...it's like TV Tropes, but LINKED DATA!
Interface Screw
- 2614 statements
- 502 feature instances
- 1099 referencing feature instances
Interface Screw | type |
FeatureClass | |
Interface Screw | label |
Interface Screw | |
Interface Screw | page |
InterfaceScrew | |
Interface Screw | comment |
Note: For "best" reading, rotate head 90 degrees.For mobile userslock the screen rotation and rotate your phone 90 degrees. An event in a video game where the controller buttons are switched around, or the player's display is interfered with. This may be one of the Status Effects. When it's done well, it can be entertaining, funny, or even terrifying. However, done poorly, it may break game immersion and cause frustration. If it makes the game noticeably more difficult to play, then it can be considered a form of Fake Difficulty. If such a status effect is available for the player to use on enemies, expect for it to either do nothing at all due to the lack of an interface between the AI and the game, or cause deliberate Artificial Stupidity to compensate for this. Sometimes used as an intentionally created glitch. Can be utilized by Multiplayer Only Items. If this is done because the player character has been injured in some way, that's Injured Player Character Stage. If the player's controls have been temporarily limited in order to focus their attention on exposition, that's Expository Gameplay Limitation. If the Interface Screw is caused by the player character consuming a mind-altering substance, that's Intoxication Mechanic. Super-Trope to Static Screw. Compare Camera Screw, Event-Obscuring Camera, and False Camera Effects. Some of the examples will overlap. Justified if the game uses a Diegetic Interface. |
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Interface Screw | fetched |
2024-04-20T19:31:48Z | |
Interface Screw | parsed |
2024-04-20T19:31:48Z | |
Interface Screw | processingComment |
Dropped link to AcidAttack: Not an Item - FEATURE | |
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Dropped link to ArabianFight: Not an Item - UNKNOWN | |
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Dropped link to ArtAttacker: Not an Item - FEATURE | |
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Dropped link to AscendedGlitch: Not an Item - FEATURE | |
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Dropped link to BeleagueredAssistant: Not an Item - FEATURE | |
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Dropped link to BigBad: Not an Item - FEATURE | |
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Dropped link to BigBadassRig: Not an Item - FEATURE | |
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Dropped link to BlackoutBasement: Not an Item - FEATURE | |
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Dropped link to BossBattle: Not an Item - CAT | |
Interface Screw | processingComment |
Dropped link to BreakingTheFourthWall: Not an Item - FEATURE | |
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Dropped link to BulletHell: Not an Item - FEATURE | |
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Dropped link to BulletTime: Not an Item - FEATURE | |
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Dropped link to CainAndAbel: Not an Item - FEATURE | |
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Dropped link to CannedOrdersOverLoudspeaker: Not an Item - FEATURE | |
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Dropped link to Castlevania: Not an Item - CAT | |
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Dropped link to CombatBreakdown: Not an Item - FEATURE | |
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Dropped link to CoolBike: Not an Item - FEATURE | |
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Dropped link to CoolShades: Not an Item - FEATURE | |
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Dropped link to CreepyChild: Not an Item - FEATURE | |
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Dropped link to DemonicSpiders: Not an Item - FEATURE | |
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Dropped link to DrivenToSuicide: Not an Item - FEATURE | |
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Dropped link to EMP: Not an Item - FEATURE | |
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Dropped link to EldritchAbomination: Not an Item - FEATURE | |
Interface Screw | processingComment |
Dropped link to ElectroMagneticPulse: Not an Item - UNKNOWN | |
Interface Screw | processingComment |
Dropped link to EnemyDetectingRadar: Not an Item - FEATURE | |
Interface Screw | processingComment |
Dropped link to EvilMatriarch: Not an Item - FEATURE | |
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Dropped link to ExcusePlot: Not an Item - FEATURE | |
Interface Screw | processingComment |
Dropped link to FadeOut: Not an Item - FEATURE | |
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Dropped link to FanGame: Not an Item - FEATURE | |
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Dropped link to FantasticDrug: Not an Item - FEATURE | |
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Dropped link to FinalBoss: Not an Item - FEATURE | |
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Dropped link to FirstPersonSnapshooter: Not an Item - FEATURE | |
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Dropped link to FreakyFridayFlip: Not an Item - FEATURE | |
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Dropped link to FridgeBrilliance: Not an Item - FEATURE | |
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Dropped link to FunWithAcronyms: Not an Item - FEATURE | |
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Dropped link to GameMod: Not an Item - FEATURE | |
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Dropped link to GoddamnedBats: Not an Item - FEATURE | |
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Dropped link to GrandTheftMe: Not an Item - FEATURE | |
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Dropped link to GroundPound: Not an Item - FEATURE | |
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Dropped link to GuideDangIt: Not an Item - FEATURE | |
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Dropped link to HPTo1: Not an Item - FEATURE | |
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Dropped link to HandWave: Not an Item - FEATURE | |
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Dropped link to HeartbeatSoundtrack: Not an Item - FEATURE | |
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Dropped link to HeliumSpeech: Not an Item - FEATURE | |
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Dropped link to HumanoidAbomination: Not an Item - FEATURE | |
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Dropped link to IdiosyncraticWipes: Not an Item - FEATURE | |
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Dropped link to ImperialStormtrooperMarksmanshipAcademy: Not an Item - FEATURE | |
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Dropped link to InformationBroker: Not an Item - FEATURE | |
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Dropped link to Interquel: Not an Item - FEATURE | |
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Dropped link to LastStand: Not an Item - FEATURE | |
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Dropped link to LittleBitBeastly: Not an Item - FEATURE | |
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Dropped link to MagicalEye: Not an Item - FEATURE | |
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Dropped link to MassivelyMultiplayerOnlineRolePlayingGame: Not an Item - IGNORE | |
Interface Screw | processingComment |
Dropped link to MindRape: Not an Item - FEATURE | |
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Dropped link to MindScrew: Not an Item - FEATURE | |
Interface Screw | processingComment |
Dropped link to MiniBoss: Not an Item - FEATURE | |
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Dropped link to MinusLevel: Not an Item - UNKNOWN | |
Interface Screw | processingComment |
Dropped link to MushroomSamba: Not an Item - FEATURE | |
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Dropped link to NintendoHard: Not an Item - FEATURE | |
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Dropped link to NocturneRebirth: Not an Item - UNKNOWN | |
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Dropped link to NonPlayerCharacter: Not an Item - FEATURE | |
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Dropped link to OminousVisualGlitch: Not an Item - FEATURE | |
Interface Screw | processingComment |
Dropped link to OneHitKill: Not an Item - FEATURE | |
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Dropped link to OrganTheft: Not an Item - FEATURE | |
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Dropped link to PersonalSpaceInvader: Not an Item - FEATURE | |
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Dropped link to PlayedForLaughs: Not an Item - FEATURE | |
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Dropped link to PuppeteerParasite: Not an Item - FEATURE | |
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Dropped link to RandomEvent: Not an Item - FEATURE | |
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Dropped link to RealityBreakingParadox: Not an Item - FEATURE | |
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Dropped link to RealityWarper: Not an Item - FEATURE | |
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Dropped link to RhythmGame: Not an Item - IGNORE | |
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Dropped link to ShoutOut: Not an Item - FEATURE | |
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Dropped link to ShowsDamage: Not an Item - FEATURE | |
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Dropped link to SingleMaltVision: Not an Item - FEATURE | |
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Dropped link to SkullForAHead: Not an Item - FEATURE | |
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Dropped link to SpaceIsNoisy: Not an Item - FEATURE | |
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Dropped link to SpidersAreScary: Not an Item - FEATURE | |
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Dropped link to StringyHairedGhostGirl: Not an Item - FEATURE | |
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Dropped link to Superboss: Not an Item - FEATURE | |
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Dropped link to TakeThat: Not an Item - FEATURE | |
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Dropped link to ThatOneBoss: Not an Item - FEATURE | |
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Dropped link to TheAssimilator: Not an Item - FEATURE | |
Interface Screw | processingComment |
Dropped link to TheComputerIsACheatingBastard: Not an Item - FEATURE | |
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Dropped link to TheFourthWallWillNotProtectYou: Not an Item - FEATURE | |
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Dropped link to TooDumbToLive: Not an Item - FEATURE | |
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Dropped link to VeryDefinitelyFinalDungeon: Not an Item - UNKNOWN | |
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Dropped link to VideoGameRemake: Not an Item - FEATURE | |
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Dropped link to WaveMotionGun: Not an Item - FEATURE | |
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Dropped link to jumpscare: Not an Item - FEATURE | |
Interface Screw | processingComment |
Dropped link to playercharacter: Not an Item - FEATURE | |
Interface Screw | processingComment |
Dropped link to runninggag: Not an Item - FEATURE | |
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Dropped link to spiritualsuccessor: Not an Item - FEATURE | |
Interface Screw | processingUnknown |
ElectroMagneticPulse | |
Interface Screw | processingUnknown |
MinusLevel | |
Interface Screw | processingUnknown |
VeryDefinitelyFinalDungeon | |
Interface Screw | processingUnknown |
Arabian Fight (Video Game) | |
Interface Screw | processingUnknown |
NocturneRebirth | |
Interface Screw | isPartOf |
DBTropes | |
Interface Screw / int_1081aa34 | type |
Interface Screw | |
Interface Screw / int_1081aa34 | comment |
WipEout Pure's disruptor bolt weapon afflicts the target with one of several random effects, the most infamous being the controller reversing. Especially aggravating if you're hit in the middle of a turn (especially one with no guardrail!) and the fact that computer controlled opponents suffers no ill effect from this whatsoever. This specific effect was eventually removed with a downloadable content patch. | |
Interface Screw / int_1081aa34 | featureApplicability |
1.0 | |
Interface Screw / int_1081aa34 | featureConfidence |
1.0 | |
WipEout (Video Game) | hasFeature |
Interface Screw / int_1081aa34 | |
Interface Screw / int_1099a6ac | type |
Interface Screw | |
Interface Screw / int_1099a6ac | comment |
In Fight Club, when Tyler is calmly but angrily monologuing about how a person is not defined by materialistic things like money or a fancy car, he turns to address the audience as the screen aggressively shakes and the film strip peeks in at the edges of the frame. | |
Interface Screw / int_1099a6ac | featureApplicability |
1.0 | |
Interface Screw / int_1099a6ac | featureConfidence |
1.0 | |
Fight Club | hasFeature |
Interface Screw / int_1099a6ac | |
Interface Screw / int_109f7814 | type |
Interface Screw | |
Interface Screw / int_109f7814 | comment |
When Sherlock is drunk, as seen in the episode ''The Sign of Three'', his Sherlock Scan is slurred, blurry and inaccurate. | |
Interface Screw / int_109f7814 | featureApplicability |
1.0 | |
Interface Screw / int_109f7814 | featureConfidence |
1.0 | |
Sherlock | hasFeature |
Interface Screw / int_109f7814 | |
Interface Screw / int_10b03dcf | type |
Interface Screw | |
Interface Screw / int_10b03dcf | comment |
Batman: Arkham Asylum: Getting hit in the head with a blunt object (usually a metal rod or pipe) will give you "double vision" for a few seconds until it clears up. Electrocution also messes with the display. Scarecrow's second Mind Screw starts when you enter a hallway that you've already passed through before. Everything looks the same at first... except that the text pop-up that tells you the name of the room now says "Wayne Manor". Scarecrow's third and final Mind Screw, where he forgoes screwing with Batman and screws with you directly. Your game appears to crash, and start over from the beginning, except Batman and the Joker have Swapped Roles and you control Joker as you lead a raving, insane Batman through the facility. Then you switch back over to Batman and are locked in first-person POV as Joker puts a bullet in your head. The tip on the following Game Over screen advises you to "use the middle stick to dodge Joker's shots" (or "tilt the mouse" if you are playing with mouse and keyboard on the PC). |
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Interface Screw / int_10b03dcf | featureApplicability |
1.0 | |
Interface Screw / int_10b03dcf | featureConfidence |
1.0 | |
Batman: Arkham Asylum (Video Game) | hasFeature |
Interface Screw / int_10b03dcf | |
Interface Screw / int_10e43f24 | type |
Interface Screw | |
Interface Screw / int_10e43f24 | comment |
There is one status condition in the video game version of Gregory Horror Show titled Confusion, in which the game's controllers becomes reversed, becoming very difficult to move The Guest. | |
Interface Screw / int_10e43f24 | featureApplicability |
1.0 | |
Interface Screw / int_10e43f24 | featureConfidence |
1.0 | |
Gregory Horror Show | hasFeature |
Interface Screw / int_10e43f24 | |
Interface Screw / int_11395237 | type |
Interface Screw | |
Interface Screw / int_11395237 | comment |
Added fake ESPN style overlays during a scene in The Sidehackers | |
Interface Screw / int_11395237 | featureApplicability |
1.0 | |
Interface Screw / int_11395237 | featureConfidence |
1.0 | |
The Sidehackers | hasFeature |
Interface Screw / int_11395237 | |
Interface Screw / int_11795605 | type |
Interface Screw | |
Interface Screw / int_11795605 | comment |
The main character in Clock Tower 3, Alyssa, has a Panic Meter that fills when she encounters ghosts, undead serial killers, or other scary things. If the meter fills completely, she goes into Panic Mode — the visuals flicker and become distorted, the character becomes harder to control, she's incapable of using her only defensive weapon, and she'll periodically freeze where she's standing and shiver uncontrollably. (Since this is the only time during the bulk of the gameplay where Alyssa can be killed, and the ghost or monster is usually close by when she goes into Panic Mode, this freezing-and-shivering bit is particularly vexing.) | |
Interface Screw / int_11795605 | featureApplicability |
1.0 | |
Interface Screw / int_11795605 | featureConfidence |
1.0 | |
Clock Tower 3 (Video Game) | hasFeature |
Interface Screw / int_11795605 | |
Interface Screw / int_11fd7982 | type |
Interface Screw | |
Interface Screw / int_11fd7982 | comment |
The Metroid Prime Trilogy includes various ways to impair your vision. In all games, static fills the screen if Samus is too close to electrical enemies or is hit with some static-inducing attack; during one boss fight in Metroid Prime, destroying the enemy's weak spot causes it to explode with such brilliant lighting that Samus's visor thermal overloads, requiring her to switch visors. Metroid Prime 2: Echoes: The game has an enemy, the Rezbit, that actually uploads some sort of virus effect directly into Samus' suit, causing the game to lag like hell, turn off all displays, and fill the screen with snow static. Luckily, you can "reboot" with a button combination input... which still takes a moment, by which time the Rezbit may just hack your visor again. The level boss Quadraxis has a laser attack which, upon successfully hitting Samus, causes the HUD to vanish and the screen to go blurry. In Metroid Prime: Hunters, Kanden's charged Volt Driver scrambles your visor for a bit when hit. In Metroid Prime 3: Corruption, the X-Ray Visor turns into static if an enemy goes into hypermode ... which happens a lot in higher difficult settings. Which makes for some rather annoying encounters when the visor is required if you don't want to shoot blindly. The Metroids latching onto your head cause Samus's visor to fade in and out of static. Also, when it's not in static, you see a large jellyfish-like creature sucking the life force out of your face. Thank goodness for Morph Ball. |
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Interface Screw / int_11fd7982 | featureApplicability |
1.0 | |
Interface Screw / int_11fd7982 | featureConfidence |
1.0 | |
Metroid Prime Trilogy (Video Game) | hasFeature |
Interface Screw / int_11fd7982 | |
Interface Screw / int_1215a23d | type |
Interface Screw | |
Interface Screw / int_1215a23d | comment |
In Genshin Impact, a certain variety of the Treasure Hoarders attacks by using a shovel to hurl dirt at you, which temporarily obscures most of your screen. The same effect happens in Albedo's Story Quest if you hit one of the floating dirt clumps in his glider course, but it lasts a lot shorter. | |
Interface Screw / int_1215a23d | featureApplicability |
1.0 | |
Interface Screw / int_1215a23d | featureConfidence |
1.0 | |
Genshin Impact (Video Game) | hasFeature |
Interface Screw / int_1215a23d | |
Interface Screw / int_13f25032 | type |
Interface Screw | |
Interface Screw / int_13f25032 | comment |
The Animator vs. Animation series of flash animations does this in a pretty awesome way: the interface is used by both animator and animation for weapons. | |
Interface Screw / int_13f25032 | featureApplicability |
1.0 | |
Interface Screw / int_13f25032 | featureConfidence |
1.0 | |
Animator vs. Animation (Web Animation) | hasFeature |
Interface Screw / int_13f25032 | |
Interface Screw / int_142657fa | type |
Interface Screw | |
Interface Screw / int_142657fa | comment |
Thunder Force V's Final Boss starts off with the usual boss alert screen and text ("ALERT! The enemy is approaching fast! [...]"), except all of the boss's parameters, such as name, weak point, weapons, etc. are "Unknown", and then the entire screen is flooded with "ALERT! ALERT! ALERT! ALERT! ALERT! ALERT!" | |
Interface Screw / int_142657fa | featureApplicability |
1.0 | |
Interface Screw / int_142657fa | featureConfidence |
1.0 | |
Thunder Force (Video Game) | hasFeature |
Interface Screw / int_142657fa | |
Interface Screw / int_145d53f0 | type |
Interface Screw | |
Interface Screw / int_145d53f0 | comment |
The Five Nights at Freddy's series features a few instances of your interface getting screwy, and in almost all cases, the interface acting up means you are screwed. In the original game, if the light and door switches stop working, it means an animatronic managed to sneak its way into your office. Better hope you're at the very tail end of your shift. In Five Nights at Freddy's 2, if Balloon Boy manages to get into your office, he'll disable your flashlight, the only defense you have against animatronics coming through the front door. In Five Nights at Freddy's 3, if the ventilation system malfunctions, you'll start to suffer blackouts and hallucinations, giving Springtrap more opportunities to home in on you. Hallucinations of the Phantom Puppet are worse still, since they last longer and render you unable to bring up either the camera or maintenance controls. Five Nights at Freddy's: Sister Location has the Minireenas in Custom Night, who will slowly cover the screen throughout a playthrough and cannot be removed by any means. Also, Lolbit will occasionally show up on the three monitors unless you type in "LOL" or click the letters spelling "LOL" on the in-game keypad. If you fail to deter them, the screen will be filled out by a "PLEASE STAND BY" screen for seven seconds or until you type in "LOL". Five Nights at Freddy's: Security Breach: Getting close enough to Vanny distorts your vision, the effect getting stronger the closer she is, with the screen basically being completely glitched out and near impossible to see through when she's close enough to grab you. |
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Interface Screw / int_145d53f0 | featureApplicability |
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Interface Screw / int_145d53f0 | featureConfidence |
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Five Nights at Freddy's (Franchise) | hasFeature |
Interface Screw / int_145d53f0 | |
Interface Screw / int_14a837ea | type |
Interface Screw | |
Interface Screw / int_14a837ea | comment |
Used in Awful Hospital when The Door is trying to mind control Ms. Green. He hijacks the section where user input goes to put only his commands, and then even vandalizes the user comments screaming at Ms. Green to resist into looking like they're agreeing with him. | |
Interface Screw / int_14a837ea | featureApplicability |
1.0 | |
Interface Screw / int_14a837ea | featureConfidence |
1.0 | |
Awful Hospital (Webcomic) | hasFeature |
Interface Screw / int_14a837ea | |
Interface Screw / int_14d341dc | type |
Interface Screw | |
Interface Screw / int_14d341dc | comment |
Taken to extremes by Star Trek Online if your captain gets assimilated by a Borg drone. The screen turns gray, your captain sprouts Borg implants, and you lose control of the character who immediately starts attacking the rest of the away team until either you or they die. Only then do you get to respawn. | |
Interface Screw / int_14d341dc | featureApplicability |
1.0 | |
Interface Screw / int_14d341dc | featureConfidence |
1.0 | |
Star Trek Online (Video Game) | hasFeature |
Interface Screw / int_14d341dc | |
Interface Screw / int_14eb91c0 | type |
Interface Screw | |
Interface Screw / int_14eb91c0 | comment |
Shadow Hearts has the Judgement Ring - a Quick Time Event-esque mechanic requiring you to press X in time to a spinner rolling over specific segments of a ring. A number of enemies can inflict Status Effects upon you which can either add fake segments to the ring, remove the segments altogether, make the ring spin either faster, slower, in the opposite direction or erratically, or simply shrink the ring so small that you can barely see it (made easier if you have a mahoosive television, incidentally). There are also some accessories that do the same, but with good tradeoffs. One removes the visual indicator of where you're supposed to hit, but doubles the amount of damage you do. It's not too hard to learn where to press X, so it's a fairly good accessory to use. Another (not present in the first game) triples your damage, but you not only can't see the hit segments but also can't see the needle showing where you're even hitting. Needless to say, this is much harder to use properly. | |
Interface Screw / int_14eb91c0 | featureApplicability |
1.0 | |
Interface Screw / int_14eb91c0 | featureConfidence |
1.0 | |
Shadow Hearts (Video Game) | hasFeature |
Interface Screw / int_14eb91c0 | |
Interface Screw / int_16ca9c3 | type |
Interface Screw | |
Interface Screw / int_16ca9c3 | comment |
Rayman Legends features the infamous 8-bit Remix series, figurative and literal Remixed Level editions of the Musical Levels. Compared to the regular ones, they feature massive amounts of interface-screwing (ranging from a fisheye lens camera to the screen splitting into 64 smaller screens) and no checkpoints. Some of them make the screen practically unusable, though thankfully the Musical Gameplay present in those levels means you can simply ride the beat to the end goal. | |
Interface Screw / int_16ca9c3 | featureApplicability |
1.0 | |
Interface Screw / int_16ca9c3 | featureConfidence |
1.0 | |
Rayman Legends (Video Game) | hasFeature |
Interface Screw / int_16ca9c3 | |
Interface Screw / int_16d9b2b4 | type |
Interface Screw | |
Interface Screw / int_16d9b2b4 | comment |
Two bosses can and will pull this in Mana Khemia 2: Fall of Alchemy. Tetri, from Ulrika's route, can grow roots over the bottom-right of the screen which completely disable the swap-in mechanics and, by extension, the Intimate Strike/Guard. The final fight with Reicher in Raze's story involves a slightly different headache; about halfway through the fight, he'll use a move that buffs him with haste (three actions per turn) and blanks out the game's Visual Initiative Queue, which makes it almost impossible to plan moves ahead. Fortunately, a Heavenly Juice item will clear up both at once. | |
Interface Screw / int_16d9b2b4 | featureApplicability |
1.0 | |
Interface Screw / int_16d9b2b4 | featureConfidence |
1.0 | |
Mana Khemia 2: Fall of Alchemy (Video Game) | hasFeature |
Interface Screw / int_16d9b2b4 | |
Interface Screw / int_17293dfa | type |
Interface Screw | |
Interface Screw / int_17293dfa | comment |
Danganronpa V3: Killing Harmony adds an extra element to this mechanic, where sometimes an image will move around the screen, obscuring the markers. | |
Interface Screw / int_17293dfa | featureApplicability |
1.0 | |
Interface Screw / int_17293dfa | featureConfidence |
1.0 | |
Danganronpa V3: Killing Harmony (Visual Novel) | hasFeature |
Interface Screw / int_17293dfa | |
Interface Screw / int_177ba579 | type |
Interface Screw | |
Interface Screw / int_177ba579 | comment |
Five Nights at Freddy's: Sister Location has the Minireenas in Custom Night, who will slowly cover the screen throughout a playthrough and cannot be removed by any means. Also, Lolbit will occasionally show up on the three monitors unless you type in "LOL" or click the letters spelling "LOL" on the in-game keypad. If you fail to deter them, the screen will be filled out by a "PLEASE STAND BY" screen for seven seconds or until you type in "LOL". | |
Interface Screw / int_177ba579 | featureApplicability |
1.0 | |
Interface Screw / int_177ba579 | featureConfidence |
1.0 | |
Five Nights at Freddy's: Sister Location (Video Game) | hasFeature |
Interface Screw / int_177ba579 | |
Interface Screw / int_17bccf32 | type |
Interface Screw | |
Interface Screw / int_17bccf32 | comment |
The online game Transformice features some stages that are rotated 180 degrees along with your controls, so left moves you right, right moves you left, and up makes you jump down. | |
Interface Screw / int_17bccf32 | featureApplicability |
1.0 | |
Interface Screw / int_17bccf32 | featureConfidence |
1.0 | |
Transformice (Video Game) | hasFeature |
Interface Screw / int_17bccf32 | |
Interface Screw / int_17ec5027 | type |
Interface Screw | |
Interface Screw / int_17ec5027 | comment |
Silent Hill: Downpour adds a fisheye lens effect to the camera during the Otherworld segments. It's surprisingly effective at making these areas creepy as hell by how unnatural it makes everything seem. | |
Interface Screw / int_17ec5027 | featureApplicability |
1.0 | |
Interface Screw / int_17ec5027 | featureConfidence |
1.0 | |
Silent Hill: Downpour (Video Game) | hasFeature |
Interface Screw / int_17ec5027 | |
Interface Screw / int_1861f45b | type |
Interface Screw | |
Interface Screw / int_1861f45b | comment |
Type in "Zerg Rush" to watch a bunch of O's eat your results (you can't kill them all). | |
Interface Screw / int_1861f45b | featureApplicability |
1.0 | |
Interface Screw / int_1861f45b | featureConfidence |
1.0 | |
StarCraft (Video Game) | hasFeature |
Interface Screw / int_1861f45b | |
Interface Screw / int_18ce5aab | type |
Interface Screw | |
Interface Screw / int_18ce5aab | comment |
Caffeine Nicotine had a move like this in Samurai Shodown 2; so did unplayable boss Mizuki. In Mizuki's case, being hit by the attack while suffering from it reverses the reversal. | |
Interface Screw / int_18ce5aab | featureApplicability |
1.0 | |
Interface Screw / int_18ce5aab | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Interface Screw / int_18ce5aab | |
Interface Screw / int_193287c8 | type |
Interface Screw | |
Interface Screw / int_193287c8 | comment |
Subnautica has the Mesmer, an innocuous little fish that can unfurl its fins to create a hypnotic display. This creates a shimmering distortion effect and makes it difficult to look or move anywhere but directly at the Mesmer — something that can be fatal if you're low on oxygen — while also causing the Player Character to hallucinate that their PDA is talking to them. | |
Interface Screw / int_193287c8 | featureApplicability |
1.0 | |
Interface Screw / int_193287c8 | featureConfidence |
1.0 | |
Subnautica (Video Game) | hasFeature |
Interface Screw / int_193287c8 | |
Interface Screw / int_193f1efe | type |
Interface Screw | |
Interface Screw / int_193f1efe | comment |
Google: Type in "Zerg Rush" to watch a bunch of O's eat your results (you can't kill them all). Also, typing "Do a barrel roll" will actually make your display spin. Typing in "askew" will give you a results page that is just slightly tilted. |
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Interface Screw / int_193f1efe | featureApplicability |
1.0 | |
Interface Screw / int_193f1efe | featureConfidence |
1.0 | |
Google (Website) | hasFeature |
Interface Screw / int_193f1efe | |
Interface Screw / int_1a1a594f | type |
Interface Screw | |
Interface Screw / int_1a1a594f | comment |
Explosions going off near the player in Battlefield 2 will blur the screen, amplify the player's heartbeat, and put in a ringing sound for your hearing. | |
Interface Screw / int_1a1a594f | featureApplicability |
1.0 | |
Interface Screw / int_1a1a594f | featureConfidence |
1.0 | |
Battlefield (Video Game) | hasFeature |
Interface Screw / int_1a1a594f | |
Interface Screw / int_1a7918e3 | type |
Interface Screw | |
Interface Screw / int_1a7918e3 | comment |
Terranigma has a confusion status which changes the directions of the D-pad. The direction change every time the confusion message shows up. | |
Interface Screw / int_1a7918e3 | featureApplicability |
1.0 | |
Interface Screw / int_1a7918e3 | featureConfidence |
1.0 | |
Terranigma (Video Game) | hasFeature |
Interface Screw / int_1a7918e3 | |
Interface Screw / int_1ae3c0f3 | type |
Interface Screw | |
Interface Screw / int_1ae3c0f3 | comment |
Etrian Odyssey II: Heroes of Lagaard: In the Fafnir Knight remake, the bonus stratum presents F.O.E.s that emit fog so dense that visibility for both the player and other F.O.E.s are drastically hindered, and the map is also turned off. And some of these rooms are damage tile mazes. | |
Interface Screw / int_1ae3c0f3 | featureApplicability |
1.0 | |
Interface Screw / int_1ae3c0f3 | featureConfidence |
1.0 | |
Etrian Odyssey II: Heroes of Lagaard (Video Game) | hasFeature |
Interface Screw / int_1ae3c0f3 | |
Interface Screw / int_1cc09117 | type |
Interface Screw | |
Interface Screw / int_1cc09117 | comment |
Shinji Hirako's shikai in Bleach can do this to the interface between the body and brain. Anyone who smells the pink mist it releases has all of their senses and actions inverted, so, for example, if their brain sends a signal to move their left arm downwards, it will instead move their right arm upwards, and vice-versa. When it was used on Aizen, though, he was only disoriented for a few seconds and quickly adapted to it, which Shinji claimed was impossible. | |
Interface Screw / int_1cc09117 | featureApplicability |
1.0 | |
Interface Screw / int_1cc09117 | featureConfidence |
1.0 | |
Bleach (Manga) | hasFeature |
Interface Screw / int_1cc09117 | |
Interface Screw / int_1cc11947 | type |
Interface Screw | |
Interface Screw / int_1cc11947 | comment |
Descent: After destroying the reactor at the end of each level in the game, you have to navigate to the exit. The whole time your pathfinding is hampered by large random movements of the controls. The sequel has flash missiles which blind the victim by causing a massive whiteout. The battle against the boss which uses homing flash missiles is supremely annoying because of this. And they blind you for longer than regular flash missiles. Earthshaker Missiles. Exactly what it says on the tin. To distract you from the five homing bomblets it spawns, each as lethal as the first game's Mega Missile. |
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Interface Screw / int_1cc11947 | featureApplicability |
1.0 | |
Interface Screw / int_1cc11947 | featureConfidence |
1.0 | |
Descent (Video Game) | hasFeature |
Interface Screw / int_1cc11947 | |
Interface Screw / int_1d367084 | type |
Interface Screw | |
Interface Screw / int_1d367084 | comment |
Team Fortress Classic: The Spy carries gas grenades that make enemies exposed to the gas see and hear imaginary explosions, gunfire etc. Additionally, the Scout and Medic both carry concussion grenades, which affect any players caught in the blast by slowly moving their viewpoint in a figure-eight pattern, making it exceedingly difficult to aim. If you are set on fire by the Pyro, your vision is blocked by 2D flame sprites. Good luck if you're playing as the Sniper. |
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Interface Screw / int_1d367084 | featureApplicability |
1.0 | |
Interface Screw / int_1d367084 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Interface Screw / int_1d367084 | |
Interface Screw / int_1db70ff1 | type |
Interface Screw | |
Interface Screw / int_1db70ff1 | comment |
Confidential Mission: One trapped room in the first stage has you locked in a small room with poison gas coming through the vents. Your vision gets wavy and warped as you breathe it in. Even if you succeed in disarming the trap, you still have to endure the wavy screen for a few seconds while you fight off enemy soldiers and wait for the poison to clear your system. A short event in Stage 2 has the agents looking into a train car from the roof, so you fend off several soldiers while upside down. |
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Interface Screw / int_1db70ff1 | featureApplicability |
1.0 | |
Interface Screw / int_1db70ff1 | featureConfidence |
1.0 | |
Confidential Mission (Video Game) | hasFeature |
Interface Screw / int_1db70ff1 | |
Interface Screw / int_1ee8851d | type |
Interface Screw | |
Interface Screw / int_1ee8851d | comment |
In Wild ARMs, if the lead character became confused, they would respond incorrectly to the controls outside of battles. This could be easily remedied by changing the lead character, which could be done in three buttons (start, down, X), making it not so annoying. | |
Interface Screw / int_1ee8851d | featureApplicability |
1.0 | |
Interface Screw / int_1ee8851d | featureConfidence |
1.0 | |
Wild ARMs (Video Game) | hasFeature |
Interface Screw / int_1ee8851d | |
Interface Screw / int_1ef566ff | type |
Interface Screw | |
Interface Screw / int_1ef566ff | comment |
Mario Party: Star Rush: One item that players can use against their opponents in Coinathlon is the Blooper, which covers one of their rival's screens in ink splatters that obstruct their view of the current minigame. | |
Interface Screw / int_1ef566ff | featureApplicability |
1.0 | |
Interface Screw / int_1ef566ff | featureConfidence |
1.0 | |
Mario Party: Star Rush (Video Game) | hasFeature |
Interface Screw / int_1ef566ff | |
Interface Screw / int_1f5ae669 | type |
Interface Screw | |
Interface Screw / int_1f5ae669 | comment |
In The Incredible Crash Dummies Licensed Game for the Nintendo Entertainment System, whenever your head gets knocked off, the controls get reversed. This happens if a bomb explodes near you or you go too fast and smash into a wall. The only way to return the controls to normal is to find a spare head, which can sometimes be found easily, and other times isn't found until the end of the level. Once you pick up the spare head, the controls revert back to normal, which can cause you to jump into an enemy or off a cliff. | |
Interface Screw / int_1f5ae669 | featureApplicability |
1.0 | |
Interface Screw / int_1f5ae669 | featureConfidence |
1.0 | |
The Incredible Crash Dummies | hasFeature |
Interface Screw / int_1f5ae669 | |
Interface Screw / int_1f630f72 | type |
Interface Screw | |
Interface Screw / int_1f630f72 | comment |
Dark Souls III has a similar ring which makes you appear as a white phantom, even if you're an invading enemy (who normally appears as a red phantom) or the host (not a phantom at all). | |
Interface Screw / int_1f630f72 | featureApplicability |
1.0 | |
Interface Screw / int_1f630f72 | featureConfidence |
1.0 | |
Dark Souls III (Video Game) | hasFeature |
Interface Screw / int_1f630f72 | |
Interface Screw / int_1faffe7f | type |
Interface Screw | |
Interface Screw / int_1faffe7f | comment |
Judgment: Drinking alcohol until Takayuki Yagami reaches his limit will affect the controls. He'll no longer be able to walk in a straight line and you'll have to try to navigate while Yagami veers off in random directions and trips over objects. | |
Interface Screw / int_1faffe7f | featureApplicability |
1.0 | |
Interface Screw / int_1faffe7f | featureConfidence |
1.0 | |
Judgment (Video Game) | hasFeature |
Interface Screw / int_1faffe7f | |
Interface Screw / int_1ff419c5 | type |
Interface Screw | |
Interface Screw / int_1ff419c5 | comment |
Kingdom Hearts II: Like Xemnas in I Final Mix, Zexion and the Lingering Will can potentially lock out options in the Command Menu, or even outright replace them. When this happens, the only thing you can do is find the right command to free the menu. | |
Interface Screw / int_1ff419c5 | featureApplicability |
1.0 | |
Interface Screw / int_1ff419c5 | featureConfidence |
1.0 | |
Kingdom Hearts II (Video Game) | hasFeature |
Interface Screw / int_1ff419c5 | |
Interface Screw / int_20f307ef | type |
Interface Screw | |
Interface Screw / int_20f307ef | comment |
in Kingdom Hearts 0.2: Birth by Sleep -A fragmentary passage-, attacking certain pillars in one area of the World Within will move Aqua onto the underside of the floor, with the camera and movement controls inverting accordingly. | |
Interface Screw / int_20f307ef | featureApplicability |
1.0 | |
Interface Screw / int_20f307ef | featureConfidence |
1.0 | |
Kingdom Hearts 0.2: Birth by Sleep -A fragmentary passage- (Video Game) | hasFeature |
Interface Screw / int_20f307ef | |
Interface Screw / int_21e2f10d | type |
Interface Screw | |
Interface Screw / int_21e2f10d | comment |
Dragon Quest III has arrow pointed floor tiles that will change the direction of the D-pad walking on one which can be frustrating when pressing the wrong arrow will lead you down a hole. The changed directions are fixed depending where the tile arrow is pointingnote An interesting side effect is that, if you start in the right spot (out of two possible spots) and hold up, you'll walk through the maze and get exactly where you need to be without any trouble at all. | |
Interface Screw / int_21e2f10d | featureApplicability |
1.0 | |
Interface Screw / int_21e2f10d | featureConfidence |
1.0 | |
Dragon Quest III (Video Game) | hasFeature |
Interface Screw / int_21e2f10d | |
Interface Screw / int_2405b546 | type |
Interface Screw | |
Interface Screw / int_2405b546 | comment |
In Ultima VIII: Pagan, if you drink too much beer, you stumble around drunkenly. Eat the wrong mushroom, and the same thing happens, plus everything changes colors. | |
Interface Screw / int_2405b546 | featureApplicability |
1.0 | |
Interface Screw / int_2405b546 | featureConfidence |
1.0 | |
Ultima VIII (Video Game) | hasFeature |
Interface Screw / int_2405b546 | |
Interface Screw / int_261c8d3f | type |
Interface Screw | |
Interface Screw / int_261c8d3f | comment |
In The Simpsons: Bart's Nightmare, if you touch the music notes coming from a flying sax, you'll moonwalk for what feels like a minute. | |
Interface Screw / int_261c8d3f | featureApplicability |
1.0 | |
Interface Screw / int_261c8d3f | featureConfidence |
1.0 | |
The Simpsons | hasFeature |
Interface Screw / int_261c8d3f | |
Interface Screw / int_26333bd5 | type |
Interface Screw | |
Interface Screw / int_26333bd5 | comment |
Togepi's Night Shade will make the entire screen black. This is incredibly dangerous for you, given how easily you can fall off the stage this way — especially aerial stages. And it has no effect on the NPCs. Even if it was your own Poké Ball. The Nightmare assist trophy has the same effect. | |
Interface Screw / int_26333bd5 | featureApplicability |
1.0 | |
Interface Screw / int_26333bd5 | featureConfidence |
1.0 | |
Kirby's Adventure (Video Game) | hasFeature |
Interface Screw / int_26333bd5 | |
Interface Screw / int_2654a385 | type |
Interface Screw | |
Interface Screw / int_2654a385 | comment |
In Problem Sleuth, each character has an item that toggles between something harmless, like a pair of keys, and weapon of some sort (e.g. Problem Sleuth's pistol/keys). Usually, referring to an item as its counterpart works except when it would be funnier for it not to. (The wiki refers to such items as "innocuous doubles".) | |
Interface Screw / int_2654a385 | featureApplicability |
1.0 | |
Interface Screw / int_2654a385 | featureConfidence |
1.0 | |
Problem Sleuth (Webcomic) | hasFeature |
Interface Screw / int_2654a385 | |
Interface Screw / int_26674387 | type |
Interface Screw | |
Interface Screw / int_26674387 | comment |
Patrick's Parabox: Several optional levels mess with the visuals in certain ways, such as showing what is inside every box side-by-side, or rendering everything in an ASCII style. Pressing the 7 key lets you toggle between these two states and the normal view at any time. | |
Interface Screw / int_26674387 | featureApplicability |
1.0 | |
Interface Screw / int_26674387 | featureConfidence |
1.0 | |
Patrick's Parabox (Video Game) | hasFeature |
Interface Screw / int_26674387 | |
Interface Screw / int_26674ed5 | type |
Interface Screw | |
Interface Screw / int_26674ed5 | comment |
The normal game over screen in Metal Gear Solid 2: Sons of Liberty is a "Mission Failed" screen with a small window showing your character's death in the top-left. Once the game's Gainax Ending is in full swing, you start getting "Fission Mailed" screens that look like game-over screens with bad spelling, while the game is still going on inside the "death window". If you happen to crawl over sea lice, they will get inside your kit and slowly consume your spare rations. You can shake them off by cycling through your gear. |
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Interface Screw / int_26674ed5 | featureApplicability |
1.0 | |
Interface Screw / int_26674ed5 | featureConfidence |
1.0 | |
Metal Gear Solid 2: Sons of Liberty (Video Game) | hasFeature |
Interface Screw / int_26674ed5 | |
Interface Screw / int_275c56fe | type |
Interface Screw | |
Interface Screw / int_275c56fe | comment |
One of Thanos's super moves in the Marvel vs. Capcom series reverses his opponent's controls — pressing Left makes the character walk right, etc. However, The Computer Is a Cheating Bastard, so CPU opponents will be totally unaffected, rendering this move useless unless you're fighting another player. | |
Interface Screw / int_275c56fe | featureApplicability |
1.0 | |
Interface Screw / int_275c56fe | featureConfidence |
1.0 | |
Marvel vs. Capcom (Video Game) | hasFeature |
Interface Screw / int_275c56fe | |
Interface Screw / int_27aab6c0 | type |
Interface Screw | |
Interface Screw / int_27aab6c0 | comment |
Yomawari: Lost in the Dark: The starfish god will attempt to obstruct Yuzu by distorting the environment or inverting the controls. When it does this, a purple/blue tint appears on the screen. | |
Interface Screw / int_27aab6c0 | featureApplicability |
1.0 | |
Interface Screw / int_27aab6c0 | featureConfidence |
1.0 | |
Yomawari: Lost in the Dark (Video Game) | hasFeature |
Interface Screw / int_27aab6c0 | |
Interface Screw / int_27b84429 | type |
Interface Screw | |
Interface Screw / int_27b84429 | comment |
The Last of Us has an "listen" ability that gives you the ability to see people as white outlines through objects. Then late at the game you need to fight multitudes of enemies in a blizzard, where everything that isn't about five feet in front of you is lost in a comple wall of whiteness. | |
Interface Screw / int_27b84429 | featureApplicability |
1.0 | |
Interface Screw / int_27b84429 | featureConfidence |
1.0 | |
The Last of Us (Video Game) | hasFeature |
Interface Screw / int_27b84429 | |
Interface Screw / int_284882f8 | type |
Interface Screw | |
Interface Screw / int_284882f8 | comment |
WarioWare: WarioWare, Inc.: Mega Party Game$!: In Outta My Way, each player is given a chance to play fifteen microgames in a row, and try to clear as many as they can. The catch is that the other players can move their characters around the screen, with the goal being to distract the microgame player and block their view to prevent them from clearing the games. For the final microgame of Milky Way Delirium, all player tokens not owned by the player with the most will remain onscreen and block the view of the screen. The winning player has to complete one microgame with the tokens covering the screen in order to win the whole game, or else their ship will be destroyed, and all the other players win instead. All For One has the screen covered in darkness while one player tries to play microgames. The other players have to move lights around the screen to help the solo player see what they're doing. Warioware Gold One of the challenge modes is called "Wario Interrupts", where every third microgame, Wario messes with the interface in some way to try and screw the player over. The player can, however, clear most of the obstructions away, such as by blowing into the mic to get rid of Wario's cloud of fartillery. And if the player does well enough, they can instantly clear the current obstruction by sending Lulu after him. |
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Interface Screw / int_284882f8 | featureApplicability |
1.0 | |
Interface Screw / int_284882f8 | featureConfidence |
1.0 | |
WarioWare (Video Game) | hasFeature |
Interface Screw / int_284882f8 | |
Interface Screw / int_289f3039 | type |
Interface Screw | |
Interface Screw / int_289f3039 | comment |
Super Smash Bros. Ultimate: The game introduced an effect that centres the camera and causes it to zoom in gradually, tightening the blast lines with it. It happens naturally during Sudden Death, and the Squid Sisters assist trophy will cause it in normal gameplay. Ultimate's Dual Boss Master Hand and Crazy Hand can combine to make a Finger Framing gesture that achieves the same effect, but much more abruptly. A number of Spirits have control-screwing and screen-reversal powers that randomly activate during battles. On the flip side, a number of Spirits can also protect the player from an Interface Screw. The Ramblin' Evil Mushroom will spray spores outward, and if an opponent touches them, their left and right controls are temporarily reversed — the more spores they touch, the longer it lasts. It doesn't seem to affect NPCs much, if at all. |
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Interface Screw / int_289f3039 | featureApplicability |
1.0 | |
Interface Screw / int_289f3039 | featureConfidence |
1.0 | |
Super Smash Bros. Ultimate (Video Game) | hasFeature |
Interface Screw / int_289f3039 | |
Interface Screw / int_28b53408 | type |
Interface Screw | |
Interface Screw / int_28b53408 | comment |
First Encounter Assault Recon: In the games, being near Alma will have this effect, causing static to sound in your radio earpiece and hallucinations to appear. It gets worse in Project Origin, as certain sequences will cause Becket's vision to turn blurry and monochrome, and feedback to sound, indicating that Alma is close. F.E.A.R. 3 has a subtle but very disturbing screw when the Creep attacks. Normally, your health regenerates after a few moments - except for when the Creep hits you. The only way to heal damage is to get out of the area the Creep is lurking in. Additionally, in that game, your vision becoming blurred and/or monochrome is generally an indicator that something bad is about to happen, usually but not always the Creep attacking you. Also, black spiderwebs dancing around the edge of your screen is an indicator that the Creep is close. |
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Interface Screw / int_28b53408 | featureApplicability |
1.0 | |
Interface Screw / int_28b53408 | featureConfidence |
1.0 | |
First Encounter Assault Recon (Video Game) | hasFeature |
Interface Screw / int_28b53408 | |
Interface Screw / int_291dc90e | type |
Interface Screw | |
Interface Screw / int_291dc90e | comment |
In Octopath Traveler II, the Steam Tank Obsidian, one of the bosses, can cause the icons in the "Next turn" indicator to all become black, making it impossible to see whose turn it will be next. | |
Interface Screw / int_291dc90e | featureApplicability |
1.0 | |
Interface Screw / int_291dc90e | featureConfidence |
1.0 | |
Octopath Traveler II (Video Game) | hasFeature |
Interface Screw / int_291dc90e | |
Interface Screw / int_291e9857 | type |
Interface Screw | |
Interface Screw / int_291e9857 | comment |
Dark Souls: Dark Souls II has certain phantom enemies which cannot be targeted and resemble the intangible multiplayer "ghosts" of other players. They are very real and can target the player just fine, though. It also has a ring which allows you to remove the glowing ghostly aura you have when summoned by another player as a phantom, potentially confusing other players as to who's who (significant, since the host is stronger and must be killed for invading spirits to recieve their reward.) Dark Souls III has a similar ring which makes you appear as a white phantom, even if you're an invading enemy (who normally appears as a red phantom) or the host (not a phantom at all). |
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Interface Screw / int_291e9857 | featureApplicability |
1.0 | |
Interface Screw / int_291e9857 | featureConfidence |
1.0 | |
Dark Souls (Video Game) | hasFeature |
Interface Screw / int_291e9857 | |
Interface Screw / int_2930d0c4 | type |
Interface Screw | |
Interface Screw / int_2930d0c4 | comment |
In Battlefield 3, bullets whizzing past blur the screen, which makes suppression fire effective. The HUD of tanks will also malfunction somewhat when the tank gets hit. Also, getting knifed from behind wrenches the viewpoint from whatever you were looking at right at the enemy who stabs you in the neck or chest then takes your tags. | |
Interface Screw / int_2930d0c4 | featureApplicability |
1.0 | |
Interface Screw / int_2930d0c4 | featureConfidence |
1.0 | |
Battlefield 3 (Video Game) | hasFeature |
Interface Screw / int_2930d0c4 | |
Interface Screw / int_2a04866b | type |
Interface Screw | |
Interface Screw / int_2a04866b | comment |
Getting drunk in Guild Wars also has similar (but much more severe at higher states of drunkenness) graphical effects, with the added bonus of the drunk player character shouting typical drunk phrases ("I love you, man!"). Not only is there a special title for those who spend a certain amount of time drunk, but there's also a particularly infamous quest that has you performing various acts while ascending up the drunkenness ladder, culminating with having to herd several pigs into a pen while barely able to stand. | |
Interface Screw / int_2a04866b | featureApplicability |
1.0 | |
Interface Screw / int_2a04866b | featureConfidence |
1.0 | |
Guild Wars (Video Game) | hasFeature |
Interface Screw / int_2a04866b | |
Interface Screw / int_2a9f81ce | type |
Interface Screw | |
Interface Screw / int_2a9f81ce | comment |
In Cosmic Encounter Online, the alien species Dork has the power to Annoy by filling an opponent's play field with distracting, bouncing graphics during their turn. | |
Interface Screw / int_2a9f81ce | featureApplicability |
1.0 | |
Interface Screw / int_2a9f81ce | featureConfidence |
1.0 | |
Cosmic Encounter (Tabletop Game) | hasFeature |
Interface Screw / int_2a9f81ce | |
Interface Screw / int_2ccc5aee | type |
Interface Screw | |
Interface Screw / int_2ccc5aee | comment |
ToeJam & Earl has cupids that shoot little arrows at you. When you're hit by one, a bunch of hearts float above your character's head and your controls are screwed up. In addition, there are hula girls throughout the levels that will distract the player characters with their dancing, causing the player characters themselves to dance for a half second here and there as long as they're nearby. | |
Interface Screw / int_2ccc5aee | featureApplicability |
1.0 | |
Interface Screw / int_2ccc5aee | featureConfidence |
1.0 | |
ToeJam & Earl (Video Game) | hasFeature |
Interface Screw / int_2ccc5aee | |
Interface Screw / int_2ce2e5a8 | type |
Interface Screw | |
Interface Screw / int_2ce2e5a8 | comment |
Etrian Odyssey III: The Drowned City: Several floors in Porcelain Forest and Cyclopean Haunt include some areas where your radar is turned off. This means that the map screen does not show you where your party is going. Good luck memorizing the map. And to make matters worse, the map does not show where the F.O.E.s are either, although at least you get to see the F.O.E. in your exploration screen. The postgame stratum combines this with identical-looking passages and tiles that spin your party around randomly as well for even more fun. | |
Interface Screw / int_2ce2e5a8 | featureApplicability |
1.0 | |
Interface Screw / int_2ce2e5a8 | featureConfidence |
1.0 | |
Etrian Odyssey III: The Drowned City (Video Game) | hasFeature |
Interface Screw / int_2ce2e5a8 | |
Interface Screw / int_2dc12aeb | type |
Interface Screw | |
Interface Screw / int_2dc12aeb | comment |
NetHack: The Rogue level, a Shout-Out to the game that started the Roguelike genre. For the duration of the level, all the graphics are changed to be as close to the original Rogue as possible. Even if you're playing with graphics mode, everything is in Rogue's ASCII. The Hallucinating effect swaps graphics/characters every turn, and a large amount the descriptive text is changed to sound sillier. Some of the things one can see while hallucinating don't even exist during normal play, and attempting to name a monster only yields the message "You would never recognize it anyway." WazHack, an all-graphics variant, makes the background go a glowing, wavy yellow and the monsters, including your pet, turn into random geometric figures when you're hallucinating. |
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Interface Screw / int_2dc12aeb | featureApplicability |
1.0 | |
Interface Screw / int_2dc12aeb | featureConfidence |
1.0 | |
NetHack (Video Game) | hasFeature |
Interface Screw / int_2dc12aeb | |
Interface Screw / int_2e79ce7a | type |
Interface Screw | |
Interface Screw / int_2e79ce7a | comment |
In several areas of Odin Sphere, your minimap is unavailable. | |
Interface Screw / int_2e79ce7a | featureApplicability |
1.0 | |
Interface Screw / int_2e79ce7a | featureConfidence |
1.0 | |
Odin Sphere (Video Game) | hasFeature |
Interface Screw / int_2e79ce7a | |
Interface Screw / int_2ece28f3 | type |
Interface Screw | |
Interface Screw / int_2ece28f3 | comment |
The game Emily Is Away involves the game screen becoming an Instant Messenger from the early 2000s. Throughout the game, you write messages to Emily by just typing randomly on the keyboard with the messages you choose appearing. Occasionally, the character you're playing as is too shy to type something, and will change the message. This becomes especially heart wrenching at the end, when the player tries to reach out and ask Emily how she's really feeling, but the player character keeps changing the message until you have no choice but to say goodbye. | |
Interface Screw / int_2ece28f3 | featureApplicability |
1.0 | |
Interface Screw / int_2ece28f3 | featureConfidence |
1.0 | |
Emily Is Away (Video Game) | hasFeature |
Interface Screw / int_2ece28f3 | |
Interface Screw / int_2f096555 | type |
Interface Screw | |
Interface Screw / int_2f096555 | comment |
pop'n music has the "Dance Ojama" modifier, in which the song's character, instead of appearing in their box on the right side of the screen, appears on your playfield instead, doing their "dance" animation and blocking your view of the screen. The distractiveness of this modifier ranges from song to song; one song could just have the character in the center of the screen dancing, while another could have something going on across the width of the screen. As if a colorful-looking game with Surprise Difficulty wasn't Nintendo Hard enough... | |
Interface Screw / int_2f096555 | featureApplicability |
1.0 | |
Interface Screw / int_2f096555 | featureConfidence |
1.0 | |
pop'n music (Video Game) | hasFeature |
Interface Screw / int_2f096555 | |
Interface Screw / int_2f2d7e1e | type |
Interface Screw | |
Interface Screw / int_2f2d7e1e | comment |
Roll Away has two: Lethargy Pills cause everything to slow down except the timer, which ticks much faster, and also messes around with the camera. Elastic Pills force you to jump continuously until the level is cleared (usually these will be necessary, though, as if you jump forward under the effect of one, you'll jump three spaces instead of just two.) | |
Interface Screw / int_2f2d7e1e | featureApplicability |
1.0 | |
Interface Screw / int_2f2d7e1e | featureConfidence |
1.0 | |
Roll Away (Video Game) | hasFeature |
Interface Screw / int_2f2d7e1e | |
Interface Screw / int_30065ab | type |
Interface Screw | |
Interface Screw / int_30065ab | comment |
Cuphead: Ink droplets dropped by squids summoned by Captain Brineybeard are one of the very few things that don't do damage when they hit Cuphead or Mugman. Instead, they darken the screen for a few seconds, especially around the edges. Getting hit by more of them during this time causes black splotches to appear on the screen. As of Version 1.1.3, Cagney Carnation will occasionally shoots some fuzzies at you that cause the screen to get blurry and distorted for a few seconds if you get hit by one a la Yoshi's Island. During the regular final phase of The Howling Aces, their airship will grab the sides of the screen and rotate it 90 degrees counterclockwise after every round of attacks. |
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Interface Screw / int_30065ab | featureApplicability |
1.0 | |
Interface Screw / int_30065ab | featureConfidence |
1.0 | |
Cuphead (Video Game) | hasFeature |
Interface Screw / int_30065ab | |
Interface Screw / int_318fe3d2 | type |
Interface Screw | |
Interface Screw / int_318fe3d2 | comment |
Etrian Odyssey: Etrian Odyssey: In the bonus sixth stratum, the second floor is made up of dark areas combined with pitfalls and F.O.E.s, forcing the player to fully map out the area and either remember their location at all times or match up what they see with the map. Etrian Odyssey II: Heroes of Lagaard: In the Fafnir Knight remake, the bonus stratum presents F.O.E.s that emit fog so dense that visibility for both the player and other F.O.E.s are drastically hindered, and the map is also turned off. And some of these rooms are damage tile mazes. Etrian Odyssey III: The Drowned City: Several floors in Porcelain Forest and Cyclopean Haunt include some areas where your radar is turned off. This means that the map screen does not show you where your party is going. Good luck memorizing the map. And to make matters worse, the map does not show where the F.O.E.s are either, although at least you get to see the F.O.E. in your exploration screen. The postgame stratum combines this with identical-looking passages and tiles that spin your party around randomly as well for even more fun. |
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Interface Screw / int_318fe3d2 | featureApplicability |
1.0 | |
Interface Screw / int_318fe3d2 | featureConfidence |
1.0 | |
Etrian Odyssey (Video Game) | hasFeature |
Interface Screw / int_318fe3d2 | |
Interface Screw / int_31d49432 | type |
Interface Screw | |
Interface Screw / int_31d49432 | comment |
In Liberal Crime Squad, there is a minor example: if free speech laws go Arch-Conservative, swear words and pickup-lines are replaced by Gosh Dang It to Heck! vocabulary and lines that makes no sense, respectively. | |
Interface Screw / int_31d49432 | featureApplicability |
1.0 | |
Interface Screw / int_31d49432 | featureConfidence |
1.0 | |
Liberal Crime Squad (Video Game) | hasFeature |
Interface Screw / int_31d49432 | |
Interface Screw / int_31e1eca3 | type |
Interface Screw | |
Interface Screw / int_31e1eca3 | comment |
The underground areas of Pokémon Diamond and Pearl have a "Confuse Trap" item, which scrambles your movements so you go in a random direction. For example, up goes up, left goes down, right goes up also, and down goes left. Which is a crippling disadvantage as it's used in Capture the Flag. | |
Interface Screw / int_31e1eca3 | featureApplicability |
1.0 | |
Interface Screw / int_31e1eca3 | featureConfidence |
1.0 | |
Pokémon Diamond and Pearl (Video Game) | hasFeature |
Interface Screw / int_31e1eca3 | |
Interface Screw / int_3269050e | type |
Interface Screw | |
Interface Screw / int_3269050e | comment |
Spooky's Jump Scare Mansion seems to love this trope. Some examples include: Some rooms naturally have a fog or lack of light in place to limit your vision. Specimen 4 doesn't do anything special to your screen in the base game, but her other 2 forms in Endless Mode repeatedly covers your view in static that gets thicker until you literally can't see, before immediately going away and soon coming back again. Specimen 5 makes up for its begrudgingly slow speed by covering your screen in fog and warping the game textures to confuse you. Specimen 8 covers your vision in static throughout the entire chase. Specimen 10 puts a weird alienesque flesh on the sides of your screen, which turns your screen more and more orange every time it hits you. Unknown Specimen 4's area is constantly covered in thick blue fog throughout the chase. Unknown Specimen 5 makes every room redder and redder as they begin to loop, mirroring her actions in the game she is originally from. Monster 5 tints your screen red and turns the walls into bars. Monster 6 is a secret, insta-kill monster in the Karamari Hospital DLC, but in Endless Mode is an actual chasing enemy that obstructs your screen in thick black fog. Monster 7's chair messes with your vision and flashes hallucinations the longer you sit in it. |
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Interface Screw / int_3269050e | featureApplicability |
1.0 | |
Interface Screw / int_3269050e | featureConfidence |
1.0 | |
Spooky's Jump Scare Mansion (Video Game) | hasFeature |
Interface Screw / int_3269050e | |
Interface Screw / int_334c4b70 | type |
Interface Screw | |
Interface Screw / int_334c4b70 | comment |
BlancLand in An Untitled Story is an area where the screen swings left and right. It gets more severe the further you get. | |
Interface Screw / int_334c4b70 | featureApplicability |
1.0 | |
Interface Screw / int_334c4b70 | featureConfidence |
1.0 | |
An Untitled Story (Video Game) | hasFeature |
Interface Screw / int_334c4b70 | |
Interface Screw / int_33c6f4ec | type |
Interface Screw | |
Interface Screw / int_33c6f4ec | comment |
Hostile Waters: Antaeus Rising has your Battle Room interface glitch out during an early mission, making issuing commands harder. It's mostly meant to convince the player to try out the alternate method of issuing commands. | |
Interface Screw / int_33c6f4ec | featureApplicability |
1.0 | |
Interface Screw / int_33c6f4ec | featureConfidence |
1.0 | |
Hostile Waters: Antaeus Rising (Video Game) | hasFeature |
Interface Screw / int_33c6f4ec | |
Interface Screw / int_33dd1d90 | type |
Interface Screw | |
Interface Screw / int_33dd1d90 | comment |
Half-Life 2: If you get repeatedly shot with an automatic gun, prepare to see nothing but white. And if there are two people shooting you? Forget about hoping to see. Standing too close to an exploding grenade will also cause a brief ringing sound to play, mimicking the effects of tinnitus. On several occasions in the episodes, Gordon and Alyx get mind raped by a Combine Advisor. Your HUD all but disappears and the framerate intentionally slows down while the frames themselves leave a motion blur as you look around. Definitely a chilling experience. |
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Interface Screw / int_33dd1d90 | featureApplicability |
1.0 | |
Interface Screw / int_33dd1d90 | featureConfidence |
1.0 | |
Half-Life 2 (Video Game) | hasFeature |
Interface Screw / int_33dd1d90 | |
Interface Screw / int_346db4d5 | type |
Interface Screw | |
Interface Screw / int_346db4d5 | comment |
The Suffering had a particularly sinister example, being partly a horror game set in prison. The game has an insanity meter that rises as Torque takes damage, when filled the player can choose to temporarily transform into The Creature until the meter is depleted. The more the player transforms, the more likely they will get the evil ending (amongst other factors). So if you're literally gunning for the good ending, you'd want to ignore than Insanity meter altogether, right? Well, hope you don't mind gruesome images and loud screams to randomly cover your television screen with anywhere from 10 seconds to 5 minute intervals, only ending once the Insanity meter is no longer full. Just try not to take damage at all! | |
Interface Screw / int_346db4d5 | featureApplicability |
1.0 | |
Interface Screw / int_346db4d5 | featureConfidence |
1.0 | |
The Suffering (Video Game) | hasFeature |
Interface Screw / int_346db4d5 | |
Interface Screw / int_34ecce5f | type |
Interface Screw | |
Interface Screw / int_34ecce5f | comment |
Epic Battle Fantasy 5 has the Shroud status effect, which hides the affected character's health, stats and Status Effects (barring Shroud itself). Thankfully, its easily cured, either by using the Reflex skill, or by taking Wind or Holy damage. | |
Interface Screw / int_34ecce5f | featureApplicability |
1.0 | |
Interface Screw / int_34ecce5f | featureConfidence |
1.0 | |
Epic Battle Fantasy 5 (Video Game) | hasFeature |
Interface Screw / int_34ecce5f | |
Interface Screw / int_35800114 | type |
Interface Screw | |
Interface Screw / int_35800114 | comment |
Monster Hunter Generations has the Malfestio, an Ominous Owl that stores a special pollen in its feathers. It can disperse this pollen to inflict Confusion on anything unlucky enough to breathe it in, which reverses your control scheme for a bit. | |
Interface Screw / int_35800114 | featureApplicability |
1.0 | |
Interface Screw / int_35800114 | featureConfidence |
1.0 | |
Monster Hunter Generations (Video Game) | hasFeature |
Interface Screw / int_35800114 | |
Interface Screw / int_3583b777 | type |
Interface Screw | |
Interface Screw / int_3583b777 | comment |
Many of the sanity effects in Eternal Darkness: Sanity's Requiem, from Blue Screens of Death to "To Be Continued..." and "Controller unplugged" messages. One particularly involved example pretends to restart the console, letting the player attempt to load his save only to find all his saves deleted. Occasionally the console restarts with a different loading screen. "But I'm not playing on an Xbox..." There are also Green Horrors which when they hit you with their lightning attack it both drains your Sanity and reverse your controls for a few seconds, often resulting in you running straight into the monster. |
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Interface Screw / int_3583b777 | featureApplicability |
1.0 | |
Interface Screw / int_3583b777 | featureConfidence |
1.0 | |
Eternal Darkness (Video Game) | hasFeature |
Interface Screw / int_3583b777 | |
Interface Screw / int_36395288 | type |
Interface Screw | |
Interface Screw / int_36395288 | comment |
Kirby: Some of the Sphere Doomers and Magolor Soul in Kirby's Return to Dream Land can flip the screen upside-down temporarily. Paintra from Kirby: Triple Deluxe paints the fourth wall in the most literal sense, splashing the screen to obscure your vision. In Kirby: Planet Robobot, the boss President Haltmann obscures the camera view with banknotes. In Kirby and the Forgotten Land, getting hit by Morpho Knight's sound waves causes the screen to turn 90 degrees, and even mutes parts of the boss music as if Kirby is recovering from the blow. |
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Interface Screw / int_36395288 | featureApplicability |
1.0 | |
Interface Screw / int_36395288 | featureConfidence |
1.0 | |
Kirby (Franchise) | hasFeature |
Interface Screw / int_36395288 | |
Interface Screw / int_37b56f7 | type |
Interface Screw | |
Interface Screw / int_37b56f7 | comment |
A joke mod for Baldur's Gate II allows you to join the Cult of the Unseeing Eye, whose members gouge out their eyes in worship of their god. Once you agree to join, your screen goes black. | |
Interface Screw / int_37b56f7 | featureApplicability |
1.0 | |
Interface Screw / int_37b56f7 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Interface Screw / int_37b56f7 | |
Interface Screw / int_3972e6b | type |
Interface Screw | |
Interface Screw / int_3972e6b | comment |
The second stage boss from Touhou Eiyashou ~ Imperishable Night blacks out most of your screen during her last few spellcards. One of her explicitly stated powers is causing night-blindness in humans. | |
Interface Screw / int_3972e6b | featureApplicability |
1.0 | |
Interface Screw / int_3972e6b | featureConfidence |
1.0 | |
Touhou Eiyashou ~ Imperishable Night (Video Game) | hasFeature |
Interface Screw / int_3972e6b | |
Interface Screw / int_3a313b1d | type |
Interface Screw | |
Interface Screw / int_3a313b1d | comment |
Granado Espada's Wizard stance, Darkness has a skill called Gloomy Darkness that thins down the visibility of your screen for a number of seconds. | |
Interface Screw / int_3a313b1d | featureApplicability |
1.0 | |
Interface Screw / int_3a313b1d | featureConfidence |
1.0 | |
Granado Espada (Video Game) | hasFeature |
Interface Screw / int_3a313b1d | |
Interface Screw / int_3a35fcc8 | type |
Interface Screw | |
Interface Screw / int_3a35fcc8 | comment |
Some of the Sphere Doomers and Magolor Soul in Kirby's Return to Dream Land can flip the screen upside-down temporarily. | |
Interface Screw / int_3a35fcc8 | featureApplicability |
1.0 | |
Interface Screw / int_3a35fcc8 | featureConfidence |
1.0 | |
Kirby's Return to Dream Land / Videogame | hasFeature |
Interface Screw / int_3a35fcc8 | |
Interface Screw / int_3c1f955d | type |
Interface Screw | |
Interface Screw / int_3c1f955d | comment |
Yandere Simulator: If Senpai is in close proximity to Yandere-chan, the screen will turn pink, her heart will begin to race, her moving speed will be reduced to a slow trudge, and she will drop whatever item she's currently holding to try and still her fluttering heart. If the player tries to look up info on Info-chan, she will hack the phone, filling it with static and chastising the player for trying to dig up dirt on her. If the player attempts to exit school before the day is over, the screen will fill with static and a message will appear stating "No... I must not". If Yandere-chan's sanity is low, the screen will become smudged and desaturated, she'll lose the ability to perceive other students as anything but silhouettes (or interact with them in any way besides murder), and begin to hallucinate herself murdering Osana. Snap Mode—you enter it by shattering the normal Game Over screen, before entering a state with no HUD elements (replaced with simple commands instead), everything colored in black and red, Yandere-chan being unable to run (it's replaced with an Ominous Visual Glitch skipping you forward), and no students moving. Stay too long in it, and your screen will fill with static before teleporting you to your current objective. And completing the final objective is not optional: if you refuse to press the button, Yan-chan will still eventually kill herself...it'll just be a lot slower than if you had pressed the button. |
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Interface Screw / int_3c1f955d | featureApplicability |
1.0 | |
Interface Screw / int_3c1f955d | featureConfidence |
1.0 | |
Yandere Simulator (Video Game) | hasFeature |
Interface Screw / int_3c1f955d | |
Interface Screw / int_3cf15492 | type |
Interface Screw | |
Interface Screw / int_3cf15492 | comment |
In the MechWarrior series, Interface Screw is somewhat of a gameplay element. Damaged sensors can end up having your radar, targeting or vision impaired. PPC hits temporarily scramble the HUD, and excessive heat buildup can interfere with it as well. In Mechwarrior Living Legends, interface screw is one of the easiest ways for BattleArmor players to tell how close to death they are - PPC hits scramble the HUD and cause snow to appear over the suit's visor. Armor breaches cause the visor to permanently crack, and causes suit sealant to splash onto the visor, temporarily distorting one's vision. Taking health damage causes blood to get splattered onto the visor, along with diagnostics and warnings popping up on the sides of the visor, usually telling you USER DEATH IMMINENT. | |
Interface Screw / int_3cf15492 | featureApplicability |
1.0 | |
Interface Screw / int_3cf15492 | featureConfidence |
1.0 | |
MechWarrior (Video Game) | hasFeature |
Interface Screw / int_3cf15492 | |
Interface Screw / int_3d6810a9 | type |
Interface Screw | |
Interface Screw / int_3d6810a9 | comment |
In LEGO Pirates of the Caribbean, getting hit by Blackbeard's projectiles reverses the target's directional movement. | |
Interface Screw / int_3d6810a9 | featureApplicability |
1.0 | |
Interface Screw / int_3d6810a9 | featureConfidence |
1.0 | |
LEGO Pirates of the Caribbean | hasFeature |
Interface Screw / int_3d6810a9 | |
Interface Screw / int_3e14b5c0 | type |
Interface Screw | |
Interface Screw / int_3e14b5c0 | comment |
Xavier the warlock had a "Confusion" power that completely scrambled his opponent's controls (even the directional inputs got mixed up!) in Eternal Champions. Xavier's ranged attacks were almost all bizarre status effects that could qualify as a form of interface screw (like changing the target to a different character or turning them to gold) but the computer almost always blocked them (and since they did no damage, if they were blocked, they had no effect whatsoever). | |
Interface Screw / int_3e14b5c0 | featureApplicability |
1.0 | |
Interface Screw / int_3e14b5c0 | featureConfidence |
1.0 | |
Eternal Champions (Video Game) | hasFeature |
Interface Screw / int_3e14b5c0 | |
Interface Screw / int_3e4aa5ce | type |
Interface Screw | |
Interface Screw / int_3e4aa5ce | comment |
In Friday the 13th: The Game, Jason can use this to his advantage while hunting the counselors. Using Morph or Shift in close proximity to counselors makes their screens go blurry in a similar fashion as tracking errors on a VHS tape, while the Stalk ability mutes the music, allowing him to better sneak up on his prey. In addition, as fear takes hold of counselors, they will suffer from impaired vision, the loss of their minimap, and increased tripping. | |
Interface Screw / int_3e4aa5ce | featureApplicability |
1.0 | |
Interface Screw / int_3e4aa5ce | featureConfidence |
1.0 | |
Friday the 13th: The Game (Video Game) | hasFeature |
Interface Screw / int_3e4aa5ce | |
Interface Screw / int_3f10d191 | type |
Interface Screw | |
Interface Screw / int_3f10d191 | comment |
The Jackbox Party Pack: In Trivia Murder Party, the Killing Floor minigame "Fingers" forces the player to pick one of their fingers to chop off. For the rest of the game, they can't respond to trivia questions with the answer associated with that finger — which is problematic if that happens to be the correct answer. | |
Interface Screw / int_3f10d191 | featureApplicability |
1.0 | |
Interface Screw / int_3f10d191 | featureConfidence |
1.0 | |
The Jackbox Party Pack (Video Game) | hasFeature |
Interface Screw / int_3f10d191 | |
Interface Screw / int_3f9e415 | type |
Interface Screw | |
Interface Screw / int_3f9e415 | comment |
Saints Row: In the original Saints Row, getting drugged makes everything look wobbly. Good thing you've got plenty of ammo... In Saints Row 2, if you drink too much (which is required for some side missions), your vision is blurred, your character's movement becomes worse, and they'll start saying random drunken phrases. The mission "Bad Trip" has the Boss escaping from the Sons of Samedi after being heavily dosed with Loa Dust, and having to fight his way back to the Saints HQ and fend off waves of Samedi goons while stoned. In Saints Row: The Third, the Boss spends most of the mission "Pimps Up, Hos Down" tripping (and naked) after infiltrating a Morningstar brothel. Also, during the final showdown with Matt Miller (the leader of the Deckers gang) in "http://deckers.die", Miller shuts down your character's connection to his network, causing various error screens to show up before you are patched through again. This is particularly jarring if you are playing on the PC. In Saints Row IV, during Shaundi's loyalty mission she, her stoner self from SR2, and the Boss all get high on alien drugs that make the screen wobbly and pixellated, and also give the two Shaundis super-powers. In the "How the Saints Save Christmas" DLC for SRIV, if you shoot Clawz with the BB gun too early, it will ricochet and hit Playa in the face, and half of the screen turns red and black temporarily. |
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Interface Screw / int_3f9e415 | featureApplicability |
1.0 | |
Interface Screw / int_3f9e415 | featureConfidence |
1.0 | |
Saints Row (Video Game) | hasFeature |
Interface Screw / int_3f9e415 | |
Interface Screw / int_4110f1d0 | type |
Interface Screw | |
Interface Screw / int_4110f1d0 | comment |
Confusion status in Baten Kaitos: Eternal Wings and the Lost Ocean made the magnus numbers start rotating, causing you to have to try to get the number you wanted (and often fail, which would mess up your combos). The Headache status just shifted the numbers from the corners over to the edges, which was a minor nuisance at most. Strangely, it was also possible to inflict these conditions on the enemy (even though they had no interfaces to screw with) causing them to either use half as many attacks or skip every other turn. | |
Interface Screw / int_4110f1d0 | featureApplicability |
1.0 | |
Interface Screw / int_4110f1d0 | featureConfidence |
1.0 | |
Baten Kaitos (Video Game) | hasFeature |
Interface Screw / int_4110f1d0 | |
Interface Screw / int_41c52afc | type |
Interface Screw | |
Interface Screw / int_41c52afc | comment |
From Jojos Bizarre Adventure All Star Battle, we got Rohan Kishibe, whose style revolves around temporarily "locking" one or some of his opponent's attack buttons. His ultimate move prevents the opponent from using any move or normal attack. Pucci from the same game can steal the opponent's special moves and seal them in a disk, which he keeps on his person. While Rohan's "locks" deactivate automatically after a certain amount of time, Pucci's opponent must knock him down and then grab the disk in order to regain their special moves. |
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Interface Screw / int_41c52afc | featureApplicability |
1.0 | |
Interface Screw / int_41c52afc | featureConfidence |
1.0 | |
JoJo's Bizarre Adventure: All Star Battle (Video Game) | hasFeature |
Interface Screw / int_41c52afc | |
Interface Screw / int_42ffb88e | type |
Interface Screw | |
Interface Screw / int_42ffb88e | comment |
The SCP Foundation contains some anomalies which either directly screw with any documentation about them, or which can't be properly (or even safely) documented unless the documentation is first made screwy. See the Foundation's subpage on Painting the Medium for examples. | |
Interface Screw / int_42ffb88e | featureApplicability |
1.0 | |
Interface Screw / int_42ffb88e | featureConfidence |
1.0 | |
SCP Foundation (Website) | hasFeature |
Interface Screw / int_42ffb88e | |
Interface Screw / int_438b63e4 | type |
Interface Screw | |
Interface Screw / int_438b63e4 | comment |
Halo: Reach: The game uses it in the last level to show the hopelessness of the situation: as Noble Six takes damage during his/her Last Stand in "Lone Wolf", cracks start to form in your helmet, and they stay there, even if you use a medkit. They first short out your ammo indicators, and eventually a crater forms in your visor. As player characters are normally never permanently damaged, this serves as huge wakeup call that no matter what happens, Noble Six is fucked. In a first for the series, nearby explosions cause the sound to temporarily stop with tinnitus ringing, and the sound is muted in the space part of "Long Night of Solace", averting Space Is Noisy. The "New Alexandria" level has jamming devices that interfere with the HUD, similar to the GRAW example. |
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Interface Screw / int_438b63e4 | featureApplicability |
1.0 | |
Interface Screw / int_438b63e4 | featureConfidence |
1.0 | |
Halo: Reach (Video Game) | hasFeature |
Interface Screw / int_438b63e4 | |
Interface Screw / int_44245363 | type |
Interface Screw | |
Interface Screw / int_44245363 | comment |
Fatal Frame: Mask of the Lunar Eclipse: Encountering Sakuya before her designated boss fights has her turn the screen monochromatic and distorted, only this time she also distorts the Camera Obscura so it cannot affect her. The paint thrown by Yuukou Magaki can block the Viewfinder temporarily should it connect. Shoji Katagiri carries a pen light that he can flash to momentarily blind the player by lighting up the screen. |
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Interface Screw / int_44245363 | featureApplicability |
1.0 | |
Interface Screw / int_44245363 | featureConfidence |
1.0 | |
Fatal Frame: Mask of the Lunar Eclipse (Video Game) | hasFeature |
Interface Screw / int_44245363 | |
Interface Screw / int_44804398 | type |
Interface Screw | |
Interface Screw / int_44804398 | comment |
Tokyo Dark: If any of your meters get too low or if Neurosis gets too high, the way you will see the world will change for the negative. | |
Interface Screw / int_44804398 | featureApplicability |
1.0 | |
Interface Screw / int_44804398 | featureConfidence |
1.0 | |
Tokyo Dark (Visual Novel) | hasFeature |
Interface Screw / int_44804398 | |
Interface Screw / int_44fe781e | type |
Interface Screw | |
Interface Screw / int_44fe781e | comment |
End of Evangelion's opening menu seems normal, but leave it on too long and the options begin decaying before your eyes, the screen starts flickering blood red with accompanying screams taken from the movie. All while calm, classical music plays. In Death and Rebirth, the options change from the normal 'start, scenes, options, extras' into questioning the existence of the viewer. | |
Interface Screw / int_44fe781e | featureApplicability |
1.0 | |
Interface Screw / int_44fe781e | featureConfidence |
1.0 | |
Neon Genesis Evangelion | hasFeature |
Interface Screw / int_44fe781e | |
Interface Screw / int_452aa4f | type |
Interface Screw | |
Interface Screw / int_452aa4f | comment |
At the end of Episode 4 of Tales from the Borderlands, should Rhys go against Jack and refuse to rule Hyperion with him, he straps him into his control chair and plugs the override port into Rhys' temple to download himself into the mainframe of the space station. The four-option dialogue format comes up as Rhys tries to call Fiona for help over their radio, but all the options glitch back and forth, switching between him telling her that he's in danger to assuring her that everything's fine, since Jack is hacked into Rhys' brain. No matter which option you choose or how carefully you try to time your button-press to tell her that Rhys needs help, Jack hijacks the speech center of Rhys' brain and talks through him, forcing him to say that nothing is wrong. | |
Interface Screw / int_452aa4f | featureApplicability |
1.0 | |
Interface Screw / int_452aa4f | featureConfidence |
1.0 | |
Tales from the Borderlands (Video Game) | hasFeature |
Interface Screw / int_452aa4f | |
Interface Screw / int_455ede40 | type |
Interface Screw | |
Interface Screw / int_455ede40 | comment |
In Super Paper Mario, a spell that inverts the d-pad of the Wiimote is seen. | |
Interface Screw / int_455ede40 | featureApplicability |
1.0 | |
Interface Screw / int_455ede40 | featureConfidence |
1.0 | |
Super Paper Mario (Video Game) | hasFeature |
Interface Screw / int_455ede40 | |
Interface Screw / int_45602249 | type |
Interface Screw | |
Interface Screw / int_45602249 | comment |
In Monday Night Combat, getting hit by the Tank's Product Grenade means advertisements will plaster your view and assault your ears for a few seconds. The higher the grenade's level, the longer the effect. | |
Interface Screw / int_45602249 | featureApplicability |
1.0 | |
Interface Screw / int_45602249 | featureConfidence |
1.0 | |
Monday Night Combat (Video Game) | hasFeature |
Interface Screw / int_45602249 | |
Interface Screw / int_463cfe3a | type |
Interface Screw | |
Interface Screw / int_463cfe3a | comment |
Also, typing "Do a barrel roll" will actually make your display spin. | |
Interface Screw / int_463cfe3a | featureApplicability |
1.0 | |
Interface Screw / int_463cfe3a | featureConfidence |
1.0 | |
Star Fox (Franchise) | hasFeature |
Interface Screw / int_463cfe3a | |
Interface Screw / int_476bc61d | type |
Interface Screw | |
Interface Screw / int_476bc61d | comment |
Kid Icarus: Uprising: One stage has several flying enemies appear right in front of the camera behind Pit, obscuring the player's view. Pit even tells them to get out of the way. The Merenguy enemy will also cause this for as long as it stays alive. Its dance is so distracting that Pit is unable to look away, meaning that the camera will always point at the Merenguy until Pit kills it. |
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Interface Screw / int_476bc61d | featureApplicability |
1.0 | |
Interface Screw / int_476bc61d | featureConfidence |
1.0 | |
Kid Icarus: Uprising (Video Game) | hasFeature |
Interface Screw / int_476bc61d | |
Interface Screw / int_479c8fff | type |
Interface Screw | |
Interface Screw / int_479c8fff | comment |
Ace Combat X: Skies of Deception made the screen shake whenever a Shock Cannon was fired or a SWBM detonated. Results may prove deadly if flying near the ground. | |
Interface Screw / int_479c8fff | featureApplicability |
1.0 | |
Interface Screw / int_479c8fff | featureConfidence |
1.0 | |
Ace Combat X: Skies of Deception (Video Game) | hasFeature |
Interface Screw / int_479c8fff | |
Interface Screw / int_487b4ca6 | type |
Interface Screw | |
Interface Screw / int_487b4ca6 | comment |
In LEGO Racers, one of the power-ups is a "Mummy's Curse" trap that reverses the left and right controls of those caught in it, and slows the cars. If they stop, they'll start backing up. It also tints the screen green and rapidly contracts and expands your view. | |
Interface Screw / int_487b4ca6 | featureApplicability |
1.0 | |
Interface Screw / int_487b4ca6 | featureConfidence |
1.0 | |
LEGO Racers (Video Game) | hasFeature |
Interface Screw / int_487b4ca6 | |
Interface Screw / int_491cd218 | type |
Interface Screw | |
Interface Screw / int_491cd218 | comment |
Clustertruck: One of the events the Twitch chat can start is "Inverted", which inverts your commands for a small period of time. The Twitch chat command "Mini-Max" also counts seeing as it makes you constantly jump, move forward at max speed, and use your ability all at the same time. The devs can also join the chat to induce effects that normal viewers couldn't, including talking directly to the players in-game. |
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Interface Screw / int_491cd218 | featureApplicability |
1.0 | |
Interface Screw / int_491cd218 | featureConfidence |
1.0 | |
Clustertruck (Video Game) | hasFeature |
Interface Screw / int_491cd218 | |
Interface Screw / int_49a88435 | type |
Interface Screw | |
Interface Screw / int_49a88435 | comment |
Final Fantasy XII has a few areas where the Mini Map is filled with static. In the Pharos at Ridorana, where you need to sacrifice one of your 'skills' (Map, Items, Magick/Technicks or Attack), you can sacrifice your map. In Great Crystal, the mini map isn't just filled with static, but gone entirely, while the full map, instead of showing a proper mapping, merely gives you a sketch of the crystal with the approximate location of the area you are in being indicated by a dot◊, forcing you to either make a map of your own or consult a guide. Also there's a certain attack from the enemies which cause the whole screen to blur and the Battle HUD to bend in unusual directions. | |
Interface Screw / int_49a88435 | featureApplicability |
1.0 | |
Interface Screw / int_49a88435 | featureConfidence |
1.0 | |
Final Fantasy XII (Video Game) | hasFeature |
Interface Screw / int_49a88435 | |
Interface Screw / int_49a88442 | type |
Interface Screw | |
Interface Screw / int_49a88442 | comment |
Final Fantasy XIV: When you clear the "Final Omega" phase of The Omega Protocol (Ultimate) raid, the game throws up a fake BSoD, even including the standard Windows error sound and some amusing error messages relating to hardcore raiding. Thankfully this isn't intended as a scare, and Omega's dialogue box remains visible the entire time. | |
Interface Screw / int_49a88442 | featureApplicability |
1.0 | |
Interface Screw / int_49a88442 | featureConfidence |
1.0 | |
Final Fantasy XIV (Video Game) | hasFeature |
Interface Screw / int_49a88442 | |
Interface Screw / int_49aa2aa4 | type |
Interface Screw | |
Interface Screw / int_49aa2aa4 | comment |
Ace Combat: Ace Combat X: Skies of Deception made the screen shake whenever a Shock Cannon was fired or a SWBM detonated. Results may prove deadly if flying near the ground. One mission of Ace Combat Zero: The Belkan War shakes the screen and leaves your Heads-Up Display fuzzy for the rest of the mission after a nuke goes off nearby. Getting struck by lightning in Ace Combat 7: Skies Unknown will also mess up your HUD and leave you unable to lock on to targets for several seconds. Flying through clouds is a great way to lose a missile, but staying in them for too long will cause your plane to ice up and stall. There are also wind gusts and crosswinds that can push you wildly off course if you don't fight them, and can be a death sentence with low-level flying, which is naturally where they are most likely to occur. |
|
Interface Screw / int_49aa2aa4 | featureApplicability |
1.0 | |
Interface Screw / int_49aa2aa4 | featureConfidence |
1.0 | |
Ace Combat (Video Game) | hasFeature |
Interface Screw / int_49aa2aa4 | |
Interface Screw / int_49ad83ee | type |
Interface Screw | |
Interface Screw / int_49ad83ee | comment |
In World of Warcraft: Drinking enough alcohol will get you into various stages of inebriation, affecting your motor skills and making your character veer off slightly in different directions as they walk, as well as blurring your screen (lower graphical settings excluded). If you get "completely smashed," enemy NPCs will be displayed to your character as having much lower levels than they actually do. And most amusingly, the game will mangle your text chat to others by slurring and misspelling your words. Not that it stands out, however. You shtart talking like thish when you get drunk...hic. Fortunately this does not affect Real ID chat or whispers to other players. This effect led to a very amusing change in one of the earlier patches to the game: "Your character will no longer spout profanity when talking about sitting while drunk." It comes into play during the Brewfest event where getting smashed allows you to see the Wild Wolpertingers scattered about. In the 2007 version of this event, being drunk was required to catch them for a quest. There's also one group of Ogres in the Blade's Edge Mountains that are drinking when you start fighting them. Their attacks consist of hitting you with their (large) mugs of booze, which gets you progressively more drunk as you fight them. The Zul'Gurub Spider has a charge poison attack that takes you instantly to the highest level of drunken-ness. Note that the lower level displays is a bit of Fridge Brilliance. While the other effects like the blurred screen and walking in different directions simulate the effects alcohol has on a person's motor control, the lower levels simulate the overconfidence of drinking. You want to attack that ogre? Why not, right? He's three levels lower than you! Pay no attention to his size... In late January 2011 a lot of players would suddenly hear the Old Gods' voices while they were doing archaeology. But in this case, Blizzard could look them in the eye and tell them they didn't have anything to do with it: it was caused by Deadly Boss Mods, a fan-made add-on. The end boss of Ahn'Kahet: The Old Kingdom has an attack that causes the player to become unable to differentiate friend from foe, leading to them being attacked by illusions of their teammates. Defeating them returns you to normal. One of the mechanics of the Yogg-Saron fight was the sanity meter which starts at 100 and drops slightly when suffering certain specifics attacks of this Eldritch Abomination. You will be Driven to Madness if it goes to zero at which point your character loses control and starts attacking the raid and must be killed. To the player being affected by this though, everyone in the raid suddenly starts looking like faceless minions of Yogg-Saron. |
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Interface Screw / int_49ad83ee | featureApplicability |
1.0 | |
Interface Screw / int_49ad83ee | featureConfidence |
1.0 | |
World of Warcraft (Video Game) | hasFeature |
Interface Screw / int_49ad83ee | |
Interface Screw / int_4b434423 | type |
Interface Screw | |
Interface Screw / int_4b434423 | comment |
In Pokémon Sword and Shield, during the early encounter with Zacian or Zamazenta, the Slumbering Weald will get thicker with fog after the second and third battle attempts. This fog also affects the menu interface, and eventually the entire screen whites out. | |
Interface Screw / int_4b434423 | featureApplicability |
1.0 | |
Interface Screw / int_4b434423 | featureConfidence |
1.0 | |
Pokémon Sword and Shield (Video Game) | hasFeature |
Interface Screw / int_4b434423 | |
Interface Screw / int_4ba244d1 | type |
Interface Screw | |
Interface Screw / int_4ba244d1 | comment |
In the original game, if the light and door switches stop working, it means an animatronic managed to sneak its way into your office. Better hope you're at the very tail end of your shift. | |
Interface Screw / int_4ba244d1 | featureApplicability |
1.0 | |
Interface Screw / int_4ba244d1 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Interface Screw / int_4ba244d1 | |
Interface Screw / int_4ba244d2 | type |
Interface Screw | |
Interface Screw / int_4ba244d2 | comment |
In Five Nights at Freddy's 2, if Balloon Boy manages to get into your office, he'll disable your flashlight, the only defense you have against animatronics coming through the front door. | |
Interface Screw / int_4ba244d2 | featureApplicability |
1.0 | |
Interface Screw / int_4ba244d2 | featureConfidence |
1.0 | |
Five Nights at Freddy's 2 (Video Game) | hasFeature |
Interface Screw / int_4ba244d2 | |
Interface Screw / int_4ba244d3 | type |
Interface Screw | |
Interface Screw / int_4ba244d3 | comment |
In Five Nights at Freddy's 3, if the ventilation system malfunctions, you'll start to suffer blackouts and hallucinations, giving Springtrap more opportunities to home in on you. Hallucinations of the Phantom Puppet are worse still, since they last longer and render you unable to bring up either the camera or maintenance controls. | |
Interface Screw / int_4ba244d3 | featureApplicability |
1.0 | |
Interface Screw / int_4ba244d3 | featureConfidence |
1.0 | |
Five Nights at Freddy's 3 (Video Game) | hasFeature |
Interface Screw / int_4ba244d3 | |
Interface Screw / int_4c56381b | type |
Interface Screw | |
Interface Screw / int_4c56381b | comment |
Some of the Curses in The Binding of Isaac work like this. Curse of the Unknown makes you unable to see your health bar. Curse of the Lost hides your minimap. Curse of Darkness lowers the brightness of the game significantly. Most dangerous is Curse of the Blind, which renders all items as a "?", meaning you can't tell whether it's good or detrimental until you pick it up. There's also the Retro Vision pill, which pixellates the screen for a good 30 seconds or so. Wavy Cap is an active item in Repentance that when used, grants you increased fire rate but makes the screen and music trippy, and the effect gradually wears off as you move between rooms. This item also has infinite uses and you can stack the effect multiple times, which makes the trippiness as bad as you want it to be. It's Power at a Price in the form of Interface Screw. |
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Interface Screw / int_4c56381b | featureApplicability |
1.0 | |
Interface Screw / int_4c56381b | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
Interface Screw / int_4c56381b | |
Interface Screw / int_4d48667e | type |
Interface Screw | |
Interface Screw / int_4d48667e | comment |
Donkey Kong Country 2: Diddy's Kong Quest: Kaptain K. Rool has a gun that shoots various status effect "clouds" in addition to cannonballs. The purple clouds reverse left and right, which is problematic because Rool also can suck the player toward him using the gun — so pressing the wrong direction results in rapidly crashing into him. On the other hand, it's less dangerous than the cannonballs, because at least if these hit you, you have a chance of not getting hurt. The red and blue clouds induce "slow-mo" and "frozen in place" effects. | |
Interface Screw / int_4d48667e | featureApplicability |
1.0 | |
Interface Screw / int_4d48667e | featureConfidence |
1.0 | |
Donkey Kong Country 2: Diddy's Kong Quest (Video Game) | hasFeature |
Interface Screw / int_4d48667e | |
Interface Screw / int_4e5a4630 | type |
Interface Screw | |
Interface Screw / int_4e5a4630 | comment |
In Star Wars: Republic Commando: The Flashbang Grenade blinds the enemy for a few seconds, allowing you to shoot it at will. Of course, if you forget to turn away from the blast, you have a hard time targeting a pure white enemy on a pure white screen... Scav Droids and jammers also cause static and HUD glitches whenever you're in close proximity. The former would also attach to your face and drill into your visor, making it hard to see until the repair-wipe thing fixed it. |
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Interface Screw / int_4e5a4630 | featureApplicability |
1.0 | |
Interface Screw / int_4e5a4630 | featureConfidence |
1.0 | |
Star Wars: Republic Commando (Video Game) | hasFeature |
Interface Screw / int_4e5a4630 | |
Interface Screw / int_4eda45cd | type |
Interface Screw | |
Interface Screw / int_4eda45cd | comment |
The World Is Your Weapon: Zigzagged. At the 100th floor of the Back World Dungeon, Weaco can obtain the status window as a weapon. While this makes it harder to view her current status due to the weapon being held at an angle, it does make it easier to see the bottom-left part of the screen. | |
Interface Screw / int_4eda45cd | featureApplicability |
1.0 | |
Interface Screw / int_4eda45cd | featureConfidence |
1.0 | |
The World Is Your Weapon (Video Game) | hasFeature |
Interface Screw / int_4eda45cd | |
Interface Screw / int_4eddc919 | type |
Interface Screw | |
Interface Screw / int_4eddc919 | comment |
S.T.A.L.K.E.R.'s Controller will suddenly drag your perspective right up INTO ITS FACE. Also, if you drink too much Vodka your character will start swaying and see bright flashes in front of his eyes... Which makes aiming with a weapon, really difficult. In Shadow of Chernobyl, when you enter the Yantar factory complex, you'll come under the effects of Lab X-16's psy-emissions. Your screen will get a whitish-yellowish tint, a strange sound will play every few seconds, and all other sounds (including your own gunfire) will be a little drowned out. The effect is lessened if you have the calibrated psy-protection helmet— it's more pronounced if you have the non-adjusted helmet, and it's even worse if you don't have the helmet at all. Additionally, staying near a Controller or Psy Dog for too long will cause blurred and double vision as you are influenced by their psy-fields. |
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Interface Screw / int_4eddc919 | featureApplicability |
1.0 | |
Interface Screw / int_4eddc919 | featureConfidence |
1.0 | |
S.T.A.L.K.E.R. (Video Game) | hasFeature |
Interface Screw / int_4eddc919 | |
Interface Screw / int_4f3c6ac | type |
Interface Screw | |
Interface Screw / int_4f3c6ac | comment |
In Ultimate Chicken Horse, the Dance Party level renders all characters and objects as black silhouettes, and also has black bars moving across the screen in various patterns, making it hard to see. | |
Interface Screw / int_4f3c6ac | featureApplicability |
1.0 | |
Interface Screw / int_4f3c6ac | featureConfidence |
1.0 | |
Ultimate Chicken Horse (Video Game) | hasFeature |
Interface Screw / int_4f3c6ac | |
Interface Screw / int_4f7e144d | type |
Interface Screw | |
Interface Screw / int_4f7e144d | comment |
Several of the fights in Everhood warp and distort the battle screen, inverse the controls, or rotate the screen. | |
Interface Screw / int_4f7e144d | featureApplicability |
1.0 | |
Interface Screw / int_4f7e144d | featureConfidence |
1.0 | |
Everhood (Video Game) | hasFeature |
Interface Screw / int_4f7e144d | |
Interface Screw / int_4f8d6723 | type |
Interface Screw | |
Interface Screw / int_4f8d6723 | comment |
Xonotic blurs your screen whenever you are shot. | |
Interface Screw / int_4f8d6723 | featureApplicability |
1.0 | |
Interface Screw / int_4f8d6723 | featureConfidence |
1.0 | |
Xonotic (Video Game) | hasFeature |
Interface Screw / int_4f8d6723 | |
Interface Screw / int_503cf9e4 | type |
Interface Screw | |
Interface Screw / int_503cf9e4 | comment |
Some of the games in the Rhythm Heaven franchise will obscure the action at certain parts, to encourage players to follow the music instead of the visuals. "Freeze Frame" from Rhythm Heaven DS has a crowd of spectators blocking the view of oncoming cars, as well as a few folks walking across the camera directly in front of the player. A lot of the games in Rhythm Heaven Fever do this as well: "Samurai Slice" not only uses falling snow, leaves, and cherry blossoms, but obscures the whole screen at one point with transparent slides explaining the mini-game's Excuse Plot. Some of the challenges in Rhythm Heaven Megamix feature a variant called "Monster Run". As you play one of the mini-games, the screen slowly zooms out to show a monster that will eat the play field and earn you a game over if it zooms out too far. The only way to reverse the zoom out is to score "Aces" by timing your button presses perfectly. |
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Interface Screw / int_503cf9e4 | featureApplicability |
1.0 | |
Interface Screw / int_503cf9e4 | featureConfidence |
1.0 | |
Rhythm Heaven (Video Game) | hasFeature |
Interface Screw / int_503cf9e4 | |
Interface Screw / int_507dfb6a | type |
Interface Screw | |
Interface Screw / int_507dfb6a | comment |
EarthBound (1994): The game features one of the Status Effects — Mushroomization — that, once outside of battle, will randomly change Left, Right, Up, and Down on the D-pad to other directions, always in relation to each other. This will change every 20 seconds until the mushroom is removed. Mother 3 does it again with "Feeling Strange". Outside of battle, your party winds up walking in the opposite direction you intended to go. Luckily, this fades very quickly. |
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Interface Screw / int_507dfb6a | featureApplicability |
1.0 | |
Interface Screw / int_507dfb6a | featureConfidence |
1.0 | |
EarthBound (1994) (Video Game) | hasFeature |
Interface Screw / int_507dfb6a | |
Interface Screw / int_50bcf7a6 | type |
Interface Screw | |
Interface Screw / int_50bcf7a6 | comment |
The Midnight Crew in Homestuck, as criminal counterparts of the cast of Problem Sleuth, have the same issues with decks of cards/storage items. | |
Interface Screw / int_50bcf7a6 | featureApplicability |
1.0 | |
Interface Screw / int_50bcf7a6 | featureConfidence |
1.0 | |
Homestuck (Webcomic) | hasFeature |
Interface Screw / int_50bcf7a6 | |
Interface Screw / int_519d5b9a | type |
Interface Screw | |
Interface Screw / int_519d5b9a | comment |
The NaviCust program, when improperly used, can result in MegaMan.EXE acquiring random bugs, good or bad. This can make him confused, invert the controls, cause him to move two whole spaces on the field instead of one, cause HP drain, a sudden infliction of damage with the start of every turn until the HP meter drops to the bare minimum of 1 point, make Poison Panels generate, give Mega Man a protective Barrier, or even tamper with the amount of Battle Chips Mega Man can use. In 3, there is the Bug Style that harnesses a luck-of-the-draw deliberate set of bugs, and in 4 and 5, using Dark Chips can trigger bugs as well. There is a NaviCust program called BugStop which can effectively remove the presence of negative bugs and allow the player to break the rules of the NaviCust system or take full control of Bug Style. | |
Interface Screw / int_519d5b9a | featureApplicability |
1.0 | |
Interface Screw / int_519d5b9a | featureConfidence |
1.0 | |
Mega Man Battle Network 3: White and Blue (Video Game) | hasFeature |
Interface Screw / int_519d5b9a | |
Interface Screw / int_52690c13 | type |
Interface Screw | |
Interface Screw / int_52690c13 | comment |
Penumbra: Black Plague hits you hard with this. Your interactions with strange, inhuman artifacts results in having a fragment of an alien Hive Mind hitchhiking in your brain. One with limited control over your senses, capable of making you hallucinate on a whim, and actively trying to kill you. | |
Interface Screw / int_52690c13 | featureApplicability |
1.0 | |
Interface Screw / int_52690c13 | featureConfidence |
1.0 | |
Penumbra (Video Game) | hasFeature |
Interface Screw / int_52690c13 | |
Interface Screw / int_527fc500 | type |
Interface Screw | |
Interface Screw / int_527fc500 | comment |
In Goldeneye Rogue Agent, being hit with a Venom Gun causes the screen to flash (and stay) a sickly dark green, while your movement slows. The OMEN X-R causes the screen to flash white as you rapidly dissolve into a little pile of ash. | |
Interface Screw / int_527fc500 | featureApplicability |
1.0 | |
Interface Screw / int_527fc500 | featureConfidence |
1.0 | |
GoldenEye: Rogue Agent (Video Game) | hasFeature |
Interface Screw / int_527fc500 | |
Interface Screw / int_5293b208 | type |
Interface Screw | |
Interface Screw / int_5293b208 | comment |
Among the common means of how Kamen Rider Ex-Aid abuses its interface is jittery, spasming editing, unnatural lighting and throwing an old tv static filter over shots. Fittingly, it's a video game themed series about game characters invading reality and these effects often accompany them. | |
Interface Screw / int_5293b208 | featureApplicability |
1.0 | |
Interface Screw / int_5293b208 | featureConfidence |
1.0 | |
Kamen Rider Ex-Aid | hasFeature |
Interface Screw / int_5293b208 | |
Interface Screw / int_529bdc68 | type |
Interface Screw | |
Interface Screw / int_529bdc68 | comment |
In MariAri, a Mario & Wario Touhou-themed clone game, Sakuya's ability is to stop your mouse movement for a short period of time (along with setting some knives on the stage), being dangerous and potentially driving Alice to her death. | |
Interface Screw / int_529bdc68 | featureApplicability |
1.0 | |
Interface Screw / int_529bdc68 | featureConfidence |
1.0 | |
Mario & Wario (Video Game) | hasFeature |
Interface Screw / int_529bdc68 | |
Interface Screw / int_52cac2d8 | type |
Interface Screw | |
Interface Screw / int_52cac2d8 | comment |
Mario Kart DS introduces the Blooper item to the series, which will dump ink into the face of your driver, and therefore onto your screen, partially blocking your view of the road until it drips away. One of the least annoying items in the game, given how many counters it has. Mario Kart Wii has the issue of the splatter being predictable in where it initially lands on the screen, meaning so long as you have some track knowledge, the splatter isn't much of a hindrance. Mario Kart DS suffers from a similar issue as while he DS screen is small enough for the splatter to theoretically be annoying, it only affects the top screen, and you still see literally everything (including items) on the touchscreen. 7 and 8, however randomize the splatter pattern, with the former no longer showing items on the touchscreen. All the games it's in allow you to use the map on the appropriate screen to keep track of your driver's current position during this situation, meaning its rendered a bit moot (as shown on this page, the map isn't obscured on Wii either). Using a mushroom or speed boost ramp will also clear this effect. Thankfully this also affects computer players, more so than human players — blinded CPU racers will weave about the track like drunken clowns. | |
Interface Screw / int_52cac2d8 | featureApplicability |
1.0 | |
Interface Screw / int_52cac2d8 | featureConfidence |
1.0 | |
Mario Kart DS (Video Game) | hasFeature |
Interface Screw / int_52cac2d8 | |
Interface Screw / int_52f6626 | type |
Interface Screw | |
Interface Screw / int_52f6626 | comment |
Jak II: Renegade features an unlockable option to mirror the world and your controls to match. This doesn't translate to the Whack-a-mole minigame, where your d-pad and your buttons (which normally map directly to the 8 holes) are flipped. | |
Interface Screw / int_52f6626 | featureApplicability |
1.0 | |
Interface Screw / int_52f6626 | featureConfidence |
1.0 | |
Jak II: Renegade (Video Game) | hasFeature |
Interface Screw / int_52f6626 | |
Interface Screw / int_530ca93a | type |
Interface Screw | |
Interface Screw / int_530ca93a | comment |
Various portions of the HUD literally shatter during the final boss fight of Touhou Suimusou ~ Immaterial and Missing Power. First goes the super meter, then the spirit meter, and then the health bars, leaving nothing on the screen except you and the boss by the end. | |
Interface Screw / int_530ca93a | featureApplicability |
1.0 | |
Interface Screw / int_530ca93a | featureConfidence |
1.0 | |
Touhou Suimusou ~ Immaterial and Missing Power (Video Game) | hasFeature |
Interface Screw / int_530ca93a | |
Interface Screw / int_5425ce75 | type |
Interface Screw | |
Interface Screw / int_5425ce75 | comment |
Grand Theft Auto: Vice City and San Andreas use a slight version of this to simulate substance abuse, whether alcohol or marijuana. Vice City features a mission where your friend exposes you to some extremely potent moonshine and then manages to blow himself up. You have to drive him to the hospital whilst your vision and motor control are still severely affected by the booze fumes. This is more pronounced in Grand Theft Auto IV: When Niko gets drunk the camera wobbles, the screen blurs, and the character responds very vaguely to your controls. This could be annoying, if it weren't a completely optional form of gameplay (although if you avoid it you do miss out on some entertaining dialogue). A less optional example comes when a kidnapping victim keeps trying to wrestle control of the car Niko's driving, causing it to veer sharply and randomly, until he mercifully punches her lights out. There's a dose of Fake Difficulty as well since, with some practice, you are able to control a car decently while drunk yet cops will still chase you down when they spot you. Yet, when sober, you can drive far worse without a peep from the cops. And in Grand Theft Auto: Chinatown Wars, you have at least one mission which messes with your radar map for a specific reason. One of these missions involve you tracing scramblers by looking at how distorted your map is; the closer you are to one, the more unrecognizable the map is. |
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Interface Screw / int_5425ce75 | featureApplicability |
1.0 | |
Interface Screw / int_5425ce75 | featureConfidence |
1.0 | |
Grand Theft Auto (Video Game) | hasFeature |
Interface Screw / int_5425ce75 | |
Interface Screw / int_546769dd | type |
Interface Screw | |
Interface Screw / int_546769dd | comment |
The Slender Man in Slender: The Arrival and many other Slender games causes the screen to distort whenever he goes near you, because the whole game takes place from the perspective of a camera, which Slender Man is known for fucking with. Also, you cannot pause when there is static on screen; this was added in as a way of preventing Jump Scare rage quitting. | |
Interface Screw / int_546769dd | featureApplicability |
1.0 | |
Interface Screw / int_546769dd | featureConfidence |
1.0 | |
TheSlenderManMythos | hasFeature |
Interface Screw / int_546769dd | |
Interface Screw / int_54e2d098 | type |
Interface Screw | |
Interface Screw / int_54e2d098 | comment |
In Star Strike for the Atari 2600, a fireball that hits your ship can cause your controls to be temporarily messed up, leaving you at the mercy of your controls. | |
Interface Screw / int_54e2d098 | featureApplicability |
1.0 | |
Interface Screw / int_54e2d098 | featureConfidence |
1.0 | |
Star Strike (1981) (Video Game) | hasFeature |
Interface Screw / int_54e2d098 | |
Interface Screw / int_557434b6 | type |
Interface Screw | |
Interface Screw / int_557434b6 | comment |
Kingdom Hearts: 358/2 Days has two. Flip-foot, which reverses the D-pad controls, and Radar Zap, which temporarily disables the map on the touch screen. Thankfully, they only last for a short while. | |
Interface Screw / int_557434b6 | featureApplicability |
1.0 | |
Interface Screw / int_557434b6 | featureConfidence |
1.0 | |
Kingdom Hearts: 358/2 Days (Video Game) | hasFeature |
Interface Screw / int_557434b6 | |
Interface Screw / int_5586ce95 | type |
Interface Screw | |
Interface Screw / int_5586ce95 | comment |
Mario Party: Mario Party 2: The minigame Dizzy Dancing starts when all four characters are pushed away from a giant vinyl disc that spins rapidly, making them clash against the room's corners; in their stunned form, the movement with the Control Stick will be impaired, yet they have to return to the vinyl's center and grab the musical note located above, and whoever does so first wins. Mario Party 6: This pops up in the minigame Bowser minigame Dizzy Rotisserie. Players are initially encased in hanging jails that spin rapidly, and then are freed in a dizzy state. They have to get out of the dungeon before time runs out so the Bowser statues don't burn them with fire, but the controls are reversed due to the characters still being dizzy. Mario Party: Star Rush: One item that players can use against their opponents in Coinathlon is the Blooper, which covers one of their rival's screens in ink splatters that obstruct their view of the current minigame. |
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Interface Screw / int_5586ce95 | featureApplicability |
1.0 | |
Interface Screw / int_5586ce95 | featureConfidence |
1.0 | |
Mario Party (Video Game) | hasFeature |
Interface Screw / int_5586ce95 | |
Interface Screw / int_55b4e41c | type |
Interface Screw | |
Interface Screw / int_55b4e41c | comment |
Pepsiman has sequences where Pepsiman gets a garbage can stuck on his head, which inverts the player's right and left controls. | |
Interface Screw / int_55b4e41c | featureApplicability |
1.0 | |
Interface Screw / int_55b4e41c | featureConfidence |
1.0 | |
Pepsiman (Video Game) | hasFeature |
Interface Screw / int_55b4e41c | |
Interface Screw / int_567698e0 | type |
Interface Screw | |
Interface Screw / int_567698e0 | comment |
Frogger's Journey: The Forgotten Relic: Taking damage from most enemies in the Black Lotus Hideout will cause Frogger to temporarily start uncontrollably hopping in whatever direction he is facing. He can cure this status early if he eats a pear lying around. | |
Interface Screw / int_567698e0 | featureApplicability |
1.0 | |
Interface Screw / int_567698e0 | featureConfidence |
1.0 | |
Frogger's Journey: The Forgotten Relic (Video Game) | hasFeature |
Interface Screw / int_567698e0 | |
Interface Screw / int_58a0656c | type |
Interface Screw | |
Interface Screw / int_58a0656c | comment |
PAYDAY 3: Moving near a Techie's hiding spot will cause the HUD to glitch out. | |
Interface Screw / int_58a0656c | featureApplicability |
1.0 | |
Interface Screw / int_58a0656c | featureConfidence |
1.0 | |
PAYDAY 3 (Video Game) | hasFeature |
Interface Screw / int_58a0656c | |
Interface Screw / int_59151283 | type |
Interface Screw | |
Interface Screw / int_59151283 | comment |
Metal Gear: During the fight with Psycho Mantis in the first Metal Gear Solid, he will occasionally make the screen turn black except for the word "Hideo" in the top right corner of the screen, in an apparent attempt to make you turn off the game. In addition, he is extremely difficult to damage unless your controller is plugged into controller port 2. Otherwise he just "reads your mind" (your controller input). These particular effects actually return in MGS4. Kojima loves that joke, apparently. The colonel drops a doozy of a Mind Screw, which could be considered an interface screw depending on how obedient you are. The normal game over screen in Metal Gear Solid 2: Sons of Liberty is a "Mission Failed" screen with a small window showing your character's death in the top-left. Once the game's Gainax Ending is in full swing, you start getting "Fission Mailed" screens that look like game-over screens with bad spelling, while the game is still going on inside the "death window". If you happen to crawl over sea lice, they will get inside your kit and slowly consume your spare rations. You can shake them off by cycling through your gear. In Metal Gear Solid 3: Snake Eater, once Naked Snake loses an eye during the storyline, depth perception is screwed with during first-person view, forcing you to re-learn how to aim. On the 3DS version, 3D is permanently disabled from this point on. |
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Interface Screw / int_59151283 | featureApplicability |
1.0 | |
Interface Screw / int_59151283 | featureConfidence |
1.0 | |
Metal Gear (Video Game) | hasFeature |
Interface Screw / int_59151283 | |
Interface Screw / int_59215319 | type |
Interface Screw | |
Interface Screw / int_59215319 | comment |
Shadow Baofu in Persona 2: Eternal Punishment has an attack that hides your party's status windows for a few turns. | |
Interface Screw / int_59215319 | featureApplicability |
1.0 | |
Interface Screw / int_59215319 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Interface Screw / int_59215319 | |
Interface Screw / int_599e5956 | type |
Interface Screw | |
Interface Screw / int_599e5956 | comment |
Donkey Kong Country 3: Dixie Kong's Double Trouble!: Poisonous Pipeline swaps the left/right movement of your D-Pad whenever you're in water. This makes the level even more infuriating, because the moment you step out of the water, the controls are reset to normal, meaning getting back on terra firma is a bit of a challenge. Rocket Rush, the final level of the Lost World. The D-pad controls not the rocket itself, but its thrusters; pressing Left activates the left thruster, forcing the rocket to the right, and vice versa, essentially creating reversed controls. The first half, where you're burning Buzzes with your rocket burners, isn't so bad. And then when you reach the midway barrel, the stage goes straight to hell. Your rocket is launched at a ridiculous speed through a corridor. Not only are your controls reversed, but you've got various rock walls blocking your way as you boost your way up. In addition, you've got a limited amount of fuel to get to the top — so limited that one crash into the wall means that you won't make it. |
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Interface Screw / int_599e5956 | featureApplicability |
1.0 | |
Interface Screw / int_599e5956 | featureConfidence |
1.0 | |
Donkey Kong Country 3: Dixie Kong's Double Trouble! (Video Game) | hasFeature |
Interface Screw / int_599e5956 | |
Interface Screw / int_59a835fb | type |
Interface Screw | |
Interface Screw / int_59a835fb | comment |
In the multiplayer mode of Sonic Adventure 2, when playing Treasure Hunt mode, Rouge (or possibly Knuckles) can use a special attack that makes the other player dizzy and will mess up their controls. | |
Interface Screw / int_59a835fb | featureApplicability |
1.0 | |
Interface Screw / int_59a835fb | featureConfidence |
1.0 | |
Sonic Adventure 2 (Video Game) | hasFeature |
Interface Screw / int_59a835fb | |
Interface Screw / int_59da62aa | type |
Interface Screw | |
Interface Screw / int_59da62aa | comment |
Fallout: New Vegas gives us the message "you are feeling a little woozy". Congratulations, you've been stung by a bark scorpion. (If you're lucky. Because if you're not, it'll be a Cazador.) The next thirty seconds or so will be interesting, as you try to fight off the effects of a surprisingly potent poison, as well as the scorpions that caused it in the first place - all without being able to see properly. In addition to poison, the miracle drug Fixer will purge your body of all your current addictions. In exchange for two minutes of sudden visual and audio blurs that occur without warning. In the Courier's Mile from the Lonesome Road DLC, the background radiation scrambles your Enemy-Detecting Radar, which can be fatal with the many Irradiated Deathclaws in the area. Honest Hearts has you undergo the Mushroom Samba treatment once again when you go to fight the Ghost of She, and you encounter several tough enemies along the way while your vision is impaired. |
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Interface Screw / int_59da62aa | featureApplicability |
1.0 | |
Interface Screw / int_59da62aa | featureConfidence |
1.0 | |
Fallout: New Vegas (Video Game) | hasFeature |
Interface Screw / int_59da62aa | |
Interface Screw / int_5a1506e6 | type |
Interface Screw | |
Interface Screw / int_5a1506e6 | comment |
When your "party level" reaches 6 in Eternal Sonata, the attack, special attack and guard buttons will start to randomly switch in the middle of battle. | |
Interface Screw / int_5a1506e6 | featureApplicability |
1.0 | |
Interface Screw / int_5a1506e6 | featureConfidence |
1.0 | |
Eternal Sonata (Video Game) | hasFeature |
Interface Screw / int_5a1506e6 | |
Interface Screw / int_5ab7ccaf | type |
Interface Screw | |
Interface Screw / int_5ab7ccaf | comment |
Pac-Man is a fun game. In Ready Player One, a fun unit is added when a Diegetic Interface popup (for a scoreboard alert on an ongoing contest) blocks view of the Pac-Man display near the end of a perfect play run. | |
Interface Screw / int_5ab7ccaf | featureApplicability |
1.0 | |
Interface Screw / int_5ab7ccaf | featureConfidence |
1.0 | |
Ready Player One | hasFeature |
Interface Screw / int_5ab7ccaf | |
Interface Screw / int_5af9ce93 | type |
Interface Screw | |
Interface Screw / int_5af9ce93 | comment |
In the Reservoir Dogs Licensed Game, you play one level as Mr. Brown driving the getaway car when he's just been shot in the head. The effect is created by Painting the Medium, having Mr. White keep telling you it's okay and to calm down, and making the car get harder and harder to drive as your character is dying under your control and there's nothing you can do about it. | |
Interface Screw / int_5af9ce93 | featureApplicability |
1.0 | |
Interface Screw / int_5af9ce93 | featureConfidence |
1.0 | |
Reservoir Dogs (Video Game) | hasFeature |
Interface Screw / int_5af9ce93 | |
Interface Screw / int_5afbc0cb | type |
Interface Screw | |
Interface Screw / int_5afbc0cb | comment |
Undertale does this several times. Papyrus's special attack gives your soul its own gravity, so the bullet hell sections become platform bullet hell sections. Undyne freezes your soul in place, so you have to block rather than dodge. This also disables the "flee" command until it wears off. Muffet sticks you to her web, so the only way you have to dodge is to jump from strand to strand. Asgore outright destroys the Mercy option on your menu bar, disabling your access to the "flee" and "spare" commands. The final boss of the Genocide route, Sans the Skeleton, has several different interface screws. Unlike every other encounter in the game, he attacks first rather than giving you the first turn; he leads with his most powerful attack, averting the Sorting Algorithm of Evil; he takes advantage of the fact that the selection cursor is your soul icon to attack you in the menu during your turn. Towards the end of the fight, he ultimately decides simply to never end his turn, keeping you locked in the fight screen forever until you screw with the interface yourself to attack him in the middle of his turn, then attack twice in the same turn to take him out. The final boss of the Neutral path, Photoshop Flowey, really takes the cake. It has the same abilities you do — specifically, the ability to reload an old save. It'll often save before an attack, and if you manage to dodge it, reload the save to get another shot at you. It will also "crash" the game just before the fight starts. It also attacks continuously and never ends its turn, meaning you can't even get to the menu to do anything (until pieces of the menu start mixing with its attacks). |
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Interface Screw / int_5afbc0cb | featureApplicability |
1.0 | |
Interface Screw / int_5afbc0cb | featureConfidence |
1.0 | |
Undertale (Video Game) | hasFeature |
Interface Screw / int_5afbc0cb | |
Interface Screw / int_5b53043d | type |
Interface Screw | |
Interface Screw / int_5b53043d | comment |
Mario Party 2: The minigame Dizzy Dancing starts when all four characters are pushed away from a giant vinyl disc that spins rapidly, making them clash against the room's corners; in their stunned form, the movement with the Control Stick will be impaired, yet they have to return to the vinyl's center and grab the musical note located above, and whoever does so first wins. | |
Interface Screw / int_5b53043d | featureApplicability |
1.0 | |
Interface Screw / int_5b53043d | featureConfidence |
1.0 | |
Mario Party 2 (Video Game) | hasFeature |
Interface Screw / int_5b53043d | |
Interface Screw / int_5b530441 | type |
Interface Screw | |
Interface Screw / int_5b530441 | comment |
Mario Party 6: This pops up in the minigame Bowser minigame Dizzy Rotisserie. Players are initially encased in hanging jails that spin rapidly, and then are freed in a dizzy state. They have to get out of the dungeon before time runs out so the Bowser statues don't burn them with fire, but the controls are reversed due to the characters still being dizzy. | |
Interface Screw / int_5b530441 | featureApplicability |
1.0 | |
Interface Screw / int_5b530441 | featureConfidence |
1.0 | |
Mario Party 6 (Video Game) | hasFeature |
Interface Screw / int_5b530441 | |
Interface Screw / int_5b95bc94 | type |
Interface Screw | |
Interface Screw / int_5b95bc94 | comment |
Grand Theft Auto III, Vice City and San Andreas have multiple timed car missions. The timer ends up being splayed across the part of the screen you most need to see. Also, the angle of the camera obstructs a good portion of the road you need to see to drive it without constantly moving the camera up. | |
Interface Screw / int_5b95bc94 | featureApplicability |
1.0 | |
Interface Screw / int_5b95bc94 | featureConfidence |
1.0 | |
Grand Theft Auto III (Video Game) | hasFeature |
Interface Screw / int_5b95bc94 | |
Interface Screw / int_5bd9e7b7 | type |
Interface Screw | |
Interface Screw / int_5bd9e7b7 | comment |
Dark Souls II has certain phantom enemies which cannot be targeted and resemble the intangible multiplayer "ghosts" of other players. They are very real and can target the player just fine, though. It also has a ring which allows you to remove the glowing ghostly aura you have when summoned by another player as a phantom, potentially confusing other players as to who's who (significant, since the host is stronger and must be killed for invading spirits to recieve their reward.) | |
Interface Screw / int_5bd9e7b7 | featureApplicability |
1.0 | |
Interface Screw / int_5bd9e7b7 | featureConfidence |
1.0 | |
Dark Souls II (Video Game) | hasFeature |
Interface Screw / int_5bd9e7b7 | |
Interface Screw / int_5bfa9c98 | type |
Interface Screw | |
Interface Screw / int_5bfa9c98 | comment |
Warframe Taking Magnetic damage gives your screen a mildly debilitating scrambling effect. It used to be much worse, to the point that some players were suffering actual physical side effects from the flashing lights. Even when players didn't have that problem, the fact remained that it basically made the game unplayable while it was active, since you couldn't see anything, even your interface. Eventually, it was toned down. One variant of Corpus bursas can toss flashbang munitions that temporarily cover your screen with white light and make you hear nothing but a buzz. Grineer make use of drones that in addition to boosting the surrounding troopers with propaganda also scramble your minimap. In the Cambion Drift, when Fass or Vome kill the other, certain parts of the map will be covered in blue (if Vome died) or orange (if Fass died) sludge that will cover the edges of your screen and periodically induce a shortened version of the above Magnetic effect. Also present in the Cambion Drift are Deimos Tendril Drones, tiny little bastards which make a beeline for your head and latch on aggressively. They warp the screen like a magnetic effect, but also disrupt your abilities, cause edge blur like Deimos Wyrm toxin, and leave your Warframe clawing at its face in distress, screwing up any animation tells you may have been relying on. |
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Interface Screw / int_5bfa9c98 | featureApplicability |
1.0 | |
Interface Screw / int_5bfa9c98 | featureConfidence |
1.0 | |
Warframe (Video Game) | hasFeature |
Interface Screw / int_5bfa9c98 | |
Interface Screw / int_5c07d6ab | type |
Interface Screw | |
Interface Screw / int_5c07d6ab | comment |
In Saints Row: The Third, the Boss spends most of the mission "Pimps Up, Hos Down" tripping (and naked) after infiltrating a Morningstar brothel. Also, during the final showdown with Matt Miller (the leader of the Deckers gang) in "http://deckers.die", Miller shuts down your character's connection to his network, causing various error screens to show up before you are patched through again. This is particularly jarring if you are playing on the PC. | |
Interface Screw / int_5c07d6ab | featureApplicability |
1.0 | |
Interface Screw / int_5c07d6ab | featureConfidence |
1.0 | |
Saints Row: The Third (Video Game) | hasFeature |
Interface Screw / int_5c07d6ab | |
Interface Screw / int_5c783167 | type |
Interface Screw | |
Interface Screw / int_5c783167 | comment |
As it's an Affectionate Parody of video game tropes, Cucumber Quest does this sometimes. Whenever Glitchmaster is around, the panels become pixelated and weird things happen to the URL in the bottom corner. In Chapter 3, Rosemaster UnPersons two characters by erasing them from others' memories. Then the author took down their bios from the character sheet and would answer "who?" whenever readers asked where they'd gone. | |
Interface Screw / int_5c783167 | featureApplicability |
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Interface Screw / int_5c783167 | featureConfidence |
1.0 | |
Affectionate Parody | hasFeature |
Interface Screw / int_5c783167 | |
Interface Screw / int_5cbcd309 | type |
Interface Screw | |
Interface Screw / int_5cbcd309 | comment |
Deadnaut has three ways of doing this, tied to three signal levels that the enemies in the game can interfere with. If the AUD meter goes down, your crew probably won't receive orders. If VID goes down, the viewport starts glitching up. If DATA goes down, every other part of the interface glitches up. | |
Interface Screw / int_5cbcd309 | featureApplicability |
1.0 | |
Interface Screw / int_5cbcd309 | featureConfidence |
1.0 | |
Deadnaut (Video Game) | hasFeature |
Interface Screw / int_5cbcd309 | |
Interface Screw / int_5e29729 | type |
Interface Screw | |
Interface Screw / int_5e29729 | comment |
ZanZarah: The Hidden Portal: Several offensive spells can inflict Status Effects that affect the player, such as temporarily inverting the controls, so that pressing the button to move forward will cause the fairy to move backwards and trying to move left will cause it to move right. It's more dangerous than it sounds, because duels take place in a fairly small arena and falling off it into the Bottomless Pits below will kill you. | |
Interface Screw / int_5e29729 | featureApplicability |
1.0 | |
Interface Screw / int_5e29729 | featureConfidence |
1.0 | |
ZanZarah: The Hidden Portal (Video Game) | hasFeature |
Interface Screw / int_5e29729 | |
Interface Screw / int_5e43e696 | type |
Interface Screw | |
Interface Screw / int_5e43e696 | comment |
The Google Chrome Dinosaur Game cycles between a dark mode and light mode every 100 score points in a day/night cycle, blinding you until your eyes adjust. At even slightly fast speeds, this results in the game changing between day and night multiple times per minute, about as quickly as it takes your eyes to adjust to the change in light. It's probably the hardest aspect of the game after the speed. | |
Interface Screw / int_5e43e696 | featureApplicability |
1.0 | |
Interface Screw / int_5e43e696 | featureConfidence |
1.0 | |
Dinosaur Game (Video Game) | hasFeature |
Interface Screw / int_5e43e696 | |
Interface Screw / int_5ef71a38 | type |
Interface Screw | |
Interface Screw / int_5ef71a38 | comment |
2027 features two examples. The ending of the first mission has this start up before fast forwarding two years afterwords. After the end of the Paris lab mission, this will come up, which makes it even worse if choices made up until then have resulted in an ambush outside the labs. | |
Interface Screw / int_5ef71a38 | featureApplicability |
1.0 | |
Interface Screw / int_5ef71a38 | featureConfidence |
1.0 | |
2027 (Video Game) | hasFeature |
Interface Screw / int_5ef71a38 | |
Interface Screw / int_5f6f8929 | type |
Interface Screw | |
Interface Screw / int_5f6f8929 | comment |
Crypt of the NecroDancer: The game has some effects like this. They are worse than usual since this game, unlike other Roguelikes, does not leave you with much time to think (unless you are playing as Bard). Picking up the Sunglasses will give you +1 damage, at the cost of making all enemies into silhouettes. Liches and Confusion Traps in area 4 can cast a confusion spell on you which flips your controls. Cadence of Hyrule has some enemies use deafening magic or riff loudly on guitars; this deafens you to the beat. This is a bad thing, since acting in time to the beat is at the core of the Necrodancer experience. |
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Interface Screw / int_5f6f8929 | featureApplicability |
1.0 | |
Interface Screw / int_5f6f8929 | featureConfidence |
1.0 | |
Crypt of the NecroDancer (Video Game) | hasFeature |
Interface Screw / int_5f6f8929 | |
Interface Screw / int_5f7f98db | type |
Interface Screw | |
Interface Screw / int_5f7f98db | comment |
In The Consuming Shadow, as the player's Sanity Meter decreases... A temporary static effect may appear, combined with an ominous sound effect and a lowered field of vision. An effect similar to vision spots may appear, distracting players. The screen may flash as the player enters a room, distracting them. When entering a dungeon, the objective list in the ticker may suddenly turn into messages such as "imsorryimsorryimsorry" or "ithurtsithurtsithurts". When driving, images of random and completely pale faces or hands may suddenly appear before disappearing. Investigation options may suddenly turn into a button reading "Shoot yourself". |
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Interface Screw / int_5f7f98db | featureApplicability |
1.0 | |
Interface Screw / int_5f7f98db | featureConfidence |
1.0 | |
The Consuming Shadow (Video Game) | hasFeature |
Interface Screw / int_5f7f98db | |
Interface Screw / int_6104baaf | type |
Interface Screw | |
Interface Screw / int_6104baaf | comment |
The Lord of the Rings Online has the Inn League reputation quests. They consist of going to every bar in the Shire and getting progressively more drunk, and other drinking-related debauchery. Eventually, you can black out and wake up in places that one should not be - including on top of a massive stone spire in the middle of the Misty Mountains, with no obvious way up and no pain-free way down. And in snowy areas you can encounter white-outs which make everything onscreen nearly invisible, and at least one monster type can create much the same effect by raising a cloud of dust. | |
Interface Screw / int_6104baaf | featureApplicability |
1.0 | |
Interface Screw / int_6104baaf | featureConfidence |
1.0 | |
The Lord of the Rings Online (Video Game) | hasFeature |
Interface Screw / int_6104baaf | |
Interface Screw / int_6223529c | type |
Interface Screw | |
Interface Screw / int_6223529c | comment |
In Peasant's Quest, when the bucket falls over your character's head, blocking out his vision, he walks backwards everywhere and your cursor controls are shifted around (but not reversed — pressing left makes your character go down, etc.). | |
Interface Screw / int_6223529c | featureApplicability |
1.0 | |
Interface Screw / int_6223529c | featureConfidence |
1.0 | |
Peasant's Quest (Video Game) | hasFeature |
Interface Screw / int_6223529c | |
Interface Screw / int_63230cb | type |
Interface Screw | |
Interface Screw / int_63230cb | comment |
In Dragon Ball Z Abridged the second Kai Abridged episode includes the Adobe player plug-in crashing due to Vegeta's rage, and then the crash report exploding due to said rage. | |
Interface Screw / int_63230cb | featureApplicability |
1.0 | |
Interface Screw / int_63230cb | featureConfidence |
1.0 | |
Dragon Ball Z Abridged (Web Video) | hasFeature |
Interface Screw / int_63230cb | |
Interface Screw / int_639fb388 | type |
Interface Screw | |
Interface Screw / int_639fb388 | comment |
The Corridor: One level inverts your controls. | |
Interface Screw / int_639fb388 | featureApplicability |
1.0 | |
Interface Screw / int_639fb388 | featureConfidence |
1.0 | |
The Corridor (Video Game) | hasFeature |
Interface Screw / int_639fb388 | |
Interface Screw / int_63b35584 | type |
Interface Screw | |
Interface Screw / int_63b35584 | comment |
In Digimon Rumble Arena 2, one character's special attack mixes what every button does, including movement. The effects are not consistent from time to time, however. And in the same game, there is an item that mixes who is controlling which character. Damage done will be given to the original characters when the effect ends. Said character with the special attack is MaloMyotsimon/BelialVamdemon, and is probably the only thing that makes him difficult to fight, despite being on the hardest end of the final boss scale in one player mode (Even though middle-scale bosses like Diablomon and Duskmon are several magnitudes harder). Probably heralds back to him being such an Anti-Climax Boss in the show... | |
Interface Screw / int_63b35584 | featureApplicability |
1.0 | |
Interface Screw / int_63b35584 | featureConfidence |
1.0 | |
Digimon Rumble Arena (Video Game) | hasFeature |
Interface Screw / int_63b35584 | |
Interface Screw / int_640c6cf6 | type |
Interface Screw | |
Interface Screw / int_640c6cf6 | comment |
Snake Rattle 'n' Roll: The Reverse power-up inverts the controls, found on levels 3 and 5. | |
Interface Screw / int_640c6cf6 | featureApplicability |
1.0 | |
Interface Screw / int_640c6cf6 | featureConfidence |
1.0 | |
Snake Rattle 'n' Roll (Video Game) | hasFeature |
Interface Screw / int_640c6cf6 | |
Interface Screw / int_641e4ca9 | type |
Interface Screw | |
Interface Screw / int_641e4ca9 | comment |
In Death Rally, picking up a mushroom will make the entire track portion of the screen ripple madly until it wears off. Unsurprisingly, this makes driving in the race considerably harder than normal. Unlike most games, the mushrooms do affect the AI. If you can ram their cars into the pickups, they're actually affected worse than human players. | |
Interface Screw / int_641e4ca9 | featureApplicability |
1.0 | |
Interface Screw / int_641e4ca9 | featureConfidence |
1.0 | |
Death Rally (Video Game) | hasFeature |
Interface Screw / int_641e4ca9 | |
Interface Screw / int_65cc1685 | type |
Interface Screw | |
Interface Screw / int_65cc1685 | comment |
Star Wars Battlefront II (2017) has Rey's Jedi Mind Trick invert the controls of anyone it hits. | |
Interface Screw / int_65cc1685 | featureApplicability |
1.0 | |
Interface Screw / int_65cc1685 | featureConfidence |
1.0 | |
Star Wars Battlefront II (2017) (Video Game) | hasFeature |
Interface Screw / int_65cc1685 | |
Interface Screw / int_6794ddce | type |
Interface Screw | |
Interface Screw / int_6794ddce | comment |
Jardinains 2! has the Paddle Scrambler powerup, which reverses the controls of the paddle. Catching another one will set things right. | |
Interface Screw / int_6794ddce | featureApplicability |
1.0 | |
Interface Screw / int_6794ddce | featureConfidence |
1.0 | |
Jardinains! (Video Game) | hasFeature |
Interface Screw / int_6794ddce | |
Interface Screw / int_6819fb9f | type |
Interface Screw | |
Interface Screw / int_6819fb9f | comment |
Many military, counterterrorism, or police themed games (notably Rainbow Six, Counter-Strike and SWAT 4) have flashbang grenades that will disrupt the sound for players near the blast, and cause gradually fading whiteout and/or afterimage of the screens of players looking towards the grenade. Unfortunately, in multiplayer it can be extremely common (especially with less skilled/experienced players) to affect as many or more teammates than enemies. Griefers in Counter Strike often deliberately throw flash grenades at their teammates to mess them up. | |
Interface Screw / int_6819fb9f | featureApplicability |
1.0 | |
Interface Screw / int_6819fb9f | featureConfidence |
1.0 | |
Rainbow Six (Video Game) | hasFeature |
Interface Screw / int_6819fb9f | |
Interface Screw / int_68a45425 | type |
Interface Screw | |
Interface Screw / int_68a45425 | comment |
Euro Truck Simulator will start to black out the screen if your driver has been on the road for too long without resting, as he's literally falling asleep at the wheel; the longer he's been driving, the more frequent and long the blackouts are. Amusingly, it doesn't actually screw with controls, allowing you to drive your Big Badass Rig while "asleep" if the roads are clear. | |
Interface Screw / int_68a45425 | featureApplicability |
1.0 | |
Interface Screw / int_68a45425 | featureConfidence |
1.0 | |
Euro Truck Simulator (Video Game) | hasFeature |
Interface Screw / int_68a45425 | |
Interface Screw / int_68ff290a | type |
Interface Screw | |
Interface Screw / int_68ff290a | comment |
Unknown Specimen 5 makes every room redder and redder as they begin to loop, mirroring her actions in the game she is originally from. | |
Interface Screw / int_68ff290a | featureApplicability |
1.0 | |
Interface Screw / int_68ff290a | featureConfidence |
1.0 | |
Silent Hills (Video Game) | hasFeature |
Interface Screw / int_68ff290a | |
Interface Screw / int_6900c94f | type |
Interface Screw | |
Interface Screw / int_6900c94f | comment |
In the story campaign mode of Kane & Lynch: Dead Men, you find out that your partner occasionally suffers hallucination attacks. Midway through the game, you and your partner rob a bank, when all of a sudden your partner goes nuts and starts shooting at all the hostages, essentially screwing up the robbery. Your character asks him what the hell he was doing, and he replies that they were attacking him (you clearly saw that they weren't). If you had played the campaign mode in 2 player coop mode, then the second player controls the partner, and on that player's screen, the hostages are actually rendered as police officers firing guns at you. | |
Interface Screw / int_6900c94f | featureApplicability |
1.0 | |
Interface Screw / int_6900c94f | featureConfidence |
1.0 | |
Kane & Lynch (Video Game) | hasFeature |
Interface Screw / int_6900c94f | |
Interface Screw / int_69a9d669 | type |
Interface Screw | |
Interface Screw / int_69a9d669 | comment |
In addition to making it likely you'll hit your friends, if the person leading the party in Breath of Fire III was Confused, your controls flipped. Thankfully, you could rotate them out of the position until the effect eventually faded. | |
Interface Screw / int_69a9d669 | featureApplicability |
1.0 | |
Interface Screw / int_69a9d669 | featureConfidence |
1.0 | |
Breath of Fire III (Video Game) | hasFeature |
Interface Screw / int_69a9d669 | |
Interface Screw / int_6a2b73ca | type |
Interface Screw | |
Interface Screw / int_6a2b73ca | comment |
Elite Dangerous has subsystem damage that can cause all sorts of problems, including losing attitude control and thrusters, or your power generator getting disabled. However, the most debilitating and scariest is if you take enough damage to your ship that your cockpit glass starts to crack. The cracks will distort the heads-up display, and if you continue to take damage, the glass will shatter, removing most of your HUD, exposing your cockpit to vacuum (prompting your life support system to go into emergency mode), and dimming before ultimately muting all sounds that cannot be conducted through your shipnote You'll still hear your weapons fire, for example, but enemy weapons and ships will be completely silent. You also have a limited emergency life support system: at best, you'll have 30 minutes to get to a dock and repair the damage before you asphyxiate. At worst, with the stock life support module? Three. Minutes. Did we mention all of your navigational references are projected on the cockpit glass that just shattered? | |
Interface Screw / int_6a2b73ca | featureApplicability |
1.0 | |
Interface Screw / int_6a2b73ca | featureConfidence |
1.0 | |
Elite: Dangerous / Videogame | hasFeature |
Interface Screw / int_6a2b73ca | |
Interface Screw / int_6b3cfe38 | type |
Interface Screw | |
Interface Screw / int_6b3cfe38 | comment |
During a plot arc in Bob and George in which history was being undone due to a Time Paradox, the strips themselves were erased—first corrupted (along with the author's notes), then replaced with blank images. The effect started at the beginning of the archives and progressed increasingly quickly during the arc; the heroes therefore had to make things right before history (i.e., the comic itself) was completely erased. Once the problem was solved, the archives were restored. | |
Interface Screw / int_6b3cfe38 | featureApplicability |
1.0 | |
Interface Screw / int_6b3cfe38 | featureConfidence |
1.0 | |
Bob and George (Webcomic) | hasFeature |
Interface Screw / int_6b3cfe38 | |
Interface Screw / int_6b6d989e | type |
Interface Screw | |
Interface Screw / int_6b6d989e | comment |
Red Faction II had EMP effects that turned the screen bright blue and inverted your movement and aiming controls. The EMP supposedly screws with your super-soldier nanotech enhancements. Volition (developer of the Freespace and Red Faction series) seems to love the Interface Screw-by-EMP ploy. | |
Interface Screw / int_6b6d989e | featureApplicability |
1.0 | |
Interface Screw / int_6b6d989e | featureConfidence |
1.0 | |
Red Faction (Video Game) | hasFeature |
Interface Screw / int_6b6d989e | |
Interface Screw / int_6b85085e | type |
Interface Screw | |
Interface Screw / int_6b85085e | comment |
Mortal Kombat: Mortal Kombat: Armageddon features auto aim for your fireball attack, usually useful. One level features enemies that fire at you from above, only give you a small opportunity to attack them without being attacked yourself, and frequently have enemies appear on the ground next to you to grab the target of your fireball. Rain and Noob Saibot in Mortal Kombat Trilogy. Rain can actually psychokinetically control his opponent for a few seconds, and as for Noob, he can make it so all attacking or blocking is disabled. |
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Interface Screw / int_6b85085e | featureApplicability |
1.0 | |
Interface Screw / int_6b85085e | featureConfidence |
1.0 | |
Mortal Kombat (Franchise) | hasFeature |
Interface Screw / int_6b85085e | |
Interface Screw / int_6bbde1c8 | type |
Interface Screw | |
Interface Screw / int_6bbde1c8 | comment |
In Overwatch, Sombra's Play of the Game animation consists of her taking over other character's Play of the Game, including the player name. | |
Interface Screw / int_6bbde1c8 | featureApplicability |
1.0 | |
Interface Screw / int_6bbde1c8 | featureConfidence |
1.0 | |
Overwatch (Video Game) | hasFeature |
Interface Screw / int_6bbde1c8 | |
Interface Screw / int_6bf2d08 | type |
Interface Screw | |
Interface Screw / int_6bf2d08 | comment |
In Super Mario Maker, one of the sound effects also comes with a visual effect reminiscent of "Touch Fuzzy, Get Dizzy". It looks like this. | |
Interface Screw / int_6bf2d08 | featureApplicability |
1.0 | |
Interface Screw / int_6bf2d08 | featureConfidence |
1.0 | |
Super Mario Maker (Video Game) | hasFeature |
Interface Screw / int_6bf2d08 | |
Interface Screw / int_6c1d09b3 | type |
Interface Screw | |
Interface Screw / int_6c1d09b3 | comment |
In Fallout 3, if your head gets "crippled" from taking too many hits, (described on the Pip-Boy as a concussion) your vision will go slightly blurry, and there'll be an annoying ringing noise. It will also make it ever so slightly impossible to walk in a straight line (you'll drift left and right just a little bit). Luckily, it's easy to cure. Also, the screen will start to bloom excessively from the outside in, making everything blurred. Luckily, this goes away after a few moments, but it repeats until you get yourself fixed up or use a healing item (which you can apply directly to the limb, or heal yourself to heal the limb slightly). The concussion blur is also present when you pull up your Pip-boy, making it rather difficult to find the right item. Any time one of your injected chems stop working, the screen will get the same excessive blur and oversaturation to indicate the feeling. Another screw effect occurs if you become addicted to a chem. Nearby explosions makes the view shake and glow more than if you see the same explosion from a distance. And more regularly: Getting shot causes the view to get a very brief blur and occasionally some slowly-fading and very blurred blood spots to appear. In Vault 106, the atmosphere is injected with a psychoactive drug that causes hallucinations at certain points, including apparitions of James, Amata, and Butch. The apparitions can be targeted and killed, but with loss of karma. Another hallucinatory sequence occurs in Point Lookout when you are drugged with Punga seeds and given a lobotomy by Tobar. |
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Interface Screw / int_6c1d09b3 | featureApplicability |
1.0 | |
Interface Screw / int_6c1d09b3 | featureConfidence |
1.0 | |
Fallout 3 (Video Game) | hasFeature |
Interface Screw / int_6c1d09b3 | |
Interface Screw / int_6c31bc80 | type |
Interface Screw | |
Interface Screw / int_6c31bc80 | comment |
In Space Hulk: Deathwing, the Diegetic Interface on your ancestral Terminator Powered Armor will go haywire when you use Power weapons like the Power Fist, causing your radar and status readout to temporarily go blank. | |
Interface Screw / int_6c31bc80 | featureApplicability |
1.0 | |
Interface Screw / int_6c31bc80 | featureConfidence |
1.0 | |
Space Hulk: Deathwing (Video Game) | hasFeature |
Interface Screw / int_6c31bc80 | |
Interface Screw / int_6c3b0503 | type |
Interface Screw | |
Interface Screw / int_6c3b0503 | comment |
The Contessa's mind control gaze in Sly 2: Band of Thieves, which puts the player character under hypnotic stupor. | |
Interface Screw / int_6c3b0503 | featureApplicability |
1.0 | |
Interface Screw / int_6c3b0503 | featureConfidence |
1.0 | |
Sly 2: Band Of Thieves (Video Game) | hasFeature |
Interface Screw / int_6c3b0503 | |
Interface Screw / int_6c96b7 | type |
Interface Screw | |
Interface Screw / int_6c96b7 | comment |
Etrian Odyssey: In the bonus sixth stratum, the second floor is made up of dark areas combined with pitfalls and F.O.E.s, forcing the player to fully map out the area and either remember their location at all times or match up what they see with the map. | |
Interface Screw / int_6c96b7 | featureApplicability |
1.0 | |
Interface Screw / int_6c96b7 | featureConfidence |
1.0 | |
Etrian Odyssey (Video Game) | hasFeature |
Interface Screw / int_6c96b7 | |
Interface Screw / int_6cb2d782 | type |
Interface Screw | |
Interface Screw / int_6cb2d782 | comment |
In Sonic Rivals, Silver's Psychic Control momentarily flips the left-right controls of your character. | |
Interface Screw / int_6cb2d782 | featureApplicability |
1.0 | |
Interface Screw / int_6cb2d782 | featureConfidence |
1.0 | |
Sonic Rivals (Video Game) | hasFeature |
Interface Screw / int_6cb2d782 | |
Interface Screw / int_6cc2b8b2 | type |
Interface Screw | |
Interface Screw / int_6cc2b8b2 | comment |
Carmageddon 2 featured the "drink driving" negative powerup, which inverted your controls and did screwy things with the perspective. | |
Interface Screw / int_6cc2b8b2 | featureApplicability |
1.0 | |
Interface Screw / int_6cc2b8b2 | featureConfidence |
1.0 | |
Carmageddon (Video Game) | hasFeature |
Interface Screw / int_6cc2b8b2 | |
Interface Screw / int_6d2dc53d | type |
Interface Screw | |
Interface Screw / int_6d2dc53d | comment |
Some bosses in The Desolate Hope have the "Hackworm" attack, which causes static to completely hide the screen and only disappear for a few split-seconds at a time, making it hard to give commands or view your status to decide what command to give. Since the boss battles are turn-based with ATB, the boss can get in several free turns while you wait for the screen to clear up. | |
Interface Screw / int_6d2dc53d | featureApplicability |
1.0 | |
Interface Screw / int_6d2dc53d | featureConfidence |
1.0 | |
The Desolate Hope (Video Game) | hasFeature |
Interface Screw / int_6d2dc53d | |
Interface Screw / int_6d9c346e | type |
Interface Screw | |
Interface Screw / int_6d9c346e | comment |
There Is No Game (and its expansion, There Is No Game: Wrong Dimension): The entire gameplay consists of the Narrator screwing with the interface to keep you from playing the game, and you screwing with it right back to get past the obstacles. | |
Interface Screw / int_6d9c346e | featureApplicability |
1.0 | |
Interface Screw / int_6d9c346e | featureConfidence |
1.0 | |
There Is No Game (Video Game) | hasFeature |
Interface Screw / int_6d9c346e | |
Interface Screw / int_6eceba8d | type |
Interface Screw | |
Interface Screw / int_6eceba8d | comment |
Fatal Frame III: During the final battle against Reika, she has one attack where she casts Rei into a mix of flashbacks that makes her move much slower, while Reika chases after her. Yashuu Kuse can make the hands behind her leave dirty handprints on the Camera Obscura's viewfinder if they hit you. Kozue can darken the room with her crying, making it more difficult to aim at her. |
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Interface Screw / int_6eceba8d | featureApplicability |
1.0 | |
Interface Screw / int_6eceba8d | featureConfidence |
1.0 | |
Fatal Frame III (Video Game) | hasFeature |
Interface Screw / int_6eceba8d | |
Interface Screw / int_6f788b04 | type |
Interface Screw | |
Interface Screw / int_6f788b04 | comment |
In E.Y.E: Divine Cybermancy, if you fail to hack a target, they may hack you - plastering a giant smiley face on the center of your HUD. Or by just overloading your implants. Anything that you fail to hack, can hack you back, which includes normally harmless doors. | |
Interface Screw / int_6f788b04 | featureApplicability |
1.0 | |
Interface Screw / int_6f788b04 | featureConfidence |
1.0 | |
E.Y.E: Divine Cybermancy (Video Game) | hasFeature |
Interface Screw / int_6f788b04 | |
Interface Screw / int_6fe3e8a7 | type |
Interface Screw | |
Interface Screw / int_6fe3e8a7 | comment |
Neopets: Some Random Events have effects on the current page, such as making it rain Mortogs (a frog-like petpet) by having images of them cascade down the screen, or saying there's an earthquake by shaking the browser window. There also used to be one where the sight of a cursed sigil automatically sent the user back a page to "flee in fear", but that one was eventually disabled due to causing glitches. The item Gigantic Pink Hair Bow is seemingly designed to startle people who get sent one. Most item images are 80×80 pixels; the Gigantic Pink Hair Bow is 332×332. Many of the site's layouts don't bother setting a CSS style for item image sizes because all others would display as 80×80 regardless, but some pages, such as the Item Transfer Log, have the image at full size, throwing off the controls. |
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Interface Screw / int_6fe3e8a7 | featureApplicability |
1.0 | |
Interface Screw / int_6fe3e8a7 | featureConfidence |
1.0 | |
Neopets (Website) | hasFeature |
Interface Screw / int_6fe3e8a7 | |
Interface Screw / int_7031ec9d | type |
Interface Screw | |
Interface Screw / int_7031ec9d | comment |
In World's End Club, during the first playthrough of the Locomotive Level, another choice selection occurs near the end. When the options appear, an unknown force suddenly distorts one of the choices, leaving the other option to be selected. Its only until the "Ending 1" route is completed can the correct choice be chosen. | |
Interface Screw / int_7031ec9d | featureApplicability |
1.0 | |
Interface Screw / int_7031ec9d | featureConfidence |
1.0 | |
World's End Club (Video Game) | hasFeature |
Interface Screw / int_7031ec9d | |
Interface Screw / int_70643a1e | type |
Interface Screw | |
Interface Screw / int_70643a1e | comment |
Level 7-7 Boss's speciality in Thumper is to bend the rail you're on at sharp angles, which in turn rotates the camera all over the place at high speed. In an already "epilepsy fuel" game, this can certainly disorient the player. | |
Interface Screw / int_70643a1e | featureApplicability |
1.0 | |
Interface Screw / int_70643a1e | featureConfidence |
1.0 | |
Thumper (Video Game) | hasFeature |
Interface Screw / int_70643a1e | |
Interface Screw / int_7104a8 | type |
Interface Screw | |
Interface Screw / int_7104a8 | comment |
In Rebuild: Gangs of Deadsville's Campaign Mode, the final level has some after It's revealed that the cure for the zombie virus was actually an enhanced version designed to create supersoldiers, and by that point, you've injected at the very least yourself, your entire fort, and your fort in the previous town. You're treated to lovely segments where options come up to "sacrifice people on the altar of pain," garbled grammar, mission options all being changed to "Devour," and an absurdly easy military campaign against the Government after sacrificing your best soldier character. | |
Interface Screw / int_7104a8 | featureApplicability |
1.0 | |
Interface Screw / int_7104a8 | featureConfidence |
1.0 | |
Rebuild (Video Game) | hasFeature |
Interface Screw / int_7104a8 | |
Interface Screw / int_7134bf0d | type |
Interface Screw | |
Interface Screw / int_7134bf0d | comment |
In One Shot, at the end of the normal run if "return home" is chosen, after which the window will shake violently as the lightbulb is smashed, and at the end of the Solstice run, Niko will approach the bottom of the window, say their goodbyes, and then walk off the game window and out of the screen. | |
Interface Screw / int_7134bf0d | featureApplicability |
1.0 | |
Interface Screw / int_7134bf0d | featureConfidence |
1.0 | |
OneShot (Video Game) | hasFeature |
Interface Screw / int_7134bf0d | |
Interface Screw / int_7157c9c4 | type |
Interface Screw | |
Interface Screw / int_7157c9c4 | comment |
The old "Secret" version of Meerca Chase (basically Centipede) would switch the right and left direction buttons every time you collected a Negg. | |
Interface Screw / int_7157c9c4 | featureApplicability |
1.0 | |
Interface Screw / int_7157c9c4 | featureConfidence |
1.0 | |
Centipede (Video Game) | hasFeature |
Interface Screw / int_7157c9c4 | |
Interface Screw / int_730859d1 | type |
Interface Screw | |
Interface Screw / int_730859d1 | comment |
The Adventures of Rad Gravity has a planet, Turvia, where the screen image is flipped (hence the name), as well as the controls. Can be frustrating when jumping over Bottomless Pits, especially the ones in the beginning with the Goddamned Bats, aka flying sharks. | |
Interface Screw / int_730859d1 | featureApplicability |
1.0 | |
Interface Screw / int_730859d1 | featureConfidence |
1.0 | |
The Adventures of Rad Gravity (Video Game) | hasFeature |
Interface Screw / int_730859d1 | |
Interface Screw / int_73383fee | type |
Interface Screw | |
Interface Screw / int_73383fee | comment |
In Danganronpa: Trigger Happy Havoc, the opponent in Bullet Time Battles can activate "Nega Time", which blocks the bar and makes it harder to hit the rhythm markers. | |
Interface Screw / int_73383fee | featureApplicability |
1.0 | |
Interface Screw / int_73383fee | featureConfidence |
1.0 | |
Danganronpa: Trigger Happy Havoc (Visual Novel) | hasFeature |
Interface Screw / int_73383fee | |
Interface Screw / int_73b74949 | type |
Interface Screw | |
Interface Screw / int_73b74949 | comment |
Borderlands and Borderlands 2: The games make use of this in several ways. Status effects, the UI being loaded or having a function enabled, taking damage to shield or health, shield breaking, being covered in web, you name it. The second game, however, has a sidequest that requires you to crash a wake while being drunk. The visual effect of using an Action Skill or the sway of a weapon with very low accuracy. Gaige can have a 1050% damage bonus but obtain -1050% accuracy due to 600 stacks of Anarchy, which means a Gaige player can miss a target at point-blank. But her victims should pray to God they don't get hit by her. And all those stacks causes her view to jerk so hard she may end up facing the opposite direction after a shot. |
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Interface Screw / int_73b74949 | featureApplicability |
1.0 | |
Interface Screw / int_73b74949 | featureConfidence |
1.0 | |
Borderlands (Video Game) | hasFeature |
Interface Screw / int_73b74949 | |
Interface Screw / int_74677280 | type |
Interface Screw | |
Interface Screw / int_74677280 | comment |
In Mario and Sonic at the Olympic Winter Games, there is a mission where you play Bobsleigh with the controls reversed. | |
Interface Screw / int_74677280 | featureApplicability |
1.0 | |
Interface Screw / int_74677280 | featureConfidence |
1.0 | |
Mario and Sonic at the Olympic Games (Video Game) | hasFeature |
Interface Screw / int_74677280 | |
Interface Screw / int_749a0710 | type |
Interface Screw | |
Interface Screw / int_749a0710 | comment |
In FNAF fangame Fredbear and Friends, one of the cameras has writing on the lens, obstructing the view of the prowling animatronics (though it provides a clue of its own). | |
Interface Screw / int_749a0710 | featureApplicability |
1.0 | |
Interface Screw / int_749a0710 | featureConfidence |
1.0 | |
Fredbear and Friends (Video Game) | hasFeature |
Interface Screw / int_749a0710 | |
Interface Screw / int_74a4c704 | type |
Interface Screw | |
Interface Screw / int_74a4c704 | comment |
Kingdom Hearts: Ansem's guardian can temporarily possess Sora, which causes the Attack command to randomly be replaced with a "Freeze" command that causes it to grab Sora and leave him vulnerable to attack if selected. In the Final Mix version, Hollow Bastion's Superboss, the Unknown (aka Xemnas in an Early-Bird Cameo), has an attack that causes all the menu commands to be replaced with either "Shock" or "Release" as Sora's health drains. Selecting Release will free the menu and stop the health drain, selecting Shock will only make Sora's health drain faster. And the tricky part is that they shuffle around randomly, all while Xemnas is still attacking. |
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Interface Screw / int_74a4c704 | featureApplicability |
1.0 | |
Interface Screw / int_74a4c704 | featureConfidence |
1.0 | |
Kingdom Hearts (Video Game) | hasFeature |
Interface Screw / int_74a4c704 | |
Interface Screw / int_74f7210c | type |
Interface Screw | |
Interface Screw / int_74f7210c | comment |
The Legend of Zelda: When fighting Ganon at the end of the linked storyline of the Oracle Games, halfway through the fight he will magically change the room you are fighting into a nauseating pulsing-blue theme. The side effect is that all of Link's directional buttons are reversed. In The Wind Waker, one of the things a Poe can do, including King Mook Jalhalla, is to reverse the direction your Control Stick makes you go. In Majora's Mask, the screen gradually shrinks when the morning of the next day approaches in order to heighten the tension of the time limit. The screen shrinks to only half the normal size which can often get in the way of what you're trying to do. However, the effect isn't active inside dungeons. |
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Interface Screw / int_74f7210c | featureApplicability |
1.0 | |
Interface Screw / int_74f7210c | featureConfidence |
1.0 | |
The Legend of Zelda (Franchise) | hasFeature |
Interface Screw / int_74f7210c | |
Interface Screw / int_750afda2 | type |
Interface Screw | |
Interface Screw / int_750afda2 | comment |
In Robinson's Requiem, there are enemies that will put your eyes out, obscuring that part of the screen. If you lose both of your eyes, you can't see the world around you anymore. | |
Interface Screw / int_750afda2 | featureApplicability |
1.0 | |
Interface Screw / int_750afda2 | featureConfidence |
1.0 | |
Robinson's Requiem (Video Game) | hasFeature |
Interface Screw / int_750afda2 | |
Interface Screw / int_7529056 | type |
Interface Screw | |
Interface Screw / int_7529056 | comment |
In the Super Mario World hack Super Kusottare World, the start of the third level has a section involving swimming through an underwater maze of deadly spikes. Which would be fairly okay, except the water is completely opaque. You can't see where Mario is at all in the water, just solid color. See for yourself. | |
Interface Screw / int_7529056 | featureApplicability |
1.0 | |
Interface Screw / int_7529056 | featureConfidence |
1.0 | |
Super Mario World (Video Game) | hasFeature |
Interface Screw / int_7529056 | |
Interface Screw / int_755b343f | type |
Interface Screw | |
Interface Screw / int_755b343f | comment |
Halo: Halo 3 has the Flare, which temporarily blinds opponents. Very annoying when those jetpack brutes use it on you. Halo: Reach: The game uses it in the last level to show the hopelessness of the situation: as Noble Six takes damage during his/her Last Stand in "Lone Wolf", cracks start to form in your helmet, and they stay there, even if you use a medkit. They first short out your ammo indicators, and eventually a crater forms in your visor. As player characters are normally never permanently damaged, this serves as huge wakeup call that no matter what happens, Noble Six is fucked. In a first for the series, nearby explosions cause the sound to temporarily stop with tinnitus ringing, and the sound is muted in the space part of "Long Night of Solace", averting Space Is Noisy. The "New Alexandria" level has jamming devices that interfere with the HUD, similar to the GRAW example. |
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Interface Screw / int_755b343f | featureApplicability |
1.0 | |
Interface Screw / int_755b343f | featureConfidence |
1.0 | |
Halo (Franchise) | hasFeature |
Interface Screw / int_755b343f | |
Interface Screw / int_764768c | type |
Interface Screw | |
Interface Screw / int_764768c | comment |
The Legend of Heroes: Trails in the Sky the 3rd: Since the game is partially a Vignette Episode with many of the side-stories told in Visual Novel format, the 15th Star Door's memories about the Angel of Slaughter's childhood has static, flashing, and text playing back oddly, representing Sanity Slippage as well as intrusive thoughts, all from the trauma of being a small child sold off as a Sex Slave. | |
Interface Screw / int_764768c | featureApplicability |
1.0 | |
Interface Screw / int_764768c | featureConfidence |
1.0 | |
The Legend of Heroes: Trails in the Sky (Video Game) | hasFeature |
Interface Screw / int_764768c | |
Interface Screw / int_7668653a | type |
Interface Screw | |
Interface Screw / int_7668653a | comment |
This happens when your character is too close to an explosion. Additionally, when your health starts to decrease in Mass Effect 2, blood vessels appear on the edges of the screen and sounds become distant and distorted, and getting drunk causes blurring and random swaying of the screen. | |
Interface Screw / int_7668653a | featureApplicability |
1.0 | |
Interface Screw / int_7668653a | featureConfidence |
1.0 | |
Mass Effect 2 (Video Game) | hasFeature |
Interface Screw / int_7668653a | |
Interface Screw / int_77011132 | type |
Interface Screw | |
Interface Screw / int_77011132 | comment |
Kingdom Hearts coded reused the Flip-foot effect. The Trickmaster will also occasionally rotate the camera, along with the D-pad controls, during the third stage of his boss battle. | |
Interface Screw / int_77011132 | featureApplicability |
1.0 | |
Interface Screw / int_77011132 | featureConfidence |
1.0 | |
Kingdom Hearts coded (Video Game) | hasFeature |
Interface Screw / int_77011132 | |
Interface Screw / int_77012432 | type |
Interface Screw | |
Interface Screw / int_77012432 | comment |
The first game in the same series has a much milder version. When Jennifer's panic meter is blue, she's normal and can probably take a hit from most traps (not counting instant kill ones, or any member of the Burroughs family). As her panic meter changes color (from blue to yellow to orange to red), she becomes weaker. Once it's red, not only is she likely to die instantly from the different traps in the mansion, she also starts tripping when she runs. If Bobby is near when this happens... | |
Interface Screw / int_77012432 | featureApplicability |
1.0 | |
Interface Screw / int_77012432 | featureConfidence |
1.0 | |
Clock Tower (1995) (Video Game) | hasFeature |
Interface Screw / int_77012432 | |
Interface Screw / int_770a7f90 | type |
Interface Screw | |
Interface Screw / int_770a7f90 | comment |
Mortal Kombat: Armageddon features auto aim for your fireball attack, usually useful. One level features enemies that fire at you from above, only give you a small opportunity to attack them without being attacked yourself, and frequently have enemies appear on the ground next to you to grab the target of your fireball. | |
Interface Screw / int_770a7f90 | featureApplicability |
1.0 | |
Interface Screw / int_770a7f90 | featureConfidence |
1.0 | |
Mortal Kombat: Armageddon (Video Game) | hasFeature |
Interface Screw / int_770a7f90 | |
Interface Screw / int_77bd8b89 | type |
Interface Screw | |
Interface Screw / int_77bd8b89 | comment |
Early in A Tale of Two Kingdoms, the antagonist sorcerer curses you with inverted mouse controls. | |
Interface Screw / int_77bd8b89 | featureApplicability |
1.0 | |
Interface Screw / int_77bd8b89 | featureConfidence |
1.0 | |
A Tale of Two Kingdoms (Video Game) | hasFeature |
Interface Screw / int_77bd8b89 | |
Interface Screw / int_782a1f0 | type |
Interface Screw | |
Interface Screw / int_782a1f0 | comment |
Phantasy Star Online has the "Confuse" status effect. When affecting a player, this causes any movement they make to suddenly change directions several times a second (thus making the character all but impossible to control). This can range from annoying (if no enemies are around) to fatal (if any enemies with Megid are nearby). Luckily, it only lasts a few seconds. | |
Interface Screw / int_782a1f0 | featureApplicability |
1.0 | |
Interface Screw / int_782a1f0 | featureConfidence |
1.0 | |
Phantasy Star Online (Video Game) | hasFeature |
Interface Screw / int_782a1f0 | |
Interface Screw / int_7838d5c | type |
Interface Screw | |
Interface Screw / int_7838d5c | comment |
Some rooms in Spud's Adventure swap the controls, reversing left and right and up and down. | |
Interface Screw / int_7838d5c | featureApplicability |
1.0 | |
Interface Screw / int_7838d5c | featureConfidence |
1.0 | |
Spud's Adventure (Video Game) | hasFeature |
Interface Screw / int_7838d5c | |
Interface Screw / int_78ae0d07 | type |
Interface Screw | |
Interface Screw / int_78ae0d07 | comment |
The fourth volume of the You Don't Know Jack series, "The Ride", had a literal example: When using the series' "Screw Your Neighbor" option, forcing them to answer a question they might not know the answer to and thus "screwing" them out of money (at the possible cost of losing the same amount yourself if they answered correctly), you could repeatedly hit the key to fire a multitude of screws into the onscreen image, forcing someone to answer a question obscured by screws. Naturally, it worked best if you didn't give your opponents time to read the question. | |
Interface Screw / int_78ae0d07 | featureApplicability |
1.0 | |
Interface Screw / int_78ae0d07 | featureConfidence |
1.0 | |
You Don't Know Jack (Video Game) | hasFeature |
Interface Screw / int_78ae0d07 | |
Interface Screw / int_78d6f120 | type |
Interface Screw | |
Interface Screw / int_78d6f120 | comment |
The first boss of Destroy All Humans! 2 — the hippie commune leader Coyote Bongwater — has a hallucinatory rainbow ray gun, which causes your screen to wobble, turn multicoloured, and has colourful flowers pop up for no reason. | |
Interface Screw / int_78d6f120 | featureApplicability |
1.0 | |
Interface Screw / int_78d6f120 | featureConfidence |
1.0 | |
Destroy All Humans! (Video Game) | hasFeature |
Interface Screw / int_78d6f120 | |
Interface Screw / int_791fca44 | type |
Interface Screw | |
Interface Screw / int_791fca44 | comment |
BioShock has several of these: Drink two or more alcoholic beverages in quick succession and your view will become blurry and wobbly. The effect clears after a few to several seconds, depending on how much you've had. Walking under a water leak will cause a gush of water to momentarily run down the screen as if it were a camera. Then of course there is the level late in the game where you've injected the first dose of Lot 192 (the antidote to Fontaine's mind control) and it has the side effect of giving you only one available plasmid at a time, and which one it is changes frequently. Every time it changes, you automatically switch to the plasmid even if you were holding a weapon. The effect doesn't stop until you've found the second dose. And if you think you can limit the effect by only having a couple of plasmids (say, fire and ice), think again: you're switched between all plasmids available in the game, and if you didn't have it before, you only have the level 1 version. Being hit by a Bouncer's Ground Pound attack temporarily blurs your vision and immobilizes you. |
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Interface Screw / int_791fca44 | featureApplicability |
1.0 | |
Interface Screw / int_791fca44 | featureConfidence |
1.0 | |
BioShock (Video Game) | hasFeature |
Interface Screw / int_791fca44 | |
Interface Screw / int_796b2fbd | type |
Interface Screw | |
Interface Screw / int_796b2fbd | comment |
DRAMAtical Murder: When Aoba uses Scrap on Noiz in his route, the game screen begins going wonky and replaying events from Noiz's perspective with the colors and graphics glitching in and out before blacking out completely with only white text on the screen asking you if you want to give up. | |
Interface Screw / int_796b2fbd | featureApplicability |
1.0 | |
Interface Screw / int_796b2fbd | featureConfidence |
1.0 | |
DRAMAtical Murder (Visual Novel) | hasFeature |
Interface Screw / int_796b2fbd | |
Interface Screw / int_79868ee1 | type |
Interface Screw | |
Interface Screw / int_79868ee1 | comment |
In Dirty Bomb, being in the proximity of an explosion will cause your screen to grime up and as your health gets lower, the edges of your screen gets bloodier. Thunder's concussion grenade blinds players in a flash of white light. Those who were lucky enough not to look directly at the grenade, but were in its radius will have their vision gray-scaled and distorted. |
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Interface Screw / int_79868ee1 | featureApplicability |
1.0 | |
Interface Screw / int_79868ee1 | featureConfidence |
1.0 | |
Dirty Bomb (Video Game) | hasFeature |
Interface Screw / int_79868ee1 | |
Interface Screw / int_7988cb68 | type |
Interface Screw | |
Interface Screw / int_7988cb68 | comment |
Mass Effect: This happens when your character is too close to an explosion. Additionally, when your health starts to decrease in Mass Effect 2, blood vessels appear on the edges of the screen and sounds become distant and distorted, and getting drunk causes blurring and random swaying of the screen. In the first game, usually when geth are attacking, the minimap in the corner of the screen becomes 'jammed'. This signals the presence of geth Stalkers who have the ability to jam your radar. Flashbang grenades, either from Kasumi or the enemy, generate a hyper-bright light before shaking the screen and causing you characters after image to be superimposed for a brief time. |
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Interface Screw / int_7988cb68 | featureApplicability |
1.0 | |
Interface Screw / int_7988cb68 | featureConfidence |
1.0 | |
Mass Effect (Franchise) | hasFeature |
Interface Screw / int_7988cb68 | |
Interface Screw / int_7a7102f5 | type |
Interface Screw | |
Interface Screw / int_7a7102f5 | comment |
Vice City and San Andreas use a slight version of this to simulate substance abuse, whether alcohol or marijuana. Vice City features a mission where your friend exposes you to some extremely potent moonshine and then manages to blow himself up. You have to drive him to the hospital whilst your vision and motor control are still severely affected by the booze fumes. | |
Interface Screw / int_7a7102f5 | featureApplicability |
1.0 | |
Interface Screw / int_7a7102f5 | featureConfidence |
1.0 | |
Grand Theft Auto: Vice City (Video Game) | hasFeature |
Interface Screw / int_7a7102f5 | |
Interface Screw / int_7aefccf3 | type |
Interface Screw | |
Interface Screw / int_7aefccf3 | comment |
In Hotline Miami there's That One Level where your character is trying to escape a hospital while barely conscious, and as a result walking too fast causes the screen to go pale, static to take over the edges, the character to sway as he walks and screeching sounds to play exceedingly loudly. If you don't stop moving every now and again your character will be stunned completely for a second or two. To make matters worse, it's an unarmed stealth mission, something that doesn't happen anywhere else in the game. | |
Interface Screw / int_7aefccf3 | featureApplicability |
1.0 | |
Interface Screw / int_7aefccf3 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Interface Screw / int_7aefccf3 | |
Interface Screw / int_7b429ebc | type |
Interface Screw | |
Interface Screw / int_7b429ebc | comment |
In the original Saints Row, getting drugged makes everything look wobbly. Good thing you've got plenty of ammo... | |
Interface Screw / int_7b429ebc | featureApplicability |
1.0 | |
Interface Screw / int_7b429ebc | featureConfidence |
1.0 | |
Saints Row (Video Game) | hasFeature |
Interface Screw / int_7b429ebc | |
Interface Screw / int_7b429ebd | type |
Interface Screw | |
Interface Screw / int_7b429ebd | comment |
In Saints Row 2, if you drink too much (which is required for some side missions), your vision is blurred, your character's movement becomes worse, and they'll start saying random drunken phrases. The mission "Bad Trip" has the Boss escaping from the Sons of Samedi after being heavily dosed with Loa Dust, and having to fight his way back to the Saints HQ and fend off waves of Samedi goons while stoned. | |
Interface Screw / int_7b429ebd | featureApplicability |
1.0 | |
Interface Screw / int_7b429ebd | featureConfidence |
1.0 | |
Saints Row 2 (Video Game) | hasFeature |
Interface Screw / int_7b429ebd | |
Interface Screw / int_7b6a6dfc | type |
Interface Screw | |
Interface Screw / int_7b6a6dfc | comment |
In Touhou Hisouten ~ Scarlet Weather Rhapsody and its expansion Touhou Hisoutensoku ~ Choudokyuu Ginyoru no Nazo o Oe there's also the Mountain Vapor weather, where in the former it hides the spellcards both players have, and in the latter not only hides it, but shuffles on the player's deck. | |
Interface Screw / int_7b6a6dfc | featureApplicability |
1.0 | |
Interface Screw / int_7b6a6dfc | featureConfidence |
1.0 | |
Touhou Hisouten ~ Scarlet Weather Rhapsody (Video Game) | hasFeature |
Interface Screw / int_7b6a6dfc | |
Interface Screw / int_7b973c57 | type |
Interface Screw | |
Interface Screw / int_7b973c57 | comment |
In Retro City Rampage, getting Drunk on Milk or consuming certain mushrooms makes the screen go wavy. | |
Interface Screw / int_7b973c57 | featureApplicability |
1.0 | |
Interface Screw / int_7b973c57 | featureConfidence |
1.0 | |
Retro City Rampage (Video Game) | hasFeature |
Interface Screw / int_7b973c57 | |
Interface Screw / int_7cd6850 | type |
Interface Screw | |
Interface Screw / int_7cd6850 | comment |
Rogue Legacy has a variety of random traits your character can be "born" with. If they have dyslexia then all text, including the area names is scrambled, while vertigo means that all rooms, everywhere are mirrored vertically. | |
Interface Screw / int_7cd6850 | featureApplicability |
1.0 | |
Interface Screw / int_7cd6850 | featureConfidence |
1.0 | |
Rogue Legacy (Video Game) | hasFeature |
Interface Screw / int_7cd6850 | |
Interface Screw / int_7dad8347 | type |
Interface Screw | |
Interface Screw / int_7dad8347 | comment |
FreeSpace: Silent Threat had EMP disruptor missiles that, when detonated near the player, would screw the HUD and make the ship pick random targets — effectively disabling any aspect-seeking missiles the player is carrying. And makes the radar useless. The missile doesn't seem to work very well against the AI (friend or enemy). Freespace 2 ups the ante with a mission in the middle of a nebular storm that induces EMP effects every five seconds, where the only things guiding you are navigation buoys that are placed at intervals barely inside the effective radar range. | |
Interface Screw / int_7dad8347 | featureApplicability |
1.0 | |
Interface Screw / int_7dad8347 | featureConfidence |
1.0 | |
FreeSpace (Video Game) | hasFeature |
Interface Screw / int_7dad8347 | |
Interface Screw / int_7dc73376 | type |
Interface Screw | |
Interface Screw / int_7dc73376 | comment |
The Force Unleashed featured a download pack mission, in which the character literally confronts his Dark Side (fighting a dark version of himself). His special ability is pseudo-randomly changing the function of each keypad, which increases your chances of hurting yourself more than him significantly. | |
Interface Screw / int_7dc73376 | featureApplicability |
1.0 | |
Interface Screw / int_7dc73376 | featureConfidence |
1.0 | |
The Force Unleashed (Video Game) | hasFeature |
Interface Screw / int_7dc73376 | |
Interface Screw / int_7eca3a82 | type |
Interface Screw | |
Interface Screw / int_7eca3a82 | comment |
Cadence of Hyrule has some enemies use deafening magic or riff loudly on guitars; this deafens you to the beat. This is a bad thing, since acting in time to the beat is at the core of the Necrodancer experience. | |
Interface Screw / int_7eca3a82 | featureApplicability |
1.0 | |
Interface Screw / int_7eca3a82 | featureConfidence |
1.0 | |
Cadence of Hyrule (Video Game) | hasFeature |
Interface Screw / int_7eca3a82 | |
Interface Screw / int_7ecf8952 | type |
Interface Screw | |
Interface Screw / int_7ecf8952 | comment |
In Zak McKracken and the Alien Mindbenders, an alien machine causes you to lose your mind, which gradually blanks out all the command buttons on your interface. | |
Interface Screw / int_7ecf8952 | featureApplicability |
1.0 | |
Interface Screw / int_7ecf8952 | featureConfidence |
1.0 | |
Zak McKracken and the Alien Mindbenders (Video Game) | hasFeature |
Interface Screw / int_7ecf8952 | |
Interface Screw / int_7f9dbbcc | type |
Interface Screw | |
Interface Screw / int_7f9dbbcc | comment |
In Far Cry 2, your character is infected with malaria at the beginning of the game. Every so often during gameplay, your vision will thusly go all sickly yellow and faded. The only way to fix it is to take pills to suppress the disease; you get the medicine through special side missions. | |
Interface Screw / int_7f9dbbcc | featureApplicability |
1.0 | |
Interface Screw / int_7f9dbbcc | featureConfidence |
1.0 | |
Far Cry 2 (Video Game) | hasFeature |
Interface Screw / int_7f9dbbcc | |
Interface Screw / int_7fc1aff4 | type |
Interface Screw | |
Interface Screw / int_7fc1aff4 | comment |
Stray: If you interact with a paper bag, it will end up on your head and reverse your movement control - the bag will eventually fall off your head if you move around enough and the normal controls will be restored. Justified since (in this case) you are a cat, and most cats tend to freak out when they get their eyesight compromised by something as innocuous as a paper bag. | |
Interface Screw / int_7fc1aff4 | featureApplicability |
1.0 | |
Interface Screw / int_7fc1aff4 | featureConfidence |
1.0 | |
Stray (2022) (Video Game) | hasFeature |
Interface Screw / int_7fc1aff4 | |
Interface Screw / int_82d5c9d9 | type |
Interface Screw | |
Interface Screw / int_82d5c9d9 | comment |
We Happy Few One of Arthur's main story quests requires him to gather parts for Doctor Faraday, then return the next day. However, as soon as Arthur leaves Faraday's house, he's knocked onto his back as a giant wormhole opens in the sky, and the quest marker changes from "Come Back Tomorrow", to "Never Mind Tomorrow, Check On Faraday". Whenever you're close to death, your view will become black and white, and the music will change to a heartbeat and the ticking of a clock. All sounds will be muffled, except the pained noises your character makes, which change from their usual groans and yelps to quiet death rattles. |
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Interface Screw / int_82d5c9d9 | featureApplicability |
1.0 | |
Interface Screw / int_82d5c9d9 | featureConfidence |
1.0 | |
We Happy Few (Video Game) | hasFeature |
Interface Screw / int_82d5c9d9 | |
Interface Screw / int_82eb2b34 | type |
Interface Screw | |
Interface Screw / int_82eb2b34 | comment |
The Nintendog will block the screen in the cutest way possible. | |
Interface Screw / int_82eb2b34 | featureApplicability |
1.0 | |
Interface Screw / int_82eb2b34 | featureConfidence |
1.0 | |
Nintendogs (Video Game) | hasFeature |
Interface Screw / int_82eb2b34 | |
Interface Screw / int_83b628ad | type |
Interface Screw | |
Interface Screw / int_83b628ad | comment |
The first game: Kirie's mere presence causes the screen to become distorted and monochromatic, making it slightly harder to see. During her final boss fight, the constant shaking from the Hell Gate also makes aiming at her harder. One of Junsei Takamine's attacks turns the environment dark, making it difficult to see him. Lord Himuro has ghostly heads that surround him and can be sent to attack the player individually. If they succeed, the screen will become HEAVILY distorted and the viewfinder will be harder to control, meaning it will be next-to-impossible to focus on him in time for a counterattack unless the player manages to stay unharmed until the effect is over. |
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Interface Screw / int_83b628ad | featureApplicability |
1.0 | |
Interface Screw / int_83b628ad | featureConfidence |
1.0 | |
Fatal Frame (Video Game) | hasFeature |
Interface Screw / int_83b628ad | |
Interface Screw / int_853d51b9 | type |
Interface Screw | |
Interface Screw / int_853d51b9 | comment |
Many vehicular simulators like Microsoft Flight Simulator often include the possibility to have instruments fail, malfunction or simply become miscalibrated depending on the circumstances. E.G. if the vacuum system on a plane or helicopter fails in a flight sim then the attimeter or artificial horizon will fail since the gyroscope used to determine orientation requires a vacuum to function correctly. Changes in air pressure due to weather and temperature may make the altimeter display an inaccurate altitude, requiring a QNH (Q Code for pressure at mean sea level) or QFE (Q Code for pressure at a reference point, usually an airport, landmark, or low-frequency weather station) in order to re-calibrate. | |
Interface Screw / int_853d51b9 | featureApplicability |
1.0 | |
Interface Screw / int_853d51b9 | featureConfidence |
1.0 | |
Microsoft Flight Simulator (Video Game) | hasFeature |
Interface Screw / int_853d51b9 | |
Interface Screw / int_859cd34c | type |
Interface Screw | |
Interface Screw / int_859cd34c | comment |
When The Storyteller character is selected in Crossy Road, the playing field is flipped horizontally, the perspective changed to be similar to the one from Monument Valley. It may seem like a subtle change, but it really changes how one notices obstacles coming into play. | |
Interface Screw / int_859cd34c | featureApplicability |
1.0 | |
Interface Screw / int_859cd34c | featureConfidence |
1.0 | |
Crossy Road (Video Game) | hasFeature |
Interface Screw / int_859cd34c | |
Interface Screw / int_86caec9f | type |
Interface Screw | |
Interface Screw / int_86caec9f | comment |
The Coral Cave boss from Sonic Rush Adventure sprays ink all over the place, and later on in the fight, some of that ink is sprayed onto your screen. Just before you get the final hit in, it shoots one last glob of ink at the screen; that time, you can wipe it off with the stylus, but since there are some clean areas at the edges of the screen and you're about to win anyway, cleaning it off isn't particularly necessary. | |
Interface Screw / int_86caec9f | featureApplicability |
1.0 | |
Interface Screw / int_86caec9f | featureConfidence |
1.0 | |
Sonic Rush Adventure (Video Game) | hasFeature |
Interface Screw / int_86caec9f | |
Interface Screw / int_87b4dc3c | type |
Interface Screw | |
Interface Screw / int_87b4dc3c | comment |
Donkey Kong: Donkey Kong Country 2: Diddy's Kong Quest: Kaptain K. Rool has a gun that shoots various status effect "clouds" in addition to cannonballs. The purple clouds reverse left and right, which is problematic because Rool also can suck the player toward him using the gun — so pressing the wrong direction results in rapidly crashing into him. On the other hand, it's less dangerous than the cannonballs, because at least if these hit you, you have a chance of not getting hurt. The red and blue clouds induce "slow-mo" and "frozen in place" effects. Donkey Kong Country 3: Dixie Kong's Double Trouble!: Poisonous Pipeline swaps the left/right movement of your D-Pad whenever you're in water. This makes the level even more infuriating, because the moment you step out of the water, the controls are reset to normal, meaning getting back on terra firma is a bit of a challenge. Rocket Rush, the final level of the Lost World. The D-pad controls not the rocket itself, but its thrusters; pressing Left activates the left thruster, forcing the rocket to the right, and vice versa, essentially creating reversed controls. The first half, where you're burning Buzzes with your rocket burners, isn't so bad. And then when you reach the midway barrel, the stage goes straight to hell. Your rocket is launched at a ridiculous speed through a corridor. Not only are your controls reversed, but you've got various rock walls blocking your way as you boost your way up. In addition, you've got a limited amount of fuel to get to the top — so limited that one crash into the wall means that you won't make it. Donkey Kong 64: One of the objectives on the Gloomy Galleon level is for Chunky Kong to go down under the deck of a ship (the sailing one) and retrieve his Golden Banana. Once the player reaches the banana and Chunky does his dance, the whole screen constantly distorts itself in different ways, Chunky's walking animation has him leaning backwards with his arms down, and the walking direction controls are reversed, implying seasickness. A Mini-Boss is a giant spider (that only Tiny can fight) who shoots globs of webbing which can reverse the controls or freeze Tiny. |
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Interface Screw / int_87b4dc3c | featureApplicability |
1.0 | |
Interface Screw / int_87b4dc3c | featureConfidence |
1.0 | |
Donkey Kong (Franchise) | hasFeature |
Interface Screw / int_87b4dc3c | |
Interface Screw / int_87d9cf80 | type |
Interface Screw | |
Interface Screw / int_87d9cf80 | comment |
Getting shocked in Rockman 7 EP screws up Mega Man's controls. Cloud Man specializes this with his electric attacks. | |
Interface Screw / int_87d9cf80 | featureApplicability |
1.0 | |
Interface Screw / int_87d9cf80 | featureConfidence |
1.0 | |
Rockman 7 EP (Video Game) | hasFeature |
Interface Screw / int_87d9cf80 | |
Interface Screw / int_8828fa33 | type |
Interface Screw | |
Interface Screw / int_8828fa33 | comment |
Much like the aforementioned Dance Dance Revolution, stage modifiers are avaliable. In addition, the game supports scripts of "attacks" (either within Nonstop courses, or attached to a song) that allows the modifiers to be activated with different timings, strengths, and so on. This feature was introduced for the SM-based In the Groove, which dubbed it "Marathon" mode. Naturally, people started seeing how far they could push it. | |
Interface Screw / int_8828fa33 | featureApplicability |
1.0 | |
Interface Screw / int_8828fa33 | featureConfidence |
1.0 | |
In the Groove (Video Game) | hasFeature |
Interface Screw / int_8828fa33 | |
Interface Screw / int_8830e64e | type |
Interface Screw | |
Interface Screw / int_8830e64e | comment |
In the Karoshi games, there are many levels that involve an Interface Screw, for example: Zooming in on the character, rotating screen, making you unable to jump, clicks spawn the player character, restarting the level creates a clone, going in the menu kills you, going in the menu makes the character appear in the menu (you can and have to control him), being unable to go left, jumps get less effective with every jump, jumps get more effective with every jump and much, much more. | |
Interface Screw / int_8830e64e | featureApplicability |
1.0 | |
Interface Screw / int_8830e64e | featureConfidence |
1.0 | |
Karoshi (Video Game) | hasFeature |
Interface Screw / int_8830e64e | |
Interface Screw / int_8836bc5c | type |
Interface Screw | |
Interface Screw / int_8836bc5c | comment |
In the Gitadora series, starting from V6, there is now a "Quest Mode" which imposes various interface screw challenges like the above mentioned Trick Oni DDR course. | |
Interface Screw / int_8836bc5c | featureApplicability |
1.0 | |
Interface Screw / int_8836bc5c | featureConfidence |
1.0 | |
Gitadora (Video Game) | hasFeature |
Interface Screw / int_8836bc5c | |
Interface Screw / int_88fce462 | type |
Interface Screw | |
Interface Screw / int_88fce462 | comment |
One of Seth's DMs in The King of Fighters does a piddling amount of damage in exchange for reversing the opponent's controls. And, like all previous examples, it has no effect on AI opponents. | |
Interface Screw / int_88fce462 | featureApplicability |
1.0 | |
Interface Screw / int_88fce462 | featureConfidence |
1.0 | |
The King of Fighters (Video Game) | hasFeature |
Interface Screw / int_88fce462 | |
Interface Screw / int_8a0f6e8a | type |
Interface Screw | |
Interface Screw / int_8a0f6e8a | comment |
Donkey Kong 64: One of the objectives on the Gloomy Galleon level is for Chunky Kong to go down under the deck of a ship (the sailing one) and retrieve his Golden Banana. Once the player reaches the banana and Chunky does his dance, the whole screen constantly distorts itself in different ways, Chunky's walking animation has him leaning backwards with his arms down, and the walking direction controls are reversed, implying seasickness. A Mini-Boss is a giant spider (that only Tiny can fight) who shoots globs of webbing which can reverse the controls or freeze Tiny. |
|
Interface Screw / int_8a0f6e8a | featureApplicability |
1.0 | |
Interface Screw / int_8a0f6e8a | featureConfidence |
1.0 | |
Donkey Kong 64 (Video Game) | hasFeature |
Interface Screw / int_8a0f6e8a | |
Interface Screw / int_8adb5024 | type |
Interface Screw | |
Interface Screw / int_8adb5024 | comment |
Headless Prisoner has the Death Corridor. While walking through it, the game begins to stutter and stop, finally popping up a 'the game has crashed' window, except Erina's footsteps can still be heard. It's all a trick. Fortunately, the preceeding room has a sign on it that tells the player to keep walking, no matter what happens. | |
Interface Screw / int_8adb5024 | featureApplicability |
1.0 | |
Interface Screw / int_8adb5024 | featureConfidence |
1.0 | |
Headless Prisoner (Video Game) | hasFeature |
Interface Screw / int_8adb5024 | |
Interface Screw / int_8b5820ed | type |
Interface Screw | |
Interface Screw / int_8b5820ed | comment |
In Red Dead Redemption, as in GTA IV, you can get absolutely rip-roaring drunk at the bar, to the point where you can't even make John Marston walk a straight line. Red Dead Redemption 2 continues this, but also has a sequence where Arthur Morgan gets completely soused and then tries to find his friend Lenny in the saloon, made difficult because he sees everyone as Lenny. In addition to being forced into a first-person beer goggles perspective, the normal dialog interface is jumbled up and misspelled; the bartender is labeled "Bartedner", "Greet" becomes "Grete" and "teerG", and the option to call for Lenny cycles between "Lemmy?", "Lneny?" and "?ynneL". |
|
Interface Screw / int_8b5820ed | featureApplicability |
1.0 | |
Interface Screw / int_8b5820ed | featureConfidence |
1.0 | |
Red Dead Redemption (Video Game) | hasFeature |
Interface Screw / int_8b5820ed | |
Interface Screw / int_8bf08bcd | type |
Interface Screw | |
Interface Screw / int_8bf08bcd | comment |
Mushrooms in the Ultima Underworld games cause the graphics to go psychedelic. | |
Interface Screw / int_8bf08bcd | featureApplicability |
1.0 | |
Interface Screw / int_8bf08bcd | featureConfidence |
1.0 | |
Ultima Underworld (Video Game) | hasFeature |
Interface Screw / int_8bf08bcd | |
Interface Screw / int_8c9862c7 | type |
Interface Screw | |
Interface Screw / int_8c9862c7 | comment |
Prince of Persia (2008) has The Hunter, a boss who, in every encounter after the first one, has a tendency to spit black crap on the camera/screen so you can't see the battle. It eventually fades, but hitting the boss makes it fade faster. | |
Interface Screw / int_8c9862c7 | featureApplicability |
1.0 | |
Interface Screw / int_8c9862c7 | featureConfidence |
1.0 | |
Prince of Persia (2008) (Video Game) | hasFeature |
Interface Screw / int_8c9862c7 | |
Interface Screw / int_8d43b5dc | type |
Interface Screw | |
Interface Screw / int_8d43b5dc | comment |
Blood II: The Chosen has Thief spiders which attach to the back of the character's head and give the same effects, as well as bone leeches that cover the screen near-entirely, though they have to be shaken off. | |
Interface Screw / int_8d43b5dc | featureApplicability |
1.0 | |
Interface Screw / int_8d43b5dc | featureConfidence |
1.0 | |
Blood II: The Chosen (Video Game) | hasFeature |
Interface Screw / int_8d43b5dc | |
Interface Screw / int_8d5d91b2 | type |
Interface Screw | |
Interface Screw / int_8d5d91b2 | comment |
In You and Me and Her, at the end of Aoi's initial route, Miyuki takes over the game, messing with the game data (in her words, "messing with the route branch code"), nuking your saves, and making herself the only option. You are also unable to save, load, or access most of the other menu functions, and can she read your clicks (e.g., right-clicking to bring up the menu will result in her making a snarky comment). | |
Interface Screw / int_8d5d91b2 | featureApplicability |
1.0 | |
Interface Screw / int_8d5d91b2 | featureConfidence |
1.0 | |
You and Me and Her (Visual Novel) | hasFeature |
Interface Screw / int_8d5d91b2 | |
Interface Screw / int_8d862a74 | type |
Interface Screw | |
Interface Screw / int_8d862a74 | comment |
This happens with a couple of supers in Melty Blood — for example, Hisui's Last Arc. If successful, the opponent has their controls mixed up temporarily. Neko-Arc, being a Joke Character, notably does this to both players. In Type Lumina, Neco-Arc gets a super that covers the game with a fake stream overlay that obscures both players' HUD for 10 whole seconds. |
|
Interface Screw / int_8d862a74 | featureApplicability |
1.0 | |
Interface Screw / int_8d862a74 | featureConfidence |
1.0 | |
Melty Blood (Video Game) | hasFeature |
Interface Screw / int_8d862a74 | |
Interface Screw / int_8f01ede8 | type |
Interface Screw | |
Interface Screw / int_8f01ede8 | comment |
1 Minute Melee: the fight between Sakuya Izayoi and Dio Brando lasts for over a minute because, during the last second of the fight, both combatants freeze time. | |
Interface Screw / int_8f01ede8 | featureApplicability |
1.0 | |
Interface Screw / int_8f01ede8 | featureConfidence |
1.0 | |
1 Minute Melee (Web Animation) | hasFeature |
Interface Screw / int_8f01ede8 | |
Interface Screw / int_8f25225c | type |
Interface Screw | |
Interface Screw / int_8f25225c | comment |
Danganronpa: In Danganronpa: Trigger Happy Havoc, the opponent in Bullet Time Battles can activate "Nega Time", which blocks the bar and makes it harder to hit the rhythm markers. Danganronpa V3: Killing Harmony adds an extra element to this mechanic, where sometimes an image will move around the screen, obscuring the markers. |
|
Interface Screw / int_8f25225c | featureApplicability |
1.0 | |
Interface Screw / int_8f25225c | featureConfidence |
1.0 | |
Danganronpa (Franchise) | hasFeature |
Interface Screw / int_8f25225c | |
Interface Screw / int_8f4731fb | type |
Interface Screw | |
Interface Screw / int_8f4731fb | comment |
Pokémon Mystery Dungeon has Blind status, which blacks out your surroundings and causes any items or Pokemon in the vicinity to appear as question marks or substitute dolls, depending on the game. | |
Interface Screw / int_8f4731fb | featureApplicability |
1.0 | |
Interface Screw / int_8f4731fb | featureConfidence |
1.0 | |
Pokémon Mystery Dungeon (Video Game) | hasFeature |
Interface Screw / int_8f4731fb | |
Interface Screw / int_9068877a | type |
Interface Screw | |
Interface Screw / int_9068877a | comment |
On one of the Red vs. Blue DVDs, if you leave the DVD sit at the title screen too long, O'Malley will recite a short rhyme, ending with a number, and then remove a menu option to leave that many options left on the screen. This goes all the way down to only one left, then it resets and starts again. | |
Interface Screw / int_9068877a | featureApplicability |
1.0 | |
Interface Screw / int_9068877a | featureConfidence |
1.0 | |
Red vs. Blue (Web Animation) | hasFeature |
Interface Screw / int_9068877a | |
Interface Screw / int_9114c8e5 | type |
Interface Screw | |
Interface Screw / int_9114c8e5 | comment |
In Call of Cthulhu: Dark Corners of the Earth if you are doing something particularly dangerous (especially up high) or spend too long looking at any given monster, you actually begin to panic. The screen goes blurry and your coordination starts to go. And if you wait for too long, and manage to survive otherwise, your character will eventually shoot himself. | |
Interface Screw / int_9114c8e5 | featureApplicability |
1.0 | |
Interface Screw / int_9114c8e5 | featureConfidence |
1.0 | |
Call of Cthulhu: Dark Corners of the Earth (Video Game) | hasFeature |
Interface Screw / int_9114c8e5 | |
Interface Screw / int_91209b29 | type |
Interface Screw | |
Interface Screw / int_91209b29 | comment |
Xenosaga Episode 2: The fight with Albedo contains an attack where he hides your status window. Luckily he'll reveal it for certain before he gets serious, and won't hide it after that. Before that point, his attacks aren't all that dangerous, and you can still check your character's health by trying to use healing items on them and hovering the cursor over them, it's just a little more inconvenient. | |
Interface Screw / int_91209b29 | featureApplicability |
1.0 | |
Interface Screw / int_91209b29 | featureConfidence |
1.0 | |
Xenosaga (Video Game) | hasFeature |
Interface Screw / int_91209b29 | |
Interface Screw / int_9175542a | type |
Interface Screw | |
Interface Screw / int_9175542a | comment |
In Ecco the Dolphin: Defender of the Future, one of the boss fights, Mutaclone, contained a number of egg-shaped stones filled with yellow smoke, and the player is required to break them in order to take down the boss's force field and proceed with the fight. Each time you break one of the stones, the smoke is released, which for a few seconds turns the screen dark and cloudy and reverses the player's controls. | |
Interface Screw / int_9175542a | featureApplicability |
1.0 | |
Interface Screw / int_9175542a | featureConfidence |
1.0 | |
Ecco the Dolphin (Video Game) | hasFeature |
Interface Screw / int_9175542a | |
Interface Screw / int_92a4055b | type |
Interface Screw | |
Interface Screw / int_92a4055b | comment |
Aquaria has several. Some octopus and squid enemies can give you the "Blind" status effect, making a black inky blur to cover your screen. You can also deliberately inflict this on yourself by cooking and consuming hallucinogenic soup. |
|
Interface Screw / int_92a4055b | featureApplicability |
1.0 | |
Interface Screw / int_92a4055b | featureConfidence |
1.0 | |
Aquaria (Video Game) | hasFeature |
Interface Screw / int_92a4055b | |
Interface Screw / int_92d7be14 | type |
Interface Screw | |
Interface Screw / int_92d7be14 | comment |
Not Dying Today have the nurse zombies, who attacks by throwing syringes. Getting hit by one does tiny damage, but the contents of the syringe will affect your vision until more than half the screen goes fuzzy and incomprehensible. Needless to say, this is not preferred when you're cornered by other zombie enemies, making the nurses a Goddamned Bats-type enemy players would quickly target. | |
Interface Screw / int_92d7be14 | featureApplicability |
1.0 | |
Interface Screw / int_92d7be14 | featureConfidence |
1.0 | |
Not Dying Today (Video Game) | hasFeature |
Interface Screw / int_92d7be14 | |
Interface Screw / int_9330ec5d | type |
Interface Screw | |
Interface Screw / int_9330ec5d | comment |
Yoshi's Island: The game contains a level called "Touch Fuzzy, Get Dizzy," in which Yoshi can collide with cotton-ball enemies that cause the stage to warp and Yoshi to stumble around. In the German version, that level is called Lustiges Sporen Drama. If a Grim Leecher hits you, you lose Baby Mario and it starts riding you. Until you get Baby Mario back, your controls are reversed. Fortunately, they're a rare enemy, and not terribly hard to defeat. |
|
Interface Screw / int_9330ec5d | featureApplicability |
1.0 | |
Interface Screw / int_9330ec5d | featureConfidence |
1.0 | |
Yoshi's Island (Video Game) | hasFeature |
Interface Screw / int_9330ec5d | |
Interface Screw / int_935a39be | type |
Interface Screw | |
Interface Screw / int_935a39be | comment |
Super Smash Bros. Brawl introduces many Assist Trophies that do this: Mr. Resetti will obscure the screen with text boxes filled with Mr. Resetti's traditional rant about how you shouldn't reset the game. The Nintendog will block the screen in the cutest way possible. The Devil can change the stage's size or shift it in a certain direction. If you're in midair, it makes things really hairy. And if you're already close to the "blast line", it can smash you right off screen for a KO, even if you were on screen when the effect was activated. |
|
Interface Screw / int_935a39be | featureApplicability |
1.0 | |
Interface Screw / int_935a39be | featureConfidence |
1.0 | |
Super Smash Bros. Brawl (Video Game) | hasFeature |
Interface Screw / int_935a39be | |
Interface Screw / int_93e8b35e | type |
Interface Screw | |
Interface Screw / int_93e8b35e | comment |
In Magicland Dizzy he walks into a magic mirror, where he moves backwards and the controls are reversed. | |
Interface Screw / int_93e8b35e | featureApplicability |
1.0 | |
Interface Screw / int_93e8b35e | featureConfidence |
1.0 | |
AliceInWonderland | hasFeature |
Interface Screw / int_93e8b35e | |
Interface Screw / int_93ef7a8c | type |
Interface Screw | |
Interface Screw / int_93ef7a8c | comment |
Super Smash Bros. Melee: The invisibility power-up is nearly useless when playing against computers. If an NPC picks it up, you can't see them. If you pick it up, they can still see you, but you can't see your own character (unless you hunt for the little arrow). The only reason to pick it up is that it also prevents you from taking additional damage. | |
Interface Screw / int_93ef7a8c | featureApplicability |
1.0 | |
Interface Screw / int_93ef7a8c | featureConfidence |
1.0 | |
Super Smash Bros. Melee (Video Game) | hasFeature |
Interface Screw / int_93ef7a8c | |
Interface Screw / int_93f31be7 | type |
Interface Screw | |
Interface Screw / int_93f31be7 | comment |
In X: Rebirth, the Albion Skunk's Diegetic Interface will begin to show glitches when the ship is damaged. It is most prominent in the "Hawk" cockpit configuration that replaces the Skunk's glass canopy with a panoramic viewscreen display, where excessive damage causes sections of the window to show heavy static. | |
Interface Screw / int_93f31be7 | featureApplicability |
1.0 | |
Interface Screw / int_93f31be7 | featureConfidence |
1.0 | |
X: Rebirth (Video Game) | hasFeature |
Interface Screw / int_93f31be7 | |
Interface Screw / int_93faba95 | type |
Interface Screw | |
Interface Screw / int_93faba95 | comment |
In NCAA Football (starting with the 2005 edition), the "Homefield Advantage" feature would kick in when you played on the road in the more notoriously loud stadiums. Before big plays, the defense could tap a button to rile up the crowd, which would blur the screen and shake your controller furiously. It would also affect QBs and WRs, who if rattled (determined by their skill, or lack thereof), would have the route pattern outlines wriggly and messed-up if you looked at the line-of-scrimmage play art, or WRs could also run the wrong route should the QB call an audible (as the Wide Receiver cannot actually hear the audible over the stadium noise), indicated by the WR moving towards the QB and tapping at his helmet. Truth in Television for the big conferences, such as the Big 10 and Big 12. Later games in the series added the ability for the home team, when on defense, to try to quiet the crowd, so that the defense could talk to each other. | |
Interface Screw / int_93faba95 | featureApplicability |
1.0 | |
Interface Screw / int_93faba95 | featureConfidence |
1.0 | |
NCAA Football (Video Game) | hasFeature |
Interface Screw / int_93faba95 | |
Interface Screw / int_9431b64e | type |
Interface Screw | |
Interface Screw / int_9431b64e | comment |
In Twilight Wing, one of Discord's abilities reverses the controls along with the colours of the screen. | |
Interface Screw / int_9431b64e | featureApplicability |
1.0 | |
Interface Screw / int_9431b64e | featureConfidence |
1.0 | |
Twilight Wing (Video Game) | hasFeature |
Interface Screw / int_9431b64e | |
Interface Screw / int_94a41eac | type |
Interface Screw | |
Interface Screw / int_94a41eac | comment |
Confusion happens somewhat often in Radiata Stories. When a character is confused, the controls switch constantly, enemies and allies alike become targets, and not even locking on can save you. Mercifully it wears off. In addition, when the Player Character is hit with Blind, the screen becomes incredibly pixelated. | |
Interface Screw / int_94a41eac | featureApplicability |
1.0 | |
Interface Screw / int_94a41eac | featureConfidence |
1.0 | |
Radiata Stories (Video Game) | hasFeature |
Interface Screw / int_94a41eac | |
Interface Screw / int_964c1b06 | type |
Interface Screw | |
Interface Screw / int_964c1b06 | comment |
In Disney Emoji Blitz the final challenge for Halloween 2018 involved this. Bugs would perodically crawl across the screen, keeping you from swiping emojis or activating power-ups if the bug was on it. | |
Interface Screw / int_964c1b06 | featureApplicability |
1.0 | |
Interface Screw / int_964c1b06 | featureConfidence |
1.0 | |
Disney Emoji Blitz (Video Game) | hasFeature |
Interface Screw / int_964c1b06 | |
Interface Screw / int_971b0368 | type |
Interface Screw | |
Interface Screw / int_971b0368 | comment |
In SaGa Frontier, during the Tarot Quest, getting the Grail Card requires asking a series of brewers where it is. At each one, your character takes a swig. When you actually head for the Grail Shrine, your character is plastered, and takes random steps in various directions (even if you aren't moving) — often directly into enemies depending on your luck. In battle itself, your party gets hit with random status effects at the start of battle due to being drunk. | |
Interface Screw / int_971b0368 | featureApplicability |
1.0 | |
Interface Screw / int_971b0368 | featureConfidence |
1.0 | |
SaGa Frontier (Video Game) | hasFeature |
Interface Screw / int_971b0368 | |
Interface Screw / int_976efc02 | type |
Interface Screw | |
Interface Screw / int_976efc02 | comment |
In Mystery Science Theater 3000, Cambot, the robot who actually recorded the show, interacted with the show twice: Added fake ESPN style overlays during a scene in The Sidehackers Started crying in the final host segment of Danger!! Death Ray due to the security cameras destroyed in the climax of the movie. This is represented by water running down the screen. |
|
Interface Screw / int_976efc02 | featureApplicability |
1.0 | |
Interface Screw / int_976efc02 | featureConfidence |
1.0 | |
Mystery Science Theater 3000 | hasFeature |
Interface Screw / int_976efc02 | |
Interface Screw / int_97d14cce | type |
Interface Screw | |
Interface Screw / int_97d14cce | comment |
Patching And Skinning (that is, making your own graphics) for Furcadia is part and parcel of the whole experience. That being said, Dreamweaver Graphite took this to its most extreme levels with his dream Cold Fusion—which was essentially a game of Atomica built on the Furcadia platform. His dream showed just that Furcadia could be altered beyond all recognition through these means. | |
Interface Screw / int_97d14cce | featureApplicability |
1.0 | |
Interface Screw / int_97d14cce | featureConfidence |
1.0 | |
Furcadia (Video Game) | hasFeature |
Interface Screw / int_97d14cce | |
Interface Screw / int_980a4d78 | type |
Interface Screw | |
Interface Screw / int_980a4d78 | comment |
Bomberman has the classic skull 'upgrade', where switching the left/right and up/down control is one of the random effects. Makes it twice as hilarious as you can pass this onto another player. | |
Interface Screw / int_980a4d78 | featureApplicability |
1.0 | |
Interface Screw / int_980a4d78 | featureConfidence |
1.0 | |
Bomberman (Video Game) | hasFeature |
Interface Screw / int_980a4d78 | |
Interface Screw / int_994af351 | type |
Interface Screw | |
Interface Screw / int_994af351 | comment |
Phoenix Wright: Ace Attorney: In the final segment of "Rise from the Ashes," Damon Gant interrupts the final cross-examination in order to try and cut the trial short. The scenario played out as if it was going to be a traditional cross-examination, complete with green text and the cross-examination music, but Gant's "Objection!" causes the theme music to abruptly cut off. | |
Interface Screw / int_994af351 | featureApplicability |
1.0 | |
Interface Screw / int_994af351 | featureConfidence |
1.0 | |
Phoenix Wright: Ace Attorney (Visual Novel) | hasFeature |
Interface Screw / int_994af351 | |
Interface Screw / int_9979ce1f | type |
Interface Screw | |
Interface Screw / int_9979ce1f | comment |
And in Grand Theft Auto: Chinatown Wars, you have at least one mission which messes with your radar map for a specific reason. One of these missions involve you tracing scramblers by looking at how distorted your map is; the closer you are to one, the more unrecognizable the map is. | |
Interface Screw / int_9979ce1f | featureApplicability |
1.0 | |
Interface Screw / int_9979ce1f | featureConfidence |
1.0 | |
Grand Theft Auto: Chinatown Wars (Video Game) | hasFeature |
Interface Screw / int_9979ce1f | |
Interface Screw / int_99858d6e | type |
Interface Screw | |
Interface Screw / int_99858d6e | comment |
Occurs twice in racing game Slipstream 5000 — One weapon makes the controls reverse for a short time (or until you suffer a serious crash) and one booby trapped powerup has the same effect. | |
Interface Screw / int_99858d6e | featureApplicability |
1.0 | |
Interface Screw / int_99858d6e | featureConfidence |
1.0 | |
Slipstream 5000 (Video Game) | hasFeature |
Interface Screw / int_99858d6e | |
Interface Screw / int_9ba9abc6 | type |
Interface Screw | |
Interface Screw / int_9ba9abc6 | comment |
In Rockman 4 Minus ∞, Rock/Mega Man had to explore a pyramid. When he was inside the pyramid, Mega Man was affected by the curse of the pyramid. The curses are chosen as Mega Man progresses through the pyramid: Reverse: Up/down, left/right, B/A, even select/start are switched Hopping: You can't jump on your own, but it jumps for you every couple seconds. Berserker: You shoot as if you have turbo fire pressed. Roulette: It selects one of your items at random every few seconds. Minimum: One shot on screen at a time. The shot also travels slower. Fidget: You won't stop moving in the direction you're facing. Slipping: You'll continuously slide except when you jump. Fetter: You can only jump and shoot. |
|
Interface Screw / int_9ba9abc6 | featureApplicability |
1.0 | |
Interface Screw / int_9ba9abc6 | featureConfidence |
1.0 | |
Rockman 4 Minus ∞ (Video Game) | hasFeature |
Interface Screw / int_9ba9abc6 | |
Interface Screw / int_9c9b3095 | type |
Interface Screw | |
Interface Screw / int_9c9b3095 | comment |
In Metroid Prime: Hunters, Kanden's charged Volt Driver scrambles your visor for a bit when hit. | |
Interface Screw / int_9c9b3095 | featureApplicability |
1.0 | |
Interface Screw / int_9c9b3095 | featureConfidence |
1.0 | |
Metroid Prime: Hunters (Video Game) | hasFeature |
Interface Screw / int_9c9b3095 | |
Interface Screw / int_9db10e53 | type |
Interface Screw | |
Interface Screw / int_9db10e53 | comment |
Started crying in the final host segment of Danger!! Death Ray due to the security cameras destroyed in the climax of the movie. This is represented by water running down the screen. | |
Interface Screw / int_9db10e53 | featureApplicability |
1.0 | |
Interface Screw / int_9db10e53 | featureConfidence |
1.0 | |
Danger!! Death Ray | hasFeature |
Interface Screw / int_9db10e53 | |
Interface Screw / int_9e1e1974 | type |
Interface Screw | |
Interface Screw / int_9e1e1974 | comment |
The final page of Chapter 4 of morphE is the paradox event. Text boxes move, speech bubbles are out of alignment and on the previous page the control arrows are moved. | |
Interface Screw / int_9e1e1974 | featureApplicability |
1.0 | |
Interface Screw / int_9e1e1974 | featureConfidence |
1.0 | |
morphE (Webcomic) | hasFeature |
Interface Screw / int_9e1e1974 | |
Interface Screw / int_9e4b626 | type |
Interface Screw | |
Interface Screw / int_9e4b626 | comment |
The Sting DS game Knights in the Nightmare makes interface screw the basis of its gameplay. You use the stylus to command units, interact with NPCs, affect the battle, and so on, but all the enemies are constantly attacking the cursor with various attack patterns all over the screen, so the gameplay is a frenetic mash-up of tactics and Bullet Hell. Don't question it. | |
Interface Screw / int_9e4b626 | featureApplicability |
1.0 | |
Interface Screw / int_9e4b626 | featureConfidence |
1.0 | |
Knights in the Nightmare (Video Game) | hasFeature |
Interface Screw / int_9e4b626 | |
Interface Screw / int_9e52d282 | type |
Interface Screw | |
Interface Screw / int_9e52d282 | comment |
In Dystopia, the EMP grenade and GreenICE deactivate all of your implants and cause a static effect on your screen and sound. Which makes it all so much pleasant to be EMP grenaded by your teammates because "they wanted to deck too", not only having to put up with having your spot in Cyberspace stolen by someone who's usually noob incompetent, but also having to listen to your teammates distorted speak through voice chat, which can sound incredibly annoying. | |
Interface Screw / int_9e52d282 | featureApplicability |
1.0 | |
Interface Screw / int_9e52d282 | featureConfidence |
1.0 | |
Dystopia (Video Game) | hasFeature |
Interface Screw / int_9e52d282 | |
Interface Screw / int_9f02efb1 | type |
Interface Screw | |
Interface Screw / int_9f02efb1 | comment |
EverQuest has two examples: The Blind spell, which blacks your entire screen, causing many a frantic player to think their video card just crapped out; and Booze, which causes your character starts to wobble even when standing still and the entire screen to fisheye horribly. | |
Interface Screw / int_9f02efb1 | featureApplicability |
1.0 | |
Interface Screw / int_9f02efb1 | featureConfidence |
1.0 | |
EverQuest (Video Game) | hasFeature |
Interface Screw / int_9f02efb1 | |
Interface Screw / int_9f252d38 | type |
Interface Screw | |
Interface Screw / int_9f252d38 | comment |
In Sanctuary RPG, enemies with <BLINDING>, <SHROUDING> and <NUMBING> affixes revel in this. The former will temporarily prevent your move list from displaying (you can still pick attacks, you just can't see what you're doing), <SHROUDING> have their health hidden from view, while <NUMBING> hides your HP. | |
Interface Screw / int_9f252d38 | featureApplicability |
1.0 | |
Interface Screw / int_9f252d38 | featureConfidence |
1.0 | |
Sanctuary RPG (Video Game) | hasFeature |
Interface Screw / int_9f252d38 | |
Interface Screw / int_9f2cd38d | type |
Interface Screw | |
Interface Screw / int_9f2cd38d | comment |
Night of the Owls: At one point while Batman is in the Court's Labyrinth the panels rotate 90 degrees, then another 90 degrees a few pages later before returning to normal. | |
Interface Screw / int_9f2cd38d | featureApplicability |
1.0 | |
Interface Screw / int_9f2cd38d | featureConfidence |
1.0 | |
Night of the Owls (Comic Book) | hasFeature |
Interface Screw / int_9f2cd38d | |
Interface Screw / int_9f6c47c9 | type |
Interface Screw | |
Interface Screw / int_9f6c47c9 | comment |
In her tears were my light, Nil can prevent the character Time from rewinding. This means that your mouse wheel and the "Rewind" button become useless, and you are forced to try other options to escape her traps. | |
Interface Screw / int_9f6c47c9 | featureApplicability |
1.0 | |
Interface Screw / int_9f6c47c9 | featureConfidence |
1.0 | |
her tears were my light (Visual Novel) | hasFeature |
Interface Screw / int_9f6c47c9 | |
Interface Screw / int_9f89a5f0 | type |
Interface Screw | |
Interface Screw / int_9f89a5f0 | comment |
Pokémon: The underground areas of Pokémon Diamond and Pearl have a "Confuse Trap" item, which scrambles your movements so you go in a random direction. For example, up goes up, left goes down, right goes up also, and down goes left. Which is a crippling disadvantage as it's used in Capture the Flag. Platinum also has a form of Interface Screw when you encounter Rotom in the Old Chateau. The screen will be embossed and jiggle around before the fight itself, suggesting that the Rotom took control of your DS, effectively also making this an example of The Fourth Wall Will Not Protect You. There's also what happens when you've got a Pokémon in your party with a Poisoned status effect inflicted on it; every few steps, the game's graphics go haywire for four seconds and there's a very unpleasant metallic screeching noise. Your Pokémon loses 1 HP every time this happens. But from Generation 4 and on, if this would cause the Pokémon to faint, the poison miraculously goes away. It's worse when you're moving very fast, especially with the Mach Bike in R/S/E. In Pokémon Sword and Shield, during the early encounter with Zacian or Zamazenta, the Slumbering Weald will get thicker with fog after the second and third battle attempts. This fog also affects the menu interface, and eventually the entire screen whites out. Pokémon Scarlet and Violet plays this for drama at one point in the final battle with AI Sada/Turo. They activate a Poké Ball lock system that prevents any Pokémon not registered to them from being released from their ball. You toss your party leader's Poké Ball, it clatters to the floor, unopened...and your battle HUD still appears, with nothing on your side of the fight. The Fight/Item/Run commands all fail, but as you try them, the option for the seventh Pokémon on your team (the Koraidon/Miraidon you functionally adopted at the beginning of the game, usually only usable for transportation) finally becomes selectable in battle... |
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Interface Screw / int_9f89a5f0 | featureApplicability |
1.0 | |
Interface Screw / int_9f89a5f0 | featureConfidence |
1.0 | |
Pokémon (Franchise) | hasFeature |
Interface Screw / int_9f89a5f0 | |
Interface Screw / int_9fe76e58 | type |
Interface Screw | |
Interface Screw / int_9fe76e58 | comment |
When Lara gets poisoned in Tomb Raider: The Last Revelation, the screen goes all wibbly. To players of the game, this is just a cool effect, but for Level Editor users it's a NIGHTMARE. It sometimes causes the game's graphic engine to collapse and triggers with enemies that aren't supposed to poison you, like bears and dinosaurs. | |
Interface Screw / int_9fe76e58 | featureApplicability |
1.0 | |
Interface Screw / int_9fe76e58 | featureConfidence |
1.0 | |
Tomb Raider: The Last Revelation (Video Game) | hasFeature |
Interface Screw / int_9fe76e58 | |
Interface Screw / int_a03656d | type |
Interface Screw | |
Interface Screw / int_a03656d | comment |
A Brighter Dark: After her head injury, Azura has a hard time focusing and remaining conscious whenever there's loud noises or if she's being moved around to much. Whenever this happens, the text will become italicized or boldened or both at random points, sometimes even in the middle of words. | |
Interface Screw / int_a03656d | featureApplicability |
1.0 | |
Interface Screw / int_a03656d | featureConfidence |
1.0 | |
A Brighter Dark / Fan Fic | hasFeature |
Interface Screw / int_a03656d | |
Interface Screw / int_a2add1d4 | type |
Interface Screw | |
Interface Screw / int_a2add1d4 | comment |
The Splattercolor Screen special introduced in Splatoon 3 causes any member of the opposing team that passes through it to not only receive damage, but also have their view rendered in grayscale for several seconds, making it more difficult to tell friend from foe, as well as which parts of the stage are covered in which team's ink.note It also did its job a bit too well at first, as prior to the 6.0.2 update, the effect was rendered with a white noise effect and brightened the screen. The sudden onslaught of this combination was harsh enough to cause everything from mild discomfort to debilitating pain for several players. It also limits visibility for everyone in general, as while it can still be shot through, it's mostly opaque with a handful of transparent sections. | |
Interface Screw / int_a2add1d4 | featureApplicability |
1.0 | |
Interface Screw / int_a2add1d4 | featureConfidence |
1.0 | |
Splatoon 3 (Video Game) | hasFeature |
Interface Screw / int_a2add1d4 | |
Interface Screw / int_a2dee471 | type |
Interface Screw | |
Interface Screw / int_a2dee471 | comment |
In The Wind Waker, one of the things a Poe can do, including King Mook Jalhalla, is to reverse the direction your Control Stick makes you go. | |
Interface Screw / int_a2dee471 | featureApplicability |
1.0 | |
Interface Screw / int_a2dee471 | featureConfidence |
1.0 | |
The Legend of Zelda: The Wind Waker (Video Game) | hasFeature |
Interface Screw / int_a2dee471 | |
Interface Screw / int_a321a398 | type |
Interface Screw | |
Interface Screw / int_a321a398 | comment |
Super Mario 3D Land has Inky Piranah Plants which spit ink at the screen, to the same effect as Mario Kart Bloopers. | |
Interface Screw / int_a321a398 | featureApplicability |
1.0 | |
Interface Screw / int_a321a398 | featureConfidence |
1.0 | |
Super Mario 3D Land (Video Game) | hasFeature |
Interface Screw / int_a321a398 | |
Interface Screw / int_a3246424 | type |
Interface Screw | |
Interface Screw / int_a3246424 | comment |
Iggy's Reckin' Balls: The "Reverse" item inverts all directional controls for about five seconds. How much of an issue this is largely depends on whether you are currently trying to make a tricky jump; in most other situations, you can simply stop and wait it out. | |
Interface Screw / int_a3246424 | featureApplicability |
1.0 | |
Interface Screw / int_a3246424 | featureConfidence |
1.0 | |
Iggy's Reckin' Balls (Video Game) | hasFeature |
Interface Screw / int_a3246424 | |
Interface Screw / int_a3eee065 | type |
Interface Screw | |
Interface Screw / int_a3eee065 | comment |
Sega Superstars: In Sonic & Sega All-Stars Racing the Pocket Rainbow item obscures the victim's view with rainbow-colored slime. Presumably for fairness, CPU Racers will spin out upon being hit by this and the Confusing Star. Beat's All-Star has a similar effect, where he skates up to the other racers and covers them in graffiti. In Sonic & All-Stars Racing Transformed the Twister item inverts the victim's controls and turns them backwards if they're in a car or boat or upside down if they're in a plane. |
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Interface Screw / int_a3eee065 | featureApplicability |
1.0 | |
Interface Screw / int_a3eee065 | featureConfidence |
1.0 | |
Sega Superstars (Video Game) | hasFeature |
Interface Screw / int_a3eee065 | |
Interface Screw / int_a4514a75 | type |
Interface Screw | |
Interface Screw / int_a4514a75 | comment |
The hidden "Null Driver" in Iji randomly and thoroughly screws up all the game's graphics in the most dramatic possible ways. If you're lucky you can still see the floor. And it can be used repeatedly until you get an effect you "like". It also had the side effect of being permanent until the game itself was exited and restarted, which can make things ridiculously irritating when you realize it can disable upgrade stations altogether. | |
Interface Screw / int_a4514a75 | featureApplicability |
1.0 | |
Interface Screw / int_a4514a75 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Interface Screw / int_a4514a75 | |
Interface Screw / int_a4515460 | type |
Interface Screw | |
Interface Screw / int_a4515460 | comment |
MAG has scope sway for every single weapon. There are various skills to reduce the sway, but even at maximized sway reduction while shooting prone, you'll still have scope sway. The only way to eliminate it entirely is with a bipod, which introduces a new problem when you can't move while the bipod is extended. Red dot scopes don't seem to have scope sway, but bullets don't always go to the exact center of the red dot to make up for that. | |
Interface Screw / int_a4515460 | featureApplicability |
1.0 | |
Interface Screw / int_a4515460 | featureConfidence |
1.0 | |
MAG (Video Game) | hasFeature |
Interface Screw / int_a4515460 | |
Interface Screw / int_a512f762 | type |
Interface Screw | |
Interface Screw / int_a512f762 | comment |
In Clive Barker's Undying, being attacked by a Sil Lith Inhabitant (a bird-like monster first seen in the Oneiros level), will severely distort the protagonist' vision, and the crosshair will move around the screen instead of staying at the center, making it hard to hit anything with your weapons. | |
Interface Screw / int_a512f762 | featureApplicability |
1.0 | |
Interface Screw / int_a512f762 | featureConfidence |
1.0 | |
Clive Barker's Undying (Video Game) | hasFeature |
Interface Screw / int_a512f762 | |
Interface Screw / int_a606596a | type |
Interface Screw | |
Interface Screw / int_a606596a | comment |
Chrono Cross had the Flu status ailment, which would cause a slight amount of this when moving on the overmap, as an incentive to, you know, cure it. | |
Interface Screw / int_a606596a | featureApplicability |
1.0 | |
Interface Screw / int_a606596a | featureConfidence |
1.0 | |
Chrono Cross (Video Game) | hasFeature |
Interface Screw / int_a606596a | |
Interface Screw / int_a6543322 | type |
Interface Screw | |
Interface Screw / int_a6543322 | comment |
The Touhou Project series, mostly consisting of vertically scrolling shooters, doesn't typically use this trope, but there are some examples: Various portions of the HUD literally shatter during the final boss fight of Touhou Suimusou ~ Immaterial and Missing Power. First goes the super meter, then the spirit meter, and then the health bars, leaving nothing on the screen except you and the boss by the end. The second stage boss from Touhou Eiyashou ~ Imperishable Night blacks out most of your screen during her last few spellcards. One of her explicitly stated powers is causing night-blindness in humans. Marisa in the same game also tends to shake the screen when she fires her sparks, which is apparently something of a problem for some players. Touhou Kaeidzuka ~ Phantasmagoria of Flower View introduces Medicine Melancholy, who places poison clouds on the screen that slow the player down, and, more relevant to the trope, slightly obscure the view. Though the Interface Screw potential is used more in Touhou Bunkachou ~ Shoot the Bullet. In Touhou Hisouten ~ Scarlet Weather Rhapsody and its expansion Touhou Hisoutensoku ~ Choudokyuu Ginyoru no Nazo o Oe there's also the Mountain Vapor weather, where in the former it hides the spellcards both players have, and in the latter not only hides it, but shuffles on the player's deck. In Touhou Seirensen ~ Undefined Fantastic Object the Superboss has a few spellcards that cover her bullets with blackness. In Touhou Kishinjou ~ Double Dealing Character, Seija Kijin has this power as her stated ability, the ability to "overturn" things, starting with a spellcard that flips the playfield horizontally, reversing your horizontal movement. The next one has her flipping the playfield vertically, reversing your vertical movement. Then her last spellcard has her flipping the screen 180 degrees every few seconds! Marine Benefit uses five basic colors during certain moments of the game: red, green, blue, white, black. Why is this important to know? Some bosses creates projectiles that turns completely invisible when crossing a harmless mist of the same color. And the extra boss abuses this in her spellcards! One has her create clouds of three primary colors and pellets to cross those clouds, but those pellets are of the same color as the clouds, which means 1/3 of those will be invisible at some point. Then there's this one where she "darkens" the area and uses black pellets, which becomes invisible through most of the play area. And then there's the worst nightmare: a white mist starts to spread along with WHITE PROJECTILES and, unlike the previous situations, it can cover even the player! |
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Interface Screw / int_a6543322 | featureApplicability |
1.0 | |
Interface Screw / int_a6543322 | featureConfidence |
1.0 | |
Touhou Project (Franchise) | hasFeature |
Interface Screw / int_a6543322 | |
Interface Screw / int_a66b3bbc | type |
Interface Screw | |
Interface Screw / int_a66b3bbc | comment |
DanceDanceRevolution Mix has the Trick course in Oni / Challenge Mode. The first stage is on Boost, which makes arrows start slower and accelerate as they move up the screen. The second stage adds Reverse, which makes the arrows move top-to-bottom instead of bottom-to-top. So far, fairly reasonable, and both modifiers are selectable normally as a Self-Imposed Challenge. But the third stage swaps out Boost for Brake, which makes the arrows slow down. To almost a halt. Which makes it hard to tell exactly when you're supposed to hit them. Then the fourth stage ditches the previous modifiers for "Fuwa-Fuwa", which pulsates between 0.25x and 1x scroll speed, making the arrows squish together and then move back apart in an accordion-like manner. Then the final stage is MAX 300 on 0.25x scroll speed, which results in runs of 10 arrows per second being smushed together so that the 10 arrows span about 1/4th the height of the screen. This shows up again later in the DDR series, and in the fan-tribute/spiritual successor to DDR, In the Groove. | |
Interface Screw / int_a66b3bbc | featureApplicability |
1.0 | |
Interface Screw / int_a66b3bbc | featureConfidence |
1.0 | |
DanceDanceRevolution (Video Game) | hasFeature |
Interface Screw / int_a66b3bbc | |
Interface Screw / int_a676bd24 | type |
Interface Screw | |
Interface Screw / int_a676bd24 | comment |
Dark Fall series: In Dark Fall: Lost Souls, the cursor's responses becomes sluggish and erratic in a segment where you enter the memories of an alcoholic actress. These effects can be corrected by clicking on an ice bucket, which presumably makes her soak her head in ice water and sober herself up. In Dark Fall: Ghost Vigil, summoning the spirits that haunt the laundry-area loo, the upper classroom, or the pantry cause you to re-live elements of the resident ghost's death, with your screen marred by imagery of fractured glass, ominous red light, and spreading frost respectively. |
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Interface Screw / int_a676bd24 | featureApplicability |
1.0 | |
Interface Screw / int_a676bd24 | featureConfidence |
1.0 | |
Dark Fall (Video Game) | hasFeature |
Interface Screw / int_a676bd24 | |
Interface Screw / int_a6d883e1 | type |
Interface Screw | |
Interface Screw / int_a6d883e1 | comment |
Primal Carnage: The Pathfinder can throw down flares and the Pyromaniac has a flare gun as a secondary weapon. The flares will blind any nearby dinosaurs, which is visualized by a white light covering most of the screen. Spitter dinosaurs (Dilophosaurus and Cryolophosaurus) can lob projectiles which cause momentary blindness if it hits any human directly (along with damaging them and/or depleting their stamina). |
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Interface Screw / int_a6d883e1 | featureApplicability |
1.0 | |
Interface Screw / int_a6d883e1 | featureConfidence |
1.0 | |
Primal Carnage (Video Game) | hasFeature |
Interface Screw / int_a6d883e1 | |
Interface Screw / int_a796bde8 | type |
Interface Screw | |
Interface Screw / int_a796bde8 | comment |
During the fight with Psycho Mantis in the first Metal Gear Solid, he will occasionally make the screen turn black except for the word "Hideo" in the top right corner of the screen, in an apparent attempt to make you turn off the game. In addition, he is extremely difficult to damage unless your controller is plugged into controller port 2. Otherwise he just "reads your mind" (your controller input). These particular effects actually return in MGS4. Kojima loves that joke, apparently. | |
Interface Screw / int_a796bde8 | featureApplicability |
1.0 | |
Interface Screw / int_a796bde8 | featureConfidence |
1.0 | |
Metal Gear Solid (Video Game) | hasFeature |
Interface Screw / int_a796bde8 | |
Interface Screw / int_a7a0b48b | type |
Interface Screw | |
Interface Screw / int_a7a0b48b | comment |
NieR: Automata: When 2B is infected by the Logic Virus, she takes herself to a location to isolate herself so that she doesn't infect the server. As you make your way there, her pod warns you of the level of infection and your screen & sound gets increasingly static. When you reach the bridge, your pod warns you that your head is overheating, which is immediately followed up by your screen going black for a second, then 2B's head exploding in flames (her head is still fine). A more minor example occurs when 2B and 9S battle Eve: towards the end of the fight, their combat functions start to malfunction, and their health bar (which normally takes up a small portion of a screen) stretches until it goes off the far edge of the screen and wraps back round onto the other side. The E-Drug inflicts several visual and auditory glitches onto your gameplay feed with each dose. Similar effects are also a possible symptom of the close-range EMP blasts that the machines bombard you with near the start of Route C/D, in addition to possibly inhibiting your gameplay functions such as lock-on or evasion. During the final battle of Route C, if you're hit by 9S' hacking attack, A2's melee or ranged attacks will be briefly disabled. |
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Interface Screw / int_a7a0b48b | featureApplicability |
1.0 | |
Interface Screw / int_a7a0b48b | featureConfidence |
1.0 | |
NieR: Automata / Videogame | hasFeature |
Interface Screw / int_a7a0b48b | |
Interface Screw / int_a7bb29b4 | type |
Interface Screw | |
Interface Screw / int_a7bb29b4 | comment |
Mega Man X7 is horrendously guilty of this in Snipe Anteator's stage. At certain points in the stage your point of view and gravity get flipped, but your controls remain as they are. Makes navigating some parts of the stage a right pain in the ass. | |
Interface Screw / int_a7bb29b4 | featureApplicability |
1.0 | |
Interface Screw / int_a7bb29b4 | featureConfidence |
1.0 | |
Mega Man X7 (Video Game) | hasFeature |
Interface Screw / int_a7bb29b4 | |
Interface Screw / int_a83e83d4 | type |
Interface Screw | |
Interface Screw / int_a83e83d4 | comment |
One mission of Ace Combat Zero: The Belkan War shakes the screen and leaves your Heads-Up Display fuzzy for the rest of the mission after a nuke goes off nearby. | |
Interface Screw / int_a83e83d4 | featureApplicability |
1.0 | |
Interface Screw / int_a83e83d4 | featureConfidence |
1.0 | |
Ace Combat Zero: The Belkan War (Video Game) | hasFeature |
Interface Screw / int_a83e83d4 | |
Interface Screw / int_a8c6fdb | type |
Interface Screw | |
Interface Screw / int_a8c6fdb | comment |
The Witness: Objects such as trees and rocks can block panels depending on what angle they are looked at, preventing one from drawing lines through the obstructing objects and forcing the player to find the proper angle to observe the panel from. The endgame area features increasingly broken puzzle panels whose grid rotates or moves, panels that flash rainbow colors and make it hard to discern the true color of symbols, and a set of panels which you control simultaneously and must solve all at once. |
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Interface Screw / int_a8c6fdb | featureApplicability |
1.0 | |
Interface Screw / int_a8c6fdb | featureConfidence |
1.0 | |
The Witness (Video Game) | hasFeature |
Interface Screw / int_a8c6fdb | |
Interface Screw / int_a8ce3944 | type |
Interface Screw | |
Interface Screw / int_a8ce3944 | comment |
In Gemcraft: Chasing Shadows, during the endgame fields, the Forgotten may randomly show up and disable your interface, meaning you can't interact with the battle in any way (e.g. moving gems or casting spells) and must rely on your existing defenses taking care of the monsters for about one wave. | |
Interface Screw / int_a8ce3944 | featureApplicability |
1.0 | |
Interface Screw / int_a8ce3944 | featureConfidence |
1.0 | |
Gemcraft (Video Game) | hasFeature |
Interface Screw / int_a8ce3944 | |
Interface Screw / int_a90d239a | type |
Interface Screw | |
Interface Screw / int_a90d239a | comment |
Psychonauts has confusion bombs (and confusion rats), which will cause your screen to turn green and fuzzy, and flip around into a mirror version. The left-right keys flip with the screen, and your attack keys switch to three random PSI powers, whose icons you can't see. | |
Interface Screw / int_a90d239a | featureApplicability |
1.0 | |
Interface Screw / int_a90d239a | featureConfidence |
1.0 | |
Psychonauts (Video Game) | hasFeature |
Interface Screw / int_a90d239a | |
Interface Screw / int_aaa83758 | type |
Interface Screw | |
Interface Screw / int_aaa83758 | comment |
In Return to Castle Wolfenstein getting hit by a ghost would completely black out your screen and all you could hear was your characters breathing... | |
Interface Screw / int_aaa83758 | featureApplicability |
1.0 | |
Interface Screw / int_aaa83758 | featureConfidence |
1.0 | |
Return to Castle Wolfenstein (Video Game) | hasFeature |
Interface Screw / int_aaa83758 | |
Interface Screw / int_aaaf816f | type |
Interface Screw | |
Interface Screw / int_aaaf816f | comment |
In Tom King's Mister Miracle (2017), a VHS-style distortion effect disrupts the pages at random intervals. Depending on how you interpret the story, this either indicates that Mister Miracle is trapped in a Lotus-Eater Machine or that he's losing his mind. | |
Interface Screw / int_aaaf816f | featureApplicability |
1.0 | |
Interface Screw / int_aaaf816f | featureConfidence |
1.0 | |
Mister Miracle (2017) (Comic Book) | hasFeature |
Interface Screw / int_aaaf816f | |
Interface Screw / int_aad2bacd | type |
Interface Screw | |
Interface Screw / int_aad2bacd | comment |
The Devil can change the stage's size or shift it in a certain direction. If you're in midair, it makes things really hairy. And if you're already close to the "blast line", it can smash you right off screen for a KO, even if you were on screen when the effect was activated. | |
Interface Screw / int_aad2bacd | featureApplicability |
1.0 | |
Interface Screw / int_aad2bacd | featureConfidence |
1.0 | |
Devil World (Video Game) | hasFeature |
Interface Screw / int_aad2bacd | |
Interface Screw / int_abbdebca | type |
Interface Screw | |
Interface Screw / int_abbdebca | comment |
In Balatro, some Boss Blinds and challenge decks draw your cards face down, hiding their suit and rank until they're played, which potentially messes up your Flush and Straight-focused strategies. Amber Acorn does this to your Jokers and also shuffles them around, messing up those which rely on their positions to maximize their bonuses. However, you can still rearrange face-down cards before playing them, saving you from Amber Acorn if you were able to memorize your Jokers and their positions before facing it since their animations when they give bonuses still play. | |
Interface Screw / int_abbdebca | featureApplicability |
1.0 | |
Interface Screw / int_abbdebca | featureConfidence |
1.0 | |
Balatro (Video Game) | hasFeature |
Interface Screw / int_abbdebca | |
Interface Screw / int_ac18cb12 | type |
Interface Screw | |
Interface Screw / int_ac18cb12 | comment |
In Baroque: Being affected with the Lust status effect turns everything into the same floating kimono-wearing figure; items, enemies, traps and the main character all look the same. Darkness will turn your screen black, and Silence will make it so that the only sound you hear is the background music, although the latter is mostly harmless. As a matter of fact, both of these status effects are necessary to get the "I Am The World" Baroque, where you must fuse with the Absolute God while blind and deaf. |
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Interface Screw / int_ac18cb12 | featureApplicability |
1.0 | |
Interface Screw / int_ac18cb12 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Interface Screw / int_ac18cb12 | |
Interface Screw / int_ad64fea1 | type |
Interface Screw | |
Interface Screw / int_ad64fea1 | comment |
UK Sight Reading Tournament, which uses a modified version of In the Groove's Marathon mechanic. Behold, "Dying Breath of Stokesia". Some of the mod effects include parts of the interface becoming the notes, while still changing in real time, and the notes becoming notes from other rhythm games. All this pales in comparison to the song's bridge: the notefield displays on one screen in a pile of televisions and is skewed accordingly. The correct TV changes every few seconds, and the last two are rotated. | |
Interface Screw / int_ad64fea1 | featureApplicability |
1.0 | |
Interface Screw / int_ad64fea1 | featureConfidence |
1.0 | |
UK Sight Reading Tournament (Video Game) | hasFeature |
Interface Screw / int_ad64fea1 | |
Interface Screw / int_ad849fdf | type |
Interface Screw | |
Interface Screw / int_ad849fdf | comment |
JoJo's Bizarre Adventure: From Jojos Bizarre Adventure All Star Battle, we got Rohan Kishibe, whose style revolves around temporarily "locking" one or some of his opponent's attack buttons. His ultimate move prevents the opponent from using any move or normal attack. Pucci from the same game can steal the opponent's special moves and seal them in a disk, which he keeps on his person. While Rohan's "locks" deactivate automatically after a certain amount of time, Pucci's opponent must knock him down and then grab the disk in order to regain their special moves. In JoJo's Bizarre Adventure: Eyes of Heaven, Diego can turn into a dinosaur with different attacks at the cost of applying a "thermal vision" filter to the screen that makes seeing things difficult. |
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Interface Screw / int_ad849fdf | featureApplicability |
1.0 | |
Interface Screw / int_ad849fdf | featureConfidence |
1.0 | |
JoJo's Bizarre Adventure (Franchise) | hasFeature |
Interface Screw / int_ad849fdf | |
Interface Screw / int_adfba7ee | type |
Interface Screw | |
Interface Screw / int_adfba7ee | comment |
Clock Tower: The main character in Clock Tower 3, Alyssa, has a Panic Meter that fills when she encounters ghosts, undead serial killers, or other scary things. If the meter fills completely, she goes into Panic Mode — the visuals flicker and become distorted, the character becomes harder to control, she's incapable of using her only defensive weapon, and she'll periodically freeze where she's standing and shiver uncontrollably. (Since this is the only time during the bulk of the gameplay where Alyssa can be killed, and the ghost or monster is usually close by when she goes into Panic Mode, this freezing-and-shivering bit is particularly vexing.) The first game in the same series has a much milder version. When Jennifer's panic meter is blue, she's normal and can probably take a hit from most traps (not counting instant kill ones, or any member of the Burroughs family). As her panic meter changes color (from blue to yellow to orange to red), she becomes weaker. Once it's red, not only is she likely to die instantly from the different traps in the mansion, she also starts tripping when she runs. If Bobby is near when this happens... |
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Interface Screw / int_adfba7ee | featureApplicability |
1.0 | |
Interface Screw / int_adfba7ee | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Interface Screw / int_adfba7ee | |
Interface Screw / int_aedc983a | type |
Interface Screw | |
Interface Screw / int_aedc983a | comment |
Wing Commander: In all of the games, the cockpit reflects damage your fighter takes once the shields and armor are penetrated, including destroying video displays used to show important information, and internal components. Wing Commander III and IV up the ante with cracked cockpit glass, affecting the player's ability to look outside the cockpit. A conversation option between missions in Wing Commander III lets the player choose whether or not to take an extra drink. If the choice to drink is made, then during the next mission, the controls for the player's starfighter will randomly reverse themselves periodically, making the mission intensely difficult to complete, although the only real mission requirement is to survive for a period of time, until the Behemoth is destroyed. Wing Commander IV has a few missions where the odds are against you due to a jamming ship that screws over most of your instruments, including your shields and your missiles, which will not lock. What makes it even more of a kick to the face is that the enemy fighters are not affected at all by the jamming due to frequency-agile avionics and tempesting (as per the novelization), so they have working shields, and missiles that lock. On the upside, though, salvo-firing off all of your "dumbfire" unguided missiles will put a quick end to the jammer ship, once you locate it. |
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Interface Screw / int_aedc983a | featureApplicability |
1.0 | |
Interface Screw / int_aedc983a | featureConfidence |
1.0 | |
Wing Commander (Video Game) | hasFeature |
Interface Screw / int_aedc983a | |
Interface Screw / int_aeedf9b7 | type |
Interface Screw | |
Interface Screw / int_aeedf9b7 | comment |
In Vagrant Story, the New Game Plus Bonus Dungeon, Iron Maiden B2, wreaks havoc on your map display. This is done deliberately to throw the player for a loop, as the dungeon has teleporters that loop around the area, there's near-zero visibility due to pitch-darkness, and all corridors look exactly the same. The only way to progress without getting hopelessly lost is to set the camera straight ahead and never ever touch it. | |
Interface Screw / int_aeedf9b7 | featureApplicability |
1.0 | |
Interface Screw / int_aeedf9b7 | featureConfidence |
1.0 | |
Vagrant Story (Video Game) | hasFeature |
Interface Screw / int_aeedf9b7 | |
Interface Screw / int_af552e7e | type |
Interface Screw | |
Interface Screw / int_af552e7e | comment |
In all games, static fills the screen if Samus is too close to electrical enemies or is hit with some static-inducing attack; during one boss fight in Metroid Prime, destroying the enemy's weak spot causes it to explode with such brilliant lighting that Samus's visor thermal overloads, requiring her to switch visors. | |
Interface Screw / int_af552e7e | featureApplicability |
1.0 | |
Interface Screw / int_af552e7e | featureConfidence |
1.0 | |
Metroid Prime (Video Game) | hasFeature |
Interface Screw / int_af552e7e | |
Interface Screw / int_b0028436 | type |
Interface Screw | |
Interface Screw / int_b0028436 | comment |
JoJo's Bizarre Adventure: The Fan Game Your Bizarre Adventure, several Stand attacks obfuscate the victim's vision in some fashion. Getting hit by Platinum Sun'snote Star Platinum Star Finger results in the screen momentarily blurring heavily, leaving the player unable to see much of anything. Downplayed with Ice Album'snote White Album Gently Weeps, which causes the screen to turn blue and frosted but only mildly hinders visibility. |
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Interface Screw / int_b0028436 | featureApplicability |
1.0 | |
Interface Screw / int_b0028436 | featureConfidence |
1.0 | |
JoJo's Bizarre Adventure (Manga) | hasFeature |
Interface Screw / int_b0028436 | |
Interface Screw / int_b0395c0e | type |
Interface Screw | |
Interface Screw / int_b0395c0e | comment |
Treadmillasaurus Rex: Later Party +1s add spotlights or flashes which are likely to obscure the action. | |
Interface Screw / int_b0395c0e | featureApplicability |
1.0 | |
Interface Screw / int_b0395c0e | featureConfidence |
1.0 | |
Treadmillasaurus Rex (Video Game) | hasFeature |
Interface Screw / int_b0395c0e | |
Interface Screw / int_b0ec0986 | type |
Interface Screw | |
Interface Screw / int_b0ec0986 | comment |
Kingdom Hearts: Birth by Sleep has the Blind stats ailment which coat's the target's face with a dark cloud. The visual side effect of being on the receiving end of this is that most of the screen blacks out with only a small circle to barely see your own character through. Especially problematic during the boss fight with Vanitas Remnant. You can also cast this effect on other players at the Rumble Arena using the Blackout spell or other various darkness commands. | |
Interface Screw / int_b0ec0986 | featureApplicability |
1.0 | |
Interface Screw / int_b0ec0986 | featureConfidence |
1.0 | |
Kingdom Hearts: Birth by Sleep (Video Game) | hasFeature |
Interface Screw / int_b0ec0986 | |
Interface Screw / int_b1c6524f | type |
Interface Screw | |
Interface Screw / int_b1c6524f | comment |
Puyo Puyo! 15th Anniversary has a mode like this, which can be disorienting if the roulette wheel lands on it unexpectedly: Searchlight. In said mode, everything in the play area is completely dark, aside from the piece currently being placed and whatever the titular constantly-swaying searchlight is currently illuminating. It's up to the player to try and remember where the pieces they've already placed are. | |
Interface Screw / int_b1c6524f | featureApplicability |
1.0 | |
Interface Screw / int_b1c6524f | featureConfidence |
1.0 | |
Puyo Puyo! 15th Anniversary (Video Game) | hasFeature |
Interface Screw / int_b1c6524f | |
Interface Screw / int_b21cfaa4 | type |
Interface Screw | |
Interface Screw / int_b21cfaa4 | comment |
In the VideoMan arc of Mega Man Battle Network 4: Red Sun and Blue Moon, the D-pad configuration is completely inverted. You also have to carefully navigate the field, because stepping on certain tiles resets you to the beginning of the area. | |
Interface Screw / int_b21cfaa4 | featureApplicability |
1.0 | |
Interface Screw / int_b21cfaa4 | featureConfidence |
1.0 | |
Mega Man Battle Network 4: Red Sun and Blue Moon (Video Game) | hasFeature |
Interface Screw / int_b21cfaa4 | |
Interface Screw / int_b2664618 | type |
Interface Screw | |
Interface Screw / int_b2664618 | comment |
Some levels of Melatonin obscure the screen to force the player to rely on audio cues: "Dream About Food" has a section where the main character is flying behind clouds. "Dream About Dating" occasionally has the phone tilt itself, making the pictures impossible to see. "Mind" has the player's eyes partially closing. "Dream About the Future" has the position of the aliens glitching out on the display. |
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Interface Screw / int_b2664618 | featureApplicability |
1.0 | |
Interface Screw / int_b2664618 | featureConfidence |
1.0 | |
Melatonin (Video Game) | hasFeature |
Interface Screw / int_b2664618 | |
Interface Screw / int_b2948e65 | type |
Interface Screw | |
Interface Screw / int_b2948e65 | comment |
In Actraiser 2, the last segment of the King of Lovaous' mind before Lust/Deception is an area where you must navigate a maze of harmful blue jelly. When the screen rotates, your controls rotate along with it. | |
Interface Screw / int_b2948e65 | featureApplicability |
1.0 | |
Interface Screw / int_b2948e65 | featureConfidence |
1.0 | |
ActRaiser (Video Game) | hasFeature |
Interface Screw / int_b2948e65 | |
Interface Screw / int_b2dd041e | type |
Interface Screw | |
Interface Screw / int_b2dd041e | comment |
Tales of Hearts adds the Reverse status to the series list. It inverts the up/down and left/right directions on the D-pad, and for some reason is the characteristic status of the Light element. Its version of Blind also makes everything black and invisible except the affected character. | |
Interface Screw / int_b2dd041e | featureApplicability |
1.0 | |
Interface Screw / int_b2dd041e | featureConfidence |
1.0 | |
Tales of Hearts (Video Game) | hasFeature |
Interface Screw / int_b2dd041e | |
Interface Screw / int_b4501394 | type |
Interface Screw | |
Interface Screw / int_b4501394 | comment |
Left 4 Dead 2 adds a few more. Using an adrenaline shot will blur the edges of your screen and distort the sound, and taking hits from Mudmen will partially cover the screen with mud. Also, killing enemies with a melee weapon will cause a bloodsplatter effect that can obscure your vision a bit (though this can be disabled by turning the "gore" setting to low). | |
Interface Screw / int_b4501394 | featureApplicability |
1.0 | |
Interface Screw / int_b4501394 | featureConfidence |
1.0 | |
Left 4 Dead 2 (Video Game) | hasFeature |
Interface Screw / int_b4501394 | |
Interface Screw / int_b4967d43 | type |
Interface Screw | |
Interface Screw / int_b4967d43 | comment |
The final level of Uniracers has the boss uni doing several evil things, including flipping controls, flipping the screen upside down, and slowing down to "Hedgehog Mode". | |
Interface Screw / int_b4967d43 | featureApplicability |
1.0 | |
Interface Screw / int_b4967d43 | featureConfidence |
1.0 | |
Sonic the Hedgehog (Franchise) | hasFeature |
Interface Screw / int_b4967d43 | |
Interface Screw / int_b4fac0bb | type |
Interface Screw | |
Interface Screw / int_b4fac0bb | comment |
The Hero is Overpowered but Overly Cautious: The setting is an RPG Mechanics 'Verse where characters can use the Scan spell to read each others' statuses. However, there's a Fake Out skill that can cause any Scan attempts to return a false status or an annoying message if the Scan skill isn't at a high enough level. | |
Interface Screw / int_b4fac0bb | featureApplicability |
1.0 | |
Interface Screw / int_b4fac0bb | featureConfidence |
1.0 | |
The Hero is Overpowered but Overly Cautious | hasFeature |
Interface Screw / int_b4fac0bb | |
Interface Screw / int_b56da2f8 | type |
Interface Screw | |
Interface Screw / int_b56da2f8 | comment |
The Winnie the Pooh game Piglet's Big Game has many examples: The game involves getting rid of Heffalumps and Woozles using disturbing "Brave Faces" at them, which is apparently scary to them. In order to do said "Brave Faces", you have to press a certain button combination. Some of the Heffalumps and Woozles are able to mess with you so that they can get to you before you get the combination right. For example: The Mirror Woozle rotates the screen clockwise or counterclockwise 90 or 180 degrees every few seconds. The Jackpot Heffalump hides a few of the button pictures when a combination first appears. The Road Sweeper Heffalump sweeps its broom and covers up your combination with a cloud of dust, making the button pictures shaky and blur in and out every few seconds. |
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Interface Screw / int_b56da2f8 | featureApplicability |
1.0 | |
Interface Screw / int_b56da2f8 | featureConfidence |
1.0 | |
Winnie the Pooh (Franchise) | hasFeature |
Interface Screw / int_b56da2f8 | |
Interface Screw / int_b574411 | type |
Interface Screw | |
Interface Screw / int_b574411 | comment |
In Pokémon Rumble, the Confusion status effect will rotate the player's movement directions randomly... for every three seconds it's active. | |
Interface Screw / int_b574411 | featureApplicability |
1.0 | |
Interface Screw / int_b574411 | featureConfidence |
1.0 | |
Pokémon Rumble (Video Game) | hasFeature |
Interface Screw / int_b574411 | |
Interface Screw / int_b5a2b326 | type |
Interface Screw | |
Interface Screw / int_b5a2b326 | comment |
In The Elder Scrolls III: Morrowind, the 'blind' effect darkens the player's screen a percentage based on the effect's magnitude. The effect, of course, has no impact on the performance of NPCs. | |
Interface Screw / int_b5a2b326 | featureApplicability |
1.0 | |
Interface Screw / int_b5a2b326 | featureConfidence |
1.0 | |
The Elder Scrolls III: Morrowind (Video Game) | hasFeature |
Interface Screw / int_b5a2b326 | |
Interface Screw / int_b5dbc020 | type |
Interface Screw | |
Interface Screw / int_b5dbc020 | comment |
NES Remix does this in its Remix levels. The levels feature NES games with some oddity: The picture might gradually pixel out, be upside down, be in shadowbox mode (all objects are black), gradually zoom out, or other forms of screw. There are a few levels where you must take Luigi through a mirrored version of a level, left to right. It's harder than it sounds. | |
Interface Screw / int_b5dbc020 | featureApplicability |
1.0 | |
Interface Screw / int_b5dbc020 | featureConfidence |
1.0 | |
NES Remix (Video Game) | hasFeature |
Interface Screw / int_b5dbc020 | |
Interface Screw / int_b63ff53e | type |
Interface Screw | |
Interface Screw / int_b63ff53e | comment |
Deep Rock Galactic: Getting tangled in webbing will both slow you down and cover up your screen in sight-impairing strands that go away after a moment, but will probably make it very hard to aim at the worst of times. You can also do this to yourself if you drink too much at the Abyss Bar, complete with seeing multiples of everything, swaying screen and occasional random stumbles. The more drunk you get, the worse it is, until you pass out from sheer inebriation... nothing stops you from heading into the caverns like this, but you don't really get anything for it either, so it's best to just suck it up and drink up a Leaf Lover's Special before you leave, or take a Blackout Stout to just pass out all the way and get rid of inebriation the dwarfishly hard way. |
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Interface Screw / int_b63ff53e | featureApplicability |
1.0 | |
Interface Screw / int_b63ff53e | featureConfidence |
1.0 | |
Deep Rock Galactic (Video Game) | hasFeature |
Interface Screw / int_b63ff53e | |
Interface Screw / int_b71e8b89 | type |
Interface Screw | |
Interface Screw / int_b71e8b89 | comment |
Breath of Fire I: A recurring enemy named Mote transports the party to the Dream World practically every time he meets them, in which many rooms and areas tend to look like minus levels. Not too bad, until you reach the Dream Tower, which has several maze-like floors. There are certain hidden switches, which are very easy to accidentally step on, which turn all the walls invisible. Not a fun level. The Spyre, a tower that's twice as long as it should be, thanks to the fact that Mote is waiting for you inside where he will trap you in the Dream World again and screw with you for a while. There's one room that's notoriously bad: glass bridge suspended above a black abyss. There are multiple branching pathways, dead ends, no landmarks, and many switches you are forced to step on which spin the maze around and make it frustratingly difficult to keep track of where you are. Easily the worst puzzle in the entire game. Solid candidate for worst puzzle in any RPG, ever. When you finally find Mote inside the Dream World inside the Spyre, after slogging through several more pseudo-Minus Levels, he challenges you to a fight... and appears as an unintelligible blob of random pixels. You can't hit or damage him at all. After the fight, he laughs and taunts you. |
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Interface Screw / int_b71e8b89 | featureApplicability |
1.0 | |
Interface Screw / int_b71e8b89 | featureConfidence |
1.0 | |
Breath of Fire I (Video Game) | hasFeature |
Interface Screw / int_b71e8b89 | |
Interface Screw / int_b7e2bb69 | type |
Interface Screw | |
Interface Screw / int_b7e2bb69 | comment |
In Syndicate (2012), when you're in the AOE of a jammer, your HUD turns fuzzy until you get out or remove the offending source. If you get hit by EMP, the HUD disappears entirely for a short while. When Jack Denham tries to shut your CHIP down at the end, your HUD also goes haywire. | |
Interface Screw / int_b7e2bb69 | featureApplicability |
1.0 | |
Interface Screw / int_b7e2bb69 | featureConfidence |
1.0 | |
Syndicate / Videogame | hasFeature |
Interface Screw / int_b7e2bb69 | |
Interface Screw / int_b8b43ba | type |
Interface Screw | |
Interface Screw / int_b8b43ba | comment |
In a similar vein, the "Panic Mode" featured in Haunting Ground, the Spiritual Successor to the above. When the game screen is clear, Fiona is healthy and isn't scared. Checking the wrong objects or getting attacked by enemies (or staying around a Chaser too long) causes her extreme distress. The screen will blur and you can hear Fiona's heart race. When she reaches her breaking point, the screen becomes monochrome, blurred and Fiona just starts running like hell. She is mostly uncontrollable in this state, and she'll run into walls, eventually reduced to crawling away. Full Panic also disables you from using items, and commands to Hewie are all cries of "Help!" It will go away if you manage to evade the pursuer long enough, but getting caught and hit by an enemy means it's curtains for Fiona. | |
Interface Screw / int_b8b43ba | featureApplicability |
1.0 | |
Interface Screw / int_b8b43ba | featureConfidence |
1.0 | |
Haunting Ground (Video Game) | hasFeature |
Interface Screw / int_b8b43ba | |
Interface Screw / int_b906a721 | type |
Interface Screw | |
Interface Screw / int_b906a721 | comment |
Secret of Mana has a Confuse effect that reverses your controls (up is down, left is right, etc) until the end of the effect, which wears off with time. (Confuse can be remedied by going to the controls section and pressing L or R to reverse the D pad. Or holding the controller upside-down...) Its West-Coast cousin Secret of Evermore has the identical Confound. | |
Interface Screw / int_b906a721 | featureApplicability |
1.0 | |
Interface Screw / int_b906a721 | featureConfidence |
1.0 | |
Secret of Mana (Video Game) | hasFeature |
Interface Screw / int_b906a721 | |
Interface Screw / int_b9419bd1 | type |
Interface Screw | |
Interface Screw / int_b9419bd1 | comment |
Deus Ex: Human Revolution includes a sequence in the third Tyrant fight where if you got the biochip upgrade earlier in the story, your HUD goes through massive glitches over the course of the entire fight. It also has alcoholic beverages that mess with your vision. Getting too close to an EMP effect, assuming you haven't purchased the upgrade that renders you immune, will knock your Diegetic Interface offline for a few moments and force it to reboot. Similarly standing too close to a concussion effect (translation: a flashbang) will blind you unless you buy an upgrade. Finally, the screen tints red if your HP gets low. | |
Interface Screw / int_b9419bd1 | featureApplicability |
1.0 | |
Interface Screw / int_b9419bd1 | featureConfidence |
1.0 | |
Deus Ex: Human Revolution (Video Game) | hasFeature |
Interface Screw / int_b9419bd1 | |
Interface Screw / int_b9c1cff1 | type |
Interface Screw | |
Interface Screw / int_b9c1cff1 | comment |
Prince of Persia: Prince of Persia and Prince of Persia 2 each had a level with a pair of strange potions you could drink to flip the screen upside down and then back up again. Prince of Persia (2008) has The Hunter, a boss who, in every encounter after the first one, has a tendency to spit black crap on the camera/screen so you can't see the battle. It eventually fades, but hitting the boss makes it fade faster. The Concubine boss fires a pink bolt that reverses your controls, causing your attempts to retreat to impel you toward her for a thankfully short time. The Alchemist seems to do this as well. |
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Interface Screw / int_b9c1cff1 | featureApplicability |
1.0 | |
Interface Screw / int_b9c1cff1 | featureConfidence |
1.0 | |
Prince of Persia (Franchise) | hasFeature |
Interface Screw / int_b9c1cff1 | |
Interface Screw / int_ba1083f7 | type |
Interface Screw | |
Interface Screw / int_ba1083f7 | comment |
Guitar Hero 3's battle mode revolves around doing this: The goal is to make the other player screw up badly enough by, for example, making his notes blink annoyingly or reversing the button order. | |
Interface Screw / int_ba1083f7 | featureApplicability |
1.0 | |
Interface Screw / int_ba1083f7 | featureConfidence |
1.0 | |
Guitar Hero (Video Game) | hasFeature |
Interface Screw / int_ba1083f7 | |
Interface Screw / int_ba666650 | type |
Interface Screw | |
Interface Screw / int_ba666650 | comment |
In Metal Gear Solid 3: Snake Eater, once Naked Snake loses an eye during the storyline, depth perception is screwed with during first-person view, forcing you to re-learn how to aim. On the 3DS version, 3D is permanently disabled from this point on. | |
Interface Screw / int_ba666650 | featureApplicability |
1.0 | |
Interface Screw / int_ba666650 | featureConfidence |
1.0 | |
Metal Gear Solid 3: Snake Eater (Video Game) | hasFeature |
Interface Screw / int_ba666650 | |
Interface Screw / int_ba6cc3a1 | type |
Interface Screw | |
Interface Screw / int_ba6cc3a1 | comment |
In Granblue Fantasy, a boss named Oktopode can apply the Inked debuff on the entire party, which covers the HP indicator of the party members with a black ink, while giving their attacks a chance to miss. | |
Interface Screw / int_ba6cc3a1 | featureApplicability |
1.0 | |
Interface Screw / int_ba6cc3a1 | featureConfidence |
1.0 | |
Granblue Fantasy (Video Game) | hasFeature |
Interface Screw / int_ba6cc3a1 | |
Interface Screw / int_bbc9be27 | type |
Interface Screw | |
Interface Screw / int_bbc9be27 | comment |
Toontown: Corporate Clash: During Rainmaker's Monsoon phase, you can't see the levels and stats of the Cogs you're fighting. Pacesetter will mix up the order of your gag tracks. |
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Interface Screw / int_bbc9be27 | featureApplicability |
1.0 | |
Interface Screw / int_bbc9be27 | featureConfidence |
1.0 | |
Toontown: Corporate Clash (Video Game) | hasFeature |
Interface Screw / int_bbc9be27 | |
Interface Screw / int_bbe0b9d0 | type |
Interface Screw | |
Interface Screw / int_bbe0b9d0 | comment |
Prince of Persia and Prince of Persia 2 each had a level with a pair of strange potions you could drink to flip the screen upside down and then back up again. | |
Interface Screw / int_bbe0b9d0 | featureApplicability |
1.0 | |
Interface Screw / int_bbe0b9d0 | featureConfidence |
1.0 | |
Prince of Persia (Video Game) | hasFeature |
Interface Screw / int_bbe0b9d0 | |
Interface Screw / int_bc907c69 | type |
Interface Screw | |
Interface Screw / int_bc907c69 | comment |
Tetris: The Grand Master has a code you can enter before starting a game to turn the playing field upside-down. It makes the game much harder. | |
Interface Screw / int_bc907c69 | featureApplicability |
1.0 | |
Interface Screw / int_bc907c69 | featureConfidence |
1.0 | |
Tetris: The Grand Master (Video Game) | hasFeature |
Interface Screw / int_bc907c69 | |
Interface Screw / int_bca72091 | type |
Interface Screw | |
Interface Screw / int_bca72091 | comment |
Mr. Resetti will obscure the screen with text boxes filled with Mr. Resetti's traditional rant about how you shouldn't reset the game. | |
Interface Screw / int_bca72091 | featureApplicability |
1.0 | |
Interface Screw / int_bca72091 | featureConfidence |
1.0 | |
AnimalCrossing | hasFeature |
Interface Screw / int_bca72091 | |
Interface Screw / int_bd52c531 | type |
Interface Screw | |
Interface Screw / int_bd52c531 | comment |
Five Nights at Freddy's: Security Breach: Getting close enough to Vanny distorts your vision, the effect getting stronger the closer she is, with the screen basically being completely glitched out and near impossible to see through when she's close enough to grab you. | |
Interface Screw / int_bd52c531 | featureApplicability |
1.0 | |
Interface Screw / int_bd52c531 | featureConfidence |
1.0 | |
Five Nights at Freddy's: Security Breach (Video Game) | hasFeature |
Interface Screw / int_bd52c531 | |
Interface Screw / int_be1a0312 | type |
Interface Screw | |
Interface Screw / int_be1a0312 | comment |
Pony Island revolves around a satanic arcade machine that is constantly breaking down. The main goal of the game is to work out how to undo the interface screws that are breaking the mandatory minigames. Asmodeus.exe, the game's third boss, screws things up even more by trying to trick the player into looking away from the screen by faking Steam messages, social media notification sounds, and even temporarily "freezing" the game. | |
Interface Screw / int_be1a0312 | featureApplicability |
1.0 | |
Interface Screw / int_be1a0312 | featureConfidence |
1.0 | |
Pony Island (Video Game) | hasFeature |
Interface Screw / int_be1a0312 | |
Interface Screw / int_be492827 | type |
Interface Screw | |
Interface Screw / int_be492827 | comment |
Metroid Prime 2: Echoes: The game has an enemy, the Rezbit, that actually uploads some sort of virus effect directly into Samus' suit, causing the game to lag like hell, turn off all displays, and fill the screen with snow static. Luckily, you can "reboot" with a button combination input... which still takes a moment, by which time the Rezbit may just hack your visor again. The level boss Quadraxis has a laser attack which, upon successfully hitting Samus, causes the HUD to vanish and the screen to go blurry. |
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Interface Screw / int_be492827 | featureApplicability |
1.0 | |
Interface Screw / int_be492827 | featureConfidence |
1.0 | |
Metroid Prime 2: Echoes (Video Game) | hasFeature |
Interface Screw / int_be492827 | |
Interface Screw / int_be69e4f3 | type |
Interface Screw | |
Interface Screw / int_be69e4f3 | comment |
WarioWare, Inc.: Mega Party Game$!: In Outta My Way, each player is given a chance to play fifteen microgames in a row, and try to clear as many as they can. The catch is that the other players can move their characters around the screen, with the goal being to distract the microgame player and block their view to prevent them from clearing the games. For the final microgame of Milky Way Delirium, all player tokens not owned by the player with the most will remain onscreen and block the view of the screen. The winning player has to complete one microgame with the tokens covering the screen in order to win the whole game, or else their ship will be destroyed, and all the other players win instead. All For One has the screen covered in darkness while one player tries to play microgames. The other players have to move lights around the screen to help the solo player see what they're doing. |
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Interface Screw / int_be69e4f3 | featureApplicability |
1.0 | |
Interface Screw / int_be69e4f3 | featureConfidence |
1.0 | |
WarioWare, Inc.: Mega Party Game$! (Video Game) | hasFeature |
Interface Screw / int_be69e4f3 | |
Interface Screw / int_beac6ffb | type |
Interface Screw | |
Interface Screw / int_beac6ffb | comment |
In Majora's Mask, the screen gradually shrinks when the morning of the next day approaches in order to heighten the tension of the time limit. The screen shrinks to only half the normal size which can often get in the way of what you're trying to do. However, the effect isn't active inside dungeons. | |
Interface Screw / int_beac6ffb | featureApplicability |
1.0 | |
Interface Screw / int_beac6ffb | featureConfidence |
1.0 | |
The Legend of Zelda: Majora's Mask (Video Game) | hasFeature |
Interface Screw / int_beac6ffb | |
Interface Screw / int_bef11602 | type |
Interface Screw | |
Interface Screw / int_bef11602 | comment |
Wolfenstein (2009) has the interface fade to black-and-white when the player is in the presence of a Veil Inhibitor. | |
Interface Screw / int_bef11602 | featureApplicability |
1.0 | |
Interface Screw / int_bef11602 | featureConfidence |
1.0 | |
Wolfenstein (2009) (Video Game) | hasFeature |
Interface Screw / int_bef11602 | |
Interface Screw / int_bf6d5cb8 | type |
Interface Screw | |
Interface Screw / int_bf6d5cb8 | comment |
In Disney Princess: Enchanted Journey, Clockwork Bogs slow everything and turn the screen green. | |
Interface Screw / int_bf6d5cb8 | featureApplicability |
1.0 | |
Interface Screw / int_bf6d5cb8 | featureConfidence |
1.0 | |
Disney Princess: Enchanted Journey (Video Game) | hasFeature |
Interface Screw / int_bf6d5cb8 | |
Interface Screw / int_bfb483af | type |
Interface Screw | |
Interface Screw / int_bfb483af | comment |
Splatoon: As part of the Shows Damage health system, the sides of your screen distort and get covered in enemy ink as you get hurt, reducing your field of view until you manage to recover. The Splattercolor Screen special introduced in Splatoon 3 causes any member of the opposing team that passes through it to not only receive damage, but also have their view rendered in grayscale for several seconds, making it more difficult to tell friend from foe, as well as which parts of the stage are covered in which team's ink.note It also did its job a bit too well at first, as prior to the 6.0.2 update, the effect was rendered with a white noise effect and brightened the screen. The sudden onslaught of this combination was harsh enough to cause everything from mild discomfort to debilitating pain for several players. It also limits visibility for everyone in general, as while it can still be shot through, it's mostly opaque with a handful of transparent sections. |
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Interface Screw / int_bfb483af | featureApplicability |
1.0 | |
Interface Screw / int_bfb483af | featureConfidence |
1.0 | |
Splatoon (Franchise) | hasFeature |
Interface Screw / int_bfb483af | |
Interface Screw / int_c02a73bd | type |
Interface Screw | |
Interface Screw / int_c02a73bd | comment |
Exit Fate has the entire Spiritual Plane dungeon. It is a teleporter maze with several sections that are upside-down (your movement controls are inverted to match), as well as a moving, tiled background in fights, when in every other part of the game the battle background never changes at all. | |
Interface Screw / int_c02a73bd | featureApplicability |
1.0 | |
Interface Screw / int_c02a73bd | featureConfidence |
1.0 | |
Exit Fate (Video Game) | hasFeature |
Interface Screw / int_c02a73bd | |
Interface Screw / int_c08f5913 | type |
Interface Screw | |
Interface Screw / int_c08f5913 | comment |
In Kirby and the Forgotten Land, getting hit by Morpho Knight's sound waves causes the screen to turn 90 degrees, and even mutes parts of the boss music as if Kirby is recovering from the blow. | |
Interface Screw / int_c08f5913 | featureApplicability |
1.0 | |
Interface Screw / int_c08f5913 | featureConfidence |
1.0 | |
Kirby and the Forgotten Land (Video Game) | hasFeature |
Interface Screw / int_c08f5913 | |
Interface Screw / int_c0aef355 | type |
Interface Screw | |
Interface Screw / int_c0aef355 | comment |
Blacklight Retribution looking at the "smoke screen" caused by the Digi-Grenade causes you to get a digital distortion over that area (a whole bunch of various shades of grey boxes with the word Error written on them) and if you get hit by a EMP grenade your vision has a BSOD (which thankfully recovers). | |
Interface Screw / int_c0aef355 | featureApplicability |
1.0 | |
Interface Screw / int_c0aef355 | featureConfidence |
1.0 | |
Blacklight Retribution (Video Game) | hasFeature |
Interface Screw / int_c0aef355 | |
Interface Screw / int_c0d295c4 | type |
Interface Screw | |
Interface Screw / int_c0d295c4 | comment |
In Team Fortress 2: Getting hit with the Sniper's Jarate causes the screen to go yellowish and warped until the effect wears off. The Pyro's fire was at first supposed to obscure the victim's screen, but as it is now you can barely make out the flames around the screen edges. In fact, if it weren't for your character's aim shaking and some rather loud exclamations of "I'm burning! I'm burniiiing!" you may not even notice that you are on fire! Ironically, the flamethrower is very good at obscuring the vision of the character playing as the Pyro. Pumping out flames often obscures roughly 25% of the center of your screen, more depending on how much you wave the thing around. The Spy's Dead Ringer and Eternal Reward screw with the enemy kill feed and, in some cases, give out completely legitimate achievements and dominations for kills that never really happened. It's even possible for the spy to disguise as another member of his OWN TEAM, and upon his "death" with the Dead Ringer, it will drop the corpse of the class he was disguised as and provide the name of the particular teammate he was disguised as in the kill feed, leaving the enemy completely clueless that they had even "killed" an enemy spy. Pyroland mode is a form of voluntary interface screwing. When visiting Pyroland (activated by wearing a special item), all of the textures on supported maps become psychedelic and pastel, everyone speaks in Helium Speech, pain sounds and death screams become laughter, the text on signs is changed (usually to some variant of "MMMMPH") and the game overall becomes Lighter and Softer in terms of aesthetics, but harder to play because most people are used to a different look and sound to the game. Players under the effect of bleeding will have their screen turn red and their vision repeatedly jerk slightly from taking damage. In the "Freak Fortress 2" mod (a variant of VS Saxton Hale where players team up to fight a memetic TF2 character like Painis Cupcake or Christian Brutal Sniper), some of the freaks' special abilities do this. For example, Demopan can fill his opponents' screens with fake trade requests. |
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Interface Screw / int_c0d295c4 | featureApplicability |
1.0 | |
Interface Screw / int_c0d295c4 | featureConfidence |
1.0 | |
Team Fortress 2 (Video Game) | hasFeature |
Interface Screw / int_c0d295c4 | |
Interface Screw / int_c19c6efa | type |
Interface Screw | |
Interface Screw / int_c19c6efa | comment |
Minecraft: If you go to the Settings menu and hit the "Super Secret Settings"-button, a filter will be placed over your character's view. Clicking the button multiple times will cycle you through the filters. Some filters are barely noticeable and might even look nicer than the base game, others disrupt your view so much they make the game nigh unplayable. Eating a pufferfish gives you the Nausea status effect, which causes the screen to wobble and wave for however long the effect lasts. |
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Interface Screw / int_c19c6efa | featureApplicability |
1.0 | |
Interface Screw / int_c19c6efa | featureConfidence |
1.0 | |
Minecraft (Video Game) | hasFeature |
Interface Screw / int_c19c6efa | |
Interface Screw / int_c1df404a | type |
Interface Screw | |
Interface Screw / int_c1df404a | comment |
Achaea: There are several drugs in Achaea and the other Iron Realms games, with differing effects on the interface. Possibly the worst are drugs that cause the "Amnesia" status effect, where the game occasionally ignores a command after it's entered. Annoying in normal play, deadly in combat. A few other status afflictions do this with the interface. Notably, aeon, which causes a sort of artificial lag, stupidity which replaces some commands with random emotes, and the rather aptly-named recklessness, which causes the player's health and mana to always appear full, no matter their actual values. |
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Interface Screw / int_c1df404a | featureApplicability |
1.0 | |
Interface Screw / int_c1df404a | featureConfidence |
1.0 | |
Achaea (Video Game) | hasFeature |
Interface Screw / int_c1df404a | |
Interface Screw / int_c1dfc970 | type |
Interface Screw | |
Interface Screw / int_c1dfc970 | comment |
Receiver 2 blacks out the screen for a moment every time you fire to simulate your character reflexively blinking. Also when a camera spots you and sounds the alarm, your screen starts glitching out slightly. | |
Interface Screw / int_c1dfc970 | featureApplicability |
1.0 | |
Interface Screw / int_c1dfc970 | featureConfidence |
1.0 | |
Receiver 2 (Video Game) | hasFeature |
Interface Screw / int_c1dfc970 | |
Interface Screw / int_c2b05afe | type |
Interface Screw | |
Interface Screw / int_c2b05afe | comment |
Upon fulfilling specific requirements in Arcaea's World mode, when you attempt to play the track "Axium Crisis", the game appears to glitch out, with the sound going haywire, the note track changing angles, and the background image breaking up into pieces. The track then cuts out to introduce the game's Final Boss track, "Grievous Lady". A similar thing happens when certain requirements are met while playing "Ether Strike". The screen will gradually fade to white during the song, making the notes harder and harder to see, with your life meter gradually decreasing. Surviving this long enough causes the music to fade entirely and cut out to the other Final Boss track, "Fracture Ray". |
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Interface Screw / int_c2b05afe | featureApplicability |
1.0 | |
Interface Screw / int_c2b05afe | featureConfidence |
1.0 | |
Arcaea (Video Game) | hasFeature |
Interface Screw / int_c2b05afe | |
Interface Screw / int_c3b28ee5 | type |
Interface Screw | |
Interface Screw / int_c3b28ee5 | comment |
Several of Konami's BEMANI series games (DDR, DrumMania, Guitar Freaks, IIDX, etc.) allow the player to toggle self-imposed interface screw challenges. Things such as speed mods, hidden mode, sudden mode, stealth mode, reverse, shuffle/random, etc. Depending on the game and the song, sometimes these mods make the game easier, other times, harder. | |
Interface Screw / int_c3b28ee5 | featureApplicability |
1.0 | |
Interface Screw / int_c3b28ee5 | featureConfidence |
1.0 | |
BEMANI (Video Game) | hasFeature |
Interface Screw / int_c3b28ee5 | |
Interface Screw / int_c3e7ab30 | type |
Interface Screw | |
Interface Screw / int_c3e7ab30 | comment |
Perfect Dark: The Tranquilizer hopelessly blurs your screen, rendering you more or less completely helpless, for a good 30 seconds and doesn't wear off even when you die, often resulting in five or six quick deaths before the effect finally wears off. The Crossbow (which has bolts laced with tranquilizers) and Throwing Knives (which are laced with poison), which not only induced the blurry effect, but also kept damaging you until you died. The fact that the Crossbow could also kill you instantly in its secondary mode didn't help matters. N-Bombs. A grenade that emits a crackling sphere of dark light that makes your screen look like your eyeballs just exploded. At least you could dodge the tranq darts. Try fighting a DarkSim while it's unarmed. It will punch you so quickly it induces the blurry effect on command. Oh, and then it steals your weapon and kills you a few times for the heck of it. For the same reason do not let a FistSim hit you, or tag-team with a PeaceSim to steal your gun, blur your vision, then blur a lot more while beating you down. In Perfect Dark Zero the Psychosis Gun makes you think your allies are your enemies in the multiplayer mode if you are hit with it. This gun is also available in Perfect Dark but it can only be used in one of the Campaign levels [unless you get the cheat code that lets you use it in ANY level]. |
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Interface Screw / int_c3e7ab30 | featureApplicability |
1.0 | |
Interface Screw / int_c3e7ab30 | featureConfidence |
1.0 | |
Perfect Dark (Video Game) | hasFeature |
Interface Screw / int_c3e7ab30 | |
Interface Screw / int_c3ed70f5 | type |
Interface Screw | |
Interface Screw / int_c3ed70f5 | comment |
Also present in 1994's Castlevania: Bloodlines. In stage 5-1, if either John or Eric gets hit by the pollen, then the player's horizontal control are reversed, and in stage 6-3, the entire stage is upside down, and the player's vertical controls are reversed. Another endgame stage also has disconnected top and bottom halves, meaning that everything above the midway point of the screen (most of the time, this includes the upper torso of your character) appears several character widths to the left of their actual location, making for some exceedingly hard jumps even without any enemies to bother you which you'll invariably run into regardless. | |
Interface Screw / int_c3ed70f5 | featureApplicability |
1.0 | |
Interface Screw / int_c3ed70f5 | featureConfidence |
1.0 | |
Castlevania: Bloodlines (Video Game) | hasFeature |
Interface Screw / int_c3ed70f5 | |
Interface Screw / int_c42e88f5 | type |
Interface Screw | |
Interface Screw / int_c42e88f5 | comment |
In Marvel vs. Capcom 3, MODOK's Jamming Bomb will also reverse the opponent's controls. | |
Interface Screw / int_c42e88f5 | featureApplicability |
1.0 | |
Interface Screw / int_c42e88f5 | featureConfidence |
1.0 | |
Marvel vs. Capcom 3 (Video Game) | hasFeature |
Interface Screw / int_c42e88f5 | |
Interface Screw / int_c43ed6f1 | type |
Interface Screw | |
Interface Screw / int_c43ed6f1 | comment |
In Boktai, confusion scrambles your D-Pad, EarthBound (1994) style, while poison and stomach ache causes the screen to pixellate like crazy whenever your character is moving. | |
Interface Screw / int_c43ed6f1 | featureApplicability |
1.0 | |
Interface Screw / int_c43ed6f1 | featureConfidence |
1.0 | |
Boktai (Video Game) | hasFeature |
Interface Screw / int_c43ed6f1 | |
Interface Screw / int_c4a1d59e | type |
Interface Screw | |
Interface Screw / int_c4a1d59e | comment |
In later Call of Duty games, every weapon's aiming is affected when looking down the sights; every gun has an "accuracy" rating that doesn't affect where the bullet lands, which is always where the sights are, but rather, how much the sights wobble around. Adding an ACOG to any gun severely reduces this rating. Adding an ACOG to the AK-47 makes it wobble around as much as a sniper rifle. It has the added downside that at least a proper sniper rifle comes with the option to hold your breath, reducing the sway for a bit. While the ACOG is close to a sniper scope, it doesn't let you hold your breath, so if the sights swing around a lot, good luck being accurate! | |
Interface Screw / int_c4a1d59e | featureApplicability |
1.0 | |
Interface Screw / int_c4a1d59e | featureConfidence |
1.0 | |
Call of Duty (Video Game) | hasFeature |
Interface Screw / int_c4a1d59e | |
Interface Screw / int_c4c8e9b7 | type |
Interface Screw | |
Interface Screw / int_c4c8e9b7 | comment |
In Bz Flag, there is are two power-ups that do this. One that increases your FOV, causing a disorienting wide-angle effect, and the other reverses controls. | |
Interface Screw / int_c4c8e9b7 | featureApplicability |
1.0 | |
Interface Screw / int_c4c8e9b7 | featureConfidence |
1.0 | |
Bz Flag (Video Game) | hasFeature |
Interface Screw / int_c4c8e9b7 | |
Interface Screw / int_c5f50eb4 | type |
Interface Screw | |
Interface Screw / int_c5f50eb4 | comment |
Contra Rebirth's final boss fight will rotate the screen, depending on which attack it's doing (fortunately, not your controls), but the gravity works as though you're still right-side up. | |
Interface Screw / int_c5f50eb4 | featureApplicability |
1.0 | |
Interface Screw / int_c5f50eb4 | featureConfidence |
1.0 | |
Contra (Video Game) | hasFeature |
Interface Screw / int_c5f50eb4 | |
Interface Screw / int_c6556451 | type |
Interface Screw | |
Interface Screw / int_c6556451 | comment |
In Super Marisa World, this is the gimmick of the fight against the Moon Rabbit, Reisen. As she takes more damage, the screen steadily begins to warp, making it more difficult to place your jumps. | |
Interface Screw / int_c6556451 | featureApplicability |
1.0 | |
Interface Screw / int_c6556451 | featureConfidence |
1.0 | |
Super Marisa World (Video Game) | hasFeature |
Interface Screw / int_c6556451 | |
Interface Screw / int_c72021c5 | type |
Interface Screw | |
Interface Screw / int_c72021c5 | comment |
Deus Ex had both alcoholic beverages, zyme (a narcotic), and tranquilizers shot by some opponents. In the original game, zyme just caused massive and long-lasting vision blurriness. In the fan-made mod Shifter, a dose of zyme induces a short period of increased strength and Bullet Time-like speed, and then you suffer the comedown. In the original game, if you drink enough you'll notice that the alcohol also super-zooms the player's vision... its possible to use it as substitute for binoculars or a scope as it doesn't restrict your vision as much, just don't get involved in a close fire-fight while doing it as it can take several seconds to pan across to something that would normally sit on the edge of your crosshair. Deus Ex: Human Revolution includes a sequence in the third Tyrant fight where if you got the biochip upgrade earlier in the story, your HUD goes through massive glitches over the course of the entire fight. It also has alcoholic beverages that mess with your vision. Getting too close to an EMP effect, assuming you haven't purchased the upgrade that renders you immune, will knock your Diegetic Interface offline for a few moments and force it to reboot. Similarly standing too close to a concussion effect (translation: a flashbang) will blind you unless you buy an upgrade. Finally, the screen tints red if your HP gets low. The spin-off Deus Ex: The Fall does this too with the EMP grenades and such, and when Ben is having neuropozyne withdrawals. |
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Interface Screw / int_c72021c5 | featureApplicability |
1.0 | |
Interface Screw / int_c72021c5 | featureConfidence |
1.0 | |
Deus Ex (Video Game) | hasFeature |
Interface Screw / int_c72021c5 | |
Interface Screw / int_c75d67d | type |
Interface Screw | |
Interface Screw / int_c75d67d | comment |
Person of Interest: The series uses Idiosyncratic Wipes of cameras from the Machine's network (the Machine is, in essence, the show's viewpoint character). After a virus is uploaded into it, glitches begin to appear during the wipes, which become increasingly frequent and severe over time. The season three episode "Beta" and at least the first episode of season four, "Panopticon", uses a completely new interface, representing that a new AI, Samaritan, is online. |
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Interface Screw / int_c75d67d | featureApplicability |
1.0 | |
Interface Screw / int_c75d67d | featureConfidence |
1.0 | |
Person of Interest | hasFeature |
Interface Screw / int_c75d67d | |
Interface Screw / int_c7aa3c5c | type |
Interface Screw | |
Interface Screw / int_c7aa3c5c | comment |
In Doom II, if flames start rising up your screen, hide right now, because an Arch-vile is about to explode you! | |
Interface Screw / int_c7aa3c5c | featureApplicability |
1.0 | |
Interface Screw / int_c7aa3c5c | featureConfidence |
1.0 | |
Doom II (Video Game) | hasFeature |
Interface Screw / int_c7aa3c5c | |
Interface Screw / int_c9633211 | type |
Interface Screw | |
Interface Screw / int_c9633211 | comment |
No More Heroes: The Rank 4 boss can either invert your controls, your screen, or, if you're really unlucky, both at the same time. | |
Interface Screw / int_c9633211 | featureApplicability |
1.0 | |
Interface Screw / int_c9633211 | featureConfidence |
1.0 | |
No More Heroes (Video Game) | hasFeature |
Interface Screw / int_c9633211 | |
Interface Screw / int_c97be2ac | type |
Interface Screw | |
Interface Screw / int_c97be2ac | comment |
Project: Snowblind, a Spiritual Successor of Deus Ex, puts you in control of a soldier enhanced with nano-machines. If an EMP grenade explodes near you, it disables the nano-machines, making your screen fills with static for a short moment. | |
Interface Screw / int_c97be2ac | featureApplicability |
1.0 | |
Interface Screw / int_c97be2ac | featureConfidence |
1.0 | |
Project: Snowblind (Video Game) | hasFeature |
Interface Screw / int_c97be2ac | |
Interface Screw / int_ca48bb5c | type |
Interface Screw | |
Interface Screw / int_ca48bb5c | comment |
Fable and Fable II: The more alcohol you drink, the more the camera will start to swim. Literally, it basically turns to water, rippling and eventually dripping down the screen. Drink way too much, and you can't even tell what's going on, except through sounds. | |
Interface Screw / int_ca48bb5c | featureApplicability |
1.0 | |
Interface Screw / int_ca48bb5c | featureConfidence |
1.0 | |
Fable (Video Game) | hasFeature |
Interface Screw / int_ca48bb5c | |
Interface Screw / int_ca713b1c | type |
Interface Screw | |
Interface Screw / int_ca713b1c | comment |
Fatal Frame: Some ghosts have attacks that prevent the player from taking shots with Camera Obscura by either having something block the Viewfinder, distorting its view, or making the entire surroundings too dark to see. The first game: Kirie's mere presence causes the screen to become distorted and monochromatic, making it slightly harder to see. During her final boss fight, the constant shaking from the Hell Gate also makes aiming at her harder. One of Junsei Takamine's attacks turns the environment dark, making it difficult to see him. Lord Himuro has ghostly heads that surround him and can be sent to attack the player individually. If they succeed, the screen will become HEAVILY distorted and the viewfinder will be harder to control, meaning it will be next-to-impossible to focus on him in time for a counterattack unless the player manages to stay unharmed until the effect is over. Fatal Frame II: Sae's presence turns the whole screen monochromatic and slightly distorted (but also adds in static), and her boss fight happens while the Hellish Abyss is shaking the arena, making aiming at her with the camera more difficult. One of the unique ghosts fought is Chitose Tachibana, a crying girl who can disable the flashlight, therefore making the room dark. Of course, you won't be able to see anything in your camera's viewfinder in the total darkness. The remake of the game grants Sunken Woman, one of the hostile ghosts in the game, the ability to make drops of water fall on the camera viewfinder, making battling her harder. Fatal Frame III: During the final battle against Reika, she has one attack where she casts Rei into a mix of flashbacks that makes her move much slower, while Reika chases after her. Yashuu Kuse can make the hands behind her leave dirty handprints on the Camera Obscura's viewfinder if they hit you. Kozue can darken the room with her crying, making it more difficult to aim at her. Fatal Frame: Mask of the Lunar Eclipse: Encountering Sakuya before her designated boss fights has her turn the screen monochromatic and distorted, only this time she also distorts the Camera Obscura so it cannot affect her. The paint thrown by Yuukou Magaki can block the Viewfinder temporarily should it connect. Shoji Katagiri carries a pen light that he can flash to momentarily blind the player by lighting up the screen. |
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Interface Screw / int_ca713b1c | featureApplicability |
1.0 | |
Interface Screw / int_ca713b1c | featureConfidence |
1.0 | |
Fatal Frame (Video Game) | hasFeature |
Interface Screw / int_ca713b1c | |
Interface Screw / int_cb45dbdc | type |
Interface Screw | |
Interface Screw / int_cb45dbdc | comment |
Pokémon Scarlet and Violet plays this for drama at one point in the final battle with AI Sada/Turo. They activate a Poké Ball lock system that prevents any Pokémon not registered to them from being released from their ball. You toss your party leader's Poké Ball, it clatters to the floor, unopened...and your battle HUD still appears, with nothing on your side of the fight. The Fight/Item/Run commands all fail, but as you try them, the option for the seventh Pokémon on your team (the Koraidon/Miraidon you functionally adopted at the beginning of the game, usually only usable for transportation) finally becomes selectable in battle... | |
Interface Screw / int_cb45dbdc | featureApplicability |
1.0 | |
Interface Screw / int_cb45dbdc | featureConfidence |
1.0 | |
Pokémon Scarlet and Violet (Video Game) | hasFeature |
Interface Screw / int_cb45dbdc | |
Interface Screw / int_cb650842 | type |
Interface Screw | |
Interface Screw / int_cb650842 | comment |
Secret Agent has the question mark "powerup", which reverses the left and right controls for a while. "You feel a bit confused!" | |
Interface Screw / int_cb650842 | featureApplicability |
1.0 | |
Interface Screw / int_cb650842 | featureConfidence |
1.0 | |
Secret Agent (Video Game) | hasFeature |
Interface Screw / int_cb650842 | |
Interface Screw / int_cb7da2dd | type |
Interface Screw | |
Interface Screw / int_cb7da2dd | comment |
In The House in Fata Morgana, after entering the fourth door, text in the backlog starts getting obscured and text that never showed onscreen appears in the backlog. | |
Interface Screw / int_cb7da2dd | featureApplicability |
1.0 | |
Interface Screw / int_cb7da2dd | featureConfidence |
1.0 | |
The House in Fata Morgana (Visual Novel) | hasFeature |
Interface Screw / int_cb7da2dd | |
Interface Screw / int_cc9be308 | type |
Interface Screw | |
Interface Screw / int_cc9be308 | comment |
The now-offline Glitch had Purple Flowers and their distilled form, Essence of Purple, which when imbibed would blur the screen slightly and make text pop up in random places. Additionally, drinking a Pumpkin Ale would temporarily make your character moonwalk whenever moving. | |
Interface Screw / int_cc9be308 | featureApplicability |
1.0 | |
Interface Screw / int_cc9be308 | featureConfidence |
1.0 | |
Glitch (Video Game) | hasFeature |
Interface Screw / int_cc9be308 | |
Interface Screw / int_cfb3439a | type |
Interface Screw | |
Interface Screw / int_cfb3439a | comment |
When you run low on health in Brütal Legend, your screen goes red and the sound goes really really faint, with only your heartbeats perfectly audible. Good thing Eddie has Healing Factor though. | |
Interface Screw / int_cfb3439a | featureApplicability |
1.0 | |
Interface Screw / int_cfb3439a | featureConfidence |
1.0 | |
Brütal Legend (Video Game) | hasFeature |
Interface Screw / int_cfb3439a | |
Interface Screw / int_d0599129 | type |
Interface Screw | |
Interface Screw / int_d0599129 | comment |
Ragnarok Online has 2 of these, but they're thankfully both used rarely enough and for short enough durations that they aren't overdone. Hallucination causes the entire screen to blur in a wavy pattern, making it hard to read anything, see where you're going, or target the enemy you want to hit. It also grossly misreports damage taken (though your health bar will still be correct.) Very often it'll cause your game to run at an amazing 1 frame-per-second for its duration, even on the strongest computers. Chaos screws with your controls in a subtle way - you move the distance you clicked, but not the direction. It's often impossible to tell when it first hits if it's the status effect or just plain lag, especially when making a very small movement. Star Gladiators have a skill, Demon of the Sun, Moon, and Stars, that causes a permanent one of these. It boosts your attack speed by 30% when leveled completely, but each level causes you to slowly lose the ability to see the screen properly. When fully leveled up, you can see nothing but the character itself. |
|
Interface Screw / int_d0599129 | featureApplicability |
1.0 | |
Interface Screw / int_d0599129 | featureConfidence |
1.0 | |
Ragnarok Online (Video Game) | hasFeature |
Interface Screw / int_d0599129 | |
Interface Screw / int_d0769850 | type |
Interface Screw | |
Interface Screw / int_d0769850 | comment |
In Unfriended, the vengeful spirit of Laura Barns screws with the computers of her victims and the internet, including (but not limited to) inserting herself a Skype call and not allowing herself to be kicked from it, keeping herself on Blaire's Facebook friendlist, preventing her own Facebook profile from being reported or memorialized, and posting pop-ups for live webcam girls. | |
Interface Screw / int_d0769850 | featureApplicability |
1.0 | |
Interface Screw / int_d0769850 | featureConfidence |
1.0 | |
Unfriended | hasFeature |
Interface Screw / int_d0769850 | |
Interface Screw / int_d18cf67d | type |
Interface Screw | |
Interface Screw / int_d18cf67d | comment |
Mother 3 does it again with "Feeling Strange". Outside of battle, your party winds up walking in the opposite direction you intended to go. Luckily, this fades very quickly. | |
Interface Screw / int_d18cf67d | featureApplicability |
1.0 | |
Interface Screw / int_d18cf67d | featureConfidence |
1.0 | |
Mother 3 (Video Game) | hasFeature |
Interface Screw / int_d18cf67d | |
Interface Screw / int_d23b032e | type |
Interface Screw | |
Interface Screw / int_d23b032e | comment |
The purple stars in Jumper Redux and Jumper Two Editor reverse Ogmo's movement until he catches a yellow star. | |
Interface Screw / int_d23b032e | featureApplicability |
1.0 | |
Interface Screw / int_d23b032e | featureConfidence |
1.0 | |
Jumper (Video Game) | hasFeature |
Interface Screw / int_d23b032e | |
Interface Screw / int_d26055c1 | type |
Interface Screw | |
Interface Screw / int_d26055c1 | comment |
Medal of Honor: Airborne has your vision gray out when hit by a melee attack. Being close to an explosion or low on health results in both a Red Filter of Doom and Shell-Shock Silence. | |
Interface Screw / int_d26055c1 | featureApplicability |
1.0 | |
Interface Screw / int_d26055c1 | featureConfidence |
1.0 | |
Medal of Honor: Airborne (Video Game) | hasFeature |
Interface Screw / int_d26055c1 | |
Interface Screw / int_d29994ae | type |
Interface Screw | |
Interface Screw / int_d29994ae | comment |
Live A Live had the Drunk status ailment, which would randomize your movement controls, in addition to locking off most of your attacks. | |
Interface Screw / int_d29994ae | featureApplicability |
1.0 | |
Interface Screw / int_d29994ae | featureConfidence |
1.0 | |
Live A Live (Video Game) | hasFeature |
Interface Screw / int_d29994ae | |
Interface Screw / int_d36b8ea7 | type |
Interface Screw | |
Interface Screw / int_d36b8ea7 | comment |
When fighting Ganon at the end of the linked storyline of the Oracle Games, halfway through the fight he will magically change the room you are fighting into a nauseating pulsing-blue theme. The side effect is that all of Link's directional buttons are reversed. | |
Interface Screw / int_d36b8ea7 | featureApplicability |
1.0 | |
Interface Screw / int_d36b8ea7 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
Interface Screw / int_d36b8ea7 | |
Interface Screw / int_d448d760 | type |
Interface Screw | |
Interface Screw / int_d448d760 | comment |
The Nameless Mod has one level when you upload an insane AI to your brain. He'll spin around your vision as you frantically try to find a computer to dump him into. | |
Interface Screw / int_d448d760 | featureApplicability |
1.0 | |
Interface Screw / int_d448d760 | featureConfidence |
1.0 | |
The Nameless Mod (Video Game) | hasFeature |
Interface Screw / int_d448d760 | |
Interface Screw / int_d4c6e9c7 | type |
Interface Screw | |
Interface Screw / int_d4c6e9c7 | comment |
Blood series: Blood (1997) has tiny spiders that bite the character, making the screen tilt randomly, the movement controls screw up, and the ammo and health counters on the HUD randomly jump between their actual number and a much higher one; this lasts for a few seconds. Blood II: The Chosen has Thief spiders which attach to the back of the character's head and give the same effects, as well as bone leeches that cover the screen near-entirely, though they have to be shaken off. |
|
Interface Screw / int_d4c6e9c7 | featureApplicability |
1.0 | |
Interface Screw / int_d4c6e9c7 | featureConfidence |
1.0 | |
Blood (Video Game) | hasFeature |
Interface Screw / int_d4c6e9c7 | |
Interface Screw / int_d4c96eb9 | type |
Interface Screw | |
Interface Screw / int_d4c96eb9 | comment |
Braid does this by introducing a new time-travel game mechanic in each world. For instance, one world has time go forward when you move right, and backward when you move left. | |
Interface Screw / int_d4c96eb9 | featureApplicability |
1.0 | |
Interface Screw / int_d4c96eb9 | featureConfidence |
1.0 | |
Braid (Video Game) | hasFeature |
Interface Screw / int_d4c96eb9 | |
Interface Screw / int_d4caf593 | type |
Interface Screw | |
Interface Screw / int_d4caf593 | comment |
In Bully, if you stay up really late, like 1:00 am, then the screen goes all blurry, the music is now freakishly sluggish and your character's response is decreased. If you don't get to your bed in your dorm before 2:00 am, you faint. When you wake, you may have lost some of your possessions (usually your shoes). Needless to say, if you actually are playing late at night and you start to notice Jimmy's head dropping and the creepily distorted soundtrack very subtly start to creep in, it's pretty unnerving. | |
Interface Screw / int_d4caf593 | featureApplicability |
1.0 | |
Interface Screw / int_d4caf593 | featureConfidence |
1.0 | |
Bully (Video Game) | hasFeature |
Interface Screw / int_d4caf593 | |
Interface Screw / int_d4d633b7 | type |
Interface Screw | |
Interface Screw / int_d4d633b7 | comment |
Done in Code 7. Since the Alex is a A.I., the entire game is played as a text adventure. Being attacked during hacking will cause the screen to shake and lights to go off. When the narrator gets too agitated, the letters will go crazy and sometimes turn into Wingdinglish. And when S.O.L.I. hacks Alex, the entire screen is oddly coloured, shaking and filled with binary. | |
Interface Screw / int_d4d633b7 | featureApplicability |
1.0 | |
Interface Screw / int_d4d633b7 | featureConfidence |
1.0 | |
Code 7 (Video Game) | hasFeature |
Interface Screw / int_d4d633b7 | |
Interface Screw / int_d4e1e661 | type |
Interface Screw | |
Interface Screw / int_d4e1e661 | comment |
Fantasy World Dizzy: The game features a sequence where Dizzy falls down a well and comes out on the other side of the world, where the game continues, only upside down. The game also contains a bottle of whiskey which Dizzy will drink before setting down. This simulates drunkenness by making him spontaneously roll around every so often. In Magicland Dizzy he walks into a magic mirror, where he moves backwards and the controls are reversed. In The Fantastic Adventures of Dizzy, the controls are temporarily reversed whenever you touch a butterfly. The same happens with touching the red bee in remakes of Treasure Island Dizzy. This trope seems to be kind of a favorite for the series. |
|
Interface Screw / int_d4e1e661 | featureApplicability |
1.0 | |
Interface Screw / int_d4e1e661 | featureConfidence |
1.0 | |
Dizzy (Video Game) | hasFeature |
Interface Screw / int_d4e1e661 | |
Interface Screw / int_d5089a90 | type |
Interface Screw | |
Interface Screw / int_d5089a90 | comment |
Rise of the Triad has a "mushroom" powerup that causes a Mushroom Samba: Enemy sprites flash vibrant colors while the player's view moves and sways randomly, for about 30 seconds. The registered version of the game includes a level aptly named "The Vomitorium" which has no shortage of the mushrooms (and jump pads) and can only be accessed via the level-selection cheat. | |
Interface Screw / int_d5089a90 | featureApplicability |
1.0 | |
Interface Screw / int_d5089a90 | featureConfidence |
1.0 | |
Rise of the Triad (Video Game) | hasFeature |
Interface Screw / int_d5089a90 | |
Interface Screw / int_d5166b44 | type |
Interface Screw | |
Interface Screw / int_d5166b44 | comment |
Halo 3 has the Flare, which temporarily blinds opponents. Very annoying when those jetpack brutes use it on you. | |
Interface Screw / int_d5166b44 | featureApplicability |
1.0 | |
Interface Screw / int_d5166b44 | featureConfidence |
1.0 | |
Halo 3 (Video Game) | hasFeature |
Interface Screw / int_d5166b44 | |
Interface Screw / int_d57d722e | type |
Interface Screw | |
Interface Screw / int_d57d722e | comment |
Ōkami: During one boss fight, the enemy can take control of your paint screen to paint its own attacks. This happens if you take too long doing your own brush strokes. This is the only enemy capable of this and prevents the player from using the brush screen to pause and strategize. | |
Interface Screw / int_d57d722e | featureApplicability |
1.0 | |
Interface Screw / int_d57d722e | featureConfidence |
1.0 | |
Ōkami (Video Game) | hasFeature |
Interface Screw / int_d57d722e | |
Interface Screw / int_d5a9a1a7 | type |
Interface Screw | |
Interface Screw / int_d5a9a1a7 | comment |
Rogue itself had the hallucination effect and and the blindness potion ("A cloak of darkness falls around you"). Also an Umber Hulk's gaze could confuse you, shuffling your directional keys. | |
Interface Screw / int_d5a9a1a7 | featureApplicability |
1.0 | |
Interface Screw / int_d5a9a1a7 | featureConfidence |
1.0 | |
Rogue (Video Game) | hasFeature |
Interface Screw / int_d5a9a1a7 | |
Interface Screw / int_d5ae7da6 | type |
Interface Screw | |
Interface Screw / int_d5ae7da6 | comment |
In Ultima VI, drinking alcohol causes the party to go in random directions when travelling instead of straight ahead. | |
Interface Screw / int_d5ae7da6 | featureApplicability |
1.0 | |
Interface Screw / int_d5ae7da6 | featureConfidence |
1.0 | |
Ultima VI (Video Game) | hasFeature |
Interface Screw / int_d5ae7da6 | |
Interface Screw / int_d5f34c70 | type |
Interface Screw | |
Interface Screw / int_d5f34c70 | comment |
Used in the X-Wing and TIE Fighter PC simulation games, powerful hits will sometimes destroy some of your cockpit displays, such as your sensors, or power readouts. | |
Interface Screw / int_d5f34c70 | featureApplicability |
1.0 | |
Interface Screw / int_d5f34c70 | featureConfidence |
1.0 | |
X-Wing (Video Game) | hasFeature |
Interface Screw / int_d5f34c70 | |
Interface Screw / int_d616724d | type |
Interface Screw | |
Interface Screw / int_d616724d | comment |
Nocturne's ultimate in League of Legends makes the entire enemy team blind and removes their shared vision, setting up the team for a devastating team attack. | |
Interface Screw / int_d616724d | featureApplicability |
1.0 | |
Interface Screw / int_d616724d | featureConfidence |
1.0 | |
League of Legends (Video Game) | hasFeature |
Interface Screw / int_d616724d | |
Interface Screw / int_d65c4c4f | type |
Interface Screw | |
Interface Screw / int_d65c4c4f | comment |
Me (2017): Touching "Drink" makes the game and platforms seem shakey. | |
Interface Screw / int_d65c4c4f | featureApplicability |
1.0 | |
Interface Screw / int_d65c4c4f | featureConfidence |
1.0 | |
Me 2017 (Video Game) | hasFeature |
Interface Screw / int_d65c4c4f | |
Interface Screw / int_d85882fd | type |
Interface Screw | |
Interface Screw / int_d85882fd | comment |
The Android Scrabble app will sometimes have the controls go beneath the advertisement at the bottom of the screen making them impossible to use. Of course Electronic Arts doesn't seem keen on fixing this as it means if you're not paying attention you'll be tapping the advertisement. | |
Interface Screw / int_d85882fd | featureApplicability |
1.0 | |
Interface Screw / int_d85882fd | featureConfidence |
1.0 | |
Scrabble (Tabletop Game) | hasFeature |
Interface Screw / int_d85882fd | |
Interface Screw / int_d885311a | type |
Interface Screw | |
Interface Screw / int_d885311a | comment |
In Arx Fatalis, having Paralyse cast on the player will not only prevent them from moving, but also freeze the cursor in place. | |
Interface Screw / int_d885311a | featureApplicability |
1.0 | |
Interface Screw / int_d885311a | featureConfidence |
1.0 | |
Arx Fatalis (Video Game) | hasFeature |
Interface Screw / int_d885311a | |
Interface Screw / int_d890fbea | type |
Interface Screw | |
Interface Screw / int_d890fbea | comment |
Two vehicles' abilities in ONRUSH can briefly blind opponents, each of which looks different to distinguish which ability you've been hit by: Every vehicle leaves behind a pixelated sticker-image when they're wrecked, and picking up one left by a Blade makes all light appear as five times brighter for a few seconds. The Enforcer's RUSH ability leaves a blinding trail that makes it seem like trying to see at night through a heavily-smudged window for every opponent who passes through it. |
|
Interface Screw / int_d890fbea | featureApplicability |
1.0 | |
Interface Screw / int_d890fbea | featureConfidence |
1.0 | |
ONRUSH (Video Game) | hasFeature |
Interface Screw / int_d890fbea | |
Interface Screw / int_d8e47172 | type |
Interface Screw | |
Interface Screw / int_d8e47172 | comment |
Inn AMBER: Journeys Beyond, while controlling the ghost of a drowned child, navigating the frozen lake he fell into is made excessively difficult by a heavy bank of winter fog that makes it hard to tell where you're standing, combined with an extra set of diagonal-jump cursors that do nothing but disorient you further. | |
Interface Screw / int_d8e47172 | featureApplicability |
1.0 | |
Interface Screw / int_d8e47172 | featureConfidence |
1.0 | |
AMBER: Journeys Beyond (Video Game) | hasFeature |
Interface Screw / int_d8e47172 | |
Interface Screw / int_da3eef3a | type |
Interface Screw | |
Interface Screw / int_da3eef3a | comment |
Parasite Eve featured the Confusion status in battles, where the directions were swapped with another direction, while Parasite Eve 2 did this in battle at random. These were annoying in both games since you could potentially run straight into an enemy's attack while you're trying to figure out where the hell the "Up" button was mapped to. | |
Interface Screw / int_da3eef3a | featureApplicability |
1.0 | |
Interface Screw / int_da3eef3a | featureConfidence |
1.0 | |
Parasite Eve (Video Game) | hasFeature |
Interface Screw / int_da3eef3a | |
Interface Screw / int_dac63daf | type |
Interface Screw | |
Interface Screw / int_dac63daf | comment |
Near the end of Outcry, everything's getting increasingly surreal. This even manifests in the loading screens, which will get blurry and begin to swim before your eyes. | |
Interface Screw / int_dac63daf | featureApplicability |
1.0 | |
Interface Screw / int_dac63daf | featureConfidence |
1.0 | |
Outcry (Video Game) | hasFeature |
Interface Screw / int_dac63daf | |
Interface Screw / int_dbbd4a28 | type |
Interface Screw | |
Interface Screw / int_dbbd4a28 | comment |
Amnesia: The Dark Descent has a few of these when your sanity gets low, ranging from Daniel grinding his teeth to tinnitus (that ringing noise) to - subtly - cockroaches crawling across the screen. If your sanity drops to dangerous levels, occasionally Daniel will stumble and go into a fetal position for a few moments, granting just enough time for him to eviscerate you. | |
Interface Screw / int_dbbd4a28 | featureApplicability |
1.0 | |
Interface Screw / int_dbbd4a28 | featureConfidence |
1.0 | |
Amnesia: The Dark Descent (Video Game) | hasFeature |
Interface Screw / int_dbbd4a28 | |
Interface Screw / int_dc3d6b8d | type |
Interface Screw | |
Interface Screw / int_dc3d6b8d | comment |
Absented Age: Squarebound: The blind ailment shrinks the viewing distance to a 3x3 square and also makes it possible to unleash friendly fire on allies. When Karen lured into a trap by a group of Gangers, she finds herself in a dungeon full of unbeatable enemies. Every time she dies, she loses something that makes her "Karen," which places a penalty on her. One of them makes the log only output garbled text and the item names. In the Final Boss fight, Karen Alias can glitch Karen's skills, causing them to be unusable while having garbled text. The Superboss's initial move is to lock out the player's menu for several turns, meaning the player will have to survive without items for a long period of time. |
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Interface Screw / int_dc3d6b8d | featureApplicability |
1.0 | |
Interface Screw / int_dc3d6b8d | featureConfidence |
1.0 | |
Absented Age: Squarebound (Video Game) | hasFeature |
Interface Screw / int_dc3d6b8d | |
Interface Screw / int_dc7a5d8f | type |
Interface Screw | |
Interface Screw / int_dc7a5d8f | comment |
Purple features a glowing green skull touching which will result in reversed controls, a tilting screen, being unable to enter doors and a green-tinted character. | |
Interface Screw / int_dc7a5d8f | featureApplicability |
1.0 | |
Interface Screw / int_dc7a5d8f | featureConfidence |
1.0 | |
Purple (Video Game) | hasFeature |
Interface Screw / int_dc7a5d8f | |
Interface Screw / int_dc8a7178 | type |
Interface Screw | |
Interface Screw / int_dc8a7178 | comment |
Vermintide II: When a character takes a direct hit from a Bile Troll's vomit, the player's screen is completely covered with gunk for a few seconds — a distraction that can be much more dangerous than the actual damage. The Final Boss explodes when killed, splattering the players' screens for a few seconds. When a Player Character takes heavy damage, the player's screen becomes slightly obscured by blood splatter around the edges, though this effect can be turned off in the settings. |
|
Interface Screw / int_dc8a7178 | featureApplicability |
1.0 | |
Interface Screw / int_dc8a7178 | featureConfidence |
1.0 | |
Vermintide II (Video Game) | hasFeature |
Interface Screw / int_dc8a7178 | |
Interface Screw / int_dcaed3a1 | type |
Interface Screw | |
Interface Screw / int_dcaed3a1 | comment |
Windowkill is built on an Interface Screw of your PC's operating system itself - the game's window is constantly closing in on you, and can can be expanded by shooting its edges. This gets built on with abilities that let you reposition a window to move their area of effect and bosses that have their own windows separate from yours. Even the game's main menu takes advantage of this screw by having all of its options appear in separate windows that you can freely move around. | |
Interface Screw / int_dcaed3a1 | featureApplicability |
1.0 | |
Interface Screw / int_dcaed3a1 | featureConfidence |
1.0 | |
Windowkill (Video Game) | hasFeature |
Interface Screw / int_dcaed3a1 | |
Interface Screw / int_dd7daf0d | type |
Interface Screw | |
Interface Screw / int_dd7daf0d | comment |
Ad Verbum goes a step further and ignores the out-of-universe commands, if they do not comply with the current rule. A Safe Word (which does comply with the current rule) is given to you by a sonorous voice before entering the constrained rooms so that you can abandon the room without quitting entirely. | |
Interface Screw / int_dd7daf0d | featureApplicability |
1.0 | |
Interface Screw / int_dd7daf0d | featureConfidence |
1.0 | |
Ad Verbum (Video Game) | hasFeature |
Interface Screw / int_dd7daf0d | |
Interface Screw / int_ddf1b7e4 | type |
Interface Screw | |
Interface Screw / int_ddf1b7e4 | comment |
Throughout the NFL Blitz series, the Fake Field Goal and Fake Punt played bring up the field goal or punt interface as if you're actually going for either, when you're really just doing a regular play. Obviously the computer isn't fooled, it's mainly to fake out human opponents. | |
Interface Screw / int_ddf1b7e4 | featureApplicability |
1.0 | |
Interface Screw / int_ddf1b7e4 | featureConfidence |
1.0 | |
NFL Blitz (Video Game) | hasFeature |
Interface Screw / int_ddf1b7e4 | |
Interface Screw / int_de4e2d51 | type |
Interface Screw | |
Interface Screw / int_de4e2d51 | comment |
Golden Krone Hotel has the Delusion status effect, which randomizes the appearance of everything. The effect is permanently applied in the Pharmacopeia level, making it hard to distinguish normal enemies from the boss. | |
Interface Screw / int_de4e2d51 | featureApplicability |
1.0 | |
Interface Screw / int_de4e2d51 | featureConfidence |
1.0 | |
Golden Krone Hotel (Video Game) | hasFeature |
Interface Screw / int_de4e2d51 | |
Interface Screw / int_de8f1f24 | type |
Interface Screw | |
Interface Screw / int_de8f1f24 | comment |
Kingdom Hearts III has the Cloud status, which a number of Thunder commands to move down your Command Menu depending on how hard Sora's Personal Raincloud is raining, replacing the standard commands in sequence. Using a command when it's replaced by Thunder causes the cloud to zap you with a lightning bolt. | |
Interface Screw / int_de8f1f24 | featureApplicability |
1.0 | |
Interface Screw / int_de8f1f24 | featureConfidence |
1.0 | |
Kingdom Hearts III (Video Game) | hasFeature |
Interface Screw / int_de8f1f24 | |
Interface Screw / int_decd5ac3 | type |
Interface Screw | |
Interface Screw / int_decd5ac3 | comment |
Rayman: Mr. Dark from the original Rayman inflicts various effects on you throughout the final level, such as reversed controls and disabled abilities. Fortunately for the gamer, the keyboard mappings can be flipped in the options menu (right is left and left is right), which the game will then reverse to the correct orientation, allowing normal play. Rayman Legends features the infamous 8-bit Remix series, figurative and literal Remixed Level editions of the Musical Levels. Compared to the regular ones, they feature massive amounts of interface-screwing (ranging from a fisheye lens camera to the screen splitting into 64 smaller screens) and no checkpoints. Some of them make the screen practically unusable, though thankfully the Musical Gameplay present in those levels means you can simply ride the beat to the end goal. |
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Interface Screw / int_decd5ac3 | featureApplicability |
1.0 | |
Interface Screw / int_decd5ac3 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Interface Screw / int_decd5ac3 | |
Interface Screw / int_df491a0c | type |
Interface Screw | |
Interface Screw / int_df491a0c | comment |
In Angry Birds Fight!, Stella's sabotage causes large pink bubbles to float up from the bottom of the screen and obscure the gameboard. | |
Interface Screw / int_df491a0c | featureApplicability |
1.0 | |
Interface Screw / int_df491a0c | featureConfidence |
1.0 | |
Angry Birds (Video Game) | hasFeature |
Interface Screw / int_df491a0c | |
Interface Screw / int_df87744 | type |
Interface Screw | |
Interface Screw / int_df87744 | comment |
Whacked!! has BRBs (Big Red Buttons) that have a variety of effects that either help you or screw you, including 'Fish-Eye Lense'. | |
Interface Screw / int_df87744 | featureApplicability |
1.0 | |
Interface Screw / int_df87744 | featureConfidence |
1.0 | |
Whacked! (Video Game) | hasFeature |
Interface Screw / int_df87744 | |
Interface Screw / int_df8e09e | type |
Interface Screw | |
Interface Screw / int_df8e09e | comment |
In Battlezone II: Combat Commander, approaching an enemy Scion Jammer will cause your Enemy-Detecting Radar to malfunction, blanking out any enemy or friendly contacts and causing the wireframe terrain display to glitch and vibrate. In the campaign, it also causes messages from Mission Control to become almost indecipherable. | |
Interface Screw / int_df8e09e | featureApplicability |
1.0 | |
Interface Screw / int_df8e09e | featureConfidence |
1.0 | |
Battlezone (1998) (Video Game) | hasFeature |
Interface Screw / int_df8e09e | |
Interface Screw / int_df9e0da3 | type |
Interface Screw | |
Interface Screw / int_df9e0da3 | comment |
In Jazz Jackrabbit 2, getting hit by the caterpillar's smoke rings in the Alice in Wonderland levels will make you dizzy (switch around your controls). | |
Interface Screw / int_df9e0da3 | featureApplicability |
1.0 | |
Interface Screw / int_df9e0da3 | featureConfidence |
1.0 | |
Jazz Jackrabbit (Video Game) | hasFeature |
Interface Screw / int_df9e0da3 | |
Interface Screw / int_dfabfce5 | type |
Interface Screw | |
Interface Screw / int_dfabfce5 | comment |
Red Dead Redemption 2 continues this, but also has a sequence where Arthur Morgan gets completely soused and then tries to find his friend Lenny in the saloon, made difficult because he sees everyone as Lenny. In addition to being forced into a first-person beer goggles perspective, the normal dialog interface is jumbled up and misspelled; the bartender is labeled "Bartedner", "Greet" becomes "Grete" and "teerG", and the option to call for Lenny cycles between "Lemmy?", "Lneny?" and "?ynneL". | |
Interface Screw / int_dfabfce5 | featureApplicability |
1.0 | |
Interface Screw / int_dfabfce5 | featureConfidence |
1.0 | |
Red Dead Redemption II (Video Game) | hasFeature |
Interface Screw / int_dfabfce5 | |
Interface Screw / int_e0213763 | type |
Interface Screw | |
Interface Screw / int_e0213763 | comment |
Ultima VII and Ultima VII Part II replace NPC dialogue with gibberish when the Copy Protection questions are answered incorrectly. | |
Interface Screw / int_e0213763 | featureApplicability |
1.0 | |
Interface Screw / int_e0213763 | featureConfidence |
1.0 | |
Ultima VII (Video Game) | hasFeature |
Interface Screw / int_e0213763 | |
Interface Screw / int_e03370f5 | type |
Interface Screw | |
Interface Screw / int_e03370f5 | comment |
Cadaver by the Bitmap Brothers reversed your directional controls when you drank an alcoholic potion. | |
Interface Screw / int_e03370f5 | featureApplicability |
1.0 | |
Interface Screw / int_e03370f5 | featureConfidence |
1.0 | |
Cadaver (Video Game) | hasFeature |
Interface Screw / int_e03370f5 | |
Interface Screw / int_e035d18d | type |
Interface Screw | |
Interface Screw / int_e035d18d | comment |
Blood (1997) has tiny spiders that bite the character, making the screen tilt randomly, the movement controls screw up, and the ammo and health counters on the HUD randomly jump between their actual number and a much higher one; this lasts for a few seconds. | |
Interface Screw / int_e035d18d | featureApplicability |
1.0 | |
Interface Screw / int_e035d18d | featureConfidence |
1.0 | |
Blood (1997) (Video Game) | hasFeature |
Interface Screw / int_e035d18d | |
Interface Screw / int_e116eb3f | type |
Interface Screw | |
Interface Screw / int_e116eb3f | comment |
Techno Kitten Adventure not only has several objects and flashing colors thrown in the background to throw you off-guard, but there are also moments where, for instance, your scores fly through the background and several sections of one map literally renders the entire screen reversed for a few seconds. | |
Interface Screw / int_e116eb3f | featureApplicability |
1.0 | |
Interface Screw / int_e116eb3f | featureConfidence |
1.0 | |
Techno Kitten Adventure (Video Game) | hasFeature |
Interface Screw / int_e116eb3f | |
Interface Screw / int_e1ec0e62 | type |
Interface Screw | |
Interface Screw / int_e1ec0e62 | comment |
This is more pronounced in Grand Theft Auto IV: When Niko gets drunk the camera wobbles, the screen blurs, and the character responds very vaguely to your controls. This could be annoying, if it weren't a completely optional form of gameplay (although if you avoid it you do miss out on some entertaining dialogue). A less optional example comes when a kidnapping victim keeps trying to wrestle control of the car Niko's driving, causing it to veer sharply and randomly, until he mercifully punches her lights out. There's a dose of Fake Difficulty as well since, with some practice, you are able to control a car decently while drunk yet cops will still chase you down when they spot you. Yet, when sober, you can drive far worse without a peep from the cops. | |
Interface Screw / int_e1ec0e62 | featureApplicability |
1.0 | |
Interface Screw / int_e1ec0e62 | featureConfidence |
1.0 | |
Grand Theft Auto IV (Video Game) | hasFeature |
Interface Screw / int_e1ec0e62 | |
Interface Screw / int_e26d37ec | type |
Interface Screw | |
Interface Screw / int_e26d37ec | comment |
The entire gimmick of Lockjaw: The Overdose, a homebrew Tetris clone, is that the playfield is distorted by a Mushroom Samba. Its predecessor Tetripz had the same gimmick. | |
Interface Screw / int_e26d37ec | featureApplicability |
1.0 | |
Interface Screw / int_e26d37ec | featureConfidence |
1.0 | |
Tetris / Videogame | hasFeature |
Interface Screw / int_e26d37ec | |
Interface Screw / int_e2900ebd | type |
Interface Screw | |
Interface Screw / int_e2900ebd | comment |
The Hex: In Combat Arena X, one of the nerfs Bryce can potentially end up with swaps the buttons for ducking and jumping. During the final act, a cutscene of Reggie and Irving's conversation (accompanied by numerous Ominous Visual Glitches) occurs over the gameplay. |
|
Interface Screw / int_e2900ebd | featureApplicability |
1.0 | |
Interface Screw / int_e2900ebd | featureConfidence |
1.0 | |
The Hex (Video Game) | hasFeature |
Interface Screw / int_e2900ebd | |
Interface Screw / int_e2aa3bec | type |
Interface Screw | |
Interface Screw / int_e2aa3bec | comment |
Dead Island has Alcohol. Drinking it once will blur your vision (which gets worse as you keep drinking). Twice, and your movements start to become slightly unresponsive. 3 times, and your controls get screwed up, making every direction you try to move in respond with a random direction. 4 times and you can no longer stand up, constantly falling down and getting back up again. | |
Interface Screw / int_e2aa3bec | featureApplicability |
1.0 | |
Interface Screw / int_e2aa3bec | featureConfidence |
1.0 | |
Dead Island (Video Game) | hasFeature |
Interface Screw / int_e2aa3bec | |
Interface Screw / int_e2c448c7 | type |
Interface Screw | |
Interface Screw / int_e2c448c7 | comment |
Roll Over and Die: The experiments of the church can cause this, as the twisted nature of Origin's powers means that trying to check their status with the normal Stat-O-Vision spell usually leads to a nonsensical result. For example, the first Chimera the main characters meet has pure gibberish in the place of stats, with the only coherent line being "fulfill your duty, flum apricot", which still has no reason to be there. The Retribution eyeballs, on the other hand, have the word "origin" replacing every number of their stats. | |
Interface Screw / int_e2c448c7 | featureApplicability |
1.0 | |
Interface Screw / int_e2c448c7 | featureConfidence |
1.0 | |
Roll Over and Die | hasFeature |
Interface Screw / int_e2c448c7 | |
Interface Screw / int_e386027c | type |
Interface Screw | |
Interface Screw / int_e386027c | comment |
Various strange effects happen during Tyrian; one of the bosses has an effect that reverses the screen vertically (and the controls!), and at several other times the screen is temporarily coloured strangely, which generally makes it harder to spot bonuses/enemies by reducing the contrast. | |
Interface Screw / int_e386027c | featureApplicability |
1.0 | |
Interface Screw / int_e386027c | featureConfidence |
1.0 | |
Tyrian (Video Game) | hasFeature |
Interface Screw / int_e386027c | |
Interface Screw / int_e388fcf7 | type |
Interface Screw | |
Interface Screw / int_e388fcf7 | comment |
DSBT InsaniT: Bill's third forms Pixel Crush attack...which somehow does huge damage by giving the screen a blocky jittering effect for a moment. | |
Interface Screw / int_e388fcf7 | featureApplicability |
1.0 | |
Interface Screw / int_e388fcf7 | featureConfidence |
1.0 | |
DSBT InsaniT (Web Animation) | hasFeature |
Interface Screw / int_e388fcf7 | |
Interface Screw / int_e3bd358 | type |
Interface Screw | |
Interface Screw / int_e3bd358 | comment |
Touhou Kaeidzuka ~ Phantasmagoria of Flower View introduces Medicine Melancholy, who places poison clouds on the screen that slow the player down, and, more relevant to the trope, slightly obscure the view. Though the Interface Screw potential is used more in Touhou Bunkachou ~ Shoot the Bullet. | |
Interface Screw / int_e3bd358 | featureApplicability |
1.0 | |
Interface Screw / int_e3bd358 | featureConfidence |
1.0 | |
Touhou Kaeidzuka ~ Phantasmagoria of Flower View (Video Game) | hasFeature |
Interface Screw / int_e3bd358 | |
Interface Screw / int_e3c5b0a5 | type |
Interface Screw | |
Interface Screw / int_e3c5b0a5 | comment |
Speedy Eggbert 2 has numerous signposts with the main character on it which cause him to moonwalk temporarily. | |
Interface Screw / int_e3c5b0a5 | featureApplicability |
1.0 | |
Interface Screw / int_e3c5b0a5 | featureConfidence |
1.0 | |
Speedy Eggbert (Video Game) | hasFeature |
Interface Screw / int_e3c5b0a5 | |
Interface Screw / int_e48493b3 | type |
Interface Screw | |
Interface Screw / int_e48493b3 | comment |
Ultima: In Ultima VI, drinking alcohol causes the party to go in random directions when travelling instead of straight ahead. Ultima VII and Ultima VII Part II replace NPC dialogue with gibberish when the Copy Protection questions are answered incorrectly. Mushrooms in the Ultima Underworld games cause the graphics to go psychedelic. In Ultima VIII: Pagan, if you drink too much beer, you stumble around drunkenly. Eat the wrong mushroom, and the same thing happens, plus everything changes colors. |
|
Interface Screw / int_e48493b3 | featureApplicability |
1.0 | |
Interface Screw / int_e48493b3 | featureConfidence |
1.0 | |
Ultima (Video Game) | hasFeature |
Interface Screw / int_e48493b3 | |
Interface Screw / int_e500f417 | type |
Interface Screw | |
Interface Screw / int_e500f417 | comment |
In some Harvest Moon games, you can get hit with confusion gas while mining that changes what the directional controls are. If you're lucky, it's a mere reversal, but in at least one of them, the controls are rotated at random. | |
Interface Screw / int_e500f417 | featureApplicability |
1.0 | |
Interface Screw / int_e500f417 | featureConfidence |
1.0 | |
Harvest Moon (Video Game) | hasFeature |
Interface Screw / int_e500f417 | |
Interface Screw / int_e5d4040a | type |
Interface Screw | |
Interface Screw / int_e5d4040a | comment |
In ARMS, players can use ARMS that have the Blind attribute, which are the Blorb and the Biffler. If a player gets hit by either a Blorb or a Biffler, the player's screen gets obscured with blue (And fruit-flavored) slime and Biff-drawn blue stamps respectively. It sticks there until it either clears up by itself or recovering from getting knocked down, clearing it up quickly. | |
Interface Screw / int_e5d4040a | featureApplicability |
1.0 | |
Interface Screw / int_e5d4040a | featureConfidence |
1.0 | |
ARMS (Video Game) | hasFeature |
Interface Screw / int_e5d4040a | |
Interface Screw / int_e5d6f40d | type |
Interface Screw | |
Interface Screw / int_e5d6f40d | comment |
When you get hit by a missile in H.A.W.X. the screen goes fuzzy for a bit, which can compound matters if the attacker who landed the hit isn't the only one going after you. There's also a few missions where your ERS system is jammed by the enemy, which results in static all over everything on-screen. Even worse, sometimes this jamming affects your ability to target or even launch missiles. | |
Interface Screw / int_e5d6f40d | featureApplicability |
1.0 | |
Interface Screw / int_e5d6f40d | featureConfidence |
1.0 | |
H.A.W.X. (Video Game) | hasFeature |
Interface Screw / int_e5d6f40d | |
Interface Screw / int_e5dc17d8 | type |
Interface Screw | |
Interface Screw / int_e5dc17d8 | comment |
When your health gets critically low in Rift, colors desaturate, normal game sounds Fade Out, and the Heartbeat Soundtrack starts. | |
Interface Screw / int_e5dc17d8 | featureApplicability |
1.0 | |
Interface Screw / int_e5dc17d8 | featureConfidence |
1.0 | |
Rift (Video Game) | hasFeature |
Interface Screw / int_e5dc17d8 | |
Interface Screw / int_e5dc2763 | type |
Interface Screw | |
Interface Screw / int_e5dc2763 | comment |
SOMA contains one tied into the backstory. The enemy creatures in-game are enhanced with structure gel created by the WAU, causing them to give off an EMP effect which results in Simon Jarret's vision becoming pixellated. It's revealed later on that Simon has no body of his own at Pathos-II. It's someone else's, jammed inside a diving suit reinforced with structure gel, and a cortex chip fitted with cameras where the head should be. | |
Interface Screw / int_e5dc2763 | featureApplicability |
1.0 | |
Interface Screw / int_e5dc2763 | featureConfidence |
1.0 | |
SOMA (Video Game) | hasFeature |
Interface Screw / int_e5dc2763 | |
Interface Screw / int_e5dddc82 | type |
Interface Screw | |
Interface Screw / int_e5dddc82 | comment |
In Vexx, one Wraitheart in the Under is collected by completing a simple platformer segment...while the screen is upside down. | |
Interface Screw / int_e5dddc82 | featureApplicability |
1.0 | |
Interface Screw / int_e5dddc82 | featureConfidence |
1.0 | |
Vexx (Video Game) | hasFeature |
Interface Screw / int_e5dddc82 | |
Interface Screw / int_e6444cd2 | type |
Interface Screw | |
Interface Screw / int_e6444cd2 | comment |
The New Order Last Days Of Europe: If Thermonuclear War is triggered, a significant chunk of your UI immediately disappears, leaving only a warning where the DEFCON indicator used to be, and a burnt-out patch with "ALL GONE" written on it where your minimap was. After that, all you can do is let the superevent play out, and watch as every region in the world blackens piece by piece, as civilization collapses... and, if you wait longer, some post-apocalypse events to show what follows. | |
Interface Screw / int_e6444cd2 | featureApplicability |
1.0 | |
Interface Screw / int_e6444cd2 | featureConfidence |
1.0 | |
The New Order: Last Days of Europe (Video Game) | hasFeature |
Interface Screw / int_e6444cd2 | |
Interface Screw / int_e72137be | type |
Interface Screw | |
Interface Screw / int_e72137be | comment |
In Bloodstained: Ritual of the Night, equipping the Convex Glasses accessory will zoom the screen in, making it harder to see around you. | |
Interface Screw / int_e72137be | featureApplicability |
1.0 | |
Interface Screw / int_e72137be | featureConfidence |
1.0 | |
Bloodstained: Ritual of the Night (Video Game) | hasFeature |
Interface Screw / int_e72137be | |
Interface Screw / int_e75c6d45 | type |
Interface Screw | |
Interface Screw / int_e75c6d45 | comment |
In Goblins after the Axe of Prissan is broken and hellish corruption begins leaking into the mortal world, the borders of the comic panels become covered in demonic, bloody vines. | |
Interface Screw / int_e75c6d45 | featureApplicability |
1.0 | |
Interface Screw / int_e75c6d45 | featureConfidence |
1.0 | |
Goblins (Webcomic) | hasFeature |
Interface Screw / int_e75c6d45 | |
Interface Screw / int_e7d9a0f7 | type |
Interface Screw | |
Interface Screw / int_e7d9a0f7 | comment |
In the original Star Raiders, a damaged long-range sensor will display the original image and a mirrored copy; the player needs to reconcile which image is "true" to navigate. | |
Interface Screw / int_e7d9a0f7 | featureApplicability |
1.0 | |
Interface Screw / int_e7d9a0f7 | featureConfidence |
1.0 | |
Star Raiders (Video Game) | hasFeature |
Interface Screw / int_e7d9a0f7 | |
Interface Screw / int_e8d19c42 | type |
Interface Screw | |
Interface Screw / int_e8d19c42 | comment |
The Panic status in Phantasy Star Online 2 randomizes your movement controls when it's applied (Making right become down and left become right, for instance), but you can still move properly once you've figured out which direction is which. However, it lasts much longer the aforementioned status. | |
Interface Screw / int_e8d19c42 | featureApplicability |
1.0 | |
Interface Screw / int_e8d19c42 | featureConfidence |
1.0 | |
Phantasy Star Online 2 (Video Game) | hasFeature |
Interface Screw / int_e8d19c42 | |
Interface Screw / int_e91691f3 | type |
Interface Screw | |
Interface Screw / int_e91691f3 | comment |
Stepmania: Much like the aforementioned Dance Dance Revolution, stage modifiers are avaliable. In addition, the game supports scripts of "attacks" (either within Nonstop courses, or attached to a song) that allows the modifiers to be activated with different timings, strengths, and so on. This feature was introduced for the SM-based In the Groove, which dubbed it "Marathon" mode. Naturally, people started seeing how far they could push it. A restored bug handled negative-tempo designations oddly, causing the arrow sequence to skip forward immediately. Several stepchart writers have had some fun with this. (The second video shows both negative-tempo tricks [see 4:50, when the circular "mines" turn back into arrows] and what is essentially the game itself throwing predetermined Battle Mode attacks at the player.) Here's said bug taken to its logical extreme. The branch of StepMania that In the Groove 2 used (popularly known as 3.95), and to a greater extent, StepMania 5, support Lua scripting (either within XML-based actor files for the former, and all actors using Lua scripts on the latter). Normally, this is used with an API for themes to build screens and add interactivity. However, the system for doing background animations for songs also uses the same actor system and hooks, and because just about everything on-screen (including the arrows themselves) are an actor, and can thus be grabbed and manipulated by these scripts, this, naturally, has already been experimented with and abused by many people. More than once. WinDEU's "Cloud" track may as well be called "Interface Screw: The Simfile"! |
|
Interface Screw / int_e91691f3 | featureApplicability |
1.0 | |
Interface Screw / int_e91691f3 | featureConfidence |
1.0 | |
StepMania (Video Game) | hasFeature |
Interface Screw / int_e91691f3 | |
Interface Screw / int_e9c7b01b | type |
Interface Screw | |
Interface Screw / int_e9c7b01b | comment |
Dissidia Final Fantasy has the Ultros summon, which prevents the opponent from seeing both characters' Braverynote Mostly. There's just enough of the bravery visible to see if you or your opponent has enough bravery for a winning HP attack (which is indicated by bravery glowing purple), so it only really matters in a close match. | |
Interface Screw / int_e9c7b01b | featureApplicability |
1.0 | |
Interface Screw / int_e9c7b01b | featureConfidence |
1.0 | |
Dissidia Final Fantasy (Video Game) | hasFeature |
Interface Screw / int_e9c7b01b | |
Interface Screw / int_ea05d091 | type |
Interface Screw | |
Interface Screw / int_ea05d091 | comment |
EverQuest II has a few. If you are drunk or hit with an effect, your screen can blur and if you get drunk enough/hit enough, you will eventually be seeing quadruple. Some mobs also have abilities that give you Sonic Vision, also known as Piss Vision. Finally, in the Estate of Unrest there is an interface screw towards the end as the boss of the zone tries to come out the screen at you. | |
Interface Screw / int_ea05d091 | featureApplicability |
1.0 | |
Interface Screw / int_ea05d091 | featureConfidence |
1.0 | |
EverQuest II / Videogame | hasFeature |
Interface Screw / int_ea05d091 | |
Interface Screw / int_ea377bc0 | type |
Interface Screw | |
Interface Screw / int_ea377bc0 | comment |
System Shock: The last battle against SHODAN involves trying to shoot her in virtual reality while she tries to take over your mind. This is represented as the screen slowly being replaced with a picture of SHODAN and your crosshairs continuously veering away from SHODAN herself, with the effect getting stronger over time. If the screen completely fills with SHODAN's picture, then you have about 3 seconds of frantic, completely blind firing to try to squeeze out a win before you lose. The Berzerker patches cause your field of vision to go all psychedelic (hallucinations) and reverse your controls. The Reflex patches slow time and movement, which can make you overshoot or undershoot movement and targeting. The Sight Vision Enhancement patches make everything fully visible, as if you were in bright light, but when they wear off, everything becomes as dark as possible while still technically being lit (even activating the headlamp isn't much of a help, though Nightvision is still 100% effective). Also, the player has a cybernetic interface installed, which reacts poorly to EMP explosions. Your vision glitches out and takes a few seconds to get back to normal, which can be deadly in a firefightnote Hilariously, if this does happen in a firefight, you have only yourself to blame, as you're the only one in the game with EMP weaponry. |
|
Interface Screw / int_ea377bc0 | featureApplicability |
1.0 | |
Interface Screw / int_ea377bc0 | featureConfidence |
1.0 | |
System Shock (Video Game) | hasFeature |
Interface Screw / int_ea377bc0 | |
Interface Screw / int_ea73c216 | type |
Interface Screw | |
Interface Screw / int_ea73c216 | comment |
Shining Wisdom has the Mirror dungeon, which true to its name reverses left and right. | |
Interface Screw / int_ea73c216 | featureApplicability |
1.0 | |
Interface Screw / int_ea73c216 | featureConfidence |
1.0 | |
Shining Wisdom (Video Game) | hasFeature |
Interface Screw / int_ea73c216 | |
Interface Screw / int_eb0a8c95 | type |
Interface Screw | |
Interface Screw / int_eb0a8c95 | comment |
In Touhou Kishinjou ~ Double Dealing Character, Seija Kijin has this power as her stated ability, the ability to "overturn" things, starting with a spellcard that flips the playfield horizontally, reversing your horizontal movement. The next one has her flipping the playfield vertically, reversing your vertical movement. Then her last spellcard has her flipping the screen 180 degrees every few seconds! | |
Interface Screw / int_eb0a8c95 | featureApplicability |
1.0 | |
Interface Screw / int_eb0a8c95 | featureConfidence |
1.0 | |
Touhou Kishinjou ~ Double Dealing Character (Video Game) | hasFeature |
Interface Screw / int_eb0a8c95 | |
Interface Screw / int_ebaf064d | type |
Interface Screw | |
Interface Screw / int_ebaf064d | comment |
Paintra from Kirby: Triple Deluxe paints the fourth wall in the most literal sense, splashing the screen to obscure your vision. | |
Interface Screw / int_ebaf064d | featureApplicability |
1.0 | |
Interface Screw / int_ebaf064d | featureConfidence |
1.0 | |
Kirby: Triple Deluxe (Video Game) | hasFeature |
Interface Screw / int_ebaf064d | |
Interface Screw / int_ec48a4b4 | type |
Interface Screw | |
Interface Screw / int_ec48a4b4 | comment |
Taiko no Tatsujin: There's a battle mode where each player has a bomb, which grows bigger and bigger, covering more of the screen and blocking your view, until one of you makes a mistake. The mistake triggers the bomb, causing that player to lose. The second installments feature boss battles, in which the bosses use different kinds of methods to block your view. Most annoying is Botan's, which covers the screen in black. |
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Interface Screw / int_ec48a4b4 | featureApplicability |
1.0 | |
Interface Screw / int_ec48a4b4 | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Interface Screw / int_ec48a4b4 | |
Interface Screw / int_ecb18afb | type |
Interface Screw | |
Interface Screw / int_ecb18afb | comment |
In Touhou Seirensen ~ Undefined Fantastic Object the Superboss has a few spellcards that cover her bullets with blackness. | |
Interface Screw / int_ecb18afb | featureApplicability |
1.0 | |
Interface Screw / int_ecb18afb | featureConfidence |
1.0 | |
Touhou Seirensen ~ Undefined Fantastic Object (Video Game) | hasFeature |
Interface Screw / int_ecb18afb | |
Interface Screw / int_ed113c02 | type |
Interface Screw | |
Interface Screw / int_ed113c02 | comment |
In Saints Row IV, during Shaundi's loyalty mission she, her stoner self from SR2, and the Boss all get high on alien drugs that make the screen wobbly and pixellated, and also give the two Shaundis super-powers. | |
Interface Screw / int_ed113c02 | featureApplicability |
1.0 | |
Interface Screw / int_ed113c02 | featureConfidence |
1.0 | |
Saints Row IV (Video Game) | hasFeature |
Interface Screw / int_ed113c02 | |
Interface Screw / int_ede28baa | type |
Interface Screw | |
Interface Screw / int_ede28baa | comment |
In Vanquish Sam's HUD starts to glitch up when he is critically injured, accompanied by Heartbeat Soundtrack. | |
Interface Screw / int_ede28baa | featureApplicability |
1.0 | |
Interface Screw / int_ede28baa | featureConfidence |
1.0 | |
Vanquish (Video Game) | hasFeature |
Interface Screw / int_ede28baa | |
Interface Screw / int_eec712e0 | type |
Interface Screw | |
Interface Screw / int_eec712e0 | comment |
In Light Crusader, being poisoned doesn't do Damage Over Time like in most games, but instead switches around controls. | |
Interface Screw / int_eec712e0 | featureApplicability |
1.0 | |
Interface Screw / int_eec712e0 | featureConfidence |
1.0 | |
Light Crusader (Video Game) | hasFeature |
Interface Screw / int_eec712e0 | |
Interface Screw / int_ef265688 | type |
Interface Screw | |
Interface Screw / int_ef265688 | comment |
Alien vs. Predator has facehuggers. In the Marine campaign, they're instant death, whereas in the Predator campaign they're more of an annoyance. Either way they will make you absolutely shit your pants. | |
Interface Screw / int_ef265688 | featureApplicability |
1.0 | |
Interface Screw / int_ef265688 | featureConfidence |
1.0 | |
Alien Vs Predator (Video Game) | hasFeature |
Interface Screw / int_ef265688 | |
Interface Screw / int_ef3b6e43 | type |
Interface Screw | |
Interface Screw / int_ef3b6e43 | comment |
In JoJo's Bizarre Adventure: Eyes of Heaven, Diego can turn into a dinosaur with different attacks at the cost of applying a "thermal vision" filter to the screen that makes seeing things difficult. | |
Interface Screw / int_ef3b6e43 | featureApplicability |
1.0 | |
Interface Screw / int_ef3b6e43 | featureConfidence |
1.0 | |
JoJo's Bizarre Adventure: Eyes of Heaven (Video Game) | hasFeature |
Interface Screw / int_ef3b6e43 | |
Interface Screw / int_ef8bd4a5 | type |
Interface Screw | |
Interface Screw / int_ef8bd4a5 | comment |
Mega Man: In the VideoMan arc of Mega Man Battle Network 4: Red Sun and Blue Moon, the D-pad configuration is completely inverted. You also have to carefully navigate the field, because stepping on certain tiles resets you to the beginning of the area. The NaviCust program, when improperly used, can result in MegaMan.EXE acquiring random bugs, good or bad. This can make him confused, invert the controls, cause him to move two whole spaces on the field instead of one, cause HP drain, a sudden infliction of damage with the start of every turn until the HP meter drops to the bare minimum of 1 point, make Poison Panels generate, give Mega Man a protective Barrier, or even tamper with the amount of Battle Chips Mega Man can use. In 3, there is the Bug Style that harnesses a luck-of-the-draw deliberate set of bugs, and in 4 and 5, using Dark Chips can trigger bugs as well. There is a NaviCust program called BugStop which can effectively remove the presence of negative bugs and allow the player to break the rules of the NaviCust system or take full control of Bug Style. Furthermore, in 5, Cross-fusing with a Dark Chip allows Mega Man to use it as a Charged Shot, but it will only work if the shot is released when glowing purple and becomes progressively harder to time correctly as the player spams it. Otherwise, the Cross Fusion comes undone and a DarkSoul version of Mega Man appears on the enemy field and unleashes a barrage of attacks on him. |
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Interface Screw / int_ef8bd4a5 | featureApplicability |
1.0 | |
Interface Screw / int_ef8bd4a5 | featureConfidence |
1.0 | |
Mega Man (Franchise) | hasFeature |
Interface Screw / int_ef8bd4a5 | |
Interface Screw / int_f120845f | type |
Interface Screw | |
Interface Screw / int_f120845f | comment |
On April Fools' Day 2014, Kingdom of Loathing introduced "Australia Mode", in which every image was flipped upside down. | |
Interface Screw / int_f120845f | featureApplicability |
1.0 | |
Interface Screw / int_f120845f | featureConfidence |
1.0 | |
Kingdom of Loathing (Video Game) | hasFeature |
Interface Screw / int_f120845f | |
Interface Screw / int_f1fbeee0 | type |
Interface Screw | |
Interface Screw / int_f1fbeee0 | comment |
Destroy the Godmodder: Used lightly on occasion, and also lampshaded with the Glitch, which at one point became so bad players had to type in a specific font to keep their posts from being obliterated. | |
Interface Screw / int_f1fbeee0 | featureApplicability |
1.0 | |
Interface Screw / int_f1fbeee0 | featureConfidence |
1.0 | |
Destroy the Godmodder (Roleplay) | hasFeature |
Interface Screw / int_f1fbeee0 | |
Interface Screw / int_f2935a62 | type |
Interface Screw | |
Interface Screw / int_f2935a62 | comment |
The Wii Party minigame Maze Daze has four Miis racing to reach the center of a maze, but on the way they step on two "dizzy spinner" platforms that mix up their controls. | |
Interface Screw / int_f2935a62 | featureApplicability |
1.0 | |
Interface Screw / int_f2935a62 | featureConfidence |
1.0 | |
Wii Party (Video Game) | hasFeature |
Interface Screw / int_f2935a62 | |
Interface Screw / int_f30eed3c | type |
Interface Screw | |
Interface Screw / int_f30eed3c | comment |
Fatal Frame II: Sae's presence turns the whole screen monochromatic and slightly distorted (but also adds in static), and her boss fight happens while the Hellish Abyss is shaking the arena, making aiming at her with the camera more difficult. One of the unique ghosts fought is Chitose Tachibana, a crying girl who can disable the flashlight, therefore making the room dark. Of course, you won't be able to see anything in your camera's viewfinder in the total darkness. The remake of the game grants Sunken Woman, one of the hostile ghosts in the game, the ability to make drops of water fall on the camera viewfinder, making battling her harder. |
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Interface Screw / int_f30eed3c | featureApplicability |
1.0 | |
Interface Screw / int_f30eed3c | featureConfidence |
1.0 | |
Fatal Frame II (Video Game) | hasFeature |
Interface Screw / int_f30eed3c | |
Interface Screw / int_f3ae2950 | type |
Interface Screw | |
Interface Screw / int_f3ae2950 | comment |
In Metal Gear Rising: Revengeance after Raiden loses an arm and an eye during the Hopeless Boss Fight with Jetstream Sam you get a few minutes to shamble around and weakly swing your sword while Sam taunts you, during which the screen flickers and the audio is distorted. It's not meant to add to the difficulty; just look cool. | |
Interface Screw / int_f3ae2950 | featureApplicability |
1.0 | |
Interface Screw / int_f3ae2950 | featureConfidence |
1.0 | |
Metal Gear Rising: Revengeance (Video Game) | hasFeature |
Interface Screw / int_f3ae2950 | |
Interface Screw / int_f4ba2731 | type |
Interface Screw | |
Interface Screw / int_f4ba2731 | comment |
In Kingdom Hearts 3D: Dream Drop Distance, just like in his source film, during Rinzler's battle the gravity randomly flips... but the controls and camera do not. This effectively makes you a sitting duck, desperately trying not to blunder into Rinzler (who is very fast, very hard-hitting, has a weird attacking style, and is generally That One Boss), until the gravity switches back to normal. | |
Interface Screw / int_f4ba2731 | featureApplicability |
1.0 | |
Interface Screw / int_f4ba2731 | featureConfidence |
1.0 | |
Kingdom Hearts 3D [Dream Drop Distance] (Video Game) | hasFeature |
Interface Screw / int_f4ba2731 | |
Interface Screw / int_f599977e | type |
Interface Screw | |
Interface Screw / int_f599977e | comment |
Getting struck by lightning in Ace Combat 7: Skies Unknown will also mess up your HUD and leave you unable to lock on to targets for several seconds. Flying through clouds is a great way to lose a missile, but staying in them for too long will cause your plane to ice up and stall. There are also wind gusts and crosswinds that can push you wildly off course if you don't fight them, and can be a death sentence with low-level flying, which is naturally where they are most likely to occur. | |
Interface Screw / int_f599977e | featureApplicability |
1.0 | |
Interface Screw / int_f599977e | featureConfidence |
1.0 | |
Ace Combat 7: Skies Unknown (Video Game) | hasFeature |
Interface Screw / int_f599977e | |
Interface Screw / int_f59e607f | type |
Interface Screw | |
Interface Screw / int_f59e607f | comment |
Duke Nukem 3D also does the "monster latched into your face". | |
Interface Screw / int_f59e607f | featureApplicability |
1.0 | |
Interface Screw / int_f59e607f | featureConfidence |
1.0 | |
Duke Nukem 3D (Video Game) | hasFeature |
Interface Screw / int_f59e607f | |
Interface Screw / int_f625d758 | type |
Interface Screw | |
Interface Screw / int_f625d758 | comment |
Warioware Gold One of the challenge modes is called "Wario Interrupts", where every third microgame, Wario messes with the interface in some way to try and screw the player over. The player can, however, clear most of the obstructions away, such as by blowing into the mic to get rid of Wario's cloud of fartillery. And if the player does well enough, they can instantly clear the current obstruction by sending Lulu after him. | |
Interface Screw / int_f625d758 | featureApplicability |
1.0 | |
Interface Screw / int_f625d758 | featureConfidence |
1.0 | |
WarioWare Gold (Video Game) | hasFeature |
Interface Screw / int_f625d758 | |
Interface Screw / int_f6a54e75 | type |
Interface Screw | |
Interface Screw / int_f6a54e75 | comment |
Kingdom Hearts: Kingdom Hearts: Ansem's guardian can temporarily possess Sora, which causes the Attack command to randomly be replaced with a "Freeze" command that causes it to grab Sora and leave him vulnerable to attack if selected. In the Final Mix version, Hollow Bastion's Superboss, the Unknown (aka Xemnas in an Early-Bird Cameo), has an attack that causes all the menu commands to be replaced with either "Shock" or "Release" as Sora's health drains. Selecting Release will free the menu and stop the health drain, selecting Shock will only make Sora's health drain faster. And the tricky part is that they shuffle around randomly, all while Xemnas is still attacking. Kingdom Hearts: Chain of Memories: The PS2 remake adds the Confusion status, which flips your movement controls and is inflicted by certain room hazards. Confusion carries over into any battle that starts while it's active. The remake also gives Marluxia's first One-Winged Angel form an attack that covers your cards in darkness, forcing you to create any sleights you want to use from memory until it wears off. Kingdom Hearts II: Like Xemnas in I Final Mix, Zexion and the Lingering Will can potentially lock out options in the Command Menu, or even outright replace them. When this happens, the only thing you can do is find the right command to free the menu. Kingdom Hearts: 358/2 Days has two. Flip-foot, which reverses the D-pad controls, and Radar Zap, which temporarily disables the map on the touch screen. Thankfully, they only last for a short while. Kingdom Hearts coded reused the Flip-foot effect. The Trickmaster will also occasionally rotate the camera, along with the D-pad controls, during the third stage of his boss battle. Kingdom Hearts: Birth by Sleep has the Blind stats ailment which coat's the target's face with a dark cloud. The visual side effect of being on the receiving end of this is that most of the screen blacks out with only a small circle to barely see your own character through. Especially problematic during the boss fight with Vanitas Remnant. You can also cast this effect on other players at the Rumble Arena using the Blackout spell or other various darkness commands. In Kingdom Hearts 3D: Dream Drop Distance, just like in his source film, during Rinzler's battle the gravity randomly flips... but the controls and camera do not. This effectively makes you a sitting duck, desperately trying not to blunder into Rinzler (who is very fast, very hard-hitting, has a weird attacking style, and is generally That One Boss), until the gravity switches back to normal. in Kingdom Hearts 0.2: Birth by Sleep -A fragmentary passage-, attacking certain pillars in one area of the World Within will move Aqua onto the underside of the floor, with the camera and movement controls inverting accordingly. Kingdom Hearts III has the Cloud status, which a number of Thunder commands to move down your Command Menu depending on how hard Sora's Personal Raincloud is raining, replacing the standard commands in sequence. Using a command when it's replaced by Thunder causes the cloud to zap you with a lightning bolt. |
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Interface Screw / int_f6a54e75 | featureApplicability |
1.0 | |
Interface Screw / int_f6a54e75 | featureConfidence |
1.0 | |
Kingdom Hearts (Franchise) | hasFeature |
Interface Screw / int_f6a54e75 | |
Interface Screw / int_f6b3bb34 | type |
Interface Screw | |
Interface Screw / int_f6b3bb34 | comment |
In Bulletstorm, the main character (Grayson Hunt) is an alcoholic who tends to drink any booze he can find. During the game, you can pick up and drink random bottles of liquor, which will momentarily impair your vision and cause you to sway from side to side for a short period of time. Interestingly, there are several achievements and Skillshots (namely, shooting enemies while drunk) you can only obtain by doing this throughout the game. | |
Interface Screw / int_f6b3bb34 | featureApplicability |
1.0 | |
Interface Screw / int_f6b3bb34 | featureConfidence |
1.0 | |
Bulletstorm (Video Game) | hasFeature |
Interface Screw / int_f6b3bb34 | |
Interface Screw / int_f6b79960 | type |
Interface Screw | |
Interface Screw / int_f6b79960 | comment |
The final puzzle of Nine Hours, Nine Persons, Nine Doors requires you to flip the DS upside-down. It's actually justified in-story: Flipping the DS signifies that you are playing as Junpei and sending the answers to Akane in the past. | |
Interface Screw / int_f6b79960 | featureApplicability |
1.0 | |
Interface Screw / int_f6b79960 | featureConfidence |
1.0 | |
Nine Hours, Nine Persons, Nine Doors (Visual Novel) | hasFeature |
Interface Screw / int_f6b79960 | |
Interface Screw / int_f891a20d | type |
Interface Screw | |
Interface Screw / int_f891a20d | comment |
Terraria has several examples. Black slimes and corrupt slimes can inflict Darkness on you, which lowers the brightness of your screen. Depending on how high your brightness was set to, it could either be a mild inconvenience to a major handicap. If a Brain Suckler attaches to your head, everything is blacked out except a small circle around you. Several Hardmode enemies can inflict confusion, which reverses the controls of your left and right buttons. |
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Interface Screw / int_f891a20d | featureApplicability |
1.0 | |
Interface Screw / int_f891a20d | featureConfidence |
1.0 | |
Terraria (Video Game) | hasFeature |
Interface Screw / int_f891a20d | |
Interface Screw / int_f8f51b13 | type |
Interface Screw | |
Interface Screw / int_f8f51b13 | comment |
Unreal Tournament turns your screen highly red for every big hit you receive, plus with the "Screen Flashes" option enabled, every time you fire, your screen flashes, and it's particularly annoying with rapid-fire guns such as the Minigun. It's one of the most common tweaks for Competitive Multiplayer to actually disable this screen flashing. | |
Interface Screw / int_f8f51b13 | featureApplicability |
1.0 | |
Interface Screw / int_f8f51b13 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Interface Screw / int_f8f51b13 | |
Interface Screw / int_f8fe17a2 | type |
Interface Screw | |
Interface Screw / int_f8fe17a2 | comment |
Played with in the online game This Is the Only Level. In fact, the whole game revolves solely around Interface Screw. | |
Interface Screw / int_f8fe17a2 | featureApplicability |
1.0 | |
Interface Screw / int_f8fe17a2 | featureConfidence |
1.0 | |
This Is the Only Level (Video Game) | hasFeature |
Interface Screw / int_f8fe17a2 | |
Interface Screw / int_f9368d52 | type |
Interface Screw | |
Interface Screw / int_f9368d52 | comment |
Kingdom Hearts: Chain of Memories: The PS2 remake adds the Confusion status, which flips your movement controls and is inflicted by certain room hazards. Confusion carries over into any battle that starts while it's active. The remake also gives Marluxia's first One-Winged Angel form an attack that covers your cards in darkness, forcing you to create any sleights you want to use from memory until it wears off. | |
Interface Screw / int_f9368d52 | featureApplicability |
1.0 | |
Interface Screw / int_f9368d52 | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Interface Screw / int_f9368d52 | |
Interface Screw / int_fa1efd14 | type |
Interface Screw | |
Interface Screw / int_fa1efd14 | comment |
In Leisure Suit Larry 1: In the Land of the Lounge Lizards, when you drink an alcoholic beverage at Lefty's Bar, the directional controls will randomize for a few seconds making Larry stagger around the bar. | |
Interface Screw / int_fa1efd14 | featureApplicability |
1.0 | |
Interface Screw / int_fa1efd14 | featureConfidence |
1.0 | |
Leisure Suit Larry 1: In the Land of the Lounge Lizards (Video Game) | hasFeature |
Interface Screw / int_fa1efd14 | |
Interface Screw / int_fa2040cb | type |
Interface Screw | |
Interface Screw / int_fa2040cb | comment |
Alice (2022): When the Player Character starts getting close to the ghost, the screen will start to flicker. When they're REALLY close, Bloody Handprints will cover the screen. | |
Interface Screw / int_fa2040cb | featureApplicability |
1.0 | |
Interface Screw / int_fa2040cb | featureConfidence |
1.0 | |
Alice (2022) (Video Game) | hasFeature |
Interface Screw / int_fa2040cb | |
Interface Screw / int_fa575b33 | type |
Interface Screw | |
Interface Screw / int_fa575b33 | comment |
Wangan Midnight Maximum Tune 5 has Extreme VS mode, which is similar to standard VS mode, but, among other things, the distance remaining and distance from opponent counters are obscured, the race length is not shown (the only HUD indicators of a race nearing its end are the "Remaining: 1.5 km" and "___ m till goal / rival crosses finish" displays), and all turn and hazard alerts are replaced with a catch-all "!" alert. | |
Interface Screw / int_fa575b33 | featureApplicability |
1.0 | |
Interface Screw / int_fa575b33 | featureConfidence |
1.0 | |
Wangan Midnight (Video Game) | hasFeature |
Interface Screw / int_fa575b33 | |
Interface Screw / int_fa86ed4e | type |
Interface Screw | |
Interface Screw / int_fa86ed4e | comment |
Catherine has the Immoral Beast boss in the final night of the third stage, who can rain down an attack on Vincent that, if he's hit, causes your controls to temporarily reverse themselves. | |
Interface Screw / int_fa86ed4e | featureApplicability |
1.0 | |
Interface Screw / int_fa86ed4e | featureConfidence |
1.0 | |
Catherine (Video Game) | hasFeature |
Interface Screw / int_fa86ed4e | |
Interface Screw / int_fa870662 | type |
Interface Screw | |
Interface Screw / int_fa870662 | comment |
In X-Men: Next Dimension, Phoenix has a confusion attack that can reverse all of the opponent's controls. Of course, this doesn't really work on AI opponents. Several characters have moves that can prohibit the user from doing super moves, in attempt to correspond to the actual story's weapons that prohibit all mutant abilities. | |
Interface Screw / int_fa870662 | featureApplicability |
1.0 | |
Interface Screw / int_fa870662 | featureConfidence |
1.0 | |
X-Men: Next Dimension (Video Game) | hasFeature |
Interface Screw / int_fa870662 | |
Interface Screw / int_faaf2c7f | type |
Interface Screw | |
Interface Screw / int_faaf2c7f | comment |
Raw Data's "Soul Decrypt" level takes place in a garden where the very air is psychoactive. The player will start seeing rainbows after a short time, and if they stay in unsafe areas for too long they'll begin to hallucinate enemies who aren't there. | |
Interface Screw / int_faaf2c7f | featureApplicability |
1.0 | |
Interface Screw / int_faaf2c7f | featureConfidence |
1.0 | |
Raw Data (Video Game) | hasFeature |
Interface Screw / int_faaf2c7f | |
Interface Screw / int_fada66d | type |
Interface Screw | |
Interface Screw / int_fada66d | comment |
In Kirby: Planet Robobot, the boss President Haltmann obscures the camera view with banknotes. | |
Interface Screw / int_fada66d | featureApplicability |
1.0 | |
Interface Screw / int_fada66d | featureConfidence |
1.0 | |
Kirby: Planet Robobot (Video Game) | hasFeature |
Interface Screw / int_fada66d | |
Interface Screw / int_faddfdce | type |
Interface Screw | |
Interface Screw / int_faddfdce | comment |
Mr. Dark from the original Rayman inflicts various effects on you throughout the final level, such as reversed controls and disabled abilities. Fortunately for the gamer, the keyboard mappings can be flipped in the options menu (right is left and left is right), which the game will then reverse to the correct orientation, allowing normal play. | |
Interface Screw / int_faddfdce | featureApplicability |
1.0 | |
Interface Screw / int_faddfdce | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Interface Screw / int_faddfdce | |
Interface Screw / int_fc24b16c | type |
Interface Screw | |
Interface Screw / int_fc24b16c | comment |
Banjo-Kazooie: Nuts & Bolts has a really hard mission where you must pilot a large, clunky ball-shaped car through a course... with the controls reversed. | |
Interface Screw / int_fc24b16c | featureApplicability |
1.0 | |
Interface Screw / int_fc24b16c | featureConfidence |
1.0 | |
Banjo-Kazooie: Nuts & Bolts (Video Game) | hasFeature |
Interface Screw / int_fc24b16c | |
Interface Screw / int_fd281c4b | type |
Interface Screw | |
Interface Screw / int_fd281c4b | comment |
In both the Star Trek: Armada games, the Borg diamond has a special weapon, nanites, which, if used successfully upon another player, will cause all of their interface elements to float around the screen for a few minutes. Not really a serious gameplay tactic (though it disables the hotkeys of affected players; which slows down their usage of special attacks), but often garners funny reactions — perhaps just as much for the in-game reactions as much as the player's reactions. Says one Klingon, "Ack! Borg nanites!" | |
Interface Screw / int_fd281c4b | featureApplicability |
1.0 | |
Interface Screw / int_fd281c4b | featureConfidence |
1.0 | |
Star Trek: Armada (Video Game) | hasFeature |
Interface Screw / int_fd281c4b | |
Interface Screw / int_fd3487b9 | type |
Interface Screw | |
Interface Screw / int_fd3487b9 | comment |
In Mario & Luigi: Superstar Saga, Iggy Koopa, rather than simply start the boss battle right there, spins around Mario and Luigi to make them dizzy, then has them navigate a path like that. If they run into a fireball, they have to start over. And the effect lasts until you reach the end of the path. And it's different every time. And also, you can't jump for some reason and you're slowed down to like half speed. In the remake, he also screws with Mario and Luigi's stats, swapping them around by casting magic on the menu itself. |
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Interface Screw / int_fd3487b9 | featureApplicability |
1.0 | |
Interface Screw / int_fd3487b9 | featureConfidence |
1.0 | |
Mario & Luigi: Superstar Saga (Video Game) | hasFeature |
Interface Screw / int_fd3487b9 | |
Interface Screw / int_fd8ef85e | type |
Interface Screw | |
Interface Screw / int_fd8ef85e | comment |
In Left 4 Dead: The screen will get really blurry (and green) if you get vomited by the Boomer or stay near it when someone kills it. In both the cases, the Horde will become frantic to kill that person. After being incapacitated for the second time, the screen goes black-and-white, hazy around the edges, and you can hear your amplified heartbeat. The textures glow a little bit when you take painkillers. Left 4 Dead 2 adds a few more. Using an adrenaline shot will blur the edges of your screen and distort the sound, and taking hits from Mudmen will partially cover the screen with mud. Also, killing enemies with a melee weapon will cause a bloodsplatter effect that can obscure your vision a bit (though this can be disabled by turning the "gore" setting to low). There is also an uncommon infected of Jimmy Gibbs Jr (the racer whose stock car you steal at the end of the campaign) in the final stage of the Dead Center campaign which has a very low chance of spawning. Its normal attacks have the same effect as the mudmen. (Though it is assumed to be motor oil instead of mud.) A particularly odd case is the Hard Rain campaign of the second game. In the second half of the campaign, the area is hit by storms. When the storm is at its peak, visibility is reduced, and voice chat between the players is heavily muffled. |
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Interface Screw / int_fd8ef85e | featureApplicability |
1.0 | |
Interface Screw / int_fd8ef85e | featureConfidence |
1.0 | |
Left 4 Dead (Video Game) | hasFeature |
Interface Screw / int_fd8ef85e | |
Interface Screw / int_fe36c8 | type |
Interface Screw | |
Interface Screw / int_fe36c8 | comment |
Hardspace: Shipbreaker has many ways in which your vision, which is filtered through your helmet and HUD-providing visor, can be messed with. Smack into something too hard and you will leave a crack in your visor that won't go away until you get a repair kit for your suit. If it's a full-on shattered visor (complete with oxygen zeroing), not only will the hole in the glass nearly blind you, the edges of the screen will redden too; this makes it quite difficult to get to the Habitat for repairs. Radiation sources, especially active reactors, will cause your HUD to waver and glitch out slightly; the closer you are, the screwier it gets. If your Scanner is in disrepair from excess use, it will gradually glitch out more and more while in use. Ghost Ships will mess with your vision and audio just with their mere presence in the disassembly bay. It only stops once all hostile AI nodes have been destroyed. |
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Interface Screw / int_fe36c8 | featureApplicability |
1.0 | |
Interface Screw / int_fe36c8 | featureConfidence |
1.0 | |
Hardspace: Shipbreaker (Video Game) | hasFeature |
Interface Screw / int_fe36c8 | |
Interface Screw / int_fe85bfc8 | type |
Interface Screw | |
Interface Screw / int_fe85bfc8 | comment |
The Super Smash Bros. games have dozens of items, assist trophies, and stage hazards which screw with the screen somehow. Annoyingly, almost none of these Interface Screws have any effect on computer players. In a few cases, this means that such effects are too dangerous for a player character to use against AIs, since it will affect only them. Super Smash Bros. Melee: The invisibility power-up is nearly useless when playing against computers. If an NPC picks it up, you can't see them. If you pick it up, they can still see you, but you can't see your own character (unless you hunt for the little arrow). The only reason to pick it up is that it also prevents you from taking additional damage. Super Smash Bros. Brawl introduces many Assist Trophies that do this: Mr. Resetti will obscure the screen with text boxes filled with Mr. Resetti's traditional rant about how you shouldn't reset the game. The Nintendog will block the screen in the cutest way possible. The Devil can change the stage's size or shift it in a certain direction. If you're in midair, it makes things really hairy. And if you're already close to the "blast line", it can smash you right off screen for a KO, even if you were on screen when the effect was activated. Some Pokémon abilities will do this: Togepi's Night Shade will make the entire screen black. This is incredibly dangerous for you, given how easily you can fall off the stage this way — especially aerial stages. And it has no effect on the NPCs. Even if it was your own Poké Ball. The Nightmare assist trophy has the same effect. Manaphy's Heart Swap will cause a "Freaky Friday" Flip and force you to control another character. Better hope you know how to use them! On the Spear Pillar stage, one thing Palkia can do is flip the stage around or invert it, which can easily cause players to fall to their deaths. Some people actually practice on that stage to ensure they're the only one left standing when the flip happens. Super Smash Bros. Ultimate: The game introduced an effect that centres the camera and causes it to zoom in gradually, tightening the blast lines with it. It happens naturally during Sudden Death, and the Squid Sisters assist trophy will cause it in normal gameplay. Ultimate's Dual Boss Master Hand and Crazy Hand can combine to make a Finger Framing gesture that achieves the same effect, but much more abruptly. A number of Spirits have control-screwing and screen-reversal powers that randomly activate during battles. On the flip side, a number of Spirits can also protect the player from an Interface Screw. The Ramblin' Evil Mushroom will spray spores outward, and if an opponent touches them, their left and right controls are temporarily reversed — the more spores they touch, the longer it lasts. It doesn't seem to affect NPCs much, if at all. |
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Interface Screw / int_fe85bfc8 | featureApplicability |
1.0 | |
Interface Screw / int_fe85bfc8 | featureConfidence |
1.0 | |
Super Smash Bros. (Video Game) | hasFeature |
Interface Screw / int_fe85bfc8 | |
Interface Screw / int_fea44a07 | type |
Interface Screw | |
Interface Screw / int_fea44a07 | comment |
The spin-off Deus Ex: The Fall does this too with the EMP grenades and such, and when Ben is having neuropozyne withdrawals. | |
Interface Screw / int_fea44a07 | featureApplicability |
1.0 | |
Interface Screw / int_fea44a07 | featureConfidence |
1.0 | |
Deus Ex: The Fall (Video Game) | hasFeature |
Interface Screw / int_fea44a07 | |
Interface Screw / int_ff9ca30 | type |
Interface Screw | |
Interface Screw / int_ff9ca30 | comment |
In Metroid Prime 3: Corruption, the X-Ray Visor turns into static if an enemy goes into hypermode ... which happens a lot in higher difficult settings. Which makes for some rather annoying encounters when the visor is required if you don't want to shoot blindly. | |
Interface Screw / int_ff9ca30 | featureApplicability |
1.0 | |
Interface Screw / int_ff9ca30 | featureConfidence |
1.0 | |
Metroid Prime 3: Corruption (Video Game) | hasFeature |
Interface Screw / int_ff9ca30 |
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