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Bizarrchitecture

 Bizarrchitecture
type
FeatureClass
 Bizarrchitecture
label
Bizarrchitecture
 Bizarrchitecture
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Bizarrchitecture
 Bizarrchitecture
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When a building is shown to have been built in a way that would either be impossible to build or is just plain ridiculous. Things like upside-down pyramids or buildings in the shape of something that is obviously not a building (for example, restaurants shaped like their signature food).
Can also apply to vehicles, too. Compare Alien Geometries, Not Drawn to Scale, Benevolent Architecture, Malevolent Architecture, and Unnaturally Looping Location. Taken to the extreme, this can result in a man-made Eldritch Location. If looking for M.C. Escher, head on down to True Art Is Incomprehensible by way of the stairwell which goes upward until it loops on itself. Also note Zeerust, as the decades around the middle 20th century contain several prominent real-life examples.
Common variations include:
Alien Geometry: Buildings or structures may be made with geometry that doesn't make sense, usually resulting in a Mind Screw. Optical illusions are commonly used, such as the Penrose Triangle.
Alphabet Architecture: Buildings shaped specifically like letters. Prevalent enough to get a subtrope.
Bigger on the Inside: Buildings which contain more space than they occupy. The subtrope is probably bigger on the inside too.
Faceship: A vehicle that resembles the face of its driver.
Giant Objects: Buildings that look like giant versions of everyday items; most commonly a store that is Shaped Like What It Sells.
The Dinnermobile applies the trope to vehicles rather than buildings.
Jumbled Buildings: Jumbled assortments of walls, roofs, windows and doors.
Strange Orientations: Normal buildings with odd orientations (Leaning Tower Of Pisa being a Real Life example).
Unlikely Foundations: Regular buildings with unlikely foundations (such as stilts).
Upside-Down Blueprints: The bizarrchitecture is the result of the builders looking at the blueprints the wrong way, and not realizing their error.
 Bizarrchitecture
fetched
2024-02-14T07:15:24Z
 Bizarrchitecture
parsed
2024-02-14T07:15:24Z
 Bizarrchitecture
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Dropped link to AWizardDidIt: Not an Item - FEATURE
 Bizarrchitecture
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 Bizarrchitecture
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 Bizarrchitecture
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 Bizarrchitecture
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 Bizarrchitecture
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 Bizarrchitecture
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 Bizarrchitecture
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 Bizarrchitecture
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 Bizarrchitecture
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IriaZeiramTheAnimation
 Bizarrchitecture
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BIONICLE
 Bizarrchitecture
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DragonBones
 Bizarrchitecture
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TheCastleOfTheSilverWheel
 Bizarrchitecture
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TheGrailAndTheRing
 Bizarrchitecture
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After God (Manga)
 Bizarrchitecture
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Shirone: The Dragon Girl (Video Game)
 Bizarrchitecture
processingUnknown
StarTrekJudgmentRites
 Bizarrchitecture
processingUnknown
The Redacverse (Webcomic)
 Bizarrchitecture
isPartOf
DBTropes
 Bizarrchitecture / int_113d7fa
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Bizarrchitecture
 Bizarrchitecture / int_113d7fa
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Rengoku:
Each of the Rengoku Towers has the floors floating separated and misaligned from each other.
The doors on the 8th floor in the second game act more like portals, as the "rooms" are floating platforms that are separated from each other.
 Bizarrchitecture / int_113d7fa
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1.0
 Bizarrchitecture / int_113d7fa
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1.0
 Rengoku (Video Game)
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Bizarrchitecture / int_113d7fa
 Bizarrchitecture / int_124ba1b6
type
Bizarrchitecture
 Bizarrchitecture / int_124ba1b6
comment
Little Nemo: The Dream Master has the level "Topsy-Turvy", set in an upside-down house.
 Bizarrchitecture / int_124ba1b6
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1.0
 Bizarrchitecture / int_124ba1b6
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1.0
 Little Nemo: The Dream Master (Video Game)
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Bizarrchitecture / int_124ba1b6
 Bizarrchitecture / int_1331990c
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Bizarrchitecture
 Bizarrchitecture / int_1331990c
comment
Homura's house in Puella Magi Madoka Magica is more abstract than other houses, with floating pictures and a stark white wall. Word of God confirms this was done to make it resemble a witch barrier.
 Bizarrchitecture / int_1331990c
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1.0
 Bizarrchitecture / int_1331990c
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 Puella Magi Madoka Magica
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Bizarrchitecture / int_1331990c
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Bizarrchitecture
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Doom: Knee-Deep in the Dead attempts to justify the game's secret doors by explaining them as motion sensor-operated automated portions of the facility. Then the aliens rework the place with demonic imagery, skulls, penis-levers, and flesh walls. Fly and Arlene are uncertain if the aliens are responsible for the computer bank laid out as a Nazi Swastika. At one point they release the area of "hell" they've entered was designed in the shape of a hand. Another time they find themselves in a literal Womb Level.
 Bizarrchitecture / int_135f2b36
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Bizarrchitecture / int_135f2b36
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Bizarrchitecture
 Bizarrchitecture / int_14d99ded
comment
The tower of St. Mystere, in Professor Layton and the Curious Village, looks like nothing so much as a dozen or so differently-shaped buildings stacked on top of one another. It's a mystery as to how it defies gravity, much less is safe to inhabit.
 Bizarrchitecture / int_14d99ded
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1.0
 Bizarrchitecture / int_14d99ded
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 Professor Layton and the Curious Village (Video Game)
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Bizarrchitecture / int_14d99ded
 Bizarrchitecture / int_15aaf80d
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Bizarrchitecture
 Bizarrchitecture / int_15aaf80d
comment
Tuca & Bertie is rife with this. One example, a building with bouncing breasts, even appears in the intro.
 Bizarrchitecture / int_15aaf80d
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1.0
 Bizarrchitecture / int_15aaf80d
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Bizarrchitecture / int_15aaf80d
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Bizarrchitecture
 Bizarrchitecture / int_164f12e6
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Super Mario Galaxy 2:
Flipsville Galaxy looks like a suburban house built by a completely stoned intergalactic architect.
Bowser's Gravity Gauntlet is Bowser's Castle if it was designed by M.C. Escher.
 Bizarrchitecture / int_164f12e6
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1.0
 Bizarrchitecture / int_164f12e6
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 Super Mario Galaxy 2 (Video Game)
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Bizarrchitecture / int_164f12e6
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Bizarrchitecture
 Bizarrchitecture / int_1850e904
comment
Chains of Satinav has a place like this in Neirutvena. The spiraling walkway outside the Queen's throne room is styled in such a way that you become smaller as you walk up towards the pool at the top, which is fed into by an upwards-falling waterfall below. Dropping things off this waterfall, or letting them float up, will change the size of the object.
 Bizarrchitecture / int_1850e904
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 Chains of Satinav (Video Game)
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Bizarrchitecture / int_1850e904
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Bizarrchitecture
 Bizarrchitecture / int_18a1d961
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My House, a Doom Game Mod inspired by the aforementioned House of Leaves, makes heavy use of non-Euclidean geometry implemented via the GZDoom engine's lineportal feature.
 Bizarrchitecture / int_18a1d961
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1.0
 Bizarrchitecture / int_18a1d961
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 My House (Video Game)
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Bizarrchitecture / int_18a1d961
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Bizarrchitecture
 Bizarrchitecture / int_19930ed1
comment
The Buddhist pagoda of the original Game of Death is meant to be a restaurant in the 1978 version. It is a very strange restaurant that has entire floors only for fighters to rest.
 Bizarrchitecture / int_19930ed1
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1.0
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Bizarrchitecture / int_19930ed1
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Bizarrchitecture
 Bizarrchitecture / int_1a17ff62
comment
Greg Bear's The Way Series uses the O'Neill cylinder concept as well, only with such things as super tall skyscrapers supported by cables.
 Bizarrchitecture / int_1a17ff62
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1.0
 Bizarrchitecture / int_1a17ff62
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 The Way Series
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Bizarrchitecture / int_1a17ff62
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Bizarrchitecture
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comment
Digimon:
The upside-down pyramid from the first season. Several similar pyramids made an appearance in Fusion as ruins in the Sand Zone, though their ruined upper surfaces suggest that they may have been octahedra once.
In Digimon Data Squad, there's a mansion situated upside down on the bottom of a cliff. Oddly enough, the inside of the mansion is right-side-up.
 Bizarrchitecture / int_1a4b3ea2
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 Digimon (Franchise)
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Bizarrchitecture / int_1a4b3ea2
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Bizarrchitecture
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The Adventures of Elmo in Grouchland features Grouchland, a city where all the buildings, cars, furniture and everything else are deliberately built at weird angles to conform with the Grouches' ideals of messiness.
 Bizarrchitecture / int_1a6b9860
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1.0
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 The Adventures of Elmo in Grouchland
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Bizarrchitecture / int_1a6b9860
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Bizarrchitecture
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Happens quite often in The Stanley Parable. It's not uncommon to see corridors and staircases that lead to nowhere, or being able to turn 90 degrees right five times in a row before coming to the next part of the corridor. Later sections become even worse with corridors that look far shorter than they are before you traverse them, doorways that lead to the doorway you just came from, and chunks of the area deliberately failing to load with texture. It gets so bad at one point that the narrator has to employ the help of The Stanley Parable Adventure Lineâ„¢. The Lineâ„¢ subsequently decides that the best path is to twist around itself to where it wasn't before, until the narrator decides to ignore The Lineâ„¢. You then later run into The Lineâ„¢ randomly bursting through the ceiling and are advised to ignore Itâ„¢.
 Bizarrchitecture / int_1b7ca727
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1.0
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Bizarrchitecture / int_1b7ca727
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Bizarrchitecture
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In Sluggy Freelance, the Demon King lives in a house on top of a giant pile of bones. While suitably menacing, you gotta figure bones make for a pretty unreliable foundation. There are also weird things that look like wisps of fire or smoke built into the house itself.
 Bizarrchitecture / int_1beda93b
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1.0
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 Sluggy Freelance (Webcomic)
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Bizarrchitecture / int_1beda93b
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Bizarrchitecture
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The original pair of books (The Colour of Magic and The Light Fantastic) had a few examples of bizarrchitecture, such as the Temple of Bel-Shamharoth, which was little-described but designed to have as many eights in the plan as possible, and the Wyrmberg, which was an upside-down mountain.
 Bizarrchitecture / int_1bfb41c6
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 The Colour of Magic
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Bizarrchitecture / int_1bfb41c6
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Bizarrchitecture
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Bleach:
Kuukaku Shiba's ever-moving house.
Also from there, Las Noches is a palace the size of a country, and Szayel has the ability to mess with the corridors (at least in his section of the castle) with a central console in his room. It also has at least one room filled with pillars that do not reach up to the roof and serve no discernible purpose.
Ichigo's inner world is a city that is completely sideways while the clouds drift down. Despite being his own inner world, it seems to bother Ichigo.
 Bizarrchitecture / int_1cc09117
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Bizarrchitecture / int_1cc09117
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Bizarrchitecture
 Bizarrchitecture / int_1e6653ca
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Every building in The Neverhood... especially the giant piece of toast with the fries sticking out of the top. Which also has butter on the inside wall, apparently, so the sandwich is complete.
 Bizarrchitecture / int_1e6653ca
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 The Neverhood (Video Game)
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Bizarrchitecture / int_1e6653ca
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Bizarrchitecture
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TaleSpin: "In Search of Ancient Blunders" involves a search for a lost pyramid—Which is discovered to have been built upside-down and embedded right in the ground, which resulted in a curse being placed on the builder of the pyramid.
 Bizarrchitecture / int_1f418bf4
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Bizarrchitecture / int_1f418bf4
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Bizarrchitecture
 Bizarrchitecture / int_1ff419c5
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Yen Sid's tower in Kingdom Hearts II. The tower is on an island floating in space, and the interior is a floating stairway with portals connecting to the rooms. The Castle that Never Was is even weirder. It's a mountain-sized floating castle full of impossibly long hallways, elevators that space manipulation to reach their distinations, suspended floors, Hard Light paths between platforms, and areas that can only be accessed by portals.
 Bizarrchitecture / int_1ff419c5
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 Kingdom Hearts II (Video Game)
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Bizarrchitecture / int_1ff419c5
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Bizarrchitecture
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In Kingdom Hearts 0.2: Birth by Sleep -A fragmentary passage-, the Evil Queen's castle has been twisted into this by the Realm of Darkness, with its separate areas separated into pocket dimensions by whatever malevolent force is possessing the Magic Mirror. One area is an expanse of pillars mirroring themselves into several equally real "layers" for Aqua to traverse while another consists of four ruined staircases that form a loop through mirrored walls on each landing. The central "hub" area is just a stone floor floating in the void with distorted edges and gazebos containing mirrors that lead to the other areas.
 Bizarrchitecture / int_20f307ef
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1.0
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 Kingdom Hearts 0.2: Birth by Sleep -A fragmentary passage- (Video Game)
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Bizarrchitecture / int_20f307ef
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Bizarrchitecture
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On Wings, Joe and Helen hire a famous architect to build their house for them...but are less than thrilled when the house he designs is shaped like a 7.
 Bizarrchitecture / int_23465101
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Bizarrchitecture / int_23465101
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Bizarrchitecture
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In The Belgariad, many buildings in Sthiss Tor, the capital and lone city of Nyissa, feature this. Buildings can include interesting features such as doors that open over sheer drops due to the architects being under the influence of multiple narcotics.
 Bizarrchitecture / int_2372359
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Bizarrchitecture / int_2372359
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Bizarrchitecture
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Metroid has the most alien and isolating environments in the series, designed to make the player uncomfortable rather than for pacing or flow. A perfect example is the final ascent at the end; the platforms are incredibly small and awkwardly spaced, while in Super Metroid and Metroid: Zero Mission, the same platforms are much larger and less obstructive to the player.
 Bizarrchitecture / int_24d953d0
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1.0
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Bizarrchitecture / int_24d953d0
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Bizarrchitecture
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The game play of Monument Valley is determining possible paths in M.C. Escher-like ruins.
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1.0
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Bizarrchitecture / int_25b4bcd9
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Bizarrchitecture
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The Simpsons:
Used in a one-off gag in the episode "Grift of the Magi". Mr. Burns watches a short play in his office put on by students looking for school funding. Unconvinced, Burns opens a trapdoor underneath the students, but a few seconds later they fall through another trapdoor in the ceiling and land back on the stage.
In the earlier episode "Hurricane Neddy," the citizens of Springfield club together to build Ned Flanders a replacement house after his original one is destroyed in a hurricane. They have absolutely no idea what they're doing. The bathroom is in the kitchen, the ceiling is held up by a poster, and the upstairs hallway narrows like a funnel to a bedroom door the size of a breadbox.
 Bizarrchitecture / int_261c8d3f
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1.0
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1.0
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Bizarrchitecture / int_261c8d3f
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Bizarrchitecture
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The buildings of St. Custards skool in the molesworth stories are said to be the creation of a Victorian-era lunatic, and it shows.
 Bizarrchitecture / int_27617023
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1.0
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Bizarrchitecture / int_27617023
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Bizarrchitecture
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Clarissa's father Marshall in Clarissa Explains It All frequently designs buildings of the giant objects variety, including a tooth for a dentist's office, to name one out of many examples.
 Bizarrchitecture / int_278b4381
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1.0
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 Clarissa Explains It All
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Bizarrchitecture / int_278b4381
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Bizarrchitecture
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Many of the cities in Invisible Cities, in different ways.
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1.0
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Bizarrchitecture / int_28efdfa9
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Bizarrchitecture
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Bloodborne: Yharnam is a giant maze of gothic architecture, ladders, and giant levers. It really makes you wonder how Yharnamites manage when it isn't the night of a hunt.
 Bizarrchitecture / int_295048d5
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1.0
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Bizarrchitecture / int_295048d5
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Bizarrchitecture
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In The Addams Family (1992), the intro has the house interior look just like the trope pic above. Plus it has plenty of rooms filled with monsters and death traps.
 Bizarrchitecture / int_298c33f0
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1.0
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 The Addams Family (1992)
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Bizarrchitecture / int_298c33f0
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Bizarrchitecture
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In Detention, the school starts out as a fairly normal building, but as the game progresses your travel through the levels make less and less sense and the school becomes filled with puzzles and references to Taiwanese mythology. Because you aren't playing in the real school, and haven't been since the prologue. The place you spend most of the game is actually Ray's personal Ironic Hell that she wound up in after betraying the forbidden book club and subsequently committing suicide out of guilt. You're only in the actual school during the segments where you are controlling Wei.
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 Detention (Video Game)
hasFeature
Bizarrchitecture / int_29b1425d
 Bizarrchitecture / int_2a688915
type
Bizarrchitecture
 Bizarrchitecture / int_2a688915
comment
Cipher Academy: The main building of the titular academy is shaped like a colossal padlock. It is flanked by metal towers in the shape of keys and lockpicks (which serve to delimit different zones of danger in the forest surrounding the academy).
 Bizarrchitecture / int_2a688915
featureApplicability
1.0
 Bizarrchitecture / int_2a688915
featureConfidence
1.0
 Cipher Academy (Manga)
hasFeature
Bizarrchitecture / int_2a688915
 Bizarrchitecture / int_2ab067a9
type
Bizarrchitecture
 Bizarrchitecture / int_2ab067a9
comment
The Lodgers: How does a vast, seemingly-bottomless body of water exist inches beneath the floors of an earthbound Victorian mansion? Also, why is there a trapdoor in the middle of the entryway that opens directly into it?
 Bizarrchitecture / int_2ab067a9
featureApplicability
1.0
 Bizarrchitecture / int_2ab067a9
featureConfidence
1.0
 The Lodgers
hasFeature
Bizarrchitecture / int_2ab067a9
 Bizarrchitecture / int_2af72b92
type
Bizarrchitecture
 Bizarrchitecture / int_2af72b92
comment
The Cabinet of Dr. Caligari: Holstenwall, probably the only fictitious town whose architecture alone is horror incarnate. All the buildings are crooked, and the shadows are painted on the ground.
 Bizarrchitecture / int_2af72b92
featureApplicability
1.0
 Bizarrchitecture / int_2af72b92
featureConfidence
1.0
 The Cabinet of Dr. Caligari
hasFeature
Bizarrchitecture / int_2af72b92
 Bizarrchitecture / int_2fc254ae
type
Bizarrchitecture
 Bizarrchitecture / int_2fc254ae
comment
The house in The Cat in the Hat is bizarre enough on the inside during most of the film, being filled with big rooms and bright colors, but after the Cat's world merges with the house it truly takes a bizarre turn.
 Bizarrchitecture / int_2fc254ae
featureApplicability
1.0
 Bizarrchitecture / int_2fc254ae
featureConfidence
1.0
 The Cat in the Hat
hasFeature
Bizarrchitecture / int_2fc254ae
 Bizarrchitecture / int_2fcc38cb
type
Bizarrchitecture
 Bizarrchitecture / int_2fcc38cb
comment
There is not one single straight object to be seen in How the Grinch Stole Christmas!, not even a teacher's yardstick.
 Bizarrchitecture / int_2fcc38cb
featureApplicability
1.0
 Bizarrchitecture / int_2fcc38cb
featureConfidence
1.0
 HowTheGrinchStoleChristmas
hasFeature
Bizarrchitecture / int_2fcc38cb
 Bizarrchitecture / int_3038d75c
type
Bizarrchitecture
 Bizarrchitecture / int_3038d75c
comment
In Diablo II, act II, the Arcane Sanctuary consists of many paths and stairways with no foundations at all. It's basically an entire level designed by M.C. Escher. Go down stairs to a level which then passes over the one you were just on, etc. Surprisingly doesn't hurt your brain as much as you would think it ought to.
 Bizarrchitecture / int_3038d75c
featureApplicability
1.0
 Bizarrchitecture / int_3038d75c
featureConfidence
1.0
 Diablo II (Video Game)
hasFeature
Bizarrchitecture / int_3038d75c
 Bizarrchitecture / int_30876163
type
Bizarrchitecture
 Bizarrchitecture / int_30876163
comment
Blue Exorcist: True Cross Academy, on top of being pretty weird, is in fact rigged with various anti-demon measures, requiring the use of magical keys to get from place to place. It's not uncommon for characters to enter an elaborate, vaulted chamber through the door of what looks like a storage shed.
 Bizarrchitecture / int_30876163
featureApplicability
1.0
 Bizarrchitecture / int_30876163
featureConfidence
1.0
 Blue Exorcist (Manga)
hasFeature
Bizarrchitecture / int_30876163
 Bizarrchitecture / int_31313512
type
Bizarrchitecture
 Bizarrchitecture / int_31313512
comment
ANNO: Mutationem: The Consortium's underground facility first appears as an industrial high-tech base filled with laboratories, the later layouts start to shift to becoming something out of a Lovecraft Lite with monuments appearing out from the ground and ominous red glow in the background.
 Bizarrchitecture / int_31313512
featureApplicability
1.0
 Bizarrchitecture / int_31313512
featureConfidence
1.0
 ANNO: Mutationem (Video Game)
hasFeature
Bizarrchitecture / int_31313512
 Bizarrchitecture / int_31aedabc
type
Bizarrchitecture
 Bizarrchitecture / int_31aedabc
comment
R'lyeh from the Cthulhu Mythos. An architecture so bizarre humans go crazy even when seeing only a small part of it. Note that it's a pretty Flanderized description. In the original short story, "The Call of Cthulhu", the Norwegian sailors who entered the city were pretty freaked out, but no-one actually went insane before Cthulhu himself showed up.
 Bizarrchitecture / int_31aedabc
featureApplicability
1.0
 Bizarrchitecture / int_31aedabc
featureConfidence
1.0
 Cthulhu Mythos (Franchise)
hasFeature
Bizarrchitecture / int_31aedabc
 Bizarrchitecture / int_32483a45
type
Bizarrchitecture
 Bizarrchitecture / int_32483a45
comment
MirrorMask is a great example of just about every subcategory at some time in the movie.
 Bizarrchitecture / int_32483a45
featureApplicability
1.0
 Bizarrchitecture / int_32483a45
featureConfidence
1.0
 MirrorMask
hasFeature
Bizarrchitecture / int_32483a45
 Bizarrchitecture / int_32a01588
type
Bizarrchitecture
 Bizarrchitecture / int_32a01588
comment
Disney's Pinocchio has a tavern shaped like an 8-ball.
 Bizarrchitecture / int_32a01588
featureApplicability
1.0
 Bizarrchitecture / int_32a01588
featureConfidence
1.0
 Pinocchio
hasFeature
Bizarrchitecture / int_32a01588
 Bizarrchitecture / int_34397dc6
type
Bizarrchitecture
 Bizarrchitecture / int_34397dc6
comment
Houses in The Floor is Jelly are built on stilts, and violently bounces about back and forth when the jelly-like ground underneath them shifts about.
 Bizarrchitecture / int_34397dc6
featureApplicability
1.0
 Bizarrchitecture / int_34397dc6
featureConfidence
1.0
 The Floor is Jelly (Video Game)
hasFeature
Bizarrchitecture / int_34397dc6
 Bizarrchitecture / int_36b0ee57
type
Bizarrchitecture
 Bizarrchitecture / int_36b0ee57
comment
Appropriately, every set in The 5,000 Fingers Of Dr. T (1953) is like this. Ladders to nowhere, stairs that close in on themselves or disappear into a hole in the ceiling, a tree made out of pipe and urinals etc. And of course, the 500-seat piano.
 Bizarrchitecture / int_36b0ee57
featureApplicability
1.0
 Bizarrchitecture / int_36b0ee57
featureConfidence
1.0
 The 5000 Fingers of Dr. T
hasFeature
Bizarrchitecture / int_36b0ee57
 Bizarrchitecture / int_37f1c1bb
type
Bizarrchitecture
 Bizarrchitecture / int_37f1c1bb
comment
The Changeling castle in My Little Pony: Friendship Is Magic (IDW) seems to have an interior inspired by an Escher painting.
 Bizarrchitecture / int_37f1c1bb
featureApplicability
1.0
 Bizarrchitecture / int_37f1c1bb
featureConfidence
1.0
 My Little Pony: Friendship Is Magic (IDW) (Comic Book)
hasFeature
Bizarrchitecture / int_37f1c1bb
 Bizarrchitecture / int_3920234c
type
Bizarrchitecture
 Bizarrchitecture / int_3920234c
comment
The Book of the Long Sun has the Whorl, which has similar properties.
 Bizarrchitecture / int_3920234c
featureApplicability
1.0
 Bizarrchitecture / int_3920234c
featureConfidence
1.0
 Book of the Long Sun
hasFeature
Bizarrchitecture / int_3920234c
 Bizarrchitecture / int_3a7ec07a
type
Bizarrchitecture
 Bizarrchitecture / int_3a7ec07a
comment
Quite a few of the Ripley's Believe It or Not! museums are built with bizarre architecture. The one in Gatlinburg, TN looks like it's been hit by a hurricane, the one in Panama City beach, FL looks like a cruise ship that's run aground, and the one in Atlantic City, NJ looks like it was decorated by a giant globe that fell off its hook and cracked the awning over the entrance. See more information on the Other Wiki.
 Bizarrchitecture / int_3a7ec07a
featureApplicability
1.0
 Bizarrchitecture / int_3a7ec07a
featureConfidence
1.0
 Ripley's Believe It or Not! (Franchise)
hasFeature
Bizarrchitecture / int_3a7ec07a
 Bizarrchitecture / int_3b34143f
type
Bizarrchitecture
 Bizarrchitecture / int_3b34143f
comment
Which brings us to Hogwarts from Harry Potter. Staircases that move, walls pretending to be doors and vice versa, and the Room of Requirement that becomes whatever is needed by whomever's nearby. It is also implied that the entire castle has magically grown and changed over time, and it is known to have had renovations which handwaves the fact that a 1000-year-old castle wouldn't be anything like what Hogwarts is. The Burrow (house of the Weasleys) is this too, as described by Harry. It is mostly held together by magic.
The Department of Mysteries is discovered to combine this with Mobile Maze in Harry Potter and the Order of the Phoenix for security and due to the nature of the magics studied there.
 Bizarrchitecture / int_3b34143f
featureApplicability
1.0
 Bizarrchitecture / int_3b34143f
featureConfidence
1.0
 Harry Potter
hasFeature
Bizarrchitecture / int_3b34143f
 Bizarrchitecture / int_3b981bc
type
Bizarrchitecture
 Bizarrchitecture / int_3b981bc
comment
City Under the Hill has the entire eponymous City of Bablyon based on this Trope. Buildings in Babylon aren't so much built as magicked into being, and in a pocket dimension they prove unstable. It's not uncommon for buildings, fences, or even walls on the outskirts of the City to simply phase out of existence.
 Bizarrchitecture / int_3b981bc
featureApplicability
1.0
 Bizarrchitecture / int_3b981bc
featureConfidence
1.0
 CityUnderTheHill
hasFeature
Bizarrchitecture / int_3b981bc
 Bizarrchitecture / int_3caeeb6f
type
Bizarrchitecture
 Bizarrchitecture / int_3caeeb6f
comment
The Darco, or deconstructed arcology, in SimCity 2000. Purposely built to be weird and twisty. All the arcologies in the Sim City series exhibit this trope to varying degrees.
 Bizarrchitecture / int_3caeeb6f
featureApplicability
1.0
 Bizarrchitecture / int_3caeeb6f
featureConfidence
1.0
 SimCity (Video Game)
hasFeature
Bizarrchitecture / int_3caeeb6f
 Bizarrchitecture / int_3e1e745c
type
Bizarrchitecture
 Bizarrchitecture / int_3e1e745c
comment
In the Enchanted Forest Chronicles, one of King Mendanbar's ancestors was so fond of sweeping up and down staircases in his ermine robe that he had staircases installed wherever there was room, regardless of need. This resulted in a castle where getting anywhere involves a lot of climbing. The oddest case is cited to be a dungeon which requires a four-flight climb followed by a six-flight descent.
 Bizarrchitecture / int_3e1e745c
featureApplicability
1.0
 Bizarrchitecture / int_3e1e745c
featureConfidence
1.0
 Enchanted Forest Chronicles
hasFeature
Bizarrchitecture / int_3e1e745c
 Bizarrchitecture / int_3e1e867b
type
Bizarrchitecture
 Bizarrchitecture / int_3e1e867b
comment
The city and palace in the French surrealist film The King and the Mockingbird is a complex bunch of vertiginous towers, endless staircases and incredibly spacious rooms. To top it all off, the building layout and practical placement of rooms (or anything for that matter) are utterly nonsensical. Sometimes cartoonishly (and situationally) so.
 Bizarrchitecture / int_3e1e867b
featureApplicability
1.0
 Bizarrchitecture / int_3e1e867b
featureConfidence
1.0
 The King and the Mockingbird
hasFeature
Bizarrchitecture / int_3e1e867b
 Bizarrchitecture / int_3ec5b7a6
type
Bizarrchitecture
 Bizarrchitecture / int_3ec5b7a6
comment
The house in Mark Z. Danielewski's House of Leaves is Bigger on the Inside, and that's the most normal thing about it. The house also appears to be non-Euclidean, and even changes size.
 Bizarrchitecture / int_3ec5b7a6
featureApplicability
1.0
 Bizarrchitecture / int_3ec5b7a6
featureConfidence
1.0
 House of Leaves
hasFeature
Bizarrchitecture / int_3ec5b7a6
 Bizarrchitecture / int_3ee3ceda
type
Bizarrchitecture
 Bizarrchitecture / int_3ee3ceda
comment
The tower at Bugarup University in The Last Continent, which in a confusing inversion of Bigger on the Inside is taller at the top than at the bottom. From the ground and inside while climbing the ladder, it was about 20 feet high. At the top it was thousands of feet tall.
 Bizarrchitecture / int_3ee3ceda
featureApplicability
1.0
 Bizarrchitecture / int_3ee3ceda
featureConfidence
1.0
 The Last Continent
hasFeature
Bizarrchitecture / int_3ee3ceda
 Bizarrchitecture / int_40c8681
type
Bizarrchitecture
 Bizarrchitecture / int_40c8681
comment
Forest Kingdom: The Forest Castle, which is believed to average about five thousand rooms. The entire south wing has been inaccessible for years, and when they finally found a way back they had to go through a Gravity Screw to get there. Inconvenient, since that's the wing that contains the treasury and armory. It's ultimately Brought Down to Normal in book 4 (Beyond the Blue Moon) when the source of the magical effect is removed.
 Bizarrchitecture / int_40c8681
featureApplicability
1.0
 Bizarrchitecture / int_40c8681
featureConfidence
1.0
 Forest Kingdom
hasFeature
Bizarrchitecture / int_40c8681
 Bizarrchitecture / int_40c9c992
type
Bizarrchitecture
 Bizarrchitecture / int_40c9c992
comment
Because the interiors of buildings in Lethal Company are randomly generated, they often lack coherence. For example, the fire exit is usually positioned far from the main entrance, but player might discover a fire exit in the room next to the main entrance. Additionally, there are numerous dead-ends and long, looping hallways. And because only the interiors are randomized while the outside remains the same for every location, the game will often end up creating a building with an interior that does not resemble its exterior shape.
 Bizarrchitecture / int_40c9c992
featureApplicability
1.0
 Bizarrchitecture / int_40c9c992
featureConfidence
1.0
 Lethal Company (Video Game)
hasFeature
Bizarrchitecture / int_40c9c992
 Bizarrchitecture / int_4155160d
type
Bizarrchitecture
 Bizarrchitecture / int_4155160d
comment
The Caligula Effect takes place in a virtual world shaped by its inhabitants' thoughts, hopes, and memories. Having so many people causes things to get jumbled, as everything is based on people's ideas of how things should look like. As a result, the third and fourth floors of Kishimai High have some very strange, twisty hallway layouts. This is also used as a justification for the school's Blackout Basement.
 Bizarrchitecture / int_4155160d
featureApplicability
1.0
 Bizarrchitecture / int_4155160d
featureConfidence
1.0
 The Caligula Effect (Video Game)
hasFeature
Bizarrchitecture / int_4155160d
 Bizarrchitecture / int_43f52aa9
type
Bizarrchitecture
 Bizarrchitecture / int_43f52aa9
comment
Oblivion uses this for the Oblivion Gates and the outdoor architecture in Oblivion (though less so indoors). The Shivering Isles expansion pack has architecture that is often just as sane. The parts of Arkved's Tower that aren't outright Pocket Dimensions have also been twisted into this by said wizard's nightmares under Vaermina's influence.
 Bizarrchitecture / int_43f52aa9
featureApplicability
1.0
 Bizarrchitecture / int_43f52aa9
featureConfidence
1.0
 The Elder Scrolls IV: Oblivion (Video Game)
hasFeature
Bizarrchitecture / int_43f52aa9
 Bizarrchitecture / int_464bd747
type
Bizarrchitecture
 Bizarrchitecture / int_464bd747
comment
Highcraft: Everything Cooper builds tends to fall under this, but especially the bridge he made entirely out of chains.
 Bizarrchitecture / int_464bd747
featureApplicability
1.0
 Bizarrchitecture / int_464bd747
featureConfidence
1.0
 Highcraft (Web Video)
hasFeature
Bizarrchitecture / int_464bd747
 Bizarrchitecture / int_488f4d06
type
Bizarrchitecture
 Bizarrchitecture / int_488f4d06
comment
Headshoots: The "Room Outside Space", a seemingly ordinary room that, due to some glitch, became unfindable unless you zoomed to a dwarf already occupying it.
 Bizarrchitecture / int_488f4d06
featureApplicability
1.0
 Bizarrchitecture / int_488f4d06
featureConfidence
1.0
 Headshoots (Lets Play)
hasFeature
Bizarrchitecture / int_488f4d06
 Bizarrchitecture / int_49a88435
type
Bizarrchitecture
 Bizarrchitecture / int_49a88435
comment
Final Fantasy XII has the Pharos at Ridorana, which features floating stairs and walkways circling around a central hollow column that pulls seawater up to the top of the tower where the Sun-Cryst resides. Giruvegan is also pretty strange, with most of the playable area consisting of an enormous shaft centered on the Great Crystal with walkways made of crystal and Hard Light around the sides.
 Bizarrchitecture / int_49a88435
featureApplicability
1.0
 Bizarrchitecture / int_49a88435
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Bizarrchitecture / int_49a88435
 Bizarrchitecture / int_49ad83ee
type
Bizarrchitecture
 Bizarrchitecture / int_49ad83ee
comment
World of Warcraft:
The Sunken Temple. Built by a snake cult, the building features twisting passages, enormous spiral stairs, and a deeply, deeply unintuitive layout (going up two floors to get to a stair that takes you down one is a mild example). And all four of its wings are like that.
Blackrock Mountain is this. Why is there a dead end? Why are half of this city's walkways suspended over a lake of lava? No real reason.
Karazhan is both this and Alien Geometries. The interior layout is demented, and the exterior and interior don't match up at all. Justified by being the home tower of one of the most powerful mages in history, whose sanity was questionable at best, but still.
 Bizarrchitecture / int_49ad83ee
featureApplicability
1.0
 Bizarrchitecture / int_49ad83ee
featureConfidence
1.0
 World of Warcraft (Video Game)
hasFeature
Bizarrchitecture / int_49ad83ee
 Bizarrchitecture / int_4b8ad554
type
Bizarrchitecture
 Bizarrchitecture / int_4b8ad554
comment
It's theoretically buildable, but the eponymous House of Stairs is a rather impractical design, to say the least. The stairs go up and the stairs go down, supported by pillars, and at various places they reach small landings, but they never actually go to a floor or a ceiling. No walls can be seen from any of the stairs the protagonists can reach, though they can see other stairs, not connected to theirs. They can't even figure out how they got there, let alone how to get out.
 Bizarrchitecture / int_4b8ad554
featureApplicability
1.0
 Bizarrchitecture / int_4b8ad554
featureConfidence
1.0
 House of Stairs
hasFeature
Bizarrchitecture / int_4b8ad554
 Bizarrchitecture / int_4bd363cf
type
Bizarrchitecture
 Bizarrchitecture / int_4bd363cf
comment
The Hive Ward in Sigil started as a collection of normal buildings. Then some entrances got closed off, some walls got knocked down ... a few thousand years of this and it's almost an Eldritch Location. It doesn't help the magic of the city itself can turn any doorway into a portal to anywhere, and anyone with the proper key who walks through it will be whisked away. The most common way of discovering the key for a Hive portal is the hard way.
 Bizarrchitecture / int_4bd363cf
featureApplicability
1.0
 Bizarrchitecture / int_4bd363cf
featureConfidence
1.0
 Planescape (Tabletop Game)
hasFeature
Bizarrchitecture / int_4bd363cf
 Bizarrchitecture / int_4c01bf8
type
Bizarrchitecture
 Bizarrchitecture / int_4c01bf8
comment
Manifold Garden: To be expected in buildings built to accommodate six directions of gravity and world-wrapping. Especially so when portals are involved within the same world.
 Bizarrchitecture / int_4c01bf8
featureApplicability
1.0
 Bizarrchitecture / int_4c01bf8
featureConfidence
1.0
 Manifold Garden (Video Game)
hasFeature
Bizarrchitecture / int_4c01bf8
 Bizarrchitecture / int_4c8bd6ae
type
Bizarrchitecture
 Bizarrchitecture / int_4c8bd6ae
comment
Ohtori Academy is this in the movie, in the flavor of Jumbled Architecture that moves.
 Bizarrchitecture / int_4c8bd6ae
featureApplicability
1.0
 Bizarrchitecture / int_4c8bd6ae
featureConfidence
1.0
 Adolescence of Utena
hasFeature
Bizarrchitecture / int_4c8bd6ae
 Bizarrchitecture / int_4ce969a9
type
Bizarrchitecture
 Bizarrchitecture / int_4ce969a9
comment
The engine used in Marathon. One fan made map had an entire maze contained in a figure 8 shaped hallway, overlapping itself dozens of times.
 Bizarrchitecture / int_4ce969a9
featureApplicability
1.0
 Bizarrchitecture / int_4ce969a9
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Bizarrchitecture / int_4ce969a9
 Bizarrchitecture / int_4d862ebf
type
Bizarrchitecture
 Bizarrchitecture / int_4d862ebf
comment
The eponymous building in Anno Dracula 1999: Daikaiju is, as the name suggests, a skyscraper shaped like a kaiju. In keeping with the book's plundering of all 20th century Japanese media tropes, it inevtiably turns out to be a Humongous Mecha.
 Bizarrchitecture / int_4d862ebf
featureApplicability
1.0
 Bizarrchitecture / int_4d862ebf
featureConfidence
1.0
 Anno Dracula
hasFeature
Bizarrchitecture / int_4d862ebf
 Bizarrchitecture / int_507dfb6a
type
Bizarrchitecture
 Bizarrchitecture / int_507dfb6a
comment
EarthBound (1994) has Dungeon Man, a giant, sapient humanoid dungeon.
 Bizarrchitecture / int_507dfb6a
featureApplicability
1.0
 Bizarrchitecture / int_507dfb6a
featureConfidence
1.0
 EarthBound (1994) (Video Game)
hasFeature
Bizarrchitecture / int_507dfb6a
 Bizarrchitecture / int_50f3f011
type
Bizarrchitecture
 Bizarrchitecture / int_50f3f011
comment
In Sonic Battle, Tails' house is shaped like his head.
 Bizarrchitecture / int_50f3f011
featureApplicability
1.0
 Bizarrchitecture / int_50f3f011
featureConfidence
1.0
 Sonic Battle (Video Game)
hasFeature
Bizarrchitecture / int_50f3f011
 Bizarrchitecture / int_53a0bd8b
type
Bizarrchitecture
 Bizarrchitecture / int_53a0bd8b
comment
The Twilight Zone (1985): In "Wong's Lost and Found Emporium", the emporium manifests itself in the form of a door that appears briefly sometimes in blank walls throughout the world. Go through the door and you are in a very very large lost-and-found shop, with everything that anybody has ever lost.
 Bizarrchitecture / int_53a0bd8b
featureApplicability
1.0
 Bizarrchitecture / int_53a0bd8b
featureConfidence
1.0
 The Twilight Zone (1985)
hasFeature
Bizarrchitecture / int_53a0bd8b
 Bizarrchitecture / int_53b04f6e
type
Bizarrchitecture
 Bizarrchitecture / int_53b04f6e
comment
Obsidian plays with this trope: 2/3 of the game environment is set in dream worlds, made real by nanobots generated from a satellite inspired by them. The first world is a cube-shaped office building where you're literally able to walk on the walls and ceiling, and the camera moves so that any face of the cube that you're standing on is upright.. As put by a Lets Player:
 Bizarrchitecture / int_53b04f6e
featureApplicability
1.0
 Bizarrchitecture / int_53b04f6e
featureConfidence
1.0
 Obsidian (Video Game)
hasFeature
Bizarrchitecture / int_53b04f6e
 Bizarrchitecture / int_53d40142
type
Bizarrchitecture
 Bizarrchitecture / int_53d40142
comment
Dark City looks reasonably normal, but when everyone is asleep, the whole city would transform.
 Bizarrchitecture / int_53d40142
featureApplicability
1.0
 Bizarrchitecture / int_53d40142
featureConfidence
1.0
 Dark City (1998)
hasFeature
Bizarrchitecture / int_53d40142
 Bizarrchitecture / int_541bb2d2
type
Bizarrchitecture
 Bizarrchitecture / int_541bb2d2
comment
Doodle Toons gives us Bellybutton and Jellybean's houses, which are shaped like a banana and a teapot respectively.
 Bizarrchitecture / int_541bb2d2
featureApplicability
1.0
 Bizarrchitecture / int_541bb2d2
featureConfidence
1.0
 Doodle Toons (Web Animation)
hasFeature
Bizarrchitecture / int_541bb2d2
 Bizarrchitecture / int_55abb81c
type
Bizarrchitecture
 Bizarrchitecture / int_55abb81c
comment
Outcast is set in an Elaborate University High/Boarding School campus of St. Hetalia Academy for Boys, located in a huge lakefront mansion hidden away in the woods. The school building's design can best be described as a hodgepodge of architectural styles spanning the globe, reflecting the school's mission to bring together the best and brightest students from around the world. The result is said to be strangely beautiful:
 Bizarrchitecture / int_55abb81c
featureApplicability
1.0
 Bizarrchitecture / int_55abb81c
featureConfidence
1.0
 Outcast / Fan Fic
hasFeature
Bizarrchitecture / int_55abb81c
 Bizarrchitecture / int_57ad0c07
type
Bizarrchitecture
 Bizarrchitecture / int_57ad0c07
comment
Resident Evil:
The very first game averts this. Aside from the infamous Descending Ceiling room the mansion is aesthetically fairly clean and normal, and there's generally a good reason for the layout to be the way it is; for instance the caves may seem odd but they're the secret entrance to the laboratory. However the remake throws this out the window in favor of a much more standard Haunted House (the place looks like it's been abandoned for years, not a couple of months) look with some mind-boggling design choices. There are now not one but two graveyards, one of which conceals an inexplicable Silent Hill-esque dungeon with a boss monster (hidden in a coffin suspended from the ceiling) which must be released by putting four death masks on nearby statues. The caves are now a gigantic abandoned mine that lead to a cabin in the middle of nowhere for some reason, and the only way to the labs is through a crypt set over a Bottomless Pit. Though the remake does partly justify it by introducing George Trevor, a Mad Artist of an architect and designer of the Spencer Mansion who was hired for what was basically his dream project of having unlimited funding to design whatever bizarre traps and architecture he wanted.
Raccoon City as seen in Resident Evil 2 and Resident Evil 3: Nemesis takes it to an extreme. What sort of insane architect designs police stations, houses, and cities riddled with mind-numbingly difficult puzzles and deadly traps, and no bathrooms? In the same vein, Resident Evil – Code: Veronica does it with Ashford Island and the Antarctic facility.
Resident Evil 4 has the Salazar Castle, which is a mishmash of random settings and objects. It has everything: a room surrounded by water, a sewer system, a hedge maze, a furnace, an actual lava pit with fire-breathing dragon statues, a pit trap, ancient underground ruins, a mine cart ride, a giant clockwork mechanical statue of Salazar, and even a roller coaster. The remake adds a partial justification by stating that one of the former Castellans was a bit of a paranoid nutcase who spent a fortune filling the castle with bizarre traps and contraptions. It also makes the clockwork Salazar much smaller and removes the lava room entirely, which were likely the two most outlandish parts of the whole thing in the original.
 Bizarrchitecture / int_57ad0c07
featureApplicability
1.0
 Bizarrchitecture / int_57ad0c07
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Bizarrchitecture / int_57ad0c07
 Bizarrchitecture / int_5874fe63
type
Bizarrchitecture
 Bizarrchitecture / int_5874fe63
comment
In Pretty Guardian Sailor Moon, the presence of a youma in a building causes this, leading to doors opening on the same hallway you came from, and stairs that you climb only to find yourself on the same floor.
 Bizarrchitecture / int_5874fe63
featureApplicability
1.0
 Bizarrchitecture / int_5874fe63
featureConfidence
1.0
 Pretty Guardian Sailor Moon
hasFeature
Bizarrchitecture / int_5874fe63
 Bizarrchitecture / int_5999b1ec
type
Bizarrchitecture
 Bizarrchitecture / int_5999b1ec
comment
The castle of the Good Magician Humfrey in the Xanth series was constructed using several plans and layouts. At command, the castle can assume a different configuration meaning few visitors see the same castle twice.
 Bizarrchitecture / int_5999b1ec
featureApplicability
1.0
 Bizarrchitecture / int_5999b1ec
featureConfidence
1.0
 Xanth
hasFeature
Bizarrchitecture / int_5999b1ec
 Bizarrchitecture / int_59df4a62
type
Bizarrchitecture
 Bizarrchitecture / int_59df4a62
comment
Misery Loves Company: Hecate's magic makes it so that the interior of her house makes no logical sense, with Gaz at one point going from a room on the top floor to the ground-floor kitchen after walking through a single doorway.
 Bizarrchitecture / int_59df4a62
featureApplicability
1.0
 Bizarrchitecture / int_59df4a62
featureConfidence
1.0
 Misery Loves Company (Fanfic)
hasFeature
Bizarrchitecture / int_59df4a62
 Bizarrchitecture / int_5c600b17
type
Bizarrchitecture
 Bizarrchitecture / int_5c600b17
comment
The upside-down pyramid from the first season. Several similar pyramids made an appearance in Fusion as ruins in the Sand Zone, though their ruined upper surfaces suggest that they may have been octahedra once.
 Bizarrchitecture / int_5c600b17
featureApplicability
1.0
 Bizarrchitecture / int_5c600b17
featureConfidence
1.0
 Digimon Adventure
hasFeature
Bizarrchitecture / int_5c600b17
 Bizarrchitecture / int_5dec0867
type
Bizarrchitecture
 Bizarrchitecture / int_5dec0867
comment
In Keep Your Hands Off Eizouken!, the town and especially the school have a bizarre, chaotic architecture of mismatched buildings, odd floors, and so on. Just as an example, the school's faculty office is in an empty indoor swimming pool, and the school's clock is where no one can really see it.
 Bizarrchitecture / int_5dec0867
featureApplicability
1.0
 Bizarrchitecture / int_5dec0867
featureConfidence
1.0
 Keep Your Hands Off Eizouken! (Manga)
hasFeature
Bizarrchitecture / int_5dec0867
 Bizarrchitecture / int_5e150650
type
Bizarrchitecture
 Bizarrchitecture / int_5e150650
comment
Exalted has, among other examples, Malfeas, the Demon City. He is both the city at the heart of the hell dimension and the hell dimension itself, surrounded by his co-conspirators who have taken on various elemental forms. His body is made up of various strata of buildings, statues, streets and monuments of varying utility and habitability — and he is frequently known to bring the strata crashing down upon one another without warning.
 Bizarrchitecture / int_5e150650
featureApplicability
1.0
 Bizarrchitecture / int_5e150650
featureConfidence
1.0
 Exalted (Tabletop Game)
hasFeature
Bizarrchitecture / int_5e150650
 Bizarrchitecture / int_5e91c7a
type
Bizarrchitecture
 Bizarrchitecture / int_5e91c7a
comment
The very first game averts this. Aside from the infamous Descending Ceiling room the mansion is aesthetically fairly clean and normal, and there's generally a good reason for the layout to be the way it is; for instance the caves may seem odd but they're the secret entrance to the laboratory. However the remake throws this out the window in favor of a much more standard Haunted House (the place looks like it's been abandoned for years, not a couple of months) look with some mind-boggling design choices. There are now not one but two graveyards, one of which conceals an inexplicable Silent Hill-esque dungeon with a boss monster (hidden in a coffin suspended from the ceiling) which must be released by putting four death masks on nearby statues. The caves are now a gigantic abandoned mine that lead to a cabin in the middle of nowhere for some reason, and the only way to the labs is through a crypt set over a Bottomless Pit. Though the remake does partly justify it by introducing George Trevor, a Mad Artist of an architect and designer of the Spencer Mansion who was hired for what was basically his dream project of having unlimited funding to design whatever bizarre traps and architecture he wanted.
 Bizarrchitecture / int_5e91c7a
featureApplicability
1.0
 Bizarrchitecture / int_5e91c7a
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Bizarrchitecture / int_5e91c7a
 Bizarrchitecture / int_5e91c7b
type
Bizarrchitecture
 Bizarrchitecture / int_5e91c7b
comment
Raccoon City as seen in Resident Evil 2 and Resident Evil 3: Nemesis takes it to an extreme. What sort of insane architect designs police stations, houses, and cities riddled with mind-numbingly difficult puzzles and deadly traps, and no bathrooms? In the same vein, Resident Evil – Code: Veronica does it with Ashford Island and the Antarctic facility.
 Bizarrchitecture / int_5e91c7b
featureApplicability
1.0
 Bizarrchitecture / int_5e91c7b
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Bizarrchitecture / int_5e91c7b
 Bizarrchitecture / int_5e91c7d
type
Bizarrchitecture
 Bizarrchitecture / int_5e91c7d
comment
Resident Evil 4 has the Salazar Castle, which is a mishmash of random settings and objects. It has everything: a room surrounded by water, a sewer system, a hedge maze, a furnace, an actual lava pit with fire-breathing dragon statues, a pit trap, ancient underground ruins, a mine cart ride, a giant clockwork mechanical statue of Salazar, and even a roller coaster. The remake adds a partial justification by stating that one of the former Castellans was a bit of a paranoid nutcase who spent a fortune filling the castle with bizarre traps and contraptions. It also makes the clockwork Salazar much smaller and removes the lava room entirely, which were likely the two most outlandish parts of the whole thing in the original.
 Bizarrchitecture / int_5e91c7d
featureApplicability
1.0
 Bizarrchitecture / int_5e91c7d
featureConfidence
1.0
 Resident Evil 4 (Video Game)
hasFeature
Bizarrchitecture / int_5e91c7d
 Bizarrchitecture / int_5ef4e45c
type
Bizarrchitecture
 Bizarrchitecture / int_5ef4e45c
comment
On the outside alone, The Red Tower is a ruined factory whose brick walls have no doors or loading bays or other visible means of entry, nor any roads leading to it. The inside is stranger.
 Bizarrchitecture / int_5ef4e45c
featureApplicability
1.0
 Bizarrchitecture / int_5ef4e45c
featureConfidence
1.0
 The Red Tower
hasFeature
Bizarrchitecture / int_5ef4e45c
 Bizarrchitecture / int_5fa33285
type
Bizarrchitecture
 Bizarrchitecture / int_5fa33285
comment
Jareth's Escherian castle in Labyrinth.
 Bizarrchitecture / int_5fa33285
featureApplicability
1.0
 Bizarrchitecture / int_5fa33285
featureConfidence
1.0
 Labyrinth
hasFeature
Bizarrchitecture / int_5fa33285
 Bizarrchitecture / int_60156176
type
Bizarrchitecture
 Bizarrchitecture / int_60156176
comment
The Vorkosigan Saga gives us Lord Dono Vorrutyer (an ancestor of the current Count Dono Vorrutyer), Mad Emperor Yuri's Imperial architect: responsible for the two ugliest buildings in Vorbarra Sultana: ImpSec headquarters, and the municipal stadium. ImpSec headquarters has oversized steps leading up to its enormous front doors, guaranteed to give anyone leg cramps who tried to climb them. (People with genuine business with ImpSec know to go around to the side door.) After Yuri was deposed, Lord Dono retired to the country, where he lived off his daughter and son-in-law, and went stark mad. He built a bizarre set of towers there, that his descendants charge admission for people to see now.
 Bizarrchitecture / int_60156176
featureApplicability
1.0
 Bizarrchitecture / int_60156176
featureConfidence
1.0
 Vorkosigan Saga
hasFeature
Bizarrchitecture / int_60156176
 Bizarrchitecture / int_6053d9f9
type
Bizarrchitecture
 Bizarrchitecture / int_6053d9f9
comment
Silent Hill, being a town made of the stuff of nightmares, invokes this trope on purpose when you're wandering in the Dark World. Or in the (for lack of a better term) Light World, for that matter. Silent Hill Historical Society is one of the most famous examples, particularly being Bigger on the Inside, having numerous holes that James descends into but which eventually lead him back to ground level (with an absurdly long staircase and elevator ride along the way), and a corridor that's turned vertically MC Escher-style so that the prison gate acts like a trapdoor, leading James down one of said holes.
 Bizarrchitecture / int_6053d9f9
featureApplicability
1.0
 Bizarrchitecture / int_6053d9f9
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Bizarrchitecture / int_6053d9f9
 Bizarrchitecture / int_61630cf2
type
Bizarrchitecture
 Bizarrchitecture / int_61630cf2
comment
The "Future Future Foundation", an incarnation of the Future Foundation from the future, is based in the Baxter/Retxab, a space station that looks like an Escher impossible cube made out of Baxter Buildings. According to Captain Wakanda, it extends backwards and forwards in reality.
 Bizarrchitecture / int_61630cf2
featureApplicability
1.0
 Bizarrchitecture / int_61630cf2
featureConfidence
1.0
 Future Foundation (Comic Book)
hasFeature
Bizarrchitecture / int_61630cf2
 Bizarrchitecture / int_6292fef3
type
Bizarrchitecture
 Bizarrchitecture / int_6292fef3
comment
The planet Bundinal in Starfleet Corps of Engineers. Due to the natives' love of symmetry, houses on Bundinal have faux front doors at the back — not a back door, but a door identical to the one in front, and looking equally important, even though it isn't. This is but the first of their architecture's aesthetically significant but practically useless features.
 Bizarrchitecture / int_6292fef3
featureApplicability
1.0
 Bizarrchitecture / int_6292fef3
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1.0
 Starfleet Corps of Engineers
hasFeature
Bizarrchitecture / int_6292fef3
 Bizarrchitecture / int_6392a219
type
Bizarrchitecture
 Bizarrchitecture / int_6392a219
comment
The eponymous structure in The Mansion of E.
 Bizarrchitecture / int_6392a219
featureApplicability
1.0
 Bizarrchitecture / int_6392a219
featureConfidence
1.0
 The Mansion of E (Webcomic)
hasFeature
Bizarrchitecture / int_6392a219
 Bizarrchitecture / int_639e0f76
type
Bizarrchitecture
 Bizarrchitecture / int_639e0f76
comment
In Ghost Hunt, they encounter a house very similar to the famous Winchester House, but with a much more sinister reason behind its construction.
 Bizarrchitecture / int_639e0f76
featureApplicability
1.0
 Bizarrchitecture / int_639e0f76
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1.0
 Ghost Hunt (Manga)
hasFeature
Bizarrchitecture / int_639e0f76
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type
Bizarrchitecture
 Bizarrchitecture / int_6610332a
comment
Moonflowers: The Fair Folk have strange buildings: The Wild Hunt imprisons Ned and Lucy Song in a glass room that has no windows or doors, which is tough enough that a goddess has to break into it. Then there's the Hawthorn Fort—a castle built around a massive hawthorn maze, with bridges above it that the Wild Hunt use to toss people in. The underground throne-room is a cave covered with prehistoric paintings, with the throne itself carved high into the wall.
 Bizarrchitecture / int_6610332a
featureApplicability
1.0
 Bizarrchitecture / int_6610332a
featureConfidence
1.0
 Moonflowers
hasFeature
Bizarrchitecture / int_6610332a
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type
Bizarrchitecture
 Bizarrchitecture / int_6744d821
comment
The Owl House: In "Knock, Knock, Knockin' on Hooty's Door", Hooty was able to construct a Tunnel of Love beneath the Owl House in under a single day, with the entrance being a trap door in the basement and the exit leading to the cellar... with the tunnel being larger than the Owl House is wide, raising the question of how he built it.
 Bizarrchitecture / int_6744d821
featureApplicability
1.0
 Bizarrchitecture / int_6744d821
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1.0
 The Owl House
hasFeature
Bizarrchitecture / int_6744d821
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type
Bizarrchitecture
 Bizarrchitecture / int_68237790
comment
The Pathfinder version of Baba Yaga's hut is even stranger than the D&D version. The hut can travel to pretty much anywhere in the multiverse, and at each destination, the inside of the hut has a different layout. All layouts are Bigger on the Inside, and they frequently demonstrate Alien Geometries as well.
 Bizarrchitecture / int_68237790
featureApplicability
1.0
 Bizarrchitecture / int_68237790
featureConfidence
1.0
 Pathfinder (Tabletop Game)
hasFeature
Bizarrchitecture / int_68237790
 Bizarrchitecture / int_6a8aff51
type
Bizarrchitecture
 Bizarrchitecture / int_6a8aff51
comment
The Stormlight Archive has the Advanced Ancient Acropolis of Urithiru, the former stronghold of the Knights Radiant. When the tower was functional, a lot of rooms were accessed by sliding parts of the wall back using Magitek, but with the tower running on emergency power, all these "doors" are stuck randomly open or shut, whichever they were when the city lost power. When the heroes find Urithiru millennia later, they have to deal with corridors randomly winding off to dead ends, with no visible doors or purpose for existing. There are also a lot of other parts of the tower that don't seem to make sense, because they are part of systems that no longer function.
 Bizarrchitecture / int_6a8aff51
featureApplicability
1.0
 Bizarrchitecture / int_6a8aff51
featureConfidence
1.0
 The Stormlight Archive
hasFeature
Bizarrchitecture / int_6a8aff51
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type
Bizarrchitecture
 Bizarrchitecture / int_6ac55ec7
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In Dungeons & Dragons:
Githzerai monks make use of the fact that the Plane of Limbo has subjective gravity (i.e. "down" is whatever direction you want it to be) and make their monasteries Escheresque fortifications.
Baba Yaga's house is an enormous hypercube inside a tiny house.
Some of the Demon Lords like to do this (since they have godlike power and can reshape layers of the Abyss that they control however they see fit). Lolth, for instance, reshaped one layer known as the Demonweb into a large, twisting maze in which some paths go over some parts of other levels and under others. The paths are all level, there are no inclines or declines, they are perfectly level. Yet they go over and under each other anyway.
The Hive Ward in Sigil started as a collection of normal buildings. Then some entrances got closed off, some walls got knocked down ... a few thousand years of this and it's almost an Eldritch Location. It doesn't help the magic of the city itself can turn any doorway into a portal to anywhere, and anyone with the proper key who walks through it will be whisked away. The most common way of discovering the key for a Hive portal is the hard way.
 Bizarrchitecture / int_6ac55ec7
featureApplicability
1.0
 Bizarrchitecture / int_6ac55ec7
featureConfidence
1.0
 Dungeons & Dragons (Tabletop Game)
hasFeature
Bizarrchitecture / int_6ac55ec7
 Bizarrchitecture / int_6c1234ed
type
Bizarrchitecture
 Bizarrchitecture / int_6c1234ed
comment
Dwarf Fortress can have its eponymous fortresses lain out however you like. There's nothing wrong with having the barracks and apartment complex sprinkled with random tombs and burial chambers. And then we can move onto the physics, which are hilariously bent. It starts off with upside-down pyramids and waterwheel perpetual motion machines. Then it goes to one tile wide corridors that are somehow wide enough that 100 dragons can slip by (as long as 99 of them are laying down), yet 2 dwarves can't go past each other if both are standing up. And finally, you get entire regions completely undermined and only held up by a handful of pillars, made from soap. Tallow soap. Bizarre constructions that exploit these broken physics (lovingly referred to as "dwarven physics"), along with pointless doomsday devices, are a rite of passage amongst DF players. Succession Games take this even further, as they will inevitably reach a point where even the original players are completely baffled by the design of the fortress. This is not helped by some players' fondness of outright Malevolent Architecture. If you want a good example of this — all of this —, look up Boatmurdered.
 Bizarrchitecture / int_6c1234ed
featureApplicability
1.0
 Bizarrchitecture / int_6c1234ed
featureConfidence
1.0
 Dwarf Fortress (Video Game)
hasFeature
Bizarrchitecture / int_6c1234ed
 Bizarrchitecture / int_6c1d09b4
type
Bizarrchitecture
 Bizarrchitecture / int_6c1d09b4
comment
Fallout 4: Nuka-World has the Grandchester Mystery Mansion (see "Real Life" below) on the outskirts of the titular theme park, a bizarrely-designed pre-War home with stairs abutting solid walls and furniture attached to the ceiling. According to the automated tour guide, these were all deliberate design choices by its owner to confuse the evil spirits she thought were possessing her daughter, an ultimately unsuccessful attempt, since said daughter ended up brutally murdering her. When you visit it in-game, the Mansion's confusing layout is made worse by a series of booby traps set by the paranoid mercenary hiding out there, whose journal entries mention that he keeps hearing a little girl's giggling.
 Bizarrchitecture / int_6c1d09b4
featureApplicability
1.0
 Bizarrchitecture / int_6c1d09b4
featureConfidence
1.0
 Fallout 4 (Video Game)
hasFeature
Bizarrchitecture / int_6c1d09b4
 Bizarrchitecture / int_6ce2ea86
type
Bizarrchitecture
 Bizarrchitecture / int_6ce2ea86
comment
Haunted Mansion and the Hatbox Ghost: The titular Haunted Mansion is a Big Labyrinthine Building with two examples:
The rooms the guests are allowed to visit might appear to make sense on the surface, but the Mansion is really absurdly Bigger on the Inside with a maze of corridors in which even the ghosts sometimes get lost.
The Endless Staircases are Escher-like stairs that throw sensibility out the window altogether. They exist in their own limbo-like dimension and connect all haunted locations in the world together. They're even worse than the Corridors, and only the Hatbox Ghost knows how to navigate them in the regular cast.
 Bizarrchitecture / int_6ce2ea86
featureApplicability
1.0
 Bizarrchitecture / int_6ce2ea86
featureConfidence
1.0
 Haunted Mansion And The Hatbox Ghost (Fanfic)
hasFeature
Bizarrchitecture / int_6ce2ea86
 Bizarrchitecture / int_6cf91dbb
type
Bizarrchitecture
 Bizarrchitecture / int_6cf91dbb
comment
Rose Red, being a Genius Loci and rather malevolent, is full of rooms and corridors that don't care for the laws of physics and are generally out to kill anyone within its walls.
 Bizarrchitecture / int_6cf91dbb
featureApplicability
1.0
 Bizarrchitecture / int_6cf91dbb
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1.0
 Rose Red
hasFeature
Bizarrchitecture / int_6cf91dbb
 Bizarrchitecture / int_6f6c1eb7
type
Bizarrchitecture
 Bizarrchitecture / int_6f6c1eb7
comment
In Digimon Data Squad, there's a mansion situated upside down on the bottom of a cliff. Oddly enough, the inside of the mansion is right-side-up.
 Bizarrchitecture / int_6f6c1eb7
featureApplicability
1.0
 Bizarrchitecture / int_6f6c1eb7
featureConfidence
1.0
 Digimon Data Squad
hasFeature
Bizarrchitecture / int_6f6c1eb7
 Bizarrchitecture / int_6f755cc3
type
Bizarrchitecture
 Bizarrchitecture / int_6f755cc3
comment
Grandma's house in indie horror game The Path.
 Bizarrchitecture / int_6f755cc3
featureApplicability
1.0
 Bizarrchitecture / int_6f755cc3
featureConfidence
1.0
 The Path (Video Game)
hasFeature
Bizarrchitecture / int_6f755cc3
 Bizarrchitecture / int_6f76d71a
type
Bizarrchitecture
 Bizarrchitecture / int_6f76d71a
comment
It's quite easy to create bizarre-looking buildings in The Sims (and its sequels), either on purpose or just through not knowing anything about architecture. Buildings that break topography are more or less impossible, but through either cheats or removing load-bearing elements after building on top of them, you can violate physics quite a bit. Specifically, you can build or edit any structure that has solid ground beneath it. Thus, you can build a 2 or 3-story house and then remove parts of the lower floor(s), so that the upper floor(s) is now partially/wholly unsupported. Taken to the extremes, the game will allow you to have a building that consists of only a 3rd floor+roof, accessible only by a ladder from a small block of land located in the middle of a swimming pool that takes up all of the property's land.
 Bizarrchitecture / int_6f76d71a
featureApplicability
1.0
 Bizarrchitecture / int_6f76d71a
featureConfidence
1.0
 The Sims (Video Game)
hasFeature
Bizarrchitecture / int_6f76d71a
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type
Bizarrchitecture
 Bizarrchitecture / int_704decef
comment
Castle Bodhran is this in the card game of Chaotic. Supposedly there are are doors below your feet, stairs ascend sideways and floors are seen where ceilings should be, but no matter where you stand, you’re always right side up. The card's flavor text even uses the trope name: This strange stronghold is built in a style that might be best called "bizzarechitecture".
 Bizarrchitecture / int_704decef
featureApplicability
1.0
 Bizarrchitecture / int_704decef
featureConfidence
1.0
 Chaotic
hasFeature
Bizarrchitecture / int_704decef
 Bizarrchitecture / int_70814599
type
Bizarrchitecture
 Bizarrchitecture / int_70814599
comment
Stargate SG-1: In the season 6 episode 6 "Abyss" , there is a jail cell where Jack O'Neill is trapped inside by a shifting gravity field that turns the wall into the floor.
 Bizarrchitecture / int_70814599
featureApplicability
1.0
 Bizarrchitecture / int_70814599
featureConfidence
1.0
 Stargate SG-1
hasFeature
Bizarrchitecture / int_70814599
 Bizarrchitecture / int_71b1808d
type
Bizarrchitecture
 Bizarrchitecture / int_71b1808d
comment
Jak and Daxter: The Precursor Legacy: The Lost Precursor "City" doesn't resemble a city by any stretch of the imagination. Not only does it house open vats of Dark Eco, but most of it is lethal as mechanisms in the water turn it deadly and will harm Jak if he stays in it, shifting platforms in the walls and even being home to the Lurkers.
 Bizarrchitecture / int_71b1808d
featureApplicability
1.0
 Bizarrchitecture / int_71b1808d
featureConfidence
1.0
 Jak and Daxter: The Precursor Legacy (Video Game)
hasFeature
Bizarrchitecture / int_71b1808d
 Bizarrchitecture / int_72262aee
type
Bizarrchitecture
 Bizarrchitecture / int_72262aee
comment
The Western Air Temples in Avatar: The Last Airbender are built upside down on the bottom face of a cliff. Perhaps not impossible, but certainly questionable. The DVD Commentary half-jokingly suggests they had to contract the construction to a bunch of Earthbenders. There are also examples of a temple built on the cracks of an active volcano, and a prison built of metal on a lake which somehow sits inside a volcano.
 Bizarrchitecture / int_72262aee
featureApplicability
1.0
 Bizarrchitecture / int_72262aee
featureConfidence
1.0
 Avatar: The Last Airbender
hasFeature
Bizarrchitecture / int_72262aee
 Bizarrchitecture / int_727259ac
type
Bizarrchitecture
 Bizarrchitecture / int_727259ac
comment
In The Ren & Stimpy Show, some of the houses the titular duo live in are decidedly strange. In particular, one episode has them living in a hollowed-out, upside-down cow carcass.
 Bizarrchitecture / int_727259ac
featureApplicability
1.0
 Bizarrchitecture / int_727259ac
featureConfidence
1.0
 The Ren & Stimpy Show
hasFeature
Bizarrchitecture / int_727259ac
 Bizarrchitecture / int_72a1ac51
type
Bizarrchitecture
 Bizarrchitecture / int_72a1ac51
comment
Some of the desert tourist traps that lay abandoned in Grand Theft Auto: San Andreas are restaurants shaped like the animals they serve, in a representation of a real trend in now-dated 50's-60's architecture toward giant objects.
 Bizarrchitecture / int_72a1ac51
featureApplicability
1.0
 Bizarrchitecture / int_72a1ac51
featureConfidence
1.0
 Grand Theft Auto: San Andreas (Video Game)
hasFeature
Bizarrchitecture / int_72a1ac51
 Bizarrchitecture / int_72f4959a
type
Bizarrchitecture
 Bizarrchitecture / int_72f4959a
comment
In The Sexy Brutale, the basement consists of a graveyard in the open air, a giant record player, and a bottomless room full of stacks upon stacks of playing cards. There's also a bottomless belfry in the same story as the guestrooms. This is justified by the mansion not actually being real.
 Bizarrchitecture / int_72f4959a
featureApplicability
1.0
 Bizarrchitecture / int_72f4959a
featureConfidence
1.0
 The Sexy Brutale / Videogame
hasFeature
Bizarrchitecture / int_72f4959a
 Bizarrchitecture / int_73383fee
type
Bizarrchitecture
 Bizarrchitecture / int_73383fee
comment
Danganronpa: Trigger Happy Havoc: The layout of Hope's Peak Academy is... odd when you examine it. Most of the floors are shaped in ways that don't line up with each other, there's a pool on the second floor that somehow occupies the same space as the gym on the first floor, and many rooms (such as every room in the dorms) have bolted up windows in places that couldn't possibly face the outside of the school. There's also the hatch in the Monokuma room's floor that apparently leads to the mastermind's bunker, even though a hatch in that location would lead directly into the hallway of the floor below.
 Bizarrchitecture / int_73383fee
featureApplicability
1.0
 Bizarrchitecture / int_73383fee
featureConfidence
1.0
 Danganronpa: Trigger Happy Havoc (Visual Novel)
hasFeature
Bizarrchitecture / int_73383fee
 Bizarrchitecture / int_73c6df5b
type
Bizarrchitecture
 Bizarrchitecture / int_73c6df5b
comment
Jet Island features giant towers, bridges that go nowhere, floating pillars, twisting rails, and various other bits of random architecture that exist just to give the player fun ways of getting around.
 Bizarrchitecture / int_73c6df5b
featureApplicability
1.0
 Bizarrchitecture / int_73c6df5b
featureConfidence
1.0
 Jet Island (Video Game)
hasFeature
Bizarrchitecture / int_73c6df5b
 Bizarrchitecture / int_7406f8b2
type
Bizarrchitecture
 Bizarrchitecture / int_7406f8b2
comment
Yorick's room in Quest for Glory I is a maze of Scooby-Dooby Doors. There are stairs on the ceiling (that you don't use). Falling off the walkway into the bottomless pit sends the Hero tumbling out of ANOTHER door where he can recover and get back to his feet. The game even lampshades this by commenting how much M.C. Escher would love it. Justified because it was built by a Gnome.
 Bizarrchitecture / int_7406f8b2
featureApplicability
1.0
 Bizarrchitecture / int_7406f8b2
featureConfidence
1.0
 Quest for Glory I (Video Game)
hasFeature
Bizarrchitecture / int_7406f8b2
 Bizarrchitecture / int_74f7210c
type
Bizarrchitecture
 Bizarrchitecture / int_74f7210c
comment
The Legend of Zelda:
The Legend of Zelda: Ocarina of Time: The Forest Temple, located in the frontier areas of The Lost Woods, looks like an ordinary mansion with some castle motifs, but as Link explores it he finds corridors that end up becoming "twisted" as he activates certain switches, really screwing with the player's mind upon realizing that Link walks normally while staying on the red carpet decorating the floor instead of walking onto the walls or ceiling midway; as a result, the hallways twist in such a way that the doors shouldn't even lead in the directions they do.
The Legend of Zelda: Majora's Mask: Stone Tower Temple has many corridors in the floor as well as the ceiling, because the dungeon can be literally turned upside down to explore it while it's in that state, and avoiding to fall into the sky.
The Legend of Zelda: Skyward Sword: Sky Keep, in addition to having a strange external design (think of a Roman-inspired building, only positioned upide-down), features rooms inside whose position can be moved via special tile panels, changing drastically the layout of the dungeon.
 Bizarrchitecture / int_74f7210c
featureApplicability
1.0
 Bizarrchitecture / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
Bizarrchitecture / int_74f7210c
 Bizarrchitecture / int_7558ef22
type
Bizarrchitecture
 Bizarrchitecture / int_7558ef22
comment
In Pixar's Cars, Sally Carera's Cozy Cone motel is a set of one-car garages that look like road cones. This was designed as an homage to a similar real-world roadside motel that is composed of plaster tepees. Flo's gas station looks like a giant cylinder head, but that's not so obvious.
 Bizarrchitecture / int_7558ef22
featureApplicability
1.0
 Bizarrchitecture / int_7558ef22
featureConfidence
1.0
 Cars (Franchise)
hasFeature
Bizarrchitecture / int_7558ef22
 Bizarrchitecture / int_7579423f
type
Bizarrchitecture
 Bizarrchitecture / int_7579423f
comment
Banjo-Kazooie:
Mumbo Jumbo's house is shaped like his skull mask and feathers.
Gruntilda's Lair is a castle shaped like the game's Big Bad Gruntilda Winkybunion's head, with her hat acting as a tower on top of which the final battle is fought.
 Bizarrchitecture / int_7579423f
featureApplicability
1.0
 Bizarrchitecture / int_7579423f
featureConfidence
1.0
 Banjo-Kazooie (Video Game)
hasFeature
Bizarrchitecture / int_7579423f
 Bizarrchitecture / int_7616a253
type
Bizarrchitecture
 Bizarrchitecture / int_7616a253
comment
In a ×××HOLiC Non-Serial Movie, Watanuki et al visit an eccentric's house that's more like a (very deadly) funhouse, with fun features like never-ending hallways, trap doors leading to other trap doors leading to other trap doors, and stairs that can't ever seem to decide which way is up.
 Bizarrchitecture / int_7616a253
featureApplicability
1.0
 Bizarrchitecture / int_7616a253
featureConfidence
1.0
 ×××HOLiC (Manga)
hasFeature
Bizarrchitecture / int_7616a253
 Bizarrchitecture / int_76c6804a
type
Bizarrchitecture
 Bizarrchitecture / int_76c6804a
comment
Until Castlevania: Portrait of Ruin, all the save points were identical looking. So you could get Symphony's really nice red carpeted save points... in the underground caverns. And then there's the fact that half of the locations link to each other even if it makes no sense.
 Bizarrchitecture / int_76c6804a
featureApplicability
1.0
 Bizarrchitecture / int_76c6804a
featureConfidence
1.0
 Castlevania: Portrait of Ruin (Video Game)
hasFeature
Bizarrchitecture / int_76c6804a
 Bizarrchitecture / int_76e1ae72
type
Bizarrchitecture
 Bizarrchitecture / int_76e1ae72
comment
Almost every building in CatDog is a giant object — Catdog's fish/bone house, the bowling alley shaped like a bowling ball, the local taco joint shaped like a giant taco...
 Bizarrchitecture / int_76e1ae72
featureApplicability
1.0
 Bizarrchitecture / int_76e1ae72
featureConfidence
1.0
 CatDog
hasFeature
Bizarrchitecture / int_76e1ae72
 Bizarrchitecture / int_7884ec15
type
Bizarrchitecture
 Bizarrchitecture / int_7884ec15
comment
Seinfeld: Jerry's apartment defies the laws of physics.
 Bizarrchitecture / int_7884ec15
featureApplicability
1.0
 Bizarrchitecture / int_7884ec15
featureConfidence
1.0
 Seinfeld
hasFeature
Bizarrchitecture / int_7884ec15
 Bizarrchitecture / int_7950511c
type
Bizarrchitecture
 Bizarrchitecture / int_7950511c
comment
Murder by Death: Played for laughs when Sam Diamond decides to investigate the house while everyone else is waiting in the dining room, but the rooms keep shifting around to Sam's confusion.
 Bizarrchitecture / int_7950511c
featureApplicability
1.0
 Bizarrchitecture / int_7950511c
featureConfidence
1.0
 Murder by Death
hasFeature
Bizarrchitecture / int_7950511c
 Bizarrchitecture / int_796e1adf
type
Bizarrchitecture
 Bizarrchitecture / int_796e1adf
comment
The city of Oubliette on terraformed Mars featured in Hannu Rajaniemi's The Quantum Thief is built on the backs of titanic Atlas Quiets, uploaded human minds controlling gigantic robots. In result it's always on the move, and its layout is constantly changing as the Quiets move around each other. As far as bizarreness of architecture goes, it's actually one of the more normal locations in the novel's transhuman future.
 Bizarrchitecture / int_796e1adf
featureApplicability
1.0
 Bizarrchitecture / int_796e1adf
featureConfidence
1.0
 The Quantum Thief
hasFeature
Bizarrchitecture / int_796e1adf
 Bizarrchitecture / int_7ba9ab8c
type
Bizarrchitecture
 Bizarrchitecture / int_7ba9ab8c
comment
In Simple Samosa, Samosa's house is a giant saucepan while Dhokla's house is a giant cooking pot. For that matter, a lot of the buildings in the main characters' hometown of Chatpata Nagar are shaped like food-related containers such as pots and bottles.
 Bizarrchitecture / int_7ba9ab8c
featureApplicability
1.0
 Bizarrchitecture / int_7ba9ab8c
featureConfidence
1.0
 Simple Samosa (Animation)
hasFeature
Bizarrchitecture / int_7ba9ab8c
 Bizarrchitecture / int_7c038c18
type
Bizarrchitecture
 Bizarrchitecture / int_7c038c18
comment
Phineas and Ferb:
Doofenshmirtz Evil Incorporated is shaped like a wrench. Or Ferb's head, sort of. The interior also often moves around, sometimes the lab is the only thing on the top floor, other times Doof's apartment is up there too. Sometimes the entire lab is under the retractable roof, sometimes it's a large empty room up there. Vanessa's room can be in the apartment or same floor as the lab, while Norm's seems to be up by the lab all the time. It doesn't help that the place blows up enough to justify being rebuilt in different ways multiple times and that Doofenshmirtz sometimes puts up fake windows to trick agents.
The Flynn-Fletcher basement has a panic room accessed via ladder down a chute. Also Phineas and Ferb engineered the house to open up between floors like a hinge, surprising their father. They can also cause the entire garage to flip upside down, without affecting the rest of the house or the exterior walls.
The myriad entrances into O.W.C.A. lairs. Some outright break the laws of physics and/or reality.
The interiors of several of Phineas and Ferb's inventions also count, as do the exteriors in some cases. The boys have a habit of mixing building styles when they go big, which can lead to things like a simple wooden fort on top of a concert hall on top of a building with marble columns on top of a castle.
 Bizarrchitecture / int_7c038c18
featureApplicability
1.0
 Bizarrchitecture / int_7c038c18
featureConfidence
1.0
 Phineas and Ferb
hasFeature
Bizarrchitecture / int_7c038c18
 Bizarrchitecture / int_7c5ce657
type
Bizarrchitecture
 Bizarrchitecture / int_7c5ce657
comment
The Emperor's Tomb in ABC Warriors; one section is a direct homage of Escher's Relativity.
 Bizarrchitecture / int_7c5ce657
featureApplicability
1.0
 Bizarrchitecture / int_7c5ce657
featureConfidence
1.0
 ABC Warriors (Comic Book)
hasFeature
Bizarrchitecture / int_7c5ce657
 Bizarrchitecture / int_7df9324b
type
Bizarrchitecture
 Bizarrchitecture / int_7df9324b
comment
Zebra Girl: Sandra's house became quite an odd place after the timeskip, gaining several floors and having walls made of stairs.
 Bizarrchitecture / int_7df9324b
featureApplicability
1.0
 Bizarrchitecture / int_7df9324b
featureConfidence
1.0
 Zebra Girl (Webcomic)
hasFeature
Bizarrchitecture / int_7df9324b
 Bizarrchitecture / int_7e438bd1
type
Bizarrchitecture
 Bizarrchitecture / int_7e438bd1
comment
In Howl's Moving Castle, the castle looks like a giant heap of old machinery bits, doors and windows, roofs shaped like crabs' heads, and walks on giant mechanical "chicken legs" (Baba Yaga, anyone?). Hayao Miyazaki sure has a strange imagination.
 Bizarrchitecture / int_7e438bd1
featureApplicability
1.0
 Bizarrchitecture / int_7e438bd1
featureConfidence
1.0
 Howl's Moving Castle
hasFeature
Bizarrchitecture / int_7e438bd1
 Bizarrchitecture / int_7f82538d
type
Bizarrchitecture
 Bizarrchitecture / int_7f82538d
comment
In Krypto the Superdog, the fire hydrant-shaped space station.
 Bizarrchitecture / int_7f82538d
featureApplicability
1.0
 Bizarrchitecture / int_7f82538d
featureConfidence
1.0
 Krypto the Superdog
hasFeature
Bizarrchitecture / int_7f82538d
 Bizarrchitecture / int_8085bad5
type
Bizarrchitecture
 Bizarrchitecture / int_8085bad5
comment
A Beginner's Guide to the End of the Universe: The building complexes that the Everyman and his allies explore are less so actual buildings and more convoluted series of various types of rooms and passages that only tangentially relate to their immediate neighbors, all hanging in the infinite void. In his early explorations, for instance, the Everyman begins in a hallway connecting a number of apartments, finds a door leading into a palatial mansion, passes through its swimming pool to find a long stone tunnel with a single pantry at its far end, goes down a hatch into another tunnel further down, and follows the train tracks there to another agglomeration of office buildings and seaside docks. This is eventually explained as being a result of the story taking place in a Pocket Dimension created by the Everyman after the universe's heat death; the rooms were created as a manifestation of jumbled and disconnected memories of human civilization.
 Bizarrchitecture / int_8085bad5
featureApplicability
1.0
 Bizarrchitecture / int_8085bad5
featureConfidence
1.0
 A Beginner's Guide to the End of the Universe (Webcomic)
hasFeature
Bizarrchitecture / int_8085bad5
 Bizarrchitecture / int_8125b468
type
Bizarrchitecture
 Bizarrchitecture / int_8125b468
comment
Batman:
Silver Age comics used to have all sorts of giant object-shaped buildings, which was also reflected in the '60s TV show: the Batman: Black and White story "Urban Renewal" has a writer/photographer documenting the change of the city's architecture to the more Gothic style and attempting to start a preservation movement for the older buildings.
In Arkham Asylum: Living Hell, it's established that Humpty Dumpty caused a huge accident involving all the novelty buildings, causing the Sprang Act to ban that sort of thing from the Gotham skyline.
 Bizarrchitecture / int_8125b468
featureApplicability
1.0
 Bizarrchitecture / int_8125b468
featureConfidence
1.0
 Batman (Franchise)
hasFeature
Bizarrchitecture / int_8125b468
 Bizarrchitecture / int_8132b616
type
Bizarrchitecture
 Bizarrchitecture / int_8132b616
comment
Uzumaki has an Underground City where all of the buildings are spirals, interwoven and twisting over an area of several square miles. This enormous structure is an actively malevolent Genius Loci that seems to underlie the problems faced by the protagonists.
 Bizarrchitecture / int_8132b616
featureApplicability
1.0
 Bizarrchitecture / int_8132b616
featureConfidence
1.0
 Uzumaki (Manga)
hasFeature
Bizarrchitecture / int_8132b616
 Bizarrchitecture / int_81692f99
type
Bizarrchitecture
 Bizarrchitecture / int_81692f99
comment
Star Trek:
Star Trek: The Next Generation: In the episode "Where Silence Has Lease", the Enterprise ends up trapped in a seemingly endless void when the Enterprise's sister ship the Yamato appears. Riker and Worf beam over to investigate, only to find some impossibly bizarre architecture, including rooms they just came from changing right behind them and a bridge whose exits only loop around to the same bridge.
Star Trek: Voyager. In "Twisted", a Negative Space Wedgie somehow rearranges all the compartments in the ship. The crew spend the entire episode walking around in circles, trying to work out what's happening. They don't succeed.
 Bizarrchitecture / int_81692f99
featureApplicability
1.0
 Bizarrchitecture / int_81692f99
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Bizarrchitecture / int_81692f99
 Bizarrchitecture / int_819b8c9e
type
Bizarrchitecture
 Bizarrchitecture / int_819b8c9e
comment
Warehouse 13 has the Escher Vault, which is, uh, Exactly What It Says on the Tin.
 Bizarrchitecture / int_819b8c9e
featureApplicability
1.0
 Bizarrchitecture / int_819b8c9e
featureConfidence
1.0
 Warehouse 13
hasFeature
Bizarrchitecture / int_819b8c9e
 Bizarrchitecture / int_84beb6e1
type
Bizarrchitecture
 Bizarrchitecture / int_84beb6e1
comment
The Junji Ito Kyoufu Manga Collection story "The Town Without Streets" takes place in a town with buildings that grow together to the point that the streets are gone and people need to move through the buildings to get around. Any damage done to the buildings regenerates within a day.
 Bizarrchitecture / int_84beb6e1
featureApplicability
1.0
 Bizarrchitecture / int_84beb6e1
featureConfidence
1.0
 Junji Ito Kyoufu Manga Collection (Manga)
hasFeature
Bizarrchitecture / int_84beb6e1
 Bizarrchitecture / int_85f0d3f0
type
Bizarrchitecture
 Bizarrchitecture / int_85f0d3f0
comment
Howl's Moving Castle has...
Unlikely foundations (although a wizard built it). It not only moves, but can bob in the air and hang partially over a cliff, as shown in House of Many Ways. The water pipes somehow bring in water from the hot springs out in the marshes (or the waste, if necessary).
It also appears much bigger on the outside than on the inside, since it gives the appearance of a full-sized castle from the outside, but on the inside contains only the interior space of whatever 'real' house it corresponds to (e.g. Howl's place in Porthaven, which only has about four rooms). When Calcifer is moved to Market Chipping, the room around the main hearth changes shape a little, and while the actual building it corresponded to had extra rooms (and the windows still existed on the outside), they seemed unreachable from the inside.
It's impossible to go all the way around the castle on the outside. The side that people can't get to seems to look out on our world; Howl's bedroom window looks out over his sister's house, and Calcifer says that the black-down version of the Cool Gate (which leads to Wales) goes to the side of the castle that no one can walk around.
The eponymous house in House of Many Ways was built on a spot where space and time were naturally 'folded', as was discovered by the wizard who lives there. Therefore, not only is it Bigger on the Inside, but routes through the house can lead to different places and/or times.
 Bizarrchitecture / int_85f0d3f0
featureApplicability
1.0
 Bizarrchitecture / int_85f0d3f0
featureConfidence
1.0
 Howl's Moving Castle
hasFeature
Bizarrchitecture / int_85f0d3f0
 Bizarrchitecture / int_86772227
type
Bizarrchitecture
 Bizarrchitecture / int_86772227
comment
In Knights of the Dinner Table, the Tic Tac Taco restaurant has a giant sombrero on the roof.
 Bizarrchitecture / int_86772227
featureApplicability
1.0
 Bizarrchitecture / int_86772227
featureConfidence
1.0
 Knights of the Dinner Table (Comic Strip)
hasFeature
Bizarrchitecture / int_86772227
 Bizarrchitecture / int_86814cd2
type
Bizarrchitecture
 Bizarrchitecture / int_86814cd2
comment
Ibsen's Castle in Final Fantasy IX is mirror-imaged on the underside. And it's nothing compared to Memoria, a place made from peoples memories that mostly looks like a number of runs and cities jumbled together through Alien Geometries and Gravity Screws.
 Bizarrchitecture / int_86814cd2
featureApplicability
1.0
 Bizarrchitecture / int_86814cd2
featureConfidence
1.0
 Final Fantasy IX (Video Game)
hasFeature
Bizarrchitecture / int_86814cd2
 Bizarrchitecture / int_86c3beca
type
Bizarrchitecture
 Bizarrchitecture / int_86c3beca
comment
In Girl Genius:
Castle Heterodyne had a reputation of being able to reconfigure itself at will. The stories turn out to be true, and even though it's been seriously damaged at the time of the current story, it still can.
Here, Agatha has an impossible fork as a work tool.
 Bizarrchitecture / int_86c3beca
featureApplicability
1.0
 Bizarrchitecture / int_86c3beca
featureConfidence
1.0
 Girl Genius (Webcomic)
hasFeature
Bizarrchitecture / int_86c3beca
 Bizarrchitecture / int_86f433bb
type
Bizarrchitecture
 Bizarrchitecture / int_86f433bb
comment
In the Nursery Crime series, there was a brief trend for "surrealist architecture". The most famous example is Castle Sponng, whose highlights include a driveway with speedbumps that play Jeruselum, a room that rotates around an axis, making visitors feel that gravity has gone wrong, and a banquet hall with a large mirror at the far end which is actually a window to a mirror-image banquet hall, creating the impression that the visitor doesn't have a reflection.
 Bizarrchitecture / int_86f433bb
featureApplicability
1.0
 Bizarrchitecture / int_86f433bb
featureConfidence
1.0
 Nursery Crime
hasFeature
Bizarrchitecture / int_86f433bb
 Bizarrchitecture / int_87ac7d5a
type
Bizarrchitecture
 Bizarrchitecture / int_87ac7d5a
comment
The eponymous Wayside Elementary School, like in its literary counterpart, is a thirty-story-tall school with only one class on each floor.
 Bizarrchitecture / int_87ac7d5a
featureApplicability
1.0
 Bizarrchitecture / int_87ac7d5a
featureConfidence
1.0
 Wayside
hasFeature
Bizarrchitecture / int_87ac7d5a
 Bizarrchitecture / int_87e00d8e
type
Bizarrchitecture
 Bizarrchitecture / int_87e00d8e
comment
Teen Titans (2003): The Teen Titans live in a giant T-shaped tower on an island in the middle of a bay. It was modified into an H when the Hive took over.
 Bizarrchitecture / int_87e00d8e
featureApplicability
1.0
 Bizarrchitecture / int_87e00d8e
featureConfidence
1.0
 Teen Titans (2003)
hasFeature
Bizarrchitecture / int_87e00d8e
 Bizarrchitecture / int_88bb3822
type
Bizarrchitecture
 Bizarrchitecture / int_88bb3822
comment
In Heroine's Quest, the svartalf village Nidavellir has Escheresque architecture, with parts of the city being upside down, furniture on the walls, and decorations incorporating endless stairs and a blivet. The locals take it all in stride, but the narrator keeps getting confused about which way is up.
 Bizarrchitecture / int_88bb3822
featureApplicability
1.0
 Bizarrchitecture / int_88bb3822
featureConfidence
1.0
 Heroine's Quest (Video Game)
hasFeature
Bizarrchitecture / int_88bb3822
 Bizarrchitecture / int_893bf98d
type
Bizarrchitecture
 Bizarrchitecture / int_893bf98d
comment
Consider Willy Wonka's factory in Charlie and the Chocolate Factory. Within this Big Labyrinthine Building that is also an Elaborate Underground Base, there's the mostly-edible Chocolate Room and the chocolate river system for starters. Via the Great Glass Elevator, even more strange rooms are glimpsed or mentioned in passing: "The Rock-Candy Mine — 10,000 feet deep", a caramel lake, and a fudge mountain. In the sequel novel, there's also a room where chocolate gushes from the ground the way oil can, and the elevator can even go all the way down to a dreary Minus World.
 Bizarrchitecture / int_893bf98d
featureApplicability
1.0
 Bizarrchitecture / int_893bf98d
featureConfidence
1.0
 Charlie and the Chocolate Factory
hasFeature
Bizarrchitecture / int_893bf98d
 Bizarrchitecture / int_8aad83bb
type
Bizarrchitecture
 Bizarrchitecture / int_8aad83bb
comment
Ronin Warriors: Talpa's palace contains an Escherian room.
 Bizarrchitecture / int_8aad83bb
featureApplicability
1.0
 Bizarrchitecture / int_8aad83bb
featureConfidence
1.0
 Ronin Warriors
hasFeature
Bizarrchitecture / int_8aad83bb
 Bizarrchitecture / int_8bbda387
type
Bizarrchitecture
 Bizarrchitecture / int_8bbda387
comment
The Rocketeer: The Bulldog Café is an example of a giant object building. No points for guessing what it's shaped like. Not as daft as it sounds, since diners shaped like animals used to be quite common in Los Angeles.
 Bizarrchitecture / int_8bbda387
featureApplicability
1.0
 Bizarrchitecture / int_8bbda387
featureConfidence
1.0
 The Rocketeer
hasFeature
Bizarrchitecture / int_8bbda387
 Bizarrchitecture / int_8c87469c
type
Bizarrchitecture
 Bizarrchitecture / int_8c87469c
comment
The Legend of Zelda: Skyward Sword: Sky Keep, in addition to having a strange external design (think of a Roman-inspired building, only positioned upide-down), features rooms inside whose position can be moved via special tile panels, changing drastically the layout of the dungeon.
 Bizarrchitecture / int_8c87469c
featureApplicability
1.0
 Bizarrchitecture / int_8c87469c
featureConfidence
1.0
 The Legend of Zelda: Skyward Sword (Video Game)
hasFeature
Bizarrchitecture / int_8c87469c
 Bizarrchitecture / int_8c9862c7
type
Bizarrchitecture
 Bizarrchitecture / int_8c9862c7
comment
Prince of Persia (2008) has some bizarre angles and other unexplained weirdness, especially in The Concubine's levels.
 Bizarrchitecture / int_8c9862c7
featureApplicability
1.0
 Bizarrchitecture / int_8c9862c7
featureConfidence
1.0
 Prince of Persia (2008) (Video Game)
hasFeature
Bizarrchitecture / int_8c9862c7
 Bizarrchitecture / int_8d625f8b
type
Bizarrchitecture
 Bizarrchitecture / int_8d625f8b
comment
Rendezvous with Rama: one of the greatest science fiction books ever written. It's about a presumed asteroid which turns out to be a cylinder. Inside the cylinder is a whole new world with buildings that look like ours and oceans and mountains. The problem? They're all built inside a giant cylinder so no matter where you are if you look above you see more buildings that are upside down. Or mountains, or — the most disturbing and nauseating to the explorers — the Cylindrical Sea. It's an ocean that sits above you. With waves and everything that hang in the air, poof there goes your sanity. This is known as an O'Neill cylinder.
The Book of the Long Sun has the Whorl, which has similar properties.
 Bizarrchitecture / int_8d625f8b
featureApplicability
1.0
 Bizarrchitecture / int_8d625f8b
featureConfidence
1.0
 Rendezvous with Rama
hasFeature
Bizarrchitecture / int_8d625f8b
 Bizarrchitecture / int_8dd0bbcc
type
Bizarrchitecture
 Bizarrchitecture / int_8dd0bbcc
comment
A Series of Unfortunate Events:
The Hotel Denouement from is built so that the actual building cannot be distinguished from its reflection at first glance. To achieve this effect, the building's architects wrote all of the hotel's signs backwards, constructed it at an angle so that the nearby lake reflected only the building and not the surrounding scenery, and grew moss and lilies on the bricks like those that you would find in a lake. This is all without mentioning the fact that the entirety of the hotel's interior is organized by the Dewey Decimal System.
Doctor Orwell's eye-shaped building, the "thumb" shaped buildings at Prufrock Prep and to a certain extent, the Eye décor of Olaf's house. Aunt Josephine's house clinging to the edge of a cliff counts as well, though THAT one didn't last long...
 Bizarrchitecture / int_8dd0bbcc
featureApplicability
1.0
 Bizarrchitecture / int_8dd0bbcc
featureConfidence
1.0
 A Series of Unfortunate Events
hasFeature
Bizarrchitecture / int_8dd0bbcc
 Bizarrchitecture / int_8e1fc855
type
Bizarrchitecture
 Bizarrchitecture / int_8e1fc855
comment
The CCC series features some pretty strange, but cool looking architecture, that clearly mixes a Mexican/Latin American style with a impossibly high towers, futuristic buildings and crazy colors.
 Bizarrchitecture / int_8e1fc855
featureApplicability
1.0
 Bizarrchitecture / int_8e1fc855
featureConfidence
1.0
 CCC (Web Animation)
hasFeature
Bizarrchitecture / int_8e1fc855
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type
Bizarrchitecture
 Bizarrchitecture / int_8f25225c
comment
Danganronpa:
Danganronpa: Trigger Happy Havoc: The layout of Hope's Peak Academy is... odd when you examine it. Most of the floors are shaped in ways that don't line up with each other, there's a pool on the second floor that somehow occupies the same space as the gym on the first floor, and many rooms (such as every room in the dorms) have bolted up windows in places that couldn't possibly face the outside of the school. There's also the hatch in the Monokuma room's floor that apparently leads to the mastermind's bunker, even though a hatch in that location would lead directly into the hallway of the floor below.
Danganronpa 2: Goodbye Despair: The fourth island has a funhouse split between two areas; Strawberry House and Grape House. Its key attraction is a strange tower which is determined to be the same building that can be accessed by both houses which it's right in the middle of, but a setup of sensors and lights changes the tower's appearance and can only be accessed by one house at a time and refuses to change if it's occupied by one side, both of which can only be travelled between by a strange elevator. When a murder breaks out in the tower, a majority of the mystery revolves around figuring out how the funhouse works.
 Bizarrchitecture / int_8f25225c
featureApplicability
1.0
 Bizarrchitecture / int_8f25225c
featureConfidence
1.0
 Danganronpa (Franchise)
hasFeature
Bizarrchitecture / int_8f25225c
 Bizarrchitecture / int_8f4731fb
type
Bizarrchitecture
 Bizarrchitecture / int_8f4731fb
comment
Many of the buildings in the Pokémon Mystery Dungeon series consist of a giant version of their owner's head, even the player character's team base in the first game.
 Bizarrchitecture / int_8f4731fb
featureApplicability
1.0
 Bizarrchitecture / int_8f4731fb
featureConfidence
1.0
 Pokémon Mystery Dungeon (Video Game)
hasFeature
Bizarrchitecture / int_8f4731fb
 Bizarrchitecture / int_900b0de7
type
Bizarrchitecture
 Bizarrchitecture / int_900b0de7
comment
In Naboer, the sisters’ apartment is visibly bigger on the inside, fitting in at least a dozen rooms in a space that is no more than 10 meters long on the outside. It turns out that this second apartment didn't exist, and was Jon's flat all along, but he refused to see it because of his guilt.
 Bizarrchitecture / int_900b0de7
featureApplicability
1.0
 Bizarrchitecture / int_900b0de7
featureConfidence
1.0
 Naboer
hasFeature
Bizarrchitecture / int_900b0de7
 Bizarrchitecture / int_90a3a7f4
type
Bizarrchitecture
 Bizarrchitecture / int_90a3a7f4
comment
The Bueno Nacho restaurants on Kim Possible have sombrero roofs, and look positively mundane next to some of the things on this list. Also of note, deep-fried snack food king Pop-Pop Porter maintained a fleet of blimps in the shape of various snacks of his line. His favorite was shaped like a giant popcorn shrimp, but the corndog was more aerodynamic. There's also the giant cheese wheel, which is an actual building made of cheese, not a cheese-covered building as many people believe.
 Bizarrchitecture / int_90a3a7f4
featureApplicability
1.0
 Bizarrchitecture / int_90a3a7f4
featureConfidence
1.0
 Kim Possible
hasFeature
Bizarrchitecture / int_90a3a7f4
 Bizarrchitecture / int_9112629b
type
Bizarrchitecture
 Bizarrchitecture / int_9112629b
comment
Very few of the buildings in Cruelty Squad have layouts that bear more than a passing resemblance to a real-life building. Paradise, a level that ostensibly takes place in a wealthy suburban area, includes things like a giant, neon castle that only has two rooms and a building that has two constantly-spinning towers on top of it. Even one of the more normal-looking houses still has a door that opens onto a five-foot drop for no apparent reason.
 Bizarrchitecture / int_9112629b
featureApplicability
1.0
 Bizarrchitecture / int_9112629b
featureConfidence
1.0
 Cruelty Squad (Video Game)
hasFeature
Bizarrchitecture / int_9112629b
 Bizarrchitecture / int_920d318c
type
Bizarrchitecture
 Bizarrchitecture / int_920d318c
comment
Anima: Beyond Fantasy has its share too. One notable example is Ascani, the main city of Bellafonte (sort of Fantasy Counterpart Culture of medieval Italy), built almost entirely over platforms sustained by massive rocky columns that are connected using a lot of footbridges and rams. Oh, as it's described as having a population of several hundred thousand.
 Bizarrchitecture / int_920d318c
featureApplicability
1.0
 Bizarrchitecture / int_920d318c
featureConfidence
1.0
 Anima: Beyond Fantasy (Tabletop Game)
hasFeature
Bizarrchitecture / int_920d318c
 Bizarrchitecture / int_942349dc
type
Bizarrchitecture
 Bizarrchitecture / int_942349dc
comment
Stardust Crusaders: Dio's mansion has a tropic island in the lower floors, and a MC Escher-esque main room. It turns out to be the work of the Stand user Kenny G. Once Iggy takes him out effortlessly, the interior turns back to normal.
 Bizarrchitecture / int_942349dc
featureApplicability
1.0
 Bizarrchitecture / int_942349dc
featureConfidence
1.0
 JoJo's Bizarre Adventure: Stardust Crusaders (Manga)
hasFeature
Bizarrchitecture / int_942349dc
 Bizarrchitecture / int_94fadcc0
type
Bizarrchitecture
 Bizarrchitecture / int_94fadcc0
comment
The children's book Koziołek Matołek has a Chinese palace in the form of a giant teapot.
 Bizarrchitecture / int_94fadcc0
featureApplicability
1.0
 Bizarrchitecture / int_94fadcc0
featureConfidence
1.0
 Koziołek Matołek
hasFeature
Bizarrchitecture / int_94fadcc0
 Bizarrchitecture / int_967347ea
type
Bizarrchitecture
 Bizarrchitecture / int_967347ea
comment
The dueling arena in Revolutionary Girl Utena is beneath a giant suspended upside-down castle.
Ohtori Academy is this in the movie, in the flavor of Jumbled Architecture that moves.
 Bizarrchitecture / int_967347ea
featureApplicability
1.0
 Bizarrchitecture / int_967347ea
featureConfidence
1.0
 Revolutionary Girl Utena
hasFeature
Bizarrchitecture / int_967347ea
 Bizarrchitecture / int_96773bf2
type
Bizarrchitecture
 Bizarrchitecture / int_96773bf2
comment
He plays around with dimensions again in The Number of the Beast, the ending of which features a giant party for characters from every possible literary continuity and alternate universe. To prevent guests from being pestered by them, the protagonists invite every possible literary critic and direct them to a buffet hall with topology best described as a cross between a Klein bottle and a lobster trap.
 Bizarrchitecture / int_96773bf2
featureApplicability
1.0
 Bizarrchitecture / int_96773bf2
featureConfidence
1.0
 The Number of the Beast
hasFeature
Bizarrchitecture / int_96773bf2
 Bizarrchitecture / int_971b0368
type
Bizarrchitecture
 Bizarrchitecture / int_971b0368
comment
SaGa Frontier: As befitting the master of Space Magic, Kylin's Paradise features strange geometries, gravity changing orientations randomly, and size shifting.
 Bizarrchitecture / int_971b0368
featureApplicability
1.0
 Bizarrchitecture / int_971b0368
featureConfidence
1.0
 SaGa Frontier (Video Game)
hasFeature
Bizarrchitecture / int_971b0368
 Bizarrchitecture / int_97a4160e
type
Bizarrchitecture
 Bizarrchitecture / int_97a4160e
comment
In the Angry Video Game Nerd: The Movie, a Properly Paranoid programmer designs his house to be a video game level, complete with moving platforms over lava. He reckons that only gamers would be able to get past it, keeping out the government agents he's afraid of.
 Bizarrchitecture / int_97a4160e
featureApplicability
1.0
 Bizarrchitecture / int_97a4160e
featureConfidence
1.0
 Angry Video Game Nerd: The Movie
hasFeature
Bizarrchitecture / int_97a4160e
 Bizarrchitecture / int_97a805bd
type
Bizarrchitecture
 Bizarrchitecture / int_97a805bd
comment
The Andrews Family Townhouse in The Aether Cycle is semi-intelligent and can rearrange its rooms at will.
 Bizarrchitecture / int_97a805bd
featureApplicability
1.0
 Bizarrchitecture / int_97a805bd
featureConfidence
1.0
 The Aether Cycle
hasFeature
Bizarrchitecture / int_97a805bd
 Bizarrchitecture / int_97abe183
type
Bizarrchitecture
 Bizarrchitecture / int_97abe183
comment
In The Adventures of Jimmy Neutron, Boy Genius, the burger-shaped restaurant McSpanky's. Worse yet the drive-through window has a massive Scotirish man's head to serve as it. In "Men at Work" Jimmy upgrades the inside to be sleek and futuristic and then sends it into the sun to destroy it... only for the aliens Zix, Travoltron, and Tee to find it and turn it into a spaceship as it floats through the solar system.
 Bizarrchitecture / int_97abe183
featureApplicability
1.0
 Bizarrchitecture / int_97abe183
featureConfidence
1.0
 The Adventures of Jimmy Neutron, Boy Genius
hasFeature
Bizarrchitecture / int_97abe183
 Bizarrchitecture / int_98c4e2dc
type
Bizarrchitecture
 Bizarrchitecture / int_98c4e2dc
comment
The House in the Woods in Hilda turns into this when Hilda and the Wood Man attempt to leave; it starts with the Wood Man falling down the chimney after trying to climb out of a window and rapidly gets weirder.
 Bizarrchitecture / int_98c4e2dc
featureApplicability
1.0
 Bizarrchitecture / int_98c4e2dc
featureConfidence
1.0
 Hilda
hasFeature
Bizarrchitecture / int_98c4e2dc
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type
Bizarrchitecture
 Bizarrchitecture / int_99687645
comment
Dawn of Mana in general tries to justify the layout of its stages so that people could have conceivably used those places other than an obstacle course, but The Very Definitely Final Dungeon is full of twisting hallways, strangely oriented walls and floors, and warp zones to vaguely shaped structures floating in space.
 Bizarrchitecture / int_99687645
featureApplicability
1.0
 Bizarrchitecture / int_99687645
featureConfidence
1.0
 Dawn of Mana (Video Game)
hasFeature
Bizarrchitecture / int_99687645
 Bizarrchitecture / int_999299b5
type
Bizarrchitecture
 Bizarrchitecture / int_999299b5
comment
Stauf's mansion in The 7th Guest goes all out with this trope, on top of the absurdity of his puzzles that he does not want you to solve. There's secret passages that not only lead a great distance from room to room (which can be a problem with the slow navigation system), but also make it look like you're shrinking to fit through them, and eject you in the most unlikely places.
 Bizarrchitecture / int_999299b5
featureApplicability
1.0
 Bizarrchitecture / int_999299b5
featureConfidence
1.0
 The 7th Guest (Video Game)
hasFeature
Bizarrchitecture / int_999299b5
 Bizarrchitecture / int_99949d04
type
Bizarrchitecture
 Bizarrchitecture / int_99949d04
comment
Wakfu:
Nox's Giant Clock Mecha is a mindbending clockwork nightmare, as much from the outside than from the inside.
The cursed castle of the ugly princesses is quite weird too.
Many of the decrepit buildings in Rubilaxia qualify, as well.
 Bizarrchitecture / int_99949d04
featureApplicability
1.0
 Bizarrchitecture / int_99949d04
featureConfidence
1.0
 Wakfu
hasFeature
Bizarrchitecture / int_99949d04
 Bizarrchitecture / int_9c174cb1
type
Bizarrchitecture
 Bizarrchitecture / int_9c174cb1
comment
Hello Neighbor: Even on the outside, the Neighbor's home is incredibly strange, apparently cobbled together from several houses, leading to such things as odd placements of windows, doors that open onto sheer drops, random holes in the floor leading outside, and the trolley car that goes through one side of it.
 Bizarrchitecture / int_9c174cb1
featureApplicability
1.0
 Bizarrchitecture / int_9c174cb1
featureConfidence
1.0
 Hello Neighbor (Video Game)
hasFeature
Bizarrchitecture / int_9c174cb1
 Bizarrchitecture / int_9d34190a
type
Bizarrchitecture
 Bizarrchitecture / int_9d34190a
comment
The Elder Scrolls:
In the series' lore, the island of Artaeum combines this with Alien Geometries and, to an extent, being an Eldritch Location. Artaeum is the home of the Psijic Order, a powerful Magical Society and the oldest monastic order in Tamriel. Artaeum shifts continuously either at random or by decree of the Psijiic Council. It can also be made to disappear entirely from Mundus.
Morrowind:
Daedric shrines are designed in some downright impossible ways.
The House Redoran council district in Ald'Ruhn is situated in Under-Skar, the hollowed-out exoskeleton of a humongous sentient crab known as Skar.
The wizards of House Telvanni don't care much for actually building structures. Instead, they grow them out of giant mushrooms whose growth is facilitated by the trapped souls of powerful Daedra.
The Ministry of Truth is literally a hollowed-out giant rock that a certain Daedric Prince threw down from Oblivion onto the city of Vivec, stopped in its tracks by the Tribunal deity Vivec, several hundred feet over the largest and holiest temple in Vvardenfell.
Oblivion uses this for the Oblivion Gates and the outdoor architecture in Oblivion (though less so indoors). The Shivering Isles expansion pack has architecture that is often just as sane. The parts of Arkved's Tower that aren't outright Pocket Dimensions have also been twisted into this by said wizard's nightmares under Vaermina's influence.
 Bizarrchitecture / int_9d34190a
featureApplicability
1.0
 Bizarrchitecture / int_9d34190a
featureConfidence
1.0
 The Elder Scrolls (Franchise)
hasFeature
Bizarrchitecture / int_9d34190a
 Bizarrchitecture / int_9db1766a
type
Bizarrchitecture
 Bizarrchitecture / int_9db1766a
comment
In Devil May Cry, buildings and surroundings alike get really weird when you travel through the rifts in and out of the Underworld. If it's not Womb Level, it's this. Also happens in the second game to a lesser extent. In Devil May Cry 3: Dante's Awakening, there's the Temen-ni-gru tower and the Netherworld. In the latter area, the Lost Souls Nirvana is a pristine white version of M.C. Escher's Relativity stairways. You get to walk up, down and sideways to find gateways leading to the boss battles. There's also a rotating "room" with a giant hourglass.
 Bizarrchitecture / int_9db1766a
featureApplicability
1.0
 Bizarrchitecture / int_9db1766a
featureConfidence
1.0
 Devil May Cry (Video Game)
hasFeature
Bizarrchitecture / int_9db1766a
 Bizarrchitecture / int_9e013bb5
type
Bizarrchitecture
 Bizarrchitecture / int_9e013bb5
comment
The Jewish ghetto of Prague in The Golem, another German movie of the silent film era, designed as jumbled array of exaggeratedly crooked houses.
 Bizarrchitecture / int_9e013bb5
featureApplicability
1.0
 Bizarrchitecture / int_9e013bb5
featureConfidence
1.0
 The Golem
hasFeature
Bizarrchitecture / int_9e013bb5
 Bizarrchitecture / int_9e226520
type
Bizarrchitecture
 Bizarrchitecture / int_9e226520
comment
In The Girl Who Drank the Moon, the Tower is described as being so confusingly designed with passages that meet at odd angles and ascend or descend counter to expectations that without a guide any visitor would be lost for days.
 Bizarrchitecture / int_9e226520
featureApplicability
1.0
 Bizarrchitecture / int_9e226520
featureConfidence
1.0
 The Girl Who Drank the Moon
hasFeature
Bizarrchitecture / int_9e226520
 Bizarrchitecture / int_9eb9be9f
type
Bizarrchitecture
 Bizarrchitecture / int_9eb9be9f
comment
The Trial features many odd-looking buildings that don't fit together well. Josef K's office is in an oddly huge, cavernous building (in Real Life the Gare d'Orsay train station in Paris, which had been closed down). Most dramatic is the scene in which Josef opens a door in Titorelli the artist's dilapidated wooden shack, only to find that it opens directly to the file room of the law court, the shack apparently butting up right against the law court's wall.
 Bizarrchitecture / int_9eb9be9f
featureApplicability
1.0
 Bizarrchitecture / int_9eb9be9f
featureConfidence
1.0
 The Trial
hasFeature
Bizarrchitecture / int_9eb9be9f
 Bizarrchitecture / int_9f053c09
type
Bizarrchitecture
 Bizarrchitecture / int_9f053c09
comment
Antichamber: The levels are practically non-Euclidean. Rooms don't necessarily connect to other rooms based on relative spatial position. Rooms often also connect to rooms based on where the player is looking and at what angle the player is coming from, or on the player's previous series of actions. Some rooms even change after visiting other rooms. However, the more esoteric means of getting around have distinctive objects that you can associate with what you need to do.
 Bizarrchitecture / int_9f053c09
featureApplicability
1.0
 Bizarrchitecture / int_9f053c09
featureConfidence
1.0
 Antichamber (Video Game)
hasFeature
Bizarrchitecture / int_9f053c09
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type
Bizarrchitecture
 Bizarrchitecture / int_9f1766e4
comment
The Brady Bunch: A client, Beebee Gallini, freaks Mike out when she asks him to design her makeup factory first in the shape of a powder puff, then a lipstick, and finally a compact, complete with hinged roof.
 Bizarrchitecture / int_9f1766e4
featureApplicability
1.0
 Bizarrchitecture / int_9f1766e4
featureConfidence
1.0
 The Brady Bunch
hasFeature
Bizarrchitecture / int_9f1766e4
 Bizarrchitecture / int_a183d57f
type
Bizarrchitecture
 Bizarrchitecture / int_a183d57f
comment
An episode of Futurama features Fry and Bender looking for a new apartment. One of the ones they visit and reject is an M. C. Escher painting brought to life, with the various doors and passages acting like Scooby-Dooby Doors. Bender trips and falls down the M.C. Escher stairs, then up a different flight of stairs, then across another different flight of stairs...
 Bizarrchitecture / int_a183d57f
featureApplicability
1.0
 Bizarrchitecture / int_a183d57f
featureConfidence
1.0
 Futurama
hasFeature
Bizarrchitecture / int_a183d57f
 Bizarrchitecture / int_a21c2299
type
Bizarrchitecture
 Bizarrchitecture / int_a21c2299
comment
Many locations in TRI: Of Friendship and Madness showcase some strange buildings - some of which, like the Tower of Nowhere, move into Alien Geometries and Bigger on the Inside territory. In particular, Chapter 12 (Out of the Box), takes place inside several large buildings that are, in turn, within one giant room. There are pillars, gears, and even a way to rotate the entire layout of the area.
 Bizarrchitecture / int_a21c2299
featureApplicability
1.0
 Bizarrchitecture / int_a21c2299
featureConfidence
1.0
 TRI: Of Friendship and Madness (Video Game)
hasFeature
Bizarrchitecture / int_a21c2299
 Bizarrchitecture / int_a3b8b50
type
Bizarrchitecture
 Bizarrchitecture / int_a3b8b50
comment
Wishfart is set in a magical city, so it's everywhere. Skyscrapers are wrapped in enormous beanstalks or have giant toadstools growing on them; there's a building covered in eyeballs; a giant bird's nest on top of the airport; and the comic book shop grows chicken legs to run about when not tended to properly!
 Bizarrchitecture / int_a3b8b50
featureApplicability
1.0
 Bizarrchitecture / int_a3b8b50
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1.0
 Wishfart
hasFeature
Bizarrchitecture / int_a3b8b50
 Bizarrchitecture / int_a4e6a00a
type
Bizarrchitecture
 Bizarrchitecture / int_a4e6a00a
comment
The Purple Moon civilization of Glacia, from Skies of Arcadia is comprised of upside down buildings reminiscent of stalactites. The city itself is located on the bottom of the Purple Continent, which is the equivalent of one of the real world's poles... except floating in midair.
The Great Silver Shrine takes it even further - a twisty three-dimensional maze where "down" is relative to the surface you're standing on.
 Bizarrchitecture / int_a4e6a00a
featureApplicability
1.0
 Bizarrchitecture / int_a4e6a00a
featureConfidence
1.0
 Skies of Arcadia (Video Game)
hasFeature
Bizarrchitecture / int_a4e6a00a
 Bizarrchitecture / int_a54789bc
type
Bizarrchitecture
 Bizarrchitecture / int_a54789bc
comment
In "Cuckoo Song" The creations of the Architect are demonstrated to be examples of this trope. The most notable being the fact that the man (Using the term generously) has managed to build a small village on the "underside" of a bridge which subverts the laws of gravity, and that his studio is described as having "strange angles" like in painting with bad perspective. Even his plans for future building are described as "plans for impossible buildings made possible".
 Bizarrchitecture / int_a54789bc
featureApplicability
1.0
 Bizarrchitecture / int_a54789bc
featureConfidence
1.0
 Cuckoo Song
hasFeature
Bizarrchitecture / int_a54789bc
 Bizarrchitecture / int_a606596a
type
Bizarrchitecture
 Bizarrchitecture / int_a606596a
comment
Surely the Tower of Gedden in Chrono Cross qualifies. The building itself is the remnant of a Time Crash, containing chunks of many a future - and one aborted present. It's just as screwed up as you'd expect it to be.
 Bizarrchitecture / int_a606596a
featureApplicability
1.0
 Bizarrchitecture / int_a606596a
featureConfidence
1.0
 Chrono Cross (Video Game)
hasFeature
Bizarrchitecture / int_a606596a
 Bizarrchitecture / int_a742aa30
type
Bizarrchitecture
 Bizarrchitecture / int_a742aa30
comment
The Stone Tape: The haunted room being studied by the scientists has a staircase leading up the wall to nowhere, apparently built as a folly. The maid whose ghost is haunting the house was killed falling off the stairs and the female member of the team notes it doesn't seem high enough to kill someone that way. She herself is pursued up the staircase by an ancient evil to an Eldritch Location from which she falls an infinite distance, being found in the room later dead of shock.
 Bizarrchitecture / int_a742aa30
featureApplicability
1.0
 Bizarrchitecture / int_a742aa30
featureConfidence
1.0
 The Stone Tape
hasFeature
Bizarrchitecture / int_a742aa30
 Bizarrchitecture / int_a81325d3
type
Bizarrchitecture
 Bizarrchitecture / int_a81325d3
comment
Final Fantasy:
Ibsen's Castle in Final Fantasy IX is mirror-imaged on the underside. And it's nothing compared to Memoria, a place made from peoples memories that mostly looks like a number of runs and cities jumbled together through Alien Geometries and Gravity Screws.
Final Fantasy XII has the Pharos at Ridorana, which features floating stairs and walkways circling around a central hollow column that pulls seawater up to the top of the tower where the Sun-Cryst resides. Giruvegan is also pretty strange, with most of the playable area consisting of an enormous shaft centered on the Great Crystal with walkways made of crystal and Hard Light around the sides.
Cocoon in Final Fantasy XIII is a floating world above the surface of Gran Pulse. It's a Dyson Sphere, so the people live inside Cocoon rather than outside like on normal planets.
 Bizarrchitecture / int_a81325d3
featureApplicability
1.0
 Bizarrchitecture / int_a81325d3
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1.0
 Final Fantasy (Franchise)
hasFeature
Bizarrchitecture / int_a81325d3
 Bizarrchitecture / int_a825da3e
type
Bizarrchitecture
 Bizarrchitecture / int_a825da3e
comment
Magic: The Gathering uses this a lot on Rath. It's also used on Phyrexia, both old and new. Over time, the Eldrazi have used this too, creating superstructures from the hedrons designed to keep them in physical form (and thus unable to escape Zendikar).
 Bizarrchitecture / int_a825da3e
featureApplicability
1.0
 Bizarrchitecture / int_a825da3e
featureConfidence
1.0
 Magic: The Gathering (Tabletop Game)
hasFeature
Bizarrchitecture / int_a825da3e
 Bizarrchitecture / int_a84f287e
type
Bizarrchitecture
 Bizarrchitecture / int_a84f287e
comment
Cube 2: Hypercube (2002) takes the concept to a whole new level, adding strange gravitational and time effects, as well as much more. The matrix of cubes is, in this movie, a tesseract, which is made by extending a cube along a fourth spatial dimension. It's about as comprehensible as it sounds. There are also bizarre quantum effects, which combine with the temporal and spatial effects mean that once someone goes IN, they will never stop coming OUT, with every copy having had a different set of experiences inside. This turns out to be rather important to the closing explanation of what the hell's actually been going ON in this film that's got a plot almost as weird as the setting.
 Bizarrchitecture / int_a84f287e
featureApplicability
1.0
 Bizarrchitecture / int_a84f287e
featureConfidence
1.0
 Cube 2: Hypercube
hasFeature
Bizarrchitecture / int_a84f287e
 Bizarrchitecture / int_a8d867ba
type
Bizarrchitecture
 Bizarrchitecture / int_a8d867ba
comment
Chronicles of the Emerged World: The sanctuary of time appears as a gigantic cubical edifice whose top is crowded with a mess of disparate buildings and with a river doing an eternal, gravity- and entropy-defying circuit of its walls. Its inside, which starts as a chaotic tangle of intersecting stairs and only gets weirder from there, goes way beyond just bizarre.
 Bizarrchitecture / int_a8d867ba
featureApplicability
1.0
 Bizarrchitecture / int_a8d867ba
featureConfidence
1.0
 Chronicles of the Emerged World
hasFeature
Bizarrchitecture / int_a8d867ba
 Bizarrchitecture / int_a90d239a
type
Bizarrchitecture
 Bizarrchitecture / int_a90d239a
comment
Psychonauts has very few levels outside the summer camp that don't have topography that would drive one insane. Justified in that many of the levels take place in the mental landscape of people who are questionably sane at best. Of special note is the Thorney Towers asylum, which starts looking like something out of the mind of Escher as you climb it but is set completely in the real world instead of someone's twisted imagination.
 Bizarrchitecture / int_a90d239a
featureApplicability
1.0
 Bizarrchitecture / int_a90d239a
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1.0
 Psychonauts (Video Game)
hasFeature
Bizarrchitecture / int_a90d239a
 Bizarrchitecture / int_a92c264a
type
Bizarrchitecture
 Bizarrchitecture / int_a92c264a
comment
Exterminatus Now: After a Scooby-Dooby Doors scene, this page features a textbook example of Escher's room as seen in the trope image.
 Bizarrchitecture / int_a92c264a
featureApplicability
1.0
 Bizarrchitecture / int_a92c264a
featureConfidence
1.0
 Exterminatus Now (Webcomic)
hasFeature
Bizarrchitecture / int_a92c264a
 Bizarrchitecture / int_accb04fd
type
Bizarrchitecture
 Bizarrchitecture / int_accb04fd
comment
The Matrix: Path of Neo has a jumbled buildings/bigger on the inside maze of doors, rooms and floating platforms of a mostly French or medieval style. If you go through the wrong one, you're suddenly walking on the 'under-side' of the staircase/room that you were just on.
 Bizarrchitecture / int_accb04fd
featureApplicability
1.0
 Bizarrchitecture / int_accb04fd
featureConfidence
1.0
 The Matrix: Path of Neo (Video Game)
hasFeature
Bizarrchitecture / int_accb04fd
 Bizarrchitecture / int_ae050a9f
type
Bizarrchitecture
 Bizarrchitecture / int_ae050a9f
comment
The Legend of Zelda: Ocarina of Time: The Forest Temple, located in the frontier areas of The Lost Woods, looks like an ordinary mansion with some castle motifs, but as Link explores it he finds corridors that end up becoming "twisted" as he activates certain switches, really screwing with the player's mind upon realizing that Link walks normally while staying on the red carpet decorating the floor instead of walking onto the walls or ceiling midway; as a result, the hallways twist in such a way that the doors shouldn't even lead in the directions they do.
 Bizarrchitecture / int_ae050a9f
featureApplicability
1.0
 Bizarrchitecture / int_ae050a9f
featureConfidence
1.0
 The Legend of Zelda: Ocarina of Time / Videogame
hasFeature
Bizarrchitecture / int_ae050a9f
 Bizarrchitecture / int_aeedf9b7
type
Bizarrchitecture
 Bizarrchitecture / int_aeedf9b7
comment
Vagrant Story has Snowfly Forest and Iron Maiden B2, where trying to navigate in the traditional manner will just get you teleported to a completely different part of the area, sometimes nowhere near where you where a moment ago, and attempts to retrace your steps could result in you getting even more lost. The map isn't much help in these areas either.
 Bizarrchitecture / int_aeedf9b7
featureApplicability
1.0
 Bizarrchitecture / int_aeedf9b7
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Bizarrchitecture / int_aeedf9b7
 Bizarrchitecture / int_afbbcb4
type
Bizarrchitecture
 Bizarrchitecture / int_afbbcb4
comment
Code Vein: The Cathedral Of The Sacred Blood can best be described as a convoluted maze in three dimensions: the entire building danlges precariously over a bottomless pit carved into the ground, comprised entirely of narrow walkways and winding towers that all look nearly identical to one another, so getting lost is easy if they didn't constantly double back on each other. Several paths end in abrupt dead ends that look like the bridge was broken, until you realise there's nothing on the other side for them to connect to as if they were simply unfinished. Others seem like dead-ends, until you look down and realise the only way forward is to jump to a platform below. You'll no doubts spend the entire level wondering what deranged lunatic built this place. It's a Justified Trope, however, in that it was created to hide the Successor of the Heart and the Successor of the Ribcage, and is deliberately hard to solve for that reason. Presumably there wouldn't be a way through at all if they weren't leaving it open for Jack and Eva.
 Bizarrchitecture / int_afbbcb4
featureApplicability
1.0
 Bizarrchitecture / int_afbbcb4
featureConfidence
1.0
 Code Vein (Video Game)
hasFeature
Bizarrchitecture / int_afbbcb4
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type
Bizarrchitecture
 Bizarrchitecture / int_b0028436
comment
JoJo's Bizarre Adventure:
Stardust Crusaders: Dio's mansion has a tropic island in the lower floors, and a MC Escher-esque main room. It turns out to be the work of the Stand user Kenny G. Once Iggy takes him out effortlessly, the interior turns back to normal.
In the spin-off game; JoJo's Bizarre Escape: The Hotel, Dija's House of Holy turns the Hotel Haboob into a shifting maze.
 Bizarrchitecture / int_b0028436
featureApplicability
1.0
 Bizarrchitecture / int_b0028436
featureConfidence
1.0
 JoJo's Bizarre Adventure (Manga)
hasFeature
Bizarrchitecture / int_b0028436
 Bizarrchitecture / int_b0ec45b8
type
Bizarrchitecture
 Bizarrchitecture / int_b0ec45b8
comment
A number of the locations in Metropolis fit this trope, especially the Eternal Gardens and the Catacombs, partially because they borrow from the Expressionist aesthetics of The Cabinet of Dr. Caligari (see above). Plus there's all those drawings of buildings shown when Freder talks to his father about the city, which were so ridiculous that even models couldn't be made of them.
 Bizarrchitecture / int_b0ec45b8
featureApplicability
1.0
 Bizarrchitecture / int_b0ec45b8
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1.0
 Metropolis
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Bizarrchitecture / int_b0ec45b8
 Bizarrchitecture / int_b17c7222
type
Bizarrchitecture
 Bizarrchitecture / int_b17c7222
comment
In Dogstar, Bob Santino's private satellite is shaped like a giant Robog (the robot dog he made his fortune manufacturing).
 Bizarrchitecture / int_b17c7222
featureApplicability
1.0
 Bizarrchitecture / int_b17c7222
featureConfidence
1.0
 Dogstar
hasFeature
Bizarrchitecture / int_b17c7222
 Bizarrchitecture / int_b35adcc8
type
Bizarrchitecture
 Bizarrchitecture / int_b35adcc8
comment
The Last Resort from Luigi's Mansion 3 is very eccentrically built. Alongside more typical amenities such as a shopping center and high-class restaurant are features such as a vertical botanical garden with overgrown hotel suites, a medieval jousting arena, multiple fully-equipped filming stages, a recreation of an Egyptian pyramid, a pirate-themed restaurant with an entire lagoon and pirate ship inside, and a swimming pool several stories above ground level—which is a very unsafe place to put it. Moreover, the entire hotel seems to be Bigger on the Inside since several "floors" are multiple stories in height and their floor plans seem to clash with the hotel's outer facade. Perhaps the most bizarre part, though, is that everyone has to use the elevator to get to every floor past the second—there is no stair access between floors aside from a flight connecting the basement to the lobby.
 Bizarrchitecture / int_b35adcc8
featureApplicability
1.0
 Bizarrchitecture / int_b35adcc8
featureConfidence
1.0
 Luigi's Mansion 3 (Video Game)
hasFeature
Bizarrchitecture / int_b35adcc8
 Bizarrchitecture / int_b36952af
type
Bizarrchitecture
 Bizarrchitecture / int_b36952af
comment
Cube (1997) is set in a building made up of a three-dimensional moving matrix of cube-shaped cells, most equipped with various booby traps that will kill the prisoners inside.
 Bizarrchitecture / int_b36952af
featureApplicability
1.0
 Bizarrchitecture / int_b36952af
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1.0
 Cube
hasFeature
Bizarrchitecture / int_b36952af
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type
Bizarrchitecture
 Bizarrchitecture / int_b4398732
comment
In The Red Tree, Sarah discovers that the cellar under the house has some properties that it simply just shouldn't - such as the fact that it randomly decides that it wants to be an impossibly large, featureless cavern. The area around the title tree also demonstrates some impossible geography - Sarah and Constance manage to spend an hour running in circles and getting lost even though they were heading in a straight line to a visible target less than a hundred yards away.
 Bizarrchitecture / int_b4398732
featureApplicability
1.0
 Bizarrchitecture / int_b4398732
featureConfidence
1.0
 The Red Tree (2009)
hasFeature
Bizarrchitecture / int_b4398732
 Bizarrchitecture / int_b5a2b326
type
Bizarrchitecture
 Bizarrchitecture / int_b5a2b326
comment
Morrowind:
Daedric shrines are designed in some downright impossible ways.
The House Redoran council district in Ald'Ruhn is situated in Under-Skar, the hollowed-out exoskeleton of a humongous sentient crab known as Skar.
The wizards of House Telvanni don't care much for actually building structures. Instead, they grow them out of giant mushrooms whose growth is facilitated by the trapped souls of powerful Daedra.
The Ministry of Truth is literally a hollowed-out giant rock that a certain Daedric Prince threw down from Oblivion onto the city of Vivec, stopped in its tracks by the Tribunal deity Vivec, several hundred feet over the largest and holiest temple in Vvardenfell.
 Bizarrchitecture / int_b5a2b326
featureApplicability
1.0
 Bizarrchitecture / int_b5a2b326
featureConfidence
1.0
 The Elder Scrolls III: Morrowind (Video Game)
hasFeature
Bizarrchitecture / int_b5a2b326
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type
Bizarrchitecture
 Bizarrchitecture / int_b5c45bf5
comment
Over the Edge: The Al Amarjan airport terminal is shaped like a cone standing on its point. This is a trick, though — the actual terminal is underground and the cone is an empty shell. It was built with the assistance of coral-like extradimensional aliens, so the inside can get very weird in places.
 Bizarrchitecture / int_b5c45bf5
featureApplicability
1.0
 Bizarrchitecture / int_b5c45bf5
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1.0
 Over the Edge (Tabletop Game)
hasFeature
Bizarrchitecture / int_b5c45bf5
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type
Bizarrchitecture
 Bizarrchitecture / int_b7c72249
comment
In the second half of Castlevania: Symphony of the Night, you fight in Dracula's Castle... which is now upside down. Even weirder, the pools of water in the underground areas now float upside down as well.
 Bizarrchitecture / int_b7c72249
featureApplicability
1.0
 Bizarrchitecture / int_b7c72249
featureConfidence
1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Bizarrchitecture / int_b7c72249
 Bizarrchitecture / int_b962c879
type
Bizarrchitecture
 Bizarrchitecture / int_b962c879
comment
Fairy Tail has the Sky Labyrinth from the Grand Magic Games Arc, as well as Pandemonium.
 Bizarrchitecture / int_b962c879
featureApplicability
1.0
 Bizarrchitecture / int_b962c879
featureConfidence
1.0
 Fairy Tail (Manga)
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Bizarrchitecture / int_b962c879
 Bizarrchitecture / int_b96564e6
type
Bizarrchitecture
 Bizarrchitecture / int_b96564e6
comment
Although almost certainly not intentional, Fawlty Towers was a very Jumbled House. Come in the main door, turn left, go straight ahead into the kitchen, turn left again out the back door. Return to the kitchen and leave the way you came in, turn right up the stairs. Halfway up, there's a 180-degree turn to the right, and at the top you have to turn right 90 degrees onto the first floor. There are plenty of rooms on either side of the wide landing, and if you go past the two on the right, there's a little passage that leads to the next flight of stairs up with another turn right, which means by now you're somewhere over the car park. From the outside it looks like a perfectly normal ex-stately homenote Actually the Wooburn Grange Country Club in Buckinghamshire, now long-since burned down.
While the eponymous Towers are a very extreme example, old manor houses repurposed as hotels often do have a rather confusing layout in real life, being subdivided and remodeled to cram in as many bedrooms as possible while staying within hailing distance of local fire codes. Especially if the original owners try and do it on the cheap, which Basil almost certainly would have.
 Bizarrchitecture / int_b96564e6
featureApplicability
1.0
 Bizarrchitecture / int_b96564e6
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1.0
 Fawlty Towers
hasFeature
Bizarrchitecture / int_b96564e6
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type
Bizarrchitecture
 Bizarrchitecture / int_b9cecb60
comment
Chiasmata:
The first Location. While not especially fancy, it's a (seemingly?) huge place with 'doors' that act akin to in-house portals, multiple secret passageways, plus weird (and sometimes sadistic) puzzles. Basically, like a disorienting not-quite-nightmare in Location form. If it weren't for the symbols on the walls, they would get lost every time they turn a corner. And it's still unknown what the walls are made of.
The second Location is even stranger, resembling a baby's "put the blocks in the slots" puzzle. (From this page on)
 Bizarrchitecture / int_b9cecb60
featureApplicability
1.0
 Bizarrchitecture / int_b9cecb60
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1.0
 Chiasmata (Webcomic)
hasFeature
Bizarrchitecture / int_b9cecb60
 Bizarrchitecture / int_ba1e4187
type
Bizarrchitecture
 Bizarrchitecture / int_ba1e4187
comment
Dracula's Castle in Bram Stoker's Dracula is essentially this, although on outside. Apparently distorted gravity doesn't help either. Portrayal of the castle during Jonathan's escape is nothing short of Escher's works.
 Bizarrchitecture / int_ba1e4187
featureApplicability
1.0
 Bizarrchitecture / int_ba1e4187
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1.0
 Bram Stoker's Dracula
hasFeature
Bizarrchitecture / int_ba1e4187
 Bizarrchitecture / int_babfc48
type
Bizarrchitecture
 Bizarrchitecture / int_babfc48
comment
Gormenghast frequently strays into this trope. And lingers.
 Bizarrchitecture / int_babfc48
featureApplicability
1.0
 Bizarrchitecture / int_babfc48
featureConfidence
1.0
 Gormenghast
hasFeature
Bizarrchitecture / int_babfc48
 Bizarrchitecture / int_bb55a676
type
Bizarrchitecture
 Bizarrchitecture / int_bb55a676
comment
Also lampshaded in a crossover between the Titans and the Legion of Super-Heroes. Beast Boy mocks the Legion for their L-shaped headquarters... and a Legionnaire immediately asks what their headquarters looks like.
 Bizarrchitecture / int_bb55a676
featureApplicability
1.0
 Bizarrchitecture / int_bb55a676
featureConfidence
1.0
 Legion of Super-Heroes (Comic Book)
hasFeature
Bizarrchitecture / int_bb55a676
 Bizarrchitecture / int_bcb32dc6
type
Bizarrchitecture
 Bizarrchitecture / int_bcb32dc6
comment
Unintentional example from Shadowrun: published adventures have weird maps that look like they were designed by people who have never seen real buildings before, like a twelve-storey shopping complex with no clearly visible elevators, escalators, or service corridors.
 Bizarrchitecture / int_bcb32dc6
featureApplicability
1.0
 Bizarrchitecture / int_bcb32dc6
featureConfidence
1.0
 Shadowrun (Tabletop Game)
hasFeature
Bizarrchitecture / int_bcb32dc6
 Bizarrchitecture / int_bcdcf629
type
Bizarrchitecture
 Bizarrchitecture / int_bcdcf629
comment
Sumdac Tower in Transformers: Animated is inexplicably shaped like a giant spark plug. How it remains standing is a mystery for the ages. Quite possibly because of the technology Sumdac reverse engineered from Megatron's head. No, really, that's why Earth has robots.
 Bizarrchitecture / int_bcdcf629
featureApplicability
1.0
 Bizarrchitecture / int_bcdcf629
featureConfidence
1.0
 Transformers: Animated
hasFeature
Bizarrchitecture / int_bcdcf629
 Bizarrchitecture / int_bdfe3804
type
Bizarrchitecture
 Bizarrchitecture / int_bdfe3804
comment
The book The Haunting of Hill House has at least as much Bizarrchitecture as either movie version. "Angles which you assume are the right angles you are accustomed to, and have every right to expect are true, are actually a fraction of a degree off in one direction or another. I am sure, for instance, that you believe that the stairs you are sitting on are level..."
 Bizarrchitecture / int_bdfe3804
featureApplicability
1.0
 Bizarrchitecture / int_bdfe3804
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1.0
 The Haunting of Hill House
hasFeature
Bizarrchitecture / int_bdfe3804
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type
Bizarrchitecture
 Bizarrchitecture / int_beac6ffb
comment
The Legend of Zelda: Majora's Mask: Stone Tower Temple has many corridors in the floor as well as the ceiling, because the dungeon can be literally turned upside down to explore it while it's in that state, and avoiding to fall into the sky.
 Bizarrchitecture / int_beac6ffb
featureApplicability
1.0
 Bizarrchitecture / int_beac6ffb
featureConfidence
1.0
 The Legend of Zelda: Majora's Mask (Video Game)
hasFeature
Bizarrchitecture / int_beac6ffb
 Bizarrchitecture / int_bf91ef4f
type
Bizarrchitecture
 Bizarrchitecture / int_bf91ef4f
comment
In his short story —And He Built a Crooked House—, the eponymous house is inspired by the idea of a heretofore undiscovered fourth dimension of space, producing a 4-dimensional house 'unfolded' in 3D. Which is fine until there's an earthquake and it 'folds' to become fully 4D.
 Bizarrchitecture / int_bf91ef4f
featureApplicability
1.0
 Bizarrchitecture / int_bf91ef4f
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1.0
 —And He Built a Crooked House—
hasFeature
Bizarrchitecture / int_bf91ef4f
 Bizarrchitecture / int_c03c2b44
type
Bizarrchitecture
 Bizarrchitecture / int_c03c2b44
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A pirate outpost in Pirates of the Caribbean: At World's End consists of dozens of ships piled on top of one another, with doors and windows cut into their hulls.
 Bizarrchitecture / int_c03c2b44
featureApplicability
1.0
 Bizarrchitecture / int_c03c2b44
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1.0
 Pirates of the Caribbean: At World's End
hasFeature
Bizarrchitecture / int_c03c2b44
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type
Bizarrchitecture
 Bizarrchitecture / int_c0d295c4
comment
Team Fortress 2, in accordance with its cartoonish, over the top style, is made of this trope in its map layouts. 2Fort is the most obvious—the opposing sides' bases are placed within a stone's throw from one another, and the power lines in the intelligence rooms just run from one outlet to another. User-made maps (such as Orange Box or Mario Kart) can be even more deliberately bizarre.
 Bizarrchitecture / int_c0d295c4
featureApplicability
1.0
 Bizarrchitecture / int_c0d295c4
featureConfidence
1.0
 Team Fortress 2 (Video Game)
hasFeature
Bizarrchitecture / int_c0d295c4
 Bizarrchitecture / int_c19c6efa
type
Bizarrchitecture
 Bizarrchitecture / int_c19c6efa
comment
Minecraft allows players to build structures that fit into any category. Big objects are common as megaprojects, while unlikely foundations (or No Foundations At All) are made possible by the fact that only a few blocks are affected by gravity. Place one block on top of another, then knock out the bottom block, and the first block will remain suspended in midair where you placed it.
 Bizarrchitecture / int_c19c6efa
featureApplicability
1.0
 Bizarrchitecture / int_c19c6efa
featureConfidence
1.0
 Minecraft (Video Game)
hasFeature
Bizarrchitecture / int_c19c6efa
 Bizarrchitecture / int_c1b775a5
type
Bizarrchitecture
 Bizarrchitecture / int_c1b775a5
comment
Inhumanoids features a medieval castle inverted and attached to the ceiling of a cavern.
 Bizarrchitecture / int_c1b775a5
featureApplicability
1.0
 Bizarrchitecture / int_c1b775a5
featureConfidence
1.0
 Inhumanoids
hasFeature
Bizarrchitecture / int_c1b775a5
 Bizarrchitecture / int_c21df7ae
type
Bizarrchitecture
 Bizarrchitecture / int_c21df7ae
comment
The End Times: Vermintide has The Wizard's Tower, a convoluted labyrinth where the party must eventually walk on bookshelves and open chests on the ceiling.
 Bizarrchitecture / int_c21df7ae
featureApplicability
1.0
 Bizarrchitecture / int_c21df7ae
featureConfidence
1.0
 The End Times: Vermintide (Video Game)
hasFeature
Bizarrchitecture / int_c21df7ae
 Bizarrchitecture / int_c22f50d5
type
Bizarrchitecture
 Bizarrchitecture / int_c22f50d5
comment
Goblins in the Castle: Nilbog's buildings. The place has no straight lines or corners, the buildings are all helter-skelter with one side taller than the other, and they're all rounded at the edges.
 Bizarrchitecture / int_c22f50d5
featureApplicability
1.0
 Bizarrchitecture / int_c22f50d5
featureConfidence
1.0
 Goblins in the Castle
hasFeature
Bizarrchitecture / int_c22f50d5
 Bizarrchitecture / int_c24a2f2b
type
Bizarrchitecture
 Bizarrchitecture / int_c24a2f2b
comment
The SMPLive server is practically a world of it, especially at Spawn City, where there are things like a giant skyscraper built entirely of melons and a giant cube that features a Doge meme on each side.
 Bizarrchitecture / int_c24a2f2b
featureApplicability
1.0
 Bizarrchitecture / int_c24a2f2b
featureConfidence
1.0
 SMPLive (Web Video)
hasFeature
Bizarrchitecture / int_c24a2f2b
 Bizarrchitecture / int_c34f83b2
type
Bizarrchitecture
 Bizarrchitecture / int_c34f83b2
comment
Danganronpa 2: Goodbye Despair: The fourth island has a funhouse split between two areas; Strawberry House and Grape House. Its key attraction is a strange tower which is determined to be the same building that can be accessed by both houses which it's right in the middle of, but a setup of sensors and lights changes the tower's appearance and can only be accessed by one house at a time and refuses to change if it's occupied by one side, both of which can only be travelled between by a strange elevator. When a murder breaks out in the tower, a majority of the mystery revolves around figuring out how the funhouse works.
 Bizarrchitecture / int_c34f83b2
featureApplicability
1.0
 Bizarrchitecture / int_c34f83b2
featureConfidence
1.0
 Danganronpa 2: Goodbye Despair (Visual Novel)
hasFeature
Bizarrchitecture / int_c34f83b2
 Bizarrchitecture / int_c3e7ab30
type
Bizarrchitecture
 Bizarrchitecture / int_c3e7ab30
comment
The Skedar Ruins from Perfect Dark. It's an ancient temple that's full of collapsed roofing, off-kilter walls, random chasms and dead ends, and doors that just won't frigging open. Apparently it was purpose-built as a shrine to war; it definitely looks like it's been bombed a few times.
 Bizarrchitecture / int_c3e7ab30
featureApplicability
1.0
 Bizarrchitecture / int_c3e7ab30
featureConfidence
1.0
 Perfect Dark (Video Game)
hasFeature
Bizarrchitecture / int_c3e7ab30
 Bizarrchitecture / int_c43df4d8
type
Bizarrchitecture
 Bizarrchitecture / int_c43df4d8
comment
Doctor Who:
The TARDIS in almost every Doctor Who episode every made (aside from parts of the Third Doctor's run), which is "Bigger on the Inside than the outside". It has miles of hallways, multi-level wardrobes with spiral staircases and balconies, a boot cupboard the size of a bedroom, laboratories and medical bays, and multiple swimming pools. Not to mention the giant room containing a star just to fuel the thing. The whole thing fits in a package the exact size and shape of a British police box from 1963.
And, every time the TARDIS rebuilds itself, it gets a whole new floorplan. The swimming pool just might be in the library.
Meanwhile, "Journey to the Centre of the TARDIS" shows what happens when you make the TARDIS angry.
The serial "Castrovalva" is made of this trope, courtesy of the titular city.
 Bizarrchitecture / int_c43df4d8
featureApplicability
1.0
 Bizarrchitecture / int_c43df4d8
featureConfidence
1.0
 Doctor Who
hasFeature
Bizarrchitecture / int_c43df4d8
 Bizarrchitecture / int_c487221e
type
Bizarrchitecture
 Bizarrchitecture / int_c487221e
comment
The Guggenheim. The chase that introduces J in Men in Black goes through it specifically because it's so bizarre. The Bilbao branch of the Guggenheim is another example. Done by Frank Gehry.
 Bizarrchitecture / int_c487221e
featureApplicability
1.0
 Bizarrchitecture / int_c487221e
featureConfidence
1.0
 Men in Black
hasFeature
Bizarrchitecture / int_c487221e
 Bizarrchitecture / int_c511c682
type
Bizarrchitecture
 Bizarrchitecture / int_c511c682
comment
Edifis the Architect's house in Asterix and Cleopatra.
 Bizarrchitecture / int_c511c682
featureApplicability
1.0
 Bizarrchitecture / int_c511c682
featureConfidence
1.0
 Asterix (Comic Book)
hasFeature
Bizarrchitecture / int_c511c682
 Bizarrchitecture / int_c7cca04f
type
Bizarrchitecture
 Bizarrchitecture / int_c7cca04f
comment
In Pushing Daisies, the "Pie Hole" has a roof shaped like pie crust.
 Bizarrchitecture / int_c7cca04f
featureApplicability
1.0
 Bizarrchitecture / int_c7cca04f
featureConfidence
1.0
 Pushing Daisies
hasFeature
Bizarrchitecture / int_c7cca04f
 Bizarrchitecture / int_cb6abea3
type
Bizarrchitecture
 Bizarrchitecture / int_cb6abea3
comment
Seen in Yu-Gi-Oh! when inside the pharaoh's mind.
 Bizarrchitecture / int_cb6abea3
featureApplicability
1.0
 Bizarrchitecture / int_cb6abea3
featureConfidence
1.0
 Yu-Gi-Oh!
hasFeature
Bizarrchitecture / int_cb6abea3
 Bizarrchitecture / int_cccc51f1
type
Bizarrchitecture
 Bizarrchitecture / int_cccc51f1
comment
In "The Dreams in the Witch House", the witch house has a door that somehow leans both to the left and right at the same time.
 Bizarrchitecture / int_cccc51f1
featureApplicability
1.0
 Bizarrchitecture / int_cccc51f1
featureConfidence
1.0
 The Dreams in the Witch House
hasFeature
Bizarrchitecture / int_cccc51f1
 Bizarrchitecture / int_cd59e09f
type
Bizarrchitecture
 Bizarrchitecture / int_cd59e09f
comment
The settlers' undersea houses in Dark Life are shaped like jellyfish and other invertebrates, because they deal with the pressure better.
 Bizarrchitecture / int_cd59e09f
featureApplicability
1.0
 Bizarrchitecture / int_cd59e09f
featureConfidence
1.0
 Dark Life
hasFeature
Bizarrchitecture / int_cd59e09f
 Bizarrchitecture / int_cd81de4
type
Bizarrchitecture
 Bizarrchitecture / int_cd81de4
comment
The Cave of the Dark One in Quest for Glory IV doesn't just look like the interior of some giant creature carved from stone. You're actually inside the body of Avoozl that's been frozen in stone. Features that look like bones, hearts, sensory organs and alveoli actually are bones, hearts, sensory organs and alveoli.
 Bizarrchitecture / int_cd81de4
featureApplicability
1.0
 Bizarrchitecture / int_cd81de4
featureConfidence
1.0
 Quest for Glory IV (Video Game)
hasFeature
Bizarrchitecture / int_cd81de4
 Bizarrchitecture / int_cdcbdaed
type
Bizarrchitecture
 Bizarrchitecture / int_cdcbdaed
comment
The eponymous Wayside School is an elementary school that was accidentally built sideways. And without a nineteenth story — the eighteenth and twentieth are there, but not the nineteenth. The builder said he was very sorry.
 Bizarrchitecture / int_cdcbdaed
featureApplicability
1.0
 Bizarrchitecture / int_cdcbdaed
featureConfidence
1.0
 Wayside School
hasFeature
Bizarrchitecture / int_cdcbdaed
 Bizarrchitecture / int_ceb35731
type
Bizarrchitecture
 Bizarrchitecture / int_ceb35731
comment
Voldemort's Children portrays Hogwarts this way.
 Bizarrchitecture / int_ceb35731
featureApplicability
1.0
 Bizarrchitecture / int_ceb35731
featureConfidence
1.0
 Voldemort's Children (Webcomic)
hasFeature
Bizarrchitecture / int_ceb35731
 Bizarrchitecture / int_ced00507
type
Bizarrchitecture
 Bizarrchitecture / int_ced00507
comment
The Polyhedron in Pathologic. Lampshaded and then justified in that it has a massive spike through the centre that keeps the building up. This was the wound that became 'infected' and caused the plague.
 Bizarrchitecture / int_ced00507
featureApplicability
1.0
 Bizarrchitecture / int_ced00507
featureConfidence
1.0
 Pathologic (Video Game)
hasFeature
Bizarrchitecture / int_ced00507
 Bizarrchitecture / int_cf8c7c51
type
Bizarrchitecture
 Bizarrchitecture / int_cf8c7c51
comment
Electric Bastionland has an entire city of this, where it changes so constantly that mapping it out with any degree of accuracy is impossible, and the city's underground transportation system itself defies the laws of physics to the point where it can lead anywhere.
 Bizarrchitecture / int_cf8c7c51
featureApplicability
1.0
 Bizarrchitecture / int_cf8c7c51
featureConfidence
1.0
 Electric Bastionland (Tabletop Game)
hasFeature
Bizarrchitecture / int_cf8c7c51
 Bizarrchitecture / int_d1b8f813
type
Bizarrchitecture
 Bizarrchitecture / int_d1b8f813
comment
Maybe the Last Archie Story: Mad Doctor Doom's Limbo fortress is a floating spherical structure which combines manmade and alien architectural parts radiating out from its core. It's also dizzying to look at.
 Bizarrchitecture / int_d1b8f813
featureApplicability
1.0
 Bizarrchitecture / int_d1b8f813
featureConfidence
1.0
 Maybe the Last Archie Story (Fanfic)
hasFeature
Bizarrchitecture / int_d1b8f813
 Bizarrchitecture / int_d211d624
type
Bizarrchitecture
 Bizarrchitecture / int_d211d624
comment
Parodied in Captain Carrot and His Amazing Zoo Crew! with their "Z-Building".
 Bizarrchitecture / int_d211d624
featureApplicability
1.0
 Bizarrchitecture / int_d211d624
featureConfidence
1.0
 Captain Carrot and His Amazing Zoo Crew! (Comic Book)
hasFeature
Bizarrchitecture / int_d211d624
 Bizarrchitecture / int_d22a9a66
type
Bizarrchitecture
 Bizarrchitecture / int_d22a9a66
comment
Pleasant Goat and Big Big Wolf: Pleasant Goat Fun Class takes place in a building that has a spinning flower and a giant pencil.
 Bizarrchitecture / int_d22a9a66
featureApplicability
1.0
 Bizarrchitecture / int_d22a9a66
featureConfidence
1.0
 Pleasant Goat and Big Big Wolf (Animation)
hasFeature
Bizarrchitecture / int_d22a9a66
 Bizarrchitecture / int_d7765410
type
Bizarrchitecture
 Bizarrchitecture / int_d7765410
comment
In a setting with as-expected nonhuman alphabets (one in which many letters can become other letters when the lower half is covered), it's strange that the offices of The Hitchhiker's Guide to the Galaxy are in a building shaped like a giant letter H, according to how Ford navigates it, not just how an English person reads it with the Babelfish. This is probably one of that "whole string of pretty meaningless coincidences" mentioned in passing as a byproduct of creating an Infinite Improbability Drive way back in the first book. Or maybe the modern Roman alphabet got its letter H the same way the British got the game of cricket. Either of these explanations make at least as much sense as anything that happened on the page both times when a viewpoint character was in the vicinity of these buildings.
 Bizarrchitecture / int_d7765410
featureApplicability
1.0
 Bizarrchitecture / int_d7765410
featureConfidence
1.0
 The Hitchhiker's Guide to the Galaxy (Franchise)
hasFeature
Bizarrchitecture / int_d7765410
 Bizarrchitecture / int_d7a30fe3
type
Bizarrchitecture
 Bizarrchitecture / int_d7a30fe3
comment
In Blame!, it's pretty much all you see, as most shots are primarily of the characters' surroundings and not the characters themselves. The scale of many shots is mind boggling, and the architectural style jumps all over the place, mainly because the place in question is a Dyson Sphere called the City with an inner surface at 1 AU and an exterior at about 8 AU. Therefore, if a building can be built, it probably has been built in The City.
 Bizarrchitecture / int_d7a30fe3
featureApplicability
1.0
 Bizarrchitecture / int_d7a30fe3
featureConfidence
1.0
 Blame! (Manga)
hasFeature
Bizarrchitecture / int_d7a30fe3
 Bizarrchitecture / int_d801143d
type
Bizarrchitecture
 Bizarrchitecture / int_d801143d
comment
Deeplight: The church-turned-auction-house was designed to be "frecht", referring to the awe-inspiring strangeness of the gods. The building is strangely proprotioned, with a high ceilling creating a pitch-black void above.
 Bizarrchitecture / int_d801143d
featureApplicability
1.0
 Bizarrchitecture / int_d801143d
featureConfidence
1.0
 Deeplight
hasFeature
Bizarrchitecture / int_d801143d
 Bizarrchitecture / int_d966b18e
type
Bizarrchitecture
 Bizarrchitecture / int_d966b18e
comment
Some of the constructs in Otherland are truly odd. One being a rambling house the size of a large city, and another being a hacker-run virtual enclave called Treehouse, where they threw out the laws of physics altogether.
 Bizarrchitecture / int_d966b18e
featureApplicability
1.0
 Bizarrchitecture / int_d966b18e
featureConfidence
1.0
 Otherland
hasFeature
Bizarrchitecture / int_d966b18e
 Bizarrchitecture / int_d9e1bf7e
type
Bizarrchitecture
 Bizarrchitecture / int_d9e1bf7e
comment
In Betty MacDonald's Mrs. Piggle-Wiggle stories, Mrs. Piggle-Wiggle's house was built upside-down.
 Bizarrchitecture / int_d9e1bf7e
featureApplicability
1.0
 Bizarrchitecture / int_d9e1bf7e
featureConfidence
1.0
 Mrs. Piggle-Wiggle
hasFeature
Bizarrchitecture / int_d9e1bf7e
 Bizarrchitecture / int_da73d677
type
Bizarrchitecture
 Bizarrchitecture / int_da73d677
comment
Shows up several times in the Quest for Glory series:
Yorick's room in Quest for Glory I is a maze of Scooby-Dooby Doors. There are stairs on the ceiling (that you don't use). Falling off the walkway into the bottomless pit sends the Hero tumbling out of ANOTHER door where he can recover and get back to his feet. The game even lampshades this by commenting how much M.C. Escher would love it. Justified because it was built by a Gnome.
Baba Yaga's hut is a house on chicken legs. That can fly.
Erasmus's house in Quest for Glory I is fairly normal, if eclectically furnished, however his home in Quest for Glory V is a literal Cloud Cuckoo Land. You actually access it by getting swallowed by a giant cloud after answering its challenge questions.
W.I.T. consists of a fairly normal-looking entry chamber. And a narrow pathway in empty space with no walls, ceiling or floor, that just goes on and on and on. Justified since it was built by wizards. So yes, A Wizard Did It.
The Cave of the Dark One in Quest for Glory IV doesn't just look like the interior of some giant creature carved from stone. You're actually inside the body of Avoozl that's been frozen in stone. Features that look like bones, hearts, sensory organs and alveoli actually are bones, hearts, sensory organs and alveoli.
 Bizarrchitecture / int_da73d677
featureApplicability
1.0
 Bizarrchitecture / int_da73d677
featureConfidence
1.0
 Quest for Glory (Video Game)
hasFeature
Bizarrchitecture / int_da73d677
 Bizarrchitecture / int_dac63daf
type
Bizarrchitecture
 Bizarrchitecture / int_dac63daf
comment
In Outcry, the Shimmering World greets you with plenty of outright impossible constructions.
 Bizarrchitecture / int_dac63daf
featureApplicability
1.0
 Bizarrchitecture / int_dac63daf
featureConfidence
1.0
 Outcry (Video Game)
hasFeature
Bizarrchitecture / int_dac63daf
 Bizarrchitecture / int_dc7ab40f
type
Bizarrchitecture
 Bizarrchitecture / int_dc7ab40f
comment
Pushmo has giant objects in the shape of Mario, a strawberry, a duck, and more.
 Bizarrchitecture / int_dc7ab40f
featureApplicability
1.0
 Bizarrchitecture / int_dc7ab40f
featureConfidence
1.0
 Pushmo (Video Game)
hasFeature
Bizarrchitecture / int_dc7ab40f
 Bizarrchitecture / int_dc8a7178
type
Bizarrchitecture
 Bizarrchitecture / int_dc8a7178
comment
Vermintide II: The Citadel of Eternity is both warped by Chaos and touched by the Gods, leaving it a nonsensical, sometimes-changing maze of staircases, platforms, bottomless pits, and odd rooms.
 Bizarrchitecture / int_dc8a7178
featureApplicability
1.0
 Bizarrchitecture / int_dc8a7178
featureConfidence
1.0
 Vermintide II (Video Game)
hasFeature
Bizarrchitecture / int_dc8a7178
 Bizarrchitecture / int_dd518415
type
Bizarrchitecture
 Bizarrchitecture / int_dd518415
comment
Constantine's Mansion in Thief: The Dark Project and Thief Gold contains giant objects (in the Gold version's Brobdignag section), much of the ground floor and the floor above it have interiors rotated either 90 or 180 degrees from normal, with furniture either fastened to the walls or ceilings, some of the rooms and corridors have oddly slanted walls, in one case forming a spiral pattern; some of the gardens also have this; one floor is a mixture of jungle-type tunnels, ordinary corridors and corridors with odd perspectives, and one room is entered through the roof of a greenhouse — you come up through a pool of water inside the room. This hints at Constantine's true identity as the chaotic demigod known as the Trickster.
 Bizarrchitecture / int_dd518415
featureApplicability
1.0
 Bizarrchitecture / int_dd518415
featureConfidence
1.0
 Thief: The Dark Project (Video Game)
hasFeature
Bizarrchitecture / int_dd518415
 Bizarrchitecture / int_de48ce05
type
Bizarrchitecture
 Bizarrchitecture / int_de48ce05
comment
In the Happy Tree Friends episode "Home Is Where The Hurt Is, the characters work together to rebuild one character's house. Whether the original blueprints would have created a normal house is debatable, as while the house is being built, Lumpy folds the blueprints into an origami crane, inexplicably causing the building to be shaped like a giant origami crane that even moves. In any other series, this would be pretty awesome, but since it's this show, there are virtually no exits and dozens of death traps.
 Bizarrchitecture / int_de48ce05
featureApplicability
1.0
 Bizarrchitecture / int_de48ce05
featureConfidence
1.0
 Happy Tree Friends (Web Animation)
hasFeature
Bizarrchitecture / int_de48ce05
 Bizarrchitecture / int_df7f5776
type
Bizarrchitecture
 Bizarrchitecture / int_df7f5776
comment
Casino Royale (1967) depicts East Berlin as something straight out of The Cabinet of Dr. Caligari.
 Bizarrchitecture / int_df7f5776
featureApplicability
1.0
 Bizarrchitecture / int_df7f5776
featureConfidence
1.0
 Casino Royale (1967)
hasFeature
Bizarrchitecture / int_df7f5776
 Bizarrchitecture / int_e0bfc6c4
type
Bizarrchitecture
 Bizarrchitecture / int_e0bfc6c4
comment
The office building in Being John Malkovich contains a 7 1/2th floor with a portal into the head of John Malkovich.
 Bizarrchitecture / int_e0bfc6c4
featureApplicability
1.0
 Bizarrchitecture / int_e0bfc6c4
featureConfidence
1.0
 Being John Malkovich
hasFeature
Bizarrchitecture / int_e0bfc6c4
 Bizarrchitecture / int_e1c2dccd
type
Bizarrchitecture
 Bizarrchitecture / int_e1c2dccd
comment
Baba Yaga's hut is a house on chicken legs. That can fly.
 Bizarrchitecture / int_e1c2dccd
featureApplicability
1.0
 Bizarrchitecture / int_e1c2dccd
featureConfidence
1.0
 Baba Yaga
hasFeature
Bizarrchitecture / int_e1c2dccd
 Bizarrchitecture / int_e21bc91e
type
Bizarrchitecture
 Bizarrchitecture / int_e21bc91e
comment
The bad guys in The Adjustment Bureau could, among their many powers, turn ordinary buildings into messed up mazes. The Daily Show (yes, really) seemingly had a door into an in-escapable prison.
 Bizarrchitecture / int_e21bc91e
featureApplicability
1.0
 Bizarrchitecture / int_e21bc91e
featureConfidence
1.0
 The Adjustment Bureau
hasFeature
Bizarrchitecture / int_e21bc91e
 Bizarrchitecture / int_e2cb4c1
type
Bizarrchitecture
 Bizarrchitecture / int_e2cb4c1
comment
Doctor Strange's Sanctum Sanctorum looks like an ordinary New York brownstone on the outside, but the inside is much bigger, and parts of it looks like M. C. Escher was the lead contractor.
 Bizarrchitecture / int_e2cb4c1
featureApplicability
1.0
 Bizarrchitecture / int_e2cb4c1
featureConfidence
1.0
 Doctor Strange (Comic Book)
hasFeature
Bizarrchitecture / int_e2cb4c1
 Bizarrchitecture / int_e489ba42
type
Bizarrchitecture
 Bizarrchitecture / int_e489ba42
comment
Star Wars: Red Harvest: The main building at one of the Sith Academies; the students and the staff would swear the tower curves in ways not supportable by everyday physics.
 Bizarrchitecture / int_e489ba42
featureApplicability
1.0
 Bizarrchitecture / int_e489ba42
featureConfidence
1.0
 Star Wars: Red Harvest
hasFeature
Bizarrchitecture / int_e489ba42
 Bizarrchitecture / int_e49abee7
type
Bizarrchitecture
 Bizarrchitecture / int_e49abee7
comment
In the pilot of Code Monkeys, the office hallways were deadly video game levels and the characters treated it as a regular thing. Later episodes dropped this.
 Bizarrchitecture / int_e49abee7
featureApplicability
1.0
 Bizarrchitecture / int_e49abee7
featureConfidence
1.0
 Code Monkeys
hasFeature
Bizarrchitecture / int_e49abee7
 Bizarrchitecture / int_e5da0fa0
type
Bizarrchitecture
 Bizarrchitecture / int_e5da0fa0
comment
The Myst games adore this trope, with such Scenery Porn delights as rock-embedded shipwrecks (Myst), prisons or wasp-nestlike villages built into giant trees (Riven), a cross between a pagoda and a roller coaster (Myst III: Exile), elevators that travel horizontally underwater (Myst IV: Revelation), giant cubical tombs suspended over canyons (Uru), and Clockpunk-looking alien observatories (Myst V: End of Ages).
 Bizarrchitecture / int_e5da0fa0
featureApplicability
1.0
 Bizarrchitecture / int_e5da0fa0
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Bizarrchitecture / int_e5da0fa0
 Bizarrchitecture / int_e5dc18a2
type
Bizarrchitecture
 Bizarrchitecture / int_e5dc18a2
comment
RiME: As the game progresses, the settings become more and more mind-bending. The "Bargaining" section in particular is filled with stretching hallways and rooms that invert high and low without explanation. This is perhaps symbolic of the father's grief at his boy's death — his ability to think rationally is severely compromised while he spins the story as a coping mechanism.
 Bizarrchitecture / int_e5dc18a2
featureApplicability
1.0
 Bizarrchitecture / int_e5dc18a2
featureConfidence
1.0
 RiME (Video Game)
hasFeature
Bizarrchitecture / int_e5dc18a2
 Bizarrchitecture / int_e613101c
type
Bizarrchitecture
 Bizarrchitecture / int_e613101c
comment
Sandman's castle in Gravion looks like someone took a fairytale castle, stuck an identical castle to the underside, then mounted them both on a giant pylon.
 Bizarrchitecture / int_e613101c
featureApplicability
1.0
 Bizarrchitecture / int_e613101c
featureConfidence
1.0
 Gravion
hasFeature
Bizarrchitecture / int_e613101c
 Bizarrchitecture / int_ea4f62db
type
Bizarrchitecture
 Bizarrchitecture / int_ea4f62db
comment
Family Guy has one of their classic cutaways feature one of these, with Peter commenting "This is weirder than that music video by M.C. Escher":
 Bizarrchitecture / int_ea4f62db
featureApplicability
1.0
 Bizarrchitecture / int_ea4f62db
featureConfidence
1.0
 Family Guy
hasFeature
Bizarrchitecture / int_ea4f62db
 Bizarrchitecture / int_eb59224d
type
Bizarrchitecture
 Bizarrchitecture / int_eb59224d
comment
In LazyTown, just try to find a doorway, window, building, or any structure or object made of only basic straight lines.
 Bizarrchitecture / int_eb59224d
featureApplicability
1.0
 Bizarrchitecture / int_eb59224d
featureConfidence
1.0
 LazyTown
hasFeature
Bizarrchitecture / int_eb59224d
 Bizarrchitecture / int_eb6802b4
type
Bizarrchitecture
 Bizarrchitecture / int_eb6802b4
comment
Cocoon in Final Fantasy XIII is a floating world above the surface of Gran Pulse. It's a Dyson Sphere, so the people live inside Cocoon rather than outside like on normal planets.
 Bizarrchitecture / int_eb6802b4
featureApplicability
1.0
 Bizarrchitecture / int_eb6802b4
featureConfidence
1.0
 Final Fantasy XIII (Video Game)
hasFeature
Bizarrchitecture / int_eb6802b4
 Bizarrchitecture / int_ec25a849
type
Bizarrchitecture
 Bizarrchitecture / int_ec25a849
comment
Beebe Bluff Middle School in Doug. The name wasn't chosen until the first day of school, yet it's shaped like Beebe's head when seen from above and has a purple roof. It's pretty bizarre inside too. Hallways lead to nowhere, there are windows right up against another wall, and the door to one of the men's rooms leads to the auditorium stage.
 Bizarrchitecture / int_ec25a849
featureApplicability
1.0
 Bizarrchitecture / int_ec25a849
featureConfidence
1.0
 Doug
hasFeature
Bizarrchitecture / int_ec25a849
 Bizarrchitecture / int_ef076a36
type
Bizarrchitecture
 Bizarrchitecture / int_ef076a36
comment
Star Trek: Voyager. In "Twisted", a Negative Space Wedgie somehow rearranges all the compartments in the ship. The crew spend the entire episode walking around in circles, trying to work out what's happening. They don't succeed.
 Bizarrchitecture / int_ef076a36
featureApplicability
1.0
 Bizarrchitecture / int_ef076a36
featureConfidence
1.0
 Star Trek: Voyager
hasFeature
Bizarrchitecture / int_ef076a36
 Bizarrchitecture / int_effe6a11
type
Bizarrchitecture
 Bizarrchitecture / int_effe6a11
comment
The Eye of Argon features a royal palace which seemingly teleports from the middle of a city to some poorly-defined plains, under which is a dungeon from which Grignr follows a hallway to a storeroom. The storeroom contains a trap which protects a gap in the floor leading down to a mausoleum, and inside an occupied sarcophagus in the mausoleum is another secret trapdoor leading down to the secret sacrificial chamber of the cult of Argon, which doesn't seem to have any other doors or any stairs to reach the trapdoor.
 Bizarrchitecture / int_effe6a11
featureApplicability
1.0
 Bizarrchitecture / int_effe6a11
featureConfidence
1.0
 The Eye of Argon
hasFeature
Bizarrchitecture / int_effe6a11
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Bizarrchitecture
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In How I Met Your Mother, Ted was once hired to design a restaurant shaped like a giant cowboy hat. In an earlier episode, his boss designed a building that (inadvertently) resembled an enormous penis.
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Bizarrchitecture / int_f0a86c12
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Bizarrchitecture
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Atlanta: In "The Old Man And The Tree," Fernando's mansion is somehow located inside a modest London block house. While the house could just serve as a hidden entrance, it doesn't explain how the mansion has multiple levels, many rooms including a full service restaurant, a swimming pool, and a wide central courtyard open to the outside, yet still isn't visible from the street.
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1.0
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Bizarrchitecture / int_f1d35e6c
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Bizarrchitecture
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In Paperhouse, young Anna sketches a house which, in a dream shared with young Marc, appears solid, but retains the sketch's wonky angles. Similarly, Anna's sketched addition of a stack of books manifest as seamlessly fused into the house's inner wall.
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featureApplicability
1.0
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1.0
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Bizarrchitecture / int_f22f180e
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type
Bizarrchitecture
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The Cat Who... Series: To an extent, Qwill's summer home is this; it's a converted apple barn on the Klingenschoen property, which many characters compare with the Guggenheim Museum.
 Bizarrchitecture / int_f3c92203
featureApplicability
1.0
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1.0
 The Cat Who... Series
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Bizarrchitecture / int_f3c92203
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type
Bizarrchitecture
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Zack Snyder's Justice League: Gotham Harbor has what appears to be a submarine base that looks exactly like the ones built by the Germans in occupied France during World War II such as that of La Rochelle (which can be seen in Das Boot and Raiders of the Lost Ark).
 Bizarrchitecture / int_f3d889f7
featureApplicability
1.0
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1.0
 Zack Snyder's Justice League
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Bizarrchitecture / int_f3d889f7
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type
Bizarrchitecture
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Kingdom Hearts 3D [Dream Drop Distance]'s The World That Never Was (Sora's side) has the Contorted City, which combines aspects of the original World that Never Was with Xemnas's World of Nothing. It's so contorted, it's barely a city anymore. The version of the Castle that Never Was on Riku's side is just as twisted, requiring Reality Shifts to rearrange the architecture into a traversible state.
 Bizarrchitecture / int_f4ba2731
featureApplicability
1.0
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1.0
 Kingdom Hearts 3D [Dream Drop Distance] (Video Game)
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Bizarrchitecture / int_f4ba2731
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type
Bizarrchitecture
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comment
Quantum Vibe has The Weapons Shop Of Escher.note Punning on A.E. van Vogt's novel The Weapon Shops of Isher Fortunately the firing range next door is more normal.
 Bizarrchitecture / int_f4fa693a
featureApplicability
1.0
 Bizarrchitecture / int_f4fa693a
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1.0
 Quantum Vibe (Webcomic)
hasFeature
Bizarrchitecture / int_f4fa693a
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type
Bizarrchitecture
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The engine used in Duke Nukem 3D is quite capable of this, although it isn't used for this purpose in most of the official levels, the two exceptions being "Tier Drops" and "Lunatic Fringe." The engine is pretty much the last one that used sectors (discrete units of space) to define levels instead of solid objects (which was popularized by Quake and has been used in pretty much all engines since). To allow sectors over other sectors, which edges connect is defined in the level data, but there's nothing that says you need to, for instance, have the actual heights of ceilings and floors in overlapping sectors make them different floors of a building. This allows you to build environments where you can walk around a building and be in different places depending on how many times you've walked around the building.
 Bizarrchitecture / int_f59e607f
featureApplicability
1.0
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1.0
 Duke Nukem 3D (Video Game)
hasFeature
Bizarrchitecture / int_f59e607f
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type
Bizarrchitecture
 Bizarrchitecture / int_f6222924
comment
Invisible Sun is set in a dimension of magic, and so if it can be imagined, it can be built. The city of Satyrine in particular boasts streets that shift, disappear, or mirror each other and buildings made of sentient creatures or strange materials such as paper, towers that can float in the air without visible support, or homes that should not be standing that nonetheless manage to remain upright. The rule of architecture in Satyrine is basically there are no rules.
 Bizarrchitecture / int_f6222924
featureApplicability
1.0
 Bizarrchitecture / int_f6222924
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Bizarrchitecture / int_f6222924
 Bizarrchitecture / int_f6a54e75
type
Bizarrchitecture
 Bizarrchitecture / int_f6a54e75
comment
Kingdom Hearts:
Yen Sid's tower in Kingdom Hearts II. The tower is on an island floating in space, and the interior is a floating stairway with portals connecting to the rooms. The Castle that Never Was is even weirder. It's a mountain-sized floating castle full of impossibly long hallways, elevators that space manipulation to reach their distinations, suspended floors, Hard Light paths between platforms, and areas that can only be accessed by portals.
Kingdom Hearts 3D [Dream Drop Distance]'s The World That Never Was (Sora's side) has the Contorted City, which combines aspects of the original World that Never Was with Xemnas's World of Nothing. It's so contorted, it's barely a city anymore. The version of the Castle that Never Was on Riku's side is just as twisted, requiring Reality Shifts to rearrange the architecture into a traversible state.
The original and 3D (Riku's side) has Monstro (known as Prankster's Paradise in 3D) which is an example of this AND Womb Level. Having wood pilings actually makes sense considering Monstro is a giant whale that eats ships. However, they didn't try to lay it out like what the inside of a giant animal might actually be like until 3D. Even then, you can open a hole in the bottom of the Bowels and end up right in Monstro's mouth.
Castle Oblivion, as seen from the outside in Kingdom Hearts: Chain of Memories has towers jutting out horizontally, sinking into the ground, and even sticking out from the bottom of the floating island the castle sits on. The rooms inside the castle are just as weird in their own right, being made of setpieces from Kingdom Hearts rearranged into rooms that are clearly not built for normal use and often contain multiple floors.
In Kingdom Hearts 0.2: Birth by Sleep -A fragmentary passage-, the Evil Queen's castle has been twisted into this by the Realm of Darkness, with its separate areas separated into pocket dimensions by whatever malevolent force is possessing the Magic Mirror. One area is an expanse of pillars mirroring themselves into several equally real "layers" for Aqua to traverse while another consists of four ruined staircases that form a loop through mirrored walls on each landing. The central "hub" area is just a stone floor floating in the void with distorted edges and gazebos containing mirrors that lead to the other areas.
 Bizarrchitecture / int_f6a54e75
featureApplicability
1.0
 Bizarrchitecture / int_f6a54e75
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1.0
 Kingdom Hearts (Franchise)
hasFeature
Bizarrchitecture / int_f6a54e75
 Bizarrchitecture / int_f73ffcb8
type
Bizarrchitecture
 Bizarrchitecture / int_f73ffcb8
comment
As seen in Hitman 2, Providence's "meeting room" is a floating upside-down glass pyramid supported entirely by three cables hung onto some mountains in an undisclosed location. It looks super unsafe, but nobody's in danger since they hold their meetings via holograms anyway. One has to wonder why they even need a structure like this if that's the case, though.
 Bizarrchitecture / int_f73ffcb8
featureApplicability
1.0
 Bizarrchitecture / int_f73ffcb8
featureConfidence
1.0
 Hitman 2 (Video Game)
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Bizarrchitecture / int_f73ffcb8
 Bizarrchitecture / int_f8956ef3
type
Bizarrchitecture
 Bizarrchitecture / int_f8956ef3
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YuYu Hakusho:
It's mentioned that the person who built the House of Four Dimensions was paranoid, yet insanity wasn't mentioned.
When encountering a lava pit in Maze Castle, this is lampshaded in Yu Yu Hakusho Abridged:
 Bizarrchitecture / int_f8956ef3
featureApplicability
1.0
 Bizarrchitecture / int_f8956ef3
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1.0
 YuYu Hakusho (Manga)
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Bizarrchitecture / int_f8956ef3
 Bizarrchitecture / int_f8d75ff5
type
Bizarrchitecture
 Bizarrchitecture / int_f8d75ff5
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The Mortal Engines series by Philip Reeve is full of this trope. Much of the action takes place on a number of 'traction cities' - enormous industrial, ziggurat-shaped vehicles with whole cities piled on top of them, that move around the landscape on caterpillar tracks, or in one instance, sleds.
 Bizarrchitecture / int_f8d75ff5
featureApplicability
1.0
 Bizarrchitecture / int_f8d75ff5
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1.0
 Mortal Engines
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Bizarrchitecture / int_f8d75ff5
 Bizarrchitecture / int_f9368d52
type
Bizarrchitecture
 Bizarrchitecture / int_f9368d52
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Castle Oblivion, as seen from the outside in Kingdom Hearts: Chain of Memories has towers jutting out horizontally, sinking into the ground, and even sticking out from the bottom of the floating island the castle sits on. The rooms inside the castle are just as weird in their own right, being made of setpieces from Kingdom Hearts rearranged into rooms that are clearly not built for normal use and often contain multiple floors.
 Bizarrchitecture / int_f9368d52
featureApplicability
1.0
 Bizarrchitecture / int_f9368d52
featureConfidence
1.0
 Kingdom Hearts: Chain of Memories (Video Game)
hasFeature
Bizarrchitecture / int_f9368d52
 Bizarrchitecture / int_fa00b130
type
Bizarrchitecture
 Bizarrchitecture / int_fa00b130
comment
"Who lives in a pineapple under the sea? Spongebob Squarepants!" Some of the other characters live in giant objects too. Presumably, they were discarded or lost by humans and then used by resourceful sea creatures. Squidward lives in an Easter Island head, Mr. Krabs lives in an anchor, and Plankton lives in a bucket. The only home that's realistic for an aquatic invertebrate is Patrick's rock. Note that the objects are only "giant" in comparison to the little sea critters. Interestingly enough, Patrick's rock, despite being the most "normal-looking" on the outside, has some of the weirdest architecture on the inside. Sometimes, it's just a small flat space while Patrick clings to the underside of the rock (much like a real starfish). Other times, it's a shallow pit containing his furniture (bed, television, armchair, etc.). Sometimes, it's got all sorts of twisty passages leading away from it. And the rock itself? It always flips up on end, like it's on hinges.
 Bizarrchitecture / int_fa00b130
featureApplicability
1.0
 Bizarrchitecture / int_fa00b130
featureConfidence
1.0
 SpongeBob SquarePants
hasFeature
Bizarrchitecture / int_fa00b130
 Bizarrchitecture / int_fa5e90fd
type
Bizarrchitecture
 Bizarrchitecture / int_fa5e90fd
comment
The buildings in City of Heroes look normal, but they clearly aren't. Aside from the more mundane issues (Elevators only go up one floor, labyrinthine layouts that no sane office building would have), there are also some weirder things... (A door leading to an office building one visit can lead to a secret laboratory on a later one, sometimes within minutes of each other). There's also the one mission where an ordinary door in a Casino takes you to HELL.
 Bizarrchitecture / int_fa5e90fd
featureApplicability
1.0
 Bizarrchitecture / int_fa5e90fd
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
Bizarrchitecture / int_fa5e90fd
 Bizarrchitecture / int_fab5d82e
type
Bizarrchitecture
 Bizarrchitecture / int_fab5d82e
comment
Black House by Stephen King contains a house that has a lot of reality altering characteristics, as well as a gateway to another dimension. The house seems to be alive.
 Bizarrchitecture / int_fab5d82e
featureApplicability
1.0
 Bizarrchitecture / int_fab5d82e
featureConfidence
1.0
 Black House
hasFeature
Bizarrchitecture / int_fab5d82e
 Bizarrchitecture / int_faf84cd
type
Bizarrchitecture
 Bizarrchitecture / int_faf84cd
comment
Vampire: The Masquerade - Bloodlines: Grout's Mansion looks like an Old, Dark House on the outside, but the interior is a disjointed nightmare of nonsensical staircases, secret passages, Booby Traps, meandering halls, secret labs, and truly unsettling decorations. Justified since it's the home of an insane elder vampire and the prison of his Mind Raped test subjects.
 Bizarrchitecture / int_faf84cd
featureApplicability
1.0
 Bizarrchitecture / int_faf84cd
featureConfidence
1.0
 Vampire: The Masquerade - Bloodlines (Video Game)
hasFeature
Bizarrchitecture / int_faf84cd
 Bizarrchitecture / int_fb173de
type
Bizarrchitecture
 Bizarrchitecture / int_fb173de
comment
In The Phantom of the Opera, the Phantom's opera house is a crazy mass of passages.
 Bizarrchitecture / int_fb173de
featureApplicability
1.0
 Bizarrchitecture / int_fb173de
featureConfidence
1.0
 The Phantom of the Opera (Theatre)
hasFeature
Bizarrchitecture / int_fb173de
 Bizarrchitecture / int_fbc58609
type
Bizarrchitecture
 Bizarrchitecture / int_fbc58609
comment
The Nightmare Before Christmas: Lock, Shock and Barrel's treehouse might have looked like a real treehouse at some point, but Henry Selick kept telling the designer to push it further and further till it looked like it was about to fall off. Then someone had to build a model out of it.
 Bizarrchitecture / int_fbc58609
featureApplicability
1.0
 Bizarrchitecture / int_fbc58609
featureConfidence
1.0
 The Nightmare Before Christmas
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Bizarrchitecture / int_fbc58609
 Bizarrchitecture / int_fbf33963
type
Bizarrchitecture
 Bizarrchitecture / int_fbf33963
comment
Inception runs on this trope, including a folding city and two instances of Escher's never-ending staircase.
 Bizarrchitecture / int_fbf33963
featureApplicability
1.0
 Bizarrchitecture / int_fbf33963
featureConfidence
1.0
 Inception
hasFeature
Bizarrchitecture / int_fbf33963
 Bizarrchitecture / int_fcfa999b
type
Bizarrchitecture
 Bizarrchitecture / int_fcfa999b
comment
The Medical Mechanica factory in FLCL looks like and works as a giant steam iron.
 Bizarrchitecture / int_fcfa999b
featureApplicability
1.0
 Bizarrchitecture / int_fcfa999b
featureConfidence
1.0
 FLCL
hasFeature
Bizarrchitecture / int_fcfa999b
 Bizarrchitecture / int_fd0b756
type
Bizarrchitecture
 Bizarrchitecture / int_fd0b756
comment
Hobbit-holes from The Hobbit and The Lord of the Rings. Hobbits build underground houses by digging tunnels into the sides of hills, which seems straightforward enough. The bizarre part seems to happen with older homes, similar to regular human habitation, where a structure is expanded on over time to accommodate extended families. Additional tunnels are dug, stairwells are installed...note Hobbits don't really like to have upper floors and aren't likely to put bedrooms up there; they're more likely to use these areas as storage; Hobbits tend to accumulate Stuff, so you need more cupboards and shelf space, and given hobbits' long lives and large families, these "holes" — especially for middle- to upper-class hobbits — can become more like good-sized underground/cave complexes, nicely paneled, fixed up and furnished. Brandy Hall is a perfect example. His neighbors' assumption that Bilbo Baggins, albeit a bachelor, had created some secret rooms or cellars to store supposed treasure is actually pretty reasonable.
 Bizarrchitecture / int_fd0b756
featureApplicability
1.0
 Bizarrchitecture / int_fd0b756
featureConfidence
1.0
 The Hobbit
hasFeature
Bizarrchitecture / int_fd0b756
 Bizarrchitecture / int_fd49dcff
type
Bizarrchitecture
 Bizarrchitecture / int_fd49dcff
comment
The villains' ice palace in Die Another Day was made of... ice. Handwaved because it was set in Iceland; it would be cold enough for that to work at least some of the time. The villain melts it to drown the NSA agent inside. Those kind of buildings actually exist. However, Iceland is actually not cold enough for such a building to exist for more than a couple of weeks. The winter weather is very erratic and fluctuating, with frequent freeze-thaw-cycles that would ruin an ice building very quickly. As the previous example shows, northern Scandinavia is much more amenable to ice buildings, because there they actually have a stable, cold winter climate.
 Bizarrchitecture / int_fd49dcff
featureApplicability
1.0
 Bizarrchitecture / int_fd49dcff
featureConfidence
1.0
 Die Another Day
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Bizarrchitecture / int_fd49dcff
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type
Bizarrchitecture
 Bizarrchitecture / int_fea9f0b9
comment
In Arkham Asylum: Living Hell, it's established that Humpty Dumpty caused a huge accident involving all the novelty buildings, causing the Sprang Act to ban that sort of thing from the Gotham skyline.
 Bizarrchitecture / int_fea9f0b9
featureApplicability
1.0
 Bizarrchitecture / int_fea9f0b9
featureConfidence
1.0
 Arkham Asylum: Living Hell (Comic Book)
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Bizarrchitecture / int_fea9f0b9
 Bizarrchitecture / int_ff76c9af
type
Bizarrchitecture
 Bizarrchitecture / int_ff76c9af
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In the stop-motion animated short film Head over Heels, an old married couple lives in a house where each person's floor is the other one's ceiling.
 Bizarrchitecture / int_ff76c9af
featureApplicability
1.0
 Bizarrchitecture / int_ff76c9af
featureConfidence
1.0
 Head Over Heels
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Bizarrchitecture / int_ff76c9af
 Bizarrchitecture / int_ff9ab17f
type
Bizarrchitecture
 Bizarrchitecture / int_ff9ab17f
comment
Star Trek: The Next Generation: In the episode "Where Silence Has Lease", the Enterprise ends up trapped in a seemingly endless void when the Enterprise's sister ship the Yamato appears. Riker and Worf beam over to investigate, only to find some impossibly bizarre architecture, including rooms they just came from changing right behind them and a bridge whose exits only loop around to the same bridge.
 Bizarrchitecture / int_ff9ab17f
featureApplicability
1.0
 Bizarrchitecture / int_ff9ab17f
featureConfidence
1.0
 Star Trek: The Next Generation
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Bizarrchitecture / int_ff9ab17f

The following is a list of statements referring to the current page from other pages.

 Bizarrchitecture
processingCategory2
Castlevania (Franchise)
 Bizarrchitecture
processingCategory2
Absurdity Ascendant
 Bizarrchitecture
processingCategory2
Architecture Tropes
 Bizarrchitecture
processingCategory2
Building Tropes
 Bizarrchitecture
processingCategory2
Geometry Tropes
 Bizarrchitecture
processingCategory2
Horror Tropes
 Bizarrchitecture
processingCategory2
Index of Gothic Horror Tropes
 Bizarrchitecture
processingCategory2
Settings
 Krisztofóró (Animation) / int_67fedd35
type
Bizarrchitecture
 Simple Samosa (Animation) / int_67fedd35
type
Bizarrchitecture
 Son of the White Horse (Animation) / int_67fedd35
type
Bizarrchitecture
 FLCL Grunge & Shoegaze / int_67fedd35
type
Bizarrchitecture
 Kemonozume / int_67fedd35
type
Bizarrchitecture
 Mount Head / int_67fedd35
type
Bizarrchitecture
 Panty & Stocking with Garterbelt / int_67fedd35
type
Bizarrchitecture
 Puella Magi Madoka Magica The Movie: Rebellion / int_67fedd35
type
Bizarrchitecture
 Ronin Warriors / int_67fedd35
type
Bizarrchitecture
 The Mystery of Mamo / int_67fedd35
type
Bizarrchitecture
 The Place Promised in Our Early Days / int_67fedd35
type
Bizarrchitecture
 The Rapture Logs (Blog) / int_67fedd35
type
Bizarrchitecture
 Batman: Black and White (Comic Book) / int_67fedd35
type
Bizarrchitecture
 Beagle Boys vs. the Money Bin (Comic Book) / int_67fedd35
type
Bizarrchitecture
 Carnage (2015) (Comic Book) / int_67fedd35
type
Bizarrchitecture
 Dark Guard (Comic Book) / int_67fedd35
type
Bizarrchitecture
 Immortal Hulk (Comic Book) / int_67fedd35
type
Bizarrchitecture
 Nameless (2015) (Comic Book) / int_67fedd35
type
Bizarrchitecture
 New X-Men (Comic Book) / int_67fedd35
type
Bizarrchitecture
 Ãœber (Comic Book) / int_67fedd35
type
Bizarrchitecture
 Knights of the Dinner Table (Comic Strip) / int_67fedd35
type
Bizarrchitecture
 Spy vs. Spy (Comic Strip) / int_67fedd35
type
Bizarrchitecture
 Hope on a Distant Mountain (Fanfic) / int_67fedd35
type
Bizarrchitecture
 Portalborn / Fan Fic / int_67fedd35
type
Bizarrchitecture
 The Weedverse / Fan Fic / int_67fedd35
type
Bizarrchitecture
 Anderson Quest: Killing Vampires and Werewolves and Leprechauns (Fanfic) / int_67fedd35
type
Bizarrchitecture
 Danganronpa: Darkened Hope (Fanfic) / int_67fedd35
type
Bizarrchitecture
 Death and Taxes (Fanfic) / int_67fedd35
type
Bizarrchitecture
 Dream On You Crazy Princess (Fanfic) / int_67fedd35
type
Bizarrchitecture
 Fairy May Cry (Fanfic) / int_67fedd35
type
Bizarrchitecture
 Fractured Fates (Fanfic) / int_67fedd35
type
Bizarrchitecture
 I'm Nobody (Fanfic) / int_67fedd35
type
Bizarrchitecture
 Mass Vexations (Fanfic) / int_67fedd35
type
Bizarrchitecture
 Misery Loves Company (Fanfic) / int_67fedd35
type
Bizarrchitecture
 Not the intended use (Zantetsuken Reverse) (Fanfic) / int_67fedd35
type
Bizarrchitecture
 One Less Lonely Gurl (Fanfic) / int_67fedd35
type
Bizarrchitecture
 Operation: B.U.T.T.E.R.F.L.Y. (Fanfic) / int_67fedd35
type
Bizarrchitecture
 Persona: Ascend (Fanfic) / int_67fedd35
type
Bizarrchitecture
 Sect (Fanfic) / int_67fedd35
type
Bizarrchitecture
 Taylor Varga (Fanfic) / int_67fedd35
type
Bizarrchitecture
 The 40 (Fanfic) / int_67fedd35
type
Bizarrchitecture
 The Lost Shrek Film (Fanfic) / int_67fedd35
type
Bizarrchitecture
 The Many Worlds Interpretation (Fanfic) / int_67fedd35
type
Bizarrchitecture
 When the Brush hits the Canvas (Fanfic) / int_67fedd35
type
Bizarrchitecture
 A Series of Unfortunate Events (2004) / int_67fedd35
type
Bizarrchitecture
 Barney's Great Adventure / int_67fedd35
type
Bizarrchitecture
 Batman (1989) / int_67fedd35
type
Bizarrchitecture
 Batman & Robin / int_67fedd35
type
Bizarrchitecture
 Beauty and the Beast (2017) / int_67fedd35
type
Bizarrchitecture
 Beetlejuice / int_67fedd35
type
Bizarrchitecture
 Being John Malkovich / int_67fedd35
type
Bizarrchitecture
 Casino Royale (1967) / int_67fedd35
type
Bizarrchitecture
 Cube / int_67fedd35
type
Bizarrchitecture
 Cube 2: Hypercube / int_67fedd35
type
Bizarrchitecture
 Die Another Day / int_67fedd35
type
Bizarrchitecture
 Dr. Caligari / int_67fedd35
type
Bizarrchitecture
 Escape Room (2019) / int_67fedd35
type
Bizarrchitecture
 Event Horizon / int_67fedd35
type
Bizarrchitecture
 Franklyn / int_67fedd35
type
Bizarrchitecture
 Game of Death / int_67fedd35
type
Bizarrchitecture
 Gretel and Hansel (2020) / int_67fedd35
type
Bizarrchitecture
 Henry / int_67fedd35
type
Bizarrchitecture
 House on Haunted Hill (1959) / int_67fedd35
type
Bizarrchitecture
 In the Mouth of Madness / int_67fedd35
type
Bizarrchitecture
 Inception / int_67fedd35
type
Bizarrchitecture
 Johnny Guitar / int_67fedd35
type
Bizarrchitecture
 La Vis / int_67fedd35
type
Bizarrchitecture
 Labyrinth / int_67fedd35
type
Bizarrchitecture
 Little Monsters / int_67fedd35
type
Bizarrchitecture
 Metropolis / int_67fedd35
type
Bizarrchitecture
 Naboer
seeAlso
Bizarrchitecture
 Nowhere / int_67fedd35
type
Bizarrchitecture
 102 Dalmatians / int_67fedd35
type
Bizarrchitecture
 Osmosis Jones / int_67fedd35
type
Bizarrchitecture
 Paperhouse / int_67fedd35
type
Bizarrchitecture
 Phantom of the Megaplex / int_67fedd35
type
Bizarrchitecture
 Star Trek Beyond / int_67fedd35
type
Bizarrchitecture
 The 5000 Fingers of Dr. T / int_67fedd35
type
Bizarrchitecture
 The Adjustment Bureau / int_67fedd35
type
Bizarrchitecture
 The Cabinet of Dr. Caligari / int_67fedd35
type
Bizarrchitecture
 The Centrifuge Brain Project / int_67fedd35
type
Bizarrchitecture
 The Fall of the House of Usher (1928, USA) / int_67fedd35
type
Bizarrchitecture
 The Ladykillers (1955) / int_67fedd35
type
Bizarrchitecture
 The Lodgers / int_67fedd35
type
Bizarrchitecture
 The Phantom Menace / int_67fedd35
type
Bizarrchitecture
 The Stone Tape / int_67fedd35
type
Bizarrchitecture
 The Trial / int_67fedd35
type
Bizarrchitecture
 The Wiz / int_67fedd35
type
Bizarrchitecture
 Total Recall (2012) / int_67fedd35
type
Bizarrchitecture
 Toys / int_67fedd35
type
Bizarrchitecture
 Winchester / int_67fedd35
type
Bizarrchitecture
 Zack Snyder's Justice League / int_67fedd35
type
Bizarrchitecture
 Digimon (Franchise) / int_67fedd35
type
Bizarrchitecture
 Deathgate (Lets Play) / int_67fedd35
type
Bizarrchitecture
 Markiplier (Lets Play) / int_67fedd35
type
Bizarrchitecture
 Steelhold (Lets Play) / int_67fedd35
type
Bizarrchitecture
 The Dark Id (Lets Play) / int_67fedd35
type
Bizarrchitecture
 The Deadbeats (Lets Play) / int_67fedd35
type
Bizarrchitecture
 A Series of Unfortunate Events / int_67fedd35
type
Bizarrchitecture
 Aristoi / int_67fedd35
type
Bizarrchitecture
 Baba Yaga / int_67fedd35
type
Bizarrchitecture
 Bas-LagCycle
seeAlso
Bizarrchitecture
 Book of Brownies / int_67fedd35
type
Bizarrchitecture
 Chronicles of the Emerged World / int_67fedd35
type
Bizarrchitecture
 Daikaiju Yuki / int_67fedd35
type
Bizarrchitecture
 Dark Life / int_67fedd35
type
Bizarrchitecture
 Deeplight / int_67fedd35
type
Bizarrchitecture
 Doom / int_67fedd35
type
Bizarrchitecture
 Dragaera / int_67fedd35
type
Bizarrchitecture
 Forest Kingdom / int_67fedd35
type
Bizarrchitecture
 Goblins in the Castle / int_67fedd35
type
Bizarrchitecture
 Going Postal / int_67fedd35
type
Bizarrchitecture
 Hollow Chocolate Bunnies of the Apocalypse / int_67fedd35
type
Bizarrchitecture
 House of Leaves / int_67fedd35
type
Bizarrchitecture
 Howl's Moving Castle / int_67fedd35
type
Bizarrchitecture
 HullabalooInTheGuavaOrchard
seeAlso
Bizarrchitecture
 Humanity Has Declined / int_67fedd35
type
Bizarrchitecture
 Luda / int_67fedd35
type
Bizarrchitecture
 Memories of Alkaline / int_67fedd35
type
Bizarrchitecture
 molesworth / int_67fedd35
type
Bizarrchitecture
 Molly Whuppie / int_67fedd35
type
Bizarrchitecture
 Mrs. Piggle-Wiggle / int_67fedd35
type
Bizarrchitecture
 Neverwhere / int_67fedd35
type
Bizarrchitecture
 Nursery Crime / int_67fedd35
type
Bizarrchitecture
 Paradox in Oz / int_67fedd35
type
Bizarrchitecture
 Rose Daughter / int_67fedd35
type
Bizarrchitecture
 RUINER / int_67fedd35
type
Bizarrchitecture
 Secret Histories / int_67fedd35
type
Bizarrchitecture
 So Long, and Thanks for All the Fish / int_67fedd35
type
Bizarrchitecture
 Spectral Stalkers / int_67fedd35
type
Bizarrchitecture
 Strange the Dreamer / int_67fedd35
type
Bizarrchitecture
 Tales From The Year Between / int_67fedd35
type
Bizarrchitecture
 The Aether Cycle / int_67fedd35
type
Bizarrchitecture
 The Beyonders / int_67fedd35
type
Bizarrchitecture
 The Big U / int_67fedd35
type
Bizarrchitecture
 The Cat Who... Series / int_67fedd35
type
Bizarrchitecture
 The Claverhouse Emails / int_67fedd35
type
Bizarrchitecture
 The Day of the Locust / int_67fedd35
type
Bizarrchitecture
 The Dreams in the Witch House / int_67fedd35
type
Bizarrchitecture
 The Eye of Argon / int_67fedd35
type
Bizarrchitecture
 The Fisherman / int_67fedd35
type
Bizarrchitecture
 The Girl Who Drank the Moon / int_67fedd35
type
Bizarrchitecture
 The Haunting of Hill House / int_67fedd35
type
Bizarrchitecture
 The House With a Clock in Its Walls / int_67fedd35
type
Bizarrchitecture
 The Impairment / int_67fedd35
type
Bizarrchitecture
 The Incarnate Trilogy / int_67fedd35
type
Bizarrchitecture
 The Man Who Was Thursday / int_67fedd35
type
Bizarrchitecture
 The Music of Erich Zann / int_67fedd35
type
Bizarrchitecture
 The Palm Wine Drinkard / int_67fedd35
type
Bizarrchitecture
 The Quantum Thief / int_67fedd35
type
Bizarrchitecture
 The Red Tower / int_67fedd35
type
Bizarrchitecture
 The Red Tree (2009) / int_67fedd35
type
Bizarrchitecture
 The Scholomance / int_67fedd35
type
Bizarrchitecture
 The Stress of Her Regard / int_67fedd35
type
Bizarrchitecture
 The Wolves of Willoughby Chase / int_67fedd35
type
Bizarrchitecture
 Under the Pendulum Sun / int_67fedd35
type
Bizarrchitecture
 Wayside School / int_67fedd35
type
Bizarrchitecture
 Weaveworld / int_67fedd35
type
Bizarrchitecture
 Word Bearers / int_67fedd35
type
Bizarrchitecture
 BizarrChitecture
sameAs
Bizarrchitecture
 ChromaticaOCT
seeAlso
Bizarrchitecture
 Grow
seeAlso
Bizarrchitecture
 MCEscher
seeAlso
Bizarrchitecture
 TraceMemory
seeAlso
Bizarrchitecture
 Wheezy
seeAlso
Bizarrchitecture
 After God (Manga) / int_67fedd35
type
Bizarrchitecture
 Attack on Titan: Junior High (Manga) / int_67fedd35
type
Bizarrchitecture
 Biomega (Manga) / int_67fedd35
type
Bizarrchitecture
 Blame! (Manga) / int_67fedd35
type
Bizarrchitecture
 Cipher Academy (Manga) / int_67fedd35
type
Bizarrchitecture
 Dandadan (Manga) / int_67fedd35
type
Bizarrchitecture
 Four Knights of the Apocalypse (Manga) / int_67fedd35
type
Bizarrchitecture
 Green Box (Manga) / int_67fedd35
type
Bizarrchitecture
 Junji Ito Kyoufu Manga Collection (Manga) / int_67fedd35
type
Bizarrchitecture
 Keep Your Hands Off Eizouken! (Manga) / int_67fedd35
type
Bizarrchitecture
 Knights of Sidonia (Manga) / int_67fedd35
type
Bizarrchitecture
 Land of the Lustrous (Manga) / int_67fedd35
type
Bizarrchitecture
 Made in Abyss (Manga) / int_67fedd35
type
Bizarrchitecture
 Pet Shop of Horrors (Manga) / int_67fedd35
type
Bizarrchitecture
 Rozen Maiden (Manga) / int_67fedd35
type
Bizarrchitecture
 Saint Seiya: The Lost Canvas (Manga) / int_67fedd35
type
Bizarrchitecture
 Shimeji Simulation (Manga) / int_67fedd35
type
Bizarrchitecture
 Sou Bou Tei Must Be Destroyed (Manga) / int_67fedd35
type
Bizarrchitecture
 Tekkonkinkreet (Manga) / int_67fedd35
type
Bizarrchitecture
 The Seven Deadly Sins (Manga) / int_67fedd35
type
Bizarrchitecture
 Uzumaki (Manga) / int_67fedd35
type
Bizarrchitecture
 The Weeknd (Music) / int_67fedd35
type
Bizarrchitecture
 The No Sleep Podcast (Podcast) / int_67fedd35
type
Bizarrchitecture
 Quiet, Please (1947) (Radio) / int_67fedd35
type
Bizarrchitecture
 Floating Castle (Roleplay) / int_67fedd35
type
Bizarrchitecture
 Nine And Zero 2 (Roleplay) / int_67fedd35
type
Bizarrchitecture
 CDT University (Roleplay) / int_67fedd35
type
Bizarrchitecture
 Liquid Coral (Roleplay) / int_67fedd35
type
Bizarrchitecture
 Mall Fight (Roleplay) / int_67fedd35
type
Bizarrchitecture
 NineAndZero2
seeAlso
Bizarrchitecture
 Warhammer Fantasy Divided Loyalties (Roleplay) / int_67fedd35
type
Bizarrchitecture
 Archive 81 / int_67fedd35
type
Bizarrchitecture
 Are You Afraid of the Dark? / int_67fedd35
type
Bizarrchitecture
 Atlanta / int_67fedd35
type
Bizarrchitecture
 Choujin Sentai Jetman / int_67fedd35
type
Bizarrchitecture
 Eyewitness / int_67fedd35
type
Bizarrchitecture
 Fawlty Towers / int_67fedd35
type
Bizarrchitecture
 Fixer Upper / int_67fedd35
type
Bizarrchitecture
 Ghost Adventures / int_67fedd35
type
Bizarrchitecture
 His Dark Materials / int_67fedd35
type
Bizarrchitecture
 LazyTown / int_67fedd35
type
Bizarrchitecture
 Locke & Key (2020) / int_67fedd35
type
Bizarrchitecture
 Night Court / int_67fedd35
type
Bizarrchitecture
 Power Rangers S.P.D. / int_67fedd35
type
Bizarrchitecture
 Squid Game: The Challenge / int_67fedd35
type
Bizarrchitecture
 The Brady Bunch / int_67fedd35
type
Bizarrchitecture
 The Honourable Woman
seeAlso
Bizarrchitecture
 The Last of Us (2023) / int_67fedd35
type
Bizarrchitecture
 The Shield / int_67fedd35
type
Bizarrchitecture
 WandaVision / int_67fedd35
type
Bizarrchitecture
 Warehouse 13 / int_67fedd35
type
Bizarrchitecture
 Wings / int_67fedd35
type
Bizarrchitecture
 Carcassonne (Tabletop Game) / int_67fedd35
type
Bizarrchitecture
 City of 7 Seraphs (Tabletop Game) / int_67fedd35
type
Bizarrchitecture
 Electric Bastionland (Tabletop Game) / int_67fedd35
type
Bizarrchitecture
 Invisible Sun (Tabletop Game) / int_67fedd35
type
Bizarrchitecture
 Numenera (Tabletop Game) / int_67fedd35
type
Bizarrchitecture
 ANNO: Mutationem (Video Game) / int_67fedd35
type
Bizarrchitecture
 Ace of Spades (Video Game) / int_67fedd35
type
Bizarrchitecture
 Alice in Wonderland (1985) (Video Game) / int_67fedd35
type
Bizarrchitecture
 Alice: Madness Returns (Video Game) / int_67fedd35
type
Bizarrchitecture
 American McGee's Alice (Video Game) / int_67fedd35
type
Bizarrchitecture
 Amnesia: The Dark Descent (Video Game) / int_67fedd35
type
Bizarrchitecture
 Among the Sleep (Video Game) / int_67fedd35
type
Bizarrchitecture
 Another Code (Video Game) / int_67fedd35
type
Bizarrchitecture
 Antichamber (Video Game) / int_67fedd35
type
Bizarrchitecture
 Armed & Delirious (Video Game) / int_67fedd35
type
Bizarrchitecture
 Assassin's Creed: Chronicles (Video Game) / int_67fedd35
type
Bizarrchitecture
 Atlantis: The Lost Empire (Video Game) / int_67fedd35
type
Bizarrchitecture
 Balloon Kid (Video Game) / int_67fedd35
type
Bizarrchitecture
 Banjo-Kazooie (Video Game) / int_67fedd35
type
Bizarrchitecture
 Batman: Arkham City (Video Game) / int_67fedd35
type
Bizarrchitecture
 Batman: Arkham Knight (Video Game) / int_67fedd35
type
Bizarrchitecture
 Beneath a Steel Sky (Video Game) / int_67fedd35
type
Bizarrchitecture
 BioShock (Video Game) / int_67fedd35
type
Bizarrchitecture
 Blinx (Video Game) / int_67fedd35
type
Bizarrchitecture
 Bloodborne (Video Game) / int_67fedd35
type
Bizarrchitecture
 Castlevania: Bloodlines (Video Game) / int_67fedd35
type
Bizarrchitecture
 Castlevania: Symphony of the Night (Video Game) / int_67fedd35
type
Bizarrchitecture
 Cataclysm (Video Game) / int_67fedd35
type
Bizarrchitecture
 Chrono Cross (Video Game) / int_67fedd35
type
Bizarrchitecture
 Code Vein (Video Game) / int_67fedd35
type
Bizarrchitecture
 Commando 2 (Video Game) / int_67fedd35
type
Bizarrchitecture
 Control (Video Game) / int_67fedd35
type
Bizarrchitecture
 Covert Action (Video Game) / int_67fedd35
type
Bizarrchitecture
 Cruelty Squad (Video Game) / int_67fedd35
type
Bizarrchitecture
 Dark Forces Saga (Video Game) / int_67fedd35
type
Bizarrchitecture
 Darkest Dungeon II (Video Game) / int_67fedd35
type
Bizarrchitecture
 Dawn of Mana (Video Game) / int_67fedd35
type
Bizarrchitecture
 Dead Estate (Video Game) / int_67fedd35
type
Bizarrchitecture
 Dead Space (Video Game) / int_67fedd35
type
Bizarrchitecture
 Dead Space (Video Game) / int_67fedd35
type
Bizarrchitecture
 Deathbulge: Battle of the Bands (Video Game) / int_67fedd35
type
Bizarrchitecture
 Destiny 2 (Video Game) / int_67fedd35
type
Bizarrchitecture
 Detention 2017 (Video Game) / int_67fedd35
type
Bizarrchitecture
 Devil May Cry 3: Dante's Awakening (Video Game) / int_67fedd35
type
Bizarrchitecture
 Devil May Cry 5 (Video Game) / int_67fedd35
type
Bizarrchitecture
 Diablo II (Video Game) / int_67fedd35
type
Bizarrchitecture
 Dishonored 2 (Video Game) / int_67fedd35
type
Bizarrchitecture
 DmC: Devil May Cry (Video Game) / int_67fedd35
type
Bizarrchitecture
 007 Legends (Video Game) / int_67fedd35
type
Bizarrchitecture
 Dragon Quest VIII (Video Game) / int_67fedd35
type
Bizarrchitecture
 Duke Nukem 3D (Video Game) / int_67fedd35
type
Bizarrchitecture
 Dwarf Fortress (Video Game) / int_67fedd35
type
Bizarrchitecture
 Fallout 76 (Video Game) / int_67fedd35
type
Bizarrchitecture
 Fate/Extella: The Umbral Star (Video Game) / int_67fedd35
type
Bizarrchitecture
 Final Fantasy VII Rebirth (Video Game) / int_67fedd35
type
Bizarrchitecture
 Final Fantasy XV (Video Game) / int_67fedd35
type
Bizarrchitecture
 Five Nights at Freddy's: Security Breach (Video Game) / int_67fedd35
type
Bizarrchitecture
 Forgive Me Father (Video Game) / int_67fedd35
type
Bizarrchitecture
 Forward to the Sky (Video Game) / int_67fedd35
type
Bizarrchitecture
 Foxo's Fun Schoolhouse (Video Game) / int_67fedd35
type
Bizarrchitecture
 FreeSpace (Video Game) / int_67fedd35
type
Bizarrchitecture
 Galerians (Video Game) / int_67fedd35
type
Bizarrchitecture
 Ghostbusters (1990) (Video Game) / int_67fedd35
type
Bizarrchitecture
 Grand Theft Auto (Classic) (Video Game) / int_67fedd35
type
Bizarrchitecture
 Grow (Video Game) / int_67fedd35
type
Bizarrchitecture
 Half-Life (Video Game) / int_67fedd35
type
Bizarrchitecture
 Half-Quake (Video Game) / int_67fedd35
type
Bizarrchitecture
 Haunting Ground (Video Game) / int_67fedd35
type
Bizarrchitecture
 Hawken (Video Game) / int_67fedd35
type
Bizarrchitecture
 Hedon (Video Game) / int_67fedd35
type
Bizarrchitecture
 Hello Neighbor (Video Game) / int_67fedd35
type
Bizarrchitecture
 Home Sweet Home (Video Game) / int_67fedd35
type
Bizarrchitecture
 Hylics (Video Game) / int_67fedd35
type
Bizarrchitecture
 ICO (Video Game) / int_67fedd35
type
Bizarrchitecture
 Infernium (Video Game) / int_67fedd35
type
Bizarrchitecture
 Jak and Daxter: The Precursor Legacy (Video Game) / int_67fedd35
type
Bizarrchitecture
 Jet Island (Video Game) / int_67fedd35
type
Bizarrchitecture
 Jetpack Joyride (Video Game) / int_67fedd35
type
Bizarrchitecture
 Judgment Rites (Video Game) / int_67fedd35
type
Bizarrchitecture
 Just Cause 3 (Video Game) / int_67fedd35
type
Bizarrchitecture
 Kane & Lynch (Video Game) / int_67fedd35
type
Bizarrchitecture
 Kinect: Disneyland Adventures (Video Game) / int_67fedd35
type
Bizarrchitecture
 Kingdom Hearts 0.2: Birth by Sleep -A fragmentary passage- (Video Game) / int_67fedd35
type
Bizarrchitecture
 King's Quest VII: The Princeless Bride (Video Game) / int_67fedd35
type
Bizarrchitecture
 Knock-Knock (Video Game) / int_67fedd35
type
Bizarrchitecture
 Krunker.io (Video Game) / int_67fedd35
type
Bizarrchitecture
 La-Mulana 2 (Video Game) / int_67fedd35
type
Bizarrchitecture
 Legends And Myths (Video Game) / int_67fedd35
type
Bizarrchitecture
 Let It Die (Video Game) / int_67fedd35
type
Bizarrchitecture
 Lethal Company (Video Game) / int_67fedd35
type
Bizarrchitecture
 Little Nemo: The Dream Master (Video Game) / int_67fedd35
type
Bizarrchitecture
 Little Nightmares II (Video Game) / int_67fedd35
type
Bizarrchitecture
 Luigi's Mansion 3 (Video Game) / int_67fedd35
type
Bizarrchitecture
 Mabinogi (Video Game) / int_67fedd35
type
Bizarrchitecture
 Mana Khemia: Alchemists of Al-Revis (Video Game) / int_67fedd35
type
Bizarrchitecture
 Max Payne 2: The Fall of Max Payne (Video Game) / int_67fedd35
type
Bizarrchitecture
 Metroid (Video Game) / int_67fedd35
type
Bizarrchitecture
 Mickey Mousecapade (Video Game) / int_67fedd35
type
Bizarrchitecture
 Mirai Ninja (Video Game) / int_67fedd35
type
Bizarrchitecture
 Monaco: What's Yours Is Mine (Video Game) / int_67fedd35
type
Bizarrchitecture
 Monument Valley (Video Game) / int_67fedd35
type
Bizarrchitecture
 Monument Valley 2 (Video Game) / int_67fedd35
type
Bizarrchitecture
 My House (Video Game) / int_67fedd35
type
Bizarrchitecture
 Neighbours From Hell (Video Game) / int_67fedd35
type
Bizarrchitecture
 Nelly Cootalot (Video Game) / int_67fedd35
type
Bizarrchitecture
 NieR (Video Game) / int_67fedd35
type
Bizarrchitecture
 Obsidian (Video Game) / int_67fedd35
type
Bizarrchitecture
 Outcry (Video Game) / int_67fedd35
type
Bizarrchitecture
 Paladin's Quest (Video Game) / int_67fedd35
type
Bizarrchitecture
 PaRappa the Rapper (Video Game) / int_67fedd35
type
Bizarrchitecture
 Pathologic (Video Game) / int_67fedd35
type
Bizarrchitecture
 Pathologic 2 (Video Game) / int_67fedd35
type
Bizarrchitecture
 Perfect Dark (Video Game) / int_67fedd35
type
Bizarrchitecture
 Perfect Vermin (Video Game) / int_67fedd35
type
Bizarrchitecture
 Pirate101 (Video Game) / int_67fedd35
type
Bizarrchitecture
 Pokémon Crystal Clear (Video Game) / int_67fedd35
type
Bizarrchitecture
 Pokémon Diamond and Pearl (Video Game) / int_67fedd35
type
Bizarrchitecture
 Pokémon Red and Blue (Video Game) / int_67fedd35
type
Bizarrchitecture
 Portal: Prelude (Video Game) / int_67fedd35
type
Bizarrchitecture
 Post Void (Video Game) / int_67fedd35
type
Bizarrchitecture
 Professor Layton and the Curious Village (Video Game) / int_67fedd35
type
Bizarrchitecture
 Psychonauts (Video Game) / int_67fedd35
type
Bizarrchitecture
 Psychonauts 2 (Video Game) / int_67fedd35
type
Bizarrchitecture
 Pushmo (Video Game) / int_67fedd35
type
Bizarrchitecture
 Rainbow Six Siege (Video Game) / int_67fedd35
type
Bizarrchitecture
 ReCore (Video Game) / int_67fedd35
type
Bizarrchitecture
 Realms of the Haunting (Video Game) / int_67fedd35
type
Bizarrchitecture
 Redneck Rampage (Video Game) / int_67fedd35
type
Bizarrchitecture
 Rengoku (Video Game) / int_67fedd35
type
Bizarrchitecture
 Resident Evil 2 (Video Game) / int_67fedd35
type
Bizarrchitecture
 Resident Evil 3: Nemesis (Video Game) / int_67fedd35
type
Bizarrchitecture
 Resident Evil 4 (Video Game) / int_67fedd35
type
Bizarrchitecture
 Resident Evil: Outbreak (Video Game) / int_67fedd35
type
Bizarrchitecture
 Resident Evil (Remake) (Video Game) / int_67fedd35
type
Bizarrchitecture
 S.T.A.L.K.E.R. (Video Game) / int_67fedd35
type
Bizarrchitecture
 Shadow of the Colossus (Video Game) / int_67fedd35
type
Bizarrchitecture
 Shadow of the Tomb Raider (Video Game) / int_67fedd35
type
Bizarrchitecture
 Shantae (2002) (Video Game) / int_67fedd35
type
Bizarrchitecture
 Shin Megami Tensei III: Nocturne (Video Game) / int_67fedd35
type
Bizarrchitecture
 Shirone: The Dragon Girl (Video Game) / int_67fedd35
type
Bizarrchitecture
 SimCity (Video Game) / int_67fedd35
type
Bizarrchitecture
 Snowboard Kids (Video Game) / int_67fedd35
type
Bizarrchitecture
 Spider-Man (2000) (Video Game) / int_67fedd35
type
Bizarrchitecture
 Spooky's Jump Scare Mansion (Video Game) / int_67fedd35
type
Bizarrchitecture
 Super Mario Galaxy 2 (Video Game) / int_67fedd35
type
Bizarrchitecture
 The Caligula Effect (Video Game) / int_67fedd35
type
Bizarrchitecture
 The City of Metronome (Video Game) / int_67fedd35
type
Bizarrchitecture
 The Darkest Tales (Video Game) / int_67fedd35
type
Bizarrchitecture
 The Dreamhold (Video Game) / int_67fedd35
type
Bizarrchitecture
 The Eternal Cylinder (Video Game) / int_67fedd35
type
Bizarrchitecture
 The Floor is Jelly (Video Game) / int_67fedd35
type
Bizarrchitecture
 The Frontier (Video Game) / int_67fedd35
type
Bizarrchitecture
 The Joy of Creation: Reborn (Video Game) / int_67fedd35
type
Bizarrchitecture
 The Last Guardian (Video Game) / int_67fedd35
type
Bizarrchitecture
 The Legend of Zelda: Majora's Mask (Video Game) / int_67fedd35
type
Bizarrchitecture
 The Longing (Video Game) / int_67fedd35
type
Bizarrchitecture
 The Lord of the Rings Online (Video Game) / int_67fedd35
type
Bizarrchitecture
 The Matrix: Path of Neo (Video Game) / int_67fedd35
type
Bizarrchitecture
 The Stanley Parable (Video Game) / int_67fedd35
type
Bizarrchitecture
 The Talos Principle 2 (Video Game) / int_67fedd35
type
Bizarrchitecture
 Thief (Video Game) / int_67fedd35
type
Bizarrchitecture
 Thief: The Dark Project (Video Game) / int_67fedd35
type
Bizarrchitecture
 Torchlight (Video Game) / int_67fedd35
type
Bizarrchitecture
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_67fedd35
type
Bizarrchitecture
 Tower of Fantasy (Video Game) / int_67fedd35
type
Bizarrchitecture
 Transport Tycoon (Video Game) / int_67fedd35
type
Bizarrchitecture
 Ty the Tasmanian Tiger (Video Game) / int_67fedd35
type
Bizarrchitecture
 Umineko: Golden Fantasia (Video Game) / int_67fedd35
type
Bizarrchitecture
 Uncharted 2: Among Thieves (Video Game) / int_67fedd35
type
Bizarrchitecture
 Wario Land II (Video Game) / int_67fedd35
type
Bizarrchitecture
 What Remains of Edith Finch (Video Game) / int_67fedd35
type
Bizarrchitecture
 Wire Lips (Video Game) / int_67fedd35
type
Bizarrchitecture
 Wizards & Warriors (Video Game) / int_67fedd35
type
Bizarrchitecture
 Wrestling Mpire (Video Game) / int_67fedd35
type
Bizarrchitecture
 Wynncraft (Video Game) / int_67fedd35
type
Bizarrchitecture
 Dark Parables / Videogame / int_67fedd35
type
Bizarrchitecture
 TRI: Of Friendship and Madness (Video Game) / int_67fedd35
type
Bizarrchitecture
 The Legend of Zelda: Ocarina of Time / Videogame / int_67fedd35
type
Bizarrchitecture
 Baldr Sky (Visual Novel) / int_67fedd35
type
Bizarrchitecture
 Dangan Ronpa (Visual Novel) / int_67fedd35
type
Bizarrchitecture
 MysteryMail (Visual Novel) / int_67fedd35
type
Bizarrchitecture
 Rewrite (Visual Novel) / int_67fedd35
type
Bizarrchitecture
 Spirit Hunter: NG (Visual Novel) / int_67fedd35
type
Bizarrchitecture
 Baman Piderman (Web Animation) / int_67fedd35
type
Bizarrchitecture
 Battle of the Multiverse (Web Animation) / int_67fedd35
type
Bizarrchitecture
 Fantasy Kaleidoscope (Web Animation) / int_67fedd35
type
Bizarrchitecture
 Gory Toons (Web Animation) / int_67fedd35
type
Bizarrchitecture
 Metropolis (2023) (Web Animation) / int_67fedd35
type
Bizarrchitecture
 RonZakWolf Animations (Web Animation) / int_67fedd35
type
Bizarrchitecture
 The Frollo Show (Web Animation) / int_67fedd35
type
Bizarrchitecture
 CrafD&D (Web Video) / int_67fedd35
type
Bizarrchitecture
 Highcraft (Web Video) / int_67fedd35
type
Bizarrchitecture
 Jerma985 (Web Video) / int_67fedd35
type
Bizarrchitecture
 Life On Bogota (Web Video) / int_67fedd35
type
Bizarrchitecture
 Markiplier (Web Video) / int_67fedd35
type
Bizarrchitecture
 Meme House (Web Video) / int_67fedd35
type
Bizarrchitecture
 SMPLive (Web Video) / int_67fedd35
type
Bizarrchitecture
 Sagas Of Sundry (Web Video) / int_67fedd35
type
Bizarrchitecture
 Shadow of Israphel (Web Video) / int_67fedd35
type
Bizarrchitecture
 Stampy's Lovely World (Web Video) / int_67fedd35
type
Bizarrchitecture
 Cloudscratcher (Webcomic) / int_67fedd35
type
Bizarrchitecture
 Desu Nyan Fucking Shit (Webcomic) / int_67fedd35
type
Bizarrchitecture
 Exterminatus Now (Webcomic) / int_67fedd35
type
Bizarrchitecture
 Paranatural (Webcomic) / int_67fedd35
type
Bizarrchitecture
 qxlkbh (Webcomic) / int_67fedd35
type
Bizarrchitecture
 S.S.D.D. (Webcomic) / int_67fedd35
type
Bizarrchitecture
 Sandswept (Webcomic)
seeAlso
Bizarrchitecture
 Scandinavia and the World (Webcomic) / int_67fedd35
type
Bizarrchitecture
 Sweet Jade and Hella John (Webcomic) / int_67fedd35
type
Bizarrchitecture
 Synodic Reboot (Webcomic) / int_67fedd35
type
Bizarrchitecture
 Tales of the Questor (Webcomic) / int_67fedd35
type
Bizarrchitecture
 The Last Days of FOXHOUND (Webcomic) / int_67fedd35
type
Bizarrchitecture
 The Redacverse (Webcomic) / int_67fedd35
type
Bizarrchitecture
 Two Keys (Webcomic) / int_67fedd35
type
Bizarrchitecture
 Voldemort's Children (Webcomic) / int_67fedd35
type
Bizarrchitecture
 Wake Up (Webcomic) / int_67fedd35
type
Bizarrchitecture
 xkcd (Webcomic) / int_67fedd35
type
Bizarrchitecture
 Zebra Girl (Webcomic) / int_67fedd35
type
Bizarrchitecture
 Bartok the Magnificent / int_67fedd35
type
Bizarrchitecture
 Batman: The Brave and the Bold / int_67fedd35
type
Bizarrchitecture
 Blue Eye Samurai / int_67fedd35
type
Bizarrchitecture
 Bubsy / int_67fedd35
type
Bizarrchitecture
 Cars / int_67fedd35
type
Bizarrchitecture
 Cars / int_67fedd35
type
Bizarrchitecture
 CatDog / int_67fedd35
type
Bizarrchitecture
 Chaotic / int_67fedd35
type
Bizarrchitecture
 Cloudy with a Chance of Meatballs 2 / int_67fedd35
type
Bizarrchitecture
 Code Monkeys / int_67fedd35
type
Bizarrchitecture
 Dragon Hunters / int_67fedd35
type
Bizarrchitecture
 Elemental (2023) / int_67fedd35
type
Bizarrchitecture
 Music Land / int_67fedd35
type
Bizarrchitecture
 My Life as a Teenage Robot / int_67fedd35
type
Bizarrchitecture
 Oggy and the Cockroaches / int_67fedd35
type
Bizarrchitecture
 Pontoffel Pock, Where Are You? / int_67fedd35
type
Bizarrchitecture
 Rolie Polie Olie / int_67fedd35
type
Bizarrchitecture
 She-Ra and the Princesses of Power / int_67fedd35
type
Bizarrchitecture
 The Adventures of Jimmy Neutron, Boy Genius / int_67fedd35
type
Bizarrchitecture
 The Fruitties / int_67fedd35
type
Bizarrchitecture
 The House (2022) / int_67fedd35
type
Bizarrchitecture
 The King and the Mockingbird / int_67fedd35
type
Bizarrchitecture
 The Last Unicorn / int_67fedd35
type
Bizarrchitecture
 The Problem Solverz / int_67fedd35
type
Bizarrchitecture
 The Sandman / int_67fedd35
type
Bizarrchitecture
 The Sandman (1991) / int_67fedd35
type
Bizarrchitecture
 The Transformers: The Movie / int_67fedd35
type
Bizarrchitecture
 Transformers: Animated / int_67fedd35
type
Bizarrchitecture
 Tuca & Bertie / int_67fedd35
type
Bizarrchitecture
 Uncle Grandpa / int_67fedd35
type
Bizarrchitecture
 Wayside / int_67fedd35
type
Bizarrchitecture
 Wishfart / int_67fedd35
type
Bizarrchitecture
 Xiaolin Showdown / int_67fedd35
type
Bizarrchitecture
 Aivoton Aikamatka / int_67fedd35
type
Bizarrchitecture
 The First Law / int_67fedd35
type
Bizarrchitecture
 bizarrchitecture
sameAs
Bizarrchitecture