...it's like TV Tropes, but LINKED DATA!
Scare Chord
- 1420 statements
- 269 feature instances
- 478 referencing feature instances
Scare Chord | type |
FeatureClass | |
Scare Chord | label |
Scare Chord | |
Scare Chord | page |
ScareChord | |
Scare Chord | comment |
An eerie shadow moves across the hallway behind a character, or maybe the Not Quite Dead villain's eyes suddenly snap open. Whatever the case, it's a quiet event that's supposed to be shocking, but if the visual cue doesn't spook the audience, then the obligatory Scare Chord will do the trick. A cousin to the Sting, the Scare Chord is a sudden, sharp sforzando of dissonance or sheer noise intended to make viewers jump clean out of their seats. The thing that separates it from a Cat Scare is that it's non-diegetic: nothing on-screen causes the noise; instead, it's added to the soundtrack as a way of eliciting a jolt in the audience, often preceded by a deliberate lull in both narrative and musical action. (Music Theory nerdiness: the chord traditionally used in such a case, namely the diminished seventh, is inherently tense since it demands resolution to a more stable harmony yet implies more than one such potential resolution. When transposed in sequence, the chord is frequently added to old-timey Damsel in Distress scenes, now the subject of parody.) Perhaps the most common addition to a Jump Scare, even more than a loud scream these days. Often part of the Screamer Trailer. Compare "Psycho" Strings and Drone of Dread. Compare and contrast with Last Note Nightmare. |
|
Scare Chord | fetched |
2024-04-19T02:47:24Z | |
Scare Chord | parsed |
2024-04-19T02:47:24Z | |
Scare Chord | processingComment |
Dropped link to AliceCooper: Not an Item - IGNORE | |
Scare Chord | processingComment |
Dropped link to Aqua: Not an Item - IGNORE | |
Scare Chord | processingComment |
Dropped link to BigBoosHaunt: Not an Item - FEATURE | |
Scare Chord | processingComment |
Dropped link to BruceSpringsteen: Not an Item - IGNORE | |
Scare Chord | processingComment |
Dropped link to CelineDion: Not an Item - IGNORE | |
Scare Chord | processingComment |
Dropped link to CoheedAndCambria: Not an Item - IGNORE | |
Scare Chord | processingComment |
Dropped link to CultClassic: Not an Item - FEATURE | |
Scare Chord | processingComment |
Dropped link to DeathspellOmega: Not an Item - IGNORE | |
Scare Chord | processingComment |
Dropped link to DefLeppard: Not an Item - IGNORE | |
Scare Chord | processingComment |
Dropped link to DepecheMode: Not an Item - IGNORE | |
Scare Chord | processingComment |
Dropped link to DirEnGrey: Not an Item - IGNORE | |
Scare Chord | processingComment |
Dropped link to EdutainmentGame: Not an Item - CAT | |
Scare Chord | processingComment |
Dropped link to Elbow: Not an Item - IGNORE | |
Scare Chord | processingComment |
Dropped link to FakeOutFadeOut: Not an Item - FEATURE | |
Scare Chord | processingComment |
Dropped link to FridgeBrilliance: Not an Item - FEATURE | |
Scare Chord | processingComment |
Dropped link to GeneticEngineeringIsTheNewNuke: Not an Item - FEATURE | |
Scare Chord | processingComment |
Dropped link to GenreSavvy: Not an Item - FEATURE | |
Scare Chord | processingComment |
Dropped link to GoldenEnding: Not an Item - FEATURE | |
Scare Chord | processingComment |
Dropped link to GustavMahler: Not an Item - IGNORE | |
Scare Chord | processingComment |
Dropped link to HellIsThatNoise: Not an Item - FEATURE | |
Scare Chord | processingComment |
Dropped link to Hentai: Not an Item - FEATURE | |
Scare Chord | processingComment |
Dropped link to HeroKiller: Not an Item - FEATURE | |
Scare Chord | processingComment |
Dropped link to IgorStravinsky: Not an Item - IGNORE | |
Scare Chord | processingComment |
Dropped link to JediOutcast: Not an Item - UNKNOWN | |
Scare Chord | processingComment |
Dropped link to JosephHaydn: Not an Item - IGNORE | |
Scare Chord | processingComment |
Dropped link to KingCrimson: Not an Item - IGNORE | |
Scare Chord | processingComment |
Dropped link to LastNoteNightmare: Not an Item - FEATURE | |
Scare Chord | processingComment |
Dropped link to Leitmotif: Not an Item - FEATURE | |
Scare Chord | processingComment |
Dropped link to LoveInterest: Not an Item - UNKNOWN | |
Scare Chord | processingComment |
Dropped link to MadnessMantra: Not an Item - FEATURE | |
Scare Chord | processingComment |
Dropped link to McNinja: Not an Item - FEATURE | |
Scare Chord | processingComment |
Dropped link to MemeticMutation: Not an Item - CAT | |
Scare Chord | processingComment |
Dropped link to Merzbow: Not an Item - IGNORE | |
Scare Chord | processingComment |
Dropped link to MiniSeries: Not an Item - IGNORE | |
Scare Chord | processingComment |
Dropped link to NightmareRetardant: Not an Item - FEATURE | |
Scare Chord | processingComment |
Dropped link to NothingIsScarier: Not an Item - FEATURE | |
Scare Chord | processingComment |
Dropped link to OminousLatinChanting: Not an Item - FEATURE | |
Scare Chord | processingComment |
Dropped link to OminousMusicBoxTune: Not an Item - FEATURE | |
Scare Chord | processingComment |
Dropped link to Parodied: Not an Item - FEATURE | |
Scare Chord | processingComment |
Dropped link to PinkFloyd: Not an Item - IGNORE | |
Scare Chord | processingComment |
Dropped link to PlayedForLaughs: Not an Item - FEATURE | |
Scare Chord | processingComment |
Dropped link to PoetsOfTheFall: Not an Item - IGNORE | |
Scare Chord | processingComment |
Dropped link to PsychoStrings: Not an Item - FEATURE | |
Scare Chord | processingComment |
Dropped link to PsychologicalHorror: Not an Item - FEATURE | |
Scare Chord | processingComment |
Dropped link to PyotrIlyichTchaikovsky: Not an Item - IGNORE | |
Scare Chord | processingComment |
Dropped link to ScissorSisters: Not an Item - IGNORE | |
Scare Chord | processingComment |
Dropped link to SentryGun: Not an Item - FEATURE | |
Scare Chord | processingComment |
Dropped link to SlasherMovie: Not an Item - CAT | |
Scare Chord | processingComment |
Dropped link to SoundtrackDissonance: Not an Item - FEATURE | |
Scare Chord | processingComment |
Dropped link to StarWars: Not an Item - CAT | |
Scare Chord | processingComment |
Dropped link to StukaScream: Not an Item - FEATURE | |
Scare Chord | processingComment |
Dropped link to SubvertedTrope: Not an Item - CAT | |
Scare Chord | processingComment |
Dropped link to TheBeatles: Not an Item - IGNORE | |
Scare Chord | processingComment |
Dropped link to TheDoors: Not an Item - IGNORE | |
Scare Chord | processingComment |
Dropped link to TheGratefulDead: Not an Item - IGNORE | |
Scare Chord | processingComment |
Dropped link to TheMoodyBlues: Not an Item - IGNORE | |
Scare Chord | processingComment |
Dropped link to TheMovie: Not an Item - FEATURE | |
Scare Chord | processingComment |
Dropped link to TheRing: Not an Item - UNKNOWN | |
Scare Chord | processingComment |
Dropped link to VanityPlate: Not an Item - FEATURE | |
Scare Chord | processingComment |
Dropped link to VernianProcess: Not an Item - IGNORE | |
Scare Chord | processingComment |
Dropped link to VillainProtagonist: Not an Item - FEATURE | |
Scare Chord | processingComment |
Dropped link to VillainousBreakdown: Not an Item - FEATURE | |
Scare Chord | processingComment |
Dropped link to WeirdAlYankovic: Not an Item - IGNORE | |
Scare Chord | processingComment |
Dropped link to cutscene: Not an Item - FEATURE | |
Scare Chord | processingComment |
Dropped link to jumpscare: Not an Item - FEATURE | |
Scare Chord | processingUnknown |
TheRing | |
Scare Chord | processingUnknown |
LoveInterest | |
Scare Chord | processingUnknown |
JediOutcast | |
Scare Chord | isPartOf |
DBTropes | |
Scare Chord / int_10b03dcf | type |
Scare Chord | |
Scare Chord / int_10b03dcf | comment |
Similarly, there's the Killer Croc encounter in Batman: Arkham Asylum. You're walking through Croc's lair trying not to make too much noise, and suddenly Croc appears accompanied by a loud crescendo of horns. It loses its impact after the first dozen encounters, though. | |
Scare Chord / int_10b03dcf | featureApplicability |
1.0 | |
Scare Chord / int_10b03dcf | featureConfidence |
1.0 | |
Batman: Arkham Asylum (Video Game) | hasFeature |
Scare Chord / int_10b03dcf | |
Scare Chord / int_10d303a2 | type |
Scare Chord | |
Scare Chord / int_10d303a2 | comment |
Upon simply hovering your cursor over the square for Shin Megami Tensei IV, you are greeted not with a character telling you the game's title but just one ominous DUUUUUUUN! It's also part of the background music when on the title screen. | |
Scare Chord / int_10d303a2 | featureApplicability |
1.0 | |
Scare Chord / int_10d303a2 | featureConfidence |
1.0 | |
Shin Megami Tensei IV (Video Game) | hasFeature |
Scare Chord / int_10d303a2 | |
Scare Chord / int_10ddd3d5 | type |
Scare Chord | |
Scare Chord / int_10ddd3d5 | comment |
Twilight Princess Whenever Zant appears, a Scare Chord that sounds a bit like an unearthly scream plays. The ReDead are also infamous for this. You're wandering around in a dark temple, or below a scary well or tomb, minding your own innocent business...then suddenly, a terrifying mutilated scream sounds and before you can even spin around to see the source, BOOM, you're frozen in the paralyzing fear as the ReDead shambles toward you... |
|
Scare Chord / int_10ddd3d5 | featureApplicability |
1.0 | |
Scare Chord / int_10ddd3d5 | featureConfidence |
1.0 | |
The Legend of Zelda: Twilight Princess (Video Game) | hasFeature |
Scare Chord / int_10ddd3d5 | |
Scare Chord / int_11b7db91 | type |
Scare Chord | |
Scare Chord / int_11b7db91 | comment |
A subtle, but very disturbing, one happens in Adventure Time, in the episode "Holly Jolly Secrets Part II''. When we first see Simon Petrikov, the music is soft, but it's obvious there's tension brewing. When he opens the cabinet to reveal the the Ice King's crown, there's a quick crescendo on a rather unsettling chord, and it quickly dies down, as Simon narrates his tale. | |
Scare Chord / int_11b7db91 | featureApplicability |
1.0 | |
Scare Chord / int_11b7db91 | featureConfidence |
1.0 | |
Adventure Time | hasFeature |
Scare Chord / int_11b7db91 | |
Scare Chord / int_1271d30d | type |
Scare Chord | |
Scare Chord / int_1271d30d | comment |
The soundtrack of Nosferatu: The Wrath of Malachi turns scare chords into an art form. Easily half the music features them in some way. | |
Scare Chord / int_1271d30d | featureApplicability |
1.0 | |
Scare Chord / int_1271d30d | featureConfidence |
1.0 | |
Nosferatu: The Wrath of Malachi (Video Game) | hasFeature |
Scare Chord / int_1271d30d | |
Scare Chord / int_1622155 | type |
Scare Chord | |
Scare Chord / int_1622155 | comment |
In the original version of Kirby Super Star, a musical sting pops up like this in the opening of Gourmet Race as a partially-shadowed King Dedede tauntingly looms over Kirby from his point of view, appearing to be much bigger than usual, and gives him a Psychotic Smirk before the scene fades back to the title screen. Of course, this sting is actually the beginning of the music that plays on Gourmet Race's title screen after every time the scene fully finishes. | |
Scare Chord / int_1622155 | featureApplicability |
1.0 | |
Scare Chord / int_1622155 | featureConfidence |
1.0 | |
Kirby Super Star (Video Game) | hasFeature |
Scare Chord / int_1622155 | |
Scare Chord / int_194d322 | type |
Scare Chord | |
Scare Chord / int_194d322 | comment |
Used very effectively in Dead Again, right after the film's Wham Line. | |
Scare Chord / int_194d322 | featureApplicability |
1.0 | |
Scare Chord / int_194d322 | featureConfidence |
1.0 | |
Dead Again | hasFeature |
Scare Chord / int_194d322 | |
Scare Chord / int_1bebcea7 | type |
Scare Chord | |
Scare Chord / int_1bebcea7 | comment |
Sort of happens in NFS II and III with the Variable Mix music when crashing your car before resuming the previous section of music it was playing. | |
Scare Chord / int_1bebcea7 | featureApplicability |
1.0 | |
Scare Chord / int_1bebcea7 | featureConfidence |
1.0 | |
Need for Speed II (Video Game) | hasFeature |
Scare Chord / int_1bebcea7 | |
Scare Chord / int_1c029994 | type |
Scare Chord | |
Scare Chord / int_1c029994 | comment |
There is one near the beginning of Gravity. After their space shuttle is badly damaged, the two main characters inspect inside for survivors. They shine a flashlight inside to see that the hull has been breached. There is silence for several seconds, until the lifeless, frozen face of a female astronaut, not in a space suit and exposed to the vacuum, appears right in front of Sandra Bullock's character. Bullock screams, accompanied by a loud, prolonged glissando and tremolo of violins. | |
Scare Chord / int_1c029994 | featureApplicability |
1.0 | |
Scare Chord / int_1c029994 | featureConfidence |
1.0 | |
Gravity | hasFeature |
Scare Chord / int_1c029994 | |
Scare Chord / int_1c1ceec7 | type |
Scare Chord | |
Scare Chord / int_1c1ceec7 | comment |
Monster Hunter plays a scare chord whenever you are spotted by a large monster, or if you dropped an egg or a valuable rock. In Monster Hunter: World, there's a creepy strings glissando whenever a monster like Bazelgeuse approaches at you and joins the battle. | |
Scare Chord / int_1c1ceec7 | featureApplicability |
1.0 | |
Scare Chord / int_1c1ceec7 | featureConfidence |
1.0 | |
Monster Hunter (Video Game) | hasFeature |
Scare Chord / int_1c1ceec7 | |
Scare Chord / int_1d867dbe | type |
Scare Chord | |
Scare Chord / int_1d867dbe | comment |
In The Adventures of Figaro Pho, a scare chord is used in every title card, which are always displayed when the conflict for the episode is first set up. | |
Scare Chord / int_1d867dbe | featureApplicability |
1.0 | |
Scare Chord / int_1d867dbe | featureConfidence |
1.0 | |
The Adventures of Figaro Pho | hasFeature |
Scare Chord / int_1d867dbe | |
Scare Chord / int_1e1f03c7 | type |
Scare Chord | |
Scare Chord / int_1e1f03c7 | comment |
Parodied in one episode of Pee-wee's Playhouse. Several of Pee-wee's kept turning up missing, and every time, Pee-wee would exclaim "It's a mystery!" It would then cut to a creepy looking organist playing a scary chord. At one point, the organist missed a cue and Pee-wee had to repeat the line. Finally, at the end of the episode, Pee-wee turned to the organist and asked, "By the way, who are you?" | |
Scare Chord / int_1e1f03c7 | featureApplicability |
1.0 | |
Scare Chord / int_1e1f03c7 | featureConfidence |
1.0 | |
Pee-wee's Playhouse | hasFeature |
Scare Chord / int_1e1f03c7 | |
Scare Chord / int_1f9f4419 | type |
Scare Chord | |
Scare Chord / int_1f9f4419 | comment |
John Carpenter's The Thing (1982) features an overpowering scare chord that sounds like a microphone held up to a speaker while being sucked into a black hole. It's VERY loud and jarring, the rest of the film is relatively quiet, and to top it all off, it's used in one of the most mundane Jump Scare moments ever: a guy walks in front of Fuchs. Frightening. | |
Scare Chord / int_1f9f4419 | featureApplicability |
1.0 | |
Scare Chord / int_1f9f4419 | featureConfidence |
1.0 | |
The Thing (1982) | hasFeature |
Scare Chord / int_1f9f4419 | |
Scare Chord / int_20191a57 | type |
Scare Chord | |
Scare Chord / int_20191a57 | comment |
Used in Bleak Expectations', also with a Left the Background Music On gag. | |
Scare Chord / int_20191a57 | featureApplicability |
1.0 | |
Scare Chord / int_20191a57 | featureConfidence |
1.0 | |
Bleak Expectations (Radio) | hasFeature |
Scare Chord / int_20191a57 | |
Scare Chord / int_211711ac | type |
Scare Chord | |
Scare Chord / int_211711ac | comment |
The 2009 film Dorian Gray. The first time we see the portrait in all its ugliness, it's not really that bad... Until the thing gasps horrifically and some petrifying music makes you fall back from your chair. Damn. | |
Scare Chord / int_211711ac | featureApplicability |
1.0 | |
Scare Chord / int_211711ac | featureConfidence |
1.0 | |
Dorian Gray | hasFeature |
Scare Chord / int_211711ac | |
Scare Chord / int_21317f86 | type |
Scare Chord | |
Scare Chord / int_21317f86 | comment |
Used at one point in Planet Terror, where it sounds like someone mashing low notes on an old synthesizer. | |
Scare Chord / int_21317f86 | featureApplicability |
1.0 | |
Scare Chord / int_21317f86 | featureConfidence |
1.0 | |
Grindhouse | hasFeature |
Scare Chord / int_21317f86 | |
Scare Chord / int_223c2a48 | type |
Scare Chord | |
Scare Chord / int_223c2a48 | comment |
Breath of the Wild The Blood Moon has a horrible leitmotif of a reverse sound and deep piano notes before the Blood Moon itself rises over the sky painting even the clouds in crimson and reviving the monsters you killed. The first thing you hear when you enter Vah Naboris is a heavy and loud piano chord. It proved to be a Jump Scare for a lot of players. The intro to the Guardians' Leitmotif, which plays when one is activated, starts with a loud, distinctive "BONG!" sound, often inducing terror if the player doesn't have a lot hearts and/or hasn't mastered the combat system, since the Guardians are Bosses in Mook Clothing that can One-Hit Kill Link early enough in the game. |
|
Scare Chord / int_223c2a48 | featureApplicability |
1.0 | |
Scare Chord / int_223c2a48 | featureConfidence |
1.0 | |
The Legend of Zelda: Breath of the Wild (Video Game) | hasFeature |
Scare Chord / int_223c2a48 | |
Scare Chord / int_226532ce | type |
Scare Chord | |
Scare Chord / int_226532ce | comment |
Lucky Star used a Scare Chord in only one episode, which nevertheless made it to the released soundtrack with a title of "Gyaaaaaaaaa". | |
Scare Chord / int_226532ce | featureApplicability |
1.0 | |
Scare Chord / int_226532ce | featureConfidence |
1.0 | |
LuckyStar | hasFeature |
Scare Chord / int_226532ce | |
Scare Chord / int_23553960 | type |
Scare Chord | |
Scare Chord / int_23553960 | comment |
Another happens in Metal Gear Solid V: The Phantom Pain when a spooky cello chord plays after you cut a guard's throat with the knife. It happens because this gets the player Demon Points, bringing him closer to becoming Demon Snake. | |
Scare Chord / int_23553960 | featureApplicability |
1.0 | |
Scare Chord / int_23553960 | featureConfidence |
1.0 | |
Metal Gear Solid V: The Phantom Pain (Video Game) | hasFeature |
Scare Chord / int_23553960 | |
Scare Chord / int_25530443 | type |
Scare Chord | |
Scare Chord / int_25530443 | comment |
In Lost Judgment, Kazuki Soma's Leitmotif "Viper" extensively uses "Psycho" Strings, which fits a Psycho Knife Nut Professional Killer that he is. | |
Scare Chord / int_25530443 | featureApplicability |
1.0 | |
Scare Chord / int_25530443 | featureConfidence |
1.0 | |
Lost Judgment (Video Game) | hasFeature |
Scare Chord / int_25530443 | |
Scare Chord / int_25f6f1a0 | type |
Scare Chord | |
Scare Chord / int_25f6f1a0 | comment |
The original sound novels of Umineko: When They Cry use these occasionally, and get some bonus points for actually making the damn things scary rather than just startling. | |
Scare Chord / int_25f6f1a0 | featureApplicability |
1.0 | |
Scare Chord / int_25f6f1a0 | featureConfidence |
1.0 | |
Umineko: When They Cry (Visual Novel) | hasFeature |
Scare Chord / int_25f6f1a0 | |
Scare Chord / int_25feb9b7 | type |
Scare Chord | |
Scare Chord / int_25feb9b7 | comment |
Angela Anaconda: the episode "I'm With Stupid" ends on a final shot of Mr Mooey, the ventriloquist dummy that Angela has just thrown in the garbage. The episode seemingly prepares to end with the usual upbeat lead-out music, only for a chord to replace the final note as Mooey's eyes bolt open. | |
Scare Chord / int_25feb9b7 | featureApplicability |
1.0 | |
Scare Chord / int_25feb9b7 | featureConfidence |
1.0 | |
Angela Anaconda | hasFeature |
Scare Chord / int_25feb9b7 | |
Scare Chord / int_261c8d3f | type |
Scare Chord | |
Scare Chord / int_261c8d3f | comment |
From The Simpsons: The music at the end of "Rosebud". In "Who Shot Mr. Burns? Part 2" there's one that plays at the very end of the episode as it hints that Maggie shot Mr. Burns intentionally. Frequently used in the Treehouse of Horror episodes. Appropriate, considering these are supposed to be more horror-based. |
|
Scare Chord / int_261c8d3f | featureApplicability |
1.0 | |
Scare Chord / int_261c8d3f | featureConfidence |
1.0 | |
The Simpsons | hasFeature |
Scare Chord / int_261c8d3f | |
Scare Chord / int_28b53408 | type |
Scare Chord | |
Scare Chord / int_28b53408 | comment |
F.E.A.R. makes heavy use of the Scare Chord in conjunction with sudden appearances by Alma or Replica attacks. Or sometimes just for false scares. It's also used - in slightly less dramatic fashion - to alert the player to a crisp packet on the floor, letting them know that Norton Mapes is still alive. On levels with automated gun turrets, a certain scare chord plays when a turret activates. Assassin encounters are also usually signaled by scare chords. Players of the series have also noticed the major flaw in a Scare Chord. In the first (and scariest) game, the chord was a subtle, creepy little ringing sound. Later games had much sharper, louder scare chords... which often did more to ruin the suspenseful atmosphere than make anything scary. Rattling objects. In the first game, they can be ignored safely, because it's possibly a malfunction of the collisions engine, and it's only things like soda cans, chemical flasks, and other small gadgets. Doesn't detract any from the scary factor, especially if you remember the common aspect of ghost stories that they lightly disturb objects with their presence alone. And then you go through the Vivendi sequels... Where the rattlers are much larger objects, and it often means a pack of the mostly invisible Shades is out to get you. Don't be surprised if you shoot a steel drum you're walking on top of just because it scraped on the floor, especially after the nuclear explosion in Perseus Mandate. It doesn't help that near the end of Perseus Mandate, you have to go through an area where all the automatic doors produce a sound similar to the cackle/laugh that was the only hint those near invisible shades gave you before attacking. |
|
Scare Chord / int_28b53408 | featureApplicability |
1.0 | |
Scare Chord / int_28b53408 | featureConfidence |
1.0 | |
First Encounter Assault Recon (Video Game) | hasFeature |
Scare Chord / int_28b53408 | |
Scare Chord / int_28c6afce | type |
Scare Chord | |
Scare Chord / int_28c6afce | comment |
In Thomas & Friends, Diesel was always accompanied by his theme music to put viewers on edge. | |
Scare Chord / int_28c6afce | featureApplicability |
1.0 | |
Scare Chord / int_28c6afce | featureConfidence |
1.0 | |
Thomas & Friends | hasFeature |
Scare Chord / int_28c6afce | |
Scare Chord / int_2a6eefe5 | type |
Scare Chord | |
Scare Chord / int_2a6eefe5 | comment |
The SA-X from Metroid Fusion. Especially that first scene. Or anytime the SA-X shows up. Scare Footsteps, more like. | |
Scare Chord / int_2a6eefe5 | featureApplicability |
1.0 | |
Scare Chord / int_2a6eefe5 | featureConfidence |
1.0 | |
Metroid Fusion (Video Game) | hasFeature |
Scare Chord / int_2a6eefe5 | |
Scare Chord / int_2d01f8dc | type |
Scare Chord | |
Scare Chord / int_2d01f8dc | comment |
Even Beavis and Butt-Head got in on the act. During one music video, Beavis complained that he had a nightmare where everything sucked, to which Butthead replied: "But Beavis, everything DOES suck!" Cue the "Duhn duhn DUUUN!" while Beavis flipped out. This repeated for the rest of the segment whenever someone said that something sucked. And in the episode where Beavis was watching a show of a woman with morning sickness, and thought his nacho-induced stomachache was the onset of pregnancy. Every time someone mentioned pregnancy, it would play a Scare Chord, followed by Beavis's trademark "Ngyaaaah!". |
|
Scare Chord / int_2d01f8dc | featureApplicability |
1.0 | |
Scare Chord / int_2d01f8dc | featureConfidence |
1.0 | |
Beavis and Butt-Head | hasFeature |
Scare Chord / int_2d01f8dc | |
Scare Chord / int_2dfaf313 | type |
Scare Chord | |
Scare Chord / int_2dfaf313 | comment |
Night of the Living Dead (1968)— the one that comes when the power goes out toward the end is the Scariest Chord of Them All. | |
Scare Chord / int_2dfaf313 | featureApplicability |
1.0 | |
Scare Chord / int_2dfaf313 | featureConfidence |
1.0 | |
Night of the Living Dead (1968) | hasFeature |
Scare Chord / int_2dfaf313 | |
Scare Chord / int_2e1df124 | type |
Scare Chord | |
Scare Chord / int_2e1df124 | comment |
Wreck-It Ralph: Similarly to the Logo Joke seen (or rather, heard) in Alien³, the final note of the first part of "Out of the Penthouse, Off to the Race" is held in an intense crescendo; the scene in which that part plays is when Ralph notices Vanellope's artwork on the side of the game console, a realization that shows part of the movie's big twist and kicks off the obligatory Misfit Mobilization Moment. | |
Scare Chord / int_2e1df124 | featureApplicability |
1.0 | |
Scare Chord / int_2e1df124 | featureConfidence |
1.0 | |
Wreck-It Ralph | hasFeature |
Scare Chord / int_2e1df124 | |
Scare Chord / int_2e974412 | type |
Scare Chord | |
Scare Chord / int_2e974412 | comment |
In Fe, the otherwise silent Silent Ones emit a blood-chilling shriek when they sight the eponymous protagonist. | |
Scare Chord / int_2e974412 | featureApplicability |
1.0 | |
Scare Chord / int_2e974412 | featureConfidence |
1.0 | |
Fe (Video Game) | hasFeature |
Scare Chord / int_2e974412 | |
Scare Chord / int_2e97446c | type |
Scare Chord | |
Scare Chord / int_2e97446c | comment |
Ib uses these to compliment the game's evenly spread Jump Scares, but the most notable example would be the mother-variation of the Ib All Alone Ending, where as Garry yells at Ib to come back, the screen blacks out on the scare chord and comes back to reveal that Ib is following nothing. Back into the dangerous gallery full of malevolent paintings. | |
Scare Chord / int_2e97446c | featureApplicability |
1.0 | |
Scare Chord / int_2e97446c | featureConfidence |
1.0 | |
Ib (Video Game) | hasFeature |
Scare Chord / int_2e97446c | |
Scare Chord / int_2f28a53c | type |
Scare Chord | |
Scare Chord / int_2f28a53c | comment |
An all-brass version is built into the middle of the opening theme of Ellery Queen, over a sudden close-up of a pair of glasses with broken lenses. The theme then does a calming little piano trill, picks up its walking bass again, and continues panning across various clue-like objects, as it had been doing before the scare. | |
Scare Chord / int_2f28a53c | featureApplicability |
1.0 | |
Scare Chord / int_2f28a53c | featureConfidence |
1.0 | |
Ellery Queen | hasFeature |
Scare Chord / int_2f28a53c | |
Scare Chord / int_2f7cb321 | type |
Scare Chord | |
Scare Chord / int_2f7cb321 | comment |
In Dangun Feveron, a low-octave piano chord plays if the player allows a cyborg to float off the top of the screen. | |
Scare Chord / int_2f7cb321 | featureApplicability |
1.0 | |
Scare Chord / int_2f7cb321 | featureConfidence |
1.0 | |
Dangun Feveron (Video Game) | hasFeature |
Scare Chord / int_2f7cb321 | |
Scare Chord / int_30d9627b | type |
Scare Chord | |
Scare Chord / int_30d9627b | comment |
The first episode of The Hitchhiker's Guide to the Galaxy (1978) ended with the Vogon commander threatening Arthur and Ford with either being Thrown Out the Airlock or (dramatic chord) having to appreciate his poetry. This sequence was repeated at the beginning of the second episode, where the sound cue in the script read "DRAMATIC CHORD (SHRUBBERY)." The actual chord used in the recording of the first episode is a snippet of Ligeti's Volumina, an organ piece which amounts to a lengthy discordant scare chord. | |
Scare Chord / int_30d9627b | featureApplicability |
1.0 | |
Scare Chord / int_30d9627b | featureConfidence |
1.0 | |
The Hitchhiker's Guide to the Galaxy (1978) (Radio) | hasFeature |
Scare Chord / int_30d9627b | |
Scare Chord / int_3188db6e | type |
Scare Chord | |
Scare Chord / int_3188db6e | comment |
The overwhelming majority of the frights in The Wolfman (2010) are solely due to this, rather than anything that actually happens on screen. | |
Scare Chord / int_3188db6e | featureApplicability |
1.0 | |
Scare Chord / int_3188db6e | featureConfidence |
1.0 | |
The Wolfman (2010) | hasFeature |
Scare Chord / int_3188db6e | |
Scare Chord / int_31ca9925 | type |
Scare Chord | |
Scare Chord / int_31ca9925 | comment |
The Dukes of Hazzard: A form of this is used in "Cool Hands, Luke and Bo," where the episode's villan, Col. Claybourne, tells Jesse he intends to have his nephews, Bo and Luke, shot on sight for escaping the Osage County prison camp ... underscoring Jesse's fear that he will soon be burying his nephews. | |
Scare Chord / int_31ca9925 | featureApplicability |
1.0 | |
Scare Chord / int_31ca9925 | featureConfidence |
1.0 | |
The Dukes of Hazzard | hasFeature |
Scare Chord / int_31ca9925 | |
Scare Chord / int_31e24f1e | type |
Scare Chord | |
Scare Chord / int_31e24f1e | comment |
The Joker's chord in The Dark Knight. Chilling and ratchets up the tension. About the only time two notes have been considered Oscar worthy. | |
Scare Chord / int_31e24f1e | featureApplicability |
1.0 | |
Scare Chord / int_31e24f1e | featureConfidence |
1.0 | |
The Joker (Comic Book) | hasFeature |
Scare Chord / int_31e24f1e | |
Scare Chord / int_32318e9a | type |
Scare Chord | |
Scare Chord / int_32318e9a | comment |
Also parodied in an episode of Roseanne where the Connors were dealing with taxes and the IRS. A Scare Chord sounded every time someone said the word "audit", prompting everyone to look for the source of the chord. | |
Scare Chord / int_32318e9a | featureApplicability |
1.0 | |
Scare Chord / int_32318e9a | featureConfidence |
1.0 | |
Roseanne | hasFeature |
Scare Chord / int_32318e9a | |
Scare Chord / int_3269050e | type |
Scare Chord | |
Scare Chord / int_3269050e | comment |
Parodied in Spooky's Jump Scare Mansion. The jump scares of the title are actually cardboard cutouts of spiders, ghosts, skeletons and other monsters done in a cutesy style. Some sounds that accompany their appearances do qualify for this trope, while others are not scary at all. | |
Scare Chord / int_3269050e | featureApplicability |
1.0 | |
Scare Chord / int_3269050e | featureConfidence |
1.0 | |
Spooky's Jump Scare Mansion (Video Game) | hasFeature |
Scare Chord / int_3269050e | |
Scare Chord / int_337631b6 | type |
Scare Chord | |
Scare Chord / int_337631b6 | comment |
In Pokémon Live!, Giovanni's reprise of "You and Me and Pokemon" starts with jarring vocals and guitars. | |
Scare Chord / int_337631b6 | featureApplicability |
1.0 | |
Scare Chord / int_337631b6 | featureConfidence |
1.0 | |
Pokémon Live! (Theatre) | hasFeature |
Scare Chord / int_337631b6 | |
Scare Chord / int_339e3a65 | type |
Scare Chord | |
Scare Chord / int_339e3a65 | comment |
Sweet Home (1989) uses these to good effect, despite being an 8-bit game on the Nintendo Entertainment System. Encounters with enemies are preceded by a slowly building tune, before a sharp shriek brings the enemy onto the screen. The same shriek comes with the many talking corpses you find before their picture shows on the screen. | |
Scare Chord / int_339e3a65 | featureApplicability |
1.0 | |
Scare Chord / int_339e3a65 | featureConfidence |
1.0 | |
Sweet Home (1989) (Video Game) | hasFeature |
Scare Chord / int_339e3a65 | |
Scare Chord / int_33dd1d8f | type |
Scare Chord | |
Scare Chord / int_33dd1d8f | comment |
In Half-Life, the same chord played when you killed the Gargantua with the generators in the level "Power Up". | |
Scare Chord / int_33dd1d8f | featureApplicability |
1.0 | |
Scare Chord / int_33dd1d8f | featureConfidence |
1.0 | |
Half-Life (Video Game) | hasFeature |
Scare Chord / int_33dd1d8f | |
Scare Chord / int_33dd1d90 | type |
Scare Chord | |
Scare Chord / int_33dd1d90 | comment |
Half-Life 2: The first time you get a good, up-close look at a Hunter in Episode 2 you know, where you turn around AND IT'S WATCHING YOU THROUGH THE WINDOW NEXT TO YOU! a scare chord goes off. It's actually the Hunter bellowing a war-cry of sorts, but it's to the same effect. To make things worse, it then guts the Love Interest in front of you and buries you under rubble. Hunters = best enemy ever. In Episode One, in the first of the tunnel sections with several Zombines with them, a loud, grating chord is played which sounds just like distorted Combine "death beeps"... it's actually a context-activated piece of music, like all the others in Half-Life 2, but just as effective. In the original Half-Life 2, after the beach section of Sandtraps, there's a nice Scare Chord when the Antlion Guard rises from the sand right in your face. Exact same thing happens when you down the hunter chopper at the end of Water Hazard. |
|
Scare Chord / int_33dd1d90 | featureApplicability |
1.0 | |
Scare Chord / int_33dd1d90 | featureConfidence |
1.0 | |
Half-Life 2 (Video Game) | hasFeature |
Scare Chord / int_33dd1d90 | |
Scare Chord / int_341c02e9 | type |
Scare Chord | |
Scare Chord / int_341c02e9 | comment |
Batman gets a few when attacking the mooks on the dock in Batman Begins, followed by some serious "Psycho" Strings. | |
Scare Chord / int_341c02e9 | featureApplicability |
1.0 | |
Scare Chord / int_341c02e9 | featureConfidence |
1.0 | |
Batman Begins | hasFeature |
Scare Chord / int_341c02e9 | |
Scare Chord / int_346db4d5 | type |
Scare Chord | |
Scare Chord / int_346db4d5 | comment |
In The Suffering, in addition to scripted scares, you get sudden, short and completely random flashes of scary images accompanied by a high-pitched scare chord. It happens frequently in the later parts of the game. The result is that you are afraid even if you are backtracking or just standing on a spot with your character. | |
Scare Chord / int_346db4d5 | featureApplicability |
1.0 | |
Scare Chord / int_346db4d5 | featureConfidence |
1.0 | |
The Suffering (Video Game) | hasFeature |
Scare Chord / int_346db4d5 | |
Scare Chord / int_362874e3 | type |
Scare Chord | |
Scare Chord / int_362874e3 | comment |
Captain Scarlet and the Mysterons uses this every week in the opening where Captain Black appears and often repeats at various intervals in the story to denote the appearance of a Mysteron agent. | |
Scare Chord / int_362874e3 | featureApplicability |
1.0 | |
Scare Chord / int_362874e3 | featureConfidence |
1.0 | |
Captain Scarlet and the Mysterons | hasFeature |
Scare Chord / int_362874e3 | |
Scare Chord / int_36912697 | type |
Scare Chord | |
Scare Chord / int_36912697 | comment |
Allegro non Troppo uses the chord to introduce Satan in one of its animated segments. | |
Scare Chord / int_36912697 | featureApplicability |
1.0 | |
Scare Chord / int_36912697 | featureConfidence |
1.0 | |
Allegro non Troppo | hasFeature |
Scare Chord / int_36912697 | |
Scare Chord / int_3e5afb68 | type |
Scare Chord | |
Scare Chord / int_3e5afb68 | comment |
The Curse of the Were-Rabbit puts a lampshade (... windowshade?) over his in a scene where thunder and lightning clashes whenever the characters say the word, "BULLET!" Annoyed, Lord Victor slams down the nearby windowshade, which stops the entire effect. | |
Scare Chord / int_3e5afb68 | featureApplicability |
1.0 | |
Scare Chord / int_3e5afb68 | featureConfidence |
1.0 | |
The Curse of the Were-Rabbit | hasFeature |
Scare Chord / int_3e5afb68 | |
Scare Chord / int_3f2325d3 | type |
Scare Chord | |
Scare Chord / int_3f2325d3 | comment |
In Chasing the Sunset our heroes encounter a wizard whose name evokes a clap of thunder when spoken. At one point Leaf makes a dramatic entrance by speaking the name right before opening the door. | |
Scare Chord / int_3f2325d3 | featureApplicability |
1.0 | |
Scare Chord / int_3f2325d3 | featureConfidence |
1.0 | |
Chasing the Sunset (Webcomic) | hasFeature |
Scare Chord / int_3f2325d3 | |
Scare Chord / int_418bde20 | type |
Scare Chord | |
Scare Chord / int_418bde20 | comment |
Pokémon Conquest throws this at you when you fail a story mission. Not looking at your DS will definitely leave you with a "WHAT HAPPENED?" look on your face. | |
Scare Chord / int_418bde20 | featureApplicability |
1.0 | |
Scare Chord / int_418bde20 | featureConfidence |
1.0 | |
Pokémon Conquest (Video Game) | hasFeature |
Scare Chord / int_418bde20 | |
Scare Chord / int_426a7572 | type |
Scare Chord | |
Scare Chord / int_426a7572 | comment |
Animaniacs often parodies this, after a Scare Chord it is usually revealed, that one from the trio plays it on a piano or even church organ. | |
Scare Chord / int_426a7572 | featureApplicability |
1.0 | |
Scare Chord / int_426a7572 | featureConfidence |
1.0 | |
Animaniacs | hasFeature |
Scare Chord / int_426a7572 | |
Scare Chord / int_43576f5 | type |
Scare Chord | |
Scare Chord / int_43576f5 | comment |
Supernatural almost always has at least one in The Teaser of each episode. | |
Scare Chord / int_43576f5 | featureApplicability |
1.0 | |
Scare Chord / int_43576f5 | featureConfidence |
1.0 | |
Supernatural | hasFeature |
Scare Chord / int_43576f5 | |
Scare Chord / int_45127642 | type |
Scare Chord | |
Scare Chord / int_45127642 | comment |
In Disney Sorcerer's Arena, Big Baby's animation in the character roster starts with him facing away from you, before his head does a sudden 180 degree spin to face you with a scare chord. | |
Scare Chord / int_45127642 | featureApplicability |
1.0 | |
Scare Chord / int_45127642 | featureConfidence |
1.0 | |
Disney Sorcerer's Arena (Video Game) | hasFeature |
Scare Chord / int_45127642 | |
Scare Chord / int_45501b8c | type |
Scare Chord | |
Scare Chord / int_45501b8c | comment |
Then, we have Mother Brain from Super Metroid, whose entire theme is essentially one long Scare Chord. | |
Scare Chord / int_45501b8c | featureApplicability |
1.0 | |
Scare Chord / int_45501b8c | featureConfidence |
1.0 | |
Super Metroid (Video Game) | hasFeature |
Scare Chord / int_45501b8c | |
Scare Chord / int_455e3038 | type |
Scare Chord | |
Scare Chord / int_455e3038 | comment |
King of the Hill invoked this in one episode when Dale bought a keyboard to mess around with while everyone hangs out and chats in the alley. | |
Scare Chord / int_455e3038 | featureApplicability |
1.0 | |
Scare Chord / int_455e3038 | featureConfidence |
1.0 | |
King of the Hill | hasFeature |
Scare Chord / int_455e3038 | |
Scare Chord / int_4a49aec6 | type |
Scare Chord | |
Scare Chord / int_4a49aec6 | comment |
Garfield's Babes and Bullets: Two occur close together when a thug who is actually Sam Spayed's angry landlord looking for rent can be seen spying on Spayed. | |
Scare Chord / int_4a49aec6 | featureApplicability |
1.0 | |
Scare Chord / int_4a49aec6 | featureConfidence |
1.0 | |
Garfield's Babes and Bullets | hasFeature |
Scare Chord / int_4a49aec6 | |
Scare Chord / int_4c65895d | type |
Scare Chord | |
Scare Chord / int_4c65895d | comment |
Dinosaur: The scene where the head Velociraptor lunges at the camera. | |
Scare Chord / int_4c65895d | featureApplicability |
1.0 | |
Scare Chord / int_4c65895d | featureConfidence |
1.0 | |
Dinosaur | hasFeature |
Scare Chord / int_4c65895d | |
Scare Chord / int_4eddc919 | type |
Scare Chord | |
Scare Chord / int_4eddc919 | comment |
S.T.A.L.K.E.R.: The bloodsucker. It is preceded by a weird shriek when the beast spots a prey and grows louder and louder as it closes in on you. Veteran players immediately start looking around for distortions in the landscape, as the bloodsucker becomes invisible while hunting and is one of the most dangerous creatures in the zone. | |
Scare Chord / int_4eddc919 | featureApplicability |
1.0 | |
Scare Chord / int_4eddc919 | featureConfidence |
1.0 | |
S.T.A.L.K.E.R. (Video Game) | hasFeature |
Scare Chord / int_4eddc919 | |
Scare Chord / int_507c4d13 | type |
Scare Chord | |
Scare Chord / int_507c4d13 | comment |
Insidious - The title theme is a shrieking horde of violins, intentionally evoking the connotations of this trope. | |
Scare Chord / int_507c4d13 | featureApplicability |
1.0 | |
Scare Chord / int_507c4d13 | featureConfidence |
1.0 | |
Insidious | hasFeature |
Scare Chord / int_507c4d13 | |
Scare Chord / int_507dfb6a | type |
Scare Chord | |
Scare Chord / int_507dfb6a | comment |
EarthBound (1994) has one remarkably startling scare chord: "Whoops!" which plays when you are attacked by the zombies in the Threed hotel and immediately upon eating the Magic Cake. There are some fairly less frightening (but still shocking nonetheless) chords, namely "Whoa!" when something unexpected occurs in a cutscene (Pokey entering your house at the beginning of the game, Paula being kidnapped by the Dept. Store Spook, etc.) and the one you hear when an enemy touches you from behind and triggers the red swirl. | |
Scare Chord / int_507dfb6a | featureApplicability |
1.0 | |
Scare Chord / int_507dfb6a | featureConfidence |
1.0 | |
EarthBound (1994) (Video Game) | hasFeature |
Scare Chord / int_507dfb6a | |
Scare Chord / int_52690c13 | type |
Scare Chord | |
Scare Chord / int_52690c13 | comment |
In Penumbra, a tone plays whenever monsters are nearby. You can hear most monsters before you see them. The low, demonic growl of a rabid dog, or the shuffling of a spider getting closer... |
|
Scare Chord / int_52690c13 | featureApplicability |
1.0 | |
Scare Chord / int_52690c13 | featureConfidence |
1.0 | |
Penumbra (Video Game) | hasFeature |
Scare Chord / int_52690c13 | |
Scare Chord / int_5286ec36 | type |
Scare Chord | |
Scare Chord / int_5286ec36 | comment |
In Who Framed Roger Rabbit, shortly after the reveal that "Judge Doom" is a toon, his voice builds higher in pitch until his eyes turn into daggers and pop out and the soundtrack jolts. | |
Scare Chord / int_5286ec36 | featureApplicability |
1.0 | |
Scare Chord / int_5286ec36 | featureConfidence |
1.0 | |
Who Framed Roger Rabbit | hasFeature |
Scare Chord / int_5286ec36 | |
Scare Chord / int_52efcf32 | type |
Scare Chord | |
Scare Chord / int_52efcf32 | comment |
At times in Condemned 2: Bloodshot, fights will be accompanied by a scare chord every time you or an enemy takes a hit or blocks, along with a long violin screech when an enemy dies. This happens only in certain fights, but the enemies are not at all different from the others. | |
Scare Chord / int_52efcf32 | featureApplicability |
1.0 | |
Scare Chord / int_52efcf32 | featureConfidence |
1.0 | |
Condemned 2: Bloodshot (Video Game) | hasFeature |
Scare Chord / int_52efcf32 | |
Scare Chord / int_53a0bd32 | type |
Scare Chord | |
Scare Chord / int_53a0bd32 | comment |
The Twilight Zone (1959) episode "Nightmare at 20,000 Feet" has one when the man decides to open the curtains, revealing the Gremlin's face right up against the window. | |
Scare Chord / int_53a0bd32 | featureApplicability |
1.0 | |
Scare Chord / int_53a0bd32 | featureConfidence |
1.0 | |
The Twilight Zone (1959) | hasFeature |
Scare Chord / int_53a0bd32 | |
Scare Chord / int_546769dd | type |
Scare Chord | |
Scare Chord / int_546769dd | comment |
The Slender Man Mythos-themed indie horror game Slender has a rather startling one play any time you turn around and find that Slendy's just a bit too close to you... This noise also means that your running speed is boosted for about ten seconds due to your character having been spooked so badly. Most Wonderful Sound, or Hell Is That Noise? You decide... It's even worse in Slender: The Arrival. | |
Scare Chord / int_546769dd | featureApplicability |
1.0 | |
Scare Chord / int_546769dd | featureConfidence |
1.0 | |
TheSlenderManMythos | hasFeature |
Scare Chord / int_546769dd | |
Scare Chord / int_562e8a6e | type |
Scare Chord | |
Scare Chord / int_562e8a6e | comment |
Max Payne: The sharp clack... clack of a grenade bouncing on the ground. Scripted sequences often involved fleeing enemies suddenly tossing them through doors or down flights of stairs, and they are often difficult to see. Once you hear that sound, you've got about a second or two to haul ass, or you're toast. | |
Scare Chord / int_562e8a6e | featureApplicability |
1.0 | |
Scare Chord / int_562e8a6e | featureConfidence |
1.0 | |
Max Payne (Video Game) | hasFeature |
Scare Chord / int_562e8a6e | |
Scare Chord / int_57990d3c | type |
Scare Chord | |
Scare Chord / int_57990d3c | comment |
Sketch Comedy invokes it repeatedly, each time a different character playing a dramatic organ along with large DUN DUN DUNNNNN, including, on one occasion, an added Gdim 7, and culminating with a puppy...it's somewhat difficult to consider that a spoiler, but just to be on the safe side. | |
Scare Chord / int_57990d3c | featureApplicability |
1.0 | |
Scare Chord / int_57990d3c | featureConfidence |
1.0 | |
Sketch Comedy (Webcomic) | hasFeature |
Scare Chord / int_57990d3c | |
Scare Chord / int_58258d8f | type |
Scare Chord | |
Scare Chord / int_58258d8f | comment |
The Howling plays with this as well; in one scene there's a tracking shot with a sudden Scare Chord - at which point nothing happens, and then a scene or two later a character searching a file cabinet in a darkened office has a monster stand up behind her in total silence - wonderfully jarring. | |
Scare Chord / int_58258d8f | featureApplicability |
1.0 | |
Scare Chord / int_58258d8f | featureConfidence |
1.0 | |
The Howling | hasFeature |
Scare Chord / int_58258d8f | |
Scare Chord / int_58808436 | type |
Scare Chord | |
Scare Chord / int_58808436 | comment |
Higurashi: When They Cry does this even better. Especially when a sentence stops midway for a second, and when the shocking part is said, SCARE CHORD! If the text itself isn't enough to make you go 'oh shit', then the scare chord is the push that WILL make you go 'oh shit!' | |
Scare Chord / int_58808436 | featureApplicability |
1.0 | |
Scare Chord / int_58808436 | featureConfidence |
1.0 | |
Higurashi: When They Cry (Visual Novel) | hasFeature |
Scare Chord / int_58808436 | |
Scare Chord / int_5ada53ed | type |
Scare Chord | |
Scare Chord / int_5ada53ed | comment |
Every time James Bond hits the tarantula with his gun in Dr. No, there's a scare chord. The first time it just seems a little cheesy, but after that, the scene starts to be funny. | |
Scare Chord / int_5ada53ed | featureApplicability |
1.0 | |
Scare Chord / int_5ada53ed | featureConfidence |
1.0 | |
James Bond | hasFeature |
Scare Chord / int_5ada53ed | |
Scare Chord / int_5af707ee | type |
Scare Chord | |
Scare Chord / int_5af707ee | comment |
Home Movies - Cho, the goalie who had it in for Brendon, confronts him and his friends - Jason, in his nasal deadpan, intones the three-note "BUM-pum-pum-m-m-m..." breaking off at the commercial break and resuming after: "...-m-m-m-m-m-m!" | |
Scare Chord / int_5af707ee | featureApplicability |
1.0 | |
Scare Chord / int_5af707ee | featureConfidence |
1.0 | |
Home Movies | hasFeature |
Scare Chord / int_5af707ee | |
Scare Chord / int_5afbc0cb | type |
Scare Chord | |
Scare Chord / int_5afbc0cb | comment |
In Undertale, there is a loud power chord as the camera suddenly zooms in on the Mad Dummy as it reveals its Game Face in a moment reminiscent of the "Gutsman's Ass" meme. | |
Scare Chord / int_5afbc0cb | featureApplicability |
1.0 | |
Scare Chord / int_5afbc0cb | featureConfidence |
1.0 | |
Undertale (Video Game) | hasFeature |
Scare Chord / int_5afbc0cb | |
Scare Chord / int_5b0088a8 | type |
Scare Chord | |
Scare Chord / int_5b0088a8 | comment |
Parodied in the Joueur du Grenier's Nightmare Circus video, where the scare chord is provided by Fred screeching away on a violin on-camera. | |
Scare Chord / int_5b0088a8 | featureApplicability |
1.0 | |
Scare Chord / int_5b0088a8 | featureConfidence |
1.0 | |
Joueur du Grenier (Web Video) | hasFeature |
Scare Chord / int_5b0088a8 | |
Scare Chord / int_5b3356f8 | type |
Scare Chord | |
Scare Chord / int_5b3356f8 | comment |
In Turning Red, this is heard when Mei and her friends hear that the concert they've worked so hard to attend conflicts with the date and time of the red moon ritual that Mei has also committed to, putting her in a bind. Cue Mei having a complete Freak Out. | |
Scare Chord / int_5b3356f8 | featureApplicability |
1.0 | |
Scare Chord / int_5b3356f8 | featureConfidence |
1.0 | |
Turning Red | hasFeature |
Scare Chord / int_5b3356f8 | |
Scare Chord / int_5b8d82c2 | type |
Scare Chord | |
Scare Chord / int_5b8d82c2 | comment |
The ending of Tubular Bells (the original 1973 mix or the 2009 5.1 remix, but not the 1976 remix on Boxed) does this; the "caveman" passage segues into a very quiet and soothing guitar/organ segment and then suddenly, without warning, the Sailors' Hornpipe drastically ups both the tempo and the volume. | |
Scare Chord / int_5b8d82c2 | featureApplicability |
1.0 | |
Scare Chord / int_5b8d82c2 | featureConfidence |
1.0 | |
Tubular Bells (Music) | hasFeature |
Scare Chord / int_5b8d82c2 | |
Scare Chord / int_5cdad167 | type |
Scare Chord | |
Scare Chord / int_5cdad167 | comment |
In Minority Report, Anderton's wife manages to get past the Precrime security using one of Anderton's previously removed eyes. She reveals this by plopping them down on top of one of the guards' pianos, thus causing the scare chord. | |
Scare Chord / int_5cdad167 | featureApplicability |
1.0 | |
Scare Chord / int_5cdad167 | featureConfidence |
1.0 | |
Minority Report | hasFeature |
Scare Chord / int_5cdad167 | |
Scare Chord / int_5d4da196 | type |
Scare Chord | |
Scare Chord / int_5d4da196 | comment |
The first Spider-Man movie had a scene where Norman Osborn has a quick, half-second flashback to his transformation into the Green Goblin, accompanied by a jarring and extremely loud scare chord. | |
Scare Chord / int_5d4da196 | featureApplicability |
1.0 | |
Scare Chord / int_5d4da196 | featureConfidence |
1.0 | |
Spider-Man | hasFeature |
Scare Chord / int_5d4da196 | |
Scare Chord / int_5d646721 | type |
Scare Chord | |
Scare Chord / int_5d646721 | comment |
Star Trek: Elite Force 2 is riddled with these, every time an enemy comes at you, or you die by, well, anything. | |
Scare Chord / int_5d646721 | featureApplicability |
1.0 | |
Scare Chord / int_5d646721 | featureConfidence |
1.0 | |
Star Trek: Elite Force (Video Game) | hasFeature |
Scare Chord / int_5d646721 | |
Scare Chord / int_5d82ab44 | type |
Scare Chord | |
Scare Chord / int_5d82ab44 | comment |
There Will Be Brawl: The music playing when Olimar takes Luigi to his spaceship in Episode 5 is haunting, but not quite scary. It does, however, start setting the tone for what comes next. Once they enter the spaceship, the music gets creepier, and the violin screeches when Olimar kills and chops up the Pikmin, combined with their death screams, will make you shudder every single time, even when you know it's coming. |
|
Scare Chord / int_5d82ab44 | featureApplicability |
1.0 | |
Scare Chord / int_5d82ab44 | featureConfidence |
1.0 | |
There Will Be Brawl (Web Video) | hasFeature |
Scare Chord / int_5d82ab44 | |
Scare Chord / int_5d96b889 | type |
Scare Chord | |
Scare Chord / int_5d96b889 | comment |
Mario Kart: The infamous whizzing sound of a Blue Shell. Especially if you're in first place. In some games, there's even a warning siren blaring as the Blue Shell gets closer and closer until it explodes. In that case, the siren stops. | |
Scare Chord / int_5d96b889 | featureApplicability |
1.0 | |
Scare Chord / int_5d96b889 | featureConfidence |
1.0 | |
Mario Kart (Video Game) | hasFeature |
Scare Chord / int_5d96b889 | |
Scare Chord / int_5e91c7b | type |
Scare Chord | |
Scare Chord / int_5e91c7b | comment |
Resident Evil 2 had at least two scare themes in the various scenes where zombies broke in through the windows or doors. There was also a big choral scare chord played at the beginning of the Final Boss battle of each scenario, especially disturbing with the One-Winged Angel forms William has taken on. Another scare chord was played during the appearances of Mr. X in the second scenario. A secondary character hands the player a key before locking himself into another room. Finding a way into that other room triggers a cutscene with the above-mentioned scare theme playing as he slowly transforms into a zombie. |
|
Scare Chord / int_5e91c7b | featureApplicability |
1.0 | |
Scare Chord / int_5e91c7b | featureConfidence |
1.0 | |
Resident Evil 2 (Video Game) | hasFeature |
Scare Chord / int_5e91c7b | |
Scare Chord / int_5e91c7d | type |
Scare Chord | |
Scare Chord / int_5e91c7d | comment |
In Resident Evil 4, in the kitchen section of the last chapter, the music is silent for several seconds before a disquieting piano chord. This turns out to be part of the leitmotif of the Regeneradors, which you encounter shortly after. In Chapter 4-1, scare chords are used when Verdugo is stalking you right before you fight it. |
|
Scare Chord / int_5e91c7d | featureApplicability |
1.0 | |
Scare Chord / int_5e91c7d | featureConfidence |
1.0 | |
Resident Evil 4 (Video Game) | hasFeature |
Scare Chord / int_5e91c7d | |
Scare Chord / int_6185255a | type |
Scare Chord | |
Scare Chord / int_6185255a | comment |
The original Alone in the Dark trilogy used a classic string tritone hit to good effect. | |
Scare Chord / int_6185255a | featureApplicability |
1.0 | |
Scare Chord / int_6185255a | featureConfidence |
1.0 | |
Alone in the Dark (Video Game) | hasFeature |
Scare Chord / int_6185255a | |
Scare Chord / int_629cd094 | type |
Scare Chord | |
Scare Chord / int_629cd094 | comment |
Dragon Age: Origins and Dragon Age II made use of this trope for their Giant Spiders. You're wandering about a cave, dungeon, mage basement, etc, then boom, their hissing announces them teleporting in from above or right behind you (as in they are just about jumping out of your screen to attack you). Fun times. | |
Scare Chord / int_629cd094 | featureApplicability |
1.0 | |
Scare Chord / int_629cd094 | featureConfidence |
1.0 | |
Dragon Age: Origins (Video Game) | hasFeature |
Scare Chord / int_629cd094 | |
Scare Chord / int_63409895 | type |
Scare Chord | |
Scare Chord / int_63409895 | comment |
Sofia the First: In the Pilot Movie "Once Upon a Princess", the camera revealing the sleeping spell Sofia is holding behind her back as she descends the staircase is accompanied by an eerie tremolo in the background score, hinting toward the situation Sofia ends up in later. | |
Scare Chord / int_63409895 | featureApplicability |
1.0 | |
Scare Chord / int_63409895 | featureConfidence |
1.0 | |
Sofia the First | hasFeature |
Scare Chord / int_63409895 | |
Scare Chord / int_639e0f76 | type |
Scare Chord | |
Scare Chord / int_639e0f76 | comment |
One episode of Ghost Hunt had Mai psychically experiencing the kidnapping and murder of another character. She couldn't scream, so somebody's violin screamed for her, and very convincingly. | |
Scare Chord / int_639e0f76 | featureApplicability |
1.0 | |
Scare Chord / int_639e0f76 | featureConfidence |
1.0 | |
Ghost Hunt (Manga) | hasFeature |
Scare Chord / int_639e0f76 | |
Scare Chord / int_6514d25 | type |
Scare Chord | |
Scare Chord / int_6514d25 | comment |
The ending theme to Action League NOW! ends with this. | |
Scare Chord / int_6514d25 | featureApplicability |
1.0 | |
Scare Chord / int_6514d25 | featureConfidence |
1.0 | |
Action League NOW! | hasFeature |
Scare Chord / int_6514d25 | |
Scare Chord / int_654ab3ee | type |
Scare Chord | |
Scare Chord / int_654ab3ee | comment |
Assassin's Creed: Revelations has a scare chord play during a Templar stalker attack. Foreshadowed only by creepy whispers, the scare chord coupled with a completely random attack by what you thought was an ordinary citizen makes a stalker attack absolutely terrifying. | |
Scare Chord / int_654ab3ee | featureApplicability |
1.0 | |
Scare Chord / int_654ab3ee | featureConfidence |
1.0 | |
Assassin's Creed: Revelations (Video Game) | hasFeature |
Scare Chord / int_654ab3ee | |
Scare Chord / int_6744d821 | type |
Scare Chord | |
Scare Chord / int_6744d821 | comment |
The Owl House uses a very distinct and unsettling rattling noise, vaguely reminiscent of a cicada's call, throughout "The Intruder" whenever the eponymous monster (Eda's "Owl Lady" form) is nearby. | |
Scare Chord / int_6744d821 | featureApplicability |
1.0 | |
Scare Chord / int_6744d821 | featureConfidence |
1.0 | |
The Owl House | hasFeature |
Scare Chord / int_6744d821 | |
Scare Chord / int_67679408 | type |
Scare Chord | |
Scare Chord / int_67679408 | comment |
Several Garfield Specials from the 1980s were known for having the loud noise of a trumpet blare to startle the viewer. This happens in Garfield's Halloween Adventure when Garfield and Odie first encounter the creepy old man and later when the pirate ghosts first notice them, in A Garfield Christmas when Garfield climbs up the Christmas tree and then realizes just how high up he is, and Garfield's Babes and Bullets when it shows a giant thug spying on Garfield/Sam Spayde. | |
Scare Chord / int_67679408 | featureApplicability |
1.0 | |
Scare Chord / int_67679408 | featureConfidence |
1.0 | |
Garfield Specials | hasFeature |
Scare Chord / int_67679408 | |
Scare Chord / int_67dee1b8 | type |
Scare Chord | |
Scare Chord / int_67dee1b8 | comment |
Speaking of Ummagumma, try the live version of "Careful With That Axe, Eugene". Starts with very eerie, calm sounds, yet it constantly grows into something unknown, something strange, making you shiver... Even though Roger Waters warns you (in a way), you can't help with your reaction to first hearing the second part of the song. | |
Scare Chord / int_67dee1b8 | featureApplicability |
1.0 | |
Scare Chord / int_67dee1b8 | featureConfidence |
1.0 | |
Roger Waters (Music) | hasFeature |
Scare Chord / int_67dee1b8 | |
Scare Chord / int_684610 | type |
Scare Chord | |
Scare Chord / int_684610 | comment |
In BlazBlue, Arakune's theme starts off with one... and then segues into an awesome rock theme. It's a Daisuke Ishiwatari composition: it's to be expected. | |
Scare Chord / int_684610 | featureApplicability |
1.0 | |
Scare Chord / int_684610 | featureConfidence |
1.0 | |
BlazBlue (Video Game) | hasFeature |
Scare Chord / int_684610 | |
Scare Chord / int_68a8d1da | type |
Scare Chord | |
Scare Chord / int_68a8d1da | comment |
Metro: Last Light, continuing the Metro series, adds a few more for the newer mutants. The squelching noise of Spiderbugs emerging from their nests, followed by their clicking mandibles when they move in to attack. Amphibian Shrimps only let out their sharp, hissing roar just before they swing their claws to attack. Since they generally just wander around and don't always notice Artyom, it's particularly disconcerting. They are perfectly capable of walking past without attacking... only roaring once they're in attack animation. |
|
Scare Chord / int_68a8d1da | featureApplicability |
1.0 | |
Scare Chord / int_68a8d1da | featureConfidence |
1.0 | |
Metro: Last Light (Video Game) | hasFeature |
Scare Chord / int_68a8d1da | |
Scare Chord / int_68ff28c8 | type |
Scare Chord | |
Scare Chord / int_68ff28c8 | comment |
Silent Hill has a Scare Leitmotif, heard in the first encounter with an Air Screamer and in the scene where you have to save Dr. Kauffman from a Romper. Certain rooms in the otherworld hospital serve little purpose other than to scare the hell out of you with a loud crashing or banging noise as you turn to exit, often accompanied by possessed nurses appearing just outside the door. |
|
Scare Chord / int_68ff28c8 | featureApplicability |
1.0 | |
Scare Chord / int_68ff28c8 | featureConfidence |
1.0 | |
Silent Hill (Video Game) | hasFeature |
Scare Chord / int_68ff28c8 | |
Scare Chord / int_68ff28c9 | type |
Scare Chord | |
Scare Chord / int_68ff28c9 | comment |
Silent Hill 2: Played right off the bat on just starting a new game in the menu. | |
Scare Chord / int_68ff28c9 | featureApplicability |
1.0 | |
Scare Chord / int_68ff28c9 | featureConfidence |
1.0 | |
Silent Hill 2 (Video Game) | hasFeature |
Scare Chord / int_68ff28c9 | |
Scare Chord / int_697c6470 | type |
Scare Chord | |
Scare Chord / int_697c6470 | comment |
In the final minute of The Consul, Magda is rudely awakened from her Dying Dream by the telephone ringing, and each ring is followed by a discordant slam which is the pianistic equivalent of Symbol Swearing (though only loud in comparison to the preceding diminuendo). There is also a nasty chord at the climax of the Act II Nightmare Sequence. | |
Scare Chord / int_697c6470 | featureApplicability |
1.0 | |
Scare Chord / int_697c6470 | featureConfidence |
1.0 | |
The Consul (Theatre) | hasFeature |
Scare Chord / int_697c6470 | |
Scare Chord / int_6af78ff5 | type |
Scare Chord | |
Scare Chord / int_6af78ff5 | comment |
Metroid II: Return of Samus has quite an intense one when Samus encounters a metroid. Captured quite well on this video. | |
Scare Chord / int_6af78ff5 | featureApplicability |
1.0 | |
Scare Chord / int_6af78ff5 | featureConfidence |
1.0 | |
Metroid II: Return of Samus (Video Game) | hasFeature |
Scare Chord / int_6af78ff5 | |
Scare Chord / int_6b85085e | type |
Scare Chord | |
Scare Chord / int_6b85085e | comment |
Mortal Kombat: Let's get this out of the way first: FINISH HIM! DAH-DAH-DAAAAAAAAAAAAAAH! (Or "DU-DU-DUNNNNNNN!" post-UMK3) | |
Scare Chord / int_6b85085e | featureApplicability |
1.0 | |
Scare Chord / int_6b85085e | featureConfidence |
1.0 | |
Mortal Kombat (Franchise) | hasFeature |
Scare Chord / int_6b85085e | |
Scare Chord / int_6c1d09b3 | type |
Scare Chord | |
Scare Chord / int_6c1d09b3 | comment |
Used in Fallout 3 and Fallout: New Vegas when enemies detect you, and again when the area is cleared. Sometimes in the latter, scary stings are randomly heard out in the wasteland for no particular reason. The latter game also has a short sound clip that ED-E plays whenever he discovers an enemy while he's your companion that serves the same purpose. Combined with the massive boost to Perception he gives you, and you will never be surprised by an enemy again - just mildly annoyed. Fallout 4 has one as part of a jump scare in the parking garage maze near Fallon's Department Store, where you round a corner to find two decapitated corpses, one hung from a meat hook, the other positioned upright, and two heads impaled on stakes. |
|
Scare Chord / int_6c1d09b3 | featureApplicability |
1.0 | |
Scare Chord / int_6c1d09b3 | featureConfidence |
1.0 | |
Fallout 3 (Video Game) | hasFeature |
Scare Chord / int_6c1d09b3 | |
Scare Chord / int_6c1d09b4 | type |
Scare Chord | |
Scare Chord / int_6c1d09b4 | comment |
Fallout 4 has one as part of a jump scare in the parking garage maze near Fallon's Department Store, where you round a corner to find two decapitated corpses, one hung from a meat hook, the other positioned upright, and two heads impaled on stakes. | |
Scare Chord / int_6c1d09b4 | featureApplicability |
1.0 | |
Scare Chord / int_6c1d09b4 | featureConfidence |
1.0 | |
Fallout 4 (Video Game) | hasFeature |
Scare Chord / int_6c1d09b4 | |
Scare Chord / int_6c8b3fdc | type |
Scare Chord | |
Scare Chord / int_6c8b3fdc | comment |
Klarion the Witch Boy briefly added one in his name ("Klarion... bum bum BUM... the Witch Boy!"), and insisted that others addressing him use it as well. Since they were basically saying "bum bum BUM" (presumably with tonal changes) it didn't really do much for him. | |
Scare Chord / int_6c8b3fdc | featureApplicability |
1.0 | |
Scare Chord / int_6c8b3fdc | featureConfidence |
1.0 | |
Klarion the Witch Boy (Comic Book) | hasFeature |
Scare Chord / int_6c8b3fdc | |
Scare Chord / int_6d2b2af2 | type |
Scare Chord | |
Scare Chord / int_6d2b2af2 | comment |
Youth in Revolt. An organ chord plays when Trent pulls out the letter incriminating Nick, only for the camera to reveal that it was just Mrs. Saunders, high on mushrooms, exploring the organ. | |
Scare Chord / int_6d2b2af2 | featureApplicability |
1.0 | |
Scare Chord / int_6d2b2af2 | featureConfidence |
1.0 | |
Youth in Revolt | hasFeature |
Scare Chord / int_6d2b2af2 | |
Scare Chord / int_6f76d71a | type |
Scare Chord | |
Scare Chord / int_6f76d71a | comment |
The Sims has a Scare Chord whenever something bad shows up, usually a robber but also for things like a raccoon showing up. Even worse is when the sound appears to play for no apparent reason. No raccoon, no burglar, nothing. You frantically pan around a darkened house where everyone is asleep, and nothing is out of place. Much worse. That's usually because your fish are dead. Still... Or a burglar/raccoon/etc. walks onto your lot and leaves in less than a second. Or you find a bear tiptoeing in to steal your honey. There's another one that plays in The Sims 2 when your sim turns into a plantsim. The Sims 4 did away with burglars and the associated chord because they acted as Paranoia Fuel that made it difficult for some to relax and enjoy the game. However, for those not bothered by jumpscares there are Game Mods to bring them back. |
|
Scare Chord / int_6f76d71a | featureApplicability |
1.0 | |
Scare Chord / int_6f76d71a | featureConfidence |
1.0 | |
The Sims (Video Game) | hasFeature |
Scare Chord / int_6f76d71a | |
Scare Chord / int_72262aee | type |
Scare Chord | |
Scare Chord / int_72262aee | comment |
Avatar: The Last Airbender Every single time the camera focuses on Azula's face, a Scare Chord plays. Though instead of the standard blaring piano keys, she gets a distinct bell-like sound that is a lot quieter and means she's up to something sneaky. It seems like a modified gamelan...which would sound pretty weird to western ears. But even if you're used to the noise, this one is a little off. Pretty much any music during her Villainous Breakdown, and the noises she makes when she finally breaks down and cries. The music playing when Ozai fought is basically one long series of Scare Chords. |
|
Scare Chord / int_72262aee | featureApplicability |
1.0 | |
Scare Chord / int_72262aee | featureConfidence |
1.0 | |
Avatar: The Last Airbender | hasFeature |
Scare Chord / int_72262aee | |
Scare Chord / int_727259ac | type |
Scare Chord | |
Scare Chord / int_727259ac | comment |
Probably the most famous scare chord in Western cartoon history isn't even 30 years old! Dick Walter composed a 6-second-long, three-note jingle for The Ren & Stimpy Show and it's been used EVERYWHERE. It's this one, right here. Ren & Stimpy owed most of its horrific atmosphere to this trope. This saw theme is a good example. Practically every episode has some of this, particularly whenever Ren went Ax-Crazy, which was often. Another scare chord plays after something comes out of Stimpy's BUTT, makes a sound... and smells funny! |
|
Scare Chord / int_727259ac | featureApplicability |
1.0 | |
Scare Chord / int_727259ac | featureConfidence |
1.0 | |
The Ren & Stimpy Show | hasFeature |
Scare Chord / int_727259ac | |
Scare Chord / int_7291539d | type |
Scare Chord | |
Scare Chord / int_7291539d | comment |
Batman: Arkham City: Solomon Grundy. I mean, you beat the thing down twice, take all the fight out of it, hop on top of it, and are about to deliver the final blow. BAM. Suddenly, you're in this long-dead monster's grasp, and it's angry, and you're backing away from your TV in fear because of that stupid chord. Similarly, there's the Killer Croc encounter in Batman: Arkham Asylum. You're walking through Croc's lair trying not to make too much noise, and suddenly Croc appears accompanied by a loud crescendo of horns. It loses its impact after the first dozen encounters, though. |
|
Scare Chord / int_7291539d | featureApplicability |
1.0 | |
Scare Chord / int_7291539d | featureConfidence |
1.0 | |
Batman: Arkham City (Video Game) | hasFeature |
Scare Chord / int_7291539d | |
Scare Chord / int_72e68fc6 | type |
Scare Chord | |
Scare Chord / int_72e68fc6 | comment |
In Phoenix Wright: Ace Attorney – Spirit of Justice, instead of the usual "Take That!" sound effect you get when presenting something or someone, you get a dramatic chord when Apollo has to present that the second person that was channeled was Dhurke, Apollo's adoptive father, whom he didn't know was Dead All Along. | |
Scare Chord / int_72e68fc6 | featureApplicability |
1.0 | |
Scare Chord / int_72e68fc6 | featureConfidence |
1.0 | |
Phoenix Wright: Ace Attorney – Spirit of Justice (Visual Novel) | hasFeature |
Scare Chord / int_72e68fc6 | |
Scare Chord / int_73dd3d5 | type |
Scare Chord | |
Scare Chord / int_73dd3d5 | comment |
In X2: X-Men United, Pyro's leitmotif contains some scare chords, most evident when he uses his powers on the policemen. | |
Scare Chord / int_73dd3d5 | featureApplicability |
1.0 | |
Scare Chord / int_73dd3d5 | featureConfidence |
1.0 | |
X2: X-Men United | hasFeature |
Scare Chord / int_73dd3d5 | |
Scare Chord / int_74f7210c | type |
Scare Chord | |
Scare Chord / int_74f7210c | comment |
The Legend of Zelda Twilight Princess Whenever Zant appears, a Scare Chord that sounds a bit like an unearthly scream plays. The ReDead are also infamous for this. You're wandering around in a dark temple, or below a scary well or tomb, minding your own innocent business...then suddenly, a terrifying mutilated scream sounds and before you can even spin around to see the source, BOOM, you're frozen in the paralyzing fear as the ReDead shambles toward you... In The Wind Waker, a scare chord plays when Ganondorf shouts, "Your gods destroyed you!" just before the Puppet Ganon battle, accompanied by a controller rumble. A different scare chord plays during the Forsaken Fortress stealth sequence towards the beginning, each time you're spotted by one of the Moblin guards. Breath of the Wild The Blood Moon has a horrible leitmotif of a reverse sound and deep piano notes before the Blood Moon itself rises over the sky painting even the clouds in crimson and reviving the monsters you killed. The first thing you hear when you enter Vah Naboris is a heavy and loud piano chord. It proved to be a Jump Scare for a lot of players. The intro to the Guardians' Leitmotif, which plays when one is activated, starts with a loud, distinctive "BONG!" sound, often inducing terror if the player doesn't have a lot hearts and/or hasn't mastered the combat system, since the Guardians are Bosses in Mook Clothing that can One-Hit Kill Link early enough in the game. |
|
Scare Chord / int_74f7210c | featureApplicability |
1.0 | |
Scare Chord / int_74f7210c | featureConfidence |
1.0 | |
The Legend of Zelda (Franchise) | hasFeature |
Scare Chord / int_74f7210c | |
Scare Chord / int_755b343f | type |
Scare Chord | |
Scare Chord / int_755b343f | comment |
Halo: The song "Devils, Monsters" from the Halo: Combat Evolved soundtrack, aka the Flood theme, seems to be made up entirely of scare chords. Two more scare chord and "Psycho" Strings based pieces, also associated with terror or the Flood, are "Shadows" (prominently heard at the beginning of CE's "Two Betrayals" when Cortana tells the Chief about what Halo really does) and Halo 2's "Ancient Machine". Then there's that sound that sounds like a rusty metal trapdoor that appears in several soundtrack pieces, eg Halo 2's "Shudder" and Halo 3's "Guilt and Punishment". During the cutscene right before encountering the Flood in Combat Evolved, a scare chord is played when MC opens the door and a Peek-a-Boo Corpse falls out. It is heard on the OST in "Lament for Pvt. Jenkins". The same chord plays if Capt. Keyes is killed during his Escort Mission. After an ominous choral and "Psycho" Strings build-up, a scare chord plays when the Arbiter kills Truth in Halo 3. |
|
Scare Chord / int_755b343f | featureApplicability |
1.0 | |
Scare Chord / int_755b343f | featureConfidence |
1.0 | |
Halo (Franchise) | hasFeature |
Scare Chord / int_755b343f | |
Scare Chord / int_76376304 | type |
Scare Chord | |
Scare Chord / int_76376304 | comment |
Every enemy in Metro 2033 has a distinctive audio cue, each of which is heard before an encounter. Lurkers make a very high-pitched which can often be heard near pipes. Only around 50% of the time, will one actually turn up. Another sound: the wet, squelching sound you can hear where one is nearby... and feasting on a corpse. Nosalises growl like dogs, and roar like lions. Like the lurker, sometimes done simply to spook you, at other times it's done to herald an impending attack. Watchers make a wolf-like howl. Hearing one is always the precursor to an enormous horde of them turning up. Librarians make a low-pitched growl. Along with Nosalises, they have a disturbing roar, but even more unsettling is their low, heavy breathing, which can be heard all around the Library. Giant Amoebas make a plopping sound, which is not scary except for the fact it signifies a Giant Amoeba is nearby... The Dark Ones have hissing, rattling voices. The flapping of wings and shuddering roars of an incoming Demon. |
|
Scare Chord / int_76376304 | featureApplicability |
1.0 | |
Scare Chord / int_76376304 | featureConfidence |
1.0 | |
Metro 2033 (Video Game) | hasFeature |
Scare Chord / int_76376304 | |
Scare Chord / int_76686539 | type |
Scare Chord | |
Scare Chord / int_76686539 | comment |
The scraping, shrieking noise that Husk spikes make in Mass Effect. Worse, the newly spawned Husk will usually charge straight at you, gibbering and screaming the whole way. | |
Scare Chord / int_76686539 | featureApplicability |
1.0 | |
Scare Chord / int_76686539 | featureConfidence |
1.0 | |
Mass Effect (Video Game) | hasFeature |
Scare Chord / int_76686539 | |
Scare Chord / int_78f6a3f | type |
Scare Chord | |
Scare Chord / int_78f6a3f | comment |
After a long uneasy build-up, John Williams utilizes one of these to underscore the first sight of one of the aliens in Close Encounters of the Third Kind. | |
Scare Chord / int_78f6a3f | featureApplicability |
1.0 | |
Scare Chord / int_78f6a3f | featureConfidence |
1.0 | |
Close Encounters of the Third Kind | hasFeature |
Scare Chord / int_78f6a3f | |
Scare Chord / int_78fc0025 | type |
Scare Chord | |
Scare Chord / int_78fc0025 | comment |
Julee Cruise's "Into The Night" is a languidly paced haunting ballad (as used to eerie effect in Twin Peaks) - then about 3 and a half minutes in, there's a slowly rising backward cymbal, followed by 5 rapidly played ominous notes that are much louder and more high pitched than the rest of the song. Not quite a Last Note Nightmare though, as the song then goes on for another minute or so as though nothing ever happened. | |
Scare Chord / int_78fc0025 | featureApplicability |
1.0 | |
Scare Chord / int_78fc0025 | featureConfidence |
1.0 | |
Twin Peaks | hasFeature |
Scare Chord / int_78fc0025 | |
Scare Chord / int_7950b30f | type |
Scare Chord | |
Scare Chord / int_7950b30f | comment |
A recurring gag in The Colbert Report and its successor The Late Show with Stephen Colbert has Colbert assuming there's a disturbing twist to something as the camera snaps to his face, then wiggling his eyebrows dramatically to a stock scare chord. | |
Scare Chord / int_7950b30f | featureApplicability |
1.0 | |
Scare Chord / int_7950b30f | featureConfidence |
1.0 | |
The Colbert Report | hasFeature |
Scare Chord / int_7950b30f | |
Scare Chord / int_7a7a1a86 | type |
Scare Chord | |
Scare Chord / int_7a7a1a86 | comment |
Used frequently in Aliens, most effectively in the scene when Hicks pokes his head up into the ceiling and sees several aliens crawling upside-down towards him. | |
Scare Chord / int_7a7a1a86 | featureApplicability |
1.0 | |
Scare Chord / int_7a7a1a86 | featureConfidence |
1.0 | |
Aliens | hasFeature |
Scare Chord / int_7a7a1a86 | |
Scare Chord / int_7c038c18 | type |
Scare Chord | |
Scare Chord / int_7c038c18 | comment |
Used in a few early episodes of Phineas and Ferb, when Candace is ready to show the evidence to her mom. | |
Scare Chord / int_7c038c18 | featureApplicability |
1.0 | |
Scare Chord / int_7c038c18 | featureConfidence |
1.0 | |
Phineas and Ferb | hasFeature |
Scare Chord / int_7c038c18 | |
Scare Chord / int_7c063ba4 | type |
Scare Chord | |
Scare Chord / int_7c063ba4 | comment |
The Oregon Trail II. DUN DUN!!!! There's another one besides the infamous DUN DUN, the odd horn whenever a nastier thing such as cholera or an infection occurs. A later version had different banjo riffs associated with different events. The one for your axle breaking sounded like someone had ripped the strings right off the banjo. |
|
Scare Chord / int_7c063ba4 | featureApplicability |
1.0 | |
Scare Chord / int_7c063ba4 | featureConfidence |
1.0 | |
The Oregon Trail (Video Game) | hasFeature |
Scare Chord / int_7c063ba4 | |
Scare Chord / int_7d52225f | type |
Scare Chord | |
Scare Chord / int_7d52225f | comment |
On Her Majesty's Secret Service features one right when Fräulein Bundt pops out from under the sheets after Bond thought he was sneaking up on Ruby Bartlett instead. Cue a Tap on the Head and the screen becoming blurry. | |
Scare Chord / int_7d52225f | featureApplicability |
1.0 | |
Scare Chord / int_7d52225f | featureConfidence |
1.0 | |
On Her Majesty's Secret Service | hasFeature |
Scare Chord / int_7d52225f | |
Scare Chord / int_7e3dde23 | type |
Scare Chord | |
Scare Chord / int_7e3dde23 | comment |
XCOM Terror From The Deep had quiet, eerie tension music that suited its deepsea environment, until DAH!DAH! Agh! [Panicked search for aliens who are still hidden.] These scares had nothing to do with events; they just jerked you out of your seat. | |
Scare Chord / int_7e3dde23 | featureApplicability |
1.0 | |
Scare Chord / int_7e3dde23 | featureConfidence |
1.0 | |
X-COM: Terror from the Deep (Video Game) | hasFeature |
Scare Chord / int_7e3dde23 | |
Scare Chord / int_7e63a2e3 | type |
Scare Chord | |
Scare Chord / int_7e63a2e3 | comment |
The freaky synth-squawk at the end of Todd Rundgren's "Golden Goose" probably applies here, too. | |
Scare Chord / int_7e63a2e3 | featureApplicability |
1.0 | |
Scare Chord / int_7e63a2e3 | featureConfidence |
1.0 | |
Todd Rundgren (Music) | hasFeature |
Scare Chord / int_7e63a2e3 | |
Scare Chord / int_7eceb06d | type |
Scare Chord | |
Scare Chord / int_7eceb06d | comment |
Fable II has the winter lodge area, which first appears as a pleasant lodge. Upon entering, the entire level smash cuts to a burned out version of the same location with an accompanying scare chord. | |
Scare Chord / int_7eceb06d | featureApplicability |
1.0 | |
Scare Chord / int_7eceb06d | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Scare Chord / int_7eceb06d | |
Scare Chord / int_7f640c58 | type |
Scare Chord | |
Scare Chord / int_7f640c58 | comment |
Or you find a bear tiptoeing in to steal your honey. There's another one that plays in The Sims 2 when your sim turns into a plantsim. | |
Scare Chord / int_7f640c58 | featureApplicability |
1.0 | |
Scare Chord / int_7f640c58 | featureConfidence |
1.0 | |
The Sims 2 (Video Game) | hasFeature |
Scare Chord / int_7f640c58 | |
Scare Chord / int_7f640c5a | type |
Scare Chord | |
Scare Chord / int_7f640c5a | comment |
The Sims 4 did away with burglars and the associated chord because they acted as Paranoia Fuel that made it difficult for some to relax and enjoy the game. However, for those not bothered by jumpscares there are Game Mods to bring them back. | |
Scare Chord / int_7f640c5a | featureApplicability |
1.0 | |
Scare Chord / int_7f640c5a | featureConfidence |
1.0 | |
The Sims 4 (Video Game) | hasFeature |
Scare Chord / int_7f640c5a | |
Scare Chord / int_7f9dbbcb | type |
Scare Chord | |
Scare Chord / int_7f9dbbcb | comment |
Far Cry has a metallic sound when an enemy spots you or an alarm is triggered. | |
Scare Chord / int_7f9dbbcb | featureApplicability |
1.0 | |
Scare Chord / int_7f9dbbcb | featureConfidence |
1.0 | |
Far Cry (Video Game) | hasFeature |
Scare Chord / int_7f9dbbcb | |
Scare Chord / int_7fad4020 | type |
Scare Chord | |
Scare Chord / int_7fad4020 | comment |
Victoria: An Empire Under The Sun just knows how to play this trope. The distinctive sound that comes with a declaration of war is by far the loudest and terrifying one. It doesn't help either when the full message reads "Sir, the rotten swines in GERMANY have declared WAR upon US". | |
Scare Chord / int_7fad4020 | featureApplicability |
1.0 | |
Scare Chord / int_7fad4020 | featureConfidence |
1.0 | |
Victoria: An Empire Under The Sun (Video Game) | hasFeature |
Scare Chord / int_7fad4020 | |
Scare Chord / int_84ab064c | type |
Scare Chord | |
Scare Chord / int_84ab064c | comment |
Sysyphus", from their album Ummagumma; eerily calm ambient music, accompanied by the sound of a babbling brook, then suddenly DUNNNNNNNNN!!! Then back to ambiance, as you go change your underwear. | |
Scare Chord / int_84ab064c | featureApplicability |
1.0 | |
Scare Chord / int_84ab064c | featureConfidence |
1.0 | |
Ummagumma (Music) | hasFeature |
Scare Chord / int_84ab064c | |
Scare Chord / int_85dfff38 | type |
Scare Chord | |
Scare Chord / int_85dfff38 | comment |
Ludwig van Beethoven exploited these on occasion: In the Piano Sonata in F minor Op. 57 "Appassionata", the final repetition of the theme of the slow movement variations ends with a Deceptive Cadence on a diminished seventh chord which is then repeated fortissimo to begin the allegro finale. The fourth movement of the Symphony no. 8 in F major Op. 93 begins very quickly but also very quietly... until the sudden fortissimo D-flat in the eighteenth bar. The coda emphasizes this jarring D-flat, making it enharmonically C-sharp, to transpose the main theme into F-sharp minor for a few bars before suddenly modulating back to the original F major. |
|
Scare Chord / int_85dfff38 | featureApplicability |
1.0 | |
Scare Chord / int_85dfff38 | featureConfidence |
1.0 | |
Ludwig van Beethoven (Music) | hasFeature |
Scare Chord / int_85dfff38 | |
Scare Chord / int_85eecea0 | type |
Scare Chord | |
Scare Chord / int_85eecea0 | comment |
In the first The Garden of Sinners movie, the moment Shiki opens her Glowing Eyes of Doom and initiates a Curb-Stomp Battle against a group of ghosts is accompanied by a Scare Chord, which quickly changes to Shiki's recurring theme. | |
Scare Chord / int_85eecea0 | featureApplicability |
1.0 | |
Scare Chord / int_85eecea0 | featureConfidence |
1.0 | |
The Garden of Sinners | hasFeature |
Scare Chord / int_85eecea0 | |
Scare Chord / int_869bf533 | type |
Scare Chord | |
Scare Chord / int_869bf533 | comment |
A scare chord accompanies some of would-be Presidential assassin Mitch Leary's appearances in In the Line of Fire. | |
Scare Chord / int_869bf533 | featureApplicability |
1.0 | |
Scare Chord / int_869bf533 | featureConfidence |
1.0 | |
In the Line of Fire | hasFeature |
Scare Chord / int_869bf533 | |
Scare Chord / int_891ea0e3 | type |
Scare Chord | |
Scare Chord / int_891ea0e3 | comment |
Castle Wolfenstein: The original version had the random chance of an SS officer shouting "SS" in computerized Mockingboard speech and appearing out of nowhere behind you. Back then it would scare the bejeebies out of you. | |
Scare Chord / int_891ea0e3 | featureApplicability |
1.0 | |
Scare Chord / int_891ea0e3 | featureConfidence |
1.0 | |
Castle Wolfenstein (Video Game) | hasFeature |
Scare Chord / int_891ea0e3 | |
Scare Chord / int_899bcd2 | type |
Scare Chord | |
Scare Chord / int_899bcd2 | comment |
Star Trek: Deep Space Nine: The Fallen plays these both upon nearing combat with an enemy AND at random, to keep the player on edge. Spooky! | |
Scare Chord / int_899bcd2 | featureApplicability |
1.0 | |
Scare Chord / int_899bcd2 | featureConfidence |
1.0 | |
Star Trek: Deep Space Nine: The Fallen (Video Game) | hasFeature |
Scare Chord / int_899bcd2 | |
Scare Chord / int_89bf8ce | type |
Scare Chord | |
Scare Chord / int_89bf8ce | comment |
In one episode of 30 Rock, Devon Banks announces his arrival by saying a scare chord out loud—- "Bum-bum-bum." As Jack realizes he's in trouble the actual scare chord sounds. | |
Scare Chord / int_89bf8ce | featureApplicability |
1.0 | |
Scare Chord / int_89bf8ce | featureConfidence |
1.0 | |
30 Rock | hasFeature |
Scare Chord / int_89bf8ce | |
Scare Chord / int_89f4c501 | type |
Scare Chord | |
Scare Chord / int_89f4c501 | comment |
The audiobook novella Hours (2012) features a couple of scare chords, done using an original sound effect which fades into a creepy musical jingle. | |
Scare Chord / int_89f4c501 | featureApplicability |
1.0 | |
Scare Chord / int_89f4c501 | featureConfidence |
1.0 | |
Hours (2012) | hasFeature |
Scare Chord / int_89f4c501 | |
Scare Chord / int_8ac10717 | type |
Scare Chord | |
Scare Chord / int_8ac10717 | comment |
In Matilda, scare chords are used during the transition from the reprise of "Miracle" to the "School Song", and at the end of "Pathetic" when Miss Honey enters the Trunchbull's office. | |
Scare Chord / int_8ac10717 | featureApplicability |
1.0 | |
Scare Chord / int_8ac10717 | featureConfidence |
1.0 | |
Matilda (Theatre) | hasFeature |
Scare Chord / int_8ac10717 | |
Scare Chord / int_8b81d307 | type |
Scare Chord | |
Scare Chord / int_8b81d307 | comment |
If you're a Crewmate and are killed by an Imposter in Among Us, one accompanies your death. | |
Scare Chord / int_8b81d307 | featureApplicability |
1.0 | |
Scare Chord / int_8b81d307 | featureConfidence |
1.0 | |
Among Us (Video Game) | hasFeature |
Scare Chord / int_8b81d307 | |
Scare Chord / int_8ba4613a | type |
Scare Chord | |
Scare Chord / int_8ba4613a | comment |
Death Note has Domine Kira (Ominous Latin Chanting screams KIRA!) that plays whenever something big is going down (i.e. whenever plot-important characters are DOOMED). There's also a really sneaky nasty one in the second OVA movie Relight: 2 that crescendos up from nowhere and is accompanied by a psychotic Nightmare Sequence. | |
Scare Chord / int_8ba4613a | featureApplicability |
1.0 | |
Scare Chord / int_8ba4613a | featureConfidence |
1.0 | |
Death Note (Manga) | hasFeature |
Scare Chord / int_8ba4613a | |
Scare Chord / int_8c2f925c | type |
Scare Chord | |
Scare Chord / int_8c2f925c | comment |
Weregeek, last seen here. | |
Scare Chord / int_8c2f925c | featureApplicability |
1.0 | |
Scare Chord / int_8c2f925c | featureConfidence |
1.0 | |
Weregeek (Webcomic) | hasFeature |
Scare Chord / int_8c2f925c | |
Scare Chord / int_8cea2648 | type |
Scare Chord | |
Scare Chord / int_8cea2648 | comment |
Spider-Man: Into the Spider-Verse: The Prowler has a low, almost-demonic sounding screeching howl that punctuates nearly every move he makes, with part of it made from an elephant's trumpet. | |
Scare Chord / int_8cea2648 | featureApplicability |
1.0 | |
Scare Chord / int_8cea2648 | featureConfidence |
1.0 | |
Spider-Man: Into the Spider-Verse | hasFeature |
Scare Chord / int_8cea2648 | |
Scare Chord / int_8cf46e4a | type |
Scare Chord | |
Scare Chord / int_8cf46e4a | comment |
Being modeled after the thriller scores of Bernard Herrmann, the score to Sweeney Todd: The Demon Barber of Fleet Street features quite a few scare chords, a particularly notable example being the release of "The Ballad of Sweeney Todd" (the "Swing your razor wide ..." section). Also notable are the ear-piercing factory whistles used to punctuate various dramatic moments. |
|
Scare Chord / int_8cf46e4a | featureApplicability |
1.0 | |
Scare Chord / int_8cf46e4a | featureConfidence |
1.0 | |
Bernard Herrmann (Music) | hasFeature |
Scare Chord / int_8cf46e4a | |
Scare Chord / int_8d318bad | type |
Scare Chord | |
Scare Chord / int_8d318bad | comment |
One of these, appropriately titled "Shock", shows up in Super Mario RPG, when Mallow finds out he isn't a tadpole. | |
Scare Chord / int_8d318bad | featureApplicability |
1.0 | |
Scare Chord / int_8d318bad | featureConfidence |
1.0 | |
Super Mario RPG (Video Game) | hasFeature |
Scare Chord / int_8d318bad | |
Scare Chord / int_8d817ccb | type |
Scare Chord | |
Scare Chord / int_8d817ccb | comment |
Lost uses this from time to time, although the preceding (both short-term and long-term!) suspense is more unbearable, naturally. One example is in the season 4 premiere episode "The Beginning of the End", while Hurley is peeping into a cabin window: an EYE closeup abruptly comes into view. | |
Scare Chord / int_8d817ccb | featureApplicability |
1.0 | |
Scare Chord / int_8d817ccb | featureConfidence |
1.0 | |
Lost | hasFeature |
Scare Chord / int_8d817ccb | |
Scare Chord / int_8d84363c | type |
Scare Chord | |
Scare Chord / int_8d84363c | comment |
Rome. After complaining that Caesar's assassins haven't killed Marc Antony as well, Cicero turns and bumps into Antony who's just entered the room. At that exact moment, a household slave shuts the door behind Antony, producing an ominous thud. | |
Scare Chord / int_8d84363c | featureApplicability |
1.0 | |
Scare Chord / int_8d84363c | featureConfidence |
1.0 | |
Rome | hasFeature |
Scare Chord / int_8d84363c | |
Scare Chord / int_8e193f0b | type |
Scare Chord | |
Scare Chord / int_8e193f0b | comment |
Parodied in the slasher movie-themed episode of Boy Meets World. Every time one of the characters makes a dramatic and scary statement Eric goes "Duh! Duh! Duh!" in imitation of a scare chord. The other characters get annoyed after he does this several times and they get him to stop. | |
Scare Chord / int_8e193f0b | featureApplicability |
1.0 | |
Scare Chord / int_8e193f0b | featureConfidence |
1.0 | |
Boy Meets World | hasFeature |
Scare Chord / int_8e193f0b | |
Scare Chord / int_8f04d767 | type |
Scare Chord | |
Scare Chord / int_8f04d767 | comment |
In Battlefield: Bad Company 2 - Buildings can collapse. While you are in it. They possess a distinctive creaking sound prior to that happening, giving you a chance to sprint out of the building. Better try it, no matter how many people are firing at you at the moment. | |
Scare Chord / int_8f04d767 | featureApplicability |
1.0 | |
Scare Chord / int_8f04d767 | featureConfidence |
1.0 | |
Battlefield: Bad Company (Video Game) | hasFeature |
Scare Chord / int_8f04d767 | |
Scare Chord / int_9058ad7e | type |
Scare Chord | |
Scare Chord / int_9058ad7e | comment |
A good example is in The Terminator, right after Kyle's Heroic Sacrifice, blowing up the Terminator using the last pipe bomb. When Sarah goes over to Kyle's dead body you can see a large chunk of the Terminator move slightly, then WHAM! right as it sits up and starts to chase her once again, barely moving using its only other arm. The scene is punctuated by a screeching chord that changes the tone of the scene from a Bittersweet Ending to a terrifying reminder that almost nothing gets in the Terminator's way. | |
Scare Chord / int_9058ad7e | featureApplicability |
1.0 | |
Scare Chord / int_9058ad7e | featureConfidence |
1.0 | |
The Terminator | hasFeature |
Scare Chord / int_9058ad7e | |
Scare Chord / int_9068877a | type |
Scare Chord | |
Scare Chord / int_9068877a | comment |
Red vs. Blue: The Meta's theme, because you just know something bad is about to happen. | |
Scare Chord / int_9068877a | featureApplicability |
1.0 | |
Scare Chord / int_9068877a | featureConfidence |
1.0 | |
Red vs. Blue (Web Animation) | hasFeature |
Scare Chord / int_9068877a | |
Scare Chord / int_914ba844 | type |
Scare Chord | |
Scare Chord / int_914ba844 | comment |
Whenever the happy, cheery Munchkin music in The Wizard of Oz starts to get more dissonant and chaotic, you know something bad is going to happen soon. | |
Scare Chord / int_914ba844 | featureApplicability |
1.0 | |
Scare Chord / int_914ba844 | featureConfidence |
1.0 | |
The Wizard of Oz | hasFeature |
Scare Chord / int_914ba844 | |
Scare Chord / int_9153ccb1 | type |
Scare Chord | |
Scare Chord / int_9153ccb1 | comment |
There are a whole bunch of these in Kubrick's The Shining. | |
Scare Chord / int_9153ccb1 | featureApplicability |
1.0 | |
Scare Chord / int_9153ccb1 | featureConfidence |
1.0 | |
The Shining | hasFeature |
Scare Chord / int_9153ccb1 | |
Scare Chord / int_91684031 | type |
Scare Chord | |
Scare Chord / int_91684031 | comment |
Kyurem's battle theme in Pokémon Black and White starts off with one. | |
Scare Chord / int_91684031 | featureApplicability |
1.0 | |
Scare Chord / int_91684031 | featureConfidence |
1.0 | |
Pokémon Black and White (Video Game) | hasFeature |
Scare Chord / int_91684031 | |
Scare Chord / int_936c9add | type |
Scare Chord | |
Scare Chord / int_936c9add | comment |
In A House of Many Doors, when your sanity drops below a certain point the music goes silent and gets replaced with intermittent scare chords, among other sounds. | |
Scare Chord / int_936c9add | featureApplicability |
1.0 | |
Scare Chord / int_936c9add | featureConfidence |
1.0 | |
A House of Many Doors (Video Game) | hasFeature |
Scare Chord / int_936c9add | |
Scare Chord / int_93fcd475 | type |
Scare Chord | |
Scare Chord / int_93fcd475 | comment |
The NES adaptation of Friday the 13th plays a scare chord whenever Jason appears, or when he kills one of the children. The Commodore 64 game is even worse, with the scare chord being a blood-curdling scream combined with a scary image, such as an ax in someone's head. These come up whenever someone is killed. It doesn't help that the music playing the rest of the time is calming nursery rhyme music. |
|
Scare Chord / int_93fcd475 | featureApplicability |
1.0 | |
Scare Chord / int_93fcd475 | featureConfidence |
1.0 | |
Friday the 13th (Video Game) | hasFeature |
Scare Chord / int_93fcd475 | |
Scare Chord / int_94c1352f | type |
Scare Chord | |
Scare Chord / int_94c1352f | comment |
The Amazing Spider-Man has four of them in one scene, when Gwen is hiding from the Lizard. The first is in relatively quick succession of each other, followed by a long silence, making the viewer think that was all of them. Then the final and loudest one is when he suddenly appears in front of her. | |
Scare Chord / int_94c1352f | featureApplicability |
1.0 | |
Scare Chord / int_94c1352f | featureConfidence |
1.0 | |
The Amazing Spider-Man | hasFeature |
Scare Chord / int_94c1352f | |
Scare Chord / int_95bd5a8e | type |
Scare Chord | |
Scare Chord / int_95bd5a8e | comment |
Dishonored has one when you're seen by enemies. Very disconcerting if you're trying to be sneaky. | |
Scare Chord / int_95bd5a8e | featureApplicability |
1.0 | |
Scare Chord / int_95bd5a8e | featureConfidence |
1.0 | |
Dishonored (Video Game) | hasFeature |
Scare Chord / int_95bd5a8e | |
Scare Chord / int_976efc02 | type |
Scare Chord | |
Scare Chord / int_976efc02 | comment |
During the subplot of Mystery Science Theater 3000 where everyone is stuck back in ancient Rome, every time Pearl and the Observer would get in trouble (usually at the end of each episode in a cliffhanger) a loud scare chord would play. | |
Scare Chord / int_976efc02 | featureApplicability |
1.0 | |
Scare Chord / int_976efc02 | featureConfidence |
1.0 | |
Mystery Science Theater 3000 | hasFeature |
Scare Chord / int_976efc02 | |
Scare Chord / int_987ae288 | type |
Scare Chord | |
Scare Chord / int_987ae288 | comment |
Cars 3: The finale of “When All Your Friends Are Gone/Crash� is held in a rather horrible crescendo as Lightning is struggling to catch up to Storm; the moment when he begins to lose control is when that crescendo becomes a terrifying horror sting, which leads into him slamming into the wall hard enough to send him into the iconic crash that follows. | |
Scare Chord / int_987ae288 | featureApplicability |
1.0 | |
Scare Chord / int_987ae288 | featureConfidence |
1.0 | |
Cars 3 | hasFeature |
Scare Chord / int_987ae288 | |
Scare Chord / int_98b697e9 | type |
Scare Chord | |
Scare Chord / int_98b697e9 | comment |
One of the Scream movies had a subversion where a guy opens a door accompanied by a Scare Chord... and nothing happens. Then Ghostface comes out of nowhere and kills him with no warning. | |
Scare Chord / int_98b697e9 | featureApplicability |
1.0 | |
Scare Chord / int_98b697e9 | featureConfidence |
1.0 | |
Scream | hasFeature |
Scare Chord / int_98b697e9 | |
Scare Chord / int_99055407 | type |
Scare Chord | |
Scare Chord / int_99055407 | comment |
Parodied in an episode of Family Matters where Carl had a dream in the style of an old Western movie. After each Scare Chord, everybody in the saloon looked around to try and find where the chord came from. | |
Scare Chord / int_99055407 | featureApplicability |
1.0 | |
Scare Chord / int_99055407 | featureConfidence |
1.0 | |
Family Matters | hasFeature |
Scare Chord / int_99055407 | |
Scare Chord / int_999e5e75 | type |
Scare Chord | |
Scare Chord / int_999e5e75 | comment |
On Sunday night in Scratches, two loud jumpscares are pulled on you. Aptly, the two tracks containing these are called "It Is Here" and "The Lurker". | |
Scare Chord / int_999e5e75 | featureApplicability |
1.0 | |
Scare Chord / int_999e5e75 | featureConfidence |
1.0 | |
Scratches (Video Game) | hasFeature |
Scare Chord / int_999e5e75 | |
Scare Chord / int_99ebc0e9 | type |
Scare Chord | |
Scare Chord / int_99ebc0e9 | comment |
Scare chords are used to punctuate bizarre or unsettling moments on Abroad In Japan, with one flavour sounding like a typical horror sting, and the other resembling the brass sting from Inception''. | |
Scare Chord / int_99ebc0e9 | featureApplicability |
1.0 | |
Scare Chord / int_99ebc0e9 | featureConfidence |
1.0 | |
Abroad In Japan (Web Video) | hasFeature |
Scare Chord / int_99ebc0e9 | |
Scare Chord / int_9a7088bc | type |
Scare Chord | |
Scare Chord / int_9a7088bc | comment |
In the Star Trek original series episode "Court Martial", the prosecuting attorney badgers McCoy into admitting, "Yes, it's possible" — whereupon we get one of the series's trademark overly-dramatic musical stings. | |
Scare Chord / int_9a7088bc | featureApplicability |
1.0 | |
Scare Chord / int_9a7088bc | featureConfidence |
1.0 | |
Star Trek: The Original Series | hasFeature |
Scare Chord / int_9a7088bc | |
Scare Chord / int_9caa7660 | type |
Scare Chord | |
Scare Chord / int_9caa7660 | comment |
Parodied in the French-Canadian show "Les 2 Minutes du Peuple'', where one sketch mentioned cellos showing up in horror movies for this effect. As unsettling music plays, one character trips over something... which turns out to be a cello in a horror movie. | |
Scare Chord / int_9caa7660 | featureApplicability |
1.0 | |
Scare Chord / int_9caa7660 | featureConfidence |
1.0 | |
Les 2 Minutes du Peuple (Radio) | hasFeature |
Scare Chord / int_9caa7660 | |
Scare Chord / int_9dfa8216 | type |
Scare Chord | |
Scare Chord / int_9dfa8216 | comment |
The dramatic "chunk-chunk" noise in Law & Order and its spinoffs. Parodied by Sesame Street. | |
Scare Chord / int_9dfa8216 | featureApplicability |
1.0 | |
Scare Chord / int_9dfa8216 | featureConfidence |
1.0 | |
Law & Order (Franchise) | hasFeature |
Scare Chord / int_9dfa8216 | |
Scare Chord / int_9f1284a8 | type |
Scare Chord | |
Scare Chord / int_9f1284a8 | comment |
I Am Legend does a similar thing with sound effects: Will Smith discussing Bob Marley. Then a nasty window-closing sound comes in, 1 to 3 seconds before the window is shown. And it's just before a tense sequence (his house being invaded). | |
Scare Chord / int_9f1284a8 | featureApplicability |
1.0 | |
Scare Chord / int_9f1284a8 | featureConfidence |
1.0 | |
I Am Legend | hasFeature |
Scare Chord / int_9f1284a8 | |
Scare Chord / int_a0500a06 | type |
Scare Chord | |
Scare Chord / int_a0500a06 | comment |
Rugrats: The first Halloween episode had some pretty creepy background music. The ending credits music from the episode "Mega Diaper Babies". The music that plays in the background when Not!Tommy and Not!Stu speak, while the voices of Not!Tommy and Not!Stu are a Hell Is That Noise to Chuckie. |
|
Scare Chord / int_a0500a06 | featureApplicability |
1.0 | |
Scare Chord / int_a0500a06 | featureConfidence |
1.0 | |
Rugrats | hasFeature |
Scare Chord / int_a0500a06 | |
Scare Chord / int_a0ae46f | type |
Scare Chord | |
Scare Chord / int_a0ae46f | comment |
Toy Story 2: Parodied when a girl's Barbie reveals the other half of her face (covered in garish decorations) to Stinky Pete, who is also about to get a "makeover". | |
Scare Chord / int_a0ae46f | featureApplicability |
1.0 | |
Scare Chord / int_a0ae46f | featureConfidence |
1.0 | |
Toy Story 2 | hasFeature |
Scare Chord / int_a0ae46f | |
Scare Chord / int_a2dee471 | type |
Scare Chord | |
Scare Chord / int_a2dee471 | comment |
In The Wind Waker, a scare chord plays when Ganondorf shouts, "Your gods destroyed you!" just before the Puppet Ganon battle, accompanied by a controller rumble. A different scare chord plays during the Forsaken Fortress stealth sequence towards the beginning, each time you're spotted by one of the Moblin guards. | |
Scare Chord / int_a2dee471 | featureApplicability |
1.0 | |
Scare Chord / int_a2dee471 | featureConfidence |
1.0 | |
The Legend of Zelda: The Wind Waker (Video Game) | hasFeature |
Scare Chord / int_a2dee471 | |
Scare Chord / int_a3533ea3 | type |
Scare Chord | |
Scare Chord / int_a3533ea3 | comment |
In Tristan und Isolde, the second act love duet has its would-be climax in B major crushed by a deceptive cadence accompanied by Brangane's piercing scream. | |
Scare Chord / int_a3533ea3 | featureApplicability |
1.0 | |
Scare Chord / int_a3533ea3 | featureConfidence |
1.0 | |
TristanUndIsolde | hasFeature |
Scare Chord / int_a3533ea3 | |
Scare Chord / int_a40b1126 | type |
Scare Chord | |
Scare Chord / int_a40b1126 | comment |
Independence Day - Two of these can be heard within the timespan of a few minutes. The first one occurs when Dr. Brackish Okun and a few medical assistants at Area 51 are attempting to remove the biomechanical suit from the unconscious alien and it suddenly rips open. The second one occurs after the alien wakes up, kills the medical assistants plus Dr. Okun, and destroys most of the containment laboratory. With most of the room in a dense fog, President Whitmore gets near the glass separating the rooms when Dr. Okun's lifeless body abruptly appears from out of the fog right up against the glass. |
|
Scare Chord / int_a40b1126 | featureApplicability |
1.0 | |
Scare Chord / int_a40b1126 | featureConfidence |
1.0 | |
Independence Day | hasFeature |
Scare Chord / int_a40b1126 | |
Scare Chord / int_a54eef52 | type |
Scare Chord | |
Scare Chord / int_a54eef52 | comment |
In Hetalia: Axis Powers, Russia's version of Maru Kaite Chikyuu has a well-placed scare cord, followed by, "Draw a circle, that's the Earth, looking closely... KOLKOLKOL" |
|
Scare Chord / int_a54eef52 | featureApplicability |
1.0 | |
Scare Chord / int_a54eef52 | featureConfidence |
1.0 | |
Hetalia: Axis Powers (Webcomic) | hasFeature |
Scare Chord / int_a54eef52 | |
Scare Chord / int_a6a7f785 | type |
Scare Chord | |
Scare Chord / int_a6a7f785 | comment |
Hell Girl often used the opening of Jigoku Rock as a Scare Chord during much of the first season as the antagonists were being sent to Hell. | |
Scare Chord / int_a6a7f785 | featureApplicability |
1.0 | |
Scare Chord / int_a6a7f785 | featureConfidence |
1.0 | |
Hell Girl | hasFeature |
Scare Chord / int_a6a7f785 | |
Scare Chord / int_a6fb0678 | type |
Scare Chord | |
Scare Chord / int_a6fb0678 | comment |
La-Mulana plays one if you trigger a trap. Also, the HD version of "Wonder of the Wonder" starts with a shriek. | |
Scare Chord / int_a6fb0678 | featureApplicability |
1.0 | |
Scare Chord / int_a6fb0678 | featureConfidence |
1.0 | |
La-Mulana (Video Game) | hasFeature |
Scare Chord / int_a6fb0678 | |
Scare Chord / int_a796bde8 | type |
Scare Chord | |
Scare Chord / int_a796bde8 | comment |
Being spotted in the Metal Gear Solid games results in an iconic sound best described as '!'. It's played for laughs in Super Smash Bros. Brawl. Another happens in Metal Gear Solid V: The Phantom Pain when a spooky cello chord plays after you cut a guard's throat with the knife. It happens because this gets the player Demon Points, bringing him closer to becoming Demon Snake. |
|
Scare Chord / int_a796bde8 | featureApplicability |
1.0 | |
Scare Chord / int_a796bde8 | featureConfidence |
1.0 | |
Metal Gear Solid (Video Game) | hasFeature |
Scare Chord / int_a796bde8 | |
Scare Chord / int_a8270c5 | type |
Scare Chord | |
Scare Chord / int_a8270c5 | comment |
Sweeney Todd: The Demon Barber of Fleet Street dropped a lot of the scare chords from the stage version, but left in the overpowering Scare Chord when the Beggar Woman is wandering in the shop— and Sweeney suddenly appears in the doorway, silhouetted. Even louder, in the Final Sequence, when Sweeney kills the Judge. |
|
Scare Chord / int_a8270c5 | featureApplicability |
1.0 | |
Scare Chord / int_a8270c5 | featureConfidence |
1.0 | |
Sweeney Todd: The Demon Barber of Fleet Street | hasFeature |
Scare Chord / int_a8270c5 | |
Scare Chord / int_a851d974 | type |
Scare Chord | |
Scare Chord / int_a851d974 | comment |
The Nostalgia Chick's review of Beauty and the Beast: The Enchanted Christmas: "It's like... bad fanfiction!" [Scare chord!] She cringes from the dramatic strike like there's something awful approaching. There is; it's Beauty and the Beast: The Enchanted Christmas. | |
Scare Chord / int_a851d974 | featureApplicability |
1.0 | |
Scare Chord / int_a851d974 | featureConfidence |
1.0 | |
The Nostalgia Chick (Web Video) | hasFeature |
Scare Chord / int_a851d974 | |
Scare Chord / int_a88418fd | type |
Scare Chord | |
Scare Chord / int_a88418fd | comment |
The shrill, piercing factory whistle in Stephen Sondheim's Sweeney Todd: The Demon Barber of Fleet Street is first used to make the audience jump and shut up in time for the opening number. Every subsequent use of the thing gets more and more hardcore - Sweeney's first kill, for instance - until the final use of the factory whistle coincides with Toby killing the main character in the world's creepiest Freak Out. Yeah, you're still going to jump when you hear it on the soundtrack later. Stephen Sondheim was conscious of this trope and wrote what amounted to miniature scare chords into the Overture and main theme of the score. They were tiny crescendos every two measures. The audience automatically expected something to happen during these crescendos and the fact that nothing happened added to the suspense already present. |
|
Scare Chord / int_a88418fd | featureApplicability |
1.0 | |
Scare Chord / int_a88418fd | featureConfidence |
1.0 | |
Stephen Sondheim (Music) | hasFeature |
Scare Chord / int_a88418fd | |
Scare Chord / int_a8b3cc64 | type |
Scare Chord | |
Scare Chord / int_a8b3cc64 | comment |
Charles Ives in the second movement of his Fourth Symphony, which has several unexpected outbursts from the brass section and one particularly huge one near the end; this circus march portion then cuts off rather abruptly. | |
Scare Chord / int_a8b3cc64 | featureApplicability |
1.0 | |
Scare Chord / int_a8b3cc64 | featureConfidence |
1.0 | |
Charles Ives (Music) | hasFeature |
Scare Chord / int_a8b3cc64 | |
Scare Chord / int_a90c872c | type |
Scare Chord | |
Scare Chord / int_a90c872c | comment |
Strangely enough, used quite a bit in the soundtrack for How to Train Your Dragon. Be prepared to jump out of your seat a lot. In an interesting twist, a scare chord is used to start off one of the score's most popular and heartwarming tracks. | |
Scare Chord / int_a90c872c | featureApplicability |
1.0 | |
Scare Chord / int_a90c872c | featureConfidence |
1.0 | |
How to Train Your Dragon (2010) | hasFeature |
Scare Chord / int_a90c872c | |
Scare Chord / int_a90d239a | type |
Scare Chord | |
Scare Chord / int_a90d239a | comment |
Psychonauts: The loud, sudden two notes that signal that Raz is about to be nabbed by the Hand of Galochio. Yep, that water is too deep for you to touch. | |
Scare Chord / int_a90d239a | featureApplicability |
1.0 | |
Scare Chord / int_a90d239a | featureConfidence |
1.0 | |
Psychonauts (Video Game) | hasFeature |
Scare Chord / int_a90d239a | |
Scare Chord / int_aa819c97 | type |
Scare Chord | |
Scare Chord / int_aa819c97 | comment |
Played with in the CLANNAD anime: when Sunohara learns of a function on a keyboard that plays a scare chord, he starts having some fun with it by overdramatically describing fictional scenes and playing the chord right after. | |
Scare Chord / int_aa819c97 | featureApplicability |
1.0 | |
Scare Chord / int_aa819c97 | featureConfidence |
1.0 | |
CLANNAD (Visual Novel) | hasFeature |
Scare Chord / int_aa819c97 | |
Scare Chord / int_ab2a760 | type |
Scare Chord | |
Scare Chord / int_ab2a760 | comment |
Five Nights at Freddy's does this to you when you click on the light to find an animatronic lurking in the doorway, and unleashes this God awful sound when you're jumped by one of them. It could have been called "Jump Scare: The Game" | |
Scare Chord / int_ab2a760 | featureApplicability |
1.0 | |
Scare Chord / int_ab2a760 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Scare Chord / int_ab2a760 | |
Scare Chord / int_ab3a6a48 | type |
Scare Chord | |
Scare Chord / int_ab3a6a48 | comment |
Heavy Rain: A symphony of high instruments play at some points when Norman starts to suffer from the effects of Triptocaine. It's also included in Norman Jayden's main theme. | |
Scare Chord / int_ab3a6a48 | featureApplicability |
1.0 | |
Scare Chord / int_ab3a6a48 | featureConfidence |
1.0 | |
Heavy Rain (Video Game) | hasFeature |
Scare Chord / int_ab3a6a48 | |
Scare Chord / int_ab9ec4d0 | type |
Scare Chord | |
Scare Chord / int_ab9ec4d0 | comment |
On Orphan Black, Helena's Leitmotif incorporates a high-pitched scraping noise, usually indicating blood about to spill. | |
Scare Chord / int_ab9ec4d0 | featureApplicability |
1.0 | |
Scare Chord / int_ab9ec4d0 | featureConfidence |
1.0 | |
Orphan Black | hasFeature |
Scare Chord / int_ab9ec4d0 | |
Scare Chord / int_ac18cb12 | type |
Scare Chord | |
Scare Chord / int_ac18cb12 | comment |
Every Track in the OST of Baroque's remake contains the noise one of the enemies on those floors will make. They make this noise only when you can't see them. | |
Scare Chord / int_ac18cb12 | featureApplicability |
1.0 | |
Scare Chord / int_ac18cb12 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Scare Chord / int_ac18cb12 | |
Scare Chord / int_ac375a75 | type |
Scare Chord | |
Scare Chord / int_ac375a75 | comment |
A scare chord begins to play whenever you trick-or-treat at a house in Costume Quest. It ends either happily or frighteningly, depending on whether an adult or a monster opens the door. | |
Scare Chord / int_ac375a75 | featureApplicability |
1.0 | |
Scare Chord / int_ac375a75 | featureConfidence |
1.0 | |
Costume Quest (Video Game) | hasFeature |
Scare Chord / int_ac375a75 | |
Scare Chord / int_ac7fd385 | type |
Scare Chord | |
Scare Chord / int_ac7fd385 | comment |
Hatoful Boyfriend, in the BBL route, has the faint creaking sound that presages an appearance by Labor 9. The characters think they'll be able to hear it coming and avoid it. They don't imagine that it could be lying in wait. | |
Scare Chord / int_ac7fd385 | featureApplicability |
1.0 | |
Scare Chord / int_ac7fd385 | featureConfidence |
1.0 | |
Hatoful Boyfriend (Visual Novel) | hasFeature |
Scare Chord / int_ac7fd385 | |
Scare Chord / int_adfba7ee | type |
Scare Chord | |
Scare Chord / int_adfba7ee | comment |
Clock Tower: The First Fear does this every time Bobby attacks, as well as a few other scenes. It's especially effective because there is (typically) NO music when he isn't there. | |
Scare Chord / int_adfba7ee | featureApplicability |
1.0 | |
Scare Chord / int_adfba7ee | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Scare Chord / int_adfba7ee | |
Scare Chord / int_ae0356e0 | type |
Scare Chord | |
Scare Chord / int_ae0356e0 | comment |
Courage the Cowardly Dog loves this trope. Whenever Katz made an appearance. You could tell a few seconds before he was actually shown, by the creepy beat that suddenly started playing. And it kept playing. Until it could cause shuddering years later. |
|
Scare Chord / int_ae0356e0 | featureApplicability |
1.0 | |
Scare Chord / int_ae0356e0 | featureConfidence |
1.0 | |
Courage the Cowardly Dog | hasFeature |
Scare Chord / int_ae0356e0 | |
Scare Chord / int_ae2271fc | type |
Scare Chord | |
Scare Chord / int_ae2271fc | comment |
Later Alligator: During the Navi-Gator minigame, a scare chord plays whenever Pat spots something in the hallway that scares him. The same scare chord plays in the flashback in the Golden Ending, when Pat notices a partly-obscured ad in the newspaper which he misreads as someone asking for help because they're ill, and which is what set the events of the game in motion. |
|
Scare Chord / int_ae2271fc | featureApplicability |
1.0 | |
Scare Chord / int_ae2271fc | featureConfidence |
1.0 | |
Later Alligator (Video Game) | hasFeature |
Scare Chord / int_ae2271fc | |
Scare Chord / int_aeaddadb | type |
Scare Chord | |
Scare Chord / int_aeaddadb | comment |
On the Town: At exactly 6 AM ("Aw, six o'clock, will ya!"), the opening scene's tranquil music suddenly gives way to dissonant and forceful chords as the ship's whistle blows and the stage begins to swarm with workmen and sailors, including the three protagonists. | |
Scare Chord / int_aeaddadb | featureApplicability |
1.0 | |
Scare Chord / int_aeaddadb | featureConfidence |
1.0 | |
On the Town (Theatre) | hasFeature |
Scare Chord / int_aeaddadb | |
Scare Chord / int_af42a07f | type |
Scare Chord | |
Scare Chord / int_af42a07f | comment |
Scare chords are used in Serenity, both during River's Stealth Hi/Bye moment in the beginning and when the Reavers attack. | |
Scare Chord / int_af42a07f | featureApplicability |
1.0 | |
Scare Chord / int_af42a07f | featureConfidence |
1.0 | |
Serenity | hasFeature |
Scare Chord / int_af42a07f | |
Scare Chord / int_af552e7e | type |
Scare Chord | |
Scare Chord / int_af552e7e | comment |
Metroid Prime had an EXTREMELY effective one whenever the Chozo ghosts appear. | |
Scare Chord / int_af552e7e | featureApplicability |
1.0 | |
Scare Chord / int_af552e7e | featureConfidence |
1.0 | |
Metroid Prime (Video Game) | hasFeature |
Scare Chord / int_af552e7e | |
Scare Chord / int_afbade24 | type |
Scare Chord | |
Scare Chord / int_afbade24 | comment |
So you're playing Bioshock, and you've just beaten the second boss. The game has changed level, and you're happily walking down a narrow pathway with no enemies in sight. With no warning whatsoever, you have a very sudden vision of three pictures with a Scare Chord (in this case a scream) along with it. Managed not to jump up and yelp like a little girl? No? You're not alone. | |
Scare Chord / int_afbade24 | featureApplicability |
1.0 | |
Scare Chord / int_afbade24 | featureConfidence |
1.0 | |
BioShock (Video Game) | hasFeature |
Scare Chord / int_afbade24 | |
Scare Chord / int_b0bc227d | type |
Scare Chord | |
Scare Chord / int_b0bc227d | comment |
Winnie-the-Pooh and the Blustery Day has one accompanying Tigger's bouncing another character. It pops up twice in the featurette, each after a bouncing, and is never heard again. | |
Scare Chord / int_b0bc227d | featureApplicability |
1.0 | |
Scare Chord / int_b0bc227d | featureConfidence |
1.0 | |
The Many Adventures of Winnie the Pooh | hasFeature |
Scare Chord / int_b0bc227d | |
Scare Chord / int_b0d60d9b | type |
Scare Chord | |
Scare Chord / int_b0d60d9b | comment |
Shiva Baby: These are used all throughout the film to symbolize Danielle's increasing anxiety over the strong awkwardness of running into her ex Maya and other things. | |
Scare Chord / int_b0d60d9b | featureApplicability |
1.0 | |
Scare Chord / int_b0d60d9b | featureConfidence |
1.0 | |
Shiva Baby | hasFeature |
Scare Chord / int_b0d60d9b | |
Scare Chord / int_b0eb2e80 | type |
Scare Chord | |
Scare Chord / int_b0eb2e80 | comment |
Shortly after the car accident in The Orphanage. | |
Scare Chord / int_b0eb2e80 | featureApplicability |
1.0 | |
Scare Chord / int_b0eb2e80 | featureConfidence |
1.0 | |
The Orphanage | hasFeature |
Scare Chord / int_b0eb2e80 | |
Scare Chord / int_b12795de | type |
Scare Chord | |
Scare Chord / int_b12795de | comment |
Drag Me to Hell uses this to a ridiculous degree. Even a drifting handkerchief that suddenly lands on a car's windshield makes a VERY LOUD Scare Chord. The people in the last row of the theater probably died of laughter after seeing everyone jump out of their seats during the séance scene when a demon's head suddenly zooms at the audience SCREAMING with a fire background.. | |
Scare Chord / int_b12795de | featureApplicability |
1.0 | |
Scare Chord / int_b12795de | featureConfidence |
1.0 | |
Drag Me to Hell | hasFeature |
Scare Chord / int_b12795de | |
Scare Chord / int_b1bdcb18 | type |
Scare Chord | |
Scare Chord / int_b1bdcb18 | comment |
Alien vs. Predator Game examples: The motion sensor in the Marine campaign. In the remake, they also use the Scare Chord from the movies whenever xenomorphs appear in the Marine Campaign. | |
Scare Chord / int_b1bdcb18 | featureApplicability |
1.0 | |
Scare Chord / int_b1bdcb18 | featureConfidence |
1.0 | |
Alien vs. Predator (Franchise) | hasFeature |
Scare Chord / int_b1bdcb18 | |
Scare Chord / int_b24f49ab | type |
Scare Chord | |
Scare Chord / int_b24f49ab | comment |
Back to the Future Part II gives a scare chord when Griff calls Marty "chicken". It's the first time we hear of it. | |
Scare Chord / int_b24f49ab | featureApplicability |
1.0 | |
Scare Chord / int_b24f49ab | featureConfidence |
1.0 | |
Back to the Future Part II | hasFeature |
Scare Chord / int_b24f49ab | |
Scare Chord / int_b36c38cd | type |
Scare Chord | |
Scare Chord / int_b36c38cd | comment |
Jaws is the first film to prove that people can be scared of cellos. Duh-Dun... Duh-dun... Duh-dun... | |
Scare Chord / int_b36c38cd | featureApplicability |
1.0 | |
Scare Chord / int_b36c38cd | featureConfidence |
1.0 | |
Jaws | hasFeature |
Scare Chord / int_b36c38cd | |
Scare Chord / int_b4fe32c9 | type |
Scare Chord | |
Scare Chord / int_b4fe32c9 | comment |
Invader Zim, unsurprisingly, given its love of the macabre. "Dark Harvest" gives us the music that plays when Dib goes looking for Torque after losing sight of him. The credits music and the theme music (especially that growling/screaming noise at the end when the title "Invader Zim" comes up) In "Bad, Bad Rubber Piggy", you can hear what sounds like a ticking clock in the background starting after Dib is hurt for the second time and lasting up until he flatlines. |
|
Scare Chord / int_b4fe32c9 | featureApplicability |
1.0 | |
Scare Chord / int_b4fe32c9 | featureConfidence |
1.0 | |
Invader Zim | hasFeature |
Scare Chord / int_b4fe32c9 | |
Scare Chord / int_b5a2b326 | type |
Scare Chord | |
Scare Chord / int_b5a2b326 | comment |
The Elder Scrolls III: Morrowind does this to a lesser extent, the ambient background music will change from "exploration" themes to a random "battle" theme once the wandering player is attacked. The exploration themes are typically quiet and soothing while various battle themes will start with a loud drumbeat or trumpet blast. This can be quite surprising and startling when the player is already fairly tense or concentrated on something else. | |
Scare Chord / int_b5a2b326 | featureApplicability |
1.0 | |
Scare Chord / int_b5a2b326 | featureConfidence |
1.0 | |
The Elder Scrolls III: Morrowind (Video Game) | hasFeature |
Scare Chord / int_b5a2b326 | |
Scare Chord / int_b6b24d18 | type |
Scare Chord | |
Scare Chord / int_b6b24d18 | comment |
Parodied in The IT Crowd when you hear 'Dun dun DUN!' only to find that it's Moss' ring tone. | |
Scare Chord / int_b6b24d18 | featureApplicability |
1.0 | |
Scare Chord / int_b6b24d18 | featureConfidence |
1.0 | |
The IT Crowd | hasFeature |
Scare Chord / int_b6b24d18 | |
Scare Chord / int_b8d8ef94 | type |
Scare Chord | |
Scare Chord / int_b8d8ef94 | comment |
Parodied in The Emperor's New School, where whenever the words "Condor Patch" are uttered, ominous music will play. Cue Kuzco saying it over and over. | |
Scare Chord / int_b8d8ef94 | featureApplicability |
1.0 | |
Scare Chord / int_b8d8ef94 | featureConfidence |
1.0 | |
The Emperor's New School | hasFeature |
Scare Chord / int_b8d8ef94 | |
Scare Chord / int_b94ae31e | type |
Scare Chord | |
Scare Chord / int_b94ae31e | comment |
Wallace & Gromit: The Curse of the Were-Rabbit puts a lampshade (... windowshade?) over his in a scene where thunder and lightning clashes whenever the characters say the word, "BULLET!" Annoyed, Lord Victor slams down the nearby windowshade, which stops the entire effect. With the exception of A Grand Day Out, all of the shorts and The Movie have music in their title sequences which end on a Scare Chord. |
|
Scare Chord / int_b94ae31e | featureApplicability |
1.0 | |
Scare Chord / int_b94ae31e | featureConfidence |
1.0 | |
Wallace & Gromit | hasFeature |
Scare Chord / int_b94ae31e | |
Scare Chord / int_ba366aa8 | type |
Scare Chord | |
Scare Chord / int_ba366aa8 | comment |
In Syphon Filter 2, the BGM for the Aljir Prison Escape and Agency Biolab Escape levels periodically has a scare chord that sounds like a bullet hitting glass. | |
Scare Chord / int_ba366aa8 | featureApplicability |
1.0 | |
Scare Chord / int_ba366aa8 | featureConfidence |
1.0 | |
Syphon Filter (Video Game) | hasFeature |
Scare Chord / int_ba366aa8 | |
Scare Chord / int_bab81f0d | type |
Scare Chord | |
Scare Chord / int_bab81f0d | comment |
Let It Die plays one whenever a Hater spots you. Da-nah, da-nah.... | |
Scare Chord / int_bab81f0d | featureApplicability |
1.0 | |
Scare Chord / int_bab81f0d | featureConfidence |
1.0 | |
Let It Die (Video Game) | hasFeature |
Scare Chord / int_bab81f0d | |
Scare Chord / int_bb8aeae6 | type |
Scare Chord | |
Scare Chord / int_bb8aeae6 | comment |
Project Firestart uses one several times for any shocking encounter, such as Jon finding mutilated bodies or running into a new creature. | |
Scare Chord / int_bb8aeae6 | featureApplicability |
1.0 | |
Scare Chord / int_bb8aeae6 | featureConfidence |
1.0 | |
Project Firestart (Video Game) | hasFeature |
Scare Chord / int_bb8aeae6 | |
Scare Chord / int_bc848d30 | type |
Scare Chord | |
Scare Chord / int_bc848d30 | comment |
SpongeBob SquarePants does this all the time, often accompanied by a Gross-Up Close-Up. The Ominous Music Box Tune that is heard during Patrick's Break the Cutie moment in the episode"Nature Pants": "If I can't have you as a friend, I'm gonna make you a trophy!" The song "Ghost Child" from "Scaredy Pants". The music that plays in this video. It's the 'generic' SpongeBob creepy music. It also plays during the sequence in "Squid's Day Off" where we see Squidward going insane and blocking off his door to his house to prevent him from going back to the Krusty Krab to check up on SpongeBob. The "I DON'T NEED IT" scene in "Tea at the Treedome". SpongeBob's dried up face is zoomed in on in terrifying detail, complete with an unnerving heartbeat sound. |
|
Scare Chord / int_bc848d30 | featureApplicability |
1.0 | |
Scare Chord / int_bc848d30 | featureConfidence |
1.0 | |
SpongeBob SquarePants | hasFeature |
Scare Chord / int_bc848d30 | |
Scare Chord / int_bca72091 | type |
Scare Chord | |
Scare Chord / int_bca72091 | comment |
Animal Crossing plays one to accompany a character's "shocked" reaction. Like when Blathers accepts a bug donation from you or when you knock down a wasp hive and are about to get stung in about five seconds. | |
Scare Chord / int_bca72091 | featureApplicability |
1.0 | |
Scare Chord / int_bca72091 | featureConfidence |
1.0 | |
AnimalCrossing | hasFeature |
Scare Chord / int_bca72091 | |
Scare Chord / int_c01df100 | type |
Scare Chord | |
Scare Chord / int_c01df100 | comment |
The intro to song opener "In The Flesh?" from The Wall, coming out of nowhere out of a gentle brass/accordion melody. | |
Scare Chord / int_c01df100 | featureApplicability |
1.0 | |
Scare Chord / int_c01df100 | featureConfidence |
1.0 | |
The Wall (Music) | hasFeature |
Scare Chord / int_c01df100 | |
Scare Chord / int_c08f5913 | type |
Scare Chord | |
Scare Chord / int_c08f5913 | comment |
In Kirby and the Forgotten Land, There's a particularly loud one in the intro of the world map theme to Redgar Forbidden Lands, as well as a few during Fecto Forgo's boss fight. | |
Scare Chord / int_c08f5913 | featureApplicability |
1.0 | |
Scare Chord / int_c08f5913 | featureConfidence |
1.0 | |
Kirby and the Forgotten Land (Video Game) | hasFeature |
Scare Chord / int_c08f5913 | |
Scare Chord / int_c19c6efa | type |
Scare Chord | |
Scare Chord / int_c19c6efa | comment |
Minecraft's cave noises have this in spades! You're walking around in a dark cave, when suddenly, "WHOOOOooooooooooo!" | |
Scare Chord / int_c19c6efa | featureApplicability |
1.0 | |
Scare Chord / int_c19c6efa | featureConfidence |
1.0 | |
Minecraft (Video Game) | hasFeature |
Scare Chord / int_c19c6efa | |
Scare Chord / int_c1a42a72 | type |
Scare Chord | |
Scare Chord / int_c1a42a72 | comment |
Corridor 7: Alien Invasion plays a strange noise when it decides that it wants to pop a giant red skull in front of you for no reason other than that you were lost and trying to find the elevator. Needless to say, it has caused a number of players to soil themselves the first time it happened. | |
Scare Chord / int_c1a42a72 | featureApplicability |
1.0 | |
Scare Chord / int_c1a42a72 | featureConfidence |
1.0 | |
Corridor 7: Alien Invasion (Video Game) | hasFeature |
Scare Chord / int_c1a42a72 | |
Scare Chord / int_c2a90fb0 | type |
Scare Chord | |
Scare Chord / int_c2a90fb0 | comment |
Used repeatedly in the Hamish and Dougal episode "Inverurie Jones and the Thimble of Doom", with increasingly ridiculous Left the Background Music On gags. | |
Scare Chord / int_c2a90fb0 | featureApplicability |
1.0 | |
Scare Chord / int_c2a90fb0 | featureConfidence |
1.0 | |
Hamish and Dougal (Radio) | hasFeature |
Scare Chord / int_c2a90fb0 | |
Scare Chord / int_c353ea41 | type |
Scare Chord | |
Scare Chord / int_c353ea41 | comment |
The Raptors in Jurassic Park have a lot. | |
Scare Chord / int_c353ea41 | featureApplicability |
1.0 | |
Scare Chord / int_c353ea41 | featureConfidence |
1.0 | |
Jurassic Park (Franchise) | hasFeature |
Scare Chord / int_c353ea41 | |
Scare Chord / int_c35714d6 | type |
Scare Chord | |
Scare Chord / int_c35714d6 | comment |
Often parodied in Blackadder. For example in season 3 episode "Nob & Nobility", where the guest star expects to find a party, but instead stumbles on an empty dungeon. "Don't worry! In a minute we will hear the sound of music and happy laughter!" Cue Scare Chord and Evil Laugh. | |
Scare Chord / int_c35714d6 | featureApplicability |
1.0 | |
Scare Chord / int_c35714d6 | featureConfidence |
1.0 | |
Blackadder | hasFeature |
Scare Chord / int_c35714d6 | |
Scare Chord / int_c4343335 | type |
Scare Chord | |
Scare Chord / int_c4343335 | comment |
Fantasia 2000 uses it very appropriately for an Eye Awaken moment. The two combined are nearly enough to give the viewer a heart attack. | |
Scare Chord / int_c4343335 | featureApplicability |
1.0 | |
Scare Chord / int_c4343335 | featureConfidence |
1.0 | |
Fantasia 2000 | hasFeature |
Scare Chord / int_c4343335 | |
Scare Chord / int_c43df4d8 | type |
Scare Chord | |
Scare Chord / int_c43df4d8 | comment |
Doctor Who: The classic series made use of electronic music more prominently than the revived series, resulting in many Hell Is That Noise moments. One of the most famous times this happened is right there in the very second story, which introduces the Daleks (as if that won't be obvious enough). The reveal of the Doctor's new nemeses is accompanied by sliding, metallic walls of sound, and a high-pitched electronic screech. Another well-known one recurred several times throughout "The Sea Devils", whose soundtrack was performed on a modular synth. A jarring, grinding, beeping sound is the first cue on this story's soundtrack. Have a listen to see if you can describe it any better. "Blink" has this: "You're not looking at the statue", then they turn around and see a Weeping Angel and a scare chord plays. (Video — watch the part at the very end) |
|
Scare Chord / int_c43df4d8 | featureApplicability |
1.0 | |
Scare Chord / int_c43df4d8 | featureConfidence |
1.0 | |
Doctor Who | hasFeature |
Scare Chord / int_c43df4d8 | |
Scare Chord / int_c95e9d87 | type |
Scare Chord | |
Scare Chord / int_c95e9d87 | comment |
Up: Can be heard during the latter half of the scene where we discover Muntz's true colors. | |
Scare Chord / int_c95e9d87 | featureApplicability |
1.0 | |
Scare Chord / int_c95e9d87 | featureConfidence |
1.0 | |
Up | hasFeature |
Scare Chord / int_c95e9d87 | |
Scare Chord / int_c98e9a3c | type |
Scare Chord | |
Scare Chord / int_c98e9a3c | comment |
The famous "West" episode of The Marvelous Misadventures of Flapjack features an ominous noise whenever the word "West" is spoken. | |
Scare Chord / int_c98e9a3c | featureApplicability |
1.0 | |
Scare Chord / int_c98e9a3c | featureConfidence |
1.0 | |
The Marvelous Misadventures of Flapjack | hasFeature |
Scare Chord / int_c98e9a3c | |
Scare Chord / int_ca5d97f1 | type |
Scare Chord | |
Scare Chord / int_ca5d97f1 | comment |
Monty Python's Flying Circus: Nobody expects the jarring chord of the Spanish Inquisition! Its chief weapon is surprise; surprise and loudness!... Loudness and surprise, two weapons; its two weapons are loudness, and surprise, and its shock value... Its three weapons are loudness, and surprise, and shock value, and being a Subverted Trope due to the harmlessness of the inquisition... Damn. Amongst its weapons... It's not very scary anymore, is it? Also used, or abused, in the "Science Fiction Sketch", following such lines as, "He was not so much a man... as a blancmange!" |
|
Scare Chord / int_ca5d97f1 | featureApplicability |
-0.3 | |
Scare Chord / int_ca5d97f1 | featureConfidence |
1.0 | |
Monty Python's Flying Circus | hasFeature |
Scare Chord / int_ca5d97f1 | |
Scare Chord / int_ca713b1c | type |
Scare Chord | |
Scare Chord / int_ca713b1c | comment |
Fatal Frame is full of these. From the sounds of doors opening to tinkling bells, to a koto string snapping as you approach a previously locked door. The series is a great example of the scare chord done right: very loud and dramatic chords are extremely rare; most of them are minor background noise. This makes the games a lot scarier, as it alerts the player that something is happening, but doesn't break the suspense. | |
Scare Chord / int_ca713b1c | featureApplicability |
1.0 | |
Scare Chord / int_ca713b1c | featureConfidence |
1.0 | |
Fatal Frame (Video Game) | hasFeature |
Scare Chord / int_ca713b1c | |
Scare Chord / int_cb840c8f | type |
Scare Chord | |
Scare Chord / int_cb840c8f | comment |
The M. Night Shyamalan films The Sixth Sense, Signs, The Village (2004), and Lady in the Water are rife with these. | |
Scare Chord / int_cb840c8f | featureApplicability |
1.0 | |
Scare Chord / int_cb840c8f | featureConfidence |
1.0 | |
The Sixth Sense | hasFeature |
Scare Chord / int_cb840c8f | |
Scare Chord / int_cc32f7c3 | type |
Scare Chord | |
Scare Chord / int_cc32f7c3 | comment |
Black Sabbath do a rather impressive one on their self-titled song off their self-titled album. After a 1-minute jam session, the song ends. No less than 3 seconds, you're treated to a sudden blast of sound. Shouldn't be surprising considering it's the first "official" Heavy Metal album. | |
Scare Chord / int_cc32f7c3 | featureApplicability |
1.0 | |
Scare Chord / int_cc32f7c3 | featureConfidence |
1.0 | |
Black Sabbath (Music) | hasFeature |
Scare Chord / int_cc32f7c3 | |
Scare Chord / int_cd95b8df | type |
Scare Chord | |
Scare Chord / int_cd95b8df | comment |
Dead Space practically runs off this trope. It's both used straight and played with - At times, you'll hear what sounds like a scare chord, bring up your weapon and frantically look around the room for something to shoot, only to find that the noise was made by something completely harmless, like a sprinkler system starting up. Other times, you hear one right before you get your head clawed off, so... Yeah. | |
Scare Chord / int_cd95b8df | featureApplicability |
1.0 | |
Scare Chord / int_cd95b8df | featureConfidence |
1.0 | |
Dead Space (Franchise) | hasFeature |
Scare Chord / int_cd95b8df | |
Scare Chord / int_ce50887e | type |
Scare Chord | |
Scare Chord / int_ce50887e | comment |
Dragon Ball has a recurring one, as heard here. | |
Scare Chord / int_ce50887e | featureApplicability |
1.0 | |
Scare Chord / int_ce50887e | featureConfidence |
1.0 | |
Dragon Ball (Manga) | hasFeature |
Scare Chord / int_ce50887e | |
Scare Chord / int_ce8e1a74 | type |
Scare Chord | |
Scare Chord / int_ce8e1a74 | comment |
The Amityville Horror (2005) had so many of these that, if you replaced them with a bass drum, you could use the film's soundtrack as the beat to a piece of house/techno music. | |
Scare Chord / int_ce8e1a74 | featureApplicability |
1.0 | |
Scare Chord / int_ce8e1a74 | featureConfidence |
1.0 | |
The Amityville Horror (2005) | hasFeature |
Scare Chord / int_ce8e1a74 | |
Scare Chord / int_ce97a859 | type |
Scare Chord | |
Scare Chord / int_ce97a859 | comment |
Pokémon Mystery Dungeon: Explorers of Time/Darkness/Sky had the dimensional scream. The first you get it, you hear a high-pitched noise as you pass out. If that wasn't scary enough, the 'H-H-Help!' that accompanied it made it so. | |
Scare Chord / int_ce97a859 | featureApplicability |
1.0 | |
Scare Chord / int_ce97a859 | featureConfidence |
1.0 | |
Pokémon Mystery Dungeon: Explorers (Video Game) | hasFeature |
Scare Chord / int_ce97a859 | |
Scare Chord / int_ced00507 | type |
Scare Chord | |
Scare Chord / int_ced00507 | comment |
Pathologic: You wouldn't think that an infant would ever be able to utter one of these, but this game accomplishes it. The game is game already known for being one of the most horrific experiences ever created (by the few who have heard of it) and it has this gem: if you kill an innocent person, you get treated to the disturbing sound of a baby crying. The fact that this means your Karma Meter just took a hit (in a game where keeping it high is problematic and very, very important) doesn't help matters. The sound that plays if you kill an evil person (a boy laughing maniacally and applauding) is arguably even worse. There's also the sound effect that plays when you're infected. It sounds like a distorted, drawn-out sound of glass screeching and then shattering, all while freaky whispers that sound like they're played backward assault your ears. It doesn't help that infection level is one of the hardest meters to manage, so this will quickly evoke feelings of dread from players due to gameplay reasons as well. |
|
Scare Chord / int_ced00507 | featureApplicability |
1.0 | |
Scare Chord / int_ced00507 | featureConfidence |
1.0 | |
Pathologic (Video Game) | hasFeature |
Scare Chord / int_ced00507 | |
Scare Chord / int_cfa07f59 | type |
Scare Chord | |
Scare Chord / int_cfa07f59 | comment |
Sonny with a Chance uses the scare chord twice in one episode. The first time, it was Zora playing it on a violin to scare Tawni and Sonny. The second time it happens, Sonny tells Zora to stop it, only to reveal that it wasn't Zora. Tawni and Sonny look around the room in confusion and fright. | |
Scare Chord / int_cfa07f59 | featureApplicability |
1.0 | |
Scare Chord / int_cfa07f59 | featureConfidence |
1.0 | |
Sonny with a Chance | hasFeature |
Scare Chord / int_cfa07f59 | |
Scare Chord / int_cfa9f56a | type |
Scare Chord | |
Scare Chord / int_cfa9f56a | comment |
Ghost Recon: Advanced Warfighter has a ringing scare chord signaling enemy ambushes. Wildlands plays a similar noise when your character is spotted. | |
Scare Chord / int_cfa9f56a | featureApplicability |
1.0 | |
Scare Chord / int_cfa9f56a | featureConfidence |
1.0 | |
Ghost Recon: Advanced Warfighter (Video Game) | hasFeature |
Scare Chord / int_cfa9f56a | |
Scare Chord / int_d1ad2f1d | type |
Scare Chord | |
Scare Chord / int_d1ad2f1d | comment |
Doki Doki Literature Club! has one when the player walks into Sayori's room and sees her body hanging from the ceiling. | |
Scare Chord / int_d1ad2f1d | featureApplicability |
1.0 | |
Scare Chord / int_d1ad2f1d | featureConfidence |
1.0 | |
Doki Doki Literature Club! (Visual Novel) | hasFeature |
Scare Chord / int_d1ad2f1d | |
Scare Chord / int_d4cf1133 | type |
Scare Chord | |
Scare Chord / int_d4cf1133 | comment |
"Waking The Witch" by Kate Bush starts off with around 80 seconds of quiet, relaxing piano music and ambient noise, with lots of reassuring voices urging the listener to wake up. Except for the last, who exclaims "look who's here to see you!". It's never explained what it is that's paying a visit, but it most certainly sounds terrifying. Then, after you've gotten over the initial shock of the music crashing in, a terrifying demonic voice shouts at you, just to make sure you've completely evacuated your bowels. For whatever reason, the CD mix sucks a lot of the life from the song, merely making it sound a bit strange. While it's still shocking and unexpected, to really get the full effect you have to listen to the mix on the original vinyl run. |
|
Scare Chord / int_d4cf1133 | featureApplicability |
1.0 | |
Scare Chord / int_d4cf1133 | featureConfidence |
1.0 | |
Hounds of Love (Music) | hasFeature |
Scare Chord / int_d4cf1133 | |
Scare Chord / int_d5166b44 | type |
Scare Chord | |
Scare Chord / int_d5166b44 | comment |
Then there's that sound that sounds like a rusty metal trapdoor that appears in several soundtrack pieces, eg Halo 2's "Shudder" and Halo 3's "Guilt and Punishment". | |
Scare Chord / int_d5166b44 | featureApplicability |
1.0 | |
Scare Chord / int_d5166b44 | featureConfidence |
1.0 | |
Halo 3 (Video Game) | hasFeature |
Scare Chord / int_d5166b44 | |
Scare Chord / int_d5c8b37a | type |
Scare Chord | |
Scare Chord / int_d5c8b37a | comment |
Turok 2: The Mantid Hive music has a lot of scare chords in it. | |
Scare Chord / int_d5c8b37a | featureApplicability |
1.0 | |
Scare Chord / int_d5c8b37a | featureConfidence |
1.0 | |
Turok (Video Game) | hasFeature |
Scare Chord / int_d5c8b37a | |
Scare Chord / int_d620c56f | type |
Scare Chord | |
Scare Chord / int_d620c56f | comment |
Tomb Raider III makes frequent use of these, and they're extremely effective. At some points, such as in the Expansion Pack, Tomb Raider: The Lost Artifact, it uses the scare chord for no reason at all. Damnit! | |
Scare Chord / int_d620c56f | featureApplicability |
1.0 | |
Scare Chord / int_d620c56f | featureConfidence |
1.0 | |
Tomb Raider III (Video Game) | hasFeature |
Scare Chord / int_d620c56f | |
Scare Chord / int_da02c1ef | type |
Scare Chord | |
Scare Chord / int_da02c1ef | comment |
Paper Mario: The Thousand-Year Door had this, accompanied with camera zoom abuse, on a couple occasions, including when you first see Flurrie in a cutscene and she flips out at being unable to find her necklace and when you first meet Ghost T. and he asks for your soul. He's just kidding, though. Unless you read his diary of course. | |
Scare Chord / int_da02c1ef | featureApplicability |
1.0 | |
Scare Chord / int_da02c1ef | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Scare Chord / int_da02c1ef | |
Scare Chord / int_daaabeb9 | type |
Scare Chord | |
Scare Chord / int_daaabeb9 | comment |
Need for Speed: Most Wanted and Carbon play a Scare Chord to a camera pan every time you're spotted by a squad car. Sort of happens in NFS II and III with the Variable Mix music when crashing your car before resuming the previous section of music it was playing. |
|
Scare Chord / int_daaabeb9 | featureApplicability |
1.0 | |
Scare Chord / int_daaabeb9 | featureConfidence |
1.0 | |
Need for Speed: Most Wanted (Video Game) | hasFeature |
Scare Chord / int_daaabeb9 | |
Scare Chord / int_dad73e07 | type |
Scare Chord | |
Scare Chord / int_dad73e07 | comment |
Willy Wonka & the Chocolate Factory. After the children and parents board the Wonkatania, it is rowed along the chocolate river— and then goes through what seems to be a tunnel straight to Hell at an extremely fast speed, past a range of horrific images, topped off by Willy Wonka reciting a poem that would make Edgar Allan Poe shit his pants. Cue the Scare Chord at the words: "Is the grisly reaper mowing?". However, it is low-pitched and drawn out. | |
Scare Chord / int_dad73e07 | featureApplicability |
1.0 | |
Scare Chord / int_dad73e07 | featureConfidence |
1.0 | |
Willy Wonka & the Chocolate Factory | hasFeature |
Scare Chord / int_dad73e07 | |
Scare Chord / int_db96ded4 | type |
Scare Chord | |
Scare Chord / int_db96ded4 | comment |
The Legend of Korra: Amon's Leitmotif probably counts. | |
Scare Chord / int_db96ded4 | featureApplicability |
1.0 | |
Scare Chord / int_db96ded4 | featureConfidence |
1.0 | |
The Legend of Korra | hasFeature |
Scare Chord / int_db96ded4 | |
Scare Chord / int_dbbd4a28 | type |
Scare Chord | |
Scare Chord / int_dbbd4a28 | comment |
Amnesia: The Dark Descent plays a very grating variety of scare chord when Daniel spots an enemy. | |
Scare Chord / int_dbbd4a28 | featureApplicability |
1.0 | |
Scare Chord / int_dbbd4a28 | featureConfidence |
1.0 | |
Amnesia: The Dark Descent (Video Game) | hasFeature |
Scare Chord / int_dbbd4a28 | |
Scare Chord / int_dbce0953 | type |
Scare Chord | |
Scare Chord / int_dbce0953 | comment |
The music playing when Olimar takes Luigi to his spaceship in Episode 5 is haunting, but not quite scary. It does, however, start setting the tone for what comes next. Once they enter the spaceship, the music gets creepier, and the violin screeches when Olimar kills and chops up the Pikmin, combined with their death screams, will make you shudder every single time, even when you know it's coming. | |
Scare Chord / int_dbce0953 | featureApplicability |
1.0 | |
Scare Chord / int_dbce0953 | featureConfidence |
1.0 | |
Pikmin (Video Game) | hasFeature |
Scare Chord / int_dbce0953 | |
Scare Chord / int_dbfffc66 | type |
Scare Chord | |
Scare Chord / int_dbfffc66 | comment |
The Action 52 game Non-Human had loud dissonant chords that accompanied the entrance of one type of enemy which may have been intended to look scary but is actually easily dispatched. | |
Scare Chord / int_dbfffc66 | featureApplicability |
1.0 | |
Scare Chord / int_dbfffc66 | featureConfidence |
1.0 | |
Action 52 (Video Game) | hasFeature |
Scare Chord / int_dbfffc66 | |
Scare Chord / int_ddfc9da9 | type |
Scare Chord | |
Scare Chord / int_ddfc9da9 | comment |
Lingua Ignota's "The Order of Spiritual Virgins" employs this many times in the back half of the song. | |
Scare Chord / int_ddfc9da9 | featureApplicability |
1.0 | |
Scare Chord / int_ddfc9da9 | featureConfidence |
1.0 | |
Lingua Ignota (Music) | hasFeature |
Scare Chord / int_ddfc9da9 | |
Scare Chord / int_e22c949c | type |
Scare Chord | |
Scare Chord / int_e22c949c | comment |
The Dragon Quest series has a Scare Chord that plays when you don a cursed item that can scare the pants off of an unsuspecting player, especially when it's their first time equipping a cursed piece of equipment. You'll also hear that tune in the NES games if one of your save files gets erased. |
|
Scare Chord / int_e22c949c | featureApplicability |
1.0 | |
Scare Chord / int_e22c949c | featureConfidence |
1.0 | |
DragonQuest | hasFeature |
Scare Chord / int_e22c949c | |
Scare Chord / int_e25322af | type |
Scare Chord | |
Scare Chord / int_e25322af | comment |
The Strong Bad Email "narrator" features a Scare Chord when the dead goose jumps out of the dryer at Strong Sad. | |
Scare Chord / int_e25322af | featureApplicability |
1.0 | |
Scare Chord / int_e25322af | featureConfidence |
1.0 | |
Homestar Runner (Web Animation) | hasFeature |
Scare Chord / int_e25322af | |
Scare Chord / int_e26905cd | type |
Scare Chord | |
Scare Chord / int_e26905cd | comment |
When Kazuya Mishima is holding his grandfather, reminiscing about the old times when he used to train with him, it seems like a sweet scene. The musical cue that accompanies his evil smile and glowing red eye just before he kills Jinpachi is the classic stinger chord and interrupts this out of nowhere. The way the scene is set up lends itself to this, as when Kazuya picks up Jinpachi, he's facing the right side, thus his left eye (the one that glows) is unseen. When he smirks, the viewer is given a full-on headshot, and then as he looks over his shoulder afterward, his evil eye is the only one visible. | |
Scare Chord / int_e26905cd | featureApplicability |
1.0 | |
Scare Chord / int_e26905cd | featureConfidence |
1.0 | |
Tekken | hasFeature |
Scare Chord / int_e26905cd | |
Scare Chord / int_e381e71f | type |
Scare Chord | |
Scare Chord / int_e381e71f | comment |
Digimon Tamers: In episode 41, the kids find Jeri having just wandered off after a serious case of Break the Cutie. There's a cut to a front view of Jeri, accentuated by a sharp burst of unpleasant music as we see Jeri is... not herself. | |
Scare Chord / int_e381e71f | featureApplicability |
1.0 | |
Scare Chord / int_e381e71f | featureConfidence |
1.0 | |
Digimon Tamers | hasFeature |
Scare Chord / int_e381e71f | |
Scare Chord / int_e3f9004b | type |
Scare Chord | |
Scare Chord / int_e3f9004b | comment |
Get a game over in Dragon's Lair and your reward for failing will be an image of Dirk decaying into a skeleton accompanied by a very effective organ chord. | |
Scare Chord / int_e3f9004b | featureApplicability |
1.0 | |
Scare Chord / int_e3f9004b | featureConfidence |
1.0 | |
Dragon's Lair (Video Game) | hasFeature |
Scare Chord / int_e3f9004b | |
Scare Chord / int_e871f6b5 | type |
Scare Chord | |
Scare Chord / int_e871f6b5 | comment |
In The Exorcist III there is a long shot down a hall in an asylum. Nothing special is going on, the night guard is getting off his shift and a nurse is delivering medicine. As the nurse begins to walk away, the camera suddenly jumps to her end of the hall, and that is when somebody wrapped in white linen and wielding large scissors and a "scare chord symphony" comes from the other side of the hall with the blades raised high. After a millisecond of that, the scene finishes on a shot of a clean white headless Jesus statue. | |
Scare Chord / int_e871f6b5 | featureApplicability |
1.0 | |
Scare Chord / int_e871f6b5 | featureConfidence |
1.0 | |
The Exorcist III | hasFeature |
Scare Chord / int_e871f6b5 | |
Scare Chord / int_e8c34944 | type |
Scare Chord | |
Scare Chord / int_e8c34944 | comment |
Mike Oldfield examples: The ending of Tubular Bells (the original 1973 mix or the 2009 5.1 remix, but not the 1976 remix on Boxed) does this; the "caveman" passage segues into a very quiet and soothing guitar/organ segment and then suddenly, without warning, the Sailors' Hornpipe drastically ups both the tempo and the volume. The point thirteen and a half minutes into Part 1, where a long, mellow Hawaiian-guitar-like sequence is interrupted by a horrible, raspy guitar. And, of course, the sinister voice of Vivian Stanshall appearing out of nowhere to speak the words "Grand piano" after 20 minutes of pure instrumental. Oldfield's later work Amarok is absolutely full of these, including a section where some light African chanting is punctuated by scare chord stabs and a sampled voice saying "Happy?" in increasingly processed and chopped-up ways. Supposedly, his falling out with Virgin Records prompted him to produce an album that Virgin couldn't possibly lift a 3-minute single from, as every theme in the piece would inevitably move on faster than this, or be subjected to these bizarre interruptions. |
|
Scare Chord / int_e8c34944 | featureApplicability |
1.0 | |
Scare Chord / int_e8c34944 | featureConfidence |
1.0 | |
Mike Oldfield (Music) | hasFeature |
Scare Chord / int_e8c34944 | |
Scare Chord / int_e9169644 | type |
Scare Chord | |
Scare Chord / int_e9169644 | comment |
Illbleed had every single trap, even the deactivated ones, prefaced by a classic scare chord. The upside to this is that people who've played this game tend not to jump nearly as high whenever a movie tries to pull one on them. *Violin screech* (+ 30 Adrenaline) "Cool!" |
|
Scare Chord / int_e9169644 | featureApplicability |
1.0 | |
Scare Chord / int_e9169644 | featureConfidence |
1.0 | |
Illbleed (Video Game) | hasFeature |
Scare Chord / int_e9169644 | |
Scare Chord / int_e9cb2780 | type |
Scare Chord | |
Scare Chord / int_e9cb2780 | comment |
Gears of War does this in the PC version when a wretch runs past a door, and it's a very loud one too. The Xbox 360 version does this, too. Several times. Whether it's finding people on meat hooks in the prison, seeing a wretch, or kicking open a door only to have a handful of krill escape into the night, they really like to use this... |
|
Scare Chord / int_e9cb2780 | featureApplicability |
1.0 | |
Scare Chord / int_e9cb2780 | featureConfidence |
1.0 | |
Gears of War (Video Game) | hasFeature |
Scare Chord / int_e9cb2780 | |
Scare Chord / int_ea05d091 | type |
Scare Chord | |
Scare Chord / int_ea05d091 | comment |
Several tracks from the EverQuest II soundtrack, such as Nektulos Forest, seem almost entirely composed of scare chords or rapid string notes. A scare chord which signaled a player character had broken from combat and is attempting to flee has been removed. | |
Scare Chord / int_ea05d091 | featureApplicability |
1.0 | |
Scare Chord / int_ea05d091 | featureConfidence |
1.0 | |
EverQuest II / Videogame | hasFeature |
Scare Chord / int_ea05d091 | |
Scare Chord / int_ebfb8266 | type |
Scare Chord | |
Scare Chord / int_ebfb8266 | comment |
Done at the end of Episode 5 of the first season of The Irish R.M., as Lady Knox walks in and discovers the elaborate plot Major Yeates and Flurry were trying to keep secret. | |
Scare Chord / int_ebfb8266 | featureApplicability |
1.0 | |
Scare Chord / int_ebfb8266 | featureConfidence |
1.0 | |
The Irish R.M. | hasFeature |
Scare Chord / int_ebfb8266 | |
Scare Chord / int_ec80dae4 | type |
Scare Chord | |
Scare Chord / int_ec80dae4 | comment |
Invoked in the Zero Punctuation review for Amnesia: A Machine for Pigs when Yahtzee remarks that his initial anticipation during game-play came when the title screen was accompanied with "Psycho" Strings. | |
Scare Chord / int_ec80dae4 | featureApplicability |
1.0 | |
Scare Chord / int_ec80dae4 | featureConfidence |
1.0 | |
Zero Punctuation (Web Animation) | hasFeature |
Scare Chord / int_ec80dae4 | |
Scare Chord / int_f04b4111 | type |
Scare Chord | |
Scare Chord / int_f04b4111 | comment |
Metroid The SA-X from Metroid Fusion. Especially that first scene. Or anytime the SA-X shows up. Scare Footsteps, more like. Metroid II: Return of Samus has quite an intense one when Samus encounters a metroid. Captured quite well on this video. Metroid Prime had an EXTREMELY effective one whenever the Chozo ghosts appear. Then, we have Mother Brain from Super Metroid, whose entire theme is essentially one long Scare Chord. |
|
Scare Chord / int_f04b4111 | featureApplicability |
1.0 | |
Scare Chord / int_f04b4111 | featureConfidence |
1.0 | |
Metroid (Franchise) | hasFeature |
Scare Chord / int_f04b4111 | |
Scare Chord / int_f1752f32 | type |
Scare Chord | |
Scare Chord / int_f1752f32 | comment |
The original Police Quest 1: In Pursuit of the Death Angel had a "dun dun da dun" stinger when something bad was about to happen, which would sometimes mean Sonny being killed ("bang bang", :dies:). Open Season played a "Psycho" Strings and piano scare chord when you found the dead body in the dumpster, and for other disturbing scenes (eg, the severed head in the refrigerator). | |
Scare Chord / int_f1752f32 | featureApplicability |
1.0 | |
Scare Chord / int_f1752f32 | featureConfidence |
1.0 | |
Police Quest 1: In Pursuit of the Death Angel (Video Game) | hasFeature |
Scare Chord / int_f1752f32 | |
Scare Chord / int_f2de5ec1 | type |
Scare Chord | |
Scare Chord / int_f2de5ec1 | comment |
Revenge of the Sunfish gives you a Pop Quiz: listen to the animal noises and pick out which one is making the sound. The noises all overlap and are impossible to distinguish. From then on, choosing a wrong answer will give you a horrifying gory image with a loud, murderous scream accompanying it. | |
Scare Chord / int_f2de5ec1 | featureApplicability |
1.0 | |
Scare Chord / int_f2de5ec1 | featureConfidence |
1.0 | |
Revenge of the Sunfish (Video Game) | hasFeature |
Scare Chord / int_f2de5ec1 | |
Scare Chord / int_f31d7d98 | type |
Scare Chord | |
Scare Chord / int_f31d7d98 | comment |
Drawn Together uses this trope often, both played straight and for laughs. | |
Scare Chord / int_f31d7d98 | featureApplicability |
1.0 | |
Scare Chord / int_f31d7d98 | featureConfidence |
1.0 | |
Drawn Together | hasFeature |
Scare Chord / int_f31d7d98 | |
Scare Chord / int_f4a04cd2 | type |
Scare Chord | |
Scare Chord / int_f4a04cd2 | comment |
Resident Evil 3: Nemesis first signals the approach of the Implacable Man Nemesis with a piece composed of low tritone string chords, then when he enters the room, the music elevates to a scare chord crescendo. Horror, along with his demonic growl of "STARS", which you sometimes hear before he enters. | |
Scare Chord / int_f4a04cd2 | featureApplicability |
1.0 | |
Scare Chord / int_f4a04cd2 | featureConfidence |
1.0 | |
Resident Evil 3: Nemesis (Video Game) | hasFeature |
Scare Chord / int_f4a04cd2 | |
Scare Chord / int_f5fb62d9 | type |
Scare Chord | |
Scare Chord / int_f5fb62d9 | comment |
In The Neverending Story, Gmork gets an absolutely terrifying one. | |
Scare Chord / int_f5fb62d9 | featureApplicability |
1.0 | |
Scare Chord / int_f5fb62d9 | featureConfidence |
1.0 | |
The NeverEnding Story | hasFeature |
Scare Chord / int_f5fb62d9 | |
Scare Chord / int_f6b79960 | type |
Scare Chord | |
Scare Chord / int_f6b79960 | comment |
Nine Hours, Nine Persons, Nine Doors LOVES doing this. Mercifully, the scariest moments are usually not accompanied by these. | |
Scare Chord / int_f6b79960 | featureApplicability |
1.0 | |
Scare Chord / int_f6b79960 | featureConfidence |
1.0 | |
Nine Hours, Nine Persons, Nine Doors (Visual Novel) | hasFeature |
Scare Chord / int_f6b79960 | |
Scare Chord / int_fa44b9bb | type |
Scare Chord | |
Scare Chord / int_fa44b9bb | comment |
Sure, it's a blatant ripoff of Carrie, and sure, probably everyone in the theater knows it's coming. But combined with some really excellent timing, the scare chord as the Inferi hand grabs Harry's in the Harry Potter and the Half-Blood Prince movie is going to make the entire theater jump a foot in the air. It doesn't help that they draaaag the scene out, feinting at least three times before it actually happens. | |
Scare Chord / int_fa44b9bb | featureApplicability |
1.0 | |
Scare Chord / int_fa44b9bb | featureConfidence |
1.0 | |
Carrie (1976) | hasFeature |
Scare Chord / int_fa44b9bb | |
Scare Chord / int_fb173de | type |
Scare Chord | |
Scare Chord / int_fb173de | comment |
The Phantom of the Opera employs this tactic frequently, with its famous organ riff. | |
Scare Chord / int_fb173de | featureApplicability |
1.0 | |
Scare Chord / int_fb173de | featureConfidence |
1.0 | |
The Phantom of the Opera (Theatre) | hasFeature |
Scare Chord / int_fb173de | |
Scare Chord / int_fb873b86 | type |
Scare Chord | |
Scare Chord / int_fb873b86 | comment |
Saw does this a lot. The first movie has an especially obnoxious one when Adam looks at the photo of Lawrence's family held hostage. | |
Scare Chord / int_fb873b86 | featureApplicability |
1.0 | |
Scare Chord / int_fb873b86 | featureConfidence |
1.0 | |
Saw (Franchise) | hasFeature |
Scare Chord / int_fb873b86 | |
Scare Chord / int_fbf33963 | type |
Scare Chord | |
Scare Chord / int_fbf33963 | comment |
In Inception, when Ariadne is looking into Cobb's dream and sees Mal in the hotel room. Mal suddenly looks up at her and BAM! Out of your seat! | |
Scare Chord / int_fbf33963 | featureApplicability |
1.0 | |
Scare Chord / int_fbf33963 | featureConfidence |
1.0 | |
Inception | hasFeature |
Scare Chord / int_fbf33963 | |
Scare Chord / int_fd8ef85e | type |
Scare Chord | |
Scare Chord / int_fd8ef85e | comment |
Left 4 Dead is chockful of musical cues, some subtle and some not, depending on what enemies are nearby or attacking your friends. Or you. | |
Scare Chord / int_fd8ef85e | featureApplicability |
1.0 | |
Scare Chord / int_fd8ef85e | featureConfidence |
1.0 | |
Left 4 Dead (Video Game) | hasFeature |
Scare Chord / int_fd8ef85e |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.