...it's like TV Tropes, but LINKED DATA!
Idiosyncratic Difficulty Levels
- 2461 statements
- 468 feature instances
- 428 referencing feature instances
Idiosyncratic Difficulty Levels | type |
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Idiosyncratic Difficulty Levels | label |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels | page |
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Idiosyncratic Difficulty Levels | comment |
Many video games have adjustable Difficulty Levels so as to provide more of a challenge to good players while allowing poor players the satisfaction of finishing and finding out how the story ends. Traditionally, they would just be called Easy, Medium, and Hard (or synonyms like Beginner, Intermediate and Expert). However, a recurring clever idea is to name them in a way reflecting of your game's style or plot. Another widespread trend is to make one of the difficulty settings a Title Drop, typically the hardest one. One frequent convention is naming the difficulty levels after increasingly badass figures, and (optionally) naming the lower difficulty levels after something insulting. Of course, if you use more than one word, everyone will call them "Easy", "Medium" and "Hard", but it does help establish continuity and mise en scène. Often overlaps with Easier Than Easy and Harder Than Hard (which are not about the name, but about the kind of challenge offered). Only unusual examples should be added to this article. See also Easy-Mode Mockery, where the idiosyncracy extends to your treatment in the gameplay. For comments on your gameplay, see Idiosyncratic Combo Levels. |
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Dropped link to EasierThanEasy: Not an Item - FEATURE | |
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Dropped link to SequelEscalation: Not an Item - FEATURE | |
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Dropped link to TheChosenOne: Not an Item - FEATURE | |
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Dropped link to UnexpectedGameplayChange: Not an Item - FEATURE | |
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Dropped link to UnwinnableByDesign: Not an Item - FEATURE | |
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Dropped link to UpdatedRerelease: Not an Item - FEATURE | |
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Dropped link to VideoGameAdaptation: Not an Item - FEATURE | |
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Dropped link to XanatosSpeedChess: Not an Item - FEATURE | |
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AfroSamurai | |
Idiosyncratic Difficulty Levels | processingUnknown |
Angel at Dusk (Video Game) | |
Idiosyncratic Difficulty Levels | processingUnknown |
EternalDarknessSanitysRequiem | |
Idiosyncratic Difficulty Levels | processingUnknown |
Princess Remedy (Video Game) | |
Idiosyncratic Difficulty Levels | processingUnknown |
SoldierBoyz | |
Idiosyncratic Difficulty Levels | processingUnknown |
Crysis2 | |
Idiosyncratic Difficulty Levels | isPartOf |
DBTropes | |
Idiosyncratic Difficulty Levels / int_1081aa34 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_1081aa34 | comment |
WipEout normally has speed classes stand in for difficulty levels: Vector Venom Flash Rapier Phantom (hidden difficulty in earlier games) Wipeout HD has AI difficulty levels in addition to speed classes: Novice Skilled Elite Wipeout 2048 has completely different speed classes due to being a prequel to the rest of the series: D Class C Class B Class A Class A+ Class |
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Idiosyncratic Difficulty Levels / int_1081aa34 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_1081aa34 | featureConfidence |
1.0 | |
WipEout (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_1081aa34 | |
Idiosyncratic Difficulty Levels / int_10d303a2 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_10d303a2 | comment |
Shin Megami Tensei IV Fellow Prentice Master |
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Idiosyncratic Difficulty Levels / int_10d303a2 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_10d303a2 | featureConfidence |
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Shin Megami Tensei IV (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_10d303a2 | |
Idiosyncratic Difficulty Levels / int_114bbb1f | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_114bbb1f | comment |
Ōkamiden: This particular select is also a Scrappy Mechanic due to it looking like it's simply asking you if you want to see the tutorial, and the fact Old Hand means your ink will not regenerate. "Greenhorn" "Old Hand" |
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Idiosyncratic Difficulty Levels / int_114bbb1f | featureApplicability |
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Ōkamiden (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_114bbb1f | |
Idiosyncratic Difficulty Levels / int_1271d30d | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_1271d30d | comment |
Nosferatu: The Wrath of Malachi: "Easy" "Medium" "Nightmare" |
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1.0 | |
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Nosferatu: The Wrath of Malachi (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_1271d30d | |
Idiosyncratic Difficulty Levels / int_129cc93d | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_129cc93d | comment |
Distorted Travesty: Beginner Veteran Hardcore Distorted Night Terror (3rd game only) |
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Idiosyncratic Difficulty Levels / int_129cc93d | featureApplicability |
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Distorted Travesty (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_129cc93d | |
Idiosyncratic Difficulty Levels / int_13694716 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_13694716 | comment |
Vigilante 8: "Unleaded" "Super Unleaded" "High Octane" |
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Idiosyncratic Difficulty Levels / int_13694716 | featureApplicability |
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Idiosyncratic Difficulty Levels / int_13694716 | featureConfidence |
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Vigilante 8 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_13694716 | |
Idiosyncratic Difficulty Levels / int_1469522d | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_1469522d | comment |
Sunless Skies lets you set the speed at which enemy shots travel. The settings are "Normal," "Measured," and "Stately." | |
Idiosyncratic Difficulty Levels / int_1469522d | featureApplicability |
1.0 | |
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Sunless Skies (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_1469522d | |
Idiosyncratic Difficulty Levels / int_153c07f2 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_153c07f2 | comment |
DJMax Technika: Technika 2 switches out to slightly more traditional naming conventions. "Lite Pattern (LP)" / "Star" "Popular Pattern (PP)" / "Normal" "Technical Pattern (TP)" / "Hard" "Special Pattern (SP)" / "Maximum" "Extra" (Technika 3 only) |
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Idiosyncratic Difficulty Levels / int_153c07f2 | featureApplicability |
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Idiosyncratic Difficulty Levels / int_153c07f2 | featureConfidence |
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DJMAXTechnika | hasFeature |
Idiosyncratic Difficulty Levels / int_153c07f2 | |
Idiosyncratic Difficulty Levels / int_16292ce5 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_16292ce5 | comment |
Helldivers II: Trivial Easy Medium Challenging Hard Extreme Suicide Mission Impossible Helldive |
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Idiosyncratic Difficulty Levels / int_16292ce5 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_16292ce5 | featureConfidence |
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Helldivers II (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_16292ce5 | |
Idiosyncratic Difficulty Levels / int_1641fd92 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_1641fd92 | comment |
Sunrider Academy: Waifu Mode Helper Mode Normal Mode Hard Mode Space Whale Mode |
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Idiosyncratic Difficulty Levels / int_1641fd92 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_1641fd92 | featureConfidence |
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Sunrider (Visual Novel) | hasFeature |
Idiosyncratic Difficulty Levels / int_1641fd92 | |
Idiosyncratic Difficulty Levels / int_16e2419a | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_16e2419a | comment |
All of the games in the Gundemonium Series have this in one form or another. The first two games adjust the limits of the Dynamic Difficulty. Gundemonium (Recollection) Novice Revised Unlimited Demonic GundeadliGne Novice Standard Advanced Demonic Hitogata Happa Euridice Nobilimente Allemande Doomsday |
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Idiosyncratic Difficulty Levels / int_16e2419a | featureApplicability |
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Idiosyncratic Difficulty Levels / int_16e2419a | featureConfidence |
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Gundemonium Series (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_16e2419a | |
Idiosyncratic Difficulty Levels / int_17415b19 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_17415b19 | comment |
Star Ocean From 2 onwards: "Earth" "Galaxy" "Universe" "4D"(Till The End Of Time) / "Chaos" (The Last Hope onwards) |
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Idiosyncratic Difficulty Levels / int_17415b19 | featureApplicability |
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Star Ocean (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_17415b19 | |
Idiosyncratic Difficulty Levels / int_175789fb | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_175789fb | comment |
MassMouth 2: You fail it I have my dignity This is a knife Don't mess with me I'll eat your brain |
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Idiosyncratic Difficulty Levels / int_175789fb | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_175789fb | featureConfidence |
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The Adventures Of Massmouth (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_175789fb | |
Idiosyncratic Difficulty Levels / int_187d5708 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_187d5708 | comment |
"Easy Automatic/Human" - Easy. Devil May Cry 2 is notable for not having this difficulty level. | |
Idiosyncratic Difficulty Levels / int_187d5708 | featureApplicability |
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Idiosyncratic Difficulty Levels / int_187d5708 | featureConfidence |
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Devil May Cry 2 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_187d5708 | |
Idiosyncratic Difficulty Levels / int_187d570a | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_187d570a | comment |
"Legendary Dark Knight" - Available only to the Special Editions of Devil May Cry 4 and Devil May Cry 5 (and the original PC port of DMC4). It takes the "Son of Sparda" mode but fills the areas with loads of extra enemies. | |
Idiosyncratic Difficulty Levels / int_187d570a | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_187d570a | featureConfidence |
1.0 | |
Devil May Cry 4 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_187d570a | |
Idiosyncratic Difficulty Levels / int_18ce7450 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_18ce7450 | comment |
Hellsinker has three axes of difficulty. Level (Stella range, stage select only): Unplugged Limited (Lv.1 minimum, Lv.6 maximum) Compressed (Lv.4 minimum, Lv.A maximum) Distorted (Lv.7 minimum, Lv.A maximum) Way of Life (Maximum number of lives); Drastic (5 lives) Moderately (6 lives) Prudently (7 lives) Bootleg Ghost (Auto-bomb behavior): Aspirant Solidstate Adept |
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Idiosyncratic Difficulty Levels / int_18ce7450 | featureApplicability |
1.0 | |
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Hellsinker (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_18ce7450 | |
Idiosyncratic Difficulty Levels / int_19350db9 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_19350db9 | comment |
Master of Orion II provides pictures of hand gestures on the game setup screen to give the player an idea of what to expect: "Tutor" - a baby's hand reaching for an adult's "Easy" - An "OK" gesture "Average" - A thumbs-up "Hard" - A clenched fist "Impossible" - Hands clasped in prayer |
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Idiosyncratic Difficulty Levels / int_19350db9 | featureApplicability |
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Idiosyncratic Difficulty Levels / int_19350db9 | featureConfidence |
1.0 | |
Master of Orion (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_19350db9 | |
Idiosyncratic Difficulty Levels / int_19a9d818 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_19a9d818 | comment |
In the original Playstation game, your character is the difficulty select; Jill is “Easy� and Chris is “Hard,� although they are only directly labeled as such in the Japanese version. It’s the only game in the series to do this - later games with a character select, including the first game’s remake, have some differences between characters that can give a slight edge to one or the other but mostly keep them on the same footing. This has the unfortunate effect of people who played the remake before the Playstation game thinking the latter is either too easy or too hard because they don’t know how dramatically different the characters are in difficulty - made worse because subsequent releases had an entirely separate but more conventional difficulty select layered on top of that (which is, for the record, “Advanced,� “Standard,� and “Training� with a secret fourth difficulty activated by highlighting Advanced and holding right on the d-pad). | |
Idiosyncratic Difficulty Levels / int_19a9d818 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_19a9d818 | featureConfidence |
1.0 | |
Resident Evil (Remake) (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_19a9d818 | |
Idiosyncratic Difficulty Levels / int_1aacbbc9 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_1aacbbc9 | comment |
The Dragon Age games: Casual Normal Hard Nightmare Dragon Age: Inquisition has different names for its multiplayer difficulties: Routine Threatening Perilous Nightmare Heartbreaker |
|
Idiosyncratic Difficulty Levels / int_1aacbbc9 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_1aacbbc9 | featureConfidence |
1.0 | |
Dragon Age (Franchise) | hasFeature |
Idiosyncratic Difficulty Levels / int_1aacbbc9 | |
Idiosyncratic Difficulty Levels / int_1adee40d | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_1adee40d | comment |
The World Ends with You only has a different name for its hardest difficulty, but each setting has a little one-liner to go along with it. "Easy: Face the Noise" "Normal: Erase the Noise" "Hard: Hush the Noise" "Ultimate: Crush the Noise" |
|
Idiosyncratic Difficulty Levels / int_1adee40d | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_1adee40d | featureConfidence |
1.0 | |
The World Ends with You (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_1adee40d | |
Idiosyncratic Difficulty Levels / int_1af0952a | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_1af0952a | comment |
Smash Hit: Training Classic Mayhem |
|
Idiosyncratic Difficulty Levels / int_1af0952a | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_1af0952a | featureConfidence |
1.0 | |
Smash Hit (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_1af0952a | |
Idiosyncratic Difficulty Levels / int_1ba990e2 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_1ba990e2 | comment |
Bullet Heaven 2: Normal Hard Heavenly |
|
Idiosyncratic Difficulty Levels / int_1ba990e2 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_1ba990e2 | featureConfidence |
1.0 | |
Bullet Heaven 2 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_1ba990e2 | |
Idiosyncratic Difficulty Levels / int_1bc17a54 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_1bc17a54 | comment |
Sword of the Samurai names its difficulty levels after Japanese swords of increasing length. Tanto — "for beginning players" Wakizashi — "for intermediate players" Katana — "for experienced players" No-Dachi — 'for master players" |
|
Idiosyncratic Difficulty Levels / int_1bc17a54 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_1bc17a54 | featureConfidence |
1.0 | |
Sword of the Samurai (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_1bc17a54 | |
Idiosyncratic Difficulty Levels / int_1c195540 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_1c195540 | comment |
REFLEC BEAT averts this for the most part, using the more traditional-sounding Basic, Medium, and Hard. However, some songs have a fourth chart, which are labeled as Special difficulty. Reflec Beat: The Reflesia of Eternity replaces Special with White Hard. | |
Idiosyncratic Difficulty Levels / int_1c195540 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_1c195540 | featureConfidence |
1.0 | |
Reflec Beat (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_1c195540 | |
Idiosyncratic Difficulty Levels / int_1cc11947 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_1cc11947 | comment |
Descent is pseudo-military: "Trainee" (Easier Than Easy) "Rookie" "Hotshot" "Ace" "Insane" (Harder Than Hard) |
|
Idiosyncratic Difficulty Levels / int_1cc11947 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_1cc11947 | featureConfidence |
1.0 | |
Descent (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_1cc11947 | |
Idiosyncratic Difficulty Levels / int_1cc7e93d | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_1cc7e93d | comment |
Turbo Overkill has a bunch: Virgin Blood Regular Joe Street Cleaner Serve Me Pain Murder Machine |
|
Idiosyncratic Difficulty Levels / int_1cc7e93d | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_1cc7e93d | featureConfidence |
1.0 | |
Turbo Overkill (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_1cc7e93d | |
Idiosyncratic Difficulty Levels / int_1d417633 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_1d417633 | comment |
Monsters University: Before the final scaring exam, which involves scaring a mechanical dummy, Professor Knight mentions that its sensitivity level will gradually be raised from "Bedwetter" to "Heavy Sleeper". | |
Idiosyncratic Difficulty Levels / int_1d417633 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_1d417633 | featureConfidence |
1.0 | |
Monsters University | hasFeature |
Idiosyncratic Difficulty Levels / int_1d417633 | |
Idiosyncratic Difficulty Levels / int_1d7e8257 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_1d7e8257 | comment |
ULTRAKILL has six difficulties split across three categories: Accessible: Harmless Lenient Hard: Standard Violent Very Hard: Brutal ULTRAKILL Must Die |
|
Idiosyncratic Difficulty Levels / int_1d7e8257 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_1d7e8257 | featureConfidence |
1.0 | |
ULTRAKILL (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_1d7e8257 | |
Idiosyncratic Difficulty Levels / int_1decf51c | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_1decf51c | comment |
Gensou Shoujo Taisen, a Super Robot Wars-styled Touhou fangame has difficulties named after actual Super Robot Wars games; Easy: Alpha Normal: Alpha Gaiden Hard: F Final Lunatic: EX |
|
Idiosyncratic Difficulty Levels / int_1decf51c | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_1decf51c | featureConfidence |
1.0 | |
Gensou Shoujo Taisen (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_1decf51c | |
Idiosyncratic Difficulty Levels / int_1ebbf613 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_1ebbf613 | comment |
In Minecraft Dungeons, there are 3 main difficulty levels and an "add-on" difficulty. Players start out on the first and easiest difficulty, but can unlock the proceeding difficulties by beating the Final Boss on each difficulty. Default Adventure Apocalypse Apocalypse Plus |
|
Idiosyncratic Difficulty Levels / int_1ebbf613 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_1ebbf613 | featureConfidence |
1.0 | |
Minecraft Dungeons (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_1ebbf613 | |
Idiosyncratic Difficulty Levels / int_1fc3ec4d | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_1fc3ec4d | comment |
The Rock Band series has a three-dimensional matrix of difficulties. Two of those dimensions are simply named: modes available (guitar, bass, drums and mic; 3 adds keys, Basicnote the usual fret button format and Pronote emulating real-life song tabs, requires Pro instruments closer to the real thing modes for the instruments, and Vocal Harmoniesnote for 2 or 3 singers for the mic), chart difficulties available are Easy, Normal, Hard, and Expert, but the third dimension, the difficulty for a given song on a given instrument, follows this scale: Warmup Apprentice Solid Moderate Skilled (first game only) Challenging Blistering (first game only) Nightmare Impossible |
|
Idiosyncratic Difficulty Levels / int_1fc3ec4d | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_1fc3ec4d | featureConfidence |
1.0 | |
Rock Band (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_1fc3ec4d | |
Idiosyncratic Difficulty Levels / int_2207dc0c | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_2207dc0c | comment |
Death Smiles Mega Black Label: Level 1 Level 2 Level 3 Level 999 |
|
Idiosyncratic Difficulty Levels / int_2207dc0c | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_2207dc0c | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_2207dc0c | |
Idiosyncratic Difficulty Levels / int_223c2a48 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_223c2a48 | comment |
"Master Mode" is available through the Master Trials DLC in Breath of the Wild.note All enemies powered up by one level, are more perceptive, appear in more places, and can recover health. | |
Idiosyncratic Difficulty Levels / int_223c2a48 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_223c2a48 | featureConfidence |
1.0 | |
The Legend of Zelda: Breath of the Wild (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_223c2a48 | |
Idiosyncratic Difficulty Levels / int_237eae2f | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_237eae2f | comment |
Cthulhu Saves the World: Easy Medium Hard Insane (Not that uncommon in other games, but remember who the protagonist is...) |
|
Idiosyncratic Difficulty Levels / int_237eae2f | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_237eae2f | featureConfidence |
1.0 | |
Cthulhu Saves the World (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_237eae2f | |
Idiosyncratic Difficulty Levels / int_2396be9e | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_2396be9e | comment |
Woah Dave!: "Easy" "Bonkers" |
|
Idiosyncratic Difficulty Levels / int_2396be9e | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_2396be9e | featureConfidence |
1.0 | |
Woah Dave! (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_2396be9e | |
Idiosyncratic Difficulty Levels / int_2469af68 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_2469af68 | comment |
Hearts Like Clockwork Clockwork Lullaby Ambitious Meltdown Abstract Nonsense |
|
Idiosyncratic Difficulty Levels / int_2469af68 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_2469af68 | featureConfidence |
1.0 | |
Hearts Like Clockwork (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_2469af68 | |
Idiosyncratic Difficulty Levels / int_255e22be | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_255e22be | comment |
Legend of Mana gives you the Forbidden Tome after beating the Mana Goddess for the first time, which lets you increase the game's difficulty. "Normal" (first playthrough) "Nightmare" (enemies are 20 levels higher than normal) "No Future" (all enemies are level 99) |
|
Idiosyncratic Difficulty Levels / int_255e22be | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_255e22be | featureConfidence |
1.0 | |
Legend of Mana (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_255e22be | |
Idiosyncratic Difficulty Levels / int_2594b808 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_2594b808 | comment |
Ghost Recon: Advanced Warfighter 2: "Low Risk" "Guarded Risk" "Elevated Risk" Ghost Recon: Shadow Wars/Future Soldier: "Rookie" (SW)/"Recruit" (FS) "Veteran" "Elite" |
|
Idiosyncratic Difficulty Levels / int_2594b808 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_2594b808 | featureConfidence |
1.0 | |
Ghost Recon: Advanced Warfighter 2 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_2594b808 | |
Idiosyncratic Difficulty Levels / int_25ae4780 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_25ae4780 | comment |
Unreal Tournament 3 uses a different set, with longer descriptions for them. Casual: Don't feel bad playing on casual. At least you might live long enough to make a difference. Normal: So, you feel average today. That's fine. Get some practice, then try something more difficult. Hard: That's more like it. Now get in there and do some damage! Insane: ARE YOU INSANE? GIVE UP NOW! |
|
Idiosyncratic Difficulty Levels / int_25ae4780 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_25ae4780 | featureConfidence |
1.0 | |
UnrealTournament3 | hasFeature |
Idiosyncratic Difficulty Levels / int_25ae4780 | |
Idiosyncratic Difficulty Levels / int_25c6b6a3 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_25c6b6a3 | comment |
Steven Universe: Attack the Light Normal Diamond Unleash the Light: Normal Hard Diamond |
|
Idiosyncratic Difficulty Levels / int_25c6b6a3 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_25c6b6a3 | featureConfidence |
1.0 | |
Steven Universe (Franchise) | hasFeature |
Idiosyncratic Difficulty Levels / int_25c6b6a3 | |
Idiosyncratic Difficulty Levels / int_26baf6f7 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_26baf6f7 | comment |
Wolfenstein II: The New Colossus, for the most part, retains the difficulties and descriptions from The Old Blood, with updated mugshots of B.J.: "Can I play, Daddy?": Very easy difficulty setting for the spineless gamer. - B.J. is still wearing a baby bonnet and pacifier. "Don't hurt me.": Easy difficulty setting for the novice gamer. - B.J. has a This Is Gonna Suck look on his face. "Bring 'em on!": Normal difficulty setting for the average gamer. - B.J. has a neutral expression. "Do or die!": Hard difficulty setting for the experienced gamer. - B.J. has a cocky smirk. "Call me Terror-Billy!": Very hard difficulty setting for the heroic gamer. - B.J. is grinning and covered in blood splatter. "I am death incarnate!": Ultra hard difficulty setting for the fearless gamer. - B.J. is sporting a menacing Slasher Smile, a Kubrick Stare, and is covered in blood splatter. "Mein leben": One life only - game over if you die. (unlocked once beaten on "I am death incarnate!) - B.J. is reduced to a blood-splattered skeleton. |
|
Idiosyncratic Difficulty Levels / int_26baf6f7 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_26baf6f7 | featureConfidence |
1.0 | |
Wolfenstein II: The New Colossus (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_26baf6f7 | |
Idiosyncratic Difficulty Levels / int_285d42f8 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_285d42f8 | comment |
Kirby's Avalanche has difficulty levels named after degrees of food spiciness. note This is similar to, but not exactly, the naming scheme for gameplay difficulty of Puyo Puyo (see below), which, to this day, uses spiciness (specifically, of curry). "Mild" "Medium" "Spicy" "Hot" "Cajun" |
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Idiosyncratic Difficulty Levels / int_285d42f8 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_285d42f8 | featureConfidence |
1.0 | |
Kirby's Avalanche (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_285d42f8 | |
Idiosyncratic Difficulty Levels / int_289484d9 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_289484d9 | comment |
Bloons Tower Defense: Easy Medium Hard Impoppable CHIMPS (It actually uses the tower prices from Hard Difficulty and not Impoppable, but it also starts on Round 6 and ends on Round 100, does not allow any leaks, and it disables continues, incomes, monkey knowledges, powers and selling, making it live up to its description of "The true test of a BTD master") |
|
Idiosyncratic Difficulty Levels / int_289484d9 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_289484d9 | featureConfidence |
1.0 | |
Bloons Tower Defense (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_289484d9 | |
Idiosyncratic Difficulty Levels / int_2920ae53 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_2920ae53 | comment |
The Battle Cats: Easy Normal Hard Veteran Expert Insane Deadly Merciless |
|
Idiosyncratic Difficulty Levels / int_2920ae53 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_2920ae53 | featureConfidence |
1.0 | |
The Battle Cats (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_2920ae53 | |
Idiosyncratic Difficulty Levels / int_2ae406c1 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_2ae406c1 | comment |
Sid Meier's Alpha Centauri: "Citizen" "Specialist" "Talent" "Librarian" "Thinker" "Transcend" |
|
Idiosyncratic Difficulty Levels / int_2ae406c1 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_2ae406c1 | featureConfidence |
1.0 | |
Sid Meier's Alpha Centauri (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_2ae406c1 | |
Idiosyncratic Difficulty Levels / int_2c354efd | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_2c354efd | comment |
Goblin: You've played this game before. | |
Idiosyncratic Difficulty Levels / int_2c354efd | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_2c354efd | featureConfidence |
1.0 | |
Iron Lung (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_2c354efd | |
Idiosyncratic Difficulty Levels / int_2cdd0e84 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_2cdd0e84 | comment |
Vectorman Lame Wicked (1)/Cool (2) Insane (1)/Wicked (2) |
|
Idiosyncratic Difficulty Levels / int_2cdd0e84 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_2cdd0e84 | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_2cdd0e84 | |
Idiosyncratic Difficulty Levels / int_2cfd81ad | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_2cfd81ad | comment |
Ken's Labyrinth has just two difficulty modes, "Don't touch me" (easy) and "OUCH!" (hard). The difference between the two modes, and what makes the names make sense, is that on easy mode, enemies generally don't use melee attacks (you can still run into them and take Collision Damage), while on hard mode, they will actively ram into you. | |
Idiosyncratic Difficulty Levels / int_2cfd81ad | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_2cfd81ad | featureConfidence |
1.0 | |
Ken's Labyrinth (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_2cfd81ad | |
Idiosyncratic Difficulty Levels / int_2d644371 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_2d644371 | comment |
Tales of Phantasia, Destiny 2, Symphonia, Rebirth and Abyss: "Simple" "Second" "Mania" "Unknown" |
|
Idiosyncratic Difficulty Levels / int_2d644371 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_2d644371 | featureConfidence |
1.0 | |
Tales Series (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_2d644371 | |
Idiosyncratic Difficulty Levels / int_2d940749 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_2d940749 | comment |
Many charts for Lunatic Rave 2, a beatmania IIDX clone, often have custom difficulty names set by their creators rather than the standard "Normal", "Hyper", and "Another" difficulties. Perhaps the best-known example is "FREEDOM DiVE↓", which has chards labeled "EARTH", "GALAXY", "UNIVERSE", and, most infamously, "FOUR DIMENSIONS". | |
Idiosyncratic Difficulty Levels / int_2d940749 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_2d940749 | featureConfidence |
1.0 | |
beatmania (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_2d940749 | |
Idiosyncratic Difficulty Levels / int_2e9dac7b | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_2e9dac7b | comment |
Transformers: Devastation: In addition, the higher the difficulty, the better weapons you obtain. Scout Warrior Commander Magnus Prime |
|
Idiosyncratic Difficulty Levels / int_2e9dac7b | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_2e9dac7b | featureConfidence |
1.0 | |
Transformers: Devastation (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_2e9dac7b | |
Idiosyncratic Difficulty Levels / int_2f203125 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_2f203125 | comment |
Shin Megami Tensei: Shin Megami Tensei IV Fellow Prentice Master Shin Megami Tensei IV: Apocalypse Paradise (DLC) Skirmish Conflict War Apocalypse (DLC) Devil Survivor 2 Record Breaker "Blessed" "Apocalypse" |
|
Idiosyncratic Difficulty Levels / int_2f203125 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_2f203125 | featureConfidence |
1.0 | |
Shin Megami Tensei (Franchise) | hasFeature |
Idiosyncratic Difficulty Levels / int_2f203125 | |
Idiosyncratic Difficulty Levels / int_2ffcbd43 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_2ffcbd43 | comment |
Fire Emblem: Easy (from The Sacred Stones to Radiant Dawn) Normal (from Genealogy of the Holy War onward) Clever (Genealogy of the Holy War only) Hard/Difficult (from The Binding Blade onward) Maniac (Japanese Path of Radiance, Radiant Dawn, and New Mystery of the Emblem only) Lunatic (from New Mystery of the Emblem to Heroes) Maddening (Three Houses and Engage) Lunatic Reverse (New Mystery of the Emblem only) Lunatic+ (Awakening only) Infernal (Heroes only) Abyssal (Heroes only) |
|
Idiosyncratic Difficulty Levels / int_2ffcbd43 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_2ffcbd43 | featureConfidence |
1.0 | |
FireEmblem | hasFeature |
Idiosyncratic Difficulty Levels / int_2ffcbd43 | |
Idiosyncratic Difficulty Levels / int_30065ab | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_30065ab | comment |
Cuphead: Simple fills in for Easy, shortening the battles but not yielding access to the last two bosses. Regular is the normal difficulty, granting access to all the levels and the ending. Expert Mode unlocks after completing the game, which serves as an equivalent to Turbo Mode from Devil May Cry, while also giving bosses a little more health and in some cases altering their attacks slightly. | |
Idiosyncratic Difficulty Levels / int_30065ab | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_30065ab | featureConfidence |
1.0 | |
Cuphead (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_30065ab | |
Idiosyncratic Difficulty Levels / int_3063264a | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_3063264a | comment |
Facing Hell/Seek & Destroy ("You have four life tokens. Pray for iron will.") | |
Idiosyncratic Difficulty Levels / int_3063264a | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_3063264a | featureConfidence |
1.0 | |
Ozzy Osbourne (Music) | hasFeature |
Idiosyncratic Difficulty Levels / int_3063264a | |
Idiosyncratic Difficulty Levels / int_30b05b0 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_30b05b0 | comment |
The Long Dark: Pilgrim (Easy) - Wolves will avoid you rather than attack you, plentiful resources and a hardier player character ensure a relaxed experience with minimal danger, more focused on exploration than survival. Voyager (Medium) - wolves will chase and hunt the player and resources are slightly harder to come by. Stalker (Hard) - wolves and bears are more numerous and determined and resources are scarce, a more challenging survival experience. Interloper (Very Hard) - extremely aggressive bears and wolves will chase you relentlessly, less starting resources, no rifles or knives/hatchets spawn on the map and very few resources, this is hardcore street. |
|
Idiosyncratic Difficulty Levels / int_30b05b0 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_30b05b0 | featureConfidence |
1.0 | |
The Long Dark (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_30b05b0 | |
Idiosyncratic Difficulty Levels / int_31313512 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_31313512 | comment |
ANNO: Mutationem: Easy Normal Hell |
|
Idiosyncratic Difficulty Levels / int_31313512 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_31313512 | featureConfidence |
1.0 | |
ANNO: Mutationem (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_31313512 | |
Idiosyncratic Difficulty Levels / int_31568ea3 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_31568ea3 | comment |
Hostile Waters Ensign Commander Admiral |
|
Idiosyncratic Difficulty Levels / int_31568ea3 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_31568ea3 | featureConfidence |
1.0 | |
Hostile Waters (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_31568ea3 | |
Idiosyncratic Difficulty Levels / int_331e009 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_331e009 | comment |
Borderlands 2 and Borderlands: The Pre-Sequel!: Normal Mode True Vault Hunter Mode (New Game Plus) Ultimate Vault Hunter Mode (New Game Plus +) |
|
Idiosyncratic Difficulty Levels / int_331e009 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_331e009 | featureConfidence |
1.0 | |
Borderlands 2 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_331e009 | |
Idiosyncratic Difficulty Levels / int_334c4b70 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_334c4b70 | comment |
An Untitled Story Simple Regular Difficult Masterful Insanity (same as Masterful but everything kills you in one hit) |
|
Idiosyncratic Difficulty Levels / int_334c4b70 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_334c4b70 | featureConfidence |
1.0 | |
An Untitled Story (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_334c4b70 | |
Idiosyncratic Difficulty Levels / int_34ecce5c | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_34ecce5c | comment |
Epic Battle Fantasy 2 adds some flavour text for each difficulty: Zero Difficulty: "Play this if you want to rush through the game super fast." (Epic Battle Fantasy Collection exclusive) Easy Difficulty: "Play this if you're a noob or don't have much time." Medium Difficulty: "Play this if playing for the first time, probably." Hard Difficulty: "Play this if you are too cool for the easier modes." Epic Difficulty: "Play this if you have no life." The Epic Battle Fantasy Collection also features three difficulties higher than Epic - these are labelled "Masochist Options", with flavour text warning "There are no medals for beating these. Only pain." |
|
Idiosyncratic Difficulty Levels / int_34ecce5c | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_34ecce5c | featureConfidence |
1.0 | |
Epic Battle Fantasy 2 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_34ecce5c | |
Idiosyncratic Difficulty Levels / int_34ecce5d | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_34ecce5d | comment |
Epic Battle Fantasy 3 does the same: Easy: "For people who want a stress-free experience." Normal: "For people familiar with turn-based JRPGs." Hard: "For people who want a challenge." Epic: "For people who have mastered EBF3." |
|
Idiosyncratic Difficulty Levels / int_34ecce5d | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_34ecce5d | featureConfidence |
1.0 | |
Epic Battle Fantasy 3 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_34ecce5d | |
Idiosyncratic Difficulty Levels / int_34ecce5e | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_34ecce5e | comment |
Epic Battle Fantasy 4 and 5 also have Challenge options to increase the difficulty even further on top of the normal hardships of Epic mode, allowing for the fanmade ACE (All Challenges Epic) difficulty. Unlocking a boss achievement on Epic with all challenges turned on will also add a star icon to the achievement picture. | |
Idiosyncratic Difficulty Levels / int_34ecce5e | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_34ecce5e | featureConfidence |
1.0 | |
Epic Battle Fantasy 4 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_34ecce5e | |
Idiosyncratic Difficulty Levels / int_3504b58e | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_3504b58e | comment |
The Klassic Towers in Mortal Kombat 11 return to being classified by their lengths (except for Endless and Survivor), with difficulty being chosen separately: Novice (5 stages) Warrior (8 stages) Champion (12 stages) |
|
Idiosyncratic Difficulty Levels / int_3504b58e | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_3504b58e | featureConfidence |
1.0 | |
Mortal Kombat 11 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_3504b58e | |
Idiosyncratic Difficulty Levels / int_353699d6 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_353699d6 | comment |
Unique to DmC: Devil May Cry: "Nephilim" - Hard. Enemies have more health and deal more damage. Because this mode is only present in DmC, this game's version of the "Son of Sparda" mode is equivalent to a Very Hard difficulty instead. "Gods Must Die" - Exclusive to the Definitive Edition. Similar to the "Must Die" difficulty, except enemies are always in Devil Trigger state. Items are also unusable. "Must Style" - Exclusive to the Definitive Edition. Dante/Vergil don't deal any damage to enemies unless the Stylish Rank is S or higher. |
|
Idiosyncratic Difficulty Levels / int_353699d6 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_353699d6 | featureConfidence |
1.0 | |
DmC: Devil May Cry (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_353699d6 | |
Idiosyncratic Difficulty Levels / int_35f0d56a | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_35f0d56a | comment |
Sid Meier's Pirates!: "Apprentice" "Journeyman" "Adventurer" "Rogue" "Swashbuckler" |
|
Idiosyncratic Difficulty Levels / int_35f0d56a | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_35f0d56a | featureConfidence |
1.0 | |
Sid Meier's Pirates! (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_35f0d56a | |
Idiosyncratic Difficulty Levels / int_35fd500b | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_35fd500b | comment |
Ion Fury: Each level comes with a progressively bloodier picture of Shelly's face and a description. First Blood (Easy difficulty. Great for new players or those who just want to have fun.) Wanton Carnage (Normal difficulty. The intended experience for the average player.) Ultra Viscera (Hard difficulty. A highly challenging mode for veterans.) Maximum Fury (Hardcore mode. You die a lot and then uninstall the game. Not for first timers...) |
|
Idiosyncratic Difficulty Levels / int_35fd500b | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_35fd500b | featureConfidence |
1.0 | |
Ion Fury (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_35fd500b | |
Idiosyncratic Difficulty Levels / int_36395288 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_36395288 | comment |
Kirby: Kirby Star Allies has a system in place with The Ultimate Choice, much like with Kirby's Avalanche, where each difficulty level is represented by a level of spiciness. Kirby's expression changes from happy to determined, to shocked, to demonic, to soulless as he drenches his curry in Blazing Inferno Hellfire Sauce: Sweet Breeze Mild Stroll Zesty Expedition Spicy Adventure Sizzling Threat Fiery Showdown Infernal Crisis Soul Melter Soul Melter EX Kirby and the Forgotten Land: Spring Breeze Mode Wild Mode |
|
Idiosyncratic Difficulty Levels / int_36395288 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_36395288 | featureConfidence |
1.0 | |
Kirby (Franchise) | hasFeature |
Idiosyncratic Difficulty Levels / int_36395288 | |
Idiosyncratic Difficulty Levels / int_366a284d | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_366a284d | comment |
Inhuman (You are already dead) | |
Idiosyncratic Difficulty Levels / int_366a284d | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_366a284d | featureConfidence |
1.0 | |
Fist of the North Star (Manga) | hasFeature |
Idiosyncratic Difficulty Levels / int_366a284d | |
Idiosyncratic Difficulty Levels / int_36a1922a | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_36a1922a | comment |
Shaw's Nightmare This Dream Is Easy Not So Scary Dews of God Ultra-Frightening SUPER NIGHTMARE! |
|
Idiosyncratic Difficulty Levels / int_36a1922a | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_36a1922a | featureConfidence |
1.0 | |
Shaw's Nightmare (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_36a1922a | |
Idiosyncratic Difficulty Levels / int_3715ac77 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_3715ac77 | comment |
Kingdoms Reborn has seven difficulty levels, and each increases how many goods citizens consume. It starts off with the standard easy, normal, and hard, then goes into brutal, emperor, immortal, and deity. | |
Idiosyncratic Difficulty Levels / int_3715ac77 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_3715ac77 | featureConfidence |
1.0 | |
Kingdoms Reborn (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_3715ac77 | |
Idiosyncratic Difficulty Levels / int_396309a7 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_396309a7 | comment |
Rabi-Ribi : Casual Novice Normal Hard Hell Bunny Extinction Unknown (DLC only) Impossible (DLC only) |
|
Idiosyncratic Difficulty Levels / int_396309a7 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_396309a7 | featureConfidence |
1.0 | |
Rabi-Ribi (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_396309a7 | |
Idiosyncratic Difficulty Levels / int_3972e6b | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_3972e6b | comment |
Touhou Eiyashou ~ Imperishable Night, whose plot centers around a stolen full moon are named after specific phases of the moon: Easy: "Shingetsu", New Moon Normal: "Mikazuki", Third Day Moon (waxing crescent) Hard: "Uetsu Yumihari", Upper Bowstring Moon (waxing half-moon) Lunatic: "Matsuyoi", Waiting Evening (waxing gibbous, specifically the day just before a full moon) Extra: "Mangetsu", Full Moon note Fitting, as it takes place in the wee hours of the morning after you restore the true full moon to Gensokyo |
|
Idiosyncratic Difficulty Levels / int_3972e6b | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_3972e6b | featureConfidence |
1.0 | |
Touhou Eiyashou ~ Imperishable Night (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_3972e6b | |
Idiosyncratic Difficulty Levels / int_39fe00f1 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_39fe00f1 | comment |
Dragon Age: Inquisition has different names for its multiplayer difficulties: | |
Idiosyncratic Difficulty Levels / int_39fe00f1 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_39fe00f1 | featureConfidence |
1.0 | |
Dragon Age: Inquisition (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_39fe00f1 | |
Idiosyncratic Difficulty Levels / int_3a50fde0 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_3a50fde0 | comment |
Raptor: Call of the Shadows: Rookie — "This is the equivalent of easy." Veteran — "This is medium difficulty." Elite — "This is the hard level." |
|
Idiosyncratic Difficulty Levels / int_3a50fde0 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_3a50fde0 | featureConfidence |
1.0 | |
Raptor: Call of the Shadows (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_3a50fde0 | |
Idiosyncratic Difficulty Levels / int_3aad8fa | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_3aad8fa | comment |
In Luck be a Landlord, apartment floors serve as levels. Each floor adds another layer of challenge over the floors below it, which can be higher rents, fewer tokens, or more Dud symbols that clutter up the reels without directly offering anything in return. | |
Idiosyncratic Difficulty Levels / int_3aad8fa | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_3aad8fa | featureConfidence |
1.0 | |
Luck be a Landlord (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_3aad8fa | |
Idiosyncratic Difficulty Levels / int_3af1288c | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_3af1288c | comment |
SiN (1998): "Rookie" "Officer" "HardCorps" (described in the manual as "not for the slow of mouse, weak of heart, or anyone else afraid of dying") |
|
Idiosyncratic Difficulty Levels / int_3af1288c | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_3af1288c | featureConfidence |
1.0 | |
SiN (1998) (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_3af1288c | |
Idiosyncratic Difficulty Levels / int_3d0179b8 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_3d0179b8 | comment |
Super Hexagon: Hexagon — Hard Hexagoner — Harder Hexagonest — Hardest Hyper Hexagon — Hardester Hyper Hexagoner — Hardestest Hyper Hexagonest — Hardestestest |
|
Idiosyncratic Difficulty Levels / int_3d0179b8 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_3d0179b8 | featureConfidence |
1.0 | |
Super Hexagon (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_3d0179b8 | |
Idiosyncratic Difficulty Levels / int_3de84fce | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_3de84fce | comment |
World of Warcraft has difficulty levels for scenarios, dungeons, and raids (Note: this is in order with respect to the location only. Does not include time twisted difficulty) Raid Finder (raids only) Normal Heroic Mythic (dungeons and raids) Challenge mode (dungeons only) |
|
Idiosyncratic Difficulty Levels / int_3de84fce | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_3de84fce | featureConfidence |
1.0 | |
World of Warcraft (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_3de84fce | |
Idiosyncratic Difficulty Levels / int_3ed9bbbc | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_3ed9bbbc | comment |
Zigzagged in Commandos 2: Men of Courage, where the difficulty levels are Normal, Difficult and Realist (for Very Hard). | |
Idiosyncratic Difficulty Levels / int_3ed9bbbc | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_3ed9bbbc | featureConfidence |
1.0 | |
Commandos (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_3ed9bbbc | |
Idiosyncratic Difficulty Levels / int_3ee11cff | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_3ee11cff | comment |
Crescent Pale Mist: "Pumpkin Knight (Easy)" "Magic Knight (Normal)" "Sacred Knight (Hard)" "Terror Knight (Fear)" "Knight of Nightmare (Planeriel)" |
|
Idiosyncratic Difficulty Levels / int_3ee11cff | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_3ee11cff | featureConfidence |
1.0 | |
Crescent Pale Mist (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_3ee11cff | |
Idiosyncratic Difficulty Levels / int_3f2718c2 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_3f2718c2 | comment |
Brothers in Arms: Hell's Highway: "Casual" "Veteran" "Authentic" |
|
Idiosyncratic Difficulty Levels / int_3f2718c2 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_3f2718c2 | featureConfidence |
1.0 | |
Brothers in Arms (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_3f2718c2 | |
Idiosyncratic Difficulty Levels / int_3f287309 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_3f287309 | comment |
Fear & Hunger: Termina has three of these. Easy(er) Mode halves the amount of damage enemies cause, improves loot drops, removes environmental traps, allows the player to utilize the God of Fear and Hunger's saving power three times per statue, and removes several more challenging enemies from the game. Fear & Hunger Mode is the game's "normal" mode. Environmental traps and more challenging enemies are present, and the God of Fear and Hunger's saving power can only be used once per statue. Masochism Mode doubles the amount of damage enemies cause and halves the amount of damage the player can deal. In addition, the mode automatically starts on Night 3, meaning the player cannot save the game by sleeping at a bed, and it is impossible to recruit other playable characters, who are all either moonscorched or dead. Several challenging unique enemies are present in this difficulty, as well as new environmental challenges. |
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Idiosyncratic Difficulty Levels / int_3f287309 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_3f287309 | featureConfidence |
1.0 | |
Fear & Hunger: Termina (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_3f287309 | |
Idiosyncratic Difficulty Levels / int_3f9cf122 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_3f9cf122 | comment |
Global Agenda ranked its Player Versus Environment missions as Low, Medium, High, or Maximum security. Later patches first added a new level above maximum then removed the Low setting, leaving Artifact Difficulty Levels which are even more idiosyncratic. The current settings are: Medium Security High Security Maximum Security Ultra-Max Security |
|
Idiosyncratic Difficulty Levels / int_3f9cf122 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_3f9cf122 | featureConfidence |
1.0 | |
Global Agenda (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_3f9cf122 | |
Idiosyncratic Difficulty Levels / int_3fc54526 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_3fc54526 | comment |
Bloodstained: Curse of the Moon: Casual Veteran Legend (2 only) |
|
Idiosyncratic Difficulty Levels / int_3fc54526 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_3fc54526 | featureConfidence |
1.0 | |
Bloodstained: Curse of the Moon (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_3fc54526 | |
Idiosyncratic Difficulty Levels / int_411acd6e | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_411acd6e | comment |
The Wonderful 101 has descriptions along with accompanying pictures of Wonder-Red holding a controller and (presumably) playing the game. Very Easy: For those looking for an easy way out, that just want to get this over with already! - Will Wedgewood is lying down against a pillow, holding a slice of pizza in one hand with a grin. Easy: For those looking to take their time and have some fun. - Wonder-Red is lounging in his chair, holding a donut in one hand with a smile. Normal: For those who stick to the book and like it that way. (original) / For those expecting the Platinum standard. (Remastered) - Wonder-Red is sitting in his chair normally, with a neutral expression. Hard: For those looking to add a little spice to their life. - Wonder-Red is leaning forward in his chair with a scowl. 101% Hard: For those looking to see if they have what it takes to truly become a hero! - Wonder-Red is standing in front of his toppled chair in Unlimited Form. |
|
Idiosyncratic Difficulty Levels / int_411acd6e | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_411acd6e | featureConfidence |
1.0 | |
The Wonderful 101 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_411acd6e | |
Idiosyncratic Difficulty Levels / int_426dd1bd | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_426dd1bd | comment |
Guilty Party has: Rookie (Easy) Detective (Medium) Super Sleuth (Hard) |
|
Idiosyncratic Difficulty Levels / int_426dd1bd | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_426dd1bd | featureConfidence |
1.0 | |
Guilty Party (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_426dd1bd | |
Idiosyncratic Difficulty Levels / int_43b939a3 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_43b939a3 | comment |
Chop Goblins: Sightseeing: Explore the levels with no enemies or UI. Imp: You're new to PC shooters or just want a chill experience. Fiend: The intended balance for a first playthrough. Goblin: You've played this game before. |
|
Idiosyncratic Difficulty Levels / int_43b939a3 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_43b939a3 | featureConfidence |
1.0 | |
Chop Goblins (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_43b939a3 | |
Idiosyncratic Difficulty Levels / int_43ed5293 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_43ed5293 | comment |
Incision, another retro-style shooter, gives us this gem: Barely Scratched Fearless in the Face of Death Overkill Through Overconfidence Asking For It |
|
Idiosyncratic Difficulty Levels / int_43ed5293 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_43ed5293 | featureConfidence |
1.0 | |
Incision (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_43ed5293 | |
Idiosyncratic Difficulty Levels / int_4665a2e8 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_4665a2e8 | comment |
Atomic Heart Peaceful Atom - "We are pleased to welcome you on an easy sightseeing tour of Facility 3826, comrade! Spectacular and dynamic battles with robots won't take too much effort or distract you from the narrative. Of course, you'll still have to fight, but only the plot will keep you on your toes." Demonstrated with an animation of a young boy watching TV, using a robot as a footstool. Local Malfunction - "Do you like to overcome difficulties? That's admirable! We'll leave you to it. This is no walk in the park. Some combat situations may seem difficult, and objectives will require know-how. But you can always be inspired by a sense of your own superiority after completing each stage. Just try to stay more alive than dead!" Demonstrated with an animation of the boy walking along a path as robots frolic to the sides. Armageddon - "Do you have a vivid imagination and dark thoughts? What can you do? That's just how it is. Buckle up: a real nightmare is in store, where you'll need experience, reaction speed, and the skills to properly manage your resources to survive. Save your bullets and always keep one in reserve... for yourself." Demonstrated by an animation of the young boy wrestling with a robot. |
|
Idiosyncratic Difficulty Levels / int_4665a2e8 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_4665a2e8 | featureConfidence |
1.0 | |
Atomic Heart (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_4665a2e8 | |
Idiosyncratic Difficulty Levels / int_4696fb15 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_4696fb15 | comment |
Half-Life: Echoes states "Select criteria for evaluation" when pesenting the difficulty selections, owing to its Framing Device as one of the G-Man's candidate evaluations: Relaxed (Easy) Standard (Normal) Stringent (Hard) |
|
Idiosyncratic Difficulty Levels / int_4696fb15 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_4696fb15 | featureConfidence |
1.0 | |
Half-Life: Echoes (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_4696fb15 | |
Idiosyncratic Difficulty Levels / int_476bc61d | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_476bc61d | comment |
Kid Icarus: Uprising uses a difficulty slider from 0.0 to 9.0, with the difficulty fine-tunable to 0.1 increments. This scale would later be reused in Classic Mode of the fourth Super Smash Bros. (except starting from 1.0). In addition, each 1.0 increment has its own name: 0.0-0.9: Effortless 1.0-1.9: Easy 2.0-2.9: Standard 3.0-3.9: Tougher 4.0-4.9: Challenging 5.0-5.9: Heatin' Up 6.0-6.9: Extra Spicy 7.0-7.9: Infernal 8.0-8.9: White Hot 9.0: Nothing Harder! |
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Idiosyncratic Difficulty Levels / int_476bc61d | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_476bc61d | featureConfidence |
1.0 | |
Kid Icarus: Uprising (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_476bc61d | |
Idiosyncratic Difficulty Levels / int_48664104 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_48664104 | comment |
Call of Duty: Infinite Warfare has two more: Specialist - "Manage your health and inventory in order to survive. Only Elite Specialists accept this challenge." #YOLO - "No checkpoints, no room for error, no mercy." |
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Idiosyncratic Difficulty Levels / int_48664104 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_48664104 | featureConfidence |
1.0 | |
Call of Duty: Infinite Warfare (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_48664104 | |
Idiosyncratic Difficulty Levels / int_4957ba36 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_4957ba36 | comment |
RollerCoaster Tycoon 3 didn't have selectable difficulties but each scenario had three different objective sets of increasing difficulty: Apprentice Entrepreneur Tycoon |
|
Idiosyncratic Difficulty Levels / int_4957ba36 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_4957ba36 | featureConfidence |
1.0 | |
RollerCoaster Tycoon (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_4957ba36 | |
Idiosyncratic Difficulty Levels / int_49a84be6 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_49a84be6 | comment |
Invincible (60-90) | |
Idiosyncratic Difficulty Levels / int_49a84be6 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_49a84be6 | featureConfidence |
1.0 | |
Final Fantasy III (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_49a84be6 | |
Idiosyncratic Difficulty Levels / int_49a88442 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_49a88442 | comment |
Final Fantasy XIV may start out with Normal and Hard, but the difficulties after that get even more intimidating to describe their difficulty in spite of being classified under different encounters. Extreme (Harder version of Trial bosses) Savage (Harder version of Raids) Ultimate (A themed Boss Rush with no checkpoints) |
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Idiosyncratic Difficulty Levels / int_49a88442 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_49a88442 | featureConfidence |
1.0 | |
Final Fantasy XIV (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_49a88442 | |
Idiosyncratic Difficulty Levels / int_49a885c8 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_49a885c8 | comment |
Final Fantasy XVI: Story Focused Action Focused Final Fantasy Mode |
|
Idiosyncratic Difficulty Levels / int_49a885c8 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_49a885c8 | featureConfidence |
1.0 | |
Final Fantasy XVI (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_49a885c8 | |
Idiosyncratic Difficulty Levels / int_49aa2aa4 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_49aa2aa4 | comment |
Ace Combat, from 04 on up, featured unlockable difficulty modes after beating it on Hard. Casual -Easy- (7 only) Expert Ace |
|
Idiosyncratic Difficulty Levels / int_49aa2aa4 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_49aa2aa4 | featureConfidence |
1.0 | |
Ace Combat (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_49aa2aa4 | |
Idiosyncratic Difficulty Levels / int_49c009e6 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_49c009e6 | comment |
Damage Incorporated names its difficulties for military conflicts the US participated in during the 20th century, with higher difficulties corresponding to longer conflicts: Grenada Desert Storm Korea World War II Vietnam |
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Idiosyncratic Difficulty Levels / int_49c009e6 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_49c009e6 | featureConfidence |
1.0 | |
Damage Incorporated (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_49c009e6 | |
Idiosyncratic Difficulty Levels / int_4a76a8c7 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_4a76a8c7 | comment |
The pilot selection screen in Freelance mode in Brigador works as a disguised difficulty setting. There's a large number of pilots with various differences in starting difficulty, increase per sector (if any), and payout. Lore-wise the differences are explained as being part of pilot reputation - the enemy won't send a lot of forces to fight new pilots who may very well faceplant their mech three steps in, while hardened veterans or nobodies who over the course of a mission might prove that they're dangerous will face increasingly stronger opposition. The pilot bios do a good job of explaining what to expect, while also functioning as a source of worldbuilding and lore snippets. | |
Idiosyncratic Difficulty Levels / int_4a76a8c7 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_4a76a8c7 | featureConfidence |
1.0 | |
Brigador (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_4a76a8c7 | |
Idiosyncratic Difficulty Levels / int_4bc11202 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_4bc11202 | comment |
Quake III: Arena I Can Win Bring It On Hurt Me Plenty Hardcore Nightmarenote Each level colors part of logo to red with first having none colored, and 5th having special "logo". 5th also plays SFX. |
|
Idiosyncratic Difficulty Levels / int_4bc11202 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_4bc11202 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_4bc11202 | |
Idiosyncratic Difficulty Levels / int_4c2da4b8 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_4c2da4b8 | comment |
MADNESS: Project Nexus 2: Tourist Normal Tough Madness |
|
Idiosyncratic Difficulty Levels / int_4c2da4b8 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_4c2da4b8 | featureConfidence |
1.0 | |
MADNESS: Project Nexus 2 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_4c2da4b8 | |
Idiosyncratic Difficulty Levels / int_4ce969a9 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_4ce969a9 | comment |
Bungie's post-Marathon, pre-Halo RTSes Myth: The Fallen Lords and Myth II: Soulblighter: The game had flavour text describing the difficulty levels. "Timid" ("You will grow tired blunting your weapons on a poorly-led horde of mindless corpse-men; and once you have reduced them to so much sausage filler, the sweet taste of success will turn to ashes in your mouth") "Simple" ("You will defy an army conscripted from the tombs of a thousand years; and when you are victorious, your very presence on the battlefield will cause the enemy to question the wisdom of opposing you.") "Normal" ("You will face an army led by creatures too horrifying to comprehend; but when you ultimately drive the Darkness back from whence it came, the bards will sing of your exploits for generations to come.") "Heroic" ("You will oppose an apparently infinite host of the undead that seems to grow stronger with each passing day; but if you win, lesser beings will tremble with fear at the mere mention of your name!") "Legendary" ("You will brave the army of a Commander who has never known defeat, and the piled dead will reach the heavens; but should you succeed, in an age not yet dawned you will be spoken of as a god!") |
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Idiosyncratic Difficulty Levels / int_4ce969a9 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_4ce969a9 | featureConfidence |
1.0 | |
Marathon (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_4ce969a9 | |
Idiosyncratic Difficulty Levels / int_4ee1bd4a | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_4ee1bd4a | comment |
Samurai Jack: Battle Through Time: Jack Samurai Master Samurai Master of Masters |
|
Idiosyncratic Difficulty Levels / int_4ee1bd4a | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_4ee1bd4a | featureConfidence |
1.0 | |
Samurai Jack: Battle Through Time (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_4ee1bd4a | |
Idiosyncratic Difficulty Levels / int_4f6709cf | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_4f6709cf | comment |
Spider-Man (PS4) uses The Adjectival Superhero: Friendly Neighborhood Amazing Spectacular Ultimate |
|
Idiosyncratic Difficulty Levels / int_4f6709cf | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_4f6709cf | featureConfidence |
1.0 | |
Spider-Man (PS4) (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_4f6709cf | |
Idiosyncratic Difficulty Levels / int_503cf9e4 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_503cf9e4 | comment |
Rhythm Heaven Megamix does this with its Gatekeeper challenges, with each gatekeeper representing a particular difficulty level. Saffron (yellow, easiest) Saltwater (blue, moderate) Paprika (red, hardest) |
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Idiosyncratic Difficulty Levels / int_503cf9e4 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_503cf9e4 | featureConfidence |
1.0 | |
Rhythm Heaven (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_503cf9e4 | |
Idiosyncratic Difficulty Levels / int_50621681 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_50621681 | comment |
Phone version of Prince of Persia has: Spoiled Prince Mighty Warrior Legendary Hero |
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Idiosyncratic Difficulty Levels / int_50621681 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_50621681 | featureConfidence |
1.0 | |
PrinceOfPersia | hasFeature |
Idiosyncratic Difficulty Levels / int_50621681 | |
Idiosyncratic Difficulty Levels / int_5144055f | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_5144055f | comment |
In Monkey Island 2: LeChuck's Revenge you could choose between "Monkey Island 2" ("I want it all! All the puzzles! All the work!") and "Monkey 2 Lite" ("I've never played an adventure game before. I'm scared."). This is also described as being the "optional easy mode for children and magazine reviewers" on the back cover of the game. | |
Idiosyncratic Difficulty Levels / int_5144055f | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_5144055f | featureConfidence |
1.0 | |
Monkey Island 2: LeChuck's Revenge (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_5144055f | |
Idiosyncratic Difficulty Levels / int_51b6ba6c | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_51b6ba6c | comment |
Wolfenstein 3-D: With accompanying mugshots of the hero B.J. Blazkowicz. "Can I play, Daddy?" - B.J. is wearing a baby bonnet and pacifier. "Don't hurt me." - B.J. has a This Is Gonna Suck look on his face. "Bring 'em on!" - B.J. has a neutral expression. "I am Death incarnate!" - B.J. is sporting a menacing Slasher Smile, a Kubrick Stare, and glowing red eyes. |
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Idiosyncratic Difficulty Levels / int_51b6ba6c | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_51b6ba6c | featureConfidence |
1.0 | |
Wolfenstein 3-D (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_51b6ba6c | |
Idiosyncratic Difficulty Levels / int_5223dd16 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_5223dd16 | comment |
Grim Dawn Normal Veteran Elite Ultimate |
|
Idiosyncratic Difficulty Levels / int_5223dd16 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_5223dd16 | featureConfidence |
1.0 | |
Grim Dawn (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_5223dd16 | |
Idiosyncratic Difficulty Levels / int_53cac49a | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_53cac49a | comment |
Freedom Fighters (2003) has two different lists of difficulty levels, one on the main menu when you start a new game and a second one giving a description of it that is also listed when you go to load a saved game. "Demonstrator": A walk in the park "Rebel": Have a blast "Freedom Fighter": You got what it takes? "Revolutionary": Against all odds |
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Idiosyncratic Difficulty Levels / int_53cac49a | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_53cac49a | featureConfidence |
1.0 | |
Freedom Fighters (2003) (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_53cac49a | |
Idiosyncratic Difficulty Levels / int_5546299b | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_5546299b | comment |
Kero Blaster: Zangyou Mode note "Zangyou" is Japanese for "Overtime work" (Hard Mode) Omake Mode (New Game Plus) |
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Idiosyncratic Difficulty Levels / int_5546299b | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_5546299b | featureConfidence |
1.0 | |
Kero Blaster (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_5546299b | |
Idiosyncratic Difficulty Levels / int_562e8a6e | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_562e8a6e | comment |
Max Payne: "Fugitive" (1) / "Detective" (2) "Hard Boiled" "Dead on Arrival" (very hard, limited saves per level) "Old School" (3: Last Stand is disabled, so you must use Pain Killers manually as with 1 and 2.) "New York Minute" (time attack) "Dead Man Walking" (insane one-room enemy-spawning survival mode) |
|
Idiosyncratic Difficulty Levels / int_562e8a6e | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_562e8a6e | featureConfidence |
1.0 | |
Max Payne (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_562e8a6e | |
Idiosyncratic Difficulty Levels / int_563d9c1a | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_563d9c1a | comment |
Killer Instinct (2013): Noob Easy Medium Hard Killer Ultimate (Kyle) |
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Idiosyncratic Difficulty Levels / int_563d9c1a | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_563d9c1a | featureConfidence |
1.0 | |
Killer Instinct (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_563d9c1a | |
Idiosyncratic Difficulty Levels / int_56fa0ea4 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_56fa0ea4 | comment |
Sid Meier's Civilization Original series: "Settler" (IV and V) "Chieftain" (I to V, Revolution) "Warlord" (I to V, Revolution) "Noble" (IV) "Prince" (I, II and V) / Regent (III and IV) "King" (I, II, V and Revolution) / Monarch (III and IV) "Emperor" (I to V, Revolution) "Demigod" (III: Play the World, Conquests mode) "Immortal" (IV and V) "Deity" (II to V, Revolution) "Sid" (III: Play the World, Conquests mode) Sid Meier's Civilization: Beyond Earth "Sputnik" "Mercury" "Gemini" "Vostok" "Soyuz" "Apollo" |
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Idiosyncratic Difficulty Levels / int_56fa0ea4 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_56fa0ea4 | featureConfidence |
1.0 | |
Civilization (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_56fa0ea4 | |
Idiosyncratic Difficulty Levels / int_57ad0c07 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_57ad0c07 | comment |
Resident Evil: Resident Evil: In the original Playstation game, your character is the difficulty select; Jill is “Easy� and Chris is “Hard,� although they are only directly labeled as such in the Japanese version. It’s the only game in the series to do this - later games with a character select, including the first game’s remake, have some differences between characters that can give a slight edge to one or the other but mostly keep them on the same footing. This has the unfortunate effect of people who played the remake before the Playstation game thinking the latter is either too easy or too hard because they don’t know how dramatically different the characters are in difficulty - made worse because subsequent releases had an entirely separate but more conventional difficulty select layered on top of that (which is, for the record, “Advanced,� “Standard,� and “Training� with a secret fourth difficulty activated by highlighting Advanced and holding right on the d-pad). In the Remake, difficulty is instead officially based on if you like "Hiking" or "Mountain Climbing,� with the Updated Re Release also including “Walking.� This only applies when you start a new save - “It’s “Easy,� “Normal,� and “Very Easy� on subsequent playthroughs, with the unlockable “Hard� mode not getting an outdoorsy analogy. Resident Evil 3: Nemesis: Picking a character for Mercenaries mode affects your difficulty. "Mikhail" (easy; has shotgun, magnum and rocket launcher) "Carlos" (normal; a customizable handgun and an assault rifle) "Nicholai" (standard handgun and knife) Resident Evil 4: The game also features a gun called Mathilda. For extra pun, the main character of The Professional is named Léon. "Easy" "Normal" "Professional" Resident Evil 2 (Remake): Assisted: Active aim assist, weaker zombies, higher ammo yields from crafting with gunpowder, and limited health regeneration (from Danger to Caution). Standard: The normal difficulty level. Zombies are of moderate strength, ammo yields are smaller, and no health regeneration or aim assist. Hardcore: Autosave is disabled after the introductory sequence. Saving at typewriters requires ink ribbons (just like in the older games). Zombies are more durable and stronger. Inventory expansion items are cut by half. |
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Idiosyncratic Difficulty Levels / int_57ad0c07 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_57ad0c07 | featureConfidence |
1.0 | |
Resident Evil (Franchise) | hasFeature |
Idiosyncratic Difficulty Levels / int_57ad0c07 | |
Idiosyncratic Difficulty Levels / int_5809bd9e | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_5809bd9e | comment |
Hyper Princess Pitch "Trainee" "Combat Lady" "Battle Princess" "War Queen" "Goddess of Explosions" "Reallyjoel's Mom" |
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Idiosyncratic Difficulty Levels / int_5809bd9e | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_5809bd9e | featureConfidence |
1.0 | |
Hyper Princess Pitch (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_5809bd9e | |
Idiosyncratic Difficulty Levels / int_58a0656b | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_58a0656b | comment |
PAYDAY 2note The original release had only four difficulty modes—Normal, Hard, Very Hard, and Overkill Normal Hard Very Hard Overkill Mayhem Death Wish Death Sentence (Formerly known as One Down before One Down became a modifier and the top difficulty was changed to allow players to go down more than once) |
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Idiosyncratic Difficulty Levels / int_58a0656b | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_58a0656b | featureConfidence |
1.0 | |
PAYDAY 2 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_58a0656b | |
Idiosyncratic Difficulty Levels / int_58a0656c | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_58a0656c | comment |
PAYDAY 3: Normal Hard Very Hard Overkill |
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Idiosyncratic Difficulty Levels / int_58a0656c | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_58a0656c | featureConfidence |
1.0 | |
PAYDAY 3 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_58a0656c | |
Idiosyncratic Difficulty Levels / int_5908ee91 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_5908ee91 | comment |
The Elder Scrolls V: Skyrim: Novice Apprentice Adept Expert Master Legendary |
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Idiosyncratic Difficulty Levels / int_5908ee91 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_5908ee91 | featureConfidence |
1.0 | |
The Elder Scrolls V: Skyrim (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_5908ee91 | |
Idiosyncratic Difficulty Levels / int_59151283 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_59151283 | comment |
"Big Boss Hard" | |
Idiosyncratic Difficulty Levels / int_59151283 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_59151283 | featureConfidence |
1.0 | |
Metal Gear (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_59151283 | |
Idiosyncratic Difficulty Levels / int_595afe0d | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_595afe0d | comment |
Risk of Rain and its sequel have this for both static and scaling difficulty levels. The static difficulty modifiers are named after weather phenomena (Drizzle, Rainstorm, and Monsoon for easy, normal, and hard respectively), while the scaling difficulty meter starts at "Very Easy" and goes from there: Very Easy Easy Medium Hard Very Hard Insane Impossible I SEE YOU I'M COMING FOR YOU HAHAHAHA |
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Idiosyncratic Difficulty Levels / int_595afe0d | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_595afe0d | featureConfidence |
1.0 | |
Risk of Rain (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_595afe0d | |
Idiosyncratic Difficulty Levels / int_5a160237 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_5a160237 | comment |
Sid Meier's Civilization: Beyond Earth "Sputnik" "Mercury" "Gemini" "Vostok" "Soyuz" "Apollo" |
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Idiosyncratic Difficulty Levels / int_5a160237 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_5a160237 | featureConfidence |
1.0 | |
Civilization: Beyond Earth (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_5a160237 | |
Idiosyncratic Difficulty Levels / int_5ab256b9 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_5ab256b9 | comment |
Touhou Tenkuushou ~ Hidden Star in Four Seasons uses seasonal weathers: Easy: Spring Sprinkle Normal: Summer Shower Hard: Autumn Typhoon Lunatic: Winter Hibernation Extra: The Fifth Season |
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Idiosyncratic Difficulty Levels / int_5ab256b9 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_5ab256b9 | featureConfidence |
1.0 | |
Touhou Tenkuushou ~ Hidden Star in Four Seasons (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_5ab256b9 | |
Idiosyncratic Difficulty Levels / int_5b686581 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_5b686581 | comment |
While they do have a few differences in special moves, the teams in Sonic Heroes are basically difficulty levels, with Team Rose being easy, Team Sonic being normal, Team Dark being hard, and Team Chaotix usually having some sort of odd mission. | |
Idiosyncratic Difficulty Levels / int_5b686581 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_5b686581 | featureConfidence |
1.0 | |
Sonic Heroes (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_5b686581 | |
Idiosyncratic Difficulty Levels / int_5bd6bb99 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_5bd6bb99 | comment |
Shin Megami Tensei IV: Apocalypse Paradise (DLC) Skirmish Conflict War Apocalypse (DLC) |
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Idiosyncratic Difficulty Levels / int_5bd6bb99 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_5bd6bb99 | featureConfidence |
1.0 | |
Shin Megami Tensei IV: Apocalypse (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_5bd6bb99 | |
Idiosyncratic Difficulty Levels / int_5c54ab0a | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_5c54ab0a | comment |
Touhou Chireiden ~ Subterranean Animism also has its own naming scheme, based off of various mythological creatures that various characters are based off of: Easy: Fairy Class Normal: Kappa Class Hard: Tengu Class Lunatic: Oni God Class Extra: Idol Class |
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Idiosyncratic Difficulty Levels / int_5c54ab0a | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_5c54ab0a | featureConfidence |
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Touhou Chireiden ~ Subterranean Animism (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_5c54ab0a | |
Idiosyncratic Difficulty Levels / int_5c8bc496 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_5c8bc496 | comment |
The Epic Battle Fantasy series names its Harder Than Hard difficulty Epic, and its Easier Than Easy difficulty Zero, for each main series game. Epic Battle Fantasy 2 adds some flavour text for each difficulty: Zero Difficulty: "Play this if you want to rush through the game super fast." (Epic Battle Fantasy Collection exclusive) Easy Difficulty: "Play this if you're a noob or don't have much time." Medium Difficulty: "Play this if playing for the first time, probably." Hard Difficulty: "Play this if you are too cool for the easier modes." Epic Difficulty: "Play this if you have no life." The Epic Battle Fantasy Collection also features three difficulties higher than Epic - these are labelled "Masochist Options", with flavour text warning "There are no medals for beating these. Only pain." Epic Battle Fantasy 3 does the same: Easy: "For people who want a stress-free experience." Normal: "For people familiar with turn-based JRPGs." Hard: "For people who want a challenge." Epic: "For people who have mastered EBF3." Epic Battle Fantasy 4 and 5 also have Challenge options to increase the difficulty even further on top of the normal hardships of Epic mode, allowing for the fanmade ACE (All Challenges Epic) difficulty. Unlocking a boss achievement on Epic with all challenges turned on will also add a star icon to the achievement picture. |
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Idiosyncratic Difficulty Levels / int_5c8bc496 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_5c8bc496 | featureConfidence |
1.0 | |
Epic Battle Fantasy (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_5c8bc496 | |
Idiosyncratic Difficulty Levels / int_5cba630a | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_5cba630a | comment |
Deadhunt Tourist Recruit Marine Hero |
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Idiosyncratic Difficulty Levels / int_5cba630a | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_5cba630a | featureConfidence |
1.0 | |
Deadhunt (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_5cba630a | |
Idiosyncratic Difficulty Levels / int_5cbdef93 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_5cbdef93 | comment |
Deadpool: Genetically Superior (easy) Veteran (normal) Ultra-Violence (hard) |
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Idiosyncratic Difficulty Levels / int_5cbdef93 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_5cbdef93 | featureConfidence |
1.0 | |
Deadpool | hasFeature |
Idiosyncratic Difficulty Levels / int_5cbdef93 | |
Idiosyncratic Difficulty Levels / int_5d1b7e1f | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_5d1b7e1f | comment |
Hearts of Iron Normal, no changes. Complicate the game a bit. Difficult. Let the AI cheat as much as possible. |
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Idiosyncratic Difficulty Levels / int_5d1b7e1f | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_5d1b7e1f | featureConfidence |
1.0 | |
Hearts of Iron (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_5d1b7e1f | |
Idiosyncratic Difficulty Levels / int_5d96b889 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_5d96b889 | comment |
Mario Kart : All games in the series use engine powers to donate difficulty level, with each affecting kart speed and AI aggressiveness, with lower engine powers resulting in lower speed, but easier handling. 50cc 100cc 150cc (There's also Mirror Mode, which is at this engine power, but with the courses flipped.) 200cc (Mario Kart 8 and Mario Kart 8 Deluxe Only) |
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Idiosyncratic Difficulty Levels / int_5d96b889 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_5d96b889 | featureConfidence |
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Mario Kart (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_5d96b889 | |
Idiosyncratic Difficulty Levels / int_5df242fc | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_5df242fc | comment |
Resident Evil 2 (Remake): Assisted: Active aim assist, weaker zombies, higher ammo yields from crafting with gunpowder, and limited health regeneration (from Danger to Caution). Standard: The normal difficulty level. Zombies are of moderate strength, ammo yields are smaller, and no health regeneration or aim assist. Hardcore: Autosave is disabled after the introductory sequence. Saving at typewriters requires ink ribbons (just like in the older games). Zombies are more durable and stronger. Inventory expansion items are cut by half. |
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Idiosyncratic Difficulty Levels / int_5df242fc | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_5df242fc | featureConfidence |
1.0 | |
Resident Evil 2 (Remake) (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_5df242fc | |
Idiosyncratic Difficulty Levels / int_5e91c7a | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_5e91c7a | comment |
Resident Evil: In the original Playstation game, your character is the difficulty select; Jill is “Easy� and Chris is “Hard,� although they are only directly labeled as such in the Japanese version. It’s the only game in the series to do this - later games with a character select, including the first game’s remake, have some differences between characters that can give a slight edge to one or the other but mostly keep them on the same footing. This has the unfortunate effect of people who played the remake before the Playstation game thinking the latter is either too easy or too hard because they don’t know how dramatically different the characters are in difficulty - made worse because subsequent releases had an entirely separate but more conventional difficulty select layered on top of that (which is, for the record, “Advanced,� “Standard,� and “Training� with a secret fourth difficulty activated by highlighting Advanced and holding right on the d-pad). In the Remake, difficulty is instead officially based on if you like "Hiking" or "Mountain Climbing,� with the Updated Re Release also including “Walking.� This only applies when you start a new save - “It’s “Easy,� “Normal,� and “Very Easy� on subsequent playthroughs, with the unlockable “Hard� mode not getting an outdoorsy analogy. |
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Idiosyncratic Difficulty Levels / int_5e91c7a | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_5e91c7a | featureConfidence |
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Resident Evil (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_5e91c7a | |
Idiosyncratic Difficulty Levels / int_5e91c7d | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_5e91c7d | comment |
Resident Evil 4: The game also features a gun called Mathilda. For extra pun, the main character of The Professional is named Léon. "Easy" "Normal" "Professional" |
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Idiosyncratic Difficulty Levels / int_5e91c7d | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_5e91c7d | featureConfidence |
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Resident Evil 4 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_5e91c7d | |
Idiosyncratic Difficulty Levels / int_60039f7d | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_60039f7d | comment |
Dissidia Final Fantasy NT's player rankings also determine the difficulty of single-player (mainly Gauntlet) mode battles: Bronze Silver Gold Platinum Mythril Adamant Diamond Crystal Nightmare Chaos |
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Idiosyncratic Difficulty Levels / int_60039f7d | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_60039f7d | featureConfidence |
1.0 | |
Dissidia Final Fantasy (2015) (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_60039f7d | |
Idiosyncratic Difficulty Levels / int_6155364 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_6155364 | comment |
Wolfenstein: The New Order/Wolfenstein: The Old Blood: Updated version of the classic formula, this time with added descriptions. "Can I play, Daddy?": Very easy difficulty setting for the spineless gamer. - B.J. is wearing a baby bonnet and pacifier. "Don't hurt me.": Easy difficulty setting for the casual gamer. - B.J. has a This Is Gonna Suck look on his face. "Bring 'em on!": Normal difficulty setting for the average gamer. - B.J. has a neutral expression. "I am Death incarnate!": Hard difficulty setting for the experienced gamer. - B.J. has a Death Glare/Kubrick Stare. "Ãœber": Very hard difficulty setting for the heroic gamer. - B.J. is sporting a menacing Slasher Smile, and is covered in blood splatter. "Mein Leben!": Only one life - game over if you die. (The Old Blood only) - B.J. is reduced to a blood-splattered skeleton. |
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Idiosyncratic Difficulty Levels / int_6155364 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_6155364 | featureConfidence |
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Wolfenstein: The New Order (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_6155364 | |
Idiosyncratic Difficulty Levels / int_61d4e874 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_61d4e874 | comment |
Conker's Bad Fur Day: The CPU opponents in multiplayer modes could be set to one of the following: "Inbred" "Crap" "Normal" "Bastard" "Einstein" |
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Idiosyncratic Difficulty Levels / int_61d4e874 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_61d4e874 | featureConfidence |
1.0 | |
Conker's Bad Fur Day (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_61d4e874 | |
Idiosyncratic Difficulty Levels / int_61faf154 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_61faf154 | comment |
Touhou Kouryuudou ~ Unconnected Marketeers names its difficulty settings after social classes, based on how easy life is for them: Easy: Nobility Level Normal: Commoner Level Hard: Vagrant Level Lunatic: Nihilist Monk Level Extra: Free Markets & Open Guilds Level |
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Idiosyncratic Difficulty Levels / int_61faf154 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_61faf154 | featureConfidence |
1.0 | |
Touhou Kouryuudou ~ Unconnected Marketeers (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_61faf154 | |
Idiosyncratic Difficulty Levels / int_62124bf0 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_62124bf0 | comment |
BLUE REVOLVER: Normal Hyper Parallel |
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Idiosyncratic Difficulty Levels / int_62124bf0 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_62124bf0 | featureConfidence |
1.0 | |
Blue Revolver (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_62124bf0 | |
Idiosyncratic Difficulty Levels / int_62624eee | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_62624eee | comment |
Serious Sam: "Tourist" "Easy" "Medium" "Hard" "Serious" "Mental" |
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Idiosyncratic Difficulty Levels / int_62624eee | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_62624eee | featureConfidence |
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Serious Sam (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_62624eee | |
Idiosyncratic Difficulty Levels / int_631805af | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_631805af | comment |
Metal Gear Solid 4: Guns of the Patriots names its difficulty levels after the series characters. "Liquid Easy" "Naked Normal" "Solid Normal" "Big Boss Hard" "The Boss Extreme" |
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Idiosyncratic Difficulty Levels / int_631805af | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_631805af | featureConfidence |
1.0 | |
Metal Gear Solid 4: Guns of the Patriots (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_631805af | |
Idiosyncratic Difficulty Levels / int_6350bfef | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_6350bfef | comment |
Labyrinth of Refrain: Coven of Dusk: Gentle World Ordinary World Nightmare World |
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Idiosyncratic Difficulty Levels / int_6350bfef | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_6350bfef | featureConfidence |
1.0 | |
Labyrinth of Refrain: Coven of Dusk (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_6350bfef | |
Idiosyncratic Difficulty Levels / int_640d9be1 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_640d9be1 | comment |
Hard/Difficult (from The Binding Blade onward) | |
Idiosyncratic Difficulty Levels / int_640d9be1 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_640d9be1 | featureConfidence |
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Fire Emblem: The Binding Blade (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_640d9be1 | |
Idiosyncratic Difficulty Levels / int_641e4ca9 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_641e4ca9 | comment |
Death Rally: Speed Makes me Dizzy I Live to Ride I Got Petrol in my Veins |
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Idiosyncratic Difficulty Levels / int_641e4ca9 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_641e4ca9 | featureConfidence |
1.0 | |
Death Rally (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_641e4ca9 | |
Idiosyncratic Difficulty Levels / int_65a47935 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_65a47935 | comment |
Popn Music: 5-Button (phased out beginning in Sunny Park) Enjoy (renamed "Easy" in fantasia, removed in Sunny Park) Easy (replaces 5-Button beginning in Sunny Park; this is somewhat distinct from fantasia's Easy mode) Normal Hyper EX |
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Idiosyncratic Difficulty Levels / int_65a47935 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_65a47935 | featureConfidence |
1.0 | |
pop'n music (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_65a47935 | |
Idiosyncratic Difficulty Levels / int_66bebdef | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_66bebdef | comment |
Sin and Punishment: Star Successor's difficulty descriptions: Easy - "You will be sheltered." Normal - "You will be tested." Hard - "You will be punished." |
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Idiosyncratic Difficulty Levels / int_66bebdef | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_66bebdef | featureConfidence |
1.0 | |
Sin and Punishment: Star Successor (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_66bebdef | |
Idiosyncratic Difficulty Levels / int_68781099 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_68781099 | comment |
"Ultra-Violence": "So you think you're tough? Prove it!" Monsters are at their most numerous, including some monsters being replaced by higher-tier ones. | |
Idiosyncratic Difficulty Levels / int_68781099 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_68781099 | featureConfidence |
1.0 | |
A Clockwork Orange | hasFeature |
Idiosyncratic Difficulty Levels / int_68781099 | |
Idiosyncratic Difficulty Levels / int_6900c94f | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_6900c94f | comment |
Kane & Lynch: Dead Men: "Aspirin" "Codeine" "Morphine" |
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Idiosyncratic Difficulty Levels / int_6900c94f | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_6900c94f | featureConfidence |
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Kane & Lynch (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_6900c94f | |
Idiosyncratic Difficulty Levels / int_696ece98 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_696ece98 | comment |
Adventure Story: Zero (Epic Battle Fantasy Collection exclusive) Easy Medium Hard Epic Extreme (Epic Battle Fantasy Collection exclusive) |
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Idiosyncratic Difficulty Levels / int_696ece98 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_696ece98 | featureConfidence |
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Adventure Story (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_696ece98 | |
Idiosyncratic Difficulty Levels / int_69f21bb7 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_69f21bb7 | comment |
Devil Survivor 2 Record Breaker "Blessed" "Apocalypse" |
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Idiosyncratic Difficulty Levels / int_69f21bb7 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_69f21bb7 | featureConfidence |
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Devil Survivor 2 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_69f21bb7 | |
Idiosyncratic Difficulty Levels / int_6ae4f714 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_6ae4f714 | comment |
Ratchet: Deadlocked has difficulty names based around its "gladiator battle television show" theme. Each difficulty also has an amusing description. Couch Potato note So you want to be on DreadZone? Can you wield a blaster as well as you can handle your remote? Don't worry, we'll give you plenty of ammo and health. And we'll tell those big mean DreadZone exterminators to go easy on you. Have fun! Contestant note Welcome to DreadZone, contestant. We'll make sure your weapons are hitting hard and have plenty of ammo. But don't expect any favours. Our Exterminators play for keeps. Gladiator note You're one of DreadZone's finest gladiators. You don't know the meaning of the word "capitulation". Well, DreadZone is going to make you wish you stayed in school. The warriors you'll be facing would turn an average contestant into Blargian fungus-toast. You'll need cunning strategy and lightning reflexes to survive. Hero note Bad guys shake at the sound of your name and kids wallpaper their rooms with your face. Welcome to the big time! You'll be up against the meanest, deadliest, DreadZone combatants we've got and they'll all have Carbonox armour. You're not afraid, are you hero? Exterminator note DreadZone fans want to see carnage, and we're gonna give it to them by the truckload. You have no chance for survival, no hope of mercy and no dental plan. This difficulty level is flat out impossible. Turn back now. We're serious. You don't need this kind of pain. |
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Idiosyncratic Difficulty Levels / int_6ae4f714 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_6ae4f714 | featureConfidence |
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Ratchet: Deadlocked (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_6ae4f714 | |
Idiosyncratic Difficulty Levels / int_6ae6e126 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_6ae6e126 | comment |
Teenage Mutant Ninja Turtles: Shredder's Revenge: "Chill" (Easy) "Okay" (Normal) "Gnarly" (Hard) |
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Idiosyncratic Difficulty Levels / int_6ae6e126 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_6ae6e126 | featureConfidence |
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Teenage Mutant Ninja Turtles: Shredder's Revenge (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_6ae6e126 | |
Idiosyncratic Difficulty Levels / int_6b85085e | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_6b85085e | comment |
Mortal Kombat: The PC port of Mortal Kombat 3 changed the two extremes of the scale (which was a straight difficulty selector in all other ports): Very Easy becomes "Wuss" and Very Hard is named "Yeah, Right!". There is also the system of towers, which only basically changes the number of fights required to clear the game. Vanilla MK3 has Novice (6 stages + bosses), Warrior (8 stages + bosses) and Master (10 stages + bosses). Ultimate MK3 adds a second Master tower, and changes the formula a bit by adding endurance matches before the bosses, like in the first game: Novice (5 stages + 1 endurance match + bosses) Warrior (6 stages + 1 endurance match + bosses) Master 1 (7 stages + 1 endurance match + bosses) Master 2 (7 stages + 2 endurance matches + bosses) Mortal Kombat Trilogy: Novice (5 stages + 1 endurance match + bosses) Warrior (6 stages + 1 endurance match + bosses) Master (7 stages + 1 endurance match + bosses) Champion (7 stages + 1 endurance match + Goro or Kintaro + another endurance match + Shao Kahn) Mortal Kombat 4 adds a fifth tower, Beginner, but goes back to naming both its final towers "Master" (with the second one even being called "Master II" in Gold). In addition, the Warrior and both Master towers all have the same length (7 stages before Shinnok, with Goro added in before him on the home ports); Novice has 5 regular stages and Beginner, 6. The Klassic Towers in Mortal Kombat 11 return to being classified by their lengths (except for Endless and Survivor), with difficulty being chosen separately: Novice (5 stages) Warrior (8 stages) Champion (12 stages) |
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Idiosyncratic Difficulty Levels / int_6b85085e | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_6b85085e | featureConfidence |
1.0 | |
Mortal Kombat (Franchise) | hasFeature |
Idiosyncratic Difficulty Levels / int_6b85085e | |
Idiosyncratic Difficulty Levels / int_6bbe9a77 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_6bbe9a77 | comment |
Theatrhythm Final Fantasy: Beginner Score (All-star Carnival only) Basic Score Expert Score Ultimate Score Transcendence Score (All-star Carnival only) |
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Idiosyncratic Difficulty Levels / int_6bbe9a77 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_6bbe9a77 | featureConfidence |
1.0 | |
Theatrhythm Final Fantasy (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_6bbe9a77 | |
Idiosyncratic Difficulty Levels / int_6be0a38c | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_6be0a38c | comment |
FAST Racing League: Neutron Proton Ion |
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Idiosyncratic Difficulty Levels / int_6be0a38c | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_6be0a38c | featureConfidence |
1.0 | |
FAST Racing League (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_6be0a38c | |
Idiosyncratic Difficulty Levels / int_6c1234ed | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_6c1234ed | comment |
Losing is Fun (impossible): The Storyteller personally hates you, and will throw disaster after disaster at you until your colony is wiped out. | |
Idiosyncratic Difficulty Levels / int_6c1234ed | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_6c1234ed | featureConfidence |
1.0 | |
Dwarf Fortress (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_6c1234ed | |
Idiosyncratic Difficulty Levels / int_6c47db4e | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_6c47db4e | comment |
Dynasty Warriors "Novice" "Easy" "Normal" "Hard" "Chaos" |
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Idiosyncratic Difficulty Levels / int_6c47db4e | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_6c47db4e | featureConfidence |
1.0 | |
Dynasty Warriors (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_6c47db4e | |
Idiosyncratic Difficulty Levels / int_6cc2b8b2 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_6cc2b8b2 | comment |
Carmageddon: The original created some controversy with its lowest difficulty setting, while Carmageddon II: Carpocalypse Now took things even further. Carmageddon TDR 2000 made them less violent, then Reincarnation and Max Damage ramps it up again. "As easy as killing bunnies with axes" / "As easy as stamping on kittens" / "Sunday Driver" / "Pulping puppies with hammers" "Normal everyday carnage" / "Normal day-to-day depravity" / "Boy Racer" / "Normal rampant insanity" "As hard as French-kissing a cobra" / "As hard as fisting a Velociraptor" / "Speed Demon" / "Harder than rimming a rhino" |
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Idiosyncratic Difficulty Levels / int_6cc2b8b2 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_6cc2b8b2 | featureConfidence |
1.0 | |
Carmageddon (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_6cc2b8b2 | |
Idiosyncratic Difficulty Levels / int_6d10ab05 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_6d10ab05 | comment |
The PC port of Mortal Kombat 3 changed the two extremes of the scale (which was a straight difficulty selector in all other ports): Very Easy becomes "Wuss" and Very Hard is named "Yeah, Right!". There is also the system of towers, which only basically changes the number of fights required to clear the game. Vanilla MK3 has Novice (6 stages + bosses), Warrior (8 stages + bosses) and Master (10 stages + bosses). | |
Idiosyncratic Difficulty Levels / int_6d10ab05 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_6d10ab05 | featureConfidence |
1.0 | |
Mortal Kombat 3 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_6d10ab05 | |
Idiosyncratic Difficulty Levels / int_6d10ab06 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_6d10ab06 | comment |
Mortal Kombat 4 adds a fifth tower, Beginner, but goes back to naming both its final towers "Master" (with the second one even being called "Master II" in Gold). In addition, the Warrior and both Master towers all have the same length (7 stages before Shinnok, with Goro added in before him on the home ports); Novice has 5 regular stages and Beginner, 6. | |
Idiosyncratic Difficulty Levels / int_6d10ab06 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_6d10ab06 | featureConfidence |
1.0 | |
Mortal Kombat 4 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_6d10ab06 | |
Idiosyncratic Difficulty Levels / int_6d9ef838 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_6d9ef838 | comment |
Parasite Eve 2 has a few and each one gives bigger bonus multipliers at higher difficulties. "Replay Mode"note The "Easy" mode and New Game Plus rolled into one. Enemies are weaker and all unlockables from previous playthroughs are found here. Points earned are cut in half. "Bounty Mode"note The "Hard" mode of the game where Golems are encountered at the start of the game and some groups of enemies are replaced with stronger variants. Points earned are doubled. "Scavenger Mode"note An alternate take of "Hard" mode where enemy types aren't changed from the original difficulty, but better items are much more scarce and items in shops are too expensive to buy. Aya's base MP is 10 instead of 30. Points earned are multiplied by five. "Nightmare Mode"note The hardest difficulty which combines Bounty and Scavenge mode together. Instead of Aya's MP being reduced, her base HP is cut in half and she is also much weaker in attack and defense. Points earned are multiplied by ten. |
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Idiosyncratic Difficulty Levels / int_6d9ef838 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_6d9ef838 | featureConfidence |
1.0 | |
Parasite Eve 2 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_6d9ef838 | |
Idiosyncratic Difficulty Levels / int_6e34b51b | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_6e34b51b | comment |
Soldier of Fortune II Amateur: easy Gun for Hire: medium Consultant: hard Soldier of Fortune: nearly impossible |
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Idiosyncratic Difficulty Levels / int_6e34b51b | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_6e34b51b | featureConfidence |
1.0 | |
Soldier of Fortune (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_6e34b51b | |
Idiosyncratic Difficulty Levels / int_6ef57be4 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_6ef57be4 | comment |
"Kigaru" (Light-hearted Cheer, which in Elite Beat Agents was converted to "Breezin'") | |
Idiosyncratic Difficulty Levels / int_6ef57be4 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_6ef57be4 | featureConfidence |
1.0 | |
Elite Beat Agents (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_6ef57be4 | |
Idiosyncratic Difficulty Levels / int_6fa2c383 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_6fa2c383 | comment |
"Fugitive" (1) / "Detective" (2) | |
Idiosyncratic Difficulty Levels / int_6fa2c383 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_6fa2c383 | featureConfidence |
1.0 | |
Max Payne (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_6fa2c383 | |
Idiosyncratic Difficulty Levels / int_6fa2c385 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_6fa2c385 | comment |
"Old School" (3: Last Stand is disabled, so you must use Pain Killers manually as with 1 and 2.) | |
Idiosyncratic Difficulty Levels / int_6fa2c385 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_6fa2c385 | featureConfidence |
1.0 | |
Max Payne 3 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_6fa2c385 | |
Idiosyncratic Difficulty Levels / int_6fe277bc | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_6fe277bc | comment |
Divinity: Original Sin and Original Sin II: Explorer Mode Classic Mode Tactician Mode Honor Mode |
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Idiosyncratic Difficulty Levels / int_6fe277bc | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_6fe277bc | featureConfidence |
1.0 | |
Divinity: Original Sin (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_6fe277bc | |
Idiosyncratic Difficulty Levels / int_70087b8a | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_70087b8a | comment |
Clubhouse Games: 51 Worldwide Classics: Normal Hard Amazing Impossible |
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Idiosyncratic Difficulty Levels / int_70087b8a | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_70087b8a | featureConfidence |
1.0 | |
Clubhouse Games (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_70087b8a | |
Idiosyncratic Difficulty Levels / int_7237840b | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_7237840b | comment |
Darkest of Days: After the standard Easy and Normal is a difficulty labeled "With Chest Hair". | |
Idiosyncratic Difficulty Levels / int_7237840b | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_7237840b | featureConfidence |
1.0 | |
Darkest of Days (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_7237840b | |
Idiosyncratic Difficulty Levels / int_7318210e | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_7318210e | comment |
Dragalia Lost: The regular missions Beginner/Prelude Standard Expert Master Nightmare Omega 1-3 Notte's Slumber Shot Sweet Sassy Molassey |
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Idiosyncratic Difficulty Levels / int_7318210e | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_7318210e | featureConfidence |
1.0 | |
Dragalia Lost (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_7318210e | |
Idiosyncratic Difficulty Levels / int_73cc073b | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_73cc073b | comment |
Leather Goddesses of Phobos: Didn't affect game difficulty, just the text descriptions of the action. "Tame" "Suggestive" "Lewd" |
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Idiosyncratic Difficulty Levels / int_73cc073b | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_73cc073b | featureConfidence |
1.0 | |
Leather Goddesses of Phobos (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_73cc073b | |
Idiosyncratic Difficulty Levels / int_745b2bfa | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_745b2bfa | comment |
FIFA has traditionally had the levels Amateur (Easy), Professional (Medium) and World Class (hard), with other difficulty levels being added or removed throughout the series' history. As of FIFA 21, there are seven levels: Beginner Amateur Semi-Pro Professional World Class Legendary Ultimate (only available on Ultimate Team) |
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Idiosyncratic Difficulty Levels / int_745b2bfa | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_745b2bfa | featureConfidence |
1.0 | |
FIFA Soccer (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_745b2bfa | |
Idiosyncratic Difficulty Levels / int_747a18bc | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_747a18bc | comment |
Battle for Wesnoth has difficulty settings named marked by units of different levels and mostly named after them, customized per campaign: "Horseman (Beginner), Knight (Challenging)", "Fighter (Easy), Commander (Normal), Lord (Challenging)", "Spearman (Easy), Swordsman (Normal), Royal Guard (Challenging)" or "Peasant (Easy), Outlaw (Normal), Fugitive (Difficult)" - Human; also "Civilian (Beginner), Recruit (Easy), Soldier (Normal)" "Fighter (Beginner), Hero (Normal), Champion (Challenging)", "Fighter (Beginner), Lord (Normal), High Lord (Challenging)" "Soldier (Easy), Lord (Normal), High Lord (Hard)" - Elvish. "Fighter (Easy), Steelclad (Normal), Lord (Challenging)" - Dwarvish. "Grunt (Challenging), Warrior (Difficult), Warlord (Nightmare)" - Orcish. |
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Idiosyncratic Difficulty Levels / int_747a18bc | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_747a18bc | featureConfidence |
1.0 | |
Battle for Wesnoth (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_747a18bc | |
Idiosyncratic Difficulty Levels / int_74a4c704 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_74a4c704 | comment |
Beginner (first appeared in I Final Mix, where it was called "Final Mix: Beginner") | |
Idiosyncratic Difficulty Levels / int_74a4c704 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_74a4c704 | featureConfidence |
1.0 | |
Kingdom Hearts (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_74a4c704 | |
Idiosyncratic Difficulty Levels / int_74f7210c | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_74f7210c | comment |
The Legend of Zelda: "Hero Mode" appears in The Wind Waker HD, Twilight Princess HD, Skyward Sword, A Link Between Worlds, and the remake of Link's Awakening.note Generally, in Hero Mode enemies deal double damage and hearts do not appear Notably, in Skyward Sword and A Link Between Worlds it's only available after completing one normal playthrough. "Master Mode" is available through the Master Trials DLC in Breath of the Wild.note All enemies powered up by one level, are more perceptive, appear in more places, and can recover health. |
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Idiosyncratic Difficulty Levels / int_74f7210c | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_74f7210c | featureConfidence |
1.0 | |
The Legend of Zelda (Franchise) | hasFeature |
Idiosyncratic Difficulty Levels / int_74f7210c | |
Idiosyncratic Difficulty Levels / int_755997ac | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_755997ac | comment |
Doom: Doom, Doom II and Final Doom: Early alpha builds of Doom called the easiest skill level "I Just Want to Kill" and the menu graphic filename M_JKILL was retained for skill 1 in the final version. The manual also had brief descriptions of what to expect. "I'm Too Young To Die": "An easy romp through the playground. Not many monsters here. This is good when you're learning the controls." The player takes halved damage and gets doubled ammo from every pickup, and monster spawns are at the lowest. "Hey, Not Too Rough": "This is good when you know how it works, but you still panic too much. Panic is a bad thing when you're surrounded by evil." Same spawns as ITYTD, but damage and ammo pickups are normalized. "Hurt Me Plenty": "The demons are out in force and they'll take great pleasure in hurting you as much as you let them." More monsters are placed in the maps. "Ultra-Violence": "So you think you're tough? Prove it!" Monsters are at their most numerous, including some monsters being replaced by higher-tier ones. The 2019 Unity ports added "Ultra-Violence+". Enemies move and attack faster, and extra enemies and pickups which normally only spawn when playing in co-op show up. v1.2 added "Nightmare!": "This is for those times where killing a guy once just isn't enough. If you're lucky, you'll wake up..." In addition to the highest concentration of monsters from UV, they move and attack faster and respawn after a random period; in return, though, you get doubled ammo with every pickup like in ITYTD. Picking it brings up a second prompt asking "Are you sure? This skill level isn't even remotely fair." Doom (2016) and Doom Eternal have these same difficulty levels, with the exception of "Hey, Not Too Rough". This is replaced with Ultra-Nightmare, which is Nightmare but turned into a Final Death Mode. Doom³ Recruit ("Easy—Try not to shoot yourself in the foot") Marine ("Normal—You can hit a moving target...usually") Veteran ("Hard—Shoot first, ask questions later") Nightmare ("Nightmare—An unstoppable death machine") Doom 64 "Be Gentle!" Like in the other classic Doom games, the player receives doubled ammo from pickups on this difficulty. "Bring it on!" "I Own Doom!" "Watch Me Die!" Chex Quest had their Doom versions renamed to fit the game. "Easy Does It" "Not So Sticky" "Gobs Of Goo" "Extreme Ooze" "Super Slimey!" The Samsara mod, which allows you to play as characters from other first-person shooters, gives each character their original game's difficulty levels, such as "Can I Play, Daddy?" or "Kindergarten". The Demonsteele mod has some extremely metal (literally) difficulty level names, one set each for its two player characters (respectively Jung Hae Lin and Sun Shihong): Return to Serenity/Resurrection ("You have ten life tokens. Pray for long life.") Never Say Die/Come and Get It ("You have eight life tokens. Pray for good health.") Take No Prisoners/Into the Battle ("You have six life tokens. Pray for vast courage.") Facing Hell/Seek & Destroy ("You have four life tokens. Pray for iron will.") Killing Machine/All Guns Blazing ("You have two life tokens. Pray for a quick death.") Angel of Death/Armageddon Machine ("Your prayers are in vain.") A blank space ("Abandon all hope, ye who enter here.") Grezzo 2: This blasphemous Game Mod of Doom has, as idiosyncratic difficulty levels, random insults in Italian: "Se'n tonto" ("You're dumb") "Se'n toro" ("You're bull") "Manga la merda" ("Eat shit") "Maglial' che casino" ("What a piggy-fucking mess") "Tu se'l più tonto" ("You're the dumbest") MassMouth 2: You fail it I have my dignity This is a knife Don't mess with me I'll eat your brain VSB-doom, a Game Mod for Doom which allows you to play as the cat-like alien Coeurl. Note the inversion from the usual fare—rather than go "from wuss to badass", the levels go "from strong to weak". Cougar Tomcat Pussycat Kitten Mouse The Blessed Engine, a Game Mod for Doom that turns it Nintendo Hard. Ultra-Violence Nightmare! Certain Death. No Chance ! Zombies TC, a Game Mod for Doom, based on Night of the Living Dead (1968): Reporter Cop Coroner Undead Nightmare! |
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Idiosyncratic Difficulty Levels / int_755997ac | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_755997ac | featureConfidence |
1.0 | |
Doom (Franchise) | hasFeature |
Idiosyncratic Difficulty Levels / int_755997ac | |
Idiosyncratic Difficulty Levels / int_755b343f | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_755b343f | comment |
Halo: The descriptions are different across a few games, though The Master Chief Collection settled on reusing those from Combat Evolved and Halo 2, which Call-Back to those from the Myth series: "Easy" - Your foes cower and fall before your unstoppable onslaught, yet final victory will leave you wanting more. "Normal" - Hordes of aliens vie to destroy you, but nerves of steel and a quick trigger finger give you a solid chance to prevail. "Heroic" - Your enemies are as numerous as they are ferocious; their attacks are devastating. Survival is not guaranteed. "Legendary" - You face opponents who have never known defeat, who laugh in alien tongues at your efforts to survive. This is suicide. "Mythic" or "LASO" ("Legendary All Skulls On") is a fan-made difficulty which requires turning on all of the various skulls that increase the difficulty of the game in addition to the normal hardships of Legendary difficulty: Level restarts on player death Player shields only regenerate upon hitting enemies with melee Enemies evade and throw grenades more often No motion tracker Reduced ammo Enemy resistances increased Double enemy health Every enemy is a King Mook Player cannot see what weapon they are holding Player has no reticle |
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Idiosyncratic Difficulty Levels / int_755b343f | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_755b343f | featureConfidence |
1.0 | |
Halo (Franchise) | hasFeature |
Idiosyncratic Difficulty Levels / int_755b343f | |
Idiosyncratic Difficulty Levels / int_7565a23b | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_7565a23b | comment |
Killing Floor: Beginner (KF1 only) Normal Hard Suicidal Hell on Earth |
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Idiosyncratic Difficulty Levels / int_7565a23b | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_7565a23b | featureConfidence |
1.0 | |
Killing Floor (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_7565a23b | |
Idiosyncratic Difficulty Levels / int_76686539 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_76686539 | comment |
In Mass Effect and Mass Effect 2: Casual Normal Veteran Hardcore Insanity |
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Idiosyncratic Difficulty Levels / int_76686539 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_76686539 | featureConfidence |
1.0 | |
Mass Effect (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_76686539 | |
Idiosyncratic Difficulty Levels / int_7668653b | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_7668653b | comment |
Mass Effect 3 removes Veteran and adds Narrative below Casual. The multiplayer mode offers its own difficulty scale: Bronze Silver Gold Platinum |
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Idiosyncratic Difficulty Levels / int_7668653b | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_7668653b | featureConfidence |
1.0 | |
Mass Effect 3 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_7668653b | |
Idiosyncratic Difficulty Levels / int_7681848b | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_7681848b | comment |
Ratchet & Clank: Rift Apart: Rookie Explorer Rookie Recruit Rebel Agent Resistance Leader Renegade Legend |
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Idiosyncratic Difficulty Levels / int_7681848b | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_7681848b | featureConfidence |
1.0 | |
Ratchet & Clank: Rift Apart (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_7681848b | |
Idiosyncratic Difficulty Levels / int_76bb4695 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_76bb4695 | comment |
Shadow Warrior (1997) "Tiny Grasshopper" "I Have No Fear" "Who Wants Wang" "No Pain No Gain" |
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Idiosyncratic Difficulty Levels / int_76bb4695 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_76bb4695 | featureConfidence |
1.0 | |
Shadow Warrior (1997) (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_76bb4695 | |
Idiosyncratic Difficulty Levels / int_77309986 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_77309986 | comment |
Shrek the Third: The Charming and Grimm difficulties have to be bought in the gift shop before they can be used, and have unique descriptions, names and pictures: Charming - "This bonus setting is Prince Charming's preferred difficulty - everyone is defeated with ease." Represented with a picture of Prince Charming wearing a goofy propeller hat and costs 15,000 coins. Easy Normal Hard Grimm - "The hardest difficulty ever seen in the kingdom! Expert players are in for a grueling experience but receive double the coin rewards!" Represented with a picture of Shrek dressed as a Grim Reaper and costs 1,500 coins. |
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Idiosyncratic Difficulty Levels / int_77309986 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_77309986 | featureConfidence |
1.0 | |
Shrek the Third (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_77309986 | |
Idiosyncratic Difficulty Levels / int_775cd181 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_775cd181 | comment |
Streets of Rage: Very Easy (2nd game only) Easy Normal Hard Hardest/Very Hard (Not in the Western version of 3) Mania (2nd and 4th game only) |
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Idiosyncratic Difficulty Levels / int_775cd181 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_775cd181 | featureConfidence |
1.0 | |
Streets of Rage (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_775cd181 | |
Idiosyncratic Difficulty Levels / int_7785278d | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_7785278d | comment |
BioShock Easy Medium Hard Survivor/1999 |
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Idiosyncratic Difficulty Levels / int_7785278d | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_7785278d | featureConfidence |
1.0 | |
BioShock (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_7785278d | |
Idiosyncratic Difficulty Levels / int_77aa72de | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_77aa72de | comment |
I Have No Desire to Be The Guy | |
Idiosyncratic Difficulty Levels / int_77aa72de | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_77aa72de | featureConfidence |
1.0 | |
I Wanna Be the Guy (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_77aa72de | |
Idiosyncratic Difficulty Levels / int_780bfe03 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_780bfe03 | comment |
Halo Infinite: Multiplayer adds the ability to play against bots. These bots have difficulty levels which reference the hierarchy of UNSC forces: Recruit Marine ODST Spartan |
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Idiosyncratic Difficulty Levels / int_780bfe03 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_780bfe03 | featureConfidence |
1.0 | |
Halo Infinite (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_780bfe03 | |
Idiosyncratic Difficulty Levels / int_78223ffe | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_78223ffe | comment |
You fail it | |
Idiosyncratic Difficulty Levels / int_78223ffe | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_78223ffe | featureConfidence |
1.0 | |
Blazing Star (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_78223ffe | |
Idiosyncratic Difficulty Levels / int_78b044ac | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_78b044ac | comment |
Killer is Dead: Easy Normal Hard Very Hard Nightmare (PC Version only) - Enemies can only be hurt or killed using dodge bursts and instant executions. |
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Idiosyncratic Difficulty Levels / int_78b044ac | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_78b044ac | featureConfidence |
1.0 | |
Killer is Dead (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_78b044ac | |
Idiosyncratic Difficulty Levels / int_7988cb68 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_7988cb68 | comment |
Mass Effect: In Mass Effect and Mass Effect 2: Casual Normal Veteran Hardcore Insanity Mass Effect 3 removes Veteran and adds Narrative below Casual. The multiplayer mode offers its own difficulty scale: Bronze Silver Gold Platinum The Combat Simulator in the Citadel DLC has its own difficulty settings. While some additional modifiers can be turned on and off freely, the difficulty of the enemies goes as follows (except for the Mirror Match): Foot Soldiers Elites Super Elites |
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Idiosyncratic Difficulty Levels / int_7988cb68 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_7988cb68 | featureConfidence |
1.0 | |
Mass Effect (Franchise) | hasFeature |
Idiosyncratic Difficulty Levels / int_7988cb68 | |
Idiosyncratic Difficulty Levels / int_79dcb1ab | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_79dcb1ab | comment |
The original San Francisco Rush has audio Idiosyncratic Difficulties based on which car you picked. Each car handling class is accompanied by a car alarm which gets gradually more intense the more a class traded handling for speed, topping off with Extreme's "It's dangerous!" followed by screaming. The N64 port added a few special cars that has difficulty levels of "Ooooh, yeah!" | |
Idiosyncratic Difficulty Levels / int_79dcb1ab | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_79dcb1ab | featureConfidence |
1.0 | |
San Francisco Rush (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_79dcb1ab | |
Idiosyncratic Difficulty Levels / int_79ffa674 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_79ffa674 | comment |
Azure Striker Gunvolt Series doesn't have traditional difficulty levels, but instead gives you a setting for keeping Kudos - special points that are converted into Score at checkpoints. Gutless - Kudos are not lost when you take a hit Cautious - Kudos are lost after you take three hits Fearless - Kudos are lost after one hit |
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Idiosyncratic Difficulty Levels / int_79ffa674 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_79ffa674 | featureConfidence |
1.0 | |
Azure Striker Gunvolt Series (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_79ffa674 | |
Idiosyncratic Difficulty Levels / int_7a8bcd69 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_7a8bcd69 | comment |
Weird and Unfortunate Things Are Happening: Dream-related titling, as seen here◊, from easiest to hardest: Daydream: "I just want to relax and enjoy the weird and unfortunate events." Lucid Dream: "I like how things have been so far. Don't want it super hard." Bad Dream: "I'd like a bit more challenge, please. That'd be cool." Nightmare: "Basically, I'm not happy unless I'm at a constant risk of death." |
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Idiosyncratic Difficulty Levels / int_7a8bcd69 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_7a8bcd69 | featureConfidence |
1.0 | |
Weird and Unfortunate Things Are Happening (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_7a8bcd69 | |
Idiosyncratic Difficulty Levels / int_7b2ca7a2 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_7b2ca7a2 | comment |
Bayonetta: Very Easy Easy Normal Hard Non-Stop Infinite Climax |
|
Idiosyncratic Difficulty Levels / int_7b2ca7a2 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_7b2ca7a2 | featureConfidence |
1.0 | |
Bayonetta (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_7b2ca7a2 | |
Idiosyncratic Difficulty Levels / int_7c063ba4 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_7c063ba4 | comment |
The Oregon Trail: The 1978 version has five different difficulty levels for the shooting minigamenote where you need to quickly type "BANG" or a similar word on the keyboard—the time limit is different depending on the level: Shaky Knees Need More Practice Fair to Middlin' Good Shot Ace Marksman |
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Idiosyncratic Difficulty Levels / int_7c063ba4 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_7c063ba4 | featureConfidence |
1.0 | |
The Oregon Trail (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_7c063ba4 | |
Idiosyncratic Difficulty Levels / int_7d25ee05 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_7d25ee05 | comment |
In New Horizons, there is 4 difficulty levels. From easiest to hardest: Landlubber, Mariner, Sea Dog, Swashbuckler. They mostly affect health and damage of enemies. | |
Idiosyncratic Difficulty Levels / int_7d25ee05 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_7d25ee05 | featureConfidence |
1.0 | |
New Horizons (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_7d25ee05 | |
Idiosyncratic Difficulty Levels / int_7d89f75 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_7d89f75 | comment |
Heat Signature only has Easy, Normal and Hard at first, but liberating stations opens up three more difficulties, with descriptions upon unlocking them: Audacious DescriptionAudacious missions are the kind everyone assumes can't be done. They need specialized equipment, meticulous planning, and the capacity to come up with a different meticulous plan when your meticulous plan goes catastrophically wrong. They pay very well. Mistake DescriptionThese missions are so wildly difficult that you need to be brilliant, superbly equipped, and a little bit stupid to take them on. They pay the kind of money you have to pay a professional for something that will probably kill them. Glory I-V DescriptionThe hardest missions in the galaxy are the ones you do just to prove you can. No-one pays you for Glory missions, the real reward is the top spot in the Living Legends list. |
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Idiosyncratic Difficulty Levels / int_7d89f75 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_7d89f75 | featureConfidence |
1.0 | |
Heat Signature (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_7d89f75 | |
Idiosyncratic Difficulty Levels / int_7dc73376 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_7dc73376 | comment |
The Force Unleashed Apprentice Sith Warrior Sith Lord Sith Master |
|
Idiosyncratic Difficulty Levels / int_7dc73376 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_7dc73376 | featureConfidence |
1.0 | |
The Force Unleashed (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_7dc73376 | |
Idiosyncratic Difficulty Levels / int_7dee037 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_7dee037 | comment |
The NES version of Double Dragon II: The Revenge have fancily-named difficulty levels that, in the English version, affected not only the strength of the enemies and the movement of traps, but also the length of the overall game. Practice (which lasts only three stages) Warrior (which has all the stages except the final one) Supreme Master (the only difficulty where the final stage, and the ending, can be seen) |
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Idiosyncratic Difficulty Levels / int_7dee037 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_7dee037 | featureConfidence |
1.0 | |
Double Dragon II (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_7dee037 | |
Idiosyncratic Difficulty Levels / int_7e05b89f | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_7e05b89f | comment |
Aerobiz Supersonic featured: Glider Prop Jet Jumbo Jet Supersonic'' |
|
Idiosyncratic Difficulty Levels / int_7e05b89f | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_7e05b89f | featureConfidence |
1.0 | |
Aerobiz (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_7e05b89f | |
Idiosyncratic Difficulty Levels / int_7e279432 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_7e279432 | comment |
Tone Sphere: Easy Normal Hard Expert Spherical |
|
Idiosyncratic Difficulty Levels / int_7e279432 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_7e279432 | featureConfidence |
1.0 | |
Tone Sphere (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_7e279432 | |
Idiosyncratic Difficulty Levels / int_7ea4fd21 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_7ea4fd21 | comment |
Wasteland 3: Rookie Wastelander Ranger Supreme Jerk |
|
Idiosyncratic Difficulty Levels / int_7ea4fd21 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_7ea4fd21 | featureConfidence |
1.0 | |
Wasteland 3 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_7ea4fd21 | |
Idiosyncratic Difficulty Levels / int_7f40104e | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_7f40104e | comment |
Alien Soldier has only two difficulty levels. "Supereasy" "Superhard" |
|
Idiosyncratic Difficulty Levels / int_7f40104e | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_7f40104e | featureConfidence |
1.0 | |
Alien Soldier (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_7f40104e | |
Idiosyncratic Difficulty Levels / int_7f9dbbcb | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_7f9dbbcb | comment |
Far Cry tells you what to expect for each difficulty level: Easy: A peaceful tropical island stroll. Enjoy your vacation. Medium: You will be challenged, but adventure requires a little danger, right? Challenging: Your enemies are smarter, more accurate, and really pissed off. Good luck. You'll need it. Veteran: Serious jungle madness. We hope you have a high tolerance for pain. Realistic: You must be amazingly skilled or incredibly foolish. Forget paradise - this is hell. |
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Idiosyncratic Difficulty Levels / int_7f9dbbcb | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_7f9dbbcb | featureConfidence |
1.0 | |
Far Cry (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_7f9dbbcb | |
Idiosyncratic Difficulty Levels / int_7f9dbbcc | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_7f9dbbcc | comment |
Far Cry 2, after the standard Easy and Normal difficulties: Hardcore Infamous |
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Idiosyncratic Difficulty Levels / int_7f9dbbcc | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_7f9dbbcc | featureConfidence |
1.0 | |
Far Cry 2 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_7f9dbbcc | |
Idiosyncratic Difficulty Levels / int_7f9dbbcd | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_7f9dbbcd | comment |
Far Cry 3 once again tells you what to expect with its difficulties: Adventurer: An easier experience for those who are new to first person shooters. Survivor: A first person shooter experience for seasoned gamers. Warrior: A challenge that will require you to master all of your abilities. Master: Worse than malaria. |
|
Idiosyncratic Difficulty Levels / int_7f9dbbcd | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_7f9dbbcd | featureConfidence |
1.0 | |
Far Cry 3 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_7f9dbbcd | |
Idiosyncratic Difficulty Levels / int_7f9dbbce | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_7f9dbbce | comment |
Far Cry 4 and 5 go for standard difficulty level names, though an update for 5 featured the return of 2's Harder Than Hard "Infamous" difficulty. | |
Idiosyncratic Difficulty Levels / int_7f9dbbce | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_7f9dbbce | featureConfidence |
1.0 | |
Far Cry 4 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_7f9dbbce | |
Idiosyncratic Difficulty Levels / int_7f9dbbd0 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_7f9dbbd0 | comment |
Far Cry 6 only has two, listed in the opposite order from usual: Action Mode: This is the classic Far Cry experience, recommended for most players. Enemies hit harder and health takes longer to recover. You will need strategy and creativity to survive. Story Mode: This is the Far Cry experience for players who focus on story and exploration. Engaging for any skill level. Take less damage and recover faster, so you can enjoy the action with less risk of death. |
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Idiosyncratic Difficulty Levels / int_7f9dbbd0 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_7f9dbbd0 | featureConfidence |
1.0 | |
Far Cry 6 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_7f9dbbd0 | |
Idiosyncratic Difficulty Levels / int_802ca7b | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_802ca7b | comment |
GoldenEye (1997) and GoldenEye (2010) "Agent" (1997) / "Operative" (2010) (Easy) "Secret Agent" (1997) / Agent" (2010) (Normal) "00 Agent" (1997) / "007" (2010) (Hard) "007" (customizable difficulty level) (1997) "007 Classic" (no Regenerating Health and body armor pickups added to mimic the original gameplay) (2010) |
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Idiosyncratic Difficulty Levels / int_802ca7b | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_802ca7b | featureConfidence |
1.0 | |
GoldenEye (1997) (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_802ca7b | |
Idiosyncratic Difficulty Levels / int_804132fe | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_804132fe | comment |
Touhou Shinreibyou ~ Ten Desires has prayers for stuff that supposedly ranges from easy to impossible to achieve: Easy: Pray for health and long life Normal: Pray for traffic safety Hard: Pray for business prosperity Lunatic: Pray for IT data security Extra: Pray for protection from danmaku |
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Idiosyncratic Difficulty Levels / int_804132fe | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_804132fe | featureConfidence |
1.0 | |
Touhou Shinreibyou ~ Ten Desires (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_804132fe | |
Idiosyncratic Difficulty Levels / int_815a9dd3 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_815a9dd3 | comment |
Paperboy was one of the earliest video games to use this trope - your delivery routes are: Easy Street Middle Road Hard Way |
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Idiosyncratic Difficulty Levels / int_815a9dd3 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_815a9dd3 | featureConfidence |
1.0 | |
Paperboy (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_815a9dd3 | |
Idiosyncratic Difficulty Levels / int_81765d93 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_81765d93 | comment |
Final Fantasy Type-0: Cadet (exclusive to the HD rerelease) Officer Agito Finis (unlocked after clearing the main story once) |
|
Idiosyncratic Difficulty Levels / int_81765d93 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_81765d93 | featureConfidence |
1.0 | |
Final Fantasy Type-0 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_81765d93 | |
Idiosyncratic Difficulty Levels / int_81c929fa | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_81c929fa | comment |
Star Wars Jedi: Fallen Order: Story Mode Jedi Knight Jedi Master Jedi Grand Master |
|
Idiosyncratic Difficulty Levels / int_81c929fa | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_81c929fa | featureConfidence |
1.0 | |
Star Wars Jedi: Fallen Order (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_81c929fa | |
Idiosyncratic Difficulty Levels / int_823860b2 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_823860b2 | comment |
The Demonsteele mod has some extremely metal (literally) difficulty level names, one set each for its two player characters (respectively Jung Hae Lin and Sun Shihong): Return to Serenity/Resurrection ("You have ten life tokens. Pray for long life.") Never Say Die/Come and Get It ("You have eight life tokens. Pray for good health.") Take No Prisoners/Into the Battle ("You have six life tokens. Pray for vast courage.") Facing Hell/Seek & Destroy ("You have four life tokens. Pray for iron will.") Killing Machine/All Guns Blazing ("You have two life tokens. Pray for a quick death.") Angel of Death/Armageddon Machine ("Your prayers are in vain.") A blank space ("Abandon all hope, ye who enter here.") |
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Idiosyncratic Difficulty Levels / int_823860b2 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_823860b2 | featureConfidence |
1.0 | |
Demonsteele (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_823860b2 | |
Idiosyncratic Difficulty Levels / int_8258e260 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_8258e260 | comment |
I Get Mistaken for A Certain Plumber | |
Idiosyncratic Difficulty Levels / int_8258e260 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_8258e260 | featureConfidence |
1.0 | |
Super Mario Bros. (Franchise) | hasFeature |
Idiosyncratic Difficulty Levels / int_8258e260 | |
Idiosyncratic Difficulty Levels / int_829e3770 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_829e3770 | comment |
CROSS×BEATS uses them for its chart difficulties and Life Meter difficulties: Charts: Easy (crossbeats REV. only) Standard Hard Master Unlimited (crossbeats REV. only) Gauge: Normal Survival (crossbeats REV. only) Ultimate |
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Idiosyncratic Difficulty Levels / int_829e3770 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_829e3770 | featureConfidence |
1.0 | |
CROSS×BEATS (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_829e3770 | |
Idiosyncratic Difficulty Levels / int_82ca6aa3 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_82ca6aa3 | comment |
DonPachi: DoDonPachi Dai Fukkatsu Black Label: Bomb Style - More bombs. Power Style - More firepower. Strong Style - Same bomb capacity as Bomb Style, most firepower, but hardest enemy patterns. DoDonPachi Saidai Oujou: Shot - Strong shot, weak laser. Laser - Weak shot, strong laser. Expert - Strong shot, strong laser, and most importantly, enemy patterns dramatically increase in difficulty. |
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Idiosyncratic Difficulty Levels / int_82ca6aa3 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_82ca6aa3 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_82ca6aa3 | |
Idiosyncratic Difficulty Levels / int_82d313b7 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_82d313b7 | comment |
One Must Fall 2097: Standard CPU difficulties are: Punching Bag Rookie Veteran World Class Champion (first of the secret difficulty levels) Deadly Ultimate The tournament mode has: Aluminum - The perfect difficulty setting for new players Iron - Think you're ready to fight with the big boys? Steel - To survive, you need ball bearings of steel. Heavy Metal - Prepare to be rocked! |
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Idiosyncratic Difficulty Levels / int_82d313b7 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_82d313b7 | featureConfidence |
1.0 | |
One Must Fall (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_82d313b7 | |
Idiosyncratic Difficulty Levels / int_82d5c455 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_82d5c455 | comment |
Apocryph Comfort Zone Handful of Pain Heaps of Corpses Only Death Can Slow Me Down Immortal and Eternal Reaper |
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Idiosyncratic Difficulty Levels / int_82d5c455 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_82d5c455 | featureConfidence |
1.0 | |
Apocryph (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_82d5c455 | |
Idiosyncratic Difficulty Levels / int_83445665 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_83445665 | comment |
"Oni" (Japanese games prior to SuperNOVA) / "Challenge" (American games, SuperNOVA to present) | |
Idiosyncratic Difficulty Levels / int_83445665 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_83445665 | featureConfidence |
1.0 | |
Oni | hasFeature |
Idiosyncratic Difficulty Levels / int_83445665 | |
Idiosyncratic Difficulty Levels / int_84cfc0a9 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_84cfc0a9 | comment |
Air Zonk: Sweet Mode (5 lives) Spicy Mode (3 lives) Bitter Mode (1 life) |
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Idiosyncratic Difficulty Levels / int_84cfc0a9 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_84cfc0a9 | featureConfidence |
1.0 | |
Air Zonk (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_84cfc0a9 | |
Idiosyncratic Difficulty Levels / int_84dfb5d5 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_84dfb5d5 | comment |
Galactic Civilizations: The individual races can be set to any of Fool, Dunce, Beginner, Sub-Normal, Normal, Bright, Intelligent, Gifted, Genius, Incredible, Godlike or Ultimate; Intelligent is the only one that's fair, with the earlier ones cheating in your favour and the later ones simply cheating. The game as a whole has the following difficulties: Cakewalk Easy Simple Beginner Normal Challenging Tough Painful Crippling Masochistic Obscene Suicidal |
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Idiosyncratic Difficulty Levels / int_84dfb5d5 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_84dfb5d5 | featureConfidence |
1.0 | |
Galactic Civilizations (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_84dfb5d5 | |
Idiosyncratic Difficulty Levels / int_8601c91f | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_8601c91f | comment |
Doom (2016) and Doom Eternal have these same difficulty levels, with the exception of "Hey, Not Too Rough". This is replaced with Ultra-Nightmare, which is Nightmare but turned into a Final Death Mode. | |
Idiosyncratic Difficulty Levels / int_8601c91f | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_8601c91f | featureConfidence |
1.0 | |
Doom (2016) (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_8601c91f | |
Idiosyncratic Difficulty Levels / int_86356b96 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_86356b96 | comment |
Deathless Hyperion, as a retraux to old sci-fi FPS games: Intruder (Easier than easy) Scout (Decent and reasonable, just a scouting mission) Explorer (Hard, plenty of objectives to complete) Scavenger (Very Hard, you'll need to salvage 20000 credits to complete the game) Bounty Hunter (Just make it out alive!) |
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Idiosyncratic Difficulty Levels / int_86356b96 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_86356b96 | featureConfidence |
1.0 | |
Deathless Hyperion (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_86356b96 | |
Idiosyncratic Difficulty Levels / int_86814cd0 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_86814cd0 | comment |
Lunar Whale (90-120) | |
Idiosyncratic Difficulty Levels / int_86814cd0 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_86814cd0 | featureConfidence |
1.0 | |
Final Fantasy IV (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_86814cd0 | |
Idiosyncratic Difficulty Levels / int_86814e56 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_86814e56 | comment |
Blackjack (100-150) | |
Idiosyncratic Difficulty Levels / int_86814e56 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_86814e56 | featureConfidence |
1.0 | |
Final Fantasy VI (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_86814e56 | |
Idiosyncratic Difficulty Levels / int_87684a93 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_87684a93 | comment |
Danganronpa Another Episode: Ultra Despair Girls: Genocide Mode: Super Ultra Pumper Genocide Jack Mode. For those who just want to enjoy the story. (Battery gauge quickly builds while playing as Komaru, thus the player can use the invincible Genocide Jack almost constantly.) Komaru Mode: Working Hard for a Normal Girl Mode (The "normal" difficulty that gives you a good supply of ammo pickups.) Despair Mode: Ultra Despair Mode (Offers none of the perks of the other difficulties.) |
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Idiosyncratic Difficulty Levels / int_87684a93 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_87684a93 | featureConfidence |
1.0 | |
Danganronpa Another Episode: Ultra Despair Girls (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_87684a93 | |
Idiosyncratic Difficulty Levels / int_879a0a6e | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_879a0a6e | comment |
Berenstain Bears' Camping Adventure: Bear Cub (Easy) Brown Bear (Medium, the default) Grizzly Bear (Hard) |
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Idiosyncratic Difficulty Levels / int_879a0a6e | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_879a0a6e | featureConfidence |
1.0 | |
Berenstain Bears' Camping Adventure (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_879a0a6e | |
Idiosyncratic Difficulty Levels / int_87a6ff1e | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_87a6ff1e | comment |
Viscerafest has a few lists of names for its five difficulties that are picked each time a new game menu is accessed. The set below happens to be themed after relationship statuses. Just Friends: Medium: For the mediocre individual who does not enjoy dying. Highschool Cruish: Hard: For those familiar with singleplayer arena shooters. Dating Hard: Brutal: For the shooter veterans who want a challenge. Getting Engaged: Extreme: For the FPS elite and those who can not swallow their pride and pick something easier. Just Married: Nighmare: For those who indulge in masochism. |
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Idiosyncratic Difficulty Levels / int_87b652bb | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_87b652bb | comment |
Starcraft II: "Casual" is Easier Than Easy effectively. Opponents are largely passive, and it doesn't take much effort to defeat them. "Normal" has the opponent start on equal footing with you in terms of upgrades. The enemy attacks you with only a modest army. However, some achievements are not available on this mode. "Hard" gives your opponents more difficult compositions, starting with one category of upgrades researched in advanced, and using more advanced units in their armies. Almost all achievements are available to earn on this mode. "Brutal" gives your opponents the greatest advantages, starting them even further ahead of you on upgrades. They also have higher-tier units available before you can unlock the same units and some enemy units are replaced with mercenary equivalents. In addition, the AI has more advanced counter-play, priortizing your medics and repair units above your combat units and more effectively picking off key units. |
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Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_87f79296 | comment |
Far Cry: Far Cry tells you what to expect for each difficulty level: Easy: A peaceful tropical island stroll. Enjoy your vacation. Medium: You will be challenged, but adventure requires a little danger, right? Challenging: Your enemies are smarter, more accurate, and really pissed off. Good luck. You'll need it. Veteran: Serious jungle madness. We hope you have a high tolerance for pain. Realistic: You must be amazingly skilled or incredibly foolish. Forget paradise - this is hell. Far Cry 2, after the standard Easy and Normal difficulties: Hardcore Infamous Far Cry 3 once again tells you what to expect with its difficulties: Adventurer: An easier experience for those who are new to first person shooters. Survivor: A first person shooter experience for seasoned gamers. Warrior: A challenge that will require you to master all of your abilities. Master: Worse than malaria. Far Cry 4 and 5 go for standard difficulty level names, though an update for 5 featured the return of 2's Harder Than Hard "Infamous" difficulty. Far Cry 6 only has two, listed in the opposite order from usual: Action Mode: This is the classic Far Cry experience, recommended for most players. Enemies hit harder and health takes longer to recover. You will need strategy and creativity to survive. Story Mode: This is the Far Cry experience for players who focus on story and exploration. Engaging for any skill level. Take less damage and recover faster, so you can enjoy the action with less risk of death. |
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Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_88e4c402 | comment |
Card Shark has three difficulty modes: The Dilletante: "Enjoy the story without losing a drop of perspiration." The Gambler: "Looking for a challenge, are we?" The Con Artist: "Join a high-stakes world where only the elite will thrive. [Death is permanent in this mode]" |
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Idiosyncratic Difficulty Levels / int_89051fb5 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_89051fb5 | comment |
Power Gig: Rise of the SixString: Recruit Disciple Master Virtuoso Legend |
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Idiosyncratic Difficulty Levels / int_8a344f1 | comment |
Sniper Elite Rookie Cadet Marksman Sniper Elite |
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Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_8b8ce8ce | comment |
The House of the Dead: OVERKILL - Extended Cut Bitch Agent Motherf***er |
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Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_8baa6b4d | comment |
Double Dragon Neon has: Normal Dragon Double Dragon |
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Idiosyncratic Difficulty Levels | |
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?NSP?KBL? - "Insane. Welcome to die." | |
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X-Men (1992) (Video Game) | hasFeature |
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Idiosyncratic Difficulty Levels | |
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DuckTales: The Quest for Gold uses money puns: Easy Money Standard Wages Hard Earned Cash |
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DuckTales: The Quest for Gold (Video Game) | hasFeature |
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Idiosyncratic Difficulty Levels | |
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Brave Hero Yuusha: The "Hard" difficulty is called "Brave" in this game. | |
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Idiosyncratic Difficulty Levels | |
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Star Wars Jedi: Survivor keeps the difficulties of Fallen Order, but adds "Jedi Padawan" as its new Easy Mode while bumping up the other three. "Knight" is now Normal Mode, "Master" is Hard Mode, and Grand Master is Harder Than Hard. | |
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Idiosyncratic Difficulty Levels | |
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Blood II: The Chosen Genocide Homicide Suicide |
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Blood II: The Chosen (Video Game) | hasFeature |
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Idiosyncratic Difficulty Levels | |
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Painkiller: "Daydream" "Insomnia" "Nightmare" "Trauma" |
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Painkiller (Video Game) | hasFeature |
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Idiosyncratic Difficulty Levels | |
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Remember Me: Script Kiddie (This is a derisive term for a hacker who has no real skill and uses scripts or programs devised by others for their activities) Errorist Agent Memory Hunter |
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Remember Me (Video Game) | hasFeature |
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Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_8f25225c | comment |
Danganronpa: Both these difficulty settings can be set for Logic and Action. Danganronpa V3: Killing Harmony changes the labels to "Kind/Normal/Mean" but the differences remain the same. Gentle: Logic — Reduces number of Truth Bullets and possible Weak Points to pick through. Action — Simplifies minigames by removing certain mechanics. Kind: Baseline difficulty. Mean: Logic — Increases the number of Truth Bullets and possible Weak Points to pick through. Action — Increases obstacles and game speed and makes mistakes more punishing. |
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Idiosyncratic Difficulty Levels / int_9112629b | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_9112629b | comment |
Cruelty Squad: Power in Misery Flesh Automaton Divine Light Hope Eradicated |
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Idiosyncratic Difficulty Levels / int_9112629b | featureApplicability |
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Cruelty Squad (Video Game) | hasFeature |
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Idiosyncratic Difficulty Levels / int_9173be2b | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_9173be2b | comment |
Osu! Tatakae! Ouendan's difficulty levels are commonly known to English-speakers as Easy, Normal, Hard, and Very Hard/Insane. They are actually called: "Kigaru" (Light-hearted Cheer, which in Elite Beat Agents was converted to "Breezin'") "Kakan" (Boldly Cheer, "Cruisin'" in EBA) "Gekiretsu" (Fervently Cheer, which became "Sweatin'") "Karei" (Gracefully Cheer, a.k.a. "Hard Rock!") |
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Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_92d4c7b8 | comment |
Colonization: "Discoverer" "Explorer" "Conquistador" "Governor" "Viceroy" |
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Colonization (Video Game) | hasFeature |
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Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_933be5cb | comment |
"New Recruit", which unlocks "Octopussy" | |
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Octopussy | hasFeature |
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Idiosyncratic Difficulty Levels / int_934f7972 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_934f7972 | comment |
Master Detective Archives: Rain Code: When starting the game, Shinigami gives you the following difficulty options. "Lenient" "Mean" "Troublesome" "Adorable" After picking, she reveals that the choice was for how difficult she will be for you, and then admits the choice doesn't really matter since she embodies all 4 qualities at all times anyway. |
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Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_93a15df3 | comment |
Them's Fightin' Herds can get pretty tongue-and-cheek: AI difficulty: Sleeptrot - "Easy. Be nice... it's my first time!" Greenhorn - "Medium. Or do you prefer medium rare? Either way let's turn up the heat!" Contendor - "Hard. That's Gotta Hurt!" Champion - "Very Hard. You're entering a world of pain." ?NSP?KBL? - "Insane. Welcome to die." Salt Mines Levels: Level 1: Feelin' Fine Level 2: Almost Anxious Level 3: Slightly Spookified Level 4: Getting Ghostly Level 5: Halfway Haunted Level 6: Quite Quiversome Level 7: Tremendously Terrifying Level 8: Notably Nightmarish Level 9: OHGODMAKEITSTOP Level 10: AAAAAAAAAAAAAA |
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Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_95818d99 | comment |
Killer7: "Normal": "Helpful hints and other features make the game proceed relatively smoothly." "Deadly": "In addition to limitations on hints, expect some extreme combat." "Bloodbath" (Killer8 mode): "A new personality will awaken." Enemies have greater health and deal much greater damage, making all but two of the Smiths a One-Hit-Point Wonder, and regular enemies' weak points can't be seen so blood for upgrades will be in short supply. Fortunately, you get a new persona with a Tommy gun and a ton of health. "Face the Swarm" (Hopper7 mode): "A horrific Heaven Smile has awakened." Regular enemies are replaced with "HopperMen", guys wearing grasshopper costumes who die in one shot no matter where you shoot them. Only the first level can be played. |
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Idiosyncratic Difficulty Levels | |
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Berserk and the Band of the Hawk Easy Normal Hard Berserk |
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Berserk and the Band of the Hawk (Video Game) | hasFeature |
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Idiosyncratic Difficulty Levels | |
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Normal: Alpha Gaiden | |
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Super Robot Wars Alpha (Video Game) | hasFeature |
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Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_990ca57b | comment |
ORION: Prelude: Noob Easy Medium Hard Insane Redikulous Prehistoric - a highly customizable mode, where you can set your enemies' health and attack, change how many enemies you get, and change how many credits you are given or get over time. |
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Orion Prelude (Video Game) | hasFeature |
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Idiosyncratic Difficulty Levels | |
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Angel of Death/Armageddon Machine ("Your prayers are in vain.") | |
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Slayer (Music) | hasFeature |
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Idiosyncratic Difficulty Levels | |
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Fashion Police Squad: The harder difficulty descriptions will also include Desmond looking more badass and well-dressed. I'm too young to dye - Desmond wears a shabby coat, and a fearful look. Fashion is my passion You reap what you sew Make sure it's haute couture |
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Idiosyncratic Difficulty Levels | |
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One Way Heroics: Walk in the Park Afternoon Stroll Grueling Campaign Inhumane Odyssey |
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Idiosyncratic Difficulty Levels | |
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Pathfinder: Kingmaker: Story mode Easy mode Normal mode Challenging mode Hard mode Unfair mode |
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Pathfinder: Kingmaker (Video Game) | hasFeature |
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Idiosyncratic Difficulty Levels | |
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Spider-Man 3 Sidekick Hero Superhero |
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Idiosyncratic Difficulty Levels | |
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Devil May Cry Main Continuity: "Easy Automatic/Human" - Easy. Devil May Cry 2 is notable for not having this difficulty level. "Devil Hunter" - Normal. "Son of Sparda" - Hard. "Very Hard" - Unique to the Special Edition of Devil May Cry 3: Dante's Awakening, added by Capcom in order to make the difficulty modes consistent across regions. note The initial Western release took the Japanese version's Hard mode and labeled it as the Western version's Normal mode, thus all difficulty modes in the latter were downplayed in-name-only by one rank. "Must Die" - Prefixed by the playable character's name (though later games have this labeled only as "Dante Must Die"), this difficulty is notable for giving enemies their own Devil Trigger state. "Heaven or Hell" - Everyone, including you, dies in one hit. "Hell and Hell" - Only you die in one hit. "Legendary Dark Knight" - Available only to the Special Editions of Devil May Cry 4 and Devil May Cry 5 (and the original PC port of DMC4). It takes the "Son of Sparda" mode but fills the areas with loads of extra enemies. Unique to DmC: Devil May Cry: "Nephilim" - Hard. Enemies have more health and deal more damage. Because this mode is only present in DmC, this game's version of the "Son of Sparda" mode is equivalent to a Very Hard difficulty instead. "Gods Must Die" - Exclusive to the Definitive Edition. Similar to the "Must Die" difficulty, except enemies are always in Devil Trigger state. Items are also unusable. "Must Style" - Exclusive to the Definitive Edition. Dante/Vergil don't deal any damage to enemies unless the Stylish Rank is S or higher. |
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Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_9ec154c1 | comment |
Pump It Up: Normal, Hard, Crazy (for single-pad charts); Freestyle, Nightmare (for double-pad charts) Beginning on Fiesta however, it is completely averted, as rgw difficulty levels are no longer given names, and are instead referred to in-game by their level number. |
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Idiosyncratic Difficulty Levels / int_9ec154c1 | featureApplicability |
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Pump It Up (Video Game) | hasFeature |
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Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_9ef055f4 | comment |
Ratchet & Clank Ratchet: Deadlocked has difficulty names based around its "gladiator battle television show" theme. Each difficulty also has an amusing description. Couch Potato note So you want to be on DreadZone? Can you wield a blaster as well as you can handle your remote? Don't worry, we'll give you plenty of ammo and health. And we'll tell those big mean DreadZone exterminators to go easy on you. Have fun! Contestant note Welcome to DreadZone, contestant. We'll make sure your weapons are hitting hard and have plenty of ammo. But don't expect any favours. Our Exterminators play for keeps. Gladiator note You're one of DreadZone's finest gladiators. You don't know the meaning of the word "capitulation". Well, DreadZone is going to make you wish you stayed in school. The warriors you'll be facing would turn an average contestant into Blargian fungus-toast. You'll need cunning strategy and lightning reflexes to survive. Hero note Bad guys shake at the sound of your name and kids wallpaper their rooms with your face. Welcome to the big time! You'll be up against the meanest, deadliest, DreadZone combatants we've got and they'll all have Carbonox armour. You're not afraid, are you hero? Exterminator note DreadZone fans want to see carnage, and we're gonna give it to them by the truckload. You have no chance for survival, no hope of mercy and no dental plan. This difficulty level is flat out impossible. Turn back now. We're serious. You don't need this kind of pain. Ratchet & Clank: Rift Apart: Rookie Explorer Rookie Recruit Rebel Agent Resistance Leader Renegade Legend |
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Idiosyncratic Difficulty Levels / int_9ef055f4 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_9ef055f4 | featureConfidence |
1.0 | |
Ratchet & Clank (Franchise) | hasFeature |
Idiosyncratic Difficulty Levels / int_9ef055f4 | |
Idiosyncratic Difficulty Levels / int_a0b025d2 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_a0b025d2 | comment |
Ghostbusters: The Video Game: For the Realistic versions: Casual Experienced Professional For the Stylized versions: Rookie (Slimer) Buster (Librarian Ghost) Gozerian (Stay-Puft Marshmallow Man) |
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Idiosyncratic Difficulty Levels / int_a0b025d2 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_a0b025d2 | featureConfidence |
1.0 | |
Ghostbusters: The Video Game (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_a0b025d2 | |
Idiosyncratic Difficulty Levels / int_a1475bc0 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_a1475bc0 | comment |
Dungeons of Dredmor: Elves Just Want to Have Fun (Easy) Dwarvish Moderation - a practical approach to dungeoneering (Normal) Going Rogue - because losing is fun! (Hard) |
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Idiosyncratic Difficulty Levels / int_a1475bc0 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_a1475bc0 | featureConfidence |
1.0 | |
Dungeons of Dredmor (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_a1475bc0 | |
Idiosyncratic Difficulty Levels / int_a17cdf73 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_a17cdf73 | comment |
Onechanbara: Casual Medium Hard Violent Berserk - You are constantly in an Enraged State/Dare Drive/Xtatic and will gradually lose health, and take double the damage. |
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Idiosyncratic Difficulty Levels / int_a17cdf73 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_a17cdf73 | featureConfidence |
1.0 | |
Onechanbara (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_a17cdf73 | |
Idiosyncratic Difficulty Levels / int_a2ce06ce | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_a2ce06ce | comment |
Severed Steel: Cold Steel Tempered Steel Severed Steel Sharpened Steel Molten Steel |
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Idiosyncratic Difficulty Levels / int_a2ce06ce | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_a2ce06ce | featureConfidence |
1.0 | |
Severed Steel (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_a2ce06ce | |
Idiosyncratic Difficulty Levels / int_a2dee471 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_a2dee471 | comment |
"Hero Mode" appears in The Wind Waker HD, Twilight Princess HD, Skyward Sword, A Link Between Worlds, and the remake of Link's Awakening.note Generally, in Hero Mode enemies deal double damage and hearts do not appear Notably, in Skyward Sword and A Link Between Worlds it's only available after completing one normal playthrough. | |
Idiosyncratic Difficulty Levels / int_a2dee471 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_a2dee471 | featureConfidence |
1.0 | |
The Legend of Zelda: The Wind Waker (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_a2dee471 | |
Idiosyncratic Difficulty Levels / int_a4514a75 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_a4514a75 | comment |
Iji Normal Hard Extreme Ultimortalnote as in, ultimately deadly reallyjoel's dad |
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Idiosyncratic Difficulty Levels / int_a4514a75 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_a4514a75 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_a4514a75 | |
Idiosyncratic Difficulty Levels / int_a451621e | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_a451621e | comment |
osu!! allows players to use the standard difficulty names from its derivative games, but beatmap creators can come up with their own chart names, like the Lunatic Rave 2 example above. | |
Idiosyncratic Difficulty Levels / int_a451621e | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_a451621e | featureConfidence |
1.0 | |
osu! (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_a451621e | |
Idiosyncratic Difficulty Levels / int_a4517e73 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_a4517e73 | comment |
WET: Cake Walk (easy) Hired Gun (normal) Fixer (hard) Femme Fatale (very hard) Golden Bullets (one-hit kills for everyone) |
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Idiosyncratic Difficulty Levels / int_a4517e73 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_a4517e73 | featureConfidence |
1.0 | |
WET (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_a4517e73 | |
Idiosyncratic Difficulty Levels / int_a47c56c7 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_a47c56c7 | comment |
Mario + Rabbids Sparks of Hope: Relaxed Average Demanding |
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Idiosyncratic Difficulty Levels / int_a47c56c7 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_a47c56c7 | featureConfidence |
1.0 | |
Mario + Rabbids Sparks of Hope (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_a47c56c7 | |
Idiosyncratic Difficulty Levels / int_a4e8c81f | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_a4e8c81f | comment |
F-Zero Climax, in Survival mode: Tour Challenge Battle Violence |
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Idiosyncratic Difficulty Levels / int_a4e8c81f | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_a4e8c81f | featureConfidence |
1.0 | |
F-Zero Climax (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_a4e8c81f | |
Idiosyncratic Difficulty Levels / int_a5e6a399 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_a5e6a399 | comment |
Command & Conquer: Renegade "Recruit" "Soldier" "Commando" |
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Idiosyncratic Difficulty Levels / int_a5e6a399 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_a5e6a399 | featureConfidence |
1.0 | |
Command & Conquer: Renegade (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_a5e6a399 | |
Idiosyncratic Difficulty Levels / int_a66b3bbc | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_a66b3bbc | comment |
DanceDance Revolution, which is particularly notorious for changing its difficulty names. Currently there are typically five tiers of difficulty levels, three of which have changed names many times: "Easy" (1st to 2nd) / "Soft" (3rd) / "Beginner" (DDR Extreme to present) "Basic" (1st to 5th Mix, SuperNOVA to present) / "Light" (DDRMAX to DDR Extreme) / "Standard" (DDR USA) "Another" (1st to 3rd Mix) / "Trick" (4th to 5th Mix) / "Standard" (DDRMAX to DDR Extreme) / "Difficult" (DDR USA, SuperNOVA to present) "Maniac" (1st to 2nd and 4th to 5th Mix) / "Step Step Revolution" (3rd Mix) / "Heavy" (DDRMAX to DDR Extreme) / "Expert" (DDR USA, SuperNOVA to present) "Oni" (Japanese games prior to SuperNOVA) / "Challenge" (American games, SuperNOVA to present) Prior to Dance Dance Revolution 4th Mix, each difficulty rating had its own name. In the very first game, it's Simple (1), Average (2), Novice (3), Expert (4), Professional (5), Genuine (6), and Hero (7). From the Internet Ranking version onward, the labels were changed to Simple (1), Moderate (2), Ordinary (3), Superior (4), Marvelous (5), Genuine (6), and Paramount (7), with two more added: Exorbitant (8) and Catastrophic (9). Since the labels were removed before 10-footers were introduced, they have never been officially given a name (though Universe sort-of did by reusing the labels for courses, with the 10-footer being named "Apocalyptic"). The remake of 2nd Mix in Dance Dance Revolution X3 vs. 2nd Mix features two boss songs with the Expert charts rated "9" and "10" (in reality, they are both ten-footers, and the former is far harder than any nine-footers in the pre-DDRMAX era), but with the labels "Evolutionary" and "Revolutionary". |
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Idiosyncratic Difficulty Levels / int_a66b3bbc | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_a66b3bbc | featureConfidence |
1.0 | |
DanceDanceRevolution (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_a66b3bbc | |
Idiosyncratic Difficulty Levels / int_a68c19b8 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_a68c19b8 | comment |
Normal (from Genealogy of the Holy War onward) | |
Idiosyncratic Difficulty Levels / int_a68c19b8 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_a68c19b8 | featureConfidence |
1.0 | |
Fire Emblem: Genealogy of the Holy War (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_a68c19b8 | |
Idiosyncratic Difficulty Levels / int_a6bce733 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_a6bce733 | comment |
Astral Chain: Casual Standard Ultimate |
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Idiosyncratic Difficulty Levels / int_a6bce733 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_a6bce733 | featureConfidence |
1.0 | |
Astral Chain (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_a6bce733 | |
Idiosyncratic Difficulty Levels / int_a796bde8 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_a796bde8 | comment |
"Liquid Easy" | |
Idiosyncratic Difficulty Levels / int_a796bde8 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_a796bde8 | featureConfidence |
1.0 | |
Metal Gear Solid (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_a796bde8 | |
Idiosyncratic Difficulty Levels / int_a7bb24f5 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_a7bb24f5 | comment |
Mega Man 11: Newcomer Casual Normal Superhero |
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Idiosyncratic Difficulty Levels / int_a7bb24f5 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_a7bb24f5 | featureConfidence |
1.0 | |
Mega Man 11 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_a7bb24f5 | |
Idiosyncratic Difficulty Levels / int_a81325d3 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_a81325d3 | comment |
Final Fantasy Final Fantasy XVI: Story Focused Action Focused Final Fantasy Mode The difficulty levels of the Duel Colosseum in Dissidia Final Fantasy take their names from the airships in the series: Airship (with enemies at levels 1-30) Falcon (30-60) Invincible (60-90) Lunar Whale (90-120) Blackjack (100-150) The Japanese rerelease features a Harder Than Hard level by adding on the Dreadnought. Final Fantasy Type-0: Cadet (exclusive to the HD rerelease) Officer Agito Finis (unlocked after clearing the main story once) Theatrhythm Final Fantasy: Beginner Score (All-star Carnival only) Basic Score Expert Score Ultimate Score Transcendence Score (All-star Carnival only) Dissidia Final Fantasy NT's player rankings also determine the difficulty of single-player (mainly Gauntlet) mode battles: Bronze Silver Gold Platinum Mythril Adamant Diamond Crystal Nightmare Chaos |
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Idiosyncratic Difficulty Levels / int_a81325d3 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_a81325d3 | featureConfidence |
1.0 | |
Final Fantasy (Franchise) | hasFeature |
Idiosyncratic Difficulty Levels / int_a81325d3 | |
Idiosyncratic Difficulty Levels / int_a8a40154 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_a8a40154 | comment |
Postal 2 took this to a ridiculous level. The officially-recognized "A Week in Paradise" mod takes this even further by adding the bottom two. "Liebermode" (guns are replaced with shovels) "Hestonworld" (everyone has guns, including civilians) "Insane-o" (everyone has random weapons) "They Hate Me" (everyone with a weapon attacks the player) "Nightmare" (everyone has guns and attacks the player) "Really Fucking Hard" (same as Nightmare but with extra weapons from Insane-o—includes even more grenade types and high explosives, up to miniature nukes) |
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Idiosyncratic Difficulty Levels / int_a8a40154 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_a8a40154 | featureConfidence |
1.0 | |
Postal 2 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_a8a40154 | |
Idiosyncratic Difficulty Levels / int_a9517b88 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_a9517b88 | comment |
God of War: The hardest difficulty levels in each God of War game refer to Kratos' allegiance in each respective game. "Mortal" (I and II) / "Spartan" (III) "Hero" (I) / "Spartan" (II) / "God" (III) "Spartan" (I) / "God" (II) / "Titan" (III) "God" (I) / "Titan" (II) / "Chaos" (III) God of War (PS4) uses a different naming convention for its difficulty levels: "Give Me a Story" "Give Me a Balanced Experience" "Give Me a Challenge" "Give Me God of War" |
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Idiosyncratic Difficulty Levels / int_a9517b88 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_a9517b88 | featureConfidence |
1.0 | |
God of War (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_a9517b88 | |
Idiosyncratic Difficulty Levels / int_aa0bd02e | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_aa0bd02e | comment |
Symphony, a music player vertical Shoot 'Em Up, uses sheet music loudness notation for its difficulty levels: Pianissimo Piano Mezzo-piano Mezzo-forte Forte Fortissimo |
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Idiosyncratic Difficulty Levels / int_aa0bd02e | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_aa0bd02e | featureConfidence |
1.0 | |
Symphony (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_aa0bd02e | |
Idiosyncratic Difficulty Levels / int_aa1cb7f1 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_aa1cb7f1 | comment |
Medal of Honor: Vanguard: "Recruit" "Veteran" "Elite" |
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Idiosyncratic Difficulty Levels / int_aa1cb7f1 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_aa1cb7f1 | featureConfidence |
1.0 | |
Medal of Honor: Vanguard (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_aa1cb7f1 | |
Idiosyncratic Difficulty Levels / int_aa3cde94 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_aa3cde94 | comment |
Alley Cat: Even though you can choose your difficulty at the start, you advance to the next every time you clear a level: Kitten (Easy) House Cat (Normal) Tomcat (Hard) Alley Cat (Very Hard) |
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Idiosyncratic Difficulty Levels / int_aa3cde94 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_aa3cde94 | featureConfidence |
1.0 | |
Alley Cat (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_aa3cde94 | |
Idiosyncratic Difficulty Levels / int_aabf6d1d | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_aabf6d1d | comment |
Darkest Dungeon: Radiant Darkest Stygiannote replaced by Bloodmoon if the Crimson Court DLC is enabled |
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Idiosyncratic Difficulty Levels / int_aabf6d1d | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_aabf6d1d | featureConfidence |
1.0 | |
Darkest Dungeon (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_aabf6d1d | |
Idiosyncratic Difficulty Levels / int_ab07b0d7 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_ab07b0d7 | comment |
Supreme Master | |
Idiosyncratic Difficulty Levels / int_ab07b0d7 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_ab07b0d7 | featureConfidence |
1.0 | |
Double Dragon (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_ab07b0d7 | |
Idiosyncratic Difficulty Levels / int_abd5699 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_abd5699 | comment |
Plague Inc. has four difficulties for both standard mode and cure mode, each with descriptions that describe how people would react to a plague: Casual Normal Brutal Mega Brutal |
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Idiosyncratic Difficulty Levels / int_abd5699 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_abd5699 | featureConfidence |
1.0 | |
Plague Inc. (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_abd5699 | |
Idiosyncratic Difficulty Levels / int_ac64e9dc | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_ac64e9dc | comment |
The Last of Us Part II provides a few more options than its predecessor, along with including a Permadeath mode: Very Light Light Moderate Hard Survivor Grounded |
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Idiosyncratic Difficulty Levels / int_ac64e9dc | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_ac64e9dc | featureConfidence |
1.0 | |
The Last of Us Part II (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_ac64e9dc | |
Idiosyncratic Difficulty Levels / int_accb04fd | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_accb04fd | comment |
The Matrix: Path of Neo "Novice" - "Easy" "Beginner" - "Medium" "Master" - "Hard" "The One Mode" - "Harder Than Hard" |
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Idiosyncratic Difficulty Levels / int_accb04fd | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_accb04fd | featureConfidence |
1.0 | |
The Matrix: Path of Neo (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_accb04fd | |
Idiosyncratic Difficulty Levels / int_ae1e4b03 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_ae1e4b03 | comment |
A Valley Without Wind has two sets of difficulty levels, one for platforming, and another for combat. Combat: Featherweight Apprentice Adept Skilled Hero Master Hero The Chosen One Platforming: I Have No Desire to Be The Guy I'm Afraid Of Heights I Can Jump, Thank You I Get Mistaken for A Certain Plumber I Am Not The Guy, but I Am Close I Am Already The Guy |
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Idiosyncratic Difficulty Levels / int_ae1e4b03 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_ae1e4b03 | featureConfidence |
1.0 | |
A Valley Without Wind (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_ae1e4b03 | |
Idiosyncratic Difficulty Levels / int_ae806378 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_ae806378 | comment |
No More Heroes III: Berry Sweet Bitter Spicy Carolina Reaper |
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Idiosyncratic Difficulty Levels / int_ae806378 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_ae806378 | featureConfidence |
1.0 | |
No More Heroes III (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_ae806378 | |
Idiosyncratic Difficulty Levels / int_af09b4c6 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_af09b4c6 | comment |
UNLOVED: Sliver of Mercy: "For the weak and inexperienced." Enemies spawn at a low rate and have low health and damage, while the player gets 50% more from any armor, ammo and health pickups they collect, though Karma and Q are also lessened and the player can only acquire Rank 1 trinkets. No Hope: "If you can't fight them all, better bring someone along." Enemies' health and damage moderately increases, as do spawn rates, including for higher-tier enemies like the Faceless. Armor, ammo and health still grant 50% more, while Karma and Q is granted at a slightly higher rate, and you can find Rank 2 trinkets at a rare rate. Kill Em All: "You feel a constant, sharp pain and you want to inflict it on others." Enemies' health and damage increase noticeably further, and along with higher spawn rates you now have a chance of facing stronger "Rotten" versions of all enemies. Ammo, armor and health pickups are worth their normal amount now, but in return there's a moderate boost to Karma and Q earnings, as well as the rate at which you can find Rank 2 trinkets. Time To Die: "Let go of the fear of death." The health and damage of enemies, as well as their spawn rates and the chance of seeing Rotten versions, all gain a very large increase, but in return so do your earnings of Karma, Q, and Rank 2 trinkets. Beast Mode: "Pure insanity." An "endgame" difficulty, which boosts all of the above even further, including the possibility of finding Rotten enemies among hordes of other normal ones, but along with the player now having a chance of finding Demon Chests, whether pre-placed on the map or from collecting all three Card Pieces in one map, that will always grant a Rank 3 trinket or a ring. Unearthly: "You are already dead." Even further boosts, to the point enemies may start spawning in faster than an unprepared player can kill them, especially now that all enemies can use the Witch's summoning ability to bring in even more enemies. In return, Karma and Q earnings get a similar boost, and there is now a chance to find up to two randomly-placed Demon Chests on every map. Abyss: "The Abyss stares into you." The greatest challenge the game can offer - the game won't even let you pick this one until you're at or above level 150 - further increasing enemy health, damage and spawn rates, including the introduction of Abyss Wanderers that will give even further boosts to health and other new abilities to nearby enemies. Karma and Q rewards are even higher, and now, if you manage to actually kill all three Abyss Wanderers in a map, the last one will drop an Abyss Chest that contains a Rank 4 trinket. |
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Idiosyncratic Difficulty Levels / int_af09b4c6 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_af09b4c6 | featureConfidence |
1.0 | |
UNLOVED (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_af09b4c6 | |
Idiosyncratic Difficulty Levels / int_af1962ed | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_af1962ed | comment |
Metal: Hellsinger: "Lamb" "Goat" "Beast" "Archdevil" |
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Idiosyncratic Difficulty Levels / int_af1962ed | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_af1962ed | featureConfidence |
1.0 | |
Metal: Hellsinger (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_af1962ed | |
Idiosyncratic Difficulty Levels / int_af552e7e | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_af552e7e | comment |
The Metroid Prime series has: Casual Modenote Only in Metroid Prime Remastered, equivalent to Normal Mode on all Wii releases (Corruption, Trilogy and the Japan-exclusive standalone versions of Prime 1 and Echoes). Normal Modenote On the various Wii releases, this actually serves as an Easy Mode. Veteran Modenote Only found on the Wii releases, this is equivalent to Normal Mode in the original GameCube releases of Prime 1 and Echoes as well as Prime Remastered. Hard Modenote GameCube and standalone Wii releases of the first two games, as well as Prime Remastered/Hypermodenote Corruption and all of Trilogy |
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Idiosyncratic Difficulty Levels / int_af552e7e | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_af552e7e | featureConfidence |
1.0 | |
Metroid Prime (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_af552e7e | |
Idiosyncratic Difficulty Levels / int_af5967ff | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_af5967ff | comment |
The first Unreal had four difficulties, which had a short tooltip describing them: Easy: Tourist Mode. Normal: Ready for some action! Hard: Not for the faint of heart. Unreal: Death Wish. |
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Idiosyncratic Difficulty Levels / int_af5967ff | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_af5967ff | featureConfidence |
1.0 | |
Unreal (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_af5967ff | |
Idiosyncratic Difficulty Levels / int_afbade24 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_afbade24 | comment |
Survivor/1999 | |
Idiosyncratic Difficulty Levels / int_afbade24 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_afbade24 | featureConfidence |
1.0 | |
BioShock (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_afbade24 | |
Idiosyncratic Difficulty Levels / int_b02ce0f8 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_b02ce0f8 | comment |
Princess Remedy In a World of Hurt: Normal Hard Master reallyjoel's dad |
|
Idiosyncratic Difficulty Levels / int_b02ce0f8 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_b02ce0f8 | featureConfidence |
1.0 | |
Princess Remedy In a World of Hurt (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_b02ce0f8 | |
Idiosyncratic Difficulty Levels / int_b0544c27 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_b0544c27 | comment |
Hard: F Final | |
Idiosyncratic Difficulty Levels / int_b0544c27 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_b0544c27 | featureConfidence |
1.0 | |
Super Robot Wars 4 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_b0544c27 | |
Idiosyncratic Difficulty Levels / int_b0b4e8ff | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_b0b4e8ff | comment |
Jade Empire: "Student" "Master" "Great Master" "Jade Master" |
|
Idiosyncratic Difficulty Levels / int_b0b4e8ff | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_b0b4e8ff | featureConfidence |
1.0 | |
Jade Empire (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_b0b4e8ff | |
Idiosyncratic Difficulty Levels / int_b0bd1e3d | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_b0bd1e3d | comment |
Lemmings series: The original game: Fun Tricky Taxing Mayhem Oh No! More Lemmings: Tame Crazy Wild Wicked Havoc |
|
Idiosyncratic Difficulty Levels / int_b0bd1e3d | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_b0bd1e3d | featureConfidence |
1.0 | |
Lemmings (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_b0bd1e3d | |
Idiosyncratic Difficulty Levels / int_b0d3f139 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_b0d3f139 | comment |
Drum Mania, Guitar Freaks, and jubeat all currently use the names Basic, Advanced, Extreme. The former two games used to call them Normal, Real, and Expert Real in early installments. During the XG arc of Gitadora, the difficulty names were changed to Novice, Regular, and Expert, and add Master. Master was kept in future games, but the lower three levels were renamed back to Basic, Advanced, and Extreme. |
|
Idiosyncratic Difficulty Levels / int_b0d3f139 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_b0d3f139 | featureConfidence |
1.0 | |
Drum Mania (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_b0d3f139 | |
Idiosyncratic Difficulty Levels / int_b2397a21 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_b2397a21 | comment |
Love Nikki - Dress Up Queen: Maiden Princess |
|
Idiosyncratic Difficulty Levels / int_b2397a21 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_b2397a21 | featureConfidence |
1.0 | |
Love Nikki - Dress Up Queen (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_b2397a21 | |
Idiosyncratic Difficulty Levels / int_b26caa8e | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_b26caa8e | comment |
Fitting the Spaghetti Western theme, Outlaws goes "Good", "Bad" and "Ugly." | |
Idiosyncratic Difficulty Levels / int_b26caa8e | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_b26caa8e | featureConfidence |
1.0 | |
Spaghetti Western | hasFeature |
Idiosyncratic Difficulty Levels / int_b26caa8e | |
Idiosyncratic Difficulty Levels / int_b29ee516 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_b29ee516 | comment |
River City Ransom EX: Wussy Easy Normal Hard Crazy |
|
Idiosyncratic Difficulty Levels / int_b29ee516 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_b29ee516 | featureConfidence |
1.0 | |
River City Ransom (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_b29ee516 | |
Idiosyncratic Difficulty Levels / int_b3309b69 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_b3309b69 | comment |
Puyo Puyo has two sets of levels, one for Versus play (curry spiciness, an allusion to curry being Arle and Carbuncle's Trademark Favorite Food), and one for Story mode in the Fever games (Japanese onomatopoieas). Versus: Sweet Mild Medium Spicy Very Spicy/Hot Story: RunRun (Easy/Tutorial) WakuWaku (Normal) HaraHara (Hard) |
|
Idiosyncratic Difficulty Levels / int_b3309b69 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_b3309b69 | featureConfidence |
1.0 | |
Puyo Puyo (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_b3309b69 | |
Idiosyncratic Difficulty Levels / int_b3f687d1 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_b3f687d1 | comment |
In the comic strip FoxTrot, Roger Fox tries playing online poker with the usual disastrous results. The early warning signs were when the site he went to asked him to describe his level of gameplay between the three options: Expert Semi-Expert Fool who THINKS he's an expert, but is about to learn a cruel lesson |
|
Idiosyncratic Difficulty Levels / int_b3f687d1 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_b3f687d1 | featureConfidence |
1.0 | |
FoxTrot (Comic Strip) | hasFeature |
Idiosyncratic Difficulty Levels / int_b3f687d1 | |
Idiosyncratic Difficulty Levels / int_b55b8015 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_b55b8015 | comment |
Ninja Gaiden: "Ninja Dog" (I) / Acolyte (II) "Normal" (I) / "Warrior" (II) "Hard" (I) / "Mentor" (II) "Very Hard" (I only) "Master Ninja" (I and II) |
|
Idiosyncratic Difficulty Levels / int_b55b8015 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_b55b8015 | featureConfidence |
1.0 | |
Ninja Gaiden (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_b55b8015 | |
Idiosyncratic Difficulty Levels / int_b5ab36eb | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_b5ab36eb | comment |
"Agent", which unlocks "You Only Live Twice" | |
Idiosyncratic Difficulty Levels / int_b5ab36eb | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_b5ab36eb | featureConfidence |
1.0 | |
You Only Live Twice | hasFeature |
Idiosyncratic Difficulty Levels / int_b5ab36eb | |
Idiosyncratic Difficulty Levels / int_b63a2f41 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_b63a2f41 | comment |
CHUNITHM: Basic Advanced Expert Master World's End |
|
Idiosyncratic Difficulty Levels / int_b63a2f41 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_b63a2f41 | featureConfidence |
1.0 | |
Chunithm (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_b63a2f41 | |
Idiosyncratic Difficulty Levels / int_b70c3626 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_b70c3626 | comment |
Space Megaforce: The bottom two difficulties, which cause enemies to fire back when destroyed, are selected by pressing left (as if selecting an easier difficulty). "Normal" "Hard" "Hyper" "Tricky" "Wild" |
|
Idiosyncratic Difficulty Levels / int_b70c3626 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_b70c3626 | featureConfidence |
1.0 | |
Space Megaforce (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_b70c3626 | |
Idiosyncratic Difficulty Levels / int_b91e48ac | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_b91e48ac | comment |
Alien Trilogy: Acid Reign Raging Terror Xenomania |
|
Idiosyncratic Difficulty Levels / int_b91e48ac | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_b91e48ac | featureConfidence |
1.0 | |
Alien Trilogy (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_b91e48ac | |
Idiosyncratic Difficulty Levels / int_b9419bd1 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_b9419bd1 | comment |
Deus Ex: Human Revolution and Deus Ex: Mankind Divided Tell Me A Story/Give Me A Story Give Me A Challenge Give Me Deus Ex I Never Asked For This (MD only) |
|
Idiosyncratic Difficulty Levels / int_b9419bd1 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_b9419bd1 | featureConfidence |
1.0 | |
Deus Ex: Human Revolution (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_b9419bd1 | |
Idiosyncratic Difficulty Levels / int_b9587d34 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_b9587d34 | comment |
Jets'n'Guns: "Too Fat To Die" "Normal" "Hard" "Nightmare" "Total Mayhem" "Inhuman" "Mission: Impossible" |
|
Idiosyncratic Difficulty Levels / int_b9587d34 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_b9587d34 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_b9587d34 | |
Idiosyncratic Difficulty Levels / int_ba1083f7 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_ba1083f7 | comment |
The original Guitar Hero games, made by Harmonix before Activision took the license from themnote Activision divides them up by the stage they appear in instead, and eschew that completely from World Tour onwards since song orders change in Career mode depending on the instrument, had idiosyncratic song difficulty levels in addition to the Easy/Medium/Hard/Expert chart difficulty: Opening Licks Axe Grinders (first game only) / Amp Warmers (II and Rocks the 80s) String Snappers (II and Rocks the 80s) Thrash and Burn (I and II) Return of the Shred Fret Burners (first game only) / Relentless Riffs (II and Rocks the 80s) Furious Fretwork (II and Rocks the 80s) Face Melters (I and II) |
|
Idiosyncratic Difficulty Levels / int_ba1083f7 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_ba1083f7 | featureConfidence |
1.0 | |
Guitar Hero (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_ba1083f7 | |
Idiosyncratic Difficulty Levels / int_ba666650 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_ba666650 | comment |
"The Boss Extreme" | |
Idiosyncratic Difficulty Levels / int_ba666650 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_ba666650 | featureConfidence |
1.0 | |
Metal Gear Solid 3: Snake Eater (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_ba666650 | |
Idiosyncratic Difficulty Levels / int_ba9677d4 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_ba9677d4 | comment |
Princess Remedy In A Heap Of Trouble: Normal Hard DEATH REALLYDAD |
|
Idiosyncratic Difficulty Levels / int_ba9677d4 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_ba9677d4 | featureConfidence |
1.0 | |
Princess Remedy In A Heap Of Trouble (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_ba9677d4 | |
Idiosyncratic Difficulty Levels / int_bb2e76b0 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_bb2e76b0 | comment |
Genetos: Beginner Standard User Programmer Hacker Creator |
|
Idiosyncratic Difficulty Levels / int_bb2e76b0 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_bb2e76b0 | featureConfidence |
1.0 | |
Genetos (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_bb2e76b0 | |
Idiosyncratic Difficulty Levels / int_bbf68d3a | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_bbf68d3a | comment |
A Touhou fangame, Riverbed Soul Saver, has difficulty names based off of periods of the Ice Age: Easy: Würm Level Normal: Riss Level Hard: Mindel Level Lunatic: Günz Level Extra: Letty Level Phantasm: Snowball Earth Level Overdrive: Sturtian Level |
|
Idiosyncratic Difficulty Levels / int_bbf68d3a | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_bbf68d3a | featureConfidence |
1.0 | |
Riverbed Soul Saver (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_bbf68d3a | |
Idiosyncratic Difficulty Levels / int_bc907c69 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_bc907c69 | comment |
Tetris: The Grand Master ACE: Normal Hi-Speed Hi-Speed 2 Another Another 2 |
|
Idiosyncratic Difficulty Levels / int_bc907c69 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_bc907c69 | featureConfidence |
1.0 | |
Tetris: The Grand Master (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_bc907c69 | |
Idiosyncratic Difficulty Levels / int_bd4b114b | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_bd4b114b | comment |
South Park: The Fractured but Whole does this twice: The skin tone slider for the character creator screen goes from Easy to Very Difficult, with your skin color getting darker as you slide it towards the latter. Cartman helpfully notes that this doesn't affect combat, just "every aspect of your life" (IE, how much money you make in-game as well as NPC reactions). The actual combat difficulty is ranked as: Casual Heroic Mastermind Diabolic (added later in a patch) |
|
Idiosyncratic Difficulty Levels / int_bd4b114b | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_bd4b114b | featureConfidence |
1.0 | |
South Park: The Fractured but Whole (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_bd4b114b | |
Idiosyncratic Difficulty Levels / int_bea3f08a | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_bea3f08a | comment |
Touhou Kanjuden ~ Legacy of Lunatic Kingdom, like Imperishable Night, also names its difficulties after moon phases, but with the description describing mochi firmness instead: Easy: New Moon - easy to chew Normal: Crescent Moon - nice amount of firmness Hard: Half Moon - so firm it makes your jaw tired Lunatic: Full Moon - do not eat Extra: Dark Moon - some people like this |
|
Idiosyncratic Difficulty Levels / int_bea3f08a | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_bea3f08a | featureConfidence |
1.0 | |
Touhou Kanjuden ~ Legacy of Lunatic Kingdom (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_bea3f08a | |
Idiosyncratic Difficulty Levels / int_bef11602 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_bef11602 | comment |
Wolfenstein (2009) had a double instance, using the old difficulty levels but with a "normal" name for them in parenthesis: Can I Play, Daddy? (Easy) Don't Hurt Me (Normal) Bring 'Em On (Hard) I Am Death Incarnate! (Ãœber) |
|
Idiosyncratic Difficulty Levels / int_bef11602 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_bef11602 | featureConfidence |
1.0 | |
Wolfenstein (2009) (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_bef11602 | |
Idiosyncratic Difficulty Levels / int_bf7a4f64 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_bf7a4f64 | comment |
Weaponlord: Adventurer Warrior Barbarian Warlord |
|
Idiosyncratic Difficulty Levels / int_bf7a4f64 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_bf7a4f64 | featureConfidence |
1.0 | |
Weaponlord (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_bf7a4f64 | |
Idiosyncratic Difficulty Levels / int_c0589b98 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_c0589b98 | comment |
Call of Duty: Black Ops III has Realistic - "Brutally difficult and entirely unforgiving." | |
Idiosyncratic Difficulty Levels / int_c0589b98 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_c0589b98 | featureConfidence |
1.0 | |
Call of Duty: Black Ops III (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_c0589b98 | |
Idiosyncratic Difficulty Levels / int_c08f5913 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_c08f5913 | comment |
Kirby and the Forgotten Land: Spring Breeze Mode Wild Mode |
|
Idiosyncratic Difficulty Levels / int_c08f5913 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_c08f5913 | featureConfidence |
1.0 | |
Kirby and the Forgotten Land (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_c08f5913 | |
Idiosyncratic Difficulty Levels / int_c0be6a01 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_c0be6a01 | comment |
Darksiders II "Easy" "Normal" "Apocalyptic" |
|
Idiosyncratic Difficulty Levels / int_c0be6a01 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_c0be6a01 | featureConfidence |
1.0 | |
Darksiders II (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_c0be6a01 | |
Idiosyncratic Difficulty Levels / int_c0d295c4 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_c0d295c4 | comment |
Team Fortress 2 has the following difficulties for Mann vs. Machine missions: "Normal": As long as your team has some idea of what they're doing, they'll be fine. The robots are manageable and special varieties aren't bad. "Intermediate": A little trickier. Your strategy and teamwork will need to be better to deal with some of the tougher varieties. "Advanced": Good teamwork and communication are even more important. Robots become even nastier, and giant robots become much more common. You'll need to know what and when to upgrade. "Expert": You'll need the best teamwork, communication, items, strategy, and money management to stand a chance. Robots come in especially nasty varieties and often have permanent critical hits. Just about every wave has giant robots. "Nightmare" (only for Calignous Caper): Pain. Endless pain. |
|
Idiosyncratic Difficulty Levels / int_c0d295c4 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_c0d295c4 | featureConfidence |
1.0 | |
Team Fortress 2 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_c0d295c4 | |
Idiosyncratic Difficulty Levels / int_c137ae09 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_c137ae09 | comment |
God of War (PS4) uses a different naming convention for its difficulty levels: "Give Me a Story" "Give Me a Balanced Experience" "Give Me a Challenge" "Give Me God of War" |
|
Idiosyncratic Difficulty Levels / int_c137ae09 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_c137ae09 | featureConfidence |
1.0 | |
God of War (PS4) (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_c137ae09 | |
Idiosyncratic Difficulty Levels / int_c19c6efa | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_c19c6efa | comment |
Minecraft: When it's in pirate speak, LOLCats, or Shakespearean English. "Smooth Sailin'/Cake (Peaceful)" "Deckswabber/Meh (Easy)" "RegulARRRR/Cheezburger/Usual (Normal)" "True Pirate/Double Cheezburger (Hard)" "Aimless Sailing/HAX/Omnipotent (Creative)" "Swashbuckler/SIRVIVL/Mortal/Extra Hard (Survival)" "Captain/1 LIEF INSTED OF 9 (Hardcore)" |
|
Idiosyncratic Difficulty Levels / int_c19c6efa | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_c19c6efa | featureConfidence |
1.0 | |
Minecraft (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_c19c6efa | |
Idiosyncratic Difficulty Levels / int_c1a42a72 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_c1a42a72 | comment |
Corridor 7: Alien Invasion: Corporal Lieutenant Captain Major |
|
Idiosyncratic Difficulty Levels / int_c1a42a72 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_c1a42a72 | featureConfidence |
1.0 | |
Corridor 7: Alien Invasion (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_c1a42a72 | |
Idiosyncratic Difficulty Levels / int_c1c11f70 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_c1c11f70 | comment |
Crash Fever Easy Normal Hard Expert Legend Wizard Ultimate Spectre Omega |
|
Idiosyncratic Difficulty Levels / int_c1c11f70 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_c1c11f70 | featureConfidence |
1.0 | |
Crash Fever (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_c1c11f70 | |
Idiosyncratic Difficulty Levels / int_c28bb3c3 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_c28bb3c3 | comment |
Crimson Alliance: Easy Normal Hard Immortal Ridonkulous! |
|
Idiosyncratic Difficulty Levels / int_c28bb3c3 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_c28bb3c3 | featureConfidence |
1.0 | |
Crimson Alliance (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_c28bb3c3 | |
Idiosyncratic Difficulty Levels / int_c2b05afe | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_c2b05afe | comment |
Arcaea: Past Present Future Beyond |
|
Idiosyncratic Difficulty Levels / int_c2b05afe | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_c2b05afe | featureConfidence |
1.0 | |
Arcaea (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_c2b05afe | |
Idiosyncratic Difficulty Levels / int_c2b149a1 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_c2b149a1 | comment |
Kill Em All: "You feel a constant, sharp pain and you want to inflict it on others." Enemies' health and damage increase noticeably further, and along with higher spawn rates you now have a chance of facing stronger "Rotten" versions of all enemies. Ammo, armor and health pickups are worth their normal amount now, but in return there's a moderate boost to Karma and Q earnings, as well as the rate at which you can find Rank 2 trinkets. | |
Idiosyncratic Difficulty Levels / int_c2b149a1 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_c2b149a1 | featureConfidence |
1.0 | |
American Psycho | hasFeature |
Idiosyncratic Difficulty Levels / int_c2b149a1 | |
Idiosyncratic Difficulty Levels / int_c3ac8060 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_c3ac8060 | comment |
Attack the Light Normal Diamond |
|
Idiosyncratic Difficulty Levels / int_c3ac8060 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_c3ac8060 | featureConfidence |
1.0 | |
Attack the Light (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_c3ac8060 | |
Idiosyncratic Difficulty Levels / int_c3b28ee5 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_c3b28ee5 | comment |
BEMANI games tend to do this a lot. DanceDance Revolution, which is particularly notorious for changing its difficulty names. Currently there are typically five tiers of difficulty levels, three of which have changed names many times: "Easy" (1st to 2nd) / "Soft" (3rd) / "Beginner" (DDR Extreme to present) "Basic" (1st to 5th Mix, SuperNOVA to present) / "Light" (DDRMAX to DDR Extreme) / "Standard" (DDR USA) "Another" (1st to 3rd Mix) / "Trick" (4th to 5th Mix) / "Standard" (DDRMAX to DDR Extreme) / "Difficult" (DDR USA, SuperNOVA to present) "Maniac" (1st to 2nd and 4th to 5th Mix) / "Step Step Revolution" (3rd Mix) / "Heavy" (DDRMAX to DDR Extreme) / "Expert" (DDR USA, SuperNOVA to present) "Oni" (Japanese games prior to SuperNOVA) / "Challenge" (American games, SuperNOVA to present) Prior to Dance Dance Revolution 4th Mix, each difficulty rating had its own name. In the very first game, it's Simple (1), Average (2), Novice (3), Expert (4), Professional (5), Genuine (6), and Hero (7). From the Internet Ranking version onward, the labels were changed to Simple (1), Moderate (2), Ordinary (3), Superior (4), Marvelous (5), Genuine (6), and Paramount (7), with two more added: Exorbitant (8) and Catastrophic (9). Since the labels were removed before 10-footers were introduced, they have never been officially given a name (though Universe sort-of did by reusing the labels for courses, with the 10-footer being named "Apocalyptic"). The remake of 2nd Mix in Dance Dance Revolution X3 vs. 2nd Mix features two boss songs with the Expert charts rated "9" and "10" (in reality, they are both ten-footers, and the former is far harder than any nine-footers in the pre-DDRMAX era), but with the labels "Evolutionary" and "Revolutionary". beatmania IIDX "BEGINNER" "LIGHT7" (up to IIDX 11) / "NORMAL" (IIDX 12 onwards) "7KEYS" (up to IIDX 11) / "HYPER" (IIDX 12 onwards) "ANOTHER" In beatmania IIDX 15 DJ TROOPERS (PS2), they introduced "KURO (BLACK) ANOTHER", which make the original ANOTHER charts look like LIGHT7s by comparison. Some songs that are revived in later games have these charts added as ANOTHER charts (usually with a new set of charts for the previous difficulties of the revival), or as "LEGGENDARIA" charts, see below. beatmania IIDX 21 SPADA introduces the "†LEGGENDARIA" difficulty, similar to "KURO ANOTHER". New "harder than ANOTHER" charts from beatmania IIDX 22 PENDUAL onwards are labeled as '†' (note the lack of "LEGGENDARIA") difficulty. Popn Music: 5-Button (phased out beginning in Sunny Park) Enjoy (renamed "Easy" in fantasia, removed in Sunny Park) Easy (replaces 5-Button beginning in Sunny Park; this is somewhat distinct from fantasia's Easy mode) Normal Hyper EX Drum Mania, Guitar Freaks, and jubeat all currently use the names Basic, Advanced, Extreme. The former two games used to call them Normal, Real, and Expert Real in early installments. During the XG arc of Gitadora, the difficulty names were changed to Novice, Regular, and Expert, and add Master. Master was kept in future games, but the lower three levels were renamed back to Basic, Advanced, and Extreme. Keyboardmania had Light, Normal, and Real. Normal was renamed Light+ in 2nd Mix. Dance Mania X has Mild and Wild. REFLEC BEAT averts this for the most part, using the more traditional-sounding Basic, Medium, and Hard. However, some songs have a fourth chart, which are labeled as Special difficulty. Reflec Beat: The Reflesia of Eternity replaces Special with White Hard. Sound Voltex uses Novice, Advanced, Exhaust, Maximum, and Infinitenote for harder-than-Exhaust charts introduced in Sound Voltex II -infinite infection- / Gravitynote for such charts introduced in Sound Voltex III: Gravity Wars / Heavenlynote for such charts introduced in Sound Voltex IV: Heavenly Heaven. BeatStream has Light, Medium, Beast (''Beatstream... get it?), and Nightmare. MÚSECA uses Green, Orange, and Red. |
|
Idiosyncratic Difficulty Levels / int_c3b28ee5 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_c3b28ee5 | featureConfidence |
1.0 | |
BEMANI (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_c3b28ee5 | |
Idiosyncratic Difficulty Levels / int_c3e7ab30 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_c3e7ab30 | comment |
Perfect Dark: Bots in multiplayer mode also have various difficulty levels, ranging from Meatsims that almost always miss to Darksims that almost always hit, spawn near weapon spawn points, and can teleport when the player isn't looking. Zero adds "Dark Agent", and also gives each difficulty a short description:. "Agent" - For novices and new recruits. "Special Agent" (original) / "Secret Agent" (Zero) - Standard setting for moderately experienced agents. "Perfect Agent" - Expert setting for highly qualified agents. "Perfect Dark" (customizable like GoldenEye's 007 mode, original only) / "Dark Agent" (no Regenerating Health, no checkpoints (except for the tutorial level) and no body armor pickups, Zero only) - You're on your own now. |
|
Idiosyncratic Difficulty Levels / int_c3e7ab30 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_c3e7ab30 | featureConfidence |
1.0 | |
Perfect Dark (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_c3e7ab30 | |
Idiosyncratic Difficulty Levels / int_c449ef2c | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_c449ef2c | comment |
Corruption of Laetitia: Playground Garden of Eden Hellish Yard |
|
Idiosyncratic Difficulty Levels / int_c449ef2c | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_c449ef2c | featureConfidence |
1.0 | |
Corruption of Laetitia (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_c449ef2c | |
Idiosyncratic Difficulty Levels / int_c47c8fc0 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_c47c8fc0 | comment |
Old-school Ravensoft TPS Take No Prisoners has four settings: Recruit Mercenary Commando Legionnaire |
|
Idiosyncratic Difficulty Levels / int_c47c8fc0 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_c47c8fc0 | featureConfidence |
1.0 | |
Take No Prisoners (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_c47c8fc0 | |
Idiosyncratic Difficulty Levels / int_c4a1d59e | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_c4a1d59e | comment |
The Call of Duty series most often has four settings in every game, with a few including an extra: Recruit*"Greenhorn" in the first game and United Offensive, "Easy" in Call of Duty 2 and 3 - "You will crush the enemy without effort." / "For players new to first person action games." Regular - "Your abilities in combat will be tested." Hardened - "Your skills will be strained." Veteran - "You will not survive." Call of Duty: Black Ops III has Realistic - "Brutally difficult and entirely unforgiving." Call of Duty: Infinite Warfare has two more: Specialist - "Manage your health and inventory in order to survive. Only Elite Specialists accept this challenge." #YOLO - "No checkpoints, no room for error, no mercy." |
|
Idiosyncratic Difficulty Levels / int_c4a1d59e | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_c4a1d59e | featureConfidence |
1.0 | |
Call of Duty (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_c4a1d59e | |
Idiosyncratic Difficulty Levels / int_c6245086 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_c6245086 | comment |
Crysis has "Delta Force" difficulty, with an Easter Egg file name of Bauer for its most realistic, Harder Than Hard setting. Crysis 2 featured "Private", "Seargant", "Delta" and "Posthuman Warrior". |
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Idiosyncratic Difficulty Levels / int_c6245086 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_c6245086 | featureConfidence |
1.0 | |
Crysis (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_c6245086 | |
Idiosyncratic Difficulty Levels / int_c62b7382 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_c62b7382 | comment |
Gloomwood: "Crescent" "Half Moon" "Full Moon" "Blood Moon" |
|
Idiosyncratic Difficulty Levels / int_c62b7382 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_c62b7382 | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_c62b7382 | |
Idiosyncratic Difficulty Levels / int_c686bb8 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_c686bb8 | comment |
Easy (from The Sacred Stones to Radiant Dawn) | |
Idiosyncratic Difficulty Levels / int_c686bb8 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_c686bb8 | featureConfidence |
1.0 | |
Fire Emblem: The Sacred Stones (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_c686bb8 | |
Idiosyncratic Difficulty Levels / int_c6e31a96 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_c6e31a96 | comment |
The Angry Video Game Nerd Adventures/The Angry Video Game Nerd II: ASSimilation: Easy Normal Old School Hard As Balls Fucking Impossible YOLO (Adventures only) |
|
Idiosyncratic Difficulty Levels / int_c6e31a96 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_c6e31a96 | featureConfidence |
1.0 | |
The Angry Video Game Nerd Adventures (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_c6e31a96 | |
Idiosyncratic Difficulty Levels / int_c6e646e5 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_c6e646e5 | comment |
Dariusburst Another Chronicle and its Updated Re-release Another Chronicle EX have difficulty designators for each of their starting stages, with the latter three only available in ACEX: Easy (Zone A) Normal (Zone B) Hard (Zone C) Expert (Zone O) Extreme (Zone P) Exceed (Zone Q) |
|
Idiosyncratic Difficulty Levels / int_c6e646e5 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_c6e646e5 | featureConfidence |
1.0 | |
Darius (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_c6e646e5 | |
Idiosyncratic Difficulty Levels / int_c72c81d5 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_c72c81d5 | comment |
Dance Central does name the difficulty levels for songs, but not the difficulty level you choose to play, meaning that even the "easy" routine for an "Off the Hook" song is not going to be easy. Warmup Simple Moderate Tough Legit Hardcore Off The Hook |
|
Idiosyncratic Difficulty Levels / int_c72c81d5 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_c72c81d5 | featureConfidence |
1.0 | |
Dance Central (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_c72c81d5 | |
Idiosyncratic Difficulty Levels / int_c74f2d3c | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_c74f2d3c | comment |
Diablo: "Normal" "Nightmare" "Hell" "Inferno" (III pre-2.0 only) |
|
Idiosyncratic Difficulty Levels / int_c74f2d3c | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_c74f2d3c | featureConfidence |
1.0 | |
Diablo (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_c74f2d3c | |
Idiosyncratic Difficulty Levels / int_c77b15f0 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_c77b15f0 | comment |
Crusader: No Remorse: "Mama's Boy" "Weekend Warrior" "Loose Cannon" "No Remorse" (original) / "No Regret" (sequel) |
|
Idiosyncratic Difficulty Levels / int_c77b15f0 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_c77b15f0 | featureConfidence |
1.0 | |
Crusader (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_c77b15f0 | |
Idiosyncratic Difficulty Levels / int_c7821732 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_c7821732 | comment |
Ryse: Son of Rome: Recruit Soldier Centurion Legendary |
|
Idiosyncratic Difficulty Levels / int_c7821732 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_c7821732 | featureConfidence |
1.0 | |
Ryse: Son of Rome (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_c7821732 | |
Idiosyncratic Difficulty Levels / int_c7aa39fa | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_c7aa39fa | comment |
Doom 64 "Be Gentle!" Like in the other classic Doom games, the player receives doubled ammo from pickups on this difficulty. "Bring it on!" "I Own Doom!" "Watch Me Die!" |
|
Idiosyncratic Difficulty Levels / int_c7aa39fa | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_c7aa39fa | featureConfidence |
1.0 | |
Doom 64 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_c7aa39fa | |
Idiosyncratic Difficulty Levels / int_c7e7c879 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_c7e7c879 | comment |
Keio Flying Squadron: Monkey Human Super Human |
|
Idiosyncratic Difficulty Levels / int_c7e7c879 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_c7e7c879 | featureConfidence |
1.0 | |
Keio Flying Squadron (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_c7e7c879 | |
Idiosyncratic Difficulty Levels / int_c9633211 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_c9633211 | comment |
No More Heroes & No More Heroes 2: Desperate Struggle: Sweet: Perfect for beginners. Mild: Many strong men await you. Bitter: Extremely difficult. |
|
Idiosyncratic Difficulty Levels / int_c9633211 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_c9633211 | featureConfidence |
1.0 | |
No More Heroes (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_c9633211 | |
Idiosyncratic Difficulty Levels / int_c9e9858e | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_c9e9858e | comment |
Duke Nukem: Land of the Babes has two: "Come Get Some" "Death Wish" |
|
Idiosyncratic Difficulty Levels / int_c9e9858e | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_c9e9858e | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_c9e9858e | |
Idiosyncratic Difficulty Levels / int_ca777bd7 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_ca777bd7 | comment |
This is a knife | |
Idiosyncratic Difficulty Levels / int_ca777bd7 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_ca777bd7 | featureConfidence |
1.0 | |
"Crocodile" Dundee | hasFeature |
Idiosyncratic Difficulty Levels / int_ca777bd7 | |
Idiosyncratic Difficulty Levels / int_cabd586b | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_cabd586b | comment |
LIT (2009) has two difficulties: "Light" and "Dark". The difference is that "Dark" is essentially a Timed Mission where your light resources slowly dim over time. | |
Idiosyncratic Difficulty Levels / int_cabd586b | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_cabd586b | featureConfidence |
1.0 | |
LIT (2009) (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_cabd586b | |
Idiosyncratic Difficulty Levels / int_cac51838 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_cac51838 | comment |
Supercharged Robot Vulkaiser: Bullet Sponge Glory Hunter Legendary Hero Savior of the Universe |
|
Idiosyncratic Difficulty Levels / int_cac51838 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_cac51838 | featureConfidence |
1.0 | |
Supercharged Robot Vulkaiser (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_cac51838 | |
Idiosyncratic Difficulty Levels / int_cc32f7c3 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_cc32f7c3 | comment |
Never Say Die/Come and Get It ("You have eight life tokens. Pray for good health.") | |
Idiosyncratic Difficulty Levels / int_cc32f7c3 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_cc32f7c3 | featureConfidence |
1.0 | |
Black Sabbath (Music) | hasFeature |
Idiosyncratic Difficulty Levels / int_cc32f7c3 | |
Idiosyncratic Difficulty Levels / int_cc9f0389 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_cc9f0389 | comment |
Titan Quest: Normal Epic Legendary |
|
Idiosyncratic Difficulty Levels / int_cc9f0389 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_cc9f0389 | featureConfidence |
1.0 | |
Titan Quest (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_cc9f0389 | |
Idiosyncratic Difficulty Levels / int_cccafd49 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_cccafd49 | comment |
Arcania - Gothic 4: Normal Easy Hard Gothic |
|
Idiosyncratic Difficulty Levels / int_cccafd49 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_cccafd49 | featureConfidence |
1.0 | |
Gothic (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_cccafd49 | |
Idiosyncratic Difficulty Levels / int_ce2c3c13 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_ce2c3c13 | comment |
The Curse of Monkey Island has Normal and Mega Monkey. The former is the simpler version of the game, while the latter has all of the puzzles and is described on the back cover of the game as having "more puzzley goodness". In Monkey Island 2: LeChuck's Revenge you could choose between "Monkey Island 2" ("I want it all! All the puzzles! All the work!") and "Monkey 2 Lite" ("I've never played an adventure game before. I'm scared."). This is also described as being the "optional easy mode for children and magazine reviewers" on the back cover of the game. |
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Idiosyncratic Difficulty Levels / int_ce2c3c13 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_ce2c3c13 | featureConfidence |
1.0 | |
The Curse of Monkey Island (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_ce2c3c13 | |
Idiosyncratic Difficulty Levels / int_ce8ae236 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_ce8ae236 | comment |
Unleash the Light: Normal Hard Diamond |
|
Idiosyncratic Difficulty Levels / int_ce8ae236 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_ce8ae236 | featureConfidence |
1.0 | |
Unleash the Light (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_ce8ae236 | |
Idiosyncratic Difficulty Levels / int_cf98de53 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_cf98de53 | comment |
Recruit*"Greenhorn" in the first game and United Offensive, "Easy" in Call of Duty 2 and 3 - "You will crush the enemy without effort." / "For players new to first person action games." | |
Idiosyncratic Difficulty Levels / int_cf98de53 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_cf98de53 | featureConfidence |
1.0 | |
Call of Duty (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_cf98de53 | |
Idiosyncratic Difficulty Levels / int_cfa2762f | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_cfa2762f | comment |
Scott Pilgrim vs. The World: The Game: Average Joe Rough & Tough Supreme Master |
|
Idiosyncratic Difficulty Levels / int_cfa2762f | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_cfa2762f | featureConfidence |
1.0 | |
Scott Pilgrim vs. The World: The Game (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_cfa2762f | |
Idiosyncratic Difficulty Levels / int_cfa9f56a | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_cfa9f56a | comment |
Ghost Recon: Advanced Warfighter "Realistic" "Ultra-Realistic" |
|
Idiosyncratic Difficulty Levels / int_cfa9f56a | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_cfa9f56a | featureConfidence |
1.0 | |
Ghost Recon: Advanced Warfighter (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_cfa9f56a | |
Idiosyncratic Difficulty Levels / int_d0e8454a | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_d0e8454a | comment |
Grezzo 2: This blasphemous Game Mod of Doom has, as idiosyncratic difficulty levels, random insults in Italian: "Se'n tonto" ("You're dumb") "Se'n toro" ("You're bull") "Manga la merda" ("Eat shit") "Maglial' che casino" ("What a piggy-fucking mess") "Tu se'l più tonto" ("You're the dumbest") |
|
Idiosyncratic Difficulty Levels / int_d0e8454a | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_d0e8454a | featureConfidence |
1.0 | |
Grezzo 2 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_d0e8454a | |
Idiosyncratic Difficulty Levels / int_d10b3d30 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_d10b3d30 | comment |
Microprose's adaptation of Magic: The Gathering used wizard ones: Apprentice - start with 10 life, one color, enemies have X life Magician - start with 8 life, two colors, enemies have X+Y life Sorceror - start with 6 life, three colors, enemies have X+2Y life Wizard - start with 4 life, four colors, enemies have X+3Y life You could further adjust difficulty by choosing your color; red, green, and white were easier than black and blue, just because of the low life totals. |
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Idiosyncratic Difficulty Levels / int_d10b3d30 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_d10b3d30 | featureConfidence |
1.0 | |
Magic: The Gathering (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_d10b3d30 | |
Idiosyncratic Difficulty Levels / int_d13de11b | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_d13de11b | comment |
Blue Wish Resurrection: Heaven Original Hell Accel, in which bullets accelerate as they move further. Changed into a setting in the options menu in Blue Wish Resurrection Plus |
|
Idiosyncratic Difficulty Levels / int_d13de11b | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_d13de11b | featureConfidence |
1.0 | |
Blue Wish Resurrection (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_d13de11b | |
Idiosyncratic Difficulty Levels / int_d14bb14a | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_d14bb14a | comment |
Master: Worse than malaria. | |
Idiosyncratic Difficulty Levels / int_d14bb14a | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_d14bb14a | featureConfidence |
1.0 | |
Call-Back | hasFeature |
Idiosyncratic Difficulty Levels / int_d14bb14a | |
Idiosyncratic Difficulty Levels / int_d212a05e | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_d212a05e | comment |
Resonance of Fate has 10 difficulty levels with each more idiosyncratic than the one before. Normal Advance Hard Professional Hurt Me Plenty Ultimate Supremacy Legendary Mythology Zenith |
|
Idiosyncratic Difficulty Levels / int_d212a05e | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_d212a05e | featureConfidence |
1.0 | |
Resonance of Fate (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_d212a05e | |
Idiosyncratic Difficulty Levels / int_d266b137 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_d266b137 | comment |
Chex Quest had their Doom versions renamed to fit the game. "Easy Does It" "Not So Sticky" "Gobs Of Goo" "Extreme Ooze" "Super Slimey!" |
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Idiosyncratic Difficulty Levels / int_d266b137 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_d266b137 | featureConfidence |
1.0 | |
Chex Quest (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_d266b137 | |
Idiosyncratic Difficulty Levels / int_d2be1e75 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_d2be1e75 | comment |
The Adventures of Square: "Totally Square" "Let's Rocktangle" "Ready to Rhombus" "Quadrilateral Damage" "CUBULAR!" |
|
Idiosyncratic Difficulty Levels / int_d2be1e75 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_d2be1e75 | featureConfidence |
1.0 | |
The Adventures of Square (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_d2be1e75 | |
Idiosyncratic Difficulty Levels / int_d30ee3b3 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_d30ee3b3 | comment |
Kenshi does not have difficulty ranks per se, but has different starting situations that make your early game easier or harder and have a subjective difficulty ranking. More starting scenarios are also available as Game Mods. You are also offered a series of sliders to fine tune the game's actual difficulty, such as how fast you become hungry (faster makes the game harder on account of having to acquire more food), how quickly your body parts lose HP due to a wound (faster makes death more likely), and how much predator nests and bandit camps spawn around the world (more makes the world more dangerous). Nobodies (Easy): You start with a crew of 5 people, which makes your early game easier on account of simply not being alone and being able to do 5 times more work. Wandering Trader (Easy): You start with a backpack and a pack animal. Pack animals also double as very strong guard animals capable of inflicting much more damage than yourself in early game. Wanderer (Normal): You start out alone, in a lone town amid the wilderness, with a basic weapon, some clothes and some money to last you a day or two. This is the "officially standard" starting scenario. Son of a Captain (Normal): You start out as the descendant of an United Cities captain, which makes you an enemy of the Holy Nation but also a respected member of the United Cities. You have no money, but you do have a decent katana. Empire Citizen (Normal): You were an average joe until an United Cities nobleman felt like taking away your job and your house. You have no option but to leave and find another place where you can sustain yourself. Holy Nation Citizen (Normal): You're an average citizen of the Holy Nation, which will leave you alone as long as you don't miss Prayer Day and show obedience to the nation's priests and paladins. However, just living under the Holy Nation is holding you back from being successful, so you decide to venture out into the world. Guy with a Dog (Normal): You're a hungry drifter and suddenly found an abandoned puppy. Dogs eventually grow into fierce attackers capable of dealing great damage, but starting out hungry also makes the early game harder. Cannibal Hunter (Dodgy): You start in cannibal territory and must fend off a cannibal attack right after clicking "Begin". Hive Exile (Hard): You start as a Hive race character in the harsh wetlands, with no food or equipment, far away from Hiver-friendly civilizations, surrounded by the ridiculously aggressive and vicious Beaked Things that can kill even an entire crew of badasses. Slave (Hard): You start out enslaved by the Holy Nation, toiling hard to build a massive statue. To progress, you have to somehow liberate yourself and escape towards another foreign nation or meet the rebels up north from your starting point... but slavery is a respected institution in this game and the world is lurking with Slave Traders who will be more than happy to return you for a beating. Holy Sword (Hard): You start with a very powerful sword. But at the same time, you're a very wanted criminal with a multi-myriad bounty on your head and every single nation-state in the game world hates you. Rock Bottom (Very Hard): You start in the middle of a desert lurking with strong, ferocious predators, naked, hungry, with an arm missing. Freedom Seekers (Variable): You start out with a band of 6 people and a bunch of construction materials, ready to get out of the oppressive United Cities and settle into the freedom of the wilderness. The difficulty here depends on where you choose to settle, and how good you are at managing your extra personnel. |
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Idiosyncratic Difficulty Levels / int_d30ee3b3 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_d30ee3b3 | featureConfidence |
1.0 | |
Kenshi (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_d30ee3b3 | |
Idiosyncratic Difficulty Levels / int_d3fb16e0 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_d3fb16e0 | comment |
Scorched Earth has AI skill and tactics levels, although there was no clear hierarchy of easiest to hardest beyond that Morons played like, well, morons, and the Cyborg had better aiming skills and virtually always hit whatever he aimed at. "Moron" (Shoots at random; randomly changes its aim following a miss.) "Tosser" (Shoots at random; adjusts aim following a miss, but not very well) "Lobber" (Tends to high, lobbing shots) "Chooser" (Picks a target, stays on it, corrects aim fairly effectively) "Shooter" (Picks a target, corrects aim very well) "Poolshark" (Tends to make bank, bounce and wrap shots) "Spoiler" (Takes out damaged opponents, steals kills, ruins your shot) "Cyborg" (Very good aiming, virtually always hits what it aimed at, always corrects effectively in the rare case of a miss) "Unknown" (One of the first eight types was chosen at random and clicking on the tank did not reveal which one it was.) |
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Idiosyncratic Difficulty Levels / int_d3fb16e0 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_d3fb16e0 | featureConfidence |
1.0 | |
Scorched Earth (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_d3fb16e0 | |
Idiosyncratic Difficulty Levels / int_d4d31eeb | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_d4d31eeb | comment |
DJMAX: Easy Normal Hard Maximum Super Crazy |
|
Idiosyncratic Difficulty Levels / int_d4d31eeb | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_d4d31eeb | featureConfidence |
1.0 | |
DJMAX (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_d4d31eeb | |
Idiosyncratic Difficulty Levels / int_d4d78849 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_d4d78849 | comment |
Craz'd! Beginner Mode Awesome Mode |
|
Idiosyncratic Difficulty Levels / int_d4d78849 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_d4d78849 | featureConfidence |
1.0 | |
Craz'd! (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_d4d78849 | |
Idiosyncratic Difficulty Levels / int_d4e47577 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_d4e47577 | comment |
Doom³ Recruit ("Easy—Try not to shoot yourself in the foot") Marine ("Normal—You can hit a moving target...usually") Veteran ("Hard—Shoot first, ask questions later") Nightmare ("Nightmare—An unstoppable death machine") |
|
Idiosyncratic Difficulty Levels / int_d4e47577 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_d4e47577 | featureConfidence |
1.0 | |
Doom³ (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_d4e47577 | |
Idiosyncratic Difficulty Levels / int_d4f13028 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_d4f13028 | comment |
Elona: "Overdose" (Skill grinding progresses 20 times as fast) "Advancing" (No bonuses, no restrictions) "Natural" (Save Scumming is forbidden and players who do it incur a penalty) "No Future" (Natural, plus enemies getting stronger and more aggressive from the beginning) "Inferno" (Permanent Death mode) |
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Idiosyncratic Difficulty Levels / int_d4f13028 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_d4f13028 | featureConfidence |
1.0 | |
Elona (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_d4f13028 | |
Idiosyncratic Difficulty Levels / int_d500b17d | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_d500b17d | comment |
Forza, starting from Motorsport 5, has these difficulty settings: Tourist (introduced in Horizon 5) New Racer Average Above Average Highly Skilled Expert Pro Unbeatable |
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Idiosyncratic Difficulty Levels / int_d500b17d | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_d500b17d | featureConfidence |
1.0 | |
Forza (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_d500b17d | |
Idiosyncratic Difficulty Levels / int_d5089a90 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_d5089a90 | comment |
Rise of the Triad has three lists of names for its four difficulties (with a picture to go with each name). First set: "I am a Chew Toy." "Will of Iron, Knees of Jell-O (TM)."note "Jell-O (TM)" is replaced with "Gelatin" in the Ludicrous Edition "I'm in my Element: Lead." "Two Words: Reaper Man." Second set: "The Enemy Will Devour Me." "Which Part is the Trigger?" "I Have Pet Names For My Grenades." "No One Shall Live." Third set: "Dig My Grave. Now." "I Think I Left the Stove On." "I'm a Freight Train O' Death." "They Call Me 'The Cleaner.'" Regardless of which list shows up, they're alternatively called "Easy", "Medium", "Hard", and "Crezzy Man" by the game. |
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Idiosyncratic Difficulty Levels / int_d5089a90 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_d5089a90 | featureConfidence |
1.0 | |
Rise of the Triad (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_d5089a90 | |
Idiosyncratic Difficulty Levels / int_d51868d1 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_d51868d1 | comment |
The sequels to Heretic, Hexen and Hexen 2, had difficulties named after the player's chosen class, depending upon whether the player was a Fighter, Cleric or Mage. Fighter: "Squire", "Knight", "Warrior", "Berserker", "Titan". Cleric: "Altar Boy", "Acolyte", "Priest", "Cardinal", "Pope".note Novice, Missionary, Acolyte, Initiate, Mystic in the N64 version. Mage: "Apprentice", "Enchanter", "Sorcerer", "Warlock", "Archmage". |
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Idiosyncratic Difficulty Levels / int_d51868d1 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_d51868d1 | featureConfidence |
1.0 | |
Hexen (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_d51868d1 | |
Idiosyncratic Difficulty Levels / int_d54a85d8 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_d54a85d8 | comment |
Loaded Players Are Fairies Players Are Boring Players Are Confident Players Are Brutal Players Are Loaded |
|
Idiosyncratic Difficulty Levels / int_d54a85d8 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_d54a85d8 | featureConfidence |
1.0 | |
Loaded (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_d54a85d8 | |
Idiosyncratic Difficulty Levels / int_d59d9e99 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_d59d9e99 | comment |
R-Type Final: "Baby" "Kid" "Human" "Bydo" "R-Typer" |
|
Idiosyncratic Difficulty Levels / int_d59d9e99 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_d59d9e99 | featureConfidence |
1.0 | |
R-Type (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_d59d9e99 | |
Idiosyncratic Difficulty Levels / int_d59e2ca4 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_d59e2ca4 | comment |
Quake: Quake had more standard names than Doom, but differentiated them by having a Hub Level where you picked a path to physically select a difficulty. Also like with Doom, the manual gave short descriptions for them. Easy (leftmost path): "This is meant for little kids and grandmas." Medium (middle path): "Most people should start Quake at Medium skill." Hard (rightmost path): "Here at id, we play Hard skill, and we think you should too, once you're ready." Nightmare (take any portal, head for the Episode 4 start point, drop on the wooden beams and follow them to find a hidden lava portal): "This is so bad that the entry is hidden, so people won't wander in by accident. If you find it, don't say we didn't warn you." Quake III: Arena I Can Win Bring It On Hurt Me Plenty Hardcore Nightmarenote Each level colors part of logo to red with first having none colored, and 5th having special "logo". 5th also plays SFX. Quake IV was built on the engine powering Doom³ and uses a similar 4-tier difficulty menu, only it uses military ranks. "Private" - Try not to shoot yourself in the foot "Corporal" - You can hit a moving target...usually "Lieutenant" - Shoot first, ask questions later "General" - An unstoppable death machine |
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Idiosyncratic Difficulty Levels / int_d59e2ca4 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_d59e2ca4 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_d59e2ca4 | |
Idiosyncratic Difficulty Levels / int_d5b06916 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_d5b06916 | comment |
TAGAP: Casual (1) / Easy (2) / Hard (3) / Game Journalist (4) Normal (named "Harder" in 3) Hardcore! (named "Hard" in 4) INSANE! (appears only in 1) Necrophilissimo! Challenge Overdose (appears from 3 onwards) |
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Idiosyncratic Difficulty Levels / int_d5b06916 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_d5b06916 | featureConfidence |
1.0 | |
TAGAP (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_d5b06916 | |
Idiosyncratic Difficulty Levels / int_d5e9cf36 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_d5e9cf36 | comment |
XCOM 2 Recruit Veteran Commander Legend |
|
Idiosyncratic Difficulty Levels / int_d5e9cf36 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_d5e9cf36 | featureConfidence |
1.0 | |
XCOM 2 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_d5e9cf36 | |
Idiosyncratic Difficulty Levels / int_d63dd9b3 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_d63dd9b3 | comment |
maimai: Easy Basic Advanced Expert Master Re:Master |
|
Idiosyncratic Difficulty Levels / int_d63dd9b3 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_d63dd9b3 | featureConfidence |
1.0 | |
maimai (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_d63dd9b3 | |
Idiosyncratic Difficulty Levels / int_d6e2146d | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_d6e2146d | comment |
Diablo III from 2.0 onwards: "Normal" "Hard" "Expert" "Master" "Torment" followed by a Roman numeral from I to XIII |
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Idiosyncratic Difficulty Levels / int_d6e2146d | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_d6e2146d | featureConfidence |
1.0 | |
Diablo III (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_d6e2146d | |
Idiosyncratic Difficulty Levels / int_d7480fc6 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_d7480fc6 | comment |
Sid Meier's Covert Action: Local Disturbance National Threat Regional Conflict Global Crisis |
|
Idiosyncratic Difficulty Levels / int_d7480fc6 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_d7480fc6 | featureConfidence |
1.0 | |
Covert Action (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_d7480fc6 | |
Idiosyncratic Difficulty Levels / int_d92bf054 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_d92bf054 | comment |
Spin Doctor: Pre-Med Intern Resident Specialist |
|
Idiosyncratic Difficulty Levels / int_d92bf054 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_d92bf054 | featureConfidence |
1.0 | |
Spin Doctor (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_d92bf054 | |
Idiosyncratic Difficulty Levels / int_dab32c4 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_dab32c4 | comment |
Mega Man 9: "Normal" "Hero" "Super Hero" |
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Idiosyncratic Difficulty Levels / int_dab32c4 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_dab32c4 | featureConfidence |
1.0 | |
Mega Man 9 (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_dab32c4 | |
Idiosyncratic Difficulty Levels / int_dafecfe5 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_dafecfe5 | comment |
Desperados 2: Cooper's Revenge has Vaquero (Cow Boy) for Normal and Pistolero (Gunslinger) for Hard. | |
Idiosyncratic Difficulty Levels / int_dafecfe5 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_dafecfe5 | featureConfidence |
1.0 | |
Desperados (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_dafecfe5 | |
Idiosyncratic Difficulty Levels / int_dbf034c8 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_dbf034c8 | comment |
Jamestown: Legend of the Lost Colony: Normal Difficult Legendary Divine Judgement |
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Idiosyncratic Difficulty Levels / int_dbf034c8 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_dbf034c8 | featureConfidence |
1.0 | |
Jamestown: Legend of the Lost Colony (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_dbf034c8 | |
Idiosyncratic Difficulty Levels / int_dc74343d | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_dc74343d | comment |
Eat Lead: The Return of Matt Hazard and Matt Hazard: Blood Bath And Beyond: "Minimum Hazard" / "Wussy" "Major Hazard" / "Damn This is Hard" "Maximum Hazard" / "Fuck This Shit" |
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Idiosyncratic Difficulty Levels / int_dc74343d | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_dc74343d | featureConfidence |
1.0 | |
Eat Lead: The Return of Matt Hazard (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_dc74343d | |
Idiosyncratic Difficulty Levels / int_dcce6bb | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_dcce6bb | comment |
Stellavanity: Easy Normal Arcade (previously Normal-Ex) Hard Nightmare Pandemonium |
|
Idiosyncratic Difficulty Levels / int_dcce6bb | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_dcce6bb | featureConfidence |
1.0 | |
Stellavanity (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_dcce6bb | |
Idiosyncratic Difficulty Levels / int_dddc4aa0 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_dddc4aa0 | comment |
Kirby Star Allies has a system in place with The Ultimate Choice, much like with Kirby's Avalanche, where each difficulty level is represented by a level of spiciness. Kirby's expression changes from happy to determined, to shocked, to demonic, to soulless as he drenches his curry in Blazing Inferno Hellfire Sauce: Sweet Breeze Mild Stroll Zesty Expedition Spicy Adventure Sizzling Threat Fiery Showdown Infernal Crisis Soul Melter Soul Melter EX |
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Idiosyncratic Difficulty Levels / int_dddc4aa0 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_dddc4aa0 | featureConfidence |
1.0 | |
Kirby Star Allies (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_dddc4aa0 | |
Idiosyncratic Difficulty Levels / int_ddfbedb9 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_ddfbedb9 | comment |
Pendragon: Anecdotal Theatrical Melodramatic Dramatic Heroic Mythical Devastating |
|
Idiosyncratic Difficulty Levels / int_ddfbedb9 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_ddfbedb9 | featureConfidence |
1.0 | |
Pendragon (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_ddfbedb9 | |
Idiosyncratic Difficulty Levels / int_de276825 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_de276825 | comment |
Quake had more standard names than Doom, but differentiated them by having a Hub Level where you picked a path to physically select a difficulty. Also like with Doom, the manual gave short descriptions for them. Easy (leftmost path): "This is meant for little kids and grandmas." Medium (middle path): "Most people should start Quake at Medium skill." Hard (rightmost path): "Here at id, we play Hard skill, and we think you should too, once you're ready." Nightmare (take any portal, head for the Episode 4 start point, drop on the wooden beams and follow them to find a hidden lava portal): "This is so bad that the entry is hidden, so people won't wander in by accident. If you find it, don't say we didn't warn you." |
|
Idiosyncratic Difficulty Levels / int_de276825 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_de276825 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_de276825 | |
Idiosyncratic Difficulty Levels / int_deae6de5 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_deae6de5 | comment |
Ghosts 'n Goblins Resurrection Page Squire Knight Legend |
|
Idiosyncratic Difficulty Levels / int_deae6de5 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_deae6de5 | featureConfidence |
1.0 | |
Ghosts 'n Goblins (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_deae6de5 | |
Idiosyncratic Difficulty Levels / int_dec5f386 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_dec5f386 | comment |
Raiden: Raiden Project: Captain (Easy) Major (Medium) Colonel (Hard) General (Harder Than Hard) Raiden IV: Practice (Easier Than Easy, the only bad thing is no Bullet Hell for you) Very Easy Easy Medium Original (arcade) Hard Very Hard Ultimate (Harder than Harder Than Hard) |
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Idiosyncratic Difficulty Levels / int_dec5f386 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_dec5f386 | featureConfidence |
1.0 | |
Raiden (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_dec5f386 | |
Idiosyncratic Difficulty Levels / int_ded7ddae | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_ded7ddae | comment |
Hellbound, a Doom homage that proudly advertises itself as "the ultimate 90s FPS released in 2022", inevitably have these: Noob Normal Old School HELLMARE! note exclamation mark is in the title screen |
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Idiosyncratic Difficulty Levels / int_ded7ddae | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_ded7ddae | featureConfidence |
1.0 | |
Hellbound (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_ded7ddae | |
Idiosyncratic Difficulty Levels / int_def5d8a7 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_def5d8a7 | comment |
Re-Volt : Affects how the cars handle, as well as how accurate the game's collision detection is. Junior RC Console Arcade Simulation |
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Idiosyncratic Difficulty Levels / int_def5d8a7 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_def5d8a7 | featureConfidence |
1.0 | |
Re-Volt (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_def5d8a7 | |
Idiosyncratic Difficulty Levels / int_df238852 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_df238852 | comment |
Muramasa: The Demon Blade: Muso - easy Shura - crushing even to the average gamer who's beaten Muso Shigurui - Shura, except One-Hit-Point Wonder |
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Idiosyncratic Difficulty Levels / int_df238852 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_df238852 | featureConfidence |
1.0 | |
Muramasa: The Demon Blade (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_df238852 | |
Idiosyncratic Difficulty Levels / int_e035d18d | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_e035d18d | comment |
Blood (1997): Still Kicking Pink on the Inside Lightly Broiled Well Done Extra Crispy |
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Blood (1997) (Video Game) | hasFeature |
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Idiosyncratic Difficulty Levels / int_e1a87807 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_e1a87807 | comment |
The Saboteur: Easy Medium Hard Fecking Hard |
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Idiosyncratic Difficulty Levels / int_e1a87807 | featureApplicability |
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The Saboteur (Video Game) | hasFeature |
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Idiosyncratic Difficulty Levels / int_e2473c98 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_e2473c98 | comment |
Nerves of Steel: Green Recruit Trained Soldier Seasoned Veteran Killing Machine |
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Idiosyncratic Difficulty Levels / int_e2473c98 | featureApplicability |
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Nerves of Steel (Video Game) | hasFeature |
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Idiosyncratic Difficulty Levels / int_e26d37ec | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_e26d37ec | comment |
Tetris: Tetris: The Grand Master 2 PLUS: Normal Master T.A. Death Tetris: The Grand Master 3: Easy Master Shirase Tetris: The Grand Master 4: Konoha Master Rounds Tetris: The Grand Master ACE: Normal Hi-Speed Hi-Speed 2 Another Another 2 |
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Tetris / Videogame | hasFeature |
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Idiosyncratic Difficulty Levels / int_e2fa7287 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_e2fa7287 | comment |
The Touhou games, of which there are many, have the standard Easy, Normal, Hard, and Lunatic, and above that is the unlockable Extra Stage. In addition, in all games the difficulty level comes with a subtitle, with Easy usually being toted as "for Sunday gamers" and Lunatic/Extra generally being titled "for weird people" or "not suited for anyone". In the second Windows game, Perfect Cherry Blossom, an exclusive Phantasm stage served as the Harder Than Hard counterpart to the Extra Stage. Touhou Eiyashou ~ Imperishable Night, whose plot centers around a stolen full moon are named after specific phases of the moon: Easy: "Shingetsu", New Moon Normal: "Mikazuki", Third Day Moon (waxing crescent) Hard: "Uetsu Yumihari", Upper Bowstring Moon (waxing half-moon) Lunatic: "Matsuyoi", Waiting Evening (waxing gibbous, specifically the day just before a full moon) Extra: "Mangetsu", Full Moon note Fitting, as it takes place in the wee hours of the morning after you restore the true full moon to Gensokyo Touhou Kaeidzuka ~ Phantasmagoria of Flower View has difficulties named for different types of plants/flowers: Easy: Daruma Grass (Loropetalum chinese var. rubrum) Normal: Pheasant's-eye Narcissus (Narcissus poeticus) Hard: "Sazanka" Camellia (Camellia sasanqua) Lunatic: Red Spider Lily (Lycoris radiata), but it also known as the higanbana, where higan is the border of the afterlife in Japanese myth. Extra: Saigyou Ayakashi, the Eldritch Abomination tree sealed in the Netherworld. Touhou Chireiden ~ Subterranean Animism also has its own naming scheme, based off of various mythological creatures that various characters are based off of: Easy: Fairy Class Normal: Kappa Class Hard: Tengu Class Lunatic: Oni God Class Extra: Idol Class Touhou Shinreibyou ~ Ten Desires has prayers for stuff that supposedly ranges from easy to impossible to achieve: Easy: Pray for health and long life Normal: Pray for traffic safety Hard: Pray for business prosperity Lunatic: Pray for IT data security Extra: Pray for protection from danmaku Touhou Kishinjou ~ Double Dealing Character has the difficulties named after gemstones: Easy: Emerald Level Normal: Aquamarine Level Hard: Ruby Level Lunatic: Hope Diamond Level Extra: Magnesium Level Touhou Kanjuden ~ Legacy of Lunatic Kingdom, like Imperishable Night, also names its difficulties after moon phases, but with the description describing mochi firmness instead: Easy: New Moon - easy to chew Normal: Crescent Moon - nice amount of firmness Hard: Half Moon - so firm it makes your jaw tired Lunatic: Full Moon - do not eat Extra: Dark Moon - some people like this Touhou Tenkuushou ~ Hidden Star in Four Seasons uses seasonal weathers: Easy: Spring Sprinkle Normal: Summer Shower Hard: Autumn Typhoon Lunatic: Winter Hibernation Extra: The Fifth Season Touhou Kikeijuu ~ Wily Beast and Weakest Creature patterns the difficult levels after animals: Easy: Lamb Level Normal: Shiba Level Hard: Saber-Toothed Tiger Level Lunatic: Dinosaur Level Extra: Cryptid Level Touhou Kouryuudou ~ Unconnected Marketeers names its difficulty settings after social classes, based on how easy life is for them: Easy: Nobility Level Normal: Commoner Level Hard: Vagrant Level Lunatic: Nihilist Monk Level Extra: Free Markets & Open Guilds Level |
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Idiosyncratic Difficulty Levels / int_e2fa7287 | featureApplicability |
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Idiosyncratic Difficulty Levels / int_e2fa7287 | featureConfidence |
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Touhou | hasFeature |
Idiosyncratic Difficulty Levels / int_e2fa7287 | |
Idiosyncratic Difficulty Levels / int_e3bd358 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_e3bd358 | comment |
Touhou Kaeidzuka ~ Phantasmagoria of Flower View has difficulties named for different types of plants/flowers: Easy: Daruma Grass (Loropetalum chinese var. rubrum) Normal: Pheasant's-eye Narcissus (Narcissus poeticus) Hard: "Sazanka" Camellia (Camellia sasanqua) Lunatic: Red Spider Lily (Lycoris radiata), but it also known as the higanbana, where higan is the border of the afterlife in Japanese myth. Extra: Saigyou Ayakashi, the Eldritch Abomination tree sealed in the Netherworld. |
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Idiosyncratic Difficulty Levels / int_e3bd358 | featureApplicability |
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Idiosyncratic Difficulty Levels / int_e3bd358 | featureConfidence |
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Idiosyncratic Difficulty Levels / int_e3bd358 | |
Idiosyncratic Difficulty Levels / int_e49fc98a | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_e49fc98a | comment |
Unreal: The first Unreal had four difficulties, which had a short tooltip describing them: Easy: Tourist Mode. Normal: Ready for some action! Hard: Not for the faint of heart. Unreal: Death Wish. Unreal Tournament had bot skill levels with idiosyncratic names (which were reused for UT2003, UT2004, Championship and Championship 2) and snarky descriptions of what each difficulty entails. Novice (They won't hurt you... much) Average (They know how to kill) Experienced (Don't get cocky) Skilled (You think you're tough?) Adept (You'd better be good) Masterful (I hope you like to respawn) Inhuman (You are already dead) Godlike (I am the Alpha and the Omega) The PlayStation 2 port cut this down to four difficulty levels with an image of a competitor to demonstrate them. Novice: The competitor is a whimpering child. Skilled: The competitor is an adult, but still clearly out of his element. Master: The competitor now sports a Lantern Jaw of Justice and a smug smirk. Inhuman: The competitor's face is heavily scarred, gritting his teeth as lightning erupts from his glowing eyes. Unreal Tournament 3 uses a different set, with longer descriptions for them. Casual: Don't feel bad playing on casual. At least you might live long enough to make a difference. Normal: So, you feel average today. That's fine. Get some practice, then try something more difficult. Hard: That's more like it. Now get in there and do some damage! Insane: ARE YOU INSANE? GIVE UP NOW! |
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Idiosyncratic Difficulty Levels / int_e49fc98a | featureApplicability |
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Unreal (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_e49fc98a | |
Idiosyncratic Difficulty Levels / int_e5aa8437 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_e5aa8437 | comment |
Nitemare 3D: "Be gentle!" "I'm tough!" "Let's party!" |
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Idiosyncratic Difficulty Levels / int_e5aa8437 | featureApplicability |
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Nitemare 3D (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_e5aa8437 | |
Idiosyncratic Difficulty Levels / int_e5d5d23c | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_e5d5d23c | comment |
Doom, Doom II and Final Doom: Early alpha builds of Doom called the easiest skill level "I Just Want to Kill" and the menu graphic filename M_JKILL was retained for skill 1 in the final version. The manual also had brief descriptions of what to expect. "I'm Too Young To Die": "An easy romp through the playground. Not many monsters here. This is good when you're learning the controls." The player takes halved damage and gets doubled ammo from every pickup, and monster spawns are at the lowest. "Hey, Not Too Rough": "This is good when you know how it works, but you still panic too much. Panic is a bad thing when you're surrounded by evil." Same spawns as ITYTD, but damage and ammo pickups are normalized. "Hurt Me Plenty": "The demons are out in force and they'll take great pleasure in hurting you as much as you let them." More monsters are placed in the maps. "Ultra-Violence": "So you think you're tough? Prove it!" Monsters are at their most numerous, including some monsters being replaced by higher-tier ones. The 2019 Unity ports added "Ultra-Violence+". Enemies move and attack faster, and extra enemies and pickups which normally only spawn when playing in co-op show up. v1.2 added "Nightmare!": "This is for those times where killing a guy once just isn't enough. If you're lucky, you'll wake up..." In addition to the highest concentration of monsters from UV, they move and attack faster and respawn after a random period; in return, though, you get doubled ammo with every pickup like in ITYTD. Picking it brings up a second prompt asking "Are you sure? This skill level isn't even remotely fair." |
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Doom (Video Game) | hasFeature |
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Idiosyncratic Difficulty Levels / int_e5d5e93c | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_e5d5e93c | comment |
DUSK note as of the latest version, you can also choose whether or not to play every level from a sickles-only start, called "Intruder Mode"; also, there is a question mark beside each difficulty level you can click on to see what to expect): Accessible?Intended for players of any skill level. Go Easy?Easy difficulty. Slow enemies and projectiles with minimal damage. I Can Make It?Medium difficulty. Recommended for a first playthrough. Cero Miedo?Hard difficulty. Enemies are fast and deadly and armor is less effective. Recommended for twitch shooter veterans. (Spanish for "zero fear") Duskmare?For masochists only. Enemies are ruthless and their attacks kill in one hit. (Makes you a One-Hit-Point Wonder) |
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DUSK (Video Game) | hasFeature |
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Idiosyncratic Difficulty Levels / int_e5d60adf | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_e5d60adf | comment |
Fate: Page Adventurer Hero Legend Hardcore |
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Idiosyncratic Difficulty Levels / int_e5d60adf | featureApplicability |
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Idiosyncratic Difficulty Levels / int_e5d60adf | featureConfidence |
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Fate (Video Game) | hasFeature |
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Idiosyncratic Difficulty Levels / int_e5da0072 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_e5da0072 | comment |
Muri: Four difficulty levels, with the hardest being called "Muri", which in a Bilingual Bonus, roughly means "impossible" in Japanese. | |
Idiosyncratic Difficulty Levels / int_e5da0072 | featureApplicability |
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Muri (Video Game) | hasFeature |
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Idiosyncratic Difficulty Levels / int_e5db4191 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_e5db4191 | comment |
PO'ed, an FPS for the 3DO (US version only): I like to watch (Easy) I'm over 30, I have arthritis in my fingers (Medium) I don't eat quiche (Hard) |
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Idiosyncratic Difficulty Levels / int_e5db4191 | featureApplicability |
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PO'ed (Video Game) | hasFeature |
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Idiosyncratic Difficulty Levels / int_e5de407c | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_e5de407c | comment |
XCOM Enemy Unknown and Terror from The Deep Beginner Experienced Veteran Genius Superhuman Enemy Unknown 2012 Easy Normal Classic Impossible XCOM 2 Recruit Veteran Commander Legend |
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X-COM (Video Game) | hasFeature |
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Idiosyncratic Difficulty Levels / int_e6b28172 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_e6b28172 | comment |
Quantum of Solace: Difficulty level also carries over to achievements for completing the game. "New Recruit", which unlocks "Octopussy" "Field Operative", which unlocks "Tomorrow Never Dies" "Agent", which unlocks "You Only Live Twice" "007", which unlocks "The Name Is Bond, James Bond" |
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Quantum of Solace (Video Game) | hasFeature |
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Idiosyncratic Difficulty Levels / int_e6c59cd1 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_e6c59cd1 | comment |
Quake IV was built on the engine powering Doom³ and uses a similar 4-tier difficulty menu, only it uses military ranks. "Private" - Try not to shoot yourself in the foot "Corporal" - You can hit a moving target...usually "Lieutenant" - Shoot first, ask questions later "General" - An unstoppable death machine |
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Quake IV (Video Game) | hasFeature |
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Idiosyncratic Difficulty Levels / int_e6eaeab8 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_e6eaeab8 | comment |
The Idolmaster Shiny Festa, Platinum Stars and Starlight Stage all share a common set of difficulty levels: Debut Regular Pro Master Master+ (only in Starlight Stage for event songs) |
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Idiosyncratic Difficulty Levels / int_e6eaeab8 | featureApplicability |
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The iDOLM@STER (Video Game) | hasFeature |
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Idiosyncratic Difficulty Levels / int_e74cdc91 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_e74cdc91 | comment |
Five Nights at Fuckboy's (the original only): Night X Night XX Night XXX |
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Idiosyncratic Difficulty Levels / int_e74cdc91 | featureApplicability |
1.0 | |
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Five Nights at Fuckboy's (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_e74cdc91 | |
Idiosyncratic Difficulty Levels / int_e7795776 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_e7795776 | comment |
Celeste mods use this difficulty system, popularized by The 2020 Celeste Spring Community Collab. Within these categories are "green", "yellow", and "red" to denote the relative difficulty (e.g. a "red Beginner" is considered hard by Beginner map standards, while a "green Intermediate" is harder than a "red Beginner" but easy compared to other Intermediate maps). Beginner Intermediate Advanced Expert Grandmaster |
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Idiosyncratic Difficulty Levels / int_e7795776 | featureApplicability |
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Celeste (Video Game) | hasFeature |
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Idiosyncratic Difficulty Levels / int_e9c7b01b | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_e9c7b01b | comment |
The difficulty levels of the Duel Colosseum in Dissidia Final Fantasy take their names from the airships in the series: Airship (with enemies at levels 1-30) Falcon (30-60) Invincible (60-90) Lunar Whale (90-120) Blackjack (100-150) The Japanese rerelease features a Harder Than Hard level by adding on the Dreadnought. |
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Dissidia Final Fantasy (Video Game) | hasFeature |
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Idiosyncratic Difficulty Levels / int_e9ec19e1 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_e9ec19e1 | comment |
Spec Ops: The Line: Walk on the Beach Combat Op Suicide Mission FUBARnote for those unfamiliar, it means "Fucked Up Beyond All Repair" |
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Idiosyncratic Difficulty Levels / int_e9ec19e1 | featureApplicability |
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Spec Ops: The Line (Video Game) | hasFeature |
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Idiosyncratic Difficulty Levels / int_ea051cf0 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_ea051cf0 | comment |
Viewtiful Joe: Sweet (Updated Re-release and PS2 version only) "Kids" (Easy) "Adults" (Normal) "V-rated" (Hard) "Ultra-V-rated" (nigh impossible) |
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Idiosyncratic Difficulty Levels / int_ea051cf0 | featureApplicability |
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Viewtiful Joe (Video Game) | hasFeature |
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Idiosyncratic Difficulty Levels | |
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"Professional" | |
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The Professional | hasFeature |
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Idiosyncratic Difficulty Levels / int_ea38911e | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_ea38911e | comment |
Dead Nation Braindead Normal Grim Morbid Undead |
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Dead Nation (Video Game) | hasFeature |
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Idiosyncratic Difficulty Levels / int_ea684cd0 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_ea684cd0 | comment |
Bayonetta 2note The first three only apply to the original Wii U version, not the Switch port: 1st Climax — Easy 2nd Climax — Normal 3rd Climax — Hard ∞ Climax — Harder Than Hard |
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Bayonetta 2 (Video Game) | hasFeature |
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Idiosyncratic Difficulty Levels / int_eae8ef96 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_eae8ef96 | comment |
Shining Force II Normal Hard Super Ouch! |
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Shining Force II (Video Game) | hasFeature |
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Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_eb0a8c95 | comment |
Touhou Kishinjou ~ Double Dealing Character has the difficulties named after gemstones: Easy: Emerald Level Normal: Aquamarine Level Hard: Ruby Level Lunatic: Hope Diamond Level Extra: Magnesium Level |
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Idiosyncratic Difficulty Levels / int_eb0a8c95 | featureApplicability |
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Touhou Kishinjou ~ Double Dealing Character (Video Game) | hasFeature |
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Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_eb9fc84d | comment |
Blazing Lazers has a difficulty selector that is only available via a secret code at the opening of the game. "Normal Dog" "Hard Human" "Super Mania" "God of the Game" |
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Idiosyncratic Difficulty Levels / int_eb9fc84d | featureApplicability |
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Blazing Lazers (Video Game) | hasFeature |
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Idiosyncratic Difficulty Levels / int_ebaa5450 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_ebaa5450 | comment |
Crimzon Clover: Simple — Simplified scoring system and no Break Mode. The arcade port swaps out Simple for Boost mode, which is a new mode altogether. Original Unlimited |
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Idiosyncratic Difficulty Levels / int_ebaa5450 | featureApplicability |
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Crimzon Clover (Video Game) | hasFeature |
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Idiosyncratic Difficulty Levels / int_ec02633a | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_ec02633a | comment |
The Witcher 3: Wild Hunt: Just The Story! (easiest) Story and Sword! (normal) Blood and Broken Bones (hard) Death March (hardest) |
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Idiosyncratic Difficulty Levels / int_ec02633a | featureApplicability |
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The Witcher 3: Wild Hunt (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_ec02633a | |
Idiosyncratic Difficulty Levels / int_ec6c7ecf | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_ec6c7ecf | comment |
Slayers X: Terminal Aftermath: Vengance of the Slayer: Not a real gamer Normal gamer I'm awesome Inzane |
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Idiosyncratic Difficulty Levels / int_ec6c7ecf | featureApplicability |
1.0 | |
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Slayers X: Terminal Aftermath: Vengance of the Slayer (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_ec6c7ecf | |
Idiosyncratic Difficulty Levels / int_ed02aa08 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_ed02aa08 | comment |
Mary Skelter: Nightmares: Dream Normal Horror (renamed "Fear" in the remake and sequel) |
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Idiosyncratic Difficulty Levels / int_ed02aa08 | featureApplicability |
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Idiosyncratic Difficulty Levels / int_ed02aa08 | featureConfidence |
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MarySkelterNightmares | hasFeature |
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Idiosyncratic Difficulty Levels / int_edca42d4 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_edca42d4 | comment |
Expeditions: Rome are, fittingly for a game centering around The Roman Empire, named after the most well-known Roman emperors Augustus (Easy) Caesar (Normal) Pompeius (Hard) Crassus (Insane) |
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Idiosyncratic Difficulty Levels / int_edca42d4 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_edca42d4 | featureConfidence |
1.0 | |
Expeditions: Rome (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_edca42d4 | |
Idiosyncratic Difficulty Levels / int_ede28baa | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_ede28baa | comment |
Vanquish: Casual Auto Casual Normal Hard God Hard |
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Idiosyncratic Difficulty Levels / int_ede28baa | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_ede28baa | featureConfidence |
1.0 | |
Vanquish (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_ede28baa | |
Idiosyncratic Difficulty Levels / int_ee666734 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_ee666734 | comment |
Mushihime Sama and its sequel: Original Maniac Ultra (in Mushihime-sama Futari Black Label, this is replaced by God) |
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Idiosyncratic Difficulty Levels / int_ee666734 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_ee666734 | featureConfidence |
1.0 | |
Mushihime-sama (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_ee666734 | |
Idiosyncratic Difficulty Levels / int_ef215943 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_ef215943 | comment |
PAYDAY: The Heist Easy Normal Hard Overkill Overkill 145+ (reserved for players whose rep level is 145 or higher) |
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Idiosyncratic Difficulty Levels / int_ef215943 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_ef215943 | featureConfidence |
1.0 | |
PAYDAY: The Heist (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_ef215943 | |
Idiosyncratic Difficulty Levels / int_ef8bd4a5 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_ef8bd4a5 | comment |
Mega Man: Mega Man 9: "Normal" "Hero" "Super Hero" Mega Man 11: Newcomer Casual Normal Superhero |
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Idiosyncratic Difficulty Levels / int_ef8bd4a5 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_ef8bd4a5 | featureConfidence |
1.0 | |
Mega Man (Franchise) | hasFeature |
Idiosyncratic Difficulty Levels / int_ef8bd4a5 | |
Idiosyncratic Difficulty Levels / int_f04d0f2b | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_f04d0f2b | comment |
Heretic had Ye Olde Butcherede Englishe titles that are references to the Wolfenstein 3-D and Doom level names: "Thou needeth a wet-nurse" "Yellow-bellies R us" "Bringeth them oneth" "Thou Art A Smite-Meister" "The black plague possess thee" The sequels to Heretic, Hexen and Hexen 2, had difficulties named after the player's chosen class, depending upon whether the player was a Fighter, Cleric or Mage. Fighter: "Squire", "Knight", "Warrior", "Berserker", "Titan". Cleric: "Altar Boy", "Acolyte", "Priest", "Cardinal", "Pope".note Novice, Missionary, Acolyte, Initiate, Mystic in the N64 version. Mage: "Apprentice", "Enchanter", "Sorcerer", "Warlock", "Archmage". Hexen 2 had four character types: Paladin, Crusader, Necromancer, and Assassin, with the Portal of Praevus expansion adding the Demoness as the fifth type. Paladin: "Apprentice", "Squire", "Adept", "Lord". Crusader: "Gallant", "Holy Avenger", "Divine Hero", "Legend". Necromancer: "Sorcerer", "Dark Servant", "Warlock", "Lich King". Assassin: "Rogue", "Cutthroat", "Executioner", "Widow Maker". Demoness: "Larva", "Spawn", "Fiend", "She Bitch". |
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Idiosyncratic Difficulty Levels / int_f04d0f2b | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_f04d0f2b | featureConfidence |
1.0 | |
Heretic (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_f04d0f2b | |
Idiosyncratic Difficulty Levels / int_f162c084 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_f162c084 | comment |
Before the Echo has the standard "Easy", "Medium", and "Hard", but above Hard is "Spasmodic". Additionally, each difficulty has a label: | |
Idiosyncratic Difficulty Levels / int_f162c084 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_f162c084 | featureConfidence |
1.0 | |
Before the Echo (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_f162c084 | |
Idiosyncratic Difficulty Levels / int_f1c1d87a | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_f1c1d87a | comment |
Manhunt: In the first game, "Fetish" and "Hardcore". In the second game, "Sane" and "Insane". |
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Idiosyncratic Difficulty Levels / int_f1c1d87a | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_f1c1d87a | featureConfidence |
1.0 | |
Manhunt (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_f1c1d87a | |
Idiosyncratic Difficulty Levels / int_f27404a0 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_f27404a0 | comment |
The Conduit, in keeping with its conspiracy/terror theme, uses the five levels of the Homeland Security Advisory System: Low Guarded Elevated High Severe |
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Idiosyncratic Difficulty Levels / int_f27404a0 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_f27404a0 | featureConfidence |
1.0 | |
The Conduit (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_f27404a0 | |
Idiosyncratic Difficulty Levels / int_f33b4609 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_f33b4609 | comment |
Taz: Wanted: Standard Advanced Expert |
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Idiosyncratic Difficulty Levels / int_f33b4609 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_f33b4609 | featureConfidence |
1.0 | |
Taz: Wanted (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_f33b4609 | |
Idiosyncratic Difficulty Levels / int_f3c400c7 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_f3c400c7 | comment |
The Lord of the Rings: Aragorn's Quest: Hobbit Ranger King |
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Idiosyncratic Difficulty Levels / int_f3c400c7 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_f3c400c7 | featureConfidence |
1.0 | |
The Lord of the Rings: Aragorn's Quest (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_f3c400c7 | |
Idiosyncratic Difficulty Levels / int_f42ccd4f | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_f42ccd4f | comment |
Rimworld applies difficulty levels to its "storytellers", which create the random events that shape your colony and your civilization's history. The default difficulty levels, from easiest to hardest, are: Peaceful (easiest): No external threats, and your colonists get extra buffs; wildlife doesn't attack humans, weather is always fair, colonists are extra happy, and gathering resources has a bonus yield. Community Builder (easy): Minor threats to make the game slightly tense and more interesting. Most threats are enabled except human-eating predators and extreme weather, and you still have personal happiness and resource gathering buffs. Adventure Story (normal): Threats have slightly diminished scale, all threat kinds are enabled, and your colonists have minor buffs. Strive to Survive (hard): Standard difficulty setting with all difficulty sliders in neutral position and no advantages or disadvantages. That's Rimworld-ese for "hard", because Rimworld is Nintendo Hard. Blood and Dust (very hard): Now your colonists have de-buffs to happiness, harvesting yield, and disasters are 55% stronger. Losing is Fun (impossible): The Storyteller personally hates you, and will throw disaster after disaster at you until your colony is wiped out. Custom: For tinkering with the game's individual difficulty sliders, which control aspects such as threat scale, colonist mood buffs, or chances of suffering illness. |
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Idiosyncratic Difficulty Levels / int_f42ccd4f | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_f42ccd4f | featureConfidence |
1.0 | |
RimWorld (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_f42ccd4f | |
Idiosyncratic Difficulty Levels / int_f4a04cd2 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_f4a04cd2 | comment |
Resident Evil 3: Nemesis: Picking a character for Mercenaries mode affects your difficulty. "Mikhail" (easy; has shotgun, magnum and rocket launcher) "Carlos" (normal; a customizable handgun and an assault rifle) "Nicholai" (standard handgun and knife) |
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Idiosyncratic Difficulty Levels / int_f4a04cd2 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_f4a04cd2 | featureConfidence |
1.0 | |
Resident Evil 3: Nemesis (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_f4a04cd2 | |
Idiosyncratic Difficulty Levels / int_f53fe2fa | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_f53fe2fa | comment |
"Mission: Impossible" | |
Idiosyncratic Difficulty Levels / int_f53fe2fa | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_f53fe2fa | featureConfidence |
1.0 | |
Mission: Impossible | hasFeature |
Idiosyncratic Difficulty Levels / int_f53fe2fa | |
Idiosyncratic Difficulty Levels / int_f59e607f | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_f59e607f | comment |
Duke Nukem 3D and Duke Nukem Forever: "Piece of Cake" "Let's Rock" "Come Get Some" "Damn, I'm Good" (Same as Come Get Some, but enemies respawn on this level unless their bodies/corpses are destroyed completely.) |
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Idiosyncratic Difficulty Levels / int_f59e607f | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_f59e607f | featureConfidence |
1.0 | |
Duke Nukem 3D (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_f59e607f | |
Idiosyncratic Difficulty Levels / int_f5e24221 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_f5e24221 | comment |
The Wheel of Time has standard difficulty names, but each have a tooltip comparing said difficulty to a specific character. Easy: Wit Congar Normal: al'Lan Mandragoran Hard: Lews Therin Telamon |
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Idiosyncratic Difficulty Levels / int_f5e24221 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_f5e24221 | featureConfidence |
1.0 | |
The Wheel of Time (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_f5e24221 | |
Idiosyncratic Difficulty Levels / int_f6a54e75 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_f6a54e75 | comment |
Critical (sound familiar?) | |
Idiosyncratic Difficulty Levels / int_f6a54e75 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_f6a54e75 | featureConfidence |
1.0 | |
Kingdom Hearts (Franchise) | hasFeature |
Idiosyncratic Difficulty Levels / int_f6a54e75 | |
Idiosyncratic Difficulty Levels / int_f75146c8 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_f75146c8 | comment |
The Flash version of Organ Trail frames its difficulty levels as being the career the Player Character had before the Zombie Apocalypse happened. (The Director's Cut just uses normal Easy/Normal/Hard/Suicide labels.) Cop Clerk Lawyer |
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Idiosyncratic Difficulty Levels / int_f75146c8 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_f75146c8 | featureConfidence |
1.0 | |
Organ Trail (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_f75146c8 | |
Idiosyncratic Difficulty Levels / int_f891a20d | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_f891a20d | comment |
Terraria has two different types of difficulty settings: player difficulty and world difficulty, each with their own labelling system. Player difficulty: Journey (Journey characters start with extra equipment. Can only be played on Journey worlds.) Classic / Softcore (Classic characters drop money on death.) Mediumcore (Mediumcore characters drop items on death.) Hardcore (Hardcore characters die for good.) World difficulty: Journey (Unearth your creativity) Classic / Normal (The Standard Terraria Experience) Expert (Far Greater Difficulty & Loot) Master (Brutally hard, for the truly brave) Legendarynote A secret difficulty achieved by combining Master mode and either the 'for the worthy' or 'get fixed boi' seed. |
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Idiosyncratic Difficulty Levels / int_f891a20d | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_f891a20d | featureConfidence |
1.0 | |
Terraria (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_f891a20d | |
Idiosyncratic Difficulty Levels / int_f8bc534b | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_f8bc534b | comment |
Vivisector: Beast Within: Inspection Therapy Surgery Vivisection |
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Idiosyncratic Difficulty Levels / int_f8bc534b | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_f8bc534b | featureConfidence |
1.0 | |
Vivisector: Beast Within (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_f8bc534b | |
Idiosyncratic Difficulty Levels / int_f8e081e5 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_f8e081e5 | comment |
Messiah: Disciple Prophet Messiah |
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Idiosyncratic Difficulty Levels / int_f8e081e5 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_f8e081e5 | featureConfidence |
1.0 | |
Messiah (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_f8e081e5 | |
Idiosyncratic Difficulty Levels / int_f8f51b13 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_f8f51b13 | comment |
Unreal Tournament had bot skill levels with idiosyncratic names (which were reused for UT2003, UT2004, Championship and Championship 2) and snarky descriptions of what each difficulty entails. Novice (They won't hurt you... much) Average (They know how to kill) Experienced (Don't get cocky) Skilled (You think you're tough?) Adept (You'd better be good) Masterful (I hope you like to respawn) Inhuman (You are already dead) Godlike (I am the Alpha and the Omega) |
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Idiosyncratic Difficulty Levels / int_f8f51b13 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_f8f51b13 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_f8f51b13 | |
Idiosyncratic Difficulty Levels / int_fa3976bb | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_fa3976bb | comment |
Wolfenstein: Wolfenstein 3-D: With accompanying mugshots of the hero B.J. Blazkowicz. "Can I play, Daddy?" - B.J. is wearing a baby bonnet and pacifier. "Don't hurt me." - B.J. has a This Is Gonna Suck look on his face. "Bring 'em on!" - B.J. has a neutral expression. "I am Death incarnate!" - B.J. is sporting a menacing Slasher Smile, a Kubrick Stare, and glowing red eyes. Wolfenstein (2009) had a double instance, using the old difficulty levels but with a "normal" name for them in parenthesis: Can I Play, Daddy? (Easy) Don't Hurt Me (Normal) Bring 'Em On (Hard) I Am Death Incarnate! (Ãœber) Wolfenstein: The New Order/Wolfenstein: The Old Blood: Updated version of the classic formula, this time with added descriptions. "Can I play, Daddy?": Very easy difficulty setting for the spineless gamer. - B.J. is wearing a baby bonnet and pacifier. "Don't hurt me.": Easy difficulty setting for the casual gamer. - B.J. has a This Is Gonna Suck look on his face. "Bring 'em on!": Normal difficulty setting for the average gamer. - B.J. has a neutral expression. "I am Death incarnate!": Hard difficulty setting for the experienced gamer. - B.J. has a Death Glare/Kubrick Stare. "Ãœber": Very hard difficulty setting for the heroic gamer. - B.J. is sporting a menacing Slasher Smile, and is covered in blood splatter. "Mein Leben!": Only one life - game over if you die. (The Old Blood only) - B.J. is reduced to a blood-splattered skeleton. Wolfenstein II: The New Colossus, for the most part, retains the difficulties and descriptions from The Old Blood, with updated mugshots of B.J.: "Can I play, Daddy?": Very easy difficulty setting for the spineless gamer. - B.J. is still wearing a baby bonnet and pacifier. "Don't hurt me.": Easy difficulty setting for the novice gamer. - B.J. has a This Is Gonna Suck look on his face. "Bring 'em on!": Normal difficulty setting for the average gamer. - B.J. has a neutral expression. "Do or die!": Hard difficulty setting for the experienced gamer. - B.J. has a cocky smirk. "Call me Terror-Billy!": Very hard difficulty setting for the heroic gamer. - B.J. is grinning and covered in blood splatter. "I am death incarnate!": Ultra hard difficulty setting for the fearless gamer. - B.J. is sporting a menacing Slasher Smile, a Kubrick Stare, and is covered in blood splatter. "Mein leben": One life only - game over if you die. (unlocked once beaten on "I am death incarnate!) - B.J. is reduced to a blood-splattered skeleton. |
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Idiosyncratic Difficulty Levels / int_fa3976bb | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_fa3976bb | featureConfidence |
1.0 | |
Wolfenstein (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_fa3976bb | |
Idiosyncratic Difficulty Levels / int_fa5e90fd | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_fa5e90fd | comment |
City of Heroes and City of Villains used to take this a step further. You can change your difficulty at special NPCs who, for a fee, will spread word about you, affecting your Reputation (heroes) / Notoriety (villains). This affects the missions you will receive. Heroic/Villainous (standard) Tenacious/Malicious (more enemies) Rugged/Vicious (harder enemies) Unyielding/Ruthless (both) Invincible/Relentless (standard sized spawns of even harder enemies). The difficulty system was altered for Going Rogue. Now you can separately set what level the foes should be compared to you (from -1 to +4), how many foes should spawn in missions (from x1 to x8), whether you want to fight Bosses as Lieutenants, and whether you want to fight Archvillains as Elite Bosses. |
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Idiosyncratic Difficulty Levels / int_fa5e90fd | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_fa5e90fd | featureConfidence |
1.0 | |
City of Heroes (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_fa5e90fd | |
Idiosyncratic Difficulty Levels / int_fae04580 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_fae04580 | comment |
Stargunner. Good luck beating the game even on the easiest difficulty. Ensign Captain Admiral |
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Idiosyncratic Difficulty Levels / int_fae04580 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_fae04580 | featureConfidence |
1.0 | |
Stargunner (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_fae04580 | |
Idiosyncratic Difficulty Levels / int_faea2e0 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_faea2e0 | comment |
"Field Operative", which unlocks "Tomorrow Never Dies" | |
Idiosyncratic Difficulty Levels / int_faea2e0 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_faea2e0 | featureConfidence |
1.0 | |
Tomorrow Never Dies | hasFeature |
Idiosyncratic Difficulty Levels / int_faea2e0 | |
Idiosyncratic Difficulty Levels / int_fb0b20f2 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_fb0b20f2 | comment |
Supreme Commander: The bottom three describe the AI's behaviour. "Easy" "Normal" "Hard" "Swarm" "Tech" "Cheater" |
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Idiosyncratic Difficulty Levels / int_fb0b20f2 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_fb0b20f2 | featureConfidence |
1.0 | |
Supreme Commander (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_fb0b20f2 | |
Idiosyncratic Difficulty Levels / int_fb2c9e72 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_fb2c9e72 | comment |
Trash Panic: Sweets Course Maindish Course Hell Course |
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Idiosyncratic Difficulty Levels / int_fb2c9e72 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_fb2c9e72 | featureConfidence |
1.0 | |
Trash Panic (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_fb2c9e72 | |
Idiosyncratic Difficulty Levels / int_fb96b3ea | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_fb96b3ea | comment |
Wildermyth's "Combat difficulty" options are named after authors and scale based on how Grimdark their stories' worlds are. From easiest to hardest: C. S. Lewis J. K. Rowling George R. R. Martin H. P. Lovecraft |
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Idiosyncratic Difficulty Levels / int_fb96b3ea | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_fb96b3ea | featureConfidence |
1.0 | |
Wildermyth (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_fb96b3ea | |
Idiosyncratic Difficulty Levels / int_fbe56f6 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_fbe56f6 | comment |
Touhou Kikeijuu ~ Wily Beast and Weakest Creature patterns the difficult levels after animals: Easy: Lamb Level Normal: Shiba Level Hard: Saber-Toothed Tiger Level Lunatic: Dinosaur Level Extra: Cryptid Level |
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Idiosyncratic Difficulty Levels / int_fbe56f6 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_fbe56f6 | featureConfidence |
1.0 | |
Touhou Kikeijuu ~ Wily Beast and Weakest Creature (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_fbe56f6 | |
Idiosyncratic Difficulty Levels / int_fc01ad14 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_fc01ad14 | comment |
Cyborg Justice: Relaxed (stops after Level 3-3) Easy (stops after Level 4-3) Normal Hard Brutal (no continues) |
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Idiosyncratic Difficulty Levels / int_fc01ad14 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_fc01ad14 | featureConfidence |
1.0 | |
Cyborg Justice (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_fc01ad14 | |
Idiosyncratic Difficulty Levels / int_fd8ef85e | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_fd8ef85e | comment |
Left 4 Dead and Left 4 Dead 2: Easy note Zombies have low health and deal less damage, friendly fire damage from bullets are disabled Normal Advanced note Stronger enemies, more aggressive zombie AI, stronger friendly fire damage Expert note Enemies deal massive damage, friendly fire deals full damage, Tank punches instantly incapacitates you, Witches kill you instantly, enemy AI is extremely aggressive, and the AI director will spawn hordes frequently |
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Idiosyncratic Difficulty Levels / int_fd8ef85e | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_fd8ef85e | featureConfidence |
1.0 | |
Left 4 Dead (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_fd8ef85e | |
Idiosyncratic Difficulty Levels / int_fe85bfc8 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_fe85bfc8 | comment |
Super Smash Bros. has the following for such modes as Classic (up until the fourth installment, which uses an Intensity difficulty slider, seen in the Kid Icarus: Uprising entry), Adventure, and Master Orders. Master Orders uses the Brawl difficulties. "Very Easy" (Melee) / "Easy" (Brawl) "Easy" (Melee) / "Normal" (Brawl) "Normal" (Melee) / "Hard" (Brawl) "Hard" (Melee) / "Very Hard" (Brawl) "Very Hard" (Melee) / "Intense" (Brawl) |
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Idiosyncratic Difficulty Levels / int_fe85bfc8 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_fe85bfc8 | featureConfidence |
1.0 | |
Super Smash Bros. (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_fe85bfc8 | |
Idiosyncratic Difficulty Levels / int_ff395105 | type |
Idiosyncratic Difficulty Levels | |
Idiosyncratic Difficulty Levels / int_ff395105 | comment |
Helldivers, from easiest to hardest: Dive in the Park Very Easy Easy Medium Challenging Very Challenging Hard Very Hard Hard as Hell Suicide Mission Impossible Helldive An Exercise in Futility The Definition of Insanity The Inner Circle of Hell |
|
Idiosyncratic Difficulty Levels / int_ff395105 | featureApplicability |
1.0 | |
Idiosyncratic Difficulty Levels / int_ff395105 | featureConfidence |
1.0 | |
Helldivers (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_ff395105 |
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