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Standard Status Effects
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In video games, status effects are any condition that hinders a character's abilities in battle. These are often caused by enemy attacks and can have a variety of negative effects. Over time, a number of specific types have appeared, usually with differing effects. For example, Poison is going to slowly sap your HP. Silence is going to block your magic. Paralysis is going to keep you from moving. They show up most commonly in RPGs, though they might also appear in Real-Time Strategy (to accentuate the "strategy" part), and even occasionally in Action Games, mostly those with RPG Elements. Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Games with these effects will usually feature a spell or item that cures each one individually, as well as another item, encountered later, that will cure all of them. By some inexplicable homeopathy by design, monsters that cause these effects will frequently drop the item that cures it. Don't think about it too much. Then again, anti-venom in Real Life is actually made from the venom itself, so it may count as Truth in Television if you completely ignore all of the processes involved in making antivenom. As documented in Useless Useful Spells, these effects are almost always going to get used on you, thanks to the fact that they tend to linger and continue to hurt you outside of battle; unlike you, enemies always show up for battle in full health. Many of the status ailments have equivalent Status Buffs, with opposite effects. Note that despite what is said below, any status effect that prevents a character from taking any action may sometimes disappear on any hit (especially if there are no other party members in the game in question), and many of them will often fix themselves after several rounds, even if they're permanent until cured in other games. There's also the case of the One Curse Limit in which one status ailment can be overwritten by a second entirely separate status ailment, or having one status ailment makes you effectively immune to getting another. Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })See also Stock RPG Spells, Standard RPG Items. |
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Standard Status Effects / int_108cd205 | type |
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Another nasty one is Disease from the later Wizardry games, which while technically a Plague, operates like a curse, and will steadily destroy a character from their skills to permanent stat damage, from which there is no recovery-not even death and resurrection will restore the character. | |
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Shin Megami Tensei IV has Sickness, which reduces evasion to 0 and physical damage by a quarter. What makes it unique is that it's contagious - every turn, if there's a Sick character in the party, all other party members have a chance to become Sick. Fortunately, items and skills that cure Poison also cure Sickness. | |
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The Arc the Lad series has the Hemo-ji status. Hemo-ji are odd yeti-like creatures with butterfaces that can transform other beings into another of their kind temporarily by touch; being afflicted lowers their attack as well as disabling magic casting. Chongara can find a wild Hemo-ji for his Summon Magic repetoire to induce this status in enemies. | |
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MapleStory has seduce, which makes characters forced to move in a certain way, for example, jumping to the left, and you cannot use potions under this effect. | |
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In the first four .hack// games, this is the player, Kite's, special ability, the Data Drain. Data Drain is typically used on invincible boss monsters to make them vulnerable, but you can use it on regular enemies as well, which will cause them to transform into the lowest level monster that shares their general "form". Since you can only use data drain a limited number of times before getting a game over, this is normally avoided, but it can let you make your way deep into dungeons even if you're too low of a level. And, of course, a monster that's been data drained gives next to no experience, so it will actually prevent you from leveling up normally if you use it too much. | |
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The One Ring: Characters who fail a Fear Test roll, such as when exposed to a Nazgûl's Emotion Bomb, are unable to spend Hope points to boost their dice rolls or activate other abilities while the source of their fear is nearby. | |
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Company of Heroes uses two sets of status effects, one for infantry and one for vehicles. High concentrations of fire, like from a MG42 or Browning .30cal, can suppress and eventually pin enemy infantry, slowing their movement to a crawl and reducing their firepower drastically. Vehicles can suffer critical hits to various components, like engine or main gun Damaged or Destroyed, in addition to being buttoned up by Bren gun fire. The ones that both infantry and vehicles both suffer from are stun and burn damage (no text color to indicate this, but then again it's rather hard to not notice the flames). Dawn of War 2 (which runs on the same engine) uses a similar but simplified system that resembles its Tabletop Strategy counterpart. Infantry under fire from heavy weapons or special attacks can be suppressed (glowing red unit tag), cutting movement and attack. Vehicles can be disabled (can't do anything for a few seconds), suffer rear armor hits (increased damage, or any damage at all from small arms fire) or go out of control (roll forward swerving wildly and damaging anything it runs over until it hits a wall and explodes), all shown by brief text tags. |
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The Shadow Hearts series have the Instant Death ring ability. It's insteresting to note how the games make a point to mention that it's just another round-of-the-mill status ailment that can be easily negated by equiping your character with the correct acccesory — in this case, a sad looking Teddie bear whose origins varies from game to game | |
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Maplestory has a debuff called Zombify, which makes characters take damage from the priest's heal, and reduces the amount of HP recovered from potions by one half. However, it has no other effects. | |
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Guild Wars 2 has the "downed" state: when your HP reaches 0, your character will fall to the ground and their skill bar will be replaced by a handful of "downed" skills. If you manage to kill something using these skills before your consciousness meter runs out, you will "rally" and return to form. Otherwise, you will die. If this happens underwater, you will go into a "drowning" state instead, which works in much the same way, except that you can also swim to the surface to rally. | |
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South Park: The Fractured but Whole has this as a purely aesthetical effect. When a character loses enough health, they appear damaged, their portrait in the turn order timeline turns red, and they occasionally say unique battle quotes. | |
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In the Mega Man Battle Network series, this effect makes you unable to see any objects or enemies, though you can still see incoming attacks just fine. When it's on AI-controlled foes, they either attack aimlessly or stop attacking entirely. | |
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Might and Magic has Eradicated, which happens if a character takes way too much damage. | |
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In Disgaea, being hit with Amnesia from an attack (marked by red question marks floating over the victim's head) will result in the victim being unable to use anything other than regular attacks. In Phantom Brave and Makai Kingdom, it prohibits all but a weapon's basic non-MP-using attack. The same can be achieved by standing on Silence Geo Effects in Disgaea. |
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The Black Crystal in Pathways into Darkness does this to enemies. | |
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Monster Hunter has a few other afflictions — Muddy is the desert counterpart to Snowy, Soiled prevents you from eating any items, Fatigue drains the stamina bar to its minimum value while preventing the use of food items that restore stamina, Thunderblight makes you easier to stun, and Dragonblight reduces your Affinity, which in turn reduces the amount of Critical Hits you will land. In Monster Hunter 3 Ultimate, Dragonblight also disables your weapon's element or status. It also introduces Slime (called Blastblight in later games), which causes the victim to explode for added pain after a period of time or from heavy trauma. Rolling will wipe the slime off, but make it quick! In Monster Hunter 4 Ultimate, Seltas and Tetsucabra have a weaker version of Fatigue that only drains the stamina bar but allow it to restore over time. Web Bound is inflicted by Nerscylla to bind hunters in place until they can break free or until Nerscylla can inflict Sleep or Poison. Gogmazios may drop slicks of Oil that behave like both Web Bound and Slime. Monster Hunter Generations adds Bubbles, which improves evasive abilities but degrades into uncontrollable sliding and flailing if hit by bubbles a second time. Mucus does nothing on its own, but punishes dodging by causing debris to stick to the hunter and prevent most actions. This game also adds a standard control-reversing Confusion effect. |
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The Flash Missile in the Descent series does Exactly What It Says on the Tin. One boss in the second game has homing flash missiles that have a more intense flash than the player's. | |
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Animate Dead in Romancing SaGa, It's casted on a fallen character and the affected character is under the caster's control and fights as it's ally, those afflicted by it cannot be lifted of it until they run out of HP again unless you have the Moonstone or anything that Negates Necromancy magic. Only 2 bosses use it, bad news is that one of them is the final boss. | |
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Team Fortress Classic gives the Spy Gas Grenades, which cause players who are hit by it to experience severe hallucinations, which include seeing enemies and teammates, among other things. The Medic and Scout get Concussion Grenades, which cause those hit to have their view sway uncontrollably, making it harder to aim. | |
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Fell Seal: Arbiter's Mark has Exhaust, which prevents a character from gaining the benefit of Quicken for two turns. As the Quicken buff gives the character an immediate extra turn, this exists (and is automatically applied after the Quickened turn ends) to prevent you from breaking the game over your knee. There are also several debuffs named “<Stat> Down”, which reduce that stat. | |
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Darkstalkers has Anakaris's Pharaoh's Curse, which changes the opponent into something small and weak, with what that thing is depending on the character (Rikuo becomes a frog, Pyron becomes a tiny living flame, Demitri, Morrigan and Lilith all become bats, etc). In MarvelVsCapcom2, however, the attack instead turns every character into a generic imp/goblin creature, due to the large roaster. | |
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In Kingdom Hearts II, Marluxia's boss fight exclusively puts a Doom counter on Sora. It decrements each time he gets hit, and when it hits 0, you instantly lose the fight. Certain Command Actions can increase the Doom counter. The counter is based on your level. If you're doing a Level 1 run... | |
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Castlevania: Harmony of Despair brings back Astarte with the same gimmick. Due to the game's nature where you may or may not play multiplayer, it's possible to fight her with a solo male character, in which case the charm works as a stun instead of Face–Heel Turn. | |
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Power Pro-kun Pocket games usually have seven possible status effects divided between body and mental ("kokoro" — heart in the figurative sense) ailments. They'll generally drop motivation and health between turns or prevent the protagonist from training, and to heal them the player must roll the dice. Two are particularly vicious: getting lovestuck causes the dating option to randomly be the only one available, but on top of that the protagonist can get so air-headed he'll be run over by a truck afterwards. The other one is becoming an otaku (or rather, a "mania"), which on top of also wasting turns is incurable in some of the games and leads to a bad ending where the protagonist becomes an useless shut-in. | |
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In Fire Emblem, the berserk effect forces characters to attack whoever is closest to them, which usually means their own allies. This is especially problematic late in the game. | |
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Lost Kingdoms doesn't really bother with this, unless you're the main character. Where you are, your movement becomes hindered the less hp you have, which makes you easy prey. | |
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Standard Status Effects | |
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Cthulhu Saves the World has Insanity, an enemy-exclusive status effect. Every enemy can be Driven to Madness, which increases the damage they take, but at the same time lets them do more damage, and in some cases lets them use abilities they weren't able to before. They also have an unique "insane" sprite to represent it. | |
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"Thirsty" in Dark Cloud 2 prevented the player from healing until it was taken care of. | |
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Apex Legends: Revenant's tactical ability, the aptly named "Silence", fires a grenade that prevents the use of tactical and ultimate abilities. | |
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Standard Status Effects / int_28b53408 | type |
Standard Status Effects | |
Standard Status Effects / int_28b53408 | comment |
In F3AR, the Creep's presence prevents health regeneration. | |
Standard Status Effects / int_28b53408 | featureApplicability |
1.0 | |
Standard Status Effects / int_28b53408 | featureConfidence |
1.0 | |
First Encounter Assault Recon (Video Game) | hasFeature |
Standard Status Effects / int_28b53408 | |
Standard Status Effects / int_291e9857 | type |
Standard Status Effects | |
Standard Status Effects / int_291e9857 | comment |
In Dark Souls, Basilisks can inflict a 'cursed' status upon you if you stay in their steam for too long. Not only does it instantly turn you to stone and kill you, it also permanently halves your health bar until you use a Purging Stone or go to the healer in New Londo, which requires trekking through a dangerous ruin filled with ghosts. Before patch 1.05, the halving effect even stacked, meaning you could end up with a tiny sliver of a health bar if you were cursed multiple times. Dark Souls II split cursed into two effects, one keeping the name which causes the same amount of hollowing as one death and the other, called petrification, getting the instant death effect. |
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Standard Status Effects / int_291e9857 | featureApplicability |
1.0 | |
Standard Status Effects / int_291e9857 | featureConfidence |
1.0 | |
Dark Souls (Video Game) | hasFeature |
Standard Status Effects / int_291e9857 | |
Standard Status Effects / int_2932b28c | type |
Standard Status Effects | |
Standard Status Effects / int_2932b28c | comment |
Rose from Plants vs. Zombies: Garden Warfare 2 has the ability "Goatify" which fires a magic blast with a small splash. Any zombies hit by this are temporarily turned into Stinky Goats, who have reduced power and weak abilities. Of course, the Hover-Goat 3000 is immune, by virtue of already being a Goat. | |
Standard Status Effects / int_2932b28c | featureApplicability |
1.0 | |
Standard Status Effects / int_2932b28c | featureConfidence |
1.0 | |
Plants vs Zombies: Garden Warfare (Video Game) | hasFeature |
Standard Status Effects / int_2932b28c | |
Standard Status Effects / int_2a04866b | type |
Standard Status Effects | |
Standard Status Effects / int_2a04866b | comment |
Guild Wars has Deep Wound, which reduces maximum HP and healing by 20% for its duration. This condition is popular amongst PvPers who like to use a tactic known as "spiking": the entire team targets a single enemy player, counts down from 3, then simultaneously blast them with their most powerful skills. Corpses, of all things, get their own status effect: "Exploited". Once a corpse is exploited, it will turn black and cannot be exploited again, nor can it be unexploited (except through resurrecting and then dying again). This differs from the "Destroyed" effect mentioned above in that it doesn't affect the corpse's ability to get resurrected; instead, it's used to limit certain Necromancer skills which use corpses as a resource. |
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Standard Status Effects / int_2a04866b | featureApplicability |
1.0 | |
Standard Status Effects / int_2a04866b | featureConfidence |
1.0 | |
Guild Wars (Video Game) | hasFeature |
Standard Status Effects / int_2a04866b | |
Standard Status Effects / int_2b8a9a79 | type |
Standard Status Effects | |
Standard Status Effects / int_2b8a9a79 | comment |
The "stun" status effect in the Harry Potter Game Boy Color games is closer to this than paralysis, as being damaged snaps both characters and enemies out of it. | |
Standard Status Effects / int_2b8a9a79 | featureApplicability |
1.0 | |
Standard Status Effects / int_2b8a9a79 | featureConfidence |
1.0 | |
Harry Potter (Video Game) | hasFeature |
Standard Status Effects / int_2b8a9a79 | |
Standard Status Effects / int_2ba3e3b9 | type |
Standard Status Effects | |
Standard Status Effects / int_2ba3e3b9 | comment |
Shin Megami Tensei: Strange Journey has Bomb. If a character suffering from Bomb is hit again, they die instantly, and their HP is divided up and dealt as damage to the rest of the party. Shin Megami Tensei IV has Sickness, which reduces evasion to 0 and physical damage by a quarter. What makes it unique is that it's contagious - every turn, if there's a Sick character in the party, all other party members have a chance to become Sick. Fortunately, items and skills that cure Poison also cure Sickness. |
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Standard Status Effects / int_2ba3e3b9 | featureApplicability |
1.0 | |
Standard Status Effects / int_2ba3e3b9 | featureConfidence |
1.0 | |
Shin Megami Tensei: Strange Journey (Video Game) | hasFeature |
Standard Status Effects / int_2ba3e3b9 | |
Standard Status Effects / int_2c49204d | type |
Standard Status Effects | |
Standard Status Effects / int_2c49204d | comment |
Lunar: The Silver Star puts a variation on the "sleep" status by making whomever is hit in sleep state take double the damage of any attack. | |
Standard Status Effects / int_2c49204d | featureApplicability |
1.0 | |
Standard Status Effects / int_2c49204d | featureConfidence |
1.0 | |
Lunar: The Silver Star (Video Game) | hasFeature |
Standard Status Effects / int_2c49204d | |
Standard Status Effects / int_2cfdf18e | type |
Standard Status Effects | |
Standard Status Effects / int_2cfdf18e | comment |
The SaGa series from the Romancing SaGa trilogy onward is notorious for this ailment, especially at certain bosses. | |
Standard Status Effects / int_2cfdf18e | featureApplicability |
1.0 | |
Standard Status Effects / int_2cfdf18e | featureConfidence |
1.0 | |
SaGa (RPG) (Video Game) | hasFeature |
Standard Status Effects / int_2cfdf18e | |
Standard Status Effects / int_2d11a6d8 | type |
Standard Status Effects | |
Standard Status Effects / int_2d11a6d8 | comment |
In Treasure of the Rudra, Curse is called Pollution: character cannot cast Mantras until Purifier is used or a Costly MP Mantra is cast that can Purify it PERSUAN | |
Standard Status Effects / int_2d11a6d8 | featureApplicability |
1.0 | |
Standard Status Effects / int_2d11a6d8 | featureConfidence |
1.0 | |
Treasure of the Rudra (Video Game) | hasFeature |
Standard Status Effects / int_2d11a6d8 | |
Standard Status Effects / int_2d644371 | type |
Standard Status Effects | |
Standard Status Effects / int_2d644371 | comment |
The Tales series have always approached this effect somewhat differently with systems like Overlimit and Spirits Blaster. At first, this just provided temporary immunity to staggering when the target took enough damage (essentially, it was something of a desperation move). However, as the games went on, Overlimit gained a gauge that could be built up through causing and receiving damage. Characters were still immune to staggering after it was activated, except the overpowered Mystic Artes were now easier to use since you could trigger them on a whim. Tales of Vesperia takes this one step further with the option to stack up to four Overlimits at once. The PS3 version increased this to eight. |
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Standard Status Effects / int_2d644371 | featureApplicability |
1.0 | |
Standard Status Effects / int_2d644371 | featureConfidence |
1.0 | |
Tales Series (Video Game) | hasFeature |
Standard Status Effects / int_2d644371 | |
Standard Status Effects / int_2dc12aeb | type |
Standard Status Effects | |
Standard Status Effects / int_2dc12aeb | comment |
NetHack has the "aggravate monster" status effect, which is basically the opposite of stealth: you're much more likely to wake up nearby sleeping monsters, and monsters can tell where you are even if you're invisible. | |
Standard Status Effects / int_2dc12aeb | featureApplicability |
1.0 | |
Standard Status Effects / int_2dc12aeb | featureConfidence |
1.0 | |
NetHack (Video Game) | hasFeature |
Standard Status Effects / int_2dc12aeb | |
Standard Status Effects / int_2e97466d | type |
Standard Status Effects | |
Standard Status Effects / int_2e97466d | comment |
"Confuse" status in the Ys series reverses your controls. | |
Standard Status Effects / int_2e97466d | featureApplicability |
1.0 | |
Standard Status Effects / int_2e97466d | featureConfidence |
1.0 | |
Ys (Video Game) | hasFeature |
Standard Status Effects / int_2e97466d | |
Standard Status Effects / int_2f203125 | type |
Standard Status Effects | |
Standard Status Effects / int_2f203125 | comment |
Shin Megami Tensei Appears in Shin Megami Tensei IV as Brand. Though few enemies can inflict it, all of them DLC (Raphael's Stigmata Strike, Gabriel's Lamentation and the Ancient of Days' Stigmatic Gleam) it can be one of the most horrible ailments, given it cannot be healed even with Salvation; it naturally fades over time. Both Devil Survivor and Devil Survivor 2 have Curse, an ailment inflicted by the Mystic-elemental spell Diajama and the higher-leveled Ghost Race demons' Racial Skill Possession respectively, which drops all HP and MP recovery to zero. However, rather than the horror that is Brand, Curse can be healed with Amrita, Prayer, or even the Megami Race demons' Racial Skill, significantly reducing the risk it poses. |
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Standard Status Effects / int_2f203125 | featureApplicability |
1.0 | |
Standard Status Effects / int_2f203125 | featureConfidence |
1.0 | |
Shin Megami Tensei (Franchise) | hasFeature |
Standard Status Effects / int_2f203125 | |
Standard Status Effects / int_3038d75c | type |
Standard Status Effects | |
Standard Status Effects / int_3038d75c | comment |
Diablo II has the Necromancer class, with a whole tree devoted to various curses. These curses can lower an enemy's resistance to physical or elemental damage(Amplify Damage and Lower Resist), or cause various other status effects such as Fear or Confuse(via the Terror and Confuse curses, respectively). Other classes can sometimes use these curses via charged items(such as a Wand of Lower Resist) or items with a chance to cast a specific curse upon striking(such as the popular Dracul's Grasp unique gloves, with their 5% chance to cast Life Tap on striking). | |
Standard Status Effects / int_3038d75c | featureApplicability |
1.0 | |
Standard Status Effects / int_3038d75c | featureConfidence |
1.0 | |
Diablo II (Video Game) | hasFeature |
Standard Status Effects / int_3038d75c | |
Standard Status Effects / int_318fe3d2 | type |
Standard Status Effects | |
Standard Status Effects / int_318fe3d2 | comment |
In Etrian Odyssey, Curse causes the affected character to take half the damage they inflict to their enemy. This is a loathed status effect due to Health/Damage Asymmetry: Enemies, especially bosses, have thousands to tens of thousands of HP but deals maybe just hundreds of HP at a time, while your characters who cannot have more than 999 HP can deal upwards to thousands to HP damage with the right skill, which means a cursed enemy can inflict Total Party Kill on you while suffering little more than scratch, while your cursed party can cause Total Party Kill on themselves if they decide to go crazy with damage. Even worse, some enemies will only give specific Vendor Trash items if they die from the Curse backlash damage, which often necessitates the use of Formaldehyde which allows you to obtain said special drops regardless of how you kill the enemy. | |
Standard Status Effects / int_318fe3d2 | featureApplicability |
1.0 | |
Standard Status Effects / int_318fe3d2 | featureConfidence |
1.0 | |
Etrian Odyssey (Video Game) | hasFeature |
Standard Status Effects / int_318fe3d2 | |
Standard Status Effects / int_34d22793 | type |
Standard Status Effects | |
Standard Status Effects / int_34d22793 | comment |
Confusion in Digimon World 3 changes your battle menu to include actions such as Laugh, Cry, and Seduce. One of the actions will correspond to your basic attack. The others do exactly what they say. | |
Standard Status Effects / int_34d22793 | featureApplicability |
1.0 | |
Standard Status Effects / int_34d22793 | featureConfidence |
1.0 | |
Digimon World 3 (Video Game) | hasFeature |
Standard Status Effects / int_34d22793 | |
Standard Status Effects / int_34ecce5e | type |
Standard Status Effects | |
Standard Status Effects / int_34ecce5e | comment |
In Epic Battle Fantasy 4 there is the "slimed" status which turns one of your character into a slime. When transformed, the character cannot attack, cannot have items used on them, and have reduced stats. The only way to turn back into a human is to wait or to die. | |
Standard Status Effects / int_34ecce5e | featureApplicability |
1.0 | |
Standard Status Effects / int_34ecce5e | featureConfidence |
1.0 | |
Epic Battle Fantasy 4 (Video Game) | hasFeature |
Standard Status Effects / int_34ecce5e | |
Standard Status Effects / int_3565350a | type |
Standard Status Effects | |
Standard Status Effects / int_3565350a | comment |
However, in Final Fantasy Tactics Advance, being silenced will only block off abilities that would intuitively require speaking — magic spells, but also abilities like "Cheer" and "Advice". Its cousin, Addled, blocks everything that isn't a basic attack and movement, but it barely ever shows up. Silence also blocks off certain physical abilities like the Warrior's Shout abilities. However, being silenced never actually makes characters or monsters unable to talk. |
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Standard Status Effects / int_3565350a | featureApplicability |
1.0 | |
Standard Status Effects / int_3565350a | featureConfidence |
1.0 | |
Final Fantasy Tactics Advance (Video Game) | hasFeature |
Standard Status Effects / int_3565350a | |
Standard Status Effects / int_3583b777 | type |
Standard Status Effects | |
Standard Status Effects / int_3583b777 | comment |
Most of the "sanity effects" in Eternal Darkness are of this type (such as having the screen blank, the sound mute, or the controls not work, and even deleting the mem card [thankfully falsely] and putting up a Sequel Hook card). | |
Standard Status Effects / int_3583b777 | featureApplicability |
1.0 | |
Standard Status Effects / int_3583b777 | featureConfidence |
1.0 | |
Eternal Darkness (Video Game) | hasFeature |
Standard Status Effects / int_3583b777 | |
Standard Status Effects / int_35ce6432 | type |
Standard Status Effects | |
Standard Status Effects / int_35ce6432 | comment |
Instant death spells in Lufia: Curse of the Sinistrals cause a black sphere to appear around the character. If not destroyed by attacks in time, the character falls. | |
Standard Status Effects / int_35ce6432 | featureApplicability |
1.0 | |
Standard Status Effects / int_35ce6432 | featureConfidence |
1.0 | |
Lufia: Curse of the Sinistrals (Video Game) | hasFeature |
Standard Status Effects / int_35ce6432 | |
Standard Status Effects / int_367f632a | type |
Standard Status Effects | |
Standard Status Effects / int_367f632a | comment |
Dawn of War 2 (which runs on the same engine) uses a similar but simplified system that resembles its Tabletop Strategy counterpart. Infantry under fire from heavy weapons or special attacks can be suppressed (glowing red unit tag), cutting movement and attack. Vehicles can be disabled (can't do anything for a few seconds), suffer rear armor hits (increased damage, or any damage at all from small arms fire) or go out of control (roll forward swerving wildly and damaging anything it runs over until it hits a wall and explodes), all shown by brief text tags. | |
Standard Status Effects / int_367f632a | featureApplicability |
1.0 | |
Standard Status Effects / int_367f632a | featureConfidence |
1.0 | |
Dawn of War (Video Game) | hasFeature |
Standard Status Effects / int_367f632a | |
Standard Status Effects / int_39fe00f1 | type |
Standard Status Effects | |
Standard Status Effects / int_39fe00f1 | comment |
Dragon Age: Inquisition will eventually grant you access to a Jar of Bees to use as a weapon. Throwing it at a group of enemies will cause them to suffer a combination of Poison and Panic... except it isn't labeled as such in game. Instead, affected enemies will show the flag "BEES!" | |
Standard Status Effects / int_39fe00f1 | featureApplicability |
1.0 | |
Standard Status Effects / int_39fe00f1 | featureConfidence |
1.0 | |
DragonAgeInquisition | hasFeature |
Standard Status Effects / int_39fe00f1 | |
Standard Status Effects / int_3be31c4 | type |
Standard Status Effects | |
Standard Status Effects / int_3be31c4 | comment |
The Modern Warfare series has the Scrambler, which disables a player's radar, and the EMP, which completely knocks out the HUD, along with any electronic accessories, and makes the screen fuzzy. | |
Standard Status Effects / int_3be31c4 | featureApplicability |
1.0 | |
Standard Status Effects / int_3be31c4 | featureConfidence |
1.0 | |
Modern Warfare (Video Game) | hasFeature |
Standard Status Effects / int_3be31c4 | |
Standard Status Effects / int_3c36b590 | type |
Standard Status Effects | |
Standard Status Effects / int_3c36b590 | comment |
In Infinite Undiscovery, if the player character gets confused, the game inverts your controls and turns off friendly fire immunity, but you aren't forced to attack anyone. Other characters will attack whatever is nearest as usual. | |
Standard Status Effects / int_3c36b590 | featureApplicability |
1.0 | |
Standard Status Effects / int_3c36b590 | featureConfidence |
1.0 | |
Infinite Undiscovery (Video Game) | hasFeature |
Standard Status Effects / int_3c36b590 | |
Standard Status Effects / int_3c912cc2 | type |
Standard Status Effects | |
Standard Status Effects / int_3c912cc2 | comment |
Tales of Vesperia takes this one step further with the option to stack up to four Overlimits at once. The PS3 version increased this to eight. | |
Standard Status Effects / int_3c912cc2 | featureApplicability |
1.0 | |
Standard Status Effects / int_3c912cc2 | featureConfidence |
1.0 | |
Tales of Vesperia (Video Game) | hasFeature |
Standard Status Effects / int_3c912cc2 | |
Standard Status Effects / int_3e14b5c0 | type |
Standard Status Effects | |
Standard Status Effects / int_3e14b5c0 | comment |
Xavier does his own version of this in Eternal Champions with an expensive twist: Instead of encasing them in ice, he turns them into gold. | |
Standard Status Effects / int_3e14b5c0 | featureApplicability |
1.0 | |
Standard Status Effects / int_3e14b5c0 | featureConfidence |
1.0 | |
Eternal Champions (Video Game) | hasFeature |
Standard Status Effects / int_3e14b5c0 | |
Standard Status Effects / int_3e4a348a | type |
Standard Status Effects | |
Standard Status Effects / int_3e4a348a | comment |
Town of Salem has the Plaguebearer's infection. Infected players spread the infection by visiting others or being visited. Infection itself has no apparent effects, but once all players are infected, the Plaguebearer transforms into the nigh-invulnerable Pestilence. Additionally, the Arsonist can douse players at night. Doused players are killed when the Arsonist ignites his targets and have their investigation results permanently changed to Bodyguard/Godfather/Arsonist/Crusader. Thus, even if the Arsonist dies before igniting, doused players still cause plenty of confusion for investigators. Hex Masters can inflict a similar status effect called Hex, which kills automatically once all non-coven players are hexed. |
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Standard Status Effects / int_3e4a348a | featureApplicability |
1.0 | |
Standard Status Effects / int_3e4a348a | featureConfidence |
1.0 | |
Town of Salem (Video Game) | hasFeature |
Standard Status Effects / int_3e4a348a | |
Standard Status Effects / int_4110f1d0 | type |
Standard Status Effects | |
Standard Status Effects / int_4110f1d0 | comment |
In Baten Kaitos, you select the "spirit numbers" on each magnus card to make combos. These numbers typically appear in the corners of each card, and the numbers stay in the same place every time the magnuss card is used. However, the status effects Headache and Confusion change this. Headache causes the numbers to shift to the center of each edge, rather than at the corners, and the numbers are switched up. Confusion makes the numbers to actually spin around the card, which makes getting good combos much more difficult. | |
Standard Status Effects / int_4110f1d0 | featureApplicability |
1.0 | |
Standard Status Effects / int_4110f1d0 | featureConfidence |
1.0 | |
Baten Kaitos (Video Game) | hasFeature |
Standard Status Effects / int_4110f1d0 | |
Standard Status Effects / int_411acd6e | type |
Standard Status Effects | |
Standard Status Effects / int_411acd6e | comment |
In The Wonderful 101, Vijounne has the ability to turn Wonder-Blue into a puppy dog during his solo fight with her, rendering him completely helpless for the duration of the effect. If this sounds similar to the God Hand example, it's probably because the creators are the same. | |
Standard Status Effects / int_411acd6e | featureApplicability |
1.0 | |
Standard Status Effects / int_411acd6e | featureConfidence |
1.0 | |
The Wonderful 101 (Video Game) | hasFeature |
Standard Status Effects / int_411acd6e | |
Standard Status Effects / int_43f52aa9 | type |
Standard Status Effects | |
Standard Status Effects / int_43f52aa9 | comment |
Through Oblivion, there are spells available which reduce movement speed by either reducing the target's "Speed" Attribute or their "Athletics" Skill. | |
Standard Status Effects / int_43f52aa9 | featureApplicability |
1.0 | |
Standard Status Effects / int_43f52aa9 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
Standard Status Effects / int_43f52aa9 | |
Standard Status Effects / int_4546801b | type |
Standard Status Effects | |
Standard Status Effects / int_4546801b | comment |
In the Izuna: Legend of the Unemployed Ninja series: Forgetful gives you a random chance of dropping an item every turn. It's a mild inconvenience at best. Sweaty unequips your equipment, and prevents you from equipping anything until it wears off. This can be problematic while you're being swarmed. Straddling the line between beneficial and detrimental, Floating keeps you from picking up items or descending the stairs to the next floor, but also keeps you from triggering traps. The game also treats your two available buffs as ailments, causing the Panacea to remove them along with detrimental effects. Awakened increases your accuracy and evasion, and Excited doubles the damage you deal. |
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Standard Status Effects / int_4546801b | featureApplicability |
1.0 | |
Standard Status Effects / int_4546801b | featureConfidence |
1.0 | |
Izuna: Legend of the Unemployed Ninja (Video Game) | hasFeature |
Standard Status Effects / int_4546801b | |
Standard Status Effects / int_476bc61d | type |
Standard Status Effects | |
Standard Status Effects / int_476bc61d | comment |
The Weakening status effect in Kid Icarus: Uprising is much like a cursed effect (notably, the only weapon that has a built-in Weakening status is the Great Reaper Palm). When afflicted, your life bar is halved for short time. | |
Standard Status Effects / int_476bc61d | featureApplicability |
1.0 | |
Standard Status Effects / int_476bc61d | featureConfidence |
1.0 | |
Kid Icarus: Uprising (Video Game) | hasFeature |
Standard Status Effects / int_476bc61d | |
Standard Status Effects / int_49a84be6 | type |
Standard Status Effects | |
Standard Status Effects / int_49a84be6 | comment |
Final Fantasy III has turning the party small, and into frogs, part of the storyline. Multiple times, in fact. And you still run into random encounters and in one case fight a boss when Mini or frogs — these encounters are virtually unwinnable unless you've got a magic-heavy party. | |
Standard Status Effects / int_49a84be6 | featureApplicability |
1.0 | |
Standard Status Effects / int_49a84be6 | featureConfidence |
1.0 | |
Final Fantasy III (Video Game) | hasFeature |
Standard Status Effects / int_49a84be6 | |
Standard Status Effects / int_49a87cb3 | type |
Standard Status Effects | |
Standard Status Effects / int_49a87cb3 | comment |
You can tell when characters in Final Fantasy VII have been silenced because they have a large speech bubble filled with Visible Silence over their heads. | |
Standard Status Effects / int_49a87cb3 | featureApplicability |
1.0 | |
Standard Status Effects / int_49a87cb3 | featureConfidence |
1.0 | |
Final Fantasy VII (Video Game) | hasFeature |
Standard Status Effects / int_49a87cb3 | |
Standard Status Effects / int_49a88435 | type |
Standard Status Effects | |
Standard Status Effects / int_49a88435 | comment |
Final Fantasy XII has Reverse (what would do damage now heals and vice versa) as well as Oil (double damage from fire; as mentioned below, it originated in Tactics). | |
Standard Status Effects / int_49a88435 | featureApplicability |
1.0 | |
Standard Status Effects / int_49a88435 | featureConfidence |
1.0 | |
Final Fantasy XII (Video Game) | hasFeature |
Standard Status Effects / int_49a88435 | |
Standard Status Effects / int_49a88442 | type |
Standard Status Effects | |
Standard Status Effects / int_49a88442 | comment |
Final Fantasy XIV has a number of status effects that do some unique things, along with the standard effects: Pacification: Prevents the use of weapon skills. Basically a "silenced" effect for physical fighters. Hysteria: You can't control yourself as your character moves around in random directions. Devoured: Player is eaten and takes damage over time. Instant KO will occur if the player isn't saved in time. Vulnerability Up: Damage taken is increased. Disease: Healing is less effective and movement speed is reduced. |
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Standard Status Effects / int_49a88442 | featureApplicability |
1.0 | |
Standard Status Effects / int_49a88442 | featureConfidence |
1.0 | |
Final Fantasy XIV (Video Game) | hasFeature |
Standard Status Effects / int_49a88442 | |
Standard Status Effects / int_49ad83ee | type |
Standard Status Effects | |
Standard Status Effects / int_49ad83ee | comment |
In World of Warcraft, the Warlock class is a master of Curses: Curse of Agony, which deals increasing damage as time passes. Curse of the Elements, which both reduces the target's magic resistances and increases the damage they take from magic attacks. Curse of Tongues, which slows casting speed. Curse of Weakness, which reduces the target's armor and physical attack power. Curse of Exhaustion, which lowers the target's movement speed. Curse of Doom, which deal a large amount of damage after a certain amount of time passes. |
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Standard Status Effects / int_49ad83ee | featureApplicability |
1.0 | |
Standard Status Effects / int_49ad83ee | featureConfidence |
1.0 | |
World of Warcraft (Video Game) | hasFeature |
Standard Status Effects / int_49ad83ee | |
Standard Status Effects / int_4be1bdd0 | type |
Standard Status Effects | |
Standard Status Effects / int_4be1bdd0 | comment |
Individual characters can become cursed in Golden Sun, but by two totally different ways. The first way is for a spirit to become bonded with some character, which normally doesn't do much except cause Scratch Damage every odd turn. The second way is to equip something that is cursed (the game will always tell you what equipment is cursed, and the equipment usually has foreboding names, like Devil's Plate and whatnot). Cursed equipment normally has resoundingly high bonuses, but in exchange you cannot remove the equipment, and your character will occasionally be unable to move during battle. Both curses cannot be removed by any item or spell, and you must visit a healer to fix yourself. There is, however, an item called "Cleric's Ring" that one can equip to nullify a curse's effect. Using a cursed weapon while wearing said item can make for a very powerful character, but the weapon cannot be unequipped without visiting a healer. |
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Standard Status Effects / int_4be1bdd0 | featureApplicability |
1.0 | |
Standard Status Effects / int_4be1bdd0 | featureConfidence |
1.0 | |
Golden Sun (Video Game) | hasFeature |
Standard Status Effects / int_4be1bdd0 | |
Standard Status Effects / int_4c56381b | type |
Standard Status Effects | |
Standard Status Effects / int_4c56381b | comment |
The Binding of Isaac: God's Flesh gives Isaac a small chance to shrink struck enemies, which lowers their speed and instantly kills them if they're stepped on. | |
Standard Status Effects / int_4c56381b | featureApplicability |
1.0 | |
Standard Status Effects / int_4c56381b | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
Standard Status Effects / int_4c56381b | |
Standard Status Effects / int_4ce969a9 | type |
Standard Status Effects | |
Standard Status Effects / int_4ce969a9 | comment |
In Marathon's Pfhor ship levels, the magnetic fields scramble your motion detector. | |
Standard Status Effects / int_4ce969a9 | featureApplicability |
1.0 | |
Standard Status Effects / int_4ce969a9 | featureConfidence |
1.0 | |
Marathon (Video Game) | hasFeature |
Standard Status Effects / int_4ce969a9 | |
Standard Status Effects / int_4e54d2da | type |
Standard Status Effects | |
Standard Status Effects / int_4e54d2da | comment |
Disgaea 5 introduces Charm as one of its two new status ailments. Charmed units will attack their allies, though as a tradeoff the ailment tends to only last a short while. Seraphina, a Succubus, has her Overload skill being a mass-charm effect, but it only affects male targets. Said Overload does upgrade during the story, allowing the player to outright control the affected targets, though again, females are unaffected. Of course, the Kunoichi and Succubi can inflict this as well, theirs being able to even charm female opponents. | |
Standard Status Effects / int_4e54d2da | featureApplicability |
1.0 | |
Standard Status Effects / int_4e54d2da | featureConfidence |
1.0 | |
Disgaea 5: Alliance of Vengeance (Video Game) | hasFeature |
Standard Status Effects / int_4e54d2da | |
Standard Status Effects / int_4f63edbd | type |
Standard Status Effects | |
Standard Status Effects / int_4f63edbd | comment |
Also in some Nippon Ichi games is an effect they call "Critical" (or Deathblow), but is unlike the Critical above (though some units do have low HP effects). This Critical is an effect on Geo Panels in Disgaea and a room in Soul Nomad & the World Eaters. If you're standing on a Critical Geo Panel, any attack that hits (doesn't miss) kills you. Phantom Brave had a proto-critical effect in the "Gamble" status condition, which made the odds 50/50 of missing or killing the Gambled character. | |
Standard Status Effects / int_4f63edbd | featureApplicability |
1.0 | |
Standard Status Effects / int_4f63edbd | featureConfidence |
1.0 | |
Soul Nomad & the World Eaters (Video Game) | hasFeature |
Standard Status Effects / int_4f63edbd | |
Standard Status Effects / int_50cfb3ae | type |
Standard Status Effects | |
Standard Status Effects / int_50cfb3ae | comment |
Castlevania: Lament of Innocence: Character is unable to perform combos. | |
Standard Status Effects / int_50cfb3ae | featureApplicability |
1.0 | |
Standard Status Effects / int_50cfb3ae | featureConfidence |
1.0 | |
Castlevania: Lament of Innocence (Video Game) | hasFeature |
Standard Status Effects / int_50cfb3ae | |
Standard Status Effects / int_556e9c56 | type |
Standard Status Effects | |
Standard Status Effects / int_556e9c56 | comment |
In Child of Light, both player characters and enemies will go into a "tired" position when their health gets low. This is the only indicator that an enemy is about to go down, as their health is hidden. Certain Occuli equips allow characters to deal more or receive less damage when in critical condition. | |
Standard Status Effects / int_556e9c56 | featureApplicability |
1.0 | |
Standard Status Effects / int_556e9c56 | featureConfidence |
1.0 | |
Child of Light / Videogame | hasFeature |
Standard Status Effects / int_556e9c56 | |
Standard Status Effects / int_557434b6 | type |
Standard Status Effects | |
Standard Status Effects / int_557434b6 | comment |
Kingdom Hearts: 358/2 Days features several status ailments that are a bit out there, like Shoe-Glue (prevents your character from jumping), Air Toss (You character gets tossed into the air without being able to recover or attack and takes twice the damage), Null-Defense (Enemies deal damage regardless of your character's defense) and Jolt (your character loses 10% of their HP when coming into contact with allies, enemies, and even walls and environment objects) to name a few. | |
Standard Status Effects / int_557434b6 | featureApplicability |
1.0 | |
Standard Status Effects / int_557434b6 | featureConfidence |
1.0 | |
Kingdom Hearts: 358/2 Days (Video Game) | hasFeature |
Standard Status Effects / int_557434b6 | |
Standard Status Effects / int_57ad0c07 | type |
Standard Status Effects | |
Standard Status Effects / int_57ad0c07 | comment |
The Resident Evil series has characters hold their sides when injured and limp when near death. Due to Early Installment Weirdness, the first game lacked such a feature. | |
Standard Status Effects / int_57ad0c07 | featureApplicability |
1.0 | |
Standard Status Effects / int_57ad0c07 | featureConfidence |
1.0 | |
Resident Evil (Franchise) | hasFeature |
Standard Status Effects / int_57ad0c07 | |
Standard Status Effects / int_5846165c | type |
Standard Status Effects | |
Standard Status Effects / int_5846165c | comment |
Kid Icarus gives a rare platformer example in the Eggplant Wizards. If Pit gets hit with one of the eggplants they toss, the upper half of his body gets transformed into an eggplant, rendering him unable to use any weapons or items. Oh, and he has to backtrack to the nearest available hospital in order to remove the curse, which may mean dodging MANY monsters if you intend to get there alive. The Eggplant status is back in Uprising, although now it simply wears off after time, and it can be caused by players themselves when using certain powers and items. There's also a newly introduced transformation; being turned into Tempura. It's very similar, but you lose stamina more quickly. And if you're caught by a Tempura Wizard in that state, it will eat you for a One-Hit Kill! |
|
Standard Status Effects / int_5846165c | featureApplicability |
1.0 | |
Standard Status Effects / int_5846165c | featureConfidence |
1.0 | |
Kid Icarus (Video Game) | hasFeature |
Standard Status Effects / int_5846165c | |
Standard Status Effects / int_5908ee91 | type |
Standard Status Effects | |
Standard Status Effects / int_5908ee91 | comment |
Skyrim drops both Attributes and the Athletics Skill, so directly slowing foes is no longer possible. However, as mentioned under "Freeze" above, Ice-based magic now has this as an added effect. | |
Standard Status Effects / int_5908ee91 | featureApplicability |
1.0 | |
Standard Status Effects / int_5908ee91 | featureConfidence |
1.0 | |
The Elder Scrolls V: Skyrim (Video Game) | hasFeature |
Standard Status Effects / int_5908ee91 | |
Standard Status Effects / int_591aa39f | type |
Standard Status Effects | |
Standard Status Effects / int_591aa39f | comment |
Metal Slug series has two, Mummification and zombification: In 2/X, 3 and 4, getting hit by the purple mummy breath, the purple smoke dropped by bats or the purple rolling bombs spat out by mummies will turn player character into a Mummy. In this state, the character's speed is lowered but their jump height is increased, and there's a lag time between throwing grenades. They're still vulnerable to any damage and getting hit by anything will kill them. It's curable by touching a red potion. In 3 and 4, getting hit by Zombie Puke Attacks will turn the character into a zombie instead of killing them. When zombified, the character slows to a crawl, gets a much lower jump height and will die if hit by zombie vomit again. However, it also makes them immune to most other forms of damage, and makes their grenade into a massive stream of bloody puke that does crazy amounts of damage to enemies in front. It's cured by touching a medkit, which scientist zombies conveniently drop. |
|
Standard Status Effects / int_591aa39f | featureApplicability |
1.0 | |
Standard Status Effects / int_591aa39f | featureConfidence |
1.0 | |
Metal Slug (Video Game) | hasFeature |
Standard Status Effects / int_591aa39f | |
Standard Status Effects / int_59215319 | type |
Standard Status Effects | |
Standard Status Effects / int_59215319 | comment |
In Persona 2: Innocent Sin, there are certain bosses that can seal your Persona with a certain attack. | |
Standard Status Effects / int_59215319 | featureApplicability |
1.0 | |
Standard Status Effects / int_59215319 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Standard Status Effects / int_59215319 | |
Standard Status Effects / int_5921531a | type |
Standard Status Effects | |
Standard Status Effects / int_5921531a | comment |
Persona 3 has the Condition mechanic. Party members you take to explore Tartarus will be in worse condition the next day, affecting their performance in battle if you continue to use them in that state. Cycling party members is important to your gameplay, as not using them will allow them to recover. The protagonist will be affected most, as you Can't Drop the Hero, and being Tired or Sick will limit the stat boosts they gain and the actions they can take in day to day life. | |
Standard Status Effects / int_5921531a | featureApplicability |
1.0 | |
Standard Status Effects / int_5921531a | featureConfidence |
1.0 | |
Persona 3 (Video Game) | hasFeature |
Standard Status Effects / int_5921531a | |
Standard Status Effects / int_5921531b | type |
Standard Status Effects | |
Standard Status Effects / int_5921531b | comment |
Persona 4 has Exhaustion and Enervation. The former will lower defense and cause the afflicted to lose SP every turn. The latter will halve all stats, cause characters to forget what they're doing mid-Persona summon, and in some cases, reduce HP to one. | |
Standard Status Effects / int_5921531b | featureApplicability |
1.0 | |
Standard Status Effects / int_5921531b | featureConfidence |
1.0 | |
Persona 4 (Video Game) | hasFeature |
Standard Status Effects / int_5921531b | |
Standard Status Effects / int_5921531c | type |
Standard Status Effects | |
Standard Status Effects / int_5921531c | comment |
Persona 5 has Hunger. Characters afflicted will be too hungry to concentrate, and thus have a severely lowered attack power. They'll also take more damage from Psychic attacks. All skills that inflict Hunger can only be used by enemies, including the fifth boss, who also has an attack that cures Hunger and restores HP to anyone suffering from it. | |
Standard Status Effects / int_5921531c | featureApplicability |
1.0 | |
Standard Status Effects / int_5921531c | featureConfidence |
1.0 | |
Persona 5 (Video Game) | hasFeature |
Standard Status Effects / int_5921531c | |
Standard Status Effects / int_59da62aa | type |
Standard Status Effects | |
Standard Status Effects / int_59da62aa | comment |
The Flare Gun in Fallout: New Vegas: Lonesome Road has this effect on Deathclaws and other abominations. | |
Standard Status Effects / int_59da62aa | featureApplicability |
1.0 | |
Standard Status Effects / int_59da62aa | featureConfidence |
1.0 | |
Fallout: New Vegas (Video Game) | hasFeature |
Standard Status Effects / int_59da62aa | |
Standard Status Effects / int_5a7956f | type |
Standard Status Effects | |
Standard Status Effects / int_5a7956f | comment |
In Lost Dimension, characters who hit 0 Sanity in battle will go berserk. Berserk characters stop providing passive support to their allies, suffer a 50% drop in defense, gain a damage buff, and start attacking enemies automatically. However, they will continue to use their psychic skills, often with gay abandon. Considering said skills have a Sanity cost that contributed to this state in the first place, but skills used like this ignore the cost and carry no penalty for being used, intentionally berserking your characters is a crucial tactic. | |
Standard Status Effects / int_5a7956f | featureApplicability |
1.0 | |
Standard Status Effects / int_5a7956f | featureConfidence |
1.0 | |
Lost Dimension (Video Game) | hasFeature |
Standard Status Effects / int_5a7956f | |
Standard Status Effects / int_5bd0554b | type |
Standard Status Effects | |
Standard Status Effects / int_5bd0554b | comment |
Warcraft: Averted — the spell that causes units to miss is called Curse, and is used by Banshees, who use their screams to disorient targets. Played straight with the Dragonhawk's Cloud spell, which prevents buildings from attacking. |
|
Standard Status Effects / int_5bd0554b | featureApplicability |
-1.0 | |
Standard Status Effects / int_5bd0554b | featureConfidence |
1.0 | |
Warcraft (Video Game) | hasFeature |
Standard Status Effects / int_5bd0554b | |
Standard Status Effects / int_5bd9e7b7 | type |
Standard Status Effects | |
Standard Status Effects / int_5bd9e7b7 | comment |
Dark Souls II split cursed into two effects, one keeping the name which causes the same amount of hollowing as one death and the other, called petrification, getting the instant death effect. | |
Standard Status Effects / int_5bd9e7b7 | featureApplicability |
1.0 | |
Standard Status Effects / int_5bd9e7b7 | featureConfidence |
1.0 | |
Dark Souls II (Video Game) | hasFeature |
Standard Status Effects / int_5bd9e7b7 | |
Standard Status Effects / int_5bfa9c98 | type |
Standard Status Effects | |
Standard Status Effects / int_5bfa9c98 | comment |
In Warframe, being afflicted with a Magnetic proc will cause a screen wide distortion in addition to draining the warframe's shield and energy. | |
Standard Status Effects / int_5bfa9c98 | featureApplicability |
1.0 | |
Standard Status Effects / int_5bfa9c98 | featureConfidence |
1.0 | |
Warframe (Video Game) | hasFeature |
Standard Status Effects / int_5bfa9c98 | |
Standard Status Effects / int_5c8bc496 | type |
Standard Status Effects | |
Standard Status Effects / int_5c8bc496 | comment |
Downplayed in Epic Battle Fantasy 4. Some of dragons can apply status that reduces the maximum HP of given character for a certain time (that can't be healed besides ending the battle, mind you). Naturally those HP can't be recovered. | |
Standard Status Effects / int_5c8bc496 | featureApplicability |
1.0 | |
Standard Status Effects / int_5c8bc496 | featureConfidence |
1.0 | |
Epic Battle Fantasy (Video Game) | hasFeature |
Standard Status Effects / int_5c8bc496 | |
Standard Status Effects / int_5d020c4a | type |
Standard Status Effects | |
Standard Status Effects / int_5d020c4a | comment |
Multiple characters in Heroes of the Storm have talents that can add healing reduction to their existing abilities (Varian's Mortal Strike, Malfurion's Strangling Vines), or as a separate new ability (Malthael's Touch of Death, Garrosh's Brute Force). Extremely useful against large burst healing like Rehgar's Ancestral Healing. | |
Standard Status Effects / int_5d020c4a | featureApplicability |
1.0 | |
Standard Status Effects / int_5d020c4a | featureConfidence |
1.0 | |
Heroes of the Storm (Video Game) | hasFeature |
Standard Status Effects / int_5d020c4a | |
Standard Status Effects / int_5d96b889 | type |
Standard Status Effects | |
Standard Status Effects / int_5d96b889 | comment |
The Mario Kart series has the Lightning attack, which shrinks all of one's opponents, causing them to drop their items and move much slower, as well as be Squashed Flat when hit by a normal-sized racer. | |
Standard Status Effects / int_5d96b889 | featureApplicability |
1.0 | |
Standard Status Effects / int_5d96b889 | featureConfidence |
1.0 | |
Mario Kart (Video Game) | hasFeature |
Standard Status Effects / int_5d96b889 | |
Standard Status Effects / int_5e15e203 | type |
Standard Status Effects | |
Standard Status Effects / int_5e15e203 | comment |
A-Gears in Ace Online have this as one of their exclusive skillset. It's possible to snare yourself if you're not careful... | |
Standard Status Effects / int_5e15e203 | featureApplicability |
1.0 | |
Standard Status Effects / int_5e15e203 | featureConfidence |
1.0 | |
Ace Online (Video Game) | hasFeature |
Standard Status Effects / int_5e15e203 | |
Standard Status Effects / int_5f6f0132 | type |
Standard Status Effects | |
Standard Status Effects / int_5f6f0132 | comment |
From Disgaea 2 onward, Deprave also chops off 20% of the afflicted character's stats. | |
Standard Status Effects / int_5f6f0132 | featureApplicability |
1.0 | |
Standard Status Effects / int_5f6f0132 | featureConfidence |
1.0 | |
Disgaea 2: Cursed Memories (Video Game) | hasFeature |
Standard Status Effects / int_5f6f0132 | |
Standard Status Effects / int_6104baaf | type |
Standard Status Effects | |
Standard Status Effects / int_6104baaf | comment |
Getting your character drunk in The Lord of the Rings Online works mostly the same way, with the addition of your character eventually passing out and waking up somewhere else. A number of ingame holiday quests require that your character be drunk while doing them. | |
Standard Status Effects / int_6104baaf | featureApplicability |
1.0 | |
Standard Status Effects / int_6104baaf | featureConfidence |
1.0 | |
The Lord of the Rings Online (Video Game) | hasFeature |
Standard Status Effects / int_6104baaf | |
Standard Status Effects / int_61e400a0 | type |
Standard Status Effects | |
Standard Status Effects / int_61e400a0 | comment |
Path of Exile has a category of debuffs classified as "curses". Curses have a variety of effects like increasing an enemy's damage vulnerability or slowing them down, but by default each enemy can have only one curse on them at a time. Curses are split into two categories: Hexes are applied in an AoE and become more powerful over time if cast manually, while Marks are limited to one singular target at any time but have a generally stronger effect and ignore hex immunity. Some peculiar builds even put curses on themselves to their benefit. | |
Standard Status Effects / int_61e400a0 | featureApplicability |
1.0 | |
Standard Status Effects / int_61e400a0 | featureConfidence |
1.0 | |
Path of Exile (Video Game) | hasFeature |
Standard Status Effects / int_61e400a0 | |
Standard Status Effects / int_629cd094 | type |
Standard Status Effects | |
Standard Status Effects / int_629cd094 | comment |
Dragon Age: Origins has the Curse of Mortality, which blocks all healing while also dealing a small amount of damage. The effect is only active for a limited time, but because of how important healing spells and health poultices are, it often dooms party members that it hits. Also, because enemies rarely use healing, learning it is not much use to the player. | |
Standard Status Effects / int_629cd094 | featureApplicability |
1.0 | |
Standard Status Effects / int_629cd094 | featureConfidence |
1.0 | |
Dragon Age: Origins (Video Game) | hasFeature |
Standard Status Effects / int_629cd094 | |
Standard Status Effects / int_6365ff2d | type |
Standard Status Effects | |
Standard Status Effects / int_6365ff2d | comment |
"Stopspell" from Dragon Quest I does Exactly What It Says on the Tin, blocking your opponent from using his spells. It can be a lifesaver if you're facing a spellcasting enemy and want to stop him from using his nastier magic (particularly if he can also cast Stopspell) on you. It's known as "Fizzle" in the recent translations, and it affects a whole group of enemies to boot! Needless to say, it gets annoying when enemies start tossing it at your entire party. | |
Standard Status Effects / int_6365ff2d | featureApplicability |
1.0 | |
Standard Status Effects / int_6365ff2d | featureConfidence |
1.0 | |
Dragon Quest (Video Game) | hasFeature |
Standard Status Effects / int_6365ff2d | |
Standard Status Effects / int_63e2868 | type |
Standard Status Effects | |
Standard Status Effects / int_63e2868 | comment |
Crash Bash has this in some Crate Crush arenas. If you grab giant Z by accident, your movement, including kicking and throwing, will be slown down to a crawl, making you much easier target. | |
Standard Status Effects / int_63e2868 | featureApplicability |
1.0 | |
Standard Status Effects / int_63e2868 | featureConfidence |
1.0 | |
Crash Bash (Video Game) | hasFeature |
Standard Status Effects / int_63e2868 | |
Standard Status Effects / int_65f49106 | type |
Standard Status Effects | |
Standard Status Effects / int_65f49106 | comment |
In Phantom Brave and Makai Kingdom, it prohibits all but a weapon's basic non-MP-using attack. The same can be achieved by standing on Silence Geo Effects in Disgaea. | |
Standard Status Effects / int_65f49106 | featureApplicability |
1.0 | |
Standard Status Effects / int_65f49106 | featureConfidence |
1.0 | |
Phantom Brave (Video Game) | hasFeature |
Standard Status Effects / int_65f49106 | |
Standard Status Effects / int_66581370 | type |
Standard Status Effects | |
Standard Status Effects / int_66581370 | comment |
In Evolve, Gorgon's web snare does this as well as a poison DOT. | |
Standard Status Effects / int_66581370 | featureApplicability |
1.0 | |
Standard Status Effects / int_66581370 | featureConfidence |
1.0 | |
Evolve (Video Game) | hasFeature |
Standard Status Effects / int_66581370 | |
Standard Status Effects / int_6819fb9f | type |
Standard Status Effects | |
Standard Status Effects / int_6819fb9f | comment |
Flashbang grenades in Rainbow Six, Modern Warfare, and other FPS series temporarily blind and deafen the player and enemies. | |
Standard Status Effects / int_6819fb9f | featureApplicability |
1.0 | |
Standard Status Effects / int_6819fb9f | featureConfidence |
1.0 | |
Rainbow Six (Video Game) | hasFeature |
Standard Status Effects / int_6819fb9f | |
Standard Status Effects / int_68237790 | type |
Standard Status Effects | |
Standard Status Effects / int_68237790 | comment |
Curses in Pathfinder work similarly to poisons and diseases, in that you get an initial save to resist them, and if you fail, you get various penalties and have to make periodic additional saves to avoid further problems. Unlike diseases or poisons, however, curses generally can't be recovered from natually, no matter how many subsequent saves you make— only magic can remove them. | |
Standard Status Effects / int_68237790 | featureApplicability |
1.0 | |
Standard Status Effects / int_68237790 | featureConfidence |
1.0 | |
Pathfinder (Tabletop Game) | hasFeature |
Standard Status Effects / int_68237790 | |
Standard Status Effects / int_69a9d669 | type |
Standard Status Effects | |
Standard Status Effects / int_69a9d669 | comment |
Breath of Fire III: While not so much a curable status effect, having Rei transform into his Weretiger form will cause him to become much stronger but uncontrollable, having him only attack physically, and becoming increasingly likely to attack allies every turn he stays in that form. Luckily, you can easily fix this by using Influence, which is normally pretty useless. With it, however, you can use Influence to target a boss monster and have Rei only attack them for the whole fight. | |
Standard Status Effects / int_69a9d669 | featureApplicability |
1.0 | |
Standard Status Effects / int_69a9d669 | featureConfidence |
1.0 | |
Breath of Fire III (Video Game) | hasFeature |
Standard Status Effects / int_69a9d669 | |
Standard Status Effects / int_69bc0bf6 | type |
Standard Status Effects | |
Standard Status Effects / int_69bc0bf6 | comment |
Shining Force is a little more merciful with its confusion: A lot of the time, the confused character just stands there and mumbles to himself. | |
Standard Status Effects / int_69bc0bf6 | featureApplicability |
1.0 | |
Standard Status Effects / int_69bc0bf6 | featureConfidence |
1.0 | |
Shining Force (Video Game) | hasFeature |
Standard Status Effects / int_69bc0bf6 | |
Standard Status Effects / int_6ac55ec7 | type |
Standard Status Effects | |
Standard Status Effects / int_6ac55ec7 | comment |
In Dungeons & Dragons some spells (such as Disintegrate) could cause this. Characters destroyed in this manner cannot be revived with Raise Dead, requiring the more powerful Resurrection or even True Resurrection. | |
Standard Status Effects / int_6ac55ec7 | featureApplicability |
1.0 | |
Standard Status Effects / int_6ac55ec7 | featureConfidence |
1.0 | |
Dungeons & Dragons (Tabletop Game) | hasFeature |
Standard Status Effects / int_6ac55ec7 | |
Standard Status Effects / int_6b85085e | type |
Standard Status Effects | |
Standard Status Effects / int_6b85085e | comment |
Sub Zero's signature attack in the Mortal Kombat series, which also has a Fatality variation. | |
Standard Status Effects / int_6b85085e | featureApplicability |
1.0 | |
Standard Status Effects / int_6b85085e | featureConfidence |
1.0 | |
Mortal Kombat (Franchise) | hasFeature |
Standard Status Effects / int_6b85085e | |
Standard Status Effects / int_6bbde1c8 | type |
Standard Status Effects | |
Standard Status Effects / int_6bbde1c8 | comment |
In Overwatch, Ana's Biotic Grenade turns enemies' health bars purple, preventing them from healing until it wears off. | |
Standard Status Effects / int_6bbde1c8 | featureApplicability |
1.0 | |
Standard Status Effects / int_6bbde1c8 | featureConfidence |
1.0 | |
Overwatch (Video Game) | hasFeature |
Standard Status Effects / int_6bbde1c8 | |
Standard Status Effects / int_6c1234ed | type |
Standard Status Effects | |
Standard Status Effects / int_6c1234ed | comment |
Dwarf Fortress characters can randomly become enraged during combat, though this is more likely if the character's personality is prone to anger. An enraged character can only perform "wild" attacks, which are fast and Powerful, but Inaccurate. | |
Standard Status Effects / int_6c1234ed | featureApplicability |
1.0 | |
Standard Status Effects / int_6c1234ed | featureConfidence |
1.0 | |
Dwarf Fortress (Video Game) | hasFeature |
Standard Status Effects / int_6c1234ed | |
Standard Status Effects / int_6c1d09b3 | type |
Standard Status Effects | |
Standard Status Effects / int_6c1d09b3 | comment |
The Nerd Rage perk in Fallout 3 and Fallout: New Vegas increases a player's Strength and Damage Resistance when below 20% HP. | |
Standard Status Effects / int_6c1d09b3 | featureApplicability |
1.0 | |
Standard Status Effects / int_6c1d09b3 | featureConfidence |
1.0 | |
Fallout 3 (Video Game) | hasFeature |
Standard Status Effects / int_6c1d09b3 | |
Standard Status Effects / int_6c1d09b4 | type |
Standard Status Effects | |
Standard Status Effects / int_6c1d09b4 | comment |
Fallout 4 has a disease inflicted by the Mole Rats in Vault 81 that decreases your maximum HP by 10; the only way to cure yourself is to use the medicine intended for Austin, causing you to fail the "Hole in the Wall" quest. | |
Standard Status Effects / int_6c1d09b4 | featureApplicability |
1.0 | |
Standard Status Effects / int_6c1d09b4 | featureConfidence |
1.0 | |
Fallout 4 (Video Game) | hasFeature |
Standard Status Effects / int_6c1d09b4 | |
Standard Status Effects / int_6db5698 | type |
Standard Status Effects | |
Standard Status Effects / int_6db5698 | comment |
Snapshots from Transistor have an "obscuring generator" that can create glitchy clouds that appear during Turn() and hide everything except for Red and other enemies, making it guesswork to maneuver and attack them. | |
Standard Status Effects / int_6db5698 | featureApplicability |
1.0 | |
Standard Status Effects / int_6db5698 | featureConfidence |
1.0 | |
Transistor (Video Game) | hasFeature |
Standard Status Effects / int_6db5698 | |
Standard Status Effects / int_6f8c9279 | type |
Standard Status Effects | |
Standard Status Effects / int_6f8c9279 | comment |
Final Fantasy Crystal Chronicles: Ring of Fates and Final Fantasy Crystal Chronicles: Echoes of Time have Gravity, which prevents you from jumping. | |
Standard Status Effects / int_6f8c9279 | featureApplicability |
1.0 | |
Standard Status Effects / int_6f8c9279 | featureConfidence |
1.0 | |
Final Fantasy Crystal Chronicles: Ring of Fates (Video Game) | hasFeature |
Standard Status Effects / int_6f8c9279 | |
Standard Status Effects / int_73b74949 | type |
Standard Status Effects | |
Standard Status Effects / int_73b74949 | comment |
Borderlands and its sequels have Fight For Your Life mode, triggered when your health hits 0. After a brief animation, you're knocked down and your vision starts to decrease, but you have several seconds to kill something or ask your co-op partner to revive you. If you succeed, you're back on your feet — otherwise, you go back to the last New-U Station. To prevent players from abusing it, the timer gets shorter if you get knocked down several times in succession, to the point where it ticks down almost instantly. | |
Standard Status Effects / int_73b74949 | featureApplicability |
1.0 | |
Standard Status Effects / int_73b74949 | featureConfidence |
1.0 | |
Borderlands (Video Game) | hasFeature |
Standard Status Effects / int_73b74949 | |
Standard Status Effects / int_747a18bc | type |
Standard Status Effects | |
Standard Status Effects / int_747a18bc | comment |
In Battle for Wesnoth, slow reduces your unit movement points and attack damage. The effect ends after you end your turn. | |
Standard Status Effects / int_747a18bc | featureApplicability |
1.0 | |
Standard Status Effects / int_747a18bc | featureConfidence |
1.0 | |
Battle for Wesnoth (Video Game) | hasFeature |
Standard Status Effects / int_747a18bc | |
Standard Status Effects / int_74a4c704 | type |
Standard Status Effects | |
Standard Status Effects / int_74a4c704 | comment |
In Kingdom Hearts, the Phantom curses each member of the party in turn (with Sora for last). When the hands of Big Ben make one full rotation, the cursed party member will die, and cannot be resurrected for the rest of the fight (signified by a series of flames at the number positions that disappear as the hands move). Casting Stop on the clock's hands pauses this timer temporarily. | |
Standard Status Effects / int_74a4c704 | featureApplicability |
1.0 | |
Standard Status Effects / int_74a4c704 | featureConfidence |
1.0 | |
Kingdom Hearts (Video Game) | hasFeature |
Standard Status Effects / int_74a4c704 | |
Standard Status Effects / int_74f7210c | type |
Standard Status Effects | |
Standard Status Effects / int_74f7210c | comment |
Freezards and other ice-based monsters in the later The Legend of Zelda games can do this. | |
Standard Status Effects / int_74f7210c | featureApplicability |
1.0 | |
Standard Status Effects / int_74f7210c | featureConfidence |
1.0 | |
The Legend of Zelda (Franchise) | hasFeature |
Standard Status Effects / int_74f7210c | |
Standard Status Effects / int_76456c33 | type |
Standard Status Effects | |
Standard Status Effects / int_76456c33 | comment |
Devil Summoner has the Card and Mirror statuses, which prevent the affected character from moving and change their elemental affinities. | |
Standard Status Effects / int_76456c33 | featureApplicability |
1.0 | |
Standard Status Effects / int_76456c33 | featureConfidence |
1.0 | |
Devil Summoner (Video Game) | hasFeature |
Standard Status Effects / int_76456c33 | |
Standard Status Effects / int_76c6804a | type |
Standard Status Effects | |
Standard Status Effects / int_76c6804a | comment |
In many Castlevania: Portrait of Ruin you actually use this intentionally to access small passages. You're still subject to the terrible attack/defense parts though, and no enemies cast it on you. | |
Standard Status Effects / int_76c6804a | featureApplicability |
1.0 | |
Standard Status Effects / int_76c6804a | featureConfidence |
1.0 | |
Castlevania: Portrait of Ruin (Video Game) | hasFeature |
Standard Status Effects / int_76c6804a | |
Standard Status Effects / int_7785278d | type |
Standard Status Effects | |
Standard Status Effects / int_7785278d | comment |
The Winter Blast plasmid in the BioShock series is more or less what it sounds like. Frozen enemies can be shattered, but this destroys any loot they were carrying. | |
Standard Status Effects / int_7785278d | featureApplicability |
1.0 | |
Standard Status Effects / int_7785278d | featureConfidence |
1.0 | |
BioShock (Video Game) | hasFeature |
Standard Status Effects / int_7785278d | |
Standard Status Effects / int_782a1f0 | type |
Standard Status Effects | |
Standard Status Effects / int_782a1f0 | comment |
Phantasy Star Online's Megid. It casts a dark ball that (sometimes) instantly kills an enemy. A Useless Useful Spell when used by a player... but when used by an enemy you can expect it to work 99% of the time. Specifically, Ob Lilies in Ultimate Caves just LOVE this spell. It does have an Achilles' Heel however, it's chance to work is modified by your EDK stat. Too bad most armors don't have much more than 20, and you 'could' sacrifice slots for EDK units, but you just lose too much. It also subverts the Useless Useful Spell a little if a Force has it at level 30. (Which is a 100% chance to work... modified by Enemy EDK.) There are quite a few enemies that you could use it on with great effect, but most enemies have an extremely high EDK stat, making it useless agenst other enemies. The special attack for weapons, 'Hell' does the same thing, but with one diffrence. A unit called V502 doubles the chance of it working. If you have a high ammount of accuracy and a V502 unit, you can use the Hell special on just about any non-boss enemy. |
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Standard Status Effects / int_782a1f0 | featureApplicability |
1.0 | |
Standard Status Effects / int_782a1f0 | featureConfidence |
1.0 | |
Phantasy Star Online (Video Game) | hasFeature |
Standard Status Effects / int_782a1f0 | |
Standard Status Effects / int_7885acfd | type |
Standard Status Effects | |
Standard Status Effects / int_7885acfd | comment |
World of Mana calls this the "Snowman" ailment; in Legend of Mana, this results in massive damage while frozen. | |
Standard Status Effects / int_7885acfd | featureApplicability |
1.0 | |
Standard Status Effects / int_7885acfd | featureConfidence |
1.0 | |
World of Mana (Video Game) | hasFeature |
Standard Status Effects / int_7885acfd | |
Standard Status Effects / int_791fca44 | type |
Standard Status Effects | |
Standard Status Effects / int_791fca44 | comment |
In BioShock, you can get Jack drunk. Your screen goes into double vision, and you lurch around. | |
Standard Status Effects / int_791fca44 | featureApplicability |
1.0 | |
Standard Status Effects / int_791fca44 | featureConfidence |
1.0 | |
BioShock (Video Game) | hasFeature |
Standard Status Effects / int_791fca44 | |
Standard Status Effects / int_796b8ac | type |
Standard Status Effects | |
Standard Status Effects / int_796b8ac | comment |
Persona 4: Arena: Panicked characters will have their left-right controls reversed, throwing off the player's movement, block, and skill inputs. | |
Standard Status Effects / int_796b8ac | featureApplicability |
1.0 | |
Standard Status Effects / int_796b8ac | featureConfidence |
1.0 | |
Persona 4: Arena (Video Game) | hasFeature |
Standard Status Effects / int_796b8ac | |
Standard Status Effects / int_79e4edd2 | type |
Standard Status Effects | |
Standard Status Effects / int_79e4edd2 | comment |
Crying Suns has Stasis, which not only reduces an afflicted unit's movement speed but also cuts its attack power. It can be inflicted by Basilisk Cruisers and by certain battleship weapons. | |
Standard Status Effects / int_79e4edd2 | featureApplicability |
1.0 | |
Standard Status Effects / int_79e4edd2 | featureConfidence |
1.0 | |
Crying Suns / Videogame | hasFeature |
Standard Status Effects / int_79e4edd2 | |
Standard Status Effects / int_7b2ca7a2 | type |
Standard Status Effects | |
Standard Status Effects / int_7b2ca7a2 | comment |
All Umbran Witches such as Bayonetta make a Deal with the Devil (several, in fact) to gain their powers. Thus, when Bayonetta's health is minimal, small shadow hands begin to reach at her from the edges of the screen, as the demons prepare to claim her soul. | |
Standard Status Effects / int_7b2ca7a2 | featureApplicability |
1.0 | |
Standard Status Effects / int_7b2ca7a2 | featureConfidence |
1.0 | |
Bayonetta (Video Game) | hasFeature |
Standard Status Effects / int_7b2ca7a2 | |
Standard Status Effects / int_7b973c57 | type |
Standard Status Effects | |
Standard Status Effects / int_7b973c57 | comment |
Retro City Rampage distorts the game image when the player is Drunk on Milk (which also has a Poison effect) or under the influence of psychedelic mushrooms. | |
Standard Status Effects / int_7b973c57 | featureApplicability |
1.0 | |
Standard Status Effects / int_7b973c57 | featureConfidence |
1.0 | |
Retro City Rampage (Video Game) | hasFeature |
Standard Status Effects / int_7b973c57 | |
Standard Status Effects / int_7d21ff88 | type |
Standard Status Effects | |
Standard Status Effects / int_7d21ff88 | comment |
IDOLA: Phantasy Star Saga has Fatal Wound. Surprisingly, Contractual Boss Immunity works a bit differently in this game; boss enemies are not immune to Fatal Wound, they just don't get deleted instantly like normal enemies. They take double damage instead. Fatal Wound also subverts Useless Useful Spell since there are several reliable sources that can hit 50% base Fatal rate (Kibaki EX and Levi, for starters). | |
Standard Status Effects / int_7d21ff88 | featureApplicability |
1.0 | |
Standard Status Effects / int_7d21ff88 | featureConfidence |
1.0 | |
IDOLA: Phantasy Star Saga (Video Game) | hasFeature |
Standard Status Effects / int_7d21ff88 | |
Standard Status Effects / int_7d8c61a2 | type |
Standard Status Effects | |
Standard Status Effects / int_7d8c61a2 | comment |
Star Wars: The Old Republic has a few abilities that can only (normally) be used on targets under 30%, such as Quickdraw or Dispatch. Interestingly, it also has a heal that is (relatively) free if cast on a target under 30%. | |
Standard Status Effects / int_7d8c61a2 | featureApplicability |
1.0 | |
Standard Status Effects / int_7d8c61a2 | featureConfidence |
1.0 | |
Star Wars: The Old Republic (Video Game) | hasFeature |
Standard Status Effects / int_7d8c61a2 | |
Standard Status Effects / int_7e850e47 | type |
Standard Status Effects | |
Standard Status Effects / int_7e850e47 | comment |
BravelyDefault has a particularly dangerous version of Charm that's unique to one of the bonus bosses, called Love. Rather than just changing sides, the Love status acts like extreme obsession. A character under the effect of Love will target one of your other characters as the one they are in love with. They will then mimic any action that the person they're in love with makes but otherwise are uncontrollable. If there are more than one person in love with the same person, then both of the affected will attack each other to the death with powerful attacks as love rivals. Lastly, if a party member dies, any member that was in love with them dies with them. | |
Standard Status Effects / int_7e850e47 | featureApplicability |
1.0 | |
Standard Status Effects / int_7e850e47 | featureConfidence |
1.0 | |
Bravely Default (Video Game) | hasFeature |
Standard Status Effects / int_7e850e47 | |
Standard Status Effects / int_7ec23584 | type |
Standard Status Effects | |
Standard Status Effects / int_7ec23584 | comment |
In Mega Man X: Command Mission, which replaces standard status effects and spells with robotics-themed counterparts, not only does this status reduce the character's accuracy, but their evasive ability as well (can't dodge what you can't see, right?). | |
Standard Status Effects / int_7ec23584 | featureApplicability |
1.0 | |
Standard Status Effects / int_7ec23584 | featureConfidence |
1.0 | |
Mega Man X: Command Mission (Video Game) | hasFeature |
Standard Status Effects / int_7ec23584 | |
Standard Status Effects / int_7f49dfdb | type |
Standard Status Effects | |
Standard Status Effects / int_7f49dfdb | comment |
Both Devil Survivor and Devil Survivor 2 have Curse, an ailment inflicted by the Mystic-elemental spell Diajama and the higher-leveled Ghost Race demons' Racial Skill Possession respectively, which drops all HP and MP recovery to zero. However, rather than the horror that is Brand, Curse can be healed with Amrita, Prayer, or even the Megami Race demons' Racial Skill, significantly reducing the risk it poses. | |
Standard Status Effects / int_7f49dfdb | featureApplicability |
1.0 | |
Standard Status Effects / int_7f49dfdb | featureConfidence |
1.0 | |
Devil Survivor (Video Game) | hasFeature |
Standard Status Effects / int_7f49dfdb | |
Standard Status Effects / int_7f5bc680 | type |
Standard Status Effects | |
Standard Status Effects / int_7f5bc680 | comment |
In the Fallout series, the player character can become addicted to certain drugs and suffer withdrawal, with subsequently lowered stats. In the first couple games most addictions are temporary, but in 3 and New Vegas, all are permanent unless tended to by a doctor. Fallout 4 has a disease inflicted by the Mole Rats in Vault 81 that decreases your maximum HP by 10; the only way to cure yourself is to use the medicine intended for Austin, causing you to fail the "Hole in the Wall" quest. |
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Standard Status Effects / int_7f5bc680 | featureApplicability |
1.0 | |
Standard Status Effects / int_7f5bc680 | featureConfidence |
1.0 | |
Fallout | hasFeature |
Standard Status Effects / int_7f5bc680 | |
Standard Status Effects / int_7f624b67 | type |
Standard Status Effects | |
Standard Status Effects / int_7f624b67 | comment |
Some characters in Sly Cooper (usually Bentley) have access to "reduction bombs", "shrink ammo", a "size destabilizer", etc., which shrinks affected guards to half their size, halving the damage they deal and doubling the damage they take, until it wears off. It also makes enemies voices higher pitched. | |
Standard Status Effects / int_7f624b67 | featureApplicability |
1.0 | |
Standard Status Effects / int_7f624b67 | featureConfidence |
1.0 | |
SlyCooper | hasFeature |
Standard Status Effects / int_7f624b67 | |
Standard Status Effects / int_819853fe | type |
Standard Status Effects | |
Standard Status Effects / int_819853fe | comment |
Final Fantasy XIII-2 has Wound damage, which reduces your character's max Hit Points. It goes away after battle, and can be healed by a Wound Potion. Not dealing with Wound damage can be pretty dangerous in some of the harder battles. | |
Standard Status Effects / int_819853fe | featureApplicability |
1.0 | |
Standard Status Effects / int_819853fe | featureConfidence |
1.0 | |
Final Fantasy XIII-2 (Video Game) | hasFeature |
Standard Status Effects / int_819853fe | |
Standard Status Effects / int_85698529 | type |
Standard Status Effects | |
Standard Status Effects / int_85698529 | comment |
In Paper Mario 64, the Stone Cap does this. Like the Tanuki Suit in Super Mario Bros 3, it makes you immune to damage, but you can't do anything until it wears off, making it mostly for providing some time for your partner to get some free hits in. | |
Standard Status Effects / int_85698529 | featureApplicability |
1.0 | |
Standard Status Effects / int_85698529 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Standard Status Effects / int_85698529 | |
Standard Status Effects / int_858da35d | type |
Standard Status Effects | |
Standard Status Effects / int_858da35d | comment |
Panzer Dragoon Saga has Pain (decreases your defense) and Bind (only allows you to charge one gauge, blocking berserk attacks and combos). | |
Standard Status Effects / int_858da35d | featureApplicability |
1.0 | |
Standard Status Effects / int_858da35d | featureConfidence |
1.0 | |
Panzer Dragoon (Video Game) | hasFeature |
Standard Status Effects / int_858da35d | |
Standard Status Effects / int_86814cc3 | type |
Standard Status Effects | |
Standard Status Effects / int_86814cc3 | comment |
Final Fantasy II has Silence as the temporary version, wearing off after a few turns or when battle ends. Amnesia serves as the permanent version. These also prevent enemies from using bow attacks or items, since they're treated as spells by the game. | |
Standard Status Effects / int_86814cc3 | featureApplicability |
1.0 | |
Standard Status Effects / int_86814cc3 | featureConfidence |
1.0 | |
Final Fantasy II (Video Game) | hasFeature |
Standard Status Effects / int_86814cc3 | |
Standard Status Effects / int_86814cd0 | type |
Standard Status Effects | |
Standard Status Effects / int_86814cd0 | comment |
Final Fantasy IV has Gradual Petrify, which makes you take double (and triple and quadruple damage) every time you are hit with it; after three times, you become a statue. It's the bread-and-butter attack of the Demon Wall. | |
Standard Status Effects / int_86814cd0 | featureApplicability |
1.0 | |
Standard Status Effects / int_86814cd0 | featureConfidence |
1.0 | |
Final Fantasy IV (Video Game) | hasFeature |
Standard Status Effects / int_86814cd0 | |
Standard Status Effects / int_86814cd2 | type |
Standard Status Effects | |
Standard Status Effects / int_86814cd2 | comment |
Final Fantasy IX has several, including Heat (a particularly brief ailment that kills the afflicted character if they take any action whatsoever), and Trouble (which, if the afflicted character is attacked, hurts the rest of the party for roughly half the damage taken). Freeze is also a nasty case where the character is immobilized and being struck by a physical attack is an instant knock out. | |
Standard Status Effects / int_86814cd2 | featureApplicability |
1.0 | |
Standard Status Effects / int_86814cd2 | featureConfidence |
1.0 | |
Final Fantasy IX (Video Game) | hasFeature |
Standard Status Effects / int_86814cd2 | |
Standard Status Effects / int_86814e56 | type |
Standard Status Effects | |
Standard Status Effects / int_86814e56 | comment |
Final Fantasy VI has a variant of Charm status exclusive to the Rafflesia enemy that doesn't wear off when hit. And then allows you to gain access to that spell via Gau's Rage ability. And then never bothered programming any resistance to this skill, as it was only supposed to be for one boss fight where it would be used on your party, for any other enemies including bosses. | |
Standard Status Effects / int_86814e56 | featureApplicability |
1.0 | |
Standard Status Effects / int_86814e56 | featureConfidence |
1.0 | |
Final Fantasy VI (Video Game) | hasFeature |
Standard Status Effects / int_86814e56 | |
Standard Status Effects / int_86814e7d | type |
Standard Status Effects | |
Standard Status Effects / int_86814e7d | comment |
In Final Fantasy X-2, the only action an "itchy" character could perform would be to change clothes, which would cure the condition. Fortunately, this could be done relatively quickly, even in combat, and was actually one of the core game mechanics. | |
Standard Status Effects / int_86814e7d | featureApplicability |
1.0 | |
Standard Status Effects / int_86814e7d | featureConfidence |
1.0 | |
Final Fantasy X-2 (Video Game) | hasFeature |
Standard Status Effects / int_86814e7d | |
Standard Status Effects / int_86814e94 | type |
Standard Status Effects | |
Standard Status Effects / int_86814e94 | comment |
Final Fantasy XI features "Weight", which lowers evasion and movement speed. Also, "Muddle" prevents you from using items, under "Zombie" you cannot be cured, "Encumberance" removes all your gear and prevents you from re-equipping for a time, and "Amnesia" prevents you from using job abilities and weapon-skills. |
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Standard Status Effects / int_86814e94 | featureApplicability |
1.0 | |
Standard Status Effects / int_86814e94 | featureConfidence |
1.0 | |
Final Fantasy XI (Video Game) | hasFeature |
Standard Status Effects / int_86814e94 | |
Standard Status Effects / int_87b652bb | type |
Standard Status Effects | |
Standard Status Effects / int_87b652bb | comment |
Starcraft II has the Mothership's Vortex spell, which has the same effect but by sucking all the units inside an Unrealistic Black Hole, who pop back out when the spell is done. Matriarch Vorazun in Co-op Commanders mode has access to Black Hole, which is similar to Vortex but the units inside can be attacked for the duration. |
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Standard Status Effects / int_87b652bb | featureApplicability |
1.0 | |
Standard Status Effects / int_87b652bb | featureConfidence |
1.0 | |
StarCraft II (Video Game) | hasFeature |
Standard Status Effects / int_87b652bb | |
Standard Status Effects / int_8badfd73 | type |
Standard Status Effects | |
Standard Status Effects / int_8badfd73 | comment |
Some missions of Ghost Recon: Advanced Warfighter have jamming devices that blur your HUD with static and disrupt your Enemy-Detecting Radar. | |
Standard Status Effects / int_8badfd73 | featureApplicability |
1.0 | |
Standard Status Effects / int_8badfd73 | featureConfidence |
1.0 | |
Ghost Recon (Video Game) | hasFeature |
Standard Status Effects / int_8badfd73 | |
Standard Status Effects / int_8c87469c | type |
Standard Status Effects | |
Standard Status Effects / int_8c87469c | comment |
In certain Zelda games, being touched by a Bubble disables your sword, either temporarily, or permanently until you use a potion, touch a Blue Bubble or visit a fairy. In Skyward Sword, cursed enemies disable all items for a period of time. In a game where enemies fight smartly and Link's shield is more vital than ever, this is the last thing you want — get a Sacred Shield ASAP! | |
Standard Status Effects / int_8c87469c | featureApplicability |
1.0 | |
Standard Status Effects / int_8c87469c | featureConfidence |
1.0 | |
The Legend of Zelda: Skyward Sword (Video Game) | hasFeature |
Standard Status Effects / int_8c87469c | |
Standard Status Effects / int_8d318bad | type |
Standard Status Effects | |
Standard Status Effects / int_8d318bad | comment |
Fear in Super Mario RPG halves the victim's attack and defense, making their attacks weaker and making them take more damage from hits. It's a pain to deal with when it happens to you, but you can inflict fear upon enemies too, primarily with Bowser's Big Boo spell. | |
Standard Status Effects / int_8d318bad | featureApplicability |
1.0 | |
Standard Status Effects / int_8d318bad | featureConfidence |
1.0 | |
Super Mario RPG (Video Game) | hasFeature |
Standard Status Effects / int_8d318bad | |
Standard Status Effects / int_8e93a13d | type |
Standard Status Effects | |
Standard Status Effects / int_8e93a13d | comment |
It's named "Poison", but Phantasy Star games treat it like this, preventing party members from recovering HP until cured by a doctor, an Antidote or the Anti technique. | |
Standard Status Effects / int_8e93a13d | featureApplicability |
1.0 | |
Standard Status Effects / int_8e93a13d | featureConfidence |
1.0 | |
Phantasy Star (Video Game) | hasFeature |
Standard Status Effects / int_8e93a13d | |
Standard Status Effects / int_8ec33aad | type |
Standard Status Effects | |
Standard Status Effects / int_8ec33aad | comment |
Xenoblade Chronicles X has the Control status, arguably the most crippling in the game; It lasts longer than most other ailments at a full minute, Controlled enemies will attack any other hostiles or simply sit quietly and let the party pummel them if there aren't any, and controlled enemies are vulnerable to the game's only One-Hit Kill skill, Servant Sacrifice. Only a few of the game's Bonus Bosses are capable of inflicting control on party members. | |
Standard Status Effects / int_8ec33aad | featureApplicability |
1.0 | |
Standard Status Effects / int_8ec33aad | featureConfidence |
1.0 | |
Xenoblade Chronicles X (Video Game) | hasFeature |
Standard Status Effects / int_8ec33aad | |
Standard Status Effects / int_8ee238c9 | type |
Standard Status Effects | |
Standard Status Effects / int_8ee238c9 | comment |
Persona: Persona 3 has the Condition mechanic. Party members you take to explore Tartarus will be in worse condition the next day, affecting their performance in battle if you continue to use them in that state. Cycling party members is important to your gameplay, as not using them will allow them to recover. The protagonist will be affected most, as you Can't Drop the Hero, and being Tired or Sick will limit the stat boosts they gain and the actions they can take in day to day life. Persona 4 has Exhaustion and Enervation. The former will lower defense and cause the afflicted to lose SP every turn. The latter will halve all stats, cause characters to forget what they're doing mid-Persona summon, and in some cases, reduce HP to one. Persona 5 has Hunger. Characters afflicted will be too hungry to concentrate, and thus have a severely lowered attack power. They'll also take more damage from Psychic attacks. All skills that inflict Hunger can only be used by enemies, including the fifth boss, who also has an attack that cures Hunger and restores HP to anyone suffering from it. |
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Standard Status Effects / int_8ee238c9 | featureApplicability |
1.0 | |
Standard Status Effects / int_8ee238c9 | featureConfidence |
1.0 | |
Persona (Franchise) | hasFeature |
Standard Status Effects / int_8ee238c9 | |
Standard Status Effects / int_8f4731fb | type |
Standard Status Effects | |
Standard Status Effects / int_8f4731fb | comment |
Pokémon Mystery Dungeon games feature many unique status effects specific to seed and orb items only found in those games. A couple of examples: The X-Eye Seed afflicts a Pokémon with "X-Eye". For the player this makes every other Pokémon on the floor look like a Substitute doll (making allies and enemies indistinguishable and, like Confusion, allowing Friendly Fire), makes all items and exposed special tiles on the ground look like flowers, and makes all dots on the map green (usually allies are white, enemies are red, and items are blue)—it's essentially the closest you'll come to tripping acid in Pokémon. For allies and enemies the first effect is the only really relevant one; it makes everyone else look like a wild Pokémon, so afflicted allies will attack you and afflicted enemies will leave you alone. The Stairs Orb afflicts the target with "Stairs", which warps it to the stairs on that floor of the dungeon (which is more useful when you're using an X-Ray Specs or Radar Orb and can see where your target gets warped to on the map) and keeps it petrified until it is attacked. |
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Standard Status Effects / int_8f4731fb | featureApplicability |
1.0 | |
Standard Status Effects / int_8f4731fb | featureConfidence |
1.0 | |
Pokémon Mystery Dungeon (Video Game) | hasFeature |
Standard Status Effects / int_8f4731fb | |
Standard Status Effects / int_90c5d5fe | type |
Standard Status Effects | |
Standard Status Effects / int_90c5d5fe | comment |
Some bosses in Patapon have an attack that will outright destroy a Patapon, caps and all, making them unable to be revived. | |
Standard Status Effects / int_90c5d5fe | featureApplicability |
1.0 | |
Standard Status Effects / int_90c5d5fe | featureConfidence |
1.0 | |
Patapon (Video Game) | hasFeature |
Standard Status Effects / int_90c5d5fe | |
Standard Status Effects / int_91209b29 | type |
Standard Status Effects | |
Standard Status Effects / int_91209b29 | comment |
In Xenosaga, a cursed character will receive mirror damage. It's particularly unnerving if you don't have anything to get rid of the curse. | |
Standard Status Effects / int_91209b29 | featureApplicability |
1.0 | |
Standard Status Effects / int_91209b29 | featureConfidence |
1.0 | |
Xenosaga (Video Game) | hasFeature |
Standard Status Effects / int_91209b29 | |
Standard Status Effects / int_91684031 | type |
Standard Status Effects | |
Standard Status Effects / int_91684031 | comment |
Taken to new extremes with the advent of the 5th generation of games, where Sturdy, which used to only provide an immunity to the already-banned OHKO moves, now acts as a built-in Focus Sash that never goes away. Combine this with the normally Useless Useful Item Shell Bell, which restores approximately 1 HP for every 8 damage you do, and you have an invincible plank in Aron. Level 1 Aron + Endeavor (matches foe's HP to own) + Sturdy + Shell Bell + Sandstorm leads to: opponent attacks Aron, Sturdy leaves Aron at 1 HP, Aron uses Endeavor, lowering the opponent's HP to 1, Shell Bell fully restores, Aron's HP, enemy dies from Sandstorm (to which Aron is immune). Rinse and repeat. | |
Standard Status Effects / int_91684031 | featureApplicability |
1.0 | |
Standard Status Effects / int_91684031 | featureConfidence |
1.0 | |
Pokémon Black and White (Video Game) | hasFeature |
Standard Status Effects / int_91684031 | |
Standard Status Effects / int_920824b7 | type |
Standard Status Effects | |
Standard Status Effects / int_920824b7 | comment |
Xenoblade has a whole slew of different status ailments, with the caveat that the duration is measured in seconds, though combat is fast-paced enough that those few seconds spent helpless can hurt. It also has examples of some statuses requiring prerequisite status effects — for instance, the "Break" status does bupkis but make the target vulnerable to attacks that cause 'Topple' (target is knocked on their backside, can't move or act and loses special shielding) and a target must be toppled before Daze can be applied (same as topple, but extends the duration and prevents the victim from accumulating aggro, allowing squishier party members to pour on the hurt.) | |
Standard Status Effects / int_920824b7 | featureApplicability |
1.0 | |
Standard Status Effects / int_920824b7 | featureConfidence |
1.0 | |
Xenoblade (Video Game) | hasFeature |
Standard Status Effects / int_920824b7 | |
Standard Status Effects / int_923f5561 | type |
Standard Status Effects | |
Standard Status Effects / int_923f5561 | comment |
In Dungeon of the Endless, The Neurostun Module and Golgy's Webslinger ability are able to slow down the movement (but not attacking speed) of enemies in the room. This can stack, causing mobs to slow to a crawl. Any hero in a room with monsters is slightly slowed down too, but if one of the monsters is a Chimera Hydra, it causes an even greater slowing effect. | |
Standard Status Effects / int_923f5561 | featureApplicability |
1.0 | |
Standard Status Effects / int_923f5561 | featureConfidence |
1.0 | |
Dungeon of the Endless (Video Game) | hasFeature |
Standard Status Effects / int_923f5561 | |
Standard Status Effects / int_93fc1d2b | type |
Standard Status Effects | |
Standard Status Effects / int_93fc1d2b | comment |
Paper Mario is a good example of how this can be a beneficial effect, as many badges provided great benefits to Mario when he was at 5 or less (or even only 1) HP. Being probably the most ubiquitous example, Mega Rush increased your attack power by FOUR TIMES if you had a single hit point remaining. This, coupled with an infinitely-comboable Powerbounce attack (and good timing) led to monumental amounts of damage being dealt. This could take out just about every boss that didn't start out invulnerable until a certain event happened (which happened far too often for this to be TOO abusable) before it even had the chance to attack, making it a staple tactic of speedrunners. Thus spawning the Danger Mario technique. Basically, there's an NPC in the game that can lower one stat (either HP, Flower Points, or Badge Points and boost another. Mario has a base 10 HP, and using the NPC will make it 5, putting him in Danger status. Stacking lots of Power Rushes (the aforementioned badge that increases Attack) creates an incredibly dangerous attacker, especially when using Powerbounce. |
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Standard Status Effects / int_93fc1d2b | featureApplicability |
1.0 | |
Standard Status Effects / int_93fc1d2b | featureConfidence |
1.0 | |
Paper Mario (Video Game) | hasFeature |
Standard Status Effects / int_93fc1d2b | |
Standard Status Effects / int_94a41eac | type |
Standard Status Effects | |
Standard Status Effects / int_94a41eac | comment |
Suffering confusion in Radiata Stories will make your player character control awkwardly, and your attacks can damage your allies. | |
Standard Status Effects / int_94a41eac | featureApplicability |
1.0 | |
Standard Status Effects / int_94a41eac | featureConfidence |
1.0 | |
Radiata Stories (Video Game) | hasFeature |
Standard Status Effects / int_94a41eac | |
Standard Status Effects / int_959e314b | type |
Standard Status Effects | |
Standard Status Effects / int_959e314b | comment |
In Fire Emblem Heroes, there's a variant called Deep Wounds, a status ailment that prevents a unit from healing. It also prevents the ally from getting healed by means of using healing assist skills such as Physic or Restore (though the latter cures Deep Wounds), Ardent Sacrifice and prevents life-draining Special Triggers like Noontime and Aether from healing itself where it functions like damage boosting special triggers. | |
Standard Status Effects / int_959e314b | featureApplicability |
1.0 | |
Standard Status Effects / int_959e314b | featureConfidence |
1.0 | |
Fire Emblem Heroes (Video Game) | hasFeature |
Standard Status Effects / int_959e314b | |
Standard Status Effects / int_96489951 | type |
Standard Status Effects | |
Standard Status Effects / int_96489951 | comment |
Being Fuzzed in Agent USA causes the Agent to randomly wander until the entire country gets fuzzed or they run into a Power Crystal by chance. | |
Standard Status Effects / int_96489951 | featureApplicability |
1.0 | |
Standard Status Effects / int_96489951 | featureConfidence |
1.0 | |
AgentUSA | hasFeature |
Standard Status Effects / int_96489951 | |
Standard Status Effects / int_97c1f64e | type |
Standard Status Effects | |
Standard Status Effects / int_97c1f64e | comment |
In Castlevania 64, being bitten by a vampire renders the character unable to attack or recover health, and they eventually turn into a vampire themselves unless you find a Purifying Crystal. | |
Standard Status Effects / int_97c1f64e | featureApplicability |
1.0 | |
Standard Status Effects / int_97c1f64e | featureConfidence |
1.0 | |
Castlevania 64 (Video Game) | hasFeature |
Standard Status Effects / int_97c1f64e | |
Standard Status Effects / int_980a4d78 | type |
Standard Status Effects | |
Standard Status Effects / int_980a4d78 | comment |
Certain Bomberman games have skull tiles, which cause random effects such as causing Bomberman to continuously drop bombs, be unable to drop bombs, move too fast or too slow, etc. The effect can be transmitted to other players by touching them. | |
Standard Status Effects / int_980a4d78 | featureApplicability |
1.0 | |
Standard Status Effects / int_980a4d78 | featureConfidence |
1.0 | |
Bomberman (Video Game) | hasFeature |
Standard Status Effects / int_980a4d78 | |
Standard Status Effects / int_984982f6 | type |
Standard Status Effects | |
Standard Status Effects / int_984982f6 | comment |
Ogre Battle features Cockatrices and Gorgons, whose breath and gaze carry a high chance to petrify. Once petrified, the victim may as well be dead for good, given how rare the curing item is. And if it hits an important character... | |
Standard Status Effects / int_984982f6 | featureApplicability |
1.0 | |
Standard Status Effects / int_984982f6 | featureConfidence |
1.0 | |
Ogre Battle (Video Game) | hasFeature |
Standard Status Effects / int_984982f6 | |
Standard Status Effects / int_999855bb | type |
Standard Status Effects | |
Standard Status Effects / int_999855bb | comment |
Heroes of Might and Magic games usually have a Slow spell that either reduces how far an affected unit can move or reduces its initiative so it takes turns less often, depending on the game. An expert Earth mage in 3 can slow down a whole army. | |
Standard Status Effects / int_999855bb | featureApplicability |
1.0 | |
Standard Status Effects / int_999855bb | featureConfidence |
1.0 | |
Heroes of Might and Magic (Video Game) | hasFeature |
Standard Status Effects / int_999855bb | |
Standard Status Effects / int_99eeffe1 | type |
Standard Status Effects | |
Standard Status Effects / int_99eeffe1 | comment |
In Elemental Story, bind monsters can neither attack nor use their skills until the effect wears off. | |
Standard Status Effects / int_99eeffe1 | featureApplicability |
1.0 | |
Standard Status Effects / int_99eeffe1 | featureConfidence |
1.0 | |
Elemental Story (Video Game) | hasFeature |
Standard Status Effects / int_99eeffe1 | |
Standard Status Effects / int_9a8bf274 | type |
Standard Status Effects | |
Standard Status Effects / int_9a8bf274 | comment |
In Command & Conquer, any frozen unit/building can be shattered and killed by even the most pitiful attack. In one hit. This is probably more realistic than it seems for sufficiently-frozen things (and it would have to be cold to freeze something that quickly), since the bonding breaks down at low temperatures. If you ever get the chance, dip a piece of something soft like an orange or a rubber hose in a tub of liquid nitrogen and throw it at the wall. |
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Standard Status Effects / int_9a8bf274 | featureApplicability |
1.0 | |
Standard Status Effects / int_9a8bf274 | featureConfidence |
1.0 | |
Command & Conquer (Video Game) | hasFeature |
Standard Status Effects / int_9a8bf274 | |
Standard Status Effects / int_9b1b6065 | type |
Standard Status Effects | |
Standard Status Effects / int_9b1b6065 | comment |
Mario + Rabbids Kingdom Battle has Stone, which prevents all actions for a single turn. | |
Standard Status Effects / int_9b1b6065 | featureApplicability |
1.0 | |
Standard Status Effects / int_9b1b6065 | featureConfidence |
1.0 | |
Mario + Rabbids Kingdom Battle (Video Game) | hasFeature |
Standard Status Effects / int_9b1b6065 | |
Standard Status Effects / int_9c3dc2a2 | type |
Standard Status Effects | |
Standard Status Effects / int_9c3dc2a2 | comment |
In Phantasy Star Universe, ice techniques and bullets can produce this status at random. Characters will be trapped in ice and unable to move for a short period of time, making them easy targets for other attacks. | |
Standard Status Effects / int_9c3dc2a2 | featureApplicability |
1.0 | |
Standard Status Effects / int_9c3dc2a2 | featureConfidence |
1.0 | |
Phantasy Star Universe (Video Game) | hasFeature |
Standard Status Effects / int_9c3dc2a2 | |
Standard Status Effects / int_9d34190a | type |
Standard Status Effects | |
Standard Status Effects / int_9d34190a | comment |
The Elder Scrolls series has two such effects: Turn Undead for undead enemies and Demoralize for everybody else. In both cases, they make the target much more likely to flee battle. | |
Standard Status Effects / int_9d34190a | featureApplicability |
1.0 | |
Standard Status Effects / int_9d34190a | featureConfidence |
1.0 | |
The Elder Scrolls (Franchise) | hasFeature |
Standard Status Effects / int_9d34190a | |
Standard Status Effects / int_9ef055f4 | type |
Standard Status Effects | |
Standard Status Effects / int_9ef055f4 | comment |
Ratchet & Clank has toyed with status-effect like abilities on their weapons (most notably in Ratchet & Clank: Going Commando and Ratchet: Deadlocked), most of which are recognizable, but a few are more unique: Acid: Your basic Damage Over Time. Shock: Chain Lightning made into a status effect. Earlier games in particular made it obviously a status effect, changing enemy's coloration and causing lightning bolts to occasionally arc off them towards nearby allies, over a long period of time. Later games decreased the duration and increased the rate of bolt-throwing to such a degree that it often just looks like a part of the weapon's basic functioning. Morph: A "Weird Transformation" effect. Usually (but not always) permanent, once inflicted. Even when not permanent, it prevents the afflicted from acting, and reduces their Hp considerably, allowing them to be taken out much more easily. Infection/Mind Control: A renamed "charm". Time Bomb: Theoretically a "Doom!" status effect, but in practice just extra damage. Dancing: Caused exclusively by "The Groovitron". In practice it's basically a sleep effect with some catchy music and a (hilarious) animation attached. |
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Standard Status Effects / int_9ef055f4 | featureApplicability |
1.0 | |
Standard Status Effects / int_9ef055f4 | featureConfidence |
1.0 | |
Ratchet & Clank (Franchise) | hasFeature |
Standard Status Effects / int_9ef055f4 | |
Standard Status Effects / int_9f89a5f0 | type |
Standard Status Effects | |
Standard Status Effects / int_9f89a5f0 | comment |
The move Heal Block will prevent a Pokémon from healing for five turns. Even health-draining attacks like Giga Drain won't heal the user, although they still do damage. Items used by Trainers still work, but that's worthless in competitive play. | |
Standard Status Effects / int_9f89a5f0 | featureApplicability |
1.0 | |
Standard Status Effects / int_9f89a5f0 | featureConfidence |
1.0 | |
Pokémon (Franchise) | hasFeature |
Standard Status Effects / int_9f89a5f0 | |
Standard Status Effects / int_9fa025d | type |
Standard Status Effects | |
Standard Status Effects / int_9fa025d | comment |
In Mother 3, rather than developing new PSI powers as soon as they level up, Lucas and Kumatora spend a short time after battle "feeling feverish" before the power manifests. While one of them is feverish, the party cannot run outside of battle. | |
Standard Status Effects / int_9fa025d | featureApplicability |
1.0 | |
Standard Status Effects / int_9fa025d | featureConfidence |
1.0 | |
Mother 3 (Video Game) | hasFeature |
Standard Status Effects / int_9fa025d | |
Standard Status Effects / int_a04210b3 | type |
Standard Status Effects | |
Standard Status Effects / int_a04210b3 | comment |
Digimon Story: Cyber Sleuth and Hacker's Memory have the Dot status, which turns a Digimon into a sprite version of themselves that can only use basic attacks. | |
Standard Status Effects / int_a04210b3 | featureApplicability |
1.0 | |
Standard Status Effects / int_a04210b3 | featureConfidence |
1.0 | |
Digimon Story: Cyber Sleuth (Video Game) | hasFeature |
Standard Status Effects / int_a04210b3 | |
Standard Status Effects / int_a0c5dfd1 | type |
Standard Status Effects | |
Standard Status Effects / int_a0c5dfd1 | comment |
Everquest had blindness affect a player far more than a monster by making it impossible for the player to see by turning the visual field black (and if you were using the interface that had menus overlap the visual field, you couldn't see the menus either). Interestingly, though, you could still do anything as normal, such as cast spells, select targets, etc.; you just had to be able to do it without seeing (i.e. memorize the location of the mouse and try to navigate through menus without actually seeing them, or use macros). | |
Standard Status Effects / int_a0c5dfd1 | featureApplicability |
1.0 | |
Standard Status Effects / int_a0c5dfd1 | featureConfidence |
1.0 | |
EverQuest (Video Game) | hasFeature |
Standard Status Effects / int_a0c5dfd1 | |
Standard Status Effects / int_a2c37f38 | type |
Standard Status Effects | |
Standard Status Effects / int_a2c37f38 | comment |
In Planescape: Torment, one of Morte's main powers was Litany of Curses, which caused him to spout a random insult at the targeted foe. If they failed the saving throw to resist, they were rendered unable to do anything for a short time except to attempt melee attacks against Morte. Unlike many versions of Berserk, this was a pure debuff — the target not only took a penalty to their armor class for the duration, but also had a penalty to attack and damage. As Morte had an already good armor class, high hit points, and very good resistance to most forms of damage, this made it a very effective ability, especially if it was fully upgraded (each upgrade was gained by certain events that caused Morte to learn new insults, measured in-game by giving the target a larger penalty on the saving throw). The ability only worked on enemies that were smart enough to understand what he was saying, though. | |
Standard Status Effects / int_a2c37f38 | featureApplicability |
1.0 | |
Standard Status Effects / int_a2c37f38 | featureConfidence |
1.0 | |
Planescape: Torment (Video Game) | hasFeature |
Standard Status Effects / int_a2c37f38 | |
Standard Status Effects / int_a4c8f35d | type |
Standard Status Effects | |
Standard Status Effects / int_a4c8f35d | comment |
Persona Q: Shadow of the Labyrinth: The final boss starts off the fight by slapping timers onto your party members that click down as they take turns... or he decides to lop one off on the spot. When the timer hits zero, they drop dead. It can be staved off with items like Revival Bead and Recarm, but it's only postponing the inevitable. Fitting for the theme of the game, really. | |
Standard Status Effects / int_a4c8f35d | featureApplicability |
1.0 | |
Standard Status Effects / int_a4c8f35d | featureConfidence |
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Persona Q: Shadow of the Labyrinth (Video Game) | hasFeature |
Standard Status Effects / int_a4c8f35d | |
Standard Status Effects / int_a4e6a00a | type |
Standard Status Effects | |
Standard Status Effects / int_a4e6a00a | comment |
Fatigue in Skies of Arcadia prevents your characters from gaining SP, which is essential to use skills/magic. | |
Standard Status Effects / int_a4e6a00a | featureApplicability |
1.0 | |
Standard Status Effects / int_a4e6a00a | featureConfidence |
1.0 | |
Skies of Arcadia (Video Game) | hasFeature |
Standard Status Effects / int_a4e6a00a | |
Standard Status Effects / int_a5fec434 | type |
Standard Status Effects | |
Standard Status Effects / int_a5fec434 | comment |
Freeze Missiles in the Twisted Metal series are Exactly What It Says on the Tin. Opponents tend to spam this attack repeatedly, while hammering you with machine guns or other weapons, trapping you in a Cycle of Hurting until death. | |
Standard Status Effects / int_a5fec434 | featureApplicability |
1.0 | |
Standard Status Effects / int_a5fec434 | featureConfidence |
1.0 | |
Twisted Metal (Video Game) | hasFeature |
Standard Status Effects / int_a5fec434 | |
Standard Status Effects / int_a606596a | type |
Standard Status Effects | |
Standard Status Effects / int_a606596a | comment |
Chrono Cross has Fatigue, which has a massive impact on stamina; regeneration is slowed and attacks take more stamina. Thankfully, it's very rarely seen; it's probably the most dangerous status ailment if you don't have a Purify or WhiteOut element allocated. | |
Standard Status Effects / int_a606596a | featureApplicability |
1.0 | |
Standard Status Effects / int_a606596a | featureConfidence |
1.0 | |
Chrono Cross (Video Game) | hasFeature |
Standard Status Effects / int_a606596a | |
Standard Status Effects / int_a6939652 | type |
Standard Status Effects | |
Standard Status Effects / int_a6939652 | comment |
Metal Gear Acid 2 has Oil, which can be gained from slipping in an oil patch and from certain attacks. It doesn't do anything on its own, but being shot while Oiled causes your character to burst into flames. | |
Standard Status Effects / int_a6939652 | featureApplicability |
1.0 | |
Standard Status Effects / int_a6939652 | featureConfidence |
1.0 | |
Metal Gear Ac!d 2 (Video Game) | hasFeature |
Standard Status Effects / int_a6939652 | |
Standard Status Effects / int_a81325d3 | type |
Standard Status Effects | |
Standard Status Effects / int_a81325d3 | comment |
Certain RPG games have an "Eject" status, where a character is kicked out of the fight (sometimes literally) for a while, or even for the entire battle. Some examples are certain enemies or bosses the Final Fantasy series, the King Calamari boss fight in Super Mario RPG, and the beetle enemies in Attack The Light. | |
Standard Status Effects / int_a81325d3 | featureApplicability |
1.0 | |
Standard Status Effects / int_a81325d3 | featureConfidence |
1.0 | |
Final Fantasy (Franchise) | hasFeature |
Standard Status Effects / int_a81325d3 | |
Standard Status Effects / int_a825da3e | type |
Standard Status Effects | |
Standard Status Effects / int_a825da3e | comment |
Magic: The Gathering has many spells (mostly White or Red) that completely remove cards from the game, as opposed to simply making your opponent discard them. Such cards usually thematically feature fire or cleansing light, though Catapult Master is also memorable, rendering the target beyond saving presumably by the simple expedient of dropping far too large of a boulder on them. | |
Standard Status Effects / int_a825da3e | featureApplicability |
1.0 | |
Standard Status Effects / int_a825da3e | featureConfidence |
1.0 | |
Magic: The Gathering (Tabletop Game) | hasFeature |
Standard Status Effects / int_a825da3e | |
Standard Status Effects / int_a82ca160 | type |
Standard Status Effects | |
Standard Status Effects / int_a82ca160 | comment |
An odd case in Pokémon. The move Curse works differently depending on the type of the Pokémon using it. Ghost type Pokémon remove 50% of their own HP to inflict a poison-like status on the enemy that cuts 1/4 of their HP every turn, and this can stack with other status ailments. Any other type will lower their speed to raise defense and attack. (The reason for this is due to a Lost in Translation pun in the original Japanese. The Japanese name for this attack is Noroi, which can mean either "curse" or "slow" due to Alternate Character Reading.) | |
Standard Status Effects / int_a82ca160 | featureApplicability |
1.0 | |
Standard Status Effects / int_a82ca160 | featureConfidence |
1.0 | |
Pokemon | hasFeature |
Standard Status Effects / int_a82ca160 | |
Standard Status Effects / int_a9517b88 | type |
Standard Status Effects | |
Standard Status Effects / int_a9517b88 | comment |
Gorgons can turn you to stone in God of War. Wiggling the joystick will break you out of it (and you have to do it fast before somebody breaks you). But if Kratos is in midair when he's petrified, he shatters on hitting the ground — Game Over. In each game, you acquire a means of petrifying your enemies as well. | |
Standard Status Effects / int_a9517b88 | featureApplicability |
1.0 | |
Standard Status Effects / int_a9517b88 | featureConfidence |
1.0 | |
God of War (Video Game) | hasFeature |
Standard Status Effects / int_a9517b88 | |
Standard Status Effects / int_a9cb14fc | type |
Standard Status Effects | |
Standard Status Effects / int_a9cb14fc | comment |
The Ravenloft setting expanded upon this with Fear and Horror checks. Failing a Fear check had similar effects to standard fear-based magic, whereas Horror could (depending on how badly one succumbed) produce various sorts of long-term psychological trauma. | |
Standard Status Effects / int_a9cb14fc | featureApplicability |
1.0 | |
Standard Status Effects / int_a9cb14fc | featureConfidence |
1.0 | |
Ravenloft (Tabletop Game) | hasFeature |
Standard Status Effects / int_a9cb14fc | |
Standard Status Effects / int_aabf6d1d | type |
Standard Status Effects | |
Standard Status Effects / int_aabf6d1d | comment |
Darkest Dungeon's Death's Door status is a cross between this and a Last Chance Hit Point. Character hits this after their health hits 0 or they suffer a heart attack (caused by extremely high stress level). This comes with a massive penalty to most stats, and means any subsequent damage they take has a chance of causing Final Death. Healing by any amount removes this status, but part of the stat penalty will persist for the rest of dungeon, unless cured by certain camping skills. | |
Standard Status Effects / int_aabf6d1d | featureApplicability |
1.0 | |
Standard Status Effects / int_aabf6d1d | featureConfidence |
1.0 | |
Darkest Dungeon (Video Game) | hasFeature |
Standard Status Effects / int_aabf6d1d | |
Standard Status Effects / int_ac2909b5 | type |
Standard Status Effects | |
Standard Status Effects / int_ac2909b5 | comment |
Bastion has an enemy called the Gasbag, which leaves a noxious trail behind that damages you while in contact and cuts your speed significantly. You can still attack and block the same, but dodging and walking are slowed. The player can also inflict a damage-over-time status on enemies with upgrades to the War Machete and the Breaker's Bow. |
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Standard Status Effects / int_ac2909b5 | featureApplicability |
1.0 | |
Standard Status Effects / int_ac2909b5 | featureConfidence |
1.0 | |
Bastion (Video Game) | hasFeature |
Standard Status Effects / int_ac2909b5 | |
Standard Status Effects / int_accb04fd | type |
Standard Status Effects | |
Standard Status Effects / int_accb04fd | comment |
The Matrix: Path of Neo has this if you miss connecting with an enemy too many times until it goes away. Also, the Witch Queen has this as an explicit ability. |
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Standard Status Effects / int_accb04fd | featureApplicability |
1.0 | |
Standard Status Effects / int_accb04fd | featureConfidence |
1.0 | |
The Matrix: Path of Neo (Video Game) | hasFeature |
Standard Status Effects / int_accb04fd | |
Standard Status Effects / int_ad11427a | type |
Standard Status Effects | |
Standard Status Effects / int_ad11427a | comment |
Might and Magic VI-VIII has quite a few statuses that change around stats and toy with HP/MP recovery, plus have some other effects that don't really fit anywhere else: Insanity is essentially a combo of Berserk/Silenced, as it causes Personality and Intellect to take a dive plus Resting Recovery does not recover any MP (in fact, even if the person has MP before resting, they will wake up with 0 MP), but it makes Strength skyrocket. Bad if it happens to your mage or healer, but insanity is benefical to Knights that have zero magical skills to begin with. Curse also decreases magically related stats but on top it causes any spell to fail 50% of time. Weak decreases physical stats and most importantly any physical damage your character does is reduced to half. You will most likely see this when you cross map borders without enough food rations. Poison in this game is not actually a Damage-over-Time effect, but it reduces your stats as well, decreases HP/MP restored by Resting Recovery, and worsens over time if not treated (read: bigger stat penalties). Disease works in a similar fashion. Drunk is a rare status caused by drinking from specific wells, and it also decreases most of stats since, well, you don't expect drunk to have the best coordination in the country, but the Luck gets doubled for some reason. |
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Standard Status Effects / int_ad11427a | featureApplicability |
1.0 | |
Standard Status Effects / int_ad11427a | featureConfidence |
1.0 | |
Might and Magic (Video Game) | hasFeature |
Standard Status Effects / int_ad11427a | |
Standard Status Effects / int_ad34ca69 | type |
Standard Status Effects | |
Standard Status Effects / int_ad34ca69 | comment |
Final Fantasy Tactics A2 plays this for drama with a character who survives an assassination attempt to turning her into an undead monster. The former paladin wanders the land, unsure why people flee from her and why healing potions hurt her, until she manages to recover with the assistance of the party. This is somewhat noteworthy as the status effect doesn't otherwise exist in the Ivalice Alliance games. | |
Standard Status Effects / int_ad34ca69 | featureApplicability |
1.0 | |
Standard Status Effects / int_ad34ca69 | featureConfidence |
1.0 | |
Final Fantasy Tactics A2 (Video Game) | hasFeature |
Standard Status Effects / int_ad34ca69 | |
Standard Status Effects / int_ae86ac1b | type |
Standard Status Effects | |
Standard Status Effects / int_ae86ac1b | comment |
In Enigmata, getting hit by red lasers will cause this effect. It's temporary and lasts for a short while. | |
Standard Status Effects / int_ae86ac1b | featureApplicability |
1.0 | |
Standard Status Effects / int_ae86ac1b | featureConfidence |
1.0 | |
Enigmata (Video Game) | hasFeature |
Standard Status Effects / int_ae86ac1b | |
Standard Status Effects / int_af83a9f1 | type |
Standard Status Effects | |
Standard Status Effects / int_af83a9f1 | comment |
The "Screwed" status effect in South Park: The Stick of Truth kills off a character after a certain number of turns if not cured. | |
Standard Status Effects / int_af83a9f1 | featureApplicability |
1.0 | |
Standard Status Effects / int_af83a9f1 | featureConfidence |
1.0 | |
South Park: The Stick of Truth (Video Game) | hasFeature |
Standard Status Effects / int_af83a9f1 | |
Standard Status Effects / int_afa87e53 | type |
Standard Status Effects | |
Standard Status Effects / int_afa87e53 | comment |
One powerup in Backyard Football makes the other characters fall asleep, allowing the player with the ball to easily score a touchdown. | |
Standard Status Effects / int_afa87e53 | featureApplicability |
1.0 | |
Standard Status Effects / int_afa87e53 | featureConfidence |
1.0 | |
Backyard Sports (Video Game) | hasFeature |
Standard Status Effects / int_afa87e53 | |
Standard Status Effects / int_aff862a3 | type |
Standard Status Effects | |
Standard Status Effects / int_aff862a3 | comment |
Dragon's Dogma has the Exequy spell, which summons up a red field that instantly kills anyone that stays in it long enough (with tougher enemies taking longer). It can be learned by Sorcerers as well as being used by magic-using bosses. | |
Standard Status Effects / int_aff862a3 | featureApplicability |
1.0 | |
Standard Status Effects / int_aff862a3 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Standard Status Effects / int_aff862a3 | |
Standard Status Effects / int_b0f977aa | type |
Standard Status Effects | |
Standard Status Effects / int_b0f977aa | comment |
Pumpkin in Star Ocean: The Last Hope does exactly what it says. Anyone affected can only roll around the battlefield. | |
Standard Status Effects / int_b0f977aa | featureApplicability |
1.0 | |
Standard Status Effects / int_b0f977aa | featureConfidence |
1.0 | |
Star Ocean: The Last Hope (Video Game) | hasFeature |
Standard Status Effects / int_b0f977aa | |
Standard Status Effects / int_b1d8c295 | type |
Standard Status Effects | |
Standard Status Effects / int_b1d8c295 | comment |
Plants vs. Zombies 3 has a similar "bound" status to the octopus from Plants Vs Zombies 2, except it's a pizza thrown onto the plant by the Pizza Delivery Zombie. Like the octopus, the pizza needs to be attacked to free the plant. | |
Standard Status Effects / int_b1d8c295 | featureApplicability |
1.0 | |
Standard Status Effects / int_b1d8c295 | featureConfidence |
1.0 | |
Plants vs. Zombies (Video Game) | hasFeature |
Standard Status Effects / int_b1d8c295 | |
Standard Status Effects / int_b1e46e9a | type |
Standard Status Effects | |
Standard Status Effects / int_b1e46e9a | comment |
One Adventurers! strip had Drecker hit with Doom, and complaining that he only got one second for each stage of grief. Another character points out he spent six seconds whining. | |
Standard Status Effects / int_b1e46e9a | featureApplicability |
1.0 | |
Standard Status Effects / int_b1e46e9a | featureConfidence |
1.0 | |
Adventurers! (Webcomic) | hasFeature |
Standard Status Effects / int_b1e46e9a | |
Standard Status Effects / int_b361711d | type |
Standard Status Effects | |
Standard Status Effects / int_b361711d | comment |
The Sneezing Zombie from Plants vs. Zombies: Heroes prevents the Plant Hero and Plant teammates from healing any HP whatsoever as long as she is on the field. A very useful ability against the Solar plant class which has several healing abilities, including the very deadly Heartichokenote whenever a Plant or Plant Hero is healed, it hits the Zombie Hero for the same amount heal loop with the Venus Flytraplanet environmentnote When a plant on this deals damage, heal the Plant Hero by that amount, as well as the Astro Veranote heals the Plant Hero by 10 and extends their maximum HP by 10. | |
Standard Status Effects / int_b361711d | featureApplicability |
1.0 | |
Standard Status Effects / int_b361711d | featureConfidence |
1.0 | |
Plants vs. Zombies: Heroes (Video Game) | hasFeature |
Standard Status Effects / int_b361711d | |
Standard Status Effects / int_b41004a1 | type |
Standard Status Effects | |
Standard Status Effects / int_b41004a1 | comment |
Lost Odyssey's Petrification status is a weird version of this: when hit by it, the target, friend or foe, shows Signs of Petrification. In three turns, a party member will turn to stone: annoying but curable with an item. Enemies, on the other hand, will simply drop dead on the spot. | |
Standard Status Effects / int_b41004a1 | featureApplicability |
1.0 | |
Standard Status Effects / int_b41004a1 | featureConfidence |
1.0 | |
Lost Odyssey (Video Game) | hasFeature |
Standard Status Effects / int_b41004a1 | |
Standard Status Effects / int_b4967d43 | type |
Standard Status Effects | |
Standard Status Effects / int_b4967d43 | comment |
Some of the classic SonicTheHedgehog games have this as a mechanic. In Sonic the Hedgehog CD and SonicMania, there are Shrink Rays that let you get through small spaces but otherwise not changing your stats. In KnucklesChaotix on the other hand, getting shrunken (In this case by smashing shrink monitors) makes you slower and decreases your jump abilities, but making you lighter, allowing you to fly or glide longer. The shrink effect is temporary in Chaotix, but in CD and Mania you have to find a grow ray to bring you back to normal size. | |
Standard Status Effects / int_b4967d43 | featureApplicability |
1.0 | |
Standard Status Effects / int_b4967d43 | featureConfidence |
1.0 | |
Sonic the Hedgehog (Franchise) | hasFeature |
Standard Status Effects / int_b4967d43 | |
Standard Status Effects / int_b50b548 | type |
Standard Status Effects | |
Standard Status Effects / int_b50b548 | comment |
Black Sigil: Blade of the Exiled: It's not displayed in battle, but two of your characters spend a good portion of the game Cursed. The effect being that you tend to start battles with anywhere from one to four random status effects and debuffs. Can be a bit annoying when you catch fire as soon as you see a monster. | |
Standard Status Effects / int_b50b548 | featureApplicability |
1.0 | |
Standard Status Effects / int_b50b548 | featureConfidence |
1.0 | |
Black Sigil (Video Game) | hasFeature |
Standard Status Effects / int_b50b548 | |
Standard Status Effects / int_b5a2b326 | type |
Standard Status Effects | |
Standard Status Effects / int_b5a2b326 | comment |
The Elder Scrolls III: Morrowind has the Blind spell effect. When cast on the player character, it darkens the screen by a percentage equal to the spell's power. At max power, the spell blackens the screen entirely. Unfortunately, it is something of a Useless Useful Spell against NPCs, who are much less handicapped by the effects (even at 100%). One Lethal Joke Item is called "Boots of Blinding Speed", which increases your speed by 200 (the normal max is 100) but makes it impossible to see where you're going. If you cast a magic resistance spell before equipping the boots, you can negate the blind effect while keeping the full speed boost. | |
Standard Status Effects / int_b5a2b326 | featureApplicability |
1.0 | |
Standard Status Effects / int_b5a2b326 | featureConfidence |
1.0 | |
The Elder Scrolls III: Morrowind (Video Game) | hasFeature |
Standard Status Effects / int_b5a2b326 | |
Standard Status Effects / int_b7c72249 | type |
Standard Status Effects | |
Standard Status Effects / int_b7c72249 | comment |
Castlevania: Symphony of the Night and Castlevania: Circle of the Moon: Character is unable to attack or defend. | |
Standard Status Effects / int_b7c72249 | featureApplicability |
1.0 | |
Standard Status Effects / int_b7c72249 | featureConfidence |
1.0 | |
Castlevania: Symphony of the Night (Video Game) | hasFeature |
Standard Status Effects / int_b7c72249 | |
Standard Status Effects / int_b906a721 | type |
Standard Status Effects | |
Standard Status Effects / int_b906a721 | comment |
In Secret of Mana, the Lunar element spell, Change Form turned enemies into weaker monsters of the same type, permanently. The utterly whimsical, Lunar Magic, however, afflicted enemies with the "Wimp Out" effect which would greatly weaken them in a similar manner, but only for a limited time. | |
Standard Status Effects / int_b906a721 | featureApplicability |
1.0 | |
Standard Status Effects / int_b906a721 | featureConfidence |
1.0 | |
Secret of Mana (Video Game) | hasFeature |
Standard Status Effects / int_b906a721 | |
Standard Status Effects / int_b97f910f | type |
Standard Status Effects | |
Standard Status Effects / int_b97f910f | comment |
Plants vs. Zombies 2: It's About Time has a status where your plant has been bound up by an octopus thrown by the Octo Zombie. In order to cure it, you need to kill the octopus on the bound plant, and it has a good bit of health. And the Octo Zombie can use this multiple times with no reliable way to counter it. | |
Standard Status Effects / int_b97f910f | featureApplicability |
1.0 | |
Standard Status Effects / int_b97f910f | featureConfidence |
1.0 | |
Plants vs. Zombies 2: It's About Time (Video Game) | hasFeature |
Standard Status Effects / int_b97f910f | |
Standard Status Effects / int_b9aa83b5 | type |
Standard Status Effects | |
Standard Status Effects / int_b9aa83b5 | comment |
Shows up in Citizens of Earth. you can cause it, among other ways, by having your Mom impose a Time-out on an enemy, or by having the Photographer take a Freeze-Frame shot. | |
Standard Status Effects / int_b9aa83b5 | featureApplicability |
1.0 | |
Standard Status Effects / int_b9aa83b5 | featureConfidence |
1.0 | |
Citizens of Earth (Video Game) | hasFeature |
Standard Status Effects / int_b9aa83b5 | |
Standard Status Effects / int_ba1fd718 | type |
Standard Status Effects | |
Standard Status Effects / int_ba1fd718 | comment |
Perfect World actually features an enemy that tries to kill players with Phlebotinum Overload: Tyrant Prince Mushi, final boss of an instanced dungeon called Flowsilver Palace that's very popular among endgamers, will periodically release an area-of-effect spell that instantly fills the Chi meter of all surrounding players to its maximum capacity. This spell acts as a One-Hit Kill on any player whose Chi meter is already full when it happens. Players with the right Chi-costly debuffing attacks, especially Blademasters (who have the greatest variety of such skills to choose from), find Mushi a joy to fight for this reason. | |
Standard Status Effects / int_ba1fd718 | featureApplicability |
1.0 | |
Standard Status Effects / int_ba1fd718 | featureConfidence |
1.0 | |
Perfect World (Video Game) | hasFeature |
Standard Status Effects / int_ba1fd718 | |
Standard Status Effects / int_ba575cc2 | type |
Standard Status Effects | |
Standard Status Effects / int_ba575cc2 | comment |
In Desktop Dungeons, being Cursed negates all of the player's damage resistance or reduction until it's removed (generally by killing a non-cursed enemy). | |
Standard Status Effects / int_ba575cc2 | featureApplicability |
1.0 | |
Standard Status Effects / int_ba575cc2 | featureConfidence |
1.0 | |
Desktop Dungeons (Video Game) | hasFeature |
Standard Status Effects / int_ba575cc2 | |
Standard Status Effects / int_bbcd4e9b | type |
Standard Status Effects | |
Standard Status Effects / int_bbcd4e9b | comment |
Digital Devil Saga uses another form of Curse, which inflicts upon you the same amount of Physical damage you deal to enemies. It also makes anyone afflicted more susceptible to the Mudo line of spells, which inflict instant death. | |
Standard Status Effects / int_bbcd4e9b | featureApplicability |
1.0 | |
Standard Status Effects / int_bbcd4e9b | featureConfidence |
1.0 | |
Digital Devil Saga (Video Game) | hasFeature |
Standard Status Effects / int_bbcd4e9b | |
Standard Status Effects / int_bd41836e | type |
Standard Status Effects | |
Standard Status Effects / int_bd41836e | comment |
StarCraft I has the Arbiter's Stasis spell, which prevents units from attacking or taking damage. | |
Standard Status Effects / int_bd41836e | featureApplicability |
1.0 | |
Standard Status Effects / int_bd41836e | featureConfidence |
1.0 | |
StarCraft (Video Game) | hasFeature |
Standard Status Effects / int_bd41836e | |
Standard Status Effects / int_bff01809 | type |
Standard Status Effects | |
Standard Status Effects / int_bff01809 | comment |
There exists a "Stupidity" rule in Warhammer, mostly applied to large monsters, where it has a chance of doing nothing. Sigvald the Magnificent has this rule, not because of his intellect, but because he has his entire unit stop so he can admire his reflection in their polished shields. | |
Standard Status Effects / int_bff01809 | featureApplicability |
1.0 | |
Standard Status Effects / int_bff01809 | featureConfidence |
1.0 | |
Warhammer (Tabletop Game) | hasFeature |
Standard Status Effects / int_bff01809 | |
Standard Status Effects / int_c00c0023 | type |
Standard Status Effects | |
Standard Status Effects / int_c00c0023 | comment |
Empire Earth: One of the robots had the ability to send units forward in time, preventing them from acting or taking damage until they returned. | |
Standard Status Effects / int_c00c0023 | featureApplicability |
1.0 | |
Standard Status Effects / int_c00c0023 | featureConfidence |
1.0 | |
Empire Earth (Video Game) | hasFeature |
Standard Status Effects / int_c00c0023 | |
Standard Status Effects / int_c0c57462 | type |
Standard Status Effects | |
Standard Status Effects / int_c0c57462 | comment |
A confused character in Chrono Trigger will attack whatever is the closest to him, be it friend or foe. | |
Standard Status Effects / int_c0c57462 | featureApplicability |
1.0 | |
Standard Status Effects / int_c0c57462 | featureConfidence |
1.0 | |
Chrono Trigger (Video Game) | hasFeature |
Standard Status Effects / int_c0c57462 | |
Standard Status Effects / int_c0d295c4 | type |
Standard Status Effects | |
Standard Status Effects / int_c0d295c4 | comment |
Team Fortress 2 has ghosts in two of its Halloween maps to date, which cause the player to Scream Like a Little Girl and be unable to wield a weapon for a few seconds, though curiously they will still be able to taunt. The same effect happens to players on the losing team at the end of a round, including both teams in the case of a stalemate. | |
Standard Status Effects / int_c0d295c4 | featureApplicability |
1.0 | |
Standard Status Effects / int_c0d295c4 | featureConfidence |
1.0 | |
Team Fortress 2 (Video Game) | hasFeature |
Standard Status Effects / int_c0d295c4 | |
Standard Status Effects / int_c19c6efa | type |
Standard Status Effects | |
Standard Status Effects / int_c19c6efa | comment |
Minecraft has a similar effect with the nausea status, causing the screen to warp and wobble, making it difficult to see where you're walking. | |
Standard Status Effects / int_c19c6efa | featureApplicability |
1.0 | |
Standard Status Effects / int_c19c6efa | featureConfidence |
1.0 | |
Minecraft (Video Game) | hasFeature |
Standard Status Effects / int_c19c6efa | |
Standard Status Effects / int_c1df404a | type |
Standard Status Effects | |
Standard Status Effects / int_c1df404a | comment |
Achaea characters sleep lying down, but can still see and hear almost everything going on around them while asleep. Sleep is used as per usual to regain hit points and sometimes to control opponents in combat — unusually, characters get tired, yawn, and spontaneously fall asleep if kept awake for too long. | |
Standard Status Effects / int_c1df404a | featureApplicability |
1.0 | |
Standard Status Effects / int_c1df404a | featureConfidence |
1.0 | |
Achaea (Video Game) | hasFeature |
Standard Status Effects / int_c1df404a | |
Standard Status Effects / int_c2463c46 | type |
Standard Status Effects | |
Standard Status Effects / int_c2463c46 | comment |
Final Fantasy had BANE/Scrouge, a Black Magic spell that killed any enemy instantly but often missed, and RUB/Death, a spell only usable by bosses that instantly killed one of your party members. | |
Standard Status Effects / int_c2463c46 | featureApplicability |
1.0 | |
Standard Status Effects / int_c2463c46 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Standard Status Effects / int_c2463c46 | |
Standard Status Effects / int_c2463c53 | type |
Standard Status Effects | |
Standard Status Effects / int_c2463c53 | comment |
Final Fantasy V had the Berserker job. Simply being that job makes a character constantly berserk, and one of the abilities you can learn from that class allows you to carry that trait over to other jobs. Interestingly, they still have MP, allowing them to wield runic weapons at full power (they drain the user's MP). Conveniently, only berserkers can wield axes, and one of the very few runic weapons is one. | |
Standard Status Effects / int_c2463c53 | featureApplicability |
1.0 | |
Standard Status Effects / int_c2463c53 | featureConfidence |
1.0 | |
Final Fantasy V (Video Game) | hasFeature |
Standard Status Effects / int_c2463c53 | |
Standard Status Effects / int_c2463c55 | type |
Standard Status Effects | |
Standard Status Effects / int_c2463c55 | comment |
In Final Fantasy X and Final Fantasy X-2 getting hit while Petrified sometimes results in your character shattering, with no way to revive them until after the fight. It would also happen if you got petrified underwater. | |
Standard Status Effects / int_c2463c55 | featureApplicability |
1.0 | |
Standard Status Effects / int_c2463c55 | featureConfidence |
1.0 | |
Final Fantasy X (Video Game) | hasFeature |
Standard Status Effects / int_c2463c55 | |
Standard Status Effects / int_c2d34f7f | type |
Standard Status Effects | |
Standard Status Effects / int_c2d34f7f | comment |
In Sands of Destruction, when a character gets to critical, they get a unique "critical" pose. Morte uses her double-bladed sword to support herself, for instance, and Kyrie slouches. Taupy gets two, in one, he becomes unsteady on his feet, in another, he pulls a crutch out of Hammerspace. | |
Standard Status Effects / int_c2d34f7f | featureApplicability |
1.0 | |
Standard Status Effects / int_c2d34f7f | featureConfidence |
1.0 | |
Sands of Destruction (Video Game) | hasFeature |
Standard Status Effects / int_c2d34f7f | |
Standard Status Effects / int_c3e7ab30 | type |
Standard Status Effects | |
Standard Status Effects / int_c3e7ab30 | comment |
Perfect Dark Zero's Psychosis Gun negates all forms of team-coloration and enables the victim's friendly-fire. When everyone is the same dull gray color, it's surprisingly easy to panic at an approaching teammate... | |
Standard Status Effects / int_c3e7ab30 | featureApplicability |
1.0 | |
Standard Status Effects / int_c3e7ab30 | featureConfidence |
1.0 | |
Perfect Dark (Video Game) | hasFeature |
Standard Status Effects / int_c3e7ab30 | |
Standard Status Effects / int_c51b8d7a | type |
Standard Status Effects | |
Standard Status Effects / int_c51b8d7a | comment |
Shin Megami Tensei III: Nocturne has the Magatama-imparted curses — they weaken you, make you randomly attack allies, and is generally a horrible nuisance. However, being affected by a curse changes the rules in Demon Fusion, making it more likely to inherit better skills and stats — as long as the result of the Fusion is a demon of the darker races, such as Fiends, Fouls, or Fallens. Digital Devil Saga uses another form of Curse, which inflicts upon you the same amount of Physical damage you deal to enemies. It also makes anyone afflicted more susceptible to the Mudo line of spells, which inflict instant death. |
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Standard Status Effects / int_c51b8d7a | featureApplicability |
1.0 | |
Standard Status Effects / int_c51b8d7a | featureConfidence |
1.0 | |
Shin Megami Tensei III: Nocturne (Video Game) | hasFeature |
Standard Status Effects / int_c51b8d7a | |
Standard Status Effects / int_c54c7a06 | type |
Standard Status Effects | |
Standard Status Effects / int_c54c7a06 | comment |
AdventureQuest Worlds has the Mage's Ice Shard attack, which inflicts Frozen Blood, which reduces the damage a monster inflicts on you. In addition, if a Fireball is cast upon a monster who has Frozen Blood on them, the attack does double damage. DragonFable does much the same thing. The Ice spell reduces enemy damage and leaves the enemy extra vulnerable to Fire spell damage. |
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Standard Status Effects / int_c54c7a06 | featureApplicability |
1.0 | |
Standard Status Effects / int_c54c7a06 | featureConfidence |
1.0 | |
AdventureQuest Worlds (Video Game) | hasFeature |
Standard Status Effects / int_c54c7a06 | |
Standard Status Effects / int_c67a1218 | type |
Standard Status Effects | |
Standard Status Effects / int_c67a1218 | comment |
Fear was another status effect used in The Legend of Dragoon. It cuts attack and defense in half, and the afflicted character is shown to have blue skulls floating around them, and visibly shivering. | |
Standard Status Effects / int_c67a1218 | featureApplicability |
1.0 | |
Standard Status Effects / int_c67a1218 | featureConfidence |
1.0 | |
The Legend of Dragoon (Video Game) | hasFeature |
Standard Status Effects / int_c67a1218 | |
Standard Status Effects / int_c686bb8 | type |
Standard Status Effects | |
Standard Status Effects / int_c686bb8 | comment |
Gorgons will do this in Fire Emblem: The Sacred Stones. The first turn a character has been petrified, any creature that attacks the character has a higher chance of scoring a Critical Hit. | |
Standard Status Effects / int_c686bb8 | featureApplicability |
1.0 | |
Standard Status Effects / int_c686bb8 | featureConfidence |
1.0 | |
Fire Emblem: The Sacred Stones (Video Game) | hasFeature |
Standard Status Effects / int_c686bb8 | |
Standard Status Effects / int_c96cfe29 | type |
Standard Status Effects | |
Standard Status Effects / int_c96cfe29 | comment |
In The Legend of Zelda: A Link to the Past, golden star-shaped flashes of light inflict this status effect on Link should he come into contact with said entities. When affected, Link temporarily assumes a bunny form, stripped of his normal abilities. In that game, anyone who enters the Dark World changes into a form based on their inner self. Link has to acquire a certain item to retain his normal form while in the Dark World, but those golden traps somehow nullify the item's effect for a while. |
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Standard Status Effects / int_c96cfe29 | featureApplicability |
1.0 | |
Standard Status Effects / int_c96cfe29 | featureConfidence |
1.0 | |
The Legend of Zelda: A Link to the Past (Video Game) | hasFeature |
Standard Status Effects / int_c96cfe29 | |
Standard Status Effects / int_c9c1bb4c | type |
Standard Status Effects | |
Standard Status Effects / int_c9c1bb4c | comment |
The gene disruptor beam in Evolva, which has two effects: on your party members that you're not controlling at the moment, it makes them attack each other, something like Confusion; on the directly controlled partly member, it inverts the controls. | |
Standard Status Effects / int_c9c1bb4c | featureApplicability |
1.0 | |
Standard Status Effects / int_c9c1bb4c | featureConfidence |
1.0 | |
Evolva (Video Game) | hasFeature |
Standard Status Effects / int_c9c1bb4c | |
Standard Status Effects / int_c9e9858e | type |
Standard Status Effects | |
Standard Status Effects / int_c9e9858e | comment |
Duke Nukem Features the Shrinker (or Shrink Ray), a... well, Shrink Ray that makes enemies vulnerable to One-Hit Kill by stomping. Notably, the player can affect themselves with the weapon if there's a mirror handy, which can be used to bypass enemies or squeeze through tight spaces, though the player can't attack at all until it wears off. | |
Standard Status Effects / int_c9e9858e | featureApplicability |
1.0 | |
Standard Status Effects / int_c9e9858e | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Standard Status Effects / int_c9e9858e | |
Standard Status Effects / int_cba48b98 | type |
Standard Status Effects | |
Standard Status Effects / int_cba48b98 | comment |
In God Hand, boss Shannon can turn you into a chihuahua (The game has a weird obsession with the dogs) for about thirty seconds. In this state, you are much slower, much more vulnerable and can't attack and Shannon chases after you ready to kick you. Hilariously, dog you has fur patterned after your jacket and an adorable miniature bandanna. | |
Standard Status Effects / int_cba48b98 | featureApplicability |
1.0 | |
Standard Status Effects / int_cba48b98 | featureConfidence |
1.0 | |
God Hand (Video Game) | hasFeature |
Standard Status Effects / int_cba48b98 | |
Standard Status Effects / int_cbf0ee94 | type |
Standard Status Effects | |
Standard Status Effects / int_cbf0ee94 | comment |
EVE Online has Stasis Webifiers used to cripple the velocity of enemy ships, usually to negate speedtanking. | |
Standard Status Effects / int_cbf0ee94 | featureApplicability |
1.0 | |
Standard Status Effects / int_cbf0ee94 | featureConfidence |
1.0 | |
EVE Online (Video Game) | hasFeature |
Standard Status Effects / int_cbf0ee94 | |
Standard Status Effects / int_cca8c3f6 | type |
Standard Status Effects | |
Standard Status Effects / int_cca8c3f6 | comment |
In the board game Talisman, you may get turned into a frog temporarily. You lose all your items and companions, and you're very weak while this is in effect. | |
Standard Status Effects / int_cca8c3f6 | featureApplicability |
1.0 | |
Standard Status Effects / int_cca8c3f6 | featureConfidence |
1.0 | |
Talisman (Tabletop Game) | hasFeature |
Standard Status Effects / int_cca8c3f6 | |
Standard Status Effects / int_ccc74c7e | type |
Standard Status Effects | |
Standard Status Effects / int_ccc74c7e | comment |
Sacrifice has the Death spell which summons a shadowy figure that instantly kills every unit it can reach. However it's double edged, as it will attack the summoner's own units as well. | |
Standard Status Effects / int_ccc74c7e | featureApplicability |
1.0 | |
Standard Status Effects / int_ccc74c7e | featureConfidence |
1.0 | |
Sacrifice (Video Game) | hasFeature |
Standard Status Effects / int_ccc74c7e | |
Standard Status Effects / int_ce615615 | type |
Standard Status Effects | |
Standard Status Effects / int_ce615615 | comment |
"Excited" in the Fossil Fighters series causes you to be unable to switch your viviosaurs around. In the first game, it locks your attack position viviosaur into place, so they can't be swapped for a supporter. In the second game, it keeps you from being able to rotate your team, regardless of whether it affects an attacker or a supporter. | |
Standard Status Effects / int_ce615615 | featureApplicability |
1.0 | |
Standard Status Effects / int_ce615615 | featureConfidence |
1.0 | |
Fossil Fighters (Video Game) | hasFeature |
Standard Status Effects / int_ce615615 | |
Standard Status Effects / int_cf5c0f55 | type |
Standard Status Effects | |
Standard Status Effects / int_cf5c0f55 | comment |
Most Suikoden games treat Berserk as a buff more than a Standard Status Effect: Berserked characters have amped-up attack and the rune that gives them the amped attack takes up a slot and... that's it. They can still be controlled normally and suffer no other hindrances. As a result, most players actively seek out the effect for as many characters that can spare the slot. Suikoden V reduced its usefulness by making characters in this state uncontrollable. | |
Standard Status Effects / int_cf5c0f55 | featureApplicability |
1.0 | |
Standard Status Effects / int_cf5c0f55 | featureConfidence |
1.0 | |
Suikoden (Video Game) | hasFeature |
Standard Status Effects / int_cf5c0f55 | |
Standard Status Effects / int_cfb3439a | type |
Standard Status Effects | |
Standard Status Effects / int_cfb3439a | comment |
Justified in Brütal Legend. The Silence guitar solo wraps the opposing hero unit in mummy bandages, which not only prevents them from using their guitar properly, but also unable to speak and therefore cannot issue commands. | |
Standard Status Effects / int_cfb3439a | featureApplicability |
1.0 | |
Standard Status Effects / int_cfb3439a | featureConfidence |
1.0 | |
Brütal Legend (Video Game) | hasFeature |
Standard Status Effects / int_cfb3439a | |
Standard Status Effects / int_d0599129 | type |
Standard Status Effects | |
Standard Status Effects / int_d0599129 | comment |
Ragnarok Online has the Coma status, whick doesn't kill you outright but reduces your HP to 1, meaning that the slightest poke will kill you. | |
Standard Status Effects / int_d0599129 | featureApplicability |
1.0 | |
Standard Status Effects / int_d0599129 | featureConfidence |
1.0 | |
Ragnarok Online (Video Game) | hasFeature |
Standard Status Effects / int_d0599129 | |
Standard Status Effects / int_d0b0076 | type |
Standard Status Effects | |
Standard Status Effects / int_d0b0076 | comment |
In Icewind Dale, one of the first mini-bosses is an evil cleric who has things to say when she dies. If she is Silenced at the time, the game is locked in a during-event state and it is impossible to save the game at all. | |
Standard Status Effects / int_d0b0076 | featureApplicability |
1.0 | |
Standard Status Effects / int_d0b0076 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Standard Status Effects / int_d0b0076 | |
Standard Status Effects / int_d29994ae | type |
Standard Status Effects | |
Standard Status Effects / int_d29994ae | comment |
The Drunk effect in Live A Live will randomize your movement controls and prevent you from using most attacks. | |
Standard Status Effects / int_d29994ae | featureApplicability |
1.0 | |
Standard Status Effects / int_d29994ae | featureConfidence |
1.0 | |
Live A Live (Video Game) | hasFeature |
Standard Status Effects / int_d29994ae | |
Standard Status Effects / int_d2e1b211 | type |
Standard Status Effects | |
Standard Status Effects / int_d2e1b211 | comment |
Shiren the Wanderer: Mysterious Dungeon 2 features an enemy that at low levels turns your items into rice balls, but at its maximum level turns YOU into a riceball! You're able to move around but do nothing else until it wears off. | |
Standard Status Effects / int_d2e1b211 | featureApplicability |
1.0 | |
Standard Status Effects / int_d2e1b211 | featureConfidence |
1.0 | |
Shiren the Wanderer (Video Game) | hasFeature |
Standard Status Effects / int_d2e1b211 | |
Standard Status Effects / int_d3b17858 | type |
Standard Status Effects | |
Standard Status Effects / int_d3b17858 | comment |
Final Fantasy Tactics had an Oil status which supposed to increase damage from fire-element attacks, but was bugged and in fact did nothing. This was fixed in the PSP version, and was also used later in Final Fantasy XII and Final Fantasy Tactics A2. | |
Standard Status Effects / int_d3b17858 | featureApplicability |
1.0 | |
Standard Status Effects / int_d3b17858 | featureConfidence |
1.0 | |
Final Fantasy Tactics (Video Game) | hasFeature |
Standard Status Effects / int_d3b17858 | |
Standard Status Effects / int_d4e486c7 | type |
Standard Status Effects | |
Standard Status Effects / int_d4e486c7 | comment |
In Dota 2, this is the Ancient Apparition's signature ability: his ultimate spell, Ice Blast, completely prevents any affected foes from increasing their current HP in any way, making him a must-pick against heroes who can regenerate large amounts of health such as Huskar or the Alchemist. | |
Standard Status Effects / int_d4e486c7 | featureApplicability |
1.0 | |
Standard Status Effects / int_d4e486c7 | featureConfidence |
1.0 | |
Dota 2 (Video Game) | hasFeature |
Standard Status Effects / int_d4e486c7 | |
Standard Status Effects / int_d4f13028 | type |
Standard Status Effects | |
Standard Status Effects / int_d4f13028 | comment |
Elona has several: "Anorexia" makes you unable to eat anything - any attempt will result in copious vomiting and stat loss. Caused by abusing the game's hunger system. "Gravity" negates the ability to fly, making the player suspectible to ground-based hazards. Inflicted by the Mine Dog, a monster which also lays landmines on the ground. "Insanity" will inflict random status effects. Inflicted by Things Man Was Not Meant to Know, or by eating human flesh. "Pregnant" makes a hostile alien burst out of your chest after some time. Caused by Xenomorph Xerox encounters, or by drinking dirty water. |
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Standard Status Effects / int_d4f13028 | featureApplicability |
1.0 | |
Standard Status Effects / int_d4f13028 | featureConfidence |
1.0 | |
Elona (Video Game) | hasFeature |
Standard Status Effects / int_d4f13028 | |
Standard Status Effects / int_d4f68ddc | type |
Standard Status Effects | |
Standard Status Effects / int_d4f68ddc | comment |
Exile/Avernum has Dust, whose cause is the same as in Might and Magic. | |
Standard Status Effects / int_d4f68ddc | featureApplicability |
1.0 | |
Standard Status Effects / int_d4f68ddc | featureConfidence |
1.0 | |
Exile (Video Game) | hasFeature |
Standard Status Effects / int_d4f68ddc | |
Standard Status Effects / int_d4ff6840 | type |
Standard Status Effects | |
Standard Status Effects / int_d4ff6840 | comment |
Blades in FlyFF have the Berserk self-buff, which increases their damage by a small amount, and more importantly their attack speed, but prevents them from using skills while active. This isn't generally a problem; since blades' skills run off a different stat than their standard attacksnote Melee damage is based on STR, but blades' skill damage is based on DEX, a 1v1 blade won't be using skills anyways, and the rare skill blade won't need the attack speed from Berserknote as attack speed is also based on DEX. | |
Standard Status Effects / int_d4ff6840 | featureApplicability |
1.0 | |
Standard Status Effects / int_d4ff6840 | featureConfidence |
1.0 | |
Flyff (Video Game) | hasFeature |
Standard Status Effects / int_d4ff6840 | |
Standard Status Effects / int_d557c9a2 | type |
Standard Status Effects | |
Standard Status Effects / int_d557c9a2 | comment |
The Lufia series has the staple Perish and Destroy instant-death spells. In Lufia II: Rise of the Sinistrals, Destroy had a 50% chance of instant-death (against a single target), which made it a worthwhile tactic in the Ancient Cave. The Ancient Cave also contained weapons with an 80% instant-death chance, albeit with attack power so low they'd typically do no damage if the target didn't die instantly. They're all cursed, which means they can't be unequipped without use of a rare item (and doing so removes the curse and instant-death property). |
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Standard Status Effects / int_d557c9a2 | featureApplicability |
1.0 | |
Standard Status Effects / int_d557c9a2 | featureConfidence |
1.0 | |
Lufia (Video Game) | hasFeature |
Standard Status Effects / int_d557c9a2 | |
Standard Status Effects / int_d57a6299 | type |
Standard Status Effects | |
Standard Status Effects / int_d57a6299 | comment |
In Gorky 17 (or: Odium), being frozen renders you unable to act and more vulnerable to damage. | |
Standard Status Effects / int_d57a6299 | featureApplicability |
1.0 | |
Standard Status Effects / int_d57a6299 | featureConfidence |
1.0 | |
Odium (Video Game) | hasFeature |
Standard Status Effects / int_d57a6299 | |
Standard Status Effects / int_d5b7d2aa | type |
Standard Status Effects | |
Standard Status Effects / int_d5b7d2aa | comment |
Sonny has some ridiculous status effects, which are too many to list. Being knifed in the face is one such example. Really, some get ridiculously odd, it is odd-ish that zombies, insurgents, renegade combat medics, and blade dancing female zombies have to obey the orders of the Mayor of Hew to sit down, and why the heck (even with magic) several things that should have little or no relevance to combat make appearances. | |
Standard Status Effects / int_d5b7d2aa | featureApplicability |
1.0 | |
Standard Status Effects / int_d5b7d2aa | featureConfidence |
1.0 | |
Sonny (Video Game) | hasFeature |
Standard Status Effects / int_d5b7d2aa | |
Standard Status Effects / int_d5f41057 | type |
Standard Status Effects | |
Standard Status Effects / int_d5f41057 | comment |
Castlevania: Rondo of Blood and Castlevania: Harmony of Dissonance: Slows down character's movement. | |
Standard Status Effects / int_d5f41057 | featureApplicability |
1.0 | |
Standard Status Effects / int_d5f41057 | featureConfidence |
1.0 | |
Castlevania: Rondo of Blood (Video Game) | hasFeature |
Standard Status Effects / int_d5f41057 | |
Standard Status Effects / int_d616724d | type |
Standard Status Effects | |
Standard Status Effects / int_d616724d | comment |
League of Legends has Grievous Wounds, which reduces healing and regeneration by 50%. Though originally designed to counter the enemy's White Mage champions, Grievous Wounds better serves to counter aggressive champions that rely on copious Life Drain. (Following a long series of healing nerfs to make wearing a champion down instead of having to kill them outright a viable bottom lane strategy, Soraka is the only champion whose primary contribution is healing, and even her normal heal comes with a massive temporary armor boost to the target.) It's available through a couple items, the summoner ability Ignite inflicts it, and Tristana, Varus, and Fizz have abilities that apply it. | |
Standard Status Effects / int_d616724d | featureApplicability |
1.0 | |
Standard Status Effects / int_d616724d | featureConfidence |
1.0 | |
League of Legends (Video Game) | hasFeature |
Standard Status Effects / int_d616724d | |
Standard Status Effects / int_da02c1ef | type |
Standard Status Effects | |
Standard Status Effects / int_da02c1ef | comment |
"Allergic" in Paper Mario: The Thousand-Year Door prevents you from having any other status conditions while it's active. While this does prevent debuffs (such as poisoning and sleep), it also prevents buffs as well (like HP regen and attack increases). | |
Standard Status Effects / int_da02c1ef | featureApplicability |
1.0 | |
Standard Status Effects / int_da02c1ef | featureConfidence |
1.0 | |
Paper Mario: The Thousand-Year Door (Video Game) | hasFeature |
Standard Status Effects / int_da02c1ef | |
Standard Status Effects / int_da3eef3a | type |
Standard Status Effects | |
Standard Status Effects / int_da3eef3a | comment |
Parasite Eve has the Confusion status work differently between enemies and the player. Confused enemies spin in place and can't act until it wears off. If the player is hit with Confusion, their movement controls are randomly remapped, making moving difficult to do. The sequel keeps Confusion with similar mechanics, but the controls will change at random instead. | |
Standard Status Effects / int_da3eef3a | featureApplicability |
1.0 | |
Standard Status Effects / int_da3eef3a | featureConfidence |
1.0 | |
Parasite Eve (Video Game) | hasFeature |
Standard Status Effects / int_da3eef3a | |
Standard Status Effects / int_da93207f | type |
Standard Status Effects | |
Standard Status Effects / int_da93207f | comment |
Called Enthralled in The Last Remnant (and the visual effect is the union being controlled by the enemy with marionette strings), the victim of this effect will attack your other unions and always kill them, since they do the same damage that you do controlling them. The only saving grace is that you can also kill them quite easily, and revive them in the same turn. | |
Standard Status Effects / int_da93207f | featureApplicability |
1.0 | |
Standard Status Effects / int_da93207f | featureConfidence |
1.0 | |
The Last Remnant (Video Game) | hasFeature |
Standard Status Effects / int_da93207f | |
Standard Status Effects / int_dc1deba9 | type |
Standard Status Effects | |
Standard Status Effects / int_dc1deba9 | comment |
R2Beat In online item battles, there's an offensive item called "headphone", although this item doesn't screw the visual interface, it has a purpose to distract / screw players audibly from performing the gameplay perfectly as it temporarily replaces the certain song in gameplay with the fake song came from the headphone. in the same modes, there's a "fog" item, which is to remove the timing windows on-screen and blocks players from seeing the certain obstacle notes clearly, making it difficult to perform it in full-combo. |
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Standard Status Effects / int_dc1deba9 | featureApplicability |
1.0 | |
Standard Status Effects / int_dc1deba9 | featureConfidence |
1.0 | |
R 2 Beat (Video Game) | hasFeature |
Standard Status Effects / int_dc1deba9 | |
Standard Status Effects / int_dc58e164 | type |
Standard Status Effects | |
Standard Status Effects / int_dc58e164 | comment |
Every Ratchet & Clank game has one weapon that you can use to turn your enemies into game-specific animals. From chickens to penguins. Stronger versions of the weapons usually make the transformed foe explode when near other enemies. | |
Standard Status Effects / int_dc58e164 | featureApplicability |
1.0 | |
Standard Status Effects / int_dc58e164 | featureConfidence |
1.0 | |
Ratchet & Clank (Video Game) | hasFeature |
Standard Status Effects / int_dc58e164 | |
Standard Status Effects / int_deaae920 | type |
Standard Status Effects | |
Standard Status Effects / int_deaae920 | comment |
In Dungeon Crawl, fear used to be much more common as many creatures would become terrified and flee at low health. This was eventually phased out, as most players found it annoying to have to chase down things they wanted to kill. You can still force things to flee from you by reading a Scroll of Fear or casting Cause Fear, but some enemies (mainly bears) might go berserk instead of fleeing. | |
Standard Status Effects / int_deaae920 | featureApplicability |
1.0 | |
Standard Status Effects / int_deaae920 | featureConfidence |
1.0 | |
Dungeon Crawl (Video Game) | hasFeature |
Standard Status Effects / int_deaae920 | |
Standard Status Effects / int_deae6de5 | type |
Standard Status Effects | |
Standard Status Effects / int_deae6de5 | comment |
Magicians in the Ghosts 'n Goblins series temporarily turn Arthur into a certain creature depending on what armor he is wearing. | |
Standard Status Effects / int_deae6de5 | featureApplicability |
1.0 | |
Standard Status Effects / int_deae6de5 | featureConfidence |
1.0 | |
Ghosts 'n Goblins (Video Game) | hasFeature |
Standard Status Effects / int_deae6de5 | |
Standard Status Effects / int_dffb9d98 | type |
Standard Status Effects | |
Standard Status Effects / int_dffb9d98 | comment |
In Mario & Luigi: Bowser's Inside Story, Bowser can be get hit with the Fury ailment if he takes too many hits (complete with him Turning Red and steaming up). He's still perfectly controllable, but his Attack goes up and his Defense goes down. Given that it's possible to avoid every single attack with good timing, this can easily be Cursed With Awesome |
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Standard Status Effects / int_dffb9d98 | featureApplicability |
1.0 | |
Standard Status Effects / int_dffb9d98 | featureConfidence |
1.0 | |
Mario & Luigi: Bowser's Inside Story (Video Game) | hasFeature |
Standard Status Effects / int_dffb9d98 | |
Standard Status Effects / int_e0210696 | type |
Standard Status Effects | |
Standard Status Effects / int_e0210696 | comment |
Characters in Ultima III could be turned to ash. Thankfully, the most powerful cleric spell could reverse this. | |
Standard Status Effects / int_e0210696 | featureApplicability |
1.0 | |
Standard Status Effects / int_e0210696 | featureConfidence |
1.0 | |
Ultima III (Video Game) | hasFeature |
Standard Status Effects / int_e0210696 | |
Standard Status Effects / int_e0eda225 | type |
Standard Status Effects | |
Standard Status Effects / int_e0eda225 | comment |
Wizardry has an aptly named Turncoat status which will cause the enemy/ally to change sides. Allies won't use their magic skills on party, so if wizard gets hit with it it's not that terrible, but turncoated fighter with an Infinity +1 Sword may result in a Total Party Kill. | |
Standard Status Effects / int_e0eda225 | featureApplicability |
1.0 | |
Standard Status Effects / int_e0eda225 | featureConfidence |
1.0 | |
Wizardry (Video Game) | hasFeature |
Standard Status Effects / int_e0eda225 | |
Standard Status Effects / int_e1886e7a | type |
Standard Status Effects | |
Standard Status Effects / int_e1886e7a | comment |
DragonFable does much the same thing. The Ice spell reduces enemy damage and leaves the enemy extra vulnerable to Fire spell damage. | |
Standard Status Effects / int_e1886e7a | featureApplicability |
1.0 | |
Standard Status Effects / int_e1886e7a | featureConfidence |
1.0 | |
DragonFable (Video Game) | hasFeature |
Standard Status Effects / int_e1886e7a | |
Standard Status Effects / int_e1ec0e62 | type |
Standard Status Effects | |
Standard Status Effects / int_e1ec0e62 | comment |
In Grand Theft Auto IV, Niko can get drunk, with realistic Interface Screw effects and impaired driving ability. Minecraft has a similar effect with the nausea status, causing the screen to warp and wobble, making it difficult to see where you're walking. |
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Standard Status Effects / int_e1ec0e62 | featureApplicability |
1.0 | |
Standard Status Effects / int_e1ec0e62 | featureConfidence |
1.0 | |
Grand Theft Auto IV (Video Game) | hasFeature |
Standard Status Effects / int_e1ec0e62 | |
Standard Status Effects / int_e22c949c | type |
Standard Status Effects | |
Standard Status Effects / int_e22c949c | comment |
Dragon Quest uses Curse to cause a Stun effect. In Dragon Quest VIII, one bit of foreshadowing is that Curse doesn't work on the main character — while its failure on most characters is "(Character) dodged out of the way", for the main character it's always "But the curse dissipates before it reaches (Hero)!" | |
Standard Status Effects / int_e22c949c | featureApplicability |
1.0 | |
Standard Status Effects / int_e22c949c | featureConfidence |
1.0 | |
DragonQuest | hasFeature |
Standard Status Effects / int_e22c949c | |
Standard Status Effects / int_e2fa7287 | type |
Standard Status Effects | |
Standard Status Effects / int_e2fa7287 | comment |
One of Mystia Lorelei's spellcards restricts the player's vision to a tiny circle around them. In a Bullet Hell game. | |
Standard Status Effects / int_e2fa7287 | featureApplicability |
1.0 | |
Standard Status Effects / int_e2fa7287 | featureConfidence |
1.0 | |
Touhou | hasFeature |
Standard Status Effects / int_e2fa7287 | |
Standard Status Effects / int_e4776ef3 | type |
Standard Status Effects | |
Standard Status Effects / int_e4776ef3 | comment |
Dust: An Elysian Tail has enemies that can silence your Snarky Non-Human Sidekick Fidget, which leaves her unable to cast projectiles but also works in the literal sense. When this is explained to him, Dust is... not particularly upset about it. | |
Standard Status Effects / int_e4776ef3 | featureApplicability |
1.0 | |
Standard Status Effects / int_e4776ef3 | featureConfidence |
1.0 | |
Dust: An Elysian Tail (Video Game) | hasFeature |
Standard Status Effects / int_e4776ef3 | |
Standard Status Effects / int_e54c7622 | type |
Standard Status Effects | |
Standard Status Effects / int_e54c7622 | comment |
Spiral Knights has a rare but powerful curse effect: A cursed player has certain weapons and items marked by the curse, and attempting to use them causes damage. At endgame, this can easily be the entire inventory of the player. At the status lasts 30 seconds (compared to the 7 seconds of everything else). For the enemies, it just damages them every time they do something. The only non-vial method of inflicting the status is the (Gran) Faust. Both yours and that Phantom's. | |
Standard Status Effects / int_e54c7622 | featureApplicability |
1.0 | |
Standard Status Effects / int_e54c7622 | featureConfidence |
1.0 | |
Spiral Knights (Video Game) | hasFeature |
Standard Status Effects / int_e54c7622 | |
Standard Status Effects / int_e5c5bc22 | type |
Standard Status Effects | |
Standard Status Effects / int_e5c5bc22 | comment |
GURPS has the Heart Attack affliction, which yes, gives you a heart attack. This instantly renders the character unconscious, and kills then within about 3-5 minutes. During this "grace period", the character can be resuscitated with First Aid or healing magic, and comes back missing a significant chunk of hit points. | |
Standard Status Effects / int_e5c5bc22 | featureApplicability |
1.0 | |
Standard Status Effects / int_e5c5bc22 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
Standard Status Effects / int_e5c5bc22 | |
Standard Status Effects / int_e5c93c13 | type |
Standard Status Effects | |
Standard Status Effects / int_e5c93c13 | comment |
Miitopia features quirkier versions of status ailments from other RPGs. Characters aren't paralyzed, but can be left unable to act due to suffering from a laughing fit. There is no "blind" ailment, but characters can suffer accuracy penalties from crying. | |
Standard Status Effects / int_e5c93c13 | featureApplicability |
1.0 | |
Standard Status Effects / int_e5c93c13 | featureConfidence |
1.0 | |
Miitopia (Video Game) | hasFeature |
Standard Status Effects / int_e5c93c13 | |
Standard Status Effects / int_e5d4e95d | type |
Standard Status Effects | |
Standard Status Effects / int_e5d4e95d | comment |
Being caught in a crushing trap in the Bonk series turns Bonk into a crab, who can fit into small spaces but has hardly any attack range. | |
Standard Status Effects / int_e5d4e95d | featureApplicability |
1.0 | |
Standard Status Effects / int_e5d4e95d | featureConfidence |
1.0 | |
Bonk (Video Game) | hasFeature |
Standard Status Effects / int_e5d4e95d | |
Standard Status Effects / int_e5d5d21c | type |
Standard Status Effects | |
Standard Status Effects / int_e5d5d21c | comment |
DooM has the Berserker Pack, which disables all weapons except for the fist and buffs it to insane levels, and makes the player invincible. It wears off after a short while. You're still in the drivers seat, however. | |
Standard Status Effects / int_e5d5d21c | featureApplicability |
1.0 | |
Standard Status Effects / int_e5d5d21c | featureConfidence |
1.0 | |
Doom (Video Game) | hasFeature |
Standard Status Effects / int_e5d5d21c | |
Standard Status Effects / int_e5d5d23c | type |
Standard Status Effects | |
Standard Status Effects / int_e5d5d23c | comment |
Doom and Duke Nukem has enemies fall to their knees trying to hold their guts inside, bleeding profusely and screaming their last; light-aeons to an entire dimension away from home. They can be insta-killed by a melee attack. | |
Standard Status Effects / int_e5d5d23c | featureApplicability |
1.0 | |
Standard Status Effects / int_e5d5d23c | featureConfidence |
1.0 | |
Doom (Video Game) | hasFeature |
Standard Status Effects / int_e5d5d23c | |
Standard Status Effects / int_e5d95f1e | type |
Standard Status Effects | |
Standard Status Effects / int_e5d95f1e | comment |
Lisa the Painfull has several: The most important one being withdrawal. Many character, including protagonist Brad, are addicted to a drug called "Joy". Like in real life, not taking the drug regularly will cause the character to go into withdrawal, chopping all their stats dramatically. Some of them, like Brad and Carp, will still manage to deal damage in fights but others, like Queen Roger, will be rendered completely useless. Consuming Joy will grant the character the Joyed status that greatly buff all their stats. The downside is that it increases the addiction and will cause them to experience withdrawal more often. Some character have status ailments unique to them like Fardy's Depression (lowers Attack, Defense and accuracy), Beastborn's Critter Gone and Yazan's Cat gone (Prevent the use of Critter and Cat skills). |
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Standard Status Effects / int_e5d95f1e | featureApplicability |
1.0 | |
Standard Status Effects / int_e5d95f1e | featureConfidence |
1.0 | |
LISA (Video Game) | hasFeature |
Standard Status Effects / int_e5d95f1e | |
Standard Status Effects / int_e64a6382 | type |
Standard Status Effects | |
Standard Status Effects / int_e64a6382 | comment |
Arknights: This is the main purpose of slow-type Supporter operators, who briefly slow an enemy's movement with every hit, delaying their advance. Some operators outside the Supporter class are also able to slow enemies with their skills. From the enemy side, there is a type of enemy drone that doesn't directly attack your operators, but emits a cold aura that slows the attack rate of any operator within its considerably large range. | |
Standard Status Effects / int_e64a6382 | featureApplicability |
1.0 | |
Standard Status Effects / int_e64a6382 | featureConfidence |
1.0 | |
Arknights (Video Game) | hasFeature |
Standard Status Effects / int_e64a6382 | |
Standard Status Effects / int_e7e62758 | type |
Standard Status Effects | |
Standard Status Effects / int_e7e62758 | comment |
Lamentations of the Flame Princess has many, many, MANY ways of pprovoking this, the best exemple being one of the possible epic fails for the summoning spell, which has a PC die and take the Refereeree's place, who then has to roll a character and have it go up a level in order to get his place back. | |
Standard Status Effects / int_e7e62758 | featureApplicability |
1.0 | |
Standard Status Effects / int_e7e62758 | featureConfidence |
1.0 | |
Lamentations of the Flame Princess (Tabletop Game) | hasFeature |
Standard Status Effects / int_e7e62758 | |
Standard Status Effects / int_e816d3f3 | type |
Standard Status Effects | |
Standard Status Effects / int_e816d3f3 | comment |
Zander's Sheep Trick ability in Battlerite, which functions as a longer-lasting Silence effect that ends early if the target enough damage. | |
Standard Status Effects / int_e816d3f3 | featureApplicability |
1.0 | |
Standard Status Effects / int_e816d3f3 | featureConfidence |
1.0 | |
Battlerite (Video Game) | hasFeature |
Standard Status Effects / int_e816d3f3 | |
Standard Status Effects / int_e863cc41 | type |
Standard Status Effects | |
Standard Status Effects / int_e863cc41 | comment |
In the Mega Man Battle Network series, confusion either randomizes or reverses the player's movements, depending on the game. Against the AI, it causes them to move more slowly and makes their attacks not function properly, if at all (bombs become duds and boomerangs will fly off the screen instead of looping back, to name a few examples). | |
Standard Status Effects / int_e863cc41 | featureApplicability |
1.0 | |
Standard Status Effects / int_e863cc41 | featureConfidence |
1.0 | |
Mega Man Battle Network (Video Game) | hasFeature |
Standard Status Effects / int_e863cc41 | |
Standard Status Effects / int_e8d19c42 | type |
Standard Status Effects | |
Standard Status Effects / int_e8d19c42 | comment |
In Phantasy Star Online 2, the Fighter class can trigger Deadline Slayer when below 25% HP, which grants a massive boost to your S-ATK and R-ATK. | |
Standard Status Effects / int_e8d19c42 | featureApplicability |
1.0 | |
Standard Status Effects / int_e8d19c42 | featureConfidence |
1.0 | |
Phantasy Star Online 2 (Video Game) | hasFeature |
Standard Status Effects / int_e8d19c42 | |
Standard Status Effects / int_e8f5a3ff | type |
Standard Status Effects | |
Standard Status Effects / int_e8f5a3ff | comment |
Castlevania: Chronicles of Sorrow, Castlevania: Portrait of Ruin, and Castlevania: Order of Ecclesia: MP level drops FAST. | |
Standard Status Effects / int_e8f5a3ff | featureApplicability |
1.0 | |
Standard Status Effects / int_e8f5a3ff | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Standard Status Effects / int_e8f5a3ff | |
Standard Status Effects / int_e928252b | type |
Standard Status Effects | |
Standard Status Effects / int_e928252b | comment |
Shows up many times in The Dark Spire once you get to higher spell tiers. Like its other status effects, instant death has an incredibly high chance of working against enemies that don't have magic resistance, and still works pretty well on enemies that do. Logic still applies to them (you can't suffocate a skeleton to death, for example), but they constantly remain useful. One such spell even instantly kills everything under level 8, no questions asked, which is easily the strongest spell until floor 6. They're high level for a reason. | |
Standard Status Effects / int_e928252b | featureApplicability |
1.0 | |
Standard Status Effects / int_e928252b | featureConfidence |
1.0 | |
The Dark Spire (Video Game) | hasFeature |
Standard Status Effects / int_e928252b | |
Standard Status Effects / int_eb6719f6 | type |
Standard Status Effects | |
Standard Status Effects / int_eb6719f6 | comment |
In Final Fantasy VIII & X, a Cursed character is unable to perform Limit Breaks or Overdrives. It didn't help in Final Fantasy X that the aeons were immune to all status effects BUT curse. Of course, those select bosses have status effect causing attack with a myriad of effects. If one's really unlucky, one of the characters will be Cursed. If an aeon gets hit by said attack, they always get cursed. | |
Standard Status Effects / int_eb6719f6 | featureApplicability |
1.0 | |
Standard Status Effects / int_eb6719f6 | featureConfidence |
1.0 | |
Final Fantasy VIII (Video Game) | hasFeature |
Standard Status Effects / int_eb6719f6 | |
Standard Status Effects / int_eb6802b4 | type |
Standard Status Effects | |
Standard Status Effects / int_eb6802b4 | comment |
In Final Fantasy XIII, Curse made you less likely to interrupt enemy actions and more prone to getting your own actions interrupted by the enemy. Its beneficial counterpart, Vigilance, did the exact opposite (they cancel each other out when cast on the same target). | |
Standard Status Effects / int_eb6802b4 | featureApplicability |
1.0 | |
Standard Status Effects / int_eb6802b4 | featureConfidence |
1.0 | |
Final Fantasy XIII (Video Game) | hasFeature |
Standard Status Effects / int_eb6802b4 | |
Standard Status Effects / int_ec6f03a7 | type |
Standard Status Effects | |
Standard Status Effects / int_ec6f03a7 | comment |
EarthBound gave Ness a personal status effect in the form of "homesickness"; if he hadn't contacted his mother in a while, he risked a chance of failing to act in combat thanks to being homesick. Calling home was the usual cure, but hatching a baby chick could provide a brief bit of relief from it if no phones were nearby. Also in Earthbound is Heat Stroke. If your characters spent too long out in a hot place (either in the Dusty Dunes Desert or Scaraba), they can pick up the affliction, which works like a slow, weak poison. In the NES prequel, the main character Ninten also has a rather unique personal status effect: he is asthmatic, and a few enemies can trigger an asthma attack by spewing smoke at him. It can only be healed by buying and using an inhaler. This has a similar effect to Ness's homesickness, but it stops Ninten from acting much more often. Thankfully, only a few foes around the middle of the game can do this. In Mother 3, rather than developing new PSI powers as soon as they level up, Lucas and Kumatora spend a short time after battle "feeling feverish" before the power manifests. While one of them is feverish, the party cannot run outside of battle. |
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EarthBound (Video Game) | hasFeature |
Standard Status Effects / int_ec6f03a7 | |
Standard Status Effects / int_ecd2d797 | type |
Standard Status Effects | |
Standard Status Effects / int_ecd2d797 | comment |
In Baldur's Gate, two of the most powerful spells were Stone to Flesh and Flesh to Stone. One specific NPC in the game is trapped in a petrified state. If you use a Stone to Flesh spell on the "Statue", she will be extremely grateful and wish to join your party. | |
Standard Status Effects / int_ecd2d797 | featureApplicability |
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Standard Status Effects / int_ecd2d797 | |
Standard Status Effects / int_ed5bdf09 | type |
Standard Status Effects | |
Standard Status Effects / int_ed5bdf09 | comment |
Phantasy Star Nova has Infection, which slows your movement speed to a snail's pace and disables all of your actions besides dodging, and even then you can't dodge very far. There's also Bind, which stops you from moving but otherwise doesn't prevent you from acting. | |
Standard Status Effects / int_ed5bdf09 | featureApplicability |
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Phantasy Star Nova (Video Game) | hasFeature |
Standard Status Effects / int_ed5bdf09 | |
Standard Status Effects / int_ede28baa | type |
Standard Status Effects | |
Standard Status Effects / int_ede28baa | comment |
Critical damage in Vanquish automatically activates Bullet Time, as well as causing audio-visual Interface Screw. | |
Standard Status Effects / int_ede28baa | featureApplicability |
1.0 | |
Standard Status Effects / int_ede28baa | featureConfidence |
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Standard Status Effects / int_ede28baa | |
Standard Status Effects / int_ee31f3c7 | type |
Standard Status Effects | |
Standard Status Effects / int_ee31f3c7 | comment |
Earthbound has Diamondization, which has a unique overworld sprite, and if all your characters are afflicted, you die. And it can't be cured via PSI Healing, only with Secret Herbs and the very rare Cup of Lifenoodles or Horn of Life. | |
Standard Status Effects / int_ee31f3c7 | featureApplicability |
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Standard Status Effects / int_ee31f3c7 | |
Standard Status Effects / int_ef19c8c5 | type |
Standard Status Effects | |
Standard Status Effects / int_ef19c8c5 | comment |
Blade & Soul does a unique take on the Frozen concept; in fact, there are two of them. The first is your traditional "Frozen=cannot perform any action" variation. While you can inflict Frozen on your enemies, they are also immune to damage while in a frozen state. The more useful form of this is to inflict yourself with Frozen status, as they not only make you immune to damage for several seconds, some builds even allow you to heal proportional to damage inflicted while being Frozen. The second variant simply immobilizes your target so that they cannot approach you. Since most PvE opponents are melee-type creatures, this is an excellent way to defeat them without much effort. Of course, ranged characters are mostly unaffected and in PvP, other players have moves that break out of Frozen status (of any kind). | |
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Standard Status Effects / int_ef19c8c5 | |
Standard Status Effects / int_f04d0f2b | type |
Standard Status Effects | |
Standard Status Effects / int_f04d0f2b | comment |
Heretic and Hexen both have items that launch projectiles that do that — the "Morph Ovum" (turns enemies into chickens), and the "Porkalator", respectively. | |
Standard Status Effects / int_f04d0f2b | featureApplicability |
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Standard Status Effects / int_f04d0f2b | |
Standard Status Effects / int_f120845f | type |
Standard Status Effects | |
Standard Status Effects / int_f120845f | comment |
In Kingdom of Loathing, "Temporarily Blind" is an effect that can happen from using certain potions, drinking really bad moonshine, or wearing items that cover your eyes. This doesn't affect your accuracy, but you won't be able to see what enemies you're fighting, all attack and familiar effect descriptions are replaced with generic "the X does something" messages, and you're not told what items you receive after each fight. | |
Standard Status Effects / int_f120845f | featureApplicability |
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Kingdom of Loathing (Video Game) | hasFeature |
Standard Status Effects / int_f120845f | |
Standard Status Effects / int_f2fd0d0b | type |
Standard Status Effects | |
Standard Status Effects / int_f2fd0d0b | comment |
El Cid's Noble Phantasms in Fate/Nuovo Guerra focus on this, particularly the attack/defense-lowering effect. Servants with high Bravery are unaffected. | |
Standard Status Effects / int_f2fd0d0b | featureApplicability |
1.0 | |
Standard Status Effects / int_f2fd0d0b | featureConfidence |
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Standard Status Effects / int_f2fd0d0b | |
Standard Status Effects / int_f4ba2731 | type |
Standard Status Effects | |
Standard Status Effects / int_f4ba2731 | comment |
Made nastier in Kingdom Hearts 3D: Dream Drop Distance, thanks to it enabling friendly fire for your dream eater allies who attack rather haphazardly and can cause significantly more damage than enemies. | |
Standard Status Effects / int_f4ba2731 | featureApplicability |
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Standard Status Effects / int_f4ba2731 | featureConfidence |
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Kingdom Hearts 3D [Dream Drop Distance] (Video Game) | hasFeature |
Standard Status Effects / int_f4ba2731 | |
Standard Status Effects / int_f6a54e75 | type |
Standard Status Effects | |
Standard Status Effects / int_f6a54e75 | comment |
In the Kingdom Hearts series, it has the typical effect of stopping the victim's movements, but all hits and damage the target takes will only register once the Stop effect wears off, which can potentially result in them being immobilized for quite some time even after it wears off. | |
Standard Status Effects / int_f6a54e75 | featureApplicability |
1.0 | |
Standard Status Effects / int_f6a54e75 | featureConfidence |
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Kingdom Hearts (Franchise) | hasFeature |
Standard Status Effects / int_f6a54e75 | |
Standard Status Effects / int_f6e2c23d | type |
Standard Status Effects | |
Standard Status Effects / int_f6e2c23d | comment |
In the NES prequel, the main character Ninten also has a rather unique personal status effect: he is asthmatic, and a few enemies can trigger an asthma attack by spewing smoke at him. It can only be healed by buying and using an inhaler. This has a similar effect to Ness's homesickness, but it stops Ninten from acting much more often. Thankfully, only a few foes around the middle of the game can do this. | |
Standard Status Effects / int_f6e2c23d | featureApplicability |
1.0 | |
Standard Status Effects / int_f6e2c23d | featureConfidence |
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EarthBound Beginnings (Video Game) | hasFeature |
Standard Status Effects / int_f6e2c23d | |
Standard Status Effects / int_f7c8e36e | type |
Standard Status Effects | |
Standard Status Effects / int_f7c8e36e | comment |
Octopath Traveler: Terror prevents the character from using or gaining BP. | |
Standard Status Effects / int_f7c8e36e | featureApplicability |
1.0 | |
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Octopath Traveler (Video Game) | hasFeature |
Standard Status Effects / int_f7c8e36e | |
Standard Status Effects / int_f891a20d | type |
Standard Status Effects | |
Standard Status Effects / int_f891a20d | comment |
Terraria: In Expert Mode, bats have a chance of inflicting Feral Bite if they hit the player. Not only does this reduce health regeneration (but increase damage output), it also causes the player to get other status effects at random! | |
Standard Status Effects / int_f891a20d | featureApplicability |
1.0 | |
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1.0 | |
Terraria (Video Game) | hasFeature |
Standard Status Effects / int_f891a20d | |
Standard Status Effects / int_f8bd2d94 | type |
Standard Status Effects | |
Standard Status Effects / int_f8bd2d94 | comment |
Disease in the Wild ARMs series prevents the afflicted character from getting healed until cured. | |
Standard Status Effects / int_f8bd2d94 | featureApplicability |
1.0 | |
Standard Status Effects / int_f8bd2d94 | featureConfidence |
1.0 | |
Wild ARMs (Video Game) | hasFeature |
Standard Status Effects / int_f8bd2d94 | |
Standard Status Effects / int_f97683ef | type |
Standard Status Effects | |
Standard Status Effects / int_f97683ef | comment |
In Hollow Knight, if the player forcibly equips a Charm that requires more Notches than are available, they become "Overcharmed", which causes them to take double damage. | |
Standard Status Effects / int_f97683ef | featureApplicability |
1.0 | |
Standard Status Effects / int_f97683ef | featureConfidence |
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Hollow Knight (Video Game) | hasFeature |
Standard Status Effects / int_f97683ef | |
Standard Status Effects / int_fa5e90fd | type |
Standard Status Effects | |
Standard Status Effects / int_fa5e90fd | comment |
City of Heroes has a few odd ones: Debuffs that reduce the speed at which the target regains health or stamina. Debuffs that actually reduces the total health or stamina that the target can have. Debuffs that make it so that the target cannot actually be healed at all. |
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Standard Status Effects / int_fa5e90fd | featureApplicability |
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City of Heroes (Video Game) | hasFeature |
Standard Status Effects / int_fa5e90fd | |
Standard Status Effects / int_fb5065ef | type |
Standard Status Effects | |
Standard Status Effects / int_fb5065ef | comment |
Lord Salforis in Heroes of Newerth is built around decovery effects. One of his skills deals a lot of damage up front, but makes them regenerate a portion of the damage taken over time but cut down the effectiveness of heals by half. Another skill lets him steal half an enemy's natural health regen for himself, which means his first skill effectively deals more damage while giving Lord Salforis bonus health regen. Finally, his ultimate curses an enemy to take damage over time and completely cut off any heals or health regen from it, ensuring certain death, provided their health was low enough. | |
Standard Status Effects / int_fb5065ef | featureApplicability |
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Heroes of Newerth (Video Game) | hasFeature |
Standard Status Effects / int_fb5065ef | |
Standard Status Effects / int_fd281c4b | type |
Standard Status Effects | |
Standard Status Effects / int_fd281c4b | comment |
In Star Trek: Armada, the Borg have the nanites ability. When cast on one of your ships, your control panels and minimap run around the screen. Not only does this obscure half of the battle, but hotkeys are disabled too, you have to find and click on your moving command bar to issue orders. Just hope it isn't hiding behind something else! | |
Standard Status Effects / int_fd281c4b | featureApplicability |
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Star Trek: Armada (Video Game) | hasFeature |
Standard Status Effects / int_fd281c4b | |
Standard Status Effects / int_fe85bfc8 | type |
Standard Status Effects | |
Standard Status Effects / int_fe85bfc8 | comment |
Characters can be frozen in Super Smash Bros.. Most of the time it's the result of the Freezie item, though the Ice Climbers can induce it for a split second and it's a possible effect of Game and Watch's Side B. They're encased in a large chunk of ice that can't be knocked back very far, but still allows the character to take damage. Mashing is required to break out, and the more damage a character has, the longer they stay in. Fire-based moves break the ice instantly, however. | |
Standard Status Effects / int_fe85bfc8 | featureApplicability |
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Super Smash Bros. (Video Game) | hasFeature |
Standard Status Effects / int_fe85bfc8 |
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