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Paper Mario: The Thousand-Year Door (Video Game)
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Paper Mario: The Thousand-Year Door is the 2004 Nintendo GameCube sequel to the original Paper Mario and the second game in the Paper Mario series. It starts like a lot of Mario games, with a letter from Princess Peach. She wants Mario to meet her at a distant town called Rogueport, to help her search for a legendary treasure indicated by the map she sent along with the letter. By the time Mario actually pulls into port, Peach is gone, and for once it's not Bowser who kidnapped her (and he's very, very peeved about that).The mysterious secret society of X-Nauts and their leader, Sir Grodus, are the ones responsible this time. They're after the same treasure as Mario, and are hanging onto Peach for an unknown purpose related to this treasure hunt. Mario learns from the Goomba Professor Frankly and his young assistant Goombella that said treasure is locked behind the eponymous Thousand-Year Door beneath town, and that opening the massive door involves collecting the Crystal Stars scattered across the surrounding regions. As the game goes on, the nature of the treasure and why the X-Nauts are holding Peach comes to light, and let's just say said treasure is not a pile of gold coins.The game retains the same paper aesthetic, Turn-Based Combat, Action Commands, and Better than a Bare Bulb humor of the previous game, with some extra tweaks introduced. Action Commands are also needed for the Limit Break moves that are attained with each Crystal Star. The previous game's damage-reducing button presses during enemy attacks are supplemented by a Blocking Stops All Damage mechanic with a narrower window of accuracy. Each battle is fought in front of an audience that must be pleased by a good performance in order to increase the amount of Star Power recovered per turn. Your partners now have a health meter, and can be incapacitated if they run out (though the battle will still go on as long as Mario is alive). World exploration is aided by Mario gaining several paper-themed transformations like a paper airplane and a paper boat.In honor of the game's upcoming 20th Anniversary, a remake of the game was announced during the September 2023 Nintendo Direct, and is set to be released for the Nintendo Switch on May 23rd, 2024. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_1036c075 | type |
Forceful Kiss | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1036c075 | comment |
Forceful Kiss: When Flurrie joins Mario's party, she decides to thank him for retrieving her lost necklace by "grabbing him and giving him a little sugar" even as he frantically shakes his head for her not to. Flurrie's Lip Lock ability also counts as this. She grabs the enemy and forces a kiss on them, draining them of their HP. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1036c075 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_10fe7cc1 | type |
Blamed for Being Railroaded | |
Paper Mario: The Thousand-Year Door (Video Game) / int_10fe7cc1 | comment |
Blamed for Being Railroaded: Zess T. tells you to stop moving because she lost a contact lens. Stand still as long as you want; she'll never find it. Move at all, in any direction, even slightly, and it will crunch under your boot (or hammer, if you chose to swing that.) There simply is no way to avoid smashing the darned thing. Even after you replace it, Zess T. will call you by insulting nicknames for the rest of the game. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_112daba0 | type |
Retired Badass | |
Paper Mario: The Thousand-Year Door (Video Game) / int_112daba0 | comment |
Retired Badass: Bobbery is an elderly Bob-omb who used to be a tough sailor. Even after coming out of retirement and joining Mario, he's still a capable combatant. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_113472aa | type |
Miles Gloriosus | |
Paper Mario: The Thousand-Year Door (Video Game) / int_113472aa | comment |
Miles Gloriosus: Subverted with Flavio. He is a Dirty Coward who boasts about his "feats", but he is willing to put his life on the line when he has to try and persuade Cortez to help them fight the X-Nauts. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_11c70cd6 | type |
The Man in Front of the Man | |
Paper Mario: The Thousand-Year Door (Video Game) / int_11c70cd6 | comment |
The Man in Front of the Man: Beldam is this, as Grodus appeared to be the Big Bad right up until he succeeded at summoning the Shadow Queen, only to get zapped into nothing but a head, and it was revealed that Beldam had been manipulating him all along. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_122db6df | type |
Cute Witch | |
Paper Mario: The Thousand-Year Door (Video Game) / int_122db6df | comment |
Cute Witch: Vivian, the youngest of the Shadow Sirens, is also undeniably the cutest one of them. Even Goombella thinks so in her Tattle entries on her. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_126ce03c | type |
I Was Quite a Looker | |
Paper Mario: The Thousand-Year Door (Video Game) / int_126ce03c | comment |
I Was Quite a Looker: Mayor Kroop, the Puni elder, and one of the women in Twilight Town. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_13d7a65e | type |
The Artifact | |
Paper Mario: The Thousand-Year Door (Video Game) / int_13d7a65e | comment |
The Artifact: The Spaghetti and Koopasta recipes use the same HP Values as the previous game, resulting in them being less useful than the item you make them from in this game. In Paper Mario 64, the Slow Go badge still wasn't that useful, but it could at least be used to avoid waking up the sleeping Clubbas in Tubba Blubba's Castle. In this game, there is no stealth segment or place where you need to walk slowly, giving it no practical purpose. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_140883ec | type |
I Will Show You X! | |
Paper Mario: The Thousand-Year Door (Video Game) / int_140883ec | comment |
I Will Show You X!: Flavio during Chapter 5 sings a song many times where he mentions a "Boom-Bassa Boom Festival!" Well, after spending so long in his company, apparently Four-Eyes (Crump) had quite enough of Flavio's annoyances and when he attacks the island in his giant battleship, he makes fun of them all by shouting: "How's THAT for Boom-Bassa Boom?!" | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_14184bc7 | type |
Fake Longevity | |
Paper Mario: The Thousand-Year Door (Video Game) / int_14184bc7 | comment |
Fake Longevity: Chapter 4 would actually be the shortest Chapter in the game if it weren't for the fact that you're forced to go Back Tracking through the Twilight Trail four times. Before Chapter 7, you have to find a Bob-omb named General White. This involves going to all the places you've already been to and finding out that's he's already long gone to somewhere else until he finally shows up at Fahr Outpost, the place from where you've set off. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_143e6c8d | type |
Heroic Mime | |
Paper Mario: The Thousand-Year Door (Video Game) / int_143e6c8d | comment |
Heroic Mime: Mario, almost. He speaks, but only as dialogue responses chosen by the player. Goombella lampshades this during Chapter 4 after Doopliss has switched places with Mario. "Wow... You, like, NEVER talk!" | |
Paper Mario: The Thousand-Year Door (Video Game) / int_143e6c8d | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_14beeefd | type |
Darker and Edgier | |
Paper Mario: The Thousand-Year Door (Video Game) / int_14beeefd | comment |
Darker and Edgier: The Thousand-Year Door is definitely darker and edgier than its predecessor. The previous game was a charming RPG adventure through the bright and colorful Mushroom Kingdom to save Peach from Bowser like Mario usually does every other week. Not here. This game starts with the opening shot of the Prologue looking right at a gallows in the middle of town. The aptly named Rogueport is a textbook example of a Wretched Hive, predominantly inhabited by cutthroats and miscreants (including a parody of the Yakuza/The Mafia), and even they are terrified of what lurks behind the Thousand-Year Door. Many of the areas in the game — notably Twilight Town and its surrounding areas, Riverside Station, the Pit of 100 Trials, and the final dungeon itself — have a creepy atmosphere by any standards, let alone those of the famously family-friendly Mario franchise. There is a dark undertone that permeates throughout the entire game, and as the plot begins to unfold, players come to the realization that the ultimate motive of the X-Nauts and the Shadow Sirens is far more sinister than anyone could have initially imagined, with potentially world-ending repercussions. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_14ed6ab7 | type |
Does This Remind You of Anything? | |
Paper Mario: The Thousand-Year Door (Video Game) / int_14ed6ab7 | comment |
Does This Remind You of Anything?: Mario, uh... mounts and rides... a Yoshi in a very unfortunate-looking fashion, especially considering Mario's at least twice as big. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_14ed6ab7 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_152b3dcf | type |
Huge Rider, Tiny Mount | |
Paper Mario: The Thousand-Year Door (Video Game) / int_152b3dcf | comment |
Huge Rider, Tiny Mount: Mario and the baby Yoshi. Justified in that Yoshi is a newborn, fresh out of his egg. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_15385326 | type |
You Can't Thwart Stage One | |
Paper Mario: The Thousand-Year Door (Video Game) / int_15385326 | comment |
You Can't Thwart Stage One: Well, you can providing the villain isn't all that bright, but sadly Grodus is not so dim. He only has one Crystal Star, and when he realizes Mario is going to get the other six before he does, he alters his plan. He gives his star to Lord Crump and sets him against Mario; if Crump wins then Grodus just waltzes through the Thousand-Year Door, and if Mario wins he has the Shadow Sirens trick Mario into opening the door for him. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_15aed120 | type |
Shows Damage | |
Paper Mario: The Thousand-Year Door (Video Game) / int_15aed120 | comment |
Shows Damage: Both Grubba and Grodus pant and show battle damage as they're about to be defeated. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_15b2cab3 | type |
Tempting Fate | |
Paper Mario: The Thousand-Year Door (Video Game) / int_15b2cab3 | comment |
Tempting Fate: Princess Peach expresses interest in buying a small box that has a magic lock that will only open for a pure and noble heart. The box is the trigger to the whole story as it contains the magical map that leads to the Crystal Stars. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_16178c64 | type |
Gratuitous Spanish | |
Paper Mario: The Thousand-Year Door (Video Game) / int_16178c64 | comment |
Cortez has a fondness for Gratuitous Spanish, amigos! | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_16178c64 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1649e053 | type |
Your Mom | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1649e053 | comment |
Your Mom: Grubba basically delivers some trash talking (which he attributes to Mario) to the Armored Harriers/Iron Adonis Twins, with one of the trash talks also revealed to be a veiled Yo' Mama joke, as he mentions that outie belly buttons run in the family, causing the Iron Clefts to get very angry at Mario, as their mother has an outie. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_16972b3c | type |
Peninsula of Power Leveling | |
Paper Mario: The Thousand-Year Door (Video Game) / int_16972b3c | comment |
Peninsula of Power Leveling: You can encounter Amazy Dayzees in the fourth chapter. After gaining the fourth chapter's Star Power, you can go to the area where they're found (preferably under the effects of the special spell that can sometimes double your experience), use said power to quickly defeat them, and bask in the levels. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_17c7c925 | type |
Frothy Mugs of Water | |
Paper Mario: The Thousand-Year Door (Video Game) / int_17c7c925 | comment |
Frothy Mugs of Water: In the English release, Bobbery refers to his final beverage as Chuckola Cola, and the icon had been turned purple. In the original Japanese version, the drink was literally Bintejireddo, meaning Vintage Red, a type of red wine. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_1865f13a | type |
Apocalypse Anarchy | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1865f13a | comment |
Apocalypse Anarchy: Largely downplayed. Aside from the worldwide Mass "Oh, Crap!" that occurs when the Shadow Queen rises again in the game's finale, causing the sky to go dark, the closest the game gets to this trope is people blowing all their money at the Pianta Parlor according to Don Pianta. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_18dd6739 | type |
Dressing as the Enemy | |
Paper Mario: The Thousand-Year Door (Video Game) / int_18dd6739 | comment |
Dressing as the Enemy: Peach dons an X-Naut uniform at one point. Theoretically she could have used the costume in order to escape, though TEC only informs her that she needs to leave once he uncovers what Grodus and the Shadow Sirens have planned. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_19769f50 | type |
Defeat Means Friendship | |
Paper Mario: The Thousand-Year Door (Video Game) / int_19769f50 | comment |
Cortez, the boss of Chapter 5, is simply guarding his treasure after his death, and fights Mario thinking that he was after it. After defeating Cortez, he helps Mario against Lord Crump. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_19769f50 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_1a3a91dd | type |
Say My Name | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1a3a91dd | comment |
Say My Name: With a twist at the end of Chapter 4. Mario's allies say his name out of shock when he is "defeated" in battle by the "fake" Mario, but they quickly find out that the Mario they were with was just Doopliss in disguise while the other Mario is the real deal. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_1a8dc238 | type |
Underestimating Badassery | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1a8dc238 | comment |
Underestimating Badassery: The Final Boss assumes Mario and his party "do not possess any power" and offers to spare them if they agree to serve under her. Naturally, she is proven to be wrong about Mario and co. not having power. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1a8dc238 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1a8dc238 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_1a8dc238 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1ba8eb64 | type |
Visual Pun | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1ba8eb64 | comment |
Visual Pun: One of Luigi's companions is a cherry Bob-omb. Gold leaf is a real-life ingredient, a flavorless thin strip of golden foil used for visual aesthetics. In this game, a Gold Leaf is a literal gold-colored leaf. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1ba8eb64 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1ba8eb64 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_1ba8eb64 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1bbb76bc | type |
Abandoned Area | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1bbb76bc | comment |
Abandoned Area: Despite having two present employees and being a refuel station for the Excess Express, the Riverside Station qualifies, particularly once you're forced to venture deeper inside in order to lower the draw bridge which has been raised under mysterious circumstances. While the exterior features fairly upbeat music and a beautiful view of the sunset as many note, the same cannot be said for the interior: It's shabby, run-down, desolate and occupied by late game enemies with the only ambience being the sound of wind blowing through empty corridors or in some rooms the steady, ceaseless movement of gears. It borders on being an outright Bleak Level. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1bbb76bc | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1bbb76bc | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_1bbb76bc | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1c445e86 | type |
Poor Communication Kills | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1c445e86 | comment |
Poor Communication Kills: Cortez fights you to protect his treasure, but afterwards you explain that you only want the Crystal Star and he simply gives it to you because he doesn't care about it. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1c445e86 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1c445e86 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_1c445e86 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1c4e1b6b | type |
The Spiny | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1c4e1b6b | comment |
The Spiny: Aside from the trope namer, of course (and its stronger counterpart, the Sky-Blue Spiny), there's a few other enemies that also fit in this category. Spiky Parabuzzies are a Spike Top and Parabuzzy hybrid, meaning they're immune to stomps and immune to ground-based attacks; being a Buzzy Beetle variant means they laugh off fire and explosions as well. Bristles are rock monsters with spikes all over themselves, hurting Mario if he tries to jump on them or hammer them without the Spike Shield badge equipped. Luckily, the regular variety has very low HP and can be taken out easily with an item, but the Dark Bristles are more durable. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1c4e1b6b | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1c4e1b6b | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_1c4e1b6b | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1da01dce | type |
The Computer Is a Lying Bastard | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1da01dce | comment |
The Computer Is a Lying Bastard: The instructions for the special skill "Sweet Feast" read "Hold [the Control Stick] left to try to hit hearts and flowers". This is because, unlike its predecessor "Sweet Treat", holding the stick will autofire. However, as shown by Milesluigi, you're probably better off spam-flicking the stick; "Sweet Feast" also removes the One Bullet at a Time limitation, and most people can repeatedly flick the stick substantially faster than the autofire rate. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1da01dce | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1da01dce | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_1da01dce | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1dad7003 | type |
In the Hood | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1dad7003 | comment |
In the Hood: In the introduction, Peach meets a hooded peddler who gives her the chest containing the magical map. The identity of the peddler is Beldam. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1dad7003 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1dad7003 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_1dad7003 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1dd14f5a | type |
I Surrender, Suckers | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1dd14f5a | comment |
I Surrender, Suckers: Hooktail attempts this when she runs out of HP, and tries to bribe you with coins, badges, and smelling her feet. If you fall for it, she will attack you for massive damage. Regardless of whether you fall for it or not, she will eat members of the audience, and the battle will continue without an audience. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1dd14f5a | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1dd14f5a | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_1dd14f5a | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1dfd19f9 | type |
Papa Wolf | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1dfd19f9 | comment |
Papa Wolf: Don Pianta. The tasks you do for him are related to his daughter and his former employee/son-in-law. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1dfd19f9 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1dfd19f9 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_1dfd19f9 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1e14ea2a | type |
Boss Battle | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1e14ea2a | comment |
During a Boss Battle, many bosses will have some way to attack the audience directly—Hooktail, the first boss, introduces this mechanic by leaping off stage and devouring the audience to restore her health. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1e14ea2a | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1e14ea2a | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_1e14ea2a | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1e7487cd | type |
Breaking the Fourth Wall | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1e7487cd | comment |
There are a number of times where Goombella will either break the fourth wall or potentially be present when somebody else breaks it. When this happens, she will respond by lampshading it. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1e7487cd | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1e7487cd | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_1e7487cd | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1e7c47ab | type |
Stealth Pun | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1e7c47ab | comment |
Stealth Pun: TEC-XX ends up ''double crossing'' his boss.. One of Luigi's companions is a red Bob-omb named Jerry, with his unique fuse only making him look more like a cherry bomb. If the rumor Goombella heard at the end is to be believed (supported by a brief scene in Poshley Heights), Grodus gave up his evil plans after being reduced to a head. He quit while he was a head. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1e7c47ab | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1e7c47ab | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_1e7c47ab | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1fc8335e | type |
Deal with the Devil | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1fc8335e | comment |
When the Shadow Queen is finally released from her crypt and possesses Princess Peach, it quickly becomes apparent that she will not listen to Grodus as he had thought. After severely crippling and sending him away, she then offers Mario a Deal with the Devil. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1fc8335e | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_1fc8335e | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_1fc8335e | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2044af1 | type |
Faceless Goons | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2044af1 | comment |
Faceless Goons: Every X-Naut wears something over their face, and goggles. Much like Shy Guys, their true appearances are unknown. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2044af1 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2044af1 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_2044af1 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_20751e73 | type |
Somebody Set Up Us the Bomb | |
Paper Mario: The Thousand-Year Door (Video Game) / int_20751e73 | comment |
Somebody Set Up Us the Bomb: In Chapter 2, Crump attempts to annihilate Mario by activating a time bomb in the Great Tree while trying to escape. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_20751e73 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_20751e73 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_20751e73 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_20860a0e | type |
Punch-Clock Villain | |
Paper Mario: The Thousand-Year Door (Video Game) / int_20860a0e | comment |
Punch-Clock Villain: Most of the lesser X-Nauts. Implied for most of the game with their over-casual nature and general uncoordination in the area of Mookery, and confirmed if you examine the chem lab notes with Mario: "I have some stuff to do, so I'm not coming in to work tomorrow, and that's that." Also, they tend to appear as audience members. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_20860a0e | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_20860a0e | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_20860a0e | |
Paper Mario: The Thousand-Year Door (Video Game) / int_222dc873 | type |
Black Comedy | |
Paper Mario: The Thousand-Year Door (Video Game) / int_222dc873 | comment |
Black Comedy: Every so often in the beginning of Chapter 4, a random villager of Twilight Town is transformed into a pig. When a mother becomes a swine, one of her starving children considers cooking her. The three travelling girls seen every so often can be found oinking nearby, still as merry as always. A gatekeeper requires the mayor's permission to open the way into the woods, but the old man is already cursed when you go talk to him. Naturally, when you come back to the gatekeeper he's doomed too and Mario's group can just move on. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_222dc873 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_222dc873 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_222dc873 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_22cf50f9 | type |
Chekhov's Gag | |
Paper Mario: The Thousand-Year Door (Video Game) / int_22cf50f9 | comment |
Chekhov's Gag: The pipe leading to Twilight Town during Chapter 4 rejects Mario's entry because he has nothing on him that identifies who he is. You easily get the problem fixed by talking to a Twilight Town resident in Rogueport that writes Mario's name on his overalls. After Doopliss steals Mario's name and identity, trying to leave Twilight Town will have the pipe spit Mario back out since he doesn't have a name anymore. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_22cf50f9 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_22cf50f9 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_22cf50f9 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2310dacb | type |
Dead Man Writing | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2310dacb | comment |
Dead Man Writing: Mario gets to deliver one of these letters in a quest. It's from Bobbery's wife, Scarlette, which perks him up to help Mario and co. travel to Keelhaul Key. Koops finds and reads one of these found amongst his father's bones. (Well, Kolorado's father's bones, really). | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2310dacb | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2310dacb | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_2310dacb | |
Paper Mario: The Thousand-Year Door (Video Game) / int_23a06c52 | type |
TheUnReveal | |
Paper Mario: The Thousand-Year Door (Video Game) / int_23a06c52 | comment |
The Un-Reveal: Subverted. If you save a game clear file and go back to visit Frankly, he'll reveal that the treasure was... a Dried Shroom, which is apparently an amazing discovery, as it reveals that people ate mushrooms one thousand years ago. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_23a06c52 | featureApplicability |
-0.3 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_23a06c52 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_23a06c52 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_23a1e2a9 | type |
Adaptation Deviation | |
Paper Mario: The Thousand-Year Door (Video Game) / int_23a1e2a9 | comment |
Adaptation Deviation: The announcement revealed deviations from the original game would occur beyond the Art Evolution. "To find the treasure of yore, take the seven Crystal Stars to the Thousand-Year Door." is said by Goombella in the original game, but the line is said by Professor Frankly in the remake's announcement. In Chapter 1 of the original game, Goombella immediately points out to Mario Hooktail flying to the castle. In the remake's version, she stays silent while observing. When Bowser gets frustrated with Kammy during his first playable segment, he yells "AIRHEAD!" in the original game while yelling "LUNKHEAD!" in the remake. In the original, only Mario's active partner is present while he's standing on the pedestal in front of the Thousand-Year Door. One trailer reveals that all current members of the party are present for this in the remake. The Goombas at the beginning of Rogueport's sewers no longer hit on Goombella. Instead, they attack Mario for being on their turf. In the original, Mario and Goombella don't bat an eye at (or perhaps even notice) the guys getting roughed up by Don Pianta's goons. In the remake, they both turn to watch it before resuming their conversation. Hooktail's gender was meant to be a surprise in the original. Here, it's known that she's a girl from the start. The Shadow Sirens are now referred to as the Three Shadows. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_23a1e2a9 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_23a1e2a9 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_23a1e2a9 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_23a79ebf | type |
Sir Not-Appearing-in-This-Trailer | |
Paper Mario: The Thousand-Year Door (Video Game) / int_23a79ebf | comment |
Sir Not-Appearing-in-This-Trailer: While Vivian is featured in footage alongside Beldam and Marilyn, the trailers completely hide the fact that she joins your party, even cropping her out during Doopliss's Villainous Breakdown. The only other character not showcased like this is the secret character Ms. Mowz. However, some key art and promotional images do imply she joins Mario party, with even one website mentioning her Mistreatment-Induced Betrayal. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_23a79ebf | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_23a79ebf | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_23a79ebf | |
Paper Mario: The Thousand-Year Door (Video Game) / int_246268be | type |
Flipping Helpless | |
Paper Mario: The Thousand-Year Door (Video Game) / int_246268be | comment |
Flipping Helpless: Like the previous game, jumping on a Koopa or Buzzy Beetle will flip it on its back, rendering it helpless and negating its Defense Power (until it gets back up). However, the same can happen to your partner Koops. Simultaneously subverted and inverted with Shady Koopas, who have the same "flipped" animation and have their defense dropped, but will attack with a stronger attack while they're on their backs. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_246268be | featureApplicability |
-0.3 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_246268be | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_246268be | |
Paper Mario: The Thousand-Year Door (Video Game) / int_24fa70e3 | type |
Bandit Mook | |
Paper Mario: The Thousand-Year Door (Video Game) / int_24fa70e3 | comment |
Bandit Mook: In addition to the Bandits that can steal Mario's coins, there's also ones that can steal his items and his badges, although the Badge Bandits are exclusive to the Pit of 100 Trials. They also appear as non-hostile NPCs. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_24fa70e3 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_24fa70e3 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_24fa70e3 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2557e3a9 | type |
Palette Swap | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2557e3a9 | comment |
Palette Swap: There are two badges you can collect to change Mario's outfit. One is the L Emblem, found in the Poshley Sanctum, which makes Mario's outfit have Luigi's green color scheme. The other can be bought from Charlieton, the W Emblem, which gives Mario Wario's yellow and purple color scheme. If you wear them at the same time, Mario's outfit gets Waluigi's purple and black color scheme. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2557e3a9 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2557e3a9 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_2557e3a9 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_26ac510e | type |
Mythology Gag | |
Paper Mario: The Thousand-Year Door (Video Game) / int_26ac510e | comment |
Mythology Gag: The arcade game in the Pianta Parlor is the bonus game from Super Mario Bros. 3. The new "Nostalgic Tunes" badge changes the remake's sound effects back to the original Nintendo GameCube version of the game. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_26ac510e | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_26ac510e | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_26ac510e | |
Paper Mario: The Thousand-Year Door (Video Game) / int_26d1f65f | type |
Verbal Tic | |
Paper Mario: The Thousand-Year Door (Video Game) / int_26d1f65f | comment |
Verbal Tic: Cortez has a fondness for Gratuitous Spanish, amigos! Fuzzies cap off their sentences with a strong MEEEOOORK!!! Master Crash, a Bob-omb in the minor leagues in the Glitz Pit, randomly sprinkles "BOMB" throughout his sentences. Cleftor, another Glitz Pit minor leaguer, often injects "Grack!" into his statements if Mario talks to him. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_26d1f65f | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_26d1f65f | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_26d1f65f | |
Paper Mario: The Thousand-Year Door (Video Game) / int_26eb6287 | type |
Funny Background Event | |
Paper Mario: The Thousand-Year Door (Video Game) / int_26eb6287 | comment |
Funny Background Event: On occasion while you're in the middle of cutscenes in Rogueport and other towns. Battles are presented as a stage production, requiring players to pay attention to vandals among the audience in the foreground and to the background props suddenly swaying and collapsing over Mario. Also, sometimes Luigi is among the crowd and every so often he does an Aside Glance towards the player. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_26eb6287 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_26eb6287 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_26eb6287 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_274cf442 | type |
Credits Montage | |
Paper Mario: The Thousand-Year Door (Video Game) / int_274cf442 | comment |
Credits Montage: A recap of what has happened to your allies plays during the credits. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_274cf442 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_274cf442 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_274cf442 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2765af58 | type |
Language Fluency Denial | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2765af58 | comment |
Language Fluency Denial: The birds will talk intelligently if you hide. But if you're not hiding, they don't and the parrot says the stock parrot phrases. The parrot drops the act after the end of the chapter, though. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2765af58 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2765af58 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_2765af58 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_27d00b28 | type |
Same Content, Different Rating | |
Paper Mario: The Thousand-Year Door (Video Game) / int_27d00b28 | comment |
Same Content, Different Rating: Downplayed. The European and Japanese versions have both been bumped up to a PEGI 7 and CERO B rating, both of which are no worse than the ESRB's E10+ rating. Notably, the North American version is still rated E for Everyone, with only "mild suggestive themes" added to its rating. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_27d00b28 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_27d00b28 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_27d00b28 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2864490b | type |
Gravity Screw | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2864490b | comment |
Gravity Screw: The gravity on the Moon is much less, allowing for higher jumps and slower movement. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2864490b | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2864490b | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_2864490b | |
Paper Mario: The Thousand-Year Door (Video Game) / int_28cd01ca | type |
Disappeared Dad | |
Paper Mario: The Thousand-Year Door (Video Game) / int_28cd01ca | comment |
Disappeared Dad: Koops' father, Koopley, left for Hooktail Castle ten years before the start of the game to slay Hooktail. It doesn't end well, which gives Koops the motivation to join Mario to avenge his dad. When they defeat Hooktail, though, the dragon spits up Koopley, who survived in her stomach for ten years. Kolorado's father suffered the same fate Koops thought of his father. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_28cd01ca | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_28cd01ca | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_28cd01ca | |
Paper Mario: The Thousand-Year Door (Video Game) / int_294ed981 | type |
Bilingual Bonus | |
Paper Mario: The Thousand-Year Door (Video Game) / int_294ed981 | comment |
Bilingual Bonus: The X-Nauts' Strange Salute is the same as the Japanese "wrong"/"no good" gesture◊. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_294ed981 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_294ed981 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_294ed981 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_29a39f6 | type |
Easter Egg | |
Paper Mario: The Thousand-Year Door (Video Game) / int_29a39f6 | comment |
Easter Egg: There's a place in the X-Naut Fortress where Mario can be 8-bit again. Stay at an inn 50 times and you'll get a special cutscene and a 200-coin gift. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_29a39f6 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_29a39f6 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_29a39f6 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2a7b0247 | type |
Could Say It, But... | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2a7b0247 | comment |
Could Say It, But...: TEC is forbidden from telling Princess Peach anything about Grodus's plans. He gets around the restriction by giving Peach a multiple-choice quiz... with critical information as the correct answers. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2a7b0247 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2a7b0247 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_2a7b0247 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2a96eef5 | type |
Bite the Wax Tadpole | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2a96eef5 | comment |
Bite the Wax Tadpole: Doopliss' name can either make Polish gamers giggle or disgust them, as this word sounds like "Dupoliz", which in Polish language literally means "Ass-licker". | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2a96eef5 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2a96eef5 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_2a96eef5 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2ab79021 | type |
Emerging from the Shadows | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2ab79021 | comment |
Emerging from the Shadows: In gameplay footage of Chapter 1, Hooktail emerges from the shadows of her lair when Mario arrives, wherein the original game, she was by the entrance. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2ab79021 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2ab79021 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_2ab79021 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2ae29c0d | type |
The Dreaded | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2ae29c0d | comment |
The Dreaded: By far, the Shadow Queen, who is arguably one of the most heartless, evil Mario villains to ever have been onscreen. Her legend had stood strong during the events of the game, with people still talking about the four heroes who sealed her away. Her power is immense, shown when she severely cripples Grodus with a single lightning bolt, drags the audience to Hell to heal herself during the second phase of her fight, and attacks with all sorts of crazy moves that would leave you hurting badly. Cortez, the pirate ghost king. Not only is he in control of thousands of malevolent pirate spirits, it goes without saying that he's the leader for a reason. Subverted after he helps Mario and the other stranded islanders defeat "Four-Eyes" (Lord Crump) and gets them safely back to Rogueport after Chapter 5. Doopliss had his moment during the beginning of Chapter 4 where all of Twilight Town were being turned into pigs due to him making the bell ring throughout the land, leaving the remaining residents terrified as their loved ones became swine. Without a doubt, the suspense building up to who you would battle once you reached the steeple would be nerve-racking your first time. Despite being Demoted to Extra, Bowser. He might not be the Big Bad this time, but he's still the Koopa King. Most NPCs flee screaming from his presence. Only the very brave (Or just goofy) keep calm when he's around. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2ae29c0d | featureApplicability |
-0.3 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2ae29c0d | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_2ae29c0d | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2ae81019 | type |
Stronger Sibling | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2ae81019 | comment |
Stronger Sibling: Gloomtail and Bonetail are far more powerful than Hooktail. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2ae81019 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2ae81019 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_2ae81019 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2afb1a9 | type |
Limit Break | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2afb1a9 | comment |
Limit Break: The abilities bestowed on Mario by the Magical Map and the Crystal Star, which use a special gauge of Star Power. Funnily enough, Mario's Star Power is generated by audience enthusiasm. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2afb1a9 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2afb1a9 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_2afb1a9 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2b3274f8 | type |
Pauper Patches | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2b3274f8 | comment |
Pauper Patches: The inhabitants of Twilight Town all sport raggedy, patched-up clothes to go with their "impoverished Eastern European villager" look and the general Ãœberwald atmosphere of Chapter 4. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2b3274f8 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2b3274f8 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_2b3274f8 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: The Mega Rush badge raises attack by a whooping 5 when Mario has only 1 HP remaining. The game gives so many different items, partner skills and badges to avoid his demise in that state during battle that it's not even funny, but reducing his health to that single point and keeping it that way all the time can be impractical due to reasons such as a lack of abusable hazards for Scratch Damage in many areas or the Level-Up Fill-Up mechanic. Furthermore, just a single Power Rush badge combined with other attack boosts can get Mario to game-breaking levels of power anyway. The Happy Lucky Lottery has some pretty cool prizes, but due to the mechaniacs of how the lottery generates its winner numbers, you'll have to either wait a long time note Up to a year for the grand prize. or cheat the clock to win the top prizes. Since there's easier ways to obtain them, you're probably best off not bothering to play it. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2bdae2ae | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2bdae2ae | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_2bdae2ae | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2c1ce1fc | type |
Sound Test | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2c1ce1fc | comment |
Sound Test: In the overview trailer, a sound gallery featuring the game's soundtrack is unlocked after collecting enough Star Pieces and Shine Sprites. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2c1ce1fc | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2c1ce1fc | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_2c1ce1fc | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2d395ee9 | type |
Autobots, Rock Out! | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2d395ee9 | comment |
Autobots, Rock Out!: The fight music for Chapter 3's miniboss, Rawk Hawk, is made of this. Listen to it here. (The other battles in the Glitz Pit have the standard battle music.) | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2d395ee9 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2d395ee9 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_2d395ee9 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2d6d5715 | type |
Organized Crime Sidequest | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2d6d5715 | comment |
Organized Crime Sidequest: The game has some Lighter and Softer examples, as the resident Pianta crime syndicate is The Family for the Whole Family. The main quest has a subplot that involves tracking down the Don's former right-hand man, who's trying to elope with his daughter (which becomes a side plot throughout the game, where the couple are exiled, move to a tropical island and ultimately decide to return when the Don regrets his decision). In addition, several quests on the "Trouble Board" involve some fairly dodgy business, including delivering a mysterious package for someone who doesn't want to be seen out. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2d6d5715 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2d6d5715 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_2d6d5715 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2e6a41e0 | type |
Gratuitous English | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2e6a41e0 | comment |
Gratuitous English: At one point in the Japanese version, Rawk Hawk says: | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2e6a41e0 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2e6a41e0 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_2e6a41e0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2f253c94 | type |
Glass Cannon | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2f253c94 | comment |
Glass Cannon: The game encourages players to play dangerously by stacking up attack multipliers when Mario is at low or critical health. Several items and skills can prevent Mario from being finished off to mantain this absurd power going for as long as possible, and a NPC can even respec Mario's stats so that he's always in Danger mode. Raising HP upon levelling up is outright called a lack of confidence by the interface. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2f253c94 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2f253c94 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_2f253c94 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2f36d97 | type |
Older Than They Look | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2f36d97 | comment |
Older Than They Look: Grubba is 65 years old, yet he looks ridiculously young and is in great shape. Justified as all of this is a result of using a machine powered by one of the Crystal Stars that sucks up the missing fighters' energy and vitality and gives it to Grubba. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2f36d97 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2f36d97 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_2f36d97 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2fa6b075 | type |
God Save Us from the Queen! | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2fa6b075 | comment |
God Save Us from the Queen!: The Shadow Queen is a demonic entity who wants to cover the world in darkness. She does a Demonic Possession of Princess Peach, transforming her into Shadow Queen Peach, complete with an Evil Costume Switch and having a cold, ruthless, and icy personality that is the total opposite of Peach herself.. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2fa6b075 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2fa6b075 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_2fa6b075 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2fc21a19 | type |
Distaff Counterpart | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2fc21a19 | comment |
Distaff Counterpart: Goombella serves pretty much the same purpose as Goombario from Paper Mario 64; meanwhile, Bobbery is a Spear Counterpart for Bombette. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2fc21a19 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_2fc21a19 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_2fc21a19 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_309b8806 | type |
Cursed with Awesome | |
Paper Mario: The Thousand-Year Door (Video Game) / int_309b8806 | comment |
Played with throughout the game, in which Mario encounters four black chests containing supposedly innocent beings only to reveal themselves as evil spirits upon being freed, which they follow up by cursing Mario... with a Second Hour Superpower. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_309b8806 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_309b8806 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_309b8806 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_30bf3ff4 | type |
Beef Gate | |
Paper Mario: The Thousand-Year Door (Video Game) / int_30bf3ff4 | comment |
Gus guards the east side of Rogueport, and you can either pay a toll of 10 coins to pass each time, or fight him, and he can be fought right at the start of the game, provided you Guard or even Superguard well enough. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_30bf3ff4 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_30bf3ff4 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_30bf3ff4 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_30ef2781 | type |
The City Narrows | |
Paper Mario: The Thousand-Year Door (Video Game) / int_30ef2781 | comment |
The City Narrows: East Rogueport. The place is filthy, run-down, and crime-ridden, and anyone walking through there can honestly expect to get robbed or jumped. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_30ef2781 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_30ef2781 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_30ef2781 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_32821ceb | type |
The Unintelligible | |
Paper Mario: The Thousand-Year Door (Video Game) / int_32821ceb | comment |
The Unintelligible: Marilyn, who's only ever to say "Guh!", though her sisters seem to have no trouble understanding her. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_32821ceb | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_32821ceb | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_32821ceb | |
Paper Mario: The Thousand-Year Door (Video Game) / int_33864ee8 | type |
Collection Sidequest | |
Paper Mario: The Thousand-Year Door (Video Game) / int_33864ee8 | comment |
Collection Sidequest: The Star Pieces. Hidden here and there throughout the game, they can be collected and traded for awesome badges. Shine Sprites too, which can be traded in 3 at a time to power up Mario's companions. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_33864ee8 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_33864ee8 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_33864ee8 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_33c246d0 | type |
Balking Summoned Spirit | |
Paper Mario: The Thousand-Year Door (Video Game) / int_33c246d0 | comment |
Balking Summoned Spirit: Throughout the game, Mario finds four chests containing evil spirits that "curse" him with a new power without which he cannot proceed past the level. When the player reaches the fourth chest, the spirit is disheartened to learn that Mario is actively seeking to be cursed again and grumbles that the evil speech he had been working on is now useless. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_33c246d0 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_33c246d0 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_33c246d0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_33ca811a | type |
Game-Breaking Bug | |
Paper Mario: The Thousand-Year Door (Video Game) / int_33ca811a | comment |
Game-Breaking Bug: Shell Shield can cause the game to hang endlessly, if the partner in front is KO'd in the same move (but not simultaneously; the exact frame window depends on whether the fatal attack was guarded or not) as Mario's Shell Shield in the back gets broken. The game tries to play the "partner collapses", "Mario and partner trade places", and "Shell Shield breaks" animations all at once and somehow this exact timing causes them never to finish and the game never returns control to the player. Thankfully, this is a very specific circumstance. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_33ca811a | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_33ca811a | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_33ca811a | |
Paper Mario: The Thousand-Year Door (Video Game) / int_33fa230b | type |
Your Princess Is in Another Castle! | |
Paper Mario: The Thousand-Year Door (Video Game) / int_33fa230b | comment |
Your Princess Is in Another Castle!: If not for the second half of the chapter where Mario must reclaim his body from Doopliss, Chapter 4 would've been pretty short. During their visit to the X-Naut Base, Mario and his team attempt to find Princess Peach after obtaining the seventh and final Crystal Star, but TEC informs them that Grodus already took her to the Palace of Shadow. After you've defeated Bowser and Kammy after beating Grodus, it must be over right? Not even close! Grodus survived that last battle and has taken Peach into a secret room! That secret room is the crypt of the Shadow Queen, and Grodus is about to awaken her so she can possess Peach's body! | |
Paper Mario: The Thousand-Year Door (Video Game) / int_33fa230b | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_33fa230b | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_33fa230b | |
Paper Mario: The Thousand-Year Door (Video Game) / int_345cf4e1 | type |
No Hero Discount | |
Paper Mario: The Thousand-Year Door (Video Game) / int_345cf4e1 | comment |
No Hero Discount: No matter what town you save, they'll still charge you money for everything. Even the recovery blocks require coins, the amount of which is marked on top. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_345cf4e1 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_345cf4e1 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_345cf4e1 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_34ffa400 | type |
Bonus Dungeon | |
Paper Mario: The Thousand-Year Door (Video Game) / int_34ffa400 | comment |
Bonus Dungeon: The Pit of 100 Trials, though it's a good idea to go to at least floor 50 for any playthrough, as a bigger item bag is always useful. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_34ffa400 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_34ffa400 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_34ffa400 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_36249acd | type |
Lethal Joke Character | |
Paper Mario: The Thousand-Year Door (Video Game) / int_36249acd | comment |
Lethal Joke Character: The Danger Mario build requires Mario to become one. For most of the game, he'll need to have no HP upgrades, and he'll die in only 1-2 hits. The lethal part comes when you have enough badges to turn him into the massively-evasive Glass Cannon he becomes near the end. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_36249acd | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_36249acd | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_36249acd | |
Paper Mario: The Thousand-Year Door (Video Game) / int_363e9631 | type |
Sequential Boss | |
Paper Mario: The Thousand-Year Door (Video Game) / int_363e9631 | comment |
Sequential Boss: Cortez only has 20 HP, but has three different forms you have to defeat before the battle finally ends. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_363e9631 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_363e9631 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_363e9631 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_37ad8d62 | type |
Heavy Sleeper | |
Paper Mario: The Thousand-Year Door (Video Game) / int_37ad8d62 | comment |
Heavy Sleeper: General White. "Sleeping like a 'stached baby." And you need to wake him twice. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_37ad8d62 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_37ad8d62 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_37ad8d62 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_38047858 | type |
Squishy Wizard | |
Paper Mario: The Thousand-Year Door (Video Game) / int_38047858 | comment |
Squishy Wizard: Played with. As a Shadow Siren, Vivian's the least durable, with a mere 10 Hit Points. After she's been Promoted to Playable, however, she can be improved like any other party member, and her Hit Points peak out at 30. Her magical powers improve, as well, and to fully subvert this trope, her default attack is punching enemies in the face. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_38047858 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_38047858 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_38047858 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_381066e2 | type |
Ridiculously Small Wings | |
Paper Mario: The Thousand-Year Door (Video Game) / int_381066e2 | comment |
Ridiculously Small Wings: The dragon siblings (Hooktail, Gloomtail, and Bonetail) all have extremely tiny wings that should in no way allow them to fly, yet Hooktail is seen flying perfectly fine. It is unknown if Gloomtail or Bonetail can fly as well. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_381066e2 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_381066e2 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_381066e2 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_381855db | type |
Five-Second Foreshadowing | |
Paper Mario: The Thousand-Year Door (Video Game) / int_381855db | comment |
Five-Second Foreshadowing: When Grodus awakens the ancient demon that's been sleeping behind the Thousand-Year Door, it's revealed that she's actually a Living Shadow like the Shadow Sirens are. Not two minutes later, you learn that Beldam had duped Grodus into opening the Door for her, and that she's been a loyal servant of this Shadow Queen the entire time. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_381855db | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_381855db | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_381855db | |
Paper Mario: The Thousand-Year Door (Video Game) / int_38a71f91 | type |
Platform-Activated Ability | |
Paper Mario: The Thousand-Year Door (Video Game) / int_38a71f91 | comment |
Platform-Activated Ability: Early in the game, Mario unlocks the ability to fold into a paper airplane on designated platforms, allowing him to glide across long distances. Much later, he gains the ability to use different platforms to fold into a paper boat. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_38a71f91 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_38a71f91 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_38a71f91 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Paper Mario: The Thousand-Year Door (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: The popular "Danger Mario" build can be surprisingly simple to set up and mantain, with lots of resources on the core path that raise Mario's attack power and make him very hard to hit without even the need to learn the Superguard mechanic. This makes the plain old Power Bounce and Multibounce skills capable of trampling over most enemies and bosses by themselves, rendering all the flashy partner attacks and Special moves largely unnecessary. The very first Special Move unlocked, Sweet Treat, remains useful throughout the game as a way to refill HP & FP using an easily renewable resource. The second Special Move, Earth Tremor, is likely to remain the most-used offensive special even after more powerful moves like Art Attack are unlocked, thanks to its dirt-cheap SP cost. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_39b8d3d6 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_39b8d3d6 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_39b8d3d6 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_39dceac1 | type |
Pop Quiz | |
Paper Mario: The Thousand-Year Door (Video Game) / int_39dceac1 | comment |
Pop Quiz: A Thwomp in the game's introduction area pops up to ask you some basic questions. Near the end of the game he returns for Round 2, this time in a cybernetic version. Due to his programing from simply telling her outright, TEC has to use one to reveal to Peach the true extent of Grodus' plans for her. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_39dceac1 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_39dceac1 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3a2c615c | type |
Shark Pool | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3a2c615c | comment |
Shark Pool: Every deep body of water contains Chain Chomp-like fish (which Goombella calls "Nibbles") ready to chomp on Mario, even water fountains and swimming pools. At one point, Goombella even lampshades this in a place with a prominent fountain. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3a2c615c | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_3a2c615c | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_3a2c615c | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3aa581ed | type |
Undead Counterpart | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3aa581ed | comment |
Undead Counterpart: Hooktail, Gloomtail, and then Bonetail at the end of the Pit of 100 Trials. Though they're all bosses, they're incredibly similar; Bonetail's essentially a new skin (No Pun Intended) for Hooktail. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3aa581ed | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_3aa581ed | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_3aa581ed | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3ac5110b | type |
Unintentionally Unwinnable | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3ac5110b | comment |
Unintentionally Unwinnable: During the time bomb sequence in chapter 2, hitting a save block with a few seconds left on the timer can trap you into an unavoidable game over, as Crump and the Puni Elder's conversation will outlast the timer, and can't be skipped or avoided due to it segueing into the chapter boss. The only way to get out of it is to start a new file. The tournament fights in Chapter 3 will assign you with a random condition that needs to be fulfilled in addition to winning the fight, such as never letting your partner attack at all, or not being able to use FP. It is in fact possible to get one of these two conditions against the Iron Clefts, which makes it completely impossible to defeat them since you need to use Yoshi's gulp to hurt them, and gulp costs 4 FP to use. While you can just ignore the fight condition, doing so will cause your rank to suffer and you'll have to fight the Iron Clefts again. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3ac5110b | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_3ac5110b | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_3ac5110b | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3b23e81 | type |
Plot Twist | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3b23e81 | comment |
Plot Twist: Especially for players familiar with Super Mario RPG and the original Paper Mario, which also sent you on quests to recover seven stars. This time, collecting all the goodies advances the villains' agenda — Nice Job Breaking It, Hero. Although in fairness, the seal on the door was getting weaker over time and the heroes would have had to collect the Crystal Stars anyway if they wanted to reseal the door. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3b23e81 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_3b23e81 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_3b23e81 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3b789458 | type |
Recurring Extra | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3b789458 | comment |
Recurring Extra: The Toad Sisters and Dupree show up in the various locations you visit. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3b789458 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3b789458 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_3b789458 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3babae20 | type |
Degraded Boss | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3babae20 | comment |
Degraded Boss: Upon arrival to the X-Naut Fortress, you'll immediately be attacked by a pair of Elite Mooks aptly called the Elite X-Nauts in a mini-boss battle. After defeating them, in the very next room you will encounter the Elite X-Nauts again as regular enemies. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3babae20 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_3babae20 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_3babae20 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3bb81225 | type |
Recurring Boss | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3bb81225 | comment |
Recurring Boss: Lord Crump is fought four times: twice on foot, and twice in Magnus von Grapple. The Shadow Sirens are fought in Chapter 2 and again in Chapter 8, with the noticeable change in that, between fights, Doopliss replaces Vivian. Bowser engages Mario in a fight towards the end of Chapter 3, and then becomes the penultimate boss of the game along with Kammy. Mario gets in a fight with the Chapter 4 boss more than any other boss in the game. After beating him once, you're required to go through at least two Hopeless Boss Fights where neither of you can beat each other, and then you rematch him while he has your partners for the real final battle of the chapter. When that's said and done, there's still one last fight with him in Chapter 8 along with Beldam and Marilyn. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3bb81225 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_3bb81225 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3bc88a7f | type |
Foregone Conclusion | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3bc88a7f | comment |
Foregone Conclusion: Luigi's adventure. Before Luigi actually finishes his adventure, the book based on his adventure starts to release. The first volume of Super Luigi's first paragraph starts something like this: Have you ever tried your hardest to do something, fail, and then feel like you completely wasted your time. This is a story much like that. Now, this is a pretty accurate statement, considering the source. Except for the fact that Luigi isn't done with his quest yet. He won't be for at least two more Chapters of Mario's adventure. How does the book know? | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3bc88a7f | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_3bc88a7f | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_3bc88a7f | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3c5ae1a1 | type |
Schizo Tech | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3c5ae1a1 | comment |
Schizo Tech: Grodus is a cyborg with a moon base. Lord Crump has a giant robot. Mario has a handheld device that receives email. Despite this, you ride to Keelhaul Key for Chapter 5 in an old-fashioned sailing vessel. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3c5ae1a1 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_3c5ae1a1 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_3c5ae1a1 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3e0c789e | type |
Thoroughly Mistaken Identity | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3e0c789e | comment |
Thoroughly Mistaken Identity: Pennington, who incorrectly deduces Mario's identity as Luigi. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3e0c789e | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3e0c789e | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_3e0c789e | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3e24cb38 | type |
Musical Nod | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3e24cb38 | comment |
Musical Nod: The music for Petal Meadows contains part of the main theme from Super Mario Bros. and the music for the Palace of Shadow is full of riffs from the Underground and Castle themes from the same game, as well as drips of the Castle theme from Super Mario Bros. 3. Mario's Mailbox SP plays tunes from Super Mario World and Super Mario Bros. 3 whenever he gets a new message. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3e24cb38 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_3e24cb38 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) / int_3e24cb38 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3e823033 | type |
Invisible Streaker | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3e823033 | comment |
Peach's offscreen nudity, much to her annoyance. One time she's in the shower, in another she has to change clothes to disguise herself as an X-naut and in the third instance she becomes an Invisible Streaker to sneak around their base. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3e823033 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_3e823033 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_3e823033 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3e92ed3e | type |
Groupie Brigade | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3e92ed3e | comment |
Groupie Brigade: The wrestling fans at the Glitz Pit. You even get your own once you become the champion. You can also wail on them with your hammer. And if you get rid of all of Rawk Hawk's fans this way, he chews you out for beating up his fans "just 'cause you ain't got none". | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3e92ed3e | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_3e92ed3e | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_3e92ed3e | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3ee7b8b2 | type |
Concept Art Gallery | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3ee7b8b2 | comment |
Concept Art Gallery: In the overview trailer, collecting Star Pieces and Shine Sprites will unlock an art gallery featuring concept art of various areas and characters. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3ee7b8b2 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_3ee7b8b2 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_3ee7b8b2 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3eee0728 | type |
Captain Obvious | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3eee0728 | comment |
In Chapter 2, Punio states the secret entrance to the Great Boggly Tree won't be labelled "Secret Entrance", or else it wouldn't be a secret entrance. When you get Flurrie and have to use her power to reveal the entrance, it turns out it WAS labelled "Secret Entrance", complete with a Broadway-style sign and flashing lights. Punio, surprisingly, doesn't realize the irony. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3eee0728 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_3eee0728 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_3eee0728 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3fef1f9b | type |
Optional Party Member | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3fef1f9b | comment |
Optional Party Member: Recruiting Ms. Mowz is optional, as it requires completing a sidequest found at the Trouble Center. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3fef1f9b | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_3fef1f9b | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_3fef1f9b | |
Paper Mario: The Thousand-Year Door (Video Game) / int_400b9d22 | type |
Sunglasses at Night | |
Paper Mario: The Thousand-Year Door (Video Game) / int_400b9d22 | comment |
Sunglasses at Night: The Dark Koopas, a variant of the usual Koopa Troopas, still wear their shades even through they're only encountered deep within the Pit of 100 Trials, ditto for the Shady Koopas that can be found down there as well. Lampshaded by Goombella when you Tattle one of them: | |
Paper Mario: The Thousand-Year Door (Video Game) / int_400b9d22 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_400b9d22 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_400b9d22 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_402d8523 | type |
Cognizant Limbs | |
Paper Mario: The Thousand-Year Door (Video Game) / int_402d8523 | comment |
Cognizant Limbs: Smorg, Cortez and the Shadow Queen have separate health-bars for their limbs. In the case of Smorg, it's necessary to "kill" its arms in order to do any damage to the main part of the monster. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_402d8523 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_402d8523 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_402d8523 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_40bb59d0 | type |
Blatant Lies | |
Paper Mario: The Thousand-Year Door (Video Game) / int_40bb59d0 | comment |
Immediately afterward, Mario is given an option to bring the egg with him or not. If he says no, his partner immediately changes his mind. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_40bb59d0 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_40bb59d0 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_40bb59d0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_40c57041 | type |
Manipulative Bastard | |
Paper Mario: The Thousand-Year Door (Video Game) / int_40c57041 | comment |
Manipulative Bastard: While Grodus is the antagonist for most of the game and actively hunts down the Crystal Stars before deciding that it would be easier to have Mario open the Thousand-Year Door for him, he ends up as a pawn to Beldam. It was her who orchestrated Peach finding the map and alerting Mario to the existence of the treasure beneath Rogueport, allowing Beldam to capture Peach so that she may be used as a vessel for the Shadow Queen. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_40c57041 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_40c57041 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_40c57041 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_40cbee83 | type |
Wretched Hive | |
Paper Mario: The Thousand-Year Door (Video Game) / int_40cbee83 | comment |
Wretched Hive: Rogueport is a dirty, grimy town full of all kinds of criminals. While there is a nice part of town, it's run by the Mario equivalent of The Mafia. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_40cbee83 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_40cbee83 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_40cbee83 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_40d15d7a | type |
Spoiler Cover | |
Paper Mario: The Thousand-Year Door (Video Game) / int_40d15d7a | comment |
Spoiler Cover: The game's boxart casually contains a picture of the X-Nauts' base on the moon, a location that you aren't supposed to know about until very late in the game. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_40d15d7a | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_40d15d7a | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_40d15d7a | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4160410d | type |
Damsel in Distress | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4160410d | comment |
Damsel in Distress: Peach, but like in the first game, she does a little more than just sit around and wait to be rescued. At the end of the chapters, you get to play as Peach sneaking around the X-Naut Fortress, looking for information to help Mario. This time the kidnapper isn't kidnapping Peach simply because he's an Abhorrent Admirer. Luigi gets his own in the form of Princess Eclair, though it turns out that her kidnapper wasn't actually the main villain, at least according to the Super Luigi book series. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4160410d | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_4160410d | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_4160410d | |
Paper Mario: The Thousand-Year Door (Video Game) / int_417c78f5 | type |
Robinsonade | |
Paper Mario: The Thousand-Year Door (Video Game) / int_417c78f5 | comment |
Robinsonade: Chapter 5. While travelling to Keelhaul Key, Mario and his allies get shipwrecked and have to struggle to survive. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_417c78f5 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_417c78f5 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_417c78f5 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_41a3e267 | type |
Hidden in Plain Sight | |
Paper Mario: The Thousand-Year Door (Video Game) / int_41a3e267 | comment |
Hidden in Plain Sight: When Mario first meets Hooktail, she mentions that Grodus had previously visited to search for the Crystal Star but left after finding nothing. It is revealed to have been within Hooktail's body after her defeat. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_41a3e267 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_41a3e267 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_41a48472 | type |
Bat Out of Hell | |
Paper Mario: The Thousand-Year Door (Video Game) / int_41a48472 | comment |
During Chapter 3, two new fighters join the Glitz Pit to replace Bandy Andy and King K. At this point, you're too high-ranked to fight either one. But if you fall down the ranks by losing, you can fall down far enough to fight them. The Wings of Night team consists of Swoopers, as evidenced by team leader Sir Swoop (meaning they can be encountered before Creepy Steeple), and the Destructors consist of Spinias and Spanias. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_41a48472 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_41a48472 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_41a48472 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_422b699 | type |
Catching Some Z's | |
Paper Mario: The Thousand-Year Door (Video Game) / int_422b699 | comment |
Catching Some Z's: When characters fall asleep in the game, these appear above them. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_422b699 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_422b699 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_422b699 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_42c8293a | type |
Sibling Team | |
Paper Mario: The Thousand-Year Door (Video Game) / int_42c8293a | comment |
Sibling Team: A villainous example with the Shadow Sirens. They are a trio of sisters with three different elemental powers who work together to fight Mario. It’s later reduced to Beldam and Marilyn due to Vivian leaving because of her sister’s abusive nature. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_42c8293a | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_42c8293a | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_42c8293a | |
Paper Mario: The Thousand-Year Door (Video Game) / int_42d9daf9 | type |
No Fair Cheating | |
Paper Mario: The Thousand-Year Door (Video Game) / int_42d9daf9 | comment |
No Fair Cheating: By altering the GameCube console's internal clock ahead for joining Rogueport's daily lottery multiple times, the event will be blocked until you talk to Lucky the Bob-omb to apologize by buying another lottery ticket for 500 coins.note Cheating at the Lucky Lottery twice does NOT induce a game over; it just has the same effects it does the first time. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_42d9daf9 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_42d9daf9 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_42d9daf9 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_434a6d40 | type |
Evil Sorcerer | |
Paper Mario: The Thousand-Year Door (Video Game) / int_434a6d40 | comment |
Evil Sorcerer: Grodus, though he's more of an Evil Techno Wizard. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_434a6d40 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_434a6d40 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_434a6d40 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_434c3481 | type |
Crosshair Aware | |
Paper Mario: The Thousand-Year Door (Video Game) / int_434c3481 | comment |
Crosshair Aware: Magnus Von Grapple 2.0 sucks up audience members and uses a crosshair to aim them at Mario. It's just for show, though. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_434c3481 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_434c3481 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_434c3481 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_457d9e88 | type |
Sound-Coded for Your Convenience | |
Paper Mario: The Thousand-Year Door (Video Game) / int_457d9e88 | comment |
Sound-Coded for Your Convenience: You can consistently win the slots at the Pianta Parlor by listening closely to the machine's looping sound and pressing A anytime you hear a specific part of it. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_457d9e88 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_457d9e88 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_457d9e88 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_46fc2236 | type |
Low-Level Advantage | |
Paper Mario: The Thousand-Year Door (Video Game) / int_46fc2236 | comment |
Low-Level Advantage: The "Danger Mario" setup backfires at level 72, because your BP and SP will both be maxed at that point, so you will be forced to upgrade HP, breaking the setup. Actually getting one's level this high takes extreme amounts of Level Grinding, however, since one will likely be around Level 20-30 by the end of the game. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_46fc2236 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_46fc2236 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_46fc2236 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4712bc4f | type |
Exact Eavesdropping | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4712bc4f | comment |
Exact Eavesdropping: Played With in Twilight Town with the crows. Mario and Vivian learn by eavesdropping on the crows how to learn the name of the monster who stole his body. Of course, they have to listen to the right crows, or they get nothing but random philosophy or gossip. In Chapter 3, while in the vent, the person you're spying on basically goes over his entire diabolical plan to himself. Just to grab your attention, he more or less says "And since I'm talking out loud here, I'll just put this extremely important piece of paper in this desk drawer here and leave. Ah, there we go. Right there in the drawer, nobody's gonna steal it at all." | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4712bc4f | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4712bc4f | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_4712bc4f | |
Paper Mario: The Thousand-Year Door (Video Game) / int_471a505f | type |
Four Is Death | |
Paper Mario: The Thousand-Year Door (Video Game) / int_471a505f | comment |
Four Is Death: Mario's quest for the fourth Crystal Star takes him to Creepy Steeple, where he must wrest the Star from Doopliss. The haunted fourth cabin of the Excess Express. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_471a505f | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_471a505f | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_471a505f | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4781adbb | type |
Jerk with a Heart of Gold | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4781adbb | comment |
Jerk with a Heart of Gold: Characters like Rawk Hawk and Cortez start off abrasive and antagonistic, but ultimately warm up to Mario and co. and decide to help them out in the end. Puniper is rather abrasive and slow to trust Mario, but ultimately cooperates with him to help save the rest of his people. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4781adbb | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4781adbb | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_4781adbb | |
Paper Mario: The Thousand-Year Door (Video Game) / int_47fea76b | type |
Butt-Monkey | |
Paper Mario: The Thousand-Year Door (Video Game) / int_47fea76b | comment |
Bowser and Kammy definitely take the cake, too. Bowser, aside from being his usual menacing self, spends his playable segments trying to track down Mario and the Crystal Stars only to get the short end of the stick pretty much every time. Kammy, meanwhile, alternates between getting caught up in Bowser's misfortune or having the time of her life while Bowser struggles. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_47fea76b | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_47fea76b | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_47fea76b | |
Paper Mario: The Thousand-Year Door (Video Game) / int_485eb589 | type |
Sealed Evil in a Can | |
Paper Mario: The Thousand-Year Door (Video Game) / int_485eb589 | comment |
Sealed Evil in a Can: Occurs so much in this game that it might as well be a motif. Played with throughout the game, in which Mario encounters four black chests containing supposedly innocent beings only to reveal themselves as evil spirits upon being freed, which they follow up by cursing Mario... with a Second Hour Superpower. Exaggerated with the Final Boss. The Shadow Queen is sealed within a stone casket that can only be opened with a non-lethal human sacrifice. This casket is hidden in a crypt behind a secret door in the innermost depths of the Palace of Shadow, beyond its myriad monsters and mechanisms, which is sealed behind the humongous Thousand-Year Door, which is itself sealed by the power of the seven Crystal Stars. The Crystal Stars have been scattered across the country, and the Magical Map meant to lead the way to each of them was sealed away in a chest that could only be opened by the pure of heart. Didja get all that? Though to be totally fair to the architects, if you couldn't destroy the sealed monster, you'd also want it stuck behind as many locks as possible. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_485eb589 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_485eb589 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_485eb589 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_486466ee | type |
Dual Boss | |
Paper Mario: The Thousand-Year Door (Video Game) / int_486466ee | comment |
Dual Boss: Doopliss and one of your allies at the end of Chapter 4, and Bowser and Kammy Koopa late in the final Chapter. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_486466ee | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_486466ee | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_486466ee | |
Paper Mario: The Thousand-Year Door (Video Game) / int_48b9731f | type |
Paper-Thin Disguise | |
Paper Mario: The Thousand-Year Door (Video Game) / int_48b9731f | comment |
Paper-Thin Disguise: Lord Crump's pirate disguise. He even breaks the fourth wall, acknowledging that his disguise is crap and asking the player not to tell Mario who he really is. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_48b9731f | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_48b9731f | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_48b9731f | |
Paper Mario: The Thousand-Year Door (Video Game) / int_49bde8a | type |
Traintop Battle | |
Paper Mario: The Thousand-Year Door (Video Game) / int_49bde8a | comment |
Traintop Battle: Mario vs. the Smorg horde takes place on top of the Excess Express. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_49bde8a | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_49bde8a | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_49bde8a | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4a39aac1 | type |
Snowy Sleigh Bells | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4a39aac1 | comment |
Snowy Sleigh Bells: Fahr Outpost's theme features extremely prominent sleigh bells. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4a39aac1 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4a39aac1 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_4a39aac1 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4bb69e55 | type |
Artifact Mook | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4bb69e55 | comment |
Artifact Mook: Goombas are encountered during Chapter 6 in Riverside Station, despite the fact that they are far too weak to pose a threat by that point. The same applies to the regular X-Nauts in the X-Naut Fortress. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4bb69e55 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4bb69e55 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_4bb69e55 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4bc2a19c | type |
Villain Forgot to Level Grind | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4bc2a19c | comment |
Villain Forgot to Level Grind: While most recurring bosses do get notable stronger during rematches, there are two exceptions: Rawk Hawk can be infinitely refought after Chapter 3 if you fight your way back to the top of the Glitz Pit. Despite recurring comments and emails from him that he keeps training, his stats and moves stay exactly the same, making an already simple fight even easier. Interestingly played with in regards to Doopliss. In his first stint as a chapter boss, he has 40 HP, 4 Attack, and 0 Defense. You rematch him in the final dungeon, and despite a slight Attack Power increase that's necessary given that he mimics Mario, his only new trick is that he can mimic your partners now. The danger in the rematch comes more from the fact that you're fighting Doopliss, Marilyn, and Beldam at once. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4bc2a19c | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4bc2a19c | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_4bc2a19c | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4c709317 | type |
Useless Useful Spell | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4c709317 | comment |
Useless Useful Spell: Bobbery's Bomb Squad lets him fire out three bombs onto the enemy's side, which explode a turn later. Neat in concept, but it's mostly rendered obsolete by other group-damage moves (including Bobbery's own Bob-ombast). The turn delay means that you can usually finish a fight before the bombs explode, they only hit ground enemies, and they deal 3 non-piercing damage even at Bobbery's higher ranks. It's only notably useful in fights such as Lord Crump and the Shadow Sirens, groups of grounded enemies with no Defense Power. Bobbery's Hold Fast gives him the Payback status normally granted by Spite Pouches, which returns half of the damage he takes to the attacker. Theoretically useful in assisting his tanking capabilities, but it only affects contact damage, while plenty of enemies and nearly all bosses use ranged attacks. Vivian's Infatuate inflicts the confusion status on enemies, making them occassionally target the wrong thing with their moves. While it can be fun to use on enemies such as Magikoopas or Wizzerds, as they'll grant the party buffs they normally place on themselves, the move's execution requires stiff timing and the chance of it working is inconsistent. You're usually better off stopping an enemy from attacking altogether rather than making their attacks occasionally redirect themselves. Averted with Flurrie's Gale Force, which is functionally a multi-target One-Hit Kill attack. Unlike similar attacks in the previous game, it lets you earn Star Points, and nearly every flying or hovering enemy can be affected by it. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4c709317 | featureApplicability |
-1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4c709317 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_4c709317 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4ce53a3c | type |
Aversion | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4ce53a3c | comment |
Essentially any point in the game where dialogue options seemingly give Mario a chance to refuse a possible plot-relevant action or to help someone in need. In most of these cases, his partner will either correct him or outright ignore his refusal and make the decision for him. The biggest aversion to this occurs when the Shadow Queen offers Mario a chance to be her servant. He can actually accept, which leads to a Non-Standard Game Over. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4ce53a3c | featureApplicability |
-1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4ce53a3c | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_4ce53a3c | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4cefd8a6 | type |
Long Song, Short Scene | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4cefd8a6 | comment |
Long Song, Short Scene: "Escape the Falling Ceiling" plays once, during an event in Hooktail Castle in which a spiked ceiling trap is descending upon you and you need to get out fast. The song lasts 56 seconds before looping, but your time limit is only 50, and you'll probably get out with a generous amount of time to spare, cutting off a huge portion of the song in its only appearance. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4cefd8a6 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4cefd8a6 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_4cefd8a6 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4e3d253b | type |
Downer Ending | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4e3d253b | comment |
Downer Ending: This happens if you decide to become the Shadow Queen's servant, as the game says "The Shadow Queen engulfs the world with her foul magic. For Mario, Peach and the world it was... GAME OVER . | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4e3d253b | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4e3d253b | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_4e3d253b | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4e7c4536 | type |
Wham Line | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4e7c4536 | comment |
Wham Line: "Correct." That is TEC's response when Peach is forced to guess the answer "A 1,000-year-old demon's soul" to the question "What is the legendary treasure that waits behind the Thousand-Year Door?". This is the first time in the game that the audience learns what awaits beyond the door, and the lack of ceremony about it only heightens the player's likely "Wait, what!?" reaction. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4e7c4536 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4e7c4536 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_4e7c4536 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4f08f3cb | type |
Conditioned to Be Weak | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4f08f3cb | comment |
Conditioned to Be Weak: Implied with Vivian, as when the player first fights the Shadow Sirens, Vivian is easily the weakest member of the group and goes down quickly. Once she joins the party, if the player upgrades her stats, she can be as strong as her Big Sister Bully Beldam by the end of the game, giving the implication that Beldam was doing her best to keep Vivian down and weak via bullying. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4f08f3cb | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4f08f3cb | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_4f08f3cb | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4fa637b0 | type |
Surprisingly Creepy Moment | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4fa637b0 | comment |
Surprisingly Creepy Moment: The game's true final boss, the eldritch Shadow Queen, is a pretty jarring development in a Mario-branded game and would set the bar for future Paper Mario titles. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4fa637b0 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4fa637b0 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_4fa637b0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4fd28a9d | type |
Loads and Loads of Sidequests | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4fd28a9d | comment |
Loads and Loads of Sidequests: The game has a decent number of side quests given by NPCs. Then there are the Star Pieces, Shine Sprites, Badges, Recipes to find/make, the Trouble Center, and the Pit of 100 Trials. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4fd28a9d | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4fd28a9d | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_4fd28a9d | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4ff31e76 | type |
Playing a Tree | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4ff31e76 | comment |
Playing a Tree: Luigi performs in a play and gets the role of... grass. He's the only one who never got any lines, either. Subverted, however, in that he was playing to an audience of flowers. Grass is very important to them, so they absolutely adored him! | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4ff31e76 | featureApplicability |
-0.3 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_4ff31e76 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_4ff31e76 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5028baf2 | type |
What Is This Thing You Call "Love"? | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5028baf2 | comment |
What Is This Thing You Call "Love"?: TEC wants to know the answer to this question, and his interactions with Peach are motivated by this desire. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5028baf2 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5028baf2 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_5028baf2 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_504e271f | type |
But Thou Must! | |
Paper Mario: The Thousand-Year Door (Video Game) / int_504e271f | comment |
There are several instances when Mario can choose between two things to say, and sometimes the second choice is less than morally sound to say the least. If he chooses that option, his partner will chew him out and, in a case of seeking the next course of action, insist on taking the first option. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_504e271f | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_504e271f | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_504e271f | |
Paper Mario: The Thousand-Year Door (Video Game) / int_50b05d30 | type |
Disproportionate Retribution | |
Paper Mario: The Thousand-Year Door (Video Game) / int_50b05d30 | comment |
Disproportionate Retribution: Rawk Hawk goes to great lengths to prevent Mario from fighting him or from advancing. Why? Simply out of revenge for Mario and his partners allegedly calling his champion's belt fake and thus inadvertently implying that he was a bad fighter (and they weren't even talking about the belt itself, but the Crystal Star on him). Similarly, the Armored Adonis Twins in the same Chapter wanted to beat Mario to a complete pulp, and later attempted to ambush Mario right after Mario defeated another group after losing to them in a rematch because Mario allegedly talked trash about their mom (something he didn't even do, but Grubba did while pinning the blame on Mario). | |
Paper Mario: The Thousand-Year Door (Video Game) / int_50b05d30 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_50b05d30 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_50b05d30 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_523367da | type |
Team-Based Tournament | |
Paper Mario: The Thousand-Year Door (Video Game) / int_523367da | comment |
Team-Based Tournament: The Glitz Pit is a colosseum that allows competitors to compete either alone or in teams. At one point in the story someone Rawk Hawk sends Mario a cake, and if he decides to eat it, he won't be able to use his partner for one battle due to the cake being poisoned. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_523367da | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_523367da | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_523367da | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5313c266 | type |
Bookends | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5313c266 | comment |
Book Ends: It ends how it started, with Peach wanting to treasure hunt again. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5313c266 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5313c266 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_5313c266 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5334fb89 | type |
Auto-Revive | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5334fb89 | comment |
Auto-Revive: Life Shrooms restore 10 HP if Mario is defeated during battle, but are not triggered if he falls to obstacles in the overworld. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5334fb89 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5334fb89 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_5334fb89 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_53f5119f | type |
The Dragon | |
Paper Mario: The Thousand-Year Door (Video Game) / int_53f5119f | comment |
The Dragon: Lord Crump. Beldam also counts, though she is The Dragon to the Shadow Queen and is actually the Big Bad of the game due to her manipulation of Grodus. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_53f5119f | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_53f5119f | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_53f5119f | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5405b144 | type |
Scratch Damage | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5405b144 | comment |
The Mega Rush badge raises attack by a whooping 5 when Mario has only 1 HP remaining. The game gives so many different items, partner skills and badges to avoid his demise in that state during battle that it's not even funny, but reducing his health to that single point and keeping it that way all the time can be impractical due to reasons such as a lack of abusable hazards for Scratch Damage in many areas or the Level-Up Fill-Up mechanic. Furthermore, just a single Power Rush badge combined with other attack boosts can get Mario to game-breaking levels of power anyway. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5405b144 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_5405b144 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_5405b144 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_545744ee | type |
Plot Coupon That Does Something | |
Paper Mario: The Thousand-Year Door (Video Game) / int_545744ee | comment |
Plot Coupon That Does Something: The Crystal Stars would've been mere plot coupons if they didn't give Mario new abilities. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_545744ee | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_545744ee | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_545744ee | |
Paper Mario: The Thousand-Year Door (Video Game) / int_545a4a86 | type |
Ominous Save Prompt | |
Paper Mario: The Thousand-Year Door (Video Game) / int_545a4a86 | comment |
Ominous Save Prompt: Near the end of Chapter 8, you end up in an eerily quiet hallway with very creepy ambience. Said hallway is completely empty other than a heart and save block at the end of it. This should clue you in that something big is about to occur in the next room. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_545a4a86 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_545a4a86 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_545a4a86 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5527dc0c | type |
Plot Coupon | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5527dc0c | comment |
Chapter 5 for both games is about finding another Plot Coupon within a tropical island, though in this case Cortez later helps Mario beat the X-Naut army. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5527dc0c | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_5527dc0c | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_5527dc0c | |
Paper Mario: The Thousand-Year Door (Video Game) / int_55537342 | type |
Evil Living Flames | |
Paper Mario: The Thousand-Year Door (Video Game) / int_55537342 | comment |
Evil Living Flames: Embers and Lava Bubbles return, with the former playing a major role in Chapter 5. Cortez summons an army of them to attack Flavio's ship, and later Lord Crump's ship. This game also introduces Phantom Embers, undead green fireballs found in the Palace of Shadow and the Pit of 100 Trials. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_55537342 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_55537342 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_55537342 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_55976867 | type |
Just Add Water | |
Paper Mario: The Thousand-Year Door (Video Game) / int_55976867 | comment |
Just Add Water: Zess T. can only cook with one item at a time until and unless you retrieve a cookbook; it's easy enough to get to, but it's not like it practically falls into your normal path the way the one in the previous game did. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_55976867 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_55976867 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_55976867 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_56ff2e35 | type |
Bat Deduction | |
Paper Mario: The Thousand-Year Door (Video Game) / int_56ff2e35 | comment |
Pennington also "deduces" that what the young Bob-omb Bub wants for his birthday is a Game Boy Advance "because that's what all the kids want these days". | |
Paper Mario: The Thousand-Year Door (Video Game) / int_56ff2e35 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_56ff2e35 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_56ff2e35 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_575fd5e2 | type |
Dark Is Not Evil | |
Paper Mario: The Thousand-Year Door (Video Game) / int_575fd5e2 | comment |
Dark Is Not Evil: There's Twilight Town, and even your own party member, Vivian. Also, the Black Chests and the "demons" within. Discussed post-game when the single Twilight Town resident in Rogueport comments that the Shadow Queen's darkness was more of a creepy, sinister kind-of-dark as opposed to the one he prefers. The Dark Bones mini-boss in the Palace of Shadow. His sole line of dialogue implies that he's trying to prevent the Shadow Queen from being awoken. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_575fd5e2 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_575fd5e2 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_575fd5e2 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_57b80b45 | type |
Fantastic Racism | |
Paper Mario: The Thousand-Year Door (Video Game) / int_57b80b45 | comment |
Fantastic Racism: The Bob-ombs of Fahr Outpost are inherently distrustful of anyone who isn't a Bob-omb. The only way Mario is able to get them to allow him use of their giant cannon is to have Bobbery out to talk to them in his stead. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_57b80b45 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_57b80b45 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_57b80b45 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_581f6468 | type |
Hero of Another Story | |
Paper Mario: The Thousand-Year Door (Video Game) / int_581f6468 | comment |
Hero of Another Story: Luigi goes on his own adventure to save a princess. He even gets a book series written about it... with a few details exaggerated a little bit. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_581f6468 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_581f6468 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_581f6468 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_582564f5 | type |
The Gadfly | |
Paper Mario: The Thousand-Year Door (Video Game) / int_582564f5 | comment |
The Gadfly: Lord Crump has a lot of amusing insults he likes to throw at others. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_582564f5 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_582564f5 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_582564f5 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_58db779e | type |
Letting the Air out of the Band | |
Paper Mario: The Thousand-Year Door (Video Game) / int_58db779e | comment |
Letting the Air out of the Band: At least during three instances: At one point, Bowser's music theme comes to a halt for this line: In the Chapter 4 Bowser interlude, his leitmotif dies out again when the Koopa Clown Car breaks down on his flight to Glitzville. Happens to the sad music in Chapter 5, once the gang realizes that Bobbery's just sleeping. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_58db779e | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_58db779e | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_58db779e | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5939ac65 | type |
"Inescapable" Prison Easily Escaped | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5939ac65 | comment |
"Inescapable" Prison Easily Escaped: More like escapable, as the gaps between the bars of the cage the Punies are trapped in are wide enough for the Punies to fit through. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5939ac65 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5939ac65 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_5939ac65 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5a1018da | type |
Funny Octopus | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5a1018da | comment |
Funny Octopus: Blooey the Blooper. Unlike Mario's partners, who followed Mario out of respect or another benevolent reason, Blooey, as well as the rest of Luigi's partners (excluding Hayzee), follows Luigi around out of a desire for revenge after Luigi accidentally threw him into lava. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5a1018da | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5a1018da | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_5a1018da | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5a23602 | type |
Big Ol' Eyebrows | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5a23602 | comment |
Big Ol' Eyebrows: Just look◊ at Mayor Kroop. They're a minor Running Gag, too: he mistakes something Mario says for complimenting his eyebrows, and mentions that his wife used to comb his eyebrows before she passed on. Mayor Dour also has some massive 'brows. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5a23602 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5a23602 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_5a23602 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5ad09d1 | type |
Sweetheart Sipping | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5ad09d1 | comment |
Sweetheart Sipping: The Couple's Cake, which is an enormous, sundae-type dessert with two straws and spoons, explicitly described for sharing between couples. (One Side Quest even has a Goomba with a crush on Goombella giving one to her.) It can only be used in battle, and Mario and his partner share it. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5ad09d1 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5ad09d1 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_5ad09d1 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5b19cc1b | type |
Air-Vent Passageway | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5b19cc1b | comment |
Air-Vent Passageway: The Glitz Pit has a very large air vent connecting the Champion's quarters with the main office. Once Mario becomes champion, it's used to eavesdrop on Arc Villain Grubba. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5b19cc1b | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5b19cc1b | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_5b19cc1b | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5b565147 | type |
Meaningful Background Event | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5b565147 | comment |
Meaningful Background Event The Bowser interlude after Chapter 6 happens to take place riiiight in front of that huge chest in Rogueport that has been taunting you the whole game, but you might have forgotten about by now. This clues the player into the fact that you can finally get it now. The one time you catch the Pianta Syndicate doing anything really bad is in the prologue, when Tony and Vinny ambush and beat up a passing pair of Robbo Gang members (Gus and Garf?), which lets you know that Rogueport isn't just rough around the edges, but actually dangerous. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5b565147 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_5b565147 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_5b565147 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5b607875 | type |
Inconsistent Dub | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5b607875 | comment |
Inconsistent Dub: The "Lil' Mouser" species, which were already being called "Nomidamice" in the 64 Paper Mario, are instead called "Squeek" in this game alone, which incidentally is closer to their Japanese name. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5b607875 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5b607875 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_5b607875 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5bc2106 | type |
Your Costume Needs Work | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5bc2106 | comment |
Your Costume Needs Work: One sidequest requires Mario to dress up as Luigi. The real Luigi shows up and is mistaken for an impostor. This also hangs a lampshade on the fact that, until the release of Super Mario Bros. 2, Luigi was originally a palette swapped version of Mario. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5bc2106 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_5bc2106 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_5bc2106 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5ce7dbb9 | type |
Central Theme | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5ce7dbb9 | comment |
Central Theme: The game has the classic Light vs. Darkness in many forms. Practically everything in the game, from the locations to the boss battles, has a duality of light and darkness, even if one side is hidden from sight. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5ce7dbb9 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5ce7dbb9 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_5ce7dbb9 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5d0c0a0e | type |
Little Green Men | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5d0c0a0e | comment |
In Twilight Town in Chapter 4, a villager makes a wish on the moon not to turn into a pig. When his wish is granted, he asks Mario who he thinks lives on the moon. The two answers are Little Green Men and Princess Peach. While you don't know at this point in the narrative, the latter actually is true - Princess Peach is in the X-Naut Base, which is later revealed to be on the moon. The NPC's response to this answer is pregnant with foreshadowing. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5d0c0a0e | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_5d0c0a0e | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_5d0c0a0e | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5d6db368 | type |
Four Eyes, Zero Soul | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5d6db368 | comment |
Four Eyes, Zero Soul: Grodus. Clad in goggles, he's an Evil Overlord with no remorse for hurting anyone, and only cares about himself. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5d6db368 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5d6db368 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_5d6db368 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5d6dbf30 | type |
Open-Ended Boss Battle | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5d6dbf30 | comment |
Open-Ended Boss Battle: Every fight in Chapter 3, except the Armored Harriers without the chapter's party member and Macho Grubba, who wants to get rid of Mario. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5d6dbf30 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5d6dbf30 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_5d6dbf30 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5ed3ace2 | type |
Batman Can Breathe in Space | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5ed3ace2 | comment |
Batman Can Breathe in Space: Mario and his partner can wander on the surface of the Moon without any problem, despite being free of any oxygen tanks and helmets. Goombella even lampshades it: | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5ed3ace2 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5ed3ace2 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_5ed3ace2 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5f4d158d | type |
Space Zone | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5f4d158d | comment |
Space Zone: Mario goes to the Moon during Chapter 7 — and he doesn't even need a helmet to traverse it. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5f4d158d | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5f4d158d | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_5f4d158d | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5f6b941c | type |
The Seven Mysteries | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5f6b941c | comment |
The Seven Mysteries: The Glitz Pit has its Seven Wonders that one of the NPCs tell you. It turns out that they are all true, and you must investigate them to advance the plot. Of course, in typical Mario fashion, these Seven Wonders have some humorous explanations and aren't all that mysterious given what Mario has seen in the past. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5f6b941c | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_5f6b941c | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_5f6b941c | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5fc3ab7f | type |
Implied Love Interest | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5fc3ab7f | comment |
Vivian and Goombella both decide to keep their crushes on Mario to themselves because they know Peach is his Implied Love Interest. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5fc3ab7f | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5fc3ab7f | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_5fc3ab7f | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5fc3eff4 | type |
Time Bomb | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5fc3eff4 | comment |
If you let the Time Bomb go off in the Great Boggly Tree, you (and everyone inside with you) will get blown up. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5fc3eff4 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5fc3eff4 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_5fc3eff4 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5fcedca | type |
Big Eater | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5fcedca | comment |
Big Eater: Heff. T; he steals Chef Shimi's soup on the Excess Express and ends up not being able to leave because he can't fit through the door. He then lives on room service. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5fcedca | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_5fcedca | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_5fcedca | |
Paper Mario: The Thousand-Year Door (Video Game) / int_60547993 | type |
I Want My Beloved to Be Happy | |
Paper Mario: The Thousand-Year Door (Video Game) / int_60547993 | comment |
I Want My Beloved to Be Happy: TEC was willing to betray his master and even die to protect Peach. Vivian and Goombella both decide to keep their crushes on Mario to themselves because they know Peach is his Implied Love Interest. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_60547993 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_60547993 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_60547993 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_61356a74 | type |
Almost Dead Guy | |
Paper Mario: The Thousand-Year Door (Video Game) / int_61356a74 | comment |
Almost Dead Guy: TEC. When you get to him as Mario, he is able to summon enough of his reserves to get Mario to safety, just before the moon base self-destructs. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_61356a74 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_61356a74 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_61356a74 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_617f0563 | type |
Heel–Face Turn | |
Paper Mario: The Thousand-Year Door (Video Game) / int_617f0563 | comment |
TEC-XX ends up ''double crossing'' his boss.. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_617f0563 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_617f0563 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_617f0563 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6265e75a | type |
Rump Roast | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6265e75a | comment |
Rump Roast: Touching the lava or a Fire Bar not only takes away one hit point, it also sends Mario back where he started. Also, if Mario is at one hit point left and he touches anything fiery, it's Game Over. As for Bowser, during the Chapter 6-7 interlude where he traverses a platformer castle level based on the castle levels of the very first Super Mario Bros. game, touching the lava sends him back where he started, though he carries infinite life. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6265e75a | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6265e75a | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_6265e75a | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6320eced | type |
Gameplay and Story Segregation | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6320eced | comment |
Gameplay and Story Segregation: In Chapter 4, after Doopliss steals Mario's identity, the shopkeeper in Twilight Town is still able to keep track of your previously acquired shop points, despite the fact that no else can or should be able to identify Mario. Rawk Hawk claims he's going to continue training, and he'll be stronger than ever before. Despite this, he has the exact same stats the first time you fought him if you go through the Glitz Pit again any point after Chapter 3. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6320eced | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6320eced | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_6320eced | |
Paper Mario: The Thousand-Year Door (Video Game) / int_64070096 | type |
Cowardly Lion | |
Paper Mario: The Thousand-Year Door (Video Game) / int_64070096 | comment |
Cowardly Lion: Koops, who suffers from a lack of confidence at the beginning of the game, but proves to be a valuable partner. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_64070096 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_64070096 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_64070096 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_64f55e69 | type |
False Innocence Trick | |
Paper Mario: The Thousand-Year Door (Video Game) / int_64f55e69 | comment |
False Innocence Trick: Every Black Chest Demon you encounter will try its damnedest to convince you that it's an innocent victim trapped in a chest only to reveal itself as an evil spirit and curse you. Of course, it becomes quickly apparent that Mario is being Cursed with Awesome, and the act has gone stale by the fourth chest, to the point that even Mario tells the Chest Demon to just shut up and curse him already. Grifty's stories imply that the four Chest Demons are actually the four heroes of legend who originally sealed the Shadow Queen beneath Rogueport a thousand years ago. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_64f55e69 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_64f55e69 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_64f55e69 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6500e9cc | type |
Fighting from the Inside | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6500e9cc | comment |
Fighting from the Inside: Peach to the Shadow Queen, thanks to the Crystal Stars. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6500e9cc | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6500e9cc | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_6500e9cc | |
Paper Mario: The Thousand-Year Door (Video Game) / int_65244998 | type |
Lightning Can Do Anything | |
Paper Mario: The Thousand-Year Door (Video Game) / int_65244998 | comment |
Lightning Can Do Anything: In contrast to the original game, where Black Chests cursing Mario are accompanied by three seizure-inducing flashes, the trailer shows that they now curse him by striking him with a bolt of lightning. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_65244998 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_65244998 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_65244998 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_65a258f2 | type |
Escape Battle Technique | |
Paper Mario: The Thousand-Year Door (Video Game) / int_65a258f2 | comment |
Escape Battle Technique: The game featured a "Run Away" option outside of most scripted fights, though it had a good chance of failing and cost coins (albeit coins that could be picked up afterward). The upside is that mashing A quickly enough gets you a 100% success rate & the coins you lose land on the ground so you can get 'em back although you'll need to to avoid the enemy while you do it & they don't stay long. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_65a258f2 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_65a258f2 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_65a258f2 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_65e9d9df | type |
Fooled by the Sound | |
Paper Mario: The Thousand-Year Door (Video Game) / int_65e9d9df | comment |
Fooled by the Sound: When Mario is spying on Grubba, the latter hears a sound from the vents and the player must choose from three options a sound to imitate: a squeak, a meow or a belch. Fortunately for our heroes, if the last option is picked, Grubba assumes it's just a belching beetle. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_65e9d9df | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_65e9d9df | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_65e9d9df | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6602cad | type |
Permanently Missable Content | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6602cad | comment |
Permanently Missable Content: The Tattle Log averts this, as its missable entries can be picked up from Professor Frankly's trash can once the last opportunity to fight an enemy has passed. You still miss out on seeing Goombella's commentary on the foe. During Chapter 3, two Glitz Pit teams retire and are succeeded by newcomers; the KP Koopas are replaced by Wings of Night (four Swoopers) and the Hand-It-Overs are swapped for the Destructors (two Spinias and two Spanias). You can face them in a bout if you fall down the rankings, but it requires a lot of failures and doesn't achieve anything special. Once the chapter is over, the retired teams rejoin the Glitz Pit lineup if you choose to go through it again, making it impossible to fight the teams that replaced them. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6602cad | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6602cad | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_6602cad | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6638c7f7 | type |
Stealth-Based Mission | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6638c7f7 | comment |
Stealth-Based Mission: Peach has a couple in her segments. One involves her Dressing as the Enemy (don't ask how that uniform fits), the other involves turning invisible (and having to take her clothes off.) | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6638c7f7 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6638c7f7 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_6638c7f7 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_66f763c0 | type |
Interface Screw | |
Paper Mario: The Thousand-Year Door (Video Game) / int_66f763c0 | comment |
Interface Screw: The reason why you have to go all the way to Creepy Steeple, get the letter "p", and go all the way back is because Doopliss stole it. Yes, he stole the letter "p" from the keyboard. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_66f763c0 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_66f763c0 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_66f763c0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_67677940 | type |
Giant Flyer | |
Paper Mario: The Thousand-Year Door (Video Game) / int_67677940 | comment |
Giant Flyer: Hooktail, who is first seen flying above Petal Meadows while returning to her castle. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_67677940 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_67677940 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_67677940 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_67b9dd47 | type |
Repeating So the Audience Can Hear | |
Paper Mario: The Thousand-Year Door (Video Game) / int_67b9dd47 | comment |
Repeating So the Audience Can Hear: Since Mario himself never speaks aside from a few stock lines of dialogue, the other characters have to talk for him. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_67b9dd47 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_67b9dd47 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_67b9dd47 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_68006f9f | type |
Idiosyncratic Combo Levels | |
Paper Mario: The Thousand-Year Door (Video Game) / int_68006f9f | comment |
Idiosyncratic Combo Levels: Nice, Good, Great, Wonderful, and Excellent. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_68006f9f | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_68006f9f | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_68006f9f | |
Paper Mario: The Thousand-Year Door (Video Game) / int_68068108 | type |
Evil Laugh | |
Paper Mario: The Thousand-Year Door (Video Game) / int_68068108 | comment |
Evil Laugh: Grodus, Lord Crump, the Cursed Chest Demons, Beldam, and the Shadow Queen all have one. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_68068108 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_68068108 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_68068108 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_68913e61 | type |
Hello, [Insert Name Here] | |
Paper Mario: The Thousand-Year Door (Video Game) / int_68913e61 | comment |
Hello, [Insert Name Here]: The player can name the Yoshi partner, which is justified by Yoshi being a newborn. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_68913e61 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_68913e61 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_68913e61 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6a669b5b | type |
Lost Wedding Ring | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6a669b5b | comment |
Lost Wedding Ring: Francesca and Frankie both lose their wedding rings once each. Francesca loses hers on Keelhaul Key when you go to fetch her and her husband after Don Pianta falls ill while Frankie loses his during some "business" in East Rogueport. While getting Francesca's ring is a mandatory part of the story, Frankie's lost ring is part of a Side Quest available through the Trouble Center. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6a669b5b | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6a669b5b | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_6a669b5b | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6a79a4a4 | type |
MacGuffin Delivery Service | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6a79a4a4 | comment |
MacGuffin Delivery Service: When the heroes confront Magnus von Grapple 2.0; Crump announces that he plans to beat Mario & co. to take the six Crystal Stars they had; thus, the X-Nauts would have all seven (as he was guarding that one). Mario and his party defeat Crump and Magnus, and take the Crystal Star he was guarding. Played straight shortly after, when the party is tricked into believing the villains had entered ahead of them thanks to the enchantment on the door weakening. Justified: the enchantment was weakening — which is one reason Mario & co. had to gather the Crystal Stars; they would need them to re-seal the door should it open of its own accord. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6a79a4a4 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6a79a4a4 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_6a79a4a4 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6a85e9e1 | type |
Dub-Induced Plot Hole | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6a85e9e1 | comment |
Agreeing to join the Shadow Queen's side before the final boss fight will cause a Game Over, despite the fact that you're still alive. It's a case of Dub-Induced Plot Hole, as Mario is visibly possessed or brainwashed by the villain in the Japanese version when he gives up. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6a85e9e1 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6a85e9e1 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_6a85e9e1 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6bccf2ba | type |
Supreme Chef | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6bccf2ba | comment |
Supreme Chef: Like the previous and succeeding games, you have a character who can cook you delish meals that can either replenish HP, FP, both HP and FP, can cure status effects, or items that can help you in battle. Zess T., an elderly Toad woman, can cook one item at a time at first. If you take her trouble at the Trouble Center, you can help her learn to cook two items at once. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6bccf2ba | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6bccf2ba | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_6bccf2ba | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6bda9a30 | comment |
Meaningful Name: Beldam is a pun on "beldame", an old-fashioned English word for an ugly old woman. It's also a play on "bedlam" (chaos) with the two middle letters swapped around. TEC's full name is TEC-XX. The two Xs could be read as "double cross", appropriate given the character's role in the story. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6bda9a30 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_6bda9a30 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6cce8078 | type |
Recognition Failure | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6cce8078 | comment |
Recognition Failure: A Running Gag; whenever Mario meets a village elder, they're behind the times and don't recognize him (to the annoyance of their younger relatives). | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6cce8078 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6cce8078 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_6cce8078 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6d03eac8 | type |
Fighting Your Friend | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6d03eac8 | comment |
Fighting Your Friend: When Doopliss steals your identity, you very own friends, who assume you're Doopliss in his shadow-clone guise, fight alongside him. You don't have to kick their asses, but still. There's also Peach getting possessed by the Shadow Queen at the end of the game. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6d03eac8 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6d03eac8 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_6d03eac8 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6d07bf85 | type |
Welcome to Corneria | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6d07bf85 | comment |
Welcome to Corneria: Averted with the residents that reside within the various towns you visit during the game, who change their dialogue after every chapter. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6d07bf85 | featureApplicability |
-1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6d07bf85 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_6d07bf85 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6d7026fa | type |
Punny Name | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6d7026fa | comment |
Punny Name: Most of the Toads have one, like the cook, Zess T., or the heavy eater, Heff T. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6d7026fa | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6d7026fa | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_6d7026fa | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6dc206c9 | type |
Marathon Level | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6dc206c9 | comment |
Marathon Level: The Pit of 100 Trials is a gauntlet of 100 enemies with Bonetail as the dungeon's final boss. The only way to recover from damage is either the few recovery moves available to your party, using what recovery items you brought with you, leveling up, or buying healing items from Charlieton at insane markups. While you can exit the Pit through a pipe in the resting areas, you can only try again from the very beginning. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6dc206c9 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6dc206c9 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_6dc206c9 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6e37c196 | type |
Once Done, Never Forgotten | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6e37c196 | comment |
Once Done, Never Forgotten: Zess T. always calls out Mario for stepping on her contact lens, even in the Playable Epilogue after he's saved the world. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6e37c196 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6e37c196 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_6e37c196 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6e60e40a | type |
Vile Villain, Laughable Lackey | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6e60e40a | comment |
Vile Villain, Laughable Lackey: Grodus is the scheming antagonist for most of the game and leads the X-Nauts without any tolerance for failure, while Lord Crump fails more or less every assignment he's given when it comes to the Crystal Stars. Bowser and Kammy definitely take the cake, too. Bowser, aside from being his usual menacing self, spends his playable segments trying to track down Mario and the Crystal Stars only to get the short end of the stick pretty much every time. Kammy, meanwhile, alternates between getting caught up in Bowser's misfortune or having the time of her life while Bowser struggles. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6e60e40a | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6e60e40a | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_6e60e40a | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: The fog that appears during the battle that lasts two turns and reduces everyone's accuracy by 50% can be removed from the battle by either using an attack or item that triggers an explosion or by using Flurrie's Gale Force. The game never tells you that you can get rid of the fog. Finding the Atomic Boo. Remember the church full of Boos clinging to you and sending you back to the entrance? You can send them flying with a Spin Attack. Do so until the boss shows up. To the game's credit, it tries to give to you a clue — notice how the Boos are spinning as they crowd you. Finding General White in Chapter 7. You need to backtrack to most major chapter locations out of order, talk to certain characters, and head back to Fahr Outpost. The townsperson you need to talk to can be either a major NPC (the bartender in Glitzville) or a minor one (a Twilight Towner in an innocuous corner), and their hints are designed with the idea you're expecting a run-around beforehand. The last hint doesn't even give you a location, just the hint "he said he was tired" which the player is supposed to read as "he returned to his home in Fahr Outpost." Notably, there's nothing in the game prior to this point to notify you the house he's in has anything to do with General White. Any time you need to use Vivian's ability to get an unseen, hiding NPC to reveal themselves, most notably while finding Ghost T. in Chapter 6. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_6ec989d8 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6edc54d5 | type |
Here We Go Again! | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6edc54d5 | comment |
Here We Go Again!: The ending has Peach finding another treasure map and inviting Mario to come with her to search for the treasure. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6edc54d5 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6edc54d5 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_6edc54d5 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6ffe0ae4 | type |
Wild Goose Chase | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6ffe0ae4 | comment |
Wild Goose Chase: In Chapter 7, Mario travels around previously-visited areas to search for General White, only to find him already gone. When at a dead-end, General White had already returned to Fahr Outpost. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6ffe0ae4 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_6ffe0ae4 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_6ffe0ae4 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_70321789 | type |
Video Game Remake | |
Paper Mario: The Thousand-Year Door (Video Game) / int_70321789 | comment |
Video Game Remake: This game is a full-on remake of the original, akin to Metroid Prime Remastered, rather than just an enhanced port like Pikmin 1+2. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_70321789 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_70321789 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_70321789 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_70518904 | type |
Human Cannonball | |
Paper Mario: The Thousand-Year Door (Video Game) / int_70518904 | comment |
Human Cannonball: There is a giant cannon, powered by Bob-ombs, that can launch Mario to the moon. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_70518904 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_70518904 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_70518904 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_716c0b1b | type |
And the Adventure Continues | |
Paper Mario: The Thousand-Year Door (Video Game) / int_716c0b1b | comment |
And the Adventure Continues: Both in Gameplay and Story: Gameplay wise, you do stuff in Rogueport after the final battle. Story-wise, it ends with Peach coming to Mario's house and saying she's found a new treasure map in the castle and is waiting for Mario on the boat. The look on Mario's face and the music just fit at that moment of the utter surprise/despair of having to go on another adventure so soon. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_716c0b1b | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_716c0b1b | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_716c0b1b | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7175cb16 | type |
Clark Kenting | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7175cb16 | comment |
Clark Kenting: Ms. Mowz, who is also the owner of Rogueport's Lovely Howz of Badges. Also the mysterious lady in the Glitzville juice stand, who is very heavily hinted to be Jolene. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7175cb16 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7175cb16 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_7175cb16 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7228d0cb | type |
Game Over | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7228d0cb | comment |
Touching the lava or a Fire Bar not only takes away one hit point, it also sends Mario back where he started. Also, if Mario is at one hit point left and he touches anything fiery, it's Game Over. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7228d0cb | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7228d0cb | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_7228d0cb | |
Paper Mario: The Thousand-Year Door (Video Game) / int_72d43279 | type |
Blocking Stops All Damage | |
Paper Mario: The Thousand-Year Door (Video Game) / int_72d43279 | comment |
Blocking Stops All Damage: You can Superguard against pretty much anything that causes damage in battle, regardless of whether that means physical attacks, projectiles, lightning strikes, falling walls, fire or explosions, all with no harm done to Mario. The catch is that the timing for the Superguard is extremely strict, and failing the timing means you take full damage, so it's all or nothing. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_72d43279 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_72d43279 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_72d43279 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7315fd38 | type |
Covers Always Lie | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7315fd38 | comment |
Hooktail, the boss of Chapter 1, is a feared, legendary dragon inhabiting a local castle. Even though she's prominently featured on the cover of the game, Hooktail herself doesn't factor into the X-Nauts' plans, and even though she is one of the pets of the Shadow Queen, Hooktail not even once alludes to this. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7315fd38 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7315fd38 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_7315fd38 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_733e007a | type |
Unwitting Pawn | |
Paper Mario: The Thousand-Year Door (Video Game) / int_733e007a | comment |
Unwitting Pawn: Lord Crump became Grodus's around the time Mario and his friends obtain the Garnet Star. Grodus, who by this point has gotten increasingly fed up with his underling's failures, assigns Crump to defend the final Crystal Star. Grodus figures it a win-win scenario, either Mario & co. defeat Crump and open the Thousand-Year Door for him, or Crump emerges victorious and obtains all the Crystal Stars Mario had on him. However by the game's climax, Grodus gets this trope thrown right back at him by Beldam, who only used the X-Nauts as a means to an end to revive the Shadow Queen, her true master. She intentionally misleads Grodus by convincing him that the Queen would serve whoever resurrected her instead of vaporizing Grodus for daring to try to command her. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_733e007a | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_733e007a | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_733e007a | |
Paper Mario: The Thousand-Year Door (Video Game) / int_738d1a0f | type |
Because You Were Nice to Me | |
Paper Mario: The Thousand-Year Door (Video Game) / int_738d1a0f | comment |
Because You Were Nice to Me: Vivian pulls a Heel–Face Turn and decided to join Mario because he showed her kindness. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_738d1a0f | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_738d1a0f | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_738d1a0f | |
Paper Mario: The Thousand-Year Door (Video Game) / int_73ff2cc5 | type |
Just Eat Him | |
Paper Mario: The Thousand-Year Door (Video Game) / int_73ff2cc5 | comment |
Just Eat Him: Hooktail gets hungry after her first phase and decides to gobble up the audience. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_73ff2cc5 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_73ff2cc5 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_73ff2cc5 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_740f59b4 | type |
ColorCodedForYourConvenience | |
Paper Mario: The Thousand-Year Door (Video Game) / int_740f59b4 | comment |
Color-Coded for Your Convenience: The Shadow Sirens' hats are indicative of their elemental powers. Vivian's is red (fire), Beldam's is blue (ice), and Marilyn's is yellow (lightning). | |
Paper Mario: The Thousand-Year Door (Video Game) / int_740f59b4 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_740f59b4 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_740f59b4 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_75f38750 | type |
Kaizo Trap | |
Paper Mario: The Thousand-Year Door (Video Game) / int_75f38750 | comment |
Kaizo Trap: Very rarely if you're unlucky. At the end of a battle, some of the final attacks can cause the stage background to fall after the enemies are dead, but before the victory dance. In the off chance that you have only 1 HP and forget to defend, you will die. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_75f38750 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_75f38750 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_75f38750 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_76c72a08 | type |
Schrödinger's Gun | |
Paper Mario: The Thousand-Year Door (Video Game) / int_76c72a08 | comment |
Schrödinger's Gun: Right after Zess T. tells you about her lost contact lens, no matter where you move, you will always end up stepping on it. She'll deny you passage to the west side of town until you replace it, which isn't possible until after completing the first chapter, even if you break it before leaving for Petalburg. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_76c72a08 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_76c72a08 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_76c72a08 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_76ce27d3 | type |
Yin-Yang Clash | |
Paper Mario: The Thousand-Year Door (Video Game) / int_76ce27d3 | comment |
Yin-Yang Clash: The Iron Clefts' bodies can withstand any attack... and their spikes can pierce anything. You defeat them by knocking them into each other. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_76ce27d3 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_76ce27d3 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_76ce27d3 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_76d6c3df | type |
I Don't Like the Sound of That Place | |
Paper Mario: The Thousand-Year Door (Video Game) / int_76d6c3df | comment |
I Don't Like the Sound of That Place: Rogueport. Also the Palace of Shadow. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_76d6c3df | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_76d6c3df | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_76d6c3df | |
Paper Mario: The Thousand-Year Door (Video Game) / int_77824082 | type |
Healing Boss | |
Paper Mario: The Thousand-Year Door (Video Game) / int_77824082 | comment |
Healing Boss: The game has three scripted examples: After getting Hooktail's HP down to zero, she will attempt to trick you into coming closer to get a cheap shot in. Regardless of whether or not you fall for the tricks, she will then devour some of the audience to restore some of her health. After nearly depleting Cortez's HP to zero in his third phase, he will eat the souls of half the audience and fully restore his health. Upon dropping the Shadow Queen's HP to half, she will show her true form and become invincible. After a few turns she will use her powers to consume the entire audience and restore herself to full health. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_77824082 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_77824082 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_77824082 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_77a19ddf | type |
Strange Salute | |
Paper Mario: The Thousand-Year Door (Video Game) / int_77a19ddf | comment |
Strange Salute: The X-Nauts have one where they cross their arms to resemble an X. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_77a19ddf | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_77a19ddf | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_77a19ddf | |
Paper Mario: The Thousand-Year Door (Video Game) / int_77a55dfa | type |
Endless Daytime | |
Paper Mario: The Thousand-Year Door (Video Game) / int_77a55dfa | comment |
Endless Daytime: Twilight Town, as the name suggests, is in a stage of perpetual twilight. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_77a55dfa | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_77a55dfa | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_77a55dfa | |
Paper Mario: The Thousand-Year Door (Video Game) / int_782fdff | type |
Storybook Opening | |
Paper Mario: The Thousand-Year Door (Video Game) / int_782fdff | comment |
Storybook Opening: The intro sequence is framed this way and seems to be told by Toadsworth. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_782fdff | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_782fdff | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_782fdff | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7860d036 | type |
Get It Over With | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7860d036 | comment |
Get It Over With: The Cursed Chest Demons. By the fourth Cursed Chest Demon, even Mario, mute as he is in these games, is getting tired of the whole rigmarole. The Demon ends up quite hurt by the whole thing. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7860d036 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7860d036 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_7860d036 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_79793ac7 | type |
"Save the World" Climax | |
Paper Mario: The Thousand-Year Door (Video Game) / int_79793ac7 | comment |
"Save the World" Climax: What starts off as a treasure hunt to discover what's behind the Thousand-Year door, Mario and co. learn the 'treasure' is the spirit of an ancient demon that Grodus seeks to unleash in his Evil Plan to Take Over the World. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_79793ac7 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_79793ac7 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_79793ac7 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_79bffaf4 | type |
Gladiator Subquest | |
Paper Mario: The Thousand-Year Door (Video Game) / int_79bffaf4 | comment |
Gladiator Subquest: After becoming champion of the Glitz Pit in Chapter 3, you can return to fight your way back up the ranks and reclaim your title afterwards. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_79bffaf4 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_79bffaf4 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_79bffaf4 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7a05529 | type |
EggMcGuffin | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7a05529 | comment |
Egg McGuffin: In Glitzville, Mario and party save an egg from being made into a hot dog. The egg hatches into the Yoshi that joins your party, and you need him to beat the mini-bosses of Chapter 3. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7a05529 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7a05529 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_7a05529 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7ac5c1de | type |
Unishment | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7ac5c1de | comment |
Unishment: The "curses" that the Black Chest Demons give Mario are really just new abilities. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7ac5c1de | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7ac5c1de | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_7ac5c1de | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7ae40f90 | type |
Manly Facial Hair | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7ae40f90 | comment |
Manly Facial Hair: Mario, Luigi, and Bobbery's mustaches are badass, as numerous characters point out during the game. General White fits this too; Goombella even states his mustache gives Mario's some competition. Also, Merlon with his gigantic 'stache that goes down below his waist. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7ae40f90 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7ae40f90 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_7ae40f90 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7bb1296b | type |
"Rashomon"-Style | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7bb1296b | comment |
"Rashomon"-Style: In most cases, the story Luigi tells contrasts with the account given by the partner. Interestingly, only the second accountnote The first account has no partner to confirm or contradict the story Luigi tells is irreconcilably contradicted by that of Luigi's partner (Blooey in this case)—and it's also impossible to take Blooey's account as complete truth, as it fails to explain how Luigi secured that second compass piece. Mostly, the partners' conversations are used to reveal their real motivations for following Luigi around. There is also the author of the Super Luigi books, who plays him up even more than the man in green himself. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7bb1296b | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7bb1296b | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_7bb1296b | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7c9933de | type |
Laughably Evil | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7c9933de | comment |
Laughably Evil: Lord Crump goes out of his way to be the goofiest villain in the game with his One-Liner quotes, constant bumbling, and Goldfish Poop Gang status, earning him plenty of endearment points. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7c9933de | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7c9933de | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_7c9933de | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7cd781f1 | type |
NPC Roadblock | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7cd781f1 | comment |
NPC Roadblock: Zess T. keeps you out of the west side of Rogueport after you accidentally break one of her contact lens. She doesn't budge until you buy her a new one. Gus guards the east side of Rogueport, and you can either pay a toll of 10 coins to pass each time, or fight him, and he can be fought right at the start of the game, provided you Guard or even Superguard well enough. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7cd781f1 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7cd781f1 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_7cd781f1 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7cfc2a69 | type |
Tree Trunk Tour | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7cfc2a69 | comment |
Tree Trunk Tour: The bulk of Chapter 2 takes place inside the trunk of the Great Boggly Tree. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7cfc2a69 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7cfc2a69 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_7cfc2a69 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7eccbb3d | type |
Shower Scene | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7eccbb3d | comment |
Shower Scene: The Peach segments allow the player to guide Peach to take a shower in the bathroom, though the shower curtain prevents the player from seeing her in all her paperrific glory. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7eccbb3d | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7eccbb3d | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_7eccbb3d | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7fa1f01c | type |
Dracolich | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7fa1f01c | comment |
Dracolich: At the bottom of The Pit of 100 Trials lurks Bonetail, Hooktail's and Gloomtail's undead, skeletal sibling. He is by far the toughest enemy in the game, even harder that the Shadow Queen. Mercifully, he is an optional superboss. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7fa1f01c | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7fa1f01c | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_7fa1f01c | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7fbb2a3 | type |
Nice Job Breaking It, Hero! | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7fbb2a3 | comment |
Nice Job Breaking It, Hero: Happens when Mario and co. are tricked by Doopliss (disguised as Professor Frankly) into opening the Thousand-Year Door so the villains can get through. However, it's implied that this was for the best in the end, since the seal was weakening over time and would have eventually broken on its own. A more minor example, but Peach instinctively yelling out Mario's name during the chapter 1 interlude allows Grodus to figure out Mario is hunting for the Crystal Stars and deduces he has the magic map. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7fbb2a3 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7fbb2a3 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_7fbb2a3 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7febc23b | type |
Establishing Character Moment | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7febc23b | comment |
Establishing Character Moment: For the whole setting, there are a few at the start that come in rapid succession to enforce that you're not in the fun-loving Mushroom Kingdom. The player's first clue that this game will be Darker and Edgier than the Mario norm? That would be the gallows in the center square. Then you see some toughs threatening someone in the background. Then a pickpocket robs Mario himself of half his coins. When the Shadow Queen is finally released from her crypt and possesses Princess Peach, it quickly becomes apparent that she will not listen to Grodus as he had thought. After severely crippling and sending him away, she then offers Mario a Deal with the Devil. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7febc23b | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_7febc23b | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_7febc23b | |
Paper Mario: The Thousand-Year Door (Video Game) / int_80a247a9 | type |
Breather Episode | |
Paper Mario: The Thousand-Year Door (Video Game) / int_80a247a9 | comment |
Breather Episode: Chapter 6 sets itself up as one. After an adventure in a pirate cave and being stranded on an island, a three-day train ride seems much more relaxing. It's not, when Doopliss (now a Shadow Siren) sneaks aboard the train and attempts to sabotage Mario's adventure, the train stops to a raised bridge at Riverside Station which forces Mario to enter the abandoned station and lower the bridge, and finally a giant monster attacks the train at the end. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_80a247a9 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_80a247a9 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_80a247a9 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_811dfb3f | type |
Voice Grunting | |
Paper Mario: The Thousand-Year Door (Video Game) / int_811dfb3f | comment |
Voice Grunting: As heard in the reveal trailer, all characters will speak this way in the remake. Each character has a unique sound to their "voice", which is something new to the remake. For example, Luigi's "voice" sounds just like Charles Martinet's portrayal of him, where Koops sounds like a Koopa. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_811dfb3f | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_811dfb3f | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_811dfb3f | |
Paper Mario: The Thousand-Year Door (Video Game) / int_817693fa | type |
Combined Energy Attack | |
Paper Mario: The Thousand-Year Door (Video Game) / int_817693fa | comment |
Combined Energy Attack: Used against the final boss; the prayers of all of Mario's friends from around the world weaken the Shadow Queen, allowing Mario to finish her off. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_817693fa | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_817693fa | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_817693fa | |
Paper Mario: The Thousand-Year Door (Video Game) / int_820ac351 | type |
It Amused Me | |
Paper Mario: The Thousand-Year Door (Video Game) / int_820ac351 | comment |
Doopliss turns the entirety of Twilight Town into pigs because he could. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_820ac351 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_820ac351 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_820ac351 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_823c6e3e | type |
Large Ham | |
Paper Mario: The Thousand-Year Door (Video Game) / int_823c6e3e | comment |
Large Ham: Rawk Hawk, champion of the Inevitable Tournament, and Bowser as usual. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_823c6e3e | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_823c6e3e | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_823c6e3e | |
Paper Mario: The Thousand-Year Door (Video Game) / int_82e351a0 | type |
Gangplank Galleon | |
Paper Mario: The Thousand-Year Door (Video Game) / int_82e351a0 | comment |
Gangplank Galleon: Keelhaul Key and Pirates' Grotto. Rogueport, as it contains many pirates as well. It even has a gallows. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_82e351a0 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_82e351a0 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_82e351a0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_830ceec9 | type |
Inevitable Tournament | |
Paper Mario: The Thousand-Year Door (Video Game) / int_830ceec9 | comment |
Inevitable Tournament: The Glitz Pit. Upon seeing the Crystal Star strapped on the champion belt, Mario signs up to obtain it. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_830ceec9 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_830ceec9 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_830ceec9 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8334ba2e | type |
Big, Bulky Bomb | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8334ba2e | comment |
Big, Bulky Bomb: The Bulky Bob-ombs and their Pit of 100 Trials equivalent Bob-ulks, which are naturally much more dangerous than their normal Bob-omb counterparts. Notably their explosions are among the few things that cannot be Superguarded, making the Bob-ulk's explosion all the more dangerous. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8334ba2e | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8334ba2e | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_8334ba2e | |
Paper Mario: The Thousand-Year Door (Video Game) / int_83856158 | type |
Worthless Yellow Rocks | |
Paper Mario: The Thousand-Year Door (Video Game) / int_83856158 | comment |
Worthless Yellow Rocks: Cortez gives you the Sapphire Crystal Star because he doesn't care about it and considers it insignificant among the rest of his riches. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_83856158 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_83856158 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_83856158 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_83a30cd3 | type |
Middle Child Syndrome | |
Paper Mario: The Thousand-Year Door (Video Game) / int_83a30cd3 | comment |
Middle Child Syndrome: Marilyn of the Shadow Sirens. Although being the strongest, she doesn't have too big of a role compared to Beldam and Vivian. However, Vivian is usually the one that's abused/left out. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_83a30cd3 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_83a30cd3 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_83a30cd3 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_83edb5ab | type |
Difficulty by Region | |
Paper Mario: The Thousand-Year Door (Video Game) / int_83edb5ab | comment |
Difficulty by Region: Several enemy attacks cannot be superguarded in the Japanese version of the game. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_83edb5ab | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_83edb5ab | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_83edb5ab | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8454f523 | type |
Superboss | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8454f523 | comment |
Superboss: A powerful creature known as Bonetail resides at the bottom of the Pit of 100 Trials. It's the strongest enemy in the game, and grants a Bragging Rights Reward upon defeat. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8454f523 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8454f523 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_8454f523 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_84685817 | type |
Life Drain | |
Paper Mario: The Thousand-Year Door (Video Game) / int_84685817 | comment |
Life Drain: Flurrie's Lip Lock absorbs an enemy's HP equal to the damage it deals out. The HP Drain item also serves the same purpose. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_84685817 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_84685817 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_84685817 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8485d41a | type |
Interspecies Romance | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8485d41a | comment |
Interspecies Romance: All of the female members of Mario's party have feelings for him, despite that none of them are human like he is. The supercomputer TEC's romantic feelings for Princess Peach count as well. One of the troubles from the Trouble Center revolves around one. A woman in Twilight Town asks Mario to get into contact with her old lover, the bartender of the Chuckola Cola bar in Rogueport, who is Beanish. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8485d41a | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8485d41a | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_8485d41a | |
Paper Mario: The Thousand-Year Door (Video Game) / int_84da8172 | type |
Formerly Friendly Family | |
Paper Mario: The Thousand-Year Door (Video Game) / int_84da8172 | comment |
Formerly Friendly Family: Downplayed with The Shadow Sirens. Beldam bullies both of her sisters but they work together and all start out as enemies to Mario, but after Beldam mistreats Vivian one too many times, she gets fed up and switches over to Mario's side, where she stays for the rest of game, because Mario treated her way better than she ever did. In the epilogue, they do make up. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_84da8172 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_84da8172 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_84da8172 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_84f4a870 | type |
Puzzle Boss | |
Paper Mario: The Thousand-Year Door (Video Game) / int_84f4a870 | comment |
Puzzle Boss: Hooktail is one of the more powerful main-story bosses before the endgame epilogue. With a defense point and a whopping 5 damage with certain attacks, your survival at this point in the game, while not foregone, is slim. You can entirely beat Hooktail the hard way... but there is a way to make the fight much more reasonable, you just have to hurt her with something that starts with "Cr" and ends with "Icket". Equip the right Sound FX badge and strike Hooktail, and her mighty 5 attack drops to 2, and her defense is removed. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_84f4a870 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_84f4a870 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_84f4a870 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8618825d | type |
Portal Network | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8618825d | comment |
Portal Network: The Mario franchise's signature pipes are required to get to most areas. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8618825d | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8618825d | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_8618825d | |
Paper Mario: The Thousand-Year Door (Video Game) / int_863fa679 | type |
What Happened to the Mouse? | |
Paper Mario: The Thousand-Year Door (Video Game) / int_863fa679 | comment |
What Happened to the Mouse?: We never do get to see what became of Bowser and Kammy at all during Goombella's travels when she tells Mario what everyone is up to. Heck, the last time they're ever seen in the game is lying in defeat in the Palace of Shadow just before the final boss fight, and they disappear after you leave the room and aren't mentioned at all during the ending. However, this being the constant Big Bad of Mario games, he's bound to return. Though Prince Mush says he's ready to get back into the ring following Chapter 3, nothing comes of this and he ends up vanishing from the game entirely. At the end of Chapter 3, Grubba just disappears, with the only mention he gets being from Jolene who simply says that she will take over the Glitz Pit in his absence. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_863fa679 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_863fa679 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_863fa679 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_86be2f48 | type |
Tiered by Name | |
Paper Mario: The Thousand-Year Door (Video Game) / int_86be2f48 | comment |
Tiered by Name: The "Hyper" prefix is used for variants of enemies that charge their attacks. Some more traditionally upgraded foes get the "Elite" prefix. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_86be2f48 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_86be2f48 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_86be2f48 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_86daf505 | type |
Parental Bonus | |
Paper Mario: The Thousand-Year Door (Video Game) / int_86daf505 | comment |
Parental Bonus: Plenty, but perhaps the most obvious is Chapter 6, which centres on a stout little man with a moustache attempting to solve a mystery while on a three-day voyage aboard a luxury train. Then there's Fahr Outpost, a snowy region populated by bombs who wear bearskin hats. Their mayor speaks broken English peppered with 'da's and vehemently denies the existence of a superweapon on the base. The official Nintendo Player's Guide actually lampshaded this: "Considering most of the Bob-ombs speak with Russian accents, those of you who grew up in the '60s may feel a bit nervous when you see the enormous weapon rise from a silo. Resist the urge to hide under a desk and tuck your head between your legs." | |
Paper Mario: The Thousand-Year Door (Video Game) / int_86daf505 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_86daf505 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_86daf505 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8797239c | type |
Bait-and-Switch | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8797239c | comment |
Bait-and-Switch: For those who forgot about the introduction of the game (or just haven't played/seen it in a while), it's very easy to assume that booknote the accompanying music also only played for a few seconds was for something else Mario related and the first part of the reveal trailer footage could easily be mistaken for an outright remake of the first game (which also begins with Luigi handing over Mario a letter from Peach). | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8797239c | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8797239c | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_8797239c | |
Paper Mario: The Thousand-Year Door (Video Game) / int_87e2b631 | type |
Two Girls and a Guy | |
Paper Mario: The Thousand-Year Door (Video Game) / int_87e2b631 | comment |
Two Girls and a Guy: Following his defeat, Doopliss joins the Shadow Sirens and replaces Vivian as the new Butt-Monkey. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_87e2b631 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_87e2b631 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_87e2b631 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_87e661e8 | type |
Absurdly Spacious Sewer | |
Paper Mario: The Thousand-Year Door (Video Game) / int_87e661e8 | comment |
Absurdly Spacious Sewer: Rogueport Sewers is very intricate with spacious rooms, several levels, and even has intact buildings that a few NPCs live in. Justified because it used to be a prospering town in ancient times that the modern Rogueport was built on top of. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_87e661e8 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_87e661e8 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_87e661e8 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_87fc7f | type |
Universal Eyeglasses | |
Paper Mario: The Thousand-Year Door (Video Game) / int_87fc7f | comment |
Universal Eyeglasses: Grumpy chef Zess T. loses a contact lens and demands everyone stop moving while she looks for it. The game leaves Mario no choice but to move or jump, and he inevitably steps right on it. At this point, Zess blocks the archway into west Rogueport until Mario buys her a replacement from a local bazaar — no prescription needed. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_87fc7f | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_87fc7f | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_87fc7f | |
Paper Mario: The Thousand-Year Door (Video Game) / int_883f3732 | type |
WarmUpBoss | |
Paper Mario: The Thousand-Year Door (Video Game) / int_883f3732 | comment |
In the Japanese script, the Chestnut King has the same name as the Goomba King, the boss of the first game's Prologue. If the two are intended to be the same indiviual, this would mean that Luigi is going on an epic quest to defeat the first game's Warm-Up Boss. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_883f3732 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_883f3732 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_883f3732 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_88cee6e2 | type |
Abhorrent Admirer | |
Paper Mario: The Thousand-Year Door (Video Game) / int_88cee6e2 | comment |
Peach, but like in the first game, she does a little more than just sit around and wait to be rescued. At the end of the chapters, you get to play as Peach sneaking around the X-Naut Fortress, looking for information to help Mario. This time the kidnapper isn't kidnapping Peach simply because he's an Abhorrent Admirer. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_88cee6e2 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_88cee6e2 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_88cee6e2 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_88e11e1f | type |
Prophecies Rhyme All the Time | |
Paper Mario: The Thousand-Year Door (Video Game) / int_88e11e1f | comment |
Prophecies Rhyme All the Time: "Hold the Magical Map aloft before the entrance to the Thousand-Year Door. Then the stars will light the way that leads to the stones of yesterday." | |
Paper Mario: The Thousand-Year Door (Video Game) / int_88e11e1f | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_88e11e1f | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_88e11e1f | |
Paper Mario: The Thousand-Year Door (Video Game) / int_890c8068 | type |
Extra Turn | |
Paper Mario: The Thousand-Year Door (Video Game) / int_890c8068 | comment |
Extra Turn: Gombella's Rally Wink gives Mario an extra action for the turn at the cost of her own. Mario is significantly more versatile than any of his partners, so it's worth the trade. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_890c8068 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_890c8068 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_890c8068 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_892552b | type |
Kung Fu-Proof Mook | |
Paper Mario: The Thousand-Year Door (Video Game) / int_892552b | comment |
Kung Fu-Proof Mook: Bristles are immune to both jump and hammer attacks thanks to their spiky bodies. You have to use Crystal Star attacks, or items, to damage them. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_892552b | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_892552b | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_892552b | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8967e17f | type |
Back from the Dead | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8967e17f | comment |
Back from the Dead: Prince Mush, Jolene's younger brother in Chapter 3 thanks to the magic of the Gold Star. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8967e17f | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8967e17f | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_8967e17f | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8aaa6f4f | type |
Character Customization | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8aaa6f4f | comment |
Character Customization: You can equip many power up Badges on Mario and prioritize the growth of the BP stat required for them. There are combat skills for several situations, stat boosters and other passive effects, and even minor things like changing the color of Mario's costume or the sounds that his attacks make. Notably, the game's mechanics particularly encourage savvy players into raising Mario's attack stat as high as possible while in critical status. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8aaa6f4f | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8aaa6f4f | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_8aaa6f4f | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8ad43dc9 | type |
Ragtag Bunch of Misfits | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8ad43dc9 | comment |
Ragtag Bunch of Misfits: A staple for the sub-series. This time, you have a Valley Girl archaeologist, an overly meek turtle, a wind spirit White-Dwarf Starlet, a hyperactive, belligerent baby dinosaur, a shadow creature with an inferiority complex who was part of the Terrible Trio, an exploding sea captain, and maybe a mousy Classy Cat-Burglar. Luigi's team is even better. He's got a crispy floating squid, a living bomb that looks like a cherry, a disgruntled mechanic who builds roving death vehicles, a spacey director, and a mysterious thing that must deliver a package. All of them (save for the director, Hayzee) are with Luigi to keep him from doing/not doing something or other. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8ad43dc9 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8ad43dc9 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_8ad43dc9 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8af721f7 | type |
Joke Item | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8af721f7 | comment |
The Double Pain badge is a pure Joke Item on the surface, doubling the damage Mario takes from everything in-game and costs 0 BP to equip like the other "joke" badges. That being said, it makes the Return Postage badge (which is your reward from completing the Pit of 100 Trials) much more effective, since the increased damage Mario will take also means the enemy will receive more damage in return. The best use of this strategy is in Glitzville, since there's a free bed available in between every single battle. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8af721f7 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8af721f7 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_8af721f7 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8b74d7ec | type |
Something-Nauts | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8b74d7ec | comment |
Something-Nauts: The X-Nauts, the main baddies for most of the game. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8b74d7ec | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_8b74d7ec | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_8b74d7ec | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8b93a168 | type |
Macross Missile Massacre | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8b93a168 | comment |
Macross Missile Massacre: Variation; instead of actual missiles, Magnus Von Grapple 2.0 sucks up your audience members and uses them as projectiles. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8b93a168 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8b93a168 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_8b93a168 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8c2db168 | type |
Monumental Theft | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8c2db168 | comment |
Monumental Theft: Doopliss successfully hid the letter "p" in a chest in the basement of Creepy Steeple. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8c2db168 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8c2db168 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_8c2db168 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8cb844c6 | type |
Mr. Exposition | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8cb844c6 | comment |
Mr. Exposition: Professor Frankly provides all the background detail and lore behind the Thousand-Year Door and the rest of the game's world. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8cb844c6 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8cb844c6 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_8cb844c6 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8d2f6f03 | type |
Backtracking | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8d2f6f03 | comment |
Backtracking: Every Chapter except the last one involves doubling back at some point. Chapter 4 has you to travel from one end of the map to the other and back 3 times. This wouldn't be bad if the path weren't full of high-damaging Hyper Goombas and Clefts, and the rest of the enemies are Demonic Spiders that can put you to sleep. Also, the second time you have to run through the area, you don't have any partners. You'd better get good at mashing the A button, or just figure out how to avoid them. Chapter 7 is the worst offender. To reach the Moon, you have to find General White. The catch? He goes all over the world and leads you on a wild goose chase until you reach his hut again. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8d2f6f03 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_8d2f6f03 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_8d2f6f03 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8dd3f1da | type |
Gimmick Level | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8dd3f1da | comment |
Gimmick Level: While fighting in the Glitz Pit, Grubba enforces certain restrictions on you during battles. Examples include not using any items, finishing in a certain amount of turns, or not allowing you to use the Crystal Stars. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8dd3f1da | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8dd3f1da | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_8dd3f1da | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8e0430ab | type |
Non-Standard Game Over | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8e0430ab | comment |
Right before the final boss, The Shadow Queen offers to let you join her in exchange for not harming you. Needless to say, accepting gets you a Non-Standard Game Over. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8e0430ab | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8e0430ab | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_8e0430ab | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8e971de4 | type |
Tournament Arc | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8e971de4 | comment |
Tournament Arc: Chapter 3, where Mario must fight as "The Great Gonzales" in the Glitz Pit to obtain the Gold Star. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8e971de4 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8e971de4 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_8e971de4 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8e9cf84e | type |
||
Paper Mario: The Thousand-Year Door (Video Game) / int_8e9cf84e | comment |
"Blind Idiot" Translation: Sky-Blue Spinies that have curled up into balls are referred to by the game as "pipes". Paipo is the Japanese name for the Spiny Eggs, which may be where the confusion came from. What was supposed to be a reference to the Crystal Palace from the first Paper Mario got mangled into "Goomstar Temple". The translators mistook the "kuri" in "kuristaru" for the Goomba's Japanese name. In the Paper Mario 2 demo, Courage Shells are called "Courage Cola". This is because the words for "shell" and "cola" are similar to each other in Japanese, and got mixed up during translation. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8e9cf84e | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8e9cf84e | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_8e9cf84e | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8eb3d48f | type |
Revisiting the Roots | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8eb3d48f | comment |
Revisiting the Roots: This game, alongside the remake of Super Mario RPG, sees the return of the classic gameplay of Mario’s early role-playing adventures. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8eb3d48f | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8eb3d48f | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_8eb3d48f | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8ebd7403 | type |
Action Commands | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8ebd7403 | comment |
Action Commands: Every attack has at least one button you need to press or a Control Stick input to maximize damage. Pulling off certain hidden commands will even refill your Star Power meter. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8ebd7403 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8ebd7403 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_8ebd7403 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8fb244bd | type |
Replaced with Replica | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8fb244bd | comment |
Replaced with Replica: The Crystal Star in Poshley Heights is displayed in plain sight and is the only one like that. Beldam and her sisters, who had spent the previous three days trailing Mario, nab it before Mario can get to it. It turns out this one is a fake; Inspector Pennington, who runs the display, actually let them take it to get them away from there, then leads Mario to the real one. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8fb244bd | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_8fb244bd | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_8fb244bd | |
Paper Mario: The Thousand-Year Door (Video Game) / int_902fa0b4 | type |
Giant Space Flea from Nowhere | |
Paper Mario: The Thousand-Year Door (Video Game) / int_902fa0b4 | comment |
Smorg, the boss of Chapter 6, is a Giant Space Flea from Nowhere that attacks the train during the last part of the trip, but there's no explanation as to what it is, and it has no connection to Grodus either. It was originally going to have a bigger role, being sent by Beldam, but this was cut during production. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_902fa0b4 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_902fa0b4 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_902fa0b4 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_906365a2 | type |
Demonic Possession | |
Paper Mario: The Thousand-Year Door (Video Game) / int_906365a2 | comment |
Demonic Possession: Peach gets possessed by the Shadow Queen. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_906365a2 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_906365a2 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_906365a2 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9075ac17 | type |
Just a Machine | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9075ac17 | comment |
Just a Machine: TEC calls himself this word for word during his final moments, to convince Mario and co. to forget about him and to go save Peach. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9075ac17 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9075ac17 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_9075ac17 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_90965cc7 | type |
Hive Mind | |
Paper Mario: The Thousand-Year Door (Video Game) / int_90965cc7 | comment |
Hive Mind: Downplayed with the Smorg, which works and attacks as a well-organized mass. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_90965cc7 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_90965cc7 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_90965cc7 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9109d323 | type |
BackTracking | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9109d323 | comment |
Chapter 4 would actually be the shortest Chapter in the game if it weren't for the fact that you're forced to go Back Tracking through the Twilight Trail four times. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9109d323 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_9109d323 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_9109d323 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_91526ff7 | type |
Absurdly High Level Cap | |
Paper Mario: The Thousand-Year Door (Video Game) / int_91526ff7 | comment |
Absurdly High Level Cap: Unlike the original Paper Mario, the max level is 99, while the game will likely be beaten before you reach the 30s without a large amount of Level Grinding. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_91526ff7 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_91526ff7 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_91526ff7 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_91ba819e | type |
Chimney Entry | |
Paper Mario: The Thousand-Year Door (Video Game) / int_91ba819e | comment |
Chimney Entry: When Bobbery doesn't want to be disturbed and locks himself inside his home, Mario naturally has to climb up on the roof and roll up into a tube so that he fits in the chimney. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_91ba819e | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_91ba819e | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_91ba819e | |
Paper Mario: The Thousand-Year Door (Video Game) / int_922ffb07 | type |
Mook Bouncer | |
Paper Mario: The Thousand-Year Door (Video Game) / int_922ffb07 | comment |
Mook Bouncer: The Boos in Creepy Steeple will eject you from the building if they're able to overwhelm you. If you fight and defeat the Atomic Boo; then they just become normal enemies. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_922ffb07 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_922ffb07 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_922ffb07 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_927b2f11 | type |
The Bus Came Back | |
Paper Mario: The Thousand-Year Door (Video Game) / int_927b2f11 | comment |
The Bus Came Back: Kammy Koopa returns for her first non-cameo appearance after a twenty year absence. Toadsworth also appears for the first time after previously appearing in Mario & Luigi: Dream Team, which was released eleven years prior.note Not counting previous remakes and cameos. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_927b2f11 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_927b2f11 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_927b2f11 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_92bd6627 | type |
Invincible Minor Minion | |
Paper Mario: The Thousand-Year Door (Video Game) / int_92bd6627 | comment |
Invincible Minor Minion: The Spiny can roll itself up into a completely invincible ball, and it can't be attacked until the next turn. Its stronger variant, the Sky-Blue Spiny, uses this method to power itself up. The Iron Clefts have a special defense that prevents even defense-piercing attacks from hurting them, and the only attack that can hurt them is Yoshi's Gulp. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_92bd6627 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_92bd6627 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_92bd6627 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_937fc70c | type |
Chalk Outline | |
Paper Mario: The Thousand-Year Door (Video Game) / int_937fc70c | comment |
Chalk Outline: In the prologue, a bandit steals Mario's coins and he can track him to his house to take them back. In the English version, the bandit's house is full of random garbage, bugs, and squalor. In the Japanese version, there's an outline of a Toad on the floor surrounded by dried blood. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_937fc70c | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_937fc70c | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_937fc70c | |
Paper Mario: The Thousand-Year Door (Video Game) / int_938e9bc0 | type |
Absent-Minded Professor | |
Paper Mario: The Thousand-Year Door (Video Game) / int_938e9bc0 | comment |
Absent-Minded Professor: Professor Frankly. He's clearly earned the title, but he struggles to remember his former student Goombella, and isn't up-to-date on who's famous. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_938e9bc0 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_938e9bc0 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_938e9bc0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_94e185d8 | type |
Breaking Out the Boss | |
Paper Mario: The Thousand-Year Door (Video Game) / int_94e185d8 | comment |
Breaking Out the Boss: The Shadow Sirens, led by Beldam, were responsible for the events of the whole game. Their boss, The Shadow Queen, was trapped in a tomb deep beneath Rogueport, essentially making her a Sealed Evil in a Can. Beldam spread word of a great treasure hunt and tricked Princess Peach into getting kidnapped by Grodus and the X-Nauts. Grodus himself believed he would harness the power of The Shadow Queen by using Peach as a vessel, using the Shadow Sirens as henchmen. However, Beldam was the one using him and his army for her own ends of releasing the Shadow Queen. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_94e185d8 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_94e185d8 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_94e185d8 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_957e5fc2 | type |
Villainous Breakdown | |
Paper Mario: The Thousand-Year Door (Video Game) / int_957e5fc2 | comment |
Villainous Breakdown: In the third phase of the final battle against the Shadow Queen, you drive her to one after you manage to hurt her. It slowly dawns on her that Mario and his friends are actually able to damage her after being empowered by the Crystal Stars and the last of Peach's energy, and she'll be locked away again so soon after being resurrected. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_957e5fc2 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_957e5fc2 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_957e5fc2 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_95a44da6 | type |
Ant War | |
Paper Mario: The Thousand-Year Door (Video Game) / int_95a44da6 | comment |
Ant War: The Punis aren't exactly insects, but their war with the "rival tribe" of mosquito-like Jabbies plays out as this trope. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_95a44da6 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_95a44da6 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_95a44da6 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_95b7c400 | type |
Faux Affably Evil | |
Paper Mario: The Thousand-Year Door (Video Game) / int_95b7c400 | comment |
Faux Affably Evil: Lord Crump. "So sorry to surprise you... No, wait... No need for that fake politeness anymore..." | |
Paper Mario: The Thousand-Year Door (Video Game) / int_95b7c400 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_95b7c400 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_95b7c400 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_95b875b1 | type |
Not Me This Time | |
Paper Mario: The Thousand-Year Door (Video Game) / int_95b875b1 | comment |
Not Me This Time: Just before the fight with Rawk Hawk begins, it's revealed that he was responsible for locking Mario and his partner(s) in the second minor-league locker room, and also for the poisoned cake delivered just before one of the earlier fights. But when the partner accuses Rawk Hawk of sending the threatening messages regarding the Crystal Star, he doesn't know what they're talking about. (He's not responsible.) Also, while Princess Peach is kidnapped again, Bowser isn't behind it and he even gets angry about that. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_95b875b1 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_95b875b1 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_95b875b1 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_95e7be81 | type |
Rich Boredom | |
Paper Mario: The Thousand-Year Door (Video Game) / int_95e7be81 | comment |
Rich Boredom: There is a Koopa living in West Rogueport who is so rich, he doesn't have to do anything. By the end of the game he decides to finally do things to entertain himself. Flavio is implied to be suffering from this, and his need for adventure (and more treasure) is why he takes you to Keelhaul Key. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_95e7be81 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_95e7be81 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_95e7be81 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_970c790a | type |
Big Bad | |
Paper Mario: The Thousand-Year Door (Video Game) / int_970c790a | comment |
We never do get to see what became of Bowser and Kammy at all during Goombella's travels when she tells Mario what everyone is up to. Heck, the last time they're ever seen in the game is lying in defeat in the Palace of Shadow just before the final boss fight, and they disappear after you leave the room and aren't mentioned at all during the ending. However, this being the constant Big Bad of Mario games, he's bound to return. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_970c790a | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9712e10 | type |
Sword of Plot Advancement | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9712e10 | comment |
Sword of Plot Advancement: Every time the Magical Map is presented to the Thousand-Year Door, it provides Mario with directions to the next Crystal Star. It almost wouldn't qualify for this trope, except that it bestows the Sweet Treat ability on Mario. Downplayed with the Yoshi hatchling, who's the Sword of Plot Advancement specific to Chapter 3 — gaining him allows you to finally beat the Glitz Pit's Armored Harriers and gain entrance to the Major Leagues, where the plot thickens considerably. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9712e10 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9712e10 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_9712e10 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_973d220f | type |
Never My Fault | |
Paper Mario: The Thousand-Year Door (Video Game) / int_973d220f | comment |
Never My Fault: Beldam constantly shifts blame to Vivian, and later to Doopliss. Marilyn rarely gets blamed for anything, but she's not exactly respected, either. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_973d220f | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_973d220f | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_973d220f | |
Paper Mario: The Thousand-Year Door (Video Game) / int_97526efa | type |
Sizable Snowflakes | |
Paper Mario: The Thousand-Year Door (Video Game) / int_97526efa | comment |
Sizable Snowflakes: The snow falling on the foreground in Fahr Outpost and its surroundings consists in very big and detailed single snowflakes. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_97526efa | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_97526efa | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_97526efa | |
Paper Mario: The Thousand-Year Door (Video Game) / int_97c57f9f | type |
Mosquito Miscreants | |
Paper Mario: The Thousand-Year Door (Video Game) / int_97c57f9f | comment |
Mosquito Miscreants: Jabbies are mosquito-like insects that reside in the Great Tree alongside the Punies. The Jabbies partnered up with the X-Nauts to take the tree for themselves, and are fought on two sections blocking Mario's progress. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_97c57f9f | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_97c57f9f | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_97c57f9f | |
Paper Mario: The Thousand-Year Door (Video Game) / int_97fa0a10 | type |
Mass "Oh, Crap!" | |
Paper Mario: The Thousand-Year Door (Video Game) / int_97fa0a10 | comment |
Mass "Oh, Crap!": When the Shadow Queen emerges from her tomb, the sky goes dark to herald her rebirth to the world. Even citizens who know nothing of the terror that slept beneath Rogueport cannot help but feel that something terrible has just been unleashed onto the world. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_97fa0a10 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_97fa0a10 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_97fa0a10 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_98576799 | type |
Throw the Dog a Bone | |
Paper Mario: The Thousand-Year Door (Video Game) / int_98576799 | comment |
Throw the Dog a Bone: Bowser's cutscene after Chapter 6 takes great efforts to remind players that he is formidable even when he is failing at his goals repeatedly and existing largely as comic relief. He intimidates the townsfolk without even trying, he clears a lava-filled training course easily, and he defeats Rawk Hawk in one attack. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_98576799 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_98576799 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_98576799 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9858c391 | type |
Chick Magnet | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9858c391 | comment |
Chick Magnet: Every female party member kisses Mario when they join, and either openly flirt or develop a crush on him. Even Beldam thinks he's handsome. They must dig the 'stache. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9858c391 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9858c391 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_9858c391 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9918518b | type |
Press X to Die | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9918518b | comment |
Press X to Die: You can choose to read a ghost's diary after promising not to (although you have to dig through a bunch of "are you sure"s first) or, later, accept the Big Bad's We Can Rule Together. Both result in a Nonstandard Game Over. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9918518b | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9918518b | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_9918518b | |
Paper Mario: The Thousand-Year Door (Video Game) / int_991c7101 | type |
Hazardous Water | |
Paper Mario: The Thousand-Year Door (Video Game) / int_991c7101 | comment |
Hazardous Water: Falling into deep body of water in the game, innocuous-looking pools and fountains included, will cause plumber-eating giant fish to damage Mario for 1 HP and spit him back on the nearest surface. They can be useful for getting Mario to Peril Mode at will. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_991c7101 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_991c7101 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_991c7101 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9a2aee13 | type |
Heroic Bystander | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9a2aee13 | comment |
Heroic Bystander: Exaggerated during the final battle, when every NPC in the whole damn world becomes one. Specifically, after the Shadow Queen assumes her true form and reaches maximum power, the Crystal Stars react and fly around the world to the closest inhabited settlement to where each was found (Petalburg for the Diamond Star, the Boggly Tree for the Emerald Star, etc.). The people of those settlements gather around the Stars, realize that Mario and his allies are in danger, and begin to cheer for them, sending every bit of love and support that they can through the gems. This wave of positive energy empowers the heroes and weakens the Shadow Queen to the point of being vulnerable again. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9a2aee13 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9a2aee13 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_9a2aee13 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9aaf8eca | type |
Crippling Overspecialization | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9aaf8eca | comment |
Crippling Overspecialization: Somewhat literally played with the Hammerman and Jumpman badges—each grants 1 extra damage for either Hammer or Jump attacks in exchange for being incapable of using the other. Their low BP cost (2, compared to 6 for a Power Plus) makes them attractive for boosting some builds, and they are really useful in those Glitz Pit fights where you're asked to not use one or the other type of weapon. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9aaf8eca | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9aaf8eca | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_9aaf8eca | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9ad9c666 | type |
Eating the Enemy | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9ad9c666 | comment |
Eating the Enemy: Hooktail, the evil dragon that haunts Petalburg Meadows, was infamous for tricking enemies on the verge of defeating her then gobbling them up when their guard is down. And when that doesn't work, she eats the audience instead. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9ad9c666 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9ad9c666 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_9ad9c666 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9aeee007 | type |
Console Cameo | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9aeee007 | comment |
Console Cameo: Early previews show a new badge depicting a Nintendo GameCube which changes the soundtrack to the original game's and costs 0 BP to use. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9aeee007 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9aeee007 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_9aeee007 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9b0b8109 | type |
Floating Continent | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9b0b8109 | comment |
Floating Continent: Glitzville is kept afloat via rockets. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9b0b8109 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9b0b8109 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_9b0b8109 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9b9397bb | type |
Difficult, but Awesome | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9b9397bb | comment |
Difficult, but Awesome: Some mechanics/badges/etc are hard to get good use out of, but are well worth the effort: The Superguard requires better timing than the standard guard, but nullifies all damage and deals damage to some attackers. The Simplifier badge lessens the strictness of the timing, as well. Koops' purely ground-based offense somewhat handicaps him against aerial foes, though with the right set-up, it's all he needs. Similarly, Ms. Mowz' regular attack pierces Defense. Combined with Power Plus badges and Power Lift, she can obliterate ground enemies. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9b9397bb | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9b9397bb | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_9b9397bb | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9b9435d0 | type |
AntiFrustrationFeature | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9b9435d0 | comment |
Anti-Frustration Feature: At one pivotal point in the Final Boss fight, the game rigs the slot machine to give you a much-needed Shine Sprite Bingo, which restores all your HP, FP, and Star Power. If you miss the Tattle for any enemy there is a limited number of (such as bosses or mini-bosses), the Tattle Log entry will appear in Professor Frankly's wastebasket, meaning you can't accidentally lock yourself out of 100% Completion. Despite being listed under "attacks", tattling does not count as an attack in chapter 3. This is to ensure you are still able to fill out the enemy's tattle log entry even if Grubba gives you the "don't let your partner attack" stipulation. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9b9435d0 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9b9435d0 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_9b9435d0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9c550e26 | type |
Word Salad Title | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9c550e26 | comment |
Word Salad Title: The play Luigi participates in, The Mystery of the Fiery Hat of Social Awareness. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9c550e26 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9c550e26 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_9c550e26 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9cb3e22e | type |
Interface Spoiler | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9cb3e22e | comment |
Interface Spoiler: Each time you finally get your hands on a Crystal Star, the game will tell you about its special powers in battle and what they do. So when you get the Ruby Star in Chapter 4 only to move on without learning about its abilities, you know something's up. Should Mario have the W Emblem equipped, he will go back to wearing his usual red clothes in the cutscene after defeating the Duplighost. This is a clue that it's not really Mario. A little regarding the above too, but once you beat Cortez and get the Crystal Star in Chapter 5, you do get a new ability, but you don't immediately shift to the Peach/Bowser intermission sequence that you'd normally be used to seeing afterwards. That's because you have one more boss to fight - Lord Crump - before the chapter truly ends. A more minor example is that whenever Goombella uses Tattle on an enemy, their place of origin, so to speak, is mentioned in their entry. Because certain enemies can be encountered before then (most notably in the Glitz Pit and the Pit of 100 Trials), this can lead to you finding out about a particular place before you actually get there. On the flip side, not using Tattle on most enemies with limited encounter windows causes their entries to appear in Frankly's trash can. So if you fail to use Tattle on the Shadow Sirens, you may wonder why you get Vivian's entry from the trash can, but not Beldam's or Marilyn's. Courtesy of a minor glitch, if you hire the secret character Ms. Mowz at first opportunity, make someone else the active party member, and select to use an item outside of battle, you'll have the option to use it on someone who hasn't actually joined your party yet (Bobbery). Even though the Magical Map is supposed to progressively change throughout the story, if you look carefully as early as before Chapter 1 starts, you can clearly see that the Map is complete. When the camera zooms closer in on it, you can see every location including Glitzville, the Great Boggly Tree, and the X-Naut Fortress on the Moon. Goombella's Tattles in the overworld has her tell you what's in the area. In the final dungeon, there's a set of corridors that are seemingly spacious and empty at first, and yet Goombella's dialogue tells you to make good use of Mario and his partner abilities, indicating that there's more to these rooms than appears at first glance. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9cb3e22e | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9cb3e22e | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_9cb3e22e | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9cb5e4bb | type |
Evil Costume Switch | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9cb5e4bb | comment |
Evil Costume Switch: At the end of the game, Peach gets a dark version of her usual dress. You could also count Mario in his Wario outfit or his Waluigi, depending on whether he equips both the W and L emblem or just the W emblem. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9cb5e4bb | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9cb5e4bb | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_9cb5e4bb | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9cd24d8a | type |
Locomotive Level | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9cd24d8a | comment |
Locomotive Level: Most of Chapter 6 takes place on the Excess Express, a luxurious passenger train that Mario and his friends ride on to get to Poshley Heights to get the Garnet Star. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9cd24d8a | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9cd24d8a | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_9cd24d8a | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: When TEC is cycling through his cameras during the first Peach segment, one of them shows the top floor of the base with the surface of the moon visible through the windows. In Twilight Town in Chapter 4, a villager makes a wish on the moon not to turn into a pig. When his wish is granted, he asks Mario who he thinks lives on the moon. The two answers are Little Green Men and Princess Peach. While you don't know at this point in the narrative, the latter actually is true - Princess Peach is in the X-Naut Base, which is later revealed to be on the moon. The NPC's response to this answer is pregnant with foreshadowing. In the intro before the title screen, the hooded peddler who gives Peach the chest containing the map is short and hunched over. Beldam fits the bill, and she confirms at the end of the game that she was the one who encountered her. You might not realize it until you actually get the item, but the reply when you are forced to name Doopliss is missing one specific letter or kana. Despite having a Crystal Star on his belt, Rawk Hawk never actually harnesses its power. This is a subtle clue that the star on his belt is actually a fake. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_9d12bbc1 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9dab0a6e | type |
Continuity Nod | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9dab0a6e | comment |
Continuity Nod: A remixed version of the title theme from Paper Mario 64 plays in the trailer. Mario has a photograph of his companions from said game in his house. There's also a map of the Mushroom Kingdom from the same game hanging on the wall. It also doubles as a Call-Forward, since that photo (along with one of the partners from this game) is in the same spot in the intro of Super Paper Mario. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9dab0a6e | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_9dab0a6e | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_9dab0a6e | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9eca61c8 | type |
Production Foreshadowing | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9eca61c8 | comment |
Production Foreshadowing: If you talk to the gamer Toad kid in Pedalburg, he talks about how he's playing the sequel to The Thousand Year Door and is "on the fence" about it, but also states that Luigi fans shouldn't miss out on it. In 2007, Super Paper Mario would release and would feature Luigi in a more prominent role in the story, and its gameplay remains a point of contention among fans. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9eca61c8 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9eca61c8 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_9eca61c8 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9ed90b36 | type |
Elopement | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9ed90b36 | comment |
Elopement: One subplot involves the daughter of a Pianta mafia don eloping with one of his underlings. The first time you meet, he agrees to secure you a ride to the place where the next Plot Coupon is if you bring them back. On finding them, they return of their own accord and he tells them to get lost but gives them his blessing in a roundabout way. They settle on a tropical island a few Chapters later. Just before Chapter 6, you need a ride once again, so you return and find him sick (literally) with worry about them. One subquest later and you have your ticket, the couple and the Don reconcile and everyone's happy. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9ed90b36 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9ed90b36 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_9ed90b36 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9edbda07 | type |
Elite Mooks | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9edbda07 | comment |
Elite Mooks: Koopatrols (which have their own elite version, Dark Koopatrols), Elite X-Nauts, Elite Wizzerds, Red Bones, Dark Bones, etc.. Elite Wizzerds deserve their own subsection, as the weakest of the three types of Wizzerd, the Dark Wizzerd, is an endgame mook with both regular Wizzerds and Elite Wizzerds being exclusive to the Pit of 100 Trials. Elite Wizzerds have a defense of 5, tied with Chain Chomps and Moon Clefts for the highest save for the Iron Clefts (who have an infinite defense and are only there as a Skill Gate for the arrival of a partner with an Armor-Piercing Attack), and due to their ability to float, they're immune to a number of your "attack everyone and pierce through defense" skills such as the Super and Ultra Hammers. (Well, the front one still gets hit, but it doesn't hit anyone else). They also have a base attack of 8, tied for third-highest in the game behind Amayzee Dayzees and Piranha Plants, 12 HP (fairly high, especially given that monstrous defense), access to a number of Status Buffs...and can come in groups of up to five, which even for the Pit of 100 Trials is a Wolfpack Boss In Mook Clothing. Even worse, said groups of five commonly carry stopwatches, which can immobilize Mario and his partner... | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9edbda07 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9edbda07 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_9edbda07 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9f6fb586 | type |
Leitmotif | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9f6fb586 | comment |
Leitmotif: Partners have their own themes this time around. For example, Goombella's plays when she first meets Mario, while Koops' plays when he asks the duo to let him join up and help them defeat Hooktail. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9f6fb586 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9f6fb586 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_9f6fb586 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9fb2452d | type |
Evil Is Not a Toy | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9fb2452d | comment |
Evil Is Not a Toy: Grodus believes that the Shadow Queen was bound to serve the one who released her. Boy, is he wrong. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9fb2452d | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_9fb2452d | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_9fb2452d | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a0955420 | type |
She's a Man in Japan | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a0955420 | comment |
She's a Man in Japan: Beldam insults Vivian by calling her a man in the Japanese, French, Italian and Spanish versions. Whether this means she is a transgender woman or if it was just an insult is frequently debated note Those who believe it was the latter point out that Beldam specifically called her an Otokonoko after Vivian introduced her sisters and her as the "Shadow Sisters" — with the apparent idea being that Vivian was ugly enough to pass for a man. Mario and Goombella seem to believe the former judging from the tattle log, though whether this is a confirmation or part of the joke is also debated. The aformentioned European localizations generally take the Japanese script at face-value and consider her a transgender woman (the Italian localization actually states it outright, with Vivian's tattle log entry reading "She used to be a man but now she's a woman- and proud of it!"). In lesser known examples, Hooktail is male in the Spanish localization while her brother Bonetail is female in the Japanese, German, Italian, and Spanish versions. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a0955420 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a0955420 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_a0955420 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a0df7ffe | type |
Power-Up Mount | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a0df7ffe | comment |
Power-Up Mount: Yoshi, a baby Boisterous Bruiser that can carry a plumber three times his size and still move twice as fast as his passenger. Bonus points in chapter 5, where he has to carry Flavio as well. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a0df7ffe | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a0df7ffe | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_a0df7ffe | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a1591cc3 | type |
Living Toys | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a1591cc3 | comment |
Living Toys: The residents of Twilight Town appear to be living plush dolls, Mayor Dour even appears to have a small tear on his head where his stuffing is exposed. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a1591cc3 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a1591cc3 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_a1591cc3 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a188ac4b | type |
Overly Long Gag | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a188ac4b | comment |
Overly Long Gag: In a rare case of one being able to harm you, near the climax of Chapter 2, a time bomb is set off in the Great Boggly Tree. When you reach the base of the tree, the Puni Elder confronts Lord Crump, resulting in her spending some time complaining about her back. At one point Mario needs to help out a pair of newly-wed Piantas with finding their wedding rings. This leads to a scene where the husband is forced to say "I love you" to his wife 100 times, and you have to sit through him saying it. After a while a counter even appears to tell you how many times it's been said. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a188ac4b | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a188ac4b | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_a188ac4b | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a237392c | type |
Detective Animal | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a237392c | comment |
Detective Animal: Pennington the penguin. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a237392c | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a237392c | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_a237392c | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a3c0d670 | type |
Evil Chancellor | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a3c0d670 | comment |
Evil Chancellor: In the "Super Luigi" book series, Minister Crepe, who called for help, turns out to have been behind the kidnapping all along. Jolene is an inversion: Although it seems like she was the one who was making the fighters disappear, it was actually her boss, Grubba, who did the deed. And while she was trying to betray him, it was actually due to the fact that she wanted to stop him knowing how much of a scumbag he really was. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a3c0d670 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a3c0d670 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_a3c0d670 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a414c3f0 | comment |
Averted with Flurrie's Gale Force, which is functionally a multi-target One-Hit Kill attack. Unlike similar attacks in the previous game, it lets you earn Star Points, and nearly every flying or hovering enemy can be affected by it. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a414c3f0 | featureApplicability |
-1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a414c3f0 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_a414c3f0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a4883667 | type |
Had the Silly Thing in Reverse | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a4883667 | comment |
Had the Silly Thing in Reverse : During Luigi's quest he found out that one of the compass pieces can be received by winning a go-kart race. Having been in Mario Kart so many times, Luigi thought this would be a snap. This is the one story that Luigi actually stays much closer to the truth; as he puts it the karts were much higher in power, and they were stickshifts (something that the karts in Mario Kart do not have). The end result is Luigi going in reverse right into the wall (thankfully not enough to make it undriveable, as he was able to finish the race). The total amount of damages for THAT little stunt was 50,000 coins. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a4883667 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_a4883667 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_a4883667 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a49914aa | type |
Bowdlerization | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a49914aa | comment |
Bowdlerization: The slot machines in the Pianta Parlor have been replaced with arcade cabinets. This was likely done because laws about simulated gambling in video games are much stricter than they were in 2004. Mario's 'salute' action which was edited out of the original PAL release due to resembling a Nazi salute has been completely replaced in all versions with a 'thumbs-up' action. The gang of Goombas encountered in Rogueport Sewers no longer hit on Goombella. Instead, they’re mad at Mario for invading their turf. Lahla, the shopkeeper in west Rogueport, wears cat ears in all versions of the game, including the Japanese version. Similarly, the Toad outline in the Bandit's house in central Rogueport has been removed in all versions of the game. In the original, this only appeared in the Japanese release, but was removed internationally. Bowser orders one of his Hammer Bro minions to do some sit-ups. In the original, Bowser mocked his minion's weight, but the remake has him tell his minion to make sure he does enough exercise that his hammer gets abs too. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a49914aa | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a49914aa | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_a49914aa | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a4c37cbe | type |
Mood Whiplash | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a4c37cbe | comment |
Mood Whiplash: Bobbery's "death". It seems pretty sad at first, especially since he was injured by the ghosts earlier. However, if you keep "talking" to him, you'll realize that he was just tired. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a4c37cbe | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a4c37cbe | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_a4c37cbe | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a5155fa | type |
Spectator Casualty | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a5155fa | comment |
Spectator Casualty: A few of the bosses attack the audience members. Mario can as well, though usually only when one of them threatens him. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a5155fa | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a5155fa | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_a5155fa | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a51fecb4 | type |
Did You Actually Believe...? | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a51fecb4 | comment |
Did You Actually Believe...?: Hooktail, when you fall for one of her schemes before she's defeated. She'll offer you a rare badge, 1,000 coins, and last but not least, to smell her feet. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a51fecb4 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a51fecb4 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_a51fecb4 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a5adbbe7 | type |
Unreliable Expositor | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a5adbbe7 | comment |
Unreliable Expositor: According to his partners, Luigi makes himself out to be better than he is when recounting his off-screen adventure. It's not entirely clear who's telling the truth. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a5adbbe7 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a5adbbe7 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_a5adbbe7 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a5f07aa1 | type |
Fight Woosh | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a5f07aa1 | comment |
Fight Woosh: When a battle starts, a stage curtain drops down, then raises to reveal the battlefield on a literal stage. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a5f07aa1 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a5f07aa1 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_a5f07aa1 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a60f7120 | type |
Physical God | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a60f7120 | comment |
The Shadow Queen is basically a Physical God version of a Shadow Siren. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a60f7120 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a60f7120 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_a60f7120 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a68d74b1 | type |
Pain-Powered Leap | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a68d74b1 | comment |
Pain-Powered Leap: Overworld hazards (water, spikes, fire) will cause Mario to leap into the air before falling to the ground. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a68d74b1 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a68d74b1 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_a68d74b1 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a70223 | type |
Karma Houdini | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a70223 | comment |
Karma Houdini: The unnamed guard at Glitzville who escorted Mario to lock him in a minor league room after being paid off by Rawk Hawk gets no punishment. Even as Mario is furious at him when he tries to explain what he had done, the guard pretends to feign innocence. Beldam and the Shadow Sirens. Despite loyally serving and nearly unleashing an unspeakable horror upon the earth, they get off with a few apologies and promises. Doopliss even goes on to be an actor with Flurrie. Cortez never gets called out on the fact that he devoured the souls of several members of the audience to restore his HP. It is never brought up again afterwards and does not serve as an obstacle to his Defeat Equals Friendship with Mario and co. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a70223 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a70223 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_a70223 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a7e2f332 | type |
Female Monster Surprise | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a7e2f332 | comment |
In lesser known examples, Hooktail is male in the Spanish localization while her brother Bonetail is female in the Japanese, German, Italian, and Spanish versions. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a7e2f332 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a7e2f332 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_a7e2f332 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a806691d | type |
Casanova Wannabe | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a806691d | comment |
Casanova Wannabe: Dupree. Always flirting with someone nearby, never successful. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a806691d | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a806691d | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_a806691d | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a8476736 | type |
Keep the Reward | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a8476736 | comment |
Keep the Reward: You can either play this trope straight or comedically double-subvert it depending on Mario's response to Kroops supposedly hearing him reject a reward for defeating Hooktail. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a8476736 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a8476736 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_a8476736 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a8a04f6f | type |
And I Must Scream | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a8a04f6f | comment |
And I Must Scream: Played for laughs, as the first few of them sure act like they're inflicting this on Mario when they "curse" you. Their situation is a darker and more straightforward take on the trope, given they're actually the four heroes that sealed away the Shadow Queen, resulting in them getting cursed and trapped inside the chests for a thousand years. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a8a04f6f | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a8a04f6f | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_a8a04f6f | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a91f07ee | type |
"No Peeking!" Request | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a91f07ee | comment |
"No Peeking!" Request: Ghost T. will demand that you not look into his diary before returning it to him. Reading it will result in him giving Mario a Nonstandard Game Over. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a91f07ee | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a91f07ee | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_a91f07ee | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a9c5d671 | type |
Incidental Villain | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a9c5d671 | comment |
Incidental Villain: Although Grubba isn't a saint by any means, had he not got caught up in all the fame and glory of being a famous athlete, he wouldn't have had to use the crystal star's power to keep himself young and strong by draining his employees. He even goes as far as to compliment Mario's abilities many times, even during their final battle. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a9c5d671 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_a9c5d671 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_a9c5d671 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_aa42306e | type |
Totally Radical | |
Paper Mario: The Thousand-Year Door (Video Game) / int_aa42306e | comment |
Totally Radical: The Yoshi partner talks with slang and generally casual language, reflecting his age and wrestler attitude. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_aa42306e | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_aa42306e | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_aa42306e | |
Paper Mario: The Thousand-Year Door (Video Game) / int_abfb19ba | type |
Fire, Ice, Lightning | |
Paper Mario: The Thousand-Year Door (Video Game) / int_abfb19ba | comment |
Fire, Ice, Lightning: The Shadow Sirens' elemental powers (Vivian wields fire magic, Beldam wields ice magic, and Marilyn wields lightning magic); note the appropriate hat colors. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_abfb19ba | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_abfb19ba | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_abfb19ba | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ac6ea68c | type |
Near-Villain Victory | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ac6ea68c | comment |
Near-Villain Victory: In the final area of the game, Grodus nearly manages to achieve his plan of conquering the world... unfortunately for him, the Shadow Queen isn't about to be bossed around, and she practically destroys him with a bolt of lightning. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ac6ea68c | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ac6ea68c | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_ac6ea68c | |
Paper Mario: The Thousand-Year Door (Video Game) / int_acf33d00 | type |
Nice Job Fixing It, Villain | |
Paper Mario: The Thousand-Year Door (Video Game) / int_acf33d00 | comment |
Nice Job Fixing It, Villain: Near the very end of the game, the only reason that Grodus doesn't manage to kill Mario is because of a timely, accidental interruption by Bowser. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_acf33d00 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_acf33d00 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_acf33d00 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ad1db87c | type |
Oh, Crap! | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ad1db87c | comment |
Oh, Crap!: When Bowser accidentally ignites the Superbombomb when it didn't go off the first time during a showdown between the Koopa Troop and the X-Nauts, Lord Crump only has time to briefly brace himself for the huge kaboom to follow. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ad1db87c | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_ad1db87c | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_ad1db87c | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ad4a45be | type |
Final Boss | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ad4a45be | comment |
Exaggerated with the Final Boss. The Shadow Queen is sealed within a stone casket that can only be opened with a non-lethal human sacrifice. This casket is hidden in a crypt behind a secret door in the innermost depths of the Palace of Shadow, beyond its myriad monsters and mechanisms, which is sealed behind the humongous Thousand-Year Door, which is itself sealed by the power of the seven Crystal Stars. The Crystal Stars have been scattered across the country, and the Magical Map meant to lead the way to each of them was sealed away in a chest that could only be opened by the pure of heart. Didja get all that? Though to be totally fair to the architects, if you couldn't destroy the sealed monster, you'd also want it stuck behind as many locks as possible. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ad4a45be | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ad4a45be | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_ad4a45be | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ad62678e | type |
Living Shadow | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ad62678e | comment |
Living Shadow: The Shadow Sirens and the Shadow Queen are the only members of an unnamed Shadow species seen in the game. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ad62678e | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ad62678e | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_ad62678e | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ad9559e6 | type |
Arc Villain | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ad9559e6 | comment |
Arc Villain: A few Chapters have villains who are threats in their own right but are unconnected to Grodus' plans, with the notable exception being Lord Crump. Chapter 1 has Hooktail, a dragon who eats Koopa Troopas. It's later revealed that she has two older siblings who are connected to the main plot, but she herself seems divorced from it. Chapter 3 has Grubba. He's simply using the Crystal Star to further his youth. He actually has no relation to the main plot outside the Chapter and doesn't appear again after being defeated, being replaced with Jolene who takes over the Glitz Pit. Chapter 4 has Doopliss, who curses the people of Twilight Town to become pigs and steals Mario's name and body. Although he later becomes connected to the main plot when he joins the Shadow Sirens. Chapter 5 has Cortez, who was a pirate captain when he was still alive and guards his treasure and island even in death. Unlike the other examples, Cortez actually does a Heel–Face Turn and helps Mario defeat Lord Crump, who had disguised himself as a sailor. Smorg, the Chapter 6 boss, was originally supposed to be something that Beldam summoned to hinder Mario, but this was cut for some reason, leading to it just being some random menace that showed up to stop the train at Riverside Station and hitched a ride while it was stuck there. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ad9559e6 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ad9559e6 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_ad9559e6 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_af616e40 | type |
Accidental Misnaming | |
Paper Mario: The Thousand-Year Door (Video Game) / int_af616e40 | comment |
Accidental Misnaming: Mario is referred to by various NPCs as Murphy, Marty-o, Gonzales (though this one is justified as it was his stage name in Chapter 3 and it's generally what the people who call him that know him from), and Luigi (said with green text), among other names. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_af616e40 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_af616e40 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_af616e40 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_afc8ddc7 | type |
Armor-Piercing Attack | |
Paper Mario: The Thousand-Year Door (Video Game) / int_afc8ddc7 | comment |
The Iron Clefts have a special defense that prevents even defense-piercing attacks from hurting them, and the only attack that can hurt them is Yoshi's Gulp. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_afc8ddc7 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_afc8ddc7 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_afc8ddc7 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b0155044 | type |
Always Night | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b0155044 | comment |
Always Night: Played with in Twilight Town. Just as its name indicates, it's never totally "night" per se, nor is it ever day; it's always twilight. However, it gets increasingly darker as you draw closer to Creepy Steeple. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b0155044 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_b0155044 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_b0155044 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b06ff73b | type |
Variable Mix | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b06ff73b | comment |
Variable Mix: Gameplay footage shows that the main battle theme from the original game plays a different arrangement depending on which area Mario is in prior to fighting an enemy. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b06ff73b | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b06ff73b | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_b06ff73b | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b0e18b32 | type |
Unique Enemy | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b0e18b32 | comment |
Unique Enemy: While regular Clefts are common enemies, Bald Clefts only appear in one room in Petal Meadows as a scripted tutorial battle, and they never respawn. There is exactly one X-Yux in the entire game, guarding the door to Grodus's office in Chapter 7. Failing the Thwomp quiz will force you to fight two at once, however. Many, many enemies in Glitzville. Examples include Red Spiky Buzzy Beetles, the Red, Green, and White Magikoopas, the Fire and Boomerang Bros, and KP Koopas. Some of them, such as Pokeys, Bomb-ombs, and Dark Koopatrols, also show up in the Pit of 100 Trials. Since all of the Glitz Pit exclusive enemies can technically be fought an unlimited amount of times, they won't appear in Professor Frankly's waste basket once you're done fighting them (meaning if you want to put them in your Tattle Log, you need to either Tattle them the first or second time you go through Glitz Pit - or as a worst case scenario - intentionally lose every match until you record all of the enemies you need). | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b0e18b32 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_b0e18b32 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_b0e18b32 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b1d7169c | type |
Special Attack | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b1d7169c | comment |
The audience will cheer Mario on for executing his Special Attacks well—a good performance generates star power (in multiple senses), which Mario needs to fuel his Limit Breaks. Doing well will attract more audience members to the theatre, which can raise Mario's star power further in turn. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_b1d7169c | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b2280b66 | type |
Retcon | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b2280b66 | comment |
When Koops is reunited with his father after the first dungeon, he says "Everyone thought your game was over!" This may have been an example at the time, but it no longer remains so. In Super Paper Mario, the common term for death In-Universe is Game Over (although there are some instances in which characters bluntly talk about death). | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_b2280b66 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b24ce4b2 | type |
Rearrange the Song | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b24ce4b2 | comment |
Rearrange the Song: According to various preview footage, the regular battle theme now has at least two new variations with different instrumentation, depending on the player's current location. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b24ce4b2 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_b24ce4b2 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b3168a4d | type |
Previous Player-Character Cameo | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b3168a4d | comment |
Previous Player-Character Cameo: Parakarry in the prologue, and Bow in the Playable Epilogue. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b3168a4d | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_b3168a4d | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b41c411e | type |
Toilet Humour | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b41c411e | comment |
Toilet Humour: In Chapter 5: | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b41c411e | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_b41c411e | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b4eff8a8 | type |
Epic Fail | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b4eff8a8 | comment |
Epic Fail: When asked about Luigi's adventures his "sidekicks" tell Mario that they're pretty much an exaggerated series of this. Except Hayzee. But she's a Cloudcuckoolander from a village full of more Cloudcuckoolander Crazee Dayzees who LOVED his "role" of grass. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_b4eff8a8 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b552b24 | type |
Truer to the Text | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b552b24 | comment |
Truer to the Text: TEC-XX's camera was red when the game was released in Japan. However, it was changed to blue for the GameCube's American version, but was changed back to red for the remake. Hooktail was disgusted by the sound of frogs in the Japanese version of the game, which was changed to crickets in the English version. The remake reverts back to her being digusted by frogs. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b552b24 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_b552b24 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b5b4bd37 | type |
The Don | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b5b4bd37 | comment |
The Don: Don Pianta, also known as the Don of Untimely Death. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b5b4bd37 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_b5b4bd37 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b62c0e6e | type |
Airplane Arms | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b62c0e6e | comment |
Airplane Arms: Ms. Mowz's arms are almost always in this position. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b62c0e6e | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b62c0e6e | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_b62c0e6e | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b77808f2 | type |
"Where Are They Now?" Epilogue | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b77808f2 | comment |
"Where Are They Now?" Epilogue: Goombella sends a letter to Mario at the end, detailing what happened to his partners and several other important characters. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_b77808f2 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b7920c43 | type |
Lost in Translation | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b7920c43 | comment |
Lost in Translation: The English localization flubs a lot of references to the original game. Some time after finding Koopook for his Trouble Center sidequest, he will send an e-mail saying he's hiding in a cold location. In the original Japanese and most translations, the location in question is the Crystal Palace from Paper Mario 64. The English localization, however, renders as the completely made-up "Goomstar Temple", losing the Continuity Nod. The final RDM email in the original Japanese script and most translations of the games has a special hidden section found by scrolling down for a long time, which mentions Chuck Quizmo from the first game as well as a recipe. For whatever reason, the English translation removed this section entirely but left in the statement alluding to its existence ("May we meet again... sooner than you think *wink* *wink*"), confusing many players. In the Japanese script, the Chestnut King has the same name as the Goomba King, the boss of the first game's Prologue. If the two are intended to be the same indiviual, this would mean that Luigi is going on an epic quest to defeat the first game's Warm-Up Boss. One of the crows in Twilight Town talks about a friend living in “Mushroom Town�, which is a literal translation of Toad Town’s name in Japanese. An answer for one of the quiz show questions in Shhwonk Fortess is “Mushville�, which is another mistranslation of Toad Town. After finishing Pine T. Jr.'s trouble, he sends Mario an e-mail about how his father found new work in Toad Town, where he takes care of a previously-unheard-of entity named "Bubu". The message was supposed to read that he takes care of Li'l Oinks, the pig-like creatures you could farm items from in the first game, but their Japanese name Būbū-san ended up being translated too literally this time around. An answer for one of the quiz questions is "Kooskoos", which is really meant to refer to Koopa Koot from the original game. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_b7920c43 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b798d379 | type |
One Stat to Rule Them All | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b798d379 | comment |
One Stat to Rule Them All: Badge Points. They allow for the most customization of your character and, due to HP and FP Plus badges being easily available at the parlor, were practically interchangeable with the other two as long as you were willing to spend some time playing minigames. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b798d379 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_b798d379 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) / int_b798d379 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b7b7b8d9 | type |
Mass Monster-Slaughter Sidequest | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b7b7b8d9 | comment |
Mass Monster-Slaughter Sidequest: One of the troubles you can take on at the Trouble Center is "Roust These Cads!", in which you are expected to fight all the enemies in the Boggly Woods for a reward of 20 coins (plus drops and Star Points). | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b7b7b8d9 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_b7b7b8d9 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b8e3f20a | type |
Demoted to Extra | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b8e3f20a | comment |
Despite being Demoted to Extra, Bowser. He might not be the Big Bad this time, but he's still the Koopa King. Most NPCs flee screaming from his presence. Only the very brave (Or just goofy) keep calm when he's around. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b8e3f20a | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_b8e3f20a | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b915b765 | type |
Boss-Altering Consequence | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b915b765 | comment |
Boss-Altering Consequence: The Attack FX R badge changes the sound effect of Mario's jumps and hammer to a cricket sound, which normally doesn't have any practical effect during battle, except against Hooktail. If you attack her with the badge equipped, it will lower her attack and defense as she hates the sound of crickets. The game hints at this by telling you in a letter that Hooktail fears something that starts with "cr" and ends with "ickets." | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_b915b765 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b970a40 | type |
Valley Girl | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b970a40 | comment |
Valley Girl: Subverted with Goombella, as her speech patterns reflect this trope, but she's actually a very smart college student and somewhat tomboyish. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b970a40 | featureApplicability |
-0.3 | |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_b970a40 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b97a2fa7 | type |
Forced Transformation | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b97a2fa7 | comment |
Forced Transformation: The residents of Twilight Town (as well as the Travelling Sisters Three and Dupree, who were unlucky enough to get there at the wrong time) transform into pigs whenever the Creepy Steeple's bell rings, because of Doopliss' curse. They all turn back to normal when Mario kicks his ass. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_b97a2fa7 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b999f0a4 | type |
Overused Running Gag | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b999f0a4 | comment |
Overused Running Gag: WHEE HEE! FOOOOOLS! It's made clear that Mario has gotten tired of this by the fourth chest. "Spare me the prologue and just curse me already." | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b999f0a4 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_b999f0a4 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b9e82f09 | type |
Playable Epilogue | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b9e82f09 | comment |
Playable Epilogue: The first in the series, as Super Mario RPG and the original Paper Mario would only send you back to the last Save Block. Starting a cleared file will have Mario back at Rogueport, free to explore and finish any side materials. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_b9e82f09 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_b9e82f09 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_baaf641a | type |
King Mook | |
Paper Mario: The Thousand-Year Door (Video Game) / int_baaf641a | comment |
King Mook: Generally much less, with a number of more unique bosses, but some still crop up here and there. Doopliss is basically a Duplighost with a white sheet and some party attire. He also successfully advances his Duplighost powers by switching Mario's identity with his cheap, shadowy doppelgänger. Macho Grubba is the second boss variation on the Spike family, after Tubba Blubba. The Shadow Queen is basically a Physical God version of a Shadow Siren. Downplayed with the Red Bones and Dark Bones, which are each a Palette Swap of a Dull Bones and Dry Bones respectively. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_baaf641a | |
Paper Mario: The Thousand-Year Door (Video Game) / int_bae0dc44 | type |
Animal Stampede | |
Paper Mario: The Thousand-Year Door (Video Game) / int_bae0dc44 | comment |
Animal Stampede: Baby Yoshi can learn "Stampede", which has him summon an army of Yoshis that plow through all enemies on the stage. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_bae0dc44 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_bae0dc44 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_bbb3a5a0 | type |
Splash of Color | |
Paper Mario: The Thousand-Year Door (Video Game) / int_bbb3a5a0 | comment |
Splash of Color: In gameplay footage, the map is shown to be a brownish-monochrome. When Mario unveils the location of a Crystal Star, part of the map becomes enveloped in color as the next area reveals itself. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_bbb3a5a0 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_bbb3a5a0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_bc0f0e23 | type |
Boss Bonanza | |
Paper Mario: The Thousand-Year Door (Video Game) / int_bc0f0e23 | comment |
Boss Bonanza: The Palace of Shadow contains boss fights against Gloomtail, the Shadow Sirens (and Doopliss), Grodus, Bowser and Kammy together, and the Shadow Queen. Arguably also the two battles with the Dark Bones, too, as they have HP on par with early-game bosses and are among the enemies whose Tattle entries can show up in Professor Frankly's wastebasket. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_bc0f0e23 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_bc74ef27 | type |
Berserk Button | |
Paper Mario: The Thousand-Year Door (Video Game) / int_bc74ef27 | comment |
Berserk Button: Implying (intentionally or unintentionally) that Rawk Hawk is weak is a bad move, as he'll either go to great lengths, even cheat, to prevent the accuser from commenting on it as a means of exacting revenge on the accuser, or directly attack the accuser (although the latter did not end so well for him as the person who accused him, Bowser, was more than entitled and justified for saying that). Lucky, the Bulky Bob-omb who runs the lottery, gets very angry if anyone cheats. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_bc74ef27 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_bc74ef27 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_bd5e9702 | type |
His Name Is... | |
Paper Mario: The Thousand-Year Door (Video Game) / int_bd5e9702 | comment |
His Name Is...: Peach's last message to Mario is interrupted before she can tell him that Grodus plans for the Shadow Queen to possess her body. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_bd5e9702 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_bd5e9702 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_bda2d236 | type |
Big Boo's Haunt | |
Paper Mario: The Thousand-Year Door (Video Game) / int_bda2d236 | comment |
Chapter 4 is a call back to Chapter 3 in the first game. Both introduce the Hyper enemies who can charge their attacks to deal massive damage. Both are about an unbeatable enemy with a secret that makes them beatable, and that you need the help of a partner whose ability is to make you disappear to get through it. Both also take place in a Big Boo's Haunt setting. Boos are foes in this game, though. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_bda2d236 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_bda3b88e | type |
Sudden Soundtrack Stop | |
Paper Mario: The Thousand-Year Door (Video Game) / int_bda3b88e | comment |
Sudden Soundtrack Stop: In Chapter 6 on the third day before arriving at Poshley Heights, the soundtrack stops entirely, accompanied by the fact all of the passengers have vanished, before it's discovered Smorgs have overtaken the train. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_bda3b88e | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_bda3b88e | |
Paper Mario: The Thousand-Year Door (Video Game) / int_bda72a5e | type |
Clueless Detective | |
Paper Mario: The Thousand-Year Door (Video Game) / int_bda72a5e | comment |
Clueless Detective: Pennington, though it's revealed at the end of the Chapter that he's not a real detective anyway. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_bda72a5e | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_bda72a5e | |
Paper Mario: The Thousand-Year Door (Video Game) / int_bfb5f597 | type |
Money Is Not Power | |
Paper Mario: The Thousand-Year Door (Video Game) / int_bfb5f597 | comment |
Money Is Not Power: Flavio spent his time pre-Chapter 5 bragging about being the richest man in Rogueport. After the events of Chapter 5, he admits he's now the second-richest man in Rogueport. That expedition cost money to set up and not having gained any treasure to make up for it (and also losing his fancy ship) obviously hurt his finances. Flavio doesn't seem to mind, having gained the adventure he sought in the first place. | |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_bfb5f597 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_bfe568a3 | type |
Ominous Clouds | |
Paper Mario: The Thousand-Year Door (Video Game) / int_bfe568a3 | comment |
Ominous Clouds: After the Shadow Queen is awakened, clouds of darkness envelop the skies. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_bfe568a3 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_bfe568a3 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_bfe568a3 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c01027a6 | type |
Better than a Bare Bulb | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c01027a6 | comment |
Better than a Bare Bulb: A good chunk of the humor involves Lampshade Hanging things like fourth wall breaks, Mario's less than verbose nature, etc. Many of these jokes come from Goombella using her Tattle ability to provide you information, as she tends to throw in some snarky commentary to go alongside the info dumps. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c01027a6 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_c01027a6 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c03fec8b | type |
Non-Standard Game Over | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c03fec8b | comment |
Nonstandard Game Over: Failing to escape the Spike Room in Hooktail Castle in time will cause you to get impaled by the ceiling spikes. If you let the Time Bomb go off in the Great Boggly Tree, you (and everyone inside with you) will get blown up. If you read the diary a Toad ghost explicitly told you not to read during the Excess Express level, he'll show up and kill you. If the Dry Bones in the Palace of Shadow pushes you out of the room, you'll get squished. Agreeing to join the Shadow Queen's side before the final boss fight will cause a Game Over, despite the fact that you're still alive. It's a case of Dub-Induced Plot Hole, as Mario is visibly possessed or brainwashed by the villain in the Japanese version when he gives up. | |
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1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_c03fec8b | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c04b1231 | type |
Jump Scare | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c04b1231 | comment |
Jump Scare: There are several points where a loud jarring sound will play when the player discovers something unpleasant. A more prominent one being Ghost T. when he asks you a favour. His dialogue suddenly bursts onto the screen accompanied by the screen shaking profusely with a loud sound playing. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c04b1231 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c04b1231 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_c04b1231 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c09dbbbb | type |
Weaksauce Weakness | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c09dbbbb | comment |
Weaksauce Weakness: Hooktail gets nauseated from hearing crickets (frogs in the Japanese version) due to getting a stomachache from eating one in the past. Equipping the Attack FX R badge will lower her Attack and Defense Power every time Mario attacks, making the boss fight much easier. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c09dbbbb | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c09dbbbb | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_c09dbbbb | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c0d598fe | type |
Evil Gloating | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c0d598fe | comment |
Evil Gloating: Grodus to Mario, but little does he know... | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c0d598fe | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c0d598fe | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_c0d598fe | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c250346f | type |
Generic Doomsday Villain | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c250346f | comment |
Generic Doomsday Villain: While the Shadow Queen is directly as well as indirectly responsible for most of the game's events, she seemingly exists just for the sake of the game having a twist; only vague hints of her motives are seen in the Riddle Tower's secret messages. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c250346f | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c250346f | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_c250346f | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c2c1f8d2 | type |
Exactly Exty Years Ago | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c2c1f8d2 | comment |
Exactly Exty Years Ago: It's been a thousand years since the Thousand-Year Door was last opened, and ten years since Koops' father, Koopley, left for Hooktail Castle. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c2c1f8d2 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c2c1f8d2 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_c2c1f8d2 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c32ff031 | type |
Xanatos Gambit | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c32ff031 | comment |
Xanatos Gambit: Grodus pulls one of these by leaving the final Crystal Star with Lord Crump, so that his plan would work regardless of whether Crump lost to Mario or not. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c32ff031 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c32ff031 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_c32ff031 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c335b9ec | type |
Irony | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c335b9ec | comment |
Irony: The Duplighost boss does not want you to know his name. But by the time he joins up with Beldam, he's practically begging to be called by name, rather than "freak-in-a-sheet". Poor Doopliss. The Piantas threw Mario in the slammer in Super Mario Sunshine after falsely accusing him of being a criminal. The Piantas in this game are criminals. In Chapter 2, Punio states the secret entrance to the Great Boggly Tree won't be labelled "Secret Entrance", or else it wouldn't be a secret entrance. When you get Flurrie and have to use her power to reveal the entrance, it turns out it WAS labelled "Secret Entrance", complete with a Broadway-style sign and flashing lights. Punio, surprisingly, doesn't realize the irony. Mr. Hoggle is a Hot Dog vendor. Pork is one of the traditional meats used in making Hot Dogs. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c335b9ec | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c335b9ec | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_c335b9ec | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c33ba0a8 | type |
Chuck Cunningham Syndrome | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c33ba0a8 | comment |
Chuck Cunningham Syndrome: The Mario series in general is notorious for this trope. Ever wonder what happened to the X-Nauts? The entire ensemble of party members? How about the species only seen in this game, which were introduced as "Ratooeys", "Doogans", "Punis", and "Jabbis"? What about the name-stealing fiend, Doopliss? Where have they gone? Sure, some of these guys have been referred to in Super Paper Mario and the Super Smash Bros. series in trophy form, but they never appeared again after this game. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c33ba0a8 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c33ba0a8 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_c33ba0a8 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c37a7fd9 | type |
No, You | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c37a7fd9 | comment |
No, You: The red Armored Harrier throws one at Mario when Grubba claims Mario called him a stinkwad. (Which he didn't.) | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c37a7fd9 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c37a7fd9 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_c37a7fd9 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c3f6e68 | type |
Dem Bones | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c3f6e68 | comment |
Dem Bones: The various Dry Bones species, Cortez, and Bonetail. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c3f6e68 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c3f6e68 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_c3f6e68 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c420a553 | type |
We Can Rule Together | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c420a553 | comment |
We Can Rule Together: When the Shadow Queen asks you this, remember to say no, or else you score a Nonstandard Game Over for your troubles. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c420a553 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c420a553 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_c420a553 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c45237fb | type |
Dialogue Tree | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c45237fb | comment |
Mario himself, depending on what choices you make for answers. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c45237fb | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c45237fb | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_c45237fb | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c462436 | type |
Henchmen Race | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c462436 | comment |
Henchmen Race: The "Yux" series, belonging to the X-Nauts, were created for the sole purpose of being guards and soldiers for the X-Naut society. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c462436 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c462436 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_c462436 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c4847ecc | type |
Villain No Longer Idle | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c4847ecc | comment |
Villain No Longer Idle: After Mario acquires the sixth Crystal Star, Grodus decides to interplant changes into his plan rather than waiting. Grodus instead allows Mario to collect the last Star and have him open the door so that he could gain entrance. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c4847ecc | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c4847ecc | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_c4847ecc | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c4c4a411 | type |
Baddie Flattery | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c4c4a411 | comment |
Baddie Flattery: The boss of Chapter 3, Grubba compliments Mario amid his trash-talking and seems to genuinely appreciate "The Great Gonzales", even in his battle where he turns into Macho Grubba, he still compliments Mario for his showmanship and fighting abilities. Grodus briefly praises Mario for finding all the Crystal Stars for him in The Very Definitely Final Dungeon, albeit in a much more threatening manner. Bowser will be impressed that Mario's managed to stay standing and land hits on him the two times he's fought. Granted, he's fought Mario dozens of times at this point, so he knows all about how hard it is to take him down. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c4c4a411 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c4c4a411 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_c4c4a411 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c54522c3 | type |
Ghost Pirate | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c54522c3 | comment |
Ghost Pirate: Cortez is a skeletal ghost that remains bound to his ship until he re-obtains his former red skull treasure. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c54522c3 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c54522c3 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_c54522c3 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c6102eb0 | type |
Grand Theft Me | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c6102eb0 | comment |
Grand Theft Me: Mario gets his body and name lifted by Doopliss in Chapter 4, which forces him to wander in shadow form to try and get it back. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c6102eb0 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c6102eb0 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_c6102eb0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c64db44b | type |
Idle Animation | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c64db44b | comment |
Idle Animation: There's plenty. Mario's Idle Animation in battle, for example, makes him look like he's teetering to the music. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c64db44b | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c64db44b | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_c64db44b | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c6655b23 | type |
Fallen Hero | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c6655b23 | comment |
Fallen Hero: The Black Chest Demons are actually the four heroes who sealed away the Shadow Queen behind the Thousand-Year Door. Being trapped inside a small black box made them turn bitter and lead to them “cursing� Mario for merely helping them out. The only exception is the final Chest Demon who’s initially upset that Mario knows what will happen when he opens the chest and isn’t completely harsh to him unlike the others who savored his “suffering�. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c6655b23 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c6655b23 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_c6655b23 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c6ac7901 | type |
Having a Blast | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c6ac7901 | comment |
Having a Blast: With his special talent of blowing things up, this trope is embodied in Admiral Bobbery. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c6ac7901 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c6ac7901 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_c6ac7901 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c7396f85 | type |
Company Credit Card Abuse | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c7396f85 | comment |
Company Credit Card Abuse: A NPC is seen in various places proudly declaring that he is putting various things on his expense account. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c7396f85 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c7396f85 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_c7396f85 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c75df49a | type |
Shout-Out | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c75df49a | comment |
Shout-Out: Luigi and the Crazy Cart Race is Kart Racing up to eleven, until you realize that it's Twisted Metal. The Toad who fought the Shadow Queen with a Goomba, a Boo and a Koopa could be this to the Japanese fairy tale of Momotaro, who fought off a demon and its entourage with the help of a dog, a bird and a monkey. Do you really think that Rawk Hawk is an original character? Well, let me tell you something, brother! IT DOESN'T MATTER WHAT YOU THINK!note This doesn't apply to the Japanese release, where he's called "Gold Hawk" in that language. Chapter 2 has Mario leading a swarm of tiny creatures with flower-like stalks on their heads around to aid him. Sound familiar? In Chapter 4, Mario needs to have Flurrie blow down three structures made of straw, wood and brick. Chapter 4 is also full of pigs if you needed it to be any clearer. TEC-XX's dance with Peach is set to an excerpt from Fryderyk Chopin's Waltz in C♯ minor, Opus 64, No. 2, arranged in the game's soundfont. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_c75df49a | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c772e7c5 | type |
Rags to Riches | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c772e7c5 | comment |
Rags to Riches: A Rogueport resident named Lumpy will ask you for money to start an oil prospecting expedition to the Dry Dry Desert. He will strike it rich and come back as a wealthy entrepreneur to repay your investment threefold. (Give him 300 coins and you will receive 999 coins.) | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c772e7c5 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c772e7c5 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_c772e7c5 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c83cd6b8 | type |
The Nicknamer | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c83cd6b8 | comment |
The Nicknamer: Zess T. absolutely refuses to use Mario's real name after he accidentally destroys her contact lens. She also refers to Toadsworth with the pet name "Toadle-toes". | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c83cd6b8 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c83cd6b8 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_c83cd6b8 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c8a8c595 | type |
Retirony | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c8a8c595 | comment |
Retirony: In chapter 3, KP Pete (aka King K) announces his plans to retire from the Glitz Pit after his match with Mario. After the match, and his retirement, he ends up stumbling on Grubba's use of the Gold Star, the real one to maintain his youth, and ends up silenced. A slight twist in that he doesn't end up killed, although he is certainly beaten to a huge pulp and barely even able to breathe. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c8a8c595 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c8a8c595 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_c8a8c595 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c949edd4 | type |
Magic Pants | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c949edd4 | comment |
Magic Pants: One event forces Peach to become an Invisible Streaker because the potion she drinks doesn't affect her clothes. But if she concocts a resizing potion by mistake then her clothes do change with her, as is the series' tradition. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c949edd4 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c949edd4 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_c949edd4 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c96e8bb5 | type |
Rocket Punch | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c96e8bb5 | comment |
Rocket Punch: Both versions of Lord Crump's Magnus von Grapple robot has rocket powered fists as its main attack. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c96e8bb5 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c96e8bb5 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_c96e8bb5 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c9954979 | type |
Crippling the Competition | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c9954979 | comment |
Crippling the Competition: During Chapter 3 (the Boxing Episode of the game), Mario will receive cakes at two points—if the player chooses to skip them, Shellshock will eat it instead. The first is after defeating The Fuzz, which restores all stats if Mario eats it (HP, FP, and Star Power) or has Shellshock boast how great it tastes. Just before your fight against Chomp Country (notable for having high Attack and Defense), another cake arrives. If you eat the second one thinking it's safe, you're forced to fight the next battle alone, without any of your partners. If ignored, Shellshock takes the poison instead. The poisoned cake turns out to be the work of the champion, Rawk Hawk, in response to a perceived slight against him by Mario and his team. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c9954979 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c9954979 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_c9954979 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c9fe8de2 | type |
Impersonation-Exclusive Character | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c9fe8de2 | comment |
Impersonation-Exclusive Character: The minor character Zip Toad turns out to have been Doopliss in disguise all along. The original Zip T. does not actually feature in the game besides a written e-mail from him. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c9fe8de2 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_c9fe8de2 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_c9fe8de2 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_caa28b82 | type |
Cloudcuckoolander | |
Paper Mario: The Thousand-Year Door (Video Game) / int_caa28b82 | comment |
Cloudcuckoolander: All of the Koopas, with the possible exceptions of Koops and Koopie Koo. Mario also runs into a few Shiver City penguins/Bumpties, all of whom are just as spacy and excitable as they were in the last game. Lord Crump is another one. Grodus even comments that Crump is "out there" at one point. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_caa28b82 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_caa28b82 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_caa28b82 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cabaf736 | type |
Critical Annoyance | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cabaf736 | comment |
Critical Annoyance: There will be a beeping alert during battles when Mario's HP is equal to or below 5. Thankfully, it won't trigger at 5 if you reduced his max amount to that value to make the Power Rush badge always active. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cabaf736 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cabaf736 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_cabaf736 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cadf2d2a | type |
Death of a Thousand Cuts | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cadf2d2a | comment |
Death of a Thousand Cuts: The Yoshi partner specializes in doing lots of damage in 1-point increments, though he can't hurt enemies with any Defense Power. Any sort of attack boost will cause the little guy to do ridiculous amounts of damage, though. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cadf2d2a | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cadf2d2a | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_cadf2d2a | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cb243ede | type |
Teleporters and Transporters | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cb243ede | comment |
Teleporters and Transporters: A pair of teleporters connects two distant locations (Rogueport and the Moon). | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cb243ede | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cb243ede | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_cb243ede | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cb42ed9f | type |
Counter-Attack | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cb42ed9f | comment |
Counter-Attack: The Superguard mechanic allows players to fully negate incoming damage while also dealing a minor hit to physical attackers. It uses the B button instead of A and has a much more strict timing at 3 frames, requiring 2 Simplifier badges to raise that a bit. Not every attack can be parried, and the Japanese version makes several more of them unparriable. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cb42ed9f | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_cb42ed9f | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cb92ce71 | type |
DefeatEqualsFriendship | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cb92ce71 | comment |
Cortez never gets called out on the fact that he devoured the souls of several members of the audience to restore his HP. It is never brought up again afterwards and does not serve as an obstacle to his Defeat Equals Friendship with Mario and co. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cb92ce71 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_cb92ce71 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_cb92ce71 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cc4d190a | type |
Did You Just Punch Out Cthulhu? | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cc4d190a | comment |
Did You Just Punch Out Cthulhu?: Mario defeats the demonic Final Boss by jumping on it and hitting it with a hammer after being powered up by the Crystal Stars, admittedly. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cc4d190a | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_cc4d190a | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cc8564b3 | type |
Playboy Bunny | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cc8564b3 | comment |
The Boos employed by the Pianta Syndicate had bunny ears in the original Japanese version; essentially, resembling that of the Playboy Bunny. They were changed into cat ears in all other versions of the game; possibly just to remove a reference to an adult magazine, or perhaps to avoid legal problems, since the Playboy Bunny logo is trademarked. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cc8564b3 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_cc8564b3 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ccd217e9 | type |
Dancing with Myself | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ccd217e9 | comment |
Dancing with Myself: During one of the interludes, Princess Peach waltzes with a hologram of herself provided by TEC. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ccd217e9 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ccd217e9 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_ccd217e9 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cdd676a3 | type |
Hyper-Competent Sidekick | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cdd676a3 | comment |
Hypercompetent Sidekick: Kammy Koopa is the bigger threat during her boss battle along with Bowser. Goombella in fact recommends she goes down first. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cdd676a3 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cdd676a3 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_cdd676a3 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cde840c1 | type |
Pro Wrestling Is Real | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cde840c1 | comment |
Pro Wrestling Is Real: The main appeal of the Glitz Pit. That said, under Grubba's proprietorship, every match is a Worked Shoot of some kind or another, since Grubba goes out of his way to earn Mario extra enmity whenever he Trash Talks on the Great Gonzales' behalf. For extra drama, Grubba imposes some restriction to be observed during the match if the competitor wants a chance to advance, like forbidding Mario to use his hammer. As a treat to anyone who's made it to a championship match, the "restriction" is that the competitor use a Limit Break at least once. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cde840c1 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_cde840c1 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ce3f50f0 | type |
Clever Crows | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ce3f50f0 | comment |
Clever Crows: The crows in Twilight Town discuss such things as renewable energy sources and Internet start-up companies. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ce3f50f0 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ce3f50f0 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_ce3f50f0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ce6652e5 | type |
Classy Cat-Burglar | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ce6652e5 | comment |
Classy Cat-Burglar: Ms. Mowz. Hard to get more stylish than a fancy red mask and high heels. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ce6652e5 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ce6652e5 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_ce6652e5 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cfc52d52 | type |
Spoiled Brat | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cfc52d52 | comment |
Spoiled Brat: Bub the Bob-Omb, at first. Around Chapter 6 he gets nicer because while he has plenty of things, his desires have less to do with material objects. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cfc52d52 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cfc52d52 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_cfc52d52 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cfdb9e17 | type |
Cerebus Syndrome | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cfdb9e17 | comment |
Cerebus Syndrome: Last game, Mario and company were just putting the stomp on Bowser, standard Mario heroics. For this go-round, Mario gets to prevent the end of the world. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_cfdb9e17 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_cfdb9e17 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_cfdb9e17 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d00fa9ec | type |
Myth Prologue | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d00fa9ec | comment |
Myth Prologue: The opening scene begins with a book that tells the story of the ancient city in which the Thousand-Year Door resides. Long ago, a bustling and prosperous town stood tall, before in but a single night, an ominous cataclysm swept over the town and buried it beneath the earth — in time, a small port town was built again over its remains, and though its inhabitants live normal lives in the shady town of Rogueport, the legend that an ancient treasure lies in the underground city beneath is carried among whispers in present day. This is used to segue into Princess Peach visiting the town and encountering a merchant who seems to know a thing or two of said treasure, which leads into the events of the game. This legend also omits several details of the story that are only uncovered across the course of the story: mainly that the cataclysm was the work of a horrifyingly powerful demon sorceress who held a reign of darkness in its aftermath for long before Rogueport was built, and that the titular door is the entrance to the vast palace that was sealed alongside the great demon's spirit by the four heroes who bested her. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d00fa9ec | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_d00fa9ec | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d028ca10 | type |
Deliberately Monochrome | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d028ca10 | comment |
Deliberately Monochrome: The foliage in Boggly Woods, for the most part, has no color. It's somewhat similar to Forever Forest from the previous game. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d028ca10 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d028ca10 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_d028ca10 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d03c7b28 | type |
Kill Enemies to Open | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d03c7b28 | comment |
Kill Enemies to Open: In the Pit of 100 Trials, Mario and his companions face off 100 rooms, each with enemies that must all be beaten before a pipe to the next lower level appears. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d03c7b28 | featureApplicability |
1.0 | |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_d03c7b28 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d1f4d528 | type |
Treasure Map | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d1f4d528 | comment |
Treasure Map: The Magical Map, which shows where the Crystal Stars are. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d1f4d528 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d1f4d528 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_d1f4d528 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d24ed873 | comment |
Developer's Foresight: The first fight with Lord Crump in the Prologue is explicitly made to be impossible to lose. Even if you lower Mario's HP to 1 by intentionally jumping into the water repeatedly, he'll automatically by healed to 5 HP when encountering Crump. And since Mario goes first in battle, you'll end up winning with 1 HP even if you fail every action command and block, since Crump has 5 HP and only deals 1 damage. When you enter East Rogueport for the first time, a Bandit will steal all of your coins, which you can retrieve later by finding his hiding place and talking to him. If you have no coins at all when he robs you (only possible by deliberately buying items at the shop in Central Rogueport until you run out), the sequence will play as normal, but confronting him will have unique dialogue expressing his annoyance that you had nothing to steal. Normally when speaking to Luigi for the first time, he'll tell Mario he's in town due to his adventure in the Waffle Kingdom and offer to tell the story if Mario accepts. If you wait all the way until after Chapter 7 to speak to him, he'll instead tell Mario that he's in town to relax at the inn since his adventure has already concluded by that point in the game. You can access the Pianta syndicate headquarters as soon as you complete Chapter 1 if you know the secret code before Ishnail tells you. All the Piantas there have unique dialogue, and Francesca and Frankie are present before they elope. Piercing Blow is a badge that's available to purchase from the shop in Rougeport that allows Mario's hammer to pierce through an enemy's defense. However, the iron clefts in Chapter 3 have infinite defense, so even this badge will have no effect on them. This is to ensure you do not skip getting the Yoshi partner, as his gulp is the only thing capable of hurting them. During Chapter 3, two new fighters join the Glitz Pit to replace Bandy Andy and King K. At this point, you're too high-ranked to fight either one. But if you fall down the ranks by losing, you can fall down far enough to fight them. The Wings of Night team consists of Swoopers, as evidenced by team leader Sir Swoop (meaning they can be encountered before Creepy Steeple), and the Destructors consist of Spinias and Spanias. Even though there's no possible way to see it (due to Yoshi's gulp being the only thing capable of harming the iron clefts, and the following cutscenes preventing you from switching partners), Goombella, Koops, and Flurrie all have different dialogue for checking Rawk Hawk's belt and realizing it has a fake Crystal Star on it. Leading up to Chapter 4, Professor Frankly will tell Mario and his party to look for a warp pipe below west Rogueport to reach Twilight Town, the chapter's setting. Once Mario reaches the pipe and jumps in, the pipe will reject him, at which point Mario must go back to Frankly to learn a workaround. However, the pipe can be encountered earlier if Mario takes the Yoshi partner he recruited in the middle of Chapter 3 exploring in that area, which requires the Yoshi's flutter jump ability to reach. If Mario tries and fails to enter the pipe before dictated by the plot, Mario's active partner will remember this when Frankly instructs Mario on where to go, allowing the player to skip ahead to the workaround. There are two bosses (the first Doopliss fight and the first form of the Shadow Queen) that have plot-important events take place during the fight, but could be brought to 0 HP with certain setups before said events happen. If you do that, they'll inexplicably heal a certain amount and the event will begin. When you recruit Ms. Mowz, she gives you a badge. However, if you happen to have the maximum amount of badges you can carry, then there will be a quick cutscene where she leaves the badge in front of the badge store for you to pick up. Note that the maximum amount of badges you can have is 200 and there are only 85 unique badges, so in order for this to happen, the player would have to go waaaaaaaaay out of their way to grind for them. During the interlude between Chapters 5 and 6, after you get a ticket for the train, Beldam will pop up for a cutscene. While Goombella, Koops, and Vivian will recognize her, Flurrie, Yoshi, Bobbery, and Mz. Mowz will not (as none of them was part of your party the last time you fought her), and wonder who she is. If you happen to do some glitching around and enter Gloomtail's room after defeating Bowser for the final time (the room is inaccessible through normal means), there's a hole in the back area which was used when Bowser jumped down. One Trouble involves rescuing Pine T. Sr., who's gotten himself lost and injured inside the Pit of 100 Trials. He can be found on Floor 18, and if you help him and make it to a floor with an exit pipe (which is every number that is a multiple of 10) he'll automatically head straight to the exit pipe and leave. If you somehow meet enough Movers to skip every exit pipe floor and make it to Bonetail along with Pine T. Sr.,note which requires at least 8 Movers to be found on specific floors, each with a 5.1% chance of appearing to begin with the pre-fight cutscene will include him hiding behind a nearby pillar and shaking in fear just before you fight the boss, and heading to the nearby pipe on his own after you defeat it. Like the first game, Goombella will have tattles for every single area and character that are able to be interacted with. Characters that are only around for a limited time such as ones that only appear during trouble center requests, random passengers on the Excess Express, and bosses such as Grubba and Bowser outside of battle all have unique tattle dialogue associated with them. Additionally, some characters will have different tattle dialogue depending on current story progress. For example, Goombella will have something new to say about Pennington when first meeting him, after he introduces himself and makes Mario his apprentice, after Zip Toad/Doopliss runs away at Riverside Station, and after Pennington reveals he's the curator of Poshley Sanctum. Like the above, these only appear during certain windows of time, so you would only see them if you went out of your way to use Goombella at every possible opportunity. During Chapter 7, Mario needs to get permission from Goldbob to use the cannon in Fahr Outpost. In order to do this, the player, as Mario, must agree to give Goldbob all of the coins they currently have, then go through a bunch of "are you sures?" before Goldbob reveals he was joking and returns your coins along with his permission... unless you don't actually have any coins, in which case Goldbob will make an exasperated comment lampshading it before sending you away. This pretty much has to be deliberate due to how late in the game this event occurs in, as well as the fact that in order to get zero coins, you need to spend exactly enough at shops to get down to that amount (since Mario can't buy anything if he doesn't have enough coins to purchase it). When confronting Grodus in Chapter 8, Mario's partner will come to the realization that they are finally meeting the leader of the X-nauts face-to-face, and address him as such before Grodus introduces himself. Except Vivian, who's already seen Grodus before and already knows exactly who he is. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d24ed873 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_d24ed873 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_d24ed873 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d294b6f5 | type |
Master of the Levitating Blades | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d294b6f5 | comment |
Master of the Levitating Blades: The boss Cortez is a ghost pirate who fights with four different swords. In one of his phases, they fly in front of him and protect him. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d294b6f5 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d294b6f5 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_d294b6f5 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d2c0e2ed | type |
Schmuck Bait | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d2c0e2ed | comment |
Schmuck Bait: When Hooktail's HP gets depleted, she will attempt to plea bargain with Mario 3 times in succession. Accepting any of the offers will cause Hooktail to attack Mario. Go ahead, ignore the repeated warnings and read the diary of the Toad ghost. You'll get a Non-Standard Game Over for your troubles. In Chapter 3, there is a cake delivered to the locker room just after you accept the 2nd seed battle. Fall for it by eating it, and you won't have your partner for the next battle. Don't, and Shellshocker, the Shady Koopa, will be on the floor, unable to move. Subverted with a similar cake delivered earlier in the chapter; that one will actually recharge your HP, FP, and Star Power. Right before the final boss, The Shadow Queen offers to let you join her in exchange for not harming you. Needless to say, accepting gets you a Non-Standard Game Over. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d2c0e2ed | featureApplicability |
-0.3 | |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_d2c0e2ed | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d311b60a | type |
Monster Compendium | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d311b60a | comment |
Monster Compendium: Goombella's Tattle Log holds abridged info on all the enemies she's tattled. Should you fail to tattle an enemy before it becomes lost (such as a boss), its entry will end up in Frankly's trash bin for you to pick up. Oddly, there are some enemies which have entries appear in Frankly's trash appear before the enemy is lost (the Red Bones and the standard Yux model). | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d311b60a | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_d311b60a | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_d311b60a | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d39e327f | type |
What the Hell, Hero? | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d39e327f | comment |
What the Hell, Hero?: There are several instances when Mario can choose between two things to say, and sometimes the second choice is less than morally sound to say the least. If he chooses that option, his partner will chew him out and, in a case of seeking the next course of action, insist on taking the first option. Hilariously, there's exactly one piece of dialogue where the opposite is true: At the beginning of Chapter 3, Mario's partner will ask him what they should do after seeing the (fake) Crystal Star on Rawk Hawk's belt. The default option is "steal that thing!" which results in Mario's partner telling him off for suggesting it, while the second option ("fight our way to the top!", which requires selecting it) results in them agreeing with him. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d39e327f | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_d39e327f | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_d39e327f | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d47d9b71 | type |
Mirror Boss | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d47d9b71 | comment |
Mirror Boss: Doopliss becomes one halfway through the first fight and assumes Mario's form for the rest of the chapter until he's defeated again. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d47d9b71 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_d47d9b71 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d4d98674 | type |
We Cannot Go On Without You | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d4d98674 | comment |
We Cannot Go On Without You: Continued from the original Paper Mario, although unlike the first game, Mario's partners have their own HP and are no longer invincible. If Mario's partners bite the dust, you continue as normal. If Mario goes down, it's Game Over, even if your partner is healthy enough to finish off the enemy party. This also applies to Doopliss when you fight him with Mario's partners against you. If Doopliss is beaten first, you win the fight automatically. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d4d98674 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d4d98674 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_d4d98674 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d4dd2bb5 | type |
Shapeshifter Guilt Trip | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d4dd2bb5 | comment |
Shapeshifter Guilt Trip: Discussed briefly only once. When the Shadow Queen takes over Peach's body for the final boss battle, Goombella tells you in her Tattle that no matter how much it looks like the Princess, you can't think of it that way and just have to fight the Shadow Queen. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d4dd2bb5 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_d4dd2bb5 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_d4dd2bb5 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d58d2b7e | type |
Post-Final Boss | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d58d2b7e | comment |
Post-Final Boss: Unusual, smaller-scale example. Cortez is the "final boss" local to Chapter 5, and the end-of-chapter bells and whistles occur after his defeat, but then you have to have a miniboss battle against Lord Crump before everything is at peace for the chapter. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d58d2b7e | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_d58d2b7e | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d65defec | type |
Cumulonemesis | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d65defec | comment |
Cumulonemesis: The Ruff Puffs return from the previous game and are just as shocking as ever. New variants are introduced as well: the Dark Puffs, the Poison Puffs, which can poison Mario, and the Ice Puffs, which can freeze him. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d65defec | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d65defec | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_d65defec | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d66ed827 | type |
Color-Coded Stones | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d66ed827 | comment |
Color-Coded Stones: The Crystal Stars which must be collected throughout this game are colored as such. The Diamond, Emerald, Ruby, Sapphire and Garnet stars are white, green, red, blue and reddish-orange, respectively. Another star is palette swapped for gold and referred to as the "Gold Star", despite it being obvious that the star is a crystal not a metal. Perhaps a slight inversion as the last star is an iridescent white, yet it is the "Crystal Star" not diamond. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_d66ed827 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: The remake adds numerous quality of life updates. Changing partners in the original required you to pause the game, cycle through the partners, and then select the one you want. The remake adds a "Partner Ring" that eliminates the need to pull up the pause menu, which makes changing partners on the fly much easier. There are two new NPCs that are designed to help you. One is the Battle Master, purple Toads who lets you practice battles, and the other is a Little Mouser sleuth named Ian Foomus who will help you solve troubles in the Trouble Center. Pressing ZL will have Goombella remind you what to do in order to advance the story. This comes in handy if you ever get lost. Rogueport Sewers now has a "fast travel" pipe room which makes it much easier to travel through several towns that you've met. Something you'll need to do in the first part of Chapter 7. The Mailbox SP now has its own individual space in the menu, making it easier to access it. Hitting a Save Block now saves the game without asking to confirm whether or not you want to save. Grubba’s conditions are now displayed on the screen while you’re fighting in the Glitz Pit. The game also lets you know when his conditions have been met. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_d6f284a3 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d71d51fd | type |
The End of the World as We Know It | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d71d51fd | comment |
The End of the World as We Know It: A "great cataclysm" happened in the past. Mario must prevent a second coming. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_d71d51fd | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d773a554 | type |
Magic Map | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d773a554 | comment |
Magic Map: The game begins when Princess Peach is tricked into unlocking a chest with one of these inside. She gets kidnapped for her trouble, but she manages to send it to Mario with the promise of adventure just in time. While mostly blank at first, whenever it's presented to the Thousand-Year Door, new territory spontaneously appears on the parchment (even distinctly modern locations like the Glitz Pit and Poshley Heights) leading the way to a new Crystal Star. Of course, knowing where the Crystal Stars are is no guarantee that somebody else is already after them. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_d773a554 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d7b1a73 | type |
SpeechBubble | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d7b1a73 | comment |
Mario's partners now have back-facing sprites, and just about everyone has a broader range of expressions, allowing them to visibly react to events when they previously didn't in the original game. Case in point, the trailer shows the moment when Mario and a partner (Yoshi in the trailer) witness a Twilight Town resident turning into a pig. In the original game, Mario and the present partner would just have them with the Speech Bubble with an exclamation point with Mario doing a tiny jump and a vocal noise to indicate shock as seen here. In the remake, both Mario and Yoshi are much more visibly expressive. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_d7b1a73 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d7bfbcd7 | type |
Are You Sure You Want to Do That? | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d7bfbcd7 | comment |
Are You Sure You Want to Do That?: In Chapter 6, Mario has to retrieve a ghost's diary to help its owner pass on. If Mario attempts to read the book, three warnings stating that this is a bad idea appear. If the player insists on reading the diary, the ghost appears and causes a Nonstandard Game Over. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_d7bfbcd7 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d8c10bd9 | type |
Ensemble Dark Horse | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d8c10bd9 | comment |
Ensemble Dark Horse: In-Universe, Luigi and his "character" were the most popular out of the entire play he was in during his quest. For context, his character was grass. Just grass. Lucky for Luigi, the audience happened to be plant people. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d8c10bd9 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_d8c10bd9 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d9e48d0 | type |
Company Cross References | |
Paper Mario: The Thousand-Year Door (Video Game) / int_d9e48d0 | comment |
Company Cross References: After Peach drinks an invisibility potion and sneaks into Grodus's office to upload sensitive data from a data disk into the desktop computer, the monitor displays an animation of the Famicom Disk System BIOS and plays its startup music. A Toad in Petalburg talks about Fire Emblem, another series made by Intelligent Systems. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_d9e48d0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_da1c64ef | type |
Lethal Joke Item | |
Paper Mario: The Thousand-Year Door (Video Game) / int_da1c64ef | comment |
Lethal Joke Item: One of the Attack FX badges comes in handy when facing Hooktail. Who would've known that a cricket sound effect would be anathemic to a giant dragon? One of Zess T's recipes is Trial Stew, which the game only tells you has "amazing results." Using it drops Mario or his partner's HP to 1 and FP to 0, which puts you in the perfect position for an enemy to finish you off. What keeps it from being a full on joke item however, is it also fully restores Mario's star power, making it a convenient way to use special moves if you follow up with a powerful healing item such as a Jelly Ultra. It also happens to set you into the threshold for Mega Rush. The Double Pain badge is a pure Joke Item on the surface, doubling the damage Mario takes from everything in-game and costs 0 BP to equip like the other "joke" badges. That being said, it makes the Return Postage badge (which is your reward from completing the Pit of 100 Trials) much more effective, since the increased damage Mario will take also means the enemy will receive more damage in return. The best use of this strategy is in Glitzville, since there's a free bed available in between every single battle. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_da1c64ef | |
Paper Mario: The Thousand-Year Door (Video Game) / int_da3043c5 | type |
Fake Ultimate Hero | |
Paper Mario: The Thousand-Year Door (Video Game) / int_da3043c5 | comment |
Fake Ultimate Hero: The Super Luigi books novelize Luigi's (mis)adventures in the Waffle Kingdom, but they also change a huge number of details to make Luigi look more heroic than he actually was. Among other things, they claim he played "a purifying earth spirit" in the Jazzafrazz Town play, when he was actually an inanimate patch of grass on the side of the road (but the town was full of Dayzees who idolized nature, and thus he was hailed by them). The end result is that the entire series is largely full of lies that is only loosely based on the truth except for the ending. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_da3043c5 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_db88b941 | type |
Malevolent Masked Men | |
Paper Mario: The Thousand-Year Door (Video Game) / int_db88b941 | comment |
Malevolent Masked Men: The X-Nauts wear bodysuits with goggles and hats that cover their real appearances, even their scientists wear the same uniforms but with a labcoat. The Shy Guys is a downplayed example in this installment. They aren't fought as enemies to be encountered, only appearing as a rare hindrance or assist during battles. They sometimes run backstage and cause something to fall on either Mario, his partner or one of the enemies. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_db88b941 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_dbca2c99 | type |
Red Herring | |
Paper Mario: The Thousand-Year Door (Video Game) / int_dbca2c99 | comment |
Red Herring: In Chapter 3, Jolene isn't responsible for the disappearances, and while Rawk Hawk is the one who sent you the poisoned cake, he isn't sending you the threatening emails and has no clue about what's happening behind the scenes. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_dbca2c99 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_dbca2c99 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_dc67d9ba | type |
Kiss of Death | |
Paper Mario: The Thousand-Year Door (Video Game) / int_dc67d9ba | comment |
Flurrie's Lip Lock ability also counts as this. She grabs the enemy and forces a kiss on them, draining them of their HP. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_dc67d9ba | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_dc67d9ba | |
Paper Mario: The Thousand-Year Door (Video Game) / int_dc791d50 | type |
Words Can Break My Bones | |
Paper Mario: The Thousand-Year Door (Video Game) / int_dc791d50 | comment |
Words Can Break My Bones: Doopliss's curse is broken by Mario saying his name. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_dc791d50 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_dc791d50 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_dc7d7fab | type |
A Head at Each End | |
Paper Mario: The Thousand-Year Door (Video Game) / int_dc7d7fab | comment |
A Head at Each End: According to Luigi, during his adventure, he battled Hizza, a giant snake that Plumpbelly Village had to sacrifice maidens to. Luigi notes that the snake had a second head on its tail. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_dc7d7fab | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_dc7d7fab | |
Paper Mario: The Thousand-Year Door (Video Game) / int_dcbe8a6e | type |
Chekhov's Gunman | |
Paper Mario: The Thousand-Year Door (Video Game) / int_dcbe8a6e | comment |
Chekhov's Gunman: When you first visited the Rogueport Sewers, you notice a small creature who runs away in a hole whenever you approach him. He becomes prominent in Chapter 2 when he's revealed to be Punio, a Puni who was trying to seek help as the X-Nauts invaded his home. He follows you around for that Chapter. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_dcbe8a6e | |
Paper Mario: The Thousand-Year Door (Video Game) / int_dd3d1f69 | type |
Wicked Witch | |
Paper Mario: The Thousand-Year Door (Video Game) / int_dd3d1f69 | comment |
Wicked Witch: The Shadow Sirens are this by default due to working with the X-Nauts, though its mostly Beldam as she's the one really pulling the strings and is trying to revive the Shadow Queen. Vivian, meanwhile, was always the Cute Witch of the trio, and becomes good after ditching her sisters in Chapter 4. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_dd3d1f69 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_dd6749e1 | type |
The Von Trope Family | |
Paper Mario: The Thousand-Year Door (Video Game) / int_dd6749e1 | comment |
The Von Trope Family: The name of Lord Crump's personal mecha is Magnus von Grapple. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_dd6749e1 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_dd6749e1 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_dd91f8d8 | type |
Audience Participation | |
Paper Mario: The Thousand-Year Door (Video Game) / int_dd91f8d8 | comment |
Audience Participation: In-Universe. All battles take place on a stage, with certain factors causing audience members to come in and leave, cheer on the player (which gives them Star Power to recharge special moves; Mario can even show off to the crowd to gain even more Star Power) or even throw things at the player to help or hinder them. Some enemies will even attack the audience (such as Magnus von Grapple's machine gun that fires audience members). | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_dd91f8d8 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_dec8bfbf | type |
Trash Talk | |
Paper Mario: The Thousand-Year Door (Video Game) / int_dec8bfbf | comment |
Trash Talk: True to WWE wrestling that Chapter 3 heavily parodies, every opponent in the Glitz Pit will begin their match by taunting and insulting Mario. The Yoshi partner, and to a lesser degree Goombella, will insult them right back and even gloat when Mario inevitably thrashes them in the fight. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_dec8bfbf | |
Paper Mario: The Thousand-Year Door (Video Game) / int_deea2fb5 | type |
Idle Rich | |
Paper Mario: The Thousand-Year Door (Video Game) / int_deea2fb5 | comment |
There is a Koopa living in West Rogueport who is so rich, he doesn't have to do anything. By the end of the game he decides to finally do things to entertain himself. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_deea2fb5 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_df858e81 | type |
Shoot the Medic First | |
Paper Mario: The Thousand-Year Door (Video Game) / int_df858e81 | comment |
Shoot the Medic First: Another recommended practice, though usually any supporting enemies will be hiding in the back. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_df858e81 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_df858e81 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_dfa71e43 | type |
Ineffectual Sympathetic Villain | |
Paper Mario: The Thousand-Year Door (Video Game) / int_dfa71e43 | comment |
Ineffectual Sympathetic Villain: Bowser. He spends the entire game following just behind Mario, losing out on every single Crystal Star and just generally accomplishing nothing he attempts to. Unlike the first game, he's little more than Comic Relief and the occasional battle in the grand scheme of the plot. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_dfa71e43 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e04d4ac0 | type |
In-Game Novel | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e04d4ac0 | comment |
In-Game Novel: The Super Luigi books, a novelization of Luigi's tales from that game. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_e04d4ac0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e0606d52 | type |
Optional Boss | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e0606d52 | comment |
Optional Boss: The Atomic Boo is a boss that can be fought in the Creepy Steeple after the Boos have been freed from their prison in the basement. However, actually engaging it is completely optional. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_e0606d52 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e0c470a1 | type |
The Fourth Wall Will Not Protect You | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e0c470a1 | comment |
The Fourth Wall Will Not Protect You: Combat in the game is presented as a stage production, with combatants as actors on a stage and an audience watching. This set-up provides several comic ways to break the fourth wall In-Universe. The stage equipment can malfunction, causing damage or other effects to befall Mario, his partner, or his enemies. The audience will cheer Mario on for executing his Special Attacks well—a good performance generates star power (in multiple senses), which Mario needs to fuel his Limit Breaks. Doing well will attract more audience members to the theatre, which can raise Mario's star power further in turn. Audience members can throw items at Mario, either helpful items from fans or harmful items from hecklers. Mario or his partner can punish anyone about to throw an item, but be careful not to hit a fan, or even more fans will leave with them. Some troublemakers will even leap on stage to run amok behind the scenes. During a Boss Battle, many bosses will have some way to attack the audience directly—Hooktail, the first boss, introduces this mechanic by leaping off stage and devouring the audience to restore her health. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_e0c470a1 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e135b3de | type |
Pass the Popcorn | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e135b3de | comment |
Pass the Popcorn: All fights have an audience watching, no matter what situation they're in. And being in the audience can be hazardous during boss fights: Hooktail the dragon takes a bite out of the audience to restore HP, after which the battle spills into the stands; Cortez does the same, but with the souls of some of the viewers; Lord Crump fires audience members at you from a cannon, and the Shadow Queen subsumes the entire audience to heal herself fully, putting you in a very sticky situation. The first battle against Magnus von Grapple has an interesting audience composition; the left side of the audience is full of Punies, while the right side is full of X-Nauts, as if the Punies are cheering on Mario and company, while the X-Nauts are cheering on their boss, Lord Crump. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_e135b3de | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e1842ab0 | type |
Armored But Frail | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e1842ab0 | comment |
Armored But Frail: You can make Mario this with the famously Game Breaking Danger Mario build. This involves lowering Mario's HP to 5, in exchange for higher stats in other areas, then equipping him with a ton of badges which increase his Attack, Defense, and evasion while at 5 HP or less. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_e1842ab0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e19da456 | type |
Diagonal Speed Boost | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e19da456 | comment |
Diagonal Speed Boost: An unusual example. Because the game was built around an odd perspective, Mario has more x-axis speed than z-axis speed. However, speed is still calculated as a function of inputs in both directions, so provided there's a wall to restrict your movement in the z-direction, it's marginally faster to run at a slight forward diagonal than simply left or right. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_e19da456 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e1acc872 | type |
From Nobody to Nightmare | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e1acc872 | comment |
From Nobody to Nightmare: Mario is this to the X-nauts, as Grodus and co have no idea who he even is until he ends up on their radar due to possessing the map leading to the Crystal Stars. He then proceeds to foil Crump and the Shadow Sirens every time they throw something at him and secures six of the Crystal Stars, enraging Grodus. Grodus, however, flips this trope around near the end of the game by manipulating Mario into collecting the final Crystal Star and opening the door for him, then ambushing Mario near the end of the Palace of Shadow so he can take all seven stars from him at once. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_e1acc872 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e2e66d9b | type |
Mana Burn | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e2e66d9b | comment |
Mana Burn: Flower Fuzzies can suck up your FP and use it as their own. Once they get 4 FP, they can unleash an electric wave attack that pierces defense and hits both Mario and his partner. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e2e66d9b | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e2e66d9b | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_e2e66d9b | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e431c24c | type |
Not Quite Dead | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e431c24c | comment |
Happens to the sad music in Chapter 5, once the gang realizes that Bobbery's just sleeping. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e431c24c | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e431c24c | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_e431c24c | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e43c66bd | type |
Art Evolution | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e43c66bd | comment |
Art Evolution: The remake looks even better than before thanks to the Switch's hardware, stylistically blending the charming designs and style of the original game (best seen with enemies like Goombas, Koopas, and Boos, who have all reverted back to their "classic" Paper Mario designs) with the papercraft aesthetic established with Paper Mario: Sticker Star; most of the terrain, buildings, and objects are now paper and cardboard constructs, the characters' white outlines are heavily downplayed (now resembling thick pieces of construction paper), and everything now has a textured look to them. The speech bubbles now have a paper aesthetic that matches the rest of the remake and even have a sense of depth instead of being simply flat. The original had some variety among the speech bubbles depending on certain characters, but there is an extra speech bubble type introduced to reflect wrath. When Koopie Koo and Bowser scream in anger, the speech bubble turns from smooth and curvy to jagged and spiked accordingly. The letters also naturally appear much more quickly than in the original game (assuming you didn't press A to make it go faster or B to make it instant). Mario's partners now have back-facing sprites, and just about everyone has a broader range of expressions, allowing them to visibly react to events when they previously didn't in the original game. Case in point, the trailer shows the moment when Mario and a partner (Yoshi in the trailer) witness a Twilight Town resident turning into a pig. In the original game, Mario and the present partner would just have them with the Speech Bubble with an exclamation point with Mario doing a tiny jump and a vocal noise to indicate shock as seen here. In the remake, both Mario and Yoshi are much more visibly expressive. The intro story is now fully animated as opposed to being static images. The Puni's antennae now glow red during certain animations or in combat against the Jabbies. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e43c66bd | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e43c66bd | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_e43c66bd | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e4f32f97 | type |
Lily-Pad Platform | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e4f32f97 | comment |
Lilypad Platform: At one point in the Great Boggly Tree, Mario must lead the Punies across a small pond of water by walking on monochrome lilypads. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e4f32f97 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e4f32f97 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_e4f32f97 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e5066b68 | type |
11th-Hour Superpower | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e5066b68 | comment |
11th-Hour Superpower: The third phase of the final boss grants you the power needed to harm the Shadow Queen in her current form. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e5066b68 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e5066b68 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_e5066b68 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e5421161 | type |
Expy | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e5421161 | comment |
Expy: Many of the partners fill similar roles to the partners from the original Paper Mario, but one notable minor character is Grifty. Grifty's a green rodent who covers almost all of his body except his face and will share information on local history with you if you can find him at the end of the secret rooftop route in the easternmost section of town — exactly like Moustafa from the original. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e5421161 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e5421161 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_e5421161 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e545e190 | type |
Nerf | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e545e190 | comment |
Nerf: Zig-zagged with the hammer upgrades. Stone blocks now require the Ultra Hammer to break, while metal blocks are completely indestructible, with the latter only appearing for a single puzzle in chapter 8. The ultra hammer also can no longer flip over spin jump panels for star pieces. In combat, however, they've been buffed, since they grant an attack which lets you knock an enemy into other enemies with no badges required. Feeling Fine (which makes Mario immune to status ailments) in the original game costs 3 BP and is available as soon as you have five star pieces to give to Merlow. Here, it costs 4 BP and isn't found until X-Naut Fortress, near the end of the game. Spike Shield costs 3 BP (up from 2) and doesn't become available until later in the game without abusing exploits or cheats. Quick Change (lets you switch out partners without using up a turn) goes from costing 4 BP to a whopping 7 BP, although it can be obtained earlier since you now trade star pieces for it. Also zig-zagged with Tattle. Goombario's version is automatic, while Goombella's requires an action command to work. On the other hand, Tattled enemies now have their HP displayed permanently instead of just for that battle only. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e545e190 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e545e190 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_e545e190 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e5d8460d | type |
Unexplained Recovery | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e5d8460d | comment |
Unexplained Recovery: TEC caused the X-Nauts' base to self-destruct at the end of Chapter 8, but he and the base somehow return after you beat the game. Not even he has a clue on how it's possible. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e5d8460d | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e5d8460d | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_e5d8460d | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e63317eb | type |
Green Hill Zone | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e63317eb | comment |
Green Hill Zone: Petal Meadows is the very first area traveled to in Chapter 1 located outside of Petalburg. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e63317eb | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e63317eb | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_e63317eb | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e6630c8b | type |
GameplayAndStoryIntegration | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e6630c8b | comment |
Gameplay and Story Integration: Chapter 1 takes place before the X-nauts and Shadow Sirens learn Mario has the Magical Map and is hunting the Crystal Stars. Likewise, Chapter 3 takes place in a location where neither party ever learns that a Crystal Star is there. As such, both chapters are the only ones in the game that have nothing to do with the Big Bad's agenda, and neither the X-nauts or the Shadow Sirens appear to antagonize Mario at any point during either chapter. In Chapter 8, Mario's partner will deduce that Grodus is the leader of the X-nauts upon seeing him, but do not know his name until he reveals it, since this is the first time Grodus has confronted Mario and co. face-to-face. Should you have Vivian out as your active partner, however, she is noticeably less surprised since she's seen Grodus before and already knows who he is. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e6630c8b | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e6630c8b | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_e6630c8b | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e6f18344 | type |
Humongous Mecha | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e6f18344 | comment |
Lord Crump is fought four times: twice on foot, and twice in Magnus von Grapple. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e6f18344 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e6f18344 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_e6f18344 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e7eb0474 | type |
Hub Level | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e7eb0474 | comment |
Hub Level: Rogueport and its aforementioned sewers are the main interconnected hub to all the major areas. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e7eb0474 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e7eb0474 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_e7eb0474 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e83503c8 | type |
The Heckler | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e83503c8 | comment |
The Heckler: This is taken to the extreme with the audience watching all your battles, who often throw things at you. Also, Shy Guys may run up on the stage and cause mayhem, Boos can fly into things and make them transparent, big Bob-Ombs can explode half the audience away, etc. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e83503c8 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e83503c8 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_e83503c8 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e8b295de | type |
PlayedWith | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e8b295de | comment |
Played With in Twilight Town with the crows. Mario and Vivian learn by eavesdropping on the crows how to learn the name of the monster who stole his body. Of course, they have to listen to the right crows, or they get nothing but random philosophy or gossip. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e8b295de | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e8b295de | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_e8b295de | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e8bf967 | type |
Shoot the Mage First | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e8bf967 | comment |
Shoot the Mage First: Goombella sometimes recommends this when you Tattle enemies, since caster enemies will inflict status effects or hit both Mario and his partner at once. This is especially true during the last Bowser fight, since Kammy has less HP and is more of a threat than Bowser. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e8bf967 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e8bf967 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_e8bf967 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e8e3807 | type |
Aside Glance | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e8e3807 | comment |
Battles are presented as a stage production, requiring players to pay attention to vandals among the audience in the foreground and to the background props suddenly swaying and collapsing over Mario. Also, sometimes Luigi is among the crowd and every so often he does an Aside Glance towards the player. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e8e3807 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e8e3807 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_e8e3807 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e9cd9c8a | type |
Asset Actor | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e9cd9c8a | comment |
Asset Actor: The "braindead" Mario sprite if you choose the Non-Standard Game Over option at the end of the game is the same sprite as Doopliss disguised as Mario. This means it doesn't take into account the colors of the W and/or L emblems, which is why it was removed from the international version. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e9cd9c8a | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_e9cd9c8a | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_e9cd9c8a | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ea826f60 | type |
Descending Ceiling | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ea826f60 | comment |
Descending Ceiling: A spike trap in Hooktail's Castle does this. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ea826f60 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ea826f60 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_ea826f60 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_eaae04eb | type |
Museum of the Strange and Unusual | |
Paper Mario: The Thousand-Year Door (Video Game) / int_eaae04eb | comment |
Museum of the Strange and Unusual: Poshley Sanctum. It consists of a large hallway leading to a Crystal Star, and holds a secret back room containing the real one that's filled with Dark Boos. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_eaae04eb | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_eaae04eb | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_eaae04eb | |
Paper Mario: The Thousand-Year Door (Video Game) / int_eb8ec7c8 | type |
Jerkass | |
Paper Mario: The Thousand-Year Door (Video Game) / int_eb8ec7c8 | comment |
Jerkass: Beldam treats Vivian very harshly and blames her for everything, even if was actually Beldam's fault in the first place. Grubba drains the energy of King K, Bandy Andy, and Prince Mush because they discovered the power-draining machine energized by the Gold Star. Doopliss turns the entirety of Twilight Town into pigs because he could. Mario himself, depending on what choices you make for answers. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_eb8ec7c8 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_eb8ec7c8 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_eb8ec7c8 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ec71dc46 | type |
Wealth's in a Name | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ec71dc46 | comment |
Wealth's in a Name: Goldbob, a richissime Bob-omb made out of gold. Goombella's Tattle indicates that he is the CEO of a very big company called Goldbobbington's and has buckets of ducats. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ec71dc46 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ec71dc46 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_ec71dc46 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ecd42310 | type |
Goldfish Poop Gang | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ecd42310 | comment |
Goldfish Poop Gang: Lord Crump, the Shadow Sirens (and Doopliss once he joins the latter). | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ecd42310 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ecd42310 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_ecd42310 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ece27800 | type |
Kill and Replace | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ece27800 | comment |
Kill and Replace: Doopliss does an attempt at this with Mario. Funnily enough, they can't actually hurt each other while Mario doesn't know Doopliss's name, so Doopliss can't even attempt the "kill" part of this trope until he's fought as the chapter boss. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ece27800 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ece27800 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_ece27800 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ece7a77 | type |
SkillGate | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ece7a77 | comment |
Elite Wizzerds deserve their own subsection, as the weakest of the three types of Wizzerd, the Dark Wizzerd, is an endgame mook with both regular Wizzerds and Elite Wizzerds being exclusive to the Pit of 100 Trials. Elite Wizzerds have a defense of 5, tied with Chain Chomps and Moon Clefts for the highest save for the Iron Clefts (who have an infinite defense and are only there as a Skill Gate for the arrival of a partner with an Armor-Piercing Attack), and due to their ability to float, they're immune to a number of your "attack everyone and pierce through defense" skills such as the Super and Ultra Hammers. (Well, the front one still gets hit, but it doesn't hit anyone else). They also have a base attack of 8, tied for third-highest in the game behind Amayzee Dayzees and Piranha Plants, 12 HP (fairly high, especially given that monstrous defense), access to a number of Status Buffs...and can come in groups of up to five, which even for the Pit of 100 Trials is a Wolfpack Boss In Mook Clothing. Even worse, said groups of five commonly carry stopwatches, which can immobilize Mario and his partner... | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ece7a77 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ece7a77 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_ece7a77 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ed23decc | type |
Big Ball of Violence | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ed23decc | comment |
Big Ball of Violence: The opening has Mario and Goombella escaping a dogpile involving Lord Crump and an army of X-Nauts. By the time Crump realizes what happened, they're long gone. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ed23decc | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ed23decc | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_ed23decc | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ed249f44 | type |
Hitodama Light | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ed249f44 | comment |
Hitodama Light: One chapter is searching for a pirate ghost's treasure. Balls of flame, representing the dead, play a prominent role; attacking the ship at the start and as common enemies throughout the island. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ed249f44 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ed249f44 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_ed249f44 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_edae412c | type |
Fighter, Mage, Thief | |
Paper Mario: The Thousand-Year Door (Video Game) / int_edae412c | comment |
Fighter, Mage, Thief: Downplayed with the Shadow Sirens. Marilyn is the biggest and the strongest, making her the fighter. Beldam is the most magically adept, making her the mage. It's harder to spot with Vivian, but she's the only one who makes combat use of the Sirens' ability to disappear, casting her as the Thief. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_edae412c | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_edae412c | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_edae412c | |
Paper Mario: The Thousand-Year Door (Video Game) / int_eddfe7e5 | type |
Underground City | |
Paper Mario: The Thousand-Year Door (Video Game) / int_eddfe7e5 | comment |
Underground City: Rogueport Sewers used to be the original Rogueport, buried and ruined by time. A small, somewhat intact section of sewers still houses a decent amount of inhabitants. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_eddfe7e5 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_eddfe7e5 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_eddfe7e5 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_edeafb2e | type |
Malicious Misnaming | |
Paper Mario: The Thousand-Year Door (Video Game) / int_edeafb2e | comment |
Malicious Misnaming: Doopliss is referred to as "freak-in-a-sheet" by Beldam after he joins the Shadow Sirens. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_edeafb2e | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_edeafb2e | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_edeafb2e | |
Paper Mario: The Thousand-Year Door (Video Game) / int_edf841f6 | type |
Worthless Treasure Twist | |
Paper Mario: The Thousand-Year Door (Video Game) / int_edf841f6 | comment |
Worthless Treasure Twist: The actual legendary treasure behind the Thousand-Year Door itself, which is the soul of a demon that once ruled the world before being sealed away, making the treasure not so much "worthless" as "should never, ever be found in the first place". However, during the epilogue, Professor Frankly finds another treasure chest behind the titular Door — this chest contains a dried mushroom. This isn't entirely worthless to Frankly from an archaeological standpoint, because this proves that the people of the ancient city ate mushrooms a thousand years ago. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_edf841f6 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_edf841f6 | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_edf841f6 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ee7ed46e | type |
The Pirates Who Don't Do Anything | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ee7ed46e | comment |
The Pirates Who Don't Do Anything: The two groups of organized crime in Rogueport, the Robbo Gang and the Pianta Syndicate, are rarely seen participating in criminal activities (unless the gambling in the Pianta Parlor is considered illegal). The only actual scene displaying their turf war is in the very beginning of the game in the background where two Pianta guards and two Craws fight in town square. Don Pianta mentions some mafia-esque protection racketeering, but no one else ever brings it up, as the only shops in his turf are owned by him. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ee7ed46e | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ee7ed46e | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_ee7ed46e | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ef2c9b2d | type |
Arbitrary Mission Restriction | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ef2c9b2d | comment |
Arbitrary Mission Restriction: Matches in the Glitz Pit require that the player meet certain conditions in order to advance, rather than just defeat the enemy. These include things like "Appeal three times," "Don't attack for three rounds" or "Only let your partner attack." One of the NPC opponents also gets a condition: "Do a triple flip and meow." | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ef2c9b2d | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ef2c9b2d | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_ef2c9b2d | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ef8ee709 | type |
Critical Status Buff | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ef8ee709 | comment |
Critical Status Buff: Several badges — such as Close Call — will power up Mario or his partners when they're at low HP. Depending on the badge equipped, they can get an Attack buff, a Defense buff, or cause enemies to sometimes miss with their attacks. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ef8ee709 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ef8ee709 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_ef8ee709 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_efd11fe3 | type |
A Dog Named "Dog" | |
Paper Mario: The Thousand-Year Door (Video Game) / int_efd11fe3 | comment |
A Dog Named "Dog": Retroactively. In Japanese, the name of the Doogan (literal dog people) species is the same as Rowf from the previous game. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_efd11fe3 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_efd11fe3 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_efd11fe3 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f0085dbc | type |
Impossible Thief | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f0085dbc | comment |
Impossible Thief: The Duplighost that is terrorizing Twilight Town was somehow able to steal a letter from the player's keyboard, preventing his name from being completed until it's physically retrieved from the Creepy Steeple basement. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f0085dbc | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f0085dbc | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_f0085dbc | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f0089082 | type |
Early-Bird Cameo | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f0089082 | comment |
Early-Bird Cameo: Bulky Bob-Ombs don't appear as actual enemies until Chapter 5 (Pit of 100 Trials notwithstanding), but they'll join as part of the audience in battles against Macho Grubba and Doopliss at the end of their respective chapters. You'll start seeing them regularly integrated with the audience during their chapternote If you decide to go down the Pit of 100 Trials earlier, you'll still see them in deeper floors no matter what point in the game you're on.. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f0089082 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_f0089082 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_f0089082 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f010eba7 | type |
Plot-Irrelevant Villain | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f010eba7 | comment |
Plot-Irrelevant Villain: Most of the end of chapter bosses are either independent antagonists or villains that are just tied to that area's plot. Hooktail, the boss of Chapter 1, is a feared, legendary dragon inhabiting a local castle. Even though she's prominently featured on the cover of the game, Hooktail herself doesn't factor into the X-Nauts' plans, and even though she is one of the pets of the Shadow Queen, Hooktail not even once alludes to this. Grubba, the boss of Chapter 3, uses a Crystal Star to stay youthful, but is otherwise divorced from the main plot. Doopliss, the boss of Chapter 4, terrorizes the people of Twilight Town by turning everyone into pigs, and he steals Mario's body, but he's basically just a jerk and does his own thing. He later does become a part of the plot by joining the Shadow Sirens, but it's a minor role, serving as just a mini boss and a nuisance to stall Mario in Chapter 6, and his actions in Twilight Town had nothing to do with Grodus. Cortez, the boss of Chapter 5, is simply guarding his treasure after his death, and fights Mario thinking that he was after it. After defeating Cortez, he helps Mario against Lord Crump. Smorg, the boss of Chapter 6, is a Giant Space Flea from Nowhere that attacks the train during the last part of the trip, but there's no explanation as to what it is, and it has no connection to Grodus either. It was originally going to have a bigger role, being sent by Beldam, but this was cut during production. Bowser spends the entire game being one step behind Mario, moping about how someone else kidnapped Princess Peach this time and replaced him as the Big Bad. He does have a few fights with Mario, but they have nothing to do with the plot, Bowser fights Mario since they do have a history and all. The only plot relevant thing he really does is accidentally saving Mario from Grodus when the latter was just about to finish him off. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f010eba7 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_f010eba7 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_f010eba7 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f09021fe | type |
Check-Point Starvation | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f09021fe | comment |
Checkpoint Starvation: The Pit Of 100 Trials is the epitome of this. Depending on the player's level dungeon takes hours to complete, and you can't save your progress at all, though one can keep whatever badges they obtain and whatever star points they receive if they leave the dungeon and go save outside. Since you can't flee from the final trial, you can't even escape the pit and keep your level-ups if you can't do it. It does reward you with the most powerful badge ever if you manage to beat it though. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f09021fe | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_f09021fe | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_f09021fe | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f0bcf72a | type |
Time Keeps On Ticking | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f0bcf72a | comment |
Time Keeps On Ticking: At the end of the timed escape sequence from the Great Boggly Tree, the timer does not go off even during the unskippable dialogue sequence between Crump and the Puni elder. Fortunately, Crump shuts it off halfway through it, but if the player was a little slow to get back to the entrance, the precious seconds wasted during the cutscene can be fatal. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f0bcf72a | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_f0bcf72a | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_f0bcf72a | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f11c3835 | type |
Anti-Grinding | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f11c3835 | comment |
Anti-Grinding: Leveling up will decrease the amount of experience enemies drop, eventually going down to yielding one point per encounter. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f11c3835 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f11c3835 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_f11c3835 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f1577797 | type |
Boss Remix | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f1577797 | comment |
Boss Remix: Lord Crump, Sir Grodus, and Bowser all get this treatment, having remixes of their respective themes as their battle musics. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f1577797 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f1577797 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_f1577797 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f217cdab | type |
Great Big Book of Everything | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f217cdab | comment |
Great Big Book of Everything: Goombella has one that she uses for her Tattles. This even includes Princess Peach after she is possessed by the final boss. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f217cdab | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f217cdab | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_f217cdab | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f2227354 | type |
Powers as Programs | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f2227354 | comment |
Powers as Programs: You can equip various power up Badges on Mario that require different amounts of BP. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f2227354 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f2227354 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_f2227354 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f23ad6de | type |
Food Porn | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f23ad6de | comment |
Food Porn: Classic Paper Mario food cooking in all its glory. You'd be surprised how good cartoony 2D food can look. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f23ad6de | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f23ad6de | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_f23ad6de | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f3f391f6 | type |
Fission Mailed | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f3f391f6 | comment |
Fission Mailed: If you use alter the GameCube's clock to cheat at the lottery, Lucky the Bob-omb will become infuriated enough to do a sudden shutdown, only to quickly let the issue slide after being paid 500 coins for a new ticket. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f3f391f6 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f3f391f6 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_f3f391f6 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f4a0408f | type |
Wake-Up Call Boss | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f4a0408f | comment |
Wake-Up Call Boss: If you don't equip the sound effect badge (either by not finding it or not realizing that it's supposed to be the sound of a cricket), then when you end up going against Hooktail, you'll be surprised by Hooktail's gargantuan Attack Power of 5 and Defense Power of 1, which means this early in the game you can basically be two-to-three shot depending on your health. This made astronomically worse by the fact that the second phase of the boss fight will be harder due to the lack of an audience, meaning you can't charge Sweet Treat for a free heal. Fought this way, she outperforms Magnus Von Grapple (the second boss) in damage, defense, and difficulty. You better get used to that Counter button. It may do no damage, but you won't take 4-5 damage every time she smacks you. Additionally, you had better get down all of the action commands, because most of your attacks will do 0 damage without it. This also means that if you face her this way, Goombella basically cannot be used, as Hooktail will shrug all of the damage right off with that 1 Defense Power. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f4a0408f | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_f4a0408f | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_f4a0408f | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f50ba444 | type |
Shall I Repeat That? | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f50ba444 | comment |
Shall I Repeat That?: When you receive a new ability or item, you will be asked if you understand what you can now do. If you’re not careful, you’ll end up repeating the explanation due to the arrow automatically being on the “explain it to me again� option. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f50ba444 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f50ba444 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_f50ba444 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f511ea9b | type |
Product Placement | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f511ea9b | comment |
Product Placement: Mario has a "Mailbox SP", which looks exactly like a Game Boy Advance SP. There's a kid NPC in Petalburg who goes on about an awesome new video game he's playing. The title? Fire Emblem (in the localized version only. In the Japanese version he is referencing Super Mario Bros. on NES) The monitor you use to reserve a fight in the Glitz Pit in TTYD is a Game Boy Advance. Pennington also "deduces" that what the young Bob-omb Bub wants for his birthday is a Game Boy Advance "because that's what all the kids want these days". | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_f511ea9b | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_f511ea9b | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f5a3e496 | type |
Suspiciously Similar Substitute | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f5a3e496 | comment |
Suspiciously Similar Substitute: Several of Mario's party members in this game are functionally identical to the ones in the first game. This is most obvious with party members that are the same species, such as Goombario and Goombella, Kooper and Koops, and Bombette and Bobbery. The Yoshi Kid is a combination of Parakarry and Lakilester, while Vivian is similar to Lady Bow. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_f5a3e496 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_f5a3e496 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f6254414 | type |
Cute Bruiser | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f6254414 | comment |
Cute Bruiser: Goombella is an adorable young Goomba, but don't be fooled, she's much tougher than she looks. The nameable, color-customizable Yoshi partner found in Glitzville. For someone fresh out of his egg, he can hold his own in a fight damn well. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_f6254414 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_f6254414 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f69be68b | type |
Good Princess, Evil Queen | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f69be68b | comment |
Good Princess, Evil Queen: The Big Bad is the Shadow Queen. When she takes over the Princess Classic heroine Princess Peach, they are referred to as "Shadow Queen Peach" and have a cold, icy personality contrasting Peach's kind one. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f69be68b | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_f69be68b | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f821e963 | type |
The Very Definitely Final Dungeon | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f821e963 | comment |
The Very Definitely Final Dungeon: Chapter 8 is set within the Palace of Shadow, which lies behind the Thousand-Year Door, which you've been trying to open for the entire game. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f821e963 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_f821e963 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: During the final boss battle of Chapter 4, Doopliss has the real Mario's first 4 partners fighting with him. You can wail on them and even K.O. them if you're heartless enough. You can also smash away all the fans in the foyer of the Glitz Pit. If you do this to Rawk Hawk's fans, he'll chew you out for it. Again, the Whacka, and you can whack him eight times until he disappears. Whether he died or simply fled is left ambiguous, though. Several dialogue options can be this, such as terrorizing Punio by saying you'll bully him, refusing to keep Francesca and Frankie's eloping a secret, and the "let there be hot dogs!" option in Glitzville. Needless to say, pretty much all of these will result in Mario's current partner being appalled and yelling at him for his cruelty. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_f87c42d4 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f89f164a | type |
Purposely Overpowered | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f89f164a | comment |
Purposely Overpowered: A Glass Cannon strategy that overpowers even the final boss is feasible just by playing the game normally without any grinding or much sidequesting. Then you unlock the Power Rush badge for purchase at the casino and it gets ridiculous, but it's definitely intentional on the part of the developers given the sheer expansion of the BP cap from 30 to 99 between installments and how the game passive-aggressively calls raising HP a "lack of confidence". | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_f89f164a | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f97b5d33 | type |
Shoo Out the Clowns | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f97b5d33 | comment |
Shoo Out the Clowns: After the buffoonish Lord Crump's final defeat on the moon, the story starts to go down a path darker in comparison to past Mario titles. This trend toward the sinister and eerie is briefly interrupted when the Laughably Evil Bowser and Kammy Koopa, who have spent the game two steps behind everyone else, make a surprise last-minute appearance as the Pre-Final Boss. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_f97b5d33 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f9f2c33 | type |
Running Gag | |
Paper Mario: The Thousand-Year Door (Video Game) / int_f9f2c33 | comment |
Running Gag: There's a recurring NPC called Dupree that visits the same places that Mario does. Having Goombella use Tattle on him will yield different information (and some snark) depending on the location. The Travelling Sisters Three (a group of Toad triplets) will also pop up again and again. In every chapter, Mario is called by the wrong name at some point or another. Hard-of-hearing village elders tend to mishear his name, he is forced to use a stage name in the Glitz Pit, and is even mistaken for Luigi by a main character in Chapter 6 (although he eventually realizes his mistake and apologizes). In Chapter 4, his name is stolen. There four black chests with "evil spirits" in them, with each one "cursing" Mario. By the fourth and last, the spirit actually requests that Mario and company let him do his thing like the others. There are a number of times where Goombella will either break the fourth wall or potentially be present when somebody else breaks it. When this happens, she will respond by lampshading it. Peach's offscreen nudity, much to her annoyance. One time she's in the shower, in another she has to change clothes to disguise herself as an X-naut and in the third instance she becomes an Invisible Streaker to sneak around their base. | |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_f9f2c33 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_fb111d49 | type |
Sequence Breaking | |
Paper Mario: The Thousand-Year Door (Video Game) / int_fb111d49 | comment |
Sequence Breaking: There are enough of these for their own page. They result in over half the game becoming completely skippable and finishable in under three hours. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_fb111d49 | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_fb111d49 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_fb2136ec | type |
Big, Thin, Short Trio | |
Paper Mario: The Thousand-Year Door (Video Game) / int_fb2136ec | comment |
Big, Thin, Short Trio: The Shadow Sirens fit this trope; Beldam (Short), Marilyn (Big) and Vivian (Thin). | |
Paper Mario: The Thousand-Year Door (Video Game) / int_fb2136ec | featureApplicability |
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Paper Mario: The Thousand-Year Door (Video Game) / int_fb2136ec | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_fb2136ec | |
Paper Mario: The Thousand-Year Door (Video Game) / int_fc07d409 | type |
Hopeless Boss Fight | |
Paper Mario: The Thousand-Year Door (Video Game) / int_fc07d409 | comment |
Mario gets in a fight with the Chapter 4 boss more than any other boss in the game. After beating him once, you're required to go through at least two Hopeless Boss Fights where neither of you can beat each other, and then you rematch him while he has your partners for the real final battle of the chapter. When that's said and done, there's still one last fight with him in Chapter 8 along with Beldam and Marilyn. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_fc07d409 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_fc1ee7d5 | type |
Deadly Doctor | |
Paper Mario: The Thousand-Year Door (Video Game) / int_fc1ee7d5 | comment |
Deadly Doctor: X-Naut PhDs, who attack by throwing potions that have various effects on Mario and his partner. | |
Paper Mario: The Thousand-Year Door (Video Game) / int_fc1ee7d5 | featureApplicability |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_fc1ee7d5 | featureConfidence |
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Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Paper Mario: The Thousand-Year Door (Video Game) / int_fc1ee7d5 | |
Paper Mario: The Thousand-Year Door (Video Game) / int_fc85fadc | type |
You Shouldn't Know This Already | |
Paper Mario: The Thousand-Year Door (Video Game) / int_fc85fadc | comment |
You Shouldn't Know This Already: In Chapter 4, there's a Duplighost that stole Mario's body and asks you to figure out his name before Mario can get it back. Even if you already know, the letter "p" is removed from the keyboard you're given whenever you're asked. You have to learn the Duplighost's name by venturing into Creepy Steeple and physically retrieve the missing letter before you can spell it out. | |
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Beware the Nice Ones | |
Paper Mario: The Thousand-Year Door (Video Game) / int_fccd06b6 | comment |
Beware the Nice Ones: Lucky gets really angry with cheaters. If you confess to cheating by messing with the GameCube's clock, save the game, cheat again, and confess again, Lucky will actually end the game. Well, not really, but he'll sap 500 of your coins as punishment. | |
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Accidental Unfortunate Gesture | |
Paper Mario: The Thousand-Year Door (Video Game) / int_fd8cc713 | comment |
Accidental Unfortunate Gesture: Mario says hello with a salute that looks a little bit too much like he's actually trying to heil Hitler. Due to the resemblance, the gesture was removed in all European versions of the game, while the remake replaces it with him giving a thumbs up instead. | |
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Theme Naming | |
Paper Mario: The Thousand-Year Door (Video Game) / int_fd94c4ac | comment |
Theme Naming: The three dragons you can fight in the game are named Hooktail, Gloomtail, and Bonetail. | |
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Paper Mario: The Thousand-Year Door (Video Game) / int_fe0330fb | type |
Brick Joke | |
Paper Mario: The Thousand-Year Door (Video Game) / int_fe0330fb | comment |
Brick Joke: During Chapter 2, Petuni reveals she was going to give her brother a mushroom to eat, only for it to dry out and turn into a Dried Shroom due to the amount of time she and other Punis spent locked in a cage. Much later on during the postgame, Professor Frankly reveals he found a treasure chest in The Very Definitely Final Dungeon containing a Dried Shroom, because the original mushroom had dried out from sitting in the chest for over 1000 years. | |
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Gondor Calls for Aid | |
Paper Mario: The Thousand-Year Door (Video Game) / int_fe5e40e2 | comment |
Gondor Calls for Aid: When Mario and his allies are fighting the Shadow Queen, the Crystal Stars react to her dark magic and fly around the world to tell its people what's happening. Every citizen answers the call with cries of encouragement and prayers for the group's success. | |
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Not Rare Over There | |
Paper Mario: The Thousand-Year Door (Video Game) / int_fe797340 | comment |
Not Rare Over There: After returning to a mafia Don who was part of a previous quest, you find him deathly ill and his bodyguards promise you the tickets for a trip on the Excess Express you need if you find his daughter and son-in-law (who he exiled at the end of said quest). Upon recovering when they return to his side, he's furious when he hears about said promise... until you state what you were promised; he bursts into laughter and asks how many you want. | |
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Talking Is a Free Action | |
Paper Mario: The Thousand-Year Door (Video Game) / int_ff5a74c8 | comment |
Talking Is a Free Action: Averted during Chapter 2. The Time Bomb set up by Lord Crump to blow up the Great Boggly Tree will continue to count down even during the cutscene before the boss fight. | |
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Paper Mario: The Thousand-Year Door (Video Game) |
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