...it's like TV Tropes, but LINKED DATA!
Critical Annoyance
- 1048 statements
- 204 feature instances
- 195 referencing feature instances
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Critical Annoyance | comment |
For the proper experience, run the "music" from this video while reading this page. Red Alert! Red Alert! Life Meter almost empty! Critical Existence Failure imminent! Heal Thyself and this warning will go away. In games where the player character(s) have Hit Points or some other measure of health, it's not uncommon for the game to warn the player that their health is low. After all, if their life meter depletes, it's Game Over, and the resulting consequence can be anywhere from a minor headache to a Rage Quit inducing catastrophe. However, while making a warning sound like a beep can definitely be effective in alerting the player to their condition, playing said sound over and over again is pretty much guaranteed to get on the player's nerves. This warning is ubiquitous in games with hit points or a life meter. It might become annoying such that the player is less likely to play carefully when health runs low. On the other hand, when a game does avert it, and you end up dying because you didn't notice your health was low, you may start to miss it. Some games use a Heartbeat Soundtrack as this sound. Some will have a character making the sound In-Universe, doubling as an example of Annoying Video Game Helper. Game developers have started to pick up on the fact that this noise can drive certain players to near insanity, and merciful ones opt to downplay this trope in one of a few ways in more contemporary games, making this somewhat of a Dead Horse Trope. The same beeping noise plays as usual once you reach low health, but quiets down after a few seconds to the point where it's barely audible; just quiet enough to not annoy the player, but still loud enough that they can hear it and know their health is low. Alternatively, the game will do the same thing, except the noise will be completely muted after a few seconds. In this way, the game alerts the player that their health is low, but understands that they (probably) won't forget even after the noise dies down. The game plays a single sound when you reach low health, but doesn't have constant beeping. It is partly Truth in Television, except in Real Life, signs can usually be much, much worse. |
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Dropped link to Astronite: Not an Item - UNKNOWN | |
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Dropped link to CaptainObvious: Not an Item - FEATURE | |
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Dropped link to FeelsNoPain: Not an Item - UNKNOWN | |
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Dropped link to HeartbeatSoundtrack: Not an Item - FEATURE | |
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Dropped link to HeroicMute: Not an Item - UNKNOWN | |
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Dropped link to PsychoStrings: Not an Item - FEATURE | |
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Dropped link to StarWars: Not an Item - CAT | |
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Dropped link to TropeMakers: Not an Item - IGNORE | |
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FeelsNoPain | |
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Astronite (Video Game) | |
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Critical Annoyance | isPartOf |
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Critical Annoyance / int_10555b70 | type |
Critical Annoyance | |
Critical Annoyance / int_10555b70 | comment |
In WinBack, the music speeds up and intensifies when your health gets low. | |
Critical Annoyance / int_10555b70 | featureApplicability |
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Critical Annoyance / int_10555b70 | featureConfidence |
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WinBack (Video Game) | hasFeature |
Critical Annoyance / int_10555b70 | |
Critical Annoyance / int_11fd7982 | type |
Critical Annoyance | |
Critical Annoyance / int_11fd7982 | comment |
In the Metroid Prime Trilogy, the Energy Low chime first started at 30, then gets gradually higher with every energy tank you collect, culminating to the sound starting when you're on your last energy tank. It was also accompanied by a big orange light in Samus' HUD, as were all the Item Low indicators. | |
Critical Annoyance / int_11fd7982 | featureApplicability |
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Critical Annoyance / int_11fd7982 | featureConfidence |
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Metroid Prime Trilogy (Video Game) | hasFeature |
Critical Annoyance / int_11fd7982 | |
Critical Annoyance / int_12443307 | type |
Critical Annoyance | |
Critical Annoyance / int_12443307 | comment |
Dark Adventure takes this to the extreme where you start the adventure with a hunger meter - as you progress, your life bar depletes on it's own, and replenishes itself if you pick up food items, only to start depleting after a short while. Should your meter run out, you die right on the spot, keeling over and turning into a skeleton... time to use another life. | |
Critical Annoyance / int_12443307 | featureApplicability |
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Dark Adventure (Video Game) | hasFeature |
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Critical Annoyance / int_142657fa | type |
Critical Annoyance | |
Critical Annoyance / int_142657fa | comment |
Thunder Force V and VI flash "DANGER" signs to alert you of otherwise-unpredictable hazards. Some players complain that it makes the game suckingly easy. | |
Critical Annoyance / int_142657fa | featureApplicability |
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Thunder Force (Video Game) | hasFeature |
Critical Annoyance / int_142657fa | |
Critical Annoyance / int_1622155 | type |
Critical Annoyance | |
Critical Annoyance / int_1622155 | comment |
Kirby Super Star has the same beep when your life bar falls to about 20% and Kirby starts flashing constantly (but silently), and taking any more damage after that will make a small copy of the health bar appear over his head for a moment. | |
Critical Annoyance / int_1622155 | featureApplicability |
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Critical Annoyance / int_1622155 | featureConfidence |
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Kirby Super Star (Video Game) | hasFeature |
Critical Annoyance / int_1622155 | |
Critical Annoyance / int_16c83de8 | type |
Critical Annoyance | |
Critical Annoyance / int_16c83de8 | comment |
Star Fox 64 plays this every time you're hit with your shields low; a similar siren in the Solar stage tells you the same thing but continuously, under the logic that it's so goddamn hot that your shields decrease over time. The Solar alarm is of a lower pitch, volume, and speed than the "damaged while critical" alarm. This softer alarm will also continuously play anywhere your shields are low and you're not being shot to trigger the more frantic one. | |
Critical Annoyance / int_16c83de8 | featureApplicability |
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Critical Annoyance / int_16c83de8 | featureConfidence |
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Star Fox 64 (Video Game) | hasFeature |
Critical Annoyance / int_16c83de8 | |
Critical Annoyance / int_187d570b | type |
Critical Annoyance | |
Critical Annoyance / int_187d570b | comment |
In Devil May Cry 5, the background music is muffled if you only have one vitality bar or a fraction of it remaining. | |
Critical Annoyance / int_187d570b | featureApplicability |
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Critical Annoyance / int_187d570b | featureConfidence |
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Devil May Cry 5 (Video Game) | hasFeature |
Critical Annoyance / int_187d570b | |
Critical Annoyance / int_18fd00d4 | type |
Critical Annoyance | |
Critical Annoyance / int_18fd00d4 | comment |
Although not in relation to a life meter, Super Mario Kart and Mario Kart: Super Circuit have a warning beep if you were 5th place or lower (in Super it only played during the final lap) and would keep playing until the race ended or you moved up the ranks. Coming in 5th or lower costs you a life, so it does somewhat act like a low life warning. | |
Critical Annoyance / int_18fd00d4 | featureApplicability |
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Critical Annoyance / int_18fd00d4 | featureConfidence |
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Super Mario Kart (Video Game) | hasFeature |
Critical Annoyance / int_18fd00d4 | |
Critical Annoyance / int_19df8aa2 | type |
Critical Annoyance | |
Critical Annoyance / int_19df8aa2 | comment |
Kingdoms of Amalur: Reckoning has an annoying but attention-getting cymbal crashing, accompanied by your health bar blinking. | |
Critical Annoyance / int_19df8aa2 | featureApplicability |
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Critical Annoyance / int_19df8aa2 | featureConfidence |
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Kingdoms of Amalur: Reckoning (Video Game) | hasFeature |
Critical Annoyance / int_19df8aa2 | |
Critical Annoyance / int_1a1a594f | type |
Critical Annoyance | |
Critical Annoyance / int_1a1a594f | comment |
Other games in the series also have alarms and flashing lights go off in aircraft, tanks, and APC's when they take critical damage and are about to explode. | |
Critical Annoyance / int_1a1a594f | featureApplicability |
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Critical Annoyance / int_1a1a594f | featureConfidence |
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Battlefield (Video Game) | hasFeature |
Critical Annoyance / int_1a1a594f | |
Critical Annoyance / int_1c16db6b | type |
Critical Annoyance | |
Critical Annoyance / int_1c16db6b | comment |
The first four Dot Hack games not only have a shrill beeping noise play when a character in your party has less than 25% of the maximum HP left, but their character portrait also flashes red. | |
Critical Annoyance / int_1c16db6b | featureApplicability |
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Critical Annoyance / int_1c16db6b | featureConfidence |
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.hack R1 Games (Video Game) | hasFeature |
Critical Annoyance / int_1c16db6b | |
Critical Annoyance / int_1d45e6aa | type |
Critical Annoyance | |
Critical Annoyance / int_1d45e6aa | comment |
Gaia Online's MMO zOMG! has two types. If your health runs low, your heart starts beating loudly. If your stamina runs low, your character starts panting heavily and gasping for breath. Not too bad, provided you can find a safe place (or helpful players) to rest and recover. However, it doesn't stop if you're dazed and waiting to be revived. Now they do cease while dazed. But what hasn't changed is that even if you lower/mute the sound effects from the in-game options, it doesn't affect these two. |
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Critical Annoyance / int_1d45e6aa | featureApplicability |
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Critical Annoyance / int_1d45e6aa | featureConfidence |
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Gaia Online (Website) | hasFeature |
Critical Annoyance / int_1d45e6aa | |
Critical Annoyance / int_1e5e48f0 | type |
Critical Annoyance | |
Critical Annoyance / int_1e5e48f0 | comment |
Robotica sees your robot's alarm going off and beeping constantly once your armor hits below 20%. It gets even louder once you reach 10%, and if you're unfortunate enough to hit 5% it depletes itself. | |
Critical Annoyance / int_1e5e48f0 | featureApplicability |
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Critical Annoyance / int_1e5e48f0 | featureConfidence |
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Robotica (Video Game) | hasFeature |
Critical Annoyance / int_1e5e48f0 | |
Critical Annoyance / int_1ece4ba2 | type |
Critical Annoyance | |
Critical Annoyance / int_1ece4ba2 | comment |
LEGO Legends of Chima Online: When the player's health drops to sufficiently low levels, the game makes a few chirp-like beeping sounds to draw attention to this fact. | |
Critical Annoyance / int_1ece4ba2 | featureApplicability |
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Critical Annoyance / int_1ece4ba2 | featureConfidence |
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LEGO Legends of Chima Online (Video Game) | hasFeature |
Critical Annoyance / int_1ece4ba2 | |
Critical Annoyance / int_1fc3ec4d | type |
Critical Annoyance | |
Critical Annoyance / int_1fc3ec4d | comment |
Rock Band actually has the note highway pulse a clear red whenever either you or a draining crowd meter is in the dangerous red section of the crowd meter (or the bottom 1/4 of it). This red is clearly visible even during solos, and is not synchronized with the music. The pulsing of the overdrive meter right next to the strike bar on the note highways is actually a useful, non-irritating reminder to make use of it (and it is snyced with the music). The highway-obstructing "TILT TO SAVE BAND MEMBER" notice? Annoying as hell. Fortunately, the drummer will probably complete fills on reflex and won't have to worry about the notice too many times (save when someone fails out DURING a drummer's fill, causing the fill to become useless due to a bug.) |
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Critical Annoyance / int_1fc3ec4d | featureApplicability |
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Critical Annoyance / int_1fc3ec4d | featureConfidence |
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Rock Band (Video Game) | hasFeature |
Critical Annoyance / int_1fc3ec4d | |
Critical Annoyance / int_24d953d0 | type |
Critical Annoyance | |
Critical Annoyance / int_24d953d0 | comment |
In Metroid, once Samus' health hits about 16 points, her suit begins beeping dua-dua-dua-dua-dua-dua-dua-dua. Run out of health and it explodes. | |
Critical Annoyance / int_24d953d0 | featureApplicability |
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Critical Annoyance / int_24d953d0 | featureConfidence |
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Metroid (Video Game) | hasFeature |
Critical Annoyance / int_24d953d0 | |
Critical Annoyance / int_265fb4f1 | type |
Critical Annoyance | |
Critical Annoyance / int_265fb4f1 | comment |
Hyrule Warriors still does it, starting at around three hearts, but it seems somewhat quieter than usual. Since it's based off of Dynasty Warriors, you also get messages when your keeps or allied commanders are in trouble. Which is to say all the time. | |
Critical Annoyance / int_265fb4f1 | featureApplicability |
1.0 | |
Critical Annoyance / int_265fb4f1 | featureConfidence |
1.0 | |
Hyrule Warriors (Video Game) | hasFeature |
Critical Annoyance / int_265fb4f1 | |
Critical Annoyance / int_27c361a9 | type |
Critical Annoyance | |
Critical Annoyance / int_27c361a9 | comment |
The 2001 remake of Spy Hunter mostly averts the trope, which makes the times when this trope does occur more egregious. The Interceptor, despite having a talking AI, only gives you audio warnings at various stages (50%, 25%, 10%) of damage. Of course, when the vehicle is visibly disposing of most of its body to turn into a motorcycle at the 25% mark, it makes the latter two warnings redundant. The devs also saw fit to have her tell you when you've completed or failed objectives, injured civilians, or when you approach a Weapons Van or level end. | |
Critical Annoyance / int_27c361a9 | featureApplicability |
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Critical Annoyance / int_27c361a9 | featureConfidence |
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Spy Hunter (Video Game) | hasFeature |
Critical Annoyance / int_27c361a9 | |
Critical Annoyance / int_283badac | type |
Critical Annoyance | |
Critical Annoyance / int_283badac | comment |
In Dark Cloud, when one of your weapons WHP gets low, a high-pitched beep begins to sound every few seconds, becoming more frantic as the WHP goes lower and lower until it is near constant. Given that if a weapon breaks it disappears forever, this can serve to remind the player to repair their weapon soon, especially rare ones such as the Serpent Sword or Chronicle 2. | |
Critical Annoyance / int_283badac | featureApplicability |
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Critical Annoyance / int_283badac | featureConfidence |
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Dark Cloud (Video Game) | hasFeature |
Critical Annoyance / int_283badac | |
Critical Annoyance / int_2d644371 | type |
Critical Annoyance | |
Critical Annoyance / int_2d644371 | comment |
Tales Series Each character in Tales of Symphonia has their own "We're screwed" line. Every character in Tales of Vesperia has a few unique "I'm screwed" lines to let you know they're at low health, as well as a line to let you know that Repede is at low health. He's a dog, he can't really say it himself. Tales of the Abyss also has this, with quotes to let you know if you've been hit by a powerful attack or if you're near death. Oddly enough, one of Jade's low-health quotes is "looks like we're still okay," meaning he often says that after surviving an attack that has just killed everyone else. Although that's quite in character, actually. Bonus points if you have Anise in the party who will reply with "We are SO not okay". |
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Critical Annoyance / int_2d644371 | featureApplicability |
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Critical Annoyance / int_2d644371 | featureConfidence |
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Tales Series (Video Game) | hasFeature |
Critical Annoyance / int_2d644371 | |
Critical Annoyance / int_2d940749 | type |
Critical Annoyance | |
Critical Annoyance / int_2d940749 | comment |
When playing beatmania IIDX on a Life Meter that causes a Game Over if emptied outnote The default gauge won't hit 0% unless you miss 50 notes in a row, but you need to finish with at least 80%, the gauge and its corresponding numerical gauge display will begin to flash when it drops below 30%. It flashes faster the lower it gets. On Hazard mode, where one combo break results in immediate failure, the gauge flashes at all times. | |
Critical Annoyance / int_2d940749 | featureApplicability |
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Critical Annoyance / int_2d940749 | featureConfidence |
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beatmania (Video Game) | hasFeature |
Critical Annoyance / int_2d940749 | |
Critical Annoyance / int_3055fc61 | type |
Critical Annoyance | |
Critical Annoyance / int_3055fc61 | comment |
In the Lamakan Desert in Golden Sun, you have a dehydration meter you have to watch. If the meter fills up, you get sunstroke and suffer massive damage. This wouldn't be so bad, if your party members would just shut up about being hot every few steps. | |
Critical Annoyance / int_3055fc61 | featureApplicability |
1.0 | |
Critical Annoyance / int_3055fc61 | featureConfidence |
1.0 | |
Golden Sun (Video Game) | hasFeature |
Critical Annoyance / int_3055fc61 | |
Critical Annoyance / int_30d36a3e | type |
Critical Annoyance | |
Critical Annoyance / int_30d36a3e | comment |
Shadowgate is an adventure game where Death Is a Slap on the Wrist and occurs with shocking frequency. Even looking at the wrong object can kill you. The only death that really matters is failing to find enough torches, because they burn on a real-time timer and serve as the de facto failure state of the game. The music that warns you that your torch is running out is horrifying. | |
Critical Annoyance / int_30d36a3e | featureApplicability |
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Critical Annoyance / int_30d36a3e | featureConfidence |
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Shadowgate (Video Game) | hasFeature |
Critical Annoyance / int_30d36a3e | |
Critical Annoyance / int_31313512 | type |
Critical Annoyance | |
Critical Annoyance / int_31313512 | comment |
In ANNO: Mutationem, whenever Ann's Life Meter reaches critical, the screen turns red that's accompanied by a distorted heartbeat. | |
Critical Annoyance / int_31313512 | featureApplicability |
1.0 | |
Critical Annoyance / int_31313512 | featureConfidence |
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ANNO: Mutationem (Video Game) | hasFeature |
Critical Annoyance / int_31313512 | |
Critical Annoyance / int_33dd1d8f | type |
Critical Annoyance | |
Critical Annoyance / int_33dd1d8f | comment |
At least the first Half-Life allows you to turn down or turn off the suit's "voice", and its expansion packs avoid the voice altogether, because their protagonists aren't wearing HEV suits. In Half-Life 2 the suit's voice is quieter and has fewer line prompts. | |
Critical Annoyance / int_33dd1d8f | featureApplicability |
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Critical Annoyance / int_33dd1d8f | featureConfidence |
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Half-Life (Video Game) | hasFeature |
Critical Annoyance / int_33dd1d8f | |
Critical Annoyance / int_33dd1d90 | type |
Critical Annoyance | |
Critical Annoyance / int_33dd1d90 | comment |
Smod: Tactical, a mod of Half-Life 2, copies the Call of Duty effect... with the addition of the entire world shaking. | |
Critical Annoyance / int_33dd1d90 | featureApplicability |
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Critical Annoyance / int_33dd1d90 | featureConfidence |
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Half-Life 2 (Video Game) | hasFeature |
Critical Annoyance / int_33dd1d90 | |
Critical Annoyance / int_35c0d5c2 | type |
Critical Annoyance | |
Critical Annoyance / int_35c0d5c2 | comment |
Wonder Boy in Monster Land has an irritating "bleep bleep balaleep bleep bleep"(arcade version) or "woowoowoowooweet"(SMS version) low health alarm. | |
Critical Annoyance / int_35c0d5c2 | featureApplicability |
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Critical Annoyance / int_35c0d5c2 | featureConfidence |
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Wonder Boy in Monster Land (Video Game) | hasFeature |
Critical Annoyance / int_35c0d5c2 | |
Critical Annoyance / int_36395288 | type |
Critical Annoyance | |
Critical Annoyance / int_36395288 | comment |
Kirby: The earlier Kirby games have a quick beeping sound when you drop to one health point. The later ones use this when the health bar gets low. The beep only occurs once per "room", though; if you go through a door with your vitality still low, the beep plays again once the new room fades in. Kirby Super Star has the same beep when your life bar falls to about 20% and Kirby starts flashing constantly (but silently), and taking any more damage after that will make a small copy of the health bar appear over his head for a moment. |
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Critical Annoyance / int_36395288 | featureApplicability |
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Critical Annoyance / int_36395288 | featureConfidence |
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Kirby (Franchise) | hasFeature |
Critical Annoyance / int_36395288 | |
Critical Annoyance / int_36df24f9 | type |
Critical Annoyance | |
Critical Annoyance / int_36df24f9 | comment |
Hyper Light Drifter uses visual rather than audio cues. When the Drifter is on his last two health points, he'll periodically drip blood, and his drone will constantly display a health cross symbol to remind the player to use their health packs. | |
Critical Annoyance / int_36df24f9 | featureApplicability |
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Critical Annoyance / int_36df24f9 | featureConfidence |
1.0 | |
Hyper Light Drifter (Video Game) | hasFeature |
Critical Annoyance / int_36df24f9 | |
Critical Annoyance / int_390a0da6 | type |
Critical Annoyance | |
Critical Annoyance / int_390a0da6 | comment |
Steel Battalion has a few little alerts when you take damage, along with screen-shake and all that. When you start getting really low, more and more lights and alarms will start going off, and when you're about to go boom EVERYTHING is flashing, klaxons are screeching, panels are exploding, etc. All of this is horrible to play through, especially when you just know you're one good shot away from taking out the last enemy mech... It's also VITAL, because you'll know just when to hit the big old eject button. Otherwise you die, and the game erases your save. | |
Critical Annoyance / int_390a0da6 | featureApplicability |
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Critical Annoyance / int_390a0da6 | featureConfidence |
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Steel Battalion (Video Game) | hasFeature |
Critical Annoyance / int_390a0da6 | |
Critical Annoyance / int_39b7671e | type |
Critical Annoyance | |
Critical Annoyance / int_39b7671e | comment |
Metroid: Other M scales this back to just having Samus pant heavily when at critical energy, audible through the Wii Remote speaker. | |
Critical Annoyance / int_39b7671e | featureApplicability |
1.0 | |
Critical Annoyance / int_39b7671e | featureConfidence |
1.0 | |
Metroid: Other M (Video Game) | hasFeature |
Critical Annoyance / int_39b7671e | |
Critical Annoyance / int_3a50fde0 | type |
Critical Annoyance | |
Critical Annoyance / int_3a50fde0 | comment |
Raptor: Call of the Shadows had a very grating alarm that would play once hull energy reached around 15%, even if the player finished the level and bought the Phase Shields (therefore no real danger). It is understandable given that normally each subsequent hit would permanently take away one of your weapons, but did it really have to be a continuous and loud sound effect? | |
Critical Annoyance / int_3a50fde0 | featureApplicability |
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Critical Annoyance / int_3a50fde0 | featureConfidence |
1.0 | |
Raptor: Call of the Shadows (Video Game) | hasFeature |
Critical Annoyance / int_3a50fde0 | |
Critical Annoyance / int_3a7f5b49 | type |
Critical Annoyance | |
Critical Annoyance / int_3a7f5b49 | comment |
In Alice: Madness Returns, when you get low on health, cracks (starting out small, then eventually growing bigger and pulsing red as more roses are lost) form around the edge of the screen. The symbolism is clearly that the Looking Glass is beginning to shatter. | |
Critical Annoyance / int_3a7f5b49 | featureApplicability |
1.0 | |
Critical Annoyance / int_3a7f5b49 | featureConfidence |
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Alice: Madness Returns (Video Game) | hasFeature |
Critical Annoyance / int_3a7f5b49 | |
Critical Annoyance / int_3aab82a | type |
Critical Annoyance | |
Critical Annoyance / int_3aab82a | comment |
Just Cause annoyed you with a continuous heart-beat noise, along with all other sounds almost muted and a red screen to tell you that you had low health. | |
Critical Annoyance / int_3aab82a | featureApplicability |
1.0 | |
Critical Annoyance / int_3aab82a | featureConfidence |
1.0 | |
Just Cause (Video Game) | hasFeature |
Critical Annoyance / int_3aab82a | |
Critical Annoyance / int_3b7abee2 | type |
Critical Annoyance | |
Critical Annoyance / int_3b7abee2 | comment |
Both of the Half-Life games have the HEV suit announcing major or minor injuries and warning about "User death imminent" whenever you're under 25% or take massive damage from a fall. It tends to drone on if your health manages to pass several thresholds in one hit. At least the first Half-Life allows you to turn down or turn off the suit's "voice", and its expansion packs avoid the voice altogether, because their protagonists aren't wearing HEV suits. In Half-Life 2 the suit's voice is quieter and has fewer line prompts. Used as a bit of Black Comedy by Freeman's Mind in an outtake where Gordon falls to his death. The previously muted voice activates and begins its warning speech in otherwise dead silence. The titular protagonist of Half-Life: Alyx has a pair of Gravity Gloves instead of a HEV suit. Said gloves let off a repeated high-pitched chirp when her health is critcally low, but only if you happen to be looking at the health monitor built into the off-hand glove. |
|
Critical Annoyance / int_3b7abee2 | featureApplicability |
1.0 | |
Critical Annoyance / int_3b7abee2 | featureConfidence |
1.0 | |
Half-Life (Video Game) | hasFeature |
Critical Annoyance / int_3b7abee2 | |
Critical Annoyance / int_3c912cc2 | type |
Critical Annoyance | |
Critical Annoyance / int_3c912cc2 | comment |
Every character in Tales of Vesperia has a few unique "I'm screwed" lines to let you know they're at low health, as well as a line to let you know that Repede is at low health. He's a dog, he can't really say it himself. | |
Critical Annoyance / int_3c912cc2 | featureApplicability |
1.0 | |
Critical Annoyance / int_3c912cc2 | featureConfidence |
1.0 | |
Tales of Vesperia (Video Game) | hasFeature |
Critical Annoyance / int_3c912cc2 | |
Critical Annoyance / int_3cc6a255 | type |
Critical Annoyance | |
Critical Annoyance / int_3cc6a255 | comment |
HarmoKnight will have a flute play a low pitched "Toot!" sound constantly when you have one Hit Point left. This can, and will knock you off-beat. | |
Critical Annoyance / int_3cc6a255 | featureApplicability |
1.0 | |
Critical Annoyance / int_3cc6a255 | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
Critical Annoyance / int_3cc6a255 | |
Critical Annoyance / int_3cf15492 | type |
Critical Annoyance | |
Critical Annoyance / int_3cf15492 | comment |
MechWarrior Online subverts this when at critical damage, a warning tone will play for several moments but otherwise stays quiet, the blinking red light in the cockpit and the red "CRITICAL DAMAGE" displayed on your HUD stays until you win/die though. | |
Critical Annoyance / int_3cf15492 | featureApplicability |
1.0 | |
Critical Annoyance / int_3cf15492 | featureConfidence |
1.0 | |
MechWarrior (Video Game) | hasFeature |
Critical Annoyance / int_3cf15492 | |
Critical Annoyance / int_3e5c6c5a | type |
Critical Annoyance | |
Critical Annoyance / int_3e5c6c5a | comment |
In Ocarina of Time, Link also starts breathing heavily when low on HP, similar to Super Mario 64. | |
Critical Annoyance / int_3e5c6c5a | featureApplicability |
1.0 | |
Critical Annoyance / int_3e5c6c5a | featureConfidence |
1.0 | |
Super Mario 64 (Video Game) | hasFeature |
Critical Annoyance / int_3e5c6c5a | |
Critical Annoyance / int_4329184f | type |
Critical Annoyance | |
Critical Annoyance / int_4329184f | comment |
Metal Gear Solid: Portable Ops not only features a life meter that gives out a warning when it's low, so does your stamina meter. | |
Critical Annoyance / int_4329184f | featureApplicability |
1.0 | |
Critical Annoyance / int_4329184f | featureConfidence |
1.0 | |
Metal Gear Solid: Portable Ops (Video Game) | hasFeature |
Critical Annoyance / int_4329184f | |
Critical Annoyance / int_43f52aa9 | type |
Critical Annoyance | |
Critical Annoyance / int_43f52aa9 | comment |
A mod for The Elder Scrolls IV: Oblivion used this in an interesting way. When your health dropped below 15 percent, the screen would start to blur. You could also set it so the blur started at 80 percent, but the magnitude was less noticable. It was called "Immersive Health Indication" in case anyone wants to use it. This was integrated in The Elder Scrolls Online, as reaching critical HP levels makes the borders of your screen turn red, the colors of the world to lose saturation and the sound to dim. Actually dying dyes everything in a ghostly blue and changes the music to a requiem-like ominous chant. |
|
Critical Annoyance / int_43f52aa9 | featureApplicability |
1.0 | |
Critical Annoyance / int_43f52aa9 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
Critical Annoyance / int_43f52aa9 | |
Critical Annoyance / int_45501b8c | type |
Critical Annoyance | |
Critical Annoyance / int_45501b8c | comment |
Then Super Metroid brought it down to 30 before starting the same sound from the first one again. The suit's alarm is also what reminds the mutated Baby Metroid that the thing whose energy it's siphoning is actually Samus. | |
Critical Annoyance / int_45501b8c | featureApplicability |
1.0 | |
Critical Annoyance / int_45501b8c | featureConfidence |
1.0 | |
Super Metroid (Video Game) | hasFeature |
Critical Annoyance / int_45501b8c | |
Critical Annoyance / int_455ede40 | type |
Critical Annoyance | |
Critical Annoyance / int_455ede40 | comment |
In Super Paper Mario, the first-level Critical Annoyance only starts when you're at or below 20% of your current max HP. So, at level 1 (10 HP), you have to drop to 2 HP for it to happen. No matter your level or max HP, second-level Critical Annoyance still happens at 1 HP left. | |
Critical Annoyance / int_455ede40 | featureApplicability |
1.0 | |
Critical Annoyance / int_455ede40 | featureConfidence |
1.0 | |
Super Paper Mario (Video Game) | hasFeature |
Critical Annoyance / int_455ede40 | |
Critical Annoyance / int_479ab39b | type |
Critical Annoyance | |
Critical Annoyance / int_479ab39b | comment |
In Heavenly Bodies, the mining vessel's alarms will go off indefinitely so long as one of its rockets is left untethered. | |
Critical Annoyance / int_479ab39b | featureApplicability |
1.0 | |
Critical Annoyance / int_479ab39b | featureConfidence |
1.0 | |
Heavenly Bodies (Video Game) | hasFeature |
Critical Annoyance / int_479ab39b | |
Critical Annoyance / int_49aa2aa4 | type |
Critical Annoyance | |
Critical Annoyance / int_49aa2aa4 | comment |
Most Ace Combat games have a few. Most of obvious is the warning you get when you are about to crash into the ground ("Warning, pull up!"). Also, the warning sound of a missile tailing you (which grows more intense as the missile gets nearer) can be this if you are already low on health or play on a Harder Than Hard difficulty where a single hit spells Game Over. The worst offender of this by far was the first game: Get hit by so much a pebble? "ALERT, BODY DAMAGE! ALERT, BODY DAMAGE! ALERT, BODY DAMAGE! ALERT, BODY DAMAGE! ALERT, BODY DAMAGE! ALERT, BODY DAMAGE! ALERT, BODY DAMAGE! ALERT, BODY DAMAGE! ALERT, BODY DAMAGE! etc..." every time your plane is damaged. Ace Combat 5: The Unsung War players have learned to loathe the mission "Solitaire" due to this; the mission in question requires that you get to the objective completely undetected by enemy radar, and due to this you must fly at low level (as in, below treetop level) in order to stay out of the detection cones, and as such you become very close bedfellows to the following: Every game since Ace Combat: Assault Horizon includes warning sounds when the plane is stalling or it thinks you're about to crash. Assault Horizon even makes your plane speak in its native tongue - your Sukhoi Su-27 will warn you of missiles in Russian, for instance. If you have AI wingmen in a mission, their radio chatter will include them calling out any enemies they see coming for you. Your AWACS will do this regardless. Missions with a large amount of AA or fighters become infamous for this; when the battles start picking up, the missile warning chirps become literally constant in your ear. Ace Combat 04: Shattered Skies was a particularly notable offender, since the radar lock warning was a series of buzzes that turned into a long, loud, grating buzz when a missile was fired at you. And you better believe the enemies fire a lot of missiles. |
|
Critical Annoyance / int_49aa2aa4 | featureApplicability |
1.0 | |
Critical Annoyance / int_49aa2aa4 | featureConfidence |
1.0 | |
Ace Combat (Video Game) | hasFeature |
Critical Annoyance / int_49aa2aa4 | |
Critical Annoyance / int_49ad83ee | type |
Critical Annoyance | |
Critical Annoyance / int_49ad83ee | comment |
World of Warcraft: "Not enough rage." "I need more rage." Coming right up. Fortunately, these can be turned off, and have been by default since at least patch 3.0, although the UI interface sounds that replace them and can't be turned off without addons are almost as annoying. "I'm out of range." "I'm too far away!" "I'm out of range!" Poor young mages who sit at a distance, casting spells while it yells at them... Not nearly as annoying as trying to level as a Fire Mage. When Pyroblast, the mainstay pulling spell, had a 6s cast time. Pretty much necessary to nail that one from max range if you didn't want to be torn to shreds while soloing. In seeming contradiction of the above, however, many addons add sound effects to the game to warn players of critical situations, including low health or mana and when they are about to be hit by a dangerous boss attack, among other things. Such mods typically use a single alert sound when you drop below a certain threshold of mana or health, telling you to moderate your usage or use some form of recovery skill. The "I can't do that" sounds play only when you can't perform the action, but by that time it's often too late to do anything about it. Some addons then fall right back into this trope when they spam a "Need Heal" message into the group channel. Many healers will intentionally not heal a group member who does that since it is so annoying tends to scroll actually useful messages off the chat window. |
|
Critical Annoyance / int_49ad83ee | featureApplicability |
1.0 | |
Critical Annoyance / int_49ad83ee | featureConfidence |
1.0 | |
World of Warcraft (Video Game) | hasFeature |
Critical Annoyance / int_49ad83ee | |
Critical Annoyance / int_4a92890e | type |
Critical Annoyance | |
Critical Annoyance / int_4a92890e | comment |
Freedom Wars has AI allies called Accessories. If they die, you get this: | |
Critical Annoyance / int_4a92890e | featureApplicability |
1.0 | |
Critical Annoyance / int_4a92890e | featureConfidence |
1.0 | |
Freedom Wars (Video Game) | hasFeature |
Critical Annoyance / int_4a92890e | |
Critical Annoyance / int_4b790c79 | type |
Critical Annoyance | |
Critical Annoyance / int_4b790c79 | comment |
Lampshaded in Iron Man when the suit's AI keeps reminding Tony Stark how low he is getting on energy. | |
Critical Annoyance / int_4b790c79 | featureApplicability |
1.0 | |
Critical Annoyance / int_4b790c79 | featureConfidence |
1.0 | |
Iron Man | hasFeature |
Critical Annoyance / int_4b790c79 | |
Critical Annoyance / int_4ba60b26 | type |
Critical Annoyance | |
Critical Annoyance / int_4ba60b26 | comment |
The Operation Wolf Light Gun Game had this as well as your health ran down. It would also flash helpful messages if your ammo was low, too. | |
Critical Annoyance / int_4ba60b26 | featureApplicability |
1.0 | |
Critical Annoyance / int_4ba60b26 | featureConfidence |
1.0 | |
Operation Wolf (Video Game) | hasFeature |
Critical Annoyance / int_4ba60b26 | |
Critical Annoyance / int_4ce969a9 | type |
Critical Annoyance | |
Critical Annoyance / int_4ce969a9 | comment |
Marathon plays a smoke alarm-sounding beep when you are running low on oxygen. | |
Critical Annoyance / int_4ce969a9 | featureApplicability |
1.0 | |
Critical Annoyance / int_4ce969a9 | featureConfidence |
1.0 | |
Marathon (Video Game) | hasFeature |
Critical Annoyance / int_4ce969a9 | |
Critical Annoyance / int_4e9f355 | type |
Critical Annoyance | |
Critical Annoyance / int_4e9f355 | comment |
Crisis Core: Final Fantasy VII has the left edge of the screen turn yellow when Zack hits half HP, and then red when he's about to die. Fairly useful, really. | |
Critical Annoyance / int_4e9f355 | featureApplicability |
1.0 | |
Critical Annoyance / int_4e9f355 | featureConfidence |
1.0 | |
Crisis Core (Video Game) | hasFeature |
Critical Annoyance / int_4e9f355 | |
Critical Annoyance / int_4fb21def | type |
Critical Annoyance | |
Critical Annoyance / int_4fb21def | comment |
Missions with a large amount of AA or fighters become infamous for this; when the battles start picking up, the missile warning chirps become literally constant in your ear. Ace Combat 04: Shattered Skies was a particularly notable offender, since the radar lock warning was a series of buzzes that turned into a long, loud, grating buzz when a missile was fired at you. And you better believe the enemies fire a lot of missiles. | |
Critical Annoyance / int_4fb21def | featureApplicability |
1.0 | |
Critical Annoyance / int_4fb21def | featureConfidence |
1.0 | |
Ace Combat 04: Shattered Skies (Video Game) | hasFeature |
Critical Annoyance / int_4fb21def | |
Critical Annoyance / int_5209cf3c | type |
Critical Annoyance | |
Critical Annoyance / int_5209cf3c | comment |
The Mario & Luigi series has no critical noise, but the Bros will have exhausted idle animations. In an instance of KO annoyance, if one brother hits zero HP, the other will have to dodge attacks while holding them, which adds a noticeable delay to their moves. | |
Critical Annoyance / int_5209cf3c | featureApplicability |
1.0 | |
Critical Annoyance / int_5209cf3c | featureConfidence |
1.0 | |
Mario & Luigi (Video Game) | hasFeature |
Critical Annoyance / int_5209cf3c | |
Critical Annoyance / int_55e96943 | type |
Critical Annoyance | |
Critical Annoyance / int_55e96943 | comment |
Teenage Mutant Ninja Turtles (1989) has an alarm clock-style health warning beep. | |
Critical Annoyance / int_55e96943 | featureApplicability |
1.0 | |
Critical Annoyance / int_55e96943 | featureConfidence |
1.0 | |
Teenage Mutant Ninja Turtles (1989) (Video Game) | hasFeature |
Critical Annoyance / int_55e96943 | |
Critical Annoyance / int_56d36590 | type |
Critical Annoyance | |
Critical Annoyance / int_56d36590 | comment |
In Skill Battle mode from Puyo Puyo Tetris 2, whenever one side, whether it be the player or the enemy, is at low health a warning sound will play. If one side is at low health and is about to be KO'ed by an attack, the sound will speed up and their screen will flash red. | |
Critical Annoyance / int_56d36590 | featureApplicability |
1.0 | |
Critical Annoyance / int_56d36590 | featureConfidence |
1.0 | |
Puyo Puyo Tetris 2 (Video Game) | hasFeature |
Critical Annoyance / int_56d36590 | |
Critical Annoyance / int_58bceb41 | type |
Critical Annoyance | |
Critical Annoyance / int_58bceb41 | comment |
This one gets on the nerve so much that the A Link to the Past: Randomizer offers options to tone it down (by default) or disable it. | |
Critical Annoyance / int_58bceb41 | featureApplicability |
1.0 | |
Critical Annoyance / int_58bceb41 | featureConfidence |
1.0 | |
A Link to the Past: Randomizer (Video Game) | hasFeature |
Critical Annoyance / int_58bceb41 | |
Critical Annoyance / int_591586d4 | type |
Critical Annoyance | |
Critical Annoyance / int_591586d4 | comment |
Metal Head, an old-timey mecha FPS, will activate an alert siren in the background should your mech be down to two health bars, until you picked up a repair kit or complete the stage. Goes without saying finishing a stage with a badly-damaged mecha will grant you a new one in pristine condition by the next level. | |
Critical Annoyance / int_591586d4 | featureApplicability |
1.0 | |
Critical Annoyance / int_591586d4 | featureConfidence |
1.0 | |
Metal Head (Video Game) | hasFeature |
Critical Annoyance / int_591586d4 | |
Critical Annoyance / int_5921531a | type |
Critical Annoyance | |
Critical Annoyance / int_5921531a | comment |
In Persona 3 and Persona 4, if anyone has an ailment or is low on health, your navigator will keep nagging you to heal them at the start of each controllable turn. | |
Critical Annoyance / int_5921531a | featureApplicability |
1.0 | |
Critical Annoyance / int_5921531a | featureConfidence |
1.0 | |
Persona 3 (Video Game) | hasFeature |
Critical Annoyance / int_5921531a | |
Critical Annoyance / int_5a2333ef | type |
Critical Annoyance | |
Critical Annoyance / int_5a2333ef | comment |
LittleBigPlanet: If your party keeps dying repeatedly and runs out the lives in the last Checkpoint, the glowing ring on it turns red and an intermittent klaxon-type alarm sounds every three seconds, and the klaxon fades a bit if you go further from it. Once you activate a new Checkpoint, both the red ring and the klaxon stop. | |
Critical Annoyance / int_5a2333ef | featureApplicability |
1.0 | |
Critical Annoyance / int_5a2333ef | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
Critical Annoyance / int_5a2333ef | |
Critical Annoyance / int_5a88c893 | type |
Critical Annoyance | |
Critical Annoyance / int_5a88c893 | comment |
Hellgate: London, complete with the screen changing to monochrome - and the occasional glitch that prevented it from reverting to colour after you healed up. | |
Critical Annoyance / int_5a88c893 | featureApplicability |
1.0 | |
Critical Annoyance / int_5a88c893 | featureConfidence |
1.0 | |
Hellgate: London (Video Game) | hasFeature |
Critical Annoyance / int_5a88c893 | |
Critical Annoyance / int_5bfa9c98 | type |
Critical Annoyance | |
Critical Annoyance / int_5bfa9c98 | comment |
Warframe will a play a quiet yet rapid beeping when you are low on health and out of shields. Once your shield starts regenerating, the beeping will stop even if you still have only a tiny fraction of your HP. | |
Critical Annoyance / int_5bfa9c98 | featureApplicability |
1.0 | |
Critical Annoyance / int_5bfa9c98 | featureConfidence |
1.0 | |
Warframe (Video Game) | hasFeature |
Critical Annoyance / int_5bfa9c98 | |
Critical Annoyance / int_5c07d6ab | type |
Critical Annoyance | |
Critical Annoyance / int_5c07d6ab | comment |
Saints Row: The Third starts playing a fairly soft chime when your health falls to about 20%. At 5% or so, the audio around you slows down. | |
Critical Annoyance / int_5c07d6ab | featureApplicability |
1.0 | |
Critical Annoyance / int_5c07d6ab | featureConfidence |
1.0 | |
Saints Row: The Third (Video Game) | hasFeature |
Critical Annoyance / int_5c07d6ab | |
Critical Annoyance / int_5e4ba6dc | type |
Critical Annoyance | |
Critical Annoyance / int_5e4ba6dc | comment |
Overlord had a loud heartbeat sound when Overlord reaches its last piece of health. It is quite annoying when there is no imminent danger and you're just waiting for health to regenerate. | |
Critical Annoyance / int_5e4ba6dc | featureApplicability |
1.0 | |
Critical Annoyance / int_5e4ba6dc | featureConfidence |
1.0 | |
Overlord (Video Game) | hasFeature |
Critical Annoyance / int_5e4ba6dc | |
Critical Annoyance / int_5e91c7e | type |
Critical Annoyance | |
Critical Annoyance / int_5e91c7e | comment |
In Resident Evil 5, if Chris or Sheva is knocked into Dying status, the screen briefly flashes with a photo negative filter, followed by blurred vision for the player controlling that character. | |
Critical Annoyance / int_5e91c7e | featureApplicability |
1.0 | |
Critical Annoyance / int_5e91c7e | featureConfidence |
1.0 | |
Resident Evil 5 (Video Game) | hasFeature |
Critical Annoyance / int_5e91c7e | |
Critical Annoyance / int_605110b8 | type |
Critical Annoyance | |
Critical Annoyance / int_605110b8 | comment |
Star Trek: New Worlds had the classic Red Alert alarm going off whenever your units are under attack. It will sound multiple times whenever more of your units are under attack. | |
Critical Annoyance / int_605110b8 | featureApplicability |
1.0 | |
Critical Annoyance / int_605110b8 | featureConfidence |
1.0 | |
Star Trek: New Worlds (Video Game) | hasFeature |
Critical Annoyance / int_605110b8 | |
Critical Annoyance / int_6053d9f9 | type |
Critical Annoyance | |
Critical Annoyance / int_6053d9f9 | comment |
The later Silent Hill games have a flashing red cross when you're low on health. | |
Critical Annoyance / int_6053d9f9 | featureApplicability |
1.0 | |
Critical Annoyance / int_6053d9f9 | featureConfidence |
1.0 | |
Silent Hill (Franchise) | hasFeature |
Critical Annoyance / int_6053d9f9 | |
Critical Annoyance / int_6209d3ce | type |
Critical Annoyance | |
Critical Annoyance / int_6209d3ce | comment |
Trauma Center usually ups the volume of the heart monitor once vitals fall below a certain point, and your assistant will also warn you. Gets a bit ridiculous on harder difficulty levels (where vitals drop quicker) - if the drain is fast enough, you might hear the assistant complaining multiple times in a matter of seconds as you approach 25 health and stab in the stabilizer. Trauma Team one-ups this with a shrill beeping alarm whenever vitals fall that low. The raised heart monitor sounds are a lot more subtle in comparison. |
|
Critical Annoyance / int_6209d3ce | featureApplicability |
1.0 | |
Critical Annoyance / int_6209d3ce | featureConfidence |
1.0 | |
Trauma Center / Videogame | hasFeature |
Critical Annoyance / int_6209d3ce | |
Critical Annoyance / int_65e65f8c | type |
Critical Annoyance | |
Critical Annoyance / int_65e65f8c | comment |
If your Energy bar is low in Verdant Skies, the screen gets blurrier and blurrier, starting from the edges. | |
Critical Annoyance / int_65e65f8c | featureApplicability |
1.0 | |
Critical Annoyance / int_65e65f8c | featureConfidence |
1.0 | |
Verdant Skies (Video Game) | hasFeature |
Critical Annoyance / int_65e65f8c | |
Critical Annoyance / int_68ff28c9 | type |
Critical Annoyance | |
Critical Annoyance / int_68ff28c9 | comment |
Silent Hill 2 does not feature a life metre as such, instead showing your screenshot in the Pause menu becoming hazier and changing colour. However, in-game, once you start taking damage, your controller starts to vibrate in the manner of a heartbeat. And it speeds up and gets stronger as you become increasingly injured. And your own heartbeat climbs in sync with it. The later Silent Hill games have a flashing red cross when you're low on health. |
|
Critical Annoyance / int_68ff28c9 | featureApplicability |
1.0 | |
Critical Annoyance / int_68ff28c9 | featureConfidence |
1.0 | |
Silent Hill 2 (Video Game) | hasFeature |
Critical Annoyance / int_68ff28c9 | |
Critical Annoyance / int_6af78ff5 | type |
Critical Annoyance | |
Critical Annoyance / int_6af78ff5 | comment |
In Metroid II: Return of Samus, a mellow alarm starts once Samus' energy drops below 50. As your shield energy gets lower, the low-health beeping sound will get gradually faster the closer it gets to zero. | |
Critical Annoyance / int_6af78ff5 | featureApplicability |
1.0 | |
Critical Annoyance / int_6af78ff5 | featureConfidence |
1.0 | |
Metroid II: Return of Samus (Video Game) | hasFeature |
Critical Annoyance / int_6af78ff5 | |
Critical Annoyance / int_6b6d989e | type |
Critical Annoyance | |
Critical Annoyance / int_6b6d989e | comment |
Red Faction II has a "blip blip blip" sound when you're out of health kits and your health is low. | |
Critical Annoyance / int_6b6d989e | featureApplicability |
1.0 | |
Critical Annoyance / int_6b6d989e | featureConfidence |
1.0 | |
Red Faction (Video Game) | hasFeature |
Critical Annoyance / int_6b6d989e | |
Critical Annoyance / int_6c1d09b3 | type |
Critical Annoyance | |
Critical Annoyance / int_6c1d09b3 | comment |
Fallout 3 and Fallout: New Vegas don't have this in the traditional sense; rather, when your head is crippled, your vision will go fuzzy, accompanied by a loud ringing noise. It's meant to simulate a concussion, and while it's no big deal in 3 or New Vegas' Casual Mode, on NV's Hardcore Mode, it can rapidly become incredibly aggravating if you're in the wastes and poorly supplied. They also have the loud Heartbeat Soundtrack when health is low. | |
Critical Annoyance / int_6c1d09b3 | featureApplicability |
1.0 | |
Critical Annoyance / int_6c1d09b3 | featureConfidence |
1.0 | |
Fallout 3 (Video Game) | hasFeature |
Critical Annoyance / int_6c1d09b3 | |
Critical Annoyance / int_6cc2b8b2 | type |
Critical Annoyance | |
Critical Annoyance / int_6cc2b8b2 | comment |
Possibly related (in that it doesn't have anything to do with health levels) is the noise of the police cars in the first Carmageddon. Once the game was completed you had the ability to drive any car in the game, including those you couldn't normally buy. The police cruiser and the six-wheeled personnel carrier were very effective vehicles, but they had the sound of their sirens embedded in that of their engine. The second Carmageddon does the same thing with its police cruiser and (even more annoyingly) the boomcar. And it changed pitch depending on your speed. Bum... Bum... boom boom boom BA BA BA BA BA BA BRRRRRRRRAAAAA. |
|
Critical Annoyance / int_6cc2b8b2 | featureApplicability |
1.0 | |
Critical Annoyance / int_6cc2b8b2 | featureConfidence |
1.0 | |
Carmageddon (Video Game) | hasFeature |
Critical Annoyance / int_6cc2b8b2 | |
Critical Annoyance / int_6e34b51b | type |
Critical Annoyance | |
Critical Annoyance / int_6e34b51b | comment |
Soldier of Fortune Payback also has the Red Filter of Doom and heartbeat sound. | |
Critical Annoyance / int_6e34b51b | featureApplicability |
1.0 | |
Critical Annoyance / int_6e34b51b | featureConfidence |
1.0 | |
Soldier of Fortune (Video Game) | hasFeature |
Critical Annoyance / int_6e34b51b | |
Critical Annoyance / int_6f2d1072 | type |
Critical Annoyance | |
Critical Annoyance / int_6f2d1072 | comment |
MechWarrior Living Legends has several. Incoming missiles with a detected lock cause a vehicle's klaxon to repeatedly beep as long as the missiles are still in the air. In aerospace, this can be deadly as missiles never give up until they run out of fuel - forcing a critical damaged aircraft to either die by Anti-Air fire while dodging the missiles, or retreat ASAP and die from the missiles exploding their engine - all while the BEEP BEEP BEEP... BEEP BEEP BEEP is playing. Several tanks also engage a klaxon when their rear armor has been heavily damaged (exposing their engine) or their internal structure is critically damaged, though it's generally drowned out by the deafening autocannons mounted on many tanks. MechWarrior 3 has a constant heat warning klaxon when the heat gets respectively high enough. If you're loaded mostly with lasers, you're going to be hearing this a lot. MechWarrior Online subverts this when at critical damage, a warning tone will play for several moments but otherwise stays quiet, the blinking red light in the cockpit and the red "CRITICAL DAMAGE" displayed on your HUD stays until you win/die though. |
|
Critical Annoyance / int_6f2d1072 | featureApplicability |
1.0 | |
Critical Annoyance / int_6f2d1072 | featureConfidence |
1.0 | |
MechWarrior (Video Game) | hasFeature |
Critical Annoyance / int_6f2d1072 | |
Critical Annoyance / int_707bae8c | type |
Critical Annoyance | |
Critical Annoyance / int_707bae8c | comment |
The titular protagonist of Half-Life: Alyx has a pair of Gravity Gloves instead of a HEV suit. Said gloves let off a repeated high-pitched chirp when her health is critcally low, but only if you happen to be looking at the health monitor built into the off-hand glove. | |
Critical Annoyance / int_707bae8c | featureApplicability |
1.0 | |
Critical Annoyance / int_707bae8c | featureConfidence |
1.0 | |
Half-Life: Alyx (Video Game) | hasFeature |
Critical Annoyance / int_707bae8c | |
Critical Annoyance / int_74d9ff59 | type |
Critical Annoyance | |
Critical Annoyance / int_74d9ff59 | comment |
In Spectre (1991), normally a clanking sound plays when you take a hit, but when your tank sustains critical damage, a klaxon sounds instead. | |
Critical Annoyance / int_74d9ff59 | featureApplicability |
1.0 | |
Critical Annoyance / int_74d9ff59 | featureConfidence |
1.0 | |
Spectre (1991) (Video Game) | hasFeature |
Critical Annoyance / int_74d9ff59 | |
Critical Annoyance / int_74f7210c | type |
Critical Annoyance | |
Critical Annoyance / int_74f7210c | comment |
All The Legend of Zelda games have a beep when Link is down to one heart. | |
Critical Annoyance / int_74f7210c | featureApplicability |
1.0 | |
Critical Annoyance / int_74f7210c | featureConfidence |
1.0 | |
The Legend of Zelda (Franchise) | hasFeature |
Critical Annoyance / int_74f7210c | |
Critical Annoyance / int_755997ac | type |
Critical Annoyance | |
Critical Annoyance / int_755997ac | comment |
Doom: In the first two games, Doomguy's HUD portrait would look increasingly more bloody and mangled, barely able to keep his eyes open while under 25 health. The screen also turns red when taking damage, with bigger impacts (such as Revenant rockets) leaving the player blind for about a second or so. In Doom (2016) and Doom Eternal, the screen gets a red border and a "LOW HEALTH" warning appears when the Doom Slayer is at 25 health or lower, accompanied by a shrill beep when taking damage. |
|
Critical Annoyance / int_755997ac | featureApplicability |
1.0 | |
Critical Annoyance / int_755997ac | featureConfidence |
1.0 | |
Doom (Franchise) | hasFeature |
Critical Annoyance / int_755997ac | |
Critical Annoyance / int_755b343f | type |
Critical Annoyance | |
Critical Annoyance / int_755b343f | comment |
Pretty much every Halo game has this when your shields/health are down. A couple of examples: In Halo: Combat Evolved, health and shields are separate meters, so you get separate sounds for low shield (alarm-like beeping sound) and low health (heart pounding). The "low shield" warning in Halo 2. It's relatively quiet and short-lived. If you're under fire and it can't regenerate, you're probably going to die soon. If not, it goes away in a couple of seconds. |
|
Critical Annoyance / int_755b343f | featureApplicability |
1.0 | |
Critical Annoyance / int_755b343f | featureConfidence |
1.0 | |
Halo (Franchise) | hasFeature |
Critical Annoyance / int_755b343f | |
Critical Annoyance / int_7668653a | type |
Critical Annoyance | |
Critical Annoyance / int_7668653a | comment |
The Hammerhead in Mass Effect 2 has a constant siren that goes off if it takes even minor damage. | |
Critical Annoyance / int_7668653a | featureApplicability |
1.0 | |
Critical Annoyance / int_7668653a | featureConfidence |
1.0 | |
Mass Effect 2 (Video Game) | hasFeature |
Critical Annoyance / int_7668653a | |
Critical Annoyance / int_77682bb8 | type |
Critical Annoyance | |
Critical Annoyance / int_77682bb8 | comment |
Final Fantasy: The Spirits Within does something similar. When General Hein is firing the Kill Sat, he brushes off the increasingly insistent computer's warnings that he's overheating the system with louder and more annoyed iterations of "I know!!" Bad idea. | |
Critical Annoyance / int_77682bb8 | featureApplicability |
1.0 | |
Critical Annoyance / int_77682bb8 | featureConfidence |
1.0 | |
Final Fantasy: The Spirits Within | hasFeature |
Critical Annoyance / int_77682bb8 | |
Critical Annoyance / int_78d6f120 | type |
Critical Annoyance | |
Critical Annoyance / int_78d6f120 | comment |
Destroy All Humans! had an annoying beeping sound once you lost your shield and were at risk of dying. | |
Critical Annoyance / int_78d6f120 | featureApplicability |
1.0 | |
Critical Annoyance / int_78d6f120 | featureConfidence |
1.0 | |
Destroy All Humans! (Video Game) | hasFeature |
Critical Annoyance / int_78d6f120 | |
Critical Annoyance / int_791fca44 | type |
Critical Annoyance | |
Critical Annoyance / int_791fca44 | comment |
BioShock: Whenever your health gets low, a Scare Chord plays along with a fast heartbeat. It doesn't last long, though. | |
Critical Annoyance / int_791fca44 | featureApplicability |
1.0 | |
Critical Annoyance / int_791fca44 | featureConfidence |
1.0 | |
BioShock (Video Game) | hasFeature |
Critical Annoyance / int_791fca44 | |
Critical Annoyance / int_792239e5 | type |
Critical Annoyance | |
Critical Annoyance / int_792239e5 | comment |
Each character in Tales of Symphonia has their own "We're screwed" line. | |
Critical Annoyance / int_792239e5 | featureApplicability |
1.0 | |
Critical Annoyance / int_792239e5 | featureConfidence |
1.0 | |
Tales of Symphonia (Video Game) | hasFeature |
Critical Annoyance / int_792239e5 | |
Critical Annoyance / int_7988cb68 | type |
Critical Annoyance | |
Critical Annoyance / int_7988cb68 | comment |
Mass Effect Reaching low health in the games results in a red filter and Heartbeat Soundtrack playing. To make it even worse in the first game, you can't zoom in your aim while your health is below 15% or so. This means you're even more likely to die unless you burn a medigel or equip certain armor upgrades and wait to regenerate. The Hammerhead in Mass Effect 2 has a constant siren that goes off if it takes even minor damage. Shepard and the squad will occasionally call out some variant of "Shields are down!" to warn the player. It's not frequent enough to be annoying, but that also makes it unreliable. Your teammates may also take note when your health is very low. In the first game, whenever the Mako tank loses its shields and starts taking health damage, your squadmates will yell phrases like "We're hit!" "Taking fire!" and "Hull compromised!" This gets very annoying in battles with tons of enemies that are constantly shooting you. |
|
Critical Annoyance / int_7988cb68 | featureApplicability |
1.0 | |
Critical Annoyance / int_7988cb68 | featureConfidence |
1.0 | |
Mass Effect (Franchise) | hasFeature |
Critical Annoyance / int_7988cb68 | |
Critical Annoyance / int_79a57c7e | type |
Critical Annoyance | |
Critical Annoyance / int_79a57c7e | comment |
In Black & White, while your health status, as an immortal god, is rarely in question, your villagers refuse to let up on their whining: "Need more civic buildings!" "We must have homes." "Need more food..." You'd think they weren't grateful for a patron deity! | |
Critical Annoyance / int_79a57c7e | featureApplicability |
1.0 | |
Critical Annoyance / int_79a57c7e | featureConfidence |
1.0 | |
Black & White (Video Game) | hasFeature |
Critical Annoyance / int_79a57c7e | |
Critical Annoyance / int_7ab10627 | type |
Critical Annoyance | |
Critical Annoyance / int_7ab10627 | comment |
In Star Trek: The Motion Picture, rather than an alarm klaxon, the refitted Enterprise had a tinny disembodied voice that would say, "Red Alert! Red Alert! The ship is on Red Alert!" | |
Critical Annoyance / int_7ab10627 | featureApplicability |
1.0 | |
Critical Annoyance / int_7ab10627 | featureConfidence |
1.0 | |
Star Trek: The Motion Picture | hasFeature |
Critical Annoyance / int_7ab10627 | |
Critical Annoyance / int_7b973c57 | type |
Critical Annoyance | |
Critical Annoyance / int_7b973c57 | comment |
Retro City Rampageuses the Teenage Mutant Ninja Turtles (1989) low health beep, though not continuously. | |
Critical Annoyance / int_7b973c57 | featureApplicability |
1.0 | |
Critical Annoyance / int_7b973c57 | featureConfidence |
1.0 | |
Retro City Rampage (Video Game) | hasFeature |
Critical Annoyance / int_7b973c57 | |
Critical Annoyance / int_7bff7264 | type |
Critical Annoyance | |
Critical Annoyance / int_7bff7264 | comment |
In Halo: Combat Evolved, health and shields are separate meters, so you get separate sounds for low shield (alarm-like beeping sound) and low health (heart pounding). | |
Critical Annoyance / int_7bff7264 | featureApplicability |
1.0 | |
Critical Annoyance / int_7bff7264 | featureConfidence |
1.0 | |
Halo: Combat Evolved (Video Game) | hasFeature |
Critical Annoyance / int_7bff7264 | |
Critical Annoyance / int_7c063ba4 | type |
Critical Annoyance | |
Critical Annoyance / int_7c063ba4 | comment |
The Oregon Trail: The infamous "DUN DUN" music when someone is sick or injured. | |
Critical Annoyance / int_7c063ba4 | featureApplicability |
1.0 | |
Critical Annoyance / int_7c063ba4 | featureConfidence |
1.0 | |
The Oregon Trail (Video Game) | hasFeature |
Critical Annoyance / int_7c063ba4 | |
Critical Annoyance / int_7c19a801 | type |
Critical Annoyance | |
Critical Annoyance / int_7c19a801 | comment |
FTL: Faster Than Light has an alarm sound playing when a crewman is about to die. Of course, on many occasions it's actually going to help a player who is otherwise overwhelmed and wouldn't have noticed until the crewman died. | |
Critical Annoyance / int_7c19a801 | featureApplicability |
1.0 | |
Critical Annoyance / int_7c19a801 | featureConfidence |
1.0 | |
FTL: Faster Than Light (Video Game) | hasFeature |
Critical Annoyance / int_7c19a801 | |
Critical Annoyance / int_7d21b1a3 | type |
Critical Annoyance | |
Critical Annoyance / int_7d21b1a3 | comment |
Gerda from Comic Jumper. "You have less than 25% Health, Captain! Stop sucking!" | |
Critical Annoyance / int_7d21b1a3 | featureApplicability |
1.0 | |
Critical Annoyance / int_7d21b1a3 | featureConfidence |
1.0 | |
Comic Jumper (Video Game) | hasFeature |
Critical Annoyance / int_7d21b1a3 | |
Critical Annoyance / int_7f640c5a | type |
Critical Annoyance | |
Critical Annoyance / int_7f640c5a | comment |
In The Sims 4, very emotional Sims will have the color of their emotion highlighted by a noticeable border. When your Sim is in danger of death by emotion*this is possible with the playful, angry, and embarrassed emotions, the border starts flashing. | |
Critical Annoyance / int_7f640c5a | featureApplicability |
1.0 | |
Critical Annoyance / int_7f640c5a | featureConfidence |
1.0 | |
The Sims 4 (Video Game) | hasFeature |
Critical Annoyance / int_7f640c5a | |
Critical Annoyance / int_817b1a43 | type |
Critical Annoyance | |
Critical Annoyance / int_817b1a43 | comment |
Time Crisis: "DANGER! DANGER! DANGER!" Better duck to avoid losing a life! There's also the obligatory beep when the timer is running low. | |
Critical Annoyance / int_817b1a43 | featureApplicability |
1.0 | |
Critical Annoyance / int_817b1a43 | featureConfidence |
1.0 | |
Time Crisis (Video Game) | hasFeature |
Critical Annoyance / int_817b1a43 | |
Critical Annoyance / int_8258e260 | type |
Critical Annoyance | |
Critical Annoyance / int_8258e260 | comment |
Super Mario Bros.: The 3D Super Mario Bros games. Whenever Mario's health is critical, he begins breathing heavily when idle. Sunshine upped the ante by having him sound exhausted with half-hearted "Woo"s and "Yeah"s. Yoshi's Island: The three Yoshi's Island games have this in the form of the babies' shrill crying. And you only have to get hit once for this to happen. The cry was actually made more annoying during development because testers weren't as focused on recovering their baby as the devs thought they should be. Strangely, for being an ape, Baby Donkey Kong in Yoshi's Island DS isn't that annoying at all. Baby Mario is still unbearable. And Baby Wario and Bowser are even worse. At least in the first game, there's also a loud beeping if your timer (basically your health meter) dips under ten seconds and Baby Mario's still not on your back. The timer's number turns red and significantly larger until it refills back up to ten again. And in Yoshi's Story, the music would lose its rhythm and go off-key whenever your life-meter-flower lost all its petals. The flower would also turn blue and frown, and Yoshi would sit down and start panting while idle. Paper Mario: In the Paper Mario series, there's a repetitive beep that sounds off if Mario (or, in Thousand-Year Door, the current partner) lets his HP drop below 5. The pitch increases if his HP is allowed to hit 1. In the first two, this noise only occurs in combat, letting the only indication that Mario's health needs improving be a relatively quiet gasping when you let him stand still. (Outside of combat, the partners don't make noise when they're low, but they show visible signs of exhaustion.) In Super Paper Mario, the first-level Critical Annoyance only starts when you're at or below 20% of your current max HP. So, at level 1 (10 HP), you have to drop to 2 HP for it to happen. No matter your level or max HP, second-level Critical Annoyance still happens at 1 HP left. In Paper Mario: Sticker Star, the music changes once you reach low health. It's less annoying than it is catchy, though. The Mario & Luigi series has no critical noise, but the Bros will have exhausted idle animations. In an instance of KO annoyance, if one brother hits zero HP, the other will have to dodge attacks while holding them, which adds a noticeable delay to their moves. Super Mario Galaxy has this for a low battery warning for the Wii Remote. Over long play sessions, expect to hear that beeping sound and see that red battery meter incessantly. Although not in relation to a life meter, Super Mario Kart and Mario Kart: Super Circuit have a warning beep if you were 5th place or lower (in Super it only played during the final lap) and would keep playing until the race ended or you moved up the ranks. Coming in 5th or lower costs you a life, so it does somewhat act like a low life warning. Luigi's Mansion: When his health is low there is an annoying heartbeat sound, and whenever you get hit, Luigi cries out in agony. Also, pressing A normally has Luigi call out, "Mario?". As his health lowers, he sounds increasingly scared ("M-M-Mario?"). Luigi's Mansion 3: When Luigi's health gets low the music is completely muted and replaced with a two-tone sound that also makes the Joy-Con vibrate. |
|
Critical Annoyance / int_8258e260 | featureApplicability |
1.0 | |
Critical Annoyance / int_8258e260 | featureConfidence |
1.0 | |
Super Mario Bros. (Franchise) | hasFeature |
Critical Annoyance / int_8258e260 | |
Critical Annoyance / int_83abcf04 | type |
Critical Annoyance | |
Critical Annoyance / int_83abcf04 | comment |
In Paper Mario: Sticker Star, the music changes once you reach low health. It's less annoying than it is catchy, though. | |
Critical Annoyance / int_83abcf04 | featureApplicability |
1.0 | |
Critical Annoyance / int_83abcf04 | featureConfidence |
1.0 | |
Paper Mario: Sticker Star (Video Game) | hasFeature |
Critical Annoyance / int_83abcf04 | |
Critical Annoyance / int_83d81bd4 | type |
Critical Annoyance | |
Critical Annoyance / int_83d81bd4 | comment |
Ace Combat 5: The Unsung War players have learned to loathe the mission "Solitaire" due to this; the mission in question requires that you get to the objective completely undetected by enemy radar, and due to this you must fly at low level (as in, below treetop level) in order to stay out of the detection cones, and as such you become very close bedfellows to the following: | |
Critical Annoyance / int_83d81bd4 | featureApplicability |
1.0 | |
Critical Annoyance / int_83d81bd4 | featureConfidence |
1.0 | |
Ace Combat 5: The Unsung War (Video Game) | hasFeature |
Critical Annoyance / int_83d81bd4 | |
Critical Annoyance / int_855583b3 | type |
Critical Annoyance | |
Critical Annoyance / int_855583b3 | comment |
Legend of Fae plays a siren noise as long as your health is at critical. | |
Critical Annoyance / int_855583b3 | featureApplicability |
1.0 | |
Critical Annoyance / int_855583b3 | featureConfidence |
1.0 | |
Legend of Fae (Video Game) | hasFeature |
Critical Annoyance / int_855583b3 | |
Critical Annoyance / int_8601c91f | type |
Critical Annoyance | |
Critical Annoyance / int_8601c91f | comment |
In Doom (2016) and Doom Eternal, the screen gets a red border and a "LOW HEALTH" warning appears when the Doom Slayer is at 25 health or lower, accompanied by a shrill beep when taking damage. | |
Critical Annoyance / int_8601c91f | featureApplicability |
1.0 | |
Critical Annoyance / int_8601c91f | featureConfidence |
1.0 | |
Doom (2016) (Video Game) | hasFeature |
Critical Annoyance / int_8601c91f | |
Critical Annoyance / int_879b74e6 | type |
Critical Annoyance | |
Critical Annoyance / int_879b74e6 | comment |
Quake Champions: If your HP drops below 50 points, your screen will get less saturated. Your character will scream out in pain and start panting heavily if their health drops below 25 points (unless it's Doom Slayer), in addition to edges of screen turning red. Pain scream can actually be heard by other players, informing them about your critical condition. This gets particularly amusing/annoying with B.J. Blazkowicz, because his passive Regeneration ability*automatically heals him up to the nearest increment of 25 combined with his scream being the longest and the loudest in the game can lead to situations, when his health is dropped below 25 HP, triggering the scream, he regenerates up to 25 HP, takes minor damage, which triggers another scream, regenerates again, until he gets a health pick up or dies. At least panting can be turned down or turned off in options. |
|
Critical Annoyance / int_879b74e6 | featureApplicability |
1.0 | |
Critical Annoyance / int_879b74e6 | featureConfidence |
1.0 | |
Quake Champions (Video Game) | hasFeature |
Critical Annoyance / int_879b74e6 | |
Critical Annoyance / int_8c87469c | type |
Critical Annoyance | |
Critical Annoyance / int_8c87469c | comment |
The Legend of Zelda: Skyward Sword layers the trademark beeping sound with another beeping sound, this one of your Exposition Fairy trying to tell you that you're low on hearts. | |
Critical Annoyance / int_8c87469c | featureApplicability |
1.0 | |
Critical Annoyance / int_8c87469c | featureConfidence |
1.0 | |
The Legend of Zelda: Skyward Sword (Video Game) | hasFeature |
Critical Annoyance / int_8c87469c | |
Critical Annoyance / int_8d8100ab | type |
Critical Annoyance | |
Critical Annoyance / int_8d8100ab | comment |
The Dharma hatch timer in Lost, which must be reset every 108 minutes. After 104 minutes, the timer emits a steady alarm beep as the seconds tick down. This turns to a loud klaxon for the final minute, which speeds up as it approaches zero until it is reset. | |
Critical Annoyance / int_8d8100ab | featureApplicability |
1.0 | |
Critical Annoyance / int_8d8100ab | featureConfidence |
1.0 | |
Lost | hasFeature |
Critical Annoyance / int_8d8100ab | |
Critical Annoyance / int_8ec33a88 | type |
Critical Annoyance | |
Critical Annoyance / int_8ec33a88 | comment |
In Xenoblade Chronicles 3, using the party's ability to combine into a Humongous Mecha makes the participants invincible, but replaces their HP bar with a steadily filling heat gauge, which starts beeping around the three-quarters mark and forcibly cancels the transformation when full, leaving you unable to use it again for much longer than if you manually drop out. The beeping exists in-universe as well, and the party express their annoyance at it near the start of Chapter 4. It turns out to have a good reason for existing, though: if the warning goes ignored, which a villainous pair do with their own combination, it means you're about to explode. | |
Critical Annoyance / int_8ec33a88 | featureApplicability |
1.0 | |
Critical Annoyance / int_8ec33a88 | featureConfidence |
1.0 | |
Xenoblade Chronicles 3 (Video Game) | hasFeature |
Critical Annoyance / int_8ec33a88 | |
Critical Annoyance / int_8f04d767 | type |
Critical Annoyance | |
Critical Annoyance / int_8f04d767 | comment |
In Battlefield: Bad Company 2, when a team was close to losing a conquest game then loud Red Alert klaxons would sound endlessly. Most annoying when a team managed to turn the tide just before losing and had to listen to the klaxons droning on and on even if they were doing well. Recent patches have fixed this. Getting to the "losing" point sounds the klaxons three times...and then never again. Battlefield 2 will have a pounding heartbeat become audible to members of the losing team just before a round ends. Other games in the series also have alarms and flashing lights go off in aircraft, tanks, and APC's when they take critical damage and are about to explode. |
|
Critical Annoyance / int_8f04d767 | featureApplicability |
1.0 | |
Critical Annoyance / int_8f04d767 | featureConfidence |
1.0 | |
Battlefield: Bad Company (Video Game) | hasFeature |
Critical Annoyance / int_8f04d767 | |
Critical Annoyance / int_904a9b5c | type |
Critical Annoyance | |
Critical Annoyance / int_904a9b5c | comment |
Front Mission: Gun Hazard is a lucky example - lucky in that you have an option to turn the thing off. | |
Critical Annoyance / int_904a9b5c | featureApplicability |
1.0 | |
Critical Annoyance / int_904a9b5c | featureConfidence |
1.0 | |
Front Mission: Gun Hazard (Video Game) | hasFeature |
Critical Annoyance / int_904a9b5c | |
Critical Annoyance / int_9114c8e5 | type |
Critical Annoyance | |
Critical Annoyance / int_9114c8e5 | comment |
Utterly averted in Call of Cthulhu: Dark Corners of the Earth which has no heads-up display whatsoever. The only indication you get that you're injured is limping and Jack's gasps of pain, and the only sign that you're dying is that the screen gets grayer and grayer until you die. | |
Critical Annoyance / int_9114c8e5 | featureApplicability |
-1.0 | |
Critical Annoyance / int_9114c8e5 | featureConfidence |
1.0 | |
Call of Cthulhu: Dark Corners of the Earth (Video Game) | hasFeature |
Critical Annoyance / int_9114c8e5 | |
Critical Annoyance / int_92a4055b | type |
Critical Annoyance | |
Critical Annoyance / int_92a4055b | comment |
Aquaria has no sound alarm, but gradually covers the screen in a red haze as you get damaged. Plus, once your health is low enough, each hit causes the entire game to drop to slow motion for a second or two while Naija recoils in pain. | |
Critical Annoyance / int_92a4055b | featureApplicability |
1.0 | |
Critical Annoyance / int_92a4055b | featureConfidence |
1.0 | |
Aquaria (Video Game) | hasFeature |
Critical Annoyance / int_92a4055b | |
Critical Annoyance / int_9330ec5d | type |
Critical Annoyance | |
Critical Annoyance / int_9330ec5d | comment |
Babies crying is at a frequency designed to get attention. There's a reason the Yoshi's Island screaming is so annoying. The evolutionary reason is that babies that made these cries were far more likely to survive than ones who failed to get their caregivers' attention. The reason why nails on a blackboard is so irritating is that it's close in frequency to a baby's cry. People hope to hear a baby start crying right after birth to show that it's breathing properly. Not so much of an annoyance as much of something that's surely going to get your attention, but the loud, prolonged meow of cat breeds such as the Siamese are thought to trigger the same areas of the brain as a baby crying; through selective breeding, humans managed to create an animal which can get humans to pay attention to it in the same way a baby needing attention does, intentionally or not! |
|
Critical Annoyance / int_9330ec5d | featureApplicability |
1.0 | |
Critical Annoyance / int_9330ec5d | featureConfidence |
1.0 | |
Yoshi's Island (Video Game) | hasFeature |
Critical Annoyance / int_9330ec5d | |
Critical Annoyance / int_93fc1d2b | type |
Critical Annoyance | |
Critical Annoyance / int_93fc1d2b | comment |
Paper Mario: In the Paper Mario series, there's a repetitive beep that sounds off if Mario (or, in Thousand-Year Door, the current partner) lets his HP drop below 5. The pitch increases if his HP is allowed to hit 1. In the first two, this noise only occurs in combat, letting the only indication that Mario's health needs improving be a relatively quiet gasping when you let him stand still. (Outside of combat, the partners don't make noise when they're low, but they show visible signs of exhaustion.) In Super Paper Mario, the first-level Critical Annoyance only starts when you're at or below 20% of your current max HP. So, at level 1 (10 HP), you have to drop to 2 HP for it to happen. No matter your level or max HP, second-level Critical Annoyance still happens at 1 HP left. In Paper Mario: Sticker Star, the music changes once you reach low health. It's less annoying than it is catchy, though. |
|
Critical Annoyance / int_93fc1d2b | featureApplicability |
1.0 | |
Critical Annoyance / int_93fc1d2b | featureConfidence |
1.0 | |
Paper Mario (Video Game) | hasFeature |
Critical Annoyance / int_93fc1d2b | |
Critical Annoyance / int_93fcd475 | type |
Critical Annoyance | |
Critical Annoyance / int_93fcd475 | comment |
Friday the 13th for the NES has the Jason Alarm when a kid or counselor is under attack by Jason, and you only have a short time to save them. Once a counselor is killed, they're Killed Off for Real. | |
Critical Annoyance / int_93fcd475 | featureApplicability |
1.0 | |
Critical Annoyance / int_93fcd475 | featureConfidence |
1.0 | |
Friday the 13th (Video Game) | hasFeature |
Critical Annoyance / int_93fcd475 | |
Critical Annoyance / int_99041728 | type |
Critical Annoyance | |
Critical Annoyance / int_99041728 | comment |
In Transformers: War for Cybertron, getting low on health triggers an Interface Screw where red warning text in alien script starts popping up, the corners of the screen begin to turn fuzzy and the audio becomes muted. Fortunately, all you have to do to rectify this is wait outside the line of fire for your health bar to regenerate. | |
Critical Annoyance / int_99041728 | featureApplicability |
1.0 | |
Critical Annoyance / int_99041728 | featureConfidence |
1.0 | |
Transformers: War for Cybertron (Video Game) | hasFeature |
Critical Annoyance / int_99041728 | |
Critical Annoyance / int_9994a14f | type |
Critical Annoyance | |
Critical Annoyance / int_9994a14f | comment |
In the animated film WALL•E, the titular robot has a battery gauge that flashes red when his energy is nearly depleted. | |
Critical Annoyance / int_9994a14f | featureApplicability |
1.0 | |
Critical Annoyance / int_9994a14f | featureConfidence |
1.0 | |
WALL•E | hasFeature |
Critical Annoyance / int_9994a14f | |
Critical Annoyance / int_9a02d243 | type |
Critical Annoyance | |
Critical Annoyance / int_9a02d243 | comment |
Happens in the Prince of Persia: The Sands of Time trilogy, especially with the first Sands of Time game, where enemies hurt you and reduce your health gauge. When it gets down to a sliver of health left, the gauge makes a flashing glow and a loud, high-pitched hum, indicating that you need a drink of water from the fountains, and fast! | |
Critical Annoyance / int_9a02d243 | featureApplicability |
1.0 | |
Critical Annoyance / int_9a02d243 | featureConfidence |
1.0 | |
Prince of Persia: The Sands of Time (Video Game) | hasFeature |
Critical Annoyance / int_9a02d243 | |
Critical Annoyance / int_9a7088bc | type |
Critical Annoyance | |
Critical Annoyance / int_9a7088bc | comment |
Star Trek: The Original Series frequently shows meters and red alerts or has the ship computer or a crewmember declare that the ship's power is low or how long the ship has before it is to be destroyed, occasionally with Kirk or another senior officer looking exasperated at the news. Notable example: in "The Corbomite Maneuver", Balok threatens to destroy the Enterprise, giving the ship a ten-minute countdown. Sulu keeps a diligent track of the remaining time, much to the annoyance of the rest of the bridge crew. | |
Critical Annoyance / int_9a7088bc | featureApplicability |
1.0 | |
Critical Annoyance / int_9a7088bc | featureConfidence |
1.0 | |
Star Trek: The Original Series | hasFeature |
Critical Annoyance / int_9a7088bc | |
Critical Annoyance / int_9b7791da | type |
Critical Annoyance | |
Critical Annoyance / int_9b7791da | comment |
Two Worlds: When your character's health is low, you hear heartbeat. If it's really low, you hear a gong sound in addition to the heartbeat. | |
Critical Annoyance / int_9b7791da | featureApplicability |
1.0 | |
Critical Annoyance / int_9b7791da | featureConfidence |
1.0 | |
Two Worlds (Video Game) | hasFeature |
Critical Annoyance / int_9b7791da | |
Critical Annoyance / int_9caf1d | type |
Critical Annoyance | |
Critical Annoyance / int_9caf1d | comment |
In the arcade version of 1943, warning beeps will sound when the player is low on health. In the NES edition, the music is replaced with a rather high-pitched tune when this happens. | |
Critical Annoyance / int_9caf1d | featureApplicability |
1.0 | |
Critical Annoyance / int_9caf1d | featureConfidence |
1.0 | |
1942 (Video Game) | hasFeature |
Critical Annoyance / int_9caf1d | |
Critical Annoyance / int_9f89a5f0 | type |
Critical Annoyance | |
Critical Annoyance / int_9f89a5f0 | comment |
Pokémon: Low health. In earlier games, it even screwed up the cries of the monster you were sending out, since the channels overlapped. This beeping got turned into a song which plays in that situation in the fifth generation. Starting in Pokémon X and Y, the beeping only plays for a second before stopping. Another such sound is the poison alert. Prior to Gen V, a poisoned Pokémon would take damage as you walked around the overworld. Whenever they lost health, a sound similar to a muffled machine gun would play, accompanied with a visual distortion every couple of steps. Naturally, when overworld poison damage was removed as a mechanic, the noise went with it.note In Generation III and earlier, the Pokémon in question would even faint after enough steps. In Generation IV, immediately before this principle was discontinued, it will instead cure itself of poison at 1 HP. In Pokémon Legends: Arceus, when you take damage in the overworld, black ink surrounds the screen borders, but when you're close to blacking out, the ink turns red and an alarm plays. |
|
Critical Annoyance / int_9f89a5f0 | featureApplicability |
1.0 | |
Critical Annoyance / int_9f89a5f0 | featureConfidence |
1.0 | |
Pokémon (Franchise) | hasFeature |
Critical Annoyance / int_9f89a5f0 | |
Critical Annoyance / int_a245c704 | type |
Critical Annoyance | |
Critical Annoyance / int_a245c704 | comment |
Baldur's Gate: Dark Alliance 2 made your controller vibrate at near-maximum intensity in heartbeat-like pulses when your health was critical. If you didn't have a health potion to stop the vibration, you were probably done for. | |
Critical Annoyance / int_a245c704 | featureApplicability |
1.0 | |
Critical Annoyance / int_a245c704 | featureConfidence |
1.0 | |
Baldur's Gate: Dark Alliance (Video Game) | hasFeature |
Critical Annoyance / int_a245c704 | |
Critical Annoyance / int_a289a6cd | type |
Critical Annoyance | |
Critical Annoyance / int_a289a6cd | comment |
Sunset Overdrive has an increasingly fast EKG beep, which goes flatline upon death. | |
Critical Annoyance / int_a289a6cd | featureApplicability |
1.0 | |
Critical Annoyance / int_a289a6cd | featureConfidence |
1.0 | |
Sunset Overdrive (Video Game) | hasFeature |
Critical Annoyance / int_a289a6cd | |
Critical Annoyance / int_a4514a75 | type |
Critical Annoyance | |
Critical Annoyance / int_a4514a75 | comment |
Iji has a subtle variant where Iji will exclaim "Hhh, dammit..." when her health falls either under a certain threshold (depending on her max health) or to 1. | |
Critical Annoyance / int_a4514a75 | featureApplicability |
1.0 | |
Critical Annoyance / int_a4514a75 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Critical Annoyance / int_a4514a75 | |
Critical Annoyance / int_a5fec434 | type |
Critical Annoyance | |
Critical Annoyance / int_a5fec434 | comment |
Twisted Metal: Black uses a klaxon as a low-health warning. Head On also uses a klaxon, and it has an annoying siren that constantly loops when you're low on health. ...BooEEEP... "Health is low" ...BooEEEEP... |
|
Critical Annoyance / int_a5fec434 | featureApplicability |
1.0 | |
Critical Annoyance / int_a5fec434 | featureConfidence |
1.0 | |
Twisted Metal (Video Game) | hasFeature |
Critical Annoyance / int_a5fec434 | |
Critical Annoyance / int_a66b3bbc | type |
Critical Annoyance | |
Critical Annoyance / int_a66b3bbc | comment |
In earlier DanceDanceRevolution titles, bringing your dance meter down to critical levels causes some sort of "Danger!" screen to flash in the background. Dance Dance Revolution Extreme is particularly bad with this, with a terrifying clip of a shark jumping out at you. Later games have more benign warning signs that don't interfere with your concentration, such as by coloring your dance meter red, or darkening your playing lane. | |
Critical Annoyance / int_a66b3bbc | featureApplicability |
1.0 | |
Critical Annoyance / int_a66b3bbc | featureConfidence |
1.0 | |
DanceDanceRevolution (Video Game) | hasFeature |
Critical Annoyance / int_a66b3bbc | |
Critical Annoyance / int_a81325d3 | type |
Critical Annoyance | |
Critical Annoyance / int_a81325d3 | comment |
Later Final Fantasy games replaced the horrible screeching with a sound akin to a heartbeat and by making the lead character flash red with every step. | |
Critical Annoyance / int_a81325d3 | featureApplicability |
1.0 | |
Critical Annoyance / int_a81325d3 | featureConfidence |
1.0 | |
Final Fantasy (Franchise) | hasFeature |
Critical Annoyance / int_a81325d3 | |
Critical Annoyance / int_a90d239a | type |
Critical Annoyance | |
Critical Annoyance / int_a90d239a | comment |
Psychonauts has a loud, irritating heartbeat noise when your Mental Health runs down. Given that Death Is a Slap on the Wrist it's enough to drive a player to suicide. Psychonauts 2 instead uses a red overlay, mostly concentrated on one side of the screen, when Raz is on low health. | |
Critical Annoyance / int_a90d239a | featureApplicability |
1.0 | |
Critical Annoyance / int_a90d239a | featureConfidence |
1.0 | |
Psychonauts (Video Game) | hasFeature |
Critical Annoyance / int_a90d239a | |
Critical Annoyance / int_a9f1e264 | type |
Critical Annoyance | |
Critical Annoyance / int_a9f1e264 | comment |
The English dub of Chobits, with Sumomo's frequent high-pitched "WARNING! WARNING! WARNING!", almost always indicating an extremely trivial threat. It's amazing no one ever smashes her with a hammer to get that noise to stop. | |
Critical Annoyance / int_a9f1e264 | featureApplicability |
1.0 | |
Critical Annoyance / int_a9f1e264 | featureConfidence |
1.0 | |
Chobits (Manga) | hasFeature |
Critical Annoyance / int_a9f1e264 | |
Critical Annoyance / int_abdc8c7c | type |
Critical Annoyance | |
Critical Annoyance / int_abdc8c7c | comment |
Bangai-O has a low-pitched alarm sounding off when your health is in the red, which goes faster if it's lower. Between the game's difficulty level and lax standards for continuing, you can be expected to hear it a lot. | |
Critical Annoyance / int_abdc8c7c | featureApplicability |
1.0 | |
Critical Annoyance / int_abdc8c7c | featureConfidence |
1.0 | |
Bangai-O (Video Game) | hasFeature |
Critical Annoyance / int_abdc8c7c | |
Critical Annoyance / int_ac18cb12 | type |
Critical Annoyance | |
Critical Annoyance / int_ac18cb12 | comment |
In Baroque, the lower your health and vitality are, the faster and louder the protagonist's heartbeat is. | |
Critical Annoyance / int_ac18cb12 | featureApplicability |
1.0 | |
Critical Annoyance / int_ac18cb12 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Critical Annoyance / int_ac18cb12 | |
Critical Annoyance / int_aedc983a | type |
Critical Annoyance | |
Critical Annoyance / int_aedc983a | comment |
Most of the Wing Commander games have an obnoxiously loud Eject warning that appears when the game calculates that the next hit is likely to destroy your fighter. This cannot be turned off, although fortunately it goes away after your Deflector Shields have regenerated a bit... assuming your shield subsystem isn't too badly damaged, that is. Wing Commander 1 also has alternate music that plays during combat when the player's fighter is badly damaged. The different ports call it either "You're Severely Damaged," "Floundering," or "Time to Eject." It's a repetitive, discordant "Psycho" Strings melody, as the SNES version demonstrates. |
|
Critical Annoyance / int_aedc983a | featureApplicability |
1.0 | |
Critical Annoyance / int_aedc983a | featureConfidence |
1.0 | |
Wing Commander (Video Game) | hasFeature |
Critical Annoyance / int_aedc983a | |
Critical Annoyance / int_b34ad8d2 | type |
Critical Annoyance | |
Critical Annoyance / int_b34ad8d2 | comment |
If you have only 1 health point left in, Adventure Island IV, you'll hear constant bleeping noise. | |
Critical Annoyance / int_b34ad8d2 | featureApplicability |
1.0 | |
Critical Annoyance / int_b34ad8d2 | featureConfidence |
1.0 | |
Adventure Island (Video Game) | hasFeature |
Critical Annoyance / int_b34ad8d2 | |
Critical Annoyance / int_b35adcc8 | type |
Critical Annoyance | |
Critical Annoyance / int_b35adcc8 | comment |
Luigi's Mansion 3: When Luigi's health gets low the music is completely muted and replaced with a two-tone sound that also makes the Joy-Con vibrate. | |
Critical Annoyance / int_b35adcc8 | featureApplicability |
1.0 | |
Critical Annoyance / int_b35adcc8 | featureConfidence |
1.0 | |
Luigi's Mansion 3 (Video Game) | hasFeature |
Critical Annoyance / int_b35adcc8 | |
Critical Annoyance / int_b4501394 | type |
Critical Annoyance | |
Critical Annoyance / int_b4501394 | comment |
Both Left 4 Dead games have this when your health is in the red. If your health falls below 40, the survivor will constantly complain about being hurt. If you've been incapacitated twice without healing, the whole screen turns gray, a heartbeat sound plays nonstop, and the survivor keeps reminding everyone that they're on the verge of dying. | |
Critical Annoyance / int_b4501394 | featureApplicability |
1.0 | |
Critical Annoyance / int_b4501394 | featureConfidence |
1.0 | |
Left 4 Dead 2 (Video Game) | hasFeature |
Critical Annoyance / int_b4501394 | |
Critical Annoyance / int_b4967d43 | type |
Critical Annoyance | |
Critical Annoyance / int_b4967d43 | comment |
When Sonic the Hedgehog is about to drown, the music changes to another theme. The drowning music gets louder and more frantic as time goes on until he dies, gets a bubble or resurfaces. This is usually accompanied by numbers appearing over his head to indicate how much time he has left. And given his Super Drowning Skills, the drowning music always plays for a short and disturbing time until air is gotten. 'Ding' noises are heard at intervals before this happens, which is useful because Sonic's Oxygen Meter isn't actually visible. | |
Critical Annoyance / int_b4967d43 | featureApplicability |
1.0 | |
Critical Annoyance / int_b4967d43 | featureConfidence |
1.0 | |
Sonic the Hedgehog (Franchise) | hasFeature |
Critical Annoyance / int_b4967d43 | |
Critical Annoyance / int_b55b8015 | type |
Critical Annoyance | |
Critical Annoyance / int_b55b8015 | comment |
The Gameboy game Ninja Gaiden Shadow not only has an annoying beeping sound to warn you when you're on your last unit of health, but the entire status display starts flashing in the most obnoxiously distracting way. | |
Critical Annoyance / int_b55b8015 | featureApplicability |
1.0 | |
Critical Annoyance / int_b55b8015 | featureConfidence |
1.0 | |
Ninja Gaiden (Video Game) | hasFeature |
Critical Annoyance / int_b55b8015 | |
Critical Annoyance / int_b659836d | type |
Critical Annoyance | |
Critical Annoyance / int_b659836d | comment |
This was integrated in The Elder Scrolls Online, as reaching critical HP levels makes the borders of your screen turn red, the colors of the world to lose saturation and the sound to dim. Actually dying dyes everything in a ghostly blue and changes the music to a requiem-like ominous chant. | |
Critical Annoyance / int_b659836d | featureApplicability |
1.0 | |
Critical Annoyance / int_b659836d | featureConfidence |
1.0 | |
The Elder Scrolls Online (Video Game) | hasFeature |
Critical Annoyance / int_b659836d | |
Critical Annoyance / int_b87de35b | type |
Critical Annoyance | |
Critical Annoyance / int_b87de35b | comment |
The 3D Super Mario Bros games. Whenever Mario's health is critical, he begins breathing heavily when idle. Sunshine upped the ante by having him sound exhausted with half-hearted "Woo"s and "Yeah"s. | |
Critical Annoyance / int_b87de35b | featureApplicability |
1.0 | |
Critical Annoyance / int_b87de35b | featureConfidence |
1.0 | |
Super Mario Sunshine (Video Game) | hasFeature |
Critical Annoyance / int_b87de35b | |
Critical Annoyance / int_b8a97b98 | type |
Critical Annoyance | |
Critical Annoyance / int_b8a97b98 | comment |
When you don't have enough Rupees to revive again in The Legend of Zelda: Four Swords, you get a soundtrack change to a very serious and dangerous sounding theme that repeats itself layered by the beeping sound. | |
Critical Annoyance / int_b8a97b98 | featureApplicability |
1.0 | |
Critical Annoyance / int_b8a97b98 | featureConfidence |
1.0 | |
The Legend of Zelda: Four Swords (Video Game) | hasFeature |
Critical Annoyance / int_b8a97b98 | |
Critical Annoyance / int_b97f2ebd | type |
Critical Annoyance | |
Critical Annoyance / int_b97f2ebd | comment |
Planet Puzzle League lets you choose from several different warning beeps. | |
Critical Annoyance / int_b97f2ebd | featureApplicability |
1.0 | |
Critical Annoyance / int_b97f2ebd | featureConfidence |
1.0 | |
Panel de Pon (Video Game) | hasFeature |
Critical Annoyance / int_b97f2ebd | |
Critical Annoyance / int_ba366aa8 | type |
Critical Annoyance | |
Critical Annoyance / int_ba366aa8 | comment |
The Syphon Filter series has the interface flash red and the words HEAD SHOT appear when a sniper is targeting your head. | |
Critical Annoyance / int_ba366aa8 | featureApplicability |
1.0 | |
Critical Annoyance / int_ba366aa8 | featureConfidence |
1.0 | |
Syphon Filter (Video Game) | hasFeature |
Critical Annoyance / int_ba366aa8 | |
Critical Annoyance / int_c0d295c4 | type |
Critical Annoyance | |
Critical Annoyance / int_c0d295c4 | comment |
Team Fortress 2: The HUD will display a blinking red cross around the health meter when the player's health is under half their maximum, and gets larger the closer they are to death. The game also has an inversion, where the same effect (albeit solid white) will appear when overhealed. "Alert! Our last Control Point is being captured!" and all variants thereof for all of the various mission types. The "Last Control Point" one is especially bad, since in 5-point Control maps, the last point (which is always just outside the defending players' spawn) usually can be solo-capped in only a few scant seconds. So if someone isn't already getting them off of it by the time the alert sounds, it's probably too late anyway. The Announcer's various alerts are so annoying that some players will use her to troll the enemy by repeatedly dropping or picking up the intelligence, stepping on or off the control point when there's no opposition, or triggering the "Overtime!" glitch on servers that have it enabled. In Mann Versus Machine, the various "[Class] is dead!" responses can be this if your team gets overrun. The pinging noise that plays if you're playing Medic and enabled the option for teammates to auto-call for healing also applies, alongside said teammates manually calling for you to heal them. |
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Critical Annoyance / int_c0d295c4 | featureApplicability |
1.0 | |
Critical Annoyance / int_c0d295c4 | featureConfidence |
1.0 | |
Team Fortress 2 (Video Game) | hasFeature |
Critical Annoyance / int_c0d295c4 | |
Critical Annoyance / int_c0ebdfcf | type |
Critical Annoyance | |
Critical Annoyance / int_c0ebdfcf | comment |
Carmen Sandiego: Junior Detective Edition has Dee Jay's "Red alert! My power is running low. Please make an arrest soon." | |
Critical Annoyance / int_c0ebdfcf | featureApplicability |
1.0 | |
Critical Annoyance / int_c0ebdfcf | featureConfidence |
1.0 | |
Carmen Sandiego: Junior Detective Edition (Video Game) | hasFeature |
Critical Annoyance / int_c0ebdfcf | |
Critical Annoyance / int_c19c6efa | type |
Critical Annoyance | |
Critical Annoyance / int_c19c6efa | comment |
Your dogs in Minecraft will give distressing whines whenever their health is low. | |
Critical Annoyance / int_c19c6efa | featureApplicability |
1.0 | |
Critical Annoyance / int_c19c6efa | featureConfidence |
1.0 | |
Minecraft (Video Game) | hasFeature |
Critical Annoyance / int_c19c6efa | |
Critical Annoyance / int_c21df7ae | type |
Critical Annoyance | |
Critical Annoyance / int_c21df7ae | comment |
In The End Times: Vermintide and VermintideII, characters complain and get snarky comments from their allies when critically hurt. Normally, it's a useful clue and status update about the team. With powers that allow regeneration and temporary health gains, though, you might hear it over and over. | |
Critical Annoyance / int_c21df7ae | featureApplicability |
1.0 | |
Critical Annoyance / int_c21df7ae | featureConfidence |
1.0 | |
The End Times: Vermintide (Video Game) | hasFeature |
Critical Annoyance / int_c21df7ae | |
Critical Annoyance / int_c2463c46 | type |
Critical Annoyance | |
Critical Annoyance / int_c2463c46 | comment |
The original Final Fantasy has this annoying, screechy sound that plays when you walk around with a poisoned character. This also occurred in Final Fantasy II. Later Final Fantasy games replaced the horrible screeching with a sound akin to a heartbeat and by making the lead character flash red with every step. |
|
Critical Annoyance / int_c2463c46 | featureApplicability |
1.0 | |
Critical Annoyance / int_c2463c46 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Critical Annoyance / int_c2463c46 | |
Critical Annoyance / int_c37d3bd2 | type |
Critical Annoyance | |
Critical Annoyance / int_c37d3bd2 | comment |
In Harvest Moon: Light of Hope, instead of tired-looking Idle Animations like in most titles, there's a beeping noise when the MC is close to fainting. It gets faster when they're at their breaking point. | |
Critical Annoyance / int_c37d3bd2 | featureApplicability |
1.0 | |
Critical Annoyance / int_c37d3bd2 | featureConfidence |
1.0 | |
Harvest Moon: Light of Hope (Video Game) | hasFeature |
Critical Annoyance / int_c37d3bd2 | |
Critical Annoyance / int_c4a1d59e | type |
Critical Annoyance | |
Critical Annoyance / int_c4a1d59e | comment |
Call of Duty and later Rainbow Six games feature loud heart thumping and color filters over the whole screen (sometimes a red hue, sometimes black-and-white). If you find them annoying, it might have been intentional, as it somewhat averts Critical Existence Failure. Smod: Tactical, a mod of Half-Life 2, copies the Call of Duty effect... with the addition of the entire world shaking. Soldier of Fortune Payback also has the Red Filter of Doom and heartbeat sound. |
|
Critical Annoyance / int_c4a1d59e | featureApplicability |
1.0 | |
Critical Annoyance / int_c4a1d59e | featureConfidence |
1.0 | |
Call of Duty (Video Game) | hasFeature |
Critical Annoyance / int_c4a1d59e | |
Critical Annoyance / int_c6400483 | type |
Critical Annoyance | |
Critical Annoyance / int_c6400483 | comment |
Parodied by Dorkly, showing Torment by Annoyance is Ganon's secret weakness. | |
Critical Annoyance / int_c6400483 | featureApplicability |
1.0 | |
Critical Annoyance / int_c6400483 | featureConfidence |
1.0 | |
Dorkly Originals (Web Animation) | hasFeature |
Critical Annoyance / int_c6400483 | |
Critical Annoyance / int_c6e9c6cc | type |
Critical Annoyance | |
Critical Annoyance / int_c6e9c6cc | comment |
Super Mario Galaxy has this for a low battery warning for the Wii Remote. Over long play sessions, expect to hear that beeping sound and see that red battery meter incessantly. | |
Critical Annoyance / int_c6e9c6cc | featureApplicability |
1.0 | |
Critical Annoyance / int_c6e9c6cc | featureConfidence |
1.0 | |
Super Mario Galaxy (Video Game) | hasFeature |
Critical Annoyance / int_c6e9c6cc | |
Critical Annoyance / int_c7a2f584 | type |
Critical Annoyance | |
Critical Annoyance / int_c7a2f584 | comment |
Axiom Verge and its sequel have the stereotypical "heart monitor" beeping when Trace is on low health. The "annoyance" part, however, is cleverly averted because the beeping is actually always on beat with the music. So, instead of being annoying and taking the player out of the game, it only serves to heighten the tension, especially in a boss fight. The volume also starts out loud to let the player know that they're low on health, but gets quieter over time. | |
Critical Annoyance / int_c7a2f584 | featureApplicability |
-1.0 | |
Critical Annoyance / int_c7a2f584 | featureConfidence |
1.0 | |
Axiom Verge (Video Game) | hasFeature |
Critical Annoyance / int_c7a2f584 | |
Critical Annoyance / int_c96cfe29 | type |
Critical Annoyance | |
Critical Annoyance / int_c96cfe29 | comment |
Used in The Legend of Zelda: A Link to the Past: Parodied by Dorkly, showing Torment by Annoyance is Ganon's secret weakness. This one gets on the nerve so much that the A Link to the Past: Randomizer offers options to tone it down (by default) or disable it. |
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Critical Annoyance / int_c96cfe29 | featureApplicability |
1.0 | |
Critical Annoyance / int_c96cfe29 | featureConfidence |
1.0 | |
The Legend of Zelda: A Link to the Past (Video Game) | hasFeature |
Critical Annoyance / int_c96cfe29 | |
Critical Annoyance / int_c9e78bbd | type |
Critical Annoyance | |
Critical Annoyance / int_c9e78bbd | comment |
In F-Zero X and F-Zero GX, a similar klaxon sound is played when your energy is running low, and gets faster as your energy gets lower. | |
Critical Annoyance / int_c9e78bbd | featureApplicability |
1.0 | |
Critical Annoyance / int_c9e78bbd | featureConfidence |
1.0 | |
F-Zero X (Video Game) | hasFeature |
Critical Annoyance / int_c9e78bbd | |
Critical Annoyance / int_ca48bb5c | type |
Critical Annoyance | |
Critical Annoyance / int_ca48bb5c | comment |
Fable does this in an interesting way. Whenever your health/will is low, you'll get an audio warning from the Guildmaster: "Your health is low...do you have any potions? or food?" or "Hero, your will energy is low. Watch that." In the expansion pack, He's one of the people you can kill to open a portal to the final boss. In the sequel, it's rumored that this is what happened, and the guild leader was found with the words "your health is low" carved into his head. |
|
Critical Annoyance / int_ca48bb5c | featureApplicability |
1.0 | |
Critical Annoyance / int_ca48bb5c | featureConfidence |
1.0 | |
Fable (Video Game) | hasFeature |
Critical Annoyance / int_ca48bb5c | |
Critical Annoyance / int_ca713b1c | type |
Critical Annoyance | |
Critical Annoyance / int_ca713b1c | comment |
Fatal Frame games have the character panting heavily when low on health. In the first game at least, you would still hear the heavy breathing even when in the menu AND EVEN WHEN YOU SAVE. | |
Critical Annoyance / int_ca713b1c | featureApplicability |
1.0 | |
Critical Annoyance / int_ca713b1c | featureConfidence |
1.0 | |
Fatal Frame (Video Game) | hasFeature |
Critical Annoyance / int_ca713b1c | |
Critical Annoyance / int_cbf0ee94 | type |
Critical Annoyance | |
Critical Annoyance / int_cbf0ee94 | comment |
EVE Online will pull this on you if your ship's defenses are repeatedly going up and down the alert threshold (which by default is low for shields and armor, and the instant your Structure takes damage). Expect a Jump Scare if your defenses get perforated while you're watching a movie in the back. | |
Critical Annoyance / int_cbf0ee94 | featureApplicability |
1.0 | |
Critical Annoyance / int_cbf0ee94 | featureConfidence |
1.0 | |
EVE Online (Video Game) | hasFeature |
Critical Annoyance / int_cbf0ee94 | |
Critical Annoyance / int_ccf23308 | type |
Critical Annoyance | |
Critical Annoyance / int_ccf23308 | comment |
In the Katamari Damacy games, there's a somewhat irritating siren every time you have less than 30 seconds left. It's not like you can increase your time, so rather than telling you to refill your meter or something, it just lets you know the level is about to end, even after the King let you know 30 seconds earlier, covering up the entire screen. The proximity alarm that goes off whenever you're near a moving object can also wear thin. | |
Critical Annoyance / int_ccf23308 | featureApplicability |
1.0 | |
Critical Annoyance / int_ccf23308 | featureConfidence |
1.0 | |
Katamari Damacy (Video Game) | hasFeature |
Critical Annoyance / int_ccf23308 | |
Critical Annoyance / int_ce393bac | type |
Critical Annoyance | |
Critical Annoyance / int_ce393bac | comment |
The first Burnout has three tiers of music for each track: a relatively calm BGM, a more intense theme once the timer starts to run down, and a countdown theme whenever you have less than 10 seconds left. | |
Critical Annoyance / int_ce393bac | featureApplicability |
1.0 | |
Critical Annoyance / int_ce393bac | featureConfidence |
1.0 | |
Burnout (Video Game) | hasFeature |
Critical Annoyance / int_ce393bac | |
Critical Annoyance / int_ce5d5e33 | type |
Critical Annoyance | |
Critical Annoyance / int_ce5d5e33 | comment |
Wizards & Warriors would start playing cheerful music when your health got low. | |
Critical Annoyance / int_ce5d5e33 | featureApplicability |
1.0 | |
Critical Annoyance / int_ce5d5e33 | featureConfidence |
1.0 | |
Wizards & Warriors (Video Game) | hasFeature |
Critical Annoyance / int_ce5d5e33 | |
Critical Annoyance / int_d1424630 | type |
Critical Annoyance | |
Critical Annoyance / int_d1424630 | comment |
In Mr. Driller, an alarm sounds and the player character begins to gasp for air once their tank falls below 30%. At 5%, the alarm speeds up and the tank percentage appears above the character's head. | |
Critical Annoyance / int_d1424630 | featureApplicability |
1.0 | |
Critical Annoyance / int_d1424630 | featureConfidence |
1.0 | |
Mr. Driller (Video Game) | hasFeature |
Critical Annoyance / int_d1424630 | |
Critical Annoyance / int_d1702e57 | type |
Critical Annoyance | |
Critical Annoyance / int_d1702e57 | comment |
In Pokémon Legends: Arceus, when you take damage in the overworld, black ink surrounds the screen borders, but when you're close to blacking out, the ink turns red and an alarm plays. | |
Critical Annoyance / int_d1702e57 | featureApplicability |
1.0 | |
Critical Annoyance / int_d1702e57 | featureConfidence |
1.0 | |
Pokémon Legends: Arceus (Video Game) | hasFeature |
Critical Annoyance / int_d1702e57 | |
Critical Annoyance / int_d212a05e | type |
Critical Annoyance | |
Critical Annoyance / int_d212a05e | comment |
Having an empty Hero Gauge (at which point your characters start taking life-threatening damage) in Resonance of Fate will cause the music to change to the bassy, frantic track "Danger Danger" and make the characters switch from flashy, stylish Gun Fu to actually holding their weapons properly and emptying the magazine shot by shot, taking time to line up each. Since you're one empty health bar away from Game Over at that point, it's really effective at building tension. | |
Critical Annoyance / int_d212a05e | featureApplicability |
1.0 | |
Critical Annoyance / int_d212a05e | featureConfidence |
1.0 | |
Resonance of Fate (Video Game) | hasFeature |
Critical Annoyance / int_d212a05e | |
Critical Annoyance / int_d30d27d | type |
Critical Annoyance | |
Critical Annoyance / int_d30d27d | comment |
Rune Factory beeps incessantly when your HP is really low. It only happens in areas where you'll die if your HP runs out (in the towns you'll just fall unconscious and lose time). | |
Critical Annoyance / int_d30d27d | featureApplicability |
1.0 | |
Critical Annoyance / int_d30d27d | featureConfidence |
1.0 | |
Rune Factory (Video Game) | hasFeature |
Critical Annoyance / int_d30d27d | |
Critical Annoyance / int_d3671c40 | type |
Critical Annoyance | |
Critical Annoyance / int_d3671c40 | comment |
Galaxian³: Project Dragoon, an Arcade Game with a huge cabinet that players sit in, has loud klaxons and red lights go off inside the cabinet when the ship's shields drop below 20%. Made worse by the fact that there is no way to restore the ship's shields. | |
Critical Annoyance / int_d3671c40 | featureApplicability |
1.0 | |
Critical Annoyance / int_d3671c40 | featureConfidence |
1.0 | |
Galaxian (Video Game) | hasFeature |
Critical Annoyance / int_d3671c40 | |
Critical Annoyance / int_d43cbccb | type |
Critical Annoyance | |
Critical Annoyance / int_d43cbccb | comment |
Luigi's Mansion: When his health is low there is an annoying heartbeat sound, and whenever you get hit, Luigi cries out in agony. Also, pressing A normally has Luigi call out, "Mario?". As his health lowers, he sounds increasingly scared ("M-M-Mario?"). Luigi's Mansion 3: When Luigi's health gets low the music is completely muted and replaced with a two-tone sound that also makes the Joy-Con vibrate. |
|
Critical Annoyance / int_d43cbccb | featureApplicability |
1.0 | |
Critical Annoyance / int_d43cbccb | featureConfidence |
1.0 | |
Luigi's Mansion (Video Game) | hasFeature |
Critical Annoyance / int_d43cbccb | |
Critical Annoyance / int_d4b45d93 | type |
Critical Annoyance | |
Critical Annoyance / int_d4b45d93 | comment |
Abuse: health low results in a constantly faster and louder heartbeat. | |
Critical Annoyance / int_d4b45d93 | featureApplicability |
1.0 | |
Critical Annoyance / int_d4b45d93 | featureConfidence |
1.0 | |
Abuse (Video Game) | hasFeature |
Critical Annoyance / int_d4b45d93 | |
Critical Annoyance / int_d4f6f3fb | type |
Critical Annoyance | |
Critical Annoyance / int_d4f6f3fb | comment |
F-Zero: In the original F-Zero (1990), you need to be above a particular rank as you cross the finish line, with the required rank getting higher with every lap (starting at 15 for the first lap and topping off at 3 for the final one). If you're at the minimum rank or lower, regardless of what lap you're on, a warning beep starts to play, and if you aren't at the minimum rank or higher as you cross the finish line, or if you fall to 20th place, you die. In F-Zero X and F-Zero GX, a similar klaxon sound is played when your energy is running low, and gets faster as your energy gets lower. |
|
Critical Annoyance / int_d4f6f3fb | featureApplicability |
1.0 | |
Critical Annoyance / int_d4f6f3fb | featureConfidence |
1.0 | |
F-Zero (Video Game) | hasFeature |
Critical Annoyance / int_d4f6f3fb | |
Critical Annoyance / int_d4fa523c | type |
Critical Annoyance | |
Critical Annoyance / int_d4fa523c | comment |
In Faria, a klaxon plays every few seconds when you run low on health. | |
Critical Annoyance / int_d4fa523c | featureApplicability |
1.0 | |
Critical Annoyance / int_d4fa523c | featureConfidence |
1.0 | |
Faria (Video Game) | hasFeature |
Critical Annoyance / int_d4fa523c | |
Critical Annoyance / int_d5166b43 | type |
Critical Annoyance | |
Critical Annoyance / int_d5166b43 | comment |
The "low shield" warning in Halo 2. It's relatively quiet and short-lived. If you're under fire and it can't regenerate, you're probably going to die soon. If not, it goes away in a couple of seconds. | |
Critical Annoyance / int_d5166b43 | featureApplicability |
1.0 | |
Critical Annoyance / int_d5166b43 | featureConfidence |
1.0 | |
Halo 2 (Video Game) | hasFeature |
Critical Annoyance / int_d5166b43 | |
Critical Annoyance / int_d54ef9e6 | type |
Critical Annoyance | |
Critical Annoyance / int_d54ef9e6 | comment |
In the Famicom game Layla, when low on health, the black colors (including the border) of the screen flash red with a repeated sound. This flashes and sounds more frequently the lower health you are. Considering its Nintendo Hard difficulty, you'll be very familiar with this "feature" frequently. | |
Critical Annoyance / int_d54ef9e6 | featureApplicability |
1.0 | |
Critical Annoyance / int_d54ef9e6 | featureConfidence |
1.0 | |
Layla (Video Game) | hasFeature |
Critical Annoyance / int_d54ef9e6 | |
Critical Annoyance / int_d5a358b8 | type |
Critical Annoyance | |
Critical Annoyance / int_d5a358b8 | comment |
Rambo: The screen flashes red constantly to show the player low on health. This got annoying very fast. It was even worse if you inputted the invincibility code, because it basically triggered the low health flash all the frigging time. The only reason that didn't become famous for triggering epileptic fits (particularly since flashing red is the most likely way to do it) is because of The Problem with Licensed Games. | |
Critical Annoyance / int_d5a358b8 | featureApplicability |
1.0 | |
Critical Annoyance / int_d5a358b8 | featureConfidence |
1.0 | |
Rambo (Video Game) | hasFeature |
Critical Annoyance / int_d5a358b8 | |
Critical Annoyance / int_d5ae7c20 | type |
Critical Annoyance | |
Critical Annoyance / int_d5ae7c20 | comment |
In some versions of Ultima IV (the Master System one, for example) the Avatar's every movement is accompanied by a high-pitched "clash" sound-effect if the party runs out of food, with the warning "Starving!!" spamming the text window. Fair enough considering the perilous HP loss that accompanies periods of starvation, but it does mean a very noisy immediate future while you trek to the nearest Moongate or food-producing town, or more likely, just wander incessantly until your whole party is dead and Lord British rescues you from the void. | |
Critical Annoyance / int_d5ae7c20 | featureApplicability |
1.0 | |
Critical Annoyance / int_d5ae7c20 | featureConfidence |
1.0 | |
Ultima IV (Video Game) | hasFeature |
Critical Annoyance / int_d5ae7c20 | |
Critical Annoyance / int_d5b84b32 | type |
Critical Annoyance | |
Critical Annoyance / int_d5b84b32 | comment |
In Spore's Space Stage, low Spaceship Health and Energy both have their own Critical Annoyance sound, though the latter is more infamous due to it being so much more common in the normal course of play. | |
Critical Annoyance / int_d5b84b32 | featureApplicability |
1.0 | |
Critical Annoyance / int_d5b84b32 | featureConfidence |
1.0 | |
Spore (Video Game) | hasFeature |
Critical Annoyance / int_d5b84b32 | |
Critical Annoyance / int_d6206c4c | type |
Critical Annoyance | |
Critical Annoyance / int_d6206c4c | comment |
In the Rome: Total War-based game show Time Commanders, the team was warned of imminent victory or defeat by a blaring siren, flashing lights and a voice announcing "Victory Imminent" or "Defeat Imminent". This text would also appear flashing across the screen the team was using to direct the battle. Now, if the message was "Victory Imminent", this would be the show's Most Wonderful Sound — but having "Defeat Imminent" blasted all over their efforts turned more than one team into a catatonic mess. | |
Critical Annoyance / int_d6206c4c | featureApplicability |
1.0 | |
Critical Annoyance / int_d6206c4c | featureConfidence |
1.0 | |
Rome: Total War (Video Game) | hasFeature |
Critical Annoyance / int_d6206c4c | |
Critical Annoyance / int_d64a968 | type |
Critical Annoyance | |
Critical Annoyance / int_d64a968 | comment |
In Ravensword: Shadowlands, the game combines Mana Meter with Sprint Meter, in that it is affected not only by magic, but also by melee attacks and parrying with a shield. If you get yourself into a fight with multiple enemies and don't have any energy potions at hand, then prepare to see the "You're exhausted" message a lot. Thankfully, it recharges fairly quickly if you just stop attacking for a few moments. | |
Critical Annoyance / int_d64a968 | featureApplicability |
1.0 | |
Critical Annoyance / int_d64a968 | featureConfidence |
1.0 | |
Ravensword: Shadowlands (Video Game) | hasFeature |
Critical Annoyance / int_d64a968 | |
Critical Annoyance / int_d82da1ba | type |
Critical Annoyance | |
Critical Annoyance / int_d82da1ba | comment |
In the original F-Zero (1990), you need to be above a particular rank as you cross the finish line, with the required rank getting higher with every lap (starting at 15 for the first lap and topping off at 3 for the final one). If you're at the minimum rank or lower, regardless of what lap you're on, a warning beep starts to play, and if you aren't at the minimum rank or higher as you cross the finish line, or if you fall to 20th place, you die. | |
Critical Annoyance / int_d82da1ba | featureApplicability |
1.0 | |
Critical Annoyance / int_d82da1ba | featureConfidence |
1.0 | |
F-Zero (1990) (Video Game) | hasFeature |
Critical Annoyance / int_d82da1ba | |
Critical Annoyance / int_dc029dad | type |
Critical Annoyance | |
Critical Annoyance / int_dc029dad | comment |
And in Yoshi's Story, the music would lose its rhythm and go off-key whenever your life-meter-flower lost all its petals. The flower would also turn blue and frown, and Yoshi would sit down and start panting while idle. | |
Critical Annoyance / int_dc029dad | featureApplicability |
1.0 | |
Critical Annoyance / int_dc029dad | featureConfidence |
1.0 | |
Yoshi's Story (Video Game) | hasFeature |
Critical Annoyance / int_dc029dad | |
Critical Annoyance / int_dda4ea6c | type |
Critical Annoyance | |
Critical Annoyance / int_dda4ea6c | comment |
"Check your position!" from Daytona USA. "Watch that redline on the tach!" "Better keep an eye on your time!" "You're almost out of time!" |
|
Critical Annoyance / int_dda4ea6c | featureApplicability |
1.0 | |
Critical Annoyance / int_dda4ea6c | featureConfidence |
1.0 | |
Daytona USA (Video Game) | hasFeature |
Critical Annoyance / int_dda4ea6c | |
Critical Annoyance / int_de1259da | type |
Critical Annoyance | |
Critical Annoyance / int_de1259da | comment |
Super Monkey Ball has the announcer, who will yell at you to HURRY UP! when time is running low. The series also has a countdown to the time limit. | |
Critical Annoyance / int_de1259da | featureApplicability |
1.0 | |
Critical Annoyance / int_de1259da | featureConfidence |
1.0 | |
Super Monkey Ball (Video Game) | hasFeature |
Critical Annoyance / int_de1259da | |
Critical Annoyance / int_dee65c84 | type |
Critical Annoyance | |
Critical Annoyance / int_dee65c84 | comment |
Rock Raiders has a heartbeat sound effect whenever the air supply runs low. And the obvious landslide warning. | |
Critical Annoyance / int_dee65c84 | featureApplicability |
1.0 | |
Critical Annoyance / int_dee65c84 | featureConfidence |
1.0 | |
RockRaiders | hasFeature |
Critical Annoyance / int_dee65c84 | |
Critical Annoyance / int_df01bd69 | type |
Critical Annoyance | |
Critical Annoyance / int_df01bd69 | comment |
Repton 3 bleeps and flashes the screen when the timer has less than 15 seconds left. One level has a 16-second time limit; your time is replenished each time you take a time capsule, so you get around three minutes to complete the level, but the beeping and flashing will be going on nearly the whole time. | |
Critical Annoyance / int_df01bd69 | featureApplicability |
1.0 | |
Critical Annoyance / int_df01bd69 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Critical Annoyance / int_df01bd69 | |
Critical Annoyance / int_df8e09e | type |
Critical Annoyance | |
Critical Annoyance / int_df8e09e | comment |
Both Battle Zone 1998 and the sequel have critical alerts when your base is under attack, along with a distinctive high pitched klaxon. Losing buildings, defensive units, and combat units will create an obnoxious cacophony of alerts as you fail your mission. Thankfully, the "AMMO DEPLETED" and "WARNING: DAMAGE CRITICAL" alerts for your own Hover Tank only play once. | |
Critical Annoyance / int_df8e09e | featureApplicability |
1.0 | |
Critical Annoyance / int_df8e09e | featureConfidence |
1.0 | |
Battlezone (1998) (Video Game) | hasFeature |
Critical Annoyance / int_df8e09e | |
Critical Annoyance / int_e144ba19 | type |
Critical Annoyance | |
Critical Annoyance / int_e144ba19 | comment |
Dragon Age II has a high-pitched continuous whine of violins that starts when your total party health is around 50%. If only one character is standing, it's all you hear. | |
Critical Annoyance / int_e144ba19 | featureApplicability |
1.0 | |
Critical Annoyance / int_e144ba19 | featureConfidence |
1.0 | |
Dragon Age II (Video Game) | hasFeature |
Critical Annoyance / int_e144ba19 | |
Critical Annoyance / int_e37825ad | type |
Critical Annoyance | |
Critical Annoyance / int_e37825ad | comment |
Gauntlet, when a player's health falls below 200: "Wizard Needs Food Badly." "Wizard is about to die." Dun-un. Dun-un. | |
Critical Annoyance / int_e37825ad | featureApplicability |
1.0 | |
Critical Annoyance / int_e37825ad | featureConfidence |
1.0 | |
Gauntlet (Video Game) | hasFeature |
Critical Annoyance / int_e37825ad | |
Critical Annoyance / int_e386027c | type |
Critical Annoyance | |
Critical Annoyance / int_e386027c | comment |
Tyrian features a positively ear-splitting klaxon that sounds when your ship is low on armor and gets faster the lower your ship's armor is. | |
Critical Annoyance / int_e386027c | featureApplicability |
1.0 | |
Critical Annoyance / int_e386027c | featureConfidence |
1.0 | |
Tyrian (Video Game) | hasFeature |
Critical Annoyance / int_e386027c | |
Critical Annoyance / int_e41843df | type |
Critical Annoyance | |
Critical Annoyance / int_e41843df | comment |
CyClones will let out a blinking red "DAMAGE CRITICAL" onscreen when your health rating is too low. It disappears if you found a medi-kit or die. | |
Critical Annoyance / int_e41843df | featureApplicability |
1.0 | |
Critical Annoyance / int_e41843df | featureConfidence |
1.0 | |
CyClones (Video Game) | hasFeature |
Critical Annoyance / int_e41843df | |
Critical Annoyance / int_e60954ea | type |
Critical Annoyance | |
Critical Annoyance / int_e60954ea | comment |
Armored Core games feature a vocal warning when your AP drops below 50%, (in For Answer this was changed to 70% and then again at 40%) with a constant warning alarm triggering if you are below 10% in any of the games. Since you cannot heal mid-mission in AC, then the alarm is usually a sign that you must accept your fate or else fight like a madman and then hear the end-mission dialogue over the continued drone of the alarm. | |
Critical Annoyance / int_e60954ea | featureApplicability |
1.0 | |
Critical Annoyance / int_e60954ea | featureConfidence |
1.0 | |
Armored Core (Video Game) | hasFeature |
Critical Annoyance / int_e60954ea | |
Critical Annoyance / int_e7341e0f | type |
Critical Annoyance | |
Critical Annoyance / int_e7341e0f | comment |
Magic Sword: Heroic Fantasy sounds a loud klaxon over and over when the player character's lifebar gets critically low. | |
Critical Annoyance / int_e7341e0f | featureApplicability |
1.0 | |
Critical Annoyance / int_e7341e0f | featureConfidence |
1.0 | |
Magic Sword: Heroic Fantasy (Video Game) | hasFeature |
Critical Annoyance / int_e7341e0f | |
Critical Annoyance / int_e863cc41 | type |
Critical Annoyance | |
Critical Annoyance / int_e863cc41 | comment |
The Mega Man Battle Network games have an annoying near-death alarm. | |
Critical Annoyance / int_e863cc41 | featureApplicability |
1.0 | |
Critical Annoyance / int_e863cc41 | featureConfidence |
1.0 | |
Mega Man Battle Network (Video Game) | hasFeature |
Critical Annoyance / int_e863cc41 | |
Critical Annoyance / int_e9c7b01b | type |
Critical Annoyance | |
Critical Annoyance / int_e9c7b01b | comment |
Dissidia Final Fantasy has a near death alarm. The character also flashes red, and their HP count turns red as well. | |
Critical Annoyance / int_e9c7b01b | featureApplicability |
1.0 | |
Critical Annoyance / int_e9c7b01b | featureConfidence |
1.0 | |
Dissidia Final Fantasy (Video Game) | hasFeature |
Critical Annoyance / int_e9c7b01b | |
Critical Annoyance / int_e9cb2780 | type |
Critical Annoyance | |
Critical Annoyance / int_e9cb2780 | comment |
Averted in Gears of War, which can cause a lot of accidental deaths to Halo or Call of Duty players who are used to an audio warning to signal critical health. The only sound warning you that your health is low is the death scream of your character when he explodes messily into gibs. The game does have a visual warning, though. | |
Critical Annoyance / int_e9cb2780 | featureApplicability |
-1.0 | |
Critical Annoyance / int_e9cb2780 | featureConfidence |
1.0 | |
Gears of War (Video Game) | hasFeature |
Critical Annoyance / int_e9cb2780 | |
Critical Annoyance / int_ea377bc0 | type |
Critical Annoyance | |
Critical Annoyance / int_ea377bc0 | comment |
System Shock had a siren in your HUD that would blare if your health went below red after damage, and most times it would also synchronize to the background music. There's also Citadel Station's emergency klaxon that isn't heard until late in the game when you start the reactor's self-destruct sequence, though that alarm is less prevalant in-game, fortunately. | |
Critical Annoyance / int_ea377bc0 | featureApplicability |
1.0 | |
Critical Annoyance / int_ea377bc0 | featureConfidence |
1.0 | |
System Shock (Video Game) | hasFeature |
Critical Annoyance / int_ea377bc0 | |
Critical Annoyance / int_eb6802b4 | type |
Critical Annoyance | |
Critical Annoyance / int_eb6802b4 | comment |
In Final Fantasy XIII, the screen flashes red when a character is low in health. That changes once players get to the point in the game where every enemy can put party members in the red with one hit. |
|
Critical Annoyance / int_eb6802b4 | featureApplicability |
1.0 | |
Critical Annoyance / int_eb6802b4 | featureConfidence |
1.0 | |
Final Fantasy XIII (Video Game) | hasFeature |
Critical Annoyance / int_eb6802b4 | |
Critical Annoyance / int_ed422854 | type |
Critical Annoyance | |
Critical Annoyance / int_ed422854 | comment |
No Man's Sky was particularly grating about this at launch, as you would get verbal alerts for low life support, low mining beam, low hazard protection and more at 99, 75, 50, 25, 15, 10 and 5 percent. Fortunately patches would adjust these mainly to display only; you'd only get verbal alerts at 15%, 10% and 5% for just hazard protection and life support (aka "No really you're about to die"). | |
Critical Annoyance / int_ed422854 | featureApplicability |
1.0 | |
Critical Annoyance / int_ed422854 | featureConfidence |
1.0 | |
No Man's Sky (Video Game) | hasFeature |
Critical Annoyance / int_ed422854 | |
Critical Annoyance / int_ee6a336c | type |
Critical Annoyance | |
Critical Annoyance / int_ee6a336c | comment |
Cardiophobia is yet another game with a heartbeat warning. In this case, however, it represents how many more scares Felix's weak heart can take rather than how injured he is. | |
Critical Annoyance / int_ee6a336c | featureApplicability |
1.0 | |
Critical Annoyance / int_ee6a336c | featureConfidence |
1.0 | |
Cardiophobia (Video Game) | hasFeature |
Critical Annoyance / int_ee6a336c | |
Critical Annoyance / int_eee45be2 | type |
Critical Annoyance | |
Critical Annoyance / int_eee45be2 | comment |
Every game since Ace Combat: Assault Horizon includes warning sounds when the plane is stalling or it thinks you're about to crash. Assault Horizon even makes your plane speak in its native tongue - your Sukhoi Su-27 will warn you of missiles in Russian, for instance. | |
Critical Annoyance / int_eee45be2 | featureApplicability |
1.0 | |
Critical Annoyance / int_eee45be2 | featureConfidence |
1.0 | |
Ace Combat: Assault Horizon (Video Game) | hasFeature |
Critical Annoyance / int_eee45be2 | |
Critical Annoyance / int_f04b4111 | type |
Critical Annoyance | |
Critical Annoyance / int_f04b4111 | comment |
Metroid: The series has this in almost every game. In Metroid, once Samus' health hits about 16 points, her suit begins beeping dua-dua-dua-dua-dua-dua-dua-dua. Run out of health and it explodes. In Metroid II: Return of Samus, a mellow alarm starts once Samus' energy drops below 50. As your shield energy gets lower, the low-health beeping sound will get gradually faster the closer it gets to zero. Then Super Metroid brought it down to 30 before starting the same sound from the first one again. The suit's alarm is also what reminds the mutated Baby Metroid that the thing whose energy it's siphoning is actually Samus. In the Metroid Prime Trilogy, the Energy Low chime first started at 30, then gets gradually higher with every energy tank you collect, culminating to the sound starting when you're on your last energy tank. It was also accompanied by a big orange light in Samus' HUD, as were all the Item Low indicators. Metroid: Other M scales this back to just having Samus pant heavily when at critical energy, audible through the Wii Remote speaker. |
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Critical Annoyance / int_f04b4111 | featureApplicability |
1.0 | |
Critical Annoyance / int_f04b4111 | featureConfidence |
1.0 | |
Metroid (Franchise) | hasFeature |
Critical Annoyance / int_f04b4111 | |
Critical Annoyance / int_f0ce86b3 | type |
Critical Annoyance | |
Critical Annoyance / int_f0ce86b3 | comment |
Copy Kitty features HP warning as an additional instrument layered over the soundtrack. It's proven quite popular among players, to the point where it was added as an option in the Sound Test menu, and shows up twice in the OST. | |
Critical Annoyance / int_f0ce86b3 | featureApplicability |
1.0 | |
Critical Annoyance / int_f0ce86b3 | featureConfidence |
1.0 | |
Copy Kitty (Video Game) | hasFeature |
Critical Annoyance / int_f0ce86b3 | |
Critical Annoyance / int_f10619d8 | type |
Critical Annoyance | |
Critical Annoyance / int_f10619d8 | comment |
Tales of the Abyss also has this, with quotes to let you know if you've been hit by a powerful attack or if you're near death. Oddly enough, one of Jade's low-health quotes is "looks like we're still okay," meaning he often says that after surviving an attack that has just killed everyone else. Although that's quite in character, actually. Bonus points if you have Anise in the party who will reply with "We are SO not okay". | |
Critical Annoyance / int_f10619d8 | featureApplicability |
1.0 | |
Critical Annoyance / int_f10619d8 | featureConfidence |
1.0 | |
Tales of the Abyss (Video Game) | hasFeature |
Critical Annoyance / int_f10619d8 | |
Critical Annoyance / int_f46e85c0 | type |
Critical Annoyance | |
Critical Annoyance / int_f46e85c0 | comment |
In Klonoa Heroes: Densetsu no Star Medal, on low health, the player's portrait will glow red and a booping sound will repeatedly play. | |
Critical Annoyance / int_f46e85c0 | featureApplicability |
1.0 | |
Critical Annoyance / int_f46e85c0 | featureConfidence |
1.0 | |
Klonoa Heroes: Densetsu no Star Medal (Video Game) | hasFeature |
Critical Annoyance / int_f46e85c0 | |
Critical Annoyance / int_f4a1a56e | type |
Critical Annoyance | |
Critical Annoyance / int_f4a1a56e | comment |
In Scrabdackle, the player will hear a constant beeping noise whenever Blue runs out of healing vials, indicating they will die from one more hit. | |
Critical Annoyance / int_f4a1a56e | featureApplicability |
1.0 | |
Critical Annoyance / int_f4a1a56e | featureConfidence |
1.0 | |
Scrabdackle (Video Game) | hasFeature |
Critical Annoyance / int_f4a1a56e | |
Critical Annoyance / int_f69fb861 | type |
Critical Annoyance | |
Critical Annoyance / int_f69fb861 | comment |
The Journey Man Project: "BEEP BEEP BEEP. Energy level 50 %... Energy Level Critical". :Flatline:. In the Mars Maze, the music slows down as your Oxygen Meter depletes, and is replaced by a Heartbeat Soundtrack at critical levels. | |
Critical Annoyance / int_f69fb861 | featureApplicability |
1.0 | |
Critical Annoyance / int_f69fb861 | featureConfidence |
1.0 | |
The Journeyman Project (Video Game) | hasFeature |
Critical Annoyance / int_f69fb861 | |
Critical Annoyance / int_f6a54e75 | type |
Critical Annoyance | |
Critical Annoyance / int_f6a54e75 | comment |
Every Kingdom Hearts game features this. When the player character's health gets too low, the life bar starts flashing red, a siren keeps going off, and the character's portrait may change to reflect their weakened state. These effects last until the character's health is taken out of critical. | |
Critical Annoyance / int_f6a54e75 | featureApplicability |
1.0 | |
Critical Annoyance / int_f6a54e75 | featureConfidence |
1.0 | |
Kingdom Hearts (Franchise) | hasFeature |
Critical Annoyance / int_f6a54e75 | |
Critical Annoyance / int_f88e1905 | type |
Critical Annoyance | |
Critical Annoyance / int_f88e1905 | comment |
Colobot has the beeping you hear when the robot you control is close to running out of energy. | |
Critical Annoyance / int_f88e1905 | featureApplicability |
1.0 | |
Critical Annoyance / int_f88e1905 | featureConfidence |
1.0 | |
Colobot (Video Game) | hasFeature |
Critical Annoyance / int_f88e1905 | |
Critical Annoyance / int_f8f51b13 | type |
Critical Annoyance | |
Critical Annoyance / int_f8f51b13 | comment |
While Unreal Tournament doesn't have an aural indication, your health indicator will start flashing if you have less than 50 health. The ChaosUT mod adds a heartbeat sound. Not that you'll be able to hear it. | |
Critical Annoyance / int_f8f51b13 | featureApplicability |
1.0 | |
Critical Annoyance / int_f8f51b13 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Critical Annoyance / int_f8f51b13 | |
Critical Annoyance / int_fa575b33 | type |
Critical Annoyance | |
Critical Annoyance / int_fa575b33 | comment |
"Don't get caught! / Keep going! x meters till goal / till rival crosses finish" and the accompanying alarm from Wangan Midnight. Particularly embarrassing is if you're trailing so far behind that "Keep going!" doesn't even appear—you just get your opponent's distance to the finish. | |
Critical Annoyance / int_fa575b33 | featureApplicability |
1.0 | |
Critical Annoyance / int_fa575b33 | featureConfidence |
1.0 | |
Wangan Midnight (Video Game) | hasFeature |
Critical Annoyance / int_fa575b33 |
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