4fa3 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_dc2a4fa3 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_dc2a4fa3 | |
Cave Story (Video Game) / int_dce448d | type |
Reduced to Ratburgers | |
Cave Story (Video Game) / int_dce448d | comment |
Reduced to Ratburgers: Kazuma says that if he isn't rescued soon he'll have to eat cockroaches. He's kidding. But if he has to, he really will... | |
Cave Story (Video Game) / int_dce448d | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_dce448d | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_dce448d | |
Cave Story (Video Game) / int_df1793de | type |
Updated Re-release | |
Cave Story (Video Game) / int_df1793de | comment |
Updated Re-release: Ever since the game was picked up by NiCALiS, it saw a number of commercial ports over the years with new enhancements. The WiiWare and DSiWare versions of the game in 2010, which featured remastered graphics and a "New" remixed soundtrack, runs at 60 FPS as opposed to 50 FPS in the freeware version, added an Easy and Hard difficulty level, increased the number of save slots for the main game to three, promoted Curly Brace to playable status, and added a Boss Rush mode and a Jukebox where players can listen to the game's music and swap between the different soundtrack options. The European release later updated the WiiWare and DSiWare versions by touching up the graphics and improving the sound quality, which would later be ported back into the North American release through an update. This version of the game was later ported to PC in 2011 as Cave Story+ with a new Challenge Mode, seasonal graphics during the Halloween and Christmas season, and a third "Remastered" soundtrack. There were also a port for the 3DS that is identical to the freeware version in terms of visuals and sounds but has the extra Challenge Modes from Cave Story+ and can toggle between the original 4:3 aspect-ratio or the wider 5:3 ratio from its 3D remake. In 2017, Cave Story+ was ported to the Nintendo Switch with further enhancements such as 16:9 widescreen presentation, new lighting and water effects, animated character portraits for dialogue scenes, a new Sand Pit challenge, two more "Famitrack" and "Ridiculon" soundtrack options, and other quality-of-life improvements. | |
Cave Story (Video Game) / int_df1793de | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_df1793de | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_df1793de | |
Cave Story (Video Game) / int_dfa71e43 | type |
Ineffectual Sympathetic Villain | |
Cave Story (Video Game) / int_dfa71e43 | comment |
Ineffectual Sympathetic Villain: Balrog tries so hard. | |
Cave Story (Video Game) / int_dfa71e43 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_dfa71e43 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_dfa71e43 | |
Cave Story (Video Game) / int_dfe120e5 | type |
Functional Magic | |
Cave Story (Video Game) / int_dfe120e5 | comment |
Imagine, if you will, living in a world where life is essentially normal... except for the fact that magic is real. Think that's not that big of a change? Think again: a World War was rather recently fought over a magical floating island because seemingly every government in the world wanted their hands on a certain piece of magical headgear called the Demon Crown, which allows the user to freely channel the never-ending magical outflow of an eternally entombed, ageless and hopelessly insane wizard with power beyond mortal reckoning. Said wizard's powers leak out and manifest in the world as a blind, uncontrollable rage that also grants impossible strength by unlocking the affected person's true power. Anyone affected by said rage can be controlled by the owner of the Crown. If someone - anyone - were to obtain that crown, they theoretically could - at any time of their choosing - release a raging horde of monstrous demonic creatures that would easily tear apart all of modern civilization, leaving you in a ruined world ruled by a complete psychopath with infinite power. | |
Cave Story (Video Game) / int_dfe120e5 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_dfe120e5 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_dfe120e5 | |
Cave Story (Video Game) / int_e0606d52 | type |
Optional Boss | |
Cave Story (Video Game) / int_e0606d52 | comment |
Optional Boss: Ma Pignon and the Red Demon are completely optional bosses when you're going for the normal ending, but they have to be fought in order to get to the real final level. Also the Sisters, Skippable Bosses who guard a missile upgrade in the Egg Corridor(?). The bonus level Wind Fortress has G-CLONE, a mysterious machine that makes Curly clones. | |
Cave Story (Video Game) / int_e0606d52 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_e0606d52 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_e0606d52 | |
Cave Story (Video Game) / int_e0e3579a | type |
Fungus Humongous | |
Cave Story (Video Game) / int_e0e3579a | comment |
Fungus Humongous: The Mimiga Graveyard is festooned with various walking mushrooms. The small ones already come up to your chest, while the singular big one just barely beats you in height. | |
Cave Story (Video Game) / int_e0e3579a | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_e0e3579a | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_e0e3579a | |
Cave Story (Video Game) / int_e27e757e | type |
Trauma Inn | |
Cave Story (Video Game) / int_e27e757e | comment |
Trauma Inn: Beds just restore health. Computer screens also restore missiles. | |
Cave Story (Video Game) / int_e27e757e | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_e27e757e | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_e27e757e | |
Cave Story (Video Game) / int_e2c4b927 | type |
Dub Name Change | |
Cave Story (Video Game) / int_e2c4b927 | comment |
Dub Name Change: As a result of having two different translations in common use, a small number of things in Cave Story's will have different names depending on which translation you use. The second area accessed by teleporter is called "Grasstown" in the Aeon Genesis translation, and renamed "Bushlands" in the NICALiS translation.note クサムラ is comprised of two words that translate to "grass" and "village", but is unusually written in katakana rather than kanji. The optional weapon known as the "Bubbler" in the Aeon Genesis translation is known as "Bubbline" in the NiCALIS translation. The latter is much closer to what the Japanese, ãƒ�ブリン (Baburin), was going for. Among other things, NiCALIS is generally more accurate when it comes to names, though they kept "Balfrog" from Aeon Genesis, which was originally the less imaginative ボスフãƒãƒƒã‚° (Bosufuroggu, Bosfrog or Bossfrog) in Japanese. Two notable examples: the only purple Mimiga in the game is named "Chaco" in the Aeon Genesis translation, and "Chako" in the NiCALIS translation. Additionally, in the end credits where all the enemies in the game are listed, the Aeon Genesis Translation used the word "Rabil" to describe a Mimiga that has gone crazy from eating Red Flowers, while the NICALiS translation uses the word "Ravil" insteadnote ラビル or Rabiru is based on the English word, "rabid". Pixel himself respectively used "Chako" and "Ravil" as part of his original filenames. The plural of Mimiga and Gaudi is "Mimigas" and "Gaudis" in the Aeon Genesis translation, but "Mimiga" and "Gaudi" in the NICALiS translation. | |
Cave Story (Video Game) / int_e2c4b927 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_e2c4b927 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_e2c4b927 | |
Cave Story (Video Game) / int_e2f7ab99 | type |
Assassin Outclassin' | |
Cave Story (Video Game) / int_e2f7ab99 | comment |
Assassin Outclassin': Balrog clumsily attempts to ambush you about five times and hilariously fails every time. ...except for the time when it actually works, though Quote might've been a bit distracted at that moment by the sudden horrible deaths of two of his friends. It doesn't help that he tends to yell "Huzzah!"/"Oh Yeaaah!!" whenever he jumps out at you. | |
Cave Story (Video Game) / int_e2f7ab99 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_e2f7ab99 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_e2f7ab99 | |
Cave Story (Video Game) / int_e35bc0f7 | type |
Tragic Monster | |
Cave Story (Video Game) / int_e35bc0f7 | comment |
Tragic Monster: Every speaking villain except the Doctor has a tragic, or even sympathetic backstory, but this trope is especially obvious with Toroko and Ballos, both of whom became psychotic monsters through circumstances entirely beyond their control. | |
Cave Story (Video Game) / int_e35bc0f7 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_e35bc0f7 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_e35bc0f7 | |
Cave Story (Video Game) / int_e3ab9e00 | type |
Turns Red | |
Cave Story (Video Game) / int_e3ab9e00 | comment |
Turns Red: Virtually all bosses unveil new attacks at lower HP, most notably Omega, who changes his whole attack pattern, and the Undead Core, who, at low health, sticks to a new attack. The elephant-like Behemoths from the Egg Corridor also turn red and stampede if they take enough damage, though this is rarely seen because they're not hard to defeat in the first place. | |
Cave Story (Video Game) / int_e3ab9e00 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_e3ab9e00 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_e3ab9e00 | |
Cave Story (Video Game) / int_e4900915 | type |
Ridiculously Human Robots | |
Cave Story (Video Game) / int_e4900915 | comment |
Ridiculously Human Robots: Kazuma didn't even notice that Quote was a robot until Professor Booster pointed it out to him. It's likely that a first-time player (and perhaps, Quote himself) wouldn't either: after all, an "Air" counter appears whenever you go underwater, and if it hits zero, you drown. At one point you're directly informed "you can breathe", which indicates that Quote has a working and essential respiratory system. He can sleep to repair damage (and for other reasons), receive medical care from physicians, takes medicine by mouth, and can regain his memories by eating a special mushroom. Despite all of that being true, he's a robot. At very least, the fact that he can drown does get an in-game justification. | |
Cave Story (Video Game) / int_e4900915 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_e4900915 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_e4900915 | |
Cave Story (Video Game) / int_e4cf1ef0 | type |
Load-Bearing Boss | |
Cave Story (Video Game) / int_e4cf1ef0 | comment |
Load-Bearing Boss: The Core. When it is almost completely defeated, the villains swoop in and inform you that it's the only thing keeping the island airborne; they then zombify the Core to save the island. Near the end of the game, when the Doctor possesses the Undead Core, you're forced to destroy it for good, and the island begins falling. Then Ballos inverts this; since Ballos was the one pulling the island down, defeating him saves the island from destruction. | |
Cave Story (Video Game) / int_e4cf1ef0 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_e4cf1ef0 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_e4cf1ef0 | |
Cave Story (Video Game) / int_e5bb2929 | type |
Super Not-Drowning Skills | |
Cave Story (Video Game) / int_e5bb2929 | comment |
Super Not-Drowning Skills: Initially Quote sinks like a rock and has roughly 15 seconds to surface before drowning. Once Curly sacrifices herself and gives you her oxygen tank, you can stay underwater indefinitely. | |
Cave Story (Video Game) / int_e5bb2929 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_e5bb2929 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_e5bb2929 | |
Cave Story (Video Game) / int_e5d8460d | type |
Unexplained Recovery | |
Cave Story (Video Game) / int_e5d8460d | comment |
Unexplained Recovery: Professor Booster, if you choose to ignore him when he suddenly appears in the Labyrinth and free-falls into a deep pit; he will appear much later on, alive and well, and give you the Booster v2.0. Choosing to drop into the pit to help him (which instead results in his death after he gives you the Booster v0.8) reconstructs this trope by revealing that there is a broken teleporter directly below the platform he landed on; upon examining said teleporter, it is mentioned that it could be fixed by an engineer with sufficient skill. | |
Cave Story (Video Game) / int_e5d8460d | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_e5d8460d | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_e5d8460d | |
Cave Story (Video Game) / int_e63317eb | type |
Green Hill Zone | |
Cave Story (Video Game) / int_e63317eb | comment |
Green Hill Zone: Grasstown/Bushlands is a fine example of this trope. However, it is not the first level. | |
Cave Story (Video Game) / int_e63317eb | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_e63317eb | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_e63317eb | |
Cave Story (Video Game) / int_eaa2b8f8 | type |
Bewitched Amphibians | |
Cave Story (Video Game) / int_eaa2b8f8 | comment |
Bewitched Amphibians: Misery turns Balrog into a giant frog for a boss battle. | |
Cave Story (Video Game) / int_eaa2b8f8 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_eaa2b8f8 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_eaa2b8f8 | |
Cave Story (Video Game) / int_ead31b1b | type |
Splash Damage | |
Cave Story (Video Game) / int_ead31b1b | comment |
The Missile Launcher is best saved for targets with higher HP, like bosses. It has limited ammo and its projectiles do significant Splash Damage. At max level, each shot will fire three standard missiles in a wide range, making it also good for crowd control. | |
Cave Story (Video Game) / int_ead31b1b | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_ead31b1b | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_ead31b1b | |
Cave Story (Video Game) / int_eb81c601 | type |
Big Damn Heroes | |
Cave Story (Video Game) / int_eb81c601 | comment |
Big Damn Heroes: invoked Subverted, painfully, in the Sand Zone. Twice. Just as Balrog is force-feeding Toroko a bunch of red flowers, King arrives, only a few spare seconds too late to stop him. Seconds later, you arrive... just in time to see King slumped on the ground, dying from injuries he received from his foolish attempt to charge the Doctor, and for Toroko to go insane, forcing you to kill her. The Golden Ending starts with Balrog huzzahing into the rapidly-narrowing arena of the defeated True Final Boss and jetting Quote and Curly out of there by smashing his cranium through the ceiling and out of the island. | |
Cave Story (Video Game) / int_eb81c601 | featureApplicability |
-0.3 | |
Cave Story (Video Game) / int_eb81c601 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_eb81c601 | |
Cave Story (Video Game) / int_eb99df21 | type |
Funny Animal | |
Cave Story (Video Game) / int_eb99df21 | comment |
Funny Animal: The Mimiga. They stop being so funny when they eat red flowers, though... | |
Cave Story (Video Game) / int_eb99df21 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_eb99df21 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_eb99df21 | |
Cave Story (Video Game) / int_ed3c6b4c | type |
Sprite/Polygon Mix | |
Cave Story (Video Game) / int_ed3c6b4c | comment |
Sprite/Polygon Mix: Classic Mode in the 3DS version does this, retaining the original character, enemy and item sprites but using 3D backgrounds. | |
Cave Story (Video Game) / int_ed3c6b4c | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_ed3c6b4c | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_ed3c6b4c | |
Cave Story (Video Game) / int_eddfe7e5 | type |
Underground City | |
Cave Story (Video Game) / int_eddfe7e5 | comment |
Underground City: Mimiga Village. To a degree, the entire island is this, having both shops and homes scattered from Grasstown/Bushlands to the Labyrinth and everywhere in-between. | |
Cave Story (Video Game) / int_eddfe7e5 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_eddfe7e5 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_eddfe7e5 | |
Cave Story (Video Game) / int_f00d01f8 | type |
Hat of Power | |
Cave Story (Video Game) / int_f00d01f8 | comment |
Hat of Power: The Demon Crown, the source of the Doctor's power. | |
Cave Story (Video Game) / int_f00d01f8 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_f00d01f8 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_f00d01f8 | |
Cave Story (Video Game) / int_f110c25 | type |
Self-Destructive Charge | |
Cave Story (Video Game) / int_f110c25 | comment |
Self-Destructive Charge: King attempts one of these, but unfortunately fails miserably. | |
Cave Story (Video Game) / int_f110c25 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_f110c25 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_f110c25 | |
Cave Story (Video Game) / int_f1737ab0 | type |
Boss Tease | |
Cave Story (Video Game) / int_f1737ab0 | comment |
Boss Tease: Misery will occasionally appear just to stir up trouble and get the player wondering if they can shoot her yet, only to leave and let someone else fight instead. Oddly, the player can do this to themselves with Balrog - a dialog option in your first encounter will mean that you won't need to fight him there, though you will have to later on. | |
Cave Story (Video Game) / int_f1737ab0 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_f1737ab0 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_f1737ab0 | |
Cave Story (Video Game) / int_f1d6144a | type |
War Is Hell | |
Cave Story (Video Game) / int_f1d6144a | comment |
War Is Hell: The War between Humanity and the Mimiga very nearly ended the Mimiga race. If and when the player feeds Curly Brace the Ma Pignon, she remembers the war, and her description is extremely unpleasant: | |
Cave Story (Video Game) / int_f1d6144a | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_f1d6144a | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_f1d6144a | |
Cave Story (Video Game) / int_f283319c | type |
Tortured Monster | |
Cave Story (Video Game) / int_f283319c | comment |
Tortured Monster: The True Final Boss. He's a Physical God who lost control of his immense magic powers under torture, and had to watch himself kill and destroy everything he loved. Afterwards, he was entombed inside a floating island for god-knows-how-long... and he can't naturally die, no matter how hard he tries. | |
Cave Story (Video Game) / int_f283319c | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_f283319c | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_f283319c | |
Cave Story (Video Game) / int_f2877d9e | type |
IncrediblyLamePun | |
Cave Story (Video Game) / int_f2877d9e | comment |
Balrog gets transformed into a massive frog by Misery for his third fight (named "Balfrog"), though he returns to normal as soon as the fight is over. | |
Cave Story (Video Game) / int_f2877d9e | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_f2877d9e | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_f2877d9e | |
Cave Story (Video Game) / int_f3e87937 | type |
Tears of Blood | |
Cave Story (Video Game) / int_f3e87937 | comment |
Tears of Blood: The zombie dragons in the wrecked Egg Corridor. | |
Cave Story (Video Game) / int_f3e87937 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_f3e87937 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_f3e87937 | |
Cave Story (Video Game) / int_f3f391f6 | type |
Fission Mailed | |
Cave Story (Video Game) / int_f3f391f6 | comment |
Fission Mailed: After the fight against the first Load-Bearing Boss, the room floods, leaving you trapped underwater with your Air Meter ticking down to zero. Curly gives you her air tank after you lose consciousness, saving you at the cost of her own life if you haven't taken the proper steps towards saving her. | |
Cave Story (Video Game) / int_f3f391f6 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_f3f391f6 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_f3f391f6 | |
Cave Story (Video Game) / int_f3fd818b | type |
Dark Reprise | |
Cave Story (Video Game) / int_f3fd818b | comment |
Dark Reprise: Compare the tempo and drumline of "Mischevious Robot" to that of "Scorching Back". | |
Cave Story (Video Game) / int_f3fd818b | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_f3fd818b | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_f3fd818b | |
Cave Story (Video Game) / int_f4a0408f | type |
Wake-Up Call Boss | |
Cave Story (Video Game) / int_f4a0408f | comment |
Wake-Up Call Boss: Speaking of the Vent Physics, anyone who hasn't mastered them is very likely to get their butt kicked by Balfrog several times on their first playthrough. Other factors play a part, but it's usually the fans that screw one up. Frenzied Toroko is also one as well. Her attacks are surprisingly difficult to dodge and do almost-unseen levels of damage at that point in the game, and she's also pretty fast. For Hard Mode (or a 3 HP, no Missile run), it's the second fight with Balrog. He can kill you in one to two hits, the Fireball is near useless, and the Polar Star still has to get past his energy balls. | |
Cave Story (Video Game) / int_f4a0408f | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_f4a0408f | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_f4a0408f | |
Cave Story (Video Game) / int_f53dd5eb | type |
Mutually Exclusive Power-Ups | |
Cave Story (Video Game) / int_f53dd5eb | comment |
Mutually Exclusive Power-Ups: There are three possible upgrades to the Polar Star, your first weapon: the Machine Gun, the Snake, and the Spur. You can only get one of them. Similarly, you can only get the Booster 2.0 if you don't acquire the Booster 0.8. If you can locate a certain NPC, he'll offer to exchange your Blade for his Nemesis gun. | |
Cave Story (Video Game) / int_f53dd5eb | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_f53dd5eb | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_f53dd5eb | |
Cave Story (Video Game) / int_f5a22215 | type |
Ambidextrous Sprite | |
Cave Story (Video Game) / int_f5a22215 | comment |
Ambidextrous Sprite: Averted with Ballos, whose right eye is always red while his left eye is always white. Malco does fall for this trope, though. | |
Cave Story (Video Game) / int_f5a22215 | featureApplicability |
-1.0 | |
Cave Story (Video Game) / int_f5a22215 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_f5a22215 | |
Cave Story (Video Game) / int_f5f83e38 | type |
Speedrun Reward | |
Cave Story (Video Game) / int_f5f83e38 | comment |
Speed Run Reward: If you collect the Nikumaru Counter, it records your time to beat Sacred Grounds and displays your best time on the title screen. If you can beat it in less than 6 minutes, a different character appears on the title screen, and different music plays. | |
Cave Story (Video Game) / int_f5f83e38 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_f5f83e38 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_f5f83e38 | |
Cave Story (Video Game) / int_f642b1f9 | type |
You Bastard! | |
Cave Story (Video Game) / int_f642b1f9 | comment |
You Bastard!: The text the game displays in the worst ending has shades of this. It's worth noting that the only way to get that ending is to flee the island and let the Doctor win. The Steam Achievement goes further, and directly calls you a coward. | |
Cave Story (Video Game) / int_f642b1f9 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_f642b1f9 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_f642b1f9 | |
Cave Story (Video Game) / int_f64a9cf7 | type |
Earn Your Happy Ending | |
Cave Story (Video Game) / int_f64a9cf7 | comment |
Earn Your Happy Ending: The path to the Golden Ending is far more hazardous than the path to the bittersweet one. If you're playing blind, it is nearly impossible get the good ending on your first try unless you're clairvoyant. | |
Cave Story (Video Game) / int_f64a9cf7 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_f64a9cf7 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_f64a9cf7 | |
Cave Story (Video Game) / int_f722f635 | type |
Great Offscreen War | |
Cave Story (Video Game) / int_f722f635 | comment |
An army of these was sent to the Island during the War and butchered the Mimiga while searching for the McGuffin. The player character is one of them, although both he and Curly Brace were sent to stop the war by eliminating the cause of it, and not the Mimiga. | |
Cave Story (Video Game) / int_f722f635 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_f722f635 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_f722f635 | |
Cave Story (Video Game) / int_f89f164a | type |
Purposely Overpowered | |
Cave Story (Video Game) / int_f89f164a | comment |
Purposely Overpowered: The Spur, the Blade, and the Super Missile Launcher. | |
Cave Story (Video Game) / int_f89f164a | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_f89f164a | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_f89f164a | |
Cave Story (Video Game) / int_f91d1d4f | type |
Darkest Hour | |
Cave Story (Video Game) / int_f91d1d4f | comment |
Darkest Hour: The bit between the Iron Head fight and the Outer Wall. All your allies are either dead, kidnapped, injured and lost, or telling you that it's hopeless to keep fighting and that you should run away. The unexplained destruction of the Egg Corridor (and the music accompanying it) certainly reinforces this. | |
Cave Story (Video Game) / int_f91d1d4f | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_f91d1d4f | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_f91d1d4f | |
Cave Story (Video Game) / int_f9f2c33 | type |
Running Gag | |
Cave Story (Video Game) / int_f9f2c33 | comment |
Curly constantly displays her Genki Girl personality. | |
Cave Story (Video Game) / int_f9f2c33 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_f9f2c33 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_f9f2c33 | |
Cave Story (Video Game) / int_fa59871 | type |
Equipment-Based Progression | |
Cave Story (Video Game) / int_fa59871 | comment |
Equipment-Based Progression: The game has you collect various guns, each one leveling up and down individually as you collect XP triangles and take damage. | |
Cave Story (Video Game) / int_fa59871 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_fa59871 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_fa59871 | |
Cave Story (Video Game) / int_fa7d3dfe | type |
Number Two | |
Cave Story (Video Game) / int_fa7d3dfe | comment |
Also, Jack - self-proclaimed Number Two of Mimiga village - is locked in the Number Two jail in the Plantation. | |
Cave Story (Video Game) / int_fa7d3dfe | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_fa7d3dfe | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_fa7d3dfe | |
Cave Story (Video Game) / int_fc33ff16 | type |
One-Winged Angel | |
Cave Story (Video Game) / int_fc33ff16 | comment |
One-Winged Angel: Many bosses have stronger forms, sometimes multiple phases of them. | |
Cave Story (Video Game) / int_fc33ff16 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_fc33ff16 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_fc33ff16 | |
Cave Story (Video Game) / int_fc9bedc9 | type |
TwoPointFiveD | |
Cave Story (Video Game) / int_fc9bedc9 | comment |
2.5D: The 3DS remake of the game uses polygon graphics instead of pixel art, without changing the side-scrolling gameplay in any way. | |
Cave Story (Video Game) / int_fc9bedc9 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_fc9bedc9 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_fc9bedc9 | |
Cave Story (Video Game) / int_fcadd0e3 | type |
Impact Silhouette | |
Cave Story (Video Game) / int_fcadd0e3 | comment |
Impact Silhouette: Balrog tends to leave these wherever he enters. | |
Cave Story (Video Game) / int_fcadd0e3 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_fcadd0e3 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_fcadd0e3 | |
Cave Story (Video Game) / int_fcbcc221 | type |
Robot Buddy | |
Cave Story (Video Game) / int_fcbcc221 | comment |
After Malco is reactivated, he declares you a threat...right before he gets huzzahed into the ground by Balrog. This is made even more amusing by the fact that the music normally played during most boss fights starts when Malco appears, but then abruptly cuts out the moment Balrog lands on top of Malco. | |
Cave Story (Video Game) / int_fcbcc221 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_fcbcc221 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_fcbcc221 | |
Cave Story (Video Game) / int_fd1f1a63 | type |
Ridiculously Cute Critter | |
Cave Story (Video Game) / int_fd1f1a63 | comment |
Ridiculously Cute Critter: An extreme majority of the creatures in the game are really, really cute, even the ones that want nothing more than to kill you in horrible ways.note Probably because the game is from Japan. Mimiga stand out the most. | |
Cave Story (Video Game) / int_fd1f1a63 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_fd1f1a63 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_fd1f1a63 | |
Cave Story (Video Game) / int_fd497586 | type |
You Mean "Xmas" | |
Cave Story (Video Game) / int_fd497586 | comment |
You Mean "Xmas": This trope is parodied in Cave Story+, in which the achievement for playing the game in Christmas Mode is "Merry Holiday Happy Euphemism" with the description "For the rest of us!" | |
Cave Story (Video Game) / int_fd497586 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_fd497586 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_fd497586 | |
Cave Story (Video Game) / int_fd94c4ac | type |
Theme Naming | |
Cave Story (Video Game) / int_fd94c4ac | comment |
Theme Naming: "Curly Brace" and "Quote" are (computer programmers' terms for) the { and " symbols, respectively. Also on a keyboard, the curly brace key is directly on top of the quote key. Curly's adopted Mimiga children were given the last name Colon. Also, the leader of the Mimiga is named King and the second-in-command is named Jack, as in the cards. The former leader of the Mimiga was named Arthur. The two guardians of the Mimiga Village are King and the now-deceased Arthur. The angel enemies in Sacred Ground appear to be named for flat-topped hills: Bute (one letter off from Butte) and Mesa. Jenka and Ballos have names taken from dance styles. | |
Cave Story (Video Game) / int_fd94c4ac | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_fd94c4ac | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_fd94c4ac | |
Cave Story (Video Game) / int_fe03497a | type |
Bubble Shield | |
Cave Story (Video Game) / int_fe03497a | comment |
Bubble Shield: The Bubble Gun when upgraded to level 3 will have the bubble projectiles orbit around you while holding fire, obscuring Quote from damage. Curly also possesses one that lets her breathe underwater. She gives it to Quote after the battle with the Core; whether or not this results in a Heroic Sacrifice depends on whether you made the right preparations beforehand and take the right actions afterwards. | |
Cave Story (Video Game) / int_fe03497a | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_fe03497a | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_fe03497a | |
Cave Story (Video Game) / int_fed93e1b | type |
Dark and Troubled Past | |
Cave Story (Video Game) / int_fed93e1b | comment |
Dark and Troubled Past: Quote, Curly Brace, and Toroko all have one. The Mimiga share one as a race. Also, Ballos. | |
Cave Story (Video Game) / int_fed93e1b | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_fed93e1b | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_fed93e1b | |
Cave Story (Video Game) / int_ff5a74c8 | type |
Talking Is a Free Action | |
Cave Story (Video Game) / int_ff5a74c8 | comment |
Talking Is a Free Action: Lampshaded if you talk to Santa during the fight with the Doctor. | |
Cave Story (Video Game) / int_ff5a74c8 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_ff5a74c8 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_ff5a74c8 | |
Cave Story (Video Game) / int_fff371b4 | type |
Death Seeker | |
Cave Story (Video Game) / int_fff371b4 | comment |
Death Seeker: Ballos has been waiting for someone to come and kill him, because he cannot off himself, but knows he has to go due to his Sanity Slippage. | |
Cave Story (Video Game) / int_fff371b4 | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_fff371b4 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_fff371b4 | |
Cave Story (Video Game) / int_name | type |
ItemName | |
Cave Story (Video Game) / int_name | comment |
||
Cave Story (Video Game) / int_name | featureApplicability |
1.0 | |
Cave Story (Video Game) / int_name | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Cave Story (Video Game) / int_name | |
Cave Story (Video Game) / int_name | itemName |
Cave Story (Video Game) |
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