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Standard FPS Guns
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An FPS may boast a variety of original weaponry with some fairly creative names, but when it comes right down to it, there are effectively less than twenty different weapons in every single FPS game ever made. This is mostly because FPS guns are mostly based off standard Real Life weapons, which aren't exactly bursting with variety. (note that this also applies to other FPS-like genres): Knife: Melee attack used as a last resort. Sometimes, this is just a punch, kick and/or swipe with another weapon's butt, and an actual knife is upgraded to Chainsaw status. In order to compensate for its notorious uselessness, many newer games give it stealthy instant kills or encourage you to break stuff with it. Frequently it also has the ability to let you run faster while it is equipped since you're not carrying anything heavy in your hand, and it's not like you're carrying anything else. Often used for Cherry Tapping. Bayonet: Usually functions as a knife with extra bonuses, such as faster switching speed on account of being built into your gun, better range, or a harder punch. Chainsaw: The great communicator! Melee weapon of outstanding power and coolness, but actual usefulness varies from game to game. While an actual chainsaw is the original, any melee weapon that's designed to compete with the rest of one's arsenal (for example, a Laser Blade in a science fiction shooter) fits the definition. Very often an Ammo-Using Melee Weapon As more and more games incorporate melee attacks using guns, this is quickly becoming Discredited, except where Rule of Cool is concerned. Knives still exist, but they are often a Quick Melee, being used in one button press as opposed to actually putting away the gun to use the knife. Some knives get insta-kill abilities, or otherwise such high damage that quick players may forego guns almost entirely for stealth and a knife. Pistol: Weak beginning weapon with plentiful ammo. In many FPS games, often for balance purposes, the pistol will be both more accurate and more lethal than an automatic weapon shooting the same (or more powerful) caliber, particularly unrealistic since a SMG/carbine platform firing the same round with a longer barrel length would boast greater muzzle velocity, therefore more energy and hitting power. In many others, however, the pistol will be an Emergency Weapon, used only when you're out of ammo for everything else. Oftentimes in the latter situation, the pistol will be given unlimited ammo and take the place of the knife. Also tends to be the only weapon that can be silenced or usable underwater. Revolver: Sometimes called a magnum, this is usually the larger, more powerful counterpart to the regular pistol, capable of killing most enemies in one or a few shots, often balanced by having less plentiful ammo and slower firing rate. Can alternatively be a more modern Hand Cannon like a Desert Eagle. Sometimes, it will function as a dinky Marksman Gun or even a sniper rifle in its own right. Dual Pistols: An occasional upgrade to the otherwise weak pistol is to let you find a second one and wield it alongside the first to double its overall capacity and fire rate. Shotgun Pistol: A pistol variant of the shotgun, usually existing to be equipped in the sidearm slot, if the game has one, or being an overpowered niche weapon like the Masher in Borderlands. It's rare, but it happens. Shotgun: Deals a lot of damage up close, but generally useless at long range (with a few exceptions — early games like Doom in particular). Usually reloads only one shell at a time, making whole reloads slower but reloading for single shots faster. If Short-Range Shotgun is averted and an Assault Rifle isn't present, expect this one to be the Boring Yet Practical replacement for the pistol. Super Shotgun: Occasionally found as a more potent alternative to the basic shotgun. In this case, the basic shotgun will often avert Short-Range Shotgun by having a more realistic spread, while this weapon will play the trope straight, compensating by dealing twice or more damage per shot. Normally either a double-barreled or an automatic shotgun. In old-school first-person shooters, both the single and double shotgun usually have enough ammo so you'll rarely or never run out. Automatic Shotgun: A growing subclass of Shotgun that usually plays straight Short-Range Shotgun, either being a more "realistic" semi-auto shotgun that doesn't need pumping, or even a lead-spewing full auto drum-loaded monster, the Automatic Shotgun tends to come at the cost of burning through ammo, and requiring longer reloads. Automatic Weapon: Shoots fast and has lots of ammo. While they range in size from tiny SMGs through assault rifles to hulking machine guns and gatling guns, they tend to be less accurate than a pistol and do less damage per hit no matter how large they are. Old-school first-person shooters usually have at least one which shoots hitscan "projectiles" and one which shoots fast but physically-modelled projectiles. The classic-style automatic weapons can include: Nailgun: Sometimes an Improvised Weapon. Rapid fire and powerful, but shoots relatively slow and visible projectiles. Chaingun: A powerful chaingun or minigun. Chugs ammo like nothing else and usually takes a while to spin up, but absolutely devastates everything you point it at. Also tends to be heavy and recoil-prone. Often suffers accuracy issues. Lightning Gun: Creates a focused, sustained lightning bolt of death, or a series of wild arcs. Powerful, but ammo will be scarce and incompatible with other weapons. Alternately it might fire a single powerful discharge, in which case it's probably a Sniper Rifle. In attempts to follow guns more realistically, games may have their automatics follow this pattern: Assault Rifle: Likely to not have mobility penalties or not very heavy ones, is rather balanced in usefulness, and may be the most plentiful weapon in the game in terms of general availability (and ammo availability). Usually meant to be a bread-and-butter gun viable for almost any situation (Truth in Television, there's a reason virtually every modern military uses assault rifles as their standard issue weapon). Submachine Gun: Likely to have no movement penalties, but suffer from range and magazine issues forcing them to be relied on only in closer ranges. If a shotgun is in the game, the shotgun will tend to beat the submachine gun within a certain range (in which they usually inflict a One-Hit Kill), and the submachine gun will likely beat the shotgun outside of that range (in which Short-Range Shotgun begins to take effect). Some games with submachine guns, particularly smaller models identified as machine pistols in reality like the Mini/Micro-Uzi, Skorpion, TMP/MP9 and MAC-10, allow you to dual-wield them much like pistols for More Dakka. The SMG usually has a high rate of fire and abysmal accuracy. Machine Gun: Will probably have movement penalties disallowing the user to run toward their enemy and shoot them, and reload slowly, but have large magazines and powerful stats which will allow their users to mow down enemies that run into their sights easily. More realistic or at least feature-packed shooters may allow them to deploy a bipod or something of that nature, trading in all mobility and making the user a sitting duck in return for increasing full-auto accuracy. Grenades: Can be either thrown by hand or launched from a weapon. Pipe bombs, bundles of dynamite, etc. fall under this category. Timed 'nades can often be "cooked" (held for a few seconds after pulling the pin) for better timing. If anything in the game has a physics simulation, it'll be these first, and ragdolls close after. Grenades are a prime way to deal with campers or other entrenched enemies. Sometimes they can be launched from some kind of gun (see Grenade Launcher below) for extra range. Mines: Dropped where you are, or sometimes thrown to stick to walls. Explode messily. Most mines are proximity mines, which explode when an enemy gets close enough. Players can often trigger the explosions as well; in multiplayer, Hilarity Ensues. Other types include remote mines, which require the player to trigger the explosion via a handheld detonator, and timed mines which automatically detonate after a specified time. Cross mines even more with grenades and you get the Sticky Bomb, which can do fun things like bounce around until it touches an enemy, which it then sticks to. Sometimes their sensor or explosive effect is limited to a specific cone, or they won't be triggered by moving very slowly, so that they can be outflanked and safely defused without making a lot of noise. Demolition Packs: Known as C4, RDX, or other ominous names; these are used like mines, but are far more powerful. Most often timed or remote, they're the weapon of choice for destroying parked vehicles or mission objectives. Expect them to be used for plot purposes rather than as something you can plant anywhere you feel like. They'll probably beep regularly and have a little flashing light to let you know that they're armed. Special Grenades: Grenades are the most likely weapon to have side-effects and may not always be directly lethal. Common types of grenades with special effects include stun grenades that blind enemies who see them explode or disorient enemies, smoke grenades that block vision over an area (these two are more common in more tactical games), incendiary grenades or Molotov Cocktails that cover an area with fire, and gas grenades that release a cloud of poison gas. More sci-fi settings may have EMP grenades that deactivate electronic gadgets and usually your HUD as well, as well as cryo grenades that freeze enemies in an area. Stun grenades, smoke grenades and EMP grenades are almost guaranteed to be non-lethal. If a game has special grenades, grenades that just explode and deal damage are likely to be called HE grenades or Frag grenades. Marksman Gun: While not quite as powerful as a full Sniper Rifle (though it usually has a simple scope) or as rapid-firing as an Assault Rifle, this weapon has enough punch to kill in one headshot and groups tight enough to land them all in skilled hands, while its firing rate and mag size allow many consecutive kills. Most historical FPS fill this role with a semiautomatic rifle, such as the M1 Garand; more modern shooters will use a heavier "Battle Rifle" (like the FN FAL) instead. This weapon type and subsequent derivatives may somewhere around the Assault Rifle in degrees of Boring, but Practical if the game's open enough to make their above-average accuracy and damage very useful in good hands more often than not. Crossbow: Distinguished by a slower projectile, and usually requires the player to compensate by aiming higher. Could be quieter than standard guns, able to fire a variety of different bolts such as non-lethal or elemental ones, and/or they could be more precise than guns. Also, you will almost never be able to recover ammo, and you have an abnormally high chance of wielding preposterously rare repeating crossbows. Longbows are reserved for a true badass, usually with Native American influences. Battle Rifle: Comparable to the Marksman Gun, but adds in an automatic or burst setting at the cost of higher recoil. A single burst can usually kill someone, and it's accurate enough to be used at range, or simply fired in auto for close quarters. To compensate for its recoil and power, its automatic rate of fire will often be fairly low; users will still need to be fairly precise up-close rather than spraying wildly. Sniper Rifle: A powerful rifle that needs careful aiming, but can kill from a great distance. Usually has a scope and/or a Laser Sight that may take the form of a beam or a dot that everybody can see. Also tends to have limited ammo available. In more modern incarnations, to prevent a particularly good shot of a player from dominating everyone else far too easily, using a Sniper Rifle may leave the user extremely vulnerable to anything that they aren't aiming at already due to being slowed down or requiring it to get into position in some way leaving its user vulnerable when not already prepared to fire, or slow fire rates making it unlikely to kill many players quickly at once where other guns can do so much more easily. Variants may leave a distinct smoke trail after firing, if they don't have a highly visible laser. Anti-Materiel Rifle: The even bigger sniper rifle, a giant weapon meant to be used against vehicles and/or bosses. May overlap with the Rail Guns or Gauss Rifles mentioned below. Full Auto Sniper Rifle: A rare yet slowly growing subset of sniper rifle that is essentially an oversized assault rifle with either sniper accuracy and/or power, distinct from the slightly weaker Marksman Gun. Unlikely to ever be seen in multiplayer PvP matches. Like the full-auto shotgun, it tends to drink ammo to pay for the power. Also see 'Battle Rifle', above. Rail Gun or Gauss Rifle: Capable of overpenetration, this weapon fires right through people, vehicles, and sometimes even walls. In short, an up-gunned Sniper Rifle. In the latter case, it usually comes with some way to see through walls. Like some Sniper Rifles, these typically leave a brightly colored trail behind (exact explanation and colour varies from incarnation to incarnation), exposing the shooter immediately upon firing. Its lack of stealth is a trade-off for its tremendous firepower. Sometimes they need a second or two to charge up before they can fire as well. Rocket Launcher: A powerful weapon with limited ammunition. In most cases, it's basically a more accurate version of the Grenade, exploding on contact with solid surfaces or enemies. Do not fire in close quarters. Some games, however, let you Rocket Jump, and some encourage it (Team Fortress 2, for example). In manuals, it's common to warn a reader to not use it up close, even if that warning is not present for other weapons in the game, even if they can do more damage. Encouraged to be fired near the target's feet (rather than directly at his body) to deal splash damage. In more realistic games, rocket launchers can have one to few shots with relatively long reloading time but the projectiles are fast and leave a powerful explosion. In classic ones, it's possible to fire tens of rockets without needing to reload but in return, the rockets are relatively slow and have an explosion radius of about a meter. For both aesthetic and practical reasons, this is never a hitscan weapon. Missile Launcher: A version of the Rocket Launcher with lock-on ability, sometimes useless against anything but vehicles or aircraft in that they'll refuse to fire at all unless they have a lock. Some versions can lock onto multiple targets at once using several smaller missiles. Grenade Launcher: A large gun that fires explosive shells. These rounds usually fly in an arc, giving them a limited range but allowing the player to hit enemies behind cover. Sometimes your grenades bounce off walls, allowing for kills around corners as well, though it also allows for occasional accidents where it bounces off a wall and ends up coming right back to you and blowing you up. May be the cheaper, more common alternative to the rocket launcher. Often appears as a secondary fire function for assault rifles. Compared to regular grenades, a launcher usually offers greater range in exchange for shots detonating on impact, making it a little less flexible and less useful in tight spaces. Flamethrower: A medium-range weapon that slowly kills foes by lighting them on fire. While Real Life military flamethrowers operate more like pneumatic squirtguns that propel an arcing stream of gluey napalm over 120 feet away, they are typically portrayed as atomizers that jet out a hazardously inaccurate cloud of burning aerosol for about 30 feet (this isn't their fault though, since they're just imitating Hollywood and/or trying to be relatively balanced). If they have an alternate fire mode it's probably something weird or trap-like, like creating a wall of fire to slow enemies, or a blast of compressed air that can deflect projectiles. Energy Gun: Shoots anything from a sustained beam to an arc of lightning to explosive homing bolts. Can be often be charged before firing to increase its effect. Very often is just a cosmetic variation of any one of the above entries, with increased damage and decreased ammunition availability. If any weapon in the game can recharge its own ammo over time, this is the one. May also have very high capacity, no need to reload, and/or overheating. Expect enemies killed with it to disintegrate in exciting ways. BFG: Extremely slow, and chews up a lot of ammo (or has very little ammo to begin with), but annihilates everybody in the room... possibly even an incautious wielder. Usually hidden in challenging-to-access locations, with a long respawn time. Target Designator: A signal flare, laser designator, homing beacon, or other tool used to mark targets for air strikes, Kill Sat strikes, offshore bombardments, or other massive damage from above. Utility Weapon: A peculiar "weapon" that may operate more on the Rule of Funny than any practical usage. It may not be directly lethal by itself, instead disabling victims. Alternately it may be used for solving puzzles, or for added mobility. Like Duke Nukem's shrink-ray and freeze-ray, Unreal Tournament's translocator, Doom³'s soul cube, Portal's portal gun, Half-Life 2's gravity gun, and countless Grappling Hook Pistols. Often helps in puzzle solving, sometimes to the extent of being a Magic Tool. Secondary options: Simply put, things you can do with the weapon in addition to its primary fire and method of killing. Not to be confused with scopes or silencers attached or different kinds of (lethal) ammo, as it is still the same weapon being utilized in the same way, aided toward a certain role. Examples include underbarrel grenade launchers and shotguns (frequently on assault rifles), bayonet attachments, or just plain hitting something with the weapon. Gun Turret: A very powerful, rapid-fire, high-accuracy weapon, usually with unlimited ammo. Probably also prone to overheating if you try to fire it for too long. Would be perfect and utterly overpowered if it wasn't bolted down in a fixed location (sometimes facing a fixed direction only, giving it a limited area of fire). Expect More Dakka, maybe even a minigun. When you see this gun in single player, prepare for a scripted ambush. If you see one in multiplayer, stay well away; it's probably being watched by an enemy sniper. A recent trend in shooter games with superhuman (Halo 3, Gears of War, Warhammer 40,000: Space Marine) or just plain crazy (Just Cause 2) protagonists is to give the player the option of tearing the turret off its stand and carrying it around. It maintains its power, fire rate and accuracy whilst becoming portable, but with very rare exceptions sacrifices its infinite ammo for a finite number of rounds in return. Expect serious movement penalties when lugging one around. A Sentry Gun is like the above, but it does the shooting without a player present. Both of these provide a valuable game balance, by letting a small number of defenders fixed in place cover an area against superior numbers, thus allowing the bulk of the team to take the field for offense. An automated sentry gun will typically have a limited sensor range or a fixed arc of sensing and firing, so that it can't easily dominate an entire map with good placement. A more recent twist on the Sentry Gun is the Drone, which is essentially a weaker but mobile automated sentry gun. The Healing Device: Increasingly frequent with the rise of team-vs-team based shooters. Varies from melee to a beam to projectiles, sometimes explosive or area-based, usually capable of healing fast enough to be useful in a fight, and use always leads to the user being shot first by competent enemies. The Healing Device tends to be found on a Support Party Member, generally lacks any use against enemies, rendering the wielder reliant on his other weapons to fight back. When it isn't useless against enemies, it's liable to have some kind of Life Drain effect that takes health from the victim and transfers it to the attacker. Sometimes, it might even add extra temporary health to allies, making it useful all the time instead of just when someone is injured. The Buffing Device: Medics and other team-support roles may additionally have means to temporarily increase the stats of their friends. Whether increasing their damage, their maximum health, granting resistances, boosting speed... as long as it enables another to more easily make a kill. See also a debuffing device, which is used against the enemy to temporarily decrease their stats or inflict Status Effects. Repair Gun/Tool: A variant that is only useful for building or repairing damaged vehicles, structures, and the like. May take the form of a welding tool or a high-tech energy projector. Unlike a Healing Device, expect a Repair Gun to damage anyone you happen to point it at. It might even be surprisingly more lethal than you'd anticipate, though usually short-ranged to the point of being a melee weapon. Occasionally it may even just be one, taking the form of a wrench, spanner, or similar tool. Shields: Instead of healing or dealing damage, this device relies on protecting its user from damage in the first place. Whether an energy shield projected in front of or around the user, or a physical hunk of metal the character holds in front of themselves, it will always absorb most if not all bullet damage dealt to it. Blast, fire, and status effect protection is much more variable from game to game. To qualify, a shield must be actively held as a weapon, otherwise, it's merely another form of armor. Expect mobility and visibility penalties to come with a physical shield, and the ability to Shield Bash anyone that gets close. Woe is the shield user who gets a Sticky Bomb stuck to it... Drop Shield: A variant of the shield that can be deployed as movable cover, usable by teammates and sometimes enemies. Sometimes doubles as a Healing Device detailed above, and may or may not be retrieved by the user who dropped it. Cloaking Device: A tool that makes the user invisible or disguises them as the enemy. It's most common in Hero Shooters as the special ability of the Stealth Expert character. Hologram Generator: Creates a holographic decoy which sometimes, but not always, has some combat capabilities. Some games may try to spice things up by adding a few others, which will usually be modified versions or combinations of one of the above. Alternatively, they'll try to come off as original by giving genre thematic names to some of the weapons, like calling the Flamethrower a "Thermal Destroyer" or the Pistol a "Chi Blast" — but when it comes right down to it, it's really all the same. This is arguably taken to its extreme in the TimeSplitters series, which has the same basic weapons with variations from different eras (for example there's the Tommy Gun, the Soviet S47, the SBP90 Machinegun and the Plasma Autorifle). A predecessor to this trope was found in Wolfenstein 3D, which gave the player a knife and pistol to start off and let them acquire a machine gun and chaingun, both of which used the pistol's ammo. However, the trope was truly established in Doom, which offered the canonical fist, chainsaw, pistol, shotgun, double-barelled shotgun (Doom II: Hell on Earth), chaingun, rocket launcher, plasma gun, and BFG 9000. In the wake of Doom, almost every FPS had a shotgun or shotgun equivalent with a cool reload animation that was basically the standard weapon for most players. These days, however, shotguns are generally treated as specialist items that should only be used for close-up attacks on soft targets, since the pellets (shotguns almost never use slugs in computer games) spread out over much wider distances than they would in reality or even disappear past a dozen meters or so. The traditional order of weapon inventory is: knife - pistol - shotgun - machinegun - grenades - rocket-launcher - various unusual weapons - BFG, with each new weapon typically rendering all others totally useless, leading to a form of Equipment-Based Progression. In many shooters, especially older titles, you can easily carry every one of these weapons in your Hyperspace Arsenal. However, many games these days offer unique or limited inventories that make this system impossible. Some FPS games will mix up the order of effectiveness. For instance, the pistol in Halo: Combat Evolved is arguably the most effective weapon in the game, despite it being the first weapon you receive. Similarly, the gravgun in Half-Life 2 is possibly the most useful weapon in the game but is one of the first you receive in Episodes One and Two. (In Half-Life 2 itself, it's the fifth of nine.) One other way of mixing things up (especially in multiplayer games, which tend to involve getting killed and respawning with the basic peashooter frequently) is to let you use two weak weapons to make one decent weapon. Most class-based FPS games, such as Team Fortress 2 or Star Wars: Battlefront have an interesting variation on Standard FPS Guns; character classes are given the roles of the weapons (as well as the weapons themselves). For example, in Team Fortress 2, the Pyro fulfills the flamethrower role and the Demoman is armed exclusively with grenades and mines. For the enemies, see Standard FPS Enemies. |
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The Fusion Rifle is like this in Destiny, behaving like a charge-up shotgun that fires Slow Lasers. Destiny 2 brings us a class of weapons known as "Linear Fusion Rifles" which are fusion rifles that fire a focused beam instead of a Spread Shot of Slow Lasers. |
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Star Trek Online feature a Phaser turret and Mortar cannon abilities during ground combat sequences. | |
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Standard FPS Guns | |
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Both S.T.A.L.K.E.R. games contain a rare case where the shotguns (there are four different ones, ranging from break-open to semi-automatic) do have the option of firing slugs. | |
Standard FPS Guns / int_1670bd19 | featureApplicability |
1.0 | |
Standard FPS Guns / int_1670bd19 | featureConfidence |
1.0 | |
S.T.A.L.K.E.R. (Video Game) | hasFeature |
Standard FPS Guns / int_1670bd19 | |
Standard FPS Guns / int_186da029 | type |
Standard FPS Guns | |
Standard FPS Guns / int_186da029 | comment |
Dual Pistols: If playing as Salvador, Nisha or Claptrap in Borderlands 2 or Borderlands: The Pre-Sequel!. Though in the case of Salvador and Claptrap, it's optional as they can dual-wield everything. | |
Standard FPS Guns / int_186da029 | featureApplicability |
1.0 | |
Standard FPS Guns / int_186da029 | featureConfidence |
1.0 | |
Borderlands 2 (Video Game) | hasFeature |
Standard FPS Guns / int_186da029 | |
Standard FPS Guns / int_1ab9ad1d | type |
Standard FPS Guns | |
Standard FPS Guns / int_1ab9ad1d | comment |
The StA14 Rifle in Killzone 2 is a semi-automatic gun with an 8-round mag. It's only got a dot sight, but it pretty powerful and accurate. The third game gives it a scope. | |
Standard FPS Guns / int_1ab9ad1d | featureApplicability |
1.0 | |
Standard FPS Guns / int_1ab9ad1d | featureConfidence |
1.0 | |
Killzone (Video Game) | hasFeature |
Standard FPS Guns / int_1ab9ad1d | |
Standard FPS Guns / int_1acf3832 | type |
Standard FPS Guns | |
Standard FPS Guns / int_1acf3832 | comment |
No One Lives Forever had an underwater speargun, which functioned in more or less the same way as a crossbow. The game had an actual crossbow as well. |
|
Standard FPS Guns / int_1acf3832 | featureApplicability |
1.0 | |
Standard FPS Guns / int_1acf3832 | featureConfidence |
1.0 | |
No One Lives Forever (Video Game) | hasFeature |
Standard FPS Guns / int_1acf3832 | |
Standard FPS Guns / int_1cc11947 | type |
Standard FPS Guns | |
Standard FPS Guns / int_1cc11947 | comment |
Descent: the aptly named Mega missile (which also homes), and in the sequel the often suicidal Earthshaker. | |
Standard FPS Guns / int_1cc11947 | featureApplicability |
1.0 | |
Standard FPS Guns / int_1cc11947 | featureConfidence |
1.0 | |
Descent (Video Game) | hasFeature |
Standard FPS Guns / int_1cc11947 | |
Standard FPS Guns / int_1cc8e29f | type |
Standard FPS Guns | |
Standard FPS Guns / int_1cc8e29f | comment |
Destiny has two primary weapon types that generally fit this role: Pulse rifles and Scout riles. Pulse rifles fire quick 3-round bursts, and are useful at any range, where as Scout rifles are semi-automatic note there are full-auto Scout rifles, but they're exceedingly rare and hard hitting, and meant for medium to long range combat, though close quarters isn't out of the question for them. Given that Destiny is a spiritual successor to Halo, many of Destiny's weapon types echo some of Halo's own weapons. In this case, Pulse rifles are fairly similar to the Battle rifle from Halo 2 and onwardnote quick 3-round burst, tight bullet spread, useful at any distance, where as Scout rifles can emulate one of several Halo guns depending on a weapon's individual statsnote some scout rifles are like the DMR from Halo: Reach, slow firing but hard hitting, others function more like the Covenant Carbine from Halo 2 and 3, less damaging but faster firing, and what few that are automatic behave a bit like the Needle rifle, slow firing automatics with moderate damage for their weapon category, though sadly no autoscout has the Needle rifle's "supercombine" ability. | |
Standard FPS Guns / int_1cc8e29f | featureApplicability |
1.0 | |
Standard FPS Guns / int_1cc8e29f | featureConfidence |
1.0 | |
Destiny (Video Game) | hasFeature |
Standard FPS Guns / int_1cc8e29f | |
Standard FPS Guns / int_1d367084 | type |
Standard FPS Guns | |
Standard FPS Guns / int_1d367084 | comment |
The Team Fortress Classic Medikit is a classic Melee Example, hit your friends and heal them. The Wrench from the same game can be used to repair armor, once again, hit your friends, their their armor. | |
Standard FPS Guns / int_1d367084 | featureApplicability |
1.0 | |
Standard FPS Guns / int_1d367084 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Standard FPS Guns / int_1d367084 | |
Standard FPS Guns / int_1f7d1392 | type |
Standard FPS Guns | |
Standard FPS Guns / int_1f7d1392 | comment |
The alt-fire of the Drakk laser in Unreal II: The Awakening is like this, but also slow like a flamethrower. | |
Standard FPS Guns / int_1f7d1392 | featureApplicability |
1.0 | |
Standard FPS Guns / int_1f7d1392 | featureConfidence |
1.0 | |
Unreal II: The Awakening (Video Game) | hasFeature |
Standard FPS Guns / int_1f7d1392 | |
Standard FPS Guns / int_2594ce60 | type |
Standard FPS Guns | |
Standard FPS Guns / int_2594ce60 | comment |
All guns in Deus Ex: Invisible War have an alternate-fire feature. Some toggle modes such as a flashlight or scope, while others fire grenades or different shots that drain varying amounts of the player's Universal Ammo. | |
Standard FPS Guns / int_2594ce60 | featureApplicability |
1.0 | |
Standard FPS Guns / int_2594ce60 | featureConfidence |
1.0 | |
Deus Ex: Invisible War (Video Game) | hasFeature |
Standard FPS Guns / int_2594ce60 | |
Standard FPS Guns / int_28b2079a | type |
Standard FPS Guns | |
Standard FPS Guns / int_28b2079a | comment |
Ratchet & Clank: Going Commando: When upgraded, the Minirocket Tube (Rocket Launcher) can fire up to four rockets at once depending on how long it's charged for. | |
Standard FPS Guns / int_28b2079a | featureApplicability |
1.0 | |
Standard FPS Guns / int_28b2079a | featureConfidence |
1.0 | |
Ratchet & Clank: Going Commando (Video Game) | hasFeature |
Standard FPS Guns / int_28b2079a | |
Standard FPS Guns / int_28b53408 | type |
Standard FPS Guns | |
Standard FPS Guns / int_28b53408 | comment |
First Encounter Assault Recon has the Type 7 Particle Beam, which is also a sniper rifle, and the MP-50 Repeating Cannon. | |
Standard FPS Guns / int_28b53408 | featureApplicability |
1.0 | |
Standard FPS Guns / int_28b53408 | featureConfidence |
1.0 | |
First Encounter Assault Recon (Video Game) | hasFeature |
Standard FPS Guns / int_28b53408 | |
Standard FPS Guns / int_29509446 | type |
Standard FPS Guns | |
Standard FPS Guns / int_29509446 | comment |
Dark Watch has one. It's only feature of note is the blade on the stock. | |
Standard FPS Guns / int_29509446 | featureApplicability |
1.0 | |
Standard FPS Guns / int_29509446 | featureConfidence |
1.0 | |
Dark Watch (Video Game) | hasFeature |
Standard FPS Guns / int_29509446 | |
Standard FPS Guns / int_2a4e6e4e | type |
Standard FPS Guns | |
Standard FPS Guns / int_2a4e6e4e | comment |
The Disruptor in Shadows of the Empire. | |
Standard FPS Guns / int_2a4e6e4e | featureApplicability |
1.0 | |
Standard FPS Guns / int_2a4e6e4e | featureConfidence |
1.0 | |
ShadowsOfTheEmpire | hasFeature |
Standard FPS Guns / int_2a4e6e4e | |
Standard FPS Guns / int_2a893b9b | type |
Standard FPS Guns | |
Standard FPS Guns / int_2a893b9b | comment |
Counter-Strike's AWM ("AWP"), which is quite infamous. | |
Standard FPS Guns / int_2a893b9b | featureApplicability |
1.0 | |
Standard FPS Guns / int_2a893b9b | featureConfidence |
1.0 | |
Counter-Strike (Video Game) | hasFeature |
Standard FPS Guns / int_2a893b9b | |
Standard FPS Guns / int_2f83d02 | type |
Standard FPS Guns | |
Standard FPS Guns / int_2f83d02 | comment |
The binoculars (airstrike) in Warhawk. | |
Standard FPS Guns / int_2f83d02 | featureApplicability |
1.0 | |
Standard FPS Guns / int_2f83d02 | featureConfidence |
1.0 | |
Warhawk (Video Game) | hasFeature |
Standard FPS Guns / int_2f83d02 | |
Standard FPS Guns / int_30940081 | type |
Standard FPS Guns | |
Standard FPS Guns / int_30940081 | comment |
The Marksman Rifle from Grand Theft Auto V, which has a higher rate of fire than the standard sniper rifle, but lacks the latter's zoon function. In the seventh-gen versions, it also had the advantage of allowing the player to move while aiming. | |
Standard FPS Guns / int_30940081 | featureApplicability |
1.0 | |
Standard FPS Guns / int_30940081 | featureConfidence |
1.0 | |
Grand Theft Auto V (Video Game) | hasFeature |
Standard FPS Guns / int_30940081 | |
Standard FPS Guns / int_310b3174 | type |
Standard FPS Guns | |
Standard FPS Guns / int_310b3174 | comment |
Its predecessor, Operation Flashpoint, had one too. The one mission that used it involved sneaking into enemy territory, painting a road bridge with the designator until friendly planes come to bomb it, and getting back to safety. | |
Standard FPS Guns / int_310b3174 | featureApplicability |
1.0 | |
Standard FPS Guns / int_310b3174 | featureConfidence |
1.0 | |
Operation Flashpoint (Video Game) | hasFeature |
Standard FPS Guns / int_310b3174 | |
Standard FPS Guns / int_331e009 | type |
Standard FPS Guns | |
Standard FPS Guns / int_331e009 | comment |
Assault rifles made by Jakobs in Borderlands 2 fit this role quite well, being semi-automatic and focused on accuracy. | |
Standard FPS Guns / int_331e009 | featureApplicability |
1.0 | |
Standard FPS Guns / int_331e009 | featureConfidence |
1.0 | |
Borderlands 2 (Video Game) | hasFeature |
Standard FPS Guns / int_331e009 | |
Standard FPS Guns / int_331e00a | type |
Standard FPS Guns | |
Standard FPS Guns / int_331e00a | comment |
Any Assault Rifle manufactured by Dahl will have the ability to burst-fire when scoped, allowing to be a proper fit as well. In 3, they have the ability to switch from Full-Auto or Burst to Semi-auto, allowing you to have a Marksman Gun on the fly. | |
Standard FPS Guns / int_331e00a | featureApplicability |
1.0 | |
Standard FPS Guns / int_331e00a | featureConfidence |
1.0 | |
Borderlands 3 (Video Game) | hasFeature |
Standard FPS Guns / int_331e00a | |
Standard FPS Guns / int_33dd1d8f | type |
Standard FPS Guns | |
Standard FPS Guns / int_33dd1d8f | comment |
Half-Life's secondary fire on the Tau Cannon worked liked this. A fully charged beam is VERY lethal and can peneterate walls but not firing the weapon within 12 seconds of achieving full-charge will cause the weapon to backfire, severely injuring the user. | |
Standard FPS Guns / int_33dd1d8f | featureApplicability |
1.0 | |
Standard FPS Guns / int_33dd1d8f | featureConfidence |
1.0 | |
Half-Life (Video Game) | hasFeature |
Standard FPS Guns / int_33dd1d8f | |
Standard FPS Guns / int_33dd1d90 | type |
Standard FPS Guns | |
Standard FPS Guns / int_33dd1d90 | comment |
The Gravity Gun in Half-Life 2. | |
Standard FPS Guns / int_33dd1d90 | featureApplicability |
1.0 | |
Standard FPS Guns / int_33dd1d90 | featureConfidence |
1.0 | |
Half-Life 2 (Video Game) | hasFeature |
Standard FPS Guns / int_33dd1d90 | |
Standard FPS Guns / int_35fd500b | type |
Standard FPS Guns | |
Standard FPS Guns / int_35fd500b | comment |
Ion Fury has a crossbow that is very accurate and has plenty of ammo available and can charge up a shot to fire a spread shot. | |
Standard FPS Guns / int_35fd500b | featureApplicability |
1.0 | |
Standard FPS Guns / int_35fd500b | featureConfidence |
1.0 | |
Ion Fury (Video Game) | hasFeature |
Standard FPS Guns / int_35fd500b | |
Standard FPS Guns / int_3643cc24 | type |
Standard FPS Guns | |
Standard FPS Guns / int_3643cc24 | comment |
Splinter Cell: Conviction gives you unlimited reloads for your pistols. This feature returns in Blacklist - but only on Rookie difficulty. | |
Standard FPS Guns / int_3643cc24 | featureApplicability |
1.0 | |
Standard FPS Guns / int_3643cc24 | featureConfidence |
1.0 | |
Splinter Cell: Conviction (Video Game) | hasFeature |
Standard FPS Guns / int_3643cc24 | |
Standard FPS Guns / int_3b7abee2 | type |
Standard FPS Guns | |
Standard FPS Guns / int_3b7abee2 | comment |
Several weapons in the Half-Life series. In all incarnations, the SMG fires rifle grenades and the shotgun can fire two shells simultaneously (the second shell somehow being fired from the ammo tube), and Half-Life 2 had the Overwatch rifle, which fired energy/dark matter orbs that disintegrated anything they touched. | |
Standard FPS Guns / int_3b7abee2 | featureApplicability |
1.0 | |
Standard FPS Guns / int_3b7abee2 | featureConfidence |
1.0 | |
Half-Life (Video Game) | hasFeature |
Standard FPS Guns / int_3b7abee2 | |
Standard FPS Guns / int_3be31c4 | type |
Standard FPS Guns | |
Standard FPS Guns / int_3be31c4 | comment |
The Modern Warfare games have the RPG-7, the Javelin anti-tank missile launcher, and Stinger anti-air missiles. | |
Standard FPS Guns / int_3be31c4 | featureApplicability |
1.0 | |
Standard FPS Guns / int_3be31c4 | featureConfidence |
1.0 | |
Modern Warfare (Video Game) | hasFeature |
Standard FPS Guns / int_3be31c4 | |
Standard FPS Guns / int_3d776ce3 | type |
Standard FPS Guns | |
Standard FPS Guns / int_3d776ce3 | comment |
Alpha Protocol has sniper rifles available on a couple of missions, usually seeded there beforehand by your contacts through the Intel marketplace. They're One-Hit Kill weapons with zoom scopes and unlimited ammo, but can't be moved from the spot they're in. They provide an easy way to clear the target area from a place of relative safety. | |
Standard FPS Guns / int_3d776ce3 | featureApplicability |
1.0 | |
Standard FPS Guns / int_3d776ce3 | featureConfidence |
1.0 | |
Alpha Protocol (Video Game) | hasFeature |
Standard FPS Guns / int_3d776ce3 | |
Standard FPS Guns / int_3f9cf122 | type |
Standard FPS Guns | |
Standard FPS Guns / int_3f9cf122 | comment |
The recon classes have this in Global Agenda. | |
Standard FPS Guns / int_3f9cf122 | featureApplicability |
1.0 | |
Standard FPS Guns / int_3f9cf122 | featureConfidence |
1.0 | |
Global Agenda (Video Game) | hasFeature |
Standard FPS Guns / int_3f9cf122 | |
Standard FPS Guns / int_41a37ebe | type |
Standard FPS Guns | |
Standard FPS Guns / int_41a37ebe | comment |
Almost every gun in Rage (2011) has alternate ammunition types. | |
Standard FPS Guns / int_41a37ebe | featureApplicability |
1.0 | |
Standard FPS Guns / int_41a37ebe | featureConfidence |
1.0 | |
Rage (2011) (Video Game) | hasFeature |
Standard FPS Guns / int_41a37ebe | |
Standard FPS Guns / int_41d79599 | type |
Standard FPS Guns | |
Standard FPS Guns / int_41d79599 | comment |
Several of the weapons in Dark Forces. | |
Standard FPS Guns / int_41d79599 | featureApplicability |
1.0 | |
Standard FPS Guns / int_41d79599 | featureConfidence |
1.0 | |
Dark Forces Saga (Video Game) | hasFeature |
Standard FPS Guns / int_41d79599 | |
Standard FPS Guns / int_438b63e4 | type |
Standard FPS Guns | |
Standard FPS Guns / int_438b63e4 | comment |
Halo: Reach's grenade launcher can fire airburst shots. The rocket launchers have a lock-on function in most games, as does the Hydra. A number of Promethean weapons have slightly different projectile properties when zoomed in. | |
Standard FPS Guns / int_438b63e4 | featureApplicability |
1.0 | |
Standard FPS Guns / int_438b63e4 | featureConfidence |
1.0 | |
Halo: Reach (Video Game) | hasFeature |
Standard FPS Guns / int_438b63e4 | |
Standard FPS Guns / int_45501b8c | type |
Standard FPS Guns | |
Standard FPS Guns / int_45501b8c | comment |
In the final minutes of Super Metroid, Samus' arm cannon has use of an upgrade labelled Hyper in the pause screen. Acquired by absorbing energy from the Baby Metroid while it briefly protects Samus from Mother Brain, the Hyper Beam enables Samus to damage MB, something her other weaponry cannot do. | |
Standard FPS Guns / int_45501b8c | featureApplicability |
1.0 | |
Standard FPS Guns / int_45501b8c | featureConfidence |
1.0 | |
Super Metroid (Video Game) | hasFeature |
Standard FPS Guns / int_45501b8c | |
Standard FPS Guns / int_474c18c1 | type |
Standard FPS Guns | |
Standard FPS Guns / int_474c18c1 | comment |
The Carbine from BioShock Infinite fits the definition perfectly— a semi-automatic weapon with moderate stopping power that serves as a midway point between the Machine Gun and the Sniper Rifle. Its Vox-modified counterpart, the Burstgun, also qualifies, though its three-round burst capability makes it slightly better in close quarters. | |
Standard FPS Guns / int_474c18c1 | featureApplicability |
1.0 | |
Standard FPS Guns / int_474c18c1 | featureConfidence |
1.0 | |
BioShock Infinite (Video Game) | hasFeature |
Standard FPS Guns / int_474c18c1 | |
Standard FPS Guns / int_4bc11202 | type |
Standard FPS Guns | |
Standard FPS Guns / int_4bc11202 | comment |
Quake III: Arena's Gauntlet. Unreal Championship 2: The Liandri Conflict has a large array of sharp and beaty things for each playable character, ranging from a cryogenic staff to massive robot fists to a pair of kama dripping with molten steel. |
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Standard FPS Guns / int_4bc11202 | featureApplicability |
1.0 | |
Standard FPS Guns / int_4bc11202 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Standard FPS Guns / int_4bc11202 | |
Standard FPS Guns / int_4c213722 | type |
Standard FPS Guns | |
Standard FPS Guns / int_4c213722 | comment |
The SC-20K in the Splinter Cell series is a combination of an automatic, a marksman gun, and a non-lethal projectile launcher. | |
Standard FPS Guns / int_4c213722 | featureApplicability |
1.0 | |
Standard FPS Guns / int_4c213722 | featureConfidence |
1.0 | |
Splinter Cell (Video Game) | hasFeature |
Standard FPS Guns / int_4c213722 | |
Standard FPS Guns / int_4cb44193 | type |
Standard FPS Guns | |
Standard FPS Guns / int_4cb44193 | comment |
Destiny 2 brings us a class of weapons known as "Linear Fusion Rifles" which are fusion rifles that fire a focused beam instead of a Spread Shot of Slow Lasers. | |
Standard FPS Guns / int_4cb44193 | featureApplicability |
1.0 | |
Standard FPS Guns / int_4cb44193 | featureConfidence |
1.0 | |
Destiny 2 (Video Game) | hasFeature |
Standard FPS Guns / int_4cb44193 | |
Standard FPS Guns / int_4ce969a9 | type |
Standard FPS Guns | |
Standard FPS Guns / int_4ce969a9 | comment |
Dark Forces and Marathon both feature alternate fire modes for most (though not all) of their weapons. | |
Standard FPS Guns / int_4ce969a9 | featureApplicability |
1.0 | |
Standard FPS Guns / int_4ce969a9 | featureConfidence |
1.0 | |
Marathon (Video Game) | hasFeature |
Standard FPS Guns / int_4ce969a9 | |
Standard FPS Guns / int_4dcdc70f | type |
Standard FPS Guns | |
Standard FPS Guns / int_4dcdc70f | comment |
Each episode in Daikatana has its own BFG, but their usefulness tended to be questionable: The Shockwave Cannon in Episode 1 fires a sphere that creates damaging blasts every time it bounces off of a surface. The Eye of Zeus in Episode 2 is a staff that unleashes powerful instant-kill lightning upon everything in front of you. If there's nothing in front of you, it kills you instead. The Nharre's Nightmare in Episode 3 gains ammo by gibbing enemies, and when used summons a demon to slaughter everything in front of you. If there's nothing in front of you, it kills you instead. The Metamasers in Episode 4 are thrown like grenades, and fire highly-damaging lasers at everything with a clear line between it and them. |
|
Standard FPS Guns / int_4dcdc70f | featureApplicability |
1.0 | |
Standard FPS Guns / int_4dcdc70f | featureConfidence |
1.0 | |
Daikatana (Video Game) | hasFeature |
Standard FPS Guns / int_4dcdc70f | |
Standard FPS Guns / int_4e5a4630 | type |
Standard FPS Guns | |
Standard FPS Guns / int_4e5a4630 | comment |
Star Wars: Republic Commando gives each titular Commando a back-up DC-15 blaster pistol, which has an overheat gauge instead of limited ammo. The novels actually lampshade its infinite ammo feature. | |
Standard FPS Guns / int_4e5a4630 | featureApplicability |
1.0 | |
Standard FPS Guns / int_4e5a4630 | featureConfidence |
1.0 | |
Star Wars: Republic Commando (Video Game) | hasFeature |
Standard FPS Guns / int_4e5a4630 | |
Standard FPS Guns / int_4f54947 | type |
Standard FPS Guns | |
Standard FPS Guns / int_4f54947 | comment |
Strange Aeons is a Doom mod with an arsenal that is functionally similar to that of the unmodified game with the exception of its replacement for the limited-ammo pistol: the Scepter of Souls, a short-range Boomstick with unlimited ammo. | |
Standard FPS Guns / int_4f54947 | featureApplicability |
1.0 | |
Standard FPS Guns / int_4f54947 | featureConfidence |
1.0 | |
Strange Aeons (Video Game) | hasFeature |
Standard FPS Guns / int_4f54947 | |
Standard FPS Guns / int_5090b9e6 | type |
Standard FPS Guns | |
Standard FPS Guns / int_5090b9e6 | comment |
The team of seven (later six) characters in Clive Barker's Jericho all begin with the weapons they will use throughout the game, but every FPS type is represented. All characters can melee attack with their weapon stock, and one character uses a nodachi as standard. Two characters have sidearms matching light pistol and heavy pistol, another wields automatic pistols akimbo, pistols that can also be loaded with explosive and fragmenting rounds. Two characters have shotguns mounted to standard 5.56 assault rifles, and another uses an SMG as a primary weapon and throws grenades. The sniper rifle can fire 7.6, modified to also shoot telekinetic 'ghost bullets' that are tracked with a follow-cam and can be maneuvered in flight. The closest weapon to grenade/rocket launcher effectively performs like neither, instead shooting a high velocity explosive round. | |
Standard FPS Guns / int_5090b9e6 | featureApplicability |
1.0 | |
Standard FPS Guns / int_5090b9e6 | featureConfidence |
1.0 | |
Clive Barker's Jericho (Video Game) | hasFeature |
Standard FPS Guns / int_5090b9e6 | |
Standard FPS Guns / int_51b6ba6c | type |
Standard FPS Guns | |
Standard FPS Guns / int_51b6ba6c | comment |
Wolfenstein 3-D has two of these: a machine gun and a "chaingun" (which was really a minigun) Return to Castle Wolfenstein has the MP40, a Boring, but Practical 9mm submachine gun carried by most Mooks early in the game which eventually gets phased out when the FG 42 shows up, the Thompson, an Awesome, but Impractical .45 submachine gun that does slightly higher damage but has extremely limited ammo on account of you being deep behind enemy line, and the Sten submachine gun, which also uses 9mm but inexplicably does more damage than the .45 Thompson, mounts a silencer and must be fired in short bursts because it overheats (complete with steam (?) coming out of the heat guard). Fitting with the Stupid Jetpack Hitler nature of the franchise, the game also features an automatic Tesla Gun which kinds of suck when you use it but is extremely painful when the second boss uses it on you. |
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Standard FPS Guns / int_51b6ba6c | featureApplicability |
1.0 | |
Standard FPS Guns / int_51b6ba6c | featureConfidence |
1.0 | |
Wolfenstein 3-D (Video Game) | hasFeature |
Standard FPS Guns / int_51b6ba6c | |
Standard FPS Guns / int_5349c7a5 | type |
Standard FPS Guns | |
Standard FPS Guns / int_5349c7a5 | comment |
The Ballistic Weapons mod for UT2004 has two machineguns and a minigun that can be deployed using collapsible bipods. Once deployed, they can be used like stationary vehicles and they also enjoy a MASSIVE increase in accuracy. Deploying a minigun and setting it to 3600 RPM has predictable results. | |
Standard FPS Guns / int_5349c7a5 | featureApplicability |
1.0 | |
Standard FPS Guns / int_5349c7a5 | featureConfidence |
1.0 | |
Ballistic Weapons (Video Game) | hasFeature |
Standard FPS Guns / int_5349c7a5 | |
Standard FPS Guns / int_550ba959 | type |
Standard FPS Guns | |
Standard FPS Guns / int_550ba959 | comment |
Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, and Call of Duty: Ghosts have the M14 EBR, which acts more as a sniper rifle in two of the three and may be equipped with an ACOG or thermal scope. They also have variations on the FN FAL that serves a similar role. | |
Standard FPS Guns / int_550ba959 | featureApplicability |
1.0 | |
Standard FPS Guns / int_550ba959 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Standard FPS Guns / int_550ba959 | |
Standard FPS Guns / int_57ad0c07 | type |
Standard FPS Guns | |
Standard FPS Guns / int_57ad0c07 | comment |
Some of the Resident Evil games have these. The one in Resident Evil – Code: Veronica can shoot exploding arrows. Likewise can Ada's unique crossbow in Resident Evil 6. It's especially notable for pinning enemies to the walls and floor. |
|
Standard FPS Guns / int_57ad0c07 | featureApplicability |
1.0 | |
Standard FPS Guns / int_57ad0c07 | featureConfidence |
1.0 | |
Resident Evil (Franchise) | hasFeature |
Standard FPS Guns / int_57ad0c07 | |
Standard FPS Guns / int_59151283 | type |
Standard FPS Guns | |
Standard FPS Guns / int_59151283 | comment |
Each Metal Gear game will usually feature at least one rocket launcher that will mostly only see use against the titular Metal Gears or against other vehicles such as tanks or helicopters. | |
Standard FPS Guns / int_59151283 | featureApplicability |
1.0 | |
Standard FPS Guns / int_59151283 | featureConfidence |
1.0 | |
Metal Gear (Video Game) | hasFeature |
Standard FPS Guns / int_59151283 | |
Standard FPS Guns / int_59da62aa | type |
Standard FPS Guns | |
Standard FPS Guns / int_59da62aa | comment |
Euclid's C-Finder in Fallout: New Vegas finds C, as in the third side of a triangle ABC. C is the target, B is you, and A is ARCHIMEDES II, a solar powered Kill Sat. Once C has been found, ARCHIMEDES smashes it like the finger of an angry god. | |
Standard FPS Guns / int_59da62aa | featureApplicability |
1.0 | |
Standard FPS Guns / int_59da62aa | featureConfidence |
1.0 | |
Fallout: New Vegas (Video Game) | hasFeature |
Standard FPS Guns / int_59da62aa | |
Standard FPS Guns / int_5bfa9c98 | type |
Standard FPS Guns | |
Standard FPS Guns / int_5bfa9c98 | comment |
Warframe has several weapons that fit this combat role, such as the Grinlok, Hind, Latron, Karak, Burston, and Tiberon to name a few. | |
Standard FPS Guns / int_5bfa9c98 | featureApplicability |
1.0 | |
Standard FPS Guns / int_5bfa9c98 | featureConfidence |
1.0 | |
Warframe (Video Game) | hasFeature |
Standard FPS Guns / int_5bfa9c98 | |
Standard FPS Guns / int_5cb7fc72 | type |
Standard FPS Guns | |
Standard FPS Guns / int_5cb7fc72 | comment |
System Shock 2's Fusion Cannon. | |
Standard FPS Guns / int_5cb7fc72 | featureApplicability |
1.0 | |
Standard FPS Guns / int_5cb7fc72 | featureConfidence |
1.0 | |
System Shock 2 (Video Game) | hasFeature |
Standard FPS Guns / int_5cb7fc72 | |
Standard FPS Guns / int_5d646721 | type |
Standard FPS Guns | |
Standard FPS Guns / int_5d646721 | comment |
Every weapon in Star Trek: Elite Force, and most weapons in Elite Force II, have secondary fire modes. | |
Standard FPS Guns / int_5d646721 | featureApplicability |
1.0 | |
Standard FPS Guns / int_5d646721 | featureConfidence |
1.0 | |
Star Trek: Elite Force (Video Game) | hasFeature |
Standard FPS Guns / int_5d646721 | |
Standard FPS Guns / int_5e91c7d | type |
Standard FPS Guns | |
Standard FPS Guns / int_5e91c7d | comment |
Resident Evil 4 has a bolt-action sniper rifle obtainable the first time you meet the Merchant, and a semi-automatic rifle once you reach the Castle. | |
Standard FPS Guns / int_5e91c7d | featureApplicability |
1.0 | |
Standard FPS Guns / int_5e91c7d | featureConfidence |
1.0 | |
Resident Evil 4 (Video Game) | hasFeature |
Standard FPS Guns / int_5e91c7d | |
Standard FPS Guns / int_5e91c7e | type |
Standard FPS Guns | |
Standard FPS Guns / int_5e91c7e | comment |
Resident Evil 5 has the Laser Targeting Device used during the Uroboros Aheri boss battle. | |
Standard FPS Guns / int_5e91c7e | featureApplicability |
1.0 | |
Standard FPS Guns / int_5e91c7e | featureConfidence |
1.0 | |
Resident Evil 5 (Video Game) | hasFeature |
Standard FPS Guns / int_5e91c7e | |
Standard FPS Guns / int_5e91c7f | type |
Standard FPS Guns | |
Standard FPS Guns / int_5e91c7f | comment |
Likewise can Ada's unique crossbow in Resident Evil 6. It's especially notable for pinning enemies to the walls and floor. | |
Standard FPS Guns / int_5e91c7f | featureApplicability |
1.0 | |
Standard FPS Guns / int_5e91c7f | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Standard FPS Guns / int_5e91c7f | |
Standard FPS Guns / int_5ede8cf6 | type |
Standard FPS Guns | |
Standard FPS Guns / int_5ede8cf6 | comment |
Every weapon and most of the vehicles in TAGAP. There are only "primary" types of ammo; secondary fire can use more than one unit per shot. This also includes the Chaingun, as leaving it behind as a Sentry Gun forces you to also give it your ammo. |
|
Standard FPS Guns / int_5ede8cf6 | featureApplicability |
1.0 | |
Standard FPS Guns / int_5ede8cf6 | featureConfidence |
1.0 | |
TAGAP (Video Game) | hasFeature |
Standard FPS Guns / int_5ede8cf6 | |
Standard FPS Guns / int_6155364 | type |
Standard FPS Guns | |
Standard FPS Guns / int_6155364 | comment |
Wolfenstein: The New Order allows you to pick up and throw knives. | |
Standard FPS Guns / int_6155364 | featureApplicability |
1.0 | |
Standard FPS Guns / int_6155364 | featureConfidence |
1.0 | |
Wolfenstein: The New Order (Video Game) | hasFeature |
Standard FPS Guns / int_6155364 | |
Standard FPS Guns / int_616d06a5 | type |
Standard FPS Guns | |
Standard FPS Guns / int_616d06a5 | comment |
Army of Two allows you to put grenade launchers and shotguns on the barrels of assault rifles. | |
Standard FPS Guns / int_616d06a5 | featureApplicability |
1.0 | |
Standard FPS Guns / int_616d06a5 | featureConfidence |
1.0 | |
Army of Two (Video Game) | hasFeature |
Standard FPS Guns / int_616d06a5 | |
Standard FPS Guns / int_62624eee | type |
Standard FPS Guns | |
Standard FPS Guns / int_62624eee | comment |
The SBC Cannon in Serious Sam - shoots a large cannonball which is devastating to columns of small and medium-sized enemies. | |
Standard FPS Guns / int_62624eee | featureApplicability |
1.0 | |
Standard FPS Guns / int_62624eee | featureConfidence |
1.0 | |
Serious Sam (Video Game) | hasFeature |
Standard FPS Guns / int_62624eee | |
Standard FPS Guns / int_66b7b92d | type |
Standard FPS Guns | |
Standard FPS Guns / int_66b7b92d | comment |
Jedi Knight II: Jedi Outcast and Jedi Knight: Jedi Academy have a "flechette launcher" which is basically a shotgun. | |
Standard FPS Guns / int_66b7b92d | featureApplicability |
1.0 | |
Standard FPS Guns / int_66b7b92d | featureConfidence |
1.0 | |
Jedi Knight II: Jedi Outcast (Video Game) | hasFeature |
Standard FPS Guns / int_66b7b92d | |
Standard FPS Guns / int_677fd618 | type |
Standard FPS Guns | |
Standard FPS Guns / int_677fd618 | comment |
Hologram Generator: Jack's Digi-Jacks in The Pre-Sequel and Zane's Digi-Clones in 3. | |
Standard FPS Guns / int_677fd618 | featureApplicability |
1.0 | |
Standard FPS Guns / int_677fd618 | featureConfidence |
1.0 | |
Borderlands: The Pre-Sequel! (Video Game) | hasFeature |
Standard FPS Guns / int_677fd618 | |
Standard FPS Guns / int_6819fb9f | type |
Standard FPS Guns | |
Standard FPS Guns / int_6819fb9f | comment |
The Dragunov, VSS Vintorez, G3A3, FAL, and M14 in Rainbow Six 3: Raven Shield, as well as the three 5.56 assault rifles with built-in scopes. In fact, most of the non-scoped weapons can be fitted with mini-scopes. | |
Standard FPS Guns / int_6819fb9f | featureApplicability |
1.0 | |
Standard FPS Guns / int_6819fb9f | featureConfidence |
1.0 | |
Rainbow Six (Video Game) | hasFeature |
Standard FPS Guns / int_6819fb9f | |
Standard FPS Guns / int_691c1a3a | type |
Standard FPS Guns | |
Standard FPS Guns / int_691c1a3a | comment |
The Displacer in Half-Life: Opposing Force functions almost identically to the Trope Namer, except it teleports with a direct hit. The alt-fire teleports the player to/from Xen, where you'll usually find ammo/medpacks/healing pools. | |
Standard FPS Guns / int_691c1a3a | featureApplicability |
1.0 | |
Standard FPS Guns / int_691c1a3a | featureConfidence |
1.0 | |
Half-Life: Opposing Force (Video Game) | hasFeature |
Standard FPS Guns / int_691c1a3a | |
Standard FPS Guns / int_69f5f841 | type |
Standard FPS Guns | |
Standard FPS Guns / int_69f5f841 | comment |
Call of Duty 4: Modern Warfare had grenade launchers attached to some of its assault rifles in single-player and an option for one on assault rifles in multiplayer. Call of Duty: World at War also allowed bayonets attached to various guns. | |
Standard FPS Guns / int_69f5f841 | featureApplicability |
1.0 | |
Standard FPS Guns / int_69f5f841 | featureConfidence |
1.0 | |
Call of Duty 4: Modern Warfare (Video Game) | hasFeature |
Standard FPS Guns / int_69f5f841 | |
Standard FPS Guns / int_6ae4f714 | type |
Standard FPS Guns | |
Standard FPS Guns / int_6ae4f714 | comment |
Ratchet: Deadlocked fused this with the series' signature RYNO, creating a shotgun-Kill Sat-designator called The Harbinger. | |
Standard FPS Guns / int_6ae4f714 | featureApplicability |
1.0 | |
Standard FPS Guns / int_6ae4f714 | featureConfidence |
1.0 | |
Ratchet: Deadlocked (Video Game) | hasFeature |
Standard FPS Guns / int_6ae4f714 | |
Standard FPS Guns / int_6b6d989e | type |
Standard FPS Guns | |
Standard FPS Guns / int_6b6d989e | comment |
Red Faction's rocket launcher can also home in on targets. | |
Standard FPS Guns / int_6b6d989e | featureApplicability |
1.0 | |
Standard FPS Guns / int_6b6d989e | featureConfidence |
1.0 | |
Red Faction (Video Game) | hasFeature |
Standard FPS Guns / int_6b6d989e | |
Standard FPS Guns / int_6c1d09b3 | type |
Standard FPS Guns | |
Standard FPS Guns / int_6c1d09b3 | comment |
Fallout 3's "Fat Man". It fires a miniature a-bomb. Even moreso the "Experimental MIRV" unique "Fat Man", which fires 8 mini-nukes. For those occasions when you absolutely, positively have to kill everything in one shot. More generally, in Fallout 3 there is a "Big Guns" skill reserved entirely for BFGs, such as the Gatling Laser and its special variant, Vengeance. The Tesla Cannon from Broken Steel, and the unique Tesla-Beaton Prototype in Fallout: New Vegas, combine this with Lightning Gun. |
|
Standard FPS Guns / int_6c1d09b3 | featureApplicability |
1.0 | |
Standard FPS Guns / int_6c1d09b3 | featureConfidence |
1.0 | |
Fallout 3 (Video Game) | hasFeature |
Standard FPS Guns / int_6c1d09b3 | |
Standard FPS Guns / int_6c1d09b4 | type |
Standard FPS Guns | |
Standard FPS Guns / int_6c1d09b4 | comment |
The Broadsider in Fallout 4 is a hand-held naval cannon. | |
Standard FPS Guns / int_6c1d09b4 | featureApplicability |
1.0 | |
Standard FPS Guns / int_6c1d09b4 | featureConfidence |
1.0 | |
Fallout 4 (Video Game) | hasFeature |
Standard FPS Guns / int_6c1d09b4 | |
Standard FPS Guns / int_6e34b51b | type |
Standard FPS Guns | |
Standard FPS Guns / int_6e34b51b | comment |
The Heavy Machine Gun in Soldier of Fortune has a white phosphorus grenade launcher, which oddly uses the same ammo as the primary fire. A more straightforward example is the M4's grenade launcher in the second game, which uses its own ammo. There's also the OICW's grenade function, which uses the rather cumbersome LASE rangefinding system. | |
Standard FPS Guns / int_6e34b51b | featureApplicability |
1.0 | |
Standard FPS Guns / int_6e34b51b | featureConfidence |
1.0 | |
Soldier of Fortune (Video Game) | hasFeature |
Standard FPS Guns / int_6e34b51b | |
Standard FPS Guns / int_6fa2c385 | type |
Standard FPS Guns | |
Standard FPS Guns / int_6fa2c385 | comment |
Max Payne 3 has the Ruger Mini-30, which includes either a Laser Sight or a mini sniper scope. | |
Standard FPS Guns / int_6fa2c385 | featureApplicability |
1.0 | |
Standard FPS Guns / int_6fa2c385 | featureConfidence |
1.0 | |
Max Payne 3 (Video Game) | hasFeature |
Standard FPS Guns / int_6fa2c385 | |
Standard FPS Guns / int_718f3ed1 | type |
Standard FPS Guns | |
Standard FPS Guns / int_718f3ed1 | comment |
The campaign-exclusive Storm PSR in Call of Duty: Black Ops II functions both as one of these and a sniper rifle. Notably, rather than using any kind of fictional energy projectile, the "charging" feature is actually based on the real-life Metal Storm weapons system; it queues up to 5 superposed bullets and fires them all at once, so as to hit the same spot five times for massive penetration. | |
Standard FPS Guns / int_718f3ed1 | featureApplicability |
1.0 | |
Standard FPS Guns / int_718f3ed1 | featureConfidence |
1.0 | |
Call of Duty: Black Ops II (Video Game) | hasFeature |
Standard FPS Guns / int_718f3ed1 | |
Standard FPS Guns / int_71ac4d47 | type |
Standard FPS Guns | |
Standard FPS Guns / int_71ac4d47 | comment |
Just Cause gives Rico a pair of revolvers that have infinite reserve ammunition; relatively week, but still good for saving ammo for your stronger guns. | |
Standard FPS Guns / int_71ac4d47 | featureApplicability |
1.0 | |
Standard FPS Guns / int_71ac4d47 | featureConfidence |
1.0 | |
Just Cause (Video Game) | hasFeature |
Standard FPS Guns / int_71ac4d47 | |
Standard FPS Guns / int_733ac336 | type |
Standard FPS Guns | |
Standard FPS Guns / int_733ac336 | comment |
The Tri-Rocket Launcher in Unreal Tournament III, which may be fired singly, spread or in a spiral. Earlier entries in the series allowed 6 simultaneous rockets or grenades to be fired. Both versions could track targets. The Ballistic Weapons mod adds the G5 RPG that behaves like an actual shoulder-mounted rocket launcher and can be used in three modes: dumb-fire, laser-guided and heat-seeking mortar. It's extremely overpowered, capable of one-shotting a tank with a direct hit and targeting other players, Making it very useful on VCTF maps. Unreal Championship 2: The Liandri Conflict featured rockets that were actually two rockets stuck together, which could be disjointed for a massive six-missile bombardment. |
|
Standard FPS Guns / int_733ac336 | featureApplicability |
1.0 | |
Standard FPS Guns / int_733ac336 | featureConfidence |
1.0 | |
Unreal Tournament III (Video Game) | hasFeature |
Standard FPS Guns / int_733ac336 | |
Standard FPS Guns / int_73b74949 | type |
Standard FPS Guns | |
Standard FPS Guns / int_73b74949 | comment |
The Pounder combat rifle from Borderlands. | |
Standard FPS Guns / int_73b74949 | featureApplicability |
1.0 | |
Standard FPS Guns / int_73b74949 | featureConfidence |
1.0 | |
Borderlands (Video Game) | hasFeature |
Standard FPS Guns / int_73b74949 | |
Standard FPS Guns / int_73cdb697 | type |
Standard FPS Guns | |
Standard FPS Guns / int_73cdb697 | comment |
Resident Evil has a knife in the player's arsenal, allowing them to conserve the precious amounts of ammo they got for the more difficult enemies. This was continued in Resident Evil 5, though some argue that due to the abundance of ammo in the game, it is unnecessary. Part 5 later gives you an option to purchase a stun baton like some enemies use, which can come in very handy at times. |
|
Standard FPS Guns / int_73cdb697 | featureApplicability |
1.0 | |
Standard FPS Guns / int_73cdb697 | featureConfidence |
1.0 | |
ResidentEvil | hasFeature |
Standard FPS Guns / int_73cdb697 | |
Standard FPS Guns / int_755b343f | type |
Standard FPS Guns | |
Standard FPS Guns / int_755b343f | comment |
Halo has had Bubble Shields and Drop Shields in various installments. They always emit a bubble that blocks all fire from entering it, staying fixed for 20 seconds. Any character and/or vehicle can enter and leave the shield freely, however. The ones in Halo: Reach have a healing effect to anyone inside, friend or foe. | |
Standard FPS Guns / int_755b343f | featureApplicability |
1.0 | |
Standard FPS Guns / int_755b343f | featureConfidence |
1.0 | |
Halo (Franchise) | hasFeature |
Standard FPS Guns / int_755b343f | |
Standard FPS Guns / int_7565a23b | type |
Standard FPS Guns | |
Standard FPS Guns / int_7565a23b | comment |
Several guns in Killing Floor have secondary features. The rifles and submachine guns can switch from full to semi-automatic, the Beretta and the pump/combat shotguns have flashlights, the M14 EBR has a laser sight, the double shotgun can fire both barrels instead of one, and one of the M4 Carbines has alt-fire grenades from its attached M203. | |
Standard FPS Guns / int_7565a23b | featureApplicability |
1.0 | |
Standard FPS Guns / int_7565a23b | featureConfidence |
1.0 | |
Killing Floor (Video Game) | hasFeature |
Standard FPS Guns / int_7565a23b | |
Standard FPS Guns / int_76686539 | type |
Standard FPS Guns | |
Standard FPS Guns / int_76686539 | comment |
Mass Effect has the Pistol weapon type, available to all classes. In Mass Effect 2 and Mass Effect 3, they are split into Heavy Pistols and Submachine Guns. | |
Standard FPS Guns / int_76686539 | featureApplicability |
1.0 | |
Standard FPS Guns / int_76686539 | featureConfidence |
1.0 | |
Mass Effect (Video Game) | hasFeature |
Standard FPS Guns / int_76686539 | |
Standard FPS Guns / int_7668653a | type |
Standard FPS Guns | |
Standard FPS Guns / int_7668653a | comment |
The Tactical Cloak in Mass Effect 2, available to Infiltrator Shepard, Kasumi, and shotgun-wielding Geth Hunters. | |
Standard FPS Guns / int_7668653a | featureApplicability |
1.0 | |
Standard FPS Guns / int_7668653a | featureConfidence |
1.0 | |
Mass Effect 2 (Video Game) | hasFeature |
Standard FPS Guns / int_7668653a | |
Standard FPS Guns / int_7668653b | type |
Standard FPS Guns | |
Standard FPS Guns / int_7668653b | comment |
Mass Effect 3 has a few points where you can take control of a turret-mounted machine-gun to shoot up husks or geth. Engineers and some multiplayer classes can deploy automated turrets. |
|
Standard FPS Guns / int_7668653b | featureApplicability |
1.0 | |
Standard FPS Guns / int_7668653b | featureConfidence |
1.0 | |
Mass Effect 3 (Video Game) | hasFeature |
Standard FPS Guns / int_7668653b | |
Standard FPS Guns / int_76bb4695 | type |
Standard FPS Guns | |
Standard FPS Guns / int_76bb4695 | comment |
Shadow Warrior (1997) has a missile launcher that can fire regular rockets. Optionally, you can get a heat-seeker card to make a few rockets heat-seeking. And, rarely, you can get a nuclear warhead. | |
Standard FPS Guns / int_76bb4695 | featureApplicability |
1.0 | |
Standard FPS Guns / int_76bb4695 | featureConfidence |
1.0 | |
Shadow Warrior (1997) (Video Game) | hasFeature |
Standard FPS Guns / int_76bb4695 | |
Standard FPS Guns / int_76bb982f | type |
Standard FPS Guns | |
Standard FPS Guns / int_76bb982f | comment |
The 2013 Shadow Warrior remake has a flamethrower, whose unlockable secondary fire mode allows you to launch firebombs against your enemies. | |
Standard FPS Guns / int_76bb982f | featureApplicability |
1.0 | |
Standard FPS Guns / int_76bb982f | featureConfidence |
1.0 | |
Shadow Warrior (2013) (Video Game) | hasFeature |
Standard FPS Guns / int_76bb982f | |
Standard FPS Guns / int_7785278d | type |
Standard FPS Guns | |
Standard FPS Guns / int_7785278d | comment |
Every gun in the BioShock games have three different types of ammunition. Some are simply more powerful or have elemental effects, but others include Proximity Mines for the Grenade Launcher and electrified tripwire bolts for the Crossbow. | |
Standard FPS Guns / int_7785278d | featureApplicability |
1.0 | |
Standard FPS Guns / int_7785278d | featureConfidence |
1.0 | |
BioShock (Video Game) | hasFeature |
Standard FPS Guns / int_7785278d | |
Standard FPS Guns / int_791fca44 | type |
Standard FPS Guns | |
Standard FPS Guns / int_791fca44 | comment |
BioShock features automated turrets (mounted on swivel chairs) that you can hack to make work for you. BioShock 2 adds temporary mini-turrets that you can throw down to support you. | |
Standard FPS Guns / int_791fca44 | featureApplicability |
1.0 | |
Standard FPS Guns / int_791fca44 | featureConfidence |
1.0 | |
BioShock (Video Game) | hasFeature |
Standard FPS Guns / int_791fca44 | |
Standard FPS Guns / int_791fca45 | type |
Standard FPS Guns | |
Standard FPS Guns / int_791fca45 | comment |
BioShock 2 replaces it with a spear gun with a somewhat similar firing mechanism capable of pinning enemies to walls. | |
Standard FPS Guns / int_791fca45 | featureApplicability |
1.0 | |
Standard FPS Guns / int_791fca45 | featureConfidence |
1.0 | |
BioShock 2 (Video Game) | hasFeature |
Standard FPS Guns / int_791fca45 | |
Standard FPS Guns / int_79868ee1 | type |
Standard FPS Guns | |
Standard FPS Guns / int_79868ee1 | comment |
Dirty Bomb: Aura, Phoenix, and Sawbonez use Defibrillators to revive Downed teammates. Sparks can use her REVIVR gun to do the same from a distance, while Phoenix can revive himself. While Aura is reliant on a deployable Health Station to heal her team, Sawbonez and Sparks can throw down Medpacks for on-the-go heals. Phoenix has an area-of-effect pulse that instantly heals himself and teammates in the pulse area. |
|
Standard FPS Guns / int_79868ee1 | featureApplicability |
1.0 | |
Standard FPS Guns / int_79868ee1 | featureConfidence |
1.0 | |
Dirty Bomb (Video Game) | hasFeature |
Standard FPS Guns / int_79868ee1 | |
Standard FPS Guns / int_7988cb68 | type |
Standard FPS Guns | |
Standard FPS Guns / int_7988cb68 | comment |
An ability that can be acquired for all shotguns within Mass Effect, is to fire a rocket out of it. | |
Standard FPS Guns / int_7988cb68 | featureApplicability |
1.0 | |
Standard FPS Guns / int_7988cb68 | featureConfidence |
1.0 | |
Mass Effect (Franchise) | hasFeature |
Standard FPS Guns / int_7988cb68 | |
Standard FPS Guns / int_7b429ebd | type |
Standard FPS Guns | |
Standard FPS Guns / int_7b429ebd | comment |
Saints Row 2 has the Fire Extinguisher, which normally puts out fires but can also very slowly kill people, and the Shock Paddles which can bring people back to life. | |
Standard FPS Guns / int_7b429ebd | featureApplicability |
1.0 | |
Standard FPS Guns / int_7b429ebd | featureConfidence |
1.0 | |
Saints Row 2 (Video Game) | hasFeature |
Standard FPS Guns / int_7b429ebd | |
Standard FPS Guns / int_7bff7264 | type |
Standard FPS Guns | |
Standard FPS Guns / int_7bff7264 | comment |
Halo: Combat Evolved was one of the first games to have the player use pistol-whipping or rifle-swinging as an alternative to an emergency weapon. | |
Standard FPS Guns / int_7bff7264 | featureApplicability |
1.0 | |
Standard FPS Guns / int_7bff7264 | featureConfidence |
1.0 | |
Halo: Combat Evolved (Video Game) | hasFeature |
Standard FPS Guns / int_7bff7264 | |
Standard FPS Guns / int_7c537173 | type |
Standard FPS Guns | |
Standard FPS Guns / int_7c537173 | comment |
The sequel, Destiny 2 introduces Submachine Guns to us. | |
Standard FPS Guns / int_7c537173 | featureApplicability |
1.0 | |
Standard FPS Guns / int_7c537173 | featureConfidence |
1.0 | |
Destiny 2 (Video Game) | hasFeature |
Standard FPS Guns / int_7c537173 | |
Standard FPS Guns / int_7ce19457 | type |
Standard FPS Guns | |
Standard FPS Guns / int_7ce19457 | comment |
Battlefield Heroes has sniper rifles for the Commando class, which either do more damage and have more recoil, or have a faster fire rate and larger magazine. All do more damage from farther away. | |
Standard FPS Guns / int_7ce19457 | featureApplicability |
1.0 | |
Standard FPS Guns / int_7ce19457 | featureConfidence |
1.0 | |
Battlefield Heroes (Video Game) | hasFeature |
Standard FPS Guns / int_7ce19457 | |
Standard FPS Guns / int_7e054fec | type |
Standard FPS Guns | |
Standard FPS Guns / int_7e054fec | comment |
The Gatling gun in Outlaws while you can move around while it's in your inventory once you get it out you can't move. | |
Standard FPS Guns / int_7e054fec | featureApplicability |
1.0 | |
Standard FPS Guns / int_7e054fec | featureConfidence |
1.0 | |
Outlaws (Video Game) | hasFeature |
Standard FPS Guns / int_7e054fec | |
Standard FPS Guns / int_7f02dd41 | type |
Standard FPS Guns | |
Standard FPS Guns / int_7f02dd41 | comment |
The base pistol in Star Wars: Battlefront, carried by almost every class, has unlimited ammo, takes three or four headshots to down most enemies, and has an overheat bar. | |
Standard FPS Guns / int_7f02dd41 | featureApplicability |
1.0 | |
Standard FPS Guns / int_7f02dd41 | featureConfidence |
1.0 | |
Star Wars: Battlefront (Video Game) | hasFeature |
Standard FPS Guns / int_7f02dd41 | |
Standard FPS Guns / int_7f5bc680 | type |
Standard FPS Guns | |
Standard FPS Guns / int_7f5bc680 | comment |
The Stealth Boy in the Fallout series makes you invisible and enemies immune to VATS. | |
Standard FPS Guns / int_7f5bc680 | featureApplicability |
1.0 | |
Standard FPS Guns / int_7f5bc680 | featureConfidence |
1.0 | |
Fallout | hasFeature |
Standard FPS Guns / int_7f5bc680 | |
Standard FPS Guns / int_7f8bc7d5 | type |
Standard FPS Guns | |
Standard FPS Guns / int_7f8bc7d5 | comment |
Unreal Championship 2: The Liandri Conflict combines this with the sniper rifle, firing either a burst of shots or a single powerful round. | |
Standard FPS Guns / int_7f8bc7d5 | featureApplicability |
1.0 | |
Standard FPS Guns / int_7f8bc7d5 | featureConfidence |
1.0 | |
Unreal Championship 2: The Liandri Conflict (Video Game) | hasFeature |
Standard FPS Guns / int_7f8bc7d5 | |
Standard FPS Guns / int_7f9dbbcb | type |
Standard FPS Guns | |
Standard FPS Guns / int_7f9dbbcb | comment |
Far Cry has M2 .50 cal machine guns, Mk-19 grenade("Mortar") turrets, and miniguns. | |
Standard FPS Guns / int_7f9dbbcb | featureApplicability |
1.0 | |
Standard FPS Guns / int_7f9dbbcb | featureConfidence |
1.0 | |
Far Cry (Video Game) | hasFeature |
Standard FPS Guns / int_7f9dbbcb | |
Standard FPS Guns / int_7f9dbbcc | type |
Standard FPS Guns | |
Standard FPS Guns / int_7f9dbbcc | comment |
Far Cry 2 has a flamethrower that has a surprising variety of uses, due to the fact that the game world contains a lot of foliage that can be ignited to create walls of fire, and ammo crates that you can light on fire to wreak havoc on an enemy guard post. Alternatively, you can use it to burn down herds of whatever for absolutely no reason. | |
Standard FPS Guns / int_7f9dbbcc | featureApplicability |
1.0 | |
Standard FPS Guns / int_7f9dbbcc | featureConfidence |
1.0 | |
Far Cry 2 (Video Game) | hasFeature |
Standard FPS Guns / int_7f9dbbcc | |
Standard FPS Guns / int_802ca7b | type |
Standard FPS Guns | |
Standard FPS Guns / int_802ca7b | comment |
GoldenEye (1997) has a sniper rifle with an extremely long range, but it's rather underpowered for its size. There is also no way to get rid of the Sniper Scope Sway. | |
Standard FPS Guns / int_802ca7b | featureApplicability |
1.0 | |
Standard FPS Guns / int_802ca7b | featureConfidence |
1.0 | |
GoldenEye (1997) (Video Game) | hasFeature |
Standard FPS Guns / int_802ca7b | |
Standard FPS Guns / int_854aece7 | type |
Standard FPS Guns | |
Standard FPS Guns / int_854aece7 | comment |
Ratchet & Clank Future: Tools of Destruction: Being one of the most powerful guns in the game, the Alpha Disruptor has to charge before each shot. The charge time can be reduced with upgrades. | |
Standard FPS Guns / int_854aece7 | featureApplicability |
1.0 | |
Standard FPS Guns / int_854aece7 | featureConfidence |
1.0 | |
Ratchet & Clank Future: Tools of Destruction (Video Game) | hasFeature |
Standard FPS Guns / int_854aece7 | |
Standard FPS Guns / int_85daf5da | type |
Standard FPS Guns | |
Standard FPS Guns / int_85daf5da | comment |
Vietcong has the semiautomatic SKS Simonov and M1 Carbine, and the bolt-action Mosin-Nagant and Winchester rifles. | |
Standard FPS Guns / int_85daf5da | featureApplicability |
1.0 | |
Standard FPS Guns / int_85daf5da | featureConfidence |
1.0 | |
Vietcong (Video Game) | hasFeature |
Standard FPS Guns / int_85daf5da | |
Standard FPS Guns / int_8601c91f | type |
Standard FPS Guns | |
Standard FPS Guns / int_8601c91f | comment |
Doom (2016) has the pistol having this by default, but the Gauss Cannon also has this ability through mods. | |
Standard FPS Guns / int_8601c91f | featureApplicability |
1.0 | |
Standard FPS Guns / int_8601c91f | featureConfidence |
1.0 | |
Doom (2016) (Video Game) | hasFeature |
Standard FPS Guns / int_8601c91f | |
Standard FPS Guns / int_87f2d9f8 | type |
Standard FPS Guns | |
Standard FPS Guns / int_87f2d9f8 | comment |
Mass Effect has grenades, available only for Commander Shepard and launched like frisbees. Mass Effect 2 has the M-100 Grenade Launcher heavy weapon. DLC squadmates Zaeed and Kasumi have grenade-based powers that Commander Shepard can gain access to. Mass Effect 3 has various types of cooldown-independent grenade powers, with grenades as a separate resource from standard ammo. There's also several launchers available as standard weapons: the M-37 Falcon and Striker assault rifles, the Venom shotgun, the Acolyte and Scorpion heavy pistols, and the Krysae sniper rifle. |
|
Standard FPS Guns / int_87f2d9f8 | featureApplicability |
1.0 | |
Standard FPS Guns / int_87f2d9f8 | featureConfidence |
1.0 | |
MassEffect | hasFeature |
Standard FPS Guns / int_87f2d9f8 | |
Standard FPS Guns / int_87f79296 | type |
Standard FPS Guns | |
Standard FPS Guns / int_87f79296 | comment |
The Far Cry series has the AW50 in the first game, the AS50 in 2, the Dragunov SVD in 2, 3 and 4, the M-700 and Z93 in 3 and 4, and the Kobracon in Blood Dragon. | |
Standard FPS Guns / int_87f79296 | featureApplicability |
1.0 | |
Standard FPS Guns / int_87f79296 | featureConfidence |
1.0 | |
Far Cry (Franchise) | hasFeature |
Standard FPS Guns / int_87f79296 | |
Standard FPS Guns / int_8818f28f | type |
Standard FPS Guns | |
Standard FPS Guns / int_8818f28f | comment |
The Stalker Pattern bolter in Warhammer 40,000: Space Marine is the bastard offspring of a sniper rifle and the Godwyn Pattern bolter, usable for both sniping and normal combat. | |
Standard FPS Guns / int_8818f28f | featureApplicability |
1.0 | |
Standard FPS Guns / int_8818f28f | featureConfidence |
1.0 | |
Warhammer 40,000: Space Marine (Video Game) | hasFeature |
Standard FPS Guns / int_8818f28f | |
Standard FPS Guns / int_8badfd73 | type |
Standard FPS Guns | |
Standard FPS Guns / int_8badfd73 | comment |
The Ghost Recon series includes the Beretta Rx4 Storm, Bushmaster ACR (prototype), FN SCAR-H, M14, etc. Unlike its semi-auto real life counterpart, the Rx4 has selective full-auto fire, making it also an automatic/assault rifle. In Future Soldier, setting an assault rifle or PDR to semi-auto fire allows it to fill the marksman role. | |
Standard FPS Guns / int_8badfd73 | featureApplicability |
1.0 | |
Standard FPS Guns / int_8badfd73 | featureConfidence |
1.0 | |
Ghost Recon (Video Game) | hasFeature |
Standard FPS Guns / int_8badfd73 | |
Standard FPS Guns / int_8e898734 | type |
Standard FPS Guns | |
Standard FPS Guns / int_8e898734 | comment |
The stakegun in Painkiller impales foes and nails them to walls. The bolts spontaneously ignite once they have traveled a certain distance, dealing double damage if they hit. | |
Standard FPS Guns / int_8e898734 | featureApplicability |
1.0 | |
Standard FPS Guns / int_8e898734 | featureConfidence |
1.0 | |
Painkiller (Video Game) | hasFeature |
Standard FPS Guns / int_8e898734 | |
Standard FPS Guns / int_8f04d767 | type |
Standard FPS Guns | |
Standard FPS Guns / int_8f04d767 | comment |
Bad Company 2 has the marker gun that can temporarily mark targets, which enables AT weaponry to lock onto them. Possible targets include all kinds of ground vehicles, stationary weapons, and helicopters. And sometimes, even infantry. | |
Standard FPS Guns / int_8f04d767 | featureApplicability |
1.0 | |
Standard FPS Guns / int_8f04d767 | featureConfidence |
1.0 | |
Battlefield: Bad Company (Video Game) | hasFeature |
Standard FPS Guns / int_8f04d767 | |
Standard FPS Guns / int_95bd5a8e | type |
Standard FPS Guns | |
Standard FPS Guns / int_95bd5a8e | comment |
In Dishonored, Corvo uses a metallic crossbow that can be later upgraded to have a faster reloading time. Its ammunition includes normal bolts, explosive darts, incendiary bolts, and sleeping darts. | |
Standard FPS Guns / int_95bd5a8e | featureApplicability |
1.0 | |
Standard FPS Guns / int_95bd5a8e | featureConfidence |
1.0 | |
Dishonored (Video Game) | hasFeature |
Standard FPS Guns / int_95bd5a8e | |
Standard FPS Guns / int_97218fa4 | type |
Standard FPS Guns | |
Standard FPS Guns / int_97218fa4 | comment |
Ratchet & Clank: Up Your Arsenal The upgraded Shock Blaster (Shotgun) can be charged to fire a powerful beam. Before firing, the Spitting Hydra must charge to lock on to enemies. The gun still needs to charge before firing even if there's nothing to lock on to. |
|
Standard FPS Guns / int_97218fa4 | featureApplicability |
1.0 | |
Standard FPS Guns / int_97218fa4 | featureConfidence |
1.0 | |
Ratchet & Clank: Up Your Arsenal (Video Game) | hasFeature |
Standard FPS Guns / int_97218fa4 | |
Standard FPS Guns / int_9e003c9 | type |
Standard FPS Guns | |
Standard FPS Guns / int_9e003c9 | comment |
The one in Resident Evil – Code: Veronica can shoot exploding arrows. | |
Standard FPS Guns / int_9e003c9 | featureApplicability |
1.0 | |
Standard FPS Guns / int_9e003c9 | featureConfidence |
1.0 | |
Resident Evil – Code: Veronica (Video Game) | hasFeature |
Standard FPS Guns / int_9e003c9 | |
Standard FPS Guns / int_9e1ae9f8 | type |
Standard FPS Guns | |
Standard FPS Guns / int_9e1ae9f8 | comment |
Railgun: Added in as well in Borderlands The Presequel. | |
Standard FPS Guns / int_9e1ae9f8 | featureApplicability |
1.0 | |
Standard FPS Guns / int_9e1ae9f8 | featureConfidence |
1.0 | |
Borderlands: The Pre-Sequel! (Video Game) | hasFeature |
Standard FPS Guns / int_9e1ae9f8 | |
Standard FPS Guns / int_9ef055f4 | type |
Standard FPS Guns | |
Standard FPS Guns / int_9ef055f4 | comment |
For all its creative weaponry, the Ratchet & Clank series is notably devoid of secondary functions. | |
Standard FPS Guns / int_9ef055f4 | featureApplicability |
1.0 | |
Standard FPS Guns / int_9ef055f4 | featureConfidence |
1.0 | |
Ratchet & Clank (Franchise) | hasFeature |
Standard FPS Guns / int_9ef055f4 | |
Standard FPS Guns / int_a0b025d2 | type |
Standard FPS Guns | |
Standard FPS Guns / int_a0b025d2 | comment |
The Meson Collider is the long-range weapon for Ghostbusters: The Video Game. It has no scope and thus does not qualify as a sniper rifle. | |
Standard FPS Guns / int_a0b025d2 | featureApplicability |
1.0 | |
Standard FPS Guns / int_a0b025d2 | featureConfidence |
1.0 | |
Ghostbusters: The Video Game (Video Game) | hasFeature |
Standard FPS Guns / int_a0b025d2 | |
Standard FPS Guns / int_a4ca329b | type |
Standard FPS Guns | |
Standard FPS Guns / int_a4ca329b | comment |
Goldeneye 1997 had several automatics, but the best known one was the RC-P90, which fired an incredibly fast wall of lead and was only available after killing Xenia at the Jungle level. It was based off the FN Herstal P90. | |
Standard FPS Guns / int_a4ca329b | featureApplicability |
1.0 | |
Standard FPS Guns / int_a4ca329b | featureConfidence |
1.0 | |
GoldenEye (1997) (Video Game) | hasFeature |
Standard FPS Guns / int_a4ca329b | |
Standard FPS Guns / int_a4ea0cb2 | type |
Standard FPS Guns | |
Standard FPS Guns / int_a4ea0cb2 | comment |
In Frontlines: Fuel of War, the multiplayer pistol had unlimited ammo, but the campaign version didn't. | |
Standard FPS Guns / int_a4ea0cb2 | featureApplicability |
1.0 | |
Standard FPS Guns / int_a4ea0cb2 | featureConfidence |
1.0 | |
Frontlines: Fuel of War (Video Game) | hasFeature |
Standard FPS Guns / int_a4ea0cb2 | |
Standard FPS Guns / int_a512f762 | type |
Standard FPS Guns | |
Standard FPS Guns / int_a512f762 | comment |
Clive Barker's Undying had a giant scythe known as the Scythe of the Celt, a major plot element that was the only weapon capable of killing the game's Quirky Mini Boss Squad. It basically cut enemies in half with one strike, and had a secondary mode that drained enemy health and your mana. | |
Standard FPS Guns / int_a512f762 | featureApplicability |
1.0 | |
Standard FPS Guns / int_a512f762 | featureConfidence |
1.0 | |
Clive Barker's Undying (Video Game) | hasFeature |
Standard FPS Guns / int_a512f762 | |
Standard FPS Guns / int_a58e13df | type |
Standard FPS Guns | |
Standard FPS Guns / int_a58e13df | comment |
The Automag in Unreal, the precursor to the Enforcer - though it couldn't be dual wielded, it had to be reloaded every twenty shots, and it was an upgrade over your actual starting gun by way of being Hitscan. | |
Standard FPS Guns / int_a58e13df | featureApplicability |
1.0 | |
Standard FPS Guns / int_a58e13df | featureConfidence |
1.0 | |
Unreal (Video Game) | hasFeature |
Standard FPS Guns / int_a58e13df | |
Standard FPS Guns / int_a5a1e53d | type |
Standard FPS Guns | |
Standard FPS Guns / int_a5a1e53d | comment |
The Targeting Tool in Enemy Territory: Quake Wars can call on one of 3 strikes, depending on what you deployable you built. If you built the Rocket Artillery (GDF) or Plasma Mortar (Strogg), you can use the Tool to change where the shells/plasma lands. |
|
Standard FPS Guns / int_a5a1e53d | featureApplicability |
1.0 | |
Standard FPS Guns / int_a5a1e53d | featureConfidence |
1.0 | |
Enemy Territory: Quake Wars (Video Game) | hasFeature |
Standard FPS Guns / int_a5a1e53d | |
Standard FPS Guns / int_a5e6a399 | type |
Standard FPS Guns | |
Standard FPS Guns / int_a5e6a399 | comment |
Command & Conquer: Renegade had an ion cannon beacon and a nuclear missile beacon. | |
Standard FPS Guns / int_a5e6a399 | featureApplicability |
1.0 | |
Standard FPS Guns / int_a5e6a399 | featureConfidence |
1.0 | |
Command & Conquer: Renegade (Video Game) | hasFeature |
Standard FPS Guns / int_a5e6a399 | |
Standard FPS Guns / int_a5fec434 | type |
Standard FPS Guns | |
Standard FPS Guns / int_a5fec434 | comment |
The later Twisted Metal games have Kill Sat type weapons. | |
Standard FPS Guns / int_a5fec434 | featureApplicability |
1.0 | |
Standard FPS Guns / int_a5fec434 | featureConfidence |
1.0 | |
Twisted Metal (Video Game) | hasFeature |
Standard FPS Guns / int_a5fec434 | |
Standard FPS Guns / int_a84a9a47 | type |
Standard FPS Guns | |
Standard FPS Guns / int_a84a9a47 | comment |
Blake Stone has the Plasma Discharge Unit, which not only has an arc trajectory and splash damage, but a rather rapid fire rate as well. | |
Standard FPS Guns / int_a84a9a47 | featureApplicability |
1.0 | |
Standard FPS Guns / int_a84a9a47 | featureConfidence |
1.0 | |
Blake Stone (Video Game) | hasFeature |
Standard FPS Guns / int_a84a9a47 | |
Standard FPS Guns / int_a8a40154 | type |
Standard FPS Guns | |
Standard FPS Guns / int_a8a40154 | comment |
Postal 2 had grenades which technically had three modes. Throw them, drop them as mines, or drop them and then kick them into enemies. There were also other such thrown weapons, among them scissors, molotov cocktails, and anthrax-filled cow heads. | |
Standard FPS Guns / int_a8a40154 | featureApplicability |
1.0 | |
Standard FPS Guns / int_a8a40154 | featureConfidence |
1.0 | |
Postal 2 (Video Game) | hasFeature |
Standard FPS Guns / int_a8a40154 | |
Standard FPS Guns / int_aaa83758 | type |
Standard FPS Guns | |
Standard FPS Guns / int_aaa83758 | comment |
Return to Castle Wolfenstein features the "Venom" gun, a handheld minigun fed with a chain of 500 12.7mm bullets (though the design specs you find in one level show it firing 7.92mm, indicating it may have been changed in development). It can gib enemies but the fire rate must be managed because it can overheat. | |
Standard FPS Guns / int_aaa83758 | featureApplicability |
1.0 | |
Standard FPS Guns / int_aaa83758 | featureConfidence |
1.0 | |
Return to Castle Wolfenstein (Video Game) | hasFeature |
Standard FPS Guns / int_aaa83758 | |
Standard FPS Guns / int_acb2f4d3 | type |
Standard FPS Guns | |
Standard FPS Guns / int_acb2f4d3 | comment |
Judge Dredd: Dredd vs. Death has, apart from the standard pistol-shotgun-machine gun-rifle setup, the Lawgiver, which can fill several different functions: Standard: Somewhere between a pistol and an automatic. Armour-Piercing: Exactly What It Says on the Tin. Hi-Ex: Grenade launcher. Incendiary: Flamethrower. Heat Seeker: Sniper rifle. Ricochet: Gimmick weapon. |
|
Standard FPS Guns / int_acb2f4d3 | featureApplicability |
1.0 | |
Standard FPS Guns / int_acb2f4d3 | featureConfidence |
1.0 | |
Judge Dredd: Dredd vs. Death (Video Game) | hasFeature |
Standard FPS Guns / int_acb2f4d3 | |
Standard FPS Guns / int_af5967ff | type |
Standard FPS Guns | |
Standard FPS Guns / int_af5967ff | comment |
The Rifle from the original Unreal filled this role. | |
Standard FPS Guns / int_af5967ff | featureApplicability |
1.0 | |
Standard FPS Guns / int_af5967ff | featureConfidence |
1.0 | |
Unreal (Video Game) | hasFeature |
Standard FPS Guns / int_af5967ff | |
Standard FPS Guns / int_afe9a7b3 | type |
Standard FPS Guns | |
Standard FPS Guns / int_afe9a7b3 | comment |
Day of Defeat's M1 Garand and Mauser Kar-43 fits this trope. | |
Standard FPS Guns / int_afe9a7b3 | featureApplicability |
1.0 | |
Standard FPS Guns / int_afe9a7b3 | featureConfidence |
1.0 | |
Day of Defeat (Video Game) | hasFeature |
Standard FPS Guns / int_afe9a7b3 | |
Standard FPS Guns / int_b4501394 | type |
Standard FPS Guns | |
Standard FPS Guns / int_b4501394 | comment |
Left 4 Dead 2 adds the option of taking a Desert Eagle over a pair of pistols or a melee weapon. While it only holds 8 rounds in the magazine, it's massively powerful and kills zombies in one hit. It also takes slightly longer to reload than a single pistol. | |
Standard FPS Guns / int_b4501394 | featureApplicability |
1.0 | |
Standard FPS Guns / int_b4501394 | featureConfidence |
1.0 | |
Left 4 Dead 2 (Video Game) | hasFeature |
Standard FPS Guns / int_b4501394 | |
Standard FPS Guns / int_b9d8b8af | type |
Standard FPS Guns | |
Standard FPS Guns / int_b9d8b8af | comment |
A weapon exclusive to Dr. Nefarious in Ratchet & Clank: All 4 One makes him invisible. | |
Standard FPS Guns / int_b9d8b8af | featureApplicability |
1.0 | |
Standard FPS Guns / int_b9d8b8af | featureConfidence |
1.0 | |
Ratchet & Clank: All 4 One (Video Game) | hasFeature |
Standard FPS Guns / int_b9d8b8af | |
Standard FPS Guns / int_ba1459fc | type |
Standard FPS Guns | |
Standard FPS Guns / int_ba1459fc | comment |
Serious Sam: The Second Encounter has a chainsaw which is very useful against some types of enemies. It is replaced by a circular saw in Serious Sam II. | |
Standard FPS Guns / int_ba1459fc | featureApplicability |
1.0 | |
Standard FPS Guns / int_ba1459fc | featureConfidence |
1.0 | |
Serious Sam: The Second Encounter (Video Game) | hasFeature |
Standard FPS Guns / int_ba1459fc | |
Standard FPS Guns / int_ba366aa8 | type |
Standard FPS Guns | |
Standard FPS Guns / int_ba366aa8 | comment |
While not an FPS, Syphon Filter has this as a non-lethal weapon (except for headshots). Two stealth missions in Syphon Filter 2 give you a tranquilizer crossbow, although headshots are still lethal, which is not allowed on certain enemies. | |
Standard FPS Guns / int_ba366aa8 | featureApplicability |
1.0 | |
Standard FPS Guns / int_ba366aa8 | featureConfidence |
1.0 | |
Syphon Filter (Video Game) | hasFeature |
Standard FPS Guns / int_ba366aa8 | |
Standard FPS Guns / int_c0d295c4 | type |
Standard FPS Guns | |
Standard FPS Guns / int_c0d295c4 | comment |
The Spy's wristwatch and disguises in Team Fortress 2 respectively make him invisible and disguise him as the enemy. | |
Standard FPS Guns / int_c0d295c4 | featureApplicability |
1.0 | |
Standard FPS Guns / int_c0d295c4 | featureConfidence |
1.0 | |
Team Fortress 2 (Video Game) | hasFeature |
Standard FPS Guns / int_c0d295c4 | |
Standard FPS Guns / int_c3e7ab30 | type |
Standard FPS Guns | |
Standard FPS Guns / int_c3e7ab30 | comment |
One of the selling points of Perfect Dark was that every weapon had a secondary option of some kind. Pistols could either shoot or pistol-whip, knives could either be slashed or thrown, even the basic fists could either punch or disarm enemies of their weapons. | |
Standard FPS Guns / int_c3e7ab30 | featureApplicability |
1.0 | |
Standard FPS Guns / int_c3e7ab30 | featureConfidence |
1.0 | |
Perfect Dark (Video Game) | hasFeature |
Standard FPS Guns / int_c3e7ab30 | |
Standard FPS Guns / int_c4a1d59e | type |
Standard FPS Guns | |
Standard FPS Guns / int_c4a1d59e | comment |
Every Call of Duty game since Call of Duty: Modern Warfare 2 sports a player-wieldable Riot Shield of some fashion. Call of Duty: Black Ops II added the ability to drop yours as deployable cover. To date, though, the only attack available to the player is a simple Shield Bash - but don't tell the AI that of course. | |
Standard FPS Guns / int_c4a1d59e | featureApplicability |
1.0 | |
Standard FPS Guns / int_c4a1d59e | featureConfidence |
1.0 | |
Call of Duty (Video Game) | hasFeature |
Standard FPS Guns / int_c4a1d59e | |
Standard FPS Guns / int_c4eb086f | type |
Standard FPS Guns | |
Standard FPS Guns / int_c4eb086f | comment |
The most literal fit for this category would be any Assault Rifle manufactured by Jakobs. This is due to the fact that every Jakobs gun is designed to be semi-auto, with high damage per shot and a high crit multiplier. Come Borderlands 3, Jakobs started making proper marksman guns, in the form of semiautomatic Garand-like "assault rifles" with 7-12 rounds per magazine that pack a quite powerful punch (and yes, they ping when you empty your magazine). | |
Standard FPS Guns / int_c4eb086f | featureApplicability |
1.0 | |
Standard FPS Guns / int_c4eb086f | featureConfidence |
1.0 | |
Critical Hit | hasFeature |
Standard FPS Guns / int_c4eb086f | |
Standard FPS Guns / int_c6245086 | type |
Standard FPS Guns | |
Standard FPS Guns / int_c6245086 | comment |
The cloak mode of any Crysis nanosuit. | |
Standard FPS Guns / int_c6245086 | featureApplicability |
1.0 | |
Standard FPS Guns / int_c6245086 | featureConfidence |
1.0 | |
Crysis (Video Game) | hasFeature |
Standard FPS Guns / int_c6245086 | |
Standard FPS Guns / int_c72021c5 | type |
Standard FPS Guns | |
Standard FPS Guns / int_c72021c5 | comment |
In the Deus Ex series, the player can hack into sentry guns and use them against enemies. | |
Standard FPS Guns / int_c72021c5 | featureApplicability |
1.0 | |
Standard FPS Guns / int_c72021c5 | featureConfidence |
1.0 | |
Deus Ex (Video Game) | hasFeature |
Standard FPS Guns / int_c72021c5 | |
Standard FPS Guns / int_c7539344 | type |
Standard FPS Guns | |
Standard FPS Guns / int_c7539344 | comment |
Singularity 's sniper rifle also has a time-dilating scope. There's also the Seeker, which has a scope that can see through walls and projectiles that can travel through them. | |
Standard FPS Guns / int_c7539344 | featureApplicability |
1.0 | |
Standard FPS Guns / int_c7539344 | featureConfidence |
1.0 | |
Singularity (Video Game) | hasFeature |
Standard FPS Guns / int_c7539344 | |
Standard FPS Guns / int_c9c09a21 | type |
Standard FPS Guns | |
Standard FPS Guns / int_c9c09a21 | comment |
The Marksman class in Star Wars: Battlefront II can deploy a stationary laser turret. | |
Standard FPS Guns / int_c9c09a21 | featureApplicability |
1.0 | |
Standard FPS Guns / int_c9c09a21 | featureConfidence |
1.0 | |
Star Wars: Battlefront II (Video Game) | hasFeature |
Standard FPS Guns / int_c9c09a21 | |
Standard FPS Guns / int_ca92edf1 | type |
Standard FPS Guns | |
Standard FPS Guns / int_ca92edf1 | comment |
Both installments of Call of Duty: Black Ops feature a crossbow as a usable weapon. In the first one, it can fire both normal and explosive bolts, while the sequel only has the latter. Black Ops 2 also features a futuristic crossbow that can load three bolts at once. | |
Standard FPS Guns / int_ca92edf1 | featureApplicability |
1.0 | |
Standard FPS Guns / int_ca92edf1 | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Standard FPS Guns / int_ca92edf1 | |
Standard FPS Guns / int_ce36a666 | type |
Standard FPS Guns | |
Standard FPS Guns / int_ce36a666 | comment |
Delta Force will hand the player a laser designator for certain missions where an airstrike is needed against materiel. | |
Standard FPS Guns / int_ce36a666 | featureApplicability |
1.0 | |
Standard FPS Guns / int_ce36a666 | featureConfidence |
1.0 | |
Delta Force (Video Game) | hasFeature |
Standard FPS Guns / int_ce36a666 | |
Standard FPS Guns / int_cf6917ab | type |
Standard FPS Guns | |
Standard FPS Guns / int_cf6917ab | comment |
Every weapon in American McGee's Alice has a secondary fire. | |
Standard FPS Guns / int_cf6917ab | featureApplicability |
1.0 | |
Standard FPS Guns / int_cf6917ab | featureConfidence |
1.0 | |
American McGee's Alice (Video Game) | hasFeature |
Standard FPS Guns / int_cf6917ab | |
Standard FPS Guns / int_cfa9f56a | type |
Standard FPS Guns | |
Standard FPS Guns / int_cfa9f56a | comment |
In addition to the many production models, Ghost Recon: Advanced Warfighter has the MR-C while Ghost Recon 2 has the XM 8 (the former never made it past mock-up stage in real life). | |
Standard FPS Guns / int_cfa9f56a | featureApplicability |
1.0 | |
Standard FPS Guns / int_cfa9f56a | featureConfidence |
1.0 | |
Ghost Recon: Advanced Warfighter (Video Game) | hasFeature |
Standard FPS Guns / int_cfa9f56a | |
Standard FPS Guns / int_d441dfc9 | type |
Standard FPS Guns | |
Standard FPS Guns / int_d441dfc9 | comment |
In Touch The Dead, this is one of the weapons you have. | |
Standard FPS Guns / int_d441dfc9 | featureApplicability |
1.0 | |
Standard FPS Guns / int_d441dfc9 | featureConfidence |
1.0 | |
Touch The Dead (Video Game) | hasFeature |
Standard FPS Guns / int_d441dfc9 | |
Standard FPS Guns / int_d4c6e9c7 | type |
Standard FPS Guns | |
Standard FPS Guns / int_d4c6e9c7 | comment |
Blood has secondary fire for nearly all weapons. Blood 2: The Chosen followed suit, with only the Singularity Generator lacking one (and even that's only because the secondary mode it did have was patched out). | |
Standard FPS Guns / int_d4c6e9c7 | featureApplicability |
1.0 | |
Standard FPS Guns / int_d4c6e9c7 | featureConfidence |
1.0 | |
Blood (Video Game) | hasFeature |
Standard FPS Guns / int_d4c6e9c7 | |
Standard FPS Guns / int_d4e47577 | type |
Standard FPS Guns | |
Standard FPS Guns / int_d4e47577 | comment |
Doom³ has its BFG work like this. Though it could be fired off earlier for less damage, and blew up in your face if you held the charge too long. | |
Standard FPS Guns / int_d4e47577 | featureApplicability |
1.0 | |
Standard FPS Guns / int_d4e47577 | featureConfidence |
1.0 | |
Doom³ (Video Game) | hasFeature |
Standard FPS Guns / int_d4e47577 | |
Standard FPS Guns / int_d5089a90 | type |
Standard FPS Guns | |
Standard FPS Guns / int_d5089a90 | comment |
The Firebomb and Dark Staff from Rise of the Triad. | |
Standard FPS Guns / int_d5089a90 | featureApplicability |
1.0 | |
Standard FPS Guns / int_d5089a90 | featureConfidence |
1.0 | |
Rise of the Triad (Video Game) | hasFeature |
Standard FPS Guns / int_d5089a90 | |
Standard FPS Guns / int_d5166b43 | type |
Standard FPS Guns | |
Standard FPS Guns / int_d5166b43 | comment |
Did we forget about the Rocket Launcher (Halo 2 added a homing missile feature), Missile Pod, Fuel Rod Cannon, Brute Shot, Grenade Launcher, Concussion Rifle, Plasma Launcher, Sticky Detonator, Plasma Caster (which can fire a charged stick grenade with secondary explosions), and Incineration Cannon (with insane splash damage in 4 thanks to, again, secondary explosions)? | |
Standard FPS Guns / int_d5166b43 | featureApplicability |
1.0 | |
Standard FPS Guns / int_d5166b43 | featureConfidence |
1.0 | |
Halo 2 (Video Game) | hasFeature |
Standard FPS Guns / int_d5166b43 | |
Standard FPS Guns / int_d5166b44 | type |
Standard FPS Guns | |
Standard FPS Guns / int_d5166b44 | comment |
The Missile Pod in Halo 3, the Fuel Rod Cannon, the Spartan Laser, Halo 4's Incineration Cannon, and the Scarab (With the part of the level it is in being called Scarab. BFG. End of the World.). | |
Standard FPS Guns / int_d5166b44 | featureApplicability |
1.0 | |
Standard FPS Guns / int_d5166b44 | featureConfidence |
1.0 | |
Halo 3 (Video Game) | hasFeature |
Standard FPS Guns / int_d5166b44 | |
Standard FPS Guns / int_d5166b45 | type |
Standard FPS Guns | |
Standard FPS Guns / int_d5166b45 | comment |
Halo 4 gives us the Scattershot (aka "Z-180 Close Combat Rifle/Asymmetric Engagement Mitigator"), a Forerunner weapon that shoots a spray of energy particles at a low engagement distance but with high lethality, just like a human shotgun. It even reloads similarly to one (round-by-round by breaking the weapon open near the grip). | |
Standard FPS Guns / int_d5166b45 | featureApplicability |
1.0 | |
Standard FPS Guns / int_d5166b45 | featureConfidence |
1.0 | |
Halo 4 (Video Game) | hasFeature |
Standard FPS Guns / int_d5166b45 | |
Standard FPS Guns / int_d51868d1 | type |
Standard FPS Guns | |
Standard FPS Guns / int_d51868d1 | comment |
Hexen Clerics have the Wraithverge as their ultimate weapon. Wherever the projectile hits, there spawn about a half-dozen ghosts that fly about randomly and tear apart every Mook in the general vicinity in badass fashion. Hexen Mages get the Frost Shards, which freeze enemies if they take enough damage and make them vulnerable to shattering with other weapons. |
|
Standard FPS Guns / int_d51868d1 | featureApplicability |
1.0 | |
Standard FPS Guns / int_d51868d1 | featureConfidence |
1.0 | |
Hexen (Video Game) | hasFeature |
Standard FPS Guns / int_d51868d1 | |
Standard FPS Guns / int_d59e2ca4 | type |
Standard FPS Guns | |
Standard FPS Guns / int_d59e2ca4 | comment |
Quake and Quake IV's Nailgun and Super Nailgun, the former of which has a homing ability when zoomed in. | |
Standard FPS Guns / int_d59e2ca4 | featureApplicability |
1.0 | |
Standard FPS Guns / int_d59e2ca4 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Standard FPS Guns / int_d59e2ca4 | |
Standard FPS Guns / int_d5c8b37a | type |
Standard FPS Guns | |
Standard FPS Guns / int_d5c8b37a | comment |
Likewise, the original Turok games had alternate ammo for near every single weapon. For example, the Shredder's vanilla form in Turok 2 fired dozens of ricocheting energy rounds that done moderate damage, but were good for clearing corridors. However, it's alternate ammo fired a single, high explosive energy round which was less likely to kill everything in the room, but when it did hit? Well, the results were often spectacular. | |
Standard FPS Guns / int_d5c8b37a | featureApplicability |
1.0 | |
Standard FPS Guns / int_d5c8b37a | featureConfidence |
1.0 | |
Turok (Video Game) | hasFeature |
Standard FPS Guns / int_d5c8b37a | |
Standard FPS Guns / int_dc25de3f | type |
Standard FPS Guns | |
Standard FPS Guns / int_dc25de3f | comment |
Portal's namesake weapon/tool. | |
Standard FPS Guns / int_dc25de3f | featureApplicability |
1.0 | |
Standard FPS Guns / int_dc25de3f | featureConfidence |
1.0 | |
Portal / Videogame | hasFeature |
Standard FPS Guns / int_dc25de3f | |
Standard FPS Guns / int_dcb78c8c | type |
Standard FPS Guns | |
Standard FPS Guns / int_dcb78c8c | comment |
The Resistance series loves these. Literally every single gun in the series has a secondary fire - even the pistol. This gets Lampshaded in the first chapter of the second game. | |
Standard FPS Guns / int_dcb78c8c | featureApplicability |
1.0 | |
Standard FPS Guns / int_dcb78c8c | featureConfidence |
1.0 | |
Resistance (Video Game) | hasFeature |
Standard FPS Guns / int_dcb78c8c | |
Standard FPS Guns / int_de276825 | type |
Standard FPS Guns | |
Standard FPS Guns / int_de276825 | comment |
Quake has two shotguns: a single-barreled version which is weaker but more accurate, and a double-barreled version which is powerful at close range but very inaccurate at long range. | |
Standard FPS Guns / int_de276825 | featureApplicability |
1.0 | |
Standard FPS Guns / int_de276825 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Standard FPS Guns / int_de276825 | |
Standard FPS Guns / int_df64a221 | type |
Standard FPS Guns | |
Standard FPS Guns / int_df64a221 | comment |
The third person shooter Mercenaries: Playground of Destruction and its sequel have dozens of various air strikes that are designated either by smoke grenade, laser designator, or satellite link. | |
Standard FPS Guns / int_df64a221 | featureApplicability |
1.0 | |
Standard FPS Guns / int_df64a221 | featureConfidence |
1.0 | |
Mercenaries (Video Game) | hasFeature |
Standard FPS Guns / int_df64a221 | |
Standard FPS Guns / int_e31f2cd8 | type |
Standard FPS Guns | |
Standard FPS Guns / int_e31f2cd8 | comment |
Tribes 2 has the Fusion Mortar which instakills everyone in the blast radius and has a very long range; it's literally a man-portable artillery gun. It is also very accurate but it's very unlikely that one can hit a target at extreme range without a teammate painting it. As a tradeoff, it has a very slow rate of fire, the shell emits a highly visible trail of green smoke and the gun can only be carrier by Juggernaut armors. There is also a vehicle-mounted version on the Beowulf tank which has infinite ammo. | |
Standard FPS Guns / int_e31f2cd8 | featureApplicability |
1.0 | |
Standard FPS Guns / int_e31f2cd8 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Standard FPS Guns / int_e31f2cd8 | |
Standard FPS Guns / int_e49fc98a | type |
Standard FPS Guns | |
Standard FPS Guns / int_e49fc98a | comment |
The Dispersion Pistol, your very first weapon in the original Unreal, also works like this, and gets even more powerful as you find upgrades for it (but gets a slower firing rate). | |
Standard FPS Guns / int_e49fc98a | featureApplicability |
1.0 | |
Standard FPS Guns / int_e49fc98a | featureConfidence |
1.0 | |
Unreal (Video Game) | hasFeature |
Standard FPS Guns / int_e49fc98a | |
Standard FPS Guns / int_e5d5d23c | type |
Standard FPS Guns | |
Standard FPS Guns / int_e5d5d23c | comment |
The Shotgun of Doom is more of a proto-Marksman Gun than what shotguns in later FPS games are like, especially in the SNES version where its shells are replaced with slugs that have no spread. Doom (2016) has the Gauss Cannon, which acts a lot like a railgun, and can be modded for long-range accuracy. The Heavy Assault Rifle can also be scoped to this effect. In 2016 Doom's multiplayer and snapmap modes, there is the Burst Rifle, which fills this role to a T. Its primary fire mode is a quick 3-round burst, and its alt-fire mode is a powerful single shot. Another multiplayer/snapmap only weapon that fits this trope is the Hellshot, a semiauto rifle powered by Hell energy. |
|
Standard FPS Guns / int_e5d5d23c | featureApplicability |
1.0 | |
Standard FPS Guns / int_e5d5d23c | featureConfidence |
1.0 | |
Doom (Video Game) | hasFeature |
Standard FPS Guns / int_e5d5d23c | |
Standard FPS Guns / int_e5d5e93c | type |
Standard FPS Guns | |
Standard FPS Guns / int_e5d5e93c | comment |
DUSK has the cigar which restores one point of health per puff. | |
Standard FPS Guns / int_e5d5e93c | featureApplicability |
1.0 | |
Standard FPS Guns / int_e5d5e93c | featureConfidence |
1.0 | |
DUSK (Video Game) | hasFeature |
Standard FPS Guns / int_e5d5e93c | |
Standard FPS Guns / int_e5d617a3 | type |
Standard FPS Guns | |
Standard FPS Guns / int_e5d617a3 | comment |
At least one level of F.E.A.R. has you take control of a sentry turret. There are also Perfect Dark-style deployable turrets. | |
Standard FPS Guns / int_e5d617a3 | featureApplicability |
1.0 | |
Standard FPS Guns / int_e5d617a3 | featureConfidence |
1.0 | |
FEAR | hasFeature |
Standard FPS Guns / int_e5d617a3 | |
Standard FPS Guns / int_e5de5644 | type |
Standard FPS Guns | |
Standard FPS Guns / int_e5de5644 | comment |
XIII had two, for some reason. Gruesome deaths occurred. | |
Standard FPS Guns / int_e5de5644 | featureApplicability |
1.0 | |
Standard FPS Guns / int_e5de5644 | featureConfidence |
1.0 | |
XIII (Video Game) | hasFeature |
Standard FPS Guns / int_e5de5644 | |
Standard FPS Guns / int_e6c59cc4 | type |
Standard FPS Guns | |
Standard FPS Guns / int_e6c59cc4 | comment |
Grenades in Quake II are thrown at first, but can be used in a grenade launcher once you get the appropriate weapon. | |
Standard FPS Guns / int_e6c59cc4 | featureApplicability |
1.0 | |
Standard FPS Guns / int_e6c59cc4 | featureConfidence |
1.0 | |
Quake II (Video Game) | hasFeature |
Standard FPS Guns / int_e6c59cc4 | |
Standard FPS Guns / int_e6c59cd1 | type |
Standard FPS Guns | |
Standard FPS Guns / int_e6c59cd1 | comment |
The Dark Matter Gun in Quake IV. | |
Standard FPS Guns / int_e6c59cd1 | featureApplicability |
1.0 | |
Standard FPS Guns / int_e6c59cd1 | featureConfidence |
1.0 | |
Quake IV (Video Game) | hasFeature |
Standard FPS Guns / int_e6c59cd1 | |
Standard FPS Guns / int_e7e43743 | type |
Standard FPS Guns | |
Standard FPS Guns / int_e7e43743 | comment |
The Vanish skill in Shadow Warrior 2 allows Lo Wang to go invisible and do more melee damage like the freakin' Ninja he is. | |
Standard FPS Guns / int_e7e43743 | featureApplicability |
1.0 | |
Standard FPS Guns / int_e7e43743 | featureConfidence |
1.0 | |
Shadow Warrior 2 (Video Game) | hasFeature |
Standard FPS Guns / int_e7e43743 | |
Standard FPS Guns / int_e91e57f0 | type |
Standard FPS Guns | |
Standard FPS Guns / int_e91e57f0 | comment |
A revolver is used in Redneck Rampage | |
Standard FPS Guns / int_e91e57f0 | featureApplicability |
1.0 | |
Standard FPS Guns / int_e91e57f0 | featureConfidence |
1.0 | |
Redneck Rampage (Video Game) | hasFeature |
Standard FPS Guns / int_e91e57f0 | |
Standard FPS Guns / int_e9cb2780 | type |
Standard FPS Guns | |
Standard FPS Guns / int_e9cb2780 | comment |
Gears of War has the Lancer assault rifle, which has a chainsaw attached that can be revved up after a second to instantly kill at close-range. Its grenades in the first game could also be tagged to opponents, and in the second game, anywhere, allowing them to be used as proximity mines. | |
Standard FPS Guns / int_e9cb2780 | featureApplicability |
1.0 | |
Standard FPS Guns / int_e9cb2780 | featureConfidence |
1.0 | |
Gears of War (Video Game) | hasFeature |
Standard FPS Guns / int_e9cb2780 | |
Standard FPS Guns / int_e9ec19e1 | type |
Standard FPS Guns | |
Standard FPS Guns / int_e9ec19e1 | comment |
The HK417 from Spec Ops: The Line fits this role, being a scoped semi-automatic rifle with less damage and a lower zoom level than a sniper rifle. | |
Standard FPS Guns / int_e9ec19e1 | featureApplicability |
1.0 | |
Standard FPS Guns / int_e9ec19e1 | featureConfidence |
1.0 | |
Spec Ops: The Line (Video Game) | hasFeature |
Standard FPS Guns / int_e9ec19e1 | |
Standard FPS Guns / int_ec09f412 | type |
Standard FPS Guns | |
Standard FPS Guns / int_ec09f412 | comment |
Splitgate just has Portal's famous gateways, delivered by a little device mounted on your wrist. You can use it with anything and everything in your hands, which form most of the game's appeal. | |
Standard FPS Guns / int_ec09f412 | featureApplicability |
1.0 | |
Standard FPS Guns / int_ec09f412 | featureConfidence |
1.0 | |
Splitgate / Videogame | hasFeature |
Standard FPS Guns / int_ec09f412 | |
Standard FPS Guns / int_ed422854 | type |
Standard FPS Guns | |
Standard FPS Guns / int_ed422854 | comment |
In No Man's Sky, instead of carrying several guns, you instead carry a single Multi-Tool, on which you can install different weapon modules and switch between them like switching guns in other games. The higher your Multi-Tool's level, the more weapon modules and upgrades you can install. In addition, the Multi-Tool also accepts non-combat tools such as mining beams, terrain manipulators or a shield that uses your life support system's power. | |
Standard FPS Guns / int_ed422854 | featureApplicability |
1.0 | |
Standard FPS Guns / int_ed422854 | featureConfidence |
1.0 | |
No Man's Sky (Video Game) | hasFeature |
Standard FPS Guns / int_ed422854 | |
Standard FPS Guns / int_edb91981 | type |
Standard FPS Guns | |
Standard FPS Guns / int_edb91981 | comment |
Call of Duty: World at War gives you a flamethrower in some missions. Call of Duty: Black Ops follows suit by making it an underbarrel attachment for assault rifles. | |
Standard FPS Guns / int_edb91981 | featureApplicability |
1.0 | |
Standard FPS Guns / int_edb91981 | featureConfidence |
1.0 | |
Call of Duty: World at War (Video Game) | hasFeature |
Standard FPS Guns / int_edb91981 | |
Standard FPS Guns / int_ede55421 | type |
Standard FPS Guns | |
Standard FPS Guns / int_ede55421 | comment |
Doom Eternal's Flame Belch doesn't do much damage to enemies and indeed is more of a side-arm weapon and not part of the standard arsenal, but kills dealt to flaming enemies give you armor, in the same way that Glory Kills give you health and the Chainsaw gives you ammo back. | |
Standard FPS Guns / int_ede55421 | featureApplicability |
1.0 | |
Standard FPS Guns / int_ede55421 | featureConfidence |
1.0 | |
Doom Eternal (Video Game) | hasFeature |
Standard FPS Guns / int_ede55421 | |
Standard FPS Guns / int_ee344d3d | type |
Standard FPS Guns | |
Standard FPS Guns / int_ee344d3d | comment |
The Evil Within and its sequel have the Agony and Warden Crossbows respectively, weapons that double as a sort of grenade launcher, allowing you to shoot special arrows such as proximity mines, flashbangs, electrical arrows, flaming arrows, and freeze arrows. | |
Standard FPS Guns / int_ee344d3d | featureApplicability |
1.0 | |
Standard FPS Guns / int_ee344d3d | featureConfidence |
1.0 | |
The Evil Within (Video Game) | hasFeature |
Standard FPS Guns / int_ee344d3d | |
Standard FPS Guns / int_f04d0f2b | type |
Standard FPS Guns | |
Standard FPS Guns / int_f04d0f2b | comment |
While most of the weapons in Heretic, under the effects of the Tome of Power, simply became bigger, badder versions of themselves, the powered fire for the Dragon Claw, Hellstaff, and Phoenix Rod were drastically different. | |
Standard FPS Guns / int_f04d0f2b | featureApplicability |
1.0 | |
Standard FPS Guns / int_f04d0f2b | featureConfidence |
1.0 | |
Heretic (Video Game) | hasFeature |
Standard FPS Guns / int_f04d0f2b | |
Standard FPS Guns / int_f27404a0 | type |
Standard FPS Guns | |
Standard FPS Guns / int_f27404a0 | comment |
The De-atomizer in The Conduit is normally an energy version of the Marksman Gun. If it is charged before firing, however, it shoots three anchor points instead. If an anchor point hits a target or an obstacle, the other two will whip around (like a bolo) and do extra damage. Can be used to shoot victims hiding around a corner. | |
Standard FPS Guns / int_f27404a0 | featureApplicability |
1.0 | |
Standard FPS Guns / int_f27404a0 | featureConfidence |
1.0 | |
The Conduit (Video Game) | hasFeature |
Standard FPS Guns / int_f27404a0 | |
Standard FPS Guns / int_f2db392d | type |
Standard FPS Guns | |
Standard FPS Guns / int_f2db392d | comment |
The automated security turrets in Prey (2017) had good firepower but poor durability. They became more effective if you moved them around to create better defensive positions, or took the time to repair broken ones or build more. | |
Standard FPS Guns / int_f2db392d | featureApplicability |
1.0 | |
Standard FPS Guns / int_f2db392d | featureConfidence |
1.0 | |
Prey (2017) (Video Game) | hasFeature |
Standard FPS Guns / int_f2db392d | |
Standard FPS Guns / int_f412ce55 | type |
Standard FPS Guns | |
Standard FPS Guns / int_f412ce55 | comment |
Unreal Tournament 2004's Assault Rifle may qualify here since it replaces the Enforcer and is equally pitiful, but can also be dual-wielded. | |
Standard FPS Guns / int_f412ce55 | featureApplicability |
1.0 | |
Standard FPS Guns / int_f412ce55 | featureConfidence |
1.0 | |
Unreal Tournament 2004 (Video Game) | hasFeature |
Standard FPS Guns / int_f412ce55 | |
Standard FPS Guns / int_f4809fff | type |
Standard FPS Guns | |
Standard FPS Guns / int_f4809fff | comment |
The flamethrower is very fun to use in Aliens vs. Predator 2, especially against humans because of the screams that they make while dying. | |
Standard FPS Guns / int_f4809fff | featureApplicability |
1.0 | |
Standard FPS Guns / int_f4809fff | featureConfidence |
1.0 | |
Aliens vs. Predator 2 (Video Game) | hasFeature |
Standard FPS Guns / int_f4809fff | |
Standard FPS Guns / int_f59e607f | type |
Standard FPS Guns | |
Standard FPS Guns / int_f59e607f | comment |
The Devastator in Duke Nukem 3D. | |
Standard FPS Guns / int_f59e607f | featureApplicability |
1.0 | |
Standard FPS Guns / int_f59e607f | featureConfidence |
1.0 | |
Duke Nukem 3D (Video Game) | hasFeature |
Standard FPS Guns / int_f59e607f | |
Standard FPS Guns / int_f6b3bb34 | type |
Standard FPS Guns | |
Standard FPS Guns / int_f6b3bb34 | comment |
Bulletstorm brings us the flailgun, which shoots out a pair of grenades connected by a chain that can be wrapped around enemies and remotely detonated. | |
Standard FPS Guns / int_f6b3bb34 | featureApplicability |
1.0 | |
Standard FPS Guns / int_f6b3bb34 | featureConfidence |
1.0 | |
Bulletstorm (Video Game) | hasFeature |
Standard FPS Guns / int_f6b3bb34 | |
Standard FPS Guns / int_f8f51b13 | type |
Standard FPS Guns | |
Standard FPS Guns / int_f8f51b13 | comment |
Every weapon in every Unreal Tournament game has a secondary fire. | |
Standard FPS Guns / int_f8f51b13 | featureApplicability |
1.0 | |
Standard FPS Guns / int_f8f51b13 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Standard FPS Guns / int_f8f51b13 | |
Standard FPS Guns / int_fd8ef85e | type |
Standard FPS Guns | |
Standard FPS Guns / int_fd8ef85e | comment |
Left 4 Dead starts you off with a pistol that has effectively unlimited ammo. Although you have to reload every 15 shots, you never run out of magazines for it. When you find another pistol, you can dual-wield them to fire shots twice as fast. The only downsides are it takes longer to reload dual pistols, and they're less accurate. Left 4 Dead 2 adds the option of taking a Desert Eagle over a pair of pistols or a melee weapon. While it only holds 8 rounds in the magazine, it's massively powerful and kills zombies in one hit. It also takes slightly longer to reload than a single pistol. |
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Standard FPS Guns / int_fd8ef85e | featureApplicability |
1.0 | |
Standard FPS Guns / int_fd8ef85e | featureConfidence |
1.0 | |
Left 4 Dead (Video Game) | hasFeature |
Standard FPS Guns / int_fd8ef85e | |
Standard FPS Guns / int_fe24dd6f | type |
Standard FPS Guns | |
Standard FPS Guns / int_fe24dd6f | comment |
The German MG-42 machine gun appears in both the Medal of Honor and Call of Duty series. | |
Standard FPS Guns / int_fe24dd6f | featureApplicability |
1.0 | |
Standard FPS Guns / int_fe24dd6f | featureConfidence |
1.0 | |
Medal of Honor (Video Game) | hasFeature |
Standard FPS Guns / int_fe24dd6f |
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