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Hub Level
- 1186 statements
- 233 feature instances
- 356 referencing feature instances
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In the beginning, levels were their own separate entities, completely disconnected from one another — beat one, and you go straight to the next, no intervening events or backtracking. Later, games added the idea of a "world map" that connected the areas: you could now travel between worlds at will, perhaps unlocking shortcuts or alternate routes — but the map was a bland, uninteresting area in and of itself, existing only to carry you from one location to the next. This concept was fleshed out and improved with the invention of the Hub Level, in which the space between the levels became a sort of pseudolevel in and of itself, using the same engine as the rest of the game, with geography and secrets of its own. The Hub Level is usually larger than the other levels but lacks the dangers, detail, and unique features that characterize the more specialized areas. It is still essentially a gateway area, but more developed. In many cases, you'll find individual rooms which contain the entrances to each level, with the scenery in the room being similar to that of the level itself, as sort of a preview of what the level will be like. A common tack when using this trope is that the Hub Level is the area where the plot is really happening — the stages are "side areas" of sorts. The characters only need to go into the levels in order to collect the Plot Coupons necessary to proceed further into the Hub Level, where the Big Bad usually awaits. Events that take place in the stages usually have no effect on the Hub Level. This is most frequently used in Platformers. RPGs usually stick to the classic Overworld Not to Scale device, or use the Global Airship to fill the same function. Adventure Games usually connect distinct, separate stages through a full size Over World. A common approach in Survival Horror games is to have the hub level become less safe every time you return to it. Since the hub level is usually a safe area, it can be a good way of invading the player's sense of security. The Trope Maker was Sega's Castle of Illusion (1990), and the Trope Codifier was Nintendo's Super Mario 64 (1996). If the hub level happens to be where the Final Boss takes place, see Where It All Began. Playable Menu is this trope taken to the next (ahem) level. The Hub Level may be presented in-story as a Portal Crossroad World. If the worlds or levels are accessed through portals within the Hub Level that visually foreshadow their theme or setting, you get Portal Endpoint Resemblance. For hub areas from which not only can the remaining levels or zones be accessed, but also the story missions, optional quests and the like, see Hub City. Not to be confused with Boston, or the cable channel. |
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Rengoku: In the second game the 0th floor has transporters to all other floors. | |
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Rengoku (Video Game) | hasFeature |
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LEGO Marvel Super Heroes 2 has Chronopolis, a Patchwork World created by Kang the Conqueror from various locations from across time and space. | |
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LEGO Marvel Super Heroes 2 (Video Game) | hasFeature |
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Nosferatu: The Wrath of Malachi: From the Courtyard, you can reach almost every area of the Castle, and most routes will take you back there eventually. | |
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Nosferatu: The Wrath of Malachi (Video Game) | hasFeature |
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Pac's school in Pac-Man and the Ghostly Adventures houses both the overworld, a screen tracking your collectibles, several characters to talk to, and finally some minigames to play. | |
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Pac-Man and the Ghostly Adventures (Video Game) | hasFeature |
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Zettai Hero Project uses the main character's secret base. You can even customize the facilities. | |
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Zettai Hero Project (Video Game) | hasFeature |
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In Super RWBY Sisters, The Smash Mansion counts as this, as it holds portals that leads to all the different universes that are a part of the Super RWBY Sisters Universe. | |
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Super RWBY Sisters (Fanfic) | hasFeature |
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The Devil's castle in Graffiti Kingdom. | |
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Graffiti Kingdom (Video Game) | hasFeature |
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Super Mario Galaxy 2: Downplayed with the Faceship Starship Mario, since the game returns to the world map format used in most 2-D games since Super Mario Bros. 3. It's a sandbox where you can practice all your moves and get basic advice on how to play the game—more like the Castle Garden from 64 than the castle itself. However, it has a few 1-Ups out in the open like the Comet Observatory, plus a Cloud Flower, Yoshi, an engine room where you can see all the power-ups you've collected in glass cases, and a place you can you can spend Star Bits and coins to roll dice for 1-Ups. | |
Hub Level / int_164f12e6 | featureApplicability |
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Super Mario Galaxy 2 (Video Game) | hasFeature |
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Sydney Hunter and the Curse of the Mayan: The Haab Pyramid Sydney falls into at the start of the game. From it, Sydney can access the various temples in the game, talk to other people, and purchase stuff from merchants. | |
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Sydney Hunter and the Curse of the Mayan (Video Game) | hasFeature |
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Hub Level / int_1955de30 | type |
Hub Level | |
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LEGO Batman 2: DC Super Heroes and LEGO Marvel Super Heroes have massive cities as their hubs (Gotham City and New York City, respectively). They're so full of stuff to do that there's as much, if not more content than the main story! Flying around is mandatory to get everything. | |
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LEGO Marvel Super Heroes (Video Game) | hasFeature |
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The city of Stormreach in Dungeons & Dragons Online is essentially this, though it was more prevalent in earlier versions of the game. | |
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Dungeons & Dragons Online (Video Game) | hasFeature |
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Hub Level / int_1a76a111 | type |
Hub Level | |
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Many Crash Bandicoot and Spyro the Dragon games have a Hub to connect their different levels. Most Crash game hubs from Crash 2 onwards were small rooms with a bunch of doors, but Crash Team Racing had a bigger hub akin to Diddy Kong Racing. Crash Twinsanity and Tag Team Racing have one hub per world. The GBA and main console Spyro games prior to the Legend reboot tended to play with this trope. The hub levels tended to be levels in their own right as regards collectables like gems, eggs, orbs, dragons, etc., but had no enemies to threaten you. All of them also had multiple hubs that you usually needed to get to by beating all prior levels then killing the boss on the way. All Homes in Spyro the Dragon except the Gnorc Gnexus (the hub of Gnasty's World) slowly became levels in their own right with increasingly deadly enemies and challenging platforming, while the Gnorc Gnexus was a circle with level portals attached and had no enemies whatsoever. The Artisans Home straddled the line in that it had enemies, but those enemies couldn't hurt you and only ran away. It's also the only hubbed Spyro game that doesn't require you to beat a boss to go to the next hub. Ripto's Rage!/Gateway to Glimmer has Summer Forest, Autumn Plains, and Winter Tundra as its hub levels. Year of the Dragon has Sunrise Spring, Midday Gardens, Evening Lake, and Midnight Mountain as its hub levels. The Super Bonus World in Year of the Dragon, while technically a Midnight Mountain level and not a homeworld of its own, returns to the style of the original Spyro the Dragon homeworlds in that the world is a level in its own right, but with portals to the various minigames. Spyro: A Hero's Tail played the trope the way Spyro 1 did: all hubs had dangerous enemies along with the usual collectables. Stormy Beach was the last supposed hub of the game and all the levels that come after it are done in a linear sequence. |
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Hub Level / int_1a76a111 | featureApplicability |
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Crash Bandicoot (Video Game) | hasFeature |
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Hub Level | |
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The Disgaea games have relatively small hubs with a gate and a "Dimensional Guide" to help you through to each of the levels. In the first game, it's the Overlord's Castle. In the second game, it's Adell's hometown. The third's is the lobby of Maritsu Evil Academy, the fourth's is the lobby of the Hades prison facility (Though it can later be any map that you've cleared/made), and the fifth's is Seraphina's pocket Netherworld. | |
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Disgaea (Franchise) | hasFeature |
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Hub Level | |
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Pathways into Darkness: The Ground Floor. | |
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Pathways into Darkness (Video Game) | hasFeature |
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Hub Level | |
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Monsters, Inc.: Scream Team: Scare Island is the main location of the game. From there, Mike and Sulley can access any of the game's levels, redo the tutorial, watch movie clips and challenge Randall. | |
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Monsters, Inc.: Scream Team (Video Game) | hasFeature |
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Hub Level | |
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Toontown Online has not one, but six hubs: the Playground in each of the six neighborhoods. These areas are Cog-free and slowly restore your HP. The central area of each Cog HQ could also qualify, as they lead to more areas within the HQ, but they are treated more like the streets are: if you lose your HP, you return to the last Playground you set foot in. | |
Hub Level / int_1f2edb72 | featureApplicability |
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Toontown Online (Video Game) | hasFeature |
Hub Level / int_1f2edb72 | |
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Hub Level | |
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Dark Souls III has its own Firelink Shrine. Unlike in the other two games, the hub is disconnected from the rest of the world. To get anywhere, you'll need to warp through the bonfire. | |
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Hub Level / int_1f630f72 | featureConfidence |
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Dark Souls III (Video Game) | hasFeature |
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Hub Level / int_203fc617 | type |
Hub Level | |
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The Talos Principle: The "stage" maps have three or four puzzles each. These are connected together by three Hub Levels, each with a different theme that extends into the puzzle maps. These hubs in turn are linked by another hub with a fourth theme. You start the game in what is otherwise an ordinary puzzle map. | |
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The Talos Principle (Video Game) | hasFeature |
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Hub Level / int_20e0ce9f | type |
Hub Level | |
Hub Level / int_20e0ce9f | comment |
Most Crash game hubs from Crash 2 onwards were small rooms with a bunch of doors, but Crash Team Racing had a bigger hub akin to Diddy Kong Racing. Crash Twinsanity and Tag Team Racing have one hub per world. | |
Hub Level / int_20e0ce9f | featureApplicability |
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Crash Team Racing (Video Game) | hasFeature |
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Hub Level / int_2192aeb3 | type |
Hub Level | |
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Compared to purely linear levels in prior installments, later Fire Emblem games have featured this trope: Fire Emblem Fates has My Castle, which is an extra-dimensional castle that contains customizable amenities such as weapon shops, a cooking spot that provides temporary stat boosts, and more. Fire Emblem: Three Houses has Garreg Mach Monastery. Notably, it has a lot of features that are arguably just as integral as the franchise's core strategy gameplay given that Byleth is a professor and thus spends time training up their students in between story battles. It even retains its status after the five-year Time Skip. Fire Emblem Engage has the Somniel, a floating island that is more along the lines of Fates' My Castle than the Monastery in terms of features. |
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Hub Level / int_2192aeb3 | featureApplicability |
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Fire Emblem (Franchise) | hasFeature |
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Hub Level | |
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Myst IV: Revelation continues the theme with each of the three game worlds being connected only to the first world, Tomahna. | |
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Myst IV: Revelation (Video Game) | hasFeature |
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Hub Level | |
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Rayman Revolution, the PS2 port of Rayman 2: The Great Escape, had a set of three large hubworlds as an upgrade from the previous versions. | |
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Rayman 2: The Great Escape (Video Game) | hasFeature |
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Hub Level | |
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Kirby's Adventure may be the first game that used the same engine in the "between levels" segments as in the stages themselves. | |
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Kirby's Adventure (Video Game) | hasFeature |
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Hub Level / int_26674387 | type |
Hub Level | |
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Patrick's Parabox: Levels are entered via the same kinds of boxes you traverse in the stages themselves. | |
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Patrick's Parabox (Video Game) | hasFeature |
Hub Level / int_26674387 | |
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Hub Level | |
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An early example for platformers is The Addams Family for the SNES. Entering the mansion leads to the Hall of Doors. Each one leads to a different series of rooms which in another game would count as a world. Some of these "worlds" even connect one another. | |
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The Addams Family (Video Game) | hasFeature |
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Hub Level | |
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The Wario Land series has a few Hubs. Wario Land 4 has the Golden Pyramid, and Wario Land: Shake It!/The Shake Dimension has his, erm... Garage. Wario World has Treasure Square. | |
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Wario Land (Video Game) | hasFeature |
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Dark Souls: Firelink Shrine in the first game, with most of the trainers and relatively quick and easy access to most of the rest of Lordran after you unlock the shortcuts. Dark Souls II has the surprisingly sunny coastal village of Majula serving this role. If nothing else, you'll be going back there a lot because you need to talk to a certain NPC to level up. Dark Souls III has its own Firelink Shrine. Unlike in the other two games, the hub is disconnected from the rest of the world. To get anywhere, you'll need to warp through the bonfire. |
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Dark Souls (Video Game) | hasFeature |
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Bloodborne: The game has the Hunter's Dream, where the Hunters rest and prepare their dreams. It doubles as Where It All Began, your journey ends at your last meeting with Gehrman, either he puts you out of your misery or you free him from this nightmare. The game also has a secondary hub in Oedon Chapel, which has paths to every area in Yharnam proper and can be turned into a sanctuary for the locals. Of course, you can use Iosefka's clinic as the NPC hub instead, but it's a little more difficult to talk to people if you send them there. |
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Bloodborne (Video Game) | hasFeature |
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Hub Level | |
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Metroid Fusion and Metroid: Other M have hub areas that serve as the literal hub of the space station you're exploring (BSL Research Station in the former, Bottle Ship in the latter). | |
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Metroid Fusion (Video Game) | hasFeature |
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Hub Level | |
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In LEGO Batman, the Hub is the Batcave, where you can access settings and mini-games from the Bat-Computer, and explore the Trophy Room. Villain Mode comes with its own Hub: Arkham Asylum. | |
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LEGO Batman (Video Game) | hasFeature |
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Hub Level | |
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Dragon Quest Monsters: Joker had Domus Isle, a bustling seaside city with jetskis that would take the player to each island. | |
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Dragon Quest Monsters: Joker (Video Game) | hasFeature |
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Hub Level | |
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The town of Redmont in Ys III: Wanderers from Ys and its remake The Oath in Felghana. | |
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Ys (Video Game) | hasFeature |
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Hub Level / int_3038d75c | type |
Hub Level | |
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Diablo II gave us a hub in each of the four (five with the expansion) Acts: Rogue's Camp, Lut Gholein, Kurast Docks, Pandemonium Fortress, and Harrogath. They served the same purpose as Tristram, though the portal mechanic has been enhanced with Waypoints, which allowed you to go anywhere you already visited. | |
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Diablo II (Video Game) | hasFeature |
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Hub Level | |
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Alien: Isolation has multiple hub levels that are connected through a transit system. | |
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Alien: Isolation (Video Game) | hasFeature |
Hub Level / int_30450a9a | |
Hub Level / int_331cb270 | type |
Hub Level | |
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In Myst V: End of Ages tvhe various game worlds are connected by interdimensional platform things to the first area, on K'veer. | |
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Myst V: End of Ages (Video Game) | hasFeature |
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Hub Level | |
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Eternal Darkness: The Roivas Mansion takes a unique approach. The game's framing device is that protagonist Alex Roivas is exploring the family manor, and after discovering the Tome of Eternal Darkness, she relives events that happened to other characters. After each chapter, Alex gains a clue or unlocks an ability that lets her progress to a new section of the mansion, leading to the next playable flashback. Two of these chapters concern Alex's direct ancestors, allowing her to explore past version of the Roivas Mansion through their eyes. | |
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Eternal Darkness (Video Game) | hasFeature |
Hub Level / int_3583b777 | |
Hub Level / int_36395288 | type |
Hub Level | |
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Kirby: Kirby's Adventure may be the first game that used the same engine in the "between levels" segments as in the stages themselves. Kirby's Dream Land 2 contains one in each level, which also provides the page image above. Kirby & the Amazing Mirror has a MASSIVE hub level that had more and more accessible areas as you hit switches in the levels. The hub level from Adventure returns in Kirby's Return to Dream Land, where it acts like the former minus the minigames and whatnot. The Lor Starcutter is this too, which contains minigames, copy ability rooms and challenge stages. |
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Kirby (Franchise) | hasFeature |
Hub Level / int_36395288 | |
Hub Level / int_38e1d779 | type |
Hub Level | |
Hub Level / int_38e1d779 | comment |
The hubs in the Lego Adaptation Games are gradually populated with characters as they are unlocked... and you can even pick fights against them for the hell of it. LEGO Star Wars: In the first game, based on the Prequel Trilogy, Dexter's Diner from Attack of the Clones serves as the hub. The next two installments, The Original Trilogy and The Complete Saga, have the famous Mos Eisley Cantina. The Clone Wars has the Jedi Cruiser Resolute and its opponent the Invisible Hand. The Force Awakens has several, with the Resistance base on D'Qar, Takodana, Jakku and Starkiller Base all serving in this capacity. The Skywalker Saga features a total of twenty-three planets, taken from throughout the 9 movies. In LEGO Indiana Jones, Barnett College, where Indy teaches archaeology, acts as the hub, with various classrooms serving various purposes, such as the Art Class housing the character creator and the Mail Room being where you could purchase cheat parcels acquired in the levels. In LEGO Batman, the Hub is the Batcave, where you can access settings and mini-games from the Bat-Computer, and explore the Trophy Room. Villain Mode comes with its own Hub: Arkham Asylum. LEGO Pirates of the Caribbean has the Port as its hub. Extra areas are opened up eventually, but the central area is where all the levels are accessed from. LEGO Harry Potter (both versions) has Hogwarts Castle as a big labyrinthine area with most of the collectibles in it, with the Leaky Cauldron and Diagon Alley as smaller hubs that hide all the bonus content, purchasables, and level replays. And in LEGO The Lord of the Rings, this is taken to the ultimate extreme of having the entirety of Middle-Earth in the form of an open, contiguous landscape as the hub—well, the parts relevant to the movies anyway. The same holds true for LEGO The Hobbit. LEGO Batman 2: DC Super Heroes and LEGO Marvel Super Heroes have massive cities as their hubs (Gotham City and New York City, respectively). They're so full of stuff to do that there's as much, if not more content than the main story! Flying around is mandatory to get everything. The LEGO Movie Videogame has four mini-hubs (Bricksburg, the Old West, Cloud Cuckoo Land, and the Octan Tower), each with a good amount of collectibles and characters in each one. LEGO Batman 3 had several hub worlds, including all the planets in the Green Lantern comics. LEGO Jurassic World has four hubs- one for each Jurassic Park movie. LEGO Marvel's Avengers features New York City, just like the first game, as its large Hub Level, but also features 6 smaller areas. These include the S.H.I.E.L.D. base from the opening of The Avengers, the area around Klaue's ship in South Africa, Sokovia, launched into the sky thanks to Ultron, Washington, DC, Tony Stark's house in Malibu, and Asgard. LEGO Marvel Super Heroes 2 has Chronopolis, a Patchwork World created by Kang the Conqueror from various locations from across time and space. LEGO DC Super-Villains has a hub with several parts: An amusement park run by the Joker, Gotham City, a swamp where the Legion of Doom’s lair is, Metropolis, Arkham Asylum, and Smallville. Later on, Apokolips is added as a separate hub accessible via a portal. |
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Hub Level / int_38e1d779 | featureApplicability |
1.0 | |
Hub Level / int_38e1d779 | featureConfidence |
1.0 | |
LEGO Adaptation Game (Video Game) | hasFeature |
Hub Level / int_38e1d779 | |
Hub Level / int_398acbad | type |
Hub Level | |
Hub Level / int_398acbad | comment |
Skylanders: Spyro's Adventure has "The Ruins", the island where the Skylanders' base was until Kaos wrecked the place. In Skylanders: Giants, the Hub is now Flynn's airship. | |
Hub Level / int_398acbad | featureApplicability |
1.0 | |
Hub Level / int_398acbad | featureConfidence |
1.0 | |
Skylanders (Video Game) | hasFeature |
Hub Level / int_398acbad | |
Hub Level / int_39fe00f1 | type |
Hub Level | |
Hub Level / int_39fe00f1 | comment |
Dragon Age: Inquisition has Haven for the first arc of the game. After a Wham Episode that leads to its destruction, the Inquisition soon runs into an abandoned fortress called Skyhold that fulfills the purpose for the rest of the game. | |
Hub Level / int_39fe00f1 | featureApplicability |
1.0 | |
Hub Level / int_39fe00f1 | featureConfidence |
1.0 | |
Dragon Age: Inquisition (Video Game) | hasFeature |
Hub Level / int_39fe00f1 | |
Hub Level / int_3a35fcc8 | type |
Hub Level | |
Hub Level / int_3a35fcc8 | comment |
The hub level from Adventure returns in Kirby's Return to Dream Land, where it acts like the former minus the minigames and whatnot. The Lor Starcutter is this too, which contains minigames, copy ability rooms and challenge stages. | |
Hub Level / int_3a35fcc8 | featureApplicability |
1.0 | |
Hub Level / int_3a35fcc8 | featureConfidence |
1.0 | |
Kirby's Return to Dream Land / Videogame | hasFeature |
Hub Level / int_3a35fcc8 | |
Hub Level / int_3d6810a9 | type |
Hub Level | |
Hub Level / int_3d6810a9 | comment |
LEGO Pirates of the Caribbean has the Port as its hub. Extra areas are opened up eventually, but the central area is where all the levels are accessed from. | |
Hub Level / int_3d6810a9 | featureApplicability |
1.0 | |
Hub Level / int_3d6810a9 | featureConfidence |
1.0 | |
LEGO Pirates of the Caribbean | hasFeature |
Hub Level / int_3d6810a9 | |
Hub Level / int_3d776ce3 | type |
Hub Level | |
Hub Level / int_3d776ce3 | comment |
Alpha Protocol has safehouses in each city (Moscow, Rome, Taipei) which serve as hubs between missions. | |
Hub Level / int_3d776ce3 | featureApplicability |
1.0 | |
Hub Level / int_3d776ce3 | featureConfidence |
1.0 | |
Alpha Protocol (Video Game) | hasFeature |
Hub Level / int_3d776ce3 | |
Hub Level / int_3e172e05 | type |
Hub Level | |
Hub Level / int_3e172e05 | comment |
Mail Mole: Peaceful Plaza serves this purpose in the game, being the area where Molty returns to after making deliveries. | |
Hub Level / int_3e172e05 | featureApplicability |
1.0 | |
Hub Level / int_3e172e05 | featureConfidence |
1.0 | |
Mail Mole (Video Game) | hasFeature |
Hub Level / int_3e172e05 | |
Hub Level / int_3e5c6c5a | type |
Hub Level | |
Hub Level / int_3e5c6c5a | comment |
Super Mario 64: Princess Peach's Castle and the surrounding grounds, which is often cited as the Trope Codifier. Not only can you access all 15 main worlds from the castle's interior, but the castle itself also has 15 stars of its own, some of which involve navigating through bonus levels. | |
Hub Level / int_3e5c6c5a | featureApplicability |
1.0 | |
Hub Level / int_3e5c6c5a | featureConfidence |
1.0 | |
Super Mario 64 (Video Game) | hasFeature |
Hub Level / int_3e5c6c5a | |
Hub Level / int_3f85b55b | type |
Hub Level | |
Hub Level / int_3f85b55b | comment |
Singular Stone: The Small Town area becomes this after Miku had awakened. It initially has portals that connect to South Coast, East Forest, and Old Relics, but after Miku reaches Level 16 and make the area snowing with her ability, it gained additional portals to the Canyon and North Lake. | |
Hub Level / int_3f85b55b | featureApplicability |
1.0 | |
Hub Level / int_3f85b55b | featureConfidence |
1.0 | |
Singular Stone (Video Game) | hasFeature |
Hub Level / int_3f85b55b | |
Hub Level / int_41cc1c3a | type |
Hub Level | |
Hub Level / int_41cc1c3a | comment |
An interesting variant in Halo 3: ODST: You start the game playing as The Rookie; during the combat-drop at the start of the game, the Rookie gets separated from the rest of the squad, and the landing knocks him unconscious for six hours. When he wakes up, he wanders the nighttime city streets (the hub) trying to find his squad. When you find a clue as to what happened to them, e.g. a helmet embedded into a malfunctioning screen or a broken sniper rifle, the game goes into a playable flashback where you control the squad member related to the clue you just found as the Rookie. When the flashback ends, you return to the Rookie, and go looking for another clue. The city streets don't allow much backtracking after each flashback mission. When the player takes control of the Rookie again, they find the previous area of the city has been locked up and the next is unlocked for them to search, thus allowing them to progress through the hub, exploring new areas after each mission. | |
Hub Level / int_41cc1c3a | featureApplicability |
1.0 | |
Hub Level / int_41cc1c3a | featureConfidence |
1.0 | |
Halo 3: ODST (Video Game) | hasFeature |
Hub Level / int_41cc1c3a | |
Hub Level / int_4331a98e | type |
Hub Level | |
Hub Level / int_4331a98e | comment |
Spyro: A Hero's Tail played the trope the way Spyro 1 did: all hubs had dangerous enemies along with the usual collectables. Stormy Beach was the last supposed hub of the game and all the levels that come after it are done in a linear sequence. | |
Hub Level / int_4331a98e | featureApplicability |
1.0 | |
Hub Level / int_4331a98e | featureConfidence |
1.0 | |
Spyro: A Hero's Tail (Video Game) | hasFeature |
Hub Level / int_4331a98e | |
Hub Level / int_4895f82 | type |
Hub Level | |
Hub Level / int_4895f82 | comment |
One of the dungeons in the MMO Asheron's Call became known as the Hub because it contained within it portals to most of the games major towns and cities. As a direct result of this the large chamber at the start of the dungeon became the best place to meet other players and trade items. It ended up being the most populous place in the game. | |
Hub Level / int_4895f82 | featureApplicability |
1.0 | |
Hub Level / int_4895f82 | featureConfidence |
1.0 | |
Asheron's Call (Video Game) | hasFeature |
Hub Level / int_4895f82 | |
Hub Level / int_495cf4f6 | type |
Hub Level | |
Hub Level / int_495cf4f6 | comment |
The castle in Knightmare II: The Maze of Galious. Uncharacteristically for this trope, it's a labyrinthine complex bigger than some of the actual worlds, the entrances to which can be a bit hard to locate. | |
Hub Level / int_495cf4f6 | featureApplicability |
1.0 | |
Hub Level / int_495cf4f6 | featureConfidence |
1.0 | |
Knightmare II: The Maze of Galious (Video Game) | hasFeature |
Hub Level / int_495cf4f6 | |
Hub Level / int_49ad83ee | type |
Hub Level | |
Hub Level / int_49ad83ee | comment |
This ended up happening inadvertently in World of Warcraft Wrath of the Lich King. There was already Dalaran, a city with portals to all the other cities. Then that was combined with the ability to enter a queue for nearly any dungeon (within your level range) or PVP area in the entire game from the UI. It led to people never going out into the world for anything once they hit level cap except for the occasional raid (dungeons using a large number of people) or grinding professions. Blizzard has attempted to fix this by adding more daily quests and achievements that require travel, but they've also added a way to queue for raids from anywhere alongside the system for dungeons and PVP, which makes travel even less necessary. | |
Hub Level / int_49ad83ee | featureApplicability |
1.0 | |
Hub Level / int_49ad83ee | featureConfidence |
1.0 | |
World of Warcraft (Video Game) | hasFeature |
Hub Level / int_49ad83ee | |
Hub Level / int_4a2b34ad | type |
Hub Level | |
Hub Level / int_4a2b34ad | comment |
Star Fox Adventures: Thorntail Hollow serves as the hub of the game world (Sauria), with paths going to many places on the planet's surface, a Warpstone to send you to two other places, and the Arwing to take you to the satellite regions (which were originally part of the planet itself before the Big Bad destabilized them). | |
Hub Level / int_4a2b34ad | featureApplicability |
1.0 | |
Hub Level / int_4a2b34ad | featureConfidence |
1.0 | |
Star Fox Adventures (Video Game) | hasFeature |
Hub Level / int_4a2b34ad | |
Hub Level / int_4c01bf8 | type |
Hub Level | |
Hub Level / int_4c01bf8 | comment |
Manifold Garden: The eponymous garden, where you "grow" each new level sequence by planting a tree with a God cube. | |
Hub Level / int_4c01bf8 | featureApplicability |
1.0 | |
Hub Level / int_4c01bf8 | featureConfidence |
1.0 | |
Manifold Garden (Video Game) | hasFeature |
Hub Level / int_4c01bf8 | |
Hub Level / int_4ce969a9 | type |
Hub Level | |
Hub Level / int_4ce969a9 | comment |
The Marathon total conversion Erodrome is one of the few mods of this engine to do this; it uses multiple copies of the Erodrome Station level with different entry points. Likewise for the Repository room in Tempus Irae and the Rozinante in the fan-made sequel Marathon Rubicon. | |
Hub Level / int_4ce969a9 | featureApplicability |
1.0 | |
Hub Level / int_4ce969a9 | featureConfidence |
1.0 | |
Marathon (Video Game) | hasFeature |
Hub Level / int_4ce969a9 | |
Hub Level / int_4d5a9bf6 | type |
Hub Level | |
Hub Level / int_4d5a9bf6 | comment |
In Roots of Pacha, the Land is the central area of the game, where your farm and the village is. It branches out to the other overworld areas: the Forest, the Beach, the Savannah, and the Jungle, which are unlocked over the course of the game. Once you complete enough achievements to raise the Jungle Pyramid twice, the glyptodons imbue the rock formation near the southern field with their totem powers so that you can teleport to the various overworld areas and cave rooms instantly. | |
Hub Level / int_4d5a9bf6 | featureApplicability |
1.0 | |
Hub Level / int_4d5a9bf6 | featureConfidence |
1.0 | |
Roots of Pacha (Video Game) | hasFeature |
Hub Level / int_4d5a9bf6 | |
Hub Level / int_4e936006 | type |
Hub Level | |
Hub Level / int_4e936006 | comment |
Myst III: Exile also does it with J'nanin, and like Myst, it uses the other ages as Plot Coupon-retrieval levels. | |
Hub Level / int_4e936006 | featureApplicability |
1.0 | |
Hub Level / int_4e936006 | featureConfidence |
1.0 | |
Myst III: Exile (Video Game) | hasFeature |
Hub Level / int_4e936006 | |
Hub Level / int_4f304308 | type |
Hub Level | |
Hub Level / int_4f304308 | comment |
LEGO DC Super-Villains has a hub with several parts: An amusement park run by the Joker, Gotham City, a swamp where the Legion of Doom’s lair is, Metropolis, Arkham Asylum, and Smallville. Later on, Apokolips is added as a separate hub accessible via a portal. | |
Hub Level / int_4f304308 | featureApplicability |
1.0 | |
Hub Level / int_4f304308 | featureConfidence |
1.0 | |
LEGO DC Super-Villains (Video Game) | hasFeature |
Hub Level / int_4f304308 | |
Hub Level / int_4ff52d04 | type |
Hub Level | |
Hub Level / int_4ff52d04 | comment |
The Legend of Zelda: Tri Force Heroes: Hytopia Castle Town has Madame Coture's Shop, the StreetPass Shop, and King Tuft's Castle where levels are actually accessed. It is also the First Town because it is where you first wind up. | |
Hub Level / int_4ff52d04 | featureApplicability |
1.0 | |
Hub Level / int_4ff52d04 | featureConfidence |
1.0 | |
The Legend of Zelda: Tri Force Heroes (Video Game) | hasFeature |
Hub Level / int_4ff52d04 | |
Hub Level / int_50a4bc11 | type |
Hub Level | |
Hub Level / int_50a4bc11 | comment |
Folklore uses the town of Doolin as a hub for getting into the various Netherworld realms and forwarding the plot in the world of the living. | |
Hub Level / int_50a4bc11 | featureApplicability |
1.0 | |
Hub Level / int_50a4bc11 | featureConfidence |
1.0 | |
Folklore (Video Game) | hasFeature |
Hub Level / int_50a4bc11 | |
Hub Level / int_52f6626 | type |
Hub Level | |
Hub Level / int_52f6626 | comment |
Jak II: Renegade has Haven City, which has several gates scattered throughout that provide access to outlying areas which act more as levels in the traditional sense. However, unlike the first game's hub worlds, the vast majority of the game's plot occurs in Haven City, and the city itself houses quite a few of the game's missions as well. | |
Hub Level / int_52f6626 | featureApplicability |
1.0 | |
Hub Level / int_52f6626 | featureConfidence |
1.0 | |
Jak II: Renegade (Video Game) | hasFeature |
Hub Level / int_52f6626 | |
Hub Level / int_53d2f224 | type |
Hub Level | |
Hub Level / int_53d2f224 | comment |
In Flashback, New Washington is laid out like this, in contrast to the other more linear levels. | |
Hub Level / int_53d2f224 | featureApplicability |
1.0 | |
Hub Level / int_53d2f224 | featureConfidence |
1.0 | |
Flashback (Video Game) | hasFeature |
Hub Level / int_53d2f224 | |
Hub Level / int_5489f51f | type |
Hub Level | |
Hub Level / int_5489f51f | comment |
Makai Kingdom uses Zetta's little pad in the void. | |
Hub Level / int_5489f51f | featureApplicability |
1.0 | |
Hub Level / int_5489f51f | featureConfidence |
1.0 | |
Makai Kingdom (Video Game) | hasFeature |
Hub Level / int_5489f51f | |
Hub Level / int_553051f | type |
Hub Level | |
Hub Level / int_553051f | comment |
LEGO Batman 3 had several hub worlds, including all the planets in the Green Lantern comics. | |
Hub Level / int_553051f | featureApplicability |
1.0 | |
Hub Level / int_553051f | featureConfidence |
1.0 | |
Green Lantern (Comic Book) | hasFeature |
Hub Level / int_553051f | |
Hub Level / int_5555282 | type |
Hub Level | |
Hub Level / int_5555282 | comment |
The original Diablo had the town of Tristram, where you were given quests and sold loot. Also, every four or five dungeon levels, a portal directly to that level would open, making backtracking easier. | |
Hub Level / int_5555282 | featureApplicability |
1.0 | |
Hub Level / int_5555282 | featureConfidence |
1.0 | |
Diablo (1997) (Video Game) | hasFeature |
Hub Level / int_5555282 | |
Hub Level / int_567698e0 | type |
Hub Level | |
Hub Level / int_567698e0 | comment |
Frogger's Journey: The Forgotten Relic: Between levels, Frogger can visit Kabohti Village, a safe place with no enemies to get in his way, and various NPCs to talk to. On each visit, he will typically need to see Leona in order to learn what his next objective is, and any Relics he finds should be taken to Dusty so he can add them to OPART. | |
Hub Level / int_567698e0 | featureApplicability |
1.0 | |
Hub Level / int_567698e0 | featureConfidence |
1.0 | |
Frogger's Journey: The Forgotten Relic (Video Game) | hasFeature |
Hub Level / int_567698e0 | |
Hub Level / int_56f97d62 | type |
Hub Level | |
Hub Level / int_56f97d62 | comment |
Uberhub Zone in Sonic Erazor is a lot linear than most examples, basically being a straight shot to the ending, with each level accessed by falling down a hole (or, in the case of the two Special Places, giant rings). Progress is limited by doors that only open when their corresponding level is cleared. Finally, two giant rings on either side of the map access the options menu and the ending, respectively. | |
Hub Level / int_56f97d62 | featureApplicability |
1.0 | |
Hub Level / int_56f97d62 | featureConfidence |
1.0 | |
Sonic Erazor (Video Game) | hasFeature |
Hub Level / int_56f97d62 | |
Hub Level / int_59da62aa | type |
Hub Level | |
Hub Level / int_59da62aa | comment |
The Fallout: New Vegas DLC Dead Money has two hub areas; the Villa, which connects to all of the outdoor quest areas, and the Sierra Madre Casino itself which, after entering it's doors, cuts you off from the Villa. While the Villa is covered in The Cloud and it's toxic fumes, there is still items to be found so it's best to grab them before entering the casino. | |
Hub Level / int_59da62aa | featureApplicability |
1.0 | |
Hub Level / int_59da62aa | featureConfidence |
1.0 | |
Fallout: New Vegas (Video Game) | hasFeature |
Hub Level / int_59da62aa | |
Hub Level / int_5a2333ef | type |
Hub Level | |
Hub Level / int_5a2333ef | comment |
The pod in the first LittleBigPlanet. In the third game, Manglewood, the Ziggurat, and Bunkum Lagoon each have one. They're full of prizes and the currency of the game, Collectabells, and have links to the main levels and some sidequests scattered about. | |
Hub Level / int_5a2333ef | featureApplicability |
1.0 | |
Hub Level / int_5a2333ef | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
Hub Level / int_5a2333ef | |
Hub Level / int_5a466414 | type |
Hub Level | |
Hub Level / int_5a466414 | comment |
Oppy's Garage serves of the hub of Pacific Drive whezre the Driver is able to upgrade and repair their car during their trek to escapte the Scavenger World/Eldritch Location that is the Olympic Exclusion Zone. | |
Hub Level / int_5a466414 | featureApplicability |
1.0 | |
Hub Level / int_5a466414 | featureConfidence |
1.0 | |
Pacific Drive (Video Game) | hasFeature |
Hub Level / int_5a466414 | |
Hub Level / int_5bd9e7b7 | type |
Hub Level | |
Hub Level / int_5bd9e7b7 | comment |
Dark Souls II has the surprisingly sunny coastal village of Majula serving this role. If nothing else, you'll be going back there a lot because you need to talk to a certain NPC to level up. | |
Hub Level / int_5bd9e7b7 | featureApplicability |
1.0 | |
Hub Level / int_5bd9e7b7 | featureConfidence |
1.0 | |
Dark Souls II (Video Game) | hasFeature |
Hub Level / int_5bd9e7b7 | |
Hub Level / int_5c1a4c3c | type |
Hub Level | |
Hub Level / int_5c1a4c3c | comment |
The LEGO Movie Videogame has four mini-hubs (Bricksburg, the Old West, Cloud Cuckoo Land, and the Octan Tower), each with a good amount of collectibles and characters in each one. | |
Hub Level / int_5c1a4c3c | featureApplicability |
1.0 | |
Hub Level / int_5c1a4c3c | featureConfidence |
1.0 | |
The LEGO Movie Videogame (Video Game) | hasFeature |
Hub Level / int_5c1a4c3c | |
Hub Level / int_5c66fff9 | type |
Hub Level | |
Hub Level / int_5c66fff9 | comment |
Neverwinter Nights 2 has the Sunken Flagon inn for the first two-thirds of the game, then Crossroad Keep for the remainder. | |
Hub Level / int_5c66fff9 | featureApplicability |
1.0 | |
Hub Level / int_5c66fff9 | featureConfidence |
1.0 | |
Neverwinter Nights 2 (Video Game) | hasFeature |
Hub Level / int_5c66fff9 | |
Hub Level / int_5d4da367 | type |
Hub Level | |
Hub Level / int_5d4da367 | comment |
In Yume Nikki, the strange world outside your dream home serves as a Hub Level, called the Nexus. It featured a weird Aztec silhouette floating in a black background, with bizarre doors, all of which were unique, floating the in the abyss as your gateways. | |
Hub Level / int_5d4da367 | featureApplicability |
1.0 | |
Hub Level / int_5d4da367 | featureConfidence |
1.0 | |
Yume Nikki (Video Game) | hasFeature |
Hub Level / int_5d4da367 | |
Hub Level / int_5e3832b5 | type |
Hub Level | |
Hub Level / int_5e3832b5 | comment |
In Cave Story, Mimiga Village becomes a hub of sorts as well as the First Town once you unlock Arthur's House and its teleporter, though there are many plot-significant events which take place far from there. | |
Hub Level / int_5e3832b5 | featureApplicability |
1.0 | |
Hub Level / int_5e3832b5 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Hub Level / int_5e3832b5 | |
Hub Level / int_616626a5 | type |
Hub Level | |
Hub Level / int_616626a5 | comment |
The X-Universe games starting with Terran Conflict have the "Gate Hub". It's a large Big Dumb Object that fills the entire sector, which allows you to modify the jump gate network. The Hub has 3 sets of jump gates, which upon your command, will link "between" two sets of gates, allowing you to link the edges of the X-Universe together. You could for example, set the HUB to link a race's homeworld to their distant colonies, so that only one jump is needed instead of say, twenty jumps. A popular location for the Player Headquarters, as the sector rarely has enemies in it (unless you link it to a Xenon or Pirate sector), and is one jump away from the rest of the sectors in the universe. | |
Hub Level / int_616626a5 | featureApplicability |
1.0 | |
Hub Level / int_616626a5 | featureConfidence |
1.0 | |
X (Video Game) | hasFeature |
Hub Level / int_616626a5 | |
Hub Level / int_61d4e874 | type |
Hub Level | |
Hub Level / int_61d4e874 | comment |
Conker's Bad Fur Day: The region that encompasses the Windy chapter. All chapters' areas except that of Uga Buga can be accessed from here (Uga Buga requires entering through Sloprano instead). | |
Hub Level / int_61d4e874 | featureApplicability |
1.0 | |
Hub Level / int_61d4e874 | featureConfidence |
1.0 | |
Conker's Bad Fur Day (Video Game) | hasFeature |
Hub Level / int_61d4e874 | |
Hub Level / int_629cd094 | type |
Hub Level | |
Hub Level / int_629cd094 | comment |
The Warden's Party Camp in Dragon Age: Origins is perhaps the straightest example: it is a (for the most part) perfectly safe location where you can travel to whenever you have access to the global map to heal, sell loot, and talk with your companions. It is implied that the camp is set up anew when you enter a major location (which is why you never have to travel far to reach it) but the layout is always the same. Also, Arl Eamon's Estate becomes your hub in Denerim late in the game (though the Party Camp is still accessible). | |
Hub Level / int_629cd094 | featureApplicability |
1.0 | |
Hub Level / int_629cd094 | featureConfidence |
1.0 | |
Dragon Age: Origins (Video Game) | hasFeature |
Hub Level / int_629cd094 | |
Hub Level / int_65f49106 | type |
Hub Level | |
Hub Level / int_65f49106 | comment |
Phantom Brave uses the island Marona lives on. | |
Hub Level / int_65f49106 | featureApplicability |
1.0 | |
Hub Level / int_65f49106 | featureConfidence |
1.0 | |
Phantom Brave (Video Game) | hasFeature |
Hub Level / int_65f49106 | |
Hub Level / int_67ce5a04 | type |
Hub Level | |
Hub Level / int_67ce5a04 | comment |
Fire Emblem Fates has My Castle, which is an extra-dimensional castle that contains customizable amenities such as weapon shops, a cooking spot that provides temporary stat boosts, and more. | |
Hub Level / int_67ce5a04 | featureApplicability |
1.0 | |
Hub Level / int_67ce5a04 | featureConfidence |
1.0 | |
Fire Emblem Fates (Video Game) | hasFeature |
Hub Level / int_67ce5a04 | |
Hub Level / int_68cfcc9b | type |
Hub Level | |
Hub Level / int_68cfcc9b | comment |
And in LEGO The Lord of the Rings, this is taken to the ultimate extreme of having the entirety of Middle-Earth in the form of an open, contiguous landscape as the hub—well, the parts relevant to the movies anyway. The same holds true for LEGO The Hobbit. | |
Hub Level / int_68cfcc9b | featureApplicability |
1.0 | |
Hub Level / int_68cfcc9b | featureConfidence |
1.0 | |
LEGO The Lord of the Rings (Video Game) | hasFeature |
Hub Level / int_68cfcc9b | |
Hub Level / int_68ff28cb | type |
Hub Level | |
Hub Level / int_68ff28cb | comment |
Silent Hill 4: The Room: In this game, the titular room is the Hub until the Hub itself begins attacking you. | |
Hub Level / int_68ff28cb | featureApplicability |
1.0 | |
Hub Level / int_68ff28cb | featureConfidence |
1.0 | |
Silent Hill 4 (Video Game) | hasFeature |
Hub Level / int_68ff28cb | |
Hub Level / int_691352d1 | type |
Hub Level | |
Hub Level / int_691352d1 | comment |
LEGO Star Wars: In the first game, based on the Prequel Trilogy, Dexter's Diner from Attack of the Clones serves as the hub. The next two installments, The Original Trilogy and The Complete Saga, have the famous Mos Eisley Cantina. The Clone Wars has the Jedi Cruiser Resolute and its opponent the Invisible Hand. The Force Awakens has several, with the Resistance base on D'Qar, Takodana, Jakku and Starkiller Base all serving in this capacity. The Skywalker Saga features a total of twenty-three planets, taken from throughout the 9 movies. |
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Hub Level / int_691352d1 | featureApplicability |
1.0 | |
Hub Level / int_691352d1 | featureConfidence |
1.0 | |
LEGO Star Wars (Video Game) | hasFeature |
Hub Level / int_691352d1 | |
Hub Level / int_69e47d85 | type |
Hub Level | |
Hub Level / int_69e47d85 | comment |
In Dragon Age: Origins – Awakening, your own castle-fortress Vigil's Keep quite naturally acts as your hub, though the city of Amaranthine is just as frequented. In the endgame, you are forced to defend just one of them against the Darkspawn, though you can save both with enough foresight and investment. | |
Hub Level / int_69e47d85 | featureApplicability |
1.0 | |
Hub Level / int_69e47d85 | featureConfidence |
1.0 | |
Dragon Age: Origins – Awakening (Video Game) | hasFeature |
Hub Level / int_69e47d85 | |
Hub Level / int_6ac55ec7 | type |
Hub Level | |
Hub Level / int_6ac55ec7 | comment |
Most Dungeons & Dragons settings have the Astral Plane and sometimes the city of Sigil (or an Expy) work as this. The Astral Plane is filled with portals that—in theory—connect to every other plane in the multiverse, no matter how minor or remote. Sigil is also known as the City of Doors for similar reasons. The Astral Plane also meets the common Hub Level qualities of being the largest plane (as much as something can be larger than "infinite"), and being empty aside from white nebulous sight, the aforementioned portals, and the occasional traveller. | |
Hub Level / int_6ac55ec7 | featureApplicability |
1.0 | |
Hub Level / int_6ac55ec7 | featureConfidence |
1.0 | |
Dungeons & Dragons (Tabletop Game) | hasFeature |
Hub Level / int_6ac55ec7 | |
Hub Level / int_6bdbe987 | type |
Hub Level | |
Hub Level / int_6bdbe987 | comment |
Conrad and Sally's house acts as the go-between in all of the levels in The Cat in the Hat. | |
Hub Level / int_6bdbe987 | featureApplicability |
1.0 | |
Hub Level / int_6bdbe987 | featureConfidence |
1.0 | |
The Cat in the Hat (Video Game) | hasFeature |
Hub Level / int_6bdbe987 | |
Hub Level / int_6bff288f | type |
Hub Level | |
Hub Level / int_6bff288f | comment |
Banjo-Tooie has the Isle O' Hags, from which the other levels have to be accessed to formally. The game also has lots of secret connections between levels without needing to pass through the hub, but the provided access is generally limited unless the destination is a previous level. | |
Hub Level / int_6bff288f | featureApplicability |
1.0 | |
Hub Level / int_6bff288f | featureConfidence |
1.0 | |
Banjo-Tooie (Video Game) | hasFeature |
Hub Level / int_6bff288f | |
Hub Level / int_6c1d09b3 | type |
Hub Level | |
Hub Level / int_6c1d09b3 | comment |
In the Fallout 3 expansion pack Mothership Zeta, the Engineering Core has this function for the first half of the quest line. | |
Hub Level / int_6c1d09b3 | featureApplicability |
1.0 | |
Hub Level / int_6c1d09b3 | featureConfidence |
1.0 | |
Fallout 3 (Video Game) | hasFeature |
Hub Level / int_6c1d09b3 | |
Hub Level / int_6c8e383c | type |
Hub Level | |
Hub Level / int_6c8e383c | comment |
Knights of the Old Republic gives you the Ebon Hawk, a Cool Starship to which you always return before traveling to another world. The Sith Lords recycles the Ebon Hawk, despite replacing most of the main cast including the protagonist. Additionally, it serves as the residence of the party members who are not on your current strike team. | |
Hub Level / int_6c8e383c | featureApplicability |
1.0 | |
Hub Level / int_6c8e383c | featureConfidence |
1.0 | |
Knights of the Old Republic (Video Game) | hasFeature |
Hub Level / int_6c8e383c | |
Hub Level / int_6cd911cd | type |
Hub Level | |
Hub Level / int_6cd911cd | comment |
Belles Fleurs Academy acts as the base of operations in Omega Labyrinth Life, much like Amberyl Academy in the previous two titles. Here, players can buy and sell supplies, craft items, and make permanent upgrades to their characters between dungeon runs, among other things. | |
Hub Level / int_6cd911cd | featureApplicability |
1.0 | |
Hub Level / int_6cd911cd | featureConfidence |
1.0 | |
Omega Labyrinth Life (Video Game) | hasFeature |
Hub Level / int_6cd911cd | |
Hub Level / int_6e98faa | type |
Hub Level | |
Hub Level / int_6e98faa | comment |
Super Mario Party: Once the players select their characters, they are thrown into the Party Plaza, where player 1 can walk around freely with the other three characters in a line behind them. The other playable characters appear around the plaza, and can replace CPU players if the player chooses to talk to them. There are other NPCs that the player can talk to, and they can also approach various places to select the mode they want to play. | |
Hub Level / int_6e98faa | featureApplicability |
1.0 | |
Hub Level / int_6e98faa | featureConfidence |
1.0 | |
Super Mario Party (Video Game) | hasFeature |
Hub Level / int_6e98faa | |
Hub Level / int_6ffa9eab | type |
Hub Level | |
Hub Level / int_6ffa9eab | comment |
In Kao the Kangaroo: Round 2, Dark Docks serves as the hub. There are, thankfully, ducats in them, making raising the bribe money that much easier. | |
Hub Level / int_6ffa9eab | featureApplicability |
1.0 | |
Hub Level / int_6ffa9eab | featureConfidence |
1.0 | |
Kao the Kangaroo (Video Game) | hasFeature |
Hub Level / int_6ffa9eab | |
Hub Level / int_70ac0f88 | type |
Hub Level | |
Hub Level / int_70ac0f88 | comment |
Broken Reality: Axis Plaza has connections to all the other servers in NATEM, walled off by how many Likes you have collected. | |
Hub Level / int_70ac0f88 | featureApplicability |
1.0 | |
Hub Level / int_70ac0f88 | featureConfidence |
1.0 | |
Broken Reality (Video Game) | hasFeature |
Hub Level / int_70ac0f88 | |
Hub Level / int_71b1808d | type |
Hub Level | |
Hub Level / int_71b1808d | comment |
Jak and Daxter: The Precursor Legacy: There are three hub worlds, each providing access to three different areas. Getting enough Power Cells in a world unlocks a fourth area which connects to the next hub world (or, in the case of the third, to the final level), giving the impression of traversing across one massive world instead of between a few disconnected areas. While the hub worlds themselves have no enemies, each one does have eight Power Cells of its own, though most are of the "bring X Precursor Orbs to Y person" variety. | |
Hub Level / int_71b1808d | featureApplicability |
1.0 | |
Hub Level / int_71b1808d | featureConfidence |
1.0 | |
Jak and Daxter: The Precursor Legacy (Video Game) | hasFeature |
Hub Level / int_71b1808d | |
Hub Level / int_74e12970 | type |
Hub Level | |
Hub Level / int_74e12970 | comment |
Isle of Tims in Balan Wonderworld acts as a playable level select where you can also feed the Drops you've collected so far to Tims. | |
Hub Level / int_74e12970 | featureApplicability |
1.0 | |
Hub Level / int_74e12970 | featureConfidence |
1.0 | |
Balan Wonderworld (Video Game) | hasFeature |
Hub Level / int_74e12970 | |
Hub Level / int_74f7210c | type |
Hub Level | |
Hub Level / int_74f7210c | comment |
Most The Legend of Zelda games avert this trope because of how the overworld is structured.note By the standards of a traditional hub, the only real "levels" would be the dungeons, which usually take a long time to find The following games do play it straight: The Legend of Zelda: Ocarina of Time: Hyrule Field is a big, wide, empty field with a few secrets to find while you're running between the other areas (including Lon Lon Ranch, which is located in the Field's center). The Legend of Zelda: Majora's Mask: Termina Field. All four major regions of the game (Woodfall, Snowhead, Great Bay and Ikana Canyon) are accessed through the field, which in turn has Clock Town in its very center. Romani Ranch can be accessed from Termina Field as well. And these destinations aren't linked to each other at all, except for a river passageway from Ikana Canyon to Woodfall. The Legend of Zelda: Skyward Sword: The Sky operates in a similar way to Termina Field. From there, Link can enter not only the three surface provinces of Hyrule (Faron Woods, Eldin Volcano and Lanayru Desert, and by extension all places that relate to them), but also several floating islands (equivalent to the sea islands in The Wind Waker). One of those islands, Skyloft, serves as the main core location of the Sky, doubling as a Hub City. The Legend of Zelda: Tri Force Heroes: Hytopia Castle Town has Madame Coture's Shop, the StreetPass Shop, and King Tuft's Castle where levels are actually accessed. It is also the First Town because it is where you first wind up. |
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Hub Level / int_74f7210c | featureApplicability |
1.0 | |
Hub Level / int_74f7210c | featureConfidence |
1.0 | |
The Legend of Zelda (Franchise) | hasFeature |
Hub Level / int_74f7210c | |
Hub Level / int_7579423f | type |
Hub Level | |
Hub Level / int_7579423f | comment |
Banjo-Kazooie: Gruntilda's Lair in the first game. The levels are all closed at first, but each of them can be opened by finding and assembling their associated pictures with Jiggies (jigsaw pieces). Banjo-Tooie has the Isle O' Hags, from which the other levels have to be accessed to formally. The game also has lots of secret connections between levels without needing to pass through the hub, but the provided access is generally limited unless the destination is a previous level. Banjo-Kazooie: Grunty's Revenge: Spiral Mountain, unlike in the console installments (where it's merely a tutorial area preceding Gruntilda's Lair, Isle O' Hags and Showdown Town respectively), grants access to all main levels in this game. Banjo-Kazooie: Nuts & Bolts: Showdown Town. Rare claims it is the largest hub level it has ever created. It's only the size of a small city, apparently. Yooka-Laylee, the spiritual successor, has Hivory Towers as the hub world. |
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Hub Level / int_7579423f | featureApplicability |
1.0 | |
Hub Level / int_7579423f | featureConfidence |
1.0 | |
Banjo-Kazooie (Video Game) | hasFeature |
Hub Level / int_7579423f | |
Hub Level / int_76228831 | type |
Hub Level | |
Hub Level / int_76228831 | comment |
Empires of the Undergrowth has the Formicarium, where the player's gene-stealer ants live and breed. Here, you can gather food to create new tiles and ants, expend territory to expand your nest, and use royal jelly to unlock new types of ants and upgrades for ones you already have. It is not without danger - to progress through the story, you need to complete Formicarium Challenges, which requires your colony to fend off an attack from a varied set of enemies. | |
Hub Level / int_76228831 | featureApplicability |
1.0 | |
Hub Level / int_76228831 | featureConfidence |
1.0 | |
Empires of the Undergrowth (Video Game) | hasFeature |
Hub Level / int_76228831 | |
Hub Level / int_76686539 | type |
Hub Level | |
Hub Level / int_76686539 | comment |
The SSV Normandy plays the same role in Mass Effect and is replaced with Normandy SR-2 in Mass Effect 2. | |
Hub Level / int_76686539 | featureApplicability |
1.0 | |
Hub Level / int_76686539 | featureConfidence |
1.0 | |
Mass Effect (Video Game) | hasFeature |
Hub Level / int_76686539 | |
Hub Level / int_76c6804a | type |
Hub Level | |
Hub Level / int_76c6804a | comment |
Despite being by far the largest area of the game, Dracula's Castle in Castlevania: Portrait of Ruin is a hub of sorts, because the meat of the game is in the worlds of the paintings scattered around the castle. | |
Hub Level / int_76c6804a | featureApplicability |
1.0 | |
Hub Level / int_76c6804a | featureConfidence |
1.0 | |
Castlevania: Portrait of Ruin (Video Game) | hasFeature |
Hub Level / int_76c6804a | |
Hub Level / int_782a1f0 | type |
Hub Level | |
Hub Level / int_782a1f0 | comment |
Phantasy Star Online: Pioneer 2 | |
Hub Level / int_782a1f0 | featureApplicability |
1.0 | |
Hub Level / int_782a1f0 | featureConfidence |
1.0 | |
Phantasy Star Online (Video Game) | hasFeature |
Hub Level / int_782a1f0 | |
Hub Level / int_7aed4b41 | type |
Hub Level | |
Hub Level / int_7aed4b41 | comment |
Dynasty Warriors Online has 6 different hubs, one for each faction as well as the peach garden. Since there's not always 5 factions fighting, not all of them are always available, and you're usually not allowed to go to any more than two of them at a time. | |
Hub Level / int_7aed4b41 | featureApplicability |
1.0 | |
Hub Level / int_7aed4b41 | featureConfidence |
1.0 | |
Dynasty Warriors Online (Video Game) | hasFeature |
Hub Level / int_7aed4b41 | |
Hub Level / int_7e210d0a | type |
Hub Level | |
Hub Level / int_7e210d0a | comment |
Strife, being the last commercial game known to use the Doom engine, also has more refined hub levels with NPCs to talk to and quests to undertake. There's usually only one way to advance the plot and acquire the story quest, and it's infamous that one early sidequest leads to an inescapable trap (that was fixed in the Steam remake). | |
Hub Level / int_7e210d0a | featureApplicability |
1.0 | |
Hub Level / int_7e210d0a | featureConfidence |
1.0 | |
Strife (Video Game) | hasFeature |
Hub Level / int_7e210d0a | |
Hub Level / int_7ed7da5d | type |
Hub Level | |
Hub Level / int_7ed7da5d | comment |
The titular bus in The Magic School Bus video games generally gets you to the various planets/body parts/time periods/whatever in each individual game and lets you access all of the mini-games as well. | |
Hub Level / int_7ed7da5d | featureApplicability |
1.0 | |
Hub Level / int_7ed7da5d | featureConfidence |
1.0 | |
The Magic School Bus (Video Game) | hasFeature |
Hub Level / int_7ed7da5d | |
Hub Level / int_7ed8bfa0 | type |
Hub Level | |
Hub Level / int_7ed8bfa0 | comment |
Time Bandit has the Timegates, which can take you to 16 different worlds in which everything is trying to kill you. | |
Hub Level / int_7ed8bfa0 | featureApplicability |
1.0 | |
Hub Level / int_7ed8bfa0 | featureConfidence |
1.0 | |
Time Bandit (Video Game) | hasFeature |
Hub Level / int_7ed8bfa0 | |
Hub Level / int_7f24666a | type |
Hub Level | |
Hub Level / int_7f24666a | comment |
LEGO Jurassic World has four hubs- one for each Jurassic Park movie. | |
Hub Level / int_7f24666a | featureApplicability |
1.0 | |
Hub Level / int_7f24666a | featureConfidence |
1.0 | |
LEGO Jurassic World (Video Game) | hasFeature |
Hub Level / int_7f24666a | |
Hub Level / int_806c20e5 | type |
Hub Level | |
Hub Level / int_806c20e5 | comment |
Demon's Souls has the Nexus which houses The Maiden In Black plus a few helpful NPCs. The place slowly gains more NPCs through various sidequests and interactions through the game. | |
Hub Level / int_806c20e5 | featureApplicability |
1.0 | |
Hub Level / int_806c20e5 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Hub Level / int_806c20e5 | |
Hub Level / int_8180066a | type |
Hub Level | |
Hub Level / int_8180066a | comment |
The Catacomb had a linear progression from level 1 to level 10 (although level 4 also had an exit to level 14, and level 5 had unreachable fake "exits" to nonexistent levels 50, 70 and 90), but level 10 had exits to four other levels. Only one of these was the way forward (via an invisible secret exit), but the other three gave clues as to how to progress. | |
Hub Level / int_8180066a | featureApplicability |
1.0 | |
Hub Level / int_8180066a | featureConfidence |
1.0 | |
The Catacomb (Video Game) | hasFeature |
Hub Level / int_8180066a | |
Hub Level / int_82285fbf | type |
Hub Level | |
Hub Level / int_82285fbf | comment |
Princess Peach: Showtime! has the Sparkle Theater's lobby where the upper levels can be accessed from, housing a number of Staff Member Theets including a dressmaker Theet who runs a shop where the player's can purchase various dress patterns and ribbon color options for Stella. Along with another Theet who can give Peach a Heart Container when spoken to. | |
Hub Level / int_82285fbf | featureApplicability |
1.0 | |
Hub Level / int_82285fbf | featureConfidence |
1.0 | |
Princess Peach: Showtime! (Video Game) | hasFeature |
Hub Level / int_82285fbf | |
Hub Level / int_847a1ace | type |
Hub Level | |
Hub Level / int_847a1ace | comment |
In the first game, based on the Prequel Trilogy, Dexter's Diner from Attack of the Clones serves as the hub. | |
Hub Level / int_847a1ace | featureApplicability |
1.0 | |
Hub Level / int_847a1ace | featureConfidence |
1.0 | |
Attack of the Clones | hasFeature |
Hub Level / int_847a1ace | |
Hub Level / int_85248c6a | type |
Hub Level | |
Hub Level / int_85248c6a | comment |
Kirby & the Amazing Mirror has a MASSIVE hub level that had more and more accessible areas as you hit switches in the levels. | |
Hub Level / int_85248c6a | featureApplicability |
1.0 | |
Hub Level / int_85248c6a | featureConfidence |
1.0 | |
Kirby & the Amazing Mirror (Video Game) | hasFeature |
Hub Level / int_85248c6a | |
Hub Level / int_86315694 | type |
Hub Level | |
Hub Level / int_86315694 | comment |
Kingpin: Life of Crime has a hub level for every general area the protagonist visits on his Roaring Rampage of Revenge: Skidrow, Poisonville, Shipyard, Steeltown, Trainyard, Radio City. | |
Hub Level / int_86315694 | featureApplicability |
1.0 | |
Hub Level / int_86315694 | featureConfidence |
1.0 | |
Kingpin: Life of Crime (Video Game) | hasFeature |
Hub Level / int_86315694 | |
Hub Level / int_881fc8ff | type |
Hub Level | |
Hub Level / int_881fc8ff | comment |
A Hat in Time features Hat Kid's spaceship. After losing its fuel all rooms are sealed off, and collecting said fuel in form of Time Pieces gradually powers up more and more rooms, giving access to new chapters. | |
Hub Level / int_881fc8ff | featureApplicability |
1.0 | |
Hub Level / int_881fc8ff | featureConfidence |
1.0 | |
A Hat in Time (Video Game) | hasFeature |
Hub Level / int_881fc8ff | |
Hub Level / int_8a0f6e8a | type |
Hub Level | |
Hub Level / int_8a0f6e8a | comment |
Donkey Kong 64: DK Isles. There are eight main worlds, four of which (Jungle Japes, Angry Aztec, Fungi Forest and Crystal Caves) are accessed within Donkey Kong's island and the other four (Frantic Factory, Gloomy Galleon, Creepy Castle and Hideout Helm) are within the large Kremling ship. Also present are the artificial island where K. Lumsy is held captive (freeing him is required to unlock the Final Boss) and the natural island where the Banana Fairy queen lives. | |
Hub Level / int_8a0f6e8a | featureApplicability |
1.0 | |
Hub Level / int_8a0f6e8a | featureConfidence |
1.0 | |
Donkey Kong 64 (Video Game) | hasFeature |
Hub Level / int_8a0f6e8a | |
Hub Level / int_8bf08bcd | type |
Hub Level | |
Hub Level / int_8bf08bcd | comment |
In Ultima Underworld II, Britannia acts as something of a hub for the various worlds you must visit. | |
Hub Level / int_8bf08bcd | featureApplicability |
1.0 | |
Hub Level / int_8bf08bcd | featureConfidence |
1.0 | |
Ultima Underworld (Video Game) | hasFeature |
Hub Level / int_8bf08bcd | |
Hub Level / int_8c03a4c6 | type |
Hub Level | |
Hub Level / int_8c03a4c6 | comment |
Dustforce originally had a single massive hub level with stages scattered around it, clustered according to theme. This tended to confuse players as to where they should go, and as to the relative difficulty of stages, so early May 2012, coinciding with the release of the Mac version and the level editor, it was overhauled. Now, there's a small central hub containing the multiplayer, tutorial, level editor, and custom maps, as well as doors to the four areas or "themes." Within these, doors are arranged so that easier levels are easier to get to and usually closer to the door back to the main hub. | |
Hub Level / int_8c03a4c6 | featureApplicability |
1.0 | |
Hub Level / int_8c03a4c6 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Hub Level / int_8c03a4c6 | |
Hub Level / int_8c87469c | type |
Hub Level | |
Hub Level / int_8c87469c | comment |
The Legend of Zelda: Skyward Sword: The Sky operates in a similar way to Termina Field. From there, Link can enter not only the three surface provinces of Hyrule (Faron Woods, Eldin Volcano and Lanayru Desert, and by extension all places that relate to them), but also several floating islands (equivalent to the sea islands in The Wind Waker). One of those islands, Skyloft, serves as the main core location of the Sky, doubling as a Hub City. | |
Hub Level / int_8c87469c | featureApplicability |
1.0 | |
Hub Level / int_8c87469c | featureConfidence |
1.0 | |
The Legend of Zelda: Skyward Sword (Video Game) | hasFeature |
Hub Level / int_8c87469c | |
Hub Level / int_8cb9077e | type |
Hub Level | |
Hub Level / int_8cb9077e | comment |
Haunt the House: Terrortown: The Bell Tower, where the main ghost starts his journey, and where you can choose between other ghosts to play as. | |
Hub Level / int_8cb9077e | featureApplicability |
1.0 | |
Hub Level / int_8cb9077e | featureConfidence |
1.0 | |
Haunt the House (Video Game) | hasFeature |
Hub Level / int_8cb9077e | |
Hub Level / int_8d43b5dc | type |
Hub Level | |
Hub Level / int_8d43b5dc | comment |
Blood II: The Chosen attempts a rather primitive version of this in its first and third chapters by having three levels each which comprise of basically the same map, blocking off previous exits and opening up new ones as you pass through them subsequent times; it's even possible, at least in the one from the first chapter, to skip from the second level straight to chapter's end by noclipping through a vent which is connected to the path that leads to the exit the last time you come through that level. | |
Hub Level / int_8d43b5dc | featureApplicability |
1.0 | |
Hub Level / int_8d43b5dc | featureConfidence |
1.0 | |
Blood II: The Chosen (Video Game) | hasFeature |
Hub Level / int_8d43b5dc | |
Hub Level / int_8e93a13d | type |
Hub Level | |
Hub Level / int_8e93a13d | comment |
Phantasy Star: Later games in the series feature hubs. For example: Phantasy Star Online: Pioneer 2 Phantasy Star Universe has four hub levels: The GUARDIAN's Colony, Holtes City on the planet Parum, Ohtoku City on Neudaiz, and Dagora City on Moatoob. Phantasy Star Zero: Dairon City Phantasy Star Online 2 has the ARKS Ship, which is divided into a Gate Area where players select quests to undertake, a Shop Area with a variety of stores, and a Casino Area with minigames. The former two areas have monitors which advertise additions added to the game in patches, media that the game does cross-promotion with, and occasionally shows fan-made videos uploaded to Nico Nico Douga. |
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Hub Level / int_8e93a13d | featureApplicability |
1.0 | |
Hub Level / int_8e93a13d | featureConfidence |
1.0 | |
Phantasy Star (Video Game) | hasFeature |
Hub Level / int_8e93a13d | |
Hub Level / int_8ec33aad | type |
Hub Level | |
Hub Level / int_8ec33aad | comment |
New Los Angeles in Xenoblade Chronicles X. You'll be coming back here after every big story mission because the BLADE Barracks, your base of operations, is located here. | |
Hub Level / int_8ec33aad | featureApplicability |
1.0 | |
Hub Level / int_8ec33aad | featureConfidence |
1.0 | |
Xenoblade Chronicles X (Video Game) | hasFeature |
Hub Level / int_8ec33aad | |
Hub Level / int_8f4731fb | type |
Hub Level | |
Hub Level / int_8f4731fb | comment |
The guild and the surrounding town in the Pokémon Mystery Dungeon games. | |
Hub Level / int_8f4731fb | featureApplicability |
1.0 | |
Hub Level / int_8f4731fb | featureConfidence |
1.0 | |
Pokémon Mystery Dungeon (Video Game) | hasFeature |
Hub Level / int_8f4731fb | |
Hub Level / int_90f94684 | type |
Hub Level | |
Hub Level / int_90f94684 | comment |
Fire Emblem Engage has the Somniel, a floating island that is more along the lines of Fates' My Castle than the Monastery in terms of features. | |
Hub Level / int_90f94684 | featureApplicability |
1.0 | |
Hub Level / int_90f94684 | featureConfidence |
1.0 | |
Fire Emblem Engage (Video Game) | hasFeature |
Hub Level / int_90f94684 | |
Hub Level / int_91b1b8a6 | type |
Hub Level | |
Hub Level / int_91b1b8a6 | comment |
Robocod, also known as Super James Pond, is another early example, with Santa's Castle as the north pole linking all the levels together and providing a few bonus items and secret stages to the more intrepid player. | |
Hub Level / int_91b1b8a6 | featureApplicability |
1.0 | |
Hub Level / int_91b1b8a6 | featureConfidence |
1.0 | |
James Pond (Video Game) | hasFeature |
Hub Level / int_91b1b8a6 | |
Hub Level / int_93fc1d2b | type |
Hub Level | |
Hub Level / int_93fc1d2b | comment |
The Paper Mario games have Toad Town, Rogueport/Rogueport Sewers, Flipside/Flopside, Decalburg, and Port Prisma. | |
Hub Level / int_93fc1d2b | featureApplicability |
1.0 | |
Hub Level / int_93fc1d2b | featureConfidence |
1.0 | |
Paper Mario (Video Game) | hasFeature |
Hub Level / int_93fc1d2b | |
Hub Level / int_943e36c3 | type |
Hub Level | |
Hub Level / int_943e36c3 | comment |
Castle of Illusion, a 1990 game from Sega. It was the Trope Maker, as it was the first game to feature a hub building (castle), predating the Trope Codifier Super Mario 64. | |
Hub Level / int_943e36c3 | featureApplicability |
1.0 | |
Hub Level / int_943e36c3 | featureConfidence |
1.0 | |
Castle of Illusion (Video Game) | hasFeature |
Hub Level / int_943e36c3 | |
Hub Level / int_95bd5a8e | type |
Hub Level | |
Hub Level / int_95bd5a8e | comment |
Dishonored has the Hound Pits Pub, where Corvo can discuss things with his allies and acquire upgrades before venturing into the next mission. It doesn't last the whole game, though, as one of the last missions sees the pub overrun with soldiers and Corvo trying to rescue his remaining allies. | |
Hub Level / int_95bd5a8e | featureApplicability |
1.0 | |
Hub Level / int_95bd5a8e | featureConfidence |
1.0 | |
Dishonored (Video Game) | hasFeature |
Hub Level / int_95bd5a8e | |
Hub Level / int_9962bb82 | type |
Hub Level | |
Hub Level / int_9962bb82 | comment |
Super Mario Land 2: 6 Golden Coins: Uniquely among the 2D games in the Mario franchise, the overworld map acts as a hub connecting the main Zones from the center (as each Zone already has its own map). This map also has a few levels on its own (though some require completing a Zone's level via a secret exit to access it), and it's also there where the final level (Wario's Castle, only available once all main bosses are defeated) awaits. | |
Hub Level / int_9962bb82 | featureApplicability |
1.0 | |
Hub Level / int_9962bb82 | featureConfidence |
1.0 | |
Super Mario Land 2: 6 Golden Coins (Video Game) | hasFeature |
Hub Level / int_9962bb82 | |
Hub Level / int_9b1b6065 | type |
Hub Level | |
Hub Level / int_9b1b6065 | comment |
Mario + Rabbids Kingdom Battle: Like in Super Mario 64, Peach's Castle appears as the hub level. Unlike in Mario 64, however, the inside of the castle cannot be visited and the entrances to the various worlds are in the castle's surrounding area. | |
Hub Level / int_9b1b6065 | featureApplicability |
1.0 | |
Hub Level / int_9b1b6065 | featureConfidence |
1.0 | |
Mario + Rabbids Kingdom Battle (Video Game) | hasFeature |
Hub Level / int_9b1b6065 | |
Hub Level / int_9bcf051b | type |
Hub Level | |
Hub Level / int_9bcf051b | comment |
The Final Fantasy Legend has The Tower, which fits this trope in spades. Each floor offers a door to another whole world. | |
Hub Level / int_9bcf051b | featureApplicability |
1.0 | |
Hub Level / int_9bcf051b | featureConfidence |
1.0 | |
The Final Fantasy Legend (Video Game) | hasFeature |
Hub Level / int_9bcf051b | |
Hub Level / int_9c3dc2a2 | type |
Hub Level | |
Hub Level / int_9c3dc2a2 | comment |
Phantasy Star Universe has four hub levels: The GUARDIAN's Colony, Holtes City on the planet Parum, Ohtoku City on Neudaiz, and Dagora City on Moatoob. | |
Hub Level / int_9c3dc2a2 | featureApplicability |
1.0 | |
Hub Level / int_9c3dc2a2 | featureConfidence |
1.0 | |
Phantasy Star Universe (Video Game) | hasFeature |
Hub Level / int_9c3dc2a2 | |
Hub Level / int_9d969ea0 | type |
Hub Level | |
Hub Level / int_9d969ea0 | comment |
Lakeview Cabin Collection uses its hub as a Framing Device: It's a movie theatre that's holding a late night Horrorfest. Before selecting which episode you want to play, you can fool around with the patrons and employees for a while. | |
Hub Level / int_9d969ea0 | featureApplicability |
1.0 | |
Hub Level / int_9d969ea0 | featureConfidence |
1.0 | |
Lakeview Cabin Collection (Video Game) | hasFeature |
Hub Level / int_9d969ea0 | |
Hub Level / int_9f02efb1 | type |
Hub Level | |
Hub Level / int_9f02efb1 | comment |
EverQuest originally did not have a Hub Level, and instead let characters wander the entire world on foot to get to the various dungeons and adventure areas. With the release of the Shadows of Luclin expansion a Hub Level called "The Nexus" was created that had portals to and from 4 of the 5 continents in the world and merchants that would sell to any character (and was located on the moon, essentially a sixth continent for gameplay). With the release of the next expansion, Planes of Power a new Hub Level called the "Plane of Knowledge" was created: an extraplanar city with trainers for all classes, shops selling almost everything that Player Characters would ever need to buy at a store, and portals to every single city in the game (which seriously cut down on the game's Nintendo Hard travel element). | |
Hub Level / int_9f02efb1 | featureApplicability |
1.0 | |
Hub Level / int_9f02efb1 | featureConfidence |
1.0 | |
EverQuest (Video Game) | hasFeature |
Hub Level / int_9f02efb1 | |
Hub Level / int_9f053c09 | type |
Hub Level | |
Hub Level / int_9f053c09 | comment |
Antichamber: The room you start in acts as a overworld map, a settings page, a place to track all the quotes you've found so far, and the place you can escape to anytime when stuck. The two first rooms, "Leap of Faith" and "A Jump Too Far", are connected to lots of different rooms, more than any other room in the game. Together, the different branches allows fast access (if you know well the layout, that is) to every area of the game. This includes the top of The Tower (which contains the Red Matter Gun), shortcuts to the rooms with the Green and Yellow Matter Guns and the access to The Very Definitely Final Dungeon. |
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Hub Level / int_9f053c09 | featureApplicability |
1.0 | |
Hub Level / int_9f053c09 | featureConfidence |
1.0 | |
Antichamber (Video Game) | hasFeature |
Hub Level / int_9f053c09 | |
Hub Level / int_9f89a5f0 | type |
Hub Level | |
Hub Level / int_9f89a5f0 | comment |
Pokémon To a certain extent, Lumiose City in Pokémon X and Y. It's slap bang in the middle of Kalos, and it marks the start of routes which lead to most places in the game. So before you get Fly, you're going to be there a lot. Doesn't help that it features a Gym and one Team Flare base. Mauville City has expanded into a vast apartment complex in the 3rd generation remakes, Pokémon OmegaRuby and AlphaSapphire. Like in the original games, it has a gym, the Bicycle Shop, connects to four routes (one of which serves an Opening the Sandbox moment), and the Day Care Center is just next door. What's added in the remakes that will have players keep coming back to is the Inverse Battle shop and Rotation Frump, Move Tutors for the starter Pokémon's two Secret Arts, Ribbon Shop, Food Court, Pokémileage shop, and groomer. Pokémon Legends: Arceus has the village of Jubilife. It is home to the pastures where the player can keep Pokémon that aren't a part of your party, Galaxy Hall which is the headquarters of the Galaxy Team and your hub of operations, a trading post, a Craftworks, a general store, a hairdresser, and a clothier. |
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Hub Level / int_9f89a5f0 | featureApplicability |
1.0 | |
Hub Level / int_9f89a5f0 | featureConfidence |
1.0 | |
Pokémon (Franchise) | hasFeature |
Hub Level / int_9f89a5f0 | |
Hub Level / int_9fbd7df | type |
Hub Level | |
Hub Level / int_9fbd7df | comment |
Banjo-Kazooie: Grunty's Revenge: Spiral Mountain, unlike in the console installments (where it's merely a tutorial area preceding Gruntilda's Lair, Isle O' Hags and Showdown Town respectively), grants access to all main levels in this game. | |
Hub Level / int_9fbd7df | featureApplicability |
1.0 | |
Hub Level / int_9fbd7df | featureConfidence |
1.0 | |
Banjo-Kazooie: Grunty's Revenge (Video Game) | hasFeature |
Hub Level / int_9fbd7df | |
Hub Level / int_a2add1d2 | type |
Hub Level | |
Hub Level / int_a2add1d2 | comment |
Each game has one of the shopping districts in a major city — Inkopolis in the first two games, Splatsville in the third — serve as game's main hub, from which one can access all the different modes and stores. It is filled with the Inklings and Octolings of other players, and drawings from the game's community appear as graffiti on the walls. | |
Hub Level / int_a2add1d2 | featureApplicability |
1.0 | |
Hub Level / int_a2add1d2 | featureConfidence |
1.0 | |
Splatoon (Video Game) | hasFeature |
Hub Level / int_a2add1d2 | |
Hub Level / int_a4c36b62 | type |
Hub Level | |
Hub Level / int_a4c36b62 | comment |
The faction-specific Sanctuary in PlanetSide. The planet doesn't have a name, it's just NC/TR/VS Sanctuary. This is were platoons ready themselves to travel through a warp gate for a vehicle/dropship assault or use the HART Shuttle. Weapons and ramming damaged were disabled to prevent players from fragging each other. Sadly missing in the sequel, which instead has three separate Warpgates per continent that function like a miniature Sanctuary; enemies cannot enter (or even approach) and players cannot hurt each other. | |
Hub Level / int_a4c36b62 | featureApplicability |
1.0 | |
Hub Level / int_a4c36b62 | featureConfidence |
1.0 | |
PlanetSide (Video Game) | hasFeature |
Hub Level / int_a4c36b62 | |
Hub Level / int_a512f762 | type |
Hub Level | |
Hub Level / int_a512f762 | comment |
Clive Barker's Undying had whatever themed enemies populated the next level begin infesting the Covenant estate as a hint of where to go next. | |
Hub Level / int_a512f762 | featureApplicability |
1.0 | |
Hub Level / int_a512f762 | featureConfidence |
1.0 | |
Clive Barker's Undying (Video Game) | hasFeature |
Hub Level / int_a512f762 | |
Hub Level / int_a599305d | type |
Hub Level | |
Hub Level / int_a599305d | comment |
The Mega Man Zero series has the three incarnations of the La Résistance Base as a hub for missions: one is set in a city deep underground (1st game), the second is more elaborate with a harbor and turrets (2nd and 3rd), while the last is a two-truck trailer, with Area Zero just next door. | |
Hub Level / int_a599305d | featureApplicability |
1.0 | |
Hub Level / int_a599305d | featureConfidence |
1.0 | |
Mega Man Zero (Video Game) | hasFeature |
Hub Level / int_a599305d | |
Hub Level / int_a6f6433c | type |
Hub Level | |
Hub Level / int_a6f6433c | comment |
Jak and Daxter: Jak and Daxter: The Precursor Legacy: There are three hub worlds, each providing access to three different areas. Getting enough Power Cells in a world unlocks a fourth area which connects to the next hub world (or, in the case of the third, to the final level), giving the impression of traversing across one massive world instead of between a few disconnected areas. While the hub worlds themselves have no enemies, each one does have eight Power Cells of its own, though most are of the "bring X Precursor Orbs to Y person" variety. Jak II: Renegade has Haven City, which has several gates scattered throughout that provide access to outlying areas which act more as levels in the traditional sense. However, unlike the first game's hub worlds, the vast majority of the game's plot occurs in Haven City, and the city itself houses quite a few of the game's missions as well. Daxter: While the game also features Haven City as a hub world, in this game it's only a small section of the city, and it's a hub world in a much more traditional sense than the Jak II version. |
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Hub Level / int_a6f6433c | featureApplicability |
1.0 | |
Hub Level / int_a6f6433c | featureConfidence |
1.0 | |
Jak and Daxter (Video Game) | hasFeature |
Hub Level / int_a6f6433c | |
Hub Level / int_a7ae79c2 | type |
Hub Level | |
Hub Level / int_a7ae79c2 | comment |
The Republic and Imperial Fleets in Star Wars: The Old Republic are the Hubs for players instead of the capital planets Coruscant and Dromund Kaas, surprisingly. The fleets contain shops for everything you need in the game, skill trainers for class/crew and also the entrances to dungeon raids (Flashpoints and Operations) via shuttles. | |
Hub Level / int_a7ae79c2 | featureApplicability |
1.0 | |
Hub Level / int_a7ae79c2 | featureConfidence |
1.0 | |
Star Wars: The Old Republic (Video Game) | hasFeature |
Hub Level / int_a7ae79c2 | |
Hub Level / int_a84baa57 | type |
Hub Level | |
Hub Level / int_a84baa57 | comment |
Pâquerette Down the Bunburrows: The surface has the access to every Bunburrow and Ophéline there provides info on bunnies and upgrades. | |
Hub Level / int_a84baa57 | featureApplicability |
1.0 | |
Hub Level / int_a84baa57 | featureConfidence |
1.0 | |
Pâquerette Down the Bunburrows (Video Game) | hasFeature |
Hub Level / int_a84baa57 | |
Hub Level / int_a877956 | type |
Hub Level | |
Hub Level / int_a877956 | comment |
Depends on the chapter in The Witcher. The Prologue has no clear Hub, the first and fourth chapters are too wide open a sandbox to identify a Hub. The second chapter has an entire city district as a Hub, in the third chapter when the range of exploration expands, the Hub contracts to a single tower. The war-torn battlefield in the fifth chapter appears to be a Hub at first, but it's really the swamplands. The Epilogue is a linear rail of No Return. | |
Hub Level / int_a877956 | featureApplicability |
1.0 | |
Hub Level / int_a877956 | featureConfidence |
1.0 | |
The Witcher (Video Game) | hasFeature |
Hub Level / int_a877956 | |
Hub Level / int_a895e9d3 | type |
Hub Level | |
Hub Level / int_a895e9d3 | comment |
Portal 2's co-op mode features a hub area that connects the mode's five test courses. What you can access is determined by the farthest test chamber you or your partner have made it to, with any test courses/chambers beyond that locked and inaccessible. This effectively means that a first-time co-op player can access every test chamber from the start if their partner has completed them all, but then may find later chambers locked if they later switch to a partner who hasn't progressed as far. It also allows players to skip test chambers or even entire courses if they want. Because of this, a first-time player can literally go from the calibration course to the final test chamber and see the credits in a whopping ten minutes if they have the right partner. In a rare example, you can literally kill your robot off by jumping into the Bottomless Pit below while in the hub, which GLaDOS proceeds to mock you or even be confused at how you died in an area that wasn't a part of the test. Since your robot always respawns after death with no ill repercussions, this example is most likely Played for Laughs. | |
Hub Level / int_a895e9d3 | featureApplicability |
1.0 | |
Hub Level / int_a895e9d3 | featureConfidence |
1.0 | |
Portal 2 (Video Game) | hasFeature |
Hub Level / int_a895e9d3 | |
Hub Level / int_ac2909b5 | type |
Hub Level | |
Hub Level / int_ac2909b5 | comment |
The main plot of Bastion revolves around rebuilding it using city cores that are picked up from various levels in the world map. The levels are not directly connected to the Bastion; rather, the hero flies to the levels from the titular Hub Level. | |
Hub Level / int_ac2909b5 | featureApplicability |
1.0 | |
Hub Level / int_ac2909b5 | featureConfidence |
1.0 | |
Bastion (Video Game) | hasFeature |
Hub Level / int_ac2909b5 | |
Hub Level / int_ae050a9f | type |
Hub Level | |
Hub Level / int_ae050a9f | comment |
The Legend of Zelda: Ocarina of Time: Hyrule Field is a big, wide, empty field with a few secrets to find while you're running between the other areas (including Lon Lon Ranch, which is located in the Field's center). | |
Hub Level / int_ae050a9f | featureApplicability |
1.0 | |
Hub Level / int_ae050a9f | featureConfidence |
1.0 | |
The Legend of Zelda: Ocarina of Time / Videogame | hasFeature |
Hub Level / int_ae050a9f | |
Hub Level / int_ae806378 | type |
Hub Level | |
Hub Level / int_ae806378 | comment |
No More Heroes III presents an expanded hub world by featuring not only Santa Destroy, but also other playable areas like Call of Battle and Neo Brasil; in all of them, you can access various activities and undertake collection-based sidequests (like hunting scorpions, retrieving Jeane's children and planting magical seeds). | |
Hub Level / int_ae806378 | featureApplicability |
1.0 | |
Hub Level / int_ae806378 | featureConfidence |
1.0 | |
No More Heroes III (Video Game) | hasFeature |
Hub Level / int_ae806378 | |
Hub Level / int_ae9a50cd | type |
Hub Level | |
Hub Level / int_ae9a50cd | comment |
Tak's village in Tak and the Power of Juju serves as the game's central hub. Not every level can be accessed through this hub, though- some need to be accessed by finding their entrances in other levels. | |
Hub Level / int_ae9a50cd | featureApplicability |
1.0 | |
Hub Level / int_ae9a50cd | featureConfidence |
1.0 | |
Tak and the Power of Juju (Video Game) | hasFeature |
Hub Level / int_ae9a50cd | |
Hub Level / int_af5943a5 | type |
Hub Level | |
Hub Level / int_af5943a5 | comment |
One Piece: Unlimited World Red: Trans Town, a sleepy little port town the Straw Hat pirates arrive in. Much of the game revolves around you creating and upgrading the buildings found in the town. | |
Hub Level / int_af5943a5 | featureApplicability |
1.0 | |
Hub Level / int_af5943a5 | featureConfidence |
1.0 | |
One Piece: Unlimited World Red (Video Game) | hasFeature |
Hub Level / int_af5943a5 | |
Hub Level / int_af9c3802 | type |
Hub Level | |
Hub Level / int_af9c3802 | comment |
Jett Rocket's ship is a tiny version, with switches that lead to the level maps. | |
Hub Level / int_af9c3802 | featureApplicability |
1.0 | |
Hub Level / int_af9c3802 | featureConfidence |
1.0 | |
Jett Rocket (Video Game) | hasFeature |
Hub Level / int_af9c3802 | |
Hub Level / int_b0d48fd6 | type |
Hub Level | |
Hub Level / int_b0d48fd6 | comment |
Rainbow Cliffs in Ty the Tasmanian Tiger and The Outback in Bush Rescue. Regarding the latter, instead of walking around it normally, you drive around it in a four-by-four. | |
Hub Level / int_b0d48fd6 | featureApplicability |
1.0 | |
Hub Level / int_b0d48fd6 | featureConfidence |
1.0 | |
Ty the Tasmanian Tiger (Video Game) | hasFeature |
Hub Level / int_b0d48fd6 | |
Hub Level / int_b2300401 | type |
Hub Level | |
Hub Level / int_b2300401 | comment |
In LEGO Indiana Jones, Barnett College, where Indy teaches archaeology, acts as the hub, with various classrooms serving various purposes, such as the Art Class housing the character creator and the Mail Room being where you could purchase cheat parcels acquired in the levels. | |
Hub Level / int_b2300401 | featureApplicability |
1.0 | |
Hub Level / int_b2300401 | featureConfidence |
1.0 | |
LEGO Indiana Jones (Video Game) | hasFeature |
Hub Level / int_b2300401 | |
Hub Level / int_b4967d43 | type |
Hub Level | |
Hub Level / int_b4967d43 | comment |
The Sonic the Hedgehog games have never been keen on implementing hub stages; perhaps the closest they get are the "adventure fields" in the original Sonic Adventure, which function like a series of interlinked hub stages characters are free to explore between accessing the regular levels. Until Sonic Frontiers came out, where each world is a big island to explore with portals leading to the levels. | |
Hub Level / int_b4967d43 | featureApplicability |
1.0 | |
Hub Level / int_b4967d43 | featureConfidence |
1.0 | |
Sonic the Hedgehog (Franchise) | hasFeature |
Hub Level / int_b4967d43 | |
Hub Level / int_b63ff53e | type |
Hub Level | |
Hub Level / int_b63ff53e | comment |
Deep Rock Galactic has Space Rig 17, one of dozens of the titular mining corporation's space stations orbiting the Death World of Hoxxes IV. After you and up to three other dwarves wake up in your bunk(s), you can go to your wardrobe to customize your dwarf's appearance, upgrade and tweak your equipment at various terminals, buy cosmetic items at the company store, forge weapon overclocks, buy or sell at the Mineral Exchange, go to the Memorial Hall to honor the fallen, drive Mission Control crazy by kicking all the barrels in the hangar into the launch bay, or hit the Abyss Bar and drink until you wake up in the nearby infirmary. Once you've selected a mission at the central terminal (or signed up for a Deep Dive at that terminal), you can board the nearby Drop Pod and get launched into the game proper. | |
Hub Level / int_b63ff53e | featureApplicability |
1.0 | |
Hub Level / int_b63ff53e | featureConfidence |
1.0 | |
Deep Rock Galactic (Video Game) | hasFeature |
Hub Level / int_b63ff53e | |
Hub Level / int_b87de35b | type |
Hub Level | |
Hub Level / int_b87de35b | comment |
Super Mario Sunshine: Delfino Plaza gives access to all the other levels, most of them via magical M-shaped paintings or red pipes. A grand total of 40 (out of 120) Shine Sprites can be collected here (though 24 of them can only be purchased with the blue coins scattered on all levels in the game). | |
Hub Level / int_b87de35b | featureApplicability |
1.0 | |
Hub Level / int_b87de35b | featureConfidence |
1.0 | |
Super Mario Sunshine (Video Game) | hasFeature |
Hub Level / int_b87de35b | |
Hub Level / int_babc3924 | type |
Hub Level | |
Hub Level / int_babc3924 | comment |
Mario & Luigi: Dream Team has Pi'illo Castle and its grounds. | |
Hub Level / int_babc3924 | featureApplicability |
1.0 | |
Hub Level / int_babc3924 | featureConfidence |
1.0 | |
Mario & Luigi: Dream Team (Video Game) | hasFeature |
Hub Level / int_babc3924 | |
Hub Level / int_bcfbc0d6 | type |
Hub Level | |
Hub Level / int_bcfbc0d6 | comment |
Super Kiwi 64: The secluded area where the airplane landed grants access to all levels in the game (which can also be entered in any order). | |
Hub Level / int_bcfbc0d6 | featureApplicability |
1.0 | |
Hub Level / int_bcfbc0d6 | featureConfidence |
1.0 | |
Super Kiwi 64 (Video Game) | hasFeature |
Hub Level / int_bcfbc0d6 | |
Hub Level / int_be492827 | type |
Hub Level | |
Hub Level / int_be492827 | comment |
Metroid Prime 2: Echoes: The Luminoth specifically built the Great Temple at the center of their other three dwelling areas on Aether, hence, the hub area (Temple Grounds). Its Dark World equivalent is the Sky Temple Grounds, though it averts the trope as the other Dark Aether areas are not directly connected to it. | |
Hub Level / int_be492827 | featureApplicability |
1.0 | |
Hub Level / int_be492827 | featureConfidence |
1.0 | |
Metroid Prime 2: Echoes (Video Game) | hasFeature |
Hub Level / int_be492827 | |
Hub Level / int_beac6ffb | type |
Hub Level | |
Hub Level / int_beac6ffb | comment |
The Legend of Zelda: Majora's Mask: Termina Field. All four major regions of the game (Woodfall, Snowhead, Great Bay and Ikana Canyon) are accessed through the field, which in turn has Clock Town in its very center. Romani Ranch can be accessed from Termina Field as well. And these destinations aren't linked to each other at all, except for a river passageway from Ikana Canyon to Woodfall. | |
Hub Level / int_beac6ffb | featureApplicability |
1.0 | |
Hub Level / int_beac6ffb | featureConfidence |
1.0 | |
The Legend of Zelda: Majora's Mask (Video Game) | hasFeature |
Hub Level / int_beac6ffb | |
Hub Level / int_bef11602 | type |
Hub Level | |
Hub Level / int_bef11602 | comment |
Wolfenstein (2009) has this in the form of the town of Isenstadt; all locations in the game are either in or around it, and can be accessed via its streets or sewers. | |
Hub Level / int_bef11602 | featureApplicability |
1.0 | |
Hub Level / int_bef11602 | featureConfidence |
1.0 | |
Wolfenstein (2009) (Video Game) | hasFeature |
Hub Level / int_bef11602 | |
Hub Level / int_bfb483af | type |
Hub Level | |
Hub Level / int_bfb483af | comment |
Splatoon: Each game has one of the shopping districts in a major city — Inkopolis in the first two games, Splatsville in the third — serve as game's main hub, from which one can access all the different modes and stores. It is filled with the Inklings and Octolings of other players, and drawings from the game's community appear as graffiti on the walls. Entering a manhole in the corner of these areas will lead you to the hub world of the game's single-player campaign, with the entrances to any DLC single-player campaigns also leading to their own hubs. |
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Hub Level / int_bfb483af | featureApplicability |
1.0 | |
Hub Level / int_bfb483af | featureConfidence |
1.0 | |
Splatoon (Franchise) | hasFeature |
Hub Level / int_bfb483af | |
Hub Level / int_c01a7c9e | type |
Hub Level | |
Hub Level / int_c01a7c9e | comment |
Spelunky features the hub in which you unlock shortcuts to deeper levels by paying increasingly exorbitant prices which you will have to pay for within at least three playthroughs. | |
Hub Level / int_c01a7c9e | featureApplicability |
1.0 | |
Hub Level / int_c01a7c9e | featureConfidence |
1.0 | |
Spelunky (Video Game) | hasFeature |
Hub Level / int_c01a7c9e | |
Hub Level / int_c0c57462 | type |
Hub Level | |
Hub Level / int_c0c57462 | comment |
Chrono Trigger has (after a certain point in the plot) the End of Time, where you can access all the gates you've been through, as well as where your extra party members wait for you to use them. It's also home to the Master of Magic, who can unlock four of your party members' magical power. Just stay away from the bucket unless you're prepared. | |
Hub Level / int_c0c57462 | featureApplicability |
1.0 | |
Hub Level / int_c0c57462 | featureConfidence |
1.0 | |
Chrono Trigger (Video Game) | hasFeature |
Hub Level / int_c0c57462 | |
Hub Level / int_c16f3cab | type |
Hub Level | |
Hub Level / int_c16f3cab | comment |
Shirone: The Dragon Girl: After breaking the first memory orb, Shirone finds herself in the Archives, a group of islands floating in the middle of a purple void, furnished with bookshelves and chairs. On some islands, there is a golden magic singularity that teleports Shirone elsewhere in the castle. This hub level is accessed pretty late in the game (around one third), which is unusual for this trope. | |
Hub Level / int_c16f3cab | featureApplicability |
1.0 | |
Hub Level / int_c16f3cab | featureConfidence |
1.0 | |
Shirone: The Dragon Girl (Video Game) | hasFeature |
Hub Level / int_c16f3cab | |
Hub Level / int_c1b43f85 | type |
Hub Level | |
Hub Level / int_c1b43f85 | comment |
Super Mario 3D World: On first glance, the level select area looks just like the simple maps with branching paths from the New Super Mario Bros. games. But you are able to freely walk around the area like you can in all the pre-Super Mario 3D Land 3D games in the series. | |
Hub Level / int_c1b43f85 | featureApplicability |
1.0 | |
Hub Level / int_c1b43f85 | featureConfidence |
1.0 | |
Super Mario 3D World (Video Game) | hasFeature |
Hub Level / int_c1b43f85 | |
Hub Level / int_c1ec10c7 | type |
Hub Level | |
Hub Level / int_c1ec10c7 | comment |
Most of the major areas in WonderBoy III: The Dragon's Trap/Curse are directly connected to the starting town. | |
Hub Level / int_c1ec10c7 | featureApplicability |
1.0 | |
Hub Level / int_c1ec10c7 | featureConfidence |
1.0 | |
Wonder Boy III: The Dragon's Trap (Video Game) | hasFeature |
Hub Level / int_c1ec10c7 | |
Hub Level / int_c2463c55 | type |
Hub Level | |
Hub Level / int_c2463c55 | comment |
The airship in Final Fantasy X. As the game has no Overworld Not to Scale like its predecessors, the airship is the only way to go around the world without travelling through every area in the game (in linear order). | |
Hub Level / int_c2463c55 | featureApplicability |
1.0 | |
Hub Level / int_c2463c55 | featureConfidence |
1.0 | |
Final Fantasy X (Video Game) | hasFeature |
Hub Level / int_c2463c55 | |
Hub Level / int_c4282b71 | type |
Hub Level | |
Hub Level / int_c4282b71 | comment |
Ponyville takes the place of the White Void Room from the original game in Sonic Generations: Friendship is Timeless. The portal to the Final Boss is located in Canterlot, though. | |
Hub Level / int_c4282b71 | featureApplicability |
1.0 | |
Hub Level / int_c4282b71 | featureConfidence |
1.0 | |
My Little Pony: Friendship Is Magic | hasFeature |
Hub Level / int_c4282b71 | |
Hub Level / int_c430014c | type |
Hub Level | |
Hub Level / int_c430014c | comment |
Sheep, Dog 'n' Wolf has a game show studio of the same name. | |
Hub Level / int_c430014c | featureApplicability |
1.0 | |
Hub Level / int_c430014c | featureConfidence |
1.0 | |
Sheep, Dog 'n' Wolf (Video Game) | hasFeature |
Hub Level / int_c430014c | |
Hub Level / int_c54c7a06 | type |
Hub Level | |
Hub Level / int_c54c7a06 | comment |
AdventureQuest Worlds has one in the town of Battleon, where everyone first spawns upon beginning a game session and where the latest content can be accessed. | |
Hub Level / int_c54c7a06 | featureApplicability |
1.0 | |
Hub Level / int_c54c7a06 | featureConfidence |
1.0 | |
AdventureQuest Worlds (Video Game) | hasFeature |
Hub Level / int_c54c7a06 | |
Hub Level / int_c5c42b98 | type |
Hub Level | |
Hub Level / int_c5c42b98 | comment |
The village in Arcanus Cella in ClaDun. | |
Hub Level / int_c5c42b98 | featureApplicability |
1.0 | |
Hub Level / int_c5c42b98 | featureConfidence |
1.0 | |
ClaDun (Video Game) | hasFeature |
Hub Level / int_c5c42b98 | |
Hub Level / int_c6e92879 | type |
Hub Level | |
Hub Level / int_c6e92879 | comment |
Daxter: While the game also features Haven City as a hub world, in this game it's only a small section of the city, and it's a hub world in a much more traditional sense than the Jak II version. | |
Hub Level / int_c6e92879 | featureApplicability |
1.0 | |
Hub Level / int_c6e92879 | featureConfidence |
1.0 | |
Daxter (Video Game) | hasFeature |
Hub Level / int_c6e92879 | |
Hub Level / int_c6e9c6cc | type |
Hub Level | |
Hub Level / int_c6e9c6cc | comment |
Super Mario Galaxy: The Comet Observatory is rather small with relatively little to explore, but it still houses the astral domes from which the majority of galaxies (including the main 15) can be accessed. 12 stars can be gotten through the miscellaneous galaxies accessible from here, including both Bowser's Galaxy Reactor and the secret Grand Finale Galaxy. It also has five 1-Up Mushrooms, a Bottomless Pit Rescue Service, the room where Rosalina tells her backstory (divided by unlockable chapters), and can be flown around with the Red Star later in the game. | |
Hub Level / int_c6e9c6cc | featureApplicability |
1.0 | |
Hub Level / int_c6e9c6cc | featureConfidence |
1.0 | |
Super Mario Galaxy (Video Game) | hasFeature |
Hub Level / int_c6e9c6cc | |
Hub Level / int_c747c41c | type |
Hub Level | |
Hub Level / int_c747c41c | comment |
In The Guardian Legend, Area 0 is the Grand Central of Naju, connecting to all the other labyrinth areas. | |
Hub Level / int_c747c41c | featureApplicability |
1.0 | |
Hub Level / int_c747c41c | featureConfidence |
1.0 | |
The Guardian Legend (Video Game) | hasFeature |
Hub Level / int_c747c41c | |
Hub Level / int_c74f2d3c | type |
Hub Level | |
Hub Level / int_c74f2d3c | comment |
Diablo The original Diablo had the town of Tristram, where you were given quests and sold loot. Also, every four or five dungeon levels, a portal directly to that level would open, making backtracking easier. Diablo II gave us a hub in each of the four (five with the expansion) Acts: Rogue's Camp, Lut Gholein, Kurast Docks, Pandemonium Fortress, and Harrogath. They served the same purpose as Tristram, though the portal mechanic has been enhanced with Waypoints, which allowed you to go anywhere you already visited. Diablo III follows the Diablo II model, with New Tristram being the players' base for Act I, and the Hidden Camp near Caldeum being one for Act II. Bastion's Keep does double duty as the hub for both Acts III and IV, with the latter act having you use waypoints to head to and back from Heaven. Finally, the expansion, Reaper of Souls, has the Survivor's Enclave in Westmarch being used as the hub for Act V. |
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Hub Level / int_c74f2d3c | featureApplicability |
1.0 | |
Hub Level / int_c74f2d3c | featureConfidence |
1.0 | |
Diablo (Video Game) | hasFeature |
Hub Level / int_c74f2d3c | |
Hub Level / int_c9633211 | type |
Hub Level | |
Hub Level / int_c9633211 | comment |
No More Heroes takes place in the city of Santa Destroy, which may seem like a Wide-Open Sandbox to the untrained eye, but is in practice more of an extremely elaborate hubworld where the player can take menial part-time jobs and low-paying assassination gigs between tackling the game's boss levels. The sequel Desperate Struggle averts this trope, as once Travis exits his apartment room you can select his destination through a menu. | |
Hub Level / int_c9633211 | featureApplicability |
1.0 | |
Hub Level / int_c9633211 | featureConfidence |
1.0 | |
No More Heroes (Video Game) | hasFeature |
Hub Level / int_c9633211 | |
Hub Level / int_ca07fefb | type |
Hub Level | |
Hub Level / int_ca07fefb | comment |
Lies of P utilizes Hotel Krat as P's main base of operations and has become a safe haven to a few survivors of the Puppet Frenzy. Here, P can upgrade his stats (through Sophia, at least until the final chapter and location of the game), weapons (through Eugenie) and P-Organ (throguh Gepetto until the final 3rd of the game). P can also test out any of his weapons on a captured puppet in the training area behind Eugenie's counter in the building (which also gives him a free Fable Arts charge) purchase consumable items from Polend.ina, interact with Spring the cat, play the piano in Antonia's room, talk with Antonia and listen to records accquired from various sidequests that allow him to gain humanity. As the player progresses through the game from Chapter III onwards, more survivors are or can be directed to the Hotel such as engineering scion Venigini (who can decode Cryptic Vessels that P can find during his adventures) with his loyal butler Pulchella (who can provide small weapon buffs), Giangio (who gives status buffs for fighting in exchange for Gold Coin Fruit from the Gold Coin Tree next to him), Alidoro the Hound (who sells boss weapons in exchange for their respective Ergo plus amulets that grant status effects), Belle (a soldier who became trapped in Krat during the early days of the Puppet Frenzy) and Rookie Explorer Hugo (a big fan of Alidoro and under certain circumstances, can become the new boss weapons vendor) | |
Hub Level / int_ca07fefb | featureApplicability |
1.0 | |
Hub Level / int_ca07fefb | featureConfidence |
1.0 | |
Lies of P (Video Game) | hasFeature |
Hub Level / int_ca07fefb | |
Hub Level / int_ca5216bb | type |
Hub Level | |
Hub Level / int_ca5216bb | comment |
Sly Cooper and the Thievius Raccoonus is the only game in its series that plays this trope straight. The second, third, and fourth game actually made the hub location itself the main stage of the missions. There will be some few "mini-areas" in it, but generally a lot of the missions take place in the hub itself. | |
Hub Level / int_ca5216bb | featureApplicability |
1.0 | |
Hub Level / int_ca5216bb | featureConfidence |
1.0 | |
Sly Cooper and the Thievius Raccoonus (Video Game) | hasFeature |
Hub Level / int_ca5216bb | |
Hub Level / int_cba4c1e7 | type |
Hub Level | |
Hub Level / int_cba4c1e7 | comment |
Lode Runner 2 had one, aptly titled World Hub. It was rather nice to look at, partially because one of the coolest of the game's seven tilesets (called Jump Station) was dedicated to it exclusively. You couldn't even use it with the in-game Level Editor unless you hacked your level files. | |
Hub Level / int_cba4c1e7 | featureApplicability |
1.0 | |
Hub Level / int_cba4c1e7 | featureConfidence |
1.0 | |
Lode Runner (Video Game) | hasFeature |
Hub Level / int_cba4c1e7 | |
Hub Level / int_cbf0ee94 | type |
Hub Level | |
Hub Level / int_cbf0ee94 | comment |
The Jita system in EVE Online. | |
Hub Level / int_cbf0ee94 | featureApplicability |
1.0 | |
Hub Level / int_cbf0ee94 | featureConfidence |
1.0 | |
EVE Online (Video Game) | hasFeature |
Hub Level / int_cbf0ee94 | |
Hub Level / int_cc9ba740 | type |
Hub Level | |
Hub Level / int_cc9ba740 | comment |
Glider PRO, with its great variety of Teleportation, lends itself readily to central hubs, as seen in the CD houses "Teddy World" (where the bears are the transporters) and "Land of Illusion" (where each path eventually leads to a different-themed area). | |
Hub Level / int_cc9ba740 | featureApplicability |
1.0 | |
Hub Level / int_cc9ba740 | featureConfidence |
1.0 | |
Glider (Video Game) | hasFeature |
Hub Level / int_cc9ba740 | |
Hub Level / int_cdac637a | type |
Hub Level | |
Hub Level / int_cdac637a | comment |
Jet Force Gemini: Mizar's Palace inverts the trope. Instead of giving access to the other worlds, it must be accessed from them, namely from a different world for each playable character; it's also required to defeat a boss right before unlocking in each case. Juno reaches it after completing Goldwood, S.S. Anubis and Tawfret; Vela reaches it after completing Sekhmet, Cerulean and Ichor; and Lupus reaches it after completing Spawnship, Rith Essa and Eschebone. When all three characters reach here and enter the pyramidal spaceship where Mizar awaits, Lupus challenges the villain in a boss battle and wins (though it's only a Final Boss Preview). This kickstarts the second half of the game, and enables access to all available planets for each character (once The Great Repair is complete, returning to Mizar's Palace one more time will be necessary to unlock the final world). | |
Hub Level / int_cdac637a | featureApplicability |
1.0 | |
Hub Level / int_cdac637a | featureConfidence |
1.0 | |
Jet Force Gemini (Video Game) | hasFeature |
Hub Level / int_cdac637a | |
Hub Level / int_cf82131a | type |
Hub Level | |
Hub Level / int_cf82131a | comment |
The Marvel Ultimate Alliance games have many of these. Exemplifying with the first game: after saving the S.H.I.E.L.D. Helicarrier, the heroes are relocated to Stark Tower, which serves as a hub until the Mandarin's Palace stage. After that, they are relocated to Sanctum Sanctorum, Dr. Strange's home. Then, after beating Mephisto's Realm, everyone heads off to Asgard (which seemingly works more like a hub than the others, since all other levels—except possibly for Niffleheim—ARE in Asgard), and from there to Attilan, when Uatu saves the heroes' bacon from Dr. Doom. After fetching the items necessary to beat him, they go back to Earth, as it is being modified by Doom, and stay at a Doom-themed Stark Tower before heading off to Latveria. In total, five hubs (or four if you count both iterations of Stark Tower as the same). Spiritual Successor X-Men Legends uses the X-mansion in the first game and various temporary bases in the second. Marvel Ultimate Alliance 2 has an interesting twist on the hub levels. Since the game is about the Civil War, at the end of Act I you're forced to choose a side: Pro or Anti-Registration. Whichever side you choose determines the hub you're in for Act II: either Stark Tower, filled with SHIELD agents and Pro-Registration propaganda, or an old HYDRA base, re-purposed by Captain America as a base of operations for the Anti-Registration forces. |
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Hub Level / int_cf82131a | featureApplicability |
1.0 | |
Hub Level / int_cf82131a | featureConfidence |
1.0 | |
Marvel Ultimate Alliance (Video Game) | hasFeature |
Hub Level / int_cf82131a | |
Hub Level / int_d0da5095 | type |
Hub Level | |
Hub Level / int_d0da5095 | comment |
Dragon Quest Monsters employs this trope more often than not: The first game had the kingdom of Greattree, which played this trope completely straight with swirling warpgates that would take the player to each level. DQM 2 mixed things up with the kingdom of Greatlog, which allowed the player to use keys to warp to each of the main story levels — or they could use special keys to warp to randomized custom maps. Dragon Quest Monsters: Joker had Domus Isle, a bustling seaside city with jetskis that would take the player to each island. |
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Hub Level / int_d0da5095 | featureApplicability |
1.0 | |
Hub Level / int_d0da5095 | featureConfidence |
1.0 | |
Dragon Quest Monsters (Video Game) | hasFeature |
Hub Level / int_d0da5095 | |
Hub Level / int_d126742a | type |
Hub Level | |
Hub Level / int_d126742a | comment |
Super Mario Maker 2: Story Mode has the outside area where Princess Peach's Castle was located (before being erased from reality by Undodog), and then rebuilt over the course of the campaign. This area is fully playable, and from here Mario can select a level that is available within the list that is curated by Toadette. As Mario completes levels and pays for the rebuild of the castle, other segments within the area can be unlocked to find characters who provide additional tasks and jobs (thus more levels to select from). | |
Hub Level / int_d126742a | featureApplicability |
1.0 | |
Hub Level / int_d126742a | featureConfidence |
1.0 | |
Super Mario Maker 2 (Video Game) | hasFeature |
Hub Level / int_d126742a | |
Hub Level / int_d1702e57 | type |
Hub Level | |
Hub Level / int_d1702e57 | comment |
Pokémon Legends: Arceus has the village of Jubilife. It is home to the pastures where the player can keep Pokémon that aren't a part of your party, Galaxy Hall which is the headquarters of the Galaxy Team and your hub of operations, a trading post, a Craftworks, a general store, a hairdresser, and a clothier. | |
Hub Level / int_d1702e57 | featureApplicability |
1.0 | |
Hub Level / int_d1702e57 | featureConfidence |
1.0 | |
Pokémon Legends: Arceus (Video Game) | hasFeature |
Hub Level / int_d1702e57 | |
Hub Level / int_d2da7abe | type |
Hub Level | |
Hub Level / int_d2da7abe | comment |
The aptly-named Central Area (3, to be specific) is the proverbial middle of the Cyberworld in Mega Man Battle Network 6: Cybeast Gregar and Cybeast Falzar, where most of the other major areas in the game can be reached, including the underground prison of the Cybeasts, accessed by the massive crater in the center of Central Area. The only cyber locations that can't be reached directly from Central Area 3 are the Undernet (in this game located in the Sky Area), and the Graveyard. | |
Hub Level / int_d2da7abe | featureApplicability |
1.0 | |
Hub Level / int_d2da7abe | featureConfidence |
1.0 | |
Mega Man Battle Network 6: Cybeast Gregar and Cybeast Falzar (Video Game) | hasFeature |
Hub Level / int_d2da7abe | |
Hub Level / int_d3cd13c8 | type |
Hub Level | |
Hub Level / int_d3cd13c8 | comment |
River Tails: Stronger Together has the Beaver Resort/HUB is a place where Furple and Finn can go back to previous levels, buy skins, and try out time trials. | |
Hub Level / int_d3cd13c8 | featureApplicability |
1.0 | |
Hub Level / int_d3cd13c8 | featureConfidence |
1.0 | |
River Tails: Stronger Together (Video Game) | hasFeature |
Hub Level / int_d3cd13c8 | |
Hub Level / int_d44c29dd | type |
Hub Level | |
Hub Level / int_d44c29dd | comment |
LEGO Marvel's Avengers features New York City, just like the first game, as its large Hub Level, but also features 6 smaller areas. These include the S.H.I.E.L.D. base from the opening of The Avengers, the area around Klaue's ship in South Africa, Sokovia, launched into the sky thanks to Ultron, Washington, DC, Tony Stark's house in Malibu, and Asgard. | |
Hub Level / int_d44c29dd | featureApplicability |
1.0 | |
Hub Level / int_d44c29dd | featureConfidence |
1.0 | |
LEGO Marvel's Avengers (Video Game) | hasFeature |
Hub Level / int_d44c29dd | |
Hub Level / int_d4c96eb9 | type |
Hub Level | |
Hub Level / int_d4c96eb9 | comment |
Braid plays this straight with Tim's house, but uses it to shed some insight on the internal nature of his journey. | |
Hub Level / int_d4c96eb9 | featureApplicability |
1.0 | |
Hub Level / int_d4c96eb9 | featureConfidence |
1.0 | |
Braid (Video Game) | hasFeature |
Hub Level / int_d4c96eb9 | |
Hub Level / int_d51868d1 | type |
Hub Level | |
Hub Level / int_d51868d1 | comment |
Hexen introduced support for hub levels to the Doom FPS engine, which some later mods would take advantage of through source ports backporting that into Doom. Their presence both increased the areas players needed to search to find keys and triggers - it's entirely possible to find a key in one level and only need it in an entirely different level in the same hub - and by ensuring the player would keep moving between them, allowed the side levels to be more strongly themed than would be the case if they were standalone levels as with the game's predecessor. | |
Hub Level / int_d51868d1 | featureApplicability |
1.0 | |
Hub Level / int_d51868d1 | featureConfidence |
1.0 | |
Hexen (Video Game) | hasFeature |
Hub Level / int_d51868d1 | |
Hub Level / int_d59e2ca4 | type |
Hub Level | |
Hub Level / int_d59e2ca4 | comment |
Possibly the most surreal example is in Quake, where it even functions as a menu system and can be played as a deathmatch map. This allowed for the hardest difficulty to be hidden within the hub. (The other three difficulties? They are the hub's entrances.) | |
Hub Level / int_d59e2ca4 | featureApplicability |
1.0 | |
Hub Level / int_d59e2ca4 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Hub Level / int_d59e2ca4 | |
Hub Level / int_d5a71dd5 | type |
Hub Level | |
Hub Level / int_d5a71dd5 | comment |
Riven (the sequel) similarly has a hub area from which any of the other areas can be quickly accessed, but reaching it is one of the main goals of the game. | |
Hub Level / int_d5a71dd5 | featureApplicability |
1.0 | |
Hub Level / int_d5a71dd5 | featureConfidence |
1.0 | |
Riven (Video Game) | hasFeature |
Hub Level / int_d5a71dd5 | |
Hub Level / int_d5b84b32 | type |
Hub Level | |
Hub Level / int_d5b84b32 | comment |
Your home planet/colonies in the Space phase of Spore. They let you recharge and repair for free where every other planet will charge you but the real problem is getting there. The galaxy is a very big place so it's best if you carry some Batteries and Repair Packs for long distances unless you are a Shaman civ as their "Return Ticket" ability lets them open a wormhole back to their home planet, cutting time off of one-way return trips. | |
Hub Level / int_d5b84b32 | featureApplicability |
1.0 | |
Hub Level / int_d5b84b32 | featureConfidence |
1.0 | |
Spore (Video Game) | hasFeature |
Hub Level / int_d5b84b32 | |
Hub Level / int_d5c8b37a | type |
Hub Level | |
Hub Level / int_d5c8b37a | comment |
The first two Turok games had these. The one in the second game was even named The Hub. | |
Hub Level / int_d5c8b37a | featureApplicability |
1.0 | |
Hub Level / int_d5c8b37a | featureConfidence |
1.0 | |
Turok (Video Game) | hasFeature |
Hub Level / int_d5c8b37a | |
Hub Level / int_d62bbf7a | type |
Hub Level | |
Hub Level / int_d62bbf7a | comment |
The cities in Assassin's Creed II and the rest of the Ezio Trilogy serve this role, though it's not an entirely straight example. Since AC revolves less around distinct levels and more around "memories", some of the latter can take place entirely within the hub with minimal differences, some impose major changes onto the hub (e.g. all guards on permanent alarm), while yet others transfer you to entirely separate levels. | |
Hub Level / int_d62bbf7a | featureApplicability |
1.0 | |
Hub Level / int_d62bbf7a | featureConfidence |
1.0 | |
Assassin's Creed II (Video Game) | hasFeature |
Hub Level / int_d62bbf7a | |
Hub Level / int_d6e2146d | type |
Hub Level | |
Hub Level / int_d6e2146d | comment |
Diablo III follows the Diablo II model, with New Tristram being the players' base for Act I, and the Hidden Camp near Caldeum being one for Act II. Bastion's Keep does double duty as the hub for both Acts III and IV, with the latter act having you use waypoints to head to and back from Heaven. Finally, the expansion, Reaper of Souls, has the Survivor's Enclave in Westmarch being used as the hub for Act V. | |
Hub Level / int_d6e2146d | featureApplicability |
1.0 | |
Hub Level / int_d6e2146d | featureConfidence |
1.0 | |
Diablo III (Video Game) | hasFeature |
Hub Level / int_d6e2146d | |
Hub Level / int_d7ca764c | type |
Hub Level | |
Hub Level / int_d7ca764c | comment |
Pinewood Heights from Within a Deep Forest. | |
Hub Level / int_d7ca764c | featureApplicability |
1.0 | |
Hub Level / int_d7ca764c | featureConfidence |
1.0 | |
Within A Deep Forest (Video Game) | hasFeature |
Hub Level / int_d7ca764c | |
Hub Level / int_d99d1004 | type |
Hub Level | |
Hub Level / int_d99d1004 | comment |
Yooka-Laylee, the spiritual successor, has Hivory Towers as the hub world. | |
Hub Level / int_d99d1004 | featureApplicability |
1.0 | |
Hub Level / int_d99d1004 | featureConfidence |
1.0 | |
Yooka-Laylee (Video Game) | hasFeature |
Hub Level / int_d99d1004 | |
Hub Level / int_d9df958e | type |
Hub Level | |
Hub Level / int_d9df958e | comment |
AMID EVIL has the Gateway of the Ancients where you select the difficulty and episodes, like in Quake, but much more extensive. | |
Hub Level / int_d9df958e | featureApplicability |
1.0 | |
Hub Level / int_d9df958e | featureConfidence |
1.0 | |
AMID EVIL / Videogame | hasFeature |
Hub Level / int_d9df958e | |
Hub Level / int_db50113f | type |
Hub Level | |
Hub Level / int_db50113f | comment |
Kirby's Dream Land 2 contains one in each level, which also provides the page image above. | |
Hub Level / int_db50113f | featureApplicability |
1.0 | |
Hub Level / int_db50113f | featureConfidence |
1.0 | |
Kirby's Dream Land 2 (Video Game) | hasFeature |
Hub Level / int_db50113f | |
Hub Level / int_dbb68ab6 | type |
Hub Level | |
Hub Level / int_dbb68ab6 | comment |
The Chronicles of Narnia book The Magician's Nephew gives us the Wood Between the Worlds, an incredibly peaceful forest filled with large pools of water. Each pool leads to a different world, though they can only be accessed while using the magic rings that Uncle Andrew created from the Woods' dust. When a world is destroyed its pool dries up, as seen with Jadis' original world. | |
Hub Level / int_dbb68ab6 | featureApplicability |
1.0 | |
Hub Level / int_dbb68ab6 | featureConfidence |
1.0 | |
The Chronicles of Narnia | hasFeature |
Hub Level / int_dbb68ab6 | |
Hub Level / int_dbbd4a28 | type |
Hub Level | |
Hub Level / int_dbbd4a28 | comment |
Amnesia: The Dark Descent has multiple hub levels too. As you complete the levels within them, weird bloody growths come out of the walls and fountains fill with blood, but you're always safe from monsters. | |
Hub Level / int_dbbd4a28 | featureApplicability |
1.0 | |
Hub Level / int_dbbd4a28 | featureConfidence |
1.0 | |
Amnesia: The Dark Descent (Video Game) | hasFeature |
Hub Level / int_dbbd4a28 | |
Hub Level / int_dc17fc41 | type |
Hub Level | |
Hub Level / int_dc17fc41 | comment |
The Recovery deck is where you respawn each time you die in The Persistence. From there, you can buy permanent upgrades and non-consumable equipment like armor and Harvester tools before teleporting to one of the levels you have unlocked. | |
Hub Level / int_dc17fc41 | featureApplicability |
1.0 | |
Hub Level / int_dc17fc41 | featureConfidence |
1.0 | |
The Persistence (Video Game) | hasFeature |
Hub Level / int_dc17fc41 | |
Hub Level / int_dcfa48a4 | type |
Hub Level | |
Hub Level / int_dcfa48a4 | comment |
Quake II has a hub level in almost all parts of the game, one exception is the Big Gun which is a map that stands on it's own. | |
Hub Level / int_dcfa48a4 | featureApplicability |
1.0 | |
Hub Level / int_dcfa48a4 | featureConfidence |
1.0 | |
Quake II (Video Game) | hasFeature |
Hub Level / int_dcfa48a4 | |
Hub Level / int_dea0d461 | type |
Hub Level | |
Hub Level / int_dea0d461 | comment |
The Dark Castle games each featured hubs, with the hubs getting more complex as the series progressed: Dark Castle had the Great Hall, which provided a simple point-and-click choice between the 4 other areas. Beyond Dark Castle had the Ante Chamber, a more traditional hub room where you placed the orbs collected from the main levels in order to unlock the final level. Return to Dark Castle has a hub level connecting the hubs from the first two games as well as a hub for the new levels created for the game. |
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Hub Level / int_dea0d461 | featureApplicability |
1.0 | |
Hub Level / int_dea0d461 | featureConfidence |
1.0 | |
Dark Castle (Video Game) | hasFeature |
Hub Level / int_dea0d461 | |
Hub Level / int_df01bd69 | type |
Hub Level | |
Hub Level / int_df01bd69 | comment |
Repton 2. All levels except the last two are accessed via transporters on the first level. In the PC remake, additional scenarios often have more complex structures, but having one or more hub levels is still common. | |
Hub Level / int_df01bd69 | featureApplicability |
1.0 | |
Hub Level / int_df01bd69 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Hub Level / int_df01bd69 | |
Hub Level / int_df8856e6 | type |
Hub Level | |
Hub Level / int_df8856e6 | comment |
Dungeon Siege has a teleporter system in its Utraen Peninsula multiplayer maps. The actual central location is just a small platform floating in blackness with a fountain and a bunch of teleport pads. It was called the "Helios Utrae Basilicus," or "H.U.B." for short. | |
Hub Level / int_df8856e6 | featureApplicability |
1.0 | |
Hub Level / int_df8856e6 | featureConfidence |
1.0 | |
Dungeon Siege (Video Game) | hasFeature |
Hub Level / int_df8856e6 | |
Hub Level / int_e04f934e | type |
Hub Level | |
Hub Level / int_e04f934e | comment |
Fire Emblem: Three Houses has Garreg Mach Monastery. Notably, it has a lot of features that are arguably just as integral as the franchise's core strategy gameplay given that Byleth is a professor and thus spends time training up their students in between story battles. It even retains its status after the five-year Time Skip. | |
Hub Level / int_e04f934e | featureApplicability |
1.0 | |
Hub Level / int_e04f934e | featureConfidence |
1.0 | |
Fire Emblem: Three Houses (Video Game) | hasFeature |
Hub Level / int_e04f934e | |
Hub Level / int_e144ba19 | type |
Hub Level | |
Hub Level / int_e144ba19 | comment |
Dragon Age II doesn't have a single designated hub, as each companion, as well as Hawke, has their own Home Base across Kirkwall. However, you will likely be visiting the Hanged Man tavern very often, considering how it is a) a mostly safe location, b) the Home Base for two characters at once, and contains c) a merchant (Act II onwards) and d) an item for changing your active party roster. | |
Hub Level / int_e144ba19 | featureApplicability |
1.0 | |
Hub Level / int_e144ba19 | featureConfidence |
1.0 | |
Dragon Age II (Video Game) | hasFeature |
Hub Level / int_e144ba19 | |
Hub Level / int_e15a3879 | type |
Hub Level | |
Hub Level / int_e15a3879 | comment |
Mario & Luigi: Partners in Time uses Peach's Castle like in Super Mario 64, with warps to the past, in a (fairly) rare RPG example. | |
Hub Level / int_e15a3879 | featureApplicability |
1.0 | |
Hub Level / int_e15a3879 | featureConfidence |
1.0 | |
Mario & Luigi: Partners in Time (Video Game) | hasFeature |
Hub Level / int_e15a3879 | |
Hub Level / int_e3172782 | type |
Hub Level | |
Hub Level / int_e3172782 | comment |
The central hub in FreezeME is called, well, Hubbiton, and in addition to containing the entrances to worlds and sub-challenges, it also provides playground equipment you can practice your platforming on.* All of the 3D Gex games have one of these. The second game has just one: The Media Dimension, the third has several that are also proper levels. | |
Hub Level / int_e3172782 | featureApplicability |
1.0 | |
Hub Level / int_e3172782 | featureConfidence |
1.0 | |
FreezeME (Video Game) | hasFeature |
Hub Level / int_e3172782 | |
Hub Level / int_e3a9ec42 | type |
Hub Level | |
Hub Level / int_e3a9ec42 | comment |
In The Captain of the Virtual Console, Selene's domain has portals to the video game worlds. | |
Hub Level / int_e3a9ec42 | featureApplicability |
1.0 | |
Hub Level / int_e3a9ec42 | featureConfidence |
1.0 | |
TheCaptainOfTheVirtualConsole | hasFeature |
Hub Level / int_e3a9ec42 | |
Hub Level / int_e5d4e95d | type |
Hub Level | |
Hub Level / int_e5d4e95d | comment |
Bonk's Revenge's final stage, the Moon Pyramid, has a central hub leading to its four sublevels, each ending with a boss rematch. After completing these, you fight the Round 6 boss followed by King Drool. | |
Hub Level / int_e5d4e95d | featureApplicability |
1.0 | |
Hub Level / int_e5d4e95d | featureConfidence |
1.0 | |
Bonk (Video Game) | hasFeature |
Hub Level / int_e5d4e95d | |
Hub Level / int_e5da0fa0 | type |
Hub Level | |
Hub Level / int_e5da0fa0 | comment |
Myst uses the titular island as a sort of hub from which the protagonist travels to other odd locations. Riven (the sequel) similarly has a hub area from which any of the other areas can be quickly accessed, but reaching it is one of the main goals of the game. Myst III: Exile also does it with J'nanin, and like Myst, it uses the other ages as Plot Coupon-retrieval levels. Myst IV: Revelation continues the theme with each of the three game worlds being connected only to the first world, Tomahna. In Myst V: End of Ages tvhe various game worlds are connected by interdimensional platform things to the first area, on K'veer. Finally, in Uru, any area the player reaches can be quickly returned to from the hub world Relto, which in turn can be instantly reached from any area. |
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Hub Level / int_e5da0fa0 | featureApplicability |
1.0 | |
Hub Level / int_e5da0fa0 | featureConfidence |
1.0 | |
Myst (Video Game) | hasFeature |
Hub Level / int_e5da0fa0 | |
Hub Level / int_e61808cb | type |
Hub Level | |
Hub Level / int_e61808cb | comment |
Super Mario Bros. Wonder: The archipelago Petal Isles, located at the center of Flower Kingdom, functions as both a playable world with its own levels and a hub that connects to the other regions. It also grants eventual access to the final level, once all Royal Seeds are retrieved from the other worlds. | |
Hub Level / int_e61808cb | featureApplicability |
1.0 | |
Hub Level / int_e61808cb | featureConfidence |
1.0 | |
Super Mario Bros. Wonder (Video Game) | hasFeature |
Hub Level / int_e61808cb | |
Hub Level / int_e83bc733 | type |
Hub Level | |
Hub Level / int_e83bc733 | comment |
Master of the Monster Lair: The town. | |
Hub Level / int_e83bc733 | featureApplicability |
1.0 | |
Hub Level / int_e83bc733 | featureConfidence |
1.0 | |
Master of the Monster Lair (Video Game) | hasFeature |
Hub Level / int_e83bc733 | |
Hub Level / int_e8d19c42 | type |
Hub Level | |
Hub Level / int_e8d19c42 | comment |
Phantasy Star Online 2 has the ARKS Ship, which is divided into a Gate Area where players select quests to undertake, a Shop Area with a variety of stores, and a Casino Area with minigames. The former two areas have monitors which advertise additions added to the game in patches, media that the game does cross-promotion with, and occasionally shows fan-made videos uploaded to Nico Nico Douga. | |
Hub Level / int_e8d19c42 | featureApplicability |
1.0 | |
Hub Level / int_e8d19c42 | featureConfidence |
1.0 | |
Phantasy Star Online 2 (Video Game) | hasFeature |
Hub Level / int_e8d19c42 | |
Hub Level / int_ecd2d797 | type |
Hub Level | |
Hub Level / int_ecd2d797 | comment |
Baldur's Gate II: Throne of Bhaal gave the protagonist a personal Pocket Dimension where he/she could escape to with their party from almost any location and come right back. Notable for the fact that neither of the original games had anything similar. | |
Hub Level / int_ecd2d797 | featureApplicability |
1.0 | |
Hub Level / int_ecd2d797 | featureConfidence |
1.0 | |
Baldur's Gate (Video Game) | hasFeature |
Hub Level / int_ecd2d797 | |
Hub Level / int_ed1edf37 | type |
Hub Level | |
Hub Level / int_ed1edf37 | comment |
Demon Hunter: The Return of the Wings: The Dubaq base is conveniently placed in the middle of world map and connects to several regions. | |
Hub Level / int_ed1edf37 | featureApplicability |
1.0 | |
Hub Level / int_ed1edf37 | featureConfidence |
1.0 | |
Demon Hunter: The Return of the Wings (Video Game) | hasFeature |
Hub Level / int_ed1edf37 | |
Hub Level / int_ed612d85 | type |
Hub Level | |
Hub Level / int_ed612d85 | comment |
Phantasy Star Zero: Dairon City | |
Hub Level / int_ed612d85 | featureApplicability |
1.0 | |
Hub Level / int_ed612d85 | featureConfidence |
1.0 | |
Phantasy Star Zero (Video Game) | hasFeature |
Hub Level / int_ed612d85 | |
Hub Level / int_f04b4111 | type |
Hub Level | |
Hub Level / int_f04b4111 | comment |
Metroid: Metroid Fusion and Metroid: Other M have hub areas that serve as the literal hub of the space station you're exploring (BSL Research Station in the former, Bottle Ship in the latter). Metroid Prime 2: Echoes: The Luminoth specifically built the Great Temple at the center of their other three dwelling areas on Aether, hence, the hub area (Temple Grounds). Its Dark World equivalent is the Sky Temple Grounds, though it averts the trope as the other Dark Aether areas are not directly connected to it. |
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Hub Level / int_f04b4111 | featureApplicability |
1.0 | |
Hub Level / int_f04b4111 | featureConfidence |
1.0 | |
Metroid (Franchise) | hasFeature |
Hub Level / int_f04b4111 | |
Hub Level / int_f0688fff | type |
Hub Level | |
Hub Level / int_f0688fff | comment |
Mauville City has expanded into a vast apartment complex in the 3rd generation remakes, Pokémon OmegaRuby and AlphaSapphire. Like in the original games, it has a gym, the Bicycle Shop, connects to four routes (one of which serves an Opening the Sandbox moment), and the Day Care Center is just next door. What's added in the remakes that will have players keep coming back to is the Inverse Battle shop and Rotation Frump, Move Tutors for the starter Pokémon's two Secret Arts, Ribbon Shop, Food Court, Pokémileage shop, and groomer. | |
Hub Level / int_f0688fff | featureApplicability |
1.0 | |
Hub Level / int_f0688fff | featureConfidence |
1.0 | |
Pokémon Ruby and Sapphire (Video Game) | hasFeature |
Hub Level / int_f0688fff | |
Hub Level / int_f33b4609 | type |
Hub Level | |
Hub Level / int_f33b4609 | comment |
Taz: Wanted, a GCN game about Taz the Tazmanian Devil destroying wanted signs and trying to rescue the She-Devil from Yosemite Sam, has three hubs. One hub is for the three "zoo" levels, with various tutorial books. The second hub is for the three town levels. Finally, the third is for the three Wild West levels. While there is a 10th level, it doesn't have a hub. | |
Hub Level / int_f33b4609 | featureApplicability |
1.0 | |
Hub Level / int_f33b4609 | featureConfidence |
1.0 | |
Taz: Wanted (Video Game) | hasFeature |
Hub Level / int_f33b4609 | |
Hub Level / int_f69d81fc | type |
Hub Level | |
Hub Level / int_f69d81fc | comment |
Vindictus has the town of Colhen and the city of Rocheste, from where you travel to instances that make up the majority of the game's action. | |
Hub Level / int_f69d81fc | featureApplicability |
1.0 | |
Hub Level / int_f69d81fc | featureConfidence |
1.0 | |
Vindictus (Video Game) | hasFeature |
Hub Level / int_f69d81fc | |
Hub Level / int_f6a54e75 | type |
Hub Level | |
Hub Level / int_f6a54e75 | comment |
The sub-games of the Kingdom Hearts series like to use this trope: Castle Oblivion in Kingdom Hearts: Chain of Memories and The Castle That Never Was in Kingdom Hearts: 358/2 Days. | |
Hub Level / int_f6a54e75 | featureApplicability |
1.0 | |
Hub Level / int_f6a54e75 | featureConfidence |
1.0 | |
Kingdom Hearts (Franchise) | hasFeature |
Hub Level / int_f6a54e75 | |
Hub Level / int_f858847a | type |
Hub Level | |
Hub Level / int_f858847a | comment |
To a certain extent, Lumiose City in Pokémon X and Y. It's slap bang in the middle of Kalos, and it marks the start of routes which lead to most places in the game. So before you get Fly, you're going to be there a lot. Doesn't help that it features a Gym and one Team Flare base. | |
Hub Level / int_f858847a | featureApplicability |
1.0 | |
Hub Level / int_f858847a | featureConfidence |
1.0 | |
Pokémon X and Y (Video Game) | hasFeature |
Hub Level / int_f858847a | |
Hub Level / int_fa132e37 | type |
Hub Level | |
Hub Level / int_fa132e37 | comment |
Dark Devotion has the Filthblood Shelter, where you respawn after every death. It has doors leading to each of the game’s regions, though they do not open until you’ve found those regions through exploration, and there is a magical gateway which takes you to the last teleportation altar you’ve visited. | |
Hub Level / int_fa132e37 | featureApplicability |
1.0 | |
Hub Level / int_fa132e37 | featureConfidence |
1.0 | |
Dark Devotion (Video Game) | hasFeature |
Hub Level / int_fa132e37 | |
Hub Level / int_fa602518 | type |
Hub Level | |
Hub Level / int_fa602518 | comment |
LEGO Harry Potter (both versions) has Hogwarts Castle as a big labyrinthine area with most of the collectibles in it, with the Leaky Cauldron and Diagon Alley as smaller hubs that hide all the bonus content, purchasables, and level replays. | |
Hub Level / int_fa602518 | featureApplicability |
1.0 | |
Hub Level / int_fa602518 | featureConfidence |
1.0 | |
LEGO Harry Potter (Video Game) | hasFeature |
Hub Level / int_fa602518 | |
Hub Level / int_fbc58609 | type |
Hub Level | |
Hub Level / int_fbc58609 | comment |
The ring of trees with holiday-themed doors performs this function for the various holiday realms in The Nightmare Before Christmas. | |
Hub Level / int_fbc58609 | featureApplicability |
1.0 | |
Hub Level / int_fbc58609 | featureConfidence |
1.0 | |
The Nightmare Before Christmas | hasFeature |
Hub Level / int_fbc58609 | |
Hub Level / int_fc24b16c | type |
Hub Level | |
Hub Level / int_fc24b16c | comment |
Banjo-Kazooie: Nuts & Bolts: Showdown Town. Rare claims it is the largest hub level it has ever created. It's only the size of a small city, apparently. | |
Hub Level / int_fc24b16c | featureApplicability |
1.0 | |
Hub Level / int_fc24b16c | featureConfidence |
1.0 | |
Banjo-Kazooie: Nuts & Bolts (Video Game) | hasFeature |
Hub Level / int_fc24b16c | |
Hub Level / int_fd314ec1 | type |
Hub Level | |
Hub Level / int_fd314ec1 | comment |
Hikari Photo Studio in Kamen Rider Decade. However, the way Tsukasa and company go to different worlds relies on pulling some chains, though sometimes other methods are used, for example, the way they entered Den-O's world was that Tsukasa and Yuusuke gave each other a high five. Plus, they can't really select a world it seems, as random chains open different worlds, the same chains used to open some worlds open others (making them inconsistent) and also, the different methods as mentioned above. | |
Hub Level / int_fd314ec1 | featureApplicability |
1.0 | |
Hub Level / int_fd314ec1 | featureConfidence |
1.0 | |
Kamen Rider Decade | hasFeature |
Hub Level / int_fd314ec1 | |
Hub Level / int_fd3487b9 | type |
Hub Level | |
Hub Level / int_fd3487b9 | comment |
Mario & Luigi: Superstar Saga has Beanbean Castle Town as well as the areas surrounding it. | |
Hub Level / int_fd3487b9 | featureApplicability |
1.0 | |
Hub Level / int_fd3487b9 | featureConfidence |
1.0 | |
Mario & Luigi: Superstar Saga (Video Game) | hasFeature |
Hub Level / int_fd3487b9 |
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